hide results

    Character Development Guide by bigdaddyjug

    Version: .50 | Updated: 03/03/10 | Printable Version | Search This Guide

    *******************************************************************************
    *******************************************************************************
    ******************************DRAGON AGE: ORIGINS******************************
    *******************************************************************************
    
    *******************************************************************************
    **************************Character Development Guide**************************
    ****************************By Christopher LaBiche*****************************
    ********************************AKA Bigdaddyjug********************************
    *******************************************************************************
    
    *******************************************************************************
    *******************************Table of Contents*******************************
    *******************************************************************************
    *    I. Introduction.................................................01.00.00 *
    *   II. Recognition..................................................02.00.00 *
    *  III. Attributes...................................................03.00.00 *
    *       -Strength....................................................03.10.00 *
    *       -Dexterity...................................................03.20.00 *
    *       -Willpower...................................................03.30.00 *
    *       -Magic.......................................................03.40.00 *
    *       -Cunning.....................................................03.50.00 *
    *       -Constitution................................................03.60.00 *
    *   IV. Skills.......................................................04.00.00 *
    *    V. Talents......................................................05.00.00 *
    *   VI. Warriors.....................................................06.00.00 *
    *       -Weapon and Shield Tank Build................................06.10.00 *
    *        -Origin.....................................................06.10.01 *
    *        -Stats......................................................06.10.02 *
    *        -Skills.....................................................06.10.03 *
    *        -Talents....................................................06.10.04 *
    *        -Specializations............................................06.10.05 *
    *        -Gear.......................................................06.10.06 *
    *       -Two-handed Tank Build.......................................06.20.00 *
    *        -Origin.....................................................06.10.01 *
    *        -Stats......................................................06.10.02 *
    *        -Skills.....................................................06.10.03 *
    *        -Talents....................................................06.10.04 *
    *        -Specializations............................................06.10.05 *
    *        -Gear.......................................................06.10.06 *
    *       -Two-handed DPS Build........................................06.30.00 *
    *        -Origin.....................................................06.10.01 *
    *        -Stats......................................................06.10.02 *
    *        -Skills.....................................................06.10.03 *
    *        -Talents....................................................06.10.04 *
    *        -Specializations............................................06.10.05 *
    *        -Gear.......................................................06.10.06 *
    *       -Weapon and Shield DPS Build.................................06.40.00 *
    *        -Origin.....................................................06.10.01 *
    *        -Stats......................................................06.10.02 *
    *        -Skills.....................................................06.10.03 *
    *        -Talents....................................................06.10.04 *
    *        -Specializations............................................06.10.05 *
    *        -Gear.......................................................06.10.06 *
    *  VII. Mages........................................................07.00.00 *
    *       -Mage Spell-flinger Build....................................07.10.00 *
    *        -Origin.....................................................06.10.01 *
    *        -Stats......................................................06.10.02 *
    *        -Skills.....................................................06.10.03 *
    *        -Spells.....................................................06.10.04 *
    *        -Specializations............................................06.10.05 *
    *        -Gear.......................................................06.10.06 *
    *       -Mage Shapeshifter Build.....................................07.20.00 *
    *        -Origin.....................................................06.10.01 *
    *        -Stats......................................................06.10.02 *
    *        -Skills.....................................................06.10.03 *
    *        -Spells.....................................................06.10.04 *
    *        -Specializations............................................06.10.05 *
    *        -Gear.......................................................06.10.06 *
    * VIII. Rogues.......................................................08.00.00 *
    *       -Rogue Sniper Build..........................................08.10.00 *
    *        -Origin.....................................................06.10.01 *
    *        -Stats......................................................06.10.02 *
    *        -Skills.....................................................06.10.03 *
    *        -Talents....................................................06.10.04 *
    *        -Specializations............................................06.10.05 *
    *        -Gear.......................................................06.10.06 *
    *       -Rogue Backstabber Build.....................................08.20.00 *
    *        -Origin.....................................................06.10.01 *
    *        -Stats......................................................06.10.02 *
    *        -Skills.....................................................06.10.03 *
    *        -Talents....................................................06.10.04 *
    *        -Specializations............................................06.10.05 *
    *        -Gear.......................................................06.10.06 *
    *   IX. Legal Matters................................................09.00.00 *
    *    X. Version History..............................................10.00.00 *
    *******************************************************************************
    
    
    I. Introduction                                                        01.00.00
    
    The purpose of this guide is to help our readers discover the optimum builds 
    for their characters in the game Dragon Age: Origins.  For the most part, the 
    builds are geared towards group play.  However most of them will do fine in 
    solo or duo play.  
                                                                          
    We have chosen to focus on not only the most popular builds, but also the most
    effective.  The 2 most noticeable builds we have left out are Warrior Archer 
    and Warrior Dual-Wielders.  We have decided to leave these builds out because 
    Rogues filling those 2 roles just plain do it better.  When Awakenings 
    releases, if these builds are a better build we may decide to add them to the 
    guide.  For the time being you will have to suffice with these 8 builds.
    
    *******************************************************************************
    
    
    II. Recognition                                                        02.00.00
    
    I would like to give special thanks to Ripstrawberry, who helped me compile the
    vast majority of the information in this guide.  Thanks should also go out to 
    Tonberry who helped in the early stages of this guide before losing himself in 
    Dissidia.  I would also like to thank my wife for putting up with me while I 
    wrote this guide.
    
    *******************************************************************************
    
    
    III. Attributes                                                        03.00.00
    
    This section is currently under construction and will be added to the guide at 
    a later date.  Please stay tuned for exciting updates!
    
    *******************************************************************************
    
    
    IV. Skills                                                             04.00.00
    
    This section is currently under construction and will be added to the guide at 
    a later date.  Please stay tuned for exciting updates!
    
    *******************************************************************************
    
    
    V. Talents                                                             05.00.00
    
    This section is currently under construction and will be added to the guide at 
    a later date.  Please stay tuned for exciting updates!
    
    *******************************************************************************
    
    
    VI. Warriors                                                           06.00.00
    
    Warriors are the masters of combat and can fill many roles in a party, 
    including damage dealer and tank.  The 4 builds this guide will cover are 
    Weapon and Shield Tank, Weapon and Shield Damage Dealer, Two-handed Tank, and 
    Two-handed Damage Dealer.
    
    *******************************************************************************
    
    Weapon and Shield Tank Build                                           06.10.00
    
    Origin                                                                 06.10.01
    ******
    Dwarven Noble is the best starting build for any warrior tank, whether they are
    using a shield or wielding a two-handed weapon.
    
    Stats                                                                  06.10.02
    *****
    Warriors have to focus on 2 stats, Strength and Dexterity.  Warriors should 
    focus on getting their Strength to the level it needs to be and then putting 
    the rest of their stat points into Dexterity.  For the Weapon and Shield Tank 
    Build, you need to get your Strength to 28 (before bonuses from the Fade) and 
    then put the rest of your points into Dexterity.                               
    
    Skills                                                                 06.10.03
    ******
    Starts with: Combat Training (1), Combat Training (2)               
    Character Creation: Combat Training (3)                             
    Level 3: Combat Training (4)                                        
    Level 6: Trap Making (1)                                            
    Level 9: Poison Making (1)                                          
    Level 12: Stealing (1)                                              
    Level 15: Survival (1)                                              
    Level 18: Survival (2)                                              
    Level 21: Survival (3)                                              
    Level 24: Survival (4)                                              
    
    Talents                                                                06.10.04
    *******
    Starts with: Shield Bash
    Character Creation: Powerful, Precise Striking
    Level 2: Shield Defense
    Level 3: Shield Balance 
    Level 4: Taunt
    Level 5: Threaten
    Joining Bonus: Shield Block
    Level 6: Shield Cover
    Level 7: Righteous Strike
    Level 8: Bravery
    Level 9: Shield Tactics
    Level 10: Cleanse Area
    Level 11: Shield Wall
    Level 12: Shield Expertise
    Tome 1: Shield Mastery
    Tome 2: Mental Fortress
    Level 13: Shield Pummel
    Level 14: Devour
    Tome 3: Frightening Appearance
    Healing the Arl: Aura of Pain
    Level 15: Holy Smite
    Level 16: Overpower
    Level 17: Deathblow
    Level 18: Assault
    Level 19: Blood Frenzy
    Level 20: Melee Archer
    Level 21: Aim
    Level 22: Defensive Fire
    Level 23: Rapid Shot
    Level 24: Shattering Shot
    Landsmeet: Suppressing Fire
    Tome 4: Pinning Shot
    Level 25: Crippling Shot
    
    -Please note that this build is pretty much complete after Level 19 and any
     talents you get after that can be put anywhere you want.
    
    Specializations                                                        06.10.05
    ***************
    The recommended specializations for this build are Templar at level 7 and
    Reaver at level 14.
    
    Gear                                                                   06.10.06
    ****
    Weapon: Rose's Thorn 
    Shield: Aeducan Family Shield
    Helm: Helm of Honleath 
    Amulet: Spellward
    Armor: Knight Commander Plate 
    Gloves: Gloves of Diligence 
    Belt: Dwarven Warrior's Belt 
    Boots: Cadash Stompers 
    Ring 1: Key to the City
    Ring 2: Lifegiver
    *******************************************************************************
    
    Two-handed Tank Build                                                  06.20.00
    
    Origin                                                                 06.20.01
    ******
    Dwarven Noble is the best starting build for any warrior tank, whether they are
    using a shield or wielding a two-handed weapon.
    
    Stats                                                                  06.20.02
    *****
    Warriors have to focus on 2 stats, Strength and Dexterity.  Warriors should 
    focus on getting their Strength to the level it needs to be and then putting 
    the rest of their stat points into Dexterity.  For the Weapon and Shield Tank 
    Build, you need to get your Strength to 36 (before bonuses from the Fade) and 
    then put the rest of your points into Dexterity.                               
    
    Skills                                                                 06.20.03
    ******
    Starts with: Combat Training (1), Combat Training (2)
    Character Creation: Combat Training (3)
    Level 3: Combat Training (4)
    Level 6: Trap Making (1)
    Level 9: Poison Making
    Level 12: Stealing (1)
    Level 15: Survival (1)
    Level 18: Survival (2)
    Level 21: Survival (3)
    Level 24: Survival (4)
                                                 
    Talents                                                                06.20.04
    *******
    Starts with: Shield Bash
    Character Creation: Powerful, Precise Striking
    Level 2: Pommel Strike
    Level 3: Indomitable
    Level 4: Taunt
    Level 5: Threaten
    Joining Bonus: Sunder Arms
    Level 6: Stunning Blows
    Level 7: Mighty Blow
    Tome 1: Righteous Strike
    Level 8: Bravery
    Level 9: Powerful Swings
    Tome 2: Two-handed Strength
    Level 10: Two-handed Sweep
    Level 11: Cleanse Area
    Level 12: Deathblow
    Level 13: Mental Fortress
    Level 14: Devour
    Healing the Arl: Frightening Appearance
    Tome 3: Aura of Pain
    Level 15: Holy Smite
    Level 16: Critical Strike
    Level 17: Shattering Blows
    Level 18: Sunder Armor
    Level 19: Destroyer
    Level 20: Blood Frenzy
    Level 21: Melee Archer
    Level 22: Pinning Shot
    Level 23: Crippling Shot
    Level 24: Rapid Shot
    Landsmeet: Shattering Shot
    Tome 4: Aim
    Level 25: Disengage
    
    -Please note that this build is pretty much complete after Level 20 and any
     talents you get after that can be put anywhere you want.
    
    Specializations                                                        06.20.05
    ***************
    The recommended specializations for this build are Templar at level 7 and
    Reaver at level 14.
    
    Gear                                                                   06.20.06
    ****
    Weapon: Chasind Great Maul
    Helm: Helm of Honleath 
    Amulet: Spellward
    Armor: Knight Commander Plate 
    Gloves: Gloves of Diligence 
    Belt: Dwarven Warrior's Belt 
    Boots: Cadash Stompers 
    Ring 1: Key to the City
    Ring 2: Lifegiver
    *******************************************************************************
    
    Two-handed DPS Build                                                   06.30.00
    
    Origin                                                                 06.30.01
    ******
    Human Noble is the best starting build for any damage dealing warrior, whether 
    they are using a shield or wielding a two-handed weapon.
    
    Stats                                                                  06.30.02
    *****
    Damage dealing warriors only need to focus on the Strength stat.  Any stat
    points spent in another stat are just wasted points.                           
    
    Skills                                                                 06.30.03
    ******
    Starts with: Combat Training (1), Combat Training (2)
    Character Creation: Combat Training (3)
    Level 3: Combat Training (4)
    Level 6: Trap Making (1)
    Level 9: Poison Making (1)
    Level 12: Stealing (1)
    Level 15: Survival (1)
    Level 18: Survival (2)
    Level 21: Survival (3)
    Level 24: Survival (4)
                                                 
    Talents                                                                06.30.04
    *******
    Starts with: Shield Bash
    Character Creation: Precise Striking, Powerful
    Level 2: Pommel Strike
    Level 3: Indomitable
    Level 4: Mighty Blow
    Level 5: Powerful Swings
    Joining Bonus: Two-handed Strength
    Level 6: Stunning Blows
    Level 7: Threaten
    Level 8: Bravery
    Level 9: Sunder Arms
    Level 10: Two-handed Sweep
    Tome 1: Berserk
    Tome 2: Resillience
    Tome 3: Constraint
    Level 11: Shattering Blows
    Level 12: Deathblow
    Level 13: Sunder Armor
    Level 14: Devour
    Healing the Arl: Frightening Appearance
    Level 15: Aura of Pain
    Level 16: Blood Frenzy
    Level 17: Destroyer
    Level 18: Critical Strike
    Level 19: Taunt
    Level 20: Disengage
    Level 21: Perfect Striking
    Level 22: Melee Archer
    Level 23: Aim
    Level 24: Rapid Shot
    Landsmeet: Shattering Shot
    Tome 4: Pinning Shot
    Level 25: Crippling Shot
    
    -Please note that this build is pretty much complete after Level 21 and any
     talents you get after that can be put anywhere you want.
    
    Specializations                                                        06.30.05
    ***************
    The recommended specializations for this build are Berserker at level 7 and
    Reaver at level 14.  Chances are you will only be able to get the Berserker
    specialization this early if you unlocked it on a previous playthrough.  Simply
    shuffle the Berserker talents down until you get the specialization and then
    take them then.
    
    Gear                                                                   06.30.06
    ****
    Weapon: Chasind Great Maul 
    Helm: Longrunner's Cap
    Amulet: Spellward
    Armor: Shadow of the Empire
    Belt: Shadow Belt
    Gloves: Katriel's Grasp
    Boots: Silverhammer Tackmasters
    Ring 1: Key to the City
    Ring 2: Dawn Ring
    *******************************************************************************
    
    Weapon and Shield DPS Build                                            06.40.00
    
    Origin                                                                 06.40.01
    ******
    Human Noble is the best starting build for any damage dealing warrior, whether 
    they are using a shield or wielding a two-handed weapon.
    
    Stats                                                                  06.40.02
    *****
    Weapon and Shield users need to boost Dexterity to 22 and then put the rest of
    their points into Strength.                               
    
    Skills                                                                 06.40.03
    ******
    Starts with: Combat Training (1), Combat Training (2)
    Character Creation: Combat Training (3)
    Level 3: Combat Training (4)
    Level 6: Trap Making (1)
    Level 9: Poison Making (1)
    Level 12: Stealing (1)
    Level 15: Survival (1)
    Level 18: Survival (2)
    Level 21: Survival (3)
    Level 24: Survival (4)
                                                
    Talents                                                                06.40.04
    *******
    Starts with: Shield Bash
    Character Creation: powerful, precise striking
    Level 2: Shield Pummel
    Level 3: Overpower 
    Level 4: Shield Block
    Level 5: Shield Defense
    Joining Bonus: Shield Balance
    Level 6: Shield Cover
    Level 7: Threaten
    Level 8: Bravery
    Level 9: Shield Tactics
    Level 10: Berserk
    Tome 1: Resilience
    Tome 2: Constraint
    Level 11: Shield Wall
    Level 12: Deathblow
    Tome 3: Shield Expertise
    Healing the Arl: Shield Mastery
    Level 13: Assault
    Level 14: Devour
    Level 15: Frightening Appearance
    Level 16: Aura of Pain
    Level 17: Blood Frenzy
    Level 18: Melee Archer
    Level 19: Rapid Shot
    Level 20: Shattering Shot 
    Level 21: Aim
    Level 22: Pinning Shot 
    Level 23: Crippling Shot
    Level 24: Critical Shot
    Landsmeet: Taunt
    Tome 4: Disengage
    Level 25: Perfect Striking
    
    -Please note that this build is pretty much complete after Level 17 and any
     talents you get after that can be put anywhere you want.
    
    Specializations                                                        06.40.05
    ***************
    The recommended specializations for this build are Berserker at level 7 and
    Reaver at level 14.  Chances are you will only be able to get the Berserker
    specialization this early if you unlocked it on a previous playthrough.  Simply
    shuffle the Berserker talents down until you get the specialization and then
    take them then.
    
    Gear                                                                   06.40.06
    ****
    Weapon: Veshialle 
    Shield: Duncan's Shield
    Helm: Helm of Honleath
    Amulet: Spellward
    Armor: Shadow of the Empire 
    Gloves: Gloves of Guile 
    Belt: Andruil's Blessing
    Boots: Tier 7 Warden Commander Boots 
    Ring 1: Key to the City
    Ring 2: Dawn Ring
    
    *******************************************************************************
    
    
    VII. Mages                                                             07.00.00
    
    Mages are, quite obviously, the master of magic.  The great thing about mages 
    in Dragon Age: Origins is that they can fill many roles.  This guide will focus
    on 2 specific mage builds, the spell-flinger and the shapeshifter.  The spell-
    flinger is your traditional mage with lots of spells at their disposal they can
    lock down and debuff enemy mobs, buff your party, heal, and do some decent
    damage.  Shapeshifters are a slightly different breed of mage that use their
    spells to debuff the mobs then shift into an animal form and join in melee
    combat.
    
    *******************************************************************************
    
    Mage Spell-flinger Build                                               07.10.00
    
    Origin                                                                 07.10.01
    ******
    Elven mages make the best spell-flingers since they start out with the highest
    Magic stat.
    
    Stats                                                                  07.10.02
    *****
    Spell-flinger mages should put every stat point into their Magic stat.
    Anything else is a waste of stat points.                               
    
    Skills                                                                 07.10.03
    ******
    Starts with: Herbalism, Combat Tactics (1)
    Character Creation: Combat Training (1)
    Level 3: Combat Training (2)
    Level 6: Trap Making (1)
    Level 9: Stealing (1)
    Level 12: Survival (1)
    Level 15: Survival (2)
    Level 18: Survival (3)
    Level 21: Survival (4)
    Level 24: Combat Training (3)
                                               
    Spells                                                                 07.10.04
    ******
    Starts With: Arcane Bolt
    Character Creation: Weakness, Paralyze
    Level 2: Miasma
    Level 3: Disorient
    Level 4: Horror
    Level 5: Sleep
    Joining Bonus: Waking Nightmare
    Level 6: Mass Paralysis
    Level 7: Mana Drain
    Tome 1: Mana Cleanse
    Tome 2: Spell Might
    Tome 3: Mana Clash
    Level 8: Heal
    Level 9: Rejuvenate
    Level 10: Regeneration
    Level 11: Group Heal
    Level 12: Vulnerability Hex
    Level 13: Affliction Hex
    Level 14: Blood Magic
    Tome 4: Blood Sacrifice
    Tome 5: Blood Wound
    Healing the Arl: Misdirection Hex
    Level 15: Death Hex 
    Level 16: Drain Life
    Level 17: Death Magic
    Level 18: Curse of Mortality
    Level 19: Death Cloud
    Level 20: Spell Wisp
    Level 21: Arcane Shield
    Level 22: Staff Mastery
    Level 23: Arcane Mastery
    Level 24: Any spell
    Landsmeet: Any spell
    Level 25: Any spell
    
    Specializations                                                        07.10.05
    ***************
    The recommended specializations for this build are Spirit Healer at level 7 and
    Blood Mage at level 14.
    
    Gear                                                                   07.10.06
    ****
    Weapon: Staff of the Magister Lords
    Helm: Helm of Honleath
    Amulet: Lifedrinker
    Armor: Tevinter Mage Robes
    Gloves: Blackhand Gauntlets
    Belt: Destructionist's Belt
    Boots: Fade Striders
    Ring 1: Key to the City 
    Ring 2: Blood Ring
    *******************************************************************************
    
    Mage Shapeshifter Build                                                07.10.00
    
    Origin                                                                 07.20.01
    ******
    Human mages make the best shapeshifters since they build plays more like a DPS
    warrior with some magic, rather than a mage that can get up close and personal
    with the mobs.
    
    Stats                                                                  07.20.02
    *****
    Shapeshifters should put their attribute points into Maguc until they get it to
    31 (before the bonuses from the Fade) and then put the rest of their points
    into Strength.
    
    Skills                                                                 07.20.03
    ******
    Starts with: Herbalism, Combat Tactics (1)
    Character Creation: Combat Training (1)
    Level 3: Combat Training (2)
    Level 6: Trap Making (1)
    Level 9: Combat Training (3)
    Level 12: Combat Training (4)
    Level 15: Stealing (1)
    Level 18: Survival (1)
    Level 21: Survival (2)
    Level 24: Survival (3)
                                               
    Spells                                                                 07.20.04
    ******
    Starts with: Arcane Bolt
    Character Creation: Mind Blast, Force Field
    Level 2: Disorient
    Level 3: Horror
    Level 4: Sleep
    Level 5: Telekinetic Weapons
    Joining Bonus: Crushing Prison
    Level 6: Arcane Shield
    Level 7: Group Heal
    Tome 1: Staff Focus
    Level 8: Mana Drain
    Tome 2: Revival
    Level 9: Mana Cleanse
    Level 10: Spell Might
    Tome 3: Arcane Mastery
    Level 11: Mana Clash
    Level 12: Waking Nightmare
    Level 13: Lifeward
    Level 14: Spider Shape
    Healing the Arl: Bear Shape
    Tome 4: Flying Swarm
    Tome 5: Master Shapeshifter
    Level 15: Glyph of Paralysis
    Level 16: Glyph of Warding
    Level 17: Glyph of Repulsion
    Level 18: Glyph of Neutralization
    Level 19: Vulnerability Hex
    Level 20: Affliction Hex
    Level 21: Misdirection Hex
    Level 22: Rock Armor
    Level 23: Stonefist
    Level 24: Heroic Offense
    Landsmeet: Heroic Aura
    Level 25: Heroic Defense
    
    Specializations                                                        07.20.05
    ***************
    The recommended specializations for this build are Spirit Healer at level 7 and
    Shapeshifter at level 14.
    
    Gear                                                                   07.20.06
    ****
    Weapon: Staff of the Magister Lords
    Helm: Helm of Honleath
    Amulet: Heart of Witherfang
    Armor: Shadow of the Empire
    Gloves: Effort Gloves
    Belt: Andruil's Blessing
    Boots: Cadash Stompers
    Ring 1: Key to the City 
    Ring 2: Dawn Ring
    
    *******************************************************************************
    
    
    VIII. Rogues                                                           08.00.00
    
    Rogues are the masters of physical damage and trickery.  Whether attacking from
    range with a bow and arrows, getting in their licks from melee range with
    daggers, or scouting the field in stealth, no party seems to be complete
    without a rogue.
    
    *******************************************************************************
    
    Rogue Sniper Build                                                     08.10.00
    
    Origin                                                                 08.10.01
    ******
    Human nobles make the best snipers.
    
    Stats                                                                  08.10.02
    *****
    Snipers focus on 2 attributes, Dexterity and Cunning.  Snipers need a certain
    amount of Dexterity to wield their weapons and obtain the highest tier of
    archery talents.  Cunning is the attribute that determines damage.  Snipers
    should put their points into Dexterty until they have 26 (before the Fade
    bonuses) and then put the rest of their points into Cunning.  It is worth
    mentioning that if you do create a Human Noble Sniper you should put 3 of your
    points at character creation into Cunning so you will be able to open every
    chest in your origin story.  After this put your points into Dexterity up to 26
    as mentioned earlier.                               
    
    Skills                                                                 08.10.03
    ******
    Starts with: Poison Making (1), Combat Training (1), Combat Training (2)
    Character Creation: Combat Training (3)
    Level 2: Combat Training (4)
    Level 4: Coercion (1)
    Level 6: Trap Making (1)
    Level 8: Coercion (2)
    Level 10: Stealing (1)
    Level 12: Survival (1)
    Level 14: Survival (2)
    Healing the Arl: Survival (3)
    Level 16: Survival (4)
    Level 18: Coercion (3)
    Level 20: Coercion (4)
    Level 22: Herbalism (1)
    Level 24: Herbalism (2)
                                             
    Talents                                                                08.10.04
    *******
    Starts with: Dirty Fighting
    Character Creation: Melee Archer, Rapid Shot
    Level 2: Shattering Shot
    Level 3: Pinning Shot
    Level 4: Suppressing fire
    Level 5: Below the Belt
    Joining Bonus: Deft Hands
    Level 6: Deadly Strike
    Level 7: Summon Wolf
    Level 8: Lethality
    Level 9: Summon Bear
    Level 10: Summon Spider
    Level 11: Scattershot
    Level 12: Master Ranger
    Level 13: Aim
    Level 14: Song of Valor
    Tome 1: Distraction
    Tome 2: Song of Courage
    Level 15: Defensive Fire
    Tome 3: Master Archer
    Level 16: Crippling Shot
    Level 17: Critical Shot
    Level 18: Arrow of Slaying
    Level 19: Combat Movement
    Level 20: Stealth 1
    Level 21: Stealth 2
    Level 22: Stealth 3
    Level 23: Stealth 4
    Landsmeet: Captivating Song
    Tome 4: Improved Tools
    Level 24: Mechanical Expertise
    Level 25: Device Mastery
    
    Specializations                                                        08.10.05
    ***************
    The recommended specializations for this build are Ranger at level 7 and Bard
    at level 14.  You can buy the Ranger book from Bodahn in your party camp
    straight after Lothering and learn the Bard specialization from Leliana after
    you get her approval up a little bit.
    
    Gear                                                                   08.10.06
    ****
    Weapon: Far Song
    Quiver: Arrow of Filth
    Helm: The Long Sight or Helm of Honleath
    Neck: Spellward
    Armor: The Felonís Coat
    Gloves: Red Jenny Seekers
    Belt: Longbowmanís Belt or Andruilís Blessing
    Feet: Cadash Stompers
    Ring 1: Key to the City
    Ring 2: Dusk Ring
    *******************************************************************************
    
    Rogue Backstabber Build                                                08.20.00
    
    Origin                                                                 08.20.01
    ******
    City elves make the best backstabbers because they are the only origin with
    access to the 2nd best dagger in the game.
    
    Stats                                                                  08.20.02
    *****
    Backstabbers focus on 2 attributes, Dexterity and Cunning.  Backstabbers need a
    certain amount of Dexterity to wield their weapons and obtain the highest tier
    of dual-wield talents.  Cunning is the attribute that determines damage.  
    Snipers should put their points into Dexterty until they have 20 (before the
    Fade bonuses) and then put the rest of their points into Cunning.  
    
    Skills                                                                 08.20.03
    ******
    Starts with: Coercion (1), Poison Making (1), Combat Training (1)
    Character Creation: Combat Training (2)
    Level 2: Combat Training (3)
    Level 4: Combat Training (4)
    Level 6: Trap Making (1)
    Level 8: Coercion (2)
    Level 10: Stealing (1)
    Level 12: Survival (1)
    Level 14: Survival (2)
    Level 16: Survival (3)
    Level 18: Survival (4)
    Level 20: Herbalism (1)
    Healing the Arl: Herbalism (2)
    Level 22: Herbalism (3)
    Level 24: Herbalism (4)
    
                                             
    Talents                                                                08.20.04
    *******
    Starts With: Dirty Fighting
    Character Creation: Dual Striking, Riposte 
    Level 2: Dual Weapon Training
    Level 3: Dual Weapon Finesse
    Level 4: Combat Movement
    Level 5: Dual Weapon Sweep
    Joining Bonus: Deft Hands
    Level 6: Below the Belt
    Level 7: Song of Valor
    Level 8: Coup de Grace
    Level 9: Distraction
    Level 10: Song of Courage
    Level 11: Flurry
    Tome 1: Momentum
    Level 12: Deadly Strike
    Level 13: Lethality
    Level 14: Mark of Death
    Tome 2: Exploit Weakness
    Tome 3: Lacerate
    Level 15: Stealth (1)
    Level 16: Feast of the Fallen
    Level 17: Stealth (2)
    Level 18: Stealth (3)
    Level 19: Stealth (4)
    Level 20: Captivating Song
    Level 21: Melee Archer
    Level 22: Aim
    Level 23: Pinning Shot
    Level 24: Crippling Shot
    Landsmeet: Rapid Shot
    tome 4: Shattering Shot
    Level 25: Suppressing Fire
    
    -Please note that this build is pretty much complete after Level 20 and any
     talents you get after that can be put anywhere you want.
    
    
    Specializations                                                        08.20.05
    ***************
    The recommended specializations for this build are Bard at level 7 and Assassin
    at level 14.  You can learn the Bard specialization from Leliana after getting
    her approval up just a little bit.  By talking to her in your first party camp
    after Lothering you should have her approval more than high enough to get her
    to teach you to be a Bard.
    
    Gear                                                                   08.20.06
    ****
    Main Hand Weapon: Rose's Thorn 
    Off Hand Weapon: Tier 7 Fang (City Elf only)
    Helm: Helm of Honleath
    Amulet: Spellward
    Armor: Tier 3 (Steel) Warden Commander Armor
    Gloves: Red Jenny Seekers
    Belt: Andruil's Blessing
    Boots: Cadash Stompers
    Ring 1: Key to the City 
    Ring 2: Dusk Ring
    
    *******************************************************************************
    
    IX. Legal Matters                                                      09.00.00
    
    This guide is the sole intellectual property of Christopher LaBiche, aka
    Bigdaddyjug.  Use of this guide without my permission is expressly prohibited.
    If you woulk like permission to post my guide on your site please email me at
    paperstsoapcomp@cox.net.
    
    Websites with permission to post this guide:
    GameFAQs
    
    *******************************************************************************
    
    X. Version History                                                     10.00.00
    
    Current Version: 0.5
    
    *******************************************************************************
    
    Thank you for reading this guide.  I hope you find it helpful in your journey
    through this amazing game.  Also, remember to stay tuned for future updates
    including sections with details on each attribute, skill, and talent.  Also
    stay tuned for expanded character builds once the Awakenings expansion 
    releases.