hide results

    FAQ/Walkthrough by JayDarco

    Version: 1.42 | Updated: 02/07/06 | Printable Version | Search This Guide

    
             _      __  ___   __        __   _____    _   _____    ______
            | |    / / /   | |  \      /  | |  __ \  | | |  __ \  |  ___ \
            | |   / / / /| | | \ \    / / | | |  \ | | | | |  \ | | |   |/
            | |  / / / /_| | | |\ \  / /| | | |__/ | | | | |__/ | | |__
            | | / / /  __  | | | \ \/ / | | |  ___/  | | |    _/  |  __|
            | |/ / / /   | | | |  \  /  | | | |      | | | |\ \   | |
            | / / / /    | | | |   \/   | | | |      | | | | \ \  | |___|\
            |__/  |/      \| |/          \| |/       |/  |/   \|  |______/
    
    
                             *******THE MASQUERADE*******
    
          ____   _      ____     ____    ___    _      _   _   _   ___   ____
         |  _ \ | |    / __ \   / __ \  |   \  | |    | | | \ | | |  _| /  __|
         | |_|/ | |   | |  | | | |  | | | |\ \ | |    | | |  \| | | |_  | |__
         |  _ \ | |   | |  | | | |  | | | || | | |    | | | \ \ | |  _| \__  \
         | |_|| | |__ | |__| | | |__| | | |/ / | |__  | | | |\  | | |_   __| |
         |____/ |____| \____/   \____/  |___/  |____| |_| |_| \_| |___| |____/
    
    
           Vampire: The Masquerade - Bloodlines FAQ/Walkthrough by Jay Darco
                                  Author: Jay Darco aka Joakim Lindberg
                            E-mail: jay.darco@gmail.com
                                     Version 1.42
    
               The latest version of this FAQ/Walkthrough can be found at
                             www.gamefaqs.com or www.ign.com
    
                               Read the "ABOUT" section!
    
                 If you decicde to contact me, check under the "ABOUT"
                        section -GUIDE, how to do so properly
    
                  This FAQ/Walkthrough is as SPOILER FREE as possible
    
                                Copyright 2004 Jay Darco
    
    ===============================================================================
    TABLE OF CONTENTS                                       Use Ctrl+F to search
    ===============================================================================
    
    I..........................UPDATES
    
    II.........................ABOUT
    
    COPYRIGHT
    
    GUIDE
    
    HAVENS
    
    
    III........................INTRO
    
    CHARACTER CREATION BASE
    
    CHARACTER CREATION SHEET
    
    TUTORIAL
    
    
    IV........................SANTA MONICA
    
    APARTMENT
    
           ~Main Quests
    
    WHEREFORE ART THOU, MERCURIO?
    
    THE PAIN OF BEING MERCURIO
    
    SURF'S UP
    
    EXPLOSIVE BEGINNING
    
    THE GHOST HAUNTS AT MIDNIGHT
    
    SPIRITUAL RELEASE
    
    SLASHTERPIECE
    
    BAD BLOOD
    
    SIBLING RIVALRY
    
    
           ~Side Quests
    
    THE REGENTS RIDDLE
    
    CARNIVAL OF DEATH
    
    A BOUNTY FOR THE HUNTER
    
    JUMPIN THE BAIL
    
    MUDD HUNT
    
    BLOODY MESS
    
    THINNED BLOOD
    
    REPLANTING A LILY
    
    THE HUNTED HUNTER
    
    MISSING DATA
    
    
           ~None Quests
    
    YOUR OWN PERSONAL PET
    
    SCORING WITH JEANETTE
    
    BLACK MAIL
    
    SILLY COPPER
    
    HEALTH INSPECTOR
    
    STREETS
    
    
    V.........................DOWNTOWN
    
    
           ~Main Quests
    
    JYHAD FOR BEGINNERS
    
    ELIZABETHAN RENDEZVOUS
    
    CALLING DR. GROUT
    
    PATRON OF THE ANCIENT ARTS
    
    THE EPIC OF THE ANKARAN SARCOPHAGUS
    
    SOCIETY FOR THE PRESERVATION OF PROFESSORS
    
    HELL AT THE HOTEL HALLOWBROOK
    
    THE ENEMY OF MY ENEMY
    
    OUT FOR BLOOD
    
    MING MUST DIE!
    
    
           ~Side Quests
    
    A PLAGUE FOR THE ANGELS
    
    FUN WITH PESTILENCE
    
    MORE FUN WITH PESTILENCE
    
    A CONFESSION
    
    AND HER NAME WAS VENUS
    
    VENUCIDE
    
    NECROMANTIC
    
    OCCULISH PERSONALITY
    
    ATTENTION WHORE
    
    TRAFFIK
    
    
           ~None Quests
    
    NINES SURVIVAL TIPS
    
    
    VI........................HOLLYWOOD
    
    
           ~Main Quests
    
    DEAD EX
    
    SNUFF IS ENOUGH
    
    GOING THE WAY OF KINGS
    
    I SPY BARBARUS
    
    
           ~Side Quests
    
    A DISH BEST SERVED COLD
    
    YOU ONLY DIE ONCE A NIGHT
    
    PIMPIN FOR ROMERO
    
    GARGOYLE REMOVAL SERVICE
    
    COVER GIRL
    
    MODEL CITIZEN
    
    HOT STRIPPER ASSASSIN ACTION!
    
    B RATED WRITER
    
    HUNTERS HUNTING
    
    A TANGLED WEB
    
    
           ~None Quests
    
    PRINCE IS PROMOTING YOU!
     (Jeanette poster)
    
    ROCKET LAUNCHER FOR SALE
     (Damsel poster)
    
    WANT TO LEARN VICISSITUDE?
     (Ming Xiao poster)
    
    CHEAT CODES
     (VV poster)
    
    
    VII.......................CHINATOWN
    
    
           ~Main Quests
    
    KIKINAPPED		
    
    ORIGINAL GANSTER
    
    DRAGON'S TAIL
    
    COME INTO MY PARLOR
    
    ITALIAN DINNER
    
    
           ~Side Quests
    
    THE HITMAN IMPASSE
    
    GONE FISHIN
    
    EYE GOUGE HELL
    
    BAD LUCK FARMER
    
    
           ~None Quests
    
    
    VIII......................ITEMS & LOCATION
    
    SANTA MONICA
    
    DOWNTOWN
    
    HOLLYWOOD
    
    CHINATOWN
    
    
    IX........................ENDGAME
    
    THE CHOICE
    
    THE END
    
    GOLDEN TEMPLE
    
    VENTURE TOWER
    	
    
    X.........................ITEMS
    
    VALUABLES
    
    SKILL BOOKS
    
    CHARMS & TALISMANS
    
    
    XI........................PASSWORDS
    
    SANTA MONICA
    
    DOWNTOWN
    
    HOLLYWOOD
    
    CHINATOWN
    
    
    XII.......................PASS-CODES
    
    
    XIII......................WEAPONS
    
    RANGED
    
    MELEE
    
    SPECIAL
    
    
    XIV.......................SECRETS
    
    CLAN CHOCULA
    
    CAINE IN THE GAME
    
    TALKING TV
    
    THE TALKING STOP LIGHT
    
    HEAD THROUGH THE HOOP
    
    
    XV........................BUGS
    
    SAVING
    
    SOCIETY OF LEOPOLD GAME CRASH
    
    AFTER HALLOWBROOK HOTEL
    
    
    XVI.......................FAQ
    
    
    XVII......................CREDITS
    
    
    
    
    _=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_
    
    
    
    
    
    
    
                                         
                                         
                                           I
    
    
                                       ~UPDATES~
    
    
    ===============================================================================
    2006-02-07
    ===============================================================================
    It's been over a year since I updated this guide, and I still see many people
    playing the game, so I've decided to keep updating.
    
    - New Item: Sewer Works Manual
    
    - How to feed your blood to someone, updated.
    
    - Changed my email, if you wish to contact me.
    
    - I apologize to all of those who's emails I haven't aswered. As of now all the
    emails have been lost, and there's no way for me to get them back. If you wish
    to contact, do so on my new email adress: jay.darco@gmail.com 
    
    ===============================================================================
    2005-01-10
    ===============================================================================
    
    - FAQ updated!
    
    - An update in the "ABOUT" section, how to contact me properly.
    
    - Tutorial updated.
    
    - Secret added.
    
    - Verson 1.41
    
    ===============================================================================
    2005-01-03
    ===============================================================================
    - Questions added to the FAQ!!!
    
    - *TRAFFIK* updated thanks to Christophe Schoofs.
    
    - SECRETS: THE TALKING STOP LIGHT added.
    
    - *TUTORIAL* updated.
    
    - A new side quest *VENUCIDE*, thanks to da13th.
    
    - Changed *NINES BRAWL* to *NINES SURVIVAL TIPS* since he doesn't just increase
    your brawl skill.
    
    - This guide can now also be found at IGN!
    
    - *CHEAT CODES* new none quest (VV's poster), thanks Roy.
    
    - Skill book section re-done and updated, thanks Odysseus.
    
    - Version 1.4
    
    ===============================================================================
    2004-12-17
    ===============================================================================
    - This guide finally got some ASCII art, yeah!
    
    - A new weapon "BACH'S 700P", thanks to Pingman.
    
    - A new weapon "TAL'MAHE'RA BLADE".
    
    - Version 1.3
    
    ===============================================================================
    2004-12-17
    ===============================================================================
    
    - Killing the werewolf, thanks to John White.
    
    - A new side quest *COVER GIRL*, thanks to John White.
    
    - Changed when you recieve the TRAFFIK quest, thanks Walter Meyer.
    
    - *MISSING DATA* quest completed.
    
    - Version 1.23
    
    ===============================================================================
    2004-12-14
    ===============================================================================
    - A third way of helping Romero, thanks to Eevle for this one.
    
    - Changed some misstakes under Skillbooks, thanks to Eevle.
    
    - A new none quest *SCORING WITH JEANETTE*
    
    - A new side quest *MISSING DATA*, not finnished though.
    
    - Added a computer password.
    
    - Changes under the Weapons section, thanks to Pingman.
    
    - Version 1.22
    
    ===============================================================================
    2004-12-12
    ===============================================================================
    - Have now completed the "YOU ONLY DIE ONCE A NIGHT" quest.
    
    - There's now an easy way to complete the ELIZABETHAN RENDEZVOUS quest.
    
    - Added flaming crossbow weapon.
    
    - Added Saulocept location.
    
    - Version 1.21
    
    ===============================================================================
    2004-12-10
    ===============================================================================
    - Fixed the font so that it doesn't look weird in your web browser.
    
    - Version 1.2
    
    ===============================================================================
    2004-12-09
    ===============================================================================
    - I had to update this guide before it could be accepted at GameFAQs. There
    were some parts of this guide that didn't obey the 79 char rule.
    
    - Added a FAQ section, although I don't have any Frequently Asked 
    Questions yet. Hope I will have some soon though ;)
    
    - Version 1.1
    
    ===============================================================================
    2004-12-05
    ===============================================================================
    - Guide Completed. As of yet there has been no updates to this 
    FAQ/Walkthrough since it was released.
    
    - Version 1.0
    
    _=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_
    
    
    
    
    
    
    
                                         
                                         
                                         II
    
                                       ~ABOUT~
    
    
    -------------------------------------------------------------------------------
                                     ~COPYRIGHT~
    -------------------------------------------------------------------------------
           When I use the term "guide" I refer to this FAQ/Walkthrough.
    -------------------------------------------------------------------------------
    
    This guide may only be used for private and personal use ONLY. You may not
    reproduce it, in part or as a whole. Do not steal this guide. Anyone doing this
    is guilty of "plagiarism", which is illegal. Do not use this guide for
    profitable purposes. The only place you can find this guide and I mean ONLY
    place, is at www.gamefaqs.com. If you have found it elsewhere please contact
    me. If you want to use it on your website, you'll need to ask my permission
    first. You cannot use this guide to make your own guide/FAQ/Walkthrough.
    
    The latest version of this FAQ/Walkthrough can always be found at
    
    www.gamefaqs.com 
    
    and 
    
    www.ign.com
    
    -------------------------------------------------------------------------------
                                       ~GUIDE~
    -------------------------------------------------------------------------------
    
    Thanks for using my guide! This is actually my first guide ever. It took me
    quite some time to finish it and I hope my hard work will be of some use to
    you. If you have any questions, comments, critique or suggestions about this
    FAQ/Walkthrough do not hesitate to contact me at Jay_Darco@hotmail.com.
    
    Before contacting me, read the following:
    
     - Since I receive many emails every day it would help if in "Subject"
       you could type "VB -What it regards", for example:
    
       From: MrNobody@nobody.com
    
       Subject: VB -Side Quest
    
       or the name of the side quest. If It's a question about weapons, type 
       "VB -Weapons" or the name of the weapon instead of just "Weapons". This will
       make it much easier for me to reply to your mail, and it'll go much faster.
    
     - ALSO DON'T attach anything to your mail, unless I've asked you to do so. All
       emails with attachments, that I haven't asked for, will be deleted and I
       will NOT reply.
    
     - CHECK this guide for the answer to your question before mailing me.
    
     - If you find that something I have written is incorrect, inform me and I
       will correct it. 
    
    Before using this FAQ/Walkthrough read the following:
    
    
     - All quests are sorted by where they are filed in your log. They are sorted 
       in Main Quests and Side Quests. All Main Quests are sorted in the order 
       you'll receive them. The Side Quest however are not, because you can 
       choose in what order to find them, or at least the most of them. Some 
       can only be received after completing another. 
    
    The quests will look as follow, in this guide
    
    ===============================================================================
        Name Of Quest                                                  XP Reward
    ===============================================================================
    Humanity Lost/ Gained or Masquerade redemption, if such a thing is 
    possible to receive during the quest.
    
    Walkthrough
    
    
     - The XP reward is the one you get for completing the quest. You may receive
       more XP during the quest, depending on what you do, but this is how much
       you receive for completing it. If it says "XP 2/4", that means that
       depending on what you do or say, you'll gain either 2 XP or 4 XP. And if so
       is the case I will tell you how you get the different XP rewards.
    
     - To find what you are looking for use the TABLE OF CONTENTS. Mark 
       the quest or whatever, and press Ctrl+C, then Ctrl+F to bring up the Find 
       Menu. Press Ctrl+V to paste and then hit enter. You'll be immediately taken
       to what you looked for. 
    
    
    -------------------------------------------------------------------------------
    IF YOU PLAY AS NOSFERATU READ THIS!
    -------------------------------------------------------------------------------
    As of yet, I have only finished the game playing as a Malkavian and a 
    Toreador. I intend to finish the game at least one more time, first playing 
    as Nosferatu.
    
    If I tell you to go to use the cab, obviously you can't as Nosferatu. You'll 
    then need to use the sewers to transport yourself. If I tell you to check 
    your apartment I mean your haven.
    
    Also some options in dialogue or in quest may or may not differ when playing as
    a Nosferatu.
    
    -------------------------------------------------------------------------------
    
    If I tell you to go to a building or place, you can find it on the Maps by the 
    bus stops and in the sewers. If it is not located on the map, I have written
    directions, so there shouldn't be any problem.
    
    REMEMBER TO CHECK YOUR MAP! 
    
    -------------------------------------------------------------------------------
                                      ~HAVENS~
    -------------------------------------------------------------------------------
    As far as I know there are four different Havens: 
    
     -Above the Pawnshop in Santa Monica, you get it automatically in the beginning.
    
     -Skyline Apartments Downtown, get it from LaCroix after completing the
      *CALLING DR. GROUT* quest, you can apparently get it after completing the
      *ELIZABETHAN RENDEZVOUS* quest, if you are nice to LaCroix all the time.
      I've also heard that you might don't get it, if you talk back to him all the
      time.
    
     -Sewers Downtown, you get it from Gary after the *COME INTO MY PARLOR*, quest.
      The requirement is that you play as Nosferatu.
    
     -The Regents Home Downtown, when playing as Tremere you can get this from
      Strauss instead of getting the aparment from LaCroix.
    
    
    _=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_
    
    
    
    
    
    
                                         
                                         
                                         III
    
                                       ~INTRO~
    
    
    -------------------------------------------------------------------------------
                                ~CHARACTER CREATION~
                                        BASE
    -------------------------------------------------------------------------------
    
    ===============================================================================
        BRUJAH
    ===============================================================================
    Brujah are passionate idealists and rebels, more likely to fight for their 
    rights than write protest songs.  In life, most Brujah sought social change, 
    and in undeath, most clan members commonly seek the creation of a 
    vampiric Utopia.  As militant radicals, they are renowned for their combat 
    skills, but are also more likely to frenzy due to their hot-bloodedness, so 
    to speak. They receive a +1 to their brawl skills but are penalized with a -
    2 to all frenzy checks, due to their zealous natures.
    
    
    
    ===============================================================================
        GANGREL
    ===============================================================================
    Gangrels are wild loners that are the most in tune with the Beast within, 
    allowing them to shapeshift into more beastly forms.  Nomadic in nature, 
    Gangrels care little about vampire politics and prefer to dwell and
    hunt in the outskirts of society.  Because of their animalistic nature, they 
    receive a +5 to Strength, Stamina, and Wits during Frenzy.  However, 
    because of their inherent feral nature, Gangrel receive a -1 on all Frenzy
    checks.
    
    
    
    ===============================================================================
        MALKAVIAN
    ===============================================================================
    Malkavians are known as Lunatics because of their ability to hear voices 
    of 'insight' and subject others to their insanity through their discipline, 
    Dementation.  The world appears much different to the Malkavian than it 
    does to the 'sane' clans, though the extent of a Malkavian's madness 
    depends on the individual. A blessing and a curse, a Malkavian's insanity 
    will help or hinder them, depending on how much they struggle against 
    their nature. Malkavians start with a +2 bonus to Inspection.
    
    
    
    ===============================================================================
        NOSFERATU
    ===============================================================================
    Hideous, skulking, and powerful.  Even in a world of monsters the 
    Nosferatu stand out.  The Embrace twists and deforms their physical 
    features, forcing them to seek sanctuary underground.  Nosferatu are
    masters of the shadows.  Due to their curse Nosferatu have an Appearance 
    of 0 and can never raise it higher, and they hide their existence from 
    common humans.  Having shared the darkness with vermin for
    so long, vampires of Clan Nosferatu are able to draw extra nourishment 
    from rats.
    
    
    
    ===============================================================================
        TOREADOR
    ===============================================================================
    Toreador picture themselves as artistes and visionaries, and they value the 
    High Society mentality that the Camarilla reinforces.  Of all clans, the 
    Toreador are the most connected to the mortal world through
    arts and entertainment. Toreador are beautiful creatures, svelt and 
    seductive, and move almost effortlessly through the society of the living. 
    The Toreador's empathy is both a gift and a burden. All Humanity shifts
    are doubled.
    
    
    
    ===============================================================================
        TREMERE
    ===============================================================================
    Blood sorcerers born from mystic rituals and diablerie, the Tremere are 
    the least trusted of the Camarilla clans.  The ritual the Tremere used to 
    transform from living mages into undying monsters stripped them
    of their magic arts.  To compensate, the vampires of Clan Tremere 
    developed Thaumaturgy, the powerful discipline of blood magic.  The 
    clan guards its secrets jealously and are the only Kindred to wield this
    powerful discipline. The pursuit of arcane knowledge comes before all 
    else, and the reliance upon it has weakened the bloodline. Tremere can 
    raise no Physical Attribute above rank 4.
    
    
    
    ===============================================================================
        VENTRUE
    ===============================================================================
    Truly the upper echelons of society, the Ventrue are seen as the honorable 
    and virtuous leaders of the Camarilla.  They wholeheartedly support the 
    Masquerade, influencing the mortal and undead worlds to
    help them maintain the Masquerade as well as garner support for 
    themselves.  Clan Ventrue is an exclusive and powerful gathering of 
    immortals, and even the lowliest initiate of Clan Ventrue can expect 
    special treatment in Kindred society. This regal bloodline, however, gains 
    no nourishment from the lowborn and thin-blooded. Ventrue gain no 
    blood from feeding on animals. Feeding on lowlife humans- prostitutes 
    and the homeless- can cause the Ventrue to vomit.
    
    
    
    
    -------------------------------------------------------------------------------
                                  ~CHARACTER CREATION~
                                          SHEET
    -------------------------------------------------------------------------------
    
    
                                         HUMANITY
                         -------------------------------------
    Although monsters by nature, most vampires cling to Humanity to survive 
    in the mortal world. Humanity is the ability to keep your predatory nature 
    at bay, and your first line of defense against Frenzy. If you cause the 
    death of an innocent human you will lose Humanity. You will Frenzy 
    more often if your Humanity is low.
    
    
                                       MASQUEARDE
                         -------------------------------------
    The Masquerade is the code of secrecy that hides vampire existence from 
    humankind. Violations of the Masquerade will lead to ambush attacks 
    from human vampire hunters, and scorn, contempt or worse from your 
    fellow Kindred. If you lose all Masquerade points, you will lose the game.
    
    
                                       ATTRIBUTES
                         -------------------------------------
    
                                        PHYSICAL
    ===============================================================================
    STRENGHT
    Strength is a measure of your character's physical prowess. It is crucial for 
    both the Unarmed and Melee Combat Feats.
    
    DEXTERITY
    Determines the speed and agility of your character. Dexterity will increase 
    your Lockpicking and Sneaking Feats.
    
    STAMINA
    Your character's overall toughness. Prevents damage from bullets, police 
    batons, and baseball bats. Increases Soak (Bashing).
    
                                        SOCIAL
    ===============================================================================
    CHARISMA
    Measures your character's ability to sway others through personality. 
    Charisma is an important part of the Persuasion Feat.
    
    
    MANIPULATION
    Measures your character's ability to exploit people and events. 
    Manipulation is necessary for the Haggle Feat.
    
    
    APPEARANCE
    Indicates the physical attractiveness of your character.  Appearance is the 
    foundation of the Seduction Feat.
    
                                          
    MENTAL==========================================================================
    =====
    PERCEPTION
    Measures your character's awareness of their surroundings. Perception is 
    necessary for the Ranged Combat and Inspection Feats.
    
    INTELLIGENCE
    Indicates your character's ability to learn, think, and remember. 
    Intelligence is essential for the Research and Intimidate Feats.
    
    WITS
    Measures the sharpness of your character's mind, and ability to think on 
    their feet. Wits improve the Defense and Hacking Feats.
    
    
                                       ABILITIES
                         -------------------------------------
    
                                        TALENTS
    ===============================================================================
    BRAWL
    The ability to fight bare-handed. Brawl is important for the Unarmed 
    Combat Feat, which also makes it easier to feed on the unwilling.
    
    DODGE
    Detirmines your character's ability to avoid taking damage in all forms of 
    combat. Dodge increases the Defense Feat.
    
    INTIMIDATION
    Measures your character's ability to instill fear, and force cooperation in 
    others. Intimidation, naturally, increases your Intimidate Feat.
    
    SUBTERFUGE
    Measures your character's ability to conceal their motives, and deceive 
    others. Subterfuge is needed for the Feat of Seduction.
    
    
                                         SKILLS
    ===============================================================================
    FIREARMS
    Determines how well your character aims, and causes damage with guns 
    of all types. Firearms is an indispensable part of the Ranged Combat Feat.
    
    MELEE
    Your character's ability to fight in close combat with handheld weapons 
    such as knives and sword. Melee increases your Melee Feat.
    
    SECURITY
    Displays your character's knowledge of how locks and security systems 
    work. Security is needed for the Lockpicking Feat.
    
    STEALTH
    Measures your character's ability to move silently and avoid being 
    detected.  Stealth is a crucial component of the Sneaking Feat.
    
    
                                        KNOWLEDGES
    ===============================================================================
    COMPUTER
    Indicates your character's ability to operate computers and other devices. 
    Computer knowledge is needed for the Hacking Feat.
    
    FINANCE
    Your character's ability to evaluate the market value of items. Finance is 
    needed for the Haggle Feat.
    
    INVESTIGATION
    Measures your character's ability to notice minute or hidden details. 
    Investigation will increase your Inspection Feat.
    
    SCHOLARSHIP
    Your character's ability to gather information, debate, and learn new 
    skills. Scholarship will increase your Research and Persuasion Feats.
    
    
                                       DISCIPLINES
                         -------------------------------------
    
    ANIMALISM
    
    Embracing the Beast Within, the vampire can call on animal spirits to 
    carry out their will. The effects of Animalism are obviously supernatural 
    and carry the risk of violating the Masquerade if they are used in a Safe 
    Area.
    
    
    OBFUSCATE
    
    Vampiric invisibility. You may only enable Obfuscate if no one can see 
    you. If you remain motionless, the timer will not run and Obfuscate can 
    be maintained indefinitely. All levels of Obfuscate include the benefits
    of the lower levels.
    
    
    POTENCE
    
    Puts supernatural strength into Brawl and Melee attacks that simply 
    cannot be defended against. All levels of Potence cost 1 blood per 
    activation. Potence carries no risk of violating the Masquerade.
    
    
    CELERITY
    
    Vampiric preternatural speed. The world will seem to slow while you 
    remain unaffected. All but the first level of Celerity are obvious 
    supernatural acts, and using them in Safe Areas is considered a violation 
    of the Masquerade.
    
    
    PRESENCE
    
    The dread Presence of the vampire can strike mortal fear into the hearts of 
    his opponents. Reduces enemies' effectiveness in combat. All levels of 
    Presence cost 1 blood per activation. Presence carries no risk of
    violating the Masquerade.
    
    
    FORTITUDE
    
    Fortitude allows for amazing displays of preternatural constitution. 
    Guarantees a certain amount of damage from every incoming attack will 
    be ignored, regardless of the source. The use of Fortitude is not 
    considered a violation of the Masquerade.
    
    
    PROTEAN
    
    By embracing the Beast within, the vampire gains beastial forms and 
    abilities. These effects are readily apparent and supernatural in nature. 
    Protean should therefore be used with discretion in Safe Areas, lest
    you risk violating the Masquerade.
    
    
    AUSPEX
    
    Enhances your mental faculties and allows you to see the auras of those 
    around you. All levels of Auspex cost 1 blood per activation.
    
    
    DEMENTATION
    
    The unique legacy of the Malkavian clan, Dementation channels madness 
    and pours it into the minds of those around you. Dementation effects are 
    covert actions; they cannot be traced back to you and carry no risk of 
    violating the Masquerade.
    
    
                                         FEATS
                         -------------------------------------
    
                                        COMBAT
    ===============================================================================
    UNARMED
    Measures your character's ability to do damage in unarmed combat, and 
    Feed on the unwilling. The Strength attribute and the Brawl ability both 
    contribute to the Unarmed Combat Feat.
    
    MELEE
    Measures your character's ability to damage with melee weapons such as 
    knives and clubs. The Strength attribute and the Melee ability both 
    contribute to the Melee Combat Feat.
    
    RANGED
    Measures your accuracy and damage with firearms of all kinds. The 
    Perception attribute and the Firearms ability both contribute to the Ranged 
    Combat Feat.
     
    
    DEFENSE
    Measures your character's ability to avoid taking damage of all types in 
    combat. The Wits attribute and the Dodge ability both contribute to the 
    Defense Feat.
    
                                        COVERT
    ===============================================================================
    LOCKPICKING
    Measures your character's skill at breaking into places you're not 
    supposed to be. The Dexterity attribute and the Security ability both 
    contribute to the Lockpicking Feat.
    
    SNEAKING
    Measures your character's ability to avoid detection. The Dexterity 
    attribute and the Stealth ability both contribute to the Sneaking Feat.
    
    HACKING
    Measures your character's ability to crack into computers and other 
    electronic devices. The Wits attribute and the Computer ability both 
    contribute to the Hacking Feat.
    
    INSPECTION
    Measures your character's ability to notice hidden details. The Perception 
    attribute and the Investigation ability both contribute to the Inspection 
    Feat.
    
    RESEARCH
    Measures your character's ability to read books, and learn new abilities. 
    The Intelligence attribute and the Scholarship ability both contribute to 
    the Research Feat.
    
                                        MENTAL
    ===============================================================================
    HAGGLE
    Measures your character's ability to estimate the value of goods, and 
    haggle for better prices. The Manipulation attribute and the Finanace 
    ability both contribute to the Haggle Feat.
    
    INTIMIDATE
    Measures your character's ability to instill fear in others and force their 
    cooperation. The Intelligence attribute and the Intimidation ability both 
    contribute to the Intimidate Feat.
    
    PERSUASION
    Measures your character's ability to convince people that they want what 
    you want. The Charisma attribute and the Scholarship ability both 
    contribute to the Persuasion Feat.
    
    SEDUCTION
    Measures your character's ability to titillate others into helping you. The 
    Appearance attribute and the Subterfuge ability both contribute to the 
    Seduction Feat.
    
                                        SOAK
    ===============================================================================
    BASHING
    Your ability to shrug off damage from bullets and blunt melee weapons. 
    Stamina, as well as clothing and body armor contribute to Bashing soak.
    
    LETHAL
    Your ability to shrug off damage from bladed melee weapons. While 
    vampires may defend against lethal damage with their Defense feat, they 
    are nearly helpless once the blow is landed. Clothing and body armor add 
    to your Lethal soak feat.
    
    AGGRAVATED
    Your ability to shrug off damage from claws, fangs, fire, and electricity. 
    Aggravated damage is deathly serious. Vampires can defend against 
    claws and fangs with their Defense feat, but are helpless against fire and 
    electricity. Aggravated damage can only be Soaked through supernatural 
    means.
    
    
    -------------------------------------------------------------------------------
                                      ~TUTORIAL~
    -------------------------------------------------------------------------------
    
    
    I'm NOT going to write a guide for the tutorial. I mean, it's a tutorial for 
    god's sake! Item's received:
    
    LOCKPICK
    TIRE IRON
    BASEBALL BAT
    THIRTYEIGHT
    
    Note: If you don't go through the tutorial, you won't get the lockpick 
    which you need. You will then have to buy it at the pawnshop for 85$.
    
    Apparently, if you choose the second option when talking to Jack the first
    time "Just give me the basic", you'll get the lockpick and Gain 2 XP without
    completing the tutorial. Thanks to Guillaume Coursol for this tip.
    
    You can also get the THIRTYEIGHT here and keep it after the tutorial is over.
    After Jack has finished talking, run over and grab the THIRTYEIGHT from one of
    the dead guys, unless you have already taken it before talking to Jack the last
    time. Thanks to Tim Cates.
    
    
    
    
    
    
    _=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_
    
    
    
    
    
                                         
                                         
                                          IV
    
                                    ~SANTA MONICA~
    
    
    ===============================================================================
         APARTMENT
    ===============================================================================
    
    Check the fridge for BLOODPACKS. You'll find PILLS and a WATCH 
    in the bathroom. Read the  NOTES on the desk. You'll learn about the 
    quest *THE REGENTS RIDDLE*. Check your email. Grab the MONEYCLIP from the desk
    drawer. On your way out, read the paper in front of one of the doors in the
    hall to learn about the quest *CARNIVAL OF DEATH*.
    
    
    
    
    
    
    -------------------------------------------------------------------------------
                                     ~Main Quests~
    -------------------------------------------------------------------------------
    
    
    ===============================================================================
         WHEREFORE ART THOU MERCURIO?                                       XP 1
    ===============================================================================
    Turn to your right and go into the building with the bloodstain in front of 
    it. Follow the trail of bloodstains to Mercurio.
    
                                   QUEST COMPLETED
    
    ===============================================================================
         THE PAIN OF BEING MERCURIO                                         XP 1
    ===============================================================================
    
    HUMANITY GAINED
    
    Go across the street to the right, and enter the hospital. (Outside a guy 
    might come up to you and ask if you are a vampire, finish the conversation and
    enter the hospital. You will meet him again later.) Try to go to the back, the
    nurse will stop you and ask you to wait. If you cannot convince her to let you
    through, you have to go outside and go in through the door on the right side
    of the Hospital, Blood bank. Once in you'll have to pick the lock to gain
    access to the hospital department itself. Go to Dr. Malcolm St. Martin's
    office and pick the lock. If you can't pick it, you'll either have to go down
    into the basement and go through the hole in the wall in the laundry room and
    then take the stairs up to the top. Or climb the stairs as you just entered
    the hospital via the Blood bank door. Make your way to the maintenance room
    and climb through the vent. Take the right path leading down. Take the
    morphine bottles on his desk. Return to Mercurio.
    
    Note: Check the *YOUR OWN PERSONAL PET* "none" quest to find out about the
    girl in one of the rooms, bleeding to death.
    
                                   QUEST COMPLETED
    
    ===============================================================================
         SURF'S UP                                                          XP 2
    ===============================================================================
    Head to the beach, through the parking lot down the street to the right. A 
    woman will meet you at the beach telling you where they are, follow her 
    instructions. Now you're at the beach house. There are two ways of 
    completing this quest: Number One kill all, or Number Two the sneak 
    approach. Don't think you need instructions for number One. You can talk 
    to the guy guarding, but he won't let you in. You can convince him to let 
    you in. You can try to sneak into the house from the back if you want, 
    turning off the power to the house on your way in. Retrieve the 
    ASTROLITE, You gain 2 XP. Mercurio's MONEY can be found behind 
    the vent in the room  with the dryers. There's also a car stereo in the 
    kitchen. Return to Mercurio.  
    
    
    Note: You only gain 1 XP for this quest if you didn't find his money.
    
                                   QUEST COMPLETED
    
    ===============================================================================
       EXPLOSIVE BEGINNING                                                  XP 1
    ===============================================================================
    Head to the Asylum. Go inside and be greeted by Jeanette. She'll leave. 
    Talk to the bartender and he'll call the elevator for you. Enter the elevator. 
    You'll overhear the two sisters arguing. After the argue, enter the room 
    and talk to Therese. You will receive the SEWER KEY. This will lead to 
    the quest *THE GHOST HAUNTS AT MIDNIGHT*. 
    
    After you finish this and the related quests, you'll gain 3 XP for calling off 
    the feud with Tung. Now exit the Asylum and head for SunCoGasoline. 
    Talk to Berthram. He'll take you to the Warehouse.  This part is quite 
    simple, and there's not very much to explain. Just continue onward. You'll 
    be inside of a house, head out to the train yard. Watch out for the thugs. 
    At the end of the train yard, there's a wagon with a lock, you can lockpick 
    it. This path is one way in. There's less thugs here, but more lock picking. 
    The other is to go back a bit from this position and go between two 
    wagons. From here you can see the Warehouse and a lot of thugs, you can 
    choose to go inside here, Or there's an old locomotive to your left. There's 
    a thug here fixing it and by him is a ladder leading up. There're almost no 
    enemies if you take this path, just some balancing on the roof beams. 
    They all lead to the same place, the office where you are to place the 
    ASTROLITE. There are three doors into the office. One requires a key to 
    open it, the others don't. You can always lockpick it or get the key from 
    one of the thugs below. Or why don't just enter through one of the other 
    two doors that are not locked. Ok, once in place the explosive, an icon 
    will appear when it can be placed. The timer will start to count down. Get 
    your ass out of here! Run back to the beginning. On your way you'll 
    probably run into a few Sabbat, shouldn't be touch much trouble. When 
    your back, you'll meet Beckett. You gain 4 XP. You'll be back at 
    Bertram's. If you play as Nosferatu, he'll give you the SEWER WORKS MANUAL.
    Outside the Diner's a yellow cab, take it Downtown. Enter Venture Towers and
    talk to the guard, recognize him? He'll call the elevator for you. Take it,
    then talk to LaCroix. As Nosferatu you'll haveto go through the sewers to gain
    acess to the elevator.
    
                                   QUEST COMPLETED
    
    ===============================================================================
         THE GHOST HAUNTS AT MIDNIGHT                                       XP 2
    ===============================================================================
    Head down to the sewers and find a map. Ocean House Hotel is point A. 
    Go there. Use the key to get through the gate and climb up the manhole. 
    
    To your left is a little cabin, go in there and get the OCEAN HOUSE 
    FRONT DOOR KEY. Enter the front door. Try walking up one of the 
    stairs, you'll fall through a hole. Go down the corridor and turn to your
    first right. Go through the door. Smash the wall to the right. Go through 
    the hole. Read the paper laying on the box by the door. Go through the 
    door, you're back at where you began. Go down the corridor again, but 
    this time take the path to the left. Go through the open door, you should 
    be at the laundry. Get the BOILER ROOM KEY from the washing 
    machine. Go out through the other door and go left. There's a door here by 
    the red light, use the key. Walk through the boiler room and flip the 
    switch. Get back trough the door. Run straight, left, right and you will be 
    back at the beginning, go right and take the elevator up. 
    
    Go left over to the other side. You'll see where you need to go.  Read the 
    paper on the table. Go left of here to the first door, it will open by itself. 
    Look at the drawing on the floor. Now go to the second room. Check the 
    left bed table for the UPSTAIRS KEY. Go back to where the elevator 
    was, the one you came up with. Go past into the second room, you'll need 
    to use the keys. Smash the wood covering the hole in the floor. Jump 
    down. Read the paper on the counter. Ride the food elevator. 
    
    You'll be in the kitchen. In front of you on the table is a DIARY, read it. 
    You'll receive a new quest *SPIRITUAL RELEASE*. Wait a little while 
    for all the stuff to fly around, then head for the door ahead of you. In this 
    room there's a vent in the back wall. Smash it and climb into it. Walk 
    through until you come to the end, smash this vent also. Run quickly 
    across to the ladder, as the elevator will come crashing down. Climb it as 
    high as you can, then jump to the opposite ledge. Walk the ledge and go 
    through the elevator doors. 
    
    Go around the right corner and enter the door on your left. Check the 
    nightstand for WEEKAPAUG THISTLE. Go back and around the other 
    corner and go down the hall. Continue down until you get to the end. 
    Take the door on the left, it's the only door you can open. Go through the 
    room and climb the beams to the floor above. Watch out for the 
    blue/purple "flames". Go out through the room, then down the hall,
    watch out for the hole. Continue until you reach the end. Go through the 
    only door. Grab the PENDANT on the table. Gain 1 XP.
     
    Jump down to the floor below you. Exit the room. The elevator door will 
    open. Climb down to the room below. You're back at the beginning of the 
    house. Walk down the stairs, and look at the table in the centre. Read the 
    paper. Exit the house and report back to Theresa.
    
    Theresa isn't there, only Jeannette. Talk to her. Gain 1 XP. DON'T give 
    her the pendant if you wish to complete
    *THE GHOST HAUNTS AT MIDNIGHT* and
    *SPIRITUAL RELEASE*.
    She'll give you a new quest *SLASHTERPIECE*. After finishing this, 
    report back to her.
    
                                   QUEST COMPLETED
    
    ===============================================================================
         SPIRITUAL RELEASE                                                  XP 0
    ===============================================================================
    This quest is automatically completed when you complete the
    *THE GHOST HAUNTS AT MIDNIGHT*.
    
                                   QUEST COMPLETED
    
    ===============================================================================
         SLASHTERPIECE                                                      XP 3
    ===============================================================================
    Head down to Gallery Noir. Try to enter from side, a security guard will 
    stop you. Convince him to let you trough. Once inside, equip the knife. 
    You need to slash the paintings in the following order:
    
    "Caine Slays Abel"
    "Caine Cursed by God"
    "Caine Meets Lilith"
    "Caine Spurns Lilith"
    
    You'll face the Blood Guardian. Defeat him.
    Note: If you take the charity money, you'll loose HUMANITY.
    
                                   QUEST COMPLETED
    
    ===============================================================================
         BAD BLOOD                                                          XP 2
    ===============================================================================
    You'll get this quest after completing *THE GHOST HAUNTS AT 
    MIDNIGHT*. Head down to the diner.
    
                                   QUEST COMPLETED
    
    ===============================================================================
        SIBLING RIVALRY                                                  XP 1/ 3
    ===============================================================================
    Answer the phone at the diner to receive this quest. Head back to the 
    Asylum, and ride up to the sister's room. You can complete this quest in 
    three different ways.
    
    If you convince Therese to kill Jeanette you'll gain 1 XP.
    
    If you convince Jeanette to kill Therese you'll gain 1 XP.
    
    If you convince them both to work together you'll gain 3 XP.
    
                                   QUEST COMPLETED
    
    
    
    
    
    
    
    ------------------------------------------------------------------------------- 
                                     ~Side Quests~
    -------------------------------------------------------------------------------
    
    
    ===============================================================================
        THE REGENTS RIDDLE                                                  XP 1
    ===============================================================================
    To receive this quest read the note on your desk in your apartment in 
    Santa Monica. Note: You cannot complete this until you have gotten to Downtown.
    Go to Downtown. Facing the LaCroix, take the road to the left. Continue forward
    until you can turn left. Go up the left road until you see a green door on your
    left side. Enter it. Don't go up the stairs. Go straight, then right, left,
    then enter the room on your right. Pick up THAUMATURGICAL CREATURES book. Run
    around a little and you'll magically appear before a door. Go through it and
    talk to Strauss.
    
                                   QUEST COMPLETED
    
    ===============================================================================
        CARNIVAL OF DEATH                                                   XP 2
    ===============================================================================
    MASQUERADE REDEMPTION
    
    Go up to the pier in Santa Monica, You get there through the Beach. Go near the
    fence where all the cops are to see the body. You can't do anymore on this
    quest until you go Downtown. Once Downtown continue the *MUDD HUNT* quest to
    receive the next clue.
    
    Once you complete *MUDD HUNT* check the room (Lucky Star Motel) for
    BROTHERS SALVAGE.
    
    Head back to Santa Monica and enter Brother's Salvage. Go through the house
    out to the back. Go near the wrecked cars. Follow brother, but be on your
    guard for "flying" cars. Once you reach him, you'll engage in conversation. If
    you play your cards right and ask him about why he did it, you can gain
    HUMANITY. Now it's time to judge the Killer.
    
                                   QUEST COMPLETED
    
    ===============================================================================
        A BOUNTY FOR THE HUNTER                                             XP 1
    ===============================================================================
    Go talk to the bondsman, Arthur Killpatrick at Bail bonds to receive this 
    quest. You will receive CARSON'S APARTMENT KEY. Go to Santa 
    Monica Suites, Apartment 1, the apartment opposite to Mercurio's. Take 
    MONEY CLIP from the table. Listen to his answering machine. Check 
    the computer, file McGee. You'll receive 1 XP. Check the chest, if you're 
    skill is below 8, revisit it later. Take TATTOO PARLOR KEY on the TV. 
    Go to the Red Devils Tattoo. Answer the ringing phone, say you'll model 
    for him. Go to Gimble's Prosthetics, which is located by the parking lot, in 
    the right corner of the map. It's not located on the map, but its there. Ring 
    the buzzer and he'll let you in. Talk to him, then follow him to the back. 
    There's a Blood pack in the fridge. Continue to the back. You'll talk to 
    Carson. Gimble will attack. Afterwards you'll release Carson. You gain 1 
    XP. You can pick up the SEVERED ARM and is it as a weapon if you 
    like. Go back and talk to Arthur. Don't forget to ask him for money.
    
                                   QUEST COMPLETED
    
    ===============================================================================
        JUMPIN THE BAIL                                                     XP 1
    ===============================================================================
    Talk to Arthur after completing *A BOUNTY FOR A BOUNTY 
    HUNTER* to receive this quest. Go to the apartments above the 
    pawnshop, that's were you live. It's the apartment opposite of yours. 
    There's a SPARE KEY, in the plant pot. There's PEEPIN' - A VOYEUR 
    FIELD GUIDE down by the stove. Check the phone. Gain 1 XP. Go talk 
    to Arthur and tell him what you found out. Get the money.
    
                                   QUEST COMPLETED
    
    ===============================================================================
        MUDD HUNT                                                           XP 2
    ===============================================================================
    Head Downtown to Skyline Apartments, 2A. If you can't pick the lock on 
    the door, you can always enter through the vent in the basement. Inside, 
    listen to the machine. Pick up the two CAR STEREOs on the counter. 
    Check the upstairs bedroom for KENDO FOR ADVANCED STUDENTS 
    book. Head for the Last Round. Across from here is an alley, and in the 
    alley there's a door on a building, enter it. Go to the other room and talk to 
    the scared bum. Gain 1 XP. If you convince him to leave, you'll receive 
    MASQUERADE REDEMPTION. Climb up on the boxes beside you. Walk around and pick
    up the LUCKEE STAR ROOM KEY. Also pick up the CAR STEREO. The next part can
    only be completed once you gain access to Hollywood. 
    
    Head to the Luck E. Star Motel in Hollywood and enter. Go through the 
    double doors and head up the stairs to the left. Use your key to gain 
    access to Room 6. 
    
                                   QUEST COMPLETED
    
    Continue reading *CARNIVAL OF DEATH* now.
    
    ===============================================================================
        BLOODY MESS                                                         XP 1
    ===============================================================================
    MASQUERADE REDEMPTION
    
    Check you computer for email "A favor" to receive this quest. Go to the 
    Medical Clinic and into the administrations office. Check the computer 
    emails. Go back and head up the stairs. Pick the lock, be careful there's a 
    guard in here. To get the key to the maintenance room, turn right and go 
    down the hall to get to the security room. Get the MAINTENANCE 
    ROOM KEY from the desk. Go back to the maintenance room. Climb the 
    vent to get to the CIS room. Check the computer. Turn off the lock to the 
    cs room and to the cs safe. If you can't hack it, get the keys from the 
    guard, either convince him to give it to you or kill him. The password for 
    the safe is Dr. Malcolm's dirty secret, as the mail in the administrations 
    office said. Check Malcolm's emails to find out his secret. The password 
    for his computer can be found at the top floor in the room to the left. Head 
    to the Security Room, use the computer, go into CAMERA folder. 
    Disable camera one. Now go to the CS Room and get the WEREWOLF 
    BLOOD, from the safe. You gain 2 XP. Go back to the apartments and 
    put the WEREWOLF BLOOD in your mailbox. Exit the building and re-
    enter. Check the mailbox for 150$. Go up to your room and check the 
    computer for email "Nicely done...".
    
                                   QUEST COMPLETED
    
    ===============================================================================
       THINNED BLOOD                                                        XP 1
    ===============================================================================
    Go to the beach and talk to E, he's the guy without a shirt. Talk to him 
    about Thin Bloods, and agree to help him. Now, head to the diner. Talk to 
    the old lady by the cash register. Ask her about thin bloods. Receive 
    items, LILY'S KEY, GIRL'S PHOTO, BAIL BOND. Go to Bail Bonds 
    and use Arthur's computer. Check folder S-Z and then TOTEN, R. Head 
    to the Parking Garage and find the red car. Open the trunk. Take DIARY 
    (Lily's Journal). Gain 1 XP. Read it. Go to the Blood Bank, it's in the 
    Medical Clinic basement. You need to go through the door farthest away, 
    but it's looked. You can talk to Vandal and persuade him to open it, or just 
    pick the lock. Go into the Laundry, crawl through the hole in the wall. 
    Push away the board blocking it. Go into the office opposite to the 
    Morgue and use the computer.
    Check CADAVERS and then FALZ, D. Go to the Freezers, there's a code 
    lock in the first one. Go back straight down the hall as far as you can get 
    and enter the door to your right, use the computer. FREEZERS -> PASS-
    CODE. Get the pass-code and return to the freezer. Use the code and talk 
    to Lily. Release her. Gain 1 XP. You can try and blackmail Lily if you 
    want. You'll talk to Vandal. To get the *REPLANTING A LILY* quest 
    ask him what you can do to set things straight. Then ask where you should 
    look. If you don't want this quest, just bribe him. Go talk to E.
    
                                   QUEST COMPLETED
     
    ===============================================================================
       REPLANTING A LILY                                                    XP 0
    ===============================================================================
    HUMANITY LOST
    
    Head to the Asylum, talk to the girl that's up the stairs. You'll need to be 
    rather good at persuasion and seduction to pull this off. Convince her to 
    go to the bloodbank.
    
                                   QUEST COMPLETED
    
    ===============================================================================
       THE HUNTED HUNTER                                                    XP 1
    ===============================================================================
    Talk to they guy by the bar in the Asylum, his name's Knox. Ask about 
    his master. He'll tell you everything and about his problem. Offer to help. 
    Receive Driver's License. Look at the license. Head over to Bail bonds 
    and check the computer. A-F -> Crumb, V. Head to the Morgue at the 
    Medical Clinic. Use the computer and check the files CRUMB, VIRGIL. 
    Go into the Morgue. The body is Virgil. Check the box for GOLD RING 
    and the key to FOXY BOXES. Head over to Foxy Boxes and enter the 
    door. Go through the door to your right. Use the computer to read the 
    reports if you like. Now prepare for battle. Head through the middle door. 
    Dust the Asian Vampire. Gain 1 XP. Report back to Knox.
    
                                   QUEST COMPLETED
    
    ===============================================================================
       MISSING DATA                                                         XP 1
    ===============================================================================
    If you're playing as Nosferatu, check your computer for the email "You still
    around?" after completing *COME INTO MY PARLOR*. Then go talk to Bertram. The
    Data CD should be located in the Warrens(5), in the Nosferatu home. It's near
    one of those workhorses with the light on top. If you are standing near the
    "shore" at the beginning of the Nos home, take the left path and you'll find it
    there. Pick up the CD-ROM. head back to Santa Monica and talk to Bertram. He'll
    increase your Computer Stats.
    
    Thanks to darkjedishadow at gamefaqs forum for the location of the CD-ROM.
    
                                   QUEST COMPLETED
    
    
    
    
    
    
    ------------------------------------------------------------------------------- 
                                     ~None Quests~
    -------------------------------------------------------------------------------
    
    
    ===============================================================================
        YOUR OWN PERSONAL PET
    ===============================================================================
    In Room 1 at the Medical Clinic there's a girl who's bleeding to death, if 
    you feed her some of your blood, you'll gain HUMANITY. Later in the 
    game after finishing the *ELIZABETHAN RENDEZVOUS* quest. 
    She'll be waiting outside LaCroix tower when you are on your way back 
    to report to him. You can tell her to leave you alone or invite her to stay at 
    your apartment. If you invite her, you can have her fetching money for 
    you, use her as your personal Blood bank or make her change her 
    appearance:
    
    1.Normal 2.Goth 3.Slut 
    
    By the way, her name is Heather Poe.
    
    If you decide to let her go, you'll Gain HUMANITY.
    Once you move Downtown, she'll follow.
    
    Come back every now and then and different thing will happen. This is 
    what has happened to me:
    
    She'll give you her school tuition, consisting of 500$.
    
    She'll bring a guy to your apartment, knock him down and lock him in 
    you bathroom for you to feed on.
    
    She'll give you the BODY ARMOR, the best armor in the whole game.
    
    ===============================================================================
        SCORING WITH JEANETTE
    ===============================================================================
    To score with Jeanette, you need to have a high Seduction feat and be nice to
    her every time you get the chance. During *SIBLING RIVALRY* you'll need to
    choose Jeanette. After completing the *ELIZABETHAN RENDEZVOUS* go to the Asylum
    and talk to her. Enjoy...
    
    ===============================================================================
        BLACK MAIL
    ===============================================================================
    You can blackmail Dr. Martin for 75 $ by reading his email in the 
    computer and the go talk to him in Room 3. Computer password can be 
    found at the top floor in the personel restroom. Check your mailbox for 
    the cash. Note that how much money you can get from him depends on your
    persuasion or your intimidation feat.
    
    ===============================================================================
         SILLY COPPER
    ===============================================================================
    You'll have to have a Persuasion of 3 to pull this off. Talk to Copper on 
    the beach, the guy with the gray shirt. He'll ask you if he can be cured in 
    any way. Tell him he can be cured by killing the head vampire with a Holy Stake
    and that he can get a Unicorn blood transfusion. You can now sell him STAKES
    and BLOODPACKS for money.
    
    If you give him the stake or three Bloodpacks he'll leave, so to get as much
    money out of him as possible you need to first sell him two bloodpacks and then
    the stake.
    
    Note: You can find a WOODEN STAKE at the beach to the left.
    
    ===============================================================================
        HEALTH INSPECTOR
    ===============================================================================
    Tell the old lady ay the diner you're the health inspector and you'll receive 
    a bribe.
    
    ===============================================================================
        STREETS
    ===============================================================================
    There's a man outside Mercurio's place, you can either persuade him to 
    give you money, or seduce him into going to the alley, where you can 
    feed of him.
    
    
    
    
    _=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_
    
    
    
    
    
                                         
                                         
                                          V
    
                                      ~DOWNTOWN~
    
    
    -------------------------------------------------------------------------------
                                     ~Main Quests~
    -------------------------------------------------------------------------------
    
    
    ===============================================================================
        JYHAD FOR BEGINNERS (TUTORIAL)                                      XP 2
    ===============================================================================
    If you did the tutorial in the beginning you have already completed this.
    
                                   QUEST COMPLETED
    
    ===============================================================================
        ELIZABETHAN RENDEZVOUS                                              XP 2
    ===============================================================================
    Go to the Last Round and talk to Ninez Rodriguez, he's upp the stairs. If 
    you ask Nines if he's got any advice for you and the ask him to teach you 
    how to fight, your Brawl stat will increase by one, you can do this later in 
    the game again. Now head to the Beach in Santa Monica, Mercurio's 
    there. He wants to thank you for saving his skin. Jump on the boat out in 
    the water.
    
    Climb aboard the boat using the rope ladder. Talk to Cop closest to you. 
    Receive the POLICE REPORT. Gain 1 XP. Head down the stairs and 
    wait for the Cop you talked to, to call over the other guard. Sneak over to 
    where he stood and go down the path. Go trough the door on your right. 
    Go up the stairs and use the computer. The password for "Control" is
    LIGHTHOUSE. Unlock all doors. The head down the stairs you came from and go
    into the Records Room. Pick up the SHIP MANIFEST. Gain 1 XP.
    
    There are two ways of doing the following:
    
    The Easy way:
    Use the computer again and use command 'control' then 'deck cams on'. Exit the 
    computer and check the TV next to the computer screen. Use it a couple of times 
    and it'll display a channel showing the Sarchophagus. Gain 1 XP.
    
    Thanks to Michael Sullivan for the tip above.
    
    
    The Hard way:
    Exit through the other door. Having Obfuscate really helps on this quest. 
    You can either go up the ladder next to you and try jumping and running 
    between the containers. Or climb the ladder on the container in front of 
    you. Up there is a wrench wich you can throw to distract the guard. From 
    here it's pretty much heading straight forward, sneaking past the guards, 
    hiding between the containers. Or there's always the third option, killing 
    everybody. When you reach the sarcopagaus you Gain 1 XP. Now return 
    to the beginning and go down the ropeladder to your boat. If the cop that 
    was called over is back, then go through the other door to come out on the 
    other side. Once you reach the beach you gain 2 XP. If you killed the 
    cops, you don't get this XP reward.
    
    Report back to LaCroix. 
    
    Note: If you fed the girl in the hospital in the beginning your blood, she'll 
    be waiting for you outside LaCroix tower. You can either get her to stay away
    or have her staying with you in your apartment.
    
                                   QUEST COMPLETED
    
    ===============================================================================
        CALLING DR. GROUT                                                   XP 3
    ===============================================================================
    Take the cab to Grout's Mansion. You'll se it on the map. Enter the 
    mansion. Go through the doors. Take the hall down on your right, there's 
    some debris in the way, crouch. Go through the dubble doors, you'll be in 
    the library. On your left is a tape recorder. Pick up
    SCARLET TORKELSON: CIRCUS PERFORMER book in front of you 
    near the three candles. To your left is another tape recorder and on your 
    right is a note helping you solve the candle puzzle aka Grout's Riddle. 
    Flip the middle candle so that they all are unlit. 
    Then flip them in this order: 1, 2
    
    Gain 1 XP. Now go back to the large main room a go through the door 
    that opened, it's up a gentle slope. Go across the room and pull the candle 
    stick on your left, it's on the stairs "wall". Now head up the stairs. Go 
    straight and find another tape recorder, then head down the other path. 
    Yet another tape recorder, go up the spiral staircase. Open the door, open 
    another door and down another spiral staircase. Keep going until you get 
    to a pair of dubble doors. Enter. You'll be in a "green" room. Go through 
    the doors on the opposite side of the room. You'll be in a room with a 
    fireplace. There's another tape recorder here. Push on the panel in the 
    middle, on the fireplace. Go through and keep going. You'll be at the 
    second floor of the library. There's a tape recorder on the other side and a 
    note. Another candle puzzle.
    
    If you have 5 or higher in the Inspection feat, you'll notice a book in
    one of the bookcases. Interacting with it will solve the puzzle without
    pulling the candles. Thanks to Arri McElrath for this tip.
    
    Pull in this order: 3, 2, 2, 2. And a bookcase on the first floor will move. 
    No XP this time though.
    
    Use the hatch to go down and go through the path that just opened. Keep 
    going until you reach the electrical room. As you enter, there's a switch on 
    your left, flip it. Now crouch between the bolts in front of you and go to 
    your left. On the ground you'll find TARUFLANG. Flip the switch. 
    Crouch over to the other side and flip that switch to. Now just flip the 
    remaining switches. Continue through. Don't miss the switch in this 
    corridor. You unlock Grout's Inner Sanctum. Gain 1 XP.
    
    Head up the stairs and through the door, you'll be back at the beginning. 
    Find your way to the red lit room. Run across this room and go through 
    the unlocked door. In the room on your left is the  LABRATORY 
    REFRIGERATOR KEY. Use the key to open the fridge in the middle 
    room. You'll find some  bloodpacks and ELDER VITAE. Go down to the 
    left and open door. Pick the door to your left for some  ammo. The go 
    through the right door. Keep going through the open double doors. There's 
    nothing in the small rooms. Go through the wooden double doors and 
    keep going. Jump up on the big grate and balance your way up. Once up 
    there's another recorder and a bottle next to it. Go through the doors. Up 
    the stairs, another recorder, then through the doors. Turn on the 
    Gramophone. Continue. Gain 1 XP. Open the doors.
    
    
    Everythings on fire! Be careful of the burning enemies. Jump down from 
    the balcony. Take the door on your left. Go up straight across the room 
    and take the door here. Go up the stairs and just keep going until you can't 
    get any further. Here take the door and jump out through the window. 
    Report back to LaCroix.
    
                                   QUEST COMPLETED
    
    ===============================================================================
        PATRON OF THE ANCIENT ARTS                                          XP 1
    ===============================================================================
    Talk to LaCroix after completing *CALLING DR. GROUT* to receive 
    this quest. Receive SKYLINE APARTMENTS, UNIT 2. Before heading 
    to the Musuem, amke sure you have done the *NECROMANTIC* quest 
    if you wish to complete the *OCCULISH PERSONALITY* quest. This is 
    your ONLY chance of getting the FETISH from the Museum. Take the 
    cab to the Museum.
    
    Go down and see a note near the door. Go to your left or right, doesn't 
    really matter, contine until you see  a door. Go through and keep going 
    until you see an open hatch in the wall, inside you find the MUSEUM
     OFFICE KEY. Near here should be a red door, take it. Beware of the 
    guards. Go right and take the stairs  down. Here go left and enter the first 
    wood door. You'll use the Museum office key. Go in to the office and
     read the note on your right, there's also a prescription bottle on one of the 
    desks.Leave the Museum office. Look to your left, there's a grey door 
    there, go through it. You'll be in a bathroom. Continue through the door in 
    front of you and climb the vent. When you come to a T-junction go right. 
    Open the vent and drop down. There's a guard through the door, go there. 
    Pick up the MUSEUM BASEMENT KEY. Exit through the other door. 
    You can use the computer in the left corner if you want to read emails
     and print sales. Go back to the museum office, which is out through the 
    door to your right. Once inside the office, enter the door in the back and 
    head down to the basement. Be careful, there are security cameras here. 
    
    Go down the stairs and enter the office here in the middle (right in front of 
    you) to find the SECURITY MANUAL. There's a guard in here also. You 
    can also use the computer to turn off the security cameras. Leave this 
    room and go straight down, then right. Enter the office here. On the desk 
    is a note. Remember the code. The desk is empty. Leave this room and 
    from here go down to the right and continue down.Stay on the path. You'll 
    eventually see a room behind a large window. Smash the window and 
    jump in and grab the FETISH STATUE. Gain 1 XP.
    
    Now, continue and open the door on your right. Grab the MUSEUM 
    WORKROOM KEY. You can use the computer if you like, one of the 
    emails contain the code for the door, but you already have it. Leave this 
    room and go through the code locked door. Keep going, there will be a 
    window and a security guard watching. Go through the door. You'll be in 
    a room full with lasers. There are two ways of solving this. You can go back 
    out, smash the window, kill the guard and use the computer to turn off the
    beams and the alarm OR in the beam room, the control for the beams are to
    your right, smash it. Now, when the beams are of go hrough, you'll need to
    time it a bit. Once your passed the beams enter the door on your right. Keep 
    going until you reach the end, then enter the door. Gain 3 XP. After
    talking to Beckett Gain 2 XP. Report back to LaCroix.
    
                                   QUEST COMPLETED
    
    ===============================================================================
        THE EPIC OF THE ANKARAN SARCOPHAGUS                                 XP 2
    ===============================================================================
    Receive this quest after completing * PATRON OF THE ANCIENT 
    ARTS*. Get in the cab and head for Hollywood. After the brief chat head 
    down the street to the left. It's the last house on the left. Go in through the 
    alley. Talk to Isaac and receive a new quest, *DEAD EX*. Check under 
    HOLLYWOOD and Main Quests, to find the guide for this one. After 
    completing *DEAD EX*, *SNUFF IS ENOUGH* and *GOING THE 
    WAY OF KINGS* you'll find yourself deep down in the sewers. 
    
    Pick up the CLIPBOARD next to the dead body. Climb through the pie, 
    climb the ladder and go through the pipe on your right. Drop down. Go 
    down the hall to the opposite of where the barrels are until you reach a 
    gate. Climb through the pipe on your left. Pull the switch on the right of 
    the red lite gate. Continue through and go left, there are two doors here. 
    The locked door contains a crate with some ammo in it. The other door 
    which is unlocked lead to a small room, pick up the LEDGER. If you go 
    up the stairs and through the door, you'll be taken back to the sewers 
    under Hollywood, and can reach the town. Go and equip yourself if you 
    want, the coming ordeal won't be that fun. If you don't want to go up, just 
    keep on reading. 
    
    Head out from this room and take the other way. Take a left here and 
    you'll see a slope. Take the second second pipe on your right. You'll be in 
    a small room. Take the pipe here, which is leading to a slope. Go down 
    the slope and you'll find yourself in a large area with a basin, turn the 
    valve and swim down. Don't worry about drowning, you're a vampire, you 
    don't need oxygen.
    
    Try to grab the ladder before getting to the water wheel. Climb it and 
    jump over to the other side. Go through one of the pipes. From here jump 
    over to the other side and throw down the barrels in the water. It will stop 
    the wheel. jump up on the wheel and exit through the pipe above it. Go to 
    left, continue through the opening here. You'll be on a "bridge". Go down 
    the stairs at the end. Jump down the hole without water. Open the hatch. 
    Go up the stairs and through the door. Save. You'll be on a catwalk, if you 
    keep going it will collapse. You can try and jump over to the other side 
    before it collapse. That's why I told you to save, so that you can reload an 
    try again. If you can't make the jump and all down, you'll have to climb 
    up the ladder near the electricity.
    
    Once on the other side you can turn off the electricity by picking the 
    locked door and flip the switch in here. Turn off the pumps using the 
    computer or the switch left of it. Ok, the following requires you to be very 
    quick. Turn on the pumps again and run as fast as you can and jump down 
    in the water on your left (Flow Access). Swim through the tunnel quick 
    before the current gets too strong. When your right in front of the 
    propeller, take the right tunnel. Keep on swimming and you'll be flushed 
    out somewhere.
    
    Open the gate by flipping the lever next to it. Once through, there'll be a 
    T-junction. If you take a right and then a right again, you'll see a door on 
    your right at the end of this hall. Inside is another LEDGER. The stairs 
    lead up to the main sewer, and you can once again go back up to 
    Hollywood if you like. Head back to the T-junction and this time take the 
    path to the left and go down the slope. 
     
    Take a right here, go up the slope, the path to your right has a door. Pick 
    the lock. If you can't, go back and go straight instead of this right.
     Keep going until you can make a right, flip the lever left of the gate.
     Jump over to the catwalk. Enter the door, with the red light next to it. 
    
    This guy isn't too fun. A tip is to climb up the ladder and shoot him from 
    the catwalk. However, you don't really need to kill him. All you need to 
    do is jump over to the ledge and smash the vent (the ledge is over to your 
    left as you entered this room). After you've done this just climb the vent a 
    bit and you'll be taken to another room. Go through the pipe then make 
    your way down. You'll have to jump between the rotating blades. Note 
    that there are many enemies down here and some of them are pretty 
    tough. You don't need to kill them all, you can run if you like.
    
    This place is really a maze. Keep going until you get to a T-junction, take 
    a left here. Just keep going until path split in two, one straight forward 
    and the second a slope to your right. take the slope to your right, you'll see 
    a Nosferatu running past. Go left and pick up the PASS KEY. Go back 
    down and this time take the path leading straight. Just keep going and you'll
    eventually end up at a T-junction. It doesn't matter if you go left or right
    here. Just continue and you'll see a large oval room, you'll know that you are
    in the right place when you see it. Go around and use the PASS KEY. You'll
    open the large hole in the centre of the room. Jump down.
    
    Swim up to the "beach". Take whatever path you like as they both lead to 
    the same place. You'll end up by a lake of boiling blood. Cross it using the 
    bridge. Go until the path splits, take a right, go down as far as you can. In 
    the room in front of you, you can find the GALDJUM. It's to the right of 
    the boxes. Go left over the rickety bridge. Keep going, enter the door and 
    talk to Gary. Gain 2 XP. Receive the *I SPY BARBARUS* quest.
    
    After completing the *I SPY BARBARUS* quest, Gain 2 XP. Receive 
    the *ITALIAN DINNER* quest.
    
    Complete *ITALIAN DINNER*  and talk to LaCroix to complete this 
    quest.
    
                                   QUEST COMPLETED
    
    ===============================================================================
        SOCIETY FOR THE PRESERVATION OF PROFESSORS                          XP 2
    ===============================================================================
    Talk to Beckett after completing the quest above. Use the cab and head to 
    Society of Leopold. Head straight and you'll see a building. You need to 
    get in, as usual you can go in through the front or the back. Take your 
    pick. Once inside there will be a lot of guards and laser beams. If you 
    break a beam, you'll blow up. You can deactivate them by using the 
    laptop near them. Pick up the JOURNAL which is in one of the rooms in 
    the middle (it's not protected by a laser beem). There's a stairway leading 
    to the second floor in a room by the front door, go up. Here, go across the 
    room into the room in front of you. Pick up the VAMPYR APOCRYPHA 
    and the SOCIETY OF LEOPOLD INTERIOR KEY from the desk. Go 
    back down the stairs and go through the door opposite of the stairs room. 
    In here, go down he stairs to your left. You'll be in a vine cellar. Go to the 
    back of the room and remove one of the barrels from the rack and climb
    through the hole in the wall. Climb down the ladder and continue.
    
    You'll be in a large cave. Head down. Continue through the tunnel, once 
    you reach a fork, take a left. To your right are two cages, talk to Ash. 
    Give him some blood and receive HUMANITY. Unless you can pick the 
    lock, you'll need the key. Go back to the fork in the tunnel and take a 
    right. There are a lot of guards here. There are three guards in the far 
    back, watching the rest of the tunnel. One of them has ASH'S CELL 
    KEY. Return to Ash and free him. After you have freed him, return to 
    where you got the key and continue down the tunnel, and enter the door. 
    You'll talk to Grunfeld Bach. Now deliver him onto the arms of his god. 
    Afterwards go up the stairs and through the door. Talk to Johannsen.
    
    Run back to the boat and SAVE when you are standing on the bridge next 
    to the boat. Then jump in the boat. Now if your game crashes, check 
    under the BUGS section, SOCIETY OF LEOPOLD GAME CRASH.
    
    Go and talk to LaCroix. Receive *HELL AT THE HOTEL 
    HALLOWBROOK* quest.
    
                                   QUEST COMPLETED
    
    ===============================================================================
        HELL AT THE HOTEL HALLOWBROOK                                       XP 2
    ===============================================================================
    Head to Hallowbrook Hotel and go into the ally beside it. Ride the lift by 
    flipping the switch. Go down the stairs and around the left corner. There's 
    actually not very much to tell about Hallowbrook, it's pretty straight 
    forward. Just continue going, hacking through enemies as you do so. Go 
    down the long hall and then go left. There'll be a Fat Guy here (enemy).In a
    room there's a hole. jump down it. Then down another hole. Just keep on going.
    In one of the rooms down here, you'll find another hole. Once down, go through
    the door and down the hall. You'll be in a large room, surrounded by Sabbat
    with shotgun.
    
    They teleport around after you hit them. You need to kill them all before 
    you can proceed. You'll eventually come to a elevator shaft, jump down. 
     
    If you made Heather your Ghoul and haven't set her "free" yet, you'll se a 
    cutscene whith her in it. Proceed to the next room and there'll be some 
    kind of "mini boss". The guy in the middle, up the stairs, is the one 
    making the beam. Kill him and it will end. You can run through the 
    flames if you like, or try to take him out with a ranged weapon. I myself 
    ran up the stairs through the flames and kicked his butt. Once defeated, go 
    through a door on the "bottom" floor. Just continue, find a couple of stairs 
    and go down them and enter the door. 
    
    Go through the double door, Gain 3 XP. You'll speak to Andrei again. 
    Kill him now once and for all, Gain 4 XP. Go back out through the door 
    you entered. Report back to LaCroix.
    
                                   QUEST COMPLETED
    
    NOTE: There's some kind of bug when talking to LaCroix. Talk to him 
    about the alliance with Ming Xiao, then he'll say it's nonsense. You now 
    have to choose what to say. The first two options are the same:
    "You had to do it. To bring the L.A. anarchs under control." However if 
    you choose the first option he'll confess. If you then choose "This kind of 
    information could destroy someone. Or not, for the right price." He'll tell 
    the sheriff to deal with you. Nothing happens, talk to him again and he'll 
    say you need to talk to the Anarchs, but you'll not receive any quest 
    telling you to do so. If you head over to the Last Round, on you way there 
    you'll  meet Beckett and he'll say you'll have this conversation later. Once 
    at the Last Round you really can't talk to them, you'll be stuck in the 
    game.
    
    
    Instead make sure, he'll calls of the Bloodhunt for Nines Rodriguez and 
    you'll receive the following quest.
    
    ===============================================================================
        THE ENEMY OF MY ENEMY                                               XP 4
    ===============================================================================
    Head over to the Last Round, on your way there you'll talk to Beckett, 
    talk to Damsel. Gain 2 XP. 
    
    BEFORE heading to Griffin Park, MAKE SURE you have done 
    everything you want to do before completing the game. Once you have 
    gone to Griffith Park, there's no turning back.
    
    Take a cab and head to Griffith Park. Enter the house and ride the tram. 
    Talk to Nines, Gain 2 XP. 
    
    You'll need to hold out until the tram comes back, this really isn't easy. 
    You can run into the observatory and keep running around in here hoping 
    he doesn't get you.
    
    One time I ran into where the tram was, and place myself in the back, 
    there was some bug and the werewolf couldn't reach me, so I just had to 
    wait out the time.
    
    Another time I ran to the burning trees and placed myself against the rock 
    wall to the right, the werewolf then ran into the observatory smashing all 
    the walls, leaving me alone. I am sure this last one will work, as I have 
    tried it more than once.
    
    You can also KILL THE WEREWOLF, the following tip is from John White:
    Also, when you're running from the werewolf, run out back to the little
    shack, hit the switch to turn on the observatory power. Run inside and open
    the observatory, then get the werewolf to follow you through the now open
    observatory dome. Once inside, hit the switch to close the dome as he's coming
    through and it will kill him and stop the timer.
    
    Killing the werewolf results in Gaining an extra 4 XP.
    
    After the time runs out, ride the tram back down.
    
                                   QUEST COMPLETED
    
    ===============================================================================
        OUT FOR BLOOD                                                       XP 8
    ===============================================================================
    After completing the above and talking to Jack you receive this quest. 
    You need to get across Santa Monica, a cab is waiting for you outside the 
    Scrapyard. There are vampires everywhere, and their only mission is to 
    kill you. The easiest way is to sneak. If you crouch directly after exiting 
    your apartment building, they won't see you, unless you get too close. 
    You can go through the whole level without anyone noticing you, just 
    don't stand up. Talk to the cab driver.
    
                                   QUEST COMPLETED
    
    ===============================================================================
        MING MUST DIE!                                                      XP 0
    ===============================================================================
    Scroll down to ENDGAME to see how to receive this quest. 
    
    
    
    
    
    
    ------------------------------------------------------------------------------- 
                                     ~Side Quests~
    -------------------------------------------------------------------------------
    
    
    ===============================================================================
        A PLAGUE FOR THE ANGELS                                             XP 0
    ===============================================================================
    Once you have completed *THE REGENTS RIDDLE* you receive this 
    quest by talking to Maximilliam Strauss about the plauge. Go to The Last 
    Round and talk to Damsel. She also wants you to find the cause of the 
    plague, and remove it. You receive the *FUN WITH PESTILENCE* 
    quest. Complete this quest then go talk to Damsel again. Receive yet 
    another quest *MORE FUN WITH PESTILENCE*. After you have 
    completed this quest go talk to Strauss. You can choose your reward, the 
    BLOODSTAR (which makes blood buff last twice the duration) or
    MONEY. The choice is yours.
    
                                   QUEST COMPLETED
    
    ===============================================================================
       FUN WITH PESTILENCE                                                  XP 0
    ===============================================================================
    You receive this quest after talking to Damsel at the Last Round. You'll 
    have to options now, either go find the ghoul Paul, or to talk to some of 
    the bums. As you have to do both we, start with finding Paul. Head to 
    Skyline apartments. Check the mailboxes, notice the name P. Anderson, 
    that must be Paul. Take the elevator to floor 5. Listen to the message on 
    his machine. It's Hannah, the girl above him, remember her pass code and 
    head to floor 6. Enter the pass code and head upstairs to the bedroom. 
    Talk to Hannah and make her tell you by whom she got infected. Gain 1 
    XP. If you didn't manage to make her tell you, look in her closet you can 
    find her APPOINTMENT BOOK. Look at the last entry. I imagine that if 
    you play as Nosferatu, she not going to be all that thrilled to talk to you.
    
    Head over to the  Empire Arms Hotel. Talk to the receptionist and 
    convince him to give you JEZBEL LOCKE'S KEY. If you can't, then take 
    the hall to your left and tthere open the first door on your left. On the table 
    is a card machine, use it and out comes JEZBEL LOCKE'S KEY. It 
    doesn't matter witch one of them you do, you gain the same amount of 
    XP. Gain 1 XP. Ride the elevator to floor 5. Enter the door to the right 
    and go to Room 4. Talk to Jezbel then deliver her into Final Death. Gain 1 
    XP. Receive MASQUERADE REDEMPTION. Grab the FINANCE 
    MANUAL on one of the desks. Report back to Damsel.
    
                                   QUEST COMPLETED
    
    ===============================================================================
       MORE FUN WITH PESTILENCE                                             XP 1
    ===============================================================================
    MASQUERADE REDEMPTION 
    
    
    Receive this quest after completing *FUN WITH PESTILENCE*. You 
    need to find a bum to talk to. Near the Confession Club is a burning barrel 
    and a female bum standing next to it. Talk to her. You need to find
    Tin Can Bill. Head back to where the Last Round is situated. From here 
    there's an alley across the street. Continue down that alley to find Tin Can 
    Bill, talk to him. After that, continue as far as you can down this
    alley and you'll see a manhole cover. Go down it. Go straight and pick the  
    
    lock and the rusty metal gate. Keep going and eventually you'll drop down 
    and before you there will be a hall of pillars, head there. You'll meet 
    Brother Kanker, talk to him then end his existence. After that pick up 
    BROTHERHOOD FLYER.
    
    Gain 1 XP. Pull the switch to open the gate behind you. Go through it and 
    head to your right. Jump up on the debris and head down this tunnel. 
    Keep going until you reach a gap. Jump down, then swim to an opening in 
    front of you in the ceiling. Climb up the ladder and climb through the 
    small tunnel. When you reach the end, take the small tunnel to your right. 
    Report back to Damsel. Ask her about the symbol on the flyer.
    
    Now go back to where Strauss house is, and on the building across, you'll 
    se the same symbol: A white skull with red around it. Go there and enter 
    through the side door. Talk to the man (Jumbles). Gain 1 XP. Proceed 
    through the door. Talk to the scared girl. Go up the stairs until you 
    encounter the zombies. 
    
    Note: If you drink blood from them you may get infected.
    
    Run left and keep going until you reach the end of the hall. Go right. 
    You're in another hall run to the right. Keep going until you can't go any 
    further. Take the room to the right. Go through the room and you'll be in 
    another hall. Run right again until you can't get any further, and this time 
    run into the room on your left. Jump down the hole. Jump down another 
    hole. Go through the open door on your right. Keep running until you see 
    a broken brick wall and double doors behind it. Save before you enter. 
    Enter and talk to the Bishop. Deliver Bishop Vick into Final Death. Gain 
    2 XP. Report back to Damsel.
    
                                   QUEST COMPLETED
    ===============================================================================
      A CONFESSION                                                          XP 2
    ===============================================================================
    If you are a Nosferatu, Venus wont talk to you. You have to do the *TRAFFIK*
    quest, and then Larry will tell you that he has a friend, Venus, who need a guy
    to do some job. Thanks to Maxime Carrier-Boulais for the tip above.
    
    Head to the Confession Club and talk to the lady behind the bar, Venus. 
    Tell her it was you who blew up the warehouse. She tell you about her 
    little problem and you'll receive this quest. Head to the Empire Arms
    Hotel parking lot, it's left of the hotel. There will be three guys standing 
    there, talk to the guy in the middle. You can choose to kill them or 
    persuade them to come back next month. Either way, you Gain 1 XP. (As 
    a Malkavian you can convince Igor to kill his buddies.) Report back to 
    Venus.
    
                                   QUEST COMPLETED
    
    ===============================================================================
      AND HER NAME WAS VENUS                                                XP 1
    ===============================================================================
    During this quest you can recieve another quest *VENUCIDE* from Boris, if you
    don't kill him. Check *VENUCIDE*, located below, for more information.
    
    Talk to Venus after completing *A CONFESSION* to receive this quest. 
    Get the EMPIRE MAFIA KEY. Head to the Empire Hotel. Ride the 
    elevator to floor 6. Enter the door on your right. 
    
    Note: Find the BRAWLER MANUAL in room 1 on a table.
    
    There's a door on your left labelled Maintenance. You can pick the lock 
    and climb through the vent if you like. If this is the path you choose, you 
    should go the following way in the vent. Keep go forward, when you 
    come to the first available turn, ignore it and keep going forward until you 
    reach the end. Open the vent and drop down, here open another vent and 
    you'll be in a bathroom. Go through the door. Exit this room also, you'll 
    see a man in front of you. Talk to him.
    
    If you don't feel like crawling through the vent the just keep running down 
    the hall until you can take a right, take it and keep running until you see a 
    man guarding a door. Talk to him.
    
    Convince him to let you in. If you can't do that, then kill him. Once inside 
    you can talk to Boris, you don't get to talk to him if you killed Dema (the 
    man guarding the door), then he'll just attack you, and you'll kill him. 
    When talking to him you can convince him to tell Dema to wait outside, 
    this way you'll only have to deal with Boris. After you kill him you Gain 
    2 XP. Go back and talk to Venus. Don't forget to check back here every 
    now and then to get some money.
    
                                   QUEST COMPLETED
    
    ===============================================================================
      VENUCIDE                                                              XP 1
    ===============================================================================
    During the *AND HER NAME WAS VENUS* quest, you can recieve this quest.
    When in Boris office, talk to him instead of killing him and he'll offer you
    1000$ to kill Venus instead. Kill her and report back to Boris. Gain 2 XP for
    killing her and loose HUMANITY. Recieve 1000 $ from Boris.
    
    Note that agreeing to this quest you'll automatically fail the
    *AND HER NAME WAS VENUS* quest.
    
    Thanks to da13th for this quest.
    
                                   QUEST COMPLETED
    
    ===============================================================================
       NECROMANTIC                                                          XP 1
    ===============================================================================
    To receive this quest, go into the abandoned Hospital. A man will come 
    running towards you. Talk to him and tell him to wait. Go into the first 
    room on your left and climb the vent. Drop down on the other side and go 
    through the door. You'll see a set of stairs, don't walk up, instead crouch 
    under the stairs and smash the two boards covering the wall. Keep going, 
    go into the room with the double doors. Go through the hole in the left 
    wall. Jump down two floors. Go through the door, you'll be in red lit hall. 
    In the room on your left there's a MORPHINE BOTTLE. Remove the 
    debris in the hall. Open the door in front of you. From here you'll manage 
    on your own, just follow the corridor. Talk to Pisha and you'll receive this 
    quest.
    
    To the left is a vent leading up to the beginning, take it. Only problem 
    now is that Milligan isn't there anymore. Find his BUSINESS CARD on 
    the floor by the sofa. Then exit the building and head for Skyline
    Apartments, Apt 1. Enter the apartment, either pick the lock or enter 
    through the vent in basement. Milligan is hiding in the upstairs closet. 
    Talk to him. If you tell him to run, you fail the quest. If you kill him 
    yourself you'll loose HUMANITY. Gain 2 XP. Receive MASQUERADE 
    REDEMPTION. Or if you tell him that it all was a joke you'll Gain 2 XP 
    and receive MASQUERADE REDEMPTION. There's a PHOTO on the 
    desk. Now report back to Pisha. 
    
                                   QUEST COMPLETED
    
    ===============================================================================
       OCCULISH PERSONALITY                                                 XP 1
    ===============================================================================
    Receive this quest after completing *NECROMANTIC*. 
    The FETISH can only be obtained during the *PATRON OF THE 
    ANCIENT ARTS* quest. After you retrieve it, give it to Pisha to receive  
    
    THE ODIOUS CHALICE.
    
    The GIOVANNI BOOK can only be obtained during the *ITALIAN 
    DINNER* quest. Give the book to Pisha and receive KEY OF ALAMUT.
    
                                   QUEST COMPLETED
    
    ===============================================================================
       ATTENTION WHORE                                                      XP 1
    ===============================================================================
    MASQUERADE REDEMPTION
    
    Talk to Skelter at the Last Round and ask him for work to receive this quest.
    Go to Confession Club and enter. Talk to the girl on your right, that's Patty.
    You have three ways to dispose of her. 
    
    Number 1: Send her down to the abandoned hospital, where she'll be eaten alive. 
    
    Number 2: tell her to go to San Diego. 
    
    Number 3, lure her out in the alley and kill her. You'll Gain 1 XP what ever
    choice you make, but both 1 and 3 will result in HUMANITY LOST, while 2 will
    only result in the XP.
    
                                   QUEST COMPLETED
    
    ===============================================================================
       TRAFFIK                                                              XP 1
    ===============================================================================
    Talk to Fat Larry after bying a weapon or ammo to receive this quest.
    
    After talking to him, head to the garage to your left. The gates will be 
    open. There are two ways of doing this, fighting your way down to the 
    bottom or sneaking. If you want to sneak, there's a door right in front
    of you. Go inside and use the vent. You'll drop down further back in the 
    garage. You'll see ladders everywhere leading up to vents. Use these. 
    After you reach the bottom floor, kill the guys with briefcases and grab 
    the BRIEFCASE. Gain 1 XP. Return up and talk to Fat Larry. He'll 
    increase your Stats and give you MONEY.
    
    If you do it completely stealthy (i.e. using the airway ducts) you get 1 XP +
    2 XP bonus for getting the case unseen. Thanks to Christophe Schoofs, for this
    tip.
    
    
                                   QUEST COMPLETED
    
    
    
    
    
    
    ------------------------------------------------------------------------------- 
                                     ~None Quests~
    -------------------------------------------------------------------------------
    
    
    ===============================================================================
        NINES SURVIVAL TIPS
    ===============================================================================
    You can go talk to Nines every now and then at The Last Round. Ask him 
    for advice and he'll increase your stats. This can be done a few times, but 
    you'll have to wait a while before you do it again.
    
    
    
    
    _=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_
    
    
    
    
    
    
                                         
                                         
                                           VI
    
                                       ~HOLLYWOOD~
    
    
    -------------------------------------------------------------------------------
                                     ~Main Quests~
    -------------------------------------------------------------------------------
    
    
    
    ===============================================================================
        DEAD EX                                                             XP 1
    ===============================================================================
    Talk to Isaac to receive this quest. Head to Zero Ground Cafe, it's across 
    the street from the Red Spot. On your way there, you'll meet a friend of 
    yours before you became a vampire. Convince her that you are somebody 
    else and you'll receive MASQUERADE REDEMPTION, however, if you fail you'll
    receive MASQUERADE VIOLATION. Enter Zero ground. You can find
    THE COWBOY'S GUIDE TO CYBERSPACE BY CASE next to one of the computers. Find the
    computer with the "Josef K" login, then check the email. Head for the alley
    behind Fast Buck. It's to the left of Vesuvius. Talk to the hooded guy. Gain
    1 XP. Go talk to Isaac.
    
    Head to the cemetery. You can't enter through the main gates. You have 
    to go through the hole in the wall on the right. There's some debris 
    covering it. Follow the dirt road as far as you can and you'll be outside 
    some kind of Mausoleum. Enter and take a left, then right and the open 
    the gates on your left. To the left of the window you'll find the HORROR 
    TAPE PART 1. Gain 1 XP. Go back to Isaac.
    
                                   QUEST COMPLETED
    
    ===============================================================================
        SNUFF IS ENOUGH                                                     XP 2
    ===============================================================================
    MASQUERADE REDEMPTION
    
    Talk to Isaac after completing *DEAD EX* to receive this quest. Go to 
    the Sin Bin and talk to the owner. Make him tell you about DMP. Gain 2 
    XP.
    As Nosferatu you can't talk to him, for obvious reasons. Instead head 
    down to the Peep Show and lockpick the door to his office, use the 
    computer and check under "Private". The password can be found on a 
    note on the floor next to the manager upstairs, behind the counter. 
    
    Head to the Red Spot and answer the ringing phone outside. Now go to 
    the Lucky Star Motel, Room2. Enter and pick up the INTERNET CAFE 
    KEY. Head to Ground Zero and enter. Go through the Employees Only 
    door and use the key on the door in the office. Go up the stairs continue 
    through this room until you find another door. Enter it and go down the 
    stairs.
    Ignore the first door and go around the corner and through this door. Head 
    down the stairs and keep going until you see a guy. Talk to him. Climb 
    the boxes behind you and go through the vent into the other room. Find 
    the HORROR TAPE PART 2 on the desk in front of you. Gain 2 XP. Go 
    back to Isaac.
    
                                   QUEST COMPLETED
    
    ===============================================================================
        GOING THE WAY OF KINGS                                              XP 6
    ===============================================================================
    Take the cab to 609 King's Way. The front door is locked, so go around 
    the house to the backyard. To the right are climbable vines on the house 
    wall. Climb up, go up the spiral staircase on the other side and then enter 
    the door. Go through to the room on your right. On the table you find the 
    MUMMYWRAP FETISH. Go down the stairs. There are LOODPACKS 
    in the fridge. Now just keep going down until you can't get any further. 
    Go through the door and head down the stairs to the basement. You'll talk 
    to Andrei. Finish him.
    
    Note: Exit through the double doors, you can now find the Nosferatu 
    through the sewers. Check the *THE EPIC OF THE ANKARAN 
    SARCOPHAGUS* to find out what to do next.
    
                                   QUEST COMPLETED
    
    ===============================================================================
        I SPY BARBARUS                                                      XP 2
    ===============================================================================
    Receive it when talking to Gary. You can exit back to Hollywood by 
    going through the door in Gary's home. Head to Chinatown and enter the 
    Temple to talk to Ming Xiao about the missing Nosferatu. After the talk, 
    head over to the Red Dragon. talk to the Hostess and tell her you are here 
    to see Wong Ho. She'll all the elevator for you. Ride it up and talk to him. 
    Receive the *KIKINAPPED* quest. After completing *COME INTO MY 
    PARLOR*, Gain 2 XP. 
    
    You can have Barrabus hack the computers or do it yourself. Head out 
    through the double doors. Head down the hall and kill the guards. Pick up 
    the FU SYNDICATE OFFICE KEY. There are a couple of double doors 
    here that are locked, you can try to pick it. Inside you can find
    BUSTIN' IT: HARMFUL IF SWALLOWED HINT BOOK. Open the 
    other double doors using the key you got earlier. Use the computer. "Door 
    control" -> "Open". Head over to the other office, use the computer. 
    "Species x data", command "Purge". Exit the building and answer the 
    ringing phone.
    
    Check *THE EPIC OF THE ANKARAN SARCOPHAGUS* now.
    
                                   QUEST COMPLETED
    
    
    
    
    
    
    ------------------------------------------------------------------------------- 
                                     ~Side Quests~
    -------------------------------------------------------------------------------
    
    
    ===============================================================================
        A DISH BEST SERVED COLD                                             XP 2
    ===============================================================================
    Once you gain access to Hollywod, you'll receive this quest on your 
    computer. Head for Hollywood to the Cavoletti Cafe, it's the Italian 
    Restaurant. Talk to the guy standing by the table. Convince him it's
    a crappy restaurant.
    
                                   QUEST COMPLETED
    
    ===============================================================================
        YOU ONLY DIE ONCE A NIGHT                                           XP 0
    ===============================================================================
    Note: If you do this quest, you can't do the *PIMPIN FOR ROMERO* 
    quest.
    
    Go to the Cemetery and go enter the little cabin. Talk to the guy here. He 
    wants to get some stuff done, and wonders if you can watch the cemetery 
    for him, agree to do this to receive this quest. You need to keep the 
    Zombies from trashing the upper and lower gate and escaping, for 5 
    minutes, (although it says 10 minutes in your quest log, ignore this). 
    
    You recieve ammo and increase your firearm skill.
    
    Thanks to Marshall for the info on what you get for completing this quest.
    
    TIP: Use CELERITY to quickly make your way to and back between the two gates.
    The Colt Anaconda helps a lot, try to only get headshots.
    Thanks to CobraCommander for this tip.
    
    There's also a third way to help Romero. This way doesn't show up as a quest
    however. Offer to get down and dirty with him and you don't need to kill the
    zombies or find a prostitute. Gain 2 XP. Note that you need to be a female
    vampire and that it depends on how high your seduction feat is.
    Thanks to Eevle for this one.
    
                                   QUEST COMPLETED
    
    ===============================================================================
        PIMPIN FOR ROMERO                                                   XP 2
    ===============================================================================
    Note: If you do this quest, you can't do the *YOU ONLY DIE ONCE A 
    NIGHT* quest.
    
    Go to the Cemetery and go enter the little cabin. Talk to the guy here. He 
    wants to get some stuff done, and wonders if you can watch the cemetery 
    for him, ask if there's something else you could do, to receive this quest. 
    Head back out from the cemetery to the street. You should find a 
    prostitute without problem, there's one near the Red Spot. Talk to her and 
    convince her to go with you. Head back to the cemetery and talk to 
    Romeo. You can either get money or have him increase you firearm skill.
    
    There's also a third way to help Romero. This way doesn't show up as a quest
    however. Offer to get down and dirty with him and you don't need to kill the
    zombies or find a prostitute. Gain 2 XP. Notet hat you need to be a female
    vampire and that it depends on how high your seduction feat is.
    Thanks to Eevle for this one.
    
                                   QUEST COMPLETED
    
    
    ===============================================================================
       GARGOYLE REMOVAL SERVICE                                             XP 3
    ===============================================================================
    Talk to Isaac and ask him what else you can do in this town, to receive 
    this quest. Receive CHINESE THEATRE KEY. Go Downtown and speak 
    to Maximilliam Strauss about the Gargoyle. Convince him to tell you 
    about it and receive RUNE OF THE THIRD EYE. Head back to Hollywood and enter
    the Chinese Theatre. Talk to the Gargoyle. You can try to convince him to
    become an ally or choose to turn him into rubble.
    
    Either way, you gain the same amount of XP. You can go back and talk to 
    Strauss to receive some money.
    
    If you go back to Isaac and tell him that Strauss created the Gargoyle, you'll
    Gain 2 XP. Thanks to Zeliard for this tip.
    
    (Getting the RUNE OF THE THIRD EYE is optional.)
    
                                   QUEST COMPLETED
    
    ===============================================================================
       COVER GIRL                                                           XP 0
    ===============================================================================
    Talk to Imalia in the Nosferatu home, make her mad during your conversation and
    ask what you can do to make it up to her, to receive this quest. Head over to
    the Sin Bin and talk to Flynn. He wants 500$ for it, but if you have a high
    haggle feat, you can get it for 400$. Recieve GUY MAGAZINE, SPRING EDITION.
    Go back and talk to Imalia.
    
    Thanks to John White for the tip about tis quest.
    
                                   QUEST COMPLETED
    
    ===============================================================================
       MODEL CITIZEN                                                        XP 2
    ===============================================================================
    Talk to Imalia in the Nosferatu home to receive this quest. Receive 
    TAWNI'S APARTMENT KEY and WEB CAMERA x3. Head to Tawni's home which is located
    across from the Lucky Star Motel. You'll need to be very careful because Tawni
    is home and so is, what seems to be, her boyfriend and he is armed. Place one
    camera in the living room, one in the bathroom (you need to be crouching to
    place this) and the last in her bedroom. Having Obfuscate really helps. Auspex
    can also be of some help. Once you've placed all the cameras, log onto her
    computer using the password CLEOPATRA. Report back to Imalia.
    
                                   QUEST COMPLETED
    
    ===============================================================================
       HOT STRIPPER ASSASSIN ACTION                                         XP 1
    ===============================================================================
    Go to the Vesuvius and talk to Velvet, I think you can guess which one of 
    the ladies that is, to receive this quest. Agree to hep her with her hunter 
    problem. Head down to the Sin Bin. Talk to the manager, then head down 
    to the Peep Show. To clear out all the customers, first lockpick the Coin 
    Changing machine so that they cannot change their bills. One of the 
    customers will leave. Lockpick the door to the office and use the 
    computer. The password for the Peepshow command can be found on a 
    note, on the wall in the other room. Use "lockdown" and the last customer 
    will leave. Lockpick the "Employees Only" door and talk to the dancer 
    there. Convince her to go to the Private Room. Now is your chance to 
    remove Chastity. Afterwards, Gain 2 XP. Report back to VV.
    
                                   QUEST COMPLETED
    
    ===============================================================================
       B RATED WRITER                                                       XP 1
    ===============================================================================
    MASQUERADE REDEMPTION
    
    After completing *HOT STRIPPER ASSASSIN ACTION!* talk to VV 
    again to receive this quest. Go to the Lucky Star Motel and talk the man 
    behind the counter, that's David. Talk him into giving you his 
    SCREENPLAY. Gain 2 XP. Convince him to tell you who his Co-writer 
    is. Gain 1 XP. Head to Santa Monica and go down to the beach, you'll 
    find Julius here, talk to him. You can choose between letting him go or 
    killing him If you kill him you'll gain 1 XP. Go back and talk to VV.
    
    Receive MASQUERADE REDEMPTION. If she likes you enough you'll 
    receive VV'S AUTOGRAPHED PHOTO. Go check your apartment for a 
    nice poster.
    
                                   QUEST COMPLETED
    
    ===============================================================================
       HUNTERS HUNTING                                                      XP 3
    ===============================================================================
    Go to the Asp Hole. Head up the stairs and talk to Ash to receive this 
    quest. There are two ways to complete this.
    
    If you choose to find someone who looks like Ash, do the following:
    Go downstairs and to your left stands a Ash look alike. Convince him to 
    switch clothes with Ash. Go back and talk to Ash.
    
    If you choose to fight your way through the sewers, do the following:
    Sewers. Go forward, there'll be 2 hunters, and through the door. Go left 
    and see 4 hunters running towards you. Keep going. The wall on you're 
    left will collapse and 2 hunters comes out. Go through the hole in the 
    wall. Keep going forward, you'll meet a lot of hunters here. Climb the red 
    ladder on your right. There'll be 2 hunters here with crossbows. 
    
    Whichever choice you make, you gain the same amount of XP, however I 
    did receive a larger MONEY reward for completing it the second way.
    
                                   QUEST COMPLETED
    
    ===============================================================================
       A TANGLED WEB                                                        XP 2
    ===============================================================================
    Go talk to Mitnick in the Nosferatu home, ask him what he does to 
    receive this quest. Go back to your haven and check your email. 
    
    First Network Hub
    Take the MEGAHURTZ ACCESS CARD from your mailbox and head to 
    Santa Monica. Megahurtz is located in the alley behind the Asylum. 
    Enter. Go straight and through the open door. Open the vent and climb 
    through it. Flip the switch to turn on the power. Exit this room and enter 
    the only room you haven't been in. Use the computer -> net security, 
    password GIL BATES. Run schrecknet. Gain 2 XP. Go back to your 
    haven and check your email.
    
    Second Network Hub
    Go check your mailbox and take the WEB CAMERA. Go down to the 
    sewers. Find a map and locate the Nocturne Theatre. Head there. Go 
    through the door and you'll be on the stage Be careful of the guards here, 
    you cannot let them see you. To your right is a ladder, climb it, walk on 
    the catwalk, climb another ladder and place the WEB CAMERA next the 
    the big red X. Go back and climb down the ladder on your left, you'll be 
    on the other side of the stage. Enter the last door on your right and use the 
    computer.
    
    Use command "Camera" then "Net camera". "Net Security" password 
    BREAK A LEG. Run schrecknet.
    Gain 2 XP. Go back to your haven and check your email.
    
    Third Network Hub
    Go check your mailbox and take METALHEAD ACCESS CARD. Head 
    to Hollywood and enter MetalHead Industries. Watch out for the guys 
    patrolling, don't let them see you. Go straight then left, on your right will 
    be a door. Enter, use the computer to disable the lock on the door up the 
    stairs. Enter the door up the stairs and use the computer. "Net Security". 
    Run schrecknet. Gain 2 XP.
    
    Final Network Hub
    Take the KAMIKAZI ZEN ACCESS CARD from your mailbox and head to Chinatown.
    Enter Kamikazi Zen. Go throught the glass doors on your right, go to the
    last office on your right. Use the computer. "Power", run 
    Hooligan. Head through the security doors. Go to the third office, check 
    the email for the security door code. Now go to the fourth office and 
    check under "Personal" -> Manifeso 3, for the code to unlock the vault, 
    check the plaque on the third office and remember his last name. Now 
    punch in the code and go through the security doors. Head right and use 
    one of the computers. Command "vault", the password is the guys 
    lastname backwards. The one I told you to remember. Unlock it and go 
    grab the MONEY. Then go under "Net Security" and run Schrecknet. 
    
                                   QUEST COMPLETED
    
    
     
    
    ------------------------------------------------------------------------------- 
                                     ~None Quests~
    -------------------------------------------------------------------------------
    
    
    ===============================================================================
        PRINCE IS PROMOTING YOU!                              (Jeanette poster)
    ===============================================================================
    After you have met Gary check your computer for an email from him. It 
    says that if you find a copy of Tap Hotel for him, he'll deliver a pinup of 
    Jeanette Voerman to you. Go to Hollywood and enter the Chinese 
    Theatre. Go to the back of the theatre through the double doors. At the 
    stage, beside the middle speaker, you'll find a FILM CANISTER 
    containing Tap Hotel. Put it in your mailbox. Renter the building and go 
    up to your apartment to find a poster of Jeanette.
    
    ===============================================================================
        ROCKET LAUNCHER FOR SALE                              (Damsel poster)
    ===============================================================================
    After completing *PRINCE IS PROMOTING YOU!* you'll receive this 
    email from Gary. You can only retrieve the CD-ROM during the installation of
    the third network hub, during the *TANGLED WEB* quest.  Use the 
    computer up the stairs, command "safe". Unlock it and take the CD-ROM. 
    Leave the CD-ROM in your mailbox. Check your apartment to find a 
    poster of Damsel.
    
    ===============================================================================
        WANT TO LEARN VICISSITUDE?                           (Ming Xiao poster)
    ===============================================================================
    After completing *ROCKET LAUNCHER FOR SALE* you'll receive this email from
    Gary. Head over to Santa Monica and enter Carson's apartment, it's across from
    Mercurio's. Pick the lock on the chest to find VIDEO TAPE. Put it in your
    mailbox. Check your apartment to find a poster of Ming Xiao.
    
    ===============================================================================
    
        CHEAT CODES                                          (VV poster)
    ===============================================================================
    After completing *WANT TO LEARN VICISSITUDE?* you can recieve this email from
    Gary, if you didn't get the poster from VV herself. Head to Skyline Apartments,
    Apt 1. Take the PHOTO in the room on the second floor of the apartment. It's a
    picture of a Nosferatu. (You might have taken it earlier during the
    *NECROMANTIC* quest.) Put it in your mail box and check back at your haven for
    the poster.
    
    Thanks to Roy for this one!
    
    To get the poster from VV herself, you need to always be nice to her and use
    the seduction lines. Then after completing the two quests for her you'll
    receive a photo of her and the poster will be in your haven.
    
    _=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_
    
    
    
    
    
    
                                         
                                         
                                         VII
    
                                     ~CHINATOWN~
    
    
    -------------------------------------------------------------------------------
                                     ~Main Quests~
    -------------------------------------------------------------------------------
    
    
    ===============================================================================
        KIKINAPPED                                                          XP 2
    ===============================================================================
    Go to the Lotus Blossom massage parlor, which is located in the alley 
    behind Ramen Shop. You can choose to enter from the front or the back. 
    Kiki is being held on the second floor behind the door with the padlock. 
    When standing in front of it the PADLOCK KEY is in the room to your 
    right. Unlock the door and talk to Kiki. Gain 4 XP. Report back to Wong 
    Ho.
    
                                   QUEST COMPLETED
    
    ===============================================================================
        ORIGINAL GANSTER                                                    XP 2
    ===============================================================================
    Talk to Wong Ho after completing *KIKINAPPED* to receive this quest. 
    Head over to Zhao's and enter the warehouse. Head up the stairs and talk 
    to Zhao. Learn the passcode 725. Gain 3 XP. Exit the building.
    
                                   QUEST COMPLETED
    
    ===============================================================================
        DRAGON'S TAIL                                                       XP 5
    ===============================================================================
    Head to the Glaze, which is located in the alley behind the Lotus 
    Blossom. Use the passcode to enter. Head up the stairs. Go around and 
    enter the double doors. Proceed to the next room. talk to Johnny. Dispose 
    of Johnny.
    
                                   QUEST COMPLETED
    
    ===============================================================================
        COME INTO MY PARLOR                                                 XP 3
    ===============================================================================
    After disposing of Johnny youll receive this quest. Head to the Fu 
    Syndicate building and go through the main doors. Go to the room on 
    your left. Head through the doors, you'll be transported up. Proceed to the
    next chamber. Here just avoid the lasers as you make your way to the 
    other side of the room. Proceed to the next chamber. There are three 
    rotating blades. On your left side are three electrical boxes, controlling the 
    blades, behind the grating. Destroy the grating to gain access to the boxes, 
    it takes a couple of hits before they brake. Smash them. Proceed to the 
    next chamber. Kill the guy, then the commandos. Proceed. Destroy the 
    electrical nodes in the ceiling. The best way to do it, is the use of some 
    kind of gun. Proceed. Shoot the flamethrowers. Gain 2 XP. Jump out 
    through the window and kill everybody. Go through the door on your left. 
    Kill the Mandarin. Gain 2 XP. Pick up BARRABU'S CELL KEY. Open 
    the door and free Barrabus.
    
    Check *I SPY BARBARUS* to find out what to do next.
    
                                   QUEST COMPLETED
    
    ===============================================================================
        ITALIAN DINNER                                                      XP 3
    ===============================================================================
    Before heading to the Giovanni Stronghold, make sure you have done the 
    *NECROMANTIC* quest if you wish to complete the *OCCULISH 
    PERSONALITY* quest. This is your ONLY chance of getting the
    GIOVANNI BOOK from the Giovanni Mansion.
    
    Use the cab and head to the Giovanni Stronghold. The first thing you need 
    to do is gain access to the house. There are two ways, a front door and a 
    back door. 
    
    If you want to go through the front door, you can convince the guard there 
    that you forgot you invitation but you're on the list. Or go and talk to the 
    couple near your cab. You can try to convince one of them to give you 
    their GIOVANNI INVITATION. 
    
    If you want to go through the back, you need to remove the guard 
    somehow. You can find objects on the ground that you can throw.
    
    There's a third way of completing all of this, which there always is, killing 
    everybody. I don't think this needs any further explanation. Once inside 
    you Gain 2 XP.
    
    Gaining extra XP. The following is optional:
    ===============================================================================
    Talk to the girl by the piano, her name is Mira. Convince her to tell you 
    about the contest, and offer to help her. Go talk to the man in front of you 
    by the door, the one that isn't a guard. This is Chris. Convince him to tell 
    you about his secret. Once you have done this, there's another man to the 
    right, Adam. Talk to him. Make him tell you about his business. Now you 
    have dirt on all three of them, it's up to you who you wish to help.
    
    Helping Mira:
    Tell her about Adam, Gain 1 XP.
    Tell her about Chris, Gain 1 XP.
    Gain 1 XP for helping her.
    
    Helping Adam:
    Tell him about Chris, Gain 1 XP.
    Tell him about Mira, Gain 1 XP.
    Gain 1 XP for helping him.
    
    Helping Chris:
    Tell him about Adam, Gain 1 XP.
    Tell him about Mira, Gain 1 XP.
    Gain 1 XP for helping him.
    ===============================================================================
    
    Ok, if you're standing in the main room, there's a door on your right, go 
    through it. There's another door right in front of you, inside is an office 
    which you need to gain access to. There are two ways of doing this as far 
    as I know. If you went in through the back, the office is located through 
    the doors in front of, down the hall to the left.
    
    You can pick the lock, enter the room, on your right is a shield with a 
    sword on the wall, push it. Head down the secret passage. Don't forget to 
    pick up DODGE II, on the desk.
    
    If you cannot pick the lock, go back to the main room and talk to the 
    woman in the white dress, Nadia. Seduce her and ask if there's someplace 
    you can be alone. She'll let you in to the office and open the secret 
    passage. Don't forget to pick up DODGE II, on the desk.
    
    You are now in some kind of embalming room. If you have Nadia with 
    you, you can ask her to show you the rest, she will then open the door for 
    you. If you haven't, you'll need to pick the lock or flip the lever near the 
    table and ride it down. DON'T forget to pick up the GIOVANNI BOOK, 
    which is on a table in the embalming room.
    
    Once down, you'll see zombies. Run to the other side of the room, where 
    the door is. It should break and a zombie will come through. If it doesn't 
    brake, you'll have to kill some of the existing zombies and then go to the 
    door again. Note, in the crypt to your right you can find SAULOCEPT.
    Head through the door and go down. It doesn't matter which 
    way you take. If you'll fall down, run to the end, and there's a secret door. 
    Climb the ladder and go through the door. Keep going. If there's a door 
    that doesn't open up for you, you'll need to kill the zombies first. You'll 
    eventually come to a "T-junction", don't continue straight, instead take
    the way on the side. Go around until you find a door you can enter. Go 
    through and keep on going straight and through the doors. You'll be taken 
    to the next area.
    
    Keep going. Gain 2 XP. Talk to the man. You'll be in a fight with Claw 
    Brother and Blade Brother, turn them into dust.
    
    Check *THE EPIC OF THE ANKARAN SARCOPHAGUS* now.
    
                                   QUEST COMPLETED
    
    
    
    
    
    
    ------------------------------------------------------------------------------- 
                                     ~Side Quests~
    -------------------------------------------------------------------------------
    
    
    ===============================================================================
        THE HITMAN IMPASSE                                               XP 4/ 6
    ===============================================================================
    Either talk to Ji Wen Ja, the fortune teller near the Temple or Lu Feng, the 
    old man at the Red Dragon. Both of them wants the other one dead. 
    They'll offer you money for the other ones death. You can up the price
    by first agreeing to kill one of them, then go to the one you're supposed to 
    kill, talk to him and tell him what you have been offered, you'll be offered 
    more money. No go back to the first one and tell him about your  new 
    deal. You get the idea. You can up the price to 80%.
    
    I don't know why, but you'll only loose HUMANITY if you kill Ji Wen 
    Ja, but not if you kill Lu Feng.
    
    If you agree to kill Lu Feng, then head over to the Red Dragon and wait 
    for him to go into the bathroom. Once he's inside, kill him. Gain 4 XP. 
    Pick up LU FANG'S KEY. Go talk to Ji Wen Ja. 
    
    If you agree to kill Ji Wen Ja, he's next to the Temple. Kill him. Gain 4 
    XP. Pick up JI WEN JA'S KEY. Go talk to Lu Feng. 
    
    Or there's the third option, convince  them to beomce friends again and 
    you'll Gain 6 XP instead of 4 XP.
    
                                   QUEST COMPLETED
    
    ===============================================================================
        GONE FISHIN                                                         XP 3
    ===============================================================================
    Go to the Ramen Shop and talk to the girl here, Yukie, to receive this 
    quest. After that go to the Temple and talk to Ming Xiao, ash her about 
    the Hengeyokai. Gain 2 XP. Head over to the Red Dragon. Talk to the 
    man sitting in the corner. Convince him to tell you about Zygaena, and set 
    up a meeting. Go back and talk to Yukie. After go to the Golden Ocean's 
    Fish market. Talk to Yukie again and enter the fish market. Defeat the 
    Hengeyokai.
    
                                   QUEST COMPLETED
    
    ===============================================================================
        EYE GOUGE HELL                                                      XP 2
    ===============================================================================
    Enter the White Cloud Gifts shop and talk to the old man there. Receive 
    this quest. Enter Ramen Shop, that's across the street, through the back. 
    Open the freezer and pickup the EYES. Gain 2 XP. Return them to Mr. 
    Ox.
    
                                   QUEST COMPLETED
    
    ===============================================================================
       BAD LUCK FARMER                                                      XP 3
    ===============================================================================
    Talk to Mr. Ox after completing the one above, to receive this quest. 
    Receive BAD LUCK TALISMAN.
    Head over to the Lotus Blossom and enter through the back. Enter the 
    locker room, and place the talisman in the locker with the mark on it. 
    Gain 2 XP. You'll be caught and confronted by Shu. As a Malkavian I 
    was able to talk my way out of it, however, you Gain 2 XP extra if you 
    kill him. Return to Mr. Ox. 
    
                                   QUEST COMPLETED
    
    
    
    
    
    
    
    
    
    _=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_
    
    
    
    
    
    
                                         
                                         
                                         VIII
    
                                      ~ENDGAME~
    
    
    ------------------------------------------------------------------------------- 
                                     ~THE CHOICE~
    -------------------------------------------------------------------------------
    
    You'll be in the Cab talking to the driver. You have five choices to choose 
    from:
    Note, if you choose the Kuei-Jin you won't receive the *MING MUST 
    DIE!* quest. Also some of these options may or may not be available to you
    depending on some of the choices you have made throughout the game
    
    ===============================================================================
    If you choose YOURSELF, read in this order:
    ===============================================================================
    GOLDEN TEMPLE
    VENTURE TOWER
    
    ===============================================================================
    If you choose to work for the PRINCE, read in this order
    ===============================================================================
    GOLDEN TEMPLE
    
    
    ===============================================================================
    If you choose to help the ANARCHS, read in this order
    ===============================================================================
    GOLDEN TEMPLE
    VENTURE TOWER
    
    
    ===============================================================================
    If you choose to ally yourself with the KUEI-JIN, read in this order
    ===============================================================================
    VENTURE TOWER
    
    
    ===============================================================================
    If you choose to side with the CAMARILLA, read in this order
    ===============================================================================
    GOLDEN TEMPLE
    VENTURE TOWER
    
    
    
    
    
    
    ------------------------------------------------------------------------------- 
                                     ~THE END~
    -------------------------------------------------------------------------------
    
    
    ===============================================================================
       GOLDEN TEMPLE
    ===============================================================================
    Enter the door in front of you. Here are two door, left and right. It doesn't 
    matter which one you take. You'll be in the garden. In the left corner and 
    the right are buildings. You need to enter one of them to gain access to the 
    other part of the garden. Again it doesn't matter which one you choose. 
    Inside you can find ammo in the chests.
    
    Once on the other side, enter the large temple. You can go through the 
    main door or one of the side doors. Go to the Buddha statue and go either 
    left or right. Go down the stairs and enter the door.
    
    There are many traps down here, so be careful. You see a door on your 
    side but you can't open it, go around the corner and see a double door. 
    This is where you need to go, past these doors, but it's also locked.  Once 
    facing this door, turn around and go to the altar in the far back. Here take 
    the door on your left. Keep going, but don't go through any doors. You'll 
    find yourself past those double doors now, and there's a large water 
    wheel. Jump over the railing and down. There's a barricaded double door. 
    Open it by pushing your body against the beam barricading it. Go through 
    the door.
    
    Go left and keep going until you get to a T-junction. Go right here and 
    you'll eventually find yourself in a room with a large Buddha statue. Left 
    and right of you are small altars, and on the floor in front of them are a 
    panel. Push one vase statue on each of these panels and the Buddha will 
    move. Go down the stairs and through the door.
    
    You'll be in a large oval room. Go left and the left again. You'll be in what 
    seems like a dead end. The wall on your right conceals a hidden door. 
    Push somewhere on the wall and it will open. Go through, pick the lock 
    on this next door, if you can, and pull the lever. If you can't pick it, just 
    keep on reading. Head back to the oval room and go across the room into 
    the tunnel. Turn right and keep going. There'll be a T-junction and down 
    both tunnels will be a statue guarded by two guards. If you pulled the 
    lever you have stopped a pair of blade from coming out from the wall 
    when you near the statues, if you didn't keep your head  down. Take both 
    the statues and try to remember how the pedestal they stand on look like. 
    You should now have JADE CRANE and JADE CAT.
    
    Now go back to the oval room and from how you are standing, go right. 
    Then take a left, a right and you'll be at another T-junction just like 
    before. It's the same deal here as before also, go collect those statues and
    remember how the pedestals look like. You should now have JADE 
    DRAGON and JADE ELEPHANT.
    Go back to he oval room and place the statues on their corresponding 
    pedestal.
    
    If you can't manage to do that I'm going to help you, they should be put in 
    this order, assuming you are standing with your back to the door that lead 
    you down here:
    
                       CRANE                  ELEPHANT
    				         
    
    
                       DRAGON                   CAT
    
    
                                    YOU
    
    Jump into the portal. Defeat Ming Xiao. Gain 10 XP. Take the  
    SARCOPHAGUS KEY. Go through the portal. 
    
    
    
    
    
    
    ===============================================================================
       VENTURE TOWER 
    ===============================================================================
    Ride the elevator, it will stop halfway up. 
    
    "FIRST FLOOR"
    Climb out. There's one door on your left, one on your right and one 
    behind you. The best choice is the right door.
    
    The RIGHT door:
    If you have a high lock picking skill take the one on the right. You are in 
    a conference room. Go through another door. Go through the door on 
    your right. Head up the stairs.
    
    The LEFT door:
    You just need to go around until you reach the brake room, take the small 
    door here and head up the stairs.
    
    The door BEHIND you:
    Pick the lock then take the door on your left go around until you reach the 
    brake room, take the small door here and head up the stairs.
    
    "SECOND FLOOR"
    Go through the door and take a right. Go through another door. Jump over 
    the railing and take the door on your far right. Head up the stairs. Go 
    through the door, you'll be on the roof. Climb up through the pipe to your 
    far left.
    
    "THIRD FLOOR"
    There are two doors, one on your left and one on your right.
    
    LEFT door:
    If you have good lock picking ability go through this door. You'll come to 
    another door, pick the lock go through and up the stairs. Go through the 
    door and continue until you see a couple of beams on floor level where 
    there should have been floor. Jump down, you'll meet LaCroix?
    
    RIGHT door:
    You'll come to another door, go through keep going and you'll meet 
    LaCroix?
    
    Kill him. Pick up the ASTROLITE. Place it on the lift, which is in the 
    same room, and push the button to send it up. Don't ride it!. Wait until it 
    explodes, then call down the lift and use it to ride up. Here, take the
    elevator in the middle. 
    
    "FOURTH FLOOR"
    Head up the stairs and go through the door on your left, take the right if 
    you can pick the lock. Just keep on running taking a right every time you 
    can. You'll end up in a conference room, take the elevator up.
    
    "FIFTH FLOOR"
    Go through the door and see The Sheriff. Try to kill him. Once his meter 
    goes down to ZERO he'll transform into CHIROPTERAN BEHEMOTH.
    
    He'll keep flying around, use a ranged weapon of some sort to take him 
    out. Feed of the guards he throws at you. If you turn on the searchlight 
    you can blind him and he'll fall on his back. Use this opportunity to
    deliver some serious pain.
    
    
    
    
    _=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_
    
    
    
    
    
                                         
                                         
                                          IX
    
                                   ~ITEMS & LOCATION~
                              Sorted in Alphabetical order
    
    -------------------------------------------------------------------------------
                                    ~SANTA MONICA~
    -------------------------------------------------------------------------------
    
    ===============================================================================
         ITEM                                                           LOCATION
    ===============================================================================
    ASTROLITE - Beach house
    BAIL BOND - Old lady at Diner
    BOILER ROOM KEY - Laundry room Ocean House Hotel
    CARSON'S APARTMENT KEY - Arthur Killpatrick, Bail bonds
    CLINIC GUARD'S KEYS - Clinic guard on the top floor, MC
    CLINIC STAIRS KEY - Nurse, MC
    COMPUTERS FOR GRANDMA - Pawnshop
    DIARY (Lily's Journal) - Red Car trunk, Parking Garage
    DIARY - Kitchen, Ocean House Hotel.
    DRIVER'S LICENSE - Get from Knox, Asylum
    DRUG BOX - Prescriptions room
    FOXY BOXES  - Morgue, in the box.
    GIRL'S PHOTO - Old lady at Diner
    LILY'S KEY - Old lady at Diner
    LOCKPICK - Get at Tutorial or buy at the Pawn Shop
    MALCOLM'S OFFICE KEY - The top floor. MC
    OCEAN HOUSE FRONT DOOR KEY - The cabin outside the hotel.
    PEEPIN' - A VOYEUR FIELD GUIDE - Apt 507 above pawn Shop
    PENDANT - Ocean House Hotel.
    PILL BOTTLE - Your apartment, Bathroom
    PRESCRIPTION BOTTLE - Prescriptions room
    SEWER KEY - Therese Voerman
    SEWER WORKS MANUAL - Bertram
    SO YOU WANNA' SHOOT THINGS? - Pawnshop
    SPARE KEY - Above Pawnshop
    TATTOO PARLOR KEY - Carson's apartment, on the TV
    UPSTAIRS KEY - 2nd room upstairs to the right, Ocean House Hotel.
    VIDEO TAPE - Carson's Apartment
    WEEKAPAUG THISTLE - Ocean House Hotel, nightstand.
    WEREWOLF BLOOD - CS Room, Medical Clinic top floor
    WOODEN STAKE -  Beach to the left, by the bridge.
    
    
    
     
    
    
    
    
    
    -------------------------------------------------------------------------------
                                      ~DOWNTOWN~
    -------------------------------------------------------------------------------
    
    ===============================================================================
         ITEM                                                           LOCATION
    ===============================================================================
    APPOINTMENT BOOK - Apartment 6, Skyline
    ART OF THE QUICK-DRAW BY NED NEDERLANDER  - Society of Leopold 2nd floor
    ASH'S CELL KEY - Society of Leopold
    BLOODSTAR - Strauss after *A PLAGUE FOR THE ANGELS*
    BRAWLER MANUAL - Empire Hotel, Floor 6, Room 1
    BRIEFCASE - Parking Garage
    BROTHERHOOD FLYER - Get it after defeating Brother Kanker
    BUSINESS CARD - Hospital by the sofa
    TARUFLANG - Dr. Grout's Mansion, electrical room
    DAIMONORI - Your room in Maximilliam Strauss home (Tremere)
    ELDER VITAE - Dr. Grout's Mansion, fridge
    EMPIRE MAFIA KEY - Get from Venus, Confession Club
    FETISH STATUE - Museum, Basement
    FINANCE MANUAL - Empire Arms Hotel, floor 5, room 4
    JEZBEL LOCKE'S KEY - Empire Arms Hotel
    JOURNAL - Society of Leopold
    KENDO FOR ADVANCED STUDENTS - Apartment 2, Skyline
    KEY OF ALAMUT - Pisha
    LABRATORY REFRIGERATOR KEY - Dr. Grout's Mansion
    LUCKEE STAR ROOM KEY - In the building across the Last Round.
    METALHEAD ACCESS CARD - Mailbox
    MUSEUM BASEMENT KEY - Museum
    MUSEUM OFFICE KEY - Museum, beginning, go left or right.
    MUSEUM WORKROOM KEY - Museum, Basement
    PHOTO - Apartment 1, Skyline
    POLICE REPORT - Elizabethan Dane, from the Cop
    RECORD ROOM KEY - Elizabethan Dane, above one of the containers.
    RUNE OF THE THIRD EYE - Maximilliam Strauss
    SAFE KEY - Apartment 6, Skyline
    SCARLET TORKELSON: CIRCUS PERFORMER - Dr. Grout's Mansion. 
    SECURITY MANUAL - Museum, Basement
    SKYLINE APARTMENTS, UNIT 4 - From LaCroix 
    SOCIETY OF LEOPOLD INTERIOR KEY - Society of Leopold
    THAUMATURGICAL CREATURES - Maximillian Strauss home
    THE ODIOUS CHALICE - Abandoned Hospital, Pisha
    VAMPYR APOCRYPHA - Society of Leopold
    
    
    
    
    
    
    
    
    
    -------------------------------------------------------------------------------
                                       ~HOLLYWOOD~
    -------------------------------------------------------------------------------
    
    ===============================================================================
         ITEM                                                           LOCATION
    ===============================================================================
    BROTHERS SALVAGE - Room 6, Lucky Star Motel
    CD-ROM - MetalHead
    CD-ROM - Warrens(5), Nos Home, (CD for Tung).
    CHINESE THEATRE KEY - From Isaac
    CLIPBOARD - Warrens
    FILM CANISTER - Chinese Theater
    GUY MAGAZINE, SPRING EDITION - Flynn, Sin Bin
    HORROR TAPE PART 1 - Cemetary
    HORROR TAPE PART 2 - Ground Zero
    INTERNET CAFE KEY - Room 2, Lucky Star Motel
    LEDGER - Warrens
    LEDGER - Warrens
    MUMMYWRAP FETISH - 609 House
    PASS KEY - Warrens
    SCREENPLAY - David Hatter
    TAWNI'S APARTMENT KEY - From Imalia, Nosferatu Home
    THE COWBOY'S GUIDE TO CYBERSPACE BY CASE - Ground 0
    VV'S AUTOGRAPHED PHOTO - From VV
    WEB CAMERA - Mailbox, from Mitnick
    WEB CAMERA x3 - Imalia, Nosferatu Home
    
    
    
    
    
    
    
    -------------------------------------------------------------------------------
                                     ~CHINATOWN~
    -------------------------------------------------------------------------------
    
    ===============================================================================
         ITEM                                                           LOCATION
    ===============================================================================
    BAD LUCK TALISMAN - White Cloud Shop
    BARRABU'S CELL KEY - Fu Syndicate, Mandarin
    BUSTIN' IT: HARMFUL IF SWALLOWED HINT BOOK - Fu Syndicate
    DODGE 2 - Giovanni Home, Office
    EYES - Ramen Shop
    FAE CHARM - Tseng's Herbal Shop
    FU SYNDICATE OFFICE KEY - Fu Syndicate
    GIOVANNI BOOK - Giovanni Home, Embalming room
    GIOVANNI INVITATION - Giovanni Home, Outside
    HEART OF ELIZA - Tseng's Herbal Shop
    JADE CAT - Golden Temple
    JADE CRANE - Golden Temple
    JADE DRAGON - Golden Temple
    JADE ELEPHANT - Golden Temple
    JI WEN JA'S KEY - Chinatown streets
    LU FANG'S KEY - Red Dragon
    SARCOPHAGUS KEY - Golden Temple
    SAULOCEPT - Giovanni Crypt
    
    
    
    
    
    _=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_
    
    
    
    
    
    
                                         
                                         
                                          X
    
                                       ~ITEMS~
    
    
    -------------------------------------------------------------------------------
                                      ~VALUABLES~
    -------------------------------------------------------------------------------
    
    The following items only use, as far as I know, is to be sold
    ===============================================================================
         ITEM NAME
    ===============================================================================
    CAR STEREO
    DRUG BOX
    FANCY RING
    FANCY WATCH
    GOLD RING
    NORMAL WATCH
    PILL BOTTLE
    MORPHINE BOTTLE*
    PRESCRIPTION BOTTLE
    SILVER RING
    
    *The Morphine bottle is also used to complete the *THE PAIN OF BEING MERCURIO*
    quest.
    
    
    
    -------------------------------------------------------------------------------
                                      ~SKILL BOOKS~
    -------------------------------------------------------------------------------
    Thanks to Odysseus for the Research levels and the last skill book.
    The RESEARCH Lvl is the required level of your Research feat, to read that
    particular book. The books are sorted by Research level.
    
    Note some books require a certain research level as well as a certain level
    of that particular stat it will increase, this will be added in the next update
    ===============================================================================
         BOOK NAME                                       + EFFECT     RESEARCH Lvl
    ===============================================================================
    PEEPIN' - A VOYEUR FIELD GUIDE                       + Stealth    Lvl 2
    
    COMPUTERS FOR GRANDMA                                + Hacking    Lvl 2
    
    SCARLET TORKELSON: CIRCUS PERFORMER                  + Dodge      Lvl 2
    
    SO YOU WANNA' SHOOT THINGS?                          + Firearms   Lvl 3
    
    BRAWLER MANUAL                                       + Brawl      Lvl 5
    
    KENDO FOR ADVANCED STUDENTS                          + Melee      Lvl 5
    
    FINANCE MANUAL                                       + Finance    Lvl 6
    
    SECURITY MANUAL                                      + Security   Lvl 6
    
    DODGE 2                                              + Dodge      Lvl 8
    
    BUSTIN' IT: HARMFUL IF SWALLOWED HINT BOOK           + Melee      Lvl 9
    
    THE COWBOY'S GUIDE TO CYBERSPACE BY CASE             + Hacking    Lvl 9
    
    ART OF THE QUICK-DRAW BY NED NEDERLANDER             + Firearms   Lvl 10
    
    
    -------------------------------------------------------------------------------
                                 ~CHARMS & TALISMANS~
    -------------------------------------------------------------------------------
    
    
    ===============================================================================
    TALISMAN/CHARM NAME	                  EFFECT
    ===============================================================================
    TARULFANG - Decreases toy chance of Frenzy
    
    THE ODIOUS CHALICE - Use the Chalice to feed from it and gain its stored vitae
    
    MUMMYWARD FETISH - Increases passive healing rate
    
    GALDJUM - The effect of passive Disciplines are increased by 25 percent
    
    WEEKAPAUG THISTLE - Increases Defense by 1 point
    
    BLOODSTAR - Blood Buff has twice the duration
    
    HEART OF ELIZA - Conveys a Melee bonus of one
    
    FAE CHARM - Plus one to Dexterity
    
    KEY OF ALAMUT - Increases all Soak ratings by 1
    
    SAULOCEPT - You'll gain one extra XP point every time you are awarded 3 XP or 
    more
    
    DAIMONORI - Increases the damage of all Thaumaturgy effects
    
    RUNE OF THE THIRD EYE - Reduces the amount of damage done by Gargoyles
    
    _=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_
    
    
    
    
    
                                         
                                         
                                          XI
    
                                      ~PASSWORDS~
    
    Do not use these passwords to cheat your way through the game, use your 
    hacking skill instead.
    
    -------------------------------------------------------------------------------
                                    ~SANTA MONICA~
    --------------------------------------------------------------------------------
    
    
    ===============================================================================
        COMPUTER                       COMMAND                         PASSWORD
    ===============================================================================
    Your apartment computer             Email                          SUNRISE
    
    Dr Martin's                         Email                          PANACEA
    
    Carson's computer                   McGee                          IMALIA
    
    Admin. Office Medical Clinic        Email                          LAKERS
    
    CIS Room Medical Clinic             Patients                       HIPPOCRATES
                                        Cs door                        DOSAGE
                                        Cs safe                        PAIGE
    
    Security room Medical Clinic        Camera                         OPTOMETRY
    
    Morgue Room Medical Clinic          Cadavers                       COWBELL
    
    Freezer Computer                    Freezers                       AMBROSIA
    
    Laptop at Asylum                    Email                          WISHES
                                        Contacts                       CALLME
    
    Computer at Asylum                  Email                          1BARONESS3
                                        Contacts                       BUSINESS
    
    Elisabeth Dane Computer             Control                        LIGHTHOUSE
                                        Log                            ANTONIOBAY
    
    Megahurtz Computing                 Net security                   GIL BATES
    
    Santa Monica CA                     Email                          HANG10
    
    
    -------------------------------------------------------------------------------
                                      ~DOWNTOWN~
    -------------------------------------------------------------------------------
    
    
    ===============================================================================
        COMPUTER                       COMMAND                         PASSWORD
    ===============================================================================
    Skyline Apartment Security         Email                           PEEP
    
    Skyline Apartments Apt.1           Email                           ECTOPLASM
    
    Museum, Security room              Email                           ILUVGABE
                                       Sales                           DANFINSIP
    
    Museum, Basement Security          Cameras1                        PTERODACTYL
                                       Cameras2                        VELOCIRAPTOR
    
    Museum, Basement                   Email                           IHATEMYJOB
                                       Results                         KSDFLEOW
    
    Museum, Computer Beams             Beams                           PLATYPUS
                                       Alarm                           WOMBAT
    
    Apartment 3, Skyline               Safe                            JEWELS
    
    Nocturne Theatre                   Net Security                    BREAK A LEG
    
    Society of Leopold                 Power                           SOC
                                       Heat sig                        SOC
    
    Monte Blanc Tower. Office          Lights                          HITTHELIGHTS
    
     
    
    -------------------------------------------------------------------------------
                                       ~HOLLYWOOD~
    -------------------------------------------------------------------------------
    
    
    ===============================================================================
        COMPUTER                       COMMAND                         PASSWORD
    ===============================================================================
    Zero Ground:
    
    UCutieU                            Email                           SUBARASHI
    
    2Pacula                            Email                           SHIZZLE
    
    Josef K                            Email                           KAFKA
    
    Computer Warrens                   Electrical                      TANK
                                       Pump 118a                       SEPTIC
    
    Tawni's Computer                   Camera                          CLEOPATRA
    
    Sin Bin                            Peepshow                        SINNER
                                       Logfile                         SINNER
                                       Private                         DIRTYDOG
    
    MetalHead Security                 Operations                      CODPIECE
    
    MetalHead Operations               Net security                   BANG YOUR HEAD
                                       Safe                            TURBO LOVER
    
    
    -------------------------------------------------------------------------------
                                     ~CHINATOWN~
    -------------------------------------------------------------------------------
    
    
    ===============================================================================
        COMPUTER                       COMMAND                         PASSWORD
    ===============================================================================
    Kamikazi Zen First Office          Power                           GWAILO	
    		
    Kamikazi Zen Fourth Office         Email                           WATERLOO
                                       Personal                        ELBA
    
    Kamikazi Zen Last Office           Vault                           NIPPELHCS
                                       Net Security                    NIRVANA
    
    Fu Syndicate Research Division     Email                           ELIMINATION
    
    Fu Syndicate Security              Door control                    FREEDOM
    
    Fu Syndicate                       Species x data                  AUTOPSY
    
    
    
    
    
    
    _=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_
    
    
    
    
    
    
                                         
                                         
                                          XII
    
                                      ~PASS-CODES~
    
    
    -------------------------------------------------------------------------------
                                    ~SANTA MONICA~
    -------------------------------------------------------------------------------
    
    ===============================================================================
        LOCATION                                                    PASS-CODE
    ===============================================================================
    Freezer, MC                                                        1969
    
    -------------------------------------------------------------------------------
                                      ~DOWNTOWN~
    -------------------------------------------------------------------------------
    
    ===============================================================================
        LOCATION                                                    PASS-CODE
    ===============================================================================
    Apartment 5, Skyline                                               1203
    Museum, Basement                                                   2358
    Apartment 3, Skyline                                               9648
    
    -------------------------------------------------------------------------------
                                       ~HOLLYWOOD~
    -------------------------------------------------------------------------------
    
    ===============================================================================
        LOCATION                                                    PASS-CODE 
    ===============================================================================
    
    -------------------------------------------------------------------------------
                                     ~CHINATOWN~
    -------------------------------------------------------------------------------
    
    ===============================================================================
        LOCATION                                                    PASS-CODE 
    ===============================================================================
    Kamikazi Zen                                                       4567
    
    _=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_
    
    
    
    
    
    
                                          XIII
    
                                        ~WEAPONS~
    
    
    The Feat Adjustment is not a constant. It depends on your fighting skills.
    Feat Adjusment=(Your Combat Feat of that type) - (the weapon's required
    Combat requirement)
    
    Example:
    Your character has a Ranged Combat Feat of 6 (2 Perception, 4 Firearms
    for example) and you are using 'Jaime Sue': Your Feat Adjustment will be 2
    (6-4=2)
    
    The same character with a Jaegerspas XV:
    Ranged Combat: 6
    Ranged Combet Requirement: 7
    Feat Adjustment: -1
    
    For the Melee weapons you use Melee Combat Feat in place of Ranged Combat
    Feat.
    
    For No Weapon or the Gangrel Claws you use Unarmed Combat Feat in place of
    them.
    
    Many thanks to Pingman for the info above.
    
    -------------------------------------------------------------------------------
                                         ~RANGED~
    -------------------------------------------------------------------------------
    
    
    ===============================================================================
    THIRTYEIGHT
    ===============================================================================
    
                      Ranged Combat
                      Requirement - 4
                      Damage Potential - 8
                      Lethality - 7
                      Feat Adjustment - 
                      Base Damage - 2
                      Fire Rate - Medium
                      Range - Long
                      Reload Speed - Fast
    
    ===============================================================================
    BROKK 17C
    ===============================================================================
    
                      Ranged Combat
                      Requirement - 5
                      Damage Potential - 10
                      Lethality - 9
                      Feat Adjustment - 
                      Base Damage - 2
                      Fire Rate - High
                      Range - Medium
                      Reload Speed - Fast
    
    ===============================================================================
    COLT ANACONDA
    ===============================================================================
    
                      Ranged Combat
                      Requirement - 5
                      Damage Potential - 30
                      Lethality - 14
                      Feat Adjustment - 
                      Base Damage - 3
                      Fire Rate - Medium
                      Range - Long
                      Reload Speed - Fast
    
    ===============================================================================
    BRADDOCK 9MM
    ===============================================================================
    
                      Ranged Combat
                      Requirement - 5
                      Damage Potential - 5
                      Lethality -9
                      Feat Adjustment - 
                      Base Damage - 1
                      Fire Rate - High
                      Range - Long
                      Reload Speed - Medium
    
    ===============================================================================
    LASSISTER KILLAMATIC
    ===============================================================================
    
                      Ranged Combat
                      Requirement - 6
                      Damage Potential - 10
                      Lethality - 10
                      Feat Adjustment - 
                      Base Damage - 2
                      Fire Rate - High
                      Range - Long
                      Reload Speed - Medium
    
    ===============================================================================
    UTICA M37
    ===============================================================================
    
                      Ranged Combat
                      Requirement - 5
                      Damage Potential - 32
                      Lethality - 20
                      Feat Adjustment - 
                      Base Damage - 2
                      Fire Rate - Low
                      Range - Medium
                      Reload Speed - Slow
    
    ===============================================================================
    JAIME SUE
    ===============================================================================
    
                      Ranged Combat
                      Requirement - 4
                      Damage Potential - 21
                      Lethality - 10
                      Feat Adjustment - 
                      Base Damage - 3
                      Fire Rate - Medium
                      Range - Long
                      Reload Speed - Fast
    
    ===============================================================================
    JAEGERSPAS XV
    ===============================================================================
    
                      Ranged Combat
                      Requirement - 7
                      Damage Potential - 36
                      Lethality - 18
                      Feat Adjustment - 
                      Base Damage - 3
                      Fire Rate - Low
                      Range - Medium
                      Reload Speed - Fast
    
    ===============================================================================
    MCLUSKY .50 CALIBER
    ===============================================================================
    
                      Ranged Combat
                      Requirement - 7
                      Damage Potential - 18
                      Lethality - 12
                      Feat Adjustment - 
                      Base Damage - 3
                      Fire Rate - High
                      Range - Medium
                      Reload Speed - Fast
    
    ===============================================================================
    STEYR AUG
    ===============================================================================
    
                      Ranged Combat
                      Requirement - 8
                      Damage Potential - 7
                      Lethality - 14
                      Feat Adjustment - 
                      Base Damage - 1
                      Fire Rate - High
                      Range - Long
                      Reload Speed - Medium
    
    ===============================================================================
    CROSSBOW
    ===============================================================================
    
                      Ranged Combat
                      Requirement - 8
                      Damage Potential - 24
                      Lethality - 16
                      Feat Adjustment - 
                      Base Damage - 2
                      Fire Rate - High
                      Range - Long
                      Reload Speed - Medium
    
    ===============================================================================
    FLAMING CROSSBOW
    ===============================================================================
    
                      Ranged Combat
                      Requirement - 8
                      Damage Potential - 26
                      Lethality - 16
                      Feat Adjustment - 
                      Base Damage - 2
                      Fire Rate - Low
                      Range - Long
                      Reload Speed - Medium
    
    ===============================================================================
    BACH'S 700P
    ===============================================================================
    
                      Ranged Combat
                      Requirement - 6
                      Damage Potential - 25
                      Lethyality - 25
                      Feat Adjustment -
                      Base Damage - 1
                      Fire Rate - High
                      Range - Long
                      Reload Speed - Fast
    
    ===============================================================================
    AMMO
    ===============================================================================
    
                      .38 AMMO
    
                      12 GAUGE TUBEFEED
    
                      12 GAUGE SHELL
    
                      .44 MAGNUM ROUND
    
                      9MM CLIP
    
                      9MM ROUND
    
                      GAS CANNISTER
    
    
    
    
    
    
    -------------------------------------------------------------------------------
                                        ~MELEE~
    -------------------------------------------------------------------------------
    
    
    ===============================================================================
    TIRE IRON
    ===============================================================================
    
                      Melee Combat Requirement - 3
                      Damage Potential - 18
                      Lethality - 7
                      Feat Adjustment - 
                      Base Damage - 2
    	
    ===============================================================================
    BASEBALL BAT
    ===============================================================================
    
                      Melee Combat Requirement - 4
                      Damage Potential - 18
                      Lethality - 8
                      Feat Adjustment -
                      Base Damage - 2
    
    ===============================================================================
    A SEVERED ARM
    ===============================================================================
    
                      Melee Combat Requirement - 4
                      Damage Potential - 20
                      Lethality - 9
                      Feat Adjustment - 
                      Base Damage - 2
    
    ===============================================================================
    KNIFE
    ===============================================================================
    
                      Melee Combat Requirement - 4
                      Damage Potential - 20
                      Lethality - 9
                      Feat Adjustment - 
                      Base Damage - 2
    
    ===============================================================================
    KATANA
    ===============================================================================
    
                      Melee Combat Requirement - 8
                      Damage Potential - 27
                      Lethality - 12
                      Feat Adjustment - 
                      Base Damage - 3
    
    ===============================================================================
    BUSH HOOK
    ===============================================================================
    
                      Melee Combat Requirement - 10
                      Damage Potential - 32
                      Lethality - 13
                      Feat Adjustment - 
                      Base Damage - 4
    
    ===============================================================================
    SLEDGEHAMMER
    ===============================================================================
    
                      Melee Combat Requirement - 5
                      Damage Potential - 30
                      Lethality - 10
                      Feat Adjustment - 
                      Base Damage - 3
    
    ===============================================================================
    FIRE AXE
    ===============================================================================
    
                      Melee Combat Requirement - 5
                      Damage Potential - 24
                      Lethality - 12
                      Feat Adjustment - 0
                      Base Damage - 2
    
    ===============================================================================
    BATON
    ===============================================================================
    
                      Melee Combat Requirement - 2
                      Damage Potential - 24
                      Lethality - 7
                      Feat Adjustment - 
                      Base Damage - 2
    
    ===============================================================================
    TORCH
    ===============================================================================
    
                      Melee Combat Requirement - 2
                      Damage Potential - 24
                      Lethality - 9
                      Feat Adjustment - 
                      Base Damage - 2
    
    ===============================================================================
    TAL'MAHE'RA BLADE
    ===============================================================================
    
                      Melee Combat Requirement - 8
                      Damage Potential - 15
                      Lethality - 12
                      Feat Adjustment - 
                      Base Damage - 3
    
    -------------------------------------------------------------------------------
                                        ~SPECIAL~
    -------------------------------------------------------------------------------
    
    
    ===============================================================================
    FLAMETHROWER
    ===============================================================================
    
    Perfect for bosses. Just get them on fire and they'll burn to death!
    
    
    
    
    
    
    
    _=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_
    
    
    
    
    
                                         
                                         
                                          XIV
                      
                                       ~SECRETS~
    
    ===============================================================================
        CLAN CHOCULA
    ===============================================================================
    On one of the computers at Ground Zero, you can find an Email with the 
    following message:
    
    "I just straight snatched the new Troika game. If you haxxor the code you 
    can unlock clan Chocula."
    I don't know if you can actually do this, but if you manage to, email me 
    and tell me all about it!
    
    ===============================================================================
        CAINE IN THE GAME
    ===============================================================================
    Although you don't know it, you have meet Caine several times in the 
    game. He's the cab driver.
    If you go into the    Activision\Vampire - 
    Bloodlines\Vampire\sound\character\dlg\main characters\caine
    and listen to the files, you'll realize it's the drivers voice.
    
    ===============================================================================
       TALKING TV
    ===============================================================================
    Once, during my play as a Malkavian, I entered my apartment and the TV 
    Newsman started talking to me through the TV. He told me a story about 
    a Tuna and a Chef. Weird...			
    
    ===============================================================================
       THE TALKING STOP LIGHT
    ===============================================================================
    During your play as a Malkavian one of the Stop Signs Downtown might begin
    talking to you. I have heard this from many people but have never experienced
    it myself.
    
    Thanks Red.
    
    ===============================================================================
       HEAD THROUGH THE HOOP
    ===============================================================================
    During the *MUDD HUNT* quest when you find a guy hanged in a warehouse, if you
    pick up his head and throw it through the basket ball net on the wall, you'll
    hear a crowd cheer!
    
    _=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_
    
    
    
    
    
    
                                         
                                         
                                            XV
    
                                          ~BUGS~
    
    ===============================================================================
        SAVING
    ===============================================================================
    At some places in the game, saving after pushing a button, for example, 
    and then reloading may result in the button not being pushed.
    
    Example from the game:
    
    At the Museum by the security beams, saving ofter smashing the control 
    box for the beams and then reloading, may result in the beams being turned on 
    again.
    
    There are many places in the game where similar thing can happen. 
    
    Another example is the different chambers in the Fu Syndicate building. 
    Sometimes doors are closed after being open, resulting in you being 
    trapped, unable to make to the next chamber. Or that something that
    was supposed to be moving, has now stopped after reloading.
    
    Remedy: Save often and have different save files.
    
    ===============================================================================
        SOCIETY OF LEOPOLD GAME CRASH
    ===============================================================================
    The game chrashes when escaping the Society of Leopold. This is how 
    you solve it at the current time.
    The following can be found on Activision's official site:
    
    We are still looking into this issue at the current time, but the following 
    should get you past the issue. 
    
    This fix involves using some console commands. Be careful to enter the 
    console commands exactly as
    they appear, capitalization is important. 
    
    To enable the console for the game:
    1) Right-click on the shortcut you use the launch the game
    2) Select properties
    3) Make sure you are on the shortcut tab
    4) At the end of the target line add -console, add this outside of the quotes
    5) The finished line should look like this if you have the game installed to 
    the default directory
    "C:\Program Files\Activision\Vampire - Bloodlines\vampire.exe" -
    console
    6) Hit ok, make sure you launch the game using this shortcut
    
    Once you have enabled the console load the saved game from this level 
    and do the following
    1) Get to the boat and approach it, do not get into the boat, but get as close 
    as you can
    2) Open the console using the tilde "~" key
    3) Type the following commands in:
    If you saved Johansen:
    SaveJohansen()
    
    Then to level transition if you're anybody but a Nosferatu:
    changelevel2 la_hub_1 taxi_landmark
    
    And if you're a Nosferatu, instead use:
    changelevel2 la_hub_1 sewer_map_landmark
    
    4) If you get to the next level and you do not have any items in your 
    inventory reload your previous save
    (make sure you have a discreet save and are not just using the autosave) 
    and try it again, but stand
    closer to the boat.
    
    ===============================================================================
        AFTER HALLOWBROOK HOTEL
    ===============================================================================
    There's some kind of bug when talking to LaCroix.
    Talk to him about the alliance with Ming Xiao, then he'll say it's 
    nonsense. You now have to choose what to say. The first two options are 
    the same:
    
    "You had to do it. To bring the L.A. anarchs under control."
    However if you choose the first option he'll confess. If you then choose 
    "This kind of information could destroy someone. Or not, for the right 
    price."
    
    He'll tell the sheriff to deal with you. Nothing happens, talk to him again 
    and he'll say you need to talk to the Anarchs, but you'll not receive any 
    quest telling you to do so. If you head over to the Last Round, on your 
    way there you'll  meet Beckett and he'll say you'll have this conversation 
    later. Once at the Last Round you really can't talk to them, you'll be stuck 
    in the game!
    
    To make sure this doesn't happen, make him call of the Bloodhunt for 
    Nines Rodriguez and you'll receive the *THE ENEMY OF MY ENEMY* 
    quest.
    
    
    
    
    
    
    _=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_
    
    
    
    
    
                                         
                                         
                                          XVI
    
                                         ~FAQ~
    
    
    ===============================================================================
    
        How to feed your blood to someone
    ===============================================================================
    Have gotten a lot of question regarding this subject and I want to make it
    clear once and for all.
    
    There's only one person whom you can feed your blood to, in the game, and
    that's Heather Poe, the girl at the Medical Clinic in Santa Monica. She's in
    one of the rooms bleeding to death. To feed her your blood you'll need to
    "talk" to her and choose "Feed her your blood". You can still feed her blood
    even if you are a Nosferatu. I've heard that she isn't there if you haven't
    talked to a guy (Knox) who's standing outside of the clinic.
    
    ===============================================================================
    
        How to enable the console
    ===============================================================================
    Although I don't like cheating I'll tell you how to enable the console.
    
    Right click on the shortcut to VtMB and choose "properties". In the "target"
    box add "  -console" after the line.
    
    The shortcut should be located on your desktop and/or in the start menu, where
    you start Bloodlines.
    
    Now just start Bloodlines from the modified shortcut and the console should
    appear at the main menu after starting the game.
    
    ===============================================================================
    
        How to enable/disable window mode
    ===============================================================================
    To enable or disable window mode, bring up your start menu and choose RUN...
    Type in REGEDIT and then press OK. 
    
    Click on HKEY_CURRENT_USER then
    
    > SOFTWARE
    
    > TROIKA
    
    > VAMPIRE
    
    > SETTINGS
    
    double click on the ScreenWindowed file and change the Value data to 1 if you
    want to enable window mode or 0 to disable it.
    
    ===============================================================================
    
        How do I get "BACH'S 700P"?
    ===============================================================================
    Ok, I myself have never found it in the game, however I recieved a mail from
    Pingman who claimed to have bought it from Mercurio after completing the
    *ITALIAN DINNER* quest. If anyone else can confirm this, please let me know.
    
    
    
    _=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_
    
    
    
    
    
                                         
                                         
                                         XVII
    
                                       ~CREDITS~
    
    
    ===============================================================================
    Thanks to White Wolf for creating this universe and Troika for making this
    exellent game. 
    
    This game was so good that I decided to make this Guide and I've never made a
    guide before. I really hope there will be a sequel of some sort. I would
    definitely buy it.
    
    I would like to thank myself for taking the time to create this and I really 
    hope you enjoy it. 
    
    I also want to thank GameFAQs and IGN for hosting this guide.
    
    And to all of you who didn't buy the game, do so NOW!
    
    Also thanks to: Michael Sullivan
                    CobraCommander
                    Marshall
                    Pingman
                    Eevle
                    John White
                    Walter Meyer
                    darkjedishadow
                    Christophe Schoofs
                    Red
                    Tim Cates
                    da13th
                    Roy
                    Odysseus
    
                    Guillaume Coursol
                    Arri McElrath
                    Zeliard
    
    for your contributions to this guide.
    
    If I have forgot anyone I apologize.
    
    Last I would like to thank my friend, you know who you are, for introducing me
    to this game.
    
                                 Copyright 2004 Jay Darco