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"Bucky" (Andy Scheriff) email@example.com September 7, 2005 +++++++++++++++++++++ + TABLE OF CONTENTS + +++++++++++++++++++++ a) Welcome to my FAQ / Guide b) General Medic Information c) Medic Kit Specifics 1) USMC 2) MEC 3) China d) Being a useful Medic e) Acting quick under pressure f) Keeping your head up g) Paying attention to the radar h) Swiping unused Medic kits i) The use of Medics riding in vehicles j) Encountering enemies as a Medic k) Medics and Voice Over IP (VOIP) l) Earning Badges and other Awards 1) Basic Medic Combat badge 2) Basic First Aid badge 3) Veteran Medic Combat badge 4) Veteran First Aid badge 5) Expert Medic Combat badge 6) Expert First Aid badge m) Contact Section - FAQs, Comments, Concerns n) Version Information o) Credits and Thank Yous p) Legal Materials a) Welcome to my FAQ / Guide Hello, Iím Buckwheatz Revenge (everyone knows me as "Bucky"), and welcome to my guide! Prior to reading this guide, you should have downloaded (the demo) or bought Battlefield 2 by EA Games. The information in this guide is directly related to in-game situations and strategies. Having some experience in the game before reading this guide will be helpful for you. I can not teach you an exact, sure-fire way to win matches as a medic. However, I will give you some information and gameplay tips that CAN be helpful in winning matches while you are playing as a medic class. How you use this information to affect your gameplay is entirely up to you, and keep in mind the phrase; "Rome wasnít built in a day". Nobody gets good at this game overnight. It takes some hard core practice and training to become competitive in Battlefield 2, so donít worry if youíre fighting for the second place score or the second to last place score. You will improve over time, and all of us are not perfect! (Iím the farthest from being perfect at this game, hehe) b) General Medic Information "MEDIC!" That is the dreaded word you hear when your teammates fall in combat. YOU, the medic, are the sole person responsible for keeping your teammates healthy and reviving your fallen comrades. After all, youíre the only one on the battleground that can do this. (aside from supply crates, they can help heal your wounds) 1) Medics are soldiers who specialize in the unique ability to heal and revive teammates. 2) Medics have better sprinting abilities than some of the other soldier kits. They are classified under "long distance", like Snipers. This is given to you so you can get to your fallen teammates in a hurry, so make sure you take advantage of it! 3) The medic does not have lots of protection when it comes to armor. Staying out of enemy sights and avoiding crowded fire-fights when possible will do you good. Unless you are rushing in to revive fallen comrades, then you have an exception for putting your own life on the line! c) Medic Kit Specifics 1) USMC ++++++++++++++++++++++++++++++++ ++ United States Marine Corps ++ ++++++++++++++++++++++++++++++++ 1.1) Combat Knife - A standard knife, designed for quick and quiet melee attacks. As a medic, you might not be using this half as often as your other weapons. The combat knife is very useful however if you are sneaking up behind an enemy soldier. Unfortunately though, you will not be concentrating on this style of fighting, you will want to be helping out your teammates. 1.2) Pistol (92FS) - low damage, low accuracy, semi-auto mode. The trusty pistol is your backup to the Assault Rifle. Typically, one would not want to use a pistol over a nicer gun like the Assault Rifle, because it is not as effective at longer ranges, and it has a short magazine. The pistol is good for quick, short range combat. If I am caught reloading my Assault Rifle in a firefight, I will occasionally whip this gun out and unload a round or so until I can enter a safer situation to reload. Itís nice to have as a backup. Aside from that, in large battles, you wonít find it useful much at all. 1.3) Assault Rifle (M16A2) - medium damage, high accuracy, burst / semi-auto modes. This will be your main weapon as a medic. It has standard single semi-auto shot or burst shot modes. Itís a great gun to use for short to medium distances. Its magazine can store many more bullets than the pistolís. Much more powerful and useful than your standard pistol, you will rely on this gun a lot in the heat of battle. Burst shot can be useful if you get stuck in a fire-fight, but personally, I like switching over to semi-auto and rifle sniping enemies, it can be somewhat accurate at picking off enemies. 1.4) Hand Grenade - fragmentation explosives, 4 second fuse. "FRAG OUT!" Usually when people see a grenade fly in combat they RUN LIKE HECK! And they should, the explosion kills infantry very easily and effectively. Unless you are clearing out buildings or other places where enemies gather, you might want to refrain from using these fragmentation explosives. You can easily Teamkill your buddies on accident with these bad boys, so unless you have practiced using them or unless you are an expert with them, use EXTREME caution. Good news is that hand grenades can be useful if youíre not fragging teammates with them. If an enemy is hiding behind an object or behind a corner of a building or something, you can use a grenade to flush them out. 1.5) Medic Bag (Health Pack) - Your medpack is a godsend, having the ability to recover lost health. You can heal the wounds of your teammates with this item, and yourself too! On occasion, I will run through heavy fire with one of these in my hands, because if you get shot while holding this item, you will instantly begin recovering health. Just a little secret to using this item in combat! Otherwise, you have the ability to chuck these down on the battlefield, giving your teammates instant access to health regeneration without you being around. I find it the second most useful item in the medicís arsenal. 1.6) Defibrillator (Shock Paddles) - You will become one with this item as a medic. You use the defibrillator to revive unconscious teammates. When a teammate is knocked unconscious, they can call for medic. Although this might be very annoying to keep hearing over and over, it gives a signal for you to spring into action with your shock paddles. One thing people donít understand at first, is that you have to aim for your teammates unconscious body with the medical crosshair. How do people always manage to miss me (like after 3 shock attempts) when I need to be revived at the most key times?! The shock paddles can also be used as a melee weapon, shocking your enemies, but you need to be so close to them to actually execute this itís not even worth it. Basically, if you are killed by an opposing medicís defibrillator, youíd better start laughing, because everyone around you is going to make fun of you. :-) 1.7) Assault Rifle Upgrade (L85A1) - medium damage, high accuracy, full auto / semi-auto modes. (SWITCHABLE with M16A2 Assault Rifle after being unlocked) As you progress with your scores and standings, you get the opportunity to upgrade one of your kitís weapons. The L85A1 is the Medicís upgraded weapon. I unlocked it first of all the others, and I found the upgrade quite worth it. After using this baby, you will want to junk your M16A2. The full auto mode is nice to have if you are in an intense confrontation. You can still switch over (like the M16A2) to single semi-auto shot mode and rifle snipe, as it is VERY accurate. Try to limit your rifle mode to full auto, unless you are encountering some heavy "in your face" infantry attacks. This both saves you bullets, and allows more accurate placement of your shot. 2) MEC ++++++++++++++++++++++++++++++ ++ Middle Eastern Coalition ++ ++++++++++++++++++++++++++++++ 2.1) Combat Knife - Same description as USMC. 2.2) Pistol (MR-444) - low damage, low accuracy, semi-auto mode. Same description as USMC. 2.3) Assault Rifle (AK101) - high damage, medium / high accuracy, full auto / semi-auto modes. Similar to the USMCís Assault Rifle, except that this weapon has the advantage of having full automatic mode, and the disadvantage of loss in accuracy. 2.4) Hand Grenade - fragmentation explosives, 4 second fuse. Same description as USMC. 2.5) Medic Bag (Health Pack) - Same description as USMC. 2.6) Defibrillator (Shock Paddles) - Same description as USMC. 2.7) Assault Rifle Upgrade (L85A1) - medium damage, high accuracy, full auto / semi-auto modes. (SWITCHABLE with AK101 Assault Rifle after being unlocked) Same description as USMC. 3) China ++++++++++++++++++++++++++++++ ++ Peopleís Liberation Army ++ ++++++++++++++++++++++++++++++ 3.1) Combat Knife - Same description as USMC. 3.2) Pistol (QSZ-92) - low damage, low accuracy, semi-auto mode. Same description as USMC. 3.3) Assault Rifle (AK-47) - high damage, medium accuracy, full auto / semi-auto modes. Similar to the USMCís Assault Rifle, except that this weapon has the advantage of having full automatic mode, and the disadvantage of loss in accuracy. This gun is nearly an exact replica of the MEC AK101. 3.4) Hand Grenade - fragmentation explosives, 4 second fuse. Same description as USMC. 3.5) Medic Bag (Health Pack) - Same description as USMC. 3.6) Defibrillator (Shock Paddles) - Same description as USMC. 3.7) Assault Rifle Upgrade (L85A1) - medium damage, high accuracy, full auto / semi-auto modes. (SWITCHABLE with AK-47 Assault Rifle after being unlocked) Same description as USMC. d) Being a useful Medic Practice efficiency with your medic kit. Know how to use your defibrillator to revive teammates. . . aiming the medical crosshair at your teammate's unconscious body. Actually you might want to aim for the chest, just for target's sake. The medical bag is your other tool in your arsenal. Because you can't always stand around your teammates, you might just want to throw them down on the ground near your teammates, so they can use them when they need them if you are not present. Remember, your team loses a ticket for every soldier that is not revived in battle. You are obligated as a medic to keep your teammates in good health and alive. So be a team player when you use this kit, stick by your squad and teammates, and don't go off as a lone wolf. Keep all of these in mind when the score of the battle is getting close and you have NO medics on your team or in your squad. You may have to bite the bullet and do it, so make sure you are good at it. e) Acting quick under pressure Be hasty! There is only a set amount of time you have to revive a fallen comrade with your shock paddles. Try to be quick about getting over to a teammate. . . however. . . reviving a teammate right in front of an opponent or the likes is not a good idea, or you both will wind up unconscious! f) Keeping your head up Donít revive teammates in the middle of a fire-fight. Make sure you look around before you revive a fallen teammate. Chances are, the enemy who fragged your teammate still has their sights in that general area. Extinguish the majority of harm before you revive teammates, or they will wind up unconscious again, and YOU with them! (of course, youíll still get to keep the points for reviving ^_^) g) Paying attention to the radar Use your radar. Medics have a special red icon on their radars that indicate the location of unconscious teammates. Make sure you are alert of it. If you see two unconscious teammates on the radar, and one is closer than the other, revive the one that is closest to you first. Your chances of reviving them is higher. . . just use your judgment and common sense. Usually you can tell if you can make it to a comrade or not just by seeing the distance they are from you on the radar. h) Swiping unused Medic kits Take teammates (and/or opponents) kits. If you donít start with a medic kit, and you see a fallen comrade with a medic kit, use THEIR OWN kit to revive them! Youíre saving a friendís life and earning points. Likewise, if you kill an opponent and find yourself in a situation where you need a medic kit. Take that enemy kit and revive your buddy! Finders, keepers! =) i) The use of Medics riding in vehicles Hitchhike! It pays to take rides in vehicles. One, you benefit all teammates around you by healing nearby friendly troops. And two, you get to take advantage of the vehicle's armor for protection, and this is good seeing as medicís donít have much of this as standard infantry members. Also consider using vehicles as a medic because you will get to your teammates quicker than running to them on foot. j) Encountering enemies as a Medic Use the jump/prone technique when you are encountering enemies. Whether it is one on one, or in some intense situation when you are mobbed by several opponents, I have a special technique for you to use. Jump in the air, and when you are in midair, go prone. As soon as you hit the ground in prone position, quickly get out of prone position and jump again. Repeating the process can make you tough to aim up for an enemy. And if you are running directly at an opponent, you will be very difficult to hit using this technique. I canít really explain any of the technicalities behind it, this is just how the game engine works. I just know from personal experience it is hard to kill opponents when they do this with any kind of bullet. This is because while you do this silly looking technique, you are shifting your soldier's body very quickly. You might not be invincible by doing this, but you will at least make it much harder for your opponents to shoot you down on foot, and maybe even give you a chance to put them away. The above technique is a strategy if you have your pistol, or a grenade handy. You may use this technique with the assault rifle as well, but as I mentioned earlier, setting your rifle to single semi-auto shot mode will pay off. When your opponents are mid distance away from you (as opposed to in your face), use this mode. You will be able to place your shots and snipe enemies more effectively. Full auto when you are in large and intense firefights, when enemies are getting up close to you. And your last, ditch effort, if you are up close to an enemy, and find yourself with a knife or defibrillator in hand, you can try your luck hitting them with that. I think you'd be more likely to kill with the knife though. The defibrillator requires that you are practically kissing an opponent, so good luck with that! :-) k) Medics and Voice Over IP (VOIP) Keeping in contact with your team can often be tough in large, intense battles. Personally, I haven't used the Voice Over IP (VOIP) function that much in BF2. Probably because the servers I play on never have it enabled. =( But anyway, it can be quite a useful tool for a medic. You can let your teammates know of your location instantly by speaking to them with this, unlike the radar, which often in the heat of battle you do not have time to study just to find a medic. VOIP allows you to instantly communicate and "speak" in real time with your teammates. . . not that the in game commands lack that, but I think the effectiveness of hearing someone's actual voice is more useful (just as long as they don't mumble too much! ^_^) over the basic, commonly-heard ingame commands. My point here is, if the server you are on allows VOIP communications, and you are in a squad as a medic, make use of it. Your teammates will benefit. l) Earning Badges and other Awards as a Medic Getting badges, awards, and promotions in rank is what helps you keep going in this game. It give you a sense of duty, and purpose to play the game. You will earn them as you play and progress in the game, so be patient, it took me many tries to get these the first time around. Thanks to my friends, I was able to earn both of the basic medic badges. I will supply you with the information on how to earn all medic-related badges below: 1) Basic Medic Combat badge: If you kill 10 enemy soldiers (or getting 10 frags as I like to say!) in one round, you will earn this badge. Nothing too bad about this one, but it will be difficult to get until you gain some experience in combat. Sometimes in smaller servers like 8v8 it will be more difficult to accomplish than in a 32v32, but that is all a matter of preference. I think participating in the 64 player servers is a great way to get over 10 kills easily, as there are more chances for you to kill opponents. . . but just keep in mind there will be that many more opponents attacking you! 2) Basic First Aid badge: You need to get 5 healing points or more in one round. You earn healing points by using your med pack. Itís not a really hard badge to get, just keep an eye on your teammates health, or if you want to get it really quickly, play a 32v32 server and run around with the health pack. There are plenty of people to heal in those big games ^_^ 3) Veteran Medic Combat badge: To earn this badge, you need to have both 20 kills all in one round playing as a medic. You also need to have played as a medic for 250 global hours. I haven't earned this badge yet, probably because it requires a good amount of hours playing the medic kit. To get 20 kills in one round, play a big server and find a server that starts above 200 tickets. I usually earn all my badges in longer-lasting games. 4) Veteran First Aid badge: This badge is the easier of the two medals to attain in my opinion. I just played in a server a couple days ago and got over 10 heals in one round. Simply have a LOT of medic bags around your teammates at all times. When they grab the bag and heal themselves, you will usually get a healing point. The only difficult thing about this badge is the gameplay hours. This is because you need 500 global hours of solid gameplay with the medic kit besides the heals, which is by far the easier task to perform. 5) Expert Medic Combat badge: Ugh. This badge's requirements makes my head hurt. To attain this well-respected badge, you need to kill 40 opponents in one round as medic. Also you need 1000 global hours clocked in playing as a medic. My recommendation for the kills is to hop into a vehicle, like an attack helicopter to earn the 40 kills in a round. This can be SOMEWHAT easy to do if you have the gunning experience of a helicopter down pat. The gameplay hours. . . well, you are on your own with that! Play as much as possible! 6) Expert First Aid badge: Ok, it might take some time for you to earn this badge. This is because you need 500 global healing points. Also you need to have played 1000 hours of gameplay as a medic. Lastly, you will need to earn 25 healing points in one round. If you play a rather small urban assault map, like Strike at Karkand, I think it would be entirely possible for you to get that many heals, if the ticket count is high, maybe somewhere over 200 or so. The technique is just throw medic bags at any possible teammate you can find, then RUN because you will need to find as many teammates in need of heals as possible. m) Contact Section - FAQs, Comments, Concerns I can be reached by email at firstname.lastname@example.org (I finally updated my contributor page ^_^). Please send me any questions, comments, or concerns about this guide. If you have something you would like to see in my guide that is not here already, let me know about it, and I will give you proper credit if it is a worthwhile piece of information. Also, if you want your question published and answered in my Q & A section, be sure to let me know! Now, for some questions! (Q & A) Q - Why write a Medic Guide? A - I decided on Medic Guide because I find myself playing that kit the most of all the kits (not all the kits combined though, I play assault a good amount too ^_^). I find medic to be the most useful of all the kits, with the unique ability to heal and revive teammates in battle! No other kit gets that perk, and gets points from it! Q - Ok, I keep on reviving my teammates, but they keep dying right away! Help me. A - This is only natural in the heat of a battle. You can prevent this though by staying relatively near them, if they are dying in a specific area, maybe you can spot and snipe out the enemy with your M16 rifle, then revive them. Another solution is litter the ground with medpacks near them, that way if you leave the general area, and teammates are wounded (but not unconscious), they can use the medpacks whenever they need it. You really can't stop your teammates from dying though, you as the medic just have to roll with the punches! Q - The Medic's M16 / AK101 / AK-47 sucks. Why do you praise it so much? A - Those three guns are actually quite useful at mid-range when you set it to semi-auto shot mode and use it for aiming and sniping out opponents. The burst shot and full auto shot modes actually degrade your accuracy, so I don't use it. I like the single shot much better, for accuracy. Although burst will fire off three shots, and full auto you can shower your bullets at opponents, I can use semi-auto to place three bullets in an opponent much more accurately (like three head, chest, or leg shots). Not to mention that semi-auto mode has much LESS recoil than the other two modes. =) Q - Medics are awfully weak. How can they ever stand up to enemy armor (tanks) and other vehicles? A - Yes, a medic doesn't have any rockets or heavy artillery. It seems to be a general weakness of many of the kits though. The only real solution I can provide is to use grenades. Otherwise, you should hang around an anti-tank player or two, maybe even join their squad or invite them to one, and use their protection to your advantage. It's kind of a win-win situation, you get vehicle defense from them, and they get medical attention from you when they need it. n) Version Information 8-21-05 - I started writing this guide inadvertently. 8-24-05 - After getting a lot of my ideas down for 3 days, I realized it might be helpful to contribute this guide to GameFAQs. 8-25-05 - Worked extensively on guide, putting it into a suitable format in Notepad, and formulating more ideas. 8-30-05 - After several days of fine-tuning, produced my 1.00 version for its debut! (hopefully it gets posted!) 9-7-05 - Fixed a some mistakes such as typos and section title errors. Also I have added a new section to the guide. I will now deem this FAQ version 1.01! o) Credits and Thank Yous A special thanks to the following: - Inforit: for giving some information on strategies - Docpoof: used as a reference on some kit information - Tags2112: for helping me with medic badge information - Happygamer1: for always being there for me :D - SleepdeprivedZ: for recommending the VOIP section - My many other unmentioned Battlefield 2 friends that always make it fun for me to play online! - The ASCII Generator by Jonathan Matthews Software: for creation of the ASCII Red Cross. It saved me sitting at a computer for countless hours trying to make one myself! - www.totalbf2.com: for clearing up the badge information for me - EA Games: for publishing Battlefield 2 - GameFAQs: for hosting my FAQ / Guide - YOU! The reader! Yes, thank you for reading my FAQ, and may your future Battlefield 2 experiences be prosperous. p) Legal Materials Copyright 2005 Andy Scheriff. This guide may be not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders.