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    FAQ/Strategy Guide by JHessler

    Updated: 06/16/04 | Printable Version | Search Guide | Bookmark Guide

    :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
    :: Command & Conquer: Generals Zero Hour FAQ ::
    :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
    
    FAQ version: 1.0
    by: Emperor
    Copyright 2004 John I Hessler (Supreme_deity@mailcity.com)
    
    Game: C&C Generals Zero Hour v 1.02
    Publisher: Electronic Arts
    
    00000000000000000000
    0 Writer's Comment 0
    00000000000000000000
    
    It is just a kind of introduction. When you become disgusted after reading
    this comment, sorry, I don't mean it.
    
    As all civilized and intelligent people realize the importance of
    copyright, I do not need to repeat it and when it should be used:).
    
    I'm glad I finally could send this second FAQ so you can read it. I highly
    hope it won't be my last.
    It will be my pleasure to know that this FAQ may at least give you
    readers satisfaction, together with lots of other good FAQs.
    However, it is my disappointment to tell you that this FAQ is actually
    far from completeness, let alone perfectness. I hope that I can make its
    next version better, and of course, complete. If you want to know which
    part is the most incomplete, just have a look at USA Sections and the rest.
    Those sections do not even include US buildings.
    
    If anyone wishes to include this FAQ in a website, my prior permission
    is not required. Just notify me via e-mail, and, of course, regarding to
    what we talk about copyright above, credit me for this work. I worked on
    and tested it for since February 2004 till now. I must even surrender my
    health to influenza and severe coughs several times due to my efforts, so I
    think I deserve some credits.
    
    Are you with me?^_^
    
    Before someone protesting, I must tell that some may notice that my format
    looks like that of the 'posthumous' www.cncuniverse.com (If I am not mistaken,
    www.cncseries also uses similar formats). Frankly speaking, I wrote this fact
    in memoriam of the site (and for my personal pleasure of sharing something with
    other fans). Moreover, I love its format, so I adapted it in my FAQ. However, the
    data contained herein is my work, I just took the format and learnt how to write a
    FAQ.
    
    E-mail me if you have suggestions, questions, corrections, or anything
    concerning with this FAQ. I realize that I made some mistakes.
    You may also correct my grammar, spelling, etc,but not my lifestyle:).
    Just do not expect a quick reply as I rarely go to internet house and
    read e-mail [Pssst.. I do not have much money to spend there even for 2
    hours per month :'-( ]. It also means "please do not send junk mails
    for it takes my precious time and money to clean it". I am not a Chinese
    Hacker, who enters an Internet Center and reaps money as soon as he
    is in. When I enter an Internet Center/House, not a $5 which appears, but
    a negative dollar sign...:p.
    
    My thanks go to Electronic Arts for making such a great game and my
    cousins and my brother who always helped me by supplying information,
    discussing this game so I could get some information, and most
    importantly, giving me access to play it for FREE in his workplace:).
    Consequently, I also thank the site(s) hosting my FAQs so I can
    continue by thanking you all readers.
    
    Thank you for reading it. "Further transmission may be difficult. This is John I
    Hessler reporting from the field..."
    
    +++++++++++++++++++++
    + Table of Contents +
    +++++++++++++++++++++
    
    A. General Information
       1 Purpose
       2 Scenario Purpose
       3 General Power and General Rank
       4 Buildings
         a Base Buildings
         b Neutral Buildings
         c Miscellaneous Building
       5 Units
       6 Damage and Armor
         a Armor
         b Continuous Damage
       7 Bonus Modifier       
       8 Field Objects
    B. Info on the Opposing Sides
        China
        Introduction
        1 China Factions
        a. Standard China
        b. China Infantry General
        c. China Nuke General
        d. China Tank General
        e. Boss General
       2 China General Powers
       3 China Unit Information
          A. Standard China Units
          B. China Infantry General Units
          C. China Nuke General Units
          D. China Tank General Units
          E) Boss General
       4 China Building Information
          1) Standard Buildings
          2) Unique Buildings
      5 China Upgrade Information
        GLA
        Introduction
        1 GLA Factions
        a. Standard GLA
        b. GLA Demolition General
        c. GLA Stealth General
        d. GLA Toxin General
        Introduction
       1 GLA Factions
       2 GLA General Powers
       3 GLA Unit Information
          A. Standard GLA Units
          B. GLA Demolition General Units
          C. GLA Stealth General Units
          D. GLA Toxin General Units
       4 GLA Building Information
          1) Standard Buildings
          2) Unique Buildings
      5 GLA Upgrade Information
       USA
        Introduction
        1 GLA Factions
        a. Standard USA
        b. USA Air Force General
        c. USA Laser General
        d. USA Super Weapon General
       2 USA General Powers
    2 USA Unit Information
       A. Standard USA Units
       B.USA Generals's Specialities
    Neutral
       Tech Buildings
    D. Miscellaneous
       1 Did You Know?
       2 Tips and Tricks
    
    ++++++++++++++++++++++++++
    | A. General Information |
    ++++++++++++++++++++++++++
    
    =========
    1 Purpose
    =========
    Unlike Scenario, skirmish purpose is only one: supremacy over
    your enemies. Eliminate or rob of all their buildings to achieve this.
    Note that not all buildings are victory determinant, for example,
    Stinger Site. Civilian structures are also not counted as victory
    determinant buildings.
    The objective is simple, but the fulfilment is usually far more difficult
    than understanding it. Your enemies will react as your forces are
    approaching their base. Their defense and forces will not welcome
    you as if they welcome their good friends coming to their houses.
    Worse, they may even launch waves of attacks on your bases and
    force you to forget your coffee-break time.
    Now you should understand that the goal of this game is to force
    your enemies to extinction by stripping their buildings from them,
    just make it in mind that they will also be tempted to knock your
    bases' doors, so make sure that your base is ready for such a visit
    by a Ranger to a Nuclear Missile....
    
    =================
    2 Scenario Purpose
    =================
    
    Scenario Purposes are difficult to tell, for they may vary from
    destroying enemy base to defend your base, from stealing special
    thing to reaching a destination. Just ensure you are not wasting your
    time doing some worthless efforts because of wrong interpretation
    of a mission objective. You know how to check it, don't you?
    
    =================================
    3 General Power and General Rank
    =================================
    
    Every player playing this game is allowed to access some abilities
    which are thought to be useful in accomplishing the mission. Those
    abilities are called General Powers. There are numerous General Powers,
    but players can only choose up to 7 General Powers.
    1 Star General requires 0 point and gives a player 1 General Point.
    2 Star General requires 800 points and gives a player 1 General Point.
    3 Star General requires 1500 points and gives a player 1 General Point. 
    4 Star General requires 2500 points and gives a player 1 General Point.
    5 Star General requires 5000 points and gives a player 3 General Points.
    
    ============
    4 Buildings
    ============
    
    -------------------
    (a) Base Buildings
    -------------------
    
    Buildings in this game play important roles, even civilian buildings.
    Base buildings are usually used to produce and repair units, research
    and upgrade, etc. Every building has its own functions that can be read
    in other sections of this document.
    Base buildings can be categorized into several types:
    
    Power Generator
    This kind of building generates energy to power a base. If power is low,
    some buildings cease to function. Only China and USA have this building
    type.
    
    Supply Center
    Supply Center is the building which processes supply into cash. Without
    this building, supply is just a pile of boxes. All sides have one kind
    of this building.
    
    Unit Production
    It is where the units come. Unit production buildings are able to repair
    and heal the unit types they produce. For example, GLA Barracks may heal
    injured Rebel or Ranger. China and USA have three kinds of this type:
    Barracks, War Factory, and Air Field while GLA just operates Barracks
    and Arms Dealer. Command Center is not included because it has different
    roles though sure it can produce (but not heal or repair) builders.
    
    Base Defense
    This is the type that makes the enemy think twice to attack a base.
    Base defense is a building that can deliver some damage to the incoming
    hostile units. Among the three warring sides, USA has only Patriot and
    Fire Base to protect her base. To some extent, Strategy Center running
    Bombardment Battle Plan is also a good base defense. China operates her
    Gattling Cannon and Bunker. GLA has Tunnel Network, Stinger Site,
    Demo Trap, and Palace to defend its base.
    
    Threshold Building
    What is meant here are buildings that are required to build advanced
    buildings and units. All sides have one. USA relies on her Strategy
    Center, China depends on her Propaganda Center, and GLA leans on its
    Palace for better technology. Well, the name seems not to imply what
    I mean, but I donít have a better nameÖ
    
    Superweapon
    The most prestigious, feared, and destructive weapons of all sides
    are produced in this kind of building. It takes a lot of money and
    time to build such building. China shakes the world with her
    devastating Nuclear Missile, USA sweeps the enemies clean with her
    deadly Particle Cannon, and GLA spreads terror with its deadly Scud
    Storm.
    
    ------------------
    (b) Neutral Buildings
    ------------------
    
    Buildings that no side can build but can be captured or repaired by any
    side, is called Neutral Buildings. Neutral Buildings are various, but they
    can be classified into:
    
    Civilian Building
    The most common building of belonged to civilian, this building
    consists of a lot of shapes and forms, all resembling houses, offices,
    and city buildings. Civilian Buildings are usually capable of
    garrisoning infantry, therefore quite deadly to the units unprepared.
    When a side garrisons a Civilian Building, the flag with the colour
    of the claimer is raised.
    
    Tech Building
    Tech Buildings are buildings belonging to civilian but can be captured
    by either side. Tech Buildings can not be garrisoned but can be
    repaired. Capturing a Tech Building will usually be beneficial,
    depending on the Tech Building captured. There are several kinds of
    Tech Buildings. Tech Buildings, once destroyed, can not be rebuilt in any way.
    However, all Tech Buildings may be repaired, so they can survive longer
    with Dozer/Worker staying near.
    
    -----------------------
    (c) Miscellaneous Building
    -----------------------
    
    Buildings belonging to this type are usually available in scenarios, for
    example Chemical Bunker (GLA Mission 5), Bio Toxin Factory (China
    Mission 4), and GLA Statues (China Zero Hour Mission 3)
    
    ======
    5 Units
    ======
    
    Units play more important roles in this game. Itís very rare, if not
    impossible, to see a victory is achieved without units (even if you
    are turreting your enemy, remember that it is the Construction Dozer
    or Worker that builds the building). Units are mostly used for offensive
    missions, but some are not. Hacker, for example, is usually used to
    generate income.
    There are some kinds of units here. Infantry, Vehicles, Aircraft,
    and Drones.
    
    Infantry
    All that are humans are infantry. It is as simple as that. Compared
    to vehicles, infantry have less HP and firepower, making them less
    beloved than vehicles. Here are common characteristics of infantry:
    - As said before, usually in the form of human.
    - Usually trained in Barracks (some are not, for example, Troop Crawlerís
        Red Guards, Tunnel Networkís RPG Troopers, Ranger Drop
        and Rebel Ambush General Powers).
    - Can be healed in Barracks.
    - Enjoy infantry healing bonus from Tech Hospital capture.
    - Mostly capable of garrisoning buildings (except Angry Mob).
    - Usually resistant to missiles and tank shells.
    - Generally can be crushed by vehicles (except Heroes).
    - Commonly vulnerable to particle beam, sniper, small arms,
       Comanche Vulcan, poison and radiation and flame
       (except Bio Hazard Infantry in GLA Mission 5), surrender,
        and microwave damage.
    
    Vehicles
    Ground vehicles are what this section refers to. Vehicles are
    usually tougher than infantry, no wonder most of them are capable
    of taking more punishment from enemy fire than infantry are. There
    are a lot of uses of vehicles, Troop Crawler as transport, for
    example, but mostly are used for delivering damage. If damaged,
    vehicles can be repaired in War Factory or Arms Dealer.
    Common characteristics of vehicles:
    - Of mechanical forms.
    - Can crush infantry.
    - Usually vulnerable to missiles and tank shells (some are not,
       Toxin Truck is quite resistant to missiles, for example).
    - Receive build cost reduction bonus from Tech Oil Refinery capture.
    - Most are resistant to anti infantry damage (see infantry above).
    - Mainly assembled in War Factory or Arms Dealer (except Car Bomb).
    
    Aircraft
    The name implies what it is. Vehicles that fly are what aircraft is.
    Aircraft can only be repaired in the Air Field.
    Common characteristics of aircraft:
    - They move by flight and mostly faster than ground vehicles.
    - Most need to dock to Air Field to reload (except Comanche, A-10,
      Cargo Plane, B-52, Helix, B3).
    - Usually more vulnerable than vehicles.
    - Receive build cost reduction bonus from Tech Oil Refinery capture
      (except unbuildable aircraft).
    - Usually need to refuel in the Air Field (except Comanche, Chinook,
      A-10, Cargo Plane, B-52, Helix, B3) after taking a long flight.
    
    Drones
    Drones are small mechanical units deployed for specific jobs. Only US
    vehicles can build drones.
    Common characteristics of drones:
    - Always hover, but they can receive damage from big explosions.
    - Canít enter transport or Tunnel Network.
    - Very vulnerable.
    
    =================
    6 Armor and Damage
    =================
    
    ----------
    (a) Armor
    ----------
    
    Some units are resistant to other units and some are vulnerable. It
    mostly depends on the armor of the attacked and the damage type of
    the attacker. The higher the percentage listed, the more damage is
    taken by the armor's owner. Default damage refers to the damage that is not
    enlisted below.
    
    Air Force General Comanche Armor
     Damage Type: Default: 100%
     Damage Type: Small Arms: 100%
     Damage Type: Gattling: 100%
     Damage Type: Explosion: 100%
     Damage Type: Infantry Missile: 100%
     Damage Type: Laser: 0%
     Damage Type: Hazard Cleanup: 0%
     Damage Type: Kill Pilot: 0%
     Damage Type: Surrender: 0%
     Damage Type: Poison: 25%
     Damage Type: Radiation: 25%
     Damage Type: Microwave: 0%
     Damage Type: Subdual Missile: 0%
     Damage Type: Subdual Vehicle: 0%
     Damage Type: Subdual Building:0%
     Damage Type: Sniper: 0%
    
    Air force General Countermeasures Comanche Armor
     Damage Type: Default: 90%
     Damage Type: Small Arms: 62%
     Damage Type: Gattling: 62%
     Damage Type: Explosion: 90%
     Damage Type: Infantry Missile: 90%
     Damage Type: Laser: 0%
     Damage Type: Hazard Cleanup: 0%
     Damage Type: Kill Pilot: 0%
     Damage Type: Surrender: 0%
     Damage Type: Poison: 25%
     Damage Type: Radiation: 25%
     Damage Type: Microwave: 0%
     Damage Type: Subdual Missile: 0%
     Damage Type: Subdual Vehicle: 0%
     Damage Type: Subdual Building: 0%
     Damage Type: Sniper: 0%
    
    Airplane Armor
     Damage Type: Default: 100%
     Damage Type: Small Arms: 120%
     Damage Type: Gattling: 120%
     Damage Type: Explosion: 100%
     Damage Type: Infantry Missile: 120%
     Damage Type: Laser: 0%
     Damage Type: Hazard Cleanup: 0%
     Damage Type: Kill Pilot: 0%
     Damage Type: Surrender: 0%
     Damage Type: Jet Missile: 25%
     Damage Type: Poison: 25%
     Damage Type: Radiation: 25%
     Damage Type: Microwave: 0%
     Damage Type: Sniper: 0%
     Damage Type: Subdual Missile: 0%
     Damage Type: Subdual Vehicle: 0%
     Damage Type: Subdual Building: 0%
    
    Anti Air Vehicle
     Damage Type: Jet Missile: 30%
     Damage Type: Stealth Jet Missile: 30%
     Damage Type: Crush: 50%
     Damage Type: Small Arms: 50%
     Damage Type: Gattling: 50%
     Damage Type: Comanche Vulcan: 50%
     Damage Type: Infantry Missile: 50%
     Damage Type: Poison: 50%
     Damage Type: Microwave: 0%
     Damage Type: Sniper: 0%
     Damage Type: Melee: 0%
     Damage Type: Laser: 0%
     Damage Type: Hazard Cleanup: 0%
     Damage Type: Kill Pilot: 100%
     Damage Type: Surrender: 0%
     Damage Type: Subdual Missile: 0%
     Damage Type: Subdual Vehicle: 100%
     Damage Type: Subdual Building: 0%
    
    Assault Crawler Armor
     Damage Type: Jet Missile: 60%
     Damage Type: Stealth Jet Missile: 60%
     Damage Type: Aurora Bomb: 80%
     Damage Type: Crush: 50%
     Damage Type: Small Arms: 25%
     Damage Type: Gattling: 25%
     Damage Type: Comanche Vulcan: 25%
     Damage Type: Flame: 25%
     Damage Type: Radiation: 50%
     Damage Type: Microwave: 0%
     Damage Type: Poison: 25%
     Damage Type: Sniper: 0%
     Damage Type: Melee: 0%
     Damage Type: Laser: 0%
     Damage Type: Hazard Cleanup: 0%
     Damage Type: Particle Beam: 100%
     Damage Type: Kill Pilot: 100%
     Damage Type: Surrender: 0%
     Damage Type: Subdual Missile: 0%
     Damage Type: Subdual Vehicle: 100%
     Damage Type: Subdual Building: 0%
    
    Base Defense Armor
     Damage Type: Default: 100%
     Damage Type: Surrender: 0%
     Damage Type: Small Arms: 50%
     Damage Type: Gattling: 25%
     Damage Type: Comanche Vulcan: 50%
     Damage Type: Radiation: 0%
     Damage Type: Microwave: 0%
     Damage Type: Sniper: 0%
     Damage Type: Poison: 1%
     Damage Type: Melee: 0%
     Damage Type: Laser: 0%
     Damage Type: Hazard Cleanup: 0%
     Damage Type: Infantry Missile: 25%
     Damage Type: Particle Beam: 200%
     Damage Type: Kill Pilot: 0%
     Damage Type: Surrender: 0%
     Damage Type: Aurora Bomb: 200%
     Damage Type: Stealth Jet Missile: 250%
     Damage Type: Jet Missile: 25%
     Damage Type: Land Mine: 0%
     Damage Type: Flame: 50%
     Damage Type: Subdual Missile: 0%
     Damage Type: Subdual Vehicle: 0%
     Damage Type: Subdual Building: 100%
    
    Battle Bus Structure Armor Tough  
     Damage Type: Default: 100%
     Damage Type: Jet Missile: 50%
     Damage Type: Stealth Jet Missile: 75%
     Damage Type: Armor Piercing: 90%
     Damage Type: Surrender: 0%
     Damage Type: Small Arms: 25%
     Damage Type: Gattling: 25%
     Damage Type: Comanche Vulcan: 25%
     Damage Type: Radiation: 1%
     Damage Type: Microwave: 0%
     Damage Type: Sniper: 0%
     Damage Type: Poison: 1%
     Damage Type: Melee: 0%
     Damage Type: Laser: 0%
     Damage Type: Hazard Cleanup: 0%
     Damage Type: Infantry Missile: 50%
     Damage Type: Particle Beam: 200%
     Damage Type: Kill Pilot: 0%
     Damage Type: Surrender: 0%
     Damage Type: Aurora Bomb: 200%
     Damage Type: Land Mine: 0%
     Damage Type: Flame: 50% 
     Damage Type: Subdual Missile: 0%
     Damage Type: Subdual Vehicle: 0%
     Damage Type: Subdual Building: 100%
    
    Battle Bus Structure Armor Tough Plus One
     Damage Type: Default: 90%
     Damage Type: Jet Missile: 45%
     Damage Type: Stealth Jet Missile: 75%
     Damage Type: Armor Piercing: 81%
     Damage Type: Surrender: 0%
     Damage Type: Small Arms: 20%
     Damage Type: Gattling: 20%
     Damage Type: Comanche Vulcan: 20%
     Damage Type: Radiation: 1%
     Damage Type: Microwave: 0%
     Damage Type: Sniper: 0%
     Damage Type: Poison: 1%
     Damage Type: Melee: 0%
     Damage Type: Laser: 0%
     Damage Type: Hazard Cleanup: 0%
     Damage Type: Infantry Missile: 45%
     Damage Type: Particle Beam: 100%
     Damage Type: Kill Pilot: 0%
     Damage Type: Surrender: 0%
     Damage Type: Aurora Bomb: 150%
     Damage Type: Land Mine: 0%
     Damage Type: Flame: 45%
     Damage Type: Explosion: 80%
     Damage Type: Subdual Missile: 0%
     Damage Type: Subdual Vehicle: 0%
     Damage Type: Subdual Building: 90%
    
    Battle Bus Structure Armor Tough Plus Two
     Damage Type: Default: 80%
     Damage Type: Jet Missile: 40%
     Damage Type: Stealth Jet Missile: 65%
     Damage Type: Armor Piercing: 75%
     Damage Type: Surrender: 0%
     Damage Type: Small Arms: 15%
     Damage Type: Gattling: 15%
     Damage Type: Comanche Vulcan: 15%
     Damage Type: Radiation: 1%
     Damage Type: Microwave: 0%
     Damage Type: Sniper: 0%
     Damage Type: Poison: 1%
     Damage Type: Melee: 0%
     Damage Type: Laser: 0%
     Damage Type: Hazard Cleanup: 0%
     Damage Type: Infantry Missile: 40%
     Damage Type: Particle Beam: 100%
     Damage Type: Kill Pilot: 0%
     Damage Type: Surrender: 0%
     Damage Type: Aurora Bomb: 100%
     Damage Type: Land Mine: 0%
     Damage Type: Flame: 40% 
     Damage Type: Explosion: 70%
     Damage Type: Subdual Missile: 0%
     Damage Type: Subdual Vehicle: 0%
     Damage Type: Subdual Building: 80%
    
    Battle Bus Truck Armor           
     Damage Type: Default: 100%
     Damage Type: Jet Missile: 75%
     Damage Type: Stealth Jet Missile: 50%
     Damage Type: Armor Piercing: 90%
     Damage Type: Crush: 50%
     Damage Type: Small Arms: 25%
     Damage Type: Gattling: 25%
     Damage Type: Comanche Vulcan: 25%
     Damage Type: Flame: 50%
     Damage Type: Infantry Missile: 50%
     Damage Type: Poison: 25%
     Damage Type: Microwave: 0%
     Damage Type: Sniper: 0%
     Damage Type: Melee: 0%
     Damage Type: Laser: 0%
     Damage Type: Hazard Cleanup: 0%
     Damage Type: Kill Pilot: 100%
     Damage Type: Surrender: 0%
     Damage Type: Subdual Missile: 0%
     Damage Type: Subdual Vehicle: 100%
     Damage Type: Subdual Building: 0%
     Damage Type: Radiation: 50%
    
    Battle Bus Truck Armor Plus One
     Damage Type: Default: 90%
     Damage Type: Jet Missile: 70%
     Damage Type: Stealth Jet Missile: 45%
     Damage Type: Armor Piercing: 81%
     Damage Type: Crush: 45%
     Damage Type: Small Arms: 20%
     Damage Type: Gattling: 20%
     Damage Type: Comanche Vulcan: 20%
     Damage Type: Flame: 45%
     Damage Type: Infantry Missile: 45%
     Damage Type: Poison: 20%
     Damage Type: Microwave: 0%
     Damage Type: Sniper: 0%
     Damage Type: Melee: 0%
     Damage Type: Laser: 0%
     Damage Type: Hazard Cleanup: 0%
     Damage Type: Kill Pilot: 100%
     Damage Type: Surrender: 0%
     Damage Type: Subdual Missile: 0%
     Damage Type: Subdual Vehicle: 90%
     Damage Type: Subdual Building: 0%
     Damage Type: Radiation: 45%
    
    Battle Bus Truck Armor Plus Two
     Damage Type: Default: 80%
     Damage Type: Jet Missile: 65%
     Damage Type: Stealth Jet Missile: 40%
     Damage Type: Armor Piercing: 75%
     Damage Type: Crush: 40%
     Damage Type: Small Arms: 15%
     Damage Type: Gattling: 15%
     Damage Type: Comanche Vulcan: 15%
     Damage Type: Flame: 40%
     Damage Type: Infantry Missile: 40%
     Damage Type: Poison: 15%
     Damage Type: Microwave: 0%
     Damage Type: Sniper: 0%
     Damage Type: Melee: 0%
     Damage Type: Laser: 0%
     Damage Type: Hazard Cleanup: 0%
     Damage Type: Kill Pilot: 100%
     Damage Type: Surrender: 0%
     Damage Type: Subdual Missile: 0%
     Damage Type: Subdual Vehicle: 80%
     Damage Type: Subdual Building: 0%
     Damage Type: Radiation: 40%
    
    Chemical Rebel Human Armor
     Damage Type: Crush: 200%
     Damage Type: Armor Piercing: 10%
     Damage Type: Infantry Missile: 10%
     Damage Type: Sniper: 200%
     Damage Type: Flame: 150%
     Damage Type: Laser: 50%
     Damage Type: Poison: 5%
     Damage Type: Particle Beam: 150%
     Damage Type: Hazard Cleanup: 0%
     Damage Type: Kill Pilot: 0%
     Damage Type: Surrender: 100%
     Damage Type: Subdual Missile: 0%
     Damage Type: Subdual Vehicle: 0%
     Damage Type: Subdual Building: 0%
    
    Chemical Suit Human Armor
     Damage Type: Crush: 200%
     Damage Type: Armor Piercing: 10%
     Damage Type: Infantry Missile: 10%
     Damage Type: Flame: 150%
     Damage Type: Poison: 20%
     Damage Type: Radiation: 20%
     Damage Type: Microwave: 20%
     Damage Type: Particle Beam: 150%
     Damage Type: Sniper: 200%
     Damage Type: Laser: 50%
     Damage Type: Hazard Cleanup: 0%
     Damage Type: Kill Pilot: 0%
     Damage Type: Surrender: 100%
     Damage Type: Subdual Missile: 0%
     Damage Type: Subdual Vehicle: 0%
     Damage Type: Subdual Building: 0%
    
    Chinook Armor
     Damage Type: Default: 50%
     Damage Type: Infantry Missile: 25%
     Damage Type: Poison: 25%
     Damage Type: Radiation: 25%
     Damage Type: Sniper: 0%
     Damage Type: Microwave: 0%
     Damage Type: Hazard Cleanup: 0%
     Damage Type: Subdual Missile: 0%
     Damage Type: Subdual Vehicle: 0%
     Damage Type: Subdual Building: 0%
    
    Comanche Armor
     Damage Type: Default: 100%
     Damage Type: Small Arms: 120%
     Damage Type: Gattling: 120%
     Damage Type: Explosion: 130%
     Damage Type: Infantry Missile: 120%
     Damage Type: Laser: 0%
     Damage Type: Hazard Cleanup: 0%
     Damage Type: Kill Pilot: 0%
     Damage Type: Surrender: 0%
     Damage Type: Poison: 25%
     Damage Type: Radiation: 25%
     Damage Type: Microwave: 0%
     Damage Type: Subdual Missile: 0%
     Damage Type: Subdual Vehicle: 0%
     Damage Type: Subdual Building: 0%
     Damage Type: Sniper: 0%
    
    Countermeasures Airplane Armor
     Damage Type: Default: 100%  
     Damage Type: Small Arms: 75%
     Damage Type: Gattling: 75%
     Damage Type: Explosion: 90%  
     Damage Type: Infantry Missile: 100%
     Damage Type: Laser: 0%
     Damage Type: Hazard Cleanup: 0%
     Damage Type: Kill Pilot: 0%
     Damage Type: Surrender: 0%
     Damage Type: Jet Missile: 25%
     Damage Type: Poison: 25%
     Damage Type: Radiation: 25%
     Damage Type: Microwave: 0%
     Damage Type: Sniper: 0%
     Damage Type: Subdual Missile: 0%
     Damage Type: Subdual Vehicle: 0%
     Damage Type: Subdual Building: 0%
    
    Countermeasures Comanche Armor
     Damage Type: Default: 100%  
     Damage Type: Small Arms: 75%
     Damage Type: Gattling: 75%
     Damage Type: Explosion: 110%
     Damage Type: Infantry Missile: 100%
     Damage Type: Laser: 0%
     Damage Type: Hazard Cleanup: 0%
     Damage Type: Kill Pilot: 0%
     Damage Type: Surrender: 0%
     Damage Type: Poison: 25%
     Damage Type: Radiation: 25%
     Damage Type: Microwave: 0%
     Damage Type: Subdual Missile: 0%
     Damage Type: Subdual Vehicle: 0%
     Damage Type: Subdual Building: 0%
     Damage Type: Sniper: 0%
    
    Countermeasures Spectre Gunship Armor
     Damage Type: Default: 100%
     Damage Type: Small Arms: 30%
     Damage Type: Gattling: 30%
     Damage Type: Explosion: 40%
     Damage Type: Infantry Missile: 40%
     Damage Type: Laser: 0%
     Damage Type: Hazard Cleanup: 0%
     Damage Type: Kill Pilot: 0%
     Damage Type: Surrender: 0%
     Damage Type: Jet Missile: 25%
     Damage Type: Poison: 25%
     Damage Type: Radiation: 25%
     Damage Type: Microwave: 0%
     Damage Type: Sniper: 0%
     Damage Type: Subdual Missile: 0%
     Damage Type: Subdual Vehicle: 0%
     Damage Type: Subdual Building: 0%
    
    Demo General Terrorist Armor
     Damage Type: Crush: 200%
     Damage Type: Armor Piercing: 10%
     Damage Type: Infantry Missile: 10%
     Damage Type: Flame: 100%
     Damage Type: Particle Beam: 150%
     Damage Type: Sniper: 200%
     Damage Type: Laser: 50%
     Damage Type: Hazard Cleanup: 0%
     Damage Type: Kill Pilot: 0%
     Damage Type: Surrender: 100%
     Damage Type: Subdual Missile: 0%
     Damage Type: Subdual Vehicle: 0%
     Damage Type: Subdual Building: 0%
     Damage Type: Small Arms: 80%
     Damage Type: Gattling: 80%
     Damage Type: Comanche Vulcan: 80%
     Damage Type: Poison: 50%
    
    Dozer Armor
     Damage Type: Crush: 50%
     Damage Type: Small Arms: 25%
     Damage Type: Gattling: 10%
     Damage Type: Comanche Vulcan: 25%
     Damage Type: Flame: 25%
     Damage Type: Radiation: 50%
     Damage Type: Microwave: 0%
     Damage Type: Poison: 25%
     Damage Type: Sniper: 0%
     Damage Type: Melee: 0%
     Damage Type: Laser: 0%
     Damage Type: Hazard Cleanup: 0%
     Damage Type: Particle Beam: 100%
     Damage Type: Kill Pilot: 100%
     Damage Type: Surrender: 0%
     Damage Type: Land Mine: 0%
     Damage Type: Subdual Missile: 0%
     Damage Type: Subdual Vehicle: 100%
     Damage Type: Subdual Building: 0%
    
    Dragon Tank Armor
     Damage Type: Crush: 50%
     Damage Type: Small Arms: 25%
     Damage Type: Gattling: 25%
     Damage Type: Comanche Vulcan: 25%
     Damage Type: Flame: 0%
     Damage Type: Radiation: 50%
     Damage Type: Microwave: 0%
     Damage Type: Poison: 25%
     Damage Type: Microwave: 0%
     Damage Type: Sniper: 0%
     Damage Type: Melee: 0%
     Damage Type: Laser: 0%
     Damage Type: Hazard Cleanup: 0%
     Damage Type: Particle Beam: 100%
     Damage Type: Kill Pilot: 100%
     Damage Type: Surrender: 0%
     Damage Type: Molotov Cocktail: 20%
     Damage Type: Infantry Missile: 20%
     Damage Type: Subdual Missile: 0%
     Damage Type: Subdual Vehicle: 100%
     Damage Type: Subdual Building: 0%
    
    Fire Base Armor
     Damage Type: Default: 100%
     Damage Type: Small Arms: 50%
     Damage Type: Gattling: 30%
     Damage Type: Comanche Vulcan: 50%
     Damage Type: Radiation: 1%
     Damage Type: Microwave: 1%
     Damage Type: Sniper: 1%
     Damage Type: Poison: 1%
     Damage Type: Surrender: 0%
     Damage Type: Melee: 1%
     Damage Type: Laser: 1%
     Damage Type: Hazard Cleanup: 0%
     Damage Type: Infantry Missile: 25%
     Damage Type: Particle Beam: 200%
     Damage Type: Kill Pilot: 0%
     Damage Type: Aurora Bomb: 200%
     Damage Type: Stealth Jet Missile: 250%
     Damage Type: Jet Missile: 40%
     Damage Type: Land Mine: 0%
     Damage Type: Flame: 50%
     Damage Type: Subdual Missile: 0%
     Damage Type: Subdual Vehicle: 0%
     Damage Type: Subdual Building: 100%
    
    GLA Upgraded Structure Armor
     Damage Type: Default: 75%
     Damage Type: Surrender: 0%
     Damage Type: Small Arms: 40%
     Damage Type: Gattling:  7%
     Damage Type: Comanche Vulcan: 40%
     Damage Type: Radiation: 0%
     Damage Type: Microwave: 0%
     Damage Type: Sniper: 0%
     Damage Type: Poison: 1%
     Damage Type: Melee: 0%
     Damage Type: Laser: 0%
     Damage Type: Hazard Cleanup: 0%
     Damage Type: Infantry Missile: 40%
     Damage Type: Particle Beam: 150%
     Damage Type: Kill Pilot: 0%
     Damage Type: Surrender: 0%
     Damage Type: Aurora Bomb: 150%
     Damage Type: Land Mine: 0%
     Damage Type: Flame: 40%
     Damage Type: Subdual Missile: 0%
     Damage Type: Subdual Vehicle: 0%
     Damage Type: Subdual Building: 75%
    
    GLA Upgraded Structure Armor Tough
     Damage Type: Default: 75%
     Damage Type: Surrender: 0%
     Damage Type: Small Arms: 40%
     Damage Type: Gattling: 7%
     Damage Type: Comanche Vulcan: 40%
     Damage Type: Radiation: 0%
     Damage Type: Microwave: 0%
     Damage Type: Sniper: 0%
     Damage Type: Poison: 1%
     Damage Type: Melee: 0%
     Damage Type: Laser: 0%
     Damage Type: Hazard Cleanup: 0%
     Damage Type: Infantry Missile: 40%
     Damage Type: Particle Beam: 18%
     Damage Type: Kill Pilot: 0%
     Damage Type: Surrender: 0%
     Damage Type: Aurora Bomb: 150%
     Damage Type: Land Mine: 0%
     Damage Type: Flame: 40%
     Damage Type: Explosion: 60%
     Damage Type: Subdual Missile: 0%
     Damage Type: Subdual Vehicle: 0%
     Damage Type: Subdual Building: 75%
    
    HazMat Human Armor
     Damage Type: Crush: 200%
     Damage Type: Armor Piercing: 10%
     Damage Type: Sniper: 200%
     Damage Type: Flame: 25%
     Damage Type: Laser:  25%
     Damage Type: Poison: 0%
     Damage Type: Radiation: 0%
     Damage Type: Microwave: 0%
     Damage Type: Particle Beam: 150%
     Damage Type: Hazard Cleanup: 0%
     Damage Type: Kill Pilot: 0%
     Damage Type: Surrender: 100%
     Damage Type: Subdual Missile: 0%
     Damage Type: Subdual Vehicle: 0%
     Damage Type: Subdual Building: 0%
    
    Human Armor
     Damage Type: Crush: 200%
     Damage Type: Armor Piercing: 10%
     Damage Type: Infantry Missile: 10%
     Damage Type: Flame: 150%
     Damage Type: Particle Beam: 150%
     Damage Type: Sniper: 200%
     Damage Type: Laser: 50%
     Damage Type: Hazard Cleanup: 0%
     Damage Type: Kill Pilot: 0%
     Damage Type: Surrender: 100%
     Damage Type: Subdual Missile: 0%
     Damage Type: Subdual Vehicle: 0%
     Damage Type: Subdual Building: 0%
    
    Humvee Armor
     Damage Type: Jet Missile: 30%
     Damage Type: Stealth Jet Missile: 30%
     Damage Type: Crush: 50%
     Damage Type: Small Arms: 50%
     Damage Type: Gattling: 50%
     Damage Type: Comanche Vulcan: 50%
     Damage Type: Infantry Missile: 50%
     Damage Type: Poison: 50%
     Damage Type: Microwave: 0%
     Damage Type: Sniper: 0%
     Damage Type: Melee: 0%
     Damage Type: Laser: 0%
     Damage Type: Hazard Cleanup: 0%
     Damage Type: Kill Pilot: 100%
     Damage Type: Surrender: 0%
     Damage Type: Flame: 50%
     Damage Type: Subdual Missile: 0%
     Damage Type: Subdual Vehicle: 100%
     Damage Type: Subdual Building: 0%
    
    Infantry General  Human Armor
     Damage Type: Crush: 200%
     Damage Type: Armor Piercing: 10%
     Damage Type: Infantry Missile: 10%
     Damage Type: Flame: 150%
     Damage Type: Poison: 60%
     Damage Type: Radiation: 60%
     Damage Type: Microwave: 60%
     Damage Type: Particle Beam: 150%
     Damage Type: Sniper: 200%
     Damage Type: Laser: 50%
     Damage Type: Hazard Cleanup: 0%
     Damage Type: Kill Pilot: 0%
     Damage Type: Surrender: 100%
     Damage Type: Subdual Missile: 0%
     Damage Type: Subdual Vehicle: 0%
     Damage Type: Subdual Building: 0%
    
    Sentry Drone Armor
     Damage Type: Jet Missile: 30%
     Damage Type: Stealth Jet Missile: 30%
     Damage Type: Crush: 50%
     Damage Type: Small Arms: 50%
     Damage Type: Gattling: 50%
     Damage Type: Comanche Vulcan: 50%
     Damage Type: Infantry Missile: 50%
     Damage Type: Poison: 0%
     Damage Type: Microwave: 0%
     Damage Type: Sniper: 0%
     Damage Type: Melee: 0%
     Damage Type: Laser: 0%
     Damage Type: Hazard Cleanup: 0%
     Damage Type: Kill Pilot: 0%
     Damage Type: Surrender: 0%
     Damage Type: Flame: 50%
     Damage Type: Subdual Missile: 0%
     Damage Type: Subdual Vehicle: 100%
     Damage Type: Subdual Building: 0%
    
    Spectre Gunship Armor
     Damage Type: Default: 100%
     Damage Type: Small Arms: 40%
     Damage Type: Gattling: 40%
     Damage Type: Explosion: 40%
     Damage Type: Infantry Missile: 40%
     Damage Type: Laser: 0%
     Damage Type: Hazard Cleanup: 0%
     Damage Type: Kill Pilot: 0%
     Damage Type: Surrender: 0%
     Damage Type: Jet Missile: 25%
     Damage Type: Poison: 25%
     Damage Type: Radiation: 25%
     Damage Type: Microwave: 0%
     Damage Type: Sniper: 0%
     Damage Type: Subdual Missile: 0%
     Damage Type: Subdual Vehicle: 0%
     Damage Type: Subdual Building: 0%
    
    Stinger Site Armor
     Damage Type: Default: 100%
     Damage Type: Small Arms: 50%
     Damage Type: Gattling: 30%
     Damage Type: Comanche Vulcan: 50%
     Damage Type: Radiation: 0%
     Damage Type: Microwave: 1%
     Damage Type: Sniper: 100%
     Damage Type: Poison: 100%
     Damage Type: Surrender: 0%
     Damage Type: Melee: 0%
     Damage Type: Laser: 0%
     Damage Type: Hazard Cleanup: 0%
     Damage Type: Infantry Missile: 25%
     Damage Type: Particle Beam: 200%
     Damage Type: Kill Pilot: 0%
     Damage Type: Aurora Bomb: 200%
     Damage Type: Stealth Jet Missile: 250%
     Damage Type: Jet Missile: 40%
     Damage Type: Land Mine: 0%
     Damage Type: Flame: 50%
     Damage Type: Subdual Missile: 0%
     Damage Type: Subdual Vehicle: 0%
     Damage Type: Subdual Building: 100%
    
    Stinger Soldier Armor
     Damage Type: Default: 25%
     Damage Type: Explosion: 10%
     Damage Type: Flame: 100%
     Damage Type: Poison: 100%
     Damage Type: Armor Piercing: 10%
     Damage Type: Infantry Missile: 10%
     Damage Type: Particle Beam: 10%
     Damage Type: Crush: 200%
     Damage Type: Sniper: 200%
     Damage Type: Gattling: 0%
     Damage Type: Small Arms: 100%
     Damage Type: Comanche Vulcan: 0%
     Damage Type: Jet Missile: 0%
     Damage Type: Laser: 25%
     Damage Type: Hazard Cleanup: 0%
     Damage Type: Kill Pilot: 0%
     Damage Type: Surrender: 100%
     Damage Type: Subdual Missile: 0%
     Damage Type: Subdual Vehicle: 0%
     Damage Type: Subdual Building: 0%
    
    Structure Armor
     Damage Type: Default: 100%
     Damage Type: Surrender: 0%
     Damage Type: Small Arms: 50%
     Damage Type: Gattling: 10%
     Damage Type: Comanche Vulcan: 50%
     Damage Type: Radiation: 0%
     Damage Type: Microwave: 0%
     Damage Type: Sniper: 0%
     Damage Type: Poison: 1%
     Damage Type: Melee: 0%
     Damage Type: Laser: 0%
     Damage Type: Hazard Cleanup: 0%
     Damage Type: Infantry Missile: 50%
     Damage Type: Particle Beam: 200%
     Damage Type: Kill Pilot: 0%
     Damage Type: Surrender: 0%
     Damage Type: Aurora Bomb: 250%
     Damage Type: Land Mine: 0%
     Damage Type: Flame: 50% 
     Damage Type: Subdual Missile: 0%
     Damage Type: Subdual Vehicle: 0%
     Damage Type: Subdual Building: 100%
    
    Structure Armor Internet Center
     Damage Type: Default: 100%
     Damage Type: Surrender: 0%
     Damage Type: Small Arms: 50%
     Damage Type: Gattling: 10%
     Damage Type: Comanche Vulcan: 50%
     Damage Type: Radiation: 0%
     Damage Type: Microwave: 0%
     Damage Type: Sniper: 0%
     Damage Type: Poison: 1%
     Damage Type: Melee: 0%
     Damage Type: Laser: 0%
     Damage Type: Hazard Cleanup: 0%
     Damage Type: Infantry Missile: 50%
     Damage Type: Particle Beam: 20%
     Damage Type: Kill Pilot: 0%
     Damage Type: Surrender: 0%
     Damage Type: Aurora Bomb: 250%
     Damage Type: Land Mine: 0%
     Damage Type: Flame: 50%
     Damage Type: Explosion: 70%
     Damage Type: Subdual Missile: 0%
     Damage Type: Subdual Vehicle: 0%
     Damage Type: Subdual Building: 100%
    
    Structure Armor Tough
     Damage Type: Default: 100%
     Damage Type: Surrender: 0%
     Damage Type: Small Arms: 50%
     Damage Type: Gattling: 10%
     Damage Type: Comanche Vulcan: 50%
     Damage Type: Radiation: 0%
     Damage Type: Microwave: 0%
     Damage Type: Sniper: 0%
     Damage Type: Poison: 1%
     Damage Type: Melee: 0%
     Damage Type: Laser: 0%
     Damage Type: Hazard Cleanup: 0%
     Damage Type: Infantry Missile: 50%
     Damage Type: Particle Beam: 25%
     Damage Type: Kill Pilot: 0%
     Damage Type: Surrender: 0%
     Damage Type: Aurora Bomb: 250%
     Damage Type: Land Mine: 0%
     Damage Type: Flame: 50% 
     Damage Type: Explosion: 80%
     Damage Type: Subdual Missile: 0%
     Damage Type: Subdual Vehicle: 0%
     Damage Type: Subdual Building: 100%
    
    Tank Armor
     Damage Type: Crush: 50%
     Damage Type: Small Arms: 25%
     Damage Type: Gattling: 10%
     Damage Type: Comanche Vulcan: 25%
     Damage Type: Flame: 25%
     Damage Type: Radiation: 50%
     Damage Type: Microwave: 0%
     Damage Type: Poison: 25%
     Damage Type: Sniper: 0%
     Damage Type: Melee: 0%
     Damage Type: Laser: 0%
     Damage Type: Hazard Cleanup: 0%
     Damage Type: Particle Beam: 100%
     Damage Type: Kill Pilot: 100%
     Damage Type: Surrender: 0%
     Damage Type: Subdual Missile: 0%
     Damage Type: Subdual Vehicle: 100%
     Damage Type: Subdual Building: 0%
    
    Toxin Truck Armor
     Damage Type: Crush: 50%
     Damage Type: Small Arms: 50%
     Damage Type: Gattling: 50%
     Damage Type: Comanche Vulcan: 50%
     Damage Type: Infantry Missile: 50%
     Damage Type: Poison: 0%
     Damage Type: Radiation: 0%
     Damage Type: Microwave: 0%
     Damage Type: Sniper: 0%
     Damage Type: Melee: 0%
     Damage Type: Laser: 0%
     Damage Type: Hazard Cleanup: 0%
     Damage Type: Kill Pilot: 100%
     Damage Type: Surrender: 0%
     Damage Type: Molotov Cocktail: 20%
     Damage Type: Infantry Missile: 20%
     Damage Type: Subdual Missile: 0%
     Damage Type: Subdual Vehicle: 100%
     Damage Type: Subdual Building: 0%
    
    Truck Armor
     Damage Type: Crush: 50%
     Damage Type: Small Arms: 50%
     Damage Type: Gattling: 50%
     Damage Type: Comanche Vulcan: 50%
     Damage Type: Infantry Missile: 50%
     Damage Type: Poison: 50%
     Damage Type: Microwave: 0%
     Damage Type: Sniper: 0%
     Damage Type: Melee: 0%
     Damage Type: Laser: 0%
     Damage Type: Hazard Cleanup: 0%
     Damage Type: Kill Pilot: 100%
     Damage Type: Surrender: 0%
     Damage Type: Subdual Missile: 0%
     Damage Type: Subdual Vehicle: 100%
     Damage Type: Subdual Building: 0%
    
    Upgraded Tank Armor
     Damage Type: Crush: 30%
     Damage Type: Small Arms: 20%
     Damage Type: Gattling: 10%
     Damage Type: Comanche Vulcan: 20%
     Damage Type: Flame: 10%
     Damage Type: Poison: 10%
     Damage Type: Microwave: 0%
     Damage Type: Sniper: 0% 
     Damage Type: Melee: 0%
     Damage Type: Laser: 0%
     Damage Type: Hazard Cleanup: 0%
     Damage Type: Particle Beam: 100%    
     Damage Type: Kill Pilot: 100%
     Damage Type: Surrender: 0%
     Damage Type: Subdual Missile: 0%
     Damage Type: Subdual Vehicle: 100%
     Damage Type: Subdual Building: 0%
    
    ----------------------
    (b) Continuous Damage
    ----------------------
    
    Continuous Damage is damage type that still takes place for a while
    even if when the attack has stopped. A building on fire or a poisoned
    infantry is a good example.
    
    Flame Damage on Building
    Most base buildings, if caught fire, will receive flame damage
    according to statistics below:
    Flame Duration: 5 seconds
    Flame Damage: 5
    Flame Cooldown: 500 ms
    
    Neutral/Civilian buildings suffer the same, but the statistics and
    the formulae are a little bit different.
    Flame Damage Limit: 20
    Flame Damage Expiration: 2 seconds (begins to catch fire when the
    building receives 20 flame damage in 2 seconds)
    Flame Duration: 5 seconds
    Flame Damage: 25
    Flame Cooldown: 500
    Artillery Platform uses this statistics but other Tech Buildings take the
    statistics used for Base Buildings.
    
    Flame Damage on Vehicles/Air Units
    Vehicles/Air units may be set aflame too, but usually are not fatal
    to them.
    Flame Duration: 5000
    Flame Damage: 3
    Flame Cooldown: 500
    
    Poison Damage
    Only infantry can take continuous poison damage. The statistics below
    apply after the last poison damage received.
    Poison Damage: Attacker dependant
    Poison Cooldown: 100
    Poison Duration: 3 seconds
    
    =================
    7 Bonus Modifier
    =================
    
    On some conditions, units may perform differently, mostly becoming
    better. It is caused by the conditions that change their statistics.
    Here are the modifiers that occur in this game, with the conditions
    when they happen. For cumulative modifier, a simple formulae
    like 125%+125%=150% seems to take place.
    
    Garrison
    Condition: Unit garrison in a garrisonable building.
    Range: 133%
    Damage: 125%
    
    Veteran Level
    Condition: A unit achieves a veteran rank
    HP: 120%
    Rate of Fire: 120%
    Damage: 110%
    
    Elite Level
    Condition: A unit achieves an elite rank
    HP: 130%
    Rate of Fire: 140%
    Damage: 120%
    Regeneration Rate: 10 HP per second
    Regeneration Delay*: 5 seconds
    
    Heroic Level
    Condition: A unit achieves a heroic rank
    HP: 150%
    Rate of Fire: 160%
    Damage: 130%
    Regeneration Rate: 10 HP per second
    Regeneration Delay*: 5 seconds
    
    Slowed Production
    Condition: Base is in low power
    Unit production facilities work 20% to 50% slower when there is not enough
    power.
    
    Horde Bonus
    Condition: Unit Gathering (see Red Guard, Mini Gunner, Tank Hunter,
    and Battlemaster for details)
    Rate of Fire: 150%
    
    Nationalism
    Condition: Horde Bonus dependant and Nationalism Upgrade
    Rate of Fire: 125% (Cumulative with Horde Bonus, making a total of 175%)
    
    Fanaticism
    Condition: Horde Bonus dependant and Patriotism Upgrade
    Rate of Fire: 125% (Cumulative with Horde and Nationalism Bonuses,
    making a total of 200%)
    
    Enthusiasm
    Condition: Units stay around Speaker Tower/Overlord Propaganda Tower
    Rate of Fire: 125% 
    Regeneration Rate: 1% (by Overlord Propaganda Tower) or 2% (by Speaker
    Tower) per second
    
    Subliminal Messaging
    Condition: Enthusiasm dependant and Subliminal Messaging Upgrade
    Rate of Fire: 125% (Cumulative with Enthusiasm, making a total of 150%)
    Regeneration Rate: 2% (by Overlord Propaganda Tower) or 4% (by Speaker
    Tower) per second
    
    Frenzy
    Condition: Units endowed with Frenzy General Power (see China
    General Power)
    Damage Modifiers and Duration
                               Duration              Attack Bonus
    Frenzy Lv 1         10 seconds                 10%
    Frenzy Lv 2         20 seconds                 20%
    Frenzy Lv 3         30 seconds                 30%
    
    Bombardment Battle Plan
    Condition: Strategy Center executes a Bombardment Battle Plan
    Damage: 120%
    
    Hold the Line
    Condition: Strategy Center implements Hold the Line Battle Plan
    Damage Received: 90% (or simply said receiving 10% armor)
    
    Search and Destroy Plan
    Condition: Strategy Center initiates Search and Destroy Plan
    Sight Range: 120%
    Weapon Range: 120%
    
    Faerie Fire
    Condition: Units fire at target illuminated by Avenger's Faerie Fire
    (see Avenger)
    Rate of Fire: 150%
    
    Solo Player AI Normal
    Condition: A human player sets Normal AI
    Human Player HP Modifier: 150%
    Computer Player Rate of Fire Modifier: 80%
    
    Solo Player AI Brutal
    Condition: A human player activates Brutal AI
    Human Player HP Modifier: 80%
    Computer Player Rate of Fire Modifier: 120%
    
    ================
    8 Field Objects
    ===============
    
    The definition of Field Objects is a cluster of objects that does not
    belong to buildings, units, and terrains but plays a significant role
    in the game because Field Object damages all units (and some Fields
    even damages buildings) on it (some damage only hostile and neutral units,
    China Land Mines, for example). Field Objects can be invoked by some
    means.
    
    = = = = = = = = = = Fire Field = = = = = = = = = =
    Firefield Small
      Lasting Time: 2500 ms
      Damage: 5; 7.5 with Black Napalm upgrade
      Damage Radius: 30
      Damage Type: Flame
      Cooldown: 250 ms
    
    FirestormSmall
      Lasting Time: 6000 ms
      Firestorm Creation Delay: 800 ms
      Radius: 1-90
      Damage: 100; 150 with Black Napalm upgrade
      Cooldown: 500 ms
    
    Firewall Segment
      Lasting Time: 4000 ms
      Damage: 4; 5 with Black Napalm upgrade
      Damage Radius: 10
      Damage Type: Flame
      Cooldown: 250 ms
      Speed: 25 distances/sec
      Turn Rate: 1 degree/sec
    
    = = = = = = = = = = Poison Field = = = = = = = = = =
    Poison Field Large (Poison Field Upgraded Large)
      Lasting Time: 45000 ms
      Damage: 15; 25 with Anthrax Beta upgrade
      Damage Radius: 140
      Damage Type: Poison
      Cooldown: 500 ms
    
    Poison Field Medium (Poison Field Upgraded Medium)
      Lasting Time: 30000 ms
      Damage: 2; 2.5 with Anthrax Beta upgrade            
      Damage Radius: 80
      Damage Type: Poison
      Cooldown: 500 ms
    
    Poison Field Small (Poison Field Upgraded Small)
      Lasting Time: 10000 ms
      Damage: 2; 2.5 with Anthrax Beta upgrade
      Damage Radius: 12; 7.5 with Anthrax Beta upgrade (GLA scientists
       were not paid enough, it seems....)
      Damage Type: Poison
      Cooldown: 500 ms
    
    Poison Field Anthrax Bomb
      Lasting Time: 60000 ms
      Damage: 40
      Damage Radius: 300
      Damage Type: Poison
      Cooldown: 500 ms
    
    Poison Field Anthrax Gamma Bomb
    (Dr. Thrax could only change how the victims die....) 
      Lasting Time: 60000 ms
      Damage:  40
      Damage Radius: 300
      Damage Type: Poison
      Cooldown: 500 ms
    
    (Poison Field Gamma, Large, Medium, and Small, do not show
    increment from their brothers, Poison Field with Anthrax Beta. Well,
    either it is for balance reason or Dr. Thrax should not take a mail-order
    college, as he realized....)
    
    Poison Field Gamma Large
      Lasting Time: 45000 ms
      Damage: 25
      Damage Radius: 140
      Damage Type: Poison
      Cooldown: 500 ms
    
    Poison Field Gamma Medium
      Lasting Time: 30000 ms
      Damage: 2.5
      Damage Radius: 80
      Damage Type: Poison
      Cooldown: 500 msec
    
    Poison Field Gamma Small
      Lasting Time: 10000 ms
      Damage: 2.5
      Damage Radius: 7.5
      Damage Type: Poison
      Cooldown: 500 ms
    
    = = = = = = = = = = Radiation Field = = = = = = = = = =
    Nuke Radiation Field Small
      Lasting Time: 2500 ms
      Damage: 15
      Damage Radius: 35
      Damage Type: Radiation
      Cooldown: 750 ms
    
    Radiation Field Large
      Lasting Time: 30000 ms
      Damage: 25
      Damage Radius: 200
      Damage Type: Radiation
      Cooldown: 750 ms
    
    Radiation Field Medium
      Lasting Time: 30000 ms
      Damage: 15
      Damage Radius: 50
      Damage Type: Radiation
      Cooldown: 750 ms
    
    Radiation Field Small
      Lasting Time: 2500 ms
      Damage: 5
      Damage Radius: 25
      Damage Type: Radiation
      Cooldown: 750 ms
    
    Nuke Radiation Field
      Lasting Time: 30000 ms
      Damage: 25
      Damage Radius: 200
      Damage Type: Radiation
      Cooldown: 750 ms
    
    = = = = = = = = = = Mine Field = = = = = = = = = = 
    Land Mines
    Radius: 40
    Weapon: Structure Mine
      Primary Damage: 100        Primary Damage Radius: 3
      Secondary Damage: 100   Secondary Damage Radius: 5
      Damage Type: Land Mine
    Special Features Information
     Stealth
      Can be detected by detectors and Dozers/Workers. Dozers and Workers
       can also disarm mines.
     Regeneration
      Regenerate Rate: 2 mines/5000 ms
      Regeneration Delay (after the last punishment received): 15000 ms
     Degeneration
      Mines start disappearing after their master building goes from existence
       (destroyed or sold).
      Degeneration Rate: 3.33% (a total of about 30 seconds is required to
       clean the mines away from the ground).
    Prerequisite: All China buildings except Speaker Tower; all Boss General's
     buildings except Speaker Tower.
    See China Upgrade for more detailed information
    
    EMP Mines
    Radius: 40
    Blast Radius: 20
    Special Features Information
     Kills infantry and empties hostile and neutral vehicles.
     Delivers little explosion damage to hostile vehicles/infantry unlucky
      enough to walk on the mines.
      Damage: 1
     Stealth
      Can be detected by detectors and Dozers/Workers. Dozers and Workers
       can also disarm mines.
     Regeneration
      Regenerate Rate: 2 mines/5000 ms
      Regeneration Delay (after the last punishment received): 15000 ms
     Degeneration
      Mines start disappearing after their master building goes from existence
       (destroyed or sold).
      Degeneration Rate: 3.33% (a total of about 30 seconds is required to
       clean the mines away from the ground).
    Prerequisite: All China and Boss General's buildings already equipped with
     Land Mines
    See China Upgrade for more detailed information
    
    +++++++++++++++++++++++++++++++++
    | B. Info on the Opposing Sides |
    +++++++++++++++++++++++++++++++++
    
    ************************************************
    China
    ************************************************
    Introduction
    Among the three warring sides, China is undoubtedly the oldest faction. Her
    origin can be traced back to thousands of years BC, about 2100 BC, when
    Xia Dynasty appeared for the first time.
    China was changing rulers for many times, rebels deposing the right rulers,
    heroes taking over the throne from villain leaders, foreign invaders annexing
    the land, etc. All the wars tearing her were the process that strengthened the
    Middle Kingdom.
    When the communists finally took over the seat of power in 1949, China
    entered the beginning of modern age. Watching the failures and successes
    of both capitalism and communism, China adapted a system that includes
    both systems. Combined with plenties of human resources, China's new system
    could bring China in the world political and military stages as super power.
    
    ============
    1 China Factions
    ============
    a. Standard China
    China mobilizes powerful military units in hordes to drag out the enemies from
    their existence.
    
    b. China Infantry General
    General Fai prefers to enlist highly trained soldiers to defeat his enemies.
    Name: ďAnvilĒ Shin Fai
    Side: China
    Rank: General, Class AAA
    Branch: Peoples Liberation Army
    Class Number: 2030-200403-1 
    Stationed: Camp Snake, Beijing, China 
    Tactical Overview: Infantry
    Availability: Skirmish, Generals Challenge, Online
    Army Modifications
    - Assault Troop Crawler replaces the standard Troop Crawler.
    - Assault Helix, a Helix with a very large bunker, replaces the standard Helix.
    - Attack Outpost replaces the standard Listening Outpost.
    - Fortified Bunker, coming with Land Mines installed, replaces the standard Bunker.
    - Mini Gunner replaces the standard Red Guard.
    - Super Hacker and Super Lotus replace the standard Hacker and Black Lotus.
    - Mini Gunner Paradrop replaces Cash Hack
    - All infantry start as veteran.
    - Mini Gunner Training replaces the standard Red Guard Training.
    - Frenzy level 1 sooner.
    - Free Nationalsim upgrade.
    - Patriotism upgrade is available at Propaganda Center.
    - No Cash Hack General Power.
    - No Battlemaster, Gattling Tank, or Overlord.
    - Dragon Tank, Inferno, and ECM Tank cost more.
    
    c. China Nuke General
    General Tao prefers to utilize nuclear radiation to defeat his enemies.
    Name: Tsing Shi Tao
    Side: China 
    Rank: General, Class AAA 
    Branch: Peoples Liberation Army
    Class Number: 0000-000000-1B 
    Stationed: Base Ox, Chengdu, China 
    Tactical Overview: Nuclear energy
    Availability: Skirmish, Generals Challenge, Online
    Army Modifications
    - Battlemaster and Overlord tanks are equipped with Radiation Shells.
    - Battlemaster and Overlord tanks are faster than standard Battlemaster
       and Overlord tanks (as if Nuclear Tank has been researched).
    - Instead of Napalm Bomb, Helix drops a nuclear bomb.
    - Tactical Nuke MiGs replaces the standard MiGs.
    - Tactical Nuke upgrade for Tactical Nuke MiGs.
    - Isotope Stability upgrade
    - Advanced Nuclear Reactor replaces the standard Nuclear Reactor.
    - Nuclear Carpet Bomber replaces the standard Carpet Bomber.
    - Nuke Cannon does not requires General Point to build.
    - Nuclear Missile Silos cost slightly lower.
    - Emergency Repair level 1 can be obtained early.
    - Without Isotope Stability, Battlemaster and Overlord tanks will damage
        nearby units when destroyed (as if Nuclear Tank has been researched).
    - Infantry, except Hacker, cost more.
    - Helix and MiG cost more.
    
    d. China Tank General
    General Kwai prefers to construct well-built tank to defeat his enemies.
    Name: Ta Hun Kwai
    Side: China
    Rank: General, Class AAA 
    Branch: PLA
    Class Number: 9999-322436-5 
    Stationed: Base Rat, Jinan, China 
    Tactical Overview: Tank
    Availability: Skirmish, Generals Challenge, Online
    Army Modifications
    - Emperor Overlord replaces the standard Overlord tank.
    - All tanks starts as veteran.
    - Battlemaster tank drop General Power replaces Cash Hack General Power.
    - All tanks cost less (except ECM Tank).
    - Emergency Repair Lv 1 at a lower level.
    - Aircraft cost more.
    - Infantry cost more.
    - No Nuke or Inferno Cannon (and also no Artillery Training General Power).
    - Battlemaster Training General Power
    - Auto Loader upgrade
    - Carpet Bomber at a later level.
    
    e. Boss General
    General Leang demands the use of all other technologies to defeat her enemies
    
    Name: ďTigressĒ Leiang Leang
    Side: China
    Rank: Dragon General, Class AAAA
    Branch: PL Elite Forces
    Class Number: unknown
    Stationed: unknown, supposed near the border of China Ė Tibet, popularly
    known as  Tigerís Lair
    Tactical Overview: Technologies of all Sides
    Availability: Generals Challenge, Online
    
    Army Modifications
    - Superweapons of all sides.
    - Heroes of all sides.
    - Combinations of best technologies, units, and general powers of all sides.
    - Has no means of opening a portion of map from afar.
    
    =========================
    2 China General Power Information
    =========================
    
    ========================
    || Standard China General Powers ||
    ========================
    
    1-Star General: Red Guard Training; Artillery Training; Nuke Cannon
    
    3-Star General: Cluster Mines; Carpet Bomb; Artillery Barrage Lv 1;
                            Artillery Barrage Lv 2; Artillery Barrage Lv 3;
                            Cash Hack Lv 1; Cash Hack Lv 2; Cash Hack Lv 3;
                            Emergency Repair Lv 1; Emergency Repair Lv 2;
                            Emergency Repair Lv 3; Frenzy Lv 1; Frenzy Lv 2;
                            Frenzy Lv 3
    
    5-Star General: EMP Pulse
    
    ========================
    || Infantry General General Powers ||
    ========================
    
    1-Star General: Mini Gunner Training; Artillery Training; Nuke Cannon;
                            Frenzy Lv 1
    
    3-Star General: Cluster Mines; Carpet Bomb; Artillery Barrage Lv 1;
                            Artillery Barrage Lv 2; Artillery Barrage Lv 3;
                            Emergency Repair Lv 1; Emergency Repair Lv 2;
                            Emergency Repair Lv 3; Frenzy Lv 2; Frenzy Lv 3;
                            Mini Gunner Drop Lv 1; Mini Gunner Drop Lv 1;
                            Mini Gunner Drop Lv 3
    
    5-Star General: EMP Pulse
    
    ======================
    || Nuke General General Power ||
    ======================
    
    1-Star General: Red Guard Training; Artillery Training; Emergency
                            Repair Lv 1
    
    3-Star General: Cluster Mines; Nuclear Carpet Bomb; Artillery
                            Barrage Lv 1; Artillery Barrage Lv 2; Artillery
                            Barrage Lv 3; Cash Hack Lv 1; Cash Hack Lv 2;
                            Cash Hack Lv 3; Emergency Repair Lv 2;
                            Emergency Repair Lv 3; Frenzy Lv 1; Frenzy Lv 2;
                            Frenzy Lv 3
    
    5-Star General: EMP Pulse
    
    ======================
    || Tank General General Powers ||
    ======================
    
    1-Star General: Red Guard Training; Battlemaster Training; Emergency
                            Repair Lv 1
    
    3-Star General: Cluster Mines; Artillery Barrage Lv 1;
                            Artillery Barrage Lv 2; Artillery Barrage Lv 3;
                            Tank Paradrop Lv 1; Tank Paradrop Lv 2;
                            Tank Paradrop Lv 3; Emergency Repair Lv 2;
                            Emergency Repair Lv 3; Frenzy Lv 1; Frenzy Lv 2;
                            Frenzy Lv 3
    
    5-Star General: EMP Pulse; Carpet Bomb
    
    ======================
    || Boss General General Power ||
    ======================
    
    1-Star General: Paladin Tank
    
    3-Star General: Pathfinder; Cluster Mines; Carpet Bomb; Artillery
                            Barrage Lv 1; Artillery Barrage Lv 2; Artillery Barrage Lv 3;
                            Cash Bounty Lv 1; Cash Bounty Lv 2; Cash Bounty Lv 3
    
    5-Star General: EMP Pulse; Spectre Gunship; Sneak Attack Tunnel
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    Red Guard Training
    Building Required: China Barracks/War Factory
    This General Power will make all newly built Red Guards (either from
     China Barracks or the passengers of Troop Crawler) veteran.
    
    Battlemaster Training
    Building Required: Tank General War Factory
    With this General Power activated, Ta Hun Kwai's War Factory is able
     to produce a newly-built veteran Battlemaster
    
    Mini Gunner Training
    Building Requirement: Infantry General War Factory
    Newly-built Mini Gunner will start as elite when this General Power is chosen.
    
    Artillery Training
    Building Required: China War Factory, Propaganda Center
    Artillery Training will allow all newly built Nuke Cannons and Inferno
     Cannons to be of veteran level.
    
    Nuke Cannon
    Building Required: China War Factory, Propaganda Center
    This ability will enable the player to have an access to build a Nuke
    Cannon. Refer to China Unit information for more information.
    
    Cluster Mines
    Building Required: China Command Center
    Recharge Time: 4 minutes
    View Object Duration: 30000 ms
    View Object Range: 250
    Sends order to a China Cargo Plane to drop a bomb of cluster mines to
     the targetted area. Refer to Field Object for Cluster Mines information
     and China Unit Information for Cargo Plane information.
    
    Carpet Bomb
    Building Required: China Command Center
    Reload Time: 2 minutes 30 seconds
    View Object Duration: 40000 ms
    View Object Range: 250
    Carpet Bomb Information (per bomb)
    Damage: 300                     Radius: 75
    Damage Type: Explosion
    Calls in a China Carpet Bomber to carpet bomb an area with 12 bombs.
    
    Nuclear Carpet Bomb
    Building Required: China Nuke General Command Center
    Reload Time: 2 minutes 30 seconds
    View Object Duration: 40000 ms
    View Object Range: 250
    Nuclear Carpet Bomb Information (per bomb)
    Damage: 300                     Radius: 75
    Damage Type: Explosion
    Leaves Radiation Field Medium
    Shockwave Damage: 75   Shockwave Radius: 75
    Shockwave Damage at the Center of Explosion: 37.5
    Calls in a China Carpet Bomber to carpet bomb an area with nuclear
     bombs.
    
    Artillery Barrage
    Building Required: China Command Center
    Recharge Time: 5 minutes
    View Object Duration: 30000 ms
    View Object Range: 250
    Launch Delay: 3000 ms
    Inaccuracy Radius: 100
    Barrages fired: 12 (Lv 1), 24 (Lv 2), 36 (Lv 3)
    Artillery Barrage Information (per barrage)
     Damage: 105                          Damage Radius: 50
     Damage Type: Explosion         Barrage Speed: 150 dist/sec
    Fires a number of destructive barrages to the targetted area.  
    
    Frenzy
    Building Required: China Command Center
    Recharge Time: 4 minutes
    Radius: 200
    Increases the firepower of the affected friendly/allied units
    Does not affect buildings
    (see Bonus Modifiers)
    
    Cash Hack
    Building Required: China Command Center, enemy Supply Stash/Center
    Recharge Time: 4 minutes
    Money stolen: 1000 (Lv 1), 2000 (Lv 2), 4000 (Lv 3)
    An ability to unstoppably steal enemy cash, this ability works by
     targeting this General Power into the enemy Supply Center. It is to be
     remembered that this General Power will not be able to steal more than
     the enemy has. 
    
    Emergency Repair
    Building Required: China Command Center
    Recharge Time: 4 minutes
    Radius: 100
                                             Name                  Max HP Fixed
    Emergency Repair Lv 1   Light Repair                 100
    Emergency Repair Lv 2   Medium Repair            200
    Emergency Repair Lv 3   Serious Repair             300
    Emergency Repair enables the player to fix friendly/allied vehicles in a specific
     area, increasing their lost HP.
    
    EMP Pulse
    Building Required: China Command Center
    Recharge Time: 6 minutes
    View Object Duration: 30000
    View Object Range: 250
    Disable Duration: 30 seconds
    Commands a China Cargo Plane to drop an EMP bomb to the selected area.
     The bomb will turn off all vehicles and buildings in the area. All aircraft which
     can be controlled (MiG, Raptor, etc) will crash land immediately when
     disabled.
    
    Tank Paradrop
    Building Required: Tank General Command Center
    Recharge Time: 4 minutes
    Tanks Dropped: 1 (Lv 1), 2 (Lv 2), 4 (Lv 3)
    Requests a reinforcement in the form of Battlemaster Tank to be parachuted
     on the map by China Cargo Plane
    
    Mini Gunner Drop
    Building Required: Infantry General Command Center
    Recharge Time: 4 minutes
    Infantry Dropped: 5 (Lv 1), 10 (Lv 2), 15 (Lv 3)
    Gets reinforcements of Mini Gunners from outside the map to be sent to
     the battle by China Cargo Plane
    
    .............................................................................................................
    This sub-section will discuss Boss General's General Powers that are not
    Chinese in origin.
    .............................................................................................................
    
    %%%%%%%%%%%%%%%%%%%%%
    %  General Powers that come from USA's  %
    %%%%%%%%%%%%%%%%%%%%%
    
    Paladin Tank
    Building Required: Boss General (or USA) War Factory
    This General Power allows the player to build Paladin Tank.
     Paladin Tank can render enemy missile attack useless with its laser,
     which is also useful for attacking infantry in a short range. See Boss General
     Units for more information.
    
    Pathfinder
    Building Required: Boss General (or USA) Barracks
    This elite camouflaged sniper excels at killing infantry from afar. He can
     also detects hostile stealth units in his surrounding. Refer to Boss General
     Units for information
    
    Spectre Gunship
    Buiding Required: Boss General (or USA) Command Center
    Recharge Time: 4 minutes
    Patrolling Radius: 200
    Patrolling Time: 15 seconds
    Sends in a Spectre Gunship equipped with a howitzer and gattling cannon
     to tear down an area. See Boss General Units for information.
    
    %%%%%%%%%%%%%%%%%%%%%
    %  General Powers that come from GLA's  %
    %%%%%%%%%%%%%%%%%%%%%
    
    Cash Bounty
    Building Required: Boss General (or GLA) Command Center
    Rewards Received: 5% (Lv 1); 10% (Lv 2); 20% (Lv 3)
    Players will get some immediate cash from the hostile units or buildings
    they destroy. 
    
    Sneak Attack Tunnel
    Building Required: Boss General (or GLA) Command Center
    Recharge Time: 2.5 minutes (??? test it!)
    Builds a Sneak Attack Tunnel at the visible point of the map. See China Unique
     Buildings for information. 
    
    =========================
    3 China Unit Information
    =========================
    
    A. Standard China Units
    
    -------------------
    (a) China Aircraft
    -------------------
    A.a.1) MiG
    Health Information
      HP: 160; 200 HP with MiG Armor             Armor: Airplane Armor
    Experience Information
      100 Exp to Veteran             50 Exp as Conscript/Veteran
      200 Exp to Elite                 100 Exp as Elite
      400 Exp to Heroic             150 Exp as Heroic
    Vision Information
      Vision Range: 200             Shroud Clearing Range: 300
    Movement Information
      Speed: 160
      Turn rate: 120 degrees per second;90 while badly damaged
      Acceleration: 110; 30 while badly damaged
    Weapon Information
      Napalm Missile
       Primary Damage: 75
       Primary Radius: 5
       Secondary Damage: 40; 50 with Black Napalm
       Secondary Radius: 30
       Damage Type: Jet Missile Damage; Explosion with Black Napalm
       Cooldown: 300 milliseconds
       Range: 320                         Minimum Range: 80
       Missile Speed: 300 dist/sec
       Clip Size: 2 shots
       Clip Reload Time: 8000 milliseconds; 2000 ms with Black Napalm upgrade
       Homing missiles
       Missile detonation creates a Firefield Small.
       Creates a Firestorm after 8 missile hit.
    Build Information
      Prerequisite: China Air Field
      Build Cost: 1200
      Build Time: 10 seconds
    Upgrade Information
      - Black Napalm (China War Factory): +25% damage to all flame weapons
      - MiG Aircraft Armor (China Air Field): +25% MiG maximum health
        (+40 HP)
    Notes
    -  A Black Napalm upgraded MiG will cast a stronger firestorm than an
       unupgraded one. Also, an upgraded MiG will reload quicker than an
       unupgraded one.
    -  Returns to base after being idle for 10 seconds.
    
    A.a.2) Helix
    Health Information
      HP: 300                           Armor: Chinook Armor
    Experience Information
       100 Exp to Veteran         50 Exp as Conscript      200 Exp as Heroic
       200 Exp to Elite              100 Exp as Veteran
       400 Exp to Heroic          150 Exp as Elite
    Vision Information
      Vision Range: 200                     Shroud Clearing Range: 600
    Movement Information
      Speed: 75; 60 if badly damaged
      Turn rate:  180 degrees per second;  90 while badly damaged
      Acceleration: 60; 30 while badly damaged
    Weapon Information
      Helix Minigun
       Primary Damage: 6
       Damage Type: Comanche Vulcan
       Cooldown: 100 milliseconds
       Range: 120
       Missile Speed:  immediate
    Build Information
      Prerequisite: China Airfield
      Build Cost: 1500
      Build Time:   20 seconds
    Special Feature Information
     1] Can build one of the following
         a) Battle Bunker
             Allows infantry inside to fire and gives them Garrison Bonus
             (see Bonus Modifier)
         b) Gattling Cannon
             Turret Turn Rate: 60 degrees/sec
             Detects stealth units
             Detection Rate: 1500 msec
             Detection Range: 200
             i) Gattling Gun (Anti Ground)
                Damage: 10; 12.5 with Chain Guns Upgrade
                Damage Type: Gattling
                Range: 225
                Projectile Speed: Immediate
                Accuracy: 100%
                Continuous Fire 1 Cooldown: 250 msec (1 shoot)
                Continuous Fire 2 Cooldown: 125 msec (5 shoots)
                Continuous Fire 3 Cooldown: 83 msec (2000 shoots)
             ii) Gattling Gun Air (Anti Air)
                 Damage: 5; 6.25 with Chain Guns Upgrade
                 Damage Type: Small Arms
                 Range: 400
                 Projectile Speed: Immediate
                 Accuracy: 100%
                 Continuous Fire 1 Cooldown: 250 msec (1 shoot)
                 Continuous Fire 2 Cooldown: 125 msec (5 shoots)
                 Continuous Fire 3 Cooldown: 83 msec (2000 shoots)
         c) Propaganda Tower
             Enthusiam Bonus (see Bonus Modifier)
             Radius: 150
             Delay Between Updates: 2000 milliseconds
     2] Napalm Bomb
         Drops a deadly napalm bomb on the ground below the chopper.
         Primary Damage: 75
         Primary Damage Radius: 5
         Secondary Damage: 40
         Secondary Damage Radius: 30
         Damage Type: Explosion
         Bomb Speed: 10 dist/sec (slow, but sure:))
         Range: 10
         Creates a Firestorm Small Field; a Black Napalm Firestorm Small Field
          if Black Napalm is upgraded
         Recharge Time: 10000 ms
         Range: 3
         Unpack Time: 500 ms
         Preparation Time: 100 ms (making a total of 600 ms delay before
          dropping bomb)
     3] Transport
         Can transport infantry and most vehicles alike (except Nuke Cannon)
         Transport Slot: 5
         100% damage to all units inside if destroyed (China Airways does not provide
          free parachutes....)
         Evacuation Delay per Unit: 100 ms
    Upgrade Information
      - Battle Bunker (Helix): Allows up to 5 infantry to attack from
         inside Bunker. Each Helix can only choose one from three choices:
         Battle Bunker, Gattling Cannon, or Propaganda Tower.
      - Gattling Cannon (Helix): Installs a Gattling Cannon on the
         Helix, enabling it to effectively attack infantry and air units.
         Each Helix can only choose one from three choices: Battle Bunker,
        Gattling Cannon, or Propaganda Tower.
      - Propaganda Tower (Helix): Builds a Propaganda Tower on the
         Helix, giving the Helix the ability to heal and increase the
         fire rate of the nearby units. Each Helix can only choose one from
         three choices: Battle Bunker, Gattling Cannon, or Propaganda Tower.
      - Chaingun Upgrade (China War Factory) (Affects Helix Gattling Cannon
         only): +25% damage to all gattling weapons.
      - Subliminal Messaging (Propaganda Center) (Affects Helix Propaganda
         Tower only): +25% Enthusiasm Bonus and adds regeneration rate from 1%
         to 2% (see Bonus Modifier).
      - Napalm Bomb (Helix): Enables Helix to drop a Napalm Bomb, incinerating
          the grounds.
      - Black Napalm (China War Factory): Adds the damage for the Napalm Bomb.
    Notes
    - Can not land, except when being repaired at the Air Field or when loading
        passengers.
    
    A.a.3) China Cargo Plane
    Health Information
      HP: 1000                                 Armor: Airplane
    Experience Information
      40 Exp as anything
    Movement Information
      Speed: 125 dist/sec; 75 if badly damaged
      Turn rate:  25 degrees per second; 10 while badly damaged
      Acceleration: 60 ; 30 while badly damaged
    Notes
    - Drops Cluster Mines, Reinforcement Pad vehicle, and EMP Pulse Bomb
    - Door open time: 500 ms
    
    A.a.4) China Jet Carpet Bomber
    Health Information
      HP: 1000                                 Armor: Airplane
    Experience Information
      40 Exp as anything
    Movement Information
      Speed: 125 dist/sec; 75 if badly damaged
      Turn rate:  25 degrees per second; 10 while badly damaged
      Acceleration: 60 ; 30 while badly damaged
    Notes
    - Drops Carpet Bombs containing 10 bombs
    - Door open time: 500 ms
    - Delay between each bomb: 300 ms
    
    ------------------- 
    (b) China Infantry 
    -------------------
    A.b.1) Red Guard
    Health Information
      HP: 120                                Armor: Human Armor
    Experience Information
      20 Exp to Veteran      5 Exp as Conscript/Veteran
      40 Exp to Elite         10 Exp as Elite
      80 Exp to Heroic     20 Exp as Heroic
    Vision Information
      Vision Range: 100    Shroud Clearing Range: 200
    Movement Information
      Speed: 25 dist/sec; 15 while badly hurt
      Turn Rate: Infinite
    Weapon Information
      Red Guard Machine Gun
       Damage: 15
       Damage Type: Small Arms
       Range: 100
       Cooldown: 1000
       Projectile Speed: Immediate
       Accuracy: 100%
    Special Feature Information
     1] Horde Bonus
         (See Bonus Modifier)
         Condition: at least 5 Red Guards/Tank Hunters march together
         Rub Off Radius: 60
         Update Time: 1000 ms
         Group Radius: 30
     2] Capture Building
         Prerequisite: Capture Building Upgrade
         Recharge Time: 15000 ms
         Range: 5
         Unpack Time: 3000 ms
         Capture Time: 20000 ms
         Pack Time: 2000 ms
         Experience Gained: 4
    Upgrade Information
      - Nationalism (Propaganda Center): +25% Horde Bonus.
      - Capture Building (China Barracks): Enables Red Guard to capture
        most neutral/hostile buildings.
      ~ Patriotism (Inf. Gen. Propaganda Center): +25% Nationalism Bonus.
    Build Information
      Prerequisite: China Barracks
      Build Cost: 300
      Build Time: 10 seconds
      Note that it is not allowed to build only a single Red Guard.
      Red Guards will always be created in pair.
    Notes:
    - Slot: 1
    
    A.b.2) Tank Hunter
    Health Information
      HP: 100          Armor: Human Armor
    Experience Information
      100 exp to veteran           20 experience as conscript/veteran
      200 exp to elite                40 experience as elite
      400 exp to heroic            60 experience as heroic
    Vision Information
      Vision Range: 150        Shroud Clearing Range: 400
    Movement Information
      Speed: 20 dist/sec; 10 when badly hurt
      Turn rate: infinite (500)
    Weapon Information
      Tank Hunter Missile Launcher
       Damage: 40 
       Damage Radius: 5
       Damage Type: Infantry Missile
       Attack Range: 175
       Minimum Range: 5
       Projectile Speed: 225 dist/sec
       Cooldown: 1000 millisecond
       Missile Turning Rate: 100 degrees/sec
       Accuracy: 100% against vehicles/buildings, 10 max distance to miss
       against infantry
       Homing missile
    Build Information
      Prerequisite: China Barracks
      Cost: 300
      Build Time: 5 seconds
    Special Feature Information
     1] Horde Bonus
         Condition: at least 5 Red Guards/Tank Hunters march together
         Rub Off Radius: 60
         Update Time: 1000 ms
         Group Radius: 30
     2] TNT Charge
         Places a TNT Charge on hostile vehicles/buildings
         Primary Damage: 500
         Primary Damage Radius: 10
         Secondary Damage: 150
         Secondary Damage Radius: 50
         Damage Type: Explosion
         Attack Range: 5
         Timer: 10000 ms
         Recharge Time: 7500 ms
         Escapes 100 distances after placing TNT
         Does not expire when the charger dies.
         Can not be attached to infantry or friendly units/buildings.
    Upgrade Information
      - Nationalism (Propaganda Center): +25% Horde Bonus Upgrade
      ~ Patriotism (Inf. Gen. Propaganda Center): + 25% Nationalism Bonus
    Notes:
    - Slot: 1
    
    A.b.3) Hacker
    Health Information
      HP: 100                        Armor: Human Armor
    Experience Information
      100 Exp to Veteran          50 Exp as Conscript    400 Exp as Heroic
      300 Exp to Elite              100 Exp as Veteran
      500 Exp to Heroic          150 Exp as Elite
    Vision Information
      Vision Range: 150          Shroud Clearing Range: 300
    Movement Information
      Speed: 20 dist/sec; 10 when badly hurt
      Turn rate: immediate
    Special Feature Information
     1] Disable Building
         Recharging Time: 4000 ms
         Range: 150
         Unpack Time: 7300 ms
         Preparation Tiime: 3000 ms
         Pack Time: 5133 ms
         Effect Duration: 2000 ms
         Exp. Gained: 0
         Canít disable Defense Building
     2] Hack Internet
         Cash Amount: $5 (as conscript), $6 (as veteran), $8 (as elite),
          $10 (as heroic) per 2 seconds (1.8 seconds if inside an Internet Center)
         Unpack Time: 7300 ms
         Randomly adds or substracts 20% to pack and unpack time.
         Pack Time: 5133 ms
         Exp. Gained: 1
    Build Information
      Prerequisite: China Barracks, Propaganda Center
      Cost: 625
      Build Time: 20 seconds
    Notes:
    - Slot: 1
    
    A.b.4) Black Lotus
    Health Information
      HP: 200                      Armor: Human
    Experience Information
      150 exp to veteran            50 exp as conscript             400 exp as heroic
      450 exp to elite               100 exp as veteran
      900 exp to heroic            150 exp as elite
    Vision Information
      Vision Range: 300           Shroud Clearing Range: 400
    Movement Information
      Speed: 30 dist/sec; 20 when badly hurt
      Turn rate: infinite
    Build Information
      Prerequisite: China Barracks, Propaganda Center
      Cost: 1500
      Time: 20 seconds
    Special Feature Information
     1] Stealth
         Stealth Delay: 2500 msec
         Stealthed except when using ability
     2] Crush Immunity
     3] Detector
         Detects stealth units except when in garrison, Tunnel Network,
          and transport
         Detection Rate: 500 ms
         Unknown Detection Range
     4] Capture Building
          Black Lotus can capture most enemy/tech buildings from afar
          Range: 150
          Unpack Time: 6730 ms
          Preparation Time: 6000 ms
          Pack Time: 2800 ms
          Experience Gained: 20
     5] Disable Vehicle
         Using her advanced IT knowledge and tools, Black Lotus can render
          an enemy vehicle unusable for a short amount of time
         Range: 150
         Unpack Time: 2000 ms
         Preparation Time: 2000 ms
         Pack Time: 1000 ms
         Effect Duration: 15000 ms
         Experience Gained: 0
     6] Steal Cash
         Black Lotus can transfer the enemy money to our treasury by hacking the
          enemy Supply Center/Stash
         Pack Time: 5800 ms
         Preparation Time: 6000 ms
         Range: 150
         Cash Stolen: 1000 (note that it is the maximum amount Black Lotus can
          steal every time. If the enemy has less than 1000, say 300, she will just
          be able to steal 300)
         Unpack Time: 6730 ms
         Experience Gained: 20
         Recharge Time: 2000 ms
    Notes:
    - Limit: 1
    - Slot: 1
    
    ------------------
    (c) China Vehicles
    ------------------
    
    A.c.1) Battlemaster
    Health Information
      HP: 400                    Armor: Tank Armor
    Experience Information
      200 exp to veteran       100 exp as conscript/veteran
      300 exp to elite            200 exp as elite
      600 exp to heroic         400 exp as heroic
    Vision Information
      Vision Range: 150       Shroud Clearing Range: 300
    Movement Information
      Speed: 25 dist/sec
        with Nuclear Tank upgrade: 35; 32 when badly damaged
      Turn rate: 180 deg/sec
    Weapon Information
      BattleMaster Tank Gun
       Turret Turn Rate: 120
       Damage: 60; 75 with Uranium Shells upgrade
       Damage Radius: 5
       Damage Type: Armor Piercing
       Attack Range: 150
       Projectile Speed: 400 ms/sec
       Cooldown: 2000 ms
       Accuracy: 100% against vehicles/buildings, 10 max distance to
       miss against infantry
    Special Feature Information
     1] Horde Bonus
         Conditions: at least 5 Battlemaster Tanks march together
         Rub off Radius: 150
         Update Time Rate: 1000 ms
         Group Radius: 75
     2] Nuclear Explosion (Tank destroyed with Uranium Shells upgrade)
         Primary Damage: 25
         Primary Damage Radius: 25
         Secondary Damage: 10
         Secondary Damage Radius: 75
         Damage Type: Explosion
         Range: 100
         Leaves Radiation Field Small
    Upgrade Information
      - Nationalism (Propaganda Center): +25% Horde Bonus upgrade
      - Uranium Shell (Nuclear Missile): +25% Battlemaster Damage
      - Nuclear Tank (Nuclear Missile): +25% speed to Battlemaster
      ~ Patriotism (Inf. Gen. Propaganda Center): +25% Nationalism upgrade
    Build Information
      Prerequisite: China War Factory
      Build Cost: 800
      Build Time: 10 seconds
    Notes
    - Slot: 3
    
    A.c.2) Dragon Tank
    Health Information
      HP: 280                      Armor: Dragon Tank
    Experience Information
      100 exp to veteran     50 exp as conscript/veteran
      150 exp to elite        100 exp as elite
      300 exp to heroic     150 exp as heroic
    Vision Information
      Vision Range: 100     Shroud Clearing Range: 200
    Movement Information
      Speed: 30 dist/sec; 25 when badly damaged
      Turn rate: 180 deg/sec
    Weapon Information
      Dragon Tank Flame Weapon
       Turret Turn Rate: 120
       Primary Damage: 10; 12.5 with Black Napalm
       Primary Damage Radius: 5
       Secondary Damage: 1; 1.25 with Black Napalm
       Secondary Damage Radius: 10
       Damage Type: Flame
       Attack Range: 75; adds a minimum attack range: 10 if Black Napalm is
        researched (yeakh! what did those scientists do on this already weak tank?)
       Projectile Speed: 300 dist/sec   
       Projectile Turn Rate: 5 degrees/sec
       Cooldown: 40 milliseconds
       Clip Reload Time: 40 milliseconds
       Accuracy: 100%
       Clip Size: 30 (total number of shots in a clip)
       Can empty garrisoned buildings
    Special Feature Information
     1] Firewall
         Primary Damage: 10; 12.5 with Black Napalm
         Primary Damage Radius: 5
         Secondary Damage: 1; 1.25 with Black Napalm
         Secondary Damage Radius: 10
         Damage Type: Flame
         Attack Range: 25
         Cooldown: 40 milliseconds
         Projectile Turn Rate: 5 degrees/sec
         Projectile Speed: 300 dist/sec
         Not homing
         Leaves Firewall Segment
     2] Ungarrison
          Dragon Tank's Flame Weapon can be used to ungarrison garrisonable
           Civilian Buildings.
    Upgrade Information
      - Black Napalm (China War Factory): +25% to all flame damage
    Build Information
      Prerequisite: China War Factory
      Build Cost: 800
      Bld Time: 10
    Notes
    - Slot: 3
    
    A.c.3) Gattling Tank
    Health Information
      HP: 300                  Armor: Anti Air Vehicle Armor
    Experience Information
      100 exp to veteran     50 exp as conscript/veteran
      150 exp to elite        100 exp as elite
      300 exp to heroic     150 exp as heroic
    Vision Information
      Vision Range: 150     Shroud Clearing Range: 360
    Movement Information
      Speed: 40 distance/sec
      Turn rate: 180 deg/sec
    Weapon Information
       Turret Turn Rate: 180
     1] Gattling Tank Gun (Anti Ground)
         Damage: 15; 18.75 with Chain Guns Upgrade
         Damage Type: Gattling
         Range: 150
         Accuracy: 100%
         Projectile Speed: Immediate
         Continuous Fire 1 Cooldown: 400 msec (2 shots)
         Continuous Fire 2 Cooldown: 200 ms (6 shots)
         Continuous Fire 3 Cooldown: 100 ms (1000 shots)
     2] Gattling Tank Anti Air Gun
         Damage: 12; 15 with Chain Guns Upgrade
         Damage Type: Small Arms
         Range: 350
         Accuracy: 100%
         Projectile Speed: Immediate
         Continuous Fire 1 Cooldown: 400 msec (3 shots)
         Continuous Fire 2 Cooldown: 200 ms (6 shots)
         Continuous Fire 3 Cooldown: 100 ms (2000 shots)
    Upgrade Information
      - Chain Guns (China War Factory): +25% to all Gattling Weapons
    Build Information
      Prerequisite: China War Factory
      Build Cost: 800
      Build Time: 10 seconds
    Notes
    - Tends to attack air units first before ground units.
    - Slot: 3
    
    A.c.4) Troop Crawler
    Health Information
       HP: 240                Armor: Tank Armor
    Vision Information
       Vision Range: 175                              Shroud Clearing Range: 400   
    Movement Information
       Speed: 40; 30 when badly damaged
       Turn rate: 120
    Weapon Information
      Deploy Infantry
       Attack Range: 175
    Special Feature Information
     1] Healing Transport
         10% infantry regeneration inside
         Only capable of transporting infantry
         Can transport 8 infantry at maximum
         10% damage to units inside when destroyed
         Units are evacuated with a delay of 250 milliseconds per unit.
     2] Detector
         Detects stealth units except when in garrison, Tunnel Network, and
          transport
         Detection Rate: 900 msec
    Build Information
      Prerequisite: China War Factory
      Build Cost: 1400
      Build Time: 15 seconds
    Notes:
    - Built with 8 Red Guards
    - Slot: 8
    
    A.c.5) Listening Outpost
    Health Information
      HP: 240                               Armor: Tank Armor
    Vision Information
      Vision Range: 250                Shroud Clearing Range: 500
    Movement Information
      Speed: 40; dist/sec; 30 if badly damaged
      Turn rate: 90 degrees per second
    Special Feature Information
     1] Reveals Enemy Path
         Listening Outpost can see the rally point of the enemy units within its
          detection range
     2] Detector
         Detection Rate: 900 ms
         Detection Range: 300
         Can not detect stealth if garrisoned in a Tunnel Network or Transport
     3] Stealth
         Stealth Delay: 2000 msec
         Decloacks when moving or the passengers fire
     4] Battle and Healing Transport
         Enables the infantry inside to fire, gaining Garrison Bonus (see Bonus
          Modifier)
         Can accomodate at most 2 infantry.
         10% infantry regeneration inside.
         10% damage to units inside when destroyed.
         Units are evacuated at a 250 ms delay per unit
    Build Information
      Prerequisite: China War Factory
      Build Cost: 800
      Build Time: 15 seconds
    Notes
    -  Built with 2 Tank Hunters inside.
    -  Slot: 8
    
    A.c.6) Overlord
    Health Information
      HP: 1100             Armor: Tank Armor
    Experience Information
      400 exp to veteran         200 exp as conscript/veteran
      600 exp to elite              400 exp as elite
      1200 exp to heroic        600 exp as heroic
    Vision Information
      Vision Range: 150
      Shroud Clearing Range: 200
    Movement Information
      Speed: 20; 30 with Nuclear Tank Upgrade
      Turn rate: 60
    Weapon Information
      Overlord Tank Gun
       Turret Turn Rate: 60 degrees/sec
       Primary Damage: 80; 100 with Uranium Shells Upgrade
       Primary Damage Radius: 5
       Secondary Damage: 20; 25 with Uranium Shells Upgrade
       Secondary Damage Radius: 10
       Damage Type: Armor Piercing
       Attack Range: 175
       Projectile Speed: 300/sec
       Accuracy: 100% against vehicle, 10 max distance against infantry
       Cooldown: 300 msec
       2 shoots per clip
       Reload Time: 2000 msec
    Special Feature Information
     1] Can build one of the following: 
         a) Overlord Gattling Cannon
             Turret Turn Rate: 60
             Detects stealth units with detection rate: 500 ms
             i) Gattling Gun (Anti Ground)
                Damage: 10; 12.5 with Chain Guns Upgrade
                Damage Type: Gattling
                Range: 225
                Projectile Speed: Immediate
                Accuracy: 100%
                Continuous Fire 1 Cooldown: 250 msec (1 shoot)
                Continuous Fire 2 Cooldown: 125 msec (5 shoots)
                ContinuousFire 3 Cooldown: 83 msec (2000 shoots)
             ii) Gattling Gun Air (Anti Air)
                Damage: 5; 6.25 with Chain Guns Upgrade
                Damage Type: Small Arms
                Range: 400
                Projectile Speed: Immediate
                Accuracy: 100%
                Continuous Fire 1 Cooldown: 250 msec (1 shoot)
                Continuous Fire 2 Cooldown: 125 msec (5 shoots)
                ContinuousFire 3 Cooldown: 83 msec (2000 shoots)
         b) Propaganda Tower
             Enthusiam Bonus (see Bonus Modifier)
             Radius: 150
             Delay Between Updates: 2000 milliseconds
         c) Battle Bunker
             Allows up to 5 infantry to fire from inside Bunker, gaining
              Garrison Bonus (see Bonus Modifiers)
             50% damage to units inside when destroyed
     2] Can crush vehicles
     3] Nuclear Explosion (When a Nuclear Tank upgraded Overlord explodes)
         Primary Damage: 25
         Primary Damage Radius: 25
         Secondary Damage: 10
         Secondary Damage Radius: 75
         Damage Type: Explosion
         Range: 100
         Leaves Radiation Field Small
    Upgrade Information
     - Uranium Shells (Nuclear Missile): +25% Overlord/Battlemaster Main
        Gun Damage
     - Nuclear Tank (Nuclear Missile): +25% Overlord/Battlemaster Speed.
        Leaves a nuclear waste upon its death.
     - Battle Bunker (Overlord Tank): Allows up to 5 infantry to attack from
        inside Bunker. Each Overlord can only choose one from three choices:
        Battle Bunker, Gattling Cannon, or Propaganda Tower.
     - Gattling Cannon (Overlord Tank): Installs a Gattling Cannon on the
        Overlord, enabling it to effectively attack infantry and air units.
        Each Overlord can only choose one from three choices: Battle Bunker,
        Gattling Cannon, or Propaganda Tower.
     - Propaganda Tower (Overlord Tank): Builds a Propaganda Tower on the
        Overlord, giving the Overlord the ability to heal and increase the
        fire rate of the nearby units. Each Overlord can only choose one from
        three choices: Battle Bunker, Gattling Cannon, or Propaganda Tower.
     - Chaingun Upgrade (China War Factory) (Affects Overlord Gattling Cannon
        only): +25% damage to all gattling weapons.
     - Subliminal Messaging (Propaganda Center) (Affects Overlord Propaganda
        Tower only): +25% Enthusiasm Bonus and adds regeneration rate from 1%
        to 2%.
    Build Information
      Prerequisites: China War Factory, Propaganda Center
      Build Cost: 2000
      Build Time: 20 seconds
    Notes:
    - Slot: 3
    
    A.c.7) Electro Counter Measure (ECM) Tank
    Health Information
      HP: 300                                 Armor: Tank Armor
    Experience Information
      100 Exp to Veteran         50  Exp as Conscript/Veteran
      150 Exp to Elite               100 Exp as Elite
      300 Exp to Heroic           150 Exp as Heroic
    Vision Information
      Vision Range: 150            Shroud Clearing Range: 360
    Movement Information
      Speed: 40
      Turn rate:  180 degrees per second
    Weapon Information
      ECM Tank Vehicle Disabler
       Turret Turn Rate: 180 
        Damage: 24
        Damage Type: Subdual Vehicle
        Cooldown:  100 milliseconds
        Range: 200
        Beam Speed: immediate
        Duration: 210-640 ms???
    Special Feature Information
      Missile Jammer
       Cooldown: 650 ms
       Inactive when disabling vehicles
       Requires 1000 ms to be active again after the Disabler has been inactive
    Build Information
      Prerequisites: China War Factory, Propaganda Center
      Build Cost: 800
      Build Time: 10 seconds
    Notes
     - Slot: 3
    
    A.c.8) Inferno Cannon
    Health Information
      HP: 120                    Armor: Tank
    Experience Information
      100 exp to veteran    50 exp as conscript/veteran
      200 exp to elite       100 exp as elite
      400 exp to heroic    150 exp as heroic
    Vision Information
      Vision Range: 180     Shroud Clearing Range: 300
    Movement Information
      Speed: 20 distance/sec
      Turn rate: 120 deg/sec; 90 when badly damaged
    Weapon Information
      Inferno Cannon Gun
       Turret Turn Rate: 100
       Damage: 30
       Damage Radius: 15
       Damage Type: Explosion
       Attack Range: 300
       Minimum Attack Range: 50
       Cooldown: 4000 msec
       Projectile Speed: 250 dist/second
       Accuracy: unknown against vehicle, 30 max distances against
       infantry
       Creates Small Firefield (see Field Objects)
       Creates Firestorm (see Field Objects) after 6 shell hits
       Historic Bonus Time: 3000 ms
       Historic Bonus Radius: 20
    Upgrade Information
      - Black Napalm (China War Factory): +25% to all flame damage
    Build Information
      Prerequisites: China War Factory, Propaganda Center
      Build Cost: 900
      Build Time: 15 seconds
    Notes:
    - What differentiates the Black Napalm unupgraded Inferno and
       Black Napalm upgraded Inferno is the firestorm and the small firefield 
       object it creates. The upgraded Inferno incites stronger firestorm.
    - Slot: 3
    
    A.c.9) Nuke Cannon
    Health Information
      HP: 240                    Armor: Tank Armor
    Experience Information
      400 exp to veteran         50 exp as conscript     400 exp as heroic
      600 exp to elite            100 exp as veteran
      1000 exp to heroic       200 exp as elite
    Vision Information
      Vision Range: 180       Shroud Clearing Range: 350
    Movement Information
      Speed: 20; 18 when badly damaged
      Turn rate: 90; 60 when badly damaged
    Weapon Information
     Turret Turn Rate: 80
     Pack Time: 3333
     Unpack Time: 3333   
     1] Nuke Cannon Gun
         Primary Damage: 400
         Primary Damage Radius: 50
         Secondary Damage: 20
         Secondary Damage Radius: 60
         Damage Type: Explosion
         Range: 350
         Minimum Range: 150
         Projectile Speed: 200 dist/sec
         Cooldown: 10000 msec
         Accuracy: unknown against vehicles, 10 max dist. against infantry
         Leaves Radiation Field Medium
     2] Nuke Cannon Neutron Gun
         Damage: 1
         Damage Radius: 10
         Blast Radius: 70 (the radius in which all vehicles will be disabled)
         Damage Type: Explosion
         Range: 350
         Minimum Range: 150
         Projectile Speed: 200 dist/sec
         Cooldown: 10000 msec
         Accuracy: unknown against vehicles, 10 max dist. against infantry
    Special Feature Information
     1] Leaves Radiation Field Small upon death
     2] Switches Weapons
         Prerequisite: Neutron Shells upgrade
         Nuke Cannon can choose what shell to fire, nuclear or Neutron shell.
     3] Ungarrison
         Nuke Cannon's Neutron Shell can be used to ungarrison the buildings
          below:
          a. Civilian Buildings (including Civilian Bunker)
          b. Bunker/Fortified Bunker
          c. Palace
          d. Tunnel Network
          e. Internet Center
          f. Fire Base
         All vehicles unlucky enough to stay in the Tunnel Network when a Neutron
          Shell comes to their way will be fried to death in the Tunnel Network.
     4] Kill Pilot
         Working in the same way as Jarmen Kell's Kill Pilot, the Neutron Shell
           can get rid a driver from his/her vehicle, making it vulnerable to capture.
    Upgrade Information
     - Neutron Shell (China Nuclear Missile): Enables the Nuke Cannon to launch
        a Neutron Shell which can kill vehicle's driver and ungarrison buildings.
    Build Information
     Prerequisites: China War Factory, Propaganda Center, Nuke Cannon General
      Power (Level 1/2)
     Build Cost: 1600
     Build Time: 20 seconds
    Notes:
     - Needs to pack and unpack to shoot and move respectively.
     - Slot: 10
    
    A.c.10) Supply Truck
    Health Information
      HP: 300                                 Armor: Truck Armor
    Experience Information
      50 exp as anything
    Vision Information
      Vision Range: 150                Shroud Clearing Range: 300
    Movement Information
      Speed:  40 distances/sec; 20 if badly damaged
      Turn rate:  90 degrees per second;  60 while badly damaged
    Special Feature Information
     Supply Gathering
      Max Boxes to carry: 4 ($300)
      Supply Center Action Delay: 400 ms (one transaction)
      Supply Warehouse Action Delay: 1000 ms per box (many small
       transactions)
      Supply Warehouse Scan Distance: 700 (max distance to look for a
       warehouse, or Supply Trucks go home)
      Warns the player when the Supply is exhausted.
    Build Information
     Prerequisite: China Supply Center 
     Build Cost: 600
     Build Time: 10 seconds
    Notes
    -  Slot: 2
    
    A.c.11) Construction Dozer
    Health Information
      HP: 250                 Armor: Dozer Armor
    Vision Information
      Vision Range: 150        Shroud Clearing Range: 300
    Movement Information
      Speed: 30; 25 when badly damaged
      Turn rate: 90; 60 when badly damaged
    Special Feature Information
     1] Builder
         Construction Dozer can build China buildings. See Tip and Trick session
          to build other factions' buildings.
     2] Detection and Disarming
         Detects and Disarms US Colonel Burtonís  & Demo General
          Jarmen Kell's C4s, Chinese Tank Hunter TNTs, GLA Rebel's
          Booby Trap, and China Land, Cluster, & EMP Mines.
         Detection Rate: 500 msec
         Disarm Delay: 1200 ms per Disarm attempt
         Disarm Recharge Time: 4000 ms
          Looks for explosives to disarm within 150 range every 5000 milliseconds
          when idle.
          Canít detect explosives when in Transport or Tunnel Network.
     3] Repairs Damaged Buildings
         Repairs 2% of max HP per second.
         Looks for buildings to repair within 150 range every 5000 milliseconds
         when idle.
    Build Information
      Prerequisite: China Command Center
      Build Cost: 1000
      Build Time: 5 seconds
    Notes:
    - Slot: 5
    
    B. China Infantry General Units
    
    -----------------------------------
    (a) China Infanty General Aircraft
    ----------------------------------
    
    B.a.1) MiG
    Health Information
      HP: 160; 200 HP with MiG Armor        Armor: Airplane Armor
    Experience Information
      100 Exp to Veteran              50 Exp as Conscript/Veteran
      200 Exp to Elite                  100 Exp as Elite
      400 Exp to Heroic              150 Exp as Heroic
    Vision Information
      Vision Range: 200               Shroud Clearing Range: 300
    Movement Information
      Speed: 160 dist/sec
      Turn rate: 120 degrees per second;90 while badly damaged
      Acceleration: 110; 30 while badly damaged
    Weapon Information
      Napalm Missile
       Primary Damage: 75
       Primary Radius: 5
       Secondary Damage: 40; 50 with Black Napalm
       Secondary Radius: 30
       Damage Type: Jet Missile Damage
       Cooldown: 300 milliseconds
       Range: 320                   Minimum Range: 80
       Missile Speed: 300 dist/sec
       Clip Size: 2 shots
       Clip Reload Time: 8000 milliseconds; 2000 ms with Black Napalm upgrade
       Homing missiles
       Missile detonation creates a Small Firefield.
       Creates a Firestorm after 8 missile hit.
    Upgrade Information
      - Black Napalm (China Inf. Gen. War Factory): +25% damage to all flame weapons
      - MiG Aircraft Armor (China Inf. Gen. Air Field): +25% MiG maximum health
        (+40 HP)
    Build Information
      Prerequisite: China Infantry General Air Field
      Build Cost: 1200
      Build Time: 10 seconds
    Notes
    - A Black Napalm upgraded MiG will cast a stronger firestorm than an
        unupgraded one. Also, an upgraded MiG will reload quicker than an
        unupgraded one.
    -  Returns to base after being idle for 10 seconds.
    
    B.a.2) Assault Helix
    Health Information
      HP: 300                            Armor: Chinook Armor
    Experience Information
       100 Exp to Veteran         50 Exp as Conscript      200 Exp as Heroic
       200 Exp to Elite              100 Exp as Veteran
       400 Exp to Heroic          150 Exp as Elite
    Vision Information
      Vision Range: 200                     Shroud Clearing Range: 600
    Movement Information
      Speed: 75; 60 if badly damaged
      Turn rate:  180 degrees per second;  90 while badly damaged
      Acceleration: 60; 30 while badly damaged
    Weapon Information
      Helix Minigun
       Primary Damage: 6
       Damage Type: Comanche Vulcan
       Cooldown: 100 milliseconds
       Range: 120
       Projectile Speed:  immediate
    Special Feature Information
     1] Bunker
         Can garrison at most 8 infantry inside, allowing them to fire from within
          and giving them Garrison Bonus (see Bonus Modifier).
         Kills all infantry inside when destroyed.
     2] Napalm Bomb
         Drops a deadly napalm bomb on the ground below the chopper.
         Primary Damage: 75
         Primary Damage Radius: 5
         Secondary Damage: 40
         Secondary Damage Radius: 30
         Damage Type: Explosion
         Bomb Speed: 10 dist/sec (slow, but sure:))
         Range: 10
         Creates a Firestorm Small Field; a Black Napalm Firestorm Small Field if
          Black Napalm is upgraded
         Recharge Time: 10000 ms
         Range: 3
         Unpack Time: 500 ms
         Preparation Time: 100 ms (making a total of 600 ms delay before dropping
          bomb)
     3] Transport
          Can transport infantry and most vehicles alike (except Nuke Cannon)
          Transport Slot: 8
          100% damage to all units inside if destroyed (China Airways does not provide
           free parachutes....)
          Evacuation Delay per Unit: 100 ms
    Upgrade Information
      - Napalm Bomb (Helix): Enables Helix to drop a Napalm Bomb, incinerating
          the grounds.
      - Black Napalm (China War Factory): Increases the flame damage of Napalm
         Bomb
    Build Information
      Prerequisite: China Inf. Gen. Airfield
      Build Cost: 1500
      Build Time:   20 seconds
    Notes
    - Can not land, except when being repaired at the Air Field or loading passengers.
    
    B.a.3) China Cargo Plane
    The only difference of this Cargo Plane, compared to China Standard Cargo Plane,
    is this Cargo Plane is capable of dropping Mini Gunner Drop (General's Power) to
    the selected area.
    Health Information
      HP: 1000                                 Armor: Airplane
    Experience Information
      40 Exp as anything
    Movement Information
      Speed: 125 dist/sec; 75 if badly damaged
      Turn rate:  25 degrees per second; 10 while badly damaged
      Acceleration: 60 ; 30 while badly damaged
    Notes
    - Drops Cluster Mines, Mini Gunner Drop, Reinforcement Pad vehicle, and
       EMP Pulse
    - Door open time: 500 ms
    - Drop delay for each Mini Gunner: 150 ms (Level 1); 80 ms (Level 2 & 3)
    
    B.a.4) China Jet Carpet Bomber
    Health Information
      HP: 1000                                 Armor: Airplane
    Experience Information
      40 Exp as anything
    Movement Information
      Speed: 125 dist/sec; 75 if badly damaged
      Turn rate:  25 degrees per second; 10 while badly damaged
      Acceleration: 60 ; 30 while badly damaged
    Notes
    - Drops Carpet Bombs containing 10 bombs
    - Door open time: 500 ms
    - Delay between each bomb: 300 ms
    
    ------------------------------------
    (b) China Infantry General Infantry 
    ------------------------------------
    B.b.1) Mini Gunner
    Health Information
      HP: 120                        Armor: Infantry General Human Armor
    Experience Information
       20 Exp to Veteran       5 Exp as Conscript/Veteran
       40 Exp to Elite            10 Exp as Elite
       80 Exp to Heroic        20 Exp as Heroic  
    Vision Information
      Vision Range: 100              Shroud Clearing Range: 200
    Movement Information
      Speed: 25 dist/sec; 15 while badly hurt
      Turn Rate: Infinite
    Weapon Information
     1] Mini Gunner Gun
         Damage: 10; 12.5 with Chain Gun upgrade
         Damage Type: Gattling
         Range: 125
         Continuous Fire 1 Cooldown: 500 msec (6 shoot)
         Continuous Fire 2 Cooldown: 250 msec (12 shoots)
         ContinuousFire 3 Cooldown: 166 msec (1000 shoots)
         Projectile Speed: Immediate
         Accuracy: 100%
     2] Mini Gunner Gun (Anti-Air)
         Damage: 12; 15 with Chain Gun upgrade
         Damage Type: Small Arms
         Range: 350
         Continuous Fire 1 Cooldown: 500 msec (6 shoot)
         Continuous Fire 2 Cooldown: 250 msec (12 shoots)
         ContinuousFire 3 Cooldown: 166 msec (1000 shoots
         Projectile Speed: Immediate
         Accuracy: 100%
    Special Feature Information
     1] Horde Bonus
         Condition: at least  5 Mini Gunners/Red Guards/Tank Hunters march
          together
         Rub Off Radius: 100
         Update Time:  1000 ms
         Group Radius: 30
     2] Capture Building
         Prerequisite: Capture Building Upgrade
         Recharge Time: 15000 ms
         Range: 5
         Unpack Time: 3000
         Preparation Time: 20000
         Pack Time: 2000
         Experience Gained: 4
    Upgrade Information
      - Patriotism (China Inf. Gen. Propaganda Center): +25% Nationalism Bonus.
      - Capture Building (China Infantry General Barracks): Enables Mini Gunner to
         capture most neutral/hostile buildings.
      - Chain Gun (China Infantry General War Factory): Increases the damage of
          all gattling units.
    Build Information
      Prerequisite: China Infantry General Barracks
      Build Cost: 350
      Build Time:  10 seconds
    Notes:
    - Slot: 1
    - Always starts as veteran.
    
    B.b.2) Tank Hunter
    Health Information
      HP: 100               Armor: Infantry General Human Armor
    Experience Information
      100 exp to veteran       20 experience as conscript/veteran
      200 exp to elite            40 experience as elite
      400 exp to heroic         60 experience as heroic
    Vision Information
      Vision Range: 150
      Shroud Clearing Range: 400
    Movement Information
      Speed: 20; 10 when badly hurt
      Turn rate: infinite (500)
    Weapon Information
      Tank Hunter Missile Launcher
       Damage: 40 
       Damage Radius: 5
       Damage Type: Infantry Missile
       Attack Range: 175
       Minimum Range: 5
       Projectile Speed: 225 dist/sec
       Cooldown: 1000 millisecond
       Missile Turning Rate: 100 degrees/sec
       Accuracy: 100% against vehicles/buildings, 10 max distance to miss
       against infantry
       Homing missile
    Upgrade Information
      - Patriotism (China Inf. Gen. Propaganda Center): +25% Nationalism upgrade
    Special Feature Information
     1] Horde Bonus
         Condition: at least 5 Mini Gunners/Red Guards/Tank Hunters march together
         Rub Off Radius: 60
         Update Time: 1000 ms
         Group Radius: 30
     2] TNT Charge
         Places a TNT Charge on hostile vehicles/buildings.
         Primary Damage: 500
         Primary Damage Radius: 10
         Secondary Damage: 150
         Secondary Damage Radius: 50
         Damage Type: Explosion
         Attack Range: 5
         Timer: 10000 ms
         Recharge Time: 7500 ms
         Escapes 100 distances after placing TNT
         Does not expire when the charger dies.
         Can not be attached to infantry or friendly units/buildings.
    Build Information
      Prerequisite: China Inf. Gen. Barracks
      Cost: 300
      Build Time: 5 seconds
    Notes:
    - Slot: 1
    - Always starts as veteran.
    
    B.b.3) Super Hacker
    Health Information
      HP: 100                 Armor: Inf. Gen. Human Armor
    Experience Information
      100 Exp to Veteran          50 Exp as Conscript      400 Exp as Heroic
      300 Exp to Elite             100 Exp as Veteran
      500 Exp to Heroic         150 Exp as Elite
    Vision Information
      Vision Range: 150       Shroud Clearing Range: 300
    Movement Information
      Speed: 20 dist/sec; 10 when badly hurt
      Turn rate: immediate
    Special Feature Information
     1] Stealth
         Stealth Delay: 2500 ms
         Decloaks when disabling buildings or vehicles.
     2] Disable Building
         Recharging Time: 4000 ms
         Range: 150
         Unpack Time: 7300 ms
         Preparation Tiime: 3000 ms
         Pack Time: 5133 ms
         Effect Duration: 2000 ms
         Exp. Gained: 0
         Canít disable Defense Building
     3] Disable Vehicle
         Range: 150
         Unpack Time: 2000 ms
         Preparation Time: 2000 ms
         Pack Time: 1000 ms
         Effect Duration: 15000 ms
         Experience Gained: 0
     4] Hack Internet
         Cash Amount: $5 (as conscript), $6 (as veteran), $8 (as elite),
          $10 (as heroic) per 2 seconds (1.6 seconds if inside an Internet Center)
         Unpack Time: 7300 ms
         Randomly adds or substracts 20% to pack and unpack time.
         Pack Time: 5133 ms
         Exp. Gained: 1
    Build Information
      Prerequisite: China Inf. Gen. Barracks, China Inf. Gen. Propaganda Center
      Cost: 625
      Build Time: 20 seconds
    Notes:
    - Slot: 1
    - Always starts as veteran.
    
    B.b.4) Super Lotus
    Health Information
      HP: 200                Armor: Inf. Gen. Human Armor
    Experience Information
      150 exp to veteran     50 exp as conscript     400 exp as heroic
      450 exp to elite          100 exp as veteran
      900 exp to heroic       150 exp as elite
    Vision Information
      Vision Range: 300          Shroud Clearing Range: 400
    Movement Information
      Speed: 30; 20 when badly hurt
      Turn rate: infinite
    Special Feature Information
     1] Stealth
         Stealth Delay: 2500 msec
         Stealthed except when using ability
     2] Crush Immunity
         Heroes are all immune to crush attack except Overlord/Emperor's crush
     3] Detector
         Detects stealth units except when in garrison, Tunnel Network,
          and transport
         Detection Rate: 500 ms
         Unknown Detection Range
     4] Capture Building
         Super Lotus can capture hostile/tech buildings from afar, making her more
          effective than basic infantry's Capture Building
         Range: 150
         Unpack Time: 6730 ms
         Preparation Time: 4500 ms
         Pack Time: 2800 ms
         Experience Gained: 20
     5] Disable Vehicle
         Super Lotus can shoot down an enemy vehicle temporarily
         Range: 300
         Unpack Time: 2000 ms
         Preparation Time: 2000 ms
         Pack Time: 1000 ms
         Effect Duration: 20000 ms
         Experience Gained: 0
     6] Steal Cash
         Super Lotus can steal money from enemy Supply Center/Stash and transfers
          it to her side's treasury
         Pack Time: 5800 ms
         Preparation Time: 6000 ms
         Range: 150
         Cash Stolen: 1500 (max. number of money she can steal every time)
         Unpack Time: 6730 ms
         Experience Gained: 20
         Recharge Time: 2000 ms
    Build Information
      Prerequisite: China Inf. Gen. Barracks, China Inf. Gen. Propaganda Center
      Cost: 1500
      Time: 20 seconds
    Notes:
    - Limit: 1
    - Slot: 1
    - Always starts as veteran.
    
    ------------------------------------
    (c) China Infantry General Vehicles
    ------------------------------------
    
    B.c.1) Assault Troop Crawler
    Health Information
       HP: 240                Armor: Assault Crawler Armor
    Vision Information
       Vision Range: 175                              Shroud Clearing Range: 400   
    Movement Information
       Speed: 40; 30 when badly damaged
       Turn rate: 120
    Special Feature Information
     1] Battle/Healing Transport
         Only capable of transporting infantry
         Can transport 8 infantry at maximum
         Infantry can fire from within
         10% infantry regeneration inside
         50% damage to units inside when destroyed
         Units are evacuated with a delay of 250 milliseconds per unit.
     2] Detector
         Detects stealth units except when in garrison, Tunnel Network, and
          transport
         Detection Rate: 900 msec
     3] Propaganda Tower
         Radius: 100
         Cooldown: 4000 ms
         Enthusiasm Bonus (see Bonus Modifier)
         Healing Rate: 4%/second (Healing rate does not benefit from Subliminal
          Messaging Upgrade)
         Does not affect itself.
    Build Information
      Prerequisite: China Inf. Gen. War Factory
      Build Cost: 2400
      Build Time: 25 seconds
    Notes:
    - Built with 8 Mini Gunners
    - Slot: 8
    
    B.c.2) Dragon Tank
    Health Information
      HP: 280                     Armor: Dragon Tank
    Experience Information
      100 exp to veteran      50 exp as conscript/veteran
      150 exp to elite         100 exp as elite
      300 exp to heroic      150 exp as heroic
    Vision Information
      Vision Range: 100
      Shroud Clearing Range: 200
    Movement Information
      Speed: 30; 25 when badly damaged
      Turn rate: 180
    Weapon Information
      Dragon Tank Flame Weapon
       Turret Turn Rate: 120
       Primary Damage: 10; 12.5 with Black Napalm
       Primary Damage Radius: 5
       Secondary Damage: 1; 1.25 with Black Napalm
       Secondary Damage Radius: 10
       Damage Type: Flame
       Attack Range: 75; adds a minimum attack range of 10 if Black Napalm is
        researched (yeakh! what did those scientists do on this already weak tank?)
       Projectile Speed: 300 dist/sec   
       Projectile Turn Rate: 5 degrees/sec
       Cooldown: 40 milliseconds
       Clip Reload Time: 40 milliseconds
       Accuracy: 100%
       Clip Size: 30 (total number of shots in a clip)
       Can empty garrisoned buildings
    Special Feature Information
     1] Firewall
         Primary Damage: 10; 12.5 with Black Napalm
         Primary Damage Radius: 5
         Secondary Damage: 1; 1.25 with Black Napalm
         Secondary Damage Radius: 10
         Damage Type: Flame   
         Attack Range: 25
         Cooldown: 40 milliseconds
         Projectile Turn Rate: 5 degrees/sec
         Projectile Speed: 300 dist/sec
         Not homing
         Leaves Firewall Segment
     2] Ungarrison
          Dragon Tank's Flame Weapon can be used to ungarrison garrisonable
           Civilian Buildings.
    Upgrade Information
      - Black Napalm (China Inf. Gen. War Factory): +25% to all flame damage
    Build Information
      Prerequisites: China Inf. Gen. War Factory
      Build Cost: 900
      Bld Time: 10
    Notes
    - Slot: 3
    
    B.c.3) Attack Outpost
    Health Information
      HP: 350                               Armor: Tank Armor
    Vision Information
      Vision Range: 250                Shroud Clearing Range: 500
    Movement Information
      Speed: 40; dist/sec; 30 if badly damaged
      Turn rate: 90 degrees per second
    Special Feature Information
     1] Reveals Enemy Path
         Detector
         Detection Rate: 900 ms
         Detection Range: 300
         Can not detect stealth if garrisoned in a Tunnel Network or Transport
     2] Stealth
         Stealth Delay: 2000 msec
         Decloacks when moving or the passengers fire.
     3] Battle and Healing Transport
         Enables the infantry inside to fire, gaining Garrison Bonus (see Bonus
          Modifier)
         Can accomodate at most 10 infantry.
         10% infantry regeneration inside.
         50% damage to units inside when destroyed.
         Units are evacuated at a 250 ms delay per unit
     4] Propaganda Tower
         Radius: 100
         Cooldown: 4000 ms
         Enthusiasm Bonus (see Bonus Modifier)
         Healing Rate: 4%/second (Healing rate does not benefit from Subliminal
          Messaging Upgrade)
         Does not affect itself.
    Upgrade Information
     - Subliminal Messaging (China Inf. General Propaganda Center): Increases
         the healing/repair rate of the Propaganda Tower.
    Build Information
      Prerequisite: China Inf. Gen. War Factory
      Build Cost: 1000
      Build Time: 15 seconds
    Notes
    -  Built with 4 Tank Hunters inside.
    -  Slot: 8
    
    B.c.4) Electro Counter Measure (ECM) Tank
    Health Information
      HP: 300                                 Armor: Tank Armor
    Experience Information
       100 Exp to Veteran                50  Exp as Conscript/Veteran
       150 Exp to Elite                    100 Exp as Elite
       300 Exp to Heroic                150 Exp as Heroic
    Vision Information
      Vision Range: 150                  Shroud Clearing Range: 360
    Movement Information
      Speed: 40
      Turn rate:  180 degrees per second
    Weapon Information
      ECM Tank Vehicle Disabler
       Turret Turn Rate: 180 
        Damage: 24
        Damage Type: Subdual Vehicle
        Cooldown:  100 milliseconds
        Range: 200
        Beam Speed: immediate
        Duration: 210-640 ms???
    Special Feature Information
      Missile Jammer
       Cooldown: 650 ms
       Inactive when disabling vehicles
       Requires 1000 ms to be active again after the Disabler has been inactive
    Build Information
      Prerequisite: China Inf. Gen. War Factory; China Inf. Gen. Propaganda Center
      Build Cost: 900
      Build Time: 10 seconds
    Notes
     - Slot: 3
    - When idle, unlike its Standard China ECM, this ECM will try to find an enemy
        nearby.
    
    B.c.5) Inferno Cannon
    Health Information
      HP: 120              Armor: Tank Armor
    Experience Information
      100 exp to veteran      50 exp as conscript/veteran
      200 exp to elite         100 exp as elite
      400 exp to heroic      150 exp as heroic
    Vision Information
      Vision Range: 180    Shroud Clearing Range: 300
    Movement Information
      Speed: 20 distance/sec
      Turn rate: 120 deg/sec; 90 when badly damaged
    Weapon Information
      Inferno Cannon Gun
       Turret Turn Rate: 100
       Damage: 30
       Damage Radius: 15
       Damage Type: Explosion
       Attack Range: 300
       Minimum Attack Range: 50
       Cooldown: 4000 msec
       Projectile Speed: 250 dist/second
       Accuracy: unknown against vehicle, 30 max distances against
       infantry
       Creates Small Firefield (see Field Objects)
       Creates Firestorm (see Field Objects) after 6 shell hits
       Historic Bonus Time: 3000
       Historic Bonus Radius: 20
    Build Information
      Prerequisites: China Inf. Gen. War Factory, China Inf. Gen. Propaganda Center
      Build Cost: 1100
      Build Time: 15 seconds
    Upgrade Information
      - Black Napalm (China Inf. Gen. War Factory): +25% to all flame damage
    Notes:
    - What differentiates the Black Napalm unupgraded Inferno and
      Black Napalm upgraded Inferno is the firestorm and the small firefield 
      object it creates. The upgraded Inferno incites stronger firestorm.
    - Slot: 3
    
    B.c.6) Nuke Cannon
    Health Information
      HP: 240                 Armor: Tank Armor
    Experience Information
      400 exp to veteran           50 exp as conscript       400 exp as heroic
      600 exp to elite              100 exp as veteran
      1000 exp to heroic         200 exp as elite
    Vision Information
      Vision Range: 180
      Shroud Clearing Range: 350
    Movement Information
      Speed: 20; 18 when badly damaged
      Turn rate: 90; 60 when badly damaged
    Weapon Information
     Turret Turn Rate: 80
     Pack Time: 3333
     Unpack Time: 3333   
     1] Nuke Cannon Gun
         Primary Damage: 400
         Primary Damage Radius: 50
         Secondary Damage: 20
         Secondary Damage Radius: 60
         Damage Type: Explosion
         Range: 350
         Minimum Range: 150
         Projectile Speed: 200 dist/sec
         Cooldown: 10000 msec
         Accuracy: unknown against vehicles, 10 max dist. against infantry
         Leaves Radiation Field Medium
     2] Nuke Cannon Neutron Gun
         Damage: 1
         Damage Radius: 10
         Blast Radius: 70 (the radius in which all vehicles will be disabled)
         Damage Type: Explosion
         Range: 350
         Minimum Range: 150
         Projectile Speed: 200 dist/sec
         Cooldown: 10000 msec
         Accuracy: unknown against vehicles, 10 max dist. against infantry
    Special Feature Information
     1] Leaves Radiation Field Small upon death
     2] Switches Weapons
         Prerequisite: Neutron Shells upgrade
         Nuke Cannon can choose what shell to fire, nuclear or Neutron shell.
     3] Ungarrison
         Nuke Cannon's Neutron Shell can be used to ungarrison the buildings
          below:
          a. Civilian Buildings (including Civilian Bunker)
          b. Bunker/Fortified Bunker
          c. Palace
          d. Tunnel Network
          e. Internet Center
          f. Fire Base
         All vehicles unlucky enough to stay in the Tunnel Network when a Neutron
          Shell comes to their way will be fried to death in the Tunnel Network.
     4] Kill Pilot
         Working in the same way as Jarmen Kell's Kill Pilot, the Neutron Shell
           can get rid a driver from his/her vehicle, making it vulnerable to capture.
    Upgrade Information
    - Neutron Shell (China Inf. Gen. Nuclear Missile): Enables the Nuke Cannon
       to launch a Neutron Shell which can kill vehicle's driver and ungarrison buildings.
    Build Information
      Prerequisites: China Inf. Gen. War Factory, China Inf. Gen. Propaganda
       Center, Nuke Cannon General Power (Level 1/2)
      Build Cost: 1600
      Build Time: 20 seconds
    Notes:
    - Needs to pack and unpack to shoot and move respectively.
    - Slot: 10
    
    B.c.7) Supply Truck
    Health Information
      HP: 300                            Armor: Truck Armor
    Experience Information
      50 exp as anything
    Vision Information
      Vision Range: 150             Shroud Clearing Range: 300
    Movement Information
      Speed:  40 distances/sec; 20 if badly damaged
      Turn rate:  90 degrees per second;  60 while badly damaged
    Special Feature Information
      Supply Gathering
       Max Boxes to carry: 4 ($300)
       Supply Center Action Delay: 400 ms (one transaction)
       Supply Warehouse Action Delay: 1000 ms per box (many small
       transactions)
       Supply Warehouse Scan Distance: 700 (max distance to look for a
       warehouse, or Supply Trucks go home)
       Warns the player when the Supply is exhausted.
    Build Information
      Prerequisite: China Supply Center 
      Build Cost: 600
      Build Time: 10 seconds
    Notes
    -  Slot: 2
    
    B.c.8) Construction Dozer
    Health Information
      HP: 250                  Armor: Dozer Armor
    Experience Information
      Not available
    Vision Information
      Vision Range: 150
      Shroud Clearing Range: 300
    Movement Information
      Speed: 30; 25 when badly damaged
      Turn rate: 90; 60 when badly damaged
    Build Information
      Prerequisite: China Inf. Gen. Command Center
      Build Cost: 1000
      Build Time: 5 seconds
    Special Feature Information
     1] Builder
         Construction Dozer can build China Inf. Gen. buildings. See
          Tip and Trick session to build other factions' buildings.
     2] Detection and Disarming
         Detects and Disarms US Colonel Burtonís  & Demo General
          Jarmen Kell's C4s, Chinese Tank Hunter TNTs, GLA Rebel's
          Booby Trap, and China Land, Cluster, & EMP Mines.
         Disarm Delay: 1200 ms per Disarm attempt
         Disarm Recharge Time: 4000 ms
         Detection Rate: 500 msec
         Looks for explosives to disarm within 150 range every 5000 milliseconds
          when idle.
         Canít detect explosives when in Transport or Tunnel Network.
     3] Repairs Damaged Buildings
         Repairs 2% of max HP per second.
         Looks for buildings to repair within 150 range every 5000 milliseconds
         when idle.
    Notes:
    - Slot: 5
    
    C. China Nuke General
    ----------------------------------
    (a) China Nuke General Aircraft
    ----------------------------------
    C.a.1) MiG
    Health Information
      HP: 160; 200 HP with MiG Armor      Armor: Airplane Armor
    Experience Information
      100 Exp to Veteran                         50 Exp as Conscript/Veteran
      200 Exp to Elite                             100 Exp as Elite
      400 Exp to Heroic                         150 Exp as Heroic
    Vision Information
      Vision Range: 200                       Shroud Clearing Range: 300
    Movement Information
      Speed: 160 dist/sec
      Turn rate: 120 degrees per second;90 while badly damaged
      Acceleration: 110; 30 while badly damaged
    Weapon Information
      MiG Missile
       Primary Damage: 100; 300 with Tactical Nuke
       Primary Radius: 5; 75 with Tactical Nuke
       Secondary Damage: 40;  0 with Tactical Nuke
       Secondary Radius: 30; 0 with Tactical Nuke
       Damage Type: Jet Missile Damage; Explosion with Tactical Nuke
       Cooldown: 300 milliseconds
       Range: 320                                             Minimum Range: 80
       Missile Speed: 300 dist/sec
       Clip Size: 2 shots
       Clip Reload Time: 8000 milliseconds;  2000 ms with Tactical Nuke upgrade
       Homing missiles
       Missile detonation creates a Small Radiation Field.
       Adds shockwave damage if Tactical Nuke upgrade is researched
        Shockwave damage: 75              Shockwave radius: 75
        Shockwave Taper Off: 50% (amount of damage at the shockwave edge)
    Upgrade Information
      - MiG Aircraft Armor (China Nuke Gen. Air Field): +25% MiG maximum health
        (+40 HP)
      - Tactical Nuke (China Nuke Gen. Nuclear Missile): MiGs are armed with
          a small tactical nuke.
    Build Information
      Prerequisite: China Nuke Gen. Air Field
      Build Cost: 1400
      Build Time: 10 seconds
    Notes
    -  An upgraded MiG will reload quicker than an unupgraded one. It also adds
        shockwave damage to the target.
    -  Returns to base after being idle for 10 seconds.
    
    C.a.2) Helix
    Health Information
      HP: 300                                     Armor: Chinook Armor
    Experience Information
       100 Exp to Veteran                50 Exp as Conscript      200 Exp as Heroic
       200 Exp to Elite                    100 Exp as Veteran
       400 Exp to Heroic                150 Exp as Elite
    Vision Information
      Vision Range: 200                     Shroud Clearing Range: 600
    Movement Information
      Speed: 75; 60 if badly damaged
      Turn rate:  180 degrees per second;  90 while badly damaged
      Acceleration: 60; 30 while badly damaged
    Weapon Information
      Helix Minigun
       Primary Damage: 6
       Damage Type: Comanche Vulcan
       Cooldown: 100 milliseconds
       Range: 120
       Projectile Speed:  immediate
     1] Can build one of the following
          a. Battle Bunker
             Allows infantry inside to fire and gives them Garrison Bonus
             (see Bonus Modifier)
          b. Gattling Cannon
              Turret Turn Rate: 60 degrees/sec
              Detects stealth units
              Detection Rate: 1500 msec
              Detection Range: 200
             Gattling Gun (Anti Ground)
              Damage: 10; 12.5 with Chain Guns Upgrade
              Damage Type: Gattling
              Range: 225
              Projectile Speed: Immediate
              Accuracy: 100%
              Continuous Fire 1 Cooldown: 250 msec (1 shoot)
              Continuous Fire 2 Cooldown: 125 msec (5 shoots)
              ContinuousFire 3 Cooldown: 83 msec (2000 shoots)
            Gattling Gun Air (Anti Air)
             Damage: 5; 6.25 with Chain Guns Upgrade
             Damage Type: Small Arms
             Range: 400
             Projectile Speed: Immediate
             Accuracy: 100%
             Continuous Fire 1 Cooldown: 250 msec (1 shoot)
             Continuous Fire 2 Cooldown: 125 msec (5 shoots)
             ContinuousFire 3 Cooldown: 83 msec (2000 shoots)
         c. Propaganda Tower
             Enthusiam Bonus (see Bonus Modifier)
             Radius: 150
             Delay Between Updates: 2000 milliseconds
    2] Nuclear Bomb
        Drops a deadly nuclear bomb on the ground below the chopper.
        Primary Damage: 300
        Primary Damage Radius: 50
        Secondary Damage: 50
        Secondary Damage Radius: 60
        Damage Type: Explosion
        Bomb Speed:   10dist/sec (slow, but sure:))
        Range: 3
        Creates a Radiation Field Medium
        Recharge Time: 10000 ms
        Range: 3
        Unpack Time: 500 ms
        Preparation Time: 100 ms (making a total of 600 ms delay before dropping
         bomb)
    3] Transport
         Can transport infantry and most vehicles alike (except Nuke Cannon)
          Transport Slot: 5
          100% damage to all units inside if destroyed (China Airways does not
           provide free parachutes....)
         Evacuation Delay per Unit: 100 ms
    Upgrade Information
      - Battle Bunker (Helix): Allows up to 5 infantry to attack from
         inside Bunker. Each Helix can only choose one from three choices:
         Battle Bunker, Gattling Cannon, or Propaganda Tower.
      - Gattling Cannon (Helix): Installs a Gattling Cannon on the
         Helix, enabling it to effectively attack infantry and air units.
         Each Helix can only choose one from three choices: Battle Bunker,
        Gattling Cannon, or Propaganda Tower.
      - Propaganda Tower (Helix): Builds a Propaganda Tower on the
         Helix, giving the Helix the ability to heal and increase the
         fire rate of the nearby units. Each Helix can only choose one from
         three choices: Battle Bunker, Gattling Cannon, or Propaganda Tower.
      - Chaingun Upgrade (China War Factory) (Affects Helix Gattling Cannon
         only): +25% damage to all gattling weapons.
      - Subliminal Messaging (Propaganda Center) (Affects Helix Propaganda
         Tower only): +25% Enthusiasm Bonus and adds regeneration rate from 1%
         to 2% (see Bonus Modifier).
      - Nuke Bomb (Helix): Helix is equipped with a Nuke Bomb instead of
         conventional Napalm Bomb.
    Build Information
      Prerequisite: China Nuke General Airfield
      Build Cost: 1750
      Build Time:   20 seconds
    Special Feature Information
    Notes
    - Can not land, except when being repaired at the Air Field or when loading
        passengers.
    
    C.a.3) China Cargo Plane
    Health Information
      HP: 1000                                 Armor: Airplane
    Experience Information
      40 Exp as anything
    Movement Information
      Speed: 125 dist/sec; 75 if badly damaged
      Turn rate:  25 degrees per second; 10 while badly damaged
      Acceleration: 60 ; 30 while badly damaged
    Notes
    - Drops Cluster Mines, Reinforcement Pad vehicle, and EMP Pulse
    - Door open time: 500 ms
    
    C.a.4) China Jet Carpet Bomber
    Health Information
      HP: 1000                                 Armor: Airplane
    Experience Information
      40 Exp as anything
    Movement Information
      Speed: 125 dist/sec; 75 if badly damaged
      Turn rate:  25 degrees per second; 10 while badly damaged
      Acceleration: 60 ; 30 while badly damaged
    Notes
    - Drops Nuclear Carpet Bombs containing 10 bombs
    - Door open time: 500 ms
    - Delay between each bomb: 300 ms
    
    ---------------------------------- 
    (b) China Nuke General Infantry 
    ---------------------------------
    C.b.1) Red Guard
    Health Information
      HP: 120                    Armor: Human Armor
    Experience Information
      20 Exp to Veteran         5 Exp as Conscript/Veteran
      40 Exp to Elite            10 Exp as Elite
      80 Exp to Heroic        20 Exp as Heroic  
    Vision Information
      Vision Range: 100
      Shroud Clearing Range: 200
    Movement Information
      Speed: 25; 15 while badly hurt
      Turn Rate: Infinite
    Weapon Information
      Red Guard Machine Gun
       Damage: 15
       Damage Type: Small Arms
       Range: 100
       Cooldown: 1000
       Projectile Speed: Immediate
       Accuracy: 100%
    Special Feature Information
    1] Horde Bonus
        Condition: at least 5 Red Guards/Tank Hunters march together
        Rub Off Radius: 60
        Update Time: 1000 ms
        Group Radius: 30
    2] Capture Building
         Prerequisite: Capture Building Upgrade
         Recharge Time: 15000 ms
         Range: 5
         Unpack Time: 3000 ms
         Capture Time: 20000 ms
         Pack Time: 2000 ms
         Experience Gained: 4
    Upgrade Information
      - Nationalism (China Nuke Gen. Propaganda Center): +25% Horde Bonus.
      - Capture Building (China Nuke Gen. Barracks): Enables Red Guard to capture
          most neutral/hostile buildings.
       ~ Patriotism (Inf. Gen. Propaganda Center): +25% Nationalism Bonus.
    Build Information
      Prerequisite: China Nuke Gen. Barracks
      Build Cost: 350
      Build Time: 12 seconds
      Note that it is not allowed to build only a single Red Guard.
      Red Guards will always be created in pair.
    Notes:
    - Slot: 1
    
    C.b.2) Tank Hunter
    Health Information
      HP: 100                         Armor: Human Armor
    Experience Information
      100 exp to veteran         20 experience as conscript/veteran
      200 exp to elite              40 experience as elite
      400 exp to heroic           60 experience as heroic
    Vision Information
      Vision Range: 150         Shroud Clearing Range: 400
    Movement Information
      Speed: 20 dist/sec; 10 when badly hurt
      Turn rate: infinite (500)
    Weapon Information
      Tank Hunter Missile Launcher
       Damage: 40 
       Damage Radius: 5
       Damage Type: Infantry Missile
       Attack Range: 175
       Minimum Range: 5
       Projectile Speed: 225 dist/sec
       Cooldown: 1000 millisecond
       Missile Turning Rate: 100 degrees/sec
       Accuracy: 100% against vehicles/buildings, 10 max distance to miss
       against infantry
       Homing missile
    Special Feature Information
    1] Horde Bonus
        Condition: at least 5 Red Guards/Tank Hunters march together
        Rub Off Radius: 60
        Update Time: 1000 ms
        Group Radius: 30
    2] TNT Charge
        Places a TNT Charge on hostile vehicles/buildings.
         Primary Damage: 500
         Primary Damage Radius: 10
         Secondary Damage: 150
         Secondary Damage Radius: 50
         Damage Type: Explosion
         Attack Range: 5
         Timer: 10000 ms
         Recharge Time: 7500 ms
         Escapes 100 distances after placing TNT
         Does not expire when the charger dies.
         Can not be attached to infantry or friendly units/buildings.
    Upgrade Information
      - Nationalism (China Nuke Gen. Propaganda Center): +25% Horde Bonus
         Upgrade
      ~ Patriotism (Inf. Gen. Propaganda Center): +25% Nationalism Bonus.
    Build Information
      Prerequisite: China Nuke Gen. Barracks
      Cost: 350
      Build Time: 7 seconds
    Notes:
    - Slot: 1
    
    C.b.3) Hacker
    Health Information
      HP: 100                      Armor: Human Armor
    Experience Information
      100 Exp to Veteran     50 Exp as Conscript       400 Exp as Heroic
      300 Exp to Elite        100 Exp as Veteran
      500 Exp to Heroic    150 Exp as Elite
    Vision Information
      Vision Range: 150     Shroud Clearing Range: 300
    Movement Information
      Speed: 20 dist/sec; 10 when badly hurt
      Turn rate: immediate
    Special Feature Information
    1] Disable Building
        Recharging Time: 4000 ms
        Range: 150
        Unpack Time: 7300 ms
        Preparation Tiime: 3000 ms
        Pack Time: 5133 ms
        Effect Duration: 2000 ms
        Exp. Gained: 0
        Canít disable Defense Building
    2] Hack Internet
        Cash Amount: $5 (as conscript), $6 (as veteran), $8 (as elite),
         $10 (as heroic) per 2 seconds (1.8 seconds if inside an Internet Center)
        Unpack Time: 7300 ms
        Randomly adds or substracts 20% to pack and unpack time.
        Pack Time: 5133 ms
        Exp. Gained: 1
    Build Information
      Prerequisite: China Nuke Gen. Barracks and  China Nuke Gen.
       Propaganda Center
      Cost: 625
      Build Time: 20 seconds
    Notes:
    - Slot: 1
    
    C.b.4) Black Lotus
    Health Information
      HP: 200                     Armor: Human
    Experience Information
      150 exp to veteran      50 exp as conscript     400 exp as heroic
      450 exp to elite           100 exp as veteran
      900 exp to heroic        150 exp as elite
    Vision Information
      Vision Range: 300       Shroud Clearing Range: 400
    Movement Information
      Speed: 30 dist/sec; 20 when badly hurt
      Turn rate: infinite
    Special Feature Information
    1] Stealth
        Stealth Delay: 2500 msec
        Stealthed except when using ability
    2] Crush Immunity
    3] Detector
        Detects stealth units except when in garrison, Tunnel Network,
         and transport
        Detection Rate: 500 ms
        Unknown Detection Range
    4] Capture Building
         Range: 150
         Unpack Time: 6730 ms
         Preparation Time: 6000 ms
         Pack Time: 2800 ms
         Experience Gained: 20
    5] Disable Vehicle
        Range: 150
        Unpack Time: 2000 ms
        Preparation Time: 2000 ms
        Pack Time: 1000 ms
        Effect Duration: 15000 ms
        Experience Gained: 0
    6] Steal Cash
        Pack Time: 5800 ms
        Preparation Time: 6000 ms
        Range: 150
        Cash Stolen: 1000
        Unpack Time: 6730 ms
        Experience Gained: 20
        Recharge Time: 2000 ms
    Build Information
      Prerequisite: China Nuke Gen. Barracks and  China Nuke Gen.
       Propaganda Center
      Cost: 1600
      Time: 20 seconds
    Notes:
    - Limit: 1
    - Slot: 1
    
    -----------------------------------
    (c) China Nuke General Vehicles
    -----------------------------------
    
    C.c.1) Battlemaster
    Health Information
      HP: 400                           Armor: Tank Armor
    Experience Information
      200 exp to veteran           100 exp as conscript/veteran
      300 exp to elite                200 exp as elite
      600 exp to heroic             400 exp as heroic
    Vision Information
      Vision Range: 150           Shroud Clearing Range: 300
    Movement Information
      Speed: 45 dist/sec; 37 when badly damaged
      Turn rate: 180
    Weapon Information
      BattleMaster Tank Gun
       Turret Turn Rate: 120
       Damage: 60
       Damage Radius: 5
       Damage Type: Armor Piercing
       Attack Range: 150
       Projectile Speed: 400 ms/sec
       Cooldown: 2000 ms
       Accuracy: 100% against vehicles/buildings, 10 max distance to
       miss against infantry
       Leaves Nuke Radiation Small
    Special Feature Information
    1] Horde Bonus
        Conditions: at least 5 Battlemaster Tanks march together
        Rub off Radius: 150
       Update Time Rate: 1000 ms
       Group Radius: 75
    2] Nuclear Explosion (Nuke General Battlemaster without Isotope Stability
         upgrade explodes)
        Primary Damage: 110
        Primary Damage Radius: 80
        Secondary Damage: 70
        Secondary Damage Radius: 100
        Damage Type: Explosion
        Range: 100
        Leaves Radiation Field Small
    Upgrade Information
      - Nationalism (China Nuke Gen. Propaganda Center): +25% Horde Bonus
         Upgrade
      - Isotope Stability (China Nuke Gen. Propaganda Center): Eliminates the
         explosion when a tank explodes.
      ~ Patriotism (Inf. Gen. Propaganda Center): +25% Nationalism Bonus.
    Build Information
      Prerequisite: China Nuke Gen. War Factory
      Build Cost: 800
      Build Time: 12 seconds
    Notes
    - Slot: 3
    
    C.c.2) Dragon Tank
    Health Information
      HP: 280                      Armor: Dragon Tank
    Experience Information
      100 exp to veteran      50 exp as conscript/veteran
      150 exp to elite         100 exp as elite
      300 exp to heroic      150 exp as heroic
    Vision Information
      Vision Range: 100        Shroud Clearing Range: 200
    Movement Information
      Speed: 30 dist/sec; 25 when badly damaged
      Turn rate: 180
    Weapon Information
      Dragon Tank Flame Weapon
       Turret Turn Rate: 120
       Primary Damage: 10; 12.5 with Black Napalm
       Primary Damage Radius: 5
       Secondary Damage: 1; 1.25 with Black Napalm
       Secondary Damage Radius: 10
       Damage Type: Flame
       Attack Range: 75; adds a minimum attack range: 10 if Black Napalm is
        researched (yeakh! what did those scientists do on this already weak tank?)
       Projectile Speed: 300 dist/sec   
       Projectile Turn Rate: 5 degrees/sec
       Cooldown: 40 milliseconds
       Clip Reload Time: 40 milliseconds
       Accuracy: 100%
       Clip Size: 30 (total number of shots in a clip)
       Can empty garrisoned buildings
    Special Feature Information
     1] Firewall
         Primary Damage: 10; 12.5 with Black Napalm
         Primary Damage Radius: 5
         Secondary Damage: 1; 1.25 with Black Napalm
         Secondary Damage Radius: 10
         Damage Type: Flame   
         Attack Range: 25
         Cooldown: 40 milliseconds
         Projectile Turn Rate: 5 degrees/sec
         Projectile Speed: 300 dist/sec
         Not homing
         Leaves Firewall Segment
     2] Ungarrison
          Dragon Tank's Flame Weapon can be used to ungarrison garrisonable
           Civilian Buildings.
    Upgrade Information
      - Black Napalm (China Nuke Gen. War Factory): +25% to all flame damage
    Build Information
      Prerequisite: China Nuke Gen. War Factory
      Build Cost: 800
      Bld Time: 10
    Notes
    - Slot: 3
    
    C.c.3) Gattling Tank
    Health Information
      HP: 300                       Armor: Anti Air Vehicle Armor
    Experience Information
      100 exp to veteran         50 exp as conscript/veteran
      150 exp to elite            100 exp as elite
      300 exp to heroic         150 exp as heroic
    Vision Information
      Vision Range: 150          Shroud Clearing Range: 360
    Movement Information
      Speed: 40 distance/sec
      Turn rate: 180 deg/sec
    Weapon Information
       Turret Turn Rate: 180
    1] Gattling Tank Gun (Anti Ground)
        Damage: 15; 18.75 with Chain Guns Upgrade
        Damage Type: Gattling
        Attack Range: 150
        Accuracy: 100%
        Projectile Speed: Immediate
        Continuous Fire 1 Cooldown: 400 msec (2 shots)
        Continuous Fire 2 Cooldown: 200 ms (6 shots)
        Continuous Fire 3 Cooldown: 100 ms (1000 shots)
    2] Gattling Tank Anti Air Gun
        Damage: 12; 15 with Chain Guns Upgrade
        Damage Type: Small Arms
        Attack Range: 350
        Accuracy: 100%
        Projectile Speed: Immediate
        Continuous Fire 1 Cooldown: 400 msec (3 shots)
        Continuous Fire 2 Cooldown: 200 ms (6 shots)
        Continuous Fire 3 Cooldown: 100 ms (2000 shots)
    Upgrade Information
      - Chain Guns (China Nuke Gen. War Factory): +25% to all Gattling Weapons
    Build Information
      Prerequisite: China Nuke Gen. War Factory
      Build Cost: 800
      Build Time: 10 seconds
    Notes
    - Tends to attack air units first before ground units.
    - Slot: 3
    
    C.c.4) Troop Crawler
    Health Information
       HP: 240                    Armor: Tank Armor
    Vision Information
       Vision Range: 175                    Shroud Clearing Range: 400   
    Movement Information
       Speed: 40 dist/sec; 30 when badly damaged
       Turn rate: 120 deg/sec
    Weapon Information
      Deploy Infantry
       Attack Range: 175
    Special Feature Information
    1] Transport
         Only capable of transporting infantry
         Can transport 8 infantry at maximum
         10% damage to units inside when destroyed
         Units are evacuated with a delay of 250 milliseconds per unit.
    2] Healing Transport
        10% infantry regeneration inside
    3] Detector
        Detects stealth units except when in garrison, Tunnel Network, and
         transport
        Detection Rate: 900 msec
    Build Information
      Prerequisite: China Nuke Gen. War Factory
      Build Cost: 1400
      Build Time: 15 seconds
    Notes:
    - Built with 8 Red Guards
    - Slot: 8
    
    C.c.5) Listening Outpost
    Health Information
      HP: 240                               Armor: Tank Armor
    Vision Information
      Vision Range: 250                Shroud Clearing Range: 500
    Movement Information
      Speed: 40; dist/sec; 30 if badly damaged
      Turn rate: 90 degrees per second
    Build Information
      Prerequisite: China Nuke General War Factory
      Build Cost: 900
      Build Time: 15 seconds
    Special Feature Information
    1] Reveals Enemy Path
    2] Detector
        Detection Rate: 900 ms
        Detection Range: 300
        Can not detect stealth if garrisoned in a Tunnel Network or Transport
    3] Stealth
        Stealth Delay: 2000 msec
        Decloaks when moving or the passengers fire.
    4] Battle and Healing Transport
        Enables the infantry inside to fire, gaining Garrison Bonus (see Bonus
         Modifier)
        Can accomodate at most 2 infantry.
        10% infantry regeneration inside.
        10% damage to units inside when destroyed.
        Units are evacuated at a 250 ms delay per unit
    Notes
    -  Built with 2 Tank Hunters inside.
    -  Slot: 8
    -  Compared to standard Listening Outpost, this one is more expensive and the riders
        tend to attack by going out the Outpost.???
    
    C.c.6) Overlord
    Health Information
      HP: 1100                      Armor: Tank Armor
    Experience Information
      400 exp to veteran        200 exp as conscript/veteran
      600 exp to elite             400 exp as elite
      1200 exp to heroic        600 exp as heroic
    Vision Information
      Vision Range: 150        Shroud Clearing Range: 200
    Movement Information
      Speed: 40 dist/sec
      Turn rate: 80 deg/sec
    Weapon Information
      Overlord Tank Gun
       Turret Turn Rate: 60 degrees/sec
       Primary Damage: 80
       Primary Damage Radius: 5
       Secondary Damage: 20
       Secondary Damage Radius: 10
       Damage Type: Armor Piercing
       Attack Range: 175
       Projectile Speed: 300 distances/sec
       Accuracy: 100% against vehicle, 10 max distance against infantry
       Cooldown: 300 msec
       2 shoots per clip
       Reload Time: 2000 msec
       Leaves Nuke Radiation Small
    Special Feature Information
    1] Can build one of the following: 
         a. Overlord Gattling Cannon
             Turret Turn Rate: 60
             Detects stealth units with detection rate: 500 ms
             i. Gattling Gun (Anti Ground)
                Damage: 10; 12.5 with Chain Guns Upgrade
                Damage Type: Gattling
                Range: 225
                Projectile Speed: Immediate
                Accuracy: 100%
                Continuous Fire 1 Cooldown: 250 msec (1 shoot)
                Continuous Fire 2 Cooldown: 125 msec (5 shoots)
                Continuous Fire 3 Cooldown: 83 msec (2000 shoots)
             ii. Gattling Gun Air (Anti Air)
                 Damage: 5; 6.25 with Chain Guns Upgrade
                 Damage Type: Small Arms
                 Range: 400
                 Projectile Speed: Immediate
                 Accuracy: 100%
                 Continuous Fire 1 Cooldown: 250 msec (1 shoot)
                 Continuous Fire 2 Cooldown: 125 msec (5 shoots)
                 Continuous Fire 3 Cooldown: 83 msec (2000 shoots)
         b. Propaganda Tower
             Enthusiam Bonus (see Bonus Modifier)
             Radius: 150
             Delay Between Updates: 2000 milliseconds
         c. Battle Bunker
             Allows up to 5 infantry to fire from inside Bunker, gaining
              Garrison Bonus (see Bonus Modifiers)
           50% damage to units inside when destroyed
    2] Can crush vehicles
    3] Nuclear Explosion (When an Overlord without Isotope Stability
          upgrade explodes)
        Primary Damage: 110
        Primary Damage Radius: 80
        Secondary Damage: 70
        Secondary Damage Radius: 100
        Range: 100
        Damage Type: Explosion
        Leaves Radiation Field Small
    Upgrade Information
     - Battle Bunker (Overlord Tank): Allows up to 5 infantry to attack from
        inside Bunker. Each Overlord can only choose one from three choices:
        Battle Bunker, Gattling Cannon, or Propaganda Tower.
     - Gattling Cannon (Overlord Tank): Installs a Gattling Cannon on the
        Overlord, enabling it to effectively attack infantry and air units.
        Each Overlord can only choose one from three choices: Battle Bunker,
        Gattling Cannon, or Propaganda Tower.
     - Propaganda Tower (Overlord Tank): Builds a Propaganda Tower on the
       Overlord, giving the Overlord the ability to heal and increase the
       fire rate of the nearby units. Each Overlord can only choose one from
       three choices: Battle Bunker, Gattling Cannon, or Propaganda Tower.
     - Chaingun Upgrade (China Nuke Gen. War Factory) (Affects Overlord
       Gattling Cannon only): +25% damage to all gattling weapons.
     - Subliminal Messaging (China Nuke Gen. Propaganda Center) (Affects
       Overlord Propaganda Tower only): +25% Enthusiasm Bonus and adds
        regeneration rate from 1%  to 2%.
    Build Information
      Prerequisites: China Nuke Gen. War Factory, China Nuke Gen.
       Propaganda Center
      Build Cost: 2000
      Build Time: 22 seconds
    Notes:
    - Slot: 3
    
    C.c.7) Electro Counter Measure (ECM) Tank
    Health Information
      HP: 300                         Armor: Tank Armor
    Experience Information
       100 Exp to Veteran       50  Exp as Conscript/Veteran
       150 Exp to Elite           100 Exp as Elite
       300 Exp to Heroic       150 Exp as Heroic
    Vision Information
      Vision Range: 150        Shroud Clearing Range: 360
    Movement Information
      Speed: 40 dist/sec
      Turn rate:  180 degrees per second
    Weapon Information
      ECM Tank Vehicle Disabler
       Turret Turn Rate: 180 
        Damage: 24
        Damage Type: Subdual Vehicle
        Cooldown:  100 milliseconds
        Range: 200
        Beam Speed: immediate
        Duration: 210-640 ms???
    Special Feature Information
      Missile Jammer
       Cooldown: 650 ms
       Inactive when disabling vehicles
       Requires 1000 ms to be active again after the Disabler has been inactive
    Build Information
      Prerequisite: China Nuke Gen. War Factory, China Nuke Gen.
       Propaganda Center
      Build Cost: 800
      Build Time: 10 seconds
    Notes
     - Slot: 3
    
    C.c.8) Inferno Cannon
    Health Information
      HP: 120                          Armor: Tank
    Experience Information
      100 exp to veteran          50 exp as conscript/veteran
      200 exp to elite             100 exp as elite
      400 exp to heroic          150 exp as heroic
    Vision Information
      Vision Range: 180         Shroud Clearing Range: 300
    Movement Information
      Speed: 20 distance/sec
      Turn rate: 120 deg/sec; 90 when badly damaged
    Weapon Information
      Inferno Cannon Gun
       Turret Turn Rate: 100
       Damage: 30
       Damage Radius: 15
       Damage Type: Explosion
       Attack Range: 300
       Minimum Attack Range: 50
       Cooldown: 4000 msec
       Projectile Speed: 250 dist/second
       Accuracy: unknown against vehicle, 30 max distances against
       infantry
       Creates Small Firefield (see Field Objects)
       Creates Firestorm (see Field Objects) after 6 shell hits
       Historic Bonus Time: 3000
       Historic Bonus Radius: 20
    Upgrade Information
      - Black Napalm (China Nuke Gen. War Factory): +25% to all flame damage
    Build Information
      Prerequisites: China Nuke Gen. War Factory, China Nuke Gen.
       Propaganda Center
      Build Cost: 900
      Build Time: 15 seconds
    Notes:
    - What differentiates the Black Napalm unupgraded Inferno and
       Black Napalm upgraded Inferno is the firestorm and the small firefield 
       object it creates. The upgraded Inferno incites stronger firestorm.
    - Slot: 3
    
    C.c.9) Nuke Cannon
    Health Information
      HP: 240                          Armor: Tank Armor
    Experience Information
      400 exp to veteran          50 exp as conscript      400 exp as heroic
      600 exp to elite             100 exp as veteran
      1000 exp to heroic        200 exp as elite
    Vision Information
      Vision Range: 180        Shroud Clearing Range: 350
    Movement Information
      Speed: 20; 18 when badly damaged
      Turn rate: 90; 60 when badly damaged
    Weapon Information
      Turret Turn Rate: 80
      Pack Time: 3333
      Unpack Time: 3333   
    1] Nuke Cannon Gun
        Primary Damage: 400
        Primary Damage Radius: 50
        Secondary Damage: 20
        Secondary Damage Radius: 60
        Damage Type: Explosion
        Range: 350
        Minimum Range: 150
        Projectile Speed: 200 dist/sec
        Cooldown: 10000 msec
        Accuracy: unknown against vehicles, 10 max dist. against infantry
        Leaves Radiation Field Medium
    2] Nuke Cannon Neutron Gun
         Damage: 1
         Damage Radius: 10
         Blast Radius: 70 (the radius in which all vehicles will be disabled)
         Damage Type: Explosion
         Range: 350
         Minimum Range: 150
         Projectile Speed: 200 dist/sec
         Cooldown: 10000 msec
         Accuracy: unknown against vehicles, 10 max dist. against infantry
    Special Feature Information
     1] Leaves Radiation Field Small upon death
     2] Switches Weapons
         Prerequisite: Neutron Shells upgrade
         Nuke Cannon can choose what shell to fire, nuclear or Neutron shell.
     3] Ungarrison
         Nuke Cannon's Neutron Shell can be used to ungarrison the buildings
          below:
          a. Civilian Buildings (including Civilian Bunker)
          b. Bunker/Fortified Bunker
          c. Palace
          d. Tunnel Network
          e. Internet Center
          f. Fire Base
         All vehicles unlucky enough to stay in the Tunnel Network when a Neutron
          Shell comes to their way will be fried to death in the Tunnel Network.
     4] Kill Pilot
         Working in the same way as Jarmen Kell's Kill Pilot, the Neutron Shell
           can get rid a driver from his/her vehicle, making it vulnerable to capture.
    Upgrade Information
    - Neutron Shell (China Nuke Gen. Nuclear Missile): Enables the Nuke Cannon
        to launch a Neutron Shell which can kill vehicle's driver and ungarrison buildings.
    Build Information
      Prerequisites: China Nuke Gen. War Factory, China Nuke Gen.
       Propaganda Center
      Build Cost: 1600
      Build Time: 20 seconds
    Notes:
    - Needs to pack and unpack to shoot and move respectively.
    - Slot: 10
    
    C.c.10) Supply Truck
    Health Information
      HP: 300                                 Armor: Truck Armor
    Experience Information
      50 exp as anything
    Vision Information
      Vision Range: 150                 Shroud Clearing Range: 300
    Movement Information
      Speed:  40 distances/sec; 20 if badly damaged
      Turn rate:  90 degrees per second;  60 while badly damaged
    Special Feature Information
      Supply Gathering
       Max Boxes to carry: 4 ($300)
       Supply Center Action Delay: 400 ms (one transaction)
       Supply Warehouse Action Delay: 1000 ms per box (many small
       transactions)
       Supply Warehouse Scan Distance: 700 (max distance to look for a
       warehouse, or Supply Trucks go home)
       Warns the player when the Supply is exhausted.
    Build Information
      Prerequisite: China Nuke Gen. Supply Center 
      Build Cost: 600
      Build Time: 10 seconds
    Notes
    -  Slot: 2
    
    C.c.11) Construction Dozer
    Health Information
      HP: 250                 Armor: Dozer Armor
    Vision Information
      Vision Range: 150
      Shroud Clearing Range: 300
    Movement Information
      Speed: 30; 25 when badly damaged
      Turn rate: 90; 60 when badly damaged
    Build Information
      Prerequisite: China Nuke Gen. Command Center
      Build Cost: 1000
      Build Time: 5 seconds
    Special Feature Information
     1] Builder
         Construction Dozer can build China Nuke Gen. buildings. See
          Tip and Trick session to build other factions' buildings.
     2] Detection and Disarming
         Detects and Disarms US Colonel Burtonís  & Demo General
          Jarmen Kell's C4s, Chinese Tank Hunter TNTs, GLA Rebel's
          Booby Trap, and China Land, Cluster, & EMP Mines.
         Disarm Delay: 1200 ms per Disarm attempt
         Disarm Recharge Time: 4000 ms
         Detection Rate: 500 msec
         Looks for explosives to disarm within 150 range every 5000 milliseconds
          when idle.
         Canít detect explosives when in Transport or Tunnel Network.
     3] Repairs Damaged Buildings
         Repairs 2% of max HP per second.
         Looks for buildings to repair within 150 range every 5000 milliseconds
         when idle.
    Notes:
    - Slot: 5
    
    D. China Tank General
    
    ----------------------------------
    (a) China Tank General Aircraft
    ----------------------------------
    
    D.a.1) MiG
    Health Information
      HP: 160; 200 HP with MiG Armor         Armor: Airplane Armor
    Experience Information
      100 Exp to Veteran                      50 Exp as Conscript/Veteran
      200 Exp to Elite                         100 Exp as Elite
      400 Exp to Heroic                     150 Exp as Heroic
    Vision Information
      Vision Range: 200                      Shroud Clearing Range: 300
    Movement Information
      Speed: 160 dist/sec
      Turn rate: 120 degrees per second;90 while badly damaged
      Acceleration: 110; 30 while badly damaged
    Weapon Information
      Napalm Missile
       Primary Damage: 75
       Primary Radius: 5
       Secondary Damage: 40; 50 with Black Napalm
       Secondary Radius: 30
       Damage Type: Jet Missile Damage; Explosion with Black Napalm
       Cooldown: 300 milliseconds
       Range: 320                                      Minimum Range: 80
       Missile Speed: 300 dist/sec
       Clip Size: 2 shots
       Clip Reload Time: 8000 milliseconds; 2000 ms with Black Napalm upgrade
       Homing missiles
       Missile detonation creates a Small Firefield.
       Creates a Firestorm after 8 missile hit.
    Upgrade Information
      - Black Napalm (China Tank Gen. War Factory): +25% damage to
         all flame weapons
      - MiG Aircraft Armor (China Tank Gen. Air Field): +25% MiG maximum
          health (+40 HP)
    Build Information
      Prerequisite: China Tank Gen. Air Field
      Build Cost: 1600
      Build Time: 12 seconds
    Notes
    -  A Black Napalm upgraded MiG will cast a stronger firestorm than an
       unupgraded one. Also, an upgraded MiG will reload quicker than an unupgraded one.
    -  Returns to base after being idle for 10 seconds.
    
    D.a.2) Helix
    Health Information
      HP: 300                         Armor: Chinook Armor
    Experience Information
       100 Exp to Veteran        50 Exp as Conscript      200 Exp as Heroic
       200 Exp to Elite           100 Exp as Veteran
       400 Exp to Heroic       150 Exp as Elite
    Vision Information
      Vision Range: 200         Shroud Clearing Range: 600
    Movement Information
      Speed: 75 dist/sec; 60 if badly damaged
      Turn rate: 180 degrees per second;  90 while badly damaged
      Acceleration: 60; 30 while badly damaged
    Weapon Information
      Helix Minigun
       Primary Damage: 6
       Damage Type: Comanche Vulcan
       Cooldown: 100 milliseconds
       Range: 120
       Missile Speed:  immediate
    Build Information
      Prerequisite: China Tank Gen. Airfield
      Build Cost: 2000
      Build Time:   25 seconds
    Special Feature Information
    1] Can build one of the following
         a. Battle Bunker
            Allows infantry inside to fire and gives them Garrison Bonus
             (see Bonus Modifier)
         b. Gattling Cannon
             Turret Turn Rate: 60 degrees/sec
             Detects stealth units
             Detection Rate: 1500 msec
             Detection Range: 200
             - Gattling Gun (Anti Ground)
                Damage: 10; 12.5 with Chain Guns upgrade
                Damage Type: Gattling
                Range: 225
                Projectile Speed: Immediate
                Accuracy: 100%
                Continuous Fire 1 Cooldown: 250 msec (1 shoot)
                Continuous Fire 2 Cooldown: 125 msec (5 shoots)
                Continuous Fire 3 Cooldown: 83 msec (2000 shoots)
             - Gattling Gun Air (Anti Air)
                Damage: 5; 6.25 with Chain Guns upgrade
                Damage Type: Small Arms
                Range: 400
                Projectile Speed: Immediate
                Accuracy: 100%
                Continuous Fire 1 Cooldown: 250 msec (1 shoot)
                Continuous Fire 2 Cooldown: 125 msec (5 shoots)
                Continuous Fire 3 Cooldown: 83 msec (2000 shoots)
         c. Propaganda Tower
             Enthusiam Bonus (see Bonus Modifier)
             Radius: 150
            Delay Between Updates: 2000 milliseconds
    2] Napalm Bomb
         Drops a deadly napalm bomb on the ground below the chopper.
         Primary Damage: 75
         Primary Damage Radius: 5
         Secondary Damage: 40
         Secondary Damage Radius: 30
         Damage Type: Explosion
         Bomb Speed: 10 dist/sec (slow, but sure:))
         Range: 10
         Creates a Firestorm Small Field; a Black Napalm Firestorm Small Field if
          Black Napalm is upgraded
         Recharge Time: 10000 ms
         Range: 3
         Unpack Time: 500 ms
         Preparation Time: 100 ms (making a total of 600 ms delay before dropping bomb)
    3] Transport
         Can transport infantry and most vehicles alike (except Nuke Cannon)
          Transport Slot: 5
          100% damage to all units inside if destroyed (China Airways does not provide
           free parachutes....)
          Evacuation Delay per Unit: 100 ms
    Upgrade Information
      - Battle Bunker (Helix): Allows up to 5 infantry to attack from
         inside Bunker. Each Helix can only choose one from three choices:
         Battle Bunker, Gattling Cannon, or Propaganda Tower.
      - Gattling Cannon (Helix): Installs a Gattling Cannon on the
         Helix, enabling it to effectively attack infantry and air units.
         Each Helix can only choose one from three choices: Battle Bunker,
        Gattling Cannon, or Propaganda Tower.
      - Propaganda Tower (Helix): Builds a Propaganda Tower on the
         Helix, giving the Helix the ability to heal and increase the
         fire rate of the nearby units. Each Helix can only choose one from
         three choices: Battle Bunker, Gattling Cannon, or Propaganda Tower.
      - Chaingun Upgrade (China Tank Gen. War Factory) (Affects Helix Gattling
        Cannon only): +25% damage to all gattling weapons.
      - Subliminal Messaging (China Tank Gen. Propaganda Center) (Affects Helix
         Propaganda Tower only): +25% Enthusiasm Bonus and adds regeneration rate
         from 1%  to 2% (see Bonus Modifier).
      - Napalm Bomb (Helix): Enables Helix to drop a Napalm Bomb, incinerating
          the grounds.
      - Black Napalm (China Tank Gen. War Factory): Increases the damage of the
          Napalm Bomb's fire.
    Notes
    - Can not land, except when being repaired at the Air Field or when loading
        passengers.
    
    D.a.3) China Cargo Plane
    Health Information
      HP: 1000                                 Armor: Airplane
    Experience Information
      40 Exp as anything
    Movement Information
      Speed: 125 dist/sec; 75 if badly damaged
      Turn rate:  25 degrees per second; 10 while badly damaged
      Acceleration: 60 ; 30 while badly damaged
    Notes
    - Drops Cluster Mines, Battlemaster Tank Drop, Reinforcement Pad vehicle, 
       and EMP Pulse
    - Door open time: 500 ms
    - Drops delay for each Battlemaster Tank: 150 ms (Level 1); 80 ms (Lv 2 & 3)
    
    D.a.4) China Jet Carpet Bomber
    Health Information
      HP: 1000                                 Armor: Airplane
    Experience Information
      40 Exp as anything
    Movement Information
      Speed: 125 dist/sec; 75 if badly damaged
      Turn rate:  25 degrees per second; 10 while badly damaged
      Acceleration: 60 ; 30 while badly damaged
    Notes
    - Drops Carpet Bombs containing 10 bombs
    - Door open time: 500 ms
    - Delay between each bomb: 300 ms
    
    ---------------------------------- 
    (b) China Tank General Infantry 
    ---------------------------------
    D.b.1) Red Guard
    Health Information
      HP: 120                            Armor: Human Armor
    Experience Information
      20 Exp to Veteran            5 Exp as Conscript/Veteran
      40 Exp to Elite               10 Exp as Elite
      80 Exp to Heroic           20 Exp as Heroic  
    Vision Information
      Vision Range: 100         Shroud Clearing Range: 200
    Movement Information
      Speed: 25 dist/sec; 15 while badly hurt
      Turn Rate: Infinite
    Weapon Information
      Red Guard Machine Gun
       Damage: 15
       Damage Type: Small Arms
       Range: 100
       Cooldown: 1000
       Projectile Speed: Immediate
       Accuracy: 100%
    Special Feature Information
    1] Horde Bonus
        Condition: at least 5 Red Guards/Tank Hunters march together
        Rub Off Radius: 60
        Update Time: 1000 ms
        Group Radius: 30
    2] Capture Building
        Prerequisite: Capture Building Upgrade
        Recharge Time: 15000 ms
        Range: 5
        Unpack Time: 3000 ms
        Capture Time: 20000 ms
        Pack Time: 2000 ms
        Experience Gained: 4
    Upgrade Information
      - Nationalism (China Tank Gen. Propaganda Center): +25% Horde Bonus.
      - Capture Building (China Tank Gen. Barracks): Enables Red Guard to capture
          most neutral/hostile buildings.
     ~ Patriotism (Inf. Gen. Propaganda Center): +25% Nationalism Bonus.
    Build Information
      Prerequisite: China Tank Gen. Barracks
      Build Cost: 375
      Build Time: 12 seconds
      Note that it is not allowed to build only a single Red Guard.
      Red Guards will always be created in pair.
    Notes:
    - Slot: 1
    
    D.b.2) Tank Hunter
    Health Information
      HP: 100                          Armor: Human Armor
    Experience Information
      100 exp to veteran           20 experience as conscript/veteran
      200 exp to elite                40 experience as elite
      400 exp to heroic            60 experience as heroic
    Vision Information
      Vision Range: 150           Shroud Clearing Range: 400
    Movement Information
      Speed: 20 dist/sec; 10 when badly hurt
      Turn rate: infinite (500)
    Weapon Information
      Tank Hunter Missile Launcher
       Damage: 40 
       Damage Radius: 5
       Damage Type: Infantry Missile
       Attack Range: 175
       Minimum Range: 5
       Projectile Speed: 225 dist/sec
       Cooldown: 1000 millisecond
       Missile Turning Rate: 100 degrees/sec
       Accuracy: 100% against vehicles/buildings, 10 max distance to miss
       against infantry
       Homing missile
    Special Feature Information
    1] Horde Bonus
        Condition: at least 5 Red Guards/Tank Hunters march together
        Rub Off Radius: 60
        Update Time: 1000 ms
        Group Radius: 30
    2] TNT Charge
        Places a TNT Charge on hostile vehicles/buildings.
         Primary Damage: 500
         Primary Damage Radius: 10
         Secondary Damage: 150
         Secondary Damage Radius: 50
         Damage Type: Explosion
         Attack Range: 5
         Timer: 10000 ms
         Recharge Time: 7500 ms
         Escapes 100 distances after placing TNT
         Does not expire when the charger dies.
         Can not be attached to infantry or friendly units/buildings.
    Upgrade Information
      - Nationalism (China Tank Gen. Propaganda Center): +25% Horde Bonus
         upgrade.
     ~ Patriotism (Inf. Gen. Propaganda Center): +25% Nationalism Bonus.
    Build Information
      Prerequisite: China Tank General Barracks
      Cost: 375
      Build Time: 7 seconds
    Notes:
    - Slot: 1
    
    D.b.3) Hacker
    Health Information
      HP: 100                       Armor: Human Armor
    Experience Information
      100 Exp to Veteran      50 Exp as Conscript     400 Exp as Heroic
      300 Exp to Elite         100 Exp as Veteran
      500 Exp to Heroic     150 Exp as Elite
    Vision Information
      Vision Range: 150      Shroud Clearing Range: 300
    Movement Information
      Speed: 20 dist/sec; 10 when badly hurt
      Turn rate: immediate
    Special Feature Information
    1] Disable Building
        Recharging Time: 4000 ms
        Range: 150
        Unpack Time: 7300 ms
        Preparation Tiime: 3000 ms
        Pack Time: 5133 ms
        Effect Duration: 2000 ms
        Exp. Gained: 0
        Canít disable Defense Building
    2] Hack Internet
        Cash Amount: $5 (as conscript), $6 (as veteran), $8 (as elite),
         $10 (as heroic) per 2 seconds (1.8 seconds if inside an Internet Center)
        Unpack Time: 7300 ms
        Randomly adds or substracts 20% to pack and unpack time.
        Pack Time: 5133 ms
        Exp. Gained: 1
    Build Information
      Prerequisite: China Tank Gen. Barracks, China Tank Gen. Propaganda Center
      Cost: 780
      Build Time: 20 seconds
    Notes:
    - Slot: 1
    
    D.b.4) Black Lotus
    Health Information
      HP: 200                      Armor: Human
    Experience Information
      150 exp to veteran       50 exp as conscript     400 exp as heroic
      450 exp to elite          100 exp as veteran
      900 exp to heroic       150 exp as elite
    Vision Information
      Vision Range: 300      Shroud Clearing Range: 400
    Movement Information
      Speed: 30 dist/sec; 20 when badly hurt
      Turn rate: infinite
    Special Feature Information
    1] Stealth
        Stealth Delay: 2500 msec
        Stealthed except when using ability
    2] Crush Immunity
    3] Detector
        Detects stealth units except when in garrison, Tunnel Network,
         and transport
        Detection Rate: 500 ms
        Unknown Detection Range
    4] Capture Building
        Range: 150
        Unpack Time: 6730 ms
        Preparation Time: 6000 ms
        Pack Time: 2800 ms
        Experience Gained: 20
    5] Disable Vehicle
        Range: 150
        Unpack Time: 2000 ms
        Preparation Time: 2000 ms
        Pack Time: 1000 ms
        Effect Duration: 15000 ms
        Experience Gained: 0
    6] Steal Cash
        Pack Time: 5800 ms
        Preparation Time: 6000 ms
        Range: 150
        Cash Stolen: 1000
        Unpack Time: 6730 ms
        Experience Gained: 20
        Recharge Time: 2000 ms
    Build Information
      Prerequisites: China Tank General Barracks, Tank General Propaganda Center
      Cost: 1875
      Time: 20 seconds
    Notes:
    - Limit: 1
    - Slot: 1
    
    -----------------------------------
    (c) China Tank General Vehicles
    ----------------------------------
    
    D.c.1) Battlemaster
    Health Information
      HP: 400                         Armor: Tank Armor
    Experience Information
      200 exp to veteran         100 exp as conscript/veteran
      300 exp to elite              200 exp as elite
      600 exp to heroic           400 exp as heroic
    Vision Information
      Vision Range: 150         Shroud Clearing Range: 300
    Movement Information
      Speed: 25 dist/sec;
       with Nuclear Tank upgrade: 35 dist/sec; 32 when badly damaged
      Turn rate: 180
    Weapon Information
      BattleMaster Tank Gun
       Turret Turn Rate: 120
       Damage: 60; 75 with Uranium Shells upgrade
       Damage Radius: 5
       Damage Type: Armor Piercing
       Attack Range: 150
       Projectile Speed: 400 ms/sec
       Clip size: 3 (only when Auto Loader is researched)
       Cooldown: 500 ms (only when Auto Loader is researched)
       Reload Time: 2000 ms
       Accuracy: 100% against vehicles/buildings, 10 max distance to
       miss against infantry
    Special Feature Information
    1] Horde Bonus
        Conditions: at least 5 Battlemaster Tanks march together
        Rub off Radius: 150
        Update Time Rate: 1000 ms
        Group Radius: 75
    2] Nuclear Explosion (Tank destroyed with Uranium Shells upgrade)
        Primary Damage: 25
        Primary Damage Radius: 25
        Secondary Damage: 10
        Secondary Damage Radius: 75
        Damage Type: Explosion
        Range: 100
        Leaves Radiation Field Small
    3] Veterancy Level
        Always starts as veteran
    Upgrade Information
      - Nationalism (Tank Gen. Propaganda Center): +25% Horde Bonus Upgrade
      - Uranium Shell (Tank Gen. Nuclear Missile): +25% Battlemaster Damage
      - Nuclear Tank (Tank Gen. Nuclear Missile): +25% speed to Battlemaster
      - Auto Loader (Tank Gen. Propaganda Center): Battlemasters fires more
          shells before reloading, making it more destructive.
      ~ Patriotism (Inf. Gen. Propaganda Center): +25% Nationalism Bonus.
    Build Information
      Prerequisite: China Tank Gen. War Factory
      Build Cost: 700
      Build Time: 12 seconds
    Notes
    - Slot: 3
    
    D.c.2) Dragon Tank
    Health Information
      HP: 280                           Armor: Dragon Tank
    Experience Information
      100 exp to veteran          50 exp as conscript/veteran
      150 exp to elite             100 exp as elite
      300 exp to heroic          150 exp as heroic
    Vision Information
      Vision Range: 100        Shroud Clearing Range: 200
    Movement Information
      Speed: 30 dist/sec; 25 when badly damaged
      Turn rate: 180
    Weapon Information
      Dragon Tank Flame Weapon
       Turret Turn Rate: 120
       Primary Damage: 10; 12.5 with Black Napalm
       Primary Damage Radius: 5
       Secondary Damage: 1; 1.25 with Black Napalm
       Secondary Damage Radius: 10
       Damage Type: Flame
       Attack Range: 75; adds a minimum attack range: 10 if Black Napalm is
        researched (yeakh! what did those scientists do on this already weak tank?)
       Projectile Speed: 300 dist/sec   
       Projectile Turn Rate: 5 degrees/sec
       Cooldown: 40 milliseconds
       Clip Reload Time: 40 milliseconds
       Accuracy: 100%
       Clip Size: 30 (total number of shots in a clip)
       Can empty garrisoned buildings
    Upgrade Information
      - Black Napalm (China Tank Gen. War Factory): +25% to all flame damage
    Special Feature Information
     1] Firewall
         Primary Damage: 10; 12.5 with Black Napalm
         Primary Damage Radius: 5
         Secondary Damage: 1; 1.25 with Black Napalm
         Secondary Damage Radius: 10
         Damage Type: Flame   
         Attack Range: 25
         Cooldown: 40 milliseconds
         Projectile Turn Rate: 5 degrees/sec
         Projectile Speed: 300 dist/sec
         Not homing
         Leaves Firewall Segment
     2] Ungarrison
          Dragon Tank's Flame Weapon can be used to ungarrison garrisonable
           Civilian Buildings.
     3] Veterancy Level
         Always starts as veteran
    Build Information
      Prerequisite: China Tank Gen. War Factory
      Build Cost: 700
      Bld Time: 10
    Notes
    - Slot: 3
    
    D.c.3) Gattling Tank
    Health Information
      HP: 300                       Armor: Anti Air Vehicle Armor
    Experience Information
      100 exp to veteran       50 exp as conscript/veteran
      150 exp to elite          100 exp as elite
      300 exp to heroic      150 exp as heroic
    Vision Information
      Vision Range: 150     Shroud Clearing Range: 360
    Movement Information
      Speed: 40 distance/sec
      Turn rate: 180 deg/sec
    Weapon Information
       Turret Turn Rate: 180
    1] Gattling Tank Gun (Anti Ground)
         Damage: 15; 18.75 with Chain Guns Upgrade
         Damage Type: Gattling
         Attack Range: 150
         Accuracy: 100%
         Projectile Speed: Immediate
         Continuous Fire 1 Cooldown: 400 msec (2 shots)
         Continuous Fire 2 Cooldown: 200 ms (6 shots)
         Continuous Fire 3 Cooldown: 100 ms (1000 shots)
    2] Gattling Tank Anti Air Gun (Anti Air)
         Damage: 12; 15 with Chain Guns Upgrade
         Damage Type: Small Arms
         Attack Range: 350
         Accuracy: 100%
         Projectile Speed: Immediate
         Continuous Fire 1 Cooldown: 400 msec (3 shots)
         Continuous Fire 2 Cooldown: 200 ms (6 shots)
         Continuous Fire 3 Cooldown: 100 ms (2000 shots)
    Special Feature Information
      Veterancy Level
       Always starts as veteran
    Upgrade Information
      - Chain Guns (China Tank Gen. War Factory): +25% to all Gattling Weapons
    Build Information
      Prerequisite: China Tank Gen. War Factory
      Build Cost: 700
      Build Time: 10 seconds
    Notes
    - Tends to attack air units first before ground units.
    - Slot: 3
    
    D.c.4) Troop Crawler
    Health Information
       HP: 240                        Armor: Tank Armor
    Vision Information
       Vision Range: 175         Shroud Clearing Range: 400   
    Movement Information
       Speed: 40 dist/sec; 30 when badly damaged
       Turn rate: 120 deg/sec
    Weapon Information
      Deploy Infantry
       Attack Range: 175
    Special Feature Information
    1] Transport
        Only capable of transporting infantry
        Can transport 8 infantry at maximum
        10% damage to units inside when destroyed
        Units are evacuated with a delay of 250 milliseconds per unit.
    2] Healing Transport
        10% infantry regeneration inside
    3] Detector
        Detects stealth units except when in garrison, Tunnel Network, and
         transport
        Detection Rate: 900 msec
    Build Information
      Prerequisite: China Tank General War Factory
      Build Cost: 1200
      Build Time: 15 seconds
    Notes:
    - Built with 8 Red Guards
    - Slot: 8
    
    D.c.5) Listening Outpost
    Health Information
      HP: 240                     Armor: Tank Armor
    Vision Information
      Vision Range: 250     Shroud Clearing Range: 500
    Movement Information
      Speed: 40; dist/sec; 30 if badly damaged
      Turn rate: 90 degrees per second
    Special Feature Information
    1] Reveals Enemy Path
    2] Detector
        Detection Rate: 900 ms
        Detection Range: 300
        Can not detect stealth if garrisoned in a Tunnel Network or Transport
    3] Stealth
        Stealth Delay: 2000 msec
        Decloacks when moving or the passengers fire.
    4] Battle and Healing Transport
        Enables the infantry inside to fire, gaining Garrison Bonus (see Bonus
         Modifier)
        Can accomodate at most 2 infantry.
        10% infantry regeneration inside.
        10% damage to units inside when destroyed.
        Units are evacuated at a 250 ms delay per unit
    Build Information
      Prerequisite: China Tank General War Factory
      Build Cost: 950
      Build Time: 15 seconds
    Notes
    -  Built with 2 Tank Hunters inside.
    -  Slot: 8
    
    D.c.6) Emperor Overlord
    Health Information
      HP: 1100                       Armor: Tank Armor
    Experience Information
      400 exp to veteran         200 exp as conscript/veteran
      600 exp to elite              400 exp as elite
      1200 exp to heroic         600 exp as heroic
    Vision Information
      Vision Range: 150         Shroud Clearing Range: 200
    Movement Information
      Speed: 20 dist/sec; 30 with Nuclear Tank Upgrade
      Turn rate: 60 deg/sec
    Weapon Information
      Emperor Tank Gun
       Turret Turn Rate: 60 degrees/sec
       Primary Damage: 80; 100 with Uranium Shells Upgrade
       Primary Damage Radius: 5
       Secondary Damage: 20; 25 with Uranium Shells Upgrade
       Secondary Damage Radius: 10
       Damage Type: Armor Piercing
       Attack Range: 175
       Projectile Speed: 300/sec
       Accuracy: 100% against vehicle, 10 max distance against infantry
       Cooldown: 300 msec
       2 shoots per clip
       Reload Time: 2000 msec
    Special Feature Information
    1] Propaganda Tower (automatically built)
        Enthusiam Bonus (see Bonus Modifier)
        Radius: 150
        Delay Between Updates: 2000 milliseconds
    2] Can build Gattling Cannon on the Emperor
        a. Overlord Gattling Cannon
            Turret Turn Rate: 60
            Detects stealth units with detection rate: 500 ms
            - Gattling Gun (Anti Ground)
              Damage: 10; 12.5 with Chain Guns Upgrade
              Damage Type: Gattling
              Range: 225
              Projectile Speed: Immediate
              Accuracy: 100%
              Continuous Fire 1 Cooldown: 250 msec (1 shoot)
              Continuous Fire 2 Cooldown: 125 msec (5 shoots)
              Continuous Fire 3 Cooldown: 83 msec (2000 shoots)
            - Gattling Gun Air (Anti Air)
               Damage: 5; 6.25 with Chain Guns Upgrade
               Damage Type: Small Arms
               Range: 400
               Projectile Speed: Immediate
              Accuracy: 100%
              Continuous Fire 1 Cooldown: 250 msec (1 shoot)
              Continuous Fire 2 Cooldown: 125 msec (5 shoots)
              Continuous Fire 3 Cooldown: 83 msec (2000 shoots)
    3] Can crush vehicles
    4] Nuclear Explosion (When a Nuclear Tank upgraded Emperor explodes)
        Primary Damage: 25
        Primary Damage Radius: 25
        Secondary Damage: 10
        Secondary Damage Radius: 75
        Damage Type: Explosion
        Range: 100
        Leaves Radiation Field Small
    5] Veterancy Level
        Always starts as veteran
    Upgrade Information
      - Uranium Shells (Nuclear Missile): +25% Emperor/Battlemaster Main
        Gun Damage
      - Nuclear Tank (Nuclear Missile): +25% Emperor/Battlemaster Speed.
        Leaves a nuclear waste upon its death.
      - Gattling Cannon (Emperor Tank): Installs a Gattling Cannon on the
        Emperor, enabling it to effectively attack infantry and air units.
      - Chaingun Upgrade (China Tank Gen. War Factory) (Affects Emperor Gattling
        Cannon only): +25% damage to all gattling weapons.
      - Subliminal Messaging (China Tank Gen. Propaganda Center) ): +25% Enthusiasm
         Bonus and adds regeneration rate from 1%  to 2%. (Theoretically, it works, but
         when I tested it, it did not seem to heal quicker....)
    Build Information
      Prerequisites: China Tank Gen. War Factory, Tank Gen. Propaganda Center
      Build Cost: 1900
      Build Time: 20 seconds
    Notes:
    - Slot: 3
    
    D.c.7) Electro Counter Measure (ECM) Tank
    Health Information
      HP: 300                                 Armor: Tank Armor
    Experience Information
       100 Exp to Veteran               50  Exp as Conscript/Veteran
       150 Exp to Elite                    100 Exp as Elite
       300 Exp to Heroic                150 Exp as Heroic
    Vision Information
      Vision Range: 150                  Shroud Clearing Range: 360
    Movement Information
      Speed: 40 dist/sec
      Turn rate:  180 degrees per second
    Weapon Information
      ECM Tank Vehicle Disabler
       Turret Turn Rate: 180 
        Damage: 24
        Damage Type: Subdual Vehicle
        Cooldown:  100 milliseconds
        Range: 200
        Beam Speed: immediate
        Duration: 210-640 ms???
    Special Feature Information
    1] Missile Jammer
        Cooldown: 650 ms
        Inactive when disabling vehicles
        Requires 1000 ms to be active again after the Disabler has been inactive
    2] Veterancy Level
         Always starts as veteran
    Build Information
      Prerequisites: Tank Gen. War Factory, Tank Gen. Propaganda Center
      Build Cost: 800
      Build Time: 10 seconds
    Notes
     - Slot: 3
    
    D.c.8) Supply Truck
    Health Information
      HP: 300                            Armor: Truck Armor
    Experience Information
      50 exp as anything
    Vision Information
      Vision Range: 150            Shroud Clearing Range: 300
    Movement Information
      Speed:  40 distances/sec; 20 if badly damaged
      Turn rate:  90 degrees per second;  60 while badly damaged
    Special Feature Information
      Supply Gathering
       Max Boxes to carry: 4 ($300)
       Supply Center Action Delay: 400 ms (one transaction)
       Supply Warehouse Action Delay: 1000 ms per box (many small
       transactions)
       Supply Warehouse Scan Distance: 700 (max distance to look for a
       warehouse, or Supply Trucks go home)
       Warns the player when the Supply is exhausted.
    Build Information
      Prerequisite: China Tank General Supply Center 
      Build Cost: 600
      Build Time: 10 seconds
    Notes
    -  Slot: 2
    
    D.c.9) Construction Dozer
    Health Information
      HP: 250                              Armor: Dozer Armor
    Vision Information
      Vision Range: 150              Shroud Clearing Range: 300
    Movement Information
      Speed: 30 dist/sec; 25 when badly damaged
      Turn rate: 90 deg/sec; 60 when badly damaged
    Special Feature Information
     1] Builder
         Construction Dozer can build China Tank Gen. buildings. See
          Tip and Trick session to build other factions' buildings.
     2] Detection and Disarming
         Detects and Disarms US Colonel Burtonís  & Demo General
          Jarmen Kell's C4s, Chinese Tank Hunter TNTs, GLA Rebel's
          Booby Trap, and China Land, Cluster, & EMP Mines.
         Detection Rate: 500 msec
         Disarm Delay: 1200 ms per Disarm attempt
         Disarm Recharge Time: 4000 ms
          Looks for explosives to disarm within 150 range every 5000 milliseconds
          when idle.
          Canít detect explosives when in Transport or Tunnel Network.
     3] Repairs Damaged Buildings
         Repairs 2% of max HP per second.
         Looks for buildings to repair within 150 range every 5000 milliseconds
         when idle.
    Build Information
      Prerequisite: China Tank General Command Center
      Build Cost: 1000
      Build Time: 5 seconds
    Notes:
    - Slot: 5
    
    E. Boss General
    ---------------------------
    (a) Boss General Aircraft
    ---------------------------
    E.a.1) MiG
    Health Information
      HP: 160; 200 HP with MiG Armor      Armor: Airplane Armor
    Experience Information
      100 Exp to Veteran                    50 Exp as Conscript/Veteran
      200 Exp to Elite                       100 Exp as Elite
      400 Exp to Heroic                   150 Exp as Heroic
    Vision Information
      Vision Range: 200                    Shroud Clearing Range: 300
    Movement Information
      Speed: 160 dist/sec
      Turn rate: 120 degrees per second;90 while badly damaged
      Acceleration: 110; 30 while badly damaged
    Weapon Information
      Napalm Missile
       Primary Damage: 75
       Primary Radius: 5
       Secondary Damage: 40; 50 with Black Napalm
       Secondary Radius: 30
       Damage Type: Jet Missile Damage; Explosion with Black Napalm
       Cooldown: 300 milliseconds
       Range: 320                                 Minimum Range: 80
       Missile Speed: 300 dist/sec
       Clip Size: 2 shots
       Clip Reload Time: 8000 milliseconds; 2000 ms with Black Napalm upgrade
       Homing missiles
       Missile detonation creates a Small Firefield.
       Creates a Firestorm after 8 missile hit.
    Upgrade Information
      - Black Napalm (Boss General War Factory): +25% damage to all flame weapons
      - MiG Aircraft Armor (Boss General Air Field): +25% MiG maximum health
        (+40 HP)
    Build Information
      Prerequisite: Boss General Air Field
      Build Cost: 1200
      Build Time: 10 seconds
    Notes
    -  A Black Napalm upgraded MiG will cast a stronger firestorm than an
       unupgraded one. Also, an upgraded MiG will reload quicker than an unupgraded one.
    -  Returns to base after being idle for 10 seconds.
    
    E.a.2) King Raptor
    Health Information
      HP: 160                         Armor: Airplane Armor
    Experience Information
       100 Exp to Veteran      50 Exp as Conscript/Veteran
       200 Exp to Elite         100 Exp as Elite
       400 Exp to Heroic     150 Exp as Heroic
    Vision Information
      Vision Range: 180            Shroud Clearing Range: 400
    Movement Information
      Speed: 175 distances/sec; 120 when badly damaged
      Turn rate:  120 degrees per second;  90 while badly damaged
      Acceleration: 120; 30  while badly damaged
    Weapon Information
      King Raptor Jet Missile
       Damage: 125; 140 with Laser Guided Missile
       Radius: 5
       Damage Type: Jet Missile
       Cooldown: 75 milliseconds
       Range: 350                         Minimum Range: 100
       Missile Speed:  1000 dist/sec
       Clip Size:  6 shots               Clip Reload Time:  2000 milliseconds
       Accuracy: 100% against vehicles, may miss up to 10 distances against infantry
       Homing missiles
    Special Feature Information
    1] Point Defense Laser
        Target: Ballistic Missiles, Missiles
        Scan Rate: 10                Scan Range: 200
        Damage: 100                 Range: 65   
        Cooldown: 250
    2] Eject Pilot
        When a veteran, elite, or heroic King Raptor is destroyed, it will
        eject its pilot. A veteran King Raptor will eject a veteran pilot,
        etc. More information on Pilot session.
    3] Detector
        Scan Rate: 500
    Build Information
      Prerequisite: Boss General Airfield
      Build Cost: 1100
      Build Time: 20 seconds
    Upgrade Information
      - Advanced Training (Boss Gen. Particle Cannon Uplink): King Raptor gains
         veterancy as twice as fast.
      ~ Laser Guided Missile (USA Air Field): Adds King Raptor's missile damage
    Notes
    -  Returns to base after idle for 10000 ms
    
    E.a.3) Aurora Bomber
    Health Information
      HP: 80
      Armor: Airplane Armor
                 Countermeasure Airplane Armor with Countermeasures upgrade
    Experience Information
       200 Exp to Veteran          200 Exp as Conscript/Veteran
       400 Exp to Elite                400 Exp as Elite/Heroic
       800 Exp to Heroic
    Vision Information
      Vision Range: 180               Shroud Clearing Range: 600
    Movement Information
      When attacking (Supersonic Mode): 480 dist/sec; 240 if badly damaged
      Turn Rate (Supersonic Mode): 180 degrees/sec; 90 when badly damaged
      100 ms required to change from Supersonic Mode to Sluggish
      Mode (Returning for Ammo)
      2000 ms required to remain untargetable
      When returning for reloading (Sluggish Mode): 150 dist/sec; 100 if badly damaged
      Turn Rate (Sluggish Mode): 90 degress/sec; 60 if badly damaged
      When moving (Normal Mode): 180 dist/sec; 120 if badly damaged
      Turn Rate (Normal Mode): 180 degrees/sec; 90 if badly damaged
    Weapon Information
      Aurora Bomb
       Damage: 400                          Radius: 20
       Damage Type: Aurora Bomb
       Range: 300
       Missile Speed:  480 dist/sec
       Clip Size: 1 shot                     Clip Reload Time: 5000 milliseconds
       Not a homing missile
    Build Information
      Prerequisite: Boss General Airfield
      Build Cost: 2500
      Build Time: 30 seconds
    Special Feature Information
    1] Eject Pilot
        When a veteran, elite, or heroic Aurora Bomber is destroyed, it will
         eject its pilot. A veteran Aurora Bomber will eject a veteran pilot,
         etc. More information on Pilot session.
    2] Flare
        Prerequisite: Countermeasures upgrade
        When an AA weapons system threat is imminent, the aircraft will release some
         distractions to avoid direct punishments.
        Volley release delay after the missile is detected: 200 ms     
        Total volleys released: 3              Flares per volley: 2
        Volley cooldown: 1000 ms
        Evasion rate per flare: 50%
        Must reload at the Airfield
    Upgrade Information
     - Advanced Training (Boss Gen. Particle Cannon Uplink): Aurora gains veterancy
         as twice as fast.
     ~ Countermeasure (USA Air Field): Installs a missile distraction system and
          armor that is more resistant to AA weapons.
    Notes
    -  Returns to base if idle for 10000 ms
    
    E.a.4) Helix
    Health Information
      HP: 300                             Armor: Chinook Armor
    Experience Information
       100 Exp to Veteran          50 Exp as Conscript      200 Exp as Heroic
       200 Exp to Elite             100 Exp as Veteran
       400 Exp to Heroic         150 Exp as Elite
    Vision Information
      Vision Range: 300           Shroud Clearing Range: 600
    Movement Information
      Speed: 75dist/sec; 60 if badly damaged
      Turn rate:  180 degrees per second;  90 while badly damaged
      Acceleration: 60; 30 while badly damaged
    Weapon Information
      Helix Minigun
       Primary Damage: 6
       Damage Type: Comanche Vulcan
       Cooldown: 100 milliseconds
       Range: 120
       Missile Speed: immediate
    Special Feature Information
    1] Can build one of the following
        a. Battle Bunker
           Allows infantry inside to fire and gives them Garrison Bonus (see Bonus
            Modifier)
        b. Gattling Cannon
            Turret Turn Rate: 60 degrees/sec
            Detects stealth units
            Detection Rate: 1500 msec
            Detection Range: 200
           - Gattling Gun (Anti Ground)
              Damage: 10; 12.5 with Chain Guns upgrade
              Damage Type: Gattling
              Range: 225
              Projectile Speed: Immediate
              Accuracy: 100%
              Continuous Fire 1 Cooldown: 250 msec (1 shoot)
              Continuous Fire 2 Cooldown: 125 msec (5 shoots)
              Continuous Fire 3 Cooldown: 83 msec (2000 shoots)
           - Gattling Gun Air (Anti Air)
              Damage: 5; 6.25 with Chain Guns Upgrade
              Damage Type: Small Arms
              Range: 400
              Projectile Speed: Immediate
              Accuracy: 100%
             Continuous Fire 1 Cooldown: 250 msec (1 shoot)
             Continuous Fire 2 Cooldown: 125 msec (5 shoots)
             Continuous Fire 3 Cooldown: 83 msec (2000 shoots)
        c. Propaganda Tower
            Enthusiam Bonus (see Bonus Modifier)
            Radius: 150
           Delay Between Updates: 2000 milliseconds
    2] Napalm Bomb
        Drops a deadly napalm bomb on the ground below the chopper.
         Primary Damage: 75
         Primary Damage Radius: 5
         Secondary Damage: 40
         Secondary Damage Radius: 30
         Damage Type: Explosion
         Bomb Speed: 10 dist/sec (slow, but sure:))
         Range: 10
         Creates a Firestorm Small Field; a Black Napalm Firestorm Small Field if
          Black Napalm is upgraded
         Recharge Time: 10000 ms
         Range: 3
         Unpack Time: 500 ms
         Preparation Time: 100 ms (making a total of 600 ms delay before
         dropping bomb)
    3] Transport
         Can transport infantry and most vehicles alike (except Nuke Cannon)
          Transport Slot: 5
          100% damage to all units inside if destroyed (China Airways does not provide
          free parachutes....)
          Evacuation Delay per Unit: 100 ms
    Upgrade Information
      - Battle Bunker (Helix): Allows up to 5 infantry to attack from
         inside Bunker. Each Helix can only choose one from three choices:
         Battle Bunker, Gattling Cannon, or Propaganda Tower.
      - Gattling Cannon (Helix): Installs a Gattling Cannon on the
         Helix, enabling it to effectively attack infantry and air units.
         Each Helix can only choose one from three choices: Battle Bunker,
        Gattling Cannon, or Propaganda Tower.
      - Propaganda Tower (Helix): Builds a Propaganda Tower on the
         Helix, giving the Helix the ability to heal and increase the
         fire rate of the nearby units. Each Helix can only choose one from
         three choices: Battle Bunker, Gattling Cannon, or Propaganda Tower.
      - Chaingun Upgrade (Boss Gen. War Factory) (Affects Helix Gattling Cannon
         only): +25% damage to all gattling weapons.
      - Subliminal Messaging (Boss Gen. Nuclear Missile) (Affects Helix Propaganda
         Tower only): +25% Enthusiasm Bonus and adds regeneration rate from 1%
         to 2% (see Bonus Modifier).
      - Napalm Bomb (Helix): Enables Helix to drop a Napalm Bomb, incinerating
          the grounds.
      - Black Napalm (Boss Gen. War Factory): Increases the damage of Helix's
         Napalm Bomb flame damage.
    Build Information
      Prerequisite: Boss General Airfield
      Build Cost: 1200
      Build Time:   10 seconds
    Notes
    - Can not land, except when being repaired at the Air Field or when loading
        passengers.
    
    E.a.5) Spectre Gunship
    Health Information
      HP: 600
      Armor: Spectre Gunship Armor;
                  Countermeasures Spectre Gunship Armor
    Experience Information
      40 Exp as anything
    Vision Information
      Vision/Shroud Clearing Range: 300
    Movement Information
     Moving to the destination
      Speed: 290 distances/sec; 200 if badly damaged
      Turn rate: 50 degrees per second
     Patrolling an area
      Speed: 120 distances/sec; 90 if badly damaged
      Turn rate: 50 degrees per second
      Patroling radius: 250
      Patroling time: 15000 ms
    Weapon Information
      Spectre Howitzer Gun
       Damage: 80            Radius: 25
       Damage Type: Explosion
       Continuous Fire 1 Cooldown: 777 msec (1 shoot)
       Continuous Fire 2 Cooldown: 518 msec (2 shoots)
       ContinuousFire 3 Cooldown: 389 msec (2000 shoots)
       Range: 2222 (but it can only shoot inside its patrolling radius)
       Missile Speed:  1111 distances/sec (immediate)
       Not a homing missiles
      Spectre Gunship Gattling Cannon
       Damage: 90
       Range: 2222 (but it can only shoot inside its patrolling radius)
       Gattling shot area: 20
       Damage Type: Gattling
       Continuous Fire 1 Cooldown: 100 msec (1 shoot)
       Continuous Fire 2 Cooldown: 50 msec (2 shoots)
       Continuous Fire 3 Cooldown: 25 msec (2000 shoots)
      Combination of both weapons have some modifiers
       Delay between each attempted shot of Howitzer: 300 ms
       Delay for Howitzer to shoot after Gattling Cannon shot: 400 ms
       Attack Area Radius: 200
    Special Feature Information
      Flare
       When an AA weapons system threat is imminent, the aircraft will release some
        distractions to avoid direct punishments.
        Prerequisite: Countermeasure upgrade
        Volley release delay after the missile is detected: 200 ms     
        Total volleys released: 5              Flares per volley: 4
        Volley cooldown: 1000 ms
        Evasion rate per flare: 50%
        Must reload at the Airfield   
    Upgrade Information
      ~ Countermeasure (US Air Field): Installs a missile-distracting chaff system and
          armor that is more resistant to AA weapons.
    Build Information
      Prerequisite: Boss General Spectre Gunship General Power (Level 5)
    Notes
    
    E.a.6) China Cargo Plane
    Health Information
      HP: 1000                                 Armor: Airplane
    Experience Information
      40 Exp as anything
    Movement Information
      Speed: 125 dist/sec; 75 if badly damaged
      Turn rate:  25 degrees per second; 10 while badly damaged
      Acceleration: 60 ; 30 while badly damaged
    Notes
    - Drops Cluster Mines and EMP Pulse
    - Door open time: 500 ms
    
    E.a.7) China Jet Carpet Bomber
    Health Information
      HP: 1000                                 Armor: Airplane
    Experience Information
      40 Exp as anything
    Movement Information
      Speed: 125 dist/sec; 75 if badly damaged
      Turn rate:  25 degrees per second; 10 while badly damaged
      Acceleration: 60 ; 30 while badly damaged
    Notes
    - Drops Carpet Bombs containing 10 bombs
    - Door open time: 500 ms
    - Delay between each bomb: 300 ms
    
    ---------------------------
    (b) Boss General Infantry
    ---------------------------
    E.b.1) Ranger
    Health Information
      HP: 180
      Armor: Human Armor; Chemical Suit Human Armor with Chemical Suits upgrade
    Experience Information
      40 Exp to Veteran                20 Exp as Conscript/Veteran
      60 Exp to Elite                     40 Exp as Elite
      120 Exp to Heroic               60 Exp as Heroic
    Vision Information
      Vision Range: 100                Shroud Clearing Range: 400
    Movement Information
      Speed: 20 distances/sec; 10 if badly wounded
      Turn rate:  500 degrees per second (infinite)
    Weapon Information
    1] Advanced Combat Rifle
         Damage: 5
         Damage Type: Small Arms
         Cooldown: 100 milliseconds
         Range: 100
         Missile Speed:  immediate
         Clip Size:  3 shots                   Clip Reload Time:  700 milliseconds
    2] Flash Bang Grenade
        Primary Damage: 25                    Primary Radius: 10
        Secondary Damage:  10              Secondary Radius: 40
        Damage Type: Surrender
        Cooldown: 2000 milliseconds
        Range: 175                                               Minimum Range: 20
        Missile Speed:  120 dist/sec
        Accuracy: 96% against unmoving target (may miss as much as 4
         distance radius from the target)
        Empties garrisoned building   
    Special Feature Information
     1] Capture Building  
          Prerequisite: Capture Building Upgrade
          Range: 5
          Unpack Time: 3000 ms
          Capture Time: 20000 ms
          Pack Time: 2000 ms
          Exp Gained: 15
     2] Rifle/Flash Bang Options
         Prerequisite: Flash Bang Upgrade
         Switches weapon from Rifle to Flash Bang or vice versa.
     3] Ungarrison
          Ranger's Flash Bang can be used to ungarrison garrisonable Civilian
           Buildings.
     4] Combat Drop
         Prerequisite: Chinook
         Drops Ranger by Chinook to occupy a garrisonable civilian building
          controlled by hostile units. All hostile units inside will be exterminated.
          It usually takes one Ranger as a war casualty. If the building is not garrisoned,
          Rangers automatically garrison in that building. See Chinook in USA Units
          section for more info.
    Upgrade Information
      - Capture Building (Boss Gen. Barracks): Enables Ranger to capture most hostile
          buildings or tech buildings.
      - Flash Bang Grenade (Boss General Barracks): Allows Ranger to switch
         weapon from Rifle to Flash-Bang or vice versa.
     - Advanced Training (Boss Gen. Particle Cannon Uplink): Ranger gains veterancy
         as twice as fast.
     - Chemical Suits (Boss Gen. Barracks): Increases Ranger defense against Poison,
         Radiation, and Microwave.
    Build Information
      Prerequisite: Boss General Barracks
      Build Cost: 225
      Build Time:  5 seconds
    Notes
    - Slot: 1
    
    E.b.2) Tank Hunter
    Health Information
      HP: 100
      Armor: Human Armor; Chemical Suit Human Armor with Chemical Suits
       upgrade
    Experience Information
      100 exp to veteran      20 experience as conscript/veteran
      200 exp to elite           40 experience as elite
      400 exp to heroic       60 experience as heroic
    Vision Information
      Vision Range: 150      Shroud Clearing Range: 400
    Movement Information
      Speed: 20 dist/sec; 10 when badly hurt
      Turn rate: infinite (500)
    Weapon Information
      Tank Hunter Missile Launcher
       Damage: 40 
       Damage Radius: 5
       Damage Type: Infantry Missile
       Attack Range: 175
       Minimum Range: 5
       Projectile Speed: 225 dist/sec
       Cooldown: 1000 millisecond
       Missile Turning Rate: 100 degrees/sec
       Accuracy: 100% against vehicles/buildings, 10 max distance to miss
       against infantry
       Homing missile
    Special Feature Information
    1] Horde Bonus
        Condition: at least 5 Red Guards/Tank Hunters march together
        Rub Off Radius: 60
        Update Time: 1000 ms
        Group Radius: 30
    2] TNT Charge
        Places a TNT Charge on hostile vehicles/buildings.
         Primary Damage: 500
         Primary Damage Radius: 10
         Secondary Damage: 150
         Secondary Damage Radius: 50
         Damage Type: Explosion
         Attack Range: 5
         Timer: 10000 ms
         Recharge Time: 7500 ms
         Escapes 100 distances after placing TNT
         Does not expire when the charger dies.
        Can not be attached to infantry or friendly units/buildings.
    Upgrade Information
      - Nationalism (Boss Gen. Nuclear Missile): +25% Horde Bonus upgrade
      - Chemical Suits (Boss Gen. Barracks): Increases infantry defense against Poison,
         Radiation, and Microwave.
     ~ Patriotism (Inf. Gen. Propaganda Center): +25% Nationalism Bonus.
    Build Information
      Prerequisite: Boss Gen. Barracks
      Cost: 300
      Build Time: 5 seconds
    Notes:
    - Slot: 1
    
    E.b.3) Angry Mob
    Health Information
      Members: 10; initially just 5, but will grow.
      HP (each member): 50
      Armor: Human Armor
    Experience Information
      150 exp to veteran          5 as anything
      450 exp to elite
      900 exp to heroic
    Vision Information
      Vision Range: 150          Shroud Clearing Range: 150
    Movement Information
      Group Movement
       Speed: 18 dist/sec
       Turn Rate: 360 degrees/sec; 350 if badly hurt
      Person Movement
       Normal
        Speed: 20; 10 if badly hurt
        Turn Rate: Infinite
       Wander
        Speed: 13; 10 if badly hurt
        Turn Rate: Infinite
       Panic
        Speed: 32; 10 if badly hurt
        Turn Rate: Infinite
    Weapon Information
    1] Pistol
        Damage: 10
        Damage Type: Molotov Coctail
        Range: 100
        Projectile Speed: Immediate
        Accuracy: 100%   
        Cooldown: 250 msec   
        8 shots per clip
        Clip Reload Time: 3000 msec
        Replaced by AK 47 when Arm the Mob Upgrade is completed.
    2] Rock
        Damage: 40
        Damage Radius: 1
        Damage Type: Molotov Coctail
        Range: 100
        Projectile Speed: 130 dist/sec
        Cooldown: 500
        Attack Preparation Time: 500
        Replaced by AK 47 when Arm the Mob Upgrade is completed.
    3] Molotov Coctail
        Damage: 40
        Primary Damage Radius: 11
        Damage Type: Molotov Coctail
        Range: 100
        Minimum Range: 12
        Projectile Speed: 60
        Cooldown: 500 msec
        Attack Preparation Time: 500
    4] AK 47
        Prerequisite: Arm the Mob upgrade
        Damage: 20; 25 with Armor Piercing Bullets Upgrade
        Damage Type: Molotov Coctail
        Attack Range: 120
        Projectile Speed: Immediate
        Cooldown: 250
    Special Feature Information
     Regeneration
      Regeneration Rate: 30 seconds (for 10 members)
    Upgrade Information
      - Arm the Mob (Boss Gen. SCUD Storm): Replaces the pistols and rocks used
         by Angry Mob with powerful AK 47s
      - Chemical Suits (Boss Gen. Barracks): Increases infantry defense against Poison,
         Radiation, and Microwave.
      ~ AP Bullets Upgrade (Black Market): Increases the attack damage of
        AK 47.
    Build Information
      Prerequisite: Boss General Barracks
      Build Cost: 800
      Build Time: 15
    Notes:
    - Untransportable and not allowed to enter Tunnel Network.
    
    E.b.4) Pathfinder
    Pathfinder
    Health Information
      HP: 120
      Armor: Human Armor; Chemical Suits Human Armor with Chemical Suits
       upgrade
    Experience Information
      50 exp to veteran            40 exp as conscript/veteran
      100 exp to elite               60 exp as elite
      200 exp to heroic            80 exp as heroic
    Vision Information
      Vision Range: 200          Shroud Clearing Range: 400
    Movement Information
      Speed: 30 dist/sec; 20 when badly hurt
      Turn Rate: 500 degrees/sec (infinite)
    Weapon Information
      Pathfinder Sniper Rifle
       Damage: 100
       Damage Type: Sniper
       Range: 300
       Projectile Speed: Immediate
       Cooldown: 2000 msec
       Can not attack vehicles or buildings.
    Special Feature Information
     1] Detector
         Detection Rate: 500 msec
         Can not detect when in a garrison or transport or Tunnel Network
     2] Stealth
         Decloaks when moving, still cloaks even when attacking and garrisoning
    Upgrade Information
      - Chemical Suits (Boss Gen. Barracks): Increases infantry defense against Poison,
         Radiation, and Microwave.
      - Advanced Training (Boss Gen. Particle Cannon Uplink): Pathfinder gains
         experience as twice as fast.
    Build Information
      Prerequisites: Boss General Barracks, Pathfinder General Power
      Build Cost: 600
      Build Time: 10 seconds
    Notes:
    - Slot: 1
    
    E.b.5) Hacker
    Health Information
      HP: 100
      Armor: Human Armor; Chemical Suit Human Armor with Chemical Suits
       upgrade
    Experience Information
      100 Exp to Veteran      50 Exp as Conscript     400 Exp as Heroic
      300 Exp to Elite         100 Exp as Veteran
      500 Exp to Heroic     150 Exp as Elite
    Vision Information
      Vision Range: 150     Shroud Clearing Range: 300
    Movement Information
      Speed: 20 dist/sec; 10 when badly hurt
      Turn rate: immediate
    Special Feature Information
    1] Disable Building
        Recharging Time: 4000 ms
        Range: 150
        Unpack Time: 7300 ms
        Preparation Tiime: 3000 ms
        Pack Time: 5133 ms
        Effect Duration: 2000 ms
        Exp. Gained: 0
        Canít disable Defense Building
    2] Hack Internet
        Cash Amount: $5 (as conscript), $6 (as veteran), $8 (as elite),
         $10 (as heroic) per 2 seconds (1.5 seconds if inside an Internet Center)
        Unpack Time: 7300 ms
        Randomly adds or substracts 20% to pack and unpack time.
        Pack Time: 5133 ms
        Exp. Gained: 1
    Upgrade Information
      - Chemical Suits (Boss Gen. Barracks): Increases infantry defense against Poison,
         Radiation, and Microwave.
    Build Information
      Prerequisite: Boss General Barracks
      Cost: 625
      Build Time: 20 seconds
    Notes:
    - Slot: 1
    
    E.b.6) Black Lotus
    Health Information
      HP: 150
      Armor: Human Armor; Chemical Suit Human Armor with Chemical Suits
       upgrade
    Experience Information
      150 exp to veteran           50 exp as conscript       400 exp as heroic
      450 exp to elite              100 exp as veteran
      900 exp to heroic           150 exp as elite
    Vision Information
      Vision Range: 300          Shroud Clearing Range: 400
    Movement Information
      Speed: 30 dist/sec; 20 when badly hurt
      Turn rate: infinite
    Special Feature Information
    1] Stealth
        Stealth Delay: 2500 msec
        Stealthed except when using ability
    2] Crush Immunity
    3] Detector
        Detects stealth units except when in garrison, Tunnel Network,
         and transport
        Detection Rate: 500 ms
       Unknown Detection Range
    4] Capture Building
        Range: 150
        Unpack Time: 6730 ms
        Preparation Time: 6000 ms
        Pack Time: 2800 ms
        Experience Gained: 20
    5] Disable Vehicle
        Range: 150
        Unpack Time: 2000 ms
        Preparation Time: 2000 ms
        Pack Time: 1000 ms
        Effect Duration: 15000 ms
        Experience Gained: 0
    6] Steal Cash
        Pack Time: 5800 ms
        Preparation Time: 6000 ms
        Range: 150
        Cash Stolen: 1000
        Unpack Time: 6730 ms
        Experience Gained: 20
        Recharge Time: 2000 ms
    Upgrade Information
     - Chemical Suits (Boss Gen. Barracks): Increases infantry defense against Poison,
         Radiation, and Microwave.
    Build Information
      Prerequisites: Boss General Barracks, Boss General Nuclear Missile
      Cost: 1500
      Time: 20 seconds
    Notes:
    - Limit: 1
    - Slot: 1
    
    E.b.7) Jarmen Kell
    Health Information
      HP: 200
      Armor: Human Armor; Chemical Suit Human Armor with Chemical Suits
       upgrade
    Experience Information
      100 exp to veteran       50 exp as conscript/veteran
      200 exp to elite          100 exp as elite
      400 exp to heroic      150 exp as heroic
    Vision Information
      Vision Range: 200     Shroud Clearing Range: 300
    Movement Information
      Speed: 30 dist/sec; 20 if badly hurt
      Turn Rate: 500 (infinite)
    Weapon Information
      Sniper Rifle
       Damage: 180; 225 with AP Bullets Upgrade
       Damage Type: Sniper
       Range: 225
       Projectile Speed: Immediate
       Cooldown: 1000 msec
    Special Feature Information
    1] Stealth
        Stealth Delay: 2000 msec
        Decloacks when attacking.
    2] Vehicle Snipe
        Kills the pilot of a vehicle, making it ownerless.
        Range: 225
        Damage Type: Kill Pilot
        Projectile Speed: Immediate
        Recharge Time: 30 seconds
    Upgrade Information
     - Chemical Suits (Boss Gen. Barracks): Increases infantry defense against Poison,
         Radiation, and Microwave.
     ~ AP Bullets (Black Market): +25% to Jarmen Kellís sniper rifle damage.
    Build Information
      Prerequisites: Boss General Barracks, Boss General SCUD Storm
      Build Cost: 1500
      Build Time: 20 seconds
    Notes:
    - Slot: 1
    - Limit: 1
    
    E.b.8) Colonel Burton
    Health Information
      HP: 200
      Armor: Human Armor; Chemical Suit Human Armor with Chemical Suit upgrade
    Experience Information
      200 exp to veteran              50 exp as conscript
      300 exp to elite                 100 exp as veteran/elite
      600 exp to heroic              150 exp as heroic
    Vision Information
      Vision Range: 150             Shroud Clearing Range: 500
    Movement Information
      Walking
       Speed: 30 dist/sec; 20 if badly hurt
       Turn Rate: 500 degrees/sec
      Climbing
       Speed: 20 dist/sec; 15 if badly hurt
       Turn Rate: 360 degrees/sec; 350 if badly hurt
    Weapon Information
      Colonel Burton Sniper Rifle
       Damage: 40
       Damage Type: Small Arms
       Range: 125
       Projectile Speed: Immediate
       Cooldown: 100 msec
       Clip Size: 3
       Clip Reload Time: 500 msec
    Special Feature Information
    1] Climbing
        Colonel Burton can climb some cliffs. See Movement Information.
    2] Stealth
        Stealth Delay: 2000 msec
        Decloaks when firing or before planting C4s
    3] Knife Attack
        Damage: 10000
        Damage Type: Melee
        Range: 3
        Reload Time: 1367 msec
        Pre Attack Delay: 833 ms (always delays attack for 833 ms before
         stabbing)
    4] Timed Demo Charge
        Primary Damage: 2000
        Primary Damage Radius: 25
        Secondary Damage: 150
        Secondary Damage Radius: 75
        Damage Type: Explosion
        Shroud Clearing Range: 75
        Range: 0
        Explodes after 20 seconds
        Decloaks 5000 ms before planting C4
        Canít install more than 1 C4 (either Timed or Remote) in one place
        Unpack Time: 5500
        Escapes 100 distances after completion
        Max Timed C4s to Install: 10
        Does not expire when Colonel Burton dies
    5] Remote Demo Charge
        Primary Damage: 2000
        Primary Damage Radius: 25
        Secondary Damage: 150
        Secondary Damage Radius: 75
        Damage Type: Explosion
        Shroud Clearing Range: 75
        Range: 0
        Explodes after detonated
        Decloaks 5000 ms before planting C4
        Canít install more than 1 C4 (either Timed or Remote) in one place
        Unpack Time: 5500
        Escapes 100 distances after completion
        Max Remote C4s to Install: 8
        Expires if Colonel Burton dies
    6] Detonate
        Detonates all Remote Demo Charges
    Upgrade Information
     - Chemical Suits (Boss Gen. Barracks): Increases infantry defense against Poison,
         Radiation, and Microwave.
      - Advanced Training (Boss Gen. Particle Cannon Uplink): Increases Colonel
         Burtonís  veterancy  gathering by 100%
    Build Information
      Prerequisites: Boss General Barracks, Boss General Particle Cannon Uplink
      Build Cost: 1500
      Build Time: 20 seconds
    Notes:
    - Slot: 1
    - Max. Limit: 1
    
    E.b.9) RPG Trooper
    Health Information
      HP: 100                      Armor: Human
    Experience Information
      100 exp to veteran      20 exp as conscript/veteran
      200 exp to elite           40 exp as elite
      400 exp to heroic       60 exp as heroic
    Vision Information
      Vision Range: 150    Shroud Clearing Range: 400
    Movement Information
      Speed: 20 dist/sec; 10 if badly hurt
      Turn Rate: 500 (infinite)
    Weapon Information
      Tunnel Defender Rocket
       Damage: 40; 50 with AP Rocket upgrade
       Radius: 5
       Damage Type: Infantry Missile
       Range: 175                                         Minimum Range: 5
       Projectile Speed: 225 distance/sec      Turn Rate: 120 degrees/sec
       Cooldown: 1000 msec
       Accuracy: 100% against vehicle; may miss as much as 10 distances
       Homing missile
    Upgrade Information
      - AP Rocket (Boss Gen. Particle Cannon Uplink): Increases the damage of RPG
         Trooper's missile
    Build Information
      Prerequisite: Boss General Tunnel Network
      (come in pair after the completion of Tunnel Network)
      Build Cost: N/A
      Build Time: N/A
    Notes:
    - Slot: 1
    
    E.b.10) Terrorist
    Health Information
      HP: 120                        Armor: Human
    Experience Information
      20 exp as anything
    Vision Information
      Vision Range: 150       Shroud Clearing Range: 200
    Movement Information
      Speed: 25 dist/sec; 15 when badly hurt
      Turn Rate: Infinite
    Weapon Information
      Suicide Dynamite Pack
       Primary Damage: 500
       Primary Damage Radius: 18
       Secondary Damage: 300
       Secondary Damage Radius: 50
       Damage Type: Explosion
       Attack Range: 5
       Activated when crushed, splatted, lasered, burned, exploded.
    Special Feature Information
      Car Bomb
       Converts a civilian car into a car bomb. (See Boss General Vehicle session)
    Build Information
      Comes with Combat Cycle.
    Notes:
    - Slot: 1
    - Donít force attack your Terrorist against empty area. He will die vainly.
    
    E.b.11) Pilot
    Health Information
      HP: 100                         Armor: Human Armor
    Experience Information
     10 Exp as anything
    Vision Information
      Vision Range: 150          Shroud Clearing Range: 300
    Movement Information
      Speed: 30 dist/sec; 20 when badly hurt
      Turn Rate: 500 degrees/sec
    Special Feature Information
    1] Eject
        Escapes from destroyed vehicles possessing veterancy level.
    2] Veterancy Inheritancy
        Inherits veterancy level of the destroyed vehicles.
    3] Veterancy Deliverance
        Delivers or adds the veterancy level a pilot owns to the vehicle
         he boards.
        Vehicles to receive veterancy: All vehicles which can gain veterancy
         level except transport.
    Build Information
     - Built from destroyed vehicles possessing veterancy level.
    Notes
    -  Slot: 1
    - When ejecting from the destroyed vehicle, a pilot remains unattackable for
        2000 ms.
    - To deliver veterancy level to a Comanche, simply damage the Comanche
       and when it docks to the Airfield to repair, enter.
    - Guard your pilot so he wonít land in water. He will die drowned.
    
    
    E.b.12) Worker
    HP: 100                     Armor: Human Armor
    Build Cost: Free/200 (only for GLA players with Cash Bounty General Power)
    Respawn Time: 20 seconds
    Prerequisite: Hole
    Vision Range: 100      Shroud Clearing Range: 200
    Speed: 25 in dist/sec; 30 with Worker Shoes upgrade
    Speed while badly hurt: 15 dist/sec; 20 with Worker Shoes upgrade
    Turn Rate: 500 degrees/sec
    Upgrade Information
    - Worker Shoes (Black Market): Increases Worker's walking speed
    Special Feature Information
    1] Automatic Respawn
        Respawns from Boss General Hole after a certain time
    2] Explosive Detection
        Detects US Colonel Burtonís  & Demo General Jarmen Kell's C4s,
         Chinese Tank Hunter TNTs, GLA Rebel's Booby Trap, and China
         Land, Cluster, & EMP Mines (he can disarm, but he is not allowed to
         do that in normal way).
        Detection Rate: 500 msec
    3] Unselectable
        This Worker is authorized by his boss to build the destroyed building without
        any interference from the field commander:), though using a trick which can be
        read in other section in this FAQ, we can order this Worker to stop working.
    
    ---------------------------
    (c) Boss General Vehicles
    ---------------------------
    E.c.1) Paladin
    Health Information
      HP: 500; 600 with Composite Armor upgrade       Armor: Tank Armor
    Experience Information
      200 Exp to Veteran     100 Exp as Conscript/Veteran
      300 Exp to Elite           200 Exp as Elite
      600 Exp to Heroic       400 Exp as Heroic
    Vision Information
      Vision Range: 150        Shroud Clearing Range: 300
    Movement Information
      Speed: 30 dist/sec; 25 if badly damaged
      Turn rate:  180 degrees per second
    Weapon Information
     Paladin Tank Gun
      Turret Turn Rate: 180
      Damage: 60                                      Radius: 5
      Damage Type: Armor Piercing
      Cooldown: 2000 milliseconds
      Range: 150
      Projectile Speed: 300 dist/sec
      Accuracy: 100% vs vehicles, may miss up to10 distances against infantry
    Special Feature Information
    1] Point Defense Laser
        Paladin Tank is equipped with a Point Defense Laser to protect against missile
         and infantry attacks.
        Targets: ballistic missiles (SCUD launcher, Tomahawk), small missiles, infantry
         Damage: 100
         Range: 65
         Cooldown: 1000 ms
         Scan Rate: 500
         Scan Range: 120
    2] Eject Pilot
         When a veteran, elite, or heroic Paladin Tank is destroyed, it will
         eject its pilot. A veteran Paladin Tank will eject a veteran pilot,
         etc. More information on Pilot session.
    3] Can build one of the following:
          Battle Drone - info on Drone Session
          Scout Drone - info on Drone Session
          Hellfire Drone - info on Drone Session
    Upgrade Information
     - Battle Drone (Paladin Tank) - info on Drone Session
     - Scout Drone (Paladin Tank) - info on Drone Session
     - Hellfire Drone (Paladin Tank) - info on Drone Session
     - Advanced Training (Boss General Particle Cannon Uplink): Paladin Tank
        gains veterancy as twice as fast.
     - Composite Armor (Boss General Particle Cannon Uplink): Increases
         Paladin Tank's max. HP by 100.
    Build Information
      Prerequisite: Boss General War Factory, Paladin General Power (Level 1/2)
      Build Cost: 1100
      Build Time: 12 seconds
    Notes
    -  Slot: 3
    
    E.c.2) Gattling Tank
    Health Information
      HP: 300; 400 with Composite Armor upgrade
      Armor: Anti Air Vehicle Armor
    Experience Information
      100 exp to veteran          50 exp as conscript/veteran
      150 exp to elite             100 exp as elite
      300 exp to heroic          150 exp as heroic
    Vision Information
      Vision Range: 150        Shroud Clearing Range: 360
    Movement Information
      Speed: 40 distance/sec
      Turn rate: 180 deg/sec
    Weapon Information
       Turret Turn Rate: 180
    1] Gattling Tank Gun (Anti Ground)
        Damage: 15; 18.75 with Chain Guns Upgrade
        Damage Type: Gattling
        Attack Range: 150
        Accuracy: 100%
        Projectile Speed: Immediate
        Continuous Fire 1 Cooldown: 400 msec (2 shots)
        Continuous Fire 2 Cooldown: 200 ms (6 shots)
        Continuous Fire 3 Cooldown: 100 ms (1000 shots)
    2] Gattling Tank Anti Air Gun (Anti Air)
         Damage: 12; 15 with Chain Guns Upgrade
         Damage Type: Small Arms
         Attack Range: 350
         Accuracy: 100%
         Projectile Speed: Immediate
         Continuous Fire 1 Cooldown: 400 msec (3 shots)
         Continuous Fire 2 Cooldown: 200 ms (6 shots)
         Continuous Fire 3 Cooldown: 100 ms (2000 shots)
    
    Upgrade Information
     - Chain Guns (Boss General War Factory): +25% to all Gattling Weapons
     - Composite Armor (Boss General Particle Cannon Uplink): Increases Gattling
         Tank's max. HP by 100.
    Build Information
      Prerequisite: Boss Gen. War Factory
      Build Cost: 800
      Build Time: 10 seconds
    Notes
    - Tends to attack air units first before ground units.
    - Slot: 3
    
    E.c.3) Dragon Tank
    Health Information
      HP: 280; 380 with Composite Armor upgrade
      Armor: Dragon Tank
    Experience Information
      100 exp to veteran          50 exp as conscript/veteran
      150 exp to elite             100 exp as elite
      300 exp to heroic          150 exp as heroic
    Vision Information
      Vision Range: 100        Shroud Clearing Range: 200
    Movement Information
      Speed: 30 dist/sec; 25 when badly damaged
      Turn rate: 180 deg/sec
    Weapon Information
      Dragon Tank Flame Weapon
       Turret Turn Rate: 120
       Primary Damage: 10; 12.5 with Black Napalm
       Primary Damage Radius: 5
       Secondary Damage: 1; 1.25 with Black Napalm
       Secondary Damage Radius: 10
       Damage Type: Flame
       Attack Range: 75; adds a minimum attack range: 10 if Black Napalm is
        researched (yeakh! what did those scientists do on this already weak tank?)
       Projectile Speed: 300 dist/sec   
       Projectile Turn Rate: 5 degrees/sec
       Cooldown: 40 milliseconds
       Clip Reload Time: 40 milliseconds
       Accuracy: 100%
       Clip Size: 30 (total number of shots in a clip)
       Can empty garrisoned buildings
    Special Feature Information
     1] Firewall
         Primary Damage: 10; 12.5 with Black Napalm
         Primary Damage Radius: 5
         Secondary Damage: 1; 1.25 with Black Napalm
         Secondary Damage Radius: 10
         Damage Type: Flame   
         Attack Range: 25
         Cooldown: 40 milliseconds
         Projectile Turn Rate: 5 degrees/sec
         Projectile Speed: 300 dist/sec
         Not homing
         Leaves Firewall Segment
     2] Ungarrison
          Dragon Tank's Flame Weapon can be used to ungarrison garrisonable
           Civilian Buildings.
    Upgrade Information
     - Black Napalm (Boss General War Factory): +25% to all flame damage
     - Composite Armor (Boss General Particle Cannon Uplink): Increases Dragon
         Tank's max. HP by 100.
    Build Information
      Prerequisite: Boss Gen. War Factory
      Build Cost: 800
      Bld Time: 10
    Notes
    - Slot: 3
    
    E.c.4) Avenger
    Health Information
      HP: 500; 600 with Composite Armor upgrade
      Armor: Tank Armor
    Experience Information
      200 Exp to Veteran                     100 Exp as Conscript/Veteran
      300 Exp to Elite                           200 Exp as Elite
      600 Exp to Heroic                       400 Exp as Heroic
    Vision Information
      Vision Range: 150                      Shroud Clearing Range: 300
    Movement Information
      Speed: 30 distances/second; 20 if badly damaged
      Turn rate: 180 degrees per second
    Weapon Information
      Avenger Twin Laser Turret (Anti Air only)
       Turret Turn Rate: 180
       Both turrets have the same statistics. The statistics below just describes
       one of them. To get the total damage an Avenger delivers to an air
       unit, just multiply the statistics below by 2.
        Damage: 10
        Damage Type: Small Arms
        Cooldown: 200 milliseconds
        Range: 300
        Laser Speed: immediate
        Accuracy: 100%
    Special Feature Information
     1] Avenger Target Designator
         Gives Faerie Bonus (see Bonus Modifier).
         Range: 200
         Cooldown: 200 ms
     2] Avenger Twin Point Defense Laser
         The statistics below just describes the statistics of one Point Defense
          Laser because they contain same values.
         Target: Ballistic Missile, Small Missile
         Scan Range: 200
         Damage: 100                        Range: 100
         Laser Speed: immediate        Cooldown: 500 ms
     3] Eject Pilot
         When a veteran, elite, or heroic Avenger is destroyed, it will
          eject its pilot. A veteran Avenger will eject a veteran pilot, etc.
          More information on Pilot session.
     4] Can build one of the following
         - Battle Drone (see Drone section)
         - Scout Drone (see Drone section)
         - Hellfire Drone (see Drone section)
    Upgrade Information
     - Battle Drone (Avenger) - see Drone section
     - Scout Drone (Avenger) - see Drone section
     - Hellfire Drone (Avenger) - see Drone section
     - Advanced Training (Boss General Particle Cannon Uplink): Avenger gains
        veterancy 100% faster.
     - Composite Armor (Boss General Particle Cannon Uplink): Avenger's max HP
         increases by 100
    Build Information
      Prerequisite: Boss General War Factory
      Build Cost: 2000
      Build Time: 10 seconds
    Notes
    -  Slot: 3
    - Can not manually attack air units.
    
    E.c.5) Overlord
    Health Information
      HP: 1100; 1200 with Composite Armor upgrade
      Armor: Tank Armor
    Experience Information
      400 Exp to Veteran          200 Exp as Conscript/Veteran
      600 Exp to Elite                400 Exp as Elite
      1200 Exp to Heroic          600 Exp as Heroic
    Vision Information
      Vision Range: 150                   Shroud Clearing Range: 200
    Movement Information
      Speed: 20 dist/sec; 30 with Nuclear Tank upgrade
      Turn rate: 60 degrees per second
    Weapon Information
       Primary Damage: 80; 100 Depleted Uranium Shell upgrade
       Primary Radius: 5
       Secondary Damage: 20; 25 with Depleted Uranium Shell upgrade
       Secondary Radius: 10
       Damage Type: Armor Piercing
       Cooldown: 300 milliseconds
       Range: 175
       Projectile Speed: 300 dist/sec
       Accuracy: 100% vs vehicles, may miss up to 10 distances vs
        infantry
       Homing missiles
       Clip Size: 2 shots           Clip Reload Time: 2000 milliseconds
    Special Feature Information
    1] Can build one of the following
         a. Battle Bunker
             Allows up to 5 infantry to fire from inside Bunker, gaining
              Garrison Bonus (see Bonus Modifiers)
            50% damage to units inside when destroyed.
         b. Gattling Cannon
             Turret Turn Rate: 60
             Detects stealth
            Stealth Detection Rate: 500 ms
            Stealth Detection Range: 200
            - Gattling Gun (Anti Ground)
               Damage: 10; 12.5 with Chain Gun upgrade
               Range: 225
               Damage Type: Gattling
               Projectile Speed: immediate
               Continuous Fire 1 Cooldown: 250 msec (1 shoot)
               Continuous Fire 2 Cooldown: 125 msec (5 shoots)
               Continuous Fire 3 Cooldown: 83 msec (2000 shoots)
               Accuracy: 100%
            - Gattling Gun Air (Anti Air)
               Damage: 5; 6.25 with Chain Gun upgrade
               Range: 400
               Damage Type: Gattling
               Projectile Speed: immediate
               Continuous Fire 1 Cooldown: 250 msec (1 shoot)
               Continuous Fire 2 Cooldown: 125 msec (5 shoots)
               Continuous Fire 3 Cooldown: 83 msec (2000 shoots)
               Accuracy: 100%
         c. Propaganda Tower
             Provides Enthusiasm Bonus to nearby units (see Bonus Modifier)
             Radius: 150
             Cooldown: 2000 ms
    2] Vehicle Crusher
         Overlord can crush hostile vehicles
    3] Nuclear Explosion (when a Nuclear Tank upgraded Overlord explodes)
         Primary Damage: 25          Primary Radius: 25
         Secondary Damage: 10     Secondary Damage: 75
         Damage Type: Explosion
         Leaves Radiation Field Small (see Field Object)
    Upgrade Information
     - Uranium Shells (Boss Gen. Nuclear Missile): +25% Overlord/Battlemaster
         Main Gun Damage
     - Nuclear Tank (Boss Gen. Nuclear Missile): +25% Overlord/Battlemaster
         Speed. Leaves a nuclear waste upon its death.
     - Battle Bunker (Overlord Tank): Allows up to 5 infantry to attack from
        inside Bunker. Each Overlord can only choose one from three choices:
        Battle Bunker, Gattling Cannon, or Propaganda Tower.
     - Gattling Cannon (Overlord Tank): Installs a Gattling Cannon on the
        Overlord, enabling it to effectively attack infantry and air units.
        Each Overlord can only choose one from three choices: Battle Bunker,
        Gattling Cannon, or Propaganda Tower.
     - Propaganda Tower (Overlord Tank): Builds a Propaganda Tower on the
        Overlord, giving the Overlord the ability to heal and increase the
        fire rate of the nearby units. Each Overlord can only choose one from
        three choices: Battle Bunker, Gattling Cannon, or Propaganda Tower.
     - Chaingun Upgrade (Boss Gen. War Factory) (Affects Overlord Gattling Cannon
        only): +25% damage to all gattling weapons.
     - Subliminal Messaging (Propaganda Center) (Affects Overlord Propaganda
        Tower only): +25% Enthusiasm Bonus and adds regeneration rate from 1%
        to 2%.
    Build Information
      Prerequisite: Boss General War Factory
      Build Cost: 2000
      Build Time: 20 seconds
    Notes
    - Slot: 3 
    
    E.c.5) Tomahawk
    Health Information
      HP: 180             Armor: Truck Armor
    Experience Information
       200 Exp to Veteran          50 Exp as Conscript/Veteran
       400 Exp to Elite               100 Exp as Elite
       800 Exp to Heroic           150 Exp as Heroic
    Vision Information
      Vision Range: 180              Shroud Clearing Range: 200
    Movement Information
      Speed: 30 dist/sec; 25 if badly damaged
      Turn rate: 180 degrees per second
    Weapon Information
      Tomahawk Missile
       Turret Turn Rate: 60 degrees/sec
       Missile Preparation Time: 250 ms (Delays missile launch for 0.25
       second for preparation)
        Primary Damage: 150                 Primary Radius: 10
       Secondary Damage: 50               Secondary Radius: 25
       Damage Type: Explosion
       Cooldown: 1 millisecond
       Range: 350                                 Minimum Range: 100
       Missile Speed: 200 dist/sec         Missile Turn Rate: 540 degrees/sec
       Accuracy: 100% vs vehicles, may miss up to 20 distances against infantry
       Clip Size: 1 shots                        Clip Reload Time: 7000 milliseconds
       Fuel Lifetime: 4000 ms
       Homing missiles
    Special Feature Information
    1] Can build one of the following
         Battle Drone (Tomahawk): see Drone section
         Scout Drone (Tomahawk): see Drone section
         Hellfire Drone (Tomahawk): see Drone section
    2] Eject Pilot
        When a veteran, elite, or heroic Tomahawk is destroyed, it will
        eject its pilot. A veteran Tomahawk will eject a veteran pilot,
        etc. More information on Pilot session.
    Upgrade Information
      - Battle Drone (Tomahawk): see Drone section
      - Scout Drone (Tomahawk): see Drone section
      - Hellfire Drone (Tomahawk): see Drone section
      - Advanced Training (Boss General Particle Cannon Uplink): Increases
         Tomahawk's experience gathering by 100%
    Build Information
      Prerequisite: Boss General War Factory
      Build Cost: 1200
      Build Time: 20 seconds
    Notes
    - Slot: 3 
    
    E.c.6) Combat Cycle
    Health Information
      HP: 100                                 Armor: Truck Armor
    Experience Information
       200 Exp to Veteran                        50 Exp as Conscript/Veteran
       400 Exp to Elite                             100 Exp as Elite
       800 Exp to Heroic                          150 Exp as Heroic
    Vision Information
      Vision Range: 180                     Shroud Clearing Range: 300
    Movement Information
     With Terrorist as its rider
       Normal (on Ground)
        Speed: 90 distances/sec; 68 if badly damaged
        Turn rate: 120 degrees per second
      Climbing
        Speed: 60 dist/sec; 45 if badly damaged
        Turn rate: 120 deg/sec
     With other infantry as its rider
       Normal (on Ground) and Climbing
        Speed: 120 distances/sec; 90 if badly damaged
        Turn rate: 120 degrees/sec
    Weapon Information
     Combat cycle weaponry depends on its rider. For Boss General,
      the default driver is Terrorist.
      1> Suicide Bike Bomb
           Rider: Terrorist
           Primary Damage: 700         Primary Radius: 20
           Secondary Damage: 100     Secondary Radius: 50
           Damage Type: Explosion
           Range: 5
      2> Rebel Biker Machine Gun
           Rider: Rebel
           Damage: 8; 10 with AP Bullet upgrade
           Damage Type: Small Arms
           Cooldown: 100 milliseconds
           Range: 150
           Projectile Speed: immediate
           Accuracy: 100%
           Clip Size: 6 shots            Clip Reload Time: 7000 milliseconds
      3> RPG Trooper Biker Rocket
           Rider: RPG Trooper
           Damage: 40; 50 with AP Rocket upgrade
           Radius: 5
           Damage Type: Infantry Missile
           Cooldown:  1000 milliseconds
           Range: 175                    Minimum Range: 5
           Missile Speed: 225 dist/sec
           Missile Turn Rate: 100 deg/sec
           Accuracy: 100% vs vehicles; may miss up to 10 distances against infantry
      4> Biker Jarmen Kell Sniper Rifle
           Rider: Jarmen Kell
           Damage: 180; 225 with AP Bullet upgrade
           Damage Type: Sniper
           Cooldown: 750 milliseconds
           Range: 225
           Projectile Speed: immediate
           Accuracy: 100%
    Special Feature Information
    1] Scavenge Claim
         Combat Cycle, although incapable of reinforced its weapon or armor
          with the scavenge of the destroyed vehicle, can take the money from it.
    2] Change Rider
        Combat Cycle can change its rider for multiple purposes. When it is riderless,
         unfortunately, it falls to the ground and is destroyed (I bet it is neither made in
         Japan, China, Taiwan, Europe, and US as it is not equipped with a kickstand).
         Infantry that are allowed to ride Boss General Combat Cycle
         a. Boss General/Standard GLA Terrorist
         b. Boss General/Standard GLA RPG Trooper
         c. Boss General/Standard GLA Jarmen Kell
         d. Standard GLA Rebel
         e. Standard GLA Saboteur
         f. Standard GLA Hijacker
         g. Standard GLA Worker
         Exit Delay: 250 ms
    3] Kills Rider when Destroyed
        (Woah.... No explanation, already clear....)
    4] Climbing
        Unlike other vehicles, Combat Cycle can move on the cliff area. See
         Movement Information
    5] Vehicle Snipe (Jarmen Kell-rid only)
         Kills the pilot of a vehicle, making it ownerless.
         Range: 225
         Damage Type: Kill Pilot
         Projectile Speed: Immediate
         Recharge Time: 30 seconds
    6] Rider's Stealth
        The Combat Cycle becomes stealth if the rider is a stealth unit
    7] Can not crush infantry
    8] Auto Repair
        Prerequisite: Junk Repair upgrade
        Repair Rate: 2 HP/second
    Upgrade Information
     - AP Rocket (Boss General SCUD Storm): (For RPG Trooper
        Combat Cycle only): Increases rocket attack damage.
     ~ AP Bullet (Black Market): (For Rebel and Jarmen Kell
        Combat Cycle only): Increases Rebel's and Jarmen Kell's attack damage. 
     ~ Junk Repair (Black Market): Combat Cycle brings spareparts from machine
         shops so its rider can repair it in case of emergency:).
    Build Information
      Prerequisite: Boss General War Factory
      Build Cost: 500
      Build Time: 8 seconds
    Notes
    - Slot: 1 
    
    E.c.7) Rocket Buggy
    Health Information
      HP: 120                     Armor: Truck Armor
    Experience Information
       200 Exp to Veteran             50 Exp as Conscript/Veteran
       400 Exp to Elite                   100 Exp as Elite
       800 Exp to Heroic               150 Exp as Heroic
    Vision Information
      Vision Range: 180                Shroud Clearing Range: 300
    Movement Information
      Speed: 90 distances/sec; 80 if badly damaged
      Turn rate: 180 degrees per second;  while badly damaged
    Weapon Information
      Buggy Rocket
       Turret Turn Rate: 90 degrees/sec
       Primary Damage: 20; 25 with AP Rocket upgrade
       Secondary Damage: 5; 6.25 with AP Rocket upgrade
       Secondary Radius: 10
       Damage Type: Explosion
       Cooldown: 200 milliseconds
       Range: 300                  Minimum Range: 50
       Missile Speed: 225 dist/sec
       Missile Turn Rate: 100 deg/sec
       Accuracy: 100% vs vehicles; up to 20 dist against infantry
       Clip Size: 6 shots; 12 shots with Buggy Ammo upgrade
       Clip Reload Time: 6000 milliseconds
       Auto Reload: 6100 ms (time to reload after idle for this long instead of using the
        last clip)
       Homing missiles
    Special Feature Information
    1] Scavenge Claim
        Rocket Buggy, although incapable of reinforced its weapon or armor
         with the scavenge of the destroyed vehicle, can take the money from it.
    2] Auto Repair
         Prerequisite: Junk Repair upgrade
         Repair Rate: 2 HP/second
         Repair Delay: 1000 ms (after the last punishment is received).
    Upgrade Information
     - Buggy Ammo (Boss General SCUD Storm): Increases Rocket Buggy Ammo
        Storage by 100%
     - AP Rocket (Boss General SCUD Storm): Increases Buggy Rocket damage.
     ~ Junk Repair (Black Market): Rocket Buggy auto-repairs.
    Build Information
      Prerequisite: Boss Gen. War Factory
      Build Cost: 900
      Build Time: 10 seconds
    Notes
    -  Slot: 3
    
    E.c.8) Sentry Drone
    Health Information
      HP: 300                         Armor: HumveeArmor
    Experience Information
      50 exp as anything
    Vision Information
      Vision Range: 180          Shroud Clearing Range: 350
    Movement Information
      Speed: 60 distances/sec; 50 if badly damaged
      Turn rate: 180 degrees per second
    Weapon Information
      Sentry Drone Gun
       Prerequisite: Sentry Drone Gun upgrade
       Turret Turn Rate: 180
       Pack Time: 1000 ms
       Damage: 8
       Damage Type: Comanche Vulcan
       Cooldown: 200 milliseconds
       Range: 150
       Projectile Speed: immediate
       Accuracy: 100%
       Unpack Time: 1000 ms
    Special Feature Information
    1] Can not crush infantry
    2] Stealth
        Stealth Delay: 2000 ms
        Decloaks when firing or moving
    3] Detector
        Scan Rate: 900 ms
    Upgrade Information
     - Sentry Drone Gun (Boss General Particle Cannon Uplink): Equips Sentry Drone
         with a mini machine gun.
    Build Information
      Prerequisite: Boss General War Factory
      Build Cost: 800
      Build Time: 10 seconds
    Notes
    -  Slot: 1
    
    E.c.9) Car Bomb
    Car bomb health, vision, etc depend on the car hijacked by the terrorist,
    but usually all cars have the statistics below. Refer to Civilian Units
    for more detailed information.
    Health Information
      HP: 100                       Armor: Truck Armor
    Vision Information
      Vision Range: varies
    Movement Information
      Speed: 90 dist/sec
      Turn Rate: 120 degrees/sec
    Weapon Information
      Suicide Car Bomb
       Primary Damage: 700
       Primary Damage Radius: 20
       Secondary Damage: 100
       Secondary Damage Radius: 50
       Damage Type: Explosion
       Range: 5
    Build Information
      Prerequisites: Terrorist and a civilian car
    Notes:
    - Slot: 3
    
    E.c.10) Supply Truck
    Health Information
      HP: 300                           Armor: Truck Armor
    Experience Information
      50 Exp
    Vision Information
      Vision Range: 150            Shroud Clearing Range: 300
    Movement Information
      Speed: 40 distances/sec; 20 if badly damaged
      Turn rate:  90 degrees per second; 60 while badly damaged
    Special Feature Information
      Supply Gathering
       Max Boxes to carry: 4 ($300)
       Supply Center Action Delay: 400 ms (one transaction)
       Supply Warehouse Action Delay: 1000 ms per box (many small
       transactions)
       Supply Warehouse Scan Distance: 700 (max distance to look for a
       warehouse, or Supply Trucks go home)
       Warns the player when the Supply is exhausted.
    Build Information
      Prerequisite: Boss General Supply Center
      Build Cost: 600
      Build Time: 10 seconds
    Notes
    -  Slot:  2
    
    E.c.11) Construction Dozer
    Health Information
      HP: 250                         Armor: Dozer Armor
    Vision Information
      Vision/Shroud Clearing Range: 200
    Movement Information
      Speed: 30 distances/sec; 25 if badly damaged
      Turn rate: 90 degrees per second; 60 while badly damaged
    Special Feature Information
     1] Builder
         Construction Dozer can build Boss General buildings. See
          Tip and Trick session to build other factions' buildings.
     2] Detection and Disarming
         Detects and Disarms US Colonel Burtonís  & Demo General
          Jarmen Kell's C4s, Chinese Tank Hunter TNTs, GLA Rebel's
          Booby Trap, and China Land, Cluster, & EMP Mines.
         Disarm Delay: 1200 ms per Disarm attempt
         Disarm Recharge Time: 4000 ms
          Detection Rate: 500 msec
          Looks for explosives to disarm within 150 range every 5000 milliseconds
          when idle.
          Canít detect explosives when in Transport or Tunnel Network.
     3] Repairs Damaged Buildings
         Repairs 2% of max HP per second.
         Looks for buildings to repair within 150 range every 5000 milliseconds
         when idle.
    Build Information
      Prerequisite: Boss General Command Center
      Build Cost: 1000
      Build Time: 5 seconds
    Notes
    -  Slot: 5
    
    ---------------------------
    (d) Boss General Drones
    ---------------------------
    E.d.1) Battle Drone
    Health Information
      HP: 100; 150 with Drone Armor                   Armor: Tank Armor
    Experience Information
     10 Exp
    Vision Information
     Vision/Shroud Clearing Range: 150
    Movement Information
     Speed: 40 dist/sec; 20 if badly damaged; 140 when repairing
     Turn rate: 90 degrees per second;  500 deg/sec when repairing and 400
       when in repair mode but it itself is badly damaged.
     Maximum Wandering Range: 35 if master vehicle is idle or
     guarding; 75 if master vehicle is attacking or moving
    Weapon Information
      Battle Drone Machine Gun
       Turret Turn Rate: 360 degrees/sec
       Damage: 1
       Damage Type: Small Arms
       Cooldown: 100 milliseconds
       Range: 110
       Missile Speed:  immediate
       Accuracy: 100%
    Special Feature Information
      Repairs Master Vehicle
       Repairs Master vehicle if master vehicle is idle or possesses HP
       below 60%.
       Repair Rate: 5 HP/sec
    Upgrade Information
      - Drone Armor (Boss General Particle Cannon Uplink): Adds Drone HP
         by 50. 
    Build Information
      Prerequisite: Paladin Tank; Avenger; Tomahawk
      Build Cost: 200
      Build Time: 5 seconds
    Notes
    - Flies near transport loading its master vehicle.
    - Automatically destroyed when master vehicle is eliminated.
    
    E.d.2) Scout Drone
    Health Information
      Health: 100; 150 with Drone Armor
      Armor: Tank Armor
    Vision Information
      Vision Range: 150             Shroud Clearing Range: 500
    Movement Information
      Speed: 60 dist/sec; 30 when badly damaged
      Turn Rate: 180 degrees/sec; 90 when badly damaged
      Maximum Wandering Range: 35 when master vehicle is idle or
      guarding; 75 when master vehicle is attacking or moving.
    Special Ability Information
      Detector
       Detection Rate: 500
    Upgrade Information
      - Drone Armor (Boss General Particle Cannon Uplink): Increases
          Scout Drone maximum HP by 50
    Build Information
      Prerequisite: Paladin Tank; Avenger; Tomahawk
      Build Cost: 100
      Build Time: 5
    Notes:
    - Flies near transport loading its master vehicle.
    - Automatically destroyed when master vehicle is eliminated.
    
    E.d.3) Hellfire Drone
    Health Information
      Health: 100; 150 with Drone Armor
      Armor: Tank Armor
    Vision Information
      Vision Range: 100             Shroud Clearing Range: 500
    Movement Information
      Speed: 60 dist/sec; 30 when badly damaged
      Turn Rate: 180 degrees/sec; 90 when badly damaged
      Maximum Wandering Range: 35 when master vehicle is idle or
      guarding; 75 when master vehicle is attacking or moving.
    Weapon Information
      Hellfire Missile
       Turret Turn Rate: 360 degrees/sec
       Damage: 40                   Radius: 5
       Damage Type: Explosion
       Range: 150
       Accuracy: 100% against vehicles; may miss up to 10 dist again inf.
       Missile Speed: 225 dist/sec     Missile Turn Rate: 100 deg/sec
       Cooldown: 1000 ms
       Clip Size: 1                 Clip Reload Time: 2000 ms
    Upgrade Information
      - Drone Armor (Boss General Particle Cannon Uplink): Increases
          Hellfire Drone maximum HP by 50
    Build Information
      Prerequisite: Paladin Tank; Avenger; Tomahawk
      Build Cost: 500
      Build Time: 5
    Notes:
    - Flies near transport loading its master vehicle.
    - Automatically destroyed when master vehicle is eliminated.
    
    =========================
    4 China Building Information
    =========================
    Most China Buildings are capable of equipped themselves with stealthy
    and slowly-regenerating Land Mines, which can be upgraded to EMP
    Mines later.
    
    There are common differences among the buildings used by various generals,
    i.e.:
    - All generals have their buildings to build their own units. For example, a
       Standard China War Factory can not build Infantry General vehicles. (S)he
       must capture an Infantry General War Factory to build, say, an Assault
       Troop Crawler. So an Infantry General player, after capturing a Standard
       China player's Barracks, can not expect to be able to build a Mini Gunner
       or a newly-built veteran Tank Hunter from the once captured Barracks.
       Refer to sessions on units above for reference if required.
    - The same rule may also apply for upgrade. Some upgrades are unique
       and can not be researched from other generals' buildings of the same kind
       (Patriotism, for example, can not be researched from Nuke General
       Propaganda Center). However, if the upgrade is a common upgrade,
       it can be researched from other generals' buildings of the same kind
       and used by units of other generals which share the same upgrades
       (Chain Gun can be researched by an Infantry General player from a
       captured Tank General War Factory, for example, and used for his/her
       Mini Gunner). There are, of course, some tricks regarding upgrades
       from different generals which can be read in other sections of this FAQ.
    - Buildings of the same kind from two different generals can not interchange
       functions as requirements for buildings of the next hierarchy. A Tank
       General Nuclear Reactor can not be used to build a Standard China
       Supply Center. To build a Standard China Supply Center, a Standard
       China Nuclear Reactor is required.
    
    In this section, there is a Modification for Each China General section.
    This section only contains differences not mentioned above. For example,
    Standard China Barracks and Infantry General Barracks have different
    HPs. However, this section will not mention that the difference between
    a Standard China War Factory and Infantry General War Factory is
    Infantry General War Factory cannot produce Battlemasters, Overlord,
    etc. It is something that has already been mentioned above.
    
    -------------------------
    ! 1) Standard Buildings !
    -------------------------
    a) Command Center
    Prerequisite: China Dozer    Experience Value: 200
    Cost: 2000                          Build Time: 45 seconds
    Vision Range: 300               Shroud Clearing Range: 300
    HP: 5000                            Armor: Structure Armor Tough
    Special Ability Information
    1] Radar
        Builds a Radar on the Command Center, enabling player to get the
          minimap on line (see China Upgrades).
    2] Land Mines
        Builds Land Mines around the building (see Field Objects)
    3] EMP Mines
         Prerequisite: Land Mines
        Upgrades the existing Land Mines to EMP Mines (see Field Objects)
    Modification for Each China General
    - Infantry General: Logo
    - Nuke General: Logo
    - Tank General: Logo
    - Boss General: none
    Notes:
    - Dozer Production Facility
    - Door Opening Time: 3000 ms
    - Door Wait Open Time: 3000 ms
    - Construction Complete Duration: 1500 ms
    - Required to activate some China General Powers (see General Powers)
    
    b) Nuclear Reactor
    Prerequisite: China Dozer               Power: +10; 15 if Overcharged
    Cost: 1000                                    Build Time: 10 seconds
    Vision/Shroud Clearing Range: 200
    HP: 1500                                      Armor: Structure Armor
    Experience Gained: 100
    Special Feature Information
    1] Overcharge
        Adds +5 power but suffers from 3% max HP loss per second
         (-45 HP per sec)
    2] Land Mines
        Builds Land Mines around the building (see Field Objects and
         China Upgrades)
    3] EMP Mines
        Prerequisite: Land Mines
        Upgrades the existing Land Mines to EMP Mines (see Field Objects
         and China Upgrades)
    4] Nuclear Explosion (when exploded)
        Primary Damage: 400
        Primary Damage Radius: 50
        Secondary Damage: 50
        Secondary Damage Radius: 100
        Damage Type: Explosion
        Attack Range: 100
        Leaves Radiation Field Medium (see Field Objects)
    Modification for Each China General
    - Infantry General: none
    - Nuke General: uses Advanced Nuclear Reactor (see Unique
       Buildings)
    - Tank General: none
    - Boss General: uses Cold Fusion Reactor (see Unique Buildings)
    Notes:
    - Power production facility
    
    c) Barracks
    Prerequisite: none           Experience Gained: 100
    Build Cost: 500              Build Time: 10 seconds
    Vision/Shroud Clearing Range: 200
    HP: 1000                       Armor: Structure Armor
    Special Feature Information
    1] Infantry Healing
        May heal at most 10 infantry at the same time
        May heal allied infantry, but not neutral or hostile 
        Requires 2000 ms to fully heal a soldier
    2] Land Mines
        Builds Land Mines around the building (see Field Objects and
         China Upgrades)
    3] EMP Mines
        Upgrades the existing Land Mines to EMP Mines (see Field Objects
         and China Upgrades)  
    Modification for Each China General
    - Infantry General
        HP: 1200
    - Nuke General: none
    - Tank General: none
    - Boss General:
       Vision/Shroud Clearing Range: 150
    Notes:
    - China main building for infantry training
    - Exit Delay: 300 ms
    
    d) Supply Center
    Prerequisite: China Nuclear Reactor     Power: -1
    Build Cost: 1500                                  Selling Refund: 450
    Build Time: 10 seconds                        Vision/Shroud Clearing Range: 200
    HP: 2000                                             Armor: Structure Armor
    Experience Gained: 200
    Special Feature Information
    1] Land Mines
        Builds Land Mines around the building (see Field Objects and
         China Upgrades)
    2] EMP Mines
        Upgrades the existing Land Mines to EMP Mines (see Field Objects
        and China Upgrades)
    Modification for Each China General
    - Infantry General: none
    - Nuke General: none
    - Tank General: none
    - Boss General: none
    Notes:
    - China supply collection and processing facility
    - Comes with a Supply Truck.
    - Can not be build too near to supplies.
    - Can receive supplies harvested by Workers or Chinooks.
    
    e) Bunker
    Prerequisite: China Barracks             Experience Gained: 20
    Build Cost: 400                                Build Time: 5
    Vision Range: 300                            Shroud Clearing Range: 200
    HP: 1000                                         Armor: Structure Armor
    Special Feature Information
    1] Garrison
        Can accommodate up to 5 infantry inside.
        Infantry can fire from within, gaining Garrison Bonus (see Bonus
         Modifiers)
        Can not be ungarrisoned except by a Bunker Buster-upgraded Stealth
         Fighter or Nuke Cannon's Neutron Shells.
    2] Land Mines
        Builds Land Mines around the building (see Field Objects and
         China Upgrades)
    3] EMP Mines
        Prerequisite: Land Mines
        Upgrades the existing Land Mines to EMP Mines (see Field Objects
         and China Upgrades)
    Modification for Each China General
    - Infantry General: uses Fortified Bunker (see Unique Buildings)
    - Nuke General: none
    - Tank General: none
    - Boss General: none
    Notes:
    - China garrisonable defense building
    - Uncaptureable and undisableable by Hackers
    
    f) Gattling Cannon
    Prerequisite: Nuclear Reactor                Power: -3
    Build Cost: 1200                                   Build Time: 25
    Vision/Shroud Clearing Range: 360       Experience Gained: 200
    HP: 1000                                              Armor: Base Defense Armor      
    Weapon Information
     Turret Turn Rate: 180 degrees/sec
    1] Gattling Gun (Anti Ground)
         Damage: 10; 12.5 with Chain Gun upgrade
         Damage Type: Gattling      Accuracy: 100%
         Range: 225                       Projectile Speed: immediate
         Continuous Fire 1 Cooldown: 250 msec (1 shoot)
         Continuous Fire 2 Cooldown: 125 msec (5 shoots)
         Continuous Fire 3 Cooldown: 83 msec (2000 shoots)
    2] Gattling Gun Air (Anti Air)
         Damage: 5; 6.25 with Chain Gun upgrade
         Damage Type: Small Arms     Accuracy: 100%
         Range: 400                            Projectile Speed: immediate
         Continuous Fire 1 Cooldown: 250 msec (1 shoot)
         Continuous Fire 2 Cooldown: 125 msec (5 shoots)
         Continuous Fire 3 Cooldown: 83 msec (2000 shoots)
         Can shoot down incoming ballistic missiles (Tomahawks & SCUD
          Launcher missiles)
    Special Feature Information
    1] Detector
        Detection Rate: 500 ms          Detection Range: 200
    2] Empowered
        Automatically disabled if power is low
    3] Land Mines
        Builds Land Mines around the building (see Field Objects and
        China Upgrades)
    4] EMP Mines
        Prerequisite: Land Mines
        Upgrades the existing Land Mines to EMP Mines (see Field Objects
       and China Upgrades)
    Upgrade Information
    - Chain Gun (China War Factory): Increases gattling weapon damage by 25%
    Modification for Each China General
    - Infantry General: none
    - Nuke General: none
    - Tank General: none
    - Boss General:
       Prerequisite: Boss General Barracks
    Notes:
    - China powerful anti air and infantry turret
    - Tends to use its anti air defense first
    - Uncaptureable and undisableable by Hackers
    
    g) War Factory
    Prerequisite: China Supply Center       Power: -1
    Build Cost: 2000                                Build Time: 15 seconds
    Vision/Shroud Clearing Range: 200
    HP: 200                                             Armor: Structure Armor
    Experience Gained: 200
    Special Feature Information
    1] Repairs Vehicles
        Can repair allied vehicles
        Repairing Time: 5000 ms/unit
    2] Land Mines
        Builds Land Mines around the building (see Field Objects and
         China Upgrades)
    3] EMP Mines
        Prerequisite: Land Mines
        Upgrades the existing Land Mines to EMP Mines (see Field Objects
         and China Upgrades) 
    Modification for Each China General
    - Infantry General: none
    - Nuke General: none
    - Tank General: none
    - Boss General: none
    Notes:
    - Primary requirement for China vehicles
    - Door Opening Time: 4000 ms
    - Door Wait Open Time: 2000 ms
    - Construction Complete Duration: 1500 ms
    
    h) Air Field
    Prerequisite: China Supply Center     Power: -1
    Build Cost: 1000                              Build Time: 30 seconds
    Vision/Shroud Clearing Range: 200
    HP: 1500                                         Armor: Structure Armor
    Experience Gained: 150
    Special Feature Information
    1] Repairs Aircraft/Chopper
        Can repair allied aircraft/chopper
        Repairing Time: 10 HP/second
    2] Parks and Reloads Aircraft
         Parks up to 4 aircraft
         Can park allied aircraft (This usually occurs when you have empty
          hangars and at the same time your allied Air Field is destroyed or
          captured while his/her aircraft are not parked in the Air Field.
          Consequently, you can not build aircraft when there is no empty hangar.)
    3] Land Mines
        Builds Land Mines around the building (see Field Objects and
         China Upgrades)
    4] EMP Mines
        Upgrades the existing Land Mines to EMP Mines (see Field Objects
         and China Upgrades) 
    Modification for Each China General
    - Infantry General: none
    - Nuke General: none
    - Tank General: none
    - Boss General: none
    Notes:
    - Prerequisite building for China aircraft and choppers
    - If captured, all airplanes parking there are automatically changing
      owner
    - Door Opening Time: 2000 ms
    - Door Wait Open Time: 3000 ms
    - Construction Complete Duration: 1000 ms
    
    i) Internet Center
    Prerequisite: China War Factory
    Build Cost: 2500                               Build Time: 30
    Vision/Shroud Clearing Range: 200
    HP: 2500                                          Armor: Structure Armor Internet Center
    Experience Gained: 200
    Special Feature Information
    1] Houses Hacker
        An Internet Center is a safe haven for Hackers to hack money for the middle
         Kingdom. They hack a little faster (see Hacker) and are protected from attack.
        Total no. of Hacker to be housed: 8
        Healing Rate: 10%/second
        50% damage to units inside when destroyed
        Exit Dealy: 500 ms
    2] Satellite Hack
        China can hack enemy satellite for her own advantage, locating where the
         enemy Command Center only or revealing the movements of all enemies for
         some periods of time.
        a. Satellite Hack I
            When this ability is selected, China player can locate where the enemy
             Command Center for an unlimited time.
        b. Satellite Hack II
            Prerequisite: Satellite Hack I
            A further hacking action will display the enemy positions and only the
             Command Centers in turn.
           Reveals enemy position for 25 seconds (it should be 20 seconds, but my tests
            always resulted 25 seconds)
           Limits hacking on Command Centers only for 4 minutes after the period of
            displaying all enemy positions has ended. After this 4 minute period, the Internet
            Center will reveal the dispositions of all enemies again for 25 seconds.
           See tip and trick to learns an inconventional use of it.
    3] Mines
        a. Land Mines
           Builds Land Mines around the building (see Field Objects and
            China Upgrades)
        b. EMP Mines
            Prerequisite: Land Mines
            Upgrades the existing Land Mines to EMP Mines (see Field Objects
             and China Upgrades) 
    Modification for Each China General
    - Infantry General: none
    - Nuke General: none
    - Tank General: none
    - Boss General: Does not own any Internet Center
    Notes:
    - China hacking center and hacker facility
    - Maximum no. to Build 1
    - Uncaptureable and undisableable by Hackers
    
    j) Propaganda Center
    Prerequisite: China War Factory        Power: -2
    Build Cost: 2000                               Build Time: 45
    Vision/Shroud Clearing Range: 200
    HP: 1000                                          Armor: Structure Armor 
    Experience Gained: 200
    Special Feature Information
    1] Land Mines
        Builds Land Mines around the building (see Field Objects and
         China Upgrades)
    2] EMP Mines
        Upgrades the existing Land Mines to EMP Mines (see Field Objects
         and China Upgrades)
    Modification for Each China General
    - Infantry General: none
    - Nuke General: none
    - Tank General: none
    - Boss General:
        Does not own a Propaganda Center. She uses both War Factory and
         Air Field as requirements for Superweapons and Superweapons to build
         heroes, depending on the Superweapons of the warring factions (Colonel
         Burton needs a Particle Cannon Uplink, Black Lotus a Nuclear Missile,
         Jarmen Kell a SCUD Storm).
    Note:
    - China technology threshold building
    
    k) Speaker Tower
    Prerequisite: China Propaganda Center   Power: -1
    Build Cost: 500                                      Build Time: 10 seconds
    Vision/Shroud Clearing Range: 200
    HP: 300                                                 Armor: Structure Armor
    Experience Gained: 50
    Special Feature Information
    1] Enthusiasm (see Bonus Modifier)
        Radius: 150
        Cooldown: 2000 ms
    2] Detector
        It is due to its Enthusiasm
    3] Empowered
        Goes offline if there is not enough power
    Upgrade Information
    - Subliminal Messaging (Propaganda Center):  Gives additional bonus to
        Enthusiasm (see China Upgrades and Bonus Modifier)
    Modification for Each China General
    - Infantry General: none
    - Nuke General: none
    - Tank General: none 
    - Boss General:
        Prerequisite: Boss General Air Field
    Note
    - China passive base defense. Used to spread inspiring words, increasing
        the fire and healing rates of allied/ friendly units
    
    l) Nuclear Missile
    Prerequisite: Propaganda Center        Power: -10
    Build Cost: 5000                               Build Time: 60
    Vision/Shroud Clearing Range: 200
    Revealing Range (to all other players): 60
    HP: 4000                                          Armor: Structure Armor Tough
    Experience Gained: 400
    Special Feature Information
    1] Neutron (or just say, Nuclear) Missile
        Launches a destructive nuclear missile to the selected target
        Recharging Time: 6 minutes
        View Object Duration: 40000 ms
        View Object Range: 250
        Explosion Delay after the Missile Hit: 1180 ms
        Damage: 300-3500
        Full Damage Radius: 60
        Partial Damage Radius: 210
        Leaves Nuke Radiation Field (see Field Objects)
    2] Empowered
        Goes offline without enough power
    3] Nuclear Explosion
        Explodes when destroyed
        Primary Damage: 400          Primary Damage Radius: 50
        Secondary Damage: 50       Secondary Damage Radius: 100
        Damage Type: Explosion
        Leaves Radiation Field Medium (see Field Objects)
    4] Land Mines
         Builds Land Mines around the building (see Field Objects and
          China Upgrades)
    5] EMP Mines
        Prerequisite: Land Mines
        Upgrades the existing Land Mines to EMP Mines (see Field Objects
         and China Upgrades)
    Modification for Each China General
    - Infantry General: none  
    - Nuke General: 
        Build Cost: 4500
    - Tank General: none
    - Boss General:
        Prerequisites: China Boss General War Factory AND China Boss
         General Air Field
    Notes:
    - China nuclear missile facility
    - Door Open Time: 8000 ms
    - Door Wait Open Time: 2000 ms
    
    -----------------------
    ! 2) Unique Buildings !
    -----------------------
    
    a) Advanced Nuclear Reactor
    Owner: China Nuke General
    Prerequisite: China Nuke General Construction Dozer
    Power: +18; 27 if Overcharged
    Build Cost: 1200                      Build Time: 10
    Vision/Shroud Clearing Range: 200
    HP: 1500                                 Armor: Structure Armor
    Experience Gained: 100
    Special Feature Information
    1] Overcharge
         Adds +9 power but suffers from 3% max HP loss per second
          (-45 HP per sec)
    2] Land Mines
        Builds Land Mines around the building (see Field Objects and
         China Upgrades)
    3] EMP Mines
        Upgrades the existing Land Mines to EMP Mines (see Field Objects
        and China Upgrades)
    4] Nuclear Explosion (when exploded)
        Primary Damage: 400
        Primary Damage Radius: 50
        Secondary Damage: 50
        Secondary Damage Radius: 100
        Damage Type: Explosion
        Attack Range: 100
        Leaves Radiation Field Medium (see Field Objects)
    Notes:
    - Power production facility
    
    b) Fortified Bunker
    Owner: China Infantry General
    Prerequisite: China Infantry General Barracks
    Build Cost: 700                  Build Time: 8 seconds
    Vision Range: 300              Shroud Clearing Range: 200
    HP: 1000                           Armor: Structure Armor Tough
    Experience Gained: 20
    Special Feature Information
    1] Garrison
        Can accommodate up to 10 infantry inside.
        Infantry can fire from within, gaining Garrison Bonus (see Bonus
         Modifiers)
        Can not be ungarrisoned except by a Bunker Buster-upgraded Stealth
         Fighter
    2] Land Mines
        Automatically builds Land Mines around the building (see Field Objects
         and China Upgrades)
    3] EMP Mines
        Upgrades the existing Land Mines to EMP Mines (see Field Objects
         and China Upgrades)
    Notes:
    - Advanced version of China Bunker
    - Uncaptureable and undisableable by Hackers.
    
    ---------------------------------------------------------------------
    Unlike the two buildings discussed above, which are the modified
    versions of China buildings, these buildings below are "imported" from
    Standard USA and Standard GLA. Let's start with the "USA-imported-
    quality buildings" first.
    
    c) Cold Fusion Reactor
    Prerequisite: China Boss General Command Center
    Power: +5; 10 with Control Rods upgrade
    Build Cost: 800                               Build Time: 10
    Vision/Shroud Clearing Range: 200
    HP: 800                                         Armor: Structure Armor
    Experience Gained: 100
    Special Feature Information
    1] Control Rods
        Increases the energy output capacity of the Cold Fusion Reactor by
        100%, making a total of 10.
        Cost: 800
    2] Guard Ranger
        Creates 2 Rangers upon destruction
    3] Base Regeneration
        Regeneration Rate: 0.3% of max HP per second
        Regeneration Delay: 3000 ms (begins auto-repair when does not receive
        damage after 3 seconds)
    4] Land Mines
        Builds Land Mines around the building (see Field Objects and
        China Upgrades)
    5] EMP Mines
        Prerequisite: Land Mines
        Upgrades the existing Land Mines to EMP Mines (see Field Objects
        and China Upgrades)
    Note:
    - Power production facility
    
    d) Patriot Missile Battery
    Owner: China Boss General
    Prerequisite: China Boss General Barracks    Power: -3
    Build Cost: 1000                                           Build Time: 25 seconds
    Vison/Shroud Clearing Range: 360
    HP: 1000                                                      Armor: Base Defense Armor
    Experience Gained: 200
    Weapon Information
     Turret Turn Rate: 180 degrees/second
    1] Patriot Missile (anti Ground)
        Damage: 30                           Damage Radius: 5
        Damage Type: Explosion       Range: 225
        Cooldown: 250 ms
        Clip: 4                                   Reload Time: 2000 ms
        Missile Speed: 400 dist/sec   Missile Turn Rate: 300 deg/sec
        Accuracy: 100% vs vehicles; may miss up to 10 dist. vs infantry
        Homing Missile
    2] Patriot Missile (Anti Air)
        Damage: 25                           Damage Radius: 5
        Damage Type: Explosion       Range: 350
        Cooldown: 250 ms
        Clip: 4                                   Reload Time: 2000 ms
        Missile Speed: 400 dist/sec   Missile Turn Rate: 300 deg/sec
        Accuracy: 100% vs vehicles; may miss up to 10 dist. vs infantry
        Can shoot down ballistic missiles
    Special Feature Information
    1] Requests Assistance
        A Patriot may request assistance from nearby Patriot when shooting
         an enemy.
        Assistance Request Range: 200
        Weapons used for assistance: Patriot Missile Assist Weapon
         (Anti Air and Anti Ground)
         Damage: 25                         Damage Radius: 5
         Damage Type: Explosion       Range: 450
         Cooldown: 250 ms
         Clip: 4                                   Reload Time: 2000 ms
         Missile Speed: 400 dist/sec   Missile Turn Rate: 300 deg/sec
         Accuracy: 100% vs vehicles; may miss up to 10 dist. vs infantry
         Can shoot down ballistics missiles
    2] Detector
        Detection Rate: 500 ms          Detection Range: 200 dist
    3] Guard Ranger
        Creates 3 Rangers upon destruction
    4] Base Regeneration
        Regeneration Rate: 0.3% of max HP per second
        Regeneration Delay: 3000 ms (begins auto-repair when does not receive
        damage after 3 seconds)
    5] Empowered
        Goes offline when not sufficiently powered
    6] Land Mines
        Builds Land Mines around the building (see Field Objects and
         China Upgrades)
    7] EMP Mines
        Prerequisite: Land Mines
        Upgrades the existing Land Mines to EMP Mines (see Field Objects
        and China Upgrades)
    Notes:
    - Anti aircraft and vehicle turret
    - Tends to target ballistic missiles rather than aircraft
    - Can not be captured
    - Undisableable by Hacker
    
    e) Particle Cannon Uplink
    Owner: China Boss General
    Prerequisites: Boss General War Factory, Boss General Air Field
    Build Cost: 5000                 Build Time: 60 seconds
    Power: -10                          Vision/Shroud Clearing Range: 200
    Revealing Range (to all other players): 60
    HP: 4000                             Armor: Structure Armor Tough
    Experience Gained: 4000
    Special Feature Information
    1] Fire Particle Cannon
        Recharge Time: 4 minutes
        Firing Delay: 2500 ms
        Total Firing Time (How long the laser hits before fading): 10 seconds
        Damage per second: 400
        Damage Type: Particle Beam
        Beam Speed: 20 dist/sec; can be sped up to 40 with a delay of 500 ms
        Beam Width: 26 (Total damage radius is 26x3.4=88.4)
        
        Particle Cannon Beam Trail Remnant
        The trail left behind creates an object that inflicts extra damage for
         a short period of time. 
         Damage: 15
         Damage Radius: 10
         Damage Type: Particle Beam
         Cooldown: 250 ms
         Duration: 4000 ms
         Immobile 
    2] Guard Ranger
        Creates 6 Rangers upon destruction
    3] Base Regeneration
        Regeneration Rate: 0.3% of max HP per second
        Regeneration Delay: 3000 ms (begins auto-repair when does not receive
        damage after 3 seconds)
    4] Land Mines
         Builds Land Mines around the building (see Field Objects and
         China Upgrades)
    5] EMP Mines
        Prerequisite: Land Mines
        Upgrades the existing Land Mines to EMP Mines (see Field Objects
        and China Upgrades)
    Notes:
    - Beam weapon activator
    
    ---------------------------------------------------------------------
    China Boss General also has four modified GLA buildings under her
    disposal.
    
    f) Tunnel Network
    Owner: China Boss General
    Prerequisite: China Boss General Barracks
    Build Cost: 800                Refund: 100
    Build Time: 5 seconds      Vision/Shroud Clearing Range: 200
    HP: 1000                         Armor: Structure Armor
    Experience Gained: 100
    Weapon Information
     Tunnel Network Gun
      Turret turn Rate: 180 deg/sec
      Damage: 10
      Range: 175
      Cooldown: 250 ms
      Damage Type: Small Arms
      Projectile Speed: immediate
    Special Feature Information
    1] RPG Trooper Conscription
        Gives 2 FREE (er... not really free. Just see the refund if you sell it)
         RPG Troopers upon completion
    2] Underground Hideout
        Enables up to 10 units to hide underground
    3] Undergroud Network
        Transports units immediately between two tunnels
    4] Heals and Repairs
        Max units inside to heal/repair: 10
        Healing/Repairing Time: 5000 milliseconds
    5] Detector
        Detection Rate: 500 msec
        Detection Range: 150
    6] Underground Hole
        Creates a Hole upon destruction (see GLA Hole)
    7] Land Mines
        Builds Land Mines around the building (see Field Objects and
         China Upgrades)
    8] EMP Mines
        Prerequisite: Land Mines
        Upgrades the existing Land Mines to EMP Mines (see Field Objects
        and China Upgrades)
    Notes:
    - Underground tunnel equipped with small machine gun outside and healing/
        repairing facility inside
    - Immune to capture
    - Undisableable by Hacker
    
    g) SCUD Storm
    Owner: China Boss General
    Prerequisites: Boss General War Factory, Boss General Air Field
    Build Cost: 5000              Build Time: 60 seconds
    Vision/Shroud Clearing Range: 200
    Revealing Range (to all other players): 60
    HP: 4000                        Armor: Structure Armor Tough
    Experience Gained: 400
    Special Feature Information
    1] Fires SCUD Storm
        Launches 9 lethal SCUD Missiles to the targetted area
        Recharge Time: 5 minutes
        Missile Erection Time: 3000 ms
        Delay between Launch: 100 - 1000 ms
        SCUD Storm Missile (1 missile)
        Primary Damage: 500
        Primary Radius: 50
        Secondary Damage: 150; 200 with Anthrax Beta upgrade
        Secondary Radius: 200
        Damage Type: Explosion
        Leaves Poison Field Large
    2] Creates Poison Field Medium when destroyed
    3] Underground Hole
        Creates a Hole upon destruction (see GLA Hole)
    4] Land Mines
        Builds Land Mines around the building (see Field Objects and
        China Upgrades)
    5] EMP Mines
        Prerequisite: Land Mines
        Upgrades the existing Land Mines to EMP Mines (see Field Objects
        and China Upgrades)
    Notes:
    - Readies 9 SCUD missiles and launched them when ready
    
    h) GLA Hole
    Owner: China Boss General
    Prerequisite: created from destroyed Tunnel Network or SCUD Storm
    Vision/Shroud Clearing Range: 50
    HP: 500                         Armor: Structure Armor
    Special Feature Information
    1] Worker Respawn
        Repaswns a Worker that will build the destroyed buiding.
        Worker Respawn Time: 20 seconds
    2] Base Regeneration
        Regeneration Rate: 0.5% of maximum HP per second
    Notes:
    - Hiding facility for Worker responsible to rebuild the destroyed building
    - Holes are a victory-conditioned building, meaning if all buildings are
      destroyed save one hole, no victory will be claimed.
    - Uncaptureable and undisableable by Hacker.
    
    i) Sneak Attack Tunnel
    Owner: China Boss General
    Prerequisite: Sneak Attack General Power, Boss General (or GLA)
     Command Center
    Vision/Shroud Clearing Range: 200
    HP: 1000
    Armor: Structure Armor
    Experience Gained: 100
    Build Time: 5000 ms
    Special Feature Information
    1] Tunnel Explosion
        If the Sneak Attack Tunnel is destroyed when it is still in progress, it explodes,
         releasing a small amount of damage and shockwave
        Small Explosion
         Delay: 10 ms
         Damage: 10                      Damage Radius: 35
         Damage Type: Melee
         Shockwave Damage: 10   Shockwave Radius: 10
         Shockwave Damage at the Center of Explosion: 5
       Big Explosion
        Delay: 1000 ms and 2500 ms (occurs twice)
        Damage: 30                      Damage Radius: 50
        Damage Type: Melee
        Shockwave Damage: 50   Shockwave Radius: 50
        Shockwave Damage at the Center of Explosion: 25 
    2] Underground Hideout
        Enables up to 10 units to hide underground
    3] Undergroud Network
        Transports units immediately between two tunnels
    4] Heals and Repairs
        Max units inside to heal/repair: 10
        Healing/Repairing Time: 5000 milliseconds
    5] Detector
        Detection Rate: 500 msec
        Detection Range: 150
    Notes:
    - Immune to capture
    - Undisableable by Hacker
    
    China Boss General Building Hierarchy
    
    Here I draw a tree diagram on Boss General Building Hierarchy
    because her building tech tree is rather different from other three
    generals. Not quite good, but hopefully it can help you.
    
    Command Center
                |
    Cold Fusion Reactor           Barracks
                |                        --------------------------
                |                        |                  |                   |
    Supply Center     Gattling Cannon  Patriot   Tunnel Network
               |                                                               | 
            --------------------                                 Hole
            |                             |                (rebuilds the Tunnel Network) 
    War Factory            Air Field
            |                             |
            --------------------
                        |
            ------------------------------------
           |                             |                         |
    SCUD Storm     Nuclear Missile   Particle Cannon
          | 
       Hole
    (rebuilds the SCUD Storm)
    
    Still confused? If you answer yes......WAAAAAHHHHHH!!!!
    I am a really failed teacher.... ( I'm a graduate of teacher's training:p)
    Ask others or don't bother or hesitate to e-mail me.
    
    ====================
    5 China Upgrade Information
    ====================
    
    Land Mines
    Owner: all China Generals
    Prerequisite: all China buildings except Speaker Tower and Infantry
     General Fortified Bunker, which already comes with Land Mines
    Build Time: 20
    Build Cost: 600
    Builds a field of stealthy mine around the buildings, making it difficult
    to get close into the buildings without being harmed.
    
    EMP Mines
    Owner: all China Generals
    Prerequisite: all China General buildings capable of building Land Mines
    Build Time: 25
    Build Cost: 500
    Upgrades the stealthy Land Mines into stealthy EMP Mines, which kill
    incoming hostile infantry and also the drivers of the hostile vehicles unlucky
    enough to walk on the mines.
    
    Radar
    Owner: all China Generals
    Prerequisite: China Command Center
    Build Time: 20
    Build Cost: 500
    Builds a radar tower in the China Command Center, enabling the minimap
    
    Capture Building
    Owner: all China Generals
    Prerequisite: Barracks
    Affected Units: Red Guard, Mini Gunner, Ranger (and Rebel)
    Research Time: 30
    Research Cost: 1000
    Enables Red Guard, Mini Gunner, and Ranger to capture most hostile
    and tech buildings.
    
    Black Napalm
    Owner: all China Generals
    Prerequisite: China War Factory
    Affected Units: Dragon Tank, Inferno Cannon, Helix, and MiG (except
     Nuke General Helix and MiG)
    Research Time: 45
    Research Cost: 2000
    Increases the damage of all flame weapons.
    
    Chain Gun
    Owner: all China Generals
    Prerequisite: China War Factory
    Affected Units: Gattling Cannon, Gattling Tank, Helix Gattling Cannon,
     Overlord Gattling Cannon, Emperor Gattling Cannon, Mini Gunner
    Research Time: 45
    Research Cost: 1500
    Increases the damage of all Gattling weapons by 25%
    
    MiG Armor
    Owner: all China Generals
    Prerequisite: China Air Field
    Affected Unit: MiG
    Research Time: 40
    Research Cost: 1000
    Increases the HP of MiG by 25% (+40), making MiGís total HP become 200
    
    Satellite Hack 1
    Owner: all China Generals except China Boss General
    Prerequisite: Internet Center
    Research Time: 20
    Research Cost: 1000
    Reveals the position of all enemy Command Centers.
    
    Satellite Hack 2
    Owner: all China Generals except China Boss General
    Prerequisite: Internet Center having researched Satellite Hack 1
    Research Time: 20
    Research Cost: 2500
    Transmits data from enemy satellite every 4 minutes, revealing the enemy
     positions for 25 seconds.
    
    Nationalism
    Owner: all China Generals except Infantry General
    China Infantry General receives this upgrades for free from the beginning
    Prerequisite: Propaganda Center; Nuclear Missile for Boss General
    Affected Units: Red Guard, Tank Hunter, Battlemaster
    Research Time: 60
    Research Cost: 2000
    25% Bonus to Horde Bonus
    
    Patriotism
    Owner: China Infantry General
    Prerequisite: Infantry General Propaganda Center
    Affected Units: Red Guard, Tank Hunter, Battlemaster
    Research Time: 60
    Research Cost: 2000
    25% Bonus to Nationalism
    
    Subliminal Messaging
    Owner: all China Generals
    Prerequisite: Propaganda Center; Nuclear Missile for Boss General
    Affected Units/Buildings: Speaker Tower, Overlord Propaganda Tower,
     Helix Propaganda Tower; Assault Troop Crawler, Attack Outpost,
     Emperor Overlord (Emperor is theoretically receiving bonus, but when
     tested, it is not, especially the healing rate)
    Research Time: 40
    Research Cost: 500
    Increases the effect of Enthusiasm and Healing Rate (see Bonus Modifer)
    
    Auto Loader
    Owner: China Tank General
    Prerequisite: Tank Gen. Propaganda Center
    Affected Unit: Tank General Battlemaster Tank
    Research Time: 60
    Research Cost: 2500
    Battlemaster Tanks fire 3 shells before reloading. Without this upgrade,
     Battlemaster will only fire 1 shell before reloading.
    
    Isotope Stability
    Owner: China Nuke General
    Prerequisite: Nuke General Propaganda Center
    Affected Units: Nuke General Battlemaster and Overlord
    Research Time: 60
    Research Cost: 2000
    Stabilizes the Nuke Battlemaster and Overlord nuclear reactors so they
     will not explode when the tanks are destroyed.
    
    Uranium Shells
    Owner: all China Generals except Nuke General
    Prerequisite: Nuclear Missile
    Affected Units: Battlemaster Tank, Overlord, Emperor
    Research Time: 60
    Research Cost: 2500
    Increases the damage of Battlemaster Tank, Overlord, and Emperor
     main gun by 25%
    
    Nuclear Tank
    Owner: all China Generals except Nuke General
    Prerequisite: Nuclear Missile
    Affected Units: Battlemaster Tank, Overlord, Emperor
    Research Time: 60.0
    Research Cost: 2000
    Increases the speed of Battlemaster Tank, Overlord, and Emperor by 25%.
    Its drawback, aside from expensive and time-wasting cost, is when a
    Battlemaster, Overlord, or Emperor explodes, it damages nearby units and
    leaves Radiation Field Small (see Field Object).
    
    Neutron Shells
    Owner: all China Generals except Tank General
    Prerequisite: Nuclear Missile
    Affected Unit: Nuke Cannon
    Research Time: 60
    Research Cost: 2500
    Enables the Nuke Cannon to launch neutron shells which kill personnels
     in garrison and vehicles.
    
    Tactical Nuke
    Owner: China Nuke General
    Prerequisite: China Nuke General Nuclear Missile
    Affected Unit: Nuke General MiG
    Research Time: 40
    Research Cost: 2000
    Increases the damage of the Nuke General MiGs
    
    Napalm Bomb
    Owner: all China Generals except Nuke General
    Prerequisite: Unupgraded Helix, including Assault Helix
    Affected Unit: Respective Helix, including Assault Helix
    Research Time: 20
    Research Cost: 800
    Loads Napalm Bombs into the Helix so it can drop fiery Napalm Bombs
    to the target below.
    
    Nuclear Bomb
    Owner: China Nuke General
    Prerequisite: Unupgraded Nuke General Helix
    Prerequisite: Respective Nuke General Helix
    Research Time: 20
    Research Cost: 800
    Arms the Helix with a destructive Nuclear Bomb.
    
    Helix Battle Bunker
    Owner: all China Generals except Infantry Generals
    Prerequisite: Unupgraded Helix
    Affected Unit: Respective Helix
    Research Time: 15
    Research Cost: 400
    Builds a battle bunker on the Helix so Helix can allow iinfantry inside
    to fire. Infantry will gain Garrison Bonus (see Bonus Modifier)
    
    Helix Gattling Cannon
    Owner: all China Generals except Infantry Generals
    Prerequisite: Unupgraded Helix
    Affected Unit: Respective Helix
    Research Time: 20
    Research Cost: 1200
    Installs a Gattling Cannon on the Helix. The Gattling Cannon is deadly to
    air units and infantry.
    
    Helix Propaganda Tower
    Owner: all China Generals except Infantry Generals
    Prerequisite: Unupgraded Helix
    Affected Unit: Respective Helix
    Research Time: 10
    Research Cost: 500
    Equips Helix with a Speaker Tower, which heals friendly and allied
    units nearby and increases their fire rate.
    
    Overlord Battle Bunker
    Owner: all China Generals except Infantry General and Tank General
    Prerequisite: Unupgraded Overlord
    Affected Unit: Respective Overlord
    Research Time: 15
    Research Cost: 400
    Builds a battle bunker on the Overlord so Overlord can load up to 5
    infantry. Battle Bunker allows infantry inside to fire from within. When
    an Overlord Battle Bunker is destroyed, all infantry within get hurt as
    many as 50% of their maximum HP.
    
    Overlord/Emperor Gattling Cannon
    Owner: all China Generals except Infantry General
    Prerequisite: Unupgraded Overlord/Emperor
    Affected Unit: Respective Overlord/Emperor
    Research Time: 20
    Research Cost: 1200
    Installs a Gattling Cannon on the Overlord/Emperor, enabling it to attack
    air units and becoming more deadly to infantry.
    
    Overlord Propaganda Tower
    Owner: all China Generals except Infantry General and Tank General
    Prerequisite: Unupgraded Overlord
    Affected Unit: Respective Overlord
    Research Time: 10
    Research Cost: 500
    Equips Overlord with a Speaker Tower, which heals friendly and allied
    units nearby and increases their fire rate.
    
    (USA) Control Rods
    Owner: China Boss General
    Prerequisite: Unupgraded Boss General Cold Fusion Reactor
    Affected Building: Respective Boss General Cold Fusion Reactor
    Build Cost: 500
    Build Time: 30
    Activates the Control Rods to generate 100% more power from the Reactor.
    
    (USA) Chemical Suits
    Owner: China Boss General
    Prerequisite: Boss General Barracks
    Affected Units: Boss General Ranger, Tank Hunter, Hacker, Angry Mob,
    Pathfinder, Black Lotus, Colonel Burton, Jarmen Kell
    Research Cost: 1000
    Research Time: 60
    Increases infantry defense against poison, radiation, and microwave damage
    
    (USA) Flash Bang
    Owner: China Boss General
    Prerequisite: Boss General Barracks
    Affected Unit: Ranger
    Research Time: 30
    Research Cost: 800
    Arms Rangers with Flash Bang Grenade which will be useful against
    infantry garrisoning in civilian buildings and infantry masses.
    
    (USA) Sentry Drone Gun
    Owner: China Boss General
    Prerequisite: Boss General Particle Cannon Uplink
    Affected Unit: Sentry Drone
    Research Time: 30
    Research Cost: 1000
    Equips Sentry Drone with light machine gun, which is good against a small number
    of infantry
    
    (USA) Composite Armor
    Owner: China Boss General
    Boss General Particle Cannon Uplink
    Affected Units: Boss General Paladin Tank, Gattling Tank, Dragon Tank,
     Avenger, Overlord
    Research Time: 60
    Research Cost: 2000
    Improves the armor of  Boss General tanks, making them more durable
    in battle.
    
    (USA) Advanced Training
    Owner: China Boss General
    Boss General Particle Cannon Uplink
    Affected Units: Boss General King Raptor, Aurora Bomber, Ranger,
     Pathfinder, Colonel Burton, Paladin Tank, Avenger, Tomahawk
    Research Time: 60
    Research Cost: 1500
    Drills the units better so they are able to gain veterancy twice as fast.
    
    (GLA) Buggy Ammo
    Owner: China Boss General
    Prerequisite: Boss General SCUD Storm
    Affected Unit: Rocket Buggy
    Research Cost: 1200
    Research Time: 30
    Allows Rocket Buggy to fire 100% more rockets before reloading.
    
    (GLA) AP Rocket
    Owner: China Boss General
    Prerequisite: Boss General SCUD Storm
    Affected Units: RPG Trooper and Rocket Buggy
    Research Time: 60
    Research Cost: 2000
    Increases the damage of rocket attacks delivered by the affected units.
    
    (GLA) Arm the Mob
    Owner: China Boss General
    Prerequisite: Boss General SCUD Storm
    Build Time: 30.0
    Build Cost: 1000
    Distributes AK-47 to the Angry Mob members, replacing their pistols
    and rock weapons.
    
    ****************************************************************
    GLA
    ****************************************************************
    Introduction
    GLA, different from two other warring factions, is not a formal sovereignty, but
    it is more dangerous than any countries in the world. Perceiving freedom differently
    from USA and China's points of view, GLA is determined to free the world from
    the the imperialists' whips and iron boots. Having so little resources and official
    supports compared to USA and China, GLA is forced to become skillfully creative
    in making weapons with whatever they have at hands.
    Fanatical and determined, sneaky and armed, GLA is not something to triffle with.
    
    a. Standard GLA
    GLA mainly uses small and obsolete, but still dangerous, weapons to deliver
    deadly blows to his enemy.
    
    b. GLA Toxin General
    Dr. Thrax prefers to mix deadly toxins to defeat his enemies
    Name: unknown
    Side: Global Liberation Army
    Rank: unknown
    Cell: unknown
    Class Number: unknown
    Homeland: unknown
    Tactical Overview: Biological and chemical weapons
    Availability: Skirmish, Generals Challenge, Online
    Army Modifications
    - Toxin Rebel replaces the standard Rebel.
    - Toxin Terrorist replaces the standard Terrorist.
    - Toxin Network spraying short-range chemical weapon replaces the
        standard Tunnel Network.
    - Anthrax Gama upgrade
    - All tanks are automatically equipped with Toxin Shells.
    - Standard toxin is replaced with Anthrax Beta.
    - Scud Launcher and Bomb Truck can not load high explosive warhead.
    - Demo Trap costs more but is equipped with chemical weapons.
    - Vehicles cost more.
    - No Saboteur and Hijacker.
    
    c. GLA Demolition General
    General Juhziz prefers to wire up powerful explosives to defeat his enemies.
    Name: Rodall ďDemoĒ Juhziz
    Side: GLA
    Rank: unknown
    Cell: Scorpion
    Class Number: unknown
    Homeland: unknown
    Tactical Overview: Explosives (demolition)
    Availability: Skirmish, Generals Challenge, Online
    Army Modifications
    - Advanced Demo Trap replaces the standard Demo Trap and costs less.
    - Suicide Bomb upgrade
    - Terrorists do more damage.
    - Booby Trap is available without research.
    - Bomb Trucks cost less.
    - Combat Cycles start with Terrorists.
    - Jarmen Kell is equipped with C4.
    - No GPS Scrambler, Camouflage, Hijacker, and Saboteur
    - No Anthrax Beta upgrade
    - Vehicles cost more.
    - SCUD Storm is not installed with a chemical warhead, but will deliver
        more damage.
    - SCUD Launcher and Bomb Truck can not carry biological warhead.
    
    d. GLA Stealth General
    Prince Kassad prefers to use camouflage and covert operations to defeat his enemies.
    Name: Kassad
    Side: GLA
    Rank: unkown
    Cell: Cobra
    Class Number: unknown
    Homeland: Libya (Tripoli)
    Tactical Overview: Camouflage
    Availability: Skirmish, Generals Challenge, Online
    Army Modifications
    - All structures are equipped with Camo-Netting.
    - Camouflaged Rebel
    - All base defenses come with Camo-Netting installed.
    - Hijackers do not cost General Point. More expensive but more highly trained.
    - GPS Scrambler sooner and more often.
    - Emergency Repair level 1 sooner.
    - No Scorpion, Marauder, and SCUD Launcher.
    
    
    ====================
    1 GLA General Powers
    ====================
    
    =======================
    || Standard GLA General Powers ||
    =======================
    
    1-Star General: SCUD Launcher; Marauder Tank; Technical Training
    
    3-Star General: Hijacker; Rebel Ambush Lv 1; Rebel Ambush Lv 2;
                            Rebel Ambush Lv 3; Cash Bounty Lv 1; Cash Bounty Lv 2;
                            Cash Bounty Lv 3; Emergency Repair Lv 1; Emergency
                            Repair Lv 2; Emergency Repair Lv 3
    
    5-Star General: Anthrax Bom; Sneak Attack Tunnel; GPS Scrambler
    
    ==============================
    || GLA Demolition General General Powers ||
    ==============================
    
    1-Star General: SCUD Launcher; Marauder Tank; Technical Training
    
    3-Star General: Rebel Ambush Lv 1; Rebel Ambush Lv 2; Rebel Ambush Lv 3;
                            Cash Bounty Lv 1; Cash Bounty Lv 2; Cash Bounty Lv 3;
                            Emergency Repair Lv 1; Emergency Repair Lv 2; Emergency
                            Repair Lv 3
    
    5-Star General: Anthrax Bom; Sneak Attack Tunnel
    
    ===========================
    || GLA Toxin General General Powers ||
    ===========================
    
    1-Star General: SCUD Launcher
    
    3-Star General: Rebel Ambush Lv 1; Rebel Ambush Lv 2; Rebel Ambush Lv 3;
                            Cash Bounty Lv 1; Cash Bounty Lv 2; Cash Bounty Lv 3;
                            Emergency Repair Lv 1; Emergency Repair Lv 2; Emergency
                            Repair Lv 3
    
    5-Star General: Anthrax Bom; Sneak Attack Tunnel; GPS Scrambler
    
    ============================
    || GLA Stealth General General Powers  ||
    ============================
    
    1-Star General: Technical Training; Emergency Repair Lv 1
    
    3-Star General: GPS Scrambler; Rebel Ambush Lv 1; Rebel Ambush Lv 2;
                            Rebel Ambush Lv 3; Cash Bounty Lv 1; Cash Bounty Lv 2;
                            Cash Bounty Lv 3; Emergency Repair Lv 2; Emergency
                            Repair Lv 3
    
    5-Star General: Anthrax Bomb; Sneak Attack Tunnel
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    SCUD Launcher
    Buildings Required: Arms Dealer, Palace
    Allows the player to build SCUD Launcher, a deadly mobile missile launcher
    
    Marauder Tank
    Building Required: Arms Dealer
    By activating this General Power, GLA players may have access to Marauder
     Tank.
    
    Technical Training
    Building Required: Arms Dealer
    This General Power automaticall trains all Techincals so all newly-built Technicals
     will become veteran
    
    Hijacker
    Buildings Required: GLA Barracks, Palace
    Choosing this General Power will enable GLA players to build a vehicle-stealing
     infantry, Hijacker, from their GLA Barracks
    
    Cash Bounty
    Building Required: GLA (or Boss General) Command Center
    Rewards Received: 5% (Lv 1); 10% (Lv 2); 20% (Lv 3)
    Players activating this General Power will get cash from the hostile
    units/buildings they destroy. The first level will get 5% of the cost of the
    destroyed units/buildings, the 2nd 10%, and the 3rd 20%.
    
    Rebel Ambush 
    Building Required: GLA Command Center
    Recharge Time: 4 minutes
    Rebels Deployed: 
                                          Lv 1              Lv 2            Lv 3
    GLA Demo General         4                   6                10
    Other GLA Generals        4                   8                16
    When activated, this General Power will enable players to deploy a squad of
     rebels anywhere on the map, if the shroud has already been removed (shroud, not
     fog of war)
    
    Emergency Repair
    Building Required: GLA Command Center
    Recharge Time: 4 minutes
    Radius: 100
                                             Name                  Max HP Fixed
    Emergency Repair Lv 1   Light Repair                 100
    Emergency Repair Lv 2   Medium Repair            200
    Emergency Repair Lv 3   Serious Repair             300
    Emergency Repair enables the player to fix friendly/allied vehicles in a specific
     area, increasing their lost HP.
    
    Anthrax Bomb
    Building Required: GLA Command Center
    Recharge Time: 6 minutes
    View Object Duration: 30000 seconds
    View Object Range: 250
    Anthrax Bomb Information
    Damage: 200                         Radius: 100
    Damage Type: Explosion
    Leaves Poison Field Anthrax Bomb
    Sends orders to GLA Cargo Plane to drop a deadly anthrax bomb to the
     selected area.
    
    Sneak Attack Tunnel
    Building Required: GLA (or Boss General) Command Center
    Recharge Time: 2.5 minutes (??? test it!)
    Builds a Sneak Attack Tunnel at the visible point of the map. See GLA
     Buildings for information. 
    
    GPS Scrambler
    Building Required: GLA Command Center
    Recharge Time: 4 minutes
    Radius: 100
    This General Power allows the players activating it to use GPS Scrambler
     on their units, render the units invisible while not doing aggressive actions.
    
    =================
    2 GLA Unit Information
    =================
    
    A. Standard GLA Units
    ----------------------------
    (a) Standard GLA Aircraft
    ----------------------------
    A.a.1) GLA Cargo Plane
    Health Information
      HP: 1000                                 Armor: Airplane Armor
    Experience Information
     40 Exp as Anything
    Movement Information
      Speed: 125 dist/sec; 75 if badly damaged
      Turn rate: 25 degrees per second; 10 while badly damaged
    Notes
    - Drops Anthrax Bomb and Reinforcement Pad vehicle to the targetted area.
    - Door Open Time: 500 ms
    
    ----------------------------
    (b) Standard GLA Infantry
    ----------------------------
    A.b.1) Rebel
    Health Information
      HP: 120                            Armor: Human Armor
    Experience Information
       40 Exp to Veteran                       15 Exp as Conscript/Veteran
       60 Exp to Elite                             30 Exp as Elite
       120 Exp to Heroic                       40 Exp as Heroic
    Vision Information
      Vision Range: 150                  Shroud Clearing Range: 300
    Movement Information
      Speed: 20 dist/sec; 10 if badly hurt
      Turn rate:  500 degrees per second (infinite)
    Weapon Information
     Rebel Machine Gun
      Damage: 5; 6.25 with AP Bullet upgrade
      Damage Type: Small Arms
      Cooldown: 100 milliseconds                       Range: 100 
      Projectile Speed: immediate
      Accuracy: 100%
      Clip Size: 3 shots                                         Clip Reload Time: 700 milliseconds
    Special Feature Information
     1] Salvager
          Rebels can pick up salvage and turn it to cash for player
     2] Capture Building
          Prerequisite: Capture Building upgrade
          Unpack Time: 3000 ms      
          Preparation Time: 20000 ms
          Pack Time: 2000 ms
          Experience Gained: 12
          Recharge Time: 15000 ms
     3] Stealth
          Prerequisite: Camouflage upgrade
          Stealth Delay: 2500 ms
          Decloaks when attacking or capturing building
     4] Booby Trap
          Deploys an explosive to friendly buildings, making them difficult to
           capture
          Prerequisite: Booby Trap upgrade
          Recharge Time: 7500 ms
          Max. No. of Booby Trap in a Building: 1
          Max. No. of Booby Trap installed: 100
          Does not expire when the creator dies
          Booby Trap Information
           Primary Damage: 200            Primary Damage Radius: 5
           Secondary Damage: 50         Secondary Damage Radius: 15
           Damage Type: Explosion       Vision/Shroud Clearing Range: 25
    Upgrade Information
     - Capture Building (GLA Barracks): Enables Rebels to capture most
         base buildings and tech buildings.
     - Booby Trap (GLA Barracks): Sets a stealthy mine on a neutral or friendly
         building which will explode when an enemy tries to capture or break in.
     - Camouflage (Palace): Rebels are hidden from sight when not doing any
         aggressive activities.
     - AP Bullets (Black Market): Increases Rebel damage.
    Build Information
      Prerequisite: GLA Barracks
      Build Cost: 150
      Build Time: 5 seconds
    Notes
    -  Slot: 1
    
    A.b.2) Terrorist
    Health Information
      HP: 120                                 Armor: Human Armor
    Experience Information
      20 Exp as anything
    Vision Information
      Vision Range: 150                 Shroud Clearing Range: 200
    Movement Information
      Speed: 25 dist/sec; 15 when badly wounded
      Turn rate: 500 degrees per second (almost immediately)
    Weapon Information
     Suicide Dynamite Pack
       Primary Damage: 500                    Primary Radius: 18
       Secondary Damage: 300               Secondary Radius: 50
       Damage Type: Explosion
       Activated when crushed, splatted, lasered, burned, exploded.
    Special Feature Information
     1] Salvager
          Terrorist can gain money from the salvage of the destroyed vehicles
     2] Car Bomb
          Steals a civilian car and loads it with bomb (see Car Bomb)
    Build Information
      Prerequisite: GLA Barracks
      Build Cost: 200
      Build Time: 5 seconds
    Notes
    - Slot: 1
    - Can be ordered to attack an empty area by force attack
    
    A.b.3) RPG Trooper
    Health Information
      HP: 100                          Armor: Human Armor
    Experience Information
     100 Exp to Veteran                20 Exp as Conscript/Veteran
     200 Exp to Elite                     40 Exp as Elite
     400 Exp to Heroic                 60 Exp as Heroic
    Vision Information
      Vision Range: 150                Shroud Clearing Range: 400
    Movement Information
      Speed: 20 distances/sec; 10 if badly wounded
      Turn rate: 500 degrees per second (almost immediately)
    Weapon Information
      Tunnel Defender Rocket (RPG)
       Damage: 40; 50 with AP Rockets upgrade
       Radius: 5
       Damage Type: Infantry Missile
       Cooldown: 1000 milliseconds
       Range: 175                                    Minimum Range: 5
       Missile Speed: 225 dist/sec            Missile Turn Rate: 100 deg/sec
       Accuracy: 100% vs vehicles; may miss up to 10 dist. against infantry
       Homing missiles
    Special Feature Information
     Salvager
      RPG Trooper can turn the salvaged vehicles into cash      
    Upgrade Information
      - AP Rocket (Black Market): 25% to RPG missile damage
    Build Information
     Prerequisite: GLA Barracks or Tunnel Network (see notes and
      Tunnel Network)
     Build Cost: 300
     Build Time: 5 seconds
    Notes
    -  Slot: 1
    - Comes up in pair when a Tunnel Network is completely built for the
        1st time (not by GLA Hole)
    
    A.b.4) Angry Mob
    Health Information
      Members: 10; initially just 5, but will grow.
      HP: 50                                 Armor: Human Armor
    Experience Information
     150 Exp to Veteran                 5 Exp as anything
     450 Exp to Elite
     900 Exp to Heroic
    Vision Information
      Vision\Shroud Clearing Range: 150
    Movement Information
      Group Movement
       Speed: 18 dist/sec
       Turn Rate: 360 degrees/sec; 350 if badly hurt
      Person Movement
       Normal
        Speed: 20; 10 if badly hurt
        Turn Rate: 500 dist/sec
       Wander
        Speed: 13; 10 if badly hurt
        Turn Rate: 500 dist/sec
       Panic
        Speed: 32; 10 if badly hurt
        Turn Rate: 500 dist/sec
    Weapon Information
     1] Pistol
          Some members of the Angry Mob bring pistols as weapons
           Damage: 10                Damage Type: Molotov Cocktail
           Range: 100                 Projectile Speed: immediate
           Cooldown: 250 ms
           Clip: 8                        Reload Time: 3000 ms
           Replaced by AK-47 when Arm the Mob upgrade is researched
     2] Rock
          Some other members, instead of Pistols, effectively use Rock to
           knock down the enemy
           Damage: 40                   Radius: 1 
           Range: 100                    Damage Type: Molotov Cocktail
           Projectile Speed: 130 dist/sec
           Accuracy: 100%
           Cooldown: 500 ms
           Pause before Throwing: 500 ms (let's say it is an addition to
            cooldown, so Angry Mob member using this will throw the
            next Rock after 1000 ms)
           Replaced by AK-47 when Arm the Mob upgrade is researched
     3] Molotov
          While their friends choose light Pistol and cheap Rock, some mobsters
            prefer Molotov
           Damage: 40                    Radius: 11
           Range: 100                     Minimum Range: 12
           Damage Type: Molotov Cocktail
           Projectile Speed: 60 dist/sec
           Pause before Throwing: 500 ms (let's say it is an addition to
            cooldown, so Angry Mob member using this will throw the
            next Molotov after 1000 ms)
          Molotov leaves earth-scorching flames for 2333 ms at the radius of
           18-30, but the damage is yet unknown
     4] AK-47
         AK-47 replaces the standard Pistols and primitve Rocks
          Prerequisite: Arm the Mob upgrade
          Damage: 20; 25 with AP Bullets upgrade
          Range: 120
          Damage Type: Molotov Cocktail
          Projectile Speed: immediate
          Accuracy: 100%
          Cooldown: 250 ms
    Special Feature Information
     1] Salvager
          Angry Mob can take the salvaged vehicles and turn it into cash
     2] Regeneration
          As long as there is at least one person in the mob, the mob can
           gain full health and new members and still retains the rank it acquires
          Regeneration Rate: 30 seconds
     3] Group
          Angry Mob member can only work in group. If there is one member
           separated from the group, (s)he dies
          Chasing Radius: 40
    Upgrade Information
      - Arm the Mob (Palace): Replaces the pistols and rocks used by Angry
        Mob with powerful AK 47s
      - AP Bullets (Black Market): Increases the attack damage of AK 47
    Build Information
      Prerequisite: GLA Barracks, Palace
      Build Cost: 800
      Build Time: 15 seconds
    Notes
    - Can not be transported or enter Tunnel Network/buildings
    - Mobsters and their weapons:
       Mobsters                                          Weapons          Weapons
                                                                (unupgraded)    (upgraded)    
       Aladdin                                               Pistol                 AK-47
       Woman in the Gypsy Costume            Rock                 AK-47
       Lady with the Hot Sauce                     Molotov            Molotov
       Skinny Guy with the Green Beret        Pistol                 AK-47
       Fat Guy with the Tank Top                 Rock                 AK-47
       The Robed Dude with the Man-Veil    Pistol                AK-47
    
    A.b.5) Hijacker
    Health Information
      HP: 100                        Armor: Human Armor
    Experience Information
      150 Exp to Veteran      50 Exp as Conscript      400 Exp as Heroic
      450 Exp to Elite           100 Exp as Veteran
      900 Exp to Heroic       150 Exp as Elite
    (untrainable)
    Vision Information
      Vision Range: 100        Shroud Clearing Range: 200
    Movement Information
      Speed: 30 distances/sec; 20 if badly hurt
      Turn rate: 500 degrees per second (infinite)
    Special Feature Information
     1] Salvager
          Hijacker can claim the salvaged vehicles and turn it into cash
     2] Hijack
         Hijacker can kill the driver of a hostile vehicle and claim the
          vehicle for himself.
     3] Stealth
         Stealth Delay: 500 ms
         Only stealthy while stationary
    Build Information
      Prerequisite: GLA Barracks, Palace, and Hijacker General Power
      Build Cost: 400
      Build Time: 10 seconds
    Notes
    - Slot: 1
    
    A.b.6) Saboteur
    Health Information
      HP: 120                         Armor: Human Armor
    Experience Information
     Untrainable
     15 Exp as Conscript/Veteran
     30 Exp as Elite
     40 Exp as Heroic
    Vision Information
      Vision Range: 150               Shroud Clearing Range: 300
    Movement Information
     When Walking on Ground
      Speed: 30 dist/sec; 20 if badly hurt
      Turn rate: 500 degrees per second
     When Climbing Cliff
      Speed: 20 dist/sec; 15 when badly hurt
      Turn Rate: 360 deg/sec; 350 when badly hurt
    Special Feature Information
     1] Salvager
         Saboteur can exchange the salvaged vehicles to cash
     2] Stealth
          Stealth Delay: 2500 ms
          Never decloaks himself
     3] Sabotage Building
          Saboteur can infiltrate some types of enemy buildings and sabotage them.
          However, the Saboteur will disappear once he has done it.
          Buildings to infiltrate                Effect
          Command Center                   Reset all General Powers
          Power Plant                           Disable all power plants for 30 seconds
          Superweapon                         Reset the Superweapon timer
          Supply Center/Stash               Steal as much as $1000 from the enemy
          Factory/Barracks/Air Field     Disable the building for 30 seconds
          Fake Building                         Explodes
          Internet Center                       Disable the building for 15 seconds
    Build Information
      Prerequisite: GLA Barracks, Palace
      Build Cost: 800
      Build Time: 15 seconds
    Notes
    - Slot: 1
    
    A.b.7) Jarmen Kell
    Health Information
      HP: 200                              Armor: Human Armor
    Experience Information
     100 Exp to Veteran             50 Exp as Conscript/Veteran
     200 Exp to Elite                  100 Exp as Elite
     400 Exp to Heroic              150 Exp as Heroic
    Vision Information
      Vision Range: 200              Shroud Clearing Range: 400
    Movement Information
      Speed: 30 distances/sec; 20 if badly hurt
      Turn rate: 500 degrees per second (infinite)
    Weapon Information
     Jarmen Kell Rifle
       Damage: 180; 225 with AP Bullets upgrade
       Damage Type: Sniper
       Cooldown: 1000 milliseconds
       Range: 225
       Projectile Speed: immediate
       Accuracy: 100%
    Special Feature Information
     1] Salvager
          Jarmen Kell can pick up salvage and turn it into cash
     2] Stealth
          Stealth Delay: 2000 ms
          Decloaks when attacking
     3] Vehicle Snipe
           Kills the pilot of a vehicle, making it captureable
           Can not Vehicle Snipe pilotless vehicles, such as Sentry Drone
           Can not Vehicle Snipe air units, even if they are on land
           Recharge Time: 30000 ms        Range: 225
           Range: 225                               Damage Type: Kill Pilot
     4] Crush Immunity
           As a hero, Jarmen Kell can not be squeezed except by Overlord/
            Emperor Overlord
    Upgrade Information
      - AP Bullets (Black Market): Increases Jarmen Kell's damage by 25%
    Build Information
      Prerequisites: GLA Barracks, Palace
      Build Cost: 1500
      Build Time: 20 seconds
    Notes
    - Max no. to build: 1
    - Slot: 1
    
    A.b.8) Worker
    Health Information
      HP: 100                               Armor: Human Armor
    Vision Information
      Vision Range: 100         Shroud Clearing Range: 200
    Movement Information
      Speed: 25 dist/sec; 15 when badly hurt
      Speed with Worker Shoes upgrade: 30 dist/sec; 20 when badly wounded
      Turn Rate: 500 degrees/sec
    Special Feature Information
     1] Salvager
         Worker can sell the remains of destroyed vehicles
     2] Builder
         Construction Dozer can build China buildings. See Tip and Trick session
          to build other factions' buildings.
     3] Real/Fake Building Option
          Worker can build Fake Buildings as well as real ones.
     4] Detection and Disarming
         Detects and Disarms US Colonel Burtonís  & Demo General
          Jarmen Kell's C4s, Chinese Tank Hunter TNTs, GLA Rebel's
          Booby Trap, and China Land, Cluster, & EMP Mines.
          Disarm Delay: 1000 ms
          Disarm Recharge Time: 1000 ms
          Detection Rate: 500 msec
          Looks for explosives to disarm within 150 range every 5000 milliseconds
          when idle.
          Canít detect explosives when in Transport or Tunnel Network.
     5] Repairs Damaged Buildings
         Repairs 2% of max HP per second.
         Looks for buildings to repair within 150 range every 5000 milliseconds
         when idle.
     6] Harvester
         Max Boxes to Carry: 1 ($75; $83 with Worker Shoes upgrade)
         Supply Center Action Delay: 150 ms for whole thing (one transaction)
         Supply Warehouse Action Delay: 150 ms per box (many small transactions)
         Supply Warehouse Scan Distance: 700 (Max distance to look for
          a warehouse, or workers go home)
         Warns when Supplies are exhausted      
    Upgrade Information
      - Worker Shoes (Black Market): Increases Worker's speed and supply
          carrier capacity
    Build Information
      Prerequisite: GLA Command Center or GLA Supply Stash
      Build Cost: 200
      Build Time: 3 seconds
    Notes
    - Slot: 1
    - Worker Shoes upgrade increases the cash a Worker can carry. When he
        harvests a pile of supply, the supply decreases by $75, but the Worker
        delivers $83.
       For example, a Worker harvests a supply pile worth $1500. It requires a
        Worker to harvest it 20 times until it is empty ($1500/75=20). However,
        when the supply pile is exhausted, the total amount you collect is $1660
        ($83*20=$1660).
    
    A.b.9) Stinger Soldier
    Health Information
      HP: 100                                 Armor: Stinger Soldier Armor
    Vision Information
      Vision\Shroud Clearing Range: 400
    Movement Information
      Speed: immobile
      Turn rate: 500 degrees per second (almost immediately)
    Weapon Information
     1] Stinger Missile (Anti Ground)
          Damage: 20; 25 with AP Rocket upgrade
          Damage Radius: 5
          Damage Type: Explosion       Range: 225
          Missile Speed: 400 dist/sec    Missile Turn Rate: 625 deg/sec
          Cooldown: 2000 ms
          Accuracy: 100% vs vehicles; may miss up to 10 dist. against infantry
          Homing missile
     2] Stinger Missile (Anti Air)
          Damage: 30                         Damage Radius: 10
          Damage Type: Explosion     Range: 400
          Missile Speed: 400 dist/sec    Missile Turn Rate: 625 deg/sec
          Cooldown: 2000 ms
          Accuracy: 100% vs vehicles; may miss up to 10 dist. against infantry
          Homing missile
          Can shoot down ballistic missiles
    Special Feature Information
     1] Stinger Protection
          Stinger Soldiers are protected by Stinger Site from most attack
          See Stinger Site for more info
     2] Respawning
         Stinger Soldiers, if killed but the Stinger Site still exists, may respawn
         See Stinger Site for more info
     3] Stealth
          Prerequisite: Camo Netting upgrade
          Stealth Delay: 2500 msec
          Decloaks when firing
     4] Detector
          Detection Rate: 500 ms
          Detection Range: 200
    Upgrade Information
      - AP Rocket (Black Market): 25% Stinger missile damage to ground units
      - Camo Netting (Stinger Site): Endows Stinger Site and its Stinger Soldiers
          stealth ability
    Build Information
      Prerequisite: Stinger Site
      Build Cost: 100 (only for players who choose Cash Bounty General Power)
      Build Time: 30 seconds
    Notes
    -  Slot: 1
    
    ----------------------------
    (c) Standard GLA Vehicle
    ----------------------------
    A.c.1) Technical
    Health Information
      HP: 180                                 Armor: Truck Armor
    Experience Information
      50 Exp to Veteran              25 Exp as Conscript/Veteran
      75 Exp to Elite                    50 Exp as Elite
      150 Exp to Heroic              100 Exp as Heroic
    Vision Information
      Vision Range: 150                  Shroud Clearing Range: 300
    Movement Information
      Speed: 90 dist/sec; 80 if badly damaged
      Turn rate: 180 degrees per second
    Weapon Information
     Turret Turn Rate: 240 degrees/sec
     1] Technical Machine Gun
          Damage: 10; 12.5 with AP Bullets upgrade
          Damage Type: Comanche Vulcan
          Range: 150
          Cooldown: 200 ms
          Accuracy: 100%
          Projectile Speed: immediate
     2] Technical Cannon (crate upgrade one)
          Damage: 45; 56.25 with AP Bullets Upgrade
          Damage Radius: 25
          Damage Type: Comanche Vulcan
          Accuracy: 100% against vehicle. May miss as much as 10
           distances against infantry
          Range: 150
          Projectile Speed: 300 dist/sec
          Cooldown: 1000 msec
     3] Technical RPG (crate upgrade two)
          Damage: 50
          Damage Radius: 5
          Damage Type: Explosion
          Accuracy: 100%
          Range: 150
          Minimum Range: 5
          Missile Speed: 225 dist/sec
          Missile Turn Rate: 100 degrees/sec
          Cooldown: 1000 msec
    Special Feature Information
     1] Scavenger
         Replaces Technical Machine Gun Weapon with a stronger weapon.
         Can be upgraded twice.
     2] Transport
         Can transport up to 5 infantry.
         10% damage to units inside when destroyed.
     3] Salvager
         When a Technical is already upgraded twice, it can sell the salvages
           it claims.
     4] Auto Repair
          Allows the Technical to repair itself.
          Prerequisite: Junk Repair
          Repair Rate: 2 HP/second
    Upgrade Information
      - AP Bullets (Black Market): Increases Technical Machine Gun and
        Cannon (Upgrade One) damage by 25%.
      - Junk Repair (Black Market): Gives Technical auto-repair ability.
    Build Information
      Prerequisite: Arms Dealer
      Build Cost: 500
      Build Time: 3 seconds
    Notes
    - Slot: 3
    
    A.c.2) Scorpion
    Health Information
      HP: 370                         Armor: Tank Armor
    Experience Information
      100 Exp to Veteran       60 Exp as Conscript/Veteran
      200 Exp to Elite             120 Exp as Elite
      400 Exp to Heroic         200 Exp as Heroic
    Vision Information
      Vision Range: 125        Shroud Clearing Range: 300
    Movement Information
      Speed: 40 dist/sec; 30 when badly damaged
      Turn rate: 180 degrees per second
    Weapon Information
     Turret Turn Rate: 100 degrees/sec  
     See the condition list below for Scorpion weapons
     - No Rocket upgrade and no crate upgrade: Scorpion Tank Gun
     - W/ Rocket upgrade and no crate upgrade: Scorpion Tank Gun and
        Scorpion Rocket
     - No Rocket upgrade and crate upgrade 1: Advanced Scorpion Tank Gun
     - W/ Rocket upgrade and crate upgrade 1: Advanced Scorpion Tank Gun
        and Scorpion Rocket
     - No Rocket upgrade and crate upgrade 2: Advanced Scorpion Tank Gun
     - W/ Rocket upgrade and crate upgrade 2: Advanced Scorpion Tank Gun
        and Double Scorpion Rockets
     1] Scorpion Tank Gun
          Damage: 20                           Radius: 5
          Damage Type: Armor Piercing
          Cooldown: 1000 milliseconds
          Range: 150
          Projectile Speed: 400 dist/sec
          Accuracy: 100% vs vehicles; may miss up to 10 dist. against infantry
     2] Scorpion Rocket
          Primary Damage: 100; 125 with AP Rocket upgrade
          Primary Damage Radius: 5
          Secondary Damage: 80; 100 with AP Rocket upgrade
          Secondary Damage Radius: 25
          Damage Type: Explosion
          Range: 150                           Min. Range: 40
          Accuracy: 100% vs vehicles; may miss up to 10 dist. against infantry
          Missile Speed: 150 dist/sec   Missile Turn Rate: 540 deg/sec
          Cooldown: 200 ms
          Clip Size: 1                          Clip Reload Time: 15000 ms
          Homing Missile
      3] Advanced Scorpion Tank Gun
          Damage: 25               Radius: 5
          Damage Type: Armor Piercing
          Cooldown: 1000 milliseconds
          Range: 150
          Projectile Speed: 400 dist/sec
          Accuracy: 100% vs vehicles; may miss up to 10 dist. against infantry
     4] Double Scorpion Rockets
          Primary Damage: 100; 125 with AP Rocket upgrade
          Primary Damage Radius: 5
          Secondary Damage: 80; 100 with AP Rocket upgrade
          Secondary Damage Radius: 25
          Damage Type: Explosion
          Range: 150                           Min. Range: 40
          Accuracy: 100% vs vehicles; may miss up to 10 dist. against infantry
          Missile Speed: 150 dist/sec   Missile Turn Rate: 540 deg/sec
          Cooldown: 200 ms
          Clip Size: 2                           Clip Reload Time: 15000 ms
          Homing Missile
    Special Feature Information
     1] Scavenger
         Scorpion can replaces its weapons with the salvage of the destroyed
          vehicles
         Can only be upgraded twice
     2] Salvager
         When the Scorpion is already upgraded twice, it can take the salvage
          and turns it into money
     3] Toxin Contamination
          Prerequisite: Toxin Shells upgrade
          Scorpion loads its shells and rockets with a small amount of toxin,
           leaving Poison Field Small on the target (Poison Field Gamma Small
           if Anthrax Gamma upgrade is researched).
          When I tested it, it seemed that the Rockets do not contain toxin. Was
           I correct or it was just my eyesight that cheated me?
     4] Auto Repair
          Scorpion is capable of repairing itself.
          Prerequisite: Junk Repair upgrade
          Repair Rate: 2 HP/second
    Upgrade Information
      - Scorpion Rocket (Arms Dealer): Installs a deadly rocket on the
         Scorpion
      - AP Rocket (Black Market): +25% to Scorpion Rocket damage. Only
         works when Scorpion Rocket upgrade has been researched.
      - Toxin Shell (Palace): Loads Scorpion shells and the rocket with a
          handful doses of toxin.
      - Anthrax Beta (Palace): Replaces the standard toxin with deadlier agent,
         Anthrax Beta. Only works when Toxin Shells has been researched.
      - Junk Repair (Black Market): Scorpion receives auto-repair ability.
      ~ Anthrax Gamma (Toxin General Palace): Fills Scorpion's shells and
          rockets with Anthrax Gamma, but it is just for fun. No additional
         damage, compared to Anthrax Beta. Only works when the Toxin
         Shells upgrade has been researched.
    Build Information
      Prerequisite: Arms Dealer
      Build Cost: 600
      Build Time: 7 seconds
    Notes
    -  Slot: 3
    
    A.c.3) Quad Cannon
    Health Information
      HP: 300                            Armor: Humvee Armor
    Experience Information
     100 Exp to Veteran            50 Exp as Conscript/Veteran
     150 Exp to Elite                 100 Exp as Elite
     300 Exp to Heroic             150 Exp as Heroic
    Vision Information
      Vision Range: 150                        Shroud Clearing Range: 300
    Movement Information
      Speed: 40 dist/sec; 25 if badly damaged
      Turn rate: 180 degrees per second
    Weapon Information
     Turret Turn Rate: 360 degrees/sec
     1a] Quad Cannon Gun Anti Ground
           Damage: 10; 12.5 with AP Bullet upgrade
           Damage Type: Small Arms
           Cooldown: 100 milliseconds
           Range: 150
           Missile Speed: immediate
           Accuracy: 100%
     1b] Quad Cannon Gun Anti Air
           Damage: 5; 6.25 with AP Bullet upgrade
           Damage Type: Small Arms
           Cooldown: 100 milliseconds
           Range: 350
           Missile Speed: immediate
           Accuracy: 100%
     2a] Quad Cannon Gun Anti Ground (crate upgrade one)
           Damage: 8; 10 with AP Bullet upgrade
           Damage Type: Small Arms
           Cooldown: 50 milliseconds
           Range: 150
           Missile Speed: immediate
           Accuracy: 100%
     2b] Quad Cannon Gun Anti Air (crate upgrade one)
           Damage: 5; 6.25 with AP Bullet upgrade
           Damage Type: Small Arms
           Cooldown: 50 milliseconds
           Range: 350
           Missile Speed: immediate
           Accuracy: 100%
     3a] Quad Cannon Gun Anti Ground (crate upgrade two)
           Damage: 8; 10 with AP Bullet upgrade
           Damage Type: Small Arms
           Cooldown: 25 milliseconds
           Range: 150
           Missile Speed: immediate
           Accuracy: 100%
     3b] Quad Cannon Gun Anti Air (crate upgrade two)
           Damage: 5; 6.25 with AP Bullet upgrade
           Damage Type: Small Arms
           Cooldown: 25 milliseconds
           Range: 350
           Missile Speed: immediate
           Accuracy: 100%
    Special Feature Information
     1] Scavenger
         Quad Cannon can upgrade its weapon with the remains of destroyed
           vehicles.
         Can only be upgraded twice
     2] Salvager
         When the Quad Cannon is already upgraded twice, it can sell the remains
          of the destroyed vehicles
     3] Auto Repair
         This ability will allow Quad Cannon to repair itself
         Prerequisite: Junk Repair
         Repair Rate: 2 HP/sec
    Upgrade Information
      - Junk Repair (Black Market): Enables Quad Cannon to auto-repair
      - AP Bullets (Black Market): +25% to Quad Cannon damage
    Build Information
      Prerequisite: Arms Dealer
      Build Cost: 700
      Build Time: 6 seconds
    Notes
    -  Slot: 3
    
    A.c.4) Toxin Tractor
    Health Information
      HP: 240                                 Armor: Toxin Truck Armor
    Experience Information
     100 Exp to Veteran                    50 Exp as Conscript/Veteran
     150 Exp to Elite                         100 Exp as Elite
     300 Exp to Heroic                     150 Exp as Heroic
    Vision Information
      Vision Range: 100                    Shroud Clearing Range: 200
    Movement Information
      Speed: 30 dist/sec; 20 if badly damaged
      Turn rate: 180 degrees per second
    Weapon Information
     Turret Turn Rate: 180 deg/sec
     1] Toxin Truck Gun
         Damage: 10; 12.5 with Anthrax Beta upgrade*
         Radius: 10 
         Damage Type: Poison
         Cooldown: 40 milliseconds
         Range: 100; has a Min. Range of 10 with Anthrax Beta upgrade:(
         Spray Speed: 300 dist/sec
         Accuracy: 100%
         Clip Size: 30 shots                 Clip Reload Time: 40 milliseconds
         Homing missiles
         Empties Garrisoned buildings (kills 2 infantry per hit)
     2] Toxin Truck Gun (crate upgrade one)
         Damage: 12.5; 15 with Anthrax Beta upgrade*
         Radius: 10 
         Damage Type: Poison
         Cooldown: 40 milliseconds
         Range: 100; has a Min. Range of 10 with Anthrax Beta upgrade:(
         Spray Speed: 300 dist/sec
         Accuracy: 100%
         Clip Size: 30 shots                 Clip Reload Time: 40 milliseconds
         Homing missiles
         Empties Garrisoned buildings (kills 2 infantry per hit)
     3] Toxin Truck Gun (crate upgrade two)
         Damage: 15; 20 with Anthrax Beta upgrade*
         Radius: 10 
         Damage Type: Poison
         Cooldown: 40 milliseconds
         Range: 100; has a Min. Range of 10 with Anthrax Beta upgrade:(
         Spray Speed: 300 dist/sec
         Accuracy: 100%
         Clip Size: 30 shots                 Clip Reload Time: 40 milliseconds
         Homing missiles
         Empties Garrisoned buildings (kills 2 infantry per hit)
    Special Feature Information
     1] Contamination
          Sprays toxin on a wide area
          a] Toxin Truck Sprayer
              Secondary Damage: 2; 2.5 with Anthrax Beta*
              Secondary Damage Radius: 75
              Range: 15
              Damage Type: Poison
              Spray Speed: 300 dist/sec
              Cooldown: 200 ms
              Leaves Poison Field Medium
         b] Toxin Truck Sprayer (crate upgrade one)
              Secondary Damage: 2.5; 3 with Anthrax Beta*
              Secondary Damage Radius: 75
              Range: 15
              Damage Type: Poison
              Spray Speed: 300 dist/sec
              Cooldown: 200 ms
              Leaves Poison Field Medium
         c] Toxin Truck Sprayer (crate upgrade two)
              Secondary Damage: 3; 4 with Anthrax Beta*
              Secondary Damage Radius: 75
              Range: 15
              Damage Type: Poison
              Spray Speed: 300 dist/sec
              Cooldown: 200 ms
              Leaves Poison Field Medium
     2] Ungarrison
          Toxin Tractor can ungarrison garrisonable Civilian Buildings.
     3] Scavenger
          Toxin Tractor can upgrade its weapon with the salvages of the destroyed
           vehicles.
          Can be upgraded twice.
     4] Salvager
          When a Toxin Tractor is already upgraded twice, it can sell the salvages
            it claims.
     5] Auto Repair
          Allows the Toxin Tractor to repair itself.
          Prerequisite: Junk Repair
          Repair Rate: 2 HP/second
     6] Toxin Tractor Explosion
          Leaves Poison Field Small when destroyed
    Upgrade Information
      - Anthrax Beta (Palace): Replaces the standard toxin with Anthrax Beta
      - Junk Repair (Black Market): Enables the Toxin Tractor to auto-repair
    Build Information
      Prerequisite: Arms Dealer
      Build Cost: 600
      Build Time: 5 seconds
    Notes
    - Slot: 3
    - * means that the weapons, aside from researching Anthrax Beta, can also
        be obtained when the Toxin Truck becomes heroic
    
    A.c.5) Combat Cycle
    Health Information
      HP: 100                                 Armor: Truck Armor
    Experience Information
       200 Exp to Veteran              50 Exp as Conscript/Veteran
       400 Exp to Elite                   100 Exp as Elite
       800 Exp to Heroic               150 Exp as Heroic
    Vision Information
      Vision Range: 180                     Shroud Clearing Range: 300
    Movement Information
     With Terrorist as its rider
       Normal (on Ground)
        Speed: 90 distances/sec; 68 if badly damaged
        Turn rate: 120 degrees per second
      Climbing
        Speed: 60 dist/sec; 45 if badly damaged
        Turn rate: 120 deg/sec
     With other infantry as its rider
       Normal (on Ground) and Climbing
        Speed: 120 distances/sec; 90 if badly damaged
        Turn rate: 120 degrees/sec
    Weapon Information
     Combat cycle weaponry depends on its rider. For Standard GLA,
      the default driver is Rebel.
      1> Rebel Biker Machine Gun
           Rider: Rebel
           Damage: 8; 10 with AP Bullet upgrade
           Damage Type: Small Arms
           Cooldown: 100 milliseconds
           Range: 150
           Projectile Speed: immediate
           Accuracy: 100%
           Clip Size: 6 shots            Clip Reload Time: 7000 milliseconds
      2> Suicide Bike Bomb
           Rider: Terrorist
           Primary Damage: 700         Primary Radius: 20
           Secondary Damage: 100     Secondary Radius: 50
           Damage Type: Explosion
           Range: 5
      3> RPG Trooper Biker Rocket
           Rider: RPG Trooper
           Damage: 40; 50 with AP Rocket upgrade
           Radius: 5
           Damage Type: Infantry Missile
           Cooldown:  1000 milliseconds
           Range: 175                    Minimum Range: 5
           Missile Speed: 225 dist/sec
           Missile Turn Rate: 100 deg/sec
           Accuracy: 100% vs vehicles; may miss up to 10 distances against infantry
      4> Biker Jarmen Kell Sniper Rifle
           Rider: Jarmen Kell
           Damage: 180; 225 with AP Bullet upgrade
           Damage Type: Sniper
           Cooldown: 750 milliseconds
           Range: 225
           Projectile Speed: immediate
           Accuracy: 100%
    Special Feature Information
     1] Salvager
         Combat Cycle, although incapable of reinforced its weapon or armor
          with the scavenge of the destroyed vehicle, can take the money from it.
     2] Change Rider
         Combat Cycle can change its rider for multiple purposes. When it is riderless,
          unfortunately, it falls to the ground and is destroyed 
          Infantry that are allowed to ride Standard GLA Combat Cycle
             a. Standard GLA Rebel
             b. Standard GLA/Boss General Terrorist
             c. Standard GLA/Boss General RPG Trooper
             d. Standard GLA Hijacker
             e. Standard GLA Saboteur
             f. Boss General/Standard GLA Jarmen Kell
             g. Standard GLA Worker
           Exit Delay: 250 ms
     3] Kills Rider when Destroyed
          Try it yourself if you still do not understand ......
     4] Climbing
          Unlike other vehicles, Combat Cycle can move on the cliff area.
      5] Vehicle Snipe (Jarmen Kell-rid only)
           Kills the pilot of a vehicle, making it ownerless.
           Range: 225
           Damage Type: Kill Pilot
           Projectile Speed: Immediate
          Recharge Time: 30 seconds
      6] Rider's Stealth
          The Combat Cycle becomes stealth if the rider is a stealth unit
      7] Can not crush infantry
      8] Auto Repair
          Combat Cycle rider is capable of repairing his bike
          Prerequisite: Junk Repair upgrade
          Repair Rate: 2 HP/second
    Upgrade Information
      - AP Bullet (Black Market): (For Rebel and Jarmen Kell Combat
          Cycle only): +25 damage to Rebel Biker Machine Gun and Biker
          Jarmen Kell Sniper Rifle.
      - AP Rocket (Black Market): (For RPG Trooper Combat Cycle only):
          +25% damage to RPG Trooper Biker Rocket
      - Junk Repair (Black Market): Enables Combat Cycle to auto-repair
    Build Information
      Prerequisite: Arms Dealer
      Build Cost: 500
      Build Time: 4 seconds
    Notes
    - Slot: 1
    - Will not automatically attack enemy coming nearby
    
    A.c.6) Marauder
    Health Information
      HP: 430                             Armor: Tank Armor
    Experience Information
     200 Exp to Veteran               100 Exp as Conscript/Veteran
     300 Exp to Elite                     200 Exp as Elite
     600 Exp to Heroic                 300 Exp as Heroic
    Vision Information
      Vision Range: 125                 Shroud Clearing Range: 300
    Movement Information
      Speed: 40 dist/sec; 30 if badly damaged
      Turn rate: 180 degrees per second
    Weapon Information
     1] Marauder Tank Gun
         Damage: 60
         Damage Radius: 5
         Damage Type: Armor Piercing
         Accuracy: 100% against vehicles, may miss as much as 10
          distances against infantry
         Range: 150
         Projectile Speed: 300 dist/sec
         Cooldown: 2000 msec
     2] Marauder Tank Gun (crate upgrade one)
         Damage: 60
         Damage Radius: 5
         Damage Type: Armor Piercing
         Accuracy: 100% against vehicles, may miss as much as 10
          distances against infantry
         Range: 150
         Projectile Speed: 400 dist/sec
         Cooldown: 1500 msec
     3] Marauder Tank Gun (crate upgrade two)
         Damage: 60
         Damage Radius: 5
         Damage Type: Armor Piercing
         Accuracy: 100% against vehicles, may miss as much as 10
          distances against infantry
         Range: 150
         Projectile Speed: 500 dist/sec
         Cooldown: 750 msec
         Clipsize: 2                       Clip Reload Time: 100
    Special Feature Information
     1] Scavenger
         Marauder Tank can perfect its weapons with the salvage of the destroyed
          vehicles
         Can only be upgraded twice
     2] Salvager
         When the Marauder Tank  is already upgraded twice, it can take the
          salvage and turns it into money
     3] Toxin Contamination
          Marauder Tank loads its shells with a small amount of toxin, leaving
           Poison Field Small on the target (Poison Field Gamma Small if Anthrax
           Gamma upgrade is researched).
     4] Auto Repair
          Marauder Tank is capable of repairing itself.
          Prerequisite: Junk Repair upgrade
          Repair Rate: 2 HP/second
    Upgrade Information
      - Toxin Shells (Palace): Equips Marauder Tank shells with toxin, making
         Marauder a little bit more effective against infantry.
      - Anthrax Beta (Palace): (Affects Toxin Shells-upgraded Marauder Tank
         only) Replaces the standard toxin filling the Marauder Tank shells with
         a more effective Anthrax Beta agent.
      - Anthrax Gamma (Toxin General Palace): (Affects only Toxin Shells-
          upgraded Marauder Tank) Replaces the standard toxin used in the
          Marauder Tank shells with a more venomous Anthrax Gamma. Anthrax
          Gamma will also replace the Antrax Beta toxin-filling shells because it
           is more colourful, but not stronger:p.
    Build Information
      Prerequisite: Arms Dealer, Marauder Tank General Power
      Build Cost: 800
      Build Time: 10 seconds
    Notes
    - Slot: 3
    
    A.c.7) Radar Van
    Health Information
      HP: 200                                 Armor: Truck Armor
    Experience Information
      20 Exp as anyhting
    Vision Information
      Vision Range: 200                    Shroud Clearing Range: 500
    Movement Information
      Speed: 40 distances/sec; 30 if badly damaged
      Turn rate: 180 degrees per second
    Special Feature Information
      1] Salvager
          Radar Van can sell the scavenged part of the destroyed vehicles.
      2] Enables Minimap
          Opens the small battlemap, giving more control in the battlefield
           (any better explanation?)
          Still works in low-power condition
          Can not function if stationed in a Tunnel Network or transport
      3] Detector
          Detection Rate: 500 msec
         Can not detect if stationed in a Tunnel Network or transport
      4] Auto Repair
          Enables the Radar van to repair itself
          Prerequisite: Junk Repair upgrade
          Repair Rate: 2 HP/second
      5] Radar Van Scan
          Opens a small portion of map and reveals all hidden units there.
          Prerequisite: Radar Van Scan
          Radius: 150
          Recharge Time: 30000 milliseconds
          Revelation Time: 10000 ms
          Detection Rate: 500 ms       
    Upgrade Information
      - Junk Repair (Black Market): Enables the Radar Van to auto-repair
      - Radar Van Scan (Black Market): Reveals an area as large as 150
        in radius on the map. Detects stealth.
    Build Information
      Prerequisite: Arms Dealer
      Build Cost: 500
      Build Time: 10 seconds
    Notes
    - Slot: 3
    
    A.c.8) Rocket Buggy
    Health Information
      HP: 120                              Armor: Truck Armor
    Experience Information
      200 Exp to Veteran             50 Exp as Conscript/Veteran
      400 Exp to Elite                   100 Exp as Elite
      800 Exp to Heroic               150 Exp as Heroic
    Vision Information
      Vision Range: 180               Shroud Clearing Range: 300
    Movement Information
      Speed: 90 dist/sec; 80 if badly damaged
      Turn rate: 180 degrees per second
    Weapon Information
     Buggy Rocket
       Turret Turn Rate: 90 degrees/sec
       Damage: 20; 25 with AP Rocket upgrade
       Secondary Damage: 5; 6.25 with AP Rocket upgrade
       Secondary Damage Radius: 10
       Damage Type: Explosion
       Cooldown: 200 milliseconds
       Range: 300                               Minimum Range: 50
       Missile Speed: 225 dist/sec       Missile Turn Rate: 100 dist/sec
       Accuracy: 100% vs vehicles; may miss up to 20 dist. vs infantry
       Clip Size: 6 shots; 12 with Buggy Ammo upgrade
       Clip Reload Time: 6000 milliseconds
       Auto Reload: (time to reload after idle for this long instead of using the
        last clip): 6100 ms
        Homing missiles
    Special Feature Information
     1] Salvager
         Rocket Buggy can claim the salvaged vehicles and turn them into cash
     2] Auto Repair
         Enables the Rocket Buggy to repair itself
         Prerequisite: Junk Repair
         Repair Rate: 2 HP/sec
    Upgrade Information
      - Buggy Ammo (Black Market): Adds Buggy Rocket store by 50%
      - Junk Repair (Black Market): Rocket Buggy auto-repairs
    Build Information
      Prerequisite: Arms Dealer, Palace
      Build Cost: 900
      Build Time: 10 seconds
    Notes
    -  Slot: 3
    
    A.c.9) Bomb Truck
    Health Information
      HP: 220                                 Armor: Truck Armor
    Experience Information
     50 Exp as anything
    Vision Information
      Vision Range: 150                  Shroud Clearing Range: 200
    Movement Information
      Speed: 50 dist/sec
      Turn rate: 90 degrees per second; 60 while badly damaged
    Weapon Information
     Bomb Truck Bomb (Suicide Weapon)
      Primary Damage: 1000; 2000 with High Explosive Bomb upgrade
      Primary Damage Radius: 40; 50 with HE Bomb upgrade
      Secondary Damage: 100; 200 with HE Bomb upgrade
      Secondary Damage Radius: 65; 85 with HE Bomb upgrade
      Damage Type: Explosion
      Leaves Poison Field Medium upon detonation with Bio Bomb upgrade
    Special Feature Information
     1] Salvager
          Bomb Truck is able to claim the scavenged vehicle, adding the treasure
           of the player
     2] Disguise as Vehicle
          Disguises the truck as an enemy vehicle. Will be revealed by detector.
     3] Detonate
         Detonates immediately.
     4] High Explosive Bomb and Bio Bomb
         See Weapon and Upgrade Information
     5] Auto Repair
          Allows the Bomb Truck to repair itself.
          Prerequisite: Junk Repair
          Repair Rate: 2 HP/second
    Upgrade Information
      - High Explosive Bomb (Bomb Truck): Carries a high explosive payload,
        increasing its explosion damage.
      - Bio Bomb (Bomb Truck): Carries a biological payload which spreads
        poison.
      - Anthrax Beta (Palace): Increases the bio bomb poison field damage.
      - Junk Repair (Black Market): Enables the Bomb Truck to auto repair.
    Build Information
      Prerequisite: Arms Dealer and Palace
      Build Cost: 1200
      Build Time: 15 seconds
    Notes
    - Slot: 3
    - Will not retaliate or attack without order
    
    A.c.10) SCUD Launcher
    Health Information
      HP: 180                      Armor: Truck Armor
    Experience Information
     100 Exp to Veteran                 50 Exp as Conscript/Veteran
     200 Exp to Elite                      100 Exp as Elite
     400 Exp to Heroic                  150 Exp as Heroic
    Vision Information
      Vision Range: 180              Shroud Clearing Range: 300
    Movement Information
      Speed: 20 dist/sec; 15 if badly damaged
      Turn rate: 50 degrees per second; 45 while badly damaged
    Weapon Information
      Turret Turn Rate: 60 degrees/sec
      1a] Scud Explosive Warhead
            Primary Damage: 300; 375 with AP Rocket Upgrade
            Primary Damage Radius: 50
            Secondary Damage: 50; 62.5 with AP Rocket Upgrade
            Secondary Damage Radius: 100
            Damage Type: Explosion   
            Range: 350
            Minimum Range: 200
            Missile Speed: 200 distances/second
            Missile Turn Rate: 540 degrees/second
            Accuracy: Unknown vs vehicles, may miss as much as 30 distances
             against infantry.
            Clip Reload Time: 10000 msec
            Pre Attack Delay: 500 ms; do the delay for every missile it
             launches
            Not homing missiles
      1b] Scud Anthrax Warhead
            Primary Damage: 200
            Primary Damage Radius: 30
            Secondary Damage: 25
            Secondary Damage Radius: 60
            Damage Type: Explosion
            Accuracy: Unknown vs vehicles, may miss as much as 30 distances
             against infantry.
            Range: 350
            Minimum Range: 200
            Missile Speed: 200 distances/second
            Missile Turn Rate: 540 degrees/second
            Pre Attack Delay: 500 ms; do the delay for every missile it
             launches
            Clip Reload Time: 10000 msec
            Not homing missiles
            Leaves Poison Field Medium upon detonation
      2a] Scud Explosive Warhead (crate upgrade one)
            Primary Damage: 300; 375 with AP Rocket Upgrade
            Primary Damage Radius: 50
            Secondary Damage: 50; 62.5 with AP Rocket Upgrade
            Secondary Damage Radius: 100
            Damage Type: Explosion   
            Range: 450
            Minimum Range: 200
            Missile Speed: 200 distances/second
            Missile Turn Rate: 540 degrees/second
            Accuracy: Unknown vs vehicles, may miss as much as 30 distances
             against infantry.
            Clip Reload Time: 10000 msec
            Pre Attack Delay: 500 ms; do the delay for every missile it
             launches
            Not homing missiles
      2b] Scud Anthrax Warhead (crate upgrade one)
            Primary Damage: 200
            Primary Damage Radius: 30
            Secondary Damage: 25
            Secondary Damage Radius: 60
            Damage Type: Explosion
            Accuracy: Unknown vs vehicles, may miss as much as 30 distances
             against infantry.
            Range: 450
            Minimum Range: 200
            Missile Speed: 200 distances/second
            Missile Turn Rate: 540 degrees/second
            Pre Attack Delay: 500 ms; do the delay for every missile it
             launches
            Clip Reload Time: 10000 msec
            Not homing missiles
            Leaves Poison Field Medium upon detonation
      3a] Scud Explosive Warhead (crate upgrade two)
            Primary Damage: 400; 500 with AP Rocket Upgrade
            Primary Damage Radius: 50
            Secondary Damage: 75; 93.75 with AP Rocket Upgrade
            Secondary Damage Radius: 100
            Damage Type: Explosion   
            Range: 450
            Minimum Range: 200
            Missile Speed: 200 distances/second
            Missile Turn Rate: 540 degrees/second
            Accuracy: Unknown vs vehicles, may miss as much as 30 distances
             against infantry.
            Clip Reload Time: 10000 msec
            Pre Attack Delay: 500 ms; do the delay for every missile it
             launches
            Not homing missiles
      3b] Scud Anthrax Warhead (crate upgrade two)
            Primary Damage: 250
            Primary Damage Radius: 30
            Secondary Damage: 50
            Secondary Damage Radius: 60
            Damage Type: Explosion
            Accuracy: Unknown vs vehicles, may miss as much as 30 distances
             against infantry.
            Range: 450
            Minimum Range: 200
            Missile Speed: 200 distances/second
            Missile Turn Rate: 540 degrees/second
            Pre Attack Delay: 500 ms; do the delay for every missile it
             launches
            Clip Reload Time: 10000 msec
            Not homing missiles
            Leaves Poison Field Medium upon detonation
    Special Feature Information
     1] Replaces Warhead
          SCUD Launcher can install either Explosive or Anthrax Warhead
     2] Scavenger
          SCUD Launcher can upgrade its weapon with the salvages of the destroyed
           vehicles.
          Can be upgraded twice.
     3] Salvager
          When a SCUD Launcher is already upgraded twice, it can sell the salvages
            it claims.
     4] Auto Repair
          Allows the SCUD Launcher to repair itself.
          Prerequisite: Junk Repair
          Repair Rate: 2 HP/second
    Upgrade Information
      - Anthrax Beta (Palace): Replaces the standard anthrax with deadlier
         Anthrax Beta in the SCUD Warhead
      - Junk Repair (Black Market): Allows SCUD Launcher to repair itself.
      - AP Rockets (Black Market): Increases the damage of explosive SCUD
          warhead
    Build Information
      Prerequisite: Arms Dealer, Palace, Scud Launcher General Power
      Build Cost: 1200
      Build Time: 15 seconds
    Notes
    - Slot: 3
    - Will not attack without order or retaliate
    
    A.c.11) Battle Bus
    Health Information
      HP: 400; 650 when becoming Garrisoned Hulk
      Armor:
       - Bus Normal Condition: Battle Bus Truck Armor
       - Bus Crate Upgrade One: Battle Bus Truck Armor One
       - Bus Crate Upgrade Two: Battle Bus Truck Armor Two
       - Hulk Normal Condition: Battle Bus Structure Armor Tough
       - Hulk Crate Upgrade One: Battle Bus Structure Armor Tough One
       - Hulk Crate Upgrade Two: Battle Bus Structure Armor Tough Two
    Note that Hulk will automatically retain its crate upgrade status from the
     Bus before it is destroyed. A crate-one-upgraded Bus, for example, will
     create a crate-one-upgraded Hulk.
    Experience Information
     50 Exp as anything
    Vision Information
      Vision Range: 150                    Shroud Clearing Range: 200
    Movement Information
      Speed: 75 dist/sec; 50 if badly damaged
      Turn rate: 90 degrees per second; 60 while badly damaged
    Special Feature Information
     1] Scavenger
         Battle Bus can strengthen its armor with the salvage of the destroyed
          vehicles
         Can only be upgraded twice
     2] Salvager
         When the Battle Bus  is already upgraded twice, it can take the
          salvage and turns it into money
     3] Battle Transport
         Enables the infantry inside to fire from within and to gain Garrison Bonus
          (see Bonus Modifier)
         Total Infantry Transported: 8
         50% damage to passenger when turned into Garrisonable Hulk and
          100% damage to passenger when totally destroyed
         Exit delay: 250 ms/infantry
     4] Garrisonable Hulk
          After the Bus is destroyed, flying, and finally landing on the ground,
           its remains can still be used as a covered bunker for infantry in it.
          Automatically destroyed after no infantry inside.
          Destruction Delay: 1000 ms
     5] Auto Repair
         Battle Bus (both as Bus and Hulk) can repair itself
         Prerequisite: Junk Repair upgrade
         Repair Rate: 2 HP/second
    Upgrade Information
      - Junk Repair (Black Market): Enables Battle Bus to auto-repair
    Build Information
      Prerequisite: Arms Dealer, Palace
      Build Cost: 1000
      Build Time: 15 seconds
    Notes
    - Slot: 8
    
    A.c.12) Car Bomb
    Car bomb health, vision, etc depend on the car hijacked by the terrorist,
    but usually all cars have the statistics below. Refer to Civilian Units
    for more detailed information.
    Health Information
      HP: 100               Armor: Truck Armor
    Vision Information
      Vision Range: varies
    Locomotor Information
      Speed: 90 dist/sec
      Turn Rate: 120 degrees/sec
    Weapon Information
      Suicide Car Bomb
       Primary Damage: 700
       Primary Damage Radius: 20
       Secondary Damage: 100
       Secondary Damage Radius: 50
       Damage Type: Explosion
       Range: 5
    Build Information
      Prerequisites: Terrorist and a civilian car
    Notes:
    - Slot: 3
    
    B. GLA Demolition General Units
    
    --------------------------------------
    (a) GLA Demolition General Aircraft
    --------------------------------------
    B.a.1) GLA Cargo Plane
    Health Information
      HP: 1000                                 Armor: Airplane Armor
    Experience Information
     40 Exp as Anything
    Movement Information
      Speed: 125 dist/sec; 75 if badly damaged
      Turn rate: 25 degrees per second; 10 while badly damaged
    Notes
    - Drops Anthrax Bomb and Reinforcement Pad vehicle to the targetted area.
    - Door Open Time: 500 ms
    
    --------------------------------------
    (b) GLA Demolition General Infantry
    --------------------------------------
    
    B.b.1) Rebel
    Health Information
      HP: 120                            Armor: Human Armor
    Experience Information
       40 Exp to Veteran          15 Exp as Conscript/Veteran
       60 Exp to Elite                30 Exp as Elite
       120 Exp to Heroic          40 Exp as Heroic
    Vision Information
      Vision Range: 150            Shroud Clearing Range: 300
    Movement Information
      Speed: 20 dist/sec; 10 if badly hurt
      Turn rate:  500 degrees per second (infinite)
    Weapon Information
     Rebel Machine Gun
      Damage: 5; 6.25 with AP Bullet upgrade
      Damage Type: Small Arms
      Cooldown: 100 milliseconds                       Range: 100 
      Projectile Speed: immediate
      Accuracy: 100%
      Clip Size: 3 shots                                Clip Reload Time: 700 milliseconds
    Special Feature Information
     1] Salvager
          Rebels can pick up salvage and turn it to cash for player
     2] Capture Building
          Prerequisite: Capture Building upgrade
          Unpack Time: 3000 ms      
          Preparation Time: 20000 ms
          Pack Time: 2000 ms
          Experience Gained: 12
          Recharge Time: 15000 ms
     3] Stealth
          Prerequisite: Camouflage upgrade
          Stealth Delay: 2500 ms
          Decloaks when attacking or capturing building
     4] Booby Trap
          Deploys an explosive to friendly buildings, making them difficult to
           capture
          Prerequisite: Booby Trap upgrade
          Recharge Time: 7500 ms
          Max. No. of Booby Trap in a Building: 1
          Max. No. of Booby Trap installed: 100
          Does not expire when the creator dies
          Booby Trap Information
           Primary Damage: 200            Primary Damage Radius: 5
           Secondary Damage: 50         Secondary Damage Radius: 15
           Damage Type: Explosion       Vision/Shroud Clearing Range: 25
     5] Suicide
         Uses the explosive to commit suicide. The explosion is usually fatal to
          the nearby enemies and neutral units, but has no effect on the nearby
          allies (woah....).
         Prerequisite: Demolition upgrade
         Demolition will automatically be activated when the unit is killed.
         Primary Damage: 500            Primary Damage Radius: 18
         Secondary Damage: 300       Secondary Damage Radius: 50
         Damage Type: Explosion
    Upgrade Information
      - Capture Building (Demo General Barracks): Enabes Rebel to capture
          most hostile base buildings and tech buildings.
      - Demolition (Demo General Palace): Commmits suicide by exploding the
          hidden explosive, damaging the nearby hostile and neutral units.
      - AP Bullets (Demo General Black Market): Increases Rebel damage by 25%.
      ~ Camouflage (Standard GLA Palace): Rebels are hidden from sight when
          not doing any hostile actions.
    Build Information
      Prerequisite: GLA Demolition General Barracks
      Build Cost: 150
      Build Time: 5 seconds
    Notes
    -  Slot: 1
    
    B.b.2) Terrorist
    Health Information
      HP: 120                                 Armor: Demo Gen Terrorist Armor
    Experience Information
      20 Exp as anything
    Vision Information
      Vision Range: 150                 Shroud Clearing Range: 200
    Movement Information
      Speed: 25 dist/sec; 15 when badly wounded
      Turn rate: 500 degrees per second (almost immediately)
    Weapon Information
     Suicide Dynamite Pack
       Primary Damage: 500                    Primary Radius: 18
       Secondary Damage: 300               Secondary Radius: 50
       Damage Type: Explosion
       Activated when crushed, splatted, lasered, burned, exploded.
    Special Feature Information
     1] Salvager
          Terrorist can gain money from the salvage of the destroyed vehicles
     2] Car Bomb
          Steals a civilian car and loads it with bomb (see Car Bomb)
    Build Information
      Prerequisite: Demo General Barracks
      Build Cost: 200
      Build Time: 5 seconds
    Notes
    - Slot: 1
    - Can be ordered to attack an empty area by force attack
    
    B.b.3) RPG Trooper
    Health Information
      HP: 100                          Armor: Human Armor
    Experience Information
     100 Exp to Veteran                20 Exp as Conscript/Veteran
     200 Exp to Elite                     40 Exp as Elite
     400 Exp to Heroic                 60 Exp as Heroic
    Vision Information
      Vision Range: 150                Shroud Clearing Range: 400
    Movement Information
      Speed: 20 distances/sec; 10 if badly wounded
      Turn rate: 500 degrees per second (almost immediately)
    Weapon Information
      Tunnel Defender Rocket (RPG)
       Damage: 40; 50 with AP Rockets upgrade
       Radius: 5
       Damage Type: Infantry Missile
       Cooldown: 1000 milliseconds
       Range: 175                                    Minimum Range: 5
       Missile Speed: 225 dist/sec            Missile Turn Rate: 100 deg/sec
       Accuracy: 100% vs vehicles; may miss up to 10 dist. against infantry
       Homing missiles
    Special Feature Information
     1] Salvager
         RPG Trooper can turn the salvaged vehicles into cash
     2] Suicide
         Uses the explosive to commit suicide. The explosion is usually fatal to
          the nearby enemies and neutral units, but has no effect on the nearby
          allies
         Prerequisite: Demolition upgrade
         Demolition will automatically be activated when the unit is killed.
         Primary Damage: 500            Primary Damage Radius: 18
         Secondary Damage: 300       Secondary Damage Radius: 50
         Damage Type: Explosion
    Upgrade Information
      - AP Rocket (Black Market): 25% to RPG missile damage
      - Demolition (Demo Gen. Palace): Commmits suicide by exploding the
          hidden explosive, damaging the nearby hostile and neutral units.
    Build Information
     Prerequisite: Demo General Barracks or Demo General Tunnel Network
      (see notes and Tunnel Network)
     Build Cost: 300
     Build Time: 5 seconds
    Notes
    -  Slot: 1
    - Comes up in pair when a Tunnel Network is completely built for the
        1st time (not by GLA Hole)
    
    B.b.4) Angry Mob
    Health Information
      Members: 10; initially just 5, but will grow.
      HP: 50                                 Armor: Human Armor
    Experience Information
     150 Exp to Veteran                 5 Exp as anything
     450 Exp to Elite
     900 Exp to Heroic
    Vision Information
      Vision\Shroud Clearing Range: 150
    Movement Information
      Group Movement
       Speed: 18 dist/sec
       Turn Rate: 360 degrees/sec; 350 if badly hurt
      Person Movement
       Normal
        Speed: 20; 10 if badly hurt
        Turn Rate: 500 dist/sec
       Wander
        Speed: 13; 10 if badly hurt
        Turn Rate: 500 dist/sec
       Panic
        Speed: 32; 10 if badly hurt
        Turn Rate: 500 dist/sec
    Weapon Information
     1] Pistol
          Some members of the Angry Mob bring pistols as weapons
           Damage: 10                Damage Type: Molotov Cocktail
           Range: 100                 Projectile Speed: immediate
           Cooldown: 250 ms
           Clip: 8                        Reload Time: 3000 ms
           Replaced by AK-47 when Arm the Mob upgrade is researched
     2] Rock
          Some other members, instead of Pistols, effectively use Rock to
           knock down the enemy
           Damage: 40                   Radius: 1 
           Range: 100                    Damage Type: Molotov Cocktail
           Projectile Speed: 130 dist/sec
           Accuracy: 100%
           Cooldown: 500 ms
           Pause before Throwing: 500 ms (let's say it is an addition to
            cooldown, so Angry Mob member using this will throw the
            next Rock after 1000 ms)
           Replaced by AK-47 when Arm the Mob upgrade is researched
     3] Molotov
          While their friends choose light Pistol and cheap Rock, some mobsters
            prefer Molotov
           Damage: 40                    Radius: 11
           Range: 100                     Minimum Range: 12
           Damage Type: Molotov Cocktail
           Projectile Speed: 60 dist/sec
           Pause before Throwing: 500 ms (let's say it is an addition to
            cooldown, so Angry Mob member using this will throw the
            next Molotov after 1000 ms)
          Molotov leaves earth-scorching flames for 2333 ms at the radius of
           18-30, but the damage is yet unknown
     4] AK-47
         AK-47 replaces the standard Pistols and primitve Rocks
          Prerequisite: Arm the Mob upgrade
          Damage: 20; 25 with AP Bullets upgrade
          Range: 120
          Damage Type: Molotov Cocktail
          Projectile Speed: immediate
          Accuracy: 100%
          Cooldown: 250 ms
    Special Feature Information
     1] Salvager
          Angry Mob can take the salvaged vehicles and turn it into cash
     2] Regeneration
          As long as there is at least one person in the mob, the mob can
           gain full health and new members and still retains the rank it acquires
          Regeneration Rate: 30 seconds
     3] Group
          Angry Mob member can only work in group. If there is one member
           separated from the group, (s)he dies
          Chasing Radius: 40
    Upgrade Information
     - Arm the Mob (Palace): Replaces the pistols and rocks used by Angry
        Mob with powerful AK 47s
     - AP Bullets (Black Market): Increases the attack damage of AK 47
    
    Build Information
      Prerequisite: Demo Gen. Barracks, Demo Gen. Palace
      Build Cost: 800
      Build Time: 15 seconds
    Notes
    - Can not be transported or enter Tunnel Network/buildings
    - Mobsters and their weapons:
       Mobsters                                          Weapons          Weapons
                                                                (unupgraded)    (upgraded)    
       Aladdin                                               Pistol                 AK-47
       Woman in the Gypsy Costume            Rock                 AK-47
       Lady with the Hot Sauce                     Molotov            Molotov
       Skinny Guy with the Green Beret        Pistol                 AK-47
       Fat Guy with the Tank Top                 Rock                 AK-47
       The Robed Dude with the Man-Veil    Pistol                AK-47
    
    B.b.5) Jarmen Kell
    Health Information
      HP: 200                              Armor: Human Armor
    Experience Information
     100 Exp to Veteran             50 Exp as Conscript/Veteran
     200 Exp to Elite                  100 Exp as Elite
     400 Exp to Heroic              150 Exp as Heroic
    Vision Information
      Vision Range: 200              Shroud Clearing Range: 400
    Movement Information
      Speed: 30 distances/sec; 20 if badly hurt
      Turn rate: 500 degrees per second (infinite)
    Weapon Information
     Jarmen Kell Rifle
       Damage: 180; 225 with AP Bullets upgrade
       Damage Type: Sniper
       Cooldown: 1000 milliseconds
       Range: 225
       Projectile Speed: immediate
       Accuracy: 100%
    Special Feature Information
     1] Salvager
          Jarmen Kell can pick up salvage and turn it into cash
     2] Stealth
          Stealth Delay: 2000 ms
          Decloaks when attacking
          Still cloaks when garrisoning a building
     3] Detector
         Demo General Jarmen Kell can detect stealth (ehh... for what
          reason is he able to do it?)
         Detection Rate: 750 ms
         Detection Range: 150
         Can not detect stealth when in vehicle (including Combat Bike)
          or building.
     4] Vehicle Snipe
           Kills the pilot of a vehicle, making it captureable
           Can not Vehicle Snipe pilotless vehicles, such as Sentry Drone
           Can not Vehicle Snipe air units, even if they are on land
           Recharge Time: 30000 ms        Range: 225
           Range: 225                               Damage Type: Kill Pilot
     5] Crush Immunity
           As a hero, Jarmen Kell can not be squeezed except by Overlord/
            Emperor Overlord
     6] Remote C4
         Plants a stealthy Remote C4 on an enemy buiding or vehicle which will
          explode on command. Only Dozer or Worker can remove it.
          Range: 0
          Preparation Time: 0
          Decloaks 5000 ms before planting C4
          Unpack Time: 5500 ms
          Escapes 100 distances after completion
          Canít install more than 1 C4 (either Timed or Remote) in one place
          Max Remote C4s to Install: 8
          Expires if Jarmen Kell dies
          Primary Damage: 2000
          Primary Damage Radius: 25
          Secondary Damage: 150
          Secondary Damage Radius: 75
          Damage Type: Explosion
          Vision/Shroud Clearing Range: 75
     7] Timed C4
          Plants a stealthy timed C4 on an enemy building/vehicle which will explode
           after a certain period of time
          Range: 0
          Preparation Time: 0
          Decloaks 5000 ms before planting C4
          Unpack Time: 5500 ms
          Escapes 100 distances after completion
          Canít install more than 1 C4 (either Timed or Remote) in one place
          Max Remote C4s to Install: 10
          Does not expire if Jarmen Kell dies
          Primary Damage: 2000
          Primary Damage Radius: 25
          Secondary Damage: 150
          Secondary Damage Radius: 75
          Damage Type: Explosion
          Vision/Shroud Clearing Range: 75
     8] Detonate
         Detonates all Remote Demo Charges
     9] Suicide
         Uses the explosive to commit suicide. The explosion is usually fatal to
          the nearby enemies and neutral units, but has no effect on the nearby
          allies
         Prerequisite: Demolition upgrade
         Demolition will automatically be activated when the unit is killed.
         Primary Damage: 500            Primary Damage Radius: 18
         Secondary Damage: 300       Secondary Damage Radius: 50
         Damage Type: Explosion
    Upgrade Information
      - AP Bullets (Black Market): Increases Jarmen Kell's damage by 25%
      - Demolition (Demo Gen. Palace): Commmits suicide by exploding the
          hidden explosive, damaging the nearby hostile and neutral units.
    Build Information
      Prerequisite: Demo General Barracks; Demo General Palace
      Build Cost: 1500
      Build Time: 20 seconds
    Notes
    - Max no. to build: 1
    - Slot: 1
    
    B.b.6) Worker
    Health Information
      HP: 100                               Armor: Human Armor
    Vision Information
      Vision Range: 100         Shroud Clearing Range: 200
    Movement Information
      Speed: 25 dist/sec; 15 when badly hurt
      Speed with Worker Shoes upgrade: 30 dist/sec; 20 when badly wounded
      Turn Rate: 500 degrees/sec
    Special Feature Information
     1] Salvager
         Worker can sell the remains of destroyed vehicles
     2] Builder
         Construction Dozer can build China buildings. See Tip and Trick session
          to build other factions' buildings.
     3] Real/Fake Building Option
          Worker can build Fake Buildings as well as real ones.
     4] Detection and Disarming
         Detects and Disarms US Colonel Burtonís  & Demo General
          Jarmen Kell's C4s, Chinese Tank Hunter TNTs, GLA Rebel's
          Booby Trap, and China Land, Cluster, & EMP Mines.
          Disarm Delay: 1000 ms
          Disarm Recharge Time: 1000 ms
          Detection Rate: 500 msec
          Looks for explosives to disarm within 150 range every 5000 milliseconds
          when idle.
          Canít detect explosives when in Transport or Tunnel Network.
     5] Repairs Damaged Buildings
         Repairs 2% of max HP per second.
         Looks for buildings to repair within 150 range every 5000 milliseconds
         when idle.
     6] Harvester
         Max Boxes to Carry: 1 ($75; $83 with Worker Shoes upgrade)
         Supply Center Action Delay: 150 ms for whole thing (one transaction)
         Supply Warehouse Action Delay: 150 ms per box (many small transactions)
         Supply Warehouse Scan Distance: 700 (Max distance to look for
          a warehouse, or workers go home)
         Warns when Supplies are exhausted      
     7] Suicide
         Uses the explosive to commit suicide. The explosion is usually fatal to
          the nearby enemies and neutral units, but has no effect on the nearby
          allies
         Prerequisite: Demolition upgrade
         Demolition will automatically be activated when the unit is killed.
         Primary Damage: 500            Primary Damage Radius: 18
         Secondary Damage: 300       Secondary Damage Radius: 50
         Damage Type: Explosion
    Upgrade Information
      - Worker Shoes (Black Market): Increases Worker's speed and supply
          carrier capacity
      - Demolition (Demo General Palace): Commmits suicide by exploding the
          hidden explosive, damaging the nearby hostile and neutral units.
    Build Information
      Prerequisite: Demo Gen. Command Center or Demo Gen. Supply Stash
      Build Cost: 200
      Build Time: 3 seconds
    Notes
    - Slot: 1
    - Worker Shoes upgrade increases the cash a Worker can carry. When he
        harvests a pile of supply, the supply decreases by $75, but the Worker
        delivers $83.
       For example, a Worker harvests a supply pile worth $1500. It requires a
        Worker to harvest it 20 times until it is empty ($1500/75=20). However,
        when the supply pile is exhausted, the total amount you collect is $1660
        ($83*20=$1660).
    
    B.b.7) Stinger Soldier
    Health Information
      HP: 100                        Armor: Stinger Soldier Armor
    Vision Information
      Vision\Shroud Clearing Range: 400
    Movement Information
      Speed: immobile
      Turn rate: 500 degrees per second (almost immediately)
    Weapon Information
     1] Stinger Missile (Anti Ground)
          Damage: 20; 25 with AP Rocket upgrade
          Damage Radius: 5
          Damage Type: Explosion       Range: 225
          Missile Speed: 400 dist/sec    Missile Turn Rate: 625 deg/sec
          Cooldown: 2000 ms
          Accuracy: 100% vs vehicles; may miss up to 10 dist. against infantry
          Homing missile
     2] Stinger Missile (Anti Air)
          Damage: 30                         Damage Radius: 10
          Damage Type: Explosion     Range: 400
          Missile Speed: 400 dist/sec    Missile Turn Rate: 625 deg/sec
          Cooldown: 2000 ms
          Accuracy: 100% vs vehicles; may miss up to 10 dist. against infantry
          Homing missile
          Can shoot down ballistic missiles
    Special Feature Information
     1] Stinger Protection
          Stinger Soldiers are protected by Stinger Site from most attack
          See Stinger Site for more info
     2] Respawning
         Stinger Soldiers, if killed but the Stinger Site still exists, may respawn
         See Stinger Site for more info
     3] Detector
          Detection Rate: 500 ms
          Detection Range: 200
     4] Suicide
         Uses the explosive to commit suicide. The explosion is usually fatal to
          the nearby enemies and neutral units, but has no effect on the nearby
          allies
         Prerequisite: Demolition upgrade
         Demolition will automatically be activated when the unit is killed.
         Primary Damage: 500            Primary Damage Radius: 18
         Secondary Damage: 300       Secondary Damage Radius: 50
         Damage Type: Explosion
    Upgrade Information
      - AP Rocket (Black Market): 25% Stinger missile damage to ground units
      - Demolition (Demo General Palace): Commmits suicide by exploding the
          hidden explosive, damaging the nearby hostile and neutral units.
    Build Information
      Prerequisite: Demo General Stinger Site
      Build Cost: 100 (only for players who choose Cash Bounty General Power)
      Build Time: 30 seconds
    Notes
    -  Slot: 1
    
    ---------------------------------------
    (c) GLA Demolition General Vehicles
    ---------------------------------------
    
    B.c.1) Technical
    Health Information
      HP: 180                              Armor: Truck Armor
    Experience Information
      50 Exp to Veteran              25 Exp as Conscript/Veteran
      75 Exp to Elite                    50 Exp as Elite
      150 Exp to Heroic              100 Exp as Heroic
    Vision Information
      Vision Range: 150                  Shroud Clearing Range: 300
    Movement Information
      Speed: 90 dist/sec; 80 if badly damaged
      Turn rate: 180 degrees per second
    Weapon Information
     Turret Turn Rate: 240 degrees/sec
     1] Technical Machine Gun
          Damage: 10; 12.5 with AP Bullets upgrade
          Damage Type: Comanche Vulcan
          Range: 150
          Cooldown: 200 ms
          Accuracy: 100%
          Projectile Speed: immediate
     2] Technical Cannon (crate upgrade one)
          Damage: 45; 56.25 with AP Bullets Upgrade
          Damage Radius: 25
          Damage Type: Comanche Vulcan
          Accuracy: 100% against vehicle. May miss as much as 10
           distances against infantry
          Range: 150
          Projectile Speed: 300 dist/sec
          Cooldown: 1000 msec
     3] Technical RPG (crate upgrade two)
          Damage: 50
          Damage Radius: 5
          Damage Type: Explosion
          Accuracy: 100%
          Range: 150
          Minimum Range: 5
          Missile Speed: 225 dist/sec
          Missile Turn Rate: 100 degrees/sec
          Cooldown: 1000 msec
    Special Feature Information
     1] Scavenger
         Replaces Technical Machine Gun Weapon with a stronger weapon.
         Can be upgraded twice.
     2] Transport
         Can transport up to 5 infantry.
         10% damage to units inside when destroyed.
     3] Salvager
         When a Technical is already upgraded twice, it can sell the salvages
           it claims.
     4] Auto Repair
          Allows the Technical to repair itself.
          Prerequisite: Junk Repair
          Repair Rate: 2 HP/second
     5] Suicide
         Uses the explosive to commit suicide. The explosion is usually fatal to
          the nearby enemies and neutral units, but has no effect on the nearby
          allies
         Prerequisite: Demolition upgrade
         Demolition will automatically be activated when the unit is killed.
         Primary Damage: 500            Primary Damage Radius: 18
         Secondary Damage: 300       Secondary Damage Radius: 50
         Damage Type: Explosion
    Upgrade Information
      - AP Bullets (Black Market): Increases Technical Machine Gun and
        Cannon (Upgrade One) damage by 25%.
      - Junk Repair (Black Market): Gives Technical auto-repair ability.
      - Demolition (Demo General Palace): Commmits suicide by exploding the
          hidden explosive, damaging the nearby hostile and neutral units.
    Build Information
      Prerequisite: Demo Gen. Arms Dealer
      Build Cost: 600
      Build Time: 5 seconds
    Notes
    - Slot: 3
    
    B.c.2) Scorpion
    Health Information
      HP: 370                         Armor: Tank Armor
    Experience Information
      100 Exp to Veteran       60 Exp as Conscript/Veteran
      200 Exp to Elite             120 Exp as Elite
      400 Exp to Heroic         200 Exp as Heroic
    Vision Information
      Vision Range: 125        Shroud Clearing Range: 300
    Movement Information
      Speed: 40 dist/sec; 30 when badly damaged
      Turn rate: 180 degrees per second
    Weapon Information
     Turret Turn Rate: 100 degrees/sec  
     See the condition list below for Scorpion weapons
     - No Rocket upgrade and no crate upgrade: Scorpion Tank Gun
     - W/ Rocket upgrade and no crate upgrade: Scorpion Tank Gun and
        Scorpion Rocket
     - No Rocket upgrade and crate upgrade 1: Advanced Scorpion Tank Gun
     - W/ Rocket upgrade and crate upgrade 1: Advanced Scorpion Tank Gun
        and Scorpion Rocket
     - No Rocket upgrade and crate upgrade 2: Advanced Scorpion Tank Gun
     - W/ Rocket upgrade and crate upgrade 2: Advanced Scorpion Tank Gun
        and Double Scorpion Rockets
     1] Scorpion Tank Gun
          Damage: 20                           Radius: 5
          Damage Type: Armor Piercing
          Cooldown: 1000 milliseconds
          Range: 150
          Projectile Speed: 400 dist/sec
          Accuracy: 100% vs vehicles; may miss up to 10 dist. against infantry
     2] Scorpion Rocket
          Primary Damage: 100; 125 with AP Rocket upgrade
          Primary Damage Radius: 5
          Secondary Damage: 80; 100 with AP Rocket upgrade
          Secondary Damage Radius: 25
          Damage Type: Explosion
          Range: 150                           Min. Range: 40
          Accuracy: 100% vs vehicles; may miss up to 10 dist. against infantry
          Missile Speed: 150 dist/sec   Missile Turn Rate: 540 deg/sec
          Cooldown: 200 ms
          Clip Size: 1                          Clip Reload Time: 15000 ms
          Homing Missile
      3] Advanced Scorpion Tank Gun
          Damage: 25               Radius: 5
          Damage Type: Armor Piercing
          Cooldown: 1000 milliseconds
          Range: 150
          Projectile Speed: 400 dist/sec
          Accuracy: 100% vs vehicles; may miss up to 10 dist. against infantry
     4] Double Scorpion Rockets
          Primary Damage: 100; 125 with AP Rocket upgrade
          Primary Damage Radius: 5
          Secondary Damage: 80; 100 with AP Rocket upgrade
          Secondary Damage Radius: 25
          Damage Type: Explosion
          Range: 150                           Min. Range: 40
          Accuracy: 100% vs vehicles; may miss up to 10 dist. against infantry
          Missile Speed: 150 dist/sec   Missile Turn Rate: 540 deg/sec
          Cooldown: 200 ms
          Clip Size: 2                           Clip Reload Time: 15000 ms
          Homing Missile
    Special Feature Information
     1] Scavenger
         Scorpion can replaces its weapons with the salvage of the destroyed
          vehicles
         Can only be upgraded twice
     2] Salvager
         When the Scorpion is already upgraded twice, it can take the salvage
          and turns it into money
     3] Toxin Contamination
          Scorpion loads its shells and rockets with a small amount of toxin,
           leaving Poison Field Small on the target (Poison Field Gamma Small
           if Anthrax Gamma upgrade is researched).
          When I tested it, it seemed that the Rockets do not contain toxin. Was
           I correct or it was just my eyesight that cheated me?
     4] Auto Repair
          Scorpion is capable of repairing itself.
          Prerequisite: Junk Repair upgrade
          Repair Rate: 2 HP/second
     5] Suicide
         Uses the explosive to commit suicide. The explosion is usually fatal to
          the nearby enemies and neutral units, but has no effect on the nearby
          allies
         Prerequisite: Demolition upgrade
         Demolition will automatically be activated when the unit is killed.
         Primary Damage: 500            Primary Damage Radius: 18
         Secondary Damage: 300       Secondary Damage Radius: 50
         Damage Type: Explosion
    Upgrade Information
      - Scorpion Rocket (Arms Dealer): Installs a deadly rocket on the
         Scorpion
      - AP Rocket (Black Market): +25% to Scorpion Rocket damage. Only
         works when Scorpion Rocket upgrade has been researched.
      - Junk Repair (Black Market): Scorpion receives auto-repair ability.
      - Demolition (Demo General Palace): Commmits suicide by exploding the
          hidden explosive, damaging the nearby hostile and neutral units.
      ~ Toxin Shell (GLA Palace): Loads Scorpion shells and the rocket with a
          handful doses of toxin.
      ~ Anthrax Beta (GLA Palace): Replaces the standard toxin with deadlier agent,
         Anthrax Beta. Only works when Toxin Shells has been researched.
      ~ Anthrax Gamma (Toxin General Palace): Fills Scorpion's shells and
          rockets with Anthrax Gamma, but it is just for fun. No additional
         damage, compared to Anthrax Beta. Only works when the Toxin
         Shells upgrade has been researched.
    Build Information
      Prerequisite: Demo Gen. Arms Dealer
      Build Cost: 650
      Build Time: 7 seconds
    Notes
    -  Slot: 3
    
    B.c.3) Quad Cannon
    Health Information
      HP: 300                            Armor: Humvee Armor
    Experience Information
     100 Exp to Veteran            50 Exp as Conscript/Veteran
     150 Exp to Elite                 100 Exp as Elite
     300 Exp to Heroic             150 Exp as Heroic
    Vision Information
      Vision Range: 150             Shroud Clearing Range: 300
    Movement Information
      Speed: 40 dist/sec; 25 if badly damaged
      Turn rate: 180 degrees per second
    Weapon Information
     Turret Turn Rate: 360 degrees/sec
     1a] Quad Cannon Gun Anti Ground
           Damage: 10; 12.5 with AP Bullet upgrade
           Damage Type: Small Arms
           Cooldown: 100 milliseconds
           Range: 150
           Missile Speed: immediate
           Accuracy: 100%
     1b] Quad Cannon Gun Anti Air
           Damage: 5; 6.25 with AP Bullet upgrade
           Damage Type: Small Arms
           Cooldown: 100 milliseconds
           Range: 350
           Missile Speed: immediate
           Accuracy: 100%
     2a] Quad Cannon Gun Anti Ground (crate upgrade one)
           Damage: 8; 10 with AP Bullet upgrade
           Damage Type: Small Arms
           Cooldown: 50 milliseconds
           Range: 150
           Missile Speed: immediate
           Accuracy: 100%
     2b] Quad Cannon Gun Anti Air (crate upgrade one)
           Damage: 5; 6.25 with AP Bullet upgrade
           Damage Type: Small Arms
           Cooldown: 50 milliseconds
           Range: 350
           Missile Speed: immediate
           Accuracy: 100%
     3a] Quad Cannon Gun Anti Ground (crate upgrade two)
           Damage: 8; 10 with AP Bullet upgrade
           Damage Type: Small Arms
           Cooldown: 25 milliseconds
           Range: 150
           Missile Speed: immediate
           Accuracy: 100%
     3b] Quad Cannon Gun Anti Air (crate upgrade two)
           Damage: 5; 6.25 with AP Bullet upgrade
           Damage Type: Small Arms
           Cooldown: 25 milliseconds
           Range: 350
           Missile Speed: immediate
           Accuracy: 100%
    Special Feature Information
     1] Scavenger
         Quad Cannon can upgrade its weapon with the remains of destroyed
           vehicles.
         Can only be upgraded twice
     2] Salvager
         When the Quad Cannon is already upgraded twice, it can sell the remains
          of the destroyed vehicles
     3] Auto Repair
         This ability will allow Quad Cannon to repair itself
         Prerequisite: Junk Repair
         Repair Rate: 2 HP/sec
     4] Suicide
         Uses the explosive to commit suicide. The explosion is usually fatal to
          the nearby enemies and neutral units, but has no effect on the nearby
          allies
         Prerequisite: Demolition upgrade
         Demolition will automatically be activated when the unit is killed.
         Primary Damage: 500            Primary Damage Radius: 18
         Secondary Damage: 300       Secondary Damage Radius: 50
         Damage Type: Explosion
    Upgrade Information
      - Junk Repair (Black Market): Enables Quad Cannon to auto-repair
      - AP Bullets (Black Market): +25% to Quad Cannon damage
      - Demolition (Demo General Palace): Commmits suicide by exploding the
          hidden explosive, damaging the nearby hostile and neutral units.
    Build Information
      Prerequisite: Demo General Arms Dealer
      Build Cost: 750
      Build Time: 6 seconds
    Notes
    -  Slot: 3
    
    B.c.4) Toxin Tractor
    Health Information
      HP: 240                                 Armor: Toxin Truck Armor
    Experience Information
     100 Exp to Veteran                    50 Exp as Conscript/Veteran
     150 Exp to Elite                         100 Exp as Elite
     300 Exp to Heroic                     150 Exp as Heroic
    Vision Information
      Vision Range: 100                    Shroud Clearing Range: 200
    Movement Information
      Speed: 30 dist/sec; 20 if badly damaged
      Turn rate: 180 degrees per second
    Weapon Information
     Turret Turn Rate: 180 deg/sec
     1] Toxin Truck Gun
         Damage: 10; 12.5 with Anthrax Beta upgrade*
         Radius: 10 
         Damage Type: Poison
         Cooldown: 40 milliseconds
         Range: 100; has a Min. Range of 10 with Anthrax Beta upgrade:(
         Spray Speed: 300 dist/sec
         Accuracy: 100%
         Clip Size: 30 shots                 Clip Reload Time: 40 milliseconds
         Homing missiles
         Empties Garrisoned buildings (kills 2 infantry per hit)
     2] Toxin Truck Gun (crate upgrade one)
         Damage: 12.5; 15 with Anthrax Beta upgrade*
         Radius: 10 
         Damage Type: Poison
         Cooldown: 40 milliseconds
         Range: 100; has a Min. Range of 10 with Anthrax Beta upgrade:(
         Spray Speed: 300 dist/sec
         Accuracy: 100%
         Clip Size: 30 shots                 Clip Reload Time: 40 milliseconds
         Homing missiles
         Empties Garrisoned buildings (kills 2 infantry per hit)
     3] Toxin Truck Gun (crate upgrade two)
         Damage: 15; 20 with Anthrax Beta upgrade*
         Radius: 10 
         Damage Type: Poison
         Cooldown: 40 milliseconds
         Range: 100; has a Min. Range of 10 with Anthrax Beta upgrade:(
         Spray Speed: 300 dist/sec
         Accuracy: 100%
         Clip Size: 30 shots                 Clip Reload Time: 40 milliseconds
         Homing missiles
         Empties Garrisoned buildings (kills 2 infantry per hit)
    Special Feature Information
     1] Contamination
          Sprays toxin on a wide area
          a] Toxin Truck Sprayer
              Secondary Damage: 2; 2.5 with Anthrax Beta*
              Secondary Damage Radius: 75
              Range: 15
              Damage Type: Poison
              Spray Speed: 300 dist/sec
              Cooldown: 200 ms
              Leaves Poison Field Medium
         b] Toxin Truck Sprayer (crate upgrade one)
              Secondary Damage: 2.5; 3 with Anthrax Beta*
              Secondary Damage Radius: 75
              Range: 15
              Damage Type: Poison
              Spray Speed: 300 dist/sec
              Cooldown: 200 ms
              Leaves Poison Field Medium
         c] Toxin Truck Sprayer (crate upgrade two)
              Secondary Damage: 3; 4 with Anthrax Beta*
              Secondary Damage Radius: 75
              Range: 15
              Damage Type: Poison
              Spray Speed: 300 dist/sec
              Cooldown: 200 ms
              Leaves Poison Field Medium
     2] Ungarrison
          Toxin Tractor can ungarrison garrisonable Civilian Buildings.
     3] Scavenger
          Toxin Tractor can upgrade its weapon with the salvages of the destroyed
           vehicles.
          Can be upgraded twice.
     4] Salvager
          When a Toxin Tractor is already upgraded twice, it can sell the salvages
            it claims.
     5] Auto Repair
          Allows the Toxin Tractor to repair itself.
          Prerequisite: Junk Repair
          Repair Rate: 2 HP/second
     6] Toxin Tractor Explosion
          Leaves Poison Field Small when destroyed
     7] Suicide
         Uses the explosive to commit suicide. The explosion is usually fatal to
          the nearby enemies and neutral units, but has no effect on the nearby
          allies
         Prerequisite: Demolition upgrade
         Demolition will automatically be activated when the unit is killed.
         Primary Damage: 500            Primary Damage Radius: 18
         Secondary Damage: 300       Secondary Damage Radius: 50
         Damage Type: Explosion
    Upgrade Information
      - Anthrax Beta (GLA Palace): Replaces the standard toxin with Anthrax Beta
      - Junk Repair (Black Market): Enables the Toxin Tractor to auto-repair
      - Demolition (Demo General Palace): Commmits suicide by exploding the
          hidden explosive, damaging the nearby hostile and neutral units.
    Build Information
      Prerequisite: Arms Dealer
      Build Cost: 750
      Build Time: 5 seconds
    Notes
    - Slot: 3
    - * means that the weapons, aside from researching Anthrax Beta, can also
        be obtained when the Toxin Truck becomes heroic
    
    B.c.5) Combat Cycle
    Health Information
      HP: 100                                 Armor: Truck Armor
    Experience Information
       200 Exp to Veteran              50 Exp as Conscript/Veteran
       400 Exp to Elite                   100 Exp as Elite
       800 Exp to Heroic               150 Exp as Heroic
    Vision Information
      Vision Range: 180                     Shroud Clearing Range: 300
    Movement Information
     With Terrorist as its rider
       Normal (on Ground)
        Speed: 90 distances/sec; 68 if badly damaged
        Turn rate: 120 degrees per second
      Climbing
        Speed: 60 dist/sec; 45 if badly damaged
        Turn rate: 120 deg/sec
     With other infantry as its rider
       Normal (on Ground) and Climbing
        Speed: 120 distances/sec; 90 if badly damaged
        Turn rate: 120 degrees/sec
    Weapon Information
     Combat cycle weaponry depends on its rider. For Demolition General,
      the default driver is Terrorist.
      1> Rebel Biker Machine Gun
           Rider: Demo Gen. Rebel
           Damage: 8; 10 with AP Bullet upgrade
           Damage Type: Small Arms
           Cooldown: 100 milliseconds
           Range: 150
           Projectile Speed: immediate
           Accuracy: 100%
           Clip Size: 6 shots            Clip Reload Time: 7000 milliseconds
      2> Suicide Bike Bomb
           Rider: Demo Gen. Terrorist
           Primary Damage: 700; 800 with Demolition upgrade
           Primary Radius: 20; 18 with Demolition upgrade
           Secondary Damage: 100; 500 with Demolition upgrade
           Secondary Radius: 50
           Damage Type: Explosion
           Range: 5
           Will not damage nearby allies with Demolition upgrade
      3> RPG Trooper Biker Rocket
           Rider: Demo Gen. RPG Trooper
           Damage: 40; 50 with AP Rocket upgrade
           Radius: 5
           Damage Type: Infantry Missile
           Cooldown:  1000 milliseconds
           Range: 175                    Minimum Range: 5
           Missile Speed: 225 dist/sec
           Missile Turn Rate: 100 deg/sec
           Accuracy: 100% vs vehicles; may miss up to 10 distances against infantry
      4> Biker Jarmen Kell Sniper Rifle
           Rider: Demo Gen. Jarmen Kell
           Damage: 180; 225 with AP Bullet upgrade
           Damage Type: Sniper
           Cooldown: 750 milliseconds
           Range: 225
           Projectile Speed: immediate
           Accuracy: 100%
    Special Feature Information
     1] Salvager
         Combat Cycle, although incapable of reinforced its weapon or armor
          with the scavenge of the destroyed vehicle, can take the money from it.
     2] Change Rider
         Combat Cycle can change its rider for multiple purposes. When it is riderless,
          unfortunately, it falls to the ground and is destroyed 
          Infantry that are allowed to ride Standard GLA Combat Cycle
             a. Demolition General Rebel
             b. Demolition General Terrorist
             c. Demolition General RPG Trooper
             d. Demolition General Jarmen Kell
             e. Demolition General Worker 
           Exit Delay: 250 ms
     3] Kills Rider when Destroyed
          Try it yourself if you still do not understand ......
     4] Climbing
          Unlike other vehicles, Combat Cycle can move on the cliff area.
      5] Vehicle Snipe (Jarmen Kell-rid only)
           Kills the pilot of a vehicle, making it ownerless.
           Range: 225
           Damage Type: Kill Pilot
           Projectile Speed: Immediate
          Recharge Time: 30 seconds
      6] Rider's Stealth
          The Combat Cycle becomes stealth if the rider is a stealth unit
      7] Can not crush infantry
      8] Auto Repair
          Combat Cycle rider is capable of repairing his bike
          Prerequisite: Junk Repair upgrade
          Repair Rate: 2 HP/second
      9] Suicide
          Uses the explosive to commit suicide. The explosion is usually fatal to
           the nearby enemies and neutral units, but has no effect on the nearby
           allies
         Prerequisite: Demolition upgrade
         Demolition will automatically be activated when the unit is killed.
         Primary Damage: 500            Primary Damage Radius: 18
         Secondary Damage: 300       Secondary Damage Radius: 50
         Damage Type: Explosion
         When the rider is Terrorist (and the Demolition is already researched),
          the damage is different. Just have a look at weapons used by rider
          Terrorist in Weapon Information section.
    Upgrade Information
      - AP Bullet (Black Market): (For Rebel and Jarmen Kell Combat
          Cycle only): +25 damage to Rebel Biker Machine Gun and Biker
          Jarmen Kell Sniper Rifle.
      - AP Rocket (Black Market): (For RPG Trooper Combat Cycle only):
          +25% damage to RPG Trooper Biker Rocket
      - Junk Repair (Black Market): Enables Combat Cycle to auto-repair
      - Demolition (Demo General Palace): Commmits suicide by exploding the
          hidden explosive, damaging the nearby hostile and neutral units.
    Build Information
      Prerequisite: Demo Gen. Arms Dealer
      Build Cost: 550
      Build Time: 5 seconds
    Notes
    - Slot: 1
    - Will not automatically attack enemy coming nearby
    
    B.c.6) Marauder
    Health Information
      HP: 430                             Armor: Tank Armor
    Experience Information
     200 Exp to Veteran               100 Exp as Conscript/Veteran
     300 Exp to Elite                     200 Exp as Elite
     600 Exp to Heroic                 300 Exp as Heroic
    Vision Information
      Vision Range: 125                 Shroud Clearing Range: 300
    Movement Information
      Speed: 40 dist/sec; 30 if badly damaged
      Turn rate: 180 degrees per second
    Weapon Information
     1] Marauder Tank Gun
         Damage: 60
         Damage Radius: 5
         Damage Type: Armor Piercing
         Accuracy: 100% against vehicles, may miss as much as 10
          distances against infantry
         Range: 150
         Projectile Speed: 300 dist/sec
         Cooldown: 2000 msec
     2] Marauder Tank Gun (crate upgrade one)
         Damage: 60
         Damage Radius: 5
         Damage Type: Armor Piercing
         Accuracy: 100% against vehicles, may miss as much as 10
          distances against infantry
         Range: 150
         Projectile Speed: 400 dist/sec
         Cooldown: 1500 msec
     3] Marauder Tank Gun (crate upgrade two)
         Damage: 60
         Damage Radius: 5
         Damage Type: Armor Piercing
         Accuracy: 100% against vehicles, may miss as much as 10
          distances against infantry
         Range: 150
         Projectile Speed: 500 dist/sec
         Cooldown: 750 msec
         Clipsize: 2                       Clip Reload Time: 100
    Special Feature Information
     1] Scavenger
         Marauder Tank can perfect its weapons with the salvage of the destroyed
          vehicles
         Can only be upgraded twice
     2] Salvager
         When the Marauder Tank  is already upgraded twice, it can take the
          salvage and turns it into money
     3] Toxin Contamination
          Marauder Tank loads its shells with a small amount of toxin, leaving
           Poison Field Small on the target (Poison Field Gamma Small if Anthrax
           Gamma upgrade is researched).
     4] Auto Repair
          Marauder Tank is capable of repairing itself.
          Prerequisite: Junk Repair upgrade
          Repair Rate: 2 HP/second
     5] Suicide
         Uses the explosive to commit suicide. The explosion is usually fatal to
          the nearby enemies and neutral units, but has no effect on the nearby
          allies
         Prerequisite: Demolition upgrade
         Demolition will automatically be activated when the unit is killed.
         Primary Damage: 500            Primary Damage Radius: 18
         Secondary Damage: 300       Secondary Damage Radius: 50
         Damage Type: Explosion
    Upgrade Information
      - Toxin Shells (Palace): Equips Marauder Tank shells with toxin, making
         Marauder a little bit more effective against infantry.
      - Anthrax Beta (Palace): (Affects Toxin Shells-upgraded Marauder Tank
         only) Replaces the standard toxin filling the Marauder Tank shells with
         a more effective Anthrax Beta agent.
      - Demolition (Demo General Palace): Commmits suicide by exploding the
          hidden explosive, damaging the nearby hostile and neutral units.
      ~ Anthrax Gamma (Toxin General Palace): (Affects only Toxin Shells-
          upgraded Marauder Tank) Replaces the standard toxin used in the
          Marauder Tank shells with a more venomous Anthrax Gamma. Anthrax
          Gamma will also replace the Antrax Beta toxin-filling shells because it
           is more colourful, but not stronger:p.
    Build Information
      Prerequisite: Demo Gen. Arms Dealer, Marauder Tank General Power
      Build Cost: 900
      Build Time: 10 seconds
    Notes
    - Slot: 3
    
    B.c.7) Radar Van
    Health Information
      HP: 200                                 Armor: Truck Armor
    Experience Information
      20 Exp as anyhting
    Vision Information
      Vision Range: 200                    Shroud Clearing Range: 500
    Movement Information
      Speed: 40 distances/sec; 30 if badly damaged
      Turn rate: 180 degrees per second
    Special Feature Information
      1] Salvager
          Radar Van can sell the scavenged part of the destroyed vehicles.
      2] Enables Minimap
          Opens the small battlemap, giving more control in the battlefield
           (any better explanation?)
          Still works in low-power condition
          Can not function if stationed in a Tunnel Network or transport
      3] Detector
          Detection Rate: 500 msec
         Can not detect if stationed in a Tunnel Network or transport
      4] Auto Repair
          Enables the Radar van to repair itself
          Prerequisite: Junk Repair upgrade
          Repair Rate: 2 HP/second
      5] Radar Van Scan
          Opens a small portion of map and reveals all hidden units there.
          Prerequisite: Radar Van Scan
          Radius: 150
          Recharge Time: 30000 milliseconds
          Revelation Time: 10000 ms
          Detection Rate: 500 ms
     6] Suicide
         Uses the explosive to commit suicide. The explosion is usually fatal to
          the nearby enemies and neutral units, but has no effect on the nearby
          allies
         Prerequisite: Demolition upgrade
         Demolition will automatically be activated when the unit is killed.
         Primary Damage: 500            Primary Damage Radius: 18
         Secondary Damage: 300       Secondary Damage Radius: 50
         Damage Type: Explosion
    Upgrade Information
      - Junk Repair (Black Market): Enables the Radar Van to auto-repair
      - Radar Van Scan (Black Market): Reveals an area as large as 150
        in radius on the map. Detects stealth.
     - Demolition (Demo General Palace): Commmits suicide by exploding the
         hidden explosive, damaging the nearby hostile and neutral units.
    Build Information
      Prerequisite: Demo Gen. Arms Dealer
      Build Cost: 500
      Build Time: 10 seconds
    Notes
    - Slot: 3
    
    B.c.8) Rocket Buggy
    Health Information
      HP: 120                                 Armor: Truck Armor
    Experience Information
      200 Exp to Veteran             50 Exp as Conscript/Veteran
      400 Exp to Elite                   100 Exp as Elite
      800 Exp to Heroic               150 Exp as Heroic
    Vision Information
      Vision Range: 180                     Shroud Clearing Range: 300
    Movement Information
      Speed: 90 dist/sec; 80 if badly damaged
      Turn rate: 180 degrees per second
    Weapon Information
     Buggy Rocket
       Turret Turn Rate: 90 degrees/sec
       Damage: 20; 25 with AP Rocket upgrade
       Secondary Damage: 5; 6.25 with AP Rocket upgrade
       Secondary Damage Radius: 10
       Damage Type: Explosion
       Cooldown: 200 milliseconds
       Range: 300                               Minimum Range: 50
       Missile Speed: 225 dist/sec       Missile Turn Rate: 100 dist/sec
       Accuracy: 100% vs vehicles; may miss up to 20 dist. vs infantry
       Clip Size: 6 shots; 12 with Buggy Ammo upgrade
       Clip Reload Time: 6000 milliseconds
       Auto Reload (time to reload after idle for this long instead of using the
        last clip): 6100 ms
        Homing missiles
    Special Feature Information
     1] Salvager
         Rocket Buggy can claim the salvaged vehicles and turn them into cash
     2] Auto Repair
         Enables the Rocket Buggy to repair itself
         Prerequisite: Junk Repair
         Repair Rate: 2 HP/sec
     3] Suicide
         Uses the explosive to commit suicide. The explosion is usually fatal to
          the nearby enemies and neutral units, but has no effect on the nearby
          allies
         Prerequisite: Demolition upgrade
         Demolition will automatically be activated when the unit is killed.
         Primary Damage: 500            Primary Damage Radius: 18
         Secondary Damage: 300       Secondary Damage Radius: 50
         Damage Type: Explosion
    Upgrade Information
     - Buggy Ammo (Black Market): Adds Buggy Rocket store by 50%
     - Junk Repair (Black Market): Rocket Buggy auto-repairs
     - Demolition (Demo General Palace): Commmits suicide by exploding the
         hidden explosive, damaging the nearby hostile and neutral units.
    Build Information
      Prerequisites: Demo General Arms Dealer, Demo Gen. Palace
      Build Cost: 1000
      Build Time: 10 seconds
    Notes
    -  Slot: 3
    
    B.c.9) Bomb Truck
    Health Information
      HP: 220                                 Armor: Truck Armor
    Experience Information
     50 Exp as anything
    Vision Information
      Vision Range: 150                  Shroud Clearing Range: 200
    Movement Information
      Speed: 50 dist/sec
      Turn rate: 90 degrees per second; 60 while badly damaged
    Weapon Information
     Bomb Truck Bomb (Suicide Weapon)
      Primary Damage: 1000; 2000 with High Explosive Bomb upgrade
      Primary Damage Radius: 40; 50 with HE Bomb upgrade
      Secondary Damage: 100; 200 with HE Bomb upgrade
      Secondary Damage Radius: 65; 85 with HE Bomb upgrade
      Damage Type: Explosion
      Leaves Poison Field Medium upon detonation with Bio Bomb upgrade
    Special Feature Information
     1] Salvager
          Bomb Truck is able to claim the scavenged vehicle, adding the treasure
           of the player
     2] Disguise as Vehicle
          Disguises the truck as an enemy vehicle. Will be revealed by detector.
     3] Detonate
         Detonates immediately.
     4] High Explosive Bomb and Bio Bomb
         See Weapon and Upgrade Information
     5] Auto Repair
          Allows the Bomb Truck to repair itself.
          Prerequisite: Junk Repair
          Repair Rate: 2 HP/second
    Upgrade Information
     - High Explosive Bomb (Bomb Truck): Carries a high explosive payload,
        increasing its explosion damage.
     - Junk Repair (Black Market): Enables the Bomb Truck to auto repair.
    Build Information
      Prerequisites: Demo General Arms Dealer, Demo General Palace
      Build Cost: 1000
      Build Time: 15 seconds
    Notes
    - Slot: 3
    - Will not retaliate or attack without order
    
    B.c.10) SCUD Launcher
    Health Information
      HP: 180                      Armor: Truck Armor
    Experience Information
     100 Exp to Veteran                 50 Exp as Conscript/Veteran
     200 Exp to Elite                      100 Exp as Elite
     400 Exp to Heroic                  150 Exp as Heroic
    Vision Information
      Vision Range: 180              Shroud Clearing Range: 300
    Movement Information
      Speed: 20 dist/sec; 15 if badly damaged
      Turn rate: 50 degrees per second; 45 while badly damaged
    Weapon Information
      Turret Turn Rate: 60 degrees/sec
      1] Scud Explosive Warhead
          Primary Damage: 300; 375 with AP Rocket Upgrade
          Primary Damage Radius: 50
          Secondary Damage: 50; 62.5 with AP Rocket Upgrade
          Secondary Damage Radius: 100
          Damage Type: Explosion   
          Range: 350
          Minimum Range: 200
          Missile Speed: 200 distances/second
          Missile Turn Rate: 540 degrees/second
          Accuracy: Unknown vs vehicles, may miss as much as 30 distances
           against infantry.
          Clip Reload Time: 10000 msec
          Pre Attack Delay: 500 ms; do the delay for every missile it
           launches
          Not homing missiles
      2] Scud Explosive Warhead (crate upgrade one)
          Primary Damage: 300; 375 with AP Rocket Upgrade
          Primary Damage Radius: 50
          Secondary Damage: 50; 62.5 with AP Rocket Upgrade
          Secondary Damage Radius: 100
          Damage Type: Explosion   
          Range: 450
          Minimum Range: 200
          Missile Speed: 200 distances/second
          Missile Turn Rate: 540 degrees/second
          Accuracy: Unknown vs vehicles, may miss as much as 30 distances
           against infantry.
          Clip Reload Time: 10000 msec
          Pre Attack Delay: 500 ms; do the delay for every missile it
           launches
          Not homing missiles
      3] Scud Explosive Warhead (crate upgrade two)
          Primary Damage: 400; 500 with AP Rocket Upgrade
          Primary Damage Radius: 50
          Secondary Damage: 75; 93.75 with AP Rocket Upgrade
          Secondary Damage Radius: 100
          Damage Type: Explosion   
          Range: 450
          Minimum Range: 200
          Missile Speed: 200 distances/second
          Missile Turn Rate: 540 degrees/second
          Accuracy: Unknown vs vehicles, may miss as much as 30 distances
           against infantry.
          Clip Reload Time: 10000 msec
          Pre Attack Delay: 500 ms; do the delay for every missile it
           launches
          Not homing missiles
    Special Feature Information
     1] Scavenger
          SCUD Launcher can upgrade its weapon with the salvages of the destroyed
           vehicles.
          Can be upgraded twice.
     2] Salvager
          When a SCUD Launcher is already upgraded twice, it can sell the salvages
            it claims.
     3] Auto Repair
          Allows the SCUD Launcher to repair itself.
          Prerequisite: Junk Repair
          Repair Rate: 2 HP/second
     4] Suicide
         Uses the explosive to commit suicide. The explosion is usually fatal to
          the nearby enemies and neutral units, but has no effect on the nearby
          allies
         Prerequisite: Demolition upgrade
         Demolition will automatically be activated when the unit is killed.
         Primary Damage: 500            Primary Damage Radius: 18
         Secondary Damage: 300       Secondary Damage Radius: 50
         Damage Type: Explosion
    Upgrade Information
      - Junk Repair (Black Market): Allows SCUD Launcher to repair itself.
      - AP Rockets (Black Market): Increases the damage of explosive SCUD
          warhead
     - Demolition (Demo General Palace): Commmits suicide by exploding the
         hidden explosive, damaging the nearby hostile and neutral units.
    Build Information
      Prerequisite: Demo Gen. Arms Dealer, Demo Gen. Palace,
       & Scud Launcher General Power
      Build Cost: 1200
      Build Time: 15 seconds
    Notes
    - Slot: 3
    - Will not attack without order or retaliate
    
    B.c.11) Battle Bus
    Health Information
      HP: 400; 650 when becoming Garrisoned Hulk
      Armor:
       - Bus Normal Condition: Battle Bus Truck Armor
       - Bus Crate Upgrade One: Battle Bus Truck Armor One
       - Bus Crate Upgrade Two: Battle Bus Truck Armor Two
       - Hulk Normal Condition: Battle Bus Structure Armor Tough
       - Hulk Crate Upgrade One: Battle Bus Structure Armor Tough One
       - Hulk Crate Upgrade Two: Battle Bus Structure Armor Tough Two
    Note that Hulk will automatically retain its crate upgrade status from the
     Bus before it is destroyed. A crate-one-upgraded Bus, for example, will
     create a crate-one-upgraded Hulk.
    Experience Information
     50 Exp as anything
    Vision Information
      Vision Range: 150                    Shroud Clearing Range: 200
    Movement Information
      Speed: 75 dist/sec; 50 if badly damaged
      Turn rate: 90 degrees per second; 60 while badly damaged
    Special Feature Information
     1] Scavenger
         Battle Bus can strengthen its armor with the salvage of the destroyed
          vehicles
         Can only be upgraded twice
     2] Salvager
         When the Battle Bus  is already upgraded twice, it can take the
          salvage and turns it into money
     3] Battle Transport
         Enables the infantry inside to fire from within and to gain Garrison Bonus
          (see Bonus Modifier)
         Total Infantry Transported: 8
         50% damage to passenger when turned into Garrisonable Hulk and
          100% damage to passenger when totally destroyed
         Exit delay: 250 ms/infantry
     4] Garrisonable Hulk
          After the Bus is destroyed, flying, and finally landing on the ground,
           its remains can still be used as a covered bunker for infantry in it.
          Automatically destroyed after no infantry inside.
          Destruction Delay: 1000 ms
     5] Auto Repair
         Battle Bus (both as Bus and Hulk) can repair itself
         Prerequisite: Junk Repair upgrade
         Repair Rate: 2 HP/second
     6] Suicide
         Uses the explosive to commit suicide. The explosion is usually fatal to
          the nearby enemies and neutral units, but has no effect on the nearby
          allies
         Prerequisite: Demolition upgrade
         Demolition will automatically be activated when the unit is killed.
         Primary Damage: 500            Primary Damage Radius: 18
         Secondary Damage: 300       Secondary Damage Radius: 50
         Damage Type: Explosion
    Upgrade Information
     - Junk Repair (Black Market): Enables Battle Bus to auto-repair
     - Demolition (Demo General Palace): Commmits suicide by exploding the
         hidden explosive, damaging the nearby hostile and neutral units.
    Build Information
      Prerequisite: Demo Gen. Arms Dealer, Demo Gen. Palace
      Build Cost: 1000
      Build Time: 15 seconds
    Notes
    - Slot: 8
    
    B.c.12) Car Bomb
    Car bomb health, vision, etc depend on the car hijacked by the terrorist,
    but usually all cars have the statistics below. Refer to Civilian Units
    for more detailed information.
    Health Information
      HP: 100                  Armor: Truck Armor
    Vision Information
      Vision Range: varies
    Locomotor Information
      Speed: 90 dist/sec
      Turn Rate: 120 degrees/sec
    Weapon Information
      Suicide Car Bomb
       Primary Damage: 700
       Primary Damage Radius: 20
       Secondary Damage: 100
       Secondary Damage Radius: 50
       Damage Type: Explosion
       Range: 5
    Build Information
      Prerequisites: Terrorist and a civilian car
    Notes:
    - Slot: 3
    
    C. GLA Stealth General Units
    
    ----------------------------------
    (a) GLA Stealth General Aircraft
    ----------------------------------
    
    C.a.1) GLA Cargo Plane
    Health Information
      HP: 1000                             Armor: Airplane Armor
    Experience Information
     40 Exp as Anything
    Movement Information
      Speed: 125 dist/sec; 75 if badly damaged
      Turn rate: 25 degrees per second; 10 while badly damaged
    Notes
    - Drops Anthrax Bomb and Reinforcement Pad vehicle to the targetted area.
    - Door Open Time: 500 ms
    
    ----------------------------
    (b) Standard GLA Infantry
    ----------------------------
    
    C.b.1) Stealth Rebel
    Health Information
      HP: 120                        Armor: Human Armor
    Experience Information
      40 Exp to Veteran        15 Exp as Conscript/Veteran
      60 Exp to Elite              30 Exp as Elite
      120 Exp to Heroic        40 Exp as Heroic
    Vision Information
      Vision Range: 150                  Shroud Clearing Range: 300
    Movement Information
      Speed: 20 dist/sec; 10 if badly hurt
      Turn rate:  500 degrees per second (infinite)
    Weapon Information
     Rebel Machine Gun
      Damage: 5; 6.25 with AP Bullet upgrade
      Damage Type: Small Arms
      Cooldown: 100 milliseconds                       Range: 100 
      Projectile Speed: immediate
      Accuracy: 100%
      Clip Size: 3 shots                           Clip Reload Time: 700 milliseconds
    Special Feature Information
     1] Salvager
          Rebels can pick up salvage and turn it to cash for player
     2] Capture Building
          Prerequisite: Capture Building upgrade
          Unpack Time: 3000 ms      
          Preparation Time: 20000 ms
          Pack Time: 2000 ms
          Experience Gained: 12
          Recharge Time: 15000 ms
     3] Stealth
          Stealth Delay: 2000 ms
          Decloaks when attacking or capturing building
    Upgrade Information
     - Capture Building (GLA Barracks): Enables Rebel to capture most base buildings
         and tech buildings.
     - AP Bullets (Black Market): +25% to Rebel damage.
    Build Information
      Prerequisite: Stealth General Barracks
      Build Cost: 150
      Build Time: 5 seconds
    Notes
    -  Slot: 1
    
    C.b.2) Terrorist
    Health Information
      HP: 120                                 Armor: Human Armor
    Experience Information
      20 Exp as anything
    Vision Information
      Vision Range: 150                 Shroud Clearing Range: 200
    Movement Information
      Speed: 25 dist/sec; 15 when badly wounded
      Turn rate: 500 degrees per second (almost immediately)
    Weapon Information
     Suicide Dynamite Pack
       Primary Damage: 500                    Primary Radius: 18
       Secondary Damage: 300               Secondary Radius: 50
       Damage Type: Explosion
       Activated when crushed, splatted, lasered, burned, exploded.
    Special Feature Information
     1] Salvager
          Terrorist can gain money from the salvage of the destroyed vehicles
     2] Car Bomb
          Steals a civilian car and loads it with bomb (see Car Bomb)
    Build Information
      Prerequisite: Stealth General Barracks
      Build Cost: 200
      Build Time: 5 seconds
    Notes
    - Slot: 1
    - Can be ordered to attack an empty area by force attack
    
    C.b.3) RPG Trooper
    Health Information
      HP: 100                          Armor: Human Armor
    Experience Information
     100 Exp to Veteran           20 Exp as Conscript/Veteran
     200 Exp to Elite                 40 Exp as Elite
     400 Exp to Heroic             60 Exp as Heroic
    Vision Information
      Vision Range: 150            Shroud Clearing Range: 400
    Movement Information
      Speed: 20 distances/sec; 10 if badly wounded
      Turn rate: 500 degrees per second (almost immediately)
    Weapon Information
      Tunnel Defender Rocket (RPG) (Anti Ground and Air)
       Damage: 40; 50 with AP Rockets upgrade
       Radius: 5
       Damage Type: Infantry Missile
       Cooldown: 1000 milliseconds
       Range: 175                                    Minimum Range: 5
       Missile Speed: 225 dist/sec            Missile Turn Rate: 100 deg/sec
       Accuracy: 100% vs vehicles; may miss up to 10 dist. against infantry
       Homing missiles
    Special Feature Information
     Salvager
      RPG Trooper can turn the salvaged vehicles into cash      
    Upgrade Information
      - AP Rocket (Black Market): 25% to RPG missile damage
    Build Information
     Prerequisite: Stealth Gen. Barracks or Stealth Gen. Tunnel Network (see
       notes and Tunnel Network)
     Build Cost: 300
     Build Time: 5 seconds
    Notes
    -  Slot: 1
    - Comes up in pair when a Tunnel Network is completely built for the
        1st time (not by GLA Hole)
    
    C.b.4) Angry Mob
    Health Information
      Members: 10; initially just 5, but will grow.
      HP: 50                       Armor: Human Armor
    Experience Information
     150 Exp to Veteran            5 Exp as anything
     450 Exp to Elite
     900 Exp to Heroic
    Vision Information
      Vision\Shroud Clearing Range: 150
    Movement Information
      Group Movement
       Speed: 18 dist/sec
       Turn Rate: 360 degrees/sec; 350 if badly hurt
      Person Movement
       Normal
        Speed: 20; 10 if badly hurt
        Turn Rate: 500 dist/sec
       Wander
        Speed: 13; 10 if badly hurt
        Turn Rate: 500 dist/sec
       Panic
        Speed: 32; 10 if badly hurt
        Turn Rate: 500 dist/sec
    Weapon Information
     1] Pistol
          Some members of the Angry Mob bring pistols as weapons
           Damage: 10                Damage Type: Molotov Cocktail
           Range: 100                 Projectile Speed: immediate
           Cooldown: 250 ms
           Clip: 8                        Reload Time: 3000 ms
           Replaced by AK-47 when Arm the Mob upgrade is researched
     2] Rock
          Some other members, instead of Pistols, effectively use Rock to
           knock down the enemy
           Damage: 40                   Radius: 1 
           Range: 100                    Damage Type: Molotov Cocktail
           Projectile Speed: 130 dist/sec
           Accuracy: 100%
           Cooldown: 500 ms
           Pause before Throwing: 500 ms (let's say it is an addition to
            cooldown, so Angry Mob member using this will throw the
            next Rock after 1000 ms)
           Replaced by AK-47 when Arm the Mob upgrade is researched
     3] Molotov
          While their friends choose light Pistol and cheap Rock, some mobsters
            prefer Molotov
           Damage: 40                    Radius: 11
           Range: 100                     Minimum Range: 12
           Damage Type: Molotov Cocktail
           Projectile Speed: 60 dist/sec
           Pause before Throwing: 500 ms (let's say it is an addition to
            cooldown, so Angry Mob member using this will throw the
            next Molotov after 1000 ms)
          Molotov leaves earth-scorching flames for 2333 ms at the radius of
           18-30, but the damage is yet unknown
     4] AK-47
         AK-47 replaces the standard Pistols and primitve Rocks
          Prerequisite: Arm the Mob upgrade
          Damage: 20; 25 with AP Bullets upgrade
          Range: 120
          Damage Type: Molotov Cocktail
          Projectile Speed: immediate
          Accuracy: 100%
          Cooldown: 250 ms
    Special Feature Information
     1] Salvager
          Angry Mob can take the salvaged vehicles and turn it into cash
     2] Regeneration
          As long as there is at least one person in the mob, the mob can
           gain full health and new members and still retains the rank it acquires
          Regeneration Rate: 30 seconds
     3] Group
          Angry Mob member can only work in group. If there is one member
           separated from the group, (s)he dies
          Chasing Radius: 40
    Upgrade Information
      - Arm the Mob (Palace): Replaces the pistols and rocks used by Angry
         Mob with powerful AK 47s
      - AP Bullets (Black Market): Increases the attack damage of AK 47
    Build Information
      Prerequisite: Stealth General Barracks, Stealth Gen. Palace
      Build Cost: 800
      Build Time: 15 seconds
    Notes
    - Can not be transported or enter Tunnel Network/buildings
    - Mobsters and their weapons:
       Mobsters                                          Weapons          Weapons
                                                                (unupgraded)    (upgraded)    
       Aladdin                                               Pistol                 AK-47
       Woman in the Gypsy Costume            Rock                 AK-47
       Lady with the Hot Sauce                     Molotov            Molotov
       Skinny Guy with the Green Beret        Pistol                 AK-47
       Fat Guy with the Tank Top                 Rock                 AK-47
       The Robed Dude with the Man-Veil    Pistol                AK-47
    
    C.b.5) Hijacker
    Health Information
      HP: 100                        Armor: Human Armor
    Experience Information
      150 Exp to Veteran      50 Exp as Conscript      400 Exp as Heroic
      450 Exp to Elite           100 Exp as Veteran
      900 Exp to Heroic       150 Exp as Elite
    (untrainable)
    Vision Information
      Vision Range: 100        Shroud Clearing Range: 200
    Movement Information
      Speed: 30 distances/sec; 20 if badly hurt
      Turn rate: 500 degrees per second (infinite)
    Special Feature Information
     1] Salvager
          Hijacker can claim the salvaged vehicles and turn it into cash
     2] Hijack
         Hijacker can kill the driver of a hostile vehicle and claim the
          vehicle for himself.
     3] Stealth
         Stealth Delay: 500 ms
         Always cloaks
    Build Information
      Prerequisite: Stealth Gen. Barracks
      Build Cost: 600
      Build Time: 15 seconds
    Notes
    - Slot: 1
    
    C.b.6) Saboteur
    Health Information
      HP: 120                         Armor: Human Armor
    Experience Information
     15 Exp as Conscript/Veteran       40 Exp to Veteran
     30 Exp as Elite                            60 Exp to Elite
     40 Exp as Heroic                        120 Exp to Heroic
    (Well, how can he improve his experience?)
    Vision Information
      Vision Range: 150               Shroud Clearing Range: 300
    Movement Information
     When Walking on Ground
      Speed: 30 dist/sec; 20 if badly hurt
      Turn rate: 500 degrees per second
     When Climbing Cliff
      Speed: 20 dist/sec; 15 when badly hurt
      Turn Rate: 360 deg/sec; 350 when badly hurt
    Special Feature Information
     1] Salvager
         Saboteur can exchange the salvaged vehicles to cash
     2] Stealth
          Stealth Delay: 2500 ms
          Never decloaks himself
     3] Sabotage Building
          Saboteur can infiltrate some types of enemy buildings and sabotage them.
          However, the Saboteur will disappear once he has done it.
          Buildings to infiltrate                Effect
          Command Center                   Reset all General Powers
          Power Plant                           Disable all power plants for 30 seconds
          Superweapon                         Reset the Superweapon timer
          Supply Center/Stash               Steal as much as $1000 from the enemy
          Factory/Barracks/Air Field     Disable the building for 30 seconds
    Build Information
      Prerequisite: Stealth Gen.  Barracks, Stealth Gen. Palace
      Build Cost: 800
      Build Time: 15 seconds
    Notes
    - Slot: 1
    
    C.b.7) Jarmen Kell
    Health Information
      HP: 200                              Armor: Human Armor
    Experience Information
     100 Exp to Veteran             50 Exp as Conscript/Veteran
     200 Exp to Elite                  100 Exp as Elite
     400 Exp to Heroic              150 Exp as Heroic
    Vision Information
      Vision Range: 200              Shroud Clearing Range: 400
    Movement Information
      Speed: 30 distances/sec; 20 if badly hurt
      Turn rate: 500 degrees per second (infinite)
    Weapon Information
     Jarmen Kell Rifle
       Damage: 180; 225 with AP Bullets upgrade
       Damage Type: Sniper
       Cooldown: 1000 milliseconds
       Range: 225
       Projectile Speed: immediate
       Accuracy: 100%
    Special Feature Information
     1] Salvager
         Jarmen Kell can pick up salvage and turn it into cash
     2] Stealth
         Stealth Delay: 2000 ms
         Decloaks when attacking
     3] Vehicle Snipe
          Kills the pilot of a vehicle, making it captureable
          Can not Vehicle Snipe pilotless vehicles, such as Sentry Drone
          Can not Vehicle Snipe air units, even if they are on land
          Recharge Time: 30000 ms        Range: 225
          Range: 225                               Damage Type: Kill Pilot
     4] Detector
         Stealth General Jarmen Kell can detect stealth
         Detection Rate: 750 ms
         Detection Range: 150
         Can not detect stealth when on a Combat Cycle, in transport or buildings.
     5] Crush Immunity
         As a hero, Jarmen Kell can not be squeezed except by Overlord/
          Emperor Overlord
    Upgrade Information
      - AP Bullets (Black Market): Increases Jarmen Kell's damage by 25%
    Build Information
      Prerequisite: Stealth Gen. Barracks; Stealth Gen. Palace
      Build Cost: 1500
      Build Time: 20 seconds
    Notes
    - Max no. to build: 1
    - Slot: 1
    
    C.b.8) Worker
    Health Information
      HP: 100                               Armor: Human Armor
    Vision Information
      Vision Range: 100         Shroud Clearing Range: 200
    Movement Information
      Speed: 25 dist/sec; 15 when badly hurt
      Speed with Worker Shoes upgrade: 30 dist/sec; 20 when badly wounded
      Turn Rate: 500 degrees/sec
    Special Feature Information
     1] Salvager
         Worker can sell the remains of destroyed vehicles
     2] Builder
         Construction Dozer can build China buildings. See Tip and Trick session
          to build other factions' buildings.
     3] Real/Fake Building Option
          Worker can build Fake Buildings as well as real ones.
     4] Detection and Disarming
         Detects and Disarms US Colonel Burtonís  & Demo General
          Jarmen Kell's C4s, Chinese Tank Hunter TNTs, GLA Rebel's
          Booby Trap, and China Land, Cluster, & EMP Mines.
          Disarm Delay: 1000 ms
          Disarm Recharge Time: 1000 ms
          Detection Rate: 500 msec
          Looks for explosives to disarm within 150 range every 5000 milliseconds
          when idle.
          Canít detect explosives when in Transport or Tunnel Network.
     5] Repairs Damaged Buildings
         Repairs 2% of max HP per second.
         Looks for buildings to repair within 150 range every 5000 milliseconds
         when idle.
     6] Harvester
         Max Boxes to Carry: 1 ($75; $83 with Worker Shoes upgrade)
         Supply Center Action Delay: 150 ms for whole thing (one transaction)
         Supply Warehouse Action Delay: 150 ms per box (many small transactions)
         Supply Warehouse Scan Distance: 700 (Max distance to look for
          a warehouse, or workers go home)
         Warns when Supplies are exhausted
     7] Stealth
         To protect his resource gatherers, Prince Kassad invented a new kind of
          temporary stealth which cloaks his gatherers when they are harvesting.
         Prerequisite: Supply Stash Camo Netting upgrade
         Stealth Time (as long as he gathers and drops supply): 20000 ms
         Decloaks when not gathering supplies
    Upgrade Information
      - Worker Shoes (Black Market): Increases Worker's speed and supply
          carrier capacity
    Build Information
      Prerequisite: Stealth Gen. Command Center or Stealth Gen. Supply Stash
      Build Cost: 200
      Build Time: 3 seconds
    Notes
    - Slot: 1
    - Worker Shoes upgrade increases the cash a Worker can carry. When he
        harvests a pile of supply, the supply decreases by $75, but the Worker
        delivers $83.
       For example, a Worker harvests a supply pile worth $1500. It requires a
        Worker to harvest it 20 times until it is empty ($1500/75=20). However,
        when the supply pile is exhausted, the total amount you collect is $1660
        ($83*20=$1660).
    
    C.b.9) Stinger Soldier
    Health Information
      HP: 100                                 Armor: Stinger Soldier Armor
    Vision Information
      Vision\Shroud Clearing Range: 400
    Movement Information
      Speed: immobile
      Turn rate: 500 degrees per second (almost immediately)
    Weapon Information
     1] Stinger Missile (Anti Ground)
          Damage: 20; 25 with AP Rocket upgrade
          Damage Radius: 5
          Damage Type: Explosion       Range: 225
          Missile Speed: 400 dist/sec    Missile Turn Rate: 625 deg/sec
          Cooldown: 2000 ms
          Accuracy: 100% vs vehicles; may miss up to 10 dist. against infantry
          Homing missile
     2] Stinger Missile (Anti Air)
          Damage: 30                         Damage Radius: 10
          Damage Type: Explosion     Range: 400
          Missile Speed: 400 dist/sec    Missile Turn Rate: 625 deg/sec
          Cooldown: 2000 ms
          Accuracy: 100% vs vehicles; may miss up to 10 dist. against infantry
          Homing missile
          Can shoot down ballistic missiles
    Special Feature Information
     1] Stinger Protection
          Stinger Soldiers are protected by Stinger Site from most attack
          See Stinger Site for more info
     2] Respawning
         Stinger Soldiers, if killed but the Stinger Site still exists, may respawn
         See Stinger Site for more info
     3] Stealth
          Stealth Delay: 2500 msec
          Decloaks when firing or taking damage
     4] Detector
          Detection Rate: 500 ms
          Detection Range: 200
    Upgrade Information
      - AP Rocket (Black Market): 25% Stinger missile damage to ground units
    Build Information
      Prerequisite: Stealth Gen. Stinger Site
      Build Cost: 100 (only for players who choose Cash Bounty General Power)
      Build Time: 30 seconds
    Notes
    -  Slot: 1
    
    ---------------------------------
    (c) GLA Stealth General Vehicle
    ---------------------------------
    C.c.1) Technical
    Health Information
      HP: 180                                 Armor: Truck Armor
    Experience Information
      50 Exp to Veteran              25 Exp as Conscript/Veteran
      75 Exp to Elite                   50 Exp as Elite
      150 Exp to Heroic           100 Exp as Heroic
    Vision Information
      Vision Range: 150                  Shroud Clearing Range: 300
    Movement Information
      Speed: 90 dist/sec; 80 if badly damaged
      Turn rate: 180 degrees per second
    Weapon Information
     Turret Turn Rate: 240 degrees/sec
     1] Technical Machine Gun
          Damage: 10; 12.5 with AP Bullets upgrade
          Damage Type: Comanche Vulcan
          Range: 150
          Cooldown: 200 ms
          Accuracy: 100%
          Projectile Speed: immediate
     2] Technical Cannon (crate upgrade one)
          Damage: 45; 56.25 with AP Bullets Upgrade
          Damage Radius: 25
          Damage Type: Comanche Vulcan
          Accuracy: 100% against vehicle. May miss as much as 10
           distances against infantry
          Range: 150
          Projectile Speed: 300 dist/sec
          Cooldown: 1000 msec
     3] Technical RPG (crate upgrade two)
          Damage: 50
          Damage Radius: 5
          Damage Type: Explosion
          Accuracy: 100%
          Range: 150
          Minimum Range: 5
          Missile Speed: 225 dist/sec
          Missile Turn Rate: 100 degrees/sec
          Cooldown: 1000 msec
    Special Feature Information
     1] Scavenger
         Replaces Technical Machine Gun Weapon with a stronger weapon.
         Can be upgraded twice.
     2] Transport
         Can transport up to 5 infantry.
         10% damage to units inside when destroyed.
     3] Salvager
         When a Technical is already upgraded twice, it can sell the salvages
           it claims.
     4] Auto Repair
          Allows the Technical to repair itself.
          Prerequisite: Junk Repair
          Repair Rate: 2 HP/second
    Upgrade Information
      - AP Bullets (Black Market): Increases Technical Machine Gun and
        Cannon (Upgrade One) damage by 25%.
      - Junk Repair (Black Market): Gives Technical auto-repair ability.
    Build Information
      Prerequisite: Stealth Gen. Arms Dealer
      Build Cost: 500
      Build Time: 3 seconds
    Notes
    - Slot: 3
    
    C.c.2) Quad Cannon
    Health Information
      HP: 300                            Armor: Humvee Armor
    Experience Information
     100 Exp to Veteran            50 Exp as Conscript/Veteran
     150 Exp to Elite                 100 Exp as Elite
     300 Exp to Heroic             150 Exp as Heroic
    Vision Information
      Vision Range: 150                        Shroud Clearing Range: 300
    Movement Information
      Speed: 40 dist/sec; 25 if badly damaged
      Turn rate: 180 degrees per second
    Weapon Information
     Turret Turn Rate: 360 degrees/sec
     1a] Quad Cannon Gun Anti Ground
           Damage: 10; 12.5 with AP Bullet upgrade
           Damage Type: Small Arms
           Cooldown: 100 milliseconds
           Range: 150
           Missile Speed: immediate
           Accuracy: 100%
     1b] Quad Cannon Gun Anti Air
           Damage: 5; 6.25 with AP Bullet upgrade
           Damage Type: Small Arms
           Cooldown: 100 milliseconds
           Range: 350
           Missile Speed: immediate
           Accuracy: 100%
     2a] Quad Cannon Gun Anti Ground (crate upgrade one)
           Damage: 8; 10 with AP Bullet upgrade
           Damage Type: Small Arms
           Cooldown: 50 milliseconds
           Range: 150
           Missile Speed: immediate
           Accuracy: 100%
     2b] Quad Cannon Gun Anti Air (crate upgrade one)
           Damage: 5; 6.25 with AP Bullet upgrade
           Damage Type: Small Arms
           Cooldown: 50 milliseconds
           Range: 350
           Missile Speed: immediate
           Accuracy: 100%
     3a] Quad Cannon Gun Anti Ground (crate upgrade two)
           Damage: 8; 10 with AP Bullet upgrade
           Damage Type: Small Arms
           Cooldown: 25 milliseconds
           Range: 150
           Missile Speed: immediate
           Accuracy: 100%
     3b] Quad Cannon Gun Anti Air (crate upgrade two)
           Damage: 5; 6.25 with AP Bullet upgrade
           Damage Type: Small Arms
           Cooldown: 25 milliseconds
           Range: 350
           Missile Speed: immediate
           Accuracy: 100%
    Special Feature Information
     1] Scavenger
         Quad Cannon can upgrade its weapon with the remains of destroyed
           vehicles.
         Can only be upgraded twice
     2] Salvager
         When the Quad Cannon is already upgraded twice, it can sell the remains
          of the destroyed vehicles
     3] Auto Repair
         This ability will allow Quad Cannon to repair itself
         Prerequisite: Junk Repair
         Repair Rate: 2 HP/sec
    Upgrade Information
      - Junk Repair (Black Market): Enables Quad Cannon to auto-repair
      - AP Bullets (Black Market): +25% to Quad Cannon damage
    Build Information
      Prerequisite: Stealth Gen. Arms Dealer
      Build Cost: 700
      Build Time: 6 seconds
    Notes
    -  Slot: 3
    
    C.c.3) Toxin Tractor
    Health Information
      HP: 240                                 Armor: Toxin Truck Armor
    Experience Information
     100 Exp to Veteran                    50 Exp as Conscript/Veteran
     150 Exp to Elite                         100 Exp as Elite
     300 Exp to Heroic                     150 Exp as Heroic
    Vision Information
      Vision Range: 100                    Shroud Clearing Range: 200
    Movement Information
      Speed: 30 dist/sec; 20 if badly damaged
      Turn rate: 180 degrees per second
    Weapon Information
     Turret Turn Rate: 180 deg/sec
     1] Toxin Truck Gun
         Damage: 10; 12.5 with Anthrax Beta upgrade*
         Radius: 10 
         Damage Type: Poison
         Cooldown: 40 milliseconds
         Range: 100; has a Min. Range of 10 with Anthrax Beta upgrade:(
         Spray Speed: 300 dist/sec
         Accuracy: 100%
         Clip Size: 30 shots                 Clip Reload Time: 40 milliseconds
         Homing missiles
         Empties Garrisoned buildings (kills 2 infantry per hit)
     2] Toxin Truck Gun (crate upgrade one)
         Damage: 12.5; 15 with Anthrax Beta upgrade*
         Radius: 10 
         Damage Type: Poison
         Cooldown: 40 milliseconds
         Range: 100; has a Min. Range of 10 with Anthrax Beta upgrade:(
         Spray Speed: 300 dist/sec
         Accuracy: 100%
         Clip Size: 30 shots                 Clip Reload Time: 40 milliseconds
         Homing missiles
         Empties Garrisoned buildings (kills 2 infantry per hit)
     3] Toxin Truck Gun (crate upgrade two)
         Damage: 15; 20 with Anthrax Beta upgrade*
         Radius: 10 
         Damage Type: Poison
         Cooldown: 40 milliseconds
         Range: 100; has a Min. Range of 10 with Anthrax Beta upgrade:(
         Spray Speed: 300 dist/sec
         Accuracy: 100%
         Clip Size: 30 shots                 Clip Reload Time: 40 milliseconds
         Homing missiles
         Empties Garrisoned buildings (kills 2 infantry per hit)
    Special Feature Information
     1] Contamination
          Sprays toxin on a wide area
          a] Toxin Truck Sprayer
              Secondary Damage: 2; 2.5 with Anthrax Beta*
              Secondary Damage Radius: 75
              Range: 15
              Damage Type: Poison
              Spray Speed: 300 dist/sec
              Cooldown: 200 ms
              Leaves Poison Field Medium
         b] Toxin Truck Sprayer (crate upgrade one)
              Secondary Damage: 2.5; 3 with Anthrax Beta*
              Secondary Damage Radius: 75
              Range: 15
              Damage Type: Poison
              Spray Speed: 300 dist/sec
              Cooldown: 200 ms
              Leaves Poison Field Medium
         c] Toxin Truck Sprayer (crate upgrade two)
              Secondary Damage: 3; 4 with Anthrax Beta*
              Secondary Damage Radius: 75
              Range: 15
              Damage Type: Poison
              Spray Speed: 300 dist/sec
              Cooldown: 200 ms
              Leaves Poison Field Medium
     2] Ungarrison
          Toxin Tractor can ungarrison garrisonable Civilian Buildings.
     3] Scavenger
          Toxin Tractor can upgrade its weapon with the salvages of the destroyed
           vehicles.
          Can be upgraded twice.
     4] Salvager
          When a Toxin Tractor is already upgraded twice, it can sell the salvages
            it claims.
     5] Auto Repair
          Allows the Toxin Tractor to repair itself.
          Prerequisite: Junk Repair
          Repair Rate: 2 HP/second
     6] Toxin Tractor Explosion
          Leaves Poison Field Small when destroyed
    Upgrade Information
      - Anthrax Beta (Palace): Replaces the standard toxin with Anthrax Beta
      - Junk Repair (Black Market): Enables the Toxin Tractor to auto-repair
    Build Information
      Prerequisite: Stealth General Arms Dealer
      Build Cost: 600
      Build Time: 5 seconds
    Notes
    - Slot: 3
    - * means that the weapons, aside from researching Anthrax Beta, can also
        be obtained when the Toxin Truck becomes heroic
    
    C.c.4) Combat Cycle
    Health Information
      HP: 100                                 Armor: Truck Armor
    Experience Information
       200 Exp to Veteran              50 Exp as Conscript/Veteran
       400 Exp to Elite                   100 Exp as Elite
       800 Exp to Heroic               150 Exp as Heroic
    Vision Information
      Vision Range: 180                     Shroud Clearing Range: 300
    Movement Information
     With Terrorist as its rider
       Normal (on Ground)
        Speed: 90 distances/sec; 68 if badly damaged
        Turn rate: 120 degrees per second
      Climbing
        Speed: 60 dist/sec; 45 if badly damaged
        Turn rate: 120 deg/sec
     With other infantry as its rider
       Normal (on Ground) and Climbing
        Speed: 120 distances/sec; 90 if badly damaged
        Turn rate: 120 degrees/sec
    Weapon Information
     Combat cycle weaponry depends on its rider. For Stealth General,
      the default driver is Stealth Rebel.
      1> Rebel Biker Machine Gun
           Rider: Stealth Rebel
           Damage: 8; 10 with AP Bullet upgrade
           Damage Type: Small Arms
           Cooldown: 100 milliseconds
           Range: 150
           Projectile Speed: immediate
           Accuracy: 100%
           Clip Size: 6 shots            Clip Reload Time: 7000 milliseconds
      2> Suicide Bike Bomb
           Rider: Terrorist
           Primary Damage: 700         Primary Radius: 20
           Secondary Damage: 100     Secondary Radius: 50
           Damage Type: Explosion
           Range: 5
      3> RPG Trooper Biker Rocket
           Rider: RPG Trooper
           Damage: 40; 50 with AP Rocket upgrade
           Radius: 5
           Damage Type: Infantry Missile
           Cooldown:  1000 milliseconds
           Range: 175                    Minimum Range: 5
           Missile Speed: 225 dist/sec
           Missile Turn Rate: 100 deg/sec
           Accuracy: 100% vs vehicles; may miss up to 10 distances against infantry
      4> Biker Jarmen Kell Sniper Rifle
           Rider: Jarmen Kell
           Damage: 180; 225 with AP Bullet upgrade
           Damage Type: Sniper
           Cooldown: 750 milliseconds
           Range: 225
           Projectile Speed: immediate
           Accuracy: 100%
    Special Feature Information
     1] Salvager
         Combat Cycle, although incapable of reinforced its weapon or armor
          with the scavenge of the destroyed vehicle, can take the money from it.
     2] Change Rider
         Combat Cycle can change its rider for multiple purposes. When it is riderless,
          unfortunately, it falls to the ground and is destroyed 
          Infantry that are allowed to ride Standard GLA Combat Cycle
             a. Stealth Rebel
             b. Stealth General Terrorist
             c. Stealth General RPG Trooper
             d. Stealth General Hijacker
             e. Stealth General Saboteur
             f. Stealth General Jarmen Kell
             g. Stealth General Worker
           Exit Delay: 250 ms
     3] Kills Rider when Destroyed
          Which word of the above sentence that you do not understand?
     4] Climbing
          Unlike other vehicles, Combat Cycle can move on the cliff area.
      5] Vehicle Snipe (Jarmen Kell-rid only)
           Kills the pilot of a vehicle, making it ownerless.
           Range: 225
           Damage Type: Kill Pilot
           Projectile Speed: Immediate
          Recharge Time: 30 seconds
      6] Rider's Stealth
          The Combat Cycle becomes stealth if the rider is a stealth unit
      7] Can not crush infantry
      8] Auto Repair
          Combat Cycle rider is capable of repairing his bike
          Prerequisite: Junk Repair upgrade
          Repair Rate: 2 HP/second
    Upgrade Information
      - AP Bullet (Black Market): (For Rebel and Jarmen Kell Combat
          Cycle only): +25 damage to Rebel Biker Machine Gun and Biker
          Jarmen Kell Sniper Rifle.
      - AP Rocket (Black Market): (For RPG Trooper Combat Cycle only):
          +25% damage to RPG Trooper Biker Rocket
      - Junk Repair (Black Market): Enables Combat Cycle to auto-repair
    Build Information
      Prerequisite: Stealth Gen. Arms Dealer
      Build Cost: 550
      Build Time: 4 seconds
    Notes
    - Slot: 1
    - Will not automatically attack enemy coming nearby
    
    C.c.5) Radar Van
    Health Information
      HP: 200                                 Armor: Truck Armor
    Experience Information
      20 Exp as anyhting
    Vision Information
      Vision Range: 200                  Shroud Clearing Range: 500
    Movement Information
      Speed: 40 distances/sec; 30 if badly damaged
      Turn rate: 180 degrees per second
    Special Feature Information
      1] Salvager
          Radar Van can sell the scavenged part of the destroyed vehicles.
      2] Enables Minimap
          Opens the small battlemap, giving more control in the battlefield
           (any better explanation?)
          Still works in low-power condition
          Can not function if stationed in a Tunnel Network or transport
      3] Detector
          Detection Rate: 500 msec
         Can not detect if stationed in a Tunnel Network or transport
      4] Auto Repair
          Enables the Radar van to repair itself
          Prerequisite: Junk Repair upgrade
          Repair Rate: 2 HP/second
      5] Radar Van Scan
          Opens a small portion of map and reveals all hidden units there.
          Prerequisite: Radar Van Scan
          Radius: 150
          Recharge Time: 30000 milliseconds
          Revelation Time: 10000 ms
          Detection Rate: 500 ms       
    Upgrade Information
      - Junk Repair (Black Market): Enables the Radar Van to auto-repair
      - Radar Van Scan (Black Market): Reveals an area as large as 150
        in radius on the map. Detects stealth.
    Build Information
      Prerequisite: Stealth General Arms Dealer
      Build Cost: 500
      Build Time: 10 seconds
    Notes
    - Slot: 3
    
    C.c.6) Rocket Buggy
    Health Information
      HP: 120                              Armor: Truck Armor
    Experience Information
      200 Exp to Veteran             50 Exp as Conscript/Veteran
      400 Exp to Elite                   100 Exp as Elite
      800 Exp to Heroic               150 Exp as Heroic
    Vision Information
      Vision Range: 180                 Shroud Clearing Range: 300
    Movement Information
      Speed: 90 dist/sec; 80 if badly damaged
      Turn rate: 180 degrees per second
    Weapon Information
     Buggy Rocket
       Turret Turn Rate: 90 degrees/sec
       Damage: 20; 25 with AP Rocket upgrade
       Secondary Damage: 5; 6.25 with AP Rocket upgrade
       Secondary Damage Radius: 10
       Damage Type: Explosion
       Cooldown: 200 milliseconds
       Range: 300                               Minimum Range: 50
       Missile Speed: 225 dist/sec       Missile Turn Rate: 100 dist/sec
       Accuracy: 100% vs vehicles; may miss up to 20 dist. vs infantry
       Clip Size: 6 shots; 12 with Buggy Ammo upgrade
       Clip Reload Time: 6000 milliseconds
       Auto Reload: (time to reload after idle for this long instead of using the
        last clip): 6100 ms
        Homing missiles
    Special Feature Information
     1] Salvager
         Rocket Buggy can claim the salvaged vehicles and turn them into cash
     2] Auto Repair
         Enables the Rocket Buggy to repair itself
         Prerequisite: Junk Repair
         Repair Rate: 2 HP/sec
    Upgrade Information
      - Buggy Ammo (Black Market): Adds Buggy Rocket store by 50%
      - Junk Repair (Black Market): Rocket Buggy auto-repairs
    Build Information
      Prerequisite: Stealth Gen. Arms Dealer & Stealth Gen. Palace
      Build Cost: 900
      Build Time: 10 seconds
    Notes
    -  Slot: 3
    
    C.c.7) Bomb Truck
    Health Information
      HP: 220                                 Armor: Truck Armor
    Experience Information
     50 Exp as anything
    Vision Information
      Vision Range: 150                  Shroud Clearing Range: 200
    Movement Information
      Speed: 50 dist/sec
      Turn rate: 90 degrees per second; 60 while badly damaged
    Weapon Information
     Bomb Truck Bomb (Suicide Weapon)
      Primary Damage: 1000; 2000 with High Explosive Bomb upgrade
      Primary Damage Radius: 40; 50 with HE Bomb upgrade
      Secondary Damage: 100; 200 with HE Bomb upgrade
      Secondary Damage Radius: 65; 85 with HE Bomb upgrade
      Damage Type: Explosion
      Leaves Poison Field Medium upon detonation with Bio Bomb upgrade
    Special Feature Information
     1] Salvager
          Bomb Truck is able to claim the scavenged vehicle, adding the treasure
           of the player
     2] Disguise as Vehicle
          Disguises the truck as an enemy vehicle. Will be revealed by detector.
     3] Detonate
         Detonates immediately.
     4] High Explosive Bomb and Bio Bomb
         See Weapon and Upgrade Information
     5] Auto Repair
          Allows the Bomb Truck to repair itself.
          Prerequisite: Junk Repair
          Repair Rate: 2 HP/second
    Upgrade Information
      - High Explosive Bomb (Bomb Truck): Carries a high explosive payload,
        increasing its explosion damage.
      - Bio Bomb (Bomb Truck): Carries a biological payload which spreads
        poison.
      - Anthrax Beta (Palace): Increases the bio bomb poison field damage.
      - Junk Repair (Black Market): Enables the Bomb Truck to auto repair.
    Build Information
      Prerequisite: Stealth Gen. Arms Dealer & Stealth Gen. Palace
      Build Cost: 1200
      Build Time: 15 seconds
    Notes
    - Slot: 3
    - Will not retaliate or attack without order
    
    C.c.8) Battle Bus
    Health Information
      HP: 400; 650 when becoming Garrisoned Hulk
      Armor:
       - Bus Normal Condition: Battle Bus Truck Armor
       - Bus Crate Upgrade One: Battle Bus Truck Armor One
       - Bus Crate Upgrade Two: Battle Bus Truck Armor Two
       - Hulk Normal Condition: Battle Bus Structure Armor Tough
       - Hulk Crate Upgrade One: Battle Bus Structure Armor Tough One
       - Hulk Crate Upgrade Two: Battle Bus Structure Armor Tough Two
    Note that Hulk will automatically retain its crate upgrade status from the
     Bus before it is destroyed. A crate-one-upgraded Bus, for example, will
     create a crate-one-upgraded Hulk.
    Experience Information
     50 Exp as anything
    Vision Information
      Vision Range: 150                    Shroud Clearing Range: 200
    Movement Information
      Speed: 75 dist/sec; 50 if badly damaged
      Turn rate: 90 degrees per second; 60 while badly damaged
    Special Feature Information
     1] Scavenger
         Battle Bus can strengthen its armor with the salvage of the destroyed
          vehicles
         Can only be upgraded twice
     2] Salvager
         When the Battle Bus  is already upgraded twice, it can take the
          salvage and turns it into money
     3] Battle Transport
         Enables the infantry inside to fire from within and to gain Garrison Bonus
          (see Bonus Modifier)
         Total Infantry Transported: 8
         50% damage to passenger when turned into Garrisonable Hulk and
          100% damage to passenger when totally destroyed
         Exit delay: 250 ms/infantry
     4] Garrisonable Hulk
          After the Bus is destroyed, flying, and finally landing on the ground,
           its remains can still be used as a covered bunker for infantry in it.
          Automatically destroyed after no infantry inside.
          Destruction Delay: 1000 ms
     5] Auto Repair
         Battle Bus (both as Bus and Hulk) can repair itself
         Prerequisite: Junk Repair upgrade
         Repair Rate: 2 HP/second
    Upgrade Information
      - Junk Repair (Black Market): Enables Battle Bus to auto-repair
    Build Information
      Prerequisite: Stealth Gen. Arms Dealer & Stealth Gen. Palace
      Build Cost: 1000
      Build Time: 15 seconds
    Notes
    - Slot: 8
    
    C.c.9) Car Bomb
    Car bomb health, vision, etc depend on the car hijacked by the terrorist,
    but usually all cars have the statistics below. Refer to Civilian Units
    for more detailed information.
    Health Information
      HP: 100     Armor: Truck Armor
    Vision Information
      Vision Range: varies
    Locomotor Information
      Speed: 90 dist/sec
      Turn Rate: 120 degrees/sec
    Weapon Information
      Suicide Car Bomb
       Primary Damage: 700
       Primary Damage Radius: 20
       Secondary Damage: 100
       Secondary Damage Radius: 50
       Damage Type: Explosion
       Range: 5
    Build Information
      Prerequisites: Terrorist and a civilian car
    Notes:
    - Slot: 3
    
    
    D. GLA Toxin General Units
    ----------------------------------
    (a) GLA Toxin General Aircraft
    ---------------------------------
    D.a.1) GLA Cargo Plane
    Health Information
      HP: 1000                                 Armor: Airplane Armor
    Experience Information
     40 Exp as Anything
    Movement Information
      Speed: 125 dist/sec; 75 if badly damaged
      Turn rate: 25 degrees per second; 10 while badly damaged
    Notes
    - Drops Anthrax Bomb and Reinforcement Pad vehicle to the targetted area.
    - Door Open Time: 500 ms
    
    ----------------------------
    (b) Standard GLA Infantry
    ----------------------------
    
    D.b.1) Toxin Rebel
    Health Information
      HP: 120              Armor: Chemical Rebel Human Armor
    Experience Information
       40 Exp to Veteran      25 Exp as Conscript     45 Exp as Heroic
       60 Exp to Elite           30 Exp as Veteran
       120 Exp to Heroic     35 Exp as Elite
    Vision Information
      Vision Range: 150                  Shroud Clearing Range: 300
    Movement Information
      Speed: 20 dist/sec; 10 if badly hurt
      Turn rate: 500 degrees per second (infinite)
    Weapon Information
     Rebel Gun Beta
      Damage: 8; 10 with Anthrax Gamma upgrade
      Damage Radius: 10
      Damage Type: Poison
      Cooldown: 40 milliseconds               Range: 100 
      Projectile Speed: 300 dist/sec
      Accuracy: 100%
      Clip Size: 30 shots                           Clip Reload Time: 40 milliseconds
      Empties garrisoned building (2 kills per hit)
    Special Feature Information
     1] Salvager
          Rebels can pick up salvage and turn it to cash for player
     2] Capture Building
          Prerequisite: Capture Building upgrade
          Unpack Time: 3000 ms      
          Preparation Time: 20000 ms
          Pack Time: 2000 ms
          Experience Gained: 12
          Recharge Time: 15000 ms
     3] Ungarrison
          Toxin Rebel can ungarrison garrisonable Civilian Buildings.
     4] Stealth
          Prerequisite: Camouflage upgrade
          Stealth Delay: 2500 ms
          Decloaks when attacking or capturing building
    Upgrade Information
     - Capture Building (GLA Barracks): Enables Rebel to capture most base buildings
         and tech buildings.
     - Anthrax Gamma (Toxin Gen. Palace): Replaces the Anthrax Beta with more
         deadly Anthrax Gamma.
     ~ Camouflage (Palace): Chem. Rebels are stealthed when not doing any aggressive
         avtions.
    Build Information
      Prerequisite: Toxin General Barracks
      Build Cost: 200
      Build Time: 5 seconds
    Notes
    -  Slot: 1
    
    D.b.2) Terrorist
    Health Information
      HP: 120                             Armor: Human Armor
    Experience Information
      20 Exp as anything
    Vision Information
      Vision Range: 150            Shroud Clearing Range: 200
    Movement Information
      Speed: 25 dist/sec; 15 when badly wounded
      Turn rate: 500 degrees per second (immediate)
    Weapon Information
     1] Suicide Dynamite Pack
         Primary Damage: 500                    Primary Radius: 18
         Secondary Damage: 300               Secondary Radius: 50
         Damage Type: Explosion
         Activated when crushed, splatted, lasered, burned, exploded.
     2] Chemical Suicide Weapon
         Damage: 200                              Damage Radius: 10
         Damage Type: Explosion
         Leaves Poison Field Small, Poison Field Gamma Small if Anthrax Gamma
          is upgraded
         Always activated when dead
    Special Feature Information
     1] Salvager
          Terrorist can gain money from the salvage of the destroyed vehicles
     2] Car Bomb
          Steals a civilian car and loads it with bomb (see Car Bomb)
    Upgrade Information
     - Anthrax Gamma (Toxin General Palace): Equips Terrorist with an Anthrax
        Gamma bomb pack instead of Anthrax Beta or standard toxin
    Build Information
      Prerequisite: Toxin General Barracks
      Build Cost: 200
      Build Time: 5 seconds
    Notes
    - Slot: 1
    - Can be ordered to attack an empty area by force attack
    
    D.b.3) RPG Trooper
    Health Information
      HP: 100                          Armor: Human Armor
    Experience Information
     100 Exp to Veteran            20 Exp as Conscript/Veteran
     200 Exp to Elite                  40 Exp as Elite
     400 Exp to Heroic              60 Exp as Heroic
    Vision Information
      Vision Range: 150                Shroud Clearing Range: 400
    Movement Information
      Speed: 20 distances/sec; 10 if badly wounded
      Turn rate: 500 degrees per second (almost immediately)
    Weapon Information
      Tunnel Defender Rocket (RPG)
       Damage: 40; 50 with AP Rockets upgrade
       Radius: 5
       Damage Type: Infantry Missile
       Cooldown: 1000 milliseconds
       Range: 175                                    Minimum Range: 5
       Missile Speed: 400 dist/sec            Missile Turn Rate: 625 deg/sec
       Accuracy: 100% vs vehicles; may miss up to 10 dist. against infantry
       Homing missiles
    Special Feature Information
     Salvager
      RPG Trooper can turn the salvaged vehicles into cash      
    Upgrade Information
      - AP Rocket (Black Market): 25% to RPG missile damage
    Build Information
     Prerequisite: Toxin General Barracks or Tunnel Network (see notes and
      Tunnel Network)
     Build Cost: 300
     Build Time: 5 seconds
    Notes
    -  Slot: 1
    - Comes up in pair when a Tunnel Network is completely built for the
        1st time (not by GLA Hole)
    
    D.b.4) Angry Mob
    Health Information
      Members: 10; initially just 5, but will grow.
      HP: 50                             Armor: Human Armor
    Experience Information
     150 Exp to Veteran          5 Exp as anything
     450 Exp to Elite
     900 Exp to Heroic
    Vision Information
      Vision\Shroud Clearing Range: 150
    Movement Information
      Group Movement
       Speed: 18 dist/sec
       Turn Rate: 360 degrees/sec; 350 if badly hurt
      Person Movement
       Normal
        Speed: 20; 10 if badly hurt
        Turn Rate: 500 dist/sec
       Wander
        Speed: 13; 10 if badly hurt
        Turn Rate: 500 dist/sec
       Panic
        Speed: 32; 10 if badly hurt
        Turn Rate: 500 dist/sec
    Weapon Information
     1] Pistol
          Some members of the Angry Mob bring pistols as weapons
           Damage: 10                Damage Type: Molotov Cocktail
           Range: 100                 Projectile Speed: immediate
           Cooldown: 250 ms
           Clip: 8                        Reload Time: 3000 ms
           Replaced by AK-47 when Arm the Mob upgrade is researched
     2] Rock
          Some other members, instead of Pistols, effectively use Rock to
           knock down the enemy
           Damage: 40                   Radius: 1 
           Range: 100                    Damage Type: Molotov Cocktail
           Projectile Speed: 130 dist/sec
           Accuracy: 100%
           Cooldown: 500 ms
           Pause before Throwing: 500 ms (let's say it is an addition to
            cooldown, so Angry Mob member using this will throw the
            next Rock after 1000 ms)
           Replaced by AK-47 when Arm the Mob upgrade is researched
     3] Molotov
          While their friends choose light Pistol and cheap Rock, some mobsters
            prefer Molotov
           Damage: 40                    Radius: 11
           Range: 100                     Minimum Range: 12
           Damage Type: Molotov Cocktail
           Projectile Speed: 60 dist/sec
           Pause before Throwing: 500 ms (let's say it is an addition to
            cooldown, so Angry Mob member using this will throw the
            next Molotov after 1000 ms)
          Molotov leaves earth-scorching flames for 2333 ms at the radius of
           18-30, but the damage is yet unknown
     4] AK-47
         AK-47 replaces the standard Pistols and primitve Rocks
          Prerequisite: Arm the Mob upgrade
          Damage: 20; 25 with AP Bullets upgrade
          Range: 120
          Damage Type: Molotov Cocktail
          Projectile Speed: immediate
          Accuracy: 100%
          Cooldown: 250 ms
    Special Feature Information
     1] Salvager
          Angry Mob can take the salvaged vehicles and turn it into cash
     2] Regeneration
          As long as there is at least one person in the mob, the mob can
           gain full health and new members and still retains the rank it acquires
          Regeneration Rate: 30 seconds
     3] Group
          Angry Mob member can only work in group. If there is one member
           separated from the group, (s)he dies
          Chasing Radius: 40
    Upgrade Information
      - Arm the Mob (Palace): Replaces the pistols and rocks used by Angry
         Mob with powerful AK 47s
      - AP Bullets (Black Market): Increases the attack damage of AK 47
    Build Information
      Prerequisite: Toxin General Barracks & Toxin General Palace
      Build Cost: 800
      Build Time: 15 seconds
    Notes
    - Can not be transported or enter Tunnel Network/buildings
    - Mobsters and their weapons:
       Mobsters                                          Weapons          Weapons
                                                                (unupgraded)    (upgraded)    
       Aladdin                                               Pistol                 AK-47
       Woman in the Gypsy Costume            Rock                 AK-47
       Lady with the Hot Sauce                     Molotov            Molotov
       Skinny Guy with the Green Beret        Pistol                 AK-47
       Fat Guy with the Tank Top                 Rock                 AK-47
       The Robed Dude with the Man-Veil    Pistol                AK-47
    
    D.b.5) Jarmen Kell
    Health Information
      HP: 200                              Armor: Human Armor
    Experience Information
     100 Exp to Veteran             50 Exp as Conscript/Veteran
     200 Exp to Elite                  100 Exp as Elite
     400 Exp to Heroic              150 Exp as Heroic
    Vision Information
      Vision Range: 200              Shroud Clearing Range: 400
    Movement Information
      Speed: 30 distances/sec; 20 if badly hurt
      Turn rate: 500 degrees per second (infinite)
    Weapon Information
     Jarmen Kell Rifle
       Damage: 180; 225 with AP Bullets upgrade
       Damage Type: Sniper
       Cooldown: 1000 milliseconds
       Range: 225
       Projectile Speed: immediate
       Accuracy: 100%
    Special Feature Information
     1] Salvager
          Jarmen Kell can pick up salvage and turn it into cash
     2] Stealth
          Stealth Delay: 2000 ms
          Decloaks when attacking
     3] Vehicle Snipe
           Kills the pilot of a vehicle, making it captureable
           Can not Vehicle Snipe pilotless vehicles, such as Sentry Drone
           Can not Vehicle Snipe air units, even if they are on land
           Recharge Time: 30000 ms        Range: 225
           Range: 225                               Damage Type: Kill Pilot
     4] Crush Immunity
           As a hero, Jarmen Kell can not be squeezed except by Overlord/
            Emperor Overlord
    Upgrade Information
      - AP Bullets (Black Market): Increases Jarmen Kell's damage by 25%
    Build Information
      Prerequisite: Toxin General Barracks & Toxin General Palace
      Build Cost: 1500
      Build Time: 20 seconds
    Notes
    - Max no. to build: 1
    - Slot: 1
    
    D.b.6) Worker
    Health Information
      HP: 100                               Armor: Human Armor
    Vision Information
      Vision Range: 100         Shroud Clearing Range: 200
    Movement Information
      Speed: 25 dist/sec; 15 when badly hurt
      Speed with Worker Shoes upgrade: 30 dist/sec; 20 when badly wounded
      Turn Rate: 500 degrees/sec
    Special Feature Information
     1] Salvager
         Worker can sell the remains of destroyed vehicles
     2] Builder
         Construction Dozer can build China buildings. See Tip and Trick session
          to build other factions' buildings.
     3] Real/Fake Building Option
          Worker can build Fake Buildings as well as real ones.
     4] Detection and Disarming
         Detects and Disarms US Colonel Burtonís  & Demo General
          Jarmen Kell's C4s, Chinese Tank Hunter TNTs, GLA Rebel's
          Booby Trap, and China Land, Cluster, & EMP Mines.
          Disarm Delay: 1000 ms
          Disarm Recharge Time: 1000 ms
          Detection Rate: 500 msec
          Looks for explosives to disarm within 150 range every 5000 milliseconds
          when idle.
          Canít detect explosives when in Transport or Tunnel Network.
     5] Repairs Damaged Buildings
         Repairs 2% of max HP per second.
         Looks for buildings to repair within 150 range every 5000 milliseconds
         when idle.
     6] Harvester
         Max Boxes to Carry: 1 ($75; $83 with Worker Shoes upgrade)
         Supply Center Action Delay: 150 ms for whole thing (one transaction)
         Supply Warehouse Action Delay: 150 ms per box (many small transactions)
         Supply Warehouse Scan Distance: 700 (Max distance to look for
          a warehouse, or workers go home)
         Warns when Supplies are exhausted      
    Upgrade Information
      - Worker Shoes (Black Market): Increases Worker's speed and supply
          carrier capacity
    Build Information
      Prerequisite: Toxin General Command Center or Toxin General Supply Stash
      Build Cost: 200
      Build Time: 3 seconds
    Notes
    - Slot: 1
    - Worker Shoes upgrade increases the cash a Worker can carry. When he
        harvests a pile of supply, the supply decreases by $75, but the Worker
        delivers $83.
       For example, a Worker harvests a supply pile worth $1500. It requires a
        Worker to harvest it 20 times until it is empty ($1500/75=20). However,
        when the supply pile is exhausted, the total amount you collect is $1660
        ($83*20=$1660).
    
    D.b.9) Stinger Soldier
    Health Information
      HP: 100                                 Armor: Stinger Soldier Armor
    Vision Information
      Vision\Shroud Clearing Range: 400
    Movement Information
      Speed: immobile
      Turn rate: 500 degrees per second (almost immediately)
    Weapon Information
     1] Stinger Missile (Anti Ground)
          Damage: 20; 25 with AP Rocket upgrade
          Damage Radius: 5
          Damage Type: Explosion       Range: 225
          Missile Speed: 400 dist/sec    Missile Turn Rate: 625 deg/sec
          Cooldown: 2000 ms
          Accuracy: 100% vs vehicles; may miss up to 10 dist. against infantry
          Homing missile
     2] Stinger Missile (Anti Air)
          Damage: 30                         Damage Radius: 10
          Damage Type: Explosion     Range: 400
          Missile Speed: 400 dist/sec    Missile Turn Rate: 625 deg/sec
          Cooldown: 2000 ms
          Accuracy: 100% vs vehicles; may miss up to 10 dist. against infantry
          Homing missile
          Can shoot down ballistic missiles
    Special Feature Information
     1] Stinger Protection
          Stinger Soldiers are protected by Stinger Site from most attack
          See Stinger Site for more info
     2] Respawning
         Stinger Soldiers, if killed but the Stinger Site still exists, may respawn
         See Stinger Site for more info
     3] Detector
          Detection Rate: 500 ms
          Detection Range: 200
    Upgrade Information
      - AP Rocket (Black Market): 25% Stinger missile damage to ground units
    Build Information
      Prerequisite: Toxin General Stinger Site
      Build Cost: 100 (only for players who choose Cash Bounty General Power)
      Build Time: 30 seconds
    Notes
    -  Slot: 1
    
    ---------------------------------
    (c) GLA Toxin General Vehicle
    ---------------------------------
    D.c.1) Technical
    Health Information
      HP: 180                                 Armor: Truck Armor
    Experience Information
      50 Exp to Veteran              25 Exp as Conscript/Veteran
      75 Exp to Elite                    50 Exp as Elite
      150 Exp to Heroic              100 Exp as Heroic
    Vision Information
      Vision Range: 150                  Shroud Clearing Range: 300
    Movement Information
      Speed: 90 dist/sec; 80 if badly damaged
      Turn rate: 180 degrees per second
    Weapon Information
     Turret Turn Rate: 240 degrees/sec
     1] Technical Machine Gun
          Damage: 10; 12.5 with AP Bullets upgrade
          Damage Type: Comanche Vulcan
          Range: 150
          Cooldown: 200 ms
          Accuracy: 100%
          Projectile Speed: immediate
     2] Technical Cannon (crate upgrade one)
          Damage: 45; 56.25 with AP Bullets Upgrade
          Damage Radius: 25
          Damage Type: Comanche Vulcan
          Accuracy: 100% against vehicle. May miss as much as 10
           distances against infantry
          Range: 150
          Projectile Speed: 300 dist/sec
          Cooldown: 1000 msec
     3] Technical RPG (crate upgrade two)
          Damage: 50
          Damage Radius: 5
          Damage Type: Explosion
          Accuracy: 100%
          Range: 150
          Minimum Range: 5
          Missile Speed: 225 dist/sec
          Missile Turn Rate: 100 degrees/sec
          Cooldown: 1000 msec
    Special Feature Information
     1] Scavenger
         Replaces Technical Machine Gun Weapon with a stronger weapon.
         Can be upgraded twice.
     2] Transport
         Can transport up to 5 infantry.
         10% damage to units inside when destroyed.
     3] Salvager
         When a Technical is already upgraded twice, it can sell the salvages
           it claims.
     4] Auto Repair
          Allows the Technical to repair itself.
          Prerequisite: Junk Repair
          Repair Rate: 2 HP/second
    Upgrade Information
      - AP Bullets (Black Market): Increases Technical Machine Gun and
        Cannon (Upgrade One) damage by 25%.
      - Junk Repair (Black Market): Gives Technical auto-repair ability.
    Build Information
      Prerequisite: Toxin General Arms Dealer
      Build Cost: 500
      Build Time: 3 seconds
    Notes
    - Slot: 3
    
    D.c.2) Scorpion
    Health Information
      HP: 370                         Armor: Tank Armor
    Experience Information
      100 Exp to Veteran       60 Exp as Conscript/Veteran
      200 Exp to Elite             120 Exp as Elite
      400 Exp to Heroic         200 Exp as Heroic
    Vision Information
      Vision Range: 125        Shroud Clearing Range: 300
    Movement Information
      Speed: 40 dist/sec; 30 when badly damaged
      Turn rate: 180 degrees per second
    Weapon Information
     Turret Turn Rate: 100 degrees/sec  
     See the condition list below for Scorpion weapons
     - No Rocket upgrade and no crate upgrade: Scorpion Tank Gun
     - W/ Rocket upgrade and no crate upgrade: Scorpion Tank Gun and
        Scorpion Rocket
     - No Rocket upgrade and crate upgrade 1: Advanced Scorpion Tank Gun
     - W/ Rocket upgrade and crate upgrade 1: Advanced Scorpion Tank Gun
        and Scorpion Rocket
     - No Rocket upgrade and crate upgrade 2: Advanced Scorpion Tank Gun
     - W/ Rocket upgrade and crate upgrade 2: Advanced Scorpion Tank Gun
        and Double Scorpion Rockets
     1] Scorpion Tank Gun
          Damage: 20                           Radius: 5
          Damage Type: Armor Piercing
          Cooldown: 1000 milliseconds
          Range: 150
          Projectile Speed: 400 dist/sec
          Accuracy: 100% vs vehicles; may miss up to 10 dist. against infantry
     2] Scorpion Rocket
          Primary Damage: 100; 125 with AP Rocket upgrade
          Primary Damage Radius: 5
          Secondary Damage: 80; 100 with AP Rocket upgrade
          Secondary Damage Radius: 25
          Damage Type: Explosion
          Range: 150                           Min. Range: 40
          Accuracy: 100% vs vehicles; may miss up to 10 dist. against infantry
          Missile Speed: 150 dist/sec   Missile Turn Rate: 540 deg/sec
          Cooldown: 200 ms
          Clip Size: 1                          Clip Reload Time: 15000 ms
          Homing Missile
      3] Advanced Scorpion Tank Gun
          Damage: 25               Radius: 5
          Damage Type: Armor Piercing
          Cooldown: 1000 milliseconds
          Range: 150
          Projectile Speed: 400 dist/sec
          Accuracy: 100% vs vehicles; may miss up to 10 dist. against infantry
     4] Double Scorpion Rockets
          Primary Damage: 100; 125 with AP Rocket upgrade
          Primary Damage Radius: 5
          Secondary Damage: 80; 100 with AP Rocket upgrade
          Secondary Damage Radius: 25
          Damage Type: Explosion
          Range: 150                           Min. Range: 40
          Accuracy: 100% vs vehicles; may miss up to 10 dist. against infantry
          Missile Speed: 150 dist/sec   Missile Turn Rate: 540 deg/sec
          Cooldown: 200 ms
          Clip Size: 2                           Clip Reload Time: 15000 ms
          Homing Missile
    Special Feature Information
     1] Scavenger
         Scorpion can replaces its weapons with the salvage of the destroyed
          vehicles
         Can only be upgraded twice
     2] Salvager
         When the Scorpion is already upgraded twice, it can take the salvage
          and turns it into money
     3] Toxin Contamination
          Scorpion loads its shells and rockets with a small amount of toxin,
           leaving Poison Field Small on the target (Poison Field Gamma Small
           if Anthrax Gamma upgrade is researched).
          When I tested it, it seemed that the Rockets do not contain toxin. Was
           I correct or it was just my eyesight that cheated me?
     4] Auto Repair
          Scorpion is capable of repairing itself.
          Prerequisite: Junk Repair upgrade
          Repair Rate: 2 HP/second
    Upgrade Information
      - Scorpion Rocket (Arms Dealer): Installs a deadly rocket on the
         Scorpion
      - AP Rocket (Black Market): +25% to Scorpion Rocket damage. Only
         works when Scorpion Rocket upgrade has been researched.
      - Toxin Shell (granted): Loads Scorpion shells and the rocket with a
          handful doses of toxin.
      - Anthrax Beta (granted): Replaces the standard toxin with deadlier agent,
         Anthrax Beta. Only works when Toxin Shells has been researched.
      - Junk Repair (Black Market): Scorpion receives auto-repair ability.
      - Anthrax Gamma (Toxin General Palace): Fills Scorpion's shells and
          rockets with Anthrax Gamma, but it is just for fun. No additional
         damage, compared to Anthrax Beta. Only works when the Toxin
         Shells upgrade has been researched.
    Build Information
      Prerequisite: Toxin General Arms Dealer
      Build Cost: 650
      Build Time: 7 seconds
    Notes
    -  Slot: 3
    
    D.c.3) Quad Cannon
    Health Information
      HP: 300                            Armor: Humvee Armor
    Experience Information
     100 Exp to Veteran            50 Exp as Conscript/Veteran
     150 Exp to Elite                 100 Exp as Elite
     300 Exp to Heroic             150 Exp as Heroic
    Vision Information
      Vision Range: 150                        Shroud Clearing Range: 300
    Movement Information
      Speed: 40 dist/sec; 25 if badly damaged
      Turn rate: 180 degrees per second
    Weapon Information
     Turret Turn Rate: 360 degrees/sec
     1a] Quad Cannon Gun Anti Ground
           Damage: 10; 12.5 with AP Bullet upgrade
           Damage Type: Small Arms
           Cooldown: 100 milliseconds
           Range: 150
           Missile Speed: immediate
           Accuracy: 100%
     1b] Quad Cannon Gun Anti Air
           Damage: 5; 6.25 with AP Bullet upgrade
           Damage Type: Small Arms
           Cooldown: 100 milliseconds
           Range: 350
           Missile Speed: immediate
           Accuracy: 100%
     2a] Quad Cannon Gun Anti Ground (crate upgrade one)
           Damage: 8; 10 with AP Bullet upgrade
           Damage Type: Small Arms
           Cooldown: 50 milliseconds
           Range: 150
           Missile Speed: immediate
           Accuracy: 100%
     2b] Quad Cannon Gun Anti Air (crate upgrade one)
           Damage: 5; 6.25 with AP Bullet upgrade
           Damage Type: Small Arms
           Cooldown: 50 milliseconds
           Range: 350
           Missile Speed: immediate
           Accuracy: 100%
     3a] Quad Cannon Gun Anti Ground (crate upgrade two)
           Damage: 8; 10 with AP Bullet upgrade
           Damage Type: Small Arms
           Cooldown: 25 milliseconds
           Range: 150
           Missile Speed: immediate
           Accuracy: 100%
     3b] Quad Cannon Gun Anti Air (crate upgrade two)
           Damage: 5; 6.25 with AP Bullet upgrade
           Damage Type: Small Arms
           Cooldown: 25 milliseconds
           Range: 350
           Missile Speed: immediate
           Accuracy: 100%
    Special Feature Information
     1] Scavenger
         Quad Cannon can upgrade its weapon with the remains of destroyed
           vehicles.
         Can only be upgraded twice
     2] Salvager
         When the Quad Cannon is already upgraded twice, it can sell the remains
          of the destroyed vehicles
     3] Auto Repair
         This ability will allow Quad Cannon to repair itself
         Prerequisite: Junk Repair
         Repair Rate: 2 HP/sec
    Upgrade Information
      - Junk Repair (Black Market): Enables Quad Cannon to auto-repair
      - AP Bullets (Black Market): +25% to Quad Cannon damage
    Build Information
      Prerequisite: Toxin General Arms Dealer
      Build Cost: 750
      Build Time: 6 seconds
    Notes
    -  Slot: 3
    
    D.c.4) Toxin Tractor
    Health Information
      HP: 240                                 Armor: Toxin Truck Armor
    Experience Information
     100 Exp to Veteran                    50 Exp as Conscript/Veteran
     150 Exp to Elite                         100 Exp as Elite
     300 Exp to Heroic                     150 Exp as Heroic
    Vision Information
      Vision Range: 100                    Shroud Clearing Range: 200
    Movement Information
      Speed: 30 dist/sec; 20 if badly damaged
      Turn rate: 180 degrees per second
    Weapon Information
     Turret Turn Rate: 180 deg/sec
     1] Toxin Truck Gun
         Damage: 12.5; 20.5 with Anthrax Gamma upgrade*
         Radius: 10 
         Damage Type: Poison
         Cooldown: 40 milliseconds
         Range: 100                      Min. Range of 10
         Spray Speed: 300 dist/sec
         Accuracy: 100%
         Clip Size: 30 shots                 Clip Reload Time: 40 milliseconds
         Homing missiles
         Empties Garrisoned buildings (kills 2 infantry per hit)
     2] Toxin Truck Gun (crate upgrade one)
         Damage: 15; 24.5 with Anthrax Gamma upgrade*
         Radius: 10 
         Damage Type: Poison
         Cooldown: 40 milliseconds
         Range: 100                 Min. Range: 10
         Spray Speed: 300 dist/sec
         Accuracy: 100%
         Clip Size: 30 shots                 Clip Reload Time: 40 milliseconds
         Homing missiles
         Empties Garrisoned buildings (kills 2 infantry per hit)
     3] Toxin Truck Gun (crate upgrade two)
         Damage: 20; 28.5 with Anthrax Gamma upgrade*
         Radius: 10 
         Damage Type: Poison
         Cooldown: 40 milliseconds
         Range: 100; has a Min. Range of 10 with Anthrax Beta upgrade:(
         Spray Speed: 300 dist/sec
         Accuracy: 100%
         Clip Size: 30 shots                 Clip Reload Time: 40 milliseconds
         Homing missiles
         Empties Garrisoned buildings (kills 2 infantry per hit)
    Special Feature Information
     1] Contamination
          Sprays toxin on a wide area
          a] Toxin Truck Sprayer
              Secondary Damage: 2.5 with/without Anthrax Gamma*
              Secondary Damage Radius: 75
              Range: 15
              Damage Type: Poison
              Spray Speed: 300 dist/sec
              Cooldown: 200 ms
              Leaves Poison Field Upgraded Medium; Poison Field Gamma Medium
               if Anthrax Gamma is researched
         b] Toxin Truck Sprayer (crate upgrade one)
              Secondary Damage: 3; 3.5 with Anthrax Gamma*
              Secondary Damage Radius: 75
              Range: 15
              Damage Type: Poison
              Spray Speed: 300 dist/sec
              Cooldown: 200 ms
              Leaves Poison Field Upgraded Medium; Poison Field Gamma Medium
               if Anthrax Gamma is researched
         c] Toxin Truck Sprayer (crate upgrade two)
              Secondary Damage: 4; 4.5 with Anthrax Gamma*
              Secondary Damage Radius: 75
              Range: 15
              Damage Type: Poison
              Spray Speed: 300 dist/sec
              Cooldown: 200 ms
              Leaves Poison Field Upgraded Medium; Poison Field Gamma Medium
               if Anthrax Gamma is researched
     2] Ungarrison
          Toxin Tractor can ungarrison garrisonable Civilian Buildings.
     3] Scavenger
          Toxin Tractor can upgrade its weapon with the salvages of the destroyed
           vehicles.
          Can be upgraded twice.
     4] Salvager
          When a Toxin Tractor is already upgraded twice, it can sell the salvages
            it claims.
     5] Auto Repair
          Allows the Toxin Tractor to repair itself.
          Prerequisite: Junk Repair
          Repair Rate: 2 HP/second
     6] Toxin Tractor Explosion
          Leaves Poison Field Upgraded Small when destroyed; Poison Field Gamma
           Small with Anthrax Gamma
    Upgrade Information
      - Anthrax Gamma (Toxin General Palace): Replaces the standard toxin with
         Anthrax Gamma
      - Junk Repair (Black Market): Enables the Toxin Tractor to auto-repair
    Build Information
      Prerequisite: Toxin General Arms Dealer
      Build Cost: 650
      Build Time: 5 seconds
    Notes
    - Slot: 3
    - * means that the weapons, aside from researching Anthrax Gamma, can also
        be obtained when the Toxin Truck becomes heroic
    
    D.c.5) Combat Cycle
    Health Information
      HP: 100                                 Armor: Truck Armor
    Experience Information
       200 Exp to Veteran              50 Exp as Conscript/Veteran
       400 Exp to Elite                   100 Exp as Elite
       800 Exp to Heroic               150 Exp as Heroic
    Vision Information
      Vision Range: 180                     Shroud Clearing Range: 300
    Movement Information
     With Terrorist as its rider
       Normal (on Ground)
        Speed: 90 distances/sec; 68 if badly damaged
        Turn rate: 120 degrees per second
      Climbing
        Speed: 60 dist/sec; 45 if badly damaged
        Turn rate: 120 deg/sec
     With other infantry as its rider
       Normal (on Ground) and Climbing
        Speed: 120 distances/sec; 90 if badly damaged
        Turn rate: 120 degrees/sec
    Weapon Information
     Combat cycle weaponry depends on its rider. For Standard GLA,
      the default driver is Toxin Rebel.
      1> Rebel Biker Machine Gun
           Rider: Toxin Rebel
           Damage: 8; 10 with AP Bullet upgrade
           Damage Type: Small Arms
           Cooldown: 100 milliseconds
           Range: 150
           Projectile Speed: immediate
           Accuracy: 100%
           Clip Size: 6 shots            Clip Reload Time: 7000 milliseconds
      2> a. Suicide Bike Bomb
               Rider: Terrorist
               Primary Damage: 700         Primary Radius: 20
               Secondary Damage: 100     Secondary Radius: 50
               Damage Type: Explosion
               Range: 5
           b. Chemical Suicide Weapon
               Rider: Terrorist
               Damage: 200                        Radius: 10
               Damage Type: Explosion
               Leaves Poison Field Small; Poison Field Gamma Small if Anthrax Gamma is
                researched
      3> RPG Trooper Biker Rocket
           Rider: RPG Trooper
           Damage: 40; 50 with AP Rocket upgrade
           Radius: 5
           Damage Type: Infantry Missile
           Cooldown:  1000 milliseconds
           Range: 175                    Minimum Range: 5
           Missile Speed: 225 dist/sec
           Missile Turn Rate: 100 deg/sec
           Accuracy: 100% vs vehicles; may miss up to 10 distances against infantry
      4> Biker Jarmen Kell Sniper Rifle
           Rider: Jarmen Kell
           Damage: 180; 225 with AP Bullet upgrade
           Damage Type: Sniper
           Cooldown: 750 milliseconds
           Range: 225
           Projectile Speed: immediate
           Accuracy: 100%
    Special Feature Information
     1] Salvager
         Combat Cycle, although incapable of reinforced its weapon or armor
          with the scavenge of the destroyed vehicle, can take the money from it.
     2] Change Rider
         Combat Cycle can change its rider for multiple purposes. When it is riderless,
          unfortunately, it falls to the ground and is destroyed 
          Infantry that are allowed to ride Standard GLA Combat Cycle
             a. Toxin Rebel
             b. Toxin Terrorist
             c. Toxin General RPG Trooper
             d. Standard GLA Hijacker
             e. Standard GLA Saboteur
             f. Toxin General Jarmen Kell
             g. Toxin General Worker
           Exit Delay: 250 ms
     3] Kills Rider when Destroyed
          Try it yourself if you still do not understand ......
     4] Climbing
          Unlike other vehicles, Combat Cycle can move on the cliff area.
      5] Vehicle Snipe (Jarmen Kell-rid only)
           Kills the pilot of a vehicle, making it ownerless.
           Range: 225
           Damage Type: Kill Pilot
           Projectile Speed: Immediate
          Recharge Time: 30 seconds
      6] Rider's Stealth
          The Combat Cycle becomes stealth if the rider is a stealth unit
      7] Can not crush infantry
      8] Auto Repair
          Combat Cycle rider is capable of repairing his bike
          Prerequisite: Junk Repair upgrade
          Repair Rate: 2 HP/second
    Upgrade Information
     - AP Bullet (Black Market): (For Rebel and Jarmen Kell Combat
         Cycle only): +25 damage to Rebel Biker Machine Gun and Biker
         Jarmen Kell Sniper Rifle.
     - AP Rocket (Black Market): (For RPG Trooper Combat Cycle only):
         +25% damage to RPG Trooper Biker Rocket
     - Junk Repair (Black Market): Enables Combat Cycle to auto-repair
     - Anthrax Beta (granted) (Toxin Terrorist rider only): Carries an Anthrax Beta
         suicide bomb pack which is stronger than standard toxin bomb
     - Anthrax Gamma (Toxin General Palace): Carries an Anthrax Gamma suicide
         bomb pack which has different colour of toxin than Anthrax Beta:p
    Build Information
      Prerequisite: Toxin General Arms Dealer
      Build Cost: 550
      Build Time: 4 seconds
    Notes
    - Slot: 1
    - Will not automatically attack enemy coming nearby
    
    D.c.6) Marauder
    Health Information
      HP: 430                             Armor: Tank Armor
    Experience Information
     200 Exp to Veteran               100 Exp as Conscript/Veteran
     300 Exp to Elite                     200 Exp as Elite
     600 Exp to Heroic                 300 Exp as Heroic
    Vision Information
      Vision Range: 125                 Shroud Clearing Range: 300
    Movement Information
      Speed: 40 dist/sec; 30 if badly damaged
      Turn rate: 180 degrees per second
    Weapon Information
     1] Marauder Tank Gun
         Damage: 60
         Damage Radius: 5
         Damage Type: Armor Piercing
         Accuracy: 100% against vehicles, may miss as much as 10
          distances against infantry
         Range: 150
         Projectile Speed: 300 dist/sec
         Cooldown: 2000 msec
     2] Marauder Tank Gun (crate upgrade one)
         Damage: 60
         Damage Radius: 5
         Damage Type: Armor Piercing
         Accuracy: 100% against vehicles, may miss as much as 10
          distances against infantry
         Range: 150
         Projectile Speed: 400 dist/sec
         Cooldown: 1500 msec
     3] Marauder Tank Gun (crate upgrade two)
         Damage: 60
         Damage Radius: 5
         Damage Type: Armor Piercing
         Accuracy: 100% against vehicles, may miss as much as 10
          distances against infantry
         Range: 150
         Projectile Speed: 500 dist/sec
         Cooldown: 750 msec
         Clipsize: 2                       Clip Reload Time: 100
    Special Feature Information
     1] Scavenger
         Marauder Tank can perfect its weapons with the salvage of the destroyed
          vehicles
         Can only be upgraded twice
     2] Salvager
         When the Marauder Tank  is already upgraded twice, it can take the
          salvage and turns it into money
     3] Toxin Contamination
          Marauder Tank loads its shells with a small amount of toxin, leaving
           Poison Field Small on the target (Poison Field Gamma Small if Anthrax
           Gamma upgrade is researched).
     4] Auto Repair
          Marauder Tank is capable of repairing itself.
          Prerequisite: Junk Repair upgrade
          Repair Rate: 2 HP/second
    Upgrade Information
      - Toxin Shells (granted): Equips Marauder Tank shells with toxin, making
         Marauder a little bit more effective against infantry.
      - Anthrax Beta (granted): (Affects Toxin Shells-upgraded Marauder Tank
         only) Replaces the standard toxin filling the Marauder Tank shells with
         a more effective Anthrax Beta agent.
      - Anthrax Gamma (Toxin General Palace): (Affects only Toxin Shells-
          upgraded Marauder Tank) Replaces the standard toxin used in the
          Marauder Tank shells with a more venomous Anthrax Gamma. Anthrax
          Gamma will also replace the Antrax Beta toxin-filling shells because it
           is more colourful, but not stronger:p.
    Build Information
      Prerequisite: Toxin Gen. Arms Dealer & Marauder Tank General Power
      Build Cost: 900
      Build Time: 10 seconds
    Notes
    - Slot: 3
    
    D.c.7) Radar Van
    Health Information
      HP: 200                                 Armor: Truck Armor
    Experience Information
      20 Exp as anyhting
    Vision Information
      Vision Range: 200                    Shroud Clearing Range: 500
    Movement Information
      Speed: 40 distances/sec; 30 if badly damaged
      Turn rate: 180 degrees per second
    Special Feature Information
      1] Salvager
          Radar Van can sell the scavenged part of the destroyed vehicles.
      2] Enables Minimap
          Opens the small battlemap, giving more control in the battlefield
           (any better explanation?)
          Still works in low-power condition
          Can not function if stationed in a Tunnel Network or transport
      3] Detector
          Detection Rate: 500 msec
         Can not detect if stationed in a Tunnel Network or transport
      4] Auto Repair
          Enables the Radar van to repair itself
          Prerequisite: Junk Repair upgrade
          Repair Rate: 2 HP/second
      5] Radar Van Scan
          Opens a small portion of map and reveals all hidden units there.
          Prerequisite: Radar Van Scan
          Radius: 150
          Recharge Time: 30000 milliseconds
          Revelation Time: 10000 ms
          Detection Rate: 500 ms       
    Upgrade Information
      - Junk Repair (Black Market): Enables the Radar Van to auto-repair
      - Radar Van Scan (Black Market): Reveals an area as large as 150
        in radius on the map. Detects stealth.
    Build Information
      Prerequisite: Toxin Gen. Arms Dealer
      Build Cost: 550
      Build Time: 10 seconds
    Notes
    - Slot: 3
    
    D.c.8) Rocket Buggy
    Health Information
      HP: 120                                 Armor: Truck Armor
    Experience Information
      200 Exp to Veteran             50 Exp as Conscript/Veteran
      400 Exp to Elite                   100 Exp as Elite
      800 Exp to Heroic               150 Exp as Heroic
    Vision Information
      Vision Range: 180                     Shroud Clearing Range: 300
    Movement Information
      Speed: 90 dist/sec; 80 if badly damaged
      Turn rate: 180 degrees per second
    Weapon Information
     Buggy Rocket
       Turret Turn Rate: 90 degrees/sec
       Damage: 20; 25 with AP Rocket upgrade
       Secondary Damage: 5; 6.25 with AP Rocket upgrade
       Secondary Damage Radius: 10
       Damage Type: Explosion
       Cooldown: 200 milliseconds
       Range: 300                               Minimum Range: 50
       Missile Speed: 225 dist/sec       Missile Turn Rate: 100 dist/sec
       Accuracy: 100% vs vehicles; may miss up to 20 dist. vs infantry
       Clip Size: 6 shots; 12 with Buggy Ammo upgrade
       Clip Reload Time: 6000 milliseconds
       Auto Reload: (time to reload after idle for this long instead of using the
        last clip): 6100 ms
        Homing missiles
    Special Feature Information
     1] Salvager
         Rocket Buggy can claim the salvaged vehicles and turn them into cash
     2] Auto Repair
         Enables the Rocket Buggy to repair itself
         Prerequisite: Junk Repair
         Repair Rate: 2 HP/sec
    Upgrade Information
      - Buggy Ammo (Black Market): Adds Buggy Rocket store by 50%
      - Junk Repair (Black Market): Rocket Buggy auto-repairs
    Build Information
      Prerequisite: Toxin Gen. Arms Dealer & Toxin Gen. Palace
      Build Cost: 1100
      Build Time: 10 seconds
    Notes
    -  Slot: 3
    
    D.c.9) Bomb Truck
    Health Information
      HP: 220                                 Armor: Truck Armor
    Experience Information
     50 Exp as anything
    Vision Information
      Vision Range: 150                  Shroud Clearing Range: 200
    Movement Information
      Speed: 50 dist/sec
      Turn rate: 90 degrees per second; 60 while badly damaged
    Weapon Information
     Bomb Truck Bomb (Suicide Weapon)
      Primary Damage: 1000
      Primary Damage Radius: 40
      Secondary Damage: 100
      Secondary Damage Radius: 65
      Damage Type: Explosion
      Leaves Poison Field Medium upon detonation with Bio Bomb upgrade; Poison
       Field Gamma Medium with Anthrax Gamma upgrade
    Special Feature Information
     1] Salvager
          Bomb Truck is able to claim the scavenged vehicle, adding the treasure
           of the player
     2] Disguise as Vehicle
          Disguises the truck as an enemy vehicle. Will be revealed by detector.
     3] Detonate
         Detonates immediately.
     4] High Explosive Bomb and Bio Bomb
         See Weapon and Upgrade Information
     5] Auto Repair
          Allows the Bomb Truck to repair itself.
          Prerequisite: Junk Repair
          Repair Rate: 2 HP/second
    Upgrade Information
      - Bio Bomb (Bomb Truck): Carries a biological payload which spreads
        poison.
      - Anthrax Gamma (Toxin Gen. Palace): Hhmm.... No increment at all, just
          colour change
      - Junk Repair (Black Market): Enables the Bomb Truck to auto repair.
    Build Information
      Prerequisite: Toxin Gen. Arms Dealer & Toxin Gen. Palace
      Build Cost: 1200
      Build Time: 15 seconds
    Notes
    - Slot: 3
    - Will not retaliate or attack without order
    
    D.c.10) SCUD Launcher
    Health Information
      HP: 180                      Armor: Truck Armor
    Experience Information
     100 Exp to Veteran                 50 Exp as Conscript/Veteran
     200 Exp to Elite                      100 Exp as Elite
     400 Exp to Heroic                  150 Exp as Heroic
    Vision Information
      Vision Range: 180              Shroud Clearing Range: 300
    Movement Information
      Speed: 20 dist/sec; 15 if badly damaged
      Turn rate: 50 degrees per second; 45 while badly damaged
    Weapon Information
      Turret Turn Rate: 60 degrees/sec
      1b] Scud Anthrax Warhead
            Primary Damage: 200
            Primary Damage Radius: 30
            Secondary Damage: 25
            Secondary Damage Radius: 60
            Damage Type: Explosion
            Accuracy: Unknown vs vehicles, may miss as much as 30 distances
             against infantry.
            Range: 350
            Minimum Range: 200
            Missile Speed: 200 distances/second
            Missile Turn Rate: 540 degrees/second
            Pre Attack Delay: 500 ms; do the delay for every missile it
             launches
            Clip Reload Time: 10000 msec
            Not homing missiles
            Leaves Poison Field Medium upon detonation; Poison Field Gamma
             Medium if Anthrax Gamma is researched
      2b] Scud Anthrax Warhead (crate upgrade one)
            Primary Damage: 200
            Primary Damage Radius: 30
            Secondary Damage: 25
            Secondary Damage Radius: 60
            Damage Type: Explosion
            Accuracy: Unknown vs vehicles, may miss as much as 30 distances
             against infantry.
            Range: 450
            Minimum Range: 200
            Missile Speed: 200 distances/second
            Missile Turn Rate: 540 degrees/second
            Pre Attack Delay: 500 ms; do the delay for every missile it
             launches
            Clip Reload Time: 10000 msec
            Not homing missiles
            Leaves Poison Field Medium upon detonation; Poison Field Gamma Medium
             if Anthrax Gamma is researched
      3b] Scud Anthrax Warhead (crate upgrade two)
            Primary Damage: 250
            Primary Damage Radius: 30
            Secondary Damage: 50
            Secondary Damage Radius: 60
            Damage Type: Explosion
            Accuracy: Unknown vs vehicles, may miss as much as 30 distances
             against infantry.
            Range: 450
            Minimum Range: 200
            Missile Speed: 200 distances/second
            Missile Turn Rate: 540 degrees/second
            Pre Attack Delay: 500 ms; do the delay for every missile it
             launches
            Clip Reload Time: 10000 msec
            Not homing missiles
            Leaves Poison Field Medium upon detonation; Poison Field Gamma
             Medium if Anthrax Gamma is researched
    Special Feature Information
     1] Scavenger
          SCUD Launcher can upgrade its weapon with the salvages of the destroyed
           vehicles.
          Can be upgraded twice.
     2] Salvager
          When a SCUD Launcher is already upgraded twice, it can sell the salvages
            it claims.
     3] Auto Repair
          Allows the SCUD Launcher to repair itself.
          Prerequisite: Junk Repair
          Repair Rate: 2 HP/second
    Upgrade Information
      - Anthrax Gamma (Toxin Gen. Palace): Replaces the standard anthrax with
         deadlier Anthrax Gamma in the SCUD Warhead
      - Junk Repair (Black Market): Allows SCUD Launcher to repair itself.
      - AP Rockets (Black Market): Increases the damage of explosive SCUD
          warhead
    Build Information
      Prerequisite: Toxin Gen. Arms Dealer & Palace & Scud Launcher General Power
      Build Cost: 1200
      Build Time: 15 seconds
    Notes
    - Slot: 3
    - Will not attack without order or retaliate
    
    D.c.11) Battle Bus
    Health Information
      HP: 400; 650 when becoming Garrisoned Hulk
      Armor:
       - Bus Normal Condition: Battle Bus Truck Armor
       - Bus Crate Upgrade One: Battle Bus Truck Armor One
       - Bus Crate Upgrade Two: Battle Bus Truck Armor Two
       - Hulk Normal Condition: Battle Bus Structure Armor Tough
       - Hulk Crate Upgrade One: Battle Bus Structure Armor Tough One
       - Hulk Crate Upgrade Two: Battle Bus Structure Armor Tough Two
    Note that Hulk will automatically retain its crate upgrade status from the
     Bus before it is destroyed. A crate-one-upgraded Bus, for example, will
     create a crate-one-upgraded Hulk.
    Experience Information
     50 Exp as anything
    Vision Information
      Vision Range: 150                    Shroud Clearing Range: 200
    Movement Information
      Speed: 75 dist/sec; 50 if badly damaged
      Turn rate: 90 degrees per second; 60 while badly damaged
    Special Feature Information
     1] Scavenger
         Battle Bus can strengthen its armor with the salvage of the destroyed
          vehicles
         Can only be upgraded twice
     2] Salvager
         When the Battle Bus  is already upgraded twice, it can take the
          salvage and turns it into money
     3] Battle Transport
         Enables the infantry inside to fire from within and to gain Garrison Bonus
          (see Bonus Modifier)
         Total Infantry Transported: 8
         50% damage to passenger when turned into Garrisonable Hulk and
          100% damage to passenger when totally destroyed
         Exit delay: 250 ms/infantry
     4] Garrisonable Hulk
          After the Bus is destroyed, flying, and finally landing on the ground,
           its remains can still be used as a covered bunker for infantry in it.
          Automatically destroyed after no infantry inside.
          Destruction Delay: 1000 ms
     5] Auto Repair
         Battle Bus (both as Bus and Hulk) can repair itself
         Prerequisite: Junk Repair upgrade
         Repair Rate: 2 HP/second
    Upgrade Information
      - Junk Repair (Black Market): Enables Battle Bus to auto-repair
    Build Information
      Prerequisite: Toxin Gen. Arms Dealer & Toxin Gen. Palace
      Build Cost: 1100
      Build Time: 15 seconds
    Notes
    - Slot: 8
    
    D.c.12) Car Bomb
    Car bomb health, vision, etc depend on the car hijacked by the terrorist,
    but usually all cars have the statistics below. Refer to Civilian Units
    for more detailed information.
    Health Information
      HP: 100                Armor: Truck Armor
    Vision Information
      Vision Range: varies
    Locomotor Information
      Speed: 90 dist/sec
      Turn Rate: 120 degrees/sec
    Weapon Information
      Suicide Car Bomb
       Primary Damage: 700
       Primary Damage Radius: 20
       Secondary Damage: 100
       Secondary Damage Radius: 50
       Damage Type: Explosion
       Range: 5
    Build Information
      Prerequisites: Terrorist and a civilian car
    Notes:
    - Slot: 3
    
    =========================
    3 GLA Building Information
    =========================
    A common feature shared by all GLA buildings is that no GLA building requires
    power to operate, even the SCUD Storm (Wow! Even the Chinese scientists could
    not do the same)! Another feature which is common among GLA building is that
    most GLA Buildings are equipped with an underground hole where a Worker
    is hiding when the building is destroyed. The Worker will appear after a short
    time passes and tries to rebuild the destroyed building.
    
    There are common differences among the buildings used by various generals,
    i.e.:
    - All generals have their buildings to build their own units. For example, a
       Standard GLA Barracks can not build Toxin General infantry. (S)he
       must capture a Toxin General Barracks to train, say, a Toxin Terrorist.
       So a Toxin General player, after capturing a Standard GLA player's Barracks,
       can not expect to be able to build a Toxin Terrorist or a Toxin Rebel from the
       once captured Barracks.
       Refer to sessions on units above for reference if required.
    - The same rule may also apply for upgrade. Some upgrades are unique
       and can not be researched from other generals' buildings of the same kind
       (Demolition, for example, can not be researched from Toxin General Palace).
       However, if the upgrade is a common upgrade, it can be researched from other
       generals' buildings of the same kind and used by units of other generals which share
       the same upgrades (AP Bullets can be researched by a Stealth General player from
       a captured Demo General Black Market, for example, and used for his/her
       Technical). There are, of course, some tricks regarding upgrades from different
       generals which can be read in other sections of this FAQ.
    - Buildings of the same kind from two different generals can not interchange
       functions as requirements for buildings of the next hierarchy. A Demolition
       General Arms Dealer can not be used to build a Toxin General Palace. To build a
       Toxin General Palace, a Toxin General Arms Dealeris required.
    
    In this section, there is a Modification for Each GLA General section.
    This section only contains differences not mentioned above. For example,
    Standard GLA Stinger Sites and Stealth General Stinger Sites have different
    conditions. However, this section will not mention that the difference between
    a Standard China Arms Dealer and Stealth General Arms Dealer  is Stealth Gen.
    Arms Dealer cannot produce Scorpion, Scud Launcher,etc. It is something that
    has already been mentioned above.
    
    -------------------------
    ! 1) Standard Buildings !
    -------------------------
    a) Command Center
    Prerequisite: Worker           Experience Value: 200
    Cost: 2000                          Build Time: 45 seconds
    Vision Range: 300               Shroud Clearing Range: 300
    HP: 5000
    Armor: Structure Armor Tough; GLA Upgraded Structure Armor Tough with
     Fortified Structure upgrade
    Special Ability Information
    1] Underground Hole
        Creates a GLA Hole upon destruction (See GLA Hole)
    Upgrade Information
    - Fortified Structure (Palace): Increases the resistance of the building from attack.
    Modification for Each GLA General
    - Demolition General: Logo
    - Toxin General: Logo
    - Stealth General:
       a. Logo
       b. Adds Camo Netting in Upgrade Information
           Camo Netting (Respective Barracks): Camouflages the respective Barracks
            from view
       c. Adds Stealth in Special Feature Information
           2] Stealth
               Prerequisite: Camo Netting upgrade
               Stealth Delay: 2500 ms
               Decloaks when taking damage
    Notes:
    - Worker training facility
    - Required to activate some GLA General Powers (see General Powers)
    
    b) Barracks
    Prerequisite: none           Experience Gained: 100
    Build Cost: 500              Build Time: 10 seconds
    Vision/Shroud Clearing Range: 200
    HP: 1000
    Armor: Structure Armor; GLA Upgraded Structure Armor with Fortified Structure
     upgrade
    Special Feature Information
    1] Infantry Healing
        May heal at most 10 infantry at the same time
        May heal allied infantry, but not neutral or hostile 
        Requires 2000 ms to fully heal a soldier
    2] Underground Hole
         Creates a GLA Hole upon destruction (See GLA Hole)
    Upgrade Information
    - Fortified Structure (Palace): Increases the building armor from attack.
    Modification for Each GLA General
    - Demolition General: none
    - Toxin General: none
    - Stealth General:
       a. Adds Camo Netting in Upgrade Information
           Camo Netting (Respective Barracks): Camouflages the respective Barracks
            from view
       b. Adds Stealth in Special Feature Information
           3] Stealth
               Prerequisite: Camo Netting upgrade
               Stealth Delay: 2500 ms
               Decloaks when taking damage
    Notes:
    - GLA infantry main facility training
    
    c) Supply Stash
    Prerequisite: Worker
    Build Cost: 1500                                  Selling Refund: 650
    Build Time: 10 seconds                        Vision/Shroud Clearing Range: 200
    HP: 2000
    Armor: Structure Armor; GLA Upgraded Structure Armor with Fortified Structure.
    Experience Gained: 200
    Special Feature Information
    1] Underground Hole
        Creates a GLA Hole upon destruction (See GLA Hole)
    Upgrade Information
    - Fortified Structure (Palace): Strengthens the armor of the building against attack
    Modification for Each GLA General
    - Demo General: none
    - Stealth General:
    - Stealth General:
       a. Adds Camo Netting in Upgrade Information
           Camo Netting (Respective Supply Stash): Camouflages the respective Supply
            Stash and its harvesting Workers from view
       b. Adds Stealth in Special Feature Information
           3] Stealth
               Prerequisite: Camo Netting upgrade
               Also decloaks the Workers harvesting and dropping supplies there (see
                Stealth General Worker for more information)
               Stealth Delay: 2500 ms
               Decloaks when taking damage
    - Toxin General: none
    Notes:
    - Comes with a Worker
    - Another Worker Training Facility
    - Can not be build too near to supplies.
    - Can receive supplies harvested by Workers or Chinooks.
    
    d) Tunnel Network
    Prerequisites: GLA Barracks
    HP: 1000                     Armor: Structure Armor
    Build Cost: 800            Refund: 100
    Build Time: 15 seconds
    Vision Range: 200       Shroud Clearing Range: 200
    Weapon: Tunnel Network Gun
     Turret Turn Rate: 180 degrees per second
     Damage: 10                                Range: 175
     Damage Type: Small Arms          Cooldown: 250 msec
     Projectile Speed: immediate
    Experience Gained: 100
    Special Feature Information
    1] Underground Hideout
        Enables up to 10 units to hide underground.
    2] Undergroud Network
        Transports units immediately between two tunnels.
    3] Heals and Repairs
        Max units inside to heal/repair: 10
        Healing/Repairing Time: 5000 milliseconds
    4] Detector
        Detection Rate: 500 msec
        Detection Range: 150
    5] Underground Hole
        Creates a GLA Hole upon destruction (See GLA Hole)
    6] Stealth
         Prerequisite: Camo Netting
         Stealth Delay: 2500 ms
         Decloaks when firing or taking damage
    Upgrade Information
    - Camo Netting (Respective Tunnel Network): Covers the Tunnel Network from
        enemy sight when not shooting or being damaged.
    Modification for Each GLA General:
    - Demo General:
       a. Special Feature Information
            Demo General Tunnel Network loses the Stealth ability, but receives a
             Demolition ability instead
            6] Demolition
                Uses the explosive to commit suicide. The explosion is usually fatal to
                the nearby enemies and neutral units, but has no effect on the nearby
                allies (woah....).
                Prerequisite: Demolition upgrade
                Demolition will automatically be activated when the unit is killed.
                Primary Damage: 500            Primary Damage Radius: 18
                Secondary Damage: 300       Secondary Damage Radius: 50
                Damage Type: Explosion   
       b. Upgrade Information
           - Demo General can't have Camo Netting upgrade for his Tunnel Network.
           - Demolition (Demo General Palace): Commmits suicide by exploding the
               hidden explosive, damaging the nearby hostile and neutral units.
    - Stealth General
       Upgrade Information
       - Camo Netting (Respective Tunnel Network) (granted): Covers the Tunnel
           Network from enemy sight when not shooting or being damaged.
    - Toxin General: Toxin General uses a Toxin-equipped Tunnel Network (see Special
        Buildings).
    Notes:
    - Gives 2 RPG Troopers upon completion.
    - Eliminates units inside upon destruction if there is no tunnel exists.
    - Uncapturable and undisableable by hacker
    
    e) Stinger Site
    Prerequisite: GLA Barracks
    HP: 1000                                 Armor: Stinger Site Armor
    Build Cost: 900                        Build Time: 15 seconds
    Vision Range: 600                    Shroud Clearing Range: 400
    Experience Gained: 200
    Weapons Controller: Stinger Soldiers
     Maximal No. of Soldiers: 3
     Stinger Soldier Respawn Rate: 30000 msec
     See Stinger Soldier for complete information
    Special Feature Information
    1] Respawns Stinger Soldiers
        Replaces Stinger Soldiers perishing in battle (See above)
    2] Stinger Protection
        Protects the Stinger Soldiers from most attack
        Stinger Site can not protect its Stinger Soldiers from the damage type below:
           Small Arms, Sniper, Poison, Radiation, Surrender, Microwave
        Stinger Site takes no damage from the damage type below if there is no Stinger
         Soldiers in it:
          Sniper, Poison, Surrender
    3] Underground Hole
        Creates a GLA Hole upon destruction (See GLA Hole)
    4] Explosion
        Stinger Site explodes and causes small damage to units nearby when destroyed
        Damage: 5                          Radius: 25
        Damage Type: Explosion
    5] Detector
         It is just a result of the Detector ability owned by the Stinger Soldier
    6] Stealth
         Grants stealth to Stinger Site and all soldiers housing it
         Prerequisite: Camo Netting
         Stealth Delay: 2500 ms
         Decloaks when firing or taking damage
    Upgrade Information
    - Camo Netting (Respective Stinger Site): Grants stealth ability to the Stinger Site
        and all Stinger Soldiers housing it.
    Modification for Each GLA General:
    - Demolition General:
       a. Special Feature Information
            Demo General Stinger Site loses the Stealth ability, but receives a
             Demolition ability instead
            6] Demolition
                Uses the explosive to commit suicide. The explosion is usually fatal to
                the nearby enemies and neutral units, but has no effect on the nearby
                allies (woah....).
                Prerequisite: Demolition upgrade
                Demolition will automatically be activated when the unit is killed.
                Primary Damage: 500            Primary Damage Radius: 18
                Secondary Damage: 300       Secondary Damage Radius: 50
                Damage Type: Explosion   
       b. Upgrade Information
           - Demo General can't have Camo Netting upgrade for his Stinger Site.
           - Demolition (Demo General Palace): Commmits suicide by exploding the
               hidden explosive, damaging the nearby hostile and neutral units.
    - Stealth General
       Upgrade Information
       - Camo Netting (Respective Stinger Site) (granted): Covers the Stinger Site
            from enemy sight when not shooting or being damaged.
    - Toxin General
       a. Special Feature Information
            Toxin General Stinger Site loses the Stealth ability due to its inability to
             apply Camo Netting upgrade
       b. Upgrade Information
           Toxin General can't have Camo Netting upgrade for his Stinger Site.
    Notes:
    - Anti Aircraft and Vehicle
    - Uncapturable and undisableable by Hacker.
    
    f) Arms Dealer
    Prerequisite: GLA Supply Stash
    HP: 2000
    Armor: Structure Armor; GLA Upgraded Structure Armor with Fortified Structure
    Build Cost: 2500               Build Time: 15 seconds
    Vision/Shroud Clearing Range: 200
    Experience Gained: 200
    Special Feature Information
    1] Repairs Vehicle
        Repairing Time: 5000 milliseconds
    2] Underground Hole
        Creates a GLA Hole upon destruction (See GLA Hole)
    Upgrade Information
    - Fortified Structure (Palace): Increases the building resistance against attack
    Modification for Each GLA General:
    - Demolition General: none
    - Stealth General
       a. Adds Stealth ability in Special Feature Information
           Special Feature Information
           3] Stealth
                Blocks the Arms Dealer Depot from enemy sight
                Prerequisite: Camo Netting
                Stealth Delay: 2500 ms
                Decloaks when firing or taking damage
       b. Adds Camo Netting in Upgrade Information
           Upgrade Information
           - Camo Netting (Arms Dealer): Sets a Camo Netting to hide the Arms
               Dealer Depot from enemy sight.
    - Toxin General: none
    Notes:
    - GLA vehicle purchase and repairing facility.
    - Door Opening Time: 2000 ms
    - Door Wait Open Time: 3000 ms
    - Construction Complete Duration: 1500 ms
    
    g) Demo Trap
    Prerequisite: Arms Dealer
    HP: 100                            Armor: Structure Armor
    Build Cost: 400                 Build Time: 5 seconds
    Vision/Shroud Clearing Range: 150
    Experience Gained: 50
    Weapon: Demo Trap Detonation
     Primary Damage: 600                    Primary Damage Radius: 25
     Secondary Damage: 400               Secondary Damage Radius: 50
     Damage Type: Explosion               Trigger Detonation Range: 40
     Can also be detonated manually
     Destruction Delay: 1000 ms
    Special Feature Information
    1] Proximity Fuse
        As the default built, this mode will explode 1 second after an
         enemy unit is detected in its radius.
    2] Manual Detonation
        The demo trap will not explode upon an incoming enemy but will
         need the playerís order to explode. 
    3] Detonate
        Explodes the demo trap. Also delays explosion 1 second after  order is given.
    4] Stealth
        Never decloaks itself.
    Modification for Each GLA General
    - Demo General: Demo General uses Advanced Demo Trap (see Unique
        Buildings).
    - Stealth General: none
    - Toxin General: Toxin General uses a Toxin-added Demo Trap (see Unique
        Buildings).
    Notes:
    - Does not create a GLA Hole upon destruction.
    - Uncapturable and undisableable hacker.
    - Not counted as victory determinant building.
    
    h) Palace
    Prerequisite: Arms Dealer
    Build Cost: 2500                          Build Time: 45
    Vision/Shroud Clearing Range: 300
    HP: 3000
    Armor: Structure Armor; GLA Upgraded Structure Armor with Fortified Structure
    Experience Gained: 300
    Special Feature Information
    1] Garrison
         Maximum Infantry to Garrison: 5
         Infantry firing from within gain Garrison Bonus (see Bonus Modifier)
         Can not be ungarrisonable except destoyed or by USA's Stealth Fighter Bunker
          Buster.
    2] Underground Hole
        Creates a GLA Hole upon destruction (See GLA Hole)
    Upgrade Information
    - Fortified Structure (Palace): Increases the building defense against attack
    - Demolition General: none
    - Stealth General
       a. Adds Stealth ability in Special Feature Information
           Special Feature Information
           3] Stealth
                Blocks the Palace from enemy sight
                Prerequisite: Camo Netting
                Stealth Delay: 2500 ms
                Decloaks when firing or taking damage (but will not decloak when
                 infantry inside are firing:)).
       b. Adds Camo Netting in Upgrade Information
           Upgrade Information
           - Camo Netting (Palace): Sets a Camo Netting to hide the Palace  from
               the enemy sight.
    - Toxin General: none
    Notes:
    - GLA technology threshold building and upgrade facility.
    - Uncaptureable and undisableable by Hacker
    
    i) Black Market
    Prerequisite: Palace
    Build Cost: 2500                              Build Time: 30 seconds
    Vision/Shroud Clearing Range: 200
    HP: 1000
    Armor: Structure Armor; GLA Upgraded Structure Armor with Fortified Structure
    Experience Value: 200
    Special Feature Information
    1] Income Generator
        Income Generated: $20 every 2 seconds
    2] Underground Hole
        Creates a GLA Hole upon destruction (See GLA Hole)
    Upgrade Information
    - Fortified Structure (Palace): Increases the building defense against attack
    - Demolition General: none
    - Stealth General
       a. Adds Stealth ability in Special Feature Information
           Special Feature Information
           3] Stealth
                Blocks the Palace from enemy sight
                Prerequisite: Camo Netting
                Stealth Delay: 2500 ms
                Decloaks when firing or taking damage.
       b. Adds Camo Netting in Upgrade Information
           Upgrade Information
           - Camo Netting (Black Market): Sets a Camo Netting to hide the Black Market
               from enemy sight.
    - Toxin General: none
    Notes:
    - GLA passive income generator and upgrade facility
    
    j) SCUD Storm
    Prerequisite: Palace
    Build Cost: 5000                              Build Time: 60 seconds
    Vision/Shroud Clearing Range: 200
    Revealing Range (to all other players): 60
    HP: 4000                                         Armor: Structure Armor Tough
    Experience Gained: 400
    Special Feature Information
    1] SCUD Storm
        Reload Time: 5 minutes
        View Object Duration: 40000 ms
        View Object Range: 250
        Total No. of Missiles Launched: 9
        Cooldown: 100 ms - 1000 ms
        Delay between Missile Launch: 3000 ms (combined with Cooldown Rate, it
         takes 3100 ms - 4000 ms delay between missile launch)
        Primary Damage: 500
        Primary Damage Radius: 50
        Secondary Damage: 150; 200 with Anthrax Beta upgrade
        Secondary Damage Radius: 200    
        Damage Type:Explosion
        Missile Speed: 300 dist/sec
        Missile Turn Rate: 540 deg/sec
        Leaves Poison Field Large after detonation
    2] Leaves Poison Field Medium when destroyed
    3] Underground Hole
        Creates a GLA Hole upon destruction (See GLA Hole)
    Upgrade Information
    - Anthrax Beta (Palace): Increases the damage of the SCUD Storm and the
       Poison Field it leaves after detonation.
    Modification for Each GLA General:
    - Demo General
       a. Demo General uses a different SCUD Storm Missile
           Special Feature Information
          1] SCUD Storm
              Reload Time: 5 minutes
              View Object Duration: 40000 ms
              View Object Range: 250
              Total No. of Missiles Launched: 9
              Cooldown: 100 ms - 1000 ms
              Delay between Missile Launch: 3000 ms (combined with Cooldown Rate,
               it takes 3100 ms - 4000 ms delay between missile launch)
              Primary Damage: 600
              Primary Damage Radius: 75
              Secondary Damage: 150
              Secondary Damage Radius: 200
              Damage Type:Explosion
              Missile Speed: 300 dist/sec
              Missile Turn Rate: 540 deg/sec
       b. Demo General can not have an Anthrax Beta upgrade, so its SCUD Storm
            receives no upgrade whatsoever.
    - Stealth General:
       a. Stealth General can conceal his SCUD Storm building from sight
           Special Feature Information
           4] Stealth
                Blocks the Palace from enemy sight
                Prerequisite: Camo Netting
                Stealth Delay: 2500 ms
                Decloaks when firing or taking damage.
                This ability also nullifies its revealing range to 0.
       b. Adds Camo Netting in Upgrade Information
           Upgrade Information
           - Camo Netting (Black Market): Sets a Camo Netting to hide the SCUD
               Storm from enemy sight.
    - Toxin General:
       a. Toxin General uses a different SCUD Storm Missile
           Special Feature Information
          1] SCUD Storm
              Reload Time: 5 minutes
              View Object Duration: 40000 ms
              View Object Range: 250
              Total No. of Missiles Launched: 9
              Cooldown: 100 ms - 1000 ms
              Delay between Missile Launch: 3000 ms (combined with Cooldown Rate,
               it takes 3100 ms - 4000 ms delay between missile launch)
              Primary Damage: 500; 550 with Anthrax Gamma upgrade
              Primary Damage Radius: 50
              Secondary Damage: 200
              Secondary Damage Radius: 200
              Damage Type:Explosion
              Missile Speed: 300 dist/sec
              Missile Turn Rate: 540 deg/sec
              Leaves Poison Field Upgraded Large, Poison Field Gamma Large with
               Anthrax Gamma upgrade.
       b. Toxin General receives bonus from his free upgraded Anthrax Beta and a
             new version of Anthrax, Anthrax Gamma.
           Upgrade Information
            - Anthrax Gamma (Toxin General Palace): Increases the damage of the SCUD
               Storm missiles and the poison field it leaves after detonation.
    Notes:
    - Super weapon facility
    
    k) Fake GLA Command Center
    Prerequisite: Worker
    Build Cost: 500                                   Build Time: 30
    Vision/Shroud Clearing Range: 300
    HP: 1250                                            Armor: Structure Armor Tough
    Experience Gained: 50
    Special Feature Information
    1] Fake Structure Detonation
        Explodes the fake structure, damaging everything nearby.
        Primary Damage: 200                          Primary Damage Radius: 50
        Secondary Damage: 50                       Secondary Damage Radius: 200
        Damage Type: Explosion
    2] Becomes Real Command Center
        Builds this fake Command Center into a real GLA Command Center.
    Upgrade Information
    - Fortified Structure (Palace): Visually equips the fake Command Center with Fortified
        Structure, making it look real.
    Modification for Each GLA General:
    - Demo General: Logo
    - Stealth General:
       a. Logo
       b. In Upgrade Information, a Camo Netting upgrade appears.
    - Toxin General: Logo
    Notes:
    - Diversionary facility.
    
    l)  Fake GLA Barracks
    Prerequisite: GLA Command Center
    Build Cost: 125                                    Build Time: 5
    Vision/Shroud Clearing Range: 200
    HP: 125                                               Armor: Structure Armor
    Experience Gained: 25
    Special Feature Information
    1] Fake Structure Detonation
        Explodes the fake structure, damaging everything nearby.
        Primary Damage: 200                          Primary Damage Radius: 50
        Secondary Damage: 50                        Secondary Damage Radius: 200
        Damage Type: Explosion
    2] Becomes Real GLA Barracks
        Builds this fake GLA Barracks into a real GLA Barracks.
    Upgrade Information
    - Fortified Structure (Palace): Visually equips the fake GLA Barracks with Fortified
        Structure, making it look real.
    Modification for Each GLA General:
    - Demo General: none
    - Stealth General: In Upgrade Information, a Camo Netting upgrade appears.
    - Toxin General: none
    Notes:
    - Diversionary facility.
    
    m) Fake GLA Supply Stash
    Prerequisite: GLA Command Center
    Build Cost: 375                                      Build Time: 5
    Vision/Shroud Clearing Range: 200
    HP: 250                                                 Armor: Structure Armor
    Experience Gained: 50
    Special Feature Information
    1] Fake Structure Detonation
        Explodes the fake structure, damaging everything nearby.
        Primary Damage: 200                          Primary Damage Radius: 50
        Secondary Damage: 50                        Secondary Damage Radius: 200
        Damage Type: Explosion
    2] Becomes Real Supply Stash
        Builds this fake Supply Stash into a real Supply Stash.
    Upgrade Information
    - Fortified Structure (Palace): Visually equips the fake Supply Stash with Fortified
        Structure, making it look real.
    Modification for Each GLA General:
    - Demo General: none
    - Stealth General: In Upgrade Information, a Camo Netting upgrade appears.
    - Toxin General: none
    Notes:
    - Diversionary facility.
    
    n) Fake Arms Dealer
    Prerequisite: Supply Stash
    Build Cost: 625                                      Build Time: 10
    Vision/Shroud Clearing Range: 200
    HP: 500                                                 Armor: Structure Armor
    Experience Gained: 50
    Special Feature Information
    1] Fake Structure Detonation
        Explodes the fake structure, damaging everything nearby.
        Primary Damage: 200                          Primary Damage Radius: 50
        Secondary Damage: 50                       Secondary Damage Radius: 200
        Damage Type: Explosion
    2] Becomes Real Supply Stash
        Builds this fake Arms Dealer into a real Arms Dealer.
    Upgrade Information
    - Fortified Structure (Palace): Visually equips the fake Arms Dealer with Fortified
       Structure, making it look real.
    Modification for Each GLA General:
    - Demo General: none
    - Stealth General: In Upgrade Information, a Camo Netting upgrade appears.
    - Toxin General: none
    Notes:
    - Diversionary facility.
    
    o} Fake Black Market
    Prerequisite: Palace
    Build Cost: 625                                             Build Time: 20
    Vision/Shroud Clearing Range: 200
    HP: 125                                                        Armor: Structure Armor
    Experience Gained: 50
    Special Feature Information
    1] Fake Structure Detonation
        Explodes the fake structure, damaging everything nearby.
        Primary Damage: 200                          Primary Damage Radius: 50
        Secondary Damage: 50                       Secondary Damage Radius: 200
        Damage Type: Explosion
    2] Becomes Real Black Market
        Builds this fake Black Market into a real Black Market.
    Upgrade Information
    - Fortified Structure (Palace): Visually equips the fake Black Market with Fortified
       Structure, making it look real.
    Modification for Each GLA General:
    - Demo General: none
    - Stealth General: In Upgrade Information, a Camo Netting upgrade appears.
    - Toxin General: none
    Notes:
    - Diversionary facility.
    - Does not deposit money. The money it generates is just for visual deceit purpose
       only.
    
    p) GLA Hole
    Prerequisite: GLA buildings with Hole
    HP: 500                                                   Armor: Structure Armor
    Vision/Shroud Clearing Range: 50
    HP: 500                         Armor: Structure Armor
    Vision/Shroud Clearing Range: 50
    Special Feature Information
    1] Worker Respawn
         Repaswns a Worker that will build the destroyed building.
         Worker Respawn Time: 20 seconds
    2] Base Regeneration
        Regeneration Rate: 0.5% of maximum HP per second
    Notes:
    - Worker hiding facility.
    - Uncapturable and undisableable by hacker.
    - Counted as a victory determinant building.
    - Automatically created from destroyed GLA buildings.
    
    q) Sneak Attack Tunnel
    Prerequisite: Sneak Attack General Power and GLA (or Boss General)
     Command Center
    Vision/Shroud Clearing Range: 200
    HP: 1000
    Armor: Structure Armor
    Experience Gained: 100
    Build Time: 5000 ms
    Special Feature Information
    1] Tunnel Explosion
        If the Sneak Attack Tunnel is destroyed when it is still in progress, it explodes,
          releasing a small amount of damage and shockwave
         Small Explosion
          Delay: 10 ms
          Damage: 10                      Damage Radius: 35
          Damage Type: Melee
          Shockwave Damage: 10   Shockwave Radius: 10
          Shockwave Damage at the Center of Explosion: 5
         Big Explosion
          Delay: 1000 ms and 2500 ms (occurs twice)
          Damage: 30                      Damage Radius: 50
          Damage Type: Melee
          Shockwave Damage: 50   Shockwave Radius: 50
          Shockwave Damage at the Center of Explosion: 25 
    2] Underground Hideout
        Enables up to 10 units to hide underground
    3] Undergroud Network
        Transports units immediately between two tunnels
    4] Heals and Repairs
        Max units inside to heal/repair: 10
        Healing/Repairing Time: 5000 milliseconds
    5] Detector
        Detection Rate: 500 msec
        Detection Range: 150
    Notes:
    - Surprise Attack Tunnel
    - Immune to capture
    - Undisableable by Hacker
    
    -----------------------
    ! 2) Unique Buildings !
    -----------------------
    
    a) Toxin Network
    Owner: GLA Toxin General
    Prerequisite: GLA Toxin General Barracks
    Build Cost: 800                                            Refund: 100
    Build Time: 15
    Vision/Shroud Clearing Range: 200
    HP: 1000                                 Armor: Structure Armor
    Experience Gained: 100
    Weapon: Chemical Tunnel Network Gun
     Turret Turn Rate: 180 deg/sec
     Damage: 10; 12.5 with Anthrax Gamma
     Damage Radius: 10
     Attack Range: 160
     Spray Speed: 300 dist/sec
     Damage Type: Poison
     Cooldown:  40 ms
     Clip Size: 30                                Clip Reload Time: 40 ms
     Accuracy: 100%
     Empties Garrisoned Building at a rate of 2 kills per hit
    Special Feature Information
    1] Underground Hideout
        Enables up to 10 units to hide underground.
    2] Undergroud Network
        Transports units immediately between two tunnels.
    3] Heals and Repairs
        Max units inside to heal/repair: 10
        Healing/Repairing Time: 5000 milliseconds
    4] Detector
        Detection Rate: 500 msec
        Detection Range: 150
    5] Underground Hole
        Creates a GLA Hole upon destruction (See GLA Hole)
    Upgrade Information
    - Anthrax Gamma (Toxin General Palace): Replaces the Anthrax Beta with
       deadlier Anthrax Gamma.
    Notes:
    - Gives 2 RPG Troopers upon completion.
    - Eliminates units inside upon destruction if there is no tunnel exists.
    - Uncapturable and undisableable by hacker
    
    b) Advanced Demo Trap
    Owner: GLA Demolition General
    Prerequisite: Demo General Supply Stash
    HP: 100                   Armor: Structure Armor
    Build Cost: 200        Build Time: 3 seconds
    Vision/Shroud Clearing Range: 150
    Experience Gained: 50
    Weapon: Advanced Demo Trap Detonation
     Primary Damage: 700                    Primary Damage Radius: 25
     Secondary Damage: 500               Secondary Damage Radius: 50
     Damage Type: Explosion               Trigger Detonation Range: 40
     Can also be detonated manually
     Shockwave Damage: 30                Shockwave Radius: 50
     Shockwave Taper Off: 70% (amount of damage at the shockwave edge)
     Destruction Delay: 1000 ms
    Special Feature Information
    1] Proximity Fuse
        As the default built, this mode will explode 1 second after an
         enemy unit is detected in its radius.
    2] Manual Detonation
        The demo trap will not explode upon an incoming enemy but will
         need the playerís order to explode. 
    3] Detonate
        Explodes the demo trap. Also delays explosion 1 second after  order is given.
    4] Stealth
        Never decloaks itself.
    Notes:
    - Does not create a GLA Hole upon destruction.
    - Uncapturable and undisableable hacker.
    - Not counted as victory determinant building.
    
    c) (Chemical) Demo Trap
    Owner: GLA Toxin General
    Prerequisite: GLA Toxin General Arms Dealer
    HP: 100                     Armor: Structure Armor
    Build Cost: 600          Build Time: 8 seconds
    Vision/Shroud Clearing Range: 150
    Experience Gained: 50
    Weapon: Chemical Demo Trap Detonation
     Primary Damage: 250             Primary Damage Radius: 25
     Secondary Damage: 100        Secondary Damage Radius: 50
     Damage Type: Explosion
     Leaves Poison Field Upgraded Medium; Poison Field Gamma Medium with
      Anthrax Gamma
    Damage Type: Explosion          Trigger Detonation Range: 40
    Can also be detonated manually
    Destruction Delay: 1000 ms
    Special Feature Information
    1] Proximity Fuse
        As the default built, this mode will explode 1 second after an
         enemy unit is detected in its radius.
    2] Manual Detonation
        The demo trap will not explode upon an incoming enemy but will
         need the playerís order to explode. 
    3] Detonate
        Explodes the demo trap. Also delays explosion 1 second after  order is given.
    4] Stealth
        Never decloaks itself.
    Notes:
    - Does not create a GLA Hole upon destruction.
    - Uncapturable and undisableable hacker.
    - Not counted as victory determinant building.
    
    ====================
    4 GLA Upgrade Information
    ====================
    
    a) Capture Building
    Owner: All GLA Generals
    Prerequisite: Barracks
    Affected Units: Rebel (Rangers and Red Guards)
    Research Cost: 1000
    Research Time: 30
    Enables Rebels to capture most hostile and tech buildings.
    
    b) Booby Trap
    Owner: GLA Standard
    GLA Demo General receives this upgrade for free
    Prerequisite: GLA Barracks
    Affected Unit: Rebel
    Research Cost: 1000
    Research Time: 30 seconds
    Rebels may set a booby trap on a friendly/neutral building which will explode
     when an enemy is trying to capture or enter the building.
    
    c) Scorpion Rocket
    Owner: All GLA Generals except Stealth General
    Prerequisite: Arms Dealer
    Affected Unit: Scorpion Tank
    Research Cost: 1000
    Research Time: 30 seconds
    Installs a surface-to-surface rocket on Scorpion Tank.
    
    d) Toxin Shells
    Owner: GLA Standard
    GLA Toxin General already possesses this knowledge from the beginning
    Prerequisite: Palace
    Affected Units: Scorpion and Marauder Tanks
    Research Cost: 1000
    Research Time: 30
    Fills Scorpion and Marauder Tank shells with a small amount of
    Anthrax, making them more deadly against infantry masses.
    
    e) Anthrax Beta
    Owner: GLA Standard, GLA Stealth General
    GLA Toxin General already possesses the Anthrax Beta knowledge from the
     beginning
    Prerequisite: Palace
    Affected Units: Toxin Truck, Bomb Truck with Bio Bomb Upgrade,
    Anthrax Warhead Scud Missile, Scorpion and Marauder with Toxin Shells
    Upgrade, Scud Storm, and Scud Storm Missile.
    Research Cost: 2500
    Research Time: 30
    Replaces the standard toxin and anthrax weapon with a stronger
    version of anthrax.
    
    f) Camouflage
    Owner: GLA Standard
    GLA Stealth General receives this upgrade from the beginning
    Prerequisite: Palace
    Affected Unit: Rebel (including GLA Demo Gen. Rebel and Toxin Rebel)
    Research Cost: 2000
    Research Time: 60
    Gives Rebels stealth ability when not attacking or capturing buildings.
    
    g) Arm the Mob
    Owner: All GLA Generals
    Prerequisite: Palace
    Affected Unit: Angry Mob
    Research Cost: 1000
    Research Time: 30
    Distributes AK-47 to the Angry Mob members, replacing their pistols
    and rock weapons.
    
    h) Fortified Structure
    Owner: All GLA Generals
    Prerequisite: Palace
    Affected Buildings: GLA Command Center, GLA Barracks, Supply Stash,
     Arms Dealer, Palace, Black Market, fake buildings.
    Research Cost: 1000
    Research Time: 30 seconds
    Reinforces the walls and fences of the structures so they can withstand enemy
    attack.
    
    i) Suicide Bomb
    Owner: GLA Demolition General
    Prerequisite: GLA Demo General Palace
    Affected Units/Buildings: Rebel, Terrorist, RPG Trooper, Jarmen Kell,
     Worker, Scorpion, Technical, Quad Cannon, Toxin Tractor, Combat Bike,
     Marauder Tank, Rocket Buggy, SCUD Launcher, Battle Bus, Stinger Site,
     Tunnel Network.
     Note that all those units and buildings specifically belong to Demo General.
     A Toxin Rebel, for example, will not receive this upgrade by any means.
    Research Cost: 2000
    Research Time: 30 seconds
    Equips units/buildings with high explosion which can be detonated manually
    or automatically when the units/buildings die.
    
    j) Anthrax Gamma
    Owner: GLA Toxin General
    Prerequisite: GLA Toxin General Palace
    Affected Units/Buildings: Standard GLA and GLA Demo General Scorpion
     Tank with Scorpion Rocket and Toxin Shells upgrades, Standard GLA and
     Demo General Marauder with Toxin Shells upgrade ; Toxin Rebel, Toxin
     Terrorist, Toxin General Scorpions, Toxin  Gen. Marauder, Toxin Gen.
     Toxin Tractor, Toxin Gen. Bomb Truck with Bio bomb upgrade,
     Toxin Gen. SCUD Launcher, Toxin Gen. Demo Trap, Toxin Gen. SCUD Storm
    Research Cost: 1000
    Research Time: 60 seconds
    Replaces the older version of chemical/biological weapons with a deadlier agents.
    
    k) Armor Piercing Bullets
    Owner: All GLA Generals
    Prerequisite: Black Market
    Affected Units: Rebel, Stealth Rebel, Angry Mob, Jarmen Kell, Technical,
     Quad Cannon, Combat Bike with all kinds of Rebel riders
    Research Cost: 2000
    Research time: 60 seconds
    Increases the damage of the affected units by an average of 25%
    
    l) Junk Repair
    Owner: All GLA Generals
    Prerequiste: Black Market
    Affected Units: Technical, Scorpion Tank, Quad Cannon, Toxin Tractor,
     Radar Van. Combat Bike, Marauder Tank, Rocket Buggy, Bomb Truck,
     SCUD Launcher, Battle Bus
    Research Cost: 2000
    Research time: 60 seconds
    Endows all GLA vehicles with an auto-repair ability.
    
    m) Armor Piercing Rockets
    Owner: All GLA Generals
    Prerequisite: Black Market
    Affected Units: RPG Trooper, Stinger Soldier, Scorpion with Scorpion
     Rocket upgrade, Rocket Buggy, Standard GLA/Demo Gen. SCUD Launcher,
     Combat Bike with RPG Trooper rider
    Research Cost: 2000
    Research Time: 60 seconds
    Increases the damage of GLA rocket attacks.
    
    n) Buggy Ammo
    Owner: All GLA Generals
    Prerequisite: Black Market
    Affected Unit: Rocket Buggy
    Research Cost: 1200
    Research time: 30 seconds
    Increases the ammo storage of a Rocket Buggy by 100%, allowing it to fire
     more rockets before reloading.
    
    o) Radar Van Scan
    Owner: All GLA Generals
    Prerequisite: Black Market
    Affected Unit: Radar Van
    Research Cost: 500
    Research Time: 20 seconds
    Allows Radar Van to reveal a small portion of map, uncovering even the
     stealthy ones.
    
    p) Worker Shoes
    Owner: All GLA Generals
    Prerequisite: Black Market
    Affected Unit: Worker
    Research Cost: 1000
    Research Time: 10 seconds
    Distributes free shoes for Workers, increasing their movement rate and also their
     supply gathering effectivity.
    
    q) Become Real GLA Command Center
    Owner: All GLA Generals
    Prerequisite: Fake GLA Command Center
    Affected Building: Respective Fake GLA Command Center
    Build Cost: 1500
    Build Time: 30 seconds
    Turns the Fake GLA Command Center into a real GLA Command Center.
    
    r) Become Real GLA Barracks
    Owner: All GLA Generals
    Prerequisite: Fake GLA Barracks
    Affected Building: Respective Fake GLA Barracks
    Build Cost: 375
    Build Time: 10 seconds
    Turns the Fake GLA Barracks into a real GLA Barracks.
    
    s) Become Real GLA Supply Stash
    Owner: All GLA Generals
    Prerequisite: Fake Supply Stash
    Affected Building: Respective Fake Supply Stash
    Build Cost: 1125
    Build Time: 10 seconds
    Turns the Fake Supply Stash into a real Supply Stash.
    
    t) Become Real GLA Arms Dealer
    Owner: All GLA Generals
    Prerequisite: Fake Arms Dealer
    Affected Building: Respective Fake Arms Dealer
    Build Cost: 1875
    Build Time: 10 seconds
    Turns the Fake Arms Dealer into a real Arms Dealer.
    
    u) Become Real GLA Black Market
    Owner: All GLA Generals
    Prerequisite: Fake Black Market
    Affected Building: Respective Fake Black Market
    Build Cost: 1875
    Build Time: 20 seconds
    Turns the Fake Black Market into a real Black Market.
    
    v) Camo Netting
    Owner: Standard GLA, GLA Stealth General
    Prerequisites: Standard GLA Stinger Site and Tunnel Network; Stealth Gen.
     Command Center, Supply Stash, Barracks, Arms Dealer, Palace, SCUD
     Storm, Black Market
    Affected Buildings: Respective buildings
    Build Cost: 500
    Build Time: 5 seconds
    Blankets the building with a Camo Netting, making it invisible.
    
    w) High Explosive Bomb
    Prerequisite: Bomb Truck
    Affected Unit: Respective Bomb Truck
    Build Cost: 500
    Build Time: 5
    Loads a high explosive payload to the Bomb Truck, increasing its
    damage by 100%.
    
    x) Bio Bomb
    Prerequisite: Bomb Truck
    Affected Unit: Respective Bomb Truck
    Build Cost: 500
    Build Time: 5
    Loads a bio bomb to the Bomb Truck, contaminating the ground with
    Poison Field Medium when destroyed.
    
    ****************************************************************
    USA
    ****************************************************************
    Introduction
    Founded on freedom right, USA continues its philosophy until now. Many
    moves that involved USA within are usually perceived as battles for freedom.
    the War of Independece, Civil War between North and South, World War I,
    World War II, Operation: Desert Storm, etc, all spreading USA's freedom
    philosophy.
    Relying on its most advanced technologies and training systems, USA begins
    his role as world police to make Earth a safer place for mandkind by spreading
    the freedom spirit.
    
    ============
    1 USA Factions
    ============
    a. Standard USA
    USA builds its might on technology and training systems.
    
    b. USA Air Force General
    General Granger prefers to utilize the maximum air power available to defeat his enemies.
    Name: Malcolm ďAceĒ Granger
    Side: USA 
    Rank: 4-Star General 
    Branch: US Air Force 
    Class Number: 08291102-HBGB 
    Stationed: Fort Belmont, Houston, Texas, USA 
    Tactical Overview: Air Force 
    Availability: Skirmish, Generals Challenge, Online
    Army Modifications:
    - King Raptor replaces the standard Raptor. King Raptor is cheaper to produce,
        more agile in battle, capable of detecting stealth, and carrying more ammo.
    - Stealth Fighter is available without spending any General Point.
    - Capable of manufactoring Combat Chinook which enables infantry to fire from
        inside.
    - All aircraft and choppers, except Comanche, are equipped with laser defense
        system.
    - All aircraft/choppers cost less.
    - Carpet Bombing is available once the Strategy Center is built.
    - Emergency Repair level 1 sooner
    - Comanche Stealth upgrade is available.
    - Avenger needs Strategy Center to build.
    - No Crusader or Paladin tank.
    - Humvee, Ambulance, and Tomahawk cost more.
    
    c. USA Laser General
    General Townes prefers to utilize cutting edge laser technology to defeat his enemies.
    Name: ďPintpointĒ Townes
    Side: USA
    Rank: 4 Star General
    Branch: US Army
    Class Number: 00010204-0IKE0
    Stationed: Fort Union, Redwood Shores, California, USA
    Tactical Overview: Lasers
    Availability: Skirmish, Generals Challenge, Online
    Army modifications:
    - Power-consuming Laser Crusader tanks replaces the standard Crusader tanks.
    - Laser Defense Turret replaces the standard Patriot Missile Defense System.
    - Avenger costs less and does not require Strategy Center to build.
    - Advanced Cold Fusion Reactor produces more power and costs less.
    - Advanced Control Rods at Advanced Cold Fusion Reactor provides more
        power.
    - No Paladin tank and Tomahawk.
    
    d. USA Super Weapon General
    General Alexander prefers to build heavy base defenses and build super weapons to defeat her enemies.
    Name: Alexis Alexander
    Side: USA
    Rank: 4 Star General
    Branch: US Marine
    Class Number: 07121969-HB
    Stationed: Camp Franklin, Belfast, Maine, USA
    Tactical Overview: Superweapon (Particle Cannon)
    Availability: Skirmish, Generals Challenge, Online
    Army Modifications:
    - Capable of building Aurora Alpha instead of standard Aurora Bomber.
    - Cold Fusion Reactors cost more.
    - Advanced Control Rods as replacements for standard Control Rods.
    - EMP Patriot replaces the standard Patriot. EMP Patriot delivers less damage to
       vehicles but disables them.
    - Colonel Burton requires less funds to train.
    - Particle Cannons cost less.
    - Leaflet Drop General Power sooner.
    - Spectre Gunship General Power sooner and consists of 3 levels.
    - Vehicles cost more, including Comanche.
    - No Crusader or Paladin tanks.
    
    ====================
    1 USA General Powers
    ====================
    
    =======================
    || Standard USA General Powers ||
    =======================
    
    1-Star General: Paladin Tank; Stealth Fighter; Spy Drone
    
    3-Star General: Pathfinder; Paradrop Lv 1; Paradrop Lv 2; Paradrop Lv 3;
                            A10 Strike Lv 1; A10 Strike Lv 2; A10 Strike Lv 3;
                            Emergency Repair Lv 1; Emergency Repair Lv 2;
                            Emergency Repair Lv 3
    
    5-Star General: Fuel Air Bomb; Leaflet Drop; Spectre Gunship
    
    ====================
    || Air Force General Powers ||
    ====================
    
    1-Star General: Spy Drone; Emergency Repair Lv 1
    
    3-Star General: Pathfinder; Paradrop Lv 1; Paradrop Lv 2; Paradrop Lv 3;
                            A10 Strike Lv 1; A10 Strike Lv 2; A10 Strike Lv 3;
                            Emergency Repair Lv 2; Emergency Repair Lv 3;
                            Spectre Gunship Lv 1; Spectre Gunship Lv 2
    
    5-Star General: Fuel Air Bomb; Leaflet Drop; Spectre Gunship Lv 3
    
    =======================
    || Laser General General Powers  ||
    =======================
    
    1-Star General: Spy Drone; Stealth Fighter
    
    3-Star General: Pathfinder; Paradrop Lv 1; Paradrop Lv 2; Paradrop Lv 3;
                            A10 Strike Lv 1; A10 Strike Lv 2; A10 Strike Lv 3;
                            Emergency Repair Lv 1; Emergency Repair Lv 2;
                            Emergency Repair Lv 3
    
    5-Star General: Fuel Air Bomb; Leaflet Drop; Spectre Gunship
    
    ========================
    || Super Weapon General Powers  ||
    ========================
    
    1-Star General: Spy Drone; Stealth Fighter
    
    3-Star General: Pathfinder; Leaflet Drop; Paradrop Lv 1; Paradrop Lv 2;
                            Paradrop Lv 3; A10 Strike Lv 1; A10 Strike Lv 2;
                            A10 Strike Lv 3; Emergency Repair Lv 1;
                            Emergency Repair Lv 2; Emergency Repair Lv 3;
                            Spectre Gunship Lv 1; Spectre Gunhsip Lv 2
    
    5-Star General: Fuel Air Bomb; Spectre Gunship Lv 3
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    Paladin Tank
    Buildings Required: USA War Factory
    Allows player to build a Paladin Tank. Paladin Tank is equipped with a laser
     defense system to destoy incoming missiles.
    
    Stealth Fighter
    Building Required: USA Air Field
    This General Power gives player an access to build a Stealth Fighter (actually it
     is a Stealth Bomber). Stealth Fighter is invisible and will only decloak when firing.
    
    Spy Drone
    Building Required: USA Command Center
    Recharge Time: 1 minute 30 seconds
    Deploys a stealthy Spy Drone. Spy Drone is used mainly for reconnaisance
     purpose because its vision range and its detector ability (See Spy Drone for
     more information).
    
    Pathfinder
    Buildings Required: USA Barracks
    This General Power lets player train stealthy Pathfinder. Pathfinder uses a
     sniper rifle, making him an excellent infantry-killer at range. See Pathfinder
     for details.
    
    Ranger Paradrop
    Building Required: USA Command Center
    Recharge Time: 4 minutes
    Rangers Parachuted: 5 (Lv 1), 10 (Lv 2), 20 (Lv 3)
    Sends in a US Cargo Plane to drop a squad of Rangers anywhere in the map.
     Can only be dropped on an area without fog of war.
    
    A10 Missile Strike
    Building Required: USA Command Center
    Recharge Time: 4 minutes
    A10s on Mission: 1 (Lv 1), 2 (Lv 2), 3 (Lv 3)
    Calls A10 to bombard a specific area. Any units/buildings in the target area will
     suffer heavy casulaties.
    
    Emergency Repair
    Building Required: USA Command Center
    Recharge Time: 4 minutes
    Radius: 100
                                             Name                  Max HP Fixed
    Emergency Repair Lv 1   Light Repair                 100
    Emergency Repair Lv 2   Medium Repair            200
    Emergency Repair Lv 3   Serious Repair             300
    Emergency Repair enables the player to fix friendly/allied vehicles in a specific
     area, increasing their lost HP.
    
    Spectre Gunship
    Building Required: USA Standard/Laser General Command Center
    Recharge Time: 4 minutes
    Patrolling Radius: 200
    Patrolling Time: 15 seconds
    Deploys a Gattling Cannon-and Howitzer-armed Spectre Gunship to
     wreak havoc an area. See USA Standard/Laser General Spectre Gunship
     for more information.
    
    Spectre Gunship
    Building Required: Air Force General/Super Weapon General Command Center
    Recharge Time: 3 minutes (though it is written 4 minutes in the shortcut to General
     Power, my test proved it 3 minutes)
    Patrolling Radius: 200
    Patrolling Time: 10 seconds (Lv 1), 15 Seconds (Lv 2), 20 seconds (Lv 3)
    Deploys a Gattling Cannon-and Howitzer-armed Spectre Gunship to
     wreak havoc an area. See Air Force/Super Weapon General Spectre Gunship
     for more information.
    
    Fuel Air Bomb
    Building Required: USA Command Center
    Recharge Time: 6 minutes
    Fuel Air Bomb
    Sends an American B-52 to parachute a destructive Fuel Air Bomb at the
     target. When MOAB is researched, B-52 is replaced by B-3.
    1) Fuel Air Bomb
        Damage: 2000
        Damage Radius: 100; 150 with MOAB upgrade
        Damage Type: Explosion
        Shock Wave will be added to the statistics when MOAB is researched.
        Shock Wave Damage: 250 
        Shock Wave Radius: 200
        Shock Wave Taper Off: 33% (damage at the shockwave edge)
    2) Fuel Air Bomb Flame
         Damage: 5 (Just a spot of flame to light trees on fire)
         Damage Radius: 100
         Damage Type: Flame 
    
    Leaflet Drop
    Building Required: USA Command Center
    Recharge Time: 5 minutes
    Disabled Duration: 20 seconds
    Disabled Radius: 110
    Drops leaflets with false propaganda, demoralizing enemies.
    
    =================
    2 USA Unit Information
    =================
    
    A. Standard USA Units
    ----------------------------
    (a) Standard USA Aircraft
    ----------------------------
    
    A.a.1) Chinook
    Health Information
      HP: 300                                  Armor: Chinook Armor
    Experience Information
      50 Exp as anything
    Vision Information
      Vision Range: 300                  Shroud Clearing Range: 600
    Movement Information
      Speed: 150 dist/sec; 60 if badly damaged
      Turn rate: 180 degrees per second; 90 while badly damaged
      Acceleration: 60; 30 while badly damaged
    Build Information
      Prerequisite: US Supply Center
      Build Cost: 1200
      Build Time: 10 seconds
    Special Feature Information
    1] Supply Gathering
        Max Boxes to carry: 8 ($600; $660 with Supply Lines upgrade)
        Supply Center Action Delay: 2900 ms (one transaction)
        Supply Warehouse Action Delay: 1200 ms per box (many small
          transactions)
        Supply Warehouse Scan Distance: 700 (max distance to look for a
         warehouse, or Chinooks go home)
        Warns the player when the Supply is exhausted.
    2] Transport
         Transport Slots: 8
         100% damage to units inside if destroyed (freefall without parachutes...)
         Can transport all infantry and most vehicles except Nuke Cannon.
         Exit Delay: 100 ms
    3] Combat Drop
        Sends all Rangers inside to a garrisoned building to occupy it,
         killing all hostile units inside. It usually takes one Ranger as
         a war casualty. If the building is not garrisoned, Rangers
         automatically garrison in that building.
        Total No. of Ropes: 4
        Rope Delay: 900-1500 ms
        Ranger Rappel Speed: 30
    Upgrade Information
      - Supply Lines (Strategy Center): Increases the supply a Chinook can load.
    Notes
    - Chinook, if needing repairs, must dock to Airfield.
    - Chinook only lands if ordered to load or unload units or to undergo a repair.
    
    A.a.2) Comanche
    Health Information
      HP: 220
      Armor: Comanche Armor;
       Countermeasures Comanche Armor with Countermeasures upgrade
    Experience Information
     100 Exp to Veteran                     50  Exp as Conscript/Veteran
     200 Exp to Elite                          100 Exp as Elite
     400 Exp to Heroic                      200 Exp as Heroic
    Vision Information
      Vision Range: 200                      Shroud Clearing Range: 600
    Movement Information
      Speed: 120 dist/sec
      Turn rate: 180 degrees per second
    Weapon Information
    1] Comanche 20 mm Cannon
        Always used when attacking infantry or missiles are reloaded
        Damage: 6
        Damage Type: Comanche Vulcan
        Cooldown: 100 milliseconds
        Range: 200
        Projectile Speed: immediate
        Accuracy: 100%
    2] Comanche Anti Tank Missile
         Primary Damage: 50                     Primary Damage Radius: 5
         Secondary Damage: 30                Secondary Damage Radius: 25
         Damage Type: Jet Missile
         Range: 200
         Accuracy: 100% against vehicles (practically it is never used against infantry
          but theoretically it may miss as much as 20 distances against infantry)
         Missile Speed: 225 dist/sec
         Missile Turn Rate: 180 deg/sec
         Cooldown: 500 ms
         Clip Size: 4                                 Clip Reload Time: 15000 ms
         Auto Reload: 15100 ms (time to reload after idle for this long instead of using
          the last clip)
         Homing missile
    Special Feature Information
    1] Fire Rocket
        Comanche fires deadly rocket barrages on the targeted area, damaging
         everything in its explosion radius.
        Prerequisite: Rocket Pods upgrade
        Primary Damage: 30                    Primary Damage Radius: 5
        Secondary Damage: 10               Secondary Damage Radius: 40
        Damage Type: Explosion
        Attack Range: 200
        Missile Speed: 225 dist/sec
        Missile Turn Rate: 180 deg/sec
        Cooldown: 200
        Clip Size: 20                               Clip Reload Time: 30000 ms
        Not a homing missile
    2] Auto Reload
         Comanche does not need to return to Air Field for reloading.
    3}Flare
        Releases missile-distracting flares when an enemy AA attack threatens.
        Prerequisite: Countermeasure upgrade
        Volley release delay after the missile is detected: 200 ms     
        Total volleys released: 3              Flares per volley: 2
        Volley cooldown: 1000 ms
        Volley lifetime: 3000 ms
        Evasion rate per flare: 30%
        Reload Time: 4000 ms (reloads in the air)
    4] Eject Pilot
        Comanche will eject its pilot inheriting its veterancy. A conscript (regular)
         Comanche will not eject any pilot.
    Upgrade Information
     - Rocket Pods (US Air Field): Gives Comanche ability to fire rocket
        barrages.
     - Countermeasure (US Air Field): Equips Comanche with missile-distracting
         flares and armor that is more resistant to AA weapons..
     - Advanced Training (Strategy Center): Comanche gains experiences twice
         as fast.
    Build Information
      Prerequisite: US Air Field
      Build Cost: 1500
      Build Time: 20 seconds
    Notes
     - Comanche, if needing repairs, must dock to Airfield. It will land near
        the Airfield.
     - Comanche will never land except when undergoing a repair in a US
         Air Field.
    
    A.a.3) Raptor
    Health Information
     HP: 160
     Armor: Airplane Armor;
       Countermeasures Airplane Armor with Countermeasure upgrade
    Experience Information
     100 Exp to Veteran                       50  Exp as Conscript/Veteran
     200 Exp to Elite                           100 Exp as Elite
     400 Exp to Heroic                       150 Exp as Heroic
    Vision Information
      Vision Range: 200                         Shroud Clearing Range: 400
    Movement Information
      Speed: 175 dist/second; 120 if heavily damaged
      Turn rate: 120 degrees per second; 90 while badly damaged
      Acceleration: 120; 30 while badly damaged
    Weapon Information
    Raptor Jet Missile
     Damage: 100; 125 with America Laser Missile
     Radius: 5
     Damage Type: Jet Missiles
     Cooldown: 150 milliseconds
     Range: 320                                  Minimum Range: 100
     Missile Speed: 300 dist/sec
     Missile Turn Rate: 200 deg/sec
     Clip Size: 4 shots
     Clip Reload Time: 8000 ms
     Accuracy: 100% vs vehicles; may miss up to10 dist against infantry
    Build Information
      Prerequisite: US Air Field
      Build Cost: 1400
      Build Time: 20 seconds
    Special Feature Information
     1] Eject Pilot
         When a veteran, elite, or heroic Raptor is shot down, it will eject
          its pilot. A veteran Raptor will eject a veteran pilot, etc. More
          information on Pilot session.
     2] Flare
         When an AA weapons system threat is imminent, the aircraft will release some
           distractions to avoid direct punishments.
          Prerequisite: Countermeasure upgrade
          Volley release delay after the missile is detected: 200 ms     
          Total volleys released: 3              Flares per volley: 3
          Volley cooldown: 1000 ms
          Volley lifetime: 3000 ms
          Evasion rate per flare: 30%
          Must reload at the Airfield
    Upgrade Information
     - America Laser Missile (US Air Field): Increases the damage of Raptor missile
         by 25%.
     - Countermeasure (US Air Field): Equips the Raptor with chaffs to confuse
        enemy missile tracking system and armor that is more resistant to AA weapons. 
     - Advanced Training (Strategy Center): Raptor gains veterancy level 100% as
         fast.
    Notes:
    - Raptor takes damage 10% of its max. HP if it is out of ammo and not quickly
       reloaded.
    - Raptor will return to base after flying idly for 10 seconds.
    
    A.a.4) Stealth Fighter
    Health Information
      HP: 120
      Armor: Airplane Armor;
       Countermeasures Airplane Armor with Countermeasures upgrade
    Experience Information
     200 Exp to Veteran                100 Exp as Conscript/Veteran
     300 Exp to Elite                      200 Exp as Elite
     600 Exp to Heroic                  300 Exp as Heroic
    Vision Information
      Vision Range: 180                      Shroud Clearing Range: 300
    Movement Information
      Speed: 175 dist/sec; 120 when heavily damaged
      Turn rate: 180 degrees per second; 90 while badly damaged
      Acceleration: 150; 30 while badly damaged
    Weapon Information
     Stealth Jet Missile
       Damage: 100; 125 with America Laser Missile
       Radius: 5
       Damage Type: Stealth Jet Missile
       Cooldown: 200 milliseconds
       Range: 220                                  Minimum Range: 60
       Missile Speed: 300 dist/sec          Missile Turn Rate: 200 deg/sec
       Accuracy: 10% vs vehicles, may miss as much as 10 dist vs infantry
       Clip Size: 2 shots
       Clip Reload Time: 8000 milliseconds
    Build Information
      Prerequisite: US Air Field; Stealth Fighter General Power
      Build Cost: 1600
      Build Time: 25 seconds
    Special Feature Information
    1] Stealth
         Stealth Fighter cloaks when not firing.
         Stealth Delay: 1500 ms
    2] Bunker Buster
         Prerequisite: Bunker Buster upgrade
         Stealth Fighter missiles are capable of ungarrison these buildings below:
         a. Bunker/Fortified Bunker
         b. Civilian Buildings (including Civilian Bunker and Huts, etc)
         c. Palace
         d. Tunnel Network
         Bunker Buster-upgraded Stealth Fighter missiles ungarrison those buildings
         and kill most infantry unlucky enough to stay in the buildings. The infantry
         surviving the Bunker Buster are infantry with HP above 150, they are:
         a. Ranger
         b. Colonel Burton
         c. Jarmen Kell
         d. Black Lotus, except Boss General Black Lotus
         A Tunnel Network housing vehicles in it, when bested by a Bunker Buster-
         upgraded missile, will be forced to evacuate the vehicles.
         Bunker Buster also adds the Stealth Fighter missile damage
          Bunker Buster Shockwave Weapon Small
           Damage: 10
           Radius: 50
           Shockwave Damage Amount: 50
           Shockwave Radius: 50
           Shockwave Taper Off (Damage delivered at the shockwave edge): 30%
         Bunker Buster can also push infantry staying in the radius of 200 from its
          explosion.
    3] Eject Pilot
         When a veteran, elite, or heroic Stealth Fighter is shot down, it will eject
          its pilot. A veteran Stealth Fighter will eject a veteran pilot, etc. More
          information on Pilot session.
    4] Flare
         When an AA weapons system threat is imminent, the aircraft will release some
           distractions to avoid direct punishments.
          Prerequisite: Countermeasure upgrade
          Volley release delay after the missile is detected: 200 ms     
          Total volleys released: 3              Flares per volley: 2
          Volley cooldown: 1000 ms
          Volley lifetime: 3000 ms
          Evasion rate per flare: 30%
          Must reload at the Airfield
    Upgrade Information
     - America Laser Missile (US Airfield): Increases the damage of Stealth Fighter
        missile by 25%
     - Bunker Buster (US Airfield): Stealth Fighters can damage units in some
        buildings and force the survivors to leave the buildings.
     - Countermeasures (US Airfield): Equips the aircraft with missile-distracting
        flares and armor that is more resistant to AA weapons..
     - Advanced Training (Strategy Center): Stealth Fighter gains veterancy level
        as twice as fast.
    Notes
    - Stealth Fighter takes damage 10% of its max. HP if it is out of ammo and not
       quickly reloaded.
    - Stealth Fighter will return to base after flying idly for 10 seconds.
    
    A.a.5) Aurora Bomber
    Health Information
      HP: 80
      Armor: Airplane Armor;
        Countermeasures Airplane Armor if Countermeasures upgrade is researched
    Experience Information
     200 Exp to Veteran                  200 Exp as Conscript/Veteran
     400 Exp to Elite                       400 Exp as Elite/Heroic
     800 Exp to Heroic
    Vision Information
      Vision Range: 180                Shroud Clearing Range: 600
    Movement Information
                                                        Normal           Supersonic       Sluggish
     Speed                                       180 dist/sec        480 dist/sec    150 dist/sec
     Speed (badly damaged)             120 dist/sec       240 dist/sec    100 dist/sec
     Turn Rate                                  180 deg/sec       180 deg/sec     90 deg/sec
     Turn Rate (badly damaged)         90 deg/sec         90 deg/sec      60 deg/sec
     Acceleration                               180                     480               90
     Acceleration (badly damaged)     120                    240                60
     Note:
      Normal: Aurora is ordered to move
      Supersonic: Aurora is ordered to attack
      Sluggish: Aurora is out of ammo
    Weapon Information
     Aurora Bomb
       Damage: 400                     Radius: 20
       Damage Type: Aurora Bomb
       Range: 300
       Bomb Speed: 480 dist/sec
       Clip Size: 1
       Clip Reload Time: 5000 milliseconds
       Not homing
    Special Feature Information
    1] Supersonic
         Aurora uses supersonic mode when receiving an order to attack. When it
          moves in supersonic mode, Aurora is invulnerable to enemy attack.
         100 ms are required to shift from supersonic mode to sluggish mode
         Aurora Bomber still remains untargettable during the first 2000 ms
          of the sluggish mode.
         (See Movement Information)
    2]  Eject Pilot
         When a veteran, elite, or heroic Aurora is shot down, it will eject
          its pilot. A veteran Aurora will eject a veteran pilot, etc. More
          information on Pilot session.
    3] Flare
         When an AA weapons system threat is imminent, the aircraft will release some
           distractions to avoid direct punishments.
          Prerequisite: Countermeasure upgrade
          Volley release delay after the missile is detected: 200 ms     
          Total volleys released: 3              Flares per volley: 2
          Volley cooldown: 1000 ms
          Volley lifetime: 3000 ms
          Evasion rate per flare: 30%
          Must reload at the Airfield
    Upgrade Information
     - Countermeasures (US Airfield): Installs aircraft with a missile distracting system
         and armor that is more resistant to AA weapons..
     - Advanced Training (Strategy Center): Aurora gets veterancy 100% faster
    Build Information
      Prerequisite: US Air Field and Strategy Center
      Build Cost: 2500
      Build Time: 30 seconds
    Notes
    - Aurora Bomber takes damage 10% of its max. HP if it is out of ammo and
        not quickly reloaded.     
    - Aurora Bomber will return to base after flying idly for 10 seconds.
    
    A.a.6) US Cargo Plane
    Health Information
      HP: 1000
      Armor: Airplane Armor;
        Countermeasures Airplane Armor if Countermeasures upgrade is researched
    Experience Information
      40 Exp as anything
    Movement Information
      Speed: 125 dist/sec; 75 when badly damaged
      Turn Rate: 25 deg/sec; 10 when badly damaged
      Acceleration: 60; 30 when badly damaged
    Special Feature Information
     Flare
      When an AA weapons system threat is imminent, the aircraft will release some
        distractions to avoid direct punishments.
       Prerequisite: Countermeasure upgrade
       Volley release delay after the missile is detected: 200 ms     
       Total volleys released: 5              Flares per volley: 4
       Volley cooldown: 1000 ms
       Volley lifetime: 3000 ms
       Evasion rate per flare: 30%
       Will automatically reload when leaving map
    Upgrade Information
     - Countermeasures (US Airfield): Installs a missile-distracting flare system on
         the aircraft and armor that is more resistant to AA weapons..
    Notes
    - Used to drop Ranger Paradrop, Reinforcement Pad vehicle,  and Supply
        Drop Zone crates
    - Door open time: 500 ms
    
    A.a.7) A10 Thunderbolt
    Health Information
      HP: 600
      Armor: Airplane Armor;
        Countermeasures Airplane Armor if Countermeasures upgrade is researched
    Experience Information
      40 exp as anything
    Vision Information
      Vision/Shroud Clearing Range: 300
    Movement Information
      Speed: 120 dist/sec
      Turn Rate: 200 degrees/sec; 90 if badly damaged
    Weapon Information
     1] A10 Thunderbolt Vulcan
         Damage: 10                       Damage Radius: 4
         Damage Type: Small Arms
         Cooldown: 60 milliseconds
         Range: 450
         Projectile Speed: immediate
     2] A10 Thunderbolt Missile
         Launches 6 missiles per aircraft. 1st level will deliver 6 missiles,
         2nd 12 missiles, and 3rd 18 missiles.
         Damage: 200                      Damage Radius: 50
         Damage Type: Explosion
         Range: 450
         Clip Size: 2
         Cooldown: 500 ms
         Missile Speed: 240 ms/sec
         Missile Turn Rate: 200 degrees/second
    Special Feature Information
     Flare
      When an AA weapons system threat is imminent, the aircraft will release some
        distractions to avoid direct punishments.
       Prerequisite: Countermeasure upgrade
       Volley release delay after the missile is detected: 200 ms     
       Total volleys released: 3              Flares per volley: 3
       Volley cooldown: 1000 ms
       Volley lifetime: 3000 ms
       Evasion rate per flare: 30%
       Will automatically reload when leaving map  
    Upgrade Information
     - Countermeasures (US Airfield): Installs a missile-distracting flare system on
         the aircraft armor that is more resistant to AA weapons..
    Build Information
      A-10 Thunderbolt Missile Strike General Power
    Notes:
    -
    
    A.a.8) B52
    Health Information
      HP: 1000
      Armor: Airplane Armor;
        Countermeasures Airplane Armor if Countermeasures upgrade is researched
    Experience Information
      50 Exp as anything
    Movement Information
      Speed: 125 dist/sec; 75 when badly damaged
      Turn Rate: 25 deg/sec; 10 when badly damaged
      Acceleration: 60; 30 when badly damaged
    Special Feature Information
     Flare
      When an AA weapons system threat is imminent, the aircraft will release some
        distractions to avoid direct punishments.
       Prerequisite: Countermeasure upgrade
       Volley release delay after the missile is detected: 200 ms     
       Total volleys released: 5              Flares per volley: 4
       Volley cooldown: 1000 ms
       Volley lifetime: 3000 ms
       Evasion rate per flare: 30%
       Will automatically reload when leaving map
    Upgrade Information
     - Countermeasures (US Airfield): Installs a missile-distracting flare system on
         the aircraft armor that is more resistant to AA weapons..
    Notes
    - Used for Leaflet Drop, Fuel Air Bomb, Carpet Bomb
    - Door open time: 500 ms
    
    A.a.9) B3
    Health Information
      HP: 1000
      Armor: Airplane Armor;
        Countermeasures Airplane Armor if Countermeasures upgrade is researched
    Experience Information
      50 Exp as anything
    Movement Information
      Speed: 200 dist/sec; 180 when badly damaged
      Turn Rate: 160 deg/sec; 90 when badly damaged
    Special Feature Information
     Flare
      When an AA weapons system threat is imminent, the aircraft will release some
        distractions to avoid direct punishments.
       Prerequisite: Countermeasure upgrade
       Volley release delay after the missile is detected: 200 ms     
       Total volleys released: 5              Flares per volley: 4
       Volley cooldown: 1000 ms
       Volley lifetime: 3000 ms
       Evasion rate per flare: 50%
       Will automatically reload when leaving map
    Upgrade Information
     - Countermeasures (US Airfield): Installs a missile-distracting flare system on
         the aircraft armor that is more resistant to AA weapons..
    Notes
    - Used to drop MOAB
    - Door open time: 500 ms
    
    A.a.10) Spectre gunship
    Health Information
      HP: 1000
      Armor: Spectre Gunship Armor;
                  Countermeasures Spectre Gunship Armor
    Experience Information
      40 Exp as anything
    Vision Information
      Vision/Shroud Clearing Range: 300
    Movement Information
     Moving to the destination
      Speed: 290 distances/sec; 200 if badly damaged
      Turn rate: 50 degrees per second
     Patrolling an area
      Speed: 120 distances/sec; 90 if badly damaged
      Turn rate: 50 degrees per second
      Patroling radius: 250
      Patroling time: 15000 ms
    Weapon Information
      Spectre Howitzer Gun
       Damage: 80            Radius: 25
       Damage Type: Explosion
       Continuous Fire 1 Cooldown: 777 msec (1 shoot)
       Continuous Fire 2 Cooldown: 518 msec (2 shoots)
       ContinuousFire 3 Cooldown: 389 msec (2000 shoots)
       Range: 2222 (Can only shoot in its patrolling radius)
       Missile Speed: immediate
       Not a homing missiles
      Spectre Gunship Gattling Cannon
       Damage: 90
       Range: 2222 (Can only shoot in its patrolling radius)
       Gattling shot area: 20
       Damage Type: Gattling
       Continuous Fire 1 Cooldown: 100 msec (1 shoot)
       Continuous Fire 2 Cooldown: 50 msec (2 shoots)
       ContinuousFire 3 Cooldown: 25 msec (2000 shoots)
      Combination of both weapons have some modifiers
       Delay between each attempted shot of Howitzer: 300 ms
       Delay for Howitzer to shoot after Gattling Cannon shot: 400 ms
       Attack Area Radius: 200
    Build Information
      Prerequisite: US Spectre Gunship General Power (Level 5)
    Special Feature Information
      Flare
       When an AA weapons system threat is imminent, the aircraft will release some
        distractions to avoid direct punishments.
        Prerequisite: Countermeasure upgrade
        Volley release delay after the missile is detected: 200 ms     
        Total volleys released: 5              Flares per volley: 4
        Volley cooldown: 1000 ms
        Evasion rate per flare: 30%
        Reloads when leaving map
    Upgrade Information
      - Countermeasure (US Air Field): Equips the aircraft with a missile-distracting
          chaff system armor that is more resistant to AA weapons..
    Notes
    
    A.a.11) Aircraft Carrier Raptor
    Health Information
     HP: 160
     Armor: Airplane Armor;
       Countermeasures Airplane Armor with Countermeasure upgrade
    Experience Information
     100 Exp to Veteran                       50  Exp as Conscript/Veteran
     200 Exp to Elite                           100 Exp as Elite
     400 Exp to Heroic                       150 Exp as Heroic
    Vision Information
      Vision Range: 180                         Shroud Clearing Range: 400
    Movement Information
      Speed: 175 dist/second; 120 if heavily damaged
      Turn rate: 120 degrees per second; 90 while badly damaged
      Acceleration: 120; 30 while badly damaged
    Weapon Information
    Raptor Jet Missile
     Damage: 100; 125 with America Laser Missile
     Radius: 5
     Damage Type: Jet Missiles
     Cooldown: 150 milliseconds
     Range: 320                                  Minimum Range: 100
     Missile Speed: 300 dist/sec
     Missile Turn Rate: 200 deg/sec
     Clip Size: 4 shots
     Clip Reload Time: 8000 ms
     Accuracy: 100% vs vehicles; may miss up to10 dist against infantry
    Special Feature Information
     1] Eject Pilot
         When a veteran, elite, or heroic Raptor is shot down, it will eject
          its pilot. A veteran Raptor will eject a veteran pilot, etc. More
          information on Pilot session.
     2] Flare
         When an AA weapons system threat is imminent, the aircraft will release some
           distractions to avoid direct punishments.
          Prerequisite: Countermeasure upgrade
          Volley release delay after the missile is detected: 200 ms     
          Total volleys released: 3              Flares per volley: 3
          Volley cooldown: 1000 ms
          Volley lifetime: 3000 ms
          Evasion rate per flare: 30%
          Must reload at the Aircraft Carrier/Air Field
    Upgrade Information
     - America Laser Missile (US Air Field): Increases the damage of Raptor missile
         by 25%.
     - Countermeasure (US Air Field): Equips the Raptor with chaffs to confuse
        enemy missile tracking system and armor that is more resistant to AA weapons. 
     - Advanced Training (Strategy Center): Raptor gains veterancy level 100% as
         fast.
    Build Information
      Prerequisite: US Aircraft Carrier
      Build Cost: Auitomatically built for free
      Build Time: 4 seconds
    
    Notes:
    - Raptor takes damage 10% of its max. HP if it is out of ammo and not quickly
       reloaded.
    - Raptor will return to Aircraft Carrier after flying idly for 10 seconds.
    - Unselectable
    - Can only be found in Zero Hour US Mission 2
    
    ----------------------------
    (b) Standard USA Infantry
    ----------------------------
    
    A.b.1) Ranger
    Health Information
      HP: 180
      Armor: Human Armor;
       Chem Suit Human Armor with Chemical Suits upgrade
    Experience Information
       40 Exp to Veteran                       20 Exp as Conscript/Veteran
       60 Exp to Elite                             40 Exp as Elite
       120 Exp to Heroic                       60 Exp as Heroic
    Vision Information
      Vision Range: 100                  Shroud Clearing Range: 400
    Movement Information
                                 Normal                                 Rappel
     Speed             20 dist/sec; 10 if badly hurt     30 dist/sec
     Turn Rate        500 deg/sec (infinite)                   -    
     Note:
     - Normal: Ranger is walking
     - Rappel: Ranger is performing a Combat Drop
    Weapon Information
     1] Ranger Advanced Combat Rifle
         Damage: 5
         Damage Type: Small Arms
         Cooldown: 100 milliseconds             Range: 100 
         Projectile Speed: immediate
         Accuracy: 100%
         Clip Size: 3 shots                             Clip Reload Time: 700 milliseconds
     2] Ranger Flash Bang Grenade
         Primary Damage: 25                 Primary Damage Radius: 10
         Secondary Damage: 10            Secondary Damage Radius: 40
         Damage Type: Surrender
         Range: 175                              Minimum Range: 20
         Projectile Speed: 120
         Accuracy: 96% against unmoving target (may miss as much as 4
          distance radius from the target)
         Reload Time: 2000 msec
         Empties garrisoned civilian buildings (10 kills per hit)
    Special Feature Information
     1] Capture Building
          Prerequisite: Capture Building upgrade
          Unpack Time: 3000 ms      
          Preparation Time: 20000 ms
          Pack Time: 2000 ms
          Experience Gained: 15
          Recharge Time: 15000 ms
     2] Switches Weapons
          Prerequisite: Flash Bang upgrade
          Switches weapon from Rifle to Flash Bang or vice versa
     3] Ungarrison
          Ranger can kill enemy infantry garrisoning in a civilian building with Flash
           Bang grenade.
     4] Combat Drop
         Prerequisite: Chinook
         Drops Ranger by Chinook to occupy a garrisonable civilian building
          controlled by hostile units. All hostile units inside will be exterminated.
          It usually takes one Ranger as a war casualty. If the building is not garrisoned,
          Rangers automatically garrison in that building. See Chinook for more info.
    Upgrade Information
      - Capture Building (Barracks): Enables Ranger to capture most hostile buildings
         or tech buildings.
      - Flash Bang Grenade (US Barracks): Allows Ranger to switch weapon from
         Rifle to Flash-Bang or vice versa.
      - Advanced Training (Strategy Center): Increases experience gained by
         Ranger by 100%.
      - Chemical Suits (Strategy Center): Increases Ranger defense against Poison,
          Radiation, and Microwave.
    Build Information
      Prerequisite: US Barracks
      Build Cost: 225
      Build Time: 5 seconds
    Notes
    -  Slot: 1
    
    A.b.2) Missile Defender
    Health Information
      HP: 100
      Armor: Human Armor;
       Chem Suit Human Armor with Chemical Suits upgrade
    Experience Information
      100 exp to veteran                  20 exp as conscript/veteran
      200 exp to elite                       40 exp as elite
      400 exp to heroic                   60 exp as heroic
    Vision Information
      Vision Range: 150                  Shroud Clearing Range: 300
    Locomotor Information
      Speed: 20 dist/sec; 10 if badly hurt
      Turn Rate: 500 degrees/sec
    Weapon Information
      Missile Defender Missile
       Damage: 40
       Damage Radius: 5
       Damage Type: Infantry Missile
       Range: 175
       Missile Speed: 225 dist/sec
       Missile Turn Rate: 100 degrees/sec
       Cooldown: 1000 msec
       Accuracy: 100% vs vehicles, may miss as much as 10 distances
       against infantry.
       Homing missile
    Special Ability Information
      Laser Missile Attack
       Uses Laser Beam to target a hostile vehicle
       Preparation Time: 1000 (+500 ms, making a total 1500 ms)
       Target Range: 200 dist
       Abort Range: 250 dist (cancels Laser Missile Attack when enemy vehicle
        moves outside 250 dist).
       Damage: 40
       Damage Radius: 5
       Damage Type: Armor Piercing
       Range: 300
       Projectile Speed: 225 dist/sec
       Missile Turn Rate: 100 degrees/sec
       Accuracy: 100% (though it is practically canít target infantry,
        theoretically it may miss as much as 10 distances against infantry)
       Cooldown: 500 msec
       Homing missile
    Upgrade Information
      - Advanced Training (Strategy Center): Increases experience gained by
          Missile Defender by 100%.
      - Chemical Suits (Strategy Center): Increases Missile Defender resistance
          against Poison, Radiation, and Microwave.
    Build Information
      Prerequisite: US Barracks
      Build Cost: 300
      Build Time: 5 seconds
    Notes:
    - Slot: 1
    
    
    A.b.3) Pathfinder
    Health Information
      HP: 120
      Armor: Human Armor;
       Chem Suit Human Armor with Chemical Suits upgrade
    Experience Information
      50 exp to veteran                           40 exp as conscript/veteran
      100 exp to elite                              60 exp as elite
      200 exp to heroic                           80 exp as heroic
    Vision Information
      Vision Range: 200                         Shroud Clearing Range: 400
    Locomotor Information
      Speed: 30 dist/sec; 20 when badly hurt
      Turn Rate: 500 degrees/sec (infinite)
    Weapon Information
      Pathfinder Sniper Rifle
       Damage: 100
       Damage Type: Sniper
       Range: 300
       Projectile Speed: Immediate
       Cooldown: 2000 msec
       Can not attack vehicles or buildings.
    Special Ability Information
     1] Detector
         Detection Rate: 500 msec
         Can not detect when in a garrison or transport or Tunnel Network
     2] Stealth
          Decloaks when moving, still cloaks even when attacking or when garrisoning
           in a garrisonable civilian building.
    Upgrade Information
      - Advanced Training: Pathfinder gains experience as twice as fast.
      - Chemical Suits (Strategy Center): Increases Pathfinder resistance
          against Poison, Radiation, and Microwave.
    Build Information
      Prerequisites: US Barracks & Pathfinder General Power
      Build Cost: 600
      Build Time: 10 seconds
    Notes:
    - Slot: 1
    - Will not retaliate if attacked.
    
    A.b.4) Colonel Burton
    Health Information
      HP: 200
      Armor: Human Armor;
       Chem Suit Human Armor with Chemical Suits upgrade
    Experience Information
      200 exp to veteran                     50 exp as conscript
      300 exp to elite                        100 exp as veteran/elite
      600 exp to heroic                     150 exp as heroic
    Vision Information
      Vision Range: 150                    Shroud Clearing Range: 500
    Locomotor Information
      Walking
       Speed: 30 dist/sec; 20 if badly hurt
       Turn Rate: 500 degrees/sec
      Climbing
       Speed: 20 dist/sec; 15 if badly hurt
       Turn Rate: 360 degrees/sec; 350 if badly hurt
    Weapon Information
      Colonel Burton Sniper Rifle
       Damage: 40
       Damage Type: Small Arms
       Range: 125
       Projectile Speed: Immediate
       Cooldown: 100 msec
       Clip Size: 3
       Clip Reload Time: 500 msec
    Special Ability Information
     1] Stealth
         Stealth Delay: 2000 msec
         Decloaks when firing or before planting C4s
     2] Climbing
          Colonel Burton can climb some cliffs, making him good at infiltrating base
           lending its protection on mountain only. See Movement Information.
     3] Can not be squished except by Overlord/Emperor Overlord
     4] Knife Attack
         Damage: 10000
         Damage Type: Melee
         Range: 3
         Reload Time: 1367 msec
         Pre Attack Delay: 833 ms (always delays attack for 833 ms before
          stabbing)
     5] Timed Demo Charge
          Primary Damage: 2000
          Primary Damage Radius: 25
          Secondary Damage: 150
          Secondary Damage Radius: 75
          Damage Type: Explosion
          Shroud Clearing Range: 75
          Range: 0
          Explodes after 20 seconds
          Decloaks 5000 ms before planting C4
          Canít install more than 1 C4 (either Timed or Remote) in one place
          C4 Installation Time: 5500 ms
          Escapes 100 distances after completion
          Max Timed C4s to Install: 10
          Does not expire when Colonel Burton dies
     6] Remote Demo Charge
         Primary Damage: 2000
         Primary Damage Radius: 25
         Secondary Damage: 150
         Secondary Damage Radius: 75
         Damage Type: Explosion
         Shroud Clearing Range: 75
         Range: 0
         Explodes after detonated
         Decloaks 5000 ms before planting C4
         Canít install more than 1 C4 (either Timed or Remote) in one place
         C4 Installation Time: 5500
         Escapes 100 distances after completion
         Max Remote C4s to Install: 8
         Expires if Colonel Burton dies
     7] Detonate
         Detonates all Remote Demo Charges
    Upgrade Information
      - Advanced Training (Strategy Center): Increases Colonel Burtonís
         veterancy gathering by 100%
      - Chemical Suits (Strategy Center): Increases Colonel Burton resistance
          against Poison, Radiation, and Microwave.
    Build Information
      Prerequisites: US Barracks & Strategy Center
      Build Cost: 1500
      Build Time: 20 seconds
    Notes:
    - Slot: 1
    - Max. Limit: 1
    - Will not retaliate when attacked.
    
    A.b.5) Pilot
    Health Information
      HP: 100                         Armor: Human Armor
    Experience Information
     10 Exp as anything
    Vision Information
      Vision Range: 150          Shroud Clearing Range: 300
    Movement Information
      Speed: 30 dist/sec; 20 when badly hurt
      Turn Rate: 500 degrees/sec
    Special Feature Information
    1] Eject
        Escapes from destroyed vehicles possessing veterancy level.
    2] Veterancy Inheritancy
         Inherits veterancy level of the destroyed vehicles.
    3] Veterancy Deliverance
        Delivers or adds the veterancy level a pilot owns to the vehicle
         he boards.
       Vehicles to receive veterancy: All vehicles which can gain veterancy
       level except transport.
    Build Information
     - Built from destroyed vehicles possessing veterancy level.
    Notes:
    -  Slot: 1
    - When ejecting from the destroyed vehicle, a pilot remains unattackable for
         2000 ms.
    - To deliver veterancy level to a Comanche, simply damage the Comanche
        and when it docks to the Airfield to repair, enter.
    - Guard your pilot so he wonít land in water. He will die drowned.
    
    ----------------------------
    (c) Standard USA Vehicles
    ----------------------------
    
    A.c.1) Humvee
    Health Information
      HP: 240                                      Armor: Humvee Armor
    Experience Information
     100 exp to veteran                       50 exp as conscript/veteran
     150 exp to elite                          100 exp as elite
     300 exp to heroic                       150 exp as heroic
    Vision Information
      Vision Range: 150                     Shroud Clearing Range: 320
    Locomotor Information
      Speed: 60 dist/sec; 30 if badly damaged
      Turn Rate: 180 degrees/sec
    Weapon Information
     Turret Turn Rate: 180
     1] Humvee Gun
         Damage: 10
         Damage Type: Comanche Vulcan
         Range: 150
         Projectile Speed: 600 dist/sec
         Cooldown: 200 msec
     2] Humvee Missile Weapon (Anti Ground)
         Damage: 30
         Damage Radius: 5
         Damage Type: Explosion
         Range: 150
         Projectile Speed: 225 dist/sec
         Missile Turn Rate: 100 degrees/second
         Accuracy: 100% against vehicles, may miss as much as 10 distances
          against infantry
         Cooldown: 1000 msec
         Clip Size: 1
         Clip Reload Time: 2000 msec
         Not a homing missile
     3] Humvee Missile Weapon (Anti Air)
         Damage: 50
         Damage Radius: 5
         Damage Type: Explosion
         Range: 320
         Projectile Speed: 400 dist/sec
         Missile Turn Rate: 300 degrees/second
         Accuracy: 100% against vehicles, may miss as much as 10% against
          infantry.
         Cooldown: 1000 msec
         Clip Size: 1
         Clip Reload Time: 2000 msec
         Homing missile
    Special Ability Information
     1] Battle Transport
         Enables passengers to fire from inside, gaining Garrison Bonus
          (see Bonus Modifiers)
         Can accommodate at most 5 infantry
         100% damage to units inside upon death (kills all passengers when
          destroyed)
         Exit Delay: 250 ms/unit
         Number of Exit Paths: 3
     2] Eject Pilot
         When a veteran, elite, or heroic Humvee is destroyed, it will eject
           its pilot. A veteran Humvee will eject a veteran pilot, etc. More
           information on Pilot session.
     3] Can build one of the following:
          Battle Drone - info on Drone Session
          Scout Drone - info on Drone Session
          Hellfire Drone - info on Drone Session
    Upgrade Information
      - Battle Drone (Humvee): Builds a floating Battle Drone equipped with
          light machine gun and repair tools used to repair its master vehicle.
      - Scout Drone (Humvee): Builds a floating Scout Drone to augment sight
          range and detect stealth units.
      - Hellfire Drone (Humvee): Builds a floating Hellfire Drone armed with
          vehicle-killing missile system.
      - TOW Missile (US War Factory): Equips all Humvees with a TOW Missile
          capable of attacking ground and air units.
      - Advanced Training (Strategy Center): Increases the veterancy gaining
          by 100%.
    Build Information
      Prerequisite: US War Factory
      Build Cost: 700
      Build Time: 10 seconds
    Notes:
    - Slot: 3
    
    A.c.2) Ambulance
    Health Information
      HP: 240                                        Armor: Toxin Truck Armor
    Experience Information
      50 exp as anything
    Vision Information
      Vision Range: 100                         Shroud Clearing Range: 400
    Locomotor Information
      Speed: 60 dist/sec; 30 if badly damaged
      Turn Rate: 180 degrees/sec
    Special Ability Information
     1] Hazard Cleaning
         Turret Turn Rate: 180
         Radius: 50
         Range: 100
         Scan Rate: 1000
         Scan Range: 100
         Allowed to move around while cleaning up.
     2] Healing Transport
         Can transport up to 3 infantry inside
         Healing Rate: 25%/second
         Allows Allied Units inside
         Exit Delay: 250 ms/unit
         Number of Exit: 3
     3] Infantry Healing
         Heals allied infantry standing near it
         Healing Rate: 4 HP/second
         Healing Radius: 100
     4] Vehicle Repair
          Repairs damaged allied vehicles (woooowwwwww......)
          Repair Rate: 8 HP/sec
          Repair Radius: 100
          Will not repair itself (or herself?) and air units.
    Upgrade Information
      - Battle Drone (Ambulance): Builds a flying Battle Drone equipped
         with light machine gun and repair tools used to repair its master
        vehicle.
      - Scout Drone (Ambulance): Builds a flying Scout Drone to augment
         sight range and detect stealth units.
      - Hellfire Drone (Ambulance): Builds a floating Hellfire Drone armed with
          vehicle-killing missile system.
    Build Information
      Prerequisite: US War Factory
      Build Cost: 600
      Build Time: 10 seconds
    Notes:
    - Slot: 3
    
    A.c.3) Crusader
    Health Information
      HP: 480; 580 with Composite Armor
      Armor: Tank Armor
    Experience Information
      200 exp to veteran                       100 exp as conscript/veteran
      300 exp to elite                            200 exp as elite
      600 exp to heroic                         400 exp as heroic 
    Vision Information
      Vision Range: 150                        Shroud Clearing Range: 300
    Locomotor Information
      Speed: 30 dist/sec; 25 if badly damaged
      Turn Rate: 180 degrees/sec
    Weapon Information
      Crusader Tank Gun
       Turret Turn Rate: 180
       Damage: 60
       Damage Radius: 5
       Damage Type: Armor Piercing
       Range: 150
       Projectile Speed: 400 dist/sec
       Cooldown: 2000 msec
       Accuracy: 100% against vehicles, may miss as much as 10 distances
       against infantry.
    Special Ability Information
     1] Eject Pilot
         When a veteran, elite, or heroic Crusader is destroyed, it will eject
          its pilot. A veteran Crusader Tank will eject a veteran pilot, etc.
          More information on Pilot session.
     2] Can build one of the following:
          Battle Drone - info on Drone Session
          Scout Drone - info on Drone Session
          Hellfire Drone - info on Drone Session
    Upgrade Information
     - Battle Drone (Crusader Tank): Builds a flying Battle Drone equipped
        with light machine gun and repair tools used to repair its master
        vehicle.
     - Scout Drone (Crusader Tank): Builds a flying Scout Drone to augment
        sight range and detect stealth units.
     - Hellfire Drone (Crusader Tank): Builds a floating Hellfire Drone armed with
         vehicle-killing missile system.
     - Advanced Training (Strategy Center): Gains veterancy level twice as
        fast.
     - Composite Armor (Strategy Center): Adds max HP of Crusader Tank by
        100.
    Build Information
      Prerequisite: USA War Factory
      Build Cost: 900
      Build Time: 10 seconds
    Notes:
    - Slot: 3
    
    A.c.4) Paladin
    Health Information
      HP: 500; 600 with Composite Armor            Armor: Tank Armor
    Experience Information
      200 exp to veteran                         100 exp as conscript/veteran
      300 exp to elite                              200 exp as elite
      600 exp to heroic                           400 exp as heroic
    Vision Information
      Vision Range: 150                          Shroud Clearing Range: 300
    Locomotor Information
      Speed: 30 dist/sec; 25 if badly damaged
      Turn Rate: 180 degrees/sec
    Weapon Information
      Turret Turn Rate: 180
      Paladin Tank Gun
       Damage: 60
       Damage Radius: 5
       Damage Type: Armor Piercing
       Range: 150
       Projectile Speed: 300 dist/sec
       Cooldown: 2000 msec
       Accuracy: 100% vs vehicles, may miss as much as 10 distances against
       infantry.
    Special Ability Information
     1] Point Defense Laser
         Targets: Ballistic Missiles, Small Missiles, Infantry
         Damage: 100
         Range: 65
         Cooldown: 1000 msec
         Scan Rate: 500
         Scan Range: 120
     2] Eject Pilot
         When a veteran, elite, or heroic Paladin Tank is destroyed, it will
           eject its pilot. A veteran Paladin Tank will eject a veteran pilot,
           etc. More information on Pilot session.
     3] Can build one of the following:
          Battle Drone - info on Drone Session
          Scout Drone - info on Drone Session
          Hellfire Drone - info on Drone Session
    Upgrade Information
     - Battle Drone (Paladin Tank): Builds a flying Battle Drone equipped
        with light machine gun and repair tools used to repair its master
        vehicle.
     - Scout Drone (Paladin Tank): Builds a flying Scout Drone to augment
        sight range and detect stealth units.
     - Hellfire Drone (Crusader Tank): Builds a floating Hellfire Drone armed with
         vehicle-killing missile system.
     - Advanced Training (Strategy Center): Gains veterancy level twice as
         fast.
     - Composite Armor (Strategy Center): Adds max HP of Paladin Tank by 100.
    Build Information
      Prerequisites: US War Factory; Paladin Tank General Power
      Build Cost: 1100
      Build Time: 12 seconds
    Notes:
    - Slot: 3
    
    A.c.5) Sentry Drone
    Health Information
      HP: 300                    Armor: Sentry Drone Armor
    Experience Information
      Can not gain veterancy by normal means (killing enemies)
      50 Exp as Conscript/Veteran
      100 Exp as Elite
      150 Exp as Heroic
    Vision Information
      Vision Range: 200            Shroud Clearing Range: 350
    Movement Information
      Speed: 60 dist/sec; 50 if heavily damaged
      Turn rate: 180 degrees per second
    Weapon Information
     Sentry Drone Gun
      Prerequisite: Sentry Drone Gun upgrade
      Turret Turn Rate: 180
      Pack Time: 1000 ms
       Damage: 8
       Damage Type: Comache Vulcan
       Cooldown: 200 milliseconds
       Range: 150
       Missile Speed: 600 dist/sec
       Accuracy: 100%
      Unpack Time: 1000 ms
    Special Feature Information
     1] Robot
         This unit has no pilot, so Jarmen Kell and Nuke Cannon's Neutron  Shells
           can not empty this vehicle.
     2] Stealth
          Sentry Drone remains in stealth condition if it is not moving or attacking.
          Stealth Delay: 2000 ms
     3] Detector
          This robotic vehicle is equipped with a stealth-detecting sensor.
          Detection Rate: 900
          Detection Range: 225 (oh, c'mon, what makes it larger than vision range?)
    Upgrade Information
     - Sentry Drone Gun (US War Factory): Mounts a machine gun on the drone,
         making it able to attack hostile units, mainly infantry.
    Build Information
      Prerequisite: US War Factory
      Build Cost: 800
      Build Time: 10 seconds
    Notes
    - Slot: 1
    - Can not crush infantry
    
    A.c.6) Tomahawk
    Health Information
      HP: 180                             Armor: Truck Armor
    Experience Information
      200 exp to veteran             50 exp as conscript/veteran
      400 exp to elite                100 exp as elite
      800 exp to heroic             150 exp as heroic
    Vision Information
      Vision Range: 180            Shroud Clearing Range: 200
    Locomotor Information
      Speed: 30 dist/sec; 25 if badly damaged
      Turn Rate: 180 degrees/second
    Weapon Information
      Tomahawk Missile
      Turret Turn Rate: 60
       Primary Damage: 150
       Primary Damage Radius: 10
       Secondary Damage: 50
       Secondary Damage Radius: 25
       Damage Type: Explosion
       Accuracy: may miss as far as 20 distances against infantry
       Range: 350
       Minimum Range: 100
       Projectile Speed: 200 dist/sec
       Missile Turn Rate: 540 degrees/sec
       Missile Preparation Time: 250 ms (Delays missile launch for 0.25
       second for preparation)
       Cooldown: 1 ms
       Clip Size: 1
       Clip Reload Time: 7000 msec
       Homing missile
    Special Ability Information
     1] Eject Pilot
         When a veteran, elite, or heroic Tomahawk is destroyed, it will
          eject its pilot. A veteran Tomahawk will eject a veteran pilot, etc.
          More information on Pilot session.
     2] Can build one of the following:
          Battle Drone - info on Drone Session
          Scout Drone - info on Drone Session
          Hellfire Drone - info on Drone Session
    Upgrade Information
     - Battle Drone (Tomahawk): Builds a flying Battle Drone equipped
       with light machine gun and repair tools used to repair its master
       vehicle.
     - Scout Drone (Tomahawk): Builds a flying Scout Drone to augment
       sight range and detect stealth units.
     - Hellfire Drone (Tomahawk): Builds a floating Hellfire Drone armed with
        vehicle-killing missile system.
     - Advanced Training (Strategy Center): Gains veterancy level twice as
        fast.
    Build Information
      Prerequisites: US War Factory. Strategy Center
      Build Cost: 1200
      Build Time: 20 seconds
    Notes:
    - Slot: 3
    
    A.c.7) Avenger
    Health Information
      HP: 300
      Armor: Anti Air Vehicle Armor
    Experience Information
      200 Exp to Veteran                     100 Exp as Conscript/Veteran
      300 Exp to Elite                           200 Exp as Elite
      600 Exp to Heroic                       400 Exp as Heroic
    Vision Information
      Vision Range: 150                      Shroud Clearing Range: 300
    Movement Information
      Speed: 30 distances/second; 20 if badly damaged
      Turn rate: 180 degrees per second
    Weapon Information
      Avenger Twin Laser Turret (Anti Air only)
       Turret Turn Rate: 180
       Both turrets have the same statistics. The statistics below just describes
       one of them. To get the total damage an Avenger delivers to an air
       unit, just multiply the statistics below by 2.
        Damage: 10
        Damage Type: Small Arms
        Cooldown: 200 milliseconds
        Range: 300
        Laser Speed: immediate
        Accuracy: 100%
    Special Feature Information
     1] Avenger Target Designator
         Gives Faerie Bonus (see Bonus Modifier).
         Range: 200
         Cooldown: 200 ms
     2] Avenger Point Defense Laser
         Target: Ballistic Missile, Small Missile
         Scan Range: 200
         Damage: 100                        Range: 100
         Laser Speed: immediate        Cooldown: 500 ms
     3] Eject Pilot
         When a veteran, elite, or heroic Avenger is destroyed, it will
          eject its pilot. A veteran Avenger will eject a veteran pilot, etc.
          More information on Pilot session.
     4] Can build one of the following
         - Battle Drone (see Drone section)
         - Scout Drone (see Drone section)
         - Hellfire Drone (see Drone section)
    Upgrade Information
     - Battle Drone (Avenger) - see Drone section
     - Scout Drone (Avenger) - see Drone section
     - Hellfire Drone (Avenger) - see Drone section
     - Advanced Training (Strategy Center): Avenger gains veterancy as twice as
         fast.
    Build Information
      Prerequisite: US War Factory
      Build Cost: 2000
      Build Time: 10 seconds
    Notes
    -  Slot: 3
    - Can not manually attack air units.
    
    A.c.8) Microwave Tank
    Health Information
      HP: 480; 580 with Composite Armor               Armor: Tank Armor
    Experience Information
      200 Exp to Veteran                     100 Exp as Conscript/Veteran
      300 Exp to Elite                           200 Exp as Elite
      600 Exp to Heroic                       400 Exp as Heroic
    Vision Information
      Vision Range: 200                      Shroud Clearing Range: 300
    Locomotor Information
      Speed: 30 dist/sec; 25 if badly damaged
      Turn Rate: 180 degrees/sec
    Weapon Information
     1] Microwave Tank Building Disabler
         Always uses this when targetting a structure.
         Damage: 50
         Range: 200
         Damage Type: Subdual Building
         Cooldown: 200 ms
     2] Microwave Tank Building Clearer
          Kills all infantry in a garrisonable building.
          Always uses this when targetting a garrisonable building.
          Range: 125
          Cooldown: 100
    Special Ability Information
     1] Microwave Tank Emitter
         Microwave Tank emits a micro wave that damages enemy infantry within range.
         Damage: 8                         Damage Radius: 100
         Cooldown: 250                 Damage Type: Microwave
         Will not harm friendly/allied/neutral infantry.
         Inactive when firing Building Disabler/Clearer.
         Requires 1000 ms to become active after Building Disabler/Clearer stops
          firing.
     2] Eject Pilot
         When a veteran, elite, or heroic Microwave Tank is destroyed, it will
          eject its pilot. A veteran Microwave Tank will eject a veteran pilot, etc.
          More information on Pilot session.
     3] Can build one of the following:
          Battle Drone - info on Drone Session
          Scout Drone - info on Drone Session
          Hellfire Drone - info on Drone Session
    Upgrade Information
     - Battle Drone (Microwave Tank): Builds a flying Battle Drone equipped
        with light machine gun and repair tools used to repair its master
        vehicle.
     - Scout Drone (Microwave Tank): Builds a flying Scout Drone to augment
       sight range and detect stealth units.
     - Hellfire Drone (Microwave Tank): Builds a floating Hellfire Drone armed with
        vehicle-killing missile system.
     - Advanced Training (Strategy Center): Gains veterancy level twice as
        fast.
    Build Information
      Prerequisite: US War Factory and Strategy Center
      Build Cost: 800
      Build Time: 10 seconds
    Notes
    -  Slot: 3
    - Will not retaliate if attacked.
    
    A.c.9) Construction Dozer
    Health Information
      HP: 250                 Armor: Dozer Armor
    Vision Information
      Vision Range: 200        Shroud Clearing Range: 200
    Movement Information
      Speed: 30 dist/sec; 25 when badly damaged
      Turn rate: 90 deg/sec; 60 when badly damaged
    Special Feature Information
     1] Builder
         Construction Dozer can build US Standard buildings. See Tip and Trick session
          to build other factions' buildings.
     2] Detection and Disarming
         Detects and Disarms US Colonel Burtonís  & Demo General
          Jarmen Kell's C4s, Chinese Tank Hunter TNTs, GLA Rebel's
          Booby Trap, and China Land, Cluster, & EMP Mines.
         Detection Rate: 500 msec
         Disarm Delay: 1200 ms per Disarm attempt
         Disarm Recharge Time: 4000 ms
          Looks for explosives to disarm within 150 range every 5000 milliseconds
          when idle.
          Canít detect explosives when in Transport or Tunnel Network.
     3] Repairs Damaged Buildings
         Repairs 2% of max HP per second.
         Looks for buildings to repair within 150 range every 5000 milliseconds
         when idle.
    Build Information
      Prerequisite: US Command Center
      Build Cost: 1000
      Build Time: 5 seconds
    Notes:
    - Slot: 5
    
    ----------------------------
    (d) Standard USA Drones
    ---------------------------
    
    A.d.1) Scout Drone
    Health Information
      Health: 100; 150 with Drone Armor             Armor: Tank Armor
    Vision Information
      Vision Range: 150                                    Shroud Clearing Range: 500
    Locomotor Information
      Speed: 60 dist/sec; 30 when badly damaged
      Turn Rate: 180 degrees/sec; 90 when badly damaged
      Maximum Wandering Range: 35 when master vehicle is idle or
      guarding; 75 when master vehicle is attacking or moving.
    Special Ability Information
      Detector
       Detection Rate: 500
    Upgrade Information
      - Drone Armor (Strategy Center): Increases Scout Drone maximum HP
        by 50
    Build Information
      Prerequisite:  Humvee, Ambulance, Crusader Tank, Avenger, Paladin Tank, 
       Tomahawk, or Microwave Tank
      Build Cost: 100
      Build Time: 5
    Notes:
    - Unselectable
    - Flies near transport loading its master vehicle.
    - Automatically destroyed when master vehicle is eliminated.
    
    A.d.2) Battle Drone
    Health Information
      HP: 100; 150 with Drone Armor Upgrade
      Armor: Tank Armor
    Experience Information
      10 exp as anything
    Vision Information
      Vision/Shroud Clearing Range: 150
    Locomotor Information
      Speed: 40 dist/sec; 20 if badly damaged; 140 when repairing
      Turn Rate: 90 degrees/sec; 500 if repairing; 400 when repairing
      and badly damaged
      Maximum Wandering Range: 35 if master vehicle is idle or
      guarding; 75 if master vehicle is attacking or moving
    Weapon Information
      Turret Turn Rate: 360 
      Battle Drone Machine Gun
       Damage: 1
       Damage Type: Small Arms
       Range: 110
       Cooldown: 100 msec
    Special Ability Information
      Repairs Master Vehicle
       Repairs damaged Master vehicle if master vehicle is idle or possesses HP
       below 60%.
       Repair Rate: 5 HP/sec
    Upgrade Information
      - Drone Armor (Strategy Center): Adds Battle Drone armor by 50.
    Build Information
      Prerequisite:  Humvee, Ambulance, Crusader Tank, Avenger, Paladin Tank, 
       Tomahawk, or Microwave Tank
      Build Cost: 200
      Build Time: 5
    Notes:
    - Cannot be repaired.
    - Flies near transport loading its master vehicle.
    - Automatically destroyed when master vehicle is eliminated.
    
    A.d.3) HellfireDrone
    Health Information
      HP: 100; 150 with Drone Armor upgrade
      Armor: Tank Armor
    Experience Information
    Vision Information
      Vision Range: 100                        Shroud Clearing Range: 500
    Movement Information
      Speed: 60 dist/sec; 30 if badly damaged
      Turn Rate: 180 deg/sec; 90 if badly damaged
      Maximum Wandering Range: 35 if master vehicle is idle or
      guarding; 75 if master vehicle is attacking or moving
    Weapon Information
     Hellfire Missile
      Turret Turn Rate: 360 deg/sec
       Damage: 40
       Damage Radius: 5
       Damage Type: Explosion
       Cooldown: 100 milliseconds
       Range: 150                                      Minimum Range: 
       Missile Speed: 225 dist/sec
       Missile Turn Rate: 100 degrees/sec
       Accuracy: 100% vs vehicles, may miss up to 10 distances against infantry
       Clip Size: 1 shot
       Clip Reload Time: 2000 milliseconds
    Upgrade Information
     - Drone Armor (Strategy Center): Battle Drone's max HP is increased by 50.
    Build Information
      Prerequisite:  Humvee, Ambulance, Crusader Tank, Avenger, Paladin Tank, 
       Tomahawk, or Microwave Tank
      Build Cost: 500
      Build Time: 5 seconds
    Notes
    - Unselectable
    - Flies near transport loading its master vehicle.
    - Automatically destroyed when master vehicle is eliminated.
    
    A.d.4) SpyDrone
    Health Information
      HP: 200; 250 with Drone Armor
      Armor: Airplane Armor
    Vision Information
     Vision Range: 250
    Special Feature Information
     1] Stealth
         Spy Drone is invisible to the enemies unless they use detectors.
     2] Detector
         Spy Drone can locate hidden units.
         Detection Rate: 500 msec.
    Upgrade Information
     - Drone Armor (Strategy Center): This upgrade increases the maximum
        HP of Spy Drone by 50.
    Build Information
      Prerequisite: US Command Center, Spy Drone General Power
      Recharge Time: 1 minute 30 seconds
    Notes
    - Unselectable
    - Due to its small size, Spy Drones are hard to detect, even by a detector.
       Use this for your advantage. Put your Spy Drones above trees, cliffs, and
       cities/villages. (Tip)
    
    USA Generals's Specialities
    Considering time that I have to spend if I write USA Generals' Special Units
    in different sections (like what I have done with those of GLA and China),
    I decided to write them down here to save time. In the next version of this
    FAQ, if everything goes smoothly, I'll surely put these units in the different
    sections.
    
    USA Air Force General
    1] General Granger, knowing fully well that AA missiles are quite a threat to
         his flying machines, installs a defense laser system to destroy incoming
         missiles on his Aurora, Stealth Fighter, Chinook, Combat Chinook,
         King Raptor, and B3.
    2] All aircraft are available at reduced price.
        Chinook: 950
        Aurora Bomber: 2000
        Stealth Fighter: 1250
        Comanche: 1200
    3] a. Combat Chinook
            Combat Chinook, as its name shows, is built for both harvesting and
            attacking mission. It can load up to 8 infantry to fire within and also
            harvest and perform Combat Drop.
        b. King Raptor
            Cheaper, more agile, carrying 6 missiles, and able to detect stealth,
            this King Raptor is the first choice compared to standard Raptor.
        c. Stealth Fighter
            Nothing special, just it requires no General Power to build.
        d. Comanche
            Air Force General's Comanche gains stealth ability if Stealth Comanche
             upgrade is researched. Granger's Comanches are also a bit more resistant
             to some AA vehicles.
    4} As Granger focuses too heavily on aircraft building, his ground vehicles are
          built with less efficiency, making his War Factory unable to build Crusader
          and Paladin Tanks. He also must pay more for assembling some vehicles.
          Humvee: 800                              Sentry Drone: 850
          Ambulance: 700                          Tomahawk: 1300
          As for Avenger, Granger must also have a Strategy Center, instead of
          War Factory alone, to build this unit.
    5] Granger's Strategy Center allows him to send a B3 to carpet bomb a target
         area with 12 bombs, each having a damage value of 300, with 50 radius,
         and Explosion Damage.
    
    USA Laser General
    1] Dedicating himself to laser military research project, General Townes
         replaces standard Crusader/Paladin Tank with his Laser Crusader Tank.
        HP: 480; 580 with Composite Armor
        Armor: Tank Armor
        Build Cost: 900
        Build Time: 10
        Vision Range: 150
        Weapon: Laser Crusader Tank Gun
          Damage: 80                       Damage Radius: 5
          Range: 150                        Damage Type: Armor Piercing
         Cooldown: 2000 ms  
         Accuracy: 100% vs vehicles, may miss up to 10 dist against infantry (laser that
          misses? No wonder he quitted his lecture job...)
         Laser Speed: immediate
        Goes offline if there is not enough power in the base.
    2] Cold Fusion Reactor costs only 700 and produces more power (8). Advanced
          Control Rod allows this reactor to add 8 more powers.
    3] Instead of using standard Patriot, Townes favors his Laser Defense System.
         Works better on enemy vehicles, aircraft, and even infantry. It can also send
          signal to nearby Laser Turret to assist it when targetting something. And as
          usual, turret goes offline when bases can not provide enough power.
    4] Townes' concentrated efforts on laser researches and battlefield applications
         draws his attention far from the need of artillery. As a result, he is unable to
         build Tomahawk from his Factory.
    5] Another breakthrough resulted from his effort is Townes, like his Standard
         USA partner, requires no Strategy Center to build his cheaper Avenger.
         It only costs him 1500 bucks for each Avenger he is ordered to build.
    
    USA Super Weapon General
    1] As her nick implies, General Alexis Alexander throws out her choice to
         building a less costly Particle Cannon (2500).
    2] Focusing on Supply Line Protection Strategy, Alexander builds a newly-
         designed Patriot called EMP Patriot. Any vehicles stupid enough to challenge
         an EMP Patriot will be welcomed by a weaker but disabling EMP missile,
         rendering it disabled for 5 seconds for each missile hitting it. It requires
         power to activate this turret
    3] Power problem is solved by a more expensive Cold Fusion Reactor, but
         with more efficient Advanced Control Rods, which will provide 15 more
         powers if upgraded.
    4] Her Aurora Alpha, which is cheaper, drops special Fuel Air Bomb that is
         more destructive against enemy units/buildings.
    5] Alexander is unable to build either a Crusader or Paladin Tanks. She also
         suffers from vehicle building increased cost, i.e. Humvee (850), Sentry
         Drone (1000), Tomahawk (1400), Ambulance (700), and Avenger (2400).
         Comanche is also more costly to build (1800).
    6) Surprisingly, she could reduce the cost of training US hero, Colonel Burton
         (1200).
    
    **********************************************************
    Neutral
    **********************************************************
    
    1. Artillery Platform
    HP: 2000                              Armor: Structure Armor
    Vision/Shroud Clearing Range: 360
    Weapon: Artillery Platform Gun
      Damage: 100                     Damage Radius: 10
      Range: 350                        Min. Range: 50
      Damage Type Explosion
      Cooldown: 7000 ms
      Projectile Speed: 300 dist/sec
      Accuracy: 85% (may miss up to 15 distances against a target)
    Special Feature Information
    Base Regeneration
      Regeneration Rate: 0.3% of max HP per second
      Regeneration Delay: 3000 ms (begins auto-repair when does not receive
       damage after 3 seconds)
    
    2. Reinforcement Pad
    HP: 1000                         Armor: Structure Armor
    Experience Gained: 200
    Shroud Clearing Range: 200
    Special Feature Information
    1] Reinforcement
        Reinforcement Pad enables player controlling it to get reinforcement from outside
         map, sent by a Cargo Plane.
        Reinforcement Arrival Delay: 2 minutes
        Reinforcement Sent:
        - Standard China: 1 Battlemaster Tank
        - Infantry General: 1 Assault Troop Crawler
        - Nuke General: 1 (Nuke) Battlemaster Tank
        - Tank General: 1 Battlemaster Tank
        - Boss General: none
        - Standard GLA: 1 Scorpion Tank
        - Demolition General: 2 Terrorist Combat Bikes
        - Stealth General: 1 Quad Cannon
        - Toxin General: 1 Toxin Tractor
        - Standard USA: 1 Crusader Tank
        - Air Force General: 1 Hummvee
        - Laser General: 1 Laser Crusader
        - Super Weapon General: 1 Tomahawk
    2] Base Regeneration
        Regeneration Rate: 0.3% of max HP per second
        Regeneration Delay: 3000 ms (begins auto-repair when does not receive
         damage after 3 seconds)
    
    3. Repair Pad
    HP: 1000                      Armor: Structure Armor
    Experience Gained: 200
    Shroud Clearing Range: 200
    Special Feature Information
    1] Repairs Vehicles
        Can repair allied vehicles
        Repairing Time: 5000 ms/unit
    2] Base Regeneration
        Regeneration Rate: 0.3% of max HP per second
        Regeneration Delay: 3000 ms (begins auto-repair when does not receive
         damage after 3 seconds)
    
    4. Repair Bay
    HP: 1000                      Armor: Structure Armor
    Experience Gained: 200
    Shroud Clearing Range: 200
    1] Enables Auto-Repair
        Gives all ground vehicles auto-repair ability
        Repair Rate: 2 ms/unit
    2] Base Regeneration
        Regeneration Rate: 0.3% of max HP per second
        Regeneration Delay: 3000 ms (begins auto-repair when does not receive
         damage after 3 seconds)
    
    5. Hospital
    HP: 2000			Armor: Structure Armor
    Shroud Clearing Range: 100
    Special Feautre Information
     Infantry Auto Heal
      Gives all infantry under the hospital ownerís command regeneration
        ability
      Healing Rate: 2 HP/second
    
    6. Oil Derrick
    HP: 2000			Armor: Structure Armor
    Shroud Clearing Range: 100
    Special Feature Information
    1] Initial Deposit
      Gives the first captor that turns it from neutral building to a
      side an initial capture bonus of $1000.
    2] Auto Deposit
        Deposit Rate: 200 per 12 seconds
    
    7. Oil Refinery
    HP: 2000			Armor: Structure Armor
    Shroud Clearing Range: 100
    Special Ability
     Vehicle Cost Reduction
      Gives a 10% cost reduction for the player owning this building when
      constructing vehicles/aircraft.
    
    ++++++++++++++++++++
    | D. Miscellaneous |
    ++++++++++++++++++++
    
    ================
    1 Did You Know?
    ===============
    * = it is already mentioned in the Unit Information sections. Just a reminder.
    
    1. When 4 or more MiGs attack air units and create Firestorm, the Firestorm
         will be created on the ground, damaging the ground units.
    2. Black Lotus can not disable transport with units inside.
    3. SCUD Storm can be ordered to launch some of its missiles. Activate your SCUD
         SW to attack, wait till all missiles are erected, ready for launch, and when one
         of those nine missiles are already in flight, press "S" key, and the others will
         abort launching. Discovered by DreamChaser.Useful for confusing your enemy:).
    4. Ambulance can also repair ground vehicles and drones.*
    5. If your Hole Worker gets killed but you need to rebuild the building quickly,
         impatient of waiting the next Hole Worker to pop up, just order your common
         Worker rebuild the building. Only works if your Hole Worker has somehow
          built the building in progress.When the Hole worker appears again, he
          will just watch and disappears when the building is complete.
    6. Emergency Repair General Power does not to work on units influenced
         by Enthusiasm. Perhaps I am wrong, but I always tried and got the same
         result.
    7. A Demolition General Rebel can be ordered to commit suicide without having
         a Demolition upgrade. First, select a Demolition Gen. Worker and then
         select a Demolition Gen. Rebel. The Suicide command is on then. Click it,
         and your Rebel dies! Suicide attack? Unfortunately not, just a stupid suicide...
         Meaningless....
    8.  I just want to know if a hostile unit attached by our TNT/C4 is hiding in a Tunnel
          Network. What will happen? Anyone can tell me?
    9.  AI Missile Defender never activates its Laser Missile Attack, but he may fire
         as fast and as long as if he activates his Laser Missile Attack.
       
    =============
    2 Tips and Tricks
    =============
    
    Kill a hiding Jarmen Kell
     Jarmen Kell, when occupying a building, can be ungarrisonned with ease
     by using stealth infantry that can not detect stealth units, i.e. rebel, Burton.
     Spot the buiding where an enemy  Jarmen Kell is hiding by using stealth detector,
     then withdraw the detector so the  building is "flagless" again. Then order a stealth
     infantry which is not a detector, to enter the building. When he is in, move the
     detector nearby to detect the hostile Jarmen Kell. You will see enemy Jarmen
     Kell sneaking out of the building, making him an easy prey.
    
    Stealthy Offensive Defense
     Cloaking Offensive Defense: Playing as Prince Kassad will give you this advantage
     because of two things: the innate cloaking ability owned by his Tunnel Network,
     Stinger Site, and Demo Trap, and the second is the GPS Scrambler General
     Power early advantage. The first thing is to get promoted as soon as possible.
     When you are already a 3-star general, gather some of your workers in an area,
     cast GPS Scrambler on them. If those workers successfully infiltrate enemy base,
     they can wreak havoc enemy base by building Tunnel Network, Stinger Site, and
     Demo Trap there.
     1. Using Stinger Site: Well, no more explanation.
     2. Using Tunnel Network: a lot of RPG Troopers and Tunnel Network and
           probably reinforcements from your base will throw chaos in the enemy base.
     3. Using Demo Trap: build a Demo Trap somewhere. However, if you wanna blow
           a building using it, you must quickly activate its manual detonation once it is
           completely built. When you have finished building some, order them to explode
           together. DO NOT explode it once it is finished being built. An explosion will
           lure enemy to scan the area, and your workers will scream, "Hei, it's not me that
          you want!" or "I'm innocent", etc, etc.
    
    Additonal Upgrades
     Some factions have special upgrades that may benefit others. For example,
     Tank General's Battlemasters may gain advantage from Patriotism (Infantry General),
     Demo General's Rebels can be stealthed by researching Camouflage (Standard
     GLA Palace).  Refer to Unit Information for upgrades that are not available in
     a faction but may benefit its units. It is marked with a ~.
     For example, let's see the statistics below. It describes a Demo General
     Scorpion.
    
    Upgrade Information
      - Scorpion Rocket (Arms Dealer): Installs a deadly rocket on the
         Scorpion
      - AP Rocket (Black Market): +25% to Scorpion Rocket damage. Only
         works when Scorpion Rocket upgrade has been researched.
      - Junk Repair (Black Market): Scorpion receives auto-repair ability.
      - Demolition (Demo General Palace): Commmits suicide by exploding the
          hidden explosive, damaging the nearby hostile and neutral units.
      ~ Toxin Shell (GLA Palace): Loads Scorpion shells and the rocket with a
          handful doses of toxin.
      ~ Anthrax Beta (GLA Palace): Replaces the standard toxin with deadlier agent,
         Anthrax Beta. Only works when Toxin Shells has been researched.
      ~ Anthrax Gamma (Toxin General Palace): Fills Scorpion's shells and
          rockets with Anthrax Gamma, but it is just for fun. No additional
         damage, compared to Anthrax Beta. Only works when the Toxin
         Shells upgrade has been researched.
    
     Commonly, a Demo Gen. player can only get Scorpion Rocket, AP Rockets,
     Junk Repair, and Demolition upgrades researched. However, if (s)he can also
     have access to Toxin Shells (by building a Standard GLA Palace, for example,)
     his/her Scorpion can also benefit from this upgrade.
    
    Free Upgrades
     Building some other factions stuctures/units may also give you free
     upgrades. For example, building an Infantry General Barracks automatically
     gives you a free Nationalism upgrade. Here is the list containing units/buildings
     that may give you free upgrades after those units/buildings are built. Again,
     BUILT, not captured.
    
    Faction                      Building/Unit                Upgrade
    ----------------------------------------------------------------
    All USAs              Command Center         America Radar
    ----------------------------------------------------------------
    All GLAs                 Radar Van                  GLA Radar
    ----------------------------------------------------------------
    Toxin General       Command Center         Toxin Shells
                                                                    Anthrax Beta
    ---------------------------------------------------------------
    Demo General       Command Center         Booby Trap
    ---------------------------------------------------------------
    Infantry General     Command Center        Nationalism
    ---------------------------------------------------------------
    Infantry General     Barracks                     Nationalism
    ---------------------------------------------------------------
    Infantry General     War Factory               Nationalism
    ---------------------------------------------------------------
    Stealth General      Stealth Rebel               Camouflage
    ---------------------------------------------------------------
    
    Aurora Bait
     Build at least 6 Aurora bombers. Choose 5 of them and make them 1 group
     Let's call it Attack Group". Then elect the last Aurora and make it the second
     group, or "Decoy".
     Send the Decoy near the enemy AA turrets and order it to attack
     a target located far. Before it releases its bomb, order it to attack another
     target. Do it repeatedly near the enemy AA. The enemy AA, if not controlled,
     will always target this unattackable Aurora. With the enemy AA targetting
     something not destined to fall, order the Attack Group to attack a real target
     near the firing AAs. 5 Auroras can destroy every building with ease
     (Superweapon just need 4, Command Center 5, if I am not mistaken).
      Better if you target the AAs so that the next attack will be easier. When
     the Attack Group returns safely, order the Decoy to go home by attacking
     something far (ensuring that it is still unattackable) and anytime you see there is
     no imminent threat to the decoy Aurora, order it to return to its Air Field.
     Don't use this very often or your enemy will see your pattern and manually attack
     the Attack Group instead. Combine it with ground attack, so your enemy
     will have to choose wisely what to eliminate first.
    
    Builder Replacement
     I found it in the Web, but I did not remember who found it.
     You can order a Worker, for example, to build, say, an Internet Center.
     How? First, order your China Dozer to build its foundation. When it shows
     "Building 0%", stop your Dozer and order the Worker to continue it.
     This trick, I must say frankly and honestly, is very useful in some situations.
     Let's see one example:
     . When you have captured an enemy Command Center of different faction
        and it has built the faction's builder. You need to quickly replace the
        Command Center and the builder in case they are destroyed quickly.
        Before capturing the Command Center, select an empty space where
        your original faction's builder is waiting and bookmark the place (Ctrl-F1).
        Retake the enemy Command Center, build the faction's builder, select
        the new builder, press F1 (to return to the place you have bookmarked),
        and build the new faction's Command Center there. Wait till the frames of
        the building appears with the progress indicator ("Building 0%) then order
        the builder to stop and command your original faction's builder to continue.
        You can save time and perhaps even save your only chance to build a
        different faction's Command Center.
    . 
    Forcefully Capture Building
     Use your Microwave Tanks to disable an enemy building you intend to capture.
     This will disable the "Sell" command.
    
    Disable both Building and Vehicle at the Same Time
     Order your Super Hacker to disable a building. Then order him to disable an
     enemy vehicle. You will see that he is able to disable both at the same time.
     If you order him to disable a building and before he successfully knocks the
     building down but in the process of doing that and then you order him to
     disable a vehicle, he will disable the vehicle first and then automatically continue
     to disable the building.