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    Weapon List by Offkorn

    Version: 1.61 | Updated: 12/24/07 | Printable Version | Search Guide | Bookmark Guide

    Bloodlines Weapons List
    Version: 1.61
    By Jake Zahn
    --------------------------------------------------------------------------------
    
    This will be a Complete list of all the various weapons in game, and all their 
    relevant statistics.
    
    Weapons are broken down into 3 categories (Melee, Ranged, or Unarmed), 
    depending upon which combat Feat the weapon uses. They are then arranged into 
    alphabetical order.
    
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    Key
    --------------------------------------------------------------------------------
    
    These are what the various statistics mean:
    
    Internal Name: The name the game uses for the weapon.
    
    Speed: The lower the number, the faster it is.
    Requirement: 
    
    Requirement: The lowest value you have to have in the appropriate Combat Skill 
    to do normal damage with the weapon. If your relevant combat Feat rating is
    lower, you'll do less, and if it's higher you'll do more.
    
    Damage Type: What type of damage the weapon does. Bashing can be soaked by 
    anyone and vampires reduce all bashing damage by 50% after soak, Bullets are 
    treated as Bashing against vampires and as Lethal against everyone else, Lethal 
    can only be soaked by vampires and certain other supernaturals, and Aggravated 
    can only be soaked with Fortitude. Armor can soak all 4 types. 
    
    Damage Potential at Level 10: How much damage the weapon will do if you have a 
    10 in the appropriate Combat Skill. If your skill is higher then 10, it has 
    the potential to do more damage.
    
    Lethality: How hard it is to defend against attacks from this weapon.
    
    Base Damage: The absolute minimum of damage this weapon will do (unless it's 
    soaked).
    
    RoF: Stands for "Rate of Fire", or "How fast you can pull the trigger". The 
    lower the number the better.
    
    Range: The maximum range that a target can be at before losing accuracy.
    
    Spread Angle: How far the bullet can stray from the barrel.
    
    Criminal Level: This is how severe the police will respond to you using a 
    given weapon. The higher the number, the larger/faster the police response.
    
    Knockback chance: The chance for an enemy to get knocked back/down from this 
    weapon. For instance, a ".9" would mean a 90% chance of knocking someone down 
    with each hit.
    
    Ammo: How much ammunition you can fire before having to reload.
    
    Reload: The time it takes to reload the weapon, lower numbers are better.
    
    
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    PC Weapons
    --------------------------------------------------------------------------------
    
    Ranged Weapons:
    --------------------------------------------------------------------------------
    
    1) Bach's 700p
    	Internal Name: item_w_rem_m_700_bach
    	First Available: Unknown (I would assume after SoL)
    	From: Mercurio
    	Requirement: 6
    	Damage Type: Bullet
    	Damage Potential at Level 10: 29
    	Lethality: 25
    	Base Damage: 1
    	Primary Fire: Single Shot
    	  RoF: 0.5
    	  Range: 200
    	  Spread Angle: 3.0
    	  Criminal Level: 3
    	  Accuracy: 6
    	Secondary Fire: Zoomed Single Shot
    	  RoF: 0.5
    	  Range: 200
    	  Spread Angle: 0
    	  Criminal Level: N/A
    	  Accuracy: N/A
    	Ammo: 6
    	Reload: 3.5
    
    2) Braddock 9mm
    	Internal Name: item_w_mac_10
    	First Available: Downtown
    	From: Fat Larry
    	Requirement: 5
    	Damage Type: Bullet
    	Damage Potential at Level 10: 14
    	Lethality: 9
    	Base Damage: 1
    	Primary Fire: Full Auto
    	  RoF: 0.1
    	  Range: 25
    	  Spread Angle: 5.0
    	  Criminal Level: 3
    	  Accuracy: 6
    	Secondary Fire: None
    	Ammo: 30
    	Reload: 2.5
    
    3) Brokk 17c
    	Internal Name: item_w_glock_17c
    	First Available: Downtown
    	From: Fat Larry
    	Requirement: 5
    	Damage Type: Bullet
    	Damage Potential at Level 10: 28
    	Lethality: 9
    	Base Damage: 2
    	Primary Fire: Single Shot
    	  RoF: 0.4
    	  Range: 20
    	  Spread Angle: 4.0
    	  Criminal Level: 3
    	  Accuracy: 6
    	Secondary Fire: None
    	Ammo: 18
    	Reload: 3.5
    
    4) Colt Anaconda
    	Internal Name: item_w_colt_anaconda
    	First Available: Hollywood
    	From: Slater (Red Spot)
    	Requirement: 5
    	Damage Type: Bullet
    	Damage Potential at Level 10: 57
    	Lethality: 14
    	Base Damage: 3
    	Primary Fire: High-Powered Single Shot
    	  RoF: 0.7
    	  Range: 35
    	  Spread Angle: 6.0
    	  Criminal Level: 3
    	  Accuracy: 5
    	Secondary Fire: Fan
    	  RoF: 0.35
    	  Range: 35
    	  Spread Angle: 7.0
    	  Criminal Level: 3
    	  Accuracy: 2
    	Ammo: 6
    	Reload: 3.5
    
    5) Crossbow
    	Internal Name: item_w_crossbow
    	First Available: Kuei-Jin Temple
    	From: Container
    	Requirement: 8
    	Damage Type: Lethal
    	Damage Potential at Level 10: 36
    	Lethality: 16
    	Base Damage: 3
    	Primary Fire: Single Shot
    	  RoF: 0.25
    	  Range: 45
    	  Spread Angle: 3.0
    	  Criminal Level: 3
    	  Accuracy: 6
    	Secondary Fire: None
    	Ammo: 4
    	Reload: 2.5
    
    6) Flamethrower
    	Internal Name: item_w_flamethrower
    	First Available: After Giovanni Mansion
    	From: Mercurio or Fat Larry
    	Requirement: 1
    	Damage Type: Fire Aggravated
    	Damage Potential at Level 10: 119
    	Base Damage: 1
    	Lethality: 110
    	Primary Fire: Spray
    	  RoF: 0.1
    	  Spread Angle: 3.0
    	  Criminal Level: 5
    	  Accuracy: 6
    	Secondary Fire: None
    	Ammo: 150
    	Reload: 3.5
    
    7) Jaegerspas XV
    	Internal Name: item_w_supershotgun
    	First Available: Hollywood
    	From: Mercurio
    	Requirement: 7
    	Damage Type: Bullet
    	Damage Potential at Level 10: 63
    	Lethality: 18
    	Base Damage: 3
    	Primary Fire: Scattershot (8)
    	  RoF: 1.0
    	  Range: 20
    	  Spread Angle: 7.0
    	  Criminal Level: 4
    	  Accuracy: 6
    	Secondary Fire: Full Automatic Scatter (8)
    	  RoF: 0.2
    	  Range: 20
    	  Spread Angle: 7.0
    	  Criminal Level: 4
    	  Accuracy: 6
    	Ammo: 6
    	Reload: 4.0
    
    8) Jaime Sue
    	Internal Name: item_w_remington_m_700
    	First Available: Hollywood
    	From: Romero
    	Requirement: 4
    	Damage Type: Bullet
    	Damage Potential at Level 10: 48
    	Lethality: 10
    	Base Damage: 3
    	Primary Fire: Single Shot
    	  RoF: 0.8
    	  Range: 200
    	  Spread Angle: 3.0
    	  Criminal Level: 3
    	  Accuracy: 6
    	Secondary Fire: Zoomed Single Shot
    	  RoF: 0.5
    	  Range: 200
    	  Spread Angle: 0
    	  Criminal Level: N/A
    	  Accuracy: N/A
    	Ammo: 4
    	Reload: 3.5
    
    9) Lassiter Killmatic
    	Internal Name: item_w_uzi
    	First Available: Chinatown
    	From: Tseng
    	Requirement: 6
    	Damage Type: Bullet
    	Damage Potential at Level 10: 28
    	Lethality: 10
    	Base Damage: 2
    	Primary Fire: Full Automatic
    	  RoF: 0.3
    	  Range: 50
    	  Spread Angle: 5.0
    	  Criminal Level: 3
    	  Accuracy: 6
    	Secondary Fire: Semi Automatic
    	  RoF: 0.1
    	  Range: 50
    	  Spread Angle: 5.0
    	  Criminal Level: 3
    	  Accuracy: 6
    	Ammo: 33
    	Reload: 2.5
    
    10) McLusky .50 Caliber
    	Internal Name: item_w_deserteagle
    	First Available: After Fu Syndicate
    	From: Trip/Larry/Mercurio
    	Requirement: 7
    	Damage Type: Bullet
    	Damage Potential at Level 10: 45
    	Lethality: 12
    	Base Damage: 3
    	Primary Fire: Single Shot
    	  RoF: 0.3
    	  Range: 20
    	  Spread Angle: 4.0
    	  Criminal Level: 3
    	  Accuracy: 6
    	Secondary Fire: None
    	Ammo: 12
    	Reload: 3.5
    
    11) Steyr Aug
    	Internal Name: item_w_steyr_aug
    	First Available: After Fu Syndicate
    	From: Mercurio
    	Requirement: 8
    	Damage Type: Bullet
    	Damage Potential at Level 10: 16
    	Lethality: 14
    	Base Damage: 1
    	Primary Fire: Full Automatic
    	  RoF: 0.1
    	  Range: 150
    	  Spread Angle: 3.0
    	  Criminal Level: 4
    	  Accuracy: 6
    	Secondary Fire: Zoom Full Automatic
    	  RoF: 0.1
    	  Range: 150
    	  Spread Angle: 3.0
    	  Criminal Level: 4
    	  Accuracy: 6
    	Ammo: 30
    	Reload: 3.0
    
    12) Thirtyeight
    	Internal Name: item_w_thirtyeight
    	First Available: Tutorial
    	From: Jack
    	Requirement: 4
    	Damage Type: Bullet
    	Damage Potential at Level 10: 26
    	Lethality: 7
    	Base Damage: 2
    	Primary Fire: Single Shot
    	  RoF: 0.8
    	  Range: 35
    	  Spread Angle: 7.0
    	  Criminal Level: 3
    	  Accuracy: 4
    	Secondary Fire: None
    	Ammo: 6
    	Reload: 3.5
    
    13) Utica M37
    	Internal Name: item_w_ithaca_m_37
    	First Available: Santa Monica Diner
    	From: Thugs
    	Requirement: 5
    	Damage Type: Bullet
    	Damage Potential at Level 10: 50
    	Lethality: 20
    	Base Damage: 2
    	Primary Fire: Scattershot (8)
    	  RoF: 1.0
    	  Range: 20
    	  Spread Angle: 10.0
    	  Criminal Level: 3
    	  Accuracy: 1
    	Secondary Fire: None
    	Ammo: 6
    	Reload: 4.0
    
    Melee Weapons:
    --------------------------------------------------------------------------------
    
    1) Baseball Bat
    	Internal Name: item_w_baseball_bat
    	First Available: Tutorial
    	From: Thugs
    	Speed: 1.0
    	Requirement: 4
    	Damage Type: Bashing
    	Damage Potential at Level 10: 28
    	Lethality: 8
    	Base Damage: 2
    	Knockback Chance: 0.4
    	Criminal Level: 2
    
    2) Baton
    	Internal Name: item_w_baton
    	First Available: Santa Monica
    	From: Cops
    	Speed: 1.0
    	Requirement: 2
    	Damage Type: Bashing
    	Damage Potential at Level 10: 30
    	Lethality: 7
    	Base Damage: 2
    	Knockback Chance: 0.1
    	Criminal Level: 2
    
    3) Bush Hook
    	Internal Name: item_w_bush_hook
    	First Available: After Glaze Shootup
    	From: Trip
    	Speed: Special (Slow)
    	Requirement: 10
    	Damage Type: Lethal
    	Damage Potential at Level 10: 52
    	Lethality: 13
    	Base Damage: 4
    	Knockback Chance: 0.6
    	Criminal Level: 4
    
    4) Fireaxe
    	Internal Name: item_w_fireaxe
    	First Available: Downtown
    	From: Fat Larry
    	Speed: 2.0
    	Requirement: 5
    	Damage Type: Lethal
    	Damage Potential at Level 10: 34
    	Lethality: 12
    	Base Damage: 2
    	Knockback Chance: 0.05
    	Criminal Level: 4
    
    5) Katana
    	Internal Name: item_w_katana
    	First Available: Chinatown
    	From: Tseng
    	Speed: 1.0
    	Requirement: 8
    	Damage Type: Lethal
    	Damage Potential at Level 10: 42
    	Lethality: 12
    	Base Damage: 3
    	Knockback Chance: 0
    	Criminal Level: 3
    
    6) Knife
    	Internal Name: item_w_knife
    	First Available: Santa Monica
    	From: Trip
    	Speed: 1.0
    	Requirement: 4
    	Damage Type: Lethal
    	Damage Potential at Level 10: 30
    	Lethality: 9
    	Base Damage: 2
    	Knockback Chance: 0
    	Criminal Level: 3
    
    7) Severed Arm
    	Internal Name: item_w_severed_arm
    	First Available: Santa Monica
    	From: Stan Gimble
    	Speed: 1.0
    	Requirement: 4
    	Damage Type: Bashing
    	Damage Potential at Level 10: 30
    	Lethality: 9
    	Base Damage: 2
    	Knockback Chance: 0.4
    	Criminal Level: 4
    
    8) Sledgehammer
    	Internal Name: item_w_sledgehammer
    	First Available: Hollywood
    	From: Slater (Red Spot)
    	Speed: 2.0
    	Requirement: 5
    	Damage Type: Bashing
    	Damage Potential at Level 10: 45
    	Lethality: 10
    	Base Damage: 3
    	Knockback Chance: 0.9
    	Criminal Level: 4
    
    9) Tal'Mahe'Ra Blade
    	Internal Name: item_w_occultblade
    	First Available: Hallowbrook
    	From: Hallowbrook
    	Speed: 1.0
    	Requirement: 8
    	Damage Type: Aggravated
    	Damage Potential at Level 10: 42
    	Lethality: 12
    	Base Damage: 3
    	Knockback Chance: 0
    	Criminal Level: 3
    
    10) Tire Iron
    	Internal Name: item_w_tire_iron
    	First Available: Tutorial
    	From: Thugs
    	Speed: 1.0
    	Requirement: 3
    	Damage Type: Bashing
    	Damage Potential at Level 10: 28
    	Lethality: 7
    	Base Damage: 2
    	Knockback Chance: 0.1
    	Criminal Level: 2
    
    11) Torch
    	Internal Name: item_w_torch
    	First Available: Hollywood (possibly earlier)
    	From: Vampire Hunters
    	Speed: 1.0
    	Requirement: 2
    	Damage Type: Fire Aggravated
    	Damage Potential at Level 10: 34
    	Lethality: 9
    	Base Damage: 2
    	Knockback Chance: 0.4
    	Criminal Level: 2
    
    Unarmed:
    --------------------------------------------------------------------------------
    
    1) Claws (Level 2 & 3 Protean)
    	Internal Name: item_w_claws
    	Speed: 0.5
    	Requirement: 1
    	Damage Type: Aggravated
    	Damage Potential at Level 10: 34
    	Lethality: 8
    	Base Damage: 2
    	Knockback Chance: 0.1
    	Criminal Level: 0
    
    2) Claws (Level 4 Protean)
    	Internal Name: item_w_claws_protean4
    	Speed: 0.5
    	Requirement: 1
    	Damage Type: Aggravated
    	Damage Potential at Level 10: 42
    	Lethality: 12
    	Base Damage: 2
    	Knockback Chance: 0.1
    	Criminal Level: 0
    
    3) Claws (Level 5 Protean)
    	Internal Name: item_w_claws_protean5
    	Speed: 0.5
    	Requirement: 1
    	Damage Type: Aggravated
    	Damage Potential at Level 10: 50
    	Lethality: 16
    	Base Damage: 2
    	Knockback Chance: 0.1
    	Criminal Level: 0
    
    4) Fists
    	Internal Name: item_w_fists
    	Speed: 0.5
    	Requirement: 1
    	Damage Type: Bashing
    	Damage Potential at Level 10: 34
    	Lethality: 8
    	Base Damage: 2
    	Knockback Chance: 0.3
    	Criminal Level: 1
    
    --------------------------------------------------------------------------------
    NPC Specific Weapons
    --------------------------------------------------------------------------------
    
    Ranged Weapons:
    --------------------------------------------------------------------------------
    
    1) Flaming Crossbow
    	Internal Name: item_w_crossbow_flaming
    	Wielder: Jade Statue Guardians
    	Requirement: 8
    	Damage Type: Aggravated
    	Damage Potential at Level 10: 36
    	Lethality: 16
    	Base Damage: 2
    	Primary Fire: Single Shot
    	  RoF: 1.0
    	  Range: 45
    	  Spread Angle: 3.0
    	  Criminal Level: 3
    	  Accuracy: 6
    	Secondary Fire: None
    	Ammo: 4
    	Reload: 2.5
    
    2) Ming Xiao Spit
    	Internal Name: item_w_mingxiao_spit
    	Wielder: Ming Xiao
    	Requirement: 8
    	Damage Type: Bullet
    	Damage Potential at Level 10: 30
    	Lethality: 28
    	Base Damage: 1
    	Primary Fire: Single Shot
    	  RoF: 0.25
    	  Range: 45
    	  Spread Angle: 3.0
    	  Criminal Level: 3
    	  Accuracy: 6
    	Secondary Fire: None
    	Ammo: 1
    	Reload: 2.5
    
    3) Throwing Star
    	Internal Name: item_w_throwing_star
    	Wielder: Unknown
    	Requirement: 3
    	Damage Type: Lethal
    	Damage Potential at Level 10: 36
    	Lethality: 11
    	Base Damage: 2
    	Primary Fire: Single Shot
    	  RoF: 3.5
    	  Range: 20
    	  Spread Angle: 3.0
    	  Criminal Level: 3
    	  Accuracy: 6
    	Secondary Fire: None
    	Ammo: 10
    	Reload: 3.5
    
    4) Tzimisce2 Head
    	Internal Name: item_w_tzimisce2_head
    	Wielder: Tzimisce Spitting Creation
    	Requirement: 7
    	Damage Type: Lethal
    	Damage Potential at Level 10: 30
    	Lethality: 12
    	Base Damage: 2
    	Primary Fire: Single Shot
    	  RoF: 0.25
    	  Range: 45
    	  Spread Angle: 3.0
    	  Criminal Level: 3
    	  Accuracy: 6
    	Secondary Fire: None
    	Ammo: 1
    	Reload: 2.5
    
    Melee Weapons:
    --------------------------------------------------------------------------------
    
    1) Asian Vampire Katana
    	Internal Name: item_w_avamp_blade
    	Wielder: Asian Vampire
    	Speed: 1.0
    	Requirement: 5
    	Damage Type: Lethal
    	Damage Potential at Level 10: 32
    	Lethality: 11
    	Base Damage: 2
    	Knockback Chance: 0
    	Criminal Level: 3
    
    2) Chang Brother Blade
    	Internal Name: item_w_chang_blade
    	Wielder: Sword Chang Brother
    	Speed: 1.0
    	Requirement: 10
    	Damage Type: Lethal
    	Damage Potential at Level 10: 16
    	Lethality: 16
    	Base Damage: 1
    	Knockback Chance: 0
    	Criminal Level: 3
    
    3) Ming Xiao Melee
    	Internal Name: item_w_mingxiao_melee
    	Wielder: Ming Xiao
    	Speed: 0.5
    	Requirement: 8
    	Damage Type: Lethal
    	Damage Potential at Level 10: 30
    	Lethality: 28
    	Base Damage: 1
    	Knockback Chance: 0
    	Criminal Level: 5
    
    4) Ming Xiao Tentacle
    	Internal Name: item_w_mingxiao_tentacle
    	Wielder: Ming Xiao
    	Speed: 0.5
    	Requirement: 8
    	Damage Type: Lethal
    	Damage Potential at Level 10: 30
    	Lethality: 28
    	Base Damage: 1
    	Knockback Chance: 0
    	Criminal Level: 5
    
    Unarmed Weapons:
    --------------------------------------------------------------------------------
    
    1) Chang Brother Claw
    	Internal Name: item_w_chang_claw
    	Wielder: Claw Chang Brother
    	Speed: 0.5
    	Requirement: 10
    	Damage Type: Aggravated
    	Damage Potential at Level 10: 26
    	Lethality: 13
    	Base Damage: 2
    	Knockback Chance: 0.1
    	Criminal Level: 0
    
    2) Gargoyle Fist
    	Internal Name: item_w_gargoyle_fist
    	Wielder: Gargoyle
    	Speed: 0.5
    	Requirement: 9
    	Damage Type: Aggravated
    	Damage Potential at Level 10: 23
    	Lethality: 22
    	Base Damage: 1
    	Knockback Chance: 0
    	Criminal Level: 5
    
    3) Ghoul Claws
    	Internal Name: item_w_claws_ghoul
    	Wielder: Unknown
    	Speed: 0.5
    	Requirement: 1
    	Damage Type: Aggravated
    	Damage Potential at Level 10: 26
    	Lethality: 4
    	Base Damage: 2
    	Knockback Chance: 0.1
    	Criminal Level: 0
    
    4) Hengeyokai Fist
    	Internal Name: item_w_hengeyokai_fist
    	Wielder: Hengeyokai
    	Speed: 0.5
    	Requirement: 9
    	Damage Type: Aggravated
    	Damage Potential at Level 10: 20
    	Lethality: 19
    	Base Damage: 1
    	Knockback Chance: 0
    	Criminal Level: 5
    
    5) Giant Bat Claws
    	Internal Name: item_w_manbat_claw
    	Wielder: Giant Bat
    	Speed: 0.5
    	Requirement: 10
    	Damage Type: Aggravated
    	Damage Potential at Level 10: 26
    	Lethality: 26
    	Base Damage: 1
    	Knockback Chance: 0
    	Criminal Level: 5
    
    6) Sabbat Leader Attack
    	Internal Name: item_w_sabbatleader_attack
    	Wielder: Unknown (Possibly Andrei)
    	Speed: 0.5
    	Requirement: 10
    	Damage Type: Aggravated
    	Damage Potential at Level 10: 26
    	Lethality: 26
    	Base Damage: 1
    	Knockback Chance: 0.3
    	Criminal Level: 1
    
    7) Sheriff's Sword
    	Internal Name: item_w_sheriff_sword
    	Wielder: The Sheriff
    	Speed: 1.0
    	Requirement: 6
    	Damage Type: Aggravated
    	Damage Potential at Level 10: 20
    	Lethality: 16
    	Base Damage: 1
    	Knockback Chance: 0
    	Criminal Level: 3
    
    7) Tzimisce2 Claw
    	Internal Name: item_w_tzimisce2_claw
    	Wielder: Unknown (one of the 3 creations in the sewers)
    	Speed: 0.5
    	Requirement: 4
    	Damage Type: Lethal
    	Damage Potential at Level 10: 18
    	Lethality: 12
    	Base Damage: 1
    	Knockback Chance: 0
    	Criminal Level: 5
    
    8) Tzimisce3 Claw
    	Internal Name: item_w_tzimisce3_claw
    	Wielder: Unknown (one of the 3 creations in the sewers)
    	Speed: 0.9
    	Requirement: 4
    	Damage Type: Aggravated
    	Damage Potential at Level 10: 18
    	Lethality: 12
    	Base Damage: 1
    	Knockback Chance: 0
    	Criminal Level: 5
    
    9) Tzimisce Melee
    	Internal Name: item_w_tzimisce_melee
    	Wielder: Unknown (one of the 3 creations in the sewers)
    	Speed: 0.5
    	Requirement: 8
    	Damage Type: Aggravated
    	Damage Potential at Level 10: 17
    	Lethality: 15
    	Base Damage: 1
    	Knockback Chance: 0
    	Criminal Level: 5
    
    10) Werewolf Claws
    	Internal Name: item_w_werewolf_attacks
    	Wielder: Werewolf
    	Speed: 0.5
    	Requirement: 2
    	Damage Type: Aggravated
    	Damage Potential at Level 10: 36
    	Lethality: 28
    	Base Damage: 1
    	Knockback Chance: 0
    	Criminal Level: 5
    
    11) Zombie Fists
    	Internal Name: item_w_zombie_fists
    	Wielder: Zombies
    	Speed: 0.5
    	Requirement: 1
    	Damage Type: Bashing
    	Damage Potential at Level 10: 54
    	Lethality: 9
    	Base Damage: 3
    	Knockback Chance: 0.4
    	Criminal Level: 1
    
    Other Weapons:
    --------------------------------------------------------------------------------
    
    1) Chang Energy Ball (Throwing Weapon)
    	Internal Name: item_w_chang_energy_ball
    	Wielder: Chang Brothers
    	Damage Type: Aggravated
    	Damage Potential at Level 10: Unknown
    	Lethality: N/A
    	Base Damage: 10
    	Primary Fire: Throw
    	  RoF: 3.5
    	  Range: 20
    	  Criminal Level: 5
    	  Accuracy: 6
    	Secondary Fire: Roll
    	  RoF: 3.5
    	  Range: 20
    	  Criminal Level: 5
    	  Accuracy: 6
    	Ammo: 1
    	Reload: 3.5
    
    --------------------------------------------------------------------------------
    Version History
    --------------------------------------------------------------------------------
    
    1.00 - First incarnation.
    
    1.50 - Added in NPC weapon section, did a little rearranging to the various 
           stats, added some new stats.
    
    1.60 - Added in missing Level 10 Damage Potentials for the NPC weapons.
    
    1.61 - Spelling fixes that were bugging me.
    
    --------------------------------------------------------------------------------
    Special Thanks
    --------------------------------------------------------------------------------
    
    Turfster - Without his VPK Tool, most of this wouldn't be possible.
    
    BradyGames - Without their typo'd Strategy Guide, I never would have been moved 
    	     enough to search through the item files.
    
    DanVanCrone - His unfinished PlanetVampire knowledge base thread is what made 
    	      me make the list in the first place.
    
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    Contact
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    E-Mail: Offkorn_69@yahoo.com