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    Card List by vrapong

    Version: 1.0 | Updated: 10/03/04 | Search Guide | Bookmark Guide

    .----------------------------------------------------------.
    |Yu-Gi-Oh! Power of Chaos - Joey the Passion Card List V1.0|
    |by vrapong                                                |
    |weerence(at)yahoo(dot)com                                 |
    '----------------------------------------------------------'
    
    ==============================================
    Table of Contents                 
    ==============================================
    
    1.  Introduction
    2.  Version Updates
    3.  Card List
        3.0  List of All Cards
        3.1  Normal Monster Cards
        3.2  Effect Monster Cards
        3.3  Fusion Monster Cards
        3.4  Ritual Monster Cards
        3.5  Spell Cards
        3.6  Trap Cards
    4.  Credits
    
    Note: Press Ctrl+f and search for related topics you need.
    
    
    ==============================================
    1. Introduction
    ==============================================
    
    This is the list of the cards for the game - Yu-Gi-Oh! Power of Chaos - Joey
    the Passion. There are altogether 350 cards in this game without combining
    any other cards from the other two previous series (Yugi the Destiny and 
    Kaiba the Revenge). The cards are listed in 6 different categories:
    Normal Monster, Effect Monster, Fusion Monster, Ritual Monster, Spell and Trap
    Cards. They are sorted in alphabetical order. If you have any doubts please
    do not hesitate to email me at: weerence(at)yahoo(dot)com
    
    *Note:To preserve the integrity of the original cards, the typos or grammar
     mistakes found in the card itself will remain unchanged and not be corrected.
     Also, the upper caps and lower caps will be followed.
    
    
    ==============================================
    2. Version Updates
    ==============================================
    
    Version 0.9: The first release. Put up 330 cards out of 350 cards. 
    Version 1.0: Add 20 more cards. The Card List is now completed (350/350).
    
    
    ==============================================
    3. Card List
    ==============================================
    
    ----------------------------------------------
    3.0 List of All Cards
    ----------------------------------------------
    
    --All cards are listed in alphabetical order--
    
    1/350 4-Starred Ladybug of Doom (Effect Monster)
    2/350 7 Completed (Spell)
    3/350 Alligator's Sword (Normal Monster)
    4/350 Alligator's Sword Dragon (Fusion Monster)
    5/350 Alpha the Magnet Warrior (Normal Monster)
    6/350 Amazon Archer (Effect Monster)
    7/350 Amphibian Beast (Normal Monster)
    8/350 Ancient Brain (Normal Monster)
    9/350 Anti-Spell Fragrance (Trap)
    10/350 Appropriate (Trap)
    11/350 Aqua Chorus (Trap)
    12/350 Aqua Spirit (Effect Monster)
    13/350 Armored Glass (Trap)
    14/350 Attack and Receive (Trap)
    15/350 Axe Raider (Normal Monster)
    16/350 B. Skull Dragon (Fusion Monster)
    17/350 Baby Dragon (Normal Monster)
    18/350 Backup Soldier (Trap)
    19/350 Bait Doll (Spell)
    20/350 Banisher of the Light (Effect Monster)
    21/350 Battle Warrior (Normal Monster)
    22/350 Bazoo the Soul-Eater (Effect Monster)
    23/350 Beast of Gilfer (Effect Monster)
    24/350 Berfomet (Effect Monster)
    25/350 Beta the Magnet Warrior (Normal Monster)
    26/350 Big Shield Gardna (Effect Monster)
    27/350 Bio-Mage (Normal Monster)
    28/350 Bite Shoes (Effect Monster)
    29/350 Blast Sphere (Effect Monster)
    30/350 Blind Destruction (Trap)
    31/350 Blue Medicine (Spell)
    32/350 Blue-Eyes Toon Dragon (Effect Monster)
    33/350 Boar Soldier (Effect Monster)
    34/350 Bombardment Beetle (Effect Monster)
    35/350 Boneheimer (Normal Monster)
    36/350 Bubonic Vermin (Effect Monster)
    37/350 Burning Land (Spell)
    38/350 Burning Spear (Spell)
    39/350 Buster Blader (Effect Monster)
    40/350 Call of the Haunted (Trap)
    41/350 Card of Safe Return (Spell)
    42/350 Ceasefire (Trap)
    43/350 Ceremonial Bell (Effect Monster) 
    44/350 Chain Destruction (Trap)
    45/350 Change of Heart (Spell)
    46/350 Chimera the Flying Mythical Beast (Fusion Monster)
    47/350 Chosen One (Spell)
    48/350 Cold Wave (Spell)
    49/350 Collected Power (Trap)
    50/350 Copycat (Effect Monster)
    51/350 Crimson Sentry (Effect Monster)
    52/350 Cure Mermaid (Effect Monster)
    53/350 Curse of the Masked Beast (Spell)
    54/350 Cyber Falcon (Normal Monster)
    55/350 Cyber-Stein (Effect Monster)
    56/350 CYBER-TECH ALLIGATOR (Normal Monster)
    57/350 Cyclon Laser (Spell)
    58/350 Dancing Fairy (Effect Monster)
    59/350 Dark Bat (Normal Monster)
    60/350 Dark Magic Curtain (Spell)
    61/350 Dark Magic Ritual (Spell)
    62/350 Dark Magician Girl (Effect Monster)
    63/350 Dark Necrofear (Effect Monster)
    64/350 Dark Spirit of the Slient (Trap)
    65/350 Dark Zebra (Effect Monster)
    66/350 Dark-Eyes Illusionist (Effect Monster)
    67/350 Darkfire Soldier #1 (Normal Monster)
    68/350 Darkfire Soldier #2 (Normal Monster)
    69/350 Deal of Phantom (Trap)
    70/350 Deepsea Warrior (Effect Monster)
    71/350 De-Fusion (Spell)
    72/350 Delinquent Duo (Spell)
    73/350 Destruction Punch (Trap)
    74/350 Dimensional Warrior (Effect Monster)
    75/350 Dimensionhole (Spell)
    76/350 DNA Surgery (Trap)
    77/350 Dokuroyaiba (Normal Monster)
    78/350 Dragonic Attack (Spell)
    79/350 Dreamsprite (Effect Monster)
    80/350 Drill Bug (Effect Monster)
    81/350 Driving Snow (Trap)
    82/350 Dunames Dark Witch (Normal Monster)
    83/350 Dust Tornado (Trap)
    84/350 Earthbound Spirit (Normal Monster)
    85/350 Earthshaker (Trap)
    86/350 Ekibyo Drakmord (Spell)
    87/350 Electromagnetic Bagworm (Effect Monster)
    88/350 Elf's Light (Spell)
    89/350 Empress Mantis (Normal Monster)
    90/350 Enchanted Javeling (Trap)
    91/350 Fairy Box (Trap)
    92/350 Fairy Guardian (Effect Monster)
    93/350 Fairy Meteor Crush (Spell)
    94/350 Fairy's Gift (Normal Monster)
    95/350 Fire Princess (Effect Monster)
    96/350 Fire Sorcerer (Effect Monster)
    97/350 Flame Cerebrus (Normal Monster)
    98/350 Flame Champion (Normal Monster)
    99/350 Flame Dancer (Normal Monster)
    100/350 Flame Swordsman (Fusion Monster)
    101/350 Flash Assailant (Effect Monster)
    102/350 Flying Fish (Normal Monster)
    103/350 Flying Kamakiri #1 (Effect Monster)
    104/350 Flying Kamakiri #2 (Normal Monster)
    105/350 Forced Requisition (Trap)
    106/350 Forest (Spell)
    107/350 Fusion Gate (Spell)
    108/350 Fusion Sage (Spell)
    109/350 Gadget Soldier (Normal Monster)
    110/350 Gamble (Trap)
    111/350 Gamma the Magnet Warrior (Normal Monster)
    112/350 Garnecia Elefantis (Normal Monster)
    113/350 Garuda the Wind Spirit (Effect Monster)
    114/350 Gazelle the King of Mythical Beasts (Normal Monster)
    115/350 Gearfried the Iron Knight (Effect Monster)
    116/350 Gemini Elf (Normal Monster)
    117/350 Giant Germ (Effect Monster)
    118/350 Giant Rat (Effect Monster)
    119/350 Giant Trunade (Spell)
    120/350 Gift of the Mystical Elf (Trap)
    121/350 Gilasaurus (Effect Monster)
    122/350 Girochin Kuwagata (Normal Monster)
    123/350 Goblin Attack Force (Effect Monster)
    124/350 Graceful Dice (Spell)
    125/350 Gradius (Normal Monster)
    126/350 Grand Tiki Elder (Normal Monster)
    127/350 Graverobber (Trap)
    128/350 Graverobber's Retribution (Trap)
    129/350 Gravity Bind (Trap)
    130/350 Greenkappa (Effect Monster)
    131/350 Ground Attacker Bugroth (Normal Monster)
    132/350 Ground Collapse (Spell)
    133/350 Gryphon Wing (Trap)
    134/350 Gust (Trap)
    135/350 Gust Fan (Spell)
    136/350 Harpie's Brother (Normal Monster)
    137/350 Harpie's Feather Duster (Spell)
    138/350 Harpie's Pet Dragon (Effect Monster)
    139/350 Hayabusa Knight (Effect Monster)
    140/350 Headless Knight (Normal Monster)
    141/350 Humanoid Slime (Normal Monster)
    142/350 Humanoid Worm Drake (Fusion Monster)
    143/350 Hysteric Fairy (Effect Monster)
    144/350 Imperial Order (Trap)
    145/350 Infinite Cards (Spell)
    146/350 Infinite Dismissal (Trap)
    147/350 Insect Barrier (Spell)
    148/350 Insect Imitation (Spell)
    149/350 Insect Queen (Effect Monster)
    150/350 Insect Soldiers of the Sky (Effect Monster)
    151/350 Inspection (Spell)
    152/350 Island Turtle (Normal Monster)
    153/350 Jam Breeding Machine (Spell)
    154/350 Jam Defender (Trap)
    155/350 Jar of Greed (Trap)
    156/350 Jinzo (Effect Monster)
    157/350 Jowgen the Spiritualist (Effect Monster)
    158/350 Kaminari Attack (Fusion Monster)
    159/350 Karate Man (Effect Monster)
    160/350 Kinetic Soldier (Effect Monster)
    161/350 Kiseitai (Effect Monster)
    162/350 Kotodama (Effect Monster)
    163/350 Kunai with Chain (Trap)
    164/350 Kycoo the Ghost Destroyer (Effect Monster)
    165/350 Lady Assailant of Flames (Effect Monster)
    166/350 Lady Panther (Effect Monster)
    167/350 Last Will (Spell)
    168/350 Leogun (Normal Monster)
    169/350 Light of Intervention (Trap)
    170/350 Lightforce Sword (Trap)
    171/350 Lightning Blade (Spell)
    172/350 Lightning Conger (Normal Monster)
    173/350 Limiter Removal (Spell)
    174/350 Liquid Beast (Normal Monster)
    175/350 Lord of D. (Effect Monster)
    176/350 Machine King (Effect Monster)
    177/350 Mad Sword Beast (Effect Monster)
    178/350 Mage Power (Spell)
    179/350 Magic Cylinder (Trap)
    180/350 Magic Drain (Trap)
    181/350 Magic Jammer (Trap)
    182/350 Magic Thorn (Trap)
    183/350 Magical Hats (Trap)
    184/350 Magical Labyrinth (Spell)
    185/350 Magic-Arm Shield (Trap)
    186/350 Magician of Black Chaos (Ritual Monster)
    187/350 Major Riot (Trap)
    188/350 Makiu (Spell)
    189/350 Manga Ryu-Ran (Effect Monster)
    190/350 Marie the Fallen One (Effect Monster)
    191/350 Maryokutai (Effect Monster)
    192/350 Mask of Brutality (Spell)
    193/350 Mask of Dispel (Spell)
    194/350 Mask of Restrict (Trap)
    195/350 Mask of the Accursed (Spell)
    196/350 Mask of Weakness (Trap)
    197/350 Mega Thunderball (Normal Monster)
    198/350 Melchid the Four-Face Beast (Normal Monster)
    199/350 Messenger of Peace (Spell)
    200/350 Metal Detector (Trap)
    201/350 Metalmorph (Trap)
    202/350 Michizure (Trap)
    203/350 Minor Goblin Official (Trap)
    204/350 Miracle Dig (Spell)
    205/350 Mirror Wall (Trap)
    206/350 Monster Reborn (Spell)
    207/350 Morinphen (Normal Monster)
    208/350 Morphing Jar #2 (Effect Monster)
    209/350 Mother Grizzly (Effect Monster)
    210/350 Mountain (Spell)
    211/350 Mr. Volcano (Normal Monster)
    212/350 Muka Muka (Effect Monster)
    213/350 Multiply (Spell)
    214/350 Mysterious Puppeteer (Effect Monster)
    215/350 Mystic Box (Spell)
    216/350 Mystic Lamp (Effect Monster)
    217/350 Mystic Probe (Trap)
    218/350 Mystic Tomato (Effect Monster)
    219/350 Mystical Space Typhoon (Spell)
    220/350 Nightmare's Steelcage (Spell)
    221/350 Nimble Momonga (Effect Monster)
    222/350 Nobleman of Crossout (Spell)
    223/350 Nobleman of Extermination (Spell)
    224/350 Numinous Healer (Trap)
    225/350 Nuvia the Wicked (Effect Monster)
    226/350 Octoberser (Normal Monster)
    227/350 Ocubeam (Normal Monster)
    228/350 Offerings to the Doomed (Spell)
    229/350 Oni Tank T-34 (Normal Monster)
    230/350 Overdrive (Normal Monster)
    231/350 Panther Warrior (Effect Monster)
    232/350 Parasite Paracide (Effect Monster)
    233/350 Patrol Robo (Effect Monster)
    234/350 Penguin Soldier (Effect Monster)
    235/350 Perfectly Ultimate Great Moth (Effect Monster)
    236/350 Polymerization (Spell)
    237/350 Premature Burial (Spell)
    238/350 Prohibition (Spell)
    239/350 Psychic Kappa (Normal Monster)
    240/350 Raimei (Spell)
    241/350 Rain of Mercy (Spell)
    242/350 Red Archery Girl (Normal Monster)
    243/350 Red-Eyes B. Dragon (Normal Monster)
    244/350 Red-Eyes Black Metal Dragon (Effect Monster)
    245/350 Red-Moon Baby (Effect Monster)
    246/350 Respect Play (Trap)
    247/350 Return of the Doomed (Spell)
    248/350 Revival Jam (Effect Monster)
    249/350 Rigras Leever (Effect Monster)
    250/350 Riryoku (Spell)
    251/350 Riryoku Field (Trap)
    252/350 Rocket Warrior (Effect Monster)
    253/350 Royal Command (Trap)
    254/350 Salamandra (Spell)
    255/350 Sangan (Effect Monster)
    256/350 Scapegoat (Spell)
    257/350 Science Soldier (Normal Monster)
    258/350 Scroll of Bewitchment (Spell)
    259/350 Seal of the Ancients (Spell)
    260/350 Sebek's Blessing (Spell)
    261/350 Shadow of Eyes (Trap)
    262/350 Shield & Sword (Spell)
    263/350 Shift (Trap)
    264/350 Shining Abyss (Normal Monster)
    265/350 Shining Angel (Effect Monster)
    266/350 Sinister Serpent (Effect Monster)
    267/350 Skelengel (Effect Monster)
    268/350 Skull Dice (Trap)
    269/350 Skull Invitation (Trap)
    270/350 Skull Lair (Trap)
    271/350 Skull Mariner (Normal Monster)
    272/350 Slate Warrior (Effect Monster)
    273/350 Slot Machine (Normal Monster)
    274/350 Snatch Steal (Spell)
    275/350 Sogen (Spell)
    276/350 Solemn Wishes (Trap)
    277/350 Solomon's Lawbook (Trap)
    278/350 Sonic Bird (Effect Monster)
    279/350 Soul of Purity and Light (Effect Monster)
    280/350 Soul Release (Spell)
    281/350 Soul of the Forgotten (Normal Monster)
    282/350 Spear Cretin (Effect Monster)
    283/350 Spherous Lady (Normal Monster)
    284/350 Spikebot (Normal Monster)
    285/350 Spirit Elimination (Spell)
    286/350 Spirit of Flames (Effect Monster)
    287/350 Spirit of the Breeze (Effect Monster)
    288/350 Spiritualism (Spell)
    289/350 St. Joan (Fusion Monster)
    290/350 Steel Orge Grotto #2 (Normal Monster)
    291/350 Steel Shell (Spell)
    292/350 Stone Ogre Grotto (Normal Monster)
    293/350 Summoner of Illusions (Effect Monster)
    294/350 Supply (Effect Monster)
    295/350 Sword Hunter (Effect Monster)
    296/350 Sword of Dragon's Soul (Spell)
    297/350 Swordsman of Landstar (Normal Monster)
    298/350 The All-Seeing White Tiger (Normal Monster)
    299/350 The Dark Door (Spell)
    300/350 The Earl of Demise (Normal Monster)
    301/350 The Emperor's Holiday (Trap)
    302/350 The Eye of Truth (Trap)
    303/350 The Flute of Summoning Dragon (Spell)
    304/350 The Forgiving Maiden (Effect Monster)
    305/350 The Gross Ghost of Fled Dreams (Normal Monster) 
    306/350 The Immortal of Thunder (Effect Monster)
    307/350 The Last Warrior from Another Planet (Fusion Monster)
    308/350 The Legendary Fisherman (Effect Monster)
    309/350 The Masked Beast (Ritual Monster)
    310/350 The Portrait's Secret (Normal Monster)
    311/350 The Regulation of Tribe (Trap)
    312/350 The Rock Spirit (Effect Monster)
    313/350 The Shallow Grave (Spell)
    314/350 The Statue of Easter Island (Normal Monster) 
    315/350 The Unfriendly Amazon (Effect Monster)
    316/350 The Wicked Worm Beast (Effect Monster)
    317/350 Thousand Dragon (Fusion Monster)
    318/350 Thousand Knives (Spell)
    319/350 Three-Headed Geedo (Normal Monster)
    320/350 Tiger Axe (Normal Monster)
    321/350 Time Machine (Trap)
    322/350 Time Seal (Trap)
    323/350 Time Wizard (Effect Monster)
    324/350 Toon Mermaid (Effect Monster)
    325/350 Toon Summoned Skull (Effect Monster)
    326/350 Toon World (Spell)
    327/350 Tornado Bird (Effect Monster)
    328/350 Tornado Wall (Trap)
    329/350 Torrential Tribute (Trap)
    330/350 Total Defense Shogun (Effect Monster)
    331/350 Tribute to the Doomed (Spell)
    332/350 Turtle Bird (Normal Monster)
    333/350 Twin-Headed Fire Dragon (Normal Monster)
    334/350 Type Zero Magic Crusher (Trap)
    335/350 UFO Turtle (Effect Monster)
    336/350 Ultimate Offering (Trap)
    337/350 Umi (Spell)
    338/350 United We Stand (Spell)
    339/350 Valkyrion the Magna Warrior (Effect Monster)
    340/350 Vengeful Bog Spirit (Spell)
    341/350 Wall Shadow (Effect Monster)
    342/350 Wasteland (Spell)
    343/350 Windstorm of Etaqua (Trap)
    344/350 Wingweaver (Normal Monster)
    345/350 Witch of the Black Forest (Normal Monster)
    346/350 World Suppression (Trap)
    347/350 Worm Drake (Normal Monster)
    348/350 Wow Warrior (Normal Monster)
    349/350 Yami (Spell)
    350/350 Zombyra the Dark (Effect Monster) 
        
    ----------------------------------------------
    3.1 Normal Monster Cards
    ----------------------------------------------
    
    --Alligator's Sword-- [3/350]
    Level: 4
    Attribute: Earth
    Type: Beast
    Attack: 1500
    Defense: 1200
    Description: This lizard man can swing a sword at velocities that exceed the
                 speed of sound.
    
    --Alpha the Magnet Warrior-- [5/350]
    Level: 4
    Attribute: Earth
    Type: Rock
    Attack: 1400
    Defense: 1700
    Description: Alpha, Beta, and Gamme meld as one to form a powerful monster.
    
    --Amphibian Beast-- [7/350]
    Level: 6
    Attribute: Water
    Type: Fish
    Attack: 2400
    Defense: 2000
    Description: On land or in the sea, the speed of this monster is unmatchable.
    
    --Ancient Brain-- [8/350]
    Level: 3
    Attribute: Dark
    Type: Fiend
    Attack: 1000
    Defense: 700
    Description: A fallen fairy that is powerful in the dark.
    
    --Axe Raider-- [15/350]
    Level: 4
    Attribute: Earth
    Type: Warrior
    Attack: 1700
    Defense: 1150
    Description: An axe-wielding monster of tremendous strength and agility.
    
    --Baby Dragon-- [17/350]
    Level: 4
    Attribute: Wind
    Type: Dragon
    Attack: 1200
    Defense: 700
    Description: Much more than just a child, this dragon is gifted with untapped
                 power.
    
    --Battle Warrior-- [21/350]
    Level: 3
    Attribute: Earth
    Type: Warrior
    Attack: 700
    Defense: 1000
    Description: A warrior that fights with his bare hands.
    
    --Beta the Magnet Warrior-- [25/350]
    Level: 4
    Attribute: Earth
    Type: Rock
    Attack: 1700
    Defense: 1600
    Description: Alpha, Beta, and Gamma meld as one to form a powerful monster.
    
    --Bio-Mage-- [27/350]
    Level: 3
    Attribute: Light
    Type: Fairy
    Attack: 1150
    Defense: 1000
    Description: A mysterious priest created as a result of the latest advances
                 in biotechnology.
    
    --Boneheimer-- [35/350]
    Level: 3
    Attribute: Water
    Type: Aqua
    Attack: 850
    Defense: 400
    Description: This monster wanders the seas, sucking any dry creatures it may
                 encounter.
    
    --Cyber Falcon-- [54/350]
    Level: 4
    Attribute: Wind
    Type: Machine
    Attack: 1400
    Defense: 1200
    Description: A jet-powered hawk that travels at the speed of sound.
    
    --CYBER-TECH ALLIGATOR-- [56/350]
    Level: 5
    Attribute: Wind
    Type: Machine
    Attack: 2500
    Defense: 1600
    Description: A winged dragon brought back to life by means of modern
                 technology.
    
    --Dark Bat-- [59/350]
    Level: 3
    Attribute: Wind
    Type: Winged Beast
    Attack: 1000
    Defense: 1000
    Description: Bats from the netherworld that use their hyper senses to detect
                 their enemies.
    
    --Darkfire Soldier #1-- [67/350]
    Level: 4
    Attribute: Fire
    Type: Pyro
    Attack: 1700
    Defense: 1150
    Description: An explosive expert from a special elite force.
    
    --Darkfire Soldier #2-- [68/350]
    Level: 4
    Attribute: Fire
    Type: Pyro
    Attack: 1700
    Defense: 1100
    Description: A warrior who gained immeasurable power from the heart of volcano.
    
    --Dokuroyaiba-- [77/350]
    Level: 3
    Attribute: Fire
    Type: Fiend
    Attack: 1000
    Defense: 400
    Description: A boomerang with brains that will pursue a target to the ends of
                 the earth.
    
    --Dunames Dark Witch-- [82/350]
    Level: 4
    Attribute: Light
    Type: Fairy
    Attack: 1800
    Defense: 1050
    Description: Even when the odds are against this brave fairy, this monster
                 will engage in battle and never run away.
    
    --Earthbound Spirit-- [84/350]
    Level: 4
    Attribute: Earth
    Type: Fiend
    Attack: 500
    Defense: 2000
    Description: A vengeful creature formed by the spirits of fallen warriors, it
                 drags any who dare approach it into the deepest bowels of the
                 earth.
    
    --Empress Mantis-- [89/350]
    Level: 6
    Attribute: Wind
    Type: Insect
    Attack: 2200
    Defense: 1400
    Description: Queen of an army of giant mantises whose command moves legions.
    
    --Fairy's Gift-- [94/350]
    Level: 4
    Attribute: Light
    Type: Spellcaster
    Attack: 1400
    Defense: 1000
    Description: This flying monster is known for delivering happiness to all.
    
    --Flame Cerebrus-- [97/350]
    Level: 6
    Attribute: Fire
    Type: Pyro
    Attack: 2100
    Defense: 1800
    Description: Known to many as the "Burning Executioner", this monster is
                 capable of burning enemies to cinders.
    
    --Flame Champion-- [98/350]
    Level: 5
    Attribute: Fire
    Type: Pyro
    Attack: 1900
    Defense: 1300
    Description: A warrior protected by a flaming shield that nullifies any attack.
                 
    --Flame Dancer-- [99/350]
    Level: 2
    Attribute: Fire
    Type: Pyro
    Attack: 550
    Defense: 450
    Description: This monster moves while swinging its burning rope.
    
    --Flying Fish-- [102/350]
    Level: 4
    Attribute: Wind
    Type: Fish
    Attack: 800
    Defense: 500
    Description: Three wishes are granted to those fortunate enough to see this
                 monster in flight.
    
    --Flying Kamakiri #2-- [104/350]
    Level: 4
    Attribute: Wind
    Type: Insect
    Attack: 1500
    Defense: 800
    Description: A flying mantis that feeds primarily on insects.
    
    --Gadget Soldier-- [109/350]
    Level: 6
    Attribute: Fire
    Type: Machine
    Attack: 1800
    Defense: 2000
    Description: A rust-free machine warrior born to battle.
    
    --Gamma the Magnet Warrior-- [111/350]
    Level: 4
    Attribute: Earth
    Type: Rock
    Attack: 1500
    Defense: 1800
    Description: Alpha, Beta and Gamma meld as one to form a powerful monster.
    
    --Garnecia Elefantis-- [112/350]
    Level: 7
    Attribute: Earth
    Type: Beast-Warrior
    Attack: 2400
    Defense: 2000
    Description: A monster so heavy that each step rocks the earth.
    
    --Gazelle the King of Mythical Beasts-- [114/350]
    Level: 4
    Attribute: Earth
    Type: Beast
    Attack: 1500
    Defense: 1200
    Description: This monster moves so fast that it looks like an illusion to
                 mortal eyes.
    
    --Gemini Elf-- [116/350]
    Level: 4
    Attribute: Earth
    Type: Spellcaster
    Attack: 1900
    Defense: 900
    Description: Elf twins that alternate their attacks.
    
    --Girochin Kuwagata-- [122/350]
    Level: 4
    Attribute: Wind
    Type: Insect
    Attack: 1700
    Defense: 1000
    Description: Despite its small size, this monster has powerful jaws that can 
                 rip metal to shreds.
    
    --Gradius-- [125/350]
    Level: 4
    Attribute: Light
    Type: Machine
    Attack: 1200
    Defense: 800
    Description: A high-performance jet fighter with power capsules for variable
                 attack capabilities.
    
    --Grand Tiki Elder-- [126/350]
    Level: 4
    Attribute: Dark
    Type: Fiend
    Attack: 1500
    Defense: 800
    Description: A masked monster that wields the most deadly of curses.
    
    --Ground Attacker Bugroth-- [131/350]
    Level: 4
    Attribute: Earth
    Type: Machine
    Attack: 1500
    Defense: 1000
    Description: A surface battle robot that was once used for sea warfare.
    
    --Harpie's Brother-- [136/350]
    Level: 4
    Attribute: Wind
    Type: Winged Beast
    Attack: 1800
    Defense: 600
    Description: With eyes like a hawk and a flying speed exceeding Mach 5, this
                 monster is a master of the sky.
    
    --Headless Knight-- [140/350]
    Level: 4
    Attribute: Earth
    Type: Fiend
    Attack: 1450
    Defense: 1700
    Description: A haunted spirit of a falsely accused knight who wanders in search 
                 of truth and justice.
    
    --Humanoid Slime-- [141/350]
    Level: 4
    Attribute: Water
    Type: Aqua
    Attack: 800
    Defense: 2000
    Description: This slime apparently has some human genes in its genetic makeup.
    
    --Island Turtle-- [152/350]
    Level: 4
    Attribute: Water
    Type: Aqua
    Attack: 1100
    Defense: 2000
    Description: A huge turtle that is often mistaken for an island.
    
    --Leogun-- [168/350]
    Level: 5
    Attribute: Earth
    Type: Beast
    Attack: 1750
    Defense: 1550
    Description: Huge monster with a lion's mane similar to the King of Beasts.
    
    --Lightning Conger- [172/350]
    Level: 3
    Attribute: Water
    Type: Thunder
    Attack: 350
    Defense: 750
    Description: This massive eel generates huge charges of electricity and
                 unleashes them as thunderbolts.
    
    --Liquid Beast-- [174/350]
    Level: 3
    Attribute: Water
    Type: Aqua
    Attack: 950
    Defense: 800
    Description: A liquid life form that thrives on water.
    
    --Mega Thunderball-- [197/350]
    Level: 2
    Attribute: Wind
    Type: Thunder
    Attack: 750
    Defense: 600
    Description: Rolls along the ground releasing bolts of electricity to attack
                 its enemies.
    
    --Melchid the Four-Face Beast-- [198/350]
    Level: 4
    Attribute: Dark
    Type: Fiend
    Attack: 1500
    Defense: 1200
    Description: This monster has four different masks for four different attacks.
    
    --Morinphen-- [207/350]
    Level: 5
    Attribute: Dark
    Type: Fiend
    Attack: 1550
    Defense: 1300
    Description: A strange fiend with long arms and razor-sharp talons.
    
    --Mr. Volcano-- [211/350]
    Level: 5
    Attribute: Fire
    Type: Pyro
    Attack: 2100
    Defense: 1300
    Description: This seemingly mild-mannered creature has an extremely volatile
                 temper.
    
    --Octoberser-- [226/350]
    Level: 5
    Attribute: Water
    Type: Aqua
    Attack: 1600
    Defense: 1400
    Description: With the head of a fish and the legs of an octopus, this strange
                 creature attacks enemies by flinging spears.
    
    --Ocubeam-- [227/350]
    Level: 5
    Attribute: Light
    Type: Fairy
    Attack: 1550
    Defense: 1650
    Description: Frightening in appearance, this creature uses its large eyes and
                 ears to keep track of any movement.
    
    --Oni Tank T-34-- [229/350]
    Level: 4
    Attribute: Earth
    Type: Machine
    Attack: 1400
    Defense: 1700
    Description: An armored tank possessed by a fiend that will pursue enemies
                 until they're crushed.
    
    --Overdrive-- [230/350]
    Level: 4
    Attribute: Earth
    Type: Machine
    Attack: 1600
    Defense: 1500
    Description: An all-terrain armored vehicle armed with a heavy-duty machine
                 gun.
    
    --Psychic Kappa-- [239/350]
    Level: 2
    Attribute: Water
    Type: Aqua
    Attack: 400
    Defense: 1000
    Description: An amphibian with a myriad of powers to shield it from enemy
                 attacks.
    
    --Red Archery Girl-- [242/350]
    Level: 4
    Attribute: Water
    Type: Aqua
    Attack: 1400
    Defense: 1500
    Description: A mermaid archer that hides in a protective shell, waiting for the
                 right moment to strike.
    
    --Red-Eyes B. Dragon-- [243/350]
    Level: 7
    Attribute: Dark
    Type: Dragon
    Attack: 2400
    Defense: 2000
    Description: A ferocious dragon with a deadly attack.
    
    --Science Soldier-- [257/350]
    Level: 3
    Attribute: Dark
    Type: Warrior
    Attack: 800
    Defense: 800
    Description: Soldiers equipped with state-of-the-art weaponry to face unknown
                 creatures.
    
    --Shining Abyss-- [264/350]
    Level: 4
    Attribute: Light
    Type: Fairy
    Attack: 1600
    Defense: 1800
    Description: This monster employs the powers of both Light and Darkness.
    
    --Skull Mariner-- [271/350]
    Level: 4
    Attribute: Water
    Type: Warrior
    Attack: 1600
    Defense: 900
    Description: A pirate ship that appears out of the mist and sinks any seagoing
                 vessels.
    
    --Slot Machine-- [273/350]
    Level: 7
    Attribute: Dark
    Type: Machine
    Attack: 2000
    Defense: 2300
    Description: The machine's ability is said to vary according to its slot
                 results.
    
    --Soul of the Forgotten-- [281/350]
    Level: 2
    Attribute: Dark
    Type: Fiend
    Attack: 900
    Defense: 200
    Description: A wicked spirit created by the hateful souls of those who fell in
                 battle. It grows by assimilating the souls of its enemies.
    
    --Spherous Lady-- [283/350]
    Level: 3
    Attribute: Earth
    Type: Rock
    Attack: 400
    Defense: 1400
    Description: Many have been deceived by the beauty of this vampire.
    
    --Spikebot-- [284/350]
    Level: 5
    Attribute: Dark
    Type: Machine
    Attack: 1800
    Defense: 1700
    Description: A mechanical soldier created by a wicked sorcerer, it attacks with
                 the two steel balls attached to its arms.
    
    --Steel Ogre Grotto #2-- [290/350]
    Level: 6
    Attribute: Earth
    Type: Machine
    Attack: 1900
    Defense: 2200
    Description: A mechanized iron doll with tremendous strength.
    
    --Stone Ogre Grotto-- [292/350]
    Level: 5
    Attribute: Earth
    Type: Rock
    Attack: 1600
    Defense: 1500
    Description: A behemoth shaped by giant boulders.
    
    --Swordsman of Landstar-- [297/350]
    Level: 3
    Attribute: Earth
    Type: Warrior
    Attack: 500
    Defense: 1200
    Description: An amateur with a sword, this fairy warrior relies on its
                 mysterious powers.
    
    --The All-Seeing White Tiger-- [298/350]
    Level: 3
    Attribute: Wind
    Type: Beast
    Attack: 1300
    Defense: 500
    Description: A proud ruler of the jungle that some fear and others respect.
    
    --The Earl of Demise-- [300/350]
    Level: 5
    Attribute: Dark
    Type: Fiend
    Attack: 2000
    Defense: 700
    Description: This gentlemanly creature is extremely wicked, feared by man and
                 fiend alike.
    
    --The Gross Ghost of Fled Dreams-- [305/350]
    Level: 4
    Attribute: Dark
    Type: Fiend
    Attack: 1300
    Defense: 1800
    Description: This monster feeds on the dreams of an unwary sleeper, dragging
                 the victim into eternal slumber.
    
    --The Portrait's Secret-- [310/350]
    Level: 4
    Attribute: Earth
    Type: Fiend
    Attack: 1200
    Defense: 1500
    Description: A portrait cursed by the artist, it is said to bring ill fortune
                 to anyone who owns it.
    
    --The Statue of Easter Island-- [314/350]
    Level: 4
    Attribute: Earth
    Type: Rock
    Attack: 1100
    Defense: 1400
    Description: A stone monument from Easter Island that launches laser blasts
                 from its rock-hewn lips.
    
    --Three-Headed Geedo-- [319/350]
    Level: 4
    Attribute: Dark
    Type: Fiend
    Attack: 1200
    Defense: 1400
    Description: A three-headed nocturnal monster that is absolutely ruthless when
                 fighting.
    
    --Tiger Axe-- [320/350]
    Level: 4
    Attribute: Earth
    Type: Beast-Warrior
    Attack: 1300
    Defense: 1100
    Description: A fast and powerful axe-wielding beast-warrior.
    
    --Turtle Bird-- [332/350]
    Level: 6
    Attribute: Water
    Type: Aqua
    Attack: 1900
    Defense: 1700
    Description: An unusual turtle that not only swims at tremendous speeds, but
                 can also sail across the skies.
    
    --Twin-Headed Fire Dragon-- [333/350]
    Level: 6
    Attribute: Fire
    Type: Pyro
    Attack: 2200
    Defense: 1700
    Description: Two dragons fused as one from the effects of the Big Bang. 
    
    --Wingweaver-- [344/350]
    Level: 7
    Attribute: Light
    Type: Fairy
    Attack: 2750
    Defense: 2400
    Description: A six-winged fairy who prays for peace and hope.
    
    --Worm Drake-- [347/350]
    Level: 4
    Attribute: Earth
    Type: Reptile
    Attack: 1400
    Defense: 1500
    Description: Once this monster wraps itself around a victim, there is no
                 escape.
    
    --Wow Warrior-- [348/350]
    Level: 4
    Attribute: Water
    Type: Fish
    Attack: 1250
    Defense: 900
    Description: A fish with arms, legs, and some very sharp teeth.
    
    ----------------------------------------------
    3.2 Effect Monster Cards
    ----------------------------------------------
    
    --4-Starred Ladybug of Doom-- [1/350]
    Level: 3
    Attribute: Wind
    Type: Insect
    Attack: 800
    Defense: 1200
    Description: FLIP: Destroys all face-up Level 4 monsters on your opponent's
                 side of the field.
    
    --Amazon Archer-- [6/350]
    Level: 4
    Attribute: Earth
    Type: Warrior
    Attack: 1400
    Defense: 1000
    Description: Offer 2 monsters on your side of the field as a Tribute to inflict
                 1200 points of Direct Damage to your opponent's Life Points.
                 Monsters used for a Tribute Summon or that are offered as Tributes
                 due to other cards' effects are excluded.
    
    --Aqua Spirit-- [12/350]
    Level: 4
    Attribute: Water
    Type: Aqua
    Attack: 1600
    Defense: 1200
    Description: This card can only be Special Summoned by removing 1 WATER monster
                 in your Graveyard from play. As long as this monster remains
                 face-up on the field, during each of your opponent's Standby
                 Phases, you can change the battle position of 1 of your opponent's
                 face-up Monster Cards. Once changed, the monster must remain in
                 this position for the rest of the turn.
    
    --Banisher of the Light-- [20/350]
    Level: 3
    Attribute: Light
    Type: Fairy
    Attack: 100
    Defense: 2000
    Description: As long as this card remains face-up on the field, any card sent 
                 to the Graveyard is removed from play.
    
    --Bazoo the Soul-Eater-- [22/350]
    Level: 4
    Attribute: Earth
    Type: Beast
    Attack: 1600
    Defense: 900
    Description: You can remove up to 3 cards in your Graveyard from play to
                 increase the ATK of this monster by 300 points for each card
                 removed from play until the end of your opponent's next turn.
                 This effect can only be used once during your next turn.
    
    --Beast of Gilfer-- [23/350]
    Level: 6
    Attribute: Dark
    Type: Fiend
    Attack: 2200
    Defense: 2500
    Description: When this card is sent to the Graveyard, it can be treated as an
                 Equip Spell Card and can be used to equip 1 monster on the field.
                 The ATK of a monster equipped with this card decreases by 500
                 points.
    
    --Berfomet-- [24/350]
    Level: 5
    Attribute: Dark
    Type: Fiend
    Attack: 1400
    Defense: 1800
    Description: When this card is summoned (excluding Special Summon), you can add
                 1 "Gazelle the King of Mythical Beasts" from your Deck to your 
                 hand.
    
    --Big Shield Gardna-- [26/350]
    Level: 4
    Attribute: Earth
    Type: Warrior
    Attack: 100
    Defense: 2600
    Description: When this card is face-down and targeted by a Spell Card whose
                 effect targets only 1 monster the Spell Card is negated and this
                 card is turned face-up in Defense Position. When this card is
                 attacked, it is shifted to Attack Position following the Damage
                 Step.
    
    --Bite Shoes-- [28/350]
    Level: 2
    Attribute: Dark
    Type: Fiend
    Attack: 500
    Defense: 300
    Description: FLIP: Change the Attack or Defense Position of 1 face-up monster
                 on the field. The card must remain face-up.
    
    --Blast Sphere-- [29/350]
    Level: 4
    Attribute: Dark
    Type: Machine
    Attack: 1400
    Defense: 1400
    Description: When your opponent attacks this monster in face-down Defense
                 Position, this card is treated as an Equip Card and is used to
                 equip the attacking monster (damage is not calculated). The
                 equipped monster and this card are destroyed during your 
                 opponent's next Standby Phase. Your opponent then receives Direct
                 Damage equal to the equipped monster's ATK.
    
    --Blue-Eyes Toon Dragon-- [32/350]
    Level: 8
    Attribute: Light
    Type: Dragon
    Attack: 3000
    Defense: 2500
    Description: This card cannot be summoned unless "Toon World" is on the
                 field. This card cannot attack in the same turn that it is
                 summoned. Pay 500 Life Points each time this monster attacks.
                 When "Toon World" is destroyed, this card is also destroyed. If
                 your opponent doesn't control a Toon monster on the field, this
                 card may inflict Direct Damage to your opponent's Life Points.
                 If a Toon monster is on your opponent's side of the field, your
                 attacks must target the Toon monster.
    
    --Boar Soldier-- [33/350]
    Level: 4
    Attribute: Earth
    Type: Beast-Warrior
    Attack: 2000
    Defense: 500
    Description: This card can only be summoned by a Flip Summon. If summoned by
                 a Normal Summon, the card is destroyed. If your opponent has 1
                 or more monsters under his/her control, the ATK of this card is
                 decreased by 1000 points.
    
    --Bombardment Beetle-- [34/350]
    Level: 2
    Attribute: Wind
    Type: Insect
    Attack: 400
    Defense: 900
    Description: FLIP: Flip 1 face-down Defense Position Monster Card on your
                 opponent's side of the field face-up. If the flipped card is an
                 Effect Monster Card, immediately destroy it without activating
                 its effect. If the card is not an Effect Monster Card, return
                 it to its original position.
    
    --Bubonic Vermin-- [36/350]
    Level: 3
    Attribute: Earth
    Type: Beast
    Attack: 900
    Defense: 600
    Description: FLIP: You can take 1 "Bubonic Vermin" card from your Deck and
                 Special Summon it on the field in face-down Defense Position. The
                 Deck is then shuffled.
    
    --Buster Blader-- [39/350]
    Level: 7
    Attribute: Earth
    Type: Warrior
    Attack: 2600
    Defense: 2300
    Description: The ATK of this card increases by 500 points for every Dragon-Type
                 monster on your opponent's side of the field and Graveyard.
    
    --Ceremonial Bell-- [43/350]
    Level: 3
    Attribute: Light
    Type: Spellcaster
    Attack: 0
    Defense: 1850
    Description: As long as this card remains face-up on the field, you and your
                 opponent must show your respective hands to each other.
    
    --Copycat-- [50/350]
    Level: 1
    Attribute: Light
    Type: Spellcaster
    Attack: 0
    Defense: 0
    Description: When this card is Summoned (including Special Summon) it adopts
                 the original ATK and DEF of 1 opponent's monster.
    
    --Crimson Sentry-- [51/350]
    Level: 4
    Attribute: Fire
    Type: Warrior
    Attack: 1500
    Defense: 1200
    Description: Offer this face-up card as a Tribute to return 1 of your monsters
                 destroyed in battle during this turn to the bottom of your Deck.
    
    --Cure Mermaid-- [52/350]
    Level: 4
    Attribute: Water
    Type: Fish
    Attack: 1500
    Defense: 800
    Description: As long as this card remains face-up on your side of the field,
                 increase your Life Points by 800 points during each of your
                 Standby Phases.
    
    --Cyber-Stein-- [55/350]
    Level: 2
    Attribute: Dark
    Type: Machine
    Attack: 700
    Defense: 500
    Description: At the cost of 5000 of your own Life Points, you can Special
                 Summon 1 Fusion Monster from your Fusion Deck in face-up Attack
                 Position.
    
    --Dancing Fairy-- [58/350]
    Level: 4
    Attribute: Wind
    Type: Fairy
    Attack: 1700
    Defense: 1000
    Description: As long as this card remains on your side of the field in face-up
                 Defense Position, increase your Life Points by 1000 points during
                 each of your Standby Phases.
    
    --Dark Magician Girl-- [62/350]
    Level: 6
    Attribute: Dark
    Type: Spellcaster
    Attack: 2000
    Defense: 1700
    Description: This card's ATK increases by 300 points for every "Dark Magician"
                 or "Magician of Black Chaos" in either player's Graveyard.
    
    --Dark Necrofear-- [63/350]
    Level: 8
    Attribute: Dark
    Type: Fiend
    Attack: 2200
    Defense: 2800
    Description: This card can only be Special Summoned by removing 3 Fiend-Type
                 monsters in your Graveyard from play. When this card is destroyed 
                 in battle or by your opponent's card effect, it is treated as an
                 Equip Spell Card at the end of the turn. Equip 1 of your 
                 opponent's monsters with this card. As long as it is equipped
                 with this card, you control the equipped monster.
    
    --Dark Zebra-- [65/350]
    Level: 4
    Attribute: Earth
    Type: Beast
    Attack: 1800
    Defense: 400
    Description: If this is the only card in your control during your Standby
                 Phase, it is automatically placed in Defense Position. You cannot
                 change the position of this card during the same turn. 
    
    --Dark-Eyes Illusionist-- [66/350]
    Level: 2
    Attribute: Dark
    Type: Spellcaster
    Attack: 0
    Defense: 1400
    Description: FLIP: As long as this card remains on the field, 1 designated
                 monster cannot attack.
    
    --Deepsea Warrior-- [70/350]
    Level: 5
    Attribute: Water
    Type: Warrior
    Attack: 1600
    Defense: 1800
    Description: When "Umi" is face-up on the field, this card is unaffected by
                 any Spell Cards. 
    
    --Dimensional Warrior-- [74/350]
    Level: 4
    Attribute: Earth
    Type: Warrior
    Attack: 1200
    Defense: 1000
    Description: When this card Attacks or is attacked, both this card and the
                 opposing monster are removed from play and cannot return during
                 that current Duel. 
    
    --Dreamsprite-- [79/350]
    Level: 2
    Attribute: Light
    Type: Plant
    Attack: 300
    Defense: 200
    Description: When attacked by your opponent's monster, select another 1 of
                 your Monster Cards and designate it as the attack's target, then
                 calculate damage.
    
    --Drill Bug-- [80/350]
    Level: 2
    Attribute: Earth
    Type: Insect
    Attack: 1100
    Defense: 200
    Description: When this card inflicts damage to your opponent's Life Points,
                 you may take 1 "Parasite Paracide" card from your Deck, shuffle
                 the Deck, and place "Parasite Paracide" face-down on top of the
                 Deck. 
    
    --Electromagnetic Bagworm-- [87/350]
    Level: 3
    Attribute: Light
    Type: Insect
    Attack: 200
    Defense: 1400
    Description: FLIP: Gives you control of one of your opponent's Machine-Type
                 monsters until your next End Phase. Any monster which destroys
                 this card during battle has ATK and DEF reduced by 500 points.
    
    --Fairy Guardian-- [92/350]
    Level: 3
    Attribute: Wind
    Type: Fairy
    Attack: 1000
    Defense: 1000
    Description: Offer this face-up card as a Tribute to return 1 Spell Card sent
                 to your Graveyard by your opponent during this turn to the bottom
                 of your Deck.
    
    --Fire Princess-- [95/350]
    Level: 4
    Attribute: Fire
    Type: Pyro
    Attack: 1300
    Defense: 1500
    Description: Inflict 500 points of Direct Damage to your opponent's Life Points
                 each time you increase your own Life Points. 
    
    --Fire Sorcerer-- [96/350]
    Level: 4
    Attribute: Fire
    Type: Spellcaster
    Attack: 1000
    Defense: 1500
    Description: FLIP: Randomly select 2 cards from your hand and remove them from
                 play to inflict 800 points of Direct Damage to your opponent's Life
                 Points.
    
    --Flash Assailant-- [101/350]
    Level: 4
    Attribute: Dark
    Type: Fiend
    Attack: 2000
    Defense: 2000
    Description: Decrease the ATK and DEF of this card by 400 points for every
                 card in your hand.
    
    --Flying Kamakiri #1-- [103/350]
    Level: 4
    Attribute: Wind
    Type: Insect
    Attack: 1400
    Defense: 900
    Description: When this card is sent to the Graveyard as a result of battle, you
                 may select 1 WIND monster with an ATK of 1500 or less from your
                 Deck and Special Summon it to the field in face-up Attack Position
                 (no Tribute is required for monsters of Level 5 or more). The Deck
                 is then shuffled.
    
    --Garuda the Wind Spirit-- [113/350]
    Level: 4
    Attribute: Wind
    Type: Winged Beast
    Attack: 1600
    Defense: 1200
    Description: This monster can only be Special Summoned by removing 1 WIND
                 monster in your Graveyard from play. As long as this monster 
                 remains face-up on the field, you may change the battle position 
                 of 1 of your opponent's face-up Monster Cards at each End Phase 
                 of your opponent's turn. 
    
    --Gearfried the Iron Knight-- [115/350]
    Level: 4
    Attribute: Earth
    Type: Warrior
    Attack: 1800
    Defense: 1600
    Description: Any Equip Card this card is equipped with is automatically 
                 destroyed.
    
    --Giant Germ-- [117/350]
    Level: 2
    Attribute: Dark
    Type: Fiend
    Attack: 1000
    Defense: 100
    Description: When this card is sent to the Graveyard as a result of battle,
                 inflict 500 points of Direct Damage to your opponent's Life Points.
                 You can also take cards of the same name from your Deck and Special
                 Summon them to the field in face-up Attack Position. The Deck is
                 then shuffled.
    
    --Giant Rat-- [118/350]
    Level: 4
    Attribute: Earth
    Type: Beast
    Attack: 1400
    Defense: 1450
    Description: When this card is sent to the Graveyard as a result of battle, you
                 may select 1 EARTH monster with an ATK of 1500 or less from your 
                 Deck and Special Summon it to the field (no Tribute is required for
                 monsters of Level 5 or more). The Deck is then shuffled.
    
    --Gilasaurus-- [121/350]
    Level: 3
    Attribute: Earth
    Type: Dinosaur
    Attack: 1400
    Defense: 400
    Description: You may treat the Normal Summon of this card as a Special Summon.
                 If you select Special Summon, your opponent may select a Monster
                 Card from his/her Graveyard and Special Summon the monster to the
                 field.
    
    --Goblin Attack Force-- [123/350]
    Level: 4
    Attribute: Earth
    Type: Warrior
    Attack: 2300
    Defense: 0
    Description: When this card attacks, it is changed to Defense Position at the
                 end of the Battle Phase. This position cannot be changed during
                 your next turn.
    
    --Greenkappa-- [130/350]
    Level: 3
    Attribute: Dark
    Type: Warrior
    Attack: 650
    Defense: 900
    Description: FLIP: Select 2 face-down Spell or Trap Cards on the field and
                 destroy them.
    
    --Harpie's Pet Dragon-- [138/350]
    Level: 7
    Attribute: Wind
    Type: Dragon
    Attack: 2000
    Defense: 2500
    Description: Increases the ATK and DEF of this card by 300 points for each
                 face-up "Harpie Lady" on the field.
    
    --Hayabusa Knight-- [139/350]
    Level: 3
    Attribute: Earth
    Type: Warrior
    Attack: 1000
    Defense: 700
    Description: This monster can attack twice during the same Battle Phase.
    
    --Hysteric Fairy-- [143/350]
    Level: 4
    Attribute: Light
    Type: Fairy
    Attack: 1800
    Defense: 500
    Description: Offer 2 monsters on your side of the field as a Tribute to
                 increase your Life Points by 1000 points. Monsters used for a
                 Tribute Summon or that are offered as Tributes due to other cards'
                 effects are excluded.
    
    --Insect Queen-- [149/350]
    Level: 7
    Attribute: Earth
    Type: Insect
    Attack: 2200
    Defense: 2400
    Description: This card cannot attack unless you offer 1 of your monsters on
                 the field as a Tribute. The ATK of this card increases by 200
                 points for each Insect-Type monster on the field. When this card
                 destroys an enemy monster, you can place an "Insect Monster Token"
                 (face-up Attack Position/Insect-Type/EARTH/1 Star/ATK 100/DEF 100)
                 on the field at the end of your turn.
    
    --Insect Soldiers of the Sky-- [150/350]
    Level: 3
    Attribute: Wind
    Type: Insect
    Attack: 1000
    Defense: 800
    Description: The ATK of this card increases by 1000 points whenever it attacks
                 a WIND monster.
    
    --Jinzo-- [156/350]
    Level: 6
    Attribute: Dark
    Type: Machine
    Attack: 2400
    Defense: 1500
    Description: As long as this card remains face-up on the field, all Trap Cards
                 cannot be activated. The effects of all face-up Trap Cards are
                 also negated.
    
    --Jowgen the Spiritualist-- [157/350]
    Level: 3
    Attribute: Light
    Type: Spellcaster
    Attack: 200
    Defense: 1300
    Description: Randomly discard 1 card from your hand to the Graveyard to destroy
                 all Special Summoned monsters on the field. In addition, as long
                 as this card remains face-up on the field, no monsters can be
                 Special Summoned.
    
    --Karate Man-- [159/350]
    Level: 3
    Attribute: Earth
    Type: Warrior
    Attack: 1000
    Defense: 1000
    Description: Once per turn, the original ATK of this card can be doubled. When
                 this effect is applied, the card is immediately destroyed at the
                 end of the turn.
    
    --Kinetic Soldier-- [160/350]
    Level: 3
    Attribute: Earth
    Type: Machine
    Attack: 1350
    Defense: 1800
    Description: When this card battles with a Warrior-Type monster, increase the
                 ATK and DEF of this monster by 2000 points only during damage
                 calculation.
    
    --Kiseitai-- [161/350]
    Level: 2
    Attribute: Dark
    Type: Fiend
    Attack: 300
    Defense: 800
    Description: When your opponent's monster attacks this card in face-down Defense
                 Position, the attacking monster is equipped with this card (damage
                 calculations are canceled). Treat this card as an Equip Spell Card.
                 During each of your opponent's Standby Phases, increase your Life
                 Points by half of the ATK of the monster equipped with this card.
    
    --Kotodama-- [162/350]
    Level: 3
    Attribute: Earth
    Type: Fairy
    Attack: 0
    Defense: 1600
    Description: As long as this card remains face-up on the field, monsters of the
                 same name cannot exist on the field at the same time (face-down
                 cards not included). If a card of the same name is summoned in a
                 later turn, that card is destroyed. If 2 cards of the same name
                 are played at the same time, both cards are destroyed.
    
    --Kycoo the Ghost Destroyer-- [164/350]
    Level: 4
    Attribute: Dark
    Type: Spellcaster
    Attack: 1800
    Defense: 700
    Description: Each time this card inflicts battle damage to your opponent's Life
                 Points, you can remove up to 2 cards in your opponent's Graveyard
                 from play. In addition as long as this card remains face-up on the
                 field, your opponent cannot remove any cards in either Graveyard
                 from play. 
    
    --Lady Assailant of Flames-- [165/350]
    Level: 4
    Attribute: Fire
    Type: Pyro
    Attack: 1500
    Defense: 1000
    Description: FLIP: Remove 3 cards from the top of your Deck from play to inflict
                 800 points of Direct Damage to your opponent's Life Points.
    
    --Lady Panther-- [166/350]
    Level: 4
    Attribute: Earth
    Type: Beast-Warrior
    Attack: 1400
    Defense: 1300
    Description: Offer this face-up card as a Tribute to return 1 of your monsters
                 destroyed in battle during this turn to the top of your Deck.
    
    --Lord of D.-- [175/350]
    Level: 4
    Attribute: Dark
    Type: Spellcaster
    Attack: 1200
    Defense: 1100
    Description: All Dragon-Type monsters cannot be targeted by Spell Cards, Trap
                 Cards, or other effects that specifically designate a target while
                 this card is face-up on the field.
    
    --Machine King-- [176/350]
    Level: 6
    Attribute: Earth
    Type: Machine
    Attack: 2200
    Defense: 2000
    Description: Increase the ATK of this card by 100 points for each face-up
                 Machine-Type monster on the field.
    
    --Mad Sword Beast-- [177/350]
    Level: 4
    Attribute: Earth
    Type: Dinosaur
    Attack: 1400
    Defense: 1200
    Description: When this card attacks with an ATK that is higher than the DEF of
                 your opponent's Defense Position monster, inflict the difference
                 as Battle Damage to your opponent's Life Points.
    
    --Manga Ryu-Ran-- [189/350]
    Level: 7
    Attribute: Fire
    Type: Dragon
    Attack: 2200
    Defense: 2600
    Description: This card cannot be summoned unless "Toon World" is on the field.
                 This card cannot attack in the same turn that it is summoned. Pay
                 500 Life Points each time this monster attacks. When "Toon World"
                 is destroyed, this card is also destroyed. If your opponent 
                 doesn't control a Toon monster on the field, this card may
                 inflict Direct Damage to your opponent's Life Points. If a Toon
                 monster is on your opponent's side of the field, your attacks
                 must target the Toon monster.
    
    --Marie the Fallen One-- [190/350]
    Level: 5
    Attribute: Dark
    Type: Fiend
    Attack: 1700
    Defense: 1200
    Description: As long as this card exists in your Graveyard, increase your Life
                 Points by 200 points during each of your Standby Phases.
    
    --Maryokutai-- [191/350]
    Level: 3
    Attribute: Water
    Type: Aqua
    Attack: 900
    Defense: 900
    Description: The effect of this card can only be applied during your 
                 opponent's turn. When your opponent activates a Spell Card, offer
                 this face-up card as a Tribute to negate the activation of the 
                 Spell Card and destroy it.
    
    --Morphing Jar #2-- [208/350]
    Level: 3
    Attribute: Earth
    Type: Rock
    Attack: 800
    Defense: 700
    Description: FLIP: Return all Monster Cards on the field to their respective
                 Decks and shuffle them. You and your opponent then pick up
                 cards until you both have the same number of Monster Cards
                 (Level 4 or lower) that were returned to each Deck. Special
                 Summon the monsters on the field in face-down Defense Position.
                 Any other cards picked up are discarded to the Graveyard.
    
    --Mother Grizzly-- [209/350]
    Level: 4
    Attribute: Water
    Type: Beast-Warrior
    Attack: 1400
    Defense: 1000
    Description: When this card is sent to the Graveyard as a result of battle,
                 you may select 1 WATER monster with an ATK of 1500 or less from
                 your Deck and Special Summon it to the field in face-up Attack
                 Position (no Tribute is required for monsters of Level 5 or
                 more). The Deck is then shuffled.
    
    --Muka Muka-- [212/350]
    Level: 2
    Attribute: Earth
    Type: Rock
    Attack: 600
    Defense: 300
    Description: Increase the ATK and DEF of this card by 300 points for every
                 card in your hand.
    
    --Mysterious Puppeteer-- [214/350]
    Level: 4
    Attribute: Earth
    Type: Warrior
    Attack: 1000
    Defense: 1500
    Description: As long as this card remains face-up on the field, the Life
                 Points of this card's controller increase by 500 points for
                 each additional monster summoned (excluding Special Summon, but
                 including your opponent's monsters).
    
    --Mystic Lamp-- [216/350]
    Level: 1
    Attribute: Dark
    Type: Spellcaster
    Attack: 400
    Defense: 300
    Description: This monster may attack your opponent's Life Points directly.
    
    --Mystic Tomato-- [218/350]
    Level: 4
    Attribute: Dark
    Type: Plant
    Attack: 1400
    Defense: 1100
    Description: When this card is sent to the Graveyard as a result of battle,
                 you may select 1 DARK monster with an ATK of 1500 or less from
                 your Deck and Special Summon it to the field (no Tribute is
                 required for monsters of Level 5 or more). The Deck is then
                 shuffled.
    
    --Nimble Momonga-- [221/350]
    Level: 2
    Attribute: Earth
    Type: Beast
    Attack: 1000
    Defense: 100
    Description: When this card is sent to the Graveyard as a result of battle,
                 increase your Life Points by 1000 points. You can also take
                 cards of the same name from your Deck and Special Summon them
                 to the field in face-down Defense Position. The Deck is then
                 shuffled.
    
    --Nuvia the Wicked-- [225/350]
    Level: 4
    Attribute: Dark
    Type: Fiend
    Attack: 2000
    Defense: 800
    Description: If this monster is Summoned by a Normal Summon, it is destroyed.
                 The ATK of this card is decreased by 200 points for each monster
                 on your opponent's side of the field.
    
    --Panther Warrior-- [231/350]
    Level: 4
    Attribute: Earth
    Type: Beast-Warrior
    Attack: 2000
    Defense: 1600
    Description: This card cannot attack unless you offer 1 of your monsters on
                 the field as a Tribute.
    
    --Parasite Paracide-- [232/350]
    Level: 2
    Attribute: Earth
    Type: Insect
    Attack: 500
    Defense: 300
    Description: FLIP: Put this card face-up in your opponent's Deck and shuffle
                 it. When your opponent draws this card, it is immediately 
                 Special Summoned on your opponent's side of the field face-up 
                 in Defense Position and inflicts 1000 points of Direct Damage to
                 your opponent's Life Points. From this point, all face-up 
                 Monster Cards on your opponent's side of the field are treated 
                 as Insect-Type monsters as long as this card remains face-up on
                 the field.
    
    --Patrol Robo-- [233/350]
    Level: 3
    Attribute: Earth
    Type: Machine
    Attack: 1100
    Defense: 900
    Description: During your Standby Phase, you can look at 1 face-down card
                 that's been Set by your opponent as long as this card remains 
                 face-up on the field.
    
    --Penguin Soldier-- [234/350]
    Level: 2
    Attribute: Water
    Type: Aqua
    Attack: 750
    Defense: 500
    Description: FLIP: You can return up to 2 Monster Cards from the field to
                 the owner's hand.
    
    --Perfectly Ultimate Great Moth-- [235/350]
    Level: 8
    Attribute: Earth
    Type: Insect
    Attack: 3500
    Defense: 3000
    Description: This monster is summoned by offering "Petit Moth" as a Tribute
                 on the 6th of your turns after it has been equipped with
                 "Cocoon of Evolution".
    
    --Red-Eyes Black Metal Dragon-- [244/350]
    Level: 8
    Attribute: Dark
    Type: Machine
    Attack: 2800
    Defense: 2400
    Description: This card can only be Special Summoned from the Deck to the
                 field by offering "Red-Eyes B. Dragon" equipped with "Metalmorph"
                 as a Tribute. Your Deck is then shuffled.
    
    --Red-Moon Baby-- [245/350]
    Level: 3
    Attribute: Dark
    Type: Zombie
    Attack: 700
    Defense: 1000
    Description: A monster destroyed by this card can be Special Summoned in
                 face-up Attack or Defense Position at the end of the Battle 
                 Phase to your side of the field.
    
    --Revival Jam-- [248/350]
    Level: 4
    Attribute: Water
    Type: Aqua
    Attack: 1500
    Defense: 500
    Description: When this card is sent to the Graveyard as a result of battle,
                 you can Special Summon this card in face-up Defense Position at
                 your next Standby Phase by paying 1000 Life Points. This must be
                 declared when the monster is destroyed. You cannot change its
                 position during the same turn it is Special Summoned in this way.
    
    --Rigras Leever-- [249/350]
    Level: 3
    Attribute: Fire
    Type: Plant
    Attack: 1600
    Defense: 100
    Description: FLIP: Each player selects a card from the other's hand and
                 discards it. Any monster destroying this card during battle loses
                 500 points from its ATK and DEF.
    
    --Rocket Warrior-- [252/350]
    Level: 4
    Attribute: Light
    Type: Warrior
    Attack: 1500
    Defense: 1300
    Description: The effect of this card can only be applied during the Battle
                 Phase of your own turn. Any damage this monster takes is reduced
                 to 0. Any monster attacked by this card has its ATK decreased
                 by 500 points until the end of that turn.
    
    --Sangan-- [255/350]
    Level: 3
    Attribute: Dark
    Type: Fiend
    Attack: 1000
    Defense: 600
    Description: When this card is sent from the field to the Graveyard, move 1
                 monster with an ATK of 1500 or less from your Deck to your hand.
                 Your Deck is then shuffled.
    
    --Shining Angel-- [265/350]
    Level: 4
    Attribute: Light
    Type: Fairy
    Attack: 1400
    Defense: 800
    Description: When this card is sent to the Graveyard as a result of battle,
                 you can select 1 LIGHT monster with an ATK of 1500 or less from
                 your Deck and Special Summon it to the field in face-up Attack
                 Position (no Tribute is required for monsters of Level 5 or more).
                 The Deck is then shuffled.
    
    --Sinister Serpent-- [266/350]
    Level: 1
    Attribute: Water
    Type: Reptile
    Attack: 300
    Defense: 250
    Description: During your Standby Phase, if a "Sinister Serpent" exists in your
                 Graveyard, you can return the "Sinister Serpent" to your hand.
    
    --Skelengel-- [267/350]
    Level: 2
    Attribute: Light
    Type: Fairy
    Attack: 900
    Defense: 400
    Description: FLIP: You can draw 1 card from your deck.
    
    --Slate Warrior-- [272/350]
    Level: 4
    Attribute: Wind
    Type: Fiend
    Attack: 1900
    Defense: 400
    Description: FLIP: Increase the ATK/DEF of this card by 500 points. Any
                 monster that destroys this card must decrease its ATK and DEF
                 by 500 points.
    
    --Sonic Bird-- [278/350]
    Level: 4
    Attribute: Wind
    Type: Winged Beast
    Attack: 1400
    Defense: 1000
    Description: When this card is summoned (excluding Special Summon), you
                 may move 1 Ritual Spell Card from your Deck to your hand. The
                 Deck is then shuffled.
    
    --Soul of Purity and Light-- [279/350]
    Level: 6
    Attribute: Light
    Type: Fairy
    Attack: 2000
    Defense: 1800
    Description: This card can only be Special Summoned by removing 2 LIGHT
                 monsters in your Graveyard from play. As long as this card
                 remains face-up on the field, decrease the ATK of all monsters
                 on your opponent's side of the field by 300 points during
                 his/her Battle Phase.
    
    --Spear Cretin-- [282/350]
    Level: 2
    Attribute: Dark
    Type: Fiend
    Attack: 500
    Defense: 500
    Description: FLIP: After this card is flipped, when it is sent to the
                 Graveyard, both you and your opponent select 1 monster from
                 your respective Graveyards and Special Summon it on the field
                 in face-up Attack Position or face-down Defense Position (no
                 Tribute is required for monsters of Level 5 or more).
    
    --Spirit of Flames-- [286/350]
    Level: 4
    Attribute: Fire
    Type: Pyro
    Attack: 1700
    Defense: 1000
    Description: This card can only be Special Summoned by removing 1 FIRE
                 monster in your Graveyard from play. Increase the ATK of this
                 monster by 300 points during your Battle Phase.
    
    --Spirit of the Breeze-- [287/350]
    Level: 3
    Attribute: Wind
    Type: Fairy
    Attack: 0
    Defense: 1800
    Description: As long as this card remains on your side of the field in
                 face-up Attack Position, increase your Life Points by 1000
                 points during each of your Standby Phases.
    
    --Summoner of Illusions-- [293/350]
    Level: 3
    Attribute: Light
    Type: Spellcaster
    Attack: 800
    Defense: 900
    Description: FLIP: Offer 1 monster on your side of the field as a Tribute
                 (excluding this monster). Special Summon 1 Fusion Monster
                 Card from your Fusion Deck. The Fusion Monster is destroyed
                 at the end of the turn this card is activated.
    
    --Supply-- [294/350]
    Level: 4
    Attribute: Earth
    Type: Warrior
    Attack: 1300
    Defense: 800
    Description: FLIP: Return 2 Fusion-Material monsters that were sent to the
                 Graveyard as a result of a Fusion Summon to your hand.
    
    --Sword Hunter-- [295/350]
    Level: 7
    Attribute: Earth
    Type: Warrior
    Attack: 2450
    Defense: 1700
    Description: A monster destroyed by this card becomes an Equip Spell Card.
                 Equip "Sword Hunter" with the card to increase the ATK of
                 this monster by 200 points. The equipped card remains on the
                 field until this card is destroyed.
    
    --The Forgiving Maiden-- [304/350]
    Level: 4
    Attribute: Light
    Type: Fairy
    Attack: 850
    Defense: 2000
    Description: Offer this face-up card as a Tribute to return 1 of your
                 monsters destroyed in battle during this turn to your hand.
    
    --The Immortal of Thunder-- [306/350]
    Level: 4
    Attribute: Light
    Type: Thunder
    Attack: 1500
    Defense: 1300
    Description: FLIP: You gain 3000 Life Points. After this card is flipped,
                 you lose 5000 Life Points when it is sent from the field to
                 the Graveyard.
    
    --The Legendary Fisherman-- [308/350]
    Level: 5
    Attribute: Water
    Type: Warrior
    Attack: 1850
    Defense: 1600
    Description: When "Umi" is face-up on the field, this card is unaffected
                 by any Spell Cards and cannot be attacked by your opponent's
                 monsters.
    
    --The Rock Spirit-- [312/350]
    Level: 4
    Attribute: Earth
    Type: Rock
    Attack: 1700
    Defense: 1000
    Description: This monster can only be Special Summoned by removing 1 EARTH
                 monster in your Graveyard from play. Increase the ATK of this
                 monster by 300 points during your opponent's Battle Phase.
    
    --The Unfriendly Amazon-- [315/350]
    Level: 4
    Attribute: Earth
    Type: Warrior
    Attack: 2000
    Defense: 1000
    Description: Offer 1 of your monsters on the field as a Tribute (excluding
                 this monster) during each of your Standby Phases. If you cannot,
                 this card is destroyed. Monsters used for a Tribute Summon or
                 that are offered as Tributes due to other cards' effects are
                 excluded.
    
    --The Wicked Worm Beast-- [316/350]
    Level: 3
    Attribute: Earth
    Type: Beast
    Attack: 1400
    Defense: 700
    Description: This card is returned to your hand at the end of your turn.
    
    --Time Wizard-- [323/350]
    Level: 2
    Attribute: Light
    Type: Spellcaster
    Attack: 500
    Defense: 400
    Description: Toss a coin and call Heads or Tails. If you call it right, your
                 opponent's monsters on the field are destroyed. If you call it 
                 wrong, your own monsters on the field are destroyed and you 
                 lose Life Points equal to half the total ATK of the destroyed 
                 monsters. This card can be used only during your own turn, once
                 per turn.
    
    --Toon Mermaid-- [324/350]
    Level: 4
    Attribute: Water
    Type: Aqua
    Attack: 1400
    Defense: 1500
    Description: This card cannot be summoned unless "Toon World" is on the
                 field. This card cannot attack in the same turn that it is
                 summoned. Pay 500 Life Points each time this monster attacks.
                 When "Toon World" is destroyed, this card is also destroyed. If
                 your opponent doesn't control a Toon monster on the field, this
                 card may inflict Direct Damage to your opponent's Life Points.
                 If a Toon monster is on your opponent's side of the field, your
                 attacks must target the Toon monster.
    
    --Toon Summoned Skull-- [325/350]
    Level: 6
    Attribute: Dark
    Type: Fiend
    Attack: 2500
    Defense: 1200
    Description: This card cannot be summoned unless "Toon World" is on the
                 field. This card cannot attack in the same turn that it is
                 summoned. Pay 500 Life Points each time this monster attacks.
                 When "Toon World" is destroyed, this card is also destroyed. If
                 your opponent doesn't control a Toon monster on the field, this
                 card may inflict Direct Damage to your opponent's Life Points.
                 If a Toon monster is on your opponent's side of the field, your
                 attacks must target the Toon monster.
    
    --Tornado Bird-- [327/350]
    Level: 4
    Attribute: Wind
    Type: Winged Beast
    Attack: 1100
    Defense: 1000
    Description: FLIP: Return 2 Spell or Trap Cards on the field to the hands of
                 their owner.
    
    --Total Defense Shogun-- [330/350]
    Level: 6
    Attribute: Dark
    Type: Warrior
    Attack: 1550
    Defense: 2500
    Description: When this card is summoned (excluding Special Summon), it is
                 placed on the field in Defense Position. This card can attack
                 without being shifted to Attack Position. Damage results are
                 calculated normally.
    
    --UFO Turtle-- [335/350]
    Level: 4
    Attribute: Fire
    Type: Machine
    Attack: 1400
    Defense: 1200
    Description: When this card is sent to the Graveyard as a result of battle,
                 you may select 1 FIRE monster with an ATK of 1500 or less from
                 your Deck and Special Summon it to the field in face-up Attack
                 Position (no Tribute is required for monsters of Level 5 or 
                 more). The Deck is then shuffled.
    
    --Valkyrion the Magna Warrior-- [339/350]
    Level: 8
    Attribute: Earth
    Type: Rock
    Attack: 3500
    Defense: 3850
    Description: This card can only be Special Summoned by offering "Alpha the
                 Magnet Warrior", "Beta the Magnet Warrior", and "Gamma the
                 Magnet Warrior" from your hand or the field as a Tribute. If
                 "Alpha the Magnet Warrior", "Beta the Magnet Warrior", and
                 "Gamma the Magnet Warrior" exist in the Graveyard, you can
                 offer this card as a Tribute to Special Summon these 3 cards
                 to the field.
    
    --Wall Shadow-- [341/350]
    Level: 7
    Attribute: Dark 
    Type: Warrior
    Attack: 1600
    Defense: 3000
    Description: You cannot Normal Summon this monster. This card can only be
                 Special Summoned by offering "Labyrinth Wall" equipped with
                 "Magical Labyrinth" as a Tribute. No other Tribute Monsters
                 are necessary.
    
    --Witch of the Black Forest-- [345/350]
    Level: 4
    Attribute: Dark 
    Type: Spellcaster
    Attack: 1100
    Defense: 1200
    Description: When this card is sent from the field to the Graveyard, move 1
                 monster with a DEF of 1500 or less from your Deck to your hand.
                 Your Deck is then shuffled.
    
    --Zombyra the Dark-- [350/350]
    Level: 4
    Attribute: Dark 
    Type: Warrior
    Attack: 2100
    Defense: 500
    Description: This card cannot attack a player directly. Each time this card
                 destroy a monster in battle, decrease the ATK of this card by
                 200 points.
    
    ----------------------------------------------
    3.3 Fusion Monster Cards
    ----------------------------------------------
    
    --Alligator's Sword Dragon-- [4/350]
    Level: 5
    Attribute: Wind
    Type: Dragon
    Attack: 1700
    Defense: 1500
    Description: "Baby Dragon" + Alligator's Sword". You can Inflict Direct
                 Damage to your opponent's Life Points with this card if the only
                 Attributes of Monster Cards on your opponent's side of the field
                 are EARTH, WATER or FIRE.
    
    --B. Skull Dragon-- [16/350]
    Level: 9
    Attribute: Dark
    Type: Dragon
    Attack: 3200
    Defense: 2500
    Description: "Summoned Skull" + "Red-Eyes B. Dragon"
    
    --Chimera the Flying Mythical Beast-- [46/350]
    Level: 6
    Attribute: Wind
    Type: Beast
    Attack: 2100
    Defense: 1800
    Description: "Gazelle the King of Mythical Beasts" + "Berfomet". When this card 
                 is destroyed, you can Special Summon either "Gazelle the King of 
                 Mythical Beasts" or "Berfomet" from your Graveyard, and place it 
                 on the field face-up in either Attack or Defense position.
    
    --Flame Swordsman-- [100/350]
    Level: 5
    Attribute: Fire
    Type: Warrior
    Attack: 1800
    Defense: 1600
    Description: "Flame Manipulator" + "Masaki the Legendary Swordsman"
    
    --Humanoid Worm Drake-- [142/350]
    Level: 7
    Attribute: Water
    Type: Aqua
    Attack: 2200
    Defense: 2000
    Description: "Worm Drake" + "Humanoid Slime"
    
    --Kaminari Attack-- [158/350]
    Level: 5
    Attribute: Wind
    Type: Thunder
    Attack: 1900
    Defense: 1400
    Description: "Ocubeam" + "Mega Thunderball"
    
    --St. Joan-- [289/350]
    Level: 7
    Attribute: Light
    Type: Fairy
    Attack: 2800
    Defense: 2000
    Description: "The Forgiving Maiden" + "Marie the Fallen One"
    
    --The Last Warrior from Another Planet-- [307/350]
    Level: 7
    Attribute: Earth
    Type: Warrior
    Attack: 2350
    Defense: 2300
    Description: "Zombyra the Dark" + "Maryokutai". When this card is Special
                 Summoned, destroy all mosnters on your side of the field except
                 this card. As long as this card remains face-up on the field, both
                 player cannot Summon (including Flip Summon or Special SUmmon) any
                 monster.
    
    --Thousand Dragon-- [317/350]
    Level: 7
    Attribute: Wind
    Type: Dragon
    Attack: 2400
    Defense: 2000
    Description: "Time Wizard" + "Baby Dragon"
    
    ----------------------------------------------
    3.4 Ritual Monster Cards
    ----------------------------------------------
    
    --Magician of Black Chaos-- [186/350]
    Level: 8
    Attribute: Dark
    Type: Spellcaster
    Attack: 2800
    Defense: 2600
    Description: This monster can only be Ritual Summoned with the Ritual Spell
                 Card, "Dark Magic Ritual". You must also offer monsters whose
                 total Level Stars equal 8 or more as a Tribute from the field
                 or your hand.
    
    --The Masked Beast-- [309/350]
    Level: 8
    Attribute: Dark
    Type: Fiend
    Attack: 3200
    Defense: 1800
    Description: This monster can only be Ritual Summoned with the Ritual Spell
                 Card, "Curse of the Masked Beast". You must also offer monsters
                 whose total Level Stars equal 8 or more as a Tribute from the
                 field or your hand.
    
    
    ----------------------------------------------
    3.5 Spell Cards
    ----------------------------------------------
    
    --7 Completed-- [2/350]
    Type: Equip
    Description: A Machine-Type monster equipped with this card increases
                 either its ATK or DEF by 700 points. You cannot change your
                 choice as long as this card remains face-up on the field. 
    
    --Bait Doll-- [19/350]
    Type: Normal
    Description: Force the activation of 1 face-down Trap Card. If the timing
                 of the activation of the Trap Card is incorrect, negate the
                 effect and destroy it. If it is not a Trap Card, it is
                 returned to its original position. After this card is
                 activated, it is placed into the Deck (not the Graveyard).
                 The Deck is then shuffled.
    
    --Blue Medicine-- [31/350]
    Type: Normal
    Description: Increase your Life Points by 400 points.
    
    --Burning Land-- [37/350]
    Type: Continuous
    Description: Destroys all Field Spell Cards on the field. In addition, both
                 players take 500 points of Direct Damage during each of their
                 respective Standby Phases.
    
    --Burning Spear-- [38/350]
    Type: Equip
    Description: A FIRE monster equipped with this card increases its ATK by 400
                 points and decreases its DEF by 200 points.
    
    --Card of Safe Return-- [41/350]
    Type: Continuous
    Description: When a monster is Special Summoned to the field from your
                 Graveyard, you can draw 1 card from your Deck.
    
    --Change of Heart-- [45/350]
    Type: Normal
    Description: Select and control 1 opposing monster (regardless of position) on
                 the field until the end of your turn.
    
    --Chosen One-- [47/350]
    Type: Normal
    Description: Select 1 Monster Card and 2 non-Monster Cards from your hand.
                 Your opponent randomly selects 1 of the 3 cards. If it is the
                 Monster Card, it is immediately Special Summoned in face-up Attack
                 or Defense Position and the remaining 2 cards are sent to the
                 Graveyard. If it is not a Monster Card, all 3 cards are sent to
                 the Graveyard.
    
    --Cold Wave-- [48/350]
    Type: Normal
    Description: This card can only be activated at the start of Main Phase 1. 
                 Until your next Draw Phase, neither you nor your opponent can 
                 activate or Set any Spell or Trap Cards.
    
    --Curse of the Masked Beast-- [53/350]
    Type: Ritual
    Description: This card is used to Ritual Summon "The Masked Beast". You must
                 also offer monsters whose total Level Stars equal 8 or more as a
                 Tribute from the field or your hand.
    
    --Cyclon Laser-- [57/350]
    Type: Equip
    Description: This card can only be used to equip "Gradius". Increases the ATK
                 of "Gradius" by 300 points. When "Gradius" attacks with an ATK
                 that is higher than the DEF of your opponent's Defense Position
                 monster, inflict the difference as Battle Damage to your 
                 opponent's Life Points.
    
    --Dark Magic Curtain-- [60/350]
    Type: Normal
    Description: When this card is activated, you cannot summon any monster in the
                 same turn (including Flip Summon and Special Summon). You can
                 Special Summon 1 "Dark Magician" from your Deck at the cost of 
                 half your Life Points.
    
    --Dark Magic Ritual-- [61/350]
    Type: Ritual
    Description: This card is used to Ritual Summon "Magician of Black Chaos". You
                 must also offer monsters whose total Level Stars equal 8 or more
                 as a Tribute from the field or your hand.
    
    --De-Fusion-- [71/350]
    Type: Quick-Play
    Description: Return 1 Fusion Monster Card on the field to the Fusion Deck. In
                 addition, if all the Fusion-Material monsters for the returned
                 Fusion Monster Card are in your Graveyard, you can Special Summon
                 them all to the field in face-up Attack or Defense Position.
    
    --Delinquent Duo-- [72/350]
    Type: Normal
    Description: Pay 1000 Life Points. Randomly select and discard 1 card from
                 your opponent's hand. Your opponent then selects and discards
                 another card from his/her hand.
    
    --Dimensionhole-- [75/350]
    Type: Normal
    Description: Remove 1 monster on your side of the field from play until your
                 next Standby Phase. The card still counts towards the 5-card
                 Monster Zone limit.
    
    --Dragonic Attack-- [78/350]
    Type: Equip
    Description: This card can only be used to equip Warrior-Type monsters. The
                 equipped monster is treated as Dragon-Type and increases the ATK
                 and DEF of the equipped monster by 500 points.
    
    --Dust Tornado-- [83/350]
    Type: Normal
    Description: Destroy 1 Spell or Trap Card on your opponent's side of the field.
                 You can then Set 1 Spell or Trap Card from your hand. This card
                 can only be activated if it is a Quick-Play Spell Card.
    
    --Ekibyo Drakmord-- [86/350]
    Type: Equip
    Description: A monster equipped with this card cannot attack. Destroys the
                 equipped monster at the end of the 2nd turn of the player
                 controlling the monster. At that time, this card is returned to
                 the owner's hand.
    
    --Elf's Light-- [88/350]
    Type: Equip
    Description: A LIGHT monster equipped with this card increases its ATK by 400
                 points and decreases its DEF by 200 points.
    
    --Fairy Meteor Crush-- [93/350]
    Type: Equip
    Description: When your monster equipped with this card attacks with a ATK
                 that is higher than the DEF of your opponent's Defense Position
                 monster, inflict the difference as Battle Damage to your 
                 opponent's Life Points.
    
    --Forest-- [106/350]
    Type: Field
    Description: Increases the ATK and DEF of all Insect, Beast, Plant and
                 Beast-Warrior-Type monsters by 200 points.
    
    --Fusion Gate-- [107/350]
    Type: Field
    Description: As long as this card remains face-up on the field, a Fusion Monster
                 can be Special Summoned without using "Polymerization". The
                 Fusion-Material monsters used in the Fusion are not sent to the
                 Graveyard, but are removed from play.
    
    --Fusion Sage-- [108/350]
    Type: Normal
    Description: Take 1 "Polymerization" from your Deck and add it your hand. The
                 Deck is then shuffled.
    
    --Giant Trunade-- [119/350]
    Type: Normal
    Description: Returns all Spell and Trap Cards on the field to the respective
                 owner's hands.
    
    --Graceful Dice-- [124/350]
    Type: Quick-Play
    Description: Roll 1 six-sided die. The result is multipled by 100 points and
                 added to the ATK and DEF of all monsters you control until the
                 end of your turn. Monsters summoned after this card's activation
                 are excluded.
    
    --Ground Collapse-- [132/350]
    Type: Continuous
    Description: Select 2 Monster Card Zones on the field (you cannot select a
                 zone occupied by a Monster Card). The selected zones cannot be
                 used as long as this card remains face-up on the field.
    
    --Gust Fan-- [135/350]
    Type: Equip
    Description: A WIND monster equipped with this card increases its ATK by 400
                 points and decreases its DEF by 200 points.
    
    --Harpie's Feather Duster-- [137/350]
    Type: Normal
    Description: Destroys all your opponent's Spell and Trap Cards on the field.
    
    --Infinite Cards-- [145/350]
    Type: Continuous
    Description: As long as this card remains face-up on the field, there is no
                 limit to the number of cards in both players' hands.
    
    --Insect Barrier-- [147/350]
    Type: Continuous
    Description: Your opponent's Insect-Type monsters cannot attack as long as
                 this card remains face-up on the field.
    
    --Insect Imitation-- [148/350]
    Type: Normal
    Description: Offer 1 monster on your side of the field as a Tribute. Select
                 1 Insect-Type monster from your Deck that is 1 Level higher
                 than the Tribute monster and Special Summon it on the field in
                 face-up Attack Position or face-down Defense Position. The
                 Deck is then shuffled.
    
    --Inspection-- [151/350]
    Type: Continuous
    Description: During your opponent's Standby Phase, you can randomly select 1
                 card in your opponent's hand and look at it at the cost of 500
                 Life Points.
    
    --Jam Breeding Machine-- [153/350]
    Type: Continuous
    Description: During each of your Standby Phases, Special Summon 1 "Slime
                 Token" (face-up Attack Position/Aqua-Type/WATER/LEVEL 1/ATK 500/
                 DEF 500) to your side of the field. As long as this card remains
                 face-up on the field, you cannot Summon (including Flip Summon
                 and Special Summon) any other monster.
    
    --Last Will-- [167/350]
    Type: Normal
    Description: If a monster of yours is sent from the field to the Graveyard
                 during the turn that you've played this card, you can select a
                 monster with an ATK of 1500 points or less from your Deck and
                 play it as a Special Summon. Shuffle the Deck after playing
                 the card. This card is active for 1 turn only.
    
    --Lightning Blade-- [171/350]
    Type: Equip
    Description: This card can only be equipped to Warrior-Type monsters.
                 Increases the ATK of the equipped monster by 800 points and
                 decreases the ATK of all WATER monsters on the field by 500
                 points.
    
    --Limiter Removal-- [173/350]
    Type: Quick-Play
    Description: Doubles the ATK of all Machine-Type monsters that are on your
                 side of the field when this card is activated. At the end of
                 this turn, all the monsters affected by this effect are
                 destroyed.
    
    --Mage Power-- [178/350]
    Type: Equip
    Description: For every Spell and Trap Card on your side of the field,
                 increase the ATK and DEF of the equipped monster by 500 points.
    
    --Magical Labyrinth-- [184/350]
    Type: Equip
    Description: Equip "Labyrinth Wall" with this card. If you offer "Labyrinth
                 Wall" equipped with this card as a Tribute, you can Special
                 Summon "Wall Shadow" from your Deck.
    
    --Makiu-- [188/350]
    Type: Normal
    Description: Select either "Summoned Skull" or any Thunder-Type monster. All
                 opponent's monsters with DEF lower than the ATK of the selected
                 card are destroyed. You must skip your Battle Phase during the
                 turn this card is activated.
    
    --Mask of Brutality-- [192/350]
    Type: Equip
    Description: A monster equipped with this card increases its ATK by 1000 
                 points and decreases its DEF by 1000 points. Pay 1000 Life
                 Points during each of your Standby Phases. If you cannot, this
                 card is destroyed.
    
    --Mask of Dispel-- [193/350]
    Type: Continuous
    Description: Select 1 face-up Spell Card on the field. The controller of
                 the Spell Card must take damage of 500 Life Points during each
                 of his/her Standby Phases. When the selected card is destroyed
                 or removed from the field, this card is also destroyed.
    
    --Mask of the Accursed-- [195/350]
    Type: Equip
    Description: The monster equipped with this card cannot attack. In addition,
                 the player controlling the equipped monster must take damage of
                 500 Life Points during each of your Standby Phases.
    
    --Messenger of Peace-- [199/350]
    Type: Continuous
    Description: You must pay 100 Life Points at each of your Standby Phases. If
                 you cannot pay, this card is destroyed. All monsters with an
                 ATK of 1500 points or more cannot attack.
    
    --Miracle Dig-- [204/350]
    Type: Normal
    Description: If there are 5 or more of your monsters that have been removed
                 from play in the current Duel, return 3 of them to the Graveyard.
    
    --Monster Reborn-- [206/350]
    Type: Normal
    Description: Select 1 Monster Card from either your opponent's or your own
                 Graveyard and place it on the field under your control in Attack
                 or Defense Position (face-up). This is considered a Special
                 Summon.
    
    --Mountain-- [210/350]
    Type: Field
    Description: Increases the ATK and DEF of all Dragon, Winged Beast, and
                 Thunder-Type monsters by 200 points.
    
    --Multiply-- [213/350]
    Type: Normal
    Description: Offer 1 face-up "Kuriboh" as a Tribute. Place a "Kuriboh Token"
                 (Fiend-Type/DARK/1 Star/ATK 300/DEF 200) in Defense Position on
                 each open Monster Card Zone. These tokens cannot be used as
                 Tribute Monsters.
    
    --Mystic Box-- [215/350]
    Type: Normal
    Description: Destroys 1 opponent's monster and grants control of 1 of your
                 monsters on the field to your opponent.
    
    --Mystical Space Typhoon-- [219/350]
    Type: Normal
    Description: Destroy 1 Spell or Trap Card on the field.
    
    --Nightmare's Steelcage-- [220/350]
    Type: Normal
    Description: For 2 of your opponent's turns, all monsters on the field cannot
                 attack. Following the second turn, this card is destroyed.
    
    --Nobleman of Crossout-- [222/350]
    Type: Normal
    Description: Destroy 1 face-down Monster Card and remove it from play. If the
                 monster destroyed has a Flip Effect, both players must remove all
                 Monster Cards of the same name from their respective Decks and
                 remove them from play. The Decks are then shuffled.
    
    --Nobleman of Extermination-- [223/350]
    Type: Normal
    Description: Destroy 1 face-down Spell or Trap Card and remove it from play.
                 If the card is a Trap Card, both players must remove all Trap
                 Cards of the same name from their respective Decks and remove
                 them from play. The Decks are then shuffled.
    
    --Offerings to the Doomed-- [228/350]
    Type: Quick-Play
    Description: Destroys 1 face-up monster. Skip your next Draw Phase.
    
    --Polymerization-- [236/350]
    Type: Normal
    Description: Fuses 2 or more Fusion-Material Monsters to form a new Fusion
                 Monster.
    
    --Premature Burial-- [237/350]
    Type: Equip
    Description: Pay 800 Life Points. Select 1 Monster Card from your Graveyard,
                 Special Summon it on the field in face-up Attack Position, and
                 equip it with this card. When this card is destroyed, the
                 monster is also destroyed.
    
    --Prohibition-- [238/350]
    Type: Continuous
    Description: When you play this card, declare the name of 1 card. As long
                 as this card remains on the field, the declared card cannot be
                 played. The cards which are already on the field before this
                 card's activation are excluded.
    
    --Raimei-- [240/350]
    Type: Normal
    Description: Decrease your opponent's Life Points by 300 points.
    
    --Rain of Mercy-- [241/350]
    Type: Normal
    Description: Increases the Life Points of both players by 1000 points.
    
    --Return of the Doomed-- [247/350]
    Type: Normal
    Description: Discard 1 Monster Card from your hand to the Graveyard. Return 1
                 of your monsters that is sent to your Graveyard during this turn
                 as a result of battle to your hand at the end of this turn.
    
    --Riryoku-- [250/350]
    Type: Normal
    Description: During your turn, you can reduce the ATK of 1 monster by half
                 and add that amount to the ATK of another monster on the field.
    
    --Salamandra-- [254/350]
    Type: Equip
    Description: A FIRE monster equipped with this card increases its ATK by 700
                 points.
    
    --Scapegoat-- [256/350]
    Type: Quick-Play
    Description: When this card is activated, you cannot summon any monster in
                 the same turn (including Flip Summon and Special Summon). Place
                 4 "Sheep Token" (Beast-Type/EARTH/1 Star/ATK 0/DEF 0) in Defense
                 Position on the your side of the field. The tokens cannot be
                 used as a Tribute for a Tribute Summon.
    
    --Scroll of Bewitchment-- [258/350]
    Type: Equip
    Description: Select 1 Attribute when you activate this card. Change the
                 Attribute of the equipped monster to the one you select.
    
    --Seal of the Ancients-- [259/350]
    Type: Normal
    Description: At the cost of 1000 of your own Life Points, flip all your
                 opponent's face-down cards face-up. After seeing the cards,
                 return them to their original positions (card effects are not
                 activated).
    
    --Sebek's Blessing-- [260/350]
    Type: Quick-Play
    Description: You can activate this card when your Monster Card inflicts Direct
                 Damage to your opponent's Life Points. Increase your own Life 
                 Points by an amount equal to the Direct Damage you inflicted to
                 your opponent.
    
    --Shield & Sword-- [262/350]
    Type: Normal
    Description: For 1 turn, each face-up monster's original ATK becomes their
                 original DEF and vice-versa. Any additions and subtractions to
                 ATK and/or DEF due to card effects are applied to the new ATK and
                 DEF. Monsters summoned after this card's activation are excluded. 
    
    --Snatch Steal-- [274/350]
    Type: Equip
    Description: Take control of 1 of your opponent's face-up monsters. Your
                 opponent gains 1000 Life Points at each of his/her Standby Phases. 
    
    --Sogen-- [275/350]
    Type: Field
    Description: Increases the ATK and DEF of all Beast-Warrior and Warrior-Type
                 monsters by 200 points.
    
    --Soul Release-- [280/350]
    Type: Normal
    Description: Select up to 5 cards from either you or your opponent's Graveyard
                 and remove them from the current Duel.
    
    --Spirit Elimination-- [285/350]
    Type: Normal
    Description: When monsters in the Graveyard are removed from play, remove
                 monsters on your side of the field from play as substitutes. This
                 card remains active until the end of the turn that it is activated.
                 The substitutes remain removed from play.
    
    --Spiritualism-- [288/350]
    Type: Normal
    Description: Return 1 Spell or Trap Card on your opponent's side of the field
                 to his/her hand. This card's activation and effect cannot be
                 negated by any other card.
    
    --Steel Shell-- [291/350]
    Type: Equip
    Description: A WATER monster equipped with this card increases its ATK by 400
                 points and decreases its DEF by 200 points.
    
    --Sword of Dragon's Soul-- [296/350]
    Type: Equip
    Description: This card can only be used to equip by a Warrior-Type monster to
                 increase its ATK by 700 points. Any Dragon-Type monster battling
                 a monster equipped with this card is automatically destroyed at
                 the end of a Battle Phase, regardless of ATK/DEF. (Damage
                 calculations are applied normally).
    
    --The Dark Door-- [299/350]
    Type: Continuous
    Description: Both players can only attack with 1 monster during their
                 respective Battle Phases.
    
    --The Flute of Summoning Dragon-- [303/350]
    Type: Normal
    Description: Playing this card when you have a Lord of D. card face-up on the
                 field allows you to play up to 2 Dragon-Type cards from your
                 hand as a Special Summon.
    
    --The Shallow Grave-- [313/350]
    Type: Normal
    Description: Each player takes 1 Monster Card from his/her respective
                 Graveyard and Special Summons them on the field in face-down
                 Defense Position.
    
    --Thousand Knives-- [318/350]
    Type: Normal
    Description: You can activate this card when you have "Dark Magician" on your
                 side of the field. Destroy 1 monster on your opponent's side of
                 the field.
    
    --Toon World-- [326/350]
    Type: Continuous
    Description: This card is activated by paying 1000 of your Life Points.
    
    --Tribute to the Doomed-- [331/350]
    Type: Normal
    Description: Discard 1 card from your hand to the Graveyard to destroy 1
                 Monster Card on the field (regardless of its position).
    
    --Umi-- [337/350]
    Type: Field
    Description: Increases the ATK and DEF of all Fish, Sea Serpent, Thunder and
                 Aqua-Type monsters by 200 points. Also decreases the ATK and DEF
                 of all Machine and Pyro-Type monsters by 200 points.
    
    --United We Stand-- [338/350]
    Type: Equip
    Description: For every face-up monster you control, increase the ATK and DEF of
                 the equipped monster by 800 points.
    
    --Vengeful Bog Spirit-- [340/350]
    Type: Continuous
    Description: All monsters on the field cannot attack in the same turn that they
                 are summoned (includes Flip Summon and Special Summon).
    
    --Wasteland-- [342/350]
    Type: Field
    Description: Increases the ATK and DEF of all Dinosaur, Zombie, and Rock-Type
                 monsters by 200 points.
    
    --Yami-- [349/350]
    Type: Field
    Description: Increases the ATK and DEF of all Fiend and Spellcaster-Type 
                 monsters by 200 points. Also decreases the ATK and DEF of all
                 Fairy-Type monsters by 200 points.
    
    ----------------------------------------------
    3.6 Trap Cards
    ----------------------------------------------
    
    --Anti-Spell Fragrance-- [9/350]
    Type: Continuous 
    Description: As long as this card remains face-up on the field, both players 
                 must first Set Spell Cards when they use them and cannot activate 
                 them until their next turn.
    
    --Appropriate-- [10/350]
    Type: Continuous
    Description: You can activate this card when your opponent draws a card outside
                 of his/her Draw Phase. After activation, every time your opponent
                 draw a card out side of his her Draw Phase, draw 2 cards from your
                 Deck.
    
    --Aqua Chorus-- [11/350]
    Type: Normal
    Description: If there are Monster Cards of the same name on the field, the ATK
                 and DEF of those cards are increased by 500 points.
    
    --Armored Glass-- [13/350]
    Type: Normal
    Description: You can activate this card when a monster is equipped with an Equip
                 Card. Negate the effects of all Equip Cards on the field during the
                 turn this card is activated. 
    
    --Attack and Receive-- [14/350]
    Type: Normal
    Description: You can activate this card when you take damage to your Life 
                 Points. Inflict 700 points of Direct Damage to your opponent's 
                 Life Points. In addition, inflict 300 points of Direct Damage to
                 your opponent's Life Points per card if there are additional 
                 "Attack and Receive" cards in your Graveyard.
    
    --Backup Soldier-- [18/350]
    Type: Normal
    Description: You can activate this card when there are 5 or more Monster Cards
                 in your Graveyard. Take up to 3 Monster Cards (except monsters with
                 effects) with an ATK of 1500 points or less from your Graveyard and
                 add them to your hand.
    
    --Blind Destruction-- [30/350]
    Type: Continuous
    Description: During your Standby Phase, roll 1 six-sided die once. Destroy any
                 monsters whose Level Stars are equal to the number rolled. If the
                 number is "6", destroy all face-up Level 6 or higher monsters on
                 the field.
    
    --Call of the Haunted-- [40/350]
    Type: Continuous
    Description: Select 1 monster from your Graveyard and Special Summon it in
                 face-up Attack Position. When this card is destroyed or removed
                 from the field, the summoned monster is destroyed. If the summoned
                 monster is destroyed, this card is also destroyed.
    
    --Ceasefire-- [42/350]
    Type: Normal
    Description: Flip all face-down Monster Cards on the field face-up (Flip Effects
                 are not activated). Inflict 500 points of Direct Damage to your
                 opponent's Life Points for each Effect Monster Card on the field.
    
    --Chain Destruction-- [44/350]
    Type: Normal
    Description: You can activate this card when a monster with an ATK of 2000 
                 points or less is summoned (including Special Summon). This monster
                 is not destroyed, but all Monster Cards of the same name in the
                 summoning player's hand and Deck are destroyed. The summoning 
                 player's Deck is then shuffled.
    
    --Collected Power-- [49/350]
    Type: Normal
    Description: Select 1 face-up monster on the field. Equip this monster with all
                 face-up Equip Cards on the field. If the target of the Equip Card
                 is not correct, destroy the Equip Card.
    
    --Dark Spirit of the Silent-- [64/350]
    Type: Normal
    Description: This card can only be activated during your opponent's Battle Step.
                 Negate the attack of 1 monster and select another 1 of your
                 opponent's face-up monsters and have it attack. If the new targeted
                 attacking monster is in face-up Defense Position, change it to
                 Attack Position.
    
    --Deal of Phantom-- [69/350]
    Type: Normal
    Description: Select 1 monster face-up on the field. Increase the selected
                 monster's ATK by 100 points for each monster in your Graveyard
                 during the turn this card is activated. The number of monster is
                 applied when this card is activated.
    
    --Destruction Punch-- [73/350]
    Type: Normal
    Description: When the ATK of an attacking monster on your opponent's side of
                 the field is lower than the DEF of the attacked Defense Position 
                 monster on your side of the field, destroy the attacking monster.
                 Damage calculation is applied normally.
    
    --DNA Surgery-- [76/350]
    Type: Continuous
    Description: Select 1 Type of monster. As long as this card remains on the 
                 field, all face-up Monster Cards will be treated as the Type you 
                 selected.
    
    --Driving Snow-- [81/350]
    Type: Normal
    Description: You can activate this card when 1 or more of your Trap Cards are
                 destroyed and sent from the field to the Graveyard by a card effect
                 your opponent controls. Destroy 1 Spell or Trap Card on the field.
    
    --Earthshaker-- [85/350]
    Type: Normal
    Description: Select 2 Monster Card Attributes. Your opponent then selects 1 of
                 the 2 Attributes and destroys all face-up monsters with that
                 Attribute on the field.
    
    --Enchanted Javelin-- [90/350]
    Type: Normal
    Description: When your opponent's monster attacks, increase your Life Points by
                 the attacking monster's ATK points.
    
    --Fairy Box-- [91/350]
    Type: Continuous
    Description: Each time a monster on your opponent's side of the field attacks,
                 toss a coin and call Heads or Tails. If you call it right, the
                 attacking monster's ATK becomes 0 only during the Battle Phase. Pay
                 500 Life Points during each of your Standby Phases. If you cannot,
                 this card is destroyed.
    
    --Forced Requisition-- [105/350]
    Type: Continuous
    Description: You can activate this card when you discard from your hand. Every
                 time you discard from your hand, your opponent must also discard
                 the same number of cards from his/her hand.
    
    --Gamble-- [110/350]
    Type: Normal
    Description: You can activate this card when your opponent's hand has 6 or
                 more cards and your hand contains 2 or less. Toss a coin and
                 call it. If you call it right, draw until your hand has 5 cards.
                 If you call it wrong, skip your next turn.
    
    --Gift of the Mystical Elf-- [120/350]
    Type: Normal 
    Description: Increase your Life Points by 300 points for each monster on the
                 field, regardless of position.
    
    --Graverobber-- [127/350]
    Type: Normal
    Description: Select 1 Spell Card from your opponent's Graveyard. You can use it
                 as your own Spell Card in your hand until the end of the turn. If
                 you activate it, you take 2000 points of damage. 
    
    --Graverobber's Retribution-- [128/350]
    Type: Continuous
    Description: During each of your Standby Phases, inflict 100 points of Direct
                 Damage to your opponent's Life Points for each of your opponent's
                 Monster Cards that have been removed from play.
    
    --Gravity Bind-- [129/350]
    Type: Continuous
    Description: All monsters of Level 4 or higher cannot attack. Their positions
                 may still be changed.
    
    --Gryphon Wing-- [133/350]
    Type: Normal
    Description: When your opponent activates "Harpie's Feather Duster", all 
                 your opponent's Spell and Trap Cards are destroyed in place of 
                 your own.
    
    --Gust-- [134/350]
    Type: Normal
    Description: You can activate this card when 1 or more of your Spell Cards are
                 destroyed and sent from the field to the Graveyard by a card 
                 effect your opponent controls. Destroy 1 Spell or Trap Card on the 
                 field.
    
    --Imperial Order-- [144/350]
    Type: Continuous
    Description: As long as this card remains face-up on the field, negate the
                 effects of all Spell Cards. Pay 700 Life Points during each of
                 your Standby Phases. If you cannot, this card is destroyed.
    
    --Infinite Dismissal-- [146/350]
    Type: Continuous
    Description: All monsters of Level 3 or lower that are summoned to the field
                 during this turn (excluding Special Summon) are destroyed at the
                 End Phase of the turn.
    
    --Jam Defender-- [154/350]
    Type: Continuous
    Description: Each time a monster on your opponent's side of the field attacks
                 a monster on your side of the field and you have "Revival Jam"
                 face-up on the field, you can change the attack target to
                 "Revival Jam".
    
    --Jam of Greed-- [155/350]
    Type: Normal
    Description: Draw 1 card from your Deck.
    
    --Kunai with Chain-- [163/350]
    Type: Normal
    Description: You can shift an opponent's monster in Attack Position to Defense
                 Position. In addition, you can increase the ATK of 1 of your own
                 monsters by 500 points.
    
    --Light of Intervention-- [169/350]
    Type: Continuous
    Description: Monster Cards cannot be played face-down. Monsters Set in Defense
                 Position are played face-up on the field and are considered
                 summoned.
    
    --Lightforce Sword-- [170/350]
    Type: Normal
    Description: Select 1 card at random from your opponent's hand. Keep it
                 face-down and place it outside of the field. During your 
                 opponent's 4th turn, the card is returned to his/her hand in the
                 Standby Phase.
    
    --Magic Cylinder-- [179/350]
    Type: Normal
    Description: Negate the attack of 1 of your opponent's monsters and inflict
                 Direct Damage equal to the attacking monster's ATK to your
                 opponent's Life Points.
    
    --Magic Drain-- [180/350]
    Type: Counter
    Description: You can activate this card when your opponent activates a Spell
                 Card. If your opponent cannot immediately discard 1 Spell Card
                 from his/her hand, negate the activation of the Spell Card and
                 destroy it.
    
    --Magic Jammer-- [181/350]
    Type: Counter
    Description: Discard 1 card from your hand to the Graveyard to negate the
                 activation of a Spell Card and destroy it.
    
    --Magic Thorn-- [182/350]
    Type: Continuous
    Description: You can inflict 500 points of damage per card to your opponent's
                 Life Points when your opponent's cards are discarded to the
                 Graveyard by the effects of Spell, Trap or Effect Monster Cards.
    
    --Magical Hats-- [183/350]
    Type: Normal
    Description: You can activate this card during your opponent's Battle Phase.
                 Take 2 non-Monster Cards from your Deck and select 1 of your
                 Monster Cards on the field, then shuffle your Deck. Shuffle the
                 3 selected cards and Set them on the field in face-down Defense
                 Position. The 2 cards selected from your Deck are treated as
                 monsters (ATK 0/DEF 0) and are destroyed at the end of the Battle
                 Phase.
    
    --Magic-Arm Shield-- [185/350]
    Type: Normal
    Description: You can activate this card when your opponent announces an
                 attack. Select 1 of your opponent's face-up Monster Cards on the
                 field and designate it as the target of the attack.
    
    --Major Riot-- [187/350]
    Type: Normal
    Description: You can activate this card when 1 or more of your monsters are
                 returned from the field to your hand. Return all Monster Cards on
                 the field to your respective hands. Both you and your opponent
                 can then Special Summon from your hand the same number of Monster
                 Cards on the field in face-down Defense Position.
    
    --Mask of Restrict-- [194/350]
    Type: Continuous
    Description: No matter what the situation, neither player can offer any
                 monster as a Tribute.
    
    --Mask of Weakness-- [196/350]
    Type: Normal
    Description: This card can only be activated in the Battle Phase. Select 1
                 attacking monster and decrease the selected monster's ATK by 700
                 points during the turn this card is activated.
    
    --Metal Detector-- [200/350]
    Type: Normal
    Description: You can activate this card when a Continuous Trap Card is
                 activated. Negate all Continuous Trap Cards during the turn this
                 card is activated.
    
    --Metalmorph-- [201/350]
    Type: Normal
    Description: After activation, this card is used to equip a face-up monster.
                 The monster equipped with this card increases its ATK and DEF by
                 300 points. When attacking with a monster equipped with this
                 card, you can further increases its ATK by an amount equal to
                 half the ATK of your target.
    
    --Michizure-- [202/350]
    Type: Normal
    Description: You can activate this card when your monster is sent from field
                 to Graveyard. Destroy 1 monster on the field.
    
    --Minor Goblin Official-- [203/350]
    Type: Continuous
    Description: You can activate this card when your opponent's Life Points are
                 3000 or less. Inflict 500 points of Direct Damage to your
                 opponent's Life Points during each of his/her Standby Phases.
    
    --Mirror Wall-- [205/350]
    Type: Continuous
    Description: Decrease the ATK of all your opponent's attacking monsters by
                 half. You must pay 2000 Life Points during each of your Standby
                 Phases. If you cannot, this card is destroyed.
    
    --Mystic Probe-- [217/350]
    Type: Normal
    Description: You can activate this card when a Continuous Spell Card is
                 activated. Negate all Continuous Spell Cards during the turn
                 this card is activated.
    
    --Numinous Healer-- [224/350]
    Type: Normal
    Description: You can activate this card when you take damage to your Life
                 Points. Increase your Life Points by 1000 points. In addition,
                 increase your Life Points by 500 points per card if there are
                 additional "Numinous Healer" cards in the Graveyard.
    
    --Respect Play-- [246/350]
    Type: Continuous
    Description: During their respective turns, each player must show their
                 opponent their hand.
    
    --Riryoku Field-- [251/350]
    Type: Counter
    Description: Negates the activation of a Spell Card that designates 1 monster
                 as a target and destroys the Spell Card.
    
    --Royal Command-- [253/350]
    Type: Continuous
    Description: Negates the activation and effects of all Flip Effect monsters.
    
    --Shadow of Eyes-- [261/350]
    Type: Normal
    Description: When your opponent Sets a Monster Card in face-down Defense
                 Position, change it to face-up Attack Position. If the Monster
                 Card has a Flip Effect, it is not activated.
    
    --Shift-- [263/350]
    Type: Normal
    Description: You can activate this card when your opponent designates 1 monster
                 on your side of the field as the target of a Spell, Trap, or 
                 battle attack. Change the target to a different monster on your
                 side of the field.
    
    --Skull Dice-- [268/350]
    Type: Normal
    Description: Roll 1 six-sided die. The result is multipled by 100 points and
                 subtracted from the ATK and DEF of all monsters in your opponent's
                 control until the end of your turn. Monsters summoned after this
    	     card's activation are excluded.
    
    --Skull Invitation-- [269/350]
    Type: Continuous
    Description: Every time a card is sent to the Graveyard, inflict 300 points of
                 Direct Damage to its owner's Life Points per card.
    
    --Skull Lair-- [270/350]
    Type: Continuous
    Description: Remove any number of cards in your Graveyard from play. Destroy
                 1 face-up monster on the field whose Level Stars are equal to the
                 number of the cards you removed from play.
    
    --Solemn Wishes-- [276/350]
    Type: Continuous
    Description: You gain 500 Life Points when you draw a card (or cards).
    
    --Solomon's Lawbook-- [277/350]
    Type: Normal
    Description: Skip your own Standby Phase.
    
    --The Emperor's Holiday-- [301/350]
    Type: Continuous
    Description: Negate the effects of all Equip Cards.
    
    --The Eye of Truth-- [302/350]
    Type: Continuous
    Description: As long as this card remains face-up on the field, your opponent
                 must show his/her hand. Your opponent increases his/her Life
                 Points by 1000 points at each of his/her Standby Phases if he/she
                 has a Spell Card is his/her hand.
    
    --The Regulation of Tribe-- [311/350]
    Type: Continuous
    Description: Select 1 Type of monster. Any monster of the selected Type cannot
                 attack. To keep this card in effect, you must offer 1 monster
                 from the field as a Tribute at each of your Standby Phases. If
                 you cannot, this card is destroyed.
    
    --Time Machine-- [321/350]
    Type: Normal
    Description: When 1 monster is sent to the Graveyard as a result of battle,
                 you can return it to the field in the same battle position as a
                 Special Summon.
    
    --Time Seal-- [322/350]
    Type: Normal
    Description: Your opponent skips the Draw Phase of his/her next turn.
    
    --Tornado Wall-- [328/350]
    Type: Continuous
    Description: This card can only be activated when "Umi" is active on the field.
                 As long as "Umi" remains face-up on the field, any damage to your
                 Life Points becomes 0. When "Umi" is destroyed or removed from
                 the field, this card is also destroyed.
    
    --Torrential Tribute-- [329/350]
    Type: Normal
    Description: You can activate this card when a monster is Summoned (including
                 Flip Summon and Special Summon). Destroy all monsters on the
                 field.
    
    --Type Zero Magic Crusher-- [334/350]
    Type: Continuous
    Description: For each Spell Card that you discard from your hand, inflict 500
                 points of Direct Damage to your opponent's Life Points.
    
    --Ultimate Offering-- [336/350]
    Type: Continuous
    Description: At the cost of 500 Life Points per monster, a player is allowed
                 an extra Normal Summon or Set.
    
    --Windstorm of Etaqua-- [343/350]
    Type: Normal
    Description: Change the battle positions of all face-up monsters on your
                 opponent's side of the field.
    
    --World Suppression-- [346/350]
    Type: Normal
    Description: You can activate this card when a Field Spell Card is activated.
                 Negate the Field Spell Card during the turn this card is 
                 activated.
    
    
    ==============================================
    4. Credits
    ==============================================
    
    -Konami: for this and other wonderful Yu-Gi-Oh card games.
    -Owner of this FAQ: vrapong
    -Someone special who has been supporting me and help me correct my English
     mistakes :P. Thanks a million! 
    -www.yugioh-card.com: For information on types of Spell and Trap cards.
    -www.gamefaqs.com: For putting up this guide. 
    -You, who are reading this message! Thanks for using the guide I made all this
     time. Hope you enjoyed the game!
    
    
    ===============================================================================
    Yu-Gi-Oh! Power of Chaos - Joey the Passion Card List - Version 1.0 By vrapong
    Email: weerence(at)yahoo(dot)com
    ===============================================================================
    
    

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