Painkiller - Battle out of Hell Black Tarot Guide v1.00 Copyright 2007 Eric K. e-mail: firstname.lastname@example.org == Table of Contents == Search Key ------------------------------------------------------------------------------- 1.0 - Introduction & Disclaimer c10 2.0 - BooH Tarot System c20 3.0 - Level Guide 3.01 - Orphanage c301 3.02 - Loony Park c302 3.03 - Lab c303 3.04 - Pentagon c304 3.05 - Dead City c305 3.06 - Leningrad c306 3.07 - Coliseum c307 3.08 - Underworld c308 3.09 - Stone Pit c309 3.10 - Shadowland c310 4.0 - Card List c40 5.0 – Card Effects c50 6.0 - Version Changes c60 7.0 - Contributions c70 XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX 1.0 - Introduction & Disclaimer c10 XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX !! NOTE: Before you begin, make sure your game is patched to at least version 1.61, or else you won't be able to get the Coliseum card. Also note that saved games from different versions will not work after patching; only the autosaves, marked in blue, will be able to load. As a precaution you may want to make a backup of your saved games from the Painkiller directory in case something goes wrong. !! Welcome to my somewhat belated guide to the black tarot system of Painkiller - Battle out of Hell (BooH). The black tarot cards are the power-ups you can acquire from beating levels under certain restrictions. This guide is mainly an extension to the previous guide that I wrote for the original Painkiller, and focuses on strategies specific to the levels. If you haven't read the original black tarot guide, you may want to; it has tips which are also applicable to the expansion and information on which cards are broken. All cards were achieved with version 1.64 of the game. This guide will only be updated at www.gamefaqs.com, so before e-mailing me please check that a newer version of the guide hasn't already answered your concern. If you choose not to do this I may answer you bluntly or ignore you completely. Put "BooH Tarot Guide" in the subject of the e-mail or it may be deleted. Anyone who wishes to host this document may, as long as these conditions are met: 1. There is no fee or other means of payment needed to view this document. 2. The hosted document is not modified in any way from its original version. If you wish to quote portions of this document, please use common courtesy and cite where you took the information from. As far as personal use goes, feel free to save this to disk or print it off as a reference. XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX 2.0 – BooH Tarot System c20 XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX BooH works much the same way that the original Painkiller did in regards to the tarot power-ups. When you start a new game, you will be prompted to choose from classic Painkiller or the expansion. The game may ask you if you want to delete your current collection of cards/scores, and you should obviously keep them. In some cases you may be missing a few cards you've earned in the original game when you start a BooH game. To get past this you need to load an autosave in which you have all the cards you want to take with you and then start a new BooH game. You cannot use any BooH tarot cards in the original game. The difficulties work the same way as the original PK. In daydream difficulty you cannot equip or gain tarot cards, and my strategies in the guide will be based upon the nightmare difficulty setting, beating the levels using as few tarot cards as possible. You will need 9 tarot cards to unlock trauma difficulty. XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX 3.01 – Orphanage c301 XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX Requirements: Don't take any damage Recommended Silvers: Mercy/Forgiveness Recommended Golds: Iron Will, The Sceptre/Rage, Time Bonus Card Unlocked: Weapon Modifier Start the level by climbing the stairs and taking out the creatures with the painkiller's warhead, making sure to keep your distance. When they're dead, go into the house, up the stairs and kill the 2 girls and the pinokio. Hit the checkpoint and watch the nun pass you. Get close to the door, and as soon as it opens jump up the spiral staircase and grab the shotgun on the top floor. If you do this fast enough the nun will not throw any fireballs at you, which are nearly unavoidable. Once you get the shotgun, she will disappear and children will spawn in on the lower floors. You can easily wait at the top of the stairs and kill nearly all of them with the painkiller. After they're dead, enter the next checkpoint which will lead you into a room full of pinokios. The first one you attack or touch will come to life, and will explode when killed. Stand next to the red door, and kill the closest one to you with the painkiller's warhead; you shouldn't take any damage from this. Now walk out and finish the rest off. Next enter the classroom and kill the children as they spawn in. You can jump over the seats to get away from them when they get close, as they only use the aisles to run at you. The next checkpoint will lead you to the stakegun and into a room full of kamikaze potato sack children. When the door opens, fire the painkiller into the floor, then step back and use the beam to blow them up as they walk out. Collect any ammo and then backtrack to the checkpoint. The barriers will open and you have to kill some more children, then a checkpoint appears in the dining room. Before you enter, destroy the piggy banks around the room, as the preacher can levitate and throw them at you. Once you open the door, run past the preacher and head down the corridor. You can kill a few enemies on the way, but make sure the preacher doesn't catch up to you. Bunnyhop past the kamikaze children at the foot of the stairs. When you get to the circular area at the bottom, just lead them around in circles killing the enemies that are left. When all the children are dead you'll be able to kill the preacher. Head down the staircase into the tomb. Bunnyhop along the left side of the room until you reach the back, then go up the plank to grab the flamethrower. A nun will appear to the side while you do this. Use the flamethrower to fry her, but use caution as you can damage yourself with the flamethrower. XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX 3.02 - Loony Park c302 XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX Requirements: Kill no more than 88 enemies Recommended Silvers: Mercy/Forgiveness Recommended Golds: Iron Will, Time Bonus Unlocked Card: Magic Gun The game designers must have been watching Killer Klowns from Outer Space when they came up with this level. It's basically a non-stop clown-killing fest. Progress through the level as normal until you get to the spiral staircase leading to the roller coaster. From here on in you can only kill a few more enemies besides the ones you run over with the roller coaster. That means you'll need to have maxed health and armor to take all the damage the rest of the clowns will dish out at you. I'm going to list a few secrets in case you need more health/armor. At the "House of Pain" building, there is an armor behind the main column at the front doors. Secret Area #1: This is where you started the level. There are two ice cream cone stands. One has a health power-up on top of it. You can climb the beam beside it, and jump off to get the power-up. Secret Area #2: Enter the ticket stall beside the "Acid Bath" building. The doors will blow open. You'll have to use the jump pads to navigate past the acid. At the other end you'll get 200 gold worth of artifacts, a health power- up and an armor power-up. To get out you have to use the jump pads to go back to the start, then boost through an open window. After you use these secrets, you should have 250 health and 200 armor to start the roller coaster segment. Even with this much health and armor, you are still going to have a struggle, at least on Nightmare difficulty. If you are looking to minimize damage, you can destroy the fireballs being thrown at you with a well placed shot. The only problem is, the enemies in this segment are extremely weak and will usually die from any stray shots, and you're only allowed to kill a few enemies besides the ones you mow down on the track. Another way to minimize damage is to shoot enemies up ahead which will be run over by the roller coaster anyways. Other than this I suggest you save yourself the hassle and use the Iron Will card during the ride. XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX 3.03 - Lab c303 XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX Requirements: Only use the boltgun Recommended Silvers: Mercy/Forgiveness, Replenish Recommended Golds: Rage/Dexterity, Time Bonus, Magic Gun Card Unlocked: The Sceptre Time to get acquainted with the boltgun. The requirements aren't very hard, you have to use the boltgun to kill your enemies, so all it really means is that you need to make every shot count, and scour every area you come across for ammo. In order to take down far off enemies, it can be a good idea to get close enough to them so that they open fire, at which point they are stationary so you have less of a chance to miss. XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX 3.04 - Pentagon c304 XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX Requirements: Kill Panzer Spider in 4 minutes. Recommended Silvers: Mercy/Forgiveness Recommended Golds: Rage, Dexterity, Time Bonus Card Unlocked: Health Regeneration Panzer Spider doesn't pose any challenge once you figure out the pattern to beat it. Damage it until it gets to half health, at which point it will gain an electric charge and will be invulnerable. In order to break its invincibility, wait until it opens his mouth and then fire. He'll then break down for a short while, giving you a chance to run to the mortar whose trajectory corresponds to where he's sitting. Once you get there, fire a shell at him to break his shield. You'll need to repeat this strategy once more to kill him. XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX 3.05 - Dead City c305 XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX Requirements: Finish level in 20 minutes Recommended Silvers: Mercy/Forgiveness Recommended Golds: Iron Will, The Sceptre, Time Bonus Card Unlocked: Demon Morph This level is made up mainly of open area battlefields, but isn't exactly straightforward in how you should progress. You'll want to play it through once before you try for the card so you know where you need to go. Because your time is mainly dependent on how fast you kill the enemies and move to each zone, I'm going to list some strategies and time saving tips. First off, if you have the Sceptre card, you can use it to one hit kill any enemy, including any of the Panzer Spiders, making this level a breeze if you choose to equip it. Otherwise, take out the Spiders with the shotgun or any other gun you have ammo for. The zombies that chase you will explode if you get close, so bunny hop past them just to their sides and they'll do the work for you. You can also fire rockets at them if they're clustered together to take out a few at a time. The flying bugs, while hard to hit, are extremely weak to the flamethrower, so when you encounter them wait for them to get close and then fire short flame bursts at them. When you have to jump between fire escapes, you can save yourself a little bit of time because you don't need to get to the checkpoint to proceed. Just jump off the second fire escape to the ground and keep heading forward. On the way out of the mall, you will need to exit by a stairwell. Once you get to the bottom and the door shuts, bunny hop back up the stairs as fast as possible until you reach the zombies coming towards you. They can all be taken down just by firing the Painkiller's secondary attack at them quickly. A second group of zombies will come from below, and you can kill them the same way. At the final area, you will need to kill the zombies before you will be able to take down the preachers. This is a problem since the preachers levitate the cars and then throw them at you, dealing massive damage. A better strategy is to blow up the cars before you enter the area. You can use the shotgun for the cars closer to you, and the rocket launcher/chain gun for the ones farther away. The preachers won't levitate the cars that are blown up, and after a while the blown up cars will fade from the screen, letting you navigate the area more easily. Of course you could always use Iron Will to save yourself the hassle. Another interesting thing to note is that the final Panzer Spider can take a lot more punishment than the first ones, but if you use the Sceptre card, it will die with one hit, so it's a good idea to activate your cards while fighting it to save time. There's also a trick to beat him even faster; wait until he's close enough, then shoot a truck stuck high up in the air. It will fall on top of the spider, instantly killing it. XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX 3.06 - Leningrad c306 XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX Requirements: Finish level with over 200 health Recommended Silvers: Mercy/Forgiveness, Health Stealer Recommended Golds: Iron Will, The Sceptre, Time Bonus Card Unlocked: Fear The ease of acquiring this card rests on what tarot cards you take into the level. To make it easier, you can use Health Stealer and Armor Regen, or Mercy coupled with The Sceptre, Iron Will, and Time Bonus to easily kill everything on screen, saving the health power-ups for the end. There is a lot of rocket ammo in the later part of the level which works great on groups of clustered soldiers. You will be taking a lot of damage, so try and take cover when fighting your enemies. This level is the hardest in the game in my opinion, as you can't really dodge any bullets, you just absorb them. You'll want to take a good set of cards into the level to help you out. XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX 3.07 - Coliseum c307 XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX Requirements: Morph into demon exactly 5 times Recommended Silvers: Soul Catcher/Soul Keeper, Mercy/Forgiveness Recommended Golds: Iron Will, The Sceptre, Time Bonus Card Unlocked: Rebirth WARNING: Your game needs to be patched to at least version 1.61 or else you won't be able to get this card. The official Painkiller website (www.painkillergame.com) has a list of mirrors where you can download the 1.61 upgrade. Take note that you need to morph into demon form exactly 5 times. Because of this, I'm not listing Dark Soul as a recommended card. Instead, use a combination of Soul Catcher and/or Soul Keeper to collect every soul you come across. There will be enough enemies to allow you to morph into a demon 5 times and no more than that, so it works out well. Just beat the level as you normally would, backtracking to grab all the souls. Soul Catcher really comes in handy for this, and you should have it equipped for this level. XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX 3.08 - Underworld c308 XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX Requirements: Kill all enemies Recommended Silvers: Mercy/Forgiveness Recommended Golds: Iron Will, The Sceptre, Time Bonus Card Unlocked: 666 Ammo In order to get this card you have to kill every enemy you pass while riding on the cart. If you use the Sceptre card it will be easy, otherwise you may need to retry it a few times. You may want to save after each section is cleared. In the first part you will pass 2 rooms. In the first room you need to kill the 5 guys shooting at you, and in the second there are 4 more you need to kill. If you got them all your total kills should be at 30. In this next part you circle around a group of enemies and need to kill them all before the cart takes off towards the next section. There are 12 enemies in total here, so when you leave, check and make sure your kills are at 42. Next the cart passes down a corridor where enemies spawn in front of you and get crushed. As soon as you get out of here you'll be in a room with 5 more enemies to kill. After killing them your total should be 73. The last section comes right after the cart speeds up and jumps the gap. Another set of two rooms, the first holding 5 enemies, the second 3. The cart will slow to a stop and your total kills should be 81. Finish the rest of the level and the card will be unlocked. XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX 3.09 - Stone Pit c309 XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX Requirements: Find all secrets Recommended Silvers: Mercy/Forgiveness Recommended Golds: Iron Will, The Sceptre, Time Bonus Card Unlocked: Armor Regeneration Ah yes! Secrets! My most hated of all card requirements. Ok, I will admit that I used Kalme's video to see where to get all the secrets, and then wrote up this level based on it. Searching for obscure secrets isn't fun for me, what can I say. I'm going to use the checkpoints as a reference to where you are, so keep track of which checkpoint you are on. You can tell by either keeping count or by how many checkpoints for the level there are on the load screen. Secret #1 - At the start of the level, jump off the side and use the wall to glide down to the bottom and not take any damage. The secret area is in the back; 2 chests and an armor. To get back up, scale the wall. It will look steep but you will be able to climb up rather easily. Secret #2 - After killing the first wave of enemies, climb up the ladder on the center structure of the room. When you get to the top, look up. The two boxes and health up there is the second secret. To get there, use the beams to either side of the higher pulley to climb up, then jump over to get to the secret. Alternately, you can jump from the bridge above to get the secret. Secret #3 - Once you get to checkpoint 6, which is right after climbing 2 ladders back to back, look off the edge and you will see a golden artifact. Use the rope to get closer, then jump off and grab it. Secret #4 - From secret 3, jump back onto the rope. Now follow it along to the other side of the room. You can jump up along the rocks to get onto the wooden structure and claim the fourth secret which consists of an armor and some ammo. When you're done, jump on the rope and follow it back to checkpoint 6. Secret #5 - Right before checkpoint 7, where you killed the big tribal guy, you can jump from the rocks up to the platform with the mega ammo on it. Secret #6 - From checkpoint 8, which is right after climbing a ladder to an area where there are a bunch of cube-shaped stone blocks, jump onto the ladder and climb up. Now turn to your right and walk over to the side, where there are two boxes of shotgun shells and some flamethrower ammo. You can scale the wall here by jumping, and can get past the pulley to the ledge on the other side. Follow it until you come to a large room filled with lots of goodies. To get back, use the same route, jumping where the wall is slightly indented to scale it. Secret #7 - After checkpoint 9, clear out the next area. Now look for a stone platform going from wall to wall with an armor on it; it should be right by a torch lighting the area up. To get the armour you can scale the wall opposite the torch by jumping. Secret #8 - After riding the cart up to the surface, look for a floating health by the walls. Once you've found it, look to your left a little until you see two pulleys with a bunch of ropes connecting them. You can use the wall behind them to jump up and follow the ledge. Take note of where this is now so you know where to find it after you're done fighting the enemies. When they're dead, use the wall to jump up. Follow the ledge all the way to the end, where there is a wooden platform. You need to jump up the wall here too. The secret area is on top of the platform. Secret #9 & #10 - After clearing the final area and opening the exit, look for some scaffolding with Alastor's face carved into the rock near the top. Climb the ladder and jump up the beams on the higher pulley to get on top and then jump to the next floor. Secret 9 is a holy item inside the mouth of the carving. Secret 10 is a few holy items behind the carving. XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX 3.10 - Shadowland c310 XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX Requirements: Kill King Alastor in 4 minutes Recommended Silvers: Mercy/Forgiveness Recommended Golds: Iron Will, Rage, Time Bonus Card Unlocked: Health Stealer Not much to say, once you figure out his pattern you can easily get this card. In case you want to know how to beat him, I'll spoil it for you. There are a number of platforms with orange circles on them scattered around the arena. If they are active, little fiery orange particles will rise off them. You need to stand on an active platform and take damage from Alastor. When you do, a stone golem appears somewhere on the outskirts of the arena. Keep Alastor distracted while the stone golem comes up behind him and paralyzes him. Once he's paralyzed he'll die fast. Then sit back and watch the ending, which is a bit better than the original. I was a little confused with why the hell a stone golem of all things just decides to materialize and help you, but hey, it's Painkiller, I should be expecting stuff like that by now. XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX 4.0 - Card List c40 XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX ------------------------------------------------------------------------------- | Level | Requirements | Card Name | Type | Cost | |-------+-----------------------------------+-----------------+--------+------| | 01 | Don't take any damage | Weapon Modifier | Gold | 100 | | 02 | Kill no more than 88 enemies | Magic Gun | Gold | 300 | | 03 | Only use the bolt gun | The Sceptre | Gold | 300 | | 04 | Kill Panzer Spider in 4 minutes | Health Regen | Silver | 1500 | | 05 | Finish level in 20 minutes | Demon Morph | Gold | 666 | | 06 | Finish level with health over 200 | Fear | Silver | 1000 | | 07 | Morph into demon 5 times | Rebirth | Gold | 400 | | 08 | Kill all enemies | 666 Ammo | Silver | 2000 | | 09 | Find all secrets | Armor Regen | Silver | 1000 | | 10 | Kill King Alastor in 4 minutes | Health Stealer | Silver | 2000 | ------------------------------------------------------------------------------- XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX 5.0 - Card Effects c50 XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX Legend: [G] = Gold Card [S] = Silver Card 01 : [G]Weapon Modifier – Modified weapons (same as skull powerup) 02 : [G]Magic Gun - Infinite ammo 03 : [G]The Sceptre - Enemies die with one hit 04 : [S]Health Regeneration – Health regen 10 seconds after damage to max of 75 05 : [G]Demon Morph - Take demon form 06 : [S]Fear - Enemies have 90% of initial health 07 : [G]Rebirth – Gain full health and armour 08 : [S]666 Ammo - Start with 666 ammo for all weapons 09 : [S]Armor Regeneration - Armour regen 10 seconds after damage to max of 75 10 : [S]Health Stealer - 2.5% of damage dealt is added to your health XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX 6.0 - Revision History c60 XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX Version 1.0 – Initial version – Uploaded on January 26th, 2007 XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX 7.0 - Contributions c70 XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX Kalme's website (www.kalme.de/painkiller) - I wrote up the Stone Pit level after watching his movie showing the secret locations.