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    Chests FAQ by coal_james

    Version: Final | Updated: 03/03/07 | Printable Version | Search This Guide

    GOTHIC III:
    UNNAMED CHESTS AND THEIR CONTENT
    
    
    INTRO:
    In gothic 3 there are unnamed chests that look like metal chests, without a
    label that reads "metal chest", they contain some powerful items that cannot be
    attained from any other locations in the game.
    In the unnamed chests there are 4 categories:
    
    A1. WEAPON CHESTS
       - A2. Myrtana
       - A3. Varant
       - A4. Nordmar
    
    B1. MAGE CHESTS
       -B2. Myrtana
       -B3. Varant
       -B4. Nordmar
    
    C3. Chests that might contain a random magical or rare item (XXL chests)
       -C2. Myrtana
       -C3. Varant
       -C4. Nordmar
    
    D4. Chests with gold (gold chests), with impossible locks
       -D2. Myrtana
       -D3. Varant
       -D4. Nordmar
    
    Only the first 2 categories (weapon & mage) have a fixed order of contents. this
    means ONE of the items that appear inside is fixed, while the others items are
    random.
    The items on the 2 fixed lists have been checked both via gameplay and the
    console and they match perfectly in 100% of cases. If they don't seem to work in
    your game, you are probably confusing various kinds of chests.
    The items also increase in value and power, and this means that opening most of
    the chests from each list (weapon or mage) will give you the best items.
    The chests are scattered along the world, and the first you open (no matter
    which one) will always contain item nr. 1, the second will contain item nr. 2,
    and so on.
    The categories with non-fixed content are described separately.
    ___________________
    
    
    
    GENERIC TIPS FOR OPENING CHESTS IN DIFFUCLT LOACTIONS:
    
    
    Guarded chests:
    
    In places like in trelis by the hashishin or in mora sul by gonzales, or in
    geldern by the shaman boss, it is advisable to use a simple but effective
    strategy:
    the spell sleep will let the npcs fall asleep, but some of them (usually guards)
    will have a long sleep even if you try to wake them up, while others (like named
    npcs) will wake up as soon as you walk without sneaking.
    4 things are pretty important:
    - when casting sleep, it is important to be at a certain distance from the npcs
    that might be angered by your using of magic
    - when sneaking, it is advisable to be out of sight of any awake npc
    - when coming close to the chest stop in such a position, that the hero will not
    make a further step before kneeling down - this might wake people up
    - time your operations well, especially if there are several npcs around you,
    some might wake up before you finish the job
    basically, there's no need to kill anyone or liberate anything if you don't
    want.
    
    
    
    Ishtar:
    
    If you know approximately where the nameless chests are, you can run inside,
    avoid any contact with guards and anyone trying to stop you, and safely reach
    the chests.
    The treasure chamber is apparently considered to be "out of the city area", so
    when you arrive there, the guards will stop chasing you. you can loot whatever
    you want, but if you plan to visit the city peacefully later, it is recommended
    to loot as little as possible, that is only the chests you really care about.
    The underground cellar works this way too. No-one will follow you, you will just
    hear guards yelling. loot the necessary (1 mage & 1 weapon chest).
    if you don't hit anyone, when you teleport out and come to ishtar again, no-one
    will be hostile to you. you can even teleport in front of the main gate and no
    one will chase you.
    ____________________
    
    
    
    A1. WEAPON CHESTS:
    
    Many of these weapons are unique and can only be found here, and of course, they
    can only be found once without cheating. they are marked as follows:
    + = those marked with "+" are unique. they aren't sold anywhere and/or can only
    be looted in a worn state.
    ++ = unique, but it can be forged (the forged one makes more damage)
    +++ = you find a blueprint but cannot forge it unless you cheat in 1 ingredient
    
    
    01. Hashishin knife
    02. Hashishin bow
    03. Bone bow
    04. Rapier
    05. Headhunter's crossbow
    06. Hashishin sword
    07. Composite bow
    08. Slave death (crossbow)
    09. Mercenary crossbow
    10. Skull shield
    11. War bow
    12. Blood harvest (crossbow)
    13. Bearded axe
    14. Katana +
    15. Paladin sword
    16. Ruby blade ++
    17. Wolf ripper (bow)
    18. Order sword
    19. Meat axe
    20. Ice blade +
    21. Oak bow
    22. Cutlass
    23. Nordmarian crossbow
    24. Warhammer
    25. Army bow
    26. Ore two-hander
    27. Rune shield +
    28. Horn bow
    29. Blueprint (Rune sword) +
    30. Rhino killer (crossbow)
    31. Inquisitor +
    32. El Bastardo
    33. Headsman's sword +
    34. Nimrod (bow)
    35. Greatsword +
    36. Master sword +++
    37. Barbarian battleaxe +
    38. Heavy crossbow
    39. Blueprint (Sword of the Ancestors) +
    40. Rune bow +
    41. Great inquisitor +
    42. War crossbow +
    43. Blueprint (Power of the Ancestors) +
    44. Demon bow +
    45. Berserker axe +
    46. Krash Morra (crossbow) +
    47. Berserker's wrath (axe) +
    48. Wrath of Innos +
    
    Weapon chest locations:
    (Remember these can be done in any order, but the items you receive will always
    follow the list from 1-48)
    
    
    A2. Myrtana:
    
    Ardea (Wilderness) - At the first destroyed house in the straight direction from
    Ardea towards Vengard. some bandits have a campfire there.
    Reddock - near the exit of the cave(secondary exit), near the minecrawler
    Cape Dun - the chest in Wenzel's prison (in the lighthouse on the hill)
    Cape Dun (Wilderness) - in the cave with the 2 dragons (all 4 kinds of "special
    chests" are there)
    Montera - in a cave with 3 shadowbeasts and 100 meatbugs on the way from Cape
    Dun / Ardea to Montera; not far from the hunters' outpost
    Montera (Wilderness) - west of the mill, on a hill surrounded by snappers, just
    south of the wheat thieves
    Montera (Wilderness) - in the large cave behind the wheat thieves' outpost
    Okara - next to Roland
    Okara (Wilderness) - by the Nasty Shadowbeasts just outside Okara to the east
    Geldern - in the treasury, to the right
    Geldern - northwest from the city, there's a hill with a ruin and a dragon; the
    area is accessible from the valley of the sulphur mine, at the lowest point
    where the forest starts
    Geldern (Wilderness) - a bit to the north of the Wolf Mine, guarded by 3 trolls
    Geldern (Wilderness) - southwest of Silden, on the hill above the ruin that
    contains the Shadow Scepter; in a burnt-down hut guarded by 1 black and 2 brown
    trolls
    Trelis - in Kabir's house (the desert merchant)
    Trelis (Wilderness) - in the Sneaking Ogres cave, just outside the gate guarded
    by Thorus
    Trelis (Wilderness) - in the cave under the barnyard/farm just north of the
    castle,
    Trelis (Wilderness) - in the cave with the Whining skeletons; north of the
    Trelis temple, there's a rebel hideout and they ask you to clear the cave;
    snappers in the area; not far from Porgan's cave.
    Vengard (Wilderness) - North of Vengard, along the coastline towards nordmar, at
    an ogre camp
    Vengard (Wilderness) - in the central of the 3 tents of the orc siege around
    Vengard, outside the barrier, up hill
    Vengard - in the 1st of the Orc Commander house, the closest one to the temple
    where you are teleported
    Vengard - on the balcony above & behind the throne room, next to the stairs that
    lead to Karrypto
    Gotha - in the right-most house in the upper quarters of Gotha
    Faring - Ali's chest (unlike most of the others, it's a "named/labeled" chest;
    also contains a quest-related item)
    for a total of 23 "weapon chests" in Myrtana
    
    
    A3. Varant:
    
    Ben Erai - behind Daro in the room where Julio sleeps at night
    Mora Sul - in Gonzales's palace, the chest to the right next to the throne (the
    second if you count from the altar)
    Mora Sul - in theMora Sul temple
    Al Shedim - in the temple
    Al Shedim - in the library section of the ruins, guarded by 3 gargoyles
    Ishtar - in the treasure chamber behind Zuben, the chest in the middle
    Ishtar - in the basement cellar, entry next to the city arena
    Ishtar - north of the town, west of Zarkos's camp, in a cave with lions and
    Rotten Beasts
    Ishtar - cave with jackals with a pack-leader behind the water vendors
    WIlderness, Braga - at the pass to Braga, before reaching the bandits, there's a
    cave to the left with minecrawlers
    Wilderness, Bakaresh - on the biggest Varant isle, south of Bakaresh
    Wilderness, Bakaresh - in a hostile orc camp in the north-eastern part of
    Varant, north-east from Bakaresh
    Wilderness, Ishtar - un the way to Ishtar, on the junction with a group of ogres
    Wilderness, Mora Sul - north-west of the Mora Sul ruins, there is a cave with a
    Desert Racer (the desert Shadowbeast)
    Wilderness, Al Shedim - north-east of the Al Shedim temple, on a hill with ruins
    and 5 Ogres
    for a total of 15 "weapon chests" in Varant
    
    
    A4. Nordmar:
    
    Wolf Clan - in Larsson's house
    Hammer Clan - in Ingvar's house
    Hammer Clan - Tjalf's chest (unlike most of the others, it's a "named/labeled"
    chest)
    Fire Clan - in Kalan's house (**)
    Fire Clan - in Kalan's house (**) - there are 2 in total
    Wilderness - in Pedar's house, above Ejnar's tomb
    Wilderness - in Ejnar's tomb, next to the throne
    Wilderness - in Akasha's tomb, to the north-east
    Wilderness - in Angir's tomb, to the south-east
    Wilderness - in a tent in the orc camp at the north, west of Akasha's tomb
    for a total of 10 "weapon chests" in Nordmar
    
    for a total of 48 "weapon chests" in the game
    
    **Tip about kalan's chests:
    There's a double or dual chest - 2 in 1 - overlapping:
    move or turn a bit to the left/right to open one and then the other.
    _______________________
    
    
    
    B1. MAGE CHESTS
    
    
    01. Scroll of Fireball
    02. Amulet of Energy Defence (+20 energy)
    03. Amulet of Fire Protection (+20 fire)
    04. Scroll of Fog
    05. Ring of the Hunters (+5 hunting)
    06. Scroll of Summon Flamesword
    07. Endurance potion (+4 endurance)
    08. Amulet of the Hashishin (+10 life, +5 hunting)
    09. Scroll of Frostwave
    10. Scroll of Soul Travel
    11. Concentration potion (+4 Mana)
    12. Life Force potion (+4 life)
    13. Ring of Combat Protection (+5 missile, +5 impact, +5 blade resistance)
    14. Scroll of Open Lock
    15. Scroll of Amnesia
    16. Scroll of Heal Other
    17. Amulet of the Druid (+10 life, +10 mana, weakness resistance)
    18. Ring of Defence (+10 impact, +10 blade protection)
    19. Hunting potion (+2 hunting)
    20. Strength potion (+2 strength)
    21. Amulet of the Paladin (+10 mana, +5 strength)
    22. Ring of Magic Protection (+10 fire, +10 ice, +10 energy protection)
    23. Scroll of Banish Evil
    24. Amulet of the Hunter (+10 hunting)
    25. Amulet of Strength (+10 strength)
    26. Recipe for Hunting Potion
    27. Scroll of Bless Weapon
    28. Judge's Staff (80 damage) *two handed, impact damage, no skill or stat
    requirements!!!!*
    29. Amulet of the Thief (+10 thievery, +5 hunting)
    30. Amulet of the Mage (+10 fire, +10 ice, +10 energy protection, +10 mana)
    31. Scroll of Summon Golem
    32. Amulet of Armor (+15 impact, +15 blade protection)
    33. Amulet of the Hunter (+10 missile, + 10 endurance, +5 hunting)
    34. Amulet of the Warrior (+10 impact, +10 blade, +10 life, +5 strength)
    35. Amulet of Ironskin (+20 impact, +20 blade)
    36. Druid Staff (30 damage, +25 life, +25 mana, Druid skill)
    37. Staff of Magic (30 damage, +50 mana)
    38. Staff of Fire (25 damage, Firemage skill)
    39. Staff of Darkness (25 damage, Blackmage skill)
    40. Staff of Water (25 damage, Watermage skill)
    41. Blade Staff (70 damage, Staff Level 3 skill)
    42. Staff of Power (40 damage, Mana Regeneration skill)
    43. Staff of Protection (35 damage, +30 missile, +30 impact, +30 blade, +30
    fire)
    44. Staff of the Black Mages (40 damage, +50 mana, +40 energy protection,
    Blackmage skill)
    45. Staff of the Water Mages (40 damage, +50 mana, +40 ice protection, Watermage
    skill)
    46. Staff of the Fire Mages (40 damage, +50 mana, +40 fire protection, Firemage
    skill)
    
    There are 4 more items in this sequence, but there are not enough chests in the
    game to get them without cheating.
    47. Staff of Invulnerability (45 damage, +40 missile, +40 impact, +40 blade, +40
    fire protection)
    48. Staff of Domination (60 damage, Mana Regeneration skill, Firemage skill)
    49. Staff of Death (60 damage, Mana Regeneration skill Blackmage skill)
    50. Staff of Balance (60 damage, Mana Regeneration skill, Watermage skill)
    
    Mage chest locations:
    (Remember the chests can be done in any order, but the items you receive will
    always follow the list from 1-46)
    
    
    
    B2. Myrtana:
    
    Ardea (wilderness) - above the stone circle on the road towards Vengard, in a
    cave with minecrawlers, west of the farm with schrats
    Reddock - beside Sebastian
    Cape Dun - in the cave with dragons, beneath the town
    Montera (wilderness) - in the cave behind the grain thieves, north of the mill
    Montera (wilderness) - in Rakus's cave, east of town, east of the farm with
    dairy cows
    Okara - alchemist's "room" on the left of Roland's "room"
    Okara - near the entrance, in the gorge with 4 ogres
    Gotha - in the alchemist's shop, on the left, before taking the stairs to the
    main gate
    Gotha - last house in the inner courtyard
    Vengard - beside Karrypto
    Vengard - in the house of the 2nd Orc Commanders
    Vengard (outdoor) - just out of the barrier uphill, in the western of the 3
    tents of the orc siege
    Vengard (outdoor) - norht of the "unknown teleporter" exit, at a stone circle
    with gargoyles
    Silden - beside Grompel, the town shaman
    Geldern - beside Grok, the shaman chieftain
    Geldern - in the room with 3 shamans, next to Grok's
    Geldern - in Grimboll's house, southwest of town
    Trelis - in the temple, room before Kamak
    Trelis - in the temple, room with Kamak
    Trelis (wilderness) - at a stone circle with gargoyles, east of the temple
    excavation camp
    Total: 20
    
    
    B3. Varant:
    
    Braga (outdoor) - at the pass, beside Kurt
    Bene Erai (outdoor) - in the cave with Tough Sandcrawlers
    Bakaresh - north of town, in Raseru's robbers' cave
    Bakaresh (outdoor) - north of Bakaresh, on the north-east coast, in a cave
    behind the small orc camp
    Ben Sala - un the hill with the Restless Scouts
    Al Shedim - in the guardians of the dead quarters
    Al Shedim - in the warriors quarters
    Al Shedim - in the healers quarters
    Mora Sul - in Gonzales's palace, behind the throne
    Mora Sul - in the temple, at the bottom
    Ishtar - in the treasury behind Zuben, on the right
    Ishtar - in the basement cellar, accessible by the arena, on the right
    Desert - northeast of Al Shedim, north of the dragon, by the destroyed hut
    Desert - at Hurit's camp, behind a wall in the southeastern corner of the ruins
    Desert - straight south of Asaru's hideout (cave), on top of the hill, guarded
    by a Monster
    Desert - on the main road from Braga to Ishtar, at the first oasis with
    Hashishin robbers
    Total: 16
    
    
    B4. Nordmar:
    
    Wilderness - extreme south-east coast, in a burned hut at the end of the long
    peninsula
    Wilderness - following east coast, at a back of valley to west (just before
    broken cart with shadowbeast blood marks) guarded by a black troll (south of
    minecrawler cave in same valley)
    Wilderness - still following east coast, in the shaman's tent of the orc camp
    WIlderness - in Snorre's tomb
    Wilderness - in Baldar's tomb
    Wilderness - in Berek's tomb
    Wilderness - with a black troll on the top of the hill above Angir's tomb,
    Wilderness - in the orc camp with the drummer, behind the Wolf Clan hunting
    party, accessible also from a pass from Silden
    Wilderness - in the magic ore mine with the smelter, there's an alternate
    entrance thru an orc camp north of Hammer Clan village; the area is separated
    from the rest of the mine
    Monastery - at the very bottom of the library
    Total: 10
    
    For a total of 46
    __________________
    
    
    
    RANDOM MAGIC CHESTS
    
    In this series of chest you might find (or not), besides the usual junk (= same
    content as every "metal chest"), one of these items:
    
    - A large amount of gold (500-900)
    or
    - Mage Staff - Staff of Sorcery (mana +25)
    or
    - Mage Staff - Staff of Defence (protection from fire +15, missiles +15, impact
    +15, blades +15)
    or
    - A pure magic ore blank **Unlike magic ore planks witch are in lots of quests
    and chests, Pure ore planks are only found in these chests and in a reward of 1
    mission in the game and are a quite low chance spawn. They are used to forge
    PURE Magic ore weapons, there are only 3 you can make in the game and all the
    blueprints are found in the Weapon chests (see the list above A1. Weapon chests)
    **
    or
    - A scroll among these: Summon Skeleton, Summon Golem, Time Bubble, Soul Travel,
    Army of Darkness, Hail Storm, Meteor, Fire Rain and some other high-level
    spells.
    
    since the content is generated in the very moment of opening such chests, you
    can use reload to find the item you want, though it might take several reloads.
    
    
    
    C1. RANDOM MAGIC CHEST LOCATIONS:
    (The number of these chests you open will not influence their content)
    (Since the content is generated at the very moment of opening such chests, you
    can use save/reload to find the item you want, though it might take several
    reloads)
    
    
    
    C2. Myrtana:
    
    Cape Dun - in the cave with the dragons (there are all 4 types of unnamed chests
    there)
    Cape Dun - the alchemist's chest * (not 100% sure about this one, sorry)
    Okara - east of the rebel camp, there's a slope with 5 trolls guarding the
    chest; this place is also the alternate entrance to the huge cave behind the
    grain thieves north of the Montera mill.
    Vengard - 5th house of the Orc Commanders
    Vengard - out of the barrier, up the hill, in the easternmost of the 3 orc tents
    Silden - Umbrak's chest
    Silden (Wilderness) - next to a waterfall, guarded by 3 crocodiles
    Trelis - by Vak
    Wilderness (Gotha) - on a mountain high above Gotha, guarded by a black troll;
    this area is accessible thru a Nordmar pass or thru the gallery that leads to
    Nordmar from Faring (alternative to the main Faring pass)
    Total: 9
    
    
    C3. Varant:
    
    Ben Sala - behind Daro, Julio's place
    Bakaresh - in the main treasury
    Bakaresh - treasury, upper floor
    Bakaresh (wilderness) - southern of the 3 islands
    Mora Sul - Gonzales's palace, the chest on the right
    Total: 5
    
    There are no chests in Nordmar.
    ________________
    
    
    
    D1. CHESTS WITH GOLD - IMPOSSIBLE LOCKS
    
    The content of these chests are:
    - an amount of gold that ranges randomly from 250 to 500 gold coins
    - the usual random items you get in every "metal chest"
    - very often (apparently not always): a gold nugget
    in general, the content of these chests are pretty miserable.
    
    Nope no list of locations cause I don't want people to waste there time in
    finding these useless chests.
    _________________
    
    
    
    
    CREDITS:
    
    JoWooD Forums:
    The project began in late autumn 2006, when Tod_22 started translating the lists
    (mainly locations) for weapon chests from the german forums, made by Acropolis.
    later on, Malchik did a great job for listing the mage chests (the list of magic
    chests is actually his own).
    Lacni did a great job when updates to those lists were necessary.
    Supernova helped with codes and confirmation for the marvin-generated lists.
    the whole thing was furthermore supported by some volunteers who went double-
    checking (ingame) the locations. they either wish to stay anonymous or are not
    members to this forum.
    also, afaik, the first maps with unnamed chests that appeared on the net were of
    russian origin.
    
    baron667 of JoWood forums gets the biggest credit for putting all the above
    peoples submissions together, Thanks allot man.
    
    Me, C.W For Editing, Compiling and adding content to make this final faq =P