______                  __               _____ __       _ __
       / ____/___  __  ______  / /____  _____   / ___// /______(_) /_____ TM
      / /   / __ \/ / / / __ \/ __/ _ \/ ___/   \__ \/ __/ ___/ / //_/ _ \
     / /___/ /_/ / /_/ / / / / /_/  __/ /      ___/ / /_/ /  / / ,< /  __/
     \____/\____/\__,_/_/ /_/\__/\___/_/      /____/\__/_/  /_/_/|_|\___/
                                                ___ ___  __ _____________
                                               (_-</ _ \/ // / __/ __/ -_)
                                              /___/\___/\_,_/_/  \__/\__/


                           ____ _                _
                          / ___| |__   ___  __ _| |_
                         | |   | '_ \ / _ \/ _` | __|
                         | |___| | | |  __/ (_| | |_
                          \____|_| |_|\___|\__,_|\__|

              ____                                          _
             / ___|___  _ __ ___  _ __ ___   __ _ _ __   __| |___
            | |   / _ \| '_ ` _ \| '_ ` _ \ / _` | '_ \ / _` / __|
            | |__| (_) | | | | | | | | | | | (_| | | | | (_| \__ \
             \____\___/|_| |_| |_|_| |_| |_|\__,_|_| |_|\__,_|___/


    A document listing all of the cheat commands in Counter-strike: Source.

                                 Version 0.50
                                23rd July 2009
                             By oblivion from aoc
                           oblivion_ee_hotmail.com


===============================================================================

0. - *Table of Contents*

===============================================================================

 0. Table of Contents
 1. Update History
 2. Copyright/distribution
 3. Introduction and About this guide
 4. Cheat Commands Table
 5. Impulse Command
 6. Give Command
 7. Tempent Command
 8. Prop Create
 9. Official CS:S cvarlist
10. Finding out what commands do
11. General FAQ
12. Helpful websites
13. Credits


===============================================================================

1. - *Update History*

===============================================================================

0.10 - 04th March 2009, guide started. All default comments added. 62kb.

0.20 - 10th March 2009, added shake, hurtme, ent_, 6. Give Command  7. Tempent
                        Command, 8. Prop Create, including model list. 163kb.

0.50 - 23rd July 2009,  added Official CS:S cvarlist section. Added many new
                        commands & comments. Added 5 new questions to the
                        General FAQ section. Guide is getting much more useful
                        now. Other tweaks/changes/fixes etc. 240kb.

?.?? - ???? ????  ????, TBA. ???kb.


===============================================================================

2. - *Copyright/distribution*

===============================================================================

                        ----------------------------------
                        .:'*':.     Copyright      .:'*':.
                        ----------------------------------

Copyright 2009 to me.

This document may not be modified in any way, shape or form unless consent by
the author or for personal private use.

All trademarks and copyrights contained in this document are owned by their
respective trademark and copyright holders.

Counter-Strike: Source is the copyright and trademark of the Valve Corporation.
The author of this document, and the document itself is not affiliated in any
way with the Valve Corporation.

                        ----------------------------------
                        .:'*':.    Distribution    .:'*':.
                        ----------------------------------

You can freely distribute the DOCUMENT, provided that:
(a) you DO NOT charge, or ask for donations, for this.
(b) you DO NOT distribute it with any other product, commercial or not.
(c) ALL of the document are to be remained unmodified, and untouched.
    The document MUST remain in its ORIGINAL text form.
(d) this document must NOT be used in any illegal activities of any kind.

Warning: This document is protected by copyright law and international
treaties.

Latest version of the guide will always be located on the GameFaqs.com server.
http://www.gamefaqs.com/features/recognition/49375.html

The Valve Corporation owns some of the comments/notes, but I compiled, created,
dumped, extracted, built, presented and formatted everything else.


===============================================================================

3. - *Introduction and About this guide*

===============================================================================

    This is a guide listing all the cheat commands which require the command
"sv_cheat" to be enabled for them to function. You can search this guide using
CTRL+F, or scroll through it manually. If you search for a command which isn't
a cheat, it will jump to the full official cvar list.

    These particular commands are useful for developers, mappers, modellers,
testers, scripters, modders, artists, demo reviewers, server administrators,
and many different types of users. It also applies to other source engine games
too. It also lists the props/models available.

    The commands 'impulse', 'give', 'te' and prop creation, have separate
sections because the wider amount of functionality they have available.


===============================================================================

4. - *Cheat Commands Table*

===============================================================================


       _______________________________________________________________________
      |Terms: Command name   = The command you enter                          |
      |       Def #          = The default value of the command               |
      |       Type           = The type of command                            |
      |                                sv : server side                       |
      |                                cl : client side                       |
      !                            matsys : graphical change                  |
     /        Comments/notes =  Brief explanation of command                  |
    /                                                                         |
   /--------------------------------------------------------------------------+
  /                 TABLE IS COPYRIGHT 2009 oblivion from aoc                 |
 X___________________________________________________________________________/
/                                        |      |      |                     \
-----------------------------------------+------+------+----------------------+
 Command name                            | Def #| Type |Comments/notes        |
-----------------------------------------+------+------+----------------------+
+showbudget                              |      |cmd   |
+showbudget_texture                      |      |cmd   |
+showbudget_texture_global               |      |cmd   |
-showbudget                              |      |cmd   |
-showbudget_texture                      |      |cmd   |
-showbudget_texture_global               |      |cmd   |
ai_debug_los                             | 0    |sv    |NPC Line-Of-Sight debug
                                         |      |      |mode. If 1, solid
                                         |      |      |entities that block NPC
                                         |      |      |LC will be highlighted
                                         |      |      |with white bounding
                                         |      |      |boxes. If 2, it'll.....
ai_debug_shoot_positions                 | 0    |sv    |Mapping related.
ai_disable                               |      |      |Debugging tool that
                                         |      |      |allows you enable /
                                         |      |      |disable the AI of all
                                         |      |      |NPCs in the game.
                                         |      |      |Disabled NPCs won't
                                         |      |      |"think", but the rest
                                         |      |      |of the game code
                                         |      |      |continues to run.
ai_drawbattlelines                       | 0    |sv    |Displays where players
                                         |      |      |battle for mapping
                                         |      |      |purposes.
ai_drop_hint                             |      |      |Drop an ai_hint at
                                         |      |      |the player's current
                                         |      |      |eye position.
ai_next_hull                             |      |      |Display the next NPC
                                         |      |      |Hull size.
ai_nodes                                 |      |      |Toggles node display.
                                         |      |      |First call displays
                                         |      |      |the nodes for the
                                         |      |      |given network as
                                         |      |      |green objects. Second
                                         |      |      |call displays the
                                         |      |      |nodes and their IDs.
                                         |      |      |Nodes are color coded
                                         |      |      |as follows: Green -
                                         |      |      |ground node Cyan -
                                         |      |      |air node Magenta -
                                         |      |      |climb node Grey -
                                         |      |      |node not available
                                         |      |      |for selected hull
                                         |      |      |size Orange - node
                                         |      |      |currently locked
ai_resume                                |      |      |If NPC is stepping
                                         |      |      |through tasks (see
                                         |      |      |ai_step) will resume
                                         |      |      |normal processing.
ai_show_connect                          |      |      |debugging tool for
                                         |      |      |examining the AI node
                                         |      |      |graph.
ai_show_connect_fly                      |      |      |Toggle display of fly
                                         |      |      |connections between
                                         |      |      |nodes.
ai_show_connect_jump                     |      |      |Toggle display of
                                         |      |      |jump connections
                                         |      |      |between nodes.
ai_show_graph_connect                    |      |      |Toggles graph
                                         |      |      |connection display
                                         |      |      |for the node that the
                                         |      |      |player is looking at.
                                         |      |      |Nodes that are
                                         |      |      |connected to the
                                         |      |      |selected node by the
                                         |      |      |net graph will be
                                         |      |      |drawn in red with
                                         |      |      |magenta lines
                                         |      |      |connecting to the
                                         |      |      |selected node. Nodes
                                         |      |      |that are not
                                         |      |      |connected via the net
                                         |      |      |graph from the
                                         |      |      |selected node will be
                                         |      |      |drawn in blue.
ai_show_grid                             |      |      |Draw a grid on the
                                         |      |      |floor where looking.
ai_show_hints                            |      |      |Displays all hints as
                                         |      |      |small boxes. Blue -
                                         |      |      |hint is available for
                                         |      |      |use Red - hint is
                                         |      |      |currently being used
                                         |      |      |by an NPC Orange -
                                         |      |      |hint not being used
                                         |      |      |by timed out Grey -
                                         |      |      |hint has been disabled.
ai_show_hull                             |      |      |Displays the allowed
                                         |      |      |hulls between each
                                         |      |      |node for the
                                         |      |      |currently selected
                                         |      |      |hull type. Hulls are
                                         |      |      |color code as
                                         |      |      |follows: Green -
                                         |      |      |ground movement
                                         |      |      |Blue - jumping
                                         |      |      |movement Cyan -
                                         |      |      |flying movement
                                         |      |      |Magenta - climbing
                                         |      |      |movement Arguments: -
                                         |      |      |none-
ai_show_visibility                       |      |      |Toggles visibility
                                         |      |      |display for the node
                                         |      |      |that the player is
                                         |      |      |looking at. Nodes
                                         |      |      |that are visible from
                                         |      |      |the selected node
                                         |      |      |will be drawn in red
                                         |      |      |with yellow lines
                                         |      |      |connecting to the
                                         |      |      |selected node. Nodes
                                         |      |      |that are not visible
                                         |      |      |from the selected
                                         |      |      |node will be drawn in
                                         |      |      |blue.
ai_step                                  |      |      |If NPC is stepping
                                         |      |      |through tasks (see
                                         |      |      |ai_step ) will resume
air_density                              |      |      |
bench_end                                |      |      |Ends gathering of info.
bench_showstatsdialog                    |      |      |Starts gathering of
                                         |      |      |info. Arguments:
                                         |      |      |filename to write resu
bench_start                              |      |      |Starts gathering of
                                         |      |      |info. Arguments:
                                         |      |      |filename to write
                                         |      |      |results into
bench_upload                             |      |      |Uploads most recent
                                         |      |      |benchmark stats to the
                                         |      |      |Valve servers.
bloodspray                               |      |      |blood
bot_crouch                               | 0    |sv    |Forces bots to crouch.
bot_debug                                | 0    |sv    |For internal testing
                                         |      |      |purposes.
bot_debug_target                         | 0    |sv    |For internal testing
                                         |      |      |purposes.
bot_dont_shoot                           | 0    |sv    |If nonzero, bots will
                                         |      |      |not fire weapons (for
                                         |      |      |debugging).
bot_freeze                               | 0    |sv    |Doesn't work, use
                                         |      |      |bot_zombie 1 instead.
bot_goto_mark                            |      |      |Sends a bot to the
                                         |      |      |selected nav area (for
                                         |      |      |editing nav meshes)
bot_loadout                              | 0    |sv    |bots are given these
                                         |      |      |items at round start.
bot_mimic                                | 0    |sv    |Bots mimic players
                                         |      |      |actions/movements.
bot_mimic_yaw_offset                     | 180  |sv    |Points bot in another
                                         |      |      |direction.
bot_show_battlefront                     | 0    |sv    |Show areas where
                                         |      |      |rushing players will
                                         |      |      |initially meet.
bot_show_nav                             | 0    |sv    |For internal testing
                                         |      |      |purposes.
bot_show_occupy_time                     | 0    |sv    |Show when each nav area
                                         |      |      |can first be reached by
                                         |      |      |each team.
bot_stop                                 | 0    |sv    |If nonzero, immediately
                                         |      |      |stops all bot
                                         |      |      |processing.
bot_traceview                            | 0    |sv    |For internal testing
                                         |      |      |purposes.
bot_zombie                               | 0    |sv    |If nonzero, bots will
                                         |      |      |stay in idle mode and
                                         |      |      |not attack.
box                                      |      |      |Draw a debug box.
buddha                                   |      |      |Produces "Buddha Mode
                                         |      |      |on..."
bug_swap                                 |      |      |Automatically swaps the
                                         |      |      |current weapon for the
                                         |      |      |bug bait and back again.
camortho                                 |      |      |turns on zoom
cam_command                              | 0    |      |Sets to view to third
                                         |      |      |person.
cam_idealdist                            |      |      |Change camera distance.
                                         |      |      |Use with thirdperson.
cam_idealyaw                             |      |      |Change camera angle.
                                         |      |      |Use with thirdperson.
cast_hull                                |      |      |Tests hull collision
                                         |      |      |detection.
cast_ray                                 |      |      |Tests collision
                                         |      |      |detection.
ch_createairboat                         |      |      |Spawn airboat in front
                                         |      |      |of the player.
ch_createjeep                            |      |      |Spawn jeep in front of
                                         |      |      |the player.
cl_backspeed                             | 400  |cl    |Disabled in CS:S.
                                         |      |      |Backwards walk speed.
cl_bob                                   | 0.002|cl    |Affects the players
                                         |      |      |weapon bobbing up and
                                         |      |      |down when walking.
cl_bobcycle                              | 0.8  |cl    |Affects the players
                                         |      |      |weapon bobbing up and
                                         |      |      |down when walking.
cl_bobup                                 | 0.5  |cl    |Affects the players
                                         |      |      |weapon bobbing up and
                                         |      |      |down when walking.
cl_clock_correction                      | 1    |      |Enable/disable clock
                                         |      |      |correction on the
                                         |      |      |client.
cl_clock_correction_adjustment_max_amount| 200  |      |Sets the maximum number
                                         |      |      |of milliseconds per
                                         |      |      |second it is allowed to
                                         |      |      |correct the client
                                         |      |      |clock. It will only
                                         |      |      |correct this amount.
cl_clock_correction_adjustment_max_offset| 90   |      |As the clock offset
                                         |      |      |goes from
                                         |      |      |cl_clock_correction_
                                         |      |      |adjustment_min_offset
                                         |      |      |to this value (in
                                         |      |      |milliseconds), it moves
                                         |      |      |towards apply.
cl_clock_correction_adjustment_min_offset| 10   |      |If the clock offset is
                                         |      |      |less than this amount
                                         |      |      |(in milliseconds), then
                                         |      |      |no clock correction is
                                         |      |      |applied.
cl_clock_correction_force_server_tick    | 999  |      |Force clock correction
                                         |      |      |to match the server
                                         |      |      |tick + this offset
                                         |      |      |(-999 disables it).
cl_clock_showdebuginfo                   | 0    |      |Show debugging info
                                         |      |      |about the clock drift.
cl_clockdrift_max_ms                     | 150  |      |Maximum number of
                                         |      |      |milliseconds the clock
                                         |      |      |is allowed to drift
                                         |      |      |before the client snaps
                                         |      |      |its clock to the
                                         |      |      |server's.
cl_detaildist                            | 0    |matsys|Affects detail of
                                         |      |      |things in distance.
cl_detailfade                            | 0    |matsys|Affects detail of
                                         |      |      |things in distance.
cl_drawhud                               | 1    |cl    |Enable the rendering of
                                         |      |      |the hud.
cl_drawleaf                              |-1    |cl    |Draw a specified leaf.
cl_drawmaterial                          | 0    |cl    |Draw a particular
                                         |      |      |material over the
                                         |      |      |frame.
cl_drawshadowtexture                     | 0    |cl    |
cl_entityreport                          | 0    |      |For debugging, draw
                                         |      |      |entity states to
                                         |      |      |console.
cl_ent_absbox                            |      |      |Displays the client's
                                         |      |      |absbox for the entity
                                         |      |      |under the crosshair.
cl_ent_bbox                              |      |      |Displays the client's
                                         |      |      |bounding box for the
                                         |      |      |entity under the
                                         |      |      |crosshair.
cl_ent_rbox                              |      |      |Displays the client's
                                         |      |      |render box for the
                                         |      |      |entity under the
                                         |      |      |crosshair.
cl_extrapolate                           | 1    |cl    |Enable/disable
                                         |      |      |extrapolation if
                                         |      |      |interpolation history
                                         |      |      |runs out.
cl_extrapolate_amount                    | 0    |cl    |Set how many seconds
                                         |      |      |the client will
                                         |      |      |extrapolate entities
                                         |      |      |for.
cl_flushentitypacket                     | 0    |      |For debugging. Force
                                         |      |      |the engine to flush an
                                         |      |      |entity packet.
cl_forwardspeed                          | 400  |cl    |How fast you travel
                                         |      |      |forward. Default is
                                         |      |      |at max speed I think,
                                         |      |      |going too high makes
                                         |      |      |it harder to turn.
cl_fullupdate                            |      |      |request a full snapshot
                                         |      |      |manually.
cl_ignorepackets                         | 0    |      |Force client to ignore
                                         |      |      |packets (for
                                         |      |      |debugging).
cl_leveloverview                         | 0    |cl    |Views level from above.
cl_leveloverviewmarker                   | 0    |cl    |Sets marker.
cl_maxrenderable_dist                    | 3000 |cl    |Max distance from the
                                         |      |      |camera at which things
                                         |      |      |will be rendered.
cl_overdraw_test                         |      |cl    |Makes everything grey.
cl_particleeffect_aabb_buffer            | 2    |cl    |Add this amount to a
                                         |      |      |particle effect's bbox
                                         |      |      |in the leaf system so
                                         |      |      |if it's growing slowly,
                                         |      |      |it won't have.
cl_particles_show_bbox                   | 0    |cl    |Show bounding boxes for
                                         |      |      |dust/fog particles.
cl_pclass                                | 0    |cl    |Dump entity by
                                         |      |      |prediction classname.
cl_pdump                                 |-1    |cl    |Dump info about this
                                         |      |      |entity to screen.
cl_phys_props_enable                     | 1    |cl    |Disable clientside
                                         |      |      |physics props (must be
                                         |      |      |set loading a level).
cl_phys_timescale                        | 1    |cl    |Sets the scale of time
                                         |      |      |for client-side physics
                                         |      |      |(ragdolls).
cl_pitchdown                             | 89   |cl    |The limit of how far
                                         |      |      |the player can look
                                         |      |      |down. Increasing it
                                         |      |      |allows the player to
                                         |      |      |look under them without
                                         |      |      |turning around.
cl_pitchup                               | 89   |cl    |The limit of how far
                                         |      |      |the player can go up.
                                         |      |      |Increasing it allows
                                         |      |      |the player to look
                                         |      |      |behind them without
                                         |      |      |turning around.
cl_predict                               | 1    |cl    |Perform client side
                                         |      |      |prediction.
cl_predictionlist                        | 0    |cl    |Show which entities are
                                         |      |      |predicting.
cl_removedecals                          |      |      |Allows player to remove
                                         |      |      |decals that they are
                                         |      |      |pointing at.
cl_showanimstate                         |-1    |cl    |Show the (client)
                                         |      |      |animation state for the
                                         |      |      |specified entity (-1
                                         |      |      |for none).
cl_showanimstate_log                     | 0    |cl    |1 to output
                                         |      |      |cl_showanimstate to
                                         |      |      |Msg(). 2 to store in
                                         |      |      |AnimStateClient.log. 3
                                         |      |      |for both.
cl_showerror                             | 0    |cl    |Show prediction errors,
                                         |      |      |2 for above plus
                                         |      |      |detailed fied deltas.
cl_showents                              |      |      |
cl_showevents                            | 0    |      |Print event firing info
                                         |      |      |in the console.
cl_sidespeed                             | 400  |cl    |Disabled in CS:S.
                                         |      |      |Sideways walk speed.
cl_soundemitter_flush                    |      |      |
cl_soundscape_flush                      |      |      |Flushes the client side
                                         |      |      |soundscapes.
cl_sporeclipdistance                     | 512  |cl    |
cl_sun_decay_rate                        | 0    |cl    |
cl_view                                  |      |      |
cl_upspeed                               | 320  |cl    |How quickly you moveup
                                         |      |      |and movedown in liquids
                                         |      |      |or how fast you jump up
                                         |      |      |Credits to Robert
                                         |      |      |Whelan and sKel
cl_winddir                               | 0    |cl    |Weather effects wind
                                         |      |      |direction angle.
cl_windspeed                             | 0    |cl    |Weather effects wind
                                         |      |      |speed scale.
cl_wpn_sway_scale                        | 1    |cl    |How much players'
                                         |      |      |weapon sways when
                                         |      |      |turning around.
collision_test                           |      |      |Tests collision system
colorcorrectionui                        |      |      |Show/hide the color
                                         |      |      |correction tools
CreateHairBall                           |      |      |Makes large hairballs
                                         |      |      |appear.
CreatePredictionError                    |      |      |Create a prediction
                                         |      |      |error.
cs_ShowStateTransitions                  | -2   |sv    |cs_ShowStateTransitions
                                         |      |      |<ent index or -1 for
                                         |      |      |all>. Show player state
                                         |      |      |transitions.
default_fov                              | 90   |cl    |See fov command.
demo_recordcommands                      | 1    |      |Record commands typed
                                         |      |      |at console into .dem
                                         |      |      |files.
developer                                | 1    |      |Show developer
                                         |      |      |messages.
disp_numiterations                       | 1    |      |Invisible floor if 0.
dispcoll_drawplane                       | 0    |sv    |
drawcross                                |      |      |
drawline                                 |      |      |Draws line between
                                         |      |      |two 3D Points. Green
                                         |      |      |If no collision Red
                                         |      |      |Is collided with
                                         |      |      |something Arguments
                                         |      |      |x1 y1 z1 x2 y2 z2
dsp_dist_max                             | 1440 |demo  |
dsp_dist_min                             | 0    |demo  |
dsp_off                                  | 1    |      |
dumpgamestringtable                      |      |      |Print string tables to
                                         |      |      |console.
editor_toggle                            |      |      |
endround                                 |      |      |End the current round.
ent_absbox                               |      |      |Displays the total
                                         |      |      |bounding box for the
                                         |      |      |given entity(s) in
                                         |      |      |green.  Some entites
                                         |      |      |will also display
                                         |      |      |entity specific
                                         |      |      |overlays.
ent_attachments                          |      |      |Displays the attachment
                                         |      |      |points on an entity.
                                         |      |      |Arguments:
                                         |      |      |{entity_name} /
                                         |      |      |{class_name} / no
                                         |      |      |argument picks what
                                         |      |      |player is loo
ent_autoaim                              |      |      |Displays the entity's
                                         |      |      |autoaim radius.
                                         |      |      |Arguments:
                                         |      |      |{entity_name} /
                                         |      |      |{class_name} / no
                                         |      |      |argument picks what
                                         |      |      |player is looking at
ent_bbox                                 |      |      |Displays the movement
                                         |      |      |bounding box for the
                                         |      |      |given entity(ies) in
                                         |      |      |orange.  Some entites
                                         |      |      |will also display
                                         |      |      |entity specific overlay
ent_create                               |      |      |Creates an entity of
                                         |      |      |the given type where
                                         |      |      |the player is looking.
ent_debugkeys                            |      |sv    |
ent_dump                                 |      |      |ent_dump <entity name>
ent_fire                                 |      |      |ent_fire <target>
                                         |      |      |[action] [value]
                                         |      |      |[delay]
ent_info                                 |      |      |ent_info <class name>
ent_messages                             |      |      |Toggles input/output
                                         |      |      |message display for the
                                         |      |      |selected entity(ies).
                                         |      |      |The name of the entity
                                         |      |      |will be displayed as
                                         |      |      |well as any messages.
ent_messages_draw                        |      |sv    |Visualizes all entity
                                         |      |      |input/output activity.
ent_name                                 |      |      |
ent_pause                                |      |      |Toggles pausing of
                                         |      |      |input/output message
                                         |      |      |processing for
                                         |      |      |entities.  When turned
                                         |      |      |on processing of all
                                         |      |      |message will stop.
                                         |      |      |Any mess
ent_pivot                                |      |      |Displays the pivot for
                                         |      |      |the given entity(ies).
                                         |      |      |(y=up=green,
                                         |      |      |z=forward=blue,
                                         |      |      |x=left=red). Arguments:
                                         |      |      |{entity_name} / {class}
ent_rbox                                 |      |      |Displays the total
                                         |      |      |bounding box for the
                                         |      |      |given entity(s) in
                                         |      |      |green. Some entites
                                         |      |      |will also display
                                         |      |      |entity specific
                                         |      |      |overlays. Ar
ent_remove                               |      |      |Removes the given
                                         |      |      |entity(s)  Arguments:
                                         |      |      |{entity_name} /
                                         |      |      |{class_name} / no
                                         |      |      |argument picks what
                                         |      |      |player is looking at
ent_remove_all                           |      |      |Removes all entities of
                                         |      |      |the specified type
                                         |      |      |Arguments:
                                         |      |      |{entity_name} /
                                         |      |      |{class_name}
ent_rotate                               |      |      |Rotates an entity by a
                                         |      |      |specified # of degrees.
ent_setname                              |      |      |Sets the targetname of
                                         |      |      |the given entity(s)
                                         |      |      |Arguments: {new entity
                                         |      |      |name} {entity_name} /
                                         |      |      |{class_name} / no
                                         |      |      |argument picks wh
ent_show_response_criteria               |      |      |Print, to the console,
                                         |      |      |an entity's current
                                         |      |      |criteria set used to
                                         |      |      |select responses.
                                         |      |      |Arguments:
                                         |      |      |{entity_name} /
                                         |      |      |{class_name} /
ent_step                                 |      |      |When 'ent_pause' is set
                                         |      |      |this will step through
                                         |      |      |one waiting input /
                                         |      |      |output message at a
                                         |      |      |time.
ent_text                                 |      |      |Displays text debugging
                                         |      |      |information about the
                                         |      |      |given entity(ies) on
                                         |      |      |top of the entity (See
                                         |      |      |Overlay Text)
                                         |      |      |Arguments: {entity_
fadein                                   |      |      |fadein {time r g b}:
                                         |      |      |Fades the screen in
                                         |      |      |from black or from
                                         |      |      |the specified color
                                         |      |      |over the given number
                                         |      |      |of seconds.
fadeout                                  |      |      |fadeout {time r g b}:
                                         |      |      |Fades the screen to
                                         |      |      |black or to the
                                         |      |      |specified color over
                                         |      |      |the given number of
                                         |      |      |seconds.
find_ent                                 |      |      |Tool to search for
                                         |      |      |entities
                                         |      |      |find_ent <entity_name>
firetarget                               |      |cmd   |Calling "firetarget
                                         |      |      |<entity name>" causes
                                         |      |      |the "Use" input to be
                                         |      |      |fired on all entities
                                         |      |      |that match <entity
                                         |      |      |name>. -- Robin Walker
fish_debug                               | 0    |cl    |Show debug info for
                                         |      |      |fish.
fish_dormant                             | 0    |sv    |Turns off interactive
                                         |      |      |fish behavior. Fish
                                         |      |      |become immobile and
                                         |      |      |unresponsive.
fog_color                                | -1   |cl    |
fog_colorskybox                          | -1   |cl    |
fog_enable                               | 1    |cl    |Toggle fog on/off.
fog_enable_water_fog                     | 1    |      |Toggle water fog.
fog_enableskybox                         | 1    |cl    |Toggle skybox fog.
fog_end                                  | -1   |cl    |
fog_endskybox                            | -    |cl    |
fog_override                             | 0    |cl    |
fog_start                                | -1   |cl    |
fog_startskybox                          | -1   |cl    |
fov                                      | 90   |cl    |Field of vision, can be
                                         |      |      |used to mimic sniper
                                         |      |      |and rifle zoom levels.
flush                                    |      |      |Flush cache memory.
flush_locked                             |      |      |Flush unlocked cache
                                         |      |      |memory.
g_debug_angularsensor                    | 0    |sv    |
g_debug_ragdoll_removal                  | 0    |sv    |
g_debug_ragdoll_visualize                | 0    |cl    |
g_debug_trackpather                      | 0    |sv    |
g_debug_vehiclebase                      | 0    |sv    |Related to vehicles.
g_debug_vehicledriver                    | 0    |sv    |Related to vehicles.
g_debug_vehicleexit                      | 0    |sv    |Related to vehicles.
g_debug_vehiclesound                     | 0    |sv    |Related to vehicles.
g_jeepexitspeed                          | 100  |sv    |Jeep only Source games?
give                                     |      |      |Give player an entity.
                                         |      |      |See Give Command
                                         |      |      |section. obivionaoc
givecurrentammo                          |      |      |Gives ammo; doesn't
                                         |      |      |work.
global_set                               |      |      |<globalname> <state>:
                                         |      |      |Sets the state of the
                                         |      |      |given env_global (0 =
                                         |      |      |OFF, 1 = ON, 2 = DEAD).
god                                      |      |      |Toggle. Player becomes
                                         |      |      |invulnerable.
                                         |      |      |
hidehud                                  | 0    |cl    |Removes crosshair.
host_sleep                               | 0    |      |Force the host to sleep
                                         |      |      |a certain number of
                                         |      |      |milliseconds each
                                         |      |      |frame.
host_framerate                           | 0    |      |FPS/Game speed/amount
                                         |      |      |relation. Smaller =
                                         |      |      |faster. 0.1 = fastest.
host_timescale                           | 1    |      |Prescale the clock by
                                         |      |      |this amount. Speed of
                                         |      |      |game.
hostage_debug                            | 0    |sv    |Show hostage AI debug
                                         |      |      |information.
hurtme                                   |      |      |Hurts player by 10hp,
                                         |      |      |or whatever value is
                                         |      |      |is entered.
impulse                                  |      |      |See 5. - *Impulse
                                         |      |      |Command* section.
kdtree_test                              |      |      |Tests spatial
                                         |      |      |partition for
                                         |      |      |entities queries.
lightcache_maxmiss                       | 2    |      |
light_crosshair                          |      |      |
linefile                                 |      |      |
map_setbombradius                        |      |      |Sets the bomb radius
                                         |      |      |for the map.
map_showbombradius                       |      |      |Shows bomb radius
                                         |      |      |from the center of
                                         |      |      |each bomb site and
                                         |      |      |planted bomb.
mat_accelerate_adjust_exposure_down      | 3    |matsys|
mat_antialias                            | 0    |matsys|Adjusts antialiasing
                                         |      |      |level.
mat_bloomamount_rate                     | 0    |cl    |
mat_bumpbasis                            | 0    |      |Displays bright xyz
                                         |      |      |axis on level
                                         |      |      |architecture.
mat_camerarendertargetoverlaysize        | 128  |cl    |
mat_debug                                |      |      |
mat_debug_autoexposure                   | 0    |cl    |
mat_debug_bloom                          | 0    |cl    |Turns screen black.
mat_debug_process_halfscreen             | 0    |cl    |
mat_debugalttab                          | 0    |      |
mat_debugdepth                           | 0    |matsys|
mat_depthbias_decal                      |-26214|matsys|Related to seeing
                                         |      |      |decals through walls.
mat_depthbias_normal                     | 0    |      |Related to seeing
                                         |      |      |things through walls.
                                         |      |      |Also see
                                         |      |      |mat_reversedepth.
mat_diffuse                              | 1    |matsys| If set to 1, uses
                                         |      |      |diffuse lighting on
                                         |      |      |materials. If set to 0
                                         |      |      |such lighting is
                                         |      |      |removed and while
                                         |      |      |performance is improved
                                         |      |      |the screen is almost
                                         |      |      |completely black from
                                         |      |      |lack of this diffuse
                                         |      |      |(ambient) lighting and
                                         |      |      |hence is not
                                         |      |      |recommended.
mat_drawflat                             | 0    |matsys|Everything becomes flat
                                         |      |      |and one-sided.
mat_drawwater                            | 1    |cl    |Toggle, if water is
                                         |      |      |rendered or not.
mat_dynamic_tonemapping                  | 1    |      |Enables or disables
                                         |      |      |dynamic (automatic)
                                         |      |      |HDR tonemapping.
mat_exposure_center_region_              | 0    |cl    |
mat_exposure_center_region_x_flashlight  | 0    |cl    |
mat_exposure_center_region_y             | 0    |cl    |
mat_exposure_center_region_y_flashlight  | 0    |cl    |
mat_fillrate                             | 0    |matsys|Similar to wireframe.
mat_filtertextures                       | 1    |matsys|
mat_force_bloom                          | 0    |cl    |Shading becomes
                                         |      |      |slightly pixelated.
mat_force_tonemap_scale                  | 0    |      |
mat_forcedynamic                         | 0    |      |
mat_frame_sync_enable                    | 1    |matsys|
mat_frame_sync_force_texture             | 0    |matsys|Force frame syncing to
                                         |      |      |lock a managed texture.
mat_fullbright                           | 0    |      |1 = Removes all
                                         |      |      |lighting so everything
                                         |      |      |is bright.
                                         |      |      |2 = Same as 1 but black
                                         |      |      |and white.
mat_hdr_manual_tonemap_rate              | 1    |matsys|High dynamic ranged
                                         |      |      |lighting related.
mat_hdr_tonemapscale                     | 1    |matsys|High dynamic ranged
                                         |      |      |lighting related.
mat_hdroverbrightrange                   | 16   |matsys|High dynamic ranged
                                         |      |      |lighting related.
mat_hsv                                  | 0    |cl    |Renders everything in
                                         |      |      |Black and white.
mat_leafvis                              | 0    |      |Draw wireframe of
                                         |      |      |current leaf
mat_loadtextures                         | 1    |      |If 0 skybox and some
                                         |      |      |other things are not
                                         |      |      |fully rendered.
mat_luxels                               | 0    |      |Like wireframe but
                                         |      |      |displays luxels.
mat_measurefillrate                      | 0    |matsys|Very similar to
                                         |      |      |wireframe.
mat_mipmaptextures                       | 1    |matsys|Mip map toggle.
mat_norendering                          | 0    |      |
mat_normalmaps                           | 0    |matsys|May make walls all
                                         |      |      |blue.
mat_normals                              | 0    |      |Shows xyz axis on
                                         |      |      |everything.
mat_proxy                                | 0    |matsys|Makes walls see
                                         |      |      |through.
                                         |      |      |1 = does nothing.
                                         |      |      |2 = see through.
                                         |      |      |3 = see through with
                                         |      |      |    pulsing colors.
                                         |      |      |4 = same as 3 but some
                                         |      |      |    objects don't
                                         |      |      |    change color.
mat_reloadallmaterials                   |      |      |Refreshes all materials
mat_reloadmaterial                       |      |      |Reload material(s)
                                         |      |      |with <material> in
                                         |      |      |its name
mat_reloadtextures                       |      |      |Reloads all textures.
mat_reversedepth                         | 0    |matsys|See through walls close
                                         |      |      |by.
mat_show_texture_memory_usage            | 0    |      |Display the texture
                                         |      |      |memory usage on the
                                         |      |      |HUD.
mat_showcamerarendertarget               | 0    |cl    |Display camera render
                                         |      |      |at top left of screen.
mat_showframebuffertexture               | 0    |cl    |Larger display at top
                                         |      |      |left.
mat_showlightmappage                     | -1   |      |Show light map.
mat_showlowresimage                      | 0    |matsys|Very low resolution/
                                         |      |      |detail walls.
mat_showmiplevels                        | 0    |matsys|
mat_showwatertextures                    | 0    |cl    |
mat_slopescaledepthbias_decal            | 0    |matsys|Used for seeing players
                                         |      |      |through walls
mat_slopescaledepthbias_normal           | 0    |matsys|Used for seeing players
                                         |      |      |through walls
mat_softwarelighting                     | 1    |matsys|Causes some objects to
                                         |      |      |become fullbright.
mat_softwareskin                         | 0    |      |
mat_stub                                 | 0    |cl    |Crash?
mat_suppress                             |      |      |Suppress a material
                                         |      |      |from drawing.
mat_surfaceid                            | 0    |      |Displays surface ID of
                                         |      |      |all textures on screen.
mat_surfacemat                           | 0    |      |Displays names of all
                                         |      |      |textures on screen.
mat_texture_limit                        | -1   |matsys|If this value is not
                                         |      |      |-1, the material system
                                         |      |      | will limit the amount
                                         |      |      |of texture memory it
                                         |      |      |uses in a frame. Useful
                                         |      |      |for identifying
mat_viewportscale                        | 1    |cl    |Changes scale of GUI,
                                         |      |      |set between 0 and 3.
mat_wireframe                            | 0    |      |View world in
                                         |      |      |wireframe. Set between
                                         |      |      |0 and 4.
mat_yuv                                  | 0    |cl    |Black and White mode
mem_force_flush                          | 0    |      |Force cache flush of
                                         |      |      |unlocked resources on
                                         |      |      |every allocat..........
mod_forcedata                            | 1    |      |Forces all model file
                                         |      |      |data into cache on
                                         |      |      |model load.
mod_load_anims_async                     | 0    |      |
mod_load_mesh_async                      | 0    |      |
mod_load_vcollide_async                  | 0    |      |
mod_lock_mdls_on_load                    | 0    |      |
mod_test_mesh_not_available              | 0    |      |
mod_test_not_available                   | 0    |      |
mod_test_verts_not_available             | 0    |      |
mod_trace_load                           | 0    |      |
nav_begin_area                           |      |      |There commands are
nav_build_ladder                         |      |      |all related to
nav_check_connectivity                   |      |      |building navigation
nav_check_file_consistency               |      |      |meshes for bots. For
nav_clear_walkable_marks                 |      |      |more information see
nav_analyze                              |      |      |http://developer.valves
nav_avoid                                |      |      |oftware.com
nav_begin_area                           |      |      |/wiki/Navigation_Meshes
nav_build_ladder                         |      |      |
nav_check_connectivity                   |      |      |
nav_check_file_consistency               |      |      |
nav_clear_walkable_marks                 |      |      |
nav_compress_id                          |      |      |
nav_connect                              |      |      |
nav_corner_lower                         |      |      |
nav_corner_place_on_ground               |      |      |
nav_corner_raise                         |      |      |
nav_corner_select                        |      |      |
nav_crouch                               |      |      |
nav_delete                               |      |      |
nav_delete_marked                        |      |      |
nav_disconnect                           |      |      |
nav_dont_hide                            |      |      |
nav_end_area                             |      |      |
nav_edit                                 | 0    |sv    |Set to one to
                                         |      |      |interactively edit the
                                         |      |      |Navigation Mesh. Set to
                                         |      |      |zero to leave edit
                                         |      |      |mode.
nav_generate                             |      |      |
nav_generate_incremental                 |      |      |
nav_jump                                 |      |      |
nav_ladder_flip                          |      |      |
nav_load                                 |      |      |
nav_make_sniper_spots                    |      |      |
nav_mark                                 |      |      |
nav_mark_unnamed                         |      |      |
nav_mark_walkable                        |      |      |
nav_merge                                |      |      |
nav_no_hostages                          |      |      |
nav_no_jump                              |      |      |
nav_place_floodfill                      |      |      |
nav_place_list                           |      |      |
nav_place_pick                           |      |      |
nav_place_replace                        |      |      |
nav_precise                              |      |      |
nav_remove_unused_jump_areas             |      |      |
nav_run                                  |      |      |
nav_save                                 |      |      |
nav_set_place_mode                       |      |      |
nav_show_ladder_bounds                   |      |      |
nav_splice                               |      |      |
nav_split                                |      |      |
nav_stand                                |      |      |
nav_stop                                 |      |      |
nav_strip                                |      |      |
nav_toggle_place_mode                    |      |      |
nav_toggle_place_painting                |      |      |
nav_transient                            |      |      |
nav_unmark                               |      |      |
nav_use_place                            |      |      |
nav_walk                                 |      |      |
nav_warp_to_mark                         |      |      |
nav_quicksave                            | 0    |sv    |Set to one to skip the
                                         |      |      |time consuming phases
                                         |      |      |of the analysis.
                                         |      |      |Useful for data
                                         |      |      |collection and testing.
nav_show_approach_points                 | 0    |sv    |Show Approach Points in
                                         |      |      |the Navigation Mesh.
nav_show_danger                          | 0    |sv    |Show current 'danger'
                                         |      |      |levels.
nav_show_player_counts                   | 0    |sv    |Show current player
                                         |      |      |counts in each area.
net_blockmsg                             | 0    |      |Discards incoming
                                         |      |      |message: <0|1|name>
net_droppackets                          | 0    |      |Drops next n packets on
                                         |      |      |client
net_fakelag                              | 0    |      |Lag all incoming
                                         |      |      |network data (including
                                         |      |      |loopback) by this many
                                         |      |      |milliseconds.
net_fakeloss                             | 0    |      |Simulate packet loss as
                                         |      |      |a percentage (negative
                                         |      |      |means drop 1/n packets)
next                                     | 0    |      |Set to 1 to advance to
                                         |      |      |next frame ( when
                                         |      |      |singlestep == 1 )
noclip                                   |      |sv    |Toggle. Player becomes
                                         |      |      |non-solid and flies.
notarget                                 |      |      |Player becomes hidden
                                         |      |      |to NPCs.
npc_ally_deathmessage                    | 1    |sv    |All npc commands are
npc_bipass                               |      |      |bot related.
npc_combat                               |      |      |
npc_conditions                           |      |      |
npc_create                               |      |      |
npc_create_aimed                         |      |      |
npc_destroy                              |      |      |
npc_destroy_unselected                   |      |      |
npc_enemies                              |      |      |
npc_focus                                |      |      |
npc_freeze                               |      |      |
npc_go                                   |      |      |
npc_go_random                            |      |      |
npc_kill                                 |      |      |
npc_nearest                              |      |      |
npc_relationships                        |      |      |
npc_reset                                |      |      |
npc_route                                |      |      |
npc_select                               |      |      |
npc_squads                               |      |      |
npc_steering                             |      |      |
npc_steering_all                         |      |      |
npc_task_text                            |      |      |
npc_tasks                                |      |      |
npc_teleport                             |      |      |
npc_viewcone                             |      |      |
particle_simulateoverflow                | 0    |cl    |Used for stress-testing
                                         |      |      |particle systems.
                                         |      |      |Randomly denies
                                         |      |      |creation of particles.
perfui                                   |      |      |Wireframe/see through
                                         |      |      |walls GUI options.
picker                                   |      |      |Toggles 'picker'
                                         |      |      |mode. When picker is
                                         |      |      |on, the bounding box,
                                         |      |      |pivot and debugging
                                         |      |      |text is displayed for
                                         |      |      |whatever entity the
play                                     |      |      |play specified sound
playsoundscape                           |      |      |play specified sound
                                         |      |      |scape
prop_dynamic_create                      |      |      |Creates a dynamic prop
                                         |      |      |with a specific .mdl
                                         |      |      |aimed away from where
                                         |      |      |the player is looking.
                                         |      |      |Arguments: {.mdl name}
                                         |      |      |See prop create
                                         |      |      |section.
print_colorcorrection                    |      |      |Display the color
                                         |      |      |correction layer
                                         |      |      |information.
prop_crosshair                           |      |      |Shows name for prop
                                         |      |      |looking at
prop_debug                               |      |      |
prop_dynamic_create                      |      |      |
prop_physics_create                      |      |      |Creates a physics prop
                                         |      |      |with a specific .mdl
                                         |      |      |aimed away from where
                                         |      |      |the player is looking.
                                         |      |      |See prop create
                                         |      |      |section.
                                         |      |      |Arguments: {.mdl name}
pwatchent                                | -1   |cl    |Entity to watch for
                                         |      |      |prediction system
                                         |      |      |changes.
pwatchvar                                | 0    |cl    |Entity variable to
                                         |      |      |watch in prediction
                                         |      |      |system for changes.
recompute_speed                          |      |      |Recomputes clock
                                         |      |      |speed (for debugging
                                         |      |      |purposes).
respawn_entities                         |      |      |Respawns all entities
                                         |      |      |on the map. Is only
                                         |      |      |usable on single
                                         |      |      |player games.
r_AirboatViewDampenDamp                  | 1    |sv    |Boat only Source games?
r_AirboatViewDampenFreq                  | 7    |sv    |Boat only Source games?
r_AirboatViewZHeight                     | 0    |sv    |Boat only Source games?
r_ambientfraction                        | 0    |      |Fraction of direct
                                         |      |      |lighting that ambient
                                         |      |      |cube must be below to
                                         |      |      |trigger boosting
r_ambientlightingonly                    | 0    |      |Set this to 1 to light
                                         |      |      |models with only
                                         |      |      |ambient lighting (and
                                         |      |      |no stati lighting).
r_aspectratio                            | 0    |      |Adjust the aspect ratio
                                         |      |      |of screen. Like zooming
                                         |      |      |out.
r_avglight                               | 1    |      |Average lighting toggle
r_avglightmap                            | 0    |      |Lighting quality is
                                         |      |      |reduced significantly.
r_ClipAreaPortals                        | 1    |      |
r_colorstaticprops                       | 0    |      |Static props are given
                                         |      |      |different bright
                                         |      |      |colors.
r_debugcheapwater                        | 0    |cl    |Debugs only cheap
                                         |      |      |water.
r_debugrandomstaticlighting              | 0    |      |Set to 1 to randomize
                                         |      |      |static lighting for
                                         |      |      |debugging. Must restart
                                         |      |      |for change o take
                                         |      |      |affect.
r_DispBuildable                          | 0    |      |Makes all areas which
                                         |      |      |are buildable (such as
                                         |      |      |many floors) a bright
                                         |      |      |color.
r_DispUseStaticMeshes                    |      |      |High end machines use
                                         |      |      |static meshes. Low
                                         |      |      |end machines use temp
                                         |      |      |meshes.
r_DispWalkable                           | 0    |      |Makes all main walkable
                                         |      |      |areas a bright color.
r_DrawBeams                              | 1    |cl    |0=Off, 1=Normal,
                                         |      |      |2=Wireframe
r_drawbrushmodels                        | 1    |      |Render brush models.
                                         |      |      |0=Off, 1=Normal,
                                         |      |      |2=Wireframe
r_drawclipbrushes                        | 0    |      |Draw clip brushes
r_drawdecals                             | 1    |      |Render decals.
r_drawdetailprops                        | 0    |matsys|Draw detailed props
                                         |      |      |toggle.
r_DrawDisp                               | 1    |      |Toggles rendering of
                                         |      |      |displacment maps
r_drawentities                           | 1    |      |Draws and doesn't draw
                                         |      |      |some entities.
                                         |      |      |0 = Some entities
                                         |      |      |become invisible.
                                         |      |      |1 = Default, no change
                                         |      |      |2 = Same as 0 but your
                                         |      |      |    hands and gun turn
                                         |      |      |    into a yeti.
                                         |      |      |3 = Screen goes white.
r_drawfullskybox                         | 1    |      |
r_drawleaf                               | -1   |      |Draw the specified
                                         |      |      |leaf.
r_drawlightcache                         | 0    |      |0: off 1: draw light
                                         |      |      |cache entries 2: draw
                                         |      |      |rays
r_drawlightinfo                          | 0    |      |Light info and
                                         |      |      |cordinates are
                                         |      |      |displayed in-game.
                                         |      |      |Useful for mappers.
r_drawlights                             | 0    |      |
r_DrawModelLightOrigin                   | 0    |      |Draws light origins.
r_drawmodelstatsoverlay                  | 0    |      |Shows names of every
                                         |      |      |prop in-game.
r_drawmodelstatsoverlaydistance          | 500  |      |Distance to when prop
                                         |      |      |name is displayed.
r_drawopaquerenderables                  | 1    |cl    |Some objects become
                                         |      |      |invisible.
r_drawopaqueworld                        | 1    |cl    |If 0, everything opaque
                                         |      |      |becomes invisible
                                         |      |      |except props.
r_drawothermodels                        | 1    |cl    |0=Off, 1=Normal,
                                         |      |      |2=Wireframes only
                                         |      |      |players.
r_drawparticles                          | 1    |cl    |Enable/disable particle
                                         |      |      |rendering
r_DrawPortals                            | 0    |      |Shows where portals are
                                         |      |      |Used by mappers.
                                         |      |      |Outlines any portal
                                         |      |      |border surface
                                         |      |      |(between two areas)
                                         |      |      |in green when set to
                                         |      |      |"1". Sometimes more
                                         |      |      |than one portal is
                                         |      |      |condensed into one.
                                         |      |      ||If the portal
                                         |      |      |belonging to it is
                                         |      |      |open, a second green
                                         |      |      |box is also drawn,
                                         |      |      |showing what the
                                         |      |      |visibility on the
                                         |      |      |other side is clipped
                                         |      |      |to. From Valve Dev
                                         |      |      |Wiki. See:
                                         |      |      |http://developer.valveso
                                         |      |      |ftware.com/wiki/Areaport
                                         |      |      |al
r_DrawRain                               | 1    |cl    |Enable/disable rain
                                         |      |      |rendering.
r_drawrenderboxes                        | 0    |cl    |Surrounds props and
                                         |      |      |players in a bright
                                         |      |      |pink box.
r_drawropes                              | 1    |cl    |Toggle ropes on/off.
r_drawskybox                             | 1    |      |Affects skybox.
r_drawsprites                            | 1    |cl    |Toggle whether sprites
                                         |      |      |are drawn or not.
r_drawstaticprops                        | 1    |      |0=Off, 1=Normal,
                                         |      |      |2`=Wireframe.
r_drawtranslucentrenderables             | 1    |cl    |Toggle if translucent
                                         |      |      |things like glass are
                                         |      |      |shown.
r_drawtranslucentworld                   | 1    |      |Translucent render
                                         |      |      |toggle, e.g. some
                                         |      |      |glass.
r_drawvgui                               | 1    |      |Enable the rendering of
                                         |      |      |vgui panels.
r_drawviewmodel                          | 1    |cl    |Toggle if models such
                                         |      |      |as guns/grenade
                                         |      |      |in player hands are
                                         |      |      |shown.
r_drawworld                              | 1    |      |Toggle.
                                         |      |      |Render the world.
r_dscale_basefov                         | 90   |      |
r_dscale_fardist                         | 2000 |      |
r_dscale_farscale                        | 4    |      |
r_dscale_neardist                        | 100  |      |
r_dscale_nearscale                       | 1    |      |
r_entity                                 | -1   |      |Toggles if entities are
                                         |      |      |rendered or not.
r_eyewaterepsilon                        | 7    |cl    |
r_farz                                   | -1   |cl    |Override the far
                                         |      |      |clipping plane. -1
                                         |      |      |means to use the value
                                         |      |      |in env_fog_cotroller.
r_flashlightconstant                     | 0    |cl    |
r_flashlightfar                          | 750  |cl    |How far the flashlight
                                         |      |      |can shine.
r_flashlightfov                          | 45   |cl    |How large flashlight is
                                         |      |      |179 = max.
r_flashlightlinear                       | 100  |cl    |Flashlight brightness.
r_flashlightlockposition                 | 0    |cl    |Makes flashlight stick
                                         |      |      |in one position.
r_flashlightnear                         | 1    |cl    |
r_flashlightoffsetx                      | 10   |cl    |Controls position.
r_flashlightoffsety                      | -20  |cl    |Controls position.
r_flashlightoffsetz                      | 24   |cl    |Controls position.
r_flashlightquadratic                    | 0    |cl    |
r_flashlightvisualizetrace               | 0    |cl    |Shows distance from
                                         |      |      |player to spotlight.
r_itemblinkmax                           | 0    |      |
r_itemblinkrate                          | 4    |      |
r_JeepFOV                                | 90   |cl    |Jeep only Source games?
r_JeepViewBlendTo                        | 1    |cl    |Jeep only Source games?
r_JepViewBlendToScale                    | 0    |cl    |Jeep only Source games?
r_JeepViewBlendToTime                    | 1    |cl    |Jeep only Source games?
r_JeepViewDampenDamp                     | 1    |      |Jeep only Source games?
r_JeepViewDampenFreq                     | 7    |      |Jeep only Source games?
r_JeepViewZHeight                        | 10   |      |Jeep only Source games?
r_lightcache_numambientsamples           | 162  |      |number of random
                                         |      |      |directions to fire rays
                                         |      |      |when computing ambient
                                         |      |      |lighting
r_lightcachecenter                       | 1    |      |
r_lightinterp                            | 5    |      |Controls the speed of
                                         |      |      |light interpolation, 0
                                         |      |      |turns off interpolation
r_lightmap                               | -1   |      |software rendering mode
                                         |      |      |only - * displays one
                                         |      |      |of four (0,1,2,3)
                                         |      |      |possible lightmaps to
                                         |      |      |view range of switched
                                         |      |      |lights.
r_lightstyle                             | -1   |      |software rendering mode
                                         |      |      |only - * displays only
                                         |      |      |specified lighting
                                         |      |      |style for viewing full
                                         |      |      |range of pulsing,
                                         |      |      |blinking, etc. lighting
                                         |      |      |effects
r_lockpvs                                | 0    |      |Lock the PVS so you can
                                         |      |      |fly around and inspect
                                         |      |      |what is being drawn.
r_mapextents                             |16384 |cl    |Set the max dimension
                                         |      |      |for the map. This
                                         |      |      |determines the far
                                         |      |      |clipping plane
r_modellodscale                          | 1    |studio|1.0 is the default, set
                                         |      |      | to a lower value (ie
                                         |      |      |0.5) to tend towards
                                         |      |      |sipler models
r_modelwireframedecal                    | 0    |      |Shows decals in
                                         |      |      |wireframe, including
                                         |      |      |bullet holes.
r_newflashlight                          | 1    |cl    |If 0 uses old spotlight
                                         |      |      |flashlight.
r_nohw                                   | 0    |      |Makes some objects like
                                         |      |      |boxes/trees invisible.
r_nosw                                   | 0    |      |Makes some objects like
                                         |      |      |boxes/trees invisible.
r_novis                                  | 0    |      |Turn off the PVS.
r_occlusionspew                          | 0    |      |Activate/deactivates
                                         |      |      |spew about what the
                                         |      |      |occlusion system is
                                         |      |      |doing.
r_partition_level                        | -1   |      |Displays a particular
                                         |      |      |level of the spatial
                                         |      |      |partition system. Use
                                         |      |      |-1 to disable it.
r_portalsopenall                         | 0    |      |
r_PortalTestEnts                         | 1    |cl    |Clip entities against
                                         |      |      |portal frustums.
r_propsmaxdist                           | 1200 |cl    |Maximum visible
                                         |      |      |distance
r_radiosity                              | 4    |      |0: no radiosity 1:
                                         |      |      |radiosity with ambient
                                         |      |      |cube (6 samples) 2:
                                         |      |      |radiosity with 162
                                         |      |      |samples 3: 162 samples
                                         |      |      |for static props, 6 sam
                                         |      |      |- NOTE: r_rain commands
                                         |      |      |only affect maps with
                                         |      |      |rain on them, such as
                                         |      |      |de_aztek
r_rainalpha                              | 0    |cl    |Transparency of rain,
                                         |      |      |0 = invisible rain
                                         |      |      |0.4 = default
                                         |      |      |1 = solid
r_rainalphapow                           | 0    |cl    |Similar to above,
                                         |      |      |3 = invisible rain
r_raindensity                            | 0    |cl    |How dense rainfall is
r_RainHack                               | 0    |cl    |Console flood.
r_rainlength                             | 0    |cl    |Length of rain, if
                                         |      |      |increased creates
                                         |      |      |stringy rain.
                                         |      |      |0 = invisible rain
r_RainProfile                            | 0    |cl    |Enable/disable rain
                                         |      |      |profiling.
r_RainRadius                             | 1500 |cl    |If you set this too
                                         |      |      |high the game will
                                         |      |      |crash. Tell a
                                         |      |      |programmer!
r_RainSideVel                            | 130  |cl    |How much sideways
                                         |      |      |velocity rain gets.
r_RainSimulate                           | 1    |cl    |Enable/disable rain
                                         |      |      |simulation.
r_rainspeed                              | 600  |cl    |Speed of rainfall.
r_RainSplashPercentage                   | 20   |cl    |Percentage of splash.
r_rainwidth                              | 0    |cl    |Width of rain
                                         |      |      |0 = invisible rain.
r_screenfademaxsize                      | 300  |matsys|
r_screenfademinsize                      | 200  |matsys|
r_shadowangles                           |      |      |
r_shadowblobbycutoff                     |      |      |
r_shadowcolor                            |      |      |
r_shadowdir                              |      |      |
r_shadowdist                             |      |      |
r_shadowids                              | 0    |      |Displays shadow ids
                                         |      |      |in-game.
r_shadows_gamecontrol                    | -1   |      |Shaddow toggle.
r_shadowwireframe                        | 0    |      |Shadows of all props
                                         |      |      |with shadows are
                                         |      |      |wireframed.
r_showenvcubemap                         | 0    |      |All reflective objects
                                         |      |      |become silver shiney.
r_skin                                   | 0    |      |
r_skybox                                 | 1    |cl    |Enable the rendering of
                                         |      |      |sky boxes.
                                         |      |      | - NOTE: All r_Snow
                                         |      |      |commands only affect
                                         |      |      |maps with snow enabled.
r_SnowColorBlue                          | 200  |cl    |Snow.
r_SnowColorGreen                         | 175  |cl    |Snow.
r_SnowColorRed                           | 150  |cl    |Snow.
r_SnowDebugBox                           | 0    |cl    |Snow Debug Boxes.
r_SnowEnable                             | 1    |cl    |Snow Enable
r_SnowEdAlpha                            | 255  |cl    |Snow.
r_SnowEndSize                            | 0    |cl    |Snow fall speed.
r_SnowFallSpeed                          | 1    |cl    |Snow fall speed scale.
r_SnowInsideRadius                       | 256  |cl    |Snow.
r_SnowOutsideRadius                      | 1024 |cl    |Snow.
r_SnowParticles                          | 500  |cl    |Snow.
r_SnowPosScale                           | 1    |cl    |Snow.
r_SnowRayEnable                          | 1    |cl    |Snow.
r_SnowRayLength                          | 8192 |cl    |Snow.
r_SnowRayRadius                          | 256  |cl    |Snow.
r_SnowSpeedScale                         | 1    |cl    |Snow.
r_SnowStartAlpha                         | 25   |cl    |Snow.
r_SnowStartSize                          | 1    |      |Snow.
r_SnowWindScale                          | 0    |cl    |Snow.
r_SnowZoomOffset                         | 384  |cl    |Snow.
r_SnowZoomRadius                         | 512  |cl    |Snow.
r_TransitionSensitivity                  | 6    |cl    |Controls when LODs are
                                         |      |      |changed. Lower numbers
                                         |      |      |cause more overt LOD
                                         |      |      |transitions.
r_vehicleBrakeRate                       | 1    |sv    |Related to vehicles.
r_vehicleDrawDebug                       | 0    |sv    |Related to vehicles.
r_VehicleViewClamp                       | 1    |cl    |Related to vehicles.
r_visocclusion                           | 0    |      |Activate/deactivate
                                         |      |      |wireframe rendering of
                                         |      |      |what the occlusion
                                         |      |      |system is doing.
r_visualizelighttraces                   | 0    |      |Related to vehicles.
r_visualizelighttracesshowfulltrace      | 0    |      |Related to vehicles.
r_visualizetraces                        | 0    |      |Related to vehicles.
setang                                   | cmd  |      |Snap player eyes to
                                         |      |      |specified pitch yaw
                                         |      |      |<roll|optional> (must
                                         |      |      |have sv_cheats).
setpos                                   | cmd  |      |Move player to
                                         |      |      |specified origin (must
                                         |      |      |have sv_cheats). Use
                                         |      |      |with getpos command.
set_screen_effect_param                  |      |      |Set a parameter for
                                         |      |      |one of the screen
                                         |      |      |space effects.
setmodel                                 |      |      |Change players model.
shake                                    | 0    |cl    |Shakes player screen.
shake_stop                               |      |      |Stops shake.
showbudget_exture                        | 0    |      |Enable the texture
                                         |      |      |budget panel.
showtriggers                             | 0    |sv    |Shows trigger brushes
showtriggers_toggle                      |      |      |
singlestep                               | 0    |      |Run engine in single
                                         |      |      |step mode ( set next to
                                         |      |      |1 to advance a frame )
snd_foliage_db_loss                      | 4    |      |Affects how loud
                                         |      |      |foliage is.
snd_gain                                 | 1    |      |
snd_gain_max                             | 1    |      |
snd_gain_min                             | 0    |      |
snd_obscured_gain_dB                     | -2   |      |
snd_refdb                                | 60   |      |
snd_refdist                              | 36   |      |
snd_restart                              |      |      |
snd_show                                 | 0    |      |Show sounds info being
                                         |      |      |played + directory.
snd_showstart                            | 0    |      |
snd_visualize                            | 0    |      |Show sounds location in
                                         |      |      |world.
soundscape_fadetime                      | 3    |cl    |Time to crossfade sound
                                         |      |      |effects between
                                         |      |      |soundscapes.
spike                                    |      |      |Simulates lag spikes.
stopsound                                |      |      |stops
stopsoundscape                           |      |      |stop soundscapes playing
surfaceprop                              |      |      |See
                                         |      |      |http://developer.valves
                                         |      |      |oftware.com
                                         |      |      |/wiki/$surfaceprop
sv_cheats                                | 1    |      |Allow cheats on server
sv_netvisdist                            |10000 |sv    |Test networking
                                         |      |      |visibility distance
sv_noclipduringpause                     | 0    |      |If cheats are enabled,
                                         |      |      |then you can noclip
                                         |      |      |with the game paused
                                         |      |      |(for doing screenshots,
                                         |      |      |etc.).
sv_pushaway_hostage_force                |20000 |      |How hard the hostage is
                                         |      |      |pushed away from
                                         |      |      |physics objects (falls
                                         |      |      |off with inversesquare
                                         |      |      |of distance).
sv_pushaway_max_hostage_force            | 1000 |      |Maximum of how hard the
                                         |      |      |hostage is pushed away
                                         |      |      |from physics objects.
sv_pushaway_max_player_force             |10000 |      |Maximum of how hard the
                                         |      |      |player is pushed away
                                         |      |      |from physics objects.
sv_pushaway_player_force                 |200000|      |How hard the player is
                                         |      |      |pushed away from
                                         |      |      |physics objects (falls
                                         |      |      |off with inverse square
                                         |      |      |of distance).
sv_showanimstate                         | -1   |sv    |Show the (server)
                                         |      |      |animation state for the
                                         |      |      |specified entity (-1
                                         |      |      |for none).
sv_showanimstate_log                     | 0    |sv    |1 to output
                                         |      |      |sv_showanimstate to
                                         |      |      |Msg(). 2 to store in
                                         |      |      |AnimStateServer.log. 3
                                         |      |      |for both.
sv_showhitboxes                          | -1   |sv    |Send server-side
                                         |      |      |hitboxes for specified
                                         |      |      |entity to client (NOTE:
                                         |      |      |this uses lots of
                                         |      |      |bandwdth, use on listen
                                         |      |      |server only).
sv_showlagcompensation                   | 0    |sv    |Show lag compensated
                                         |      |      |hitboxes whenever a
                                         |      |      |player is lag
                                         |      |      |compensated.
te                                       |      |      |te <lifetime> <entname>
                                         |      |      |See 7. Tempent Command
                                         |      |      |section.
Test_CreateEntity                        |      |      |
test_dispatcheffect                      |      |      |
Test_EHandle                             |      |      |
test_entity_blocker                      |      |      |
Test_InitRandomEntitySpawner             |      |      |
Test_ProxyToggle_EnableProxy             |      |      |
Test_ProxyToggle_EnsureValue             |      |      |
Test_ProxyToggle_SetValue                |      |      |
Test_RandomizeInPVS                      |      |      |
Test_RandomPlayerPosition                |      |      |
Test_RemoveAllRandomEntities             |      |      |
Test_SpawnRandomEntities                 |      |      |
testhudanim                              |      |      |Test a hud element
                                         |      |      |animation. Arguments:
                                         |      |      |<anim name>
timerefresh                              |      |      |Checks computer speed
                                         |      |      |by refreshing all
                                         |      |      |content and
                                         |      |      |outputting the result.
thirdperson                              | 0    |cl    |Displays player in
                                         |      |      |third person.
                                         |      |      |Use firstperson to
                                         |      |      |revert.
vcollide_wireframe                       | 0    |      |Displays wireframe on
                                         |      |      |some objects.
vgui_drawtree                            | 0    |      |Draws the vgui panel
                                         |      |      |hiearchy to the
                                         |      |      |specified depth level.
viewanim_addkeyframe                     |      |      |
viewanim_reset                           |      |      |
viewmodel_fov                            | 54   |cl    |Doesn't work in CS:S,
                                         |      |      |affects the players gun
                                         |      |      |size/position.
voxeltree_box                            |      |      |View entities in the
                                         |      |      |voxel-tree inside box
voxeltree_playerview                     |      |      |View entities in the
                                         |      |      |voxel-tree at the
                                         |      |      |player position.
voxeltree_sphere                         |      |      |View entities in the
                                         |      |      |voxel-tree inside
                                         |      |      |sphere.
voxeltree_view                           |      |      |View entities in the
                                         |      |      |voxel-tree.
wc_air_edit_further                      |      |      |Moves position of air
                                         |      |      |node crosshair and
                                         |      |      |placement location
                                         |      |      |further away from
                                         |      |      |player.
wc_air_edit_nearer                       |      |      |Moves position of air
                                         |      |      |node crosshair and
                                         |      |      |placement location
                                         |      |      |nearer to from player.
wc_air_node_edit                         |      |      |Toggles air node
                                         |      |      |editing mode, which
                                         |      |      |allows add and
                                         |      |      |removed air nodes.
                                         |      |      |Use wc_create and
                                         |      |      |wc_destroy to add and
                                         |      |      |remove nodes.
wc_create                                |      |      |Creates a node where
                                         |      |      |the player is looking
                                         |      |      |if a node is allowed
                                         |      |      |at that location for
                                         |      |      |the currently
                                         |      |      |selected hull size
wc_destroy                               |      |      |Destroys the node
                                         |      |      |that the player is
                                         |      |      |nearest to looking
                                         |      |      |at. The node will be
                                         |      |      |highlighted by a red
                                         |      |      |box.
wc_destroy_undo                          |      |      |Restores the last
                                         |      |      |deleted node.
wc_link_edit                             |      |      |link editing mode.
-----------------------------------------+------+------+----------------------+
 Command                                 | Def #| Type |Comments/notes        |
-----------------------------------------+------+------+----------------------+
\_______________________________________/______/______/______________________/


===============================================================================

5. - *Impulse Command*

===============================================================================

   The impulse command is a special command which does many things.
It is usually entered as:

impulse #

Here is the list of known functions it has:

+-------------+---------------------------------------------------------------+
| Command     | Effect                                                        |
|-------------+---------------------------------------------------------------|
| impulse 100 | Toggles flashlight on/off.                                    |
|-------------+---------------------------------------------------------------|
| impulse 101 | Generic Source games cheat. Gives player max ammo and money.  |
|-------------+---------------------------------------------------------------|
| impulse 102 | Spawns a human skull. (The models\Gibs\AGIBS.mdl gib)         |
|-------------+---------------------------------------------------------------|
| impulse 106 | Displays the classname, targetname and modelname of what ever |
|             | is under the crosshair. A terrorist BOT player produces:      |
|             | Classname: player - Name: No Targetname Model:                |
|             | models/player/t_leet.mdl                                      |
|-------------+---------------------------------------------------------------|
| impulse 107 | Displays what texture the crosshairs are pointing at. E.g.    |
|             | Texture: DE_DUST/STONEWALL02                                  |
|-------------+---------------------------------------------------------------|
| impulse 200 | Hides players gun they are holding on the screen. Useful for  |
|             | taking screenshots.                                           |
|-------------+---------------------------------------------------------------|
| impulse 201 | Spray custom decal, default key T. *NOT A CHEAT*              |
|-------------+---------------------------------------------------------------|
| impulse 203 | Removes whatever entity is under crosshair.(ent_remove)       |
+-------------+---------------------------------------------------------------+

Here is the list of known functions which are not available in CS:S but instead
return an error or do not function.

+--------------+--------------------------------------------------------------+
| Command      | Error/response                                               |
|--------------+--------------------------------------------------------------|
| impulse 76   | You must now restart to use Grunt-o-matic. OR                |
|              | Attempted to create unknown entity type NPC_human_grunt!     |
|--------------+--------------------------------------------------------------|
| impulse 81   | Error reading weapon data file for: weapon_cubemap           |
|--------------+--------------------------------------------------------------|
| impulse 82   | Attempted to create unknown entity type prop_vehicle_jeep!   |
|--------------+--------------------------------------------------------------|
| impulse 83   | Attempted to create unknown entity type                      |
|              | prop_vehicle_airboat!                                        |
|--------------+--------------------------------------------------------------|
| impulse 195  | Attempted to create unknown entity type node_viewer_fly!     |
|--------------+--------------------------------------------------------------|
| impulse 196  | Attempted to create unknown entity type node_viewer_large!   |
|--------------+--------------------------------------------------------------|
| impulse 197  | Attempted to create unknown entity type node_viewer_human!   |
+--------------+--------------------------------------------------------------+

Also see http://developer.valvesoftware.com/wiki/Impulse


===============================================================================

6. - *Give Command*

===============================================================================

   The give command spawns any entity the player enters. Some of these entities
will do nothing, whilst others may crash your game/server. Unless you are a
mapper/developer, most of these commands will mean nothing to you. For
information on each individual command, use the Valve Developer Community wiki:
http://developer.valvesoftware.com/wiki/List_of_CS:S_entities
http://developer.valvesoftware.com/wiki/Give

For a more expansive list see:
http://developer.valvesoftware.com/wiki/List_of_base_entities

To use the give command simply enter give <entity name>
For example to get a Desert Eagle, I would type give weapon_deagle

ambient_generic
// Ammo for each individual weapon.
ammo_338mag
ammo_357sig
ammo_45acp
ammo_50ae
ammo_556mm
ammo_556mm_box
ammo_57mm
ammo_762mm
ammo_9mm
ammo_buckshot

cycler

env_zoom
env_credits
env_particlelight
env_sun
env_lightglow
env_fade
env_player_surface_trigger
env_tonemap_controller
env_beam
env_beverage
env_microphone
env_blood
env_physexplosion
env_physimpact
env_firesource
env_entity_igniter
env_shake
env_shooter
env_rotorshooter
env_soundscape_proxy
env_spark
env_wind
env_dustpuff

filter_activator_team
filter_multi
filter_activator_name

func_ladderendpoint
func_physbox_multiplayer
func_bomb_target
func_hostage_rescue
func_rotating
func_button
func_smokevolume
func_dustcloud func_occluder
func_breakable_surf
func_detail
func_illusionary
func_guntarget
func_trackchange
func_tanktrain
func_traincontrols
func_physbox

game_ragdoll_manager
game_player_equip
game_score
game_ui
game_zone_player

hostage_entity

item_assaultsuit
item_kevlar

infodecal
info_npc_spawn_destination
info_player_counterterrorist
info_player_terrorist
info_no_dynamic_shadow
info_player_start
info_null
info_ladder_dismount
info_target
info_teleport_destination
info_node_hint
info_node_air_hint
info_node_climb
info_mass_center

keyframe_track

logic_auto
logic_compare
logic_branch
logic_case
logic_multicompare
logic_relay
logic_collision_pair
logic_lineto
logic_autosave
logic_measure_movement

math_remap

move_keyframed
move_track
move_rope

momentary_rot_button

path_track

point_message
point_spotlight
point_tesla
point_servercommand
point_surroundtest
point_viewcontrol
point_template
point_anglesensor
point_teleport
point_hurt

physics_cannister
phys_hinge
phys_ballsocket
phys_pulleyconstraint
phys_ragdollconstraint
phys_torque
phys_magnet

prop_detail
prop_dynamic
prop_physics_multiplayer

shadow_control

tanktrain_ai

trigger_changelevel
trigger_gravity
trigger_soundscape
trigger_remove
trigger_once
trigger_look
trigger_impact
trigger_transition

water_lod_control
// All the CS:S weapons/items player can hold.
weapon_hegrenade
weapon_smokegrenade
weapon_c4
weapon_usp
weapon_p228
weapon_deagle
weapon_fiveseven
weapon_elite
weapon_xm1014
weapon_mp5navy
weapon_ump45
weapon_p90
weapon_mac10
weapon_ak47
weapon_sg552
weapon_famas
weapon_m4a1
weapon_aug
weapon_g3sg1
weapon_sg550
weapon_awp
weapon_flashbang

worldspawn


===============================================================================

7. - *Tempent Command*

===============================================================================

   TempEnts, also called "temporary entities," "tempentities," or "TEs," are
quick graphical displays that are too simple to justify the overhead of a
CBaseEntity instantiation or full server-side networkability. In the SDK, they
are statically defined instances that can be "played back" to the client by
simply sending a copy of its network class properties.

For more information on SourceMod's TempEnt support, see the SDKTools TempEnt
Functions writeup.
http://wiki.amxmodx.org/SDKTools_(SourceMod_Scripting)#TempEnt_Functions

From http://wiki.amxmodx.org/TempEnts_(SourceMod_SDKTools)
Released under GFDL.

+----------------------+------------------------------------------------------.
| Command              | Effect                                               |
+----------------------+------------------------------------------------------+
|Armor Ricochet        | armor ricochet with sound                            |
|BSP Decal             |                                                      |
|BeamEntPoint          |                                                      |
|BeamEnts              | some little beam thing sometimes                     |
|BeamFollow            |                                                      |
|BeamLaser             |                                                      |
|BeamPoints            | beam                                                 |
|BeamRing              | makes a ring                                         |
|BeamRingPoint         | yellow ring thing same as beam ring                  |
|BeamSpline            |                                                      |
|Blood Sprite          | blood with no texture                                |
|Blood Stream          | blood stream with no decal                           |
|Bomb Plant            |                                                      |
|Bubble Trail          |                                                      |
|Bubbles               |                                                      |
|breakmodel            | a bunch of skulls                                    |
|CS MuzzleFlash        | drops skulls from point                              |
|Dust                  |                                                      |
|Dynamic Light         | makes some flashing light                            |
|EffectDispatch        |                                                      |
|Energy Splash         | Self explanatory.                                    |
|Entity Decal          |                                                      |
|Explosion             | Self explanatory, does physics stuff too             |
|Fizz                  |                                                      |
|Footprint Decal       |                                                      |
|GaussExplosion        |                                                      |
|GlowSprite            | more clouds                                          |
|Impact                |                                                      |
|KillPlayerAttachments |                                                      |
|Large Funnel          | a bunch of blocks that fall around with no textures  |
|Metal Sparks          | Self explanatory.                                    |
|MuzzleFlash           |                                                      |
|Player Decal          |                                                      |
|PlayerAnimEvent       |                                                      |
|PhysicsProp           | skulls, does physics stuff too                       |
|Projed Decal          |                                                      |
|RadioIcon             |                                                      |
|Shotgun Shot          |                                                      |
|Show Line             | makes some line thing with no texture                |
|Smoke                 | Self explanatory.                                    |
|Sparks                | Self explanatory.                                    |
|Sprite                | some cloud                                           |
|Sprite Spray          | shoots clouds                                        |
|Surface Shatter       |                                                      |
|World Decal           |                                                      |
+----------------------+------------------------------------------------------+
| Command              | Effect                                               |
+----------------------+------------------------------------------------------+


See http://wiki.amxmodx.org/TempEnts_(SourceMod_SDKTools) for 17 of them with
screenshots.


===============================================================================

8. - *Prop Create*

===============================================================================


   This allows you to spawn props and other entities which you can build things
with. There are already a few server mods which make use of this command, not
just in CS:S but also in Half-Life 2: Deathmatch and other Source games.

The commands are:

prop_dynamic_create <modelpath.mld>
prop_physics_create <modelpath.mld>

Dynamic props are non-moving props which the player cannot move, such as cars
and other large objects. They can also be stuck anywhere such as on ceilings/
walls.

Physics props are props which the player can move or push such as litter/junk/
barrels and smaller objects.

Some models only work with one of the commands, whilst others may work with
both. DO NOT attempt to create anything not under the models directory or it
is likely to crash your game.

Sometimes you get errors like this if you use the wrong one:
prop_dynamic has a health specified in model 'model/directory/modelname.mdl'.
Use prop_physics or prop_dynamic instead.

DO NOT INCLUDE THE models/ DIRECTORY IN THE COMMAND! ALSO IF YOU TYPE THE
MODEL OR DIRECTORY NAME WRONG YOUR GAME CAN CRASH!

FOR UNKNOWN REASONS SOME PROPS WILL ALSO CRASH YOUR GAME IF THEY ARE NOT
LOADED (use listmodels) to see loaded props. TO SOLVE THIS LOAD THE MAP YOU
WISH TO TAKE PROPS FROM BEFORE HAND. AND ONLY USE MODELS FOUND UNDER THE
listmodels COMMAND!

REMEMBER: THIS IS A DEVELOPERS/TESTERS TOOL, NOT GARRY'S MOD!

If I wanted to create "models/player/ct_urban.mdl" (ct prop) I would type:
"prop_dynamic_create player/ct_urban.mdl"

If you type listmodels in console it will show you the available models, it
may show you only the models you have loaded.

Here is a basic example of the sort of things you can do:
http://img6.imageshack.us/my.php?image=dedust0006.jpg
In this game I barricaded myself into a section of de_dust using the
following commands:

ent_remove - I used this to delete stuff I wasn't happy with.
ent_rotate - used to rotate one of the crates.
prop_dynamic_create props/de_dust/du_crate_96x96.mdl - creates the large crates
prop_dynamic_create props/de_dust/du_antenna_A.mdl - created the antenna
prop_dynamic_create props/de_dust/du_hanging_rugsB.mdl - created my guard roof

It can be very fun, you are not limited to models that are only in the map, you
can use a train from de_train if you want! props_trainstation/train002.mdl
props_trainstation/train003.mdl

Here are the ent commands again but in a more readable format, if you find any
particulary useful I suggest binding them to a button for convenience. One bind
I found useful which I made was:

bind "mwheelup" "ent_rotate 1"
bind "mwheeldown" "ent_rotate -1"

This allows you to spin the entity in either direction with your mousewheel.

+----------------------------+------------------------------------------------+
| Command                    | Effect                                         |
|----------------------------+------------------------------------------------|
| ent_show_response_criteria |                                                |
|----------------------------+------------------------------------------------|
| ent_absbox                 | Displays the total bounding box for the given  |
|                            | entity(s) in green. Some entites will also     |
|                            | display entity specific overlays.              |
|----------------------------+------------------------------------------------|
| ent_attachments            | Displays the attachment points on an entity.   |
|                            | Arguments: {entity_name} / {class_name} / no   |
|                            | argument picks what player is looking at.      |
|----------------------------+------------------------------------------------|
| ent_autoaim                | Displays the entity's autoaim radius.          |
|                            | Arguments: {entity_name} / {class_name} / no   |
|                            | argument picks what player is looking at.      |
|----------------------------+------------------------------------------------|
| ent_bbox                   | Displays the movement bounding box for the     |
|                            | given entity(ies) in orange.  Some entites     |
|                            | will also display entity specific overlay.     |
|----------------------------+------------------------------------------------|
| ent_create                 | Creates an entity of the given type where the  |
|                            | player is looking.                             |
|----------------------------+------------------------------------------------|
| ent_debugkeys              |                                                |
|----------------------------+------------------------------------------------|
| ent_dump                   | ent_dump <entity name>                         |
|----------------------------+------------------------------------------------|
| ent_fire                   | ent_fire <target> [action] [value] [delay]     |
|----------------------------+------------------------------------------------|
| ent_info                   | ent_info <class name>                          |
|----------------------------+------------------------------------------------|
| ent_messages               | Toggles input/output message display for the   |
|                            | selected entity(ies). The name of the entity   |
|                            | will be displayed as well as any messages.     |
|----------------------------+------------------------------------------------|
| ent_messages_draw          | Visualizes all entity input/output activity    |
|----------------------------+------------------------------------------------|
| ent_name                   |                                                |
|----------------------------+------------------------------------------------|
| ent_pause                  | Toggles pausing of input/output message        |
|                            | processing for entities. When turned on        |
|                            | processing of all message will stop. Any mess  |
|----------------------------+------------------------------------------------|
| ent_pivot                  | Displays the pivot for the given entity(ies).  |
|                            | (y=up=green, z=forward=blue, x=left=red).      |
|                            | Arguments: {entity_name} / {class}             |
|----------------------------+------------------------------------------------|
| ent_rbox                   | Displays the total bounding box for the given  |
|                            | entity(s) in green. Some entites will also     |
|                            | display entity specific overlays. Ar           |
|----------------------------+------------------------------------------------|
| ent_remove                 | Removes the given entity(s) Arguments:         |
|                            | {entity_name} / {class_name} / no argument     |
|                            | picks what player is looking at.               |
|----------------------------+------------------------------------------------|
| ent_remove_all             | Removes all entities of the specified type     |
|                            | Arguments: {entity_name} / {class_name}        |
|----------------------------+------------------------------------------------|
| ent_rotate                 | Rotates an entity by a specified # of degrees. |
|----------------------------+------------------------------------------------|
| ent_setname                | Sets the targetname of the given entity(s)     |
|                            | Arguments: {new entity name} {entity_name} /   |
|                            | {class_name} / no argument picks wh            |
|----------------------------+------------------------------------------------|
| ent_show_response_criteria | Print, to the console an entity's current      |
|                            | criteria set used to select responses.         |
|                            | Arguments: {entity_name} / {class_name} /      |
|----------------------------+------------------------------------------------|
| ent_step                   | When 'ent_pause' is set this will step through |
|                            | one waiting input / output message at a time.  |
|----------------------------+------------------------------------------------|
| ent_text                   | Displays text debugging information about the  |
|                            | given entity(ies) on top of the entity (See    |
|                            | Overlay Text).                                 |
+----------------------------+------------------------------------------------+


Here is the default list, models which appear in every map. I have left out
any comments/notes because they are all self-explanatory. It is re-organised
and the models/ directory removed for your convenience. See below for FULL
model list.

gibs/hgibs.mdl
player/ct_gign.mdl
player/ct_gsg9.mdl
player/ct_sas.mdl
player/ct_urban.mdl
player/t_arctic.mdl
player/t_guerilla.mdl
player/t_leet.mdl
player/t_phoenix.mdl
Shells/shell_12gauge.mdl
Shells/shell_338mag.mdl
Shells/shell_556.mdl
Shells/shell_57.mdl
Shells/shell_762nato.mdl
Shells/shell_9mm.mdl
weapons/rifleshell.mdl
weapons/shell.mdl
weapons/shotgun_shell.mdl
weapons/v_c4.mdl
weapons/v_eq_flashbang.mdl
weapons/v_eq_fraggrenade.mdl
weapons/v_eq_smokegrenade.mdl
weapons/v_knife_t.mdl
weapons/v_mach_m249para.mdl
weapons/v_pist_deagle.mdl
weapons/v_pist_elite.mdl
weapons/v_pist_fiveseven.mdl
weapons/v_pist_glock18.mdl
weapons/v_pist_p228.mdl
weapons/v_pist_usp.mdl
weapons/v_rif_ak47.mdl
weapons/v_rif_aug.mdl
weapons/v_rif_famas.mdl
weapons/v_rif_galil.mdl
weapons/v_rif_m4a1.mdl
weapons/v_rif_sg552.mdl
weapons/v_shot_m3super90.mdl
weapons/v_shot_xm1014.mdl
weapons/v_smg_mac10.mdl
weapons/v_smg_mp5.mdl
weapons/v_smg_p90.mdl
weapons/v_smg_tmp.mdl
weapons/v_smg_ump45.mdl
weapons/v_snip_awp.mdl
weapons/v_snip_g3sg1.mdl
weapons/v_snip_scout.mdl
weapons/v_snip_sg550.mdl
weapons/w_bullet.mdl
weapons/w_c4.mdl
weapons/w_c4_planted.mdl
weapons/w_defuser.mdl
weapons/w_eq_eholster.mdl
weapons/w_eq_eholster_elite.mdl
weapons/w_eq_flashbang.mdl
Weapons/w_eq_flashbang_thrown.mdl
weapons/w_eq_fraggrenade.mdl
Weapons/w_eq_fraggrenade_thrown.mdl
weapons/w_eq_smokegrenade.mdl
Weapons/w_eq_smokegrenade_thrown.mdl
weapons/w_knife_t.mdl
weapons/w_mach_m249para.mdl
weapons/w_pist_deagle.mdl
weapons/w_pist_elite.mdl
weapons/w_pist_elite_dropped.mdl
weapons/w_pist_elite_single.mdl
weapons/w_pist_fiveseven.mdl
weapons/w_pist_glock18.mdl
weapons/w_pist_p228.mdl
weapons/w_pist_usp.mdl
weapons/w_pist_usp_silencer.mdl
weapons/w_rif_ak47.mdl
weapons/w_rif_aug.mdl
weapons/w_rif_famas.mdl
weapons/w_rif_galil.mdl
weapons/w_rif_m4a1.mdl
weapons/w_rif_m4a1_silencer.mdl
weapons/w_rif_sg552.mdl
weapons/w_shot_m3super90.mdl
weapons/w_shot_xm1014.mdl
weapons/w_smg_mac10.mdl
weapons/w_smg_mp5.mdl
weapons/w_smg_p90.mdl
weapons/w_smg_tmp.mdl
weapons/w_smg_ump45.mdl
weapons/w_snip_awp.mdl
weapons/w_snip_g3sg1.mdl
weapons/w_snip_scout.mdl
weapons/w_snip_sg550.mdl


-------------------------------------------------------------------------------

 END OF LIST

-------------------------------------------------------------------------------


Here is the full model/prop list for CS:S, this is every model/prop used in the
official CS:S maps like de_dust, de_train, cs_office etc. The only models which
are not listed here are the base Source models which are used in Half-Life 2.
The list is re-organised and the models/ directory removed for your
convenience, yes I'm that generous! There is 1,814 in total.

I used macros to format it, if I did it by hand it would take months. Also
please don't copy this list without mentioning where you got it, I've added
hidden signatures so I'll know if it's my list or a new list someone else
built.

You can use this list if your looking for a specific model, it's MUCH easier to
use than looking through the listmodels output.

Use CTRL+F find function and type the map name to jump to that maps prop list.

-> PLEASE DO NOT REMOVE THE TOP TWO LINES IF POSTING THIS LIST ELSEWHERE <-

// Taken from guide by oblivion from aoc @ GameFAQs.com
// http://www.gamefaqs.com/features/recognition/49375.html
brokenglass_piece.mdl
characters/hostage_01.mdl
characters/hostage_02.mdl
characters/hostage_03.mdl
characters/hostage_04.mdl
cranes/crane_body_lod.mdl
cranes/crane_frame.mdl
gibs/frniture_gibs/furnituretable002a_shard01.mdl
gibs/furniture_gibs/furnituredrawer002a_gib03.mdl
gibs/furniture_gibs/furnituredrawer002a_gib05.mdl
gibs/furniture_gibs/furnituredrawer002a_gib06.mdl
gibs/furniture_gibs/furnituredrawer002a_gib07.mdl
gibs/furniture_gibs/furnituretable001a_chunk01.mdl
gibs/furniture_gibs/furnituretable001a_chunk02.mdl
gibs/furniture_gibs/furnituretable001a_chunk03.mdl
gibs/furniture_gibs/furnituretable001a_chunk04.mdl
gibs/furniture_gibs/furnituretable001a_chunk05.mdl
gibs/furniture_gibs/furnituretable001a_chunk06.mdl
gibs/furniture_gibs/furnituretable001a_chunk07.dl
gibs/furniture_gibs/furnituretable001a_shard01.mdl
gibs/furniture_gibs/furnituretable002a_chunk01.mdl
gibs/furniture_gibs/furnituretable002a_chunk02.mdl
gibs/furniture_gibs/furnituretable002a_chunk03.mdl
gibs/furniture_gibs/furnituretable002a_chunk07.mdl
gibs/furniture_gibs/furnituretable002a_chunk08.mdl
gibs/furniture_gibs/furnituretable002a_chunk11.mdl
gibs/furniture_gibs/furnituretable003a_gib01.mdl
gibs/furniture_gibs/furnituretable003a_gib03.mdl
gibs/furniture_gibs/furnituretable003a_gib04.mdl
gibs/furniture_gibs/furnituretable003a_gib05.mdl
gibs/furniture_gibs/furnituretable003a_shard01.mdl
gibs/furniture_gibs/furniturewooddrawer003a_chunk01.mdl
gibs/furniture_gibs/furniturewooddrawer003a_chunk02.mdl
gibs/furniture_gibs/furniturewooddrawer003a_chunk03.mdl
gibs/furniture_gibs/furniturewooddrawer003a_chunk04.mdl
gibs/furniture_gibs/furniturewooddrawer003a_chunk05.mdl
gibs/glass_shard01.mdl
gibs/glass_shard02.mdl
gibs/glass_shard03.mdl
gibs/glass_shard04.mdl
gibs/glass_shard05.mdl
gibs/glass_shard06.mdl
gibs/hgibs.mdl
gibs/metal_gib1.mdl
gibs/metal_gib2.mdl
gibs/metal_gib3.mdl
gibs/metal_gib4.mdl
gibs/metal_gib5.mdl
gibs/wood_gib01a.mdl
gibs/wood_gib01b.mdl
gibs/wood_gib01c.mdl
gibs/wood_gib01d.mdl
gibs/wood_gib01e.mdl
items/car_battery01.mdl
player/ct_gign.mdl
player/ct_gsg9.mdl
player/ct_sas.mdl
player/ct_urban.mdl
player/t_arctic.mdl
player/t_guerilla.mdl
player/t_leet.mdl
player/t_phoenix.mdl
props/cs_assault/acunit01.mdl
props/cs_assault/acunit02.mdl
props/cs_assault/barrelwarning.mdl
props/cs_assault/billboard.mdl
props/cs_assault/box_stack1.mdl
props/cs_assault/box_stack2.mdl
props/cs_assault/camera.mdl
props/cs_assault/chaintrainstationsign.mdl
props/cs_assault/consolepanelloadingbay.mdl
props/cs_assault/dollar.mdl
props/cs_assault/dryer_box.mdl
props/cs_assault/duct.mdl
props/cs_assault/fireescape_bottom.mdl
props/cs_assault/fireescape_top.mdl
props/cs_assault/firehydrant.mdl
props/cs_assault/floodlight01.mdl
props/cs_assault/floodlight02.mdl
props/cs_assault/forklift.mdl
props/cs_assault/handtruck.mdl
props/cs_assault/ladder_tall.mdl
props/cs_assault/ladderaluminium128.mdl
props/cs_assault/light_shop2.mdl
props/cs_assault/meter.mdl
props/cs_assault/money.mdl
props/cs_assault/moneypallet.mdl
props/cs_assault/moneypallet_washerdryer.mdl
props/cs_assault/moneypallet02.mdl
props/cs_assault/moneypallet03.mdl
props/cs_assault/noparking.mdl
props/cs_assault/nostopssign.mdl
props/cs_assault/pylon.mdl
props/cs_assault/railingalley02.mdl
props/cs_assault/railingtraintrack01.mdl
props/cs_assault/rustyrailing01.mdl
props/cs_assault/rustyrailing02.mdl
props/cs_assault/rustyrailing03.mdl
props/cs_assault/stoplight.mdl
props/cs_assault/streetlight.mdl
props/cs_assault/streetsign01.mdl
props/cs_assault/streetsign02.mdl
props/cs_assault/ticketmachine.mdl
props/cs_assault/trainstationsign.mdl
props/cs_assault/ventilationduct01.mdl
props/cs_assault/ventilationduct02.mdl
props/cs_assault/vents.mdl
props/cs_assault/wall_vent.mdl
props/cs_assault/wall_wires1.mdl
props/cs_assault/wall_wires2.mdl
props/cs_assault/washer_box2.mdl
props/cs_assault/water_tower.mdl
props/cs_assault/wirepipe.mdl
props/cs_assault/wirespout.mdl
props/cs_havana/arch_c.mdl
props/cs_havana/bookcase_large.mdl
props/cs_havana/bookcase_small.mdl
props/cs_havana/gazebo.mdl
props/cs_havana/pillar_a.mdl
props/cs_havana/pole_a.mdl
props/cs_havana/pole_a_skybox.mdl
props/cs_havana/wndb.mdl
props/cs_havana/wndc.mdl
props/cs_havana/wndd.mdl
props/cs_havana/wndg.mdl
props/cs_havana/wndl.mdl
props/cs_havana/wndx1.mdl
props/cs_havana/wndz2.mdl
props/cs_italy/bananna.mdl
props/cs_italy/bananna_bunch.mdl
props/cs_italy/banannagib1.mdl
props/cs_italy/banannagib2.mdl
props/cs_italy/it_blc_med.mdl
props/cs_italy/it_blc_small.mdl
props/cs_italy/it_doora.mdl
props/cs_italy/it_doorb.mdl
props/cs_italy/it_doorc.mdl
props/cs_italy/it_entarch1.mdl
props/cs_italy/it_entarch2.mdl
props/cs_italy/it_lampholder1.mdl
props/cs_italy/it_lampholder2.mdl
props/cs_italy/it_lantern1.mdl
props/cs_italy/it_lantern2.mdl
props/cs_italy/it_logs.mdl
props/cs_italy/it_mkt_container1.mdl
props/cs_italy/it_mkt_container1a.mdl
props/cs_italy/it_mkt_container2.mdl
props/cs_italy/it_mkt_container3.mdl
props/cs_italy/it_mkt_container3a.mdl
props/cs_italy/it_mkt_shelf1.mdl
props/cs_italy/it_mkt_table1.mdl
props/cs_italy/it_mkt_table2.mdl
props/cs_italy/it_mkt_table3.mdl
props/cs_italy/it_roofsup192.ml
props/cs_italy/it_roofsup240.mdl
props/cs_italy/it_streetlampleg.mdl
props/cs_italy/it_wnda.mdl
props/cs_italy/it_wndb.mdl
props/cs_italy/it_wndc.mdl
props/cs_italy/it_wndc2.mdl
props/cs_italy/it_wndg.mdl
props/cs_italy/it_wndx1.mdl
props/cs_italy/it_wndx1open.mdl
props/cs_italy/it_wndx2.mdl
props/cs_italy/it_wndx2open.mdl
props/cs_italy/it_wndy1.mdl
props/cs_italy/it_wndz1.mdl
props/cs_italy/orange.mdl
props/cs_italy/orangegib1.mdl
props/cs_italy/orangegib2.mdl
props/cs_italy/orangegib3.mdl
props/cs_italy/winerack_large.mdl
props/cs_italy/winerack_small.mdl
props/cs_militia/2x4walls01.mdl
props/cs_militia/axe.mdl
props/cs_militia/bar01.mdl
props/cs_militia/barstool01.mdl
props/cs_militia/bathroomwallhole01_tile.mdl
props/cs_militia/bathroomwallhole01_wood_broken.mdl
props/cs_militia/bathroomwallhole01_wood_broken_01.mdl
props/cs_militia/bathroomwallhole01_wood_broken_03.mdl
props/cs_militia/bathroomwallhole01_wood_broken_04.mdl
props/cs_militia/bathroomwallole01_wood_broken_02.mdl
props/cs_militia/beroombeams.mdl
props/cs_militia/bottle01.mdl
props/cs_militia/bottle01_breaka.mdl
props/cs_militia/bottle01_breakb.mdl
props/cs_militia/bottle02.mdl
props/cs_militia/bottle03.mdl
props/cs_militia/boulder01.mdl
props/cs_militia/boulderring01.mdl
props/cs_militia/boxes_frontroom.mdl
props/cs_militia/boxes_garage.mdl
props/cs_militia/boxes_garage_lower.mdl
props/cs_militia/bridglight.mdl
props/cs_militia/bunkbed2.mdl
props/cs_militia/bunked.mdl
props/cs_militia/car_militia.mdl
props/cs_militia/caseofbeer01.mdl
props/cs_militia/circularsaw01.mdl
props/cs_militia/couch.mdl
props/cs_militia/coveredbridge01_bottom.mdl
props/cs_militia/coveredbridge01_left.mdl
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props_rooftop/chimneypipe01a.mdl
props_rooftop/chimneypipe01c.mdl
props_rooftop/chimneysmokestack_cluster01a.mdl
props_rooftop/chimneytoppipe_cluster01c.mdl
props_rooftop/gutter_pipe_128.mdl
props_rooftop/gutter_pipe_256.mdl
props_rooftop/railing01a.mdl
props_rooftop/roof_vent001.mdl
props_rooftop/roof_vent002.mdl
props_rooftop/roof_vent003.mdl
props_rooftop/roof_vent004.mdl
props_rooftop/rooftopcluser01a.mdl
props_rooftop/rooftopcluser02a.mdl
props_rooftop/rooftopcluser03a.mdl
props_rooftop/rooftopcluser04a.mdl
props_rooftop/rooftopcluser05a.mdl
props_rooftop/rooftopcluser06a.mdl
props_rooftop/rooftopcluser07a.mdl
props_rooftop/scaffolding01a.mdl
props_skybox/coast01.mdl
props_trainstaion/trackends01.mdl
props_trainstation/bench_indoor001a.ml
props_trainstation/benchoutdoor01a.mdl
props_trainstation/column_light001a.mdl
props_trainstation/light_128wallmounted001a.mdl
props_trainstation/light_signal001a.mdl
props_trainstation/light_signal001b.mdl
props_trainstation/lighttowercluster01.mdl
props_trainstation/tracklight01.mdl
props_trainstation/trackmarkers01.mdl
props_trainstation/train002.mdl
props_trainstation/train003.mdl
props_trainstation/trainstation_post001.mdl
props_trainstation/trashcan_indoor001a.dl
props_vehicles/apc_tire001.mdl
props_vehicles/apc001.mdl
props_vehicles/car001a_hatchback.mdl
props_vehicles/car001b_hatchback.mdl
props_vehicles/car002a.mdl
props_vehicles/car003a.mdl
props_vehicles/car003b.mdl
props_vehicles/car004a.mdl
props_vehicles/car004b.mdl
props_vehicles/car005a.mdl
props_vehicles/car005b.mdl
props_vehicles/car02b.mdl
props_vehicles/carparts_axel01a.mdl
props_vehicles/carparts_door01a.mdl
props_vehicles/carparts_muffler01a.mdl
props_vehicles/carparts_tire01a.mdl
props_vehicles/carparts_wheel01a.mdl
props_vehicles/generatortrailer01.mdl
props_vehicles/trailer001a.mdl
props_vehicles/trailer002a.mdl
props_vehicles/truck001a.mdl
props_vehicles/truck002a_cab.dl
props_vehicles/truck003a.mdl
props_vehicles/van001a.mdl
props_vents/vent_cluster006.mdl
props_vents/vent_cluster007.mdl
props_vents/vent_large_corner001.mdl
props_vents/vent_large_grill001.mdl
props_vents/vent_large_straight001.mdl
props_vents/vent_medium_grill001.mdl
props_vents/vent_medium_straight001.mdl
props_wasteland/arricade001a_chunk05.mdl
props_wasteland/barricade001a.mdl
props_wasteland/barricade001a_chunk01.mdl
props_wasteland/barricade001a_chunk02.mdl
props_wasteland/barricade001a_chunk03.mdl
props_wasteland/barricade001a_chunk04.mdl
props_wasteland/bridge_railing.mdl
props_wasteland/cafeteria_bench001a.mdl
props_wasteland/cafeteria_bench001a_chunk01.mdl
props_wasteland/cafeteria_bench001a_chunk02.mdl
props_wasteland/cafeteria_bench001a_chunk03.mdl
props_wasteland/cafeteria_bench001a_chunk04.mdl
props_wasteland/cafeteria_bench001a_chunk05.mdl
props_wasteland/cafeteria_table001a.mdl
props_wasteland/cafeteria_table001a_chunk01.mdl
props_wasteland/cafeteria_table001a_chunk02.mdl
props_wasteland/cafeteria_table001a_chunk03.mdl
props_wasteland/cafeteria_table001a_chunk04.mdl
props_wasteland/cafeteria_table001a_chunk05.mdl
props_wasteland/cafeteria_table001a_chunk06.mdl
props_wasteland/cafeteria_table001a_chunk07.mdl
props_wasteland/cafeteria_table001a_chunk08.mdl
props_wasteland/cargo_container01.mdl
props_wasteland/chimneypipe01b.mdl
props_wasteland/chimneypipe02a.mdl
props_wasteland/controlroom_chair001a.mdl
props_wasteland/controlroom_desk001a.mdl
props_wasteland/controlroom_desk001b.mdl
props_wasteland/controlroom_filecabinet001a.mdl
props_wasteland/controlroom_filecabinet002a.mdl
props_wasteland/controlroom_storagecloset001a.mdl
props_wasteland/coolingtank01.mdl
props_wasteland/coolingtank02.mdl
props_wasteland/dockplank_chunk01a.mdl
props_wasteland/dockplank_chunk01b.mdl
props_wasteland/dockplank_chunk01c.mdl
props_wasteland/dockplank_chunk01d.mdl
props_wasteland/dockplank_chunk01e.mdl
props_wasteland/dockplank_chunk01f.mdl
props_wasteland/dockplank01a.mdl
props_wasteland/dockplank01b.mdl
props_wasteland/exterior_fence001a.mdl
props_wasteland/exterior_fence001b.mdl
props_wasteland/exterior_fence002a.mdl
props_wasteland/exterior_fence002b.mdl
props_wasteland/exterior_fence002c.mdl
props_wasteland/exterior_fence002d.mdl
props_wasteland/exterior_fence002e.mdl
props_wasteland/exterior_fence003a.mdl
props_wasteland/exterior_fence003b.mdl
props_wasteland/gear01.mdl
props_wasteland/gear02.mdl
props_wasteland/horizontalcoolingtank04.mdl
props_wasteland/interior_fence001g.mdl
props_wasteland/interior_fence002a.mdl
props_wasteland/interior_fence002b.mdl
props_wasteland/interior_fence002c.mdl
props_wasteland/interior_fence002d.mdl
props_wasteland/interior_fence002e.mdl
props_wasteland/lights_industrialcluster01a.mdl
props_wasteland/pipecluster001a.mdl
props_wasteland/pipecluster001c.mdl
props_wasteland/pipecluster002a.mdl
props_wasteland/pipecluster003a_small.mdl
props_wasteland/powetower01.mdl
props_wasteland/prison_bracket001a.mdl
props_wasteland/prison_cagedlight001a.mdl
props_wasteland/prison_conduit001a.mdl
props_wasteland/prison_gate001b.mdl
props_wasteland/prison_lamp001b.mdl
props_wasteland/prison_pipefaucet001a.mdl
props_wasteland/prison_pipes002a.mdl
props_wasteland/prison_shelf001a.mdl
props_wasteland/prison_sink001a.mdl
props_wasteland/prison_sprikler001a.mdl
props_wasteland/prison_sprinkler001b.mdl
props_wasteland/prison_switchbox001a.mdl
props_wasteland/prison_toilet01.mdl
props_wasteland/prison_toiletchunk01a.mdl
props_wasteland/prison_toiletchunk01b.mdl
props_wasteland/prison_toiletchunk01c.mdl
props_wasteland/prison_toiletchunk01d.mdl
props_wasteland/prison_toiletchunk01e.mdl
props_wasteland/prison_toiletchunk01f.mdl
props_wasteland/prison_toiletchunk01g.mdl
props_wasteland/prison_toiletchunk01h.mdl
props_wasteland/prison_toiletchunk01j.mdl
props_wasteland/prison_toiletchunk01k.mdl
props_wasteland/prison_toiletchunk01l.mdl
props_wasteland/prison_toiletchunk01m.mdl
props_wasteland/rockcliff_cluster01a.mdl
props_wasteland/rockcliff_cluster01b.mdl
props_wasteland/rockcliff_cluster02a.mdl
props_wasteland/rockcliff_cluster02b.mdl
props_wasteland/rockcliff_cluster02c.mdl
props_wasteland/rockcliff_cluster03a.mdl
props_wasteland/rockcliff_cluster03c.mdl
props_wasteland/rockcliff07e.mdl
props_wasteland/speakercluster01a.mdl
props_wasteland/tram_lever01.mdl
shells/shell_12gauge.mdl
shells/shell_338mag.mdl
shells/shell_556.mdl
shells/shell_57.mdl
shells/shell_762nato.mdl
shells/shell_9mm.mdl
weapons/rifleshell.mdl
weapons/shell.mdl
weapons/shotgun_shell.mdl
weapons/v_c4.mdl
weapons/v_eq_flashbang.mdl
weapons/v_eq_fraggrenade.mdl
weapons/v_eq_smokegrenade.mdl
weapons/v_knife_t.mdl
weapons/v_mach_m249para.mdl
weapons/v_pist_deagle.mdl
weapons/v_pist_elite.mdl
weapons/v_pist_fivseven.mdl
weapons/v_pist_glock18.mdl
weapons/v_pist_p228.mdl
weapons/v_pist_usp.mdl
weapons/v_rif_ak47.mdl
weapons/v_rif_aug.mdl
weapons/v_rif_famas.mdl
weapons/v_rif_galil.mdl
weapons/v_rif_m4a1.mdl
weapons/v_rif_sg552.mdl
weapons/v_shot_m3super90.mdl
weapons/v_shot_xm1014.mdl
weapons/v_smg_mac10.mdl
weapons/v_smg_mp5.mdl
weapons/v_smg_p90.mdl
weapons/v_smg_tmp.mdl
weapons/v_smg_ump45.mdl
weapons/v_snip_awp.mdl
weapons/v_snip_g3sg1.mdl
weapons/v_snip_scout.mdl
weapons/v_snip_sg550.mdl
weapons/w_bullet.mdl
weapons/w_c4.mdl
weapons/w_c4_planted.mdl
weapons/w_defuser.mdl
weapons/w_eq_eholster.mdl
weapons/w_eq_eholster_elite.mdl
weapons/w_eq_flashbang.mdl
weapons/w_eq_flashbang_thrown.mdl
weapons/w_eq_fraggrenade.mdl
weapons/w_eq_fraggrenade_thrown.mdl
weapons/w_eq_smokegrenade.mdl
weapons/w_eq_smokegrenade_thrown.mdl
weapons/w_knife_t.mdl
weapons/w_mach_m249para.mdl
weapons/w_pist_deagle.mdl
weapons/w_pist_elite.mdl
weapons/w_pist_elite_dropped.mdl
weapons/w_pist_elite_single.mdl
weapons/w_pist_fiveseven.mdl
weapons/w_pist_glock18.mdl
weapons/w_pist_p228.mdl
weapons/w_pist_usp.mdl
weapons/w_pist_usp_silencer.mdl
weapons/w_rif_ak47.mdl
weapons/w_rif_aug.mdl
weapons/w_rif_famas.mdl
weapons/w_rif_galil.mdl
weapons/w_rif_m4a1.mdl
weapons/w_rif_m4a1_silencer.mdl
weapons/w_rif_sg552.mdl
weapons/w_shot_m3super90.mdl
weapons/w_shot_xm1014.mdl
weapons/w_sm_ump45.mdl
weapons/w_smg_mac10.mdl
weapons/w_smg_mp5.mdl
weapons/w_smg_p90.mdl
weapons/w_smg_tmp.mdl
weapons/w_snip_awp.mdl
weapons/w_snip_g3sg1.mdl
weapons/w_snip_scout.mdl
weapons/w_snip_sg550.mdl
// Taken from guide by oblivion from aoc @ GameFAQs.com
// http://www.gamefaqs.com/features/recognition/49375.html

-------------------------------------------------------------------------------

 END OF LIST

-------------------------------------------------------------------------------


===============================================================================

9. - *Official CS:S cvarlist*

===============================================================================

This is the official cvarlist provided by the source engine within CS:S. Note,
all comments have been removed, and some CS:S only commands are not included.
Commands such as spectate, because they were not listed by the engine.

----------------------------------------
+alt1
+alt2
+attack
+attack2
+back
+break
+camdistance
+camin
+cammousemove
+camout
+campitchdown
+campitchup
+camyawleft
+camyawright
+commandermousemove
+duck
+forward
+graph
+grenade1
+grenade2
+jlook
+jump
+klook
+left
+lookdown
+lookup
+mat_texture_list
+movedown
+moveleft
+moveright
+moveup
+reload
+right
+score
+showbudget
+showbudget_texture
+showbudget_texture_global
+showscores
+showvprof
+speed
+strafe
+use
+vgui_drawtree
+voicerecord
+walk
+zoom
----------------------------------------
 46 convars/concommands for [+]
----------------------------------------
-alt1
-alt2
-attack
-attack2
-back
-break
-camdistance
-camin
-cammousemove
-camout
-campitchdown
-campitchup
-camyawleft
-camyawright
-commandermousemove
-duck
-forward
-graph
-grenade1
-grenade2
-jlook
-jump
-klook
-left
-lookdown
-lookup
-mat_texture_list
-movedown
-moveleft
-moveright
-moveup
-reload
-right
-score
-showbudget
-showbudget_texture
-showbudget_texture_global
-showscores
-showvprof
-speed
-strafe
-use
-vgui_drawtree
-voicerecord
-walk
-zoom
----------------------------------------
 46 convars/concommands for [-]
----------------------------------------
addip
adsp_alley_min
adsp_courtyard_min
adsp_debug
adsp_door_height
adsp_duct_min
adsp_hal_min
adsp_low_ceiling
adsp_opencourtyard_min
adsp_openspace_min
adsp_openstreet_min
adsp_openwall_min
adsp_room_min
adp_street_min
adsp_tunnel_min
adsp_wall_height
ai_auto_contact_solver
ai_block_damage
ai_clear_bad_links
ai_debug_assalt
ai_debug_avoidancebounds
ai_debug_directnavprobe
ai_debug_doors
ai_debug_dyninteractions
ai_debug_efficiency
ai_debug_enemies
ai_debug_expressions
ai_debug_follow
ai_debug_loners
ai_debug_looktargets
ai_debug_los
ai_debug_nav
ai_debug_node_connect
ai_debug_ragdoll_magnets
ai_debug_shoot_positions
ai_debug_speech
ai_debug_squads
ai_debug_think_ticks
ai_debugscriptconditions
ai_default_efficient
ai_disable
ai_drawbattlelines
ai_drop_hint
ai_dump_hints
ai_efficiency_override
ai_expression_frametime
ai_expression_optimization
ai_follow_use_points
ai_follow_use_points_when_moving
ai_force_serverside_ragdoll
ai_frametime_limit
ai_lead_time
ai_LOS_mode
ai_moveprobe_debug
ai_moveprobe_jump_debug
ai_moveprobe_usetracelist
ai_next_hull
ai_no_local_paths
ai_no_node_cache
ai_no_select_box
ai_no_steer
ai_no_talk_delay
ai_nodes
ai_norebuildgraph
ai_path_adjust_speed_on_immediate_turns
ai_path_insert_pause_at_est_end
ai_path_insert_pause_at_obstruction
ai_radial_max_link_dist
ai_reaction_delay_alert
ai_reaction_delay_idle
ai_rebalance_thinks
ai_report_task_timings_on_limit
ai_resume
ai_sequence_debug
ai_set_move_height_epsilon
ai_setupbones_debug
ai_shot_bias
ai_shot_bias_max
ai_shot_bias_min
ai_shot_stats
ai_shot_stats_term
ai_show_connect
ai_show_connect_fly
ai_show_connect_jump
ai_show_graph_connect
ai_show_grid
ai_show_hints
ai_show_hull
ai_show_hull_attacks
ai_show_node
ai_show_think_tolerance
ai_show_visibility
ai_simulate_task_overtime
ai_spread_cone_focus_time
ai_spread_defocused_cone_multiplier
ai_spread_pattern_focus_time
ai_step
ai_test_moveprobe_ignoresmall
ai_think_limit_label
ai_use_clipped_paths
ai_use_efficiency
ai_us_frame_think_limits
ai_use_think_optimizations
ai_use_visibility_cache
ainet_generate_report
ainet_generate_report_only
air_density
alias
ammo_338mag_max
ammo_357sig_max
ammo_45acp_max
ammo_50AE_max
ammo_556mm_box_max
ammo_556mmmax
ammo_57mm_max
ammo_762mm_max
ammo_9mm_max
ammo_buckshot_max
ammo_flashbang_max
ammo_hegrenade_max
ammosmokegrenade_max
askconnect_accept
async_allow_held_files
async_mode
async_resume
async_serialize
async_simulate_delay
async_simulate_mixed_mode
async_suspend
async_toggle_priority
auoaim_max_deflect
autoaim_max_dist
autobuy
autosave
autosavedangerous
autosavedangerousissafe
----------------------------------------
136 convars/concommands for [a]
----------------------------------------
banid
banip
bench_end
bench_showstatsdialog
bench_start
bench_upload
benchframe
bgmvolume
bind
BindToggle
blink_duration
bloodspray
bot_add
bot_add_ct
bot_add_t
bot_all_weapons
bot_allow_grenades
bot_allow_machine_guns
bot_allow_pistols
bot_allow_rifles
bot_allow_rogues
bot_allow_shotguns
bot_allow_snipers
bot_allow_sub_machine_guns
bot_auto_follow
bot_auto_vacate
bot_chatter
bot_crouch
bot_debug
bot_debug_target
bot_defer_to_human
bot_difficulty
bot_dont_shoot
bot_eco_limit
bot_flipout
bot_freeze
bot_goto_mark
bot_join_after_layer
bot_join_delay
bot_join_team
bot_kick
bot_kill
bot_knives_only
bot_loadout
bot_mimic
bot_mimic_yaw_offset
bot_pistols_only
bot_prefix
bot_profile_db
bot_quota
bot_quota_mode
bot_show_battlefront
bot_show_nav
bot_show_occupy_time
bot_snipers_only
bot_stop
bot_traceview
bot_walk
bot_zombie
box
breakable_disable_gib_limit
breakable_multiplayer
buddha
budget_averages_window
budget_background_alpha
budget_bargraph_backgound_alpha
budget_bargraph_range_ms
budget_history_numsamplesvisible
budget_history_range_ms
budet_panel_bottom_of_history_fraction
budget_panel_height
budget_panel_width
budget_panel_x
budget_panel_y
budget_peaks_window
budget_show_averages
budget_show_history
budget_show_peaks
bug
bug_swap
bugreporter_includebsp
buildcubemaps
building_cubemaps
buyequip
buymenu
----------------------------------------
 85 convars/concommands for [b]
----------------------------------------
c_maxdistance
c_maxpitch
c_maxyaw
c_mindistance
c_minpitch
c_minyaw
c_orthoheight
c_orthowidth
cache_print
cache_print_lru
cache_print_summary
cam_command
cam_idealdist
cam_idealpitch
cam_idealyaw
cam_snapto
camortho
cancelselect
cast_hull
cast_ray
cc_captiontrace
cc_emit
cc_flush
cc_lang
cc_linger_time
cc_lookup_crc
cc_minvisibleitems
cc_predisplay_time
cc_random
cc_sentencecaptionnorepeat
cc_showblocks
cc_subtitles
cd
centerview
ch_createairboat
ch_createjeep
changelevel
changelevel2
chooseteam
cl_allowdownload
cl_allowupload
cl_anglespeedkey
cl_animationinfo
cl_autobuy
cl_autohelp
cl_autowepswitch
cl_backspeed
cl_bob
cl_bobcycle
cl_bobup
cl_buy_favorite
cl_buy_favorite_nowarn
cl_buy_favorite_quiet
cl_buy_favorite_reset
cl_buy_favorite_set
cl_c4dynamiclight
cl_c4progressbar
cl_chatfilters
cl_class
cl_clock_correction
cl_clock_correction_adjustment_max_amount
cl_clock_correction_adjustment_max_offset
cl_clock_correction_adjustment_min_offset
cl_clock_correction_force_server_tick
cl_clock_showdebuginfo
cl_clockdrift_max_ms
cl_cmdrate
cl_crosshairalpha
cl_crosshaircolor
cl_crosshairscale
cl_crosshairusealpha
cl_customsounds
cl_debugrumble
cl_demoviewoverride
cl_detail_avoid_force
cl_detail_avoid_radius
cl_detail_avoid_recover_speed
cl_detail_max_sway
cl_detaildist
cl_detailfade
cl_downloadfilter
cl_drawhud
cl_drawleaf
cl_drawmaterial
cl_drawmonitors
cl_drawshadowtexture
cl_dynamiccrosshair
cl_ejectbrass
cl_ent_absbox
cl_ent_bbox
cl_ent_rbox
cl_entityreport
cl_extrapolate
cl_extrapolate_amount
cl_flushentitypacket
cl_forcepreload
cl_forwardspeed
cl_fullupdate
cl_idealpitchscale
cl_ignorepackets
cl_interp
cl_interp_all
cl_interp_npcs
cl_interp_ratio
cl_interpolate
cl_lagcomp_errorcheck
cl_lagcompensation
cl_language
cl_left_hand_ik
cl_leveloverview
cl_leveloverviewmarker
cl_localnetworkbackdoor
cl_locationalpha
cl_logofile
cl_maxrenderable_dist
cl_min_ct
cl_min_t
cl_minmodels
cl_mouseenable
cl_mouselook
cl_observercrosshair
cl_overdraw_test
cl_panelanimation
cl_particleeffect_aabb_buffer
cl_particles_dump_effects
cl_particles_show_bbox
cl_pclass
cl_pdump
cl_phys_props_enable
cl_phys_props_max
cl_phys_timescale
cl_pitchdown
cl_pitchspeed
cl_pitchup
cl_playback_screenshots
cl_precacheinfo
cl_pred_optimize
cl_predict
cl_predictionlist
cl_predictweapons
cl_radar_locked
cl_radaralpha
cl_radartype
cl_ragdoll_collide
cl_ragdoll_physics_enable
cl_rebuy
cl_removedecals
cl_resend
cl_righthand
cl_rumblescale
cl_scalecrosshair
cl_SetupAllBones
cl_show_splashes
cl_showanimstate
cl_showanmstate_log
cl_ShowBoneSetupEnts
cl_showents
cl_showerror
cl_showevents
cl_showfps
cl_showpausedimage
cl_showpluginmessages
cl_showpos
cl_ShowSunVectors
cl_showtextmsg
cl_sidespeed
cl_smooth
cl_smoothtime
cl_soundemitter_flush
cl_soundfile
cl_soundscape_flush
cl_soundscape_printdebuginfo
cl_spec_mode
cl_sporeclipdistance
cl_sun_decay_rate
cl_team
cl_timeout
cl_updaterate
cl_upspeed
cl_view
cl_winddir
cl_windspeed
cl_wpn_sway_interp
cl_wpn_sway_scale
cl_yawspeed
clear
clear_debug_overlays
clientport
closecaption
cmd
collision_shake_amp
collision_shake_freq
collision_shake_time
collision_test
colorcorrectionui
commentary
commentary_available
commentary_cvarsnotchanging
commentary_finishnode
commentary_firstrun
commentary_testfirstrun
con_drawnotify
con_enable
con_filter_enable
con_filter_text
con_notifytime
con_nprint_bgalpha
con_nprint_bgborder
con_trace
condump
connect
contimes
coop
CreateHairball
CreatePredictionError
creditsdone
crosshair
cs_make_vip
cs_ShowStateTransitions
cvarlist
----------------------------------------
220 convars/concommands for [c]
----------------------------------------
datacachesize
dbghist_addline
dbghist_dump
deathmatch
debug_materialmodifycontrol
debug_materialmodifycontrol_client
debug_physimpact
decalfrequency
default_fov
demo_debug
demo_fastforwardfinalspeed
demo_fastforwardramptime
demo_fastforwardstartspeed
demo_gototick
demo_interpolateview
demo_pause
demo_pauseatservertick
demo_quitafterplayback
demo_recordcommands
demo_resume
deo_timescale
demo_togglepause
demolist
demos
demoui
developer
devshots_nextmap
devshots_screenshot
differences
disconnect
disp_dynamic
disp_modlimit
disp_modlimit_down
disp_modlimit_up
disp_numiterations
displaysoundlist
drawcross
drawline
drawradar
dsp_automatic
dsp_db_min
dsp_db_mixdrop
dsp_dist_max
dsp_dist_min
dsp_enhance_stereo
dsp_facingaay
dsp_mix_max
dsp_mix_min
dsp_off
dsp_player
dsp_reload
dsp_room
dsp_slow_cpu
dsp_spatial
dsp_speaker
dsp_vol_2ch
dsp_vol_4ch
dsp_vol_5ch
dsp_volume
dsp_water
dt_ShowPartialChangeEnts
dt_UsePartialChangeEnts
dti_flush
dtwarning
dtwatchent
dtwatchvar
dump_entity_sizes
dump_globals
dump_panels
dump_terrain
dumpcountedstrings
dumpcountedstrings
dumpcountedstrings
dumpcountedstrings
dumpcountedstrings
dumpcountedstrings
dumpcountedstrings
dumpentityfactories
dumpeventqueue
dumpgamestringtable
dumpstringtables
----------------------------------------
 82 convars/concommands for [d]
----------------------------------------
echo
editdemo
editor_toggle
endmovie
endround
english
ent_absbox
ent_attachments
ent_autoaim
ent_bbox
ent_create
ent_debugkeys
ent_dump
ent_fire
ent_info
ent_mesages
ent_messages_draw
ent_name
ent_pause
ent_pivot
ent_rbox
ent_remove
ent_remove_all
ent_rotate
ent_setname
ent_show_response_criteria
ent_step
ent_text
envmap
escape
exec
exit
----------------------------------------
 32 convars/concommands for [e]
----------------------------------------
fadein
fadeout
filesystem_buffer_size
find
find_ent
findflags
fire_absorbrate
fire_dgbase
fire_dmginterval
fire_dmgscale
fire_extabsorb
fire_extscale
fire_growthrate
fire_heatscale
fire_incomingheatscale
fire_maxabsorb
firetarget
firstperson
fish_debug
fish_dormant
flex_expression
flex_looktime
flex_maxawaytime
flex_maxplayertime
flex_minawaytime
flex_minplayertime
flx_rules
flex_smooth
flex_talk
flush
flush_locked
fog_color
fog_colorskybox
fog_enable
fog_enable_water_fog
fog_enableskybox
fog_end
fog_endskybox
fog_override
fog_start
fog_startskybox
force_centerview
fov
fps_max
fre_pass_peek_debug
fs_monitorreadfrompack
fs_printopenfiles
fs_report_sync_opens
fs_warning_level
fs_warning_mode
func_break_max_pieces
func_breakdmg_bullet
func_breakdmg_club
func_breakdmg_explosive
----------------------------------------
 54 convars/concommands for [f]
----------------------------------------
g_debug_angularsensor
g_debug_doors
g_debug_npc_vehicle_roles
g_debug_ragdoll_removal
g_debug_ragdoll_visualize
g_debug_trackpather
g_debug_transitions
g_debug_vehiclebase
g_debug_vehicledriver
g_debug_vehicleexit
g_debug_vehiclesound
g_jeepexitspeed
g_Language
g_ragdoll_fadespeed
g_ragdoll_important_maxcount
g_ragdoll_lvfadespeed
g_ragdoll_maxcount
gamemenucommand
gameui_activate
gameui_allowescape
gameui_hide
gameui_preventescape
getpos
give
givecurentammo
gl_clear
global_set
god
groundlist
----------------------------------------
 29 convars/concommands for [g]
----------------------------------------
heartbeat
help
hideconsole
hidehud
hidepanel
hderadar
hl2_episodic
host_framerate
host_limitlocal
host_map
host_profile
host_runofftime
host_showcachemiss
host_ShowIPCCallCount
host_sleep
host_speeds
host_timescale
host_writeconfig
hostage_debug
hostip
hostname
hostport
hud_autoreloadscript
hud_centeid
hud_classautokill
hud_deathnotice_time
hud_drawhistory_time
hud_fastswitch
hud_jeephint_numentries
hud_reloadscheme
hud_saytext_time
hud_showtargetid
hurtme
----------------------------------------
 33 convars/concommands for [h]
----------------------------------------
impulse
incrementvar
invnext
invprev
ip
----------------------------------------
  5 convars/concommands for [i]
----------------------------------------
joy_accelscale
joy_advanced
joy_advaxisr
joy_advaxisu
joy_advaxisv
joy_advaxisx
joy_advaxisy
joy_advaxisz
joy_autoaimdampen
joy_autoaimdampenrange
joy_autosprint
joy_axisbutton_threshold
joy_diagonalpov
joy_display_input
joy_forwardsensitivity
joy_forwardthreshold
joy_lowend
joy_lowmap
joy_name
joy_pitchsensitivity
joy_pitchthreshold
joy_response_look
oy_response_move
joy_sidesensitivity
joy_sidethreshold
joy_wingmanwarrior_centerhack
joy_wingmanwarrior_turnhack
joy_yawsensitivity
joy_yawthreshold
joyadvancedupdate
joystick
jpeg
jpeg_quality
----------------------------------------
 33 convars/concommands for [j]
----------------------------------------
kdtree_test
key_findbinding
key_listboundkeys
key_updatelayout
kick
kickid
kill
killserver
----------------------------------------
  8 convars/concommands for [k]
----------------------------------------
lastinv
light_crosshair
lightcache_maxmiss
linefile
listdemo
listid
listip
listmodels
listRecentNPCSpeech
ListServerUserMessages
load
loadcommentary
lod_Enable
lod_TransitionDist
log
logaddress_add
logaddress_del
logaddress_delall
logaddress_list
lookspring
lookstrafe
lservercfgfile
----------------------------------------
 22 convars/concommands for [l]
----------------------------------------
m_customaccel
m_customaccel_exponent
m_customaccel_max
m_customaccel_scale
m_filter
m_forward
m_mouseaccel1
m_mouseaccel2
m_mousespeed
m_pitch
m_side
m_yaw
map
map_background
map_commentary
map_edit
map_noareas
map_setbombradius
map_showbombradius
map_showspawnpoints
mapcyclefile
maps
mat_aaquality
mat_accelerate_adjust_exposure_down
mat_antialias
mat_autoexposure_max
mat_autoexposure_min
mat_bloomamount_rate
mat_bloomscale
mat_bufferprimitives
mat_bumpbasis
mat_bumpmap
mat_camerarendertargetoverlaysize
mat_clipz
mat_colorcorrection
mat_compressedtextures
mat_configcurrent
mat_crosshair
mat_debug
mat_debug_autoexposure
mat_debug_bloom
mat_debug_postprocessing_effects
mat_debug_process_halfscreen
mat_debugalttab
mat_debugdepth
mat_debugdepthmode
mat_debugdepthval
mat_debugdepthvalmax
mat_depthbias_decal
mat_depthbias_normal
mat_diffuse
mat_disable_bloom
mat_disable_fancy_blending
mat_disable_lightwarp
mat_disable_ps_patch
mat_drawflat
mat_drawwater
mat_dxlevel
mat_dynamic_tonemapping
mat_edit
mat_envmapsize
mat_envmaptgasize
mat_exposure_center_region_
mat_exposure_center_region_x_flashlight
mat_exposure_center_region_y
mat_exposure_center_region_y_flashlight
mat_fastnobump
mat_fastspecular
mat_fillrate
mat_filterlightmaps
mat_filtertextures
mat_force_bloom
mat_force_ps_patch
mat_force_tonemap_scale
mat_forceaniso
mat_forcedynamic
mat_forcehardwaresync
mat_forcemanagedtextureintohardware
mat_frame_sync_enable
mat_frame_sync_force_texture
mat_framebuffercopyoverlaysize
mat_fullbright
mat_hdr_enabled
mat_hdr_level
mat_hdr_manual_tonemap_rate
mat_hdr_tonemapscale
mat_hdroverbrightrange
mat_hsv
mat_info
mat_leafvis
mat_levelflush
mat_loadtextures
mat_luxels
mat_maxframelatency
mat_measurefillrate
mat_mipmaptextures
mat_monitorgamma
mat_non_hdr_bloom_scalefactor
mat_norendering
mat_normals
mat_parallaxmap
mat_picmip
mat_proxy
mat_reducefillrate
mat_reloadallmaterials
mat_reloadmaterial
mat_reloadtextures
mat_reversedepth
mat_savechanges
mat_setvideomode
mat_shadowstate
mat_show_ab_hdr
mat_show_ab_hdr_hudelement
mat_show_histogram
mat_show_texture_memory_usage
mat_showcamerarendertarget
mat_shownvmapmask
mat_showframebuffertexture
mat_showlightmapcomponent
mat_showlightmappage
mat_showlowresimage
mat_showmaterials
mat_showmaterialsverbose
mat_showmiplevels
mat_showtextures
mat_showwatertextures
mat_slopescaledepthbias_decal
mat_slopescaledepthbias_normal
mat_softwarelghting
mat_softwareskin
mat_specular
mat_spewvertexandpixelshaders
mat_stub
mat_surfaceid
mat_surfacemat
mat_texture_limit
mat_texture_list
mat_texture_list_all
mat_texturelist_directories
mat_texturelist_files
mat_tonemapping_occlusion_use_stencil
mat_trilinear
mat_use_compressed_hdr_textures
mat_viewportscale
mat_vsync
mat_wateroverlaysize
mat_wireframe
mat_yuv
maxplayes
mem_compact
mem_dump
mem_dumpstats
mem_eat
mem_force_flush
mem_vcollide
memory
menuselect
minisave
mod_forcedata
mod_forcetouchdata
mod_load_anims_async
mod_load_mesh_async
mod_load_vcollide_async
mod_lock_mdls_on_load
mod_test_mesh_not_available
mod_test_not_available
mod_test_verts_not_available
mod_touchalldata
mod_trace_load
motdfile
mp_allowNPCs
mp_allowspectators
mp_autocrosshair
mp_autokick
mp_autoteambalance
mp_buytime
mp_c4timer
mp_chattime
mp_decals
mp_defaultteam
mp_disable_autokick
mp_dump_timers
mp_dynamicpricing
mp_facefronttime
mp_fadetoblack
mp_falldamage
mp_feetyawrate
mp_flashlight
mp_footsteps
mp_forcecamera
mp_forcerespawn
mp_fraglimit
mp_freezetime
mp_friendlyfire
mp_hostagepenalty
mp_humanteam
mp_ik
mp_limitteams
mp_logdetail
mp_maxrounds
mp_playerid
mp_playerid_delay
mp_playerid_hold
mp_restartgame
mp_roundtime
mp_spawnprotectiontime
mp_startmoney
mp_teamlist
mp_teamoverride
mp_teamplay
mp_timelimit
mp_tkpunish
mp_weaponstay
mp_winlimit
multvar
muzzleflash_light
----------------------------------------
218 convars/concommands for [m]
----------------------------------------
name
nav_analyze
nav_area_bgcolor
nav_avoid
nav_begin_area
nav_build_ladder
nav_check_connectivity
nav_check_file_consistency
nav_check_floor
nav_clear_walkable_marks
nav_compress_id
nav_connect
nav_coplanar_slope_limit
nav_corner_adjust_adjacent
nav_corner_lower
nav_corner_place_on_ground
nav_corner_raise
nav_corner_select
nav_create_place_on_ground
nav_crouch
nav_delete
nav_delete_marked
nav_disconnect
nav_dont_hide
nav_edit
nav_end_area
nav_generate
nav_generate_incremental
nav_jmp
nav_ladder_flip
nav_load
nav_make_sniper_spots
nav_mark
nav_mark_unnamed
nav_mark_walkable
nav_merge
nav_no_hostages
nav_no_jump
nav_place_floodfill
nav_place_list
nav_place_pick
nav_place_replace
nav_precise
nav_quicksave
nav_remove_unused_jump_areas
nav_restart_after_analysis
nav_run
nav_save
nav_set_place_mode
nav_show_approach_points
nav_show_area_info
nav_show_danger
navshow_ladder_bounds
nav_show_nodes
nav_show_player_counts
nav_slope_limit
nav_snap_to_grid
nav_splice
nav_split
nav_split_place_on_ground
nav_stand
nav_stop
nav_strip
nav_toggle_place_mode
nav_toggle_place_painting
nav_transient
nav_unmark
nav_update_blocked
nav_use_place
nav_walk
nav_warp_to_mark
net_blockmsg
net_channels
net_chokeloop
net_compresssplits
net_drawslider
net_droppackets
net_fakelag
net_fakeloss
net_graph
net_graphheight
net_graphpos
net_graphsolid
net_maxfilesize
net_maxfragments
net_queue_flush_interval
net_queue_trace
net_queued_packet_thread
net_scale
net_showdrop
net_showevents
net_showfragments
net_showmsg
net_showpeaks
net_showsplits
net_showtcp
net_showudp
net_start
net_status
next
nextdemo
nextlevel
noclip
notarget
npc_ally_deathmessage
npc_ammo_deplete
npc_bipass
npc_combat
npc_conditions
npc_create
npc_create_aimed
npc_create_equipment
npc_destroy
npc_destroy_unselected
npc_enemies
npc_focus
npc_freeze
npc_go
npc_go_do_run
npc_go_random
npc_heal
npc_height_adjust
npc_kill
npc_nearest
npc_relationships
npc_reset
npc_route
npc_select
npc_sentences
npc_speakall
npc_squads
npc_steering
npc_steering_all
npc_task_text
npc_tass
npc_teleport
npc_thinknow
npc_viewcone
npc_vphysics
----------------------------------------
139 convars/concommands for [n]
----------------------------------------
old_radiusdamage
overview_alpha
overview_health
overview_locked
overview_mode
overview_names
overview_preferred_mode
overview_preferred_view_size
overview_tracks
overview_zoom
----------------------------------------
 10 convars/concommands for [o]
----------------------------------------
particle_simulateoverflow
password
path
pause
perfui
perfvisualbenchmark
perfvisualbenchmark_abort
phonemedelay
phonemefilter
phonemesnap
phys_impactforcescale
phys_penetration_error_time
phys_pushscale
phys_speeds
phys_stressbodyweights
phys_swap
phys_timescale
phys_upimpactforcescale
physics_budget
physics_debug_entity
physics_highlight_active
physics_report_active
physics_select
physicsshadowupdate_render
picker
ping
pixelvis_debug
play
playdemo
player_old_armor
playflush
playgamesound
playsoundscape
playvol
plugin_load
plugin_pause
plugin_pause_all
plugin_print
plugin_unload
plugin_unpause
plugin_unpause_all
print_colorcorrection
progress_enable
prop_active_gib_max_fade_time
prop_crosshair
prop_debug
prop_dynamic_create
prop_physics_create
props_break_max_pieces
props_break_max_pieces_perframe
pwatchent
pwatchvar
----------------------------------------
 53 convars/concommands for [p]
----------------------------------------
quit
quti
----------------------------------------
  2 convars/concommands for [q]
----------------------------------------
r_3dnow
r_3dsky
r_AirboatViewDampenDamp
r_AirboatViewDampenFreq
r_AirboatViewZHeight
r_ambientboost
r_ambientfactor
r_ambientfraction
r_ambientlightingonly
r_ambientmin
r_aspectratio
r_avglight
r_avglightmap
r_cheapwaterend
r_cheapwaterstart
r_cleardecals
r_ClipAreaPortals
r_colorstaticprops
r_debugcheapwater
r_debugrandomstaticlighting
r_decal_cullsize
r_decals
r_decalstaticprops
r_DispBuildable
r_DispDrawAxes
r_DispWalkable
r_DoCovertTransitions
r_dopixelvisibility
r_drawbatchdecals
r_DrawBeams
r_drawbrushmodels
r_drawclipbrushes
r_drawdecals
r_drawdetailprops
r_DrawDisp
r_drawentities
r_drawflecks
r_drawfullskybox
r_drawleaf
r_drawlightcache
r_drawlightinfo
r_drawlights
r_drawmodeldecals
r_DrawModelLightOrigi
r_drawmodelstatsoverlay
r_drawmodelstatsoverlaydistance
r_drawmodelstatsoverlaymax
r_drawmodelstatsoverlaymin
r_drawmodeloblivfromaoc
r_drawopaquerenderables
r_drawopaqueworld
r_drawothermodels
r_drawparticles
r_drawpixelvisibility
r_DrawPortals
r_DrawRain
r_drawrenderboxes
r_drawropes
r_drawskybox
r_DrawSpecificStaticProp
r_drawsprites
r_drawstaticprops
r_drawtranslucentrenderables
r_drawtranslucentworld
r_drawvgui
r_drawviewmodel
r_drawworld
r_dscale_basefov
r_dscale_fardist
r_dscale_farscale
r_dscale_neardist
r_dscale_nearscale
r_dynamic
r_entity
r_entityclips
r_eyeglintlodpixels
r_eyegloss
r_eyemove
r_eyes
r_eeshift_x
r_eyeshift_y
r_eyeshift_z
r_eyesize
r_eyewaterepsilon
r_farz
r_fastzreject
r_flashlightconstant
r_flashlightculldepth
r_flashlightdrawdepth
r_flashlightdrawfrustum
r_flahlightdrawfrustumbbox
r_flashlightdrawsweptbbox
r_flashlightfar
r_flashlightfov
r_flashlightlinear
r_flashlightlockposition
r_flashlightmodels
r_flashlightnodraw
r_flashlightoffsetx
r_flashlightoffsety
r_flashlightoffsetz
r_flashlightquadratic
r_flashlightrendermodels
r_flashlightrenderworld
r_flashlightvisualizetrace
r_flex
r_flushlod
r_ForceRestore
r_ForceWaterLeaf
r_frustumcullworld
r_gamma
r_itemblinkmax
r_itemblinkrate
r_JeepFOV
r_JeepViewBlendTo
r_JepViewBlendToScale
r_JeepViewBlendToTime
r_JeepViewDampenDamp
r_JeepViewDampenFreq
r_JeepViewZHeight
r_lightaverage
r_lightcachecenter
r_lightinterp
r_lightmap
r_lightstyle
r_folockpvs
r_lod
r_lod_noupdate
r_mapextents
r_maxdlights
r_axmodeldecal
r_maxnewsamples
r_maxsampledist
r_minnewsamples
r_mmx
r_modellodscale
r_modelwireframedecal
r_newflashlight
r_nohw
r_norefresh
r_nosw
r_novis
r_occludeemaxarea
r_occluderminarea
r_occludermincount
r_occlusin
r_occlusionspew
r_overlayfadeenable
r_overlayfademax
r_overlayfademin
r_overlaywireframe
r_partition_level
r_phong
r_PhysPropStaticLighting
r_pix_recordframes
r_pix_start
r_pixelvisibility_partial
r_pixelvisibility_spew
r_portalscloseall
r_portalsopenall
r_PortalTestEnts
r_printdecalinfo
r_proplightingfromdisk
r_propsmaxdist
r_radiosity
r_rainalpha
r_rainalphapow
r_raindensity
r_RainHack
r_rainlength
r_RainProfile
r_RainRadius
r_RainSideVel
r_RainSimulate
r_rainspeed
r_RainSplashPercentage
r_rainwidth
r_renderoverlayfragment
r_rootlod
r_ropetranslucent
r_screenfademaxsize
r_screenfademinsize
r_screenoverlay
r_sequence_debug
r_shadowangles
r_shadowblobbycutoff
r_shadowolor
r_shadowdir
r_shadowdist
r_shadowids
r_shadowmaxrendered
r_shadowrendertotexture
r_shadows
r_shadows_gamecontrol
r_shadowwireframe
r_showenvcubemap
r_ShowViewerArea
r_skin
r_skybox
r_snapportal
r_SnowColorBlue
r_SnowColorGreen
r_SnowColorRed
r_SnowDebugBox
r_SnowEnable
r_SnowEdAlpha
r_SnowEndSize
r_SnowFallSpeed
r_SnowInsideRadius
r_SnowOutsideRadius
r_SnowParticles
r_SnowPosScale
r_SnowRayEnable
r_SnowRayLength
r_SnowRayRadius
r_SnowSpeedScale
r_SnowStartAlpha
r_SnowStartSize
r_SnowWindScale
r_SnowZoomOffset
r_SnowZoomRadius
r_spewleaf
r_spray_lifetime
r_sse
r_sse2
r_staticpropinfo
r_teeth
r_TransitionSensitivity
r_updaterefracttexture
r_vehicleBrakeRate
r_vehicleDrawDebug
r_VehicleViewClamp
r_VehicleViewDampen
r_visocclusion
r_visualizelighttraces
r_visualizelighttracesshowfulltrace
r_visualizeproplightcaching
r_visualizetraces
r_WaterDrawReflection
r_WaterDrawRefraction
r_waterforceexpensive
r_waterforcereflectentities
r_worldlights
radio1
radio2
radio3
ragdoll_sleepaftertime
rate
rcon
rcon_address
rcon_password
rebuy
recompute_speed
record
reload
reload_materials
removeid
removeip
report_entities
report_simthinklist
report_soundpatch
report_soundpatch
report_touchlinks
respawn_entities
restart
retry
room_type
rope_averagelight
rope_collide
rope_rendersolid
rope_shake
rope_smooth
rope_smooth_enlarge
rope_smooth_maxalpha
rope_smooth_maxalphawidth
rope_smooth_minalpha
rope_smooth_minwidth
rope_solid_maxalpha
rope_solid_maxwidth
rope_solid_minalpha
rope_solid_minwidth
rope_subdiv
rope_wind_dist
rr_debug_qa
rr_debugresponses
rr_debugrule
rr_dumpresponses
rr_reloadresponsesystems
----------------------------------------
290 convars/concommands for [r]
----------------------------------------
save
save_history_count
say
say_team
scene_allowoverrides
scene_async_prefetch_spew
scene_clientflex
scene_flatturn
scene_flush
scene_maxcaptionradius
scene_mem
scene_print
scene_showfaceto
scene_showlook
scene_showmoveto
scenefilecache_status
scr_centertime
screenshot
sensitivity
servercfgfile
set_screen_effect_param
setng
setinfo
setmaster
setmodel
setpause
setpos
shake
shake_show
shake_stop
showbudget_exture
showconsole
showhitlocation
showinfo
showpanel
showparticlecounts
showtriggers
showtriggers_toggle
singlestep
sk_ally_regen_time
sk_npc_arm
sk_npc_chest
sk_npc_head
sk_npc_leg
sk_npc_stomach
sk_player_arm
sk_player_chest
sk_player_head
sk_player_leg
sk_player_stomach
skill
slot0
slot1
slot10
slot2
slot3
slot4
slot5
slot6
slot7
slot8
slot9
smoothstairs
snapto
snd_async_buffer_spew
snd_async_fullyasync
snd_async_minsize
snd_async_showmem
snd_async_spew_blocking
snd_digital_surround
snd_disable_mixer_duck
snd_duckerattacktime
snd_duckerreleasetime
snd_duckerthreshold
snd_ducktovolume
snd_flushasync
snd_foliage_db_loss
snd_gain
snd_gain_max
snd_gain_min
snd_mixahead
snd_musicvolume
snd_noextraupdate
snd_obscured_gain_dB
snd_pitchquality
snd_profile
snd_rebuildaudiocache
snd_refdb
snd_refdist
snd_restart
snd_show
snd_showclassname
snd_showmixer
snd_showstart
snd_soundmixer
snd_surround_speakers
snd_visualize
snd_vox_captiontrace
snd_vox_globaltimeout
snd_vox_sectimetout
snd_vox_seqtimetout
snd_writemanifest
sndplaydelay
soundfade
soundinfo
soundlist
soundpatch_captionlength
soundscape_debug
soundscape_fadetime
soundscape_flush
speak
spec_autodirector
spec_help
spec_menu
spec_mode
spec_next
spec_player
spec_pos
spec_prev
spec_scoreboard
spec_track
spike
startdemos
startmovie
startupmenu
stats
status
step_spline
stop
stopdemo
stopsound
stopsoundscape
stuffcmds
suitvolume
surfaceprop
sv_accelerate
sv_airaccelerate
sv_allow_color_correction
sv_allow_wait_command
sv_allowdownload
sv_allowupload
sv_alltalk
sv_alternateticks
sv_autosave
sv_backspeed
sv_bounce
sv_cacheencodedents
sv_cheats
sv_client_cmdrate_difference
sv_client_interpolate
sv_client_max_interp_ratio
sv_client_min_interp_ratio
sv_client_predict
sv_consistency
sv_contact
sv_debug_player_use
sv_debugmanualmode
sv_deltaprint
sv_deltatime
sv_downloadurl
sv_enableoldqueries
sv_filterban
sv_findsoundname
sv_footsteps
sv_forcepreload
sv_friction
sv_gravity
sv_instancebaselines
sv_lagflushbonecache
sv_lan
sv_log_onefile
sv_logbans
sv_logblocks
sv_logdownloadlist
sv_logecho
sv_logfile
sv_logflush
sv_logsdir
sv_masseport
sv_master_legacy_mode
sv_master_share_game_socket
sv_max_queries_sec
sv_max_queries_sec_global
sv_max_queries_window
sv_max_usercmd_future_ticks
sv_maxcmdrate
sv_maxrate
sv_maxreplay
sv_maxspeed
sv_maxunlag
sv_maxupdaerate
sv_maxvelocity
sv_mincmdrate
sv_minrate
sv_minupdaterate
sv_netvisdist
sv_noclipaccelerate
sv_noclipduringpause
sv_nocipspeed
sv_npc_talker_maxdist
sv_password
sv_pausable
sv_precacheinfo
sv_pure
sv_pure_kick_clients
sv_pure_trace
sv_pushaway_clientside
sv_pushaway_clientside_size
sv_pushaway_force
sv_pushaway_hostage_force
sv_pushaway_max_force
sv_pushaway_max_hostage_force
sv_pushaway_max_player_force
sv_pushaway_min_player_speed
sv_pushaway_player_force
sv_pvsskipanimation
sv_rcon_banpenalty
sv_rcon_log
sv_rcon_maxfailures
sv_rcon_minfailures
sv_rcon_minfailuretime
sv_region
sv_rollangle
sv_rollspeed
sv_runcmds
sv_sendtables
sv_showanimstate
sv_showanimstate_log
sv_showhitboxes
sv_showimpacts
sv_showladders
sv_showlagcompensation
sv_showplayerhiboxes
sv_skyname
sv_soundemitter_filecheck
sv_soundemitter_flush
sv_soundmitter_trace
sv_soundscape_printdebuginfo
sv_specaccelerate
sv_specnoclip
sv_specspeed
sv_stats
sv_stepsize
sv_stopspeed
sv_stressbots
sv_strict_notarget
sv_suppress_viewpunch
sv_teststepsimulation
sv_thinktimecheck
sv_timeout
sv_turbophysics
sv_unlag
sv_unlag_debug
sv_unlag_fixstuck
sv_unlockedchapters
sv_visiblemaxplayers
sv_voicecodec
sv_voiceenable
sv_wateraccelerate
sv_waterdist
sv_waterfriction
----------------------------------------
262 convars/concommands for [s]
----------------------------------------
template_debug
Test_CreateEntity
test_dispatcheffect
Test_EHandle
test_entity_blocker
Test_InitRandomEntitySpawner
Test_Loop
Test_LoopCount
Test_LoopForNumSecons
Test_ProxyToggle_EnableProxy
Test_ProxyToggle_EnsureValue
Test_ProxyToggle_SetValue
Test_RandomChance
Test_RandomizeInPVS
Test_RandomPlayerPosition
Test_RemoveAllRandomEntities
Test_RunFrame
Test_SendKey
Test_SpawnRandomEntities
Test_StartLoop
Test_StartScript
Test_Wait
Test_WaitForCheckPoint
testhudanim
testscript_debug
texture_budget_background_alpha
texture_budget_panel_bottom_of_history_fraction
texture_budget_panel_global
texture_budget_panel_height
texture_budget_panel_width
texture_budget_panel_x
texture_budget_panel_y
think_limit
thirdperson
timedemo
timedemoquit
timeleft
timerefresh
toggle
toggleconsole
togglescores
trace_report
tracer_extra
tv_allow_camera_man
tv_allow_static_shots
tv_autorecord
tv_autorery
tv_chatgroupsize
tv_chattimelimit
tv_clients
tv_debug
tv_delay
tv_delaymapchange
tv_deltacache
tv_dispatchmode
tv_enable
tv_maxclients
tv_maxrate
tv_msg
tv_name
tv_nochat
tv_overridemaster
tv_password
tv_port
tv_record
tv_relay
tv_relaypassword
tv_relayvoice
tv_retry
tv_snapshotrate
tv_status
tv_stop
tv_stoprecord
tv_timeout
tv_title
tv_transmitall
----------------------------------------
 76 convars/concommands for [t]
----------------------------------------
unbind
unbindall
unpause
use
user
users
----------------------------------------
  6 convars/concommands for [u]
----------------------------------------
v_centermove
v_centerspeed
vcollide_wireframe
vcollide_wireframe_axes
vcr_verbose
version
vgui_drawfocus
vgui_drawtree
vgui_drawtree_bounds
vgui_drawtree_clear
vgui_drawtree_freeze
vgui_drawtree_hidden
vgui_drawtree_panelalpha
vgui_drawtree_panelptr
vgui_drawtree_popupsonly
vgui_drawtree_render_order
vgui_drawtree_visible
vgui_togglepanel
viewanim_addkeyframe
viewanim_create
viewanimload
viewanim_reset
viewanim_save
viewanim_test
viewmodel_fov
violence_ablood
violence_agibs
violence_hblood
violence_hgibs
voice_avggain
voice_clientdebug
voice_dsound
voice_enable
voice_fadeouttime
voice_forcemicrecord
voice_inputfromfile
voice_loopback
voice_maxgain
voice_modenable
voice_overdrive
voice_overdrivefadetime
voice_profile
voice_recordtofile
voice_scale
voice_serverdebug
voice_showchannels
voice_showincoming
voice_steal
voice_writevoices
volume
vox_reload
voxeltree_box
voxeltree_playerview
voxeltree_sphere
voxeltree_view
vprof
vprof_adddebuggroup1
vprof_cachemiss
vprof_cachemiss_off
vprof_cachemiss_on
vprof_child
vprof_collapse_all
vprof_counters
vprof_ump_groupnames
vprof_dump_spikes
vprof_dump_spikes_budget_group
vprof_dump_spikes_node
vprof_expand_all
vprof_expand_group
vprof_generate_report
vprof_generate_report_AI
vprof_generate_report_I_only
vprof_generate_report_hierarchy
vprof_generate_report_map_load
vprof_graph
vprof_graphheight
vprof_graphwidth
vprof_nextsibling
vprof_off
vprof_on
vprof_parent
vprof_playback_average
vprof_playback_start
vprof_playback_step
vprof_playback_stepback
vprof_playback_stop
vprof_prevsibling
vprof_record_start
vprof_record_stop
vprof_remote_start
vprof_remote_stop
vprof_reset
vprof_reset_peaks
vprof_scope
vprof_scope_entity_gamephys
vprof_scope_entity_thinks
vprof_unaccounted_limit
vprof_verbose
vprof_vtune_group
vprof_warningmsec
vtune
----------------------------------------
101 convars/concommands for [v]
----------------------------------------
wait
wc_air_edit_further
wc_air_edit_nearer
wc_air_node_edit
wc_create
wc_destroy
wc_destroy_undo
wc_link_edit
wc_update_entity
wc_update_safe_entities
weapon_showproficiency
writeid
writeip
----------------------------------------
 13 convars/concommands for [w]
----------------------------------------
xbox_autothrottle
xbox_throttlebias
xbox_throttlespoof
xc_crouch_debounce
----------------------------------------
  4 convars/concommands for [x]
----------------------------------------
zoom_sensitivity_ratio
----------------------------------------
  1 convars/concommands for [z]
----------------------------------------
_fov
_restart
----------------------------------------
  2 convars/concommands for [_]
----------------------------------------
// Taken from guide by oblivion from aoc @ GameFAQs.com
// http://www.gamefaqs.com/features/recognition/49375.html


===============================================================================

10. - *Finding out what commands do*

===============================================================================

This is a short guide on how to find out more details about a command.

   I. Check the table above.

  II. Search the web using the top search engines (Google/Yahoo/Live/Altavista)

 III. Test it yourself on different maps and in different situations and on
      different source games.

  IV. Post about it in a popular forum, such as the Steam forums.

   V. Contact the Valve Corporation.

  VI. Wait for more responses from IV and V.

 VII. Go back to step III.


===============================================================================

11. - *General FAQ*

===============================================================================

Common questions I've been asked by readers or undoubtedly will be asked.

1.  Q. By using your guide I damaged my computer/server in some way or another,
       you must pay me to fix it!
    A. No.

2.  Q. Can I be VAC banned for using these commands?
    A. No, never. Unless you use third-party software or 'hacks' it is
       impossible to be VAC banned for using these commands. See:
       https://support.steampowered.com/kb_article.php?ref=7849-RADZ-6869
       For further information.

3.  Q. I'm still worried about being VAC banned for using these commands!?
    A. You can contact support about it -> http://support.steampowered.com/
       or alternatively you can make a post about it in the official VAC forum
       at: http://forums.steampowered.com/forums/forumdisplay.php?f=35
       They will give you the same answer as me.

4.  Q. Can I use any of these commands to increase my FPS?
    A. Yes but you will only be able to use them offline as they are all
       defined as cheats online.
       Valve Corporation have previously recategorised cheat commands to
       normal commands. For example r_3dsky was once a cheat command.

5.  Q. What if I enter these commands in an online server?
    A. Nothing will happen or the following will be displayed:
       Can't use cheat cvar <COMMAND_YOU_ENTERED> in multiplayer, unless the
       server has sv_cheats set to 1.
       Some servers may have third-party anti-cheat programs installed that
       automatically kick/ban you.

6.  Q. What if I use memory editing/hacking/illegal methods to force the cheat
       commands on then play on online servers?
       You run the risk of being permanently banned by the Valve-Anti-Cheat
       software.
       See: https://support.steampowered.com/kb_article.php?ref=7849-RADZ-6869
       Some servers will also auto kick/ban you.

7   Q. What if I put these commands in a config, or I accidentally find an
       in-game exploit to enable them on any server?
       Having them in a config is just the same as typing them in to the
       the console. VAC only bans for third-party cheats and not in-game
       exploits.

8.  Q. Can I post extracts of this guide on my website/forum?
    A. Please provide a link to this guide when doing so.

9.  Q. Can I post this entire guide on my website?
    A. See the "2. Copyright/distribution" section.

10. Q. There are some cheat commands missing, why is that?
    A. They were not identified as cheats in the console and/or I am not aware
       of them.

11. Q. How can I play the game and read your guide at the same time?
    A. Add -windowed -w 640 -h 480 in your launch options then drag the game to
       the side when console is open. A bigger screen also helps.

12. Q. How can I reset my game to normal?
    A. Simply turn sv_cheats off then back on again and all commands will go to
       their defaults.

13. Q. What if I enable these cheat commands on my own server then switch to
       another one?
    A. All the cheats you activated will automatically be disabled.

14. Q. I'm an admin of a server, can I enable these cheats just for myself?
    A. Don't ask me this.

15. Q. Why do some commands do nothing?
    A. Because CS:S is a mod of Half-Life 2, some functions were removed as
       they were not needed anymore.

16. Q. Why do some commands have no comments/notes?
    A. Because they don't work or I don't know what they do, see 7. - *Finding
       out what commands do* section.

17. Q. Ahh, I posted this in a forum and it does not format correctly, help!?
    A. Put it in [code][/code] tags.
       For MediaWiki Wiki's, put it in <pre></pre> tags. This way it will
       retain all the proper formatting.

18. Q. There are some mistakes/errors in your model list, why is this?
    A. Guess my FREE guide isn't flawless.

19. Q. The command didn't do anything or didn't do what your guide said it
       would?
    A. Depending on your directx level and other settings you are playing in,
       effects of commands will differ.

20. Q. You are missing a comment for cheat cheat command x, it does this....
    A. If you email me the correct explanation that I can verify then I will
       add it to the guide with your name next to it, and in the credits
       section. If I already can find information about the command using
       any search engine at the time you emailed me it, then it is unlikely I
       will give you credit. So unless you've tested and researched the
       command yourself, it is unlikely that I will put your name.

21. Q. I want to find out about cheating/hacking, can you help me?
       No, there's plenty of cheat websites and forums to get this kind of
       information.

22. Q. So has anyone stolen this guide, or parts of it yet?

       Yes, a Norwegian speaking player called "#DjTl [TG09]", "Tommy L",
       "Tom Li" "djtl123", "tommy liom", "LiOMeN" posted a translated version
       of section 3. - *Introduction and About this guide* , then copy and
       pasted the entire table then removed my name. Which he then posted at
       the catchgamer.no forums on the 18th April 2009.

       He added his own bit to the introduction saying his friend has some
       Counter-strike: source tutorials, and how even though the guide is in
       english, the commands work anyway. Also said 90% of the commands need
       sv_cheat enabled while others do not, and how it was a bit messy.

       Well..

       If he even bothered to read this FAQ he'd know how to format it on a
       forum properly! So the result was a big mess. And as the forum has a
       post size limit, his copy-paste ended at the sv_noclipduringpause
       command.

       It was posted at:
       http://www.catchgamer.no/?module=forum&f=thread&threadId=142989

       His user profile at the forum is:
       http://www.catchgamer.no/?module=users&f=profile&userId=116994

       His free website is at
http://sitebuilder.yola.com/sites/Dc88/D44f/Db35/D5a8/U8a49866a1e87a52f011e8a55
3bf4488c/8a4986ca1e5fa7bd011e8a55c4370585/

       It states on the front page of his website:
       "Have a Question Send A Email to djtl123@hotmail.com !!!"
       Or you can email him at tommy_liom@hotmail.com

       You can also speak to him on Facebook:
       http://www.facebook.com/people/Tommy-Liom/732763462

       He also appears to have registered on a hundred other sites too:
       http://www.google.com/search?q="djtl123"

       Including a lot of cheater/hack/warez sites, how naughty! He seems to be
       a member of the clan 'MadSkillz' - you shouldn't be using cheats in
       clans should you?

       He also stole and translated another CS:S guide on GameFAQs which is
       currently posted and viewable at:
       http://www.catchgamer.no/?module=forum&f=thread&threadId=142987
       And did exactly the same thing with my Surf FAQ.

       So well done to him for stealing peoples work and passing it off as his
       own. So I hope he gets something out of being named and shamed as a
       serial cheater, software pirate, and thief.


===============================================================================

12. - *Helpful websites*

===============================================================================

Other websites for additional information.

http://developer.valvesoftware.com/wiki/Developer_Console
http://developer.valvesoftware.com/wiki/Console_Command_List
http://developer.valvesoftware.com/wiki/Category:Console_Commands
http://wiki.amxmodx.org/Main_Page
http://www.cstrike-planet.com/cvarlist


===============================================================================

13. - *Credits*

===============================================================================

                                   Me - For making this guide.
Valve Corporation/Turtle Rock Studios - Publication/development of CS:S.
   The Valve Developer Community/Wiki - Useful source of information.
            MMWiki (wiki.amxmodx.org) - For using some of their helpful info.
                         hl2world.com - not sure if their commands were
                                        original descriptions or not.
                             GameFAQs - For hosting my FAQ.
             Jonathan Chang/shoecream - For using their trailing space remover.