.----------.
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                         __| |__ | |                        /__ ^-.        
      _..--.._/|  _.-._ | .   . || | /^\    _    _..--.._/|    ^.  ^.    
     / _.--.._ | /  _  \|/ | | \|| |//\ \  | |  / _.--.._ |      |  |   
    / /       ^  | / \ |   | |   |  /  \ \ | | / /       ^       |  |   
    < {    _____ { ( ) }   | |   | |    ) }| | < {               |  |   
    \ \    ^-. | | \_/ |   | |   | |   / / | | \ \       _       /  /   
     \ ^-...-^ | \_   _/   | |   |_|  / /  |_|  \ ^-...-^/      /  /    
      ^-...--| |   ^^^     | |        \/          ^-...-^      /  /     
              \|            \|                                /  /      
                                      FAQ/Walkthrough        |  /  
                                         = v 0.2 =           |_-
                                          1/08/07

<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<()>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

Welcome to Gothic 3. In this compilation, things like combat strategies, basic
gameplay tips, quest guides, faction guides, item/equipment lists, you name
it, will be covered. 

As I am writing this, I am still playing G3 and have yet to finish it. I will
be updating the guide every few cities I visit and complete, so it will 
gradually evolve as time goes on. I'll try to make it as swift as humanly
possible, without shirking more important responsibilities.


===============================================================================
 HOW TO USE THIS GUIDE
===============================================================================
Because of G3's free-roam nature, it's nearly impossible to do everything
step-by-step in a sequential walkthrough. So, information will be presented,
and you can look-up what it is you need assistance with. You don't have to 
visit towns or do quests in any particular order based on how they're presented
in this guide (with minimal exceptions for specific quests). You are free to
go wherever you like and do whatever you like, whenever you like. 

The majority of the guide will be organized by cities. A general synopsis of
the city will be provided, in which it will detail what trainers and merchants
are available in the city, what specific points there are to note, and the
quest listings.

You will frequently see "goto.____" codes, which are to help quickly take you
to that specific section of the guide. In the Table of Contents, you will see
goto codes for broad sections, and once there, a listing of specific sections
will be provided. Copy the goto code and bring up the find window (control+f);
paste the code, and click find. 

For example: goto."Example Quest 1" *(Rebel REP)

Copy the full code (from goto to 1") and paste it into the find window. The 
*parenthesis is for reference when browsing through quest lists, and is not a
part of the code. Click 'find next'. 

goto."Example Quest 1" = it should take you here. 

In the quest listings for towns and such, next to the quest name, if it affects
your overall reputation with any faction, it will be noted with a *(____ REP).

If you see any ***** marks, those are notes to myself that there is something
that I need to look into or check alternative methods and such. It has no
meaning in the guide besides quick and easy reference for myself.

You will frequently see abbreviations. Here are some:
MP = Missile protection, IP = Impact protection, BP = blade protection
EP = Element protection (f=fire, i=ice, e=energy)
STR = Strength, HNT = Hunting Skill, HP = Health, MEN = Mana, END = Endurance
AK = Ancient Knowledge, REP = Reputation
SL = Short Left click, LL = Long Left click, SR = Short Right click,
LR = Long Right click


===============================================================================
 VERSION HISTORY
===============================================================================
v 0.2 = First one. Contains quest guides for Ardea, Reddock, Cape Dun, Montera,
1/08/07 Okara, Trelis, Nemora, and Geldern. Weapon, Armor, and Artifact lists
        have been started and will be added to as more is found. The Factions
        section could use more work as I find more out. Started out with some
        basic tips/QAs; more will likely be added if they're brought up or I
        think of more. 


===============================================================================
 Table of Contents
===============================================================================

GOTHIC 101
  goto.Gothic Story
  goto.Factions
  goto.Skill Development
TIPS/FAQs/STRATEGIES
  goto.Combat Tips
  goto.General Tips/Strategies
  goto.Frequently Asked Questions
  goto.Console
GUIDE/WALKTHROUGH
  goto.Myrtana
  goto.Varant
  goto.Nordmar
  goto.Main Quests
APPENDICES
  goto.Weapons
  goto.Armor
  goto.Artifacts
  goto.Skills
  goto.Spells
WORD FROM THE AUTHOR
  goto.N3B
LEGAL INFORMATION
  goto.Lawyers


===============================================================================
 goto.Gothic Story
===============================================================================
(History)
The world was created by three brotherly gods, Innos, Adanos, and Beliar. Each
donated part of their power to the world, and land, life, and water were 
formed. Beliar, the brother of darkness, chose the Beast to represent himself
on Earth. The beast began ravaging the lands that had been created, so Innos,
the brother of light, chose the Human to represent himself on Earth.

The Beast and the Human fought. Adanos, the brother of preservation, aided
Innos in overcoming the destruction of Beliar and the Beast. Eventually, the
Human slew the Beast. Adanos, interested in keeping balance, bade Innos to
take his power from the Human, and Innos did.

Time progressed, and eventually it would seem Beliar again returned his power
to the Beast, and to stop Beliar's plans, Innos returned his power to the 
Human, Adanos allthewhile keeping balance between the two, working with, for,
and against his two brothers. 

(Gothic)
The war against the orcs is going badly, and the only way to turn the tides
in favor of the humans, is the use of weapons forged from magic ore, strong
enough to easily penetrate thick orcish armor and skin. In order to acquire
this magic ore, King Rhobar ordered that all criminals, no matter how meager
the crime, be cast into the Valley of Mines of the island of Khorinis and be
forced to mine for magic ore. 

To keep the prisoners in the Colony (as the prison was referred to), 13 magici-
ans used the power of five focus stones to create a magic barrier that would
keep the inhabitants of the Colony in. However, something went wrong with the
balance of magic that day, and the barrier expanded far wider than it was supp-
osed to, trapping the magicians inside their own barrier.

Ore productions were going smoothly under the command of an appointed officer
of Rhobar. One day, the prisoners, led by Gomez, rebelled against the officer
and overthrew him and his enforcers. With Gomez now leading the ore production,
he had Rhobar at his every whim, and was able to control the flow of ore in
exchange for gold and women. Shortly after this revolution, the prisoners broke
off into two other groups, one rooting themselves in the Northwest to form the
New Camp, and the other settling in the swamp to the Southeast, forming the 
Sect Camp.

The magicians, 6 fire mages, 6 water mages, and 1 leader, were also split. The
fire mages stayed in the castle of the Old Camp and worked with Gomez. The
water mages went to the New Camp and began researching what went wrong with
the barrier in hopes of being able to destroy it and escape. The sect camp, 
abundant in swamp weed (which is smoked as a drug), was often called the loonie
camp because of its worshipping of a god they called "The Sleeper," who they
believe will set them free.

Your adventure begins when you are brought to the edge of the barrier. Just
before being cast in, a magician arrives and gives you a letter that is to be
taken to the leader of the magicians in the Old Camp. Agreeing to deliver the
letter for personal advancement within the prison, you accept it, and are 
thrown in at the trading square. There, you are painfully welcomed by a Guard
of the Old Camp, and you meet a helpful fellow by the name of Diego, a Shadow
of the Old Camp, who instructs you in the ways of the Colony.

As he explains, not just anyone gets access to the castle of the Old Camp, and
you will have to join one of the three camps and find a way to Gomez. You join
a camp and are tasked with a delivery that is to be taken to Gomez. Before
doing so, you deliver your message to the apprentice Milten, who takes it to
his master, Corristo. Milten reports back saying it's strange that the message
would be addressed to Xardas, who has not been a member of the fire mages for
some time, having gone into exile a while ago. He thanks you for the message
and you continue about your way.

Your first task is to figure out what is going on in the Sect Camp, as rumors
have been spreading about some incantation that they're planning. Upon your
visit, you gain the respect of the Baals and talk with Y'Berrion, who needs a
Focus Stone before he can conduct the ritual. You go up a nearby mountain
and obtain the stone and return it to him.

Along with the Focus Stone, you need secretion from Minecrawlers that the 
alchemist Cor Kalom has been researching. He says that as far as he knows, the
mandibles are the only place that have this mind-altering secretion, but the
concentration is too weak for the incantation that Y'Berrion is planning. He
says there must be some other source, and sends you to the Old Mine, abundant
in Minecrawlers, to find a source. You go down into the unexplored minecrawler
tunnels and eventually fight the Minecrawler Queen and return several of her
eggs to Cor Kalom. With that, the ritual begins. 

During the ritual, Y'Berrion hopes to talk with the Sleeper. When he summons
the power of the Focus Stone, he sees an image of a lone orc in a temple, and
then he collapses. His head Templar, Cor Angar, issues a command for the explo-
ration of a nearby orc cemetery to see what can be found. 

After exploring the cemetery, you return and in Y'Berrion's dying words, he 
says that the Sleeper is not who they thought he was -- he is an evil archdemon
who will destroy them all. He tells you to help the Water Mages in their
escape plans.

Upon gaining recognition with the Water Mages, their leader Saturas reveals
their plans to create a large pile of ore (which they're mining in their own
Free Mine), and then use the five focus stones to create a huge magical surge
which will destroy the barrier and release them from their captivity. 

Your new task is to go to the five spots where the stones were used and bring
them back to Saturas. Using his map, your first stop is at the swamp to get the
Focus Stone from Cor Angar, which you found earlier. 

The map shows that one is located in an abandoned monastery in the Northeast, 
and upon arriving there, you find the mercenary of the New Camp Gorn, who has
interest in the ruined monastery to learn about the monks that lived there. 
With his help, the two of you defeat monsters and acquire what you both desire;
the Focus Stones, and access to the monastery.

The next one is in Troll Canyon to the North, where upon arriving, you run into
Diego, who explains the trouble of trolls and agrees to help you take one down.
Using a magic spell scroll, you shrink the troll down and slay it. Then, with
Diego's help, you fix a winch that opens a gate which leads up to the Focus
Stone.

In the Western mountain region, you arrive at a stone circle and bump into 
Milten, who is looking for an orcish amulet that supposedly is in the tomb in
the middle of the stone circle. He tells you of a curse that befell the first
robber who attempted to get the amulet, and together, the two of you agree to
help each other slay the undead minions and acquire the amulet and the Focus
Stones.

In the Southeast, you arrive at a Stone Fortress and meet Lester, a novice of
the old camp, who wants the title deed for the Fortress so that if the barrier
ever drops, he can have the value of the Fortress. Together, the two of you
defeat monsters and acquire the Focus Stone and the title deed.

When you return the focus stones to Saturas, he says he needs the assistance of
the fire mages to use them, as they did when all the mages first formed the
barrier. You are sent with the difficult task of trying to persuade the fire
mages from abandoning their luxurious lifestyle of power with Gomez to help
the water mages.

But when you arrive at the Old Camp, you are attacked on-sight, and after 
narrowly escaping the Guards, you run into Milten and Diego who explain that
the Old Mine collapsed and thus Gomez lost all of his power, because without
ore, he has no leverage over Rhobar. Desperate, he issued an assault on the
Free Mine, which the fire mages disagreed with -- Gomez had them all killed.

You bring this tragic news to Saturas, who says they are all doomed then,
because without the other mages, the stones cannot be used. Except... maybe
if you can find the 13th magician, the leader of them all, Xardas. All that
Saturas knows is he built his tower somewhere in the Southwest, in orcish
territories, where he studies dark magic.

You arrive at Xardas' tower, and after solving the puzzle of his demon gatekee-
per (of bringing him the heart of a stone, ice, and fire golem), you get to
explain your predicament. According to Xardas, the water mages' plan will not
work. The only way to dispell the barrier is to destroy the demon the Sect
loonies were worshipping. He says this will not be easy, as it resides in an
orcish temple in the orc town, and you will have to first penetrate the lines
of orcs, and then figure out a way into the temple, which has been sealed for
some time.

He advises you to talk to an outcasted shaman named Ur Shak. After saving Ur
Shak from an assault of a few orcish warriors, he tells you about the ULU-MULU,
which is a sign of respect among the orcs which will prevent you from being
attacked if you enter the city. You need to talk to his friend in the Free Mine
who can make it for you.

Arriving at the Free Mine, you bump into Gorn and a few other mercenaries who
have a plan to recapture their mine, involving limited guerilla battles,
picking off Old Camp Guards one at a time. Together, you and Gorn recapture
the Free Mine, and you find Ur Shak's friend, who gives you a list of rare
ingredients which you are to acquire. Upon getting them, he makes the ULU-MULU.

You tell this news to Xardas, and he sends you to find a set of magic armor,
and says that the magic sword must lie somewhere the else. 

You go to the orc town and meet Ur Shak outside, who is hoping he can talk with
the orcs, because as he believes, their god Krushak (translated from orcish to
humanese: Sleeper) is an evil demon, which is why he was outcasted in the first
place. You enter the city and using an intricate key system, enter the temple.

There, you solve several puzzles and fight hordes of undead orcs and fanatic
templars (because as explained by Cor Angar, when Y'Berrion decreed the Sleeper
was evil, Cor Kalom didn't believe it and set off with some templars to contin-
ue in their quest for the Sleeper). 

You find a strange sword, which you bring back to Xardas, who identifies it as
Uriziel, the ancient sword of the warrior who wore the magic armor. However,
with time, it has lost its magic power, and you are to restore it. To do this,
you go to the New Camp, and with Milten's help, you drain the power of the
water mages' ore pile and recharge Uriziel. With this, you return to the orcish
temple.

Eventually, you reach the antechamber to the Sleeper, where Xardas magically
appears and explains that you need to use the weapons of the five undead
shaman (which you faced earlier) to pierce their respective hearts which the
Sleeper thrives off of.

You do away with Cor Kalom and his crazed novices, and then face-off with the
Sleeper and vanquish it into the realm of inexistence. With that, the barrier
falls.

(Gothic 2)
When you vanquished the Sleeper, the temple began to collapse and you were una-
ble to escape and became trapped under the rubble for three days, unconscious
and barely alive. Xardas uses his magic to pull you out of the rubble and tele-
port you to his new tower which he errected just outside the port city of
Khorinis.

You are suffering mild amnesia and can't remember what happened until Xardas
explains it all -- consequently, you've forgotten a lot of what you learned in
your adventures in the Colony and are back to a simple, common man. 

Xardas exclaims that a new threat has descended upon the Valley of Mines in the
past three days. As the Sleeper was dying, it let out a cry of help to all
other minions of Beliar, who answered the call as swept into the Valley of 
Mines -- a full army of orcs, led by a group of dragons. For now, the threat
is only imminent to the Valley, but soon, Xardas expects, it will spread and
devastate the entire island of Khorinis is nothing is done.

So, he tasks you to find the Eye of Innos; with its power, you will be able to
fight the dragons and find out information from them. He says the Paladins in
town will know more about where to find it. You follow the trail to Khorinis
(and run into Lester, who's been having constant headaches since the fall of
the Barrier and can't remember anything that happened except for in the instant
that the Barrier fell) and discover that you won't be admitted to the Upper
Square of town or to see Lord Hagen, leader of the Paladins, without good
reason. 

You take up apprenticeship with one of the masters in town, which grants you
access to the upper quarter, but not to see Lord Hagen. You then join one of
the three influential guilds (the militia, the mercenaries, or the fire mages
at the Monastery) and deliver a message to Lord Hagen, in which you take advan-
tage of the opportunity and ask him about the Eye of Innos.

Hagen says he will give it to you under one condition: he needs to know how the
Paladins' ore excavations have been going in the Valley of Mines (he explains
that when the barrier fell, a group of Paladins, led by Garond, set out to 
mine for magic ore) -- Hagen hasn't heard from the excavation teams in days
and needs to know how the mining is going. If you can get word from Garond in
the castle of the Valley of Mines, Hagen will give you the Eye of Innos.

You set out for the Pass to the Valley of Mines, which you find is loaded to 
the brim with orcs. Rather than try to run past them or inevitably die trying
to fight them, you take a secret path through an abandoned mine tunnel and
wind up near the trading square where you were first thrown into the barrier.

When you emerge from the mine shaft, you find that within only a few days' 
time, the Valley has been turned from a lush, green valley into a desolate
and barren wasteland with a heavy emphasis of brown hues and bare trees. You
head down to the castle and bump into a fellow who tells you the best way to
get into the castle is to sneak up the battering ram on the south side.

You carefully sneak around and made a quick run for the battering ram, and run
up it and into the castle. There, you meet Milten, who volunteered to go with
the Paladins to assess the ore's magic value and provide alchemical and magical
support. He tells you that the Paladins have Gorn holed up in their makeshift
prison, and that you might be able to convince Garond to let him go.

You talk to Garond and get the locations of the three mining sites that you
are to visit and get the information from. You also ask for Gorn's freedom, 
and Garond says that he wants 2000 gold for it. Milten gives you a chunk of 
money, and with your own pocket, you spring Gorn from prison, who uses the
abandonded mine shaft to get back to Khorinis. 

You go to the first mining site and find out they've mined two chests of ore,
and that they've lost a lot of men to frequent orc and snapper raids. 

You go to the second mining site and find that one of the Paladins took the ore
to a safer place while the group remained behind to mine. You find Marcos in a
nearby cave with four chests of ore, and that he doesn't think he can hold out
much longer without reinforcements. 

You arrive at the third mining site and find that there's no one there. You 
explore deeper in the mine and find an infestation of minecrawlers and a note
on the dead paladin Silvestro's body saying that one of the scrapers named
Diego volunteered to take the ore to a safe place. Silvestro foresaw that they
would run into problems, and sure enough, they stumbled upon a minecrawler
nest and everyone died.

You seek out Diego and find that he lugged four chests away with two other
paladins, who died facing the beasts of the wild. He explains that he was
captured by the Paladins as he was trying to escape from the barrier and was
forced to work in the mines, but was glad to take the ore away, as he was 
hoping to make a break for it. You tell him about the abandoned mine, which
he later uses to get back to Khorinis.

You bring the news of the three mines to Garond, who then writes up his report
to bring to Lord Hagen, saying that they've mined ten chests (which is far far
far far less than they need) and that he needs more men. You head back through
the abandoned mine, and upon leaving the Pass, you run into a masked Black
Magician with a strange aura who mutters something about finding you. You kill
him and pass through the gate to run into Lester.

Lester tells you that a lot of bad stuff has happened while you were away, and
that Xardas is looking for you. He gives you a rune stone which teleports you
to directly to Xardas' tower, who explains that Beliar has now openly come out
searching for you. Beliar has sent his Black Magicians to strategic points 
along the roads to hunt for you, which as Xardas says, means Beliar is not
afraid of anything anymore to risk an open assault.

You bring the message to town, running into a few more Black Magicians on the
way, and deliver it to Lord Hagen, who gives you access to the Monastery to get
the Eye of Innos. You arrive at the Monastery to run into Milten, who left with
Gorn while you were out at the mining sites. 

You deliver Hagen's permission notice to Pyrokar, the lead fire magician, who
says that they no longer have it -- the novice Pedro stole it and ran off. You
are then tasked with hunting down Pedro. You follow a trail of hints, clues, 
and eventually dead bodies to the Sun Circle in the North, where you arrive
just as a group of Black Magicians finish an incantation. You kill them and
take the Eye of Innos from the Sun Circle back to Pyrokar.

The Eye was broken; the frame that it was set in was cracked, and the magic
power of the Eye itself was drained. Pyrokar says you'll need a magician who
represents each of the three gods to perform a ritual to restore the power of
the Eye. He says that he will gladly represent Innos, and that Vatras, the 
preaching water magician in town, should be a good representative of Adanos.
But he's not sure how to go about getting a representative of Beliar.

You mention Xardas' name, and Pyrokar is disgusted by the thought of working
with the infamous dark magician who betrayed the fire magicians. He says that
you'd need something really good to convince him to work with Xardas.

You explain this issue to Xardas, who tells you to take a book to Pyrokar, 
which he paid a local farmer to hide. You get the book from the farmer's house
(after disposing a group of Black Magicians who were ransacking his house) and
take it to Pyrokar, who is astonished that Xardas had that book -- it was
something that was lost when Xardas left. Pyrokar agrees to go to the Sun
Circle.

You go to Vatras and ask him to meet you at the Sun Circle. He suggests you 
should ask around town for silversmith. You get word that the mercenary smith
at Onar's farm knows how to work silver. 

So you go to the mercenaries and talk with Lee, the leader of the mercenaries
back in the Colony, who says Bennet, the smith, was framed for murder and is
to be executed soon by the Khorinis militia. He's infuriated but won't risk an
open attack on Khorinis, so he puts his trust in you to free Bennet. 

You go in town and snoop around and find evidence that the Governor's secretary
was bribed by Black Magicians to play as a witness to their murder and place
the blame on a blacksmith who would be stopping by in the city. You take this
evidence to Lord Hagen, who releases Bennet. After releasing Bennet, he agrees
to help fix the Eye for you.

With the fixed Eye mount, you go to the Sun Circle, where Pyrokar, Vatras, and
Xardas perform the ritual to restore its power. With it, you will be able to
command the dragons to talk and will be able to reveal the plans of Beliar. It
also protects you from dragon fire. 

The next task is to fight the four dragons in the Valley and figure out their 
plans. Using the Eye of Innos, you talk to, fight, and kill a swamp dragon, a
fire dragon, an ice dragon, and a stone dragon. You find out that they are
commanded by another, stronger dragon, who's currently on the Island of 
Irdorath. You take this news back to Xardas' tower to meet Lester again, who
says that Xardas is gone and left behind some demons to guard his tower. Lester
gives you a message from Xardas explaining to get the book that you gave to
Pyrokar.

You go to Pyrokar and ask for the book, which he says he couldn't get open, and
is doubtful that you could get it open when his best attempts failed. You use
the codeword that Xardas left you in his message and open the book, which
gives backstory on the history of Irdorath being the last-standing temple of
Beliar; Pyrokar explains more (that the Paladins and fire mages destroyed the
others, but when they entered the last one and destroyed the evil there, they
all simply vanished. And now it would appear the evil has been arisen again). 

There's a key in the book, along with a clue to a secret cellar underneath the
Monastery. You activate the trap door and find a bunch of undead guarding the
secrets of the fire magicians that even Pyrokar didn't know about. You find
a sea chart to Irdorath and learn more about the history of Khorinis. It
would seem when the magicians errected the barrier around the Valley of Mines,
it was really to keep minions of Beliar out and to keep the ore production
safe. Of course, when the barrier expanded, the minions of Beliar in the orc
land were inside. 

With the sea chart, you find that Irdorath is a bit away from Khorinis, so you
need a boat to get there. You talk to Lee, who says he has a way to blackmail
the judge to get the Paladins' boat. You blackmail the judge, get the deed for
the boat, and then it becomes time to find a captain and a crew to sail with.
Lee is anxious to go, because he says he still has a score to settle with some
people who framed him and got him cast in the barrier.

You also get to bring Gorn, Diego, Lester, and Milten with you, along with 
Lares, one of the influential leaders of the rogues of the New Camp, Vatras, 
and Cor Angar, whom you ran into in the castle when fighting the dragons. You
set off with your band of friends and sail to Irdorath, where you face another
fire dragon, hordes of orcs and undead soldiers, and ultimately face an Undead
Dragon, the leader of them all.

In your talk with the Undead Dragon, he reveals that he is the chosen of Beliar
and alludes to you being the chosen of Innos. You do battle with the dragon, 
and once you slay it, Xardas magically teleports in and appears to drain the
magical aura from the Undead Dragon and then teleports out. 

You return to the ship, meeting up with your friends on the way back, and 
stow your gear away ready to rest as you sail to the mainland. As you finish
with your equipment, Xardas appears again and explains that he is now the 
chosen of Beliar, having taken the power from the Undead Dragon when it was
denied to him in the Temple of the Sleeper earlier. He says that you will
inevitably meet again, and teleports away.

(Night of the Raven)
After the fall of the barrier, Raven, Gomez' right-hand man, took whatever
survivors he could find and moved into Khorinis, searching for more followers
and forced hands. After gathering a sizable crew, he began to barter with the
local pirates -- they took them on their ship to the lands of Jharkendar, where
Raven set his eyes on an ancient artifact. 

The bandits, led by Raven, left the pirates and moved into the swamp. There,
he used his followers to excavate the Temple of Adanos and the tomb of a mighty
phantasm. He continued to trade with the pirates until the excavation was
complete.

Once this was finished, he turned his slaves over to Bloodwyn, who put them to
work in a gold mine. Once they had a secure set of income, they broke ties 
with the pirates, even declaring war on any pirate that set foot near the
bandits' camp. 

Meanwhile, you, dazed from your improsnment and short-term coma in the
temple of the Sleeper, returned to Khorinis under Xardas' magic, set to work
to destroy the new armies of evil invading the Valley of Mines. Xardas mentions
the turbulence in the Northeast, and you quickly get involved with the
order of the Circle of Water, whom you had decieved in your time in the Colony.
You also get involved with some shady pirates, Greg and Skip.

You track everything back to Dexter, an old shadow of the Old Camp, who is 
working for Raven. You take this evidence back to Vatras, who gives you the
order to go to the Water Mages at the excavation side in the Northeast. After
a brief, awkward moment with Saturas, you begin working for the Water Mages.
Your task is to find the pieces of a key to open the stone portal.

You encounter stone guardians when activating stone circles to acquire pieces
of a key to the portal, which is believed to lead to the ancient valley of a
long lost culture. Once you obtains all the pieces, you return to the Water 
Mages, who fix the key, and send you through the portal.

You arrive in Jharkendar several days after the Water Mages get there. You are
tasked with stopping Raven from getting into the Temple of Adanos, which later
is found to hold the Claw of Beliar, the divine weapon of Beliar; that is 
what Raven seeks. You joins forces with the pirates and sneak into the
bandit camp, killing key members as you move up the ranks until you finally
get into the temple, freeing the slaves of Khorinis in the process. 

The temple doors are sealed, however, and you cannot enter them. You then go
to the tomb of Quarhodron, leader of the ancient warrior caste, and get the
password from him to open the doors. Returning to the bandit camp, you
enters the Temple, chasing after Raven through booby traps and puzzles, until
the final showdown, in which you defeat Raven and take the Claw of Beliar.

By this point, you've learned the story of Jharkendar: they were an old civili-
zation that worshipped Adanos. Quarhodron, leader of the warriors, drew his
power from the Claw of Beliar, which he was strong enough to tame. When he 
gave his power to his son, Rhademes, Rhademes was overcome by the power of the
Claw and began ravaging the streets of Jharkendar, killing people. Quarhodron,
with Khardimon, tricked Rhademes into the Temple of Adanos and sealed him there
forever to rot and die with the sword. However, the killings continued, and
eventually, Adanos sent a flood to destroy Jharkendar. 

Thorus, second-in-command of the bandits, and old leader of the Guards of the
Old Camp, takes over the bandit camp, hoping to turn it into a cooperative
community, a shelter for outcasts and criminals. The hero is choiced with
either destroying the Claw, or using it in the name of Adanos (or Innos, for
that matter), against Beliar. The turbulence in the valley now resolved, the
Water Mages stay there in hopes of rebuilding the long lost city. 


===============================================================================
 goto.Factions/Worlds
===============================================================================
Unlike in the first two games, in G3, you don't join any particular group at
the beginning, or ever, for that matter. Your actions in the game world will
support different factions depending on what you decide. As you help different
factions, your reputation with them will increase. In some cases, this will
cause problems with other factions and how they react to you. In all cases, 
your reputation will affect what armor you're allowed to wear and what trainers
and merchants you have available to you.

Very often you'll get quests that will involve more than one, and how you 
handle it will affect your standing with different factions. For example, the
quest could be to return some escaped slaves to the orcs, or to find and take
the escaped slaves to a rebel camp; kill the orcish Druid-search party for the
Rangers or kill the Druid for the orcish Druid-search party.

It's never a bad idea to help out whatever faction you come by, so long as it
doesn't conflict with your morals or who you ultimately like the most. 


Orcs:
The orcs have won the war and have enslaved the human race, which they're using
to excavate for Ancient Artifacts.

Rebels:
There still are free humans out and about who are still loyal to the King, 
trying their best to hinder the orcs, and with your help, liberate cities.

Hashishin:
Hailing from the desertous region in the South, Varant, the hashishins worship
Beliar and have an alliance with the orcs, in which they hunt humans and sell
them to the orcs as slaves. They allow the orcs to dig in Varant for Artifacts.

Nomads:
I don't know anything about them. As far as I've gathered, they're free humans
who have sought refuge in the desert.

Rangers:
Led by Druids, the rangers are followers of Adanos who want to turn the tides
of the orc war.

Nordmar:
I don't know much about them. As far as I've gathered, they're anti-orc.


Myrtana:
Orcs have taken over and are occupying every major city in the midlands. The
rebels have established a few strategic camps across the midlands from where
they try to interfere with the orcs' plans and ultimately liberate the cities.
Almost every major city will have some group of rebels associated with it,
and you will be expected to gain reputation with both the rebels and the orcs
in order to work for one or both.

Varant:
The Hashishin live in the desert of Varant and orc excavation teams are working
in Varant trying to find the five Divine Artifacts of Adanos. The desert is
very hot, and its natural heat will impede anyone who is unaccustomed to it.

Nordmar:
Nordmar features many strong warrior clans, as well as the Monastery of the
Fire Magicians where they convene to research their magic arts. In Nordmar,
they have the forging skills to forge pure magic ore blades, the strongest of
all weapons. They live in a cold, snowy environment where the cold can be a
detriment to any who are unaccustomed to it.


(This section will develop more as I get more involved with the plot and the 
factions. If you want to submit information, I will insert it and cite you for
it.)


===============================================================================
 goto.Skill Development
===============================================================================
In Gothic, you "buy" your skills using Learning Points that you earn every time
you level-up, 10 per level. These LPs are used for everything; increasing your
basic stats, learning skills, improving your combat abilities, learning new
spells, learning certain potions, etc. 

Along with the LP requirement, things will cost you gold. At the start, it's
relatively cheap, but as you go up, the gold prices also go up. With things
like basic stats (strength, health, endurance, ancient knowledge, smithing),
you pay a fixed amount of gold no matter what your skill level is. 

Certain skills have requirements that must be met before you can learn them,
which can be checked by hovering over the skill in your skillbook. 

There are different ways to increase your skills. 

Trainers: These are the most common. People all around Myrtana, Varant, and
        Nordmar, can train you in nearly everything. You can usually find 
	someone to teach one of each field of skill in each town, as each town
	typically has an alchemist, a blacksmith, a hunter, a warrior, a thief,
	etc. In some cases, they may require some work before they will train
	you (like a quest, or a reputation level). For several skills you will
	have to find unique trainers, and some skills do not become available
	until later in the game.
Shrines: You can find Shrines of Innos and Beliar all around the world; there
	is usually at least one near every town. Shrines are the only way to
	increase your health, mana, and endurance for a large portion of the
	game. They can also increase your ancient knowledge and teach spells.
	A Shrine of Innos will teach spells of Innos, a Shrine of Beliar will
	teach spells of Beliar. Otherwise, there is no difference between using
	one of Innos or of Beliar and will not affect your alignment.
Quests: Many quests will give you a small bonus to your skills if you complete
	them. A skill reward will usually be associated with who gives you the
	quest or what it involves. For example, if you get a quest from a hunt-
	er (or if it involves hunting), your hunting skill will go up. These
	are usually very small (in increments of 1) and are awarded upon compl-
	etion of the quest. 
Bookshelves/Lecterns: You can read books everywhere that will increase either
	your ancient knowledge or your alchemy by 5. These are nice because
	they do not cost any gold or LP, and are very common. Many would say
	it is wasteful to spend LP on AK or alchemy when you can get proficient
	skill just from reading books.
Relics/Items: You can come by many items that when consumed increase a basic
	stat. Common ones are permanent potions, old tablets, plants, etc.

You will find as you progress (if you optimze your exp by exploring, hunting, 
and doing as many quests as possible) that you will have enough exp to learn
near everything in one playthrough, so there's no need to be stingy with your
experience.

It is also important to note that unlike in the previous Gothics, when you
level-up, your HP does not automatically increase; you have to spend some LP
to do so. It can be very detrimental for you to not increase your HP (or endur-
ance). It's best to try to do it in regular intervals. 


===============================================================================
 goto.Combat Tips
===============================================================================
It is important to know, first and foremost, that there are different types of
attacks that can be done depending on what buttons you press, the position of
your sword, and your weapon skill. 

Short-left/right click (SL/SR), long left/right (LL/LR).

L: A normal attack, does moderate damage.
SR: A quick-attack, does low but fast damage.
LR: Parry/block.
LL: Power attack, does a large, wide, strong swing. Enemy has large recoil.
LR-SL: Spin attack, does a 360-degree spin that does strong damage.
LR-LL: Stab attack, does strong damage. With 1H, enemy clutches wound for a 
       moment. With 2H, enemy is knocked down. If enemy is defeated, this will
       kill the enemy while he is on the ground. 

- Use different attacks depending on the situation.
- Do not frantically click. Remain calm and be precise in your attacking.
- You are always at risk to die in the wilderness. Be wary.
- Avoid getting stun-locked by fast-attacking beasts.
- When possible, try to isolate targets for 1v1 battles.
- Use ranged weapons to weaken opponents before they get close.
- Endurance affects how effectively you can block attacks.
- If you get knocked down, left-click as you get up to do a counter swipe. 

Bows versus Crossbows:
 - The crossbow is inferior to the bow in many regards. A crossbow does a lot
   more damage, but has a much lower rate-of-fire (though at crossbow III the
   reload speed isn't too bad). Plus, when hunting beasts, you get Game Hunter
   and Big Game Hunter skills with the bow which deal double-damage to them
   (so you're doing the same damage as you would with a crossbow but with a
   faster rate of fire). 

   When fighting humans and orcs, a crossbow will do far more damage, but in
   general, it's safer to use a melee weapon when dealing with humanoids. You
   can use a crossbow to do damage before targets get to you and then whip out
   your sword. 

   Another nice thing about the crossbow is its STR requirement, which is usef-
   ul if you're striving for heavy 2H'ers with a high STR requirement (you 
   would need to spend your LP in hunting and thus have less STR if you wanted
   to use a bow).

One-Handers versus Two-Handers:
 - The biggest advantage to using a 1H sword is that you can use a shield, 
   which deflects all damage (excluding magic) from humanoids. You'll find
   that parrying with just your sword very often doesn't work, so using your
   shield will be a lot more effective. 1Hers are faster but deal less damage.
   
   2Hers are slower, but deal more damage and have a bigger range and attack
   radius. You can hit more enemies with a 2Her and can keep a safe distance
   from beasts. 

[Dual-Swords: I have yet to mess with dual-swords. When I have, this section
will be expanded]


Beasts versus Humanoids:
 - Beasts are far more dangerous than any humanoid (orcs and humans are most 
   common) you will ever face. The reason is because humanoids play both offen-
   sively and defensively and will spend time blocking and parrying, which 
   gives you a chance to break their defenses and pummel them. Furthermore, 
   humans and orcs are less likely to attack you simultaneously. Unless you are
   completely surrounded, most humanoids will stand back and let you fight who
   you're attacking.

   Beasts, on the other hand, are entirely offensive and constantly attack,
   leaving you with little chance to break their defenses. You have to break
   their attacks to fight them. Often, a beast will back away from you, and
   will always be out of your reach. This is their best defense, but since
   they're out of reach, it leaves no openings for you. Some beasts, like 
   wolves and minecrawlers, have very fast attacks and can chain a large series
   of hits on you, which is why they're so lethal.


Avoiding Beast Stun-Locks:
 - The best and most fool-proof method for avoiding the devastating power of
   beasts' stunlock is to avoid taking damage. This is your ultimate goal in
   any fight, but it is much more crucial against wild animals. When fighting
   beasts, be sure to keep as much distance between you and the target, and
   pick and choose your hits based on its actions -- don't spam a single attack
   over and over again.

   But, since it is inevitable that you will be hit at some point, it is impor-
   tant to stop attacking. If a beast gets a hit in, back up. If the beast's 
   attacks are still hitting you (either because its lunges are longer than 
   your backward strides or it has a long reach), you may want to turn and
   sprint a few yards away, to then turn and face it again.

   If you try to spam quick-attacks amidst getting hit, you will be doing
   nothing more than aiding the animal's stun-lock, because you will be staying
   still and giving it free shots as it breaks your attack animation before you
   can get the attack in. Back off. 


Fighting Beasts:
 - It's a general rule that you should always hunt beasts with a bow, simply
   because you can keep away from them and avoid their lethal stun-attack. 
   Using gravity, elevation, and the arcing path, you can hit any enemy at
   any visible distance. Stand as far away as possible, pull the bow string all
   the way back, and let the arrow fly. Begin to move back and continue to do
   so as you knock another arrow and continue to shoot. If the beast gets close
   enough, turn and sprint away until it stops chasing and repeat. Headshots 
   do more damage and will cause the enemy to recoil no matter how weak the
   string-tension is.

   A good way to melee is to take a few steps back and wait for the target to
   attack. As it is lunging forward, do a quick-attack and follow up with a 
   normal attack. By now it's backing up and will likely be out of your reach.
   Take a few steps back and let it lunge again, then repeat. If you time its
   lunges, you can also use LR-LL to plunge a strong attack into its face as it
   gets close (and then follow-up with a quick attack). 

   Before any fight, you can quickly run in and pull off a strong power attack
   and follow up with a few normal/quick attacks before getting into the dance
   of reading its moves and hitting at the most opportune times. 

   Keeping on the move is a revered strategy. As such, attacks will miss more
   often and will give you a good clean shot at the beast's side, allowing you
   to get in several more hits as it adjusts its position. 


Fighting Multiple Beasts:
 - It is common to have to fight a pack of wolves, a group of schrat, and other
   groups of enemies. The key is to be much more careful with your position
   relative to all the enemies (make sure they're all on one side of you) and
   to not try to "Rambo" through them. Move in, hit a target once or twice and
   back away to let the others attack and miss. After they miss and are turning
   to realign themselves, do a wide power attack and then back up again.

   Circling can be a useful tactic for keeping them grouped together and preve-
   ting them from surrounding you. Rather than backing up, strafe in one direc-
   tion, when you see an opening, put in a few hits, then strafe away and cont-
   inue to circle. Using frequent wide attacks is ideal because you'll either
   hit multiple targets or cause others to back away and give you freedom to
   take on what you want (at least for a moment). 


Fighting Humans and Orcs:
 - You have less reason to be mobile when facing humans and orcs, so you can
   safely stay in place and attack. When your enemy blocks, use regular and
   power hits to break their defense and get several hits in. Like with beasts,
   if they start to get hits in, back away (or use a shield). If you do a LR-LL
   attack with a 1Her, you can stab the enemy and he will clutch his wound
   briefly, which will let you get a good power hit or several quick attacks
   in. 

   Fighting humanoids is generally easy and you should be easily able to 
   develop a strategy with them.


Fighting Multiple Humans and Orcs:
 - When fighting groups of humanoids, try to keep the bulk of them in front of
   you, because if they get on your sides and back, they will attack you from 
   every direction. If you keep them all in that 90-degree space in front of
   you, usually only one will attack. Use wide attacks so that you can hit
   multiple targets at once, so that when the others step up, their health is
   already down.

   As you attack your main target, he will likely move back or be pushed back,
   and the rest of the mob will inevitably close in on your sides. If this
   begins to happen, turn your attention to either side and begin to attack 
   that side back a bit, and then return to the middle, as they should be some-
   what aligned again. 

   If they do surround you, focus your attack on a weak section and push 
   forward with regular attacks. Your target will move back and recoil, leaving
   a space for you to sprint through, and then turn around and start the fight
   again.

   Also, if you notice that there are enemies shooting at you with ranged
   weapons, break off from the melee group and sprint over to ranged fighters
   so that they switch to a melee weapon. Don't run straight at them otherwise
   you'll get hit -- run in diagonals. When they're switching weapons, hit
   them as much as possible (until they're dead or the melee group has caught
   up to you), then turn yourself around and face off again. 


[Magic Strategies: I have yet to mess with magic. When I have, this section
will be expanded]


===============================================================================
 goto.General Tips/Strategies
===============================================================================

- Don't liberate cities until you've done every quest in each town. After your
  reputation with the rebels gets to 60+, the orcs will attack you on sight,
  and by liberating cities and breaching the 60 reputation and can no longer
  do quests for the orcs. By waiting until you've been to each city in Myrtana
  and doing all of the orcs' and rebels' quests, you can get way more exp and
  gold. 

- Avoid doing any critical world-changing quests until you've done everything
  else. For instance, if a quest requires you to kill someone, wait, because
  you might be closing a few doors for quests if you kill the person too early.

- You can sometimes get double-exp by doing overlapping quests for different
  factions. Person A will give you a quest to kill Person B, and Person B will
  want you to kill Person A. If your faction alignment is with Person A, you
  can pick up Person B's quest, kill Person B, finish Person A's quests, and,
  if he's unimportant, kill person A to finish Person B's quest. 

- You don't really need to learn how to open impossible locks, because you will
  find more than enough Open Lock scrolls in your exploration to handle the
  impossible chests that you'll come by. Knowing difficult locks is useful.

- You don't need to invest any LP in alchemy, ever, because you can get enough
  alchemy points just by reading bookshelves and lecterns in towns to brew
  whatever you could possibly want. 

- Pay close attention to the color of your enemy's name.
  Red = hostile
  White = neutral
  Green = ally
  Orange = borderline

  An enemy with an orange name is boderline and depending on what you do, may
  attack you or be nice to you; if you do something to anger the person, they
  may attack you or refuse to talk to you. Influential people are almost always
  orange until you demonstrate your stance with them.

- You don't really *need* armor. It's useful, yes, but with careful diligence,
  you can go through the game without it. My advice is to get some starter
  armor, and then save up for the top faction armor (of your choice). 

- You get one free theft(s) and one free murder(s) per city, in which the orcs
  will mention the crimes and question you about it. After that, it's assumed
  that you, the strange new guy, has done them, and you will be blamed for
  your crimes. Never attack someone while others are around. If you want to 
  steal something after your freebie, first off, don't be seen. If you find out
  that you're still being blamed, steal what you want, and use a teleporter
  stone to the city you're in. Approach a gate guard; he'll accuse you of theft
  then tell him to bite you. Lure him away from the town and beat him up -- do
  not kill him. The charges will be dropped and no one will be anythewiser.

- Learn poaching skills (skinning, teeth/claws/horns) early and it will greatly
  contribute to your funds. Save some trophies for when you arrive in Nordmar,
  for there will be quests to bring pelts and stuff, and you can have them
  already at-hand.

- Chests and merchant's inventories are random. Save before accessing one for
  the first time, and if you don't like the selection, reload and check again.

- Save all the Bundles of Weapons you come by, because you will be needing them
  for many different quests.

- If ever you're having trouble finding someone in a town or in some dense
  woods, use the console goto command to find them. 

===============================================================================
 goto.Frequently Asked Questions
===============================================================================
Q: When I kill orcs/humans, after a while, they get back up, and I can't finish
   certain quests. How can I make them stay down?
A: While they're on the ground, target them and do a LR-LL attack to finish 
   them off. Most orcs and humans do not automatically die; instead, you beat
   them up, and then are faced with the decision to kill them or let them live.


Q: Are there different voice actors in the third Gothic?
A: Indeed, most have changed. Some sound very similar, others don't. The hero
   sounds quite similar but his personality is slightly different.


Q: How has Gothic 3 changed from Gothic 1 and 2?
A: It has an entirely new engine which means physics and window management is
   quite different. Combat has been "modernized" into a more standard scheme;
   the world is much much larger with over 500 quests; you no longer join a
   guild at the beginning, you support factions of your choice. Other minor
   things like lock-picking and acrobatics are slightly different -- there're
   new skills and perks to be learned. Skills cost money as well as LP. But it
   is still a Gothic game at heart. 


Q: I've liberated some cities and now the orcs are attacking me. Why is this,
   and what can I do?
A: You've got enough reputation with the rebels that you are now a distinguish-
   ed rebel, and the orcs are attacking you on-sight. There's nothing you can
   do except kill the orcs and liberate cities. 


Q: I bought the Flame Sword in Ardea and have yet to see anything close to it,
   though I've gone through all of Myrtana. Are there any better swords, or is 
   this it?
A: There are better swords, yes. But unfortunately they're not much better, and
   the really good ones are unique and you won't be obtaining them until much
   later. Self-forged swords do extra damage, and if you sharpen them, they
   do even more. By doing this, you can get a sword that does 100-120 damage --
   better than that of the Flame Sword.


Q: Where can I learn to use dual swords? I have the requirements, but can't 
   find a trainer.
A: The trainer for basic Dual Swords is in Ben Sala, and the master is in 
   Ishtar -- a bit out of the way if you're just starting. 


Q: How should I build my character?
A: However you want. It's near impossible to "break" your character in Gothic,
   and you will get enough LP to learn almost everything. So, experiment with
   things and figure out what you like. Then, branch out.


Q: My stamina bar is gray and regenerates extremely slowly. What happened, and
   how do I fix it?
A: You were hit by a lizard, or a ripperbeast, or many numerous monsters that
   cause weakness. To fix it, drink a potion with a blue cross on it, Potion
   of Strengthening (its description says: cures the effects of weakness). It
   will also take some mana to drink, but not much.


Q: How do I cook meat?
A: Provided you have raw meat in your inventory, all you need is a campfire,
   look at it while you're close, and click it. You will sit at the fire and
   a window will come up for you to select how much meat to cook, and they will
   instantly be cooked. 


Q: Why does everything cost so much?
A: Because it's entirely possible to get that much money. Rather than keeping
   everything from you until later, most everything is available to you right
   at the start, the hefty gold cost being the progressive factor of when you
   can get it. Rest assured that when you're ready to use that Paladin Armor,
   you shouldn't have too much trouble scrounging up 150,000g.


===============================================================================
 goto.Console
===============================================================================
To open the console in G3, open the ge3.ini file in the Ini folder. Find where
it says:

[Game]
TestMode=false
PlayerStart=PC_Hero
NoMenu=false

Set TestMode=false to TestMode=true

Now, when you're running G3, press ~ (the tilde key) to open up the console 
and get to work with it.

If it shows up in an odd manner (it showing in a smaller window what the main
screen is displaying, blocks instead of text, etc), then you'll have to make
a new folder in the Data folder titled _compiledImage and then make a new 
folder in that titled _intern . So it should be something like
C:\Gothic3\Data\_compiledImage\_intern\
This will fix your problems and the console will be displayed properly.

If you notice your underscores ( _ ) are being displayed as question marks (?)
this is because the game is reading the keyboard as if it's a German one, which
has a different layout. Input a question mark to make an underscore. 

Left Control (default key for sneaking) will do various console tasks if you
use it with the appropriate keys. Thus, if you're sneaking and moving/doing
other things, it can be problematic for you. 


Common commands:
goto "Location/Person"       (town or person: goto Cape_Dun, goto Finley)
god                          (invincibility)
fullhealth                   (restores health to full)
give it_"name"               (gives player the item desired, give it_sword)
invisibility                 (become invisible -- NPCs don't notice you)
kill                         (kill the selected target)
spawn "name"                 (spawn the target name)
teach "skill"                (teaches skill)


If something is more than one word, use an underscore. Do not use quotations
in the command -- those are for guide purposes to demonstrate that you need
to insert whatever it is you want, as the quotations and what's contained in
them are not part of the code/valid codes. 

In some cases, what you may be looking for will have an odd name that may
require you to ask on a forum with skilled moderators who can provide the
information for you. 


===============================================================================
 goto.Myrtana
===============================================================================

goto.Ardea
goto.Reddock
goto.Cape Dun
goto.Montera
goto.Okara
goto.Geldern
goto.Trelis
goto.Nemora
goto.Silden
goto.Gotha
goto.Faring
goto.Vengard


-------------------------------------------------------------------------------
 goto.Ardea
-------------------------------------------------------------------------------
Trainers: Shrine of Innos
Merchants: Hamlar, Rebel blacksmith
Teleporter Stone: On the wooden table in front of Hamlar. 
People Outside:
 - Chris: Head north and follow the signs to Vengard. He is at a stone circle
     on the left of the path in the North. Chris is a hunter trainer and merch-
     -ant.
 - Jack: Head east out of Ardea and follow the path all the way out to the
     lighthouse. Jack is a general merchant. 


Quests:
goto."Liberate Ardea From the Orcs!" *(Rebel REP)
goto."Talk to the Leader of the Rebels!" *(Rebel REP)
goto."Gorn Shows You the Rebels' Hideout" *(Rebel REP)
goto."Jack and the Bilge Rats"
goto."Kill the Shy Deer"
goto."Jack's Rebel Gold"


goto."Liberate Ardea From the Orcs!"
------------------------------------
When you land at the harbor town Ardea, you and your friends attack the orcs,
having been away on Khorinis for quite some time and are uninformed of the
situation on the mainland. To do this quest, simply defeat all the orcs. Once
you've killed enough of them, the survivors will run away, and you'll get the
exp for their deaths. Check the Boss's inventory for a World Map. You get
+500 EXP upon killing the orcs, and +2 REP with the Rebels.


goto."Talk to the Leader of the Rebels!"
----------------------------------------
Talk to Hamlar, and he will explain the situation with Xardas and the orcs. 
Since you've already helped them, they will be needing reinforcements from the
Rebels, since the orcs will inevitably come back. He wants you to send word to
the leader of the Rebels in the local Rebel camp Reddock that Ardea has overth-
rown the orcs. 

Talk to Gorn, and he can lead you to Reddock (after you talk to Milten and 
Diego, and then talk to Lester). Reddock is not far, just a short walk south.
When you reach the entrance, you can talk to Gelford, who will refer you to
Javier as being the leader. Go down the path and talk to Javier for +1500 EXP
and +1 REP with the Rebels. You can return to Hamlar and tell him the news for
+500 EXP, and you will also see that the town is now inhabited by rebels.


goto."Gorn Shows You the Rebels' Hideout"
-----------------------------------------
When you ask Gorn where the rebels are, he says he thinks he knows where, and
will take you there. Follow him to the entrance for an easy +250 EXP and +1
REP with the Rebels. Gorn will settle down in the camp and will eventually move
on elsewhere.


goto."Jack and the Bilge Rats"
------------------------------
Leave Ardea out the East exit and follow the trail to Jack's lighthouse. You
will receive the quest to do away with some bilge rats that have been troubling
Jack. To find them, follow the edge of the cliff on the right back to Ardea,
and shortly, you will bump into a couple of Bilge Rats. They will attack you
on sight. Kill them for +500 EXP. Return to Jack for +250 EXP and +50g.


goto."Kill the Shy Deer"
------------------------
Find Chris at the stone circle on the way to Vengard. When you ask him if he
can train you, he says he will if you can kill the five shy deer nearby and
bring him the meat. 

The shy deer are usually northwest of Chris, near the downward-sloping plain
that leads to Ortega's cave, but sometimes they are to the south/southeast.
Just check in the immediate radius around Chris and you should see them.

Actually killing the shy deer can be pretty difficult, because you need careful
aim with a bow, and unless you've gotten a stronger bow, it will take two shots
to kill a deer. Meanwhile, after you hit once, they will all scamper off and
you will likely miss them. To avoid them scampering off into the lines of orcs
at Vengard, keep yourself between the deer and Vengard so that they run off
the other way. Also, try to angle yourself so that they don't run into a cliff,
because there have been reported glitches with shy deer clipping into a wall.

Try your best to get the second hit on the deer you originally shot, and then
back away. After a few moments, the deer will eventually return to their spot,
and you can begin to pick off another (or take down the first if you didn't get
the second hit in). If they don't return, head in the direction they left, and
you should see them grazing elsewhere. If they don't appear to be anywhere, go
back to Ardea, sleep, and head back to Chris; they should be reset.

After you've killed the five shy deer, you will get +250 EXP, and +1 Hunting
Skill. Talk to Chris and give him the five raw meats for +250 EXP. He will
now train you in Hunter Skills. 


goto."Jack's Rebel Gold"
------------------------
After getting to know Seruk the thief in Cape Dun, he tells you that Jack
recently got some money from the Rebels. You can go to Jack and ask him about
this, and he will say that he did indeed get payment from the rebels to tell
them when he saw a ship. He doesn't need the money, and so he gives you 400g,
along with +750 EXP and +1 Thieving.



-------------------------------------------------------------------------------
 goto.Reddock
-------------------------------------------------------------------------------
Trainers: Norris (combat), Kliff (blacksmith), Sebastian (alchemy, AK)
Merchants: Sebastian, Marlo, Joey, Gelford
Teleporter Stone: In a chest in the southern caves
People Outside:
 - Kliff: Leave Reddock and turn right, heading down the hill and generally
     westward toward Cape Dun. At the base of a cliff and at the edge of the
     road to Cape Dun is a small farm with Kliff, Topork, and a few orcs.


Town REP Quests:
goto."Kill the Aggressive Wild Boars"
goto."Weapons for the Rebels in Reddock" *(Rebel REP)
goto."Reddock Needs A Smith"  
goto."Free Kliff From the Orcs on the Farm" *(Rebel REP)
goto."Take Kliff to Javier, the Rebel Leader in Reddock"
goto."Eliminate the Orc Patrol on the Farm" *(Rebel REP)
goto."Get Rid of the Roaming Orc Patrol Between Reddock and Ardea" *(Rebel REP)
goto."Clean Out the Southern Caves of Reddock"
goto."Defeat Joey in the Arena"
goto."Bring the Fire Mage Sebastion Some Healing Plants"
goto."Find the Rebel Underground in Cape Dun" *(Rebel REP)

General Quests:
goto."Defeat Topork in a Duel"
goto."Defeat Copper in the Arena"
goto."Destroy the Rebel Camp Reddock" *(Orc REP)


goto."Kill the Aggressive Wild Boars"
-------------------------------------
Talk to Brenton in the upper level, and he will tell you about the predicament
of his wood-cutting camp being overrun by aggressive wild boars. He tried to
talk to the warriors about it, but they're more concerned with orcs than with
boars. Agree to help him out. 

Leave Reddock and turn left, following the edge of the vegetation surrounding
Reddock, and you should come to a small campfire with four aggressive wild
boars. Kill them for +500 EXP, +10% REP in Reddock, and +1 Hunting Skill. 
Return to Brenton for +30g and +250 EXP. He and a few rebels will return to 
the wood-cutting camp.


goto."Weapons for the Rebels in Reddock"
----------------------------------------
Talk to Norris in the lower levels, and he will task you with getting five
bundles of weapons for the bandits. These can be found almost everywhere where
there are camps of orcs and humans. But, check by the orcish patrol between
Ardea and Cape Dun, in Cape Dun, and at the farm south of Reddock. Return to
Norris with the five bundles for +500 EXP, +10% REP in Reddock, +1 REP with
Rebels, and +300g.


goto."Reddock Needs A Smith"
----------------------------
Talk to Javier and he will tell you that Reddock lost their last smith and
needs a new one to make weapons for them. This quest is also related to "Free
Kliff From the Orcs on the Farm" and "Take Kliff to Javier, the Rebel Leader
in Reddock" (see below). This quest is completed when you complete the quest
to escort Kliff to Javier.


goto."Free Kliff From the Orcs on the Farm"
-------------------------------------------
After getting "Reddock Needs a Smith" from Javier, leave Reddock and head south
to the farm on the path to Cape Dun. Talk to Kliff and you'll find out that he
is a blacksmith, currently enslaved by the orcs to work as a carpenter. Tell
him that you're going to free him.

Go into the house and talk to Topork. Tell him you want to challenge him to a
duel, and that you want his slave as the prize if you win. Defeat Topork for
+500 EXP and +1 STR. Wait for him to get back up, and talk to him again for
+250 EXP and to get Kliff.

Return to Kliff and tell him that he's free and that the rebels needs a new 
smith for +500 EXP, +10% REP in Reddock, and +1 REP with the rebels.


goto."Take Kliff to Javier, the Rebel Leader in Reddock"
--------------------------------------------------------
The next task, after freeing Kliff, is to escort him back to Reddock since he
doesn't know where it is. This is quite simple -- just go back to Javier and
tell him you've brought Kliff to him for +750 EXP and +10% REP in Reddock.
You can then talk to Kliff for another +250 EXP and +300g.


goto."Eliminate the Orc Patrol on the Farm"
-------------------------------------------
Talk to Gelford to find out that orc patrols have been getting dangerously
close to Reddock, and that he is nervous. Agree to help him take out the orc
patrol on the farm. Go to the farm that Topork and Kliff are at, and kill 
all of the orcs there (make sure to do a LR-LL to actually kill them). You 
get +750 EXP and +1 REP with the rebels for killing them. Return to Gelford
for +250 EXP and +500g.


goto."Get Rid of the Roaming Orc Patrol Between Reddock and Ardea"
------------------------------------------------------------------
Talk to Gelford to find out that orc patrols have been getting dangerously
close to Reddock, and that he is nervous. Agree to help him take out the orc
patrol between Reddock and Ardea. Leave from Ardea and follow the path that
leads northwest away from Ardea, until you hit a crossroad with some orcs
standing/sitting around a camp fire. Kill them for +750 EXP and +1 REP with 
the rebels. Return to Gelford for another +250 EXP and +500g.


goto."Clean Out the Southern Caves of Reddock"
----------------------------------------------
Talk to Joey in the lower level, standing guard near a cave opening. After
asking about the mine, he'll tell you that they have yet to go in and deal
with the creatures in there. Volunteer to give it a shot, and Joey will become
a merchant for you to sell you general supplies before going in.

Enter the cave. First, you'll fight a room full of goblins, which shouldn't be
too difficult for you. Then, you'll face some lizards -- beware, they can cause
weakness if they hit you (best to use a bow on them). Your final enemy is a
deadly minecrawler (again, best to use a bow and kite it). After you've killed
everything in the mine, you receive +750 EXP, +20% REP in Reddock, and +1 Hunt-
ing Skill. Be sure to grab the teleporter stone in one of the chests. Return
to Joey for +500g and +250 EXP.


goto."Defeat Joey in the Arena"
-------------------------------
After hearing about the arena, you can challenge Joey to a fight in the arena.
Meet him there and defeat him for +500 EXP, +10% REP in Reddock, and +1 STR. 
When Joey gets up, talk to him again for +250 EXP and 1 healing potion. 


goto."Bring the Fire Mage Sebastion Some Healing Plants"
--------------------------------------------------------
In a cave on the path leading down to the lower level, you will bump into 
Sebastian. He is a fire mage and explains some history of the war to you, and
will also give you the quest to find the Fire Chalices (part of the main 
quest). If you ask if he can teach you anything, he says he would be glad to, 
but he doesn't have the necessary ingredients to do so. He needs 10 healing
plants, which can be found all around the border of Reddock on the surface.
Deliver 10 healing plants to him for +250 EXP, +10% REP in Reddock, and +1
Alchemy. He will now train your Ancient Knowledge and Alchemy.


goto."Find the Rebel Underground in Cape Dun"
---------------------------------------------
Javier will tell you that they have a man planted in Cape Dun who is keeping
an eye on things, who will help you with the revolution if you can figure out
who it is. Go to Cape Dun and talk to Phil, the swineherd. If you ask the 
right questions and speak in favor of the rebels, Phil will reveal that he is
a member of the rebels (though he doesn't like that word) for +500 EXP, +10%
REP in Reddock, +2 REP with the rebels, and +50g.


goto."Defeat Topork in a Duel"
------------------------------
Talk to Topork at the farm on the road near Cape Dun and challenge him to a 
duel. You can either demand gold as a prize, or more importantly, his slave
Kliff, if you win. Then, defeat him for +500 EXP and +1 STR. When he gets up, 
talk to him again for +250 EXP and your reward. 


goto."Defeat Copper in the Arena"
---------------------------------
Talk to Copper and he'll ask if you want to fight him in the arena (he also
points you to Norris to learn the rules of arena battles). Agree to fight him,
and then enter the arena. Defeat Copper for +250 EXP and +1 STR. When Copper
gets up, talk to him again for +250 EXP, and he will agree to fight by your
side if you ask him to. You can take him out of Reddock to hunt with your or
even to assist in liberating Cape Dun.


goto."Destroy the Rebel Camp Reddock"
-------------------------------------
After getting 75% REP in Cape Dun and talking to Uruk, you can get the quest
to destroy Reddock (but only do it if you want to side with the orcs). To do
this, all you need to do is go to Reddock and start killing peope (make sure
they're dead -- usually after the first person you *kill* the rest become
hostile and die without a final stab). After you kill enough rebels (be sure to
get Javier), you will be awarded with +2500 EXP and +7 REP with the Orcs. 
Return to Uruk with the news for +1000 EXP and +2000g.



-------------------------------------------------------------------------------
 goto.Cape Dun
-------------------------------------------------------------------------------
Trainers: Bufford (combat), Esiel (alchemy), Shrine of Beliar
Merchants: Esiel, Deckard, Urkrass
Teleporter Stone: In Urkrass' Warehouse
People Outside:
 - Jens: His hut is on the road to Cape Dun. He is a hunter and can teach you
     hunting skills and sell you hunting equipment.
 - Harek: Leave Cape Dun's main entrance/exit and turn left, following close
     to the wooden paldisade. Harek is standing in a small field in sight. 
 - Silas: He's right outside the front gate guarding slaves.
 - Iomar: Leave Cape Dun and pass the first intersection you come by (as if you
     are going to Montera). A few yards ahead you'll run into Iomar and his
     broken wagon.

Town REP Quests:
goto."Pelts for Jens the Hunter"
goto."Kill All the Hungry Wolf Packs Around Cape Dun"
goto."Healing Herbs for the Alchemist"
goto."Cyrus Needs Booze"
goto."A Plague of Bandits in the Coastal Region" *(Orc REP)
goto."Bring His Goods Back to Urkrass"
goto."The Quartermaster in Cape Dun Needs Healing Potions"
goto."Defeat Fadi in the Arena"
goto."Defeat Darmok in the Arena"

General Quests:
goto."Lamp Oil for Ardea"
goto."Take Harek the Slave Back to Gamal" *(Hashishin REP)
goto."Harek Wants Meat"
goto."Help Harek Escape!" *(Rebel REP)
goto."The Captured Paladin's Belongings"
goto."Steal 3 Golden Goblets from Urkrass's Warehouse"
goto."The Alchemist's Chest"
goto."Bundles of Weapons for Phil" *(Rebel REP)
goto."Destroy the Rebel Underground in Cape Dun" *(Orc REP)
goto."Wenzel Cleans Up" *(Rebel REP)
goto."Liberate Cape Dun" *(Rebel REP)
goto."Wenzel's Lost Sword" *(Rebel REP)

goto."Pelts for Jens the Hunter"
--------------------------------
Talk to Jens outside Cape Dun. If you ask him about hunting, he'll say he could
teach you if you can get him 10 wolf pelts. He says they have a bunch in Cape
Dun just lying around, and he is indeed right. They're easy to find, and you 
can get more than enough. Check on boxes and barrels and next to named people.
You can find three just outside the front gate, and three by Deckard. The rest
are scattered about behind buildings and on random crates.

If you already have the skinning skill, and you happen to have 10 wolf pelts
on you, you can of course just give some to him. You'll get +500 EXP and +10%
REP in Cape Dun when you give Jens the 10 pelts, and he will teach you hunting
skills. You can report your deed to Bufford for +250 EXP.


goto."Kill All the Hungry Wolf Packs Around Cape Dun"
-----------------------------------------------------
Bufford's task for you is to slay the Hungry Wolves that have been eating
slaves. They are all out the north exit of Cape Dun. There are twelve wolves
comprised of five groups. There are some hungry wolves to the right of the path
leading to the farms, and some to the right of the path past Jens' hut and 
before the farm. After you pass Jens' hut, follow the cliff wall around and you
should come by another group of wolves. There is a group to the left of the
path between the Shrine of Beliar and Jens' hut. The final set of wolves is
a bit trickier to find.

Leave Cape Dun and turn left, following the palisade as if you're going to 
Harek. You should see a path that leads up a ways. Follow the trail up to a
small, sloped field with a handful of hungry wolves. When you kill them all,
you will be rewarded with +500 EXP, +15% REP in Cape Dun, and +1 Hunting Skill.
If you do not get this reward when you "kill them all," then you haven't killed
them all and need to keep searching.

Return to Bufford for +300g and +250 EXP.


goto."Healing Herbs for the Alchemist"
--------------------------------------
Talk to Esiel, the hashishin alchemist. As with Sebastian, if you ask him to
teach you alchemy, he says he will but he needs the ingredients: 12 healing
plants. Again, these are pretty easy to find -- they're all along the coast
and in any wooded area. There's a nice amount of them up in the small graveyard
and around the arena by the lighthouse. 

When you acquire 12 of them, bring the to Esiel for +250 EXP, +10% REP in Cape
Dun, and +1 Alchemy. You can report to Bufford for +250 EXP.


goto."Cyrus Needs Booze"
------------------------
Talk to Cyrus and he'll ask for some booze. If you have a bottle on you (which
I'm sure you will), give it to him for +500 EXP and +10% REP in Cape Dun. If
you don't have the booze, you'll have to come back after you've found some or
bought some.


goto."A Plague of Bandits in the Coastal Region"
------------------------------------------------
After giving Cyrus some booze, he'll be antsy to go do something instead of
sitting around all day doing nothing. He knows of a group of bandits led by
one Ortega in the coastal region that he'd like to smash in, but unfortunately
he doesn't know where it is. You can take him with you to look for Ortega and
attack the bandits if you want.

Ortega's cave is in downward-sloping field at the base of a cliff before you
get to Chris at the stone circle on the road to Vengard. There are two light
bandits with halberds outside. Deal with them and go on in. There will be
several bandits to face, but you can take them in small groups. If you need to,
try to lure them away individually and face them one-on-one.

There are some bandits in the lower rooms, and some more in the upper rooms;
Ortega is in one of the upper rooms sitting on a throne-esque chair. When you
kill Ortega (even if you haven't killed all the other bandits), you are reward-
ed with +1000 EXP, +10% REP in Cape Dun, and +1 REP with the Orcs.

While you're here, be sure to pick up five crates of lamp oil, as they'll be
used in another quest related to Ortega. Return to Cyrus for +250 EXP. You
can report to Bufford for +500g and +250 EXP.


goto."Bring His Goods Back to Urkrass"
--------------------------------------
When you approach Urkrass, he will accuse you of being a good-for-nothing
Morra for having not brought him his shipment of goods. When you inquire about
the goods, he'll tell you that he's expecting three boxes that were likely
intercepted by bandits. 

Leave Cape Dun and head past the farm, keeping the coast on your right, and
staying close to the edge of the cliff. You should see a group of bandits sitt-
ing by a campfire and a large boulder, with three large boxes next to them. Do
away with the four bandits and pick-up the three crates and bring them back
to Urkrass for +1500 EXP, +15% REP in Cape Dun, and +150g. You can report to
Bufford for +250 EXP.


goto."The Quartermaster in Cape Dun Needs Healing Potions"
----------------------------------------------------------
Talk to Deckard, the quartermaster, and he'll report that he's low on healing
potions and could use more. Since you likely have 3 healing potions on you,
just give them to him right away. If you don't have them, you can buy them 
from Esiel or brew them yourself. When you give him the 3 healing potions, you
get +500 EXP, and +10% REP in Cape Dun. You can report to Bufford for +250g.


goto."Defeat Fadi in the Arena"
-------------------------------
Talk to Arokkh up at the arena by the lighthouse, and he'll explain the rules
of the arena and can give you a challenger if you desire. The first opponent 
is Fadi, who should be easy to deal with. Just be careful not to step outside
the arena. Knock Fadi down for +1250 EXP, +10% REP in Cape Dun, and +1 STR.
When Fadi gets up you can talk to him for +250 EXP. Talk to Arokkh for +250 EXP
and the offer for another challenger.


goto."Defeat Darmok in the Arena"
---------------------------------
After beating Fadi, you get Darmok, the arena champion. Enter the arena and
knock down Darmok for +2500 EXP, +10% REP in Cape Dun, and +1 STR. When Darmok
gets up, you talk talk to him for +250 EXP. Talk to Arokkh for +250 EXP and
a free broadsword. You can report to Bufford for +250 EXP.


goto."Lamp Oil for Ardea"
-------------------------
On the road from Cape Dun to Montera, you will stumble across Iomar and his
trashed wagon (just past the intersection). You can loot the minor things
lying around and talk to him. He'll say that without his lamp oil, he's totally
ruined. He says some bandit by the name of Ortega obscondered with it, and he'd
love to see Ortega get taught a lesson.

Ortega's cave is in downward-sloping field at the base of a cliff before you
get to Chris at the stone circle on the road to Vengard. There are two light
bandits with halberds outside. Deal with them and go on in. There will be
several bandits to face, but you can take them in small groups. If you need to,
try to lure them away individually and face them one-on-one. The five lamp oil
crates are scattered about amongst some other goods in the lower rooms and in
the upper rooms.

If you've already been to Ortega's cave with Cyrus, and have collected the 
lamp oil, and killed Ortega, you can hand them straight over to Iomar for
+500 EXP, +1 Thieving, and +400g. You can tell Iomar that Ortega bit the dust
for +250 EXP.


goto."Take Harek the Slave Back to Gamal"
-----------------------------------------
Talk to Gamal the Hashishin, and he'll tell you his profession as a slave
hunter for the orcs. However, one of his slaves has run off, and Gamal is
unable to leave to retrieve him. He asks if you can get him back for him. Leave
town and turn left, following the wooden palisade around to Harek. After you've
talked to him, you can convince him to follow you back to Gamal. When talking
to Gamal, you are rewarded with +2500 EXP and +1 REP with the Hashishin. You
can report to Bufford for +250 EXP.


goto."Harek Wants Meat"
-----------------------
When you first talk to Harek, he'll say that he's an herbalist looking for
herbs, but he could use some meat. You just need one piece of roasted meat.
Offer it to him for +500 EXP.


goto."Help Harek Escape!"
-------------------------
If you're a rebel at heart or have the compassion to not return Harek to slave-
ry, he'll say that he just wants to get to Jens' hut -- "if you do, I can
teach you some useful things." Agree to take him out of there, and bring him
to Jens'. Talk to Jens and tell him he has a visitor, and he'll be okay with
it. You get +1000 EXP for talking to Jens and +1 REP with the Rebels. Talk
to Harek for +250 EXP and 3 healing potions. He can teach you acrobatics. Doing
this cancels "Take Harek the Slave Back to Gamal"


goto."The Captured Paladin's Belongings"
----------------------------------------
After talking to Gamal and learning about his trade, he'll brag about having
recently captured and sold a Paladin. Unfortunately, the Paladin's equipment
wasn't very valuable, and he only fetched a measley 50 gold from Urkrass for
it. 

You can talk to Urkrass and ask if he still has the Paladin's stuff, and he'll
say that he does indeed have some golden chalice that he'll sell to you for
a paltry 100g. Buy it from him for +5000 EXP and +1 REP with the rebels.
Congratulations, you now have one of the twelve Fire Chalices! You can talk
to Wenzel after winning the arena/getting enough town REP and tell him you got
his fire chalice for +250 EXP and more information on what the Fire Mages are
planning -- you need to get twelve of them and take them to Nordmar.


goto."Steal 3 Golden Goblets from Urkrass's Warehouse"
------------------------------------------------------
Talk to Seruk and he'll instantly catch onto your greedy prowess and will offer
to help you with your thieving abilities if you can demonstrate your worth by
stealing 3 golden goblets from Urkrass' Warehouse. To do this, sneak in through
the side entrance (be sure to be in sneak mode) and grab the three goblets for
+2500 EXP and +1 Thieving. Return to Seruk for +250 EXP and a new thievery
trainer.


goto."The Alchemist's Chest"
----------------------------
You can pay Marlo in Reddock for information on where to find some good stuff,
and he will say that the Hashishin alchemist in Cape Dun has a chest that he 
stores his valuables in. Sneak into Esiel's hut when he's outside and pick the
difficult lock for +500 EXP, +1 Thieving, and a nice, valuable, random selecti-
on of goodies. 


goto."Bundles of Weapons for Phil"
----------------------------------
After talking to Phil the Swineherd and finding out that he's the rebel spy
in Cape Dun, you can ask how you can help with the revolution. He'll say that
the slaves are low on weapons and could use 3 bundles before they can effectiv-
ly help. Bring him 3 bundles (one is in Urkrass' warehouse, and 2 are up by the
arena) for +500 EXP, +1 REP with the Rebels, and +200g. They will now fight
with you when you eliminate Uruk.


goto."Destroy the Rebel Underground in Cape Dun"
------------------------------------------------
When you get to 75% REP in Cape Dun and are allowed to see Uruk, he will say
that he knows there's a spy in Cape Dun that he wants eliminated. When you've
figured out that Phil is the spy, you can tell this to Uruk, who will order you
to kill him. Kill Phil for +2500 EXP and +2 REP with the Orcs. Report back to
Uruk for +500 EXP.


goto."Wenzel Cleans Up"
-----------------------
After earning enough reputation in Cape Dun to see Wenzel, you can talk to him
and convince him to team up with you in helping you liberate Cape Dun. When
you're ready, tell Wenzel to start. He'll dash out the lighthouse and start
fighting orcs -- you being much more fragile than he is, stay in the background
and pick orcs and orc mercenaries off. When the arena is clear, you'll continue
down to the main part of town and kill off the rest of the orcs. Once everyone
is dead, Wenzel will award you with +750 EXP and +1 REP with the Rebels.


goto."Liberate Cape Dun"
------------------------
You can either kill Uruk to start the revolution, or team up with Wenzel in
"Wenzel Cleans Up" (the latter is the better choice for more exp and reputation
with the rebels). Fighting a lot of enemies can be tough, so be sure to keep
yourself distanced and run away to drink a healing potion if you need to. Don't
get surrounded and keep everyone to one side of you. If you're with Wenzel,
let him take the bulk of the damage and pick off orcs that are fighting him.

Once you've killed enough orcs, you'll get +5000 EXP, +5 REP with the Rebels,
and any surviving orcs will flee and you'll get the experience from them. Talk
to Phil for +500 EXP and +2 healing potions. Talk to Wenzel for +1000 EXP. 
Return to Javier for +1000 EXP and +1000g. The town will now be taken over by
rebels, and you'll get some new merchants to replace the ones you killed.


goto."Wenzel's Lost Sword"
--------------------------
After liberating Cape Dun, Wenzel will tell you about his adventures in Montera
where he was posted before the war. He lost his sword there, and says he'd like
to have it back if you ever stumble upon it. Leave Montera's southern exit and
turn left at the fork in the road. Just a few yard down the road, there will 
be a cave full of Stray Wolves (quest-related), and Wenzel's Sword. Bring it
back to him for +500 EXP, +1 REP with the Rebels, and +1000g. 



-------------------------------------------------------------------------------
 goto.Montera
-------------------------------------------------------------------------------
Trainers: Marik (combat), Thorek (blacksmith), Kor-Shach (combat)
Merchants: Ford, Sanford, Thorek, Basir
Teleporter Stone: In the hut next to Marik's
People Outside:
 - Daryl: Leave through the southern exit and turn immediately left. Pass 
     through some trees and bushes to find Daryl in the corner against the
     ruined temple and a large rock wall.
 - Otis: Leave through the southern exit and fllow the path heading west. Otis
     will be on the right of the road before reaching the intersection leading
     to Trelis.
 - Trano: From the southern exit, follow the path to the west and shortly you
     will see a tower on a hill on the right past some trees and bushes. Trano
     is at the tower.
 - Dennis: Leave through the western exit and head straight to the milk farm.
 - Leon: He is at the milk farm.
 - Kelven: He is at the milk farm.
 - Mason: From the milk farm, head north towards the burned-out farm house.
     Before reaching it, turn left and you should see Mason at a camp fire.
 - Elber: Leave through the western exit and head north up the road for a short
     ways. The wheat farm will be on the right. Elber is there.
 - Rufus: He is at the wheat farm.
 - Domenik: His farm is at the bridge across the river far south of Montera.

Town REP Quests:
goto."Report to the Leader of the Orcs' Mercenaries in Montera"
goto."Collect the Rent for Domenik's Farm"
goto."How Loyal Are the Orcs' Mercenaries?" 
goto."Let the Mercenary Trano Know His Pay Has Been Cut"
goto."Do Away with Sanford" *(Orc REP)
goto."Milk for the Warehouse Keeper"
goto."Wheat for the Warehouse Keeper"
goto."The Grain Thieves Must Go"
goto."Change of Shift in the Slave Camp"
goto."Tell Dennis that Bradley Needs a New Slave"
goto."Dennis Wants Bradley to go Easy on the Slaves"
goto."The Slave Leon is Working in the Temple Again"
goto."Kelven Goes Back to Work in the Temple"
goto."Bring Marik Proof that Ashton Embezzles Gold"
goto."Marik Wants Bradley's Slave List"
goto."Return the Stolen Slave List to Bradley"
goto."Find the Stray Wolves and Kill Them"
goto."Thorek Wants Magic Ore for his Smithy"
goto."Defeat Dan in the Arena"
goto."Defeat Goose in the Arena"
goto."Defeat Fedor in the Arena"
goto."Defeat Ugo in the Arena"
goto."Defeat the Champion Ashton in the Arena"

General Quests:
goto."Cowardly Goblins in the Night" *(Rebel REP)
goto."Make the Tired Mercenary Leave the Rebels' Meeting Point" *(Rebel REP)
goto."Get Rid of the Slave Camp Guards" *(Rebel REP)
goto."Kill the Cattle in the Stockyard" *(Rebel REP)
goto."A Message for Okara" *(Rebel REP)
goto."Sobota Wants Dan's Slave Back" *(Hashishin REP)
goto."Sobota Wants Thorek's Slave Back" *(Hashishin REP)
goto."Rufus Escapes From the Grain Farm"  *(Rebel REP)
goto."The Slave Rufus Wants to go to Okara" *(Rebel REP)
goto."Make Folleck Go Back to Work in the Castle Yard" *(Orc REP)
goto."Folleck is Asking for It"
goto."Yorik Needs Old Weapons" *(Orc REP)
goto."Porgan's Druid Stone" *(Ranger REP)
goto."Stoneroots for the Druid Porgan" *(Ranger REP)
goto."The Thieving Orc Patrol" *(Ranger REP)
goto."Follow Arakos to Find the Orc Patrol" *(Ranger REP)
goto."Liberate Montera From the Orcs!" *(Rebel REP)
goto."Eliminate the Rebel Positions Around Montera" *(Orc REP)



goto."Report to the Leader of the Orcs' Mercenaries in Montera"
---------------------------------------------------------------
Odds are, you'll be approaching Montera from the Southeast, in which case, you
will inevitably wind up at Domenik's farm just past a bridge over the river.
When you talk to him, he'll instantly task you with talking to Marik, the
leader of the orc mercenaries in Montera, within 3 days. He says there will
be trouble for you if you don't. Now to be honest, I don't know what this
trouble is because I got there within 1 day, but I can't imagine it being much
worse than Domenik trying to beat you up. 

At any rate, you can head north, the direct route to Montera, which will take
you through a large bandit camp. If you're proficient in your combat skills,
you can cut through the bandits and get to Montera in a short time. If you're
still fairly unsure of yourself, you can head west and take the path that goes
around the mountains and along the river. It's longer, but generally safer.
You will also run into a group of Rangers whom you can quest for if you go 
this way.

At any rate, when you wind up in Montera, go to the upper level entrance,
where you'll see Marik standing near. Talk to him and pick up his quests 
(below) to test which of his mercenaries are loyal to the orcs. You can then
mention Domenik to him for +500 EXP and +2% REP in Montera. This will lead to
another quest, "Collect the Rent for Domenik's Farm". Return to Domenik and
tell him you reported to Marik for +500 EXP.


goto."Collect the Rent for Domenik's Farm"
------------------------------------------
After picking up Marik's quest about how loyal the mercenaries are, and telling
him about your encounter with Domenik, Marik will task you with getting the
rent money from Domenik that is getting late. Return to Domenik's farm south
of Montera at the bridge across the river and ask for the rent, which he will
hand over (400g), along with +1000 EXP and +6% REP in Montera. Return to Marik
with the gold for +500 EXP, and he will tell you to keep it for your service.


goto."How Loyal Are the Orcs' Mercenaries?" (*****)
-------------------------------------------
Upon talking to Marik, he'll ask you, a new face in town, to have a talk with
his mercenaries and figure out what they think of him and the orcs in order to
root out traitors, because the mercenaries aren't acting as they normally 
should. This is a progressive quest, so go about Montera and start working on
other peoples' quests and you can inevitably find out everything you need to
know. Here is the list of people with things to say, relevant to this quest:

Sanford: He doesn't care much for Marik or the orcs, but he does his job.
Elber: Elber is impressed by Marik's abilities, because Elber has troubles
   keeping his boys in-line.
Ugo: Thinks Marik is a good guy.
Fedor: Thinks Marik is an egotistic push-over
Goose: Thinks Marik is a decent guy.
Dan: Doesn't have any problems with Marik.
Domenik: Doesn't seem to have any issues -- he works for Marik and Marik is
   a fair leader. 
Leon: Tells you about Dennis messing with the wheat farm.
Kelven: Tells you Ashton is embezzling gold from the arena.
Osko: Tells you about Bradley's Slave List.
Trano: He's been loafing around but seems loyal to the orcs -- he's just lazy.

NOTE: I'm not entirely sure if those are the exact opinions of the four arena
fighters, but their opinions don't really matter much and don't affect any
other quests one way or another. It's possible that it may be Bengerd who 
tells you about Bradley's slave list, not Osko.

All in all, you get +125 EXP, +2% REP in Montera, and +200g for each person
you talk to and report back to Marik about (TOTAL: +1500 EXP, +10% REP in Mont-
era, and +2000g).

In some cases, the information you get will lead into another quest. The quest
finally ends when you uncover Sanford as the rebel spy and report this to Marik
for +500 EXP and +500g. He will of course want proof of this, and if you're 
supporting the rebels, then you won't want or be able to turn him in. 


goto."Let the Mercenary Trano Know His Pay Has Been Cut"
--------------------------------------------------------
After picking up Marik's quest and picking up the rebels' quest to make the
tired mercenary leave their meeting spot, you can talk to Trano and find that
he's loafing about outside of town and won't leave. Tattle on him to Marik and
he will threaten to cut his pay -- tell this to Trano and he will grudgingly 
go back to town. You get +500 EXP and +100g for telling Marik the first time,
+750 EXP and +4% REP in Montera for telling Trano, and another +500 EXP and
+200g for telling Marik that you've told Trano.


goto."Do Away with Sanford"
---------------------------
After getting the password (Long Live Okara) from rebels surrounding Montera
(talk to Mason, Daryl, or Otis and do their quests), you can talk to Sanford
and uncover him as the rebel underground in Montera. You can tell this to
Marik, but he wants hard proof. Agree to help Sanford deliver a message to the
leader of Okara, and you can take the message to Marik. The quest will arise
to kill Sanford, which when you do, will get you +1250 EXP, +4% REP in Montera,
+3 REP with the Orcs; you can tell Marik Sanford is dead for +500 EXP and 
+500g.


goto."Milk for the Warehouse Keeper"
------------------------------------
Talk to Sanford and he'll tell you he needs milk from the farm to the west.
Simply leave out the gate and head to the small farm immediately west of
Montera and pick up the five barrels of milk that are lying on the ground. 
Return them to Sanford for +750 EXP, +2% REP in Montera, and +200g.


goto."Wheat for the Warehouse Keeper"
-------------------------------------
Talk to Sanford and he'll tell you he needs wheat from the farm to the north.
Leave the west gate of Montera and follow the path north until you reach the
wheat farm. You can find 10 sacks of wheat lying around, and after talking to
Elber and picking up another quest from him, you find out that some thieves
have been stealing from the farm ("The Grain Thieves Must Go"). Go visit the
grain thieves' camp and bring back the other 5 sacks of wheat. You can tell 
Elber that you retrieved them for +500 EXP and +200g. Bring the 15 sacks of
wheat back to Sanford for +750 EXP, +2% REP in Montera and +500g.


goto."The Grain Thieves Must Go"
--------------------------------
After talking to Elber and finding out about the raiding thieves that have
been stealing from the farm, you can opt to help him out by stopping the 
thieves. He'd really appreciate it and will pay you well. 

To find the grain thieves' hideout, turn and face directly away from the farm:
you'll be looking straight at a large wooded area with a highpoint in the
middle and lower elevations on the sides (a really long hill). Go as far to the
right as you can, following the road, until those woods run into the edge of
a cliff. If you wind up in a small canyon-esque path that leads you to Gotha,
you've gone too far. Turn around and follow the cliff edge on your right until
it opens up into a wooded area. Follow the cliff wall, keeping it close on your
right (you may wind up bumping into some snappers on the way), and it should
soon lead you straight to the grain thieves' encampment. 

The grain thieves can be difficult to kill, as they for whatever reason are
more prone to attack you in a group, unlike most other humans. It may require
you to kite them with a bow. But, use general group strategies and kill them.
Once they're dead, you get +1250 EXP, +6% REP in Montera, and can return to
Elber for +500 EXP and +1500g. Note that there's also a cave behind the grain
thieves that has some high-level enemies you can explore later.


goto."Change of Shift in the Slave Camp"
----------------------------------------
Talk to Bradley, and he'll tell you that it's time for him to exchange slaves
in the temple with some from the farm. The farm work is less strenuous than
the temple work, so to prevent wearing slaves out, they are rotated. He says
that two are to be switched out. Go up the stairs and enter the excavation site
and talk to Osko; tell him he can go to the farm, and he'll be on his way. Talk
to Bengerd, and he'll offer you a Fire Chalice if you let him go. Get the Fire
Chalice and let him be on his way. Return to Bradley for +1000 EXP, +4% REP
in Montera, and +50g. You will get "Tell Dennis that Bradley Needs a New Slave"


goto."Tell Dennis that Bradley Needs a New Slave"
-------------------------------------------------
After letting Osko and Bengerd go to the farm, Bradley needs some replacements.
You can go to the milk farm to the west and tell Dennis about this. He'll tell
you to use your judgment and pick two slaves. From here, you can tell Leon and
Kelven to go work in the temple (but try to get what you can out of them 
first). Once they're both on their way to the temple, bring this news to Bradl-
ey for +4% REP in Montera and +1000 EXP.


goto."Dennis Wants Bradley to go Easy on the Slaves"
----------------------------------------------------
When you tell Dennis about Bradley needing new slaves, Dennis will tell you 
that Bradley works them too hard and that they're barely able to work the
fields when they get to him. He wants you to tell Bradley to lighten up on
them. Simply go to Bradley and tell him this; he'll scoff at the request, but
will claim to take it into action. You are rewarded with +750 EXP, +4% REP in
Montera, and +500g.


goto."The Slave Leon is Working in the Temple Again"
----------------------------------------------------
When doing "Tell Dennis that Bradley Needs a New Slave" you must talk to Leon
and convince him to go back to work in the temple. BUT you should ask him 
about the mercenaries first to find out that Dennis sends trouble to the wheat
farms to disrupt production. You can report this to Marik in his quest. After
telling Leon to go to work, you can return to Bradley for +750 EXP, +2% REP in
Montera, and +100g.


goto."Kelven Goes Back to Work in the Temple"
---------------------------------------------
When doing "Tell Dennis that Bradley Needs a New Slave" you must talk to Kelven
and convince him to go back to work in the temple. Kelven will plead with you
not to send him, because he can tell you some valuable information if you don't
send him in. He'll want reassurance that you won't double-cross him, so do his
brief side-quest "Kelven the Slave Wants Certainty" (talk to Dennis real quick)
and he'll tell you about Ashton embezzling gold from the arena, and that he's
been storing it in a chest covered by bushes behind the arena. You can report
this to Marik in his quest. After finding this out, you can still send him to
work in the temple anyway. After he is on his way, you can go back to Bradley
for +750 EXP, +2% REP in Montera, and +100g.


goto."Bring Marik Proof that Ashton Embezzles Gold"
---------------------------------------------------
After hearing from Kelven that Ashton is embezzling gold from the arena, you
can tell this Marik. He'll explain that he is supposed to get a share of the
gold from the arena battles, but then you hint that he might not be getting all
of the money he should be getting. He'll want proof. Go behind the arena and
check behind a couple of bushes for Ashton's Chest. Take Ashton's Golden List
and bring it back to Marik for +4% REP in Montera, +500 EXP, and +200g.


goto."Marik Wants Bradley's Slave List"
---------------------------------------
In dealing with Bradley's slave exchange quest, you find out from one of the
temple slaves that Bradley has a list by which the slaves are allowed to leave
the mine, and that he takes bribes to move people further up the list. You
can report this to Marik, who will tell you he knows about this -- he is suppo-
sed to get all the money that Bradley raises. But Marik wants to make sure that
Bradley is giving him all that he should. He wants Bradley's Slave List to
check. 

Bradley's Slave List is lying on the table in Bradley's hut in plain sight.
You best bet is to sneak into his hut while he's outside and filch it from him.
When you grab it, you get +750 EXP and +4% REP in Montera. Bring it to Marik 
for +500 EXP and +200g. He'll check the list and will say that Bradley has been
true to his word, and tells you to return the list to him. 


goto."Return the Stolen Slave List to Bradley"
----------------------------------------------
Since you stole the Slave List this could get interesting. However, bring the
list back to Bradley and when he gets angry, just say "At least you have
your list back," and you'll be off the hook. You'll get +750 EXP and +2% REP in
Montera. Return to Marik to tell him you returned the list for +500 EXP. It's
probably best to avoid doing this until after you do Bradley's quest, just in
case he doesn't talk to you after stealing his list.


goto."Find the Stray Wolves and Kill Them"
------------------------------------------
Talk to Dennis to find out about stray wolves that have been causing problems
on the farm. You can offer to take care of them for him. To find the stray
wolf cave, leave Montera through the south gate and turn left at the fork in
the road. A few yards down, you'll see a cave on your right. Enter the cave and
defeat the eight Stray Wolves there (and get Wenzel's Sword) for +1000 EXP
and +4% REP in Montera. Return to Dennis for +500 EXP and +500g.


goto."Thorek Wants Magic Ore for his Smithy"
--------------------------------------------
While doing Sobota's quest to get Thorek's Slave, Thorek will confront you
about taking his slave. You can offer to buy the slave from him, and Thorek
will tell you to get 5 pieces of magic ore within two days. Magic ore can be
mined in several different mines, and you've likely already come by 5 pieces.
If not, you can go check in Mazin's abandoned mine in the north, and Randall's
rich mine by Okara. 

When you bring him the five pieces of magic ore, you'll get +1500 EXP and +4%
REP in Montera.


goto."Defeat Dan in the Arena"
------------------------------
Ashton challenges you to fight everyone in the arena before fighting him. You
will have to pay Ashton a single 500g wager before fighting people. Challenge
Dan, sitting in his hut, to a match in the arena. Defeat him for +1000 EXP, +6%
REP in Montera, and +1 STR. When he gets back up, talk to him for +500 EXP (and
you can ask for his slave, which will be used for one of Sobota's quests).


goto."Defeat Goose in the Arena"
--------------------------------
Ashton challenges you to fight everyone in the arena before fighting him. You
will have to pay Ashton a single 500g wager before fighting people. Challenge
Goose to a match. Defeat him for +1000 EXP, +6% REP in Montera, and +1 STR.
Talk to Goose when he gets up for +300g and +500 EXP.


goto."Defeat Fedor in the Arena"
--------------------------------
Ashton challenges you to fight everyone in the arena before fighting him. You
will have to pay Ashton a single 500g wager before fighting people. Challenge
Fedor to a fight in the arena. Defeat him for +1000 EXP, +6% REP in Montera, 
and +1 STR. When he gets back up, talk to him for +500g and +500 EXP.


goto."Defeat Ugo in the Arena"
------------------------------
Ashton challenges you to fight everyone in the arena before fighting him. You
will have to pay Ashton a single 500g wager before fighting people. Challenge
Ugo to a fight in the arena. Defeat him for +1000 EXP, +6% REP in Montera, and
+1 STR. Talk to Ugo when he gets back up for +500 EXP.


goto."Defeat the Champion Ashton in the Arena"
----------------------------------------------
Having defeated Dan, Goose, Fedor, and Ugo, you can now challenge Ashton, the
arena champion. Defeat Ashton for +1250 EXP +6% REP in Montera, and +1 STR.
When Ashton gets back up, talk to him again for +1000g and +500 EXP. 


goto."Cowardly Goblins in the Night"
------------------------------------
If you follow the path from Cape Dun to Montera, you should stumble upon a
small encampment of rebels, located against a large boulder directly to the
side of the path, with a few makeshift wooden palisades. Talk to Armon, and
assure him you're not there to attack him. He'll tell you his dislike for the
cowardly goblins which sneak around at night and steal everything in the camp.
He says there has to be a nest of them somewhere nearby.

The cave with the cowardly goblins is just a few yards directly south, on the
other side of the road. There are 8 cowardly goblins to face, and the battle
is not all that challenging. Kill them all for +750 EXP and +1 REP with the
Rebels. Return to Armon for +500 EXP and +100g.


goto."Make the Tired Mercenary Leave the Rebels' Meeting Point"
---------------------------------------------------------------
Southwest of Montera, by the roads to Trelis, is a small rebel camp. If you
talk to Otis, he will ask you to help them out by making the mercenary leave
their meeting spot, where they rendezvous with the undercover spy in-town. The
meeting spot is on a hill with a single ruined tower a short walk to the east,
south-southwest of Montera. Follow the road back to the southern entrance to
Montera, and after a few yards, you should see a prominant hill past some vege-
tation with the ruined tower just to the left of the path.

Talk to Tranor and you'll find that he's not keen on leaving. There are two 
ways you can deal with this quest. First, you can just kill him plain and
simple. You will be questioned in town (provided you haven't picked off any
other people before), but won't be held responsible for his death. Or, better
yet, if you're doing Marik's mercenary test, you can tattle on Trano for some
extra EXP (+125 EXP and +200g) and another quest. After you return to Trano
with Marik's quest "Let the Mercenary Trano Know His Pay Has Been Cut", he
will grudgingly leave the spot and go back to town. When he leaves, you'll get
+1000 EXP and +1 REP with the rebels. Return to Otis for +500 EXP and +50g.


goto."Get Rid of the Slave Camp Guards"
---------------------------------------
Leave Montera through the ruined southern exit and turn immediately left into
the dense vegetation and trees. Continue heading east, and up against a rock
wall and the side of the ruined temple of Montera, is a small bandit camp.
Talk to Daryl and you find that he wants to eliminate the Slave Camp Guards,
but can't manage a frontal assault or get them isolated. He'll be skeptical
about your abilities to deceive them, but welcomes the chance.

Enter the southern exit and find a Slave Camp Guard; talk to him. The orcs are
easy to fool, as if you make any reference to a run-away slave, the orc's meak
combat prowess, or threatening monsters, they will go off to fix what you weak
Morra can't do or to prove you wrong. Each Guard will (slowly) walk into the
small bandit camp and will be ambushed. You are free to help in the battle, 
but do not get the last hit, otherwise you'll be wanted for murder. After each
kill you can talk to Daryl for a bit of his revelations. Once they're all dead,
you get +1250 EXP and +1 REP with the Rebels. Talk to Daryl for +500 EXP and
+1000g. 


goto."Kill the Cattle in the Stockyard"
---------------------------------------
North of Montera, positioned in a point adjacent to both the milk and the
wheat farms, is another small rebel encampment. While at the milk farm, face
northeast and head toward the demolished, burned-out farmhouse. When you get
within a few yards of it, turn left to head a few yards north to run into 
Mason. He will tell you that he wants to take out the mercenaries milk supply
to steadily weaken their resources, but that it's nigh impossible what with
how tight a watch the mercenaries keep on the cows. Go to the nearby milk farm.

They can easily be eliminated, despite Mason's troubles. I've found that you
can use a bow from a distance and snipe the cows -- so long as you aren't in
visible range of any of the mercenaries you won't be blamed for anything. There
are seven in total. Once they're dead, you get +750 EXP and +1 REP with the
Rebels. Return to Mason for +500 EXP and +400g.


goto."A Message for Okara"
--------------------------
After you've done quests for Otis, Daryl, and/or Mason and gotten their trust,
they will tell you the password to uncover their undercover agent in town, 
stupidly developed by Mason as 'Long Live Okara.' Talk to Sanford using this
keyword and he will open up to you as being the rebel spy. He'll ask for your
help with delivering a message to Roland, the leader of Okara. Accept his
message and head to Okara.

If you don't know where it is, you can have Rufus on the wheat farm guide you,
though you will have to battle several wolves and snappers before getting 
there. If you go yourself, there are two ways to approach it (it's the 
dark circle in the middle of the mountains north-northwest of Montera); you
can approach it from the east and face some wolves; you can approach it from
the west (after possibly passing bison, scavengers, and ripperbeasts) and take
out 3 ogres in a small valley and go up the path.  

When you get to Okara, go into the mines and find Roland in the back rooms.
Hand him Sanford's message for +1000 EXP, +1 REP with the Rebels, and +1000g.
Return to Sanford for another +1000 EXP and +1000g. 


goto."Sobota Wants Dan's Slave Back"
------------------------------------
Talk to Sobota in his second-floor room above Sanford, and he'll give you the
task of getting his slaves back that Marik took from him. One of which was
given to Dan. To get Dan's Slave, defeat him in the arena and he will give you
the slave. Talk to Dan's Slave, sitting to the side of the arena, and escort
him back to Sobota for +1000 EXP, +1000g, and +1 REP with the Hashishin.


goto."Sobota Wants Thorek's Slave Back"
---------------------------------------
To get Thorek's Slave for Sobota, simply waltz into Thorek's hut and talk to
his slave; tell him to come with you. As you're leaving, you will be confronted
by Thorek, who you can either defeat in combat (other orcs will likely join in
and attack you if you do), or pick up his quest to get him more magic ore. If
you simply want to pay for him and not do the quest, you can cough over 1100g.
After you've dealt with Thorek, he'll let you pass and you can take the slave
back to Sobota for +1000 EXP, +1000g, and +1 REP with the Hashishin.


goto."Rufus Escapes From the Grain Farm"
----------------------------------------
Talk to Rufus at the wheat farm north of Montera and let him know that you're
not working with the mercenaries and that he should confide in you. He will
fess up that he has an important message to deliver to the rebels in Okara,
but that he needs to escape from the farm to get there. This is quite simple
to do: tell him to run. Like an idiot, he will run, but no one will do anything
and you can get away without a bit of resistance. When he stops a little ways
into the woods, he'll thank you for your ingenious plan, rewarding you +500 EXP
and +1 REP with the Rebels. 


goto."The Slave Rufus Wants to go to Okara"
-------------------------------------------
Now that Rufus has escaped from the farm, he needs to get to Okara, but doesn't
think he can make it on his own due to the wild beasts in the woods. And he is
indeed right; there are some snappers and a ton of wolves that you'll run into
on the way. You can explore the woods around Okara and kill off most of the 
mobs on your own time and methods before escorting Rufus, which is the advised
option, otherwise Rufus may die (though with patch 1.12 NPCs can take a lot
more damage; so long as you dispose of the wolves efficiently and don't just
stand by and let them attack Rufus). When you finally get to Okara, talk to
Rufus for +1000 EXP, +1 REP with the Rebels, and +15g. You can also talk to
Manning, as Rufus is another member for Okara in "Okara Needs More People".


goto."Make Folleck Go Back to Work in the Castle Yard"
------------------------------------------------------
When you've gotten 75% REP in Montera and are permitted to enter the castle
yard, you will meet Kor-Shach standing in the middle of the courtyard. His
first task for you is to make the orc Folleck get back to work, as he's been
shirking his duties and is nowhere to be found. Folleck can be found at the top
of the guard tower next to the entrance to the castle yard. Simply enter the
storage shed and follow the stairs to the top. He will need some convincing 
before getting back to work (see "Folleck is Asking for It"). After you've
convinced him to go back to work, you get +1500 EXP and +1 REP with the Orcs.
Return to Kor-Shach for +500 EXP and +200g. 


goto."Folleck is Asking for It"
-------------------------------
While doing the quest for Kor-Shach, you will find Folleck sleeping at the top
of the guard tower. You can do this quest without having talked to Kor-Shach,
and it will aid in completing Kor-Shach's quest. Folleck will talk smack to you
when you wake him up, so beat him up for +1000 EXP and +1 STR.


goto."Yorik Needs Old Weapons"
------------------------------
Yorik, in his room in the castle yard, has saved up quite a collection of
weaponry, but tells you he needs several bundles of weapons to re-forge into
orcish weapons. He wants a hefty 20 bundles of weapons. Again, these can be
found almost everywhere. Nearby ones are in the tavern and at the rebel camps
around the city. You may not be able to complete this quest until after you've
been to some more cities and found more bundles of weapons. When you bring 20
to Yorik, you are awarded with +1250 EXP, +3 REP with the Orcs, and +1000g.


goto."Porgan's Druid Stone"
---------------------------
In a small cave to the side of the long road on the opposite side of the 
mountains south of Montera (there will be several burned-out buildings in the
area, about midway down the road -- several Rangers are camped just outside
Porgan's cave), you will find the Druid Porgan. When you talk to Porgan and
ask him about Druids and their knowledge of magic and Adanos, he will mention
his Druid Stone, which he has lost. The orc patrol northward up the road have
it, and you will visit them with Arakos in his quest. These orcs are hostile
and will attack you on sight. Kill them and loot their bodies; one of them 
has the broken druid stone on him. Bring it back to Porgan for +750 EXP and
+15 REP with the Rangers.


goto."Stoneroots for the Druid Porgan"
-------------------------------------
When you've brought Porgan his broken druid stone, which he can recharge with
20 stone roots. Stone roots grow in marshy areas near water. Head south and go
up and down the riverbanks picking up stone roots until you have 20 of them
and bring them back to Porgan for +2000 EXP, and +15 REP with the Rangers. He
will even let you keep his Druid Stone of the Ripperbeast, which lets you
transform into a Ripperbeast whenever you call the stone's power.


goto."The Thieving Orc Patrol"
------------------------------
When you talk to Arakos at the druid cave, he will explain what happened to
their village; they were attacked by orcs. There is one orc patrol in the north
that Arakos would like to destroy. You can convince him that together, the two
of you can take them out, and he will show you the way there. When you arrive,
engage the orcs in combat -- they aren't that difficult. When you kill them
all, you will be rewarded with +1500 EXP and +10 REP with the Rangers. Talk
to Arakos again for +500 EXP, +300g, and 3 healing potions. Be sure to loot
the orcs' bodies, as one of them carries a broken druid stone which you will
need for one of Porgan's quests. 


goto."Follow Arakos to Find the Orc Patrol"
-------------------------------------------
Directly related to "The Thieving Orc Patrol", this quest is simply to follow
Arakos up the road to find the patrol. When you get there, you will be engaged
in combat. When the combat is over, you can talk to Arakos to complete the
quest for +500 EXP and +5 REP with the Rangers.


goto."Liberate Montera From the Orcs!"
--------------------------------------
If you've helped out Sanford, when you attack and eliminate Varek, he and the
slaves should assist you in the battles. Like with liberating any other city,
use careful attacks and avoid taking excessive damage -- run away and chug 
potions if you need to. Once you've killed enough orcs, the rest will flee and
you will be rewarded with their exp. You are awarded +5000 EXP and +5 REP with
the rebels. Afterwards, you can talk to Sanford for +500g, +1500 EXP, and 3
mana potions. You can return to Okara and tell Roland the news for +1500 EXP
and +2000g.


goto."Eliminate the Rebel Positions Around Montera"
---------------------------------------------------
After destroying Okara, Varek is still concerned about rebel outposts around
Montera. He wants them all eliminated. You'll need to drop in on Daryl, in the
small clearing past some thick vegetation immediately left out of the southern
entrance; Otis, after turning right on the road from the southern exit, he is
on a camp to the right of the road; and Mason, a short walk north-northeast of
the milk farm. When they're all dead, you get +1500 EXP and +3 REP with the
Orcs. Return to Varek with the news for +1000 EXP and +2000g.





-------------------------------------------------------------------------------
 goto.Okara
-------------------------------------------------------------------------------
Trainers: Manning (blacksmith), Roland (combat), Shawn (thief), Candela(hunter)
  Rakus (AK, alchemy), Shrine of Innos
Merchants: Manning, Roland, Candela, Rakus
Teleporter Stone: On a rock just outside the entrance
People Outside:
 - Rakus the fire mage: in a cave south of Okara, under an overhanging cliff
     ledge. Leave the milk farm heading west through the grassy path between
     the hills, and head north-northwest while staying on flat ground. You
     should come to a cliff ledge, which you can then take the path down, and
     see the cave that Rakus is in.
 - Candela and Fraser: north-northeast of Okara is a dilapidated ruin that they
     are staying in. Leave Okara and turn left, going up and into the wooded
     region. Turn further north as you enter the woods and you'll see their
     residence.
 - Owen is sitting on a large prominent hill just south of Okara. There is a 
     small valley/canyon between Okara and where Owen is. He is sitting at a
     campfire.
 - Kent: east-northeast of Okara, as you venture deeper into the woods, you
     will encounter an area with malicious ripperbeasts and an abandoned hut.
     Kent is hiding in the underground cave in front of the hut.
 - Randall: west of Okara at a cliff edge you will find Randall sitting at a
     campfire. Leave Okara and turn up and around it, heading west. 

Town REP Quests:
goto."Okara Needs More People"
goto."Bring Manning Some Iron Ore"
goto."Booze for the Prospector"
goto."A Homeless Prospector" *(Rebel REP)
goto."Malicious Ripperbeasts"
goto."Kent Should Go to Okara" *(Rebel REP)
goto."Clean Out the Mine With Randall the Fighter"
goto."A Rich Mine"
goto."Randall Should Go to Okara" *(Rebel REP)
goto."Rescue Rakus the Fire Mage from the Cave of the Undead"
goto."Kill the Undead that Rakus Summoned"
goto."Hunt the Nasty Shadowbeasts"
goto."Candela Should Go to Okara" 
goto."Fraser Should Go to Okara" *(Rebel REP)
goto."Rakus the Fire Mage Should go to Okara" *(Rebel REP)

General Quests:
goto."Go Boar Hunting with Fraser"
goto."Hunt the Nasty Wild Boars"
goto."Two Shadowbeast Horns for Candela"
goto."Take Okara Aparat!"


goto."Okara Needs More People"
------------------------------
Talk to Manning the blacksmith in Okara, and you will get his quest, really
the only one that actually originates in Okara that goes to earning reputation
with Okara. Okara is running low on members, and Manning wants you to check
in the surrounding regions for anybody who could be useful.

You'll need to talk to: Randall, Kent, Fraser, Candela, Owen, Rakus, and Rufus,
and tell them to go Okara. Rufus is a slave from the Montera wheat farm that
you will have to escort to Okara. To find the first six, consult the 'People
Outside' section at the top of the Okara guide. Manning will reward you with
EXP and gold for each person you bring him, variant on how useful the person
is. 

Quests that you'll need to complete in order to get them to go to Okara are all
detailed below. In each case, find and do the person's quest and send them
to Manning. When you get all 7 people in Okara, talk to Manning for +1750 EXP
and +12% REP in Okara.


goto."Bring Manning Some Iron Ore"
----------------------------------
After recruiting everyone for Manning, he will want some iron ore. When you're
doing "A Rich Mine" with Randall, you will see veins of iron, which you can 
mine the five pieces of iron that Manning needs. Bring the five pieces of ore
to Manning for +1500 EXP, +8% REP in Okara, and +2000g.


goto."Booze for the Prospector"
-------------------------------
When you meet Owen, south of Okara, he will want some booze. Give him a bottle
for +250 EXP and +4% REP in Okara.


goto."A Homeless Prospector"
----------------------------
Owen will tell you that he is a miner, and he's just waiting for an orc scout
patrol to find him and send him to work in a mine. After you've talked to 
Manning, you can return to Owen with a better idea: to send him to work with
the rebels. He will not object to this idea and will set off for Okara. You
will be rewarded with +1000 EXP, +8% REP in Okara, and +1 REP with the Rebels.


goto."Malicious Ripperbeasts"
-----------------------------
Deep in the woods east of Okara is an abandoned hut with four Malicious Ripper-
beasts about. Slay them for +1000 EXP, +4% REP in Okara, and +1 Hunting Skill.
With them dead, you can enter the underground cave in front of the hut and
find Kent, the cowardly soldier, hiding from the ripperbeasts. Tell him that
they're dead for +500 EXP and +100g.


goto."Kent Should Go to Okara"
------------------------------
Having talked to Manning and dealt away with the Malicious Ripperbeasts, you
can tell Kent to go help the rebels in Okara. Rather than take a beating from
you, he'll get up and head to Okara for +1000 EXP, +8% REP in Okara, and +1
REP with the Rebels. You can return to Manning with this news for +500 EXP
and +100g.


goto."Clean Out the Mine With Randall the Fighter"
--------------------------------------------------
West of Okara at a cliff edge, you will bump into Randall, a strong fighter 
who is looking to strike it big in a mine abundant in minerals. With your
help, he thinks that you two can clear out the mine of all the minecrawlers
there and get to work plundering. Take him up on his offer and enter the 
mine with him. After clearing out the entering rooms, the quest will complete
for +1000 EXP and +4% REP. 


goto."A Rich Mine"
------------------
Having cleared the first half of the mine with Randall, he will get to work
on mining, and you will be tasked with killing any remainding minecrawlers. 
Head up the tunnel to get to the upper rooms, where you'll encounter several
more minecrawlers, 9 in all. Deal with them for +1500 EXP, +4% REP in Okara,
and +1 STR. Return to Randall for +500 EXP. 


goto."Randall Should Go to Okara"
---------------------------------
After clearing out the mine with Randall, tell him that Okara is in need of
more people, and he will accept the task of helping the rebels. He'll set
off for Okara and you will receive +1000 EXP, +8% REP in Okara, and +1 REP
with the Rebels. Return to Manning for +500 EXP and +500g.


goto."Rescue Rakus the Fire Mage from the Cave of the Undead"
-------------------------------------------------------------
In the cave far south of Okara, past the grassy plains, you will meet Rakus
the Fire Mage. He will immediately scold you for walking too loud -- you might
wake the dead. Confused by this, you inquire about it, and he explains that he
was experimenting with summoning magic, but the spell went horribly wrong, and
now he is trapped in the cave by his undead servants. He wants out, but doesn't
have the courage to face them himself. 

With your help, he agrees to give it a shot. After telling him to make a run
for it, several undead will spawn and start the quest to "Kill the Undead that
Rakus Summoned". Once they're dead you are rewarded with +1000 EXP, +4% REP in
Okara, and +1 Ancient Knowledge. Talk to Rakus outside for +500 EXP and another
Fire Chalice.


goto."Kill the Undead that Rakus Summoned" (*****)
------------------------------------------
After Rakus is outside, he suspects there are still more undead that will
continue to hunt him. So, you are to go back into the cave and kill the remain-
ing undead. There are a few Awakwened Skeletons and a few Awakened Zombies to
kill. When they're dead, you get another +1000 EXP, +4% REP in Okara, and +1
Ancient Knowledge. Return to Rakus for +500 EXP and +1000g.


goto."Rakus the Fire Mage Should go to Okara"
---------------------------------------------
After rescuing Rakus from his undead, you can send him to Okara to work with
the rebels for +8% REP in Okara and +1 REP with the Rebels. Return to Manning
for +500 EXP and +500g.


goto."Hunt the Nasty Shadowbeasts"
----------------------------------
At the ruined temple north-northeast of Okara you will meet Candela the hunter.
He is a hunter who likes to hunt shadowbeasts. You can go hunting with him,
and will find two Nasty Shadowbeasts just a few yards away from the temple.
Kill them for +1000 EXP, +4% REP in Okara, and +1 Hunting Skill. Talk to
Candela for +500 EXP. He will offer to pay you for the Shadowbeast horns from
them, which brings up a new quest. He can also train your Hunting Skills.


goto."Candela Should Go to Okara"
---------------------------------
Having hunted the Nasty Shadowbeasts with Candela, you can tell him to go help
the rebels at Okara for +1000 EXP and +8% REP in Okara. Return to Manning with
this news for +500 EXP and +200g. 


goto."Fraser Should Go to Okara"
--------------------------------
After going boar-hunting with Fraser, you can tell him to go to Okara for 
+1000 EXP, +8% REP in Okara, and +1 REP with the Rebels. Return to Manning for
+500 EXP and +200g.


goto."Go Boar Hunting with Fraser"
----------------------------------
Fraser, sitting at the ruined temple north-northeast of Okara, is a boar hunter
and will go hunting with you. This quest goes along with "Hunt the Nasty Wild
Boars". Talk to Fraser after they're dead for +500 EXP and 2 healing potions.


goto."Hunt the Nasty Wild Boars"
--------------------------------
Once you've found the Nasty Wild Boars with Fraser, kill them. When they're
dead, you get +750 EXP and +1 Hunting Skill.


goto."Two Shadowbeast Horns for Candela"
----------------------------------------
After completing the quest to hunt the Nasty Shadowbeasts with Candela, he
will offer to buy the horns from the shadowbeasts. If you already had the
skill to get teeth/claws/horns, then grab the two horns off their corpses and
hand them over to Candela for 200g (full price), +1 Hunting Skill, +750 EXP,
and 2 healing potions. If you don't have the skill, you can get it from
Candela (and several other trainers), but you can't use it on corpses of beasts
you killed before having the skill, so you'll have to get them from somewhere
else. Continue on your adventures and come back to Candela when you have the
horns.


goto."Take Okara Aparat!"
-------------------------
When you've gotten 75% REP in Montera and talked to Varek, you can assist him
in finding and destroying the neighboring Rebel base of Okara. Simply start
killing people, starting with their leader Roland, and when enough rebels are
dead, the rest will flee and you'll get their EXP. You are rewarded with 
+2500 EXP and +7 REP with the Orcs for destroying Okara. Return to Varek for
+1500 EXP and +2000g.




-------------------------------------------------------------------------------
 goto.Geldern
-------------------------------------------------------------------------------
Trainers: Lares (thief), Samuel (combat), Renwik (alchemist), Marius (AK),
  Peratur (alchemist), Grok (AK)
Merchants: Gunock, Renwik, Jared, Hamil, Torn, Grimboll, Peratur
Teleporter Stone: Mirzo has one on him that you can take when doing a quest.
People Outside:
 - Mazin: Leave the south gate and turn to the right. Move through the field
     there (there will be a small camp of ogres) and you will see a mine. He
     is in there.
 - Ballock: Leave the north gate and turn left into the field (with threatening
     snappers). Turn north and follow the edge of the mountain wall until you
     reach the Wolf Mine (with the tunnel wolves). Follow the river for a ways,
     and when it meets with another part of the river to go into the waterfalls
     turn west and head upward. You should eventually come to Ballock's patrol
     group. 
 - Runak the Druid: Follow the same directions to get to Ballock. Once you're
     at Ballock, head a short walk north to find a slope that leads down the
     cliff to Runak's hut.
 - Torn the Druid: Leave the south gate and follow the path all the way until
     it crosses a bridge. Just before getting to the river bridge, turn right
     into the vegetation and head up a small hill. You will encounter some
     Rangers, with Torn in the hut.
 - Dawson: Leave the north gate and turn left into the field (with threatening
     snappers). Turn north and follow the edge of the mountain wall until you
     reach the Wolf Mine (with the tunnel wolves). Turn west and head for the
     cliff wall. If you find a marked path with pinnacle stones on either side
     of it, you need to head north a ways. Dawson is against the cliff wall
     with a few makeshift palisades.


Town REP Quests:
goto."Open Up the Mine North of Geldern and Kill all the Vermin There"
goto."Nemrok Expects a Delivery of Gold From the Gold Mines"
goto."Nemrok Expects a Delivery of Sulphur From the Sulphur Mine"
goto."Kill the Threatening Snappers Outside the Sulphur Mine"
goto."Find Some Eager Slaves for the Wolf Mine"
goto."Follow the Particularly Eager Slave to the Wolf Mine"
goto."Kill the Tunnel Wolves in the Wolf Mine"
goto."Bring More Eager Slaves for the Wolf Mine"
goto."Bring Nemrok the Artifact from the Ruin in the North"
goto."Talk to Samuel About the Destroyed Mine"
goto."Bring the Shaman Grimboll Some Sulphur"
goto."Defeat Kulak in the Arena"
goto."Defeat Dimitar in the Arena"
goto."Defeat Gembak in the Arena"
goto."Gembak Wants to Rough Up Ivan, the Renegade Mercenary"
goto."Kill the Unholy Mercenary Ivan" *(Orc REP)
goto."Jared the Artifact Trader Wants to Meet Lares"
goto."Bring Renwik the Rare Plant King's Sorrel"
goto."The Secret of Mazin, the Hashishin Merchant"
goto."Tell the Orcs About the Abandoned Mine in the North"
goto."Hamil, the Audacious Artifact Trader Among the Slaves"
goto."Kill the Druid Runak" *(Orc REP)


General Quests:
goto."Golden Plates for Lares"
goto."The Seven Ancient Rings of the Alchemists"
goto."Find the First Paladin's Helmet"
goto."Mobilize the People in Geldern for Torn's Druid Stone" *(Ranger REP)
goto."The Orc Shaman Grok Wants All the Fire Chalices" *(Orc REP)
goto."Find the Orcs' Druid Search Party"
goto."Discover the Secret of the Druid Runak"
goto."Kill the Druid Hunting Party from Geldern"
goto."Kill the Leader of the Southern Druid Search Party"
goto."Gunock, the Lazy Orc"
goto."Kill the Druid Torn" *(Orc REP)
goto."Teach Mirzo a Lesson"
goto."Liberate Geldern From the Orcs!"
 


goto."Open Up the Mine North of Geldern and Kill all the Vermin There"
-------------------------------------------------------------------
Talk to Samuel, the leader of the mercenaries in Geldern. His task for you is
to clear out a mine north of Geldern so that the orcs can make it profitable.
He says it's loaded with critters, so you'll have to do away them first. 

Leave Geldern through the north exit and follow the road. It'll come to an
underpass, and here, there will be a mine immediately to the left of the road.
Enter the mine. There will be 6 minecrawlers for you to dispose of. When they
are dead, you are rewarded with +1500 EXP and +6% REP in Geldern. Return to
Samuel with this news for +1000 EXP and +300g. If you return to the mine, you
will see orcs and slaves have moved in. Don't forget to grab the Stone Tablet
from the rock in the upper room (*****).


goto."Nemrok Expects a Delivery of Gold From the Gold Mines"
------------------------------------------------------------
Nemrok wants 50 gold nuggets from the gold mines. You can get some gold nugget
rewards for completing a few quests, but you will have to mine most of it 
yourself (having the mining skill makes this a lot easier). Enter the gold
mine behind the arena at night when the slaves aren't working to get access
to as many veins as possible. You can also find gold veins in other mines in
the area, but the one in town is closest. You can get some gold nuggets from
Dawson for dong his quests. You've probably also collected some up to now.
Either way, it's up to you to get the 50 gold nuggets, as there is no shipment
for you to take. When you have them, bring them to Nemrok for +2000 EXP, +6%
REP in Geldern, and +400g.


goto."Nemrok Expects a Delivery of Sulphur From the Sulphur Mine"
-----------------------------------------------------------------
Along with gold, Nemrok is also expecting a delivery of sulphur from the 
sulphur mine. Leave the north exit of Geldern and turn immediately left and 
follow the town wall through the field of Threatening Snappers to the Sulphur
Mine. You can find sulphur almost everywhere -- on the ground, and open veins.
You can get some lumps of sulphur from Sulfock for doing his quest. You can
go to other generic mines to get more if for some reason you can't get enough
in the sulphur mine. When you have 30 lumps, bring them to Nemrok for +2000 
EXP, +6% REP in Geldern, and +200g.


goto."Kill the Threatening Snappers Outside the Sulphur Mine"
-------------------------------------------------------------
You'll probably have to deal with some Threatening Snappers to get to the
sulphur mine first. When you do get there, you can talk to Sulfock, and he will
ask you to kill the threatening snappers outside the mine. There are ten in 
all, all in the field. Kill them for +1500 EXP and +6% REP in Geldern. Return
to Sulfock for a sulphur reward.


goto."Find Some Eager Slaves for the Wolf Mine"
-----------------------------------------------
Another of Nemrok's task for you is to clean the wolves out of the wolf mine
and get it working again. He tells you to find eager slaves to work for the
mine. Well, you will need one Particularly Eager Slave to guide you there.
Once you're there and the mine is cleared, you get +1500 EXP and +2% REP in
Geldern for talking to the Particularly Eager Slave. You can return to Nemrok
and tell him you got the slave there for +500 EXP and +500g.


goto."Follow the Particularly Eager Slave to the Wolf Mine"
-----------------------------------------------------------
When you talk to the Particularly Eager Slave for the quest to get Eager Slaves
for the Wolf Mine, he will agree to take you there. Simply follow him through
the woods to the north of Geldern, and when you get there, you'll be rewarded
with +1500 EXP and +2% REP in Geldern.


goto."Kill the Tunnel Wolves in the Wolf Mine"
----------------------------------------------
Once you get to the Wolf Mine, you need to kill the 8 Tunnel Wolves there. They
are surrounding the mine. Kill them for +1500 EXP and +6% REP in Geldern. You
can return to Nemrok and tell him you've disposed of the wolves for +500 EXP
and +300g.


goto."Bring More Eager Slaves for the Wolf Mine"
------------------------------------------------
Now that the Particularly Eager Slave is at the Wolf Mine, he says that he'll
need some more help in order to get the mine running smoothly. Return to
Geldern and tell three Eager Slaves to go to the Wolf Mine. You won't have to
escort them. When you've sent three, you will be rewarded with +1500 EXP and
+2% REP in Geldern.


goto."Bring Nemrok the Artifact from the Ruin in the North"
-----------------------------------------------------------
When talking to Nemrok, you get several quests from him, many pertaining to
mines, ruins, and artifacts. One of the quests you'll get (when you ask him
where you can find artifacts) is this. He knows of a ruined temple far in the
north that is said to have a valuable artifact there, but he can't afford to
send a retrieval team there. 

To find the ruins, you will have to leave through the northern exit of Geldern
and turn left into the field where you fought the threatening snappers. Head
north into the woods, following the large rock wall on your right to the Wolf
Mine. Turn west and head to Dawson at the Destroyed Mine (you can pick up his
quest while you're here), and then turn north and follow the edge of the cliff
wall around to a shallow section that you can walk up. 

On the way to the top, you will encounter snappers and some monsters. One one
end of the mountain top is a black troll and a regular troll. On the other side
is the ruined temple with four shadowbeasts. Do away with the shadowbeasts, and
pick up the Shadow Scepter on a barrel in the ruins. You will get +2000 EXP 
and +6% REP in Geldern for picking it up. Bring it back to Nemrok for +1000 EXP
and +100g. Turns out the Shadow Scepter isn't that useful to him, so he lets
you keep it (*****).


goto."Talk to Samuel About the Destroyed Mine"
----------------------------------------------
West of the Wolf Mine in the woods north of Geldern, you will find Dawson, 
all by himself by some palisades along the side of a cliff with mineral veins.
You can talk to him and find out that he's the only survivor of the mine, but
that he needs more people to help work with him. He wants you to talk to Samuel
about it. Return to town and tell Samuel for +1750 EXP and +4% REP in Geldern.
You can then go back to the destroyed mine for +500 EXP and +10 gold nuggets
from Dawson. Samuel will also give you +500g.


goto."Bring the Shaman Grimboll Some Sulphur"
---------------------------------------------
In the corner of the lower level of town, you can enter the house of the shaman
alchemists, including Grimboll. He'll ask you for 5 lumps of sulphur, which
are easy to come by in local mines. Bring him the 5 lumps of sulphur for +1000
EXP, +2% REP in Geldern, and 1 healing potion.


goto."Defeat Kulak in the Arena"
--------------------------------
Talk to Agenak the arena manager to find out about the arena. In Geldern, one
does not win gold, but rather, artifacts. You can ask for a challenger, and he
will send you Kulak. Defeat Kulak in the arena for +1500 EXP, +6% REP in 
Geldern, and +1 STR. Return to Agenak for 1 ring and +500 EXP. (*****)


goto."Defeat Dimitar in the Arena"
----------------------------------
The next opponent is Dimitar. Defeat him for +1500 EXP, +6% REP in Geldern, 
and +1 STR. Return to Agenak for +500 EXP and 1 stone tablet.


goto."Defeat Gembak in the Arena"
---------------------------------
Your final challenger is Gembak. Defeat him in the arena for +1500 EXP, +6%
REP in Geldern, and +1 STR. Return to Agenak for +500 EXP and a weathered
stone tablet.


goto."Gembak Wants to Rough Up Ivan, the Renegade Mercenary"
------------------------------------------------------------
When talking to Gembak about the arena, he reveals that it is not honorable to
fight for such worthless junk. He'd rather be out dealing with the renegade
mercenary Ivan. You can go with Gembak to Ivan. When Ivan is dead, you will be
rewarded with +1500 EXP and +2% REP for talking to Gembak. If you already 
killed Ivan before talking to Gembak, you can still get +500 EXP for talking to
him and letting him know Ivan is dead (even if he didn't get to be there for
it).



goto."Kill the Unholy Mercenary Ivan"
-------------------------------------
Dawson, the lone miner at the destroyed mine, tells you that the mine was 
betrayed by Ivan, who attacked and plundered the mine -- Dawson is the sole
survivor, and he wants to see Ivan pay. Head east and pass the wolf mine. You
will be at the edge of a steep hill/mountain. Head south until you can find a
way to start heading up it, and you should run into some makeshift palisades
and bandits. At the very top of the hill, past the bandits, is Ivan. Kill him
for +2000 EXP, +8% REP in Geldern, and +2 REP with the Orcs. You can talk to
Dawson for +500 EXP and 10 gold nuggets. Marius, who also wished Ivan would
pay for his treachery, will reward you with +500 EXP and 3 healing potions.
If you weren't with Gembak when you killed Ivan, you can tell him for +500 EXP.


goto."Jared the Artifact Trader Wants to Meet Lares"
----------------------------------------------------
You can talk to Jared and find out that Lares, the infamous thief, is in town
and he wants to meet him. Fortunately, you already know Lares from your advent-
ures back in Khorinis, and it would be no problem for you to mention Jared's
name to Lares. When talking to Lares, mention Jared for +1000 EXP, +2% REP in
Geldern, and +1 Thieving. You can return to Jared for +500 EXP and +1000g.


goto."Bring Renwik the Rare Plant King's Sorrel"
------------------------------------------------
Renwik, the crazed alchemist in town will teach you alchemy if you can get him
a King's Sorrel for a potion he's working on. These grow in various places in
Myrtana, and if you've been exploring and haven't used them in your own potions
just yet, you can give one to Renwik for +1000 EXP, +2% REP in Geldern, and 3
healing potions.


goto."The Secret of Mazin, the Hashishin Merchant"
--------------------------------------------------
Talk to Mirzo, the Hashishin Merchant in town. When you ask where he gets his
artifacts, he doesn't want to tell you. However, if you head out the southern
exit of Geldern and head southwest into the field to the right of the road
(there will be some ogres that you will have to watch out for, or kill if you
are capable enough). There is a mine here. Enter it to find Mazin, an obvious
Hashishin, digging for artifacts. You can talk to him, and he tells you he
works for his brother, a merchant in-town. Go back to Mirzo, having figured out
that Mazin and Mirzo work together, you'll be rewarded with +2000 EXP, +4% REP
in Geldern, and 500g from Mirzo.


goto."Tell the Orcs About the Abandoned Mine in the North"
----------------------------------------------------------
Having found Mazin working in the mine SOUTH of Geldern (out the south exit
and to the right), you can tell Nemrok that the mine is operable, and he will
gladly reward you with +1500 EXP, +4% REP in Geldern, and +500g. You can also
talk to Agenak about this, which is related to one of his quests, which will
get you +500 EXP and +200g.


goto."Hamil, the Audacious Artifact Trader Among the Slaves"
------------------------------------------------------------
Talk to Hamil at the arena district and he can offer to sell you some 
artifacts. You can ask him what a slave like him would be doing with artifacts
and he will admit to taking them from the orcs -- usually the lesser-valuable
ones that fall off carts and such. You can report this to Nemrok, and he will
say that he's probably working for an alchemist in town. You have a few choices
of people to talk to, but when you engage them in dialogue, the only one with
any hint of involvement is Peratur. He'll admit to working with Hamil, because
the orcs need him and won't get rid of him; Hamil's the only one with anything
to worry about. You get +1500 EXP and +4% REP in Geldern for finding this out.
Return to Nemrok and tell him for +500 EXP and +300g.


goto."Kill the Druid Runak"
---------------------------
When you get 75% REP in Geldern and talk to Grok, he'll tell you about his
hunt for Druids in order to learn more about their Adanosian magic. He sent a
patrol to the north and to the south looking for Druids, one of which by the
name of Runak he knows is somewhere in the woods to the north. Grok hasn't
heard from the northern patrol in some time and wants you to go look for them
("Find the Orcs' Druid Search Party"). When you find Ballock, you will be
tasked with killing Runak. Runak is just down the hill at the base of the cliff
by the lake, a mere fifty yards away. Kill Runak for +2500 EXP, +4% REP in
Geldern and +4 REP with the Orcs. Be sure to grab Runak's Druid Stone. Return
to Ballock for +500 EXP and +300g. Return to Grok for +1000 EXP and 5 mana
potions.

NOTE: You can get the initial bonuses for killing Ballock and Runak if you 
accept both quests before doing anything. Side with whomever you want, but
then you can go back and kill the other once you've done their quests for
extra EXP and REP.


goto."Golden Plates for Lares"
------------------------------
When you talk to Lares, you find that he jumped ship shortly after you landed.
He's never been the type to fight (perhaps hunt), and so he made a run for it
when the pirates showed up. He's already gotten some contacts in Geldern and
has his eyes set on a set of 6 Golden Platess that the shamans have. He says if
he can get all of them, his client would pay a fortune for them. But, of course
they're in the upper level and he can't get there. Knowing your abilities to
get into any situation, he entrusts you with getting the Plates. Be sure to
save before attempting anything.

Once you have 75% REP in Geldern and are permitted to enter the upper level, 
head straight into the main building. One is in Grok's chamber, and the other
five are in the shamans' room. It turns out that what you're looking for are
Golden Bowls, not plates -- a miscalculation on Lares' part. Enter Grok's
chamber and while no one is looking, go into sneak mode and take the bowl off
of the lectern in the corner. You may have to do some waiting until everyone's
back is turned. Doing this at night is optimal because they will move around.

NOTE that if when you move to enter the shamans' room, you get accused of 
theft, reload your save and grab Grok's bowl while he's not looking. Immediate-
ly use the teleporter stone to Geldern and beat up the gate guard (after pulli-
ng him away from the other) and continue about your way.

At night, when the shaman are sleeping, sneak into their room (make sure none
of the warriors see you sneaking in) and grab everything off the shelves, 
window sills, tables, and lecterns. Included in your new loot are the other
five golen bowls. Use the teleporter stone just in case you're accused of theft
and beat up the gate guard again.

Return to Lares with the six golden bowls for +2000 EXP, +2 Thieving, and a
whopping 10,000g. He'll say that he will probably have to move on soon, because
if the orcs get mad and they know he's in town, they'll likely know to place
the blame on him. 


goto."The Seven Ancient Rings of the Alchemists"
------------------------------------------------
Jared the artifact trader has his eye on the Seven Ancient Rings of the
Alchemists, all of which are scattered about town. He will pay you a modest
amount for the entire set if you can get them all.

- On Marius' Lectern
- On Renwik's Alchemist Bench
- On Peratur's Lectern
- On a shelf in Gunock's hut
- On a Bookshelf in Grimboll the Alchemist's building
- On a shelf in the locked storage room by the north entrance
- On a dresser in the second floor of the Tavern

You should be able to just pick them up without anyone objecting, but test it
to be safe. If you're blamed for theft, you'll have to sneak around at night
to get them. Anyway, when you have all seven you'll get +1500 EXP and +1 Thiev-
ing. Give them to Jared for +1000 EXP and +3000g. 


goto."Find the First Paladin's Helmet" 
--------------------------------------
You originally pick this quest up from Shawn in Okara (unless you've done the
quests in Gotha, in which case he usually moves there). Shawn will mention the
First Paladin's Helmet that is said to be in Geldern at the moment. Well, it's
sitting on a table in Grimboll the alchemist's building, in plain sight. I was
able to take it in broad daylight, but it's possible that you may have to
sneak in at night to get it. 

When you have it, you get +500 EXP and +1 Thieving. The Paladin's Helmet gives
you +10 MP, +10 IP, and +10BP. Jared will offer to buy it from you for
2000g and +1000 EXP, but if you like the defensive bonuses, you may want to 
keep it until you come by a better helmet later in the game. 


goto."Mobilize the People in Geldern for Torn's Druid Stone"
------------------------------------------------------------
Leave Geldern and head south. Follow the path until you get to the bridge
over the river. Instead of crossing the bridge, turn right and go through a
bit of vegetation and up a slight hill to find the rangers and Torn. 

Torn wants to overthrow the orcs in Geldern and offers you his Druid Stone of
the Snapper if you can convince the humans in Geldern to support him when and
if he attacks. Go to Geldern and ask Marius about what he thinks of the orcs,
and then ask him to help you. He will say he will under one condition: he has
heard rumors that there is a Fire Chalice in the shamans' temple, and he wants
to know if the orcs already have one. Agree to find out for him.

When you get 75% REP in Geldern, you can enter the upper quarter and talk to
Grok. Ask him about Fire Chalices, and he will tell you that he's looking for
them (thus getting you "The Orc Shaman Grok Wants All the Fire Chalices"). 
With this knowledge that the orcs don't have a Fire Chalice, return to Marius
and tell him the news. He will agree to get all the humans to attack when the
time comes.

Return to Torn and tell him you've successfully mobilized the people in Geldern
and you will be rewarded with +1500 EXP, +15 REP with the Rangers, and his
Druid Stone of the Snapper. 


goto."The Orc Shaman Grok Wants All the Fire Chalices"
------------------------------------------------------
When you ask Grok about Fire Chalices, he'll say that he is interested in
acquiring them and using their power. He'll pay you well if you can bring him
all twelve of the Fire Chalices.

- In Cape Dun, talk to Gamal to find out that he sold the Paladin Wenzel's 
  stuff to Urkrass. You can buy the Fire Chalice off him for 100g.
- Bengerd, the slave working in the temple in Montera, will offer you a Fire
  Chalice if you let him go to work on the farms in one of Bradley's quests.
- Rakus the magician in a cave south of Okara will give you a Fire Chalice if
  you help him escape from his undead minions.
- Find Karlen south of Nemora, on a cliff near the pass to Varant, and kill
  Kurt with him. Kurt's body will have a Fire Chalice.
- Treslott the magician in Nemora will give you a Fire Chalice if you bring
  him the five herbaceous lobelias. 
- Konrad, the Paladin in Trelis, has a Fire Chalice and will simply hand it
  over to you if you ask for it.
- Enter the gold mine in Geldern and follow the tunnels all the way to the
  back. You will find a very dark shaft. Bring up a torch and enter it. There
  will be a Fire Chalice on the ground at the end of it.
- When you teleport into Vengard, Markus will give you a Fire Chalice emploring
  you to take it to Nordmar.
- Talk to Masil in Mora Sul and do his quests, giving the promissory notes to
  either Gonzales or Masil; return to Masil for the Fire Chalice reward.
- Northeast of Mora Sul you will find the Paladin Cruz. Go hunting with him to
  find a Sandcrawler that ate the Fire Chalice and take it from it.
- At the Monastery in Nordmar, Milten has a Fire Chalice and will hand it over
  after talking to him.

If you find that you've done a quest incorrectly or have otherwise angered 
someone with a Fire Chalice and they no longer offer it or won't talk to you,
you can simply beat them up and take it from them. Try to save this until you
are finishing up in the town you're in to avoid any problems with the local
enforcement. 

When you have all twelve, if you're not supporting the rebels, you can bring
them to Grok for +10,000 EXP, +7 REP with the Orcs, and +10,000g. 

NOTE: You may or may not be able to take them off of him if you beat him up or 
kill him to then give them to the Fire Magicians, but I have not yet been able
to test this. It is something to look into.


goto."Find the Orcs' Druid Search Party"
----------------------------------------
Grok hasn't heard from the northern Druid search party in a while and wants 
you to find and check up on them. To find them, follow the directions at the 
top of the Geldern guide to get to Ballock.

Once you are there, talk to Ballock for +1500 EXP. You can return to Grok for
+500 EXP and +200g.


goto."Discover the Secret of the Druid Runak"
---------------------------------------------
Grok will want to know how the magic of the Druids' Adonosian works. To do this
you will need to acquire Runak's Druid Stone of the Shadowbeast, either by
killing him for the Druid search party, or by killing the Druid search party.
If you side with the orcs, you can kill him and take the stone off of his
corpse. If you side with the rangers, you can kill the Druid search party in
Runak's quest. You'll then have to kill Gunock in-town, and then you'll get
the stone. Either way, you've gotten the Druid stone, and will get +2000 EXP, 
+2 REP with the Orcs, and +1000g when you bring it back to Grok.


goto."Kill the Druid Hunting Party from Geldern"
------------------------------------------------
When you find and talk to Runak the Druid (use the directions at the top of
the Geldern guide to find him), he will offer to teach you about Adonosian
magic and give you his Druid Stone if you kill the orcish Druid search party
that is looking for him. 

Head up the path west of his hut and get to the top of the cliff overlooking
his hut. Against the side of the mountain, you will see Ballock and six Druid
Hunters. Kill them all for +1500 EXP and +10 REP with the Rangers. Return to
Runak for +1000 EXP and 3 mana potions.


goto."Gunock, the Lazy Orc"
---------------------------
After talking to Grok about the Druid search parties and then revealing that
Gunock is still in town, you can try to tell Gunock to get off his butt and
get looking. He won't do it, and you may actually get in a fight with him. 
Go back to Grok and tell him that Gunock still isn't leaving for +1500 EXP and
+200g.


goto."Kill the Druid Torn"
--------------------------
Gunock will want you to kill Torn, the Druid that his search party is supposed
to be looking for. You will also have to kill Torn for a quest in Trelis; Torn
has quests that can also be done that don't conflict with either of the other
two quests, so do his quests first for extra EXP and REP. When and if you're
ready to kill Torn, do so for +2500 EXP and +4 REP with the Orcs. You can
report this to Grok for +500 EXP, and 5 mana potions. You can tell Gunock for
+500 EXP and +300g. You can tell Kapotth (for "Did the Rangers Devastate the
Western Farm?") for +500 EXP and +500g.


goto."Kill the Leader of the Southern Druid Search Party"
---------------------------------------------------------
Runak also knows of a Druid search party in the southern region, and he wants
this one eliminated as well. Since you've already talked to both Gunock and
Grok, you know that Gunock is the leader of the southern search party and that
he hasn't even left town yet. To kill him, you'll have to enter his hut at 
night when no one is watching. You will be questioned about the murder, but
will not be held responsible for it. When you kill him, you get +2000 EXP and
+15 REP with the Rangers. Return to Runak for +500 EXP and his Druid Stone of
the Shadowbeast.


goto."Teach Mirzo a Lesson"
---------------------------
After you've won the arena matches, you can ask if Agenak wants any help with
anything. He tells you that Mirzo stiffed him and needs to be taught a lesson.
So, go to Mirzo the Hashishin merchant and irritate him enough such that he
attacks you. You are then free to fight back and knock him down (be sure to 
get the teleporter stone off of him while he's down). You get +1500 EXP and
+1 STR for knocking Mirzo down. Return to Agenak for +500 EXP and +500g.


goto."Liberate Geldern From the Orcs!"
--------------------------------------
After mobilizing Geldern's humans for a revolution against the orcs by doing
Torn's quest, Marius, Lares, and the other humans will assist you in the fight.
Once enough orcs are dead, the rest flee and you get the EXP. When you do this,
you get +7500 EXP and +5 REP with the Rebels. You can talk to Lares and Marius
for +1000 EXP. If you haven't yet gotten the Druid Stone of the Snapper from
Torn, you can go back and get it from him, along with +1000 EXP.





-------------------------------------------------------------------------------
 goto.Trelis
-------------------------------------------------------------------------------
Trainers: Milok (blacksmith), Peer (thief), Shrine of Beliar
Merchants: Khabir
Teleporter Stone: In a chest behind the Shrine of Beliar just south of Trelis.
People Outside:
 - Josh: Leave Trelis through the northeastern exit and head for the hill in
     the middle of the field to the left of the road. Josh's hut is at the top
     of the hill.
 - Peer: He is at Josh's farm.
 - Avogodro: He is at Josh's farm.
 - Derec: Leave Trelis through the eastern exit and cross the river. Follow
     the road as it winds around northeastward and you'll see Derec's farm on
     the left along the river.
 - Ben: He is at Derec's farm.
 - Farmon: Leave through the southern exit and head west. Follow the path as it
     turns south. You will come to Farmon's farm on the left, along the river.
 - Cole: He is at Farmon's farm.
 - Kapotth: Leave through the southern exit and follow the path as it heads
     northwest. You should see a burned-out farm on the left with Kapotth and
     some other orcs standing around.
 - Tempeck: Leave through the southeastern exit and cross the river. Follow it
     south and it will take you to the excavation temple, where Tempeck is.
 - Kamak: He is inside the temple in the last room, but will then be out with
     Tempeck when you bring him out.
 - Charles: From the temple, head north up the inclined path to the side of
     the temple. At the top of the incline you'll see some bandits, and behind
     them, a cave. Enter the cave. Charles is at the bottom.
 - Steve: He is in front of Charles' cave.


Town REP Quests:
goto."Kill the Grunting Creatures Below Josh's Farm"
goto."Kill the Sneaking Ogres in the Woods"
goto."Find Out What is Wrong With the Western Farms"
goto."The Suspicious Cave Near the Farm"
goto."Did the Rangers Devastate the Farm?" 
goto."No Deliveries Arriving From the Eastern Temple"
goto."Search for Survivors in the Temple of Trelis"
goto."Help the Shaman Kamak Leave the Temple"
goto."Sneaky Goblin Raid on Derec's Farm"
goto."Kill the Thieving Goblins Near Derec's Farm"
goto."Milok is Looking for His Old Sword"
goto."The Orc Warrior Pranck Needs Healing Potions"
goto."Find the Runaway Alchemist Avogadro"
goto."Take Avogadro the Alchemist to Trelis"
goto."The Orc Warrior Pranck Wants Twenty Healing Potions"


General Quests:
goto."Ben the Servant Needs His Shovel"
goto."Hotheaded Ben Needs to be Taught a Lesson"
goto."The Paladin Konrad Wants his Magic Back" *(Rebel REP)
goto."Ransack the Castle of Trelis"
goto."Ransack the Farms!"
goto."Cole the Farmhand Wants to Go to Nemora" *(Rebel REP)
goto."Vak Needs Fifty Thousand Gold Coins For the Hashishin"
goto."Clean Out the Undead Caves" *(Rebel REP)
goto."Tell the Leader of Nemora About the Rebels' Situation..." *(Rebel REP)
goto."Destroy the Orcs in and around the Temple of Trelis" *(Rebel REP)
goto."Kamak's Artifact"
goto."Conquer the Castle of Trelis!" *(Rebel REP)



goto."Kill the Grunting Creatures Below Josh's Farm"
----------------------------------------------------
Josh, at his farm north of Trelis, is disturbed by grunting noises from beasts
underneath his farm. He wants you to deal with them. Go around to the side of
his house and you will find an entrance to a cave. Enter, and you will see 3
Ripperbeasts in a lower section of the cave, but since there is no sloping
path up or down, they cannot get to you. You can shoot them with a bow, but 
they will begin to back away to take the incredibly long path to get up to you.
You can also go to the base of the hill that Josh's farm is on and enter the
cave (hidden behind some vines and vegetation) from the bottom level. However
you want to handle it, kill the 3 Ripperbeasts for +1000 EXP and +8% REP in
Trelis. Talk to Josh again for +500  EXP and +1000g.


goto."Kill the Sneaking Ogres in the Woods"
-------------------------------------------
At the southern entrance to Trelis, you will see Thorus standing guard. He'll
recognize you and will comment about how he'll need to be extra careful now,
as you've habitually been a problem-causer for him in Khorinis and in
Jharkendar. His first task for you (though he'd rather you not help at all) is
to take care of some Sneaking Ogres nearby.

A short walk southwest of Trelis you will see an underground cave. In it are
five Sneaking Ogres, which can be tough targets. Lure them out individually
and kill them one-on-one. When all five are dead, you get +1250 EXP and +8% REP
in Trelis. Return to Thorus for +500 EXP and +1000g.


goto."Find Out What is Wrong With the Western Farms"
----------------------------------------------------
One of Thorus' next quests for you will be to see what has happened to the
western farms, as he hasn't gotten rent from them in a while and his patrol
has yet to report back to him. Head up the road northwest a ways and you will
come to a burned-out farm with a few orcs standing around. 

Talk to Kapotth, and he will say that he isn't exactly sure what happened, but
that there's a suspicious cave nearby that he thinks might be involved. See
"The Suspicious Cave Near the Farm".

Since the suspicious cave was ruled out, Kapotth's next guess is that the 
rangers did it. He will task you with finding out from a nearby Druid what
they know about the farm. See "Did the Rangers Devastate the Farm?"

When you've found out that Torn is responsible for the attack, you can return
to Thorus for +1500 EXP, +8% REP in Trelis, and 200g.



goto."The Suspicious Cave Near the Farm"
----------------------------------------
Kapotth will send you to the Suspicious Cave west of the farm, hoping that you
might find the answers to what happened to the farm there. And while you're at
it, 'Do away with whatever beasts might be in there.' Go to the cave behind
the farm and kill the three Suspicious Sabertooth Tigers for +1250 EXP and +8%
REP in Trelis. Return to Kapotth and tell him you didn't find anything that
indicated the Tigers had anything to do with it for +500 EXP.


goto."Did the Rangers Devastate the Farm?"
------------------------------------------
Kapotth wants you to interrogate the rangers north of Trelis, and if it turns
out that they did it, kill the Druid. Head north up the path to Geldern, and
just after you pass the bridge across the river, turn left and head past some
vegetation and up the hill to the ranger base.

Torn will be inside the hut. Talk to him and ask him about the devastated farm;
he will admit to killing the farmers, saying that working for the enemy is as
bad as being the enemy. With this news you are rewarded with +1000 EXP and +8%
REP in Trelis. You can go back to Kapotth for +500 EXP and +300g, who will
want you to kill Torn "Kill the Druid Torn" -- but wait until you've done his
quests first, or if you're siding with the rangers, don't kill him at all.

When you've finally killed Torn, you can report back to Kapotth for +500 EXP
and +500g.


goto."No Deliveries Arriving From the Eastern Temple"
-----------------------------------------------------
Another of Thorus' quests for you is to get Tempeck to speed up and send some
deliveries to Trelis. Head southeast of Trelis toward the river and follow it
until you reach the Trelis excavation site. There you will meet Tempeck, you
will tell you about how the orcs were completely decimated when a horde of
undead arose out of the ground whilst in the temple. Most died. He wants you
to clear it out and search for survivors ("Search for Survivors in the Temple
of Trelis"). After going in and rescuing Kamak, you can talk to Tempeck who
will start the deliveries again for +1500 EXP and +8% REP in Trelis. Return
to Thorus for +500g.


goto."Search for Survivors in the Temple of Trelis"
---------------------------------------------------
Tempeck wants you to clean out the undead in the temple and search for 
survivors. You will be encountering an Undead Temple Guard which looks
ferocious but it actually quite managable, along with a handful of skeletons
and the like. Shouldn't be too much of a problem. After fighting your way to
the end of the temple, you'll find the shaman Kamak. When you talk to him, 
he'll say that Tempeck is a typical coward, but that he can make it out of the
temple with your help. Escort him out for +1000 EXP and +8% REP in Trelis. 
Talk to Tempeck again for +400g. Pick up Milok's sword and Ben's Shovel (on a
wheelbarrow by Tempeck and to the side of the Temple entrance, respectively)
while you're here to save time.


goto."Help the Shaman Kamak Leave the Temple"
---------------------------------------------
When you find Kamak, escort him out of the temple. This will be easy because
you've already cleared the path. Just walk back with him for +1000 EXP and +8%
REP in Trelis. When you talk to him he'll give you 5 healing potions for your
deed.


goto."Sneaky Goblin Raid on Derec's Farm"
-----------------------------------------
At Derec's farm, east of Trelis on the river, you can ask Derec about how he
pays the rent, and he'll tell you he doesn't -- goblins sneak into the farm
and steal everything he has. Just as he finishes explaining this, five will
attack the farm. Go outside and defeat the goblins for +750 EXP +4% REP in 
Trelis. 


goto."Kill the Thieving Goblins Near Derec's Farm"
--------------------------------------------------
After successfully fighting off the goblin assault, you can talk to Derec and
get the quest to kill the nest of Thieving Goblins that keep robbing him. 
Simply head north up the river a short ways and you'll see a cave on your 
right. Enter and kill the 10 thieving goblins for +1000 EXP and +8% REP in
Trelis. You can return to Derec for +500 EXP and +300g.


goto."Milok is Looking for His Old Sword"
-----------------------------------------
Milok, the blacksmith in town, tells a tale of his first sword and how shoddy
it is -- but despite its shodiness, it has sentimental value to him, but
Tempeck stupidly took it with him to the temple excavations when he was getting
weapons. Milok wants his sword back. Go to the excavation site southeast of
Trelis, and in a wheelbarrow near Tempeck, you will see Milok's sword, the
Krush Milok. Bring it back to Milok and tell him that Tempeck did indeed take
the sword for +1000 EXP, +4% REP in Trelis, and+400g. He will now teach you
smithing if you pay him 500g.


goto."The Orc Warrior Pranck Needs Healing Potions"
---------------------------------------------------
Pranck the orc will grab your attention and demand all of your healing potions.
You can be an idiot and give them all to him, or tell him no and only give him
one for now. You'll get +500 EXP and +4% REP in Trelis. 


goto."Find the Runaway Alchemist Avogadro"
------------------------------------------
You can ask Pranck why he doesn't have any healing potions, and he'll explain
that their alchemist Avogadro ran away and they haven't been able to find him.
He sends you to find Avogadro, who is staying at Josh's farm north of Trelis.
Talk to Avogadro about Pranck for +1000 EXP and +4% REP in Trelis. You can go
back to Pranck and tell him you found Avogadro for +500 EXP.


goto."Take Avogadro the Alchemist to Trelis"
--------------------------------------------
Having found Avogadro, you now need to bring him back to Trelis. Though, he
doesn't want to go. You can insist that he go and he will go, but not alone.
Escort him to town for +1000 EXP, +8% REP in Trelis, and +1 Alchemy. Talk to 
Pranck for +500 EXP and +500g.

If you choose not to take Avogadro back to town, Avogadro will give you +500
EXP, +150g, and 3 healing potions. Go back to Pranck and tell him Avogadro
won't be coming back. 


goto."The Orc Warrior Pranck Wants Twenty Healing Potions"
----------------------------------------------------------
If you chose to let Avogadro stay at Josh's farm, then whe you report back to
Pranck he will tell you that you're their new guy, and he needs 20 healing
potions from you in two days. You can give him 20 from your own stash, find
some, brew some, or buy some. Whatever you choose, when you give Pranck the 
20 healing potions, you get +1500 EXP, +4% REP in Trelis, and +500g. 


goto."Ben the Servant Needs His Shovel"
---------------------------------------
On Derec's farm east of Trelis you will meet Ben, who is very feisty seems to
think he's better than you are. If you don't provoke him, you can get him to
tell you his story. Turns out he used to work at the Temple excavation site
(not much more glamorous than working on a farm). You can opt not to believe
him and he will tell you to look for his shovel to prove it. Go to the Temple
southeast of Trelis. The entrance to the Temple will slope down a ways; on
ground-level to the left of the underground entrance in some rubble, you will
see a shovel sticking out of the ground. Grab Ben's shovel and return it to
him for +1000 EXP and +1 Thieving.


goto."Hotheaded Ben Needs to be Taught a Lesson"
------------------------------------------------
Ben had agreed to tell you about a secret treasure if you brought him his
shovel; you've held up your end of the deal but he's not talking. So, he's
asking for it. Beat him up for +500 EXP and +1 STR. When he gets back up, 
talk to him again for another +250 EXP and the info that Derec stores some
gold in a chest behind the Shrine of Innos. You can check behind the Shrine,
next to Derec's hut, and find a random amount of goodies in there.


goto."The Paladin Konrad Wants his Magic Back"
----------------------------------------------
You can meet Konrad in Trelis who will speak about how he's renounced his
faith in Innos and is no longer the Paladin he once was. He says he'd like to
get his magic back -- if he did, he'd go back to service of Innos.

You won't be able to give him his magic until you've gotten the twelve Fire
Chalices and cast them into sacred fire at the Monastery. When you do, you can
bring him a Blessed Fire Chalice to restore his magic power for +2500 EXP, +1
REP with the Rebels, and +500g.


goto."Ransack the Castle of Trelis"
-----------------------------------
You can talk to Peer at Josh's farm and identify him as a thief. He will tell
you of the valuables being stored in the castle. You can sneak into the baseme-
nt to the left of the castle and steal a bunch of gold, as well as pick a
metal chest and the City Treasury for some more random goodies. You get +2500
EXP and +1 Thieving for looting the treasury. Return to Peer for +500 EXP.


goto."Ransack the Farms!"
-------------------------
You hear from Farmon that the rebels have been stealing from his farm, led by
some fellow named Hengley. While it may sound untrue, you can go to Nemora and
talk to Hengley yourself, who will admit to stealing from the farmers. But he
doesn't want you to talk about it, of course. He tells you that Farmon keeps
some gold tucked away in his hut. You can enter Farmon's hut and loot a partic-
ular chest for +1250 EXP, +1 Thieving, and a random amount of gold and other
goodies.


goto."Cole the Farmhand Wants to Go to Nemora"
----------------------------------------------
Cole at Farmon's farm wants to join the rebels at Nemora, but he doesn't think
he can make it there himself. So, with your help, he agrees to go. There will
be several snappers along the way (and perhaps a herd of bison if they happen
to be passing by at the moment), shich could mean trouble for keeping Cole
alive. You can go ahead and clear out all of the snappers to make a safe trip
for Cole, or you can just deal with them on the way with Cole. When you get
Cole to Nemora, you are rewarded with +500 EXP, +1 REP with the Rebels, and 2
things of stew from Cole. 


goto."Vak Needs Fifty Thousand Gold Coins For the Hashishin" 
------------------------------------------------------------
Talk to Khabir the Hashishin merchant, and you can find out that Vak still owes
the Hashishin a large sum of money in order to continue using their lands. He
will tell you that he knows the location of one of the Divine Artifacts, and
he will tell you the location if you can somehow get Vak to pay up.

Once you've gotten 75% REP in Trelis and can enter the castle, talk to Vak and
ask him about his debts to the Hashishin. Turns out he owes a whopping 50,000g.
You can offer to help him pay for it, but he says he's got nothing to give. You
can visit the local farms and collect the rent from them/steal from their chest
of valuables, as well as loot the city treasury. That will only get you perhaps
5000g if you're lucky, so you'll have to fork over the extra 40-some-thousand
gold yourself. Start saving.

When you've saved up enough gold, hand it over to Vak for +5000 EXP and +7 REP
with the Orcs. He will thank you for your deed and will gladly hand over the
Divine Artifact of Adanos.

Return to Khabir and he will grant you +1500 EXP for 'getting' Vak to pay the
debts. He will start to tell you the location of the Divine Artifact, but you
already have it, so his offer was pretty much useless. He will, however, give
you the Amulet of the Hashishin which gives +10 HP and +5 Hunting Skill.

NOTE: You can beat up Vak and take the Divine Artifact from his body, namely
if you're liberating the city. You may be able to loot the 50,000g off of him
but I have yet to test this.


goto."Clean Out the Undead Caves"
---------------------------------
Go up the path to the side of the excavation Temple and you will come by a
group of bandits. Talk to Steve, the newbie fighter, and he'll ask you to
clean out a nearby cave loaded with undead. An easy task.

Cross the field and enter the cave. Kill the Whining Skeletons in there for
+1500 EXP and +1 REP with the Rebels. Return to Steve for +500 EXP and +300g.


goto."Tell the Leader of Nemora About the Rebels' Situation..." 
---------------------------------------------------------------
Enter the cave behind Steve and talk to Charles, who will immediately ask you
where you've been. He'll want to know if Nemora is still standing, and since
you heard no news about the fall of Nemora in Trelis, you can tell him that
you haven't heard anything. He'll want you to send a message to the leader in
Nemora, and when you're unsure of who that is, he'll ask if you even know where
it is. Tell him 'of course I know where it' and he'll give you the message (if
you tell him you don't know, he doesn't give you the message or the quest).

With the message in-hand, you'll have to go to Nemora, west of Trelis, and
then do all of the rebels' quests there in order to find out just who exactly
the rebel leader is in order to deliver the message. When you have 75% REP in
Nemora, you can reveal that Russel is the leader and give him the message for
+1000 EXP and +1 REP with the Rebels. You'll also get a quest from Russel to
deliver a return message to Charles (see "A Message for the Rebel Charles").


goto."Destroy the Orcs in and around the Temple of Trelis"
----------------------------------------------------------
Charles will want you to kill all of the orcs in and around the excavation
temple of Trelis. However, don't do this until you've done all of the quests
associated with Tempeck and Kamak at the temple. Once you've done their quests
(as well as Thorus' quest) you can kill them all for +1500 EXP, and +2 REP 
with the Rebels. Go for Kamak first, because he will heal himself and do heavy
magic damage to you. Return to Charles for +500 EXP and +500g.

No harm will come to you in Trelis, as they will not know about these murders.


goto."Kamak's Artifact"
-----------------------
Dudley in Nemora will tell you about Kamak's artifact -- he has a magic ring
that increases his strength. If you kill Kamak at the excavation temple,
you will get +500 EXP and +1 Thieving. The actual ring adds +5 STR.


goto."Conquer the Castle of Trelis!"
------------------------------------
You can get Finley and Tyler from Nemora to go with you on your Trelis assault.
You can also talk to Konrad and start the rebellion with him, inside of town.
Start killing orcs, and when enough are dead the rest will flee, and you will
get their experience. When this happens, you get +7500 EXP and +5 REP with the
Rebels. You can talk to Konrad afterwards for +1500 EXP.



-------------------------------------------------------------------------------
 goto.Nemora
-------------------------------------------------------------------------------
Trainers: Treslott (alchemy, AK), Rendell (hunter), Karlen (combat)
Merchants: Treslott, Dudley, Kippler, Tyler
Teleporter Stone: In a chest against some rocks (on ground level) in-between
  the two entrances.
People Outside:
 - Karlen: Leave Nemora and head south. Karlen will be sitting at the edge of
     a small cliff at a campfire near the pass to Varant. 

Town REP Quests:
goto."A New Man for Nemora"
goto."Bring Russel the Goods from the Desert"
goto."Kill the Three Monsters North of Nemora"
goto."Bring Treslott the Rare Plant Herbaceous Lobelia"
goto."Clear the Orcs Out of the Farm West of Trelis" *(Rebel REP)
goto."Weapons for Nemora"


General Quests:
goto."Rebels Stole the Rent from Farmon's Farm"
goto."Hengley the Farm Raider"
goto."A Message for the Rebel Charles"
goto."The Renegade Paladin at the Pass to Varant Must Die" *(Rebel REP)
goto."Cross the Pass to Varant with Karlen" *(Rebel REP)
goto."Karlen the Paladin Shows You the Desert"
goto."Karlen the Paladin Wants His Magic Back" *(Rebel REP)
goto."Who's the Boss in Nemora?" *(Rebel REP)
goto."Finley Gets All Set to Attack Trelis"
goto."Finley Attacks Trelis" *(Rebel REP)
goto."Destroy the Rebel Camp Nemora" *(Orc REP)



goto."A New Man for Nemora"
---------------------------
Talk to Russel, and one of his tasks for you will be to find a new man to guard
the southern gate. Your man will be the Karlen Paladin who is just south of
Nemora. You will need to do a few quests with him before you can convince him
to join up with the Rebels. When you convince him to join the rebels in Nemora
you will get +1500 EXP and +10% REP in Nemora. You can talk to Russel for +500
EXP and +400g, and Karlen for 3 healing potions.


goto."Bring Russel the Goods from the Desert"
---------------------------------------------
A caravan of Hashishin merchants was attacked at the pass to Varant, and they 
are all presumably dead. Russel wants the goods from their delivery, but warns
you the snappers that attacked them are likely still in the area. 

Leave Nemora and head east until you meet with the road. Follow it south to 
the pass of Varant and you will inevitably stumble across the Hashishin
wagon and a tent next to the road. Deal with the snappers in the area and 
enter the tent to find the Goods From The Desert. Take them back to Russel
 for +1000 EXP, +15% REP in Nemora, and +300g. 


goto."Kill the Three Monsters North of Nemora"
----------------------------------------------
Rendell, a guard at the northwestern entrance, is a hunter and challenges you 
to kill the three Snorting Monsters north of Nemora. Head out towards the
mountain from where Rendell is and turn left to enter a secluded field. The
three Snorting Monsters are here. Kill them for +1500 EXP and +20% REP in
Nemora. Return to Rendell for 3 healing potions, +500 EXP, and +500g.


goto."Bring Treslott the Rare Plant Herbaceous Lobelia"
-------------------------------------------------------
Treslott, the fire magician of Nemora, wants you to fetch him five of the rare
plant herbaceous lobelia so that he can complete a special potion. The plants
are all around the three Snorting Monsters. Leave through the northwestern
exit where Rendell is and head toward the mountain. Turn left to enter a seclu-
ded field, and in this vacinity, you will find the five herbaceous lobelia. 
Bring them to Treslott for +1000 EXP, +15% REP in Nemora, +1 Alchemy, 5 healing
potions, and 5 mana potions. He will also now give you a Fire Chalice if you
ask for it.


goto."Clear the Orcs Out of the Farm West of Trelis"
----------------------------------------------------
Kippler will want you to kill the orcs on the farm west of Trelis who have
been dangeously close to Nemora. You should do Kapotth's quests before you
kill him. When you're ready, kill Kapotth and the other few orcs for +1500 EXP,
+20% REP in Nemora, and +1 REP with the Rebels. Return to Kippler for +500 EXP
and +500g.


goto."Weapons for Nemora"
-------------------------
Dudley is in charge of supplying the rebels, and he needs more weapons; 10 of
them. As usual, these can be found almost everywhere, but check in Trelis and
on the surrounding farms for some if you are missing a few. When you give
Dudley the 10 bundles of weapons, you will be rewarded with +1000 EXP, +15%
REP in Nemora, +1 Thieving, and +500g.


goto."Rebels Stole the Rent from Farmon's Farm"
-----------------------------------------------
After talking with Farmon at his farm south of Trelis, you learn that rebels
have been stealing from him. Farmon will mention Hengley, whom you can then
question in Nemora. He'll admit that he's been stealing from the rebels, but
wants you to keep quiet about it. He'll give you the farm rent, 1000g, along
with +1000 EXP. You can return Farmon and tell him he was indeed right for 
+500 EXP.


goto."Hengley the Farm Raider"
------------------------------
With Hengley's confession to stealing from the farmers, once you've identified
Russel as the leader of Nemora, you can tell Russel for +1000 EXP and +200g.
Hengley will be kicked out of Nemora and you can loot the chests in the room
he was once in. He can later be found wandering around the hills surrounding
Nemora.


goto."A Message for the Rebel Charles"
--------------------------------------
After you've identified and given Russel the message from Charles, he will
give you a message to take to Charles: that he can't send any reinforcements
at the moment. Bring this news to Charles, who will be bummed but will have no
hard feelings for +1000 EXP and +300g.


goto."The Renegade Paladin at the Pass to Varant Must Die"
----------------------------------------------------------
When you talk to Karlen, south of Nemora, you can go with him to kill his old
friend Kurt who went crazy when the Paladins lost the war and has since been
going around killing people. When you agree to help him, you'll get the quest
to follow him across the pass, as Kurt is pretty deep in the pass.

You will go through several bandit camps, but once you finally find a kill
Kurt, you are rewarded with +1500 EXP and +1 REP with the Rebels. Search Kurt's
body and you will find a Fire Chalice. You can talk to Karlen for +1000 EXP
and +1000g, who will then want to briefly show you the desert.


goto."Cross the Pass to Varant with Karlen"
-------------------------------------------
When you agree to help Karlen kill Kurt, you need to follow him across the
pass to Varant. Once you're finally through, you'll get +1500 EXP and +1 REP 
with the Rebels. 


goto."Karlen the Paladin Shows You the Desert"
----------------------------------------------
After killing Kurt, Karlen will take you a little ways into the desert, stoppi-
ng at a cliff overlooking Braga. For following him (and dealing with some more
bandits and enemies), you will get +500 EXP. If you don't accept the quest
when he first offers it, the opportunity is lost, but it's only 500 EXP.


goto."Karlen the Paladin Wants His Magic Back"
----------------------------------------------
In your talks with Karlen, you find that he'd really like his magic back so
that he can get back to killing orcs and fighting for Innos.

You won't be able to give him his magic until you've gotten the twelve Fire
Chalices and cast them into sacred fire at the Monastery. When you do, you can
bring him a Blessed Fire Chalice to restore his magic power for +2500 EXP, +1
REP with the Rebels, and 10 healing potions.


goto."Who's the Boss in Nemora?"
--------------------------------
This is a pretty simple quest -- do everyone's quests in Nemora, and once you
have gotten 75% REP, ask Russel who the boss of Nemora is, and as you would
likely guess, he is in fact the leader. You get +2500 EXP and +2 REP with the
Rebels.


goto."Finley Gets All Set to Attack Trelis"
-------------------------------------------
Finley is anxious to go bust some skulls and wants to attack Trelis. When you
are ready, you can tell him to get set to attack Trelis. He'll tell Tyler to
come along, and then tell you to make sure he doesn't get left behind. You can
talk to Tyler and bring him along as well. When you reach a tree near Trelis, 
Finley will stop and you'll get +1000 EXP. He'll wait for your signal to
attack.


goto."Finley Attacks Trelis"
----------------------------
When you're ready, tell Finley to attack Trelis, and go for it. Once all the
orcs are dead, you can talk to Finley for +1250 EXP and +2 REP with the Rebels.


goto."Destroy the Rebel Camp Nemora"
------------------------------------
When you've gotten 75% REP in Trelis and are deciding to help out Vak, he will
tell you that he wants to squash the rebel fortress of Nemora, if only he could
find it. Since you know where it is, go to Nemora and start killing people.
Once enough die, you'll get EXP for the ones who flee, as well as +2500 EXP
and +7 REP with the Orcs. Return to Vak for +1500 EXP and +3000g.


-------------------------------------------------------------------------------
 goto.Silden
-------------------------------------------------------------------------------
Trainers: 
Merchants: 
Teleporter Stone: 
People Outside:
 

Town REP Quests:

General Quests:

-------------------------------------------------------------------------------
 goto.Gotha
-------------------------------------------------------------------------------
Trainers: 
Merchants: 
Teleporter Stone: 
People Outside:
 

Town REP Quests:

General Quests:

-------------------------------------------------------------------------------
 goto.Faring
-------------------------------------------------------------------------------
Trainers: 
Merchants: 
Teleporter Stone: 
People Outside:
 

Town REP Quests:

General Quests:

-------------------------------------------------------------------------------
 goto.Vengard
-------------------------------------------------------------------------------
Trainers: 
Merchants: 
Teleporter Stone: 
People Outside:
 

Town REP Quests:

General Quests:


===============================================================================
 goto.Varant
===============================================================================

goto.Braga
goto.Ben Erai
goto.Lago
goto.Bakaresh
goto.Ben Sala
goto.Mora Sul
goto.Ishtar
goto.Al Shedim

-------------------------------------------------------------------------------
 goto.Braga
-------------------------------------------------------------------------------
Trainers: 
Merchants: 
Teleporter Stone: 
People Outside:
 

Town REP Quests:

General Quests:
-------------------------------------------------------------------------------
 goto.Ben Erai
-------------------------------------------------------------------------------
Trainers: 
Merchants: 
Teleporter Stone: 
People Outside:
 

Town REP Quests:

General Quests:

-------------------------------------------------------------------------------
 goto.Lago
-------------------------------------------------------------------------------
Trainers: 
Merchants: 
Teleporter Stone: 
People Outside:
 

Town REP Quests:

General Quests:

-------------------------------------------------------------------------------
 goto.Bakaresh
-------------------------------------------------------------------------------
Trainers: 
Merchants: 
Teleporter Stone: 
People Outside:
 

Town REP Quests:

General Quests:

-------------------------------------------------------------------------------
 goto.Ben Sala
-------------------------------------------------------------------------------
Trainers: 
Merchants: 
Teleporter Stone: 
People Outside:
 

Town REP Quests:

General Quests:

-------------------------------------------------------------------------------
 goto.Mora Sul
-------------------------------------------------------------------------------
Trainers: 
Merchants: 
Teleporter Stone: 
People Outside:
 

Town REP Quests:

General Quests:

-------------------------------------------------------------------------------
 goto.Al Shedim
-------------------------------------------------------------------------------
Trainers: 
Merchants: 
Teleporter Stone: 
People Outside:
 

Town REP Quests:

General Quests:

-------------------------------------------------------------------------------
 goto.Ishtar
-------------------------------------------------------------------------------
Trainers: 
Merchants: 
Teleporter Stone: 
People Outside:
 

Town REP Quests:

General Quests:

===============================================================================
 goto.Nordmar
===============================================================================

goto.Wolf Clan
goto.Hammer Clan
goto.Fire Clan
goto.Monastery


-------------------------------------------------------------------------------
 goto.Wolf Clan
-------------------------------------------------------------------------------
Trainers: 
Merchants: 
Teleporter Stone: 
People Outside:
 

Town REP Quests:

General Quests:

-------------------------------------------------------------------------------
 goto.Hammer Clan
-------------------------------------------------------------------------------
Trainers: 
Merchants: 
Teleporter Stone: 
People Outside:
 

Town REP Quests:

General Quests:

-------------------------------------------------------------------------------
 goto.Fire Clan
-------------------------------------------------------------------------------
Trainers: 
Merchants: 
Teleporter Stone: 
People Outside:
 

Town REP Quests:

General Quests:

-------------------------------------------------------------------------------
 goto.Monastery
-------------------------------------------------------------------------------
Trainers: 
Merchants: 
Teleporter Stone: 
People Outside:
 

Town REP Quests:

General Quests:


===============================================================================
 goto.Main Quests
===============================================================================

goto."Find All the Fire Chalices of the Fire Mages"
goto."The Divine Artifact of Trelis"


goto."Find All the Fire Chalices of the Fire Mages"
---------------------------------------------------
- In Cape Dun, talk to Gamal to find out that he sold the Paladin Wenzel's 
  stuff to Urkrass. You can buy the Fire Chalice off him for 100g.
- Bengerd, the slave working in the temple in Montera, will offer you a Fire
  Chalice if you let him go to work on the farms in one of Bradley's quests.
- Rakus the magician in a cave south of Okara will give you a Fire Chalice if
  you help him escape from his undead minions.
- Find Karlen south of Nemora, on a cliff near the pass to Varant, and kill
  Kurt with him. Kurt's body will have a Fire Chalice.
- Treslott the magician in Nemora will give you a Fire Chalice if you bring
  him the five herbaceous lobelias. 
- Konrad, the Paladin in Trelis, has a Fire Chalice and will simply hand it
  over to you if you ask for it.
- Enter the gold mine in Geldern and follow the tunnels all the way to the
  back. You will find a very dark shaft. Bring up a torch and enter it. There
  will be a Fire Chalice on the ground at the end of it.
- When you teleport into Vengard, Markus will give you a Fire Chalice emploring
  you to take it to Nordmar.
- Talk to Masil in Mora Sul and do his quests, giving the promissory notes to
  either Gonzales or Masil; return to Masil for the Fire Chalice reward.
- Northeast of Mora Sul you will find the Paladin Cruz. Go hunting with him to
  find a Sandcrawler that ate the Fire Chalice and take it from it.
- At the Monastery in Nordmar, Milten has a Fire Chalice and will hand it over
  after talking to him.


goto."The Divine Artifact of Trelis"
------------------------------------
To get the Divine Artifact of Trelis, you will need to talk to Khabir and get
his task to get Vak to pay up his debts to the Hashishin. When you talk to
Vak about this, he will explain that it's a hefty fee of 50,000g and that he
doesn't have the gold. You can give Vak 50,000g and he will give you the
Amulet of Adanos, along with +2500 EXP. Or, if you're a rebel and plan on
liberating Trelis, you can take it off of his corpse.


===============================================================================
 goto.Weapons
===============================================================================
SF = Swordfighter, SSF = Strong Swordfighter, MS = Master Swordfighter

                       STR  Skill  DMG    Bonuses:
Paladin's Sword        160    SF   100    Blessed
Flame Sword            120    SF   100
Bastard Sword          180    SF    90
Cutlass                170    SF    85
Wenzel's Sword	       160    SF    80    Blessed
Long Sword             150    SF    75
Hashishin Sword        140    SF    70    Posion
Sword                  100    SF    50
Hashishin Knife		90    SF    45    Poison
Heavy Branch            50     -    25
Cudgel                  10     -    10

LI = Large Weapons I, LII = Large Weapons II, LIII = Large Weapons III

                       STR  Skill  DMG
Ogre Morningstar       500  LIII   250
Krush Tarach           400  LIII   200
Krush Agash            350  LIII   175
Krush Pack             300  LIII   150
Krush Varak            250   LII   125
Bearded Axe            160    LI    80
Two-Hander             150   LII    75
Barbed Cudgel          150    LI    75
Spiked Cudgel          130    LI    70
Halberd                 70    LI    70
Rusty Battle Axe       120    LI    60
Rusty Two-Hander       120   LII    60
Spear                    -     -    60
Scythe                   -     -    40

SFI = Staff Fighting I, SFII = Staff Fighting II, SFIII = Staff Fighting III
MS = Magic Staves

                      STR/AK  Skill  DMG    Bonuses:
Mage Staff of Defense     60   MS     25    +15 FP, +15 MP, +15 IP, +15 BD
Mage Staff of Sorcery     60   MS     20    +20 MEN
Druid Staff              100   MS     15    +25 MEN, +25 HP, Druid
Blade Staff           120    SFII     70    Staff Fighting III
Quarterstaff             -      -     50


Bow = Bow, Arch = Archer, MA = Master Archer

                    HNT    Skill   DMG    Bonuses:
Silent Death        230     Arch   115     
Nimrod Bow          220     Arch   110
Army Bow            170     Bow     90    Archer
Battle Bow          180     Bow     90
War Bow             130     Bow     70
Longbow             120     Bow     70
Composite Bow       110     Bow     65
Hunting Bow          80     Bow     45
Bow                  70       -     40


HC = Heavy Crossbow

                         STR    Skill   DMG    Bonuses:
Slave Death              165      HC    130
Headhunter's Crossbow    150      HC    120
Orc Crossbow             135      HC    110
Crossbow                 100      HC    100




===============================================================================
 goto.Armor
===============================================================================
MP = Missile protection, IP = Impact protection, BP = blade protection,
EP = Element protection (f=fire, i=ice, e=energy)

                       MP   IP   BP  EP   Bonuses:
Orc Armor             100  100  100  25f    
Paladin Armor         100  100  100   -  
Heavy Mercenary Armor  30   60   60   -   
Heavy Rebel Armor      30   60   60   -  
Elite Hashishin Armor  40   60   60  20f  Heat Resistance   
Ranger Clothes         30   30   30   -   Silent Hunter 
Orc Mercenary Armor    20   40   40   -  
Hashishin Armor        20   40   40  10f  Heat Resistance   
Druid Robe             15   30   30  10f 
Light Hashishin Armor  15   20   20   -   Heat Resistance  
Light Mercenary Armor  10   20   20   -    
Light Rebel Armor      10   20   20   -   
Leather Garb            5   10   10   -
Farmer Clothes          5    5   90   -

                    MP  IP  BP    
Paladin Shield      35  30  30    
Skull Shield        25  20  20    
Round Shield        20  15  15   
Leather Shield      10   5   5  
Wooden Shield        8   5   5  

                           MP   IP   BP  EP 
First Paladin's Helmet    +10  +10  +10   -


===============================================================================
 goto.Artifacts
===============================================================================
HP = Hitpoints, MEN = Manapoints, END = Endurance, MP = Missile Protection,
IP = Impact Protection, BP = Blade Protection, EP = Elemental Protection
e = energy, f = fire, i = ice.

                              HP   MEN   END   MP   IP   BP   EP   Skill:
Amulet of Defense              -     -     -   +5   +5    -    -    -
Amulet of Endurance            -     -   +10    -    -    -    -    -
Amulet of Armor                -     -     -  +10  +10  +10    -    -
Amulet of Ice Protection       -     -     -    -    -    -  +20i   -
Amulet of Magic                -     -     -    -    -    -    -    -
Amulet of Life Force         +20     -     -    -    -    -    -    -
Amulet of the Hashishin      +10     -     -    -    -    -    -    +5 HNT
Amulet of Energy Protection    -     -     -    -    -    -  +20e   -
Amulet of Missile Protection   -     -     -  +20    -    -    -    -
Amulet of Expert Archery       -     -     -  +15  +15  +15    -    -
Kamak's Artifact               -     -     -    -    -    -    -    +5 STR

                              HP   MEN   END   MP   IP   BP   EP   Skill:
Ring of the Hunter             -     -     -    -    -    -    -    +5 HNT
Ring of Arrow Defense          -     -     -  +10    -    -    -    -
Ring of Magic                  -    +5     -    -    -    -    -    -
Ring of Health               +10     -     -    -    -    -    -    -
Ring of Strength               -     -     -    -    -    -    -    +5 STR
Ring of Energy Protection      -     -     -    -    -    -  +10e    -
Ring of Endurance              -     -   +10    -    -    -    -    -
Ring of Weapon Protection      -     -     -    -   +5   +5    -    -

                              HP   MEN   END   MP   IP   BP   EP   Skill:
Divine Amulet of Adanos        -     -     -    -    -    -  +20efi -

===============================================================================
 goto.Skills
===============================================================================

goto.Melee
goto.Hunting
goto.Magic
goto.Spells
goto.Smithing
goto.Thievery
goto.Alchemy
goto.Miscellaneous


When you see these symbols ^ ^, it notes that it requires that level of skill
in the sequence in order to learn the next. For example, ^ means that you
require the root skill, ^ ^ means that you require the second level. 

-------------------------------------------------------------------------------
 goto.Melee
-------------------------------------------------------------------------------
 
 Skill Name          | Requirements     |  Trainer  |  Effects
-------------------------------------------------------------------------------
Sword fighter         100 STR                         Can use 1Hers
Strong Sword Fighter  150 STR ^                       Skillfully use 1Hers
Master Sword Fighter  200 STR ^ ^                     Expertly use 1Hers   
Dual Wield            150 STR 150 HNT       Ben Sala  Can use two swords 
Master Dual Wield     200 STR 200 HNT ^      Ishtar   Can expertly use duals 
Orc Slayer            100 STR              Wolf Clan  More damage to orcs
Large Weapons         150 STR                         Can use 2Hers 
Large Weapons II      200 STR ^                       Skilly use bigger 2Hers
Large Weapons III     250 STR ^ ^          Wolf Clan  Expertly use all 2Hers 
Heavy Crossbow        100 STR                         Can use crossbows 
Crossbowman *         150 STR ^                       Skillfully use crossbows
Master Archer *       200 STR ^ ^                     Expertly use crossbows 
Shield Parry          125 STR 100 HNT                 Can use shields 
Strong Shield Parry   150 STR 125 HNT                 Better shield defense
Paladin               150 STR  50 AK                  More damage to undead
Regeneration          300 STR                         HP Regenerates 

* Improved range, accuracy, and reload speed


-------------------------------------------------------------------------------
 goto.Hunting
-------------------------------------------------------------------------------

 Skill Name          | Requirements  |  Trainer  |  Effects
-------------------------------------------------------------------------------
Bow                   100 HNT                      Can use bows 
Archer *              150 HNT ^                    Skillfully use bows 
Master Archer *       200 HNT ^ ^                  Expertly use bows 
Game Hunter                                        DoubleDmg to wild animals
Big Game Hunter       150 HNT ^                    DoubleDmg to aggressive ^
Orc Hunter            200 HNT ^ ^                  More damage to orcs 
Silent Hunter         150 HNT                      Sneak up on animals 
Take animal skins     120 HNT                      Take animal skins 
Take reptile hides    130 HNT                      Take reptile hides
Teeth,claws,horns     110 HNT                      Takes teeth, claws, horns 

-------------------------------------------------------------------------------
 goto.Magic
-------------------------------------------------------------------------------


 Skill Name          | Requirements |  Trainer  |  Effects
-------------------------------------------------------------------------------
Staff Fighting                                    Can use staves 
Staff Fighting 2       50 AK ^                    Skillfully use staves 
Staff Fighting 3      100 AK ^ ^                  Expertly use staves 
Magic Staves           50 AK ^                    Can use magic staves 
Improve Robes         100 AK                      Double Robe Defense 
Learn quickly         100 AK                      Get 11 LP per level 
Druid                 100 AK                      Double transform time 
Fire Mage             200 AK                      Domination spells bonus
Water Mage            200 AK                      Transformation spells bonus
Dark Mage             200 Ak                      Summoning spells bonus    
Mana Regeneration     250 AK                      MP regenerates


-------------------------------------------------------------------------------
 goto.Smithing
-------------------------------------------------------------------------------

 Skill Name          | Requirements     |  Trainer  |  Effects
-------------------------------------------------------------------------------
Smith                                                 Can forge basic weapons 
Ore Weapons            25 SMT ^                       Can forge ore weapons 
Pure Ore Weapons       50 SMT ^ ^                     Forge pure ore weapons
Prospector                                            Mine double ore amount 
Hone Blade                                            +10 blade damage
Improve Armor          50 SMT                         Better defense  

-------------------------------------------------------------------------------
 goto.Thievery
-------------------------------------------------------------------------------

 Skill Name          | Requirements     |  Trainer  |  Effects
-------------------------------------------------------------------------------
Simple Locks                                          Can open basic locks 
Difficult Locks       30 THF ^                        Open metal chests 
Impossible Locks      60 THF ^ ^                      Open impossible chests 
Simple Pickpocket                                     Pick basic pockets 
Difficult Pickpocket  40 THF ^                        Pick difficult pockets 
Impossible Pickpocket 80 THF ^ ^                      Pick impossible pockets 
Bargain               70 THF                          Better buy/sell deals 
Excuses               30 THF                          Talk out of crime 
Knockdown             50 THF                          Sneak and knock down 
Murder                90 THF                          Sneak and kill from back 
Master Thief         100 THF 
 

-------------------------------------------------------------------------------
 goto.Alchemy
-------------------------------------------------------------------------------

 Skill Name          | Requirements     |  Trainer  |  Effects
-------------------------------------------------------------------------------
Healing Potion                                        Make healing potions 
Mana Potion           20 ALC                          Make mana potions 
Permanent Potions     40 ALC                          Make stat-altering pots
Make poison                                           Make poison
Transformation Potion 60 ALC                          Make transorm potions
Poison Blade          40 ALC                          Poison weapon
Poison Arrows         40 ALC                          Poison arrows
Fire Arrows           20 ALC                          Make fire arrows
Explosive Arrows      60 ALC ^                        Make exploding arrows 

-------------------------------------------------------------------------------
 goto.Miscellaneous
-------------------------------------------------------------------------------

 Skill Name          | Requirements     |  Trainer  |  Effects
-------------------------------------------------------------------------------
Poison Resistance                                     Anti-poison 
Weakness Resistance                                   Anti-weakness 
Heat Resistance                                       Less heat damage 
Cold Resistance                                       Less cold damage
Acrobatics                                            Longer/safer jump
Endurance of the Wolf                                 Run twice as long 


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 goto.Spells
===============================================================================

 Dominance            AK   MEN    Effects
-------------------------------------------------------------------------------
Light                  5    10    Cast a light source
Strengthen            10    20    Remove weakness and restore endurance
Cure Poison           15    50    Cancel the effects of Poison
Healing               30    60    Completely restore health
Heal Other            40    60    Completely restore target's health
Summon Flaming Swod   45    60    Summon an eternal flaming sword of Innos
Fireball              50   15-30  Cast a standard fireball attack
Flame Wave            95    75    Do heavy damage to surrounding enemies
Banish Evil          110  50-100  Damage undead, ~ Enemy STR and caster AK  
Fire Rain            200    90    Bring a rain of fire down on nearby enemies
Bless Weapon         230   100    Make weapon do more permanent damage
Meteor               240    90    Innos sends a meteor to damage target
Word of Dominance    250   100    Possess human enemy to make fighting ally


 Transformation       AK   MEN    Effects
-------------------------------------------------------------------------------
Summon Animals        15    50    Nearby animals attack your target 
Telekinesis           25    50    Grab distant objects
Tame                  35    40    Turn animal into a following, fighting ally
Summon Goblin         45    40    Summon a goblin to fight at your side
Ice Lance             60   15-30  Shoot a bolt of ice to damage target 
Animal Form           75    60    You assume the form of targeted animal
Sleep                100    30    Put target into a deep sleep
Frostwave            120    90    Damage and freeze surrounding enemies
Ice Explosion        130   120    Do heavy damage to surrounding enemies
Summon Golem         205    90    Summon a golem to fight at your side
Open Locks           230    20    Open all difficulties of locks
Time Bubble          240   100    Targets in front of caster attack slowly
Hailstorm            250    90    Bring a storm of hail down on nearby enemies


 Summoning            AK   MEN    Effects
-------------------------------------------------------------------------------
Weaken                20    40    Stifle target's endurance
Poison                25    25    Poison target
Lightning Bolt        30   15-30  Cast a lightning attack at enemy
Fog                   50    60    Cast a fog to cover caster's motions
Terror                60    60    Cause most enemies to turn and run
Bloodlust             70    50    Make target attack at random targets
Amnesia               80    30    Target forgets casters crimes
Summon Skeleton      105    60    Awaken a skeleton to fight by your side
Night to Day         175    40    Turn night to day and rejuvinate body
Summon Demon         210    90    Summon a demon to fight by your side
Summon Lightning     210    70    Beliar damages target with lightning
Soul Travel          240    70    Move a separate spirit about unseen
Army of Darkness     250   100    Awaken several undead to fight by your side


===============================================================================
 goto.N3B         email: n3burgener@gmail.com
===============================================================================
Well, as usual, writing out the lists of items is the most monotonous and aggr-
avating task of writing a guide. And writing quest guides always takes more
time than I expect it to. Though I learned from NotR not to make unique codes,
but to make a universal one with the unique part being the suffix. Makes it so
much easier when I have to rearrange, add, and remove stuff.

Thanks for bearing with what is currently a work in progress.

I don't have dual monitors, so in order to look things up I have to stop what
I'm writing and open up G3. So I check my information whenever I have a decent
amount to check, and sometimes I miss my note and will forget something.

If you find anything that is incorrect, please send me a message or post it
on the forums and it shall be corrected. 

If you have suggestions for things to include or things to expand, I welcome
them. If you have statistical information that has not been provided, that is
also welcomed. 

Things I could know: Where unique trainers are for the more complicated skills,
armor and weapons found in Nordmar and Varant. If you have stats for obtainable
weapons that have not been posted, those would also be nice. 

I might wind up remodeling the skills listings, who knows.

=================

I would like to thank aldee for his quest guide which I used to check rewards
for quests that I had already completed (or rather, his translation work from
the original walkthrough).
http://g3.no.game-host.org/
http://forum.worldofplayers.de/forum/showthread.php?t=14337 (original)



===============================================================================
 goto.Lawyers
===============================================================================
This FAQ/Walkthrough is (C) 2007 to Nick Burgener (N3Burgener) and is not to
be copied/redistributed in any way, shape or form.

If you wish to use this FAQ/Walkthrough on your site, please contact me first
and ask for permission. If I approve, please credit the author (N3Burgener)
and the host site (gamefaqs.com).

This guide will not be redistributed at all until it is completed -- please do
not ask for permission until the final version.









That is all.