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    Weapons/Combat Guide by LiMpBiZkitFaN

    Version: FINAL | Updated: 07/01/04 | Printable Version | Search This Guide

                  
                   T H E   C H R O N I C L E S   O F   R I D D I C K:
     
                     E S C A P E   F R O M   B U T C H E R   B A Y
    
                                  
                Weapons and Hand-to-Hand Combat Guide for Microsoft Xbox
    
                                     Version FINAL
    
                                 Author: LiMpBiZkitFaN
                            E-Mail: See 'Legal Information'
    
                                   Created: 06/02/04
                                  Completed: 06/07/04
                                 Last Update: 07/01/04
    
    
    
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -----------------------T A B L E   O F   C O N T E N T S-----------------------
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    I.   FAQ Navigation System..................................................FN~
    
    II.  Frequently Asked Questions (FAQs)......................................FQ~
    
    III. The Weapons of Butcher Bay Correctional Facility.......................WG~
    
    IV.  Legal Information......................................................LI~
    
    V.   Credits................................................................CS~
    
    
    
    
    
    
    
    
    
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    I.   FAQ Navigation System..................................................FN~
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    The Navigation System is compromised of a combination of letters, and a symbol
    (the Tilde (~) key). All of my future FAQs will include this new system, making
    for an easier, and more helpful FAQ experience.
    
    Here is how it works:
    
    Look in the Table of Contents for a specific section, find the code and do the
    following:
    
    Press CTRL and F on a PC, or the Special Key and F on a Macintosh. A search box
    will then appear; search for the code, and you will be taken to that section.
    This system is fairly new, so it is bound to have bugs in it. Please inform me
    of any errors in the FAQ, or with the system itself. My E-Mail is in the Legal
    Section of the FAQ.
    
    
    
    
    
    
    
    
    
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    II.  Frequently Asked Questions (FAQs)......................................FQ~
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    1. Q. "What do those symbols in your Movelists mean?"
    
       A. They represent different buttons on the Xbox Controller. Here is a key:
    
          (L)- Represents the Left Analog Stick
          (R)- Represents the Right Analog Stick   
    
          (L) Left-  Means to push the Left Stick left 
          (L) Right- Means to push the Left Stick right
          (L) Up-    Means to push the Left Stick up
          (L) Down-  Means to push the Left Stick down
       
          [L]- Represents the Left Trigger
          [R]- Represents the Right Trigger
    
    
    
    2. Q. "I can't pick up any of the Assault Rifles, what's up with that?"
    
       A. Until you arrive in Butcher Bay's Mainframe, you cannot enter your DNA
          into the database, and since the Assault Rifles in Butcher Bay are all
          protected by DNA encoding, only those who's DNA is in the database can
          pick up the Assault Rifle. Even after you get sent to Double-Max, after
          that point in the game, you will NOT be able to use an Assault Rifle
          for the rest of the game. You will only be able to use the Prototype
          Rifle, Shotgun, Tranq-Gun, Mini Gun, and Pistol, as they do not use the
          DNA encoding.
    
    
    
    3. Q. "I can't beat <insert name here> while fighting. Can you help me?"
    
       A. The best thing to do if you cannot beat a certain person is to back
          off and watch their pattern of attack. Toy with them, by hitting them,
          and watching what their reaction is. Do they block, or do they just keep
          attacking? Watch their pattern, as understanding their pattern of attack
          is the key to defeating them. Also, don't take someone on with your bare
          hands unless you have to. Use your Club or Shiv. If they are unarmed, use
          your Club and Shiv anyway...it's not like you gotta fight fair in Prison.
    
    
    
    4. Q. "I can't find <insert Cigarette Pack here>. Where can I find it?"
    
       A. I'm sorry, I do not provide Cigarette Pack locations. Please look
          elsewhere for those types of things.
    
    
    
    5. Q. "I'm lost in <insert name of location here>, where do I go next?"
    
       A. Look in your Journal, by pressing the 'Back' button on your controller,
          and select 'Objectives', it should tell you where you gotta go next.
          If you are stuck, and say, one of the doors you HAVE to get through is
          locked, or requires a Keycode, you may have missed something, such as
          talking to an Inmate, or killing a Guard. That is the best advice I can
          give you, so if you have more questions concerning what to do next,
          please refer to the Walkthrough posted by 'the13thJedi', as his
          excellent Walkthrough will provide that.
    
    
    
    
    
    
    
    
    
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    III. The Weapons of Butcher Bay Correctional Facility.......................WG~
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    Recently, I just found out a few new moves that Riddick is capable of. Here is
    a list of moves, and how to perform them. They prove especially useful during
    an intense firefight, so try them out, and apply them to best fit your playing
    style.
    
    
    Quick Sidestep- Press the Directional Pad to lean in the direction you want to
                    sidestep in; Riddick will lean, and then to execute the move,
                    hit the Right Trigger. Riddick will quickly sidestep to the
                    selected direction. This is especially useful for when you want
                    to quickly pop out from behind a wall, get off a few shots, and
                    then quickly get back into cover.
    
    
    
    Evasive Roll-   While in Stealth Mode, you shots from fire arms are MUCH more
                    accurate, because you are crouching. Well, a new use has risen;
                    while in Stealth Mode, press the Directional Pad to lean in the
                    direction you want to roll, then Riddick will lean. To execute
                    the move, press the Right Trigger. This is especially useful
                    for quickly rolling from behind a crate, getting off a few
                    shots, then quickly going back into cover.
    
    
    
    
    
    -[ Fists ]-
    
    <> Magazine Capacity  <>   N/A
    <> Commonly Used By   <>   Most Inmates
    <> Ammunition Used    <>   N/A
    <> Classification     <>   N/A
    <> Special Features   <>   Movelist-
    
    			   Block.........[L]
    			   Left Jab......[R] + (L) Left
    			   Right Jab.....[R] + (L) Right
    			   Elbow Strike..[R] + (L) Up
    			   Uppercut......[R] + (L) Down
    			   Counter.......[R] just before attack hits
    
    
    Inventory Description-  None
    
    Weapon Information-     Best used for when you want to hear that satisfying
                            *crack* of an Inmate, or Guards neck. This is simply
                            your bare hands, so don't get cocky when you see an
                            enemy has a Shiv or Club. When in hand-to-hand combat,
                            try to hit the enemy with a flurry of quick Left and
                            Right Jabs, followed up by an Uppercut, or if they are
                            near a wall, and Elbow Strike, as it knocks them back.
                            When you get an enemy up against a wall, hit him again
                            with a flurry of quick Left and Right Jabs, followed
                            by an Elbow Strike to keep him up against the wall.
                            When the enemy blocks, back off and wait for hit to
                            throw a punch, when he does, hit him with an Elbow
                            Strike, as he will be unprotected, allowing for the
                            maximum amount of damage.
    
    
    
    
    
    -[ Knuckleduster ]-
    
    <> Magazine Capacity  <>   N/A
    <> Commonly Used By   <>   Most Inmates
    <> Ammunition Used    <>   N/A
    <> Classification     <>   N/A
    <> Special Features   <>   Movelist-
    
    			   Block.........[L]
    			   Left Jab......[R] + (L) Left
    			   Right Jab.....[R] + (L) Right
    			   Elbow Strike..[R] + (L) Up
    			   Uppercut......[R] + (L) Down
    			   Counter.......[R] just before attack hits
    
    
    Inventory Description-  A handmade weapon is used in fist-fights and is made
                            specifically to inflict more damage to the enemy.
    
    Weapon Information-     Essentially the same as the Fists, except for the fact
                            that all of your Right Jabs will inflict twice as much
                            damage as opposed to your Left Jabs, as Riddick wears
                            the Knuckleduster on his Right Hand. The same rules
                            apply when wearing the Knuckleduster, except that you
                            should try to get more Right Jabs in, as opposed to
                            Left Jabs.
    
    
    
    
    
    -[ Shiv ]-
    
    <> Magazine Capacity  <>   N/A
    <> Commonly Used By   <>   Most Inmates
    <> Ammunition Used    <>   N/A
    <> Classification     <>   N/A
    <> Special Features   <>   Movelist-
    
    			   Block................[L]
    			   Left-to-Right Slash..[R] + (L) Left
    			   Downward Slash.......[R] + (L) Right
    			   Stab.................[R] + (L) Up
    			   Stab.................[R] + (L) Down
    			   Counter..............[R] just before attack hits
    
    
    Inventory Description-  A prison-made knife. Classified as contraband. Properly
                            used, this is a silent and deadly weapon. Handy in
                            guard controlled areas.
    
    Weapon Information-     A huge upgrade from the Fists and Knuckleduster, the
                            Shiv is essentially a knife. When you are in combat
                            with the Shiv, attack the enemy with a quick series
                            if Downward Slashes, then end the combo with a quick
                            Left-to-Right Slash, and a Stab. Repeat this combo
                            until your target in on the ground soaked in blood.
                            When going up against an enemy with a Shiv, use your
                            Block as much as possible, dodge their slashes, and
                            attack them with a Stab while they are recovering
                            from their attack missing.
    
    
    
    
    
    -[ Club ]-
    
    <> Magazine Capacity  <>   N/A
    <> Commonly Used By   <>   Only a few Inmates
    <> Ammunition Used    <>   N/A
    <> Classification     <>   N/A
    <> Special Features   <>   Movelist-
    
    			   Block................[L]
    			   Left-to-Right Swing..[R] + (L) Left
    			   Right-to-Left Swing..[R] + (L) Right
    			   Overhead Smash.......[R] + (L) Up
    			   Chin Strike..........[R] + (L) Down
    			   Counter..............[R] just before attack hits
    
    
    Inventory Description-  A heavy club that inflicts serious damage to your
                            opponents in close combat. Classified as contraband.
    
    Weapon Information-     The Club. The Club is more of a special purpose
                            weapon than it is of a practical fighting weapon. In
                            my opinion, the Club is too slow to serve any purpose
                            against a Shiv wielding Inmate, but its damn powerful.
                            When fighting an enemy with the Club, try to use
                            hit-and-run tactics. When the enemy attacks, quickly
                            sidestep it, and attack with a Left-to-Right Swing,
                            quickly followed by a Right-to-Left Swing. Back off
                            again, and finish him off with an Overhead Smash, and
                            a quick Chin Strike.
    
    
    
    
    
    -[ Gun ]-
    
    <> Magazine Capacity  <>   14 Rounds
    <> Commonly Used By   <>   Maximum Security Light Guards, Double-Max Guards
    <> Ammunition Used    <>   9mm Uranium-Core bullets
    <> Classification     <>   Semi-Automatic, Recoil-Operated Handgun
    <> Special Features   <>   None
                               
    
    Inventory Description-  Pistol type handgun. Holds 14 rounds of 9mm Uranium
                            Core ammunition.
    
    Weapon Information-     Your basic Handgun. It's weak; very weak, but when push
                            comes to shove, it gets the job done. The basic rule of
                            thumb when using the Pistol it to zoom in, and aim for
                            the head from a long distance, as the Guards Assault
                            Rifles are inaccurate from long distances, giving you
                            the time you need to quickly zoom in, pull the trigger,
                            and take cover, without taking too much damage. Just to
                            be safe, don't get caught in a firefight with just a
                            Pistol.
    
    
    
    
    
    -[ Tranquilizer Gun ]-
    
    <> Magazine Capacity  <>   1 Round
    <> Commonly Used By   <>   N/A
    <> Ammunition Used    <>   High-Voltage Shock Darts
    <> Classification     <>   Single Shot, Non-Lethal Incapacitation Device
    <> Special Features   <>   Stand over downed target, and hit [L] to crush their
                               skull
    
    
    Inventory Description-  Electroshock Tranquilizer Gun. Fires high voltage
                            electrical charges. Ammunition virtually unlimited.
    
    Weapon Information-     The Tranquilizer Gun, aka, the Tranq-Gun, is going
                            to be your best friend for a good part of the later
                            half of the game. Oddly enough, the Tranq-Gun looks a
                            LOT like the M6D Handgun from Halo; Weird. Back on
                            topic, the Tranq-Gun is a single-shot weapon, which
                            means that after every shot, you gotta pop a new
                            Charge Pack into it. Fortunately, if you're good like
                            me, you can take out three or four Guards at a time
                            and finish them off before they come back to their
                            senses. The Tranq-Gun will also stun Riot Guards,
                            and fortunately, will blow lights out, so try to
                            veil yourself in darkness before commencing your
                            assault on a group of Guards. Also, it should be
                            noted that you can disable Security Lasers for a
                            time of about 10 seconds by shooting the emitters
                            on the walls.
                               
    
    
    
    
    -[ Assault Rifle ]-
    
    <> Magazine Capacity  <>   38 Rounds
    <> Commonly Used By   <>   Maximum Security Light Guards, Double-Max Guards
    <> Ammunition Used    <>   9mm Mercury Twin-Tipped bullets
    <> Classification     <>   Fully Automatic, Gas-Operated Assault Rifle
    <> Special Features   <>   Flashlight
    
    
    Inventory Description-  DNA encoded assault rifle. Fires 9mm Mercury Twin-Tip
                            ammunition. Holds 38 rounds.
    
    Weapon Information-     The Guards of Butcher Bay commonly use the Assault
                            Rifle, as its powerful, and dependable. This weapon is
                            the only DNA encoded firearm in the game, and this is
                            because of the fact that Guards with Shotguns and
                            Pistols are less likely to be in heavily populated
                            Inmate areas, whereas the Assault Rifle is the most
                            encountered weapon in Butcher Bay. The best way to go
                            about using the Assault Rifle is to fire in short,
                            controlled bursts of about 3 to 5 rounds each. This
                            conserves ammunition, helps improve accuracy, and also
                            reduces the amount of blinding muzzle flash from the
                            weapon.
    
    
    
    
    
    -[ Prototype Rifle ]-
    
    <> Magazine Capacity  <>   14 Rounds
    <> Commonly Used By   <>   N/A; Found in Tool Room of 'Crash Site'
    <> Ammunition Used    <>   9mm Mercury Twin-Tipped bullets
    <> Classification     <>   Fully Automatic, Prototype Model Assault Rifle
    <> Special Features   <>   Flashlight
    
    
    Inventory Description-  An old prototype version of the standard guard
                            assault rifle. This version fortunately seems to lack
                            DNA protection.
    
    Weapon Information-     This is the old prototype version of the Assault Rifle
                            commonly carried by the Guards in the prison. The main
                            flaw to this weapon is the fact that its Magazine is 
                            very small, holding a mere 14 rounds, not to mention
                            that the fire rate is nearly doubled than that of the
                            standard Assault Rifle. It also happens that the
                            Digital Ammunition Readout on the weapon is cracked.
                            This just hasn't turned out to be Riddick's day.....
    
    
    
    
    
    -[ Shotgun ]-
    
    <> Magazine Capacity  <>   8 Rounds
    <> Commonly Used By   <>   Maximum Security Light Guards, Double-Max Guards 
    <> Ammunition Used    <>   7mm Tungsten buckshot
    <> Classification     <>   Semi-Automatic, Gas-Operated Assault Shotgun
    <> Special Features   <>   Flashlight
    
    
    Inventory Description-  Pump-action Shotgun. Holds 8 rounds of 7mm Tungsten
                            buckshot.
    
    Weapon Information-     The Shotgun is uncommonly carried by Guards within
                            Butcher Bay, and when it is, it is usually in an
                            area where Inmates don't usually hang around, and
                            is therefore lacking DNA encoding. Take this to your
                            advantage, by applying boot-to-ass with a Counter-
                            Attack, and taking the Shotgun for yourself. The
                            Shotgun fires 18 pellets of 7mm Tungsten buckshot
                            with every pull of the trigger, in a box-like
                            pattern. The Shotgun is powerful, versatile, and
                            downright nasty at close range, so start pulling
                            the trigger and staring in awe as you see the
                            ragdoll physics engine in action.
    
    
    
    
    
    -[ Minigun ]-
    
    <> Magazine Capacity  <>   4000 Rounds
    <> Commonly Used By   <>   Riot Guards
    <> Ammunition Used    <>   10mm Mercury Twin-Tipped bullets
    <> Classification     <>   Fully Automatic, Direct Fire Suppression Weapon
    <> Special Features   <>   None
    
    
    Inventory Description-  Minigun. Fires 10mm Mercury Twin-Tip ammunition at
                            an extremely high fire rate. The Minigun holds a
                            maximum of 4000 rounds.
    
    Weapon Information-     Here is where you get the term 'overkill'. I don't
                            know if its the fact that the Minigun holds 4000
                            rounds of ammo, or the fact that it fires around
                            15 rounds a second, the Minigun is simply one hell
                            of a weapon. Unfortunately, you only have two or
                            three chances to pick up one of these babies, and
                            passing it up is not something you'd want to do.
                            Simply aim, and pull the trigger. Anything standing
                            in front of the weapon will be dead in exactly
                            0.001 seconds. Really.
    
    
    
    
    
    -[ Grenade ]-
    
    <> Magazine Capacity  <>   N/A
    <> Commonly Used By   <>   Maximum Security Light Guards, Double-Max Guards
    <> Ammunition Used    <>   N/A
    <> Classification     <>   Military-class hand-held Explosive device
    <> Special Features   <>   None
    
    
    Inventory Description-  Military class combat-grenades with limited explosion
                            radius that makes them suitable for tight area battle.
    
    Weapon Information-     The Grenade. The Grenade is your basic hand-held device
                            of hell-bringing. You throw it, and a few seconds later,
                            it explodes with the force of one of those explosive
                            barrels you find around the prison. The sad thing about
                            the Grenade is the fact that you can't 'cook' it,
                            meaning you can't hold it to let some time off of the
                            fuse before throwing it. This means that by the time
                            you throw the Grenade in an enemy's path, they will
                            most likely be long gone, especially if they are used
                            against Guards. The best application for the Grenade is
                            against Riot Guards, as they don't move very much, and
                            by the time they see the Grenade come, it will already
                            be on the verge of detonation.
    
    
    
    
    
    
    
    
    
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    IV.  Legal Information......................................................LI~
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    (C) 2004-2005 LiMpBiZkitFaN. All rights reserved.
    
    All rights reserved including the right of reproduction in whole and in part in
    any form. Microsoft Xbox and the Microsoft Xbox logos are registered trademarks
    of Microsoft.
    
    The Chronicles of Riddick: Escape from Butcher Bay is a registered trademark of
    Starbreeze Studios, and Vivendi Universal Games.
    
    The author of this document is in no way affiliated with Microsoft, Starbreeze
    Studios, or Vivendi Universal. You may not place this document on your Website
    or reproduce it in any way without the author's consent.
    
    The Chronicles of Riddick: Escape from Butcher Bay, The Chronicles of
    Riddick: Escape from Butcher Bay logo, and all related Characters are copyright
    and property of Starbreeze Studios, and Vivendi Universal Games and their
    respective owners.
    
    
    The following Websites have permission to use my FAQ:
    
    - www.Gamefaqs.com
    - www.GameSpot.com
    - www.IGN.com
    - www.WOgaming.com
    
    No UNOFFICIAL Websites may use this FAQ. Do not bother to E-Mail
    me asking to use this FAQ on your Website, unless you meet specific
    requirements* as I WILL say NO! The reason behind this is the fact
    that some people are too lazy to go to GameFAQs to get the latest
    version of my FAQ, and when readers E-mail me, it causes problems.
    For example, in one of my older FAQs, someone told me that my FAQ
    was wrong about a certain topic, where as it had been corrected
    about two months before, so I decided that I shouldn't let people
    host my FAQs when they can't keep them updated. It's not my job to
    send out a Zip file every time I update a FAQ, to two or three other
    hosts.
    
    * I.E., not having a steady amount of bandwidth, visitors, or other
      conditions, which are subject to determination by me.
    
    
    
    
    
    
    
    
    
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    V.   Credits................................................................CS~
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    - The brave Soldiers currently in Iraq, and Afghanistan doing their jobs.
    - CjayC for posting my FAQ on his great website.
    - Jens Andersson, the TCoR Lead Designer for taking the time to e-mail me, and
      complement me on my FAQ.
    - Starbreeze Studios, and Vivendi Universal Games for actually putting out an
      excellent movie-based game.
    - Trung Bui, for alerting me to a very big error reguarding the Fist and
      Knuckleduster Movelist.
                                  
    
    		                   ~END FAQ~