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    Weapon/Vehicle Guide by arcticpancake

    Version: 1.01 | Updated: 05/14/05 | Search Guide | Bookmark Guide

    
    
    
    
    ===============================================================================
    
                               UNREAL TOURNAMENT 2004
                          ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                                   Strategies FAQ
                              ~~~~~~~~~~~~~~~~~~~~~~~~
    
    ===============================================================================
    
    Author : Steven Olver
    Game : Unreal Tournament 2004
    Platform : PC
    FAQ Version : 1.01
    FAQ Type : Weapon, vehicle and general strategies
    E-mail : arcticpancake@gmail.com
    Date Started : 1st of December 2004 (1/12/04)
    Date Finished : 7th of December 2004 (7/12/04)
    
    ===============================================================================
    
    ~~~~~~~~~~~~~
    Contents
    ~~~~~~~~~~~~~
    
    1 - Introduction
        1.1 - Introduction
        1.2 - Version history
        1.3 - Contact info
        1.4 - Copyright and legal information
    
    2 - General Strategies
        2.1 - Some helpful hints
        2.2 - Deathmatch tips
        2.3 - Team Deathmatch tips
        2.4 - Double Domination tips
        2.5 - Capture the Flag tips
        2.6 - Bombing Run tips
        2.7 - Assault tips
        2.8 - Onslaught tips
        2.9 - Last Man Standing tips
        2.10 - Invasion tips
        2.11 - Mutant tips
    
    3 - Weapon Strategies
        3.1 - Shield Gun tips
        3.2 - Assault Rifle tips
        3.3 - Biorifle tips
        3.4 - Shock Rifle tips
        3.5 - Link Gun tips
        3.6 - Minigun tips
        3.7 - Flak Cannon tips
        3.8 - Rocket Launcher tips
        3.9 - Lightning Gun tips
        3.10 - Sniper Rifle tips
        3.11 - Mine Layer tips
        3.12 - Grenade Launcher tips
        3.13 - AVRil tips
        3.14 - Redeemer tips
        3.15 - Ion Painter and Ion Cannon tips
        3.16 - Target Painter and Phoenix Bomber tips
        3.17 - Translocator tips
    
    4 - Vehicle Strategies
        4.1 - Goliath tips
        4.2 - Hellbender tips
        4.3 - Manta tips
        4.4 - Scorpion tips
        4.5 - Raptor tips
        4.6 - Leviathan tips
        4.7 - Phoenix tips
        4.8 - Human and Skaarj Spacefighter tips
        4.9 - Minigun tips
        4.10 - Link Turret tips
        4.11 - Energy Turret (Mothership Turret) tips
        4.12 - Ion Cannon Turret tips
        4.13 - Plasma Ion Tank tips
    
    5 - Conclusion
        5.1 - Have anything to add? (Or subtract?)
    
    ===============================================================================
    ~~~~~~~~~~~~~~~~~~~~~
    1 - Introduction
    ~~~~~~~~~~~~~~~~~~~~~
    
    ------------------
    1.1 - Introduction
    ------------------
    
    Welcome to my Unreal 2004 strategies FAQ. It will provide you with helpful
    tips, hints and strategies for weapons, vehicles and general strategies. It is
    aimed at beginners to intermediate level players (Advanced players will
    probably know everything in this guide already). I will not be telling you
    about exact stats of weapons and re-fire rates because once you've played for a
    while you get a feeling of how powerful a weapon is or how fast it is. If you
    want that kind of information, look for another FAQ. I will also not be telling
    you about level strategies because I'm not so good at that, there are a lot of
    levels and you will probably download levels that I don't have anyway.
    
    ---------------------
    1.2 - Version History
    ---------------------
    
    7/12/04 - Version 1.00 - Finished version 1.00
    
    13/05/05 - Version 1.01 - Changed e-mail address
    Sorry for anybody who sent me anything to my old address, I didn't realise I had
    not changed it in the FAQ. Sorry for any inconvience that may have caused.
    
    ------------
    Contact Info
    ------------
    
    You can e-mail me at arcticpancake@gmail.com but please guys, only
    constructive criticism. If it isn't going to help me just keep your opinions to
    yourself. If you have any errors you would like to report, go ahead. If you
    have any more strategies and tips you want to add, I would appreciate it and I
    will give you credit for any help you give me. If you give me crap and continue
    to bombard me, I'll just block you, so don't bother.
    
    -------------------------------------
    1.4 - Copyright and legal information
    -------------------------------------
    
    Oh let's get this over with. You may not copy anything out of this guide or the
    whole guide unless you get my permission first. If you want to put this guide on
    your website you also need to get my permission. Just ask me what you want to do
    with it and I'll let you know. I probably will say yes, it's just more fame for
    me :). If I find this on any page that I haven't given my permission to then I'm
    going to sue you, or something. Yeah, so just don't do it and get my permission
    first, it's not that hard you know. Just e-mail me at arcticpancake@gmail.com.
    Now with that out the way, lets get on with it.
    
    ===============================================================================
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~
    2 - General Strategies
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    ------------------------
    2.1 - Some helpful hints
    ------------------------
    
    Go wild - Might not sound like much of a helpful hint. However in Unreal 2004
              you need to be constantly moving, your movements erratic and
              unpredictable. This makes you a very hard target. This is also not
              Counter Strike, there's no crouching and sneaking here. This means
              that you jump off a ledge shoot your enemy in the top of the head and
              land while taking minimal damage. What I'm trying to get at is that
              you should try a lot of crazy things and take a lot of risks (but
              within reason, don't go jumping off ledges into lava, and things that
              will obviusly kill you). Here is another example, you're flying in a
              Raptor and firing at a guy on the ground. Can't seem to hit him with
              you cannons or missiles? Why not just crash into him? You will kill
              him quite easily and quickly. I hope you see my point on this.
    
    Use your Adrenaline : It's there for a reason, so use it! Only use when at full
                          health (even booster). It's useless if you use your
                          adrenaline and die just after activation.
    
                          Speed : Up, up, up, up. Speed is just useless in 2004, it
                                  used to be my fave in 2003. It's just really
                                  short now (sped up adrenaline drain). Even in CTF
                                  or Bombing Run, it's useless. Rather use booster.
    
                          Booster : Down, down, down, down. Booster raises your
                                    health and armour over the time. This can be
                                    very useful in CTF and Bombing Run (More so
                                    than useless speed). If you start getting hit,
                                    Hopefully the booster will cancel out the
                                    damage you're recieving.
    
                          Invisible : Right, right, left, left. Totally useless
                                      against bots, but might have an effect on
                                      humans at a distance (at close range, it is
                                      easy to spot someone who is "invisible"). I
                                      can't say that I recommend this.
    
                          Berserk : Up, up, down, down. This gives a faster rate of
                                    of fire. It's quite good (especially in Death
                                    Match). This and booster are the only ones you
                                    should use (or speed in rare cases).
    
    When low on health, use a big hitter : If you're low on health, rather take a
                                           risk and use a weapon that that is
                                           likely to kill in a shot or two (like a
                                           Sniper Rifle). Better run the risk of
                                           not hitting than hitting and doing no
                                           damage. This way if you're lucky or
                                           skillful, you score a frag even with low
                                           health.
    
    Learn to strafe : You need to be able to dodge fire and keep your aim on your
                      target at the same time. You should also learn to keep moving
                      in one direction and looking in another by using strafing.
                      Let me try to explain this better, you're moving forward and
                      now you want to keep moving forward but look to your left, so
                      you look left and at the same time start strafing right. This
                      allows you to constantly scan for enemies while you keep
                      moving towards your goal.
    
    Use your double and wall jump : Most items can't be accessed with the normal
                                    jump, so you need to double jump or if there
                                    is a wall nearby, wall jump. On low gravity
                                    maps, the time that you press jump for your
                                    double jump is much later than on normal
                                    gravity maps. The wall jump is not as useful as
                                    double, just about anything reachable by wall
                                    jump is accessable by double jump, which is
                                    easier. Just in case you were wondering, you
                                    cannot double jump and then wall jump. That's
                                    why wall jump is basically useless.
    
    Use splash damage : Splash damage is damage done to a player by something like
                        an explosion and not a direct hit. So when you're firing
                        at someone with a rocket launcher or flak cannon grenade,
                        don't fire direclty at them, rather fire at the ground or
                        a wall and let the splash damage hurt them. You do this
                        because trying to hit someone directly with a rocket or
                        grenade is a lot harder than hitting the floor around them.
    
    Collect the ammo first : When weapon stay is set to on, collecting the ammo
                             first and then the weapon is a good idea. This is
                             because someone may come out of nowhere and steal the
                             ammo while you're collecting the gun, which would stay
                             there anyway. A gun is no good if you run out of ammo
                             half way through a fight. Of course if weapon stay is
                             set to off, you must always collect the weapon first.
    
    Learn the map : It can be useful in many maps to know the layout and
                    where abouts of items and weapons. Just playing a map over will
                    give you a very good feel for the map. Taking a look as a
                    spectator can also help, but playing the map for real is
                    better.
    
    Aim ahead : When you're firing at a moving target with a slow weapon
                (slow projectile speed, not rate of fire), You need to aim ahead
                of your target in order for your fire to meet up with your target.
                So if you're firing from the side at someone who is moving forward,
                you need to aim ahead in order for him to run into your fire.
    
    Go for higher ground : Firing at someone who is above you is a very unfavorable
                           situation and you should always try and get above the
                           other players. When you're on higher ground it is also
                           easy to dodge fire by just moving back a bit and go back
                           to your firing position. If the ground you are standing
                           on is totally opaque (not transparent), you could move
                           back to dodge fire then move to slightly different
                           location and pop out to start firing. This way your
                           opponent has to keep quessing as to where you are going
                           pop out next.
    
    Beware the weapon switch : When you are not firing and you collect a weapon
                               it will automatically switch to it (if it's more
                               powerful). However if you are firing at someone and
                               you collect a weapon, it will not switch. This is
                               both a blessing and a curse, you may or may not want
                               to switch during a fire fight. If you have a junk
                               weapon, you may want to consider quickly darting
                               behind a pillar and switching manually. This can be
                               changed somewhere in the settings, it's called er...
                               hold on... Ah, weapon switch on pick-up in the
                               "game" panel.
    
    Don't double tap dodge : You may disagree with this but I find the double
                             tapping a direction to dodge that way quite a terrible
                             way to dodge something. It's because of the pause that
                             you experience when half way between the dodge, it
                             makes stand totally stationary for a split second. A
                             split second which could kill you. Just plain old
                             strafing works better for me. Also when you use the
                             dodge, you have to think about it before you do it,
                             maybe this goes away the more you use it, but that
                             just doesn't work for me. You kind of have to prepare
                             for it before you do it, which is no good. If this
                             works for you, then good for you, but if you can't
                             seem to get to grips with it, just leave it alone.
    
    Never give up the chase : This seems to happen with bots a lot, if you play
                              with with other players it depends on the player. If
                              your opponent decides to retreat, chase after him and
                              never give up unless you can't find him anymore. It's
                              also quite fun and thrilling to chase after someone
                              when their running away fast and taking difficult
                              routes that you have to copy. The thrill of the hunt.
                              Also try to keep your fire on him at all times no
                              matter how little you actually hit him, every little
                              bit of damage helps.
    
    Always use your zoom on vehicles : In most vehicles you can zoom in on your
                                       targets. You should do this whenever you can,
                                       because it makes your aiming much easier.
                                       Especially when you are not driving, if you
                                       are driving, it might not be an option by
                                       obscuring your view. If you can zoom though,
                                       do. It can also help you in compensating for
                                       target movement, for instance : moving your
                                       crosshair to the left a bit when firing at
                                       someone who is quickly to the left.
    
    ---------------------
    2.2 - Deathmatch tips
    ---------------------
    
    Use your booster and berserk : I recommend using these two adrenaline combos
                                   for deathmatch. Booster allows you to survive
                                   longer in a fire fight, while berserk allows
                                   you to kill a lot of people who are in a group.
    
    Better you than someone else : What I mean is, even if you are low on health,
                                   you should grap any power-ups, ammo, guns, etc.
                                   Even though you may be about to die, it's better
                                   that you have the stuff and not letting your
                                   opponents get the advantages of the item. Don't
                                   think "Oh, I'll go get that redeemer when I
                                   re-spawn, I'll just die if I get it now."
                                   because it'll be gone by the time you've
                                   re-spawned and someone else will the advantages
                                   that item brings.
    
    Keep a look out : In deathmatch everyone is your enemy, so your enemy could
                      come from anywhere. Keep a constant look out behind you and
                      from anywhere enemies may come from (remember my learn to
                      strafe tip).
    
    --------------------------
    2.3 - Team Deathmatch tips
    --------------------------
    
    Leave something for the rest : The opposite of my "better you than someone
                                   else" tip for deathmatch. Grab only what you
                                   need and leave something for your teammates.
                                   However, if none of your teammates are present,
                                   better not leave it to chance and just take it
                                   for yourself.
    
    Make a pack : A team should always stick tohether, a group is much better at
                  killing than one person. If you are all spread out and the enemy
                  decides to use this tactic, they will pick you off like flies.
                  If you play with bots, press V and tell everyone to back you up.
                  If you play with other people, try and organise something with
                  the other players.
    
    Don't take unneccesary risks : If you kill yourself in team deathmatch, you
                                   lose a point for your whole team, not just
                                   yourself like normal deathmatch. So don't let
                                   the team down by being careless and reckless.
    
    ----------------------------
    2.4 - Double Domination Tips
    ----------------------------
    
    Hold the fort : Once you've gained control over a control point, defend it!
                    Don't go through all that trouble only to lose the control
                    point again. It only takes someone to tap your control
                    point to cancel out the count down for a point.
    
    Sit on the points between rounds : When someone scores a point, there is a
                                       pause that allows you to get to one or both
                                       of the control points and sit there. Once
                                       the new round starts you can take control of
                                       the control point immediatly. Try and get
                                       your teammates to go to the other control
                                       point while you and maybe someone else go to
                                       the one control point, you both take
                                       control of the control points very
                                       quickly and try to defend them with all
                                       your might.
    
    ---------------------------
    2.5 - Capture the Flag tips
    ---------------------------
    
    Attack in a group : When you try to steal the enemies flag, try and attack in a
                        group. This way you stand more of a chance getting the
                        flag, and if the person carrying the flag drops it, there
                        are some people nearby to quickly get it. You can also try
                        absorb damage for the flag carrier.
    
    Use your booster and speed : Booster will help you take a lot of damage so you
                                 can just take it until you get back to your flag.
                                 Speed can help in some situations, for instance :
                                 you need to get out a base with the enemies flag
                                 very quickly. You could also use speed to put some
                                 distance between you and your enemy, but this
                                 would only work when there are lots of corridors
                                 and a little distance goes a long way. If it's in
                                 a big open map, this would not work.
    
    Use a sniper to cover the flag carrier : If the map permits, it may be a good
                                             idea to assign someone as a sniper to
                                             cover the flag carrier as he comes
                                             back to the base. If the flag carrier
                                             drops the flag, the sniper can cover
                                             the area and stop the enemy from
                                             retrieving their flag. These tips
                                             though, require a very skilled sniper.
    
    ----------------------
    2.6 - Bombing Run tips
    ----------------------
    
    Pass the ball to your enemy : "Huh?" You might think. Want I mean by this is,
                                  when you have the ball, you cannot fire. So when
                                  faced with an enemy, you can pass the ball to him
                                  stopping from firing. Then you can kill him and
                                  take the ball back.
    
    Pass when you're about to die : If you're going to die soon, try and pass the
                                    ball to a teammate. If no one is close by, the
                                    best thing to do may be to just throw the ball
                                    as hard as you can in the general direction of
                                    the enemies goal.
    
    Work as a team : Attack as a team and pass frequently in order to work your way
                     towards the enemy base. You can also leave your translocator
                     at your base so you can get back quick if someone slips past
                     you.
    
    ------------------
    2.7 - Assault tips
    ------------------
    
    Work as a team : That's the only advice I can give you because each map is
                     different. Ah who cares? This game mode sucks anyways. It's
                     not like anyone plays it. You know this used to be the best
                     in the original UT, but now it's messed up.
    
    --------------------
    2.8 - Onslaught tips
    --------------------
    
    Charge the first node quick : If there is only one node connected to your core,
                                  get a fast vehicle and get to the node pronto.
                                  Then charge it up as quick as possible. Get your
                                  teammates to help you charge. If two nodes are
                                  connected to your core, split the team in two and
                                  do the same. You could also have some people
                                  waiting near the node that will be available
                                  after you charge the first one up. The team who
                                  charges their first node first gets an early
                                  advantage.
    
    Destroy the connecting node : When your powercore is being attacked, don't try
                                  and defend the powercore, rather attack the node
                                  that is allowing them to attack your core. You
                                  should still leave some people to defend the core
                                  though. If two cores and conncected to your power
                                  core, destroy the one then the other while still
                                  leaving some people to defend the core (more
                                  important when there are two connected nodes).
    
    Defend your connecting node : Complete reverse of the above tip. When you get
                                  a node that connects your enemies core, defend it
                                  at all costs! It's your only link to their core.
                                  Of course don't concentrate all your efforts on
                                  defending the node, you need to attack their core
                                  as well. If you have two nodes that connect to
                                  their core, then just attack all out. Maybe the
                                  enemy will be to busy defending the core that
                                  they ignore my above tip. If they don't ignore my
                                  tip, you should still get lots of damage in
                                  before they destroy both nodes.
    
    Bail : If your vehicle is low on hit points, better bail out quick. Even if no
           missile lock warnings occur, it's a good idea because other fire might
           hit you without any kind of warning. Another advantage of this tip is :
           an enemy might try to hijack the vehicle (he will not be able to see the
           hit points of the vehicle, although he may see smoke or fire). If he
           does hijack the vehicle, you can kill him very quickly. This often works
           well if you play with bots (crazy bots just go on a mad run for any
           vehciles they see).
    
    Hide and hit : If you can get a good hiding spot where no one will find you,
                   you can hit an enemy power node without being bothered. Try and
                   use a weapon that does not give off your positon. An example of
                   this is in the map Crossfire, the turrets near your base have a
                   good view of the middle power node.
    
    Move around the power core : When you are attacking the enemy power core, try
                                 and move around the power core to block off fire
                                 and allow you to continue attacking. This helps to
                                 get a few more shots in before you die.
    
    The shields do not help you : The shields I am talking about here are the
                                  shields that surround a power node once it's safe
                                  from attack. You might try and hide inside these
                                  shields, but it won't do you any good because the
                                  fire just comes through anyway.
    
    Repair your nodes : I know that the bots never repair the nodes, If you play
                        with other players then it depends on the player. If you
                        see a damaged power node, don't just ignore it and run
                        straight to most exciting part of the map, repair it, you
                        need them to win this game. If other people ignore damaged
                        power nodes, don't follow suit, try and set an example and
                        try and get other players to repair the nodes as well.
                        Maybe when other players see you repairing a node they will
                        come and help you. On that same note, if you see someone
                        repairing a node, go and help them.
    
    
    ----------------------------
    2.9 - Last Man Standing tips
    ----------------------------
    
    Choose the best weapon for the job : You have access to all of them! Otherwise
                                         just use your favourite weapon.
    
    Play cautiosly : You may notice that there is no health in Last Man Standing,
                     so you may want to play a little more cautiosly than usual.
    
    Don't try and camp : In this game mode, camping will get everyone's attention
                         by pin pointing you on their radar. Don't try and fool it
                         either by making slight movements now and again because
                         that won't work.
    
    --------------------
    2.10 - Invasion tips
    --------------------
    
    Stick together : If you stick together you have a better chance of getting
                     through the round. Try and watch each other's backs. It only
                     takes one person to get through the round to make everyone
                     else come back in the next round.
    
    Use the time between rounds : Use it to restock on ammo and weapons, regroup
                                  the team, heal etc. This way you can be fresh
                                  for the next wave.
    
    Try to stay alive : Well this should kind of apply to everything (in just about
                        every game as well) but very important here. If you die
                        your teammates have to keep going without you until the
                        next round. So play a little more carefully here, you can
                        always run away to regroup and resupply.
    
    ------------------
    2.11 - Mutant tips
    ------------------
    
    Kill the bottom feeder : If you are the mutant, try and kill the bottom feeder
                             because he gives you five points. The bottom feeder
                             has a turqoise icon above his head. Go for him if you
                             can.
    
    Remember to change weapons as a mutant : I noticed that when I became the
                                             mutant, I gained access to all the
                                             weapons but it did not automatically
                                             change to the most powerful weapon.
                                             Remember to just change to your
                                             favourite weapon when you become the
                                             mutant.
    
    ===============================================================================
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~
    3 - Weapon Strategies
    ~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    ---------------------
    3.1 - Shield Gun tips
    ---------------------
    
    Only Shields one direction : The shield only covers the side you are facing,
                                 even though it looks like it might cover your
                                 whole body.
    
    Use the shield : You can use the shield to protect teammates who are carrying
                     the flag, ball etc. You could also protect yourself while
                     searching for a new weapon, or rushing for the flag.
    
    Fire usage : Primary fire is used as a melee weapon while the secondary fire is
                 the directional shield.
    
    ------------------------
    3.2 - Assault Rifle tips
    ------------------------
    
    Get rid of it :Always try and find a new weapon as fast as possible if you find
                   yourself using this. Sure you can pick up two but it's not like
                   you'll actually hit anything with them, and if you do, all you
                   get is your enemies attention.
    
    Bounce the grenades : If you are forced to use this gun, use the grenades
                          because they are the only thing that does damage on this
                          gun. It might be more difficult to hit enemies, but at
                          least you do damage. Also try and bounce the grenades
                          around corners to avoid taking any damage yourself. You
                          need to play a careful game with this gun.
    
    Fire usage : Primary fire is used for short range because of it's inaccuracy,
                 secondary fire is used to bounce grenades around corners and
                 basically use this until you run out of grenades and then go onto
                 primary fire.
    
    -------------------
    3.3 - Biorifle tips
    -------------------
    
    Leave a trail : You can leave a deadly trail of blobs behind you with the
                    primary fire while you're trying to find a better weapon (You
                    are trying to find a better weapon right?). However don't place
                    each blob too close to one another because if you do, one will
                    explode and cause a chain reaction and make them all explode.
    
    Fire usage : Primary fire is used to cover an area or if you can't aim (you can
                 just shoot everywhere and hope you hit). Secondary fire is charged
                 up and you lob one huge ball of deadly biowaste. Use this if you
                 are good at aiming and can hit your enemy directly.
    
    ----------------------
    3.4 - Shock Rifle tips
    ----------------------
    
    Use the combo : In case you don'y know, you can shoot your secondary fire with
                    the primary fire to create a powerful explosion. Try and shoot
                    off a few secondary fires, and then try and the one closest to
                    your enemy. This will take practise however, but is a very
                    powerful tactic if you can master it.
    
    Backfire : I'm not totally positive about this, but it may be worth a try. If
               you are good enough, you can try and hit your enemies secondary
               with your primary fire and cause an explosion right next to them. As
               I said, I'm not 100% about this so if you have tested it, please
               e-mail me and tell me if I'm wrong.
               UPDATE : I am very sure this works now, I was fighting someone and
                        we both had Shock Rifles, he shot a secondary and I
                        accidentally shot it and it killed him.
    
    Fire usage : Primary fire is used for long range and if you are good at aiming.
                 Secondary fire is used to cover an area and then see if you can
                 hit the one that is closest to your enemy.
    
    -------------------
    3.5 - Link Gun tips
    -------------------
    
    Link and be linked : When another player has the Link Gun equiped, they will
                         have a green icon above their head. If you see this, then
                         go and link with them (Secondary fire at them). This makes
                         their fire more powerful. Hopefully others will follow
                         suite and join in with you or make their own link with
                         another player.
    
    Fire usage : Primary fire is used for medium range and the secondary fire is
                 used for short range encounters. You will have to get a feel for
                 the range of the secondary fire as it is difficult to tell exactly
                 how far it is. Best to look at someone firing from the side to get
                 an idea of the range. The primary fire only goes so far before it
                 dissapears into thin air, so don't think that they go on for ever.
    
    ------------------
    3.6 - Minigun tips
    ------------------
    
    Fire usage : Primary fire is used at close range and if you are bad at aiming.
                 Secondary fire is used for long range and if you are good at
                 aiming.
    
    ----------------------
    3.7 - Flak Cannon tips
    ----------------------
    
    The combo : This is my personal combo which I like to use a lot. What you do
                is, fire a grenade at your enemies feet. This will hopefully send
                him flying in a direction. Try and predict the direction or just
                wait to see what direction he flies. Then fire a primary fire while
                he is in mid air and unable to change direction. This usually kills
                anyone who has little or no armour. Of course it takes a lot of
                practise to get as good as me :). Also jumping around can also help
                to avoid being hit when using this tactic.
    
    Bounce around : Use the primary fire to damage those around corners. Fire at
                    the wall at an angle and the fire will bounce accordingly. Try
                    to use this to bounce the fire around corners when you know
                    there is someone there. I've killed quite a few like this.
                    Practise will give you an idea about the angle required to hit
                    and you will learn to estamate how far your opponent has gone.
    
    Fire usage : Primary fire is used at short range and is used as you would use a
                 shotgun. Secondary fire launches a grenade that also explodes
                 into fragments on contact. When you need range with your grenade,
                 jump and then fire the granade. This will give you a lot more
                 range. This can be used for anything that fires in this manner.
    
    --------------------------
    3.8 - Rocket Launcher tips
    --------------------------
    
    Aim at the feet : Always aim at your enemies feet or a wall next to him and
                      damage him with the splash damage I talked about in the
                      General Stategies section. You stand a better chance of
                      hitting the floor or the wall than hitting him directly.
    
    Use multiple rockets : Hold the right MB to charge up to three rockets and fire
                           them in an expanding line. Hold the right MB and then
                           then press and hold the left MB to fire them in a tight
                           Spiral. These will cause a lot more damage when fired
                           for splash damage than a single rocket, but make sure
                           you waste the time or ammo needed for these combos, make
                           sure it hits!
    
    Homing device : If you keep your crosshair on a target you should get a bleep
                    and your crosshair will change. This means you have entered
                    homing mode and you can fire your rocket and it will home it's
                    target. I am fairly sure that it is a fire and forget missile.
    
    Fire usage : Primary fire is used when you need to get rockets in different
                 positions, like covering an area. Secondary fire is used when you
                 need lots damage in a particular area.
    
    -------------------------
    3.9 - Lightining Gun tips
    -------------------------
    
    Big hitter : This is one of the big hitter weapons that I was talking about in
                 the "When low on health, use a big hitter" tip in the General
                 Strategies. It's high risk because it is difficult to hit with it
                 at close range, but does lots of damage. It's also possible to get
                 a head shot if you're lucky.
    
    Use a little zoom : This might or might not work for you. When running around
                        with this weapon (As in not sniping), just tap the right MB
                        to give you a small zoom and fire with this. Some might
                        find it easier to hit like this. This most certainly was
                        true for the original UT, but I find that this is not so
                        for me anymore. Try it for yourself and if you like it then
                        use it.
    
    Fire usage : Primary fire is this weapons only actual fire, very accurate and
                 powerful. Secondary fire is the zoom which makes it easier to hit
                 stuff at long range, though this does require skill as a sniper.
    
    ------------------------
    3.10 - Sniper Rifle tips
    ------------------------
    
    Big hitter : This is one of the big hitter weapons that I was talking about in
                 the "When low on health, use a big hitter" tip in the General
                 Strategies. It's high risk because it is difficult to hit with it
                 at close range, but does lots of damage. It's also possible to get
                 a head shot if you're lucky.
    
    Use a little zoom : This might or might not work for you. When running around
                        with this weapon (As in not sniping), just tap the right MB
                        to give you a small zoom and fire with this. Some might
                        find it easier to hit like this. This most certainly was
                        true for the original UT, but I find that this is not so
                        for me anymore. Try it for yourself and if you like it then
                        use it.
    
    Fire usage : Primary fire is this weapons only actual fire, very accurate and
                 powerful. Secondary fire is the zoom which makes it easier to hit
                 stuff at long range, though this does require skill as a sniper.
    
    ----------------------
    3.11 - Mine Layer tips
    ----------------------
    
    Your own personal army : I love this strategy, it's fun and original although
                             not always practical. Lay as many mines as you can
                             before they start blowing up as you fire (8 or 10
                             I think) Then use the secondary fire to move them
                             around a short distance in front of you and move with
                             your little army. When you see an enemy you can target
                             them by moving the laser to your target. You could
                             also sit up somewhere high and command your army from
                             there. Oh yeah, it's definatly 8 mines maximum (I
                             don't like editing things in the middle of paragraphs
                             with word wrap off).
    
    Fire usage : The primary fire launches the mines, the secondary fire controls
                 them by lasering the location you want them to move or attack.
    
    ----------------------------
    3.12 - Grenade Launcher tips
    ----------------------------
    
    Launch then detonate : Say you're attacking a power node and you're launching
                           these at it, then someone tries to interrupt your
                           peaceful detruction of their node. Don't panic and start
                           launching one, detonating the one, launching another
                           etc. Rather launch until you cannot launch anymore, then
                           detonate. If you die and you have launched one, the one
                           blows up. If you die and you have launched seven, seven
                           grenades blow up. See my point?
    
    Fire usage : Primary fire launches the sticky grenades while the secondary fire
                 detonates them all at once. Don't forget that if you die, all your
                 grenades blow up, same goes for the mines.
    
    -----------------
    3.13 - AVRil tips
    -----------------
    
    Always lock on : You can use the right MB to zoom and lock onto a vehicle. This
                     is very useful because you don't have to manually keep the
                     crosshair on your target. You can still move around and dodge
                     fire while locked on, however it may be difficult to see where
                     you are going. What I like to do is to hold down the right MB
                     when scanning for vehicles so fire at and it will zoom and
                     lock-on as soon as my crosshair passes over one.
    
    Lock and run : When firing at turrets, lock on, fire then run away. The turret
                   ain't going anywhere so as long as the missile was fired on
                   target, it will hit on target.
    
    Target switching : If the vehicle you where locked on to is destroyed before
                       your missile reaches it, try and find another target and
                       lock on quick. The missile will get on coarse for the new
                       target. On the same note,if the vehicle you where locked on
                       to dissapears behind a mountain, tower etc, wait for the
                       missile to pass the obstacle (for instance past the tower
                       instead of hitting it) and then wait and see if the vehicle
                       reappears and then send your missile after it again by
                       re-locking onto it. You can do strange things with the
                       missile in this way, experiment.
    
    Non-lock on firing : You fire the powerful missile at other things beside
                         vehicles. For instance, power nodes, power cores, players
                         etc. Just aim and fire, just make sure that you lock on to
                         anything afterwards.
    
    Blow them up : If you're being tailed by an AVRil missile, try and hit it with
                   your vehicles fire, they can be blown up and are not too hard
                   hit depending on what type of vehicle you are in.
    
    Fire usage : Primary fire launches the missile either lock on or not. Secondary
                 locks on and zooms in automatically.
    
    --------------------
    3.14 - Redeemer tips
    --------------------
    
    Evasive maneuvers : When firing with secondary fire, use evasive maneuvers to
                        to avoid being hit and the redeemer becoming useless. Just
                        move your mouse in erratic random direction while still
                        moving in the general direction of your target and then get
                        on course for your specific target at the last second.
    
    Blow it up : The recieving end of the above tip, try and hit the missile before
                 it detonates. If your enemy uses evasive maneuvers, then cover the
                 area with fire and hope luck is on your side and something hits.
    
    Fire usage : Primary fire is used when the target is stationary and there is no
                 defence against the missile. Secondary fire is used when the
                 target is moving or there is lots of defence against the missile.
    
    --------------------------------------
    3.15 - Ion painter and Ion Cannon tips
    --------------------------------------
    
    Better than redeemer : This I find is better than the Redeemer because the beam
                           is unblockable. The Redeemer can be shot down, while the
                           Ion beam is cannot be blocked or countered in any way.
                           The Redeemer though is more powerful (I think).
    
    Make sure the target is out in the open : If you notice that the laser does not
                                              seem to activate (just sits there and
                                              does not fire), then you are probably
                                              not targeting an area that is out in
                                              the open (and the Ion Cannon cannot
                                              reach it). Make sure that the area is
                                              Accessable to the Cannon's beam.
    
    Fire usage : Primary fire shoots the targeting laser that will pin point the
                 location that the beam should hit. The secondary fire zooms in
                 with the scope making it easier to target exactly what you want
                 hit.
    
    ---------------------------------------------
    3.16 - Target Painter and Phoenix Bomber tips
    ---------------------------------------------
    
    Carpet Bombing : Unfortunatly, the Phoenix drops bombs in a straight line,
                     making it useless for bombing targets like power nodes and
                     cores. The best place to bomb would be a chasm or rift that
                     has several players traveling down it. The hard part there
                     would be to estimate where the enemies would be when the bombs
                     come down. This is a fairly unlikely situation though and
                     likely you would end up bombing a node or core anyway, so this
                     weapon ain't so good.
    
    Blow it up : The bombs themselves cannot be blown up, however the Phoenix
                 bomber can be. I did notice that the Raptors missiles did not lock
                 on to it, and I am unsure whether the AVRil will do the same.
                 Don't try and blow up the bombs though it's useless.
    
    Fire usage : Primary fire shoots the targeting laser that will pin point the
                 location that the bombs should hit. The secondary fire zooms in
                 with the scope making it easier to target exactly what you want
                 hit.
    
    ------------------------
    3.17 - Translocator tips
    ------------------------
    
    Translocator jump : Launch the Transloactor, and when it reaches it's peak,
                        Teleport and quickly launch again and teleport before you
                        reach the ground. This can be a tricky, but useful skill to
                        have if you can master it.
    
    Don't use the camera : The camera is an interesting addition to the
                           translocator, but don't use it. Just like the secondary
                           fire of the Redeemer, using it leaves your body helpless
                           and unnable to respond if you are attacked. It's not
                           the camera is that useful anyway.
    
    Shoot enemy Translocators : If you see an enemy Translocator, shoot it to
                                disable it. Then if the enemy tries to teleport to
                                it, he will be telefragged and the kill awarded to
                                you.
    
    Telefragging with the Translocator : This might not always work, but it's funny
                                         if it does. Try and hide your
                                         transloacator in a health pack or ammo or
                                         something. Then when the enemy steps over
                                         it, teleport and telefrag him to get the
                                         kill.
    
    Fire usage : Primary fire launches the disc and the secondary fire transports
                 you the discs location. To insantly whip out your last used weapon
                 , hold the right MB to teleport and then press the left MB. Always
                 use this, it's very useful (One of the reasons I did not like the
                 Translocator in the original UT). Remember that when you use the
                 primary fire, to jump before you shoot to give you that extra
                 height.
    
    ===============================================================================
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~
    4 - Vehicle Strategies
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    ------------------
    4.1 - Goliath tips
    ------------------
    
    Wierd aiming : When using the main turret I noticed that when you're not on
                   exactly level ground, your shot does not correspond with your
                   crosshair. It may be due to the fact that the turret cannot aim
                   all the way up. It's something to watch out for when you're on a
                   slope.
    
    Get a partner : When you're driving the Goliath, you should make an effort to
                    get someone as your machine gunner. The machine gunner acts as
                    an anti-air gunner and is used for close range encounters. The
                    main turret is terrible at anti-air and  you will damage
                    yourself when you try to shoot something close to you. On that
                    same note, if you see a Goliath without someone as a machine
                    gunner, do him a favour and hop on board.
    
    Use the splash damage : When using the main turret trying to hit a small target,
                            remember that you can use the splash damage of the
                            explosion. The shot is so powerful that the splash
                            damage will likely kill anything that gets in it's
                            radius.
    
    Fire usage (Main Turret) : Primary fire shoots a devastating Depleted Uranium
                               round. The secondary fire zooms in your target and
                               makes it much easier to aim, but much harder to see
                               where you're going (Especially against air targets,
                               but you should rather let your machine gunner take
                               care of that). Don't try and be a hero, the Eagle Eye
                               isn't really worth it, you'll just get the pilots
                               attention and then you're in trouble.
    
    Fire usage (Machine gunner) : Primary fire starts your machine guns while your
                                  secondary fire zooms in. Zoom out to scan for
                                  targets and when you find one you should zoom in
                                  and let rip. Zooming is much more useful for the
                                  machine gunner because he does not have to drive.
    
    ---------------------
    4.2 - Hellbender tips
    ---------------------
    
    Get a partner(s) : Try and find someone to sit in the side turret (The shock
                       rifle one) first and then see if anyone wants to sit in the
                       rear turret (The funny charge up one). The rear turret is not
                       so good because it need a lot of accuracy (Even with zoom).
                       The side turret is a lot better because you can cover an area
                       and then shoot one to start a chain reaction and damage the
                       whole area. Start honking your horn to get people to hop on.
                       This always works with bots, but some players may decide not
                       to.
    
    Steady driving : When you're trying to shoot at something, it can be a little
                     difficult if you're in a vehicle that's bouncing around
                     everywhere. Be wary of this as a driver. It's not really so
                     important for your side turret, but very important for the rear
                     turret. You want to avoid being shot but if you're in a
                     relatively safe position or not being shot at, there's no need
                     to move around and annoy your passengers. Be wary though that
                     you and your passengers can be killed before the vehicle blows
                     up, so that's an excuse to drive like a madman.
    
    Fire usage (Driver) : Horn. That's all you get. You're just a chauffeur.
    
    Fire usage (Side turret) : Primary fire shoots the same fire as the Shock Rifles
                               secondary fire. Secondary fire shoots the same fire
                               as the Shock Rifles primary fire. Messed up huh. You
                               can shoot your primary with your secondary (Opposite
                               of Shock Rifle) to start a chain reaction of
                               exploding uh... Ball things. This can be used to
                               cover an area very quickly and the balls are easy to
                               hit as well.
    
    Fire usage (Rear turret) : Primary fire charges up the shot and the secondary
                               fire zooms in. Make sure of your shot before you take
                               it, it takes a long time before to recharge before
                               you can take another. This fire seems to be best for
                               destroying vehicles and nodes etc. These are also
                               bigger targets which are easier to hit.
    
    ----------------
    4.3 - Manta tips
    ----------------
    
    The flying Manta : If you jump off a ledge or ramp like cliff, you can go
                       extreme distances at an extreme speed. You'll fly over almost
                       all obstacles and get to your destination in no time at all.
    
    Fighting a Goliath or other slow vehicle : If you're fighting a slow vehicle
                                               like a Goliath or Hellbender, use
                                               your speed to your advantage. Go
                                               around them (using your strafing) in
                                               a tight circle that their turrets
                                               can't keep up with and keep your fire
                                               on them. That should take care of
                                               them in no time at all.
    
    Stay low : If you're trying to kill someone by running them over you need to use
               the crouch or right MB to descend. If you descend directly over
               someone, you get the "Pancake" award. But this is quite difficult and
               usually you go straight over them and descend at the wrong time. So
               the solution to this is to stay low when trying to run someone over.
               This way you don't get the "Pancake" award but you stand a better
               chance of hitting someone.
    
    Fire usage : Primary fire shoots straight in front of you but you have some
                 vertical control (Not much, but some). Bare in mind that the Manta
                 has quite a slow turning speed, something remember fighting in
                 tight circles like the "Fighting a Goliath or other slow vehicle"
                 tip. Secondary fire is the sharp descent that can crush players
                 and give you the "Pancake" award. You can hold it down to take
                 sharp descents down cliffs etc, but watch out for the bumps which
                 damage you (Only a little bit though).
    
    -------------------
    4.4 - Scorpion tips
    -------------------
    
    About the blades : The blades do snap off if you hit rock or other solid
                       substance, so keep them closed in confined spaces unless
                       you're going on a bit of a suicide mission and trying to take
                       someone with you. When you're trying to hit someone with
                       them, open them, but still go for the enemy as if the blades
                       weren't there. So if someone is a little to the left of you,
                       don't open the blades and expect them to hit, try and hit
                       them with the actual vehicle. This way, if your enemy moves
                       a bit the blades will catch them, but if they were already a
                       bit out of the way and they move, the blades will miss and
                       you'll have to go back (And that will probably get you
                       killed).
    
    If you get caught by the strange green line : If you're in a vehicle (Especially
                                                  a weak one like the Manta) and you
                                                  get a strange green line attached
                                                  to you (You know the green line
                                                  I'm talking about, the primary
                                                  fire), just bail while you still
                                                  can. That pause is there for a
                                                  reason, this fire is quite
                                                  powerful and you probably will be
                                                  destroyed unless you've got a full
                                                  health tank.
    
    Fire usage : Primary fire charges up and then releases the strange green line.
                 Make sure that you don't make the line too wide for the situation
                 otherwise it might get caught on a wall or cliff etc and cling to
                 wall uselessly. If you're in a wide open area then go for the full
                 charge, then you have a larger line with which to attach to an
                 enemy. The secondary fire opens up the blades to cut down infantry.
    
    -----------------
    4.5 - Raptor tips
    -----------------
    
    Find a weak spot : Mostly for the Goliath, where the weak spot is directly on
                       top where the main cannon cannot aim. Just hover above him
                       keep your fire on him. This is the same for the Manta which
                       also cannot aim upwards, but you can use your missiles for
                       the Manta anyway. For the scorpion, keep your distance as you
                       don't want to get a strange green line attached to you. They
                       are easily dodged at a distance. The Leviathan can be
                       disposed of easily of you know the right way. If it is
                       deployed, then this will be a breeze. Just keep a bit of a
                       distance and when you see the Ion blast coming just move a
                       bit to the side. If not deployed, it's a little harder. The
                       missiles it shoots are quite slow and can be outrunned while
                       maintaning a constant barrage of fire on the Leviathan.
    
    Dogfighting : When you're in a dogfight, strafe and maintain your aim on your
                  opponent. Use your missiles, but note that the missiles are very
                  easy to dodge by just strafing full tilt to any side. The missiles
                  are homing, but are not nearly as good as the homing abilities of
                  the AVRil. Also note that this, unlike the AVRil, is a fire and
                  forget missile and you do not need to maintain the lock. The basic
                  strategy for dogfighting is to just circle your opponent and take
                  shots with your missiles as accurately as possible (So that the
                  missile has as little homing to do as possible) but still fire a
                  missile whenever possible.
    
    Watch out for invisible walls : Watch out for the invisible walls that surround
                                    each level and some even inside the level. If
                                    you hit one, you will slow to a stop and have to
                                    get going again in the opposite direction
                                    (Leaving you rather helpless). Whenever you hit
                                    one, make a mental note of where it is and stay
                                    away from it in the future. I'm not going to
                                    list where each invisible wall is, because I
                                    don't think I know where they all are and it's
                                    difficult to describe the location of something
                                    you can't see.
    
    Fire usage : Primary fire is the Plasma shots. This weapon seems to a good
                 turret and can fire in almost all directions. Secondary fire shoots
                 the missiles which only home in on Manta's and other Raptors, not
                 anything else including Phoenix's.
    
    --------------------
    4.6 - Leviathan tips
    --------------------
    
    No, the Ion blast is quite harmless : To you that is, definitely not your
                                          enemies. The Ion blast will in no way harm
                                          you or your teammates, only enemies. It
                                          doesn't work the same way as the Goliath
                                          blast which does hurt you (Quite badly
                                          too).
    
    All aboard : Get as many people in your turrets as you can because you're going
                 to need them to attack what your missiles can't hit (Unlikely) or
                 when you deploy and can't defend yourself alone. If you see a
                 Leviathan with any open turrets, then get on board to help with
                 the survival of the game's most powerful vehicle.
    
    Fire anyway : When you're just driving along, fire ahead with your homing
                  missiles anyway. They might home in on something you haven't
                  spotted yet. It can't do any harm, it's not like you a set amount
                  of ammo or anything.
    
    Deploy and dominate : If there's an area that needs to be defended or held, then
                          get over there pronto and deploy. Then just fire at the
                          ground at the point where enemies are likely to be coming
                          from to keep them at bay. Deploying is not as good for
                          attacking but you can if you need to attack a power node
                          or core. Just deploy a fair distance from the target (Make
                          sure you can still target it of course), deploy and fire
                          away. Anything that bothers you should be easily taken
                          down by your turrets or if you're desperate, your Ion
                          cannon.
    
    Fire usage (Main Ion cannon turret) : Primary fire is the stream of homing
                                          missiles that home in on absolutely
                                          anything and kill them within seconds.
                                          It will also fire the huge Ion cannon once
                                          deployed. Secondary fire deploys the
                                          Leviathan when completely stationary. It
                                          will a beep thing if you can't deploy (
                                          Usually because you are not completely
                                          stationary).
    
    Fire usage (Turrets) : Both firing modes shoot the same green things despite the
                           manual saying that the secondary fire zooms in. Pretty
                           strange that we know more about a game than the people
                           who made it.
    
    ----------------
    4.7 Phoenix tips
    ----------------
    
    Blow it up : The bombs themselves cannot be blown up, however the Phoenix
                 bomber can be. I did notice that the Raptors missiles did not lock
                 on to it, and I am unsure whether the AVRil will do the same.
                 Don't try and blow up the bombs though it's useless. Otherwise just
                 shoot it with anything that will reach and hit fairly instantly
                 (Shock Rifle or Minigun kind of speed).
    
    There is no fire usage because you can't actaully control this vehicle directly,
    you need to direct it's bombs with the Target Painter.
    
    ----------------------------------------
    4.8 - Human and Skaarj Spacefighter tips
    ----------------------------------------
    
    Use your lasers : The lasers are instant hit and hit more often than you might
                      think. The missiles are opposite, you think that since they
                      move so fast that they would easily hit your target. No, not
                      really, they always seem to fall short. I find that once you
                      get close enough, always use your lasers. So use your missiles
                      until you get close enough to use your lasers and then use
                      those until he's dead.
    
    No, you can't stop : This only applies in the Mothership assault level where the
                         humans have to destroy the generators. You can't get in
                         then stop and fire, you have to fire, go past it, then turn
                         around in the little opening thing where's there's about
                         four turrets! Don't try to turn around inside the tunnel
                         though, wait for the opening then turn around.
    
    Fire usage : Primary fire shoots the instant hit lasers that are for close range
                 and the secondary fire launches the missiles which are for long
                 range.
    
    -------------------------
    4.9 - Minigun turret tips
    -------------------------
    
    Use for infantry : This turret seems most powerful against infantry. It's also
                       accurate enough to hit infantry at long range. It also has a
                       zoom that makes it even easier hit those infantry at long
                       range.
    
    Fire usage : Primary fire uses the main turret while the secondary fire is the
                 zoom.
    
    -----------------------
    4.10 - Link Turret tips
    -----------------------
    
    Link? WITH WHAT?!? : Pretty much useless, what's even going to come close enough
                         to use the secondary fire. The primary fire has a longer
                         range than the normal Link Gun but has a slower rate of
                         fire. There is no shield unlike the most of the other
                         turrets. Hold on, it's a "Link Turret", lets find something
                         to link with... Oh hold on, THERE IS NOTHING TO LINK WITH!!
    
    All turrets are useless on the Mothership level : This applies to all turrets in
                                                      the Mothership level because
                                                      there is no helpful lock on
                                                      that helps you see what to
                                                      fire at, making it completely
                                                      impossible to see and
                                                      making the turrets pretty much
                                                      useless.
    
    Fire usage : The primary fire is used for long range and the secondary is used
                 for short range and to "Link", sure, good luck with that one.
    
    ---------------------------------------------
    4.11 - Energy Turret (Mothership Turret) tips
    ---------------------------------------------
    
    Use the shield : A strange thing to have on a turret, but useful none the less.
                     That's if you actually get attacked of course.
    
    All turrets are useless on the Mothership level : This applies to all turrets on
                                                      the Mothership level because
                                                      there is no helpful lock on
                                                      that helps you see what to
                                                      fire at, making it completely
                                                      impossible to see and
                                                      making the turrets pretty much
                                                      useless.
    
    Fire usage : Primary fire is the Plasma things (Which is useless because you
                 can't see anything worth hitting) and secondary fire is the shield
                 (Which is also useless because you won't have fired anything
                 because you can't see, and so no-one will actually know you're
                 there and ignore you).
    
    -----------------------------
    4.12 - Ion Cannon Turret tips
    -----------------------------
    
    No, the Ion blast is quite harmless : To you that is, definatly not your
                                          enemies. The Ion blast will in no way harm
                                          you or your teammates, only enemies. It
                                          doesn't work the same way as the Goliath
                                          blast which does hurt you (Quite badly
                                          too).
    
    Fire usage : Primary fire shoots the Ion Cannon, note that you have to hold it
                 down and charge it. It will release the blast automatically when
                 it is fully charged. Secondary fire zooms in.
    
    ---------------------------
    4.13 - Plasma Ion Tank tips
    ---------------------------
    
    No, the Ion blast is quite harmless : To you that is, definatly not your
                                          enemies. The Ion blast will in no way harm
                                          you or your teammates, only enemies. It
                                          doesn't work the same way as the Goliath
                                          blast which does hurt you (Quite badly
                                          too).
    
    Beware the hit point drop : This only applies for the Glacier assault map. When
                                the tank is destroyed, it's hit points will drop
                                to a lower figure than before. This happens each
                                time the tank is destroyed, making it even easier to
                                destroy the next time. This can kind of start a
                                never ending cycle of death. Another reason to keep
                                that tank alive and to repair whenever it is
                                damaged.
    
    Fire usage : Primary fire shoots the Ion Cannon, note that you need to charge it
                 up and then it will release the blast automatically after it has
                 charged fully. The secondary fire is... uh.. well... Heck, I don't
                 know. I think it's a kind of short range blast thing to get people
                 who are very close to you to die.
    
    ================================================================================
    
    ~~~~~~~~~~~~~~~~~~~
    5 - Conclusion
    ~~~~~~~~~~~~~~~~~~~
    
    ------------------------------------------
    5.1 - Have anything to add? (Or subtract?)
    ------------------------------------------
    
    If there are any tips that you have and would like to add, then send me an
    e-mail at arcticpancake@gmail.com. Also if you find that any tips here do not
    work or are incorrect, then please let me know and I will double check it. If
    you give me a tip, I will have to test it first and then if I deem it worthy, it
    shall earn a spot on my FAQ in the appropriate section. You will of course be
    credited for any help you give me. If you find one of the tips incorrect, I will
    double check and if I find I was wrong, then I will correct it and I credit you
    in the version updates section.
    
    Any advice on anything is welcome (Only constructive criticism as mentioned
    earlier) on basically anything. If you want a new section added or more
    information added on any topic, let me know and I will consider adding more.
    
    Well, I guess that's it. Thanks for reading and I eagerly await your feedback
    (Not too much feedback though please, I don't need an overflowing inbox. This is
    an internet e-mail account and I have to use a dial-up connection, so limit it a
    bit).
    
    Steven Olver (Arctic Pancake)
    
    ================================================================================
    
    Copyright - 2004 - Steven Olver
    
    
    

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