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    Career Guide by trevlyn13

    Version: 1.0 | Updated: 02/01/06 | Printable Version | Search This Guide

    
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     $$$ The Sims 2      $$$$$       $$$  $$$   $$$$$   $$$$     $$$$     $$$$$$$$$
     $$$ Career Analysis $$$$ $ $$ $$$$$  $$$    $$$    $$$  $$$$$$$  $$$  $$$$$$$$
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     $$$ By Daniel Baker $$$$$      $$$$  $$$  $$   $$  $$$$$  $$$$$$$$$  $$$$$$$$$
     $$$ aka Trevlyn13   $$$$$$ $$ $ $$$  $$$  $$$$$$$  $$$$$$$  $$$$$$  $$$$$$$$$$
     $$$ Version 1.0     $$$$$$ $$ $ $$$  $$$  $$$$$$$  $$$$$$$  $$$$$  $$$$$$$$$$$
     $$$ Sept. 30, 2004  $$$$       $$$$  $$$  $$$$$$$  $$$     $$$$       $$$$$$$$
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     Copyright 2004 Daniel Baker
    
     This may be not be reproduced under any circumstances except for personal,
     private use. It may not be placed on any web site or otherwise distributed
     publicly without advance written permission. Use of this guide on any other
     web site or as a part of any public display is strictly prohibited, and a
     violation of copyright.
    
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        Table of Contents
    
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    [1] Introduction and Overview
    
    
    [2] Basic Statistics
       
        [2.1] Daily Salary                  (S)
        [2.2] Hours per Day                 (H)
        [2.3] Days per Week                 (D)
        [2.4] Skill Points Required         (P)
        [2.5] Family Friends Required       (F)
        [2.6] Basic Statistics Table
    
    [3] Calculated Statistics
    
        [3.1] Hourly Salary                 (HS)=(S/H)
        [3.2] Weekly Salary                 (WS)=(S*D)
        [3.3] Free Hours per Week           (FH)=(168-D*H)
        [3.4] Salary per Free Hour          (FS)=(WS/FH)
        [3.5] Free Time Ratio               (FR)=(FH/D*H)
        [3.6] Calculated Statistics Table
    
    [4] Net Statistics
    
        [4.1] Daily Salary
        [4.2] Hours per Day
        [4.3] Days per Week
        [4.4] Skill Points Required
        [4.5] Family Friends Required
        [4.6] Hourly Salary
        [4.7] Weekly Salary
        [4.8] Free Hours per Week
        [4.9] Salary per Free Hour
        [4.10] Free Time Ratio
        [4.11] Net Statistics Table
    
    [5] Quality Statistics
    
        [5.1] Work                          (W)=(P+F)
        [5.2] Net Work
        [5.3] Quality of Life Score         (QLS)=(FS*FR)
        [5.4] Net Quality of Life Score 
        [5.5] Adjusted Quality of Life      (aQLS)=(QLS/W)
        [5.6] Net Adjusted Quality of Life
        [5.7] Quality Statistics Table
     
    [6] Final Analysis and Summary 
    
    [7] Questions and Answers
    
    [8] Contact and Legal Information
    
    [9] Other
    
    
    
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     [1] Introduction
    
    This faq was made after I decided to publish the results of some statistical
    career analysis that I did.  All the figures are as accurate as I could find
    and pertain to the top level of each career. If I have made a mistake please
    email me at the address provided at the bottom of the faq.  I would also like
    to mention that this analysis does not factor in three things: chance cards,
    career ladder, and time of hours.  These things may change the total career
    value for you, either economically or otherwise.  Also, hours at work considers
    that you leave for work at the last possible second.  Leaving any time before
    that causes work value to decrease.
    
    Statistics are given variable symbols denoted in the section title.
    
    
    
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     [2] Basic Statistics
    
    These are statistics that are given.  They aren't calculated from anything,
    they are just what the game is.  These are just here for general reference.
     
     [2.1] Daily Salary                  (S)
    
    This is the amount of simoleons you bring home a day in the given career.
     
      Athletics.......: $3033.00
      Business........: $2100.00
      Criminal........: $1925.00
      Culinary........: $2170.00
      Law Enforcement.: $1225.00
      Medical.........: $1488.00
      Military........: $1094.00
      Politics........: $1313.00
      Science.........: $2333.00
      Slacker.........: $1400.00
      +=Average.......: $1808.10
    
    
    
     [2.2] Hours per Day                 (H)
    
    This is the amount of hours your sim must spend at work per day.
    
      Athletics.......: 6
      Business........: 6
      Criminal........: 6
      Culinary........: 5
      Law Enforcement.: 6
      Medical.........: 7
      Military........: 6
      Politics........: 6
      Science.........: 4
      Slacker.........: 4
      +=Average.......: 5.6
    
    
    
     [2.3] Days per Week                 (D)
    
    This is the number of days your sim has to work per week.
    
      Athletics.......: 3
      Business........: 4
      Criminal........: 4
      Culinary........: 3
      Law Enforcement.: 4
      Medical.........: 4
      Military........: 4
      Politics........: 4
      Science.........: 3
      Slacker.........: 3
      +=Average.......: 3.6
    
    
    
     [2.4] Skill Points Required          (P)
    
    This is the sum of all skill levels required.
    
      Athletics.......: 27
      Business........: 24
      Criminal........: 28
      Culinary........: 28
      Law Enforcement.: 27
      Medical.........: 29
      Military........: 25
      Politics........: 27
      Science.........: 29
      Slacker.........: 14
      +=Average.......:25.8
    
    
    
     [2.5] Family Friends Required       (F)
    
    This is the total numnber of family friends required.
    
      Athletics.......: 8
      Business........: 8
      Criminal........: 7
      Culinary........: 7
      Law Enforcement.: 10
      Medical.........: 9
      Military........: 6
      Politics........: 10
      Science.........: 8
      Slacker.........: 13
      +=Average.......: 8.6
    
    
    
     [2.6] Basic Statistics Table
    
      Career        (S)        (H)  (D)   (P)  (F)
      Athletics     $3033.00    6    3    27    8
      Business      $2100.00    6    4    24    8
      Criminal      $1925.00    6    4    28    7
      Culinary      $2170.00    5    3    28    7
      Law           $1225.00    6    4    27    10
      Medical       $1488.00    7    4    29    9
      Military      $1094.00    6    4    25    6
      Politics      $1313.00    6    4    27    10
      Science       $2333.00    4    3    29    8
      Slacker       $1400.00    4    3    14    13
      +=Averages    $1808.10    5.6  3.6  25.8  8.6
    
    
    
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     [3] Calculated Statistics
    
    These statistics are a little more interesting.  They consist of two or more
    values being calculated against each other.  The variable designations and
    formulas are noted in the section title.
    
    
    
     [3.1] Hourly Salary                 (HS)=(S/H)
    
    The hourly salary is how much your sim earns for each hour spent at work.  I
    consider this the simplest measure of career efficiency.
    
      Athletics.......: $505.50
      Business........: $350.00
      Criminal........: $320.83
      Culinary........: $434.00
      Law Enforcement.: $204.17
      Medical.........: $212.57
      Military........: $182.33
      Politics........: $218.33
      Science.........: $583.25
      Slacker.........: $350.00
      +=Average.......: $336.15 
    
    
     
     [3.2] Weekly Salary                 (WS)=(S*D)
     
    This is the measure of how many simoleons a sim will bring in over a week
    of work.  It is the most basic measure of pure wealth.
    
      Athletics.......: $
      Business........: $
      Criminal........: $
      Culinary........: $
      Law Enforcement.: $
      Medical.........: $
      Military........: $
      Politics........: $
      Science.........: $
      Slacker.........: $
      +=Average.......: $
    
    
    
     [3.3] Free Hours per Week           (FH)=(168-D*H)
    
    This statistic is a count of how many free (non-work) hours this career has
    in a week.  I have noted it in both absolute value and percentage.
    (There are 168 hours in a week.)
    
      Athletics.......: 150   (89%)
      Business........: 144   (86%)
      Criminal........: 144   (86%)
      Culinary........: 153   (91%)
      Law Enforcement.: 144   (86%)
      Medical.........: 140   (83%)
      Military........: 144   (86%)
      Politics........: 144   (86%)
      Science.........: 156   (93%)
      Slacker.........: 156   (93%)
      +=Average.......: 147.5 (88%)
    
    
    
     [3.4] Salary per Free Hour          (FS)=(WS/FH)
    
    This basic measure of how well a sim is living.  By dividing the weekly
    salary by the number of hours a sim has free in a week, you get the amount of
    money they can spend for each free hour.  This roughly translates into how
    wealthy they are.  Keep in mind that this doesn't factor in how much free time
    they have, and all the money in the world means nothing if you have no time to
    spend it.
    
      Athletics.......: $66.66
      Business........: $58.33
      Criminal........: $53.47
      Culinary........: $42.55
      Law Enforcement.: $34.03
      Medical.........: $42.51
      Military........: $30.39
      Politics........: $36.47
      Science.........: $44.87
      Slacker.........: $26.92
      +=Average.......: $43.02
    
    
    
    
     [3.5] Free Time Ratio               (FR)=(FH/D*H)
    
    This is a ratio of free hours to working hours.  The value represents the
    number of free time hours the sim gets for every hour spent working.  It is a
    relative measurement of how much time is spent at work.  The lower the number,
    the more time spent working.
    
      Athletics.......: 8.3
      Business........: 6.0
      Criminal........: 3.0
      Culinary........: 10.2
      Law Enforcement.: 6.0
      Medical.........: 5.0
      Military........: 6.0
      Politics........: 6.0
      Science.........: 13.0
      Slacker.........: 13.0
      +=Average.......: 7.95
    
    
    
     [3.6] Calculated Statistics Table
    
      Job          (HS)        (WS)         (FH)    (FS)      (FR)
      Athletics    $505.50     $9099.00     150     $60.66    8.3
      Business     $350.00     $8400.00     144     $58.33    6.0
      Criminal     $320.83     $7700.00     144     $53.47    6.0
      Culinary     $434.00     $6510.00     153     $42.55    10.2
      Law          $204.17     $4900.00     144     $34.03    6.0
      Medical      $212.57     $5952.00     140     $42.51    5.0
      Military     $182.33     $4376.00     144     $30.39    6.0
      Politics     $218.83     $5252.00     144     $36.47    6.0
      Science      $583.25     $6999.00     156     $44.87    13.0
      Slacker      $350.00     $4200.00     156     $26.92    13.0
      +=Averages   $336.15     $6338.80     147.5   $43.02    7.95
     
    
    
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     [4] Net Statistics
    
    These statistics are comparisons against the averages.  It gives a relative
    view of how the numbers compare, career to career.  It should be noted that in
    the presentation of hours per day, days per week, skill points required, and
    friends required, the value is positive if the career is lower than average.
    This is to keep with the trend in this set that positive is better than
    the average value.
    
    
    
     [4.1] Daily Salary
     
    This is a basic comparison of how much each career brings home a day.
    
      Athletics.......: +$1229.90
      Business........: +$291.90
      Criminal........: +$116.90
      Culinary........: +$361.90
      Law Enforcement.: -$583.10
      Medical.........: -$320.10
      Military........: -$714.10
      Politics........: -$495.10
      Science.........: +$524.90
      Slacker.........: -$408.10
    
    
    
     [4.2] Hours per Day
        
    How long the shifts for each career are, relative to the others.  
    
      Athletics.......: -0.4
      Business........: -0.4
      Criminal........: -0.4
      Culinary........: +0.6
      Law Enforcement.: -0.4
      Medical.........: -1.4
      Military........: -0.4
      Politics........: -0.4
      Science.........: +1.6
      Slacker.........: +1.6
    
    
    
     [4.3] Days per Week
    
    How many days a week a career requires.
    
      Athletics.......: +0.6
      Business........: -0.4
      Criminal........: -0.4
      Culinary........: +0.6
      Law Enforcement.: -0.4
      Medical.........: -0.4
      Military........: -0.4
      Politics........: -0.4
      Science.........: +0.6
      Slacker.........: +0.6
    
    
    
     [4.4] Skill Points Required
    
    A comparison of how many points are required for the career.
    
      Athletics.......: -1.2
      Business........: +1.8
      Criminal........: -2.2
      Culinary........: -2.2
      Law Enforcement.: -1.2
      Medical.........: -3.2
      Military........: +0.8
      Politics........: -1.2
      Science.........: -3.2
      Slacker.........: +11.8
    
    
    
     [4.5] Family Friends Required
    
    A comparison of how many family friends are required.
    
      Athletics.......: +0.6
      Business........: +0.6
      Criminal........: +1.6
      Culinary........: +1.6
      Law Enforcement.: -1.4
      Medical.........: -0.4
      Military........: +2.6
      Politics........: -1.4
      Science.........: +0.6
      Slacker.........: -4.4
      +=Average.......: 
    
    
    
     [4.6] Hourly Salary
    
    This is a comparison of the first real calculated statistic.  This gives a
    relative comparison of the hourly salary, the most basic efficiency statistic.
    
      Athletics.......: +$169.35
      Business........: +$11.85
      Criminal........: -$15.32
      Culinary........: +$97.85
      Law Enforcement.: -$131.98
      Medical.........: -$123.58
      Military........: -$153.82
      Politics........: -$117.32
      Science.........: +$247.10
      Slacker.........: +$13.85
    
     [4.7] Weekly Salary
      
    A relative comparison of the first calculated wealth value.
    
      Athletics.......: +$2760.20
      Business........: +$2061.20
      Criminal........: +$1361.20
      Culinary........: +$171.20
      Law Enforcement.: -$1438.80
      Medical.........: -$386.80
      Military........: -$1962.80
      Politics........: -$1086.80
      Science.........: +$660.20
      Slacker.........: -$2138.80
    
    
    
     [4.8] Free Hours per Week
    
    A comparison of how many hours a week a sim with this career will be free.
    
      Athletics.......: +2.5
      Business........: -3.5
      Criminal........: -3.5
      Culinary........: +5.5
      Law Enforcement.: -3.5
      Medical.........: -7.5
      Military........: -3.5
      Politics........: -3.5
      Science.........: +8.5
      Slacker.........: +8.5
    
    
    
     [4.9] Salary per Free Hour
    
    The basic measure of how well a sim is living, compared relatively.
    
      Athletics.......: +$17.64
      Business........: +$15.31
      Criminal........: +$10.45
      Culinary........: -$0.47
      Law Enforcement.: -$8.99
      Medical.........: -$0.51
      Military........: -$12.63
      Politics........: -$6.55
      Science.........: +$1.84
      Slacker.........: -$16.10
    
    
    
     [4.10] Free Time Ratio
    
    A comparison of the relative amounts a sim has of free time.
    
      Athletics.......: +0.4
      Business........: -2.0
      Criminal........: -2.0
      Culinary........: +2.2
      Law Enforcement.: -2.0
      Medical.........: -3.0
      Military........: -2.0
      Politics........: -2.0
      Science.........: +5.0
      Slacker.........: +5.0
    
    
    
     [4.11] Net Statistics Table
    
                  (S)          (H)	   (D)     (P)     (F)
      Athletics   +$1224.90   -0.4    +0.6    -1.2    +0.6
      Business    +$291.90    -0.4    -0.4    +1.8    +0.6
      Criminal    +$116.90    -0.4    -0.4    -2.2    +1.6
      Culinary    +$361.90    +0.6    +0.6    -2.2    +1.6
      Law         -$583.10    -0.4    -0.4    -1.2    -1.4
      Medical     -$320.10    -1.4    -0.4    -3.2    -0.4
      Military    -$714.10    -0.4    -0.4    +0.8    +2.6
      Politics    -$495.10    -0.4    -0.4    -1.2    -1.4
      Science     +$524.90    +1.6    +0.6    -3.2    +0.6
      Slacker     -$408.10    +1.6    +0.6    +11.8   -4.4
    
                  (HS)       (WS)        (FH)     (FS)     (FR)
      Athletics   +$169.35   +$2760.20   +2.5    +$17.64   +0.4
      Business    +$13.85    +$2061.20   -3.5    +$15.31   -2.0
      Criminal    -$15.32    +$1361.20   -3.5    +$10.45   -2.0
      Culinary    +$97.85    +$171.20    +5.5    -$0.48    +2.2
      Law         -$131.98   -$1438.80   -3.5    -$8.99    -2.0
      Medical     -$123.58   -$386.80    -7.5    -$0.51    -3.0
      Military    -$153.82   -$1962.80   -3.5    -$12.63   -2.0
      Politics    -$117.32   -$1086.80   -3.5    -$6.55    -2.0
      Science     +$247.10   +$660.20    +8.5    +$1.84    +5.0
      Slacker     +$13.85    -$2138.80   +8.5    -$16.10   +5.0
    
    
    
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     [5] Quality Statistics
    
    These are some statistics I worked up to paint a more accurate picture of
    each career, as compared to many fragmented statistics.  These statistics are
    basically a summation of all that has been presented here.  If you don't want
    to analyze all the basic, calculated, and net statistics, this is the easy
    way to tell which careers are superior (economically) to others.
    
    
    
     [5.1] Work                          (W)=(P+F)
       
    This is almost a calculated statistic in that it is just the sum of skills
    required and friends required, but I only use it here in the quality section so
    I have placed the statistics here.
    
      Athletics.......: 35
      Business........: 32
      Criminal........: 35
      Culinary........: 35
      Law Enforcement.: 37
      Medical.........: 38
      Military........: 31
      Politics........: 37
      Science.........: 37
      Slacker.........: 27
      +=Average.......: 34.4
    
    
    
     [5.2] Net Work
    
    This is just a net comparison of the work statistic.
    
      Athletics.......: -0.6
      Business........: +2.4
      Criminal........: -0.6
      Culinary........: -0.6
      Law Enforcement.: -2.6
      Medical.........: -3.6
      Military........: +3.4
      Politics........: -2.6
      Science.........: -2.6
      Slacker.........: +7.4
    
    
    
     [5.3] Quality of Life Score         (QLS)=(FS*FR)
    
    If I were to rank all of the careers based on one statistic, I would use
    this, the Quality of Life Score.  It the product of the free time ratio and
    the salary per free hour.  It measures both the amount of free time and money
    that a sim will have for that free time.  A high score can be achieved in this
    by either a high paying, work intensive career, or a career in which you have
    a lot of free time and average pay.  This is the best overall numerical
    statistic that I could calculate to compare the careers.
    
      Athletics.......: 506
      Business........: 350
      Criminal........: 321
      Culinary........: 434
      Law Enforcement.: 204
      Medical.........: 213
      Military........: 182
      Politics........: 219
      Science.........: 583
      Slacker.........: 350
      +=Average.......: 336
    
    
    
     [5.4] Net Quality of Life Score 
    
    This is just the net comparison of the QLS.
    
      Athletics.......: +169
      Business........: +14
      Criminal........: -15
      Culinary........: +98
      Law Enforcement.: -132
      Medical.........: -124
      Military........: -154
      Politics........: -117
      Science.........: +247
      Slacker.........: +14
    
    
    
     [5.5] Adjusted Quality of Life      (aQLS)=(QLS/W)
    
    I figure that one should take into account how hard a career is to obtain
    for the returns it provides.  If I can get the same QLS in two careers, which-
    ever career is easier to obtain is obviously economically superior.  To factor
    this into the scores, I divided the QLS by the work statistic, and multiplied
    by ten to get a nice number.
    
      Athletics.......: 144
      Business........: 109
      Criminal........: 92
      Culinary........: 124
      Law Enforcement.: 55
      Medical.........: 56
      Military........: 59
      Politics........: 59
      Science.........: 158
      Slacker.........: 130
      +=Average.......: 99
    
    
    
     [5.6] Net Adjusted Quality of Life
    
    This is a net comparison of the adjusted QLS.
    
      Athletics.......: +46
      Business........: +11
      Criminal........: -7
      Culinary........: +25
      Law Enforcement.: -43
      Medical.........: -43
      Military........: -40
      Politics........: -39
      Science.........: +59
      Slacker.........: +31
    
    
    
     [5.7] Quality Statistics Table
    
                    (W)   Net(W)   (QLS)  Net(QLS) (aQLS)  Net(aQLS)
      Athletics     35    -0.6     506    +169     144     +46
      Business      32    +2.4     350    +14      109     +11
      Criminal      35    -0.6     321    -15      92      -7
      Culinary      35    -0.6     434    +98      124     +25
      Law           37    -2.6     204    -132     55      -43
      Medical       38    -3.6     213    -124     56      -43
      Military      31    +3.4     182    -154     59      -40
      Politics      37    -2.6     219    -117     59      -39
      Science       37    -2.6     583    +247     158     +59
      Slacker       27    +7.4     350    +14      130     +31
    
    
    
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     [6] Final Analysis and Summary
    
    After all these numbers and comparisons, what does it all mean?  Well, I
    think a couple things are clear.  Some careers are superior to others.  Better
    pay and less hours is always better than less pay and more hours.  But which
    ones are at the top of the list?  Here is a list of careers, as sorted in
    descending order of QLS.
     
      1.  Science
      2.  Athletics
      3.  Culinary
      4.  Business
      4.  Slacker
      6.  Criminal
      7.  Politics
      8.  Medical
      9.  Law
      10. Military
    
    Looking at this list, the top careers balance a high salary with a high
    relative amount of free time.  Remember that the Science career hours are very
    late at night, but I didn't factor this into the scores.  Also, note that
    Business isn't really higher than Slacker, it is tied with it.
    
    That list shows which is purely the best, but which is the best in terms
    of economics?  That is, which is the greatest output (QLS) with the least cost
    (W)?  That is the aQLS.  Here is another descending list, ranked by aQLS.  The
    position change is noted in the parentheses.
    
      1.  Science   (0)
      2.  Athletics (0)
      3.  Slacker   (+1)
      4.  Culinary  (-1)
      5.  Business  (-1)
      6.  Criminal  (0)
      7.  Military  (+3)
      7.  Politics  (0)
      9.  Medical   (-1)
      10. Law       (-1)
    
    There are a couple interesting things about this list.  First of all, due
    to the low work requirements for the Military and Slacker careers, they both
    jumped up in position.  Some of the more work intensive, such a Medical and
    Law took a dive.  Note that Science is still at the top of the list.
    
    I think these lists both give very good overall representations of how
    efficient each career is.  Take in mind that this is the final level of each.
    career, and the career ladder and chance cards are not taken into effect.  I
    hope that this helps in your career decisions, or just gives you a little
    insight into the numbers behind the careers.
    
    
    
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     [7] Questions and Answers
    
        None so far, write to me at d_baker_13@yahoo.com if you have any.
    
    
    
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     [8] Contact and Legal Information
    
         The best way to reach me is my email:
     
      d_baker_13@yahoo.com
    
    Email me if you have any comments, questions or suggestions.
    
    This may be not be reproduced under any circumstances except for personal,
    private use. It may not be placed on any web site or otherwise distributed
    publicly without advance written permission. Use of this guide on any other
    web site or as a part of any public display is strictly prohibited, and a
    violation of copyright.
    
    I would like to thank SnootySims for some of the career data they have.
    
    
    
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     [9] Other
    
        I would like to thank:
    
      Maddison:  I <3 you..
      Maxis:     For creating one of my favorite franchises in history.
      Coke:      For making Diet Coke.
      The 80s:   Greatest decade, EVER.
      Life:      In general, you are pretty great.
      
    
    
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