$$$$    $$$    $$$$$$$$$$$    $$$$$$$$$$    $$$   $$$    @@@@@@@@@    @@@@@@@@@
$$$$$   $$$    $$$$$$$$$$$   $$$$$$$$$$     $$$   $$$    @@@@@@@@@    @@@@@@@@@
$$$$$$  $$$    $$$$          $$$            $$$   $$$       @@@          @@@
$$$ $$$ $$$    $$$$$$$$$      $$$$$$$$$     $$$   $$$       @@@          @@@
$$$  $$$$$$    $$$$$$$$$       $$$$$$$$$    $$$   $$$       @@@          @@@
$$$   $$$$$    $$$$                  $$$    $$$   $$$       @@@          @@@
$$$    $$$$    $$$$           $$$$$$$$$$    $$$$$$$$$    @@@@@@@@@    @@@@@@@@@
$$$     $$$    $$$$          $$$$$$$$$$      $$$$$$$     @@@@@@@@@    @@@@@@@@@
------------------------------------------------------------------------------------
    NEED          FOR           SPEED      UNDERGROUND              2
------------------------------------------------------------------------------------

General FAQ for GameCube Version 1.0
Written by RoninDarky on 2/  /05
E-mail & Yahoo!:ronin_grey@yahoo.com

------------------------------------------------------------------------------------
Table of Contents  (I'll add codes so you can find your stuff with CRTL+F)
------------------------------------------------------------------------------------

I.     Introduction           (INTR)
II.    Controls               (CTRL)
III.   What's New?            (NEW?)
IV.    The Map Systems        (MAPS)
V.     NoS and Racebreaker    (NOSR)
VI.    Race Types             (RTYPE)    <---- Ah... Nostalgia...
 VI1.    Circuit              (CRCT)
 VI2.    Drag                 (DRAG)
 VI3.    Sprint               (SPRN)
 VI4.    Drift                (DRIF)
 VI5.    Street X             (STRX)
 VI6.    Outrun               (OTRN)
 VI7.    URL's                (URLS)
 VI8.    SUV's                (SUVS)
 VI9.    Special Event        (SPEC)
 VI10.   Hidden Races         (HIDE)
VII.   Shops                  (SHOP)
 VII1.   Garage               (GRAG)
 VII2.   Car Lot              (CLOT)
 VII3.   Body Shop            (BODY)
 VII4.   Performance Shop     (PERF)
 VII5.   Graphics Shop        (GRAP)
 VII6.   Car Spec. Shop       (CSPE)
VIII.  Cars!!                 (CARS)
 VIII1.  Start                (STG1)
 VIII2.  Stage 2              (STG2)
 VIII3.  Stage 3              (STG3)
 VIII4.  Stage 4              (STG4)
 VIII5.  Stage 5              (STG5)
IX.    Creds & Legal Crap     (CRAP)
X.     Thanks                 (THNX)
------------------------------------------------------------------------------------

------------------------------------------------------------------------------------
I. Introduction                                                               (INTR)
------------------------------------------------------------------------------------

Well, first off I gotta say that I doubt I'll ever get this thing to encompass the
enire game, so please don't expect it to. This one's still pretty new, hasn't even
been out for a month yet, and I doubt that many people know everything yet. I'm
just putting everything I know out there in the hope that it helps you guys. If you
find something wrong in here, or you want to add something to it, just email me or
try and catch me on Yahoo! Messenger, chances are that I'm online, so just IM me.
If what you say helps, then I'll post it in my update and I'll add your name to
the Thanks section. OK, enough crap, lets get this party started.

------------------------------------------------------------------------------------
II. Controls                                                                  (CTRL)
------------------------------------------------------------------------------------

Explore Mode
-------------
Control Stick  ---> Steering
D-Pad Up       ---> Enter/Challenge
D-Pad Down     ---> Career Stats
D-Pad Left     ---> World Map
D-Pad Right    ---> SMS Messages
L Trigger      ---> Brake
R Trigger      ---> Accelerate
X Button       ---> Shift Down
Y Button       ---> Shift Up
A Button       ---> Handbrake
B Button       ---> NOS
C-Stick Up     ---> View Change
C-Stick Down   ---> Look Back

------------
NOTE!!!!
------------
The controls will stay the same in a race, although the D-Pad will steer if you're
in a Drag race, otherwise, it's unusable. Also, if you are doing a special event,
you will be able to use the D-Pad as you would in Explore Mode.

------------------------------------------------------------------------------------
III. What's New?                                                              (NEW?)
------------------------------------------------------------------------------------

Before you jump right into playing the game, there's ALOT that's changed from NFSU.
For starters, there isn't a little race map anymore. You get free range over the
entire city (kinda). Although you only start with a little bit of it, as the game
progresses, you'll unlock new areas of the city to play in. Each new area will have
it's own shops to unlock, bringing you new parts.

There's also a few new race types to become falmiliar with, but for now, I'll just
name them: the Outruns, Street X,Underground Racing League (or URL), and SUV races.
Each one brings a new element to the arena and more opportunities to kick some
serious ass.

Lastly, there's the sponsors. As you make yourself known in Bayview, you'll get a
chance to sign with various sponsors and start making some serious money. Each
company has it's own signing bonus, purse for winning a sponsored race, and it's
contract terms. The terms are generally the same between sponsors of the same
level, and just states how many and which races you win, also it will give you a
number of DVD covers that your car has to be featured on. The common things that
the sponsors will have in common are the URL victory purse and that you will be
allowed to get a new car of your choice, for free!!! I'll get into the specifics
later on in the car section.

------------------------------------------------------------------------------------
IV. Map Systems                                                               (MAPS)
------------------------------------------------------------------------------------

In order to fully experience Bayview, you'll have to become a master of the maps.
There's two types to speak of, the World Map, and your Mini-Map. The Mini-Map is
pretty self-explanitory and is always sitting there at the bottom left of your
screen. It will center on your location, and allow you to see the near-by races &
shops. It also is the only way to find Outrun races in the city. These will appear
as an orange triangle on the map.

The World Map, on the other hand, will show the entire city of Bayview. By hitting
either L or R, you can have it zoom in on different areas of the city.  This map
also has the ability to use a GPS system. To use this, you just select the type of
event that you want to use, then the location you want by hitting Left or Right on
the D-Pad, then hitting A once, and again to confirm it. Once GPS is activated, as
long as you are on an actual road, a blue arrow will appear on screen and will show
you the directions to take to get to your destination. While this may not be the
shortest way, it is often the easiest for beginners. Here's a key for the map:

--------
KEY
--------
Green Triangle   = Your Car
Orange Triangle  = Outrun Opponent's Car
Purple Dot       = Rachel's Garage
Blue Dot         = Performance Shop
Green Dot        = Body Shop
Yellow Dot       = Car Specialty Shop
Red Dot          = Graphics Shop
Yellow Star      = Special Event
Green Circle     = Sprint Race
Purple Circle    = Circuit Race
Yellow Circle    = Drift Race
Cyan Circle      = Street X Race
Blue Circle      = Drag Race
Gold Circle      = URL Race
Orange Circle    = SUV Race

-----------
NOTE!!!
-----------
If you notice a colored "X" on the map, that is one of the sponsored races. It is
required in order to fufill your contract. Don't worry though, you'll get more
cash if you win for your troubles.

------------------------------------------------------------------------------------
V. NoS & Racebreaker                                                          (NOSR)
------------------------------------------------------------------------------------

Another big change between the two Underground games is how NoS works. Instead of
only getting one little gauge for NoS and having that last you the whole race, you
have access to a new "Racebreaker" gauge on top of what you get, and the ability to
refill it almost anytime you want. You end up losing the Style Point factor of
races, and instead it goes straight to your NoS/Racebreaker gauge. Here I'll list
the ways I know of to fill it up:

-----------------
Avoid Accident
-----------------

This one's pretty self explanitory. All you need to do is go very fast and be very
close to an AI traffic car (not a racer!!), then blow right by them. This stunt
yields a reward of 100 points to the gauge, and can be multiplied up to 5 times.

-----------------
Clean Section
-----------------

This is a failry difficult feat to accomplish and still smoke your opponents at the
same time. A Clean Section bonus is attained by making it through a section of the
race without slamming into a wall, car, or anything else. This lil trick scores
150 points, and has the same multiplier.

-----------------
Clean Lap
-----------------

This has got to be the second hardest thing to do in the game. As the name states,
you have to go an entire lap without any collisions to land this bad boy. As I've
yet to do this, I don't know the points for it (wink wink ;) ), but will add it
when I find that out, and if there's a multiplier.

-----------------
Hydros
-----------------

As the name states, this trick involves your hydraulics. By holding down the
handbrake and moving your Control Stick in a rhythmic motion (example: Left, then
Right, Left, Right, etc...) repeatedly. The point total for this depends on how
long you keep the show going. It's fairly easy to score a few hundred points, and
perfect if you wanna get ready before doing a special event.

-----------------
360 (Donuts for you simple folk)
-----------------

This is trick to do if you need NoS in Explore Mode, and in a hurry. All you need
is to get a (fairly) perfect circle burned out on the road, and you'll score 400
points. Unfortunately, this doesn't have a multiplier on it.

-----------------
Lead Lap
-----------------

Another simple explanation. Just be in first place at the end of the lap to net
150 points. Luckily, this bad boy has a multiplier.

-----------------
Spray Show
-----------------

By pressing the NoS button when you're not accelerating, you can purge some from
your system in a little show for the crowd. It only scores you 100 points, so
be sure to just tap the button and nothing more.

-----------------
Drafting
-----------------

Another stunt to rely on how long you're doing it. Drafting is accomplished by
driving your car into the small vacuum area left in the wake of a fast car. This
not only will increase your NoS gauge, but while you're there, you can slingshot
around the car you were drafting, then use what you just got to blaze out of
there, leaving your opponent in the dust.

-----------------
Reverse
-----------------

Yes, as sad as it is to say, you can actually get points from driving backwards.
The exact total, however, depends on how far you end up going without hitting
anything. Remember that if you do, you'll get nothing, so be sure to take it
easy.

-----------------
Head Start
-----------------

A head start is just that, a head start. You'll know you've got it when you go
off the line without having to burnout or anything. I haven't figured out an
idiot-proof way of getting them all the time yet, but I'm close. Anyway, this
nets you 200 big ones.

-----------------
Burnout
-----------------

If you are flooring it right before and as the race starts, holding the
accelerator down will increase your chances and how many points you get.
It's also possible to do this in Explore Mode, but I've only gotten it a few
times with something like the Supra, or a similarly handling vehicle.

-----------------
Power Slide
-----------------

Ahh, the trick anyone can do. Power sliding is a form of drifting, and will
reward you according to the distance you slide for. It's possible to keep
this running for a while, but the longest slide I've managed is about 565.

-----------------
J-Turn
-----------------

A very difficult trick to master, the J-Turn yields 500 points. You can do
it by driving in reverse, then whipping yourself around 180 degrees, and
going forward again. A rumor I've heard states that you can't do this if
the counter for Reverse has started, but I've yet to confirm it.

-----------------
Shortcut
-----------------

Not something to happen in the game often, the Shortcuts are worth 200
points. They're rare, the only one I've found yet is in the northern
area of Beacon Hill.

-----------------
Hang Time
-----------------

Obviously, this trick will reward you points for jumping a distance. How
many depends on how far you end up going.

-----------------
Accident Clear
-----------------

I'm not sure as to the real name of this, as this trick was done by my
friend Red. This has got to be the rarest and most difficult trick to do
in the entire game. It involves you jumping over AI traffic. For each one
you manage to clear, you are supposed to land a whopping 1000 points, not
to mention that yet again, you have the infamous multiplier!!

------------------------------------------------------------------------------------
VI. Race Types                           (Never get tired of that ;)  )----> (RTYPE)
------------------------------------------------------------------------------------

In this game, there's a total of 10 different types of racing, which I'll proceed
with going into. The amount of Reputation points you earn will depend on the space
you put between yourself and second place.

----------------------------------------
VI1. Circuit Races                (CRCT)
----------------------------------------

This is the most basic type of racing there is. You'll have a track that will take
up a portion of the city, and you'll drive it a few times. Throughout the race,
there's going to be "walls" blocking roadways. Pay attention to the way they point
and drive accordingly.

----------------------------------------
VI2. Drag Races                   (DRAG)
----------------------------------------

One of the more fun types of races, Drag races will pit you on a (fairly) straight
road, with speed and acceleration the determining factors early on. Later in the
game however, cars with smaller engines and poor handling would be bad choices, as
traffic increases and the races get longer, leaving you a high probability of
either totaling your car or blowing out the engine. Your best bet is to get what is
called a "Perfect Shift". This means that you shifted at the point where it will
take your engine the least amount of time to rev back up. This can be found in the
coloring of your needle on the tach. Here's the color coding to the shifting

White/Light Blue   =  Short Shift: VERY BAD, takes forever to get back up.
Dark Blue          =  Good Shift:  OK, it still takes a little time though.
Green              =  Perfect Shift: Alright, this takes no time to get up again.
Red                =  Over Rev: Bad, you took to long and you lost power for it.

----------------------------------------
VI3. Sprint Races                  (SPRN)
----------------------------------------

A Sprint race is a simple "A to B" race. You start at one spot, and your goal is
to get to the other spot as soon as you can. And yes, as sad as it is, some people
needed that to be explained to them.

----------------------------------------
VI4. Drift Races                  (DRIF)
----------------------------------------

Drifting has got to be the most fun of all the races. Your objective is to
drift along the track, racking up as many drifting points as you can. As you get
higher in the drifts, they'll give various names to them, the hightst (I think)
is "Drift King". This will be shown if you manage to score a 100,000 point drift.
While these names mean nothing, it is nice to see how you do.

----------------------------------------
VI5. Street X Races               (STRX)
----------------------------------------

One of the most annoying races to do. The track is set up like a drift track, but
you race them instead. The small area and tight turns will make things much more
difficult, so your best bet is to get in front early. The AI will play extremely
dirty here, so be on your guard if one's close.

----------------------------------------
VI6. Outrun Races                 (OTRN)
----------------------------------------

The easiest race to get into. All you need to do is find another racer in Explore
Mode, then get close enough to him, and hit the challenge button. You'll have to
get ahead of him, then open the gap to 1,000 feet. While this doesn't seem too
hard, the line between you is a straight one, so turns mean nothing. A good idea
is to be on the highway or a long straight road, then get up on their side near
the back of the car, then challenge them and spin them out right away and floor
it outta there. Be warned, these races can easily run into the 10 minute+ bracket,
and while their cash reward isn't too good, it'll pay off. Every now and then,
after you beat someone in an Outrun, you'll get the chance for a unique upgrade.
It may be performance related, a new set of rims, or even just vinyls, but you
won't be likely to find these anywhere else, so if you get one, do it right away.

-----------
NOTE!
-----------

The unique performance upgrades that you get for the car will not show up in the
parts area of your garage. The only way you'll notice the difference is in driving
your car.

----------------------------------------
VI7. URL Races                    (URLS)
----------------------------------------

The "pinnacle of street racing", the URL race is the type you have to earn to race
in. You won't have many of these through the game,  and you won't be able to access
any until you've gotten yourself a sponsor. These babies will net you tons of cash,
and you'll unlock a car after winning one. Be careful not to do all of these right
away, as you're likely to lose some of the events you can enter if you do.

----------------------------------------
VI7. SUV Races                    (SUVS)
----------------------------------------

As the name suggests, you'll be racing SUV's in this type. It can vary between
the other types (ie. Circuit or Sprint), and fairly easy to win. It's a common
thing to win a race by 30 seconds+. Just remember that the SUV's are more likely
to roll (supposedly), and that their handling will always be horrible.

----------------------------------------
VI7. Special Events               (SPEC)
----------------------------------------

While it doesn't really count as a race, these things are important. They'll vary
between DVD covers, magazines, or unique upgrades. You'll end up having to go to
one spot for the info, then you'll be given so much time to get to another place/
shop, or else you can just retry it. These things have been known to disappear
after a little while, so make sure to get them quick. They'll always be that
yellow star on your map.

----------------------------------------
VI7. Hidden Races                 (HIDE)
----------------------------------------

Not officially a type of race, a hidden race is one that isn't shown on your maps.
These things are always worth more than a regular race is (sometimes more than a
sponsored race). The easiest way to track these things is by listening to your
SMS. They'll come across saying that there's action in area "X", and that they
haven't got the exact spot. That's your cue to hightail it over there and start
looking around for races on your screen that arent on the map. These things have
a tendency to repeat their locations in certain places, so try to remember them
for later too. An example for the Beacon Hill/Jackson Heights area is, at the
intersection right before going up to Jackson Heights, the northwest corner will
almost always have a circuit race there.

------------------------------------------------------------------------------------
VII. Shops                  						      (SHOP)
------------------------------------------------------------------------------------

What would a racing game be without shops to upgrade your car? In Underground 2, you
have 4 different types of shops for you to tweak your car at: the Body Shop, the
Performance Shop, the Graphics Shop, and the Car Specialties Shop. You also have
access to a garage and various Car Lots throughout the city.  I'll also list the
costs for the upgrades and their visual benefits if any.

----------------------------------------
VII1. Garage                      (GRAG)
----------------------------------------

While each area has their own shops, the Garage has only one in the whole game. In
here you can switch which one of your cars you want to drive, you can also switch
the various parts you own on or off of your vehicle, or you can run a dyno and
tweak the little things in your car like your sway bars, or how your NoS system is
set up. The World Map option here allows you to go over races you may have missed
(trust me, you missed some). While these races supposedly offer you no reward, if
you restart the race right away, then go and win, you'll get the Reputation points
and the cash instead of the big stiffy.

----------------------------------------
VII2. Car Lot                     (CLOT)
----------------------------------------

Ahh, the Car Lot. Here you can pick up new cars as you get sponsors, or you could
trade in one you already have. Be warned in doing this, the parts you already have
will NOT be transfered to the new car and you can't take parts from one car and
put them on another one. If you're early in the game and wondering why you don't
have any new cars to pick, the answer is the URL's. After each one you win, you'll
get a message on your SMS letting you know that they have a new ride there. Don't
be too antsy to trade off your car though. Your starter car, if kept upgraded,
can still kick some ass even late in the game. I've been able to use my Civic in
Stage 4 races (except drags) without any problems, still smoking them by fifteen
seconds or more.

----------------------------------------
VII3. Body Shop                   (BODY)
----------------------------------------

The Body Shop is your place for upgrading the overall look of your car. Here's
the place for spoilers, bumpers, mirrors and the like. While there's carbon
fiber parts here as well, keep in mind that you can't paint them, so your car
may not look as good with them. It is possible to get a 10-star car (you need
one to challenge Caleb at the end of the game)without any carb parts, but how
escapes me yet.


Part Type			Cost		Rating
-------------		       ------	       --------
Front Bumpers
 Group 1			 300		  .12
 Group 2		         750		  .24
 Group 3			1000		  .50
Rear Bumpers
 Group 1			 400		  .12
 Group 2			 800		  .24
 Group 3			1200		  .50
Side Skirts
 Group 1			 300		  .12
 Group 2			 450		  .24
 Group 3			 600		  .50
Spoilers
 Group 1			 200		  .10
 Group 2			 400		  .20
 Group 3			 600		  .40
 Carbon Fiber 1			1000		  .20
 Carbon Fiber 2			1250		  .40
 Carbon Fiber 3			1500		  .60
Hoods
 Group 1			 250		  .10
 Group 2			 500		  .20
 Group 3			1000		  .40
 Carbon Fiber 1			1600		  .20
 Carbon Fiber 2			2000		  .40
 Carbon Fiber 3			2300		  .60
Roof Scoops
 Group 1			 100		  .10
 Group 2			 250		  .20
 Group 3			 500		  .30
 Carbon Fiber 1			 750		  .15
 Carbon Fiber 2			 900		  .30
 Carbon Fiber 3			1300		  .60
Headlights
 Group 1			 100		  .10
 Group 2			 200		  .20
 Group 3			 300		  .30
Taillights
 Group 1			 150		  .10
 Group 2			 250		  .20
 Group 3			 350		  .30
Side Mirrors
 Group 1			 100		  .08
 Group 2			 200		  .16
 Group 3			 300		  .24
 Carbon Fiber 1			 500		  .15
 Carbon Fiber 2			 750		  .30
 Carbon Fiber 3			1000		  .60
Exhaust Tips
 Group 1			 100		  .08
 Group 2			 200		  .16
 Group 3			 300		  .24
Rims
 Group 1			 400		  .15
 Group 2			 800		  .30
 Group 3			1000		  .40
Carbon Fiber Body Kit				 2.00
Convert Trunk to Carbon Fiber			  .60

----------------------------------------
VII4. Perfromance Shop            (PERF)
----------------------------------------

The place for all that goes vroom. Here you'll buy new parts to tune your car into
a true racing machine. Here's the list of the packages and their prices.

Part Type			Cost
-----------		       ------
Engine
 Street				1350
 Pro				1800
 Extreme			3150
ECU
 Street				 765
 Pro				1350
 Extreme			7200
Transmission
 Street				 900
 Pro				2250
 Extreme			5000
Suspension
 Street		  		 675
 Pro				3150
 Extreme			6300
NoS
 Street				 750
 Pro				2000
 Extreme			4000
Tires
 Street				 500
 Pro				1500
 Extreme			3000
Brakes
 Street				 900
 Pro				2250
 Extreme			5400
Weight Reduction
 Street				 450
 Pro				1800
 Extreme			3600
Turbo
 Street				1000
 Pro				4000
 Extreme			8000

----------------------------------------
VII5. Graphics Shop               (GRAP)
----------------------------------------

Here's where you make your car shine.  Adding a new paint job, vinyls, and decals
will make your car unique. As you open up new graphics shops, you'll unlock more
options for your car.

Graphic Type			Cost		Rating
----------------	       ------	       --------
Base Paint
 Gloss				 200		  .10
 Metallic			 400		  .10
 Pearlescent			 800		  .10
Paint Spoiler/Roof Scoops/Mirrors
 Gloss				 100		  .02
 Metallic			 200		  .02
 Pearlescent			 300		  .02
Paint Rims			 300		  .02
Paint Spinners			 300		  .02
Paint Brakes			 300		  .02
Engine Accents			 300		  .02
Paint Muffler Tip		 100		  .02
Vinyls
 Tear Set			 100		  .04
 Stripe Set			 100		  .04
 Splash Set			 100		  .04
 Modern	Set			 100		  .04
 Flames Set			 100		  .04
 Lightning Set			 100		  .04
 Racing Set			 300		  .08
 Flag Set			 600		  .16
 Tribal Set			 300		  .08
 Wild Set			 600		  .16
 Hoods				 300		  .08
 After Market			 300		  .08
 Body				 300		  .08
 Unique				 600		  .16
 Top Layer			 600		  .16
 Art Factory			 600		  .16
 Contest			 300		  .16
All Decals			  25		  .01

----------------------------------------
VII6. Car Specialty Shop          (CSPE)
----------------------------------------

The Car Specialty Shop is where you'll score some neons, tints, and alot of other
crazy shit. In order to get the Engine Neon, you'll need the Extreme upgrades for
Engine, ECU, and Turbo, while you need to have Nitrous before you can get a purge
system. Also, to get Trunk Neons, you'll have to have the Custom Layout (Group 3)
first.

Part Type			Cost		Rating
--------------		       ------	       --------
Custom Gauges
 Group 1			 300		  .20
 Group 2			 500		  .20
 Group 3			1200		  .20
Underglow Neon
 Group 1			 200		  .10
 Group 2			 300		  .14
 Group 3			 600		  .20
Engine Neon
 Group 1			 100              .10
 Group 2			 300		  .20
 Group 3			 600		  .40
Trunk Neon
 Group 1			 100		  .10
 Group 2			 300		  .20
 Group 3			 600		  .40
Window Tint
 Group 1			 100		  .04
 Group 2			 200		  .08
 Group 3			 300		  .20
Lights
 Group 1			 200		  .04
 Group 2			 300		  .08
 Group 3			 550		  .12
Nitrous Purge
 Group 1			 100		  .10
 Group 2			 200		  .20
 Group 3			 300		  .40
Hydraulics
 Group 1			 750		  .20
 Group 2			1100		  .40
 Group 3			1600		  .60
Trunk Audio
 Standard Layout		 150		  .15
 Tuned Layout			 300		  .30
 Custom Layout			1000		  .60
 Small Item			 100		  .08
 Medium Item			 300		  .10
 Large Item			 600		  .12
Spinners
 Group 1			1000		  .40
 Group 2			1400		  .50
Splits
 Hood Group 1			1700		  .60
 Hood Group 2			2300		  .60
 Doors				2000		  .60

------------------------------------------------------------------------------------
VIII. Cars!!!!                                                                (CARS)
------------------------------------------------------------------------------------

What would a racing game be without some sweet cars? A serious improvement on the
last NFSU, this one allows you to own 5 cars instead of just one.  Here I'll list
both the stock and Level 3 specs on each ride in the game.

Key
------
DT     =   Drive Train
FW     =   Front Wheel Drive
RW     =   Rear Wheel Drive
AW     =   All Wheel Drive
HP     =   Horsepower
TQ     =   Torque  (in ft-lbs.)
0-60   =   Time from 0 mph to 60 mph (in seconds)
0-100  =   Time from 0 mph to 100 mph (in seconds)
TS     =   Top speed (in mph)
H      =   Handling %

NOTE: The "H" stat is not one I'm entirely sure on. I had a friend work that out
      for me and I honestly don't know how accurate it is, so if you can verify
      or correct this, then e-mail me with it and let me know. Do that and you
      got a spot in the credits.

----------------------------------------
VIII1. Start                      (STG1)
----------------------------------------

-------
STOCK
-------

Name			   DT   HP	 TQ	 0-60	 0-100	   TS	   H
----------		  ---- ------	-----	------	-------	  ----   -----
2003 Peugot 206		   FW  138.0	141.5	 8.32	 21.00	  125	  33.3
2003 Focus ZX3		   FW  130.4	134.2	 8.71	 25.23	  125	  34.8
1987 Corolla GTS	   RW  112.1	 95.8	 8.53	 24.90	  125	  37.8
1992 Nissan 240SX	   FW  155.4	159.0	 8.33	 22.33	  130	  37.0
1999 Mazda Miata	   RW  128.1	109.5	 7.73	 21.27	  125	  41.5
2004 Civic Coupe Si	   FW  158.7	111.4	 7.24	 20.70	  127	  37.0

-------
LEVEL 3
-------

Name			   DT	 HP	 TQ	 0-60	 0-100	   TS	   H
----------		  ---- ------	-----	------	-------	  ----   -----
2003 Peugot 206		   FW  398.8	278.0	 3.12	 8.54	  207 	  72.6
2003 Focus ZX3		   FW  426.5	332.7	 3.08	 8.10	  210	  75.6
1987 Corolla GTS	   RW  428.9	269.7	 2.95	 7.56	  213	  68.9
1992 Nissan 240SX	   FW  466.7	335.2	 3.47	 8.03	  219	  74.8
1999 Mazda Miata	   RW  424.3	303.8	 3.05	 7.28	  213	  87.4
2004 Civic Coupe Si	   FW  454.3	283.9	 3.11	 7.92	  216	  70.4

----------------------------------------
VIII2. Stage 2                    (STG2)
----------------------------------------

-------
STOCK
-------

Name			      DT    HP	  TQ	 0-60	 0-100	  TS      H
----------		     ---- ------ -----	------	-------	 ----   -----
2004 Hummer H2		      AW  324.5	 385.0	10.95	 25.09	  125	  4.4
2004 Lincoln Navigator	      RW  300.5	 353.5	 9.45	 25.06	  125     4.4
2004 Cadillac Escalade	      AW  345.6	 379.8	 8.58	 24.08	  125    11.1
2003 Hyundai Tiburon GT V6    FW  181.7	 176.3	 7.23	 20.35	  137	 30.4
2003 Nissan Sentra SER Spec-V FW  174.8  179.2   7.33	 19.33	  135	 26.7
2003 Toyota Selica GT-S	      FW  180.3	 129.8   6.78	 18.13	  130	 34.8

-------
LEVEL 3
-------

Name			      DT    HP	  TQ	 0-60	 0-100	  TS      H
----------		     ---- ------ -----	------	-------	 ----   -----
2004 Hummer H2		      AW  574.4	 531.0	 6.05	 13.16	  210	 38.5
2004 Lincoln Navigator	      RW  500.6	 512.2	 4.50	 11.48	  204	 40.7
2004 Cadillac Escalade	      AW  551.0	 505.7	 4.82	 13.01	  213	 49.6
2003 Hyundai Tiburon GT V6    FW  511.8	 338.9	 2.81	  7.34	  222	 65.2
2003 Nissan Sentra SER Spec-V FW  481.9	 338.4	 3.14	  7.68	  219	 62.2
2003 Toyota Selica GT-S	      FW  445.8	 281.4	 3.20	  8.02	  219	 74.8

----------------------------------------
VIII3. Stage 3                    (STG3)
----------------------------------------

-------
STOCK
-------

Name			       DT    HP	   TQ	 0-60	 0-100	  TS      H
----------		      ---- ------ -----	------	-------	 ----   -----
2002 Lexus IS300	       RW  214.3  217.1  7.10	 18.13	  139	 26.7
1998 Toyota Supra	       RW  225.4  210.2  6.53	 15.78	  150	 23.7
2003 Volkswagen Golf GTI 1.8T  FW  180.2  173.1	 6.60	 17.97	  131	 26.7
2004 Audi A3		       AW  249.6  235.2  6.32	 14.06	  155	 32.6
2003 Acura RSX Type-S	       FW  200.2  141.6  6.51	 17.35	  145	 34.8
1999 Mitsubishi Eclipse	       AW  209.0  213.9	 6.60	 18.51	  137	 35.6
2004 Audi TT Quattro	       AW  249.0  236.0  6.34	 13.93    155	 44.4

-------
LEVEL 3
-------

Name			       DT    HP	   TQ	 0-60	 0-100	  TS      H
----------		      ---- ------ -----	------	-------	 ----   -----
2002 Lexus IS300	       RW  480.0  349.5	 3.90	  9.01	  213	 60.7
1998 Toyota Supra	       RW  516.4  396.4  3.13	  6.94	  219	 60.7
2003 Volkswagen Golf GTI 1.8T  FW  419.2  369.3  2.91	  7.74	  207	 65.9
2004 Audi A3		       AW  510.6  369.4  3.21	  7.01	  216	 71.9
2003 Acura RSX Type-S	       FW  471.8  294.1  3.36	  8.01	  216	 71.1
1999 Mitsubishi Eclipse	       AW  467.0  402.2	 3.09	  9.14	  216	 71.1
2004 Audi TT Quattro	       AW  500.1  368.8  3.29	  6.63	  216	 78.5

----------------------------------------
VIII4. Stage 4                    (STG4)
----------------------------------------

-------
STOCK
-------

Name			       DT    HP	   TQ	 0-60	 0-100	  TS      H
----------		      ---- ------ -----	------	-------	 ----   -----
2004 Mazda RX-8		       RW  237.7  158.5  5.97	 15.89	  148	 41.5
2003 Nissan 350Z	       RW  287.1  272.7  6.16	 13.94	  155	 32.6
2004 Infiniti G35	       RW  278.9  269.0	 5.88	 15.05	  151	 28.1
1999 Mitsubishi 3000GT	       AW  319.7  314.8	 5.73	 14.04	  159	 34.1
2004 Pontiac GTO	       RW  349.0  365.1	 4.97	 12.11	  155	 20.7
2005 Ford Mustang GT	       RW  299.8  313.0	 4.68	 13.01	  155	 22.2
2003 Mitsubishi Lancer Evo 8   AW  270.5  272.1	 4.06	 13.34	  155	 43.7
1995 Mazda RX-7		       RW  255.7  215.9	 4.90	 12.92	  155	 37.0

-------
LEVEL 3
-------

Name			       DT    HP	   TQ	 0-60	 0-100	  TS      H
----------		      ---- ------ -----	------	-------	 ----   -----
2004 Mazda RX-8		       RW  476.6  269.9	 3.38	  8.04	  216	 75.6
2003 Nissan 350Z	       RW  523.9  415.7	 3.76	  7.96	  222	 63.7
2004 Infiniti G35	       RW  515.4  408.7  3.41	  8.22	  216	 65.2
1999 Mitsubishi 3000GT	       AW  472.0  397.3	 3.69	  9.34	  207	 69.6
2004 Pontiac GTO	       RW  543.6  493.7  2.89	  8.21	  219	 53.3
2005 Ford Mustang GT	       RW  551.7  488.1	 2.70	  7.78	  225	 56.3
2003 Mitsubishi Lancer Evo 8   AW  430.9  377.6  2.45	  8.37	  207	 75.6
1995 Mazda RX-7		       RW  441.6  291.3	 3.12	  8.53	  213	 68.9
----------------------------------------
VIII5. Stage 5                    (STG5)
----------------------------------------

-------
STOCK
-------

Name			       DT    HP	   TQ	 0-60	 0-100	  TS      H
----------		      ---- ------ -----	------	-------	 ----   -----
1999 Nissan Skyline R34 GTR    AW  276.6  220.4  5.22    12.98	  155	 52.6
2003 Subaru Impreza WRX STi    AW  299.7  381.7  5.01	 12.90	  155	 32.6

-------
LEVEL 3
-------

Name			       DT    HP	   TQ	 0-60	 0-100	  TS      H
----------		      ---- ------ -----	------	-------	 ----   -----
1999 Nissan Skyline R34 GTR    AW  494.0  353.4  2.46    7.38	  213	 82.2
2003 Subaru Impreza WRX STi    AW  443.0  381.7	 2.93	 7.31	  210	 65.9

------------------------------------------------------------------------------------
IX. Creds & Legal Crap                                                        (CRAP)
------------------------------------------------------------------------------------

Well, this is the part where I go on and on about who can use this, who can't and
every other piece of crap like that. I'll make this simple, the ONLY website able to
use this document right now is GameFAQs. That'll probably change soon, as I'm sure
that Neoseeker will want it too, so I'll go ahead now and tell them sure, just e-mail
me before this gets posted on the site. Now that that BS is done, lets carry on.

------------------------------------------------------------------------------------
X. Thanks		                                                      (THNX)
------------------------------------------------------------------------------------

RedGreeno = He's my cuz and the whole reason I wrote this
BrianFau  = Helping me out w/ the Cars section and a lil of the Shops
EA	  = Sweet game guys, make another
Nintendo  = For makin the dang games. BTW, hurry up w/ that new Zelda
GameFAQs  = Gettin my butt through all those old RPGs for Genesis


Well that's all folks...