Review by Arkturus

"Let Your Creativity Take Over"

Introduction:
Rollercoaster Tycoon. A series that started with a small game back in the 1990's, a series that has now come to a third title that contains more content and technically, more quality than ever before. However, has the series finally lost it's touch and reached the end of the line, or is it a new milestone in the genre of theme park simulations? Time will tell all.

Requirements:
Rollercoaster Tycoon 3 really puts a strain on computers that don't have the requirements for it. See one of the FAQs for a full list of specifications.

Graphics:
The visual department has never been Rollercoaster Tycoon 3's selling point, but the graphics in this installment are far from poor, for the first time, everything is shown in full 3D, a great improvement from the 2D in the previous 2 games, the graphics are still far from realistic, but one could argue that realistic graphics would ruin the game. Another great new addition in the visuals department is the Coastercam, which allows you to experience your own rides by putting you in the passengers seat, this feature allows you to get really creative with your creations and is the perfect way to show off you park to your friends. Another thing I was pleased about in RCT3 is the fireworks displays, I will cover the gameplay details on these later, but for now, they look awesome. The final thing I will cover in this section are the menus and the graphics within them, they are very welcoming and theme-fitting, which leaves an excellent first impression when you play the game for the first time.

Sound:
Another area of the game that cannot be used to judge it. Sound has never been very good throughout series as the majority of music has been both cheesy and repetitive. Rollercoaster Tycoon 3 is no different to it's predecessors in this category, all of the playable audio is boring with little or no variation whatsoever. All in all, the less said about sound the better, though the sounds that rides and park guests make is tolerable.

Gameplay:
As with most games that I seem to review, Rollercoaster Tycoon 3 is a true gem when it comes to gameplay. Starting with the sheer amount of content, there are absolutely loads of parks with their own objectives to complete, with thousands upon thousands of rides and scenery objects that you can place within them, ranging from high-octane rollercoasters and gentle games of gold to wild plants and squirting fountains. If after all of this you get bored or stuck, you can use the sandbox and creator modes to make your own content, or buy one of the many expansion packs to have even more to play with. Some of the new content featured in this installment of the series is also excellent, in particular, the ability to create your own fireworks displays is a really nice and simple to use feature. Overall, the gameplay of Rollercoaster Tycoon 3 is it's finest point, there is an endless flow of things to do, and each one of these things is both original and interesting.

Lifespan:
This really depends on what you're planning to accomplish in the game. If your only goal is to complete all of the scenarios available, then the game will be relegated to your shelves within a couple of weeks. However, if you wish to be able to build your own parks at your leisure, then this game can provide endless entertainment.

Extras:
There's coaster designs that you can unlock by completing objectives, as well as a wide variety of nifty extras that you can get by changing guest's names.

Final Recommendation:
This game is an excellent addition to anyone's collection. First of all, it is relatively cheap, and the nearly endless amount of content more than pays the price. Secondly, the game is also very fun to play, with there being so many ways to approach it. Thirdly, if you haven't gone down to the shop to buy it yet, then do so, now.


Reviewer's Score: 9/10 | Originally Posted: 12/20/05, Updated 12/04/07

Game Release: RollerCoaster Tycoon 3 (EU, 11/05/04)


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