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    Research Guide by likwidph33r

    Version: 1.1 | Updated: 11/01/04 | Search Guide | Bookmark Guide

    Evil Genius: Research Guide
    
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    Section 1: Legal Information and Introduction
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    Copyright 2004 Anthony Ventura 
    
    Terms of Use: 
    Anyone has the consent of the creator of this guide to distribute this guide by
    any means they see fit on the sole condition that no moneys are charged for 
    access to this guide. If anyone has charged you money to access this guide then 
    contact the creator immediately via email at avalonx1@yahoo.com.
    
    Disclaimer:
    By accessing this guide you consent that the author of this guide is not 
    responsible for anything that should happen as a result of use or access to 
    this guide. USE THIS GUIDE AT YOUR OWN RISK.
    
    Version History: 
    Version 1.1: Date 11/01/2004
    Item descriptions added. Names of some items corrected. (L) Loot markers added
    to appropriate specimens. Fixed the research path on the Equpment Rack.
    
    Version 1.0b: Date 10/31/2004
    Initial draft of FAQ written up. all items and how to research them are posted.
    Item descriptions should follow shortly.
    
    Contact Information: 
    Email me at avalonx1@yahoo.com with questions, comments, complaints, or info. 
    DO NOT email me asking me non-research related questions. I will ignore you.
    Please include the words EVIL GENIUS in the subject line with all caps, or I 
    may mistaken your email for spam and delete it.
    
    Introduction:
    Well this is my 2nd guide ever written. I wrote my first a little over a year
    ago for PlanetSide. I dont make a habit out of writing guides really. However 
    when I really love the game as is the case with Evil Genius, then ill get off 
    my fat lazy behind and do something for you fellow aspiring Evil Geniuses. 
    This guide is real simple and straight forward. Just shoot through the list of 
    items and you will see all the researchable items and the research paths 
    needed to complete the item as well as the in-game description of what the 
    item is used for. Just pick and choose which items you want to research and you 
    should have no trouble at all with the games research aspect. Good luck! ^_^
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    Section 2: About this guide
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    The point of this guide is to show you how to research all researchable items
    and what those items do. If an item is not listed here then it is not acquired 
    by research. Also, there are a few other things you should know about research. 
    Some research specimens are loot items that need to be acquired via Acts of 
    Infamy. If you dont have that loot item you wont be able to do any research on 
    it. Specimens that are loot items will be marked with a (L). Also, some 
    researched items are specimens in and of themselves for OTHER researchable 
    items. for example the Disguised Sentry gun needs the standard Sentry Gun in 
    order to be researched, however the standard Sentry Gun itself is also a 
    researchable item. Many of the researchable items can not be researched until 
    you get to the 2nd island as 3 of the research tools are not accessible on the 
    first island, namely the AI Super Computer, Greenhouse, and Environment 
    Chamber. Items that need these tools must wait til the second island. Do note 
    that some  items can only be accessed by using cheat codes. Wether the 
    creators of the game did this on purpose or these are bugs, I don't know. 
    Other than these reasons if you can not research an item than you may have to 
    progress the storyline of the game so the necessary specimens become available 
    to you. Do note that some items can be acquired via multiple methods. For 
    example the Gold Enhancer can be acquired by using the Greenhouse, Centrifuge, 
    and Biotank on the Crown Jewels, or by using the AI Supercomputer, Centrifuge, 
    and Biotank on the Crown Jewels, or simply by using the Environment Chamber on
    the Crown Jewels.
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    Section 3: Researchable Items
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    Research Tools
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    Item: AI SuperComputer
    Tools: -
    Specimen: Codex of Knowledge
    Description: Artificial intelligence reaches new heights in the form of TIM 
    (Truly Intelligent Machine). Billions of artificial neural synapses fire within
    TIM's circuit boards, blessing him with the ability to analyze data with the 
    lightning speed of a machine, and cogitate and understand it like a human 
    being. TIM has an eerily human personality, and woe betide anyone who should 
    get in his bad books...
    
    Item: Greenhouse
    Tools: -
    Specimen: Codex of Knowledge
    Description: The greenhouse is home to some particularly vicious carnivorous 
    plants that can be experimented upon to produce some interesting research 
    results. Keep a safe distance though - these plants have a short temper and 
    long tendrils...
    
    Item: Environment Chamber
    Tools: -
    Specimen: Codex of Knowledge
    Description: The environment chamber is an advanced piece of laboratory 
    research equipment used for developing new objects. It's a dangerous piece of 
    kit - if anyone is inside when the machine is started, they're in for a rough 
    ride...
    
    
    Item: Impact Stress Analyzer
    Tools: Laser OR Centrifuge
    Specimen: Standard Door
    Description: By subjecting certain samples to a series of punishing blows, 
    some interesting research results can be yielded. Just be careful not to 
    operate this device while tired or drowsy - the results would no doubt be messy
    if anyone were to get caught up in the machinery...
    
    Item: Laser
    Tools: Centrifuge OR Stress Impact Analyzer
    Specimen: Security Camera
    Description: No self-respecting laboratory can be without a giant laser of 
    indiscernible purpose. Even if they have no practical use, they just look damn
    cool. In this case, the laser does have a function, as it is a valuable 
    component necessary for combining with other objects to create new 
    technologies.
    
    Item: Centrifuge
    Tools: Laser OR Stress Impact Analyzer
    Specimen: Generator
    Description: The centrifuge is an advanced piece of laboratory research 
    equipment used for developing new objects. When in action, it spins around at a 
    dizzying speed...
    
    Item: Biotank
    Tools: Laser + Centrifuge + Impact Stress Analyzer
    Specimen: Learning Channel
    Description: The bio-tanks are an advanced set of laboratory research equipment
    used for developing new objects. Constantly bubbling and belching out toxic 
    fumes, close contact with them surely can't be healthy...
    
    
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    Misc
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    Item: FREAKS!!
    Tools: Biotank + Centrifuge + Impact Stress Analyzer
    Specimen: Freezer Rack
    Description: Your evil sponsored meddling in the lab has finally paid 
    dividends, you have created a Freak - an utter abomination of complete 
    devilishness! Freaks are the result of some highly specialist research. Now 
    that this option is unlocked you can create Freaks; simply order your minions 
    to move a body-bag into the Bio-tank experimental apparatus. Freaks are like 
    your minions, you have no direct control over them, they will lumber around 
    your base at random, trying to make themselves useful. Freaks will attack any 
    enemies they see, regardless of whether they are tagged or not. Freaks are 
    unable to regenerate any of their stats, once their artifical life essence has 
    drained out of them, they will die and you will have to make some more in the 
    lab. However, it is worth noting that you can only have a limited number of 
    Freaks alive at any one time.
    
    
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    Island 1
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    Item: Arcade Cabinet
    Tools: Laser
    Specimen: Security Desk
    Description: The science team has developed a version of one of those 
    new-fangled "computer games" for use in the staff room. They're probably just a
    passing fad. When minions use the machine they will receive a significant boost
    to their attention.
    
    Item: Beehive Trap
    Tools: Laser + Biotank
    Specimen: Messhall Salad Bar
    Description: Full of genetically-altered smart bees, the beehive must be 
    approached with caution. If the bees are disturbed, they will swarm over the 
    nearest character, relentlessly stinging them. There are different beehives for
    attacking each of the five statistics; they can be identified by the coloured 
    spot on the roof of the hive as follows:
    Red: These bees drain health
    Blue: These bees drain loyalty
    Yellow: These bees drain smarts
    Purple: These bees drain attention
    Green: These bees drain endurance
    Beehive traps can be built both inside and outside the base.
    
    Item: Bigscreen
    Tools: Laser
    Specimen: TV Studio
    Description: Placing a big screen in the control room has a positive effect on
    minion's attention, as all the fresh data flying in keeps them on their toes. 
    Clicking on the big screen shows the area of effect.
    
    Item: Bookcase
    Tools: Impact Stress Analyzer
    Specimen: Reading Table
    Description: This innocent-looking bookcase hide a more sinister purpose. 
    Whoever said that 'sticks and stones may break my bones, but words will never 
    hurt me' had clearly never seen this bookcase, because these words hurt. A 
    pneumatic mechanism forces the central stacks together with force, crushing any
    person unfortunate enough to be caught in between. These fiendish bookcases 
    make a fine torture device.
    
    Item: Brainiac Machine
    Tools: Biotank
    Specimen: Reading Table
    Description: The archives provide a number of ways for minions to replenish 
    their smarts, but it requires time and effort to fully take in a book or 
    newspaper. The brainiac machine is the answer for all those impatient dimwits -
    using hypnotherapeutic images, the machine can help minions to quickly raise 
    their smarts back up to normal levels.
    
    
    Item: Camouflaged Door
    Tools: Biotank
    Specimen: Standard Door
    Description: Unfortunately the game doesn't provide a description of this item,
    but this item is rather simple. It's a shack that goes on top of your base
    entrances and conceals them. Tourists and agents wont wander in unless they
    actually see your own minions comming out of it. Very useful if your minions
    dont need to access topside shacks or hotels.
    
    Item: Charge Cannon
    Tools: Laser + Centrifuge + Impact Stress Analyzer
    Specimen: Nuclear Power Station
    Description: The electroshock cannon is a devastating trap, capable of firing 
    out crackling bolts of high voltage electricity. The dancing lightning bolts 
    can leap from agent to agent, potentially harming many targets. The downside is
    that it has a long charge time, so it is slow to fire at first. However, once 
    it gets going it's effects can be lethal. Experiment with the distance between
    sensors and traps to get the best effect.
    
    Item: Control Station
    Tools: Laser
    Specimen: Chalkboard
    Description: Control stations are the science team's refined version of the 
    control panel. They perform equally as efficiently, but they take up less space
    and only need to be manned by one minion, rather than two.
    
    Item: Death Cubicle
    Tools: Centrifuge
    Specimen: Holding Cell
    Description: The death cubicle is an advanced version of the cell. When a 
    prisoner in a death cubicle is given an execution order, they will 
    automatically be disposed of by the built-in mangle, rather than having to 
    wait for a minion to execute them.
    
    Item: Disguised Camera
    Tools: Centrifuge + Biotank
    Specimen: Zoom Lens Camera
    Description: The disguised camera is cleverly concealed inside an innocuous 
    looking host object, which varies depending on the terrain. This can be placed
    outside without arousing the suspicion of agents.
    
    Item: Disguised Holding Cell
    Tools: Biotank
    Specimen: Chameleon Cloth(L)
    Description: Disguised holding cells serve the same purpose as normal holding 
    cells, but they are not as obvious. Agents are fooled into thinking that they 
    are filing cabinets, so won't gather any heat from them.
    
    Item: Disguised Power Generator
    Tools: Centrifuge
    Specimen: Generator
    Description: The standard power generator is fine for keeping the base ticking
    over, but it's also a liability, as investigators will use it as evidence of 
    your evil scheming, and saboteurs will try to blow it up if they get the 
    chance. The disguised power generator is an altogether safer option. Able to 
    generate fifteen units of power like its normal counterpart, it is cunningly 
    disguised so as to fool even the most astute of agents. 
    
    Item: Disguised Sentry Gun
    Tools: Impact Stress Analyzer + Laser
    Specimen: Outdoor Sentry Gun
    Description: The disguised sentry gun is equally effective, but has a lower 
    heat rating, and so will not arouse suspicion quite as readily as the standard 
    model. The sentry gun disguise varies according to the terrain.
    
    Item: Disguised Weapons Cabinets
    Tools: Laser
    Specimen: Chameleon Cloth(L)
    Description: The disguised rifle rack serves the same purpose as a normal rifle
    rack, but it has a negligible heat rating. 
    
    Item: DO NOT PRESS Trap
    Tools: Biotank
    Specimen: TV Studio
    Description: All agents are naturally curious - it's what drives them to 
    incessantly poke around the base, after all. The do-not-press trap plays on 
    this instinct to meddle, and when agents press the inviting big red button 
    they'll suffer one of many annoying effects that whittle away their attention.
    
    Item: Dreadmill
    Tools: Impact Stress Analyzer + Laser + Centrifuge
    Specimen: Egg Chair
    Description: The dreadmill is a fiendish piece of equipment from some infernal 
    gymnasium. When an agent is caught by it, they'll have to run like the clappers
    to keep up. If the dreadmill speeds up even more, they'll be flung off 
    backwards; if it stops dead, they'll be flung forwards.
    
    Item: Egg Chair
    Tools: Biotank + Centrifuge
    Specimen: Learning Channel
    Description: The small egg chair is a budget-conscious choice for restoring 
    attention to distracted minions. Although stylish, it's not the most practical 
    of designs, and minions will take a while to fully recover because of the 
    discomfort.
    
    Item: Equipment Storage Rack
    Tools: Impact Stress Analyzer
    Specimen: Heavy Shooting Range
    Description: The equipment storage rack is an advanced version of the locker, 
    allowing more minions to be recruited for a smaller space premium.
    
    Item: Examination Chair
    Tools: Biotank + Laser
    Specimen: Infirmary Booth
    Description: Injured minions can only be healed in the infirmary, in which 
    the principle method of health restoration is surgery in the examination 
    chair. Admittedly, examination also entails unnecessary surgery, but it 
    seems to do the trick.
    
    Item: Field Barrier Door
    Tools: Impact Stress Analyzer
    Specimen: Mercury Mirror(L)
    Description: Again, the game does not come with a description of this item, and
    this one I myself am actually a bit confuzzled over. However according to 
    posters on the GameFAQs Evil Genius forum(thanks Fearful Ferret ^_^) this 
    particular door is supposed to be much harder to hack than other doors.
    
    Item: Heavy Door
    Tools: Impact Stress Analyzer
    Specimen: Standard Door
    Description: Again, the game does not come with a description of this item, and
    this one I myself am actually a bit confuzzled over. However according to 
    posters on the GameFAQs Evil Genius forum(thanks Fearful Ferret ^_^) this 
    particular door is supposed to have higher HP than other doors.
    
    Item: Heavy Duty Loudspeakers
    Tools: Centrifuge
    Specimen: Sonic Generator(L)
    Description: Heavy duty loudspeakers have a larger range than their standard 
    counterparts.
    
    Item: High Density Capacitor
    Tools: Laser + Centrifuge
    Specimen: Disguised Power Generator
    Description: The high density capacitor is a refined version of the standard 
    capacitor. It works in exactly the same way, storing power like an giant 
    battery in case of emergency, but it has more energy cells and hence a higher 
    storage potential.
    
    Item: Knockout Gas Cage Trap
    Tools: Centrifuge + Impact Stress Analyzer
    Specimen: Infirmary X-Ray Chamber
    Description: When a hapless agent triggers this trap, a cage falls from the 
    ceiling and imprisons the luckless character. Gas is then pumped in, 
    drastically reducing whichever stat the gas is designed to target. Initially 
    only one type of gas trap is availabe - poison gas. Later on in the game, 
    further gas traps may become available through research. The gas traps 
    available are as follows, each is color coded according to which stat it 
    affects:
    Red: Poison Gas, drains health
    Blue: Hallucinogen Gas, drains loyalty
    Yellow: Nerve Gas, drains smarts
    Purple: Laughing Gas, drains attention
    Green: Knockout Gas, drains endurance.
    
    Item: Laser Trip Beams
    Tools: Laser
    Specimen: Capacitor
    Description: When an agent or inattentive minion walks through the beams, 
    whichever trap the sensor is linked to will be triggered.
    
    Item: Laughing Gas Cage Trap
    Tools: Impact Stress Analyzer + Biotank
    Specimen: Loyalty Drain Gas Cage Trap
    Description: When a hapless agent triggers this trap, a cage falls from the 
    ceiling and imprisons the luckless character. Gas is then pumped in, 
    drastically reducing whichever stat the gas is designed to target. Initially 
    only one type of gas trap is availabe - poison gas. Later on in the game, 
    further gas traps may become available through research. The gas traps 
    available are as follows, each is color coded according to which stat it 
    affects:
    Red: Poison Gas, drains health
    Blue: Hallucinogen Gas, drains loyalty
    Yellow: Nerve Gas, drains smarts
    Purple: Laughing Gas, drains attention
    Green: Knockout Gas, drains endurance.
    
    Item: Learning Channel
    Tools: Laser
    Specimen: Mercury Mirror(L)
    Description: The Multimedia Educational Zone enables multiple minions to 
    replenish their smarts at the same time. The educational broadcast makes 
    learning fun! Possibly.
    
    Item: Loyalty Drain Gas Cage Trap
    Tools: Biotank
    Specimen: Pharmacy Booth
    Description: When a hapless agent triggers this trap, a cage falls from the 
    ceiling and imprisons the luckless character. Gas is then pumped in, 
    drastically reducing whichever stat the gas is designed to target. Initially 
    only one type of gas trap is availabe - poison gas. Later on in the game, 
    further gas traps may become available through research. The gas traps 
    available are as follows, each is color coded according to which stat it 
    affects:
    Red: Poison Gas, drains health
    Blue: Hallucinogen Gas, drains loyalty
    Yellow: Nerve Gas, drains smarts
    Purple: Laughing Gas, drains attention
    Green: Knockout Gas, drains endurance.
    
    Item: Messhall Salad Bar
    Tools: Biotank
    Specimen: Pete Bog(L)
    Description: Minions can stuff themselves with limp lettuce to their heart's 
    content at the mess hall's salad bar. Their endurance will be replenished at 
    a slower rate than if they used the counter, but the salad bar does not have 
    to be staffed.
    
    Item: Motion Detector
    Tools: Laser
    Specimen: Heavy Shooting Range
    Description: When an agent enters the motion detector's area of sensitivity, 
    whichever trap the sensor is linked to will be triggered. Motion detectors can
    be built inside or outside.
    
    Item: Multi-Gym
    Tools: Impact Stress Analyzer
    Specimen: Table Tennis
    Description: Any minions pumping iron at the multi gym will replenish their 
    endurance. Unlike the bunk beds, the multi-gym can be used at any time of the 
    day.
    
    Item: Nuclear Power Station
    Tools: Impact Stress Analyzer
    Specimen: Chalkboard
    Description: The nuclear power generator serves the same purpose as the 
    standard power generator but provides more power. Even though it takes up less 
    space, its is capable of pumping out a massive thirty-five units of power. 
    Just be careful not to let the island paradise become another Chernobyl or 
    Three Mile Island.
    
    Item: Pinball Machine
    Tools: Laser
    Specimen: Roulette Table
    Description: A blast on the staffroom pinball machine is a quick way to restore
    a minion's attention. Their reaction times and general alertness will quickly 
    increase after a few minutes of entranced button bashing. Pinball machines can
    also be pressed into service keeping tourists busy in the Casino. In this case
    they will simply keep those pesky beach-combers busy instead of them poking 
    their noses where they shouldn't.
    
    Item: Pit Punisher
    Tools: Impact Stress Analyzer
    Specimen: Pinball Machine
    Description: Anyone triggering the pit punisher will fall through the trap 
    door into a dark oblivion. As if this wasn't enough, the poor unfortunate 
    victim finds themselves sucked down a vast pneumatic system, whereupon they 
    are spat back out at some speed; often incurring considerable damage to 
    themselves, not to mention acute claustrophobia.
    
    Item: Prometheus Revenge Trap
    Tools: Laser + Impact Stress Analyzer + Centrifuge
    Specimen: Satans Chimney
    Description: It's doubtful that Prometheus had this trap in mind when he 
    stole fire from the gods, but who knows. With an incendiary gout of flame, 
    this trap is capable of rapidly creating a pleasing dish of agent flambe. 
    Just be careful where you place it!
    
    Item: Satans Chimney
    Tools: Centrifuge
    Specimen: Chalkboard
    Description: For an evil barbecue with agents as the main course, Satan's 
    Chimney is the only choice. After plummeting through a trapdoor, agents are 
    then spewed back up in a fountain of flames. If they survive, their health 
    will be very low.
    
    Item: Sentry Gun
    Tools: Centrifuge
    Specimen: Handgun Cabinet
    Description: Sentry guns automatically lock onto and attack any tagged 
    characters who move into range. They come equipped with bullets and 
    tranquillizer darts to deal both health and endurance damage.
    
    Item: Stupid Gas Cage Trap
    Tools: Impact Stress Analyzer
    Specimen: TV Studio
    Description: When a hapless agent triggers this trap, a cage falls from the 
    ceiling and imprisons the luckless character. Gas is then pumped in, 
    drastically reducing whichever stat the gas is designed to target. Initially 
    only one type of gas trap is availabe - poison gas. Later on in the game, 
    further gas traps may become available through research. The gas traps 
    available are as follows, each is color coded according to which stat it 
    affects:
    Red: Poison Gas, drains health
    Blue: Hallucinogen Gas, drains loyalty
    Yellow: Nerve Gas, drains smarts
    Purple: Laughing Gas, drains attention
    Green: Knockout Gas, drains endurance.
    
    Item: Widescreen TV
    Tools: Impact Stress Analyzer
    Specimen: Sonic Generator(L)
    Description: Minions are the very definition of 'lowest common denominator', 
    so the widescreen TV is ideal for grabbing their interest with its endless 
    re-runs of trashy TV soap operas. It can replenish the attention of multiple 
    minions at the same time, and doesn't take up much space.
    
    Item: X-Ray Machine
    Tools: Centrifuge
    Specimen: Pete Bog(L)
    Description: By bombarding minions with a dose of radiation, their health 
    can be boosted back up. There are probably long-term consequences to this 
    sort of treatment, but it's a moot point as none of these minions will 
    survive to pensionable age anyway.
    
    Item: Zoom Lens Camera
    Tools: Laser
    Specimen: Security Camera
    Description: The zoom lens camera performs the same function as the standard 
    camera, but it has a larger range.
    
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    Island 2
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    Item: Auto-Surgeon
    Tools: Biotank + Greenhouse
    Specimen: Inifirmary Chair
    Description: The infirmary chair does a good job of healing injured minions, 
    but it must be manned to be of any use. The autosurgeon incorporates advanced 
    AI routines that scan for injuries and heal them without the need for a doctor, 
    making health replenishment a much more efficient process.
    
    Item: Brain Washer
    Tools: Impact Stress Analyzer + AI Supercomputer
    Specimen: Sonic Generator(L)
    Description: The brain washer is the ideal tool for restoring smarts to 
    befuddled minions. As long as they're not squeamish, that is. This remarkable 
    device sucks the minion's brain out of their ear, then washes it in a special 
    preparation of ionized fluid that repairs broken neural synapses before firing 
    the lump of grey matter back into their skull.
    
    Item: Communications Array
    Tools: Environment Chamber/Greenhouse + Centrifuge + Impact Stress Analyzer OR 
           AI SuperComputer
    Specimen: Codebreaker(L)
    Description: The communications array is a powerful piece of equipment, capable
    of jacking into the forces of justice's secure networks and scrambling all 
    communications. The net result of this interference is that some agents won't 
    receive their assignments at all, and so agent activity on the island will be 
    reduced. Only one communications array can be built.
    
    Item: Cryogenic Chamber
    Tools: Centrifuge + Greenhouse
    Specimen: Pete Bog(L)
    Description: The cryogenic chamber is an advanced piece of equipment designed 
    to replenish a minion's endurance as quickly as possible. When a minion enters 
    the chamber, they are placed in a state of suspended animation while nanobots 
    repair the effects of physical fatigue. This process is very fast and efficient
    at revitalising minions, and essentially eliminates the need for old-fashioned
    sleeping.
    
    Item: Damned Damsel
    Tools: Laser + AI Supercomputer
    Specimen: Chameleon Cloth(L)
    Description: Agents are relentless do-gooders, always looking out for 
    opportunities to be virtuous. This trap is a great device for exploiting their
    chivalrous nature - their instincts are honed to automatically respond to a 
    damsel in distress. When they realise that it's just a mannequin, the resultant
    confusion saps their smarts.
    
    Item: Flamethrower Rack
    Tools: Environment Chamber/AI Supercomputer + Centrifuge + Biotank OR 
           Greenhouse
    Specimen: Jetpack(L)
    Description: Turn the heat up on malingering agents with the flamethrower rack.
    Mercenaries will use this deadly, if indiscriminate, weapon if the base is set
    to yellow or red alert.
    
    Item: Giant Magnet Trap
    Tools: Centrifuge + Environment Chamber
    Specimen: Nuclear Power Station
    Description: The giant magnet trap consists of an incredibly strong magnet 
    capable of attracting the iron contained in hemoglobin. Anyone caught by the 
    field will be inexorably drawn towards the magnet, where they will either hit 
    the wall at speed, suffering health damage, or else be sucked into another 
    trap.
    
    Item: Gold Enhancer
    Tools: Greenhouse/AI Supercomputer + Biotank + Centrifuge OR Environment 
           Chamber
    Specimen: Crown Jewels(L)
    Description: Using sophisticated alchemical processes, the gold enhancer 
    increases the value of your income by a small percentage. Only one gold 
    enhancer can be built at any one time.
    
    Item: Messhall Automat
    Tools: Biotank + Environment Chamber
    Specimen: Pete Bog(L)
    Description: The automat is a useful addition to any mess hall. It doesn't need
    to be staffed like the counter, but provides a better rate of endurance 
    replenishment than the salad bar.
    
    Item: Misdirection Trap
    Tools: Centrifuge + AI Supercomputer
    Specimen: Communications Array
    Description: The misdirection trap bamboozles agents by pointing them in a 
    series of conflicting directions. By the time the trap's finished with them, 
    their attention will be so low that they can barely recall where they wanted to
    go in the first place.
    
    Item: Money Madness
    Tools: Laser + Environment Chamber
    Specimen: Stockmarket Watchdog
    Description: This trap is a sham-ATM stuffed with counterfeit money. When a 
    passing agent triggers the trap, the ATM starts spitting out wads of fake cash, 
    which the gullible agent believes to be real. As they fill their pockets with 
    the filthy lucre, they'll be swayed by the lavishness of the evil lifestyle and 
    suffer a severe decrease in loyalty. There are Money Madness traps can be built 
    inside your base and also peppered around the island, you'll have to experiment 
    to find the best locations for these. Just remember if your minion's attention 
    drops then they will fall prey to them too. 
    
    Item: Nut Rupture Flashbang Trap
    Tools: Laser + Greenhouse
    Specimen: Flamethrower Rack
    Description: This delightful palm tree houses some particularly deadly fruits; 
    well poisonous coconuts to be precise. When triggered, the toxin-laden coconuts 
    are launched high into the air, raining the area with a dreadfully toxic gas. 
    Anyone caught in the nauseous cloud will suffer the harmful effects, becoming 
    confused as their attention is sapped away.
    
    Item: Pirahna Tank
    Tools: Impact Stress Analyzer + Greenhouse
    Specimen: Venus Man Trap
    Description: The quintessential evil trap. No base would be complete without a
    tank of these notoriously ravenous fish to dunk unexpecting agents into. If 
    they manage to survive the acquatic mauling, they're going to be pretty low on 
    health.
    
    Item: Radio Loudspeaker
    Tools: AI Supercomputer/Environment Chamber + Laser + Impact Stress 
           Analyzer OR Greenhouse
    Specimen: Diamond(L)
    Description: Radio loudspeakers are advanced versions of standard 
    loudspeakers. Their range is not affected by solid structures, so they can 
    alert minions even through walls.
    
    Item: Sawblades Trap
    Tools: Impact Stress Analyzer + Environment Chamber
    Specimen: Mercury Mirror(L)
    Description: The saw blades remain hidden in the floor while dormant, but when 
    they are triggered, huge rotating blades erupt from their slots to slice and 
    dice anyone unfortunate enough to be in the wrong place at the wrong time.
    
    Item: Schematics Station
    Tools: Greenhouse/AI Supercomputer + Laser + Biotank OR Environment Chamber
    Specimen: Cannon(L)
    Description: A Schematics Station is a very useful piece of hardware, loaded up
    with schematics and database of troubleshooting hints for all the objects in 
    your evil lair, it'll help your Technicians to work far more efficiently in 
    their day-to-day repair work, which in turn will keep your base running more 
    smoothly and better able to protect you from those dastardly agents forever 
    trying to thwart your plans.
    
    Item: Stockmarket Watchdog
    Tools: Environment Chamber/Greenhouse + Laser + Impact Stress Analyzer OR AI 
           Supercomputer
    Specimen: Aztec Amulet(L)
    Description: The stock market watchdog helps maximise profits from your 
    minion's global stealing activities. With a stock watchdog in the control room, 
    deliveries of filthy lucre will be more frequent.
    
    Item: Venus Man Trap
    Tools: AI Supercomputer + Centrifuge OR Environment Chamber + Biotank OR 
           Greenhouse
    Specimen: Advanced Laboratory Worktop
    Description: The Venus Man Trap is a genetically-modified version of its 
    smaller, fly-catching brother. Anyone passing too close to the Venus Man Trap 
    risks being enveloped by its gaping maw and partially digested.
    
    
    >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
    Section 4: Credits and Thanks
    <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
    
    Thanks go out to Elixir Studios for making this bad ass game. GameFAQs of 
    course, for without GameFAQs many a gamer would be stumped out there. And most 
    importantly the GameFAQs Evil Genius forum posters and the other FAQ authors 
    for providing much needed useful information.

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