RRRRRRRRRRR          OOOOOO      TTTTTTTTTTTTTTT  KKK       KKKK     888888
RRRRRRRRRRRRR       OOOOOOOO     TTTTTTTTTTTTTTT  KKK      KKKK     88888888
RRR        RRR   OOO        OOO        TTT        KKK     KKKK   888        888
RRR         RRR  OOO        OOO        TTT        KKK    KKKK    888        888
RRR         RRR  OOO        OOO        TTT        KKK   KKKK        88888888
RRR        RRR   OOO        OOO        TTT        KKKKKKK           88888888
RRRRRRRRRRRRR    OOO        OOO        TTT        KKKKKKK        888        888
RRRRRRRRRRR      OOO        OOO        TTT        KKK  KKKK      888        888
RRR    RRRR      OOO        OOO        TTT        KKK   KKKK    888          888
RRR     RRRR     OOO        OOO        TTT        KKK    KKKK   888          888
RRR      RRRR    OOO        OOO        TTT        KKK     KKKK   888        888
RRR       RRRR   OOO        OOO        TTT        KKK      KKKK  888        888
RRR        RRRR     OOOOOOOO           TTT        KKK       KKKK    88888888
RRR         RRR      OOOOOO            TTT        KKK        KKK     888888


==================================
Romance of the Three Kingdoms VIII
==================================


The Romance of the Three Kingdoms 8 Skills and Tactics FAQ, Version 1.2.1
By: SSJMikes (rotk8faq-at-gmail-dot-com)

This is a FAQ about the tactics and skills of officers in Romance of the Three 
Kingdoms VIII.


---------------
Version History
---------------
Version 1.2.1 - Minor updates. Changed contact information.

Version 1.2 - Added a bit more to the green skills, including an alternate
method to getting a few of them. I still haven't done the tactics part of
the FAQ, just been too busy with my senior year. I'll get to it...
(January 22, 2006)

Version 1.1 - Fixed errors and added some more explanation. Adjusted some 
ratings and added to the Frequently asked questions. Still need to do 
the tactics though...I should have sent this in a few days ago, but forgot...
(August 22, 2005)

Version 1.0 - Original FAQ. (August 14, 2005)


-----------------
Legal Mumbo Jumbo
-----------------
"The Romance of the Three Kingdoms VIII" is (c)2002-2003 KOEI Co. This FAQ may 
not be posted on any other site besides Gamefaqs (and it's respected partners). 
You cannot change this FAQ in any way or sell this FAQ. This FAQ is for 
Personal Use ONLY. If you want to use the FAQ on your site, you must contact me 
(Look at "Contact Me Section" of the FAQ).

The FAQ is copyright (c) 2005-2006 by Me, SSJMikes.


----------------
Acknowledgements
----------------
- CJayC for making such a great site and posting my FAQ.
- KOEI for making this great game.
- A huge thanks to Duke Darkwood who originally came up with the idea of
making this FAQ and for providing a large amount of information.
- Another thank you goes to ATTACK__CAT, who helped with the information
of some of the skills and pointed out some of errors.
- A thanks to Aureal who pointed out a second province in which the first
four blue skills can be learned.

---------------------
The Table of Contents
---------------------
1. Introduction
2. Skills
   A. Red Skills
      a. Fight
      b. Plan
      c. Govern
      d. Charm
      e. Guard
      f. Hero
   B. Orange Skills
      a. Plow
      b. Trade
      c. Build
      d. Patrol
      e. Invent
      f. Seer
   C. Green Skills
      a. Persuade
      b. Reverse
      c. Taunt
      d. Confuse
      e. Rumor
      f. Genius
   D. Blue Skills
      a. Infantry
      b. Calvary
      c. Bowmen
      d. Navy
      e. Scout
      f. Sage
   E. Yellow Skills
      a. Medicine
      b. Weather
3. Tactics
   A. Blue Tactics
      a. Charge
      b. Berserk
      c. Spearwall
      d. Trample
   B. Orange Tactics
      a. Fire Arrow
      b. Volley
      c. Bombard
      d. Arrowstorm
   C. Green Tactics
      a. Torrent
      b. Blaze
      c. Rockslide
      d. Magic
   D. Red Tactics
      a. Harass
      b. Ambush
   E. Yellow Tactics
      a. Siege
4. Frequently Asked Questions
5. How to Contact Me




---------------
1. Introduction
---------------
"There are those who possess the power of kings, controlling the minds of the 
   masses.
        There are those who know no loyalty, waiting to betray their lords.
 There are those gifted with cunning and eloquence, maneuvering behind veils of 
   secrecy.
     There are those who would be rulers, wandering in search of their dominion.
         China would not exist but for the ambitions of these daring men."
- Back of the Romance of the Three Kingdoms VIII box

"The epic history of China spans more than four millenia, and yet the most 
admired, the most loved period lasted for barely 100 years. Even though it 
remains a confusion of intermixed guesswork and historical fact, and even 
though its highlights the tragedy of war, the hopelessness of life and the 
inherent dangers of power, still its popularity soars.
'The Three Kingdoms.'
Now is your chance to experience this turbulent period first hand..."
- Page 3 of the Romance of the Three Kingdoms manual

In Romance of the Three Kingdoms VIII, you control one (to eight) of the major 
players in shaping China during the power struggle after fall of the Han. There 
are over 600 "real" individual commanders, along with 100 that you can create 
in hope to reunite China under one rule and bring a future of peace, prosperity 
and happiness.

The following FAQ talks about the skills and tactics you can use throughout the 
game.




---------
2. Skills
---------
                   -----------------
                  |Medicine|Weather |
 -----------------------------------
| Fight  |  Plow  |Persuade|Infantry| 
|-----------------------------------
|  Plan  | Trade  |Reverse |Calvary |
|-----------------------------------
| Govern | Build  | Taunt  | Bowmen |
|-----------------------------------
| Charm  | Patrol |Confuse |  Navy  |
|-----------------------------------
| Guard  | Invent | Rumor  | Scout  |
|-----------------------------------
|  Hero  |  Seer  | Genius |  Sage  |
 -----------------------------------


*NOTE: Some items give you skills, like the 'Art of War' gives you the skill 
'Navy'. Also, your wife can teach you skills as well, though these are random.


=============
A. Red Skills
=============
--------
a. Fight
--------
Fight increases the maximum WAR stat your character can obtain by 10 or to 100, 
whichever comes first.

How to get 'Fight': Maximize your WAR stat, then observe at the Gate until you 
obtain it. You may want to save before you start observing because it sometimes 
takes a long time to get and on other occasions only one or two tries.

Rating: 2/10

I really don't find the red skills to be all that useful unless you have an
all-around character with stats at about 80-90. Usually if you want a character 
with high WAR, you pick one with the stat at least 90, making this skill 
worthless. The only real purpose of getting Fight is to get Hero.

-------
b. Plan
-------
Plan increases the maximum INT stat your character can obtain by 10 or to 100, 
whichever comes first.

How to get 'Plan': Maximize your INT stat, then observe at the Factory until you
obtain it. You may want to save before you start observing because it sometimes 
takes a long time to get and on other occasions only one or two tries.


Rating: 2/10

I really don't find the red skills to be all that useful unless you have an
all-around character with stats at about 80-90. Usually if you want a character 
with high INT, you pick one with the stat at least 90, making this skill 
worthless. The only real purpose of getting Plan is to get Hero.

---------
c. Govern
---------
Govern increases the maximum POL stat your character can obtain by 10 or to 100,
whichever comes first.

How to get 'Govern': Maximize your POL stat, then observe at the Market until 
you obtain it. You may want to save before you start observing because it 
sometimes takes a long time to get and on other occasions only one or two 
tries.

Rating: 2/10

I really don't find the red skills to be all that useful unless you have an
all-around character with stats at about 80-90. Usually if you want a character 
with high POL, you pick one with the stat at least 90, making this skill 
worthless. The only real purpose of getting Govern is to get Hero.

--------
d. Charm
--------
Govern increases the maximum CHA stat your character can obtain by 10 or to 100,
whichever comes first.

How to get 'Charm': Maximize your CHA stat, then observe at the Fields until you
obtain it. You may want to save before you start observing because it sometimes
takes a long time to get and on other occasions only one or two tries.

Rating: 2/10

I really don't find the red skills to be all that useful unless you have an
all-around character with stats at about 80-90. Usually if you want a character
with high CHA, you pick one with the stat at least 90, making this skill 
worthless. The only real purpose of getting Charm is to get Hero.

--------
e. Guard
--------
Guard allows you to use 'Scare' during battle. Guard also makes it so that you 
cannot get surrounded in battle. In a situation where two generals are able to 
attack you, when one attacks there is a possibility that the other will aid in 
the attack causing more damage. This negates that situation.

How to get 'Guard': Observe at the city's Barracks until you get the skill. You 
may want to save before you start observing because it sometimes takes a long 
time to get and on other occasions only one or two tries.

Rating: 5/10

I really don't find the red skills to be all that useful, but this is one of the
two red skills worth getting. Though 'Scare' isn't all that helpful, the 
negation of being surrounded really helps when you're outnumbered.

-------
f. Hero
-------
Hero increases the maximum your character can obtain for all the stats to 100.

How to get 'Hero': You must have around 3000 gold (though if you have trade, you
can get the skill for 2000) and all the other red skills. Once those two 
requirements have been fulfilled, Zuo Ci comes to sell the skill to you.

Rating: 7/10

Hero is a great skill to have, which is obvious because it's a superskill. The 
ability to be able to train all your stats up to 100 is great, though this only 
gives you the ability. To get all your stats up there still takes a long time.


================
B. Orange Skills
================


*Note: Sometimes you can get an orange skill before Support reaches 30. I have
had this happen before, but only once, making this a rare occurrence.


-------
a. Plow
-------
Plow increases the effectiveness of 'Cultivate'. This makes developing your 
fields a lot faster. For Example, rather than a character with 100 CHA 
developing at 9, he/she develops around 12 or more.

How to get 'Plow': You can learn this skill by observing at the fields until its
popular support reaches 30, and then continue to observe. You will get the skill
eventually, though I suggest saving after you get the popular support is at 30.

Rating: 3/10

Plow makes Cultivating the fields a lot faster, but I don't find it to be all 
that great.

--------
b. Trade
--------
Trade increases the effectiveness of 'Invest'. This makes developing your 
markets a lot faster. Also, it lowers the price of items you can buy at the 
markets, the price of Zuo Ci's skills, and the price of supplies during council.

How to get 'Trade': You can learn this skill by observing at the market until 
its popular support reaches 30, and then continue to observe. You will get the 
skill eventually, though I suggest saving after you get the popular support is 
at 30.

Rating: 8/10

Trade is a GREAT skill to have. One of the best skills to get early on, and is 
still one of the most effective skills later in the game.

--------
c. Build
--------
Build increases the effectiveness of 'Repair'. This makes developing your gate a
lot faster. It also increases the effectiveness of Sap (A tactic in council that
allows you to bring down the 'health' of the city gates).

How to get 'Build': You can learn this skill by observing at the gate until its 
popular support reaches 30, and then continue to observe. You will get the skill
eventually, though I suggest saving after you get the popular support is at 30.

Rating: 5/10

Build makes raising the 'health' of your city's gates, which helps greatly in a
defensive battle. Also you can decrease an enemy's gate by using sap. This, of 
course, helps when you're on the offensive end.

---------
d. Patrol
---------
Patrol increases the effectiveness of 'Patrol'. This allows you to make the 
city's safety higher, faster. Patrol also makes your character less susceptible 
to tactics used by other forces against you (Scare, Confuse, etc.) in battle
and tactics outside of battle (Mole).

How to get 'Patrol': You can learn this skill by observing at the tower until 
its popular support reaches 30, and then continue to observe. You will get the 
skill eventually, though I suggest saving after you get the popular support is 
at 30.

Rating: 6/10

Safety is a big issue in cities, low safety causes riots. This makes patrol a 
pretty important skill to have, but makes the skill a good one is that it makes 
tactics used against you in battle have a lesser chance to succeed along with
Mole having a lesser chance to succeed.

---------
e. Invent
---------
Plow increases the effectiveness of 'Research'. This makes developing your 
factories a lot faster, which helps your faction get new troops and siege 
equipment.

How to get 'Invent': You can learn this skill by observing at the factory until 
its popular support reaches 30, and then continue to observe. You will get the 
skill eventually, though I suggest saving after you get the popular support is 
at 30.

Rating: 4/10

By researching, your faction can get stronger troops, which, of course, helps in
battle.

-------
f. Seer
-------
Seer gives you the permanent ability to see all the stats of every city in 
China.

How to get 'Seer': You must have around 3000 gold (though you will get the skill
for 2000 gold because of trade) and all the other orange skills. Once those two 
requirements have been fulfilled, Zuo Ci comes to sell the skill to you.

Rating: 10/10

One of the best skills in the game. A MUST HAVE if you want to be successful.


===============
C. Green Skills
===============

*Note: If you befriend (Trusted) Sima Hui, one of the Sages who wanders China, 
he can teach you all the Green skills along with the blue skill 'Scout'.

-----------
a. Persuade
-----------
Persuade makes the following more successful during council: Hire, Gift, Demand,
Annex, Ally, and Defect.

How to get 'Persuade': Through Sima Hui. Also, if you train POL at your Home
there is a chance that you can learn Persuade, just keep training until you
get it.

Rating: 9/10

One of the most important skills. Persuade, combined with max CHA can be an 
awesome combination. By having that, you can recruit a large number of enemy 
generals more easily or cause them to defect in battle. This can give you an 
amazing, and much needed edge in battle.

----------
b. Reverse
----------
Reverse makes it so that your character has a chance to reflect a tactic such as
Scare or Confuse back at the person who used it on you character.

How to get 'Reverse': Through Sima Hui. Also, if you train INT at your Home
there is a chance that you can learn Reverse. Just keep training until you
get it.

Rating: 4/10

Reverse helps on occasion in battle, but I don't find the skill to be as great 
as the other Green Skills you can get.

--------
c. Taunt
--------
Taunt makes 'Riot' more successful during council. It also allows your 
character to use 'Taunt' during battle.

How to get 'Taunt': Through Sima Hui

Rating: 5/10

Taunt is a decent Green Skill, better than Reverse, but like Reverse, the other
Green Skills are better.

----------
d. Confuse
----------
Confuse makes 'Mole' more successful during council. It also allows your 
character to use 'Confuse' during battle.

How to get 'Confuse': Through Sima Hui. Also, if you train CHA at your Home
there is a chance that you can learn Confuse, just keep training until you
get it.

Rating: 6/10

Mole makes an officer weaker in battle, making them more vulnerable to attacks 
and tactics. 

--------
e. Rumor
--------
Rumor makes 'Alienate' more successful during council. It also allows your 
character to use 'Rumor' in battle.

How to get 'Rumor': Through Sima Hui

Rating: 7/10

Alienate is very handy if you have the Persuade-Max CHA combo. Alienate 
decreases an officers loyalty which makes persuading them to join you a lot 
easier.

---------
f. Genius
---------
Genius, combined with Weather, allows the use of the ploy 'Lightning'.

How to get 'Genius': You must have around 3000 gold (though you will get the 
skillfor 2000 gold because of trade) and all the other green skills. Once those
two requirements have been fulfilled, Zuo Ci comes to sell the skill to you.

Rating: 6/10

Genius is perhaps the worst of the 'Super Skills'. In order to benefit from the 
skill, you need to have Weather. And even then, the ploy hit random targets, 
and may hurt you more than it benefits. Still, if it hits the enemy, it does 
MAJOR damage to both troops and morale.


==============
D. Blue Skills
==============

*Note: If you train tactics such as Charge or Spearwall at the Barracks of a 
city of a specific province, there is a possibility that you can learn a blue 
skill (one of the first four). Some believe this doesn't work, but I've gotten 
Navy once at random. Pretty much besides this method, learning it at random 
from your wife or getting it from an item are the only other ways.

-----------
a. Infantry
-----------
Infantry increases the mobility of infantry units and causes your troops to 
fight better.

How to get 'Infantry': Training in the barracks of a city in the Qing or Yan 
Provinces.

Rating: 5/10

Infantry units are good, and this skill makes them better, but I find some of 
the other units to be better than infantry.

----------
b. Calvary
----------
Calvary increases the mobility of calvary units and causes your troops to 
fight better.

How to get 'Calvary': Training in the barracks of a city in the Liang or
You Provinces.

Rating: 6/10

Calvary troops are great. Great attack and mobility even without this skill, 
which, of course, makes it so that with this skill they're amazing.

---------
c. Bowmen
---------
Bowmen increases the mobility of archery units and causes your troops to 
fight better.

How to get 'Bowmen': Training in the barracks of a city in the Ji or 
Jing Bei Provinces.

Rating: 7/10

The reason I rated this skill so high is because of the large amount of damage 
an Arbalest can do. Bowmen + Arbalest + 110 War + Arrowstorm can do about 15000
damage, which I have had happen before.

-------
d. Navy
-------
Navy increases your skill in the water, increasing both attack and defense.

How to get 'Navy': Training in the barracks of a city in the Jing Nan or 
Yang Provinces.

Rating: 5/10

A good skill to have. Especially if you in areas with a lot of water (around the
South East).

--------
e. Scout
--------
Scout makes it so that when you spy on a city, you also get the information of 
some of the surrounding cities. Scout also increases your ability of both 
movement and avoid/disarming traps.

How to get 'Scout': Through Sima Hui

Rating: 8/10 or 6/10

Once you get Seer, the spy part of Scout becomes worthless, though it still 
gives you other benefits in battle.

-------
f. Sage
-------
Sage allows the use of the tactic 'Mirage' and the tactic 'Chain'.

How to get 'Sage': You must have around 3000 gold (though you will get the 
skillfor 2000 gold because of trade) and all the other blue skills. Once those 
two requirements have been fulfilled, Zuo Ci comes to sell the skill to you.

Rating: 7/10

Mirage can only be used in bad weather (rain, cloudy, storms), and it causes 
troops to be confused. Chain, freezes enemies on the river, which isn't
really as great as it sounds. Not every map has rivers going through it,
and most of the time, there isn't a chance for you to use this tactic.
I have used Chain only once on one enemy.


================
E. Yellow Skills
================
-----------
a. Medicine
-----------
You can use 'Heal' during battle, which allows you to heal ally troops or your 
own troops. If you visit a wounded officer, you can heal them. It also makes
it harder for you to get wounded and get the plague.

How to get 'Medicine': If you befriend (Trusted) Hua Tuo, he will give you an 
item that gives you the skill. You can also buy a book that will give you the 
skill.

Rating: 10/10

This skill is one of my favorites. The ability to heal wounded troops really 
helps in battle. For example, if one unit has 1000 troops and 7000 troops
that are wounded, by using the tactic 'Heal', the unit will find itself with
8000 troops. Unlike 1000 troops, 8000 is something you can work with, and
can benefit you severely in the battle.

----------
b. Weather
----------
Weather allows you to control the weather. Combined with Genius, it allows you 
to use the ploy 'Lightning'.

How to get 'Weather': No idea. I think you can only get it from your wife.

Rating: 6/10

Like before, lightning isn't that a great ploy; it's good, but not great. It 
can do great damage to both you and your opponent in both troop count and 
morale. Controlling weather can be good, it can allow you to do Mirage easier 
by changing the weather from sunny to stormy, and you can redirect the wind 
so that fires spread in a certain direction.




----------
3. Tactics
----------
 ------------    ------------
|  Charge  |M|  | Torrent  |M|
|------------|  |------------|
| Berserk  |M|  |  Blaze   |M|
|------------|  |------------|
|Spearwall |M|  |Rockslide |M|
|------------|  |------------|
| Trample  |M|  |  Magic   |M|
 ------------    ------------

 ------------    ------------
|Fire Arrow|M|  |  Harass  |M|
|------------|  |------------|
|  Volley  |M|  |  Ambush  |M|
|------------|   ------------
| Bombard  |M|
|------------|   ------------
|Arrowstorm|M|  |  Siege   |M|
 ------------    ------------




-----------------------------
4. Frequently Asked Questions
-----------------------------

Q: Why don't you think Lightning is a great ploy? I've used it battle when I 
was vastly outnumbered and came out on top because of it.
A: Simply because the skill isn't 100% on your side. The lightning is random,
hitting anyone on either side or missing completely as it fires it's bolts upon 
the battlefield. Yes it does do a lot of damage to the enemy's troops and 
morale when it hits them, helping extensively in battle, but when it hits one 
of your own, it can turn the battle full-circle against you.

Q: I want to train one of my tactics in hopes of getting one of the blue skills,
but whenever I goto the Barracks at one of the specified provinces, it only 
lets me observe. What's up?
A: KOEI made it some that in Romance of the Three Kingdoms VIII, you can only
train stats and tactics in the city that has your house in it. 


-----------------
5. How To Contact Me
-----------------
E Mail: rotk8faq-at-gmail-dot-com
AIM: StrmSabre

You can also just post on the Romance of the Three Kingdoms VIII message board 
on Gamefaqs.


Closing
-------
If there is any questions or comments, contact me. If you want to add to the 
FAQ, please contact me. An update shall come soon. Perhaps tomorrow.

Thanks,
SSJMikes

January 22, 2005