Copyright 2004 Jack Nicoll

OOOOO  O   OOOOO  O   O
O      O   O      O   O
O  OO  O   OOOOO  OOOOO 
O   O  O       O  O   O
OOOOO  O   OOOOO  O   O


FAQ/GUIDE

By Jack Nicoll A.K.A Subhuman2k

*Written in Courier New, so it may not look correct in other fonts*

VERSION 0.1

VERSION HISTORY

0.1 3/10/04
Started Typing!

0.7 3/10/04
All sections except the walk-thru complete!

0.701 5/10/04
Started Walk-thru

0.72 6/10/04
Finished Stage 1, 20% of walkthrough done!

0.721 7/10/04
Just patched up to ver. 1.2, new stuff means more typing :-(

0.721 24/12/04
Sorry aobut the time , with no real additions, loads of school stuff has meant
I havent really done much on the FAQ. I will have this finished, and it'll 
be good eventually :-P.
I'm hoping to get all the levels done by end of January. This is along time
but I'm lazy, sue me.

10/10/04
Been ill for a few days, so I havent been able to finish this as soon as I
thought.

CONTENTS

1.INTRO
-------------
2.CONTROLS & GENERAL TIPS
-------------
3.ITEMS
-------------
4."BAD GUYS"
-------------
5.SECRETS & GLITCHES
-------------
6.BOSSES
-------------
7.WALKTHROUGH(IN PROGRESS)
-------------
8.MULTIPLAYER & COLLECTION MODE
-------------
9.OUTRO
-------------

**THIS WAS WRITTEN FOR GISH VERSION 1.2**

1. INTRO
--------

Welcome to my first guide! I felt that Gish deserved a guide, as it could you
 use one badly in some areas. So I decided to write this! But onwards to the
 game. "Gish" is a basically a physics based platformer. It has 34 levels (and
 few secret ones on top of that!) and a great multiplaeyer mode. It also has a
 "collection" mode in which you have to collect all the amber within a time 
limit. All of this combines into a great game and it's only  20.00 USD! (about
 11-12 for us Brits) 

See http://chroniclogic.com/ for more details!

If you can't find what you need help for in here, or you would like to
 contribute to the FAQ (You will be given credit) you can email me at:
 barret_wallace_is@hotmail.com 

This guide be not be reproduced under any circumstances except for personal
 and private use. It may not be placed on any web site or otherwise distributed
 publicly without advance written permission. Use of this guide on any other
 web site(except ones stated below) or as a part of any public display is
 strictly prohibited, and a violation of copyright.

Sites this guide can be seen on:
http://www.gamefaqs.com (Always most recent on here)
http://cheatcc.com
http://dlh.net

If found on any other site contact the email above.
If you would like this FAQ on your site, email me and I will add you to the 
list.

2. CONTROLS & GENERAL TIPS
------------

Gish, being a  physics-based engine, has some pretty cool things your little
 blob of tar can do, which may seem uselsss on there own, but once you see how
 you can combine them and use them , you will see how usefull they are.
All Controls can be changed in the Options.

*Default* controls are as follows:

Up, Down, Left, Right - No brainer, Moves Gish around. 
------------------------------------------------------
UP & DOWN are very essential for jumps (see general tips)

A - Makes Gish sticky
---------------------
Used for climing walls and ceilings, just hold it and then push the direction
 key in the driection you want to go/climb. 

Can also be used to carry objects such as enemies or bricks. This is dun by
 sticking on to an object then just moving, the object should just get pulled
 along with you.

S - Makes Gish Slippy
---------------------
Used for squeezing through small gaps, or getting through tight gaps.

More on this technique in the general tips.

D - Makes Gish Heavy & Solid
----------------------------

Used for breaking through certain walls, and to squash enemies.

Will also stop you from getting crushed.

SPACE - Makes Gish Jump
-----------------------
This doesn't do much unless u get the jumping technique right, see GENERAL TIPS
 for more details.



GENERAL TIPS:
--------------

Basically all of this is covered in the Gish Manual (as of ver. 1.2)

Jumping
-------
ALOT of people seem to have a problem with the jumping in Gish. this is due to
 the fact it is a physics based engine, you need to put a bit of effort into
 jumping.

Firstly hold DOWN down and u will see Gish gets pushed down slighty, push 
SPACE as he is down and then hold up, then as you reach the top of the jump 
let go of UP and then hold DOWN until u splat into the ground, then push SPACE
 as you let go of DOWN and push UP, and continure until u reach the height you
 need, it sounds complicated, but it will become second nature once u get
 playing.

Watch out, sometimes you can land so fast you will take damage, if you think 
this is going to happen, hold HEAVY just before u land so u take the fall with
 that.

Technique combinations
----------------------
You can combine different techniques to get more techniques. There are some
 which are more useful than others.

SLIPPY & HEAVY

Very useful, down hills it lets you get huge speeds. Also, if you are in a
 thin tube, holding Heavy once you are travelling down will make u speed up.

Can be used as a sort of tackle, as any enemies in the way of you going at 
speed while HEAVY won't stand much chance.(more on this in ENEMIES section)

SLIPPY & STICKY

This may seem like it will cancel itself out, but it needed for THROWING, see 
THROWING below.


Throwing
--------
It is possbile to throw rocks and the small enemies, this is done by using
 STICKY to get the object onto the top of Gish (or maybe slighty to one side 
or the other to launch it in a direction) then going SLIPPY while still STICKY,
 and the object(s) shoudl just sink into to Gish. While they are sunk, push 
HEAVY while lettign go of STICKY and SLIPPY, the expansion of Gish should 
force the object into the air, or onto a higher platform, this is sometimes 
neeeded to push certain switches...

Fast Climbing
-------------
You can climb up walls quicker by tapping STICKY rapidly, 

Ropes
-----
A few platforms or other thigns are held by eiether a metal chain or a rope.
 If you jump up and down on the suspend object, and maybe land HEAVY as well,
 the rope will eventually snap.
You can use this to you advantage or disadvantage in situations. 

UNDERWATER
----------
Underwater affects the physics slighty, but it is still possible to do most 
normal thigns, such as break thru walls, carry bricks etc. To go down, hold 
HEAVY to stay at the same level, you need to be normal but hold DOWN. Anything
 else, you just rise, unless your holding more than one brick, then you will
 sink as well.

SPIKES
------
Spikes may look impassable, but you can actually stay on there for 2-3 seconds
before your life is totally sapped away.






3. ITEMS

There are a few items in Gish, they are as follows:

Small Amber - Small coin looking thing. Gives you 50 points

Medium Amber - Medium coin looking thing. Gives you 100 points

Large Amber - Large coin looking thing. Rare, but give you a nice 1000 points.

Tarballs - look like a mini Gish with no eyes, restores 10 health.

Extra Lives - Small Gish image, gives you an extra life. Very rare.

Bricks - These can be solid, moveable, or breakable. They can also be slick, 
which slighty variate in colour and will not let you stick to. Breakable bricks
 are normally a slighty different colour. Moveable ones sink in water but float
 in lava.

Switches - These can be flick switches, or button switches. Flick switches can
 be mvoed by pushing them one way or the other, they can also be moved back to
 their orginal position if you wish. Buttom switches can be pressure-switches,
 or just one time push buttons. Pressure switches require an enemy or brick on
 top of them to stay on. A few even require extra weight to work.

Ropes - See GENERAL TIPS for the rope section.

Boulders & Blocks - Boulders can vary in size, and the larger ones can kill
 you if they get on top of you. Blocks are like big bricks, and again, can
 crush you, crushing can be avoided by holding HEAVY. A few walls can only be 
broken open by boulders.

4. "BAD GUYS"
-------------

Throughout the game, you will meet 2 kinds of enemy.(not including bosses that
 is) On each Stage they will look slightly differnt, but are still the same.
 They two kinds are:

BLOBS:
Small, blob things, can be squashed or pushed off edges into lava, spikes etc.
 Weak on their own or in small numbers, but alot of them, or in a confined 
space, they become very formidable.
My favourite method is just charging into them while SLICK & HEAVY and driving
 them back until they hit a wall or get crushed and die.

"FAT HEADS":
Monster-like things with large heads which you can land and stay on. In open 
areas, these do not pose much of a threat, as they are slow. But backed into
 a wall or surrounded by them, it can get difficult. One hit takes 20 health,
 so you should be cautious. To defeat these, you need to snap it's head off, 
this can be done by landing on them while HEAVY, or flying sideways into their
 general head area seems to do the trick. If backed into a wall, the best 
method seems to be to let them get close, then get to head height and become 
SLIPPY & STICKY, as they start to crush you into the wall, become HEAVY and 
you should push their head enough for it to break.
Dropping large platforms on them does the trick too :P.

As far as i have seen, ALL enemies cannot walk on SLICK bricks without
 instantly dying.

5. SECRETS & GLITCHES
---------------------
There are two kinds of secret in Gish , secret AREAS and secret LEVELS, or
"Warp Zones" as the game calls them. There are supposedly 4 secret levels ( 1
 for each Stage except Stage 5), although I can only seem to find 3 of these 
( No luck on Stage 4).
(Thanks to King PeaShy for the secret level locations, I wouldnt never of 
found them otherwise.)

There are also multiple secret areas  in almost every level, you know when you
 have found one because you wil hear a woman whisper "seecret" or an old man
 saying "Don't tell noone y'hear!"( I think thats what he says :-S).

I will indicate these on the Walkthrough as they come across, the problem is I
 have not found every secret area yet, so any contributions to ones i have 
misssed would  be great! People who do will recieve credit where credit is due.

(I will eventually add all secret areas in this section, I just have not got
 round to it yet ;-))

GLITCHES
--------
There is only one (sort of) glitch I have found,
If there is a one-up on a level, if you grab it, then die and redo the level,
the 1-UP will reappear, so any level with a one-up, as long as you get it, you
can't really loose a life on that level.

6. BOSSES
---------
Aahhh, the classic end-of-stage boss. All the times I've lost lives over these
beasts.
Gish adopts the old-skool boss style, where only one method will kill them.
The bosses are as follows(names I have just made up, anyone who knows the real
names , email me and i will credit you)

STAGE 1 BOSS: BLOB BROS.:
This should not cause too many problems, basically they are static and shoot
 Blob enemies out, touch them and they will bite and cause major damage.
 To Defeat them, just jump up high, and land on them while HEAVY, if fast 
enough, they will be crushed and die.

STAGE 2 BOSS: PAUNCHY:
This guy can be a walkover or drive you crazy, You have to navigate through 
a Path in almost pitch-black, he can sort of float through walls, and if he
hit you he does medium damage , he is also invincible. The hey to this level 
is speed, on any flat or down hill sections, become SLIPPY & HEAVY , this will 
alos break down any bricks that stand in the way, then if you start to go 
uphill, become STICKY, and rapidlly push it to help speed up. To defeat him, 
you need to flick the flick switch at the end of the level to open the roof 
and kill him, so you need to have a good lead by the time to reach the switch, 
so you can jump up and pull it down, once it's pulled you do not have to do 
anything. If he corners you into that wall, you dont really have a chance, 
unless u can speed through, under his legs then try and manuever around him 
to pull the switch, but your chance of doing that are slim.

STAGE 3 BOSS:VISERENS I (From Gishgame.com's Q&A with Edmund McMillien):
These bosses can drive you crazy, because you only get one chance to kill each
 of them, if you mess up, you have to start again. There are two of these, and
 both are invincible to anything you can do alone. They expell Blobs, and if 
you are at ground level with them, they can cause big damage by touching you.
 their hunch-like backs though, cause no damage to you and you cna stand and 
jump on them quite easily witohut worrying about taking damage. The only way 
to defeat these, is to drop the large blocks from the roof, directly onto them,
they will not just walk into the hole so that will not suffice. To get them 
into postion, you need to stay on ground level, so that they walk over to you, 
kepp moving to one edge until the boss nearest to you is over the rock, then 
quickly jump onto his back (you can start to get the bounce going before so 
that you cna get on their back quicker) and once you are sure they are over 
the rock , start gaining height in your jump to reach the rock overhead, while 
you are on their back or on the rock they will not move. Once you can touch 
the rock overhead, use STICKY to grab the bottom of it. Now from here, you can 
either use STICKY & HEAVY from the bottom to weight down the rock and 
eventually break the ropes and pull it down, or my personal favourite method, 
where you slowy use STICKY to ease your wayr ound the side of the rock and 
onto the top. From ther u jus push HEAVY down and release once it's weighed 
down as much as it can, so eventually you end up rocking it up an down enough 
to break. This boss in my opinion, is the most annoying boss in the game, 
you'll be glad when you've got rid of it.

(thanks to Calyth for this info) UPDATE: You can also can kill them by getting
them onto a bit of unsupported floor, and then landing on them HEAVY, from 
as high as possible.

STAGE 4 BOSS: SLASHY STEVE:
This boss never seemed to cause me alot of trouble, but I think i have just 
been lucky, this guy again cannot be harmed by you, and can damage you at 
close quarters with his claws for medium damage, touching him also harms you. 
The way to defeat this guy is to jump up and down and hit the rocks above the 
three pits hard enough to knock the large block down, and if u time it right, 
land on the boss and crush him. Unlike the earlier boss, you get three 
attempts to crush him, however, he is almsots as fast as you, so u have to be 
ready. To help you, at the other end of the tunnel on a raised plaform are 
three moveable bricks, these can be pushed infront of him so that he is slowed 
down. Which gives you time to break those bricks.

STAGE 5-5 BOSS: VISERENS II:
This boss is so simple, same setup as the first Viserens, but about 12 
times easier. As soon as you can move, jump up onto the left(or right) 
platform and once one of the Viserens is in the tight section underneath the 
opening and closing door, push the button switch by going HEAVY, a dopr will 
coem down and kill one of them, to take the other one out, jump acrossonto 
the other side and go thorugh tht opening and shutting door (stay HEAVY to 
avoid dying) and fall down to ground level to lure it over. then once itz 
passed where the crusher is, climb the end wall and quickly get across to the 
opening and shutting door, and down to the switch, then as the last one walks 
through the crusher space, push the switch for it with HEAVY. This shouldn't 
cause any problems. 


STAGE 5-6 BOSS:HERA:
Hera is an clone of Gish, with all the same techniques, although she will only
 use HEAVY and does not know how to jump. She will almsot always be HEAVY so 
it is impossible to crush her. She will crush you though, so if she does get 
on top of you, hold HEAVY to throw/stop her. To defeat her, you need to throw 
her in the lava. To get down to the lava, you need to do two things. Firstly, 
get to the right hand side of the raised platform and jump over to the wall 
and throw that switch. that will allow access to the lower level, now Hera at 
this time will probably be off the raised platform, just below the switch, get 
onto the raised platform and Hera will follow underneath and fall down. now 
move right so she goes as far right as she can, this to buy a bit of time so 
that you can go to the bottom left corner. There are two moveable bricks 
there. This is the tricky part- you need to get ooe of these onto the higher
 level. so move them quickly into a postion where u can throw one onto the 
higher level. Now at this point Hera will be riught next to you trying to 
crush you, so when she does, just before you actually get crushed, go HEAVY 
so that she is sent flying back, giving you time to try and throw one up 
again. EVENTUALLY you will get one up there, it doesnt matter which side. 
Once one os up there, jump up there yourself and throw the brick onto the 
raised plaform, now if you are on the right move to the left, and u will 
see a gap and a small room-like thing in the top left corner. launch your 
brick into there, and check it is sitting on the button switch there. Now go 
back down to the bottom right and u will see a gap has opened up there into 
the lava, now try and get Hera to fly into it, and once she has died in the 
lava, go throguh the gap over to where Bera is caged up. And try to save her.
 The ending depends on it! :-P
If you do manage to save her you will get the "Saved Girlfriend" Bonus at the 
end of the level, which is an immense 10 points! You also get a different 
ending, but I'll won't spoil that for you!

Have any better ways? Email me on the address at the bottom.

7. Walkthrough
--------------

*This walkthrough isn't too detailed yet, it will get more and more detailed as
soon as i get time to go over the levels more throughly*


DIFFICULTY

EASY 5 lives, on all lives lost, you start back on levle with 5 lives
you unlock level select on winning 

MEDIUM 5 lives, on all lives lost, you start again with 5 at start of stage
you unlock hard mode

HARD 5 lives, but no continues 
you unlock a new vs. mode, more vs. levels, and turbo mode

LUDICROUS no lives, no continues
unknown(still to finish it)


STAGE 1-1
---------
*SECRET AREA 1*
Right at the start, along the horizontal tunnel at the start, but before you 
go down the tube, go left hard, and when u just start toi go vertical hold
 STICKY, and you should fly over the slick bricks and get to a bit u can hold 
onto, and 3 bricks shoudl fall away, go down here to reach Secret Area No.1
*SECRET AREA 1*

This level shouldn't cause any problems, but when you reach the lift, make 
sure you get:

*SECRET AREA 2*
When the lift reahces the bottom, one brick up form the floor on the right of 
the lift, are two discoloured bricks, these can be broken. You will need to 
get a run-up by going slighty left (be sure not to go too far otherwise the 
level will end) and runnign and then holding HEAVY just before you hit it, 
once it's broken, you will be able to go down to Secret Area No.2
*SECRET AREA 2*

STAGE 1-2
---------
You will meet a few new things on this level, namely water, boulders, and 
enemies(well , enemy). None cause to many problems, but when you reach the
 boulder, be sure not to knock, and use SLIPPY to go over the top, and then
 go down, use HEAVY to crash through the wall, and then go down into the hole 
for the boulder for:

*SECRET AREA 1*
If you are at the bottom of the small hole, hold SLIPPY, and push down to head 
down a secret tube into Secret Area No.1, to get out, head out of another tube 
on the right of the room
*SECRET AREA 1*

If you didn't take the secret path, you will end up in a room with one blob, 
he cna be killed by landing HEAVY on him , or bulldozing him into a side wall. 
Use the flick switch to get to where you come out of Secret Area No. 1.
Break the large stone blockcade by running into it HEAVY and it will fall. 
Be sure not miss:

*SECRET AREA 2*
Go to the right side of the (now fallen) stone, and you will see there is a  
small gap between the stone and the floor, use SLIPPY to wedge yourself in 
there, and then go HEAVY to push the rock over to the other side, this will 
let you go down into Secret Area No.2
*SECRET AREA 2*

Then just head right to end the level

STAGE 1-3
---------
This level you will come across spikes, you can land on these but you will 
loose your health quickly, before you go slippy down the tube, check:

*SECRET AREA 1*
From the start, hold HEAVY while you go SLIPPY down the tube, and as you come
out, just slighty go left, you shoudl go intop the water, and crash through
two breakable bricks into Secret Area No.1
*SECRET AREA 1*

When you come out of the water and head along the path, you will face some
platforms on rope , now on the first platform you can either:

a) Carry on this level
OR
b)Go to the first Secret Level

Search with Ctrl+ F to choose e.g Ctrl+F, then type "
b)Go to the first Secret Level" (sans-quotes)

a) Carry on this level
Go along the platforms, if you go fast, you won't even need to jump, be sure
to stop at the last suspended platform to get:

*SECRET AREA 2*
Fall off the last platform to the right to the right
of the spikes, on a flat stone bit, this will cause a platform to fall from
the roof just above you, back on the main path, use STICKY to crawl back up
and jump up and use STICKY to get Secret Area No. 2
*SECRET AREA 2*

Then continue down the path to the exit.

b)Go to the first Secret Level
to get to the secret level, use STICKY to crawl underthe platform and as far
to the right as possible, from there, use HEAVY and land on the furthest 
left-hand spikes, you should smash 2 of them and be able to stay there and
 incur no damage, now go left as far as u cna and use HEAVY to break through,
down a tunnel, (hold HEAVY to land and not take damage) to a room with a ?
mark  box, break this ? box, and jump into the square behind it, to warp to:

MARIO LEVEL 1-2
Yes you heard me! The infamous underground mario level, Gishafied! 
If you are any kind of gamer, you shouldn't need me to tell you where the
secret bit of Mario 1-2 is, but to those who dont.(Shame on you :-P)
If you want to continue on Gish, back on 1-4, just carry on thorugh the end
tunnel, but if you want to cheat :-(, or you need to see a specific level,
this is for you. 

Jump onto the exit tube, and then use STICKY to pull yourself
up the tube and round the bricks, then you will be almost above the level,
carry on and you will be in the Mario Warp Room! there are three tubes.

One on the left goes to 4-1
One in the middle will go to 3-1
One on the right will take you to 2-1

STAGE 1-4
---------
At the start you will meet your first fathead, since you are above him, you
shouldn't have a problem. Go down to where the enemy came out of to get:

*SECRET AREA 1*
Go left, from where the enemy came through, you may need to break a wall down
 but you will still reach Secret Area No. 1
There is a 1-UP here, but there is a glitch, they don't disapeer if you re-do
the level, so if you die on this level , you can always grab this when you
try again
*SECRET AREA 1*

There is a also a pressure sensitive switch on this level as well, push the
brick onto it to keep the door open as you pass through. At the end you will
meet a swing, you need to break the block holding it up, then use STICKY to
hold on until you fly into the tunnel and exit. But you may want to get:

*SECRET AREA 2*
In the swing room, jump for the far right wall, and halway through there is a 
knook in the wall, enter this to find Secret Area No.2 
*SECRET AREA 2*

STAGE 1-5
---------
This level you meet your first puzzle, (even if it is easy ;-)). You will end
up eventually in a large room, with a  chain tied to a  huge block, to move
 this you will need to press the button switch next to it. But it is blocked
 by a door, so head left and hit the switch there to open the door.
As the block starts to move, grab onto it with STICKY so you can reach:

*SECRET AREA 1*
Ride the block until it stops, now jump over to the platform on the right to
reach Secret Area No.1
*SECRET AREA 1*

Now go through the space the block just covered, and on that platform, head 
into the knook on the right to enter:

*SECRET AREA 2*
There is a hidden path where the knook is, go through into Secret Area No.2
*SECRET AREA 2*

Once you have defeated the two fat heads, go left and you will see some 
stacked blocks, you can either knock these down with HEAVY, or head above them
until you reach a button switch, will will knock them down.
Now head through the water, until you reach another stack on blocks where you
can find:

*SECRET AREA 3*
Thanks to Tobias "Dopefish" Lundmark for this one :-).
"At the stacked blocks forming a T you should use sticky and force yourself 
thru at the top by the three small ones. After you got thru, make sure you got
at leastone block attached to you and then you should try and bounch it off 
and fire itdirectly at the wall and it will break.

*SECRET AREA 3*  

The end is just up from the Secret Area.

STAGE 1-6(BOSS)
---------------
STAGE 1 BOSS: BLOB BROS.:
This should not cause too many problems, basically they are static and shoot
 Blob enemies out, touch them and they will bite and cause major damage.
 To Defeat them, just jump up high, and land on them while HEAVY, if fast 
enough, they will be crushed and die.


STAGE 1-7
---------
Every Stage ends with a vehicle-based level, on this it is a mine cart-type
thing, not to much to get stuck with, there is a a 1UP you should try to 
get halfway down. Once your reach the bottom, go into the metal "basket" 
and stick to it, you should swing round and itll stop over the exit, but 
be sure to get:

*SECRET AREA 1*
Fall out of the basket and you will land in some shallow water, go along this
water to end up in a small divided part, get STICKY and crawl up the wall on
the left to get Secret Area No.1
*SECRET AREA 1*


8.MULTIPLAYER & COLLECTION MODE
-------------------------------

Multiplayer:
If you have a pad so that one of your mates can have the keyboard and you can 
have the controller, multiplayer is great, if you have to share a keyboard, it 
can get a bit difficult, but still playable. There are 5 different types of 
multiplayer with 3 variations of each (You get more variations if you complete
the game)
The Game types are as follows:


Sumo:
You wrestle each other to the ground , first person to touch the ground looses.
 Simple enough.

Football:
American Football, you can score touchdowns (running off the edge ) or Field 
Goals.(Over the bar). Person with the best score after 2 minutes wins.

Greed: Catch the coins, whoever has the most at the end wins. I think this 
sucks in my opinion.

Pitfight: It sounds cool and it is. Basic one on one fight to the death. This 
is my personal fav.

Dragster: Race to to the end of the tunnel. Fun , but it soon gets repetitive.

(Bonus) Collection Mode Vs.: You unlock this when you complete the game on
hard mode, it is basically Collection Mode(see below) but with two levels, and
two players, both in there own area.

BONUS:


Collection Mode is almost a sort of mini-game, where you have to get all the 
amber pieces in the time limit. There are 23 collection levels of varying 
difficulty

Playroom:
Playroom is a sort of trainer level, it contains all main aspects of the game 
in ti, and u cna just get a feel for things in there.

9.OUTRO
-------

Thankyou for reading my first guide, any questions or contributions(you will 
be credited), send them to :
  barret_wallace_is@hotmail.com
Make sure you include "Gish FAQ" in the title or something along the lines of
 that. I WILL NOT send you copies of gish or anything, I think the price is 
cheap, and if your too cheap to buy that then you shouldnt be playing games.

 Copyright 2004 Jack Nicoll

All trademarks and copyrights contained in this document are owned by their 
respective trademark and copyright holders.