CCCCCC IIIIIIIII V V 4 4 C III V V 4 4 C III V V 4 4 C III V V 4 4 C III V V 444444 C III V V 4 C III V V 4 CCCCCC IIIIIIIII V 4 Tech Guide by Norn_Guy [I] ------------- Introduction* ------------- This a technology guide for Civilazation IV for the PC. You may copy/paste and print this for YOUR OWN, PERSONAL, USE but only GameFAQs is the only site allowed to use it. If you would like to put it on your site, don't ask, because I'll just say no. I will probably answer your e-mail within two weeks, but if not please try again. If you see something wrong, don't freak out about it, just ask me to fix it and I will look at it. In your e-mail please say Civilization IV or at least Civ IV or I will have no clue who you are or what you want. If you ask me a question please make sure it is not already answered somewhere in the guide. This guide is copyright (C) 2007 Preston Massingham. My e-mail is metroidhunter56 (AT) gmail (DOT) com, but please, don't send me spam. I don't like it, and I doubt anyone else does either. In this guide you will find all the technologies you can get, what they do, how to get them, and what they unlock. This is my first guide, so bear with me here. To quickly find something in this guide press Ctrl+f and type in what you want to find, such as Literature, Refrigeration, Space Age etc.. Thanks for looking at my guide and I hope I hope it helps! (After all, that's why I wrote it!) This is a note to myself. Just ignore it. ------------------------------------------------------------------------------- [II] ------------------ Table of Contents* ------------------ [I] Introduction* [II] Table of Contents* [III] Version History* [IV] The Tech Tree (description)* [V] The Tech Tree* -Early Techs *part 1-E *part 2-E -Intermediate Techs *part 1-I *part 2-I -Space Age Techs *part 1-SA *part 2-SA [VI] Space Race Needs* [VI] Frequently Asked Questions* [VII] Credits* [IX] Legal Section* [X] Farewells* [III] ---------------- Version History* ---------------- Version 0.25 - Friday, Dec 15, 2006 - Got Intro and Tech Tree done. Will do FAQs soon. Version 0.50 - Friday, January 12, 2007 - FAQs done. I am now waiting for questions. The credits section is also done. Got the ending in. Version 0.70 - Sunday, January 14, 2007 - Generally fixed things. Version 0.75 - Tuesday, February 20, 2007 - Added Space Race Needs, fixed things. Added Legal Section. Version 0.80 - Friday, February 23, 2007 - added a FAQ, fixed intro. Version 0.83 - Wednesday, September 19, 2007 - fixed grammatical errors, changed e-mail. Version 1.00 - Thursday, November 8, 2007 - fixed legal section up, fixed spelling/grammar mistakes. Version 1.02 - Monday, December 22, 2008 - fixed stuff [IV] ---------------------------- The Tech Tree (description)* ---------------------------- The Tech Tree is basically a large group of technologies. In this guide I will divide the Tech Tree into three parts; the Early Techs, such as The Wheel, Hunting etc., the Intermediate Techs, such as Banking, Rifling etc., and the Space Age Techs, in other words, the more futuristic techs, such as Rocketry, Fusion etc.. In the guide the Tech Tree isn't exactly a "tree" but it will have to do. [V] -------------- The Tech Tree* -------------- -- -- -Early Techs -- -- *Part 1-E Mining cost: 50 enables: Mine unlocks: Bronze Working, Masonry Mysticism cost: 50 enables: Obelisk, Stonehenge unlocks: Masonry, Polytheism, Meditation Fishing cost: 40 enables: Work Boat unlocks: Sailing, Pottery The Wheel cost: 60 enables: Chariot, Road unlocks: Pottery Agriculture cost: 60 enables: Farm unlocks: Pottery, Animal Husbandry Hunting cost: 40 enables: Scout, Spearman, Camp unlocks: Animal Husbandry, Archery Bronze Working cost: 120 enables: Axeman, Copper unlocks: Iron Working, Metal Casting Masonry cost: 80 enables: Walls, The Pyramids, The Great Lighthouse, Quarry unlocks: construction, Monotheism Polytheism cost: 100 enables: Parthenon, Hinduism unlocks: Monotheism, Priesthood Meditation cost: 80 enables: Monastery, Buddhism unlocks: Priesthood, Philosophy Sailing cost: 100 enables: Galley, Lighthouse unlocks: Compass, Calender Pottery cost: 80 enables: Granary, Cottage unlocks: Metal Casting, Writing Animal Husbandry cost: 100 enables: Pasture unlocks: Writing, Horseback Riding Archery cost: 80 enables: Archer unlocks: none Monotheism cost: 120 enables: Judaism unlocks: Theology, Monarchy Priesthood cost: 60 enables: Oracle, Temple unlocks: Monarchy, Code of Laws Writing cost: 120 enables: Library unlocks: Theology, Literature, Alphabet, Mathematics Horseback Riding cost: 250 enables: Horse Archer unlocks: none *Part 2-E Iron Working cost: 200 enables: Swordsman, Iron unlocks: Steel, Compass Metal Casting cost: 450 enables: Forge, The Colossus, Workshop unlocks: Machinery Monarchy cost: 300 enables: Winery unlocks: Divine Right, Feudalism Literature cost: 200 enables: Heroic Epic, National Epic, Great Library unlocks: Music Alphabet cost: 300 enables: Beaker Symbol unlocks: Literature, Drama Drama cost: 300 enables: Theatre, Blobe Theatre unlocks: Philosophy, Music Mathematics cost: 250 enables: Aqueduct, Hanging Gardens, Fort unlocks: Construction, Currency, Calender Compass cost: 400 enables: Explorer, Harbor unlocks: optics Construction cost: 350 enables: War Elephant, Catapult, Colosseum unlocks: Engineering Code of Laws cost: 350 enables: Courthouse, Chichen Itza, Confucianism unlocks: Civil Service, Philosophy Currency cost: 400 enables: Market, Gold Symbol unlocks: Code of Laws, Banking Calender cost: 350 enables: Obsoletes Obelisk, Obseletes Stonehenge, Plantation unlocks: Astronomy -- -- -Intermediate Techs -- -- *Part 1-I Machinery cost: 700 enables: Crossbowman, Windmill, Watermill unlocks: Optics, Printing Press, Engineering, Guilds Theology cost: 500 enables: The Sistine Chapel, Christianity unlocks: Divine Right, Paper Civil Service cost: 800 enables: Maceman unlocks: Paper, Nationalism Feudalism cost: 700 enables: Longbowman unlocks: Civil Service, Guilds Philosophy cost: 800 enables: Angkor Wat, Taoism unlocks: Liberalism, Nationalism Music cost: 600 enables: Cathedral, Notre Dame, Culture Symbol unlocks: Military Tradition Optics cost: 600 enables: Caravel, Whaling Boats unlocks: Medicine, Astronomy Engineering cost: 900 enables: Pikeman, Castle, Hagia Sophia unlocks: Chemistry Divine Right cost: 1000 enables: Versailles, Spiral Minaret, Islam unlocks: Nationalism Paper cost:600 enables: none unlocks: Printing Press, Education Guilds cost: 900 enables: Knight, Grocer unlocks: gunpowder, Banking Banking cost: 700 enables: Bank unlocks: replaceable parts, economics *part 2-I Printing Press cost: 1200 enables: none unlocks: Scientific Method, Replaceable Parts, Democracy Gunpowder cost: 1000 enables: Musketman unlocks: Chemistry, Rifling Education cost: 1400 enables: University, Oxford University unlocks: Liberalism, Economics Liberalism cost: 1200 enables: none unlocks: Communism Nationalism cost: 1600 enables: Hermitage, The Taj Mahal unlocks: Military Tradition, Fascism Military Tradition cost: 1800 enables: Cavalry, West Point unlocks: none Astronomy cost: 1600 enables: Galleon, Observatory, Obsoletes Colossus unlocks: scientific method, Physics Democracy cost: 2200 enables: Statue of Liberty unlocks: none Constitution cost: 2000 enables: Jail unlocks: Democracy, Corporation Economics cost: 1000 enables: none unlocks: Corporation Chemistry cost: 2000 enables: Grenadier, Frigate, Obsoletes Parthenon unlocks: Steel, Biology, Steam Power Rifling cost: 1400 enables: Rifleman, Obsoletes Chichen Itza unlocks: Artillery, Rocketry Replaceable Parts cost: 1600 enables: Lumbermill unlocks: Rifling, Steam Power Corporation cost: 1400 enables: Wall Street, Obsoletes The Great Lighthouse unlocks: Assembly line -- -- -Space Age Techs -- -- *part 1-SA Steel cost: 2400 enables: Cannon, Ironclad, Drydock, Ironworks unlocks: Artillery, Railroad Scientific Method cost: 1800 enables: Obsoletes Monastery, Obsoletes The Great Lighthouse, Oil unlocks: Biology, Physics, Communism Communism cost: 2000 enables: Spy, Scotland Yard, Kremlin unlocks: none Steam Power cost: 1800 enables: Obsoletes Hagia Sophia, coal unlocks: Railroad Assembly Line cost: 2600 enables: Infantry, Factory, Coal Plant, Pentagon unlocks: Fascism, industrialism Fascism cost: 1800 enables: Mount Rushmore unlocks: none Medicine cost: 2600 enables: Hospital, Red Cross unlocks: none Biology cost: 2200 enables: none unlocks: Ecology, Refrigeration Physics cost: 2400 enables: Uranium unlocks: Electricity, Artillery, Flight Artillery cost: 2000 enables: Artillery unlocks: Rocketry Railroad cost: 2200 enables: Machine Gun, Railroad unlocks: Combustion Combustion cost: 2400 enables: Transport, Destroyer, Obsoletes Whale, Well unlocks: Flight, Plastics Fission cost: 3500 enables: Nuclear Plant, The Manhattan Project unlocks: fusion, Ecology Electricity cost: 2800 enables: Bunker, Bomb Shelters, Broadway unlocks: Fission, Refrigeration, Industrialism *Part 2-SA Refrigeration cost: 2800 enables: Supermarket unlocks: Genetics Mass Media cost: 2800 enables: Broadcast Tower, Hollywood, The United Nations unlocks: none Radio cost: 3000 enables: Submarine, Bomber, Eiffel Tower, Rock N Roll unlocks: Mass Media, Computers, Satellites Rocketry cost: 4500 enables: SAM Infantry, Gunship, ICBM, Apollo Program, SS Casing unlocks: Satellites Flight cost: 3000 enables: Carrier, Fighter, Airport unlocks: Rocketry Plastics cost: 4000 enables: Hydro Plant, The Three Gorges Dam, Offshore Platform, Obsoletes Fur unlocks: Ecology, Fiber Optics, Composites, Robotics Ecology cost: 3500 enables: Recycling Center, SS Life Support unlocks: none Genetics cost: 5500 enables: SS Stasis Chamber unlocks: none Computers cost: 4500 enables: Laboratory, Obsoletes Angkor Wat, Obsoletes The Spiral Minaret unlocks: Fiber Optics, Robotics Satellites cost: 3500 enables: SDI, SS Thrusters unlocks: Fiber Optics, Composites Composites cost: 5000 enables: Modern Armor, Jet Fighter, Stealth Bomber unlocks: Future Technology Fusion cost:6000 enables: SS Engine unlocks: none Fiber Optics cost: 5500 enables: The Internet, SS Cockpit, Obsoletes The Kremlin unlocks: Fusion, Future Technology Future Technology cost: 6000 enables: none unlocks: none Robotics cost: 5000 enables: Mechanized Infantry, The Space Elevator, SS Docking Bay unlocks: none [VI] ----------------- Space Race Needs* ----------------- I only put the Space Race here because that is the one that needs the most techs. For winning the Space Race: (Not necesserily technologies.) You ABSOLUTLY NEED these technologies to win the Space Race... 1) Ecology. Reason: SS Life Support 2) Sattellites. Reason: SS Thrusters 3) Rocketry. Reason: SS Casing 4) Robotics. Reason: SS Thrusters 5) Genetics. Reason: SS Stasis Chamber 6) Fiber Optics. Reason: SS Cockpit 7) Fusion. Reason: SS Engine 8) Apollo Program. Reason: allows ability to create spaceship ...and these are just helpful along the way. 1) Writing. Reason: Library 2) Metal Casting. Reason: The Colossus 3) Education. Reason: University, Oxford University 4) Assembly Line. Reason: Factory 5) Robotics. Reason: The Space Elevator 6) The Manhattan Project. Reason: x2 production speed with Uranium [VII] --------------------------- Frequently Asked Questions* --------------------------- Q. Can I put your guide in my website/magazine/book? A. NO. As I said before, DO NOT ASK. For details, go to http://www.gamefaqs.com/features/help/entry.html?cat=29 [IIX] -------- Credits* -------- - Sid Meier, for making another great game! - You, for looking at this guide. - Me, for taking the time to write this guide. - GameFAQs and CJayC for keeping a great site! - So far no one has helped or contributed to this guide. YOU could be the first to help and would be recognized as a great person! [IX] -------------- Legal Section* -------------- Oooh! My favorite part of a guide! The most exciting section of the whole thing! 1) This may be not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other website or as a part of any public display is strictly prohibited, and a violation of copyright. 2) This guide is 100% copyright (C) 2007 Preston Massingham, and you CANNOT claim it as your own work. 3) You CAN copy/paste this FOR YOUR OWN PERSONAL USE. 4) For people who do not know: the actual FACTS, i.e. Physics enables Uranium, is NOT copyrighted, my creative way of EXPRESSING these facts is copyrighted. 5) If YOU see this guide anywhere except http://www.gamefaqs.com/, tell me immediately! Together, we can stop plagiarism (of this guide)! If you see this guide on Gamespot, that's alright, because it is an affiliate of GameFAQs, as they are both owned by CNET Networks. 6) Last but certainly not least, all trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. [X] ---------- Farewells* ---------- I have no clue to what guide I am going to write next, so, farewell and see ya later!
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