___                         _
		 / _ \                       (_)
		/ /_\ \___  ___ ___ _ __  ___ _  ___  _ __
		|  _  / __|/ __/ _ \ '_ \/ __| |/ _ \| '_ \
		| | | \__ \ (_|  __/ | | \__ \ | (_) | | | |
		\_| |_/___/\___\___|_| |_|___/_|\___/|_| |_|

 			 _          _   _
			| |        | | | |
			| |_ ___   | |_| |__   ___
			| __/ _ \  | __| '_ \ / _ \
			| || (_) | | |_| | | |  __/
			 \__\___/   \__|_| |_|\___|

		      _____ _
		     |_   _| |
		       | | | |__  _ __ ___  _ __   ___
		       | | | '_ \| '__/ _ \| '_ \ / _ \
		       | | | | | | | | (_) | | | |  __/
		       \_/ |_| |_|_|  \___/|_| |_|\___|

	 _________________________________________________________

		    German partial solution written by MD
		  English translation by Babelfish and DL
			   Complete solution by DL
	 _________________________________________________________

	Contents:

	1. Introduction
	2. Hints and Tips
	3. Missions
	4. Altars & Treasure Chests
	5. Player Items
	6. Creatures
	7. Document History

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
------------------------------- 1. Introduction ------------------------------
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


Hello and welcome to my new FAQ. It is still far from complete. I will upload
changes in the next weeks. If you have any criticism, improvement suggestions,
questions or other comments, email me at mad_doc15@web.de.

Enough about that. Have fun with my FAQ. I hope it helps you.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
------------------------------ 2. Hints and Tips -----------------------------
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


1. TREASURE CHESTS and ALTARS
   - LEAVE OPENING THEM UNTIL THE LAST POSSIBLE MOMENT, if possible. They both
     give you experience based on your CURRENT LEVEL, so the longer you wait,
     the bigger your reward!
   - CHESTS: ALWAYS choose the GIVE IT TO THE TROOPS option when you are
     offered it, as this increases your Authority and, hence, your army size.
     In any case, by the end of the game, money it not a problem.
   - ALTARS: CHOOSE INCREASES NOT OFFERED BY LEVEL-UPS. Most altars offers
     stat boosts that you can increase with your level-up (Heath, Damage,
     Magic Power, Magic Resistance). As only a few give you boosts to your
     ARMOR, AUTHORITY, INTELLIGENCE or DAMAGE, take them while you can (in
     that order of preference).

2. MISSION REWARDS
   - A few missions give you the option of what reward you can choose. As
     these are all described within the FAQ, carefully decide which is the
     most appropriate at the time. In general, I prefer Authority boosts (for
     a bigger army size), but the circumstances *may* dictate something else.

3. COMBAT - TROOP TYPES
   The makeup of your army will vary a lot over time, but at certain points in
   the game, you will tend to stick to specific troop types for a long period.
   Also note that you can TAKE OFF rings that boost your Authority AFTER you
   hire the troops to PUT ON rings that benefit the troops afterwards! Having
   negative Authority doesn't matter once you are in the fight.

   Here is a brief guide to the troops to look out for, and when:

   AT START - Peasants (strength in numbers)
      sometimes even the biggest opponents can be defeated with numbers. Cheap
      troops can be used to surround an enemy (even if they can't damage them)
      to prevent them killing a more valued target (e.g. You, Kira, Helga).

   SIGGURD'S REALM - Militia (Well trained Peasants)
      Second time around, I've experimented with them - not bad, but in some
      cases, double the number of Peasants are better at running interference.

   CONRAD'S REALM - Yeoman (long-range heavy hitters)
      These ranged troops are fast, well armored and great at long range, but
      they take a LOT of Authority when you first get the chance to use them.
      A couple can make a big difference to your combat abilities, but too
      many too early reduces your overall numbers, which can be a big problem
      in some missions (e.g. Find Albert). Yeomen will remain with you for a
      long time.

   GILBERT'S REALM - Werewolf (shock troops)
      After having met one of these in Conrad's Castle ('Trial by Werewolf'),
      you can appreciate how nasty these guys can be! Very Fast, 200+ health,
      and 100+ damage, they are almost unstoppable. Put in the front lines,
      a group of werewolves can eliminate an entire enemy unit before they
      can use magic or shoot. The best defence IS a good offence, as they say.

   DIANA'S REALM - Amazon (great all rounder) / Fury (the best troop overall)
      When you first reach Diana's realm, you can only hire Amazons from Amaz.
      These become an import part of winning the Battle of Amaz. When you get
      control of Diana's realm, however, you gain the ultimate combat unit in
      the game - the Fury. Very Fast moving, heavily armored, devastating at
      range, but still very effective in close combat, the Fury is the best
      value for Authority. Often, you can drop ALL of your opponents at range
      before they react! There is one more troop type you *might* wish to use.

   ARTHUR'S REALM - Dragonslayer (ultimate shock troops)
      The ultimate in human tanks, these guys pack an enormous punch in melee,
      and still manage to do almost as much damage as the Fury's at range.
      Unfortunately, they take a LOT more Authority and are only Fast, so you
      will end up with fewer of them, but they look so mean in all that armor!

   OTHER AREAS - Experiment with them if you wish but, to be honest, you just
      can't beat an army of Furys (or Furys with Dragonslayers).

4. COMBAT - TACTICS
   The obvious general rule is get them before they get you. Sometimes this is
   not possible, but at least you can try to stay far enough away to avoid the
   enemy getting a first strike. Here are some general guidelines:

   (A) TOP ROWS vs BOTTOM ROWS (fast troops at the top)
       Try and put your faster troops in the top rows. In combat, the troops
       of like speed move first 'from top to bottom'. This means that, if you
       have a Fast troop in the top front row, and the enemy has a fast troop
       in the second top front row, you will go first. First strike matters!

   (B) FRONT RANK vs REAR RANK
       Only put a unit in the front rank if:
          (1) It is 'shock troops' (i.e. Fast and need to strike first),
          (2) It needs extra range to hit enemies at the back early (Amazon),
          (3) Too many troops for the rear rank, and the unit is armored, or
          (4) It is fodder, used to protect units in the rear rank (Peasants).
       Front rank troops are more likely to be hit by the enemy early, so you
       need a good reason to put them in danger (i.e. your troops hit first).

   (C) USING NUMEROUS, LOW-POWERED TROOPS (e.g. Peasants, Militia)
       These troops can, through weight of numbers, wear down a larger enemy,
       but their best effect is to surround an enemy to stop him from reaching
       your heros in the rear ranks, while the heros use magic/ranged attacks
       to kill them. usually keep them in the rear until the enemy move.

       When fighting other numerous troops (e.g Wolves, Big Wolves), they are
       not as effective except in VERY large numbers (mission: Find Albert).
       In this case, choose to eliminate as many numbers of the enemy as you
       can in order to contain and eliminate the rest.

   (D) USING FAST SHOCK TROOPS (e.g. Werewolves)
       These are your first strike assault troops. They are worth every point
       of the 34 Authority they cost. Being Very Fast, they often move first,
       even against Very Fast opponents.

   (E) USING RANGED TROOPS (e.g. Archers, Amazons, Furys)
       These are the guys that can sit back and kill while avoiding the melee.
       Protect them, but only if they need it (e.g. Furys don't). Don't forget
       that you can use magic to speed them up (Hermes' Sandals) or boost the
       damage (Shower of Arrows), but spells usually go off late in the fight.

   (F) WHO DO YOU TARGET FIRST?
       This is a hard question to answer, because it varies each time. The
       only sure rule is to *try* and hit your opponents units before they can
       hit you. That said, what do you hit first? Magic users? Ranged troops?
       Basically, it boils down to what enemy units are the immediate threat.

       Ranged enemies (Ghnolls) and Mages that boost your enemies (Revenants)
       are good first targets. Most magic users are slow, but some still have
       devastating spells (e.g. Malefic), so hit them early. Keep in mind that
       mages have NO range limit. Most big, heavy melee troops are slow and
       can usually be left until later.

   (G) WHAT DO YOU DO IF YOU LOSE THE FIGHT?
       If at first you don't succeed, try, try again. Sometimes the difference
       between winning and losing is very small. Simple rearranging your units
       (e.g. moving from back to front ranks, combining or splitting groups)
       can turn the tide. You can (almost) always reload from the autosave,
       use 'X' to decline the fight, rearrange your troops and try again.

       Unfortunately, sometimes you just don't have enough troops (or enough
       of the right TYPE of troops) to do the job. In these cases, go complete
       a few missions or find a few easier fights, gain a level or two (and
       the Authority that comes with them), beef up your army and try again!

5. LEVELING UP YOUR CHARACTER
   Every time you make a level you have the option to boost one of four stats:

       Health - Always a good idea to be able to absorb physical damage.
       Damage - How much melee damage you do (but Magic Power is better!)
       Magic Power - How much magic damage you can do (and at any distance!)
       Magic Resistance - How much magic damage you can absorb

   Early on, you need to get your Health up (100 or so), but if you can get
   your Magic Power to 200+, you can overcome the Magic Resistance of most
   early enemies - instant kill. As you can do this at range, your own Damage
   value becomes irrelevant. Don't waste points on Damage - it isn't worth it.

   Magic Resistance only becomes important when you get beyond Conrad's realm.
   This is where you start running into lots of enemy magic users. That said,
   shock troops (Werewolves) and Fast ranged troops (Yeoman) can take them out
   before they can cast. Generally, spread your points between Health and
   Magic Power roughly evenly until you reach 200 or so. Then boost Magic
   Resistance.

   You should end up with Health 3000+, Magic Power 3500+, Resistance 1400+.

6. ESSENTIAL ITEMS
   There are a lot of items available to buy (or find). Most boost your hero,
   but some enhance your troops - these are more important in the long run. As
   your funds are limited early on, you need to avoid unnecessary expenses.
   Here is a brief guide to the items you want to keep your eyes on:

   (A) ARMOR - always useful to boost your hero, new armor can be found in:
       - FISHMER:           Soldier's    Uniform (mission: Find Weapons)
       - SIGGURD'S CASTLE:  Sergeant's   Uniform (mission: Kill Siggurd)
       - GILBERT'S CASTLE:  Lieutenant's Uniform (mission: Close the Portals)
       - DIANA'S   CASTLE:  Captains's   Uniform (mission: Battle of Amaz)
       - WINDROSE:          Lt-Colonel's Uniform (mission: Tokugawa)
       - ARTHUR'S CASTLE:   Colonel's    Uniform (6000 Gold from Blacksmith)
       - HERTWIG'S CASTLE:  Marshal's    Uniform (after freeing Hertwig)
       - AIRATH PENINSULA:  Sohei        Clothes (after saving Sohei leader)
       - CLOSED CHEST:      Emperor Combat Armor (after opening chest)

   (B) RINGS AND AMULETS
       - FISHMER - Ring of Wrath (500 Gold, UNITS: +5 Damage). When you have
         Peasants, this *doubles* their damage, but is useful for a long time.

       - FISHMER - Ring of Swiftness (25000 Gold, UNITS: +1 SPEED). Fantastic
         value, especially if you have tough troops (e.g. Dragonslayers).

       - HUNTERVILLE - Ring of Authority (360 Gold, HERO: +36 Authority). This
         will let you hire a Yeoman (almost) or 18 Peasants - enough said.

       - HUNTERVILLE - Ring of Shooter (10000 Gold, UNITS: +10 Ranged Damage,
         +1 Range). Useful much later, when you can afford it, if you need it.

       - SIGGURD'S CASTLE - Ring of Stone Skin (1500 Gold, UNITS: +10 Health,
         +5 Armor). Benefits your 'cheap' units the most, but very handy.

       - DIANA'S CASTLE - Ring of Invulnerability (9000 Gold, UNITS: +50
         Health, +20 Armor, +20 Magic Resistance). BEST TROOP DEFENCE - EVER!

       - ARTHUR'S CASTLE - Ring of Steel Skin (7000 Gold, UNITS: +50
         Health, +20 Armor). THE SECOND BEST TROOP DEFENSE - EVER!

       - ULRICH'S CASTLE - Ring of Swift Attack (60000 Gold, UNITS: +1 SPEED,
         +20 Damage). THE BEST SPEED RING (Dragonslayers) - EVER!

       - ULRICH'S CASTLE - Ring of Swift Defence (80000 Gold, UNITS: +1 SPEED,
         +20 Health, +20 Armor). THE SECOND BEST SPEED RING (Dragonslayers)!

7. WHAT IS POSSIBLE AT THE END
   This is just an idea of what is possible to have by the end of the game.

       10 Fury       10 Dragonslayer
       10 Fury       10 Dragonslayer
       10 Fury       10 Dragonslayer
       10 Fury       10 Dragonslayer
       10 Fury       10 Dragonslayer
       10 Fury       10 Fury
       10 Fury       10 Fury
       1 Rafael      1 Rafael
       1 Eneya       1 Eneya
       1 Warrior     1 Warrior

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
--------------------------------- 3. Missions --------------------------------
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

******************************************************************************
* Here are the missions. They are not necessarily in the order that they     *
* must be completed, and there are some quests are not solved yet.           *
*                                                                            *
* It is split into three section: OGANTHAR, ANNAROTH and AIRATH              *
******************************************************************************

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
---------- OGANTHAR: ----------
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

1.  Mission: Where am I?
    Where - From the Healer immediately after the Intro

Task: Go to the village elder and speak with him.

Reward: (Levelx50) experience

------------------------------------------------------------------------------ 

2.  Mission: Find Weapons
    Where - From the Healer immediately after the Intro

Task: The Blacksmith in the sea tells you that he will give you an old sword
if you get ore from the mine. You have to fight a load of Undead, so don't go
alone. Expect the following opponents:

1 Cadaver
1 Zombie
1 Bogl
2 Zombie

After the fight, gets the item from the cart and bring it the Blacksmith

Reward: (Levelx50) experience, Soldier uniform

------------------------------------------------------------------------------

3.  Mission: Save Kira
    Where - Off Thgarr, before the portal in Fishmer

Task: Save Kira from being burnt as a witch. You have two choices

(a) You can pay 150 Gold to the guards.
(b) You can fight the guards with Thgarr's help.

Reward: (a) +(Levelx4) Intelligence, (b) (Levelx50) experience.

------------------------------------------------------------------------------

4.  Mission: Food and Roof
    Where - From the Healer immediately after the Intro

Task: Speak to the village elder again.

Reward: new Mission: Wolf-Hunt

------------------------------------------------------------------------------

5.  Mission: Wolf-Hunt
    Where - From the village elder at the portal in Fishmer

Task: Kill the wolves North of Fishmer. There are two ways to complete it.

(a) Knock out the Hunter (16 Gold, 60 experience) then fight the wolves. With
20 extra Peasants, keep Kira protected and fight the entire wolf pack:

6 wolf
1 Big wolf
6 wolf
1 wolf

(b) If you leave the Hunter, Peasants and Wolves to fight each other, you only
fight the wolves that are left (but lose out on gaining extra Peasants):

1 wolf
1 Big wolf
2 wolf

Reward: (Levelx50) experience, (Levelx25) Gold, you can recruit wolf the cave

------------------------------------------------------------------------------

6.  Mission: Revenge for Vengeance
    Where - from Helga, between Siggurd's Castle and Fishmer

Task: Get your allies and defeat Lokhar and his retinue.

1 Lokhar (Archer)
2 Spear Goblin
1 wolf
4 Wolf
2 Goblin

Reward: (Levelx50) experience, Helga joins your army

------------------------------------------------------------------------------

7.  Mission: Marauders
    Where: Barracks Leader in Fishmer

Task: Defeat a group of bandits SouthEast of Fishmer:

1 Archer
4 Peasant
1 Wolf
3 Militia
7 Wolf

Reward: (Levelx25) Gold, (Levelx50) experience, access to a Treasure Chest

------------------------------------------------------------------------------

8.  Mission: Debt
    Where - Ring Dealer in Fishmer

Task: An Innkeeper owes the Ring Dealer money, but he buried it in the forest.
You must defeat an opponent to recover the purse containing the money:

1 Ogre

Reward: (Levelx2) Authority, (Levelx50) experience, 100 Gold

------------------------------------------------------------------------------

9.  Mission: Scroll from the Tower
    Where - Mage in Fishmer

Task: Get the scroll off the Peasant in front of the Orc Tower. Speak to the
Mage in Fishmer after discussing learning magic to get the mission. You have
two choices.

(a) Buy the scroll from the Peasant for 250 Gold

(b) Fight the peasant (he changes into a Werewolf first)

Reward: (Levelx50) experience, plus (a) 225 Gold OR (b) (Levelx25) Gold

------------------------------------------------------------------------------

10. Mission: Find Albert
    Where - West of Conrad's Castle

Task: Defeat the animals in the forest that threaten Albert:

1 Bear
8 Big Wolf
6 Big Wolf
10 Wolf

Reward: +(Levelx2) Authority, (+5 Archers OR (Levelx50) experience)

------------------------------------------------------------------------------

11. Mission: Heal the Bear
    Where - The village elder in Hunterville

Task: Go NorthEast to fetch the medicine from the Bear Breeder. She tells you
about 3 rabid bears she wants you to kill first. There is also a Grizzly Bear
worth lots of experience, but you do not need to kill him for the mission.

Reward: , (Levelx25) Gold, (Levelx50) experience

------------------------------------------------------------------------------

12. Mission: Cleanse the Altar
    Where - from the monk in Hunterville

Task: Destroy the creatures at the altar South of Hunterville around Lungern:

1 Revenant
5 Spawn
7 Slave of Darkness
6 Bogl
6 Zombie

Reward: (Levelx25) Gold OR +(Level) Magic Resistance, (Levelx50) experience

------------------------------------------------------------------------------

13. Mission: Beer Competition
    Where - Healer in Hunterville

Task: After a failed attempt to win a drinking contest in Hunterville, the
Healer tells you to get a hangover cure. You need to find Hazel Leaf,
which you can get at the altar South of Hunterville. Bring it to the healer
and pay 40 Gold for the Hazel Potion. Try the competition again to win now.

Reward: (Levelx25) Gold, +(Levelx2) Authority, (Levelx50) experience

------------------------------------------------------------------------------

14. Mission: Kill Siggurd
    Where - From the Intro

Task: Talk to the Innkeeper, he will tell you about a way to sneak into
Siggurd's Castle. Sneak in and kill him. Talk to the Blacksmith or the Combat
Instructor afterwards to get the Sergeant's Uniform.

Reward: (Levelx50) experience

------------------------------------------------------------------------------ 

15. Mission: The Mage & the Salesman
    Where - from Mage OR Ring Dealer in Siggurd's Castle (after his death)

Task: The Ring Dealer claims the Mage took money to teach him magic but didn't
deliver. The Mage says he tried, but the salesman couldn't learn it. You have
4 possible decisions to make: You can (a) Side with the Mage, (b) Side with
the Salesman, (c) Split the difference, or (d) Take the money for yourself.

Reward: (Levelx50) experience, plus
        (a) +(Level) Magic Resistance OR +(Level) Magic Power
        (b) Amulet of Armor (+15 Armor)
        (c) +(Levelx4) Intelligence
        (d) +(Levelx2) Authority, +(Levelx25) Gold

------------------------------------------------------------------------------ 

16. Mission: The Recruits
    Where - The Militia Leader in Siggurd's Castle

Task: Speak with him and he will trade you 5 militiamen for 10 peasants.

Reward: (Levelx50) experience, 5 Militiamen

------------------------------------------------------------------------------

17. Mission: Trial by Werewolf
    Where - After being taken to Conrad's Castle from Siggurd's blockade

Task: Speak with Conrad and he says you must fight a Werewolf to prove you
are telling the truth.

Reward: (Levelx50) experience

------------------------------------------------------------------------------

18. Mission: Conrad
    Where - After being taken to Conrad's Castle from Siggurd's blockade

Task: After beating the Werewolf, Conrad will swear fealty if you beat him in
a fair fight. He uses Strong magic (160), so you may want to charge at him.

Reward: (Levelx50) experience

------------------------------------------------------------------------------

19. Mission: Escorting Kira
    Where - offered after mission: Save Kira

Task: Escort Kira safely to her hut South of Conrad's Castle. You may want to
complete as many other missions and battles in this region first.

Reward: (Levelx50) Experience, +(Levelx4) Intelligence,
        plus +(Levelx4) Intelligence OR +(Level) Magic Power

------------------------------------------------------------------------------

20. Mission: The Grizzly
    Where - Grizzly Breeder NorthWest from the Arena, South of the mountain

Task: Kill the Grizzly Bear then talk to the breeder. +(Levelx2) Authority
accepting the mission. Buy 3 bears (162 Auth.) from the Bear Breeder NorthEast
of Hunterville and bring them here.

Reward: +(Levelx50) experience, You can now buy Grizzly Bears here

------------------------------------------------------------------------------

21. Mission: Letter to Steelberg
    Where - Ring Dealer in Conrad's Castle

Task: Bring a letter to the monk at Steelberg. The problem is that Steel
Mountain is surrounded by Undead.

Reward: (Levelx50) Experience, +(Level) Magic Resistance

------------------------------------------------------------------------------

22. Mission: The Blockade of Steelberg
    Where - Village elder in Steelberg

Task: Destroy all the Undead besieging Steelberg besieging

Reward: (Levelx50) Experience, Ring of Armor

------------------------------------------------------------------------------

23. Mission: (Damage Training - not really a mission as such)
    Where - Blacksmith in Steelberg

Task: The Blacksmith asks you to repeatedly strike a Hammer to fix a wheel.

Reward: +(Level) Damage, +(Levelx2) Authority

------------------------------------------------------------------------------

24. Mission: Tools of the Trade (Healer's Tools)
    Where - Healer in Steelberg

Task: The Blacksmith from Gilbert's Castle can make the scalpel for 100 Gold.
You need to fight your way through the undead at the gate first.

Reward: +(Levelx2) Authority, (Levelx50) experience

------------------------------------------------------------------------------

25. Mission: Gladiator Fight
    Where - The Arena

Task: Defeat a Gladiator in a one-on-one fight

Reward: +(Levelx2) Authority, (Levelx50) experience,
	You can recruit Gladiators, Mermilons and Conquerors.
        if you handle the after fight conversation OK, +(Levelx2) Authority

------------------------------------------------------------------------------

26. Mission: Bodyguards
    Where - The Trader in Steelberg (after mission: Gladiator Fight)

Task: He wants you to go to the arena and hire 2 Gladiators. Afterwards, go
back to the trader. Defeat one bodyguard, then claim your reward. You must
first complete mission: Gladiator Fight.

Reward: 400 Gold

------------------------------------------------------------------------------

27. Mission: Closing the Portals
    Where - Gilbert's Castle

Task: Destroy the three groups of evil Mages surrounding the three portal:

1 Malefic       1 Malefic       1 Malefic
4 Apostate      4 Apostate      4 Apostate
4 Apostate      4 Apostate      4 Apostate
3 Heretic       3 Heretic       3 Heretic

Reward: (Levelx50) experience, Lieutenant's Uniform

------------------------------------------------------------------------------

28. Mission: Gilbert
    Where - Village Elder in Hunterville

Task: Automatic when the Closing the Portals mission is completed.

Reward: (Levelx50) experience

------------------------------------------------------------------------------

29. Mission: The Old Temple
    Where - Threatened monk SouthEast of the Bear Breeder

Task: Save Friar Berthram from the creatures attacking him:

1 Executioner
4 Bogl
6 Revenant
4 Cadaver
6 Slave of Darkness
7 Spawn
7 Spawn

Now travel North to the temple and defeat three waves of opponents:

5 Bogl                  8 Revenant        6 Executioner
3 Witch                 3 Werewolf        8 Borrear
2 Slave of Darkness     4 Executioner     7 Revenant
5 Revenant              1 Apostate        2 Apostate
1 Executioner                             4 Cadaver
7 Bogl                                    1 Malefic

Go back to the monk to tell him he can return to the temple.

Reward: (Levelx50) experience

------------------------------------------------------------------------------

30. Mission: General Harbord
    Where - from Gilbert (after mission: Closing the Portals)

Task: Bring Gilbert's letter to General Harbord, NorthEast of the Arena.
On the way, you get attacked by a large group of Undead:

1 Ghnoll
10 Cadaver
3 Revenant
8 Bogl
3 Ghnoll

Reward: +(Levelx2) Authority, (Levelx25) Gold, (Levelx50) experience,
        You can now recruit General Harbord from the circle of Wagons

------------------------------------------------------------------------------

31. Mission: The Magic Barrier
    Where - Approaching Amaz

Task: You need to get through the barrier surrounding Amaz. You get teleported
far to the West of the Arena to a group of tents. The Mage in Steelberg *may*
help, but you need to break the siege of Steelberg first. He takes you through
the barrier via the Portal (which powers the barrier). It works TO AMAZ only.

Reward: +(Levelx4) Intelligence, (Levelx50) experience, (Levelx25) Gold

------------------------------------------------------------------------------

32. Mission: Rafael
    Where - The village elder in Amaz

Task: Find and recruit Rafael, the Mage who created the Amaz Barrier. He was
last seen in Diana's Castle. He isn't there, but has gone to the city called
Giantville in Southern Annaroth (the next continent) - see the next part in
49 - mission: Rafael Part2

Reward: None yet

------------------------------------------------------------------------------

33. Mission: The Broken Bridge
    Where - On the road from Steelberg to Diana's Castle

Task: You need a heavy rope to repair the bridge from the Blacksmith in Amaz.
Talking to him to get the rope gives you (Levelx2) Authority.

Reward: (Levelx50) experience

Immediately afterward, you get into a fight:

1 Ogre
3 Bears
9 Big Wolf
9 Big Wolf
5 Big Wolf

------------------------------------------------------------------------------

34. Mission: Diana
    Where - Village elder in Hunterville

Task: Persuade Diana in order to control her lands. When speaking to her:

(1) If you 'Bow' to her, you get +(Levelx2) Authority, but she fights you:

    Diana (Health 283, Armour 69, Damage 296, Magic Resistance 69)

(2) If you apologise to her, you get +(Levelx4) Intelligence.

She eventually dies anyway after the mission: Battle of Amaz

Reward: +(Levelx2) Authority

------------------------------------------------------------------------------

35. Mission: Battle of Amaz
    Where - Village elder in Amaz

Task: Go talk to Diana. Afterwards, go to the North and defeat the invaders.

(On the approach)
1 Crusader        1 Orog          1 Togurghar        1 Togurghar
4 Guards          4 Ogre          3 Guard            5 Crusader
6 Konung          5 Tangar        3 Guard            5 Crusader
6 Jarl            5 Tangar        5 Zaghadar
6 Jarl                            5 Zaghadar

Afterwards, Diana shows up. If you respond to the conversation with response
(2) "Don't sit back and watch", you gain +(Levelx2) Authority.

(Within the encampment - same again, but the tough fight is best done last)
1 Crusader        1 Orog          1 Togurghar        1 Togurghar
4 Guards          4 Ogre          5 Crusader         3 Guard
6 Konung          5 Tangar        5 Crusader         3 Guard
6 Jarl            5 Tangar                           5 Zaghadar
6 Jarl                                               5 Zaghadar

(On the hill above the encampment)
1 Crusader
4 Guard
6 Jarl
6 Jarl
6 Konung
4 Witches

Reward: +(Levelx2) Authority, +(Levelx50) experience

------------------------------------------------------------------------------

36. Mission: Headhunters
    Where - South of Tokugawa's Castle on the way to the Magic Tower,
            The first group fight activates the mission

Task: Defeat four separate groups of opponents blocking the way to the tower:

1 Mermilon      1 Mermilon      1 Fury          1 Mermilon
5 Yeoman        3 Pilgrim       4 Amazon        3 Malefic
3 Mermilon      7 Gladiator     4 Virago        3 Malefic
8 Shooter       7 Gladiator     4 Amazon        7 Heretic
2 Sorceress                     2 Sorceress
2 Sorceress

Talk to the mage afterwards to get the mission: The Stolen Scroll.

Reward: (Levelx25) Gold, (Levelx50) experience, +(Level) Magic Resistance

------------------------------------------------------------------------------

37. Mission: The Stolen Scroll
    Where - The Mage you helped with the mission: Headhunters

Task: Get the scroll from the barrel in the jail in Tokugawa's Castle. You now
need to get access to the jail by doing the mission: The Captain.

Reward: (Levelx25) Gold, (Levelx50) experience, you can buy the Portal Spell

------------------------------------------------------------------------------

38. Mission: The Captain
    Where - Barracks in Windrose

Task: To free Frederick from Tokugawa's Castle, you must talk to Tokugawa then
trust Eneya to take out the guards. Free Frederick, which annoys Tokugawa.

Reward: (Levelx50) experience, Frederick joins your army.

------------------------------------------------------------------------------

39. Mission: Tokugawa
    Where - Tokugawa's Castle

Task: Freeing Frederick causes the fight with Tokugawa and his retinue:

1 Tokugawa
3 Amazon
5 Yeoman
3 Sohei
3 Pilgrim
3 Grizzly

Once outside, you have five more groups of Tokugawa's troops to eliminate:

1 Paladin     1 Malefic     1 Sohei      1 Sohei       1 Sohei
5 Grizzly     4 Sohei       5 Amazon     3 Amazon      2 Sorceress
4 Palmer      2 Palmer      3 Virago     3 Pilgrim     5 Yeoman
5 Veteran     2 Palmer      3 Virago     4 Sohei       5 Grizzly
5 Grizzly     4 Sohei                    3 Grizzly     5 Yeoman
5 Veteran

Reward: (Levelx50) experience, can recruit Sohei from Tokugawa's Castle

------------------------------------------------------------------------------

40. Mission: The Ship
    Where - from Frederick at Tokugawa's Castle

Task: Keep Frederick alive as you travel to Suntown to find a ship. Talk to
the shipwright South of Suntown. Head to the Woodcutter's house just South of
Gilbert's Castle. Go South to fight three waves of opponents at the pine tree:

6 Inquisitor      5 Vampire         4 Heretic
1 Dark Knight     2 Pilgrim         4 Heretic
5 Sorceress       5 Vampire         4 Mermilon
6 Inquisitor      8 Revenant        4 Heretic
                  1 Dark Knight     1 Conqueror

Return to the woodcutter's house for the final fight.

5 Crusader
6 Revenant
5 Crusader
4 Dark Knight
1 Malefic

Then return to the shipwright and tell him he can start building ships again.

Reward: (Levelx50) experience, 2 Ships, Eneya leaves your army.

------------------------------------------------------------------------------

41. Mission: Navigation Maps
    Where - from Frederick at Tokugawa's Castle

Task: Talk to Frederick in Suntown to visit Lord Edward on Old Tree Island.
Head West to Geltower to get the mission: Prisoners.

Reward: (Levelx50) experience, Navigation Maps

------------------------------------------------------------------------------

42. Mission: Prisoners
    Where - from the village elder in Geltower

Task: Rescue the kidnapped villagers. Head West then South to the large tree
and kill the Annaroth invaders:

1 Ogtur
6 Ghnoll
6 Zaghadar
6 Zaghadar
6 Ghnoll

Reward: (Levelx25) Gold OR +(Levelx2) Authority, plus (Levelx50) experience

------------------------------------------------------------------------------

43. Mission: The Aphorism of Gideon
    Where - From the Mage in Conrad's Castle

Task: Legend says that if you approach the Pyramid at midnight and speak the
magic words, you will be blessed with a power unknown to mortal man. It is a 
3 word phrase. Rest at an inn until 'nighttime', then travel to the Pyramid.

The Mage in Conrad's Castle will sell his word (VERITAS) for 5000 Gold.
The sorceress in Amaz will exchange her word (IN) for a Werewolf.
The Mage you helped in mission: Headhunters tells you the order of the words
     (shortest first, longest last).
The Mage in Geltower will give his word (BONUM) after the mission: Prisoners

Reward: (Levelx50) experience, plus
        +(Levelx2) Authority, +(Level) Health and +(Level) Damage OR
        +(Levelx4) Intelligence, +(Level) Magic Power, +(Level) Mag.Resist. OR
        +(Levelx2) Authority, +(LevelX4) Intelligence, +(Level) Armor

------------------------------------------------------------------------------

44. Mission: Edward
    Where - from the village elder in Fishmer

Task: Kill Edward to control his realm. Three waves of fights

1 Giant         7 Amazon      1 Giant
6 Grizzly       7 Veteran     5 Knight of the Sun
5 Werewolf      3 Sohei       9 Yeoman
5 Cave Bear     1 Giant       1 Giant
3 Virago        8 Amazon      1 Edward
7 Archer

Reward: (Levelx50) experience, You can now complete mission: Arthur

------------------------------------------------------------------------------

45. Mission: Arthur
    Where - Outside Arthur's Castle

Task: The Suntown Mage gets you into Arthur's Castle. Defeat Samael's troops:

4 Dark Knight
4 Dark Knight
9 Revenant
1 Dark Priest
1 Bannereth

Reward: (Levelx50) Gold OR +(Levelx2) Authority OR +(Level) Damage
	                OR +(Level) Magic Resistance OR +(Level) Armour

Then defeat Edward to secure him (see above)

Reward: (Levelx50) experience, You can now recruit Dragonslayers

------------------------------------------------------------------------------

46. Mission: Uniting Oganthar
    Where - Before Siggurd's Castle directly after the Intro

Task: Unite all the regions of Oganthar under your rule (see all above).
Completed automatically when you finish mission: Arthur (above).

Reward: (Levelx50) experience, +(Levelx2) Authority, +(Levelx4) Intelligence,
+(Level) Health, +(Level) Damage, +(Level) Magic Power, +(Level) Mag.Resist.

------------------------------------------------------------------------------

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
---------- ANNAROTH: ----------
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

47. Mission: Meeting Eneya
    Where - on arrival at Annaroth

Task: Meet with Eneya at Leprose. You get attacked as you land on the beach:

1 Lazarian
6 Rate
5 Vampire
6 Rate
6 Rate

As you follow your 'guide', you get 2 fights, then 1 followed by an ambush:

1 Dark Priest     1 Olog-Shah     1 Bannereth     6 Assassin
5 Dark Knight     4 Gangrull      9 Zaghadar      4 Assassin
6 Crusader        5 Vampire       5 Ogtur         1 Apostate
3 Dark Knight     5 Vampire       5 Zaghon        4 Sorceress
                                                  2 Jotun
                                                  1 Nizarith

Surrounding Leprose, you get four separate fights that follow:

1 Tamplier        1 Tamplier      1 Tamplier      1 Tamplier
5 Rate            5 Rate          4 Lazarian      6 Sorceress
3 Dark Knight     3 Dark Knight   4 Golem         4 Golem
4 Rate            4 Rate          3 Rate          3 Rate
4 Lazarian        4 Lazarian      4 Golem         4 Golem

You need to complete the Troll Commander mission before you continue on to
Giantville. When you run into the following group:

1 Elemental
4 Warclap
4 Warclap
3 Zaghon

Eneya joins you with 8 Orc and 5 Zaghadar and you fight again immediately.

Reward: Eneya joins your army, you reach Giantville

------------------------------------------------------------------------------

48. Mission: Troll Commander
    Where - upon completing mission: Meeting Eneya

Task: Find and free the Troll commander. He is held prisoner with Hertwig in
Hertwig's Castle. Defeat the Dark Priest and his retinue:

1 Dark Priest
4 Dark Knights
8 Inquisitioner
5 Malefic

Afterwards, go South to Giant's Gate. You give the key to the Troll commander.

Reward: (Levelx50) experience

------------------------------------------------------------------------------

49. Mission: Kid Dragon
    Where - from dying dragon North-NorthWest of Giantville

Task: Find and rescue his 300 year old son from the Dragonslayers North of
Ulrich's Castle. You get +(Levelx2) Authority for accepting the mission. You
have to defeat two waves of opponents:

1 Dragonslayer     4 Dragonslayer
4 Golem            4 Trolls
7 Troll            5 Mermilon
3 Ogtur            1 Dragonslayer
4 ogre
6 Tangar

Reward: You travel to Warland through the caves (Rejgnar in Giantville), plus
	(Levelx25) Gold OR (Level) Magic Resistance, (Levelx50) experience

------------------------------------------------------------------------------

50. Mission: Cursed Giants
    Where - from the Mage in Ulrich's Castle

Task: Lift the curse that turned all the Giants in Ulrich's Castle to stone by
destroying the five obelisks (3 in Hertwig's realm, 2 in Ulrich's realm).

1 Far East-SouthEast of Leprose, SouthWest of the 'unmapped' ambush dwelling
2 West of Leprose
3 West of the Portal outside Hertwig's Castle
4 NorthWest of Giantville, SouthEast of Ulrich's, West of an abandoned camp
5 Far North of Ulrich's Castle, east of the road to Warland, beyond a Dragon

Reward: (Levelx50) experience, the Giants can clear the road to Warland

------------------------------------------------------------------------------

51. Mission: Rafael Part 2
    Where - The village elder in Amaz

Task: Find and recruit Rafael, the Mage who created the Amaz Barrier. He had
been in Leprose and moved on to Giantville. He is now in Warland, but it is
under siege. You first must fight your way in through 2 waves of opponents:

1 Warlord           1 Archont
5 Nizarith          6 Malefic
7 Inquisitioner     5 Olog-Shah
3 Sorceress         3 Dark Priest
2 Bannereth

When done, you charge into the city to find Rafael, at last!

Reward: (Levelx50) experience, Rafael can join your army

------------------------------------------------------------------------------

52. Mission: The Defence of Warland
    Where - when you complete the mission: Rafael

Task: Destroy the forces besieging Warland:

At the docks, near the Mage tower:

1 Archont
5 Nizarith
6 Assassin
5 Sorceress
3 Bannereth

At the main gate, near the foot of the ramp, and outside to the right:

1 Warlord           1 Archont       1 Warlord
4 Lazarian          4 Nizarith      3 Dark Priest
4 Gangrull          6 Zaghon        6 Malefic
7 Vampire           7 Vampire       5 Olag-Shah

Left from the main gate:

1 Archont           1 Warlord       1 Archont         1 Archont
5 Warclap           6 Golem         3 Dark Priest     6 Orog
6 Inquisitioner     6 Assassin      6 Malefic         6 Zaghon
5 Sorceress         3 Sorceress     5 Olag-Shah       5 Gangrull
3 Bannereth         3 Bannereth
                    2 Sorceress

Reward: (Levelx50) experience

------------------------------------------------------------------------------

53. Mission: Samael
    Where - when you meet Eneya

Task: Find a way to stop Samael from destroying the world. Complete this on
the continent of Airath.

Reward: None yet

------------------------------------------------------------------------------


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
----------- AIRATH: -----------
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

54. Mission: The Heart of Samael
    Where - when you complete mission: The Defence of Warland

Task: Destroy the heart being protected by the Demon Veliar. Head NorthEast to
rescue the Sohei on the peninsula for a nice reward (Sohei Clothes). Continue
to Hassadan, then Ashan. Do the 'Gates of Ashan' and 'Slaves' missions, then
approach the guards:

1 Veliar
4 Elemental
4 Demonologist
5 Nosferatu
5 Nizarith

Reward:  (Levelx50) experience, get mission: Reunion (if not gained already)
	 PS: Get your armor from the pilgrim - NorthWest corner of Ashan
	 PS: On the way out, Frederick comes back, 9 Yeoman join your army

------------------------------------------------------------------------------

55. Mission: Pilgrims
    Where - Pilgrim to the left (South) of the Ashan main gate

Task: To disguise yourself as a pilgrim so you can enter Ashan. You must go to
the destroyed lighthouse on the peninsula and return with proof of saving his
brothers from the monsters.

Reward: (Levelx50) experience, you get into Ashan (without your armor)

------------------------------------------------------------------------------

56. Mission: The Gates of Ashan
    Where - From the Guard next to the main gate

Task: Bribe the guard by giving 3600 Gold to his wife Hilda, in the market
place near the entrance to the inner courtyard. Return and tell him. He will
open the gates and let in the Gladiators to distract Veliar at the right time.
Now complete the mission: Slaves.

Reward: (Levelx50) experience, Blademaster joins your army

------------------------------------------------------------------------------

57. Mission: Slaves
    Where - In Ashan, as you walk past the slave auction

Task: Buy or Free the slaves (Amazons) to help in your fight with Veliar. If
you haggle with the slaver, you get them for 2500 Gold. You can get weapons
for them from a seller in the market for 500 Gold each. Tell the Amazons.

Reward: (Levelx50) experience, Amazon, Virago and Fury join your army.

------------------------------------------------------------------------------

58. Mission: Closed Chest
    Where - opening a chest South of the peninsula, along the coast

Task: Find a blacksmith to make some lockpicks to open this chest. In Ashan,
the blacksmith gives you the key (the chest contains the King's gear anyway!).

Reward: (Levelx50) experience, get Emperor Combat Armor

------------------------------------------------------------------------------

59. Mission: The Lifts
    Where - On the road from Hassadan to Guild, past the Altar

Task: Find a way to lower the lifts to get to Morrion. The Guild asks you to
eliminate the demonologist North-NorthWest of Hassadan for them first:

1 Demonologist
4 Nosferatu
5 Gangrull
3 Nizarith
3 Orog

Reward: (Levelx50) experience, You can now use the lifts

------------------------------------------------------------------------------

60. Mission: Samael
    Where - when you meet Eneya

Task: Find a way to stop Samael from destroying the world. Enter Morrion and
Rafael joins your army. A fight starts immediately:

1 Morana
6 Nosferatu
3 Archont
3 Gangrull
3 Gangrull

There are two separate fights inside on this level:

1 Mortiiss         1 Morana
2 Vampire          3 Plague
5 Dark Priest      7 Warclap
4 Archont          5 Elemental
1 Gangrull         5 Sorceress
5 Demonologist

The final four fights are one continuous wave:

1 Mortiiss      7 Vampire       5 Dark Priest      5 Nosferatu
4 Nosferatu     3 Fidajin       4 Mortiiss         5 Archont
2 Morana        1 Mortiiss      4 Demonologist     1 Mortiiss
6 Vampire       4 Nosferatu     6 Archont          4 Elemental
3 Gangrull      3 Morana        1 Wolfguard        5 Nosferatu
3 Elemental     5 Gangrull                         4 Mortiiss
                                                   1 Samael

Reward: VICTORY AT LAST!

------------------------------------------------------------------------------


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
------------------------- 4. Altars & Treasure Chests ------------------------
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

******************************************************************************
* with Ascension to the Throne you will often find a chest or altar to boost *
* an ability or give you money (even if you have enough money anyway).       *
* Here is a list of where you can find them.                                 *
*                                                                            *
* It is split into three section: OGANTHAR, ANNAROTH and AIRATH              *
******************************************************************************

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
---------- OGANTHAR: ----------
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

1.  Treasure Chest
    Where - In Fishmer, behind the Pub

Contents: (Levelx25) Gold OR +(Levelx2) Authority 

------------------------------------------------------------------------------

2.  Treasure Chest
    Where - In Fishmer, beside the Barracks

Contents: (Levelx25) Gold OR +(Levelx2) Authority 

------------------------------------------------------------------------------

3.  Treasure Chest
    Where - West-SouthWest of Siggurd's Castle and the mine, on the coast

Contents: (Levelx25) Gold OR +(Levelx2) Authority

------------------------------------------------------------------------------

4.  Altar
    Where - South of Siggurd's Castle and East of the mine

Contents: +(Level) Damage OR +(Levelx2) Authority

------------------------------------------------------------------------------

5.  Treasure Chest
    Where - North of Fishmer, East of the Wolf Cave

Contents: (Levelx25) Gold OR +(Levelx2) Authority 

------------------------------------------------------------------------------

6.  Treasure Chest
    Where - In circle of wagons South-SouthEast of Fishmer

Contents: (Levelx25) Gold OR +(Levelx2) Authority

------------------------------------------------------------------------------

7.  Treasure Chest
    Where - West of Siggurd's Castle, South of Orc Tower, guarded by an Ogre

Contents: Purse of the Landlord

------------------------------------------------------------------------------

8.  Treasure Chest
    Where - NorthWest before the blockade to Conrad's realm

Contents: (Levelx25) Gold OR +(Levelx2) Authority

------------------------------------------------------------------------------

9.  Treasure Chest
    Where - Siggurd's Castle (left of two)

Contents: (Levelx25) Gold OR +(Levelx2) Authority

------------------------------------------------------------------------------

10.  Treasure Chest
    Where - Siggurd's Castle (right of two)

Contents: (Levelx25) Gold OR +(Levelx2) Authority

------------------------------------------------------------------------------

11.  Altar
    Where - NorthEast after the blockade to Conrad's realm

Contents: +(Level) Damage OR +(Levelx2) Authority

------------------------------------------------------------------------------

12. Treasure Chest
   Where - SouthEast after the blockade to Conrad's realm, behind one dare
           short the water

Contents: (Levelx25) Gold OR +(Levelx2) Authority

------------------------------------------------------------------------------

13. Treasure Chest
   Where - NorthWest of Hunterville towards the cliffs

Contents: (Levelx25) Gold OR +(Levelx2) Authority

------------------------------------------------------------------------------

14. Treasure Chest
    Where - Behind the Blacksmith in Conrad's Castle

Contents: (Levelx25) Gold OR +(Levelx2) Authority 

------------------------------------------------------------------------------

15. Treasure Chest
    Where - Outside Conrad's Castle against the NorthWest wall

Contents: (Levelx25) Gold OR +(Levelx2) Authority

------------------------------------------------------------------------------

16. Treasure Chest
    Where - In Hunterville, with the wood piles near the pub

Contents: (Levelx25) Gold OR +(Levelx2) Authority

------------------------------------------------------------------------------

17. Treasure Chest
   Where - Behind the Bear Breeder, NorthEast of Hunterville

Contents: (Levelx25) Gold OR +(Levelx2) Authority

------------------------------------------------------------------------------

18. Altar
    Where - South of Hunterville, immediately North of the Pyramid

Contents: +(Level) Health OR +(Levelx2) Authority

------------------------------------------------------------------------------

19. Treasure Chest
    Where - South of the Pyramid, immediately North 'ABOVE' the Arena

Contents: (Levelx25) Gold OR +(Levelx2) Authority

------------------------------------------------------------------------------

20. Treasure Chest
    Where - Just East of the Pyramid, by a wagon just inside the forest

Contents: (Levelx25) Gold OR +(Levelx2) Authority

------------------------------------------------------------------------------

21. Altar
    Where - West of the destroyed bridge to Diana's Castle

Contents: +(Level) Damage OR +(Levelx2) Authority

------------------------------------------------------------------------------

22. Treasure Chest
    Where - Mercenary camp near the destroyed bridge, far East of the Pyramid

Contents: (Levelx25) Gold OR +(Levelx2) Authority

------------------------------------------------------------------------------

23. Altar
    Where - South-SouthWest of Steelberg, up a hill against the castle walls

Contents: +(Level) Magic Resistance OR +(Levelx4) Intelligence

------------------------------------------------------------------------------

24. Treasure Chest
    where - Behind the Wolf Trainer in Gilbert's Castle

Contents: (Levelx25) Gold OR +(Levelx2) Authority

------------------------------------------------------------------------------

25. Treasure Chest
    Where - In General Harbord's original camp, behind a wagon

Contents: (Levelx25) Gold OR +(Levelx2) Authority

------------------------------------------------------------------------------

26. Altar
    Where - West of General Harbord's original camp, near some towering rocks

Contents: +(Level) Damage OR +(Levelx2) Authority

------------------------------------------------------------------------------

27. Treasure Chest
    Where - Behind rocks opposite Grizzly Breeder cave, near the Old Temple

Contents: (Levelx25) Gold OR +(Levelx2) Authority

------------------------------------------------------------------------------

28. Treasure Chest
    Where - In Steelberg, behind the enormous tree in the SouthWest

Contents: (Levelx25) Gold OR +(Levelx2) Authority

------------------------------------------------------------------------------

29. Treasure Chest
    where - Behind the catapult at the Blacksmith's in Gilbert's Castle

Contents: (Levelx25) Gold OR +(Levelx2) Authority

------------------------------------------------------------------------------

30. Altar
    Where - South-SouthEast of Steelberg on the bank of the lake

Contents: +(Level) Health OR +(Levelx2) Authority

------------------------------------------------------------------------------

31. Altar
    Where - Up a ravine NorthEast of the Arena, West of the Giant lifts

Contents: +(Levelx4) Intelligence OR +(Level) Magic Resistance

------------------------------------------------------------------------------

32. Treasure Chest
    Where - In Amaz, beside the Mage's Tower 

Contents: (Levelx25) Gold OR +(Levelx2) Authority

------------------------------------------------------------------------------

33. Altar
    Where - West of Amaz, at the foot of the cliffs at Conrad's Castle

Contents: +(Level) Armor OR +(Levelx2) Authority

------------------------------------------------------------------------------

34. Treasure Chest
    Where - NorthWest of Amaz, up a hill behind some black tents

Contents: (Levelx25) Gold OR +(Levelx2) Authority

------------------------------------------------------------------------------

35. Treasure Chest
    Where - NorthEast of Amaz in the enemy camp next to the two black tents

Contents: (Levelx25) Gold OR +(Levelx2) Authority

------------------------------------------------------------------------------

36. Treasure Chest
    Where - NorthEast of Amaz in the enemy camp NorthWest of two black tents

Contents: (Levelx25) Gold OR +(Levelx2) Authority

------------------------------------------------------------------------------

37. Treasure Chest
    Where - NorthEast of Amaz in the enemy camp SouthWest of two black tents

Contents: (Levelx25) Gold OR +(Levelx2) Authority

------------------------------------------------------------------------------

38. Altar
    Where - Near Amaz on the hill with the lighthouse

Contents: +(Level) Health OR +(Levelx2) Authority

------------------------------------------------------------------------------

39. Treasure Chest
    Where - SouthEast of Amaz, on the way to Diana's Castle

Contents: (Levelx25) Gold OR +(Levelx2) Authority

------------------------------------------------------------------------------

40. Altar
    Where - SouthWest of the castle gate of Diana's Castle

Contents: +(Levelx4) Intelligence OR +(Level) Magic Resistance

------------------------------------------------------------------------------

41. Treasure Chest
    Where - Opposite the Barracks in the NorthWest corner of Diana's courtyard

Contents: (Levelx25) Gold OR +(Levelx2) Authority

------------------------------------------------------------------------------

42. Treasure Chest
    Where - In Diana's Castle, behind a house South of the Ring Dealer

Contents: (Levelx25) Gold OR +(Levelx2) Authority

------------------------------------------------------------------------------

43. Treasure Chest
    Where - West-NorthWest of Diana's Castle on a slope near the waterfall

Contents: (Levelx25) Gold OR +(Levelx2) Authority

------------------------------------------------------------------------------

44. Altar
    Where - North of the Portal to the West of Windrose

Contents: +(Levelx4) Intelligence OR +(Level) Magic Power

------------------------------------------------------------------------------

45. Treasure Chest
    Where - Behind the church in Windrose

Contents: (Levelx25) Gold OR +(Levelx2) Authority

------------------------------------------------------------------------------

46. Treasure Chest
    Where - East of Windrose in the circle of wagons

Contents: (Levelx25) Gold OR +(Levelx2) Authority

------------------------------------------------------------------------------

47. Treasure Chest
    Where - NorthEast of Windrose on the coast

Contents: (Levelx25) Gold OR +(Levelx2) Authority

------------------------------------------------------------------------------

48. Treasure Chest
    Where - Beside the Ring Dealer in Tokugawa's Castle

Contents: (Levelx25) Gold OR +(Levelx2) Authority

------------------------------------------------------------------------------

49. Treasure Chest
    Where - NorthEast of Tokugawa's Castle, at the cliffs

Contents: (Levelx25) Gold OR +(Levelx2) Authority

------------------------------------------------------------------------------

50. Treasure Chest
    Where - East of Tokugawa's Castle, in the forest against the cliffs

Contents: (Levelx25) Gold OR +(Levelx2) Authority

------------------------------------------------------------------------------

51. Altar
    Where - SouthWest of Tokugawa's Castle, at the foot of the hill

Contents: +(Levelx4) Intelligence OR +(Level) Magic Power

------------------------------------------------------------------------------

52. Treasure Chest
    Where - SouthWest of Tokugawa's Castle, beyond the Pilgrim camp

Contents: (Levelx25) Gold OR +(Levelx2) Authority

------------------------------------------------------------------------------

53. Treasure Chest
    Where - South then FAR East of Tokugawa's Castle, in a cave beyond the
            Mage's Tower

Contents: Defender Ring

------------------------------------------------------------------------------

54. Altar
    Where - On the road from Tokugawa's Castle to Arthur's Castle

Contents: +(Level) Armor OR +(Levelx2) Authority
 
------------------------------------------------------------------------------

55. Treasure Chest
    Where - Far West of Tokugawa's Castle, East of Gilbert's Castle

Contents: +(Level) Armor OR +(Levelx2) Authority
 
------------------------------------------------------------------------------

56 Treasure Chest
    Where - Behind the Woodcutter's house, South of Gilbert's Castle

Contents: +(Level) Armor OR +(Levelx2) Authority
 
------------------------------------------------------------------------------

57. Treasure Chest
    Where - SouthWest of Gilbert's Castle, on the coast

Contents: +(Level) Armor OR +(Levelx2) Authority
 
------------------------------------------------------------------------------

58. Treasure Chest
    Where - East of the Chest on Gilbert's South coast, under a tree

Contents: +(Level) Armor OR +(Levelx2) Authority
 
------------------------------------------------------------------------------

59. Treasure Chest
    Where - In Suntown, behind the Mage's Tower

Contents: (Levelx25) Gold OR +(Levelx2) Authority

------------------------------------------------------------------------------

60. Treasure Chest
    Where - East of Suntown, SouthEast of Arthur's Castle beyond some rocks

Contents: +(Level) Armor OR +(Levelx2) Authority
 
------------------------------------------------------------------------------

61. Altar
    Where - Old Tree Island, South of the Old Tree

Contents: +(Level) Health OR +(Levelx2) Authority
 
------------------------------------------------------------------------------

62. Altar
    Where - Old Tree Island, SouthWest of Geltower

Contents: +(Level) Magic Resistance OR +(Levelx4) Intelligence
 
------------------------------------------------------------------------------

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
---------- ANNAROTH: ----------
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

63. Treasure Chest
    Where - East of Leprose, in the SouthEast corner of an 'unmapped' dwelling

Contents: Apprentice Amulet

------------------------------------------------------------------------------

64. Treasure Chest
    Where - SouthWest of Leprose, in the forest

Contents: (Levelx25) Gold OR +(Levelx2) Authority

------------------------------------------------------------------------------

65. Treasure Chest
    Where - West-SouthWest of the Portal outside Hertwig's Castle

Contents: +(Level) Armor OR +(Levelx2) Authority
 
------------------------------------------------------------------------------

66. Treasure Chest
    Where - Inside Hertwig's Castle, SouthEast corner against the East wall

Contents: +(Level) Armor OR +(Levelx2) Authority
 
------------------------------------------------------------------------------

67. Altar
    Where - Just East of Hertwig's Castle

Contents: +(Level) Magic Resistance OR +(Levelx4) Intelligence
 
------------------------------------------------------------------------------

68. Altar
    Where - South of Leprose, on the way to Giant's Gate

Contents: +(Level) Health OR +(Levelx2) Authority
 
------------------------------------------------------------------------------

69. Treasure Chest
    Where - Just South of Giant's Gate, on the West side

Contents: (Levelx25) Gold OR +(Levelx2) Authority

------------------------------------------------------------------------------

70. Treasure Chest
    Where - in Giantville, behind the blacksmith's house in the SouthEast

Contents: (Levelx25) Gold OR +(Levelx2) Authority

------------------------------------------------------------------------------

71. Treasure Chest
    Where - South of Giantville, beside a wagon

Contents: (Levelx25) Gold OR +(Levelx2) Authority

------------------------------------------------------------------------------

72. Altar
    Where - NorthWest of Giantville, near an abandoned camp

Contents: Increases Ranged Damage (Alexander can not use it)

------------------------------------------------------------------------------

73. Treasure Chest
    Where - NorthWest of Giantville, in an abandoned camp

Contents: (Levelx25) Gold OR +(Levelx2) Authority

------------------------------------------------------------------------------

74. Treasure Chest
    Where - East of the Portal in Ulrich's Castle, near a broken wagon

Contents: (Levelx25) Gold OR +(Levelx2) Authority

------------------------------------------------------------------------------

75. Treasure Chest
    Where - NorthEast corner in Ulrich's Castle, in the Giant training area

Contents: (Levelx25) Gold OR +(Levelx2) Authority

------------------------------------------------------------------------------

76. Altar
    Where - NorthWest of Ulrich's Castle, just outside

Contents: +(Level) Magic Resistance OR +(Levelx4) Intelligence

------------------------------------------------------------------------------

77. Treasure Chest (x2)
    Where - Just past the block in the road to Warland, amongst some wagons

Contents: (Levelx25) Gold OR +(Levelx2) Authority

------------------------------------------------------------------------------

78. Treasure Chest
    Where - Half way between Ulrich's Castle and Warland, at the Portal

Contents: (Levelx25) Gold OR +(Levelx2) Authority

------------------------------------------------------------------------------

79. Altar
    Where - Half way between Ulrich's Castle and Warland, just past the Portal

Contents: +(Level) Damage OR +(Levelx2) Authority

------------------------------------------------------------------------------

80. Treasure Chest
    Where - In a cave in the woods, just past the Portal half way to Warland

Contents: Ring of the Yeomen (for Eneya)

------------------------------------------------------------------------------

81. Treasure Chest
    Where - In Warland, in the NorthWest corner of the central courtyard

Contents: (Levelx25) Gold OR +(Levelx2) Authority

------------------------------------------------------------------------------

82. Treasure Chest
    Where - In Warland, in the SouthWest corner of the central courtyard

Contents: (Levelx25) Gold OR +(Levelx2) Authority

------------------------------------------------------------------------------

83. Treasure Chest
    Where - In Warland, at the foot of the ramp by the Inn in a Wagon

Contents: (Levelx25) Gold OR +(Levelx2) Authority

------------------------------------------------------------------------------

84. Altar
    Where - In Warland, West of the pub, near where you buy Dark Knight

Contents: +(Level) Health OR +(Levelx2) Authority

------------------------------------------------------------------------------

85. Treasure Chest
    Where - In Warland, by the docks, behind a building East of the wagons

Contents: (Levelx25) Gold OR +(Levelx2) Authority

------------------------------------------------------------------------------

86. Treasure Chest
    Where - South of Warland, in front of the main gate, among some stone huts

Contents: Battle Mage Ring

------------------------------------------------------------------------------

87. Treasure Chest
    Where - SouthEast of Warland, near the enemy boats

Contents: (Levelx25) Gold OR +(Levelx2) Authority

------------------------------------------------------------------------------


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
----------- AIRATH: -----------
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

88. Treasure Chest
    Where - NorthEast tip of the peninsula, among the rocks to the NorthEast

Contents: (Levelx25) Gold OR +(Levelx2) Authority

------------------------------------------------------------------------------

89. Altar
    Where - NorthEast coast of the mainland, West of the peninsula

Contents: +(Level) Magic Resistance OR +(Levelx4) Intelligence

------------------------------------------------------------------------------

90. Treasure
    Where - West of your landing point, in a shallow ravine behind a tree

Contents: (Levelx25) Gold OR +(Levelx2) Authority

------------------------------------------------------------------------------

91. Treasure Chest (Closed)
    Where - South of the peninsula, along the coast behind some rocks

Contents: Get the mission: Closed Chest

------------------------------------------------------------------------------

92. Treasure Chest
    Where - In Hassadan, in the storehouse area, SouthWest, by a wagon

Contents: (Levelx25) Gold OR +(Levelx2) Authority

------------------------------------------------------------------------------

93. Altar
    Where - SouthEast of Hassadan

Contents: (Level) Health OR +(Levelx2) Authority

------------------------------------------------------------------------------

94. Treasure Chest
    Where - East of Anshan, outside the main gate

Contents: (Levelx25) Gold OR +(Levelx2) Authority

------------------------------------------------------------------------------

95. Altar
    Where - West of Hassadan, on the road to Guild, before the lifts

Contents: (Level) Armor OR +(Levelx2) Authority

------------------------------------------------------------------------------

96. Treasure Chest
    Where - In Guild, NorthWest courtyard at the back, behind a tree

Contents: (Levelx25) Gold OR +(Levelx2) Authority

------------------------------------------------------------------------------

97. Treasure Chest
    Where - In Guild, West courtyard with the leader, North Wall behind a cart

Contents: (Levelx25) Gold OR +(Levelx2) Authority

------------------------------------------------------------------------------

98. Treasure Chest
    Where - In Ashan, South of the main gate by a large cluster of tents

Contents: (Levelx25) Gold OR +(Levelx2) Authority

------------------------------------------------------------------------------

99. Treasure Chest
    Where - In Ashan, after Veliar fight, SouthEast corner, past two carts

Contents: (Level) Damage OR +(Levelx2) Authority

------------------------------------------------------------------------------

100. Altar
    Where - At the top of the first lift

Contents: (Level) Damage OR +(Levelx2) Authority

------------------------------------------------------------------------------

101. Treasure Chest
    Where - In Morrion, in the mausoleum at the back of the graveyard

Contents: (Levelx25) Gold OR +(Levelx2) Authority

------------------------------------------------------------------------------

102. Treasure Chest
    Where - In Morrion, upper courtyard, on the right near wheels and ore cart

Contents: (Levelx25) Gold OR +(Levelx2) Authority

------------------------------------------------------------------------------

103. Treasure Chest
    Where - In Morrion, upper path, lower branch at the ruined building

Contents: (Levelx25) Gold OR +(Levelx2) Authority

------------------------------------------------------------------------------


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
------------------------------- 5. Player Items ------------------------------
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

******************************************************************************
* In Ascension to the Throne you will only find 3 kinds of items:            *
* ARMS, RINGS and AMULETS, and OTHER quest items.                            *
* You will not find conditions like Magic Power or Life draining             *
******************************************************************************

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
------------ ARMS: ------------
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Soldier's Uniform
Where - Reward for the mission: Find Weapons

HERO: +2 Authority, +2 Armor, +14 Damage

------------------------------------------------------------------------------

Sergeant's Uniform
Where - From Blacksmith or Combat Instructor after the mission: Kill Siggurd

HERO: +6 Authority, +25 Health, +6 Armor, +23 Damage, +6 Magic Resistance

------------------------------------------------------------------------------

Lieutenant's Uniform
Where - Reward for the mission: Closing the Portals

HERO: +15 Authority, +62 Health, +15 Armor, +58 Damage, +15 Magic Resistance

------------------------------------------------------------------------------

Captain's Uniform
Where - Blacksmith in Diana's Castle after mission: Battle of Amaz

HERO: +29 Authority, +117 Health, +28 Armor, +111 Damage, +28 Magic Resistance

------------------------------------------------------------------------------

Lt-Colonel's Uniform
Where - Blacksmith in Windrose after defeating Tokugawa

HERO: +47 Authority, +191 Health, +46 Armor, +181 Damage, +46 Magic Resistance

------------------------------------------------------------------------------

Colonel's Uniform
Where - Blacksmith in Arthur's Castle (for 6000 Gold)

HERO: +69 Authority, +283 Health, +69 Armor, +269 Damage, +69 Magic Resistance

------------------------------------------------------------------------------

Marshal's Uniform
Where - Blacksmith in Hertwig's Castle after rescuing Hertwig

HERO: +128 Authority, +523 Health, +128 Armor, +497 Damage, +128 Magic Resist.

------------------------------------------------------------------------------

Sohei Clothes
Where - From the Sohei leader you rescue on the Airath peninsula

HERO: +355 Health, +86 Armor, +199 Damage, +1 SPEED, +173 Mpwr, +128 M.Resist.

------------------------------------------------------------------------------

Emperor Combat Armor
Where - From the mission: Closed Chest

HERO: +249 Authority, +1021 Health, +249 Armor, +971 Damage, +249 Mgc.Resist.

------------------------------------------------------------------------------

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
----- RINGS and AMULETS: -----
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Family Ring / Family Amulet (AT START)

HERO: +30 Health

-----------------------------------------------------------------------------

Ring of Wrath (500 Gold)
Where - Ring Dealer in Fishmer

UNITS: +5 Damage

------------------------------------------------------------------------------

Ring of Swiftness (25000 Gold)
Where - Ring Dealer in Fishmer

UNITS: +1 Speed

------------------------------------------------------------------------------

Ring of Health (90 Gold)
Where - Ring Dealer Fishmer

HERO: +9 Health

------------------------------------------------------------------------------

Amulet of Armor (700 Gold)
Where - Ring Dealer in Siggurd's Castle (after his death)
        OR Reward for mission: The Mage & the Salesman (choose Salesman)

HERO: +15 Armor

------------------------------------------------------------------------------

Ring of Stone Skin (1500 Gold)
Where - Ring Dealer in Siggurd's Castle (after his death)

UNITS: +10 Health, +5 Armor

------------------------------------------------------------------------------

Ring of Shooter (10000 Gold)
Where - Ring Dealer in Hunterville

UNITS: +10 Ranged Damage, +1 Range

------------------------------------------------------------------------------

Ring of Magic Power (340 Gold)
Where - Ring Dealer Of Conrad's Castle

HERO: +34 Magic Power

------------------------------------------------------------------------------

Ring of Magic Might (5000 Gold)
Where - Ring Dealer Of Conrad's Castle

UNITS: +50 Magic Power

------------------------------------------------------------------------------

Ring of Authority (360 Gold)
Where - Ring Dealer in Hunterville

HERO: +36 Authority

------------------------------------------------------------------------------

Ring of Armor (REWARD)
Where - For the mission: The Blockade of Steelberg

HERO: +24 Armor 

------------------------------------------------------------------------------

Ring of Damage (1900 Gold)
Where - Ring Dealer in Gilbert's Castle

HERO: +74 Damage

------------------------------------------------------------------------------

Amulet of Magic Resistance (FREE)
Where - Ring Dealer in Amaz after mission: Battle of Amaz

HERO: +28 Magic Resistance

------------------------------------------------------------------------------ 

Ring of Invulnerability (9000 Gold)
Where - Ring Dealer in Diana's Castle

UNITS: + 50 Health, + 20 Armor, +20 Magic Resistance

------------------------------------------------------------------------------

Ring of Ranged Damage (???? Gold)
Where - Ring Dealer in Diana's Castle

HERO: +??? Ranged Damage (Alexander can not use it)

------------------------------------------------------------------------------

Ring of Magic Resistance (4000 Gold)
Where - Ring Dealer in Windrose

HERO: +40 Magic Resistance

------------------------------------------------------------------------------

Warrior Amulet (8500 Gold)
Where - Ring Dealer in Tokugawa's Castle

HERO: +274 Health, +46 Magic Resistance

------------------------------------------------------------------------------

Ring of Berserk (8500 Gold)
Where - Ring Dealer in Tokugawa's Castle

HERO: +50 Health, -20 Armor, +10 Damage, -20 Magic Power, +25 Magic Resistance

------------------------------------------------------------------------------

Defender Ring (CHEST)
Where - FAR East of Tokugawa's Castle, in a cave beyond the Mage's Tower

HERO: +54 Armour, +54 Magic Resistance

------------------------------------------------------------------------------

Fighter Ring (5490 Gold)
Where - Ring Dealer in Suntown

HERO: +360 Health, +189 Damage

------------------------------------------------------------------------------

Amulet of Protector (1380 Gold)
Where - Ring Dealer in Arthur's Castle

HERO: +69 Armor, +69 Magic Resistance

------------------------------------------------------------------------------

Ring of Steel Skin (7000 Gold)
Where - Ring Dealer in Arthur's Castle

HERO: + 50 Health, + 20 Armor

------------------------------------------------------------------------------

Leader Ring (3000 Gold)
Where - Ring Dealer in Geltower

HERO: + 78 Intelligence, + 78 Authority

------------------------------------------------------------------------------

Commander Ring (3550 Gold)
Where - Ring Dealer in Edward's Castle

HERO: + 87 Authority, + 268 Damage

------------------------------------------------------------------------------

Ring of Magic Shield (5000 Gold)
Where - Ring Dealer in Edwards's Castle

UNITS: -50 Magic Power, +50 Magic Resistance

------------------------------------------------------------------------------

Ring of the Shooter ? (???? Gold)
Where - Ring Dealer in Leprose

HERO: +??? Ranged Damage (Alexander can not use it)

------------------------------------------------------------------------------

Apprentice Amulet (CHEST)
Where - East of Leprose, in the SouthEast corner of an 'unmapped' dwelling

HERO: +542 Damage, +570 Health, +139 Armor

------------------------------------------------------------------------------

Apprentice Ring (11650 Gold)
Where - Ring Dealer in Hertwig's Castle

HERO: +350 Magic Power, +117 Intelligence

------------------------------------------------------------------------------

Battle Mage Ring (actually an Amulet) (12750 Gold)
Where - Ring Dealer in Giantville

HERO: +128 Intelligence, +128 Armor, +78 Magic Resistance

------------------------------------------------------------------------------

Ring of Swift Attack (60000 Gold)
Where - Ring Dealer in Ulrich's Castle

UNITS: +1 SPEED, +20 Damage

------------------------------------------------------------------------------

Ring of Warrior (11910 Gold)
Where - Ring Dealer in Ulrich's Castle

HERO: +542 Damage, +570 Health, +139 Armor

------------------------------------------------------------------------------

Ring of the Yeomen (CHEST)
Where - In a cave in the woods, just past the Portal half way to Warland

ENEYA: Level 30 -> 32, +31 Authority, +248 Intelligence, +126 Health,
       +31 Armor, +57 Damage, +78 Ranged Damage, +23 Magic Resistance

------------------------------------------------------------------------------

Battle Mage Ring (CHEST)
Where - South of Warland, in front of the main gate, among some stone huts

HERO: +190 Intelligence, +570 Magic Power, +190 Magic Resistance

------------------------------------------------------------------------------

Ring of Swift Defence (80000 Gold)
Where - Ring Dealer in Hassadan

UNITS: +1 SPEED, +20 Health, +20 Armor

------------------------------------------------------------------------------


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
----------- OTHER: -----------
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Ore
Where - The old mine

Needed to complete the mission: Find Weapons

------------------------------------------------------------------------------

Purse of Innkeeper
Where - South of Orc Tower in a chest

Needed to complete the mission: Debt

------------------------------------------------------------------------------

Old Scroll
Where - The Orc Tower

Needed to complete the mission: Scroll from the Tower

------------------------------------------------------------------------------

Medicine for Bear
Where - The Bear Breeder, NorthWest of Hunterville

Needed to complete the mission: Heal the Bear

------------------------------------------------------------------------------

Hazel 
Where - Bright green leaves on the West side of the altar South of Hunterville

Needed to complete the mission: Beer Contest

------------------------------------------------------------------------------

Hazel Potion
Where - Healer in Hunterville

Needed to complete the mission: Beer Contest

------------------------------------------------------------------------------

Healer's Instrument (Scalpel)
Where - Blacksmith in Gilbert's Castle

Needed to complete the mission: Tools of the Trade

------------------------------------------------------------------------------

Letter to General Harbord
Where - Gilbert in Gilbert's Castle

Needed to complete the mission: General Harbord

------------------------------------------------------------------------------

Rope
Where - Blacksmith in Amaz

Needed to complete the mission: Broken Bridge

------------------------------------------------------------------------------

Stolen Scroll
Where - In a barrel in the jail in Tokugawa's Castle

Needed to complete the mission: The Stolen Scroll

------------------------------------------------------------------------------

Navigation Map
Where - Salesman in Geltower, after talking to Edward

Needed to complete the mission: Navigation Maps

------------------------------------------------------------------------------

Key to Giantville Gate
Where - from the 'traitor' in Annaroth

Needed to complete the mission: Troll Commander

------------------------------------------------------------------------------

Ulrich's Hammer
Where - from the mage in Ulrich's Castle

Needed to complete the mission: The Cursed Giants

------------------------------------------------------------------------------

Spears
Where - from a market trader in Ashan

Needed to complete the mission: Slaves

------------------------------------------------------------------------------

Chest Key
Where - Blacksmith in Ashan

Needed to complete the mission: Closed Chest

------------------------------------------------------------------------------


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-------------------------------- 6. Creatures --------------------------------
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

******************************************************************************
* Here is a list of the various units you encounter during the course of     *
* normal gameplay. Whether they fight for you or against you depends on you. *
* The FAQ reflects the Cost and Authority requirements of those units that   *
* can be recruited and indicates where they can be found.                    *
*                                                                            *
* It is divided into 3 sections: HEROES, HIRELINGS and OPPONENTS             *
****************************************************************************** 

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
---------- HEROES: -----------
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Thgarr:

Level: 			-
Cost: 			-
Combat Type: 		Neutral
Authority: 		-
Intelligence: 		848
Health: 		625
Armor: 			0
Damage: 		329

Ranged Damage: 		None
Shooting Range: 	None

Magic Power: 		0
Magic Resistance: 	106
Speed: 			15 (Very Fast)

Recruit: No, but available only for mission: Save Kira
------------------------------------------------------------------------------

Kira:

Level: 			5
Cost: 			14
Combat Type: 		Neutral
Authority: 		9
Intelligence: 		72
Health: 		26
Armor: 			0
Damage: 		17

Ranged Damage: 		None
Shooting Range: 	None

Magic Power: 		40
Magic Resistance: 	3
Speed: 			6 (Slow)

Recruit: Yes, accompanies you until you complete mission: Escorting Kira
------------------------------------------------------------------------------

Helga:

Level: 			6
Cost: 			24
Combat Type: 		Aggressor
Authority: 		12
Intelligence: 		96
Health: 		71
Armor: 			0
Damage: 		12

Ranged Damage: 		23
Shooting Range: 		24 (long)

Magic Power: 		0
Magic Resistance: 	9
Speed: 			6 (Slow)

Recruit: Yes, joins you after mission: Revenge for Vengeance
------------------------------------------------------------------------------

General Harbord:

Level: 			27
Cost: 			443
Combat Type: 		Defender
Authority: 		190
Intelligence: 		1520
Health: 		779
Armor: 			190
Damage: 		741

Ranged Damage: 		None
Shooting Range: 	None

Magic Power: 		0
Magic Resistance: 	190
Speed: 			12 (Fast)

Recruit: Yes, after mission: General Harbord, in the circle of Wagons
         in front of Gilbert's Castle
------------------------------------------------------------------------------

Eneya:

Level: 			24               30 (Annaroth)   32 (ring)   35
Cost: 			503              778             ?           1053
Combat Type: 		Neutral          Neutral         Neutral     Neutral
Authority: 		151              234             265         316
Intelligence: 		1208             1872            2120        2528
Health: 		664              934             1060        1264
Armor: 			0                234             265         316
Damage: 		302              420             477         569

Ranged Damage: 		423              584             662         790
Shooting Range: 	24 (Far)         24              24          24

Magic Power: 		0                0               0           0
Magic Resistance: 	121              163             186         221
Speed: 			15 (Very Fast)   15              15          15

Recruit: Yes, before mission: Battle of Amaz (and later in Annaroth)
------------------------------------------------------------------------------

Frederick:

Level: 			10
Cost: 			38
Combat Type: 		Neutral
Authority: 		29
Intelligence: 		232
Health: 		168
Armor: 			0
Damage: 		88

Ranged Damage: 		None
Shooting Range: 	None

Magic Power: 		0
Magic Resistance: 	28
Speed: 			3 (Very Slow)

Recruit: Yes, freed from Tokugawa's Castle (until you speak to the Shipwright)
------------------------------------------------------------------------------

Rafael:

Level: 			25
Cost: 			436
Combat Type: 		Defender
Authority: 		164
Intelligence: 		1312
Health: 		670
Armor: 			0
Damage: 		311

Ranged Damage: 		None
Shooting Range: 	None

Magic Power: 		491
Magic Resistance: 	164
Speed: 			15 (Very Fast)

Recruit: Yes, in Warland
------------------------------------------------------------------------------

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
--------- HIRELINGS: ---------
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Peasant:

Level: 			1
Cost: 			3
Combat Type: 		Neutral
Authority: 		2
Intelligence: 		16
Health: 		9
Armor: 			0
Damage: 		5

Ranged Damage: 		None
Shooting Range: 	None

Magic Power: 		0
Magic Resistance: 	2
Speed: 			9 (Medium)

Recruit: Yes, in Barracks of Fishmer
------------------------------------------------------------------------------

Wolf:

Level: 			2
Cost: 			7
Combat Type: 		Neutral
Authority: 		3
Intelligence: 		24
Health: 		15
Armor: 			0
Damage: 		8

Ranged Damage: 		None
Shooting Range: 	None

Magic Power: 		0
Magic Resistance: 	2 
Speed: 			15 (Very Fast)

Recruit: Yes, in Wolf Cave North of Fishmer, after mission: Wolf-Hunt
------------------------------------------------------------------------------

Big Wolf:

Level: 			4
Cost: 			16
Combat Type: 		Neutral
Authority: 		6
Intelligence: 		48
Health: 		35
Armor: 			0
Damage: 		19

Ranged Damage: 		None
Shooting Range: 	None

Magic Power: 		0
Magic Resistance: 	6
Speed: 			15 (Very Fast)

Recruit: Yes in Gilbert's Castle with the Wolf Handler
------------------------------------------------------------------------------

Archer:

Level: 			5
Cost: 			11
Combat Type: 		Aggressor
Authority: 		9
Intelligence: 		72
Health: 		37
Armor: 			0
Damage: 		17

Ranged Damage: 		24
Shooting Range: 	16 (Above Average)

Magic Power: 		0
Magic Resistance: 	7 
Speed: 			3 (Very Slow)

Recruit: Yes, in Hunterville after you have saved Albert
------------------------------------------------------------------------------

Bear:

Level: 			14
Cost: 			125
Combat Type: 		Defender
Authority: 		54
Intelligence: 		432
Health: 		316
Armor: 			0
Damage: 		166

Ranged Damage: 		None
Shooting Range: 	None

Magic Power: 		0
Magic Resistance: 	54
Speed: 			12 (Fast)

Recruit: Yes, NorthWest of Hunterville from the Bear Breeder
------------------------------------------------------------------------------

Militia:

Level: 			3
Cost: 			8
Combat Type: 		Neutral
Authority: 		4
Intelligence: 		32
Health: 		24
Armor: 			0
Damage: 		17

Ranged Damage: 		None
Shooting Range: 	None

Magic Power: 		0
Magic Resistance: 	4
Speed: 			9 (Medium)

Recruit: Yes, in Siggurd's Castle
------------------------------------------------------------------------------

Veteran:

Level: 			7
Cost: 			30
Combat Type: 		Neutral
Authority: 		15
Intelligence: 		120
Health: 		62
Armor: 			15
Damage: 		34

Ranged Damage: 		None
Shooting Range: 	None

Magic Power: 		30
Magic Resistance: 	9 
Speed: 			9 (Medium)

Recruit: Yes, in Siggurd's Castle
------------------------------------------------------------------------------

Combat Instructor:

Level: 			10
Cost: 			57
Combat Type: 		Defender
Authority: 		29
Intelligence: 		232
Health: 		168
Armor: 			0
Damage: 		88

Ranged Damage: 		None
Shooting Range: 	None

Magic Power: 		0
Magic Resistance: 	54
Speed: 			9 (Medium)

Recruit: Yes, in Gilbert's Castle  (you also get one after Siggurd dies)
------------------------------------------------------------------------------

Shooter:

Level: 			8
Cost: 			55
Combat Type: 		Aggressor
Authority: 		19
Intelligence: 		152
Health: 		74
Armor: 			19
Damage: 		30

Ranged Damage: 		48
Shooting Range: 	24 (Far)

Magic Power: 		0
Magic Resistance: 	19
Speed: 			12 (Fast)

Recruit: Yes, in Conrad's Castle
------------------------------------------------------------------------------

Yeoman:

Level: 			12
Cost: 			117
Combat Type: 		Aggressor
Authority: 		40
Intelligence: 		320
Health: 		140
Armor: 			40
Damage: 		72

Ranged Damage: 		108
Shooting Range: 	24 (Far)

Magic Power: 		0
Magic Resistance: 	40
Speed: 			12 (Fast)

Recruit: Yes, in Conrad's Castle
------------------------------------------------------------------------------

Werewolf:

Level: 			11
Cost: 			91
Combat Type: 		Neutral
Authority: 		34
Intelligence: 		272
Health: 		201
Armor: 			0
Damage: 		105

Ranged Damage: 		None
Shooting Range: 	None

Magic Power: 		0
Magic Resistance: 	34
Speed: 			15 (Very Fast)

Recruit: Yes, in Gilbert's Castle from the Wolf Handler
------------------------------------------------------------------------------

Footman:

Level: 			6
Cost: 			23
Combat Type: 		Defender
Authority: 		12
Intelligence: 		96
Health: 		68
Armor: 			0
Damage: 		36

Ranged Damage: 		None
Shooting Range: 	None

Magic Power: 		0
Magic Resistance: 	12
Speed: 			9 (Medium)

Recruit: Yes, in Steelberg
------------------------------------------------------------------------------

Grizzly:

Level: 			17
Cost: 			181
Combat Type: 		Defender
Authority: 		78
Intelligence: 		624
Health: 		457
Armor: 			0
Damage: 		240

Ranged Damage: 		None
Shooting Range: 	None

Magic Power: 		0
Magic Resistance: 	78
Speed: 			12 (Fast)

Recruit: Yes, West of the Pyramid on the North end of the coast road
------------------------------------------------------------------------------

Borrear:

Level: 			14
Cost: 			89
Combat Type: 		Defender
Authority: 		54
Intelligence: 		432
Health: 		316
Armor: 			0
Damage: 		166

Ranged Damage: 		None
Shooting Range: 	None

Magic Power: 		0
Magic Resistance: 	54
Speed: 			6 (Slow)

Recruit: Yes, in the camp SouthEast of Pyramid (you must be a certain level)
------------------------------------------------------------------------------

Heretic:

Level: 			15
Cost: 			102
Combat Type: 		Neutral
Authority: 		61
Intelligence: 		488
Health: 		250
Armor: 			0
Damage: 		116

Ranged Damage: 		None
Shooting Range: 	None

Magic Power: 		183
Magic Resistance: 	61
Speed: 			6 (Slow)

Recruit: Yes, in the camp SouthEast of Pyramid (you must be a certain level)
------------------------------------------------------------------------------

Tangar:

Level: 			13
Cost: 			70
Combat Type: 		Aggressor
Authority: 		47
Intelligence: 		376
Health: 		153
Armor: 			46
Damage: 		65

Ranged Damage: 		165
Shooting Range: 	8 (short)

Magic Power: 		0
Magic Resistance: 	37
Speed: 			9 (Medium)

Recruit: Yes, in the camp SouthEast of Pyramid (you must be a certain level)
------------------------------------------------------------------------------

Zauberin:

Level: 			13
Cost: 			78
Combat Type: 		Neutral
Authority: 		47
Intelligence: 		329
Health: 		191
Armor: 			0
Damage: 		88

Ranged Damage: 		None
Shooting Range: 	None

Magic Power: 		140
Magic Resistance: 	46
Speed: 			6 (Slow)

Recruit: Yes, in the camp SouthEast of Pyramid (you must be a certain level)
------------------------------------------------------------------------------

Zaghadar:

Level: 			14
Cost: 			143
Combat Type: 		Aggressor
Authority: 		54
Intelligence: 		432
Health: 		219
Armor: 			54
Damage: 		209

Ranged Damage: 		None
Shooting Range: 	None

Magic Power: 		0
Magic Resistance: 	54
Speed: 			15 (Very Fast)

Recruit: Yes, in the camp SouthEast of Pyramid (you must be a certain level)
------------------------------------------------------------------------------

Gladiator:

Level: 			15
Cost: 			122
Combat Type: 		Aggressor
Authority: 		61
Intelligence: 		488
Health: 		250
Armor: 			61
Damage: 		238

Ranged Damage: 		None
Shooting Range: 	None

Magic Power: 		0
Magic Resistance: 	61
Speed: 			9 (Medium)

Recruit: Yes, in the Arena
------------------------------------------------------------------------------

Mermilon:

Level: 			22
Cost: 			298
Combat Type: 		Aggressor
Authority: 		128
Intelligence: 		1024
Health: 		523
Armor: 			128
Damage: 		497

Ranged Damage: 		None
Shooting Range: 	None

Magic Power: 		0
Magic Resistance: 	128
Speed: 			12 (Fast)

Recruit: Yes, in the Arena
------------------------------------------------------------------------------

Conqueror:

Level: 			25
Cost: 			382
Combat Type: 		Aggressor
Authority: 		164
Intelligence: 		1312
Health: 		621
Armor: 			164
Damage: 		507

Ranged Damage: 		None
Shooting Range: 	None

Magic Power: 		245
Magic Resistance: 	98
Speed: 			12 (Fast)

Recruit: Yes, in the Arena
------------------------------------------------------------------------------

Blademaster:

Level: 			19
Cost: 			192
Combat Type: 		Defender
Authority: 		96
Intelligence: 		768
Health: 		566
Armor: 			0
Damage: 		298

Ranged Damage: 		None
Shooting Range: 	None

Magic Power: 		0
Magic Resistance: 	96
Speed: 			9 (Medium)

Recruit: Yes, from Gilbert
------------------------------------------------------------------------------

Amazon:

Level: 			16
Cost: 			184
Combat Type: 		Aggressor
Authority: 		69
Intelligence: 		552
Health: 		304
Armor: 			0
Damage: 		138

Ranged Damage: 		193
Shooting Range: 	16 (Above Average)

Magic Power: 		0
Magic Resistance: 	55
Speed: 			15 (Very Fast)

Recruit: Yes, in Amaz AND in Diana's Castle
------------------------------------------------------------------------------

Virago:

Level: 			20
Cost: 			283
Combat Type: 		Aggressor
Authority: 		106
Intelligence: 		848
Health: 		466
Armor: 			0
Damage: 		212

Ranged Damage: 		297
Shooting Range: 	16 (Above Average)

Magic Power: 		0
Magic Resistance: 	85
Speed: 			15 (Very Fast)

Recruit: Yes, in Diana's Castle
------------------------------------------------------------------------------

Fury:

Level: 			23
Cost: 			463
Combat Type: 		Aggressor
Authority: 		139
Intelligence: 		1112
Health: 		473
Armor: 			139
Damage: 		236

Ranged Damage: 		403
Shooting Range: 	24 (long)

Magic Power: 		70
Magic Resistance: 	70
Speed: 			15 (Very Fast)

Recruit: Yes, in Diana's Castle
------------------------------------------------------------------------------

Palmer:

Level: 			15
Cost: 			102
Combat Type: 		Neutral
Authority: 		61
Intelligence: 		488
Health: 		250
Armor: 			0
Damage: 		116

Ranged Damage: 		None
Shooting Range: 	None	

Magic Power: 		183
Magic Resistance: 	61
Speed: 			6 (Slow)

Recruit: Yes, in Windrose
------------------------------------------------------------------------------

Pilgrim:

Level: 			17
Cost: 			129
Combat Type: 		Neutral
Authority: 		78
Intelligence: 		624
Health: 		318
Armor: 			0
Damage: 		147

Ranged Damage: 		None
Shooting Range: 	None

Magic Power: 		232
Magic Resistance: 	78
Speed: 			6 (Slow)

Recruit: Yes, in a camp near Windrose OR
         one from the camp SouthEast of Pyramid (you must be a certain level)
------------------------------------------------------------------------------

Orog:

Level: 			17
Cost: 			129
Combat Type: 		Neutral
Authority: 		78
Intelligence: 		624
Health: 		318
Armor: 			0
Damage: 		147

Ranged Damage: 		None
Shooting Range: 	None

Magic Power: 		232
Magic Resistance: 	78
Speed: 			6 (Slow)

Recruit: Yes, SouthWest of Tokugawa's Castle at the tents OR
         one from the camp SouthEast of Pyramid (you must be a certain level)
------------------------------------------------------------------------------

Sohei:

Level: 			19
Cost: 			224
Combat Type: 		Neutral
Authority: 		96
Intelligence: 		768
Health: 		394
Armor: 			96
Damage: 		221

Ranged Damage: 		None
Shooting Range: 	None

Magic Power: 		192
Magic Resistance: 	58
Speed: 			12 (Fast)

Recruit: Yes, in Tokugawa's Castle
------------------------------------------------------------------------------

Cave Bear:

Level: 			21
Cost: 			272
Combat Type: 		Defender
Authority: 		117
Intelligence: 		932
Health: 		478
Armor: 			0
Damage: 		245

Ranged Damage: 		None
Shooting Range: 	None

Magic Power: 		326
Magic Resistance: 	116
Speed: 			12 (Fast)

Recruit: Yes, SouthEast corner of Old Tree Island (from the Bear Breeder)
------------------------------------------------------------------------------

Knight of the Sun:

Level: 			26
Cost: 			412
Combat Type: 		Defender
Authority: 		177
Intelligence: 		1416
Health: 		724
Armor: 			176
Damage: 		688

Ranged Damage: 		None
Shooting Range: 	None

Magic Power: 		0
Magic Resistance: 	176
Speed: 			12 (Fast)

Recruit: Yes, in Arthur's Castle
------------------------------------------------------------------------------

Dragonslayer:

Level: 			27
Cost: 			443
Combat Type: 		Defender
Authority: 		190
Intelligence: 		1520
Health: 		665
Armor: 			190
Damage: 		513

Ranged Damage: 		342
Shooting Range: 	16 (Average)

Magic Power: 		0
Magic Resistance: 	190
Speed: 			12 (Fast)

Recruit: Yes, in Arthur's Castle
------------------------------------------------------------------------------

Giant:

Level: 			28
Cost: 			476
Combat Type: 		Neutral
Authority: 		204
Intelligence: 		1632
Health: 		1204
Armor: 			0
Damage: 		632

Ranged Damage: 		None
Shooting Range: 	None

Magic Power: 		0
Magic Resistance: 	204
Speed: 			12 (Fast)

Recruit: Yes, one from Edwards's Castle, then from Barracks at Ulrich's Castle
------------------------------------------------------------------------------

Leper:

Level: 			-
Cost: 			-
Combat Type: 		Neutral
Authority: 		-
Intelligence: 		48
Health: 		25
Armor: 			0
Damage: 		11

Ranged Damage: 		None
Shooting Range: 	None

Magic Power: 		18
Magic Resistance: 	6
Speed: 			3 (Very Slow)

Recruit: Yes, in Leprose
------------------------------------------------------------------------------

Tamplier:

Level: 			26
Cost: 			294
Combat Type: 		Neutral
Authority: 		177
Intelligence: 		1416
Health: 		724
Armor: 			176
Damage: 		406

Ranged Damage: 		None
Shooting Range: 	None

Magic Power: 		353
Magic Resistance: 	106
Speed: 			6 (Slow)

Recruit: Yes, in Hedwig's Castle
------------------------------------------------------------------------------

Lazarian:

Level: 			21
Cost: 			155
Combat Type: 		Neutral
Authority: 		117
Intelligence: 		936
Health: 		478
Armor: 			0
Damage: 		221

Ranged Damage: 		None
Shooting Range: 	None

Magic Power: 		350
Magic Resistance: 	116
Speed: 			3 (Very Slow)

Recruit: Yes, in Hertwig's Castle
------------------------------------------------------------------------------

Jotun:

Level: 			29
Cost: 			510
Combat Type: 		Neutral
Authority: 		219
Intelligence: 		1752
Health: 		1289
Armor: 			0
Damage: 		677

Ranged Damage: 		None
Shooting Range: 	None

Magic Power: 		0
Magic Resistance: 	218
Speed: 			12 (Fast)

Recruit: Yes, from the Giant Leader at Ulrich's Castle after they are freed
------------------------------------------------------------------------------

Dark Knight:

Level: 			24
Cost: 			302
Combat Type: 		Neutral
Authority: 		151
Intelligence: 		1208
Health: 		619
Armor: 			151
Damage: 		589

Ranged Damage: 		None
Shooting Range: 	None

Magic Power: 		0
Magic Resistance: 	151
Speed: 			9 (Medium)

Recruit: Yes, in Warland
------------------------------------------------------------------------------

Rate:

Level: 			14
Cost: 			71
Combat Type: 		Neutral
Authority: 		54
Intelligence: 		432
Health: 		219
Armor: 			0
Damage: 		102

Ranged Damage: 		None
Shooting Range: 	None

Magic Power: 		160
Magic Resistance: 	54
Speed: 			3 (Very Slow)

Recruit: Yes, in Leprose
------------------------------------------------------------------------------

Assassin:

Level: 			18
Cost: 			130
Combat Type: 		Defender
Authority: 		87
Intelligence: 		696
Health: 		381
Armor: 			0
Damage: 		173

Ranged Damage: 		242
Shooting Range: 	8 (Near)

Magic Power: 		0
Magic Resistance: 	69
Speed: 			9 (Medium)

Recruit: Yes, from Guild
------------------------------------------------------------------------------

Nizarith:

Level: 			21
Cost: 			272
Combat Type: 		Defender
Authority: 		117
Intelligence: 		936
Health: 		408
Armor: 			116
Damage: 		210

Ranged Damage: 		315
Shooting Range: 	16 (Average)

Magic Power: 		0
Magic Resistance: 	116
Speed: 			12 (Fast)

Recruit: Yes, from Guild
------------------------------------------------------------------------------

Slave of Darkness:

Level: 			4
Cost: 			8
Combat Type: 		Defender
Authority: 		6
Intelligence: 		48
Health: 		35
Armor: 			0
Damage: 		19

Ranged Damage: 		None
Shooting Range: 	None

Magic Power: 		0
Magic Resistance: 	6
Speed: 			3 (Very Slow)

Recruit: Yes, slave market in Ashan
------------------------------------------------------------------------------

Jailer:

Level: 			8
Cost: 			38
Combat Type: 		Defender
Authority: 		19
Intelligence: 		152
Health: 		112
Armor: 			0
Damage: 		59

Ranged Damage: 		None
Shooting Range: 	None

Magic Power: 		0
Magic Resistance: 	19
Speed: 			9 (Medium)

Recruit: Yes, slave market in Ashan
------------------------------------------------------------------------------


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
--------- OPPONENTS: ---------
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Zombie:

Level: 			-
Cost: 			-
Combat Type: 		Defender
Authority: 		-
Intelligence: 		16
Health: 		9
Armor: 			0
Damage: 		5

Ranged Damage: 		None
Shooting Range: 	None

Magic Power: 		0
Magic Resistance: 	2
Speed: 			3 (Very Slow)

Recruit: No
------------------------------------------------------------------------------

Cadaver:

Level: 			-
Cost: 			-
Combat Type: 		Defender
Authority: 		-
Intelligence: 		32
Health: 		24
Armor: 			0
Damage: 		12

Ranged Damage: 		None
Shooting Range: 	None

Magic Power: 		0
Magic Resistance: 	4
Speed: 			6 (Slow)

Recruit: No
------------------------------------------------------------------------------

Bogl:

Level: 			-
Cost: 			-
Combat Type: 		Aggressor
Authority: 		-
Intelligence: 		72
Health: 		37
Armor: 			0
Damage: 		17

Ranged Damage: 		24
Shooting Range: 	16 (Above Average)

Magic Power: 		0
Magic Resistance: 	7
Speed: 			9 (Medium)

Recruit: No
------------------------------------------------------------------------------

Foot Soldier:

Level: 			-
Cost: 			-
Combat Type: 		Defender
Authority: 		-
Intelligence: 		96
Health: 		68
Armor: 			0
Damage: 		36

Ranged Damage: 		None
Shooting Range: 	None

Magic Power: 		0
Magic Resistance: 	12 
Speed: 			12 (Fast)

Recruit: No
------------------------------------------------------------------------------

Orc:

Level: 			-
Cost: 			-
Combat Type: 		Aggressor
Authority: 		-
Intelligence: 		72
Health: 		50
Armor: 			0
Damage: 		26

Ranged Damage: 		None
Shooting Range: 	None

Magic Power: 		0
Magic Resistance: 	8
Speed: 			9 (Medium)

Recruit: No
------------------------------------------------------------------------------

Witch:

Level: 			-
Cost: 			-
Combat Type: 		Neutral
Authority: 		-
Intelligence: 		96
Health: 		47
Armor: 			0
Damage: 		22

Ranged Damage: 		None
Shooting Range: 	None

Magic Power: 		34
Magic Resistance: 	12
Speed: 			6 (Slow)

Recruit: No
------------------------------------------------------------------------------

Goblin:

Level: 			-
Cost: 			-
Combat Type: 		Aggressor
Authority: 		-
Intelligence: 		16
Health: 		6
Armor: 			2
Damage: 		6

Ranged Damage: 		None
Shooting Range: 	None

Magic Power: 		0
Magic Resistance: 	2
Speed: 			6 (Slow)

Recruit: No
------------------------------------------------------------------------------

Speargoblin:

Level: 			-
Cost: 			-
Combat Type: 		Aggressor
Authority: 		-
Intelligence: 		24
Health: 		10
Armor: 			2
Damage: 		10

Ranged Damage: 		None
Shooting Range: 	None

Magic Power: 		0
Magic Resistance: 	2
Speed: 			6 (Slow)

Recruit: No
------------------------------------------------------------------------------

Viking:

Level: 			-
Cost: 			-
Combat Type: 		Defender
Authority: 		-
Intelligence: 		32
Health: 		16
Armor: 			4
Damage: 		16

Ranged Damage: 		None
Shooting Range: 	None

Magic Power: 		0
Magic Resistance: 	4
Speed: 			9 (Medium)

Recruit: No
------------------------------------------------------------------------------

Ogre:

Level: 			-
Cost: 			-
Combat Type: 		Aggressor
Authority: 		-
Intelligence: 		272
Health: 		201
Armor: 			0
Damage: 		105

Ranged Damage: 		None
Shooting Range: 	None

Magic Power: 		0
Magic Resistance: 	34
Speed: 			6 (Slow)

Recruit: No
------------------------------------------------------------------------------

Spawn:

Level: 			-
Cost: 			-
Combat Type: 		Aggressor
Authority: 		-
Intelligence: 		24
Health: 		15
Armor: 			0
Damage: 		8

Ranged Damage: 		None
Shooting Range: 	None

Magic Power: 		0
Magic Resistance: 	2
Speed: 			3 (Very Slow)

Recruit: No
------------------------------------------------------------------------------

Apostate:

Level: 			-
Cost: 			-
Combat Type: 		Neutral
Authority: 		-
Intelligence: 		320
Health: 		164
Armor: 			0
Damage: 		76

Ranged Damage: 		None
Shooting Range: 	None

Magic Power: 		120
Magic Resistance: 	40
Speed: 			6 (Slow)

Recruit: No
------------------------------------------------------------------------------

Executioner:

Level: 			-
Cost: 			-
Combat Type: 		Defender
Authority: 		-
Intelligence: 		232
Health: 		168
Armor: 			0
Damage: 		88

Ranged Damage: 		None
Shooting Range: 	None

Magic Power: 		0
Magic Resistance: 	28
Speed: 			6 (Slow)

Recruit: No
------------------------------------------------------------------------------

Revenant:

Level: 			-
Cost: 			-
Combat Type: 		Defender
Authority: 		-
Intelligence: 		120
Health: 		62
Armor: 			0
Damage: 		28

Ranged Damage: 		None
Shooting Range: 	None

Magic Power: 		45
Magic Resistance: 	15
Speed: 			12 (Fast)

Recruit: No
------------------------------------------------------------------------------

Slave-Master:

Level: 			-
Cost: 			-
Combat Type: 		Defender
Authority: 		-
Intelligence: 		272
Health: 		139
Armor: 			0
Damage: 		65

Ranged Damage: 		None
Shooting Range: 	None

Magic Power: 		102
Magic Resistance: 	34
Speed: 			9 (Medium)

Recruit: No
------------------------------------------------------------------------------

Ghnoll:

Level: 			-
Cost: 			-
Combat Type: 		Aggressor
Authority: 		-
Intelligence: 		192
Health: 		103
Armor: 			0
Damage: 		47

Ranged Damage: 		66
Shooting Range: 	24 (Far)

Magic Power: 		0
Magic Resistance: 	19
Speed: 			15 (Very Fast)

Recruit: No
------------------------------------------------------------------------------

Malefic:

Level: 			-
Cost: 			-
Combat Type: 		Neutral
Authority: 		-
Intelligence: 		848
Health: 		435
Armor: 			0
Damage: 		201

Ranged Damage: 		None
Shooting Range: 	None

Magic Power: 		318
Magic Resistance: 	106
Speed: 			6 (Slow)

Recruit: No
------------------------------------------------------------------------------

Sorceress:

Level: 			-
Cost: 			-
Combat Type: 		Neutral
Authority: 		-
Intelligence: 		376
Health: 		191
Armor: 			0
Damage: 		88

Ranged Damage: 		None
Shooting Range: 	None

Magic Power: 		140
Magic Resistance: 	46
Speed: 			6 (Slow)

Recruit: No
------------------------------------------------------------------------------

Inquisitor:

Level: 			-
Cost: 			-
Combat Type: 		Defender
Authority: 		-
Intelligence: 		624
Health: 		341
Armor: 			0
Damage: 		155

Ranged Damage: 		217
Shooting Range: 	8 (Near)

Magic Power: 		0
Magic Resistance: 	62
Speed: 			9 (medium)

Recruit: No
------------------------------------------------------------------------------

Guard:

Level: 			-
Cost: 			-
Combat Type: 		Neutral
Authority: 		-
Intelligence: 		272
Health: 		139
Armor: 			0
Damage: 		65

Ranged Damage: 		None
Shooting Range: 	None

Magic Power: 		102
Magic Resistance: 	34
Speed: 			3 (Very Slow)

Recruit: No
------------------------------------------------------------------------------

Jarl:

Level: 			-
Cost: 			-
Combat Type: 		Defender
Authority: 		-
Intelligence: 		120
Health: 		62
Armor: 			15
Damage: 		58

Ranged Damage: 		None
Shooting Range: 	None

Magic Power: 		0
Magic Resistance: 	15
Speed: 			6 (Slow)

Recruit: No
------------------------------------------------------------------------------

Konung:

Level: 			-
Cost: 			-
Combat Type: 		Defender
Authority: 		-
Intelligence: 		320
Health: 		164
Armor: 			40
Damage: 		156

Ranged Damage: 		None
Shooting Range: 	None

Magic Power: 		0
Magic Resistance: 	40
Speed: 			12 (Fast)

Recruit: No
------------------------------------------------------------------------------

Togurghar:

Level: 			-
Cost: 			-
Combat Type: 		Aggressor
Authority: 		-
Intelligence: 		696
Health: 		303
Armor: 			86
Damage: 		156

Ranged Damage: 		234
Shooting Range: 	16 (Above Average)

Magic Power: 		0
Magic Resistance: 	86
Speed: 			15 (Very Fast)

Recruit: No
------------------------------------------------------------------------------

Crusader:

Level: 			-
Cost: 			-
Combat Type: 		Neutral
Authority: 		-
Intelligence: 		552
Health: 		283
Armor: 			69
Damage: 		156

Ranged Damage: 		None
Shooting Range: 	None

Magic Power: 		138
Magic Resistance: 	41
Speed: 			6 (Slow)

Recruit: No
------------------------------------------------------------------------------

Paladin:

Level: 			-
Cost: 			-
Combat Type: 		Defender
Authority: 		-
Intelligence: 		1208
Health: 		619
Armor: 			151
Damage: 		589

Ranged Damage: 		None
Shooting Range: 	None

Magic Power: 		0
Magic Resistance: 	151
Speed: 			9 (Medium)

Recruit: No
------------------------------------------------------------------------------

Dark Priest:

Level: 			-
Cost: 			-
Combat Type: 		Aggressor
Authority: 		-
Intelligence: 		1208
Health: 		619
Armor: 			151
Damage: 		287

Ranged Damage: 		None
Shooting Range: 	None

Magic Power: 		483
Magic Resistance: 	151
Speed: 			6 (Slow)

Recruit: No
------------------------------------------------------------------------------

Vampire:

Level: 			-
Cost: 			-
Combat Type: 		Neutral
Authority: 		-
Intelligence: 		1768
Health: 		566
Armor: 			0
Damage: 		298

Ranged Damage: 		None
Shooting Range: 	None

Magic Power: 		0
Magic Resistance: 	96
Speed: 			15 (Very Fast)

Recruit: No
------------------------------------------------------------------------------

Bannereth:

Level: 			-
Cost: 			-
Combat Type: 		Neutral
Authority: 		-
Intelligence: 		1416
Health: 		724
Armor: 			176
Damage: 		688

Ranged Damage: 		None
Shooting Range: 	None

Magic Power: 		0
Magic Resistance: 	176
Speed: 			9 (Medium)

Recruit: No
------------------------------------------------------------------------------

Ogtur:

Level: 			-
Cost: 			-
Combat Type: 		Aggressor
Authority: 		-
Intelligence: 		936
Health: 		478
Armor: 			116
Damage: 		268

Ranged Damage: 		None
Shooting Range: 	None

Magic Power: 		233
Magic Resistance: 	70
Speed: 			6 (Slow)

Recruit: No
------------------------------------------------------------------------------

Olag-Shah:

Level: 			-
Cost: 			-
Combat Type: 		Neutral
Authority: 		-
Intelligence: 		1112
Health: 		619
Armor: 			97
Damage: 		320

Ranged Damage: 		None
Shooting Range: 	None

Magic Power: 		278
Magic Resistance: 	83
Speed: 			15 (Very Fast)

Recruit: No
------------------------------------------------------------------------------

Gangrull:

Level: 			-
Cost: 			-
Combat Type: 		Neutral
Authority: 		-
Intelligence: 		1112
Health: 		820
Armor: 			0
Damage: 		431

Ranged Damage: 		None
Shooting Range: 	None

Magic Power: 		0
Magic Resistance: 	139
Speed: 			15 (Very Fast)

Recruit: No
------------------------------------------------------------------------------

Zaghon:

Level: 			-
Cost: 			-
Combat Type: 		Neutral
Authority: 		-
Intelligence: 		848
Health: 		625
Armor: 			0
Damage: 		329

Ranged Damage: 		None
Shooting Range: 	None

Magic Power: 		0
Magic Resistance: 	106
Speed: 			15 (Very Fast)

Recruit: No
------------------------------------------------------------------------------

Golem:

Level: 			-
Cost: 			-
Combat Type: 		Defender
Authority: 		-
Intelligence: 		768
Health: 		422
Armor: 			0
Damage: 		192

Ranged Damage: 		269
Shooting Range: 	16 (Average)

Magic Power: 		0
Magic Resistance: 	77
Speed: 			3 (Very Slow)

Recruit: No
------------------------------------------------------------------------------

Elemental:

Level: 			-
Cost: 			-
Combat Type: 		Defender
Authority: 		-
Intelligence: 		1312
Health: 		719
Armor: 			0
Damage: 		327

Ranged Damage: 		458
Shooting Range: 	16 (Average)

Magic Power: 		0
Magic Resistance: 	131
Speed: 			12 (Fast)

Recruit: No
------------------------------------------------------------------------------

Warclap:

Level: 			-
Cost: 			-
Combat Type: 		Defender
Authority: 		-
Intelligence: 		1024
Health: 		561
Armor: 			0
Damage: 		255

Ranged Damage: 		357
Shooting Range: 	16 (Average)

Magic Power: 		0
Magic Resistance: 	102
Speed: 			9 (Medium)

Recruit: No
------------------------------------------------------------------------------

Archont:

Level: 			-
Cost: 			-
Combat Type: 		Aggressor
Authority: 		-
Intelligence: 		1520
Health: 		779
Armor: 			0
Damage: 		361

Ranged Damage: 		None
Shooting Range: 	None

Magic Power: 		570
Magic Resistance: 	190
Speed: 			9 (Medium)

Recruit: No
------------------------------------------------------------------------------

Warlord:

Level: 			-
Cost: 			-
Combat Type: 		Neutral
Authority: 		-
Intelligence: 		1466
Health: 		779
Armor: 			570 ?
Damage: 		437

Ranged Damage: 		None
Shooting Range: 	None

Magic Power: 		380
Magic Resistance: 	114
Speed: 			9 (Medium)

Recruit: No
------------------------------------------------------------------------------

Demonologist:

Level: 			-
Cost: 			-
Combat Type: 		Aggressor
Authority: 		-
Intelligence: 		1312
Health: 		670
Armor: 			0
Damage: 		311

Ranged Damage: 		None
Shooting Range: 	None

Magic Power: 		491
Magic Resistance: 	164
Speed: 			3 (Very Slow)

Recruit: No
------------------------------------------------------------------------------

Nosferatu:

Level: 			-
Cost: 			-
Combat Type: 		Neutral
Authority: 		-
Intelligence: 		1416
Health: 		724
Armor: 			0
Damage: 		335

Ranged Damage: 		None
Shooting Range: 	None

Magic Power: 		530
Magic Resistance: 	176
Speed: 			15 (Very Fast)

Recruit: No
------------------------------------------------------------------------------

Veliar (BOSS):

Level: 			-
Cost: 			-
Combat Type: 		Neutral
Authority: 		-
Intelligence: 		3288
Health: 		1685
Armor: 			0
Damage: 		781

Ranged Damage: 		None
Shooting Range: 	None

Magic Power: 		1233
Magic Resistance: 	411
Speed: 			12 (Fast)

Recruit: No
------------------------------------------------------------------------------

Morana:

Level: 			-
Cost: 			-
Combat Type: 		Aggressor
Authority: 		-
Intelligence: 		1752
Health: 		896
Armor: 			0
Damage: 		415

Ranged Damage: 		None
Shooting Range: 	None

Magic Power: 		658
Magic Resistance: 	218
Speed: 			9 (Medium)

Recruit: No
------------------------------------------------------------------------------

Mortiiss:

Level: 			-
Cost: 			-
Combat Type: 		Aggressor
Authority: 		-
Intelligence: 		1872
Health: 		957
Armor: 			0
Damage: 		444

Ranged Damage: 		None
Shooting Range: 	None

Magic Power: 		700
Magic Resistance: 	234
Speed: 			9 (Medium)

Recruit: No
------------------------------------------------------------------------------

Plague:

Level: 			-
Cost: 			-
Combat Type: 		Aggressor
Authority: 		-
Intelligence: 		1632
Health: 		836
Armor: 			0
Damage: 		388

Ranged Damage: 		None
Shooting Range: 	None

Magic Power: 		612
Magic Resistance: 	204
Speed: 			9 (Medium)

Recruit: No
------------------------------------------------------------------------------

Fidajin:

Level: 			-
Cost: 			-
Combat Type: 		Defender
Authority: 		-
Intelligence: 		1024
Health: 		523
Armor: 			0
Damage: 		242

Ranged Damage: 		None
Shooting Range: 	None

Magic Power: 		382
Magic Resistance: 	128
Speed: 			12 (Fast)

Recruit: No
------------------------------------------------------------------------------

Wolfguard:

Level: 			-
Cost: 			-
Combat Type: 		Aggressor
Authority: 		-
Intelligence: 		7328
Health: 		3756
Armor: 			0
Damage: 		1740

Ranged Damage: 		None
Shooting Range: 	None

Magic Power: 		2748
Magic Resistance: 	916
Speed: 			9 (Medium)

Recruit: No
------------------------------------------------------------------------------

Samael:

Level: 			-
Cost: 			-
Combat Type: 		Aggressor
Authority: 		-
Intelligence: 		20208
Health: 		10357
Armor: 			0
Damage: 		4799

Ranged Damage: 		None
Shooting Range: 	None

Magic Power: 		7578
Magic Resistance: 	2526
Speed: 			9 (Medium)

Recruit: No
------------------------------------------------------------------------------


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
---------------------------- 7. Document History -----------------------------
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

23.05.2007 - 1.0 FAQ was finished - last minute additions (3 chests, added end
             game possibilities, all of Eneya's different incarnations).

19.05.2007 - 0.6 FAQ was expanded to complete Annaroth and Airath regions.
             Prices added to Rings and Amulets, Hints and Tips added.

12.05.2007 - 0.5 FAQ was translated into English, minor corrections made, and
             formulae for Mission/Treasure Chest/Altar rewards was added.
             Added Edward's and Arthur's Kingdoms, started Annaroth region.

08.04.2007 - 0.4 FAQ was updated with Missions, Items, Treasure Chests, Altars
             and other bits from Diana's and Tokugawa's Kingdoms added.

05.04.2007 - 0.3 FAQ was updated with Missions, Items, Treasure Chests, Altars
             and other bits from Conrad's and Gilbert's Kingdoms added.

02.04.2007 - 0.2 FAQ is uploaded. Includes all Units, Missions, Items, Altars,
             Treasure Chests in Siggurd's kingdom.


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