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    FAQ/Strategy Guide by JPaterson

    Version: 0.1 | Updated: 09/30/06 | Printable Version | Search Guide | Bookmark Guide

    ORIGINAL FAQ DATE: September 30th, 2006
    
    	 _______ _             _____ _                 ___
    	|__   __| |           / ____(_)               |__ \
    	   | |  | |__   ___  | (___  _ _ __ ___  ___     ) |
    	   | |  | '_ \ / _ \  \___ \| | '_ ` _ \/ __|   / /
    	   | |  | | | |  __/  ____) | | | | | | \__ \  / /_
    	   |_|  |_| |_|\___| |_____/|_|_| |_| |_|___/ |____|
    
                              [--------------------]
                              [ Strategy Guide/FAQ ]
                              [    including:      ]
                              [ University         ]
                              [ Nightlife          ]
                              [ Open For Business  ]
                              [ Family Fun Stuff   ]
                              [ Glamour Life       ]
                              [--------------------]
    
    Author        : JPaterson
    Platform      : Windows PC
    Last Updated  : Saturday, September 30th, 2006
    Version       : 0.1
    E-Mail        : == See "[A] Contact Information" ==
    GameFAQs CRP  : http://www.gamefaqs.com/features/recognition/8939.html
    Website       : http://www.freewebs.com/jpaterson
    
    For more of my FAQs, as well as full HTML strategy guides with screenshots,
    check out CHEAT HAPPENS at:
    
    			http://www.cheathappens.com/
    
    ===============================================================================
    
    UPDATE & REVISION HISTORY
    
    Sep. 30th, 2006 (v0.1, 412KB)
      Just found this guide on GameFAQs.  I had forgot I created it, and it was
      completely different from my normal guides, so I decided to take it, redo it,
      and resubmit it.  Please bear with me as I figure out what I had done, what I
      was doing, and how I was going about doing it.  For a while, the guide, the
      ToC, and pretty much everything may be out of place.
    
    ===============================================================================
    
    Table of Contents
    
    [4] Aspirations & Fears
        [4.1] General Wants
              [4.1.1] Food Wants
              [4.1.2] Job Wants
              [4.1.3] Relationship/Friend/Family Wants
              [4.1.4] Buying/Objects/Money Wants
              [4.1.5] Skills Wants
              [4.1.6] Miscellaneous Wants
        [4.2] General Fears
              [4.1.1] Job Fears
              [4.1.2] Relationship/Friend/Family Fears
              [4.1.3] Buying/Objects/Money Fears
              [4.1.4] Skills Fears
              [4.1.5] Miscellaneous Fears
        [4.3] Fortune
        [4.4] Knowledge
        [4.5] Family
        [4.6] Romance
        [4.7] Popularity
        [4.8] Aspiration Reward Objects
    [5] Death & Disaster
        [5.1] Pleading with the Grim Reaper
        [5.2] Ghost Colors
        [5.3] Ghost Actions
    [6] Jobs - Adults
        [6.1] Politics
        [6.2] Medicine
        [6.3] Business
        [6.4] Athletic
        [6.5] Criminal
        [6.6] Military
        [6.7] Slacker
        [6.8] Law Enforcement
        [6.9] Culinary
        [6.10] Science
        [6.11] Quick Summary
        [6.12] Chance Cards
        [6.13] Job Object Rewards
    [7] Jobs - Teenagers & Elders
        [7.1] Politics
        [7.2] Medicine
        [7.3] Business
        [7.4] Athletic
        [7.5] Criminal
        [7.6] Military
        [7.7] Slacker
        [7.8] Law Enforcement
        [7.9] Culinary
        [7.10] Science
        [7.11] Quick Summary
        [7.12] Chance Cards
    [8] NPCs
    [9] Wandering Sims/Townies
    [10] Building a House
        [10.1] Decks & Foundations
        [10.2] Basements
    [11] Object Interactions
    [12] Social Interactions
    [13] Your Stuff - Lots, Videos, Stories & Sims
         [13.1] Lots
         [13.2] Videos
         [13.3] Stories
         [13.4] Sims
    [14] Object Listing
         [14.1] Comfort
                [14.1] Dining Chairs
                [14.2] Living Chairs
                [14.3] Recliners
                [14.4] Sofas & Loveseats
                [14.5] Beds
                [14.6] Miscellaneous
         [14.2] Surfaces
    [15] Questions & Answers
    [16] Cheat Codes
    [17] Bugs
    
    
    ===============================================================================
    
    |-----------------------------------------------------------------------------|
    | [3.6] Types of Food                                                         |
    |-----------------------------------------------------------------------------|
    
    
    
    ===============================================================================
    
    |-----------------------------------------------------------------------------|
    | [3.7] Interests                                                             |
    |-----------------------------------------------------------------------------|
    
    
    
    ===============================================================================
    
    |-----------------------------------------------------------------------------|
    | [4] Aspirations & Fears                                                     |
    |-----------------------------------------------------------------------------|
    
    Probably the biggest gameplay addition to The Sims 2 is that of the Aspirations
    and Fears.  Aspirations are what your Sims try to achieve before they die.  If
    they're aspiration is fortune, they want to amass a large fortune of money,
    while having the most expensive objects adoring their home.  A Sim whose
    aspiration is family wants nothing more then a big family to continue their
    lineage.
    
    ===============================================================================
    
    |-----------------------------------------------------------------------------|
    | [4.1] General Wants                                                         |
    |-----------------------------------------------------------------------------|
    
    The following are general wants that can pop up over the course of the game.
    They are here to give you an idea of what your Sims will want.  All
    descriptions are from in-game.  Aspiration points tell you how many points you
    get for fulfilling that want.  Icon gives you an idea of what the icon looks
    like so you'll recognize it whenever you see it.  If you see any duplications,
    let me know and I'll remove them.
    
    All are listed in categories, further listed alphbatically.
    
    ===============================================================================
    
    |-----------------------------------------------------------------------------|
    | [4.1.1] Food Wants                                                          |
    |-----------------------------------------------------------------------------|
    
    Eat Chili Con Carne
    ==========
    
    Description
      "Sometimes a Sim just craves a particular food.  Click on the food and choose
      "Eat"."
    
    Aspiration Points
      +500
    
    Icon
      Picture of a bowl with a dark liquid in it
    
                                        --==--==--
    
    Eat Grilled Cheese Sandwiches
    =============================
    
    Description
      "Sometimes a Sim just craves a particular food.  Click on the food and choose
      "Eat"."
    
    Aspiration Points
      +500
    
    Icon
      A plate with a sandwich on it
    
                                        --==--==--
    
    Eat Hamburgers
    ===============
    
    Description
      "Sometimes a Sim just craves a particular food.  Click on the food and choose
      "Eat"."
    
    Aspiration Points
      +500
    
    Icon
      A plate with a brown hamburger on it
    
                                        --==--==--
    
    Eat Lunch Meat Sandwiches
    =========================
    
    Description
      "Sometimes a Sim just craves a particular food.  Click on the food and choose
      "Eat"."
    
    Aspiration Points
      +500
    
    Icon
      Picture of a brownish white plate with a square sandwich
    
                                        --==--==--
    
    Eat Mac and Cheese
    ==================
    
    Description
      "Sometimes a Sim just craves a particular food.  Click on the food and choose
      "Eat"."
    
    Aspiration Points
      +500
    
    Icon
      White bowl with brown liquid inside
    
                                        --==--==--
    
    Eat Omlettes
    ============
    
    Description
      "Sometimes a Sim just craves a particular food.  Click on the food and choose
      "Eat"."
    
    Aspiration Points
      +500
    
    Icon
      White plate with an omlette on it
    
                                        --==--==--
    
    Eat Pancakes
    ============
    
    Description
      "Sometimes a Sim just craves a particular food.  Click on the food and choose
      "Eat"."
    
    Aspiration Points
      +500
    
    Icon
      Brownish-white plate with brown pancakes on it
    
                                        --==--==--
    
    Eat Spaghetti
    =============
    
    Description
      "Sometimes a Sim just craves a particular food.  Click on the food and choose
      "Eat"."
    
    Aspiration Points
      +500
    
    Icon
      Brownish-white plate with a dark red pile of spaghetti in the middle
    
                                        --==--==--
    
    Eat Toaster Pastries
    ====================
    
    Description
      "Sometimes a Sim just craves a particular food.  Click on the food and choose
      "Eat"."
    
    Aspiration Points
      +500
    
    Icon
      White bowl with a brown, square-shaped object on it
    
                                        --==--==--
    
    Eat Turkey
    ==========
    
    Description
      "Sometimes a Sim just craves a particular food.  Click on the food and choose
      "Eat"."
    
    Aspiration Points
      +500
    
    Icon
      Picture of a plate with a turkey on it
    
                                        --==--==--
    
    Learn How to Make Cereal
    ========================
    
    Description
      "Some Sims like to learn to make new foods.  Click on the Fridge and choose
      "Have Breakfast" or "Have Lunch" or "Have Dinner", depending on the time of
      day.  Then, choose the food your Sim wants to make.  If the food isn't
      available, it may be the wrong time of day for that food."
    
    Aspiration Points
      +500
    
    Icon
      Picture of white bowl with brown stuff in it
    
                                        --==--==--
    
    Learn How to Make Chef Salad
    ============================
    
    Description
      "Some Sims like to learn to make new foods.  Click on the Fridge and choose
      "Have Breakfast" or "Have Lunch" or "Have Dinner", depending on the time of
      day.  Then, choose the food your Sim wants to make.  If the food isn't
      available, it may be the wrong time of day for that food."
    
    Aspiration Points
      +500
    
    Icon
      A plate with something green on it
    
                                        --==--==--
    
    Learn How to Make Chili Con Carne
    =================================
    
    Description
      "Some Sims like to learn to make new foods.  Click on the Fridge and choose
      "Have Breakfast" or "Have Lunch" or "Have Dinner", depending on the time of
      day.  Then, choose the food your Sim wants to make.  If the food isn't
      available, it may be the wrong time of day for that food."
    
    Aspiration Points
      +500
    
    Icon
      A bowl with a dark liquid in it
    
                                        --==--==--
    
    Learn How to Make Hamburgers
    ============================
    
    Description
      "Some Sims like to learn to make new foods.  Click on the Fridge and choose
      "Have Breakfast" or "Have Lunch" or "Have Dinner", depending on the time of
      day.  Then, choose the food your Sim wants to make.  If the food isn't
      available, it may be the wrong time of day for that food."
    
    Aspiration Points
      +500
    
    Icon
      A plate with a hamburger on it
    
                                        --==--==--
    
    Learn How to Make Hot Dogs
    ==========================
    
    Description
      "Some Sims like to learn to make new foods.  Click on the Fridge and choose
      "Have Breakfast" or "Have Lunch" or "Have Dinner", depending on the time of
      day.  Then, choose the food your Sim wants to make.  If the food isn't
      available, it may be the wrong time of day for that food."
    
    Aspiration Points
      +500
    
    Icon
      A plate with a hot dog on it
    
                                        --==--==--
    
    Learn How to Make Lunch Meat Sandwiches
    =======================================
    
    Description
      "Some Sims like to learn to make new foods.  Click on the Fridge and choose
      "Have Breakfast" or "Have Lunch" or "Have Dinner", depending on the time of
      day.  Then, choose the food your Sim wants to make.  If the food isn't
      available, it may be the wrong time of day for that food."
    
    Aspiration Points
      +750
    
    Icon
      Picture of a plate with a sandwich on it
    
                                        --==--==--
    
    Learn How to Make Mac and Cheese
    ================================
    
    Description
      "Some Sims like to learn to make new foods.  Click on the Fridge and choose
      "Have Breakfast" or "Have Lunch" or "Have Dinner", depending on the time of
      day.  Then, choose the food your Sim wants to make.  If the food isn't
      available, it may be the wrong time of day for that food."
    
    Aspiration Points
      +750
    
    Icon
      Picture of Mac and Cheese, a white bowl with a brown liquid inside
    
                                        --==--==--
    
    Learn How to Make Salmon
    ========================
    
    Description
      "Some Sims like to learn to make new foods.  Click on the Fridge and choose
      "Have Breakfast" or "Have Lunch" or "Have Dinner", depending on the time of
      day.  Then, choose the food your Sim wants to make.  If the food isn't
      available, it may be the wrong time of day for that food."
    
    Aspiration Points
      +750
    
    Icon
      Picture of a plate with salmon on it
    
                                        --==--==--
    
    Learn How to Make Spaghetti
    ===========================
    
    Description
      "Some Sims like to learn to make new foods.  Click on the Fridge and choose
      "Have Breakfast" or "Have Lunch" or "Have Dinner", depending on the time of
      day.  Then, choose the food your Sim wants to make.  If the food isn't
      available, it may be the wrong time of day for that food."
    
    Aspiration Points
      +1,500
    
    Icon
      Picture of spaghetti, a white bowl with a reddish meal in the middle
    
                                        --==--==--
    
    Learn How to Make Toaster Pastries
    ==================================
    
    Description
      "Some Sims like to learn to make new foods.  Click on the Fridge and choose
      "Have Breakfast" or "Have Lunch" or "Have Dinner", depending on the time of
      day.  Then, choose the food your Sim wants to make.  If the food isn't
      available, it may be the wrong time of day for that food."
    
    Aspiration Points
      +500
    
    Icon
      Picture of white plate with a brown square on it
    
                                        --==--==--
    
    Learn How to Make Turkey
    ========================
    
    Description
      "Some Sims like to learn to make new foods.  Click on the Fridge and choose
      "Have Breakfast" or "Have Lunch" or "Have Dinner", depending on the time of
      day.  Then, choose the food your Sim wants to make.  If the food isn't
      available, it may be the wrong time of day for that food."
    
    Aspiration Points
      +500
    
    Icon
      Picture of white plate with turkey on it
    
                                        --==--==--
    
    Learn How to Make TV Dinner
    ===========================
    
    Description
      "Some Sims like to learn to make new foods.  Click on the Fridge and choose
      "Have Breakfast" or "Have Lunch" or "Have Dinner", depending on the time of
      day.  Then, choose the food your Sim wants to make.  If the food isn't
      available, it may be the wrong time of day for that food."
    
    Aspiration Points
      +500
    
    Icon
      Picture of TV dinner
    
                                        --==--==--
    
    Serve Food
    ==========
    
    Description
      "Some Sims like to see others eat well.  Click on the Fridge and choose
      "Serve Breakfast" or "Serve Lunch" or "Serve Dinner", depending on the time
      of day.  Then, choose a food you'd like your Sim to serve to others."
    
    Aspiration Points
      +500
    
    Icon
      A black and silver spatula
    
    ===============================================================================
    
    |-----------------------------------------------------------------------------|
    | [4.1.2] Job Wants                                                           |
    |-----------------------------------------------------------------------------|
    
    Get a Job in the Athletic Career
    ================================
    
    Description
      "It's worth holding out for a job that really fits.  Click on the Newspaper
      or Computer and choose "Find a Job".  Keep looking each day until the right
      job comes along."
    
    Aspiration Points
      +1,000
    
    Icon
      Soccer ball
    
                                        --==--==--
    
    Get a Job in the Business Career
    ================================
    
    Description
      "It's worth holding out for a job that really fits.  Click on the Newspaper
      or Computer and choose "Find a Job".  Keep looking each day until the right
      job comes along."
    
    Aspiration Points
      +1,000
    
    Icon
      Briefcase
    
                                        --==--==--
    
    Get a Job in the Criminal Career
    ================================
    
    Description
      "It's worth holding out for a job that really fits.  Click on the Newspaper
      or Computer and choose "Find a Job".  Keep looking each day until the right
      job comes along."
    
    Aspiration Points
      +1,000
    
    Icon
      Burglar's face
    
                                        --==--==--
    
    Get a Job in the Culinary Career
    ================================
    
    Description
      "It's worth holding out for a job that really fits.  Click on the Newspaper
      or Computer and choose "Find a Job".  Keep looking each day until the right
      job comes along."
    
    Aspiration Points
      +1,000
    
    Icon
      Chef's hat
    
                                        --==--==--
    
    Get a Job in the Law Enforcement Career
    =======================================
    
    Description
      "It's worth holding out for a job that really fits.  Click on the Newspaper
      or Computer and choose "Find a Job".  Keep looking each day until the right
      job comes along."
    
    Aspiration Points
      +1,000
    
    Icon
      Officer's badge
    
                                        --==--==--
    
    Get a Job in the Medicine Career
    ================================
    
    Description
      "It's worth holding out for a job that really fits.  Click on the Newspaper
      or Computer and choose "Find a Job".  Keep looking each day until the right
      job comes along."
    
    Aspiration Points
      +1,000
    
    Icon
      Medicine career logo, which looks like a drill with two pointy wings to the
      left and right and a small circle at the top
    
                                        --==--==--
    
    Get a Job in the Military Career
    ================================
    
    Description
      "It's worth holding out for a job that really fits.  Click on the Newspaper
      or Computer and choose "Find a Job".  Keep looking each day until the right
      job comes along."
    
    Aspiration Points
      +1,000
    
    Icon
      Tank
    
                                        --==--==--
    
    Get a Job in the Politics Career
    ================================
    
    Description
      "It's worth holding out for a job that really fits.  Click on the Newspaper
      or Computer and choose "Find a Job".  Keep looking each day until the right
      job comes along."
    
    Aspiration Points
      +1,000
    
    Icon
      Government building
    
                                        --==--==--
    
    Get a Job in the Science Career
    ===============================
    
    Description
      "It's worth holding out for a job that really fits.  Click on the Newspaper
      or Computer and choose "Find a Job".  Keep looking each day until the right
      job comes along."
    
    Aspiration Points
      +1,000
    
    Icon
      Beaker
    
                                        --==--==--
    
    Get a Job in the Slacker Career
    ===============================
    
    Description
      "It's worth holding out for a job that really fits.  Click on the Newspaper
      or Computer and choose "Find a Job".  Keep looking each day until the right
      job comes along."
    
    Aspiration Points
      +1,000
    
    Icon
      Coffee cup with steam coming out of it
    
                                      --==--==--
    
    Get a Promotion
    ===============
    
    Description
      "Getting ahead at work requires a combination of the right skills, enough
      friends and a good mood.  Look at the Job panel to see how many friends and
      which skills are required for your Sim to get their next promotion."
    
    Aspiration Points
      +3,000
    
    Icon
      Picture of a desk with a person behind it with a large yellow arrow to the
      right
    
                                        --==--==--
    
    Go to Work
    ==========
    
    Description
      "You can't expect a paycheck if you don't show up.  Sims in a good mood will
      go meet the carpool by themselves, as long as they aren't involved in other
      activities.  For Sims who don't want to go on their own, click the carpool
      and choose "Go to Work"."
    
    Aspiration Points
      +750
    
    Icon
      Picture of a car
    
                                        --==--==--
    
    Quit Job
    ========
    
    Description
      "Not all Sims are cut out for all jobs.  To have your Sim quit their job,
      click on the Phone and choose "Work" and then "Quit Job"."
    
    Aspiration Points
      +500
    
    Icon
      Man behind a desk, a white circle with a line going through it
    
                                        --==--==--
    
    Reach Top of Athletic Career
    ============================
    
    Description
      "Building the right skills and making friends should be first on this Sim's
      agenda.  Keep knocking down those promotions and you'll be in the corner
      office before you know it.  Look at the job panel to see how many friends and
      whihc skills are required for promotion."
    
    Aspiration Points
      +15,000
    
    Icon
      Picture of a soccer ball with a gold star
    
                                        --==--==--
    
    Reach Top of Politics Career
    ============================
    
    Description
      "Building the right skills and making friends should be first on this Sim's
      agenda.  Keep knocking down those promotions and you'll be in the corner
      office before you know it.  Look at the job panel to see how many friends and
      whihc skills are required for promotion."
    
    Aspiration Points
      +15,000
    
    Icon
      Picture of a government building with four pillars with a gold star
    
                                        --==--==--
    
    Stay Home from Work
    ===================
    
    Description
      "Sometimes a Sim just needs a day off.  When the carpool comes, just cancel
      the interaction from your Sim's queue before they leave.  Check if your Sim
      has earned vacation time by looking at the Job Panel.  If they haven't, you
      may be risking your Sim's job."
    
    Aspiration Points
      +500
    
    Icon
      Man behind a desk with a small, blue house icon to the bottom-right
    
    ===============================================================================
    
    |-----------------------------------------------------------------------------|
    | [4.1.3] Relationship/Friend/Family Wants                                    |
    |-----------------------------------------------------------------------------|
    
    _____ Gets A+ Report Card
    =========================
    
    Description
      "Good grades come from studying, but the top grade needs a good attitude too.
      To have your Sim get an A+ in school, keep their grades rising by having them
      stay current on all their homework, and send them to school in as good a Mood
      as you can."
    
    Aspiration Points
      +4,000
    
    Icon
      Picture of target Sim with a small book icon to the bottom-right
    
                                        --==--==--
    
    _____ Grows Up Well
    ===================
    
    Description
      "Some Sims get satisfaction seeing younger Sims Grow Up well.  Spend the
      younger Sim's time pursuing important Wants to fill up the Aspiration Meter
      before that Sim's birthday."
    
    Aspiration Points
      +2,500
    
    Icon
      Picture of target Sim with a small hourglass
    
                                        --==--==--
    
    _____ is an Overachiever
    ========================
    
    Description
      "Some parents and grandparents really love to see a Teen excel.  To make a
      Teen Sim an Overachiever, make sure they do all their homework, go to school
      in a great Mood to get that A+, while getting them promoted to the top of
      their Teen job."
    
    Aspiration Points
      +6,000
    
    Icon
      Picture of target Sim with a gold star to the bottom-right
    
                                        --==--==--
    
    Appreciate _____
    ================
    
    Description
      "Appreciation is a great way to build a relationship... To have your Sim
      Appreciate another Sim, just click on that Sim and choose any of the
      interactions under "Appreciate"."
    
    Aspiration Points
      +500
    
    Icon
      Picture of target Sim with a small blue smiley face and arrow to the
      bottom-right
    
                                        --==--==--
    
    Be Best Friends with _____
    ==========================
    
    Description
      "To be Best Friends with another Sim, make sure your Sim spends the time for
      both Sims' Lifetime Relationship to each other to get above 50.  Talking,
      playing games, or even just watching TV together are great ways to get
      there."
    
    Aspiration Points
      +4,000
    
    Icon
      Picture of target Sim with two small green smiley faces to the bottom-right
    
                                        --==--==--
    
    Be Friends with _____
    =====================
    
    Description
      "To be a Friend of another Sim, make sure your Sim spends the time to get
      both Sims' Daily Relationship with each other above 50.  Talking, playing
      games, or even just watching TV together are great ways to get there.
    
    Aspiration Points
      +3,500
    
    Icon
      Picture of target Sim with a small blue smiley face to the bottom-right
    
                                        --==--==--
    
    Be Played With by _____
    =======================
    
    Description
      "Toddler Sims need to be Played with to so they can feel secure and
      confident.  Direct older Sims to Play With him or her by selecting them and
      then clicking on this Toddler."
    
    Aspiration Points
      +250
    
    Icon
      Picture of target Sim with a small blue smiley face
    
                                        --==--==--
    
    Be Snuggled by _____
    ====================
    
    Description
      "Toddler Sims need special attention to Grow Up right, so you don't want to
      leave it to chance.  Direct older Sims to Snuggle your Sim by selecting them
      and then clicking on this Toddler."
    
    Aspiration Points
      +250
    
    Icon
      Picture of target Sim with a blue arrow and blue smiley face
    
                                        --==--==--
    
    Be Talked to By _____
    =====================
    
    Description
      "Toddler Sims need to be Talked to so they can learn more from older Sims.
      Direct older Sims to Talk to him or her by selecting them and then clicking
      on this Toddler."
    
    Aspiration Points
      +250
    
    Icon
      Picture of target Sim with a blue arrow to the bottom-right
    
                                        --==--==--
    
    Chat Online
    ===========
    
    Description
      "Click on the computer and choose "Chat" to interact with random Sims from
      around the neighborhood.  Hint: while this improves Social Need, it's not as
      satisfying as a good old face to face chat."
    
    Aspiration Points
      +500
    
    Icon
      Picture of a white computer with a small arrow to the bottom-right
    
                                        --==--==--
    
    Cuddle _____
    ============
    
    Description
      "It's good for Baby Sims to be cuddled.  To do this, click on a Baby Sim and
      choose "Cuddle"."
    
    Aspiration Points
      +500
    
    Icon
      Picture of target Sim with a small arrow and small blue smiley face
    
                                        --==--==--
    
    Encourage _____ to be Lazy
    ==========================
    
    Description
      "Older relatives can make a big difference on young Sims' Personalities.
      Click on a younger Sim and choose "Encourage" and then "Laziness".  If the
      younger Sim refuses, improve your relationship.  Hint: The bigger the age
      difference between Sims, the bigger the effect will be!  Look in the
      Relationship Panel to see which Sims are related."
    
    Aspiration Points
      +500
    
    Icon
      Picture of target Sim with a small blue icon of three people and small blue
      arrow to the bottom-right
    
                                        --==--==--
    
    Encourage _____ to be Outgoing
    ==============================
    
    Description
      "Older relatives can make a big difference on young Sims' Personalities.
      Click on a younger Sim and choose "Encourage" and then "Outgoing".  If the
      younger Sim refuses, improve your relationship.  Hint: The bigger the age
      difference between Sims, the bigger the effect will be!  Look in the
      Relationship Panel to see which Sims are related."
    
    Aspiration Points
      +500
    
    Icon
      Picture of target Sim with a small blue icon of three people and small blue
      arrow to the bottom-right
    
                                        --==--==--
    
    Encourage _____ to be Playful
    =============================
    
    Description
      "Older relatives can make a big difference on young Sims' Personalities.
      Click on a younger Sim and choose "Encourage" and then "Playfulness".  If the
      younger Sim refuses, improve your relationship.  Hint: The bigger the age
      difference between Sims, the bigger the effect will be!  Look in the
      Relationship Panel to see which Sims are related."
    
    Aspiration Points
      +500
    
    Icon
      Picture of target Sim with a small blue icon of three people and small blue
      arrow to the bottom-right
    
                                        --==--==--
    
    Encourage _____ to be Sloppy
    ============================
    
    Description
      "Older relatives can make a big difference on young Sims' Personalities.
      Click on a younger Sim and choose "Encourage" and then "Sloppiness".  If the
      younger Sim refuses, improve your relationship.  Hint: The bigger the age
      difference between Sims, the bigger the effect will be!  Look in the
      Relationship Panel to see which Sims are related."
    
    Aspiration Points
      +500
    
    Icon
      Picture of target Sim with a small blue icon of three people and small blue
      arrow to the bottom-right
    
                                        --==--==--
    
    Fall in Love
    ============
    
    Description
      "Your Sim really wants someone special in their life.  Devote time in your
      Sim's day to fanning the flames of love until the Lifetime Relationship
      reaches 70.  Remember to focus on a few Romantic interactions, or your Sims
      will just end up friends."
    
    Aspiration Points
      +5,000
    
    Icon
      A large, red heart
    
                                        --==--==--
    
    Flirt
    =====
    
    Description
      "Flirting is the first step down that road to love.  To have your Sim flirt
      with another Sim, click on that Sim and choose any of the interactions under
      "Flirt"."
    
    Aspiration Points
      +750
    
    Icon
      Two people with an arrow and a small red heart to the bottom-right
    
                                        --==--==--
    
    Flirt with _____
    ================
    
    Description
      "Flirting is the first step down that road to love.  To have your Sim flirt
      with another Sim, click on that Sim and choose any of the interactions under
      "Flirt".
    
    Aspiration Points
      +750
    
    Icon
      Picture of the target Sim with a small, red heart to the bottom-right
    
                                        --==--==--
    
    Get _____ Into Private School
    =============================
    
    Description
      "Some Sims want to know their young ones are getting the best education money
      can buy.  To have the Headmaster come over to see if your Sim is a candidate
      for SimCity Academy, click on the phone and choose "Invite Headmaster".
    
    Aspiration Points
      +8,000
    
    Icon
      Picture of the target Sim with a small, blue mortarboard to the bottom-right,
      with a pointy yellow circle behind them
    
                                        --==--==--
    
    Get a Grandchild
    ================
    
    Description
      "For some Sims, the Elder years are made sweet by little grandchildren.  To
      get a Grandchild for your Sim, have one of your Sim's children Try for a Baby
      or Adopt a Sim.  Look in the Relationship Panel to see which Sims are your
      Sim's children."
    
    Aspiration Points
      +8,000
    
    Icon
      Two pacifiers; one large and one small
    
                                        --==--==--
    
    Get Married
    ===========
    
    Description
      "Once your Sim is engaged to another Sim, the Marriage can happen any time.
      To have your Sim tie the knot, click on the other Sim and choose "Propose"
      and then "Marriage".  Or click on the Wedding Arch and choose "Get Married"."
    
    Aspiration Points
      +8,000
    
    Icon
      Picture of two golden rings interlocking each other
    
                                        --==--==--
    
    Get Potty Trained
    =================
    
    Description
      "Toddlers need to learn Potty training to get a good start in life.  Select a
      Teen, Adult or Elder relative and click on the Potty Chair object.  Choose
      "Potty Train" and the name of your Sim.  Look in the Relationship Panel to
      see which Sims are related."
    
    Aspiration Points
      +2,000
    
    Icon
      A red and white potty toilet.
    
                                        --==--==--
    
    Give Backrub to _____
    =====================
    
    Description
      "A backrub's a great way for your Sim to send the message that just being
       friends isn't enough.  To have your Sim give a backrub to another Sim, click
       on that Sim, choose "Appreciate", and then "Backrub"."
    
    Aspiration Points
      +500
    
    Icon
      Picture of target Sim with a small red heart to the bottom-right
    
                                        --==--==--
    
    Go Steady
    =========
    
    Description
      "For some Teens, having only one sweetheart to focus all their attention on
      it the best.  To have your Teen go steady with another, click on that Teen
      and choose "Propose" and then "Go Steady"."
    
    Aspiration Points
      +5,000
    
    Icon
      Two pink hearts
    
                                        --==--==--
    
    Grow Up Well
    ============
    
    Description
      "Your Sim has a full Aspiration Meter and feels ready to move on to the next
      stage of their life.  Buy a Birthday Cake, click on it and choose "Blow Out
      Candles".  Or, if a party isn't your Sim's scene, just click on your Sim and
      choose "Grow Up"."
    
    Aspiration Points
      +2,500
    
    Icon
      Hourglass with a gold star
    
                                        --==--==--
    
    Have a Baby
    ===========
    
    Description
      "To have a baby, get your Sim into a Double Bed or a Hot Tub with a Sim of
      the opposite sex.  Click on the other Sim and choose "Cuddle" and then "Try
      for Baby".  It that isn't available, your Sim's relationship isn't high
      enough; and if it doesn't happen the first time, keep trying!"
    
    Aspiration Points
      +5,000
    
    Icon
      Picture of a blue and yellow pacifier
    
                                        --==--==--
    
    Have 2 Best Friends
    ===================
    
    Description
      "Building a network of Best Friends makes some Sims feel really special.
      Free up enough of your Sim's time to build both Sims' Lifetime Relationships
      to above 50, and then work to keep them there."
    
    Aspiration Points
      +5,000
    
    Icon
      Two green smiley faces with the number "2" to the bottom right
    
                                        --==--==--
    
    Have 3 Best Friends
    ===================
    
    Description
      "You can never have too many Best Friends.  Free up enough of your Sim's time
      to build three Sims' Lifetime Relationships to above 50, and then work to
      keep them there."
    
    Aspiration Points
      +8,000
    
    Icon
      Two green smiley faces with the number "3" to the bottom right
    
                                        --==--==--
    
    Have 5 Best Friends
    ===================
    
    Description
      "For your Sim, Best Friends make the World go round.  Free up enough of your
      Sim's time to build five Sims' Lifetime Relationships to above 50, and then
      work to keep them there."
    
    Aspiration Points
      +10,000
    
    Icon
      Two green smiley faces with the number "5" at the bottom-right
    
                                        --==--==--
    
    Have 10 Best Friends
    ====================
    
    Description
      "Your Sim is very lucky if he or she needs both hands to count up their Best
      Friends!  Free up enough of your Sim's time to build ten Sims' Lifetime
      Relationships to above 50, and then work to keep them there."
    
    Aspiration Points
      +15,000
    
    Icon
      Two green smiley faces with the number "10" to the bottom-right
    
                                        --==--==--
    
    Have 10 Children
    ================
    
    Description
      "Some Sims want a huge family.  To have this happen, you'll need to make sure
      your Sim Tries for a Baby very frequently.  As well, some of the grown
      children will need to move to make room for the newcomvers, since only 8 Sims
      can live on a Lot at once."
    
    Aspiration Points
      +15,000
    
    Icon
      Pacifier with the number "10" to the bottom-right
    
                                        --==--==--
    
    Have Very First Kiss
    ====================
    
    Description
      "There's always a Very First Kiss for each Sim.  To have your Sim kiss
      another Sim for the Very First time, click on that Sim and choose "Kiss",
      then "First Kiss".  If it's not available, or doesn't go well, your Sim may
      need to know that other Sim a bit better, or that may not be in a good enough
      mood."
    
    Aspiration Points
      +8,000
    
    Icon
      Picture of a big pair of red lips, with a yellow pointy circle behind them
    
                                        --==--==--
    
    Hold _____
    ==========
    
    Description
      "Baby Sims like to be held.  To do this, click on a Baby Sim and choose
      "Hold"."
    
    Aspiration Points
      +500
    
    Icon
      Picture of target Sim with a blue arrow and blue smiley face
    
                                        --==--==--
    
    Hug _____
    =========
    
    Description
      "Sometimes your Sim just Wants a Hug.  To Hug another Sim, click on that Sim
      and choose any of the interactions under the "Hug" group."
    
    Aspiration Points
      +750
    
    Icon
      Picture of target Sim with a small blue smiley face and small blue arrow
    
                                        --==--==--
    
    Invite _____ Over
    =================
    
    Description
      "To invite someone over, make sure your Sim has a phone.  Click on it to open
      the phone book of everyone your Sim knows.  Keep an eye on that clock,
      though-Sims don't like to be awakened."
    
    Aspiration Points
      +1,000
    
    Icon
      Picture of target Sim with a small silver phone receiver
    
                                        --==--==--
    
    Invite Someone Over
    ===================
    
    Description
      "To invite someone over, make sure your Sim has a phone.  Click on it to open
      the phone book of everyone your Sim knows.  Keep an eye on that clock,
      though-Sims don't like to be awakened."
    
    Aspiration Points
      +1,000
    
    Icon
      Silver telephone receiver
    
                                        --==--==--
    
    Kiss _____
    ==========
    
    Description
      "To have your Sim kiss another Sim, click on that Sim and choose any of the
      interactions under the "Kiss" option.  If "Kiss" isn't available, or if your
      Sim gets rejected, your Sim may need to know that other Sim a bit better, or
      that Sim may not be in a good enough mood.
    
    Aspiration Points
      +1,000
    
    Icon
      Picture of the target Sim with a small, red pair of lips to the bottom-right
    
                                        --==--==--
    
    Learn to Talk
    =============
    
    Description
      "Toddlers need to learn to Talk to be better communicators when they Grow Up.
      Select a Teen, Adult or Elder relative and click on your Toddler.  Choose
      "Teach to Talk".  Look in the Relationship Panel to see which Sims are
      related."
    
    Aspiration Points
      +2,000
    
    Icon
      A large, white thought balloon
    
                                        --==--==--
    
    Learn to Walk
    =============
    
    Description
      "Toddlers need to learn to Walk to be better coordinated when they grow up.
      Select a Teen, Adult or Elder relative and click on your Toddler.  Choose
      "Teach to Walk".  Look in the Relationship Panel to see which Sims are
      related."
    
    Aspiration Points
      +2,000
    
    Icon
      Two white shoes
    
                                        --==--==--
    
    Make a Friend
    =============
    
    Description
      "To be a Friend of another Sim, make sure your Sim spends the time to get
      both Sims' Daily Relationship with each other above 50.  Talking, playing
      games, or even just watching TV together are great ways to get there.
    
    Aspiration Points
      +3,500
    
    Icon
      Blue smiley face
    
                                        --==--==--
    
    Marry a Rich Sim
    ================
    
    Description
      "Some Sims care more about the money they'll get then the Sim they'll get.
      To have your Sim tie the knot with a wealthy Sim, first make sure your Sim's
      lover is loaded and then get them Engaged.  After that, click on the other
      Sim and choose "Propose" and then "Marriage"."
    
    Aspiration Points
      +15,000
    
    Icon
      Two golden rings with a small green dollar sign to the bottom-right
    
                                        --==--==--
    
    Meet Someone New
    ================
    
    Description
      "To meet someone new, wait for one of the Sims in the neighborhood to walk
      by.  Click and choose from one of the Social Interactions.  Hey, you could
      even have your Sim order a Pizza-someone's got to bring it!
      Hint: To meet more Sims, move more Sims into the neighborhood."
    
    Aspiration Points
      +1,000
    
    Icon
      Two people with an arrow on the right person
    
                                      --==--==--
    
    New Family Member
    =================
    
    Description
      "Some Sims love to see their Family Grow.  To get a new Family member, your
      Sim or a relative will need to Have a Baby, Adopt a Sim or Get Married or
      Joined.  Look in the Relationship Panel to see which Sims are related."
    
    Aspiration Points
      +3,000
    
    Icon
      Three people with a gold plus sign to the bottom-right
    
                                        --==--==--
    
    Play with _____
    ===============
    
    Description
      "To Play With another Sim, click on that Sim and choose any of the
      interactions under the "Play" group.
    
    Aspiration Points
      +500
    
    Icon
      Picture of the target Sim with a small, blue smiley face to the bottom-right
      (child/teen/adult/elder)
    
                                        --==--==--
    
    Play with _____
    ===============
    
    Description
      "Playing with Babies gives them tons of fun.  To do this, click on a Baby Sim
      and choose "Play With"."
    
    Aspiration Points
      +500
    
    Icon
      Picture of target Sim with a blue arrow and blue smiley face
      (baby/toddler)
    
                                        --==--==--
    
    Play With
    =========
    
    Description
      "To Play With another Sim, click on that Sim and choose any of the
      interactions under the "Play" group."
    
    Aspiration Points
      +500
    
    Icon
      Two people with a small smiley face and blue arrow
    
                                        --==--==--
    
    Play With a Relative
    ====================
    
    Description
      "Playing can be extra fun when its with relatives.  To do this, find another
      Sim who is related to yours and then click on him or her.  Choose any of the
      interactions under the "Play" group.  Look in the relationship panel to see
      which Sims are related."
    
    Aspiration Points
      +500
    
    Icon
      Three people with a blue arrow to the bottom-right
    
                                        --==--==--
    
    Talk
    ====
    
    Description
      "To talk to another Sim, click on that Sim and choose any of the Interactions
      under the "Talk" group.  Having common Interests goes a long way towards
      having something to Talk about, and so does knowing the same Sims.
    
    Aspiration Points
      +500
    
    Icon
      Two people with an arrow and a small white though bubble to the bottom-right
    
                                        --==--==--
    
    Talk to _____
    =============
    
    Description
      "To talk to another Sim, click on that Sim and choose any of the Interactions
      under the "Talk" group.  Having common Interests goes a long way towards
      having something to Talk about, and so does knowing the same Sims.
    
    Aspiration Points
      +500
    
    Icon
      Picture of the target Sim with a small, white thought bubble to the
      bottom-right
    
                                        --==--==--
    
    Talk to a Relative
    ==================
    
    Description
      "Sims can get a lot out of talking to their relatives.  To do this, find
      another Sim who is related to yours and then click on him or her.  Choose any
      of the interactions under the "Talk" group.  Look in the Relationship Panel
      to see which Sims are related."
    
    Aspiration Points
      +500
    
    Icon
      Picture of three people with a small blue arrow
    
                                        --==--==--
    
    Teach _____ to Talk
    ===================
    
    Description
      "Giving a Toddler a good start in life makes some Sims feel great.  To have
       your Sim teach a Toddler to Talk, click the Toddler and choose "Teach to
       Talk"."
    
    Aspiration Points
      +5,000
    
    Icon
      Picture of target Sim with a white thought bubble
    
                                        --==--==--
    
    Teach _____ to Walk
    ===================
    
    Description
      "It's important for some Sims to be there for those first steps.  To have
      your Sim teach a Toddler to Walk, click the Toddler and choose "Teach to
      Walk"."
    
    Aspiration Points
      +5,000
    
    Icon
      Picture of target Sim with small white boots to the bottom-right
    
                                        --==--==--
    
    Tickle _____
    ============
    
    Description
      "Sims are so ticklish!  To have your Sim Tickle another Sim, just click on
      that Sim and choose "Play" and then "Tickle"."
    
    Aspiration Points
      +500
    
    Icon
      Picture of target Sim with a blue arrow and blue smiley face
    
                                        --==--==--
    
    Win a Game
    ==========
    
    Description
      "Your Sim wants to feel like a Winner!  Direct him or her to play a Game by
      clicking on a Game object and choosing from the interactions on the menu.
      Then select another Sim and direct them to Join.  If you want to have a
      visitor Join your Sim in the game, click on the Visitor and choose "Ask to
      Join"."
    
    Aspiration Points
      +1,500
    
    Icon
      Picture of a large gold trophy
    
                                        --==--==--
    
    Win a Game Against _____
    ========================
    
    Description
      "Your Sim wants to feel like a Winner!  Direct him or her to play a Game by
      clicking on a Game object and choosing from the interactions on the menu.
      Then select another Sim and direct them to Join.  If you want to have a
      visitor Join your Sim in the game, click on the Visitor and choose "Ask to
      Join"."
    
    Aspiration Points
      +1,000
    
    Icon
      Picture of target Sim with a small gold trophy
    
                                        --==--==--
    
    WooHoo
    ======
    
    Description
      "WooHoo is the ultimate expression of a Sim's love.  To have your Sim do a
      WooHoo with another Sim, you'll need to get both Sims into a Hot Tub or a
      Double Bed.  Then click on the other Sim and choose "Cuddle" and then
      "WooHoo"."
    
    Aspiration Points
      +3,500
    
    Icon
      Picture of a purple heart with a big grin on its face
    
                                        --==--==--
    
    WooHoo in Bed
    =============
    
    Description
      "WooHoos are great when your Sim is comfortable.  Get your Sim into a double
      bed by clicking on it and choosing "Relax".  Then click on another Sim and
      choose "Ask to Join".  Once both Sims are in, click on the other Sim and
      choose "Cuddle" and, once they are cuddling, choose "WooHoo"."
    
    Aspiration Points
      +3,500
    
    Icon
      Bed with a red heart and blue arrow to the bottom right
    
                                        --==--==--
    
    WooHoo in Hot Tub
    =================
    
    Description
      "WooHoos are great when your Sim is comfortable.  Get your Sim into a hot tub
      by clicking on it and choosing "Get In".  Then click on another Sim and
      choose "Ask to Join".  Once both Sims are in, click on the other Sim and
      choose "Cuddle" and, once they are cuddling, choose "WooHoo"."
    
    Aspiration Points
      +3,500
    
    Icon
      Hot tub with a blue arrow and red heart to the bottom-right
    
                                        --==--==--
    
    WooHoo with _____
    =================
    
    Description
      "WooHoo is the ultimate expression of a Sim's love.  To have your Sim do a
      WooHoo with another Sim, you'll need to get both Sims into a Hot Tub or a
      Double Bed.  Then click on the other Sim and choose "Cuddle" and then
      "WooHoo"."
    
    Aspiration Points
      +3,500
    
    Icon
      Picture of target Sim with a purple heart with a grinning face on it
    
    ===============================================================================
    
    |-----------------------------------------------------------------------------|
    | [4.1.4] Buying/Objects/Money Wants                                          |
    |-----------------------------------------------------------------------------|
    
    Buy a Bar
    =========
    
    Description
      "To buy this object, look in the Buy Catalog or the Build Catalog under the
      category icon shown here.  Make sure you have enough simoleans to afford it."
    
    Aspiration Points
      +500
    
    Icon
      Three balloons with a green dollar sign to the bottom-right of it
    
                                        --==--==--
    
    Buy a Bar Costing at Least $1,000
    =================================
    
    Description
      "To buy this object, look in the Buy Catalog or the Build Catalog under the
      category icon shown here.  Make sure you have enough simoleans to afford it."
    
    Aspiration Points
      +1,000
    
    Icon
      Three balloons with a green dollar sign to the bottom-right of it
    
                                        --==--==--
    
    Buy a Bookcase
    ==============
    
    Description
      "To buy this object, look in the Buy Catalog or the Build Catalog under the
      category icon shown here.  Make sure you have enough simoleans to afford it."
    
    Aspiration Points
      +500
    
    Icon
      Picture of what looks like two suitcases with a small green dollar sign and
      small yellow arrow to the bottom-right
    
                                        --==--==--
    
    Buy a Computer Costing at Least $2,000
    ======================================
    
    Description
      "To buy this object, look in the Buy Catalog or the Build Catalog under the
      category icon shown here.  Make sure you have enough simoleans to afford it."
    
    Aspiration Points
      +2,000
    
    Icon
      Television with antenna with a small green dollar sign and yellow arrow to
      the bottom-right
    
                                        --==--==--
    
    Buy a Counter Costing at Least $500
    ===================================
    
    Description
      "To buy this object, look in the Buy Catalog or the Build Catalog under the
      category icon shown here.  Make sure you have enough simoleans to afford it."
    
    Aspiration Points
      +500
    
    Icon
      A counter with a small green dollar sign and small yellow arrow pointing up
      to the bottom-right of it
    
                                        --==--==--
    
    Buy a Curtain
    =============
    
    Description
      "To buy this object, look in the Buy Catalog or the Build Catalog under the
      category icon shown here.  Make sure you have enough simoleans to afford it."
    
    Aspiration Points
      +500
    
    Icon
      Curtains with a green dollar sign to the bottom-right of it
    
                                      --==--==--
    
    Buy a Curtain Costing at Least $250
    ===================================
    
    Description
      "To buy this object, look in the Buy Catalog or the Build Catalog under the
      category icon shown here.  Make sure you have enough simoleans to afford it."
    
    Aspiration Points
      +250
    
    Icon
      Curtains with a green dollar sign to the bottom-right of it and a small
      yellow arrow pointing up
    
                                      --==--==--
    
    Buy a Desk Costing at Least $650
    ================================
    
    Description
      "To buy this object, look in the Buy Catalog or the Build Catalog under the
      category icon shown here.  Make sure you have enough simoleans to afford it."
    
    Aspiration Points
      +650
    
    Icon
      Picture of a desk with a small green dollar sign and yellow arrow to the
      bottom-right
    
                                        --==--==--
    
    Buy a Dining Chair Costing at Least $400
    ========================================
    
    Description
      "To buy this object, look in the Buy Catalog or the Build Catalog under the
      category icon shown here.  Make sure you have enough simoleans to afford it."
    
    Aspiration Points
      +400
    
    Icon
      Picture of a dining room chair with a small green dollar sign and yellow
      arrow
    
                                        --==--==--
    
    Buy a Double Bed
    ================
    
    Description
      "To buy this object, look in the Buy Catalog or the Build Catalog under the
      category icon shown here.  Make sure you have enough simoleans to afford it."
    
    Aspiration Points
      +500
    
    Icon
      Picture of a bed with a small green dollar sign
    
                                        --==--==--
    
    Buy a Dresser Costing at Least $1,000
    =====================================
    
    Description
      "To buy this object, look in the Buy Catalog or the Build Catalog under the
      category icon shown here.  Make sure you have enough simoleans to afford it."
    
    Aspiration Points
      +1,000
    
    Icon
      Picture of a dresser with a small green dollar sign and small yellow arrow to
      the bottom-right of it
    
                                        --==--==--
    
    Buy an Easel
    ============
    
    Description
      "To buy this object, look in the Buy Catalog or the Build Catalog under the
      category shown here.  Make sure you have enough simoleans to afford it."
    
    Aspiration Points
      +500
    
    Icon
      Picture of an easel with a small green dollar sign
    
                                        --==--==--
    
    Buy a Fire Alarm
    ================
    
    Description
      "To buy this object, look in the Buy Catalog or the Build Catalog under the
      category icon shown here.  Make sure you have enough simoleans to afford it."
    
    Aspiration Points
      +500
    
    Icon
      Picture of a telephone
    
                                        --==--==--
    
    Buy a Fireplace Costing at Least $2,500
    =======================================
    
    Description
      "To buy this object, look in the Buy Catalog or the Build Catalog under the
      category icon shown here.  Make sure you have enough simoleans to afford it."
    
    Aspiration Points
      +2,500
    
    Icon
      A fireplace with a small green dollar sign and small yellow arrow to the
      bottom-right
    
                                        --==--==--
    
    Buy a Fireplace Costing at Least $3,000
    =======================================
    
    Description
      "To buy this object, look in the Buy Catalog or the Build Catalog under the
      category icon shown here.  Make sure you have enough simoleans to afford it."
    
    Aspiration Points
      +3,000
    
    Icon
      A fireplace with a small green dollar sign and small yellow arrow to the
      bottom-right
    
                                        --==--==--
    
    Buy a Flowerbed
    ===============
    
    Description
      "To buy this object, look in the Buy Catalog or the Build Catalog under the
      category shown here.  Make sure you have enough simoleans to afford it."
    
    Aspiration Points
      +500
    
    Icon
      Picture of a flower
    
                                        --==--==--
    
    Buy a Game
    ==========
    
    Description
      "To buy this object, look in the Buy Catalog or the Build Catalog under the
      category icon shown here.  Make sure you have enough simoleans to afford it."
    
    Aspiration Points
      +500
    
    Icon
      Dartboard with a small green dollar sign and yellow arrow to the bottom-right
    
                                        --==--==--
    
    Buy a Game Costing at Least $800
    ================================
    
    Description
      "To buy this object, look in the Buy Catalog or the Build Catalog under the
      category icon shown here.  Make sure you have enough simoleans to afford it."
    
    Aspiration Points
      +800
    
    Icon
      Dartboard with a small green dollar sign and yellow arrow to the bottom-right
    
                                        --==--==--
    
    Buy a High Chair
    ================
    
    Description
      "To buy this object, look in the Buy Catalog or the Build Catalog under the
      category icon shown here.  Make sure you have enough simoleans to afford it."
    
    Aspiration Points
      +500
    
    Icon
      Teddy bear with a small green dollar sign and yellow arrow to the
      bottom-right
    
                                        --==--==--
    
    Buy a Living Chair
    ==================
    
    Description
      "To buy this object, look in the Buy Catalog or the Build Catalog under the
      category icon shown here.  Make sure you have enough simoleans to afford it."
    
    Aspiration Points
      +500
    
    Icon
      A chair with a small green dollar sign to the bottom-right
    
                                        --==--==--
    
    Buy a Living Chair Costing at Least $600
    ========================================
    
    Description
      "To buy this object, look in the Buy Catalog or the Build Catalog under the
      category icon shown here.  Make sure you have enough simoleans to afford it."
    
    Aspiration Points
      +600
    
    Icon
      A chair with a small green dollar sign and small yellow arrow to the
      bottom-right
    
                                        --==--==--
    
    Buy a Living Chair Costing at Least $1,000
    ==========================================
    
    Description
      "To buy this object, look in the Buy Catalog or the Build Catalog under the
      category icon shown here.  Make sure you have enough simoleans to afford it."
    
    Aspiration Points
      +1,000
    
    Icon
      A chair with a small green dollar sign and small yellow arrow to the
      bottom-right
    
                                        --==--==--
    
    Buy a Lounge Chair Costing at Least $450
    ========================================
    
    Description
      "To buy this object, look in the Buy Catalog or the Build Catalog under the
      category icon shown here.  Make sure you have enough simoleans to afford it."
    
    Aspiration Points
      +450
    
    Icon
      Picture of a chair with a small green dollar sign and yellow arrow
    
                                        --==--==--
    
    Buy a Microwave
    ===============
    
    Description
      "To buy this object, look in the Buy Catalog or the Build Catalog under the
      category icon shown here.  Make sure you have enough simoleans to afford it."
    
    Aspiration Points
      +500
    
    Icon
      Picture of a blender with a small green dollar sign to the bottom-right
    
                                        --==--==--
    
    Buy a Painting
    ==============
    
    Description
      "To buy this object, look in the Buy Catalog or the Build Catalog under the
      category icon shown here.  Make sure you have enough simoleans to afford it."
    
    Aspiration Points
      +500
    
    Icon
      A painting with a small green dollar sign to the bottom-right of it
    
                                        --==--==--
    
    Buy a Painting Costing at Least $750
    ====================================
    
    Description
      "To buy this object, look in the Buy Catalog or the Build Catalog under the
      category icon shown here.  Make sure you have enough simoleans to afford it."
    
    Aspiration Points
      +750
    
    Icon
      A painting with a small green dollar sign and small yellow arrow to the
      bottom-right of it
    
                                        --==--==--
    
    Buy a Painting Costing at Least $1,500
    ======================================
    
    Description
      "To buy this object, look in the Buy Catalog or the Build Catalog under the
      category icon shown here.  Make sure you have enough simoleans to afford it."
    
    Aspiration Points
      +1,500
    
    Icon
      A painting with a small green dollar sign and small yellow arrow to the
      bottom-right of it
    
                                        --==--==--
    
    Buy a Painting Costing at Least $2,500
    ======================================
    
    Description
      "To buy this object, look in the Buy Catalog or the Build Catalog under the
      category icon shown here.  Make sure you have enough simoleans to afford it."
    
    Aspiration Points
      +2,500
    
    Icon
      A painting with a small green dollar sign and small yellow arrow to the
      bottom-right of it
    
                                        --==--==--
    
    Buy a Painting Costing at Least $4,500
    ======================================
    
    Description
      "To buy this object, look in the Buy Catalog or the Build Catalog under the
      category icon shown here.  Make sure you have enough simoleans to afford it."
    
    Aspiration Points
      +4,500
    
    Icon
      A painting with a small green dollar sign and small yellow arrow to the
      bottom-right of it
    
                                        --==--==--
    
    Buy a Painting Costing at Least $5,500
    ======================================
    
    Description
      "To buy this object, look in the Buy Catalog or the Build Catalog under the
      category icon shown here.  Make sure you have enough simoleans to afford it."
    
    Aspiration Points
      +5,500
    
    Icon
      A painting with a small green dollar sign and small yellow arrow to the
      bottom-right of it
    
                                        --==--==--
    
    Buy a Recliner Costing at Least $500
    ====================================
    
    Description
      "To buy this object, look in the Buy Catalog or the Build Catalog under the
      category icon shown here.  Make sure you have enough simoleans to afford it."
    
    Aspiration Points
      +500
    
    Icon
      Picture of a recliner with a small green dollar sign and small yellow arrow
      to the bottom-right
    
                                        --==--==--
    
    Buy a Refrigerator
    ==================
    
    Description
      "To buy this object, look in the Buy Catalog or the Build Catalog under the
      category icon shown here.  Make sure you have enough simoleans to afford it."
    
    Aspiration Points
      +500
    
    Icon
      Picture of a refrigerator with a small green dollar sign to the bottom-right
    
                                        --==--==--
    
    Buy a Sculpture
    ===============
    
    Description
      "To buy this object, look in the Buy Catalog or the Build Catalog under the
      category icon shown here.  Make sure you have enough simoleans to afford it."
    
    Aspiration Points
      +500
    
    Icon
      Picture of a sculpture with a small green dollar sign to the bottom-right
    
                                        --==--==--
    
    Buy a Shrub
    ===========
    
    Description
      "To buy this object, look in the Buy Catalog or the Build Catalog under the
      category shown here.  Make sure you have enough simoleans to afford it."
    
    Aspiration Points
      +500
    
    Icon
      Picture of a shrub
    
                                        --==--==--
    
    Buy a Sofa or Loveseat Costing at Least $900
    ============================================
    
    Description
      "To buy this object, look in the Buy Catalog or the Build Catalog under the
      category icon shown here.  Make sure you have enough simoleans to afford it."
    
    Aspiration Points
      +900
    
    Icon
      Sofa with a small green dollar sign and small yellow arrow
    
                                        --==--==--
    
    Buy a Shower or Tub
    ===================
    
    Description
      "To buy this object, look in the Buy Catalog or the Build Catalog under the
      category icon shown here.  Make sure you have enough simoleans to afford it."
    
    Aspiration Points
      +500
    
    Icon
      Picture of a bathtub with a small green dollar sign
    
                                        --==--==--
    
    Buy a Stereo
    ============
    
    Description
      "To buy this object, look in the Buy Catalog or the Build Catalog under the
      category icon shown here.  Make sure you have enough simoleans to afford it."
    
    Aspiration Points
      +500
    
    Icon
      Speaker with a green dollar sign to the bottom-right of it
    
                                      --==--==--
    
    Buy a Stereo Costing at Least $2,000
    ====================================
    
    Description
      "To buy this object, look in the Buy Catalog or the Build Catalog under the
      category icon shown here.  Make sure you have enough simoleans to afford it."
    
    Aspiration Points
      +2,000
    
    Icon
      Speaker with a green dollar sign and yellow arrow to the bottom-right of it
    
                                        --==--==--
    
    Buy a Table
    ===========
    
    Description
      "To buy this object, look in the Buy Catalog or the Build Catalog under the
      category icon shown here.  Make sure you have enough simoleans to afford it."
    
    Aspiration Points
      +500
    
    Icon
      Table with a green dollar sign to the bottom-right of it
    
                                      --==--==--
    
    Buy a Table Costing at Least $800
    =================================
    
    Description
      "To buy this object, look in the Buy Catalog or the Build Catalog under the
      category icon shown here.  Make sure you have enough simoleans to afford it."
    
    Aspiration Points
      +800
    
    Icon
      Table with a green dollar sign and yellow arrow to the bottom-right of it
    
                                      --==--==--
    
    Buy a Telescope Costing at Least $500
    =====================================
    
    Description
      "To buy this object, look in the Buy Catalog or the Build Catalog under the
      category icon shown here.  Make sure you have enough simoleans to afford it."
    
    Aspiration Points
      +500
    
    Icon
      Picture of what looks like two suitcases with a small green dollar sign and
      small yellow arrow to the bottom-right
    
                                        --==--==--
    
    Buy a Toilet
    ============
    
    Description
      "To buy this object, look in the Buy Catalog or the Build Catalog under the
      category icon shown here.  Make sure you have enough simoleans to afford it."
    
    Aspiration Points
      +500
    
    Icon
      Picture of a toilet with a small green dollar sign
    
                                        --==--==--
    
    Buy a Toy
    =========
    
    Description
      "To buy this object, look in the Buy Catalog or the Build Catalog under the
      category icon shown here.  Make sure you have enough simoleans to afford it."
    
    Aspiration Points
      +500
    
    Icon
      Teddy bear with a small green dollar sign and yellow arrow to the
      bottom-right
    
                                        --==--==--
    
    Buy a Tree
    ==========
    
    Description
      "To buy this object, look in the Buy Catalog or the Build Catalog under the
      category shown here.  Make sure you have enough simoleans to afford it."
    
    Aspiration Points
      +500
    
    Icon
      Picture of a tree
    
                                        --==--==--
    
    Buy a TV
    ========
    
    Description
      "To buy this object, look in the Buy Catalog or the Build Catalog under the
      category icon shown here.  Make sure you have enough simoleans to afford it."
    
    Aspiration Points
      +750
    
    Icon
      Television with antenna with a small green dollar sign to the bottom-right
    
                                        --==--==--
    
    Buy Electronic Entertainment
    ============================
    
    Description
      "To buy this object, look in the Buy Catalog or the Build Catalog under the
      category icon shown here.  Make sure you have enough simoleans to afford it."
    
    Aspiration Points
      +500
    
    Icon
      Picture of a video game controller with a small green dollar sign
    
                                        --==--==--
    
    Buy Electronic Entertainment Costing at Least $1,500
    ====================================================
    
    Description
      "To buy this object, look in the Buy Catalog or the Build Catalog under the
      category icon shown here.  Make sure you have enough simoleans to afford it."
    
    Aspiration Points
      +1,500
    
    Icon
      Picture of a video game controller with a small green dollar sign and a small
      yellow arrow to the bottom-right
    
                                        --==--==--
    
    Earn $100
    =========
    
    Description
      "Some Sims feel great satisfaction from their paychecks.  To earn the money
      required, keep your Sim going to work every day.  To reach this goal faster,
      work to get your Sim promoted, which will bump up the daily wage."
    
    Aspiration Points
      +500
    
    Icon
      Big, green dollar sign
    
                                        --==--==--
    
    Earn $1,000
    ===========
    
    Description
      "Some Sims feel great satisfaction from their paychecks.  To earn the money
      required, keep your Sim going to work every day.  To reach this goal faster,
      work to get your Sim promoted, which will bump up the daily wage."
    
    Aspiration Points
      +1,000
    
    Icon
      Big, green dollar sign
    
                                        --==--==--
    
    Earn $2,000
    ===========
    
    Description
      "Some Sims feel great satisfaction from their paychecks.  To earn the money
      required, keep your Sim going to work every day.  To reach this goal faster,
      work to get your Sim promoted, which will bump up the daily wage."
    
    Aspiration Points
      +1,250
    
    Icon
      Big, green dollar sign
    
                                        --==--==--
    
    Earn $6,000
    ===========
    
    Description
      "Some Sims feel great satisfaction from their paychecks.  To earn the money
      required, keep your Sim going to work every day.  To reach this goal faster,
      work to get your Sim promoted, which will bump up the daily wage."
    
    Aspiration Points
      +3,000
    
    Icon
      Big, green dollar sign
    
                                        --==--==--
    
    Earn $7,000
    ===========
    
    Description
      "Some Sims feel great satisfaction from their paychecks.  To earn the money
      required, keep your Sim going to work every day.  To reach this goal faster,
      work to get your Sim promoted, which will bump up the daily wage."
    
    Aspiration Points
      +3,500
    
    Icon
      Big, green dollar sign
    
                                        --==--==--
    
    Earn $8,000
    ===========
    
    Description
      "Some Sims feel great satisfaction from their paychecks.  To earn the money
      required, keep your Sim going to work every day.  To reach this goal faster,
      work to get your Sim promoted, which will bump up the daily wage."
    
    Aspiration Points
      +4,000
    
    Icon
      Big, green dollar sign
    
                                        --==--==--
    
    Earn $9,000
    ===========
    
    Description
      "Some Sims feel great satisfaction from their paychecks.  To earn the money
      required, keep your Sim going to work every day.  To reach this goal faster,
      work to get your Sim promoted, which will bump up the daily wage."
    
    Aspiration Points
      +4,500
    
    Icon
      Big, green dollar sign
    
                                        --==--==--
    
    Earn $10,000
    ============
    
    Description
      "Some Sims feel great satisfaction from their paychecks.  To earn the money
      required, keep your Sim going to work every day.  To reach this goal faster,
      work to get your Sim promoted, which will bump up the daily wage."
    
    Aspiration Points
      +5,000
    
    Icon
      Big, green dollar sign
    
                                        --==--==--
    
    Earn $12,500
    ============
    
    Description
      "Some Sims feel great satisfaction from their paychecks.  To earn the money
      required, keep your Sim going to work every day.  To reach this goal faster,
      work to get your Sim promoted, which will bump up the daily wage."
    
    Aspiration Points
      +6,500
    
    Icon
      Big, green dollar sign
    
                                        --==--==--
    
    Earn $25,000
    ===========
    
    Description
      "Some Sims feel great satisfaction from their paychecks.  To earn the money
      required, keep your Sim going to work every day.  To reach this goal faster,
      work to get your Sim promoted, which will bump up the daily wage."
    
    Aspiration Points
      +7,500
    
    Icon
      Big, green dollar sign
    
                                        --==--==--
    
    Earn $50,000
    ===========
    
    Description
      "Some Sims feel great satisfaction from their paychecks.  To earn the money
      required, keep your Sim going to work every day.  To reach this goal faster,
      work to get your Sim promoted, which will bump up the daily wage."
    
    Aspiration Points
      +10,000
    
    Icon
      Big, green dollar sign
    
                                        --==--==--
    
    Earn $62,500
    ===========
    
    Description
      "Some Sims feel great satisfaction from their paychecks.  To earn the money
      required, keep your Sim going to work every day.  To reach this goal faster,
      work to get your Sim promoted, which will bump up the daily wage."
    
    Aspiration Points
      +12,500
    
    Icon
      Big, green dollar sign
    
                                        --==--==--
    
    Earn Some Money
    ===============
    
    Description
      "Some Sims just like earning money, no matter how little.  A Sim can earn
      money by getting a job and going to work.  Creative Sims can also earn money
      by painting pictures and writing novels.
    
    Aspiration Points
      +500
    
    Icon
      Large green dollar sign
    
    Sell a Masterpiece
    ==================
    
    Description
      "Selling a great work of art can be lucrative, but it takes commitment.  Work
      on your Sim's Creativity skill to turn them into a fine artiste.  To get the
      Simoleans, click on the canvas and choose "Sell Painting".
    
    Aspiration Points
      +6,000
    
    ===============================================================================
    
    |-----------------------------------------------------------------------------|
    | [4.1.5] Skills Wants                                                        |
    |-----------------------------------------------------------------------------|
    
    Gain a Cleaning Skill Point
    ===========================
    
    Description
      "To build a skill, make sure your Sim spends enough time with a skill object.
      Different objects build different skills; you can see which skill an object
      builds by looking at the object's description in the Buy Catalog."
    
    Aspiration Points
      +1,000
    
    Icon
      A blue vial with a small yellow arrow to the left of it
    
                                        --==--==--
    
    Gain a Cooking Skill Point
    ==========================
    
    Description
      "To build a skill, make sure your Sim spends enough time with a skill object.
      Different objects build different skills; you can see which skill an object
      builds by looking at the object's description in the Buy Catalog."
    
    Aspiration Points
      +1,000
    
    Icon
      A blue vial with a small yellow arrow to the left of it
    
                                        --==--==--
    
    Gain a Logic Skill Point
    ========================
    
    Description
      "To build a skill, make sure your Sim spends enough time with a skill object.
      Different objects build different skills; you can see which skill an object
      builds by looking at the object's description in the Buy Catalog."
    
    Aspiration Points
      +1,000
    
    Icon
      A blue vial with a small yellow arrow to the left of it
    
                                        --==--==--
    
    Gain a Mechanical Skill Point
    =============================
    
    Description
      "To build a skill, make sure your Sim spends enough time with a skill object.
      Different objects build different skills; you can see which skill an object
      builds by looking at the object's description in the Buy Catalog."
    
    Aspiration Points
      +1,000
    
    Icon
      A blue vial with a small yellow arrow to the left of it
    
                                        --==--==--
    
    Gain a Skill Point
    ==================
    
    Description
      "To build a skill, make sure your Sim spends enough time with a skill object.
      Different objects build different skills; you can see which skill an object
      builds by looking at the object's description in the Buy Catalog."
    
    Aspiration Points
      +1,000
    
    Icon
      A blue vial with a small yellow arrow to the left of it
    
                                        --==--==--
    
    Maximize All Skills
    ===================
    
    Description
      "Few Sims know everything about everything.  To maximize all skills, your Sim
      will need to build all skills at the expense of nearly every other activity."
    
    Aspiration Points
      +30,000
    
    Icon
      Three blue vials with a gold star to the left of them
    
                                        --==--==--
    
    Maximize the Cooking Skill
    ==========================
    
    Description
      "To reach the top of a skill level, make sure using a skill object that
      builds that skill is your Sim's #1 priority.  Different objects build
      different skills; you can see which skill an object builds by looking at the
      object's description in the Buy Catalog."
    
    Aspiration Points
      +8,000
    
    Icon
      A blue vial with a golden star to the left of it and blue arrow to the
      bottom-right
    
                                        --==--==--
    
    Reach Body Level 1
    ==================
    
    Description
      "To reach a particular skill level, make sure your Sim spends lots of time
      building that skill.  Different objects build different skills; you can see
      which skill an object builds by looking at the object's description in the
      Buy Catalog."
    
    Aspiration Points
      +1,000
    
    Icon
      Blue vial with the number "1" to the bottom-right
    
                                        --==--==--
    
    Reach Body Level 2
    ==================
    
    Description
      "To reach a particular skill level, make sure your Sim spends lots of time
      building that skill.  Different objects build different skills; you can see
      which skill an object builds by looking at the object's description in the
      Buy Catalog."
    
    Aspiration Points
      +1,250
    
    Icon
      Blue vial with the number "2" to the bottom-right
    
                                        --==--==--
    
    Reach Cleaning Level 2
    ======================
    
    Description
      "To reach a particular skill level, make sure your Sim spends lots of time
      building that skill.  Different objects build different skills; you can see
      which skill an object builds by looking at the object's description in the
      Buy Catalog."
    
    Aspiration Points
      +1,250
    
    Icon
      Blue vial with the number "2" to the bottom-right
    
                                        --==--==--
    
    Reach Cleaning Level 3
    ======================
    
    Description
      "To reach a particular skill level, make sure your Sim spends lots of time
      building that skill.  Different objects build different skills; you can see
      which skill an object builds by looking at the object's description in the
      Buy Catalog."
    
    Aspiration Points
      +1,500
    
    Icon
      Blue vial with the number "3" to the bottom-right
    
                                        --==--==--
    
    Reach Cleaning Level 4
    ======================
    
    Description
      "To reach a particular skill level, make sure your Sim spends lots of time
      building that skill.  Different objects build different skills; you can see
      which skill an object builds by looking at the object's description in the
      Buy Catalog."
    
    Aspiration Points
      +1,750
    
    Icon
      Blue vial with the number "4" to the bottom-right
    
                                        --==--==--
    
    Reach Cleaning Level 5
    ======================
    
    Description
      "To reach a particular skill level, make sure your Sim spends lots of time
      building that skill.  Different objects build different skills; you can see
      which skill an object builds by looking at the object's description in the
      Buy Catalog."
    
    Aspiration Points
      +2,000
    
    Icon
      Blue vial with the number "5" to the bottom-right
    
                                        --==--==--
    
    Reach Cleaning Level 6
    ======================
    
    Description
      "To reach a particular skill level, make sure your Sim spends lots of time
      building that skill.  Different objects build different skills; you can see
      which skill an object builds by looking at the object's description in the
      Buy Catalog."
    
    Aspiration Points
      +2,500
    
    Icon
      Blue vial with the number "6" to the bottom-right
    
                                        --==--==--
    
    Reach Cleaning Level 7
    ======================
    
    Description
      "To reach a particular skill level, make sure your Sim spends lots of time
      building that skill.  Different objects build different skills; you can see
      which skill an object builds by looking at the object's description in the
      Buy Catalog."
    
    Aspiration Points
      +3,000
    
    Icon
      Blue vial with the number "7" to the bottom-right
    
                                        --==--==--
    
    Reach Cleaning Level 8
    ======================
    
    Description
      "To reach a particular skill level, make sure your Sim spends lots of time
      building that skill.  Different objects build different skills; you can see
      which skill an object builds by looking at the object's description in the
      Buy Catalog."
    
    Aspiration Points
      +4,000
    
    Icon
      Blue vial with the number "8" to the bottom-right
    
                                        --==--==--
    
    Reach Cleaning Level 9
    ======================
    
    Description
      "To reach a particular skill level, make sure your Sim spends lots of time
      building that skill.  Different objects build different skills; you can see
      which skill an object builds by looking at the object's description in the
      Buy Catalog."
    
    Aspiration Points
      +5,000
    
    Icon
      Blue vial with the number "9" to the bottom-right
    
                                        --==--==--
    
    Reach Charisma Level 1
    ======================
    
    Description
      "To reach a particular skill level, make sure your Sim spends lots of time
      building that skill.  Different objects build different skills; you can see
      which skill an object builds by looking at the object's description in the
      Buy Catalog."
    
    Aspiration Points
      +1,000
    
    Icon
      Blue vial with the number "1" to the bottom-right
    
                                        --==--==--
    
    Reach Charisma Level 2
    ======================
    
    Description
      "To reach a particular skill level, make sure your Sim spends lots of time
      building that skill.  Different objects build different skills; you can see
      which skill an object builds by looking at the object's description in the
      Buy Catalog."
    
    Aspiration Points
      +1,250
    
    Icon
      Blue vial with the number "2" to the bottom-right
    
                                        --==--==--
    
    Reach Charisma Level 3
    ======================
    
    Description
      "To reach a particular skill level, make sure your Sim spends lots of time
      building that skill.  Different objects build different skills; you can see
      which skill an object builds by looking at the object's description in the
      Buy Catalog."
    
    Aspiration Points
      +1,500
    
    Icon
      Blue vial with the number "3" to the bottom-right
    
                                        --==--==--
    
    Reach Charisma Level 4
    ======================
    
    Description
      "To reach a particular skill level, make sure your Sim spends lots of time
      building that skill.  Different objects build different skills; you can see
      which skill an object builds by looking at the object's description in the
      Buy Catalog."
    
    Aspiration Points
      +1,750
    
    Icon
      Blue vial with the number "4" to the bottom-right
    
                                        --==--==--
    
    Reach Charisma Level 5
    ======================
    
    Description
      "To reach a particular skill level, make sure your Sim spends lots of time
      building that skill.  Different objects build different skills; you can see
      which skill an object builds by looking at the object's description in the
      Buy Catalog."
    
    Aspiration Points
      +2,000
    
    Icon
      Blue vial with the number "5" to the bottom-right
    
                                        --==--==--
    
    Reach Charisma Level 8
    ======================
    
    Description
      "To reach a particular skill level, make sure your Sim spends lots of time
      building that skill.  Different objects build different skills; you can see
      which skill an object builds by looking at the object's description in the
      Buy Catalog."
    
    Aspiration Points
      +4,000
    
    Icon
      Blue vial with the number "8" to the bottom-right
    
                                        --==--==--
    
    Reach Charisma Level 9
    ======================
    
    Description
      "To reach a particular skill level, make sure your Sim spends lots of time
      building that skill.  Different objects build different skills; you can see
      which skill an object builds by looking at the object's description in the
      Buy Catalog."
    
    Aspiration Points
      +5,000
    
    Icon
      Blue vial with the number "9" to the bottom-right
    
                                        --==--==--
    
    Reach Cooking Level 2
    =====================
    
    Description
      "To reach a particular skill level, make sure your Sim spends lots of time
      building that skill.  Different objects build different skills; you can see
      which skill an object builds by looking at the object's description in the
      Buy Catalog."
    
    Aspiration Points
      +1,250
    
    Icon
      Blue vial with the number "2" to the bottom-right
    
                                        --==--==--
    
    Reach Cooking Level 3
    =====================
    
    Description
      "To reach a particular skill level, make sure your Sim spends lots of time
      building that skill.  Different objects build different skills; you can see
      which skill an object builds by looking at the object's description in the
      Buy Catalog."
    
    Aspiration Points
      +1,500
    
    Icon
      Blue vial with the number "3" to the bottom-right
    
                                        --==--==--
    
    Reach Cooking Level 4
    =====================
    
    Description
      "To reach a particular skill level, make sure your Sim spends lots of time
      building that skill.  Different objects build different skills; you can see
      which skill an object builds by looking at the object's description in the
      Buy Catalog."
    
    Aspiration Points
      +1,750
    
    Icon
      Blue vial with the number "4" to the bottom-right
    
                                        --==--==--
    
    Reach Cooking Level 5
    =====================
    
    Description
      "To reach a particular skill level, make sure your Sim spends lots of time
      building that skill.  Different objects build different skills; you can see
      which skill an object builds by looking at the object's description in the
      Buy Catalog."
    
    Aspiration Points
      +2,000
    
    Icon
      Blue vial with the number "5" to the bottom-right
    
                                        --==--==--
    
    Reach Cooking Level 6
    =====================
    
    Description
      "To reach a particular skill level, make sure your Sim spends lots of time
      building that skill.  Different objects build different skills; you can see
      which skill an object builds by looking at the object's description in the
      Buy Catalog."
    
    Aspiration Points
      +2,500
    
    Icon
      Blue vial with the number "6" to the bottom-right
    
                                        --==--==--
    
    Reach Cooking Level 7
    =====================
    
    Description
      "To reach a particular skill level, make sure your Sim spends lots of time
      building that skill.  Different objects build different skills; you can see
      which skill an object builds by looking at the object's description in the
      Buy Catalog."
    
    Aspiration Points
      +3,000
    
    Icon
      Blue vial with the number "7" to the bottom-right
    
                                        --==--==--
    
    Reach Cooking Level 8
    =====================
    
    Description
      "To reach a particular skill level, make sure your Sim spends lots of time
      building that skill.  Different objects build different skills; you can see
      which skill an object builds by looking at the object's description in the
      Buy Catalog."
    
    Aspiration Points
      +4,000
    
    Icon
      Blue vial with the number "8" to the bottom-right
    
                                        --==--==--
    
    Reach Cooking Level 9
    =====================
    
    Description
      "To reach a particular skill level, make sure your Sim spends lots of time
      building that skill.  Different objects build different skills; you can see
      which skill an object builds by looking at the object's description in the
      Buy Catalog."
    
    Aspiration Points
      +5,000
    
    Icon
      Blue vial with the number "9" to the bottom-right
    
                                        --==--==--
    
    Reach Creativity Level 2
    ========================
    
    Description
      "To reach a particular skill level, make sure your Sim spends lots of time
      building that skill.  Different objects build different skills; you can see
      which skill an object builds by looking at the object's description in the
      Buy Catalog."
    
    Aspiration Points
      +1,250
    
    Icon
      Blue vial with the number "2" to the bottom-right
    
                                        --==--==--
    
    Reach Creativity Level 3
    ========================
    
    Description
      "To reach a particular skill level, make sure your Sim spends lots of time
      building that skill.  Different objects build different skills; you can see
      which skill an object builds by looking at the object's description in the
      Buy Catalog."
    
    Aspiration Points
      +1,250
    
    Icon
      Blue vial with the number "3" to the bottom-right
    
                                        --==--==--
    
    Reach Creativity Level 8
    ========================
    
    Description
      "To reach a particular skill level, make sure your Sim spends lots of time
      building that skill.  Different objects build different skills; you can see
      which skill an object builds by looking at the object's description in the
      Buy Catalog."
    
    Aspiration Points
      +4,000
    
    Icon
      Blue vial with the number "8" to the bottom-right
    
                                        --==--==--
    
    Reach Mechanical Level 1
    ========================
    
    Description
      "To reach a particular skill level, make sure your Sim spends lots of time
      building that skill.  Different objects build different skills; you can see
      which skill an object builds by looking at the object's description in the
      Buy Catalog."
    
    Aspiration Points
      +1,000
    
    Icon
      Blue vial with the number "1" to the bottom-right
    
                                        --==--==--
    
    Reach Mechanical Level 2
    ========================
    
    Description
      "To reach a particular skill level, make sure your Sim spends lots of time
      building that skill.  Different objects build different skills; you can see
      which skill an object builds by looking at the object's description in the
      Buy Catalog."
    
    Aspiration Points
      +1,250
    
    Icon
      Blue vial with the number "2" to the bottom-right
    
    ===============================================================================
    
    |-----------------------------------------------------------------------------|
    | [4.1.6] Miscellaneous Wants                                                 |
    |-----------------------------------------------------------------------------|
    
    Ask for Homework Help
    =====================
    
    Description
      "A child or Teen Sim who knows how to study completes homework faster.  To
      learn to Study, click on the Homework and choose "Ask for Homework Help" and
      then the name of a Sim who can teach.  Keep trying until the Learn to Study
      meter is filled, and your Child or Teen gets the Learned to Study memory."
    
    Aspiration Points
      +2,500
    
    Icon
      Three colored books, on one top of another; green, brown, and yellow
    
                                        --==--==--
    
    Be Saved From Death
    ===================
    
    Description
      "Some Sims hold out hope for the ultimate "second chance".  While the Grim
      Reaper is preparing your Sim for the afterlife, select another Sim and click
      on the Reaper.  Hint: Sims with stronger relationships to your Sim have a
      better chance."
    
    Aspiration Points
      +8,000
    
    Icon
      A tombstone with a white line diagonally across it
    
                                        --==--==--
    
    Defeat the Grim Reaper
    ======================
    
    Description
      "Some Sims refuse to accept the finality of Death.  To bargain with the Grim
      Reaper for another Sim's life, click on the Reaper while he's preparing a
      deceased Sim for the afterlife.  Hint: Sims with stronger relationships to
      the Sim who died have better chances at coming out on top."
    
    Aspiration Points
      +8,000
    
    Icon
      Picture of the Grim Reaper inside a white circle with a line through it
    
                                        --==--==--
    
    Do Homework
    ===========
    
    Description
      "Sims improve their school grade when they keep up with their homework.
      Click on the homework object and choose "Do Homework".
    
    Aspiration Points
      +1,000
    
    Icon
      Picture of blue notebook
    
                                        --==--==--
    
    Get Fit
    =======
    
    Description
      "There's nothing wrong with a Sim wanting to look their best.  Make sure your
      Sim gets plenty of exercise by doing things like working out, doing yoga or
      swimming."
    
    Aspiration Points
      +$3,500
    
    Icon
      Picture of a Sim with two yellow arrows to the left and right
    
                                        --==--==--
    
    Get Into Private School
    =======================
    
    Description
      "Some Sims understand the link between an elite education at SimCity Academy
      and a leg up in the career world.  To have the Headmaster come over to see if
      your Sim is a candidate for enrollment, click on the phone and choose "Invite
      Headmaster"."
    
    Aspiration Points
      +3,500
    
    Icon
      Picture of a mortarboard
    
                                        --==--==--
    
    Go Out
    ======
    
    Description
      "Some Teens need to get out of the house and have some fun.  To have your Sim
      go out, click on an older relative and choose "Ask Permission to Go Out".  If
      your Sim gets permission, click on the phone and choose "Go Out".  If you're
      turned down, improve your relationship with the older relative...or ask
      someone else whom your Sim likes better!"
    
    Aspiration Points
      +1,000
    
    Icon
      Black house with a white arrow and yellow crescent-shaped moon
    
                                        --==--==--
    
    Go Swimming
    ===========
    
    Description
      "Sims love the water.  Click on a pool ladder and choose "Get In" to have
      your Sim take a dip.  If you've bought your Sim a diving board, you can click
      on it and choose "Dive"."
    
    Aspiration Points
      +500
    
    Icon
      Swimming pool filled with blue water
    
                                        --==--==--
    
    Have a Party
    ============
    
    Description
      "Parties are a quick way to fill a house with lots of Sims.  To throw a
      party, click on the Phone and then choose any of the interactions under the
      "Throw Party" option."
    
    Aspiration Points
      +2,000
    
    Icon
      Color picture of three balloons; yellow, red and purple
    
                                        --==--==--
    
    Hire a Bartender
    ================
    
    Description
      "Paying money for a Service Sim to take some of the load off is a fine idea,
      as long as your Sim has the cash to spend.  To hire a Bartender, click on the
      phone: choose "Call", "Service", and then "Call Bartender"."  Also, make sure
      you've got a bar!"
    
    Aspiration Points
      +1,000
    
    Icon
      Picture of a person holding his left arm out
    
                                        --==--==--
    
    Hire an Exterminator
    ====================
    
    Description
      "Paying money for a Service Sim to take some of the load off is a fine idea,
      as long as your Sim has the cash to spend.  To hire an Exterminator, click on
      the phone: choose "Call", "Service", and then "Call Exterminator"."
    
    Aspiration Points
      +250
    
    Icon
      Picture of a person holding his left arm out
    
                                        --==--==--
    
    Hire a Maid
    ===========
    
    Description
      "Paying money for a Service Sim to take some of the load off is a fine idea,
      as long as your Sim has the cash to spend.  To hire a Maid, click on the
      phone: choose "Call", "Service", and then "Call Maid"."
    
    Aspiration Points
      +1,000
    
    Icon
      Picture of a person holding his left arm out
    
                                        --==--==--
    
    Hire a Repairman
    ================
    
    Description
      "Paying money for a Service Sim to take some of the load off is a fine idea,
      as long as your Sim has the cash to spend.  To hire a Repairman, click on the
      phone: choose "Call", "Service", and then "Call Repairman"."
    
    Aspiration Points
      +250
    
    Icon
      Picture of a person holding his left arm out
    
                                        --==--==--
    
    Practice Romance
    ================
    
    Description
      "Sims need Charisma to smooth the way with other Sims.  To add panache to
      your Sim's moves, click on a Mirror and choose "Practice Romance"."
    
    Aspiration Points
      +500
    
    Icon
      Mirror with a blue arrow to the bottom-right
    
                                        --==--==--
    
    Practice Speech
    ===============
    
    Description
      "Sims need Charisma to smooth the way with other Sims.  To add weight to your
      Sim's words, click on a Mirror and choose "Practice Speech"."
    
    Aspiration Points
      +500
    
    Icon
      Mirror with a blue arrow to the bottom-right
    
                                        --==--==--
    
    See a Ghost
    ===========
    
    Description
      "Some Sims think about ghosts a great deal.  Ghosts appear near their
      tombstones or urns at night."
    
    Aspiration Points
      +3,000
    
    Icon
      A white ghost
    
                                        --==--==--
    
    Sell a Great Novel
    ==================
    
    Description
      "Selling a great piece of literature is fulfilling, but it takes hard work.
      Spend time on your Sim's Creativity skill to turn them into a great writer."
    
    Aspiration Points
      +8,000
    
    Icon
      A typewriter with a small gold star
    
                                        --==--==--
    
    Sneak Out
    =========
    
    Description
      "Some Teens have to blow off some steam, and love bending the rules a little
      to do it.  To have your Teen sneak out, click on the phone before midnight
      and choose "Sneak Out"."
    
    Aspiration Points
      +2,000
    
    Icon
      A black house with a red arrow and a yellow crescent-shaped moon
    
                                        --==--==--
    
    Stargaze with Telescope
    =======================
    
    Description
      "The heavens hold beauty, wisdom and mystery.  Explore them by clicking on a
      telescope and choosing "Stargaze"."
    
    Aspiration Points
      +500
    
    Icon
      Telescope with a blue arrow
    
                                        --==--==--
    
    Throw a Birthday Party
    ======================
    
    Description
      "When your Sim is ready to Grow Up, click on the phone and choose "Throw
      Party", and then "Birthday Party".  Then buy a Birthday Cake from the Buy
      Catalog, and when you are ready for your Sim to Grow Up, click on the cake
      and choose "Blow Out Candles"."
    
    Aspiration Points
      +2,500
    
    Icon
      Three colored balloons (yellow, orange, purple) with a small hourglass to the
      bottom-right
    
                                        --==--==--
    
    Throw a Wedding Party
    =====================
    
    Description
      "Wedding parties let your Engaged Sims share their big day.  To throw a
      Wedding Party, make sure your Sim is engaged, and then click on the Phone and
      choose "Throw Party" and then "Wedding Party".  Make sure your Sims get
      Married or Joined during the party, or odds are it will be a dud."
    
    Aspiration Points
      +5,000
    
    Icon
      Three colored balloons (yellow, orange, purple) with two small, interlocking
      golden rings to the bottom-right
    
                                        --==--==--
    
    Work Out on Exercise Machine
    ============================
    
    Description
      "Exercise is always healthy.  Click on the Workout Bench and choose "Work
      Out" to have your Sim build Body Skill and burn off those extra calories."
    
    Aspiration Points
      +500
    
    Icon
      Picture of the workout bench
    
                                        --==--==--
    
    ssssssssssss
    ============
    
    Description
      "s
    
    Aspiration Points
      +s
    
    Icon
      s
    
                                        --==--==--
    
    ===============================================================================
    
    |-----------------------------------------------------------------------------|
    | [4.2] General Fears                                                         |
    |-----------------------------------------------------------------------------|
    
    The following are general fears that can pop up over the course of the game.
    They are here to give you an idea of what your Sims will be afraid of.  All
    descriptions are from in-game.  Aspiration points tell you how many points
    you lose for fulfilling that fear.  Icon gives you an idea of what the icon
    looks like so you'll recognize it whenever you see it.  If you see any
    duplications, let me know and I'll remove them.
    
    All are listed in categories, further listed alphbatically.
    
    ===============================================================================
    
    |-----------------------------------------------------------------------------|
    | [4.2.1] Job Fears                                                           |
    |-----------------------------------------------------------------------------|
    
    Get Fired
    =========
    
    Description
      "Getting fired really puts a crimp in a Sim's day.  Unless you have vacation
      days, make sure your Sim doesn't miss the carpool."
    
    Aspiration Points
      -5,000
    
    Icon
      A blue desk with a large red X behind it
    
                                        --==--==--
    
    Lose a Skill Point
    ==================
    
    Description
      "No Sim likes forgetting hard-won learning.  Be careful when repairing
      electrical equipment... those shocks can play havoc with the little gray
      cells..."
    
    Aspiration Points
      -2,500
    
    Icon
      Blue vial with a small yellow arrow pointing down on the upper-left side
    
                                        --==--==--
    
    Miss Carpool
    ============
    
    Description
      "You can't walk to work in this town, so the Carpool is a must.  If your Sim
      is in a good mood, they will go by themselves.  Otherwise, you may need to
      click on the Carpool and choose "Go to Work"."
    
    Aspiration Points
      -1,500
    
    Icon
      Blue car with a large red X behind it
    
    ===============================================================================
    
    |-----------------------------------------------------------------------------|
    | [4.2.2] Relationship/Friend/Family Fears                                    |
    |-----------------------------------------------------------------------------|
    
    _____ Gets D Report Card
    ========================
    
    Description
      "Some Sims care a lot about their children's grades, and hate to see a D.
      Having these Sims help with Homework can make a big difference in bringing up
      those grades."
    
    Aspiration Points
      -2,000
    
    Icon
      Picture of target Sim with a small graduation hat and yellow arrow pointing
      down
    
                                        --==--==--
    
    _____ Grows Up Badly
    ====================
    
    Description
      "Some Sims feel the disappointment of seeing younger Sims Grow Up poorly.
      Spend the younger Sim's time pursuing important Wants to fill up the
      Aspiration Meter before that Sim's birthday."
    
    Aspiration Points
      -2,500
    
    Icon
      Picture of target Sim with an hourglass at the bottom-right
    
                                        --==--==--
    
    Be Rejected for Appreciate by _____
    ===================================
    
    Description
      "Appreciation is a great way to build a relationship, but not if it's
      rejected.  To have your Sim appreciate another Sim, just click on that Sim
      and choose any of the interactions under "Appreciate".  If your Sim gets
      rejected, the other Sim may not be in a good enough mood.
    
    Aspiration Points
      -750
    
    Icon
      Picture of target Sim
    
                                        --==--==--
    
    Be Rejected for a Backrub by _____
    ==================================
    
    Description
      "It's humiliating to be turned down for offering a massage!  To have your Sim
      give a backrub to another Sim, click on that Sim, choose "Appreciate" then
      "Backrub".  If your Sim gets rejected, the other Sim may not be in a good
      enough mood."
    
    Aspiration Points
      -750
    
    Icon
      Picture of target Sim with a blue smiley face to the bottom-right with a red
      X behind it
    
                                        --==--==--
    
    Be Rejected for a Dance by _____
    ================================
    
    Description
      "To Dance with another Sim, first click on a Stereo Object and choose "Turn
      On" and then "Dance Solo".  Once your Sim is dancing, you can click on
      another Sim and choose "Ask to Join".  You can also have your Sim Dance with
      a Sim who is already dancing by clicking on that Sim and choosing "Dance
      Together" with that Sim.  If your Sim gets rejected, the other Sim may not be
      in a good enough mood.
    
    Aspiration Points
      -750
    
    Icon
      Picture of target Sim with a small blue smiley face to the bottom-right with
      a red X through it
    
                                        --==--==--
    
    Be Rejected for a Flirt
    =======================
    
    Description
      "Flirting is the first step down that road to love, but the road turns rocky
      if your timing's not right.  To have your Sim flirt with another Sim, click
      on that Sim and choose any of the interactions under "Flirt".  If your Sim
      gets rejected, the other Sim may not be in a good enough mood.
    
    Aspiration Points
      -750
    
    Icon
      Two people with an arrow on the right person, with a red X behind them
    
                                        --==--==--
    
    Be Rejected for a Flirt by _____
    ================================
    
    Description
      "Flirting is the first step down that road to love, but the road turns rocky
      if your timing's not right.  To have your Sim flirt with another Sim, click
      on that Sim and choose any of the interactions under "Flirt".  If your Sim
      gets rejected, the other Sim may not be in a good enough mood.
    
    Aspiration Points
      -750
    
    Icon
      Picture of the target Sim with a small, red heart to the bottom-right, with a
      red X behind it
    
                                        --==--==--
    
    Be Rejected for Entertain
    =========================
    
    Description
      "Sometimes it's not the right time to entertain another Sim.  To have your
      Sim Entertain another Sim, click on that Sim and choose any of the
      interactions under "Entertain".  If your SIm does get rejected, the other Sim
      may not be in a good enough mood."
    
    Aspiration Points
      -750
    
    Icon
      Two people with a green smiley face with a red X through it
    
                                        --==--==--
    
    Be Rejected for Playing With
    ============================
    
    Description
      "It would really hurt if your Sim's request to Play With another Sim were
      turned down.  To Play With another Sim, click on that Sim and choose any of
      the interactions under the "Play" group.  If your Sim gets rejected, the
      other Sim may not be in a good enough mood.
    
    Aspiration Points
      -750
    
    Icon
      Two people with a green smiley face with a red X through it
    
                                        --==--==--
    
    Be Rejected for Playing With by _____
    =====================================
    
    Description
      "It would really hurt if your Sim's request to Play With another Sim were
      turned down.  To Play With another Sim, click on that Sim and choose any of
      the interactions under the "Play" group.  If your Sim gets rejected, the
      other Sim may not be in a good enough mood.
    
    Aspiration Points
      -750
    
    Icon
      Picture of the target Sim with a small, blue smiley face to the bottom-right
      with a red X through it
    
                                        --==--==--
    
    Fell out of Love with _____
    ===========================
    
    Description
      "Your Sim would hate to let love's flames flicker out.  Carve out some
      quality time out of your Sims day to spend on romance with that special Sim
      whose coals may be cooling."
    
    Aspiration Points
      -3,500
    
    Icon
      Picture of target Sim with a red heart with a white circle through it
    
                                        --==--==--
    
    Fight with a Family Member
    ==========================
    
    Description
      "Your Sim would be pretty embarrassed to lose a fight today, so try to keep
      him or her out of scuffles.  If you think a Fight's on its way, work on Body
      skill."
    
    Aspiration Points
      -2,000
    
    Icon
      Three people with a red icon to the bottom-right
    
                                        --==--==--
    
    Get Rejected for a Kiss
    =======================
    
    Description
      "Getting rejected for a Kiss is no fun.  Make sure your Sim knowns another
      Sim well enough before trying a kiss, and avoid puckering up at all if you
      think that other Sim is in a foul mood."
    
    Aspiration Points
      -1,000
    
    Icon
      Picture of a large pair of red lips with an X behind it
    
                                        --==--==--
    
    Get Rejected for a Kiss by _____
    ================================
    
    Description
      "Getting rejected for a Kiss is no fun.  Make sure your Sim knowns another
      Sim well enough before trying a kiss, and avoid puckering up at all if you
      think that other Sim is in a foul mood."
    
    Aspiration Points
      -1,000
    
    Icon
      Picture of the target Sim with a small, red pair of lips to the bottom-right
      with a red X through it
    
                                        --==--==--
    
    Get Rejected for a Tickle by _____
    ==================================
    
    Description
      "Sims hate to have their tickles rejected!  To have your Sim Tickle another
      Sim, click on that Sim and choose "Play", then "Tickle."  If your Sim gets
      rejected, the other Sim may not be in a good enough mood."
    
    Aspiration Points
      -750
    
    Icon
      Picture of target Sim with a blue arrow and blue smiley face with a red X
      behind them
    
                                        --==--==--
    
    Get Rejected for Engagement by _____
    ====================================
    
    Description
      "Getting a proposal turned down can be a heartbreaker!  Make sure your Sim
      has a good enough relationship with another Sim before popping the question.
      Don't forget that if the other Sim is in a bad mood, even the most romantic
      proposal can get shot down."
    
    Aspiration Points
      -3,500
    
    Icon
      Picture of target Sim with a small gold ring with a red X behind it
    
    
    
    Get Rejected for Making Out
    ===========================
    
    Description
      "No one wants to get shot down for a hot Make Out!  Make sure your Sim knows
      other Sims well enough before trying to get them in a clinch, and avoid
      puckering up at all if you think that other Sim is in a foul mood."
    
    Aspiration Points
      -2,500
    
    Icon
      Two red lips with a red X through them
    
                                        --==--==--
    
    Get Rejected for Very First Kiss
    ================================
    
    Description
      "Getting rejected for that Very First Kiss can really shake a Sims
      confidence.  Make sure your Sim knowns another Sim well enough before trying
      to plant their first wet one, and avoid puckering up at all if you think the
      other Sim is in a foul mood."
    
    Aspiration Points
      -3,500
    
    Icon
      A big picture of red lips, with a red X behind it
    
                                        --==--==--
    
    Get Rejected for WooHoo with _____
    ==================================
    
    Description
      "No one wants to be denied when trying for a WooHoo!  Make sure your Sim
      knows other Sims well enough before trying to score, and avoid trying a
      WooHoo at all if you think that other Sim is in a foul mood."
    
    Aspiration Points
      -2,500
    
    Icon
      Picture of target Sim with a grinning purple heart with a red X behind it
    
                                        --==--==--
    
    Have a Baby
    ===========
    
    Description
      "Baby Sims can be a blessing or a curse!  To have a baby, get your Sim into a
      Double Bed or a Hot Tub with a Sim of the opposite sex.  Click on the other
      Sim and choose "Cuddle" and then "Try For Baby".  If that isn't available,
      your Sim's relationship isn't high enough; and if it doesn't happen the first
      time, keep trying!"
    
    Aspiration Points
      -5,000
    
    Icon
      Pacifier
    
    Have a Bad Conversation with _____
    ==================================
    
    Description
      "To talk to another Sim, click on that Sim and choose any of the interactions
      under "Talk".  Sims are more likely to have a bad conversation when they
      don't share common interests, or if their relationship is low.
    
    Aspiration Points
      -350
    
    Icon
      Picture of the target Sim with a small, white thought bubble in the
      bottom-right with a red X through it
    
                                        --==--==--
    
    Lose _____ as Best Friend
    =========================
    
    Description
      "Your Sim would hate to lose a Best Friend.  Work on making time in your
      Sim's day to spend with a Best Friend who may be drifting away."
    
    Aspiration Points
      -3,000
    
    Icon
      Picture of the target Sim with two green smiley faces with a red X through
      them at the bottom-right
    
                                        --==--==--
    
    Lose a Game Against _____
    =========================
    
    Description
      "Your Sim would hate to lose a game right now!  If you're thinking of playing
      a game, pay attention to the skills that matter for winning to avoid an
      unpleasant surprise."
    
    Aspiration Points
      -500
    
    Icon
      Picture of the target Sim with a small gold trophy to the bottom-right with a
      red X through it
    
                                        --==--==--
    
    Tell Bad Joke to _____
    ======================
    
    Description
      "No one likes bombing when telling a Joke. Make sure your Sim has at least
      some Charisma skill before trying to tell a Joke."
    
    Aspiration Points
      -750
    
    Icon
      Picture of target Sim with a small blue arrow
    
                                        --==--==--
    
    Use a Public Toilet
    ===================
    
    Description
      "Some Sims need to know a toilet is clean before they use it.  Click on a
      toilet on a Community Lot and choose "Use" to have your Sim do their business
      regardless.
    
    Aspiration Points
      -500
    
    Icon
      Picture of a blue toilet with an arrow to the bottom-right of it
    
                                        --==--==--
    
    WooHoo Rejected
    ===============
    
    Description
      "No one wants to get denied when trying for a WooHoo!  Make sure your Sim
      knows other Sims well enough before trying to score, and avoid trying a
      WooHoo at all if you think that other Sim is in a foul mood."
    
    Aspiration Points
      -2,500
    
    Icon
      Grinning purple heart with a red X behind it
    
    ===============================================================================
    
    |-----------------------------------------------------------------------------|
    | [4.2.3] Buying/Objects/Money Fears                                          |
    |-----------------------------------------------------------------------------|
    
    Have Something Stolen
    =====================
    
    Description
      "Your Sim worked hard for their belongings-don't let them be stolen.  To
      avoid theft, buy a Burglar Alarm from the buy catalog."
    
    Aspiration Points
      -3,500
    
    Icon
      Black picture of a burglar's face with a pointy yellow circle behind it
    
                                        --==--==--
    
    Repo Man!
    =========
    
    Description
      "The more you buy for your Sim, the more those Bills pile up.  Pay the Bills
      before they explode by first getting bills from the mailbox, and then
      clicking on them and choosing "Pay Bills".
    
    Aspiration Points
      -2,000
    
    Icon
      Large green dollar sign with a red X in the background
    
    
    
    Sell a Lousy Painting
    =====================
    
    Description
      "Your Sim would hate it if his or her work was insulted by getting sold for
      peanuts.  Unless your Sim has high enough Creativity skill to sketch out
      something decent, you might not want to try to sell that canvas.  Hang it
      on the wall instead."
    
    Aspiration Points
      -1,250
    
    
    Sell a Pulp Novel
    =================
    
    Description
      "Getting pocket change for the hard work of writing a novel is a slap in the
      face.  Unless your Sim has enough enough Creativity skill to crank out 
      something readable, you might not want to try to sell that manuscript."
    
    Aspiration Points
      -1,250
    
    ===============================================================================
    
    |-----------------------------------------------------------------------------|
    | [4.2.4] Skills Fears                                                        |
    |-----------------------------------------------------------------------------|
    
    Lose a Skill Point
    ==================
    
    Description
      "No Sim likes forgetting hard-won learning.  Be careful when repairing
      electrical equipment... those shocks can play havoc with the little gray
      cells..."
    
    Aspiration Points
      -2,500
    
    Icon
      Blue vial with a small yellow arrow pointing down on the upper-left side
    
    ===============================================================================
    
    |-----------------------------------------------------------------------------|
    | [4.2.5] Miscellaneous Fears                                                 |
    |-----------------------------------------------------------------------------|
    
    _____ is sick
    ============
    
    Description
      "Your Sim is worried about coming down with something.  Have your Sim keep
      the house clean and free of vermin, and avoid other Sims who are ill until
      they recover."
    
    Aspiration Points
      -500
    
    Icon
      Picture of target Sim with a red thermometer
    
                                        --==--==--
    
    _____ Rejected from Private School
    ==================================
    
    Description
      "Some Sim parents take their children's rejection personally.  If the
      Headmaster doesn't like your Sim's home, their cooking, or the conversation,
      nothing's going to get those kids enrolled."
    
    Aspiration Points
      -3,500
    
    Icon
      Picture of target Sim with a small blue clothing icon with a red X behind it
    
                                        --==--==--
    
    Be Booed
    ========
    
    Description
      "Your Sim would feel pretty bad if they were Booed... If he or she is going
      to perform or tell a joke, maybe you might want to polish up their Creativity
      and Charisma skills first."
    
    Aspiration Points
      -1,000
    
    Icon
      Picture of two people with a red pair of lips and a small arrow to the
      bottom-right
    
                                        --==--==--
    
    Be Lectured
    ===========
    
    Description
      "Getting a lecture is so lame.  Make sure your Sim isn't doing anything
      another nearby Sim might disapprove of."
    
    Aspiration Points
      -500
    
    Icon
      Two people with a small red heart
    
                                        --==--==--
    
    Change a Diaper
    ===============
    
    Description
      "Some tasks in life aren't that pleasant.  To change a stinky diaper, click
      on the baby or toddler and choose "Change Diaper"."
    
    Aspiration Points
      -500
    
    Icon
      White diaper with green stink lines coming from the top of it
    
                                        --==--==--
    
    Clean Up a Mess
    ===============
    
    Description
      "Some Sims hate cleaning, but it's got to get done.  Click on a trash pile,
      an ash pile, a dirty dish or a puddle and choose "Clean Up" or "Mop Up".
      Sometimes you'll need to click on a trashcan or a trash compactor and choose
      "Empty Trash"."
    
    Aspiration Points
      -250
    
    Icon
      A broom and dustpan
    
                                        --==--==--
    
    Death of _____
    ==============
    
    Description
      "No Sim lives forever.  But, by ensuring that they have a full Aspiration
      Meter, and avoid illness and injury, some may live longer than others.  And
      if all else fails, you can always try bargaining with the Grim Reaper, and
      hope for the best..."
    
    Aspiration Points
      -5,000
    
    Icon
      Picture of target Sim with a small tombstone to the bottom-right
    
                                        --==--==--
    
    Fire!
    =====
    
    Description
      "Sims fear fire... that's smart.  To avoid Fires, make sure your Sim has at
      least some Cooking skill before sending them into the kitchen, and don't let
      them leave cooking food unattended for too long."
    
    Aspiration Points
      -2,000
    
    Icon
      Picture of a red/orange fire
    
                                        --==--==--
    
    Get D Report Card
    =================
    
    Description
      "If your Sim falls badly behind on the homework, that D grade isn't far
      behind."
    
    Aspiration Points
      -1,500
    
    Icon
      Picture of a graduation hat with a small yellow arrow pointing down
    
                                        --==--==--
    
    Get Fat
    =======
    
    Description
      "Your Sim is feeling a little vain.  Avoid letting him or her eat too much
      rich food, and if he or she really loves chowing down, keep them trim with
      some exercise."
    
    Aspiration Points
      -1,000
    
    Icon
      Picture of a fat person with two yellow arrows on both sides
    
                                        --==--==--
    
    Get Rejected from Private School
    ================================
    
    Description
      "No one likes to be told they aren't good enough.  If you want that
      Headmaster to believe your Sim deserves an upper-crust education, make sure
      the house is nice, the food is decent and the conversation is lively for his
      visit."
    
    Aspiration Points
      -1,250
    
    Icon
      Picture of a mortarboard with a red X behind it
    
                                        --==--==--
    
    Get Sick
    ========
    
    Description
      "Your Sim is worried about coming down with something.  Have your Sim keep
      the house clean and free of vermin, and avoid other Sims who are ill until
      they recover."
    
    Aspiration Points
      -1,000
    
    Icon
      Picture of a red thermometer
    
                                        --==--==--
    
    Have a Party
    ============
    
    Description
      "Your Sim is terrified of having a party.  To throw a party anyway, click on
      the Phone and then choose any of the interactions under the "Throw Party"
      option."
    
    Aspiration Points
      -1,000
    
    Icon
      Three colored balloons; yellow, red and purple
    
                                        --==--==--
    
    Have an Accident
    ================
    
    Description
      "Wetting yourself is a severe embarassment.  To avoid this, make sure your
      Sim has a toilet, and make sure you give your Sim time to use it."
    
    Aspiration Points
      -1,000
    
    Icon
      Toilet with a large red X behind it
    
                                        --==--==--
    
    Miss Schoolbus
    ==============
    
    Description
      "School starts right on time in SimCity, and the School bus won't wait
      forever.  If your young Sim is in a good mood (and isn't busy doing something
      you told him or her to do) they will go by themselves.  Otherwise, click on
      the School Bus and choose "Go to School"."
    
    Aspiration Points
      -1,000
    
    Icon
      Yellow school bus with a large red X behind it
    
                                        --==--==--
    
    Pass Out
    ========
    
    Description
      "You can get a real bump on the head from passing out.  Make sure your Sim
      has a bed or a sofa to sleep in."
    
    Aspiration Points
      -1,000
    
    Icon
      A bed with a red X behind it
    
                                        --==--==--
    
    Relative Breaks Up
    ==================
    
    Description
      "Some Sims are very disturbed when someone in their Family Breaks Up.  To
      have one of your Sim's relatives Break Up, select that Sim, click on that
      Sim's mate and choose "Break Up".  If "Break Up" isn't available, you'll need
      to learn to do some work to drive the relationship down until it is.  Look in
      the Relationship Panel to see which Sims are related."
    
    Aspiration Points
      -3,000
    
    Icon
      Picture of three people with two small interlocking golden rings with a white
      circle through them
    
                                        --==--==--
    
    Relative Dies
    =============
    
    Description
      "No relative lives forever.  But you can hold off the day by making sure
      other relatives have full Aspiration Meters, and that all your Sim's family
      members avoid illness and injury.  If all else fails, you can try bargaining
      with the Grim Reaper, and hope for the best."
    
    Aspiration Points
      -5,000
    
    Icon
      Picture of three people with a tombstone to the bottom-right
    
                                        --==--==--
    
    Relative Gets Sick
    ==================
    
    Description
      "Some Sims care a lot about their relative's health.  Make sure all the Sims
      in your household stay well by keeping the house clean and free of vermin and
      by steering clear of other Sims who may be ill."
    
    Aspiration Points
      -500
    
    Icon
      Three people with a thermometer
    
                                        --==--==--
    
    See a Ghost
    ===========
    
    Description
      "Keep your Sim away from tombstones and urns at night, or they might get
      spooked."
    
    Aspiration Points
      -1,500
    
    Icon
      A white ghost
    
                                        --==--==--
    
    See Vermin!
    ===========
    
    Description
      "Vermin carry disease, and are a sign of a dirty home.  To avoid Vermin, make
      sure your Sim doesn't leave trash, dishes or spoiled food around."
    
    Aspiration Points
      -1,000
    
    Icon
      A brown bug, similar to a cockroach
    
                                        --==--==--
    
    Sell a Pulp Novel
    =================
    
    Description
      "Getting pocket change for the hard work of writing a novel is a slap in the
      face.  Until your Sim has enough Creativity skill to crank out something
      readable, you might not want to try to sell that manuscript."
    
    Aspiration Points
      -1,250
    
    Icon
      Typewriter with a small green dollar sign and small yellow arrow
    
                                        --==--==--
    
    Throw Up
    ========
    
    Description
      "Vomitting is no one's idea of fun.  Keep your Sim from losing his or her
      luncy by avoidng spoiled food and reducing contact with other Sims who may be
      ill.  Of course, if your Sim is pregnant, a little Vomitting is to be
      expected!"
    
    Aspiration Points
      -500
    
    Icon
      Picture of a person with an arrow coming out of his mouth, pointing down
    
                                        --==--==--
    
    ssssssssssss
    ============
    
    Description
      "s
    
    Aspiration Points
      -s
    
    Icon
      s
    
                                        --==--==--
    
    ===============================================================================
    
    |-----------------------------------------------------------------------------|
    | [4.3] Fortune                                                               |
    |-----------------------------------------------------------------------------|
    
    Overview: Sims with the Fortune Aspiration crave money, rising to the top of
              their careers, and just plain expensive stuff.  They'll need all of
              these things in spades to keep their Aspiration Meters full and their
              fiscally minded lives long and happy.
    
                                        --==--==--
    
    High Scoring Wants: Be An Overachiever (8,000)
                        Big Bonus (5,000)
                        Marry a Rich Sim (15,000)
                        Earn $50,000 (10,000)
                        Reach the Top of the Athletic Career (15,000)
                        Reach the Top of the Business Career (15,000)
    
                                        --==--==--
    
    Legend
      P - Platinum
      G - Gold
      GR1 - First Green
      GR2 - Second Green
      R1 - First Red
      R2 - Second Red
    
    The six levels for toddlers are (regardless of aspiration):
    
    P     Miracle Mite
    G     Precocious Preschooler
    GR2   Little Wonder
    GR1   Diaper Filler
    
    R1    Hectic Handful
    R2    Rotten Rugrat
    
    The six levels for children are (regardless of aspiration):
    
    P     Child Prodigy
    G     Wonder Boy/Girl
    GR2   Gifted Kid
    GR1   Typical Tyke
    
    R1    Bothersome Brat
    R2    Neglected Nightmare
    
    The six Fortune Meter Levels for teenagers are:
    
    P     Future Financier
    G     Junior Achiever
    GR1   Early Bird
    GR2   Mini-Miser
    
    R1    Tapped Out Teen
    R2    Pitiful Parasite
    
    The six Fortune Meter Levels for adults are:
    
    P     Moolah Mogul
    G     Cash Machine
    GR2   Big Cheese
    GR1   Bacon Bringer
    
    R1    No-Account Nickel Monkey
    R2    Penniless Peon
    
    The six Fortune Meter Levels for elders are:
    
    P     Towering Tycoon
    G     Fat Cat
    GR2   Affluent Ancient
    GR1   Creaky Cash-Bringer
    
    R1    Spent Spendthrift
    R2    Doddering Deadbeat
    
                                        --==--==--
    
    Desperation Action
    ==================
    If your Aspiration meter remains in the red for too long, the Fortune Sim will
    head outside, and will start beginning for money.  They'll have a cup that they
    will rattle, and a piece of cardboard with the simolean sign on it.
    
    ===============================================================================
    
    |-----------------------------------------------------------------------------|
    | [4.4] Knowledge                                                             |
    |-----------------------------------------------------------------------------|
    
    Overview: Sims with the Knowledge Aspiration want to know everything there is
              to know about anything.  Make sure they have the time to study and
              explore every nook and cranny.  Their lives are a simple equation:
              the more Knowledge, the higher the Aspiration Meter, and the longer
              and brainier the life.
    
                                        --==--==--
    
    High Scoring Wants: Ask for Homework Help (2,500)
                        Get A+ Report Card (3,000)
                        Maximize a Skill (8,000)
                        Meet Aliens (8,000)
                        See a Ghost (3,000)
                        Reach the Top of the Science Career (15,000)
                        Maximize All Skills (30,000)
                        Be Saved From Death (8,000)
    
                                        --==--==--
    
    Legend
      P - Platinum
      G - Gold
      GR1 - First Green
      GR2 - Second Green
      R1 - First Red
      R2 - Second Red
    
    The six Knowledge Meter Levels for teenagers are:
    
    P     Young Genius
    G     Whiz Kid
    GR2   Smarty Pants
    GR1   Solid Student
    
    R1    Addled Adolescent
    R2    Dense Dunce
    
    The six Knowledge Meter Levels for adults are:
    
    P     Savant Supreme
    G     Impressive Intellect
    GR2   Free Thinker
    GR1   Brainstretcher
    
    R1    Silly Goose
    R2    Incredible Ignoramus
    
    The six Knowledge Meter Levels for elders are:
    
    P     Senior Sage
    G     Wizened Wise One
    GR2   Mature Mastermind
    GR1   Well Read Whitehair
    
    R1    Decaying Dullardto
    R2    Senile Simpleton
    
                                        --==--==--
    
    Desperation Action
    ==================
    If your Aspiration meter remains in the red for too long, the Knowledge Sim
    will pull out a ball with a face and mortarboard on it (like Wilson from the
    movie "Cast Away"), and will talk to it.
    
    ===============================================================================
    
    |-----------------------------------------------------------------------------|
    | [4.5] Family                                                                |
    |-----------------------------------------------------------------------------|
    
    Overview: Sims with the Family Aspiration long to be part of a big, happy
              family.  They need "Quality Time" with family members, and lots of
              meaningful interactions with all the brances of their family tree.
              Keep their Aspiration Meters overflowing with familial bliss, and
              they'll live long and "fruitful" live.
    
                                        --==--==--
    
    High Scoring Wants: Get Engaged (5,000)
                        Get Married (8,000)
                        Teach to Walk (5,000)
                        Teach to Talk (5,000)
                        Teach Potty Training (5,000)
                        Help with Homework (5,000)
                        Get a Grandchild (8,000)
    
                                        --==--==--
    
    Legend
      P - Platinum
      G - Gold
      GR1 - First Green
      GR2 - Second Green
      R1 - First Red
      R2 - Second Red
    
    The six Family Meter Levels for teenagers are:
    
    P     Shining Example
    G     Pride and Joy
    GR2   Good Son/Darling Daughter
    GR1   Routine Relative
    
    R1    Bad Seed
    R2    Family Flunk Out
    
    The six Family Meter Levels for adults are:
    
    P     Family Rock
    G     Role Model
    GR2   Good Influence
    GR1   Solid Provider
    
    R1    Brood Bungler
    R2    Black Sheep
    
    The six Family Meter Levels for elders are:
    
    P     Town Father/Mother
    G     Patriarch/Matriarch
    GR2   Sire/Matron
    GR1   Sweet Old Coot
    
    R1    Grumpy Gramps/Grams
    R2    Creepy Crank/Crone
    
                                        --==--==--
    
    Desperation Action
    ==================
    If your Aspiration meter remains in the red for too long, the Family Sim will
    pull out a sack of flour with a face painted on it, and will begin to rock and
    cuddle it like a baby.
    
    ===============================================================================
    
    |-----------------------------------------------------------------------------|
    | [4.6] Romance                                                               |
    |-----------------------------------------------------------------------------|
    
    Overview: Sims with the Romance Aspiration crave lots of lovin' with as many
              different Sims as they can find, so setting aside the time for them
              to chase those hot prospects is key.  Fill their Aspiration Meters
              with hot steamy nights and lust-filled days in order to keep Romance
              Sims' lives long and exciting.
    
                                        --==--==--
    
    High Scoring Wants: Have Very First Kiss (8,000)
                        WooHoo (3,500)
                        Have 2 Loves at Once (8,000)
                        WooHoo with 3 Different Sims (8,000)
                        Reach the Top of the Slacker Career (15,000)
    
    				    --==--==--
    
    Legend
      P - Platinum
      G - Gold
      GR1 - First Green
      GR2 - Second Green
      R1 - First Red
      R2 - Second Red
    
    The six Romance Meter Levels for teenagers are:
    
    P     Major Heart-Throbe
    G     Total Babe
    GR2   Hottie
    GR1   Hormonal Hurricane
    
    R1    Wallflower
    R2    Lonely Loser
    
    The six Romance Meter Levels for adults are:
    
    P     Don Juan/Femme Fatale
    G     Love Machine
    GR2   Lusty Lover
    GR1   Hopeless Romantic
    
    R1    Cold Fish
    R2    Total Turn-Off
    
    The six Romance Meter Levels for elders are:
    
    P     Fiery Fossil
    G     Silver Fox
    GR2   Sexy Senior
    GR1   Old Flame
    
    R1    Dirty Old Man/Woman
    R2    Burned Out Cinder
    
                                        --==--==--
    
    Desperation Action
    ==================
    If your Aspiration meter remains in the red for too long, the Romance Sim will
    will pull out a mop that has a face painted onto a paper plate, and will begin
    dancing with it.
    
    ===============================================================================
    
    |-----------------------------------------------------------------------------|
    | [4.7] Popularity                                                            |
    |-----------------------------------------------------------------------------|
    
    Overview: Sims with the Popularity Aspiration desire flocks of friends and
              killer parties, so if they aren't on the phone, practicing politics,
              or dancin' the night away, they probably should be.  Their Aspiration
              Meters will fill with every friend, fair-weather or not, and allow
              them to live long and famous lives.
    
                                        --==--==--
    
    High Scoring Wants: Have a Great Party (5,000)
                        Have 3 Best Friends (8,000)
                        Sell a Masterpiece (6,000)
                        Win Fight (5,000)
                        Reach the Top of the Politics Career (15,000)
                        Reach the Top of the Athletic Career (15,000)
    
                                        --==--==--
    
    Legend
      P - Platinum
      G - Gold
      GR1 - First Green
      GR2 - Second Green
      R1 - First Red
      R2 - Second Red
    
    The six Popularity Meter Levels for teenagers are:
    
    P     Teen Idol
    G     Mr./Mrs. Popularity
    GR2   Stylin' Scenester
    GR1   One of the Gang
    
    R1    Maladjusted Misfit
    R2    Abject Reject
    
    The six Popularity Meter Levels for adults are:
    
    P     Local Hero/Heroine
    G     Noted Notable
    GR2   Real Somebody
    GR1   Man About Town/Woman About Town
    
    R1    Left-Out Loner
    R2    Wretched Outcast
    
    The six Popularity Meter Levels for elders are:
    
    P     Senior Socialite
    G     Gray Eminence
    GR2   Long-Time Luminary
    GR1   Aging Aquantaince
    
    R1    Has-Been
    R2    Forgotton Fogie
    
                                        --==--==--
    
    Desperation Action
    ==================
    If your Aspiration meter remains in the red for too long, the Popularity Sim
    will pull out a paper cup with a face painted on it, with sticks for hands, and
    begin talking to it.
    
    ===============================================================================
    
    |-----------------------------------------------------------------------------|
    | [4.8] Aspiration Reward Objects                                             |
    |-----------------------------------------------------------------------------|
    
    The following objects can be purchased with Aspiration Points, which you earn
    by fulfilling a Sim's wants and avoiding their fears.
    
    All these objects should be used if your Aspiration Meter is GOLD or PLATINUM.
    Using them below gold can result in side effects.  For example, using the
    Energizer with a green or red Aspiration Meter will not recharge your Sim, but
    it will drain six to eight motives completely red.
    
                                        --==--==--
    
    Money Tree
    ==========
    Aspiration Cost: 3,000
    Uses: Unlimited
    Effect: Periodically drops money; guests like to go for this item and steal any
            money that's fallen
    
    Description: In a discovery that sent shockwaves through the parent community,
                 scientists at the Institute of Sim Botanical Studies have found
                 that money does indeed grow on trees...as long as one keeps them
                 watered.
    
    If successful, and if the money tree is watered every eight hours, it will give
    you $40.
    
    If unsuccessful, you'll only get $1.  If not watered, it'll die, and you'll
    have to throw it out, spending another 3,000 points for another tree.
    
                                        --==--==--
    
    Noodlesoother
    =============
    Aspiration Cost: 5,000
    Uses: One full day (24 hours; when green light goes off, it's finished)
    Effect: Slows the rate at which motives decrease
    
    Description: Shrouded in mystery, the Noodlesoother's mood elevating effects
                 are well documented but poorly understood.  Some maintain that the
                 weak electrical current it generates produces euphoria and
                 contentment.  Still others contend that the Noodlesoother contains
                 transdermal Serotonin Re-Uptake Inhibitors.  A third school swears
                 that the helmet's tiny, glove hands and googly eyes are positively
                 adorable.
    
    If successful, the Noodlesoother keeps your motives high, but also causes them
    to decrease faster.
    
    If unsuccessful, your Sim's energy motive will drop completely, and you'll pass
    out.  Other random motives will drop.
    
                                        --==--==--
    
    Pasteur's HomoGenius Smart Milk
    ===============================
    Aspiration Cost: 7,500
    Uses: 5
    Effect: Decreases the amount of time it takes to teach a toddler to walk, talk,
            and potty train
    
    Description: Is your toddler moving slowly through a fast-paced world?  Get
                 their mental engine in overdrive with Smart Milk!  After a Smart
                 Milk bottle-feeding, your little guy or gal will start learning to
                 walk, talk, and potty-train like an Olympian.
    
    If successful, the toddler will learn to Walk, Talk, and Potty Train quicker
    then usual.
    
    If unsuccessful, the toddler will throw up, and will lose one random skill
    point.
    
                                        --==--==--
    
    Cool Shades
    ===========
    Aspiration Cost: 10,000
    Uses: 5
    Effect: Increase your ability to make friends/make social interactions succeed
    
    Description: Eyes are the windows to the soul, and these Cool Shades provide
                 the most effective window-dressings for your Sims' inner cool.
                 Socially awkward?  Just slip on some stylish eyewear and power
                 your way smoothly through any social interaction.
    
    If successful, social interactions are increased, gaining more relationship
    points per action then normal.
    
    If unsucessful, no bonuses are given, but there are no bad effects, either.
    
                                        --==--==--
    
    The Eclectic and Engimatic Energizer
    ====================================
    Aspiration Cost: 14,000
    Uses: 5
    Effect: Refills a random amount of motives; can only be used five times, then
            you'll have to buy a new one
    
    Description: Does your Sim need a little pick-me-up?  The technology that
                 powers The Energizer is a puzzle wrapped in an enigma, held
                 together with copious amounts of duct tape and bits of twine, and
                 reported to be beyond the ken of mortal Sims.  But all you need to
                 know is that a quick visit to The Energizer will get your Sim's
                 motor running!  Only five uses allowed for this addictive item.
    
    If successful, all needs will be maxed out.
    
    If unsuccessful, all needs will bottom out, but won't kill your Sim.
    
                                        --==--==--
    
    Thinking Cap
    ============
    Aspiration Cost: 16,000
    Uses: One full day (24 hours)
    Effect: Allows you to gain skill points faster, as well as teach/learn faster
            with objects that allow you to teach or learn
    
    Description: Also known as "Thinking Person's Silly-Hat-With-A-Lightbulb,", the
                 Thinking Cap allows for a free flow of ideas in both directions,
                 increasing skill-building abilities and the ability to both teach
                 and learn.  Wear with caution--extended use of the Thinking Cap
                 may cause enervation, loss of skills, and possible surface burns
                 to the scalp.
    
    If successful, your Sim will learn any skill at twice the rate.  Can teach
    toddlers faster.
    
    If unsuccessful, your energy will bottom out, your Sim will pass out, and you
    will lose one skill point (random skill).
    
                                        --==--==--
    
    SimVac
    ======
    Aspiration Cost: 17,500
    Uses: 5
    Effect: Takes Aspiration Points and skills from another Sim and transfers it to
            you
    
    Description: The SimVac puts th e"suck" in succubus!  Equip your Sim with the
                 SimVac, and look for an unwitting victim...err...we mean, a
                 willing individual with whom you share a friendly rivalry.
                 Operate the SiMVac on them and watch as you...liberate...their
                 Aspirations and Skills and make them your own.
    
    If successful, your Sim will either take aspiration points or a skill point
    (your choice) from the target Sims.  You will lose some relationship points,
    and you will cancel any love or crush.
    
    If unsuccessful, the target Sim will take YOUR aspiration points or skill point
    and some of your motives will go down.
    
                                        --==--==--
    
    Love Tub
    ========
    Aspiration Cost: 20,000
    Uses: Four hours (when candles flicker out, the object is finished, but you can
                     still use it as a hot tub)
    Effect: Romantic interactions in this tub are a guaranteed success
    
    Description: Who can resist the sensual appeal of soft lighting, warm water,
                 and sizzling romance?  Just about no one if they're soaking with
                 your Sim in the Love tub, that's who!  No need to check to see if
                 your Sim's skin is getting pruny, either...when the candles go
                 out, it's time to retire to a private place.  Ahhhh yeah!
    
    If successful, all interactions inside the hot tub will succeed more often, and
    relationship points will increase faster.
    
    If unsuccessful, interactions and relationship points default, but you don't
    get any side effects.
    
                                        --==--==--
    
    Elixir of Life
    ==============
    Aspiration Cost: 30,580
    Uses: 5
    Effect: Gives your Sims a few more days before turning into elders
    
    Description: Perfect for those who like their idle water-cooler chats to go on
                 for ages...literally!  Gather round this decorative glass urn and
                 sip the sweet nectar of prolonged youth as your Sim resists aging.
    
    If successful, your Sim will gain three days on their age.  If you are at the
    starting age (29 for an adult, for example), you will gain an additional three
    days, but not revert to the previous state (in this example, you won't go back
    to a teenager).
    
    If unsuccessful, your Sim will gain three days of age.  If you have three days
    remaining in an age cycle (for example, you're an adult with two days left),
    you will be moved into the next age group.
    
    ===============================================================================
    
    |-----------------------------------------------------------------------------|
    | [5] Death & Disaster                                                        |
    |-----------------------------------------------------------------------------|
    
    There are a number of way Sims can die, which is good for those of us who are
    really evil bastards deep down inside.  Of course, with good playing, you can
    make it so your Sims only die of old age.  But evil will always triumph,
    because good... is dumb.  All forms of death, except for most drowning cases
    and old age, have the potential to be reversed if a Sim successfully pleads
    with the Grim Reaper.
    
    When a Sim dies, their wealth is split up and given out as inheritence.  The
    higher the dead Sim's aspiration, and the better his relationship with other
    Sims are, determines how much money will be awarded for inheritence, so it's a
    good idea to keep family members happy with the near-dead Sim, while keeping
    the near-dead Sim's aspiration high.
    
    Babies and toddlers can never die, no matter what.
    
    This section will list how your Sims can die, how to cause/prevent that kind of
    death, and what color your dead Sim's ghost will be.
    
                                        --==--==--
    
    Abduction
    =========
    
    Your Sims can be abducted by aliens if you use the telescope to "Stargaze"
    between 7:00pm and 2:00am.  This doesn't always happen, so don't be upset if
    your Sim doesn't get abducted, or if you think it's a glitch.  There is nothing
    terrible about being abducted, but your Sim's needs will randomize throughout
    the entire abduction, until you are finally returned with your needs moved
    around.  If you had perfect bladder before, you may be ready to pee on the
    floor.
    
    If your Sim is an adult male, and you get abducted, you will ALWAYS return
    pregnant.  After the three days, your Sim will give birth to an alien baby,
    usually with black eyes and green skin.  It's just like any other baby, and
    once it grows up, it'll be just like any other toddler, child, teen and elder.
    
    Abductions will not kill your Sim, and only male and female adults can be
    abducted.
    
                                        --==--==--
    
    Burglars
    ========
    
    Every so often, a burglar may attempt to break into your home between 10:00pm
    and 4:00am, usually when your Sims are sleeping.  The burglar will sneak in
    from one end of the lot, and enter your house.  He'll go through a few rooms,
    basically seeing what you have, and will start stealing your most expensive
    stuff.  He'll only take up to five items.  If you have a burglar alarm, as soon
    as the burglar enters the door, it will set off and the police will show up.
    The burglar panics at the alarm, and will attempt to take off.
    
    If the cop shows up in time, they will get into a fight with the burglar, and
    you will see them fight like you would if you did an "Attack -> Fight"
    interaction.  If the burglar wins the fight, the cop will be lying on the floor
    and the burglar will take off.  If the officer wins, he'll arrest the burglar.
    If a burglar is arrested and didn't steal anything from you, you'll get $500 in
    reward money.  If the burglar is arrested but did steal something, you'll get
    money for the depreciated value of the object, but you won't get a replacement
    object.
    
    Both Buy and Build modes are disabled so you can't move items away from the
    burglar before the cop shows up.
    
                                        --==--==--
    
    Diseases
    ========
    
    There are several kinds of diseases your Sims can contract.  Teenagers, adults
    and elders can get sick, but babies, toddlers and children are safe.  The kinds
    of diseases in The Sims 2 are:
    
    Cold
    Flu
    Food Poisoning
    Pneumonia
    Virus
    
    Cold is the basic disease.  There is a chance of contracting it whenever you go
    to work or school, so it is technically unavoidable, unless you're unemployed.
    You'll be able to tell if you've got a cold when your Sims start coughing and
    sneezing.  The cold is very contagious, and any interactions with other Sims
    have a high chance of giving that Sim a cold.  As bad as it is, the cold won't
    kill you.  If you don't treat your Sim's cold, it will eventually turn into
    pneumonia.
    
    You can contract the flu if you are near roaches.  If your house is clean and
    there are never any roaches, you will never get the flue.  You'll know if you
    have the flu, because your Sim will cough and will go to the bathroom
    constantly as a result of diarrhea.  Like the cold, the flu is contagious.
    Unlike the cold, however, the flu can kill you if you don't treat it.
    
    Next up is food poisoning, which can only occur if you eat spoiled food, or
    "Lick Clean" a plate that is green and has flies swarming around it.  Food
    poisoning isn't contagious, so you can still chat with people and play games
    without worrying about spreading it.  If your Sim starts throwing up or suffers
    nausea, chances are they have food poisoning.  If untreated, it can kill you.
    
    Pneumonia is a more severe version of the cold, and you'll only get it if you
    fail to treat the cold.  Signs of pneumonia are coughing and your Sim feeling
    tired all the time.  It's contagious, but not as bad as the cold, and unlike
    the cold, it will kill you if you don't rest.
    
    Finally, there's the virus, which will infect your Sim if you fail at work on
    the SimSanto Inc. Bio Station.  If your Sim has a low Logic skill when using
    the machine, the vial you make could be a dangerous virus.  The darker the
    vial, the worse the virus.  You or other Sims can contract a virus from it, and
    it's very contagious, more so than the cold or flu.  And it will kill you if it
    isn't treated.  The best way to treat it is to have a highly skilled Sim make a
    remedy from the Bio Station.
    
    There is also a sixth disease, but it's not really a disease, it won't kill you
    and it isn't contagious.  It is Morning Sickness, and will only affect pregnant
    Sims (either females, or males who have been abducted).  It has the same signs
    as food poisoning, which throwing up and having nausea.  It only occurs on the
    first day after you "Try for Baby".  Morning sickness is also a good way to
    tell if the "Try for Baby" action worked, as it means your Sim is most
    definitely pregnant.
    
    In order to rest and cure the disease, you need about fourteen hours of sleep.
    Sleep can include sleeping in the bed, napping, or at the worst, passing out
    and sleeping on the floor.  After fourteen hours, which don't have to be
    consecutive hours, your Sim will be cured.  If you fail to get your Sim rest
    within five to seven days, they will die of their disease.  As mentioned above,
    you can also have a skilled Sim produce an antidote with the science career
    reward object, the Bio Station.
    
                                        --==--==--
    
    Drowning
    ========
    
    Drowning is the only cause of death that you have to deliberatly cause.  Order
    a Sim to go swimming, and once they are in the pool, remove the ladder.  Once
    the Sim's hunger or energy drop to complete red, they drown.  Because your Sims
    cannot walk on water (they aren't Jesus, after all), you won't be able to plead
    with the Grim Reaper unless the dead Sim happened to die near the edge of the
    pool, and the Grim Reaper is standing near the edge.
    
    Children, teenagers, adults and elders can all drown.
    
                                        --==--==--
    
    Electrocution
    =============
    
    Electrouction happens whenever a Sim with a low Mechanical skill attempts to
    repair a broken object.  Highly skilled Mechanical Sims can also get
    electrocuted, but it doesn't happen as often.  While it may seem weird, the
    electrocution itself doesn't kill you.  Whenever you get electrocuted, your
    needs will drop in half, so if three or more of them are at the halfway point
    before your electrocution, you'll die as a result.
    
    Teenagers, adults and elders can all be electrocuted.
    
                                        --==--==--
    
    Fire
    ====
    
    Fire is one of the more common causes of death, and can happen by your hands,
    or autonomously.  Fire can break out because of these four reasons:
    
    - Your cooking level is too low, and your Sim uses the stove or microwave,
      which has a good chance of causing a fire.
    
    - You ruin food, which has a small chance of causing a fire.
    
    - You go to cook food, and then do something else while it is cooking, such as
      answering the phone.  The longer the cooked food remains in the stove past
      it's cooking time, the better the chance of it catching fire.  Smoke will
      come from the oven before it catches fire, to give you fair warning.
    
    - If electroucted while repairing something, there is a small chance the object
      will catch fire.
    
    When a fire breaks out, it starts with the object that causes the fire.  If
    there is a smoke detector in the same room where the fire broke out, the fire
    department will always show up in time to extinguish the fire before the object
    is destroyed.  If the fire spreads, it will spread to any adjacent items until
    there is nothing left in the room, at which point it will spread tile by tile.
    If the fire doesn't find any objects as it spreads by tiles, it will burn out.
    Any objects that can't be saved will turn into a pile of ash.  Ash will cause
    your Environment score to drop, and they must be cleaned up.  If a Sim stands
    too close to the fire, they may be set ablaze themselves, and if they aren't
    extinguished in time, they'll die.
    
    Children, teenagers, adults and elders can be killed by a fire.
    
    Both Buy and Build modes are disabled so you can't move items away from a fire
    or delete them.
    
                                        --==--==--
    
    Flooding
    ========
    
    While not a major disaster, flooding can seriously reduce your Environment
    score, especially if it's an object that continuously leaks, like the sink or
    shower.  Letting it go too long can cause an entire house to flood, to the
    point where water puddles will start appearing outside.  To stop flooding,
    unclog the toilet and fix broken sinks, showers and tubs, and then mop up the
    puddles.
    
    Flooding won't kill anybody.
    
    				    --==--==--
    
    Fly Swarm
    =========
    
    The most rare cause of death (moreso than the satellite), this requires a Sim's
    house to be extremely dirty.  You'll need at least fifteen plates with flies
    swarming over them to have this happen.  Once your house is beyond dirty, have
    your Sim walk over a plate that has flies on it.  There is a very, very rare
    chance that all the flies in the room will swarm the Sim, killing him.
    
    Teenagers, adults and elders can be eaten by flies.
    
                                        --==--==--
    
    Old Age
    =======
    
    When your Sims become elders, their life will span fifteen to twenty-five Sim
    days.  Once this period is up, your Sim will die of old age.  When this occurs,
    your Sim is dead, and you can't bring them back by pleading.  Obviously, the
    only Sims who can die of old age are Elders.
    
                                        --==--==--
    
    Satellite
    =========
    
    There is a rare chance that, when your Sim stargazes (without a telescope) or
    watch clouds, a satellite may come down from outer space, killing your Sim
    instantly.  It doesn't happen very often, but it can.  As kind of a sadistic
    bonus, you can sell the satellite in buy mode, kind of a way of benefitting
    from your Sim's death.
    
    Teenagers, adults and elders can be crushed by the satellite.
    
                                        --==--==--
    
    Scared to Death
    ===============
    
    If a Sim dies and haunts the house, there is a possibility that the dead Sim
    will perform the "Scare" interaction on a living Sim.  If this happens to a
    living Sim, and that Sim has three needs which are at the halfway mark (half
    green, half red), they will die from fright.  This is rare, and what happens
    more often is your Sim will either piss themselves and run from the room, or
    just run.  Elders have a higher chance of being scared to death than the other
    ages.
    
    Teenagers, adults and elders can be scared to death.
    
                                        --==--==--
    
    Starvation
    ==========
    
    When a Sim's hunger needs goes completely red, they'll die about an hour later
    if they don't eat anything.  Starvation will kill teenagers, adults and elders,
    but if a baby, toddler or child's hunger drops completely, they will be taken
    by the social worker.
    
    ===============================================================================
    
    |-----------------------------------------------------------------------------|
    | [5.1] Pleading with the Grim Reaper                                         |
    |-----------------------------------------------------------------------------|
    
    To plead with the Grim Reaper, have a living Sim plead with the Reaper.  The
    living Sim must have a total relationship of 25 with the dead Sim (daily plus
    lifetime).  The maximum level of relationship score is 90, meaning no matter
    how good your relationship is, there is always a ten percent chance of your
    plea failing.
    
    When you're ready, the Grim Reaper will choose a number, which is completely
    random (this all happens behind the scenes; you don't see the game calculating
    the number).  If the Reaper's number is lower than what your relationship was,
    the Reaper loses and the Sim will be resurrected.  If the number is higher than
    your relationship, the Reaper wins and the Sim remains dead.  You only get one
    chance to plead, so have the Sim with the best relationship plead.
    
    ===============================================================================
    
    |-----------------------------------------------------------------------------|
    | [5.2] Ghost Colors                                                          |
    |-----------------------------------------------------------------------------|
    
    Depending on how a Sim died, their ghost will have a specific color to them.
    
    Disease -> Your ghost will be green
    
    Drowning -> Your ghost will be blue and will leave puddles
    
    Fire/Burning -> Your ghost will be red and smoking
    
    Fly Swarm -> Your ghost will be purple
    
    Electrocution -> Your ghost will be yellow, and will throw sparks around while
                     occasionally electrocuting itself
    
    Old Age -> Your ghost will be white
    
    Satellite -> Your ghost will be orange
    
    Scared to Death -> Your ghost will be pink
    
    Starvation -> Your ghost will be normal, but transparent, and it will remove
                  food from the fridge, depleting your stores
    
    ===============================================================================
    
    |-----------------------------------------------------------------------------|
    | [5.3] Ghost Actions                                                         |
    |-----------------------------------------------------------------------------|
    
    Once a Sim is dead, there will be a tombstone or urn in their place.  If they
    died outside, it's a tombstone; if they died inside, it's an urn.  You can move
    a tombstone/urn to any location, but you may be haunted by the ghost of the
    dead Sim, as they don't like their remains being moved.  If a Sim dies with an
    aspiration level of at least gold, the tombstone/urn will display the level of
    the Sim's aspiration (Brainstretcher, Moolah Mogul, Left-Out Loser, etc).
    Sims can mourn the dead Sim, but it's only really powerful the first few days,
    and mourning somewhat dies off (no pun intended) after that.  Children and
    teenagers have two special interactions, and that is "Kick" and "Smash".  Both
    interactions cause fun to increase, but if you smash the tombstone/urn, you
    won't get rid of the ghost until you have someone clean up the remains.
    
    Ghosts will perform a variety of actions whenver they materialize from their
    grave.  They will randomly appear between 12:00am and 7:00am.  They will:
    
    - Turn on any televisions or stereos, and leave them on for you to see when you
      wake up
    
    - Cause all flowers to wilt and die; shrubs and trees aren't counted
    
    - Make dining room chairs float, even if a Sim is in one
    
    - Will cause the toy xylophone to play by itself
    
    - Cause the microwave to float, open and close it's door
    
    - Cause the Incision Precision dummy to float
    
    - Cause any tub to fill with water; if the ghost is pissed off for some
      reason (see below), there's a chance he'll make the water dirty, which will
      cause you to have to clean the tub
    
    - Cause the teddy bear's head to spin or to float
    
    - Cause a table lamp to broken, if the ghost is in a bad mood
    
    The ghost's mood is determined by what you do.  If the dead Sim was married and
    their spouse gets remarried, this will cause the ghost to be angry.  If a Sim
    died of starvation and there is no food in the house (for example, your fridge
    is empty), the ghost will be mad.  Finally, if you decide to move out of the
    house and into another lot, the ghost will be pissed at the new Sims who move
    in, because tombstones and urns remain on the lot the Sim died on and can't be
    taken.
    
    If a ghost's tombstone or urn is kicked or smashed by a child or teenager, the
    ghost will be extremely angry, which can be multiplied by any of the above
    reasons.
    
    There are two things you can do to halt ghosts.  If you want to keep the urn or
    tombstone, but don't want your kids kicking or smashing them, you can put a
    fench around it, blocking access to it.  You can even line it with flowers and
    trees if you wanted to make a memorial of sorts.  Just be sure not to put a
    gate up or your kids can still get to it.  The other option is to go into Buy
    mode and sell the tombstone or urn.  This will get rid of the ghost completely.
    
    ===============================================================================
    
    |-----------------------------------------------------------------------------|
    | [6] Jobs - Adults                                                           |
    |-----------------------------------------------------------------------------|
    
    Like in the first game, there are ten different career paths you can choose to
    follow, each with a different salary, work week and special item.  This section
    will list all the jobs, what the salary is at each level, what skills are
    required, and what days you have to work.  The following jobs are for adults.
    Teenagers and elders can be found in the next section.
    
    If you don't care about all the details, skip to the "Quick Summary" section to
    see the highest level, number of total friends required, and salary.
    
    The layout is as follows:
    
    NAME OF POSITION (JOB LEVEL)
    HOURS: Hours you work
    SALARY: How much you bring home every day
    BONUS FOR PROMOTION: The one-time bonus you get for being promoted
    REQUIREMENTS FOR PROMOTION TO LEVEL ___: What you must do to get promoted
    WORK WEEK: What days you work (days you WORK will be plain; days you DON'T WORK
               will be in brackets)
    
    ===============================================================================
    
    |-----------------------------------------------------------------------------|
    | [6.1] Politics                                                              |
    |-----------------------------------------------------------------------------|
    
    Campaign Worker (Level 1)
    =========================
    Carpool Arrival: 8:00am
    Hours: 9:00am - 6:00pm
    Salary: $308
    Vehicle: ??
    Uniform: ??
    Requirements for Promotion to Level 2: N/A
    
    Work Week: S (M) T (W) T F S
    
    Description:
    The salary is minuscule, but you get your feet wet in the political puddle by
    helping a favorite local candidate into office.  The job requires long hours
    managing telephone teams and volunteer groups canvassing neighborhoods for
    votes.
    
                                        --==--==--
    
    Intern (Level 2)
    ================
    Carpool Arrival: 8:00am
    Hours: 9:00am - 3:00pm
    Salary: $420
    Bonus for Promotion: $840
    Vehicle: ??
    Uniform: ??
    Requirements for Promotion to Level 3: N/A
    
    Work Week: (S) M T W T (F) S
    
    Description:
    Start out running errands for the SimCity Controller and try to work your way
    up to getting lunch for the mayor.  Low pay, long hours.  You'll need lots of
    charisma to advance in politics.
    
                                        --==--==--
    
    Lobbyist (Level 3)
    ==================
    Carpool Arrival: 7:00am
    Hours: 8:00am - 2:00pm
    Salary: $504
    Bonus for Promotion: $1,008
    Vehicle: ??
    Uniform: ??
    Requirements for Promotion to Level 4: 1 Logic
                                           1 Creativity
                                           1 Friend
    
    Work Week: (S) M T W T F (S)
    
    Description:
    A special-interest group to influence local politicians hires you.  Heavy
    social skills and lots of friends are needed to advance in this career-you must
    win friends and influence people.  Charisma skill is essential to progress in a
    political career.
    
                                        --==--==--
    
    Campaign Manager (Level 4)
    ==========================
    Carpool Arrival: 7:00am
    Hours: 8:00am - 5:00pm
    Salary: $602
    Bonus for Promotion: $1,204
    Vehicle: ??
    Uniform: ??
    Requirements for Promotion to Level 5: 2 Charisma
                                           2 Logic
                                           2 Creativity
                                           2 Friends
    
    Work Week: S M (T) (W) T F
    
    Description:
    Salary jumps, but overtime work increases.  You must still maintain
    neighborhood relationships and domestic tranquility.  You need to cultivate
    your "image".  Practice charisma and develop that all-important spin control.
    Without it, our political career is sunk.  But friends in the right places can
    sometimes be very useful.
    
                                        --==--==--
    
    Ciy Council Member (Level 5)
    ============================
    Carpool Arrival: 8:00am
    Hours: 9:00am - 3:00pm
    Salary: $679
    Bonus for Promotion: $1,358
    Vehicle: ??
    Uniform: ??
    Requirements for Promotion to Level 6: 4 Charisma
                                           3 Logic
                                           2 Creativity
                                           3 Friends
    
    Work Week: (S) M T W T F (S)
    
    Description:
    Your first elected post, you've finally been admitted to SimCity's inner power
    circle.  A well-paid job to be sure.  The more persuasive and creative you are
    in pushing your own agenda through the council, the faster you will advance in
    the political machine.
    
    Politics Career Reward Object: At level four, you unlock the Enterprise Office
    Concepts Bushmaster Tele-Prompter.  See "Job Object Rewards" for information on
    this object.
    
                                        --==--==--
    
    State Assemblyperson (Level 6)
    ==============================
    Carpool Arrival: 8:00am
    Hours: 9:00am - 4:00pm
    Salary: $756
    Bonus for Promotion: $1,512
    Vehicle: ??
    Uniform: ??
    Requirements for Promotion to Level 7: 6 Charisma
                                           4 Logic
                                           3 Creativity
                                           5 Friends
    
    Work Week: (S) M T W T F (S)
    
    Description:
    The voters trust you enough to represent their fair city in the State Assembly.
    Fortunately, SimCity is the state capital, so you'll be close to home.  A lot
    of creative thought will be needed in meeting with state officials to be sure
    SimCity's local interests are protected and promoted.
    
                                        --==--==--
    
    Congressperson (Level 7)
    ========================
    Carpool Arrival: 8:00am
    Hours: 9:00am - 3:00pm
    Salary: $840
    Bonus for Promotion: $1,680
    Vehicle: ??
    Uniform: ??
    Requirements for Promotion to Level 8: 8 Charisma
                                           7 Logic
                                           3 Creativity
                                           6 Friends
    
    Work Week: (S) M T W T F (S)
    
    Description:
    The people have spoken once again, and elected you to Congress.  You'll spend
    your time covering your district from your local office.  Networking with
    neighbors and making new friends to keep political support must be balanced
    with maintaining a contented house and family.
    
                                        --==--==--
    
    Judge (Level 8)
    ===============
    Carpool Arrival: 9:00am
    Hours: 10:00am - 2:00pm
    Salary: $1,138
    Bonus for Promotion: $2,276
    Vehicle: ??
    Uniform: ??
    Requirements for Promotion to Level 9: 9 Charisma
                                           8 Logic
                                           5 Creativity
                                           8 Friends
    
    Work Week: (S) M T (W) T F (S)
    
    Description:
    You win a position on the SimCity Central Court.  Your peerless logical skill
    at reading human nature and deconstructing legal arguments will prompt your
    success and continuing rise in status.  Cultivate friends in your spare hours.
    Watch mood indicators and keep alert-you're supposed to be clear-headed and
    impartial when the gavel comes down.
    
                                        --==--==--
    
    Senator (Level 9)
    =================
    Carpool Arrival: 8:00am
    Hours: 9:00am - 6:00pm
    Salary: $1,225
    Bonus for Promotion: $2,450
    Vehicle: ??
    Uniform: ??
    Requirements for Promotion to Level 10: 10 Charisma
                                            10 Logic
                                            7 Creativity
                                            10 Friends
    
    Work Week: (S) (M) T W T F (S)
    
    Description:
    You're authoring bills and charing important subcommittees.  You appear
    regularly on political talk shows and your influence is being felt around the
    Capitol.  With a little more speaking experience and a few more friends, you
    may attain the most coveted Sim position: Mayor of SimCity!
    
                                        --==--==--
    
    Mayor (Level 10, Highest Level)
    ===============================
    Carpool Arrival: 9:00am
    Hours: 10:00am - 4:00pm
    Salary: $1,315
    Bonus for Promotion: $2,626
    Vehicle: ??
    Uniform: ??
    
    Work Week: (S) M T W T (F) (S)
    
    Description:
    As Mayor of SimCity, you're entitled to big bucks-you can finally afford that
    "house on the hill" where the town's elite citizens cluster.  You are a master
    at the political game and it's obvious you enjoy the fame as well as the
    excitement of shaking up the entrenched bureaucrats.  It's great to be powerful
    isn't it?
    
    ===============================================================================
    
    |-----------------------------------------------------------------------------|
    | [6.2] Medicine                                                              |
    |-----------------------------------------------------------------------------|
    
    Emergency Medical Technician (Level 1)
    ======================================
    Carpool Arrival: 7:00am
    Hours: 8:00am - 2:00pm
    Salary: $280
    Vehicle: ??
    Uniform: ??
    Requirements for Promotion to Level 2: 1 Cleaning
    
    Work Week: S (M) T W T F (S)
    
    Description:
    Entry level, now paying, grunt work in a big medical lab-but a way to test your
    aptitude and interest in exploring a doctor's world.  Taking x-rays, logging
    samples, and preparing test results are among your duties.
    
                                        --==--==--
    
    Paramedic (Level 2)
    ===================
    Carpool Arrival: 7:00pm
    Hours: 8:00pm - 2:00am
    Salary: $385
    Bonus for Promotion: $770
    Vehicle: ??
    Uniform: ??
    Requirements for Promotion to Level 3: 1 Logic
                                           2 Cleaning
    
    Work Week: S M T (W) T (F) S
    
    Description:
    You're attending medical school and working part time as a paramedic.  You'll
    need to avoid fatigue while allowing time for study and riding in an ambulance
    on the night shift.  Keep your vehicle and equipment clean and well-maintained.
    
                                        --==--==--
    
    Nurse (Level 3)
    ===============
    Carpool Arrival: 6:00am
    Hours: 7:00am - 2:00pm
    Salary: $476
    Bonus for Promotion: $1,148
    Vehicle: ??
    Uniform: ??
    Requirements for Promotion to Level 4: 2 Mechanical
                                           2 Logic
                                           4 Cleaning
                                           1 Friend
    
    Work Week: S (M) T W (T) F S
    
    Description:
    You've made it through med school, and secured your first job at SimCity
    General Hospital.  This is a mentally as well as physically demanding job.
    Work on your logic skill and your bedside manner to get those patient
    referrals.
    
                                        --==--==--
    
    Intern (Level 4)
    ================
    Carpool Arrival: 8:00am
    Hours: 9:00am - 6:00pm
    Salary: $574
    Bonus for Promotion: $952
    Vehicle: ??
    Uniform: ??
    Requirements for Promotion to Level 5: 3 Mechanical
                                           3 Logic
                                           5 Cleaning
                                           2 Friends
    
    Work Week: S M (T) W T (F) S
    
    Description:
    There's an "M.D." after your name, but it seems you spend more time doing
    paperwork and changing bandages than saving lives.  Pay special care to develop
    your mechanical and logic skills; doctors must be multi-talented.  The hours
    are steady, though, so you're earning more.
    
    Medicine Career Reward Object: At level four, you unlock the TraumaTime
    "Incision Precision" Surgical Training Station.  See "Job Object Rewards" for
    information on this object.
    
                                        --==--==--
    
    Resident (Level 5)
    ==================
    Carpool Arrival: 5:00pm
    Hours: 6:00pm - 1:00am
    Salary: $672
    Bonus for Promotion: $1,344
    Vehicle: ??
    Uniform: ??
    Requirements for Promotion to Level 6: 4 Mechanical
                                           4 Logic
                                           6 Cleaning
                                           3 Friends
    
    Work Week: S M T (W) (T) F S
    
    Description:
    You've been promoted to a night shift residency in the Emergency Room.  This is
    an obviously stressful position, so make sure home is a comforting place.
    You'll need fun, rest and proper meals, or you won't succeed.  If you work on
    the proper diagnoses, care for those tough cases, and develop a good bedside
    manner, your promotion to General Practioner will come quickly.
    
                                        --==--==--
    
    General Practioner (Level 6)
    ============================
    Carpool Arrival: 9:00am
    Hours: 10:00am - 6:00pm
    Salary: $770
    Bonus for Promotion: $1,540
    Vehicle: ??
    Uniform: ??
    Requirements for Promotion to Level 7: 7 Mechanical
                                           5 Logic
                                           7 Cleaning
                                           4 Friends
    
    Work Week: (S) M T W T F (S)
    
    Description:
    An altruistic streak has compelled you to join a Sim neighborhood clinic as a
    GP.  The pay won't be high, but you'll help a lot of less fortunate Simcitizens
    through broken bones, pregnancies, and measles.  You will be handling a lot
    yourself, but don't slack off on the skill-building--you may want a different
    job someday.
    
                                        --==--==--
    
    Specialist (Level 7)
    ====================
    Carpool Arrival: 9:00am
    Hours: 10:00am - 4:00pm
    Salary: $875
    Bonus for Promotion: $1,750
    Vehicle: ??
    Uniform: ??
    Requirements for Promotion to Level 8: 9 Mechanical
                                           7 Logic
                                           8 Cleaning
                                           5 Friends
    
    Work Week: (S) M T W T F (S)
    
    Description:
    Congratulations.  You've "hung up your shingle", gaining a traditional work
    schedule and golf game occasionally.  Now you have more time to maintain a
    happy home and maybe a happy family.  Keep making friends outside the home and
    building up your skills, if higher levels in this career track seem appealing.
    
                                        --==--==--
    
    Surgeon (Level 8)
    =================
    Carpool Arrival: 9:00am
    Hours: 10:00am - 4:00pm
    Salary: $980
    Bonus for Promotion: $1,960
    Vehicle: ??
    Uniform: ??
    Requirements for Promotion to Level 9: 9 Mechanical
                                           8 Logic
                                           9 Cleaning
                                           7 Friends
    
    Work Week: (S) M T W T F (S)
    
    Description:
    One of the elite, with an income advance to go with it.  The job demands a
    rested, calm individual, so watch your emotional levels, eat right, and get
    plenty of sleep.  And, you'll need home study time, especially in logic, to
    keep left brain skills sharp in the operating room.
    
                                        --==--==--
    
    Medical Researcher (Level 9)
    ============================
    Carpool Arrival: 10:00am
    Hours: 11:00am - 6:00pm
    Salary: $1,356
    Bonus for Promotion: $2,712
    Vehicle: ??
    Uniform: ??
    Requirements for Promotion to Level 10: 9 Mechanical
                                            10 Logic
                                            10 Cleaning
                                            9 Friends
    
    Work Week: (S) M T W T (F) (S)
    
    Description:
    You created a new vaccination serum in SimCity's most advanced research clinic.
    You've now joined the ranks of the highest paid researchers in the world.  If
    you decide to go for the top bucks, continue the skill building path up to
    Chief of Hospital Staff, where you get a cut of the profits.
    
                                        --==--==--
    
    Chief of Staff (Level 10, Highest Level)
    ========================================
    Carpool Arrival: 8:00am
    Hours: 9:00am - 4:00pm
    Salary: $1,499
    Bonus for Promotion: $2,976
    Vehicle: ??
    Uniform: ??
    
    Work Week: (S) (M) T W T F (S)
    
    Description:
    You are one of the most respected physicians in SimCity.  You spend office
    hours at the hospital.  You are now a part owner and are making large profits
    keeping your fellow Sims in good health.
    
    ===============================================================================
    
    |-----------------------------------------------------------------------------|
    | [6.3] Business                                                              |
    |-----------------------------------------------------------------------------|
    
    Mailroom Technician (Level 1)
    =============================
    Carpool Arrival: 8:00am
    Hours: 9:00am - 3:00pm
    Salary: $168
    Vehicle: ??
    Uniform: ??
    Requirements for Promotion to Level 2: 1 Charisma
    
    Work Week: (S) M T W T (F) S
    
    Description:
    Minimum wage, but you're on the ground floor of one of SimCity's mega-corps.
    Keep the copier and coffee machine in working order.  Be organized, prompt, and
    friendly when you push that cart through the halls--maybe some sharp-eyed
    company officer will consider you for a kick upstairs.
    
                                        --==--==--
    
    Executive Assistant (Level 2)
    =============================
    Carpool Arrival: 8:00am
    Hours: 9:00am - 4:00pm
    Salary: $252
    Bonus for Promotion: $504
    Vehicle: ??
    Uniform: ??
    Requirements for Promotion to Level 3: 2 Charisma
    
    Work Week: S (M) T W T F (S)
    
    Description:
    Longer hours, but an opportunity to work the phones, increase people skills,
    and keep the Boss happy.  Start developing your speaking skills now: you might
    be able to impress the Boss with a creative new business proposal.
    
                                        --==--==--
    
    Field Sales Representative (Level 3)
    ====================================
    Carpool Arrival: 8:00am
    Hours: 9:00am - 4:00pm
    Salary: $350
    Bonus for Promotion: $700
    Vehicle: ??
    Uniform: ??
    Requirements for Promotion to Level 4: 2 Charisma
                                           1 Creativity
                                           1 Friend
    
    Work Week: S M (T) W (T) F S
    
    Description:
    Before you move up in the company, you'll have to earn your dues putting in a
    long day on the road.  Meet your quotas (charisma can make a good sales pitch
    great) and make good contacts, and you'll be ripe for a promotion to an office
    without wheels.
    
                                        --==--==--
    
    Junior Executive (Level 4)
    ==========================
    Carpool Arrival: 8:00am
    Hours: 9:00am - 4:00pm
    Salary: $448
    Bonus for Promotion: $896
    Vehicle: ??
    Uniform: ??
    Requirements for Promotion to Level 5: 4 Charisma
                                           2 Logic
                                           1 Creativity
                                           3 Friends
    
    Work Week: (S) M T (W) T F S
    
    Description:
    Now you have your own grunt to boot around, a personal cubicle, and a nice
    salary--but it's still a long walk down that hall to the washrooms.  Good
    relationships with people to whom you've proven your superior logic skill will
    definitely get you noticed.
    
                                        --==--==--
    
    Executive (Level 5)
    ===================
    Carpool Arrival: 8:00am
    Hours: 9:00am - 3:00pm
    Salary: $560
    Bonus for Promotion: $1,120
    Vehicle: ??
    Uniform: ??
    Requirements for Promotion to Level 6: 4 Charisma
                                           3 Logic
                                           3 Creativity
                                           4 Friends
    
    Work Week: (S) M T W T F (S)
    
    Description:
    You have your own Junior Executive and an actual office, with a door that
    closes.  Problem is, the Executive level at your company is heavily populated.
    Well-rounded skills and a good work attitude will help you stand out from the
    crowd and impress the higher ups.
    
    Business Career Reward Object: At level five, you unlock the Execuputter.  See
    "Job Object Rewards" for information on this object.
    
                                        --==--==--
    
    Senior Manager (Level 6)
    ========================
    Carpool Arrival: 7:00am
    Hours: 8:00am - 5:00pm
    Salary: $728
    Bonus for Promotion: $1,456
    Vehicle: ??
    Uniform: ??
    Requirements for Promotion to Level 7: 5 Charisma
                                           4 Logic
                                           3 Creativity
                                           5 Friends
    
    Work Week: (S) M T W T F (S)
    
    Description:
    Salary hops up, as you are now overseeing several franchise offices.  There
    are a lot of executives under your command, so charisma and logic help in
    settling disputes and keeping the various teams running smoothly.  Your golf
    game needs to improve if you expect to close any deals from now on, so a little
    more work in the creative department would not be a bad idea.
    
                                        --==--==--
    
    Vice President (Level 7)
    ========================
    Carpool Arrival: 7:00am
    Hours: 8:00am - 4:00pm
    Salary: $924
    Bonus for Promotion: $1,848
    Vehicle: ??
    Uniform: ??
    Requirements for Promotion to Level 8: 5 Charisma
                                           6 logic
                                           4 Creativity
                                           6 Friends
    
    Work Week: (S) M T W T F (S)
    
    Description:
    The corner office is yours.  Pay takes another leap.  However, competition is
    rougher on this floor.  Keep sharpening those skills and make lots of friends.
    You never know when you'll need them.
    
                                        --==--==--
    
    President (Level 8)
    ===================
    Carpool Arrival: 7:00am
    Hours: 8:00am - 4:00pm
    Salary: $1,400
    Bonus for Promotion: $2,200
    Vehicle: ??
    Uniform: ??
    Requirements for Promotion to Level 9: 6 Charisma
                                           7 Logic
                                           6 Creativity
                                           7 Friends
    
    Work Week: (S) M (T) W T F (S)
    
    Description:
    The company sends a limo to pick you up in the morning.  You get the top floor
    suite and a hefty paycheck.  Your creative juices are flowing, and you're
    feeling smart and powerful.  But there's a downside as well.  More stress, and
    some of your neighbors may resent your success. (Nothing a barbecue at your
    place wouldn't fix.  And who knows, you might meet someone new...)
    
                                        --==--==--
    
    CEO (Level 9)
    =============
    Carpool Arrival: 8:00am
    Hours: 9:00am - 4:00pm
    Salary: $1,665
    Bonus for Promotion: $3.326
    Vehicle: ??
    Uniform: ??
    Requirements for Promotion to Level 10: 8 Charisma
                                            9 Logic
                                            7 Creativity
                                            8 Friends
    
    Work Week: (S) M T (W) T F (S)
    
    Description:
    Top of the heap at your company.  But can a powerful, well-to-do exec balance
    the responsibilities of the office with the needs of mate, children, and
    friends?  Social responsibilities are peaking--it might be time to move up to a
    bigger house, to better entertain bigwigs.
    
                                        --==--==--
    
    Business Tycoon (Level 10, Highest Level)
    =========================================
    Carpool Arrival: 9:00am
    Hours: 10:00am - 4:00pm
    Salary: $2,100
    Bonus for Promotion: $4,200
    Vehicle: ??
    Uniform: ??
    
    Work Week: (S) M T W T (F) (S)
    
    Description:
    You're a corporate raider and mogul, heading a world wide conglomerate.  But
    now that you're a famous local figure, guess what?  You'll be expected to give
    money to charities to maintain your standing with your fellow Sims.  Still,
    doesn't it feel good to bask in the glow of success?
    
    
    
    Thanks to Dakhalin for informing me of an error concering the friends
    requirement in the Business career.
    
    ===============================================================================
    
    |-----------------------------------------------------------------------------|
    | [6.4] Athletic                                                              |
    |-----------------------------------------------------------------------------|
    
    Team Mascot (Level 1)
    =====================
    Carpool Arrival: 2:00pm
    Hours: 3:00pm - 9:00pm
    Salary: $154
    Vehicle: Junker
    Uniform: Llama Mascot
    Requirements for Promotion to Level 2: 1 Body
    
    Work Week: S (M) T W (T) F S
    
    Description:
    A young athlete has to start somewhere--even if it's sweating inside a cartoon
    animal suit.  A very physical grunt job with lousy pay--but at least you can
    watch the game from up close.  Besides water, the coach also expects you to
    prepare the players' snackes...a lot of snacks.
    
                                        --==--==--
    
    Minor Leaguer (Level 2)
    =======================
    Carpool Arrival: 8:00am
    Hours: 9:00am - 3:00pm
    Salary: $238
    Bonus for Promotion: $476
    Vehicle: Junker
    Uniform: Track Suit
    Requirements for Promotion to Level 3: 2 Body
    
    Work Week: S M (T) W (T) F S
    
    Description:
    Welcome to the "Llamas," SimCity's minor league team.  Your starting pay isn't
    much, and you'll have a lot of training time to deal with.  Develop your body
    skill so you can rise through the ranks.
    
                                        --==--==--
    
    Rookie (Level 3)
    ================
    Carpool Arrival: 8:00am
    Hours: 9:00am - 3:00pm
    Salary: $322
    Bonus for Promotion: $644
    Vehicle: Junker
    Uniform: Track Suit
    Requirements for Promotion to Level 4: 1 Charisma
                                           2 Body
                                           1 Friend
    
    Work Week: S M (T) (W) T F S
    
    Description:
    Advancing into the pros, you start out with the league minimum salary, which is
    the highest starting pay in the neighborhood.  Keep working on your body and
    just hope an injury doesn't slow your advancement.
    
                                        --==--==--
    
    Starter (Level 4)
    =================
    Carpool Arrival: 8:00am
    Hours: 9:00am - 3:00pm
    Salary: $420
    Bonus for Promotion: $840
    Vehicle: White Bus
    Uniform: Track Suit
    Requirements for Promotion to Level 5: 2 Charisma
                                           6 Body
                                           2 Friends
    
    Work Week: S M (T) W (T) F S
    
    Description:
    You've made it off the bench and into the starting line up.  Some money's
    coming in, but long practices take their toll on your mood.  It's essential to
    get your rest and keep your body in prime shape--this is your livelihood.  And
    since you're going to be interviewed more now, work on that charisma skill so
    you can get noticed.
    
                                        --==--==--
    
    All Star (Level 5)
    ==================
    Carpool Arrival: 8:00am
    Hours: 9:00am - 3:00pm
    Salary: $539
    Bonus for Promotion: $1,078
    Vehicle: White Bus
    Uniform: Track Suit
    Requirements for Promotion to Level 6: 1 Mechanical
                                           3 Charisma
                                           8 Body
                                           3 Friends
    
    Work Week: S M (T) (W) T F S
    
    Description:
    You've become a household name in SimCity.  You need to be comfortable speaking
    in front of a camera, not just playing in front of one.  Improve your charisma
    and body and you'll be voted MVP in no time.
    
    Athletic Career Reward Object: At level five, you unlock the Exerto Punching
    Bag.  See "Job Object Rewards" for information on this object.
    
                                        --==--==--
    
    MVP (Level 6)
    =============
    Carpool Arrival: 8:00am
    Hours: 9:00am - 3:00pm
    Salary: $893
    Bonus for Promotion: $1,786
    Vehicle: White Bus
    Uniform: Track Suit
    Requirements for Promotion to Level 7: 2 Mechanical
                                           4 Charisma
                                           10 Body
                                           4 Friends
    
    Work Week: S M (T) (W) (T) F S
    
    Description:
    You're heading through the mid-point of your career.  There is a special need
    to work on relationships skills here and present a positive image.  If the fans
    love you, that fills the stadium--and that fills your pay envelop.  Meanwhile,
    family and friends (and even your house) might need attention too.
    
                                        --==--==--
    
    Superstar (Level 7)
    ===================
    Carpool Arrival: 8:00am
    Hours: 9:00am - 4:00pm
    Salary: $1,190
    Bonus for Promotion: $2,380
    Vehicle: White Bus
    Uniform: Track Suit
    Requirements for Promotion to Level 8: 4 Mechanical
                                           5 Charisma
                                           10 Body
                                           5 Friends
    
    Work Week: S M (T) (W) (T) F S
    
    Description:
    Major income, you've got those commercial endorsements, and you're at the top
    of your game.  Your body works like a well-oiled machine but it's taking longer
    to recover from your injuries.  How long can you remain "Number One?"  It's
    probably a good time to start thinking about future opportunities--you may be
    retiring much sooner than you think.
    
                                        --==--==--
    
    Assistant Coach (Level 8)
    =========================
    Carpool Arrival: 8:00am
    Hours: 9:00am - 2:00pm
    Salary: $1,488
    Bonus for Promotion: $2,976
    Vehicle: Red sports car, looks like a Porsche
    Uniform: Jump Suit
    Requirements for Promotion to Level 9: 7 Mechanica
                                           7 Charisma
                                           10 Body
                                           6 Friends
    
    Work Week: S M (T) (W) (T) F S
    
    Description:
    You're retired from playing: a change both dreaded and welcome.  But there's an
    opportunity to stay with the team you love--although this time you'll be
    carrying a playbook.  Make sure you're still networking with friends because
    your relationships and charisma are going to get you further than your body
    skill can.
    
                                        --==--==--
    
    Coach (Level 9)
    ===============
    Carpool Arrival: 8:00am
    Hours: 9:00am - 3:00pm
    Salary: $1,750
    Bonus for Promotion: $3,500
    Vehicle: Red sports car, looks like a Porsche
    Uniform: Jump Suit
    Requirements for Promotion to Level 10: 7 Mechanical
                                            10 Charisma
                                            10 Body
                                            8 Friends
    
    Work Week: S M (T) (W) (T) F S
    
    Description:
    More prestige and a nicer paycheck, but longer work hours dealing with the
    media, game films, and the team's personal appearances.  Thank goodness for
    those friends.  They can help your career when you least expect it.
    
                                        --==--==--
    
    Hall of Famer (Level 10, Highest Level)
    =======================================
    Carpool Arrival: 10:00am
    Hours: 11:00am - 5:00pm
    Salary: $3,033
    Bonus for Promotion: $6,066
    Vehicle: Yellow sports car, looks like a Lamborghini
    Uniform: ss
    
    Work Week: (S) (M) T W T (F) (S)
    
    Description:
    You are now a "living legend."  The residents of SimCity shower you with a
    ticker tape parade, and your number is retired.  The team gives you an office
    and salary as their "goodwill ambassador."  This is as good as it gets!
    
    ===============================================================================
    
    |-----------------------------------------------------------------------------|
    | [6.5] Criminal                                                              |
    |-----------------------------------------------------------------------------|
    
    Pickpocket (Level 1)
    =============
    Carpool Arrival: 10:00am
    Hours: 11:00am - 5:00pm
    Salary: $196
    Vehicle: ??
    Uniform: ??
    Requirements for Promotion to Level 2: N/A
    
    Work Week: S (M) T W (T) F S
    
    Description:
    Entry-level two-bit thief - but you are your own boss.  Dexterity and physical
    speed are obviously important.  A certain amount of creativity is helpful, too,
    if you are going to distract those marks while you dip into their pockets.
    
                                        --==--==--
    Bagman (Level 2)
    ================
    Carpool Arrival: 4:00pm
    Hours: 5:00pm - 1:00am
    Salary: $280
    Bonus for Promotion: $560
    Vehicle: ??
    Uniform: ??
    Requirements for Promotion to Level 3: 1 Creativity
    
    Work Week: S (M) T (W) T F S
    
    Description:
    You're a foot soldier for a small-time mobster--making pickups and deliveries
    of dirty cash and "sensitive merchandise".  You'll need to be quick on your
    feet to avoid the heat and rival punks.  Work on your body skill will
    definitely pay off.
    
                                        --==--==--
    
    Bookie (Level 3)
    ================
    Carpool Arrival: 10:00am
    Hours: 11:00am - 6:00pm
    Salary: $385
    Bonus for Promotion: $770
    Vehicle: ??
    Uniform: ??
    Requirements for Promotion to Level 4: 3 Creativity
                                           1 Friend
    
    Work Week: S M (T) (W) T F S
    
    Description:
    Make book on the dog track, horse races, and stadium games--where, one way or
    another, "the house" awlays wins.  And this time "the house" is you.  You never
    know when something may go wrong that requires some fast talking, so keep those
    creativity skills sharp.
    
                                        --==--==--
    
    Con Artist (Level 4)
    =============
    Carpool Arrival: 8:00am
    Hours: 9:00am - 3:00pm
    Salary: $490
    Bonus for Promotion: $980
    Vehicle: ??
    Uniform: ??
    Requirements for Promotion to Level 5: 2 Mechanical
                                           1 Body
                                           4 Creativity
                                           2 Friends
    
    Work Week: (S) M T W T F (S)
    
    Description:
    Run schemes, scams and swindles--anything to separate a naive Sim from
    hard-earned cash.  Profits increase, but this job needs inspired thinking and
    the power to persuade others.
    
    Criminal Career Reward Object: At level four, you can unlock the SensoTwitch
    Lie Detector.  See "Job Object Rewards" for information on this object.
    
                                        --==--==--
    
    Getaway Driver (Level 5)
    =============
    Carpool Arrival: 9:00pm
    Hours: 10:00pm - 6:00am
    Salary: $595
    Bonus for Promotion: $1,190
    Vehicle: ??
    Uniform: ??
    Requirements for Promotion to Level 6: 4 Mechanical
                                           2 Body
                                           5 Creativity
                                           3 Friends
    
    Work Week: (S) M T W T F (S)
    
    Description:
    From two-bit crook to three-bit crook.  To succeed as a driver, you'll need
    some strong physical skills and a mechanic's knowledge.  But you want to get in
    on the main action, right?  Work on your skills to show the boss how
    indispensable you are.
    
                                        --==--==--
    
    Bank Robber (Level 6)
    =============
    Carpool Arrival: 2:00pm
    Hours: 3:00pm - 11:00pm
    Salary: $742
    Bonus for Promotion: $1,484
    Vehicle: ??
    Uniform: ??
    Requirements for Promotion to Level 7: 4 Mechanical
                                           5 Body
                                           7 Creativity
                                           3 Friends
    
    Work Week: (S) M T W T F (S)
    
    Description:
    Instead of just driving the money away, now you're inside the SimCity First
    National Bank when it does down--which cuts you in for a bigger slice.  But
    you'd like to try your hand at some sneakier, more challenging crimes.  Better
    brains, brawn and buddies will move you up.
    
                                        --==--==--
    
    Cat Burglar (Level 7)
    =====================
    Carpool Arrival: 8:00pm
    Hours: 9:00pm - 3:00am
    Salary: $896
    Bonus for Promotion: $1,792
    Vehicle: ??
    Uniform: ??
    Requirements for Promotion to Level 8: 7 Mechanical
                                           6 Body
                                           7 Creativity
                                           4 Friends
    
    Work Week: S M (T) W (T) F S
    
    Description:
    Higher scores, but more risk involved.  Suddenly you're on the night shift.
    You cannot afford to let physical energy flag, or you'll botch a job.
    Mechanical skills are handy to keep your tools in good order and some creative
    problem solving will help you stay out of the slammer.  Your friends are coming
    in very handy--more can only help.
    
                                        --==--==--
    
    Counterfeiter (Level 8)
    =======================
    Carpool Arrival: 8:00am
    Hours: 9:00am - 3:00pm
    Salary: $1,064
    Bonus for Promotion: $2,128
    Vehicle: ??
    Uniform: ??
    Requirements for Promotion to Level 9: 7 Mechanical
                                           7 Body
                                           9 Creativity
                                           5 Friends
    
    Work Week: (S) M T W T F (S)
    
    Description:
    You're getting more sophisticated.  Why steal money when you and your gang can
    print your own?  You're getting quite a reputation and people are seeking your
    advice.  Better keep fit, you might need to do some overseas traveling soon.
    
                                        --==--==--
    
    Smuggler (Level 9)
    ==================
    Carpool Arrival: 1:00am
    Hours: 2:00am - 8:00am
    Salary: $1,575
    Bonus for Promotion: $$3,150
    Vehicle: ??
    Uniform: ??
    Requirements for Promotion to Level 10: 10 Mechanical
                                            8 Body
                                            10 Creativity
                                            7 Friends
    
    Work Week: S (M) (T) (W) T F S
    
    Description:
    Your business card says you're in the "Import/Export" business.  Let's just say
    you supply everything people want that the law says they cannot have.  You're
    bringing in and sending out goods by land, sea, and air, and earning the large
    profits all that implies.  Your skills need to be fully honed to reach the apex
    of this illustrious career.
    
                                        --==--==--
    
    Criminal Mastermind (Level 10, Highest Level)
    =============================================
    Carpool Arrival: 4:00pm
    Hours: 5:00pm - 11:00pm
    Salary: $1,925
    Bonus for Promotion: $3,850
    Vehicle: ??
    Uniform: ??
    
    Work Week: (S) (M) T (W) T F S
    
    Description:
    In your endless pursuit to take over the world, you've learned three
    things: one, always dress the part, two, crime really does pay, and three,
    never stop to reveal your nefarious plans before you actually carry them out.
    
    ===============================================================================
    
    |-----------------------------------------------------------------------------|
    | [6.6] Military                                                              |
    |-----------------------------------------------------------------------------|
    
    Recruit (Level 1)
    =================
    Carpool Arrival: 6:00am
    Hours: 7:00am - 1:00pm
    Salary: $350
    Vehicle: ??
    Uniform: ??
    Requirements for Promotion to Level 2: N/A
    
    Work Week: S (M) T (W) T F S
    
    Description:
    Buzz cuts and boot camp.  I don't know but I've been told, scrubbing latrines
    gets mighty old.  Better maintain prime physical shape to advance from the
    trenches.  Not only will you be stronger but your uniform will look even better
    on you than it does now.
    
                                        --==--==--
    
    Elite Forces (Level 2)
    ======================
    Carpool Arrival: 6:00am
    Hours: 7:00am - 1:00pm
    Salary: $455
    Bonus for Promotion: $910
    Vehicle: ??
    Uniform: ??
    Requirements for Promotion to Level 3: 1 Mechanical
                                           1 Body
    
    Work Week: S M T (W) T (F) S
    
    Description:
    Special training as a commando brings you more prestige, and as an added
    incentive you will be earning special hazard pay.  Physical skills are
    important so get your body pumped up and strong.
    
                                        --==--==--
    
    Drill Instructor (Level 3)
    ==========================
    Carpool Arrival: 6:00am
    Hours: 7:00am - 1:00pm
    Salary: $560
    Bonus for Promotion: $1,120
    Vehicle: ??
    Uniform: ??
    Requirements for Promotion to Level 4: 2 Mechanical
                                           1 Charisma
                                           1 Body
    
    Work Week: S (M) (T) W T F S
    
    Description:
    Now that you're an experienced vet, the base commander has "volunteered" you to
    impart your wisdom to a squad of green, malleable recruits.  Charisma is
    important here, as you'll need to drill fear, loyalty, and discipline into
    those jar-heads.
    
                                        --==--==--
    
    Junior Officer (Level 4)
    ========================
    Carpool Arrival: 6:00am
    Hours: 7:00am - 1:00pm
    Salary: $630
    Bonus for Promotion: $1,260
    Vehicle: ??
    Uniform: ??
    Requirements for Promotion to Level 5: 2 Mechanical
                                           2 Charisma
                                           4 Body
    
    Work Week: (S) M T W T F (S)
    
    Description:
    You finally gained entrance to the Officer's Club.  No resting on your laurels
    though, you must keep your body in top physical condition if you want to
    advance.
    
    Military Career Reward Object: At level four, you can unlock the Exerto
    Selfflog Obstacle Course.  See "Job Object Rewards" for information on this
    object.
    
                                        --==--==--
    
    Counter Intelligence (Level 5)
    ==============================
    Carpool Arrival: 7:00am
    Hours: 8:00am - 2:00pm
    Salary: $700
    Bonus for Promotion: $1,400
    Vehicle: ??
    Uniform: ??
    Requirements for Promotion to Level 6: 4 Mechanical
                                           3 Charisma
                                           5 Body
                                           1 Friend
    
    Work Week: S M T (W) (T) F S
    
    Description:
    Tracking the enemy with the latest equipment is your whole life right now.  You
    know enough about the enemy strategy for them to really want to kill you--so
    you have to stay one step ahead of them for your sake and that of your troops.
    Work on your body and mechanical skills to keep those highly sensitive machine
    in in top working order.
    
                                        --==--==--
    
    Flight Officer (Level 6)
    ========================
    Carpool Arrival: 8:00am
    Hours: 9:00am - 3:00pm
    Salary: $770
    Bonus for Promotion: $1,540
    Vehicle: ??
    Uniform: ??
    Requirements for Promotion to Level 7: 5 Mechanical
                                           3 Charisma
                                           6 Body
                                           3 Friends
    
    Work Week: (S) M T W T F (S)
    
    Description:
    Somebody has to drop those troops, deliver that cargo, and guard the air space
    over SimCity.  There's a pay grade advance here, but earning your wings will
    require additional training with a flight simulator program at the base.
    Mechanical skill is a must and body skill is not far behind.
    
                                        --==--==--
    
    Senior Officer (Level 7)
    ========================
    Carpool Arrival: 7:00am
    Hours: 8:00am - 2:00pm
    Salary: $812
    Bonus for Promotion: $1,624
    Vehicle: ??
    Uniform: ??
    Requirements for Promotion to Level 8: 5 Mechanical
                                           5 Charisma
                                           7 Body
                                           4 Friends
    
    Work Week: (S) M T W T F (S)
    
    Description:
    You survived your Airborne tour and made it to "the brass".  You're well
    respected and your counsel is often sought.  More charisma training will
    improve your speeches and working out will help you maintain your fitness
    level.  Work on these areas if you want to move on to Commander.
    
                                        --==--==--
    
    Commander (Level 8)
    ===================
    Carpool Arrival: 8:00am
    Hours: 9:00am - 3:00pm
    Salary: $840
    Bonus for Promotion: $1,680
    Vehicle: ??
    Uniform: ??
    Requirements for Promotion to Level 9: 6 Mechanical
                                           5 Charisma
                                           10 Body
                                           5 Friends
    
    
    Work Week: (S) M T W T F (S)
    
    Description:
    Your great leadership accomplishments have brought you to the post of
    Commander.  No more dodging bullets and crawling under barbed wire.  But don't
    get all soft and flabby because it's been whispered that you're being
    considered as a potential candidate for astronaut.  You'll have to show
    exceptional mechanical and body skills to gain that honor.
    
                                        --==--==--
    
    Astronaut (Level 9)
    ===================
    Carpool Arrival: 8:00am
    Hours: 9:00am - 3:00pm
    Salary: $1,094
    Bonus for Promotion: $2,188
    Vehicle: ??
    Uniform: ??
    Requirements for Promotion to Level 10: 8 Mechanical
                                            7 Charisma
                                            10 Body
                                            6 Friends
    
    Work Week: (S) (M) T W T F (S)
    
    Description:
    One of the highest achievements for a military lifer like yourself.  Fame and
    fortune climb with each mission into space, and you're in the best physical
    shape of your life.  Keep working on your skills if you want to become one of
    the most influential people in this country.
    
                                        --==--==--
    
    General (Level 10, Highest Level)
    =================================
    Carpool Arrival: 9:00am
    Hours: 10:00am - 4:00pm
    Salary: $1,138
    Bonus for Promotion: $2,276
    Vehicle: ??
    Uniform: ??
    
    Work Week: (S) M T W T (F) (S)
    
    Description:
    Your organizational genius has earned you the rank of general, the top of the
    top brass.  Your day is filled with government officials requesting your wise
    counsel and a book deal for your memoirs is looking good.  Is your home life as
    successful as your professional life?
    
    ===============================================================================
    
    |-----------------------------------------------------------------------------|
    | [6.7] Slacker                                                               |
    |-----------------------------------------------------------------------------|
    
    Golf Caddy (Level 1)
    ====================
    Carpool Arrival: 4:00am
    Hours: 5:00am - 10:00am
    Salary: $126
    Vehicle: ??
    Uniform: ??
    Requirements for Promotion to Level 2: N/A
    
    Work Week: S (M) T W T F (S)
    
    Description:
    Spending your sunny days carrying someone else's clubs for a round of 18--what
    could be easier?  Early morning tee times call for early work hours, but it's a
    terrific opportunity to schmooze with the wealthy at the local country club.
    
                                        --==--==--
    
    Gas Station Attendant (Level 2)
    ===============================
    Carpool Arrival: 9:00pm
    Hours: 10:00pm - 3:00am
    Salary: $154
    Bonus for Promotion: $308
    Vehicle: ??
    Uniform: ??
    Requirements for Promotion to Level 3: 1 Mechanical
    
    Work Week: S (M) T W (T) F S
    
    Description:
    The hours are doable.  The pay is pretty lousy.  On occasion you find yourself
    with odd headaches which result from the fumes.  But hey, you've got all the
    delights of the snack cake and magazine racks right at your fingertips!  Enjoy!
    
                                        --==--==--
    
    Convenience Store Clerk (Level 3)
    =================================
    Carpool Arrival: 8:00am
    Hours: 9:00am - 3:00pm
    Salary: $210
    Bonus for Promotion: $420
    Vehicle: ??
    Uniform: ??
    Requirements for Promotion to Level 4: 1 Mechanical
                                           1 Charisma
    
    Work Week: S (M) (T) W T F S
    
    Description:
    The customers are considerably less wealthy than those in your last job, but
    there is plenty of free soda pop and candy bars--not a bad trade.  Besides, all
    your friends can hang out at the store late in the evening and read the comics
    while you pretend to work.
    
                                        --==--==--
    
    Record Store Clerk (Level 4)
    ============================
    Carpool Arrival: 9:00am
    Hours: 10:00am - 3:00pm
    Salary: $252
    Bonus for Promotion: $504
    Vehicle: ??
    Uniform: ??
    Requirements for Promotion to Level 5: 1 Mechanical
                                           2 Charisma
                                           1 Creativity
                                           2 Friends
    
    Work Week: S M (T) W (T) F S
    
    Description:
    Nothin' but tunes all day long, man... While you'll need to boost your charisma
    to maintain this cushy job, there's no easier way to get paid to listen to your
    favorite music all day long.
    
                                        --==--==--
    
    Party D.J. (Level 5)
    ====================
    Carpool Arrival: 10:00pm
    Hours: 11:00pm - 4:00am
    Salary: $385
    Bonus for Promotion: $770
    Vehicle: ??
    Uniform: ??
    Requirements for Promotion to Level 6: 3 Mechanical
                                           2 Charisma
                                           1 Creativity
                                           4 Friends
    
    Work Week: S M (T) (W) (T) F S
    
    Description:
    Those contacts you made at the record store certainly paid off--now you're
    spinning tunes at the best parties in town.  Late nights and lots of mechanical
    skills are needed to keep those turn tables spinnin'.
    
                                        --==--==--
    
    Projectionist (Level 6)
    =======================
    Carpool Arrival: 5:00pm
    Hours: 6:00pm - 1:00am
    Salary: $392
    Bonus for Promotion: $784
    Vehicle: ??
    Uniform: ??
    Requirements for Promotion to Level 7: 4 Mechanical
                                           2 Charisma
                                           2 Creativity
                                           5 Friends
    
    Work Week: S M T (W) (T) F S
    
    Description:
    Show the finished product to the world, press a button here and there, and
    presto!--you're not working hard for that tidy little paycheck, are you?  Good
    thing you're a night owl.
    
    Slacker Career Reward Object: At level six, you can unlock the AquaGreen
    Hydroponic Garden.  See "Job Object Rewards" for information on this object.
    
                                        --==--==--
    
    Home Video Editor (Level 7)
    ===========================
    Carpool Arrival: 10:00am
    Hours: 11:00am - 5:00pm
    Salary: $613
    Bonus for Promotion: $1,226
    Vehicle: ??
    Uniform: ??
    Requirements for Promotion to Level 8: 4 Mechanical
                                           3 Charisma
                                           3 Creativity
                                           7 Friends
    
    Work Week: S M (T) (W) (T) F S
    
    Description:
    The best part of your job?  Seeing all the blunders those mega-stars make when
    filming.  Making them look good can help to earn you friends, though you'll
    want to concentrate on making plenty of them yourself--never hurts to know the
    right people when you're looking to just be comfortable.
    
                                        --==--==--
    
    Freelance Photographer (Level 8)
    ================================
    Carpool Arrival: 1:00pm
    Hours: 2:00pm - 7:00pm
    Salary: $788
    Bonus for Promotion: $1,576
    Vehicle: ??
    Uniform: ??
    Requirements for Promotion to Level 9: 4 Mechanical
                                           4 Charisma
                                           4 Creativity
                                           10 Friends
    
    Work Week: S M (T) (W) (T) F S
    
    Description:
    That time in the editing room taught you well--you know how to get a good shot
    the first time around.  Go everywhere, see everything, take gorgeous pics on
    someone else's dime, and look good doing it.  It's a free-and-easy way to live,
    but requires lots of travel, as well as the connections to finance it.
    
                                        --==--==--
     
    Freelance Web Designer (Level 9)
    ================================
    Carpool Arrival: 9:00am
    Hours: 10:00am - 3:00pm
    Salary: $933
    Bonus for Promotion: $1,866
    Vehicle: ??
    Uniform: ??
    Requirements for Promotion to Level 10: 4 Mechanical
                                            5 Charisma
                                            5 Creativity
                                            13 Friends
    
    Work Week: (S) (M) T W T (F) (S)
    
    Description:
    The move from Freelance Photographer to Freelance Web Designer isn't a big step
    in responsibility, but to the Internet illiterate, who don't know that your
    word processor does all the HTML layout for you, it's still pretty impressive.
    Play it cool, convince as many friends as you can that you're on the cutting
    edge of everything hip, and you might find yourself invited into SimCity's
    elite inner circle.
    
                                        --==--==--
    
    Professional Party Guest (Level 10, Highest Level)
    ==================================================
    Carpool Arrival: 9:00pm
    Hours: 10:00pm - 2:00am
    Salary: $1,400
    Bonus for Promotion: $2,800
    Vehicle: ??
    Uniform: ??
    
    Work Week: S (M) (T) (W) (T) F S
    
    Description:
    This is it, the ultimate lap of luxury, at no cost to you!  Living the good
    life, plartying and living at someone else's house, surrounded by more
    artificial friends than the best politicians in town.  Enjoy it while you
    can...
    
    ===============================================================================
    
    |-----------------------------------------------------------------------------|
    | [6.8] Law Enforcement                                                       |
    |-----------------------------------------------------------------------------|
    
    Security Guard (Level 1)
    ========================
    Carpool Arrival: 7:00pm
    Hours: 8:00pm - 2:00am
    Salary: $336
    Vehicle: ??
    Uniform: ??
    Requirements for Promotion to Level 2: 1 Body
    
    Work Week: S (M) T W T (F) S
    
    Description:
    A badge, a gun... and the graveyard shift.  Since you're required to supply
    your own firearm and uniforms, it doesn't leave much in your pay envelop.
    
                                        --==--==--
    
    Cadet (Level 2)
    ===============
    Carpool Arrival: 8:00am
    Hours: 9:00am - 3:00pm
    Salary: $448
    Bonus for Promotion: $896
    Vehicle: ??
    Uniform: ??
    Requirements for Promotion to Level 3: 2 Body
    
    Work Week: S (M) T W T F (S)
    
    Description:
    You're going to the Police Academy, with a starting salary from the city
    burning a hole in your blues.  Like a combination of boot camp and college, the
    experience can be physically and mentally draining.  Improve your body skill so
    you can graduate and get a real job.
    
                                        --==--==--
    
    Patrol Officer (Level 3)
    ========================
    Carpool Arrival: 2:00pm
    Hours: 3:00pm - 11:00pm
    Salary: $552
    Bonus for Promotion: $1,104
    Vehicle: ??
    Uniform: ??
    Requirements for Promotion to Level 4: 2 Body
                                           1 Logic
                                           1 Friend
    
    Work Week: S M T (W) T (F) S
    
    Description:
    You're riding the mean streets of SimCity in a squad car--dangerous work
    without a lot of pay.  Keep yourself in top physical condition and study up on
    your logic skills so you can be considered for a shield.
    
                                        --==--==--
    
    Desk Sergeant (Level 4)
    =======================
    Carpool Arrival: 8:00am
    Hours: 9:00am - 3:00pm
    Salary: $616
    Bonus for Promotion: $1,232
    Vehicle: ??
    Uniform: ??
    Requirements for Promotion to Level 5: 3 Body
                                           1 Logic
                                           2 Friends
    
    Work Week: (S) M T W T F (S)
    
    Description:
    A break from the mean streets, and a promotion with pay hike...but tons of
    paperwork.  However, you're on regular hours with a reduction in physical
    demands.  If you get tired of this desk job, improve those body and logic
    skills and you may be out on the street in a much more interesting job...
    
                                        --==--==--
    
    Vice Squad (Level 5)
    ====================
    Carpool Arrival: 9:00am
    Hours: 10:00am - 4:00pm
    Salary: $686
    Bonus for Promotion: $1,372
    Vehicle: ??
    Uniform: ??
    Requirements for Promotion to Level 6: 3 Body
                                           4 Logic
                                           2 Cleaning
                                           2 Friends
    
    Work Week: S M (T) (W) T F S
    
    Description:
    You're attached to your first plainclothes job.  Vice duty can be exciting, but
    your squad operates mostly at night.  It's important to shine here, so you can
    be considered for detective training.  Well-rounded skills, especially logic,
    will hasten that next promotion.
    
                                        --==--==--
    
    Detective (Level 6)
    ===================
    Carpool Arrival: 8:00am
    Hours: 9:00am - 3:00pm
    Salary: $756
    Bonus for Promotion: $1,512
    Vehicle: ??
    Uniform: ??
    Requirements for Promotion to Level 7: 4 Body
                                           5 Logic
                                           4 Cleaning
                                           3 Friends
    
    Work Week: S (M) (T) W T F S
    
    Description:
    You get your shield and continue plainclothes work.  Logic needs to be sharp
    and friends are very important.  CLeaning also comes into play here, if you
    want to step up the department ladder.
    
    Law Enforcement Career Reward Object: At level six, you can unlock the Prints
    Charming Fingerprinting Scanner.  See "Job Object Rewards" for information on
    this object.
    
                                        --==--==--
    
    Lieutenant (Level 7)
    ====================
    Carpool Arrival: 8:00am
    Hours: 9:00am - 3:00pm
    Salary: $826
    Bonus for Promotion: $1,652
    Vehicle: ??
    Uniform: ??
    Requirements for Promotion to Level 8: 5 Body
                                           6 Logic
                                           6 Cleaning
                                           4 Friends
    
    Work Week: (S) M T W T F (S)
    
    Description:
    Cases have a higher profile, and your experience has advanced you to a better
    pay rate.  As a Lieutenant, you are a Detective Squad Leader, and you need to
    keep those skills sharpened.  The stress of dealing with that thick unsolved
    folder of SimCity crimes can do damage to your home life.  Try to emphasize
    "family time" and recreation when at home to achieve a proper balance.
    
                                        --==--==--
    
    SWAT Team Leader (Level 8)
    ==========================
    Carpool Arrival: 10:00am
    Hours: 11:00am - 6:00pm
    Salary: $875
    Bonus for Promotion: $1,750
    Vehicle: ??
    Uniform: ??
    Requirements for Promotion to Level 9: 7 Body
                                           9 Logic
                                           7 Cleaning
                                           6 Friends
    
    Work Week: (S) M T W T F (S)
    
    Description:
    An elite job with a good bonus in the form of "danger pay,"  But you've got to
    be very smart to be successful.  Make sure you're making friends in high
    places.
    
                                        --==--==--
    
    Police Chief (Level 9)
    ======================
    Carpool Arrival: 7:00am
    Hours: 8:00am - 4:00pm
    Salary: $910
    Bonus for Promotion: $1,820
    Vehicle: ??
    Uniform: ??
    Requirements for Promotion to Level 10: 10 Body
                                            9 Logic
                                            8 Cleaning
                                            7 Friends
    
    Work Week: (S) (M) T W T F S
    
    Description:
    You're finally "Top Cop".  You can afford a substantial house on the hill and
    are one of the most influential people in SimCity.  What more can you possibly
    do to protect the citizens of SimCity?
    
                                        --==--==--
    
    Captain Hero (Level 10, Highest Level)
    ======================================
    Carpool Arrival: 9:00am
    Hours: 10:00am - 4:00pm
    Salary: $1,225
    Bonus for Promotion: $2,450
    Vehicle: ??
    Uniform: ??
    
    Work Week: S M (T) (W) (T) F S
    
    Description:
    Crime peoples beware!  A new day has dawned on our most wonderful community.  A
    day of righteous justice for all, for Captain Hero is here at last!  With
    massive superpowers at hand Captain Hero fights crime on a daily basis, to the
    fullest extent of the law.
    
    ===============================================================================
    
    |-----------------------------------------------------------------------------|
    | [6.9] Culinary                                                              |
    |-----------------------------------------------------------------------------|
    
    Dish Washer (Level 1)
    =====================
    Carpool Arrival: 1:00pm
    Hours: 2:00pm - 10:00pm
    Salary: $126
    Vehicle: ??
    Uniform: ??
    Requirements for Promotion to Level 2: N/A
    
    Work Week: S (M) T W T (F) S
    
    Description:
    You have to start somewhere, and in the restaurant industry, it's right at the
    bottom.  But if you analyze the dirty dishes carefully, you'll learn EXACTLY
    what people like and don't like.  Wash... and learn.
    
                                        --==--==--
    
    Drive Through Clerk (Level 2)
    =============================
    Carpool Arrival: 4:00pm
    Hours: 5:00pm - 9:00pm
    Salary: $168
    Bonus for Promotion: $336
    Vehicle: ??
    Uniform: ??
    Requirements for Promotion to Level 3: 1 Creativity
    
    Work Week: S (M) T (W) T F S
    
    Description:
    Out of the frying pan and into the fire!  You don't have to clean anymore, but
    dealing with hungry commuters and teen pranks will either make you or break
    you.  Don't forget to smile!
    
                                        --==--==--
    
    Fast Food Shift Manager (Level 3)
    =================================
    Carpool Arrival: 4:00pm
    Hours: 5:00pm - 10:00pm
    Salary: $182
    Bonus for Promotion: $364
    Vehicle: ??
    Uniform: ??
    Requirements for Promotion to Level 4: 1 Logic
                                           2 Creativity
                                           1 Friend
    
    Work Week: S M T (W) (T) F S
    
    Description:
    Joy of joys... instead of fixing food you now have to fix problems: tangled
    register tape, clogged soda drink dispensers, and squabbling underpaid
    employees.  Be creative about your problem solving or you'll be stuck picking
    taco droppings out of your hair for a long, long time.
    
                                        --==--==--
    
    Host (Level 4)
    ==============
    Carpool Arrival: 9:00am
    Hours: 10:00am - 4:00pm
    Salary: $242
    Bonus for Promotion: $484
    Vehicle: ??
    Uniform: ??
    Requirements for Promotion to Level 5: 3 Logic
                                           2 Creativity
                                           2 Friends
    
    Work Week: S (M) (T) W T F S
    
    Description:
    If you never see another burger again, it'll be too soon.  Now you're out of
    the kitchen, seating people and managing tables in a restaurant where people
    expect REAL food for the prices they're paying.  Keep your eyes open and your
    smile painted on as you start learning about the industry-it's a dog-eat-food
    world out there, and you'll want to be well-prepared.
    
                                        --==--==--
    
    Waiter (Level 5)
    ================
    Carpool Arrival: 1:00pm
    Hours: 2:00pm - 7:00pm
    Salary: $308
    Bonus for Promotion: $616
    Vehicle: ??
    Uniform: ??
    Requirements for Promotion to Level 6: 3 Cooking
                                           3 Logic
                                           2 Creativity
                                           2 Friends
    
    Work Week: S M (T) (W) T F S
    
    Description:
    If you thought hosting was bad, just try waiting tables.  THIS is a promotion?
    You'd better believe it!  Be prepared to think on your feet to outwit and
    impress your often-crafty customers in pursuit of the Almighty Tip-all while
    wearing a snazzy uniform and those ubiquitous Pieces of Flair.
    
                                        --==--==--
    
    Prep Cook (Level 6)
    ===================
    Carpool Arrival: 8:00am
    Hours: 9:00am - 3:00pm
    Salary: $469
    Bonus for Promotion: $938
    Vehicle: ??
    Uniform: ??
    Requirements for Promotion to Level 7: 4 Cooking
                                           4 Logic
                                           4 Creativity
                                           3 Friends
    
    Work Week: S (M) (T) W T F S
    
    Description:
    You've memorized everything on the menu and managed to work your way into a
    position as a Prep Cook.  It's not glamorous, but it's real kitchen work-and
    you look stylin' in that big white hat!  Get comfortable with the slicing,
    dicing and julienne fries-you're not going to get any farther in this industry
    if you don't know your basic cooking inside and out.
    
    Culinary Career Reward Object: At level four, you can unlock the Schokolade 890
    Chocolate Manufacturing Facility.  See "Job Object Rewards" for information on
    this object.
    
                                        --==--==--
    
    Sous Chef (Level 7)
    ===================
    Carpool Arrival: 1:00pm
    Hours: 2:00pm - 9:00pm
    Salary: $812
    Bonus for Promotion: $1,624
    Vehicle: ??
    Uniform: ??
    Requirements for Promotion to Level 8: 5 Cooking
                                           6 Logic
                                           5 Creativity
                                           4 Friends
    
    Work Week: S M (T) W (T) F S
    
    Description:
    It's ironic that the more accomplished you become, the less you actually touch
    the food.  As Sous Chef you're spending most of your time as a manager and
    cheerleader for your kitchen staff.  If you want to keep moving up, you'll have
    to prove you've got th eccentric creativity needed to create novel dishes.  Bon
    appetit!
    
                                        --==--==--
    
    Executive Chef (Level 8)
    ========================
    Carpool Arrival: 8:00am
    Hours: 9:00am - 3:00pm
    Salary: $1,206
    Bonus for Promotion: $2,416
    Vehicle: ??
    Uniform: ??
    Requirements for Promotion to Level 9: 8 Cooking
                                           7 Logic
                                           7 Creativity
                                           6 Friends
    
    Work Week: S M (T) (W) (T) F S
    
    Description:
    Finally recognized for your creative gifts, you've been given control of your
    restaurant's menu in order to create completely new and exciting dishes.  It's
    a dream come true-but you're already dreaming of more.  Keep challenging
    yourself as you work towards a new prize: a franchise of your own!
    
                                        --==--==--
    
    Restauranteur (Level 9)
    =======================
    Carpool Arrival: 1:00pm
    Hours: 2:00pm - 10:00pm
    Salary: $1,330
    Bonus for Promotion: $2,660
    Vehicle: ??
    Uniform: ??
    Requirements for Promotion to Level 10: 10 Cooking
                                            8 Logic
                                            10 Creativity
                                            7 Friends
    
    Work Week: S (M) (T) (W) T F S
    
    Description:
    Everyone's clamoring for  apiece of the pie-YOUR pie, that is.  Now that you've
    developed a distinctive culinary style, it's time to milk it for everything
    it's worth as a national brand.  Keep everyone on their toes with your creative
    genius and you just might become a household name!
    
                                        --==--==--
    
    Celebrity Chef (Level 10, Highest Level)
    ========================================
    Carpool Arrival: 2:00pm
    Hours: 3:00pm - 8:00pm
    Salary: $2,170
    Bonus for Promotion: $4,340
    Vehicle: ??
    Uniform: ??
    
    Work Week: (S) (M) T W T (F) (S)
    
    Description:
    You've finally arrived, and your face is selling more cookbooks than your own
    food does!  It's been a long road, but you've now got a TV show seen by
    millions, a successful restaurant chain, and a name that commands respect.
    Bask in your victory as you flaunt your celebrity in televised competitions and
    enjoy your new life as a media mogul!
    
    ===============================================================================
    
    |-----------------------------------------------------------------------------|
    | [6.10] Science                                                              |
    |-----------------------------------------------------------------------------|
    
    Test Subject (Level 1)
    =============
    Carpool Arrival: 10:00am
    Hours: 11:00am - 5:00pm
    Salary: $217
    Vehicle: ??
    Uniform: ??
    Requirements for Promotion to Level 2: 1 Cooking
                                           1 Cleaning
    
    Work Week: (S) M T W T (F) S
    
    Description:
    While earning a science degree, you're picking up a mediocre salary as a "human
    guinea pig" at a local kinetics lab.  It's a way to introduce yourself to the
    scientific community, but it's tough to be charming after several hours in a
    wind tunnel.
    
                                        --==--==--
    
    Lab Assistant (Level 2)
    =======================
    Carpool Arrival: 3:00pm
    Hours: 4:00pm - 10:00pm
    Salary: $322
    Bonus for Promotion: $644
    Vehicle: ??
    Uniform: ??
    Requirements for Promotion to Level 3: 1 Cooking
                                           1 Logic
                                           3 Cleaning
    
    Work Week: S (M) T W T F (S)
    
    Description:
    Cleaning rat cages, fixing delicate lab equipment for minimum wage--how's your
    mood today?  A lot of logic-skill-building time is needed at home to advance.
    And guess what?  You're on the graveyard shift.  Work all night, sleep all day.
    
                                        --==--==--
    
    Field Researcher (Level 3)
    ==========================
    Carpool Arrival: 8:00am
    Hours: 9:00am - 3:00pm
    Salary: $448
    Bonus for Promotion: $896
    Vehicle: ??
    Uniform: ??
    Requirements for Promotion to Level 4: 2 Cooking
                                           1 Logic
                                           5 Cleaning
                                           1 Friend
    
    Work Week: S M T (W) T (F) S
    
    Description:
    This job takes you into the field, working on far-flung projects.  However,
    your pay increases.  Develop your logic skill and maybe you can actually teach
    about this stuff in the classroom, instead of doing it in remote, inhospitable
    places.
    
                                        --==--==--
    
    Science Teacher (Level 4)
    =========================
    Carpool Arrival: 7:00am
    Hours: 8:00am - 3:00pm
    Salary: $525
    Bonus for Promotion: $1,050
    Vehicle: ??
    Uniform: ??
    Requirements for Promotion to Level 5: 3 Cooking
                                           2 Logic
                                           6 Cleaning
                                           2 Friends
    
    Work Week: (S) M T W T F (S)
    
    Description:
    No amount of field research could have prepared you for the naked savagery of
    teaching a high-school science class. (At least it's a job with regular hours.)
    Keep those lab messes clean, and build logic skill to aid you in getting a
    different job.
    
                                        --==--==--
    
    Project Leader (Level 5)
    ========================
    Carpool Arrival: 9:00am
    Hours: 10:00am - 5:00pm
    Salary: $630
    Bonus for Promotion: $1,260
    Vehicle: ??
    Uniform: ??
    Requirements for Promotion to Level 6: 4 Cooking
                                           4 Logic
                                           6 Cleaning
                                           3 Friends
    
    Work Week: S (M) T W (T) F S
    
    Description:
    It is up to you to manage a team of researchers in the quest for an important
    scientific breakthrough.  Devise innovative experiments using your newly
    developed cooking and cleaning skills.  If you really shine here, you may be on
    your way to becoming an inventor.
    
                                        --==--==--
    
    Inventor (Level 6)
    ==================
    Carpool Arrival: 9:00am
    Hours: 10:00am - 7:00pm
    Salary: $756
    Bonus for Promotion: $1,512
    Vehicle: ??
    Uniform: ??
    Requirements for Promotion to Level 7: 5 Cooking
                                           5 Logic
                                           5 Creativity
                                           7 Cleaning
                                           3 Friends
    
    Work Week: S M (T) W (T) F S
    
    Description:
    Income has climbed, but to succeed as an inventor you'll need to put in long
    hard hours at the lab.  Maintaining your home relationships may be harder now-
    there will be little time for socializing as you create the auto-recycling
    newspaper.
    
    Science Career Reward Object: At level six, you can unlock the Simsanto Inc.
    Biotech Station.  See "Job Object Rewards" for information on this object.
    
                                        --==--==--
    
    Scholar (Level 7)
    =================
    Carpool Arrival: 7:00am
    Hours: 8:00am - 1:00pm
    Salary: $896
    Bonus for Promotion: $1,792
    Vehicle: ??
    Uniform: ??
    Requirements for Promotion to Level 8: 6 Cooking
                                           8 Logic
                                           7 Cleaning
                                           3 Friends
    
    Work Week: (S) M T W T F (S)
    
    Description:
    You have been named Chairman of the Science Department at Sim University.  The
    regents are depending on your leadership and logical thinking to invigorate the
    school's science curriculum.  This is a high-paying, well-respected position
    with good hours and more time a thome, but it takes a well-rounded skill set to
    guarantee success and promotion.
    
                                        --==--==--
    
    Top Secret Researcher (Level 8)
    ===============================
    Carpool Arrival: 9:00am
    Hours: 10:00am - 3:00pm
    Salary: $1,036
    Bonus for Promotion: $2,072
    Vehicle: ??
    Uniform: ??
    Requirements for Promotion to Level 9: 7 Cooking
                                           8 Logic
                                           8 Cleaning
                                           5 Friends
    
    
    Work Week: S M (T) W (T) F S
    
    Description:
    Your expertise with auto-recycling has led to a position on a highly
    classified, very demanding government project.  The money is excellent, but you
    may be called to the lab at any time.  Special care should be taken to stay
    happy and rested--a tired, cranky scientist might pose a security risk.  If
    exceptional logic is demonstrated, a promotion to theorist may be in the cards.
    
                                        --==--==--
    
    Theorist (Level 9)
    ==================
    Carpool Arrival: 9:00am
    Hours: 10:00am - 2:00pm
    Salary: $1,522
    Bonus for Promotion: $3,044
    Vehicle: ??
    Uniform: ??
    Requirements for Promotion to Level 10: 9 Cooking
                                            10 Logic
                                            10 Cleaning
                                            8 Friends
    
    
    Work Week: (S) (M) T W T F (S)
    
    Description:
    The accolades from your research have earned you the highly paid position of
    theorist.  You enjoy a higher salary-to-work-hours ratio than the one you had
    as an inventor.  You must work hard to keep a high state of happiness and
    health.  And only a successful theory can lead to the status and rewards you
    seek.
    
                                        --==--==--
    
    Mad Scientist (Level 10, Highest Level)
    =======================================
    Carpool Arrival: 9:00pm
    Hours: 10:00pm - 2:00am
    Salary: $2,333
    Bonus for Promotion: $4,666
    Vehicle: ??
    Uniform: ??
    
    Work Week: (S) (M) T W T (F) (S)
    
    Description:
    With lecture fees and book advances, you're able to purchase the big house on
    the hill.  The big question is, what experiments will you be conducting in its
    big cellar?
    
    ===============================================================================
    
    |-----------------------------------------------------------------------------|
    | [6.11] Quick Summary                                                        |
    |-----------------------------------------------------------------------------|
    
    The best-paying job is top of the Athletic career, which gives you $3,033 per
    day.
    
    Politics Career
    ===============
        Highest Level: Mayor
        Total Friends Required: 10
        Salary: $1,313
    
    
    Medicine Career
    ===============
        Highest Level: Chief of Staff
        Total Friends Required: 9
        Salary: $1,488
    
    
    Business Career
    ===============
        Highest Level: Business Tycoon
        Total Friends Required: 8
        Salary: $2,100
    
    
    Athletic Career
    ===============
        Highest Level: Hall of Famer
        Total Friends Required: 8
        Salary: $3,033
    
    
    Criminal Career
    ===============
        Highest Level: Criminal Mastermind
        Total Friends Required: 7
        Salary: $1,925
    
    
    Military Career
    ===============
        Highest Level: General
        Total Friends Required: 6
        Salary: $1,138
    
    
    Slacker Career
    ==============
        Highest Level: Professional Party Guest
        Total Friends Required: 13
        Salary: $1,400
    
    
    Law Enforcement Career
    ======================
        Highest Level: Captain Hero
        Total Friends Required: 10
        Salary: $1,225
    
    
    Culinary Career
    ===============
        Highest Level: Celebrity Chef
        Total Friends Required: 7
        Salary: $2,170
    
    
    Science Career
    ==============
        Highest Level: Mad Scientist
        Total Friends Required: 8
        Salary: $2,333
    
    ===============================================================================
    
    |-----------------------------------------------------------------------------|
    | [6.12] Chance Cards                                                         |
    |-----------------------------------------------------------------------------|
    
    Chance Cards, like in The Sims, will pop up every so often, giving you a
    scenario.  You are then presented with two options, and a third one, which lets
    you ignore the scenario.  Depending on your choice, something will happen.  You
    could win an award at work, be promoted or demoted, win some cash, gain/lose
    skill points, or even be fired.
    
    This section gives you the chance cards for all adult jobs, and what their
    outcomes are.  The "_____" represents your Sims' name, so I left it blank.
    Also, depending on whether your Sim is male or female, some parts of the text
    will read "he" or "she", or "him" or "her".  For the sake of this guide, I've
    put in whatever gender my Sim is.
    
    Although I have provided the answer I received for the option I chose, the
    outcomes are completely random.  Once I get different answers, I'll put them
    in.  If you have the different outcomes, feel free to send them to me, or a
    screenshot of the dialogue box so I can type it out.  Whenever there is more
    than one outcome for a single response, they will be labeled as "Outcome 1",
    "Outcome 2", etc.
    
    Chance Cards are listed alphabetically by the Career path.
    
                                        --==--==--
    
    Athletic Chance Card 1 - Team Mascot position
    =============================================
    
    The SimCity Quarks are looking to fill the over-sized shoes of their world
    famous mascot, Limp the Strange Lepton, as Limpy's previous incarnation has
    decided to go back to medical school.  _____'s been given the nod to step into
    the role, but with Limpy out of the way, her own character, Dagby Llama of the
    Lower City Llamas may be able to step into the currently vacant limelight.
    
    "Become Limpy" -> _____'s days of having stick sodas poured over her oversized
                      cartoon head are over.  She casts off the costume of Dagby
                      Llama and dons the mantle of the mightiest mascot every to
                      grace a SimCIty athletic field.  As Limp the Lepton, _____
                      has the freedom to design her own cheers and to come up with
                      an entirely new set of pratfalls.  _____'s new expanded skill
                      set earns her 1 body and 1 creativity point.
    
                      OUTCOME = GOOD
    
    "Steal Limelight" ->
    
                                        --==--==--
    
    Athletic Chance Card 2 - All Star position
    ==========================================
    
    Practice has been canceled due to the large volanco that recently sprouted up
    beneath the visiting team's locker-room, so _____ ha ssome free time on her
    hands.  Some of the team has decided to hold an informal practice session, but
    a larger group is heading off to play the back nine and SimCity Lynx.  What
    should _____ do?
    
    "Practice" -> A small squad heads off to a local community park.  After
                  stretching and running some drills, a crowd begins to form,
                  having recognized _____ and the other popular players.  _____
                  decides to organize an impromptu pick-up game to put on a show
                  for the fans, and even decides to let a few of the local college
                  athletes join in.  A few minutes into the game one of the
                  amaterus smashes into _____ and lands face first in the hard
                  turf, unconscious.  Without a team doctor or trainer, _____ and
                  her teammates stand stunned.  The amateur later recovers, but the
                  lawsuit leaves _____ settling out of court for $15,000.
    
                  OUTCOME = BAD
    
    "Play Golf" ->
    
                                        --==--==--
    
    Athletic Chance Card 3 - Superstar position
    ===========================================
    
    While eating lunch at the team's local sports pub, Pluck 'n Chuck, _____ sees a
    man gesturing wildly at a table nearby as he slowly turns a ripe shade of blue.
    The bar is packed, and only the man's date seems to be aware of the problem.
    _____ could administer the Heimlich Maneuver, or wade through the patrons to
    find the bar's manager.
    
    "Give Heimlich" -> _____ heads over to the now purple faced patron, lifts him
                       out of his chair, wraps her arms around his gut and gives
                       him the Heimlich; a half eaten Buffalo wing shoots out of
                       him onto the table.  The entire bar watches as the man
                       recovers, and _____ is featured on the 6 o'clock news,
                       earning her the air of responsibility the team had been
                       waiting for her to display so that they could promote her to
                       Assistant Coach.
    
                       OUTCOME = GOOD
    
    "Find Manager" ->
    
                                        --==--==--
    
    Athletic Chance Card 4 - Starter position
    =========================================
    (submitted by Ed. L)
    
    A start-up athletic shoe company has asked _____ to sponsor a new line of
    athletic gear.  _____ has gained some notoriety as of late, but sponsorship
    deals usually only go to all-stars and MVPs, and it does sound like a pretty
    good deal, even though the company is as of yet unknown.
    
    "Take Deal" -> _____ signs the paperwork and heads off to her first commercial
                   shoot.  She meets the marketing execs and discovers that they
                   want her to dress up as a soldier and deliver what sounds to her
                   like an extremely sexist and possibly illegal, but definitely
                   nonsensical speech that has absolutely nothing to do with shoes
                   or sports.  Confused, _____ does as she's told, but when the
                   spot airs, she takes the brunt of the negative publicity and
                   loses 1 charisma skill point.
    
                   OUTCOME = BAD
    
    "Pass on it" -> _____ passes on the deal, and later hears that one of her
                    team's all-stars signs up in her place.  For the TV spot the
                    all-star is forced to dress up as a soldier and deliver an
                    extremely sexist and possibly illegal, but definitely
                    nonsensical speech that that absolutely nothing to do with
                    shoes or sports.  The company goes under, taking the all-star's
                    reputation with it.  _____ emerges unscathed and earns 1 logic
                    and 1 charisma skill point in the process.
    
                    OUTCOME = GOOD
    
                                        --==--==--
    
    Athletic Chance Card 5 - Minor Leaguer position
    ===============================================
    (submitted by Alex. W)
    
    The assistant coach has asked _____ to help move an upright piano for one of
    the more senior players on the team.  _____ is a bit worried about
    overstraining herself, but the move might also be a way to get in good with the
    manager and some of the players.  She could agree, or make up some excuse.
    
    "Move Piano" -> _____ starts to move to get the piano with the rest of the team
                    and lifts it down the stairs.  However _____ loses her grip and
    		the piano falls.  Scrambling to retain her grip, the piano
    		crashes down the stairs.  _____ sprains her back and loses 1
    		body skill point.
    
                    OUTCOME = BAD
    
    "Make Excuse" -> _____ tells the assistant coach that he's been experiencing
                     back spasms and that he's so focused on the upcoming game with
                     the Red City Hammers that he needs to get some extra therapy
                     and some extra practice sessions in before the game.  The
                     coach agrees with his level headedness and decides to hire
                     professional movers to move the piano.  _____ earns 2 logic
                     skill points for his quick thinking.
    
                     OUTCOME = GOOD
    
                                        --==--==--
    
    Athletic Chance Card 6 - Rookie position
    ========================================
    
    During warm-ups _____ notices that one of the starting players has forgotten
    her knee brace on the practice field.  Without the brace the first stringer
    will surely re-injure herself: as a bench warmer _____ could make a good
    impression by returning the brace to her, or he could hide the brace since he'd
    be the next in line for her position, were she to be side-lined with an injury.
    
    "Return Brace" ->
    
    "Hide Brace" -> _____ sneaks over to the knee brace and deftly stuffs it into
                    his gym bag.  He looks around to make sure no one is looking
                    looking and heads to a nearby garbage bin to dispose of the
                    specialized brace.  _____ heads back to the locker room to suit
                    up for the game, but just when it looks like he's gotten away
                    with it, in walks the mananger and the starting player holding
                    her knee brace which appears to have become entangled with a
                    discarded banana peel.  _____ is fired on the spot.
    
                    OUTCOME = BAD
    
                                        --==--==--
    
    Business Chance Card 1 - Junior Executive position
    ==================================================
    
    The current grist for the office rumor mill seems to be that _____'s boss is up
    for a promotion and has been asked to hand pick his replacement.  Seems like a
    sure fire way to get in good with the boss would be to take him out to his
    favorite restaurant, but _____ also knows that his kids have been desperate to
    get the new Robotic Ants from Wrightway Toys.
    
    "Have Dinner" -> _____ takes her boss to the exclusive Hedman's Hideaway
     (Outcome 1)     Downtown Seafood Restaurant, his favorite spot.  She uses all
                     the charisma she has to explain where she sees the company and
                     herself in the next five years.  He seems impressed and thanks
                     _____ for dinner.  When _____ gets back to her office, her
                     desk has been packed up in boxes.  On the verge of tears she
                     goes to collect her things, when she spots a note.  It reads,
                     "Congratulations, looks like you're going places."  _____'s
                     been promoted to Executive.
    
                     OUTCOME = GOOD
    
    "Have Dinner" -> _____ takes his boss to the exclusive Hedman's Hideaway
    (Outcome 2)      Downtown Seafood Restaurant, her favorite spot.  _____ uses
                     all his limited charisma to explain every single detail that
                     he sees wrong with the company and with his boss, and how
                     promoting him would fix all of it.  His boss is not impressed
                     and leaves midway through the meal.  When _____ gets back to
                     his office, his desk has been packed up in boxes.  On the
                     verge of tears he collects his belongings and is escorted out
                     of the building by a security guard.  _____'s lost his job.
    
                     OUTCOME = BAD
                     (submitted by pal3_99)
    
    "Buy Ants" ->
    
                                        --==--==--
    
    Business Chance Card 2 - CEO position
    =====================================
    
    While having a meal with her assistant, _____ learns that EveryTech
    Technologies is looking for a new CEO and that _____'s own president is being
    considered for the position.  _____ ponders what her response to this should be
    and if she'd have enough time to sabotage the president's plans, as a move like
    this would invariably be bad for business.  Then _____'s assistant reminds her
    that the president has been a loyal employee with the company for many years,
    and has stuck with the company through thick and thin.
    
    "Sabotage" ->
    
    "Trust" -> _____ decides to trust in her loyal employee, but certainly not on
              an empty stomach.  _____ heads downtown for a quick bite, but she
              spots the Chairman of EveryTech at the table almost directly opposite
              to her own.  After a few minutes of averting his eyes, she can't
              avoid him any longer, and when he motions _____ to join him she
              doesn't see any other choice.  TO her surprise, the Chairman
              announces he is retiring soon and offers _____ the chairmanship at
              EveryTech, $35,000 signing bonus including.  _____ gladly accepts,
              and is now officially a business tycoon.
    
              OUTCOME = GOOD
    
                                        --==--==--
    
    Business Chance Card 3 - CEO position
    =====================================
    
    _____ is playing in the CEO's annual golf tournament at the SimCity Country
    Club.  This prestigious event has been known to make or break many a Sim's
    career.  _____'s fouresome includes the President of the company, and she's
    spent a good part of the day discussing with the President his overwhelming
    desire to win this year's tournament.  Unbelievably, coming in to the
    eighteenth hole, _____ and the president are tied for first place, and _____'s
    not sure what her best career move is.
    
    "Play to Win" ->
    
    "Throw Game" -> The president misses the green on his second shot, but is up
                    and down in two and pars out the hole.  _____ is on the green
                    sticking to her game plan (knowing that no executive ever got
                    anywhere in business by beating their company president in a
                    golf tournament) and smacks the ball so hard that it runs the
                    length of the green and nestles in the rough.  It takes _____
                    3 more putts to finish out.  The president is not impressed
                    with _____'s obvious attempt to throw the game, and even makes
                    mention of it when he accepts the tournament trophy.  _____
                    loses 2 Logic skill points.
    
                    OUTCOME = BAD
    
                    (submitted by TLD)
    
                                        --==--==--
    
    Business Chance Card 4 - Executive Assistant position
    =====================================================
    
    On his lunch break, _____ notices a new antiques store called London Charms
    opening accross the road from his office.  It occurs to _____ that a joint
    business venture between his corporation and a smaller privately owned store
    might be just what his company's looking for, but he also notices some trinkets
    that might be far more valuable than they look.  He could take his lunch hour
    to shop, or deliver a proposal to his boss.
    
    "Shop" ->
    
    "Tell Boss" -> After hearing _____'s proposal, his boss stops into London
                   Charms and immediately recognizes why _____ has proposed a joint
    	       venture.  He discusses _____'s plans with the owner who
    	       immediately recognizes the chance for increased capital, as well
    	       as revenue.  The deal is signed that day, and _____ is awarded 1
    	       Creativity skill point for his business sense.
    
                   OUTCOME = GOOD
    
                   (submitted by TLD)
    
                                        --==--==--
    
    Business Chance Card 5 - President position
    ===========================================
    
    Microscotch Technologies is looking for a new CEO, and _____'s appeared on
    their list of candidates.  Though _____'s been happy at her current
    corporation, the thought of possibly becoming a CEO is tempting. After
    researching Microscotch, _____ is impressed with their business record and
    environmental policy.  _____ could easily show interest in the position and,
    with her experience, have a good chance of landing it.  But loyalty is a
    powerful asset in the business world, and word would undoubtedly get around
    that she'd gone looking elsewhere.
    
    "Apply" ->
    
    "Stay" -> The members of the board at Microscotch are impressed with _____'s
              background and experience. They arrange an informal meeting with her
              later in the day, and she charms the socks off of them. All thoughts
    	  of loyalty fade away as they offer _____ the position and a 25,000
    	  signing bonus to make the move to Microscotch.  _____ accepts the
    	  position and the bonus.
    
                   OUTCOME = GOOD
    
                   (submitted by TLD)
    
                                        --==--==--
    
    Criminal Chance Card 1 - Bookie position
    ========================================
    
    A few days ago one of _____'s regulars picked a long shot nag to win and ended
    up winning himself a couple of grand, but before he could collect, he managed
    to get himself into some "trouble", which led to the accidental explosion of
    his car.  _____ has effectively inherited the money, and if he were to pocket
    the winnings him, no one would be the wiser, though he could also earn some
    street rep by splitting the winnings with his boss.
    
    "Keep" ->
    
    "Split" -> _____ counts out the winnings and heads to the 444 Club, the base of
               operations for the local family's "business".  He greets the
               doormen and is escorted ot the backroom, where he explains the
               situation to the boss and drops a roll of 1000 simoleans in front of
               him.  He waves his hand and in a gruff voice informs _____ that the
               winnings really belong to him and the family.  _____ has no choice
               but to turn over all the winnings and lose 1 Creativity skill point.
    
               OUTCOME = BAD
    
                                        --==--==--
    
    Criminal Chance Card 2 - Con Artist position
    ============================================
    
    As of late, pickings have been thin in the con-artist racket.  The Vice Squad
    has been breathing down _____'s neck, and the consumer affairs committee has
    launched an aggressive television ad campaign warning would-be victims to the
    dangers of recent confidence schemes.  _____ has a few tricks left up his
    sleeve though.  A contact has offered him some office space that might work
    well as the pretext for a classic vacation time-share scam (a sure fire way to
    swindle the elderly out of their retirement funds), or seeing as times are
    tough, _____ could go with the old door-to-door insurance policy scheme.
    
    "Time-Share" -> _____ opens up shop, and within an hour already has his first
                    pair of suckers.  He sells them some forged time share
    		paperwork, some imaginary stock in their local shopping mall,
    		and even ends up throwing in a non-existant speed boat.  _____
    		thanks the elderly couple and shows them to the door, but the
    		couple is cagier than _____ suspected.  They immediately take
    		the paperwork to a lawyer, and the cops arrive at _____'s
                    "office" door before he's even had time to cash the check.
                    _____ is caught red handed and has to hire a shyster attorney
                    to beat the 13 counts of fraud the DA has filed against him.
    		_____ is out $5,000.
    
                    OUTCOME = BAD
    
    "Insurance" -> Street after street, door after door, walking until she's no
                   longer able to feel her feet, and _____ hasn't sold a single
                   insurance policy, not a single Simolean conned.  It looks like
                   while _____ was busy refining the good old scams, the whole of
                   SimCIty got wise to them.  _____'s lost her touch as well as 2
                   Creativity skill points.
    
                   OUTCOME = BAD
    
                                        --==--==--
    
    Criminal Chance Card 3 - Bank Robber position
    =============================================
    
    During the final set-up meeting for the upcoming heist, _____ is informed that
    a member of the team has been taken ill and won't be coming with them, but that
    the job will go down as planned.  New roles are discussed, and some of the more
    experienced members of the team will be forced to pick up some of the slack,
    but it's left up to _____ whether she wants to be a lookout in charge of crowd
    control or if she'd rather help out the demolitions expert with cracking the
    bank vault.
    
    "Look-out" ->
    
    "Vault" -> The team goes into motion.  The vault poses no problem, and in
               minutes they're in and have packed up the bearer bonds they've come
               to steal.  On the way out, _____ pockets a stack of simoleans, but
               keeps them to herself for a little extra "hazard" pay.  Halfway to
               the rendezvous point the getaway car is suddenly surrounded by
               patrol cars, and the leader of the job knows something must be up.
               He grabs _____'s bag and finds the stack of marked bills, as well as
               the radio transmitter it contains.  Before _____ knows what's hit
               her, the getaway car has swung into a dark alley, and _____ is
               thrown out of the moving car.  _____ loses her job and 2 Body skill
               points.
    
               OUTCOME = BAD
    
                                        --==--==--
    
    Culinary Chance Card 1 - Fast Food Shift Manager position
    =========================================================
    
    The movie theater down the street just let out and _____'s restaurant is
    PACKED. (One might think they'd be full after those absurdly sized movie
    drinks, but no such luck.)  He's barking orders left and right when suddenly
    the unthinkable happens: the Uberburger 3000 breaks down in an entirely
    ungraceful puff of smoke.  Now the restaurant smells like charcoal and there
    isn't a burger in sight.  Should he try to keep going without the Uberburger,
    or take the repair into his own hands?
    
    "Who needs burgers?" -> _____ sees the throngs of customers and knows that
    (Outcome 1)             there's profit to be had.  He instructs his staff to
                            deep-fry the hamburger patties instead of sending them
                            through the Uberburger.  Unfortunately, this backfires
                            and breaks the Frency fry fryers as well.  Now the
                            entire kitchen is filled with acrid smoke and an
                            undeniable stench.  The customers back out of the
                            restaurant in horror, and the incompetence of the staff
                            makes the local news.  _____'s furious boss docks $500
                            for the repair of BOTH machines from _____'s modest
                            paycheck.
    
                            OUTCOME = BAD
    
    "Who needs burgers?" -> Who needs burgers anyway?  While his staff out front is
    (Outcome 2)             explaining the situation, _____ makes an emergency run
                            and begins preparing some of his ultra-secret-recipe
                            VeggieMight burgers.  The ravenous hordes of customers
                            are so hungry that they'll try anything--but once
                            they've tried his "burgers", they just can't get
                            enough!  When _____'s manager Jennie arrives and sees
                            hundreds of happy customers, it's clear to her that
                            _____'s true calling is in the kitchen.  _____ gains 1
                            Cooking Point and 1 Charisma point for the VeggieMight
                            sensation.
    
                            (submitted by Alex. W)
    
    "Roll up those sleeves!" -> Eager to be a hero, _____ digs up a greasy
                                screwdriver and rolls up his sleeves.  "It's
                                probably just a patty jammed somewhere," he thinks
                                to himself.  Recklessly, _____ unscrews a panel
                                despite the large "Caution" display on the front.
                                As soon as the panel is removed, a small piece of
                                machinery springs out and bounces around the
                                kitchen, eventually hitting the fry cook in the
                                head and injuring him before falling into the
                                fryer.  _____'s irresponsible disregard for safety
                                precautions costs him a demotion to Fast Food Order
                                Taker and a Logic skill point.
    
                                OUTCOME = BAD
    
                                (submitted by Alex W.)
    
                                        --==--==--
    
    Culinary Chance Card 2 - Prep Cook position
    ===========================================
    Submitted by aife_inverse(@lycos.com)
    (remove the parenthesis)
    
    A local society dame has contracted with _____'s restaurant to cater her
    daughter's wedding to a local wealthy businessman.  This overly extravagant
    affair promptly causes headaches for the entire staff: the demands range from
    the silly (500 miniature swans made entirely of coconut paste) to the
    impossible ("Can you get powder blue lettuce greens for the salads?").  The
    sous chef is so busy taking care of the demands that he leaves the decision
    about the soup ("surprise us!") entirely up to _____.  Should she make Italian
    wedding soup or the less traditional Louisiana Gumbo?
    
    "Italian Wedding" ->
    
    "Louisana Gumbo" -> Cajun cooking holds a special place in _____'s heart so she
                        decides to favor her own taste and whip up a large batch of
    		    fresh Louisiana Gumbo.  She throws in everything but the
    		    kitchen sink: there's more aquatic life in that soup than
    		    the average aquarium!  But _____ is so busy with
    		    preparations that she dosen't remember the problems that
    		    local seafood restaurants in the area are having with sick
    		    patrons.  When the gumbo is unveiled to the hungry throngs
                        at the wedding, they greedily consume it - and it's only a
    		    short while before the groom gets sick on the bride's shoes
    		    during their first dance.  It's a full-blown disaster, and
    		    several guests are sent to the hospital.  _____ ends up
                        taking the fall for her grievous gumbo, losing her job and
    		    a cooking point to boot.
    
                        OUTCOME = BAD
    
                                        --==--==--
    
    Law Enforcement Chance Card 1 - SWAT Team Leader position
    =========================================================
    
    _____'s team has been asked to aid the Vice Squad in a raid they're planning on
    an abandoned warehouse down by the docks, where a large trafficking ring has
    set up headquarters.  _____ Has taken position on the roof, and is planning to
    rappel down through the warehouse's skylights in a direct assault.  A vice
    officer has decided to go in with _____ and his captain, so _____ fits the
    officer with rappelling gear, and his only remaining decision is whether to go
    in under cover of a Flashbang grenade or a smokescreen grenade.
    
    "Flashbang" -> _____ pulls the pin of the flashbang grenade, tosses it down
                   through the skylight, orders his team to move in, and jumps in
                   after the grenade.  He's missed his mark and only succeeded in
                   alerting the suspects to his team's presence.  A number of the
                   criminals manage to make an escape in a waiting speedboat, and
                   members of _____'s team are injured in the shoot-out.  _____
                   loses 1 Logic and 2 Cleaning skill points for the mess he's
                   caused.
    
                   OUTCOME = BAD
    
    "Smokescreen" ->
    
                                        --==--==--
    
    Law Enforcement Chance Card 2 - Security Guard position
    =======================================================
    (submitted by Ed. L)
    
    While monitoring the surveillance cameras _____ spots someone enter the
    elevator with a computer.  He's sure that he's never seen them before, but
    isn't sure what to do.  Should he call the police or confront the suspicious
    character?
    
    "Call Police" ->
    
    "Confront" -> As _____ waits for the elevator to reach the parking level he
                  recalls a news report about a string of late night business
                  robberies.  The doors open and _____ confronts the suspicious
                  woman, asking to see her Company ID card.  The woman makes as if
                  to reach for her wallet, but knowing better than to let a
                  criminal reach into her coat, _____ tackles her to the ground.
                  The computer is smashed to bits, and the woman turns out to be a
                  company employee.  Luckily she takes _____'s mistake in good
                  humor, but _____ is forced to pay $349 to replace the computer.
    
                  OUTCOME = BAD
    
                                        --==--==--
    
    Life of Crime Chance Card 1 - Bagman position
    =============================================
    
    _____'s "employer" has her delivering an endangered SimCity canary, notoriously
    difficult to catch in the wild, to a well known private "collector" of rare
    species.  _____'s been given a long list of care instructions and some packets
    of canary food, as well as a dozen additional deliveries on top of her normal
    routes.  Hours into her day, she realizes that she's been neglecting the
    canary, and when she goes to check on it in the trunk, discovers it lying
    motionless at the bottom of its cage.  _____'s in trouble, and can't possibly
    admit the truth to the parties involved.  Should she lie about the
    circumstances surrounding the bird's death, or head to the wilderness and try
    to catch a replacement?
    
    "Lie" ->
    
    "Replace" -> _____ quickly finishes up her remaining deliveries, picks up an
                 oversized length of netting, and heads out to the SimCity Wildlife
                 Preserve.  She traipses about in the forest for a while without
                 setting a single canary, but just as she's ready to throw in the
                 towel, she spots one sitting peacefully on a low hanging branch of
                 a nearby willow tree.  A few minutes later and _____ is back on
                 the road, canary in hand, heading to her drop off point. The
                 collector recognizes immediately that the bird is not the same
                 bird he arranged to purchase, but informs _____ that he actually
                 likes her bird better.  Relieved, _____ buries the expired canary
                 and heads back into town with a $1,250 bonus.
    
                 OUTCOME = GOOD
    
                                        --==--==--
    
    Life of Crime Chance Card 2 - Getaway Driver position
    =====================================================
    
    Speeding down the inner-city streets, _____'s on the getaway and heading to the
    bank job team's rendezvous point.  Something went wrong during the heist:
    _____'s car is occupied with only 3 of the 4 team members she'd dropped off
    before the job, and one of them is injured.  Also, they only managed to make it
    out with 20K in hard currency.  Thinking that the cops might be on to them, and
    therefore on to their escape route, _____ decides to change the plan, but isn't
    sure whether to take the turnpike or head down the narrow section of
    cobblestone surface streets.
    
    "Turnpike" ->
    
    "Surface Streets" -> Already halfway through the intersection, _____ skids
                         through the turn, nearly hitting a baby carriage, goes
                         through a stand of watermelons, and rumbles right over a
                         fishmonger's wooden cart.  She hits the windshielf wipers
                         to clear the watermelon rinds and fish carcasses, but as
                         she looks down an alleyway, a large garbage truck pulls
                         out in front o fher.  Unable to stop in time, _____ pulls
                         the parking brake and skids into the back of the truck.
                         The three bank robbers are knocked unconscious.  _____
                         frees herself from the wreckage and drags one of the
                         robbers from the passenger seat into the driver's seat,
                         before skirting the garbage truck and disappearing into
                         the crowd.  The cops converge and sort out the criminals
                         from the rest of the garbage, but _____ loses 1 Mechanical
                         skill point and is demoted back to Con Artist.
    
                         OUTCOME = BAD
    
    Medicine Chance Card 1 - Paramedic position
    ===========================================
    
    _____'s on her way to an emergency, and the ambulance is stuck in an extremely
    congested area of SimCity surface roads.  She's got the sirens on, but there
    isn't enough room for the cars to get out of her way.  She could drive the
    ambulance on the sidewalk, or get out and hoof the 25 blocks carrying her med
    pack and resuscitation kit.
    
    "Sidewalk" -> The sidewalk turns out to be easier to drive on than the roads,
                  and _____ wonders why she doesn't always drive on the sidewalks.
                  She makes it the 25 blocks in no time, and it turns out that
                  she's one of the only ambulances not stuck in traffic.  _____
                  spends the rest of the day picking up other drivers' slack and
                  earns herself 2 mechanical points in the process.
    
                  OUTCOME = GOOD
    
    "Go on Foot" -> _____ makes record time as he bobs and weaves in and out of
                    traffic and around pedestrians.  Med pack and resuscitation kit
                    in tow, he makes it in time to save the day, and earns himself
                    a body skill point for all the hard work.
    
                    OUTCOME = GOOD
    
                                        --==--==--
    
    Military Chance Card 1 - Flight Officer position
    ================================================
    
    Growing weary of all the "Peacetime" restrictions--no dog-fighting with
    commercial airliners, no buzzing private control towers, no launching laser
    guided missiles into peaceful civilian protests--_____ and his fellow Flight
    Officers decide to make a little fun for themselves.  They hop in a couple of
    fighter jets and head out to international waters, where the rules get a bit
    more "fuzzy" when it comes to 'who blew up who first with a heat-seeking
    computer aided anti-aircraft missile.'  Within minutes, _____ spots a pair of
    bogeys who are clearly far from home, maybe even as far as RedCity--but
    wherever they're from, things are about to get a whole lot more interesting.
    Should _____ engage the enemy, or attempt to establish radio contact and warn
    the unindentified aircraft that they are trespassing in SimCity controlled air?
    
    "Engage" ->
    
    "Contact Base" -> _____ contacts the base and sets out for visual
                      identification.  Gleefully, _____ hits his afterburners and
                      makes full use of his g-suit as he's hit by 7Gs of
                      acceleration.  It's not long before he sees his bogey.  As
                      _____ closes in for a better look, he describes what he
                      sees: "Base, looks like a cylinder from here... I can't tell
                      what sort of jet it is.  Wait, I think it sees me, it's
                      moving.  In fact....it's....incredible!  It looks like it
                      accelerated to well over Mach 10...holy cow, it disappeared!"
                      Hours later, _____ is welcomed back to home base, where he's
                      immediately debriefed and sworn to secrecy.  The SimCity Air
                      Force quickly offloads all the recording hardware in his
                      plane for study.  While he gets no information from his
                      debriefers, _____ knows he's seen something extremely
                      unusual, and survived to tell the tale.  _____ gains 1 Body
                      Skill point for his expert flying.
    
                      OUTCOME = GOOD
    
                                        --==--==--
    
    Military Chance Card 2 - Recruit position
    =========================================
    
    The sun has been relentless, and earlier in the day _____'s drill sergeant
    forced the squad to run ten miles in the sweltering heat without any laces in
    their standard issue swamp boots, because one of the recruits had been unable
    to do up his laces in the amount of time mandated by the field manual.  Now
    _____ has been asked to choose the proper method of discipline for a recruit
    who has been caught sneaking donuts into his footlocker.  _____ must decide
    between placing the solider on kitchen duty, or restricting the solider's
    rations to water and vitamin supplements.
    
    "Kitchen Duty" -> Glad for any relief from the heat, _____ enters the Drill
                      Sergeant's quarters and stands at attention, awaiting
                      permission to speak.  The Drill Sergeant looks up from his
                      desk and asks _____ if he's made the right decision.  Knowing
                      there'd be no point to overthinking the matter, _____ stands
                      his ground and declares that the guilty recruit should be
                      placed on Kitchen Duty until such a time as he can take
                      control of his hunger and his weight.  The Drill Sergeant
                      pauses and informs _____ that he agrees with him, but that he
                      thinks this struggling recruit would also benefit from some
                      "direct" management.  James is assigned to kitchen duty as
                      well, and though it isn't the best time he's had, he does
                      manage to earn a Cooking skill point in the process.
    
                      OUTCOME = GOOD
    
    "Rations" -> As _____ is crossing behind the Shrapnel Resistance Training
                 Facility, on his way to see the Drill Sergeant, an announcement
                 comes on over the loudspeakers.  "Mass rioting has broken out
                 between SimCity and RedCity sports fans over which team's
                 hospitality services make a better hot dog...and that the Mayor of
                 SimCity is currently reviewing a bill which would declare war upon
                 the Reds."  Not wishing to be involved in any skirmish where he
                 could possibly ever find himself beginning a story with "Well
                 kids, back at the beginning of the Wiener Wars," _____ decides i
                 it'stime to make his exit: he quickly goes AWOL.  The war begins,
                 and although it only lasts for 7 hours, the toll on the processed
                 meat industry is staggering.  _____ is, of course, fired--but it
                 was worth it to avoid months of picking wieners out of his hair.
    
                 OUTCOME = BAD
    
                                        --==--==--
    
    Military Chance Card 3 - Drill Instructor position
    ==================================================
    
    _____'s been delivered a set of especially "green" recruits that are wetter
    behind the ears than a big-eared donkey in a rainstorm.  He's had them for two
    days and most of them still can't lace up their boots.  Half of them still
    complain about having to iron their pants, and at least a third of them still
    seem to be thinking for themselves.  _____'s tried to teach them all the
    cadences he learned while he was a recruit.  He's tried putting them on ration
    restrictions and kitchen duty, but the regular ways just don't seem to be
    working, so it's take for phase 2.  _____ can either force the recruits to
    march in their underwear, or take away their rifles and make them carry
    baguettes instead.
    
    "Underwear" -> _____ musters the troops to attention and after a searing but
                   well deserved beration, the fatigue comes off for a few hours of
                   parading around in the rain.  To _____'s dismay, this seems to
                   delight the soldiers, who parade around base as if wearing their
                   best uniform.  It seems that they view _____'s attempted
                   discipline as a perfect outlet for their rebellious nature.
                   _____ has a lot to learn about how to handle recruits.  _____'s
                   resulting loss in respect and command over his charges causes
                   him to lose 1 Charisma point.
    
                   OUTCOME = BAD
    
    "Baguettes" ->
    
                                        --==--==--
    
    Science Chance Card 1 - Lab Assistant position
    ==============================================
    
    _____'s been given a large amount of test suites to run.  Normally she's used
    to having a bit of free rein in the lab, fixing up some of the machinery,
    playing with the mice and with Wiki the signing chimpanzee, but now all of a
    sudden the lead researcher has _____ running these simple and formulaic tests
    that even Wiki could do, and _____'s not so happy about it.  Then it occurs to
    her that Wiki the signing chimpanzee COULD run the test suites!  After all, all
    they are is a bunch of checkboxes, one after the other.  _____ never pays much
    attention to them anyways.  Should _____ let Wiki do the test suites, or take a
    stand for herself and tell her boss what she thinks?
    
    "Let Wiki" ->
    
    "Speak Mind" -> _____ marches down the long hallway of test subjects, past the
    (Outcome 1)     cubicles of lab assistants, all crammed together, sometimes 2
                    or 3 Sims per cube, and right into her boss's office.  Without
                    even waiting for him to look up from his latte, _____ launches
                    into her tirade, explaining that she is a valuable research
                    asset, and that she considers it w aste of her time, as well as
                    an insult, that she has to spend five minutes of her day, every
                    day, verifying that gravity does in fact still function in
                    SimCity and then checking off the appropriate check box on her
                    long list of test suites.  The Lead Researcher looks over the
                    list and tosses it into his circular filing drawer, informing
                    _____ that the whole process was just a test to measure her
                    capacity for independent thinking.  _____'s passed and is
                    promoted to Field Researcher.
    
                    OUTCOME = GOOD
    
    "Speak Mind" -> _____ grabs up the test suites and marches down the corridor to
    (Outcome 2)     the Lead Researcher's office.  She goes to open the door, but
                    stop sshort and pauses in thought.  She tears the pages to
                    shreds, dumps them unceremoniously on the floor, produes a book
                    of matches, and lights them ablaze.  Content that she's made
                    her point, _____ returns to the laboratory and goes about
                    fixing the focal lens on a malfunctioning microscope.  It isn't
                    long before the Lead Researcher appears, still coughing, and
                    asks if _____ had anything to do with the small bonfire
                    recently constructed outside of his office door.  _____ stands
                    her ground, explains her issues with the test suites, and is
                    immediately demoted to Test Subject.
    
                    (Thanks to Lucy)
    
                                        --==--==--
    
    Science Chance Card 2 - Test Subject position
    =============================================
    
    Having grown nearly immune to the electroshock stimulus, the ESP research team
    is finally convinced that _____ has absolutely no psychic powers whatsoever.
    So she's been moved on to the Theoretical Color Research division, where her
    first test involves nothing more than sitting in a sterile test room, selecting
    one of two colored lengths of licorice and ingesting it.  Should _____ eat the
    red licorice or the blue licorice?
    
    "Red" -> _____ surveys the brightly tit testing room, noting the oddly shaped
             glass table strangely reminiscent of dental equipment.  Lost in
    	 thought, a soft voice comes on over the crackling loud speaker
    	 reminding _____ that the choice is simple: the red licorice or the
    	 blue licorice.  _____ turns a blank start to the one-way mirror, picks
    	 up the red licorice and tosses it into her mouth.  A few seconds pass
    	 and there's still no answer from the scientists behind the mirror.
    	 _____ gets up to leave, but the wall speaker hums to life and informs
    	 her that she's made the wrong decision and will no longer be needed
    	 in the experiment.  _____'s lost her job.
    
             OUTCOME = BAD
    
    "Blue" ->
    
                                        --==--==--
    
    Science Chance Card 3 - Inventor position
    =========================================
    
    Locked in the basement of the institute's advanced technologies wing, _____ is
    hard at work and convinced that at any moment she'll make the breakthrough that
    will allow her to build the better mouse-trap.  But amidst the confusion of her
    piles of parts and stacks of design specs, she's forgotten whether to connect
    the Dervosian wicket receptacle to the coupled power inverter or to the focal
    spline reticulation intake valve.  Which one should see connect it to?
    
    "Power Inverter" ->
    
    "Intake Valve" -> _____ reaches back behind the ordovicater, remembering to
                      avoid making contact with either the depth defier or the
                      multi-valved node indicator, and grabs hold of the focal
                      spline reticulation valve's negative terminal.  She carefully
                      grounds the Dervosian wicket receptacle to a lug nut on the
                      engine block and slides it into place, taking extra caution
                      to bend the wicket so that it fits snugly within the hub of
                      the intake valve's terminal.  _____ moves behind the blast
                      shield and throws the switch.  The apparatus beings to hum,
                      then it begins to glow, then rumble, then really glow.  Soon
                      the sound is deafening and the glow blinding.  _____ gropes
                      for the power coupling, but can't grope too far, for fear of
                      possibly wandering out from behind the blast shield.  Just
                      when she doesn't think it can get any louder or brighter, the
                      machine goes silent and explodes in a rippling shock wave
                      that turns her workshop almost completely upside down.
                      Everything is in shambles.  The machine is ruined, and _____
                      loses 3 Cleaning skill points.
    
                      OUTCOME = BAD
    
                                        --==--==--
    
    Science Chance Card 4 - Lab Assistant position
    Medicine Chance Card - Emergency Medical Technician position
    ============================================================
    
    _____'s been asked to lend a helping hand and clean up one of the examination
    rooms after a food fight broke out between cadets from rival military schools.
    The place is covered with mashed potatoes and tapioca pudding, as well as some
    other unidentifable substances.  _____ could spend all day disinfecting the
    place, or simply ask the custodial staff to handle it.
    
    "Clean up" -> Cleaning up an exam room just isn't as simple as picking up the
                  trash like _____ does at home.  Exam room 5 is still a mess hours
    	      later, and _____ hasn't done any of her assigned lab work.
    	      _____'s direct superior docks her a day's pay for her
    	      absenteeism.
    
                  OUTCOME = BAD
    
    "Ask Custodian" ->
    
                                        --==--==--
    
    Science Chance Card 5 - Field Researcher position
    =================================================
    
    In a remote section of the SimCity outback _____ has come upon a previously
    undiscovered entranceway to an outcropping of ruins built into the base of a
    mountain and covered by dense jungle foliage.  This is a major discovery, but
    _____ isn't sure how to proceed.  Should he enter the ruins by himself and
    attempt to ascertain their nature, or head back to the institute and inform
    some of the more distinguished archaeologists of the ruins' existence?
    
    "Go In" ->
    
    "Get Help" -> _____ takes one last and closer look at the giant stone archway,
                  and even with his limited knowledge of ancient glyphic languages,
                  is able to ascertain immediately that the highly complex writings
                  are of no language ever seen before.  _____ hurries back to
                  civilization and informs the institute's archeologists that he
                  has found the remains of what appears to be an "Alien"
                  civilization.  He takes the pack of scientists, each one giddier
                  than the next, to the site, and it is immediately clear to them
                  that _____'s discovery may be one of the most important findings
                  in the modern era.  The Archeologists confer and ask him to
                  supervise further investigations into the Alien ruins, promoting
                  _____ to Project Leader.
    
                  OUTCOME = GOOD
    
                                        --==--==--
    
    Science Chance Card 6 - Project Leader position
    ===============================================
    
    While reading through some of his team's reports, _____ realizes that one of
    his researchers has inadvertently stumbled upon a new lithium isotope.  Not
    only is the discovery of a major find in and of itself, but the practical
    applications of the isotope in devices such as atomic linear accelerators and
    staplers will be worth a fortune.  So it is that _____ finds himself with a bit
    of a conundrum.  Ethics would obviously say that he should inform the
    researcher of her own discovery and advise her how to proceed, but practicality
    says that no one ever got ahead in the world of science by sticking to the
    rules, and _____ could easily claim the discovery himself without anyone being
    the wiser.
    
    "Inform" -> _____ calls the young researcher into his office and presents her
                the report he's been reading.  The researcher isn't sure what to
                do, but _____ directs her to a few of the bits he's highlighted and
                then to a section of the periodic table, then back to the report,
                and the fledgling researcher's eyes light up, "I've, I've
                discovered a new isotope!  And it's a good one!"  _____ smiles, and
                the researcher thanks him profusely, saying she could have never
                done it without him.  She further promises to give him a percentage
                from the proceeds of the first technical patent, and by the end of
                the day _____ has a check in his hands for $7,500.
    
                OUTCOME = GOOD
    
    "Steal" ->
    
                                        --==--==--
    
    Slacker Chance Card 1 - Freelance Photographer position
    =======================================================
    
    In exchange for taking some digital pictures for their corporate web presence,
    ALlamaInEveryHome.com offers _____ 1000 shares of their stock in lieu of his
    usual fee.  Word on the street is that tech stocks are good investments again,
    but Friendliest doesn't want to get burned like he did in the last dot com
    bubble furst with those four different online pet food delivery sites he bought
    into.
    
    "Take Stock" ->
    
    "Demand Cash" -> ALlamaInEveryHome.com doesn't get a single visitor during its
                     first day, and the company's venture capital firm decides to
                     withdraw their backing; claiming lack of business model,
                     intangible product plan, and confusing corporate mission
                     statement as their primary reasons for withdrawal.
                     ALlamaInEveryHome.com folds, but _____'s experience with the
                     company has left him pretty familiar with basic HTML and the
                     Internet.  _____ takes the plunge and promotes himself to
                     Freelance Web Designer.
    
                     OUTCOME = GOOD
    
    				    --==--==--
    
    Slacker Chance Card 2 - Freelance Web Designer position
    =======================================================
    
    A marketing rep _____ met while working for ALlamaInEveryHome.com is starting
    up a new website dedicated to SimCity's social scene.  Knowing that _____ is
    pretty well connected, she's asked him to design the website, but she also
    wants him to update the site with all the "coolest parties, and trendiest
    places."  _____'s willing to take the job and design the website, but he isn't
    sure about publishing the inner circle's social itinerary.  He could go ahead
    and reveal all he knows, or protect the fragile private lives of SimCity's
    elite and fill the site with erroneous information.
    
    "Reveal All" -> _____ finds some digital snapshots he's had lying around, whips
                    up a page with his word processor, and uploads all the content
                    (private nightlife and all) to AsIfWeNeedAWebsite.com.  The
                    site is a runaway success.  _____'s friends think the site's
                    hilarious and are pretty pleased with all the flattering
                    pictures he's used.  _____ is contacted by a major publisher
                    about the possibility of doing an anonymous "Tell All" book
                    about the nightlife in SimCity.  _____ agrees and signs a deal
                    for $20,000.
    
                    OUTCOME = GOOD
    
    "Erroneous Info" ->
    
                                        --==--==--
    
    ===============================================================================
    
    |-----------------------------------------------------------------------------|
    | [6.13] Job Object Rewards                                                   |
    |-----------------------------------------------------------------------------|
    
    Reaching a certain level of a certain career path unlocks an object for your
    home.  You don't have to buy it; you just select it and place it, free of
    charge.
    
    The rewards are listed in the order they appear in the game.
    
                                        --==--==--
    
    Enterprise Office Concepts Bushmaster Tele-Prompter
    ===================================================
    Career: Politics
    Job Level: City Council Member (Level 5)
    
    Description: Stand tall, furrow your brow, and just say the words with the
                 Bushmaster Tele-Prompter.  Transparent overlays display text at
                 varying speeds for "tortoise" to "hare" fast.  Adjust the font
                 size to ease those aching eyes.  Exercise your verbal skills with
                 the Bushmaster Tele-Prompter!
    
    Motives: 5 Fun
             Charisma
    
                                        --==--==--
    
    TraumaTime "Incision Precision" Surgical Training Station
    =========================================================
    Career: Medicine
    Job Level: Intern (Level 4)
    
    Description: Sims venturing into the medical field can sharpen up their
                 mechanical skills with "Incision Precision".  The true-to-life
                 features include genuinely clammy fake organs and a functioning
                 circulatory system.  Dive into the faux gall bladder, small
                 intestine, pancreas, inferior epigastric vessels, and other organs
                 and make them new again.
    
    Motives: 4 Fun
             Mechanical
    
    				    --==--==--
                                        
    Execuputter
    ===========
    Career: Business
    Job Level: Executive (Level 5)
    
    Description: Why should your Sim sit through boring business lunches when they
                 can play golf instead?  The Execuputter features imported
                 synthetic imitation grass, along with simulated water and sand
                 traps so that Sims can work on their swing while building charisma
                 points--and hobnobbing with important business contacts.
    
    Motives: 4 Fun
             Charisma
    
    				    --==--==--
    
    Exerto Punching Bag
    ===================
    Career: Athletic
    Job Level: All Star (Level 5)
    
    Description: Float like a moth and sting like a yellowjacket!  With the Exerto
                 Punching Bag, athletic Sims can punch away to release tension and
                 keep in shape while building a useful career skill.
    
    Motives: 6 Fun
             Body
    
    				    --==--==--
    
    SensoTwitch Lie Finder
    ======================
    Career: Criminal
    Job Level: Con Artist (Level 4)
    
    Description: Don't let the inconvenience of the truth interfere with your
                 career ambitions!  Hone the skills to lie, cheat, and steal with
                 the SensoTwitch Lie Finder.  Its patented Brainwave Twitch Needle
                 detects even the tiniest nervous mental tic.  Fool the Lie Finder,
                 and you can fool anyone!
    
    Motives: Creativity
    
    				    --==--==--
    
    Exerto Selfflog Obstacle Course
    ===============================
    Career: Military
    Job Level: Junior Officer (Level 4)
    
    Description: After a long day at the military base, why not extend the hard
                 work with a run through the Selfflog obstacle course?  From
                 Exerto, a leading manufacturer of fitness equipment, this home
                 obstacle course tests your ability to leap 3-foot hurdles, crawl
                 under a canopy of simulated gunfire, and scramble over a fence-all
                 in the name of fun and fitness.
    
    Motives: Body
    
    				    --==--==--
    
    AquaGreen Hydroponic Garden
    ===========================
    Career: Slacker
    Job Level: Projectionist (Level 6)
    
    Description: Do your Sims love gardening as a creative outlet yet hate kneeling
                 in the soil and getting dirt under their nails?  Well, they don't
                 have to anymore with this hydroponic garden?  The AquaGreen
                 ensures that plants receive adequate moisture and lots of light so
                 your Sims get the fruits without the labor.  It's a slacker's
                 dream!
    
    Motives: Creativity
    
    				    --==--==--
    
    Prints Charming Fingerprinting Scanner
    ======================================
    Career: Law Enforcement
    Job Level: Detective (Level 6)
    
    Description: It uses ultraviolet radiation to quickly and easily dust for
    prints anywhere, then displays the ironclad evidence right on its viewscreen.
    
    Motives: 4 Fun
             Cleaning
    
    				    --==--==--
    
    Schokolade 890 Chocolate Manufacturing Facility
    ===============================================
    Career: Culinary
    Job Level: Prep Cook (Level 6)
    
    Description: Fatten your Sims' bank account--and their friends and families,
                 too--with this finely engineered machine.  Designed by
                 world-renowned chocolatiers at Bavarian Meltonwerks, the
                 Schokolade 890 produces high-quality chocolates that Sims can pop
                 into their mouths or pop into a box and sell in the $7 billion a
                 year chocolate industry!
    
    Motives: 1 Fun
             Cooking
    
    				    --==--==--
    
    Simsanto Inc. Biotech Station
    =============================
    Career: Science
    Job Level: Inventor (Level 6)
    
    Description: Your Sims are sure to succeed in the world of science with the
                 Simsanto Inc. Biotech Station!  Sims can study old microbes and
                 invent new ones, gaining logic skill points and advancing their
                 careers in the process.  Includes a microscope, computer, and
                 refrigerator for storing samples.
    
    Motives: Logic
    
    ===============================================================================
    
    |-----------------------------------------------------------------------------|
    | [7] Jobs - Teenagers & Elders                                               |
    |-----------------------------------------------------------------------------|
    
    Like in the first game, there are ten different career paths you can choose to
    follow, each with a different salary, work week and special item.  This section
    will list all the jobs, what the salary is at each level, what skills are
    required, and what days you have to work.  The following jobs are for teenagers
    and elders.  Adults can be found in the previous section.
    
    If you don't care about all the details, skip to the "Quick Summary" section to
    see the highest level, number of total friends required, and salary.
    
    The layout is as follows:
    
    NAME OF POSITION (JOB LEVEL)
    HOURS: Hours you work
    SALARY: How much you bring home every day
    REQUIREMENTS FOR PROMOTION TO LEVEL ___: What you must do to get promoted
    WORK WEEK: What days you work (days you WORK will be plain; days you DON'T WORK
               will be in brackets)
    
    ===============================================================================
    
    |-----------------------------------------------------------------------------|
    | [7.1] Politics                                                              |
    |-----------------------------------------------------------------------------|
    
    Door to Door Poller (Level 1)
    =============================
    Carpool Arrival: 4:00pm
    Hours: 5:00pm - 9:00pm
    Salary: $53
    Vehicle: ??
    Uniform: ??
    Requirements for Promotion to Level 2: 1 Charisma
                                           2 Friends
    
    Work Week: S (M) T W (T) F S
    
    Description:
    As a door-to-door poller, you leave your ego at the "door"--modern day Sim
    families aren't very welcoming to strangers bearing clipboards, regardless of
    their occupation.  They've heard it all and no longer trust that you aren't
    trying to sell them something or steal something from them.  You've got your
    work cut out for you.
    
                                        --==--==--
    
    Campaign Worker (Level 2)
    =========================
    Carpool Arrival: 2:00pm
    Hours: 3:00pm - 6:00pm
    Salary: $72
    Bonus for Promotion: $144
    Vehicle: ??
    Uniform: ??
    Requirements for Promotion to Level 3: 1 Charisma
                                           1 Logic
                                           1 Creativity
                                           4 Friends
    
    Work Week: (S) M T (W) T F S
    
    Description:
    The salary is minuscule, but you get your feet wet in the political puddle by
    helping a favorite local candidate into office.  The job requires long hours
    managing telephone teams and volunteer groups canvassing neighborhoods for
    votes.
    
                                        --==--==--
    
    Intern (Level 3, Highest Level)
    ===============================
    Carpool Arrival: 2:00pm
    Hours: 3:00pm - 6:00pm
    Salary: $112
    Bonus for Promotion: $224
    Vehicle: ??
    Uniform: ??
    
    Work Week: (S) M T W T F (S)
    
    Description:
    Start out running errands for the SimCity Controller and try to work your way
    up to getting lunch for the mayor.  Low pay, long hours.  You'll need lots of
    charisma to advance in politics.
    
    ===============================================================================
    
    |-----------------------------------------------------------------------------|
    | [7.2] Medicine                                                              |
    |-----------------------------------------------------------------------------|
    
    Nursing Home Attendant (Level 1)
    ================================
    Carpool Arrival: 2:00pm
    Hours: 3:00pm - 6:00pm
    Salary: $65
    Vehicle: ??
    Uniform: ??
    Requirements for Promotion to Level 2: 1 Cleaning
                                           1 Friend
    
    Work Week: S (M) T (W) T F S
    
    Description:
    Glamorous it's not, but it's a real job taking care of people in their time of
    need, and it's a foot in the door of the medical community.  Impress the nurses
    with your bedside manner and see if you can't find your way into the hallowed
    halls of SimCity General.
    
                                        --==--==--
    
    Orderly (Level 2)
    =================
    Carpool Arrival: 2:00pm
    Hours: 3:00pm - 6:00pm
    Salary: $87
    Bonus for Promotion: $174
    Vehicle: ??
    Uniform: ??
    Requirements for Promotion to Level 3: 2 Mechanical
                                           2 Cleaning
                                           3 Friends
    
    Work Week: (S) M T (W) T F S
    
    Description:
    The pay is certainly better than at the nursing home, but the constant flow of
    patients means the work of a hospital attendant is never done.  Sometimes it
    seems as though the ambulances may never stop coming, but the lives those EMTs
    lead certainley seem like good ones...
    
                                        --==--==--
    
    Emergency Medical Technician (Level 3, Highest Level)
    =====================================================
    Carpool Arrival: 6:00pm
    Hours: 7:00pm - 10:00pm
    Salary: $125
    Bonus for Promotion: $250
    Vehicle: ??
    Uniform: ??
    
    Work Week: S M (T) W (T) F S
    
    Description:
    Entry level, now paying, grunt work in a big medical lab-but a way to test your
    aptitude and interest in exploring a doctor's world.  Taking x-rays, logging
    samples, and preparing test results are among your duties.
    
    ===============================================================================
    
    |-----------------------------------------------------------------------------|
    | [7.3] Business                                                              |
    |-----------------------------------------------------------------------------|
    
    Gofer (Level 1)
    ===============
    Carpool Arrival: 2:00pm
    Hours: 3:00pm - 6:00pm
    Salary: $52
    Vehicle: ??
    Uniform: ??
    Requirements for Promotion to Level 2: 1 Logic
                                           2 Friends
    
    Work Week: (S) M T W T (F) S
    
    Description:
    The obtainer of coffee--glamorous, no, but at least it gets you out of the
    office and into the "fresh" city are much of the time.  Not to be confused with
    the small furry semi-aquatic woodland creature, an office gofer is one who goes
    for things at the request of pretty much anyone who isn't a gofer themselves.
    Keep up the fetching and you might find yourself going for one of those
    openings in the mailroom.
    
                                        --==--==--
    
    Mailroom Technician (Level 2)
    =============================
    Carpool Arrival: 2:00pm
    Hours: 3:00pm - 6:00pm
    Salary: $76
    Bonus for Promotion: $152
    Vehicle: ??
    Uniform: ??
    Requirements for Promotion to Level 3: 1 Charisma
                                           1 Logic
                                           1 Creativity
                                           6 Friends
    
    Work Week: S (M) T W T F (S)
    
    Description:
    Minimum wage, but you're on the ground floor of one of SimCity's mega-corps.
    Keep the copier and coffee machine in working order.  Be organized, prompt, and
    friendly when you push that cart through the halls--maybe some sharp-eyed
    company officer will consider you for a kick upstairs.
    
                                        --==--==--
    
    Executive Assistant (Level 3, Highest Level)
    ============================================
    Carpool Arrival: 2:00pm
    Hours: 3:00pm - 7:00pm
    Salary: $98
    Bonus for Promotion: $196
    Vehicle: ??
    Uniform: ??
    
    Work Week: (S) M T W T F (S)
    
    Description:
    Longer hours, but an opportunity to work the phones, increase people skills,
    and keep the Boss happy.  Start developing your speaking skills now: you might
    be able to impress the Boss with a creative new business proposal.
    
    ===============================================================================
    
    |-----------------------------------------------------------------------------|
    | [7.4] Athletic                                                              |
    |-----------------------------------------------------------------------------|
    
    Waterperson (Level 1)
    =====================
    Carpool Arrival: 2:00pm
    Hours: 3:00pm - 6:00pm
    Salary: $97
    Vehicle: ??
    Uniform: ??
    Requirements for Promotion to Level 2: 1 Mechanical
                                           1 Body
                                           1 Friend
    
    Work Week: (S) M T W T (F) S
    
    Description:
    This is where the magic begins.  Where those who aspire to be part of the team
    without running the risk of physical injury or public humilation get their feet
    wet, literally.  Hydration is an important part of the athlete's routine, and
    even though they could probably manage to get their own water, it's much more
    fun to have you do it for them.
    
                                        --==--==--
    
    Locker Room Attendant (Level 2)
    ===============================
    Carpool Arrival: 2:00pm
    Hours: 3:00pm - 6:00pm
    Salary: $110
    Bonus for Promotion: $220
    Vehicle: ??
    Uniform: ??
    Requirements for Promotion to Level 3: 2 Mechanical
                                           1 Charisma
                                           2 Body
                                           1 Friend
    
    Work Week: S (M) T W T F (S)
    
    Description:
    The locker room.  You've made it in with the players, or at least into where
    they change their clothes, which has to count for something, right?  The
    endless supply of dirty towers and sports bras isn't the most pleasant of
    sights, but that mascot outfit hanging in the corner most certainly is.
    
                                        --==--==--
    
    Team Mascot (Level 3, Highest Level)
    ====================================
    Carpool Arrival: 2:00pm
    Hours: 3:00pm - 6:00pm
    Salary: $125
    Bonus for Promotion: $250
    Vehicle: ??
    Uniform: ??
    
    Work Week: (S) (M) T W T F S
    
    Description:
    Athletes young and old have to start somewhere, even if it's sweating inside a
    cartoon animal suit.  A very physical grunt job, but it pays better than the
    locker room, and at least you can watch the game from up close.  Now, instead
    of water and towels, the coach expects you to prepare the players' snacks...a
    lot of snacks.
    
    ===============================================================================
    
    |-----------------------------------------------------------------------------|
    | [7.5] Criminal                                                              |
    |-----------------------------------------------------------------------------|
    
    Street Hawker (Level 1)
    =======================
    Carpool Arrival: 2:00pm
    Hours: 3:00pm - 6:00pm
    Salary: $50
    Vehicle: ??
    Uniform: ??
    Requirements for Promotion to Level 2: 1 Creativity
                                           1 Friend
    
    Work Week: S (M) T W (T) F S
    
    Description:
    The important thing to remember when hawking other aspiring criminals' hot
    goods is to stay under the radar.  A good street hawker keeps a low profile and
    only flashes the goods to customers away from the ever-watchful eyes of the
    fuzz.  Keep the profits high and the merchandise intact, and try to get in good
    with one of the local bosses higher up in the food chain.
    
                                        --==--==--
    
    Numbers Runner (Level 2)
    ========================
    Carpool Arrival: 2:00pm
    Hours: 3:00pm - 6:00pm
    Salary: $62
    Bonus for Promotion: $124
    Vehicle: ??
    Uniform: ??
    Requirements for Promotion to Level 3: 1 Mechanical
                                           1 Body
                                           2 Creativity
                                           1 Friend
    
    Work Week: S (M) T (W) T F S
    
    Description:
    Now you're in with a local "family" and they've trusted you with the day to day
    activities of a small part of the business.  You toil in the seedy underbelly
    of the SimCity racetrack, crunching numbers and helping to set odds for the
    day's races.  It's not glamorous, but it pays the bills.
    
                                        --==--==--
    
    Pickpocket (Level 3, Highest Level)
    ===================================
    Carpool Arrival: 2:00pm
    Hours: 3:00pm - 6:00pm
    Salary: $105
    Bonus for Promotion: $210
    Vehicle: ??
    Uniform: ??
    
    Work Week: S M T (W) (T) F S
    
    Description:
    Entry-level two-bit thief - but you are your own boss.  Dexterity and physical
    speed are obviously important.  A certain amount of creativity is helpful, too,
    if you are going to distract those marks while you dip into their pockets.
    
    ===============================================================================
    
    |-----------------------------------------------------------------------------|
    | [7.6] Military                                                              |
    |-----------------------------------------------------------------------------|
    
    Paintball Attendant (Level 1)
    =============================
    Carpool Arrival: 2:00pm
    Hours: 3:00pm - 6:00pm
    Salary: $57
    Vehicle: ??
    Uniform: ??
    Requirements for Promotion to Level 2: 1 Charisma
                                           1 Friend
    
    Work Week: S (M) T W T F (S)
    
    Description:
    An aspiring military mind has to get its start somewhere, and what better place
    is there thana paintball arena?  Guns, ammo, camouflage, squeegees... Well, at
    least you don't have to clean the latrines, because at the paintball arena
    they're still just called restrooms!
    
                                        --==--==--
    
    Recruit Training Corps (Level 2)
    ================================
    Carpool Arrival: 5:00pm
    Hours: 6:00pm - 10:00pm
    Salary: $77
    Bonus for Promotion: $154
    Vehicle: ??
    Uniform: ??
    Requirements for Promotion to Level 3: 1 Charisma
                                           1 Body
                                           2 Friends
    
    Work Week: S (M) T (W) T F S
    
    Description:
    Well, paintball had its ups and downs, but it was never quite what you expected
    when you signed up for the military.  So, here's where it all begins: The ranks
    of the Recruit Training Corps.  Learn to follow the rules, eat your meals, and
    lace up your boots, and you'll be a full-fledged recruit in no time.
    
                                        --==--==--
    
    Recruit (Level 3, Highest Level)
    ================================
    Carpool Arrival: 2:00pm
    Hours: 3:00pm - 6:00pm
    Salary: $100
    Bonus for Promotion: $200
    Vehicle: ??
    Uniform: ??
    
    Work Week: (S) M T (W) T F S
    
    Description:
    Buzz cuts and boot camp.  I don't know but I've been told, scrubbing latrines
    gets mighty old.  Better maintain prime physical shape to advance from the
    trenches.  Not only will you be stronger but your uniform will look even better
    on you than it does now.
    
    ===============================================================================
    
    |-----------------------------------------------------------------------------|
    | [7.7] Slacker                                                               |
    |-----------------------------------------------------------------------------|
    
    Golf Caddy (Level 1)
    ====================
    Carpool Arrival: 2:00pm
    Hours: 3:00pm - 6:00pm
    Salary: $45
    Vehicle: ??
    Uniform: ??
    Requirements for Promotion to Level 2: 1 Mechanical
                                           2 Friends
    
    Work Week: S (M) T W T F (S)
    
    Description:
    Spending your sunny days carrying someone else's clubs for a round of 18--what
    could be easier?  Early morning tee times call for early work hours, but it's a
    terrific opportunity to schmooze with the wealthy at the local country club.
    
                                        --==--==--
    
    Gas Station Attendant (Level 2)
    ===============================
    Carpool Arrival: 2:00pm
    Hours: 3:00pm - 6:00pm
    Salary: $71
    Bonus for Promotion: $142
    Vehicle: ??
    Uniform: ??
    Requirements for Promotion to Level 3: 1 Mechanical
                                           1 Charisma
                                           1 Creativity
                                           4 Friends
    
    Work Week: S (M) T W (T) F S
    
    Description:
    The hours are doable.  The pay is pretty lousy.  On occasion you find yourself
    with odd headaches which result from the fumes.  But hey, you've got all the
    delights of the snack cake and magazine racks right at your fingertips!  Enjoy!
    
                                        --==--==--
    
    Convenience Store Clerk (Level 3, Highest Level)
    ================================================
    Carpool Arrival: 4:00pm
    Hours: 5:00pm - 9:00pm
    Salary: $96
    Bonus for Promotion: $192
    Vehicle: ??
    Uniform: ??
    
    Work Week: S (M) (T) W T F S
    
    Description:
    The customers are considerably less wealthy than those in your last job, but
    there is plenty of free soda pop and candy bars--not a bad trade.  Besides, all
    your friends can hang out at the store late in the evening and read the comics
    while you pretend to work.
    
    ===============================================================================
    
    |-----------------------------------------------------------------------------|
    | [7.8] Law Enforcement                                                       |
    |-----------------------------------------------------------------------------|
    
    School Crossing Guard (Level 1)
    ===============================
    Carpool Arrival: 2:00pm
    Hours: 3:00pm - 6:00pm
    Salary: $45
    Vehicle: ??
    Uniform: ??
    Requirements for Promotion to Level 2: 1 Body
                                           1 Logic
                                           1 Friend
    
    Work Week: (S) M T W T F (S)
    
    Description:
    You've got a job protecting one of SimCity's most valuable assests, its
    children.  With the amount of ever-present road construction and resulting road
    rage, SimCity's crosswalks have become an even more dangerous place for the
    City's school children.  Keep a watchful eye on the kids and the cars, and that
    sweet gig at the parking lot will be yours in no time.
    
                                        --==--==--
    
    Parking Lot Attendant (Level 2)
    ===============================
    Carpool Arrival: 5:00pm
    Hours: 6:00pm - 9:00pm
    Salary: $75
    Bonus for Promotion: $150
    Vehicle: ??
    Uniform: ??
    Requirements for Promotion to Level 2: 2 Body
                                           1 Logic
                                           3 Friends
    
    Work Week: S M (T) W (T) F S
    
    Description:
    Attending to a bustling downtown parking lot isn't as easy as you might have
    thought.  Your little booth has no climate control, and the non-stop onslaught
    of perturbed motorists, not to mention that the pay is low, and you almost
    always go home with a migraine from the exhaust fumes.  Keep your cool and keep
    the lot free of inextricable parking puzzles.
    
                                        --==--==--
    
    Security Guard (Level 3, Highest Level)
    =======================================
    Carpool Arrival: 8:00pm
    Hours: 9:00pm - 1:00am
    Salary: $125
    Bonus for Promotion: $250
    Vehicle: ??
    Uniform: ??
    
    Work Week: S (M) (T) W T F S
    
    Description:
    A badge, a gun... and the graveyard shift.  Since you're required to supply
    your own firearm and uniforms, it doesn't leave much in your pay envelop.
    
    ===============================================================================
    
    |-----------------------------------------------------------------------------|
    | [7.9] Culinary                                                              |
    |-----------------------------------------------------------------------------|
    
    Dish Washer (Level 1)
    =====================
    Carpool Arrival: 2:00pm
    Hours: 3:00pm - 6:00pm
    Salary: $63
    Vehicle: ??
    Uniform: ??
    Requirements for Promotion to Level 2: 1 Cooking
                                           1 Friend
    
    Work Week: S (M) T W T (F) S
    
    Description:
    You have to start somewhere, and in the restaurant industry, it's right at the
    bottom.  But if you analyze the dirty dishes carefully, you'll learn EXACTLY
    what people like and don't like.  Wash... and learn.
    
                                        --==--==--
    
    Drive Through Clerk (Level 2)
    =============================
    Carpool Arrival: 4:00pm
    Hours: 5:00pm - 9:00pm
    Salary: $84
    Bonus for Promotion: $168
    Vehicle: ??
    Uniform: ??
    Requirements for Promotion to Level 3: 1 Cooking
                                           1 Logic
                                           1 Creativity
                                           4 Friends
    
    Work Week: S (M) T (W) T F S
    
    Description:
    Out of the frying pan and into the fire!  You don't have to clean anymore, but
    dealing with hungry commuters and teen pranks will either make you or break
    you.  Don't forget to smile!
    
                                        --==--==--
    
    Fast Food Shift Manager (Level 3, Highest Level)
    ================================================
    Carpool Arrival: 4:00pm
    Hours: 5:00pm - 10:00pm
    Salary: $91
    Bonus for Promotion: $182
    Vehicle: ??
    Uniform: ??
    
    Work Week: S M T (W) (T) F S
    
    Description:
    Joy of joys... instead of fixing food you now have to fix problems: tangled
    register tape, clogged soda drink dispensers, and squabbling underpaid
    employees.  Be creative about your problem solving or you'll be stuck picking
    taco droppings out of your hair for a long, long time.
    
    ===============================================================================
    
    |-----------------------------------------------------------------------------|
    | [7.10] Science                                                              |
    |-----------------------------------------------------------------------------|
    
    Lab Glass Scrubber (Level 1)
    ============================
    Carpool Arrival: 2:00pm
    Hours: 3:00pm - 6:00pm
    Salary: $64
    Vehicle: ??
    Uniform: ??
    Requirements for Promotion to Level 2: 1 Logic
                                           1 Friend
    
    Work Week: (S) M T W T (F) S
    
    Description:
    What makes being a Lab Glassware Scrubber different from your ordinary everyday
    run of the mill dish washer?  Why that's easy!  The fact that neither the word
    dish nor washer appear anywhere in your job title, only in your job
    description!
    
                                        --==--==--
    
    Test Subject (Level 2)
    ======================
    Carpool Arrival: 2:00pm
    Hours: 3:00pm - 6:00pm
    Salary: $105
    Bonus for Promotion: $210
    Vehicle: ??
    Uniform: ??
    Requirements for Promotion to Level 3: 1 Cooking
                                           1 Logic
                                           1 Cleaning
                                           2 Friends
    
    Work Week: S (M) T W T F (S)
    
    Description:
    While earning a science degree, you're picking up a mediocre salary as a "human
    guinea pig" at a local kinetics lab.  It's a way to introduce yourself to the
    scientific community, but it's tough to be charming after several hours in a
    wind tunnel.
    
                                        --==--==--
    
    Lab Assistant (Level 3, Highest Level)
    ======================================
    Carpool Arrival: 2:00pm
    Hours: 3:00pm - 6:00pm
    Salary: $115
    Bonus for Promotion: $230
    Vehicle: ??
    Uniform: ??
    
    Work Week: (S) M T W T F (S)
    
    Description:
    Cleaning rat cages, fixing delicate lab equipment for minimum wage--how's your
    mood today?  A lot of logic-skill-building time is needed at home to advance.
    And guess what?  You're on the graveyard shift.  Work all night, sleep all day.
    
    ===============================================================================
    
    |-----------------------------------------------------------------------------|
    | [7.11] Quick Summary                                                        |
    |-----------------------------------------------------------------------------|
    
    The best-paying job is top of the Athletic, Medicine or Law Enforcement career,
    each of which gives you $125 per day.
    
    Politics Career
    ===============
        Highest Level: Intern
        Total Friends Required: 4
        Salary: $112
    
                                        --==--==--
    
    Medicine Career
    ===============
        Highest Level: Emergency Medical Technician
        Total Friends Required: 3
        Salary: $125
    
                                        --==--==--
    
    Business Career
    ===============
        Highest Level: Executive Assistant
        Total Friends Required: 6
        Salary: $98
    
                                        --==--==--
    
    Athletic Career
    ===============
        Highest Level: Team Mascot
        Total Friends Required: 0
        Salary: $125
    
                                        --==--==--
    
    Criminal Career
    ===============
        Highest Level: Pickpocket
        Total Friends Required: 1
        Salary: $105
    
                                        --==--==--
    
    Military Career
    ===============
        Highest Level: Recruit
        Total Friends Required: 2
        Salary: $100
    
                                        --==--==--
    
    Slacker Career
    ==============
        Highest Level: Convenience Store Clerk
        Total Friends Required: 4
        Salary: $96
    
                                        --==--==--
    
    Law Enforcement Career
    ======================
        Highest Level: Security Guard
        Total Friends Required: 3
        Salary: $125
    
                                        --==--==--
    
    Culinary Career
    ===============
        Highest Level: Fast Food Shift Mananger
        Total Friends Required: 4
        Salary: $91
    
                                        --==--==--
    
    Science Career
    ==============
        Highest Level: Lab Assistant
        Total Friends Required: $2
        Salary: $115
    
    ===============================================================================
    
    |-----------------------------------------------------------------------------|
    | [7.12] Chance Cards                                                         |
    |-----------------------------------------------------------------------------|
    
    Chance Cards, like in The Sims, will pop up every so often, giving you a
    scenario.  You are then presented with two options, and a third one, which lets
    you ignore the scenario.  Depending on your choice, something will happen.  You
    could win an award at work, be promoted or demoted, win some cash, gain/lose
    skill points, or even be fired.
    
    This section gives you the chance cards for all adult jobs, and what their
    outcomes are.  The "_____" represents your Sims' name, so I left it blank.
    Also, depending on whether your Sim is male or female, some parts of the text
    will read "he" or "she", or "him" or "her".  For the sake of this guide, I've
    put in whatever gender my Sim is.
    
    Although I have provided the answer I received for the option I chose, the
    outcomes are completely random.  Once I get different answers, I'll put them
    in.  If you have the different outcomes, feel free to send them to me, or a
    screenshot of the dialogue box so I can type it out.  Whenever there is more
    than one outcome for a single response, they will be labeled as "Outcome 1",
    "Outcome 2", etc.
    
    Chance Cards are listed alphabetically by the Career path.
    
                                        --==--==--
    
    Law Enforcement Chance Card 1 School - Crossing Guard position
    ==============================================================
    
    It's just a normal afternoon shift for _____ when the skies suddenly seem to
    open up above him/her and the neighborhood children.  A fierce thunderstorm is
    raging, and it only takes a few minutes for the main roads to become
    impassable.  _____ can't leave the kids on their own--should he lead them the
    long way home, or try to use the shortcut through a local construction site?
    
    "Long Road" -> Taking 10 soggy kids through an abandoned construction site
                   doesn't fit _____'s definition of a "good idea".  He waits for
    	       the stragglers and then sets off for an adventure through the
    	       winding neighborhood streets.  One by one, he brings the kids to
    	       their homes in the driving rain, making sure they are
                   safe and dry before moving on.  The children's families are
                   amazed at ____'s dedication.  Everyone in the neighborhood chips
                   in to give ____ a $100 reward for his tireless care in his work.
    
                   OUTCOME = GOOD
    
    "Shortcut" ->
    
                                        --==--==--
    
    Law Enforcement Chance Card 2 - Parking Lot Attendant position
    ==============================================================
    
    _____ wipes the sweat from his brow in the midst of another unforgiving day on
    the lot.  The pay is low, and he always goes home with a migraine from the
    exhaust.  Today is no exception - the lot fills quickly due to a special event
    at the local stadium, and they are turning cars away.  A coworker wants to use
    the empty lot next door as overflow parking and keep the money for themselves.
    Should _____ get in on the action?
    
    "Park and Pocket" ->
    
    "Stand Aside" -> _____ doesn't want to risk getting in trouble--after all, no
                     one knows exactly who owns the empty lot next to them.
                     Instead, _____ suggests a valet parking solution to his
                     supervisor--it's a legitmate way to crame more cars into the
                     lot.  The idea is a success--and now that it's valet parking,
                     the company can charge more for each car parked!  _____'s
                     supervisor is impressed with his initative, and recommends him
    		 for a security guard position at a local office building.
    		 _____ is promoted to Security Guard.
    
                     OUTCOME = GOOD
    
                                        --==--==--
    
    Medicine Chance Card 1 - Orderly position
    =========================================
    
    _____ is staffing the ER of Sim County General Hospital in the midst of flu
    season--they're totally swamped.  Patients are waiting for hours and hours to
    get a room.  _____ is nearly overwhelmed when a tired pregnant woman comes into
    the ER and begs _____ for a room and a doctor.  But since she's not critically
    injured, _____ isn't technically allowed to let her in without waiting.  Should
    _____ try and find the woman a room, or ask her to sit down like everyone else?
    
    "Find a Room" -> _____ is worried about the mother-to-be, who is obviously in
                     pain.  _____ sneaks around and finds a bed that has just been
                     emptied, and quickly ferries the mother to the bed, slipping
                     her chart into one of the doctor's queues.  Upon closer
                     observation, the woman is definitely in the midst of labor,
                     and within 15 minutes of setting up a room for her, the baby
                     is born!  If _____ hadn't snagged an open bed, the poor woman
                     might have given birth in the waiting room!  _____ is offered
                     a promotion to Emergency Medical Technician for her compassion
                     and quick thinking.
    
                     OUTCOME = GOOD
    
    "Make Her Wait" -> _____ believes this is not a critical situation, so she errs
                       on the side of safety and asks the woman to please wait her
                       turn.  In her haste, _____ forgot to ask about the woman's
                       contractions, which are just about a minute apart.  The
                       mother-to-be is only sitting for a fe wminutes before she
                       goes into full-blown labor, and doctors arrive only minutes
                       before the baby is delivered on the waiting room floor.
                       _____ is deemed too inexperienced to work the ER just yet,
                       and is demoted to Nursing Home Attendant.
    
                       OUTCOME = BAD
    
                                        --==--==--
    
    ===============================================================================
    
    |-----------------------------------------------------------------------------|
    | [8] NPCs                                                                    |
    |-----------------------------------------------------------------------------|
    
    NPC typically means "non playable character", and it's just that; someone in
    the game that you don't directly control.  In RPGs, an NPC may be someone who
    sells you an item or advances the story.  In first-person-shooters, it may be
    someone trying to kill you, or an AI partner.  In racing games, it's the
    opposing racers.  In sports games, it's the opposing team.  So on and so forth.
    
    In The Sims 2, NPCs are those who help your family, but who you have no control
    over.  People like the maid, gardener and repairman.  There are ten NPCs in the
    game, not including visitors you've invited over.  The NPCs are listed
    alphabetically.
    
                                        --==--==--
    
    Bartender
    =========
    The bartender is hired over the phone.  You need a bar to make use of the
    bartender.  When he arrives, he'll mix drinks at the bar, and walk around,
    allowing you or your guests to take a drink.  When he runs out, he'll make more
    drinks and repeat, until he stays the full shift or until you dismiss him.
    
    The bartender has a base salary of $10 and an hourly salary of $15.  So if you
    kept the bartender for four hours, it would cost you $70; fifteen for every
    hour, and ten for the base.
    
                                        --==--==--
    
    Exterminator
    ============
    The exterminator is hired over the phone, and they will come to your house one
    time to kill any roaches that have shown up.  While you can stomp or spray
    cockroaches, exterminators can do it much faster.  The only thing they won't do
    is clean up the pile of dead bugs; that's for you or your maid.
    
    The exterminator has a base salary of $10 and an hourly salary of $50.  So if
    you kept the exterminator for four hours, it would cost you $210; fifty for
    every hour, and ten for the base.
    
                                        --==--==--
    
    Gardener
    ========
    The gardener is hired over the phone, and they will come over every three days
    to water your plants, your trees (the kind that need watering, not all of them)
    and trim your hedges.
    
    The gardener has a base salary of $5 and an hourly salary of $10.  So if you
    kept the gardener for four hours, it would cost you $45; ten for every hour,
    and five for the base.
    
                                        --==--==--
    
    Grocery Delivery
    ================
    You can order groceries to restock your fridge from the telephone or computer.
    Within a couple of hours, a delivery person will show up.  You must choose
    "Accept Delivery" to get the groceries.
    
    The price of groceries varies depending on how much you order, but all
    deliveries have a $50 delivery fee.  So if you ordered $200 worth of groceries,
    it would cost you $250.
    
                                        --==--==--
    
    Maid
    ====
    The maid is hired over the phone, and they will come over every day and clean
    up your house for you.  They will clean the shower, tub and counters; unclog
    the toilet; pick up and dispose of any dirty dishes and spoiled food; make your
    bed; and sweep up any ash piles.  For some reason, though, the maid won't take
    trash out of the compactor and put it in the garbage can outside.
    
    The maid has a base salary of $10 and an hourly salary of $15.  So if you kept
    the maid for four hours, it would cost you $70; fifteen for every hour, and ten
    for the base.
    
                                        --==--==--
    
    Nanny
    =====
    The nanny is hired over the phone, and will come to your house to take care of
    your baby or toddler.  She can arrange it so that she'll only arrive when you
    aren't home (working), or she'll come anyway.  She will feed, bathe and change
    the baby.  Because of this, you lose any chance of teaching a toddler to walk,
    talk or use the toilet.
    
    The nanny has a base salary of $10 and an hourly salary of $15.  So if you kept
    the nanny for four hours, it would cost you $70; fifteen for every hour, and
    ten for the base.
    
                                        --==--==--
    
    Pizza Delivery
    ==============
    You can order pizza from the telephone, and a delivery person will come to your
    door within the hour.  You have to click on the person and choose "Accept
    Delivery" to get the pizza.
    
    Pizza costs $40.
    
                                        --==--==--
    
    Repairman
    =========
    The repairman is hired over the phone, and they will come over just for the one
    time you hire them.  They will repair any broken items, like the stereo, TV,
    computer, sink, etc.  What they won't do is mop up any puddles caused by a
    broken tub, shower or sink.
    
    The repairman has a base salary of $10 and an hourly salary of $50.  So if you
    kept the repairman for four hours, it would cost you $210; fifty for every
    hour, and ten for the base.
    
                                        --==--==--
    
    Social Bunny
    ============
    The social bunny appears whenever your Sim's social motive goes completely red.
    You are free to perform any social action on the social bunny, from attacking
    it to talking to it to flirting with it and so on.  The bunny's sole purpose is
    to get your social score up.  The bunny is only visible to the Sim who needs
    it, so if you click on another Sim, it will appear as if the Sim talking with
    the bunny is talking to themselves.
    
                                        --==--==--
    
    Therapist
    =========
    The therapist appears whenever your aspiration meter bottoms out into the
    double red category, which is when your Sim starts their nervous breakdown,
    collapses on the floor and starts mumbling.  His sole purpose is to get your
    Sim's aspiration meter to single red, which gives you control again, allowing
    you to get their life back on track.  The therapist never fails, but if you
    start seeing him a lot, you either suck, or you're purposely putting your Sims
    through hell.
    
    ===============================================================================
    
    |-----------------------------------------------------------------------------|
    | [9] Wandering Sims/Townies                                                  |
    |-----------------------------------------------------------------------------|
    
    These are Sims who will come to greet you, show up on community lots, or will
    wander outside.  They are like the Townies from the The Sims: Hot Date
    expansion.  This list includes the maid, police, firefighter, paper delivery
    person, postman, gardener, exterminator, pizza delivery person, nanny and
    repairman, since they all can now be befriended.  NPCs are listed
    alphabetically by FIRST name.  Yes, first, not last name.
    
    If you've seen any Sims that are not listed here, send me their names.
    
                                        --==--==--
    
    A
    =
    
    Abhijeet Deppiesse*
    Alon Livingston*
    Alvin Futa
    Amin Sims
    Amy Jones (Paper Girl)
    Andrea Hogan
    Arcadia Bradshaw (Female Repairman)
    
                                        --==--==--
    
    B
    =
    
    Benjamin Long
    Brandi LeTourneau
    Brandon Lillard
    Brittany Parker*
    
                                        --==--==--
    
    C
    =
    
    Calista Despret (Female Gardener, Nanny)
    Carmen Patch (Female Exterminator)
    Chandler Platz*
    Christy Stratton
    
                                        --==--==--
    
    D
    =
    Dagmar Bertino (Postal Carrier)
    Derek Vijayakar (Paperboy)
    Donte Simpson (Salesperson)
    Dorian Kauker (Policeman)
    
                                        --==--==--
    
    E
    =
    Ericka Jayapalan (Female Gardener)
    
                                        --==--==--
    
    G
    =
    Gary Hiatt (Bartender)
    George McCarthy (Salesperson)
    Goopy Gilscarbo*
    Gordon King (Burglar)
    
                                        --==--==--
    
    I
    =
    Ivy Copur
    
                                        --==--==--
    
    J
    =
    Jan Tellerman*
    Joe Carr*
    Juan McCullough (Bartender)
    
                                        --==--==--
    
    K
    =
    Karen Gast (Nanny)*
    Kaylynn Langerak (Female Maid)
    Kendal Lawson (Nanny)
    Kennedy Cox
    Komei Tellerman
    Korey Jitmakusol (Headmaster)
    
                                        --==--==--
    
    L
    =
    Lainey Mendoza (Salesperson)*
    Leo Deppiesse (Male Gardener)
    Lucy Hanby (Female Maid)*
    
                                        --==--==--
    
    M
    =
    Marylena Hamilton (Grocery Delivery girl)
    Marie Mazza (Pizza Delivery girl)
    Marisa Bendett
    Marsha Bruenig
    Maura Simpson (Firefighter)
    Meadow Thayer
    Melissa Fancey
    Michelle Keamey (Salesperson)
    Mitch Wolosenko (Grocery Deliver person)*
    
                                        --==--==--
    
    N
    =
    Nicole Thompson (Salesperson)
    
                                        --==--==--
    
    O
    =
    Orlando Bertino
    Orlando Centowski
    
                                        --==--==--
    
    P
    =
    Pao Mellon (Postal Carrier)
    
                                        --==--==--
    
    R
    =
    Randy London
    Remington Harris (Male maid)
    Ricky Cormier
    
                                        --==--==--
    
    S
    =
    Sandy Bruty
    Sophie Miguel
    
                                        --==--==--
    
    T
    =
    Tosha Go*
    
                                        --==--==--
    
    V
    =
    Vince Walter (Headmaster)
    
                                        --==--==--
    
    W
    =
    Waylon Fairchild (Male Repairman)
    
    * = thanks to Jackie B.
    
    ===============================================================================
    
    |-----------------------------------------------------------------------------|
    | [10] Building a House                                                       |
    |-----------------------------------------------------------------------------|
    
    *** Coming in a future update ***
    
    ===============================================================================
    
    |-----------------------------------------------------------------------------|
    | [10.1] Decks & Foundations                                                  |
    |-----------------------------------------------------------------------------|
    
    *** Coming in a future update ***
    
    ===============================================================================
    
    |-----------------------------------------------------------------------------|
    | [10.2] Basements                                                            |
    |-----------------------------------------------------------------------------|
    
    While basements are possible to build, they aren't exactly the easiest thing to
    do.  In fact, it seems as though it was put it as kind of a side thought, since
    there is no documentation or any word from Maxis on basements.  So, here's a
    short tutorial on building basements.  I'll probably make a video showing how
    to build a video if there is enough demand for one.
    
    1) Build a foundation of any size you want.
    
    2) Remove the entire middle of the foundation, leaving only the sides.
    
    3) Go to "Underground View" mode by hitting the "Down Floor" icon until you see
       underneath the foundation; the very lowest level possible.  Use the
       wallpaper tool, and find a design that has a baseboard.  Plaster this over
       the wall of the foundation.
    
    4) Use the terrain tool to lower the ground until you see the baseboard, then
       stop.  You can go lower if you want, but you have to see the baseboard for
       it to work.
    
    5) Use the terrain tool to flatten the ground from the position below the
       baseboard.
    
    6) Use any carpet to cover the entire grass.
    
    7) Return to the first floor view, and choose any carpeting you want.  Decide
       where you want to place the staircase, and put a piece of carpeting in FRONT
       of that tile; this will be the top landing.
    
    8) Choose the Stairs tool, and pick any Connecting Stair.  Place the cursor on
       the edge of that one carpet piece you put, and angle it.  The connecting
       stairs should point down, and will touch the bottom of the floor.
    
    9) You can now carpet the entire upper floor, except for the few tiles by the
       stairs, and your Sims will use those stairs to go downstairs to their
       basement.
    
    ===============================================================================
    
    |-----------------------------------------------------------------------------|
    | [11] Object Interactions                                                    |
    |-----------------------------------------------------------------------------|
    
    This section will give a list of all objects in the game, and what your Sims
    can do with that object.  If there is an action listed here that your Sim can't
    do, it could be because he's not allowed to do it yet.  For example, if you
    have no Cooking skill, you won't see the "Pork Chops" option for the fridge or
    stove.  These objects are presented in alphabetical order.
    
                                        --==--==--
    
    <Clicking on the ground somewhere>
    ==================================
    -> Go Here
    -> Run Here
    -> Skip Here
    -> Stargaze (night time only)
    -> Watch Clouds (morning/day time only)
    
    
    Aquarium
    ========
    -> Restock
    -> Feed Fish
    -> Clean
    -> Watch Fish
    
    
    Baby Changing Station
    =====================
    -> Dress _____ in Everyday (baby)
    -> Change _____'s Diaper (baby)
    
    
    Bath/Shower Combo
    =================
    -> Take Bath
    -> Take Bubblebath
    -> Take Shower
    -> Clean
    -> Bathe _____ (toddler)
    
    
    Bed
    ===
    -> Sleep in Underwear
    -> Sleep in Pajamas
    -> Make Bed
    -> Relax
       -> Read
       -> Daydream
       -> Try for Baby (two Sims relaxing)
       -> WooHoo (two Sims relaxing)
       -> Cuddle (two Sims relaxing)
       -> Kiss (two Sims relaxing)
       -> Make Out (two Sims relaxing)
    -> Jump On Bed (child)
    
    
    Bookcase
    ========
    -> Read Book
    -> Read to _____ (baby/toddler)
    -> Write in Diary
    -> Put Away Book
    -> Put Away All Books
    -> Study...
       -> Cooking
       -> Cleaning
       -> Mechanical
    
    
    Bugs
    ====
    -> Stomp On
    -> Spray
    
    
    Computer
    ========
    -> Chat With...
       -> Sim 1
       -> Sim 2
    -> Send E-mail (brings up friend box)
    -> Find a Job
    -> Order Groceries
    -> Play...
       -> SSX 3
       -> SimCity 4 Rush Hour
       -> The Sims Bustin' Out
    -> Find Own Place
    -> Write Novel
    -> Turn On
    -> Turn Off
    
    
    Crib
    ====
    -> Put _____ in Crib
    -> Let _____ Out
    -> Hold _____
    -> Tuck in _____
    
    
    Fireplace
    =========
    -> Light Fire
    -> Poke
    -> View
    -> Warm Self
    
    
    Grandfather Clock
    =================
    -> Wind
    
    
    Homework
    ========
    -> Do Homework
    -> Ask for Homework Help...
       -> Sim 1
       -> Sim 2
    -> Help _____ with Homework (adults)
    
    
    Light (any type of light)
    =========================
    -> Turn On...
       -> All Lights
       -> This Light
       -> This Room
       -> Outdoors
    -> Turn Off...
       -> All Lights
       -> This Light
       -> This Room
       -> Outdoors
    -> Autolights...
       -> All Lights
       -> This Light
       -> This Room
       -> Outdoors
    
    
    Maxis Game Simulator
    ====================
    -> Play...
       -> SSX 3
       -> SimCity 4 Rush Hour
       -> The Sims Bustin' Out
    -> Join Play
    -> Watch
    -> Put Away Controllers
    -> Put Away (individual controller)
    
    
    Newspaper
    =========
    -> Do Crossword
    -> Find a Job
    -> Find Own Place
    -> Make Airplane
    -> Read
    -> Recycle
    
    
    Piano
    =====
    -> Play
    -> Tune (when broken)
    
    
    SensoTwitch Lie Finder
    ======================
    -> Practice Lying
    -> Offer Lessons To...
       -> _____
    -> Ask For Lessons From...
       -> _____
    -> Ask For Lessons
    
    
    Simsanto Inc. Biotech Station
    =============================
    -> Make Medicine
    -> Offer Lessons To...
       -> _____
    -> Ask For Lessons From...
       -> _____
    -> Ask For Lessons
    
    
    Sink
    ====
    -> Get Drink
    -> Wash Hands
    
    
    Toilet
    ======
    -> Flush
    -> Unclog
    -> Use
    
    ===============================================================================
    
    |-----------------------------------------------------------------------------|
    | [12] Social Interactions                                                    |
    |-----------------------------------------------------------------------------|
    
    This section will give a list of all the social interactions available between
    Sims.  If your Sim doesn't have the ability to perform one of these actions,
    it's most likely because you don't know a Sim well enough, you don't have
    enough points put into a certain personality skill, or your mood isn't good or
    bad enough.  All interactions are presented alphabetically, and all
    interactions are adult-to-adult unless otherwise marked with the following
    legend:
    
    TO = Toddler
    C  = Child
    TE = Teenager
    E  = Elder
    CC = Child to Child
    TEA = Teen to Adult
    
                                        --==--==--
    
    <Clicking on another Sim (standard options)>
    ============================================
    -> Call Over
    -> Ask For Permission To Go Out (TEA)
    -> Shoo
    -> Baby...
       -> Rub Belly (Sim to pregnant Sim)
       -> Talk to Belly (Sim to pregnant Sim)
    
    
    <Clicking on a Toddler Sim>
    ===========================
    -> Teach _____ to Walk
    -> Teach _____ to Talk
    -> Snuggle
    -> Family Kiss
    -> Put Down
    -> Talk to _____
    -> Change Diaper
    -> Play...
       -> Tickle
       -> Toss _____ In Air
    
    
    <Clicking on Adult Sim as a Toddler>
    ====================================
    -> Ask for Food
    -> Ask for Attention
    -> Ask for Diaper Change
    
    
    Appreciate
    ==========
    -> Admire
    -> Backrub
    -> Groom
    
    
    Encourage
    =========
    -> Activity
    -> Grouchiness
    -> Laziness
    -> Neatness
    -> Playfulness
    -> Seriousness
    -> Shyness
    -> Sloppiness
    -> To Be Outgoing
    
    
    Entertain
    =========
    -> Dirty Joke
    -> Joke
    
    
    Flirt
    =====
    -> Caress
    -> Charm
    -> Goose
    -> Hold Hands
    -> Serenade
    -> Suggestion
    -> Sweet Talk
    
    
    Gardener/Maid/Paperboy
    ======================
    -> Shoo
    -> Dismiss
    -> End Services
    -> Talk...
       -> Chat
       -> Brag
    -> Tip
       -> $1
       -> $5
       -> $10
       -> $25
       -> $100
    
    
    Greet
    =====
    -> Greet _____
    -> Everyone
    -> Ask to Leave
    
    
    Hug
    ===
    -> Friendly
    -> Leap Into Arms
    -> Romantic
    -> Squeeze
    
    
    Irritate
    ========
    -> Annoy
    -> Argue
    -> Gross Out
    -> Insult
    -> Nag
    -> Noogie (TE)
    
    
    Kiss
    ====
    -> Family Kiss (TEA)
    -> First Kiss (TE)
    -> Make Out
    -> Peck
    -> Romantic
    -> Smooch
    -> Tender
    -> Up Arm
    
    
    Play
    ====
    -> Cops and Robbers (C)
    -> Punch U - Punch Me
    -> Red Hands
    -> Tickle
    
    
    Repairman
    =========
    -> Shoo
    -> Dismiss
    -> Talk...
       -> Chat
       -> Brag
    -> Tip
       -> $1
       -> $5
       -> $10
       -> $25
       -> $100
    
    
    Salesperson (community lots)
    ============================
    -> Talk...
       -> Chat
       -> Brag
    
    
    Say Goodbye To
    ==============
    -> _____
    -> All
    
    
    Talk
    ====
    -> Brag
    -> Chat
    -> Gossip
    -> Share Interests
    
    ===============================================================================
    
    |-----------------------------------------------------------------------------|
    | [13] Your Stuff - Lots, Videos, Stories & Sims                              |
    |-----------------------------------------------------------------------------|
    
    This section will be to showcase your creations!  Your lots, videos, stories
    and Sims.  To get your stuff added to this section, all you need to do is send
    me an e-mail with a link to the item.  It can be hosted on the official Sims 2
    site, your own personal site, or if you need hosting, you can send it to me and
    I'll upload it to my site for you to display.  If your item is too big to send
    via e-mail, just send me a normal e-mail, and I'll send you an address to
    upload it.
    
    ===============================================================================
    
    |-----------------------------------------------------------------------------|
    | [13.1] Lots                                                                 |
    |-----------------------------------------------------------------------------|
    
    No lots yet submitted!  Send me your creations!
    jpaterson000 [at] msn [dot] com
    
    ===============================================================================
    
    |-----------------------------------------------------------------------------|
    | [13.2] Videos                                                               |
    |-----------------------------------------------------------------------------|
    
    No Videos yet submitted!  Send me your creations!
    jpaterson000 [at] msn [dot] com
    
    ===============================================================================
    
    |-----------------------------------------------------------------------------|
    | [13.3] Stories                                                              |
    |-----------------------------------------------------------------------------|
    
    No Stories yet submitted!  Send me your creations!
    jpaterson000 [at] msn [dot] com
    
    ===============================================================================
    
    |-----------------------------------------------------------------------------|
    | [13.4] Sims                                                                 |
    |-----------------------------------------------------------------------------|
    
    No Sims yet submitted!  Send me your creations!
    jpaterson000 [at] msn [dot] com
    
    ===============================================================================
    
    |-----------------------------------------------------------------------------|
    | [14] Object Listing                                                         |
    |-----------------------------------------------------------------------------|
    
    This section will list all the items in the game, with their description and
    what motives they fulfill, if any.  Items are ordered by function, not room.
    All descriptions are taken from in-game.
    
    This section lists only Maxis-made objects.  This means any object that came
    with the game, any objects made by Maxis and released from their website, or
    any objects that came in an expansion pack.  Hey, it's The Sims and Maxis, you
    know we're going to get AT LEAST four expansion packs.
    
    ===============================================================================
    
    |-----------------------------------------------------------------------------|
    | [14.1] Comfort                                                              |
    |-----------------------------------------------------------------------------|
    
    These items all mainly focus on comfort.  It is the first Function category.
    
    ===============================================================================
    
    |-----------------------------------------------------------------------------|
    | [14.1] Dining Chairs                                                        |
    |-----------------------------------------------------------------------------|
    
    PatioPlastics Dining Chair
    Price       : $80
    Size        : 1x1
    Description : Tired of picking splinters out of your seat every time you sit on
                  a wooden outdoor chair or bench?  The designers at PatioPlastics
                  know your pain, and have designed this seating surface
                  accordingly.  It's not the most comfortable chair, but it's
                  splinter free.
    
    Motives     : Comfort = 2
    
                                        --==--==--
    
    Tea Party in Teak
    Price       : $100
    Size        : 1x1
    Description : It's the chair every little girl uses to seat their Squishy Bears
                  and Hairless Hannahs before a spot o' scrumptious... air.
                  Whether the tea is real or imaginary, charm guests with the chair
                  that suits both stuffed animals-and stuffed adults.
    
    Motives     : Comfort = 3
    
                                        --==--==--
    
    Retratech Padded Egg Chair
    Price       : $150
    Size        : 1x1
    Description : Is this chair one stone groove or what?  Dig its flowing lines,
                  its non-biodegradable construction, and almost egg-shaped back
                  rest.  Your backside will never be bummed if it's cruising in
                  this copasetic chair.  Primo padding, wicked swivel, righteous
                  base.  Don't let any bug-eyed banana monster bogar this baby,
                  keep it all to yourself.
    
    Motives     : Comfort = 3
    
                                        --==--==--
    
    Simple Sit Chair
    Price       : $200
    Size        : 1x1
    Description : It seems as though some Sims simply prefer to sit.  So Sit-Down
                  Designs simulated the perfect seat for sitting Sims.  This simple
                  but supple wooden chair makes sitting easy, with a comfy ample
                  seat to sit on, and big high back to lean against.  After all,
                  every Sim, especially lazy ones, prefer a Simple Sit to simply
                  standing.
    
    Motives     : Comfort = 3
    
                                        --==--==--
    
    Oaktowne East Side Dining Chair
    Price       : $250
    Size        : 1x1
    Description : From Oaktowne's East Side Collection, this dining chair blends
                  into any house.  Whatever the mood or the meal, the East Side
                  fits in with relaxed dignity.  The wood grain sets off a
                  delightfully cheerful seat that will be squashed crushed for all
                  of its cheerfulness.
    
    Motives     : Comfort = 3
    
                                        --==--==--
    
    Contempto Penn Station Side Chair
    Price       : $310
    Size        : 1x1
    Description : It's a chair... or is it?  Is it not possible that this seat
    could be the source for all your greatest creations, your magnum opus of
    productivity?  Could it be that all barriers between you and fruition melt into
    the varnish of this well-crafted station?  Is it possible?  Yes, it is not
    possible.
    
    Motives     : Comfort = 4
    
                                        --==--==--
    
    Zecutime Social Chair
    Price       : $335
    Size        : 1x1
    Description : According to Viking custom, a campfire could not begin until each
                  warrior had a chair on which to sit.  After building chairs each
                  night for several hundred years, the Vikings discovered that it
                  was far more economical to simply carry their chairs with them.
                  And nothing was more terrifying then the sight of Viking hordes
                  storming a village armed with dining furniture.  Now, with
                  Zecutime's authentic reproductions, you can bring those
                  terriying chairs into your little villarge yourself.
    
    Motives     : Comfort = 4
    
                                        --==--==--
    
    Polychromed Seating Surface with Cushion
    Price       : $375
    Size        : 1x1
    Description : This type of chair design was originally used in small regions of
                  Asia Minor about 800 years ago.  Although they were mainly used
                  for supporting the weight of the person who would presumably sit
                  on them, they were still decorated with heavy and vivid
                  polychrome, suggesting that they also served a decorative
                  purpose.  The cushion is not thought to be a part of the original
                  piece, but was added ot better support today's Sims.
    
    Motives     : Comfort = 5
    
                                        --==--==--
    
    Cowboy's Caboose Chair
    Price       : $385
    Size        : 1x1
    Description : When the cowboys roamed free in the days of the Old West, there
                  was nothing but wide open land to house them, and their behinds
                  only graced the chairs that their hands built.  Celebrate that
                  frontier spirit with a chair that croons "Wood."  Splinters come
                  separately.
    
    Motives     : Comfort = 5
    
                                        --==--==--
    
    Dynasty Dining Chair
    Price       : $415
    Size        : 1x1
    Description : Resplendent with intricate details, resulting in simple, stately
                  lines, this chair tells a tale: a take of an ancient world where
                  the ritual of dining was about more than just eating.  Step into
                  that world when you sit down on an exquisite Dynasty Dining Chair
                  and let luxury take you away.
    
    Motives     : Comfort = 5
    
                                        --==--==--
    
    Plasticity NodePod by Yoko Onasis
    Price       : $500
    Size        : 1x1
    Description : Some chairs are just chairs.  But some chairs aspire to be more.
                  According to Yoko Onasis, her Plasticity NodePod is "a dream, an
                  air, a fundament, an internalization made manifest, a frozen
                  ephemeral gesture, squared."  This artistic statement is
                  available for purchase.
    
    Motives     : Comfort = 6
    
                                        --==--==--
    
    Oaktowne Dining Chair
    Price       : $615
    Size        : 1x1
    Description : Simple lines, a clear idea, quality manufacturing: these are the
                  hallmarks of the Oaktowne Dining Chair.  Whether buying a single
                  chair or a set for your residential or commercial property,
                  you'll be buying into the Oaktowne dining experience.
    
    Motives     : Comfort = 6
    
                                        --==--==--
    
    Modemiste Dining Chair
    Price       : $720
    Size        : 1x1
    Description : Free form organics and linear design have finally compromised in
                  creation of this exquisite dining chair.  Smooth and fluid, while
                  still sturdy and bold; it is a living contradiction that will
                  nevertheless prove to be "in style" for years to come.
    
    Motives     : Comfort = 6
                  Environment = 2
    
                                        --==--==--
    
    Stark Inspiration Chair
    Price       : $800
    Size        : 1x1
    Description : "Devoted to style while ackknowledging comfort" is the mantra
                  behind this unique multi-faceted chair.  An ultra-rare
                  combination of materials, and plush cushions sitting atop a stark
                  support tripod define the uniqueness of the chair.
    
    Motives     : Comfort = 7
                  Environment = 2
    
                                        --==--==--
    
    "Diamondback" by Desert Designs
    Price       : $900
    Size        : 1x1
    Description : An abstract realization of a desert portrait: the revered
                  Diamondback rattler sleekly stalking its prey beneath the
                  unforgiving desert sun.  (Rest assured that this snake's seat is
                  much better than its bite!)
    
    Motives     : Comfort = 7
                  Environment = 2
    
                                        --==--==--
    
    ErgoSupreme Dining Chair
    Price       : $1,00
    Size        : 1x1
    Description : It may look like just any old colonial-style chair, but the
                  ErgoSupreme Dining Chair was designed with one thing in mind:
                  comfort.  After five years of research, Dr. Seton R. Rump now
                  believes this chair to be the most ergonomically-correct chair in
                  creation.  "No longer will sticking a fork in one's mouth cause
                  repetitive stress injuries."
    
    Motives     : Comfort = 7
                  Environment = 2
    
                                        --==--==--
    
    Bon Appetit Dining Chair
    Price       : $1,100
    Size        : 1x1
    Description : The Bon Appetit Dining Chair is sure to spruce up dinnertime.  In
                  fact, Sims won't even care what's on the menu once they've taken
                  a seat.  The graceful, hand-bent frame and the velvet seat
                  cushion exude sheer elegance.  Two words: bon appetit.
    
    Motives     : Comfort = 7
                  Environment = 2
    
    ===============================================================================
    
    |-----------------------------------------------------------------------------|
    | [14.2] Living Chairs                                                        |
    |-----------------------------------------------------------------------------|
    
    Contempto Good livin' Chair
    Price       : $80
    Size        : 1x1
    Description : Today's Contempto living chairs are the product of over 50 years
                  of waiting for the original chairs to come back into style.
                  Classic design, exceptional comfort, retro style, and 50 year old
                  construction, all combine for a truly vintage look.
    
    Motives     : Comfort = 4
    
                                       --==--==--
    
    The Nofowie Armchair
    Price       : $155
    Size        : 1x1
    Description : The Nofowie Armchair by Foam-4-Less adequately supports nearly
                  anything capable of sitting, thanks to its high-tensile,
                  cast-iron springs and highly oxygenated foam rubber.  Get the
                  chair that's good for the goose AND the gander: get a
                  cloth-covered foam-rubber armchair from Foam-4-Less.  Armchairs
                  included.
    
    Motives     : Comfort = 5
    
                                       --==--==--
    
    Recylced Relaxer
    Price       : $250
    Size        : 1x1
    Description : Everything old is new again!  This Recycled Relaxer is an
                  armchair better than any old garage-sale find.  It comes with new
                  stuffing, some new stitching, and a touch of deodorizer.  Already
                  broken in, the Recycled Relaxer will be well on its way to being
                  the best seat in the house.
    
    Motives     : Comfort = 5
    
                                       --==--==--
    
    Mr. Bearlybutts
    Price       : $365
    Size        : $1x1
    Description : In Happy Land there is a bear
                  That loves to hug a derriere.
                  Mr. Bearlybutts is your true friend.
                  Sit on him with your rear end!
    
    Motives     : Comfort = 5
    
                                       --==--==--
    
    Contempto Adirondack Chair
    Price       : $400
    Size        : 1x1
    Description : Go "country" right in your living room with this almost genuine
                  Adirondack chair from Contempto.  Invite your brothers, and their
                  brothers, and anyone at all who enjoys a leisurely sit in the
                  great outdoors on clean slats of unfinished wood.
    
    Motives     : Comfort = 6
    
                                       --==--==--
    
    Blue Suede Chair
    Price       : $611
    Size        : 1x1
    Description : With classly lines and smart white piping, this luxurious piece
                  would feel equally at home in a suburban den or a rock star's
                  boudoir.  (Parents, please don't let kids step on the Blue Suede
                  Chair.)  If blue just isn't your thing, alternative colors are
                  available.
    
    Motives     : Comfort = 7
    
                                       --==--==--
    
    Armchair by Club Design
    Price       : $629
    Size        : 1x1
    Description : Plush cushions and pleasant curves make this chair a delight to
                  Sims in need of a little time off their feet.  Perfect for
                  sitting around the fire visiting with friends or cozying up in
                  and reading a good book.  This chair can look casual or
                  sophisticated and is sure to mesh with any design scheme.
    
    Motives     : Comfort = 7
    
                                       --==--==--
    
    Studio Bakonmi Deluxe Chair
    Price       : $680
    Size        : 1x1
    Description : Your guests won't know their bottoms from their tops once they've
                  had a sit on a Studio Bakonmi Deluxe Chair.  With its overstuffed
                  rests and smooth-top cushions, guests will find themselves
                  wondering whether it's a chair, a sculpture, or possibly a
                  hovercraft.  It's a great conversation piece as well.
    
    Motives     : Comfort = 8
    
                                       --==--==--
    
    Studio Bakonmi Deluxe Lounge
    Price       : $830
    Size        : 1x2
    Description : Studio Bakonmi's Simon Tart was sitting on a Bakonmi Deluxe Chair
                  enjoying a slice of his namesake when the inspiration for the
                  Deluxe Lounge hit him like a pie in the face.  According to Simon
                  it's smooth-flop cushions reflect "the collapse of life, like
                  pie" while its curved spine suggests rhubarb a la mode.
    
    Motives     : Comfort = 8
                  Environment = 2
    
                                       --==--==--
    
    Serenity Sitter
    Price       : $900
    Size        : 1x1
    Description : Renew yourself after a hard day's work.  Sink into this sumptuous
                  chair and feel refreshed.  The plush patterned cushions and wide
                  wood armrests alleviate the worries of the world, sending solace
                  and serenity to the sitter.
    
    Motives     : Comfort = 8
                  Environment = 2
    
                                       --==--==--
    
    The Glassic Chair
    Price       : $920
    Size        : 1x1
    Description : This remarkable piece of furniture is a design dream turned
                  reality.  Inspired by the familiar shape of a wine glass, the
                  Glassic chair envelops the sitter, swirling them in a cozy cavern
                  of comfort.  "The Glassic Chair" - born from the form of a glass
                  and shaped into an intoxicating classic.
    
    Motives     : Comfort = 9
                  Environment = 2
    
                                       --==--==--
    
    Luxiary King Armchair
    Price       : $1,200
    Size        : 1x1
    Description : The Luxiary King's patented, overstuffed, "presidential" no-pleat
                  padding provides the precise level of comfort prescribed by
                  plenty of Sims, who when polled seemed to really like comfort,
                  support, and foam.  So relax, and sink back into a Luxiary King
                  Armchair.
    
    Motives     : Comfort = 9
                  Environment = 2
    
    ===============================================================================
    
    |-----------------------------------------------------------------------------|
    | [14.3] Recliners                                                            |
    |-----------------------------------------------------------------------------|
    
    Kick BackYard Loungechair by Survivall
    Price       : $130
    Size        : 1x2
    Description : Give your backyard a "kick" with Survivall!  We've carefully
                  studied the grimy color of overexposed lawn furniture so that the
                  Kick BackYard Loungechair will fit right in with all clapboard
                  and mobile home motifs.  Lawn furniture clashing with that
                  trailer down the street?  Worry no more.
    
    Motives     : Comfort = 4
                  Energy = 1
    
                                        --==--==--
    
    Way-Back Recliner
    Price       : $149
    Size        : 1x1
    Description : It's one thing to sit back and relax, it's another thing to
                  really sit back, way back and relax in the past.  The Way-Back
                  Recliner extends further back than non-reclining recliners,
                  ensuring that no SIm will ever want to go back...to another
                  recliner that is!
    
    Motives     : Comfort = 5
                  Energy = 1
    
                                        --==--==--
    
    Contempto Outdoor Living Lounge
    Price       : $420
    Size        : 1x2
    Description : Enjoy a snooze in style while you bask in the sun, or bathe in
                  the rain, or when you're locked out of the house.  Don't settle
                  for a lounge that forces you to put it in a reclined position.
                  Lean back into the already reclined slats of the Contempto
                  Outdoor Living Lounge, take a nap, and leave worrying to someone
                  who cares.
    
    Motives     : Comfort = 6
                  Energy = 2
    
                                        --==--==--
    
    ? = (C^11)?
    Price       : $470
    Size        : 1x1
    Description : Finally, without a doubt, the most perfectly designed chaise
                  ever.  The lines are so fluid, they're curvaceous.  The curves
                  are so precise they appear almost linear.  The
                  designers/mathematicians responsible for this lounge have melded
                  every impossibility of theoretical design and created reality.
    
    Motives     : Comfort = 6
                  Energy = 2
    
                                        --==--==--
    
    Cheap Eazzzzze Puffy Recliner
    Price       : $515
    Size        : 1x2
    Description : Why settle for a milk crate, or a sawhorse, or a box of rocks, or
                  an upside-down bucket, or the floor, when for just a few dollars
                  more you can be the proud owner of a Cheap Eazzzzze Puffy
                  Recliner?  It's a chair.  It reclines...and it's puffy!
    
    Motives     : Comfort = 7
                  Energy = 2
    
                                        --==--==--
    
    The Old-Time Recliner
    Price       : $650
    Size        : 1x2
    Description : This is not your grandfather's recliner, although it may resemble
                  it.  This plush cushioned recliner has a foot rest that pops out,
                  really comfy bent wood arms, and comes in an ultra 'fab' finish.
                  It's the perfect recliner for today's Sim who loves yesterday's
                  look.
    
    Motives     : Comfort = 7
                  Energy = 2
    
                                        --==--==--
    
    Werkbunnst/Shuttlecraft Recliner
    Price       : $790
    Size        : 1x2
    Description : From the designers of the seats of the space shuttle come the
                  screws that bolt the cushions to the armrests of the
                  Werkbunnst/Shuttlecraft Recliner.  And from the good folks at
                  Wekbunnst comes the rest of the chair, blending the comfort of
                  space age design with space age technology.
    
    Motives     : Comfort = 7
                  Energy = 2
                  Environment = 2
    
                                        --==--==--
    
    Chez Chaise
    Price       : $900
    Size        : 1x2
    Description : "Chaise" the blues away in this splendid leather and wood lounge.
                  It's the perfect shape and style for sophisticated decoration or
                  sophisticated recreation.  Solid wood construction and four leg
                  design ensures stability, so don't decline...recline!
    
    Motives     : Comfort = 8
                  Energy = 2
                  Environment = 2
    
    ===============================================================================
    
    |-----------------------------------------------------------------------------|
    | [14.4] Sofas & Loveseats                                                    |
    |-----------------------------------------------------------------------------|
    
    Satinistics Loveseat
    Price       : $150
    Size        : 1x1
    Description : Everyone loves the look and comfort of Scandinavian furniture
                  design, but no one loves the price.  The solution?  This stylish
                  but affordable loveseat from Satinistics features the look of
                  polyester in easy-to-clean cotton.  Of course, it's not
                  Scandinavian, so you might not love it, but you're sure to like
                  it.
    
    Motives     : Comfort = 5
                  Energy = 2
    
                                        --==--==--
    
    Futonesque Fantasy Sofa
    Price       : $180
    Size        : 1x3
    Description : Designed specially for those who wish for the look of a futon,
                  but prefer the simple pragmatism of a sofa.  No confusing levers
                  or sliders.  No moving parts that can break or wear out.  The
                  Futonesque is simply an acceptable place to sit.
    
    Motives     : Comfort = 5
                  Energy = 2
    
                                        --==--==--
    
    "Comung Up Roses" Loveseat by OakTowne
    Price       : $220
    Size        : 1x2
    Description : Don't you sometimes wish you lived in the country?  Of course you
                  do!  So bring a bit of country design home with the "Coming Up
                  Roses" Loveseat from OakTowne.  The huge floral print hides dirt,
                  and quite possibly, small children.
    
    Motives     : Comfort = 6
                  Energy = 2
    
                                        --==--==--
    
    Durable Value Sofa
    Price       : $250
    Size        : 1x3
    Description : All you ever needed in a sofa is right under you in the Durable
                  Value Sofa.  It has a constructed wooden frame and cushions,
                  perfect for any living, family or game room.  With many tempting
                  fabrics to choose from, the durable sofa, like family, will
                  always be there.
    
    Motives     : Comfort = 6
                  Energy = 2
    
                                        --==--==--
    
    Floral Fantasy Sofa by OakTowne
    Price       : $360
    Size        : 1x3
    Description : This sofa from OakTowne is soft and loud at the same time!
                  Filled with a new polyurethane material, it's a delight to sit
                  on, while the cacophony of colors in the cotton upholstery
                  guarantee that at least part of it will go with something else in
                  the room.
    
    Motives     : Comfort = 6
                  Energy = 2
    
                                        --==--==--
    
    Zecutime Cityside Loveseat
    Price       : $400
    Size        : 1x2
    Description : Soft and sleek, short but stout, two is company, yet three's a
                  crowd.  The Cityside Loveseat provides the function of a
                  loveseat, which appears to be about two-thirds that of a couch,
                  while still delivering three-thirds of its own modern form.
                  Modern design.  Modern style.  Modern everything.  And
                  easy-to-coordinate colors fit nicely into any home.
    
    Motives     : Comfort = 7
                  Energy = 2
    
                                        --==--==--
    
    Contempto Adirondack Loveseat
    Price       : $450
    Size        : 1x2
    Description : Simplicity, honest-to-goodness wood, and a place to rest your
                  rear.  What else do you need?  Contempto's affordable line of
                  bare-bones outdoor furniture puts the "rough" back in "roughing
                  it".  Imagine sitting on a winter's night with the one you love,
                  cuddling up just to make sitting on our loveseat bearable.
                  Intrigued?  Contempto makes it possible.
    
    Motives     : Comfort = 7
                  Energy = 2
    
                                        --==--==--
    
    Merokkan Loveseat
    Price       : $500
    Size        : 1x2
    Description : This fabulous loveseat is destined to become a living room staple
                  in the years to come.  It's comfortable, sophisticated, not to
                  mention striking.  This loveseat will fit into an everyday family
                  room or formal entertainment room with the ease that only
                  Merokkan Design Studios can provide.
    
    Motives     : Comfort = 7
                  Energy = 2
    
                                        --==--==--
    
    Zecutime Cityside Sofa
    Price       : $550
    Size        : 1x3
    Description : Broad and deep, soft but firm, antique or old, urban yet
                  strangely rural, the Cityside Sofa provides the function of a
                  couch without sacrificing form.  Modern form.  Modern style.
                  Modern everything.  And easy-to-coordinate colors fit nicely into
                  any home.
    
    Motives     : Comfort = 7
                  Energy = 2
    
                                        --==--==--
    
    Loveseat by Club Distress
    Price       : $750
    Size        : 1x2
    Description : It's not love until you've wrestled with each other fighting over
                  the remote control on the leather furniture from Club Distress.
                  While you anguish over your plans to recover your remote control,
                  take note that this loveseat is quite enjoyable for sitting,
                  snoozing, or debating the finer points of television versus
                  literature.
    
    Motives     : Comfort = 8
                  Energy = 2
    
                                        --==--==--
    
    Studio Bakonmi Deluxe Loveseat
    Price       : $770
    Size        : 1x2
    Description : On its own, or in a set with a Studio Bakonmi Chair and Lounge,
                  the overly complex lines of the Deluxe Loveseat will emphasize
                  the architectural uniqueness of any living space.  Replete with
                  handmade throw pillows, and a unibase, single-unit, nondimetric,
                  designer oval under cushion, this loveseat is the perfect
                  addition to any modern Sim's home.
    
    Motives     : Comfort = 8
                  Energy = 2
    
                                        --==--==--
    
    Be There Designs "Bazaar Sofa"
    Price       : $800
    Size        : 1x3
    Description : Be instantly transported to the sweltering days of the Moroccan
                  bazaar.  Bargain with market merchants, be berated by swarthy
                  salesmen, or just sit back and relax on this Moroccan mosaic
                  patterned sofa.  It's the next best thing to being there.
    
    Motives     : Comfort = 8
                  Energy = 2
    
                                        --==--==--
    
    Luxuaire Loveseat
    Price       : $900
    Size        : 1x2
    Description : This camel-backed loveseat suggests not only the leaps and bounds
                  of a heart in the thralls of true love, but also serves as a
                  shining example of the sadly flawed way in which our society
                  perceives camels.  Camels are not pink, nor are their backs
                  constructed of lovingly carved mahogany panels.  Why
                  camel-backed, then?  The world may never know.
    
    Motives     : Comfort = 8
                  Energy = 2
    
                                        --==--==--
    
    "Seatris" by Ima Hack
    Price       : $1,220
    Size        : 1x3
    Description : Diamonds and squares.  A sameness, and a soreness.  Designer Ima
                  Hack seeks to turn expectations around (while sitting backsides
                  down.)  According to Miss Hack, "I wanted to create an ephermeral
                  grid, if you will--shapes co-existing to create lines in a
                  tangible plane.  It's so much more than an uncomfortable bench--
                  it's a colorful uncomfortable bench."
    
    Motives     : Comfort = 8
                  Energy = 2
    
                                        --==--==--
    
    Baroccoco Loveseat by MiRE
    Price       : $1,250
    Size        : 1x2
    Description : Picture it: Paris, 1912, a salon full of beautiful people.
                  They're laughing, they're talking, all the while resting on the
                  Baroccoco Loveseat.  This design embraces the flowing lines and
                  opulence of the Art Nouveau period.  The graceful arms emerge
                  delicately from the loveseat's richly upholstered back, and MiRE
                  offers a variety of shades and fabrics that look and feel like
                  pure Parisian heaven.
    
    Motives     : Comfort = 8
                  Energy = 2
    
                                        --==--==--
    
    Sofa by Club Distress
    Price       : $1,450
    Size        : 1x3
    Description : Furniture designed for the home, the home office, the office, the
                  designer showroom, the mall, the hardware store, the hippest
                  night club, the second hippest night club; this sofa by Club
                  Distress is the final word in universal design.  "There are no
                  functions, only outcomes.  There is no stress, only Distress."
    
    Motives     : Comfort = 8
                  Energy = 2
                  Environment = 2
    
                                        --==--==--
    
    Baroccoco Sofa by MiRE
    Price       : $1,500
    Size        : 1x3
    Description : Picture it: Paris, 1912, a salon full of beautiful people.
                  They're laughing, they're talking, all the while resting on the
                  Baroccoco Loveseat.  This design embraces the flowing lines and
                  opulence of the Art Nouveau period.  The graceful arms emerge
                  delicately from the sofa's richly upholstered back, and MiRE
                  offers a variety of shades and fabrics that look and feel like
                  pure Parisian heaven.
    
    Motives     : Comfort = 9
                  Energy = 2
                  Environment = 2
    
                                        --==--==--
    
    Candy Coated Sofa
    Price       : $1,570
    Size        : 1x3
    Description : Vibrant and cheery, comfortable and stain resistant, what more
                  could a Sim ask for from a sofa?  Made completely of artificial
                  and manufactured materials, this sofa will probably last longer
                  than the machines that created it--or their operators for that
                  matter...
    
    Motives     : Comfort = 10
                  Energy = 2
                  Environment = 2
    
                                        --==--==--
    
    Sofa of Substance
    Price       : $1,625
    Size        : 1x3
    Description : Elegant and understated are the benchmarks of this colonial
                  inspired sofa.  The delicate balance of the hefty wood frame and
                  small legs speaks of substance, while deftly maneuvering around
                  any lingering thoughts og superficiality.
    
    Motives     : Comfort = 10
                  Energy = 2
                  Environment = 2
    
                                        --==--==--
    
    Lap of Luxury Sofa
    Price       : $1,700
    Size        : 1x3
    Description : There's nothing finer than wallowing in the lap of luxury, and
                  this beautifully crafted sofa is a perfect replica of Luxury's
                  lap.  A heavy carved wood frame and immaculate upholstery both
                  teeter almost precariously on tiny claw feet.  Take an extra lap
                  this time around.  Take a seat in the Lap of Luxury.
    
    Motives     : Comfort = 10
                  Energy = 2
                  Environment = 2
    
    ===============================================================================
    
    |-----------------------------------------------------------------------------|
    | [14.5] Beds                                                                 |
    |-----------------------------------------------------------------------------|
    
    Craftmeister's Pine Bed
    Price       : $300
    Size        : 1x3
    Description : Every Sim's gotta catch some Z's, and whether they're sleeping
                  under down duvets or damp leaves, does it really matter as long
                  as they're sleeping?  Either way, this is a bed.  It's made out
                  of pine.  Comes with a pillow and a machine stitched blanket, and
                  it lets Sims sleep more comfortably than if they were to fall
                  asleep standing or on the floor.
    
    Motives     : Comfort = 1
                  Energy = 2
    
                                        --==--==--
    
    Caress of Teak Bed
    Price       : $450
    Size        : 1x3
    Description : This is a smaller version of the "Touch of Teak" bed.  Designed
                  for a single occupant, it has been given rounded postheads and a
                  smooth headboard for comfort.  "Caress of Teak" is ideal for
                  smaller rooms, or smaller Sims.
    
    Motives     : Comfort = 3
                  Energy = 3
    
                                        --==--==--
    
    Cheap Eazzzzze Morrissey Double Bed
    Price       : $450
    Size        : 2x3
    Description : You've tried shopping for double beds, but they're so expensive.
                  You've tried having two people sleep in a single bed, and it just
                  doesn't work.  Well, there's nothing simpler or cheaper than a
                  lightweight pillowtop mattress residing on a pre-assembled
                  semi-wood frame.  When the rent check bounces, bounce back with a
                  bed from Cheap Eazzzzze.
    
    Motives     : Comfort = 1
                  Energy = 2
    
                                        --==--==--
    
    Courtly Sleeper Day Dreamer
    Price       : $700
    Size        : 2x3
    Description : Enveloped in the grandeur and glory of this sleeping masterwork,
                  Sims have a new reason to want to sleep-in every morning.  Once
                  they step out of this heavenly bed, delusions of royality will
                  fade with another day of drudgery.  So why not keep dreaming?
                  Stay in the Courtly Sleeper and remain king or queen for the
                  whole day.
    
    Motives     : Comfort = 3
                  Energy = 3
                  Environment = 2
    
                                        --==--==--
    
    Zenu Meditation Sleeper
    Price       : $950
    Size        : 2x3
    Description : Sims all over have pronounced this the most peaceful bed ever.
                  Smooth lines and oriental style meld to create a kind of harmony
                  not easy to find in simpler furniture.  A good night's sleep
                  should be an escape and recovery period from the daily pressures
                  Sims face and the Zenu allows for just that kind of night time
                  experience.
    
    Motives     : Comfort = 4
                  Energy = 4
                  Environment = 2
    
                                        --==--==--
    
    The Slim System, by Jim Slimboy
    Price       : $1,050
    Size        : 1x3
    Description : "The practical nature of a bed that fits into a hallway or
                  corridor cannot be overstated," says designer Jim Slimboy.  Using
                  this bed, you'll be able to maximize your Sims' square footage by
                  turning virtually any space into a bedroom.  Comes with
                  fiberglass canopy for privacy.
    
    Motives     : Comfort = 4
                  Energy = 4
                  Environment = 2
    
                                        --==--==--
    
    Bed by St. Ajoque Reproductions
    Price       : $1,200
    Size        : 1x3
    Description : St. Ajoque Reproductions took utmost care to fashion this
                  faithful reproduction of a bed once slept in by the son of a man
                  who tended ot the llamas located on a piece of property
                  originally owned by one of the founding members of SimCity.
                  Needless to say, their exhaustive efforts paid off in this single
                  bed of both timeless and durable design.
    
    Motives     : Comfort = 5
                  Energy = 6
                  Environment = 2
    
                                        --==--==--
    
    Touch of Teak Bed
    Price       : $1,800
    Size        : 2x3
    Description : Wake up to stately elegance that others only dream about, with
                  this luxurious Asian-inspired bed from Touch of Teak.  Made from
                  rare tropical woods, burnished to a luxurious sheen and polished
                  with a rare species of antipodean stone lichen.
    
    Motives     : Comfort = 4
                  Energy = 4
                  Environment = 3
    
                                        --==--==--
    
    "#4234" by C. Lee Funkensnooz
    Price       : $2,200
    Size        : 2x3
    Description : Is it a sculpture or is it a bed?  It's both, but function most
                  definitely triumphs over form, guaranteeing a unique if not
                  entirely enjoyable sleep experience.  Says the artist behind this
                  masterpiece, C. Lee Funkensnooz, "Comfort is terribly overrated."
    
    Motives     : Comfort = 5
                  Energy = 6
                  Environment = 4
    
                                        --==--==--
    
    The Soma "Sleep Well"
    Price       : $2,600
    Size        : 2x3
    Description : Ensconced in this varnished wood bed, even the most obsessive
                  insomniac will be lulled into a deep, dreamy slumber.  The carved
                  decorative wood has been fashioned into a complex yet simple
                  hypnotic patter, contrived to send you off to sleep the moment
                  your head hits the pillow.
    
    Motives     : Comfort = 6
                  Energy = 6
                  Environment = 5
    
                                        --==--==--
    
    Colonial Ironwood Bed
    Price       : $3,000
    Size        : 2x3
    Description : Set sail for dreamland in this substantial, and heavy,
                  antique-style bed.  The Colonial Ironwood's solid wood frame has
                  been crafted with careful attention to detail, walnut inlay, and
                  hand-distressed faux finish for that timeless look, while its
                  mattress has been stuffed with only 100% synthetic goose, duck,
                  partridge, and quail feathers.
    
    Motives     : Comfort = 7
                  Energy = 6
                  Environment = 5
    
    ===============================================================================
    
    |-----------------------------------------------------------------------------|
    | [14.6] Miscellaneous                                                        |
    |-----------------------------------------------------------------------------|
    
    "Keister Kompanion" Barstool
    Price       : $185
    Size        : 1x1
    Description : Plant your rump on this versatile, functional stool that lets you
                  "belly up to the bar" with ease.  Made from 100% genuine particle
                  board and particle board byproducts, the low-tech simplicity of
                  the Keister Kompanion lets you sit facing any direction anytime,
                  without that annoying swivel-action found in other stools.
    
    Motives     : Comfort = 3
    
                                        --==--==--
    
    Ad-a-Quaint Barstool
    Price       : $285
    Size        : 1x1
    Description : This is the stool Sims ask for by name while relaxing over a cup
                  of tea with a dear friend, or lookout out over the garden, or
                  even waxing nostalgic about their childhoods in the country...
                  It's perfection in a barstool.
    
    Motives     : Comfort = 3
    
                                        --==--==--
    
    "Outdoor Ergo" Ergonomic Chair by Gudfoer-Ebadi Furnishings
    Price       : $320
    Size        : 1x1
    Description : Gudfoer-Ebadi Furnishings is proud to present the world's first
                  truly ergonomic outdoor dining chair.  Crafted of hand-bent maple
                  slats with derriere-friendly metalwork, this chair is sure to
                  keep your Sims comfortable during those family picnics and
                  backyard barbecues.
    
    Motives     : Comfort = 5
    
                                        --==--==--
    
    Piece of Quiet Park Bench
    Price       : $500
    Size        : 1x2
    Description : Whether it's out in front or hidden in a backyard grotto, a
                  simple park bench is a blank canvas for daydreams and clever
                  schemes.  Sit and watch the world go by, or snuggle with the
                  apple of your eye.  Put a little Piece of Quiet in your life!
    
    Motives     : Comfort = 8
                  Energy = 2
    
                                        --==--==--
    
    Regulars Only Barstool
    Price       : $650
    Size        : 1x1
    Description : Mosey up to the Regulars Only Barstool, where comfort,
                  refreshment, and another wasted afternoon await you.  Settle into
                  a durable form-fitted seat, where one form fits all, and where
                  the only complaint you'll hear will be the gentle sign of vinyl
                  settling into foam rubber.  Remember, hard work sometimes pays
                  off; procrastination pays off right now.
    
    Motives     : Comfort = 6
    
                                        --==--==--
    
    Organic Material's Barstool
    Price       : $700
    Size        : 1x1
    Description : This leather and metal barstool has been designed with the
                  kidneys and liver in mind.  The lower lumbar back support secures
                  these important organs while leaving the upper back free to roam.
                  Put your feet up on the metallic foot rest, sit half way back and
                  enjoy the cocktail.
    
    Motives     : Comfort = 7
                  Environment = 2
    
                                        --==--==--
    
    "Stiff" by Superfluous Seating
    Price       : $750
    Size        : 1x1
    Description : Superfluous Seating revels in the design of awkward and generally
                  uncomfortable barstools.  Send a message to those greedy guests:
                  "There' sno such thing as a free drink."  Bottoms up!
    
    Motives     : Comfort = 7
                  Environment = 2
    
    ===============================================================================
    
    |-----------------------------------------------------------------------------|
    | [14.2] Surfaces                                                             |
    |-----------------------------------------------------------------------------|
    
                                        --==--==--
    
    ss
    Price       : s
    Size        : s
    Description : s
    
    Motives     : s
    
    ===============================================================================
    
    |-----------------------------------------------------------------------------|
    | [15] Questions & Answers                                                    |
    |-----------------------------------------------------------------------------|
    
    Newest questions are always on the top.
    
                                        --==--==--
    
    Q: What happened to the weather?
    A: Weather effects, like rain, snow, thunderstorms, etc., were removed by Maxis
       near the end of the development cycle.  I don't know why, and I don't think
       anyone does (but Maxis), but my guess involves two words: expansion pack.
    
    Q: Where do I put downloaded skins, glasses, etc.?
    A: In your "My Documents" folder, you will see a folder the game created named
       "EA Games".  Open this folder, then open "The Sims 2", and finally, open
       "Downloads".  Put all downloaded items into here.  This includes skins,
       glasses, faces, beards, makeup, bodies, and what have you.  DO NOT put lots
       in this folder.  Instead, all lots should be made up of an .exe that will
       install the lot to the proper directory for you.
    
    Q: How do I build roads and lakes in a neighborhood?
    A: You need SimCity 4: Rush Hour to create neighborhoods.  You use SimCity 4 to
       create a region, and add all the roads, lakes and mountains you like.  Save
       it, and when you go to create a neighborhood in The Sims 2, use that region
       as the base, and you've got your own layout.
    
    Q: Why do I get slowdown with max speed?
    A: Most computers, even good ones, are affected by this.  Using the maximum
       speed slows your system down, because everything is moving super fast.
       You've got Sims moving (or sleeping), people walking by, things floating
       around (butterflies outside maybe, or even cockroaches inside),
       gardener/maid/repairman, reflections... Everything adds up.  If you
       experience a lot of slowdown when using this, zoom in very close to an empty
       spot of the lot, and it should be fine.
    
    Q: How do I WooHoo in public?
    A: Go to a community lot that has a changing room.  Have one sim "Try On" some
       clothing.  Once he/she gets into the changing room, click on another Sim and
       choose "Ask to Join".  If the Sim likes you enough, they'll get into the
       changing room with you and WooHoo.  If they don't, they'll reject you.
    
    Q: What the hell?  I can't build any walls!
    A: You either have the pirated version of the game (bastard), or you used a
       NO-CD patch because of the problems with the DVD version.  If you have the
       pirated version, burn in hell.  If you have the DVD version, you'll have to
       wait for a patch by Maxis, if one is ever released, or return your copy and
       buy the standard CD-ROM edition, which comes on four discs.
    
    Q: How do I listen to custom music?
    A: Put any MP3 files you want to listen to in the "EA Games/The Sims 2/Music"
       directory, into one of the folders.  This directory is created after you run
       the game for the first time, so don't worry if you've just installed it and
       it's not there.  Once back in the game, you can choose which songs you want
       to play by going to options, audio options, and then choosing the proper
       area (stereo, buy, build, etc.)
    
    Q: Can I watch my own movies on the television?
    A: Yes.  If you want your own movie, like a music video by a band you like, all
       you have to do is convert it to .AVI format using some program.  There are
       several out there, some free, some you have to pay for.  Try to use a
       program that doesn't leave a logo on the conversion, otherwise the logo will
       probably take up three quarters of the screen, making the video useless.
       The in-game video recording tool records files in .AVI format, so if you
       want to have custom Sim movies play, just record the video in the game, and
       place it in the appropriate directory, since it's already in .AVI.
    
    ===============================================================================
    
    |-----------------------------------------------------------------------------|
    | [16] Cheat Codes                                                            |
    |-----------------------------------------------------------------------------|
    
    As always, use these codes at your own risk, and whatever happens to your game
    as a result, it's entirely your fault, and I will not be blamed for your
    carelessness.  The "move objects" cheat can be very bad, because if you delete
    something like your mailbox or trash can, neither of which can be bought, you
    can screw up your game so bad, you may need to do a fresh install.  Some people
    complain that the console box won't open when they press CTRL+SHIFT+C.  For
    those, I say go out and buy the game and uninstall your illegally downloaded
    copy, mmmkay?
    
    To use these cheat codes, press CTRL + SHIFT + C together to bring up a white
    console box at the top of the screen.  Enter a code, and press ENTER to confirm
    it.
    
    CHEAT                                        RESULT
    ===============================================================================
    kaching                                      $1,000 simoleans
    
    motherlode                                   $50,000 simoleans
    
    intProp maxNumOfVisitingSims #               Change how many guests can be
                                                 invited to a party; replace the #
                                                 with the number; don't exeed 15,
                                                 even on high end machines, or you
                                                 risk gameplay so slow it'll be
                                                 difficult to even save; use in the
                                                 Neighborhood screen
    
    boolProp snapObjectsToGrid true/false        Choose "true" or "false"; this
                                                 allows you to place objects off
                                                 the grid, which will, for example,
                                                 let you line up a 1x2 television
                                                 with a 1x3 couch, so it looks
                                                 better*
    
    help                                         Display list of cheat codes
    
    help <code>                                  Display help with the targeted
                                                 code
    
    exit                                         Close console
    
    expand                                       Expand console
    
    deleteAllCharacters                          Remove Sims in neighborhood view
    
    TerrainType <desert/temperate>               Change terrain in neighborhood
                                                 view
    
    moveObjects <on/off>                         Move or delete anything, including
                                                 Sims.  Useful if you want to put
    					     something out of bounds
    
    StretchSkeleton                              Alter the appearance of your Sims
    
    faceBlendLimits <on/off>                     Used when creating a child, it
                                                 removes the game making
                                                 corrections to the child, which
                                                 allows you to make unusual looking
                                                 children
    
    aging <on/off>                               Enable/disable aging
    
    autoPatch <on/off>                           Enable/disable automatic patch
                                                 notification
    
    slowMotion <on/off>                          Enable/disable slow motion
    
    Vsync <on/off>                               Increase performance with some
                                                 video cards
    
    boolProp enablePostProcessing <true/false)   Enable post processing**
    
    bloom <r g b x>                              Blur effect***
    
    vignette (centerX centerY x)                 Centered blur effect****
    
    filmGrain (0.0-1.0)                          Enable grain/noise (like in the
                                                 past three Silent Hill games)
    
    letterBox (0.0-0.4)                          Enable letterbox
    
                                        --==--==--
    
    NOTES
    * To see a side-by-side comparison, go to this URL:
      
      http://www.jpatworld.com/simsgrid.html
    
    ** This option requires your video card to support pixel shading
    
    *** r (red), g (green) b (blue) must be set between 0 and 255; x must be set
       between 0.0 and 1.0
    
    **** centerX and centerY are the screen coordinates; x must be set between 0.0
        and 1.0
    
    ===============================================================================
    
    |-----------------------------------------------------------------------------|
    | [17] Bugs                                                                   |
    |-----------------------------------------------------------------------------|
    
    The purpose of this section is not to point fun at the game or to insult Maxis
    for the bugs found, but to make players aware of something that has the
    potential of screwing up your game, forcing you to revert to a previous save,
    or to even delete a whole family/neighborhood.  If it was my desire to insult
    Maxis or The Sims, I wouldn't make a 400KB+ guide, now would I?  I haven't
    tested or tried to duplicate any of the bugs sent it by people, so if it turns
    out one of them is not actually a bug, and just something the person did by
    accident, please let me know, and I'll remove it.
    
    
    
    Baby/Toddler Gets Kidnapped
    ===========================
    If you have a baby or toddler, and a visitor goes to play with your baby or
    toddler, there's a chance that the visitor will decide to leave right then,
    taking your baby/toddler with them.  It won't be returned to you; you will lose
    it forever.  When you call the person who kidnapped the kid, they will come
    over, but they won't have the baby/toddler.
    
    Submitted by: TownRanger
    
                                        --==--==--
    
    Sim Moves Out, but Is Still Inside the House
    ============================================
    Two Sims I created who were living in different houses got married.  Female Sim
    proposed, so male Sim moved in with her when they tied the knot.  On my
    neighborhood screen the house where male Sim lived shows no green plum-bob
    thingy (to be expected). But when I click the lots and houses button, and then
    click into that house to work on it in build mode, male Sim is still there, all
    his belongings are there, and I am able to control him like normal gameplay.
    I've exited and saved the entire game several times, and the two married Sims
    have been living together for a while now.
    
    Submitted by: racheljane9
    
                                        --==--==--
    
    Stove that Won't Stop Smoking
    =============================
    I had a fire while cooking; my fire alarm rang and firemen arrived. They
    extinguished the fire but the food remained on the stove.  After this, it was
    impossible for anyone to cook anything and, if I clicked on the stove, the
    option "get the grilled cheese sandwiches" appeared, but it was like this
    command was unrecognizable for the Sims.  No one went there, no one could
    remove the food, and no one could eat.
    
    Submitted by: Silvia
    
                                        --==--==--
    
    Be Bright after Drinking the Elixir Forever
    ===========================================
    1 - Check if your Aspiration level is green or platinum first.
    2 - Put the Elixir of Life close to a bed.
    3 - Pause the game and tell your sim to drink and go to bed.
    3 - Put the game on speed 3 and you sim will bright forever.
    
    If you drink another Elixir of Life without doing this, or if you change your
    clothes, your Sim will lose it's bright glow.
    
    Submitted by: Raiiel
    
                                        --==--==--
    
    Buy Clothes, and Have Your Money Returned
    =========================================
    
    In Pleasantview (I didn't test it in other neighborhoods), if you go to a
    community lot with clothes and buy some, then go to another community lot, all
    your money will be returned to you.
    
    Submitted by: Adidasic
    
                                        --==--==--
    
    Wall Around Connecting Stairs
    =============================
    When you place the stairs that stretch (ie. not the custom pre-set stairs) on
    top of one another, they build a wooden wall around them so it looks like the
    lower set of stairs are covered up, however you can still go down the lower
    set of stairs.
    
    Submitted by: Brad W.
    
                                        --==--==--
    
    Guests at Your House, but Still Calling?
    ========================================
    Occasionally, if you have a guest over to your house, you may get a phone call
    from that person, even though they are in the house with you.
    
    Submitted by: Kyle
    
                                        --==--==--
    
    Children Being Taken Away
    =========================
    I created a same sex couple, who adopted two children.  One child was baking a
    muffin when both of the children were taken away by a social worker! The same
    sex couple were unable to have kids and the social worker wouldn't let me have
    any more either. Because the oven item can only be used by kids, I couldn't
    sell/delete the child's oven item until I enabled the moveobjects cheat.
    
    Submitted by: Felicity
    
                                        --==--==--
    
    Never Leaving Social Worker
    ===========================
    When you choose to adopt a child, and you greet the social worker who delivers
    the child before she rings the doorbell, the social worker will be unable to
    leave, and you'll have to revert to a previous save to get rid of her.
    
    Submitted by: Felicity
    
                                        --==--==--
    Nanny from Hell
    ===============
    Occasionally, when you hire the nanny to look after your baby/toddler, she may
    not leave.  At all.  She'll eat your food, complain about things, get in the
    way, steal money (from the Money Tree), and basically cause havoc.  The only
    way to get rid of her is to use the "moveObjects" cheat and delete her.
    
                                        --==--==--
    
    Maid Doesn't Take Out Trash
    ===========================
    When you hire the maid, he/she will do everything except take the trash out of
    the trash compactor.  Even if they've only been there a while, they won't touch
    the trash compactor.
    
                                        --==--==--
    
    Engine Noise
    ============
    Occasionally, after the maid, gardener, repairman or school bus leaves, you can
    still hear the engine noise from it.  It won't go away until you leave the lot
    and re-enter it, or it comes back.
    
    This also occurs with the remote controlled car you can buy, even if you later
    sell that object.  (Thanks to Jo)
    
                                        --==--==--
    
    Invisible Sim
    =============
    When you reach the top of the Politics career, you get dropped off and picked
    up in a helicopter.  If your Sim brings home a friend in the helicopter, the
    Sim will appear invisible, but he will still exist, which is evident when the
    Sim uses a hot tub, watches TV, or other Sims talk to him/her.  This will also
    occur in any career that picks you up and drops you off in a helicopter, such
    as Military.
    
    Submitted by: Warren L.
                  Jason B. (for info on the bug occuring in other careers)
    
                                        --==--==--
    
    Unable to Cook with Maximum Cooking Skill
    =========================================
    If you max out your Cooking skill, you may become unable to cook anything
    besides what you could normally cook with a skill of zero.  This will also
    happen if you have seven or eight Cooking points, and then receive a career
    chance card that increases your Cooking.
    
    Submitted by: Mark
    
                                        --==--==--
    
    Teleport Stops Sims from Using Bathroom
    =======================================
    If you meditate in the bathroom and then teleport out into another room,
    another Sim wanting to go to the bathroom will still think you are still in the
    bashroom and will refuse to go to the toilet or bath.
    
    Submitted by: Dan
    
    ===============================================================================
    ===============================================================================
    
    |-----------------------------------------------------------------------------|
    | [A] Contact Information                                                     |
    |-----------------------------------------------------------------------------|
    
    Before contacting me, please, make sure you have:
    
    - Gone over the entire document looking for what you needed
    
    Note that I cannot and will not help with any problem related to technical
    support.  If you can't get the game to run, or if you have problems, direct any
    questions to the developer or publisher.  E-mail one of them yourself directly;
    don't expect me to forward your e-mail along or compose an e-mail for you.  Do
    not ask for CD keys, or where you can find CD keys, or anything else related to
    piracy.
    
    Last, but not least, ensure whatever question you want to ask is asked in the
    e-mail.  Don't give me any nonsense such as "Hey, I've got a question, can you
    email me at blah@blah.com?"  They will be promptly deleted.
    
    Now, if you have a question, comment, correction, addition or suggestion,
    please send e-mail to:
    
                        jpguides [at] rogers [dot] com
    
    All e-mails will be put into a "Guides" folder, so your message will be
    guaranteed to have a response, but I can't tell you when.  I do try to check
    every few hours, though.
    
    ===============================================================================
    
    |-----------------------------------------------------------------------------|
    | [B] Webmaster Information                                                   |
    |-----------------------------------------------------------------------------|
    
    Attention webmasters: You are allowed to host this document and display it
    without asking for prior permission.  All you have to do is the following:
    
    - Do not charge people to see it or otherwise make a profit from it.
    - Do not alter it.
    - Give proper credit to the author.
    - You may not sell, rent or lease the document.
    
    If you want to use one of my guides _IN_ a guide of yours, like an item guide
    of mine in a general guide you're writing, feel free to do so, as long as you
    still follow the above.  All I ask in addition to that is that you let me know
    when your guide is online so I can check it out.
    
    ===============================================================================
    
    |-----------------------------------------------------------------------------|
    | [C] Where This FAQ May be Found                                             |
    |-----------------------------------------------------------------------------|
    
    GameFAQs        http://www.gamefaqs.com/
    Cheat Happens   http://www.cheathappens.com/
    
    All other websites have permission to use this document, but they may be out of
    date or incorrect versions.  The latest, newest versions can always be found at
    the above websites.
    
    ===============================================================================
    
    |-----------------------------------------------------------------------------|
    | [D] Other FAQs Written                                                      |
    |-----------------------------------------------------------------------------|
    
    This section may not always be up-to-date, as I'm not going to update every
    single one of my FAQs after making a new one.
    
    http://www.gamefaqs.com/features/recognition/8939.html
    
    ==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--===
    GAME                                          GUIDE TYPE
    ==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--===
    Clock Tower 3                            ||  File List
    Condemned: Criminal Origins              ||  Backstory Guide
    Dead Rising                              ||  Strategy Guide/FAQ
    Deus Ex: Invisible War                   ||  Walkthrough/FAQ
    ESPN NFL 2K5                             ||  Milestones/Crib Unlockables
    ESPN NFL 2K5                             ||  Strategy Guide/FAQ
    ESPN NHL 2K5                             ||  Challenges & Unlockables
    Grand Theft Auto III                     ||  Walkthrough/FAQ
    Grand Theft Auto III                     ||  Song Guide
    James Bond 007: Everything or Nothing    ||  Walkthrough/FAQ
    Madden NFL 2004                          ||  Challenge Checklist
    MVP Baseball 2004                        ||  Strategy Guide/FAQ
    MVP Baseball 2004                        ||  Unlockables Guide
    Nocturne                                 ||  Walkthrough/FAQ
    Red Faction                              ||  Walkthrough/FAQ
    RoadKill                                 ||  Walkthrough/FAQ
    RoadKill                                 ||  Song Guide
    Serious Sam                              ||  Walkthrough/FAQ
    SimCity 4: Rush Hour                     ||  Object Guide
    Splinter Cell: Pandora Tomorrow          ||  Demo Walkthrough
    Star Wars: Knights of the Old Republic   ||  Walkthrough/FAQ
    Star Wars: Knights of the Old Republic   ||  Item List
    The Movies: Stunts & Effects             ||  Strategy Guide/FAQ
    The Sims 2                               ||  Strategy Guide/FAQ
    The Sims (PC)                            ||  Item List
    The Sims (CONSOLE)                       ||  Item List
    The Sims: House Party                    ||  Strategy Guide/FAQ
    Tony Hawk's Pro Skater 2X                ||  Song Guide
    Tropico                                  ||  Walkthrough/FAQ
    Unreal Tournament                        ||  Walkthrough/FAQ
    WWE RAW 2                                ||  Move List/FAQ
    ==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--===
    
    Total FAQs: 31
    
    I have also written several strategy guides, in HTML format with screenshots,
    for the website Cheat Happens (www.cheathappens.com).
    
    ==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--===
    Hitman: Contracts
    Mortal Kombat: Deception
    Spider-Man 2
    The Chronicles of Riddick: Escape from Butcher Bay
    Unreal Tournament 2004
    ==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--===
    
    Total Guides: 5
    
    ===============================================================================
    
    |-----------------------------------------------------------------------------|
    | [E] The Sims 2 Copyright Information                                        |
    |-----------------------------------------------------------------------------|
    
    Copyright 2004 Maxis and Electronic Arts.  All rights reserved.
    
    ===============================================================================
    
    This document is copyright by US and Canadian copyright laws.  This FAQ is for
    personal use only.  This FAQ may not be altered or used for commercial use.
    Websites may use this document without permission, but they must give proper
    credit to the author and musn't alter it any way, shape or form.  All websites,
    excluding GameFAQs (www.gamefaqs.com), are prohibited from renting, selling or
    leasing this document, whether it's for personal or commercial gain.
    
    Thank you.
    
    ===============================================================================
    
    End of The Sims 2 Strategy Guide/FAQ.
    
    This document opyright 2004.  All rights reserved.
    
    The author of this FAQ is in no way affiliated with Maxis, Electronic Arts, or
    any member of the development team.