Game walkthrough Fate/Stay Night
DiomedesXX

Version 1.00

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TABLE OF CONTENTS
[aaa] General Information
[aab] Mission Statement
[aac] Translation
[aad] Controls

[bbb] Walkthrough
[bbc] Fate
[bbd] Unlimited Blade Works - TrueEnd
[bbe] Unlimited Blade Works - GoodEnd
[bbf] Heaven's Feel - TrueEnd & GoodEnd

[zzx] Credits
[zzy] Authorized Websites & Copyright
[zzz] Revision History



=========================
[aaa] GENERAL INFORMATION
=========================
Fate/Stay night is a visual novel released by Type-Moon. Owing that it was 
never released in English on the PC, few guide exist after even four years 
after its release. You must be of legal age as determined by your province's 
obscenity laws in order to play t his game. There are suggestive themes, and 
rampant nudity (at parts); if you are offended by these items, please do not 
play this game.



=======================
[aab] MISSION STATEMENT
=======================
Given the branching nature of the game, I will be providing a run for each of 
the five endings. Unfortunately, time does not permit me to create a 
comprehensive review of every choice-consequence in the game, so I will provide 
you with the path I chose to get the endings. The fun of the game is playing 
around with it, after all. I will provide a path to obtain all endings, and 
Tiger Dojo's.



==================
[aac] TRANSLATIONS
==================
Unfortunately, I do not understand Japanese; you might be curious how I am 
preparing this guide. The fansub group Mirror Moon provides fansubs of many 
Type-Moon endeavors, from Fate/Stay Night, to Tsukihime, Melty Blood, and 
other. Their homepage can be reached at
http://mirrormoon.org/projects/fate_stay_night
I recommend being prepared to wait a while - their patch files are well over 
60MB. I will be using this translation to write the FAQ.



==============
[aad] CONTROLS
==============
Left Click or mouse wheel down : Display next text, or change page
Right click : menu, or go back if in a menu
CTRL : auto read while hold down (fast skim through text)
F : skims to next dilemma or scene
S : open save dialogue
L : open load dialogue
Tab : hop between on-screen choices
Enter: select highlighted choice

There are more controls, but I did not find them necessary. As this is a story 
game, the more intuitive and less obtrusive the controls are, the better the 
immersion.



=================
[bbb] WALKTHROUGH
=================
To avoid putting spoilers into this guide, the walkthrough will be very bare - 
I will give the number of the choice I made and a one, or two word description 
of the choice for comprehension.

In Regards to the endings, it seems the game likes to go by a point, or 
affinity system. Different choices will add to (or subtract from) a certain 
character's affinity value. For instance, the Unlimited Bade Works GoodEnd 
cannot be obtained unless you have more than 2, but less than 8 point for 
Tahsaka, but still more than 4 for Saber. 

I will provide the Tiger Dojo offshoots in the walkthrough. Please be sure to 
save before choosing a band end, as you will die. Simply search "Bad End xx", 
no ""'s and replace the xx with the Tiger Dojo scene you need to find. Ex, "Bad 
End 02".


==========
[bbc] FATE
==========

Day One dilemma 1: 2. Daily
Day One dilemma 2: 1. Help
Day One dilemma 3: 3. Rest

Day Two offers no dilemmas.

Day Three dilemma 1: 2. Don't stop
(The first time you play the game, you will NOT be given above dilemma)
Day Three dilemma 2: 2. Fight (Choice 1 leads to Bad End 01)
Day Three dilemma 3: 2. Save (Choice 1 leads to Band End 02)

Day Four dilemma 1: 1. Yesterday
Day Four dilemma 2: 1. Co-Op
Day Four dilemma 3: 1. Who is she

Day Five dilemma 1: 1. Tohsaka
Day Five dilemma 2: 1. Lancer

Day Six dilemma 1: 1. Rider
Day Six dilemma 2: 2. Don't Fight (Choice 1 leads to Bad End 03)

Day Seven dilemma 1: 1. Why she fights.

Day Eight dilemma 1. 1. Previous life
Day Eight dilemma 2. 1. Home
Day Eight dilemma 3. 1. Gift?

Day Nine dilemma 1: 1. Find Rin
Day Nine dilemma 2: 1. Don't stop
Day Nine dilemma 3: 2. Cant Match (Choice 1 leads to Bad End 04)
Day Nine dilemma 4: 1. Summon (Choice 3 leads to Bad End 05)

Day Ten dilemma 1: 2. Follow (Choice 1 leads to Bad End 06)
Day Ten dilemma 2: 2. Saber

Day Eleven dilemma 1: 2. Can't (Choice 1 leads to Bad End 07)
Day Eleven dilemma 2: 2. Pretend
Day Eleven dilemma 3: 1. Saber
Day Eleven dilemma 4: 1. Bow
Day Eleven dilemma 5: 2. Use it (Choice 1 leads to Bad End 08)

Day Twelve dilemma 1: 1. Protect
Day Twelve dilemma 2: 2. Why on time?
Day Twelve dilemma 3: 1. Projection

Day Thirteen dilemma 1: 2. Leave with Saber (Choice 1 leads to Bad End 09)
Day Thirteen dilemma 2: 1. Believe in Tohsaka
Day Thirteen dilemma 3: 2. Don't do it (Choice 1 leads to Bad End 10)

Day Fourteen dilemma 1: 1. Stand Up (Choice 2 leads to Bad End 11)

Day Fifteen dilemma 1: 2. Basement (Choice 1 leads to Bad End 12)
Day Fifteen dilemma 2: 1. Tohsaka
Day Fifteen dilemma 3: 3. Strategy (Choice 1 leads to Bad End 14)
Day Fifteen dilemma 4: 3. Give it Back

If you are really, really, really adamant about that missing Bad End 13, you 
cannot obtain it unless you have less than 5 points with Saber. I recommend 
starting from day one and choosing options you didn't choose the first time 
through, as it will unlock more scenes. If you want to figure it out yourself - 
make fun of saber as much as you can.
Day 01: 2, 1, 3;
Day 03: 2, 2, 2;
Day 04: 3, 1, 2;
Day 05: 2, 2;
Day 06: 2, 2;
Day 07: 3;
Day 08: 1, 2, 3;
Day 09: 2, 2, 2, 2;
Day 10: 2, 1;
Day 11: 2, 2, 2, 1, 2;
Day 12: 1, 3(Fake Tiger Dojo, just watch until story resumes), 3;
Day 13: 2, 1, 2;
Day 14: 1;
Day 15: 2.

_______________
FATE ROUTE -fin


=====================================
[bbd] UNLIMITED BLADE WORKS - TrueEnd
=====================================

Day One dilemma 1: 2. Daily
Day One dilemma 2: 2. Work
Day One dilemma 3: 3. Rest

Day Two offers no dilemmas.

Day Three dilemma 1: 1. Stop
Day Three dilemma 2: 2. follow them (Choice 3 leads to Bad End 15)
Day Three dilemma 3: 2. bring back Saber

Day Four dilemma 1: 1. Stay

Day Five dilemma 1: 1. Saber
Day Five dilemma 2: 2. Hallway (Choice 1 leads to Bad End 16)
Day Five dilemma 3: 1. Command
Day Five dilemma 4: 3. Nail (Choice 1 leads to Bad End 17)
Day Five dilemma 5: 1. Not sure

Day Six dilemma 1: 2. Sakura

Day Seven dilemma 1: 1. Go Out
Day Seven dilemma 2: 2. Command

Day Eight dilemma 1: 2. Don't ask (Choice 1 leads to Bad End 18)
Day Eight dilemma 1: 1. Sakura

Day Nine dilemma 1: 1. Stop Tohsaka
Day Nine dilemma 2: 2. Protect Tohsaka (Choice 1 leads to Bad End 19)

Day Ten dilemma 1: 1. Tohsaka

Day Eleven dilemma 1: 1. Japanese
Day Eleven dilemma 2: 1. Look Inside
Day Eleven dilemma 3: 1. Refuse (Choice 2 leads to Bad End 20)

Day Twelve dilemma 1: 1. Tohsaka (Choice 2, then any choice -> Bad End 21)
Day Twelve dilemma 2: 2. Wait (Choice 1 leads to Bad End 22)
Day Twelve dilemma 3: 2. Help
Day Twelve dilemma 4: 3. Co-op

Day Thirteen dilemma 1: 2. Stop him (Choice 1 eventually -> Bad End 23)
Day Thirteen dilemma 2: 2. One Condition (Choice 3 leads to Bad End 23)

Day Fourteen dilemma 1: 1. Why Not?

Day Fifteen dilemma 1: 1. Tokshaka

Day Sixteen dilemma 1: 2. Don't give up (Choice 1 -> Bad End 24)


=====================================
[bbe] UNLIMITED BLADE WORKS - GoodEnd
=====================================

Day One dilemma 1: 2. Daily
Day One dilemma 2: 2. Work
Day One dilemma 3: 3. Rest

Day Two offers no dilemmas.

Day Three dilemma 1: 1. Stop
Day Three dilemma 2: 2. follow them (Choice 3 leads to Bad End 15)
Day Three dilemma 3: 2. bring back Saber

Day Four dilemma 1: 1. Stay

Day Five dilemma 1: 1. Saber 
Day Five dilemma 2: 2. Hallway (Choice 1 leads to Bad End 16) 
Day Five dilemma 3: 2. Defeat?
Day Five dilemma 4: 2. Fight
Day Five dilemma 5: 2. How It'll be

Day Six dilemma 1: 1. Stop Fuji-nee

Day Seven dilemma 1: 2. Don't Want to Die
Day Seven dilemma 2: 2. Command

Day Eight dilemma 1: 2. Don't ask (Choice 1 leads to Bad End 18)
Day Eight dilemma 1: 3. Meat's On Sale

Day Nine dilemma 1: 1. Stop Tohsaka
Day Nine dilemma 2: 2. Protect Tohsaka (Choice 1 leads to Bad End 19)

Day Ten dilemma 1: 2. Saber

Day Eleven dilemma 1: 2. Shop
Day Eleven dilemma 2: 1. Refuse (Choice 2 leads to Bad End 20)

In an effort to be nice to saber, if you're too much of an ass to Tohsaka, the 
game will give you 3 choice for the first dilemma, and you die no matter what 
you choose. Bad End 21
Day Twelve dilemma 1: 1. Tohsaka (Choice 2, then any choice -> Bad End 21) 
Day Twelve dilemma 2: 2. Wait (Choice 1 leads to Bad End 22)
Day Twelve dilemma 3: 1. Don't Help
Day Twelve dilemma 4: 3. Co-op

Day Thirteen dilemma 1: 2. Stop him (Choice 1 eventually -> Bad End 23)
Day Thirteen dilemma 2: 1. Alright (Choice 3 leads to Bad End 23)

Day Fourteen dilemma 1: 2. Why Should I

Day Fifteen dilemma 1: 2. Saber

Day Sixteen dilemma 1: 2. Don't give up (Choice 1 -> Bad End 24)

__________________________
UNLIMITED BLADE WORKS -fin


=========================================
[bbf] HEAVEN'S FEEL - True End & Good End
=========================================

Day One dilemma 1: 1. Sakura
Day One dilemma 2: 2. Work
Day One dilemma 3: 1. Sakura

Day Two dilemma 1: 2. Sakura
Day Two dilemma 2: 2. Sakura

Day Three dilemma 1: 2. Fight  *1(see credits)
Day Three dilemma 2: 2. Saber

Day Four dilemma 1: 1. Secure the neighborhood.

Day Five dilemma 1: 1. Sakura (Choice 3 eventually leads to Bad End 26)
Day Five dilemma 2: 1. Don't Hate
Day Five dilemma 3: 2. Ask Sakura personally
Day Five dilemma 4: 1. Look for Sakura.

Day Six dilemma 1: 1. Don't lie.
Day Six dilemma 2: 1. Go out (Choices 2 & 3 eventually lead to Bad End 26) *2
Day Six dilemma 3: 2. Restrain myself *3
Day Six dilemma 4: 3. Worried about Sakura(Choices 1 & 2 ev. -> Bad End 25) *4

Day Seven dilemma 1: 2. Apologize

Day Eight dilemma 1: 1. Search the Temple
Day Eight dilemma 1: 3. Use my Command Spell (Choice 2 leads to Bad End 27)

Day Nine dilemma 1: 2. Didn't want to kill me
Day Nine dilemma 2: 2. Co-op (Choice 1 leads to Bad End 28)
Day Nine dilemma 3: 1. Yes
Day Nine dilemma 4: 1. Yes
Day Nine dilemma 5: 1. No way! (Choice 2 eventually leads to Bad End 31)
Day Nine dilemma 6: 1. Can't leave Sakura alone
Day Nine dilemma 7: 1. Tohsaka (Choice 2 leads to Bad End 29)
Day Nine dilemma 8: 2. I'll help Sakura (Choice 1 leads to Bad End 30)

Day Ten dilemma 1: 1. I really like her. *5
Day Ten dilemma 2: 2. See what is going on (Choice 1 leads to Bad End 32)
Day Ten dilemma 3: 2. Protect Ilya (Choice 1 leads to Bad End 33)
Day Ten dilemma 4: 1. Tohsaka
Day Ten dilemma 5: 1. Release it.

Day Eleven dilemma 1: 3. Sakura comes first

Day Twelve dilemma 1: 1. Nod (Choice 2 eventually leads to Bad End 35)

Day Thirteen dilemma 1: 1. Accept (Choice 2 leads to Bad End 34)
Day Thirteen dilemma 1: 2. Can't do that (Choice 1 leads to Bad End 35)

Day Fourteen dilemma 1: 1. Quickly return home.

Day Fifteen dilemma 1: 1. Save Sakura. (Choice 2 leads to Bad End 36)
Day Fifteen dilemma 2: 2. Accept (Choice 1 leads to Bad End 37)
Day Fifteen dilemma 3: All three responses are the same. *6
Day Fifteen dilemma 4: 3. ...give her the answer (Ch. 1&2 -> to Bad End 38) *7
Day Fifteen dilemma 5: 3. Sakura's side (Ch. 1&2 -> to Bad End 38) *8

===============================================================================
Please be sure to save at this point. The first time through the game, you will 
not be given the third dilemma. You will obtain the True End. Open the save, 
and after you choose the same answers for the first two dilemmas, a new option 
will open. Choose Option 1 for NormalEnd
===============================================================================
Day Sixteen dilemma 1: 3. Wait for my chance (Choice 1 -> Bad End 39)
Day Sixteen dilemma 2: 2. ...bring my arm down (Choice 1 leads to Bad End 40)

Day Sixteen dilemma 3: 2. ...is that the way-> TrueEnd 
                      (1. Do it-> NormalEnd) 

__________________
HEAVEN'S FEEL -fin



======================
[zzx] CREDITS & THANKS
======================

First and foremost to anyone who finds this guide useful, thank you for taking 
the time to consult it.

A big thanks to harleyquin for his translation of the Heaven's Feel route - I 
ended up replaying a few things and correcting a couple of mistakes as a 
result; details as follows.
*1: Somehow I missed that I had the wrong number here, your suggestions helped
      me notice it.
*2: Thanks for letting me know about the other choice leading to a BadEnd.
*3: Choice 1 (Attack Shinji) is more or less the same as choice 2 - they go to
      the same place, just with different scenes; again, thank you.
*4: Thanks for letting me know about the other choice leading to a BadEnd.
*5: Choice 3 (How about Breakfast?) is more or less the same as choice 1 - they
      go to the same place, just with different scenes.
*6: Thanks for pointing out they all advance the story with no discernable
      impact.
*7: Thanks for letting me know about the other choice leading to a BadEnd.
*8: Thanks for letting me know about the other choice leading to a BadEnd.




=====================================
[zzy] AUTHORIZED WEBSITES & COPYRIGHT
=====================================

The only website authorized to display the guide, in part or in full, at this 
time is GameFAQs. The reasoning is quite simple; I enjoy the community at the 
website and the sheer volume of resources available. I just wanted to 
contribute to this in some way.

This work is Copyright 2008 by Joshua Howard (DiomedesXX). This my not be 
reproduced, in part or whole, without my explicit permission.



======================
[zzz] REVISION HISTORY
======================

0.2 : Start version, guide finished to the end of Fate and Tiger Dojo 1-14
0.6 : Finished up to Heaven's feel and associated Tiger Dojo 13 & 15-24.
       Slight re-arrangement or the guide. Started Heaven's Feel, but still
       awaiting a translation from Mirror-Moon.
0.9 : Bumbled through the Heaven's Feel in Japanese & finished the Heaven's
       Feel paths. True and Normal ends are both complete as well as all of
       The Tiger Dojo's. Once Mirror-Moon releases their patch, I will place
       the a quick English description of each choice for Heaven's Feel.
0.91: Huge thanks to harleyquin for his translation of the Heaven's Feel
       choices. Fixed a couple of mistakes in the HF route as a direct result.
       Changed format and added a couple of sections.
1.00: As busy as I had been, I completely missed that the patch was released
       until nearly a week after the fact. Did a run-through to verify 
       my HF path.