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    Weapons Guide by The Steel Phantom

    Version: 1.0 | Updated: 01/25/05 | Printable Version | Search This Guide

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                         Counter-Strike: Source Weapons Guide
    
    
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                                       PC Version
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    ===============================================================================
    
    +-------------------+
    | Table of Contents |
    +-------------------+
    
    I. - How to Contact Me
    II. - Version History
    III. - Copyright Info. and Legal Information
    IV. - Purpose/What This Guide Will Cover
    V. - List of Weapons and Prices
       A) Terrorists
       B) Counter-Terrorists
    VI. - Weapon Statistics
    VII. - Strategy for Weapons
    VIII. - Credits
    
    
    ===============================================================================
    
    +--------------------------------+
    | Section I. - How to Contact Me |
    +--------------------------------+
    
    Name - Josh Eaton
    E-mail - jjeatonusa1@netscape.net
    AIM - Charys Joshy
    
    
    ===============================================================================
    
    +-------------------------------+
    | Section II. - Version History |
    +-------------------------------+
    
    Version 0.00 - (January 16, 2005) - Started.
    Version 0.50 - (January 17, 2005) - Finished list and prices.
    Version 0.75 - (January 18, 2005) - Started "Strategy for Weapons" section.
    Version 1.00 - (January 22, 2005) - Finished the guide after being lazy.
    
    ===============================================================================
    
    +------------------------------------------------+
    | Section III. - Copyright Info. and Legal Info. |
    +------------------------------------------------+
    
    Alright. Here's how it works. This guide will first be publicized on GameFAQs.
    It is Copyright 2004 to me, Joshua J. Eaton. You, the reader, may use it for
    whatever you want. However, you may only use it for reading and your own per-
    sonal use. You may NOT take it and place it on your website, nor may you give
    it out to anyone. At present, this guide is only allowed to be posted on this
    website: www.gameFAQs.com . DO NOT take or use this guide for anything without
    my personal consent. If you see this guide on any other website other than the
    said one above, please contact me about it. Thank you.
    
    
    ===============================================================================
    
    +--------------------------------------------------+
    | Section IV. - Purpose/What This Guide Will Cover |
    +--------------------------------------------------+
    
    This guide for the classic PC game, Counter-Strike: Source, will cover what all
    other Weapons Guides cover. It will go over the prices of each weapon as well
    as each of the statistics for that weapon, such as the size of the bullet, acc-
    uracy, etc. I'll then go and give specific strategies for using each of the
    weapons, seeing as how you will be stuck using some of the due to a lack of
    funds. Not to mention, all of the weapons have their advantages and disadvan-
    tages, so... here we go. The Counter-Strike: Source Weapons Guide.
    
    
    ===============================================================================
    
    +-----------------------------------------+
    | Section V. - List of Weapons and Prices |
    +-----------------------------------------+
    
    In this section of the guide, I'll go over the weapons that each team (Terror-
    ists and Counter-Terrorists) can get and each of those weapons' prices. Each
    one has a different price, and you only have a certain amount of money each
    round (your money value is shown in the bottom right of the screen; the max is
    $16,000), so it is important to know what you can afford. You can also buy cer-
    tain supplies such as smoke grenades, armor, bomb defusal kits, etc. But, let's
    get started.
    
    When you press the 'B' key on your keyboard (assuming you're using the default
    keys and are in a "Buy Area"), the Buy Menu will come up. From here, you have
    nine options, one of which is simply "Cancel", so you have eight different num-
    bers you can press now, each of which will take you to another menu with those
    kinds of weapons in it. For example, if you click on number 4 for rifles, you
    will then have a menu with several different kinds of rifles you can buy on it.
    The ones you can afford will be available.
    
    NOTE:  Keep in mind that as Terrorist, you shouldn't buy the 9X19mm Sidearm
           since it's what you start with. As Counter-Terrorist, you start with the
           KM .45 Tactical... so don't buy it.
    
    
    ++++++++++++++++++++++++
      A) Terrorist Weapons
    ++++++++++++++++++++++++
    
    
      Weapon Name                      Price
    ------------------------------------------
    
    -----------
      Pistols
    -----------
    
    9X19mm Sidearm                      400
    KM .45 Tactical                     500
    228 Compact                         600
    Night Hawk .50C                     650
    .40 Dual Elites                     800
    
    
    ------------
      Shotguns
    ------------
    
    Leone 12 Guage Super               1700
    Leone YG1265 Auto Shotgun          3000
    
    
    -------
      SMG
    -------
    
    Ingram Mac-10                      1400
    KM Sub-Machine Gun                 1500
    KM Ump45                           1700
    Es C90                             2350
    
    
    ----------
      Rifles
    ----------
    
    IDF Defender                       2000
    CV-47                              2500
    Schmidt Scout                      2750
    Krieg 552                          3500
    Magnum Sniper Rifle                4750
    D3/AU-1                            5000
    
    
    ----------------
      Machine Guns
    ----------------
    
    M249                               5750
    
    
    ----------------
      Primary Ammo
    ----------------
    
    Ammo for Shotguns, SMGs,
    Rifles, and Machine Guns.     Price varies with weapon bought.
    
    
    ------------------
      Secondary Ammo
    ------------------
    
    Ammo for Pistols.             Price varies with weapon bought.
    
    
    -------------
      Equipment
    -------------
    
    Kevlar                             650
    Kevlar + Helmet                   1000
    Flashbang                          200
    He Grenade                         300
    Smoke Grenade                      300
    Nightvision                       1250
    
    
    +++++++++++++++++++++++++
      B) Counter-Terrorists
    +++++++++++++++++++++++++
    
    
      Weapon Name                      Price
    ------------------------------------------
    
    -----------
      Pistols
    -----------
    
    9X19mm Sidearm                      400
    KM .45 Tactical                     500
    228 Compact                         600
    Night Hawk .50C                     650
    Es Five-Seven                       750
    
    
    ------------
      Shotguns
    ------------
    
    Leone 12 Guage Super               1700
    Leone YG1265 Auto Shotgun          3000
    
    
    -------
      SMG
    -------
    
    Schmidt Machine Pistol             1250
    Ingram Mac-10                      1400
    KM Sub-Machine Gun                 1500
    KM Ump45                           1700
    Es C90                             2350
    
    
    ----------
      Rifles
    ----------
    
    Clarion 5.56                       2250
    Schmidt Scout                      2750
    Maverick M4A1 Carbine              3100
    Bullpup                            3500
    Krieg 550 Commando                 4200
    Magnum Sniper Rifle                4750
    
    
    ----------------
      Machine Guns
    ----------------
    
    M249                               5750
    
    
    ----------------
      Primary Ammo
    ----------------
    
    Ammo for Shotguns, SMGs,
    Rifles, and Machine Guns.     Price varies with weapon bought.
    
    
    ------------------
      Secondary Ammo
    ------------------
    
    Ammo for Pistols.             Price varies with weapon bought.
    
    
    -------------
      Equipment
    -------------
    
    Kevlar                             650
    Kevlar + Helmet                   1000
    Flashbang                          200
    He Grenade                         300
    Smoke Grenade                      300
    Defusal Kit                        200
    Nightvision                       1250
    
    
    ===============================================================================
    
    +---------------------------------+
    | Section VI. - Weapon Statistics |
    +---------------------------------+
    
    In this section of the guide, I'll tell you five of the basic things that you
    need to know about each gun. It will help you choose which one you want to use
    for the most part, and also show you the effectiveness of them. The things that
    I'll tell you about each gun include it's caliber, the clip size (and how much
    spare ammo you can hold for it), it's projectile weight, and the speed that the
    bullet travels, and the gun's rate of fire.
    
    
    +++++++++++
      Pistols
    +++++++++++
    
    9X19mm Sidearm    -   Caliber: 9mm
                          Clip/Spare: 20/120
                          Projectile Weight: 8 grams
                          Bullet Speed: 1132 ft/s
                          Rate of Fire: N/A
    
    KM .45 Tactical   -   Caliber: .45 ACP
                          Clip/Spare: 12/100
                          Projectile Weight: 15.2 grams
                          Bullet Speed: 886 ft/s
                          Rate of Fire: N/A
    
    228 Compact     -     Caliber: .357 SIG
                          Clip/Spare: 13/52
                          Projectile Weight: 8.1 grams
                          Bullet Speed: 1400 ft/s
                          Rate of Fire: N/A
    
    Night Hawk .50C   -   Caliber: .50
                          Clip/Spare: 7/35
                          Projectile Weight: 19.4
                          Bullet Speed: 1380 ft/s
                          Rate of Fire: N/A
    
    .40 Dual Elites   -   Caliber: 9mm
                          Clip/Spare: 30/120
                          Projectile Weight: 8 grams
                          Bullet Speed: 1280 ft/s
                          Rate of Fire: N/A
    
    Es Five-Seven    -    Caliber: 5.7 x 28mm
                          Clip/Spare: 20/100
                          Projectile Weight: 2 grams
                          Bullet Speed: 2345 ft/s
                          Rate of Fire: N/A
    
    
    ++++++++++++
      Shotguns
    ++++++++++++
    
    Leone 12 Guage Super      -     Caliber: 12 guage
                                    Clip/Spare: 8/32
                                    Projectile Weight: 3.8 grams
                                    Bullet Speed: 1250 ft/s
                                    Rate of Fire: N/A
    
    Leone YG1265 Auto Shotgun   -   Caliber: 12 guage
                                    Clip/Spare: 7/32
                                    Projectile Weight: 3.8 grams
                                    Bullet Speed: 1250 ft/s
                                    Rate of Fire: 400 rpm
    
    
    +++++++
      SMG
    +++++++
    
    Schmidt Machine Pistol   -   Caliber: 9mm
                                 Clip/Spare: 30/120
                                 Projectile Weight: 8 grams
                                 Bullet Speed: 1280 ft/s
                                 Rate of Fire: 857 rpm
    
    Ingram Mac-10        -       Caliber: .45 ACP
                                 Clip/Spare: 30/100
                                 Projectile Weight: 15.2 grams
                                 Bullet Speed: 919 ft/s
                                 Rate of Fire: 857 rpm
    
    KM Sub-Machine Gun     -     Caliber: 9mm
                                 Clip/Spare: 30/120
                                 Projectile Weight: 8 grams
                                 Bullet Speed: 637 ft/s
                                 Rate of Fire: 800 rpm
    
    KM Ump45          -          Caliber: .45 ACP
                                 Clip/Spare: 25/100
                                 Projectile Weight: 15.2 grams
                                 Bullet Speed: 1005 ft/s
                                 Rate of Fire: 600 rpm
    
    Es C90            -          Caliber: .338 Lapua Magnum
                                 Clip/Spare: 50/100
                                 Projectile Weight: 2 grams
                                 Bullet Speed: 2345 ft/s
                                 Rate of Fire: 900 rpm
    
    
    ++++++++++
      Rifles
    ++++++++++
    
    IDF Defender        -       Caliber: .223
                                Clip/Spare: 35/90
                                Projectile Weight: 4 grams
                                Bullet Speed: 2013 ft/s
                                Rate of Fire: 675 rpm
    
    CV-47           -           Caliber: 7.62 NATO
                                Clip/Spare: 30/90
                                Projectile Weight: 7.9 grams
                                Bullet Speed: 2329 ft/s
                                Rate of Fire: 600 rpm
    
    Schmidt Scout       -       Caliber: 7.62 NATO
                                Clip/Spare: 10/90
                                Projectile Weight: 8 grams
                                Bullet Speed: 2800 ft/s
                                Rate of Fire: N/A
    
    Krieg 552          -        Caliber: 5.56 NATO
                                Clip/Spare: 30/90
                                Projectile Weight: 4 grams
                                Bullet Speed: 2900 ft/s
                                Rate of Fire: 727 rpm
    
    Magnum Sniper Rifle    -    Caliber: .338 Lapua Magnum
                                Clip/Spare: 10/30
                                Projectile Weight: 16.2 grams
                                Bullet Speed: 3000 ft/s
                                Rate of Fire: N/A
    
    D3/AU-1           -         Caliber: 7.62 NATO
                                Clip/Spare: 20/90
                                Projectile Weight: 8 grams
                                Bullet Speed: 2800 ft/s
                                Rate of Fire: N/A
    
    Clarion 5.56        -       Caliber: 5.56 NATO
                                Clip/Spare: 25/90
                                Projectile Weight: 4 grams
                                Bullet Speed: 2212 ft/s
                                Rate of Fire: 1100 rpm
    
    Maverick M4A1 Carbine   -   Caliber: 5.56 NATO
                                Clip/Spare: 30/90
                                Projectile Weight: 4 grams
                                Bullet Speed: 2900 ft/s
                                Rate of Fire: 685 rpm
    
    Bullpup          -          Caliber: 5.56 NATO
                                Clip/Spare: 30/90
                                Projectile Weight: 4 grams
                                Bullet Speed: 2900 ft/s
                                Rate of Fire: 727 rpm
    
    Krieg 550 Commando     -    Caliber: 5.56 NATO
                                Clip/Spare: 30/90
                                Projectile Weight: 4 grams
                                Bullet Speed: 3100 ft/s
                                Rate of Fire: N/A
    
    
    ++++++++++++++++
      Machine Guns
    ++++++++++++++++
    
    M249   -   Caliber: 5.56 Parabellum
               Clip/Spare: 100/200
               Projectile Weight: 4 grams
               Bullet Speed: 3000 ft/s
               Rate of Fire: 600 rpm
    
    
    ++++++++++++
      Grenades
    ++++++++++++
    
    Flashbang   -   When thrown, you have about 3 seconds to take cover or you'll
                    hear a small 'bang' sound and will be blinded for a good three
                    or four seconds by a bright, white light. You can throw these
                    further by aiming the up in the air.
    
    HE Grenade   -   The 'HE' stands for "High Explosive". This is just your basic
                     grenade.
    
    Smoke Grenade   -   When thrown, you have about 3 seconds before your hear a
                        small popping sound and the area around the ground becomes
                        engulfed in a thick cloud of smoke for about 15 seconds. It
                        offers a place to hide or take cover.
    
    
    ===============================================================================
    
    +-------------------------------------+
    | Section VII. - Strategy for Weapons |
    +-------------------------------------+
    
    This section of the guide will simply go over some strategies that I personally
    have found very useful for each weapon. Every weapon has its advantages and
    disadvantages, so this part of the guide will go over them and instances in
    which you should use certain weapons and why. But enough talking, here we go
    with it.
    
    
    +++++++++++
      Pistols
    +++++++++++
    
    9X19mm Sidearm - This is the gun that all terrorists start off with. It's a 
                     pretty simple and basic handgun with not much to its name but
                     a secondary fire that switches it from a semi-automatic pistol
                     to a three-round burst pistol.
    
    KM .45 Tactical - This is the gun that all counter-terrorists start off with.
                      It's a little more powerful than the terrorists' starting gun
                      but it lacks in ammo by eight bullets and has no three-round
                      burst secondary function. It does however have an add-on sil-
                      encer to quiet things down when sneaking around.
    
    228 Compact - Yet another semi-auto pistol. It's bullets are lighter than the
                  KM .45's, so they travel further, and it has more ammo per clip,
                  but other than that, there's no real point in buying this gun if
                  you have one of the other two.
    
    Night Hawk .50C - If you only have enough money for a pistol and don't want the
                      one you have, I strongly suggest buying this. It's a 50-cali-
                      ber semi-automatic pistol and packs quite a punch. Sure, it
                      only have seven bullets in a clip, but it'll take down most
                      enemies and is pretty damn accurate too, especially if you
                      duck down.
    
    .40 Dual Elites - These guns can only be bought by terrorists, but the CTs can
                      pick them up from dead terrorists. Each gun has a 15-bullet
                      clip, giving you 30 bullets at your disposal from high-accur-
                      acy pistols. The fast firing rate (since you have two) can
                      also give you an advantage, especially in pistol-only fights.
    
    Es Five-Seven - This is a pretty damn accurate pistol only available to the
                    Counter-Terrorists. It has a 20-bullet clip, costs a bit much,
                    but can be fired just as fast as both Dual Elites at the same
                    time. The only let down though is how weak it is... the bullets
                    only weigh two grams, so it doesn't pack anywhere near the
                    punch that the other pistols do.
    
    
    ++++++++++++
      Shotguns
    ++++++++++++
    
    Leone 12 Guage Super - This is your basic pump-action shotgun. It packs a wall-
                           op, so if you're a shotgun fan and can't afford the bet-
                           ter one, get this. It only has eight rounds a "clip",
                           though, so you may not want to go into huge battles with
                           it.
    
    Leone YG1265 Auto Shotgun - This shotgun is pretty much exactly the same as the
                                other one except for the fact that it's semi-auto.
                                This would be the preferable shotgun to have, but
                                it's pricey.
    
    
    +++++++
      SMG
    +++++++
    
    Schmidt Machine Pistol - This gun is only available to the Counter-Terrorists
                             and is basically just a fully automatic, silenced pis-
                             tol. It's bullets travel about the same distance as a
                             terrorist's starting 9mm and has the same sized bullet
                             but it can unload a lot more of them a lot faster.
    
    Ingram Mac-10 - This is the sub-machine gun only available to the Terrorists.
                    It's more powerful than the Schmidt Machine Pistol since it's
                    bullets are bigger, but carries 20 bullets less in the spare.
                    In this case, it's better to be a terrorist.
    
    KM Sub-Machine Gun - This is a pretty accurate auto machine gun. It's clip-size
                         and power allows for head-on confrontation, and it's a
                         fairly cheap buy if you need a good gun.
    
    KM Ump45 - This is a much, much better gun than the KM Sub-Machine Gun. The on-
               things it lacks in are the firing rate (lower, but still high) and
               the 5-bullet decrease in clip-size. The fact that it's bullets are
               almost twice the size though gives it a much better punch and "kill-
               factor" and is a great deal for only 200 bucks more.
    
    Es C90 - Now here's a gun! This baby holds 50 bullets a clip and is pretty damn
             accurate too. Those 50 bullets though are relatively small, so they do
             travel far, but they don't do a ton of damage. Try and get a good head
             shot or a ton of bullets into the person before they see you and you
             will be all set with this one.
    
    
    ++++++++++
      Rifles
    ++++++++++
    
    IDF Defender - Though this gun looks cool and looks strong, of the rifles, it's
                   probably the weakest. It's inaccurate with rapid-fire at long
                   ranges and it's bullets are pretty small compared to the other
                   rifles. If you want a rifle though and don't have money for oth-
                   er guns, go with this. It's best to stay ducked down and fire
                   though to increase the accuracy.
    
    CV-47 - This is pretty much the weapon-of-choice for the terrorists and with
            good reason! It has a nice-sized bullet, is fairly cheap for how good
            it is, fires far, is very accurate in bursts (which is all you need
            with this sucker!), and has a great firing rate! It's basically an AK47
            and of course, is worth the money.
    
    Schmidt Scout - This is just a nice little sniper rifle. It's cheap, it's bull-
                    ets are a good size, it fires very far, very well, and is of
                    course, best used while ducking down, that way you improve the
                    accuracy. Aim for the head for a quick, easy kill. It zooms in
                    twice with the right-mouse key.
    
    Krieg 552 - This is one of the more neat guns in the game. It looks and sounds
                strong, but due to the bullets' size, it's actually pretty weak. It
                is a decent gun though, for it has a scope on it (activated by
                right-clicking) that can help improce some aim. It's accuracy is
                pretty decent as well. I personally don't think it's worth the cash
                but you may find you like it for taking out groups of enemies at
                semi-long ranges. Remember to duck, though.
    
    Magnum Sniper Rifle - This is basically the n00b-rifle. It's a sniper rifle
                          with bullets so big, they could take off Godzilla's leg.
                          It kills in one hit and zooms twice to extreme ranges.
                          The only fallback is that the character manually unloads
                          the shell, taking some time, so make sure you get a hit
                          the first or second time... and stay far back. The gun is
                          a bit pricey too, so don't expect to use it every round.
    
    D3/AU-1 - This is a semi-automatic, long-range sniping rifle. It's power to
              kill is pretty good, killing people in one or two, MAYBE three shots.
              Since it's a sniper rifle, the only strategy I can really give it to
              just stay far back from the action, well-hidden.
    
    Clarion 5.56 - This is just a small assault rifle. It's Rate of Fire is enor-
                   mous, which would probably explain the secondary function of
                   "Burst Fire" that you can enable. If you're strapped for cash,
                   but still need/want a long-range (though no zoom), pretty accur-
                   ate rifle on the Counter-Terrorist side only, go with this gun.
    
    Maverick M4A1 Carbine - Now here's the Counter-Terrorist weapon-of-choice. If
                            you have the money, this should be the first weapon you
                            buy. It comes with a silencer, has a nice firing rate,
                            is very accurate and powerful, and is pretty much the
                            gun you'll see the other CTs with... and for good rea-
                            son. It's an all-around great gun, just like the T's
                            CV-47.
    
    Bullpup - Personally, I never buy the Bullpup. There really isn't any reason to
              spend the extra 400 dollars for it when you can have the Maverick.
              The only difference between the Bullpup and the Maverick is the Rate
              of Fire. The Bullpup's is slightly faster. Sure, the Bullpup can zoom
              in just a bit, but you rarely will need to. This is also a Counter-
              Terrorist-only weapon.
    
    Krieg 550 Commando - This is also a CT-only weapon. It's not to be confused
                         with the Terrorist's Krieg 552. This here is a semi-auto
                         sniper rifle with excellent accurate, even when firing
                         quickly. It's a very expensive gun though, so if you're
                         going to buy it and use it, then at least use it how a
                         sniper rifle should be used. Otherwise, you'll be out 4200
                         bucks.
    
    
    ++++++++++++++++
      Machine Guns
    ++++++++++++++++
    
    M249 - This hunk may cost 5000+ dollars, but it can sure be worth it in a small
           and compact level. It has 100 bullet per clip, is pretty damn accurate
           for a few thousand feet, and unloads bullets like all hell has broken
           lose! If you can get within close proximity to your enemy, the only
           thing that should be able to stop you is a bullet in your skull.
    
    
    ++++++++++++
      Grenades
    ++++++++++++
    
    Flashbang - When thrown, you have about 3 seconds to take cover or you'll
                hear a small 'bang' sound and will be blinded for a good three or
                four seconds by a bright, white light. You can throw these further
                by aiming the up in the air. Use these to completely blind your
                opponents in a room or hallway, then rush in and kill them as they
                run about.
    
    He Grenade - The 'HE' stands for "High Explosive". This is just your basic
                 grenade. The closer to get it to an enemy, the more damage the ex-
                 plosion will do. Try and toss it into groups of people.
    
    Smoke Grenade - When thrown, you have about 3 seconds before your hear a small
                    popping sound and the area around the ground becomes engulfed
                    in a thick cloud of smoke for about 15 seconds. It offers a
                    place to hide or take cover. You can also completely obscure an
                    enemy's sight if you throw one into a narrow hall. Then you can
                    also hide inside it and shoot them and they're barely be able
                    to see you!
    
    
    ===============================================================================
    
    +------------------------+
    | Section XIV. - Credits |
    +------------------------+
    
    I'd like to thank a few sources who inevitably helped me write this guide. They
    are as follows:
    
    
    1. GameFAQs for posting this guide on their site.
    2. Whoever it was that first created the original Counter-Strike mod.
    3. Valve for continuing the production of such an awesome game!
    
    
    ===============================================================================
    
    This Guide has been brought to you by:
    
    
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