=======================
Game Title: Vampire: the Masquerade - Bloodlines
Written By: Rots the Gryphon
Email: rotschreck13@hotmail.com
Platform: PC
Version: 1.0
Last Update: 08/03/07
Copyright 2007
=======================

Experience Harvesting
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Table of Contents
-----------------
1. Introduction
2. Useless Abilities
3. Abilities
4. Clans at Character Creation
5. Character Creation
6. Quest Introduction
7. Recommendations
8. Quests, Experience, Required Stats
9. XP Cheats
10. Copyright


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1. Introduction
---------------

I love the TableTop version of Vampire:the Masquerade because there are many
solutions to the same problem. In addition, though you can be given experience
on how you solve a problem, there is alot of flexibility to do so. Not so with
this game.... Grrr.

In V:tM - B, there are many areas/quests that close after certain events happen
so you can't go back and complete them. The experience awarded for these quests
are therefore lost. Even if you follow a traditional walkthrough, they normally
don't tell you that you need a certain skill and at what level. Those that do
only do so at the moment they mention the quest. Normally I wouldn't care, but
if I'vebeen happily boosting an attribute/ability or working on that fab new
discipline,I probably don't have the experience needed to boost up the needed
stat to completethat particular quest, therefore losing out on experience.

To further complicate matters, in many areas of the game some NPCs can give you
a stat boost, but only if your stat is under a certain number.

And we haven't even gotten to the free experience from the books....

What does this all mean?
That if you turned on the game for the first time and played, you probably have
a character that's struggling to complete quests and/or survive simple combat.


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2. Useless Abilities/Disciplines
--------------------------------

Computers:
- If you are reading this FAQ, then there is a good chance you've read the FAQ
for the passwords in this game.
- Being that the only thing the computer ability does is to 'hack' to gain
access to these passwords, you obviously don't need this ability.
- I would only recommend working on this ability if you are doing the game
without help from walkthroughs, or you are playing a Nosferatu, which lessens
the cost of this ability.

Inspection:
Open your eyes and look for things on your own. Though this makes looking for
things alot easier by making little stars float upwards, it is ultimately
useless as if you take the time to search and look around, you don't need this
ability.
Afterthought - This ability doesn't show containers holding items, and most of
the items you'll need are in containers.

Intimidation:
I'm sure there are more places that allow for intimidation to be used in the
game, but most people who can be threatened will most often do the opposite of
what you wanted them to do. There are only 2 cases at the beginning of game that
I find important for money early on and you only need Intimidate of 3. Since you
can get this with 3 Intelligence, NEVER put any points into this ability.

Subterfuge:
For the love of Caine.... I have never found any use for this ability... ever.
- If you want to feed, there are plenty of places other than bars and Elysiums
where you can lie in wait to ambush a human for food.
- I've looked at the walkthroughs for this game and you NEVER need seduction
to do any of the quest related things.
The ONE exception - Seducing Jeanette. If you really want to have sex (which
you don't see as the screen goes black) with a nutty schoolgirl Malkavian which
causes you to lose out on 2 experience, then feel free.

Potence:
What a dissapointment! When I first started making notes on XP expenditure, I
conjured up the combo Strength 5 + Melee 5 + Potence 5 = Killing Machine.... 
I was SOOO wrong. Potence adds to your Strength score and that's all. Which
means that the most you can look forward to is Strength 1 + Potence 4 + Melee 5,
for a Max of 10. Granted that Potence lasts much longer than Blood Buff, but
Potence doesn't have Stamina. And if you really want to have lots of Strength,
buy it directly. It will cost lest blood, will always be on, and it will cost
less XP. There was no real difference in damage between Pot 4 + Str 1 + Melee 5,
and Str 5 + Melee 5. Even the mythical "The Damage from Potence cannot be
defended against." doesn't seem to make any difference in the damage.


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3. Abilities
------------

The next 3 tables are for you to see the point allocation for the ability sets.
As you can see, I don't tend to pay for many of my abilitiess with experience
points as I get alot of them free from books or 'learning' from various NPCs.

Note: As of this first wrinting, I still haven't played the game with all
characters so Benefactor 8 is currently guess work that I'm reading from other
FAQs. As I understand it, not all of his bonuses apply to all Clans.


Legend
......
X	Either points allocated at 
	character creation or experience 
	allocated during play.
(#)	Benefactor from list below.
(_#_)	Specific Clan Benefactor from 
	list below.
B	Books. When you find a book, sell
 	it to Fat Larry. Since he's not 
	inside a building, and his 
	inventory doesn't change over 
	time, anything you sell to him 
	stays in his inventory. When you 
	buy it and use it, another 
	appears in his inventory for you 
	to buy.
nil	abilities I don't put points 
	into.


Ability Allocation
~~~~~~~~~~~~~~~~~~
Brawl		X-(2)-B-B
Melee		X-(4)-B-B-B
Firearms	B-B-(6)
Dodge		B-B-X-X-B
Security	X-X-B-B-X
Stealth		B-B
Computers	B-B-X-(_7_)-B
Investigation	nil
Scholarship	X-X-(5)-X-X	
Finance		X-(3)-B-B
Intimidation	nil
Subterfuge	nil


Benefactor	Bonus[Ability level] 	(Event)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
1.Beckett	+1 Protean[2] 		(If Gangrel, after Warehouse)
2.Nines		+1 Brawl[1-3]   	(After 1st Venture Tower visit)
3.Fat Larry	+1 Finance[1-3] 	(After his Traffik quest)
4.Nines		+1 Melee[1-4]   	(After Elizabethan Rendezvous)
5.Beckett	+1 Scholarship[1-3]	(At The Museum Basement)
6.Romero	+1 Firearms[3]  	(After His pimpin/zombie quest)
7.Bertram	+1 Computer[1-5]	(If Nos, after giving the CD)
8.Beckett				(After The Giovanni mansion)
		+1 Investigation[1-3]	
	     or	+1 Security[1-3]	G,
	     or	+1 Scholarship[1-5]	
	     or +1 Subterfuge[1-3]	
	     or +1 Humanity[2-10]	G,
	     or	+1 Discipline*		G,

* - Beckett will teach clan members Fortitude[2-3], or Animalism[2-5]. I've no
idea about Protean because I normally have it maxed out by this point. Since
this is an experience harvesting FAQ, I'll recommend going for Animalism 5 since
it would cost 20 XP otherwise. :D


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4. Clans at Character Creation
------------------------------

I use Character Histories with my game. It's fairly simple and available in most
other FAQs about this game.

CLAN BRUJAH
~~~~~~~~~~~
Ultimately, the only Vampire Clan that doesn't work with Experience Harvesting
is Brujah. None of the Histories available allow for the ability point
allocation required. They have 3 points to allocate in Talents when we only
need the 1 in Brawl as everything else is free or useless. Though you could try
putting the points in Intimidation or Subterfuge, it will ultimately hurt your
ability to harvest the most experience possible.


CLAN GANGREL
~~~~~~~~~~~~
The Abilities of the Gangrel are a bit off and can be made to fit with the
History 'Eco-Terrorist Hacker'. As Beckett will give you Protean 2 after
blowing up the warehouse, I recommend Discipline: Fortitude.


CLAN MALKAVIAN
~~~~~~~~~~~~~~
This clan is one of two clans that are good to go without any Character
Histories, though if you want to change it up you can use 'Degenerate
Gambler' or 'Cut-Rate Clown' if male and 'Gymnist Turned Stripper' or
'Woman's Prison Guard' if female.


CLAN NOSFERATU
~~~~~~~~~~~~~~
This clan is one of two clans that are good to go without any Character
Histories, though if you want to change it up you can use 'Eco-Terrorist
Hacker'.


CLAN TOREADOR
~~~~~~~~~~~~~
The Abilities of the Toreador are a bit off and can be made to fit with the
History 'Corporate Schmo'.


CLAN TREMERE
~~~~~~~~~~~~
The Abilities of the Tremere are a bit off and can be made to fit with the
History 'Mortician'.


CLAN VENTRUE
~~~~~~~~~~~~
The Abilities of the Ventrue are a bit off and can be made to fit with either
the Histories 'War Profiteer' or 'Corporate Schmo'.


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5. Character Creation
---------------------

Attributes
~~~~~~~~~~
There are really only 3 attributes you need to worry about at character
creation and for the whole of Santa Monica:

- Dexterity: though you can use Blood Buff to bypass the need for this,
it costs alot in blood everytime you need to lockpick something. Not to
mention, there are times you need to lockpick while in Elysium, which
doesn't allow for Blood Buff to work.

- Charisma: needed for Persuade.

- Intelligence: a good start to up your Research stat, which won't increase
otherwise until the Museum in the middle of the game, and also gives you
few points for a low Intimidate score which helps early in the game.

Abilities
~~~~~~~~~
- Brawl(Talent): the only Talent you need to worry about at character
 creation, and only 1 point at that.

- Melee(Skill): if you have 3 points in Skills,
 put your third point here.

- Security(Skill): whether you get 2 or 3 points in Skills,
 put 2 points in here.

- Finance(Knowledge): if you have 3 points in Knowledges,
 put your third point here.

- Scholarship(Knowledge): whether you get 2 or 3 points in Knowledges,
 put 2 points in here.


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6. Quest Introduction
---------------------

WARNING!!! This is not a walkthrough!
I'm not writing a walkthrough. There are other FAQs out there for that. My
intent is only to present the order in which to do quests, where to apply
your experience, when you get extra stats from benefactors, where/how to
acquire books and what skills you need to complete which quests.

IMPORTANT!!! If you chose not to use this FAQ and would rather worry about
experience allocation on your own, remember to do all side quests before
continuing on the main quests. Main quests are usually given to you by the
Prince, his agents or people preventing you from easily completing the
Prince's quests.

Seeing as you either have Haggling of 1 or 2 when you start in Santa Monica,
I strongly recommend that you sell NOTHING except weapons and/or the book on
stealth and that you buy only the books on range and computers.

You can only hold 1 of each type of weapon, so selling them and then picking
up another during combat and selling it again gives you a small income that
helps to buy books. Remember to sell your .38 pistol as anytime you pick
another up it adds to your ammo, but if you don't have one in your inventory
it gives you another gun to sell. Since at this point you do more damage
using your unarmed combat, weapons are useless.

Trip's store modifies it's inventory back to the original at various times.
When you sell the stealth book here make sure you have enough money to buy
it back twice. Remember to buy, then read the book, followed by talking to
Trip again and buy the second copy of the book. This strategy works with
all the books, though Fat Larry will keep copies of all the book until the
end of the game for you.

Chapter 1 in Santa Monica is the 'Great Equalizer'. In short, this is where
we balance out all the characters to resemble each other in stats so that
they can all do the quests further in the game. Though it may be tempting
to put points into your disciplines now and see lots of cool effects, trust
me that those neat tricks can wait.

By the end of Chapter 2 in Downtown, you are set to receive the remainder of
the free stats from benefactors or books. This leaves you with more than enough
XP from various quests to increase any attribute, ability or discipline.

Your Minimum Stats after Chapter 2 should look something like this:

Str		1	Cha		4	Per		1
Dex		3	Man		1	Int		4
Sta		1	App		1	Wit		1

Brawl		4	Firearms	3	Computers	2
Dodge		2	Melee		4	Finance 	4
Intimidation		Secur		5	Investigation	
Subterfuge		Stealth		2	Scholarship	5

That should leave you enough XP to max out all 3 of your disciplines and round
out your character a bit better in Stamina and Wits while allowing you to add
points to Strenght or Perception depending on your combat preference, by the
end of the game, making the last battles truly wonderous. :D


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7. Recommendations
------------------

Combat Stats
~~~~~~~~~~~~
Brawl:
It's the bread and butter of the Gangrel. Their claws are their best weapons
as it does automatic aggravated damage, and the Strength & Stamina boost
don't hurt either. ;)

Melee:
This is the best skill for most clans. Melee weapons are the best against
supernatural creatures, not to mention you get the Tal'Mahe'Ra Blade which
causes aggravated damage.

Firearms:
These are difficult to wield at low levels because most guns have kickback.
To have a steady hand and make decent damage you need high Ranged stat. Certain
clans lend themselves well at increasing Ranged for free. Malkavian, Toreador
and Tremere all have Auspex, which increases Perception and Wits by an
increadible 3 at Auspex 5. So for the low cost of a 4 XP for Wits 2, 4 XP for
Perception 2, and a blood point, you can have an awesome defence and be the
fastest gun in the west!

Malkavians are probably investing in Dementation. So Ranged may be a bad
investment.

Tremere are probably investing in Thaumaturgy. I feel that anything higher
than Thaumaturgy 3 carries too great a blood cost for the return. Blood Shield
coupled with high Auspex can help you sustain damage while you whitle down
your enemies using your latest gun from Mercurio's secret stash. :D

Toreador have Auspex with their Celerity. You do remember Bishop Vick don't
you? In my opinion, the Toreador is the ultimate gunman. :D

Clans XP allocation recommendations
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Gangrel:
- After blowing up the Sabbat Warehouse, Beckett teaches you Protean 2. He
will not teach anything higher or any other stat.
- After getting the Ankaran Sarcophagus, Beckett can teach you Animalism 5.
It's the most expensive free stat in the game. :D
- Because Gangrel get these 2 awesome stats, I recommend that after you spend
the XP in the areas I've suggested, spend ALL remaining XP to increase your
disciplines Protean 3, Fortitude 3, Animalism 4. That way, when Beckett wants
to teach you that final discipline after the sarcophagus, you'll be ready.
- Beyond that, spend the remainder XP how you want.

Malkavian:
- If using Auspex 5 which gives a bonus 3 Perception and Wits, do not
increase your Perception and Wits above 2.

Nosferatu:
- Bertram will only increase the computer skill of his own clan. So consider
spending the 6 XP on Computer 3 as all the others are free.
- Bertram gives you +1 XP during the computer increase.
- In the Giovanni Mansion, you cannot get the 3 XP for helping 1 of the 3
Giovanni hopefuls climb to the top.
- In the Giovanni Mansion, you do not get the Dodge 2 book in the library.

Toreador:
- Since Auspex 5 gives a bonus 3 Perception and Wits, do not increase your
Perception and Wits above 2.

Tremere:
- Since Auspex 5 gives a bonus 3 Perception and Wits, do not increase your
Perception and Wits above 2.

Ventrue:


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8. Quests, Experience, Required Stats
-------------------------------------

Prelude:
~~~~~~~~
Jyhad for beginners
+2 XP - When talking to Jack, I recommed doing the whole quest as you get a
few weapons to sell and the lockpick. If you don't care, or have played the
game alot, pick the option for the bullet points as you'll get the XP.

Chapter 1:
~~~~~~~~~~
The Regents riddle (part1)
- No gain.

Carnival Of death (part1)
- No gain.

A bounty for the hunter
+1 XP - Read the Location File on the computer in Carson's apt.
+1 XP - Kill Gimble.
+1 XP - Report Back to Killpatrick and get 201$.

Jumpin the bail
+1 XP - Listen to the answering machine in the apt across from yours and get
the stealth book under the sink.
+1 XP - Report Back to Killpatrick and get 150$.

Where art thou Mercurio?
+1 XP - Talk to Mercurio for the 1st time.

The pain of being Mercurio
+1 XP - Give Mercurio a bottle of Morphine you found in the hospital.

!!!USE XP!!! - Make sure you have a minimum of Charisma 2.

Thinned Blood
- Look for the vampire with the vamp-smiley face T-shirt and talk to him.
Persuade him that blood and a stake are valuable. Talk to E to get the quest.
Remember to get the stake near the edge of the water/pier and have the 3 blood
packs from the refridgerator in your have, then talk to the vamp-smiley face
and sell him 3 pints of blood for 120$ ea (360$ total) and tell him to buy the
stake too just in case for another 100$. If you sell him the blood and exit the
conversation to go find the stake, you will not be able to sell him the stake
when you come back. This is an all or nothing deal.
- When getting Lily's personal effect from the diner, persuade the cashier
you're the health inspector for 50$.
+1 XP - Take Lily's Diary from Rolf's car trunk
+1 XP - Convince the male nurse to give you the code for the freezer.
Requires persuade 4. If you acquire the code any other way, you do not get
the XP.
+1 XP - Free Lily.
+1 XP - Talk to E.

!!!USE XP!!! - Make sure you have a minimum Intelligence of 3.

- Blackmail the night physician, Malcom, in the hospital for 150$ that you
can pick up in your mailbox. Requires intimidation 3.
- Threaten the man in the suit between your haven and Mercurio's Elysium.
First threat gets you $. Threaten him 2 more times in the same conversation
to get his watch. Requires intimidation 3.

!!!BOOK ALERT!!! - You definately have enough to buy 2 copies of the computer
book and gun book that Trip is selling and also sell the Stealth book you
found and buy 2 copies. Remember you can only buy one copy, then read it, then
buy the second, and read it.

Surf's up
+2 XP - Get Astrolite.
+1 XP - Report to Mercurio with the Astrolite.
+1 XP - Give Mercurio the 250$ you found in the laundry room vent.

Bloody Mess
+2 XP - Take Werewolf Blood from safe.
+1 XP - Read Email from Lacroix, then go to your mailbox for the 150$.

Explosive beginning (part1)
- No Gain.

Replanting a Lily
- No Gain. But you do get to keep buying blood if you want.

The Hunter Hunter
+1 XP - Get Foxy Boxes key card.
+1 XP - Kill the Kuei-Jin.
+1 XP - Report to Knox.

!!!USE XP!!! - By this point, you should have Dexterity 3, Charisma 3,
Intelligence 3, Finance 1, Melee 1. If you don't, simply use XP until you
do. This evens character out regardless of clan, and helps me continue
writing this FAQ without guessing what stats you have now. ;)

NOTE - Dexterity 3 and Stealth 2 have been sufficient for me to complete the
game and performing all sneaking missions. Just remember to remove any armor.
I did not have the +1 Dexterity from the Fae Charm for Fat Larry's quest or
Mitnik's quests as it is found after finding the Nosferatu Warrens. :D

The ghost that haunts midnight
+1 XP - Get pendant.
+1 XP - Don't give the pendant to Jeanette.

Slasterpiece
+3 XP - Kill the Blood Guardian. Remember to get the 250$ from the cashbox.

Spiritual release
+2 XP - Give the pendant to Therese.

Bad blood
+2 XP - Kill the 4 thugs in the diner.

Sibling rivalry
+3 XP - Convince Jeannette and Therese to work together. Requires persuade 4.
NOTE!!! I keep reading that you need to use seduction with Jeannette for this
to work. If you've been reading this FAQ you know I -loathe- seduction and
have no respect for it. Seeing as I have a seduction of 1 (lowest possible
score) and I always get 3 XP for this quest, I think that safely proves you
don't need seduction for Tourette.

Explosive beginning (part2)
+3 XP - Complete Sibling Rivalry Quest.
+4 XP - Blow up warehouse.
+1 XP - Report to Lacroix.

!!!BENEFACTOR ALERT!!! - Gangrel Only - 

Chapter 2:
~~~~~~~~~~
!!!USE XP!!! - Get Charisma 4.

!!!BENEFACTOR ALERT!!! - After talking to Lacroix, talk to Nines and he will
teach you about brawling. Giving you Brawl 2.

The Regents riddle (part2-end)
+1 XP - Talk to Strauss.

Traffik
- Persuade Fat Larry to lower his prices when you report back.
Requires persuade 5.
+1 XP - Grab the briefcase.
+2 XP - Manage to grab the briefcase without anyone seeing you.
+1 XP - Report to Fat Larry and give him briefcase.

!!!USE XP!!! - Get Intelligence 4.

!!!BENEFACTOR ALERT!!! - Report to Fat Larry for +1 Finance and 500$.

Fun with pestilence
+1 XP - Talk to Hannah. When done, remember the 200$ in the safe.
+1 XP - Get Jezebel's key by persuading manager or from back office.
+1 XP - Kill Jezebel. Remember to get book on finances.

!!!BOOK ALERT!!! - Sell the finance book to Fat Larry and buy back 2 copies.
Now that your Haggle stat is at 5, it is the max that we are getting in it
this game and so feel free to sell and buy anything you want. It's the best
prices we care for without wasting precious XP on a few more attributes and
abilities.

Necromantic
+2 XP - Persuade or kill Milligan.
+1 XP - Report to Pisha.

Attention whore
+2 XP - Persuade or kill Patty. Because Necromantic is open, you can send her
to Pisha. NOTE: Though it says you gain 1 XP for dealing with Patty on the
top of the screen, checking XP before and after doing so reveals that you
actually get 2 XP.
+1 XP - Report to Skelter.

A confession
+1 XP - Persuade or kill Igor.
+2 XP - Report to Venus.

And her name was Venus/Venucide
+2 XP - Kill Boris/Venus. Remember to get Brawl book in the room with the TV,
200$ and ring in Boris' room, as well as 50$ in Confession's vestibule.
+1 XP - Report to Venus/Boris. You'll get an income from Venus or 1000$ from
Boris.

!!!BOOK ALERT!!! - Sell the brawling book to Fat Larry and buy back 2 copies.
Brawl is now maxed out at 4 and we didn't spend any XP on it. :D

Mudd hunt (part1)
- When in Skyline Apartments, apt 2, remember to get the melee book
+1 XP - Talk to homeless man about what he saw in the building.

More fun with pestilence
+1 XP - Take flyer from the floor after killing Brother Kanker.
+1 XP - Talk to the crackhouse doorman and show him the flyer.
+2 XP - Kill Bishop Vick.
+1 XP - Report to Damsel.

A plague for the angels
- Talk to Strauss for the Bloodstar. Do not ask for the money.

Elizabethan rendezvous
+1 XP - Get police report.
+1 XP - Get ship manifest.
+1 XP - View sarcophagus.
+2 XP - Get back to boat without killing anyone.
+2 XP - Report to Lacroix.

!!!BENEFACTOR ALERT!!! - Talk to Nines and he will teach you melee.
Giving you Melee 2.

!!!BOOK ALERT!!! - Sell the melee book to Fat Larry and buy back 2 copies.
Melee is now at 4. While you're here, consider getting the fireman's axe. :D

Calling Dr. Grout
+1 XP - Solve candlestick riddle in library. Remember Dodge book on the floor.
+1 XP - Reach Grout's inner sanctum.
+1 XP - Find Grout's remains.
+3 XP - Report to Lacroix. Persuade him for 300$.

!!!BOOK ALERT!!! - Sell the dodge book to Fat Larry and buy back 2 copies. 

Patron of the ancient arts
- Get security book in the security office in the basement.
+1 XP - Get key from desk.
+1 XP - Get Fetish Statue.
+3 XP - Find Beckett.
+2 XP - Avoid killing any guards.
+1 XP - Report to Lacroix

!!!BENEFACTOR ALERT!!! - Beckett teaches you scholarship, raising it to 3.

!!!USE XP!!! - Get Scholarship 4.

!!!USE XP!!! - Unless you are (clan), get Scholarship 5. With Research 9, you
can now learn all books except 1. 12 XP for Firearms 5 is cheaper than 16 XP
for Intelligence 5 so you can read the book on Firearms and get Firearms 5 for
free. You also have Persuade 9 which allows you to complete any persuade
dialogue you require. Clan (x) receives Scholarship 5 for free after the
Giovanni Mansion, so you save 12 XP but lose 2. That's a net gain of 10 XP
you can spend elsewhere. :D

!!!BOOK ALERT!!! - Sell the security book to Fat Larry and buy back 2 copies.
Security is now at 4 and we didn't spend any XP on it. :D

!!!USE XP!!! - Get Security 5.

The epic of the Ankaran sarcophagus (part1)
- No gain.

Occultish personality (part1)- Item
- Report to Pisha and exchange the FETISH STATUE for the ODIOUS CHALICE.

Chapter 3:
~~~~~~~~~~
Hot Stripper Assassin action
- During the quest, you need to lockpick the cash machine. Get 150$.
+2 XP - Kill Chastity.
+2 XP - Kill Hunter without loss of innocent life.
+1 XP - Report to VV.

Mudd Hunt (part2-end)
+2 XP - Find 'Muddy' Mike.

B rated writer
- There is 200$ in a room on the second floor that you can lockpick.
+2 XP - Persuade Hatter to give screenplay.
+1 XP - Persuade Hatter to give the name of his collaborator.
+1 XP - Kill Julius.
+1 XP - Report to VV

Carnival of death (part2-end)
+2 XP - Kill the serial killer, who happens to be a gangrel with Warform.

Hunters hunting
+3 XP - Persuade Ash to change clothes for 250$ or escort Ash in sewers for
500$.

Pimpin for Romero or You only die once a night
+3 XP - Kill zombies for 5 min to prevent them from crashing the gates or find
Romero a nice prostitute. If you chose to kill the zombies, you also get
Romero's Gun, Jamie Sue.

!!!BENEFACTOR ALERT!!! - When you complete either of the above quests, Romero
will also teach you Firearms. This raises your Firearms to 3 without having
spent anything. Your choice if you want continue along this vein.

Dead ex
+1 XP - Read email in Ground 0. Remember to get computer book.
+1 XP - Meet with courrier.
+1 XP - Get tape.
+1 XP - Watch snuff/porn tape with Issac.

Gargoyle removal service
+2 XP - Tell Issac that Strauss created the Gargoyle.
WARNING: Not recommended for Tremere who want the item in the Tremere haven.
+3 XP - Persuade or kill Gargoyle. Remember to get gargoyle charm from Strauss.

A dish best served cold
+2 XP - Convince Flayton to write bad report. After reading the report email
from Lacroix, go to your mailbox to get 100$.

Snuff is enough
+2 XP - Get info about DMP from Flynn or his computer.
+2 XP - Get tape.
+2 XP - Watch snuff/porn tape with Issac.

Going the way of kings - 6XP Item
+6 XP - Beat Andrei.

The epic of the Ankaran sarcophagus (part2) - 2XP
+2 XP - Meet with Gary.

Cover girl
- To get this quest, you must upset Imalia, but not over upset her.
NOTE: There's a poster of Imalia's mortal form on the wall in Carson's apartment
in Santa Monica.
+1 XP - Give Guy Magazine to Imalia.

Model citizen
+2 XP - Report to Imalia. Ask her for 400$.

!!!USE XP!!! - Nosferatu Only - Get Computers 3.

Missing data (Nosferatu Only)
+1 XP - Give data disc to Bertram.

!!!BENEFACTOR ALERT!!! - Nosferatu Only - Bertram gives teaches you Computers
4 when you return his data disc.

!!!BOOK ALERT!!! - Nosferatu Only - As this is Computer 5 book, there is no
need to sell and buy back as you only need one copy. This maxes out your
computers and you only needed to pay 6 XP for it. :D If you aren't Nosferatu,
then you probably had to pay 15 XP for Computers 3 and 4. Considering this is
a pretty wasted skill because of the Password FAQ, I feel it's just a bad
investment.

A tangled web (1st network hub - Megahurtz computing)
+2 XP - Run schrecknet command.

A tangled web (2nd network hub - Nocturne Theater)
+2 XP - +2 XP - Run schrecknet command.

A tangled web (3rd network hub - Metalhead Industries)
+2 XP - +2 XP - Run schrecknet command.

A tangled web (4rth network hub - Kamikaze Zen)
+2 XP - +2 XP - Run schrecknet command. Remember to get 500$ in the vault.

Gary's email - Prince is promoting you!
Gary's email - Rocket launcher for sale
Gary's email - Want to learn vicissitude?
Gary's email - Cheat codes

Chapter 4:
~~~~~~~~~~
I spy Barabus (part1)

Gone fishin
+2 XP - Get Ming Xiao to tell you about Hengeyokai.
+2 XP - Set up meeting with Hengeyokai.
+3 XP - Kill Hengeyokai.

Kikinapped
+4 XP - Free Kiki. There is 250$ in the far left room.
+2 XP - Report to Wong Ho.

Eye gouge hell
+2 XP - Get eyes from corpse. Do not collect eyes prior to getting this quest
as you will not get any XP for them.
+2 XP - Report to Mr. Ox.

Bad luck farmer
+2 XP - Put talisman in locker.
+3 XP - Report to Mr. Ox.
+2 XP - Complete Mr. Ox quests.

The hitman Impasse
+6 XP - Persuade either old man to forgive.

Original Gangster
+3 XP - Talk to Zhao about Glaze club.
+2 XP - Survive ambush. There are 3 car stereos and a morphine bottle.

Dragon's tail - 5XP
+5 XP - Kill Johnny.

Come into my parlour
+2 XP - Shatter windows.
+2 XP - Kill Mandarin.
+2 XP - Free Barbarus.

I spy Barabus (part2-end) - 7XP(2/2/2)
+3 XP - Rescue Barbarus. Melee book is in room with locked door.
+2 XP - Talk to Gary.
+2 XP - Learn location of Giovanni Mansion.

!!!BOOK ALERT!!! - As this is Melee 5 book, there is no need to sell and buy
back as you only need one copy. This maxes out your Melee and you possibly
needed to pay a total of 3 XP for the priviledge. :D

Italian Dinner
- Dodge book is in library. Giovanni book is in morgue.
Saulocept is in 1st zombie room.
+2 XP - Infiltrate Giovanni Stronghold.
+1 XP - Tell Adam/Chris/Mira about Adam/Chris/Mira. Persuade 8/9 to discover.
+1 XP - Tell same chosen about Adam/Chris/Mira.
+1 XP - Helping Adam/Chris/Mira.
+2 XP - Find Ankaran sarcophagus.
+4 XP - Kill Changs.

!!!USE XP!!! - Optional - Get Dodge 3. Get Dodge 4.

!!!BOOK ALERT!!! - Optional - As this is Dodge 5 book, there is no need to
 sell and buy back as you only need one copy. This maxes out your Dodge,
though at 15 XP for Dodge 3 and 4 this can be a bit expensive.

Chapter 5:
~~~~~~~~~~
The epic of the Ankaran sarcophagus (part3-end) - 2XP Clan based Bonus
+2 XP - Report to Lacroix.

!!!BENEFACTOR ALERT!!! - When you ask Beckett about himself and he turns the
tables to ask you about yourself, you will have various available answers
depending on your clan. I'm hoping to get out an FAQ on Beckett, so check
there.

Occultish personality (part2)
+1 XP - Exchange GIOVANNI BOOK for KEY OF ALAMUT.

Society of Preservation of Professors - 13XP(1/2/2/2/1/?) 
- On top floor of the house is Firearms book. For the best armor, talk to
 Heather at your haven before reporting to Lacroix and Beckett.
+1 XP - Free Ash
+2 XP - Persuade Johansen for sarcophagus origin.
Require Perception 4 + Persuade 9 or Dementation.
+2 XP - Save Johansen.
+2 XP - Report to Lacroix. Persuade him for 300$.
+1 XP - Report to Beckett.
+? XP - 

!!!BOOK ALERT!!! - Optional - I mentionned this before. If you really want
Firearms 5, do not spend 16 XP for Intelligence 5 to get a free Firearms 5
that only costs 12 XP. Bad investment.

Hell at the hotel Hallowbrook
+4 XP - Find Andrei.
+5 XP - Kill Andrei.
+2 XP - Report to Lacroix for 800$.

The enemy of my enemy
+2 XP - Report to Damsel.
+2 XP - Find Nines.
+5 XP - Kill Werewolf with telescope doors.
+5 XP - Take tram.

Out for blood
+9 XP - Talk to Caine the Cabdriver.

Chapter 6:
~~~~~~~~~~
The Priestess must fall
+11 XP - Kill Ming Xiao.

Kill the Prince


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

9. XP Cheats
------------

Nosferatu can use this FAQ and select any other History for it to work. The
History "Boogeyman" reduces Potence to 0. When you start playing, you can
select potence, and you will receive 10 XP but your potence discipline will
 vanish from your inventory forever.

The other clan that has this option is Gangrel, though I don't recommend it.

Anda Gangrel	-1 Animalism
Insectoid	-1 Animalism
Boogeyman	-1 Potence

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

10. Copyright
-------------

This may be not be reproduced under any circumstances except for personal, 
private use. It may not be placed on any web site or otherwise distributed
publicly without advance written permission. Use of this guide on any 
other web site or as a part of any public display is strictly prohibited, 
and a violation of copyright. Although, you can print this guide out for 
personal use only. Do not use this guide for profit or do anything illegal
with it. If you want to post this guide on your website, you have to get
permission from me first by asking me at rotschreck13@hotmail.com