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 |  MMM      MMMM    MMM     MMM    SMMM,  AM1  MMM   MMM   MMMM    XMM  MMM  |
 |  MMM     $MMMMb   MMM     MMM    MMM,   AMM  MMM   MMM   MMMM    @0  0MM.  |
 |  MMMMM   MM  MM   MMM     MMM    MM,   AMMM  MMM   MMM   MMMM       ;ZMM   |
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 |  MMM    MMM  MMM  MMM     MMM    MMMMM; ,MM  MMM   MMM   MMMM       .iMMM  |
 |  MMM   iMMMMMMMM. MMM     MMM    MMMM, ,MMM  MMM   MMM   MMMM    Yc.  WMM  |
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   `-------------------.------------------------------.---------------------'
                       | The Wasteland Survival Guide |
                       '------------------------------'

                          facebook.com/absolutesteve
                          ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

                                                   MMMMM
                MMMMMMMMMMM             MMMM  MM MM    M
     FAQ of     M          M    MMMM   M    MM  MMM    MMMMMMMMMMM
   the Month    M           MMMM    M  M    MM    M    M         M
   July 2009!   M     MMM   M        MMM    MM         M         M
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                M         MMM     MM   M    MM         M  M    M
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M     M      MMMM    M    MMMM    MMM   M M    M  MMM    MM M    MM    M       M
M     M    MM    MM   MMMM    MM    M   M M    M M   MM    MM    MM    MM      M
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  M     MMMM     MM    MM     MM    M       M   M    MM    MM    MM    M M    M
  M       M MM        M  MM        MM   MM   MM  M         MMM         MMMMMMMM
  M       M   MMMMMMMM     MMMMMMMMMM   MM    MM  MMMMMMMMM  MM       MM
  MMMMMMMM                           MMM  MMMMMM               MMMMMMM

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ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
                                 INTRODUCTION
________________________________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Are you ready for a tale that is told in a horrific,  Oo=-*=-*=-*=-*=-*=-*oO
desolated, swampy landscape, where the inhabitants are|| İ Absolute Steve ||
not about to welcome you with anything but violence in||   Version: 1.02  ||
the form of bloodshedding by chopping you up with     ||  PS3 / X360 / PC ||
rather blunt axes and weapons you wouldn't dare       ||faq@shillatime.org||
dreaming of in your filthiest, scariest nightmares..  ||www.shillatime.org||
                                                      Oo=-*=-*=-*=-*=-*=-*oO

Well, are you ready?  Welcome to Point Lookout, the latest DLC for Fallout 3.

- Absolute Steve

________________________________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
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ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Please take a minute to read this and step out of the Guide for a second.  You 
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I sincerely hope you will find this Guide useful.  If you found it to be handy
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ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
                               TABLE OF CONTENTS
________________________________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
 Use CTRL + F and copy/paste the [TAG] to find the section you're looking for!
 Sometimes, search the same [TAG] twice due to it appearing in the Walkthrough.


I) POINT LOOKOUT MAIN QUESTS [PLQ]
   ===============================
   [PLQ-1.0] Point Lookout
   [PLQ-1.1] The Local Flavor
   [PLQ-1.2] Walking with Spirits
   [PLQ-1.3] Hearing Voices
   [PLQ-1.4] Thought Control
   [PLQ-1.5] A Meeting of the Minds


II POINT LOOKOUT SIDE QUESTS [PLSQ]
   ================================
   [PLSQ-1.1] A Spoonful of Whiskey
   [PLSQ-1.2] An Antique Land
   [PLSQ-1.3] Plik's Safari
   [PLSQ-1.4] The Dark Heart of Blackhall
   [PLSQ-1.5] The Velvet Curtain
   [PLSQ-1.6] Unmarked Point Lookout Quests
   [PLSQ-1.6.1] Finding Nadine
   [PLSQ-1.6.2] Lighting the Lighthouse
   [PLSQ-1.6.3] Buoy Treasure


III) POINT LOOKOUT WORLDMAP [PLWM]
     =============================


IV)  EXCLUSIVE EQUIPMENT [EQP]
     =========================


V)   VERSION HISTORY
VI)  CREDITS
VII) COPYRIGHT


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ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
                       DOWNLOADABLE CONTENT QUESTS [DLC]
________________________________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     _____________________________________________________________________
    |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
    |[PLQ-1.0] Point Lookout                                              |
    |_____________________________________________________________________|
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

Shortly after buying the Point Lookout DLC, the game gives you the following
information, provided you've exited Vault 101 already.

--------------------------------------------------------------------------------
A riverboat has docked at the mouth of the Potomac, carrying trade distant 
peninsula of Point Lookout.

The captain offers passage to Point Lookout for any mercenary, treasure hunter,
or adventurer looking to explore the new land.
--------------------------------------------------------------------------------

An easy way to get to the boat is by fast-travelling to Jefferson Memorial and
swim south, crossing the (irradiated) river.  You'll get a quest offer right
away from a mother in distress - her orange-haired daughter Nadine is missing.

Talk to Tobar the Ferryman and inquire about Point Lookout first.  He'll make up
all kinds of wonderful stories about how treasure rich the place is, and closes
with the conclusion that it can be a damn dangerous place as well.  Buy a ticket
and some of the new Punga Fruit, then head inside the cabin and 'activate' the 
green Passenger Cot to sail away with The Duchess Gambit.

Note: Any followers will not be able to accompany you to Point Lookout.

     _____________________________________________________________________
    |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
    |[PLQ-1.1] The Local Flavor                                           |
    |_____________________________________________________________________|
|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
|ITEMS: [] .308 Caliber Rounds x24 (x2), [] Sniper Rifle, [] First Aid Box,    |
|       [] Ammo Box, [] Mine Box, [] Frag Grenade x3, [] Ammo Box x3,          |
|       [] Assault Rifle x3, [] 10mm Pistol, [] Silenced 10mm Pistol, [] Frag  |
|          Grenade, [] 10mm Submachine Gun, [] Assault Rifle, [] Stimpak x5,   |
|       [] Dirty Water x3, [] RadAway, [] Rad-X, [] Missile x3, Med-X x2,      |
|       [] First Aid Box, [] First Aid Box, [] First Aid Box, [] Ammo Box x2,  |
|       [] Stimpak x5, [] Ammo Box x2, [] Ammo Box x2, [] First Aid Box,       |
|       [] First Aid Box, [] Ammo Box, [] Ammo Box x2, [] First Aid Box,       |
|       [] First Aid Box, [] Ammo Box x2, [] Ammo Box, [] Grenade Box,         |
|       [] First Aid Box.                                                      |
|                                                                              |
|ENEMIES: o Bruiser    o Tracker    o Bloatfly    o Mirelurk Types             |
|         o Tribal                                                             |
|                                                                              |
|QUEST REWARD: Superior Defender (Perk).                                       |
|                                                                              |
 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
When you arrive, inform about the local sights with Tobar, which are added on
your Map.  It's possible to start exploring the swampy lands of Point Lookout
right away, but this walkthrough will first go over the Main Quest.

Follow your quest marker, which leads you straight to Calvert Mansion.  As you
approach the wooden doors from the northern side, a ghoulish voice is quick to
summon you inside.

Calvert Mansion:
----------------
When you enter the mansion hall, a Ghoul in a white suitecase is fighting off
several Tribals.  He is aided by two Mark VII Turrets and his two dogs - and
you're on his side, so that makes things a little easier.  Waste the tribals,
and follow Desmond - the Ghoul - into the western room, helping him deal with
another batch of Tribals.

Before proceeding, take your time to search the mansion hall for items.  Head
upstairs in order to scavenge [.308 CALIBER ROUNDS x24 x2], a [SNIPER RIFLE],
[FIRST AID BOX], [AMMO BOX] and [MINE BOX].  Ignore the locked doors on the east
side for now and head back downstairs.  The monitor room south of the main hall
is loaded with supplies as well.  Search for [FRAG GRENADE x3], [AMMO BOX x3],
[ASSAULT RIFLE x2], [10MM PISTOL], [GRENADE BOX], [MINIGUN], [FIRST AID BOX],
and another supply of goodies on the table in the corner that contains [AMMO
BOX x2], [FLAMER], [10MM PISTOL], [SILENCED 10MM PISTOL], [FRAG GRENADE], [10MM
SUBMACHINE GUN] and an [ASSAULT RIFLE]. The last table near the sandbags
contains [STIMPAK x5], [DIRTY WATER x3], [RADAWAY], [RAD-X], [MISSILE x3] and
[MED-X x2]. If you activate the Punga Experiment you'll notice that the lamp
somehow begins shining very bright. Hmm..

After getting the load of items, proceed into the western chamber and loot the
[FIRST AID BOX] near the fireplace.  Continue through the dining hall and defeat
the four tribals that assault you from the left.  Loot another [FIRST AID BOX]
in the NE corner of the dining hall before heading upstairs.

When you get to the hole in the ground, defeat two tribals in the nearby room
first, then explore the room adjacent to the hole (the room is on the west).
Look around for a [FIRST AID BOX] and two [AMMO BOXES].  The wardrobes contain a
ton of pre-war clothes.

Continue through the mansion and explore the baby room in which you can find
five [STIMPAKS] and two [AMMO BOXES] in the suitcase next to the baby carriage.
The music room doesn't contain anything of interest, so proceed through the hall
and waste two more tribals.  

When you get to the large chamber, defeat three more tribals, loot the two [AMMO
BOXES] and [FIRST AID BOX] in the southwest corner, and speak with Desmond on
the intercom between the blocked-off doors on the western wall.  You should be
able to spot a red canister in the room on the left.  If you shoot it from a
distance, the explosion causes the room to collapse, effectively blocking
access.

Desmond unlocks the nearby door at the end of the hall which leads back to the
main hall.  Follow him to the eastern section of the mansion and help him defeat
three more tribals - he'll join the fight along with his dogs Freki and Geri.

Calvert Mansion (Eastern Section):
----------------------------------
From here, first explore the northwestern room to find a [FIRST AID BOX] and an
[AMMO BOX].  Make your way south and you'll drop to several floors down below.
Check the iron shelves for two [AMMO BOXES] and a [FIRST AID BOX], then make
your way to the cellar.  As one would expect, you can find an enormous amount of
wine and whiskey here.  Carefully approach the door on the north and dispose of
the three tribals.

Head upstairs and make your way through the halls and defeat two more tribals at
the blocked intersection.  Cross through what once might have been called a
library and search the table in the middle of the large chamber for a [FIRST AID
BOX].  Going north, mind the hole in the ground through which you fell, and
dispatch three more tribals that rush inside the kitchen.

While you're here, make sure you check the supply room adjacent to the kitchen
and search for a [FIRST AID BOX], [AMMO BOX x2] and some food and beverages in
the refridgerators.  Make your way upstairs and clear out the room with the pool
table.  Look for an [AMMO BOX] in one of the corners of this room.  In the next
hall, dispatch one last tribal and loot the [GRENADE BOX] and [FIRST AID BOX] on
your right.

Now peek through the cracks of the wall to spot another red canister.  This
entire room is filled with gas however, so you might want to take a few steps
back and shoot it from a distance with a Plasma Rifle to complete the objective.

Head through the door which Desmond will open for you and wait until several
tribal groups assault the main hall.  Laying (bottlecap) mines can help, but
with the help of Desmond, his dogs and turrets you should do just fine.  When
you've dispatched the last one of them, talk to Desmond and he'll teach you a
thing or two about combat.  You'll now have learnt the Superior Defender Perk,
which grants +10 DR and +5 Damage as long as you're standing still!  He'll also
give you the next main quest for Point Lookout.

     _____________________________________________________________________
    |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
    |[PLQ-1.2] Walking with Spirits                                       |
    |_____________________________________________________________________|
|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
|ITEMS: [] Wild Punga Fruit x2, [] Wild Punga Fruit x3, [] Stimpak, [] Wild    |
|          Punga Fruit x3, [] Wild Punga Fruit x2, [] Wild Punga Fruit x2,     |
|       [] Wild Punga Fruit x40, [] Punga Seeds, [] First Aid Box, [] Sack,    |
|       [] Fertilizer Shovel, [] RadAway x2, [] Rad-X, [] Stealth Boy.         |
|                                                                              |
|ENEMIES: o Mirelurk Types + Swamplurk                                         |
|                                                                              |
|QUEST REWARD: 300 EXP + Punga Power! (Perk).                                  |
|                                                                              |
 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Make your way to The Ark & Dove Cathedral, which is located to the far north of
Calvert Mansion.  Speak with one of the tribals through the intercom and they'll
tell you that you need to collect seeds from a giant Punga plant located on the
far west of Point Lookout.  Your quest marker leads you to the entrance of the
Sacred Bog, a mini map on its own.

The Sacred Bog:
---------------
Travel through the small cave and you'll be inside the Sacred Bog.  Exit the
small canyon and explore your left to find two [PUNGA FRUIT], as well as a few
Mirelurks.  If you want to stock up on some Mirelurk Food, check the island
right in front of you for Mirelurk Egg Clutches, as well as the breeding area
on the southwest.  Wade through the northern river afterwards.

After dispatching two more Mirelurks, loot three [WILD PUNGA FRUIT] from the
plants to the west, then head up the hill instead of wading further through the
river.  You'll soon encounter another Swamplurk nearby the body of a Smuggler.
Check the loot nearby the small wooden box to find a sole [STIMPAK].

At the end of the trail, continue northeast and carefully tread through the
passage with a burning campfire.  Be aware of three Bear Traps lying in this
path and disarm them as you proceed to the next section of the Sacred Bog.

This looks like a more open-ended area, but as we'll all find out some time in
our lives, looks can be deceiving.  The western isles hold around three [WILD
PUNGA FRUIT] and some Mirelurk Egg Clutches, but that's it.  Stay on the trail
and dispatch Mirelurks as you continue over a hill to the southeast.

Grab two more [WILD PUNGA FRUIT] from your left as you descend the hill and
waste a two more Swamplurks as you wade through another swampy area.  There's
not a whole lot to this swamp either, and you can find two more [WILD PUNGA
FRUIT] on the right side of the river.  At the end of the river you'll find the
Punga Plant you've been looking for, along with a grand total of 40 [WILD PUNGA
FRUIT] Plants scattered over the place.  Activate the Punga Seed Pods to acquire
the [PUNGA SEEDS], and the plant will spray a hallucinogenic in your face.

Make your way out of the Sacred Bog while tripping out of your mind.  You'll
"find" Schmault-Tec Bobbleheads, see a red transparant saw, exploding Nuka Cola
Quantum Bottles, Ghostly Ghouls, a needle, your mom and several bodies.  At the
end, talk to Mister Break (who looks like Burke from Megaton) and the trip ends.

Back on the world map of Point Lookout you may be attacked be enemies that have
been lurking around the exit (such as Bloatflies).  Dispose of them and loot the
[FIRST AID BOX] and [SACK] next to the entrance before fast travelling back to
the Cathedral.  Check back with the intercom and the tribal Jimson welcomes you
in the courtyard.  

The quest now ends and you receive the Punga Power! Perk, which improves the
radiation decrease from eating Punga Fruits.  The improvement is considerable:
Wild Punga normally reduces Rad -1; With the perk it's -5. Refined Punga
normally reduces Rad -2; With the perk it's -15!

Tip: There are many Wild and Refined Punga Fruits literally ripe for the taking
     in the courtyard.  Talk to the Tribal named Croatoa and ask him about his
     secret.  If you pass the speech challenge (or have the Child at Heart perk)
     he'll give you the [FERTILIZER SHOVEL].

Enter the church and look for a red-haired girl called Nadine.  This is the girl
whose mom was looking for and told you to search for her.  She can remove your
scar, give you more information about the tribals and Jackson, and even gives
you a key.  There are a ton of Refined Punga Fruits in here as well, and you can
find [RADAWAY x2], a [RAD-X] and a [STEALTH BOY] on the desk at the end of the
church.

     _____________________________________________________________________
    |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
    |[PLQ-1.3] Hearing Voices                                             |
    |_____________________________________________________________________|
|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
|ITEMS: [] Pre-War Money x13, [] Shotgun Shells x2 (x3).                       |
|                                                                              |
|ENEMIES: o Mirelurk Types + Swamplurk                                         |
|                                                                              |
|QUEST REWARD: 300 EXP.                                                        |
|                                                                              |
 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Inquire with Desmond again to figure out what to do next.  He wants you to find
the tribal leader, Jackson, and get more information.  As Nadine told you 
earlier, you may want to check out the Wrecked Seatub on the northeast end of
the map.  She's handed you the key as well, so be on your way.

Descend the cliffs and deal with a large family of Mire- and Swamplurks.  Open
the hatch to a sea cave on top of the wrecked seatub.

Sea Cave:
---------
When you reach the large chamber, dispatch a few Mirelurks and check the small
boat to find [PRE-WAR MONEY x13] and [SHOTGUN SHELLS x2 (x3)], then head back
up to the ledge leading west.  There not much else to this cave, and you'll
soon find Jackson up a high cliff in a large chamber, speaking with some sort
of projection of a brain.  Speak with the brain and it'll tell you more about
its motives.  It appears you're speaking with Professor Calvert, and it seems
that Desmond has some kind of interference device in the mansion that blocks the
transmission of the brain.  Climb the ladder located on the northwest of this
chamber to find yourself nearby the cathedral again.  Return to Desmond with the
information you've obtained.

     _____________________________________________________________________
    |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
    |[PLQ-1.4] Thought Control                                            |
    |_____________________________________________________________________|
|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
|ITEMS: [] Cogwave Jammer, [] Ammo Box x2, [] Scoped .44 Magnum, [] Combat     |
|          Armor, [] Shotgun Shells x42, [] .44 Rounds x12 (x3), [] Nuka Cola  |
|          Quantum, [] Wild Punga Fruit x2.                                    |
|                                                                              |
|ENEMIES: ---                                                                  |
|                                                                              |
|QUEST REWARD: 300 EXP.                                                        |
|                                                                              |
 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Desmond hands you the [COGWAVE JAMMER] and tells you to head for the Ferris
Wheel at the fairground and place it on there.  When it reaches the highest
destination, Professor Calvert's transmission will be blocked.

When you walk around the boardwalk, Calvert will start speaking to you, asking
you to not place the jammer but instead dump it in a trash compactor nearby the
Ferris Wheel.  This leaves you with two choices:

1. Destroy the jammer by dumping it in the trash compactor.  This doesn't affect
   anything big yet, so you might want to consider doing this.

2. Placing the jammer on the Ferris Wheel.  This will turn any tribals hostile
   near the cathedral, although any tribals with names will only attack you if
   they see you fighting with other tribals.

In either case, the Calvert Mansion blows up when you arrive.  Check for the
Panic Room hatch among the ruins to scavenge the following things inside:
[AMMO BOX x2], [SCOPED .44 MAGNUM], [COMBAT ARMOR], [SHOTGUN SHELLS x42],
[.44 ROUNDS x12 (x3)] and a [NUKA COLA QUANTUM].  There are also two [WILD PUNGA
FRUITS] on the desk.

Make your way to the lighthouse for the final showdown.

     _____________________________________________________________________
    |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
    |[PLQ-1.5] A Meeting of the Minds                                     |
    |_____________________________________________________________________|
|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
|ITEMS: [] First Aid Box x3, [] Gatling Laser, [] Laser Rifle, [] Laser Pistol,|
|       [] Pulse Mine, [] Mesmetron Power Cell x5, [] Microfusion Cell x2,     |
|       [] Pulse Grenade x2, [] Electron Charge Pack x20 (x6), [] Energy       |
|          Cell x20 (x3), [] Microfusion Cell x20 (x2), [] Ammo Box x2,        |
|       [] Flamer Fuel x12 (x2), [] Microfusion Cell x20, [] Ammo Box,         |
|       [] Laser Pistol, [] Pre-War Book x3, [] Safe, [] Energy Cell x20,      |
|       [] Microfusion Cell x20, [] Ammo Box x2, [] Mesmetron Power Cells x5,  |
|       [] Mesmetron Power Cells x3, [] Ammo Box x2, [] Microfusion Cells x3,  |
|       [] Energy Cells x2, [] Psycho x2, [] Stimpak, [] Rad-X x2, [] Buffout, |
|       [] RadAway x2, [] Psycho, [] Purified Water, [] First Aid Box x2,      |
|       [] Blood Pack, [] Med-X x3, [] Safe, [] Gatling Laser, [] Ammo Box,    |
|       [] Energy Cell x3, [] Pulse Mine, [] First Aid Box, [] Pulse Grenade,  |
|       [] Microfusion Cell x3, [] Microwave Emitter, [] Flamer Fuel x2,       |
|       [] Energy Cell x5, [] Electron Charge Pack x6, [] Mesmetron P. Cell x2,|
|       [] Microfusion Cell x7, [] First Aid Box x2, [] Ammo Box x2, [] Safe,  |
|       [] Ammo Box x3, [] Ammo Box, [] First Aid Box, [] Safe.                |
|                                                                              |
|ENEMIES: o Robobrain Sentry     o Turrets     o Protectron                    |
|                                                                              |
|QUEST REWARD: Microwave Emitter + storage stash.                              |
|                                                                              |
 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Make your way to the lighthouse and go inside.  Check your immediate right and
activate the Wanted Poster for a little information.  

The Underground Lab:
--------------------
Don't go up, instead enter the underground laboratory where you'll meet Desmond
once again.  If you didn't side with him, tell him that you wanted him to be
more friendly and keep it cool.  This postpones your choice a little longer.
You can find three [FIRST AID BOXES] (one of which has a Very Easy lock), a
[GATLING LASER] and a [LASER RIFLE] in the room Desmond was in.

Head downstairs and look around the counter to find a [LASER PISTOL], [PULSE
MINE], [MESMETRON POWER CELL x5], [MICROFUSION CELL x2] and [PULSE GRENADE x2].
The first terminal is rigged with a bomb, but the second averagely secured
terminal can deactivate the turrets.

Head through the door and the alarm rings.  Destroy the Robobrain Sentry in the
hallway and scavenge the storage room to your left to find [ELECTRON CHARGE PACK
x20 (x6)], [ENERGY CELL x20 (x3)], [MICROFUSION CELL x20 (x2)], [AMMO BOX x2]
and [FLAMER FUEL x12 (x2)].

You can find two more [MICROFUSION CELLS x20] on the desk in the next room on
your left, while the room on the right has an [AMMO BOX] and a [LASER PISTOL]
lying under the desk, plus there are three [PRE-WAR BOOKS] and an averagely
locked [SAFE] here. 

Two more [ENERGY CELLS x20] can be found on the surgical table in the room on
the left, further down the hall.  The office on the opposite side contains three
[MICROFUSION CELLS x20], two [AMMO BOXES] (locked easy and very easy), and five
[MESMETRON POWER CELLS x5] in total (one is lying on the mainframe).

Beware of the Mark VII Turret in the circular room downstairs, and grab three
[MESMETRON POWER CELLS x5] from the left.  It might not be possible to loot the
two [AMMO BOXES] on the left side in this room, but they're worth mentioning
either way.

The room to the south of this circular room contains three [MICROFUSION CELLS
x20] and two [ENERGY CELLS x20].  A Robobrain Sentry will likely pop out its
closet and attack you - it holds the Level Alpha Security Badge.

Head down east and destroy another Mark VII Turret and a Robobrain that holds
the Level Beta Security Badge.  You can find two healthy [PSYCHO'S] in the
toilets on the left, and a [STIMPAK], [RAD-X x2], [RADAWAY x2], [BUFFOUT],
[PSYCHO], [PURIFIED WATER] and a [FIRST AID BOX x2], [BLOOD PACK], [MED-X x3]
and a duplicate Level Beta Security Badge in the nursery room.

Open the door to a locker room and loot the [SAFE].  This room also contains a
[GATLING LASER], [AMMO BOX], [ENERGY CELL x20 (x3)], [PULSE MINE] and a Laser
Pistol/Rifle.  Continue down the stairs, loot the [FIRST AID BOX] from the wall
and destroy two more turrets in the next chamber.  Now proceed to the area in
which the brain resides. 

If Desmond is still alive, he and the brain will have a chat.  It doesn't really
matter who you choose to aid, and you can kill both without any karmic
differences.  In either case, destroy the brain's tube and a door will unlock.
Hop down the chamber and explore the last room of the area for a [PULSE GRENADE]
and [MICROFUSION CELL x20 (x3)] in a cabinet.

Lastly, the door in the mainframe room nearby has opener up, in which you can
find quite a large supply of goodies:

[MICROWAVE EMITTER], [FLAMER FUEL x2], [ENERGY CELL x5], [ELECTRON CHARGE
PACK x6], [MESMETRON POWER CELL x2], [MICROFUSION CELL x7], [FIRST AID BOX x2],
[AMMO BOX x2], an averagely locked [SAFE] and a workbench.  The ladder in this
room leads back to Point Lookout.

The Microwave Emitter is basically the same kind of weapon as the Mesmetron,
except it doesn't enslave people and it uses Microfusion Cells.  It deals a good
amount of damage, and ignores defense ratings altogether, making it a powerful
weapon against - for example - Mirelurks or Enclave Soldiers. 

Note: There's a big chance you'll be attacked by a sniper located on the island
      far south.  If you swim over there quickly you should be able to take 
      him/her down smoothly, looting their stack of three [AMMO BOXES] (one of
      which is averagely locked) in the progress.  The small wrecked boat on the
      western side of this isle contains a [FIRST AID BOX].

Tip: The buoy nearby the lighthouse marks a treasure on the bottom of the sea.
     Look around for an [AMMO BOX], [FIRST AID BOX], [SUITCASE] and an averagely
     locked [SAFE].  Keep an eye out for other buoys as well - they all pinpoint
     treasure locations.


________________________________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
                     II) POINT LOOKOUT SIDE QUESTS [PLSQ]
________________________________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     _____________________________________________________________________
    |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
    |[PLSQ-1.1] A Spoonful of Whiskey                                     |
    |_____________________________________________________________________|
|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
|ENEMIES: o Swampfolk                                                          |
|                                                                              |
|QUEST REWARD: 50 EXP, 300 Caps, 6 Moonshine.                                  |
|              + 100 caps for repairing the still (200 caps with speech).      |
|                                                                              |
 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Head towards Marguerite's Shack, location 12 on the map (see the map section).

This is a Moonshiner Shack in the swampy area of Point Lookout.  You can find a
Shotgun and [SHOTGUN SHELLS] on the table next to the entrance.  Inside you can
steal a {JET}, {MED-X}, {MENTATS}, and you'll find a sick lady named Marguerite
inside (who would've guessed).  She's faking a sickness (and you can find out
that she's faking by using your medicine and speech skills), but she wants you
to look for ingredients for the Moonshine she's brewing either way.

This starts the quest 'A Spoonful of Whiskey', for which you need the following:

- 3 Yeast
- 6 Fission Batteries
- 10 Refined Punga Fruit OR 20 Wild Punga Fruit

You can also offer to repair her Moonshine Still and she'll pay you either 100
or 200 caps depending on your success with speech.

You can find Punga Fruit all over Point Lookout, so it shouldn't be any problem
finding that.  For the Yeast and Fission Batteries, visit Blackhall Manor and
loot the entire place - which *should* yield you enough of both.  Otherwise,
check the Trapper's Shack for some more, or try the Panic Room of Calvert
Mansion (if you've progressed far enough into the main quests that you're able
to access it).

Your reward isn't so great: 50 EXP, 300 caps and six Moonshine.

     _____________________________________________________________________
    |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
    |[PLSQ-1.2] An Antique Land                                           |
    |_____________________________________________________________________|
|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
|ENEMIES: o Ghouls    o Swampfolk                                              |
|                                                                              |
|QUEST REWARD: 50 EXP + Safe Contents (including 10 Bio-Gas Canisters).        |
|                                                                              |
 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Explore the USS Ozymandias (location 21 on the map) to find a locked safe that
can only be opened if you have three authorisation codes.  These are all found
in excavated much holes in the northwestern section of Point Lookout's Map.  For
their specific locations, refer to the map in this guide.

s1. Excavated Muck Hole
-----------------------
Contains a [BIO-GAS CANISTER], an [ADVANCED RADIATION SUIT], and the [SOIL
SURVEY TAPE #1].


s2. Excavated Muck Hole
-----------------------
Holds the [SOIL SURVEY TAPE #2].


s3. Excavated Muck Hole
-----------------------
Contains two [BIO-GAS CANISTERS], two [STIMPAKS] and the [SOIL SURVEY TAPE #3].

After collecting all three soil survey tapes, head back to the USS Ozymandias
and unlock the safe.  Inside you'll find two [ADVANCED RADIATION SUITS], rare
[BIO-GAS CANISTERS x10], [PRE-WAR MONEY x3], [RAD-X x3], [RADAWAY], a [RADIATION
SUIT] and a [STIMPAK].

     _____________________________________________________________________
    |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
    |[PLSQ-1.3] Plik's Safari                                             |
    |_____________________________________________________________________|
|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
|ENEMIES: o Ghouls                                                             |
|                                                                              |
|QUEST REWARD: 100 EXP + The Dismemberer                                       |
|                                                                              |
 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Head towards the Coastal Grotto (Location 9 on the map - see the map section).

Inside this cave, enter the small bedroom and read [PLIK'S JOURNAL] to instantly
gain the Ghoul Ecology Perk, which allows you to deal +5 damage to any ghoul.
Also grab the [MINI NUKE] and several bottle caps from this desk.

Talk to Plik, who's running some sort of a ghoul arena behind the big doors.
If you want to participate (and activate/finish the quest 'Plik's Safari'), pay
him 1000 caps and enter the arena.

Hit the switch in the middle of the chamber and around thirty ghouls are 
released.  After wasting all of them, check back with Plik and he'll hand you
[THE DISMEMBERER], a unique axe that belonged to one of his previous customers.
The 'Plik's Safari' quest will now have ended as well.

     _____________________________________________________________________
    |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
    |[PLSQ-1.4] The Dark Heart of Blackhall                               |
    |_____________________________________________________________________|
|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
|ENEMIES: o Swampfolk     o Mercenaries                                        |
|                                                                              |
|QUEST REWARD: 1000 Caps OR Good Karma.                                        |
|                                                                              |
 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Blackhall Manor
---------------
Travel to Blackhall Manor (location 17 on the map). You'll find old geezer
Obadiah Blackhall in the main hall, and he'll ask you to retrieve a his family
book for him.  This triggers the quest 'The Dark Heart of Blackhall'.  As you
head back outside, a woman confronts you with the truth about Obadiah.  You 
still need to retrieve the book before you can make any choices, so do this
first.

The Ritual Site
---------------
Now travel to the Ritual Site (which is location 20 on the map). You'll find
several Trackers and Scrappers roaming the area.  Head through the hatch to
enter the Burned-Out Basement, which leads to a cave.

Head down the straightforward cave until you get to an intersection, marked by
a few mushrooms that emit a green glow.  Explore the right (east) section of the
cave first, and you'll find an opened safe with a [STEALTH BOY] past the muck.
Slightly before the muck, search the walls of the path to find an open coffin
with a skeleton that contains three [STIMPAKS] and a [NUKA COLA QUANTUM].

The western path leads to another intersection, but there's little of interest
at the left (southwest) fork.  The western path leads to a ritual chamber in
which you can find three [STIMPAKS], [RITUAL KNIFE] and activate the Ceremonial
Lectern from which you can take the [KRIVBEKNIH].  This book is closely linked
to the quest 'The Dark Heart of Blackhall'.  Once you take the book, 5 swampfolk
will immediately attack you afterwards, which can be a fairly tough fight if you
get cornered.  Grab out your best gun, pop some Psycho/Yao Guai Meat/Med-X and
dispatch them one by one.

Helping Obadiah:
----------------
Travel back to the mansion and hand him the book for a 1000 caps reward.  He'll
head down his basement where he starts praying - which doesn't seem to work one
bit.  Tough luck for him.

Helping Marcella:
-----------------
With the book in your hands, travel to the Disaster Relief Outpost (location 24
on the map).

If you've already found the book she was looking for, Marcella's dead body can
be found in her tent, and she holds [MARCELLA'S SAFE KEY].  Also listen to
[MARCELLA'S LAST WORDS] on the Holotape. With the safe key, unlock {MARCELLA'S
MEDICAL SUPPLIES} and grab whatever you find useful inside.

In order to destroy the book you must place it against the obelisk in Dunwich
Building (back in the actual Wastelands).  Dunwich Building is found in the far
southwest section of The Wasteland, and is roaming with Ghouls unless you
cleared it out before, so the Ghoul Mask is recommended.  Placing the book
against the obelisk destroys it, ending this quest.


     _____________________________________________________________________
    |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
    |[PLSQ-1.5] The Velvet Curtain                                        |
    |_____________________________________________________________________|
|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
|ENEMIES: o Swampfolk     o Ghouls      o Sentry Bot      o Turrets            |
|                                                                              |
|QUEST REWARD: 350 EXP + Backwater Rifle.                                      |
|                                                                              |
 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Head inside Room 1D of the Homestead Motel and access the terminal.  Read all
entries and this quest will start.  Grab the key from the briefcase on the bed
and be on your way.  (Note: Alternatively you can start this quest by reading
entries on the terminal in the Turtledove Detention Camp).

At Point Lookout's Pier, collect the [BOX 1207 - SPY'S AUDIO PASSWORD] from one
of the locked lockers and play this tape at the People's Bank of Point Lookout,
located in the boardwalk nearby Pilgrim's Landing.  Inside the deposit box you
will get to listen to a debriefing of a mission.

Now head for the Recruitment Station and activate the DIA Officer's Terminal.
You'll find that Yang, the agent you're looking for, has been captured and is
located at Turtledove Detention Camp.

The Morgue
----------
Enter the morgue through the shack doors, located to the south of the larger,
stone Administration Building.  Inside you'll find [MED-X], [BUFFOUT], a [FIRST
AID BOX], [BLOOD PACK], [RADAWAY], [STIMPAK x5], [RAD-X x2], [MENTATS] all over
the place.  More importantly you've found the remains of agent Yang in one of
the Remains Lockers.  Retrieve the self-destruct codes for the submarine and
exit the place. 

You can exit the Morgue by the northern room as well, by going through the
manhole under the switch.  This leads to the Septic Tunnel, in which you can
find a [PERSONAL FOOTLOCKER] and a [FIRST AID BOX].  The tunnel just leads back
to the world map, just outside Turtledove Detention Camp.

Locate the sunken submarine (location 30) and head inside.  You can find a
[PERSONAL FOOTLOCKER] near the beds, and a [STEALTH BOY] on the mainframe panel.
Access the Submarine Operations Terminal and grant yourself access to destroying
the sub, then flip the switch at the back of the sub and get the hell out of
there.

Head back to the Homestead Motel Room 1D and read the new entry.  It gives you
more information and directs you to the toilet .. from which you can grab the
[CRYTOCHROMATIC SPECTACLES], a special kind of glasses that allows you to see
hidden color rings.

Head for the Calvert Mansion's iron greenhouse and equip the glasses.  You'll
find four vases here, each with a different amount of rings on it.  These rings
represent numbers (three rings = 3, for example).  You need to activate the
vases in the following order: 1, 3, 2, 3, 4, 4, 2.

A nearby hatch opens to a well-hidden chinese bunker.  Inside is an incredible
amount of loot: [16x AMMO BOX], a Work Bench and [BOTTLECAP MINE], and the
shelves on the west hold a [MINI NUKE], [STEALTH BOY],[CHINESE OFFICER'S SWORD],
[FRAG MINE], [RAD-X x2], [10MM ROUND x4] and [SHOTGUN SHELLS x3], as well as
several Chinese Assault Rifles and Chinese Pistols.

Follow the Protectron downstairs, flip the switch, head into the next room and
grab the [BACKWATER RIFLE], [10MM AMMO], [.32 CALIBER ROUNDS], [MENTATS], and
the contents of the [FOOTLOCKER] before using the terminal.  

The terminal says you've done well, and then releases a nasty radio-active gas
into the room.  You have a few options: If your repair is 30+ you can just shut
down the valve, if your repair is 71+ you can unlock the door by the panel
hidden behind the planks, and if you don't have either of those, pop some Rad-X
and RadAway, then make your way to the upper pipes of the room by the ladder and
container to reach a hatch.  In the pipe leading back outside you'll find a
skeleton - presumably a dead chinese agent - along with a [STIMPAK], [10MM
ROUNDS] and [RADAWAY x2].  The quest is now over.

     _____________________________________________________________________
    |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
    |[PLSQ-1.6] Unmarked Point Lookout Quests                             |
    |_____________________________________________________________________|


[PLSQ-1.6.1] Finding Nadine
---------------------------
You'll find Nadine in the Ark & Dove Cathedral during the course of the main
Point Lookout quests.  She'll agree to meet you at the pier of Point Lookout
when she has an idea on who might've cut a piece of your brain out.

At the boat you'll find out it was Tobar the Ferryman.  Head inside the engine
room and waste his sorry ass.  Loot his body for the [DUTCHESS GAMBIT KEY],
[GRIFTER'S FIT] and [ROVING TRADER HAT].  Grab your piece of brain back from 
this room too, even if it's just a souvenir from Point Lookout.

Nadine will now be the ship's captain.  Back at the Wasteland, talk to Catherine
and she'll hand you 300 caps and 10 Refined Punga Fruit.


[PLSQ-1.6.2] Lighting the Lighthouse
------------------------------------
If you head all the way up you'll find that the light isn't working. You can
find the Lighthouse Bulb at the truck wreckage (location 3).  After retrieving
it, activate the Lighthouse Mechanism to place the bulb, then flip the beacon
switch and the lighthouse will be working again!


[PLSQ-1.6.3] Buoy Treasure
--------------------------
Refer to the map section for this unmarked quest.

________________________________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
                      III) POINT LOOKOUT WORLDMAP [PLWM]
________________________________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

This map should provide you with a rough guidance as where to find all the 
locations in Point Lookout.  Each map tile represents the same tiles as on the
in-game map, except I've given them a number on here for your convenience.  Skip
ahead to the paragraph linked to each location below.  I recommend that you do
all of Point Lookout's main and side-quests first.


  LONGITUDE
  |
  |    01| 02| 03| 04| 05| 06| 07| 08| 09| 10| 11| 12| 13| 14| 15| 16| 17| 
  v  |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ1ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
   01| s3                  s1                                             |01
  ---|        2                              3           4      5         |---
   02|                                                                    |02
  ---|                                                                    |---
   03|               6       7                       8            9     b1|03
  ---|                                                                    |---
   04|10              11            12          13                        |04
  ---|                                                                    |---
   05|     14          15                                           b2    |05
  ---|                                                  16                |---
   06|                  s2                                                |06
  ---|                                                                    |---
   07|    17                           18                          b3     |07
  ---|                                                                    |---
   08|             19                       20              21            |08
  ---|                                                                    |---
   09|                          22                                        |09
  ---|                                                                    |---
   10|23        24                 25       26                  b4        |10
  ---|                           27                                       |---
   11|                                                                    |11
  ---|                         28                                         |---
   12|                                             29                     |12
  ---|                         b8                                         |---
   13|b9                                                    b5            |13
  ---|                               b7                                   |---
   14|                                                                    |14
  ---|                                                                    |---
   15|                                     30   b6       31               |15
  ---|                                                                    |---
   16|                                                                    |16
  ---|                                                                    |---
   17|_________________________________________________32_________________|17
       01| 02| 03| 04| 05| 06| 07| 08| 09| 10| 11| 12| 13| 14| 15| 16| 17| 
  
  LATITUDE ---->

                                  LOCATIONS:
                                  ==========
                  1 = Turtledove Detention Camp  (LAT 09|LON 01)
                  2 = Jet Crash Site ........... (LAT 03|LON 02)
                  3 = Truck Wreckage ........... (LAT 10|LON 02)
                  4 = Ark & Dove Resting Ground  (LAT 13|LON 02)
                  5 = Wrecked Seatub ........... (LAT 15|LON 02)
                  6 = Trapper's Shack .......... (LAT 04|LON 03)
                  7 = Trash Heap ............... (LAT 06|LON 03)
                  8 = Ark & Dove Cathedral ..... (LAT 12|LON 03)
                  9 = Coastal Grotto ........... (LAT 16|LON 03)
                 10 = Sacred Bog Entrance ...... (LAT 01|LON 04)
                 11 = Flooded Sinkhole ......... (LAT 05|LON 04)
                 12 = Marguerite's Shack ....... (LAT 08|LON 04)
                 13 = Kenny's Cave ............. (LAT 11|LON 04)
                 14 = Grower's Shack ........... (LAT 02|LON 05)
                 15 = Lil' Tyke Playhouse ...... (LAT 05|LON 05)
                 16 = Herzog Mine .............. (LAT 13|LON 05)
                 17 = Blackhall Manor .......... (LAT 02|LON 07)
                 18 = Haley's Hardware ......... (LAT 09|LON 07)
                 19 = Ofie Clan Plot ........... (LAT 04|LON 08)
                 20 = Ritual Site .............. (LAT 10|LON 08)
                 21 = USS Ozymandias ........... (LAT 14|LON 08)
                 22 = Homestead Motel .......... (LAT 07|LON 09)
                 23 = Dove Delta ............... (LAT 00|LON 10)
                 24 = Disaster Relief Outpost .. (LAT 03|LON 10)
                 25 = House of Wares ........... (LAT 08|LON 10)
                 26 = Beachview Campsite ....... (LAT 10|LON 10)
                 27 = Pilgrim's Landing ........ (LAT 07|LON 10)
                 28 = Point Lookout Pier ....... (LAT 07|LON 11)
                 29 = Calvert Mansion .......... (LAT 12|LON 12)
                 30 = SSN-37-1A Sunken Submarine (LAT 10|LON 15)
                 31 = Point Lookout Lighthouse   (LAT 13|LON 15)
                 32 = Smuggler's Shack ......... (LAT 17|LON 13)


                           LOCATIONS OF MUCK HOLES:
                           ========================
                 s1 = Excavated Muck Hole (#1)   (LAT 06|LON 01)
                 s2 = Excavated Muck Hole (#2)   (LAT 05|LON 06)
                 s3 = Excavated Muck Hole (#3)   (LAT 01|LON 01)


                            BUOYS MARKING TREASURE:
                            =======================
                 b1 = Buoy (#1) ................ (LAT 17|LON 03)
                 b2 = Buoy (#2) ................ (LAT 16|LON 05)
                 b3 = Buoy (#3) ................ (LAT 16|LON 07)
                 b4 = Buoy (#4) ................ (LAT 15|LON 10)
                 b5 = Buoy (#5) ................ (LAT 14|LON 13)
                 b6 = Buoy (#6) ................ (LAT 12|LON 15)
                 b7 = Buoy (#7) ................ (LAT 09|LON 14)
                 b8 = Buoy (#8) ................ (LAT 07|LON 12)
                 b9 = Buoy (#9) ................ (LAT 00|LON 13)



                           EXPLORATION OF LOCATIONS:
                           =========================

1. Turtledove Detention Camp
----------------------------
This former military camp is now overrun by ghouls - lots and lots of them.
Then there's the turret and two Sentry Bots as well (who do attack ghouls), and
you're in for quite a fight.

You can find a [STIMPAK] in Interrogation Room A.  Inside Interrogation Room B
are [MENTATS], [MOONSHINE] and another [STIMPAK].  Bunkhouse A contains a
[STEALTH BOY] lying on the locker as you enter, and you can loot the averagely
locked [FIRST AID BOX] on your immediate right.  The two footlockers on each
side of the house may hold things of interest, but that's all.  Bunkhouse B
holds very little to nothing of interest.

The outpost to the northeast contains three [AMMO BOXES] - one of them is 
averagely locked.  The outpost next to the truck also holds three [AMMO BOXES]
with one hard lock, and an Assault Rifle.  

Enter the Administration building as that's where the big loot is.  The restroom
contains a [PSYCHO], and the filing room on your left (south) contains four
[AMMO BOXES], three [FIRST AID BOXES], [FRAG GRENADE x4], [10MM ROUNDS x2], a
[MINI NUKE], [SHOTGUN SHELLS x2], [5.56MM ROUNDS x3], [.308 CALIBER ROUNDS x2],
a Sniper Rifle and two Assault Rifles.

The office on the other side houses an averagely locked wall [SAFE], two [AMMO
BOXES], a .44 Scoped Magnum and [.44 ROUNDS], as well as a Combat Helmet and
Armor.  Power on the terminal to and check all entries to start the quest 'The
Velvet Curtain'.


2. Jet Crash Site
-----------------
A jet has crashed in the swampy area of Point Lookout.  There are usually a
couple of ghouls roaming the nearby areas, so tread carefully.  You can find a
[FIRST AID BOX x2], [BUFFOUT], [10MM ROUNDS x12 (x4)], [COMBAT HELMET],
[STIMPAK], a few axes and the [BLACKBOX RECORDING HOLOTAPE], from which you
learn the origins of the plane.  There's an [AMMO BOX] sitting in the cockpit,
and that's the last loot for this place.


3. Truck Wreckage
-----------------
Inside this wrecked truck you can find the [LIGHTHOUSE BULB] that you need in
order to fix the Lighthouse's light.  There are also several Pilot Lights
scatterred around here.


4. Ark & Dove Resting Ground
----------------------------
You can encounter lgroups packs of ghouls here, including powerful reavers if
you also have the Broken Steel DLC.  Other than encountering enemies around this
graveyard there's nothing of interest here.


5. Wrecked Seatub
-----------------
This entrance to a small cave is part of the main quest of Point Lookout.  The
key to the hatch can be acquired by talking to Nadine inside the Ark & Dove
Cathedral.  Refer to the main walkthrough for this.


6. Trapper's Shack
------------------
This shack is guarded by several Scrappers and a handful of bear traps.  You can
find three packs of [SHOTGUN SHELLS] on the table near the entrance, as well as
a [DOUBLE-BARREL SHOTGUN].

Inside the shack is one last Scrapper.  As for loot, the cabinet in the corner
is rigged with a grenade bouquet - just so you know.  You can find a [JET] on
the counter with bear traps and the other room contains [10MM ROUNDS x24] and
a [CHINESE PISTOL] lying on the floor.  A [STEALTH BOY] can be found next to
the lantern on the nightdesk, and the [TRUNK] may hold several minor things of
interest.


7. Trash Heap
-------------
This irradiated trash heap contains a few things of interest.  There's a [SAFE]
with a hard lock that contains considerably loot, and you can find a [FIRST AID
BOX] around the junk as well.  An other (already opened) safe contains a [MINI
NUKE], [PRE-WAR MONEY x8] and [BOTTLE CAP x15].  Some of its contents may be
spread nearby the opened safe.


8. Ark & Dove Cathedral
-----------------------
Main location where the tribals are located at.  Refer to the main walkthrough
for more information regarding this area and how to get inside.


9. Coastal Grotto
-----------------
Inside this cave, enter the small bedroom and read [PLIK'S JOURNAL] to instantly
gain the 'Ghoul Ecology' Perk, which allows you to deal +5 damage to any ghoul.
Also grab the [MINI NUKE] and several bottle caps from this desk.

Talk to Plik, who's running some sort of a ghoul arena behind the big doors.
If you want to participate (and activate/finish the quest 'Plik's Safari'), pay
him 1000 caps and enter the arena.

Hit the switch in the middle of the chamber and around thirty ghouls are 
released.  After wasting all of them, check back with Plik and he'll hand you
[THE DISMEMBERER], a unique axe that belonged to one of his previous customers.
The 'Plik's Safari' quest will now have ended as well.


10. Sacred Bog Entrance
-----------------------
This leads to the Sacred Bog.  Refer to the main Point Lookout quest walkthrough
for more information on this.


11. Flooded Sinkhole
--------------------
Nearby a camper is a deep pond which is the flooded sinkhole.  As you swim down,
only make short trips and head back to the surface as your O2 bar is depleted
more than halfway.  You can find two floating [NUKA COLA QUANTUMS] in the pond
after swimming down, and at the very bottom you can find two [SAFES] (one of
which is averagely locked, one very easy) and a [FIRST AID BOX].  Remember to
get some air at the surface ocassionally!


12. Marguerite's Shack
----------------------
This is a Moonshiner Shack in the swampy area of Point Lookout.  You can find a
Shotgun and [SHOTGUN SHELLS] on the table next to the entrance.  Inside you can
steal a {JET}, {MED-X}, {MENTATS}, and you'll find a sick lady named Marguerite
inside (who would've guessed).  She's faking a sickness (and you can find out
that she's faking by using your medicine and speech skills), but she wants you
to look for ingredients for the Moonshine she's brewing either way.

This starts the quest 'A Spoonful of Whiskey', for which you need the following:

- 3 Yeast
- 6 Fission Batteries
- 10 Refined Punga Fruit OR 20 Wild Punga Fruit

You can also offer to repair her Moonshine Still and she'll pay you either 100
or 200 caps depending on your success with speech.


13. Kenny's Cave
----------------
Exit of the Herzog Mine that leads to Kenny's Cave/Miner's Rest.


14. Grower's Shack
------------------
The backyard of this run-down shack contains 23 [WILD PUNGA FRUITS].  Inside the
shack is a Tracker you'll want to dispatch first.  As for loot, you can find a
[JET] on the small table with a lantern, and one of the kitchen cabinets holds a
[RAD-X].  The bedroom contains a [MINI NUKE] and the [BOX 1213 - BERN'S VOICE]
holotape.


15. Lil' Tyke Playhouse
-----------------------
Located nearby an excavated muck hole, this place doesn't hold much of interest.
You can find a [RED RACER JUMPSUIT] here, as well as an [LEVER-ACTION RIFLE]
and a makeshift bed to sleep inside the shack.


16. Herzog Mine
---------------
The mine cart next to a lit lantern contains a [TEDDY BEAR].  Proceed west and
a while pile of rubbish comes gushing out of the wall.  Grab a [BUFFOUT] from
the cabinet further down, and inspect the two [MINE BOXES] - one is lying on the
ground and the other is hidden in a mine cart.

As you head around the upcoming corner, very carefully disarm all bear traps and
watch the pitcher machine that will hurl baseballs at you from after a bright
flash.  Here, check your right to find a [FIRST AID BOX], and continue down the
other way to witness another event.

Turn right (north) at the first lantern and go up the small steps to find a
cabinet that contains two [MINE BOXES] and some other miscellaneous items.
As you proceed west, keep your eyes out for another [MINE BOX] along the tracks,
and a mine cart that holds five [PRE-WAR MONEY] bills.  The door at the end of
the tracks leads to a new cave called Miner's Rest.

Miner's Rest
------------
You'll find a kid named Kenny here.  He's the one who set up several traps 
trroughout the area, and he can give you some background information regarding
the mines.  If your speech challenge fails, agree to retrieve his teddy bear and
he'll let you stay (which allows you to dump some items here, although it's not
very useful either way).  Enter the Blackdamp Shaft on the right (north).

Blackdamp Shaft
---------------
[KENNY'S BEAR] is located at the bottom of the mine shaft right at the start,
but this will drop you inside a Mirelurk nest.  Follow the straight path back
the exit and return the teddy bear to Kenny.  Exit to Point Lookout by the
ladder in Kenny's room after snatching the [PINT-SIZED SLASHER MASK] from around
here.


17. Blackhall Manor
-------------------
You'll find old geezer Obadiah Blackhall in the main hall, and he'll ask you to
retrieve a his family book for him.  This triggers the quest 'The Dark Heart of
Blackhall'.

Upstairs are many wardrobes that contain yeast or pre-war clothes.  The very
easily locked [FOOTLOCKER] in the halls usually contains bottle caps and a
Stealth Boy.  A [TEDDY BEAR] may also be found in the halls, and the bathroom's
cupboard has a [BUFFOUT], [PSYCHO] and [MED-X x2] laying on it.  Lastly, the big
bedroom contains an averagely locked [SAFE].


18. Haley's Hardware
--------------------
In the shelves outside this house you can find [RAILWAY SPIKES x20 (x5)] and
[BUFFOUT x3].  Inside you'll find Haley, pretty much the local store of Point
Lookout.  There's are a few items you could steal around here if you wanted to,
but the most notable thing here is the Work Bench.


19. Ofie Clan Plot
------------------
A very small cemetary with an open grave of a deceased kid.  The only potential
things of interest here are a [TEDDY BEAR], a [TOY CAR] and six [WILD PUNGA
FRUITS] on the northern side of the hill.


20. Ritual Site
--------------
You'll find several Trackers and Scrappers roaming the area.  Head through the
hatch to enter the Burned-Out Basement, which leads to a cave.

Head down the straightforward cave until you get to an intersection, marked by
a few mushrooms that emit a green glow.  Explore the right (east) section of the
cave first, and you'll find an opened safe with a [STEALTH BOY] past the muck.

The western path leads to another intersection, but there's little of interest
at the left (southwest) fork.  The western path leads to a ritual chamber in
which you can find three [STIMPAKS], [RITUAL KNIFE] and activate the Ceremonial
Lectern from which you can take the [KRIVBEKNIH].  This book is closely linked
to the quest 'The Dark Heart of Blackhall'.  Once you take the book, 5 swampfolk
will immediately attack you afterwards, which can be a fairly tough fight if you
get cornered.  Grab out your best gun, pop some Psycho/Yao Guai Meat/Med-X and
dispatch them one by one.


21. USS Ozymandias
------------------
Belowdecks you'll find a [FIRST AID BOX] and a locked safe with the [EXPEDITION
SUPPLIES], which can only be unlocked by using the Bysshe Co. Terminal.  It
looks like you need three authorisation codes to do this.  See the section
'The Antique Land' quest on where to find these codes and return here to claim
your reward.


22. Homestead Motel
-------------------
You can only enter Room 1D, 1G, 1K, and the Office.  Inside Room 1D you can find
[10MM ROUNDS], a [CHINESE PISTOL], and a Locker Key from the Luggage Case.
There's a [STEALTH BOY] next to the terminal.  Check this Safehouse Terminal to
find information regarding 'The Velvet Curtain' quest.

Inside the Office you can find several Fissure Batteries (which may be of good
use to you during the 'A Spoonful of Whiskey' quest), and you can find [JET x2]
next to the TV.  You can also find the [HOMESTEAD ROOM 1G KEY] in front of the
TV and the [HOMESTEAD ROOM 1K KEY] next to the cash register, along with some
[SHOTGUN SHELLS] and an [AMMO BOX] under the counter.  Lastly, the averagely
locked [SAFE] under the TV also holds a few items.

Room 1G is averagely locked and contains 11 [PRE-WAR MONEY] bills.  The suitcase
contains a bunch more.  Looks like these skeletons were bank robbers once..

Room 1K is also averagely locked and is entered by the northern side of the
hotel.  Inside it looks like someone performed some sort of horrible, bloody
ritual on several people.  Snag the [PINT-SIZED SLASHER MASK] from the bathtub
and be on your way.


23. Dove Delta
--------------
This is a series of islands to the far west of Point Lookout with piles of dirt
on them.  One of the islands has a skeleton with a shovel lying nearby, as well
as a holotape.  Use the shovel on the dirt heap on the island with one single
tree to uncover a [FOOTLOCKER] with minor loot.  All other piles of dirt contain
nothing but .. dirt.  Don't even bother.


24. Disaster Relief Outpost
---------------------------
This small outpost usually has a few smugglers on guard, so be careful around
here.  The Administration Tent contains two [AMMO BOXES], two [FIRST AID BOXES],
one of which has as hard lock, and a [STEALTH BOY] next to the terminal. Feel
free to read the entries and find out some background information about the
place.

Marcella's Tent is the home of a woman named Marcella, who is part of a quest
called 'The Dark Heart of Blackhall'.  If you've already found the book she was
looking for, Marcella's dead body can be found in this tent, and she holds 
[MARCELLA'S SAFE KEY].  Also listen to [MARCELLA'S LAST WORDS] on the Holotape.
With the safe key, unlock {MARCELLA'S MEDICAL SUPPLIES} and grab whatever you
find useful inside.

The Medical Tent contains a [FIRST AID BOX] and three bags of yeast (which is
helpful to know for the quest 'A Spoonful of Whiskey').  The other Medical Tent
contains two more [FIRST AID BOXES].


25. House of Wares
------------------
This is Panada's shop.  She sells quite a lot of uncommon ammunition, so she may
be worth your time.  Unfortunately, sometimes she gets into fights with a
passing Smuggler and dies.  It's not much to worry about, since you can then
loot her body, grab the key to her stash, then loot that as well.  Hey, it's a
rough world out there, and she no longer needs her stuff by then.


26. Pilgrim's Landing
---------------------
The famous boardwalk of Point Lookout.  There are various places to explore that
aren't pinpointed on your World Map, but you can view their exact locations by
checking your Local Map. 

People's Bank
-------------
The Loan Officer's Desk in the southwest contains the [BOX 1191 PASSWORD BACKUP]
Holotape.  The two [SAFES] behind the counter - which have a hard and average
lock - contain several items.  Last, if you play any of the password holotapes
you have found (including the one you just grabbed), you'll be able to unlock
deposit boxes as long as you're in the deposit box room.  They don't have much
contents, but there's usually a decent stash of Pre-War Money inside, along
with [BUFFOUT], [SEXY SLEEPWEAR], etc.  One of the boxes contains a a quest 
item [ESPIONAGE DEBRIEFING], used in 'The Velvet Curtain' quest.

Recruitment Station
-------------------
You can find some [SHOTGUN SHELLS x3] behind the counter, and a [MINI NUKE] and
[FIRST AID BOX] in the eastern office.  The DIA Officer's Terminal contains info
that is useful during 'The Velvet Curtain' sidequest.  Lastly, the restroom only
houses two hungry Radroaches.

Warehouse
---------
This place is absolutely PACKED with baby carriages, some of which are obviously
rigged with bombs.  Grab some [BUFFOUT] from the small wooden crate in the NE
corner, then loot the [FIRST AID BOX] on the wall and be careful around the
rigged carriages.

There are four rigged carriages in total, and the shelves on the west contain
[.308 CALIBER ROUNDS], a [MINI NUKE], [BUFFOUT] (in a small wooden crate),
[MISSILE x5] and an [AMMO BOX].  

The blue truck just outside the entrance of the warehouse contains three [AMMO
BOXES], and you can also find two [STIMPAKS] and two [FRAG GRENADES] inside
nearby the flipped over road blockade.


27. Beachview Campsite
----------------------
A place where Swampfolk ocassionally hang out.  You can find a [JET] nearby the
campfire, but there's not much else to be found here.  Try and blowing up their
bikes to catch them off guard!


28. Point Lookout Pier
----------------------
Speaks for itself, really.  Here's where you arrive, and here's where you can
travel back to the Wasteland.  There are also a few lockers here; Read below.

Pier
----
One of the locked lockers requires a key.  Inside is [BOX 1207 - SPY'S AUDIO
PASSWORD] Holotape, which you can use to open up a safety deposit box at the
bank.  This is part of 'The Velvet Curtain' quest.


29. Calvert Mansion
-------------------
A near-ancient mansion inhabited by a rather unfriendly ghoul named Desmond.
Refer to the main walkthrough of Point Lookout to get more information on this
location.


30. SSN-37-1A Sunken Submarine
------------------------------
This location is never actually added to your map, and isn't required for the
'Bog Walker' achievement.  The location does show up on your local map, however.
The sunken submarine is located underwater, slightly north of the wrecked ship
(under which you can find two [FIRST AID BOXES] and an averagely locked [SAFE].


31. Point Lookout Lighthouse
----------------------------
The secret laboratory is part of the main Point Lookout quests, and I refer you
to the walkthrough for it.  As for the actual Lighthouse itself, if you head all
the way up you'll find that the light isn't working. You can find the Lighthouse
Bulb at the truck wreckage (location 3).  After retrieving it, activate the
Lighthouse Mechanism to place the bulb, then flip the beacon switch and the
lighthouse will be working again!


32. Smuggler's Shack
--------------------
This isn't a formal location either, but it's noteworthy either way.  A Sniper
will fire at you from great distance from this island on the far south, so swim
over there quickly and you should be able to take her down smoothly, looting her
stack of three [AMMO BOXES] (one of which is averagely locked) in the progress.


                           LOCATIONS OF MUCK HOLES:
                           ========================

s1. Excavated Muck Hole
-----------------------
Contains a [BIO-GAS CANISTER], an [ADVANCED RADIATION SUIT], and the [SOIL
SURVEY TAPE #1] for the 'An Antique Land' quest.


s2. Excavated Muck Hole
-----------------------
Holds the [SOIL SURVEY TAPE #2] for the 'An Antique Land' quest.


s3. Excavated Muck Hole
-----------------------
Contains two [BIO-GAS CANISTERS], two [STIMPAKS] and the [SOIL SURVEY TAPE #3]
for the 'An Antique Land' quest.



                            BUOYS MARKING TREASURE:
                            =======================
b1. Buoy (#1)
-------------
Located east of Coastal Grotto.  Marks a sunken ship.  You can find a
[FOOTLOCKER], very easy [SAFE] and a [FIRST AID BOX] on the bottom of the sea.
There are also two metal boxes here, but they don't always contain something.

b2. Buoy (#2)
-------------
Located southeast of Coastal, this one marks a dinosaur fossil.  You can also
find an averagely locked [SAFE], two [AMMO BOXES] and a [LEVER-ACTION RIFLE]
near a skeleton on the ocean floor.

b3. Buoy (#3)
-------------
This one's located northeast of the USS Ozymandias and marks a [FIRST AID BOX],
[STIMPAK] (next to the first aid box), a very easy locked [SAFE], a desk and 
three metal boxes.

b4. Buoy (#4)
-------------
Located south of the USS Ozymandias, this buoy marks a [PERSONAL FOOTLOCKER], 
two [AMMO BOXES] of which one has an easy lock, a very easy locked [SAFE], and
a refridgerator.  You'll also spot a cooking pan, and a baseball glove might be
floating nearby the buoy in the water.

b5. Buoy (#5)
-------------
Located southeast of Calvert Mansion and northeast of the Lighthouse, this buoy
marks a wrecked car with several loot lying around it: a [TRUNK], an easy locked
[FIRST AID BOX], an averagely locked [SAFE], [RAILWAY SPIKES x20 (x3)], and 
three metal crates.

b6. Buoy (#6)
-------------
This buoy is located west of the Lighthouse.  Look around for an very easy 
locked [AMMO BOX], a [FIRST AID BOX], a [SUITCASE], a locker and an averagely
locked [SAFE].

b7. Buoy (#7)
-------------
Located northwest of the Sunken Submarine and southeast of Point Lookout Pier,
this buoy marks a sunken [GUN CABINET] with an easy lock, a [FIRST AID BOX], a
[PERSONAL FOOTLOCKER] with a very easy lock, and three metal boxes.  That's all
you'll find among the remains of this sunken ship.

b8. Buoy (#8)
-------------
This buoy is located south of the Dutchess Gambit/Point Lookout Pier.  Search
for a [MINI NUKE] inside a half buried bucket, a lawn mower, an averagely locked
[SAFE], a [PERSONAL FOOTLOCKER] and two [AMMO BOXES] of which one has a very 
easy lock. 

b9. Buoy (#9)
-------------
Located far south of Dove Delta, this marks a sunken ship with a floor [SAFE]
that has an easy lock.  There's also a [TRUNK] near the ship.

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                         IV) EXCLUSIVE EQUIPMENT [EQP]
________________________________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

                       Point Lookout Exclusive Weapons:
                       ================================
.--------------------.----.---.---.---.---.----.----.----.----.----.-----------.
|Name:               | VAL|WGT|CPC| AP|DMG|AUTO| ROF| SPR|CRIT|CDMG|Weapon Type|
|====================|====|===|===|===|===|====|====|====|====|====|===========|
|Axe                 |  60|  6|---| 30| 25|----|----|----| YES|  30|Melee      |
|Backwater Rifle     | 250|  7| 10| 30| 45| NO |    |0.25| YES| 220|Small Guns |
|Bio-Gas Canister    |  50|0.5|---| 24|---|----|----|----|----|----|Explosives |
|DoubleBarrel Shotgun| 175|  6|  2| 35| 80| NO |    |  5 | YES|    |Small Guns |
|Fertilizer Shovel   |  55|  3|---| 20| 20|----|----|----| YES|  30|Melee      |
|Lever-Action Rifle  | 200|  8| 10| 30| 40| NO |    |0.25| YES| 200|Small Guns |
|Microwave Emitter   | 500|  8|  5| 30| 60| NO |    |0.20| YES| 100|Energy     |
|Ritual Knife        |  20|  1|---| 12| 11|----|----|----| YES|  18|Melee      |
|Shovel              |  55|  3|---| 20| 17|----|----|----| YES|  20|Melee      |
|The Dismemberer     |  55|  6|---| 30| 30|----|----|----| YES|  40|Melee      |
|Toy Knife           |  20|  1|---| 10|  6|----|----|----| YES|  10|Melee      |
'--------------------'----'---'---'---'---'----'----'----'----'----'-----------'


                      Point Lookout Exclusive Equipment:
                      ==================================
.-----------------------------.----.---.------.---.----------------------------.
|Name:                        | VAL|WGT|HEALTH| DR|Added Effects:              |
|=============================|====|===|======|===|============================|
|Confederate Hat              |   8|  1|    15|  1|PER +1                      |
|Cryptochromatic Spectacles   |   8|  0|   150|  1|                            |
|Desmond's Eyeglasses         |  25|  0|   150|  1|Explosives & Small Guns +5  |
|Grifter's Fit                |   6|  2|   100|  2|CHR +1, Small Guns +5       |
|Pint-Sized Slasher Mask      |  16|  2|    15|  1|PER -1, Melee +5            |
|Tribal Garb                  |  75|  5|   100| 12|                            |
|Workman's Coveralls          |   6|  2|   100|  2|Repair +10                  |
|Handyman Jumpsuit            |   6|  1|   100|  2|Repair +5                   |
'-----------------------------'----'---'------'---'----------------------------'


                        Point Lookout Exclusive Items:
                        ==============================
.-------------------------.----.---.---------.---------------------------------.
|Name:                    | VAL|WGT|ADDICTION|Added Effects:                   |
|=========================|====|===|=========|=================================|
|Cogwave Jammer           |   0|  7|   ---   |                                 |
|Fishing Pole             |  20|1.5|   ---   |                                 |
|Kenny-Bear               |   0|  1|   ---   |                                 |
|Krivbeknih               |  15|  0|   ---   |                                 |
|Lab Access Card          |   1|  0|   ---   |                                 |
|Lighthouse Bulb          |  60|  5|   ---   |                                 |
|Lump of Brain            |   0|  0|   ---   |                                 |
|Moonshine                |  50|  2|   YES   |CHR +2, INT -2, STR -2           |
|Plik's Journal           |   1|  1|   ---   |                                 |
|Punga Seeds              |  25|  0|   ---   |                                 |
|Refined Punga Fruit      |  30|  1|   ---   |HP +15, Rad -2 (-15 w/perk)      |
|Riverboat Ticket         | 300|  0|   ---   |                                 |
|Submarine Self-Destruct  |   0|  0|   ---   |                                 |
|Codes                    |    |   |         |                                 |
|Wild Punga Fruit         |  10|  1|   ---   |HP +10, Rad -1 (-5 w/perk)       |
|Yeast                    |  21|  4|   ---   |                                 |
'-------------------------'----'---'---------'---------------------------------'
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ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
                              V) VERSION HISTORY
________________________________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

• 1.00 [24 July 2009]
====== ==============
o First release. You can expect the Mothership Zeta guide sooner.

• 1.02 [27 July 2009]
====== ==============
o Perfected the guide.  Contains a complete map of Point Lookout with all
  locations now, including all nine buoys and all three muck caves.
o All side quests added, including the unmarked side quests.

________________________________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
                                  VI) CREDITS
________________________________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

Main Credits:
=============
o Dennis/Richard: For maintaining Supercheats.
o Absolute Steve: For writing this FAQ, all rights reserved.
o My Readers:     For any feedback, donations, and for reading this!

________________________________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
                                VII) COPYRIGHT
________________________________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

This may *not* be reproduced under any circumstances except for personal,
private use.  It may *not* be placed on any web site or otherwise distributed
publicly without advance written permission.  Use of this guide on any other web
site or as a part of any public display is strictly prohibited, and a violation
of copyright.  Do *not* copy or alter information slightly from this guide, and
do not present it as your own.  The creation of this guide took a lot of time,
please respect that.  Below is a list of sites that are allowed to host this
document.  The latest update of this file can always be found at GameFAQs.com.
Allowed are: GameFAQs.com, Supercheats.com.

*NOT* allowed: CheatCC or Cheat Code Central, nor any other cheat websites owned
or affiliated with David Allison (Dave), owner of CheatCC. Dave/CheatCC has
infringed the copyright of countless FAQs/guides and cheats and has altered
the copyright sections of countless more FAQs/guides, often removing 'GameFAQs'
and other trusted websites from the list while adding 'CheatCC'. This is a
serious violation of simple authorship rights and it has been going on for over
a decade and a half. If you ever receive an email from CheatCC regarding the
hosting of your guide, I would *highly* recommend you to friendly decline the
offer and check the CheatCC website within a week to see if they have taken your
guide (or someone else's guide) without permission. If you have given permission
to CheatCC before, I would recommend that you revoke your permission and have
your guides removed from that site; otherwise you are indirectly supportive.

________________________________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
            .    .             .      .         .-.  .                
           / \   |             |     _|_       (   )_|_               
          /___\  |.-. .--. .-. | .  . |  .-.    `-.  |  .-..    ._.-. 
         /     \ |   )`--.(   )| |  | | (.-'   (   ) | (.-' \  / (.-' 
        '       `'`-' `--' `-' `-`--`-`-'`--'   `-'  `-'`--' `'   `--'
           İ S.H. [Absolute Steve] 2009. Contact: faq@shillatime.org
________________________________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
 Writing a thank-you takes a minute, the pleasure of reading it lasts all day.