Unlockables

  • Get the Alternate Ending.

    Collect all the life upgrades scattered around the game and then return to the hourglass room with all the life upgrades and there should be a hidden sword in the middle of the room, pick up the hidden sword and then playthrough as normal and you will get the alternate ending.

    Contributed By: Days of the Pheonix.

Secrets

  • Hockey Stick Weapon

    First you'll need the Scorpion Sword. When you return to the Central Hall during the Throne and the Mask stage of the game, rotate the lever so that the ground level gap is covered. Then head down the path you took to get the Life Upgrade earlier but this time rather then going in to door turn right and break the part of the wall with sand coming down. The Hockey Stick is in the weapons rack.

    Contributed By: Days of the Pheonix.

  • Pink Flamingo Weapon

    To get this weapon you'll need a sword that can break walls. In the Garden Hall (Present), starting from the middle passageway at the very top of the hall, do a wall run to the rope, then a wall run to the central platform. Turn left and walk directly through the wall of rubble in front of you. You'll turn around and grab the platform you were just standing on. From here, jump across the gap to the next platform. To your left you'll see another platform with a switch. Make your way there, hit the switch, then return to the platform you were just on. There will now be a block you can climb on. From the top of the block, do a vertical wall run + jump to reach the beam above you. Walk along the beam to the right, then jump to the ledge on the far wall. Follow the ledge around to an alcove. Drop into the alcove and break the rear wall on the right-hand side to expose a weapon rack. Break the rack and you'll be able to pick up the Pink Flamingo, an unbreakable secondary weapon that does moderate damage and knocks all regular enemies to the ground with one hit.

    Contributed By: Days of the Pheonix.

  • Rayman Glove Weapon

    In the main tomb in the Catacombs, going through the exit triggers a Dahaka chase. On the 2nd and 3rd chases through this exit, you'll come to a branch in the passageway. If you turn left at the branch, there's a weapon rack hiding immediately to your left. Break the rack and you can pick up the Rayman Glove, an unbreakable secondary weapon that does minimal damage, but knocks all regular enemies to the ground with one hit.

    Contributed By: Days of the Pheonix.

  • Teddy Bear Weapon

    To get this weapon you'll need a sword that can break walls. In the Mechanical Pit (Present), go to the room with the fireplace at the top of the pit, where you once fought a Brute. At the back of the room there's a passageway that bends to the right and dead-ends at a water pit. Drop into the pit and you should see a section of wall with light shining through it. Break this wall to expose a weapon rack. Break the rack and you'll be able to pick up the Teddy Bear, an unbreakable secondary weapon that does minimal damage, but restores some health to you every time you hit an enemy with it.

    Contributed By: Days of the Pheonix.

  • Yellow Glowing Sword

    To get this weapon you'll need a sword that can break walls. In the Mystic Caves, after you get past the first gate that you had to unlock, you'll reach a passage that's divided by a pit with a switch on the floor. Drop into the pit, and at one end you'll see a breakable section of wall. Break this wall to expose a weapon rack. Break the rack and you'll be able to pick up the Glowing Sword, an unbreakable secondary weapon that does a ridiculous amount of damage, but will gradually cause increasing damage to you each time you use it.

    Contributed By: Days of the Pheonix.

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