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    FAQ/Walkthrough by anju91

    Updated: 06/20/08 | Search Guide | Bookmark Guide

    ASCENSION TO THE THRONE
    
    Table of contents
    
    Introduction	
    Movements
    Tips and hints
    Items
    Walkthrough
    Story
    Updates
    Credits
    
    Introduction
    
    Welcome to my first FAQ. If you have any questions, you can contact me at 
    msdarshan.mbbs@gmail.com
    
    Movements
    
    W-up
    S-down
    A-left
    D-right
    Left click-interaction
    Hold the mouse wheel- Free look
    
    Tips and hints
    
    -Samael
    
    Before attacking Samael makes sure, you have following things:
    
    a. Stats:
    Health-5000
    Damage-1000
    Magic power-5000
    Magic resistance-1000
    
    b. Army and arrangement:
    Fury-10
    Fury-10
    Fury-5
    Dragonslayer-10
    Knight of the sun-10
    Rafael
    Eneya
    Alexander
    
    At the final battle:
    Fury-10xsamael
    Nosferatu-5xfury-10 [1 out of 10]
    Fury-10xsamael
    Fury-5xsamael
    Nosferatu-5xknight of the sun-10 [1 out of 10]
    Rafael [resurrect 1 knight of the sun]
    Eneyaxsameal [clear]
    Knight of the sun-10xnosferatu-5 [clear]
    Dragonslayer-10xarchont-5 [3 out of 5]
    Elemental-4 comes forward
    Mortiiss-4xfury-10 [clear]
    Mortiiss-1xfury-10 [clear]
    Archont-2xfury-5 [clear]
    Alexander [resurrect 10 fury]	
    Fury-10xnosferatu-5 [clear]
    Rafael [resurrect 2 fury out of 5]
    Fury-2xarchont-2 [1 out of 2]
    Eneyaxarchont-1 [clear]
    Knight of the sun-10xmortiiss-4 [clear]
    Dragonslayer-10xelemental-4 [3 out of 4]
    Elemental-1xrafael
    Mortiiss-1xfury-10 [clear]
    Alexander [resurrect 3 fury]
    Fury-5xmortiiss-1 [clear]
    Rafael [triple fireball] xelemental-1 [clear]
    
    -How do you get the first turn
    
    The faster troops at the top row gets the first turn.
    
    -Best troops
    
    From where am I? Mission to the salesman and the mage mission-peasants
    From beer contest mission to the grizzly mission-veterans and yeomen
    From blockade of Steelberg mission to the broken bridge mission-
    werewolves
    From the captain mission to samael mission-furies, dragon slayers and 
    knights of the sun
    
    -Treasure chests 
    
    Choose distribute to the troops instead of take the gold.
    
    -Altars
    
    Choose health, magic power, authority and armor instead of damage, 
    magic resistance and intelligence.
    
    Items
    
    -Rings and amulets
    
    1. Family ring or Family amulet at the start
    Hero: +30 health
    
    2. Ring of Wrath from the ring dealer in Fishmer for 500 gold
    Units: +5 damage
    
    3. Ring of Swiftness from the ring dealer in Fishmer for 25000 gold
    Units: +1 speed
    
    4. Ring of health from the ring dealer in Fishmer for 90 gold
    Hero: +9 health
    
    5. Ring of intelligence as a reward from Kira after the mission: saving 
    Kira
    Hero: +16 intelligence
    
    6. Amulet of Armor from the Ring dealer in Siggurd’s castle for 700 gold 
    or Reward for mission: The Mage and The Salesman [choose Salesman]
    Hero: +15 armor
    
    7. Ring of Stone Skin from the ring dealer in Siggurd’s castle for 1500 
    gold
    Units: +10 health, +5 armor
    
    8. Ring of Shooter from the ring dealer in Huntersville for 10000 gold
    Units: +10 ranged damage, +1 range
    
    9. Ring of Authority from the ring dealer in Huntersville for 360 gold
    Hero: +36 authority
    
    10. Ring of Magic Power from the ring dealer in Conrad’s castle for 340 
    gold
    Hero: +34 magic power
    
    11. Ring of Magic Might from the ring dealer in Conrad’s castle for 5000 
    gold
    Units: +50 magic power
    
    12. Ring of armor as a reward for the mission: Blockade of Steelberg
    Hero: +24 armor
    
    13. Ring of Damage from the ring dealer in Gilbert’s castle for 1900 gold
    Hero: +75 damage
    
    14. Amulet of Magic Resistance free after the mission Battle of Amaz from 
    the ring dealer in Amaz
    Hero: +28 magic resistance
    
    15. Ring of Invulnerability from the ring dealer in Diana’s castle for 
    9000 gold
    Units: +50 health, +20 armor, +20 magic resistance
    
    16. Ring of Ranged Damage from the ring dealer in Diana’s castle
    Hero: +? Ranged damage [hero can’t use it]
    
    17. Ring of Magic Resistance from the ring dealer in Windrose for 4000 
    gold
    Hero: +40 magic resistance
    
    18. Warrior Amulet from the ring dealer in Tokugawa’s castle for 3200 or 
    8000 gold
    Hero: +274 health, +46 magic resistance
    
    19. Ring of Berserk from the ring dealer in Tokugawa’s castle for 8500 
    gold
    Hero: +50 health, -20 armor, +10 damage, -20 magic power, +25 magic 
    resistance
    
    20. Fighter Ring from the ring dealer in the Suntown for 5490 gold
    Hero: +360 health, +189 damage
    
    21. Amulet of Protectors from the ring dealer in Arthur’s castle for 1380 
    gold
    Hero: +69 armor, +69 magic resistance
    
    22. Ring of Steel Skin from the ring dealer in Arthur’s castle for 7000 
    gold
    Hero: +50 health, +20 armor
    
    23. Leader Ring from the ring dealer in Geltower for 300 gold
    Hero: +78 intelligence, +78 authority
    
    24. Commander Ring from the ring dealer in Edward’s castle for 3550 gold
    Hero: +87 authority, +268 damage
    
    25. Ring of Magic Shield from the ring dealer in Edward’s castle for 5000 
    gold
    Units: -50 magic power, +50 magic resistance
    
    26. Ring of the Shooter from ring dealer in Leprose
    Hero: +? Ranged damage [hero can’t use it]
    
    27. Apprentice Ring from the ring dealer in Hertwig’s castle for 11650 
    gold
    Hero: +350 magic power, +117 intelligence
    
    28. Battle Mage Ring for the ring dealer in Gaintville for 12750 gold
    Hero: +128 intelligence, +128 armor, +78 magic resistance
    
    29. Ring of Swift Attack from the ring dealer in Ulrich’s castle for 
    60000 gold
    Units: +1 speed, +20 damage
    
    30. Ring of Warrior from the Ulrich’s castle for 11910 gold
    Hero: +542 damage, +570 health, +139 armor
    
    31. Ring of Swift Defense from the ring dealer in Hassadan for 80000 gold
    Units, +1 speed, +20 health, +20 armor
    
    32. Defender Ring in a chest in the far east of Tokugawa’s castle, in a 
    cave beyond the Mage’s Tower
    Hero: +54 armor, +54 magic resistance
    
    33. Apprentice Amulet in a chest in the east of Leprose, in the southeast 
    corner of the ‘unmapped’ dwelling
    Hero: +542 damage, +570 health, +139 armor
    
    34. Ring of the Yeomen inside the chest in a cave in the woods, just pass 
    portal halfway to the Warlord
    Eneya: level 30 -> 32, +31 authority, +248 intelligence, +126 health, +31 
    armor, +57 damage, +78 ranged damage, +23 magic resistance
    
    35. Battle age Ring in a chest south of Warlord, in front of the main 
    gates, among some stone huts
    Hero: +190 intelligence, +570 magic power, +190 magic resistance
    
    -Spells
    
    1. Fire - Fireball
    Conditions: 6 intelligence and 120 gold
    A flying ball of fire that hits one enemy.
    
    2. Fire - Triple fireball
    Conditions: 61 intelligence and 1220 gold
    A group of flying fireballs hitting three targets.
    
    3. Fire - Sword of Ares
    Conditions: 78 intelligence and 1550 gold	
    The troops under the effect of this spell can inflict additional fire 
    damage.
    
    4. Fire – Rain of flames
    Conditions: 334 intelligence and 6680 gold
    Brings stream of fire onto the enemy.
    
    5. Fire - Dragon’s breath
    Conditions: 249 intelligence and 4980 gold
    Unleashes a rain of fire onto the enemy. The maximum number of targets is 
    five.
    
    6. Fire – Armageddon
    Conditions: 411 intelligence and 8220 gold
    The most powerful fire spell.
    
    7. Water - Healing
    Conditions: 9 intelligence and 170 gold
    Instantly restores the health of friendly units in the squad.
    
    8. Water - Dispel magic
    Conditions: 9 intelligence and 170 gold
    Removes any spells from any unit.
    
    9. Water - Poison
    Conditions: 34 intelligence and 680 gold
    One of the few water attack spell. For several turns, the enemy 
    detachment will be subject to the effect of the poison.
    
    10. Water - Poisoned weapon
    Conditions: 69 intelligence and 1380 gold
    Warriors under the effect of the spell inflict additional poison damage.
    
    11. Water - Regeneration
    Conditions: 106 intelligence and 2120 gold
    Each turn the friendly troops under the effect of this spell will have 
    their health restored.
    
    12. Water – Protection from water
    Conditions: 151 intelligence and 3020 gold
    Reinforces water magic resistance of all friendly units by the amount 
    that does not exceed the magic power of the caster.
    
    13. Water – Protection from air
    Conditions: 164 intelligence and 3270 gold
    Reinforces air magic resistance of all friendly units by the amount that 
    does not exceed the magic power of the caster.
    
    14. Water – Protection from earth
    Conditions: 219 intelligence and 4370 gold
    Reinforces earth magic resistance of all friendly units by the amount 
    that does not exceed the magic power of the caster.
    
    15. Water – Protection from fire
    Conditions: 299 intelligence and 5970 gold
    Reinforces fire magic resistance of all friendly units by the amount that 
    does not exceed the magic power of the caster.
    
    16. Water – Resurrection
    Conditions: 391 intelligence and 7820 gold
    The most powerful water spell. Resurrects fallen warrior.
    
    17. Air - Hermes sandals 
    Conditions: 3 intelligence and 50 gold
    Increases the moving distance and length of the turn of the friendly 
    detachment.
    
    18. Air - Shower of arrows
    Conditions: 47 intelligence and 930 gold
    All friendly units will inflict much more damage with their arrows when 
    under the spell.
    
    19. Air – Teleport
    Conditions: 87 intelligence and 1730 gold
    Instantly carries any detachment anywhere in the battlefield.
    
    20. Air – portal
    Conditions: 177 intelligence and 3530
    One need not go straight up the portal to use them. An experience mage 
    will easily reach any portal. No matter where it may be.
    
    21. Air – Scapegoat
    Conditions: 117 intelligence and 2330 gold
    If you want to win-be prepared to sacrifice. A friendly unit under the 
    effect of the spell will become the main target for your entire enemy.
    
    22. Air – Lighting
    Conditions: 234 intelligence and 4670 gold
    The only offensive air magic spell. Send a lightning bolt against an 
    enemy.
    
    23. Earth - Slowdown
    Condition: 2 intelligence and 30 gold
    Decreases the moving distance and length of the turn of an enemy 
    detachment.
    
    24. Earth – Armor
    Conditions: 54 intelligence and 1070 gold
    Increases the armor of the friendly units.
    
    25. Earth – Meteorites
    Conditions: 265 intelligence and 5300 gold
    Heavy stone rain down upon the enemy. The maximum number of targets is 
    nine.
    
    -Heroes and Troops
    
    1. Thgarr: Only available for mission: Saving Kira
    
    2. Kira: Accompanies you until you complete mission: Escorting Kira
    
    3. Helga: Joins you after mission: Revenge for Vengeance
    
    4. General Harbord: joins you after mission: General Harbord, in the 
    circle of wagon in front of Gilbert’s castle
    
    5. Eneya: joins you Before the mission: Battle of Amaz [and later in 
    Annaroth]
    
    6. Frederick: freed from Tokugawa's castle [until you speak to the 
    Shipwright]
    
    7. Peasant: Barracks of Fishmer
    
    8. Wolf: Wolf Cave North of Fishmer, after mission: Wolf-Hunt
    
    9. Big Wolf: Gilbert's Castle with the Wolf Handler
    
    10. Militia: Barracks in Siggurd's Castle
    
    11. Veteran: Barracks in Siggurd's Castle
    
    12. Bear: Bear cave Northwest of Huntersville from the Bear Breeder
    
    13. Archer: Archery range in Huntersville after you have saved Albert
    
    14. Shooter: Archery range in Conrad's Castle
    
    15. Yeoman: Archery range in Conrad's Castle
    
    16. Grizzly: Grizzly cave near the old temple
    
    17. Footman: Barracks in Steelberg
    
    18. Combat instructor: Barracks in Gilbert's Castle
    
    19. Werewolf: The wolf handler in Gilbert's Castle
    
    20. Gladiator: Arena
    
    21. Mermilon: Arena
    
    22. Conqueror: Arena
    
    23. Blade master: From Gilbert
    
    24. Amazon: Barracks in Amaz and in Diana's Castle
    
    25. Virago: Barracks in Diana's Castle
    
    26. Fury: Barracks in Diana's Castle
    
    27. Palmer: Barracks in Windrose
    
    28. Pilgrim: Camp near Windrose
    
    29. Orog: Southwest of Tokugawa's Castle at the tents
    
    30. Sohei: Barracks in Tokugawa's Castle
    
    31. Cave Bear: Southeast corner of Old Tree Island
    
    32. Knight of the Sun: Barracks in Arthur's Castle
    
    33. Dragon slayer: Barracks in Arthur's Castle
    
    34. Rafael: Joins you in Warlord
    
    35. Leper: Barracks in Leprose
    
    36. Rate: Barracks in Leprose
    
    37. Tamplier: Barracks in Hedwig's Castle
    
    38. Lazarian: Barracks in Hertwig's Castle
    
    39. Jotun: From the Giant Leader at Ulrich's Castle after they are freed
    
    40. Giant: Barracks in Ulrich's Castle
    
    41. Dark knight: Barracks in warlord
    
    42. Assassin: Guild
    
    43. Nizarith: Guild
    
    44. Slave of darkness: Slave market in Anshan
    
    45. Jailer: Slave market in Anshan
    
    -Armors
    
    1. Soldier’s uniform
    Where - Reward for the mission: Find the Weapons
    Hero: +2 authority, +2 armor, +14 damage
    
    2. Sergeant’s uniform
    Where - Blacksmith or Combat Instructor from the Siggurd’s castle after 
    the mission: Kill Siggurd
    Hero: +6 authority, +25 health, +6 armor, +23 damage, +6 magic resistance
    
    3. Lieutenant’s uniform
    Where – Reward for the mission: Closing the Portals
    Hero: +15 authority, +62 health, +15 armor, +58 damage, +15 magic 
    resistance
    
    4. Captain’s uniform
    Where – Blacksmith from Diana’s castle after the mission: Battle of Amaz
    Hero: +29 authority, +117 health, +28 armor, +111 damage, +28 magic 
    resistance
    
    5. Lt-Colonel’s uniform
    Where – Blacksmith in Windrose after defeating Tokugawa
    Hero: +47 authority, +191 health, +46 armor, +181 damage, +46 magic 
    resistance
    
    6. Colonel’s uniform
    Where – Blacksmith in Arthur’s castle for 6000
    Hero: +68 authority, +283 health, +69 armor, +269 damage, +69 magic 
    resistance
    
    7. Marshal’s uniform
    Where – Blacksmith from Hertwig’s castle after the mission: the troll 
    commander
    Hero; +128 authority, +523 health, +128 armor, +497 damage, +128 magic 
    resistance
    
    8. Sohei clothes
    Where – from the sohei you have rescued in the penensula
    Hero: +335 health, +86 armor, +199 damage, +1 speed, +173 magic power, 
    +52 magic resistace
    
    9. Pilgrim clothes
     Where – from the pilgrim in front the Anshan after the mission: pilgrims
    Hero: +24 intelligence, +96 health, +45 damage, +70 magic power, +24 
    magic resistance
    
    10. Emperor combat armor
    Where – reward for the mission: emperor’s combat armor
    Hero: +249 authority, +1021 health, +249 armor, +971 damage, +249 magic 
    resistance
    
    -Portals
    
    1. Fishmer
    
    2. In front of orc tower in Fishmer
    
    3. Siggurd’s castle
    
    4. On the road to Huntersville from Siggurd’s castle
    
    5. Huntersville
    
    6. Conrad’s castle
    
    7. In front of the Pyramid
    
    8. On the road to old temple from Arena
    
    9. Steelberg
    
    10. Gilbert’s castle
    
    11. Amaz
    
    12. In front of Amaz
    
    13. Diana’s castle
    
    14. West of Windrose
    
    15. Windrose
    
    16. In front of Tokugawa’s castle
    
    17. Suntown
    
    18. Arthur’s castle
    
    19. Geltown
    
    20. Edward’s castle
    
    21. Leprose
    
    22. Hertwig’s castle
    
    23. Gaintville
    
    24. Ulrich’s castle
    
    25. On the road to Warlord
    
    26. Warlord’s castle
    
    27. Hassandan
    
    28. Anshan
    
    29. Guild
    
    30. Morrion
    
    Walkthrough
    
    You will start with 50 gold and a family ring or amulet. 
    Walk to the nearby village.
    On the way, you will meet Helga. 
    Reward - Revenge for Vengeance mission.
    
    At the gates of the village. You have five options:
    1. Walk over
    1. Why, I do have money, take it 
    Reward - gold
    2. come on, you mention some ass kicking? What about that?
    1. So you are alone now Peter, bad luck… [Attack]
    Reward - gold and experience
    2. Fear not, I will not harm you, where’s your Elder? [leave him]
    Reward - intelligence
    3. You shouldn’t have started it, lads… [Start a fight]
    Reward - gold and experience
    4. Pushups? Easy.
    Reward - health
    2. Come here yourself, if you want you what to
    1. Oh, alright. Here’s the money.
    Reward - gold
    2. Okay, I can do pushups.
    Reward - health
    3. Gold or pushups… I’ll go with the third option.
    Reward - gold and experience
    
    1. Where am I? From the Healer
    First, you need find out where you are. Go and ask the locals [village 
    elder].
    Reward – experience
    
    2. Food and Roof from the Healer.
    You need a roof, Food and some money. Talk to the village elder.
    Reward – Wolf-hunt mission
    
    3. Find Weapon from the Healer.
    You need a weapon. However, where do you find one? Talk to the 
    Blacksmith in the village. He will give you an old sword if you bring 
    him some iron ore from the abandoned mine.
    At the mine:
    Cadaver-1
    Zombie-1
    Bolg-1
    Zombie-2
    After the fight, get the iron ore from the cart give it the Blacksmith.
    Reward – experience and soldier’s uniform
    
    4. Save Kira off thgarr.
    Thgarr’s mistress kira is about to burn alive in Siggurd’s castle. Go 
    to the castle and speak with guard.
    1. [In a menacing tone] I am the king of Airath. This woman looks 
    innocent to me. Release her this minute, or I will personally behead you 
    and your people. [Attack the guards with Thgarr]:
    Archer-1
    Peasants-2
    Footman-3
    Veteran-1
    2. [In a calming tone] do not get worked up like that! Let us look at it 
    this way. I have some money, you have a witch. Let us trade, shall we? 
    Then you set that scrog on the  fire instead of a witch, your master will 
    never know. [Pay 150 gold to the guard]
    Reward – [experience or intelligence], kira joins your army and escorting 
    Kira mission
    
    5. Revenge for Vengeance from Helga.
    On your way to Fishmer, you ran into a girl. If you help her defeat 
    Lokhar the leader of the local gang. She will return assist you in your 
    quest. Go to the village to hire some peasants and go back to Helga.
    Defeat Lokhar and his retinue:
    Lokhar-1
    Spear goblin-2
    Wolf-1
    Wolf-4
    Goblin-2
    Reward – experience and Helga joins your army
    
    6. The debt from the salesman in Fishmer.
    An innkeeper owes the ring dealer some money. However, the innkeeper 
    cannot return the money. There is ogre wandering around the place in the 
    forest where he hid all his money.
    1. I think I will help you. [You must fight an Ogre]
    After the fight, get the purse from the treasure chest and give it to the 
    innkeeper. 
    2. I am not interest in your problem. I will say it for last time: I-WANT
    -THE-MONEY. [Force him to pay]
    Reward – experience, authority and 100 gold
    
    7. Marauders from barracks leader in Fishmer.
    There is a gang of marauders terracing the villagers. Their encampment 
    lies south of the village. You must kill them.
    At the camp:
    Archer-1
    Pesants-4
    Wolf-1
    Militia-3
    Wolf-7
    Speak with the barracks leader.
    Reward – experience and gold
    
    8. Scroll from the tower from the mage in Fishmer.
    The mage wants you to find an old scroll from the tower. Go to the tower 
    and find a peasant digging the debris. You must get the scroll off the 
    peasant. 
    1. Give it me. [He changes into a werewolf and fights]
    2. Sell it to me. [Buy the scroll for 250 gold]
    Bring the scroll to the mage.
    Reward – experience and gold
    
    9. Wolf-hunt from the village elder in Fishmer. 
    If you want food and shelter, you need to help the locals hunt down the 
    wolves. Go to the lair and talk to the archer from the Huntersville.
    1. Knock out the hunter… 
    You must fight the following opponents:
    Wolf-6
    Big wolf-1
    Wolf-6
    Wolf-1
    2. Let them go. [Let the hunter and peasants fight first]
    You only have to fight:
    Wolf-1
    Big wolf-1
    Wolf-2
    Return to the elder in Fishmer.
    Reward – experience and gold
    
    10. Kill Siggurd
    Talk to the innkeeper. He regularly supplies wine and other things to 
    Siggurd’scastle. If you hide in one barrel, you will be able to get 
    inside the castle.
    Reward – experience and gold
    Hint – if your magic power is above 95 it should be one hit kill.
    
    11. The recruits from the militia leader in Siggurd’s castle.
    His barracks is running low on recruits and wants you to bring him 10 
    peasants from other village.
    Reward – experience and five militias
    
    12. The Salesman and the Mage from the Salesman or Mage in Siggurd’s 
    castle. The mage took money from the salesman to teach him some simple 
    tricks, but salesman could not learn it and wants his money back. You 
    must deiced who is right.
    1. You are right, mage, time cost money. You earn it.
    2. The salesman is right. No result-no payment. Give him his money back.
    3. Each of you is right to an extent. Return half of the money to the 
    salesman. The other covers the time you have spent on him.
    4. Neither of you is right. So, you should give the money to me, so 
    neither of you feel bad about it.
    Reward - experience
    
    13. Beer contest from the innkeeper in Huntersville.
    The inn in Huntersville is holding its traditional annual beer-drinking 
    contest. The person must drink the most and stay on his feet to win. 
    Speak with the innkeeper to participate and fail in your first attempt. 
    The healer tells you get a hangover cure. You need the hazel leaf. Which 
    you can find at the altar. Bring it to healer and pay 40 gold for potion. 
    Try the contest again and win.
    Reward – experience, authority and gold
    
    14. Cleanse the altar from the priest in Huntersville.
    Creatures surround altar of life where villagers used to pray. The altar 
    is in the forest. South of the village.
    At the altar:
    Revenant-1
    Spawn-5
    Slave of darkness-7
    Bogl-6
    Zombie-6
    Inform the friar that it is safe to go to the altar.
    Reward – experience and [gold or magic resistance]
    
    15. Find Albert from the archer in Huntersville.
    Albert went hunting and never returns.
    At the forest near the Conrad’s castle: 
    Bear-1
    Big wolf-8
    Big wolf-6
    Wolf-10
    Speak with Albert and return to the archery range.
    Reward – [experience or 5 archers] and authority
    
    16. Heal the bear from the village elder in Huntersville.
    The village elder’s pet bear is sick. Breeder in the cave will give 
    medicine if you kill some of her rabid bears:
    Bear-1 [in front of the cave]
    Bear-1 [near Huntersville]
    Bear-1 [in front of Conrad’s castle]
    Grizzly-1 [in front of the cave]
    When the last bear is dead fetch the medicine and give it to the elder.
    Reward – experience and gold
    
    17. Escorting Kira from Kira.
    Escort Kira safely to her hut in Conrad’s realm.
    Reward – experience, intelligence and [magic power or intelligence]
    
    18. Trial by werewolf from Conrad.
    You must fight a werewolf to prove that you are the king of Airath.
    After killing the werewolf, speak with Conrad
    Reward – experience
    
    19. Conrad
    Conrad will swear his loyalty to you if you defeat him in a duel.
    Reward – experience
    
    20. The Grizzly from the Grizzly breeder near old temple.
    The breeder promises to sell couple of grizzly bears if you brought him 
    three regular female bears.
    Reward – experience
    
    21. The Blockade of Steelberg from the village elder in Steelberg. 
    The city of Steelberg is surrounded by hordes of undead. You must kill 
    the undead near the walls to save the city.
    Near the walls of the city:
    A.Apostate-1
    Ogre-4
    Werewolf-4
    Bolg-6
    B.Slave master-1
    Executioner-5
    Revenant-7
    Ghnoll-3
    Executioner-4
    C.Slave master-1
    Revenant-7
    Executioner-4
    Executioner-4
    Werewolf-1
    D.Slave master-1
    Executioner-5
    Revenant-7
    Sorceress-3
    E.Sorceress-1
    Revenant-6
    Ghnoll-4
    Ogre-1
    Ghnoll-4
    F.Sorceress-1
    Ghnoll-4
    Ghnoll-4
    Ogre-3
    Revenant-4
    G.sorceress-1
    Ghnoll-4
    Ghnoll-4
    Bogl-7
    Revenant-5
    H.Heretic-1
    Borrear-7
    Ghnoll-6
    Leper-5
    I.apostate-1
    Werewolf-3
    Werewolf-3
    Bogl-5
    Ogre-1
    J.apostate-1
    Werewolf-2
    Revenant-6
    Werewolf-2
    Werewolf-3
    When it is done, go back to the elder.
    Reward – experience and ring of armor
    Hint – you recruit werewolf from Gilbert’s castle. The west gates of his 
    castle are open.
    
    The blacksmith [sub]
    Where – from the blacksmith in Steelberg.
    He wants you to strike the hammer repeatedly to fix a wheel.
    Reward – damage
    
    22. Letter to Steelberg from the ring dealer in Conrad’s castle.
    A salesman in Conrad’s castle wants you to deliver a message to his 
    brother in Steelberg.
    Reward – experience and magic resistance
    
    23. Tools of trade from the healer in Steelberg.
    A healer in Steelberg wants you to bring him a scalpel. You can buy it 
    from the blacksmith in Gilbert’s castle for 100 gold.
    At the gates of castle:
    Ghnoll-1
    Cadaver-10
    Revenant-3
    Bogl-8
    Ghnoll-3
    Reward – experience and authority
    
    24. Gladiator fight from the conquer in Arena.
    You must fight one-on-one fight with a gladiator. After the fight
    1. I know. Nonetheless, it is still a great pity-I could have used a 
    soldier like that.
    2. I would rather die of old age.
    Reward – experience and authority
    
    25. Bodyguard from the ring dealer in Steelberg.
    The salesman in Steelberg is scared and wants you to hire some bodyguards 
    for him. Hire two gladiators from the arena and speak with the salesman.
    1. Did you give it some good thought? [Fight a gladiator]
    2. Your stupidity deserves nothing but pity. I do not want soil my sword 
    with your filthy blood. [Leave]
    Reward – [gold or intelligence]
    
    26. Closing the portals from Gilbert.
    A couple of dark mages from Airath opened several portals in Gilbert’s 
    realm.
    In front Gilbert’s castle:
    A.Malefic-1
    Apostate-4
    Apostate-4
    Heretic-3
    B.Malefic-1
    Apostate-4
    Apostate-4
    Heretic-3
    C.Malefic-1
    Apostate-4
    Apostate-4
    Heretic-3
    Return to Gilbert.
    Reward – experience and lieutenant’s uniform
    
    27. Gilbert
    Automatic after the mission: closing the portal
    Reward – experience
    
    28. General Harbord from Gilbert.
    Gilbert’s castle is still surrounded by undead and Gilbert does not 
    enough troops to fight. Gilbert’s wants you to call General Harbord for 
    reinforcement. General is deployed west of the arena. 
    On the way, a large group of creatures attacks you:
    Ghnoll-1
    Cadaver-10
    Revenant-3
    Bogl-8
    Ghnoll-3
    Speak with General Harbord and return to Gilbert.
    Reward – experience, gold, authority and General Harbord joins your army 
    [you can find him in front of Gilbert’s castle]
    
    29. Old temple near the General Harbord’s first camp.
    Go straight from the camp and save the priest from the horde of creatures:
    A.Executioner-1
    Bogl-4
    Revenant-6
    Cadaver-4
    Slave of darkness-4
    Spawn-4
    Spawn-4
    Speak with the friar and he tells you that his master has chosen the dark 
    path. 
    Defeat the dark priest and his retinue at the old temple:
    B.Bogl-5
    Witch-3
    Slave of darkness-2
    Revenant-5
    Executioner-1
    Bogl-7
    C.Revenant-8
    Werewolf-3
    Executioner-4
    Apostate-1
    D.Executioner-6
    Borrear-8
    Revenant-7
    Apostate-2
    Cadaver-4
    Malefic-1
    Inform the priest that it is safe to return to the temple.
    Reward – experience
    
    30. The magic barrier when approaching Amaz.
    A magic barrier surrounds Amaz and you cannot get through. The mage in 
    Steelberg will help. However, you need to break the siege of Steelberg 
    first. He will takes to through the barrier via portal.
    Reward – experience, intelligence and gold
    
    31. Battle of Amaz from the village elder in Amaz.
    Go to castle Valmore and talk to Diana.
    1. [Bowing slightly] are sure you can handle it. [Fight Diana]
    2. Sorry if I offended you. But, our quarrels will only make our enemy 
    happy. Today every swords count, mine included. And it may come very 
    handy soon.
    After the conversation, the barrier falls and soon the enemies will 
    break into city. You must save the city from the barbarians. Eneya will 
    be waiting for near the waterfall in Amaz.
    Defeat the invaders:
    A.Crusader-1
    Guards-4
    Konung-6
    Jarl-6
    Jarl-6
    B.Orog-1
    Ogre-4
    Tangar-5
    Tangar-5
    C.Togurghar-1
    Guards-3
    Gurads-3
    Zaghadar-5
    Zaghadar-5
    D.Togurghar-1
    Crusader-5
    Crusader-5
    Diana and the reinforcement show up. You have two possible decisions to 
    make:
    1. Let Diana take care of the main forces. We will finish the rest. 
    You only have to fight:
    E.Togurghar-1
    Crusader-5
    Crusader-5
    F.crusader-1
    Guard-4
    Konung-6
    Jarl-6
    Jarl-6
    G.crusader-1
    Guard-4
    Konung-6
    Jarl-6
    Jarl-6
    2. I am not going to sit here and watch. If things get rough, we can 
    always fall back. 
    In the encampment:
    E.Crusader-1
    Guards-4
    Konung-6
    Jarl-6
    Jarl-6
    F.Orog-1
    Ogre-4
    Tangar-5
    Tangar-5
    G.Togurghar-1
    Crusader-5
    Crusader-5
    H.Togurghar-1
    Guards-3
    Guards-3
    Zaghadar-5
    Zaghadar-5
    On the hill:
    I.Crusader-1
    Guards-4
    Jarl-6
    Jarl-6
    Konung-6
    Wicth-4
    Reward – experience and authority
    
    32. Diana
    Automatic after the mission: battle of Amaz
    Reward - experience
    
    33. The broken bridge somewhere near the lift.
    The bridge is broken and you need a rope to mend it. Collect the rope 
    from the blacksmith in Amaz. 
    As soon as the bridge is repaired an ogre and a pack animals attacks 
    you:
    Ogre-1
    Bears-3
    Big wolf-9
    Big wolf-9
    Wolf-5
    Reward – experience
    
    The portal [sub]
    Where – from Eneya.
    Reach the portal near beacon in Amaz.
    Reward – get transported to Windrose
    
    34. The captain from the barracks leader in Windrose.
    The captain who sails to Airath is now in jail. After, speaking with 
    Tokugawa. Sneak into his castle at mid night and free the captain. 
    Get ambushed by Tokugawa and his men:
    Tokugawa-1
    Amazon-5
    Yeomen-5
    Sohei-3
    Pilgrim-3
    Grizzly-3
    Reward – experience, Fredrick joins your army, the ship mission and 
    navigation map mission
    
    35. Tokugawa
    Even after his death, Tokugawa’s army refuses to surrender. Therefore, 
    you have to suppress them to surrender. 
    Outside the castle:
    A.Paladin-1
    Grizzly-5 
    Palmer-4
    Veteran-5
    Grizzly-5
    Veteran-5
    B.Malefic-1
    Sohei-4
    Palmer-2
    Palmer-4
    Sohei-2
    C.Sohei-1
    Amazon-3
    Virago-5
    Virago-5
    D.Sohei-1
    Amazon-3
    Pilgrim-3
    Sohei-4
    Grizzly-3
    E.Sohei-1
    Sorceress-2
    Yeomen-5
    Grizzly-5
    Yeomen-5
    Reward – experience
    
    36. Headhunter south of Tokugawa’s castle.
    Save the mage from the headhunters:
    A.Mermilon-1
    Yeomen-5
    Mermilon-3
    Shooters-8
    Sorceress-2
    Sorceress-2
    Clear the path to magic tower:
    B.Mermilon-1
    Pilgrim-3
    Gladiator-7
    Gladiator-7
    C.Fury-1
    Amazon-4
    Virago-4
    Amazon-4
    Sorceress-2
    D.Malefic-3
    Mermilon-1
    Malefic-3
    Heretic-7
    Go to the magic tower.
    Reward – experience, gold, magic resistance and the stolen scrolls 
    mission
    
    37. The stolen scrolls from the mage in magic tower.
    Mage hid the scrolls in one of the barrels in Tokugawa’s jail. You need 
    to find and return it to the mage.
    Reward – experience and gold
    
    38. The ship from Frederick.
    Travel to Suntown. Talk to the shipwright. Head to the woodcutter’s house 
    and talk to the woodcutter. 
    Go to the pine tree and get ambushed by the vampires:
    A.Inquisitor-6
    Dark knights-1
    Sorceress-5
    Inquisitor-6
    B.Vampire-5
    Pilgrim-2
    Vampire-5
    Revenant-8
    Dark knight-1
    C.Heretic-4
    Heretic-4
    Mermilon-4
    Heretic-4
    Conquerer-1
    Return to the woodcutter. He changes into a malefic and attacks you:
    Crusader-5
    Revenant-6
    Crusader-5
    Dark knight-1
    Malefic-1
    After the fight go back to the shipwright.
    Reward – experience and two ships
    
    39. The prisoners from the village elder in Geltown.
    The barbarians from Annorath kidnapped the villagers. 
    Go the large tree and kill the kidnappers:
    Ogtur-1
    Ghnoll-6
    Zaghadar-6
    Zaghadar-6
    Ghnoll-6
    After the fighting, free the villagers [healer, mage, ring dealer, 
    blacksmith, priest and innkeeper]. Return to the elder.
    Reward – experience, gold and authority
    
    40. The aphorism of Gideon from the mage in Conrad’s castle.
    Legend says that if you approach the steps of the pyramid at midnight and 
    speak the magic words, you will be blessed with power unknown to mortal 
    man. It is a 3-word phrase.
    Mage in Conrad will sell his word for 5000 gold.
    Mage in Steelberg will exchange her word for a werewolf.
    Mage in the magic tower tells you the order of the word [shortest first, 
    longest last].
    Mage in Geltown will give his word free.
    Speak the magic word IN BONUM VERTIS at the steps of the pyramid at 
    midnight and free the soul that is trapped inside.
    Reward – experience and [authority, health and damage or intelligence, 
    magic power and magic resistance or authority, intelligence and armor]
    
    41. The navigation map from Frederick.
    You need a map to travel to Airath and Edward has one. Speak with Edward 
    in his castle and he tells you that he sold the map to the salesman in 
    Geltown. Collect the map from the salesman.
    Reward – experience and navigation map
    
    42. Edward
    Edward knows you are uniting Oganthar and offered a competition. he with 
    his against you and your army.
    Defeat Edward and his men:
    A.Gaints-1
    Grizzly-3
    Werewolf-5
    Cave bears-5
    Virago-3
    Archer-7
    B.Amazon-7
    Veteran-7
    Sohei-3
    Gaint-1
    Amazon-8
    C.Gaint-1
    Knights of the sun-7
    Yeomen-9
    Giants-1
    Edward-1
    Reward – experience
    
    43. Arthur when approaching his castle.
    Gates of Arthur’s castle are closed. Talk to the mage in Suntown and he 
    will help get inside the castle. Once inside save Arthur from Samael’s 
    troops:
    Dark knight-4
    Dark knight-4
    Revenant-9
    Dark priest-1
    Bannereth-1
    Speak with Arthur after the fight and again in dungeon
    Reward – experience and [gold or authority or damage or magic resistance 
    or armor]
    
    44. Uniting Oganthar
    Automatic after the mission: Arthur.
    First, when you found yourself in Oganthar, You were stranger. Now all 
    Oganthar belongs to you.
    Reward – experience, health, authority, intelligence, damage, magic power 
    and magic resistance
    
    45a. Meeting Eneya from Frederick.
    You got a message from Eneya. She is waiting for you in Leprose.
    Save the apostate from the attackers:
    A.Lazarian-1
    Rate-6
    Vampire-5
    Rate-6
    Rate-6
    As you, follow your guide:
    B.Dark preist-1
    Dark knight-5
    Crusader-6
    Dark knight-3
    C.Olog-shah-1
    Gangrull-4
    Vampire-5
    Vampire-5
    D.Bennereth-1
    Zaghadar-9
    Ogtur-5
    Zaghon-5
    Get ambushed by your guide:
    E.Assassin-6
    Assassin-4
    Apostate-1
    Sorceress-4
    Jotun-2
    Nizarith-1
    After the fight go to Gaintville [you need to complete troll commander 
    mission before continue this mission].
    
    46. Troll commander from the trolls at Gaintville’s gates.
    The trolls refuse to open the gates until the commander returns from the 
    Hertwig’s castle. Go to Hertwig’s castle.
    Defeat the dark priest and his retinue to free the commander and Hertwig:
    Dark priest-1
    Dark knight-5
    Inquisitioner-8
    Malefic-5
    Speak with commander and go to the Gaintville’s gates. Give the key to 
    the troll commander.
    Reward – experience and marshal’s uniform [collect it from the blacksmith 
    in Hertwig’s castle]
    
    45b. Meeting Eneya from Frederick.
    Clear your path to Gaintville:
    A. Dark knight-1
    Cave bear-5
    Ogtur-3
    Lazarian-4
    B. Dark priest-1
    Heretic-5
    Malefic-5
    Olog-shah-4
    C.Elemental-1
    Warclap-4
    Warclap-4
    Zahgon-3
    Eneya joins you with reinforcement and you fight again:
    D.Elemental-1
    Warclap-4
    Warclap-4
    Zahgon-3
    Reward – Eneya joins your army and Samael mission
    
    47. Kid Dragon from the Dragon north of Gaintville.
    Dragon slayers attacked the cave and kidnapped his 300 years old son. Go 
    to north of Ulrich’s castle and defeat the dragon slayers:
    A.Dragonslayers-1
    Golem-4
    Troll-7
    Ogtur-3
    Ogre-4
    Tangar-6
    B.Dragonslayers-4
    Troll-4
    Mermilon-5
    Dragonslayers-1
    Return to the cave and talk to the dragon.
    Reward – experience, [gold or magic resistance] and you travel to Warlord 
    through caves [speak with Rejgnar in Gaintville first].
    
    48. The Cursed giants from the mage in Ulrich’s castle.
    Someone had cast a stone cruse on the giants. Destroy the obelisks to 
    lift the cruse.
    A. Far north of Ulrich’s castle [beyond the kid dragon].
    B. Southeast of Ulrich’s castle [west of an abandoned camp].
    C. West of the portal outside Hertwig’s castle.
    D. West of Leprose.
    E. Far East of Leprose.
    Reward – experience and giants clear your path to Warlord
    
    49. Rafael from the village elder in Amaz.
    You need a powerful mage able to protect you from the killing spell of 
    wolfguard. The only man of that would be Rafael. Last time Rafael was 
    seen in Diana’s castle. However, you did not manage to find him. He 
    already left castle and gone to Airath. Last time he saved the locals in 
    Leprose from epidemic and went to Gaintville. Eneya told you that Rafael 
    is in Warlord trying to find a way to defeat Samael. 
    You must fight the following opponents to reach the gates of Warlord:
    A.Warlord-1
    Nizarith-5
    Inquisitioner-7
    Sorceress-3
    Bannerath-2
    B.Archont-1
    Malefic-6
    Olog-shah-5
    Dark priest-3
    When done Rafael opens, the gates and you charge into the castle. At last, 
    Rafael joins you army.
    Reward – experience, Rafael joins your army and defense of Warlord 
    mission
    
    50. Defense of Warlord from Rafael
    Break the siege of Warlord.
    At the front gates:
    A.Warlord-1	
    Lazarian-4
    Gangrull-4
    Vampire-7
    B.Archont-1
    Nizarith-4
    Zaghon-6
    Vampire-7
    C.Warlord-1
    Dark priest-3
    Malefic-6
    Olog-shah-5
    Outside the castle:
    D.Archont-1
    Warclap-5
    Inquisitioner-6
    Sorceress-5
    Bannerath-3
    E.Warlord-1
    Golem-6
    Assassin-6
    Sorceress-3
    Bannerath-3
    Sorceress-2
    F.Archont-1
    Dark priest-3
    Malefic-6
    Olog-shah-5
    G.Archont-1
    Orog-6
    Zaghon-6
    Gangrull-5
    At the docks:
    H.Archont-1
    Nizarith-5
    Assassin-6
    Sorceress-5
    Bannerath-3
    Reward – experience and heart of Samael
    
    51. Pilgrims from the pilgrim outside the castle of Anshan.
    Save the sohei in the peninsula:
    A.Archont-1
    Demonologist-5
    Olog-shah-3
    Dark priest-5
    B.Archont-1
    Inquisitioner-8
    Assassin-8
    Gangrull-3
    Return to the pilgrim in front of Anshan. He takes your armors and gives 
    you a pilgrim cloth. Follow the pilgrims and get inside the castle 
    Anshan. You can collect your armors from the pilgrim south of Anshan 
    castle after the mission: the heart of Samael.
    Reward – experience, you get inside the castle, sohei uniform and pilgrim 
    cloth
    
    52. The gates of Anshan from the guard at the main gates.
    The guard will open the gates of the castle and let the gladiators in, if 
    you give his wife 3600 gold.
    Reward – experience and a blade master joins your army
    
    53. Slaves in Anshan.
    Free the amazons from the merchant in Anshan. Buy them weapons from the 
    market.
    Reward – experience, Amazon, Fury and Virgo joins your army
    
    54. The heart of Samael from Rafael
    Kill Veliar and destroy the second heart being protected by him.
    Inside the castle:
    Veliar-1
    Elemental-4
    Demonologist-4
    Nosferatu-5
    Nizarath-5
    Reward – experience and reunion mission
    
    55. Emperor’s combat armor from the blacksmith in Anshan castle.
    The blacksmith who used to work in your castle found your old armor and 
    repaired it. It is hidden in the coast.
    At the coast:
    Archont-1
    Nosferatu-4
    Gangrull-3
    Elemental-4
    Ogor-2
    Ogor-2
    Reward – experience and emperor’s combat armor
    
    58. The lifts on the road to guild.
    The guild leader promises to lower lift if kill the traitor. 
    Go to northwest of Hassadan and kill the demonologist and his retinue:
    Demonologist-1
    Nosferatu-4
    Gangrull-5
    Nizarith-3
    Orog-3
    Return to the guild.
    Reward – experience and you can use the lift to Morrion
    
    56. Reunion after completing the mission: the heart of Samael
    Reunion with Eneya and Rafeal in Morrion.
    Reward – experience, Eneya and Rafael joins your army
    
    57. Samael
    Kill wolfguard and then send Samael back hell.
    At the gates of castle:
    A.Morana-1
    Nosferatu-6
    Archont-3
    Gangrull-3
    Gangrull-3
    Inside the castle:
    B.mortiiss-1
    Vampire-2
    Dark priest-5
    Archont-4
    Gangrull-1
    Demonologist-5
    C.morarn-1
    Plague-3
    Warclap-7
    Elemental-5
    Sorceress-5
    At the upper level of the castle:
    D.mortiiss-1
    Nosferatu-4
    Morana-2
    Vampire-6
    Gangrull-3
    Elemental-3
    E.vampire-7
    Fidajin-3
    Mortiiss-1
    Nosferatu-4
    Morana-3
    Gangrull-5
    F. dark priest-5
    Mortiiss-4
    Demonologist-4
    Archont-6
    Wolfgruad-1
    G.nosferatu-5
    Archont-5
    Mortiiss-1
    Elemental-4
    Nosferatu-5
    Mortiiss-4
    Samael-1
    Reward – mission accomplished: journal
    
    Watch the final cut scene and Pat yourself on the back, you have just 
    ascended to the throne and become the king of Airath.	
    
    Story
    
    You are Alexander king of Airath. One-night enemies broke into your 
    castle. You did not know who it was until dragon’s breath spell 
    [wolfguard’s favorite] hammer against your back. At the morning, 
    Alexander was disappeared without a trace. Disappeared but did not 
    vanish. 
    You were teleported to one of castle in Oganthor. Everyone treated you as 
    a beggar. But it didn’t shatter you. Slowly you build up group of 
    soldiers and began to unite Oganthor. You killed Siggurd, Conrad and 
    Gilbert swear there loyalty, on your way to Diana’s castle you came 
    across the name Rafael, a young, powerful mage. You try to meet him in 
    Diana’s castle but when you get there he already left to Airath. In 
    Diana’s castle you meet Eneya, an archer who will accompany you with your 
    journey in Oganthor. You decided to help Diana in the battle of Amaz. But 
    unfortunately Diana dies in the battle. Your group of soldiers grows into 
    an army. You need to sail to Airath gut the captain who used sail there is 
    now held prison in tokugawa’s castle. you will free Fredrick, captain who 
    used sail to Airath. Tokugawa tries to ambush you for freeing Fredrick but 
    you kill him. Of all the time you thought Wolfguard is the one who 
    betrayed you but a dark mage who tries to kill you tells that he was just 
    a puppet. Eneya bids you farewell and leaves for her country. When you 
    arrived at Arthur’s castle. He was about to get killed by samael’s forces, 
    you step in to save him. When you ask Arthur to swear his loyalty to you. 
    He refuses because he has already sweared his loyalty to Edward. Fredrick 
    comes and tells you that Eneya is waiting for you in Annorath. You kill 
    Edward to gain his territory. Once Edward his dead Arthur swears his 
    loyalty. One by one Alexander captured the territories in Oganthor and 
    become a king.
    Upon arriving at Annorath, you’ll meet a mage who offers to lead the way 
    to Eneya’s camp but at the end you will realize it’s a trap led by 
    Samael’s assassin. You kill the assassin but just before he dies he tells 
    you that Wolfguard is not one who betrayed you its Samael. In a small 
    village you came to know that Rafael has saved the entire village from an 
    epidemic disease but unfortunately he left the place before you get 
    there. On your way to Eneya’s you come across a castle overtaken by 
    Samael’s and its lord captured. You step in and kill the dark forces to 
    free Hertwig. In Gaintsville you’ll meet Eneya. She’ll tell that 
    Wolfguard was just a puppet used by Sameal. He was careless when he was 
    playing around the dark magic and Samael entered his body. Rafael right 
    now in Warlord trying to find a way to defeat Samael. Eneya and you 
    decided to go to Warlord but on your way to Warlord. You know that 
    Samael’s army has casted a spell to turn the giants into stone. You and 
    Eneya destroyed the obelisks to free the giants in return the giants 
    clear the path to Warlord. When you reach the city it was under siege by 
    Samael’s army. You and Eneya beary reach the gate. Inside you will meet 
    Rafael. You three decides to break the siege. After a tough fight Rafael 
    tell you that Samael was a demon who has three hearts. One in demon 
    Veliar, one in Wolfguard and the last one was already destroyed by 
    Rafael. Once all the hearts are destroyed Sameal will return to his 
    original form and then it can be sent back to the hell. But when Samael 
    in its true form it have the power to steal soul with just a blink of 
    its eyes. But long ago in the battle between the humans and the demons, 
    a mage created an amulet which protects the bearer and his surrounding 
    lives from Samael’s eyes. You, Eneya and Rafael decided to sail to 
    Airath.
    When you arrive at Airath the place was longer the same before. You three 
    decided split. Eneya will clear the path to Morlin, Rafael will search 
    for the amulet and you will kill Veliar and destroy Samael’s second 
    heart. You manage to sneak into castle of Anshan and kill Veliar. Now in 
    Morlin you meet up with Eneya and Rafael. One after another you killed 
    Samael’s dark forces. At the top of the castle you fought and killed 
    Wolfguard. And then Samael returned to its demon form. Even with the 
    amulet of illar it was toughest fight you ever fought. Watch the final 
    cut scene for the ending.
    
    Updates
    
    3.6.08 - spelling mistakes.
    20.6.08 - story added
    
    Credits
    
    One may use this FAQ personal use. But, if you want to use any part of it, 
    please ask me first.

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