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    FAQ by Gorillaz BT

    Version: 0.20 | Updated: 12/27/03 | Printable Version | Search Guide | Bookmark Guide

    ===============================================================================
    Kill.Switch FAQ/Walkthrough
    ===============================================================================
    
    - Author     : Jim Baker (A.K.A. Gorillaz BT)
    - Version    : 0.20
    - Platform   : Sony PlayStation 2
    - Last Update: December 27, 2003
    
    -------------------------------------------------------------------------------
    Attention: This is my first FAQ/Walkthrough I have ever made so if you have any
    suggestions on how to make it better, comments, or questions then e-mail me at:
    
    Washington_Sniper_223@hotmail.com
    
    I know that I will have probably missed a lot of stuff or made things unclear.
    If that happens then e-mail me ASAP so I can get it fixed and have a good guide
    
    This FAQ/Walkthrough is property of Gamefaqs. If you would like to put it up on
    your site then e-mail me at the address mentioned above.
    
    Sites that can use my FAQ/Walkthrough:
    
    - www.gamefaqs.com
    - www.gamespot.com
    -------------------------------------------------------------------------------
    
    =================
    Table of Contents
    =================
    
    1. Controls
       1.1 Controls List
       1.2 Moving Around The Environment
           1.2.1 Moving
           1.2.2 Crouching
           1.2.3 Evasive Diving
       1.3 Interacting With The Environment
           1.3.1 Using Cover
           1.3.2 Using Objects
           1.3.3 Using Gun Placements
       1.4 Using The Weapons
           1.4.1 Blindfiring
           1.4.2 Peeking Around Corners
           1.4.3 Throwing Grenades
           1.4.4 Scopes
    
    2. Weapons
       2.1 Assault Rifles/SMG's
       2.2 Sniper Rifles
       2.3 Shotguns
       2.4 Machine Guns/Gun Placements
       2.5 Grenades
    
    3. The HUD (Heads Up Display)
       3.1 Health Indicator
       3.2 Current Mission Objective
       3.3 Weapon Indicator And Ammo Bar/Counter Grenade Type And Number
       3.4 Targeting Reticle
       3.5 Threat Indicator
       3.6 Pickup Message
       3.7 Timer (Not Always Available)
       3.8 Scope/Sniper Rifle Zoom View
    
    4. Walkthrough *HAVEN'T STARTED*
       4.1 Mission 1
       4.2 Mission 2
       4.3 Mission 3
    
    5. Cheats *HAVEN'T STARTED*
       4.1 Button Cheats
       4.2 Gameshark Cheats
    
    6. Tips and Hints *HAVEN'T STARTED*
    
    7. Known Bugs *HAVEN'T STARTED*
    
    8. Closing/Thanks/Version Information *HAVEN'T STARTED*
    
    
    ===============================================================================
    1. Controls
    ===============================================================================
    
    This section will introduce you to the controls of the game as well as some
    advanced tactics such as blindfiring, evasive diving, and throwing grenades
    accurately.
    
    =================
    1.1 Controls List
    =================
    
    Up - Next Grenade
    Down - Previous Grenade
    Left - Previous Weapon
    Right - Next Weapon
    
    Left Analog Stick - Move
    Right Analog Stick - Aim/Look
    
    X - Evasive Dive
    Square - Throw Grenade
    Triangle - Action/Interact
    Circle - Weapon Bash
    L1 (hold) - Crouch/Cover
    L2 - Cycle Weapons
    L3 - N/A
    R1 - Fire Weapon/Blindfire
    R2 - Reload
    R3 - Activate Scope/Sniper Rifle Zoom
    Select - Display Current Mission Objectives
    
    =================================
    1.2 Moving Around The Environment
    =================================
    
    Moving around the environment is a big part in games because if you didn't you
    wouldn't really get anywhere (unless your playing Time Crisis).
    
    ------------
    1.2.1 Moving
    ------------
    
    Use the left analog stick to move your person and the right analog stick to
    aim. In the options menu you can change the speed that you turn and whether the
    Y or X axis is reversed. Experiment with the options until you are comfortable
    moving around.
    
    ---------------
    1.2.2 Crouching
    ---------------
    
    Crouching is a very big part of staying alive. Although you move slower you are
    about half your size and your harder to see. Most of the time you will want to
    be running but when your up against a wall or trying to sneak around crouching
    is your best bet.
    
    --------------------
    1.2.3 Evasive Diving
    --------------------
    
    Evasive diving is fun and it also saved my life a couple of times! You can dive
    into cover or dive into a crouch if you hold L1 after you land. It is almost a
    necessity if you have to move through a choke point. It makes you a harder
    target and it looks cool. It is also the preferred way of dodging grenades.
    
    ====================================
    1.3 Interacting With The Environment
    ====================================
    
    Most of the time you will be interacting with the environment by pressing a
    button, using a gun placement, or using a wall as cover as some people are
    shooting you. No matter how you use it, it will keep you alive and let you
    progress through the game.
    
    -----------------
    1.3.1 Using Cover
    -----------------
    
    When you go near a wall and press L1 you will press against it. This lets you
    peek around corners, fire at people, makes you harder to see, and lets you be
    stealthier. Almost anything you see in the game can be used as cover: pillars,
    car doors, cars, and pretty much anything you see. You can crouch or stand up
    while pressed against an object by pressing the left analog stick up or down.
    
    -------------------
    1.3.2 Using Objects
    -------------------
    
    When you come across a blue circle thing that somehow draws you in with it's
    beautifullness, you either finished a level or you can interact with something.
    When you go up to the blue circle thing press triangle and you will use it.
    If that doesn't work then try holding triangle and you will see a bar start
    filling up next to you. If that doesn't work, then you either can't use it yet
    or it's the end of the level.
    
    --------------------------
    1.3.3 Using Gun Placements
    --------------------------
    
    When you see a gun placement go up behind them and press triangle. You should
    see a bar that only fills up when you shoot the gun. That is the current heat
    of the barrel. Once it fills up all the way you have to wait a couple of
    seconds for it to cool down. The controls are the same as the regular weapons
    and it's really fun to use!
    
    =====================
    1.4 Using The Weapons
    =====================
    
    Using the weapons is just as important as moving because it's either shoot them
    or run like a bat out of hell and hope you don't get too many holes punched
    through you. So, now that we have that out of the way let's learn how to use
    them!
    
    -----------------
    1.4.1 Blindfiring
    -----------------
    
    Blindfiring is one of the great gimmicks of the game! It allows you to shoot
    around a corner without exposing your body. You may think that you would use
    this instead of peeking around corners but blindfiring is as accurate as.....
    shooting a gun around the corner without looking (O_o). But, if you learn to
    use this effectivly then it will save your life many times.
    
    ----------------------------
    1.4.2 Peeking Around Corners
    ----------------------------
    
    Peeking around corners is the best way to kill the enemies in this game. Just
    aim at them in third person then peek around the corner and fire a couple of
    shots. Go near a corner and keep holding that direction to peek out. Don't stay
    out too long or your head may be taken off.
    
    -----------------------
    1.4.3 Throwing Grenades
    -----------------------
    
    Throwing grenades is as easy as blindfiring and a lot more accurate. Pressing
    square lightly throws the grenade a short distance and pressing it hard throws
    it farther! Just be sure your out of the blast range or you will be blown to
    hell. I know from experiance :/
    
    ------------
    1.4.4 Scopes
    ------------
    
    Using the scope only works while peeking around corners or standing still. You
    can move a little while in scoped view but if you move too fast then it will
    reset to the normal view. Almost all of the guns have a scope and are really
    good to use when people are far away (duh!). The sniper rifle has two modes and
    the second one is accessed by pressing R3 again.
    
    
    ==========
    2. Weapons
    ==========
    
    When you start a mission you will usually start with one or two weapons but as
    you progress through the level you will be able to pick up weapons that the
    terrorists dropped. Kill.Switch doesn't have a lot of weapons but the weapons
    they have are pretty damn good.
    
    The weapons will be organized like this:
    
    Weapon:
    Ammo Type:
    Max Clips/Ammo Per Clip:
    Description: (Taken from the manual)
    
    ========================
    2.1 Assault Rifles/SMG's
    ========================
    
    Weapon: M4
    Ammo Type: 5.56 mm
    Max Clips/Ammo Per Clip: 5 clips/30 rounds per clip
    Description: A compact assault rifle derived from the M16. It has a shorter
                 barrel, a telescoping buttstock, and a higher rate of fire than
                 the M16 but with lower bullet velocity. The 5.56mm M4 is handy and
                 flexible and provides good firepower.
    
    Weapon: M203
    Ammo Type: 40mm HE grenade
    Max Clips/Ammo Per Clip: 8 loads/1 round
    Description: The M203 Grenade Launcher is a lightweight single shot attachment
                 for the M4 that sits underneath the barrel. It fires a spherical
                 40mm diameter grenade with an effective kill radius of up to 5
                 meters.
    
    Weapon: AK47
    Ammo Type: 7.62mm
    Max Clips/Ammo Per Clip: 5 clips/30 rounds per clip
    Description: The AK47 is one of the most prolific small arms weapons in the
                 world. It has been (and still is) manufactured in dozens of
                 countries, and has been used in hundreds of conflicts since its
                 introduction. The AK47 is most well-known for its ruggedness,
                 simplicity of maintenance and operation, and for its reliability
                 even in the worst of conditions.
    
    Weapon: AKU
    Ammo Type: 5.45mm
    Max Clips/Ammo Per Clip: 5 clips/30 rounds per clip
    Description: The AKU was developed as a personal defense weapon for vehicle
                 crews and for special operations forces that required a compact
                 but powerful automatic weapon. Derived from the AKS assault rifle,
                 it has a much shorter barrel and cannot mount a bayonet, but is
                 similar in all other aspects.
    
    Weapon: AKUG
    Ammo Type: 5.45mm
    Max Clips/Ammo Per Clip: 5 clips/30 rounds per clip
    Description: The AKUG is a variant of the AKU assault rifle.
    
    Weapon: HK5A3
    Ammo Type: 9mm
    Max Clips/Ammo Per Clip: 5 clips/30 rounds per clip
    Description: The HK5 submachine gun is one of the most famous and widespread
                 firearms of its class. The success of the Hk5 is outstanding due
                 to the high quality and reliability of the weapon, great
                 flexibility and its great accuracy.
    
    Weapon: HK5SD5
    Ammo Type: 9mm
    Max Clips/Ammo Per Clip: 5 clips/30 rounds per clip
    Description: The HK5SD5 is a dedicated silenced version of the HK5. It is
                 equipped with a non detachable integral silencer and a vented
                 barrel to reduce the muzzle velocity below the speed of sound.
    
    =================
    2.2 Sniper Rifles
    =================
    
    Weapon: MCRT 300
    Ammo Type: .300 magnum
    Max Clips/Ammo Per Clip: 5 clips/5 rounds per clip
    Description: The MCRT 300 is a bolt-action sniper rifle. It is an excellent
                 long-range weapon, used for sniping enemies in a covert fashion.
                 Ideally, you want to target the head or central mass. One well-
                 placed shot will take out a threat quickly and silently.
    
    ============
    2.3 Shotguns
    ============
    
    Weapon: M1
    Ammo Type: 12 gauge
    Max Clips/Ammo Per Clip: 8 shells/ 32 shells max
    Description: The M1 is a high quality tactical shotgun that uses 12 gauge
                 shells. While the firing rate is rather low and its accuracy at
                 longer range questionable, its effectiveness at close range is
                 absolute.
    
    ===============================
    2.4 Machine Guns/Gun Placements
    ===============================
    
    Weapon: M249
    Ammo Type: 5.56mm
    Max Clips/Ammo Per Clip: 2 box clips/200 rounds per box
    Description: The M249 SAW or Squad Automatic Weapon is an air cooled, gas
                 operated light machine gun. It fires the 5.56mm NATO round from
                 200 round belts fed from special plastic boxes clipped beneath the
                 reciever. With its high rate of fire and large amount of
                 ammunition, the M249 is an extremely effective covering weapon.
    
    Weapon: Gun Placement
    Ammo Type: N/A
    Max Clips/Ammo Per Clip: N/A
    Description: Around most of the levels you will find gun placements randomly
                 placed and usually a guard to go with it. When you go up to the
                 placement and use it you will get a special bar that goes up when
                 you fire. When it's all the way up you will have to wait for the
                 barrel to cool down. Although there aren't many times you will
                 need to use these they are very fun to use.
    
    ============
    2.5 Grenades
    ============
    
    Grenade: Grenade
    Max amount: Unknown
    Description: Highly explosive fragmentation device that is useful in taking out
                 a large number of enemies.
    
    Grenade: Mini Grenade
    Max amount: Unknown
    Description: Smaller and less powerful version of the regular Grenade. Due to
                 its size, operatives are able to carry more in their inventory.
    
    Grenade: Sticky Grenade
    Max amount: Unknown
    Description: Similar to the Frag Grenade, but sticks to surfaces before it
                 explodes.
    
    Grenade: Flash Grenade
    Max amount: Unknown
    Description: Non-lethal grenade that temporarily stuns and blinds enemies
                 within its explosive radius.
    
    
    =============================
    3. The HUD (Heads Up Display)
    =============================
    
    This part of the guide is taken straight from the manual but I thought that
    some [lazy] people who don't read the manual could benefit from.
    
    ====================
    3.1 Health Indicator
    ====================
    
    The blue Health Indicator displays the operative's current health. An
    operative's health status is at 100% when the blue bar is full. If an operative
    takes damage in the field, the blue bar depletes and the Health Indicator
    becomes smaller. As you know, each operative has been the recipient of the
    latest nanotechnology. Wounds and damage taken in the field will heal to a
    certain degree thanks to the nanotech in the operative's system. The black
    portion underneath the blue bar shows the amount of health that can be
    recovered through nanotech. To restore or recover additional health in the
    field, the operative should seek out aid until proper treatment can be
    obtained. Despite their accelerated healing abilities, you should remember that
    operatives are NOT superhuman. Successive trauma to an operative's system will
    negate or overload the nanotech, causing the body to go into shock and shut
    down.
    
    =============================
    3.2 Current Mission Objective
    =============================
    
    Mission Objectives are displayed underneath the Health Indicator. Your
    Commanding Officer (CO) or Base will relay Mission Objectives to the operative
    through the Neural Interface/Link via a secure and encrypted Datastream
    transmissionl. Only the CO, yourself, and the operative will know the contents
    of the transmission.
    
    =================================================================
    3.3 Weapon Indicator And Ammo Bar/Counter Grenade Type And Number
    =================================================================
    
    You can review an operative's weapon loadout with these indicators. The
    operatives currenly equipped weapon, its remaining ammunition, the current type
    of grenade being used, along with their remaining number, are all displayed
    simultaneously here. The weapon's ammo bar depletes as rounds are spent. The
    counter next to it indicates the total number of rounds left. The number of
    grenades will decrease for that particular type as they are used. Of course, if
    the operative obtains additional weapons, ammunition, or grenades, the
    indicators will reflect those changes instantaneously. As a safeguard, the
    Weapon Indicator will begin to blink as a reminder for the operative to reload
    a weapon. The blinking will become more frequent and flash red as a weapon's
    clip comes closer to being emptied. To conserver HUD space, the indicators will
    "close up" after a few moments. The indicators will "open up" again if a
    different weapon or grenade type is selected.
    
    =====================
    3.4 Targeting Reticle
    =====================
    
    The targeting reticle is used for aiming an operative's weapon. The shape of
    the targeting reticle will change depending on the weapon currently being used.
    The targeting reticle can also change in size. The larger the reticle, the more
    inaccurate the shot an operative will take if he fires his weapon at that time.
    By default, the targeting reticle will turn red to indicate that it is being
    aimed directly at a hostile threat. If you disable the highlight function of
    the targeting reticle, it will not turn red
    
    ====================
    3.5 Threat Indicator
    ====================
    
    Indicators may pop up if a threat to the operative happens "off-screen" in
    relation of the HUD viewing area. Threat Indicators are mostly for your
    reference, to aid the operative in assessing and determining the location of
    threats such as hostile fire.
    
    ==================
    3.6 Pickup Message
    ==================
    
    Non-mission objectives or miscellaneous types of messages may show here from
    time to time. (e.g., items an operative aquires during a mission will be
    displayed here as they are taken to his inventory.
    
    ================================
    3.7 Timer (Not Always Available)
    ================================
    
    Certain missions may have a time-related element to them. The timer will
    display the amount of time remaining to complete a certain objective or
    mission.
    
    ================================
    3.8 Scope/Sniper Rifle Zoom View
    ================================
    
    The operative has access to weapons that may utilize a scope or zoom view, such
    as a sniper rifle. This type of close-up view is usefl when attempting to make
    more powerful and accurate shots in the field.