SPECIES / SPECIES STATISTICS MUTATOR FAQ
By WOODENSTICK 
Version 1.1


Hello and welcome to another high-quality FAQ by Woodenstick!

First things first...

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CONTENTS
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1. CONTENTS
Heres a clue... you're reading it now!

2. INTRODUCTION
Ill explain what the FAQ is about!

3. OVERVIEW
Hopefully this section should let people know what Unreal Tournament is 
about in case they haven't caught on or read the manual yet.

4. SPECIES AND THEIR STATISTICS
Heres all the info about the characters you play as and why you should 
play as them!

5. FAQ
What is a FAQ without a FAQ section? Nothing, that's what! >_>

6. CLOSING
Sorry, I can't stay all day you know! I have to say goodbye one way or 
another!

7. SPECIAL THANKS
Awww aren't I nice!

8. LEGAL

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INTRODUCTION
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Unreal Tournament is, in my opinion, one of the best games ever. Some 
my disagree, but the sheer size of it blew me away, as im sure it did a 
few other people. The game modes are the great thing about it. There's 
a wide variety of customisation about what kind of match you play.
Having said that, there are two things I want to tell people about in 
this FAQ.

The first is a mutator called "species statistics". Basically it takes 
the various races of Unreal Tournament and makes them more... real. Some 
jump higher, some run faster, some do more damage. I'm going to explain 
what the differences are for each race, as well as a few background 
details as well.
The second thing I want to tell people about in this FAQ is the species 
themselves. They come from every corner in the unreal universe to 
compete in the ultimate blood sport where fame and glory is the prize 
over death and humiliation.

So read on. I hope this FAQ prove helpful.

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OVERVIEW
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The Unreal Tournament franchise has been going strong since 1999. The 
first game was great. The second, most people thought, was a little 
disappointing. Now, with the Tournament entering its 10th year. Old 
teams are reforming, legends are returning and new hopefuls are all 
competing for the prize.
Unreal Tournament has evolved to a new level in Unreal Tournament 2004. 
There are more ways to play and more ways to do it in. It's a lot more 
fun as well.

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SPECIES AND THEIR STATISTICS
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Gen Mo'Kai
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Description:
The Gen Mo'Kai are rated very nicely in the agility department, though 
they are let down by health and damage done. Perhaps if you were good 
at dodging the bullets/Shells/Rockets this race would be good to 
consider. They are considerably skinny and look pretty hardcore to boot 
<_<
 
Pros:
20% more maneuverable in the air
30% faster on the ground, accelerate 
10% faster than humans 
10% higher jump
10% faster aerial dodge speed

Cons:
20% lower health
10% less damage

Robots / Cybernetics
--------------------

Description:
These characters seem to fit a type of "Robot stereotype" because they 
are more immobile but ever so slightly harder to kill. Their penalties 
are all related to speed. They have a massive boost in dodging ability 
and slightly more health. Their frame is built like humans without the 
skin and blood and stuff obviously.

Pros:
10% more health
60% higher dodging ability on the ground

Cons
20% slower walking speed
30% slower crouching movement
30% penalty to aerial dodging speed

Egyptians
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Description:
Well to be honest it wouldn't surprise me if this particular race of 
Egyptians were athletes of some sort O_O;; Great movement in the air, 
everything else is lowered slightly. Not much of a loss. They are all 
built like humans (because they are humans) except they have clothing 
related to their area of worship.

Pros:
150% better control in the air 
30% higher jump
50% better aerial dodge

Cons: 
15% max health penalty
10% less damage
20% slower acceleration
10% dodging penalty on the ground

Juggernauts
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Description:
Juggernauts were built to be the "tanks" of the game. This is evident 
from the large tradeoff from everything else to a 90% health increase. 
If you find yourself dying to quickly, try these characters out. They 
are represented through Goliath and Juggernauts teams in single player. 
They also have the largest build, making them quite a target.

Pros:
90% more health

Cons:
Depending on which character you chose there would be some penalties 
that include speed, jump height, acceleration, aerial dodging 
abilities. These can be down 10-20%.

Mercenaries, ThunderCrash, Hellions (humans)
----------------------------------------------

Description:
They are represented through three main teams in this tournament, and 
they are the most common race in it. They are of course, the humans. 
Statistic-wise they are the only race without a con. However their only 
pro is a small increase in health. They are more meant to "set the 
standard" for other races than have their own individual gains. They 
are built like you would expect, they are all strong and come on Male 
and Female varieties.

Pros:
30% more health

Cons:
None

Nightmares
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Description:
The Nightmares abilities are all based around agility. No health 
changes this time. Perfect for a game mode such as Bombing run where 
you need to run fast to achieve a goal. Just make sure you don't jump 
around too much. They take humanoid forms. 
Pros:
50% faster walking speed
20% faster crouching speed

Cons:
10% penalty to ground speed and jump height

Skaarj
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Description:
The Skaarj are the bad guys in the Unreal Universe. But that doesn't 
mean people aren't going to like them. They aren't disadvantages with 
around the same pros and cons as the other alien race, the Gen Mo'kai. 
The difference? They have slightly bigger and meaner.

Pros:
10% faster
20% more maneuverable while airborne
20% percent faster ground speed
10% enhanced aerial dodge
10% higher jump

Cons:
10% less damage inflicted
20% lower health

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FAQ - FREQUENTLY ASKED QUETIONS
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If you want to add a question to this section feel free to email me. 
Keep in mind I only answer questions about Unreal Tournament 2004.

Q: Help! Some characters aren't unlocked!
A: Unlock them in Single Player

Q: Some of your stats are incorrect!
A: OhNOES!! Email me!

Q: I found your FAQ in another site other than GameFAQs!
A: Well, I have allowed it, but it'd be nice to let me know anyway.

Q: How would I go about emailing you?
A: My email is: "jib1337@gmail.com" Please include the words 
"UT2004 FAQ" in the subject line.


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CLOSING
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Well, this is goodbye for now. In the future I will add more to this 
FAQ as it is discovered. I hope you found it interesting and 
enlightening. I have tried my best to inform people so please 
reconsider filling my inbox with hate mail and the like. FAQ makers 
have feelings too ^_^
Have fun with Unreal Tournament 2004!!

Woodenstick

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SPECIAL THANKS
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First, I'd like to thanks GameFAQs and the UT2004 Message boards for 
inspiring me to write this FAQ. Secondly I'd like to thank myself and 
my marvellous brain! >_>
There is one thing I would NOT like to thank, and that is my stupid 
computer, which crashed twice while I was writing this FAQ! And let me 
tell you, than WAS annoying!!

And thankyou for reading this! :D

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LEGAL
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I give permission for this FAQ to be used in other websites, as well as 
for a guideline for aspiring FAQ writers. Unreal Tournament is 
Copyright Epic Games inc.