===============================================================================
==( Icewind Dale 2 walkthrough v1.0 (c) Nailz 2003 )===========================
===============================================================================

    uploaded to www.GameFAQS.com on August 26th, 2003
    email: nailz@nailz.demon.nl subject: iwd2

--( Index  )-------------------------------------------------------------------

(-) Prologue
    PR1.1 - Targos Docks
    PR1.2 - Targos Town
    PR1.3 - Targos Palisade

(-) Chapter 1
    CH1.1 - The Shaengarne Bridge
    CH1.2 - The Horde Fortress

(-) Chapter 2
    CH2.1 - Crashed Airship
    CH2.2 - The Glacier
    CH2.3 - The Ice Temple
    CH2.4 - The Ice Temple Basement

(-) Chapter 3
    CH3.1 - The Wandering Village and the Fell Woods
    CH3.2 - The River Caves

(-) Chapter 4
    CH4.1 - The Black Raven Monastery
    CH4.2 - The Eight Chamber Challenge
    CH4.3 - The Underdark
    CH4.4 - The Drider Cave
    CH4.5 - Z'Hinda Citadel

(-) Chapter 5
    CH5.1 - Kuldahar
    CH5.2 - Yuan-Ti Jungle
    CH5.3 - Yuan-Ti Temple
    CH5.4 - Dragon's Eye
    CH5.5 - Dragon's Eye Exit
    CH5.6 - Fields of Slaughter

(-) Chapter 6
    CH6.1 - The Severed Hand
    CH6.1 - The Severed Hand Level 1
    CH6.2 - The Severed Hand Level 2
    CH6.3 - The Severed Hand Level 3
    CH6.4 - The Severed Hand Level 4
    CH6.5 - The Severed Hand Towers


===============================================================================
==( PR1.1 - Targos Docks - AR 1000  )==========================================
===============================================================================

    Your main objective is to kill all the goblins in this area. Be sure to
    check inside all houses.

(!) Talk to Brogan at the warehouse, with high enough dialogue skills you
    can convince him to let you drive the goblins out of the warehouse
    (x=2400 y=500).

    There is a dead cat inside a barrel (x=790 y=400). Go down the trap door
    at x=600 y=200. This will lead to a small cave. Kill all the goblins
    including the one named "Rukwurm". Be sure to pick up the
    "Charred Vellum Scroll" he drops!

(-) Talk to Reig Redwaters (x=1450 y=900). He wants you to get healing
    draughts from Magdar Shenlen (x=990 y=520). You can find the healing
    potions inside a locked chest at (AR1001) x=1180 y=430.

(-) You can get a dagger from Honest Jon (x=1370 y=950) with high enough
    dialogue skills.

(-) Inside the Salty Dog Tavern (x=900 y=1800) you'll find Guthewulfe Henghelm.
    He has some items for sale and after you get rid of the goblin threat you
    can compete with him in a drinking game to get his magical wolf charm.
    Character needs >16 Constitution.

(-) Inside the house at coordinates x=800 y=2200 you will find Firtha Kerdos,
    Hedron's mother. Kill the goblins and talk to her. After this you can go
    back to Hedron (x=2500 y=890) for some gold.
    Come back after killing all the goblins for a lot of information.

(-) There is a bottle of wine in the from the boat hold at x=2888 y=2032.


===============================================================================
==( PR1.2 - Targos Town - AR 1100 )============================================
===============================================================================

(-) Talk to Ulbrec Dinnsmore inside the house at x=2300 y=1400 to get recruited.
    Let Elytharra identify the "Charred Vellum Scroll", talk to her again to
    learn that there is a traitor in Targos.

(-) Confront Phaen (x2270 y=970) and show him the scroll. After killing him
    return to Elytharra for a reward.

(-) Also ask Elytharra about her troubles;
    a diviner named Valin Geldencross has become ill. He's in the Temple. Talk
    to him to learn he wants to have "Braegh". Buy it from Guthewulfe Henghelm
    in the Salty Dog tavern.

(-) Gallaway Trade Depot (x=1550 y=1750)
    Deidre Gallaway has a lot of useful weaponry for sale, including the
    "Heart of X" longsword. This is a must get weapon in HoF mode.

(-) Temple Pavillion (x=1250 y=600)
    This is the local temple, one of the clerics has a +1 Wisdom ring for sale.

--( Weeping Widow Quest )------------------------------------------------------

(-) Inside the house at x=420 y=940 you will meet with Koluhm Bonecutter. Do
    not kill this person! Talk to him for information about the spirit in the
    Weeping Widow Inn.

(-) Make your way to the Weeping Widow Inn. (x=800 y=1650) Talk to the owner,
    Cahl-Hyred a couple of times. You should get a key to the weeping
    spirit's room and a magic bottle. Go upstairs during the night and talk
    to the spirit, Veira. Talk to the Cahl-Hyred again about Veira's husband,
    Donavan.

(-) Go to Elytharra to have the bottle identified.

(-) Go to the Salty Dog Tavern (AR 1000 x=900 y=1800) and talk to Gohar. He
    will give you a piece of Donavans ship, "Veira's Gaze".

(-) Talk to Koluhm and tell him what you know about the bottle for some extra
    experience points.

(-) Go back to Veira and show her the ship prow. You can also get her to shed
    one final tear into your ghost-touched bottle.

(-) You can sell the bottle to Elytharra for 700 gold maximum, or she will
    offer to make you an enchanted dagger.


===============================================================================
==( PR1.3 - Targos Palisade - AR 1200 )========================================
===============================================================================

(-) Niles (x=3265 y=2290) wants a bottle of wine, instead of helping him order
    him back to his post.

(-) Bluff Tabard Mooncalf (x=3280 y=1660) out of your way. Grab the shield.

(-) Talk to Anson (x=3240 y=1450) and listen to his story. Be sure to ask him
    how he got rid of the rats. Mention it to Firtha Kerdos for some XP.

(-) Talk to the drill sergeant (x=2830 y=1700) with a cleric.

(-) Talk to Gable and Kadance (x=3100 y=970) with a character holding a ranged
    weapon. You can make a wager with Gable for 50 gold. Force attack the keg.
    Gable only has a normal bow which you can sell for aprox. 35 gold.

(-) Destroy the keg (x=2290 y=2190) with your fighter, you will then be able to
    give some tips to the trainees.

--( Shawfords Chores )---------------------------------------------------------

(-) Go inside the barracks at x=2700 y=2500 and talk to Shawford Crale.

(1) Your first of four chores will be to talk to Olap Tamewater (x=2570 y=520).
    Make your way to Lumbar Grundwall inside Targos Town (x=1150 y=1650).
    The crane needed to haul the wood is broken. Report back to Olap. Olap's
    father, Jorun is a carpenter and can fix the crane. He can be found at
    the docks (x=635 y=1460). Fix the crane by putting the part into the
    container at x=1000 y=1850. Report back to Shawford.

(2) Your next assignment will be to get arrows for Isherwood (x=650 y=2100).
    Talk to Isherwood then head for the Gallaway Trade Deport. Talk to
    Deirdre with your best dialogue skilled character. Report back to Shawford.

(3) Your next job is to talk to Koluhm Bonecutter. He can be found inside a
    house in the town area (x=420 y=940). Initiate dialogue with a dwarf or
    drow character so you can translate the goblin message yourself.
    Report back to Shawford.

(4) The last chore is to get the Iron Collar mercenaries to report to the
    palisade. They can be found in the Salty Dog tavern in the docks area.
    This can be done several ways, one is to accuse them of being friends with
    Phaen. Another way is to use a bluff skilled character; you can threaten
    to have their contracts revoked. Be sure to finish of all the other little
    quests in the palisade area before reporting back to Shawford. A major
    battle will start once you talk to Shawford.


===============================================================================
==( CH1.1 - The Shaengarne Bridge )============================================
===============================================================================

--( AR 2000 )-----------------------------------------------------------------

(-) You will encounter Torak, chieftain of the Broken Tusk Clan. Proceed
    northwards killing orcs.

(-) Break the logs. (x=1837 y=930)

(-) Talk to Dereth Springsong. (x=2000 y=1000) A passage south of your
    position will open. (x=800 y=2500)

(-) Find Sabrina Fairwynd. (x=250 y=870)

(-) Break the logs. (x=1650 y=850)

(-) A passage to the east will open. (x=2800 y=1070) This passage to will
    lead to an orc which drops a magical weapon (x=1900 y=530).

(-) Leave this area northwards. (x=2350 y=50)

--( AR 2001 )-----------------------------------------------------------------

(-) You enter an ambush and Emma Moonblade will appear. Talk to her
    and agree to return her Moonblade.

(-) Travel east and talk to Kaitlin Silvertongue. (x=2300 y=1700)
    Get the invisibility potion (x=2190 y=1480). Use the potion with
    one of your characters and go north, open the gate. (x=2190 y=1100)
    Move your party to the now opened gate. Kill all the orcs to rescue
    the villagers. Return to Kaitlin.

(-) Check the barrel (x=560 y=1170) for magic weapons.

(-) Now attack Torak's party. (x=2800 y=1200) Be sure to loot the Highland
    Gate Key from Torak's corpse.

(-) Enter the cave.

--( AR 2002 )-----------------------------------------------------------------

(-) Inside there are several slimes and zombies.

(-) Pickup the magical axe at x=3067 y=956. (Random?)

(-) Kill the troll Vrek Vileclaw. (x=2220 y=2130) Loot the chest for the
    Moonblade.

(-) Return to AR 2001, first talk to Kaitlin then Emma Moonblade. With the
    proper skills and dialogue choices you get to keep the Moonblade.
    Leave through the gate. (x=780 y=520)

--( AR 2100 )-----------------------------------------------------------------

(-) Be sure to check the container at x=1920 y=410.

(-) Kill Gaernat Sharptooth and his wererats.

(-) Leave the area at x=50 y=560.

--( AR 2101 )-----------------------------------------------------------------

(-) Destroy the support beam. (x=2450 y=540)

(-) Destroy the other support beam. (x=1230 y=370)

(-) Grab the wood planks. (x=130 y=630)

(-) Put the planks in the container at x=250 y=1160.

(-) Leave the area at x=50 y=1150.

--( AR 2102 )------------------------------------------------------------------

(-) Prepare for battle! Whatever you do, you can not stop getting the bridge
    from being destroyed.

(!) Xuki the mage drops a bag of holding, be sure to get it.

(-) Return to Targos after killing everything. Report to Ulbrec. Don't forget
    to collect your reward from Shawford. The Horde fortress will be accessible
    on your world map.


===============================================================================
==( CH1.2 - The Horde Fortress )===============================================
===============================================================================

--( AR 3000 )------------------------------------------------------------------

(-) Upon entering this area you will encounter Ennelia. She has a lot of
    information about this area. She is also looking for Braston, a prisoner
    in the fortress. Heal Ennelia for some extra XP. There are 3 camps each
    with their own wardrum.

(-) Kill Trugnuk, the orc shaman at x=3500 y=850. Loot the warren key of his
    corpse.

(-) Open the gate at x=2980 y=2300 and enter the cave.

--( AR 3001  )-----------------------------------------------------------------

(-) Locate Pondmuk (x=2050 y=1600) and agree to fetch him some spiders.
    Kill some spiders (x=1000 y=1300) and return to Pondmuk with some corpses
    to learn the password (Chimera) for the door.

(-) Talk to Yquog the troll at x=2970 y=1250. Agree to help him get his message
    from a goblin called Kruntur. He will tell you a password (Xvim) to get past
    Kruntur's guard peacefully.

(-) Leave the area at x=3300 y=120.

--( Fortress Cave - AR 3002 )--------------------------------------------------

(-) Get the Iron Ward Stone from the orc Gumph (x=2700 y=1000).

(-) Get the Black Ward Stone from Orog (x=800 y=3000).

(-) Talk to Kruntur (x=730 y=1010). He wants his bracers back, go back to
    Yquog (AR 3001 x=2970 y=1250) to fetch Tamjan's Bracers. Go back to
    Kruntur. In return for the bracers you will get the note and a Large
    Shield of Luck +1. Now give the note to Yquog for another reward,
    Lightning Star +1. If you let Yquog live you will encounter him again
    later in the game.

(-) Using the two ward stones you can now use the stairs (x=2400 y=270).

--( Fortress Exterior - AR 3100 )----------------------------------------------

(o) Kill everything and leave at x=800 y=1100.

--( Fortress Interior AR 3101 )------------------------------------------------


(-) Kill the two bugbears at the entrance, an Old Orc will appear which has the
    key to open the double doors. Once you open the door you will see Sherincal
    talking to Guthma.

(-) Free Brastor (x=1500 y=1450) and escort him back to
    Ennelia (AR 3000 x=250 y=2500).

(-) Return to Lord Ulbrec in Targos for your next mission. Dont forget to claim
    your reward from Shawford. Speak to Oswald Fiddlebender (x=2040 y=660) to
    start chapter two.


===============================================================================
==( CH2.1 - Crashed Airship )==================================================
===============================================================================

(-) Keep talking to Oswald to wake him up. Get Oswald's spellbook from the
    Table. You need the following components for the melding spell:
    Spider Silk -> Kill spiders (AR 4000 x=2100 y=2500).
    Bottle of Thrym extract -> On the ground inside the airship.
    Belladonna paste -> Aurilite village x=2400 y=640.
    Smidgen of iron ore -> Broken weapon of Captain Yurst body.
                           (AR 4000 x=1935 y=1910)
    Two Diamonds -> One is in a locked box inside the airship, the other
                    in the Aurilite village at x=3250 y=130.
    Wood -> Just outside the airship.

(!) Oswald is also able to craft armour if you bring him a boring beetle
    shell. Bring him winter wolf or yeti pelt for clothing.

--( AR 4000 )------------------------------------------------------------------

(!) Get the Periapt of Wound Closure from a locked box at x=930 y=1030.

(-) Approach Captain Yurst (x=1935 y=1910), go east and kill the giants.
    Talk to Yurst again and let him use the Periapt of Wound Closure.
    Loot back the periapt and pick up the broken weapon.

(-) Head toward the north-eastern part of the map and look for Odea
    Winterthaw (x=3000 y=1300). You will hear about a local cult.
    Head to Beodaewn at x=560 y=665. You can bluff by threatening to mention
    his cult to the mayors of Ten-Towns; you can now shop at cheaper prices.
    After that you can just kill him and loot his stash.

(-) Slaughter the Aurilite village. There are stairs at x=3440 y=540. Grab
    the Belladonna.

(-) You should now have all the ingredients for the melding spell, so return
    to the airship. Finish your business with Oswald and leave the airship.
    You can now travel to the glacier. (x=3500 y=560)


===============================================================================
==( CH2.2 - The Glacier - AR 4100 )============================================
===============================================================================

(-) When you enter hug the western wall and proceed northwards, following
    the corridor until you reach the crystal golem and two Aurilites.
  > Push down the 3 rocks (x=1675 y=1540) and go back down to loot the
    Aurilite Holy symbol. Once you equip it the doomguards will attack you and
    all the doors will open.
  > Open the door at x=556 y=1234 and "talk" to the spider.
  > Open the door at x=790 y=2070 and kill the Remorhaz Queen.
  > Kill Shenical (x=2400 y=1050).
  > Kill the Remorhaz at x=2250 y=2500 to free Zack Boosenburry. Tell him
    you saw his spider for some extra XP. You can buy scrolls from him as well.
  > You can enter the ice temple though a door (x=3000 y=880) if you have a
    Dwarf or Half-ling character in your party. Enter with a fully healed
    party! Talk to the white abishai leader, Xhaan. Agree to help her. Exit
    this are and use the front entrance to the temple.


===============================================================================
==( CH2.3 - The Ice Temple - AR 4101 )=========================================
===============================================================================

(!) Make your way to the prison area (x=500 y=1900) and free Nathaniel and
    the other prisoners by lockpicking the doors. When you talk to Nathaniel
    you will learn he is missing his bag of holding.

(!) Kill the High Priestess Lysara (x=1170 y=800), on her body you will find
    a temple key.

(!) Kill the High Priestess Cathin (x=1500 y=1650), on her body you will find
    a another temple key.

(-) Kill the genie Ondabo (x=2090 y=910) for a Scimitar of the Defender +1.

(-) The Dias Room (x=1130 y=850).
  ! To open the doors to the white abishais stand on the right hand side of
    the dias and turn it north. Stand left and turn it round till it faces
    north again.
  ! To disable the anti-magic field; stand right then turn east, stand left
    and turn west. (You learn this by talking to Nathaniel.)
  ! To unlock the study room (x=2070 y=1400); stand left then turn southwest,
    stand right then turn northwest.

(-) Great Oak Painting (x=3240 y=1250)
    Talking/looking at this painting and saying a certain word or phrase
    will cause the stairway to change it exit:

  ! Death to Kuldahar and all who defy the will of the Cold Goddess! ->
    Stairs leading from lower level to ground level (AR 4102).

  ! Andora? ->Andora village on crash site map (AR 4000).

  ! Lysan. -> Door leading to altar room (AR 4102, x 900 y 950).

  ! Auril, shower me with strength! -> Game room (AR 4102, x 2180 y 2500).

  ! Bedroom. -> Nickademus' bedroom. (AR 4102, x 1300 y 1400)

  ! From the Sea of Moving Ice.. -> White Abishai den (AR 4101, x 1500 y 500).

  ! In Auril's name, from winter's veil.. (Available after defeating Oria) ->
    Oria's private vault room (AR 4102, x 1500 y 1000).
    ^-- Nathaniel's Ring of the Ram.

  ! Hmmm... Interesting.. -> Random location.

(e) Go downstair through the door (x=2600 y=760).


===============================================================================
==( CH2.4 - The Ice Temple Basement - AR 4102 )================================
===============================================================================

    First should run around and kill all of the baddies.

(!) Retrieve Nathaniels bag of holding, it is in a chamber to the
    south (x=380 y=1780). In order to do this you have to position a few
    characters in different places.
    Place one in the mirror room (x=450 y=1650).
    Place one in the coffin room (x=1250 y=2100). Open the hidden passage
    at x=1050 y=1900.
    Go the center of the area to the prism room. Operate the prism device
    with the lever (x=2020 y= 1190) so that it faces south. Use the other
    lever to activate the device. A jolt will shoot south and bounce off
    the mirrors in the shadow and mirror room opening the door there
    (x=380 y=1780).

(-) Get Nathaniels' bag of holding (x=160 y=2200). On your way back to
    Nathaniel, lockpick Nickedamus cabinet (x=1060 y=1280).

(-) Go to Nickademus' bedroom, he has awoken from his sleep. Talk to him for
    heaps of information about the temple and its devices. Be sure to ask about
    everything.

(-) Find your way to the Great Oak painting and choose "Lysan". Take the stairs
    down and they will lead to the shadow door (x=970 y=4100), touching it is
    very painful. Open the hidden passage on the left.
    Position one character in near the mirror just outside the shadow door.
    Position another character near the mirror in the top left corner of the
    map. Another character halfway through the corridor leading towards the
    prism room. Rotate the mirror at x=2480 y=950 and leave a character there.
    Rotate the prism device north and fire a jolt. If done correctly - the
    jolt will bounce of all the mirrors and into the shadow door, opening it.
    Go in the room and talk to the spirit, say its real name out loud:
    Aeij-Kllenzr't. This will free the white abishai, go talk to them for
    some XP.

--( The Battle Arena x=2150 y=2500 )-------------------------------------------

(-) You get a key to Oria's room if you beat the battle square game on rank 1.
    There are 3 levers together here, the bottom one is the on/off switch.
    Put the other two levels on off (so they face west). The other levers set
    the rank level 1-9.
    Start the game. The character who pulled the level has to do some 1-on-1
    battling. Obtain 3 squares to win rank 1 level 1.

    Each rank has 5 levels. In order to win a rank you have to beat all 5
    levels. Link up 3 tiles to win/end a round. Use the following patterns
    to determine how to win levels.

    LV1 LV2 LV3 LV4 LV5
    xxo xxo xxo xx- xx-  Select the tiles marked "x" first, end with the
    --- --- --- o-x xox  "o" tile to connect 3 squares in a row - you win
    --- x-- xx- xx- -xx  the level!

    Rank 1 mastery: Dragon's Belt +3 Bonus to Reflex saves.
    Rank 2 mastery: Potion of Holy Transference (+2 Wis, -1 Dex perm).
    Rank 6 mastery: Club of Disruption (One-handed Mace)
                    Damage 1d6 +3
                    Attack Bonus +3
                    Enchantment +5
                    All undead and outsiders must make a Fortitude
                    or be destroyed.

(-) With the key go to Oria's room (x=2800 y=4100), and kill her. When she
    threatens to break her staff let her. Run back to the game room and move
    the levers so that it is set on "Inner Sanctum", then activate it.
    Your party will get plain-shifted so they can combat Oria's Essence.

(-) You can now use the Great Oak painting to go to Oria's private vault room.
    See previous section. Grab Nathaniel's Ring of Ram from the chest at
    x=1290 y=1060.

(-) You now have access to the rest of the chambers. (Minor treasures)

(-) Return to Nathaniel and give him the ring. Leave the temple.


===============================================================================
==( CH3.1 - The Wandering Village and the Fell Woods )=========================
===============================================================================

(-) Talk to Suoma, the wandering village elder (AR 5000, x 1850 y 420) to get
    things starting.

(!) (Missing children) Talk to Venla the Healer. (AR 5000, x 2420 y 870)
    Exit the wandering village area to the east.
    Enter the tent. (AR 5001, x 2400 y 630)
    Inside you will find Limha. If you have a paladin in your party he will
    expose her immediatly. If not you will have to exit the tent and proceed
    eastwards into the Fell woods. (Do not buy any scrolls from Limha.)
    From the entrance with the ghost (AR 5010) take the exit at x 190 y 290.
    Wolf clearing (AR 5024) -> x 900 y 430
    Container in trunk (AR 5017) -> x 490 y 220
    Area with tree trunk (AR 5018) -> x 830 y 250
    Area with tree trunk (AR 5019) -> x 830 y 250
    This will lead to AR 5016, the Dryad area. Kill the Restless Dead. Carynara
    the Dryad will appear. She will expose Limha. Return to the tent and
    confront Limha.
    After getting rid of Limha and her trolls return to Suoma for a new
    assigment.

(!) Talk to Tahvo the Huntmaster.(AR 5000, x 2340 y 510)
    Talk to Sordinsin the Tusked (AR 5000, x 900 y 1600), he's looking for his
    Drinking Horn.
    Make your way to the Dryad area as explained in the previous section.
    Dryad area (AR 5016) -> x 170 y 360
    Spiders (AR 5020) -> x 210 y 350
    Maze 1 (AR 5026) -> x 620 y 230
    Maze 2 (AR 5027) -> x 850 y 900
    Maze 3 (AR 5028) -> x 250 y 310
    Maze 4 (AR 5029) -> x 850 y 900
    This will lead to a clearing with some standing stones. Loot the
    body at x 566 y 488 for the Drinking Horn. Watch out for the traps.
    Take the west exit, return the horn to Sordirsin, loot his grave for
    treasure, then report back to Tahvo and Souma.

(!) (Kyosti's Spirit) Talk to Kurttu (AR 5000, x 1890 y 670)
    Talk to Carita (x 2400 y 570) and Leevi (x 2430 y 580),
    then go back to the Fell Woods. Go to the area with the standing stones
    as explained in the previous section.
    Standing Stones (AR 5011) -> x 850 y 550
    Frozen Pool 1 (AR 5012) -> x 705 y 570
    Frozen Pool 2 (AR 5013) -> x 670 y 220
    Frozen Pool 2 (AR 5014) -> x 250 y 230
    Frozen River with 2 logs (AR 5021) -> x 330 y 240
    3 Logs (AR 5022) -> x 850 y 270
    3 Logs (AR 5023) -> x 830 y 720
    Destroy the 3 will o'wisps in this area (AR 5030) Exit west. Talk to
    the ghosts at the Fell Wood entrace, they will reveal the location of
    Kyosti's Spirit. Go to the area with the tent (AR 5001). Talk to Kyosti
    (x 700 y 600). Return to the village and talk to Kurttu and Suoma.

(-) Before you leave the village be sure to buy two hemp ropes and give the Fell
    Wood remains to Suoma. Head for the Fell Woods, at the ghost entrance kill
    the dark treant and go south-east.

--( AR 5004 )------------------------------------------------------------------

(-) Kill several trolls and babarians. Solve the boulder puzzle to advance
    north.

--( Wyvern's Nest - AR 5005 & AR 5100 )----------------------------------------

(-) Kill the White Wyrm outside, and the White Dragon inside the cave. Go
    down below.


===============================================================================
==( CH3.2 - The River Caves )==================================================
===============================================================================

--( Hook Horrors and Duergers - AR 5101 )--------------------------------------

(-) Kill all the Hook Horrors and use the passage at x=1750 y=1700. Kill
    the Ochre Jellys and Shambler. Loot the key from the corpse
    (x=3166 y=1980).

(-) Go in the gate (x=310 y=1150). Speak to Barud Barzam and accept his
    job to clear out the river caves of any monsters. Kill all the monsters
    on this level, including the Jellys and Shamber. Return to Barud Barzam
    and accept his next mission, to wipe out all the monks in the monastery.

(-) Grab the mining tools from the chest (x=750 400).

(-) Talk to Dragu Ironbreaker (x=1450 y=450 with your most intelligent
    character to get his prototype crossbow, the Doom Bolter.

(-) Enter the tortore chamber (x=2250 y=570) with a cleric. After talking to
    the spirit turn him with your cleric for some extra XP.

(-) Clear the rocks at x=3100 y=850 with the mining tools and proceed deeper
    into the cave.

--( River Cave Exit - AR 5102 )------------------------------------------------
    Kill Harshom and his gang. Loot the key of Harshom's corpse.
    Exit the area.


===============================================================================
==( CH4.1 - The Black Raven Monastery )========================================
===============================================================================

--( Outside the Monastery - AR 5200 )------------------------------------------

(-) Loot the wyrm egg and ruby ring from the nest (x=1180 y=1200).
    Kill the Yeti's and use the passage (x=2700 y=1400). Enter the monastery.

--( Monastery Interior - AR 5201 )---------------------------------------------

(-) Talk to Aruma Blade (x=1300 y=1300).

(-) Lockpick the door and break into Dolon Daemba's room (x=1045 y=1100).
    Get the note from the chest (x=770 y=1050). Show the Dolon's letters to
    Aruma.

(-) Talk to Salisam Harbash, you are now allowed to take the chamber test.

(-) Talk to Sersa (x=770 y=830) and ask if she can train somewhere else.
    Offer to talk to Svaltid, the monastery trainer (x=910 y=480). You will
    need a fairly high Bluff skill to convince him to train Sersa.

(-) Lockpick the store room door (x=1630 y=960) and enter. Talk to Ven or just
    kill him on the spot. You don't want him looting the tomb a bit further
    ahead.

(-) Talk to Nonin (x=650 y=500) with a ruby ring in your inventory for
    some extra XP.

(-) Go down the stairs and talk to Morohem to start the chamber trials.


===============================================================================
==( CH4.2 - The Eight Chamber Challenge )======================================
===============================================================================

(-) In every chamber there is a container with weapons.

<1> The Chamber of Stone
    Pull the levers in the order as displayed on the northwest wall.
    1 - 5 - 3 - 2 - 4

<2> The Chamber of Shadows
    Enter the portals in the following order: Top, Right, Left, Bottom.

<3> The Chamber of Sorcery
    The two green tiles will spawn a monk each. Once they disappear/get killed
    closely watch the blue tiles. One will raise - step on it as fast as
    possible. This will give you immunity to electricity. Keep killing the
    Crystalline Monks, eventually it will end.

<4> The Chamber of Clockwork
    There are 3 monks, focus your attack on one. Once its damaged enough one of
    the levers in the wall will be accessible, pull it before the time runs out.

<5> The Chamber of Sand
    Run around pushing the buttons to activate the fire beams. Try to make the
    monks run into them.

<6> The Chamber of Silk
    Kill all Poisonweb Spiders.

<7> The Chamber of Battle
    Lure the Iron Monk onto the blue platform. When he is knocked down use the
    lever on the northern wall. A door will open. Lure both monks onto their
    own blue platform in this new room section. Pull the lever.

<8> The Chamber of Immolation
    Destroy the two Brass Monks. A sorcerer with Mirror Image and Animate Dead
    or Summon Fire Elemental does wonders.

(-) Talk to Salisam Harbash to learn that you've become an associate of the
    Black Raven Monastery. You now have access to the lower tombs, go there.

--( AR 5203 )------------------------------------------------------------------
    First kill the duergars, then empty the tomb (x=560 y=1100). Iron Golems
    are very hard to kill, probably impossible in normal mode. Best strategy
    is to cast invisibility on your thief and make a run for it.

(-) Exit the area (x=1400 y=50).


===============================================================================
==( CH4.3 - The Underdark - AR 5300 )==========================================
===============================================================================

(-) Upon entering this are you will be greated by Malavon Despana, accept
    his hospitality. Agree to investigate the drider cave for Malavon.
    Be sure to talk to Kadresh Olonrae and Viizra Arabani in the drow
    encampment.

(-) You will encounter the Lolthian assasins when you move your party to
    x=1050 y=450.

(-) You can find some dwarfen merchants (Don't anger them) just south of the
    drow camp. (x=550 y=2200)
    Talk to Wode the Guileful for the best trade prices.
    When you are about to leave the Underdark you can come back here to
    slaughter them and loot the chests.

(-) Speak to Oinchack'olp the Mind Flayer (x=2450 y=1710) and accept his job
    to retrieve his blue stone. If you return the stone (+2 Wisdom) you will
    get a +2 Strength belt in return.

(-) Leave the area at x=3800 y=1260.


===============================================================================
==( CH4.4 - The Drider Cave -AR 5301 )=========================================
===============================================================================

(-) Loot the Incandescant Blue Ion Stone at x=1170 y=2610.

(-) Talk to Ginafae Despane (x970 y=700), convince her to leave the cave and
    return to her brother.

(-) Speak with Imphraili Asserbai at x=1730 y=1870 and learn about the driders.
    Loot everything in sight. You should find the following items:
    3 Vial of Spores
    Vial of Silvery Fluid
    Imphraili's Transfusion Sotes
    Progess Journal: Viciscamera
    A Treatise upon Flesh Golem

(-) Feel free to kill Imphraili so you can use the
    alchemy table (x=1640 y=1730).	Create a Viciscamera conversion poison.
    You can also enhance healing potions here or use the Wyrm Eggs to create
    strength potions. After talking to Enhanced Flesh Golem you can attempt to
    create "Sanguis Anima", a fluid needed to animate Flesh Golems. Use the
    potion on the golem, then activate it by hitting it with a electricity
    spell.

(-) Make your way to the Viciscamera Heart (x=3600 y=1000) and hurl the
    conversion poison into its maw.

(-) Report back to Malavon Despana. Then kill the Mind Flayer to get his belt.
    You can now leave the drow area at (AR 5300 x=3200 y=480).


===============================================================================
==( CH4.5 - Z'Hinda Citadel - AR 5302 )========================================
===============================================================================

(-) Scattered throughout this map you will find Lighting Generators, after
    destruction there is a pickable container each with a diamond.

(-) You can forge your own magical axe at the armoury (x=620 y=1640).

(-) In the center of the map there is an Elder Brain, kill it to unlock the
    rear gates.

(-) Leave the are through the rear gates (x=3040 y=500). Be prepared for a
    big battle.

--( Reunited with Oswald - AR 5305 )-------------------------------------------

(!) THIS IS YOUR LAST OPPORTUNITY TO RETURN TO THE BATTLE SQUARE ARENA.
    After having killed Mirabel and Majrash, speak to Oswald.




===============================================================================
==( CH5.1 - Kuldahar )=========================================================
===============================================================================


--( AR 6000 - Kuldahar Pass )--------------------------------------------------
    You will be greated by Hiepherus, a priest of Bane. Kill his minions and
    proceed north, towards the watch tower (x=1750 y=850). Pick the lock and
    go inside. Talk to Jermsy and Nathaniel. Agree to get rid of Hiepherus -
    go through the gate at x=1500 y=250. They are also looking for Gerbash, he
    can be found in the Kuldahar village (AR 6001 x=2900 y=830).

(-) Be sure to buy the Every God Ring (+5 Wisdom) from Nathaniel.

--( AR 6002 - Kuldahar Graveyard )---------------------------------------------

(-) Try to remember this place, you will return later in the game.
    Kill all the undead and go in the cave (x=1600 y=250) to kill Hiepherus.

(-) Return to Jermsy after having killed all the undead in all of the areas!
    Leave the area at (AR 6000) x=3780 y=1270.

--( AR 6001 - Kuldahar Village )-----------------------------------------------

(-) Talk to Conlan inside the house at x1010= y=1830 for information.
    Head north to the tower (x=350 y=800) and speak with Sheemish, return
    to his dad Conlan to let him know he is alright.

(-) Talk to Gerbash inside the house at x=2900 y=830 and return the tower
    key to Jermsy and Nathaniel.

(-) Speak with Iselore (x=1790 y=2370). You will have to get rid of the
    Yuan-Ti threat in Kuldahar by thraveling through the portal at
    x=1400 y=600.


===============================================================================
==( CH5.2 - Yuan-Ti Jungle - AR 6050 )=========================================
===============================================================================

(-) You'll find a group of Mezro Warriors, speak to their leader Katchmat
    (x=2230 y=1700) and learn about the idols and temple.

(-) Get the Religious Stele at x=1960 y=990.

(-) Get the two Religous Steles from the altar at x=1300 y=950.

(-) Get the Religious Stele at x=630 y=790.

(-) Talk to the Yuan-Ti teacher at x=520 y=1020 for some background
    information (listen carefully), they will attack afterwards. Loot the
    robes from the initiates.

(-) Equip the robes on all of your characters and go insite the
    temple (x=330 y=1670). Paladin will refuse to wear it, you will miss out
    a lot of story information.

===============================================================================
==( CH5.3 - Yuan-Ti Temple - AR 6051 )=========================================
===============================================================================

(-) Applicable only if you entered the temple disguiged.
    Use your best Bluff and Diplomacy skilled character to scout the temple.
    Throughout the temple you will get challenged by the guards. The following
    questions and answers are possible:

    Q: Who keeps the ancient venom of Sseth potent?
    A: His faithful followers.

    Q: What approaches at dusk?
    A: The growing darkness.

    Q: Where does Sseth embrace unbelievers?
    A: In his cradle of scales.

    Q: What drowns Selune's gleaming on a cloudless night?
    A: The obscuring moon of our faith.

    Q: What is the black flower of the world.
    I wasn't able to get a proper answer for this one, neither of the
    3 answers (Orchid, Sseth, Darkness) was the correct one.  With the proper
    skills you might be able to get out of the dialogue with the "Excuse me?"
    option.

(-) Use a rogue to disable the fire/acid pit traps.

(-) Pull the lever at x=2960 y=2230 and get the last Stele at x=3680 y=2150.
    Doing this will set the Heartless Dead free. They will try to retrieve
    their hearts which are located in the ritual chamber (x=2500 y=700). It's
    not a good idea to do this if the ritual is taking place. A good way to
    make sure they reach it to the altar:
    Block off the doorway, pull the lever and cast Invisibilty on all the
    Heartless Deads.

(-) Talk to Jeszrael (x=2310 y=2480) to learn about Chimera's plans.

(-) With the proper skills you can get a lot of information about the temple
    out of Yuan-Ti priests. Learn about Jeszrael and the vault room.

(-) Confront Ojaiha (x=2990 y=370) with these facts and try to make him stop
    his attacks on Kuldahar. Prepare for battle! The rest of the temple will
    remain neutral after this.

(-) To open the vault room you need to code. Talk to the Yuan-Ti cook
    (x=2250 y=2620) for the first part. Talk to one of the Viper's Fang
    Assasins in the room (x=300 y=1900) next to Ashra (x=710 y=2020) and
    try to trick him. Go to the stone room (x=3300 y=1700).
    The stone on the right side is the "Restore" stone, so don't press it.
    Press all the stones from left to right, then push down the remaining 2
    stones.

(-) After cleaning out everything return to the temple entrance and use all
    the Steles on the altars to summon the Guardian. Kill the guardian and
    immediatly head back to the portal. If you are too late the portal will
    close and you will be trapped. After returning to Kuldahar a major battle
    with start. Afterwars talk to Iselore and you will be able to travel to
    the Dragon's Eye (AR6001 x=3770 y=1670).


===============================================================================
==( CH5.4 - Dragon's Eye )=====================================================
===============================================================================

(-) Collect and keep the following items: Rope, fire agate gems and wyvern
    stingers. You need these later in the game.

--( AR 6100 - Dragon's Eye Entrance )------------------------------------------

    You will entercounter High Sorceress Izbelah who makes a runner.
    You can disable all the traps on the bridge at x=910 y=710. Enter the cave.

--( AR 6101 - Dragon's Eye Level 1 )-------------------------------------------

(-) Get the rope from the bridge at x=1757 y=1200.

(-) Get the wyvern stingers by killing wyverns near x=700 y=2060.
    (They look like daggers when dropped on the floor.)

(-) Use the door at x=2800 y=2000, it's locked but you get a hint on how
    to open it. Use the torture device at x=2911 y=1470 to open the door.
    Rush down south through the door and free the prisoners. Speak with
    Nheero Fhutma (x=2610 y=247) for information about the Dragon's Eye.
    You will learn about the Histachii Transformation, wyvern poison and
    the alchemy lab.

(?) There is a mage (x=3265 y=2420) in the prison which will attack you once
    he is done casting protective spells. He also casts non-detection and
    improved invisibility on the troll. In one occasion I talked to him and
    told him he should get some rest. After I rested and woke up he moved to
    the troll and starting buffing it and himself. He dropped the 7th circle
    spell "Malavon's Rage".

(-) Go past the swinging blades (preferable with a high dex character) and
    disable the blades with the switch at x=2315 y=620. Kill commander
    Grisham. Place fire agate gems in the five braziers. Enter the passage
    in the altar (x=3060 y=440).

--( Dragon's Eye Level 2 - AR 6102 )-------------------------------------------

(-) Nheero Fhutma to tell him about it. Accept his assigment to find
    Mandal's sword. Mandal Graye's spirit will appear at his body.

(-) Travel west and talk to Nathaniel (x=290 y=1200), you can trade with him.
    Just south is a Yuan-Ti pyramid and the alchemy lab (x=1900 y=2500).

(-) Exit the area through the opening at x=2900 y=2080.

--( AR 6103 - Dragon's Eye Level 3 )-------------------------------------------

(-) Make your way through the snake room to x=750 y=1580. Kill all
    the slimes that spawn. Have your rogue search near x=740 y=1480, use
    your thieving skills on the weak spot, it will open up a new area.
    Explore.
  ! Mandal's sword can be found on the ground x=2390 y=1590,
    it's being guarded by a Iron Golem. Pick it up and bring it to back
    to Mandal (AR 6102 x=2550 y=1260). Mandal will show you where he lost
    his modified mandrake root. Go to Ancient Wyverns cave entrance on
    level 1 (AR 6101 x=1750 y=1960), you need the rope here to descent.
    Kill the wyvern and pickup the roots (x=2198 y=1990).

(-) Tell Nheero that you have found the modified mandrake root. Agree to help
    him and go to the alchemy lab on level 2 (AR 6102 x=1900 y=2500). Place
    the modified mandrake into the table at x=2020 y=2440. You can
    intimidate the alchemist D'hey-jazerrion into making the potion or do it
    yourself. Pull the lever at x=650 y=2450 to start the process. Afterwards
    put the original mandrake root back in the table.
  ! While we are here you can make wvyern poisons by putting the 4 wyvern
    stingers into the table at x=1850 y=2520.

(-) Return to Nheero with the Sabotaged Histachii Brew. Ask him about the
    strange creatures with purple skin and severals eyes and tentaccles
    (Feyrs); you can find Nheero later after his transformation in the library
    on level 2.
  ! You can use the potion yourself immediatly to get passed the mind warded
    room on level 3 (x=1730 y=550) but you will miss out a lot of dialogue and
    information.

(-) Talk to Nheero at the egg shells on level 2 (x=440 y=390), if he's already
    transformed back you can find him in the alchemy lab. You can ask him for
    another sabotaged potion or make one yourself. Ask about the Feyrs again, he
    will offer to further study it in the level 3 study room. (Be sure to have
    visited it.)

(-) Go to the room guarded by the Sseth's Eye (x=1730 y=550) and drink the
    sabotaged brew, you can enter safely. Loot the cupboard (x=1920 y=130)
    and you will find out if was actually a switch. It will lower the
    drawbridge at x=1600 y=1750, go there and wipe out all the Efreetis.
    (Holy Word + Acid Storm combo works really well.)

(-) Talk to Thorasskus (x= y=) a couple of times, he is disguiged as a child.
    Eventually he will transform into his own form, kill him and use the passage
    at x=2000 y=2450. If he flees you can find him at the snake statue.

--( The Holy Avenger )---------------------------------------------------------

    You will fall down into the storage room.  Be sure to loot the Medallion
    of the Lost Followers from the containers. With this item you will be able
    to obtain the Holy Avenger. Before leaving Dragon's Eye backtrack to the
    Kuldahar Graveyard (AR 6002). With the medallion in your inventory take a
    closer look at the grave at x=1330 y=850.

    One of the more interesting battles in the game, you will be facing 6
    high level characters:

    Atalaclys the Lost - Mage (Undead Male, Chaotic Evil)
    Str 10, Dex 20, Con 10, Int 30, Wis 20, Cha 9

    Broken Khree - Monk (Undead Male, Chaotic Evil)
    Str 18, Dex 20, Con 18, Int 12, Wis 10, Cha 10
    Has boots of speed.

    Inhein-Who-Was-Taken - Cleric (Undead Female, Chaotic Evil)
    Str 10, Dex 20, Con 10, Int 30, Wis 20, Cha 9
    Memorized Draw Upon Holy Might, Hold Person, Animate Dead, Circle of
    Blades, Divine Shell, Blasphemy, Symbol of Hopelessness, Tremor.

    Jaiger of the Fanged Seasons - Fighter (Undead Male, Chaotic Evil)
    Str 18, Dex 20, Con 14, Int 10, Wis 10, Cha 10
    Uses bow and arrows (WF), able to cast Hold Person, Dispel Magic and Cure
    Cricital Wounds.

    Kaervas Death's Hand - Fighter (Undead Male, Chaotic Evil)
    Str 30, Dex 18, Con 20, Int 9, Wis 9, Cha 9
    Uses an axe (WF).

    Veddion Kairne - Fighter (Undead Male, Chaotic Evil)
    Str 30, Dex 18, Con 20, Int 19, Wis 19, Cha 20
    Uses a Warhammer +1 (WF).

    You don't have to kill them to get the Holy Avenger, just pick it up from
    the floor.

    Normal mode: "Cera Sumat", Holy Avenger - a one handed large sword.
                 Damage 1d8 +5
                 Attack bonus +5
                 Enchantment +5
                 Damage type: Slashing
                 Special: +2d6 against evil creatures (Holy)
                          +15 Magic resistance
                          can cast Dispel Magic, no limit per day.

(-) If you do go back for the Avenger you will come through Kuldahar. You will
    notice all the NPC are lined up in the village. Talk to Nathaniel; learn
    that he has never been inside Dragon's Eye. Return back to the Nathaniel
    in Dragon's Eye and confront him, he will morph into Rakshasa Maharajah.


(-) Pour the wyvern poisons into the four pools.
    South-east pool x=3060 y=2160
    North-east pool x=2900 y=200
    North-west pool x=550 y=240
    South-west pool x=605 y=2150
    Enter the now open door at x=3000 y=1350.


===============================================================================
==( CH5.5 - Dragon's Eye Exit - AR 6104 )======================================
===============================================================================

(-) Day Five
    Head east and follow the path until you reach the bridge. Repair the bridge
    with ropes. Talk to Archon (x=850 y=1450) and travel to Lord Pyros' domain.
    Gathering information by speak with Ambassador Jasper (x=1950 y=1630).
    Talk to archon and go to the embassy for some minor treasures. Head for the
    Field of Slaughter exit. Kill Zil-t'yor and exit the area.

(-) Day Four
    Head for the ambassy and talk to Jasper. Go to Pyros' Domain and watch
    Inquisitor Venomin kill Lord Pyros. Go back to the ambassy and speak with
    Venomin. Next destination is the amphitheathre, talk to one of the
    Flamewalkers to learn about the trial. It seemed I was stuck until I
    encountered King Lothar summoning Efreeti's at x=3200 y=1500.

(?) At this point I think my game was bugged, Yuan-Ti priests and thieves
    spawned everywhere as well as a lone Iron Golem, which was quickly killed
    by King Lothar. It seemed like all the monsters from Dragon's Eye
    level 1 spawned here, including wyverns dropping stingers.
    After all this I could go the Field of Slaughter exit.

(-) Day Three
    Speak to Lord Pyros. If you have an antidote potion in your inventory
    you can offer it to him. Learn about the play. From Lord Pyros' location
    move north, the walkway (x=1950 y=1600) will flash and Venomim will
    approach Lord Pyros. He informs him that Izbelah is innocent.
    Visit King Lothar's Citadel. Lothar and Pyros will have a little
    discussion. Afterwards you need to go to the amphitheater and watch
    the play. Revisit King Lothar's Citadel and overhear the conversation
    Lothar has with Venomin, he will get angry with you for eavesdropping.
    Exit through the Fields of Slaughter.

(-) Day Two
    Speak to Archon and have him take you to the lava mephit lair, loot
    the chest - you need fairly high Open Lock skill. Talk to Lothar and
    witness the trial. Save your game and proceed to the exit at the
    Fields of Slaughter.

(-) Day One
    Hurry to Archon and go to the ambassy. Kill Izbelah before she casts
    the tempral statis spell, loot her corpse and go the exit at the Fields
    of Slaughter.

--( AR 4103 - Nickademus Favor )-----------------------------------------------

    You will get teleported to the Ice Temple, kill all the demons and
    fiends. Once you are ready exit through the staircase on the right.


===============================================================================
==( CH5.6 - Fields of Slaughter )==============================================
===============================================================================

    Almost finished the chapter!

--( AR 6200 )------------------------------------------------------------------

(-) Talk to Blah'mah with your best dialogue character, he will take
    you to see his leader Kratuuk. Agree to kill M'darfein the lich, he will
    give you a key to open the gate to the east.
    Speak with Gorg (x=2420 y=1130) and kill the lich (x=1740 y=1970).

(-) Be sure to loot the Vial of Elven Holy Water from the elven corpse.
    Purify the waterfall by using the vial on x=3340 y=1600.

(e) Fight your way until you reach the world map, travel to the Severed Hand.


===============================================================================
==( CH6.1 - The Severed Hand Level 1 - AR 6301 )===============================
===============================================================================

    It's possible to bluff your way in at the entrance. If unsuccesfull
    you might still learn that the severed hand has a Minister of Foreign
    Affairs. Make your way into the severed hand where you will encounter
    Zigma.

(-) Speak to Xavier Townsend (x=1340 y=490) for a lot of background
    information.	Ask to see the envoy imprisoned in the tower, he will
    redirect you to captain of the guard.
    GET THE DELEGATE PASS, with it you can travel unmolested through
    most of the severed hand. This opens up a lot of extra quests.

(-) Talk to Jerre Stoh (x=700 y=1700) and gain valuable information about
    the demons. Speak to the Glabrezu Guard, but not with an Aasimar.

(-) Talk to Ysha (x=470 y=1520) and agree to help her with the construction
    plans. Find Kav Lathram (AR 6302 x=1100 y=500) on the second floor who
    can alter the documents, then return to Ysha for some XP.

(-) Meet with Vashti Zerran (x=2230 y=780). She wants you to talk to the cook
    about allocating more food to the slaves. Miram, the cook can be found on
    level 4 (AR 6304 x=535 y=830). She is not very helpful, return to Vashti.
    A short cinematic will follow showing you how you spot the thief. Talk to
    Zaem (x=2583 y=1270). Bring him the ring of Nourishment which can be found
    on level 2 at x=1100 y=500. Report to Vashti for some XP.

(e) Head up the stairs at x=1600 y=2050.


===============================================================================
==( CH6.2 - The Severed Hand Level 2 - AR 6302 )===============================
===============================================================================

(-) Talk with Roga Thulc (x=1760 y=2000), he has heaps of information about
    the Severed Hand. Roga will ask you to convince Vylu on level 2 to stop
    her pranks (AR6302 x=470 y=980), but she has a mental disorder.

(!) Get the ring of Nourishment and the Virulent Agent from broken barrel
    at x=1100 y=500.(!) Help Fynne and Tasha (x=1650 y=580) by killing the
    Demonic Construct. Loot the Tainted Demon's Blood and find the Diary of
    Garuk Katah.

(!) Talk to Vese Nejj (x=2700 y=920), he wants you to find a solution to a
    portal puzzle in the Mage Tower. Accept his mission. Check the Mage Tower
    section on what to do, return and insist on a reward. You'll be able to get
    a Iron Will, Greater Fortitude or Lightning Reflex tattoo, a free feat!

(-) Grab the Diary of Zaem Astyr from the bookcase (x=570 y=1460).

(-) Stormlord Garuk Katah (x=2070 y=690) tells you a tiny bit about the
    Globe of Essence.

(e) Go up the stairs at x=1400 y=1354.


===============================================================================
==( CH6.3 - The Severed Hand Level 3 - AR 6303 )===============================
===============================================================================

    North-east -> War Tower
    East -> Cleric Tower
    South -> Officer Tower
    West -> Wizard Tower

(-) Talk to Yxbudur'zmutkimdu, you will have some interresting dialogues
    with a high Bluff/Diplomacy character. He is impressed and will let
    you go alive, 1500 XP. (High INT?)

(!) Get the Bonding Agent from the cabinet at x=410 y=750.

(!) Get the Iyachtu Xvim Holy Symbol from the cabinet at x=800 y=1800.

(!) Get the Illmater Holy Symbol from the desk at x=1860 y=1834.

(e) Go up the stairs at x=1370 y=1610.


===============================================================================
==( CH6.4 - The Severed Hand Level 4 - AR 6304 )===============================
===============================================================================

(!) Talk to Riki (x=1160 y=755), agree to poison the guards food supply.
    You need the following ingredients:
    Virulent Agent (Severed Hand Level 2)
    Tainted Demon's Blood (Severed Hand Level 2)
    Bonding Agent (Severed Hand Level 3)
    An alchemy lab (AR 6302 x=2690 y=1360) can be found on the second floor
    of the Severed Hand. Ask Draceins permission to use the lab, it should be
    alright as long as you have the delegate pass. Put all the 3 ingredients
    in the table and wait a few moments. Now get the Lethal Virulent Poison and
    go to kitchen. Put the poison in the food supply at x=870 y=750.

    You need a fairly high alchemy skill, probably 20 or more - I
    couldn't do it with 19 alchemy?

    The alternative way of doing it is to kill all the guards in the room at
    x=2200 y=1600. Report back to Riki and he will redirect you to imprisoned
    cleric in the War Tower.

(!) Learn how to destroy the demons by showing the Dairy of Garuk to
    Hatemaster Drothan (x=2230 y=940).

(!) Get the Chain of Drakkus out of the chest at x=2020 y=1840.

(e) Head for the Wizard Tower.

===============================================================================
==( CH6.5 - The Severed Hand Towers )==========================================
===============================================================================


--( The Wizard Tower - AR 6400 )-----------------------------------------------

                                 ..-(1+6)-..
                            .--""'   / \   '""--.
                          ."        |   |        ".
                        ."          |   |          ".
                       /           /     \           \
                      /           |       |           \
                    (3)-----------+-------+-----------(4)
                     / "-.       /         \       .-" \
                    .'    ".    |           |    ."    '.
                    |       "-. |           | .-"       |
                    |          )-.         .-(          |
                    "         |   ".     ."   |         "
                     \       /      "-.-"      \       /
                     ".     |      .-' '-.      |     ."
                      \     |    ."       ".    |     /
                       \   /  .-"           "-.  \   /
                        ".|.-"                 "-.|."
                         (5)                     (2)
                            "--..           ..--"
                                '""-------""'

(e) Connect the dots in the order shown above and you will be teleported into
    the Mage Tower. :)

(!) Loot Orrick the Grey's Spellbook from the brazier (AR 6401 x=590 y=320).

(e) Go up the stairs at x=930 y=790.

(!) Get Orrick's Book of Mythal from the bookshelf (AR 6402 x=820 y=230).

(!) Get the Tome of Illmater from the bookshelf (AR 6402 x=205 y=230).

(e) Go up the stairs at x=640 y=730.

(!) Get Larrel's remains from the container.

(!) If you want to solve the puzzle quest, first report to Vese Nejj!
    DO NOT SPEAK TO ORRICK BEFORE THAT!

(-) Talk to Orrick, be very thourough. In case you finished Vese's quest,
    confess "I may have tipped to scales in their favour, Orrick" for some XP.

(e) Head for the War Tower.

--( AR 6700 - War Tower )------------------------------------------------------

    You enter in the War Tower's central jail cell. Get the prison key from the
    table and free the prisoners.

(!) Talk to Toral Sorn -> read "Ilmater Sanctification Ritual" section below.

(-) Talk to Ormis Dohor, someone transformed into a Lemure. Agree to help him.
    See the Cleric Tower section.

(-) Speak to Puddy Talltale, promise to speak to Orrick about a safe way out.

(e) Go up the stairs to the second floor.

(!) Get the Bonds of the Faithful from the torture rack (AR 6701 x=250 y=309).

--( AR 6500 - Cleric Tower )---------------------------------------------------

    The first floor is where you perform the ritual, check the
    Ilmater Sanctification Ritual section below for further details.

(*) You will encounter Yquog on the first floor - the statue room, if you
    didn't kill him in Fortress Cave (chapter 1).
    Show him the bodies of a cat and/or woman and/or a man, you get extra
    XP for this. Yquog will attack nonetheless.
    You can find a cat on the second floor in the Cleric Tower,
    a male body on the third floor in the Officer Tower and
    a female body on the second floor in the War Tower.

(e) Go up the stairs to the second floor.

(-) You need six Holy Xvim Symbols to use the portal, they can be found at:
    Severed Hand Level 2 - Guards guarding the Globe of Essence (2).
    Severed Hand Level 3 - Cabinet at x=800 y=1800.
    Cleric Tower Level 2 - Two symbols.
    Cleric Tower Lever 3 - Two more Symbols

    Equip the Xvim Holy Symbols and go through the portal (AR 6501).

    Kill Tyrannar Brutai Mar for the Monk's Antidote (AR 6503). Go the first
    floor of the Water Tower and give the antidote to Ormis Dohor.

(e) Go up the stairs to the third floor.

(-) You will see Ruinlord Mayzom Col having a lecture. Kill them all for
    the Xvim Holy Symbols.


===============================================================================
==( CH6.6 - Ilmater Sanctification Ritual )====================================
===============================================================================

(-) Toral Sorn wants you to perform the Ilmater Sanctification Ritual,
    you need four items:
    Tome of Ilmater (Wizard Tower)
    Ilmater Holy Symbol (Severed Hand Level 2)
    Bonds of Suffering (War Tower second floor)
    Tears of the suffering (From Jerre, Severed Hand Level 1)

(-) Head to the first floor of the Clerics Tower and "talk" with the
    Ilmater statue. Place the items on the pedestal and start the ritual.
    The Iyachtu Xvum Statue proposes an alliance - Isair and Madae will not
    be able to summon demons in the final fight if you agree to slay 10
    slaves. Doing this will pervent you from completing the ritual, so you
    won't be able to free the Severed Hand slaves. You can not choose this
    option with a paladin in your party. Reject his offer.

    Iyachtu Xvim - Tanari (1)Cleric/(8)Fighter/(18)Wizard - Lawful Evil
    Str 24, Dex, 24, Con, 22
    Int 16, Wis 16, Cha 18
    Casts: Sunfire, Chainlightning, Fiery Cloud,
           Great Shout, Gate and Meteor Swarm.
    Very vulnerable to Cold and Electricity damage.

    He dropped a very nice axe in normal mode:

    Greataxe of Cleaving +5 (Two-handed Axe)
    Damage: 1d12 +5
    Attack Bonus: +5
    Enhancement: +5
    Damage type: Slashing
    Special: +2d6 slashing damage

(-) Continue with the ritual. Check your inventory, you should get the
    Holy Water of Corellon Larehtian. Return to Toral Sorn for some xp.

(-) Go to the pool room on the third level of the  Severed Hand. Purify
    the radiant pool by pouring Holy Water in.

(-) Destroy the Globe of Essence (AR 6302 x=2150 y=600).

(-) Note: The guards will have 2 Holy Xvims, so you probably have 6 now. That
          means you can now travel through the portal on the second floor of
          the Cleric Tower.

(-) Go to the first floor of the Hand and kill the Glabrezu Guard. Talk to
    Jerre Stoh to free the slaves.

(-) Return to Toral Sorn in the War Tower jail cell.

(-) Speak to Riki on the fourth floor of the Hand. Head for the Officer Tower.

--( The Final Battle )---------------------------------------------------------

(-) Kill everything in sight on your way to the top floor of the Officer
    Tower.
    You will interrupt a conversation between Captain Pudu and Vyxein. You
    need Captain Pudu's key so you can open the door at the top of the War
    Tower.

(!) ONCE YOU ENTER THE TOP LEVEL OF THE WAR TOWER YOU CAN NOT GO BACK!

(-) You will meet Nalakore at the top of the War Tower, defeat her and
    get your party ready for the final battle.


===============================================================================
==( Legal Information )========================================================
===============================================================================

    Icewind Dale II  2002 Interplay Entertainment Corp.

    The BioWare Infinity Engine  1998-2002 BioWare Corp.

    Icewind Dale, Icewind Dale II, Baldur's Gate, FORGOTTEN REALMS, the
    FORGOTTEN REALMS logo, DUNGEONS & DRAGONS, the D&D logo, Wizards of the
    Coast and the Wizards of the Coast logo are trademarks of Wizards of the
    Coast, Inc., a subsidiary of Hasbro, Inc.

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