==============================================================================
==================== Neverwinter Nights 2 Reference Guide ====================
====================       Revision 1.20 (26-05-09)       ====================
==============================================================================

                      by Duncan Clay  duncanclay@msn.com

                              Table of Contents

INTRODUCTION

AREA GUIDE
  (0) TUTORIAL - High Harvest Fair
    (0.01) Uninvited Guests
    (0.02) West Harbor (High Harvest Fair)
  (1) ACT I - The Silver Shards
    (1.01) West Harbor (Under Siege)
    (1.02) Swamp Ruins - The Mere of Dead Men
    (1.03) Weeping Willow Inn
    (1.04) Swamp Cave - The Mere of Dead Men
    (1.05) Fort Locke
    (1.06) Road to Highcliff
    (1.07) The Graveyard
    (1.08) Bandit Camp
    (1.09) Road to Highcliff
    (1.10) Maiden's Glade
    (1.11) Highcliff
    (1.12) Shandra's Farm
    (1.13) Highcliff Castle
    (1.14) Highcliff, North Coast - Lizardfolk Cave
    (1.15) Docks District
    (1.16) Merchant Quarter
    (1.17) Blacklake District
    (1.18) Neverwinter Wood
    (1.19) Old Owl Well
    (1.20) Skymirror Lake
    (1.21) Bonegnasher Clan - Bonegnasher Approach
    (1.22) Mountain Pass
    (1.23) Dwarven Scouts - Ironfist Approach
    (1.24) Eyegouger Clan - Eyegouger Approach
    (1.25) Village of Ember - Ember
    (1.26) Githyanki Base - Githyanki Approach
  (2) ACT II - Ritual of Purification
    (2.01) Docks District
    (2.02) Blacklake - Blacklake District
    (2.03) Merchant Quarter
    (2.04) Solace Glade
    (2.05) West Harbor
    (2.06) Port Llast
    (2.07) Duskwood Grove - Duskwood
    (2.08) Ember
    (2.09) Forest
    (2.10) Crossroad Keep Escape Tunnel - Hills
    (2.11) Crossroad Keep
    (2.12) Fort Locke
    (2.13) Highcliff
    (2.14) Old Owl Well
    (2.15) Forest
    (2.16) Ruins of Arvahn (Illefarn Ruin)
    (2.17) West Harbor (after second attack)
    (2.18) The Mere of Dead Men (Swamp Ruins)
    (2.19) Forest
    (2.20) Ammon Jerro's Haven
  (3) ACT III - Alliances
    (3.01) Castle Never
    (3.02) Crossroad Keep
    (3.03) Merchant Quarter
    (3.04) Road to Highcliff
    (3.05) Highcliff
    (3.06) Hills
    (3.07) Circle of the Mere
    (3.08) Port Llast
    (3.09) Strange Clearing - Forest
    (3.10) Ironfist Stronghold
    (3.11) Mount Galardrym
    (3.12) Forest
    (3.13) Shadow Reaver Camp - Shadow Reaver Encounter
    (3.14) Nolaloth's Valley - Ancient Valley
    (3.15) Ruins of Arvahn
    (3.17) Shadow West Harbor
    (3.18) Shandra's Farm
    (3.19) Ember
    (3.20) Duskwood Grove
    (3.21) Crossroad Keep (Under Siege)
    (3.22) Vale of Merdelain
MASK OF THE BETRAYER
  (4) XP1 ACT I - Wrath of the Bear God
    (4.01) Bear God's Barrow
    (4.02) Mulsantir - City Gate
    (4.03) Mulsantir
    (4.04) Shadow Mulsantir
  (5) XP1 ACT II - A Dark Hunger
    (5.01) Mulsantir
    (5.02) Shadow Mulsantir
    (5.03) The Wells of Lurue
    (5.04) Mulsantir - City Gate
    (5.05) Sunken City
    (5.06) Ashenwood
    (5.07) Ashenwood: Burning Grove
    (5.08) Immil Vale
    (5.09) Thaymount
  (6) XP1 ACT III - Beyond the Black Gate
    (6.01) Academy: Founder's Sanctum
    (6.02) Shadow Mulsantir
    (6.03) The Supplicant's Gate
    (6.04) Basilica of Lost Hope
    (6.05) Eternity's End
    (6.06) Wall of the Faithless
    (6.07) Dreamscape
    (6.08) Soul
STORM OF ZEHIR
  (7) XP2 Samarach
    (7.00) Southern Seas
    (7.01) Samarach Overland Map
    (7.02) Shipwreck
    (7.03) Samargol
    (7.04) Stone Knives Tribe
    (7.05) Rassatan
    (7.06) Singing Caverns
    (7.07) Taruin
    (7.08) Underdark Black Market
    (7.09) Tempest's Fury
    (7.10) Torich
    (7.11) Mines of Selgol
    (7.12) Lantanese Lumber Camp
    (7.13) Shattered Spear Tribe
    (7.14) Ruins
    (7.15) Chokemist Cave
    (7.16) Nimbre
    (7.17) Ruins
    (7.18) Cabin
    (7.19) Waterfall Cave
    (7.20) Mine
    (7.21) Crypt
    (7.22) Crypt
    (7.23) Tower
    (7.24) Cave
    (7.25) Cave
    (7.26) Cave
    (7.27) Viper Temple
  (8) XP2 Sword Coast North
    (8.01) Sword Coast North Overland Map
    (8.02) Crypt
    (8.03) Leilon
    (8.04) West Harbor
    (8.05) Dragon Caves
    (8.06) Highcliff
    (8.07) Phandalin
    (8.08) Phandalin Cold Iron Mine
    (8.09) Thundertree
    (8.10) New Leaf
    (8.11) Conyberry
    (8.12) Parrum's Rock
    (8.13) Crossroad Keep
    (8.14) Shadow Cult
    (8.15) Log Cabin
    (8.16) Crystal Cave
    (8.17) Graveyard
    (8.18) Illefarn Outpost
    (8.19) Goblin Camp
    (8.20) Sintalpandax's Lair
    (8.21) Keep
    (8.22) Elven Tower
    (8.23) House
    (8.24) Destroyed Camp
    (8.25) Circle of the Mere
    (8.26) Umber Hulk Cave
    (8.27) Swamp Cult
    (8.28) Worg Cave
    (8.29) Forktongue Bandit Hideout
    (8.30) Swamp Cave
    (8.31) Banite Enclave
    (8.32) Abandoned Mine
    (8.33) Illefarn Ruin
    (8.34) Burial Barrow
    (8.35) Eldreth Veluuthra Camp
    (8.36) Ruined Keep
    (8.37) Hunting Cabin
    (8.38) Cabin
    (8.39) Night's Rest Inn
    (8.40) Neverwinter City
    (8.41) Port Llast
    (8.42) Priory of the Depths
    (8.43) Gothaladreum
    (8.44) Pirate Cove
    (8.45) Arcane Brotherhood Outpost
    (8.46) Gnoll Caves
    (8.47) Onyx Cave
    (8.48) Malarite Hermit's Cave
    (8.49) Forgotten Ruin
    (8.50) Foreign Temple
    (8.51) Forgotten Crypt
    (8.52) Hotenow Cave
  (9) XP2 Chult
    (9.01) Chult Overland Map
    (9.02) Foreign Temple
    (9.03) Mine
    (9.04) Barrow
    (9.05) Temple
    (9.06) Zecorian's Demesne
    (9.07) Yuan-ti Temple
    (9.08) Temple of the World Serpent
ADVENTURE PACKS
 (10) Mysteries of Westgate
   (10.00) Sea Serpent
   (10.01) Harbor Loop
   (10.02) Market Triangle
   (10.03) Arena District
   (10.04) Undergate

APPENDIX
  (A) Character Creation
    (A.01) Gender
    (A.02) Race
    (A.03) Class
    (A.04) Alignment
    (A.05) Deity
    (A.06) Attributes
    (A.07) Background
    (A.08) Skills
    (A.09) Feats
    (A.10) Portrait
    (A.11) Shapeshift
    (A.12) Character Builds
  (B) Companions and Cohorts
    (B.01) Tutorial Companions
    (B.02) Original Campaign Companions
    (B.03) Original Campaign Temporary Companions
    (B.04) Mask of the Betrayer Companions
    (B.05) Mask of the Betrayer Temporary Companions
    (B.06) Storm of Zehir Cohorts
    (B.07) Mysteries of Westgate Companions
  (C) Custom Items
    (C.01) Alchemy
    (C.02) Blacksmithing
    (C.03) Magic Crafting
  (D) Strongholds and Trading
    (D.01) Crossroad Keep Stronghold
    (D.02) Trading
  (E) Stores
    (E.01) Act I Stores
    (E.02) Act II Stores
    (E.03) Act III Stores
    (E.04) XP1 Stores
    (E.05) XP2 Samarach Stores
    (E.06) XP2 Sword Coast North Stores
    (E.07) XP2 Chult Stores
    (E.08) Westgate Stores
  (F) Items
    (F.01) Tiny Weapons
    (F.02) Small Weapons
    (F.03) Medium Weapons
    (F.04) Large Weapons
    (F.05) Thrown Weapons
    (F.06) Ranged Weapons and Ammunition
    (F.07) Robes
    (F.08) Light Armor
    (F.09) Medium Armor
    (F.10) Heavy Armor
    (F.11) Shields
    (F.12) Helmets
    (F.13) Bracers
    (F.14) Gauntlets and Gloves
    (F.15) Belts and Girdles
    (F.16) Boots
    (F.17) Cloaks
    (F.18) Amulets, Necklaces, Pendants, Periapts, Scarabs and Talismans
    (F.19) Rings
    (F.20) Scrolls Innate Level 0
    (F.21) Scrolls Innate Level 1
    (F.22) Scrolls Innate Level 2
    (F.23) Scrolls Innate Level 3
    (F.24) Scrolls Innate Level 4
    (F.25) Scrolls Innate Level 5
    (F.26) Scrolls Innate Level 6
    (F.27) Scrolls Innate Level 7
    (F.28) Scrolls Innate Level 8
    (F.29) Scrolls Innate Level 9
    (F.30) Wands and Rods
    (F.31) Potions
    (F.32) Magical Items
    (F.33) Gems
    (F.34) Basic Crafting Components
    (F.35) Grenadelike
    (F.36) Trap Kits
    (F.37) Miscellaneous Items
    (F.38) Item Sets
  (G) Addendum
  (H) Unanswered Questions, Tips, Secrets, Cheats and Undiscovered Items
  (I) Credits and Revision History
  (J) Contact Information

==============================================================================
= Introduction ===============================================================
==============================================================================

This FAQ is a gamefaqs.com exclusive, no other site or organization has my
permission to host, distribute or modify it.

This FAQ covers
  Neverwinter Nights 2
  Expansion Pack 1 - Mask of the Betrayer
  Neverwinter Nights 2 Gold
  Expansion Pack 2 - Storm of Zehir
  Mysteries of Westgate adventure pack

Note: The FAQ assumes you are using patch 1.22.1588

This guide is not a linear walkthrough although you can use it to work out
how to complete quests or the game.  To get the most out of it, open this file
in a program with a good find facility, I prefer using Firefox for this.
Search is your friend, for example if you are looking for a Red Dragon Hide do
a search to find all the places you can get one, including from stores (item
names are always kept on the same line so they are returned by a search).

Most treasure is random.  Only items that are the same every time are listed
below.

Abbreviations

  XP - Experience Point      STR  - Strength
  HP - Hit Point             DEX  - Dexterity
  SP - Skill Point           CON  - Constitution
  AC - Armor Class           INT  - Intelligence
  GP - Gold Piece            WIS  - Wisdom
  DC - Difficulty Class      CHA  - Charisma
  SR - Spell Resistance      BAB  - Base Attack Bonus
  Atk - Attack               Fort - Fortitude
  Dmg - Damage               Ref  - Reflex
  DR - Damage Reduction      Will - Will

  & - Limited Edition
  % - Preorder Bonus
  # - Added in #ask of the Betrayer (MotB)
  $ - Added in $torm of Zehir (SoZ)
  @ - Added in @dventure Pack

Shortcut Keys

  F - Quick cast menu           Z - Highlight interactive objects

==============================================================================
= Area Guide =================================================================
==============================================================================

Sword Coast North in The North region

The Sword Coast North contains the cities of Neverwinter, Port Llast and
Luskan.  To the north is Icewind Dale and to the south is Waterdeep, Baldur's
Gate and further south Amn.  The first great realm to rise in this part of the
world was Illefarn, a kingdom of elves and dwarves that existed thousands of
years ago.  After the fall of the great realms, humans migrated into these
lands and built freeholds, towns and keeps along the river valleys and at the
harbors.

Opening movie of King of Shadows fighting Ammon Jerro and smashing the Silver
Sword of Gith into shards.  The introduction in the manual also recounts this
battle at West Harbor, the character you play is the crying infant.

(0) TUTORIAL - High Harvest Fair

Mere of Dead Men (Merdelain), Sword Coast North

A vast salt swamp stretches along the Sword Coast shore over 100 miles,
reaching a width of 30 miles at its greatest extent.  It's a desolate, insect-
ridden place seldom visited by civilized races.  Centuries ago, thousands of
human, dwarven and elven warriors died in the Mere of Dead Men salt marsh
beneath the swords of an invading orc army.  Nearby is the village of West
Harbor where your adventure begins.

(0.01) Module - Uninvited Guests
  The Lannon Farm (a few days before the Harvest Fair)
    Pitney Lannon
      QUEST: Uninvited Guests - deal with the Scaly Folk
      Gives You: Reptile Bane Cudgel, Lannon House Key
      REWARD: 150XP, 1363 Harvest Mead
    Ginni Lannon
    Pitney Junior Lannon, Kaye Lannon, Kyl Lannon, Kiri Lannon
  Lannon House - Interior
    Chest (Trapped) - Pitney's Militia Armor
    Lizardfolk x2
      QUEST: Uninvited Guests - return to Pitney Lannon

(0.02) Tutorial - West Harbor (High Harvest Fair)
  Farlong Downstairs
    REWARD (new game): Harborman history feat, 10GP
    Daeghun Farlong (Your Foster Father, Shayla's Husband)
        (Esmerelle was your mother)
      QUEST: The Fur Trade - get Daeghun's Furs
      QUEST: The Fur Trade - speak to Galen the Merchant
      QUEST: High Harvest Fair - meet friends at West Harbor Bridge
    Daeghun's Chest - Daeghun's Furs
      QUEST: The Fur Trade - return to Daeghun Farlong
  West Harbor
    West Harbor Bridge
    Bevil Starling COMPANION, Amie Fern COMPANION
      QUEST: High Harvest Fair - speak to Georg Redfell
    Georg Redfell - mentions Cormick and Lorne Starling
      QUEST: High Harvest Fair - compete in all four events
      QUEST: The Harvest Brawl - speak to Brother Merring
      QUEST: The Archery Competition - speak to Daeghun Farlong
      QUEST: The Tourney of Talent - speak to Retta Starling
      QUEST: The Knaves' Challenge - speak to Tarmas the Wizard
      REWARD (win 3 events): 1000XP, Harvest Cup
      REWARD (win 4 events): 1000XP, Harvest Cup, Harvest Cloak
      Give Him: Light Crossbow, Training Club
    Galen the Merchant STORE
      QUEST: The Fur Trade - sell Daeghun's Furs, buy Duskwood Bow,
        return to Daeghun Farlong
      Pickpocket: 50GP
    Brother Merring (Priest of Lathander) - mentions Garth Lannon
      QUEST: The Harvest Brawl - get Training Club and destroy target dummy
      QUEST: The Harvest Brawl - fight Harvest Brawler (Lannon twins & sister)
      QUEST: The Harvest Brawl - speak to Wyl Mossfeld
    Melee Weapon Barrel - Training Club x3
    Wyl Mossfeld
      I won't bet. It's against the rules - Lawful+1, Bevil+5
      Merring doesn't have to know. How about 10GP - Chaotic+1, Bevil-5
      QUEST: A Friendly Wager - speak to Wyl Mossfeld after winning
      REWARD: 10GP
      QUEST: The Harvest Brawl - fight Wyl, Ward and Webb
      REWARD: 500XP
    Webb Mossfeld, Ward Mossfeld
    Daeghun Farlong
      QUEST: The Fur Trade - give him Duskwood Bow
      REWARD: The Fur Trade - 400XP
      QUEST: The Archery Competition - get Crossbow and attack practice target
      QUEST: The Archery Competition - destroy 6 or more bottles with 10 bolts
      REWARD: 400XP
    Missile Weapon Barrel - Light Crossbow, Bolt
    Retta Starling (Bevil Starling's mother)
      QUEST: The Tourney of Talent - cast three spells
      REWARD: 400XP, Lesser Dispel, Summon Creature II, Ghostly Visage
    Orlen
      BONUS QUEST: A Man and his Hog - examine Lewy's Hog
      REWARD: 150XP, Pork Jerky
    Lewy's Hog "Junior"
      QUEST: A Man and his Hog - speak to Lewy Jons
    Lewy Jons
      QUEST: A Man and his Hog
        Cast dispel on Lewy's Hog - return to Orlen
        Accept bribe - 150XP, Evil+1, Chaotic+1, Potion of Bless
    Tarmas (Amie Fern's Teacher)
      QUEST: The Knaves' Challenge - get White, Blue and Green Feather
      REWARD: 400XP
    Kipp COMPANION
    Locked Chest - White Feather
    Wood Pile (Minor Spike Trap) - Blue Feather
    The Man In Green - Green Feather
    Lazlo Buckman, Pitney Lannon

  Total experience: 3,538XP (Level 3)

Tip: if you want to keep the Light Crossbow and Training Club give them to one
of your companions before collecting the Harvest Cup.

==============================================================================

(1) ACT I - The Silver Shards

A period of calm has settled over Neverwinter and the city has begun to
recover from its devastating war against Luskan.  However a dark evil from the
past has reawakened and threatens to sunder the fragile peace.  Once again, a
hero must emerge to protect the citizens of the North, and prevent the region
from plunging forever into darkness.

                       (1.26)
                          |
                       (1.25)
                          |
                    ----------(1.20)        (1.24)
                   |                           |
       --(1.15)-(1.16)-(1.17)-(1.19)-(1.22)-(1.21)
      |
      |                [1.18]        (1.08)
      |                                 |
      |  (1.13)-(1.12)               (1.06)
      |     |      |                    |
      |  (1.14) (1.11)-(1.10)-(1.09)-(1.05)-(1.06)-(1.07) (1.23)
      |            |                    |
       ~~~~~~~~~~~~           (1.01)-(1.03)-(1.04)
                                 |
                                  ----------(1.02)

(1.01) West Harbor (Under Siege)
  Farlong House L2
    XP raised to 3000XP (incase you didn't complete the tutorial)
    Bevil Starling COMPANION, Amie Fern COMPANION
      QUEST: West Harbor Under Siege - speak to Brother Merring
    Chest - Potion of Cure Light Wounds, Shortbow, Arrow
      Rog: Short Sword, Dagger
      Pal: Flail, Light Shield
    Chest - Exotic Weaponry, Arvoreen's Amulet of Aid
  Farlong House L1
    Gray Dwarf - Club +1
  West Harbor
    Brother Merring HEALING - casts Bless
      QUEST: Reporting for Duty - speak to Georg Redfell
      QUEST: Getting Back In The Fight - ask for help
      Gives You: Swamp Moss x4
      Pickpocket: Potion of Cure Light Wounds
    Georg Redfell
      REWARD: 50XP
      QUEST: Reporting for Duty - find five Militiamen
      QUEST: West Harbor Under Siege - defend village
    Ward Mossfeld
      QUEST: Getting Back In The Fight - speak to Brother Merring
      Give Him: Swamp Moss
      REWARD: 50XP, Good+3
      Threaten to pickpocket - Chaotic+1
      Pickpocket: 25GP
      Slit his throat or pretend he's dead - Evil+3
      QUEST: Reporting for Duty - ask him to report to Georg Redfell
      REWARD: 50XP
    Lazlo Buckman
      QUEST: Reporting for Duty - ask him to report to Georg Redfell
      REWARD: 50XP
    Ian Harman
      QUEST: Reporting for Duty - get him to report to Georg Redfell
        (you can use Bluff, Intimidate, Diplomacy, Taunt or beat him up)
      REWARD: 50XP
    Tarmas STORE
      QUEST: West Harbor Under Siege - meet at Starling farm
      Pickpocket: 100GP
    Githyanki Mage
    Lewy Jons' body - Ale
    Wyl Mossfeld
      Threaten to pickpocket - Chaotic+1
      Pickpocket: Copper Ring
      Slit his throat or pretend he's dead - Evil+3
      QUEST: Reporting for Duty - ask him to report to Georg Redfell
      Give Him: Swamp Moss
      REWARD: 50XP, Good+3
      REWARD: 50XP
    Pitney Lannon
      Threaten to pickpocket - Chaotic+1
      Pickpocket: Potion of Cure Light Wounds
      QUEST: Reporting for Duty - ask him to report to Georg Redfell
      Give Him: Swamp Moss
      REWARD: 50XP
    Webb Mossfield
      QUEST: Reporting for Duty - ask him to report to Georg Redfell
      REWARD: 50XP
    Militiaman (Woman)
      QUEST: Reporting for Duty - ask him to report to Georg Redfell
      REWARD: 50XP
    Bladeling - Bladeling Spike
    Dying Gray Dwarf
      Offer to heal him - Good+1
      Suggest burning him alive - Evil+1
      Cut his throat - Evil+1
    Daeghun Farlong
      QUEST: West Harbor Under Siege
      REWARD: 150XP
      QUEST: Ruins of the Past - get Silver Shard
  (after getting Silver Shard)
    Daeghun Farlong
      QUEST: Investigating the Silver Shard - speak to Captain Flinn
    Tarmas STORE
      Diplomacy - Potion of Barkskin
    Bevil Starling
      Gives You: Healer's Kit +1
      Diplomacy - 100GP
    Retta Starling
      QUEST: A Soldier's Story - return after killing Lorne Starling
      REWARD: 500XP
    Orlen (Farmer)
      Gives You: Potion of Cure Moderate Wounds
      REWARD (Farmer): Archer's Belt
    Brother Merring (Dawnbringer of Sun Soul)
      REWARD (Devoted, Monk): Ring of Crimson
    Georg Redfell
      Gives You: Light Shield +1
      Pickpocket: Short Sword
  Tarmas' Home
    Dining Table - Identify, The Crafts-Work of Evermeet
    Footlocker - Fochluchan Bandore, Alchemist's Fire x2
  Pierson's Home
    Pierson
      QUEST: Reporting for Duty - ask him to report to Georg Redfell
      REWARD: 50XP
      Lie - Chaotic+1
  Starling House (requires key)
    Retta Starling
      QUEST: Starling Standoff - save the children
    Locke, Nasher, Muttonchop (dogs)
    Child x2 (Danan)
      QUEST: Starling Standoff - tell them to lock the door
      REWARD: 75XP, Good+3
    Armoire (Lock DC28)
    Chest - Dagger +1

(1.02) Swamp Ruins - The Mere of Dead Men
    Chest - Gloves of Concentration
    Lizardling - Greatsword
  Ruins Interior (Illefarn ruins)
    Lizardling - Shortbow
    Crate - Scale Mail
    Swamp Beetle - Beetle Gland
    Lizardling Guard - Greatsword
    Lizardling Shaman - Dagger+1
      My tribe left something here - 50XP
      The stone god heard your prayers - Chaotic+1
      Do well to fear me/Sent me as a good omen - Chaotic+1
      We revered the stone god too - Chaotic+1
      Avoid a fight - 100XP
    Chest - Silver Shard: Health Bonus, Golden Chalice of Lathander
      REWARD: Kalach-Cha history feat (Shard Bearer)
      QUEST: Ruins of the Past - return to Daeghun Farlong
      Tip: Take all of Bevil Starling's items

(1.03) Weeping Willow Inn
    Khelgar Ironfist
      Calm down - Good+1
      Outnumbered - Lawful+1
      Big mouth - Evil+1
    Brawler x3
  Weeping Willow L1 (No PVP)
    Khelgar Ironfist COMPANION
      QUEST: Khelgar Vision Quest - go to Church of Tyr, Merchant Quarter
    Gera
      I'll take care of them - Good+1, Khelgar+1
      QUEST: Under Assault - save Zachan
      REWARD: 150XP, 25GP
      Refuse money - Good+1
      Diplomacy - 25GP, Chaotic+1
    Jorik STORE
      Diplomacy - 50GP
  Weeping Willow L2
    Zachan (Gera's Husband)
      Calm down - Good+1
      Answer Questions - Evil+1
      Ask for reward - 25GP, Evil+1
      Diplomacy, Intimidate - 50GP, Evil+1
      REWARD: 50XP
    Galen
      Ask for reward - Chaotic+1, 50GP
      Diplomacy - 50GP
    Mercenary Guard (Yarek), Mercenary Guard (Kalas)

(1.04) Swamp Cave - The Mere of Dead Men
    Galen
      Enough - Khelgar-1
      Settle This - Khelgar+1
    Mercenary Guard (Yarek), Mercenary Guard (Kalas)
  Swamp Cave
    Lizardfolk - Shortbow +1
    Lizardfolk Chieftain - Bone Phoenix
    Lizardfolk Shaman - Greater Gloves of the Minstrel, Rod of Frost
    Chest - On The Refinement of the Alchemist's Craft
    Chest - Boots of the Winterlands

(1.05) Fort Locke
    Dire Wolf - Dire Wolf Tooth, Leather Hide
    Corpse
    Galen - 1600GP, Namarra "Neversleep" +1
      Protect him - Good+1, Lawful+1
      I don't need this - Chaotic+1
      Take the gold - Evil+1
      Greed can overcome/Couldn't just stand by - Good+1
        Reward not necessary - 50XP, Good+3
        REWARD: 50XP, Good+1, 100GP
        Diplomacy - 50XP, 150GP
      Taking the money - Evil+3, Chaotic+1
    Mercenary Guard (Yarek), Mercenary Guard (Kalas)
    Neeshka COMPANION
      I won't let you murder her - Good+1
      Fine with me - Evil+1
      Don't owe me - Good+1
      I own you - Evil+1
      I won't leave her - Good+1
    Fort Locke Soldier - Kukri +1
    Chest - Thieves' Tools +6, Dagger +1, Leather Armor, Potion of Cat's Grace
  (Fort Locke)
    Marshal Cormick (City Watch)
      QUEST: Safer Travels - speak to Lieutenant Vallis Anton
    Lieutenant Vallis Anton
      I'm not a civilian - I just want to help - Good+1
      I expect to be well paid - Evil+1
      Diplomacy - 100GP
      QUEST: Fort Locke Investigation - find Commander Tann
    Galen STORE
      Pickpocket: 1600GP, Strong Tangle Trap
    Jacoby STORE (Tethyrian weaponsmith)
      Pickpocket: 400GP
    Tor Millows STORE, HEALING (Priest of Ilmater)
      What's in it for me - Evil+1
      QUEST: Tor's Holy Symbol - get Tor's Holy Symbol
      Not going to rob camp - Neeshka-1
      Loot camp - Neeshka+1
      REWARD: 200XP, provides healing
      Pickpocket: 50GP, Potion of Speed
    Liza (Refugee)
      QUEST: Bandit's Ransom - rescue Refugee Leader
      REWARD: 250XP
        Money won't be necessary - Good+1
        Glad I could help - Good+1, 250GP
        That's All - Evil+1
    Craftmaster
    Alchemist's Workbench
    Blacksmith's Workbench
    Magician's Workbench
    Crate - Smith Hammer, Iron Ingot x3, Wooden Plank x3, Leather Hide x3,
      Half Plate Mold, Leather Armor Mold, Greatsword Mold, Longsword Mold
      Longbow Mold, Dagger Mold, Short Sword Mold
    Crate - Mortar and Pestle, Powdered Silver, Quicksilver, Belladonna,
      The Wondrous Potions of the Brothers of Ilmater, Amethyst, Obsidian
  (After completing Fort Locke Investigation QUEST)
    Lieutenant Vallis Anton - Chainmail +1
      You have your orders - Lawful+1
      Under my protection - Good+1
      If you wanted him dead - Evil+1
      Leave me out - Chaotic+1
      REWARD A: 250XP, Lieutenant Vallis Anton sent to gallows
      REWARD B: 75XP, fight
    Commander Tann
      QUEST: Safer Travels - speak to Marshal Cormick
      QUEST: Bandit Bounty - stop bandits
      REWARD: 100XP, 500GP
    Marshal Cormick (City Watch)
      REWARD: 75XP
      Reward would be nice - 200GP
      QUEST: Marshal Cormick's Reward - speak to him at The City Watch

(1.06) Road to Highcliff
    Bandit Leader - A Polished Key
      Diplomacy, Bluff, Intimidate: 150XP - avoid a fight
      Many more chances, Too Bad - Khelgar+1
      Too bad - Khelgar+1
    Chest (Use A Polished Key) - Greater Gloves of Concentration, Obsidian

(1.07) The Graveyard
    Grave - Lesser Boots of Tumbling
    Grave - Fundamentals of Abjurative Enchantment
    Skeleton Captain - Skeleton Rib
  A Crypt
    Lever
    Sarcophagus - Storm +1
  A Large Crypt
    Sarcophagus - Ring of Insight, Falchion +1
    Zombie - Mithral Morningstar
    Skeleton - Katana +1
    Ghoul - Ghoul Claws, Ring of Resistance +1
    Shadow Priest (Necromancer) - Headband of Intellect +2, Heavy Shield +1,
      Hold Person
    Commander Tann TEMPORARY COMPANION
      REWARD: 62XP
      QUEST: Fort Locke Investigation - return to Lieutenant Vallis Anton
      QUEST: The Lost Patrol - find Bruneil, Blaine and Garret
      Look for men - Good+1
      REWARD: 75XP
    Chest - Scrap of Parchment
    Lever - opens locked doors
    Strange Altar
    Bruneil, Blaine
      It was nothing - Good+1
      Better be a reward - Evil+1
    Garret's body

(1.08) Bandit Camp
    Bandit - Amulet of Natural Armor +1
    Chest - Elixir of Horus-Re
    Refugee Leader
      QUEST: Bandit's Ransom - escort prisoners out of the camp
      Glad I could help - Good+1
      Better be a reward - Evil+1
      My thanks - Neeshka+1
      If it weren't for me, Welcome to the attention - Neeshka-1
      Be quiet - Neeshka-2
  Bandit Den
    Bandit Sergeant - Ring of Fortitude +1
    Chest - Drum of Haunting
    Wizard - Robe of Fire Resistance, Wand of Lightning
    Chest - Tor's Holy Symbol
    Bandit Chief - Studded Leather +1, Astral Blade +1
      Surrender - Lawful+3
      Merciful - Lawful+3
      Free the prisoners - Good+1
      Stop kidnapping - Good+1, Lawful+1
      Leave me no choice - 700XP, avoid fight
      Owe me one - 700XP, avoid fight
      Good word - Good+1, 700XP, avoid fight
      If you're lying - Good+3, 700XP, avoid fight
      We have a deal - Chaotic+1, 200GP, avoid fight
      Prepare to die - Good+1, fight (333XP)
      Kill you - Evil+1, fight (333XP)
      Fun butchering your men - Evil+3, fight (333XP)
      Make it worth my while - Evil+1, fight (333XP)
      QUEST: Bandit Bounty - return to Commander Tann

(1.09) Road to Highcliff
    Bladeling
    Elanee COMPANION

(1.10) Maiden's Glade (Eridis)
    Elanee
      Reach my Uncle - Elanee+1
      Sounds Elvish - Elanee+1
      Without bloodshed - Elanee+1
      See what's wrong - Elanee+1
    Huge Enraged Bear (Kaleil) - mentions Vashne and Naevan, members of the
      Circle of the Mere, 200XP
______________________________________________________________________________

Highcliff

(1.11) Highcliff
    Captain
    Harbor Master
    Grishnak
    Gera
      No money is necessary - Good+1
      QUEST: Adventurous Children - find Andrew and Alex
      Isn't our problem - Good+1, Neeshka-1, Elanee+1
      Made up my mind, Free to leave - Neeshka-1, Elanee+1
      Interested in reward - Evil+1, Neeshka+1, Elanee-1
      REWARD: 100XP, Zachan's Amulet
      No reward necessary - Good+6
      I want more - Evil+3, 100GP
    Zachan (Gera's Husband)
    Edario STORE
      Pickpocket: 100GP, Studded Leather Armor +1
    Branson Marlek STORE
      Pickpocket: 300GP
    Sailor x4
      Let it go, not for a fight - Khelgar-1, Elanee+1
      Bad need of a lesson - Khelgar+2, Elanee-1
    Par
      QUEST: Disturbance at Par's House - check out Par's House
      REWARD: 200XP, Potion of Speed x2, Bear's Endurance, Cure Serious Wounds
    Mozah
      QUEST: Mozah's Backpay - find Mozah's Backpay
      REWARD: 125XP
      Need it more than I do - Good+1
      Thank you - 250GP
      Lie or Diplomacy - Chaotic+1, 500GP
    Juni
      QUEST: William's Fate - find William
      REWARD: 150XP, 200GP, 75XP
      Lie - Chaotic+1
    Captain Flinn (of the Double Eagle)
      QUEST: Investigating the Silver Shard - speak to Elder Mayne
    Elder Mayne
      QUEST: Ship Sabotage - speak to Shandra
      REWARD: 400XP, Armor of Loyalty, Passage to Neverwinter
      Consider negotiating, Be Careful - Good+1
      Reward isn't necessary - Good+3
      The best you could do - Evil+3
  Par's House
    Dulahey - Alchemical Silver Scimitar
      QUEST: Disturbance at Par's House - return to Par
    Chest - Ring of Resistance

(1.12) Shandra's Farm
    Shandra Jerro
      Truth - Lawful+1
      Lie - Chaotic+1
      QUEST: Ship Sabotage - speak to Slaan
  (after reading Archive's Record)
      QUEST: Happy Returns - speak to Shandra Jerro in Shandra's House
    Githyanki Leader - Chainmail +1
  Shandra's House
    Shandra Jerro (relative of Ammon Jerro, Court Wizard)
      I'm here to help - Good+1
      QUEST: Happy Returns - go to Sunken Flagon
      REWARD: 500XP

(1.13) Highcliff Castle
    William (Juni's Husband)
      REWARD: 75XP
      Not going to lie - Lawful+1
      What's in it for me - Evil+1, 100GP
      QUEST: William's Fate - return to Juni
    Andrew, Alex
      Truth - Lawful+1
      Lie - Chaotic+1, Good+1
      QUEST: Adventurous Children - return to Gera
    Slaan (Lizardfolk) TEMPORARY COMPANION
      QUEST: Ship Sabotage - speak to Lizardfolk Sergeant
      If you chose to kill him the Lizardfolk Cave is added to your map
      Without more violence - Good+1
    Zombie - Gloves of the Yellow Rose +1
  Highcliff Castle Ruins
    Shadow Priest - Fundamentals of Protections For The Self,
      Amulet of Vitality +2, Darksteel Warmace
    Zombie Adventurer x3 - Mozah's Backpay
      QUEST: Mozah's Backpay - return to Mozah
    Chest - Shadow Priest Journal, Wand of Paralyzation, Nasher's Nimble Boots
    Lizardfolk Sergeant
      QUEST: Ship Sabotage - speak to Lizardfolk Chieftain

(1.14) Highcliff, North Coast - Lizardfolk Cave
  Lizardfolk Lair
    Lizardfolk Chieftain
      I'll slaughter your clan - Evil+1
      Came here to kill you, Wasting my time - Evil+3
      QUEST: Ship Sabotage - return to Elder Mayne
    Lizardfolk Shaman - Major Circlet of Blasting
    Weapon Rack - Ravager +1
    Weapon Rack - Whyte's Morningstar +1
    Chest - Heart of the Beast
    Lizardfolk Warrior - Spear +1

  Total experience: 23,718XP (Level 7)
______________________________________________________________________________

Neverwinter (City of Skilled Hands), Sword Coast North

A walled city of humans and half-elves, Neverwinter is cultured without being
arrogant, bustling without being greedy and charming without being quaint.  It
is famous for the products of its master craftfolk and its gardens heated by
the supernaturally warm waters of the Neverwinter River.  Neverwinter and its
ruler, Lord Nasher Alagondar nearly always side with Waterdeep against Luskan
and the orcs.

(1.15) Docks District
    Repko the Weaponsmith STORE
      Pickpocket: 1250GP, Blade of the Gladiator
    Werth the Armorsmith STORE
      Pickpocket: 2450GP
    Bennon (Assassin)
      QUEST: Neeshka and Leldon
      Got a problem - Neeshka+1
      Protect you - Neeshka+2, Elanee-1
    Caleb (Lieutenant in Moire's gang) - 200GP
      QUEST: Extortion - speak to Hagen
      Agree to do this - Evil+1
    Thug - 200GP
    Qara COMPANION
    Hetha, Glina
    Praven (Glina's brother), Student x5
    Ashni (House Johcris student), Student x14
    Magister Johcris (Glina's Father)
    Trent Vendall
      Get him to drink inside - 75XP
    Thug x4
      Turn it over - Lawful+1
    Wagon - Chaotic +1, 1000GP, Wand of Stinking Cloud, Bullet +1, Bloodstone,
      Obsidian
    Thug x4
      It will cost you - 100GP, Chaotic+1
    Reylene STORE
      Pickpocket: 1500GP, Liber Occultatum, Belt of Agility +1
    Wounded Wolf (Circle of Swords Druid) - mentions Vashne and Naevan
      Anything you can do - Elanee+1
      REWARD: 250XP
    City Watchman Sergeant
      QUEST: Enforcing Order in the Docks - visit three more guardposts
    City Watchman Sergeant - 50GP
      QUEST: Enforcing Order in the Docks - visit two more guardposts
      Under arrest - Lawful+1
      Give me a share - Chaotic+1, Evil+1, fight
      Cut me in on the gold - Lawful+1, Evil+1, fight
    City Watchman Sergeant
      QUEST: Enforcing Order in the Docks - visit one more guardposts
      Turning you in - Lawful+1, fight
      Intimidate - 200GP, Chaotic+1
      Share of the gold - 200GP
      So you'll do it - 150XP
    City Watchman Sergeant
      QUEST: Enforcing Order in the Docks - return to The City Watch
    (outside City Watch)
    City Watchman
      QUEST: Speak with Brelaina - speak to Captain Brelaina
    Wolf (Boy)
      Emma can barely walk - Chaotic+1
      If you help him he will wait for you in the Sunken Flagon
  (after completing Waterdeep Emissary quest)
    Ahja the Azure - Quarterstaff +2, Gold Necklace
      Accoutrements of Masterful Wizardry and Their Construction
      QUEST: The Sea Ghost - return to Captain Brelaina
  Sunken Flagon (companions wait here)
    Sal
    Duncan Farlong
      QUEST: Investigating the Silver Shard
      REWARD: Silver Shard: Acid and Electrical Resistance
    Sand (Hedge Wizard)
      QUEST: The Blacklake District - speak to Marshal Cormick OR Caleb
    Wolf (Boy) - meet with Leldon
    Alchemist's Workbench
    Magician's Workbench
    Blacksmith's Workbench
  (after rescuing Shandra Jerro)
    Shandra Jerro
      QUEST: Githyanki Surprise - defeat Githyanki
      REWARD: 250XP
    Bishop COMPANION
      Shandra's life is at stake - Good+1
      Jaunt into Luskan - Chaotic+1
      QUEST: Chasing Shandra - go to Ember
  (after rescuing Shandra Jerro a second time)
    Duncan Farlong
      Good to see you - 1500XP
      About this wound - 1500XP
    Shandra Jerro COMPANION
      Protect her - Shandra+1
      If I can make up for it - Good+1, Shandra+1
      When you finish speaking with Shandra Act II begins
  The City Watch
    Marshal Cormick
      REWARD: Marshal Cormick's Reward - 300GP
      No reward is necessary - Good+1
      QUEST: Neverwinter's Newest Watchman - speak to Hagen
      REWARD: City Watchman history feat
      Gives You: City Watch Cloak
      REWARD: 100XP
      QUEST: Neverwinter's Newest Watchman - try to arrest Caleb
      REWARD: 100XP
      QUEST: Enforcing Order in the Docks - visit four guardposts
    Lieutenant Roe
  Hagen's Imports
    Reesa (Hagen's Daughter)
    Hagen
      A reward is in order - Chaotic+1, 200GP
      QUEST: Neverwinter's Newest Watchman - return to Marshal Cormick
    Box - Chaotic+1, Evil+1
  Sand's Shop
    Sand STORE
    Alchemist's Workbench
  House (specific key required)
  The Back Alley
      Looking the other way - Chaotic+1, Neeshka+1
      Risk you getting hurt - Good+1
      Let Neeshka do it - Neeshka+1
    Gang Leader
      Both trying to stop her - Chaotic+1, Good+1
    Wagon - Namarra +1
      Weapons got misplaced - Chaotic+1, Neeshka+1, Khelgar-1

(1.16) Merchant Quarter
    Tremmel - Longsword +2, Studded Leather Armor +1
      QUEST: Neeshka and Leldon - speak to Ophala
      I don't care - Chaotic+1
      I'll trust you - Neeshka+1
    Deekin Scalesinger STORE
      Pickpocket: 350GP, Gloves of the Minstrel
    Pap STORE
      Pickpocket: 400GP, Strong Sonic Trap Kit
    Little Girl (Dory), Wolf (Boy)
      Let her go - Good+1
      Unhand my daughter - Chaotic+1
    Leldon
      Touch her and you die - Neeshka+1
      REWARD: 400XP
    Sir Darmon
      Sunken Flagon - Chaotic+1
    Rock - Ruby, Greenstone, Bloodstone, Malachite, Garnet, Fire Opal
  Moonstone Mask
    Matron Ophala Cheldarstorn
      QUEST: Neeshka and Leldon - get Leldon's Lucky Coin
      Going to pay - Neeshka+2
    Evlyn
    Teelah
  Church of Tyr
    Prior Hlam (Tyr Monk of Evan-Handed Order) HEALING
      QUEST: Khelgar Vision Quest - complete the three trials
      QUEST: Khelgar Vision Quest: Trial of the Even-Handed - gain influence
        ask him about your companions when he is "More well-disposed"
      REWARD: 250XP
      QUEST: Khelgar Vision Quest: Trial of the Maimed - complete Ironfist
        Clanhold quest
      REWARD: 250XP
      QUEST: Khelgar Vision Quest: Trial of Justice - complete The Trial quest
      REWARD: 250XP
    Reverend Judge Oleff Uskar STORE, HEALING
      QUEST: Tomb of Betrayers - find Onan of Tyr
      Find him for you - Good+1
      Lie - Chaotic+1
      REWARD: 300XP
      Accept - 500GP
      Diplomacy - 1000GP
      No reward is necessary - Good+3, store discount
      Pickpocket: 126GP, Holy Water, Healers Kit +10
  Tomb of the Betrayers
    Lever - move Stone Block to block trap
    Chest - Ring of Caitlyn
    Tomb Guardian x2
    Locked Gate - stand on floor plate to open
    Ground Lever - open gate
    Chest - Shield of Dawn
    Onan of Tyr TEMPORARY COMPANION
      Stay here - Lawful+1
      Rescue you - Good+1
    Fenthick - Shortbow+2, Arrow of the Vampire,
      A Study of the Fantastical Vestments of the Priests of the Realms
    Lever - unlock tomb
  Leldon's Hideout
    Wardrobe - Robe of Electrical Resistance
    Leldon's Chest - Leldon's Lucky Coin, Cloak of Arachnida
    Gold Pile, Treasure
  Brelaina's Office
    Marshal Cormick
    Captain Brelaina
      REWARD: 300XP, promotion to Lieutenant
      QUEST: Weapon Smugglers - recover Wagon from The Back Alley
      REWARD: 250XP
      QUEST: The Warehouse - get Documents from Smuggler's Warehouse
      REWARD: 300XP
      QUEST: Protecting The Watch's Informant - escort Fihelis
      QUEST: Waterdeep Emissary - speak to Commander Callum
      REWARD: 500XP
      QUEST: The Sea Ghost - kill Ahja the Azure
      REWARD: 300XP, 800GP
      QUEST: The Only Thing Worse Than Luskans... - destroy Portal
      REWARD: 300XP
      QUEST: Aldanon the Sage - speak to Aldanon the Sage
    Nimas (under Sir Nevalle)
  Smuggler's Warehouse
    Crate - Darksteel Chain Shirt x13
    Crate - Potion of Cat's Grace x2, Potion of Speed, Potion of Invisibility
    Crate - Thievesí Tools +3, Thievesí Tools +6, Thievesí Tools +10
    Crate - Strong Sonic, Average Blob of Acid, Minor Acid Splash, Minor Spike
    Crate - Thievesí Tools +3, Thievesí Tools +6, Thievesí Tools +10
    Crate - Shortbow x15, Duskwood Shortbow
    Crate - Fear, Mass Camouflage, Protection from Alignment, Gust of Wind,
      Remove Fear
    Crate - Dagger x12
    Pile of Gold - 500GP, Obsidian
    Create - Short Sword x17, Short Sword +2
    Barrel - Wine, Spirits x5, Ale x2
    Crate - Strong Fire, Average Acid Splash, Minor Blob of Acid
    Crate - Deadly Negative, Minor Acid Splash x2, Minor Blob of Acid x2
    Barrel - Bestow Curse, Bless, Cure Critical Wounds, Cat's Grace
    Crate - Strong Blob of Acid, Strong Acid Splash
    Crate - Formulae of the Learned Scholars of Halruaa, Average Acid Splash,
      Average Gas, Average Blob of Acid
    Bookcase - Hold Person, Potion of Cure Serious Wounds
    Crate - Light Shield x10, Adamantine Light Shield
    Barlowe
    Documents
      QUEST: The Warehouse - return to Captain Brelaina
      Have fun - Neeshka+1, Chaotic+1, Shining Light of Lathander,
        The Nightthief's Nimbleknife
      You're right - Khelgar+1
  Fihelis' Estate L1
    Armoire - Sash of Shimmering
    Locked Door
  Fihelis' Estate L2
    Chest - Deadly Frost Trap Kit, Aventurine x4
    Weapon Rack
    Moire - Rapier +3, Moonstone Mask
    Fihelis
      QUEST: Protecting The Watch's Informant - return to Captain Brelaina
      How much is it worth - Chaotic+1, Evil+1, 2000GP
      Do better than that - location of Rock in Merchant Quarter
  Githyanki Hideout
    Githyanki - Greater Gloves of Concentration
    Blade Golem
    Portal
      QUEST: The Only Thing Worse Than Luskans... - return to Captain Brelaina
    Chest - Wand of Sleep

(1.17) Blacklake District
    Lord Gentry, Lord Dalren, Lord Brennick, Lord Hawkes - all killed
    Watchman Escort
  Aldanon's Manse
    Aldanon The Sage - shards are pieces of a broken Githyanki silver sword,
        mentions his mentor Master Grahler
      Gives You: Silver Shard: Physical Bonuses
      QUEST: Aldanon The Sage - speak to Caretaker
  Neverwinter Archives
    Caretaker (Archives Administrator Cotenick)
      REWARD: 250XP
      Vow to protect Neverwinter - Lawful+1, Casavir+1
    Dead Caretaker - Caretaker's Veil
      Tip: use Caretaker's Veil to reveal and unlock Secret Doors and reveal
      Archives Tome
    Sailorman Case - Death of a Sailorman (Vol. 1 of 3)
    Sailorman Case - Death of a Sailorman (Vol. 2 of 3)
    Sailorman Case - Death of a Sailorman (Vol. 2 of 3)
    Sailorman Case - Death of a Sailorman (Vol. 3 of 3)
    Bookcase - Luskan Threat to Neverwinter
    Illefarn Case - The Illefarn Cypher
    Flat FaerŻn Case - To Counter the Assumption of a Flat FaerŻn
    Chest - The Book of All Elements
    Chest - Alazzabner's Grand Ensorcelments of the Mind
    Archives Tome x4
      QUEST: Questions, Questions - seek out the other question books
      Shadow Weave Nature Death - 7650
      Sorcerer who disrupted weave - Karsus
      What should Lord Nasher do - build more alliances
      Weapon used to kill Trenor B. Darven - Jewelled dagger
      REWARD: Periapt of Wisdom +2
    Githyanki Warlock
    Archive's Record
      QUEST: Happy Returns - go to Shandra's Farm
______________________________________________________________________________

Neverwinter Wood

This charmed forest to the east of the city of Neverwinter is perpetually
warmed by the Neverwinter River that flows beneath the dormant volcano Mount
Hotenow.

(1.18) Neverwinter Wood
    Grobnar Gnomehands COMPANION - mentions Wendersnaven
______________________________________________________________________________

(1.19) Old Owl Well

In the hills south of Conyberry is a strange location known as Old Owl Well.
Several centuries ago, an outpost of Netheril was stationed here, though it's
unclear if the outpost was a trading post or a watering hole.  In either case,
the small keep had a well that piped water from nearly five miles below the
surface, producing 20 gallons of water a day.

    Greycloak Sergeant
    Simmy STORE
      Pickpocket: Doss Lute
    Commander Callum (Neverwinter Nine)
      QUEST: Waterdeep Emissary - speak to Yaisog Bonegnasher
      Try to defeat him - Good+1
      Pickpocket: Healer's Kit +10
      REWARD: 1000GP, Re's Redemption
      Helped you willingly - Casavir+1
      Have us to protect you - Casavir+1
      QUEST: Logram Eyegouger
      REWARD: Orc Slayer history feat, 500XP
      QUEST: Waterdeep Emissary - return to Captain Brelaina
    Greycloak Captain
    Pathfinder Willem
  (after completing Logram Eyegouger quest)
    Pentin - will provide you with Ore
      REWARD: 300GP
    Katriona
______________________________________________________________________________

(1.20) Skymirror Lake
    Old Worn Tree - cast Bull's Strength
    Old Worn Tree - cast Cat's Grace
    Old Worn Tree - cast Barkskin
    Old Worn Tree (Elder Tree) - cast Owl's Wisdom
      Gives You: Skymirror offering
      QUEST: Skymirror - use Skymirror offering
    Elder Naevan
      REWARD: 400XP
    Shadow Priest - Scimitar +2, Light Shield +1

(1.21) Bonegnasher Clan - Bonegnasher Approach
    Troll
    Hrulgat (Orc)
    Rockslide - use Unstable Blastglobes to clear it
    Crate - Arrow +1, Bolt +1, Bullet +1
    Guyven of the Road - 250XP, Ironfist Clan Stronghold (Dwarven Scouts)
  Troll Cave
    Dead Orc - Light Hammer +1, Tower Shield +1
    Troll - Troll Blood, Swordsman's Belt
    Chest - Scabbard of Blessing
    Crate - Box of Unstable Blastglobes, Blastglobe x6
    Ore - 50XP
  Bonegnasher Lair
    Weapon Rack - Fey Spear +1
    Ore - 50XP
    Pentin (Miner) - unlock Jail Door
    Orc Matron - Orc Rolling Pin +1
    Orc Shaman - Wand of Paralyzation
    Weapon Rack - Composite Longbow +1
    Chest - Fundamentals of Terrible Destruction
    Yaisog Bonegnasher (Orc War Chief) - Mithral Chainmail, Stonefire Axe +1
      QUEST: Waterdeep Emissary - speak to Casavir
      Give you my word - Lawful+1
      I'll spare your life - Chaotic+1
      Kill you - Evil+1
    Weapon Rack - Katana
    Man - Bracers of Armor +3, Kukri +2, Wand of Fire, The Book of Seeing
      Pretends to be Issani but if you demand he goes with you and then ask
      for ID you discover he is actually Olov

(1.22) Mountain Pass
    Casavir (Katalmach) COMPANION
      QUEST: Logram Eyegouger - kill Logram Eyegouger
    Katriona (Sergeant)

(1.23) Dwarven Scouts - Ironfist Approach (Sword Mountains)
    Khulmar Ironfist
      QUEST: Ironfist Clanhold - get Gauntlets of Ironfist
      REWARD: 300XP
    Dead Dwarf Scout
    Chest - Canaith Mandolin
    Khayar Ironfist - mentions Grausch
      Are you alright - Good+1
      I am honored - Khelgar+1
      You have a duty/Motivated self-interest - Lawful+1, Khelgar-1
      It was for yourself - Khelgar-1
    Bugbear - Mild Poison Bolt
    Bugbear - Bolt of Fire
    Bugbear - Bolt +1
    Weapon Rack - Composite Longbow +1, Cold Iron Halberd
  Ironfist Clanhold
    Part Chest - Strange Part
    Ore - 50XP
    Gruum - Watchman's Club
    Grishk - Studded Leather Armor +2
    Chest - Greater Boots of Tumbling
    Pashtak - Bugbear Tusk
    Morgrim, Bugbear x4
      Find a place to hide - Bugbears kill Pashtak leaving two
    Gold Pile - 873GP
    Mechanism - use Strange Part
    Grausch - Ring of Protection +2, Halberd +2
    Gold Pile
    Chest - Gauntlets of Ironfist (worn by King Torim Ironfist)
      You keep them - Khelgar+4
      QUEST: Ironfist Clanhold - return to Khulmar

(1.24) Eyegouger Clan - Eyegouger Approach
    Blade Spider - Blade Spider Leg
    Chest - Hideo's Kama +2
    Orc Shaman - Hellhound Tooth x5, Wraith Residue x5
    Orc - Heavy Crossbow +1
    Orc - Outrider's Flight, Of Healthful Enchantments for the Body
  Eyegouger Lair L1
    Wolf
      Don't want to hurt them - Elanee+1
      Let them go - Good+1
    Orc - Nimble Crossbow
    Orc - Hide Armor +2
    Orc Acolyte - Quarterstaff +2
    Orc Acolyte - Tagget's Talon, Hellhound Tooth, Wraith Residue
    Ore - 50XP
    Chest - Alchemist's Fire x4
    Weapon Rack - Longsword +1, Short Sword +1
    Wounded Orc x6
      Let's just continue on - Good+2, Lawful+1, Khelgar+1
      We kill them now - Evil+12, Casavir-1, Khelgar-1, Elanee-1
  Eyegouger Lair L2
    Weapon Rack - Throwing Axe +1, Throwing Axe
    Chest - Neverwinter Kukri
    Weapon Rack - Composite Longbow +1
    Interrogator - Robe of Electrical Resistance, Alchemical Silver Dagger,
      Identify, Sleep, Slow, Scare
    Guard - Studded Leather Armor +1, Battleaxe +1, Light Shield
    Guard - Studded Leather Armor +1, Rapier +1, Light Shield
    Guard - Studded Leather Armor +1, Morningstar +1, Tower Shield +1
    Weapon Rack - Flail +1
    Logram Eyegouger (Orc War Chief) - Ardulia's Fall, An Orcish Medallion,
      Watchman's Helm, Chainmail +2
      QUEST: Logram Eyegouger - return to Callum
    Orc - Luckstone
    Weapon Rack - Stoutcorps Key
  Eyegouger Lair L3
    Bodies
      Funeral rites - Good+1, Casavir+2
      Owe it to them - Good+1, Casavir+2
      Find out what's going on - Lawful+1, Casavir+2
    Weapon Rack - Short Sword +1
    Ore - 50XP
    Skeleton - Skeleton Rib
    Weapon Rack - Shuriken +2, Greataxe
    Ghoul - Ghoul Claws
    Ghast - Ghast Claws, Bracers of Archery
    Wynn's body
    Shadow Priest - Dwarven Mirth, Morningstar +2
      You face us both - Casavir+1
    Vhadin - Magic Missile, Sleep, Protection from Alignment
    Kerryn
    Issani (Emissary of Waterdeep)
      Here to help - Good+1, Casavir+2
      QUEST: Waterdeep Emissary - return to Callum
    Priest Chest - A Journal, Gloves of the Hin Fist +2
    Weapon Rack - Bastard Sword +1
    Alchemist's Workbench

(1.25) Village of Ember - Ember (inside Luskan "City of Sails" border)
    Bishop
      Spot - No villagers or livestock - Bishop+1
      I don't see any villagers - Bishop+1
      Wait here - Bishop+1, Qara-1
      Let's stop wasting time - Bishop+1
    Alaine
      QUEST: Chasing Shandra - go to Githyanki Cave
      You deserve to die - Bishop+1
    Marcus - takes Bishop's knife

(1.26) Githyanki Base - Githyanki Approach
    Githyanki - Longbow +1
    Githyanki - Acid Arrow
    Guyven of the Road
    Githyanki - Longsword +1
    Githyanki - Scythe +1
  Githyanki Cave
    Githyanki Sword Stalker - Sword Saint Legacy +1, Scales of Truth +1
      QUEST: Chasing Shandra - kill Zeeaire
    Construct - you will find it later in Crossroad Keep Basement
  Inner Complex
    Chest - Robe of Fire Resistance, Cloud of Bewilderment, Haste
    Devil (Mephasm)
      I don't trust him - Neeshka+2
      Spellcraft - it would collapse - Grobnar+1
      Join my party - Chaotic+3
      Gives You: Interdimensional Sphere
    Imp - Imp Stinger
    Zaxis (Hezrou) - Amulet of Will +3
    Zeeaire (Highest Order Sword Stalker) - Silver Shard: Paralysis Immunity,
      Silver Shard: Mental Bonuses, Enkidu's Armor, Gauntlets of Ogre Power,
      Greatsword +2, Dragon Blood, Lich Dust
      Reach a peaceful understanding - Good+1
      Just return the girl - Chaotic+1, Shandra+1
      Shards are part of something more - Bishop+1
      QUEST: Chasing Shandra - free Shandra Jerro
      REWARD: Kalach-Cha history feat updated
    Portal - destroy it
    Githyanki Guard - Shuriken +2
    Chest - Cloak of Elvenkind, Brazier of Commanding Fire Elementals
    Shandra Jerro
      QUEST: Chasing Shandra - return to Sunken Flagon
      REWARD: Silver Shard: Mental Bonuses

  Total experience: 63,026XP (Level 11)

==============================================================================

(2) ACT II - Ritual of Purification

Cut scene between Torio Claven, Sir Nevalle and Lord Nasher Alagondar

Lord Nasher Alagondar is an amiable, balding, and fearless former adventurer
who keeps his city firmly in the Lords' Alliance.  He enjoys music and hearing
tales of other lands and peoples.

                              (2.20)
                                 |
         [2.04] (2.07) (2.08)    |       ---(2.16)---
                   |      |      |      |            |
  (2.06)-(2.02)-----------       |   (2.19)          |
            |                    |      |            |
       --(2.01)-(2.03) [2.09]    |      |   (2.14)   |
      |                          |      |            |
      |         (2.10)----       |   (2.15)          |
      |                   |      |      |            |
      |                (2.11)-----------             |
      |                                              |
      |         (2.13)---------------(2.12)          |
      |            |                    |            |
       ~~~~~~~~~~~~           (2.05)----             |
                                                     |
                              (2.17)-----------------
                                 |
                                  ----------(2.18)

(2.01) Docks District
    Tasha
      QUEST: Neverwinter's Greatest Thief - kill Leldon
      REWARD: 1500XP
      Rob this Collector - Chaotic+1, Neeshka+2
    Fibba STORE
  Sunken Flagon
    Sir Nevalle (Neverwinter Nine)
      REWARD: The Butcher of Ember history feat
      QUEST: Murderer! - speak to Sir Grayson Corett to become his Squire
    Sand COMPANION
  (after completing The Trial quest)
    Wolf
      QUEST: The Sage's Manse - speak to Sergeant Brockenburn
    Lorne's Possessions - Lorne's Falchion, Belt of Hill Giant Strength
    Gift from Lord Nasher - Amulet of Truth
  Sand's Shop
    Leomund's Merchant Elemental STORE

(2.02) Blacklake - Blacklake District
    Pepin Pollo (Gnome), Young Woman
      Ask for 25GP - Chaotic+1
      Ask for 50GP - Chaotic+1, Evil+1
      Offer to buy painting - Neeshka-1
      Pay 500GP - Portrait of Shandra, Good+1, Shandra+2, Neeshka-1g
    Lisbet Bryce, Savanna, Raven
    Kyli Bryce
      Graveyard is no place for games - Lawful+1
      Just needs discipline - Lawful+1
      Do as she pleases - Chaotic+1
      I'll bring your sister home - Good+1, Elanee or Shandra+1
      QUEST: My Sister, the Rebel - speak to Savanna
      REWARD: 2000XP, 300GP
    Sergeant Brockenburn
      QUEST: The Sage's Manse - speak to Harcourt
    Hewe, Gulver (Thieves)
      Negotiate a peaceful resolution - 500XP
    Wetherly, Guff (Guards)
  (Theater on the Lake)
    Cain Lethellon
      Gives You: The Loaner
      Tune 1 - 44124754
      Tune 2 - 234451122
      Tune 3 - 2332233175
      Play as a duet - Grobnar+3
      Pyrotechnics - Qara+1
      Tune 4 - 35345272725
      Diplomacy - 250XP, Golden Lute of Shazar
      Set Cain on fire - Evil+1, Golden Lute of Shazar
  (Academy Square)
    Dayne Lynneth STORE
      Any friend of Daeghun's - Good+1
      Pickpocket: Chime of Opening, Magic Bag
    Jenks (Assistant Kennel-Keeper)
    Kiggo (Imp) - waits round the corner
      Sounds like fun - Chaotic+1
      QUEST: An Imp's Dilemma - open Crate to release the imps
      Gives You: Kennel-keeper's Key
      REWARD: Fireball, Lightning Bolt, Cone of Cold scrolls
    Crate
      Open with Kennel-keeper's Key - Chaotic+10
      QUEST: An Imp's Dilemma - return to Kiggo
    Merchant
      Pickpocket: 2000GP
    Merchant
      Pickpocket: Diamond, 750x Gold Ring (=150,000GP), Gold Necklace, 750GP
    Merchant
      Pickpocket: Invisibility Sphere, 1500GP
  Temple of Lathander (the Morninglord)
    Dawnbringer Natrisse STORE, HEALING (Priest of Lathander)
      QUEST: Natrisse's Request - take Tithe Box to Brother Merring
      Gives You: Tithe Box, 200GP
    Tithe Box
      Examine then disarm trap - 100XP
      Open - Chaotic+3, 300GP, Obsidian, Emerald
    Footlocker - Greater Shield of Dawn
    Footlocker - 250GP, Mac-Fuirmidh Cithern
    Lockbox - Heirs of Osiris
  The Collector's Mansion
    Collector's Guard Captain
    Servant
      If you kill them - Evil+5
    Wash Basin - Empty Bottle
    Vase of Water - put Empty Bottle to get Bottle of Water
    Vania - offers to be your hostage
      Gives You: Vania's Key
      Pickpocket: Vania's Key, Saintsblood Pearl (get again on Upper Floor)
    Collector's Desk - The Collector's Diary
    Door - use Vania's Key
  The Collector's Mansion: Upper Floor
    Bookcase - The Big Book of Numerological Nursery Rhymes (door code 513)
    Bookcase - Just Desserts - fire trap
    Fireplace - put Bottle of Water to get Fireplace Key
    Ocean Painting
    The Collector (Ninsy)
      Threaten to kill Vania then give her 500GP - Good+1
      Threaten to destroy Ocean Painting - 150XP, The Collector's Key
      Kill him - Evil+3, Gloves of the Balanced Hands, Kiss of Sune,
        Angurvadal (Flame Tongue), The Collector's Key
    Door to Vault - 513, Fireplace Key, The Collector's Key
    Leldon - Giant Scorpion Venom, Deadly
    Gold Pile - 250GP+160GP+420GP+145GP+200GP
    Small Chest - Periapt of Wisdom +4
    Armor Rack - Elven Ceremonial Armor
    Totem - Sapphire, Star Sapphire
  Bryce Crypt
    Adriel
      Get out of here - Good+1
    Kat - Healer's Kit +6
    Mara - Blank Scroll
    Kai - Potion of Cure Serious Wounds
    Dermin, Jaret
    Lorelei - Worn Key, Ring of Protection +2
      Isn't too late - Good+1
    Vera - Potion of Cure Disease
    Door - use Worn Key
    Shadow Initiate - Fire Opal
    Sarcophagus - Luckstone
    Sarcophagus - Chromatic Breastplate +1
    Chest - Full Plate +1, Mirror Shield
    Savanna - Kukri +2
      I'm here for Lisbet - Good+1
      I'm betting he lied - Chaotic+1
      Promise you won't be hurt - Lawful+1
      Kill you twice - Evil+1
      Don't want to fight you Savanna - 500XP
      You did the right thing Savanna - Good+1
      Go back to the surface - 400XP
      QUEST: My Sister, the Rebel - speak to Lisbet Bryce
    Raven - Bryce Tomb Key, Bracers of Armor +2, Obsidian
    Door - use Bryce Tomb Key
    Arval (Shadow Priest) - Marvelous Artifacts for the Resistance of Sorcery
      Alchemical Silver Warhammer, Cloak of Fortification +2
      See that you receive a fair trial - Lawful+1
    Shadow Initiate - Death Knell
    Lisbet Bryce TEMPORARY COMPANION
      I promised I'd get you out - Lawful+1
      I'm sorry Lisbet - Good+1
      QUEST: My Sister, the Rebel - escort her out of the crypt
      No need to feel guilty - Good+1
      QUEST: My Sister, the Rebel - return to Kyli Bryce
    Chest - Star Sapphire, Fire Opal, Darksteel Ingot
    Desk - Avril's Journal
      QUEST: Avril's Journal - take to Lord Nasher
  Castle Never
    Sir Nevalle
      QUEST: Disturbing Connections - speak to Lord Temar
      REWARD: 1500XP
    Lord Nasher Alagondar (Defender of Neverwinter)
      QUEST: Avril's Journal - give him Arval's Journal
      REWARD: 500XP, 200GP
  (after spending the night in Solace Glade)
      Swear to serve Neverwinter - Lawful+1
      REWARD: 1000XP, Squire of Neverwinter history feat
    Sir Nevalle
      QUEST: The Trial - speak to Haeromos
      QUEST: Alaine's Memories - speak to Alaine
      QUEST: Elgun's Tale - speak to Elgun
      QUEST: Lorne's Disguise - speak to Lyssa
      QUEST: The Quartermaster's Log Book - get Quartermaster's Log
      QUEST: Strange Corpse - examine corpses at Ember
      QUEST: Finding Marcus - speak to Marcus
      QUEST: Earned in Blood - speak to Glek
  (The Trial - after finding enough clues)
    Reverend Judge Oleff Uskar
    Torio Claven (Luskan Ambassador)
    Sand
      Thanks for representing me - Sand+1
      Finding it difficult to find the truth - Sand+1
    Alaine, Shandra Jerro
    YOU
      So there were Luskans entering Neverwinter - Sand+1
    Lord Callum, Nya, Marcus
    Lorne Starling
    Lord Nasher Alagondar
      REWARD (for outstanding performance): 1000XP,
        Master Orator history feat, Wrongfully Accused history feat
      QUEST: The Trial - speak to Prior Hlam
      REWARD: The Sage's Manse - 2000XP
      QUEST: Lord Tavorick's Shard - speak to Captain Ballard
      REWARD: Lord Tavorick's Shard - 1500XP
      REWARD (for saving Lord Tavorick's life): 1000XP
      QUEST: The Master of the Fifth Tower - go to Crossroad Keep
    Ambassador Sydney Natale (Hosttower Mage) - mentions Tome of Iltkazar
      Made to answer for it - Lawful+1, Shandra+4
      Cast away grudges - Shandra-4
    Khralver Irlingstar
  Lord Temar's Mansion
    Arren
    Lord Temar - Bracers of Armor +4, Ring of Freedom of Movement,
      Mercykiller Blade
    Larim (Tailor) - Breath of the Maiden, Ring of Regeneration
      QUEST: Disturbing Connections - return to Sir Nevalle
    Chest - Potion of Cure Critical Wounds, Healer's Kit +3
  Gannish Estate (Empty Estate)
    Undercover Watchman
      QUEST: City Watch Undercover - pretend to be Lady Valayne Gannish
    Limm - Rogue Links, Shuriken +2, Greater Cloak of Protection vs Law,
      Dagger +3, Strong Giant Centipede Venom
      Complete the transaction - 5625GP, 300XP
    Shadow Thief - Kukri +1
    Shadow Thief - Dagger +2
    Shadow Thief - Dagger +1
    Shadow Thief - Dagger +1, Healer's Kit +3
    Shadow Thief (Limm's Backup) - Shuriken +2
    Shadow Thief (Limm's Backup) - Shuriken +2
      QUEST: City Watch Undercover - return to Captain Brelaina
  Aldanon's Manse
    Thug - Wand of Stinking Cloud
    Thug - Handaxe +1
    Thug - Throwing Axe +1
    Thug - Acid Arrow
    Bookcase - On the Crafting of Mystical Garb for All Climes
    Thug - Dagger +1, Fire Bullet
    Butler - Save his life - 500XP
    Thug - Ladymist Talon
  Aldanon's Manse: Basement
    Thug - Dagger +2
    Thug - Short Sword +2
    Thug - Spear +3
    Thug - Heavy Crossbow +1
    Thug - Bolt +1
    Old Scab - The Book of Fire, Ring of Protection +2, Gedlee's Electric Loop
    Ketts (Half-Elf) - Short Sword +1, Bloodstone
    Naylie, Lillit (Spider)
    Cook - Save his life - 100XP
    Maid - Save her life - 50XP
    Harcourt - Save his life - 250XP
      QUEST: The Sage's Manse - speak to Lord Nasher
    Chest - Decision, Canary Diamond
  Tavorick Estate
    Melia Ceralle (Neverwinter Nine)
    Old Barrel - 40x Blast Globes
      Tell Ballard about them - Grobnar+1
      Pry open the lid - Grobnar+2
    Sergeant Deorwin 'Graylocks' TEMPORARY COMPANION
    Comely Finn TEMPORARY COMPANION
    Lord Cyran Tavorick - tell him to go upstairs
      Pickpocket: Emerald
    Captain Ballard (Andrey "Black" Ballard) TEMPORARY COMPANION
      QUEST: Lord Tavorick's Shard - tell him when you are prepared
      QUEST: Lord Tavorick's Shard - defeat invading forces then return to
        Lord Cyran Tavorick
    Wetherly TEMPORARY COMPANION
    Guff TEMPORARY COMPANION
      Get behind us - Good+1
    Door - use Tavorick Family Crypt Key
  Tavorick Estate: Upper Floor
    Lord Cyran Tavorick TEMPORARY COMPANION
      QUEST: Lord Tavorick's Shard - escort him to the crypt
      Gives You: Tavorick Family Crypt Key
  Tavorick Estate: Crypt
    Fire Mephit - Fire Mephit Hide
    Erinyes - Devil Blood
    Succubus - Demon Blood
    Qaggoth-yeg (Hezrou) - mentions Babau, Babilith, Yogguul
      QUEST: Lord Tavorick's Shard - speak to Melia at Moonstone Mask
      REWARD (keeping Ballard's entire squad alive): 1000XP

(2.03) Merchant Quarter
  Brelaina's Office
    Captain Brelaina
      QUEST: City Watch Undercover - speak to Undercover Watchman
      REWARD: 1000XP
    Sir Grayson Corett
      Live with my actions - Good+1
      QUEST: Murderer! - spend the night in Solace Glade
  (after killing Black Garius)
    Zhjaeve COMPANION
      QUEST: Return to Crossroad Keep - speak to Sir Nevalle
  Church of Tyr
    Reverend Judge Oleff STORE, HEALING
    Prior Hlam HEALING
      QUEST: The Trial - ask to complete the Rite of Tyr
      QUEST: Khelgar Vision Quest - Khelgar can choose to be a Monk
    Khelgar
      QUEST: Khelgar Vision Quest: Trial of Justice - return to Prior Hlam
      I'd be honored - Khelgar+3
    Qara
      I just want justice - Lawful+1, Qara-1
      I'd welcome that - Qara+1
    Bishop
      Tip the odds - Lawful+1, Bishop+1
    Sir Grayson Corett, Sir Nevalle
      QUEST: The Trial - kill Lorne Starling
  Arena (Trial by Combat)
    Lorne Starling
      REWARD: 2500GP
  The Moonstone Mask, L1
    Ophala
    Evlyn's body
  The Moonstone Mask, L2
    Lady Melia Ceralle's body
      QUEST: Lord Tavorick's Shard - return to Lord Nasher
    Warlock (Ammon Jerro)
______________________________________________________________________________

(2.04) Solace Glade
    Shandra Jerro
      Wouldn't want you to get in trouble - Good+1, Shandra+1
      Thanks for your help - Shandra+2
    Assassin Leader - Strange Ring, Scimitar +1, Strong Giant Scorpion Venom
    Assassin x2 - Average Giant Bee Venom
    Sir Grayson Corett
      QUEST: Murderer! - return with him to Lord Nasher

(2.05) West Harbor
    Brother Merring
      QUEST: Natrisse's Request - give him Tithe Box
      REWARD: 1500XP
    Orlen

(2.06) Port Llast

This sleepy little coastal village of 700 is ruled by a First Captain closely
allied to Neverwinter (largely to avoid conquer by Luskan, who want a more
southerly harbor for its warships).  The current First Captain is Haeromos
Dothwintyl.  Other than harborage or stonecutting, there is little else to
recommend it to the traveler today, for it's a tense, suspicious place,
always expecting treachery or attack from Luskan.

First Captain Haeromos Dothwintyl is a retired stonemason and the current
ruler of Port Llast.  He carries himself proud, wearing only the finest
clothing and the shiniest armor and broadsword his money can buy.  He keeps
the taxes low, but they're high enough to keep him in good food, good spirits
and dashing clothes.

Haljal Throndor is the smith who runs the Cracked Anvil Blacksmith.  He was a
miner north of Mirabar in his youth, but a terrible cave-in that crushed his
right leg and arm and his chest, followed closely by an almost-lethal sickness
forced him to retire.  He moved around for almost a century before stopping
here and creating this storefront.

  Port Llast
    Sand
      Glad to have you along - Sand+2
    Noduab, Enleva - mentions Wendersnaven (return in Act III)
    Nya (Nya's Magical Sundries) STORE - in love with Doomguide (Septimund)
      Pickpocket: Ring of Hiding, 3000GP
      QUEST: Nya's Duty - use Bag of Wyrmsage on corpses in Ember
      Gives You: Bag of Wyrmsage
      REWARD: 750XP, Amulet of the Doomguide
      I shall treasure it - Elanee+2
    Port Llast Guard x4 - Glittering Necklace, Bloodstone, Healers Kit+6
      An honorable position - 250XP
      Pickpocket: 147GP, Distilled Alcohol
  (The Cracked Anvil)
    Yask STORE, FENCE
      Pickpocket: Thieves' Hood, 2500GP
    Haljal Throndor STORE, FENCE - mentions Elgun
      Pickpocket: Bleederkin, 1000GP
  Port Llast Garrison
    Haeromos Dothwintyl
      I need to speak to all witnesses - 500XP
      She's been through enough - Good+1, Shandra+1, Sand-1
      QUEST: The Trial - return to Sir Nevalle when you have enough clues
    Alaine
      We're here to help you - Good+1, Shandra+1
      QUEST: Alaine's Memories - a dozen humans destroyed Ember
      Someone else disguised as me - 500XP
  (after the trial)
    Kendrack (First Captain) - Haeromos was killed by the Sahuagin
  Alliance Arms Inn
    Falgor - mentions Elgun and Malin
    Elgun
      QUEST: Elgun's Tale - speak to Malin, Falgor and Haljal Throndor
      Don't mind lies - Chaotic+1
      REWARD: 500XP
    Malin (Half-Elf Ranger) - mentions Elgun
      QUEST: On Duskwood Ridge - speak to Mirri
      Have a problem with Bishop - Bishop+1
      It's a good thing I have you - Bishop+1
    Calindra (Bradbury's mining partner)
      Just talks about it - Khelgar+1
      Dwarves wanting to be monks - Khelgar-1
      QUEST: Bradbury's Disappearance - find Bradbury
      REWARD: 1000XP
  (after the trial)
    Marcus

(2.07) Duskwood Grove - Duskwood
    Elanee
      Try to heal this place - Elanee+3
    Sand
      Thanks for the warning - Sand+2
    Qara
      Stop trading insults - Good+1, Sand+2, Qara-2
      Take the opportunity - Sand+2, Qara-2
      Could have warned us - Sand-2, Qara+2
    Lyssa (Dryad) - mentions Goblins' Glowstone
      Pickpocket: Alteration Powder, Lesser Magic Bag
      QUEST: Lorne's Disguise - ask for Alteration Powder
      REWARD: 1000XP, Sand+1
      If you decide to attack and Elanee is in your party the dire creatures
      will not attack you
    Dire Bear - Dire Bear Claw
    Dire Boar - Dire Boar Tusk
    Dire Wolf - Leather Hide
    Dire Wolf Alpha - Dire Wolf Tooth x2
    Mirri (Gnome)
      QUEST: On Duskwood Ridge - search cave
    Jilla (Mirri's Sister)
  Cave
    Corpse (Bradbury)
      QUEST: On Duskwood Ridge
      REWARD: 900XP
      QUEST: Bradbury's Disappearance - return to Calindra
    Mirri, Jilla (Werewolf) - Insect Collection, Amulet of the Harpers
    Garbage - Improved Robes of the Old Order

(2.08) Ember
    Corpse x11
      QUEST: Nya's Duty - return to Nya
    Sand
      Good eyes - Sand+1
      QUEST: Strange Corpse - take sample
      REWARD: 400XP
    Guyven of the Road - 250XP
      Always have a place at my fire - will join you later
    Quartermaster's Log
      QUEST: The Quartermaster's Log Book - take it
      REWARD: 400XP
  Well
    Hanging Bucket - climb up the rope to exit
    Ore - 50XP
    Marcus (if you let him have Bishop's knife)
      QUEST: Finding Marcus - 750XP
      Gives You: Bishop's Dagger
  Caverns
    Ulip (Goblin) - Gladiator's Club +1
    Glek - The Regal, Staff of Power, Paralytic Bolt
      QUEST: Earned in Blood - kill Glow Spiders
      REWARD: 750XP, Signet Ring (Circle of Blades)
      Pickpocket: Trophy Skull
    Glow Spider - Spider Venom Gland
    Ore - 50XP
    Corpse - Glorious Revolution
    Kistrel
      QUEST: An Overly Clever Arachnid - give it Insect Collection
      Allies from nature are welcome - Elanee+1
      REWARD: 1000XP+100XP
  (Glowstone Cave)
    Drom - Wand of Stinking Cloud
    Glowstone
    Grobnar - collects Vial of Glowstone Water
      QUEST: Reactivating the Construct - speak to Grobnar at the Construct

(2.09) Forest
    Zinn (Bounty Hunter) - Bracers of Dexterity +4, Short Sword of Quickness
    Shahra (Elf) - Half Plate +2, Longsword +2, Adamantine Battleaxe
    Niyra - Ring of Divine Power 2, Scarab of Protection +2, Gold Ring,
      Elven Chainmail, Major Circlet of Blasting
    Oyo (Gnome) - Darksteel Dagger, Ring of Wizardry 3, Drow Piwafi Cloak,
      Skeleton Rib, Umber Hulk Mandible, Hellhound Tooth, Fairy Dust

(2.10) Crossroad Keep Escape Tunnel - Hills
  Crossroad Keep Tunnel
    Stag Beetle - Stag Beetle Horn
    Ore - 50XP
    Bombardier Beetle - Beetle Gland
    Fire Beetle - Fire Beetle Belly
    Bone Spider - Ice Bullet
    Weapon Rack - Icy Blade
    Weapon Rack - The Captain's Spear, Bastard Sword +2
    Armor Rack - Armor of Thorns
    Door (to Crossroad Keep Interior)

(2.11a) Crossroad Keep
  (Exterior, Farms)
    Shandra
      Proper burial - Shandra+1
    Vale (Many-Starred Cloaks)
      REWARD: The Master of the Fifth Tower - 750XP
      QUEST: Assault on Crossroad Keep - attack courtyard
    Nathe, Sevann (Neverwinter Mage)
    Luskan Guard - Potion of Cure Serious Wounds
  (Outer Gate, Courtyard)
    Luskan Captain - Discord
    Luskan Warpriest - Cape of the Fire Bath, Potion of Speed
      REWARD: Assault on Crossroad Keep - 750XP
      QUEST: Assault on Crossroad Keep - speak to Aldanon
  Crossroad Keep Interior
    Aldanon
      REWARD: Assault on Crossroad Keep - 750XP
    Aldanon's Bookcase - The Ancient Art of Golemcraft, Summon Creature III,
      Ice Storm, Wall of Fire, Animate Dead
      QUEST: Reactivating the Construct - speak to Grobnar at the Construct
    Arcane Brother- Crossroad Keep Key, Aiedo Wither Stick, Weak Water Essence
    Arcane Brother- Potion of Cure Serious Wounds, Weak Air Essence,
      Ice Mephit Hide
    Vale
      QUEST: Assault on Crossroad Keep - kill Black Garius
    Door - use Crossroad Keep Key
    Shadow Priestess - Greater Cloak of Protection vs Good,
      Talisman of Pure Evil
    Tip: Protect the three crates
  Crossroad Keep Basement
    Bookcase - Brotherhood Journal
    Potion Shelf - Cloudkill, Potion of Invisibility, Potion of Fox's Cunning,
      Potion of Lesser Restoration, Lesser Planar Binding, Summon Creature VI
    Blade Golem
    Luskan Champion - Fist of the Legion
    Luskan Champion - Tower Shield +2
    Luskan Champion - Potion of Cure Serious Wounds
    Arcane Brother - Gargoyle Boots, Identify
    Arcane Brother - Ghost Residue, Potion of Cure Serious Wounds
    Arcane Brother - Glowing Earth Essence
    Arcane Brother - Of Healthful Enchantments for the Body, Wand of Fear,
      Potion of Cure Serious Wounds
    Arcane Brother - Evard's Black Tentacles, Potion of Lesser Restoration
    Lieutenant - Ring of Clear Thought +2, Port Llast
    Lieutenant - Wand of Paralyzation
    Black Garius - Silver Shard: Combat Bonus, Lesser Ring of Power
      REWARD: Assault on Crossroad Keep - 750XP
      QUEST: The Master of the Fifth Tower - speak to Vale to return to
        Brelaina's Office

  Total experience: 110,403XP (Level 15)
______________________________________________________________________________

(2.11b) Crossroad Keep (after you become the owner)
  (Farm)
    Wolf's Minion - can take you to the courtyard
    Greycloak
    Orlen
    Calindra STRONGHOLD
    Pentin STRONGHOLD
    Susie, Squeak (Cat's)
  (Courtyard)
    Sir Nevalle
      REWARD: Return to Crossroad Keep - 500XP, Captain of Crossroad Keep feat
    Zhjaeve
      QUEST: The Statues of Purification - go to Ruins of Arvahn
    Master Stone Mason Veedle (from Cormyr) STRONGHOLD
    Wolf - can take you to the courtyard, the keep's basement, the keep,
      the inn, the fields, the path outside
  (Smithy)
    Edario STRONGHOLD, STORE
      Build smithy - Armor of Comfort
    Jacoby STRONGHOLD, STORE
  Phoenix Tail Inn
    Sal
    Bishop
      Do you think I care about nobility - Bishop+1, Chaotic+1
    Bard, Minstrel
  (after returning from Ammon Jerro's Haven)
    Ammon Jerro
      Prefer to show mercy - Good+3
      People of Sword Coast do not deserve the suffering - Good+1
      Fine, I Agree - Ammon+1
      Not acceptable to me - Ammon-1
    Sir Nevalle - report to Castle Never and Act III begins
    Khralver Irlingstar
  Merchant Shop
    Deekin STORE
    Footlocker
  Ruined Tower
  Ruined Church
  Crossroad Keep Interior
    Officer Kana STRONGHOLD
      Send for Torio Claven - Good+1
      Help Old Man Morris - 500GP
      Kill Doman the Ogre (half-brother of Jered Widowmaker) - 3000GP
      Defeat nearby Bugbears - 5000GP, Nasher's Ring of Strength
      Choose a merchant coster
        The Circle of Friends (honest, conservative) - Lawful+10
        The Forgotten Lords (questionable) - Chaotic+1
        The Fated Winds (dark dealings, greatest profit)
      Eliminate undead scouts - 2000GP, Watchman's Helm
    Casavir
      I appreciate your concern, I didn't know you cared - Casavir+1
      I like the way he (Bishop) looks at me - Casavir-1
    Uncus Riverdweller STORE, FENCE
    Wolf's Minion - can take you to the courtyard, the keep's basement,
      the inn, the fields, the path outside
    Guyven of the Road - find places of interest
    Katriona
      Forms Captain's Company
      Protect the land and its people - Good+1
    Daerred, Maxil, Juen, Candril
      Is there anything they can help us with
        Later you will receive - Daerred's note - Port Llast
      Heard anything about King of Shadows
        Later you will receive - Daerred's note - King of Shadows
    Torio Claven
      Perhaps a change of heart - Good+1
    Ziffer (former bailiff)
      Sign village charter
      Offers men for Greycloaks
    Sergeant Dobbson (Greycloak)
      Has been accepting bribes
    Donler (Sheriff of Leeves) - needs help protecting village
      Send half your men - Good+1
    Merc Leader of the Raven's Allies (from Westgate)
      Wants to join Greycloaks
    The Northern Four Adventuring Troupe
  (West Wing - War Room)
    The City of Luskan
    Waterdeep
    Famous Citizens of the Sword Coast
    Desk - Crossroad Keep Key (Thieves Tools +1)
  (Library)
    Sand
    Aldanon
      QUEST: Finding Ammon Jerro's Haven - go to Ammon Jerro's Haven
    Bookcase - Cloudkill
    The Rise and Fall of Netheril
    The Nether Scrolls
    Marvelous Artifacts for the Resistance of Sorcery
    The Book of Ice
    The Quiet Deaths of the Brotherhood of Assassins
    Alazzabner's Grand Ensorcelments of the Mind
    The Ruins of Illusk
    Luskan's Arcane Brotherhood
    On the Refinement of the Alchemist's Craft
    The Origin of Magic
    Fundamentals of a Terrible Destruction
    Mass Charm Monster, Control Undead, Undeath to Death, Summon Creature IX,
      Globe of Invulnerability
  (Personal Suite - Captain's Bedroom)
    Cabinet - use Crossroad Keep Key - Bag of Holding, Gold Necklace
      Tip: keep the Gold Necklace
    Wind by the Fireside
  Crossroad Keep Basement
    Wolf's Minion - can take you to the courtyard, the keep, the inn,
      the fields, the path outside
    Construct COMPANION
    Grobnar
      He'll be an asset - Grobnar+1
      Pieces for the Construct - give him The Ancient Art of Golemcraft
      Pieces for the Construct - give him Vial of Glowstone Water
      Pieces for the Construct - give him Rune-inscribed Iron Piece
      I'm impressed - Grobnar+2
      REWARD: Reactivating the Construct - 1000XP, Construct now a Companion
    Alchemist's Workbench
    Magician's Workbench
    Blacksmith's Workbench
    Potion Shelf - Cloudkill, Potion of Invisibility, Potion of Fox's Cunning,
      Potion of Lesser Restoration, Lesser Planar Binding, Summon Creature V
    Kistrel
      Welcome to stay - Good+1

(2.12) Fort Locke
    Jacoby

(2.13) Highcliff
    Edario

(2.14) Old Owl Well
    Katriona
    Pentin

(2.15) Forest
    Huntmaster - Scimitar of Speed, Dire Bear Claw, Dire Boar Tusk,
      Dire Wolf Tooth
      Won't let you harm this man - Good+3
    Peasant
      Come along with me - Good+1
    Malarite (follower of Malar the Beastlord) x3

(2.16) Ruins of Arvahn (Illefarn Ruin)
    Zhjaeve
      QUEST: The Statues of Purification - find four Statues of Purification
    Statue of Purification (Elven Maiden) - Blessing of Camaraderie
      QUEST: The Statues of Purification - Aurora Chain history feat
    Uthanck (Corpsewalker Clan Chieftain, Logram brother) - Ice Reaver +3
      QUEST: Uthanck Thin-Blooded - kill his rival Ghellu
      REWARD: 1500XP
    Ilrah Broken-Ribs (Orc Shaman) - The Ancient Sermon, Bugbear Tusk
      QUEST: Ilrah Broken-Ribs - gives you Ilrah's Rib
    Song Portal (to West Harbor)
  Riverguard Keep: Top Floor
    Sarcophagus - Jemelle
    Ogre - Warmace +2
    Chest - Staff of Defense
    Ralidor (Bugbear) - The Master's Blade, Darksteel Heavy Shield, Sapphire,
      Bugbear Tusk
      QUEST: Ralidor the Restless - get Ghellu's Head
      REWARD: Avoid Fight
    Bugbear Lieutenant - Feywarden Crossbow
    Weapon Rack - Feyduster +2
    Goblin Shaman - Gargoyle Horn
    Goblin Shaman - Faint Fire Essence
  Riverguard Keep: Second Level
    Ogre - Ring of Protection +2
    Ribsmasher - Gloves of the Long Death +3, Sapphire
      Free him - 100XP, kills your enemies (and chests)
    Ogre Chieftain - The Master's Shield
    Ogre - Adamantine Greataxe, Alexandrite
    Chest - Brawler's Belt
    Bugbear - Bugbear Tusk, Alexandrite, Healer's Kit +6
    Bugbear - Bugbear Tusk
  Riverguard Keep: Bottom Floor
    Weapon Rack - Ula's Heart
    Bookcase - The Book of Banes
    Ghellu (Ogre Mage) - Gemsword, Bone Ring, Ghellu's Head, Ogre Mage Skull,
      The Master's Scepter
      QUEST: Ghellu's Bargin - kill Uthanck and Ralidor
      REWARD: 1500XP, 2500GP, The Master's Scepter, opens door
    Blix (Goblin) - The Nomad's Ring
    Armor Rack - Mithral Elven Chainmail
    Engraved Door - opens if you have The Master's Blade, The Master's Shield
      and The Master's Scepter
    Statue of Purification - Blessing of Protection
      QUEST: The Statues of Purification - Shining Shield history feat
  Temple of Seasons
    Cloaked Bard Statue - dedicated to Elythyn Rosewarder, Beleran the Fair,
      Vigar of Stone Hearth and Bluecloak the Bard
      QUEST: The Temple of Seasons - read Book of Winter
    Book of Winter - The Trial of Winter
      QUEST: The Temple of Seasons - read Book of Spring
    Book of Spring - The Trial of Spring
      QUEST: The Temple of Seasons - read Book of Summer
    Book of Summer - The Trial of Summer
      Iron Golem - Iron Golem Fragments, Iron Ingot
      QUEST: The Temple of Seasons - read Book of Autumn
    Book of Autumn - The Trial of Autumn
      Sylph - Lightning Bullet
    Statue of Purification - Blessing of Cleansing
      REWARD: The Temple of Seasons - 1500XP
      QUEST: The Statues of Purification - Cleansing Nova history feat
    Lockbox - Accoutrements of Masterful Wizardry and Their Construction,
      Cloak of Etherealness
    Lockbox - Ceremonial Uthgardt Belt
    Lockbox - Belt of Guiding Light, Sentinel +2
    Lockbox - Laeral's Spell Shield
  Gem Mines
    Balaur
      Gives You: Volume I: Of Illefarn Reborn, Volume II: Of the Guardian,
        Volume III: Of the Second Fall of Illefarn
      QUEST: The Communion Tree - find three elf and three dwarf spirits
    Archive - Acid Fog, Create Undead, Cone of Cold, Feeblemind, Stoneskin
    Archive - Heal, Blade Barrier, Spell Resistance, Flame Strike, Restoration
    Spirit (Master Isym - Elf)
    Ghost Light - touch them to make a path for the spirits to the stone tree
    Dread Wraith - Wraith Residue
    Chest - Mystran Belt of Priestly Might
    Spirit (Annaeus - Dwarf)
    Small Chest - Ring of Improved Evasion, Adamantine Ingot x25
    Ghast - Ghast Claws
    Iron Golem - Iron Golem Fragments
    Spirit (Dwarf)
    Skeleton - Hammer of Blasting, Skeleton Rib
    Corpse - Broewende Family Armor
    Skull Pile - 447GP
    Spirit (Thunderbelly - Dwarf)
    Truly Horrid Umber Hulk - Umber Hulk Hide, Umber Hulk Mandible
    Footlocker - Courtesan Blade
    Spirit (Silken Sisters - Elf)
    Blacksmith's Workbench, Magician's Workbench
    Chest - Hammer of the Lost Empire
    Chest - Gem of Seeing
    Cauldron - Rune-Inscribed Iron Piece
    Grobnar
      QUEST: Reactivating the Construct - speak to Grobnar at the Construct
    Spirit (Elf)
    Chest - King's Scythe
    Stone Tree
      REWARD: The Communion Tree - 1500XP
    Statue of Purification - Blessing of Communion
      QUEST: The Statues of Purification - Soothing Light history feat
      QUEST: A Strange Dais - use Song Portal

(2.17) West Harbor (after second attack)
    Zhjaeve
      QUEST: A Strange Dais - go to Guardian Ruins
    Shandra Jerro
      I thought leaving would keep it safe - Shandra+3
      You might be bound for greatness - Shandra+1
    Webb Mossfeld's body, Georg Redfell's body
    Brother Merring's body
    Retta Starling's body, Nasher's body, Mutton's body, Locke's body

(2.18) The Mere of Dead Men (Swamp Ruins)
    Chest - Malachite, Gloves of Concentration
  Guardian Ruins
    Shadow Reaver (Thrall of King of Shadows)
    Shadow Priest - Ichthia's Neck-Knife, Amulet of Electrical Resistance,
      Robes of the Shining Hand +4
    Shadow Priest - Hearth Shield
    Dread Wraith - Remembrance
    Dread Wraith - Remembrance
    Greater Shadow - Shadow Residue
    Statue of Purification (destroyed) - Web of Purity history feat was
      already taken by Ammon Jerro
    Zhjaeve
      REWARD: The Statues of Purification - 4000XP
      QUEST: Finding Ammon Jerro's Haven - speak to Aldanon
    Shandra Jerro
      Think how much damage we're preventing - Shandra+1
    Song Portal (to Ruins of Arvahn)

(2.19) Forest
    Pixie Leader - Pixie Lance, Fairy Dust
      Offer to give them your money and clothes - Ring of Invisibility

(2.20) Ammon Jerro's Haven - Haven Approach
    Gargoyle - Gargoyle Horn
    Exploration of Ammon Jerro's Haven - 100XP, return to Guyven
    Jerro Guardian (Golem)
      QUEST: Path of Sight - light the three braziers and defeat the shadows
      QUEST: Path of Determination - get Vial of Burning Water
      QUEST: Path of Righteousness - speak to Shaman
      Gives You: Empty Vial
      REWARD: Path of Sight - 1000XP
      REWARD: Path of Determination - 500XP
      REWARD: Path of Righteousness - 500XP
      Tip: take all items form Shandra
    Shandra Jerro
      Only do this if you want to - Shandra+1
    Huge Fire Elemental x3 - Glowing Fire Essence, Fiery Heart
    Brazier x3 - use Fiery Heart to light it
    Geyser - use Empty Vial
      REWARD: Path of Determination - 500XP, Vial of Burning Water
    Shaman - Eberond's Flail, Uthgardt Holy Shield, 45GP
      Makes it easier to kill you - Evil+1, Shandra-1
      Not going to kill you - Good+1, Shandra+2
        No matter what may happen - Good+1, Barbarian Spirit x8
      Do nothing - Barbarian Spirit x8
      REWARD: Path of Righteousness - 500XP
  Ammon Jerro's Haven
    Mephasm (Devil) - mentions Blood War in Hades between the lawful baatezu
      devils of the Nine Hells and the chaotic tanar'ri demons of the Abyss
      QUEST: Ammon Jerro's Haven, At Last - get three fiends to open portal
    Portal (to Ammon Jerro's Laboratory)
    Baalbisan (Balor - Demon)
      QUEST: The Torment of Baalbisan - slay Erinyes
      REWARD: 1000XP
    Chest - Accoutrements of Masterful Wizardry and Their Construction,
      Kossuth's Belt of Priestly Might and Warding
    Bookcase - The Tome of Alchemy
    Hezebel (Erinyes leader - Devil)
      QUEST: The True Name of Baalbisan's Matron - speak to Blooden
      Lie - Chaotic+1
      REWARD: 1000XP
    Erinyes - Devil Blood
    Elder Air Elemental - Radiant Air Essence
    Ice Mephit - Ice Mephit Hide
    Chest - Advanced Arcanery of Personal Defense, Adamantine Morningstar,
      The Nightthief's Claw
    Zaxis (Hezrou - Demon) (Baalbisan's Matron)
      QUEST: The Fallen Marilith - use true name to open portal
    Iron Golem - Iron Golem Fragments, Iron Ingot
    Hell Hound - Hellhound Tooth, Leather Hide
    Koraboros (Pit Fiend - Devil)
      QUEST: In Koraboros' Service - free Imp
      REWARD: 500XP
    Bookcase - Ancient Book, The Wondrous Potions of the Brothers of Ilmater
    Ancient Book
      Study the phrases - 500XP, it is an ancient prayer book
      Examine the book - 500XP, it is a book of opposite effect spells
    Imp - read aloud Imprison from Ancient Book
      QUEST: In Koraboros' Service - return to Koraboros
      REWARD: 500XP
    Fire Mephit - Fire Mephit Hide
    Weapon Rack - Hammer of the Wisp
    Weapon Rack - Nameless Light
    Armor Rack - Mask of the Skull
    Armor Rack - Rainbow Armor
    Succubus - Demon Blood
    Blooden (Succubus leader - Demon)
      QUEST: Demonic Carnage - get Koraboros to send Hellhounds
      Fight on your side - Chaotic+3
      REWARD: 1000XP
      QUEST: The Fallen Marilith - tells you Zaxis' true name is Bethshiva
    Nessian War Hound - Leather Hide
  (Ammon Jerro's Laboratory)
    Warlock (Ammon Jerro) - teleports you to Phoenix Tail Inn
    Spikes - bash them so they can't harm you

  Total experience: 136,774XP (Level 17)

==============================================================================

(3) ACT III - Alliances

      ---------------------------    (3.14)----
     |                           |      |      |
     |          (3.20)-(3.19)    |      |   (3.15)---
     |                    |      |      |            |
  (3.08) (3.01)           |      |      |            |
     |                    |      |      |            |
      ----------(3.03)    |   (3.09)    |   (3.11)   |
                   |      |             |      |     |
                   |      |   [3.12]    |      |     |
                   |      |             |      |     |
         [3.18]     ---(3.02)-(3.13)----       |     |
                          |                    |     |
         (3.05)-(3.04)-(3.06)                  |     |
                          |                    |     |
                       (3.07)---------------(3.10)   |
                                                     |
                              (3.17)                 |
                                 |                   |
                                  ----------(3.16)---
(3.01) Castle Never
  (Petitioner's Room)
    Sir Nevalle
      Gives You: Ceremonial Sword of Neverwinter, Neverwinter Knight's Cloak
      QUEST: Defend Castle Never - help the guards then go to Guard Room
      REWARD: 500XP
  (Great Hall)
    Elite Vampire - Peasant Dynasty
    Wraith - Wraith Residue
  (Guard Room)
    Sir Nevalle
      QUEST: Defend Castle Never - go to Neverneath
      REWARD: 250XP
      I will go at once - Good+1
    Ivarr the Blessed HEALING
    Tapestry - bash it
    Secret Door - to Neverneath
  (Throne Room)
    Lord Nasher Alagondar (Defender of Neverwinter)
      Give Him: Rod of Never
      REWARD: Knight of the Realm history feat, Neverwinter Nine history feat,
        Neverwinter Nine Tunic, known as Knight-Captain
      QUEST: Fortify Crossroad Keep - speak to Kana and Master Veedle
      QUEST: Stop the Shadow Reavers - speak to Aldanon
      QUEST: Alliances - find allies
      QUEST: Alliance with Clan Ironfist - speak to Keros Ironfist
      QUEST: Alliance with the Lizardfolk - go to Road to Highcliff
  Neverwinter City: Neverneath
    QUEST: Defend Castle Never - reach Throne Room
    REWARD: 500XP
    Statue (Lord Halueth Never) - demonstrate loyalty to Neverwinter
      How many fingers - Nine
      Right answer - 200XP, opens gate
      Wrong answer - opens secret door
    Guardian of Neverneath (Construct) - Iron Ingot
    Statue
      Name of the lake - Black Lake
      Right answer - 200XP, opens gate
      Wrong answer - opens secret door
    Guardian of Neverneath x2
    Statue
      Where would you be buried - The Tomb of the Betrayers
      Right answer - 200XP, opens gate
      Wrong answer - opens secret door
    Huge Guardian of Neverneath
    Tapestry - bash it
    Secret Door
    Chest x2 - chance of a high value gem in each
    Statue
      Common name for Artery - Neverwinter River
      Right answer - 200XP, opens gate
      Wrong answer - opens secret door
    Guardian of Neverneath x3
    Statue
      Find a map of our city - Say nothing
      Right answer - 200XP, opens gate
      Wrong answer - opens secret door
    Huge Guardian of Neverneath, Guardian of Neverneath
    Statue
      How many gates - Three
      Right answer - 200XP, opens gate
      Wrong answer - opens secret door
    Huge Guardian of Neverneath, Guardian of Neverneath x2
    Tapestry - bash it
    Secret Door
    Chest - Advanced Abjuratives
    Chest - Adamantine Ingot x25, chance of a high value gem
    Statue
      Declare your loyalty - Lawful+1, 200XP
      Lie - Chaotic+1, 200XP
      I will not - attacked by Floating Swords
    Floating Sword x8 (Ceremonial Sword) - Longsword +1
    Statue - take the place of Talven
    Statue (Talven)
    Statue (Galavren)
    Statue (Floashebel)
    Statue (Thracier)
    Statue (Shoce)
    Statue (Coneth)
    Statue (N'halien)
    Statue (Tamper)
    Statue (Slade)
    Sepulcher of Lord Halueth Never
      Approach on blue carpet - 1000XP, Rod of Never
    Exploration of Lord Halueth Never's tomb - 100XP, return to Guyven
    Chest - The Wizard's Ally
    Chest - Mirrored Armor
    Chest - chance of a high value gem

(3.02) Crossroad Keep
  (Courtyard)
    QUEST: Reach the Vale of Merdelain - speak to Aldanon
    QUEST: Alliance with the Wendersnaven - speak to Enleva and Noduab
    Edario, Jacoby, Master Veedle, Wolf
    Daeghun Farlong
      QUEST: Alliance with the Circle of the Mere - go to Circle of the Mere
    Elanee
      Should go to them immediately - Elanee+1
      Daeghun has a good heart - Good+1, Elanee+1
    Bevil - mentions Tarmas
      Some things are worth dying for - Good+1
      Have to be good people first - Good+3
    Archmage Startear - asks for Wizard's Tower to be built
    Khralver Irlingstar (Luskan delegate)
      QUEST: Stop the Shadow Reavers - speak to Sydney Natale in the Forest
    Ammon Jerro
      We need to trust each other - Ammon Jerro+1
    Zhjaeve
      Ammon, can you offer any insight - Ammon Jerro+1
      And you are telling us this now - Ammon Jerro-1
      Let's make use of this fellow enemy - Ammon Jerro+1
        This seems convenient - Zhjaeve+1, Ammon Jerro-1
        Ammon did not think it could help - Ammon Jerro+1, Zhjaeve-1
        You need to be more forthcoming - Ammon Jerro+1, Zhjaeve-1
    Jalboun of the Two Blades - mentions gambling den
    Light of Heavens
    Sir Nevalle
      On returning with Silver Sword of Gith - go to Crossroad Keep: Roadside
      Tell him when the Keep is ready to march on Highcliff
      Speak to Aldanon
      Tell him when the Keep is ready to stand against the Shadow Army and
        begin the battle of Crossroad Keep (3.21)
      REWARD: Fortify Crossroad Keep - 2000XP
      REWARD: Alliances - 2000XP
    Roadside Sentry
  (Farm)
    Dirt Mound (south east corner) - Crossbow of the Unicorn
    Light of Heavens
      Fight her - third of three tests
  Crossroad Keep Interior
    Kana STRONGHOLD
      War Levy
        Pay 6000GP - Good+3
      QUEST: Stop the Shadow Reavers - speak to Guyven
      Captain Brelaina wants ten percent of our men
        Send a fifth of our men - Lawful+3, Good+3
        We can spare ten percent - Lawful+1, Good+1
      Conscript troops from the farmers
        I fight to protect my people - Good+3
    Daerred, Maxil, Juen, Candril
      Mention Illefarn Empire
    Guyven of the Road
      Find Ammon Jerro's Haven - Pathstalker history feat
      Find Lord Halueth Never's tomb - location of Dirt Mound
      Find gateway to the Wendersnaven
      Find Mount Galardrym - Explorer history feat
      QUEST: Stop the Shadow Reavers - defeat first Shadow Reaver
    Torio Claven
      Convince Jalboun of the Two Blades to leave Sydney Natale
    Casavir
    Bishop
      QUEST: Track Ammon Jerro - go to Shandra's Farm
  (Library)
    Aldanon
      QUEST: Stop the Shadow Reavers - speak to Khralver Irlingstar
      QUEST: Reach the Vale of Merdelain - get Tome of Iltkazar
      REWARD: 500XP
    Sand
    Qara
  Crossroad Keep Basement
    Construct
    Grobnar
    Lasshiva (Lizardfolk representative sent by Batha)
    Kistrel
      Gives You: Kistrel's Cloak
    Ammon Jerro
      (when you step into the summoning circle)
      Tell him you know the True Name of Mephasm
      I think i'll be in little danger - Ammon Jerro+1
      Gives You: Gold Filigree Charm Recipe (Gold Necklace is returned)
      Use Gold Filigree Charm to Summon Mephasm - 500XP
    Mephasm
      Summon him three times by stepping into the summoning circle
      Couldn't I just sell you my soul - Chaotic+1
      I can offer you a certain gnome - Evil+1
      Gives You: Infernal Focus Recipes
      Give Him: Infernal Focus - Chaotic+1
        A weapon to vanquish my enemies - The Angry Soul
        Armor to protect me from harm - Mask of Death
        Something that could be useful - Boots of the Shifting Sands
        Riches - 5000GP
      Give Him: weapon that you have held entering the keep four times
      REWARD: Chaotic+3, Infernal Token of Mephasm
      Tip: Buy 6 daggers from Uncus, equip one, enter the keep four times then
        go to the Basement and get six Infernal Token of Mephasm at once 4
      Thanks for your advice - Ammon+1
      Several successful dealings - Ammon+1, Infernal Bargaining history feat
  Phoenix Tail Inn
    Sal
      Gives You: Ring of the Ram
      I really can't accept this - Good+1
    Bishop
    Neeshka
    Khelgar Ironfist
    Joy
    Khulmar Ironfist
  Merchant Shop
    Deekin
    Caelryna Seerar STORE
  Crossroad Keep: Church
    Shop Keeper STORE
    Reverend Ivarr The Blessed (Gold Dwarf, Priest of Tyr)
      QUEST (Evil): Atonement - kill Tholapsyx
      REWARD: 1000XP, Good+70
      QUEST (Clr, Pal): Path of the Holy - kill Tholapsyx
      REWARD: 1000XP
      Tip: Evil Clerics can complete both quests
      Tip: Lawful Evil characters could become a Paladin to complete both
    Religions of the Sword Coast
    A Study of the Fantastical Vestments of the Priests of the Realms
    Prayer to the Overgod
    Mass Heal
    Storm of Vengeance
  Crossroad Keep: Monastery
    Shop Keeper STORE
    Brother Rolan (Monk of the Sun Soul)
      (after 10% of time has passed at the keep and 6 Monks have arrived)
      QUEST (Mnk L10): Trial of the Sun Soul - speak to four elemental lords
      REWARD (if you chose nothing from each elemental lord):
        Defend what I care about/None of them interested me -
          Improved Robes of the Old Order, Master of Elements history feat
        What I seek is within/My reasons are my own -
          Boots of the Sun Soul +5, Master of the Sun Soul history feat
      REWARD (if you only asked Lord of Fire how to master his power):
        Flaming Gloves +2, Master of Fire history feat
      REWARD (if you only asked Lord of Water how to master his power):
        Gloves of the Long Death +5, Master of Water history feat
      REWARD (if you only asked Lord of Air how to master his power):
        Gloves of the Yellow Rose +5, Master of Air history feat
      REWARD (if you only asked Lord of Earth how to master his power):
        Gloves of the Hin Fist +5, Master of Earth history feat
      REWARD (if you chose anything else):
        Improved Robes of the Old Order, Master of Elements history feat
      (if you became Master of the Sun Soul)
      QUEST: Trial of the Sun Soul - return to Brother Rolan
      REWARD: Fists of Balance, Grand Master of the Sun Soul history feat
    Humble Chest
    The War of Light and Darkness
    The Adventures of Grin, Richard, and Wu-Wei
  Crossroad Keep: Monastery (tance)
    Lord of Fire
    Lord of Water
    Lord of Air
    Lord of Earth
  Crossroad Keep: Guard Tower
    Shop Keeper STORE
    Armor of Command
    Abjurative Enchantments
    The Sword Coast
  Crossroad Keep: Wizard's Tower
    Shop Keeper STORE
    Startear
      Gives You: Summon Creature VIII, Bigby's Crushing Hand, Control Undead
    The Lore of the Master Alchemist
    Weird
    Meteor Swarm
  Crossroad Keep: Roadside
    Callum's body
    Shadow Reaver (Third) - Tome of Iltkazar, Ring of Power, The Golem's Blade
      QUEST: Stop the Shadow Reavers - defeat the next three Shadow Reavers

(3.03) Merchant Quarter
    Light of Heavens (Lathander)
      Fight her - first of three tests
    Bill Logan STORE
    Randolph STORE
    Joy (Light of Heavens' twin sister)
      Ask her to come and dance at Crossroad Keep - 100XP
    Privy Man's body - Timmer's Journal (mentions Anuk Pile)
    Hlam HEALING

(3.04) Road to Highcliff
    Zachan
    Lizardfolk Warrior - Handaxe +1, Light Shield +1, Topaz
      Neverwinter's finest marches behind us - 50XP
    Gera
      What is coin compared to your life - 500GP, Evil+1
      See what we can do to help Highcliff - Good+1
      QUEST: Alliance with the Lizardfolk - speak to Elder Mayne
      REWARD: 1500XP
    Ore - 50XP

(3.05) Highcliff
    Highcliff Guard - speak to Elder Mayne
    Elder Mayne
      Reason with the captive - Good+1
      Won't leave until you're safe - Good+1
      QUEST: Alliance with the Lizardfolk - speak to Batha
    Marren's body
    Juni Mayne, Rand
    Vlssk (Lizardman)
      We'll heal him - Elanee+1, Casavir+1, Ammon Jerro-1
      Trying to understand your people - 50XP
      Get useful information - 250XP
    Lizardman
    Chest - Robe of Acid Resistance
    Chest - North Wind Bow
    Chest - Rogue Stone, Quartz Crystal, Coldstone
    Chest - chance of a high value gem
    Chest - Obsidian, Gold Ring, Healer's Kit +6
    Batha (Chieftain)
      Defeat him - 600XP
      Work to earn your trust - 50XP
      Heading to my homeland - Good+1
      Gives You: Fey Spear +3, Grey Robe of the Archmagi
      REWARD: Alliance with the Lizardfolk - 1000XP
    Batha Guard - Greataxe +2
    Batha Guard - Handaxe +2, Light Shield +1
    Batha Guard - Composite Longbow +2, Arrow +1
    Batha Guard - Handaxe +1, Light Shield +1

(3.06) Hills
    Greycloak Sergeant
    Troll Hunter - Troll Blood, Adamantine Battleaxe

(3.07) Circle of the Mere
    Elanee
      Must stop the circle now
      I am certain Elanee meant no harm - Elanee+1
      Trust your senses - Elanee+1
    Vashne - Blacksoul Sickle +4
    Mere Druid - Spear +2
    Mere Druid - Scimitar +2, Sling +3
    Mere Druid - Scimitar +1
    Mere Druid - Sling +2
    Elder Naevan (trapped within a tree)
      REWARD: Alliance with the Circle of the Mere - 1000XP

(3.08) Port Llast
    Jask STORE
    Haljal Throndor STORE
    Light of Heavens
      Fight her - second of three tests
    Nya STORE
    Enleva, Noduab - speak to them three times
      QUEST: Alliance with the Wendersnaven - ask them to show you the map
      REWARD: 250XP
      QUEST: Alliance with the Wendersnaven - go to Strange Clearing

(3.09) Strange Clearing - Forest
    Remains of the Relentless Poet - 100XP, return to Guyven
    Remains of the Relentless Poet - Journal of the Relentless Poet
    Grobnar - mentions Wenderithm
      I concede you may have a point - Grobnar+1
      We'll find the Wendersnaven someday - Grobnar+3
      REWARD: Alliance with the Wendersnaven - Wenderkazoo, 750XP
    Ore - 50XP

(3.10) Ironfist Stronghold
    Khelgar
      This is very impressive - Khelgar+1
    Khayar - speak to Keros
    Revorax STORE
    Keros Ironfist (Clan leader)
      Let's learn from the past - Lawful+1
      Prefer it if I ranted with you - Chaotic+1
      I pledge our support - Lawful+1
      QUEST: Alliance with Clan Ironfist - get Hammer of Ironfist
      If anyone deserves to lift that hammer - Khelgar+1
      REWARD: 1000XP, Hammer of Ironfist
    Khulmar - mentions Torim
      We'll need all the allies we can get - Khelgar+1
      QUEST: Alliance with Clan Ironfist - get Belt of Ironfist
      Gives You: Ring of Major Fire Resistance

(3.11) Mount Galardrym
    Khelgar
      We'll get the Belt back - Khelgar+1
      QUEST: Battle atop Mt. Galardrym - kill the Fire Giants in the main camp
    Ore - 50XP
    Chest - Ring of Sorcerous Power, Diamond, Thunderstorm
    Weapon Rack - Divine Fury
    Chest - Cutting Star
    Large Boulders - 100XP, return to Guyven
    Large Boulders
      Push the boulders over the side - 50XP
  (Main Camp)
    Prisoner (Lucien, Luskan Agent)
      Don't worry we'll get you out - Lawful+1
      Deal with the prisoners - 250XP
      Note: Despite what he said I never heard from him again
      QUEST: Battle atop Mt. Galardrym - speak to Fire Giant King
    Fire Giant - Fire Giant Head
    Chest - Ring of Nine Lives, Adamantine Ingot x25, Fire Opal
    Chest - Gloves of the Hin Fist +4, Fire Agate, Garnet, Obsidian
    Chest - chance of a high value gem
    Ore - 50XP
    Chest - The Sowing Fields, Star Sapphire
  Seat of the Mountain
    Fire Giant King - Belt of Ironfist, Terrance's Fell Axe
      Ironfists are not pathetic - Khelgar+1
      Lie - Chaotic+1
      QUEST: Battle atop Mt. Galardrym - kill Tholapsyx
      REWARD: 1000XP, Dragonslayer history feat
      QUEST: Battle atop Mt. Galardrym - kill Fire Giant King
      REWARD: 1000XP
      QUEST: Alliance with Clan Ironfist - return to Keros Ironfist
    Caelryna Seerar (Drow, Luskan Merchant) - ask her to open a shop
    Chest - Ring of Major Acid Resistance, Greater Archer's Belt
    Chest - Shadow Legion Armor
    Khelgar
      You are not Loudram - Khelgar+1
  Fiery Canyon
    Tholapsyx - Red Dragon Hide, Dragon Blood x2
      QUEST: Path of the Holy - get Holy Avenger or Loremaster's Mace
      REWARD: 1000XP
      QUEST: Atonement - return to Ivarr
    Chest (Pal) - Holy Avenger
      QUEST: Path of the Holy - return to Ivarr
    Chest (Clr) - Loremaster's Mace
      QUEST: Path of the Holy - return to Ivarr
    Ore - 50XP
    Tholapsyx Chest - The Waking Dragon, Ruby x2, Topaz, Sapphire, Diamond x2,
      Blue Diamond, Rogue Stone x2, Star Sapphire, King's Tear
    Chest - Shield of the Holy
    Chest - The Book of Fire, chance of a high value gem
    Box - chance of a high value gem
    Chest - Codex Necromantica
    Sack - Adamantine Ingot, Cold Iron Ingot x25, Darksteel Ingot x25,
      Alchemical Silver Ingot x25, Mithral Ingot x25
    Sacks - Adamantine Ingot, Cold Iron Ingot x25, Darksteel Ingot x25,
      Alchemical Silver Ingot x25, Mithral Ingot x25

(3.12) Forest
    Ore - 50XP
    Khralver Irlingstar
    Sydney Natale - Dart of Stunning, Deflections and Dispellings,
        Ring of Power
      QUEST: Stop the Shadow Reavers - speak to Kana
      REWARD: 500XP, True Name Scroll x2
    Jalboun of the Two Blades - Short Sword +4, Longsword +3, Scale Mail +2
      I think he's pretty amusing - Qara-1
      Double Sydney's wages - TEMPORARY COMPANION
      Ask him to be a sergeant
    Animus Elemental (of Qara)
    Luskan Assassin

(3.13) Shadow Reaver Camp - Shadow Reaver Encounter
    Shadow Reaver (First) - Wicked Union, Silver Shard: Death Magic Immunity
      Avoid Shadow Reaver's ambush - 500XP
      QUEST: Stop the Shadow Reavers - defeat second Shadow Reaver
      REWARD: 1000XP
      QUEST: Reform the Sword - go to Nolaloth's Valley

(3.14) Nolaloth's Valley - Ancient Valley
    Ore - 50XP
    Crystal Heart
      QUEST: Find the Crystal Dragon Spirit - speak to Nolalothcaragasint
    Ore - 50XP
    Nolalothcaragasint
      QUEST: Reform the Sword - go to Song Portal
      I can't kill you - Good+1
      REWARD: 1000XP
      QUEST: Find the Crystal Dragon Spirit - destroy Crystal Heart
      REWARD: 2000XP+500XP
    Black Dragon - Amulet of Natural Armor +4, Ring of Elemental Resistance,
      The Sly Blade, Dragon Blood, King's Tear
    Black Dragon - Amulet of Natural Armor +4, Ring of Elemental Resistance,
      Greater Necklace of Fireballs, Stone of Controlling Earth Elementals
    Crystal Heart Fragments - Crystal Heart Shard

(3.15) Ruins of Arvahn
    Song Portal (to Guardian Ruins)

(3.16) The Mere of Dead Men
  Guardian Ruins
    QUEST: West Harbor Revisited - go to West Harbor
    Song Portal (to Ruins of Arvahn)

(3.17) Shadow West Harbor
    Webb Mossfeld, Ward Mossfeld (Shadows)
      Evading the traps - 250XP
    Fallen Tree Log x4
      Build a bridge - 50XP
    Danan Starling - Meade's Root
      Laying Danan Starling to rest - 250XP
    Retta Starling (Shadow) - Shadow Residue x5
    Zhjaeve
      REWARD: Reform the Sword - 1500XP, Silver Sword of Gith,
        Master of the Broken Blade history feat
    Shadow Reaver (Second) - Shadow Reaver Bones, Black Robe of the Archmagi
      QUEST: Stop the Shadow Reavers - defeat third Shadow Reaver

(3.18) Shandra's Farm
    Koraboros - Staff of the Magi
    Horned Devil x2
    Ammon Jerro
      I can't afford to lose you - Ammon Jerro+1
      REWARD: Track Ammon Jerro - 500XP, Balafour's Gnashing Rod

(3.19) Ember

(3.20) Duskwood Grove

  Total experience: 170,745XP (Level 18 - just 255XP from Level 19)
______________________________________________________________________________

Cut scene between Sir Nevalle and Lord Nasher Alagondar

(3.21) Crossroad Keep (Under Siege)
  Crossroad Keep Interior
    Lord Nasher
    Kana
      Choose between Fighters and Archers
      Choose two party members - gain influence with those chosen
      Choose between Fighters and Archers
      Choose first unit leader
        Choose between Fighters, Archers, Lizardmen, Ironfist Fighters
      Choose second unit leader
        Choose between Fighters, Archers, Lizardmen, Ironfist Fighters
      Gives You: Rod of Resurrection
    Quartermaster STORE
    Sir Nevalle
    Aldanon
      QUEST: Reach the Vale of Merdelain - tell him you are ready to go
      REWARD: 1500XP
    Uncus STORE
  Crossroad Keep Outskirts
    Greycloak Fighter x3 TEMPORARY COMPANION
      QUEST: Destroy the Bridges
      REWARD: 3000XP
      Don't be afraid to fall back - Chaotic+1
    Greycloak Archer x3 TEMPORARY COMPANION
    Finding supply area - 500XP
    Coffin x3 - Vampire Mage
  Crossroad Keep: Outer Curtains
    Siegetower x6
      Defending the walls - 3000XP
  Crossroad Keep: Courtyard
    Kana
      Tell the men to be strong - Good+1
      Choose two party members
      Choose two troop units
      QUEST: The Siege Begins - destroy Nightwalker
      REWARD: 500XP, Defender of the Keep history feat
      Winning the battle of Crossroad Keep with minor losses - 4000XP
    Black Garius (Shadow Reaver)
    Nightwalker
  Crossroad Keep Basement

(3.22) Vale of Merdelain
    Qara, Sand
      The tome worked - Qara-3
      I'd rather have taken my chances - Sand-3
      Bishop will answer for his betrayal - Casavir+1
      We should look for her at once - Good+1
    Strange Black Fog - teleport
    Daerred, Maxil, Juen, Candril (Shadows)
    Nightwalker
    Shadow Reaver - Venom Halberd
    Shadow Reaver - Amulet of Will +6
    Shadow Reaver - Staff of Power
      QUEST: Stop the Shadow Reavers - destroy Black Garius
      REWARD: 1000XP+1000XP+1000XP
  Inner Sanctum
    (All your companions join you)
      Tip: take all items form Sand
    Black Garius (Shadow Reaver)
      REWARD: Stop the Shadow Reavers - 2000XP
    Bishop - influence him not to side with Garius
    Neeshka - influence her to side with you
      I need you - Neeshka+2
    Sand - sides with Garius and is given new equipment
    Qara - influence her to side with you
    Construct - sides with Bishop if he is with Garius
    Grobnar - influence him to regain control of the Construct
    Ammon Jerro - influence him to side with you
    Statue of Cleansing Nova - recharge Cleansing Nova
    Statue of Shining Shield - recharge Shining Shield
    Statue of Aurora Chain - recharge Aurora Chain
    Statue of Web of Purity - recharge Web of Purity with Ammon Jerro
    Statue of Soothing Light - recharge Soothing Light
    King of Shadows (Guardian of Illefarn)
      Use your Ritual of Purification powers
      Use your Purification powers on all the smaller King of Shadows
      Destroy the Statues
      Destroy the Portal
      Kill the huge King of Shadows
    Portal

                           -- THE END (for now) --

  Total experience: 212,417XP (Level 20 and enough XP for Level 21)

In the year following the war against the King of Shadows, Neverwinter quickly
recovered, its City Watch, Greycloaks and even the Many-Starred Cloaks gaining
numerous new recruits.  Emboldened by the actions of the Shard-Bearer the
ranks of the soldiers of Neverwinter swelled, becoming one of the strongest
military units in the Sword Coast.

==============================================================================
= Mask of the Betrayer =======================================================
==============================================================================

Rashemen (Land of Berserkers) in The Unapproachable East region

Rashemen is a cold, rugged land, populated by hard and fiercely independent
people.  Its men are berserkers, disdaining armor and fighting with bow, axe,
sword and spear.  Its women wield powerful magic tied to the land.  The land
is full of nature spirits, any of which can turn jealous or vindictive against
those who offend them.

(4) XP1 ACT I - Wrath of the Bear God

Rashemi parents would scare their children into obedience with tales of the
spirit-eater, a vile beast that could utterly devour souls.  The truth of the
spirit-eater legend is far more tragic than that - as one displaced hero from
West Harbor is about to learn...

If you select an exported character they keep what they were wearing but all
inventory items, gold, weapons and Ritual of Purification powers are removed.

(4.00) Lobby (only for character levels less than 18)
  XP raised to 165,000
  Level up character to level 18 then exit
______________________________________________________________________________

Ancient Imaskari Outpost, Rashemen

(4.01) Bear God's Barrow

Centuries before you fought the King of Shadows, another mighty hero walked
the realms and lead a rebellion against the kingdom of the dead.  Now his
homeland suffers a curse, a dark hunger passed from one victim to the next.
That hunger lives within you, and you must fight to survive.

  Lower Barrow (Cavern of Runes)
    You wake up in a Weakened state (STR-4, DEX-4, CON-4, AC-4, Universal-4)
    Safiya COMPANION
      QUEST: The Story So Far
      QUEST: Escape the Barrow - fight Okku
    Runestone Pillar
      Touch the runes - 250XP, vision of laughing boy, woman with golden skin,
        wall of screaming souls
    Skeleton (remains)
    Kaji - mentions homunculi Ipsit and Sefi
      You seem to care for him - Safiya+6
    Barrow Guardian - Volatile Fire Essence
    Barrow Guardian - Volatile Earth Essence
    Scrolls - The City of Judgement, Dagger +3, Premonition, Mystra's Blessing
      Note: Mystra's Blessing is a pre-order bonus item
      QUEST: The Betrayer's Crusade - speak to Darovik
  Middle Barrow
    Nakata
      Truth - Lawful+1
      Lie - Chaotic+1
      REWARD: Brilliant Spirit Essence, Weakened state removed
      QUEST: A Dark Hunger - defeat Okku at Mulsantir Gate
    Telthor Wolf (Fey) - Volatile Air Essence
    Telthor Bear - Volatile Earth Essence
    Ancient Offering Chest - Skin of Shadow
    Ancient Wooden Box - Telthori Totem, Potion of Greater Heroism
  (Pool of Offerings)
    Orglash (Ice Spirit) - mentions Okku
      Kill it - Volatile Water Essence
      Command it to serve you - Orglash Crystal
    (Rashemi) Offering Pile - Sacred Pouch
    Offering Pile - Ring of the Frozen Falls, Star Sapphire
    Ancient Wooden Chest - Frost Harpoon
  (Sealed Passage)
    Safiya
      QUEST: Appeasing the Spirits - either
        place Sacred Pouch into Offering Bowl
        or bash Bear Skeleton - Chaotic+1
      REWARD: 1000XP
    Bear Skeleton
    Offering Bowl
    Telthor Wolverine - Volatile Water Essence
  Forges (Imaskari Ruins)
    Lock Box - Adamantine Ingot x3, Mithral Ingot x2, Hellfire Powder
    Weapon Rack - Arrow of Detonation, Bolt of Piercing, Arrow +1, Bullet +3,
      Bolt +1
    Armor Rack - Breastplate of Hidden Imaskar
    Weapon Rack - Longsword +3
    Blacksmith's Workbench - Belt of Frost Giant Strength, Elemental's Ruin,
      Mage Protector
    Statue - Imaskari Rod
    Imaskari Golem TEMPORARY COMPANION
      Do it then - Safiya+6
    Alchemy Workbench
      Use Hellfire Powder - Rejuvenation Salve
  Library (Imaskari Ruins)
    Helmed Horror - Volatile Power Essence
    Archive - Mass Death Ward, Avasculate, Power Word Petrify
    Bookcase - Cacophonic Burst, Avasculate
  Upper Barrow
    Ancient Wooden Chest - Amulet of Unyielding Will, Duskwood Longbow,
      Fire Arrow
    Telthor Badger - Volatile Fire Essence
    Ancient Wooden Chest - Shroud of the Leopard, Sapphire, Blue Diamond
    Ancient Wooden Chest - Telthor Leg Bone, Hide Armor +4
    Safiya
      Are you alright - Safiya+6
    Okku (Paragon Bear Spirit, Koju's son) - Pristine Power Essence
      REWARD: Escape the Barrow - 1000XP
      QUEST: Escape the Barrow - go to Mulsantir
    Ancient Wooden Chest - Axe of the Bear-King
______________________________________________________________________________

Mulsantir, Rashemen

This town is the primary point for Thayan attack.  It has been besieged at
least five times but never fallen, due to the solid stone walls created by the
Witches.

(4.02) Mulsantir - City Gate
  Mulsantir Gate
    Safiya
      REWARD: Escape the Barrow - 2000XP
      Equips Safiya's Disguise
      QUEST: An Ally at the Veil - speak to Magda
    Imaskari Golem - Volatile Air Essence
    Dirt Mound - Heal x3
    Dirt Mound - Quarterstaff +2, Dart +3
    Shelvedar Nuum (Merchant from Thesk) STORE
    Gullen (Mercenary), Vinck (Wagon Driver)
    Dirt Mound - Thieves' Tools +6
  (after killing Khai Khmun)
    Okku COMPANION (waits here when not in your party)
      I won't take any joy in killing you - Good+1
      I have no intention of killing you - Good+1
      I'll happily oblige - Evil+1
      Resist the hunger - Good+1
      Give in to the hunger - Evil+1, Spirit Husk, Okku's Essence
      QUEST: Wrath of the Bear God - return to Sheva Whitefeather, Act II
        begins when you enter to Mulsantir
      REWARD: 4000XP, Spirit Eater history feat, Devour Spirit history feat,
        Suppress history feat, Provoke Spirits history feat
        Satiate history feat
      QUEST: The Haunted Furnace - return to The Priest
      QUEST: A Dark Hunger - speak to Slumbering Coven
    Telthor Warrior - Volatile Air Essence

(4.03) Mulsantir
    Barrel - Bear's Endurance, Cat's Grace, Eagle's Splendor, Fox's Cunning
    Ferry Master
    Barrel - Thieves' Tools +3
    Barrel - Padded Armor +4
    Barrel - Deadly Gas Trap Kit, Deadly Tangle Trap Kit
  (Mulsantir Bazaar)
    Azim Qo'toth (Mulhorandi Merchant) STORE
    Mother Feodorra STORE
  (after killing Khai Khmun)
    Sheva Whitefeather (Wychlaran - Masked Witches of Rashemen)
      I'll leave at once - Good+1
      Silence this yapping hound - Evil+1
      QUEST: Friends of Ill Repute - speak to Gann
      QUEST: Wrath of the Bear God - speak to Okku
      QUEST: An Ally at the Veil - speak to Okku
      REWARD: A Nest of Thieves and Spies - 3000XP
      If you killed Shelvedar Nuum - 500XP, Triune Shield
      If you speak to her before Shelvedar Nuum - Hide Armor +5
    Efrem the Stag (Half-Celestial) - Efrem's Stag Helm, Bracers of Armor +6,
        Greatsword +4
      QUEST: Prodigal Daughter - bring back their sister Kaelyn the Dove
      Glad I could reunite you - Good+1
      Release them from their promise - 2000XP, Kaelyn+6
      REWARD: Efrem's Stag Helm
      It's not my fault she's a bleeder - Evil+1, kill them
    Susah the Crow (Efrem's sister) - Eveningchain, Composite Longbow +4
      Mentions Akachi's Crusade
      QUEST: Shadow Mulsantir - find Shadow Portal to Shadow Mulsantir
    Shadow Portal (between Hour 18 and Hour 6 to Shadow Mulsantir)
    Telthor Badger
    Barrel - Handaxe +1, Throwing Axe +2
    Barrel - Restoration, Potion of Heal x2, Healer's Kit +10
    Angry Telthor - Brilliant Earth Essence
    Shadow Portal (to Shadow Mulsantir)
    Dirt Mound - Boots of Hardiness +3
    Dirt Mound - Wand of Summoning
  (Mulsantir Graveyard)
    Fresh Grave - Heavy Shield +3
    Fresh Grave - Scale Mail +4
  (Bottom of Cliff)
    Shadow Portal (to Shadow Mulsantir)
    Pile of Debris - bash it to remove it
    Skeleton (Arduelth) - Periapt of the Lost Witch
  (Temple of the Three)
    Statue of Mystra (Hidden One), Statue of Chauntea (Bhalla),
      Statue of Mielikki (Khelliara)
    Kazimika Vadol (Wychlaran)
      I intend to prove you wrong - Good+1
    Katya (Wychlaran) STORE
  The Veil Theater (Kaelyn and Gann wait here)
    Red Wizard (Necromancer) - Red Wizard Robes, Quarterstaff +1
      Avoid fight - 1000XP
    Thayan Gnoll - Handaxe +2
    Thayan Gnoll - Battleaxe +2
    Thayan Gnoll - Longbow +2
    Magda (Dwarf Woman)
      Gives You: Shadow Stone
      QUEST: An Ally at the Veil - kill Kahi Khmun
    Vesper Jinn, Sweet Wallace Whitt, Lothario, Amber Rose
    Safiya
      Maybe I can help - Good+1
      I'll understand - Safiya+6
    Lock Box - Doss Lute, Fochluchan Bandore
    Thayan Gnoll - Handaxe +2
    Thayan Gnoll - Handaxe +2
    Armoire - Greater Robe of Eyes
  (Lienna's Workshop) (Safiya waits here)
    Magician's Workbench
    Alchemist's Workbench
    Blacksmith's Workbench
    Maskmaker's Worktable - Greater Mask of Persuasion
    Shadow Portal (to Shadow Theater)
  The Sloop
    Zorah (Half-Orc) - if you fight or break furniture she locks the door
      until you pay for damages or get thrown out and never let back in
    Two-penny Tam, Clive the Dandy
    Vladek (Proprieter, Zorah's husband) - talks dung
    Shelvedar Nuum (Shadowmaster Spy)
      QUEST: A Nest of Thieves and Spies
        Tear up this letter - 3250XP, 3000GP, Chaotic+3
        I won't betray you - 3250XP, 3000GP, Chaotic+3, Good+3
        Chance to turn yourself in - Lawful+1, fight them
        You'll get no mercy - Lawful+1, Evil+1, fight them
      If you killed Shelvedar Nuum - speak to Sheva Whitefeather
    Vinck, Gullen
    Fyldrin of the Eleven Chairs (Pirate Captain) - Deep Guardian's Plate
      She has forsaken her people (Bluff 30) - 250XP
    Colrodin (Rashemi Pirate)
    Shoddy Armoire - Hide Armor +3
    Shoddy Armoire - Padded Armor +2
    Shoddy Armoire - Deadly Gas Trap Kit
    Shoddy Armoire - Cloak of Protection vs Chaos
  (Suite)
    Sturdy Chest - Crossbow of Murder, Poison Bolt, Paralytic Bolt
    Fancy Armoire - Axe of the Culling, Potion of Heal x2
    Shadow Portal (to Shadow Mulsantir Ferry Landing)
  Temple of Kelemvor
    Darovik (Priest of Kelemvor) - mentions Akachi the Betrayer
      QUEST: The Betrayer's Crusade - speak to Chief Scribe
      QUEST: The Death God's Vault - get Silver Sword of Gith Replica
      There's worse hells to imagine - Gann+6
    Yusev the Acolyte
      A terrible fate awaits you - 1500XP
      Make the most of life - Good+1
      One of the trials - Lawful+1
      QUEST: A Question of Faith - get Tome of Profane Rebirth
    Chest - Sapphire, Aventurine, Amethyst
    Chest - Heal x6
    Chest - Ring of Holiness, The Ancient Sermon
    Armoire - Grey Robe of the Archmagi
  Ice Troll Lodge
    Jurak - Rashemi Berserker Chainmail, Amulet of Natural Armor +3,
        Ring of Protection +4
      I'd like to challenge your berserkers - kill them all then Angry Badger
      Pass initiation rites set by Yulia, Forovan, Lena
      REWARD: Ice Troll Berserker history feat
    Yulia "Ice Queen" - Ring of Protection +5, Amulet of Natural Armor +5,
        Boots of Hardiness +3, Barbarian's Outfit +5, Ring of Regeneration
      Tells you that Forovan's left arm is weaker
      Rite of Endurance - remain in the tub of icy water
      REWARD: 500XP
      Advanced Endurance Test - remain in the tub of frozen water (Cold 70x5)
      REWARD: 500XP, Ring of Major Cold Resistance
    Forovan - Belt of Storm Giant Strength
      Rite of Strength - beat him in an arm wrestling match
      REWARD: 1000XP
      Advanced Strength Test - beat him while in a rage (STR 35)
      REWARD: Belt of Storm Giant Strength
    Lena - Rashemi Berserker Chainmail, Amulet of the Master
      Gives You: Ale
      Rite of Prowess - defeat Radu the Untested, Lena, Yulia, Jurak
      REWARD: 500XP
      Advanced Prowess Test - defeat Nak'kai's Pet, Forovan, Lena, Sergei
      REWARD: 500XP, Transcendent Edge
    Radu the Untested, Beardless Vyk
      Help them train - Ale
    Yagor, Aleksei
      Darts look enchanted - Arrow of Petrification x10
    Sergei
    Nak'kai the Shaman (Patron) - Bracers of Armor +8, Golden Circlet,
        Brilliant Fire Essence
    Nak'kai's Pet (Telthor Snow Leopard) x2 - Brilliant Earth Essence
    Angry Badger (Telthor Badger) - Heart of Rashemen, Obsidian
  Prison
    Tirzah The Old
    Mighty Groznek (Hagspawn)
    Joeb the Cutpurse (Halfling from Luiren)
    Gann (Gannayev, Gann-of-Dreams) COMPANION
      Someone altered them - Safiya+6
      You are extremely skilled with runes - Gann+6
      I am not your jailer - Gann+6
      It was your charm and wit - Gann+6
      You havn't asked me to leave - Gann+11
      A slight complement - Gann+6
      REWARD: Friends of Ill Repute - 1000XP
______________________________________________________________________________

Plane of Shadow

The Shadow Plane is a coexistent plane that looks like a photograph negative
of the Material.

(4.04) Shadow Mulsantir
    Shadow Portal (to Mulsantir on the Prime Material Plane)
    Dread Wraith - Volatile Air Essence
    Greater Shadow - Volatile Air Essence
    Dirt Mound - Death's Handmaiden
    Shadow Spider - Volatile Water Essence
    Nightwalker x2 - Brilliant Power Essence
    Unmarked Grave - Black Robe of the Archmagi, Lichskull
    Unmarked Grave - Greater Cloak of Protection vs Good,
      Shield of Darksteel Tower
    Shadow Portal (to Mulsantir)
    Shadow Umber Hulk - Volatile Earth Essence
    Dirt Mound - Potion of Heal x6
    Shadow Ghast - Volatile Air Essence
    Malarite - Volatile Fire Essence
    Statue of Velsharoon, Statue of Talos, Statue of Malar
    Dirt Mound - Rod of the Ghost
    Dirt Mound - Dragon Slippers
    Shadow Portal (to Mulsantir Bottom of Cliff)
  (Ferry Landing)
    Shadow Portal (to The Sloop)
    Ivin Borsk (Shadowmaster) - Letter from Ivin Borsk, Brown Dragon Shield
      Tell hime Vinck and Gullen are dead - 200XP
      QUEST: A Nest of Thieves and Spies - get Letter from Ivin Borsk
        Letter is to Grand Master Finlothleer (Guild from Telflamm in Thesk)
      QUEST: A Nest of Thieves and Spies - speak to Shelvedar Nuum
    Telflammar Priest of Mask, Telflammar Wizard, Telflammar Shadowmaster x3
    Dirt Mound - Create Greater Undead, Mass Inflict Critical Wounds
  Shadow Theater
    Shadow Portal (to The Veil Theater on the Prime Material Plane)
    Red Wizard - Red Wizard Robes, Dagger +3, Mass Hold Person, Create Undead,
      Delayed Blast Fireball, Spell Mantle
    Erinyes - Composite Longbow +1
    Scroll - Planar Binding
    Scroll - Summon Creature VI
    Scroll - Summon Creature VII
    Scroll - Acid Fog
    Ornate Chest - Wand of Summoning
    Ornate Chest - Potion of Heal x4, Healer's Kit +6
  (Operating Room)
    Operating Table
      Enduring the painful dream - 250XP
    Ornate Chest - Boots of Hardiness +3
    Khai Khmun (Red Wizard Leader) - Red Wizard Robes, Belt of Raumathar
      QUEST: An Ally at the Veil - speak to Sheva Whitefeather
    Red Wizard - Red Wizard Robes, Quarterstaff +3, Potion of Owl's Wisdom,
      Potion of Cure Critical Wounds, Potion of Lore x2
    Erinyes - Longsword +3
    Erinyes - Padded Armor +4
    Safiya
      Sorry for your loss - Safiya+6
      If you need to return home - Safiya+6
      I should be thanking you - Safiya+6
    Lienna's Remains
  Death God's Vault: Upper Level
    Kaelyn the Dove COMPANION (Leader of the Second Crusade)
      Achieve a greater goal - Kaelyn+6
      Perhaps celestial blood will open the gate - Evil+3, fight
      Devour Soul (wait until Act II) - Kaelyn's Essence
      QUEST: Prodigal Daughter - return to Efrem the Stag
    Gate
      QUEST: The Death God's Vault - speak to Chief Scribe
    Ancient Mosaic - Akachi the Betrayer with Sword of Gith
  (Scriptorium)
    Gong
      Strike the gong - scribes materialize
    Chief Scribe (Deiomidas)
      Punishment seems appropriate - Lawful+1
      Die foul spirit - Chaotic+3
      QUEST: The Death God's Vault - speak to Darovik
      QUEST: The Betrayer's Crusade - get Lamentations of the Dead
    Immense Book
    Scroll - Circle of Death
    Scroll - Create Undead
    Scroll - Greater Shadow Conjuration
    Scroll - Acid Fog
    Scroll - Undeath to Death
    Death Knight - Death Knight's Key, Bone Dancer's Ring,
      Brilliant Power Essence
    Death Knight - Volatile Power Essence
    Offering Urn - Drum of Haunting
    Offering Urn - Magic Pouch
    Offering Urn - Deadly Negative Energy Trap
    Offering Urn - Obsidian
    Door - use Death Knight's Key
    Skeletal Remains - Resurrection
    Skeletal Remains - Potion of Heal x2
    Skeletal Remains - Dagger +2
    Skeletal Remains - Thieves' Tools +6
    Skeletal Remains - Potion of Heal
    Skeletal Remains - Fire Agate
    Offering Urn - Stoneeater's Ring
    Offering Urn - Control Undead
  (Crematorium)
    Skeletal Remains x16 - Fire Agate
    The Priest (High Priest of Myrkul, Lord of Bones)
      QUEST: The Haunted Furnace - return after fighting Okku

==============================================================================

(5) XP1 ACT II - A Dark Hunger

Mulsantir, Rashemen

(5.01) Mulsantir
    Sheva Whitefeather
      Do not insult my ally - Okku+6
      REWARD: Wrath of the Bear God - 4000XP
      QUEST: An Ally at the Veil - speak to Magda
      You wear your mask to become a witch - 300XP
      QUEST: Ancient Knowledge - speak to Vaszil
      I forgive both of you - Good+3
      Ancient spirit should be protected - Good+1
      REWARD: 4000XP
      If you devoured Wood Man - most people and stores will not speak to you
      If you saved Wood Man - Amulet of Natural Armor +5
      If you saved Dalenka and Wood Man - Hilaiyreen
    Ku'arra (Hill Tribe) - mentions Headman U'juk
      I will protect you - Good+1
      QUEST: Wisdom of the Hill Tribe - go to Wells of Lurue
    Vaszil
      Pay 10,000GP for command word to activate Witchboat (Wendersnaven)
      QUEST: Ancient Knowledge - speak to Nadaj
    Witchboat (to Ashenwood)
  The Veil Theater
    Magda STORE
      I'm glad you're safe - Good+1
      QUEST: An Ally at the Veil - speak to Seneb
      Gives You: Lienna's Key
  Temple of Kelemvor
    Yusev the Acolyte
      Give Him: Tome of Profane Rebirth
      That's too bad, Done - 1500XP, Evil+1, Ring of Holiness
  Ice Troll Lodge
    Nak'kai the Shaman
      QUEST: Shaman's Boon - get three brilliant spirit essences
        Shaman's Boon restores Okku's strength
        Attacks One of Many
      REWARD: 500XP
  Rashemi House
    Vroshan (Vremyonni) - Robe of the Archmagi, Ring of Resistance +3
      You're saying you're all spies - Chaotic+1
      Just go home - 250XP, Staff of Valmaxian, Amulet of Natural Armor +4
      Some compensation (Intimidate) - 2500GP
        Spare a little more (Diplomacy) - 1000GP, Evil+1
          Must be hiding more - Evil+1, fight
    Darthek - Amulet of Natural Armor +4, Vremyonni Key
    Moorlig - Ring of Regeneration
    Jestred - Staff of Valmaxian
    Triyelo - Bracers of Armor +6
    Alchemy Workbench - Heal x3
    Alchemy Workbench - Potion of Bull's Strength, Potion of Invisibility,
      Potion of Greater Heroism
    Collection of Scrolls - Shapechange, Polymorph Self
    Assortment of Scrolls - Scorching Ray (Many), Bigby's Crushing Hand,
      Cloudkill, Isaac's Greater Missile Storm
    Bunch of Scrolls - Wail of the Banshee, Summon Creature VII
  Rashemi House
    Lady Daniyarra (Wychlaran Hathran)
    Baumar Madatov
    Yelina Madatov (Baumar's daughter)
      How would you like to visit your brother, Yevik - 1000XP, opens door
      Perform some magic, go with the lady - 1000XP, opens door
    Box - Ring of Clear Thought +3, Heal x2
    Misha (Telthor Bear)
    Trunk - Ceremonial Uthgardt Belt
  Avolov House
    Gabi Avolov (Skyla Avolov's granddaughter)
      QUEST: The Sleeper - free The Sleeper
  (if you free The Sleeper)
    Skyla Avolov (The Sleeper)
      REWARD: The Sleeper - 1000XP
      I am sorry - Good+1, Periapt of Wisdom +8
______________________________________________________________________________

Plane of Shadow

(5.02) Shadow Mulsantir
  Shadow Theater - use Lienna's Key
    Shadow Theater Door - use Lienna's Key
  (Room of Doors)
    Keeper of Doors
      Safiya, can you offer any insight - Safiya+6
      Drive your hand into the clay - Blackened Spirit Core, Mold Spirit feat
      QUEST: The Golem's Heart - use Mold Spirit on Blackened Spirit Core +
        Brilliant Spirit Essence to create Shining Spirit Core
      Place the Shining Spirit Core inside the golem
      REWARD: 1000XP
      QUEST: Passage to Thay - ask him to open Portal to Thay
    First Door (Incoming Visitors)
    Seneb (Shadow Gargoyle) - Periapt of Wisdom +4, Brilliant Earth Essence
      Truth I just want to talk - Good+1, Lawful+1
      Lie I just want to talk - Evil+1, Chaotic+1
      Come to me in peace - Good+1
      How dare you follow me - Evil+1
      I won't harm you - Lawful+1
      Tell me the truth - Chaotic+1
      REWARD: An Ally at the Veil - 2500XP
      QUEST: The Sunken City - go to Sunken City
      We had a bargain - 750XP
      Take 1000 gold - 250XP
    Keth (Shadow Gargoyle) - Ring of Protection +4, Brilliant Earth Essence
    Uabi (Shadow Gargoyle) - Ruby x2, Brilliant Earth Essence
    Second Door (Containment)
    Defective Imaskari Golem - Shocking Golem Arms, Brilliant Earth Essence
      Brilliant Power Essence
    Third Door (Disposal)
    Lesser Primal Fire Elemental - Brilliant Fire Essence
      Devour Spirit - Volatile Spirit Essence
    Forth Door (Outgoing) - portal to places you have been
      Portal to Thay (to Thaymount)
    The Wisdom of Immith Yabog - mentions Uthraki shapeshifters
    Greater Planar Binding
    Summon Creature VIII
    Ornate Chest (DC18) - Grey Robe of the Archmagi
    Ornate Chest (DC18) - Remembrance
    Shadow Theater Door - use Lienna's Key
  Death God's Vault: Upper Level
    Gate
      Insert the Silver Sword of Gith Replica into the keyhole
      REWARD: The Death God's Vault - 4000XP
  (Crematorium)
    The Priest (Akachi's successor)
      Suffered greatly, Your sacrifice was not in vain - reduce hunger
      Lost soul, be at peace - Good+3, Brilliant Spirit Essence, Spirit+20,
        Eternal Rest history feat
      Devour Spirit - Brilliant Spirit Essence
    The Child
      QUEST: The Haunted Furnace
        Exorcize the entire furnace (External Rest)
        Consume all the spirits (Devour Spirit) - increase hunger
        Force all the spirits to emerge (Provoke Spirit) - several large
          groups of Cremated Spirits and Dread Wraiths in Shadow Mulsantir
        Use Spirit Husk to contain the spirits - One of Many COMPANION
      REWARD: 2000XP
    The Brute (Orc, murdered The Priest's wife and son)
    Furnace - Silver Sword of Gith Replica
      QUEST: The Death God's Vault - use it to unlock the Gate
  (if you used External Rest or Devour Spirit)
    Shadow of the Void x2 - Brilliant Fire Essence
      Eternal Rest - Shadow of the Void's Essence
  (if you used Provoke Spirit)
    Cremated Spirit, Dread Wraith
      Eternal Rest - Volatile Spirit Essence
  (if you used Spirit Husk)
    One of Many
  Death God's Vault: Lower Level
    Offering Urn x16
    Shadow of the Void - Brilliant Fire Essence
      Eternal Rest - Brilliant Spirit Essence
    Vampire Ancient - Brilliant Fire Essence
      Eternal Rest - Brilliant Spirit Essence x2
    Lich King - Shroud of the Elder Doom, Brilliant Power Essence
      Eternal Rest - Pristine Spirit Essence
    Death Lord - Brilliant Power Essence
      Eternal Rest - Brilliant Spirit Essence
    Hoary Mummified Priest - Brilliant Earth Essence
      Eternal Rest - Brilliant Spirit Essence
    Sarcophagus x16 - 3,000GP-10,000GP
    The Betrayer's Gate
    Archives Door (DC25)
    Hoary Mummified Priest
    Scroll - Mass Inflict Moderate Wounds
    Scroll - Finger of Death
    Scroll - Energy Drain
    Scroll - Shades
    Scroll - Mass Inflict Critical Wounds
    Scroll - Create Greater Undead
    Lamentations of the Dead
      REWARD: The Betrayer's Crusade - 500XP
    Tome of Profane Rebirth
  (Archives)
    Heavy Door (DC40)
    Hoary Mummified Priest
    Chest - Reaper's Despair
    Offering Urn x10 - GP
    Shadow of the Void
  (Archives)
    Heavy Door (DC45)
    Vampire Ancient
    Chest - Fingerbone's Name
    Offering Urn x12 - GP
    Shadow of the Void
  (Dungeon Cells)
    Hoary Mummified Priest
    Rags - Padded Armor +5
    Armor Pile - Bracers of Armor +7, Boots of Striding +6
    Rags - Wondrous Gloves, Ruby, Fluorspar
    Armor Pile - Half Plate +5
    Rags - Greater Clock of Protection vs Good
    Armor Pile - Chainmail +5, Robe of Acid Resistance
    Rags - Stinking Cloud, Potion of Heal x4
    Death Lord - Brilliant Power Essence
      Eternal Rest - Brilliant Spirit Essence
    Skeletal Remains - GP
  Open Home
    Unfurled Scroll (Heilari's Revenge List) - mentions Varovin
    Book (Heilari's Journal) - mentions Tome of Profane Rebirth
    Open Book - mentions rituals
    Small, Ornate Box (Phylactery)
    Small Chest - Rakshasa Staff, Power Word Kill, Energy Drain
    Heilari's Corpse (Vremyonni)
      Smash the twisted body's head - Chaotic+1, fight
      Try to complete the ritual
        You do it - Safiya+6, 250XP, Evil+10
        You do it (with Tome of Profane Rebirth) - Safiya+6, 1000XP, Evil+10
        I'll do it - Safiya-6, Evil+3, fight
        I'm going to try - Evil+3, fight
      Release his soul
        You do it - Safiya+6, 250XP, Lawful+1, Good+1, Talisman of Pure Good
        Try it myself - Safiya-6, Chaotic+1, Good+1, fight
    Death Knight x2
  (if Safiya completed the ritual)
    Heilari (twisted mess) - fight
  (if Safiya had Tome of Profound Rebirth)
    Heilari - Ring of Seething Hatred
      You are complete/Ended your torment/Leaving now- Ring of Seething Hatred
      You own me - fight
______________________________________________________________________________

The Wells of Lurue, Rashemen

(5.03) The Wells of Lurue
    (if you have Okku in your party)
      Search these gorges - Okku+6
      QUEST: The Wells of Lurue - speak to Jabar
    Ku'arra (U'juk's granddaughter)
      QUEST: Wisdom of the Hill Tribe - speak to Headman U'juk
      Exterminate future enemies - Evil+1
      Will grow into monsters - Lawful+1, Evil+1
    Elder Earth Elemental - Volatile Earth Essence
    Orglash - Volatile Air Essence
    Telthor Wolf - Volatile Power Essence
    Telthor Dire Bear - Volatile Water Essence
    Zinoviy (Durthan) - Malarite Totem
      Face my hunger - 500XP, two of the Durthan leave
    Durthan - Wand of Summoning
    Durthan - Cure Serious Wounds, Inflict Serious Wounds
    Durthan x2 - GP
  (Hill Tribe)
    Bone Pile
    U'juk (Uthraki) - Witchblessed, Brilliant Water Essence
      REWARD: Wisdom of the Hill Tribe - 1500XP
    (if you killed Okku)
      Take some of my blood - Good+1
      QUEST: Knowledge for Blood - speak to Mabata of Shou and lead him here
      REWARD: 2500XP, Evil+10, Devour Soul history feat
      I will test my new ability on your village - Chaotic+1, Evil+1
      Devour Soul - U'juk's Essence
    U'juk's First Wife - Volatile Water Essence
    U'juk's Second Wife - Volatile Water Essence
    Uthraki Matron - Volatile Water Essence
    Uthraki Youngling x3 - Volatile Water Essence
  (if you led Mabata of Shou here)
    Shou Wagon - 10480GP, Blessings of Bhalla, Longstrider's Steps,
      Imaedril's Respite
    Shou Family Remains
  (Wells of Lurue)
    Wells of Lurue - drink from the pool to enter Dreamscape - Wells of Lurue
    Jabar (Elder Bear Spirit) - Nentyarch's Band, Brilliant Water Essence
      Allow him to defend himself - Okku+11
      No need for violence - Okku-6
      What would you have done - Okku+15, 1000XP, avoid fight
      REWARD: The Wells of Lurue - 1000XP
      Devour Spirit - Brilliant Spirit Essence
    Wotomo (Okku's grandfather) - Brilliant Water Essence
      Devour Spirit - Brilliant Spirit Essence
    Kuma - Brilliant Water Essence
      Devour Spirit - Brilliant Spirit Essence
  (Janiik's Farm)
    Janiik
      Is stable a metaphor - Gann+6
      Let's hear him out - Gann-6
      QUEST: Love's Sweet Torment - speak to Anya during the day
      Best lower your voice (Intimidate) - Gann+6
      REWARD: 2500XP, Ice Troll Helmet
      Avoid fighting Sir Gannayev - Foxheart Buckler
  Janiik's Farmhouse
    Anya (Janiik's Daughter)
      QUEST: Love's Sweet Torment - speak to Gulk'aush
      Dream Haunting with Gann (to Dreamscape - Anya)
      QUEST: Love's Sweet Torment - return to Janiik
  Dreamscape - Anya
    Anya, Sir Gannayev
      You have more eloquent words - Gann+6
    Dreamscape Portal (to Janiik's Farmhouse)
  Dreamscape - Wells of Lurue
    The Old Man (Rashemi Wizard, previous Spirit Eater)
      Is there nothing I can do for you? - Good+1
    Shadow Reaver
    Greater Shadow - Volatile Air Essence
      Devour Spirit - Volatile Spirit Essence
    The Boy (Eveshi, Akachi's brother)
      Mask Fragment (Boy)
      QUEST: Fragments of a Mask - get Mask Fragment Mask Fragment (Wall)
______________________________________________________________________________

Mulsantir, Rashemen

(5.04) Mulsantir - City Gate
  Mulsantir Gate
    Mabata of Shou (Merchant from Kara-tur)
      QUEST: Knowledge for Blood - pay Azim Qo'toth 10,000GP for Wagon
      REWARD: 1000XP
      You said you'd pay me - 11,000GP
      I know of a shortcut to Immilmar - Chaotic+1
        Head northwest to the Wells of Lurue - Evil+10
      QUEST: Knowledge for Blood - return to U'juk
    Susu of Shou (Mabata's wife)
    Baboi of Shou (Mabata's son), Susui of Shoui (Mabata's daughter)
______________________________________________________________________________

Lake Mulsantir (Lake of Dreams), Rashemen

(5.05) Sunken City
  Lakeshore
    QUEST: The Sunken City - speak to Fentomy
    Fentomy (Dao)
      QUEST: The Sunken City - use Shadow Portal to Nightshore
    Fisherman's Journal
    Chest - Emerald, Sapphire, Topaz x3, Alchemical Silver Dagger
    Beetle Mound - Boots of the Sun Soul +4, Meteor Swarm, Healer's Kit +10
    Tenacious Fire Beetle - Volatile Fire Essence
    Beached Corpse - Studded Leather Armor +4
    Telthor Panther - Volatile Air Essence
    Telthor Rat - Volatile Water Essence
    Beached Corpse - Phenalope, Greenstone, Thieves' Tools +6
    Large Water Elemental - Volatile Water Essence
    Shadow Portal (to Nightshore between Hour 18 and Hour 6)

  Nightshore
    Shadow Portal (to Lakeshore)
    REWARD: The Sunken City - 2000XP
    QUEST: An Audience with the Slumbering Coven - speak to Guard Torlok
    Fentomy (from Elemental Plane of Earth) - Durthan Cloak
      I do not tolerate slavery - Okku+6
      QUEST: Fentomy's Wish - slay Primal Earth Elemental
      Gives You: Key to the Skein
      REWARD: 5000XP, 100,000GP
      If you agree to the quest but don't complete it you can fight him
    Count Crowroost's Servant
      Okku carry the coffin - Okku+6
      Kaji seems a capable thief - Safiya+11
    Coffin
      Unlock in darkness - 1000XP, fight Count Crowroost
      Unlock in sunlight - 2000XP
    Count Crowroost (Vampire Lord, petitioner) - Shadowmaster Kukri
      Eternal Rest - Volatile Spirit Essence
    Beached Corpse - Summon Creature IX
    Malignant Water Elemental - Volatile Water Essence
    Beached Corpse - Robes of the Dark Moon, Gloves of the Long Death +3
    Beached Corpse - Potion of Heal x2, Healer's Kit +6
    Beached Corpse - Short Sword +4
    Omaga (Ogre-Mage) STORE - Chainmail +3, Greatsword +4, Shield of the Magi
    Guard Torlok, Guard Mulv (Hagspawn)
      QUEST: An Audience with the Slumbering Coven - get half the petitioners
        to leave and they will open the front door
      Speaking to you is much more pleasant - Gann+6
    Shadow Portal (to Coveya Kurg'annis)
    Genasi Prince (petitioner)
      Get out of my site - Chaotic+1, leaves
      One of Many, show yourself - One of Many+6, leaves
    Telthor Pack Leader (petitioner)
      Something needs to be done - Okku+6, leaves
      Provoke Spirits - kill them
    Gud-bugh-ka (Illithid petitioner)
      I escaped several githyanki on the way here
        Six Gish Mindslayers, led by a Knight - The Likely Amulet, leaves
    Gruuf (Uthraki petitioner)
      That could be arranged - Okku+6
      One of Many, steal the meat - Mysterious Meat, leaves
      You doubt my power - Chaotic+1, leaves
      Pickpocket: Mysterious Meat, 2300GP, leaves
      The guards have opened the way - take Mysterious Meat to Vlooshk
    Western side door - use Key to the Skein
    Shadow Portal (to The Skein)

  Coveya Kurg'annis (Imaskari Ruins)
    QUEST: An Audience with the Slumbering Coven - get to first place in line
    Shadow Portal (to Nightshore)
    Gawatha (Ogre Mage, third in line) - Thasunta Hide
      Release the boy now - Good+1
        I want fight - Good+1
      Pay 20,000GP for Kepob - Gawatha leaves
    Kepob TEMPORARY COMPANION
    Hagspawn Guard - opens locked door once Gawatha has gone
    Vlooshk (Uthraki, second in line) - Dented Platter
      My hunger is no gift - Good+1, Kaelyn+6, Okku+6
      I got this meat from Gruuf - Dented Platter
      Take the boy (Kepob) - Evil+10, One of Many+11, Dented Platter
      Take a bite of Gann - Evil+1, One of Many+22, Gann-15, Dented Platter
      Nibble on Safiya - Evil+1, One of Many+22, Safiya-25, Dented Platter
      Feed on me - Good+1
    Hagspawn Guard - opens locked door once Vlooshk has gone
    Ankhriva (Lich, first in line) - Wand of Eternal Decay
      One of Many, show yourself - One of Many+6, half of them flee
      Eternal Rest - Brilliant Spirit Essence x3
    Elite Vampire x2, Mummy Lord x2, Death Knight x2
    Hagspawn Guard - Mistress opens locked door once Ankhriva has gone
    Mistress (Hag) - sends you to The Skein
      He speaks with my voice - Gann+6
  (from The Skein)
    Mistress - Dread Wraps
      Devour Soul - Brilliant Spirit Essence
    Hagspawn Guard x4
    Corpse - Emerald, Diamond, Sapphire
    Corpse - Red Wizard Robes
    Corpse - Club +2
    Corpse - Greater Restoration x2
    Corpse - Throwing Axe +3
    Corpse - Scarab of Protection +4
    Slumbering Coven x9 (the Nine Hags)
      Dream Haunting (to Dreamscape - Veil Theater)
      Devour Soul - Slumbering Coven Essence
      Note: as of 1.21.1549 you cannot use Devour Soul on Plants

  The Skein
    QUEST: An Audience with the Slumbering Coven - speak to Slumbering Coven
    QUEST: Lost in the Skein - either destroy Primal Earth Elemental or
      capture three Greater Air Elementals
    Tip: You can do both, get your party to wait by Primal Earth Elemental
      while you capture the third Greater Air Elemental.  You should collect
      all the items from the flooded passages then wait near Gulk'aush.  Your
      party will be locked in, get one of them to bash the Imaskari Device and
      kill the Primal Earth Elemental.  This does not complete Fentomy's Wish
      quest and will block off some areas with rubble, including The Sleeper.
    Exiled Hagspawn - Ogre/Hill Giant Club, Hide Armor +2
      Try me - Chaotic+1
    Crazed Drow - Quarterstaff +2, Dart +3
    Mad Duergar - Club +3, Heavy Shield
    Mad Axe-Wielding Duergar - Duergar Waraxe, Heavy Shield +3
    Mad Duergar - Club +3
    Insane Deep Gnome - Dagger +2
    Geiard Riverdweller - Belt of the Avowed, Studded Leather Armor +5,
        Bastard Sword +2
      Pickpocket: GP
    Exiled Gnoll
      Give Him: Duergar Waraxe
      Gives You: Imaskari Device Lever
      Pickpocket: GP
    Exiled Deep Gnome (Hahna) - Alchemical Silver Dagger
      Pickpocket: GP
    Exiled Human - Longsword +3
      Pickpocket: GP
    The Sleeper (Skyla Avolov, Half-Drow)
      QUEST: The Sleeper - return after gaining the Dream Haunting ability
      Dream Haunting (to Dreamscape - Sleeper)
      If you decide to kill her - 500XP, fight
      Devour Soul - 500XP, Pristine Spirit Essence, Dream Haunting ability
      One of Many, devour her - 500XP, One of Many+15, Dream Haunting ability,
        voice of Madwoman
    Exiled Hag - Heal x3
    Exiled Hagspawn - Club +2
    Maverick Fire Elemental - Volatile Fire Essence
    Malignant Water Elemental - Volatile Water Essence
    Corpse - Feeblemind, Mass Charm Monster
    Corpse - Potion of Heal x3, Torch x2
    Corpse - Sapphire, Malachite
    Corpse - Thieves' Tools +10, Deadly Blob of Acid Trap, Deadly Tangle Trap
    Corpse - Scale Mail +4, Torch x3
    Corpse - Club +3
    Corpse - Chain Shirt +4
    Corpse - Tower Shield +4
    Corpse - Charming Sling, Bullet +3
    Golem - Swift Golem Legs
    Corpse - Staff of Defense, Mass Eagle's Splendor
  (destroy Primal Earth Elemental)
    Imaskari Device - Imaskari Device Lever
      Use the lever - activate Primal Earth Elemental
    Primal Earth Elemental - Ring of the Untherite Generals,
        Brilliant Earth Essence
      REWARD: Lost in the Skein - door to sealed passage is opened
      QUEST: Lost in the Skein - defeat Gulk'aush
      QUEST: Fentomy's Wish - return to Fentomy
  (capture three Greater Air Elementals)
    Imaskari Device
      Take Empty Imaskari Globe
      Insert Imaskari Globe of Energized Blood
      Use the lever - captures Greater Air Elemental, Safiya+6
      Once device is powered - Pristine Air Essence, Brilliant Power Essence
    Fresh Corpse
      Fill Empty Imaskari Globe with blood - Imaskari Globe of Blood
    Greater Air Elemental - Glowing Powder
      Mix into Imaskari Globe of Blood - Imaskari Globe of Energized Blood
    Imaskari Device
      Take Empty Imaskari Globe
      Insert Imaskari Device Lever (from Exiled Gnoll)
      Insert Imaskari Globe of Energized Blood
      Use the lever - captures Greater Air Elemental, Safiya+6
      Once device is powered - Pristine Air Essence, Brilliant Power Essence
    Imaskari Device
      Take Empty Imaskari Globe
      Insert Imaskari Device Lever (from Earth Elemental Imaskari Device)
      Insert Imaskari Globe of Energized Blood
      Use the lever - captures Greater Air Elemental, Safiya+15
      Once device is powered - Pristine Air Essence, Brilliant Power Essence
      REWARD: Lost in the Skein - 5000XP, lowers flooded passage water level
      QUEST: Lost in the Skein - defeat Gulk'aush
      QUEST: Fentomy's Wish - return to Fentomy
  (flooded passages after lowering water level)
    Bloated Corpse - Wand of the Heavens, Healer's Kit +10 x2
    Bloated Corpse - Rogue Links
    Bloated Corpse - Quarterstaff +5, Incendiary Cloud
    Bloated Corpse - Rod of Thunder and Lightning
    Bloated Corpse - Cloak of Blackflame, Bag of Holding
    Bloated Corpse - Gargoyle Boots
    Bloated Corpse - Blade of the Elements
    Bloated Corpse - Hammer of the Lost Empire
    Bloated Corpse - Storm Armor of the Earth's Children
    Bloated Corpse - Kukri of the Eclipse
    Bloated Corpse - Diamond x2, Ruby
    Bloated Corpse - Chainmail +4
    Bloated Corpse - Belt of Agility +6
    Bloated Corpse - Bigby's Clenched Fist, Weird, Protection from Spells
    Bloated Corpse - Adamantine Breastplate, Adamantine Helm
    Bloated Corpse - Leech, Thieves' Tools +10
    Bloated Corpse - Gloves of the Long Death +5
    Bloated Corpse - Austruth Flute
    Bloated Corpse - Shield of the Void
    Corpse - Ring of Fortitude +4
    Bloated Corpse - Emerald, Sapphire
    Golem - Weather-resistant Golem Torso
  (after opening sealed passage or lowering flooded passage water level)
    Gulk'aush (Mad Hag, Gann's mother)
      I think we should hear her out - Gann+6, Hag Eye, Gulk'aush leaves
      We don't need to see any proof - Gann+6
        I must devour you/Your soul is mine - Gann-11, Gulk'aush's Essence
        One of Many, devour her - Gann-11, Hag Eye, voice of Madwoman
      REWARD: Lost in the Skein - 5000XP, Dream Haunting ability
      QUEST: Love's Sweet Torment - return to Anya at night to enter her dream

  Dreamscape - Sleeper
    Dreamscape Portal (to The Skein)
    The Sleeper
      I'm not going to kill you - Good+1
      I will end your torment - 500XP, Ring of Divine Power 5
      QUEST: The Sleeper - either kill her or destroy the Slumbering Coven
  Dreamscape - Veil Theater
    Magda, Vesper Jinn
      All right, I'll play along - Gann+6
    Wallace Whitt (Zoab)
    Lothario (Rammaq)
    Amber Rose (Sey'ryu)
      QUEST: Dreamscape of the Slumbering Coven - go through portal
    Audience x4
    Dreamscape Portal (to Dreamscape)
  Dreamscape (Chamber of Dreamers)
    QUEST: Dreamscape of the Slumbering Coven - free one of the prisoners
    Human Bard (Durler)
      Dream Haunting (to Dreamscape - Durler)
    Human Wizard (Faras)
      Dream Haunting (to Dreamscape - Faras)
    Mindflayer
      Dream Haunting (to Dreamscape - Gud-bugh-ach)
    QUEST: Dreamscape of the Slumbering Coven - go through new portal
    Dreamscape Portal (to Betrayer's Gate)
    QUEST: Dreamscape of the Slumbering Coven - can free another prisoner
    Dreamscape Portal (to The Wall)
    Slumbering Coven (the Nine) - mentions Sword of Gith has been completed
      with shard from your chest and a companion (Ammon Jerro) is nearby
      Go on Gann - Gann+11
      REWARD: An Audience with the Slumbering Coven - 5000XP
      QUEST: Passage to Thay - speak to the Keeper of Doors
      QUEST: A Dark Hunger - speak to Myrkul
      I must sacrifice all - Good+10, Chaotic+3, Gann+15, One of Many+11
      REWARD: Dreamscape of the Slumbering Coven - 2500XP, returns you to
        Coveya Kurg'annis if you destroy Dreamscape
      REWARD: The Sleeper - 500XP if you said you would free her
      QUEST: The Sleeper - return to Gabi Avolov
  Dreamscape - Durler (The Lonely Wench)
    Dreamscape Portal (to Dreamscape)
    Durler (Prisoner) - mentions Nessus being first choice
      Win a medium wager game of Hells - 4000GP
      Win a small wager game of Hells - 2000GP
      After three games - 2500XP + 2500XP
  Dreamscape - Faras
    Dreamscape Portal (to Dreamscape)
    Faras Windelhelm (Prisoner)
      Get Infernal Contract
      A little limiting - Chaotic+1
      Get him out of the contract - 2500XP
      Freeing a second prisoner - Dream Dagger (Dream Weapon)
    Enzibur (Harvester Devil) in Arcane Circle
      Gives You: Infernal Contract
  Dreamscape - Gud-bugh-ach
    Dreamscape Portal (to Dreamscape)
    Gud-bugh-ach (Prisoner)
      Lead him to the exit - 2500XP
      or trap him and kill him - 2500XP
    Githyanki Mindslayer
    Dreamscape Portal (to Dreamscape)
  Dreamscape - Betrayer's Gate
    Araman (or Ahrraman, Akachi's brother)
      You are both suffering - Good+1
      There is no greater ideal than love - Chaotic+3, Gann+6
    Red Woman
    Dreamscape Portal (to Dreamscape)
  Dreamscape - The Wall
    Bishop
      Gann means a great deal to me - Gann+11
      Get you out of this wall - Good+3
      Prie from fingers - Mask Fragment (Wall of the Faithless)
      QUEST: Fragments of a Mask - get Mask Fragment (Red Woman)
    Pit Fiend, Horned Devil
    Dreamscape Portal (to Dreamscape)
______________________________________________________________________________

Ashenwood, Rashemen

This ancient forest's mighty spirits live in the stones and trees.  It is not
settled by the Rashemi, and while they sometimes enter the wood to hunt, they
do so only after paying respect to the local spirits.  Lake Ashane, a glacial
body of water is also known as the Lake of Tears because of the battles fought
on its shores.

(5.06) Ashenwood: Lake of Tears Garrison
    Witchboat (to Mulsantir)
    Blightspawed Treant, Shambling Mound
    Nadaj (Wychlaran Ethran)
      QUEST: Ancient Knowledge - speak to Dalenka
      QUEST: Ancient Knowledge - deal with problems in the wood
        Speak to Telthor Berserker (Re-exile quest)
        Speak to Gnarlthorn (Left to Rot quest)
        Speak to Shape of Fire (Burning Hatred quest)
      QUEST: Uprising - speak to the five Rashemi Berserkers then to Dalenka
        or refuse to fight in her rebellion
      Convince four to join uprising - 1000XP
      QUEST: Uprising - pursue Nadja to Ashenwood
    Odesya (Rashemi Berserker) STORE
    Kozlov - Hide Armor +5, Greatsword +5, Amulet of Protected Dalliances
    Volomer, Soresko, Goryen (Rashemi Berserkers)
  Ashenwood: Dalenka's Dwelling
    Dalenka (Wychlaran Hathran) TEMPORARY COMPANION - Robe of the Archmagi,
      Ring of Leeched Abjuration, Quarterstaff +5
      QUEST: Ancient Knowledge - return to Nadaj
      Pickpocket: 5366GP
    Bookcase - Greater Spell Breach, Greater Spell Mantle, True Seeing,
      Mind Blank
  Ashenwood
    Fell Troll
    Corpse - Huntmaster's Garb
      QUEST: Hunting Party - find Hunting Dog
      QUEST: Hunting Party - return to Hunting Dog
    Corpse - Ceremonies of the Hunt, Reverberating Crossbow of Pain,
      Potion of Heal
    Yurkov (Lake of Tears Garrison Berserker) - GP
      Leave that man be - Good+3, fight Ferala
        I am glad to help you - Good+1
      Beg for your life - Evil+10, fight Yurkov, Horned Devil appears and
        kills Grigarii and changes Ferala into a Werewolf
      I will see both of you dead - fight Yurkov and Ferala
    Grigarii (dying berserker)
    Ferala (Priestess of Malar) - GP
    Ferala (Werewolf) - Grasp of Earth
      Leave my sight - Good+3, fight
      See how you like the skin flayed from your body - Evil+10
  (Blighted Trees)
    Hunting Dog
      QUEST: Hunting Party - get Huntmaster's Garb
      QUEST: Hunting Party - ask how it's masters died
      REWARD: 1000XP
    Gnarlthorn (Treant) - killed Koszik
      QUEST: Left to Rot - use Blighted Leaves and Bark Cinders
        on Pure Sanctuary Water to create Anointing Solution for Chauntea
        or on Legendary Blood to create Anointing Solution for Malar
      Gives You: Blighted Leaves
      QUEST: Left to Rot - go to Red Tree
      QUEST: Left to Rot - use either Blessed Salve of the Earthmother or
        Toxic Plantbane of the Beastlord on Tree
      Why anyone should suffer - Okku+15
      They met a painful end - Okku-25, Evil+10, kill Gnarlthorn, 1500XP
      Note: as of 1.21.1549 you cannot use Devour Soul on Plants
    Tree
      Use Blessed Salve of the Earthmother - 1500XP
      Use Toxic Plantbane of the Beastlord - kill Blightspawned Treants
    Blightspawned Treant (if you used Toxic Plantbane of the Beastlord)
  (Telthor Sanctuary)
    Telthor Berserker
      QUEST: Re-exile - speak to Frost Giant Jarl
    Frost Giant Jarl - mentions Didrik
      QUEST: Re-exile - remove the Frost Giants
      REWARD: 1500XP
      Challenge Frost Giant Jarl and win - 1500XP, Honorary Jarl history feat
      I demand tribute - Thicketfavors
      QUEST: Re-exile - put Volatile Spirit Essence in Sacred Pool
      REWARD: 1500XP
    Sacred Pool - Pure Sanctuary Water
    Grigarii (Telthor Berserker) - Brilliant Spirit Essence
  (Glowing Ash Tree)
    Nadaj (Genius Loci thrall)
      Some way to free you - Good+1
      You'll be easier to kill - Evil+1
      QUEST: Uprising - kill Nadaj and bash Genius Loci x5
      REWARD: 3000XP
    Yurkov's body - Fatecarver
    Genius Loci x5
    Wood Man (Tree Spirit)
      Bow before the tree spirit - Lawful+1, Okku+6
      Direct spirit energy - Good+10, Okku+25, Bestow Life Force history feat
      Devour spirit - Okku-25, Wood Man's Essence, Spirit Gorge history feat
      QUEST: Ancient Knowledge - return to Sheva Whitefeather
    Okku
      Devour Spirit - Okku's Essence
  Ashenwood: Predator Den (Cave, Bhalla's ancient pack)
    Fell Troll body - Relli's Belt of Mischief
    Paragon Snow Leopard - Brilliant Power Essence
    Paragon Wolverine - Brilliant Fire Essence
    Paragon Beast of Malar - 1000XP, Legendary Blood

(5.07) Ashenwood: Burning Grove
    Tree - Large Charred Branch
    Burnt-out Tree Husk - Bark Cinders
    Shape of Fire
      Going to put out these flames - Okku+6
      QUEST: Burning Hatred - use Jar of Condensed Orglash Essences on weapon
        then attack the four Trees that are on fire
      Devour spirit - 3000XP, Shape of Fire Essence
      Poor orglash extract onto corpse - 3000XP, Lawful+1
______________________________________________________________________________

(5.08) Immil Vale, Rashemen

This area north of the Ashenwood is continually warm and green even in winter.
This eternal springtime temperature is due to hot springs and a small amount
of volcanic activity; vents and fumaroles of steam are common, often filling
the vale with mist.  Like most places in Rashemen there are many spirits here.

  Immil Vale
    Wyvern - Volatile Power Essence
    Red Tree
      QUEST: Left to Rot - use Anointing Solution then touch Red Tree
      Petition Chauntea - 1500XP, Good+1, Blessed Salve of the Earthmother
      Petition Malar - 1500XP, Evil+1, Toxic Plantbane of the Beastlord
      QUEST: Left to Rot - return to Gnarlthorn
    Imsha, Tamlith (Telthor Wychlaran Othlor)
      QUEST: The Hidden Hag - speak to Bheur
      If you kill Bheur - 700XP, Lawful+1
      If you help Bheur - Chaotic+3
      REWARD: Forestqueen's Blessing
      QUEST: The Hidden Hag - return to Bheur
      QUEST: Dreamscape - rest near Mosstone to enter Mosstone Dreamscape
    Mosstone
    Ice x5
  Mineshaft (Vremyonni Mines)
    Orglash - Brilliant Air Essence
    Rock Door (DC30)
    Chest (DC35) - Longsword +1
    Rock Door (DC30)
    Chest (DC35) - Warhammer +3
    Rock Door (DC30)
    Chest - Gnarlthorn's Sacrifice
    Glass Counter - Hulmarra's Emerald
    Gold Pile
    Bheur (Ice Hag)
      QUEST: The Hidden Hag - destroy all Ice in Immil Vale with fire
      REWARD: - Chaotic+2
      QUEST: The Hidden Hag - return to Imsha
      REWARD: 1000XP, Jar of Condensed Orglash Essences
    Table - Polar Ray, Burst of Glacial Wrath, Cone of Cold
  Mosstone Dreamscape
    Zarakh - devoured Wood Man many times making him weak
      Help you escape this dream - Good+3
    Juraj, Ivoi, Koszik (former Spirit Eaters)
    Red Woman
      REWARD: Dreamscape - 1000XP, Mask Fragment (Red Woman)
      QUEST: Fragments of a Mask - go to Red Woman at Dreamscape - West Harbor
______________________________________________________________________________

(5.09) Thaymount, Thay

Thay is a nation ruled by cruel wizards who rely on slavery to provide them
with the wealth and luxury they need to support their magical research and
dreams of conquest.  The land is ruled by eight zulkirs, the most powerful
wizards of the land.  Thay is divided into eleven tharchs, each ruled by a
tharchion chosen by the zulkirs.

At the center of the Plateau of Thay loom the rugged volcanic peaks known
collectively as Thaymount.  This tharch has a large military fortress and
gold mines among its central mountains.  Because Thaymount is used as the
headquarters for the zulkirs, activities here are kept secret from all but
the most privileged Red Wizards.

  Thaymount
    (Portal) To Lienna's Workshop
    QUEST: Passage to Thay - speak to Master Djafi
    Academy Elite Guard
    Wyvern - Brilliant Fire Essence
    Academy Guard Captain - Adamantine Full Plate, Halberd +5
  Academy: Classrooms (Academy of Shapers and Binders)
    Master Djafi
      Gives You: Bracers of Artifice
      REWARD: Passage to Thay - 500XP
      QUEST: Legacy of the Headmistress - go to Academy: Headmistress' Tower
      Tell me everything at her own pace - Safiya+15
      Embarrassing stories/About the voices - Safiya-11
      That would've been a good tattoo - Safiya+11
    Vase - Lyonsbane Ring
    Table - Mysterious Device
      QUEST: Mysterious Device - use on Volatile Spirit Essence
      REWARD: 2000XP, Malleate Spirit history feat
    Table - Club of Submission
    Wraith - Wizard's Robe
    Crate - Astral Rodent Charm
    Mistress Zerzura
      Pickpocket: GP
    Atsu, Moswen (Students)
    Crate - Anhur's Hand
    Crate - Weighted Golem Arms
    Master Atabe
  (Soul Depository)
    Caretaker
    Viewing Receptacle
    Soul Housing - Soul Housing No. 91
    Soul Housing - Soul Housing No. 127
    Soul Housing - Soul Housing No. 184
    Soul Housing - Soul Housing No. 223
    Soul Housing - Soul Housing No. 346
  (Golem Laboratory)
    Artesh
      Create golem and enter competition
      Pay 2000GP fee to fight Hollow Hamadi - 4000GP
      Pay 5000GP fee to fight Bearded Assassin - 10,000GP
      Pay 8000GP fee to fight Poruset Junior - 16,000GP
      Pay 10,000GP fee to fight Deathblade - 20,000GP
      Pay 25,000GP fee to fight Maiden - 50,000GP
      Side bet of 100,000GP - 100,000GP, Evil+3, Artesh's Soul
      Just wanted to scare you - Good+1
    Crate - Construct Girdle
    Golem Crafting Station - Hammer of Golemcraft
    Golem - Golem Head
    Golem - Golem Arms
    Golem - Golem Legs
    Golem - Golem Torso
  (Master Inarus' Classroom)
    Master Inarus
      Tip: turn down the demonstration at first then send Okku away
      Not for the amusement of others - Good+1, Okku+11
      QUEST: Skeleton Keys - consume elemental or ghoul
      REWARD: Inarus's Keyring, Okku-15
      Wouldn't dream of violating your room - Chaotic+1
      QUEST: Skeleton Keys - go to secret room in Inarus' Chambers
    Odjit, Bahiri (Students)
  (Mephit Experiment Observation Area)
    Selkhit
      QUEST: Order from Chaos - separate the fire mephits from ice mephits
      REWARD: 2000XP
      If you do it without killing them then moving the bodies - 2000XP
    Control Box - swap the two mephits nearest the door
    Obelisk - bash this if you want to use the control box to kill the mephits
    Soul Housing - Fragmented Soul
  (Poruset's Laboratory)
    Master Poruset (Golem)
      QUEST: Conflicted - show Caretaker Work Order
      Gives You: Work Order
      Fundamental laws are no obstacle - Chaotic+1, Gann+6
      Put Soul Housing No. 91 and Soul Housing No. 127 in Forge
      REWARD: Fused Soul, Promissory Note x2
      QUEST: Conflicted - return to Oronock
      Tip: He can also split a Fused Soul if you made a mistake
    Forge
    Alchemist's Workbench
    Cauldron - Grips of Gond
  Academy: Instructors' Quarters
    Mirror
    Armoire - Kitten Slippers
    Bookshelf - Book of the Waves
    Chest - Gnollgrip
    Bookshelf - Touch of Idiocy, Power Word Petrify
    Scroll - Silence, Dismissal, Gate
    Locked Door - use Nefris' Key
    Footlocker - Stout Golem Legs
    Vase - Soul Housing (for Thael-ka)
    Table - Potion of Heal
    Bookshelf (Bash) - Mass Aid, Burst of Glacial Wrath
    Locked Door - use Nefris' Key
    Table - Potion of Heal
  (Strange Apparatus) - use Nefris' Key
    QUEST: Uncanny Reflections - get Activation Orb, line up mirrors,
      stand on dais, use Activation Orb, speak to your projected image
    REWARD: 2000XP, Incomplete Soul
    Orb - Activation Orb
    Obelisk
  (Safiya's Room)
    Golem - Galvanized Golem Torso
    Golem - Scorching Gaze Golem Head
  (Pit Fiends)
    Oronock, Thael-ka STORE
      QUEST: Conflicted - speak to Master Poruset
      Give Them: Fused Soul
      REWARD: 2000XP, Marked Soul
      Negotiate for Ammon Jerro's Soul (Gann can help) - 500XP
      Give Them: 20,000GP, Soul Housing x2
      Tip: they will also accept Artesh's Soul, Soul Housing No. 184
      Gives You: Ammon Jerro's Soul, Promissory Note
  (Inarus' Chambers)
    Chest - Soul Housing (for Thael-ka)
    Bookcase (Bash) - Banishment
    Master Inarus - Binder's Robes
      REWARD: Skeleton Keys - 2000XP
  (Ward)
    Bebtu
      QUEST: A Fitting Replacement - get Soul Housing No. 346
      REWARD: 2000XP, Surrogate Soul, Promissory Note
      Take Promissory Note to Caretaker
    Ammon Jerro TEMPORARY COMPANION - speak to Oronock
      Reintroduce Ammon Jerro's Soul - 1000XP
      Mentions Khelgar escaped and he found a shadow portal and met Nefris
      Stamp out evil - Good+3
  Academy: Headmistress' Tower
    Fireplace - Signed Scrap of Paper
    Lab Journal - Nefris' Key
      Replication - series of attempts to solve equation
    Mysterious Door
      QUEST: Legacy of the Headmistress - open the door
      QUEST: Four Failed Souls - insert four souls
        Fragmented Soul (Order from Chaos quest - speak to Selkhit)
        Surrogate Soul (A Fitting Replacement quest - speak to Bebtu)
        Incomplete Soul (Uncanny Reflections quest)
        Marked Soul (Conflicted quest - speak to Oronock)
      REWARD: 1500XP
    Master Geb - Quarterstaff +5
    Araman (Eveshi)
    Master Djafi
      See your affection is real/Safiya trusts you Djafi - Safiya+15
    Master Atabe - Rod of Reversal
    Master Ur, Mistress Oseye, Mistress Zerzura, Mistress Namara
      REWARD: Four Failed Souls - 1500XP
    Portal (to Boneyard)
  Boneyard (Astral Plane)
    (Portal) To the Headmistress' Tower
    Sarduris (Knight of the Undying Dragon) - Deea Pouch
    Knight of the Undying Dragon - Brilliant Air Essence
    Myrkul, Lord of Bones
      The spirit-eater was a contingency - 500XP
      QUEST: Legacy of the Headmistress - kill Araman
      QUEST: A Dark Hunger - get Silver Sword of Gith
      Eternal Rest, let me show you peace - Good+3, Myrkul's Essence
    (Portal) To the Sanctum
      Act III begins when you enter the Portal

==============================================================================

(6) XP1 ACT III - Beyond the Black Gate

Thaymount, Thay

(6.01) Academy: Founder's Sanctum
    Myrkulite - Flail +5, Tower Shield +5
    Myrkulite - Eldritch Charm, Scale Mail +5
    Teleporter
    Chest - Kepeturi Crest
    Nightwalker x3
    Teleporter
    Araman - Chromatic Crown
      To love someone - Good+1
      Opposed the injustice - Good+1, Kaelyn+11
      QUEST: Legacy of the Headmistress - speak to The Founder
    Myrkulite - Scythe +5
  (Sanctum)
    The Founder (Red Woman) - Red Guard
      (part of Akachi's love Nefris, Lienna and Safiya)
      What do such things matter - Chaotic+1, Good+1, Gann+11
      You are not hideous - Good+3
      I'd have done the same - Chaotic+1, Good+1
      Not the person you think I am - Evil+1
      Safiya said the voices were louder at times - 500XP
      Acted out of love not malice - Good+1
      Gives You: Silver Sword of Gith
      QUEST: A Dark Hunger - after freeing your soul speak to Red Woman
      QUEST: Beyond the Black Gate - speak to Zoab
      I forgive you Founder - Good+10, Safiya+35
      I don't slaughter old women - Safiya+35
      REWARD: Legacy of the Headmistress - 5000XP
      Pickpocket: GP
    Hessa, Jassim (Homunculi)
    Thayan Golem x2, Clay Golem x2, Blade Spider x2
    Chest - Mourningring
    Armor Rack - Thayan Knight Halfplate
    (Portal) To Shadow Mulsantir
    Ammon Jerro
      Getting him out of the academy - 1000XP, Okku+11
______________________________________________________________________________

Plane of Shadow

(6.02) Shadow Mulsantir
  Shadow Theater
  Death God's Vault: Upper Level
  (Scriptorium)
    Chief Scribe
      Free from further obligations - Good+1
      Get out of my sight cowards - Evil+1
      Unleash your hunger - Evil+3, Volatile Spirit Essence x4,
        Brilliant Spirit Essence
      Eternal Rest - Brilliant Spirit Essence, Volatile Spirit Essence x4
  Death God's Vault: Lower Level
    The Betrayer's Gate (to The Supplicant's Gate)
      Use Silver Sword of Gith to open it
    Gann
      Kindest thing said about this curse - Gann+15
______________________________________________________________________________

City of Judgment, Fugue Plane

The shared realm of Kelemvor (Lord of the Dead) and Jergal (Scribe of the
Doomed) comprises a portion of the Fugue Plane, where the souls of mortals go
when they die.  The souls of the Faithless that firmly denied any faith, form
a living wall around the City of Judgment.  The souls of the False that
betrayed a faith they believed in, are punished in the City of Judgment for
eternity.

(6.03) The Supplicant's Gate
    Zoab (Fallen Solar, Prince of Celestia)
      QUEST: Beyond the Black Gate - speak to Halor Thaurmurrin
      REWARD: 500XP
    Sey'ryu (Dragon Queen) - Sey'ryu's Scales, Star Sapphire x3, Sapphire x2
    Rammaq (Demilich)
    Halor Thaurmurrin (Dwarf) - Dwarven Waraxe +5, Potion of Heal x3
      The Wall is an injustice - Good+3, Kaelyn+15
      Not here to fight a war, Your Crusade Kaelyn - Kaelyn leaves
      I'll help you defend the city - Lawful+3
      I ask you to stand aside (Diplomacy) - 1500XP, avoid a fight
      Know what Akachi has become (Intimidate) - 750XP, Halor and Nilon leave
    Syrune (Wild Elf) - Planar Hunter's Cloak, Periapt of Wisdom +5,
        Potion of Heal x3
    Jorin (Human Monk recognized by Kaelyn) - Gloves of the Yellow Rose +5,
        Myr Styah'be'eh, Ring of Protection +5
    Nilon Redleaf (Halfling from Shaar) - Rage of the Lost Hin, Arrow +5
        Avasculate
    Militia (Member of the False) - Volatile Spirit Essence
    Militia Wizard - Power Word Blind, Mass Curse of Impending Blades,
    Veteran Militia, Divine Champion (of Kelemvor)
    Ammon Jerro (comes to fight with you), Pit Fiend x2
  (if you assist the defenders)
    Araman TEMPORARY COMPANION
      QUEST: Demons at the Gates - kill Nal'grazzn the Defiler
      QUEST: The Heart of the Crusade - kill Zoab
      QUEST: Protecting the Forbidden Lore - speak to Kelthanos
    Nal'grazzn the Defiler (Balor)
      REWARD: Demons at the Gates - 2000XP
    Hezrou
  (if you support Akachi's captains on the Third Crusade)
    Zoab
      QUEST: Holding the Supplicants' Gate - kill Militia and Divine Champions
      QUEST: The Voice of Kelemvor - kill devils at Basilica of Lost Hope
      QUEST: Raid on Eternity's End - speak to Rammaq at Eternity's End
      QUEST: The Codex of the Doomed - speak to Messenger
    Cleric of Kelemvor, Divine Champion (of Kelemvor)
    Sey'ryu
      REWARD: 2000XP, Sey'ryu's Scale (if you came here first)

(6.04) Basilica of Lost Hope
    Sarcophagus - Cat Queen's Claws
    Half-Celestial, Planetar
    Cleric of Kelemvor, Divine Champion (of Kelemvor)
  (if you assist the defenders)
    Zoab - Bracers of the Inner Planes, Ring of Divine Power 5,
      Amulet of Will +8
    Voice of Kelemvor
      REWARD: The Heart of the Crusade - 2000XP
  (if you support Akachi's captains)
    Zoab
      REWARD: The Voice of Kelemvor - 2000XP
      If you cam here first Zoab will meet you at the Wall of the Faithless
    The Voice of Kelemvor (if you came here first) - Doldrum, Full Plate +5,
      Ring of Clear Thought +5

(6.05a) Eternity's End (if you assist the defenders)
    Kelthanos (Paladin of Kelemvor)
      QUEST: Protecting the Forbidden Lore - kill Rammaq
    Deathless Warrior
    U'leth the Corrupter (Balor)
  (after completing Demons at the Gates, The Heart of the Crusade and
  Protecting the Forbidden Lore quests)
    Messenger
      QUEST: Codex of the Doomed - speak to The Scrivener
  Vault (northwest)
    Books - Potion of Heal x3, Potion of Lore x2, Potion of Speed
    Books - Mass Heal, Mass Death Ward, Power Word Kill, Storm of Vengeance,
      Greater Visage of the Deity
    Books - Gate, Horrid Wilting, Shapechange
  Vault (southwest)
    Books - Undeath's Eternal Foe, Resurrection, Sunbeam, Greater Restoration
    Rammaq - Deathless Diadem
      REWARD: Protecting the Forbidden Lore - 2000XP
  Temple of Kelemvor
    Sarcophagus - Steadfast Chain, Longsword +5
    The Scrivener
      QUEST: Codex of the Doomed - read from the Codex of the Doomed
    Codex of the Doomed
      Tip: take all items form Araman
      REWARD: Codex of the Doomed - 2500XP
      QUEST: The Wall of the Faithless - go to Wall of the Faithless
      Better man than I thought - Good+1

(6.05b) Eternity's End (if you support Akachi's captains)
    Rammaq
      QUEST: The Tome of Ka'tai - speak to Vault Keeper
      If you get Tome of Ka'Tai - 1000XP
      QUEST: The Tome of the Dolorous Sage - find Tome of the Dolorous Sage
      If you get Tome of the Dolorous Sage - 1000XP
      QUEST: Raid on Eternity's End
      If you get both - 2000XP, Dire Totem of the Beastlands,
        sends Blademistress Sorona to meet you at the Wall of the Faithless
      If you get Tome of the Dolorous Sage - 2000XP, sends Ysul to meet you
      If you get none - 500XP
    Paladin of Kelemvor - Brilliant Spirit Essence
  (after completing Holding the Supplicants' Gate, The Voice of Kelemvor and
  Raid on Eternity's End quests)
    Messenger
      QUEST: The Codex of the Doomed - speak to The Scrivener
  (after completing The Codex of the Doomed quest)
    Araman
  Vault (northwest)
    Books - Potion of Heal x3, Potion of Lore x2, Potion of Speed
    Books - Mass Heal, Mass Death Ward, Power Word Kill, Storm of Vengeance,
      Greater Visage of the Deity
    Books - Gate, Horrid Wilting, Shapechange
    Archive - Tome of the Dolorous Sage
  Vault (southeast)
    Vault Keeper - Morningstar +5, Tome of Ka'Tai (if you came here first)
      QUEST: The Tome of Ka'tai - return to Rammaq
  Vault (southwest)
    Books - Undeath's Eternal Foe, Resurrection, Sunbeam, Greater Restoration
    Kelthanos - Belt of Storm Giant Strength, Talisman of Pure Good
    Paladin of Kelemvor
  Temple of Kelemvor
    Sarcophagus - Steadfast Chain, Longsword +5
    The Scrivener
      QUEST: The Codex of the Doomed - read from the Codex of the Doomed
    Codex of the Doomed (contains the names of all the False and Faithless)
      REWARD: The Codex of the Doomed - 2500XP
      QUEST: The Wall of the Faithless - go to Wall of the Faithless

(6.06) Wall of the Faithless
    Kelemvor
      I did not consider the consequences - Kaelyn-11, Lawful+11
      You call it justice - Good+1
      Suffering is never warranted - Good+3
      QUEST: The Wall of the Faithless - bash Soul from wall
      REWARD: 2500XP
    Zoab (if you went to help Zoab first)
    Blademistress Sorona (Vampire) (if you got both tomes for Rammaq)
    Ysul (Lich) (if you got Tome of the Dolorous Sage for Rammaq)
    Soul (in the wall)
    Faithless Golem x3
    Freed Soul - touch it to enter Dreamscape - Crossroad Keep
      REWARD: 2500XP
  (after defeating Faceless Man)
    Kelemvor
______________________________________________________________________________

(6.07) Dreamscape
  Dreamscape - Crossroad Keep
    Red Woman
      QUEST: The Faceless Man - attack Faceless Man, you lose 10 Spirit Energy
        for each person killed
      QUEST: A Dark Hunger - choose the fate of the Faceless Man
    Elanee, Qara, Sand, Grobnar
    Ammon Jerro, Shandra Jerro
    Casavir, Neeshka, Khelgar
    Bishop, Zhjaeve
    Manifestation of Hunger
    The Faceless Man (Akachi)
      QUEST: The Faceless Man - enter Crossroad Keep and attack Faceless Man
  Dreamscape - West Harbor
    Bevil Starling, Lorne
    Cormick, Amie
    Daeghun Farlong
    Manifestation of Hunger
    The Faceless Man
    Red Woman, Boy (fragments of Akachi)
      QUEST: Fragments of a Mask - give her Mask Fragment (Red Woman),
        Mask Fragment (Boy) and Mask Fragment (Wall of the Faithless)
      REWARD: 750XP, Mask of the Betrayer
      Came here to end Akachi's suffering - Good+1
      Wrong to allow others to suffer - Good+1, Lawful+1
      QUEST: The Faceless Man - enter Soul and defeat Faceless Man
    Portal (to Soul)
______________________________________________________________________________

(6.08) Soul
    The Faceless Man - Akachi's Scythe
      REWARD: The Faceless Man - 5000XP
      Bind the Faceless Man (if you don't have the Mask of the Betrayer)
      Concentrate upon the mask (if you have the Mask of the Betrayer)
      or Slay the Faceless Man
      REWARD: A Dark Hunger - 5000XP
    Remorseless Instinct (fragment of Akachi)
    Infinite Despair (fragment of Akachi)
    Unrelenting Fury (fragment of Akachi)
    Insatiable Hunger (fragment of Akachi)
    Portal (to Wall of the Faithless)

                                -- THE END --

  Total Experience: 527,156XP (more than Level 30)

==============================================================================
= Storm of Zehir =============================================================
==============================================================================

(7) XP2 Samarach

The year is 1374 DR.  A voyage across the southern seas is cut short by a
mysterious storm - your party finds itself shipwrecked on an unfriendly shore.
To survive, you and your fellows must accept the aid of a powerful merchant...
and unravel a conspiracy that threatens to change the fate of all the Realms.

(7.00) Southern Seas
  The Vigilant
    XP raised to 8000XP, Wondrous Item Recipe Book, Enchantment Recipe Book,
      Trap & Alchemy Recipe Book, Armor Recipe Book, Weapon Recipe Book
    Captain Lastri Kassireh (Hin)
      Use the Passenger Manifest to create and register your party
    First Mate Kadjin, Second Mate Nerul
    Ulusha, Rienur, Saldee, Doluwil, Ulegar (sailors)
    Volothamp Geddarm
    Durln Stoneborn (Duergar), Dalin Evenbough (Halfling), Luaire Farwander
    Adventurer's Guide
      Read each entry - 40XP x25
    Passenger Manifest
______________________________________________________________________________

Samarach (Hidden Kingdom) in the Chultan Peninsula region

Little is known about this vassal state of Nimbral, since it is separated from
the rest of the Chultan Peninsula by thick jungle and rugged mountains.
Explorers claim it is populated by cowards who barricade themselves in walled
cities at night.

XP awarded for each location you Discover

(7.01) Samarach Overland Map
  Loot
    Appraise - Ore, Timber or Skins
    Craft Armor - Barkplate
    Craft Weapon - Howling Staff
    Craft Weapon - Wasp Stingers
    Craft Weapon - Kudeu Nuts
    Use Magic Device or Tumble - Delicate Totem
    Use Magic Device or Tumble - Ornate Sculpture
     - Corollax Egg
  Gravestone x3 - Ring of Fortitude +1
  Hostile Random Encounters (EL - Encounter Level)
    The XP awarded for completing an encounter depends on Party Level
    Flee from 30 encounters - Yellow Dragon history feat
    EL2 Kobolds - loot
    EL3 Goblins - loot
    EL4 Orcs - loot
    EL4 Zombies - Zombie Rags
    EL4 Skeletons - Demihuman Skull, loot
    EL4 Cloakroaches - Clockroach Parts
    EL5 Ghouls - Ghoul Claw
    EL5 Giant Spiders - Giant Spider Venom Sac
    EL5 Lizardfolk - loot
    EL5 Firenewts - loot
    EL5 Bombardier Beetles - Bombardier Beetle Venom Sac
    EL6 Gnolls - loot
    EL6 Ogres - Giant's Heart
    EL6 Boars - Boar Teeth
    EL7 Stag Bettles - Stag Beetle Shell
    EL8 Deinonychus - Dinosaur Claw
    EL8 Batiri - Cargo (Ore), loot
    EL8 Trolls - Giant's Heart
    EL8 Earth Elementals - Weak Earth Essence
    EL9 Wights - loot
    EL9 Wyverns - Wyvern Stinger
    EL9 Will-O'-Wisp - Will-O'-Wisp Glamers
    EL9 Shambling Mounds - Shambling Mound Moss
  Neutral Encounters
    EL5 Samarachan Patrol - Samarachan Patrol Gear, Periapt of Wisdom +2
  Special Encounters (mostly in the Samarlogh jungle)
    Diseased Townsfolk - Heal them for 500XP
    Charm Peddler - selling fakes (Copper Necklace and Silver Ring)
    Wild Elves (friends of the sylph Chir experimented on) - kill them
    Strange Druid (Kutamba) and panthers - Zalantar Shield and Zalantar Spear
    Delirious Hunter - Heal or Neutralize Poison for 500XP, mentions Demons of
      the Samarlogh (giant spiders immune to fire)
    Sister Horta (Hag) - use Bluff, Diplomacy or Intimidate for 500XP or
      kill her for Ring of Wizardry 2
    Korath Embersmith (Giant) - use Bluff, Diplomacy or Intimidate for 1000XP
      or kill him for 5500GP
    Samarach Soldiers (north of Samargol) - want a donation of 1500GP
      Samarachan Captain - Greatsword +1
      Samarachan Wizard - Ring of Protection +1
    One of Many - kill it for The Imarskarcana, can feed it cohorts if evil
      1000XP per cohort level split between the party
      3 Cohorts - Lesser Negative Aura history feat
      7 Cohorts - Negative Aura history feat
      11 Cohorts - Greater Negative Aura history feat
    Bal'alak the Ferocious (Dire Boar) - Bal'alak's Tusks
    Megaraptor - Dinosaur Steak
    Sickly Megaraptor - Missing Widget, Dinosaur Claw

(7.02) Shipwreck
  Omgar's Teeth
    REWARD: Shipwreck Survivor history feat
    Volothamp Geddarm
      Gives You: Coin of Life
      Will give you potions if you need them
      QUEST: Surviving The Wreck - fight off the batiri
      REWARD: 600XP
      Keep everyone alive - Protector history feat
    Durln Stoneborn
      Give it here - Longsword
    Dalin Evenbough
      Give us the bow - Shortbow
    Luaire Farwander (Yuan-Ti Wizard)
    Saldee - Club
    Shrub x4 - Potion of Cure Light Wounds or Healer's Kit +1
    Debris x5 - Potion of Cure Light Wounds, Fireball Scroll, Healer's Kit +1,
      Bottle, Ship's Plank, Wand of Missiles, Sling, Bullet x32, Short Sword,
      Spear, Healer's Kit +3
    Ghzermag the Wild (Batiri) - Hide Armor, Greataxe
    Clawkeeper Kzheemoc - Longbow
    Akkarrak (Clawkeeper Kzheemoc's dinosaur animal companion)
    Shoudul of the Skulls
    Samarachan Patrol (Samargol's Elite Guard)
      QUEST: Into Samargol - speak to Sa'Sani
  (after speaking with Sa'Sani)
    Cargo (between x1 and x9) - Ore
      QUEST: Job Application - return to Sa'Sani
    Corpse
      QUEST: Unnerving Evidence - thoroughly examine the body (Heal)
    Ship's Hull
      QUEST: Unnerving Evidence - thoroughly examine the corrosion on the hull
        (Craft Alchemy)
    Rigging
      QUEST: Unnerving Evidence - thoroughly examine the rigging (Lore)
    Broken Weapon
      QUEST: Unnerving Evidence - thoroughly examine the spear (Craft Weapon)
    Weapon Rack - Zalantar Spear
    Velociraptor - Dinosaur Claw
    Jungle Beetle - Bombardier Beetle Venom Sac
    Batiri Scavenger, Batiri Guard
    Stone Pylon - use Batiri Keystone
  Batiri Cave
    Trained Deinonychus - Dinosaur Claw
    Cargo (between x9 and x1, making a total of 10) - Ore
    Weapon Rack - Shortbow
    Armor Pile - Batiri Buckler
    Chieftain Taelunangul - Jungle Headdress
    Batiri Guard - Longbow
    Second Mate Nerul
      Gives You: Sailor's Shelter
      QUEST: Unaccounted For - return to Lastri Kassireh
    Basket - Potion of Cure Moderate Wounds, Healer's Kit +3, Greenstone

(7.03) Samargol (Capital)
  Openpalm Bazaar
    Captain Dajos
    Lady Sa'Sani
      REWARD: 500XP
      QUEST: Into Samargol - speak to Innkeeper Tanerieh, rest then return
      REWARD: 500XP, 2000GP, Sa'Sani's Signet
      QUEST: Missing Associates - speak to Sa'Sani at Merchant Headquarters
        about Il'foss and Kizu
      QUEST: Job Application - get Ore from Shipwreck Cargo
      Give Her: Ore x1
      REWARD: 700XP
      QUEST: Unnerving Evidence - gather evidence from Shipwreck
      REWARD: 600XP, 2200GP
      QUEST: Missing Personnel - rescue Lastri Kassireh
      REWARD: 1000XP, 2000GP
      QUEST: Seeking the Truth - speak to Dall Nickleplate
      REWARD: 700XP
      QUEST: Sabotage - speak to Vadin'ya
      REWARD: 1000XP, Wanted history feat
      QUEST: Northward Bound - speak to Dall Nickleplate
    Volothamp Geddarm
      QUEST: Pretty Bird - speak to Vadin'ya
      REWARD: 800XP, 3000GP
      QUEST: Sightseeing - get Ruin Fragment
      REWARD: 600XP, 1400GP, The Simbul's Sly Smile
      QUEST: Local Delicacy - get Dinosaur Steak
      REWARD: 600XP, 1500GP
      Tell him about the following for his Areas of the Realms book
        Stone Knives Tribe (east of Shipwreck)
        Underdark Black Market (southeast of Samargol)
        Singing Caverns (east of Rassatan)
        Mines of Segol (east of Torich)
        Tempest's Fury Tower (south of Torich)
        Mine (west of Torich)
        Shattered Spear Tribe
        Ruins (west of Taruin)
        Chokemist Cave (west of Samargol)
        Waterfall Cave (on River Samar)
        Crypt (southeast of Taruin)
        Ruins (on Snout of Omgar peninsula)
        Cave (on Snout of Omgar peninsula)
        Crypt (west coast, south of the Samarlogh)
        Tower (northwest part of the Samarlogh)
      Tell him about 5 of them - Tourist history feat
      Tell him about 10 of them - Wanderer history feat
      Tell him about 15 of them - Wayfarer history feat
    Osi Tchaluka (Sa'Sani's majordomo) STORE
      QUEST: The Lady's Apprentice - sell him Trade Bar's for 15GP each
      REWARD: 700XP once you reach 101 Trade bars
      Gives You: Ring of Minor Fire Resistance
    Nas'Sirin (Sa'Sani's advisor)
    Luaire Farwander (works for Sa'Sani, saboteur)
    Vadin'ya (Tiefling Sorceress) STORE
      Pickpocket: 150GP
      QUEST: Plainsrunner - get Bal'alak's Tusks
      REWARD: 700XP, 2500GP, more store items
      QUEST: Heavy Weaponry - get Greataxe of Flame from Mines of Selgol
      REWARD: 600XP, 3000GP
      QUEST: Batiri Bargin - get Flawless Gem from Cuamogh
      REWARD: 700XP, 5000GP
      QUEST: Pretty Bird - get Caged Glacier Snake from Xo'rill
      REWARD: Caged Parrot (Dwarf can understand the swearing)
      QUEST: Pretty Bird - return to Volothamp Geddarm
      QUEST: Sabotage - go to Chokemist Cave and kill Luaire Farwander
      Give Her: Distilled Toxin
    Artiuk (Half-Orc, Vadin'ya's bodyguard)
    Umoja (Priest of Ubtao from Mezro) HEALING, COHORT
    Yushai (Dinosaur, Umoja's Companion)
      Ranger or Druid can understand Yushai
    Bounty Collector Kwesi (from Tashluta, Tashalar) STORE
      Gives You: Bounty Satchel (I suggest you don't use it)
      Get 8 Giant Spider Venom Sac - 750GP
      Get 10 Boar Teeth - 900GP
      Get 7 Dinosaur Claw - 1000GP
    Inshula sar Mashewe (Kwesi's sister) COHORT
      Destined that we meet (Diplomacy) - join you for 300GP
      Let's cast the cards, Why are we wasting time
        Remove negative cards (Slight of Hand) - join you for free
        My predictions have never been wrong (Bluff) - join you for free
      The cards say you should go with me (Intimidate) - join you for 300GP
      I'd like to hire you - join for 500GP
    Merchant Irim Mendar STORE
      Pickpocket: 250GP
    Doomsayer
  Leira's Trick (cohorts wait here)
    Guest Book
    Innkeeper Tanerieh
      Rent a room for 50GP
    Party Armoire - 1GP
    Guest Armoire
  (after rescuing her from Stone Knives Tribe)
    Lastri Kassireh COHORT
      QUEST: Unaccounted For - rescue Second Mate Nerul
      Gives You: Batiri Keystone
      REWARD: 1000XP, Cohort
  Shrine of Waukeen (Merchant's Friend)
    Cleric of Waukeen STORE
      Full healing and resurrection of party for 500GP
  Crafting Stations (can rest here)
    Magician's Workbench
    Blacksmith's Workbench
    Alchemist's Workbench
    Trunk - Blank Scroll, Magic Potion Bottle, Recipes: Dart, Bolts, Shuriken,
      Bullets, Large Steel Shield, Throwing Axe, Tanglefoot Bag, Tower Shield,
      Full Plate

(7.04) Stone Knives Tribe (east of Shipwreck)
    Stone Knives Warrior (Batiri)
    Weapon Rack - Onyx Spear, Kama +1, Arrow +1
    Chieftain Zhechrrog - Ring of Protection +1, Leather Armor +1, Batiri Key,
      Shard of the Samarlogh, Potion of Cat's Grace
      Get out of here - 750XP, Batiri Key
    Stone Knives Elder - Dagger +1
    Stone Knives Matron, Stone Knives Youth
    Cage - use Batiri Key
    Lastri Kassireh
      QUEST: Missing Personnel - return to Sa'Sani
    Crate - Keening Reeds, Bastard Sword +1, Obsidian, Malachite, Bloodstone,
      Potion of Cure Moderate Wounds

(7.05) Rassatan (City of Gilded Pearls)
  Forgotten Pearl Tavern
    Guest Book
    Barkeep
      Rent a room for 50GP
    Redfeyer (Bard)
      QUEST: The Singing Pendant - get Singing Pendant
      What you need, where to go - 25GP
      REWARD: 700XP, Ale
    Rassatan Fisherman
  Shrine of Waukeen
    Cleric STORE
      Full healing and resurrection of party for 500GP

(7.06) Singing Caverns (east of Rassatan)
    Green Spider - Giant Spider Venom Sac
    Giant Green Spider - Giant Spider Venom Sac x2
    Chest - Singing Pendant
      QUEST: The Singing Pendant - return to Redfeyer
    Bat - Bat Wings
    Dirt Mound - Amulet of Natural Armor +1, Copper Crown, Empty Ale Stein,
      Aventurine, Greenstone x2, 567GP
    Chest - Ring of Minor Acid Resistance
    Chest - Potion of Cure Moderate Wounds x3
    Arcane Nexus
      Use Arcane Attenuator on Arcane Nexus - Charged Arcane Attenuator

(7.07) Taruin (City of Seven Spices)
  Serpent's Demise Tavern
    Guest Book
    Barkeep
      Rent a room for 50GP
    Ottelmar (Halfling)
      QUEST: The Finest Wine - get Bottle of Deepwine from Zhiir
      REWARD: 600XP, 5500GP
  Shrine of Waukeen
    Cleric STORE
      Full healing and resurrection of party for 500GP

(7.08) Underdark Black Market (southeast of Samargol)
  Black Market
    Bouncer - Masterwork Scale Mail +1, Bolt of Lightning x25
    Oin'Chakalop (Mind Flayer)
      Midnight was the goddess Mystra's name - the end of the Weave
    Zhiir STORE - 2500GP, Bottle of Deepwine
      Pickpocket: Bag of Holding x2
      QUEST: For Special Customers Only - get Tempest's Fury Research
      REWARD: 700XP, access to store
      QUEST: The Finest Wine - pay 2500GP for Bottle of Deepwine
    Xo'rill STORE - Amulet of Will +3, Diamond, Caged Glacier Snake
      Pickpocket: 300GP
      QUEST: Pretty Bird - return to Vadin'ya
    Mind Flayer (Illithid)
    Customer (Drow)
    Deep Gnome Prisoner
      Set them free - 1000XP
    Chir Darkflame COHORT
    Chest (DC35) - Greatsword +2, Composite Longbow +2

(7.09) Tempest's Fury (south of Torich)
    Sylph
    Arcane Nexus
      Use Arcane Attenuator on Arcane Nexus - Charged Arcane Attenuator
    Skeletal Corpse - Scarab of Protection, Bracers of Armor +1,
      Quarterstaff +1
    Ice Mephit - Ice Mephit Corpse
    Scrollcase - Evard's Black Tentacles, Elemental Shield, Stinking Cloud,
      Deep Slumber, Gust of Wind, Ice Storm
    Chest (DC30) - Vault Key, Signed Contract, Ring of Minor Cold Resistance,
      Sorlyn's Ditty
    Large Water Elemental - Glowing Water Essence
    Chest - Vault Key, Journal, Empty Ring of Djinni Summoning, Charm Person,
      Hold Monster
    Chest - Vault Key, Brooch of Shielding, Raise Dead
    Vault Door - use Vault Key x3
    Chest - Tempest's Fury Research, Headband of the Binder, Tower Shield +1,
      Gloves of Spellcraft, Resurrection, Archer's Belt, 995GP
      QUEST: For Special Customers Only - return to Zhiir
    Shamal (Djinni) - Ruby, Emerald x2
      Use Empty Ring of Djinni Summoning - Ring of Djinni Summoning
    Large Air Elemental x4 - Glowing Air Essence

(7.10) Torich (foothills of Samarach mountains)
  Broken Pick Tavern
    Guest Book
    Barkeep
      Rent a room for 50GP
    Essien
      QUEST: Into the Salt Mines - clear Mines of Selgol of firenewts
      REWARD: 600XP, Rare Resource Node - Salt now available for trade
  Shrine of Waukeen
    Cleric STORE
      Full healing and resurrection of party for 500GP

(7.11) Mines of Selgol (east of Torich)
    Bookcase - Light Hammer +1, Amethyst, Malachite, Topaz
    Firenewt Warrior, Firenewt Archer
    Armoire - Lens of Detection, Flute, Thieves' Tools +3
    Firenewt Sorcerer, Firenewt Alchemist
    Hell Hound - Hell Hound Claws
    Skeleton (remains) - Identify x3, Remove Disease, Cure Moderate Wounds,
      Raise Dead, Haste
    Overlord Flamespar - Greataxe of Flame, Masterwork Chainmail +1, Garnet,
      Snaketongue Amulet
    Firenewt Elite Warrior
      QUEST: Into the Salt Mines - return to Essien
      QUEST: Heavy Weaponry - return to Vadin'ya

(7.12) Lantanese Lumber Camp (Samarlogh jungle)
    Dall Nickleplate (Gnome from Lantan)
      QUEST: Seeking the Truth - complete Local Troubles quest
      REWARD: 700XP
      Gives You: Distilled Toxin (Chokemist, from dead artificer)
      QUEST: Seeking the Truth - return to Sa'Sani
      QUEST: Local Troubles - complete Disturbances or Pesky Dinos quest
      QUEST: Local Troubles - complete Jiggle the Handle quest
      REWARD: 1000XP
      QUEST: Disturbances - speak to Ghost outside camp at Hour 19
      Give Him: Gnomish Remains
      REWARD: 700XP
      QUEST: Pesky Dinos - get Dinosaur Claw x3
      REWARD: 600XP
      QUEST: Jiggle the Handle - get Missing Widget or Interface Widget
      You don't have a spare? - get Missing Widget from Sickly Megaraptor
      If I made you something shaped like it (Craft) - Interface Widget
      You could reuse one of those crystals (Spellcraft) - Interface Widget
      REWARD: 600XP
      QUEST: Northward Bound - opens portal to Crypt, Sword Coast North
      QUEST: Sa'Sani's Disappearance - go to Viper Temple
    Nil Sheafrustle (Mechanic) STORE
      Get Giant Spider Venom Sac x13 - 900GP
      Get Stag Beetle Shell x8 - 1150GP
      Get Dinosaur Claw x10 - 1250GP
      Get Will-O'-Wisp Glamers x5 - 1500GP, Spherelight
      Get Wyvern Stinger x2 - 1750GP
    Ahri "Golemkin" STORE
      (return after completing Jiggle the Handle quest)
      QUEST: Infestation - get Clockroach Parts x4
      REWARD: 600XP, Collapsable Clockroach
    Lantanese Worker (Leva)
    Lantanese Tentkeeper
      Rent a room for 150GP
    Ghost (Tamith Timekeep)
      QUEST: Disturbances - get Gnomish Remains
    Mound of Earth - Gnomish Remains
      QUEST: Disturbances - return to Dall Nickleplate
    Herb Shrub x2 - Lantanese Healing Herbs
    Flower Patch - Potion of Cure Serious Wounds x4
    Lantanese Blade Spider
    Lantanese Iron Golem

(7.13) Shattered Spear Tribe (north)
    Shattered Spear Guard - Handaxe +1
    Weapon Rack - Batiri Club, Light Shield +1
    Weapon Rack - Spear +1, Arrow +1 (99)
    Cuamogh (Batiri Matriarch) - Flawless Gem, Potion of Mirror Image,
        Masterwork Hide Armor +1
      Pickpocket: Flawless Gem
      QUEST: Relic of the Shattered Spear - get Shattered Spear (of Ksshomog)
      REWARD: 1600XP, Flawless Gem
      If you kill her instead - Bane of the Batiri history feat
      QUEST: Batiri Bargin - return to Vadin'ya
    Chest (DC28) - Melf's Acid Arrow, Protection from Arrows, Delicate Totem,
      Amulet of Natural Armor +1, Displacement, Potion of Cure Serious Wounds,
      Raise Dead

(7.14) Ruins (west of Taruin)
  Ruined Temple
    Yuan-ti Holy Guardian
    Spider Construct - Blade Spider Cogs
    Bookshelf - Ruin Fragment, Sauringar Tome, Summon Creature III, Confusion,
      Web, Raise Dead, Flame Arrow, Death Armor, Animate Dead
      QUEST: Sightseeing - return to Volothamp Geddarm
    Lever
    Door - use Lever
    Serpentguard D'shai - Scimitar +2, Ring of Resistance +2
    Door (DC40)
    Lock Box - Raise Dead
    Chest - Shattered Spear, Wand of Fireball, Bracers of Armor +1
      QUEST: Relic of the Shattered Spear - return to Cuamogh

(7.15) Chokemist Cave (west of Samargol)
    Luaire Farwander - Saboteur's Stiletto, Amulet of Natural Armor +1,
      Dragon Bile, Emerald, Improved Thunderstone
    QUEST: Sabotage - return to Sa'Sani
    Corrupted Spider x3 - Giant Spider Venom Sac

(7.16) Nimbre
    Merchant (works for Lady Kureen of Samargol) STORE
    Samarachan Captain - Gilded Armor, Longsword +1
    Samarachan Cleric - Periapt of Wisdom +2
    Samarachan Wizard - Alchemist's Fire, Choking Powder
    Boar Farmer
    Dirt Mound (use detect to show it) - Periapt of Wisdom +2
    Boar x3 - Boar Teeth
  Loremaster's House
    Loremaster
    Chest (DC30) - Drum of Haunting, Emerald, Potion of Antidote
    Bookcase - Minor Globe of Invulnerability, Power Word Maladroit,
      Raise Dead

(7.17) Ruins (on Snout of Omgar peninsula)
    Lizardfolk Warrior - Gloves of the Yellow Rose +1
    Lizardfolk Warrior - Gloves of the Yellow Rose +1
    Chest (DC22) - Greenstone, Fluorspar, Amethyst
    Arcane Nexus
      Use Arcane Attenuator on Arcane Nexus - Charged Arcane Attenuator

(7.18) Cabin (southeast coast)
    Bookcase - Journal (mentions Jerrod)
    Chest (DC28) - 250GP, Glittering Necklace, Displacement

(7.19) Waterfall Cave (on River Samar)
    Fell Troll - Canary Diamond, Lesser Magic Bag, Amulet of Natural Armor +3,
      Ring of Protection +3, Silver Necklace, Aventurine, Star Sapphire,
      Ruby x6

(7.20) Mine (west of Torich)
    Shadow - Shadow Dust
    Crate - Topaz, Amethyst x5
    Crate - Garnet, Phenalope x3

(7.21) Crypt (west coast, south of the Samarlogh)
    Sarcophagus - 300GP, Ancient Trap Parts x2, Bloodstone x2, Fire Opal x2
    Zombie - Zombie Rags

(7.22) Crypt (southeast of Taruin)
    Sarcophagus - Noble's Cap, Masterwork Chain Shirt +1, Wand of Frost
    Sarcophagus - Ring of Insight, Scimitar +2, Gold Ring, Ruby, Garnet x2
    Wraith x3 - Wraith Tatters

(7.23) Tower (northwest part of the Samarlogh)
    Bugbear Warrior - Warmace +1

(7.24) Cave (on Snout of Omgar peninsula)
    Kobold Sorcerer, Kobold Warrior
    Chest (DC28) - Potion of Cure Moderate Wounds x2

(7.25) Cave (east of Taruin)
    Fire Elemental, Firenewt Warrior
    Firenewt Sorcerer - Fireburst, Fireball, Potion of Cure Light Wounds
    Crate - Restoration, Potion of Cure Serious Wounds x3

(7.26) Cave (east of Nimbre)
    Ogre - Giant's Heart, Goblin
    Chest - 435GP, Kama +1
______________________________________________________________________________

(7.27) Viper Temple (Narubel pass)
    Sa'Sani (Princess of Sauringar clan) - Ring of Freedom of Movement,
        Bracers of Armor +8, Periapt of Wisdom +6, Ring of Protection +3,
      REWARD: Sa'Sani's Disappearance - 2400XP
      QUEST: The Fall of House Se'Sehen - go to Temple of the World Serpent
        and kill Hierophant N'Safa and Herald of Zehir
      REWARD: 3000XP
    Es'San (Yuan-ti Abomination leader) - flees
    Snaketongue Zealot - Masterwork Chain Shirt +2
    Snaketongue Zealot - Potion of Cure Critical Wounds
    Snaketongue Zealot - Ring of Protection +2
    Snaketongue Zealot - Composite Longbow 3
    Snaketongue Zealot - Lightning Arrow
    Se'Sehen Abomination - Heavy Shield +3
    Se'Sehen Abomination - Bastard Sword +3
    Se'Sehen Abomination - Diamond
    Volothamp Geddarm STORE
      Gives You: Volo's Custom Chicanery, Volo's Rejuvenating Ring

==============================================================================

(8) XP2 Sword Coast North

(8.01) Sword Coast Overland Map
  Loot
    Appraise - Mithral Chain Shirt
    Craft Armor - Superior Barkplate
    Craft Weapon - Ancient Thorn
    Disable Device - Periapt of Wisdom +6, Alexandrite, Ancient Trap Parts x2
    Open Lock - Arcane Archer Chain Shirt, Nymph Cloak +6, Blue Diamond
  Hostile Random Encounters (EL - Encounter Level)
    EL7 Small Worg Pack - Worg Fur
    EL8 Ghast Pack (Ghast, Ghoul) - Ghast Arm, Ghoul Claw
    EL9 Enraged Worg Pack - Worg Fur
    EL9 Bandit Band - loot
    EL9 Bandit Gang - loot
    EL9 Giant Spider Colony - Giant Spider Venom Sac
    EL10 Monstrous Band (Bugbear, Orc) - loot
    EL10 Troll Gang - Giant's Heart
    EL10 Gnolls - loot
    EL10 Pirates
    EL10 Dire Bears - Dire Bear Coat
    EL11 Huge Enraged Worg Pack - Worg Fur
    EL11 Dire Wolves - Dire Wolf Pelt
    EL11 Monstrous Band (Troll, Bugbear, Ogre)
    EL11 Banite Gang - loot
    EL12 Wights - loot
    EL12 Brown Bears - Bear Pelt
    EL12 Air Elementals
    EL12 Earth Elementals - Radiant Earth Essence
    EL12 Fire Elementals - Radiant Fire Essence
    EL12 Water Elementals - Glowing Water Essence
    EL13 Assassins (Snaketongue Assassin) - loot
    EL13 Assassins (Yuan-ti Assassin) - loot
  Special Encounters
    Liam Haverstead (from West Harbor) - free him for Harvest Mead
    Strange Gnomes (Enleva and Noduab) - kill them!
    Ograth's Marauders - get them to attack Eldreth Veluuthra Camp for Canary
      Diamond
    Wood Elf (Aryvindaire) STORE - or fight them for Boots of Elvenkind x3
    Wood Elf Female (Dryad) - kill her
    Kana (Seneschal) - spar with her for 500XP, kill her for Katana +3
    Sobbing Child (Halfling Bandit) - kill them
    Creature Handler (Zhentil Sky Mage with Jack Mooney & Sons Circus) - sell
      healing potion or heal Throzel (Wyvern) for 700GP, kill them for 1830GP
    Blue Dragon (Nes'tr'ryu, daughter of Sey'ryu) - Blue Dragon Scales x3,
      Blue Dragon Horn
    Christov's Crew
      Christov Darkmoor (Pirate) - Eyepatch of the Great Sea Corsair
        Watch out for bandits - 1000GP, Chaotic+1
      Zhantu (Barbarian)
      Alaine
      Saravevor (Sun Elf)
    Drow Kinslayer
      Wood Elf Ranger - Boots of Elvenkind, Arrow +1
      Wood Elf Archer x6
      Drow Priestess of Lolth - Spidersilk Jerkin, Cloak of Resistance +2,
        Full Plate +2, Drider Silk x3
        Speak to her with a Drow - strange to see another Illithyri
          if a Drow of Lolth - sister, odd especially to see you up here
        Gives You: Eye of the Spider Queen
      Drow Kinslayer, Drow Warrior x2
    Group of Chickens
      Chicken Leader (Darius Noth, Alabaster Eye Adventuring Company from Amn)
        QUEST: Fowl Play - cast Dispel Magic
        REWARD: 600XP, Chain Shirt +3, Dagger +2
      Chicken (Maggrin Stiffshield)
      Chicken (Larkin Deets)
      Chicken (Grommkesh Bubgar)
      Chicken (Timothy Doff)
    Human Mob
      Thayan Wizard, Thayan Knight (Slave Owners)
        Gives You: Illusion Stick
      Garish (Slave)
        Gives You: Zouldrin's Bauble
      Human Slave x6
    Bandit Gang
      Wilted Rose Marauders - works for Snaketongues
        QUEST: Researching Bandits - return to Volo
    Banite Gang
      Agent (of Bane, the Black Hand)
        QUEST: The Banite Enclave - find Banite Enclave and clear it out
      Bodyguard x2, Blackguard, Banite Cleric
    Enraged Worg Pack
      Enraged Worg - Worg Fur
        QUEST: The Enraged Worgs - kill Enraged Worg Den Mother
    Bandits - outside New Leaf after starting Shortage quest
      Bandit Captain - Serpent Figurine
        QUEST: Shortage - find and enter Forktongue Bandit Hideout

(8.02) Crypt (south of Leilon)
    QUEST: Northward Bound - find Crossroad Keep and speak to Sa'Sani
    Necromancer (Duergar)
    Skeleton - Demihuman Skull
    Sarcophagus - Potion of Cure Serious Wounds x3
    Sarcophagus - Armor of Comfort
    Sarcophagus - Shield of the Watch
    Sarcophagus - Emerald

(8.03) Leilon (Mining Community on High Road)

Unlike most northern towns, Leilon lacks defensive walls; an earthen rampart
with a wooden palisade surrounded by a ditch shields it on the landward side,
save for the gateless town entrance piercing the embankment.  Leilon consists
of stout stone cottages with slate or thatch roofs, the latter being covered
with a hardened slurry of mud.

  Dusty Gnome Tavern
    Guest Book
    Innkeeper
      Rent a room for 50GP
    Finch (can be found at other inns and taverns)
      QUEST: Price of a Song - join one of the merchant organizations
      REWARD: 1200XP, speak to him at Crossroad Keep Merchant Headquarters
    Shymon, Scarbunkel - singing!
  Temple of Waukeen
    Cleric of Waukeen STORE
      Full healing and resurrection of party for 500GP
  Trading Post - provide 300 Trade Bars, Skins x5
    Trader STORE
    Footlocker
    Magician's Workbench
    Blacksmith's Workbench
    Alchemist's Workbench

(8.04) West Harbor (now has a wall around it)
    Caryl Nemorem - opens Palisade Gate
    Lazlo Buckman (Mayor)
      QUEST: Dragon Hunt - go to Dragon Caves
    Pitney Junior Lannon, Kaye Lannon, Kyl Lannon, Kiri Lannon
    Goodwife Aruna (from Wanderfen, worshipper of Chauntea) STORE, HEALING
      Trying to hide what you are - speaker Chaotic+1
      QUEST: The Goodwife's Shawl - get The Goodwife's Shawl
      REWARD: 1000XP+1000XP, Gardener's Spade
    Sheydann Zinn STORE
      Tip: buy anything you want from his store now
    Jan Buckman (Lazlo's son, Tarmas's apprentice)
    Frenya Marshborn
    Danovar Clegg, Josinn Kell
    Quarrel (Half-Drow) - looking for Ammon Jerro
  (after rescuing Tarmas the Wizard)
    Lazlo Buckman - Heavy Shield +2
      Take a chunk of your hides - Evil+1
      QUEST: A Deal With Dragons - speak to Voarag
      Gives You: Potion of Cure Serious Wounds x3
    Pitney Lannon - Greater Thunderstone
    Ginni Lannon - Padded Armor +3
    Tarmas the Wizard - Stoneskin, Confusion
    Voarag (Voaraghamanthar) - Black Dragon Scales
      QUEST: A Deal With Dragons - either challenge him or kill Lazlo
      Kill Voarag - 1200XP, Dragon Slayer history feat, Trading Post
      Kill Lazlo - 1200XP, 5000GP, makes Dragon Mead for trade
        Can then kill Voarag - Dragon Slayer history feat, no trading post
    Waervaer - Black Dragon Scales
    Lizardfolk Elite - Greatsword +2
  (if you kill Voarag)
    Goodwife Aruna STORE, HEALING
      QUEST: Path of the Master - speak to Quarrel
      QUEST: Whispers in the Marsh - speak to Tarmas the Wizard
      Gives You: 250GP
      Save Jan - 1700XP
      Kill Jan - 1530XP
      REWARD: Gardener's Gloves
      QUEST: Pushing Daisies - return to Sheydann Zinn
        Jan did - Chaotic+1
        Kill her - Villain of the Mere history feat
    Tarmas the Wizard STORE
      QUEST: Whispers in the Marsh - speak to Sheydann Zinn at Swamp Cult
      Give me something to help find him - Potion of Cure Serious Wounds x3
    Quarrel
      QUEST: Path of the Master - speak to Quarrel at Crossroad Keep Interior
  Trading Post (if you didn't kill Lazlo)
    Bennik Vandyrmir STORE
    Footlocker
    Magician's Workbench
    Blacksmith's Workbench
    Alchemist's Workbench

(8.05) Dragon Caves (southeast of West Harbor)
    Pitney Lannon, Ginni Lannon, Tarmas (Voarag, polymorphed black dragon)
      QUEST: Dragon Hunt - find the real Tarmas the Wizard
    Beetle Thrall - Bombardier Beetle Venom Sac
    Lizardman Weapon Rack - Fen-Tamer
    Lizardfolk Gear Chest - Potion of Barkskin, Potion of Cure Moderate Wounds
    Swamp Beetle - Bombardier Beetle Venom Sac
    Lizardfolk Hunter, Lizardfolk Scout
    Lizardfolk Secret Chest (DC30) - Dagger +1, Amulet of Natural Armor +1
    Suspicious Barrel (Harvest Mead, 1374)
    Lizardfolk Mage - Wand of Frost, Potion of Cure Serious Wounds
    Lizardfolk Mage - Potion of Owl's Wisdom, Potion of Bull's Strength,
      Potion of Cat's Grace
    Lizardfolk Shaman - Potion of Cure Moderate Wounds, Potion of Aid
    Sacred Chest - The Goodwife's Shawl, Relic of Semuanya
      QUEST: The Goodwife's Shawl - return to Goodwife Aruna
    Statue of Tyr
      Ask for Tyr's blessing (Good)
    Ice Mephit - Ice Mephit Corpse
    Fire Mephit - Fire Mephit Corpse
    Umber Hulk Thrall - Umber Hulk Carapace
    Arcane Chest - Wand of Magic Missile, Potion of Lore
    Magic Jar (DC18) - Mephit Guano
    Lizardfolk Chieftain - Chieftain's Key, Battleaxe +2
    Lizardfolk Mage - Wand of Frost, Potion of Cure Moderate Wounds
    Jail Door - use Chieftain's Key
    Tarmas the Wizard
      QUEST: Dragon Hunt - return to West Harbor
  (after killing Black Dragons)
    Dragon Chest - Holdfast, Littlefang, Katana +2, Chainmail +2, King's Tear,
      Topaz, 3000GP
    Chest - Holdfast

(8.06) Highcliff (Port Town)
  Seaspray Inn
    Guest Book
    Innkeeper
      Rent a room for 50GP
  Temple of Waukeen
    Cleric of Waukeen STORE
      Full healing and resurrection of party for 500GP
  Trading Post - provide 100 Trade Bars, Timber x5
    Trader STORE
    Footlocker
    Magician's Workbench
    Blacksmith's Workbench
    Alchemist's Workbench

(8.07) Phandalin (Village)

Phandalin was an important farming center located northeast of Leilon, where
the Triboar Cutoff East fades into a trail. The road was abandoned after years
of orc attacks obliterated every caravan that passed down the road, conquering
Phandalin in the process.  When the orcs were driven out, the village was left
largely in ruins, and it remains so today.

  Danley and Sons Inn
    Guest Book
    Innkeeper
      Rent a room for 50GP
    Danley
      QUEST: The Cold Iron Mining Company - speak to Daniel Merriwether
      REWARD: 1000XP, 1000GP, Phandalin now stocks Cold Iron
      Hoping for a larger reward (Bluff) - 500GP
      This is all you can give us (Intimidate) - 500GP
  Temple of Waukeen
    Cleric of Waukeen STORE
      Full healing and resurrection of party for 500GP
  Trading Post - provide 200 Trade Bars, Ore x5
    Trader STORE
    Footlocker
    Magician's Workbench
    Blacksmith's Workbench
    Alchemist's Workbench

(8.08) Phandalin Cold Iron Mine (southeast of Phandalin)
    Daniel Merriwether (Gromcheck) - Gromcheck's Walking Stick
      Buy cold iron, I'll pay - reveal themselves as Ogre Magi and attack
      Umoja and Chir can tell they are Ogre Magi straight away
      QUEST: The Cold Iron Mining Company - clear mine of monsters
      QUEST: The Cold Iron Mining Company - return to Danley
    Chester Paulson (Radbur) - Falchion +1
    Mine Foreman, Mine Worker (monsters)
    Chest (DC25) - 600GP, Masterwork Hide Armor +2, Potion of Invisibility x3,
      Potion of Cure Moderate Wounds x5

(8.09) Thundertree

Thundertree's a quiet logging hamlet of 90 folk inland from Neverwinter about
two days' travel.  It stands on the south bank of the Neverwinter River at the
western edge of Neverwinter Wood.

  Hammer and Shield Inn
    Guest Book
    Innkeeper
      Rent a room for 50GP
  Temple of Waukeen
    Cleric of Waukeen STORE
      Full healing and resurrection of party for 500GP
  Trading Post - provide 100 Trade Bars, Ore x5
    Trader STORE
    Footlocker
    Magician's Workbench
    Blacksmith's Workbench
    Alchemist's Workbench

(8.10) New Leaf

A small but prosperous village bordering the Neverwinter River and lying
adjacent to Mount Hotenow, New Leaf is one of the few towns that has nearby
access to groves of the rare Zalantar tree.

  New Leaf Tavern
    Guest Book
    Innkeeper
      Rent a room for 50GP
    New Leaf Quartermaster
      QUEST: Shortage - kill Bandit Captain outside New Leaf
      QUEST: Shortage - return to your merchant organization
  Temple of Waukeen
    Cleric of Waukeen STORE
      Full healing and resurrection of party for 500GP
  Trading Post - provide 800 Trade Bars, Ore x10
    Trader STORE
    Footlocker
    Magician's Workbench
    Blacksmith's Workbench
    Alchemist's Workbench

(8.11) Conyberry

Conyberry is a small farming village sheltered on the edge of Neverwinter
Wood.  The village is nothing more than a dozen houses standing in a cluster
with adjoining farms spreading to the east and south, divided by cart tracks
running haphazardly to Triboar.  The folk of Conyberry cut trees from the wood
as needed.

  Wandering Woodsman's Tavern
    Guest Book
    Innkeeper
      Rent a room for 50GP
    Jesentus Parr
      QUEST: Parrum's Rock - get Deed to Parrum's Rock
      REWARD: 1400XP, 1000GP
      I've told the authorities (Bluff) - extra 1000GP
    Tavern Boy (Parrum's Rock foreman's son)
      REWARD: Parrum's Rock - 1400XP
  (after starting The Meeting quest)
    Jon Archen, Aster Merris, Martin Keller
    Jordan Wright (Snaketongues) - mentions Lord Zehir a new deity
    Yuan-ti Guardian, Yuan-ti Abomination
      REWARD: The Meeting - 1900XP
      QUEST: Missing Associates - return to Sa'Sani
  Temple of Waukeen
    Cleric of Waukeen STORE
      Full healing and resurrection of party for 500GP
  Trading Post - provide 500 Trade Bars, Skins x10
    Trader STORE
    Footlocker
    Magician's Workbench, Blacksmith's Workbench, Alchemist's Workbench

(8.12) Parrum's Rock (along the river south of New Leaf)
    Drowned (undead)
    Shelf - Chain Lightning, Cure Critical Wounds
    Armor Rack - Darksteel Chain Shirt
    Armoire - Boots of Striding +2, Masterwork Studded Leather Armor +2
    Correspondence - Deed to Parrum's Rock
      QUEST: Parrum's Rock - kill Smothered Conscience
    Arcane Nexus
      Use Arcane Attenuator on Arcane Nexus - Charged Arcane Attenuator
    Smothered Conscience
      QUEST: Parrum's Rock - return to Jesentus Parr or Tavern Boy
    Echo of Regret, Echo of Remorse
    Corpse

(8.13) Crossroad Keep (Bastion of Knight-Captain)
  Crossroad Keep Courtyard
    Sa'Sani
      QUEST: The Next Step - speak to Sa'Sani at Merchant Headquarters
    Jacoby (Blacksmith) STORE
    Azahr (Genasi dancer)
    William, Venn, Lila (Bards)
    Fariba
      Crush every bone in her hand - Evil+3
    Daerred - unlocks Adventurer's Guild (after building a Trading Post)
    Caravan Master O'Dell
      QUEST: Sword Coast Trader - set up a caravan route
      REWARD: 700XP
    Jaris
      QUEST: Nimble Fingers, Light Sleep - make Alchemist's House safe
      REWARD: 1400XP, 1000GP
      If you don't break anything - Bag of Holding
  Crossroad Keep Interior
    Soraevora Aeravand COHORT (from Evermeet)
    Khelgar Ironfist (Neverwinter Nine, Steward of Crossroad Keep)
      QUEST: Shadows Fading - kill three Shadow Priests at Shadow Cult
      REWARD: 1100XP, 1500GP
      QUEST: Recruitment Drive - speak to Nall
      REWARD: 1200XP
      QUEST: The Bards' Tale - get Gauntlets of Ironfist
      REWARD: 1200XP, 2000GP
      QUEST: Think of the Children - return to Sir Nevalle
    Waterdeep Dignitary, Neverwinter Dignitary, Sembia Dignitary
    Quarrel COHORT (after speaking with him at West Harbor)
      REWARD: Path of the Master - 1100XP
  Merchant Headquarters (cohorts wait here)
    Employee Registry Book
    Sa'Sani (Yuan-ti)
      REWARD: The Next Step - 300XP, 200 Trade Bars, cargo capacity +5
      QUEST: Sword Coast Trader - set up a trading post
      QUEST: Sword Coast Trader - speak to Caravan Master O'Dell
      QUEST: Missing Associates - speak to Jordan Wright
      QUEST: Protection Money - speak to Tuka-Akut
      QUEST: Missing Associates - complete The Meeting quest
      QUEST: Missing Associates - go to Night's Rest Inn
    Nas'Sirin (Se'Sehen clan Yuan-ti)
    Variel (Half-Elf majordomo)
      Gives You: 480 Trade Bars
      Buys Trade Bar's for 15GP each
      Give Her: 500 Trade Bars for first upgrades
      Give Her: 500 Trade Bars for second upgrades
      Give Her: 1000 Trade Bars for third and forth upgrade
      Give Her: 5000 Trade Bars for fifth upgrade
      QUEST: Shrine Upgrade - get Timber x5, Mithral x5
      REWARD: 200XP, Shrine of Waukeen opened
      QUEST: Portal Upgrade - get Adamantine x5, Darksteel x5
      REWARD: 200XP, can Teleport to trading post in Sword Coast North
      QUEST: Greycloak Weapon Upgrade - get Cold Iron x5, Zalantar x5
      REWARD: 200XP
      QUEST: Greycloak Armor Upgrade - get Mithral x5, Adamantine x5
      REWARD: 200XP
      QUEST: Propaganda Upgrade - get Timber x5, Ore x5, Skins x5
      REWARD: 200XP, a Tout will appear at taverns
      REWARD: Protection Money - 1900XP
    Orias
      Teleport to Samarach - 2000GP
      Teleport to trading post in Sword Coast North - free
    Volothamp Geddarm
      QUEST: Researching Merchants - speak to six of the following
        Jacoby
        Tarmas the Wizard, Goodwife Aruna, Sheydann Zinn
        Akila, Jon Archen, Aster Merris (100GP for non-members),
          Jordan Wright (500GP for non-members)
        Parzeeche, Nya
        Vadin'ya
      REWARD: 1100XP, 2000GP
      QUEST: Researching Bandits - bribe three Bandit Bands or Bandit Gangs
        until Bandit Gang (Wilted Rose Marauders) special encounter appears
      REWARD: 1800XP, 2000GP, Ring of Major Acid Resistance
      Tell him about the following for his Areas of the Realms book
        Crypt (south of Leilon)
        Worg Cave (northeast of Crossroad Keep)
        Banite Enclave (Neverwinter Wood north of Conyberry)
        Parrum's Rock (along the river south of New Leaf)
        Eldreth Veluuthra Camp (woods east of Thundertree)
        Hunting Cabin (northeast of New Leaf by Neverwinter River)
        Burial Barrow (woods west of Conyberry)
        Abandoned Mine (east of New Leaf)
        Illefarn Ruin (north of Conyberry by Neverwinter River)
        Ruined Keep (north of Conyberry)
        Pirate Cove (northwest of Neverwinter)
        Arcane Brotherhood Outpost, Level 1 (northeast of Port Llast)
        Arcane Brotherhood Outpost, Level 2 (northeast of Port Llast)
        Onyx Cave (Sharran Temple northeast of Neverwinter)
        Gnoll Caves (foothills of Mount Hotenow north of Neverwinter)
        Phandalin Cold Iron Mine (southeast of Phandalin)
        Malarite Hermit's Cave (east of Port Llast)
        Forgotten Ruin (northeast of Port Llast)
        Log Cabin (northeast of Crossroad Keep)
        Umber Hulk Cave (north of Leilon) {Foe Hunting}
        Graveyard (north of Neverwinter City) {Superior Flank}
        Illefarn Outpost (south of Leilon) {Circle of Blades}
        Goblin Camp (north of New Leaf) {Team Rush}
        Sintalpandax's Lair (south of Mount Hotenow) {Steadfast Resolve}
        Keep (east of Thundertree) {Missile Volley}
        House (south of Highcliff) {Awareness}
        Circle of the Mere (north of West Harbor) {Improved Camp Routine}
      Tell him about 20 of them - Pathwalker history feat
      Tell him about 25 of them - Traveler history feat
      Tell him about 30 of them - Nomad history feat
      Tell him about 35 of them - Journeyman history feat
      Tell him about 40 of them - Master Guide history feat
      Tell him about 42 of them - Favored of the Roads history feat
    Adventurer's Guide
    Armoire
    Magician's Workbench
    Blacksmith's Workbench
    Alchemist's Workbench
  (Personal Quarters)
    Bed - rest
  (after completing Price of a Song quest)
    Finch COHORT
  (after being sent to Night's Rest Inn, Nas'Sirin is dead & Sa'Sani has gone)
    Khelgar Ironfist
      QUEST: Murder at Crossroad Keep - speak to Orias
    Variel
      Tell me what happened (Diplomacy) - Good+1
    Orias
      QUEST: Murder at Crossroad Keep - teleport to Samarach
      QUEST: Sa'Sani's Disappearance - speak to Dall Nickleplate
      Teleport to Samarach - free
  Adventurer's Guild
    Daerred TEAMWORK FEATS, TRAINING
      Trains cohorts to party level for 1GP per 1XP
      Pay 1000GP - Fearsome Roster teamwork feat
      Pay 1000GP - Improved Fearsome Roster teamwork feat
      QUEST: Team Rush - kill Tohn-Beh-Ri at Goblin Camp
    Candril TEAMWORK FEATS, STORE
      QUEST: Group Trance - meditate at Elven Tower south of Conyberry
      QUEST: Missile Volley - kill Bizarre Golem
      QUEST: Foe Hunting - clear Umber Hulk Cave
    Maxil TEAMWORK FEATS
      QUEST: Camp Routine - examine Destroyed Camp west of Neverwinter
      QUEST: Improved Camp Routine - light camp fire at Circle of the Mere
      QUEST: Steadfast Resolve - kill Sintalpandax
    Juen TEAMWORK FEATS
      QUEST: Awareness - speak to three Halfling's in House south of Highcliff
      QUEST: Circle of Blades - kill Necromancer at Illefarn Outpost
      QUEST: Superior Flank - clear Graveyard
    Chest (DC20) - Potion of Cure Critical Wounds, Healer's Kit +3
  Phoenix Tail Inn
    Guest Book
    Lender Daija (Cleric of Waukeen) - speak to Variel and upgrade Shrine
    Huldur (Barkeep) - mentions Sal left for Waterdeep
    Nall
      QUEST: Recruitment Drive - convince Nall to train the Greycloaks
        More glory for the rest of us (Bluff)
        Show the Greycloaks what it takes (Diplomacy)
        Road's aren't safe these days (Intimidate)
        Maybe your adventures are lies (Taunt)
      QUEST: Recruitment Drive - return to Khelgar Ironfist
    Ulweth (Dwarf) - mentions he is hunting enraged worgs
  Shrine of Waukeen
    Lender Daija STORE
  Alchemist's House
    Door (DC30)
    Desk - Alchemy Notebook, Purple Vial, Green Vial
    Alchemy Table
      Apply purple vial
      Remove red vial
      Remove black vial
      Apply green vial
      Remove silver vial
      Remove blue vial
      QUEST: Nimble Fingers, Light Sleep - return to Jaris
  Orphanage
    Matron Leselle
    Lock Box (DC35) - 300GP, Gold Ring, Potion of Cure Critical Wounds

(8.14) Shadow Cult (Fort Ruins northeast of West Harbor)
    Shadow Mastiff - Shadow Mastiff Fur
    Ghoul - Ghoul Claw
    Ghast - Ghast Arm
    Dire Rat - Dire Rat Tail
    Spectral Blacksmith
    Weapon Rack - Tower Shield +2
    Weapon Rack - Bastard Sword +1
    Scrollcase - Cone of Cold, Greater Stoneskin, Disintegrate, Raise Dead,
      Delayed Blast Fireball
    Wraith - Wraith Tatters
    Shadow High Priest - High Priest's Journal, Periapt of Wisdom +2, Mace +2,
      Full Plate +2, Potion of Cure Moderate Wounds
    Shadow Priest - Heavy Shield +1, Potion of Cure Moderate Wounds
    Shadow Priest - Amulet of Natural Armor +1
      QUEST: Shadows Fading - return to Khelgar Ironfist
    Vampire - Chainmail +1, Vampire Fang, Longsword +2
    Warlock - Vampire Dagger +2
    Greater Shadow - Greater Shadow Residue

(8.15) Log Cabin (northeast of Crossroad Keep)
  Hideout (silent and empty until starting The Bards' Tale quest)
    Party Guest - Zalantar Quarterstaff, Wand of Enervation
    Bouncer, Cook
    Feargus Orc-Heart (Half-Orc) - Masterwork Breastplate +2
      Stare coldly at him (Intimidate) - let's you pass
      We helped Azahr at Crossroad Keep (Bluff) - let's you pass
      Forget about me being her fench (Lastri) - let's you pass
    Azahr - Rapier +2
    Lila - Short Sword +2, Masterwork Chain Shirt +2
    William, Venn
    Door (DC30)
    Chest (DC30) - Gauntlets of Ironfist, Mac-Fuirmidh Cithern, Raise Dead,
        Jacinth, Fife of Blasting
      QUEST: The Bards' Tale - return to Khelgar Ironfist

(8.16) Crystal Cave (north of Phandalin)
    Ogre Guard - Giant's Heart, Garnet
    Worg - Worg Fur
    Ogre Beastmaster - Masterwork Hide Armor +2 x2
    Crates - Drum, Gold Necklace, Healer's Kit +6, Deadly Spike Trap Kit,
      Silver Ring
    Tuka-Akut (Fell Troll) - Ring of Major Acid Resistance,
        Ring of Protection +2
      Will be no payment (Intimidate) - Trolls fight Ogres
      No money but a warning (Bluff) - Trolls fight Ogres
      Pay 5000GP for protection - avoid fight
      QUEST: Protection Money - speak to Variel
    Troll Cleric - Troll Blood, Potion of Cure Moderate Wounds
    Troll - Troll Blood, Potion of Lionheart
    Ogre - Giant's Heart, Mild Poison Bolt
    Lever (use detect to show it) - open False Wall (starts fight)
    Chest (DC20) - Resurrection, Light Shield +1, Shortbow +2, Battleaxe +1,
      2125GP

(8.17) Graveyard (north of Neverwinter City)
    Assassin x5
      REWARD: Superior Flank - 1100XP, Superior Flank teamwork feat

(8.18) Illefarn Outpost (south of Leilon)
    Necromancer
      REWARD: Circle of Blades - 1000XP, Circle of Blades teamwork feat

(8.19) Goblin Camp (north of New Leaf)
    Tohn-Beh-Ri (armed with a dagger that can kill with one hit)
      REWARD: Team Rush - 1300XP, Team Rush teamwork feat

(8.20) Sintalpandax's Lair (southern slope of Mount Hotenow)
    Sintalpandax - Red Dragon Horn, Red Dragon Scales, Ruby, Fire Agate x2,
      Fire Opal x2
      REWARD: Steadfast Resolve - 1600XP, Steadfast Resolve teamwork feat
        Dragon Slayer history feat

(8.21) Keep (east of Thundertree)
    Bizarre Golem - Clay Golem Shards
      REWARD: Missile Volley - 1000XP, Missile Volley teamwork feat

(8.22) Elven Tower (south of Conyberry)
    Meditate at the base of the tower
      REWARD: Group Trance - 600XP, Group Trance teamwork feat

(8.23) House (south of Highcliff)
    Halfling (Stealthed) x3
      REWARD: Awareness - 660XP, Awareness teamwork feat

(8.24) Destroyed Camp (west of Neverwinter)
    Examine
      REWARD: Camp Routine - 420XP, Camp Routine teamwork feat

(8.25) Circle of the Mere (north of West Harbor)
    Camp Fire - light a new campfire
      REWARD: Improved Camp Routine - 720XP, Improved Camp Routine feat
    Ghostly Druid x4

(8.26) Umber Hulk Cave (north of Leilon)
    Umber Hulk x4 - Umber Hulk Carapace
      REWARD: Foe Hunting - 1300XP, Foe Hunting teamwork feat

(8.27) Swamp Cult (east of West Harbor)
  Mere of Dead Men
    Sheydann Zinn - Venomdrinker, Greater Acid Flask, Greater Choking Powder
      QUEST: Whispers in the Marsh - return to Goodwife Aruna
      Unless you have a better offer - betray Goodwife Aruna
      I'm going to need some proof of that gold (Bluff) - 100GP
      QUEST: Pushing Daisies - speak to Goodwife Aruna
      Gives You: 250GP
      REWARD: 1700XP, 1000GP, STORE
    Jan Buckman
      Get him to return to West Harbor - Unwilling Pendant
    Cultist (of Zehir) - Potion of Cure Moderate Wounds x2
    Cultist - Potion of Cure Serious Wounds, Potion of Barkskin
    Cultist - Greater Acid Flask, Potion of Cure Moderate Wounds
    Cultist - Adamantine Arrow
    Cultist - Garnet x2
    Cultist - 2064GP
    Cultist - 1963GP
    Cultist - 1875GP
    Weapon Rack - Scythe +2, Composite Longbow 1, Poison Arrow

(8.28) Worg Cave (northeast of Crossroad Keep)
    Worg Pup - Worg Fur
    Enraged Worg Den Mother - Greater Worg Pelt
      REWARD: The Enraged Worgs - 1000XP
    Ulweth's body - Bolt of Piercing
    Tattered Scroll - "I shall return should death come to you"
  (if you return)
    Tyburn the Mad the Mad (Wild Elf Priest of Malar) - Malar's Claw,
      Tyburn the Mad's Journal, Masterwork Chainmail +2
    Umber Hulk x2

(8.29) Forktongue Bandit Hideout (south of New Leaf)
  Forktongue Den
    Forktongue Bandit, Forktongue Cleric
    Mikul Eldrae (Bandit Leader, Fellow of the Fated Winds)
      QUEST: Shortage - return to New Leaf Quartermaster
    Forktongue Barbarian
    Chest - Dagger +2, Masterwork Studded Leather Armor +3
    Chest - Sickle +2, Masterwork Chain Shirt +3, 2x Acid Arrow x99
    Crates - Raise Dead, Thieves' Tools +10
    Crates - Potion of Cure Critical Wounds x5, Healer's Kit +10
    Arcane Nexus
      Use Arcane Attenuator on Arcane Nexus - Charged Arcane Attenuator

(8.30) Swamp Cave (south of West Harbor)
    Ogre Barbarian - Giant's Heart
    Annis (Hag) - Hag Eye
    Green Hag x2 - Hag Eye
    Lock Box - Throwing Axe +1, Bat Wings, Dire Rat Tail,
      Recipes: Ring of Major Acid Resistance, Amulet of Natural Armor +3
      Amulet of Will +3, Cloak of Charisma +6

(8.31) Banite Enclave (east of New Leaf)
    Statue - bash it
    Gold Pile - 100GP x6
    Chest - Greater Shadow Residue x2
    Imperceptor Krassus - Masterwork Full Plate +3
    Sulakh of the Ebon Hand - Fists of Bane, Jacinth
    Painbinder Zyrax - Cloak of Protection +3
    Fell Emriss - Warhammer +3
      REWARD: The Banite Enclave - 1200XP, Bane of the Banites history feat
    Arcane Nexus
      Use Arcane Attenuator on Arcane Nexus - Charged Arcane Attenuator
    Timothy Arneson (prisoner)
      I've cleared them out - 500XP

(8.32) Abandoned Mine (east of New Leaf)
    Duergar Leader - Heavy Crossbow +2
    Duergar Wizard
    Chest (DC24) - Recipes: Deadly Tangle Trap, Deadly Sonic Trap,
      Deadly Fire Trap, Deadly Gas Trap, Deadly Acid Trap, Deadly Spike Trap,
      Deadly Holy Trap

(8.33) Illefarn Ruin (north of Conyberry by Neverwinter River)
    Phase Spider - Phase Spider Leg
    Drow Arachnomancer, Drow Warrior
    Drow Priestess of Lolth - Full Plate +2, Potion of Cure Serious Wounds,
      Cloak of Resistance +2, Potion of Barkskin

(8.34) Burial Barrow (woods west of Conyberry)
    Ghast, Wight
    Coffin - Recipes: Gloves of Dexterity +6, Ring of Major Fire Resistance
    Vampire x2 - Vampire Fang
    Coffin - Control Undead, Recipe: Headband of Intellect +6
    Sarcophagus - Boots of Reflexes +2
    Sarcophagus - Lathar's Last Belt
    Arcane Nexus
      Use Arcane Attenuator on Arcane Nexus - Charged Arcane Attenuator

(8.35) Eldreth Veluuthra Camp (woods east of Thundertree)
    Eldreth Veluuthra Cleric, Eldreth Veluuthra Wizard (Elf human haters)
    Footlocker - Potion of Cure Serious Wounds, Potion of Invisibility,
      Camouflage

(8.36) Ruined Keep (north of Conyberry)
  (can rest here)
    Gargoyle x4 - Gargoyle Scales
    Broken Bookcase - bash it
      Recipes: AC Bonus Enchantment +3, Amulet of Health +6, Spell Resistance,
      Bracers of Armor +3, Cloak of Resistance +5
    Chest (DC40) - Az'zurix Everflame, Ring of Hiding,
      Recipe: Ring of Freedom of Movement

(8.37) Hunting Cabin (northeast of New Leaf by Neverwinter River)
    Malarite Druid
    Dire Boar - Dire Boar Tusks
    Dire Bear - Dire Bear Coat
    Dire Wolf - Dire Wolf Pelt
    Corpse - 250GP
    Corpse - Paralytic Bolt (35)
    Corpse - Duskwood Heavy Crossbow
    Corpse - Duskwood Spear
    Corpse - Composite Shortbow 4, Piercing Arrow x45
    Bookcase - Recipe: Ring of Major Cold Resistance

(8.38) Cabin (south west of Conyberry)
  Skullcrusher's Cabin
    Skullcrusher - Belt of Frost Giant Strength, Ring of Freedom of Movement,
        Cloak of Protection vs Evil, Ivory Horn of Valhalla, Potion of Speed,
        Cadorna Family Sword
      The Skullcrusher from the Moonsea (Ribsmasher) - makes fun of Ribsmasher
      Must have seen a lot of action (Diplomacy) - Raise Dead
      Hear stories, Any advice to give me - Brainscrambler
    Ivory Shieldmaiden (Construct) x5
    Chest - 900GP, Masterwork Studded Leather Armor +3, Potion of Invisibility
      Potion of Cure Disease, Longbow +2, Amulet of Natural Armor +2, Arrow +2

(8.39) Night's Rest Inn (east of West Harbor)
    Il'foss (Yuan-ti worshipper of Zehir) - Emerald Stave
    Kizu (Yuan-ti) - Kizu's Short Sword, Improved Holy Water
      QUEST: Missing Associates - return to Merchant Headquarters
______________________________________________________________________________

(8.40) Neverwinter City (City of Skilled Hands)
    (Guard wants a donation of 200GP every time you enter the city)
  Blacklake District: Tyr's Eye
    Lady Jeanelle
      QUEST: Price of a Song - return to Sir Nevalle
  (after joining a Merchant Organization)
    Sir Nevalle
      QUEST: The Trading Post - purchase Trading Post for 800 Trade Bars
      REWARD: 1000XP, Trading Post Key
      QUEST: Price of a Song - speak to Lady Jeanelle
      QUEST: Price of a Song - return to Finch
      QUEST (Non-evil): Think of the Children - speak to Khelgar Ironfist
      REWARD: 700XP, 750 Trade Bars
  (after starting Sating the Sensate quest)
    Phineas the Sensate (Fire Genasi)
      QUEST: Sating the Sensate - get 3 different resources
      REWARD: 500 Trade Bars
      QUEST: Sating the Sensate, Part 2 - get 3 more different resources
      REWARD: 500 Trade Bars
      QUEST: Sating the Sensate, Part 3 - get 2 further different resources
      REWARD: 500 Trade Bars, 1400XP, Sensory Stone (2000XP)
  Thayan Enclave
    Thayan Merchant (Mugen, Gnoll) STORE
    Akila (Red Wizard of Thay, Khazark of Enclave)
      QUEST: A Knot in the Weave - return with Charged Arcane Attenuator
      Gives You: Arcane Attenuator
      REWARD: Unlocks a Chest, gives you another Arcane Attenuator
      Return with 2 more Charged Arcane Attenuators - Researcher history feat
      Return with another 3 Charged Arcane Attenuators
      REWARD: 1700XP, Master Researcher history feat
    (after starting The Fall of House Se'Sehen quest)
      QUEST: Fixing a Hole - go to Foreign Temple in Chult
      REWARD: 1600XP
    Chest x6 - Thayan Learning Scroll (1000XP)
    Arcane Nexus
  The Wailing Wench Tavern
    Guest Book
    Innkeeper
      Rent a room for 50GP (Free if you remove the Luskans)
    Grykk Bannersworn COHORT
  Temple of Waukeen
    Alanna
    Belueth the Calm COHORT
      Pay 5000GP - will join you
      Bluff, Intimidate, Diplomacy - will join you for 3000GP
  (Chapel)
    Manycoins Eramus (Cleric of Waukeen) HEALING
  (Cartel Offices - Merchant Organizations)
    Jon Archen (Circle of Friends)
      Donate 250 Trade Bars to join - Friend of the Friends history feat
    Aster Merris (Forgotten Lords, from Waterdeep)
      Pay 250 Trade Bars to join - Forgotten Lord history feat
    Martin Keller (Fated Winds)
      Pay 250 Trade Bars to join - Breath of the Fated Winds history feat
  (after joining a Merchant Organization)
      Associate rank, Neverwinter Entry Pass
      QUEST: Price of a Song - speak to Sir Nevalle
      QUEST: The Trading Post - speak to Sir Nevalle
      QUEST: Sating the Sensate - speak to Phineas the Sensate (Genasi)
      QUEST: Under New Management - complete Army of the Dead and The Wrath of
        Umberlee quests.
      REWARD: 1400XP, 1000 Trade Bars
        If you joined Fated Winds you forfeit the 1000 Trade Bars if you
        allow the undead to attack Port Llast or kill Rynn Shepherde before
        returning for your reward
      Donate 1000 Trade Bars - Colleague rank
      Donate 2000 Trade Bars - Fellowship rank
      QUEST: Shortage - speak to New Leaf Quartermaster
      REWARD: 1800XP
      QUEST: The Meeting - go to Wandering Woodsman's Tavern
      Donate 2000 Trade Bars - Directorship rank
    Jordan Wright (Fated Winds leader)
      QUEST: Missing Associates - return to Sa'Sani
  Trading Post (get Trading Post Key from Sir Nevalle)
    Trader
    Footlocker
    Magician's Workbench, Blacksmith's Workbench, Alchemist's Workbench

(8.41) Port Llast
    Blacksmith's Workbench
    Parzeeche STORE
    Septimund TEMPORARY COHORT (will not travel far from Port Llast)
      (the Doomguide Nya was in love with in NWN2)
      QUEST: Septimund - neutralize the undead threat then talk to him
      The fault was hers (Diplomacy 11) - 700XP, COHORT
    The Platinum Pride (Luskan Pirate Ship)
      Luskan Cleric (if you didn't sink the ship) - Auril's Icy Accoutrements
  (if you told Nya to return home, didn't raise undead army and killed Rynn)
    Nya STORE
  Port Llast Garrison
    Rynn Shepherde - Garrison Key
      QUEST: Septimund - ask Septimund to join your party
      Take your reward and double it (Intimidate) - 1000GP
      QUEST: The Wrath of Umberlee - speak to The Prioress
      REWARD: 1200XP, 1000GP
      QUEST: Army of the Dead - speak to Nya at Gothaladreum
      REWARD: 1200XP, Seal of Illusk
      Pickpocket: Healer's Kit +10
    Luskan Elite Bodyguard x2 - Halberd +1
    Reinforced Wooden Door - use Garrison Key
    Haeromos Dothwintyl (not dead or replaced by Kendrack after all?)
      Gives You: Sigil of the Last Port, Neverwinter Patriot history feat
      Pickpocket: Healer's Kit +10
    (if you didn't return to Rynn Shepherde for your reward)
      REWARD: Army of the Dead - 1200XP, 500GP
      REWARD: The Wrath of Umberlee - 1500XP, 500GP
    Weapon Rack - Longsword +3
  Alliance Arms Inn
    Guest Book
    Falgor (Innkeeper)
      Rent a room for 20GP
    Eommar - mentions Adreum Curse
  Trading Post - restore trade, provide 100 Trade Bars, Ore x5
    Trader STORE
    Footlocker
    Magician's Workbench, Blacksmith's Workbench, Alchemist's Workbench

(8.42) Priory of the Depths (north of Port Llast)
  (Gold)
    Shrine - offer 150 Trade Bars (=2250GP) or 2000GP to open door
  (Mind)
    Statue - answer questions to open door
      Who should fear the Queen - Everyone
      What form of death - Drowning
      What is Umberlee's divine symbol - Blue-green wave
      What domain does Umberlee rule - Seas and oceans
    Placard x4 - pictures and clues to the answers to the questions
  (Blood - The Drowning)
    Khralver Irilingstar's body - Arrow +3
    Corpse - Masterwork Chain Shirt +1
    Remains - Kukri +2
    Drowned x4 - Drowned Lung
    Large Water Elemental x2
    Lever - opens door to continue
    Lever - opens door to exit
  (Song)
    Placard
            (x)   (A)      1,2,3 - blue
               (1)         x,y,z - light blue
          (B)   * (2)      A,B,C - green
             (3)    (y)
            (z)   (C)
      Order your party to Stand Your Ground.  Use three party members to stand
      on the spots B-3-2, they should sound similar and if you got it right
      there will be a green light over each persons head and one blue light by
      the door.  Then move the three party members to 1-z-C for another blue
      light.  Finally move them to A-x-y to open the door.
    The Prioress - Ring of Divine Power 2
      Give her 6000GP to cease the storms - Rare Resource Node
      Give her 4000GP to sink The Platinum Pride
      QUEST: The Wrath of Umberlee - return to Rynn Shepherde

(8.43) Gothaladreum (cemetery east of Port Llast)

There are many ways to complete The Army of the Dead quest.  If you don't want
Septimund to leave for good and you want Nya to open her store in Port Llast
this is what you must do.  First kill Ghostly Visage if you want.  Next tell
Nya to return home.  Complete The Wrath of Umberlee quest if you haven't
already.  Get your rewards from Rynn Shepherde then attack him and clear Port
Llast of Luskans and release Haeromos Dothwintyl.  Nya will open her store and
if someone in your party has a diplomacy of 11 you can recruit Septimund.

    Skeleton (remains) - Torch x2
    Gravetouched Ghoul - Ghoul Claw
    Ghast - Ghast Arm
    Skeleton, Skeleton Warrior - Demihuman Skull
    Wraith - Wraith Tatters
    Gravestone - Full Plate
    Gravestone - Ring of Protection +1
    Nya (Necromancer)
      Mentions she gave up the Amulet of the Doomguide
      My duty is to my faith - Good+1
      (Septimund) Your eyes do not deceive you, (Soraevora) Your sacrifices
        are noble child, (Finch) We have arrived for peaceful reasons - Nya
        leaves peacefully
        Return Home - Nya opens store in Port Llast
        Go home and rest (Sleight of Hand) - 200GP, opens store in Port Llast
        Begone - cannot speak to Nya again
      QUEST: Army of the Dead - return to Rynn Shepherde
      Tell me what you know about this cemetery - mentions Lord Adreum VI
      QUEST: Army of the Dead - speak to Ghostly Visage
      (Chir) Control undead? Ooh exciting, (Quarrel) Perhaps I could add my
        strength - raise undead to attack Port Llast
        Note: cannot speak to Ghostly Visage, Nya and Septimund again
      QUEST: Army of the Dead - attack Port Llast and kill Rynn Shepherde
    Recipe Books - Recipes:Ring of Major Sonic Resistance, Bracers of Armor +2
      Headband of Intellect +6, Cloak of Resistance +3, Boots of Reflexes +3
    Book - Create Undead, Detect Undead, False Life, Raise Dead
    Ghostly Visage (Lord Adreum VI) - Bastard Sword +2
      QUEST: Army of the Dead (if Nya sent you) - ask him to attack Port Llast
      REWARD: Last Port's Commanders history feat
      Note: cannot speak to Nya and Septimund again

(8.44) Pirate Cove (northwest of Neverwinter)
    Pirate - Crushing Despair
    Captain "Blunderbuss" McGant (Pirate) - Rapier +2
      We're here to fetch you (Bluff) - Buffo flees
    Chaplain Alessa - Talos' Fury
    Buffo "The Navigator" (Gnome) - Bracers of Armor +2
    First Mate "Sparks" - Shortbow +2
    Chef Gronk (Half-Orc)
    Chest - 750GP, Silver Necklace
    Chest - Topaz, Phenalope, Alexandrite, Rapier +1
    Pirate Wench x3
    Arcane Nexus
      Use Arcane Attenuator on Arcane Nexus - Charged Arcane Attenuator

(8.45) Arcane Brotherhood Outpost (northeast of Port Llast)
  Arcane Brotherhood Outpost, Floor 1
    Hosttower Apprentice - Combust, Evard's Black Tentacles
    Hosttower Apprentice - Combust, Evard's Black Tentacles
    Luskan Pirate
    Chest - Bowl of Commanding Water Elementals
    Chest - 500GP, Ring of Wizardry 1
    Scroll
  Arcane Brotherhood Outpost, Floor 2
    Luskan Pirate Captain - Luskan Battlemage's Rapier
    Hosttower Wizard x2, Luskan Berserker x2
    Gold Pile - 600GP, 400GP
    Treasure - 800GP
    Arcane Nexus
      Use Arcane Attenuator on Arcane Nexus - Charged Arcane Attenuator
    Alchemist's Workbench
    Chest - 1115GP
    Chest - Ring of Resistance +3
    Chest - Potion of Cure Critical Wounds,Potion of Remove Blindness/Deafness
    Wardrobe - Enduring Vestments
    Treasure - 1200GP, 300GP
    Gold Pile - 1800GP, 1000GP, 800GP, 600GP

(8.46) Gnoll Caves (foothills of Mount Hotenow north of Neverwinter)
    Gnoll Leader - Flail +2, 220GP

(8.47) Onyx Cave (Sharran Temple northeast of Neverwinter)
    Onyx Door - use Darkness to open
    Dark Moon Superior - Kama +2
      A devotee of the Mistress of the Night (Bluff) - delay the fight
    Dark Moon Acolyte x2, Cleric of Shar x2
    Door (DC35)
    Chest - 245GP, Fire Opal, Obsidian, Sapphire
    Footlocker - Sharpshadow Blade, Adamantine Katana
    Chest - Stone of Controlling Earth Elementals, Thieves' Tools +10
      Deadly Negative Energy Trap Kit
    Ribsmasher COHORT
    Dark Moon Master - Thundering Handwraps +2
    Divine Champion of Shar - Morningstar +2
      Slayer of Sharrans history feat

(8.48) Malarite Hermit's Cave (east of Port Llast)
  Mad Hermit's Cave
    Mad Hermit - Greataxe +3, Masterwork Scale Mail +3
    Dire Bear x2
    Chest - Delicate Totem, Potion of Heal, Mass Contagion, Drown, Inferno,
      Slay Living
    Corpse

(8.49) Forgotten Ruin (northeast of Port Llast)
    Iron Golem - Iron Golem Plates
    Chest - Forgetful Robes, Recipes: Ring of Greater Electrical Resistance,
      Ring of Greater Sonic Resistance, Ring of Greater Acid Resistance,
      Ring of Greater Fire Resistance, Ring of Greater Cold Resistance
    Chest - Diamond
    Chest - Sapphire
    Chest - Potion of Greater Heroism, Potion of Displacement x2, Slay Living,
      Meteor Swarm
______________________________________________________________________________

(8.50) Foreign Temple (above Neverwinter River waterfall)
  Chambers of Shade
    Portal to Foreign Temple in Chult
    Netherese Arcanist

(8.51) Forgotten Crypt (north of Neverwinter River)
    Greater Shadow x3 - Greater Shadow Residue
    Shadow x5 - Shadow Dust
    Mummy
    Death Knight - Beljuril, Blue Diamond, Star Sapphire
    Sarcophagus - Star Sapphire
    Sarcophagus - Ring of Greater Cold Resistance
    Sarcophagus - Tempertuppin's Ever-Thrower
    Sarcophagus - Obsidian
    Sarcophagus - Topaz, Sapphire
    Sarcophagus - Staff of Valmaxian
    Sarcophagus - Lawgiver

(8.52) Hotenow Cave (on Mount Hotenow)
    King Karagg (Fire Giant) - 4941GP, Boots of the Mountain King
    Fire Giant Forge Priest (Anarok)
    Giantcraft Tomes - Recipes: Boots of Hardiness +3, Ring of Protection +3,
      Ring of Major Cold Resistance, Weapon Enchantment Bonus +3,
      AC Bonus Enchantment +4, Belt of Strength +6
    Weapon Rack - Scythe +3
    Weapon Rack - Breath of the Maiden, Halberd +3

==============================================================================

(9) XP2 Chult

Chult in the Chultan Peninsula region

Located at the westernmost end of the Chultan peninsula, Chult is a
mountainous jungle of savage beasts, hulking dinosaurs and disease-ridden
swamps.  Reclusive human tribes, fierce goblins and strange monstrous folk
haunt this dangerous land.  Other than the humans, intelligent creatures
living in large numbers include the Batiri (green-skinned goblins), yuan-ti
and lizardfolk.

(9.01) Chult Overland Map
    Ruin - the fallen Hrr'Sha, beloved of Irinya
    Destroyed Temple - Potion Cure Critical Wounds x5, Restoration, Raise Dead
    Abandoned Camp - humanoid and yuan-ti tracks
    EL15 Wyverns - Wyvern Stinger
    EL15 Soulsworn Batiri - loot
    EL15 Fire Giants - Giant's Heart
    EL16 Fell Trolls
    EL16 Yuan-ti - loot
    EL17 Megaraptor - Megaraptor Tooth

(9.02) Foreign Temple (east)
  Chambers of Shade
    Champion of Shade (Netherese Shadovar Agent) - Rogue Stone
      Must kill Netherese Arcanist first
      QUEST: Fixing a Hole - return to Akila
    Portal to Foreign Temple in Sword Coast North

(9.03) Mine (east)
    Foreman (Dwarf Clan Whitestone) - Masterwork Breastplate +3, Flail +3
    Miner - Ice Bullet
    Elder Earth Elemental x3 - Radiant Power Essence
    Chest (DC38) - Ruby x3, Beljuril, Blue Diamond, Star Sapphire, Diamond x2,
      Emerald x3

(9.04) Barrow (west)
    Ogre Mage - Warmace +3, Potion of Greater Heroism
    Ogre Mage - Giant's Heart
    Sarcophagus - 4500GP, Greataxe +3, Masterwork Hide Armor +3

(9.05) Temple (west)
  Ruined Shrine
    Chest - Periapt of Wisdom +6, Wand of Restoration, Resurrection

(9.06) Zecorian's Demesne (west)
  Zecorian's Demesne, Level 1
    Dread Wraith x3 - Dread Wraith Rags
    Floating Skull
  Zecorian's Demesne, Level 2
    Hellfury Skeleton - Ruby
  Zecorian's Demesne, Level 3
    Door (DC40)
    Zecorian (Alhoon) - Bracers of Armor +8, Ring of Protection +4
    Vampire Lord - Masterwork Chainmail +4, Ring of Divine Power 5,
      Morningstar +4
    Vampire Lord - 4528GP, Halberd +4, Ring of Major Fire Resistance

(9.07) Yuan-ti Temple (north)
    Imp x6 - Imp Carcass
    Erinyes
    Horned Devil - Horned Devil Scales
    Yuan-ti Diabolist - Cold Iron Bullet
    Chest - Ring of Major Fire Resistance, Beljuril, Star Sapphire, Diamond,
      Rogue Stone

(9.08) Temple of the World Serpent (north west)
  Entry Hall
    Preacher Madeem (of Zehir, previously of Eldath) - Dagger +3, 250GP
      Convince him you were sent by Sister Ryelle from Mezro
      QUEST: Infiltrating the Temple of the World Serpent - get to Main Level
    Snaketongue Zealot - 300GP
    Yuan-ti Pureblood - Composite Longbow 2
    Yuan-ti Pureblood - Bracers of Armor +6
    Yuan-ti Pureblood - Arrow +2
    Yuan-ti Pureblood - Ring of Protection +2
    Door (DC35)
    To Armory (DC45)
  (Alchemy Lab)
    Snaketongue Merchant STORE
  (Hal'Seh's Chamber)
    Serpentlord Hal'Seh (Yuan-ti Abomination) - Tsaa Olo's Disaster
    Snaketongue Zealot x3
  (Scrying Chamber)
    Snaketongue Zealot x2, Yuan-ti Pureblood
    Scrying Orb
  Armory
    Chest - Longsword +3
    Chest - Composite Longbow 3, Arrow +3
    Door (DC40)
      Chest - Masterwork Full Plate +3, Heavy Shield +3
    Door (DC40)
      Footlocker - Masterwork Chain Shirt +3, Boots of Reflexes +3
    Door (DC40)
      Footlocker - Cloak of Resistance +3, Amulet of Natural Armor +3
  Main Level
    QUEST: Infiltrating the Temple of the World Serpent - get to Holy Sanctum
    REWARD: 750XP for reaching the second level without setting off the alarm
    Yuan-ti Pureblood - Amulet of Health +4, Potion of Displacement
    Yuan-ti Pureblood - Masterwork Studded Leather Armor +2
    Yuan-ti Pureblood - Cloak of Protection +2
    Yuan-ti Pureblood - Boots of Reflexes +3
    Yuan-ti Pureblood - Gauntlets of Strength +4
    Yuan-ti Pureblood - Amulet of Will +2
    Yuan-ti Pureblood - Belt of Agility +4
    Yuan-ti Pureblood - Ring of Fortitude +2
    Yuan-ti Pureblood - Heavy Crossbow +3, Bolt +2
    Yuan-ti Pureblood - Fire Storm, Earthquake, Destruction, Harm
    Yuan-ti Abomination - Ring of Fortitude +3
    Yuan-ti Abomination - Bastard Sword +2
    Yuan-ti Abomination - Heavy Shield +2
    Yuan-ti Abomination - Gloves of Dexterity +4
    Serpentlord Ar'Sulis - Venomdrinker, Se'Sehen Key
    Door (DC42)
      Chest (DC38) - Ring of Major Cold Resistance, Amulet of Will +3,
        Wand of Cure Critical Wounds
    To Upper Level
      Give answers from Se'Sehen Almanac - 2000XP
    Nessa (Elf slave)
    Door (DC38)
      Chest - 2000GP, Coin of Life, Ring of Protection +3
    Chest (DC35) - Healer's Kit +10, Kukri +3
    Door (DC30)
    Iron Golem - will activate alarm and attacks if it spots intruders
    Door (DC35)
  (Shadowdancer's Chambers)
    Chest (DC35) - Se'Sehen Almanac
  Library
    Snaketongue Archivist - stop him raising the alarm if he recognizes you
    Bookshelf - Meteor Swarm, Mordenkainen's Disjunction, Wail of the Banshee,
      Gate
  Holy Sanctum
    QUEST: Infiltrating the Temple of the World Serpent - get to Throne of the
      World Serpent
    REWARD: 750XP for reaching the third level without setting off the alarm
    Door (DC38)
      Chest (DC40) Bastard Sword +3, Tower Shield 3, Wand of Restoration,
        10,000GP
    Door (DC35)
    Holy Guardian - Composite Longbow 3
    Holy Guardian - Adamantine Arrow
    Holy Guardian - Arrow +2
    Holy Guardian - Amulet of Will +3
    Holy Guardian - Fire Arrow, Ice Arrow, Lightning Arrow
    Abomination - Greataxe +2
    Serpentlord Ul'Shan - Ring of Greater Fire Resistance, Spell Resistance,
      Greater Restoration, Implosion, Resurrection
    Lever
  Throne of the World Serpent
    REWARD: Infiltrating the Temple of the World Serpent - 1500XP,
      Master Infiltrator history feat
    Snaketongue Zealot x4
    Serpentlord Li'Shai - Headband of Intellect +6
    Holy Guardian - Composite Longbow 3, Arrow +3
    Hierophant N'Safa (Head of House Se'Sehen) - Periapt of Wisdom +6,
      Tower Shield +3
    Herald of Zehir - Fang of Zehir
      REWARD: Serpents' Bane history feat
      QUEST: The Fall of House Se'Sehen - return to Sa'Sani
    Zehir (the eyes above the throne)

  Total experience: 169,984XP (Level 18)

Few know the ways of the Sword Coast and Samarach better than you - natives
who have dwelt there a lifetime still come to you for advice. Your sage wisdom
and travel experience has made you Volo's second-favorite source (second only
to Elminster himself, of course!) and he considers every tale you tell him a
great gift.

You've ventured across the length and breadth of both the northern lands of
the Sword Coast and the sweltering southern lands of Samarach.  Nothing is
unfamiliar to you - and it is said by many that Shaundakul, the Rider of the
Winds himself, holds you close within his favor.  Volo has gone so far as to
list you as co-author on his book and thanks you profusely throughout -
something nearly unheard of in his past works.

==============================================================================
= Adventure Packs ============================================================
==============================================================================

(10) Mysteries of Westgate

The year is 1372 DR.  It was in the depths of some unnamed dungeon that you
found the mask.  Something about it demanded your attention.  Only after you
attempted to rid yourself of it did you learn that the mask refused to be
discarded. The nightmares began to plague you shortly afterwards. Unimaginable
horrors awaited you whenever your eyes closed, turning sleep into sweat-filled
torture. In desperation you sought advice from a sage of Cormyr, who confirmed
that the mask had its origin with the mysterious organization known as the
Night Masks. The old man urged caution as you caught passage on the next ship
to Westgate.

Dragon Coast

The Dragon Coast consists of the lands and islands on the south shore of a
branch of the Sea of Fallen Stars also known as the Inner Sea in the centre of
FaerŻn.

Westgate is the major trading city of the southern coast.  It wields enough
economic clout to make it the third major trading power of the Inner Sea after
Sembia and Cormyr.  A thieves' guild known as the Night Masks controls nearly
as much of Westgate as its official rulers do.  The Night Mask assassins,
extortionists, enforcers and spies are for sale to any, meaning that the noble
houses who obstensibly oppose the thieves' guild frequently are their best
clients.

XP raised to 28,000, items removed, given Domino Mask and 1000GP

(10.00) Sea Serpent (Merchant Ship)
  Ship's Hold
    First Mate - mentions Kreed
      QUEST: The Curse of the Mask - join Obid Teltas or Altama
      QUEST: The Church of Lathander - speak to Obid Teltas
    Traveler's Trunk -
      (Rogue) Short Sword +1 x2, Leather Armor +1, Ring of Protection +1
      (Fighter) Long Sword +1, Half Plate, Boots of Striding +1
      (Monk) Kama +1 x2, Amulet of Natural Armor +2, Boots of Reflexes +1

(10.01) Harbor Loop, Westgate
    Rinara "Lady of Shivs" COMPANION (former Night Masks Collector) - mentions
        her ex-partner Viglor and Cutter Khard
      QUEST: The Ebon Claws - speak to Salty Jack
    Fulgrim Bonebreaker (Duergar, Laird o' the Loop) - Gold Ring
      About your former career/Nice work - Rinara+1
      You were a Night Mask - Rinara-1
      QUEST: Rinara's Fortune - when ready asks you to go to Vhammos Mausoleum
    Shady Huckster (Gnome male)
      Offers you Dragon Blood or Phony Dragon Blood for 175GP
      Determine the object's true worth (Appraise) - 50XP
    Salty Jack (Fromer Sailor)
      QUEST: The Ebon Claws - speak to Altama
      QUEST: A Star Is Born - kill Bonk the Door Guard
    Pudwig (Professional beggar)
    Beggar Woman - says Rinara killed Danton
      How can you be sure (Diplomacy) - 50XP, Rinara+1
    Statue of King Verovan (Westgate's last king)
      Read the inscription - 50XP
      Read four inscriptions - Tourist history feat
    Statue of Kisonraathiisar
      Read the inscription - 50XP
    Rabid Dog
      Calm the animal - 50XP
      Cure the animal (Remove Disease) - 50XP, Stray Dog follows you
      Give sharp kick - Evil+2, runs away
    Harbor West Gate (to Market Triangle)
    Barrel - Rotting Meat
    Mongrel
      Let it have the Rotting Meat
      What's wrong, Let the dog dig - reveals Secret Hatch
    Secret Hatch (to Thayan Compound - Cellar)
    Raphael (Halfling, tourist) - mentions losing his notebook
      Point at the Lizardfolk Shaman's House - Evil+2, Charissa-1, Mantides-1
    Greevel - takes you to The Warrens
    Narrow Alley
  (Night Mask ambush)
    Erinyes, Wererat
    Night Mask Mage, Night Mask Thug
      QUEST: The Curse of the Mask - Domino Mask gains Fear 1/day and
        Immunity Mind-Affecting Spells
      QUEST: Golden Statue of Lathander - return to Obid/Altama
    Messenger (outside Morningstar Haven/Sods and Sundries)
      QUEST: An Unexpected Message - go to The Tower
  (on returning from the Dark Dahlia)
    Seeker Tarmesh
      QUEST: The Tyrran Enclave - go to Brother Edens' Shrine
    Cedric (adventuring party leader) - King Verovan's Treasure, Halberd +2
      I'll be on my way/I'm leaving - avoid fight
      Just keep bowing (Bluff)/Walk away (Intimidate) - 50XP, avoid fight
      Pickpocket: King Verovan's Treasure, 50GP
    Argan - Adamantine Banded Mail
    Melraea, Neek (adventuring party)
  Black Eye Tavern (companions wait here)
    Little Davey (Owner) STORE
      QUEST: Dimples the Dancer - speak to Marv
    Marv (Bouncer, Little Davey's brother)
      QUEST: Dimples the Dancer - speak to Dimples at City Watch Barracks
      REWARD: 500XP
      Thanks Marv - Potion of Aid, Potion of Cure Serious Wounds,
        Potion of Cure Moderate Wounds, Potion of Cure Light Wounds x2
      You better keep them - Good+1
    Gregory (Bouncer, Little Davey's brother)
    Mantides COMPANION (fallen Paladin of the Morninglord) - mentions his
        beloved Tasheni was slain by the Night Masks
      Easy there friend - Mantides+1
      Why stop at an inch - Mantides-1
      QUEST: The Fate of Mantides - fight Dorn Karstage
    Drunken Ruffian (Screeb)
    Captain Merrig (Captain of Gut Cutter)
      QUEST: Finding a Ship - pay him 40,000GP
      REWARD: 2000XP, takes you to the Gut Cutter Departing Harbor
  Harbormaster's Office
    Harbormaster Grenn (covering for Harbormaster Lanley)
      QUEST: Head of the Pirates - speak to Sami Horngold
      I did what the law demanded - Lawful+5
      I was glad to help - Good+5
      I brought you Rabid Red's Head - 400XP, 5000GP
      REWARD: Head of the Pirates - 1600XP
    Sami Horngold - mentions Rabid Red
      QUEST: Head of the Pirates - speak to Aloster Drake
    Aloster Drake
      QUEST: Head of the Pirates - save Captive Crew Members
      REWARD: Aloster Drake's Falchion
  Okuzoís Imports
    Okuzo STORE
      QUEST: Okuzo's Honor - ask House Urdo Guard to speak to Dallia Urdo
      REWARD: 150XP
  (on your next visit to Harbor Loop)
    Giant Spider
    Okuzo
      How about a reward - 100GP
      Let me talk to the City Watch - Invoice
      Agree to deliver perfume - Tainted Perfume
      QUEST: Okuzo's Honor - either take Invoice to Captain Fennesh
        or take Tainted Perfume to House Urdo Guard
      Tip: if you don't go to the City Watch then Okuzo will close the store
      REWARD: 225XP
  (on your next visit to Harbor Loop)
    Okuzo
      Of course I will - Charissa+1
      QUEST: Okuzo's Honor - accompany Okuzo to the Urdo estate
  Sewer
    Ladder (to Harbor Loop)
    Door
  Ebon Claw Hideout
    Altama (Ebon Claws leader)
      If you join the Ebon Claws instead of the Church of Lathander
        REWARD: The Ebon Claws - 1500XP, Rinara+1, Mantides-1
      QUEST: Rooting Out A Renegade - speak to Podrick LeGrantz
    Zymena (Sorceress, former War Wizard of Cormyr)
    Alek Rastaine, Tynar Vungrald, Cassandra Vorsil (Fire Knives of Cormyr)
    Wererat (Lycanthrope)
    Bookcase - The Political Structure of Westgate
    Bookcase - King Verovan's Treasure
    Bookcase - Dragons of the Dragon Coast
    Footlocker - Boots of Reflexes +2
    Armoire - Cloak of Protection vs Good
  The Warrens
    Sergeant Wickers - Cloak of Protection +2, Longsword +2
    Drow Mercenary - Boots of Reflexes +2
    Half-Orc Mercenary - Battleaxe +1
    Dwarf Mercenary - Wand of Paralyzation
    Greater Shadow Mastiff x2
    Shadow Wolf (Malthus, Tasheni's animal companion)
    Greevel (Zymena)
      QUEST: Hounds in the Night - return to Obid Teltas
  Rujillar's Hideout (after starting Rooting Out A Renegade quest)
    Thug Leader - Rapier+1, Heavy Shield +1, Rujillar's Basement Key
    Door - use Rujillar's Basement Key
  Rujillar's Hideout - Basement
    Rujillar (Mage, former Ebon Claws Lieutenant) - Alchemical Silver Dagger,
        Bracer's of Armor +1, Ring of Protection +1, Fireball, Stinking Cloud,
        Rujillar's Journal, Burning Hands, Wand of Lightning, Stolen Documents
      QUEST: Rooting Out A Renegade - take Stolen Documents to Altama
    Bookcase - The Lore of the Master Alchemist,
      Danger Beyond the Docks: The Perils of Sea Travel on the Dragon Coast
    Chest - Belladonna, Powdered Silver, Faint Air Essence, Weak Fire Essence,
      Quicksilver, Fairy Dust, Distilled Alcohol, Diamond Dust, Amethyst
    Alchemist's Workbench - Potion of Fox's Cunning, Potion of Invisibility,
      Choking Powder, Greater Acid Flask
  Sods and Sundries
    Altama STORE
      Give Her: Stolen Documents
      REWARD: Rooting Out A Renegade - 2000XP, Ebon Circle, 750GP
      QUEST: Go for the Throat - speak to Delmore
      Give Her: Rumbolt's Magic Bag
      REWARD: 2000XP, Ebon Blade
      Give Her: Sheet of Names
      REWARD: 500GP
      QUEST: Golden Statue of Lathander - takes you to Night Mask ambush
      REWARD: 2000XP, Ebon Cape
      QUEST: Hunt for a Token - go to Lizardfolk Shaman's House
  Pirate Hideout
    Pirate Guard - Pirate Guard's Key
      Go away quietly (Intimidate) - avoid fight
    Chest - Adamantine Dagger, Gold Ring, Silver Necklace
    Door - use Pirate Guard's Key
    Rabid Red (Galandaro's first mate) - Studded Leather Armor +3, Cloudkill,
        Rabid Red's Head, The Mutineer's Toll, Potion of Lesser Restoration
      Don't harm the prisoners - Charissa-1, Rinara-1, Mantides+1
      You can't be trusted - Charissa+1, Rinara+1, Mantides-1
      QUEST: Head of the Pirates - return to Harbormaster Grenn
    Wilgum the Worm - Amulet of Natural Armor +2, Wand of Arcane Disjunction,
        Wand of Missiles, Invisibility Sphere, Dispel Magic, Lightning Bolt
    Pirate x5
    Captive Crew Member x4
    Chest - Copper Necklace, Potion of Invisibility x2
    Chest - Leather Armor +1
  Thayan Compound
    Shadow (Illusion)
    Wall (Illusion) - 50XP
  Thayan Compound - Cellar
    Door to Harbor Loop Secret Hatch
    Duergar Work Chief - Thrung's Key, Warhammer +1, Half Plate
    Chest - Potion of Cure Serious Wounds x2, Potion of Lore
    Door - use Thrung's Key
    Thayan Wizard
    Salivar (Priest of Kossuth) - Heavy Shield +2, Ardulia's Fall
    Clovis - Anti-Venom Chainmail, Garnet, Topaz
    Cleops - The Viper
    Chest - Topaz, Fluorspar x5, Fire Agate x3, Amethyst x2, Obsidian x6
    Chest - Alexandrite, Ruby
    Footlocker - Polymorph Self, Confusion, Phenalope
    Armoire - Resist Energy, Shield of Faith, Gold Ring
    Chest - Thayan Key
    Door - use Thayan Key
    Thayan Wizard (Falucca Ardarbrent of Waterdeep) - Ring of Protection +2,
        Falucca's Key, Righley's Dueler, Nymph Cloak +3, Diamond
      The slaves don't have time - Charissa-1
      Chase after her - Charissa+1, Evil+1
    Slave Controller
      Disarm the trap (Intelligence) - 500XP
    Chest - Potion of Cure Critical Wounds x3, Potion of Death Armor,
        Potion of Speed
    Falucca's Log, Falucca's Letter
      QUEST: The Tyrran Enclave - return to Brother Edens
    Door - use Falucca's Key
  Lizardfolk Shaman's House
    Lizardfolk Shaman (Hizkarlus) - Wand of Paralyzation, Gold Ring, 300GP
      If you kill Lizardfolk Shaman - Mantides+1, Charissa+1, Rinara-1
      If you don't kill Lizardfolk Shaman - Rinara+1, Charissa-1
    Chest - Token for Kajeel's Establishment
      REWARD: Hunt for a Token - 2000XP
      QUEST: The Mysterious Kajeel - speak to Kajeel
    Mirror
    Raphael's Map (if you sent Raphael in first)
    Bone Pile - Raphael's Hat
  Departing Harbor (Gut Cutter)
    Captain Merrig
    Quelzarn (Serpent of the Harbor)
    Barrel x2 - Light Crossbow, Bolt +1
    Crates x2 - Light Crossbow, Bolt +1
  Approaching the Dark Dahlia
    Gothos One-Eye (Captain) - Stormbringer, Ship's Hold Key, Fighter Helmet,
      Gold Ring, Fire Opal, Alexandrite, Topaz
    Night Mask Mage, Night Mask Thug
    Entrance to Ship's Hold - use Ship's Hold Key
  Dark Dahlia's Hold
    Ladder
    Chest - Sapphire, Garnet, Aventurine x2, 3447GP
    Chest - Potion of Cure Serious Wounds x3, Potion of Aid, Potion of Bless,
      Potion of Cat's Grace
    Sarcophagus - Kajeel's Letter, Silver Necklace
    Latasha (Vampire)
      QUEST: Investigating the Dark Dahlia - return to Pentical Bleth
      QUEST: The Mysterious Kajeel - speak to Pentical Bleth

(10.02) Market Triangle, Westgate
    Market East Gate (to Harbor Loop)
    Market West Gate (to Arena District)
    Slicker - mentions merchant Belub-Zi
      QUEST: The Deathtrap - speak to Slicker
      QUEST: The Deathtrap - speak to Watchguard Glunt
    Shady Huckster (Halfling female)
      Offers you Golden Band for 1000GP
      Offers you Golden Harp for 1000GP
      Determine the object's true worth (Appraise) - 50XP
    Armorer (Dwarf) STORE
    Weapon Merchant STORE
      Do you really think (Bluff) - 50XP, Rinara+1
      I'm Szass Tam (Perform) - 50XP, Rinara+1
      Take the dagger (Sleight of Hand) - Dagger +1, 50XP, Rinara+1
    Druid Merchant (Liaga Kintree) STORE
      You mean the Emerald Enclave (Lore) - 50XP
    Crafting Merchant STORE
    Annoying Customer
    Bohemund the Belligerent
    Thurlow Fezziwink (Halfling)
      QUEST: Trouble at the Track - take Vial of Spices to Tudor Fezziwink
      Gives You: Vial of Spices
    Sign Post
    Telescope
      Insert 5GP - 50XP
    Statue of Alias
      Read the inscription - 50XP
    Creepy Abandoned House
      QUEST: The King of Spiders - read Peter's journal
    Watchguard Glunt (after fire has died down)
      QUEST: The Deathtrap - heal Strange Man
    Gutted House (to Gutted House)
    House Urdo Guard
      Give you a lot more trouble (Intimidate) - 50XP
      QUEST: Okuzo's Honor - return to Okuzo
      Give Him: Tainted Perfume
    Okuzo (after you agree to accompany her)
      REWARD: Okuzo's Honor - 1500XP, 1125XP
    Dallia Urdo - Full Plate, Ring of Merchant Rule, Boots of Striding +2
    Bedevilia - Salamander Hide Armor
    Hragal, Greven
    Mazzar Devali (Untherite Quivering Thumb representative)
      QUEST: The Quivering Thumb - speak to Benevolent Kalim
    Bonk the Door Guard (Ogre, Westblade) - Greataxe +1
      QUEST: A Star Is Born - get Mintassan's Diamond
  (after starting Hounds in the Night quest)
    Sergeant Wickers - opens door to Massacre House
  Urdo Household
    Dallia Urdo (of House Urdo)
      QUEST: Okuzo's Honor - return to Okuzo
    Bedevilia, Greven, Hragal (Quivering Thumb gladiators)
  Abandoned House - Main Floor
    Locked Door - use Basement Key
  (after killing Sirachna)
    Spirit of Peter, Spirit of Maria, Spirit of Martin
      REWARD: The King of Spiders - 1000XP
  Abandoned House - Upper Floor
    Book (Peter's Journal)
      QUEST: The King of Spiders - enter master bedroom
    Sirachna, King of Spiders - Basement Key
      QUEST: The King of Spiders - kill Sirachna
    Woman's Body (Maria), Boy's Body (Martin)
    Chest - 107GP
  Abandoned House - Basement
    Man's Body (Peter) - Peter's Ring
    Old Chest - Potion of Cure Moderate Wounds, Potion of Antidote
    Trunk - Silver Ring
    Giant Spider, Mutated Spider, Queen Spider
    Sirachna - Spider's Kiss, Cloak of Arachnida
      QUEST: The King of Spiders - speak to Spirit of Peter
    Garbage Pile - King Verovan's Treasure
  Mintassan's Mysteries (Curios from Very Faraway Places)
    Mintassan the Magnificent STORE
      QUEST: A Star Is Born - get Signet Ring
      QUEST: A Star Is Born - speak to Salty Jack
      REWARD: 2000XP, 3000GP
      Sells Potion of Blood Revealing for 100GP
    The Stone-Tree of Rethild
    Suldrian's Stunning Self-Shining Armor
    Chultan Throttler
    The Game Set of Mujibar the Foolish
    The Ashes of Drazachytus
    The Armoire of Queen Serenia of Mulhorand
    Red Wolk of Payit
    G'varok's Anvil
    The Pedestal of Jondar the Valiant
    Alchemist's Workbench
    Magician's Workbench
    Blacksmith's Workbench
  Gutted House
    Strange Man (Maliando) TEMPORARY COMPANION
      QUEST: The Deathtrap - examine statue
    Scorched Knapsack - Dust of Disappearance, Healer's Kit +1
    Statue
      QUEST: The Deathtrap - speak to Rupert
  Arcane Cellar
    Quelzarn (illusion)
    Armoire - Garlic, Belladonna, Fire Beetle's Belly, 50GP
    Rupert (Albino Dwarf)
      QUEST: The Deathtrap - use Portal and kill Kokrulobis
      REWARD: 1500XP
    Armoire - Robe of Acid Resistance
    Armoire - Cloak of Protection +1, Wizard's Robe
    Copper Pot - Uzalimon's Key
    Chest - Wand of Lightning
    Table - Radiant Fire Essence, Weak Earth Essence, Spider Venom Gland
    Table - Potion of Invisibility, Potion of Lore, Potion of Cat's Grace
    Chest - Quicksilver, Fluorspar
    Bookcase - Identify, Isaac's Lesser Missile Storm, Stinking Cloud
    Bookcase - Mirror Image, Cloudkill
    Stuffed Bat (Henry)
    Pool
    Portal (to Misty Mountaintop)
  Misty Mountaintop
    Uzalimon - Greater Battle Robe, Greater Fireburst, Spell Mantle
    Susstel (Elf) - Mage's Battle Robe, Wand of Frost, Wand of Missiles,
        Deadly Fire Trap x2
    Amak (Half-Elf) - Adventurer's Robe, Ring of Spell Battle,
        Ring of Magic Defenses
    Payana (Halfling) - Amulet of Will +1, Wand of Lesser Summoning,
        Wand of Missiles
    Kokrulobis (Lich) - Lich Dust, Wand of Fire
    Strange Man (Maliando) - Wand of Fire, Scarab of Protection +1, Fire Bomb,
        Short Sword +1
  The Track
    Track Door Guard - checks for contraband substances
    Tudor Fezziwink (Halfling)
      Give Him: Vial of Spices
      QUEST: Trouble at the Track - get Sembian Swill, Souleman's Sublime and
        Maelstrom's Punch
      Give Him: Sembian Swill, Souleman's Sublime, Maelstrom's Punch
      Gives You: Tudor's Brew of Speed
      QUEST: Trouble at the Track - either put Tudor's Brew of Speed in
        Dog Bowl by Daleland Downs or Maelstrom's Antidote in Dog Bowl by
        Big Bruiser
      REWARD: Trouble at the Track - 1500XP, 2500GP
      I think I deserve more - 50XP, 500GP
    Track Bartender STORE
    Brom (guard)
      Buy him an Ale - Brom's Key
    Footlocker - use Brom's Key - Track Guard Uniform
    Grunt
    Track Bookie (Elf)
      Bet on the big race with odds of 10:1 - Bookie's Ticket
      Cash in my winnings - Chaotic+1
      Takes bets on more races with odds of 2:1
    Master Chef
  The Track - Backrooms
    Daleland Downs (Tudor Fezziwink's dog)
    Dog Bowl - use Tudor's Brew of Speed
    Goblin
      Get out of here (Intimidate) - 50XP
      Die evil beast - Evil+1
    Maelstrom (house sorcerer)
    Track Guard
      I guess Brom quit (Bluff) - 50XP, Maelstrom's Antidote
    Alchemist's Workbench
      Mix up some antidote (Craft Alchemy) - 50XP, Maelstrom's Antidote
    Big Bruiser (Mordecai's dog)
    Dog Bowl - use Maelstrom's Antidote
    Lock Box - Healer's Kit +10, Potion of Bull's Strength, Potion of Lore
  (after the race)
    Mordecai - Maelstrom's Mesh, Mordecai's Morningstar, Silver Necklace
      I'll have to report this (Bluff) - 50XP, avoid fight
    Maelstrom - Glittering Necklace, Alexandrite
    Beastmaster - Bloodstone, Aventurine
    Haman (Night Mask) - Hook, Obsidian, Bloodstone, Copper Necklace
  Westblade Guild Headquarters
    Mercenary Leader - Mintassan's Diamond, Scale Mail +2, Heavy Shield +1,
        Longsword +2, Full Plate
      QUEST: A Star Is Born - return to Mintassan the Magnificent
    Mercenary (Gnome) - Mage's Battle Robe, Burning Hands, Animate Dead,
      Fireball, Color Spray, Flame Weapon
    Mercenary (Half Orc) - Greataxe +2, Kama +1
    Mercenary - Padded Armor +2, Kukri +1, Mithral Dagger
    Half-Orc Brute - Greatsword +2
    Half-Orc Brute - Scimitar +1
    Half-Orc Brute - Longsword +1
  The Tower
    Messenger
      REWARD: An Unexpected Message - 500XP
    Pentical Bleth - asks you to follow her to Pentical's Secret Office
    Bystander
    CoG Representative (Council of Guilds) - opens door
    Threston Arundel 
      QUEST: The Knot of Shou Lung - open Glass Counter
    Glass Counter
      Examine the note (Lore) - written in androsphinx
      QUEST: The Knot of Shou Lung - open Shop Counter
    Aluriel Saladar (Wizard) - appears if you failed to examine the note
    Shop Counter
      Examine the knick-knacks (Spellcraft) - Chalice
      REWARD: 1500GP
      QUEST: The Knot of Shou Lung - use Potion of Blood Revealing on Door or
        speak to Tudor Fezziwink and follow trail to Lair of the Riddler
    Door
    Knot of Shou Lung
      Porthyria uses Oil of Laduguer on it - 2000XP, 1000GP, Prize Chalice,
        Riddle Master history feat
      QUEST: The Knot of Shou Lung - speak to Threston Arundel
      REWARD: 1000GP
  Pentical's Secret Office
    Pentical Bleth (of House Bleth) - Pentical Bleth's Desk Key
      QUEST: Finding a Ship - speak to Captain Merrig
      Help me out (Diplomacy) - 10,000GP advance
      QUEST: Investigating the Dark Dahlia - fight Latasha
      REWARD: 2000XP, 45,000GP (35,000GP is you got the advance)
      QUEST: Hunt for a Token - speak to Obid/Altama
    Pentical Bleth's Desk -use Pentical Bleth's Desk Key - Pentical's Journal,
        10,000GP
      Rinara leaves and cannot be influenced to stay (but will return later)
      QUEST: The BTW Mystery - speak to Tobias Timble
  Lair of the Riddler
    Iron Golem - Golem Key
    Door - use Golem Key
    Door - "The keys lie on the floor, the order defined by their length"
      Right 4, Left 8, Right 11, Left 2 (number of squares along red path)
    Porthyria (androsphinx)
      QUEST: The Knot of Shou Lung - speak to Duergar High Priestess
      Give Him: Oil of Laduguer - takes you to Knot of Shou Lung
  Podrick LeGrantz's House (after starting Rooting Out A Renegade quest)
    Podrick LeGrantz (Halfling)
      QUEST: Rooting Out A Renegade - kill Rujillar
  Massacre House (Jeswick Salem's family home)
    Sergeant Wickers (Night Mask informant)
      I was just curious - Rinara+1, Charissa-1, Mantides-1
      Betray the watch, never - Charissa+1, Mantides+1
      Wardrobe - Gloves of Concentration
      Wardrobe - Potion of Cure Serious Wounds
    Jeswick's Corpse (Night Mask) - Bloody Note
      QUEST: Hounds in the Night - ask Greevel to take you to The Warrens

(10.03) Arena District, Westgate
    Arena South Gate (to Market Triangle)
    Garrett the Bold TEMPORARY COMPANION
      QUEST: Cloak of Mysteries - meet him outside Rumbolt's Mansion
      QUEST: Cloak of Mysteries - takes you to Hidden House of Leira
    Hamster Cage - butterscotch-colored rodent
    Ding Thrush
      Offers to tell you about Minx and Bloo (Minsc and Boo) for 5GP
      Sells you The Famous Quotes of Minx for 2GP
        "Sticky eel gets the stick"   - Squeaky wheel gets the kick
        "Sores, not warts"            - Swords, not words
        "Cut kindling for wood nests" - Butt-kickin' for goodness
      Sells you Rashemi Hamster (butterscotch-colored rodent) for 10GP
    Rashemi Hamster - activate to guide you to Garbage
    Garbage (Hamster Hole to Strange Cave)
    Shady Huckster
      Offers you Comfortable Boots for 500GP
      Determine the object's true worth (Appraise) - 50XP
    Protester
    Statue of Durgar the Just
      Read the inscription - 50XP
    Broken Lamp Post (Entrance to Undergate)
  (after starting Go for the Throat quest)
    Delmore Pritt (Guard)
      QUEST: Go for the Throat - get Rumbolt Gate Key from Morningstar Haven
    Gate - use Rumbolt Gate Key
    Ornamental Rocks - climb through the upper window (Dexterity)
  (after speaking to Mazzar Devali)
    Benevolent Kalim (Quivering Thumb master from Unther)
      QUEST: The Quivering Thumb - ask to enter the Individual Competition,
        speak to Dutiful Azram to enter the Group Competition
      Defeat Twilight Knight and Dukes of Daggerford - 2000XP,
        Champion of the Arena history feat
      Note: can fight previous oppenents for half the reward
      Tip: use Charissa to buff you or the party before the fights
    Turfang (flind shaman, first opponent)
      REWARD: 500GP
    Dorn Karstage (warrior) - challenges Mantides for revenge of his son Jaek
      You can't kill this man - Mantides+2 (will become favored by Lathander)
      QUEST: The Fate of Mantides - defeat Sir Peregrim
      Kill the wretch - Mantides-2
    Priestess of Shar (if Mantides killed Dorn)
      QUEST: The Fate of Mantides - speak to Velisha
    The Masked Marauder (assassin, second opponent)
      REWARD: 1250GP
    Jargle (frost giant, third opponent)
      REWARD: 2500GP
    Maevhaun (mage, forth opponent)
      REWARD: 4000GP
    Twilight Knight (champion, final opponent)
      REWARD: 10,000GP
    Dutiful Azram (Benevolent Kalim's slave)
    Purple Legion (Purple Knights of Cormyr, first group - Purple Knight x3,
        Purple Knight Veteran x2, Purple Knight Captain)
      REWARD: 1000GP
    Sal - wants you to save her brother Markus
      Fight the Menagerie first (Intimidate)
    Menagerie (second group - Werewolf Lord, Werebadger, Warebear, Wereboar)
      REWARD: 2500GP
    Lord Rochester - offers you four slaves for 5000GP
    Markus (slave)
      I'm setting you free - Good+1
    Dukes of Daggerford (third group - Tiberius, Challseus, Codepoetz, Tyrian,
        Hugie, Alazander)
      REWARD: 7500GP
    Commoner (Bryden Pike) - mentions Dread Pirate Galandaro
      QUEST: Head of the Pirates - speak to Aloster Drake
  (after completing Rinara's Fortune quest)
    Viglor (Half-Orc) - Bracers of Bruising, Angurvadal (Flame Tongue)
    Rinara
      Gives You: 6500GP
  Morningstar Haven
    Charissa Maernos COMPANION - mentions Pharros Sneed
      Willing to take a stand, Yes - Charissa+1
    Obid Teltas (acting Priest of Lathander) STORE, HEALING
      If you decide to help the Church of Lathander instead of the Ebon Claws
        REWARD: The Church of Lathander - 1500XP, Mantides+1, Rinara-1
      QUEST: Hounds in the Night - get Bloody Note from Jeswick's Corpse
      REWARD: 2000XP, Lathander's Favor
      QUEST: Assassination Games - speak to Captain Fennesh
      REWARD: 2000XP, 1250GP
      QUEST: Golden Statue of Lathander - takes you to Night Mask ambush
      REWARD: 2000XP, 5000GP
      QUEST: Hunt for a Token - speak to Beylia
    Tylanna of the Seventh Rose (High Priest of Lathander) STORE, HEALING
    Beylia (Acolyte)
      How about I just tell Obid
        That wouldn't be fair - Mantides+1
        I need that token/Live on the streets - Evil+1
      Give you 250GP - Rinara-1, Charissa-1, Mantides-1
      REWARD: Hunt for a Token - 2000XP, Token for Kajeel's Establishment
      QUEST: The Mysterious Kajeel - speak to Kajeel
    Delmore (sleeping) - Rumbolt Gate Key
      Take Rumbolt's estate key (Sleight of Hand) - 50XP, Rumbolt Gate Key
      Give me the key (Intimidate) - 50XP, Rumbolt Gate Key
      You're about to die - Evil+1
      QUEST: Go for the Throat - get Rumbolt's Magic Bag
  City Watch Barracks
    Captain Fennesh
      QUEST: Assassination Games - find Darius Falgargo at Bent Mermaid Inn
      REWARD: 300GP
      QUEST: Assassination Games - return to Obid Teltas
      QUEST: Okuzo's Honor - return to Okuzo
      Give Him: Invoice
      Give him Dragon's Egg - 500GP, Lawful+1
    City Watch Guard (Dimples)
      Let me try to fix your ankle (Heal) - 50XP
      QUEST: Dimples the Dancer - return to Marv
  Bent Mermaid Inn
    Glarn (Half-Orc) STORE
    Darius Falgar
      Should just listen in - Charissa-1
      Go talk to him - Charissa+1
    Empty Table - sit down and wait for Darius to leave
      QUEST: Assassination Games - follow Darius to Cormaeril Company Sheds
    Sami Horngold (Samibevilvenne Hiellstarkar, Deep Gnome)
      QUEST: Head of the Pirates - ask him to go to Harbormaster's Office
    Watchguard Glunt
    Chest (DC30) - Healer's Kit +1 x3
    Wardrobe (DC24) - Swordsman's Belt, Chainmail, Healer's Kit +10 x2
    Wardrobe (DC24) - Dragons of the Dragon Coast, Healer's Kit +1 x2
    Derian "Sweetharp" Willows (Bard)
      Give him 1GP - sings of Peregrim and Elandra
    Breel
      On behalf of the Croamarkh (Bluff) - 50XP
      Get out of here (Intimidate) - 50XP
    Aloster Drake (Half-Elf Merchant Captain)
      Tell me about the reward (Bluff) - 50XP
      QUEST: Head of the Pirates - speak to Harbormaster Grenn
  Cormaeril Company Sheds
    Darius Falgar (Initiate) - Adamantine Longsword
    Night Mask Assassin - Boots of Reflexes +3
    Night Mask Assassin - Periapt of Wisdom
    Night Mask Assassin - Scythe +1
    Night Mask Assassin - Wand of Fire
    Chest - Trap Kits
    Chest - Venoms
    Chest - Potions
    Variak (Night Mask) - Scarab of Protection +1, Acid Dart, Potion of Speed,
       Chain Shirt +2, Adamantine Short Sword, Sapphire, Potion of Cat's Grace
    Variak's Key
    Door - use Variak's Key
    Fire Knife Instructor - Fire Knife Medallion, Handaxe +1, Alexandrite,
      Topaz, Potion of Cure Serious Wounds, Potion of Cure Moderate Wounds
    Fire Knife Assassin x3
      QUEST: Assassination Games - return to Captain Fennesh
  Strange Cave
    Ferret
    Tree - eat a berry to turn Rashemi Hamster into Reet
    Reet (Rashemi Hamster)
      QUEST: The Brotherhood of the Ferret - buy Black Cowled Robes from
        Druid Merchant and go to Botherhood of the Ferret Ritual Chamber
  Botherhood of the Ferret Ritual Chamber
    Grand Whisker - Ring of Protection +3, Potion of Invisibility,
        Staff of Command
      QUEST: The Brotherhood of the Ferret - eat the sacred berry
      REWARD: 1500XP
      Note: if you refuse to eat the berry return to the strange cave
    Mintak (pink ferret)
    Brotherhood Cultist
  Rumbolt's Mansion - Main Floor
    Lord Rumbolt (Foriat Rumbolt) - Rumbolt's Key
    Fenib (Assassin) - Studded Leather Armor+1, Silver Ring
  Rumbolt's Mansion - Upper Floor
    Miss Tibbles (cat)
      Communicate with the cat - gives you the combination to the safe
      Kill her - Evil+1
    Mister Quink (Butler)
      I'm a guest of Lord Rumbolt's (Bluff) - 50XP
      Get in that wardrobe (Intimidate) - 50XP
    Painting
      Slide it aside - reveal Hidden Wall Safe
    Hidden Wall Safe - use Rumbolt's Key
      Pick the Lock (Open Lock) - 50XP, Rumbolt's Magic Bag
      QUEST: Go for the Throat - return to Altama
      If you didn't kill Rumbolt - Rinara+1, Charissa-1, Mantides-1
      If you killed Rumbolt - Charissa+1, Mantides+1, Rinara-1
    Chest - Mastercraft Lute
    Wardrobe - Potion of Invisibility, Potion of Antidote, Jeweled Dagger,
      The Political Structure of Westgate, Average Giant Scorpion Venom,
      Adamantine Longsword
    Pile of Books - List of Names
    Chest - 311GP, Alexandrite x2, Fluorspar x4, Bloodstone x3, Obsidian x3,
      Animate Dead, Identify, Haste
  Brother Edens' Shrine
    Brother Edens (Captain Pharros Sneed) - Topaz
      QUEST: The Tyrran Enclave - go to Thayan Compound
      REWARD: 3000XP
      He should be allowed to live - Good+1
    Seeker Tarmesh
  Vhammos Mausoleum
    Basket - Fresh Mummy Wrappings, Empty Bottle
    Greely (Crypt keeper's spirit)
    Egar Vhammos, Magdalene Vhammos
    Sarcophagus - Lily's corpse
      Use Fresh Mummy Wrappings and Preservation Fluid - B - 500XP
    Meddie Vhammos, Reverian Vhammos, Little Carby Vhammos
    Grandfather Vharlan Vhammos, Zombie Lord x2
      REWARD: Rinara's Fortune - 2250XP, 1000GP
    Preservation Fluid - B
  Brother Tobias Winery
    Tobias Timble (Halfling Vampire) - Vampires: An Overview, Coffin's Call,
        Sash of Shimmering, Cellar Key
      QUEST: The BTW Mystery - get three pieces of evidence: Monk's Journal,
        lots of weapons, rats in cellar, blood on clothes, employees in stupor
      REWARD: 3000XP
    Winemaker (Monk Vampire)
      Look more closely (Spot) - 50XP, sneering at you
    Winemaker (Niman, Monk Vampire)
      Look more closely (Spot) - 50XP, wine stain is blood
    Weapon Rack - recently used
    Desk - Monk's Journal
    Door - use Cellar Key
      Listen for Rats (Listen) - 50XP
  Winery Cellar
    Bucket
      Examine (Spot) - 50XP
  The Catacombs
    QUEST: Descent into Darkness - use Wooden Stake on Latasha and Kreed
    Vintage Red x3
    Grace Strongheart's Tomb - use Domino Mask
    Grace Strongheart, Wraith
    Grace Strongheart's Casket - Full Plate +2, Shining Light of Lathander,
      Paladin Helmet
    Sarcophagus - Gold Necklace, Gold Ring, Bag of Holding
    Sarcophagus - Bestow Curse, Horrid Wilting, Fire Opal
    Sarcophagus - Scarab of Protection +2
    Sarcophagus - Fireball, Delayed Blast Fireball, Ruby
    Latasha    
    Kreed (Court Member, Vampire)
    Night Mask Thug, Night Mask Mage
    Sarcophagus - Ring of Resistance +1, Emerald
    Rinara COMPANION (has gained 10,000XP)
      Gives You: Wooden Stake x2
    Sarcophagus - Kreed
      Use Wooden Stake - 250XP, Sacrificial Dagger
    Sarcophagus - Latasha
      Use Wooden Stake - 250XP, Vampire Dust
      QUEST: Descent into Darkness - open portal
    Sarcophagus - Beljuril
    Sarcophagus - Potion of Heal
    Altar
      Use Vampire Dust
      G-A-R-L-I-C S-U-N-L-I-G-H-T
      Use Sacrificial Dagger
      REWARD: 3000XP, open portal
    Portal (to Orbakh's Inner Sanctum)
    Statue (exit to Undergate)
  Orbakh's Inner Sanctum
    Portal (to The Catacombs)
    Orbakh (Vampire Lord, The Faceless, Night King, Night Masks ruler)
      mentions Domino Mask is tied to the spirit of Elandra of the Flails
      I am my own master - fight
      I wish to join you - Rinara and Charissa turn against you, Mantides will
          side wih you if he turned to Shar
       I am ready - Evil+100, Mark of the Vampire history feat,
          Vampire: Dominate history feat, Vampire: Gaseous Form history feat,
          Vampire: Children of the Night history feat,
          Vampire: Alternate Form history feat
       QUEST: Embracing the Night - cannot leave Undergate
       QUEST: Rats to the Slaughter - go to Old Sewer Section
       Gives You: Map to Ebon Claw Hideout
    Altama - Altama's Equalizer, Heart of the Beast, Potion of Heal
    Wererat Lieutenant x3
   Door (unlocked after attacking Orbakh)
    Sarcophagus - Orbakh
      Use Wooden Stake
      REWARD: In Pursuit of the Faceless - 3000XP
    Candelabra x2 - Wooden Stake
    Tasheni (Half-Elf Vampire, Countess of Shades, Ebon Claws mistress)
    Alek Rastaine - The Sly Blade
    Tynar Vungrald - Duskwood Light Shield
    Cassandra Vorsil - Studded Leather Armor +4
    Orbakh's Domino Mask
    Elandra (when you use the Portal to leave)
      QUEST: The Curse of the Mask - Domino Mask gains True Seeing,
        go to Undergate and use Domino Mask and follow trail to Barricade
        then defeat Sir Peregrim

(10.04) Undergate, Westgate
    Portal to Arena District
    Omadon (robed woman) - mentions Domino Mask
      QUEST: Cult of the Faceless - use Strange Mirror
    Strange Mirror - portal to Temple of the Faceless
      QUEST: Cult of the Faceless - speak to Kriox
    Drow Merchant (Rapzin Ellestyn) STORE
      What's this fascinating item (Appraise) - 50XP, Rinara+1
      Sell him Dragon's Egg - 500GP, Chaotic+1
      Show him Token for Kajeel's Establishment - Anti-Psion Stone
    Dao Genie
      Give him Token for Kajeel's Establishment - opens Kajeel Portal
    Kajeel Portal
    Lizardfolk Witch STORE
      Tip: buy or sell anything you want from Lizardfolk Witch's store
      Gives You: Lizard Witch's Curse Antidote
      QUEST: Tortured Hearts - return to Gracie
    Sarl (Lizardfolk)
      You look great (Bluff) - 50XP
      You and Gracie (Diplomacy) - 50XP
      QUEST: Tortured Hearts - speak to Lizardfolk Witch
    Serena (Lizardfolk)
    Priest of Ilmater (Aloshin, imposter) - Beholder Ring (Slow)
      Tell me about Ilmater (Lore) - 50XP
    Derro
    Shady Huckster (Tiefling female)
      Offers you Mage's Battle Robe/Vagabond Rags for 500GP
      Offers you Silk Chapeau for 500GP
      Determine the object's true worth (Appraise) - 50XP
    Portal to Market Triangle
    Portal to Harbor Loop
    Statue (secret door to The Catacombs)
    Rock (to Old Sewer Section)
      Use Gaseous Form
    Barricade (tunnel to Human Cattle Factory)
  (Group of Thugs)
    Drow Wizard - The Grinning Skull, Garnet, Palemaster's Key, 120GP
    Bugbear, Troll, Ogre - Phenalope
    Chest - use Palemaster's Key - Dragon's Egg
    Duergar Battle Leader - Scale Mail +1
      QUEST: The Knot of Shou Lung - get Oil of Laduguer
    Duergar Crossbow - Greater Gloves of Concentration
  The Dark Lady's Promise
    Priestess of Shar
    Oruana Drearon (Monk of the Dark Moon)
    High Priestess Velisha STORE, HEALING (only for followers of Shar)
    Mantides (if he killed Dorn)
      I'm all for it - Night's Embrace, Darkstar
      REWARD: The Fate of Mantides
  Hidden House of Leira
   (Area 1)
    Spirit of Priestess
      QUEST: Cloak of Mysteries - kill Skyrim Bloodfang
    Shimmering Pool of Mist to area 2
    Shimmering Pool of Mist to area 3
   (Area 2)
    Shimmering Pool of Mist to area 1
    Shimmering Pool of Mist to area 5
    Shimmering Pool of Mist to area 3
   (Area 3)
    Shimmering Pool of Mist to area 1
    Shimmering Pool of Mist to area 4
   (Area 4)
    Shimmering Pool of Mist to area 3
    Shimmering Pool of Mist to area 5
    Shimmering Pool of Mist to area 2
   (Area 5)
    Shimmering Pool of Mist to area 2
    Spirit of Priestess
      Refuse to disturb the dead - Mantides+1
      Let's investigate/Looting to be had - Mantides-1
    Skyrim Bloodfang (Ogre Mage) - Greatsword +1, Cloak of Mysteries
      REWARD: Cloak of Mysteries - 500XP
    Ogre Henchman, Orc Henchman
  Troll Lair
  Troll Chieftain's Hut
    Mercenary Leader (of the Westblades)
    Signet Ring
      QUEST: A Star Is Born - return to Mintassan the Magnificent
  Duergar Quarter
    Duergar Warrior - Duergar Key
    Duergar Warrior - Chainmail +1
    Door - use Duergar Key
    Duergar Crossbow - Duergar Key
    Door - use Duergar Key
    Duergar Warrior - Duergar Key
    Duergar High Priestess - Gol'Kai's Cry, Malchor's Punch, Quarterstaff +2,
        Oil of Laduguer, Silver Ring
      QUEST: The Knot of Shou Lung - get Dragon's Egg
      QUEST: The Knot of Shou Lung - return to Porthyria
    Essence of Laduguer - Diamond
    Statue of Laduguer (Dweller in Shadow)
  Temple of the Faceless
    Strange Mirror - portal to Undergate
    Kriox (doppelganger)
      QUEST: Cult of the Faceless - speak to Vander Malavhan
      Give Her: Vander Malavhan's Cloak
      REWARD: 1000XP, 50XP, 50XP, 50XP
      QUEST: Cult of the Faceless - speak to Vander Malavhan then return
    Omadon
  Kajeel's
    Exit to Undergate
    Vander Malavhan
      QUEST: Cult of the Faceless - pay 400GP for a round of Elder Brew
      REWARD: 50XP, Vander Malavhan's Cloak
      QUEST: Cult of the Faceless - return to Kriox
    Gracie
      QUEST: Tortured Hearts - speak to Sarl
      REWARD: 500XP, Nymph Cloak +3, Lizardfolk Witch leaves
    Kajeel (Illithid)
      I have a stone - 500XP, 2000XP
      REWARD: The Mysterious Kajeel - location of Night Mask safe house
      QUEST: Lair of the Night Masks - fight Latasha at Night Mask Safe House
       I will use the stone - Adventurers unlock Trapdoor and kill Kajeel
       Thank you and farewell - avoid fight
      Do this the hard way - fight
      QUEST: The Mysterious Kajeel - use Trapdoor
    Adventurer - Bracers of Armor +2, Glittering Necklace
    Adventurer - Amulet of Natural Armor +2, Gold Ring
    Adventurer - Kajeel's Trapdoor Key, Light Shield +2, Silver Necklance
    Client Leader, Client
    Trapdoor - use Kajeel's Trapdoor Key
  Kajeel's Secret Room
    Kajeel - Kajeel's Key, Jacinth
      REWARD: The Mysterious Kajeel - location of Night Mask safe house
      QUEST: Lair of the Night Masks - fight Latasha at Night Mask Safe House
      I'm done here - Rinara+1, Mantides-1
      Time to die - Rinara-1, Mantides+1
    Footlocker - use Kajeel's Key - Garnet, Bloodstone x3, Phenalope x3, 839GP
    Bookcase - Phantasmal Killer, Dismissal, Lesser Globe of Invulnerability,
      Glyph of Warding, Slow
  Night Mask Safe House
    Latasha
    Brondin (Duergar) - The Ravager, Ring of Protection +1, Amethyst
    Zarkarus (Githyanki archmage) - Zakarus' Staff, Gold Necklace
    Hanna (Werewolf) - Leather Armor+1, Gold Ring, Emerald
    BTW Talisman (found when you leave)
      QUEST: Lair of the Night Masks - return to Pentical Bleth
      REWARD: 2500XP
  Human Cattle Factory
    Gnome Vampire Leader, Gnome Vampire
    Manual of Blood Harvesting
    Butchered Corpse (Obid Teltas)
    Sir Peregrim (Death Knight, Elandra's companion) - Scythe +4,
        Ring of the Shattered Vow
      QUEST: The Curse of the Mask - kill Elandra
      If Mantides beats him - Paladin, Mantides' Full Plate, Dawnbringer
      REWARD: The Fate of Mantides - 3000XP
      Tip: The weapon Mantides has equiped is given a +5 enchantment
    Elandra (Banshee, former Priestess of Hoar)
      Domino Mask gains Immunity Death Magic
      Suggests you put on the Domino Mask for immunity to Death Magic
      REWARD: The Curse of the Mask - curse is broken
    Zymena (Paeliryon), Erinyes (Devil)
    Orbakh - Curse broken ending, Total 104,599XP (L14)
  Old Sewer Section
    Rock (to Undergate)
    Vampire Male x2, Vampire Female TEMPORARY COMPANION
      QUEST: Rats to the Slaughter - kill everyone in Ebon Claw Hideout
    Drain Pipe - use Gaseous Form
    Wererat Archer - Bolt of Fire
    Running Water - use Bat form to fly across the chasm
    Lever - release quelzarn
    Nubbin (Wererat)
      Dominate the wererat
      Open the door
      Unlock and open the door
      Remove the garlic
  Ebon Claw Hideout
    Tasheni (Half-Elf Vampire, Countess of Shades, Ebon Claws mistress)
    Alek Rastaine - The Sly Blade
    Tynar Vungrald - Duskwood Light Shield
    Cassandra Vorsil - Studded Leather Armor +4
    Wererat, Wererat Lieutenant
      REWARD: Rats to the Slaughter - Vampire ending, Total 96,343XP (L14)

==============================================================================
= Appendix ===================================================================
==============================================================================

(A) Character Creation

NWN2 is based on the Dungeons & Dragons 3.5 rules.  I highly recommend the
official Dungeons & Dragons Player's Handbook v3.5 and especially the
Forgotten Realms Campaign Setting (3.0).  The rules were modified a little for
NWN2 but they are great books.

The details given in this section are taken from the actual behavior in the
game and not from the manual or in game descriptions as they contain errors
and omissions.

Your character can reach a maximum of level 20, even for races with a level
adjustment.  So a human would stop advancing levels when they reach 190,000XP
but a Svirfneblin would stop advancing when they reach 253,000XP.  # For MotB
this has been raised to level 30.  @ For MoW the maximum is level 20.
______________________________________________________________________________

(A.01) Gender

Your gender will change the way a few characters interact with you and which
romances are open to you.
______________________________________________________________________________

(A.02) Race

RACIAL BONUSES

Human (Any)
  Quick to Master (extra feat at character generation)
  Skilled (+1 SP/Level)

Half-Elf (Any)
  Hardiness vs Enchantments (+2 vs Mind-Affecting Spells)
  Immunity to Sleep
  Low-Light Vision
  Keen Sense (Active Search)
  Partial Skill Affinity (+1 Listen, Search, Spot)
  Skill Affinity (+2 Bluff, Diplomacy)

Half-Drow (Any) #
  Hardiness vs Enchantments (+2 vs Mind-Affecting Spells)
  Immunity to Sleep
  Darkvision
  Keen Sense (Active Search)
  Partial Skill Affinity (+1 Listen, Search, Spot)
  Skill Affinity (+2 Bluff, Diplomacy)

Moon Elf (Wizard)
  DEX+2 CON-2
  Weapon Proficiency Elf (Longsword, Rapier, Longbow, Shortbow)
  Hardiness vs Enchantments (+2 vs Mind-Affecting Spells)
  Immunity to Sleep
  Low-Light Vision
  Keen Sense (Active Search)
  Skill Affinity (+2 Listen, Search, Spot)

Sun Elf (Wizard)
  INT+2 CON-2
  Weapon Proficiency Elf (Longsword, Rapier, Longbow, Shortbow)
  Hardiness vs Enchantments (+2 vs Mind-Affecting Spells)
  Immunity to Sleep
  Low-Light Vision
  Keen Sense (Active Search)
  Skill Affinity (+2 Listen, Search, Spot)

Wood Elf (Ranger)
  STR+2, DEX+2, CON-2, INT-2
  Weapon Proficiency Elf (Longsword, Rapier, Longbow, Shortbow)
  Hardiness vs Enchantments (+2 vs Mind-Affecting Spells)
  Immunity to Sleep
  Low-Light Vision
  Keen Sense (Active Search)
  Skill Affinity (+2 Listen, Search, Spot)

Wild Elf (Sorcerer) #
  DEX+2 INT-2
  Weapon Proficiency Elf (Longsword, Rapier, Longbow, Shortbow)
  Hardiness vs Enchantments (+2 vs Mind-Affecting Spells)
  Immunity to Sleep
  Low-Light Vision
  Keen Sense (Active Search)
  Skill Affinity (+2 Listen, Search, Spot)

Dark Elf (Drow) (Wizard)
  Level Adjustment +2
  DEX+2, INT+2, CHA+2, CON-2
  Weapon Proficiency Elf (Longsword, Rapier, Longbow, Shortbow)
  Hardiness vs Enchantments (+2 vs Mind-Affecting Spells)
  Strong Will (+2 vs Will)
  Immunity to Sleep
  Darkvision
  Keen Sense (Active Search)
  Skill Affinity (+2 Listen, Search, Spot)
  Spell Resistance (SR 11 + character level)
  Light Blindness (-1 penalty to attack, skills and saves)
  Light 1/day racial spell (caster level equal to character level)
  Darkness 1/day racial spell (caster level equal to character level)
  See Invisibility 1/day racial spell (caster level equal to character level)

Shield Dwarf (Fighter)
  CON+2, CHA-2
  Weapon Proficiency Dwarf (Dwarven Waraxe)
  Darkvision
  Stonecunning (+2 interior Search)
  Battle Training vs Giants (AC Dodge+4 vs Giants, Ogres, Trolls)
  Battle Training vs Orcs (Attack+1 vs Orcs)
  Battle Training vs Goblinoids (Attack+1 vs Goblins, Bugbears)
  Hardiness vs Spells (+2 vs Spells)
  Hardiness vs Poisons (+2 vs Poison)
  Skill Affinity (+2 Lore)

Gold Dwarf (Fighter)
  CON+2, DEX-2
  Weapon Proficiency Dwarf (Dwarven Waraxe)
  Darkvision
  Stonecunning (+2 interior Search)
  Battle Training vs Giants (AC Dodge+4 vs Giants, Ogres, Trolls)
  Battle Training vs Aberrations (Attack+1 vs Aberrations)
  Hardiness vs Spells (+2 vs Spells)
  Hardiness vs Poisons (+2 vs Poison)
  Skill Affinity (+2 Lore)

Gray Dwarf (Duergar) (Fighter)
  Level Adjustment +1
  CON+2, CHA-4
  Weapon Proficiency Dwarf (Dwarven Waraxe)
  Darkvision
  Stonecunning (+2 interior Search)
  Battle Training vs Giants (AC Dodge+4 vs Giants, Ogres, Trolls)
  Battle Training vs Orcs (Attack+1 vs Orcs)
  Battle Training vs Goblinoids (Attack+1 vs Goblins, Bugbears)
  Hardiness vs Spells (+2 vs Spells)
  Immunity to Poison
  Immunity to Paralysis
  Immunity to Phantasms (Immunity to the spells Phantasmal Killer and Weird)
  Greater Skill Affinity (+4 Move Silently)
  Partial Skill Affinity (+1 Listen, Spot)
  Light Sensitivity (-2 penalty to attack, skills and saves)
  Enlarge 1/day racial spell (caster level twice character level)
  Invisibility 1/day racial spell (caster level twice character level)

Rock Gnome (Bard)
  CON+2, STR-2
  Small Stature (AC Size+1, Attack+1)
  Low-Light Vision
  Hardiness vs Illusions (+2 vs Illusions)
  Battle Training vs Giants (AC Dodge+4 vs Giants, Ogres, Trolls)
  Battle Training vs Reptilians (Attack+1 vs Lizardfolk, Kobolds)
  Battle Training vs Goblinoids (Attack+1 vs Goblins, Bugbears)
  Skill Affinity (+2 Concentration, Listen)
  Spell Affinity (Illusion spell save DC+1)

Deep Gnome (Svirfneblin) (Rogue)
  Level Adjustment +3
  DEX+2, WIS+2, STR-2, CHA-4
  Small Stature (AC Size+1, Attack+1)
  Darkvision
  Durability (+2 vs all saves)
  Slippery Defense (AC Dodge+4)
  Battle Training vs Reptilians (Attack+1 vs Lizardfolk, Kobolds)
  Battle Training vs Goblinoids (Attack+1 vs Goblins, Bugbears)
  Skill Affinity (+2 Concentration, Listen, Hide, Craft Alchemy, Spellcraft)
  Spell Affinity (Illusion spell save DC+1)
  Stonecunning (+2 interior Search)
  Spell Resistance (SR 11 + character level)
  Blindness 1/day racial spell (caster level equal to character level)
  Invisibility 1/day racial spell (caster level equal to character level)
  Entropic Shield 1/day racial spell (caster level equal to character level)

Lightfoot Halfling (Rogue)
  DEX+2, STR-2
  Small Stature (AC Size+1, Attack+1)
  Fearless (+2 vs Fear)
  Good Aim (Attack+1 with Slings and Thrown Weapons)
  Skill Affinity (+2 Move Silently, Listen)
  Lucky (+1 vs all saves)

Strongheart Halfling (Rogue)
  DEX+2, STR-2
  Small Stature (AC Size+1, Attack+1)
  Fearless (+2 vs Fear)
  Good Aim (Attack+1 with Slings and Thrown Weapons)
  Skill Affinity (+2 Move Silently, Listen)
  Quick to Master (extra feat at character generation)

Half-Orc (Barbarian)
  STR+2, INT-2, CHA-2
  Darkvision

Gray Orc (Cleric) $
  Level Adjustment +1
  STR+2, WIS+2, INT-2, CHA-2
  Weapon Proficiency Gray Orc (Greataxe, Longbow)
  Darkvision
  Scent (Track - show hostiles in mini-map)
  Long Gait (Movement speed bonus)
  Light Blindness (-1 penalty to attack, skills and saves)

Aasimar (Planetouched) (Paladin)
  Level Adjustment +1
  WIS+2, CHA+2
  Darkvision
  Resist Acid Energy (5/-)
  Resist Cold Energy (5/-)
  Resist Electrical Energy (5/-)
  Skill Affinity (+2 Listen, Spot)
  Light 5/day racial spell (caster level equal to character level)

Tiefling (Planetouched) (Rogue)
  Level Adjustment +1
  DEX+2, INT+2, CHA-2
  Darkvision
  Resist Cold Energy (5/-)
  Resist Fire Energy (5/-)
  Resist Electrical Energy (5/-)
  Skill Affinity (+2 Bluff, Hide)
  Darkness 1/day racial spell (caster level equal to character level)

Air Genasi (Planetouched) (Fighter) #
  Level Adjustment +1
  DEX+2, INT+2, WIS-2, CHA-2
  Darkvision
  Summon Gale 1/day (Knockdown, disperse cloud effects)
  Air Resistance (Electrical 5/-)

Earth Genasi (Planetouched) (Fighter) #
  Level Adjustment +1
  STR+2, CON+2, WIS-2, CHA-2
  Darkvision
  Merge with Stone 1/day (DR 5/Adamantine for 5 rounds)
  Earth Resistance (Acid 5/-)

Fire Genasi (Planetouched) (Fighter) #
  Level Adjustment +1
  INT+2, CHA-2
  Darkvision
  Reach to the Blaze 1/day (Fire 2d4 for 5 rounds)
  Fire Resistance (Fire 5/-)

Water Genasi (Planetouched) (Fighter) #
  Level Adjustment +1
  CON+2, CHA-2
  Darkvision
  Shrouding Fog (Concealment 20% for 5 rounds)
  Water Resistance (Cold 5/-)

Yuan-Ti Pureblood (Ranger) $
  Level Adjustment +2
  DEX+2, INT+2, CHA+2
  Darkvision
  Scaled Skin (AC Natural+1)
  Spell Resistance (SR 11 + character level)
  Alertness (Listen+2, Spot+2)
  Blind-Fight (Reroll if miss when blinded, invisible creatures get no bonus)
  Snake Blood (Reflex+1, +2 vs Poison)
  Animal Trance 1/day racial spell (caster level equal to character level)
  Cause Fear 1/day racial spell (caster level equal to character level)
  Charm Person 1/day racial spell (caster level equal to character level)
  Darkness 1/day racial spell (caster level equal to character level)
  Entangle 1/day racial spell (caster level 4th)

  Active Search = always in detect mode with no movement speed penalty
______________________________________________________________________________

(A.03) Class

You start with a basic class and can add up to three more classes.

BASIC CLASS ABILITIES

Barbarian (Bbn) - 12HP, 4SP, High BAB, High Fortitude Saves
  REQ: Non-lawful
  Light Armor, Medium Armor, Shields, Simple Weapons, Martial Weapons
  L1: Rage (STR+4, CON+4, Will+2, AC-2 for 3+CON bonus rounds then STR-2,
    DEX-2, Movement-10% for 5 rounds, 1/day, L4 2/day +1 use every 4 levels)
  L1: Fast Movement (Movement+10%)
  L2: Uncanny Dodge (retain AC DEX bonus when caught flat footed)
  L3: Trap Sense (AC Dodge+1 and Ref+1 vs traps every 3 levels)
  L7: Damage Reduction (1/- every 3 levels)
  L11: Greater Rage (STR+6, CON+6, Will+3, AC-2 for 3+CON bonus rounds then
    STR-2, DEX-2, Movement-10% for 5 rounds)
  L14: Indomitable Will (+4 vs Mind-Affecting Spells while in a Rage)
  L17: Tireless Rage (STR+6, CON+6, Will+3, AC-2 for 3+CON bonus rounds)
  L20: Mighty Rage (STR+8, CON+8, Will+4, AC-2 for 3+CON bonus rounds)
# L24: Bonus feat every 4 levels

Bard (Brd) - 6HP, 6SP, Medium BAB, High Reflex & Will Saves
  REQ: Non-lawful
  Light Armor, Shields, Simple Weapons, Longsword, Short Sword, Shortbow,
    Rapier
  Bardic Music (Class Level/day for 10 rounds)
    L1, Perform 3: Countersong (Ally SR10+Level)
    L1, Perform 3: Fascinate (Daze 1 enemy/level)
    L3, Perform 6: Haven Song (Enemies unable to attack)
    L6, Perform 9: Cloud Mind (Daze single enemy)
    L9, Perform 12: Ironskin Chant (Party DR 5/- for 4 rounds)
    L12, Perform 15: Song of Freedom (Dispel Enchantment and Transmutation)
    L15, Perform 18: Song of Heroism (Target AC Dodge+4, HP+4/level, Saves+4)
    L18, Perform 21: Legionnaire's March (Highest BAB in party used, Dmg+4)
  Inspiration (one active)
    L1: Inspire Courage (Atk+1, Dmg+1, L8 +2, +1 every 6 levels)
    L2: Inspire Competence (Skills+2, L11 +4, +2 every 8 levels)
    L5: Inspire Defense (AC Dodge+2, +1 every 5 levels)
    L7: Inspire Regeneration (1HP/2 rounds, +1HP every 5 levels)
    L8: Inspire Toughness (Universal+1, +1 every 5 levels)
    L11: Inspire Slowing (Enemies Movement-15%, L16 Movement-30%)
    L14: Inspire Jarring (Enemies Concentration-4, Will-2)
  L1: Armored Caster (Light Armor Spell Failure 0%)
  L1: Bardic Knowledge (Class Level added to Lore)
  L1: Arcane Spells (CHA)
  L8: Replace one known spell 2 levels below current level every 3 levels
# L23: Bonus feat every 3 levels

Cleric (Clr) - 8HP, 2SP, Medium BAB, High Fortitude & Will Saves
  REQ: Deity
  Light Armor, Medium Armor, Heavy Armor, Shields, Simple Weapons
  Spontaneous Conversion (covert spell to healing:non-evil or harming:evil)
  Domains (two of the following)
    Air (Uncanny Dodge, Call Lightning, Chain Lightning)
    Animal (Animal Companion, Cat's Grace, True Seeing)
#   Chaos (Slippery Mind, Color Spray, Confusion)
#   Cold (Cold 5/-, Creeping Cold, Hypothermia, Polar Ray)
#   Darkness (Blind-Fight, Blindness/Deafness, Shadow Conjuration,
      Power Word Blind)
    Death (Summon Shadow 1/day, Phantasmal Killer, Power Word Kill)
    Destruction (Smite Infidel 1/day, Rage, Acid Fog)
#   Dream (Immunity Sleep, Sleep, Phantasmal Killer, Hiss of Sleep)
    Earth (Toughness, Stoneskin, Energy Immunity)
    Evil (Turn Outsider, Evard's Black Tentacles, Weird)
    Fire (Fire 5/-, Fireball, Wall of Fire)
    Fury (Battle Master 1/day, Enlarge Person, Tenser's Transformation)
    Good (Aura of Courage, L2 Magic Circle Against Alignment,
      Lesser Planar Binding)
    Healing (Empower Healing, L2 Cure Serious Wounds, L5 Heal)
    Knowledge (Identify, Knock, Clairaudience / Clairvoyance, True Seeing,
      Legend Lore)
#   Law (Iron Will, Lionheart, Hold Monster, Mass Hold Person)
#   Luck (Luck of Heroes, Freedom of Movement, Greater Spell Mantle)
    Magic (Mage Armor, Melf's Acid Arrow, Assay Resistance, Spell Mantle,
      Greater Dispel Magic, Blackstaff)
    Plant (Woodland Stride, Entangle, Barkskin, Poison, Mass Camouflage,
      Vine Mine)
    Protection (Divine Protection, Lesser Globe of Invulnerability,
      Energy Immunity)
    Strength (Divine Strength, Bull's Strength, Divine Power)
    Sun (Exceptional Turning, Searing Light, Sunbeam)
#   Time (Initiative bonus, Haste, Premonition)
    Travel (Fast Movement, Freedom of Movement, Haste)
    Trickery (Feint, Grease, Invisibility, Confusion)
#   Undeath (Extra Turn Undead uses, Animate Dead, Create Greater Undead)
#   War (Deity's Weapon Proficiency and Martial or Exotic if required,
      Flame Strike, Power Word Stun)
    Water (Evasion, Poison, Ice Storm)
  L1: Divine Spells (WIS)
  L1: Turn Undead (Class Level+CHA bonus Turn and Damage, CHA bonus+3/day)
# L23: Bonus feat every 3 levels

Druid (Drd) - 8HP, 4SP, Medium BAB, High Fortitude & Will Saves
  REQ: Neutral, Deity
  Light Armor, Medium Armor, Shields, Club, Dagger, Dart, Quarterstaff, Spear,
    Scimitar, Sickle, Sling, Universal Sword
  Wild Empathy (can communicate with animals)
  Spontaneous Conversion (convert spell to Summon Monster of the same level)
  L1: Divine Spells (WIS)
  L1: Animal Companion
  L1: Nature Sense (Search+2, Spot+2 in exterior areas, Survival+2)
  L2: Woodland Stride (Movement+10% in exterior areas)
  L3: Trackless Step (Hide+4, Move Silently+4 in exterior areas)
  L4: Resist Nature's Lure (+2 vs Fear)
  L5: Wild Shape (Bear, Wolf, Boar, Badger, 1 hour/level 1/day, L6 2/day,
    L7 3/day, L10 4/day +1/day every 4 levels)
  L9: Venom Immunity (Immunity Poison)
  L12: Wild Shape - Dire (Dire Bear, Dire Wolf, Dire Boar, Dire Badger)
  L12: Plant Wild Shape (Treant, Shambling Mound)
  L16: Elemental Shape (Huge Earth, Air, Fire, Water Elemental,
    1 hour/level 1/day, L18 2/day, L20 3/day)
  L20: Elemental Shape - Elder (Elder Earth, Air, Fire, Water Elemental)
# L24: Bonus feat every 4 levels

Favored Soul (Fav) # - 8HP, 2SP, Medium BAB, High Fort, Reflex & Will Saves
  Light Armor, Medium Armor, Shields, Simple Weapons
  L1: Cleric Divine Spells (CHA, WIS for DC)
  L1: Deity's Weapon Proficiency (Martial or Exotic if required)
  L3: Deity's Weapon Focus
  L4: Replace one known spell 2 levels below current level every 2 levels
  L5: Energy Resistance (10/- for chosen energy type, L10 second type,
    L15 third type)
  L12: Deity's Weapon Specialization
  L17: Haste (3/day)
  L20: Damage Reduction (10/Alchemical Silver or 10/Cold Iron)
# L23: Bonus feat every 3 levels

Fighter (Ftr) - 10HP, 2SP, High BAB, High Fortitude Saves
  Light Armor, Medium Armor, Heavy Armor, Shields, Simple & Martial Weapons
# Light, Medium, Heavy Armor, Shields, Tower Shields, Simple & Martial Weapons
  L1: Bonus Combat-Oriented feat, L2 and every 2 levels up to L20
# L22: Bonus feat every 2 levels

Monk (Mnk) - 8HP, 4SP, Medium BAB, High Fortitude, Reflex & Will Saves
  REQ: Lawful
  Club, Dagger, Handaxe, Kama, Quarterstaff, Shuriken, Sling, Light Crossbow,
    Heavy Crossbow, Universal Sword
  When wearing no armor
  L1: Monk AC Bonus (WIS bonus added to AC, L5 AC+1 every 5 levels)
  L1: Flurry of Blows (extra attack with Kama, Quartstaff, Shuriken or
        Unarmed at -2 penalty, L5 -1 penalty, L9 no penalty)
  L1: Unarmed Strike (Dmg 1d6, L4 1d8, L8 1d10, L12 1d12, L16 2d8, L20 2d10)
  L1: Improved Unarmed Strike (no attack of opportunity)
  L1: Stunning Fist (DC 10+Level/2+WIS bonus hold target 3 rounds, Level/day)
  L2: Deflect Arrows (deflect the first projectile each round)
  L2: Evasion (save vs reflex for no damage)
  L3: Monk Speed (Movement speed increases with experience)
  L3: Still Mind (+2 vs Mind-Affecting Spells)
  L4: Ki Strike (Unarmed attack considered Magic, L10 Lawful, L16 Adamantine)
  L5: Purity of Body (Immunity Disease)
  L6: Knockdown, Improved Knockdown
  L7: Wholeness of Body (Heal 2x Level 1/day)
  L9: Improved Evasion (save vs reflex for no damage, half damage on fail)
  L11: Diamond Body (Immunity Poison)
  L11: Greater Flurry (second extra attack)
  L13: Diamond Soul (SR 10+Level)
  L15: Quivering Palm (DC 10+Level/2+WIS bonus vs Fort or die, 1/day)
  L19: Empty Body (50% Concealment for Level rounds, 2/day)
  L20: Perfect Self (DR 10/magic)
# L24: Unarmed Strike (Dmg 3d8, L28 3d10)
# L25: Bonus feat every 5 levels

Paladin (Pal) - 10HP, 2SP, High BAB, High Fortitude Saves
  REQ: Lawful Good, Deity
  Light Armor, Medium Armor, Heavy Armor, Shields, Simple & Martial Weapons
  L1: Smite Evil (Atk+CHA bonus, Dmg+Level, 1/day, L5 2/day +1 every 5 levels)
  L2: Lay on Hands (Heal Level x CHA bonus, 1/day)
  L2: Divine Grace (Universal+CHA bonus)
  L3: Divine Health (Immunity Disease)
  L3: Aura of Courage (Immunity Fear, allies +4 vs Fear)
  L4: Turn Undead (Class Level-3+CHA bonus Turn and Damage, CHA bonus+3/day)
  L4: Divine Spells (WIS, caster level half class level)
  L6: Remove Disease (1/day, +1 every 3 levels)
# L23: Bonus feat every 3 levels

Ranger (Rgr) - 8HP, 6SP, High BAB, High Fortitude & Reflex Saves
  Light Armor, Shields, Simple Weapons, Martial Weapons
  Wild Empathy (can communicate with animals)
  L1: Track (Show hostiles in mini-map)
  L1: Favored Enemy (Listen+1, Spot+1, Taunt+1, Dmg+1, L5 and every 5 levels
      additional enemy and +1 to all bonuses against all favored enemies)
    Aberration - Mind Flayer, Umber Hulk, $ Will-O'-Wisp
    Beast (Animal) - Wild Animals, Dire Animals, $ Deinonychus, $ Megaraptor
    Construct - Blade Golem, Bone Spider, Iron Golem, # Imaskari Golem,
        # Thayan Golem, # Clay Golem, # Homunculus, $ Clockroach
    Dragon - Dragons, # Wyvern
    Elemental - Air, Earth, Fire, Water, # Orglash
    Fey - Dryad, Pixie, # Telthors
    Giant - Fire Giant, Frost Giant, Ogre, Ogre Mage, Troll, # Fell Troll
    Humanoid
      Dwarf - Gold Dwarf, Shield Dwarf, Duergar
      Elf - Moon Elf, Sun Elf, Wood Elf, Wild Elf, Drow
        Half-Elves - Half-Elf, Half-Drow
      Gnome - Rock Gnome, Svirfneblin
      Goblinoid - Bugbear, Goblin, $ Batiri
      Human (and Gnoll) - Human, $ Gnoll
        Shapechanger - Werewolf, @ Wererat
      Halfling - Lightfoot Halfling, Strongheart Halfling
      Orc - Orc, $ Gray Orc
        Half-Orc
      Reptillian - Kobold, Lizardfolk
    Magical Beast - Celestial creatures, Fiendish Dire Rat, Phase Spider,
        Glow Spider, Winter Wolf, $ Worg, @ Quelzarn
    Monstrous Humanoid - Gargoyle, # Uthraki, # Hag, # Hagspawn, $ Annis,
        $ Firenewt, $ Yuan-ti, @ Derro
    Outsider - Aasimar, Tiefling, Bladeling, Shadow Mastiff, Sylph, Githyanki,
        Balor, Hezrou, Succubus, Erinyes, Horned Devil, Pit Fiend, Hell Hound,
        Mephits, Imp, # Genasi, # Planetar, # Solar, # Celestial, # Djinni
    Plant - # Treant, # Shambling Mound
    Undead - Ghast, Ghoul, Mummys, Nightwalker, Shadows, Skeletons, Vampires,
        Shadow Reaver, Wraiths, Zombie, Lich, # Demilich, # Death Knight,
        $ Drowned, $ Wight
    Vermin - Beetles, Blade Spider, Giant Spider
  L2: Combat Style (when wearing no armor or light armor)
  Two-Weapon Fighting Combat Style
    L2: Two-Weapon Fighting
    L6: Improved Two-Weapon Fighting
    L11 Greater Two-Weapon Fighting
  Archery Combat Style
    L2: Rapid Shot
    L6: Manyshot
    L11: Improved Rapid Shot
  L3: Toughness (+1 HP/level)
  L4: Animal Companion
  L4: Divine Spells (WIS, caster level half class level)
  L7: Woodland Stride (Movement+10% in exterior areas)
  L8: Swift Tracker (always in track mode with no movement speed penalty)
  L9: Evasion (save vs reflex for no damage)
  L13: Camouflage (no movement speed penalty when stealthed in exterior areas)
  L17: Hide in Plain Sight (hide while being watched in exterior areas)
# L21: Perfect Two-Weapon Fighting or One Shot
# L23: Bonus feat every 3 levels

Rogue (Rog) - 6HP, 8SP, Medium BAB, High Reflex Saves
  Light Armor, Simple Weapons, Short Sword, Rapier, Shortbow
  L1: Sneak Attack (+1d6 dmg every 2 levels if you are hidden or the opponent
    is flat footed or has their back to you and is attacking another target)
  L1: Trapfinding (Search and Disable Device against traps over DC20)
  L2: Evasion (save vs reflex for no damage)
  L3: Trap Sense (AC Dodge+1 and Reflex+1 vs traps every 3 levels)
  L4: Uncanny Dodge (retain AC DEX bonus when caught flat footed)
  L8: Improved Uncanny Dodge (can only be sneak attacked by Level+4 Rogue)
  L10: Rogue Special Ability or bonus feat and at L13, L16, L19
    Crippling Strike (STR-2 on sneak attack)
    Defensive Roll (save vs lethal blow for half damage 1/day)
    Improved Evasion (save for no damage, half damage on fail)
    Opportunist (+4 attack bonus for attack of opportunity)
    Skill Mastery (Disable Trap, Open Lock, Set Trap cannot roll less than 5)
    Slippery Mind (reroll save vs Mind-Affecting Spells)
# L24: Rogue Special Ability or bonus feat every 4 levels

Sorcerer (Sor) - 4HP, 2SP, Low BAB, High Will Saves
  Simple Weapons
  L1: Arcane Spells (CHA)
  L1: Summon Familiar
  L6: Replace one known spell 2 levels below current level every 2 levels
# L23: Bonus feat every 3 levels

Spirit Shaman (Sps) # - 8HP, 4SP, Medium BAB, High Fortitude & Will Saves
  Light Armor, Shields, Club, Dagger, Handaxe, Spear, Quarterstaff, Shortbow,
    Dart, Sling, Throwing Axe, Light Crossbow, Universal Sword
  L1: Druid Divine Spells (WIS, CHA for DC)
  L1: Spirit Guide (Alertness)
  L2: Chastise Spirits (1d4 dmg/level to spirits, 3+CHA Bonus/day)
        Spirits - Elementals, Fey, Shadows, Wraiths
  L3: Detect Spirits (for 10 minutes)
  L4: Blessing of the Spirits (AC Deflection+2, Universal+2 vs spirits)
  L4: Replace one known spell 2 levels below current level every 2 levels
  L5: Follow the Guide (reroll save vs Mind-Affecting Spells)
  L6: Ghost Warrior (ignore spirits concealment)
  L7: Warding of the Spirits (Allies AC Deflection+2, Universal+2 vs spirits
    for 10 minutes per level, 1/day)
  L9: Spirit Form (50% Concealment 5 rounds 1/day, L15 +1/day every 5 levels)
  L11: Recall Spirit (Raise Dead 1/day)
  L16: Weaken Spirits (Chastise Spirits use for 1+level/3 rounds)
  L17: Spirit Journey (cannot attack or be attacked for 1 round per level)
  L19: Favored of the Spirits (on death heal 10HP per level up to 150HP 1/day)
  L20: Spirit Who Walks (DR 5/Cold Iron, +3 vs Enchantments)
  L20: Low-Light Vision
# L23: Bonus feat every 3 levels

Swashbuckler (Swb) $ - 10HP, 4SP, High BAB, High Fortitude Saves
  Light Armor, Simple Weapons, Martial Weapons
  L1: Weapon Finesse (use DEX for melee attack rolls with light weapons)
  When wearing no armor or light armor
  L2: Grace (Reflex+1, L11 +1 every 9 levels)
  L3: Insightful Strike (Dmg+INT+STR bonus with light weapons and Scimitar)
  L5: Swashbuckler Dodge (AC Dodge+1 against current attacker, +1 every 5 lvl)
  L7: Mobility (AC Dodge +4 against attack of opportunity)
  L8: Improved Flanking (extra Atk+2 against an opponent that has their back
    to you and is attacking another target)
  L11: Luck of Heroes (Fort+1, Ref+1, Will+1, AC Luck+1)
  L13: Acrobatic Skill Mastery (Tumble cannot roll less than 5)
  L14: Weakening Critical (STR-2 on critical hit)
  L17: Slippery Mind (reroll save vs Mind-Affecting Spells)
  L19: Wounding Critical (CON-2 on critical hit)
  L23: Bonus feat every 3 levels

Warlock (War) - 6HP, 2SP, Medium BAB, High Will Saves
  REQ: Evil or Chaotic
  Light Armor, Simple Weapons
  L1: Invocations (CHA for DC)
  L1: Eldritch Blast (ranged touch attack, damage 1d6, L3 2d6, L5 3d6, L7 4d6,
    L9 5d6, L11 6d6, L14 7d6, L17 8d6, L20 9d6)
  L1: Blast Shape Invocations (modify blast range and number of targets)
  L1: Eldritch Essence Invocations (secondary effect on top of base damage)
  L1: Armored Caster (Light Armor Spell Failure 0%)
  L2: Eldritch Lore (Lore+2, Spellcraft+2)
  L2: Replace one known invocation every level
  L3: Damage Reduction 1/Cold Iron (+1 every 4 levels)
  L4: Deceive Item (Use Magic Device+4)
  L8: Fiendish Resilience (Heal 1HP/round 20 rounds 1/day, L13 2HP, L18 5HP)
  L10: Energy Resistance (Resistance 5/- for two of Acid, Cold, Electrical,
    Fire, Sonic, L20 Resistance 10/- for chosen energy types)
  L12: Imbue Item (Create magic items without spells and at 25% discount)
# L22: Eldritch Blast (10d6, +1d6 every 2 levels)
# L23: Bonus feat every 3 levels
# L30: Energy Resistance (Resistance 15/- for chosen energy types)

    Type    | Blast Shape    | Eldritch Essence | Invocation
    --------|----------------|------------------|-------------------------
    Least   | Eldritch Spear | Draining Blast   | Beguiling Influence
            | Hideous Blow   | Frightful Blast  | Dark One's Own Luck
            |                |                  | Darkness
            |                |                  | Devil's Sight
            |                |                  | Entropic Warding
            |                |                  | Leaps and Bounds
            |                |                  | Otherworldly Whispers #
            |                |                  | See the Unseen
    Lesser  | Eldritch Chain | Beshadowed Blast | Charm
            |                | Brimstone Blast  | Curse of Despair
            |                | Hellrime Blast   | Dread Seizure #
            |                |                  | Flee the Scene
            |                |                  | The Dead Walk
            |                |                  | Voracious Dispelling
            |                |                  | Walk Unseen
    Greater | Eldritch Cone  | Bewitching Blast | Chilling Tentacles
            |                | Hindering Blast #| Devour Magic
            |                | Noxious Blast    | Tenacious Plague
            |                | Vitriolic Blast  | Wall of Perilous Flame
    Dark    | Eldritch Doom  | Binding Blast #  | Dark Foresight
            |                | Utterdark Blast  | Retributive Invisibility
            |                |                  | Word of Changing

Wizard (Wiz) - 4HP, 2SP, Low BAB, High Will Saves
  Dagger, Club, Quarterstaff, Light Crossbow, Heavy Crossbow, Universal Sword
  L1: Arcane Spells (INT)
  L1: Summon Familiar
  L1: Scribe Scroll
  L5: Bonus Spellcasting/Metamagic/Item Creation feat every 5 levels
Specialist Wizard (Abj, Cjr, Div, Enc, Evo, Ill, Nec, Tra)
  L1: Spellcraft+2 from Specialist School, Bonus Spell for each casting level,
    cannot learn or cast spells from prohibited school

PRESTIGE CLASS ABILITIES

You can take up to ten levels in prestige classes except Shadow Thief of Amn,
Neverwinter Nine, Harper Agent and Invisible Blade which have five levels and
Hellfire Warlock which has only three levels.

Note: Skill point requirements (REQ) do not include attribute or feat bonuses.

Arcane Archer (Arc) - 8HP, 4SP, High BAB, High Fortitude & Reflex Saves
  REQ: Elf, Half-Elf, Sor, Wiz, L2 Brd, BAB 6, Point Blank Shot,
    Weapon Focus Longbow or Shortbow
  Light Armor, Medium Armor, Shields, Simple Weapons, Martial Weapons
  L1: Enhance Arrow (Arrow Enhancement+1 every 2 levels)
  L2: Imbue Arrow (Fireball Arrow, 3/day)
  L4: Seeker Arrow (always hits 1/day, L6 2/day)
  L8: Hail of Arrows (one arrow per target 1/day)
  L10: Arrow of Death (DC20 Slay target)

Arcane Scholar of Candlekeep (Asc) # - 4HP, 2SP, Low BAB, High Will Saves
  REQ: L7 Brd, L6 Sor, L5 Wiz, Empower Spell, Skill Focus Concentration,
    Skill Focus Spellcraft, Spellcraft 8
  L1: Arcane Spellcasting (arcane class spell progression continues as normal)
  L1: Maximize Spell (Variables maximized, 3 higher spell slot)
  L2: Spell Knowledge (Party +1 vs Spells, L8 +2)
  L3: Improved Empower Spell (Spell power x1.5, 1 higher spell slot)
  L5: Quicken Spell (instant casting 1/round, 4 higher spell slot)
  L7: Improved Maximize Spell (Variables maximized, 2 higher spell slot)
  L10: Improved Quicken Spell (instant casting 1/round, 3 higher spell slot)

Arcane Trickster (Atr) - 4HP, 4SP, Low BAB, High Reflex & Will Saves
  REQ: Non-lawful, L7 Brd, L6 Sor, L5 Wiz, Lore 7, Disable Device 7, Tumble 7,
    Spellcraft 4, Sneak Attack 2d6
  L1: Arcane Spellcasting (arcane class spell progression continues as normal)
  L1: Pilfer Magic (Dispel Magic, Atk+2, Universal+2 for 10 rounds 1/day,
    L5 2/day, L9 3/day)
  L2: Sneak Attack (+1d6 dmg every 2 levels)
  L3: Impromptu Sneak Attack (Sneak Attack, Deny DEX AC bonus 1/day, L7 2/day)

Assassin (Asn) - 6HP, 4SP, Medium BAB, High Reflex Saves
  REQ: Evil, Hide 8, Move Silently 8
  Light Armor, Simple Weapons
  L1: Use Poison
  L1: Death Attack (Paralyze, +1d6 dmg every 2 levels added to Sneak Attack)
  L2: Poison Save (+1 vs Poison every 2 levels)
  L2: Uncanny Dodge (retain AC DEX bonus when caught flat footed)
  L2: Ghostly Visage (1/day)
  L5: Improved Uncanny Dodge (can only be sneak attacked by Level+4 Rogue)
  L5: Darkness (1/day)
  L7: Invisibility (1/day)
  L8: Hide in Plain Sight (enter stealth mode while being watched)
  L9: Greater Invisibility (1/day)

Blackguard (Blk) - 10HP, 2SP, High BAB, High Fortitude Saves
  REQ: Evil, BAB 6, Cleave, Hide 5
  Light Armor, Medium Armor, Heavy Armor, Shields, Simple & Martial Weapons
  L1: Use Poison
  L2: Smite Good (Atk+CHA bonus, Dmg+Level, 1/day)
  L2: Dark Blessing (Universal+CHA bonus)
  L2: Bull's Strength (1/day)
  L3: Aura of Despair (Enemies Universal-2)
  L3: Turn Undead (Class Level-2+CHA bonus Turn and Damage, CHA bonus+3/day)
  L3: Create Undead (Summon L10 Skeleton, L7 Summon L15 Skeleton)
  L4: Sneak Attack (+1d6 dmg every 3 levels)
  L5: Fiendish Servant (Summon L7 Dire Rat, L9 Summon L9 Dire Rat)
  L6: Inflict Serious Wounds (1/day)
  L7: Contagion (1/day)
  L8: Inflict Critical Wounds (1/day)

Divine Champion (Chm) - 10HP, 2SP, High BAB, High Fortitude Saves
  REQ: BAB 7, Weapon Focus Any
  Simple Weapons, Martial Weapons
  L1: Lay on Hands (Heal Level x CHA bonus, 1/day)
  L2: Bonus feat from list every 2 levels
  L2: Sacred Defense (Universal+1 every 2 levels)
  L3: Smite Infidel (Differing Alignment Atk+CHA bonus, Dmg+Level, 1/day)
  L5: Divine Wrath (DR 5/- Atk+3 Dmg+3 Universal+3 for CHA bonus rounds 1/day)

Doomguide (Dgd) $ - 6HP, 2SP, Medium BAB, High Will Saves
  REQ: Lawful, L5 Clr, L11 Pal, L5 Drd, L11 Rgr, Deity Kelemvor,
    Extra Turning (Clr, L4 Pal), Great Fortitude, Diplomacy 5
  L1: Deity's Weapon Proficiency (Exotic)
  L1: Divine Spellcasting (divine class spell progression continues as normal)
  L1: Kelemvor's Boon (Class Level added to Turn Undead)
  L2: Improved Turning (Turn Undead Class Level+1)
  L3: Extra Turning II (Turn Undead +4/day)
  L4: Save Bonus (+4 vs Death, L8 +8)
  L5: Bond of Fatal Touch (Dmg+1d6 vs Undead for 1 attack CHA bonus/day,
    L7 Atk+2 Dmg+2d6 vs Undead, L9 DC14 slay Undead)
  L6: Divine Vengeance (Undead+2d6 for 1 round)
  L8: Ethereal Purge (remove Concealment 1/day)
  L10: Extra Turning III (Turn Undead +4/day)
  L10: Empower Turning (Turn Undead Dmg+50%)
  L10: Kelemvor's Grace (Immunity Death, Party +4 vs Death)

Duelist (Due) - 10HP, 4SP, High BAB, High Reflex Saves
  REQ: BAB 6, Mobility, Weapon Finesse, Parry 5, Tumble 5
  Simple Weapons, Martial Weapons
  L1: Canny Defense (INT bonus added to AC when not using a shield or armor)
  L2: Improved Reaction (Haste 1/day every 2 levels)
  L3: Enhanced Mobility (AC Dodge+8 against attack of opportunity)
  L4: Grace (Reflex+2)
  L5: Precise Strike (Dmg+1d6 with one handed piercing weapon, L10 Dmg+2d6)
  L6: Flourish (Piercing+2d6 with one handed piercing weapon every 5 rounds)
  L7: Elaborate Parry (Parry+Level)
  L9: Deflect Arrows (deflect the first projectile each round)

Dwarven Defender (Def) - 12HP, 2SP, High BAB, High Fortitude & Will Saves
  REQ: Dwarf, Lawful, BAB 7, Dodge, Toughness
  Light Armor, Medium Armor, Heavy Armor, Shields, Simple & Martial Weapons
  L1: Defensive Stance (AC Dodge+4, STR+2, CON+4, Universal+2 until they move,
    1/day every 2 levels)
  L1: Improved Defense (AC Dodge+1, +1 every 3 levels)
  L2: Uncanny Dodge (retain AC DEX bonus when caught flat footed)
  L4: Trap Sense (AC Dodge+1 and Reflex+1 vs traps every 4 levels)
  L6: Improved Uncanny Dodge (can only be sneak attacked by Level+4 Rogue)
  L6: Damage Reduction (DR 3/- every 4 levels)

Eldritch Knight (Eld) - 6HP, 2SP, High BAB, High Fortitude Saves
  REQ: Weapon Proficiency Martial, L7 Brd, L6 Sor, L5 Wiz
  L1: Combat Casting (Concentration+4 in Defensive Casting mode)
  L1: Skill Focus Concentration (Concentration+3)
  L2: Arcane Spellcasting (arcane class spell progression continues as normal)

Frenzied Berserker (Ber) - 12HP, 2SP, High BAB, High Fortitude Saves
  REQ: Non-lawful, BAB 6, Great Cleave
  L1: Frenzy (STR+6, Extra Attack, AC-4, HP-6/round for 3+CON bonus rounds
    then STR-2, Dex-2, Movement-10% for 5 rounds, 1/day every 2 levels)
  L1: Toughness (+1 HP/level)
  L2: Supreme Cleave (2 extra attacks after a kill)
  L4: Deathless Frenzy (Death Ward while in Frenzy)
  L5: Enhanced Power Attack (Power Attack Dmg+5, Improved Power Attack Dmg+10)
  L6: Inspire Frenzy (Allies STR+6, Extra Attack, AC-4, HP-12 for 2 rounds
    then STR-2, Dex-2, Movement-10% for 2 rounds, 1/day every 2 levels)
  L8: Greater Frenzy (STR+10 instead of STR+6)
  L10: Supreme Power Attack (Power Attack Dmg+6, Improved Power Attack Dmg+12)

Harper Agent (Hrp) - 6HP, 6SP, Medium BAB, High Will Saves
  REQ: Non-evil, Brd, Clr, Drd, Pal, Rgr, Sor, Wiz, Fav, Sps,
    Alertness, Iron Will, Diplomacy 8, Lore 4, Survival 2
  Light Armor, Simple Weapons
  L1: Bardic Knowledge (Class Level added to Lore)
  L2: Harper Spellcasting (selected spell progression continues as normal)
  L2: Deneir's Eye (+3 vs Traps)
  L2: Lliira's Heart (+2 vs Mind-Affecting Spells)
  L3: Tymora's Smile (Universal+2 for 5 rounds 1/day)
  L4: Lurue's Voice (Dominate Animal 3/day)
  L5: Mystra's Boon (+2 vs Spells)

Hellfire Warlock (Hel) $ - 6HP, 2SP, Medium BAB, High Will Saves
  REQ: L6 War, Brimstone Blast or Hellrime Blast, Intimidate 6, Spellcraft 6,
    Lore 12
  L1: Warlock Invoking (Warlock damage and invokations continue as normal)
  L1: Hellfire Blast (Eldritch Blast+2d6 Hellfire dmg per Class Level, CON-1
    each use, buring hands and glowing eyes)
  L2: Resistance to Fire (Fire 10/-, stacks with Warlock Energy Resistance)
  L2: Summon Baatezu (for 1d8+Class Level+CHA Bonus)
  L3: Hellfire Shield (Hellfire Blast against attackers, CON-1 each hit)

Invisible Blade (Ibl) # - 6HP, 4SP, High BAB, High Reflex Saves
  REQ: Feint, Two-Weapon Fighting, Weapon Focus Dagger or Kukri, Bluff 8
  When wearing no armor
  L1: Unfettered Defense (INT bonus added to AC when not using ranged weapon)
  L1: Bleeding Wound (Dmg+2 for 3 rounds on sneak attack with light weapon,
    L3 +4, L5 +6, each level counts as level of sneak attack)
  L5: Feint Mastery (Bluff cannot roll less than 5)

Neverwinter Nine (Nwn) - 8HP, 4SP, High BAB, High Reflex & Will Saves
  REQ: Member of the Neverwinter Nine, BAB 6
  L1: Protective Aura (Allies Universal+2, AC Deflection+1, L4 Universal+3,
    AC Deflection+2)
  L2: Guarding the Lord (Ally takes 30% of damage and you take 50%, 3/day)
  L3: Frantic Reactions (Movement+10%, AC+2 vs attacks of opportunity,
    +2d6 sneak attack dmg)
  L5: Furious Assault (Maximum melee damage, HP-10 for 3 rounds, 1/day)

Pale Master (Pma) - 6HP, 2SP, Low BAB, High Fortitude & Will Saves
  REQ: Non-good, L7 Brd, L6 Sor, L5 Wiz
  L1: Arcane Spellcasting (arcane class spell progression every 2 levels)
  L1: Bone Skin (AC Natural+2, L4 +4, L8 +6)
  L2: Animate Dead (Summon Zombie 1/day, L7 Skeleton Warrior)
  L3: Darkvision
  L4: Summon Undead (Summon Ghoul 2/day, L5 Ghast, L7 Mummy, L9 Mummy Lord)
  L5: Deathless Vigor (Fort+4)
  L6: Undead Graft (Paralyze 2/day, L8 3/day)
  L7: Tough as Bone (Immunity Hold, Paralysis, Stun)
  L9: Summon Greater Undead (Summon Vampire 1/day, L9 Elite Vampire)
  L10: Deathless Mastery (Immunity Critical Hits)
  L10: Deathless Master's Touch (DC17 Slay target 3/day)

Red Dragon Disciple (Rdd) - 12HP, 2SP, Medium BAB, High Fortitude & Will Saves
  REQ: Brd, Sor, Lore 8
  L1: Natural Armor Increase (AC Natural+1 every 3 levels)
  L2: Dragon Abilities (STR+2, L4 STR+2, L7 CON+2, L8 INT+2, L10 STR+4, CHA+2)
  L3: Dragon Breath (Cone of 2d10 Fire Dmg 1/day, L7 4d10, L10 6d10)
  L5: Blind-Fight (reroll miss if blinded, invisible creatures get no bonus)
  L10: Immunity to Fire
  L10: Immunity to Paralysis

Red Wizard (Red) # - 4HP, 2SP, Low BAB, High Will Saves
  REQ: Human, Non-good, L5 Specialist Wiz, Metamagic or Item Creation feat,
    Spell Penetration, Greater Spell Penetration, Spellcraft 8
  L1: Red Wizard Spellcasting (Wizard spell progression continues as normal)
  L1: Enhanced Specialization (Specialist School Caster Level+1 vs SR and
    DC+1 vs Spell Save, cannot learn new spells from second prohibited school)
  L1: Specialist Defense (Specialist School Save+1 vs Spell, L3 +2, L7 +3,
    L9 +4)
  L2: Spell Power (Caster Level +1, +1 every 2 levels)
  L5: Bonus Spellcasting/Metamagic/Item Creation feat every 5 levels

Sacred Fist (Saf) # - 8HP, 4SP, High BAB, High Fortitude & Reflex Saves
  REQ: BAB 4, Cast Divine Spells, Improved Unarmed Strike, Stunning Fist,
    Combat Casting
  Monk Speed and Unarmed Strike progression as normal
  L1: Divine Spellcasting (divine class spell progression L1-L3 L5-L7 L9-L10)
  L1: AC Bonus (AC+1 when wearing no armor or light armor, L5 AC+2, L10 AC+3)
  L1: Unarmed Damage (Dmg 1d6, L4 1d8, L8 1d10)
  L1: Code of Conduct (Atk-8 with any weapon)
  L3: Sacred Fist Fast Movement (Movement speed increases with experience)
  L4: Sacred Flames (WIS bonus+Class level half Fire half Holy unarmed dmg
    for 10 rounds 1/day, L8 2/day)
  L6: Uncanny Dodge (retain AC DEX bonus when caught flat footed)
  L10: Inner Armor (AC+4, Universal+4, SR25 for WIS bonus rounds)

Shadow Thief of Amn (Gld - Guild Thief) - 6HP, 6SP, Medium BAB, High Ref Saves
  REQ: Member of the Shadow Thieves of Amn, Stealthy, Bluff 3, Intimidate 3,
    Hide 8, Move Silently 3
  Light Armor, Simple Weapons
  L1: Sneak Attack (+1d6 dmg every 2 levels)
  L1: Doublespeak (Bluff+2, Diplomacy+2)
  L2: Bonus feat from list every 2 levels
  L2: Uncanny Dodge (retain AC DEX bonus when caught flat footed)
  L3: Reputation (10% Merchant Discount, Bluff+2, Diplomacy+2, Intimidate+2)
  L5: Improved Uncanny Dodge (can only be sneak attacked by Level+4 Rogue)

Shadowdancer (Shd) - 8HP, 6SP, Medium BAB, High Reflex Saves
  REQ: Mobility, Hide 10, Move Silently 8, Tumble 5
  Light Armor, Simple Weapons
  L1: Hide in Plain Sight (enter stealth mode while being watched)
  L2: Darkvision
  L2: Evasion (save vs reflex for no damage)
  L2: Uncanny Dodge (retain AC DEX bonus when caught flat footed)
  L3: Summon Shadow (for 24 hours, 1/day)
  L3: Shadow Daze (Daze for 5 rounds, 1/day)
  L4: Shadow Evade (AC Dodge+1, DR 5/Magic, Concealment 5% for 3 rounds 3/day,
    L6 AC Dodge+2, DR 5/Alchemical Silver, Concealment 10%,
    L8 AC Dodge+3, DR 10/Alchemical Silver, Concealment 15%,
    L10 AC Dodge+4, DR 10/Adamantine, Concealment 20%)
  L5: Defensive Roll (save vs lethal blow for half damage 1/day)
  L5: Improved Uncanny Dodge (can only be sneak attacked by Level+4 Rogue)
  L7: Slippery Mind (reroll save vs mind spells)
  L10: Improved Evasion (save for no damage, half damage on fail)

Stormlord (Stl) # - 8HP, 2SP, Medium BAB, High Fortitude & Will Saves
  REQ: Cast L3 Divine Spells, Fort 4, Toughness, Great Fortitude,
    Weapon Focus Spear or Dart or Shuriken or Throwing Axe
  Stormlord's Weapons - Spear, Dart, Shuriken, Throwing Axe
  L1: Divine Spellcasting (divine class spell progression continues as normal)
  L1: Resistance to Electricity (Electricity 5/-, L4 10/-, L7 15/-)
  L1: Enhanced Stormlord Weapons (Atk+1, Dmg+1, L6 +2, L9 +3)
  L2: Shock Weapon (Electrical+1d8 for 20 rounds)
  L5: Shocking Burst Weapon (and Critical+Electrical 2d8 per multiplier)
  L8: Shocking Burst and Sonic Weapon (and Sonic+1d8)
  L9: Immunity to Electricity
  L10: Extended Storm Avatar (caster level equal to character level)

Warpriest (Wpr) - 10HP, 2SP, High BAB, High Fortitude Saves
  REQ: BAB 5, Cast L4 Divine Spells, Combat Casting, Diplomacy 8, Spot 5
  Light, Medium, Heavy Armor, Shields, Tower Shields, Simple & Martial Weapons
  L1: War Glory (Allies Atk+1, Enemies Universal-1)
  L1: Remove Fear (Level/day)
  L2: Divine Spellcasting (divine class spell progression every 2 levels)
  L2: Inflame (Party +2 vs Fear & Mind-Affecting Spells for 5 rounds, 1/day,
    bonus +2 every 2 levels)
  L3: Mass Cure Light Wounds (1/day)
  L5: Fear Aura (Fear 1/day)
  L6: Battletide (1/day)
  L7: Haste (3/day)
  L9: Mass Heal (1/day)
  L10: Implacable Foe (Movement-50%, Allies HP+20 for 10 rounds 1/day)

Weapon Master (Wep) - 10HP, 2SP, High BAB, High Reflex Saves
  REQ: BAB 5, Whirlwind Attack, Weapon Focus (Melee), Intimidate 4
  L1: Weapon of Choice (Melee)
  L1: Ki Damage (next attack does maximum damage, 1/day every level)
  L5: Increase Multiplier (Critical Multiplier+1)
  L5: Superior Weapon Focus (Atk+1)
  L7: Ki Critical (Threat Range+2)

BASE ATTACK BONUS (BAB)

  Level     |  1  2  3  4  5  6  7  8  9 10 11 12 13 14 15 16 17 18 19 20
  ----------|------------------------------------------------------------
  High      |  1  2  3  4  5  6  7  8  9 10 11 12 13 14 15 16 17 18 19 20
  Medium    |  -  1  2  3  3  4  5  6  6  7  8  9  9 10 11 12 12 13 14 15
  Low       |  -  1  1  2  2  3  3  4  4  5  5  6  6  7  7  8  8  9  9 10

  Level #   | 21 22 23 24 25 26 27 28 29 30
  ----------|------------------------------
  High      | 21 22 23 24 25 26 27 28 29 30
  Medium    | 15 16 17 18 18 19 20 21 21 22
  Low       | 10 11 11 12 12 13 13 14 14 15

SAVING THROW BONUSES

For each class, saving throw bonuses in each of the above progress at either a
high or low rate.

  Level   |  1  2  3  4  5  6  7  8  9 10 11 12 13 14 15 16 17 18 19 20
  --------|------------------------------------------------------------
  High    |  2  3  3  4  4  5  5  6  6  7  7  8  8  9  9 10 10 11 11 12
  Low     |  -  -  1  1  1  2  2  2  3  3  3  4  4  4  5  5  5  6  6  6

  Level # | 21 22 23 24 25 26 27 28 29 30
  --------|------------------------------
  High    | 12 13 13 14 14 15 15 16 16 17
  Low     |  7  7  7  8  8  8  9  9  9 10

  Fortitude saves against disease, poison, paralysis or death spells
  Reflex saves against damage from traps or magical attacks
  Will saves against mind-affecting and magical effects

CLASS SUMMARY

Divided into Base Attack Bonus then sorted by Hit Points (high to low)

  Class                    | C HP SP BAB SAV | WEAP ARMOR | Requirements
  -------------------------|-----------------|------------|-----------------
  Barbarian (Bbn)          | B 12  4  H  F   |  SM  LM S  | Non-lawful
  Dwarven Defender (Def)   | P 12  2  H  F W |  SM  LMHS  | Lawful Dwarf
  Frenzied Berserker (Ber) | P 12  2  H  F   |            | Non-lawful
  Fighter (Ftr)            | B 10  2  H  F   |  SM  LMHST |
  Paladin (Pal)            | B 10  2  H  F   |  SM  LMHS  | Lawful Good
$ Swashbuckler (Swb)       | B 10  4  H  F   |  SM  L     |
  Blackguard (Blk)         | P 10  2  H  F   |  SM  LMHS  | Evil
  Divine Champion (Chm)    | P 10  2  H  F   |  SM        |
  Duelist (Due)            | P 10  4  H   R  |  SM        |
  Warpriest (Wpr)          | P 10  2  H  F   |  SM  LMHST |
  Weapon Master (Wep)      | P 10  2  H   R  |            |
  Ranger (Rgr)             | B  8  6  H  FR  |  SM  L  S  |
  Arcane Archer (Arc)      | P  8  4  H  FR  |  SM  LM S  | Elf or Half-Elf
  Neverwinter Nine (Nwn)   | P  8  4  H   RW |            |
# Sacred Fist (Saf)        | P  8  4  H  FR  |            |
  Eldritch Knight (Eld)    | P  6  2  H  F   |            |
# Invisible Blade (Ibl)    | P  6  4  H   R  |            |
  -------------------------|-----------------|------------|-----------------
# Red Dragon Disciple (Rdd)| P 12  2  M  F W |            | Bard or Sorcerer
  Cleric (Clr)             | B  8  2  M  F W |  S   LMHS  |
  Druid (Drd)              | B  8  4  M  F W | C    LM S  | Neutral
# Favored Soul (Fav)       | B  8  2  M  FRW |  S   LM S  |
  Monk (Mnk)               | B  8  4  M  FRW | C          | Lawful
# Spirit Shaman (Sps)      | B  8  4  M  F W | C    L  S  |
  Shadowdancer (Shd)       | P  8  6  M   R  |  S   L     |
# Stormlord (Stl)          | P  8  2  M  F W |            |
  Bard (Brd)               | B  6  6  M   RW | CS   L  S  | Non-lawful
  Rogue (Rog)              | B  6  8  M   R  | CS   L     |
  Warlock (War)            | B  6  2  M    W |  S   L     | Evil or Chaotic
  Assassin (Asn)           | P  6  4  M   R  |  S   L     | Evil
$ Doomguide (Dgd)          | P  6  2  H    W |    E       | Kelemvor, Lawful
  Harper Agent (Hrp)       | P  6  6  M    W |  S   L     | Non-evil
$ Hellfire Warlock (Hel)   | P  6  2  M    W |            |
  Shadow Thief of Amn (Gld)| P  6  6  M   R  |  S   L     |
  -------------------------|-----------------|------------|-----------------
  Pale Master (Pma)        | P  6  2  L  F W |            | Non-good
  Sorcerer (Sor)           | B  4  2  L    W |  S         |
  Wizard (Wiz)             | B  4  2  L    W | C          |
  Arcane Trickster (Atr)   | P  4  4  L   RW |            | Non-lawful
# Arcane Scholar (Asc)     | P  4  2  L    W |            |
  Red Wizard (Red)         | P  4  2  L    W |            | Non-good Human

  C   Class               - B Basic  P Prestige
  BAB Base Attack Bonus   - H High  M Medium  L Low
  SAV High Save Rate      - F Fortitude  R Reflex  W Will
  WEAP Weapon Proficiency - C Class  S Simple  M Martial  E Exotic
  ARMOR Armor Proficiency - L Light  M Medium  H Heavy  S Shields  T Tower

ARMOR PROFICIENCY SUMMARY

Sorted by Base Armor Class (low to high)

  Armor                |Base|Max DEX|AC Check|Arcane |Weight|    Feat
                       | AC | Bonus |Penalty |Failure|      |  Required
  ---------------------|----|-------|--------|-------|------|-------------
  Robes                |  0 | None  |    0   |   0%  | 10.0 | Light Armor
  Padded Armor         |  1 |   8   |    0   |   5%  | 10.0 | Light Armor
  Leather Armor        |  2 |   6   |    0   |  10%  | 15.0 | Light Armor
  Studded Leather Armor|  3 |   5   |   -1   |  15%  | 20.0 | Light Armor
  Hide Armor           |  3 |   4   |   -3   |  20%  | 25.0 | Medium Armor
  Chain Shirt          |  4 |   4   |   -2   |  20%  | 25.0 | Light Armor
  Scale Mail           |  4 |   3   |   -4   |  25%  | 30.0 | Medium Armor
  Mithral Chain Shirt  |  4 |   6   |   -0   |  10%  | 12.5 | Light Armor
  Mithral Scale Mail   |  4 |   5   |   -1   |  15%  | 15.0 | Light Armor
  Breastplate          |  5 |   3   |   -4   |  25%  | 30.0 | Medium Armor
  Chainmail            |  5 |   2   |   -5   |  30%  | 40.0 | Medium Armor
  Mithral Breastplate  |  5 |   5   |   -1   |  15%  | 15.0 | Light Armor
  Mithral Chainmail    |  5 |   4   |   -2   |  20%  | 20.0 | Light Armor
  Banded Mail          |  6 |   1   |   -6   |  35%  | 35.0 | Heavy Armor
  Mithral Banded Mail  |  6 |   3   |   -3   |  25%  | 17.5 | Medium Armor
  Half Plate           |  7 |   0   |   -7   |  40%  | 50.0 | Heavy Armor
  Mithral Half Plate   |  7 |   2   |   -4   |  30%  | 25.0 | Medium Armor
  Full Plate           |  8 |   1   |   -6   |  35%  | 50.0 | Heavy Armor
  Mithral Full Plate   |  8 |   3   |   -3   |  25%  | 25.0 | Medium Armor
  ---------------------|----|-------|--------|-------|------|-------------
  Light Shield         |  1 | None  |   -1   |   5%  |  5.0 | Shields
  Zalantar Light Shield|  1 | None  |   -1   |  -5%  |  5.0 | Shields
  Mithral Light Shield |  1 | None  |   -1   |   0%  |  3.0 | Shields
  Heavy Shield         |  2 | None  |   -2   |  15%  |  7.0 | Shields
  Zalantar Heavy Shield|  2 | None  |   -2   |  10%  |  7.0 | Shields
  Mithral Heavy Shield |  2 | None  |   -2   |   0%  |  4.2 | Shields
  Tower Shield X       |  4 | None  |  -10   |  50%  | 19.4 | Tower Shield
  Zalantar Tower Shield|  4 | None  |  -10   |  40%  | 19.4 | Tower Shield
  Mithral Tower Shield |  4 | None  |  -10   |  30%  | 11.6 | Tower Shield

  X Cannot be used by Gnomes and Halflings

$ AC Check Penalty -1 for Masterwork Armor.

WEAPON PROFICIENCY

Divided into required feat then sorted by size then weight then damage

                   | F Size    Dmg Critical DamageType   Wgt
  -----------------|----------------------------------------------------
  Universal Sword *| S Medium  1d8 19-20/x2 Slashing     4.0   1H Melee
  -----------------|----------------------------------------------------
  Dagger           | S Tiny    1d4 19-20/x2 Piercing     1.0 L 1H Melee
  Dart             | S Small   1d4    20/x2 Piercing     0.0   1H Thrown
  Sling            | S Small   1d4    20/x2 Bludgeoning  0.1   1H Ranged
  Sickle           | S Small   1d6    20/x2 Piercing     2.0 L 1H Melee
  Mace             | S Small   1d6    20/x2 Bludgeoning  4.0 L 1H Melee
  Light Crossbow   | S Small   1d8 19-20/x2 Piercing     4.0   2H Ranged
  Club *           | S Medium  1d6    20/x2 Bludgeoning  3.0   1H Melee
  Morningstar *    | S Medium  1d8    20/x2 Bludg/Pierc  6.0   1H Melee
  Heavy Crossbow   | S Medium 1d10 19-20/x2 Piercing     8.0   2H Ranged
  Quarterstaff X   | S Large   1d6    20/x2 Bludgeoning  4.0   2H Melee
  Spear X          | S Large   1d8    20/x3 Piercing     6.0   2H Melee
  -----------------|----------------------------------------------------
  Kukri            | M Tiny    1d4 18-20/x2 Slashing     2.0 L 1H Melee
  Light Hammer     | M Small   1d4    20/x2 Bludgeoning  2.0 L 1H Melee
  Throwing Axe     | M Small   1d6    20/x2 Slashing     0.0   1H Thrown
  Short Sword      | M Small   1d6 19-20/x2 Piercing     2.0 L 1H Melee
  Handaxe          | M Small   1d6    20/x3 Slashing     3.0 L 1H Melee
  Shortbow         | M Medium  1d6    20/x3 Piercing     2.0   2H Ranged
  Rapier *         | M Medium  1d6 18-20/x2 Piercing     2.0 L 1H Melee
  Scimitar *       | M Medium  1d6 18-20/x2 Slashing     4.0 I 1H Melee
  Longsword *      | M Medium  1d8 19-20/x2 Slashing     4.0   1H Melee
  Flail *          | M Medium  1d8    20/x2 Bludgeoning  5.0   1H Melee
  Warhammer *      | M Medium  1d8    20/x3 Bludgeoning  5.0   1H Melee
  Battleaxe *      | M Medium  1d8    20/x3 Slashing     6.0   1H Melee
  Longbow X        | M Large   1d8    20/x3 Piercing     3.0   2H Ranged
  Falchion X       | M Large   2d4 18-20/x2 Slashing     8.0   2H Melee
  Greatsword X     | M Large   2d6 19-20/x2 Slashing     8.0   2H Melee
# Greatclub X      | M Large  1d10    20/x2 Bludgeoning  8.0   2H Melee
  Warmace X        | M Large  1d12    20/x2 Bludgeoning  9.0   2H Melee
  Scythe X         | M Large   2d4    20/x4 Slash/Pierc 10.0   2H Melee
  Halberd X        | M Large  1d10    20/x3 Slash/Pierc 12.0   2H Melee
  Greataxe X       | M Large  1d12    20/x3 Slashing    12.0   2H Melee
  -----------------|----------------------------------------------------
  Shuriken         | E Tiny    1d2    20/x2 Piercing     0.0   1H Thrown
  Kama             | E Small   1d6    20/x2 Slashing     2.0 L 1H Melee
  Katana *         | E Medium 1d10 19-20/x2 Slashing     5.0   1H Melee
  Bastard Sword *  | E Medium 1d10 19-20/x2 Slashing     6.0   1H Melee
  Dwarven Waraxe * | E Medium 1d10    20/x3 Slashing     8.0   1H Melee

  F Feat - S Simple  M Martial  E Exotic
  L Light (Weapon Finesse and Insightful Strike)  I Insightful Strike
  X Cannot be used by Gnomes and Halflings
  * 2 Handed for Gnomes and Halflings

ANIMALS

  Animal          |     Attributes      F/R/W     HP  AC  Atk   Dmg   Hi MS
  ----------------|--------------------------------------------------------
  Badger          |  10/17/16/2/12/6    5/5/1     13  16   +5   3-7    7  7
                  | Barbarian Rage
  Wolf            |  13/15/15/2/12/6    4/4/1     12  14   +1   2-7    6  6
                  | Low-Light Vision
  Brown Bear      |  17/13/17/2/12/6    5/3/1     13  14   +3  12-21   5  5
                  |
  Boar            |  15/10/17/2/13/4    5/2/1     14  16   +2   3-10   4  4
                  | Alertness
  Giant Spider    | 15/17/12/10/10/2    3/3/0      9  14   +1   3-10   7  7
                  | Darkvision
  Panther #       |  16/19/15/2/12/6    4/6/1     12  15   +3  12-21  11 11
                  | Alertness
  Blue Dragon #1  | 23/16/15/12/13/12  16/17/15  336  34  +28  21-38  14  3
  (Lawful Evil)   | SR 22, Darkvision, Search 29, Listen 33, Spot 33
  Bronze Dragon #1| 23/16/15/16/17/16  16/17/17  336  34  +28  21-38  14  3
  (Lawful Good)   | SR 22, Darkvision, Search 31, Listen 35, Spot 35
  Deinonychus $2  |  21/17/21/2/14/10   8/6/3     45  18   +7   8-16   3  3
                  | Low-Light Vision, Listen 13, Spot 13

  Hi - Hide   MS - Move Silently
  #1 - requires Dragon Companion feat  $2 - requires Dinosaur Companion feat

FAMILIARS

All familiars have the Weapon Proficiency Creature and Improved Evasion feats

  Animal |    Attributes    F/R/W HP AC Atk Dmg Hi MS | Feats and Skills
  -------|--------------------------------------------|-------------------
  Bat    |  1/15/10/6/14/4  2/4/2  4 15  -3  -5  2  8 | Listen 10, Spot 10
  Cat    |  3/15/10/6/12/7  2/4/1  4 15  +4  -4  6  6 | Weapon Finesse
  Rat    |  2/15/10/6/12/2  2/4/1  4 15  +4  -4  6  6 | Weapon Finesse
  Rabbit |  1/15/10/6/12/3  2/4/1  4 15  +4  -5  6  6 | Weapon Finesse
  Weasel |  3/15/10/6/12/5  2/4/1  4 15  -2  -4  6  6 | Low-Light Vision
  Spider | 10/17/12/6/10/2  3/3/0  5 13  -1 1-2  7  7 | Darkvision
  Pig    |  3/15/10/6/12/3  2/4/1  4 14  -3  -4  6  6 | Listen 6, Spot 6
  Beetle | 13/10/17/6/10/9  5/0/0  7 11  +1 2-3  4  4 | Darkvision

  Hi - Hide   MS - Move Silently

Bonus feat while familiar is summoned

  Bat     Familiar Hearing Ability (Listen+3)
  Cat     Familiar Stealth Ability (Hide+3, Move Silently+3)
  Rat     Familiar Fortitude Ability (Fort+2)
  Rabbit  Familiar Luck Ability (Fort+1, Ref+1, Will+1)
  Weasel  Familiar Reflex Ability (Ref+2)
  Spider  Familiar Bluff Ability (Bluff+3)
  Pig     Familiar Diplomacy Ability (Diplomacy+3)
  Beetle  Familiar Hitpoints Ability (+1 HP/level)

PROHIBITED SCHOOLS OF MAGIC

  School of Magic   | Specialist Wizard | Red Wizard #
                    | Prohibited School | Prohibited School
  ------------------|-------------------|------------------
  Abjurer (Abj)     | Conjuration       | Illusion
  Conjurer (Cjr)    | Transmutation     | Illusion
  Diviner (Div)     | Illusion          | Enchantment
  Enchanter (Enc)   | Illusion          | Abjuration
  Evoker (Evo)      | Conjuration       | Illusion
  Illusionist (Ill) | Enchantment       | Abjuration
  Necromancer (Nec) | Divination        | Illusion
  Transmuter (Tra)  | Conjuration       | Illusion
______________________________________________________________________________

(A.04) Alignment

Your alignment choice should reflect how you will play.  If your alignment
goes outside its range it could stop your character from advancing.

  Alignment        | Range  | Start
  -----------------|--------|------
  Chaotic and Evil |   0-30 |  15
  Neutral          |  30-70 |  50
  Lawful and Good  | 70-100 |  85

Each of the nine alignments has an associated title:

                   70               30
      Lawful Good   |  Neutral Good  |  Chaotic Good
        Crusader    |   Benefactor   |     Rebel
 70 ----------------|----------------|----------------
     Lawful Neutral |  True Neutral  | Chaotic Neutral
         Judge      |   Reconciler   |   Free Spirit
 30 ----------------|----------------|----------------
      Lawful Evil   |  Neutral Evil  |  Chaotic Evil
       Dominator    |   Malefactor   |    Destroyer
______________________________________________________________________________

(A.05) Deity

Clerics, Druids, Paladins and Rangers must choose a deity that fits with their
class and alignment.  Other classes can choose a patron deity if they want.
Lathander and Tyr are the most common deities in this game, others follow
Chauntea and Ilmater.  # Chauntea, Mystra, Mielikki, Kelemvor.  $ Waukeen,
Leira, Ubtao, Shar.  @ Lathander, Shar.

Typically a deities alignment is no more than one away from yours.  Using the
second table in A.04 the alignment can be one to the left, right, up or down.

  Human, Aasimar, Tiefling   | Pal| Drd      | Rgr           | Clr, Fav
  Gray Orc and other races   |    |          |               |
  ---------------------------|----|----------|---------------|-------------
  Ao (Overgod)               |    |          |               |
  Akadi                   TN |    | LN CN NE | LN CN NE      | LN CN NE
  Auril                   NE |    | NE       | Evil          | Evil
  Azuth                   LN | LG |          |               | Lawful
  Bane                    LE |    |          |               | LE LN NE
  Beshaba                 CE |    |          |               | CE CN NE
  Chauntea                NG | LG | NG TN    | Good TN       | Good TN
  Cyric                   CE |    |          |               | CE CN NE
  Deneir                  NG | LG |          |               | Good
  Eldath                  NG |    |          |               |
  Finder Wyvernspur       CN |    |          |               | Chaotic
  Garagos                 CN |    |          |               | Chaotic
  Gargauth                LE |    |          |               | LE LN NE
  Gond                    TN |    |          |               | Any
  Grumbar                 TN |    | Neutral  | Neutral       | Neutral
  Gwaeron Windstorm       NG | LG | NG       | Good          | Good
  Helm                    LN | LG |          |               | Lawful
  Hoar                    LN | LG |          |               | Lawful
  Ilmater                 LG | LG |          |               | LG LN NG
  Istishia                TN |    | Neutral  | Neutral       | Neutral
  Jergal                  LN | LG |          |               | Lawful
  Kelemvor                LN | LG | LN $     | Lawful $      | Lawful
  Kossuth                 TN |    | Neutral  | Neutral LG LE | Neutral LG LE
  Lathander               NG | LG |          |               | Good
  Lliira                  CG |    |          |               | CG CN NG
  Loviatar                LE |    |          |               | LE LN NE
  Lurue                   CG |    | CN NG    | CG CN NG      | CG CN NG
  Malar                   CE |    | CN NE    | CE CN NE      | CE CN NE
  Mask                    NE |    |          |               | Evil
  Mielikki                NG | LG | NG       | Good          | Good
  Milil                   NG | LG |          |               | Good
  Mystra                  NG | LG |          |               | Lawful NG CG
  Oghma                   TN |    |          |               | Any
  Red Knight              LN | LG |          |               | Lawful
  Savras                  LN | LG |          |               | Lawful
  Selune                  CG |    | CN NG    | CG CN NG      | CG CN NG
  Shar                    NE |    |          |               | Evil
  Sharess                 CG |    |          |               | CG CN NG
  Shaundakul              CN |    | CN       | Chaotic       | Chaotic
  Shiallia                NG | LG | NG       | Good          | Good
  Siamorphe               LN | LG |          |               | Lawful
  Silvanus                TN |    | Neutral  | Neutral       | Neutral
  Sune                    CG | LG |          |               | CG CN NG
  Talona                  CE |    | CN NE    | CE CN NE      | CE CN NE
  Talos                   CE |    | CN NE    | CE CN NE      | CE CN NE
  Tempus                  CN |    |          |               | Chaotic
  Torm                    LG | LG |          |               | LG LN NG
  Tymora                  CG |    |          |               | CG CN NG
  Tyr                     LG | LG |          |               | LG LN NG
  Umberlee                CE |    | CN NE    | CE CN NE      | CE CN NE
  Valkur                  CG |    |          |               | CG CN NG
  Velsharoon              NE |    |          |               | NE LN CN
  Waukeen                 TN |    |          |               | Neutral
$ Leira                   CN |    | CN TN    | Chaotic TN    | Chaotic TN
$ Ubtao                   TN |    | Neutral  | Neutral       | Neutral

  Gold Dwarf, Shield Dwarf   | Pal| Drd      | Rgr           | Clr, Fav
  ---------------------------|----|----------|---------------|-------------
  Abbathor                NE |    |          |               | Evil
  Berronar Truesilver     LG | LG |          |               | LG LN NG
  Clangeddin Silverbeard  LG | LG |          |               | LG LN NG
  Dugmaren Brightmantle   CG |    |          |               | CG CN NG
  Dumathoin               TN |    |          |               | Neutral
  Gorm Gulthyn            LG | LG |          |               | LG LN NG
  Haela Brightaxe         CG |    |          |               | CG CN NG
  Marthammor Duin         NG | LG | NG       | Good          | Good
  Moradin                 LG | LG |          |               | LG NG LN
  Sharindlar              CG |    |          |               | CG CN NG
  Thard Harr              CG |    | CN NG    | CG CN NG      | CG CN NG
  Vergadain               TN |    |          |               | Neutral

  Duergar                    | Pal| Drd      | Rgr           | Clr, Fav
  ---------------------------|----|----------|---------------|-------------
  Deep Duerra             LE |    |          |               | LE LN NE
  Laduguer                LE |    |          |               | LE LN NE

  Elf, Half-Elf              | Pal| Drd      | Rgr           | Clr, Fav
  ---------------------------|----|----------|---------------|-------------
  Aerdrie Faenya          CG |    | CN NG    | CG CN NG      | CG CN NG
  Angharradh              CG |    | CN NG    | CG CN NG      | CG CN NG
  Corellon Larethian      CG |    |          |               | CG CN NG
  Eilistraee              CG |    |          |               | CG CN NG
  Erevan Ilesere          CN |    |          |               | Chaotic
  Fenmarel Mestarine      CN |    | CN       | Chaotic       | Chaotic
  Hanali Celanil          CG |    |          |               | CG CN NG
  Labelas Enoreth         CG |    |          |               | CG CN NG
  Rillfane Rallathil      CG |    | CN NG    | CG CN NG      | CG CN NG
  Sehanine Moonbow        CG |    |          |               | CG CN NG
  Shevarash               CN |    | CN       | Chaotic       | Chaotic
  Solonor Thelandira      CG |    | CN NG    | CG CN NG      | CG CN NG

  Drow                       | Pal| Drd      | Rgr           | Clr, Fav
  ---------------------------|----|----------|---------------|-------------
  Eilistraee              CG |    |          |               | CG CN NG
  Ghaunadaur              CE |    |          |               | CE CN NE
  Kiransalee              CE |    |          |               | CE CN NE
  Lolth                   CE |    |          |               | CE CN NE *
  Seveltarm               CE |    |          |               | CE CN NE
  Vhaeraun                CE |    |          |               | CE CN NE
  * Female characters only

  Rock Gnome                 | Pal| Drd      | Rgr           | Clr, Fav
  ---------------------------|----|----------|---------------|-------------
  Baervan Wildwanderer    NG | LG | NG       | Good          | Good
  Baravar Cloakshadow     NG | LG |          |               | Good
  Flandal Steelskin       NG | LG |          |               | Good
  Gaerdal Ironhand        LG | LG |          |               | LG LN NG
  Garl Glittergold        LG | LG |          |               | LG LN NG
  Segojan Earthcaller     NG | LG | NG       | Good          | Good
  Urdlen                  CE |    |          |               | CE CN NE

  Svirfneblin                | Pal| Drd      | Rgr           | Clr, Fav
  ---------------------------|----|----------|---------------|-------------
  Callarduran Smoothhands TN |    |          |               | Neutral
  Urdlen                  CE |    |          |               | CE CN NE

  Halfling                   | Pal| Drd      | Rgr           | Clr, Fav
  ---------------------------|----|----------|---------------|-------------
  Arvoreen                LG | LG |          |               | LG LN NG
  Brandobaris             TN |    |          |               | Neutral
  Cyrrollalee             LG | LG |          |               | LG LN NG
  Sheela Peryroyl         TN |    | Neutral  | Neutral       | Neutral
  Urogalan                LN | LG |          |               | Lawful
  Yondalla                LG | LG |          |               | LG LN NG

  Half-Orc                   | Pal| Drd      | Rgr           | Clr, Fav
  ---------------------------|----|----------|---------------|-------------
  Bahgtru                 CE |    |          |               | CE CN NE
  Gruumsh                 CE |    |          |               | CE CN NE
  Ilneval                 NE |    |          |               | Evil
  Luthic                  NE |    |          |               | Evil
  Shargaas                CE |    |          |               | CE CN NE
  Yurtrus                 NE |    |          |               | NE CN CE

$ Yuan-Ti Pureblood          | Pal| Drd      | Rgr           | Clr, Fav
  ---------------------------|----|----------|---------------|-------------
$ Sseth                   CE |    | CN NE    | CE CN NE      | CE CN NE
______________________________________________________________________________

(A.06) Attributes

STR - Weight Allowance, Attribute Bonus to Melee Atk, Melee Dmg
DEX - Attribute Bonus to Ranged Atk, AC, Reflex Saves
CON - Attribute Bonus to HP per level, Fortitude Saves, Rage
INT - Attribute Bonus to Skill Points at level up
      Wizard spells, Swashbuckler Insightful Strike Dmg
WIS - Attribute Bonus to Will Saves, Monk AC, Quivering Palm
      Cleric, Druid, Paladin, Ranger and Spirit Shaman spells
      Favored Soul Spell DC
CHA - Attribute Bonus to Turn Undead
      Bard, Favored Soul, Sorcerer and Warlock spells
      Spirit Shaman Spell DC

Attribute scores can only be raised by up to a maximum of 10 points above
their current base value when using spells or enchanted items.

Weight Allowance
  STR   6   7   8   9  10  11  12  13  14  15  16  17  18  19  20  21  22  23
  lbs  60  70  80  90 100 115 130 150 175 200 230 260 300 350 400 460 520 600

  STR  24  25  26   27   28   29   30   31   32   33   34   35   36   37   38
  lbs 700 800 920 1040 1200 1400 1600 1840 2080 2400 2800 3200 3680 4160 4800

Attributes usually start at 8 and you have 32 attribute points to allocate.
A racial bonus offsets the scale.

  Attribute Score  6  7  8  9 10 11 12 13 14 15 16 17 18 19 20
  Attribute Bonus -2 -2 -1 -1  0  0  1  1  2  2  3  3  4  4  5
  Points Needed             1  1  1  1  1  1  2  2  3  3

You gain one attribute point every four levels.
______________________________________________________________________________

(A.07) Background (History Feat)

All characters start with Harborman and can select one other history feat.
Owners of the Limited Edition also start with Blessed of Waukeen and those
who preordered start with Merchant's Friend.  Additional history feats
(Epithets) are gained during the game.

Harborman - You grew up in the farming village of West Harbor located on the
swampy edge of the Mere of Dead Men.  Called "Harbormen" by outsiders, the
citizens of West Harbor live with the constant dangers of the Mere and are
known for being tough, practical, and self-reliant.

% Merchant's Friend
& Blessed of Waukeen

Starting History Feats (can only take one at 1st level)

  Bully (STR 10: Fort+1, Intimidate+1, Bluff-1, Diplomacy-2)
  Devout (WIS 10: Will+1, Concentration+1, Bluff-1, Diplomacy-1)
  Farmer (Spot+1, Survival+1, Lore-2)
  Ladies Man/Flirt (CHA 12: Diplomacy+1, Listen+1, Intimidate-2)
  Militia (BAB 1: Parry+2, Craft Armor+1, Craft Weapon+1, Will-2)
  Natural Leader (CHA 10: Saves-1, Allies Atk+1)
  Tale Teller (CHA 10: Bluff+1, Lore+1, Concentration-2)
  Troublemaker (DEX 10: Ref+1, Set Traps+1, Slight of Hand+1, Will-2)
  Wild Child (DEX 10: Hide+1, Move Silently+1, Survival+1, Tumble+1,
    Appraise-2, Lore-2)
  Wizard's Apprentice (Brd, Sor, Wiz: Craft Alchemy+1, Spellcraft+1, Lore+1,
    Fort-1, Spot-1)
$ Appraiser (INT 12: Appraise+2, Lore+1, Spot-1, Bluff-2, Sleight of Hand-2)
$ Confidant (CHA 12: Bluff+1, Intimidate-1, Taunt-1)
$ Foreigner (Lore+1, Diplomacy-1)
$ Savvy (CHA 10, WIS 9 or less: Diplomacy+1, Will-1)
$ Survivor (WIS 10, CON 9 or less: Search+1, Spot+1, Survival+1, Fort-2)
$ Talent (Brd: Perform+1, Will-1)
$ Veteran (CON 10: Fort+1, Diplomacy-1)

Spirit Eater History Feats

# Spirit Eater
# Devour Spirit (Dmg Spirit HP-25%, Spirit+10%, Spirit Essence, 10/day)
#   Suppress (Spirit+5%, reduce craving, 1/day)
#   Eternal Rest (Dmg Undead HP-25%, Spirit+10%, Spirit Essence, Good+2)
#   Devour Soul (Dmg Living HP-25%, Spirit+10%, Spirit Essence)
#   Spirit Gorge (Devour multiple Spirits or Souls, increase craving)
#   Bestow Life Force (Use Spirit to Heal party, reduce craving, Good+2)
# Provoke Spirits (turn spirits hostile)
# Satiate (Spirit 100%, XP-25%, 1/day)
# Mold Spirit (Craft Volatile and Brilliant spirit essences)
#   Malleate Spirit (Craft Pristine spirit essences)

History Feats with a bonus that can be gained during the game

# Ice Troll Berserker (Rage AC+2, Greater Rage AC+4, Mighty Rage AC+6)
# Honorary Jarl (CHA+1)
$ Protector (Survival+1)
$ Yellow Dragon (Survival+2)
$ Bane of the Batiri (cause fear at the start of encounters with Batiri)
$ Dragon Slayer (Atk+2 vs Dragons, Dmg+2 vs Dragons)
$ Last Port's Commanders (Atk+2 vs Undead)
$ Neverwinter Patriot (Diplomacy+1)
$ Villain of the Mere (+2 vs Non-evil creatures)
$ Master Infiltrator (Hide+2, Move Silently+2)
$ Serpents' Bane (can exit encounters with Yaun-ti)
$ Researcher (Spellcraft+2)
$   Master Researcher (Spellcraft+4)
$ Friend of the Friends (Diplomacy +2)
$ Forgotten Lord (Appraise +2)
$ Breath of the Fated Winds (Intimidate +2)
$ Tourist (Search+1)
$  Wanderer (Search+1, Spot+1)
$   Wayfarer (Search+1, Spot+1, Listen+1)
$    Pathwalker (Search+1, Spot+1, Listen+1, Survival+1)
$     Traveler (Search+2, Spot+1, Listen+1, Survival+1)
$      Nomad (Search+2, Spot+2, Listen+1, Survival+1)
$       Journeyman (Search+2, Spot+2, Listen+2, Survival+1)
$        Master Guide (Search+2, Spot+2, Listen+2, Survival+2)
$         Favored of the Roads (Search+2 Spot+2, Listen+2, Survival+2,
             Movement bonus)
$ Lesser Negative Aura (STR+1, INT+1)
$   Negative Aura (STR+1, INT+1, DEX+1, CON+1)
$     Greater Negative Aura (STR+1, INT+1, DEX+1, CON+1, WIL+1, CHA+1)

Vampire History Feats

@ Mark of the Vampire
    Undead (can be turned, healing harms you), Sunlight is deadly, Red Eyes,
    Lose Familiar, Unarmed Dmg+1d6, Energy Drain 2 Levels
    STR+6, DEX+4, INT+2, WIS+2, CHA+4, AC Natural+6, Regeneration+5,
    Darkvision, Dodge, Improved Initiative, Alertness, Lightning Reflexes
    Bluff+8, Hide+8, Move Silently+8, Listen+8, Spot+8, Search+8
    Immunity Disease, Critical Hits, Death Magic, Level/Ability Drain,
      Paralysis, Poison, Sneak Attack, Mind-Affecting Spells
@ Vampire: Children of the Night (Summon 6d4 Bats, 5d4 Rats, 3d2 Wolves)
@ Vampire: Alternate Form (Bat, Dire Bat, Wolf, Dire Wolf)
@ Vampire: Gaseous Form (invisible, 100% damage reduction until you attack)
@ Vampire: Dominate (Save vs Will)
______________________________________________________________________________

(A.08) Skills

You can raise class skills to a maximum of Level+3, half that for cross class
skills.  Multiclass characters ignore the cross class maximum for skills from
their other classes.

Tip: You can carry up to 5 skill points forward to use the next time you level
up.  This is useful for multiclass characters, rather than use 2 points on
cross-class skills, just save them for when you level up in a class that has
them as class skills.

     \ Class|B B C D F M P R R S W W A A A B C D D E B H N P R S G W W
      \     |b r l r t n a g o o a i r t s l h u e l e r w m d h l p e Key Req
 Skills\    |n d r d r k l r g r r z c r n k m e f d r p n a d d d r p
 -----------|-----------------------------------------------------------------
 Appraise   |- * - - - - - - * - - - - * - - - - - - - * - - - - * - - INT No
 Bluff      |- * - - - - - - * * * - - * * - - * - - - * - - - * * - - CHA No
 Concentrat |- * * * - * * * - * * * - * - * - - - * - - * * * - - * - CON No
 Craft Alch |- * * * - * - * * * * * * * * - - - - * - * - * * - * * - INT No
 Craft Arm  |* * * - * - * * - - * * - - - * * - * * - * * - * - - * - INT No
 Craft Trap |* * - - - * - * * - - - - * * * - - - - - * - * * * * - - INT No
 Craft Weap |* * * - * - * * * - * * * * * * * * * * - * * * * - * * * INT No
 Diplomacy  |- * * * - * * - * - - - - * * * - - - - - * * * * * * * - CHA No
 Disable Dev|- - - - - - - - * - - - - * * - - - - - - - - - - - * - - INT Yes
 Heal       |- - * * - - * * - - * - - - - * - - - - - - * * - - - * - WIS No
 Hide       |- * - - - * - * * - - - * * * * - - - - - * - * - * - - - DEX No
 Intimidate |* - - - * - - - * - * - - - * * - - - - * - * - - - * * * CHA No
 Listen     |* * - * - * - * * - - - * * * - - * * - - * * * * * * - - WIS No
 Lore       |- * * * * * * * * * * * - * - * * - - * - * * * * - * * * INT No
 Move Silent|- * - - - * - * * - - - * * * - - - - - - * - * - * * - - DEX No
 Open Lock  |- - - - - - - - * - - - - * * - - - - - - - - - - - * - - DEX Yes
 Parry      |* * * * * * * * * - - - - * * * * * * * * * * - * * * * * DEX No
 Perform    |x * x x x x x x x x x x x x x x x x x x x x x x x x x x x CHA Yes
 Search     |- - - - - - - * * - - - - * * - - - - - - - * - * * * - - INT No
 Set Trap   |- - - - - - - * * - - - - * * - - - - - - - - - - - * - - DEX Yes
 Slight Hand|- * - - - - - - * - - - - * * - - - - - - * - - - * * - - DEX Yes
 Spellcraft |- * * * - - - - - * * * - * - - - - - * - - - * * - - * - INT Yes
 Spot       |- - - * - * - * * - - - * * * - - * * - - - * - * * * - - WIS No
 Survival   |* - - * - - - * - - - - * - - - - - - - * * - - - - - - - WIS No
 Taunt      |* * - - * - - - * - * - - * - - - * - - - * - - - - * * * CHA No
 Tumble     |- * - - - * - - * - - - - * * - - * - - - * - - - * * - - DEX Yes
 Use Magic  |- * - - - - - - * - * - - - * - - - - - - - - - - - - - - CHA Yes

        \   Class | F S A I R S S  S D H
         \        | a p s b e a t  w g e Key Req
          \       | v s c l d f l  b d l
 Skills    \      | # # # # # # #  $ $ $
 -----------------|-----------------------------
 Appraise         | - - * - - - -  - - - INT No
 Bluff            | - - - * * - -  * - - CHA No
 Concentration    | * * * - * * *  - * * CON No
 Craft Alchemy    | * * * * * - -  - * - INT No
 Craft Armor      | * - - * - - -  * * - INT No
 Craft Trap       | - - - * - - -  - - - INT No
 Craft Weapon     | * - - * - - -  * * - INT No
 Diplomacy        | * * * - - - *  * * - CHA No
 Disable Device   | - - - - - - -  - - - INT Yes
 Heal             | * * - - - * -  - * - WIS No
 Hide             | - - - * - - -  - - - DEX No
 Intimidate       | - - - - * - *  - - * CHA No
 Listen           | - * - * - - -  - - - WIS No
 Lore             | * * * - * * *  * * * INT No
 Move Silent      | - - - * - - -  - - - DEX No
 Open Lock        | - - - - - - -  - - - DEX Yes
 Parry            | * - - * - - -  * - - DEX No
 Perform          | x x x * x x x  x x x CHA Yes
 Search           | - - * - - - -  - - - INT No
 Set Trap         | - - - - - - -  - - - DEX Yes
 Slight Hand      | - - - - - - -  - - - DEX Yes
 Spellcraft       | * * * - * * -  - * * INT Yes
 Spot             | - * - * - - -  - - - WIS No
 Survival         | - * - - - - *  - - - WIS No
 Taunt            | - - - - - - -  * - - CHA No
 Tumble           | - - - * - * -  * - - DEX Yes
 Use Magic Device | - - - - - - -  - - * CHA Yes

   x   Exclusive Skill         Key  Key Attribute
   *   Class Skill (1 point)   Req  Requires Training
   -   Cross Class Skill (2 points, 1 point with Able Learner feat)

Tip: Skills can be raised by items with an ability modifier (eg Headband of
Intellect +8 adds 4 to all skills with INT key attribute) or a skill modifier
(eg Greater Gloves of the Artificer adds 6 to all crafting skills). All skills
can also be raised temporarily by Heroism (+2) and Greater Heroism (+4) and if
you have a Bard in your party, Inspire Competence will add up to 6 (#8).

Appraise - as your appraise skill increases the amount you sell items for
increases and the amount you buy items for decreases.

Craft Alchemy - the maximum you need is 16
Craft Armor - the maximum you need is 24 for Umber Hulk Half Plate
Craft Trap - the maximum you need is 20 for deadly traps
Craft Weapon - the maximum you need is 23 for exotic weapons

Slight of Hand - there is little point raising this above 19 (including DEX
and other bonuses) as this will guarantee success every time.

Tip: Appraise, Diplomacy and Intimidate are of no use to other members of your
party.  Bluff is only of use to party members if they use the Feint feat.

$ For travel on the overland map the Party Leader should be skilled in either
Hide or Move Silently to avoid detection, Listen or Spot to detect encounters
and Survival to move faster when not on the roads.  To discover hidden
locations on the overland map Search, Disable Device, Open Lock, Craft Weapon,
Craft Armor, Craft Alchemy, Craft Trap, Use Magic Device, Tumble, Spellcraft,
Lore, Heal, Appraise, Hide, Move Silently, Listen and Spot are also used.
Before an encounter Bluff can be used to lower AC, Intimidate can be used
to stun them with fear and Wild Empathy can be used to avoid a fight with
beasts.
______________________________________________________________________________

(A.09) Feats

Choose a feat at L1, L3, L6, L9, L12, L15, L18
# Choose a feat at L21, L23, L25, L27, L29

BACKGROUND TRAITS (can only take one at 1st level)

  Artist (Perform+2, Spot+2)
  Blooded (Initiative+2, Spot+2)
  Bullheaded (Will+1, Resist Taunt+2)
  Courteous Magocracy (Lore+2, Spellcraft+2)
  Luck of Heroes (Fort+1, Ref+1, Will+1, AC Luck+1)
  Mind Over Body (Initial HP from INT, +1 HP with every Magic Feat)
  Silver Palm (Appraise+2, Bluff+2, Diplomacy+2)
  Snake Blood (Ref+1, +2 vs Poison)
  Spellcasting Prodigy (Bonus Spells and Casting DCs as if attribute +2)
  Strong Soul (Fort+1, Will+1, +1 vs Death)
  Thug (Initiative+2, Appraise+2, Intimidate+2)

HERITAGE FEATS

$ Fiendish Heritage (Non-good, 1st level: Spells+1 vs Good, Poison+4)
$   Fiendish Resistance (Acid and Fire 3x Fiendish Feats/-)
$   Fiendish Power (Evocations and Invocations level+1 and save DC+1)
$   Fiendish Presence (L6: Fear 2/day)
$   Fiendish Legacy (L9: Summon Monster V 3/day)
$ Fey Heritage (Non-lawful, 1st level: Enchantments+3)
$   Fey Skin (DR Fey Feats/Cold Iron)
$   Fey Power (Enchantments and Invocations level+1 and save DC+1
$   Fey Presence (L6: Deep Slumber 3/day)
$   Fey Legacy (L9: Confusion 3/day)

GENERAL

  Feint (Combat Expertise: Bluff to negate opponents DEX AC bonus)
  Circle Kick (Improved Unarmed Strike, DEX 15, BAB 3: extra attack)
  Extra Stunning Attacks (Stunning Fist: Attacks +3/day)
  Improved Rapid Shot (Manyshot: no penalty with Rapid Shot)
  Dash (Movement+5%)
  Monkey Grip (BAB 1: Use Two-Handed Weapons in one hand with Atk-2)
  Expert Tactician (Dex 13, BAB 2: On hit Atk+2 Dmg+2 for 1 round)
  Improved Initiative (Initiative+4)
  Toughness (+1 HP/level)
$   Steadfast Determination (use CON bonus for will saves)
$   Indomitable Soul (Iron Will: extra roll vs Fear & Mind-Affecting Spells)
  Track (Show hostiles in mini-map)
  Zen Archery (BAB 3, WIS 13: use WIS bonus for ranged attack)
  Extend Rage (Bbn, Ber: Rage, Frenzy +5 rounds)
  Extra Rage (Bbn, Ber: Rage, Frenzy +2/day)
  Greater Resiliency (Bbn L7: DR +1/-)
  Curse Song (Brd)
  Lingering Song (Brd: Bard Song +5 rounds)
  Extra Music (Brd: Bard Song +4/day)
  Battle Caster (Brd, War: Medium Armor Spell Failure 0%)
  Extra Wild Shape (Drd L5: Wild Shape +2/day, Elemental +1/day)
  Natural Spell (Drd L5, WIS 13: Cast while shapeshifted)
  Elephant's Hide (Drd L5: AC Natural+7 for 10 min instead of Wild Shape)
  Oaken Resilience (Drd L12: Immunity Critical, Sleep, Paralysis for 10 min)
# Natural Bond (Rgr L4, Drd: Animal Companion as if Class Level+3 up to a
      maximum of Character Level)
$ Dinosaur Companion (Rgr L4, Drd: change companion to a Deinonychus)
$ Daylight Adaptation (Drow, Duergar, Gray Orc: Light Blindness no penalty)
$ Leadership (L6: Up to six party members)

GENERAL (Combat-Oriented)

  Blind-Fight (Reroll if miss when blinded, invisible creatures get no bonus)
  Combat Expertise (INT 13: AC+3, Atk-3)
    Improved Combat Expertise (BAB 6: AC+6, Atk-6)
  Disarm (INT 13: destroy targets weapon or knock it to the ground)
    Improved Disarm (no attack of opportunity)
  Dodge (DEX 13: AC Dodge+1 against current attacker)
    Mobility (AC Dodge +4 against attack of opportunity)
      Spring Attack (BAB 4: immunity attack of opportunity)
        Whirlwind Attack (Combat Expertise: Attack all opponents within 5ft)
  Improved Parry (INT 13: Parry roll success +5, no penalty on second parry)
  Improved Unarmed Strike (opponent no longer gets attacks of opportunity)
    Stunning Fist (DEX 13, WIS 13, BAB 8: hold target for 3 rounds)
    Deflect Arrows (DEX 13: deflect the first projectile each round)
  Knockdown
    Improved Knockdown (BAB 7: one size larger)
  Point Blank Shot (No penalty using missile weapons in melee)
    Rapid Shot (DEX 13: extra attack except crossbows)
      Manyshot (DEX 17, BAB 6: double damage from first shot)
  Rapid Reload (BAB 2: Crossbows get same number of attacks as Bows)
  Power Attack (STR 13: Dmg+3, Atk-3)
    Improved Power Attack (Dmg+6, Atk-6)
    Favored Power Attack (Rgr, BAB 4: 1H 2x Dmg, 2H 3x Dmg)
    Cleave (extra attack after a kill)
      Great Cleave (BAB 4: extra attack against every enemy after a kill)
  Two-Weapon Fighting (DEX 15: Atk+2 primary hand, Atk+6 off-hand)
    Two-Weapon Defense (AC Shield+1 with two weapons, Parry+2)
    Improved Two-Weapon Fighting (DEX 17, BAB 6: second off-hand attack)
      Improved Two-Weapon Defense (DEX 17, BAB 6: AC Shield+2, Parry+4)
      Greater Two-Weapon Fighting (DEX 19, BAB 11: third off-hand attack)
  Weapon Finesse (BAB 1: Use DEX for melee attack rolls with light weapons)
  Weapon Focus (BAB 1: Chosen Weapon Atk+1)
    Power Critical (BAB 4: Chosen Weapon Threat+4)
    Greater Weapon Focus (Ftr L8: Chosen Weapon Atk+2)
    Weapon Specialization (Ftr L4: Chosen Weapon Dmg+2)
      Greater Weapon Specialization (Ftr L12: Chosen Weapon Dmg+4)
$ Weapon Focus (Melee Touch Attack)
$ Weapon Focus (Ranged Touch Attack)
  Improved Critical (BAB 8: Chosen Weapon doubles critical range)

GENERAL (Weapon Bonus Feat)

# Elemental's Ruin (Critical Hits vs Elementals, Half Sneak Dmg vs Elementals)
# Spirit's Ruin (Critical Hits vs Spirits, Half Sneak Dmg vs Spirits)

PROFICIENCY FEATS

  Armor Proficiency Light (Padded, Leather, Studded Leather, Chain Shirt)
    Armor Proficiency Medium (Hide, Scale Mail, Chainmail, Breastplate)
      Armor Proficiency Heavy (Banded Mail, Half Plate, Full Plate)
  Shield Proficiency (Light Shield, Heavy Shield)
    Tower Shield Proficiency (Tower Shield)
  Weapon Proficiency Simple
  Weapon Proficiency Martial
  Weapon Proficiency Exotic (BAB 1)

SPELLCASTING FEATS

  Combat Casting (Concentration+4 in Defensive Casting mode)
  Practiced Spellcaster (Spellcraft 4: Chosen class level increased up to +4)
  Extra Slot (L4: Extra spell chosen from up to one level lower)
  Spell Focus (Chosen School DC+1 vs Spell Save)
    Greater Spell Focus (Chosen School DC+2 vs Spell Save)
    Arcane Defense (Chosen School Save+2 vs Spell)
    Augment Summoning (Focus Conjuration: Summoned Creature STR+4, CON+4)
  Spell Penetration (Caster Level+2 vs SR)
    Greater Spell Penetration (Caster Level+4 vs SR)
  Augment Healing (Heal 4: HP Healed +2/spell level)

METAMAGIC FEATS

  Silent Spell (Cast L1: Silent casting, 1 higher spell slot)
  Still Spell (Cast L1: Motionless casting, 1 higher spell slot)
  Extend Spell (Cast L1: Spell duration doubled, 1 higher spell slot)
    Persistent Spell (Cast L6: Spell duration 24 hours, 6 higher spell slot)
  Empower Spell (Cast L2: Spell power x1.5, 2 higher spell slot)
  Maximize Spell (Cast L3: Variables maximized, 3 higher spell slot)
  Quicken Spell (Cast L4: instant casting 1/round, 4 higher spell slot)

ITEM CREATION FEATS

  Brew Potion (Caster L3)
  Craft Magic Arms and Armor (Caster L5)
  Craft Wand (Caster L5)
  Craft Wondrous Item (Caster L3)
  Scribe Scroll (Caster L1)

DIVINE FEATS

  Divine Might (Turn Undead, CHA 13, Power Attack: Dmg+CHA bonus)
  Divine Shield (Turn Undead, CHA 13, Power Attack: Shield+CHA bonus)
  Divine Resistance (Turn Undead: Cold 5/-, Fire 5/-, Electrical 5/-)
  Extra Smiting (Smite: Smite +2/day)
  Extra Turning (Clr, L4 Pal: Turn Undead +4/day)
$   Extra Turning II (Turn Undead +4/day)
$     Extra Turning III (Turn Undead +4/day)
$   Sacred Purification (Heal Party 1d8+CHA bonus, Dmg Undead 1d8+CHA bonus)
$   Divine Vengeance (Undead+2d6 for 1 round)
  Scared Vengeance (Turn Undead: Undead+2d6 for 1 round)
$ Empower Turning (Turn Undead: Turn Undead Dmg+50%)
$ Improved Turning (Turn Undead: Turn Undead Class Level+1)

SKILLS AND SAVE FEATS

  Able Learner (Cross-Class skills cost only 1 point)
  Alertness (Listen+2, Spot+2)
  Great Fortitude (Fort+2)
  Iron Will (Will+2)
  Lightning Reflexes (Ref+2)
  Negotiator (Bluff+2, Diplomacy+2)
  Nimble Fingers (Disable Traps+2, Open Locks+2)
  Resist Disease (+4 vs Disease)
  Resist Poison (+4 vs Poison)
  Resist Acid Energy (Fort 8: Acid 5/-)
  Resist Cold Energy (Fort 8: Cold 5/-)
  Resist Electrical Energy (Fort 8: Electrical 5/-)
  Resist Fire Energy (Fort 8: Fire 5/-)
  Resist Sonic Energy (Fort 8: Sonic 5/-)
  Self Sufficient (Heal+2, Survival+2)
  Skill Focus (Chosen Skill+3)
  Stealthy (Hide+2, Move Silently+2)

CLASS ABILITIES

  Improved Favored Enemy (Rgr, BAB 5: Dmg+3 vs favored enemies)
# Epic Character (L21)

EPIC FEATS (L21) #

f Armor Skin (AC Natural+1)
  Blinding Speed (DEX 25: Haste for 5 rounds 1/day)
f Epic Prowess (Atk+1)
    Armed Deflection (DEX 21 WIS 15, Combat Expertise: deflect 1st projectile)
    Combat Insight (BAB 15, Combat Expertise: use INT for melee weapon damage)
    Expose Weakness (Evasion: if attack hits AC-3, Dmg+DEX bonus for 5 rounds)
  Epic Deflection (DEX 19, Deflect Arrows: deflect first two projectiles)
f Epic Weapon Focus (Greater Weapon Focus: Chosen Weapon Atk+4)
f   Epic Weapon Specialization (Greater Weapon Specialization: Weapon Dmg+6)
f Overwhelming Critical (Great Cleave, Weapon Focus, Improved Critical, STR23:
      Chosen Weapon Critical +1d6 per multiplier)
f Improved Whirlwind Attack (Whirlwind Attack, DEX 23: larger area of effect)
f Improved Stunning Fist (Stunning Fist: DC+2, may be taken up to 10 times)
  Perfect Two-Weapon Fighting (Greater Two-Weapon Fighting, DEX 25:
      same number of offhand attacks as main hand attacks)
  One Shot (Improved Rapid Shot, DEX 27: on hit maximum damage critical hit,
      ignore concealment, arrow deflection and critical hit immunity)
f Epic Toughness (Toughness: +30 HP, may be taken up to 10 times)
    Epic Resilience (no automatic fail on a roll of 1)
    Rescue (Fort 12: when active you take half allies damage with DR 2/-)
f Epic Damage Reduction 3/- (CON 21)
f   Epic Damage Reduction 6/-
f     Epic Damage Reduction 9/-
  Great Strength (STR+1, may be taken up to 10 times)
  Great Dexterity (DEX+1, may be taken up to 10 times)
  Great Constitution (CON+1, may be taken up to 10 times)
w Great Intelligence (INT+1, may be taken up to 10 times)
  Great Wisdom (WIS+1, may be taken up to 10 times)
  Great Charisma (CHA+1, may be taken up to 10 times)
  Epic Fortitude (Great Fortitude: Fort+4)
    Last Stand (Epic Prowess: Party HP+20d10 for CHA bonus rounds)
  Epic Will (Iron Will: Will+4)
  Epic Reflexes (Lightning Reflexes: Ref+4)
  Epic Acid Resistance (Resist Acid Energy: Acid +10/-, up to 10 times)
  Epic Cold Resistance (Resist Cold Energy: Cold +10/-, up to 10 times)
  Epic Electrical Resistance (Resist Electrical Energy: Electrical +10/-)
  Epic Fire Resistance (Resist Fire Energy: Fire +10/-, up to 10 times)
  Epic Sonic Resistance (Resist Sonic Energy: Sonic +10/-, up to 10 times)
  Automatic Silent Spell 0-3 (Silent Spell, Spellcraft 24, Cast L9)
    Automatic Silent Spell 0-6
      Automatic Silent Spell 0-9
  Automatic Still Spell 0-3 (Still Spell, Spellcraft 24, Cast L9)
    Automatic Still Spell 0-6
      Automatic Still Spell 0-9
  Automatic Quicken Spell 0-1 (Quicken Spell, Spellcraft 30, Cast L9)
    Automatic Quicken Spell 0-2
      Automatic Quicken Spell 0-3
  Epic Spell Focus (Greater Spell Focus, Cast L9: Chosen School DC+3 vs Spell)
  Epic Spell Penetration (Greater Spell Penetration: Caster Level+6 vs SR)
  Epic Spell Mass Fowl (Spellcraft 24, Drd, Sor, Wiz)
  Epic Spell Vampiric Feast (Spellcraft 24, Clr, Drd, Sor, Wiz, War)
  Epic Spell Epic Gate (Spellcraft 27, Clr, Drd, Sor, Wiz, War)
  Epic Spell Hellball (Spellcraft 30, Sor, Wiz, War)
  Epic Spell Entropic Husk (Spellcraft 31, Drd, Sor, Wiz, War)
  Epic Spell Damnation (Spellcraft 32, Clr, War)
  Planar Turning (Turn Undead, CHA 25: Turn Outsider)
  Epic Divine Might (Divine Might, STR 21, CHA 21: Dmg+2x CHA bonus)
  Great Smiting (Smite, CHA 25: Dmg+Level, may be taken up to 10 times)
  Chorus of Heroism (Brd L15 Perform 18: Party AC Dodge+4 HP+4/level, Saves+4)
  Song of Requiem (Brd L21, Perform 24: Sonic dmg 2x Perform, min Perform/3)
    Hymn of Requiem (Perform 30: song damage heals party, min Perform/3)
  Thundering Rage (Bbn L16, STR 25: Critical +2d6 per multiplier)
  Epic Rage (Bbn L20, STR 30, BAB 25: STR+10, CON+10, Will+8)
  Magical Beast Wild Shape (Drd L10, WIS 25: Celestial Leopard, Phase Spider,
      Winter Wolf)
  Dragon Shape (Drd L26, WIS 29: Black Dragon, Blue Dragon, Red Dragon)
  Epic Animal Companion (WIS 25: Animal Companion as if Class Level+3)
    Dragon Companion (Dragon Shape: Blue Dragon or Bronze Dragon companion)
  Improved Spell Resistance (Mnk L13: SR+2, may be taken up to 10 times)
  Blazing Aura (Mnk L13, WIS 25: Fire+1d10, Fire 1d6 on hit, 5+WIS rounds)
  Bane of Enemies (Rgr L21: Atk+2, Dmd+2d6 vs favored enemies)
  Improved Sneak Attack (Sneak 8d6: Sneak+1d6, may be taken up to 10 times)
  Epic Precision (Crippling Strike: half Sneak dmg against sneak immunity)
  Epic Dodge (Improved Evasion, Defensive Roll, DEX 25, Tumble 30:
      avoid all damage from current target 1/round)
  Self-Concealment (Improved Evasion, DEX 30, Hide 30, Tumble 30:
      Concealment +10%, may be taken up to 5 times)
  Eldritch Master (War L16, Spellcraft 24: Eldritch Blast Atk+2, Dmg+50%)
  Epic Fiendish Resilience (War L18: Heal 25HP/round for 20 rounds 1/day)
  Epic Eldritch Blast (War L20: Eldritch Blast+1d6, may be taken 8 times)

  f Fighter Bonus Feats   w Wizard Bonus Feats

TEAMWORK FEATS $

  Cost 1000 gold, at least four people in your group, Leader is the character
  asking for the training.  Racial attribute bonuses do not count towards base
  attribute requirements

  Can train in one feat at L1 and one more every 3 levels

* Awareness (Leader - Listen 12 and Spot 12, Party - Listen 2 or Spot 2:
    Listen+2, Spot+2)
  Camp Routine (Leader - Survival 8, Party - Survival 1:
    hostile encounter while resting chance-25%)
* Circle of Blades (Leader - Weapon Specialization and BAB 6
    Party - Sneak Attack or Weapon Finesse: Dmg+2 from behind)
  Fearsome Roster (Leader - Intimidation 8, Party - Intimidation 1 or CHA 13:
    EL's 3 lower than party will flee)
* Foe Hunting (Leader - Rgr, Party - BAB 4:
    Dmg+2 against teams favored enemies)
  Group Trance (Leader - Elf or Half-Elf, Party - Concentration 1:
    only need 4 hours sleep)
* Improved Camp Routine (Leader - Camp Routine and Survival 12,
    Party - Survival 2: hostile encounter while resting chance-50%)
  Improved Fearsome Roster (Leader - Intimidation 12,
    Party - Intimidation 2 or CHA 14: EL's 2 lower than party will flee)
* Missile Volley (Leader - ranged Weapon Specialization, Party - Point Blank
    Shot feat: enemy AC-1 for 1 round each time struck by ranged weapon)
* Steadfast Resolve (Leader - Iron Will and Concentration 8, Party - Will 2:
    +2 vs Fear)
* Superior Flank (Leader - Sneak Attack +4d6, Party - BAB 3:
    Atk+2 from behind)
* Team Rush (Leader - Toughness and Survival 8, Party - Survival 1:
    Party moves at speed of fastest member)

  * Provides a location for Volo's Areas of the Realms book
______________________________________________________________________________

(A.10) Portrait

By default the character portrait is generated from the in game character.
You can replace the portrait with a custom one.  Create a .TGA (Truevision
Targa) image 128x128 pixels in size and save it in this folder
 <my documents>\Neverwinter Nights 2\portraits

To select the custom portrait, open the character sheet and double left click
on the portrait to bring up the custom portrait selection screen.

There are more portraits in this folder
 <install location>\Neverwinter Nights 2\UI\default\images\icons\ico_*.tga
To be able to use them, copy (not move) the files into this folder
 <install location>\Neverwinter Nights 2\portraits

$ In Storm of Zehir you can set your cohorts portraits to those found here
 <install location>\Neverwinter Nights 2\UI\default\images\icons_x2\ico_*.tga
Copy (not move) the files into this folder
 <install location>\Neverwinter Nights 2\portraits
______________________________________________________________________________

(A.11) Shapeshift

Wild Shape (Druid Level 5)
  Bear               STR19 DEX13 CON15  AC+2         1d4/1d4/1d6
  Wolf               STR13 DEX15 CON15  AC+2                 1d6   8 Temp HP
  Boar               STR15 DEX10 CON17  AC+6                 1d8
  Badger             STR8  DEX17 CON15  AC+5  Atk+2        0/0/0  20 Temp HP

Wild Shape - Dire (Druid Level 12)
  Bear               STR31 DEX13 CON19  AC+6  Atk-1  2d4/2d4/2d8
  Wolf               STR25 DEX15 CON17  AC+2  Atk-1          1d8  32 Temp HP
  Boar               STR27 DEX10 CON17  AC+6                 1d8  24 Temp HP
  Badger             STR14 DEX17 CON19  AC+5  Atk+1  1d4/1d4/1d6  40 Temp HP

Plant Wild Shape (Druid Level 12)
Immunity Disease, Critical Hit, Mind Spells, Paralysis, Poison, Fear
  Shambling Mound    STR21 DEX10 CON17 AC+10         2d6/2d6
                     Damage Immunity Electrical increased
  Treant             STR29 DEX8  CON21 AC+13         2d6/2d6
                     Damage Immunity Fire decreased

Elemental Shape - Huge (Druid Level 16)
Immunity Sneak Attack, Critical Hit, Mind Spells, Paralysis, Poison, Disease
  Earth              STR29 DEX8  CON21 AC+10  Atk-1  2d10/2d10
  Air                STR18 DEX29 CON18  AC+3  Atk-1  2d8/2d8
  Water              STR24 DEX18 CON21  AC+8  Atk-1  2d10/2d10
                     Damage Immunity Fire increased
  Fire               STR18 DEX25 CON18  AC+3  Atk-1  2d8/2d8+1d8 Fire
                     Damage Immunity Fire increased, Cold decreased

Elemental Shape - Elder (Druid Level 20)
Immunity Sneak Attack, Critical Hit, Mind Spells, Paralysis, Poison, Disease
  Earth              STR33 DEX8  CON21 AC+14  Atk-1  2d10/2d10
  Air                STR22 DEX33 CON18  AC+8         2d8/2d8
  Water              STR24 DEX18 CON21  AC+8         2d10/2d10
                     Damage Immunity Fire increased
  Fire               STR22 DEX29 CON18  AC+8         2d8/2d8+1d8 Fire
                     Damage Immunity Fire increased, Cold decreased

Magical Beast Wild Shape (Epic Druid Level 10) #
  Celestial Leopard  STR26 DEX29 CON25  AC+1  Atk+1  1d8/1d6/1d6+1
                     SR18, Damage Resistance, Damage Reduction
  Phase Spider       STR27 DEX27 CON26  AC+2         2d6+1
                     Immunity Mind Spells, Paralysis, Slow, Entangle
  Winter Wolf        STR28 DEX23 CON26  AC+4         2d10+1+Cold 1d6
                     Damage Immunity Cold increased, Fire decreased

Dragon Shape (Epic Druid Level 26) #
Immunity Mind Spells, Paralysis, True Seeing
  Black Dragon       STR27 DEX10 CON21 AC+19  Atk-1  2d8/2d6/2d6+1 150 Temp HP
                     SR18, Damage Immunity Acid increased,
                     Immunity Sneak Attack
  Blue Dragon        STR29 DEX10 CON21 AC+19  Atk-1  2d8/2d6/2d6+1 150 Temp HP
                     SR22, Damage Immunity Electrical increased
  Red Dragon         STR33 DEX10 CON23 AC+19  Atk-1  2d8/2d6/2d6+1 150 Temp HP
                     SR20, Damage Immunity Fire increased, Cold decreased,
                     Immunity Sneak Attack

Word of Changing (Warlock Level 16)
  Horned Devil       STR31 DEX25 CON25 AC+18  Atk-1  2d6/2d6/2d8 SR28

Polymorph Self (Ranger Level 14, Wizard Level 7, Sorcerer Level 8)
  Blade Spider
  Gargoyle
  Mind Flayer
  Troll
  Umber Hulk

Shapechange (Druid Level 17, Wizard Level 17, Sorcerer Level 18)
  Frost Giant
  Fire Giant
  Horned Devil
  Iron Golem
  Nightwalker

Alternate Form (Vampire) @
  Wolf               STR13 DEX15 CON15  AC+2                 1d6   8 Temp HP
  Dire Wolf          STR25 DEX15 CON17                       1d8  32 Temp HP
  Bat                STR10 DEX10 CON15                       1d6   8 Temp HP
  Dire Bat           STR10 DEX10 CON15                       1d6   8 Temp HP
______________________________________________________________________________

(A.12) Character Builds

It is useful for your character to have conversation and appraise skills.

If you start with one level as a Rogue with the Able Learner feat you will get
at least 32 starting skill points and will be able to advance any of the Rogue
class skills with no penalty no matter which class you then switch to.  If you
aren't Human, Half-Elf, Half-Drow, Deep Gnome, Halfling or Tiefling, the class
you switch to should be your races favored class or a prestige class to avoid
the XP penalty.

Ranger has high BAB, two high saves, 9HP/level (toughness is a free feat) and
6SP/level so is a great choice for a skilled, combat oriented main character.

A Human Rogue/Ranger/Bard with high INT, DEX, WIS, CHA has high skill points
and access to all skills without penalty.

You can multiclass with up to four classes and it is worth considering one or
or two levels in other classes. There is no loss in BAB if you combine classes
that have a high BAB.

One level of Fighter will give you proficiency all armor, shields, simple and
martial weapons and a bonus Combat feat.

One level of Cleric will give you proficiency in all armor, shields, simple
weapons and two bonus feats, including: Uncanny Dodge, Evasion, Blind-Fight,
Fast Movement, Feint, Immunity Fear, Luck of Heroes, Toughness.

==============================================================================

(B) Companions and Cohorts

(B.01) Tutorial Companions

Bevil Starling - Male Human LG Fighter, Deity: Chauntea
  L1 14/13/13/9/8/10

Amie Fern - Female Human CG Wizard, Deity: Mystra
  L1 12/15/14/17/9/14
Volo (Bat) - Animal TN
  L1  1/15/10/6/14/4    AC15

Tutorial Temporary Companions

Kipp - Male Human TN Rogue, Deity: Tymora
  L1  8/17/12/13/8/9    Disable Device 5, Open Lock 7, Slight of Hand 7
______________________________________________________________________________

(B.02) Original Campaign Companions

Khelgar Ironfist - Male Shield Dwarf NG Fighter, Deity: Clangeddin Silverbeard
  http://nwn2forums.bioware.com/_commonext/images/portraits/186l.jpg
  L4  18/13/18/10/10/7  Craft Weapon 7
    Tip: Choose Warhammer feats
    QUEST: Khelgar Vision Quest - speak to Hlam
Khelgar Ironfist - Male Shield Dwarf LG Monk, Deity: Tyr
  L1  17/13/18/10/10/7  Tumble 5, Parry 5, Hide 5, Move Silently 5

Neeshka - Female Tiefling TN Rogue, Deity: Tymora
  L3  12/17/14/16/8/12  Disable Device 11, Open Lock 9, Slight of Hand 9
  L4  12/18/14/16/8/12  Disable Device 12 Open Lock 11 Slight of Hand 10

Elanee - Female Wood Elf NG Druid of Silvanus
  L6  14/16/11/13/17/12 Listen 14, Spot 16, Survival 14, Lore 10
    It was the people - Elanee+1
  (when influence is high enough she will tell you why she is helping you)
Naloch - Beast (Badger) TN
  L9  12/21/15/2/12/6   AC26, Iron Will, Barbarian Rage, Evasion

Qara - Female Human CN Sorcerer, Deity: Kossuth
  L7  10/14/14/12/11/18 Bracers of Armor +2, Lore 11, Spellcraft 11
    Who needs instruction - Qara+3
    Trying to teach you - Qara-3
    Taught a lesson - Qara+3, Chaotic+1
    When to unleash your power - Qara+3
    Get what he deserves - Qara+3, Chaotic+3
    He is arrogant - Qara+3
  (when you travel to Port Llast)
    Strange Creature (Injured) (Animus Elemental) - drive it away
    Strange Creature (Uninjured) - drive it away again
Tamin - Animal (Weasel) TN
  L7  3/15/10/11/12/5   AC20, SR16, Low-Light Vision, Improved Evasion

Grobnar Gnomehands - Male Rock Gnome CG Bard, Deity: Garl Glittergold
  L9  10/16/16/12/10/18 Leather Armor +2, Shortbow +1, Arrow +1, Lore 22
                        Concentration 17, Craft Armor 13, Craft Alchemy 13
    I am sad that we lost Shandra - Grobnar+2

Casavir - Male Human LG Paladin of Tyr
  L10 16/12/14/11/14/18 Hammer of Justice, Full Plate, Plate Boots
                        Concentration 15, Heal 15
  (when influence is high enough ask what is his concern with Neverwinter)
    Good chance to help others - Casavir+1, Good+1

Bishop - Male Human CE Ranger (Archery Combat Style)
  http://nwn2forums.bioware.com/_commonext/images/portraits/182l.jpg
  L11 16/18/15/11/14/11 Ring of Protection +2, Longsword +1, Longbow +1
                        Boots of Elvenkind, Amulet of Will +1, Arrow +1
                        Arrow +2, Leather Armor +2, Set Trap 18, Spot 16
                        Hide 18, Move Silently 18, Search 14, Listen 16
                        Survival 18, Favored Enemy Beasts, Human, Undead
    Agree to stand up and fight - Bishop+1
    Wouldn't have respect for myself - Bishop+1
    Luskan uses law when convenient - Chaotic+1, Bishop+1
    Say yes to offer of camping - Bishop+1
Karnwyr - Beast (Wolf) TN
  L5  15/17/15/2/12/6   AC19, Low-Light Vision, Evasion

Shandra Jerro - Female Human NG Fighter, Deity: Chauntea
  http://nwn2forums.bioware.com/_commonext/images/portraits/194l.jpg
  L11 13/16/16/12/13/12 Cold Iron Short Sword, Weapon Focus Short Sword,
                        Craft Weapon 15, Lore 15, Parry 17, Taunt 15
    My fate is unimportant - Good+1
    Duncan is my father's half-brother - Shadra+3
    She died along with my mother - Shadra+3
    Stop the King of Shadows - Good+1
    I have faith you'll pull through - Shandra+1
    No harm done, Water under the bridge - Shandra+1
    Thanks for caring - Shandra+1

Sand - Male Moon Elf LN Transmuter, Deity: Mystra
  L11 10/16/12/19/12/10 Craft Alchemy 18, Concentration 15, Lore 18
                        Spellcraft 18, Brew Potion
Jaral - Animal (Cat) TN
  L10 3/15/10/11/12/8   Weapon Finesse, Improved Evasion
                        AC20, SR16, Hide 16, Move Silently 16

Zhjaeve - Female Githzerai LN Cleric (Knowledge, Magic)
  L15 10/13/12/14/20/13 Spear +2, Concentration 19, Heal 23, Lore 20, Parry 19
  (when influence is high enough ask where she is originally from)

Construct - Construct TN Fighter
  L15 25/14/22/14/10/8  240HP, AC26, SR20, Fort 15, Ref 7, Will 5
                        Atk +24/+19/+14, Dmg 2d12+11 20/x2 +3 physical
                        Parry 19, Search 10, Listen 9, Spot 9
  Reinforce armor - Electrical 5/-
  Strengthen blades - Fire 5/-
  Touch up runes - Cold 5/-
  Tome of Iltkazar - Touch of Iltkazar epithet feat (STR+2, DEX+2, CON+2)

Ammon Jerro - Male Human NE Warlock
  http://nwn2forums.bioware.com/_commonext/images/portraits/181l.jpg
  L17 10/14/14/16/12/21 Silver Shard: Fire and Cold Resistance, Web of Purity
                        Cloak of Blackflame, Ring of Elemental Resistance,
                        Greater Amulet of Health, The Forsaken Path
                        Lore 25, Taunt 25, Spellcraft 25, Use Magic Device 25,
                        Concentration 22, Craft Alchemy 23, Battle Caster
    Why do you have such disdain for Zhjaeve
      I don't care how you feel - Jerro+1, Chaotic+1
      Zhjaeve has her uses - Jerro+1, Evil+1
      Zhjaeve is worthy of respect - Jerro-1, Good+1
    Githyanki would fight them - Jerro+1
    Is there wisdom in politics - Jerro+1, Chaotic+1
    Zhjaeve is brave in risking herself - Jerro-1, Good+1
  (when influence is high enough ask where he found the Sword of Gith)
    The Still Lord (baatezu prince) revealed the location
  (when influence is high enough ask what his ritual power does)
    Creates a web of light should the King of Shadows split into many shadows
  (when influence is high enough ask how he got free)
  (when influence is high enough ask where he was being held)
  (when influence is high enough ask what drove him to fight)

(B.03) Original Campaign Temporary Companions

Commander Tann - Male Human LG Fighter
  L3  16/14/13/10/13/13 AC17

Slaan - Male Reptilian TN Barbarian
  L3  16/15/14/10/10/10 AC17

Onan of Tyr - Male Half-Elf CG Fighter
  L2  16/13/16/10/10/9  AC11

Lisbet Bryce - Female Human TN Cleric (Air, Animal)
  L5  11/13/12/11/13/15 AC11

Captain Ballard - Male Human LN Fighter
  L10 17/14/16/14/14/12 AC21, Darksteel Greatsword
Deorwin 'Graylocks' - Male Human NG Fighter
  L8  15/14/16/13/15/12 AC18, Longbow
Comely Finn - Male Human LG Fighter
  L7  16/17/14/10/10/15 AC18, Composite Longbow +2, Fire Arrow
Wetherly - Male Human NG Fighter
  L8  15/17/17/15/13/14 AC18, Longbow
Guff - Male Human LG Fighter
  L8  19/9/16/9/10/9    AC17, Longbow
Lord Cyran Tavorick - Male Human NG Commoner
  L9  9/10/12/15/15/12  AC10, HP27

Jalboun of the Two Blades - Male Human TN Fighter
  Jalboun is a brawling fence and mercenary working his dual trade from
  Luskan's Cutlass.  He often roars out drinking songs and joins in fights
  that break out in the taproom with joy.  Jalboun customarily fights with
  two scimitars, both swords of dancing and he's also an expert at hurling
  axes, daggers, and tavern tables.
  L13 18/12/16/10/10/8  AC16, HP169, Weapon of Choice (Longsword), Dual-Wield
                        Long Sword +3, Short Sword +4

Greycloak Fighter x3 - Male Human CE Fighter
  L6  15/12/13/10/10/10 AC20, HP82, Bastard Sword +1, Heavy Shield +2
______________________________________________________________________________

(B.04) Mask of the Betrayer Companions

Safiya - Female Human TN Transmuter 7/Red Wizard 10
  L17 9/15/14/19/11/14
  Arcane Defense (Transmutation), Persistent Spell, Greater Spell Penetration,
  Spell Penetration, Greater Spell Focus (Transmutation), Craft Wondrous Item,
  Craft Magic Arms and Armor, Empower Spell, Extend Spell, Craft Alchemy 24,
  Concentration 22 Craft Weapon 19, Lore 24, Spellcraft 24, Heal 10
  Safiya's Robes, Bracers of Armor +6, Quarterstaff +3, Ring of Protection +3,
  Ring of Wizardry 4, Luckstone, Enchanter's Satchel, Brilliant Water Essence,
  Shaper's Alembic, Potion of Heal x3, Composite Shortbow +3, Short Sword +3,
  Light Crossbow +3, Bolt +3, Arrow +3, Healer's Kit +10
    More successful as tyrants - Safiya-6
    The criticism was not leveled at you - Safiya+6
    Let them fear the world/they do understand the spirits - Safiya+6
    I appreciate your help - Safiya+6
    Thank you for telling me - Safiya+6
    How does nightmare of you in the wall end - Safiya-6
    All I can remember about the dreams - Safiya+11
    Wanted to be the end of him - Chaotic+1, Safiya+6
    She acted out of love - Safiya+11
    Glad you're with me - Safiya+6
  (when influence is high enough ask about the voices she's hearing)
    Thank you for telling me - Safiya+6
  (when influence reaches loyal she wishes to teach you)
    I would be glad to have you teach me - Safiya+6
    REWARD: Loyalty of the Red Wizard history feat (INT+1, DC+2 vs Spell Save)
  (when influence reaches devoted she wishes to share with you arcane lore)
    REWARD: Devotion of the Red Wizard history feat (INT+2 DC+4 vs Spell Save)
  30 (Supportive) - Safiya gains Trust of the Red Wizard history feat
                 (Concentration+2, Improved Empower Spell)
  50 (Loyal) - Safiya gains Loyalty of the Red Wizard history feat
                 (INT+1, Concentration+4, Improved Empower Spell)
  75 (Devoted) - Safiya gains Devotion of the Red Wizard history feat
                 (INT+2, Concentration+6, Improved Empower Spell, +2 vs Spell)
Kaji - Homunculus (Construct) TN Construct 7/Rogue 5
  L12 8/15/10/10/12/7  AC18
  Immunity Disease, Poison, Critical Hit, Sneak Attack, Level/Ability Drain,
  Death Magic, Fear, Mind Spells, Paralysis
  Improved Evasion, Darkvision, Disable Device 15, Open Lock 17, Search 15,
  Listen 18, Spot 18, Hide 17, Move Silently 17
    That (walking into traps) could be useful - Safiya+6

Kaelyn the Dove - Female Half-Celestial NG Cleric of Ilmater (Good, Strength)
  L17 14/16/16/12/28/24
  SR 27, DR 5/Magic, Acid 10/-, Cold 10/-, Electrical 10/-, Immunity Disease,
  Darkvision, AC Natural+1, Movement +20%, Summon Planetar, Word of Faith,
  Divine Might, Mass Charm Monster, Resurrection, Concentration 23, Lore 21,
  Spellcraft 21
  Half Plate +4, Shield of Dawn, Belt of Guiding Light, Ring of Protection +3,
  Ring of Divine Power 4, Amulet of Divine Radiance, Boots of Striding +4,
  Mace +4
    I have walked in the shadow plane before - Kaelyn+6
    I meant no disrespect to your privacy - Kaelyn+6
    That must be suffering in itself - Kaelyn+6
    I appreciate the kind words - Kaelyn+6
    His ego can fill a castle - Gann+6
    I don't want to harm anyone else - Good+1, Kaelyn+6
  (ask about those who traval with us, thoughts on One of Many)
    You speak truly Kaelyn (Bluff) - Chaotic+1, One of Many+6, Kaelyn+6
    How would we defeat him (Bluff) - Chaotic+1, One of Many+6, One of Many+6
  (when influence is high enough ask what brought her to Ilmater)
    That does seem unjust - Kaelyn+6
    I will go with you - Kaelyn+11
  (when influence is high enough ask her to tell you about herself)
    That seems unjust - Kaelyn+6, Lawful+1
    It sounds like a cruel punishment - Kaelyn+11
  (when influence reaches loyal she wishes to convey upon you a blessing)
    I cannot accept - Kaelyn+6, Lawful+1
    Save your strength - Good+1
    REWARD: Blessing of the Menagerie history feat (WIS+2, Fort+2)
  (when influence reaches devoted she forms a bond with you)
    You have helped me enough - Kaelyn+6, Lawful+1
    I'd like a name too - Kaelyn+6
    REWARD: Devotion of the Menagerie history feat (WIS+4, Fort+2, Freedom)
  30 (Supportive) - Kaelyn gains Guidance of the Menagerie history feat
                              (WIS+1, Fort+1, Improved Empower Spell)
  50 (Loyal) - Kaelyn gains Blessing of the Menagerie history feat
                              (WIS+2, Fort+2, Improved Empower Spell)
  75 (Devoted) - Kaelyn gains Devotion of the Menagerie history feat
                              (WIS+4, Fort+2, Improved Empower Spell, Freedom)

Gann - Male Hagspawn CN Spirit Shaman
  L17 10/14/14/10/20/15
  SR 28, Darkvision, AC Natural+2, Zen Archery, Improved Critical Shortbow,
  Weapon Focus Shortbow, Concentration 22, Spellcraft 20, Spot 27, Survival 25
  Leather Armor +4, Cloak of Protection +5, Shortbow +4, Periapt of Wisdom +3,
  Bracers of Archery, Ring of Power, Boots of Striding +3, Belt of Agility +4,
  Ring of Resistance +3, Arrow +4, Ice Arrow, Fire Arrow, Lightning Arrow,
  Spear +4
    I never knew my mother - Gann+11
    Good riddance to them - Gann+6
  (female characters)
    I love you as well - Gann+15
  (when influence reaches loyal he opens your inner sight)
    I don't deserve this - Good+1
    REWARD: Dreamer's Eye history feat (CHA+1, Devour Spirit+5%)
  (when influence reaches devoted he tells of a resonance between you)
    REWARD: Dreamer's Voice history feat (CHA+2, Devour Spirit+10%)
  (if you are female after defeating Gulk'aush he tells you that he loves you)
    Tell him that you love him - Gann+15
    REWARD: Dreamer's Heart history feat (SR30 Immunity Mind-Affecting spells)
  30 (Supportive) - Gann gains Dreamer's Grace history feat
                                               (CHA+1, Improved Empower Spell)
  50 (Loyal) - Gann gains Dreamer's Eye history feat
                                               (CHA+2, Improved Empower Spell)
  75 (Devoted) - Gann gains Dreamer's Voice history feat
                                               (CHA+4, Improved Empower Spell)
 100 - if you are female Gann also gains Dreamer's Heart history feat
                                        (SR+5, Immunity Mind-Affecting spells)

Okku - Male Fey LN Fighter
  L20 37/12/27/9/12/16  380HP, AC33, Fort 20 Ref 7 Will 7
  Atk +34/+29/+24/+19 Dmg 2d4/2d4/2d8 +1 Piercing +1d4 Magical, Parry 24
    I apologize - Good+1
    Self-defense - Evil+1
    I will control this curse - Okku+6
    I wanted to apologize for her (Nakata's) death - Good+1
    Name your punishment - Lawful+3, Okku+11
    Surprised you remember your oath - Okku-6
    Others will be harmed unless I rid myself of this hunger - Okku+11
    Myrkul's actions are unforgivable - Okku+6
  (when influence reaches loyal he lends you his will)
    REWARD: Bear King's Enduring Spirit history feat
                                  (CON+1, Will+2, Suppress+10%)
  (when influence reaches devoted he gives you a token of friendship)
    REWARD: Bear King's Eternal Might history feat
                                  (CON+2, Will+4, Suppress+20%, Immunity Fear)
  30 (Supportive) - Okku gains Bear King's Stubborn Will history feat
                               (Will+2, Improved Empower Spell)
  50 (Loyal) - Okku gains Bear King's Enduring Spirit history feat
                               (Will+4, Improved Empower Spell, Immunity Fear)
  75 (Devoted) - Okku gains Bear King's Eternal Might history feat
                               (Will+6, Improved Empower Spell, Immunity Fear,
                               Regeneration+4, Immunity Mind-Affecting Spells)
  Shaman's Boon - AC+4, Atk+1, Dmg vs Elementals, Fey, Incorporeals +1d4,
                  1st & 2nd attack Physical Dmg+1, 3rd attack Piercing Dmg+4

One of Many - Undead NE
  L20 Atk +20/+15/+10  Dmg 2d10 +6 Slashing/2d10 +6 Slashing/1d2 +2d4 Magical
One of Many (Boy) - Rogue
  L20 20/21/23/16/8/16  240HP, AC37, Fort 12 Ref 17 Will 5
  Crippling Strike, Defensive Roll, Improved Evasion, Opportunist, Mobilty,
  Dodge, Spring Attack
  L23 Epic Precision, Improved Sneak Attack +1d6
  Disable Device 26, Open Lock 28, Parry 28, Search 26, Listen 24, Spot 24,
  Tumble 28, Sleight of Hand 28, Hide 30, Move Silently 30, Lore 26
One of Many (Brute) - Barbarian
  L20 20/16/28/16/8/16  440HP, AC33, Fort 21 Ref 9 Will 5
  Power Attack, Improved Power Attack, Cleave, Toughness, Greater Resiliency
  Parry 26, Listen 22, Survival 22, Taunt 26
  L23 Epic Damage Reduction 6/-
One of Many (Madwoman) - Warlock
  L23 22/17/24/18/9/22  322HP, AC36, Fort 14 Ref 10 Will 12
  Weapon Focus Ranged Touch Attack, Improved Critical Ranged Touch Attack,
  Dash, Improved Initiative, Spell Penetration, Greater Spell Penetration,
  Toughness, Eldritch Master
  L23 Epic Fiendish Resilience, Vampiric Feast
  Concentration 33, Heal 25, Lore 32, Spellcraft 32, Taunt 32
    Ask about the Brute (before influence reaches Supportive) - One of Many-6
    Wait at Mulsantir Gate, Waylay travellers - Evil+3, One of Many+11
    Wait at Mulsantir Graveyard - One of Many+6
    Wait at the Furnace - One of Many-11
    Call me Dark One - One of Many+6
    Call me Almighty Saviour - One of Many-6
  (when influence reaches loyal asks you to embrace dark energy)
    REWARD: Evil+1, Negative Aura history feat
                   (STR+1, INT+1, Spirit Gorge+10%, Intimidate+6, Diplomacy-6)
  (when influence reaches devoted asks you to embrace dark energy as before)
    REWARD: Greater Negative Aura history feat (STR+1, INT+1, DEX+1, CON+1,
                   Spirit Gorge+20%, Intimidate+9, Diplomacy-9, Regeneration+6)
  30 (Supportive) - One of Many gains Lesser Negative Aura history feat
                                    (STR+1, INT+1) and voice of the Brute
  50 (Loyal) - One of Many gains Negative Aura history feat
                                    (STR+1, INT+1, DEX+1, CON+1)
  80 (Devoted) - One of Many gains Greater Negative Aura history feat
                                    (STR+2, INT+2, DEX+1, CON+1, WIS+1, CHA+1)
  One of Many's Billowing Veil (AC+3, Regeneration+3, Immunity Critical Hits,
    Disease, Level/Ability Drain, Mind-Affecting Spells, Paralysis, Poison,
    Death Magic, Sneak Attack)

(B.05) Mask of the Betrayer Temporary Companions

Imaskari Golem - Construct TN
  L15 21/9/10/10/11/1   150HP, AC27, Fort 5, Ref 4, Will 5
                        Atk +17/+12/+7, Dmg 4d8+5 20/x2 +1 Bludgeoning
                        Darkvision
  Apply rejuvenation salve - STR+2

Kepob - Male Human TN
  L1  8/13/11/12/10/10  8HP, AC12

Dalenka - Female Human LG
  L20 14/18/16/27/14/18 160HP, AC29, Fort 18, Ref 18, Will 41
                        Concentration 26, Spellcraft 31, Tumble 15
                        Arcane Defense Divination, Spell Focus Divination,
                        Greater Spell Focus Divination, Spell Penetration,
                        Combat Casting, Empower Spell, Extend Spell

Ammon Jerro - Male Human NE Warlock
  L20 10/18/14/16/12/20 260HP, AC34, Fort 9, Ref 10, Will 14
                        Concentration 34, Spellcraft 34, Use Magic Device 38

Araman - Male Human TN Evoker 10/Red Wizard 10/Cleric 8 of Kelemvor
  L28 12/12/16/22/20/16 Bracers of Armor +10, Amulet of Natural Armor +5,
                        Ring of Freedom of Movement, Ring of Protection +5,
                        Mace +5
                        Arcane Defense (Evocation), Spell Focus (Evocation),
                        Greater Spell Focus (Evocation), Maximize Spell,
                        Concentration 34, Craft Alchemy 37, Craft Weapon 37,
                        Craft Armor 37, Heal 24, Lore 37, Spellcraft 37
Xarin - Vermin (Spider) TN
  L9  10/17/12/10/10/2  AC17, Improved Evasion, Darkvision
______________________________________________________________________________

(B.06) Storm of Zehir Cohorts

Umoja - Male Human NG Druid of Ubtao
  http://nwn2forums.bioware.com/_commonext/images/portraits/319l.jpg
  L4  12/14/12/9/17/10  Umoja's Armor, Umoja's Harvester, Quarterstaff, Sling
                        Dodge, Toughness, Combat Casting
                        Concentration 8, Listen 10, Spot 10, Survival 12
Yushai - Beast (Dinosaur) TN
  L5  22/18/21/2/14/10  AC21, Atk +9, Dmg 1d3/1d3/2d4 +6 20/x2
                        Low-Light Vision, Evasion, Listen 13, Spot 13

Inshula sar Mashewe - Female Human TN Ranger of Silvanus (Two Weapon Style)
  http://nwn2forums.bioware.com/_commonext/images/portraits/313l.jpg
  L5  12/17/10/9/14/8   Inshula's Armor, Inshula's Preyhunter, Longsword
                        Dodge, Mobility, Point Blank Shot, Toughness
                        Favored Enemy Goblinoids, Reptilian Humanoids
                        Concentration 8, Hide 10, Move Silently 10, Parry 10
                        Search 7, Survival 12
Areghaeb - Beast (Panther) TN
  L1  16/19/15/2/12/6   AC15, Atk +3, Dmg 1d6/1d3/1d3 +3 20/x2
                        Low-Light Vision, Alertness, Skill Focus Hide,
                        Skill Focus Move Silently

Chir Darkflame - Female Svirfneblin CE Wizard, Deity: Beshaba
  L3  8/14/12/18/10/8   Chir's Robes, Chir's Ring, Barkskin, Fox's Cunning,
                        Dagger, Light Crossbow, Potion of Cure Moderate Wounds
                        Toughness, Combat Casting
                        Craft Alchemy 12, Craft Armor 10, Craft Weapon 10,
                        Concentration 9, Lore 10, Spellcraft 12
Demeer - Animal (Bat) TN
  L3  1/15/10/7/14/4    AC16, Improved Evasion

Lastri Kassireh - Female Lightfoot Halfling TN Swashbuckler, Deity: Umberlee
  http://nwn2forums.bioware.com/_commonext/images/portraits/314l.jpg
  L6  8/19/12/13/10/11  Lastri's Leather Armor, Lastri's Short Rapier, Dagger
                        Potion of Cure Moderate Wounds, Potion of Antidote
                        Dodge, Knockdown, Weapon Finesse
                        Diplomacy 9, Lore 10, Parry 13, Taunt 9, Tumble 13

Soraevora Aeravand - Female Sun Elf CG Favored Soul, Deity: Angharradh
  L8  14/10/12/12/14/20 Soraevora's Chain, Soraevora's Spear, Longbow +1
                        Toughness, Augment Healing, Empower Spell
                        Concentration 12, Heal 13, Spellcraft 12
  Tip: take Great Fortitude at L9, Weapon Focus Spear at L12 then multiclass
  to Stormlord at L13

Belueth the Calm - Female Aasimar NE Rogue 6/Shadow Thief of Amn 2 Deity: Mask
  http://nwn2forums.bioware.com/_commonext/images/portraits/309l.jpg
  L8  12/22/14/14/10/10 Belueth's Armor, Belueth's Mask, Potion of Antidote,
                        Average Giant Bee Venom, Potion of Cure Serious Wounds
                        Poison Bolt x99, Thieves' Tools +6
                        Dodge, Toughness, Weapon Focus Short Sword
                        Bluff 15, Intimidate 13, Disable Device 17, Listen 14,
                        Appraise 14, Hide 19, Move Silently 21, Open Lock 19,
                        Search 15, Set Trap 20, Spot 15, Tumble 19

Grykk Bannersworn - Male Half-Orc LG Paladin of Torm
  http://nwn2forums.bioware.com/_commonext/images/portraits/312l.jpg
  L9  17/10/14/8/12/15  Grykk's Plate, Grykk's Heavy Shield, Potion of Aid,
                        Longsword +1, Longbow, Potion of Cure Moderate Wounds
                        Power Attack, Cleave, Extra Smiting, Luck of Heroes
                        Parry 7

Finch - Male Half-Elf CG Bard, Deity:Sune
  L10 12/16/10/11/8/20  Finch's Leather Armor, Finch's Comfortable Cap,
                        Finch's Spare Lute, Ring of Protection +2
                        Curse Song Extra Music, Lingering Song, Combat Casting
                        Concentration 13, Diplomacy 20, Lore 23, Perform 18,
                        Spellcraft 13, Use Magic Device 18

Ribsmasher - Male Human LN Monk, Deity: Tempus
  http://nwn2forums.bioware.com/_commonext/images/portraits/317l.jpg
  L10 18/14/16/8/16/8   Ribsmasher's Harness, Potion of Bull's Strength,
                        Ribsmasher's Grips, Potion of Cure Serious Wounds
                        Dodge, Mobility, Spring Attack, Extra Stunning Attacks
                        Weapon Focus Unarmed Strike
                        Hide 15, Move Silently 15, Parry 15, Tumble 15

Quarrel - Male Half-Drow CE Warlock 10/Hellfire Warlock 1, Deity: Vhaeraun
  http://nwn2forums.bioware.com/_commonext/images/portraits/315l.jpg
  L11 10/20/12/12/10/16 Quarrel's Leathers, Quarrel's Mace, Heavy Crossbow
                        Potion of Cure Serious Wounds, Potion of Antidote
                        Dodge, Spell Penetration, Greater Spell Penetration,
                        Toughness, Resist Cold Energy, Resist Fire Energy,
                        Intimidate 17, Spellcraft 17, Use Magic Device 16,
                        Lore 17

Septimund - Male Human LN Cleric 10/Doomguide 3 of Kelemvor (Law, Protection)
  http://nwn2forums.bioware.com/_commonext/images/portraits/318l.jpg
  L13 14/12/14/12/22/14 Septimund's Armor, Septimund's Blade, Heavy Crossbow,
                        Cloak of Protection +2, Potion of Cure Serious Wounds,
                        Healer's Kit +10, Light Shield
                        Sacred Vengeance, Empower Turning, Improved Turning,
                        Extra Turning, Extra Turning II, Spell Penetration
                        Iron Will, Great Fortitude, Spellcraft 14, Heal 21,
                        Concentration 18, Lore 17, Diplomacy 18
  Tip: can only be recruited if someone in your party has a diplomacy of at
  least 11 and you do not use undead to attack Port Llast.
______________________________________________________________________________

(B.07) Mysteries of Westgate Companions

Rinara - Female Half-Elf NE Rogue, Deity: Mask
  L8  12/18/14/13/10/13 Rinara's Rogue Links, Devil's Guile, Demon's Spite
                        Two-Weapon Fighting, Weapon Focus Short Sword,
                        Weapon Finesse, Taunt 12, Tumble 12, Move Silently 14,
                        Hide 14, Open Lock 11, Craft Weapon 12, Intimidate 12
    So this was a trick - Rinara+1

Mantides - Male Human NG Fighter
  L8  17/14/14/10/12/14 Banded Mail, Cold Iron Greatsword
                        Great Cleave, Knockdown, Mobility, Combat Expertise,
                        Weapon Specialization Greatsword, Taunt 13, Parry 13,
                        Intimidate 13, Lore 11
Mantides - Male Human NE Fighter, Deity: Shar
  L9  17/14/14/10/12/14 Night's Embrace, Darkstar
                        Blessed of Shar history feat, Darkness history feat
Mantides - Male Human LG Paladin of Lathander
 L14  15/10/14/10/14/18 Mantides' Full Plate, Dawnbringer
                        Luck of Heroes, Extra Smiting, Extra Turning,
                        Great Cleave, Concentration 19, Diplomacy 21, Parry 17
  (after speaking to Captain Merrig about Finding a Ship)
    No more threats Rinara - Mantides+1, Rinara-1
    She was only kidding - Mantides-1, Rinara+1

Charissa Maernos - Female Human LG Cleric of Tyr (Air, Animal)
  L8  14/10/14/10/18/14 Full Plate, Wrath of Tyr, Shield of the Maimed God,
                        Maernos Family Crest
                        Tower Shield Proficiency, Martial Weapon Proficiency,
                        Power Attack, Divine Might, Heal 15, Concentration 10
    I'm willing to listen - Charissa+1
  Your sense of justice
    Yes you can - Charissa+1
    I am the darkness - Charissa-1
  (after leaving Morningstar Haven with Charissa)
    I agree with everything she said - Charissa+1, Mantides-1
    Please stop belittling Mantides - Charissa-1, Mantides+1
    Basic sentient/Speaks some sense - Mantides-1
    I'm not getting in the middle - Charissa-1, Mantides-1

Mysteries of Westgate Temporary Companions

Strange Man - Male Human TN Rogue
  L7  10/16/13/13/10/18

Garrett the Bold - Male Half-Elf CG Rogue 6/Fighter 2
 L10  12/18/14/14/10/12 Short Sword +1

Vampire - Male CE Undead
 L11  22/18/10/12/16/12

Vampire - Female CE Undead
 L11  24/18/10/12/16/12

==============================================================================

(C) Custom Items

This sections covers the items you can create throughout the game.

(C.01) Alchemy

Need required Craft Alchemy rank
Put ingredients in Alchemist's Workbench and use Mortar and Pestle on it.

  Rank| Ingredients                         | Item created
  ----|-------------------------------------|------------------------------
    4 | Quicksilver, Venom Gland            | Acid Flask
    4 | Fairy Dust, Distilled Alcohol       | Alchemist's Fire
    4 | Belladonna, Garlic                  | Choking Powder
    4 | Amethyst, Powdered Silver           | Holy Water
    4 | Quicksilver, Belladonna             | Tanglefoot Bag
    4 | Amethyst, Diamond Dust              | Thunderstone
    8 | 2x Quicksilver, 2x Venom Gland      | Improved Acid Flask
    8 | 2x Fairy Dust, 2x Distilled Alcohol | Improved Alchemist's Fire
    8 | 2x Belladonna, 2x Garlic            | Improved Choking Powder
    8 | 2x Amethyst, 2x Powdered Silver     | Improved Holy Water
    8 | 2x Quicksilver, 2x Belladonna       | Improved Tanglefoot Bag
    8 | 2x Amethyst, 2x Diamond Dust        | Improved Thunderstone
   12 | 3x Quicksilver, 3x Venom Gland      | Greater Acid Flask
   12 | 3x Fairy Dust, 3x Distilled Alcohol | Greater Alchemist's Fire
   12 | 3x Belladonna, 3x Garlic            | Greater Choking Powder
   12 | 3x Amethyst, 3x Powdered Silver     | Greater Holy Water
   12 | 3x Quicksilver, 3x Belladonna       | Greater Tanglefoot Bag
   12 | 3x Amethyst, 3x Diamond Dust        | Greater Thunderstone
   16 | 4x Quicksilver, 4x Venom Gland      | Perfected Acid Flask
   16 | 4x Fairy Dust, 4x Distilled Alcohol | Perfected Alchemist's Fire
   16 | 4x Belladonna, 4x Garlic            | Perfected Choking Powder
   16 | 4x Amethyst, 4x Powdered Silver     | Perfected Holy Water
   16 | 4x Quicksilver, 4x Belladonna       | Perfected Tanglefoot Bag
   16 | 4x Amethyst, 4x Diamond Dust        | Perfected Thunderstone
  ----|-------------------------------------|------------------------------
    4 | Giant Bee Venom Gland               | Mild Giant Bee Venom
    4 | Giant Centipede Venom Gland         | Mild Giant Centipede Venom
    4 | Giant Scorpion Venom Gland          | Mild Giant Scorpion Venom
    8 | 2x Giant Bee Venom Gland            | Average Giant Bee Venom
    8 | 2x Giant Centipede Venom Gland      | Average Giant Centipede Venom
    8 | 2x Giant Scorpion Venom Gland       | Average Giant Scorpion Venom
   12 | 3x Giant Bee Venom Gland            | Strong Giant Bee Venom
   12 | 3x Giant Centipede Venom Gland      | Strong Giant Centipede Venom
   12 | 3x Giant Scorpion Venom Gland       | Strong Giant Scorpion Venom
   16 | 4x Giant Bee Venom Gland            | Deadly Giant Bee Venom
   16 | 4x Giant Centipede Venom Gland      | Deadly Giant Centipede Venom
   16 | 4x Giant Scorpion Venom Gland       | Deadly Giant Scorpion Venom
  ----|-------------------------------------|------------------------------
 *  5 | 2x Faint Essence                    | Weak Essence
 * 10 | 2x Weak Essence                     | Glowing Essence
 * 15 | 2x Glowing Essence                  | Radiant Essence

  * Recipe found by trial and error

$ Instead use recipe near Alchemist's Workbench

  Recipe                     |Rank|Cost
  ---------------------------|----|----
  Acid Flask                 |  8 |  10
  Alchemist's Fire           |  8 |  28
  Holy Water                 |  8 |  18
  Tanglefoot Bag             |  8 |  27
  Thunderstone               |  8 |  18
  Greater Acid Flask         | 12 |  40
  Greater Alchemist's Fire   | 12 |  40
  Greater Choking Powder     | 12 |  81
  Greater Holy Water         | 12 |  61
  Greater Tanglefoot Bag     | 12 | 124
  Greater Thunderstone       | 12 |  81
  Perfected Acid Flask       | 14 | 108
  Perfected Alchemist's Fire | 14 | 102
  Perfected Choking Powder   | 14 | 203
  Perfected Holy Water       | 14 | 153
  Perfected Tanglefoot Bag   | 14 | 208
  Perfected Thunderstone     | 14 | 135

DISTILLATION

Need required Craft Alchemy rank
Use Mortar and Pestle on remains to create essences.

  Rank| Ingredients           | Essence
  ----|-----------------------|---------------------------------------------
    4 | Bat Tooth             | Faint Air Essence
    4 | Stag Beetle Horn      | Faint Earth Essence
    4 | Skeleton Rib          | Faint Earth Essence
    4 | Dire Boar Tusk        | Faint Earth Essence
    4 | Imp Stinger           | Faint Fire Essence
    4 | Bladeling Spike       | Faint Power Essence
    4 | Dire Wolf Tooth       | Faint Water Essence
    6 | Wyvern Scales         | Weak Air Essence
    6 | Beetle Gland          | Weak Earth Essence
    6 | Gargoyle Horn         | Weak Earth Essence
    6 | Fire Mephit Hide      | Weak Fire Essence
    6 | Fire Beetle Belly     | Weak Fire Essence
    6 | Spider Venom Gland    | Weak Water Essence
    6 | Ice Mephit Hide       | Weak Water Essence
    6 | Troll Blood           | Weak Power Essence, Weak Water Essence
    6 | Wraith Residue        | Weak Power Essence, Weak Air Essence
    6 | Umber Hulk Mandible   | Weak Water Essence, Faint Power Essence
    6 | Ghoul Claws           | Weak Air Essence, Faint Power Essence
  * 8 | Fairy Dust            | Random Essence
    8 | Ghost Residue         | Glowing Air Essence
    8 | Blade Spider Leg      | Glowing Earth Essence
    8 | Dire Bear Claw        | Glowing Earth Essence
    8 | Hellhound Tooth       | Glowing Fire Essence
    8 | Ogre Mage Skull       | Glowing Power Essence
    8 | Bugbear Tusk          | Glowing Water Essence
    8 | Winter Wolf Pelt      | Glowing Water Essence
    8 | Ghast Claws           | Glowing Air Essence, Weak Power Essence
    8 | Phase Spider Mandible | Glowing Power Essence, Glowing Water Essence
    8 | Devil Blood           | Glowing Power Essence, Faint Fire Essence
    8 | Demon Blood           | Glowing Power Essence, Faint Fire Essence
    8 | Vampire Tooth         | Glowing Power Essence, Glowing Fire Essence
    8 | Shadow Residue        | Radiant Air Essence
    8 | Iron Golem Fragments  | Radiant Earth Essence
    8 | Shadow Reaver Bones   | Glowing Power Essence, Random Essence
   10 | Dragon Blood          | Radiant Power Essence
   10 | Fire Giant Head       | Radiant Fire Essence
   10 | Frost Giant Head      | Radiant Water Essence
   10 | Lich Dust             | Radiant Power Essence, Radiant Air Essence
   10 | Crystal Heart Shard   | Radiant Power Essence, Radiant Air Essence,
      |                       |  Radiant Water Essence
  ----|-----------------------|---------------------------------------------
  * 4 | Weak Essence          | Faint Essence
  * 6 | Glowing Essence       | Weak Essence
  * 8 | Radiant Essence       | Glowing Essence

  * Recipe found by trial and error

COMBINE, DIVIDE AND CONVERT ESSENCES #

Need required Craft Alchemy rank
Use Shaper's Alembic on essences to create other essences.

  Rank| Ingredients             | Essence
  ----|-------------------------|---------------------------
    ? | 8x Volatile Essence     | Brilliant Essence
    6 | 8x Brilliant Essence    | Pristine Essence
  ----|-------------------------|---------------------------
    ? | Brilliant Essence       | 8x Volatile Essence
    6 | Pristine Essence        | 8x Brilliant Essence
  ----|-------------------------|---------------------------
    ? | Brilliant Power Essence | 2x Volatile Air Essence
      |                         | 2x Volatile Earth Essence
      |                         | 2x Volatile Fire Essence
      |                         | 2x Volatile Water Essence
    ? | Pristine Power Essence  | 2x Brilliant Air Essence
      |                         | 2x Brilliant Earth Essence
      |                         | 2x Brilliant Fire Essence
      |                         | 2x Brilliant Water Essence
  * ? | 2x Volatile Essence     | Volatile Power Essence
  * ? | 2x Brilliant Essence    | Brilliant Power Essence
  * ? | 2x Pristine Essence     | Pristine Power Essence

  * Spirit Essences cannot be converted
______________________________________________________________________________

(C.02) Blacksmithing

CRAFT ARMOR

Need required Craft Armor rank
Put ingredients and mold in Blacksmith's Workbench and use Smith Hammer on it.

  Rank| Ingredients (General Properties)
  ----|-----------------------------------------------------------------------
    0 | Leather Hide (Armor)
    0 | Iron Ingot (Armor)
    0 | Iron Ingot (Shields)
   +5 | Duskwood Plank (Shields: Weight-60%)
  +10 | Zalantar Plank (Shields: AC Shield+2, see below)
  +10 | Darksteel Ingot (Armor: Acid 5/-)
  +10 | Darksteel Ingot (Shields: Acid 5/-)
  +10 | Mithral Ingot (Armor: Weight-50%, Spell Failure-10%, Max DEX Bonus+2,
      |   Penalty-3)
  +10 | Mithral Ingot (Shields: Weight-40%, see below)
  +12 | Salamander Hide (Armor: AC Armor+1, Fire 10/-, Weight-40%)
  +15 | Adamantine Ingot (Armor: Light DR 1/-, Medium DR 2/-, Heavy DR 3/-)
  +15 | Adamantine Ingot (Shields: Light DR 1/-, Heavy DR 2/-, Tower DR 3/-)
  +17 | Umber Hulk Hide (Armor: AC Armor+2, Immunity Mind-Affecting Spells)
  +17 | Umber Hulk Hide (Shields: AC Shield+2, Immunity Mind-Affecting Spells)

  Rank| Ingredients        | Mold            | Extra Properties
  ----|--------------------|-----------------|------------------
    1 | None               | Padded Armor    |
    1 | 2x Ingot           | Light Shield    |
    2 | 3x Leather Hide    | Leather Armor   |
    2 | 2x Ingot           | Heavy Shield    |
    3 | 2x Leather Hide    | Hide Armor      |
    3 | 3x Leather Hide    | Studded Leather |
    3 | 3x Ingot           | Tower Shield    |
    4 | 2x Ingot           | Chain Shirt     |
    4 | 3x Ingot           | Scale Mail      |
    5 | 3x Ingot           | Chainmail       |
    5 | 3x Ingot           | Breastplate     |
    6 | 2x Ingot           | Banded Mail     |
    7 | 3x Ingot           | Half Plate      |
    8 | 3x Ingot           | Full Plate      |
  ----|--------------------|-----------------|------------------
   11 | 2x Zalantar Plank  | Light Shield    | Spell Failure -5%
   11 | 2x Mithral Ingot   | Light Shield    | Spell Failure  0%
   12 | 2x Zalantar Plank  | Heavy Shield    | Spell Failure 10%
   12 | 2x Mithral Ingot   | Heavy Shield    | Spell Failure  0%
   13 | 3x Zalantar Plank  | Tower Shield    | Spell Failure 40%
   13 | 3x Mithral Ingot   | Tower Shield    | Spell Failure 30%
   14 | 3x Salamander Hide | Leather Armor   |
   15 | 3x Salamander Hide | Studded Leather |
   15 | 2x Salamander Hide | Hide Armor      |
   22 | 3x Umber Hulk Hide | Breastplate     |
   24 | 3x Umber Hulk Hide | Half Plate      |

You cannot find enough ingredients to be able to craft the following armor.

  Rank| Ingredients (General Properties)
  ----|-----------------------------------------------------------
  +20 | Wyvern Hide (Armor: AC Armor+2, +4 vs Poison, Weight-20%)
  +23 | Red Dragon Hide (Armor: AC Armor+3, Fire 20/-, Weight-20%)

  Rank| Ingredients        | Mold
  ----|--------------------|------------
   24 | 3x Wyvern Hide     | Scale Mail
   25 | 3x Wyvern Hide     | Breastplate
   27 | 3x Wyvern Hide     | Half Plate
   28 | 3x Wyvern Hide     | Full Plate
   27 | 3x Red Dragon Hide | Scale Mail
   28 | 3x Red Dragon Hide | Breastplate
   30 | 3x Red Dragon Hide | Half Plate

$ Instead use recipe near Blacksmith's Workbench

  Recipe                  |Rank| Cost | Ingredients
  ------------------------|----|------|--------------
  Full Plate              |  7 |  750 | Ore x2
  Adamantine Banded Mail  | 13 | 7600 | Adamantine x2
  Adamantine Chain Shirt  | 12 | 2560 | Adamantine
  Adamantine Chainmail    | 14 | 5075 | Adamantine
  Adamantine Full Plate   | 15 | 8300 | Adamantine x2
  Adamantine Half Plate   | 14 | 7750 | Adamantine x2
  Adamantine Scale Mail   | 12 | 5000 | Adamantine
  Mithral Banded Mail     | 12 | 4625 | Mithral x2
  Mithral Breastplate     |  9 | 2100 | Mithral
  Mithral Chain Shirt     |  7 | 1050 | Mithral
  Mithral Chainmail       |  9 | 2075 | Mithral
  Mithral Full Plate      | 13 | 5250 | Mithral x2
  Mithral Half Plate      | 12 | 4800 | Mithral x2
  ------------------------|----|------|--------------
  Large Steel Shield      |  1 |   10 | Ore
  Tower Shield            |  1 |   15 | Ore x2
  Adamantine Heavy Shield |  8 | 1015 | Adamantine
  Adamantine Light Shield |  8 | 1010 | Adamantine
  Adamantine Tower Shield |  8 | 1020 | Adamantine

CRAFT WEAPON

Need required Craft Weapon rank
Put ingredients and mold in Blacksmith's Workbench and use Smith Hammer on it.

  Rank| Weapon Type
  ----|---------------
    2 | Simple
    2 | Bow, Arrow
    5 | Crossbow, Bolt
    5 | Martial
    8 | Exotic

  Rank| Ingredients and effects
  ----|------------------------------------------------------------------
    0 | Iron Ingot
    0 | Wooden Plank
   +5 | Shederran Plank (Crossbows: Atk+2)
   +5 | Shederran Plank (Bows: Mighty+4)
   +5 | Duskwood Plank (Crossbows: Weight-40%, Atk+3)
   +5 | Duskwood Plank (Bows: Weight-40%, Mighty+6)
   +5 | Duskwood Plank (Weapons: Weight-40%)
   +5 | Alchemical Silver Ingot (Weapons: Bonus vs Shapeshifters, Devils)
   +5 | Cold Iron Ingot (Weapons: Bonus vs Fey, Demons)
  +10 | Zalantar Plank (Crossbows: Atk+1)
  +10 | Zalantar Plank (Bows: Mighty+2)
  +10 | Zalantar Plank (Weapons: Magical Dmg+1)
  +10 | Darksteel Ingot (Weapons: Electrical Dmg+1)
  +10 | Mithral Ingot (Weapons: Weight-40%)
  +15 | Adamantine Ingot (Weapons: Magical Dmg+2, Bonus vs Iron Golem)

  Zalantar is also known as Blackwood

  Rank|Ingredients| Mold              Rank|Ingredients| Mold
  ----|-----------|---------------    ----|-----------|---------------
    2 | 2x Plank  | Shortbow            2 | 2x Plank  | Longbow
    2 | 1x Plank  | Club                2 | 1x Plank  | Quarterstaff
    2 | 1x Plank  | Spear               5 | 2x Plank  | Light Crossbow
    5 | 2x Plank  | Heavy Crossbow      2 | 1x Ingot  | Dagger
    2 | 1x Ingot  | Mace                2 | 1x Ingot  | Sickle
    2 | 2x Ingot  | Morningstar         5 | 1x Ingot  | Short Sword
    5 | 1x Ingot  | Battleaxe           5 | 1x Ingot  | Flail
    5 | 1x Ingot  | Handaxe             5 | 1x Ingot  | Kukri
    5 | 1x Ingot  | Light Hammer        5 | 1x Ingot  | Rapier
    5 | 1x Ingot  | Scimitar            5 | 1x Ingot  | Warhammer
    5 | 1x Ingot  | Warmace             5 | 2x Ingot  | Longsword
    5 | 2x Ingot  | Greatsword          5 | 2x Ingot  | Greataxe
    5 | 2x Ingot  | Halberd             5 | 2x Ingot  | Scythe
    8 | 1x Ingot  | Kama                8 | 2x Ingot  | Bastard Sword
    8 | 2x Ingot  | Dwarven Waraxe      8 | 2x Ingot  | Falchion
    8 | 2x Ingot  | Katana

  Tip: Duskwood bows cost about 350GP to make and can be sold for over 6500GP

$ Need required Craft Weapon (CW) rank and Craft Alchemy (CA) rank
$ Instead use recipe near Blacksmith's Workbench

  Recipe                         | CW | CA |  GP  | Ingredients
  -------------------------------|----|----|------|-----------------------
  Adamantine Bastard Sword       | 10 |    |  350 | Adamantine
  Adamantine Battleaxe           | 10 |    |  350 | Adamantine
  Adamantine Dagger              | 10 |    |  250 | Adamantine
  Adamantine Dwarven Waraxe      | 10 |    |  350 | Adamantine
  Adamantine Falchion            | 10 |    |  360 | Adamantine
  Adamantine Flail               | 10 |    |  250 | Adamantine
  Adamantine Greataxe            | 10 |    |  360 | Adamantine
  Adamantine Greatsword          | 10 |    |  360 | Adamantine
  Adamantine Halberd             | 10 |    |  360 | Adamantine
  Adamantine Handaxe             | 10 |    |  250 | Adamantine
  Adamantine Kama                | 10 |    |  250 | Adamantine
  Adamantine Katana              | 10 |    |  360 | Adamantine
  Adamantine Kukri               | 10 |    |  250 | Adamantine
  Adamantine Light Hammer        | 10 |    |  250 | Adamantine
  Adamantine Longsword           | 10 |    |  250 | Adamantine
  Adamantine Mace                | 10 |    |  250 | Adamantine
  Adamantine Rapier              | 10 |    |  250 | Adamantine
  Adamantine Scimitar            | 10 |    |  250 | Adamantine
  Adamantine Short Sword         | 10 |    |  250 | Adamantine
  Adamantine Sickle              | 10 |    |  250 | Adamantine
  Adamantine Warhammer           | 10 |    |  350 | Adamantine
  Adamantine Warmace             | 10 |    |  250 | Adamantine
  Cold Iron Battleaxe            |  5 |    |   20 | Cold Iron
  Cold Iron Dagger               |  5 |    |   20 | Cold Iron
  Cold Iron Dwarven Waraxe       |  5 |    |   20 | Cold Iron
  Cold Iron Greataxe             |  5 |    |   20 | Cold Iron
  Cold Iron Handaxe              |  5 |    |   20 | Cold Iron
  Cold Iron Light Hammer         |  5 |    |   20 | Cold Iron
  Cold Iron Long Sword           |  5 |    |   20 | Cold Iron
  Cold Iron Mace                 |  5 |    |   20 | Cold Iron
  Cold Iron Morningstar          |  5 |    |   20 | Cold Iron
  Cold Iron Rapier               |  5 |    |   20 | Cold Iron
  Cold Iron Scimitar             |  5 |    |   20 | Cold Iron
  Cold Iron Short Sword          |  5 |    |   20 | Cold Iron
  Cold Iron Warhammer            |  5 |    |   20 | Cold Iron
  Cold Iron Warmace              |  5 |    |   20 | Cold Iron
  Darksteel Bastard Sword        |  8 |    |  150 | Darksteel
  Darksteel Battleaxe            |  8 |    |  150 | Darksteel
  Darksteel Dagger               |  8 |    |  150 | Darksteel
  Darksteel Dwarven Waraxe       |  8 |    |  150 | Darksteel
  Darksteel Falchion             |  8 |    |  150 | Darksteel
  Darksteel Greataxe             |  8 |    |  150 | Darksteel
  Darksteel Greatsword           |  8 |    |  150 | Darksteel
  Darksteel Kama                 |  8 |    |  150 | Darksteel
  Darksteel Katana               |  8 |    |  150 | Darksteel
  Darksteel Kukri                |  8 |    |  150 | Darksteel
  Darksteel Light Hammer         |  8 |    |  150 | Darksteel
  Darksteel Longsword            |  8 |    |  150 | Darksteel
  Darksteel Mace                 |  8 |    |  150 | Darksteel
  Darksteel Rapier               |  8 |    |  150 | Darksteel
  Darksteel Scimitar             |  8 |    |  150 | Darksteel
  Darksteel Short Sword          |  8 |    |  150 | Darksteel
  Darksteel Warhammer            |  8 |    |  150 | Darksteel
  Darksteel Warmace              |  8 |    |  150 | Darksteel
  Zalantar Club                  |  2 |    |  150 | Zalantar
  Zalantar Spear                 |  2 |    |  150 | Zalantar
  Zalantar Quarterstaff          |  2 |    |  150 | Zalantar
  -------------------------------|----|----|------|-----------------------
  Composite Longbow 1            |  5 |    |  100 | Timber
  Composite Longbow 2            |  5 |    |  150 | Timber
  Composite Longbow 3            |  5 |    |  200 | Timber
  Composite Longbow 4            |  5 |    |  250 | Timber
  Composite Longbow 5            |  5 |    |  300 | Timber
  Composite Shortbow 1           |  5 |    |   75 | Timber
  Composite Shortbow 2           |  5 |    |  110 | Timber
  Composite Shortbow 3           |  5 |    |  150 | Timber
  Composite Shortbow 4           |  5 |    |  185 | Timber
  Composite Shortbow 5           |  5 |    |  225 | Timber
  Zalantar Heavy Crossbow        |  2 |    |  150 | Zalantar
  Zalantar Light Crossbow        |  2 |    |  150 | Zalantar
  Zalantar Longbow               |  2 |    |  150 | Zalantar
  Zalantar Shortbow              |  2 |    |  150 | Zalantar
  -------------------------------|----|----|------|-----------------------
  Dart                           |  3 |    |    1 | Ore
  Shuriken                       |  2 |    |    1 | Ore
  Throwing Axe                   |  2 |    |    2 | Ore
  Alchemical Silver Dart         |  3 |  4 |    5 | Ore
  Alchemical Silver Shuriken     |  2 |  3 |    5 | Ore
  Alchemical Silver Throwing Axe |  2 |  3 |    5 | Ore
  Adamantine Dart                | 10 |    |  350 | Adamantine
  Adamantine Shuriken            | 10 |    |   50 | Adamantine
  Adamantine Throwing Axe        | 10 |    |   50 | Adamantine
  Cold Iron Dart                 |  3 |    |    2 | Cold Iron
  Cold Iron Shuriken             |  5 |    |    5 | Cold Iron
  Cold Iron Throwing Axe         |  5 |    |    5 | Cold Iron
  -------------------------------|----|----|------|-----------------------
  Arrows                         |  2 |    |    1 | Timber
  Bolts                          |  2 |    |    1 | Timber
  Bullets                        |  2 |    |    1 |
  Alchemical Silver Arrows       |  2 |  3 |    5 | Timber
  Alchemical Silver Bolts        |  2 |  3 |    5 | Timber
  Alchemical Silver Bullets      |  2 |  3 |    5 | Ore
  Adamantine Arrows              |  5 |    |   50 | Timber, Adamantine
  Adamantine Bolts               |  5 |    |   50 | Timber, Adamantine
  Adamantine Bullets             |  5 |    |   50 | Lumber? Adamantine
  Cold Iron Arrows               |  3 |    |    5 | Timber, Cold Iron
  Cold Iron Bolts                |  3 |    |    5 | Timber, Cold Iron
  Cold Iron Bullets              |  3 |    |    5 | Lumber? Cold Iron
  Mild Poison Arrows             |  2 |  8 |  500 | Timber, Wyvern Stinger
  Mild Poison Bolts              |  2 |  8 |  500 | Timber, Wyvern Stinger
  Poison Arrows                  |  2 | 10 | 1000 | Timber, Wyvern Tail
  Poison Bolts                   |  2 | 10 | 1000 | Timber, Wyvern Tail

CRAFT TRAP

Need required Craft Trap rank
Put ingredients and mold in Blacksmith's Workbench and use Smith Hammer on it.

  Ingredients                | Trap Kit Type
  ---------------------------|----------------
  Dagger                     | Spike
  Thunderstone               | Sonic
  Coldstone                  | Frost
  Acid Flask                 | Acid Splash
  Obsidian                   | Negative Energy
  Holy Water                 | Holy
  Tanglefoot Bag             | Tangle
  Acid Flask, Tanglefoot Bag | Blob of Acid
  Alchemist's Fire           | Fire
  Quartz Crystal             | Electrical
  Choking Powder             | Gas

  Rank| Quantity      | Power
  ----|---------------|--------
    5 | 1x Ingredient | Minor
   10 | 3x Ingredient | Average
   15 | 5x Ingredient | Strong
   20 | 7x Ingredient | Deadly

Tip: Combine Garlic and Belladonna to make Choking Powder and use that to
make Deadly Gas Trap Kits for about 180GP which can be sold for over 2600GP.

$ Instead just use recipe

  Rank| Recipe             | Ingredients
  ----|--------------------|---------------------------
   12 | Strong Acid Trap   | Greater Acid Flask
   12 | Strong Fire Trap   | Greater Alchemist's Fire
   12 | Strong Gas Trap    | Greater Choking Powder
   12 | Strong Holy Trap   | Greater Holy Water
   12 | Strong Sonic Trap  | Greater Thunderstone
   12 | Strong Spike Trap  | 16GP
   12 | Strong Tangle Trap | Greater Tanglefoot Bag
   14 | Deadly Acid Trap   | Perfected Acid Flask
   14 | Deadly Fire Trap   | Perfected Alchemist's Fire
   14 | Deadly Gas Trap    | Perfected Choking Powder
   14 | Deadly Holy Trap   | Perfected Holy Water
   14 | Deadly Sonic Trap  | Perfected Thunderstone
   14 | Deadly Spike Trap  | 40GP
   14 | Deadly Tangle Trap | Perfected Tanglefoot Bag

$ Tip: Perfected Choke Powder costs 208GP to make for Deadly Gas Trap Kits.
______________________________________________________________________________

(C.03) Magic Crafting (Enchanting)

CRAFT MAGIC ARMS AND ARMOR

Need required caster level and Craft Magic Arms and Armor feat.
You can add up to three enchantments and can increase an existing enchantment
on items that don't already have three enchantments.
# In MotB Epic characters can add up to four enchantments.
$ In SoZ you can only add up to three enchantments.

Put ingredients in Magician's Workbench and cast the spell on it.
# You can use Enchanter's Satchel instead of Magician's Workbench.

  Lvl|Arms                 |Ingredients + Any Weapon           |Spell
  ---|---------------------|-----------------------------------|--------------
   3 |Weapon +1            |Faint Air Essence, Obsidian        |Light
   6 |Weapon +2            |Faint Air Essence, Diamond         |Light
   9 |Weapon +3            |Weak Air Essence, Emerald          |Light
     |                     |Faint Power Essence                |
  12 |Weapon +4            |Glowing Air Essence, Star Sapphire |Light
     |                     |Weak Power Essence                 |
  15 |Weapon +5            |Glowing Air Essence, Blue Diamond  |Light
     |                     |Glowing Power Essence              |
  ---|---------------------|-----------------------------------|--------------
   7 |Weapon of Life       |Weak Power Essence, Ruby           |Enervation
     | Stealing +1         |Weak Fire Essence                  |
  11 |Weapon of Improved   |Glowing Power Essence, Diamond     |Enervation
     | Life Stealing +3    |Glowing Fire Essence               |
  11 |Weapon of Greater    |Radiant Power Essence, Beljuril    |Enervation
     | Life Stealing +5    |Radiant Fire Essence               |
  ---|---------------------|-----------------------------------|--------------
   7 |Holy Weapon          |Faint Power Essence, Diamond       |Cure Critical
     | (Evil+2d6)          |Faint Water Essence                | Wounds
   7 |Unholy Weapon        |Faint Power Essence, Star Sapphire |Inflict Criti-
     | (Good+2d6)          |Faint Fire Essence                 | cal Wounds
   7 |Anarchic Weapon      |Faint Air Essence, Canary Diamond  |Inflict Criti-
     | (Lawful+2d6)        |Faint Power Essence                | cal Wounds
   7 |Axiomatic Weapon     |Faint Power Essence, Jacinth       |Inflict Criti-
     | (Chaotic+2d6)       |Faint Earth Essence                | cal Wounds
   7 |Hunting Weapon       |Faint Power Essence, Star Sapphire |Light
     | (Beasts+2d6)        |Faint Water Essence                |
  ---|---------------------|-----------------------------------|--------------
  10 |Flaming Weapon       |Weak Fire Essence, Ruby            |Fireball or
     | (Fire+1d6)          |                                   |Flame Strike
  10 |Frost Weapon         |Weak Water Essence, Star Sapphire  |Ice Storm
     | (Cold+1d6)          |                                   |
  10 |Acid Weapon          |Weak Earth Essence, Emerald        |Melf's Acid
     | (Acid+1d6)          |                                   | Arrow
  10 |Shock Weapon         |Weak Air Essence, Canary Diamond   |Call Lightning
     | (Electrical+1d6)    |                                   |Lightning Bolt
  ---|---------------------|-----------------------------------|--------------
  10 |Poison Weapon        |Weak Earth Essence, Emerald        |Poison
     | (DC14 CON-1d2)      |                                   |
  14 |Weapon of Disruption |Glowing Power Essence, Jacinth     |Undeath to
     | (DC14 Slay Undead)  |Glowing Water Essence              | Death

  Lvl|Armor                |Ingredients + Any Armor or Shield  |Spell
  ---|---------------------|-----------------------------------|--------------
   3 |Armor +1             |Faint Earth Essence, Obsidian      |Light
   6 |Armor +2             |Faint Earth Essence, Diamond       |Light
   9 |Armor +3             |Weak Earth Essence, Emerald        |Light
     |                     |Faint Power Essence                |
  12 |Armor +4             |Weak Power Essence, Star Sapphire  |Light
     |                     |Glowing Earth Essence              |
  15 |Armor +5             |Glowing Power Essence, Blue Diamond|Light
     |                     |Glowing Earth Essence              |
  ---|---------------------|-----------------------------------|--------------
   5 |Armor of Arrow       |Faint Power Essence, Jacinth       |Mage Armor
     | Deflection          |Weak Air Essence                   |
   7 |Quick Armor          |Weak Power Essence, Blue Diamond   |Haste
     | (Haste 3/day)       |Weak Air Essence                   |
  13 |Fortified Armor      |Glowing Power Essence, Blue Diamond|Banishment
     | (Immunity Critical) |Radiant Earth Essence              |
  ---|---------------------|-----------------------------------|--------------
  15 |Armor of             |Faint Power Essence, Star Sapphire |Spell
     | Spell Resistance 14 |Glowing Fire Essence               | Resistance
  15 |Improved Armor of    |Radiant Fire Essence, Blue Diamond |Spell
     | Spell Resistance 18 |Glowing Power Essence              | Resistance
  15 |Greater Armor of     |Radiant Power Essence, Beljuril    |Spell
     | Spell Resistance 22 |Radiant Fire Essence               | Resistance
  ---|---------------------|-----------------------------------|--------------
   5 |Shadowy Armor        |Faint Water Essence, Fire Opal     |Invisibility
     | (Hide+5)            |                                   |
  10 |Improved Shadowy     |Weak Water Essence, Star Sapphire  |Invisibility
     | Armor +10           |                                   |
  15 |Greater Shadowy      |Glowing Water Essence, Blue Diamond|Invisibility
     | Armor +15           |                                   |
   5 |Silent Armor         |Faint Water Essence, Fire Opal     |Silence
     | (Move Silently+5)   |                                   |
  10 |Improved Silent      |Weak Water Essence, Star Sapphire  |Silence
     | Armor +10           |                                   |
  15 |Greater Silent       |Glowing Water Essence, Blue Diamond|Silence
     | Armor +15           |                                   |
  ---|---------------------|-----------------------------------|--------------
   3 |Armor of Acid        |Faint Earth Essence, Jacinth       |Resist Energy
     | Resistance 10/-     |                                   |
   7 |Improved Armor of    |Weak Earth Essence, Rogue Stone    |Resist Energy
     | Acid Resistance 20/-|                                   |
  11 |Greater Armor of     |Glowing Earth Essence, King's Tear |Resist Energy
     | Acid Resistance 30/-|                                   |
   3 |Armor of Cold        |Faint Water Essence, Jacinth       |Resist Energy
     | Resistance 10/-     |                                   |
   7 |Improved Armor of    |Weak Water Essence, Rogue Stone    |Resist Energy
     | Cold Resistance 20/-|                                   |
  11 |Greater Armor of     |Glowing Water Essence, King's Tear |Resist Energy
     | Cold Resistance 30/-|                                   |
   3 |Armor of Electricity |Faint Air Essence, Jacinth         |Resist Energy
     | Resistance 10/-     |                                   |
   7 |Improved Armor of    |Weak Air Essence, Rogue Stone      |Resist Energy
     | Electricity Resistan|                                   |
  11 |Greater Armor of     |Glowing Air Essence, King's Tear   |Resist Energy
     | Electricity Resistan|                                   |
   3 |Armor of Fire        |Faint Fire Essence, Jacinth        |Resist Energy
     | Resistance 10/-     |                                   |
   7 |Improved Armor of    |Weak Fire Essence, Rogue Stone     |Resist Energy
     | Fire Resistance 20/-|                                   |
  11 |Greater Armor of     |Glowing Fire Essence, King's Tear  |Resist Energy
     | Fire Resistance 30/-|                                   |
   3 |Armor of Sonic       |Faint Power Essence, Jacinth       |Resist Energy
     | Resistance 10/-     |                                   |
   7 |Improved Armor of    |Weak Power Essence, Rogue Stone    |Resist Energy
     | Sonic Resistance 20 |                                   |
  11 |Greater Armor of     |Glowing Power Essence, King's Tear |Resist Energy
     | Sonic Resistance 30 |                                   |

# Recipes that use the Mold Spirit or Malleate Spirt feat instead of a spell
do not require the Craft Magic Arms and Armor feat or caster level.

  Lvl| Arms              | Essence + Any Weapon        | Spell or Feat
  ---|-------------------|-----------------------------|---------------------
  12 | Cold+1d6          | Brilliant Water Essence     | Ice Storm or
  15 | Cold+2d4          | 2x Brilliant Water Essence  | Creeping Cold
  18 | Cold+2d6          | 3x Brilliant Water Essence  |
  21 | Cold+2d8          | 4x Brilliant Water Essence  |
  24 | Cold+3d6          | Pristine Water Essence      | Ice Storm or
  27 | Cold+4d6          | 2x Pristine Water Essence   | Greater Creeping
  30 | Cold+5d6          | 3x Pristine Water Essence   |  Cold
  ---|-------------------|-----------------------------|---------------------
  12 | Fire+1d6          | Brilliant Fire Essence      | Flame Strike or
  15 | Fire+2d4          | 2x Brilliant Fire Essence   | Fireball
  18 | Fire+2d6          | 3x Brilliant Fire Essence   |
  21 | Fire+2d8          | 4x Brilliant Fire Essence   |
  24 | Fire+3d6          | Pristine Fire Essence       | Flame Strike or
  27 | Fire+4d6          | 2x Pristine Fire Essence    | Delayed Blast
  30 | Fire+5d6          | 3x Pristine Fire Essence    |  Fireball
  ---|-------------------|-----------------------------|---------------------
  12 | Acid+1d6          | Brilliant Earth Essence     | Melf's Acid Arrow
  15 | Acid+2d4          | 2x Brilliant Earth Essence  |
  18 | Acid+2d6          | 3x Brilliant Earth Essence  |
  21 | Acid+2d8          | 4x Brilliant Earth Essence  |
  24 | Acid+3d6          | Pristine Earth Essence      | Acid Fog
  27 | Acid+4d6          | 2x Pristine Earth Essence   |
  30 | Acid+5d6          | 3x Pristine Earth Essence   |
  ---|-------------------|-----------------------------|---------------------
  12 | Electrical+1d6    | Brilliant Air Essence       | Lightning Bolt or
  15 | Electrical+2d4    | 2x Brilliant Air Essence    | Call Lightning
  18 | Electrical+2d6    | 3x Brilliant Air Essence    |
  21 | Electrical+2d8    | 4x Brilliant Air Essence    |
  24 | Electrical+3d6    | Pristine Air Essence        | Chain Lightning or
  27 | Electrical+4d6    | 2x Pristine Air Essence     | Call Lightning Storm
  30 | Electrical+5d6    | 3x Pristine Air Essence     |
  ---|-------------------|-----------------------------|---------------------
  12 | Enhancement +2    | Brilliant Power Essence     | Greater Magic Weapon
  15 | Enhancement +3    | 2x Brilliant Power Essence  | Greater Magic Fang
  18 | Enhancement +4    | 3x Brilliant Power Essence  |
  21 | Enhancement +5    | 4x Brilliant Power Essence  |
  24 | Enhancement +6    | Pristine Power Essence      |
  27 | Enhancement +7    | 2x Pristine Power Essence   |
  30 | Enhancement +8    | 3x Pristine Power Essence   |

  Arms                       | Essence + Any Weapon         | Feat
  ---------------------------|------------------------------|----------------
  Vampiric +1                | Brilliant Spirit Essence     | Mold Spirit
  Vampiric +2                | 2x Brilliant Spirit Essence  |
  Vampiric +3                | 3x Brilliant Spirit Essence  |
  Vampiric +4                | 4x Brilliant Spirit Essence  |
  Vampiric +5                | Pristine Spirit Essence      | Malleate Spirit
  Vampiric +6                | 2x Pristine Spirit Essence   |
  Vampiric +7                | 3x Pristine Spirit Essence   |
  ---------------------------|------------------------------|----------------
  Cold+6d6 Fire+25%          | Shadow of the Void's Essence | Mold Spirit
  Fire+6d6 Cold+25%          | Shape of Fire Essence        | Mold Spirit
  ---------------------------|------------------------------|----------------
  Enchantment +4, Darkvision | Slumbering Coven Essence     | Mold Spirit
  DC16 Sleep 5%/5 rounds     |                              |
  Enchantment +5, Darkvision | 2x Slumbering Coven Essence  | Mold Spirit
  DC18 Sleep 5%/5 rounds     |                              |
  Enchantment +6, Darkvision | 3x Slumbering Coven Essence  | Mold Spirit
  DC20 Sleep 5%/5 rounds     |                              |
  Enchantment +7, Darkvision | 4x Slumbering Coven Essence  | Mold Spirit
  DC22 Sleep 5%/5 rounds     |                              |
  Enchantment +8, Darkvision | 5x Slumbering Coven Essence  | Mold Spirit
  DC24 Sleep 5%/5 rounds     |                              |

  Lvl| Armor             | Essence + Any Armor/Shield  | Spell or Feat
  ---|-------------------|-----------------------------|---------------------
  12 | Hit Points +6     | Brilliant Earth Essence     | Protection from
  15 | Hit Points +9     | 2x Brilliant Earth Essence  |  Energy
  18 | Hit Points +12    | 3x Brilliant Earth Essence  |
  21 | Hit Points +15    | 4x Brilliant Earth Essence  |
  24 | Hit Points +18    | Pristine Earth Essence      |
  27 | Hit Points +25    | 2x Pristine Earth Essence   |
  30 | Hit Points +35    | 3x Pristine Earth Essence   |
  ---|-------------------|-----------------------------|---------------------
  12 | Regeneration +2   | Brilliant Water Essence     | Protection from
  15 | Regeneration +3   | 2x Brilliant Water Essence  |  Energy
  18 | Regeneration +4   | 3x Brilliant Water Essence  |
  21 | Regeneration +5   | 4x Brilliant Water Essence  |
  24 | Regeneration +6   | Pristine Water Essence      |
  27 | Regeneration +7   | 2x Pristine Water Essence   |
  30 | Regeneration +8   | 3x Pristine Water Essence   |
  ---|-------------------|-----------------------------|---------------------
  12 | Regeneration +2   | Brilliant Fire Essence      | Protection from
  15 | Regeneration +3   | 2x Brilliant Fire Essence   |  Energy
  18 | Regeneration +4   | 3x Brilliant Fire Essence   |
  21 | Regeneration +5   | 4x Brilliant Fire Essence   |
  24 | Regeneration +6   | Pristine Fire Essence       |
  27 | Regeneration +7   | 2x Pristine Fire Essence    |
  30 | Regeneration +8   | 3x Pristine Fire Essence    |
  ---|-------------------|-----------------------------|---------------------
  12 | Weight-20%        | Brilliant Air Essence       | Protection from
  15 | Weight-30%        | 2x Brilliant Air Essence    |  Energy
  18 | Weight-40%        | 3x Brilliant Air Essence    |
  21 | Weight-50%        | 4x Brilliant Air Essence    |
  24 | Weight-60%        | Pristine Air Essence        |
  27 | Weight-70%        | 2x Pristine Air Essence     |
  30 | Weight-80%        | 3x Pristine Air Essence     |
  ---|-------------------|-----------------------------|---------------------
  12 | AC +2             | Brilliant Power Essence     | Stone Skin or
  15 | AC +3             | 2x Brilliant Power Essence  | Magic Vestment
  18 | AC +4             | 3x Brilliant Power Essence  |
  21 | AC +5             | 4x Brilliant Power Essence  |
  24 | AC +6             | Pristine Power Essence      |
  27 | AC +7             | 2x Pristine Power Essence   |
  30 | AC +8             | 3x Pristine Power Essence   |

  Armor                      | Essence + Any Armor          | Feat
  ---------------------------|------------------------------|----------------
  Spell Resistance 16        | Brilliant Spirit Essence     | Mold Spirit
  Spell Resistance 18        | 2x Brilliant Spirit Essence  |
  Spell Resistance 20        | 3x Brilliant Spirit Essence  |
  Spell Resistance 22        | 4x Brilliant Spirit Essence  |
  Spell Resistance 24        | Pristine Spirit Essence      | Malleate Spirit
  Spell Resistance 26        | 2x Pristine Spirit Essence   |
  Spell Resistance 28        | 3x Pristine Spirit Essence   |
  ---------------------------|------------------------------|----------------
  Cold-100% Fire+25%         | Shadow of the Voids Essence  | Mold Spirit
  Fire-100% Cold+25%         | Shape of Fire Essence        | Mold Spirit
  ---------------------------|------------------------------|----------------
  AC +4, +2 vs Outsider      | Slumbering Coven Essence     | Mold Spirit
  Immunity Mind-Affecting    |                              |
  AC +5, +3 vs Outsider      | 2x Slumbering Coven Essence  | Mold Spirit
  Immunity Mind-Affecting    |                              |
  AC +6, +4 vs Outsider      | 3x Slumbering Coven Essence  | Mold Spirit
  Immunity Mind-Affecting    |                              |
  AC +7, +5 vs Outsider      | 4x Slumbering Coven Essence  | Mold Spirit
  Immunity Mind-Affecting    |                              |
  AC +8, +6 vs Outsider      | 5x Slumbering Coven Essence  | Mold Spirit
  Immunity Mind-Affecting    |                              |

$ Instead use recipe near Magician's Workbench

  Recipe                                      |Lvl|  GP
  --------------------------------------------|---|-----
  Weapon Enchantment Bonus +1                 | 3 | 1000
  Weapon Enchantment Bonus +2                 | 6 | 4000
  Weapon Enchantment Bonus +3                 | 9 | 9000
  Keen Weapon                                 | 6 | 4000
  Deadly Weapon (Critical+1d10)               | 6 | 1000
  Corrosive Weapon (Acid+1d6)                 | 6 | 4000
  Flaming Weapon (Fire+1d6)                   | 6 | 4000
  Frost Weapon (Cold+1d6)                     | 6 | 4000
  Shocking Weapon (Electrical+1d6)            | 6 | 4000
  Thundering Weapon (Sonic+1d6)               | 6 | 4000
  Beastbane Weapon (Beasts+2d6)               | 6 | 4000
  Constructbane Weapon (Constructs+2d6)       | 6 | 4000
  Elementalbane Weapon (Elementals+2d6)       | 6 | 4000
  Giantbane Weapon (Giants+2d6)               | 6 | 4000
  Magic Beastbane Weapon (Magical Beasts+2d6) | 6 | 4000
  Outsiderbane Weapon (Outsiders+2d6)         | 6 | 4000
  Undeadbane Weapon (Undead+2d6)              | 6 | 4000
  Vampiric Weapon (Vampiric+3)                | 8 | 7000
  Anarchic Weapon (Lawful+2d6)                | 6 | 8000
  Axiomatic Weapon (Chaotic+2d6)              | 6 | 8000
  Holy Weapon (Evil+2d6)                      | 6 | 8000
  --------------------------------------------|---|-----
  AC Bonus Enchantment +1                     | 2 |  500
  AC Bonus Enchantment +2                     | 4 | 1000
  AC Bonus Enchantment +3                     | 6 | 3000
  AC Bonus Enchantment +4                     | 8 | 8000
  Spell Resistance                            | 6 | 8000
  Acid Resistance (10/-)                      | 9 | 9000
  Cold Resistance (10/-)                      | 9 | 9000
  Electricity Resistance (10/-)               | 9 | 9000
  Fire Resistance (10/-)                      | 9 | 9000
  Sonic Resistance (10/-)                     | 9 | 9000

CRAFT WONDEROUS ITEM

Need required caster level (Lvl) and Craft Wondrous Item feat

Put ingredients in Magician's Workbench and cast the spell on it.
# You can use Enchanter's Satchel instead of Magician's Workbench.

  Lvl| Item                |Ingredients                        | Spell
  ---|---------------------|-----------------------------------|--------------
   7 | Bracers of Armor +1 |2x Iron Ingot, Obsidian            | Mage Armor
     |                     |Faint Earth Essence                |
   7 | Bracers of Armor +2 |2x Iron Ingot, Diamond             | Mage Armor
     |                     |Faint Earth Essence                |
   7 | Bracers of Armor +3 |2x Iron Ingot, Canary Diamond      | Mage Armor
     |                     |Weak Earth Essence                 |
   8 | Bracers of Armor +4 |2x Iron Ingot, Jacinth             | Mage Armor
     |                     |Weak Earth Essence                 |
  10 | Bracers of Armor +5 |2x Iron Ingot, Blue Diamond        | Mage Armor
     |                     |Glowing Earth Essence              |
  12 | Bracers of Armor +6 |2x Iron Ingot, Rogue Stone         | Mage Armor
     |                     |Glowing Earth Essence              |
  14 | Bracers of Armor +7 |2x Iron Ingot, Beljuril            | Mage Armor
     |                     |Radiant Earth Essence              |
  16 | Bracers of Armor +8 |2x Iron Ingot, King's Tear         | Mage Armor
     |                     |Radiant Earth Essence              |
  ---|---------------------|-----------------------------------|--------------
   3 | Cloak of Elvenkind  |Leather Hide, Fire Opal            | Invisibility
     |                     |Faint Water Essence                |
   3 | Boots of Elvenkind  |Leather Hide, Fire Opal            | Silence
     |                     |Faint Water Essence                |
   3 | Cloak of            |2x Leather Hide, Blue Diamond      | Displacement
     |  Displacement       |Weak Air Essence                   |
   5 | Scabbard of Keen    |Wooden Plank, Jacinth              | Keen Edge
     |  Edges              |Faint Earth Essence                |
   8 | Medallion of        |Iron Ingot, Weak Power Essence     | Owl's Wisdom
     |  Thought            |Weak Water Essence, Canary Diamond |
   9 | Greater Mantle of   |2x Leather Hide, Radiant Power Esse| Spell
     |  Spell Resistance   |Radiant Fire Essence, King's Tear  |  Resistance
  10 | Gem of Seeing       |Weak Air Essence, King's Tear      | True Seeing
  18 | Scarab of Greater   |Iron Ingot, Radiant Power Essence  | Death Ward
     |  Protection         |Radiant Fire Essence, Blue Diamond |
     |                     |Radiant Water Essence              |
  ---|---------------------|-----------------------------------|--------------
   5 | Cloak of            |2x Leather Hide, Obsidian          | Resistance
     |  Resistance +1      |Faint Earth Essence                |
   6 | Cloak of            |2x Leather Hide, Diamond           | Resistance
     |  Resistance +2      |Faint Earth Essence                |
   9 | Cloak of            |2x Leather Hide, Canary Diamond    | Resistance
     |  Resistance +3      |Weak Earth Essence                 |
  12 | Cloak of            |2x Leather Hide, Jacinth           | Resistance
     |  Resistance +4      |Glowing Earth Essence              |
  15 | Cloak of            |2x Leather Hide, Blue Diamond      | Resistance
     |  Resistance +5      |Radiant Earth Essence              |
  ---|---------------------|-----------------------------------|--------------
   5 | Amulet of Natural   |Iron Ingot, Sapphire               | Barkskin
     |  Armor +1           |Faint Earth Essence                |
   6 | Amulet of Natural   |Iron Ingot, Emerald                | Barkskin
     |  Armor +2           |Weak Earth Essence                 |
   9 | Amulet of Natural   |Iron Ingot, Glowing Earth Essence  | Barkskin
     |  Armor +3           |Faint Power Essence, Jacinth       |
  12 | Amulet of Natural   |Iron Ingot, Glowing Earth Essence  | Barkskin
     |  Armor +4           |Weak Power Essence, Blue Diamond   |
  12 | Amulet of Natural   |Iron Ingot, Radiant Earth Essence  | Barkskin
     |  Armor +5           |Weak Power Essence, Beljuril       |
  ---|---------------------|-----------------------------------|--------------
 * 6 | Gauntlets of Ogre   |2x Iron Ingot, Ruby                | Bull's
     |  Power              |Faint Fire Essence                 |  Strength
   8 | Belt of Frost Giant |Leather Hide, Blue Diamond         | Bull's
     |  Strength           |Weak Fire Essence                  |  Strength
   8 | Belt of Stone Giant |Leather Hide, Beljuril             | Bull's
     |  Strength           |Glowing Fire Essence               |  Strength
 * 8 | Belt of Cloud Giant |Leather Hide, King's Tear          | Bull's
     |  Strength           |Radiant Fire Essence               |  Strength
  ---|---------------------|-----------------------------------|--------------
   8 | Belt of Agility +2  |Leather Hide, Diamond              | Cat's Grace
     |                     |Faint Air Essence                  |
   8 | Belt of Agility +4  |Leather Hide, Star Sapphire        | Cat's Grace
     |                     |Weak Air Essence                   |
   8 | Belt of Agility +6  |Leather Hide, Rogue Stone          | Cat's Grace
     |                     |Glowing Air Essence                |
 * 8 | Belt of Agility +8  |Leather Hide, Beljuril             | Cat's Grace
     |                     |Radiant Air Essence                |
  ---|---------------------|-----------------------------------|--------------
 * 8 | Boots of            |Leather Hide, Diamond              | Bear's
     |  Striding +2        |Faint Earth Essence                |  Endurance
   8 | Boots of            |Leather Hide, Jacinth              | Bear's
     |  Striding +4        |Weak Earth Essence                 |  Endurance
   8 | Boots of            |Leather Hide, Rogue Stone          | Bear's
     |  Striding +6        |Glowing Earth Essence              |  Endurance
 * 8 | Boots of            |Leather Hide, Beljuril             | Bear's
     |  Striding +8        |Radiant Earth Essence              |  Endurance
  ---|---------------------|-----------------------------------|--------------
   8 | Headband of         |Leather Hide, Diamond              | Fox's Cunning
     |  Intellect +2       |Faint Fire Essence                 |
   8 | Headband of         |Leather Hide, Star Sapphire        | Fox's Cunning
     |  Intellect +4       |Weak Fire Essence                  |
   8 | Headband of         |Leather Hide, Rogue Stone          | Fox's Cunning
     |  Intellect +6       |Glowing Fire Essence               |
 * 8 | Headband of         |Leather Hide, Beljuril             | Fox's Cunning
     |  Intellect +8       |Radiant Fire Essence               |
  ---|---------------------|-----------------------------------|--------------
   8 | Periapt of          |Iron Ingot, Diamond                | Owl's Wisdom
     |  Wisdom +2          |Faint Water Essence                |
   8 | Periapt of          |Iron Ingot, Star Sapphire          | Owl's Wisdom
     |  Wisdom +4          |Weak Water Essence                 |
   8 | Periapt of          |Iron Ingot, Rogue Stone            | Owl's Wisdom
     |  Wisdom +6          |Glowing Water Essence              |
 * 8 | Periapt of          |Iron Ingot, Beljuril               | Owl's Wisdom
     |  Wisdom +8          |Radiant Water Essence              |
  ---|---------------------|-----------------------------------|--------------
 * 8 | Nymph Cloak +2      |2x Leather Hide, Diamond           | Eagle's
     |                     |Faint Water Essence                |  Splendor
   8 | Nymph Cloak +4      |2x Leather Hide, Star Sapphire     | Eagle's
     |                     |Weak Water Essence                 |  Splendor
   8 | Nymph Cloak +6      |2x Leather Hide, Rogue Stone       | Eagle's
     |                     |Glowing Water Essence              |  Splendor
 * 8 | Nymph Cloak +8      |2x Leather Hide, Beljuril          | Eagle's
     |                     |Radiant Water Essence              |  Splendor
  ---|---------------------|-----------------------------------|--------------
   8 | Ring of Wizardry 1  |Iron Ingot, Obsidian               | Fox's Cunning
     |                     |Faint Air Essence                  |
   8 | Ring of Wizardry 2  |Iron Ingot, Diamond                | Fox's Cunning
     |                     |Weak Air Essence                   |
   8 | Ring of Wizardry 3  |Iron Ingot, Faint Power Essence    | Fox's Cunning
     |                     |Weak Air Essence, Canary Diamond   |
   8 | Ring of Wizardry 4  |Iron Ingot, Weak Power Essence     | Fox's Cunning
     |                     |Glowing Air Essence, Star Sapphire |
 * ? | Ring of Wizardry 5  |Iron Ingot, Glowing Power Essence  | Fox's Cunning
     |                     |Radiant Air Essence, Blue Diamond  |
  ---|---------------------|-----------------------------------|--------------
   8 | Ring of Divine      |Iron Ingot, Obsidian               | Owl's Wisdom
     |  Power 1            |Faint Fire Essence                 |
   8 | Ring of Divine      |Iron Ingot, Diamond                | Owl's Wisdom
     |  Power 2            |Weak Fire Essence                  |
   8 | Ring of Divine      |Iron Ingot, Faint Power Essence    | Owl's Wisdom
     |  Power 3            |Weak Fire Essence, Canary Diamond  |
   8 | Ring of Divine      |Iron Ingot, Weak Power Essence     | Owl's Wisdom
     |  Power 4            |Glowing Fire Essence, Star Sapphire|
 * ? | Ring of Divine      |Iron Ingot, Glowing Power Essence  | Owl's Wisdom
     |  Power 5            |Radiant Fire Essence, Blue Diamond |
  ---|---------------------|-----------------------------------|--------------
   ? | Gold Filigree Charm |Gold Necklace, Faint Power Essence | Darkness
     |                     |Glowing Fire Essence, Star Sapphire|
   ? | Infernal Focus      |Iron Ingot, Faint Power Essence    | Darkness
     |                     |Faint Fire Essence, Blue Diamond   |
     |                     | OR Darksteel Ingot, Ruby          |
     |                     |    Glowing Power Essence          |
     |                     | OR Mitral Ingot, Sapphire         |
     |                     |    Glowing Fire Essence           |

  * Receipe found by trial and error

# Recipes that use the Mold Spirit or Malleate Spirt feat instead of a spell
do not require the Craft Wondrous Item feat or caster level.

  Lvl| Helmet               | Essence + Any Helmet        | Spell or Feat
  ---|----------------------|-----------------------------|------------------
  24 | STR +4               | Pristine Earth Essence      | Bull's Strength
  27 | STR +6               | 2x Pristine Earth Essence   |
  30 | STR +8               | 3x Pristine Earth Essence   |
  ---|----------------------|-----------------------------|------------------
  24 | CON +4               | Pristine Water Essence      | Bear's Endurance
  27 | CON +6               | 2x Pristine Water Essence   |
  30 | CON +8               | 3x Pristine Water Essence   |
  ---|----------------------|-----------------------------|------------------
  24 | CHA +4               | Pristine Fire Essence       | Eagle's Splendor
  27 | CHA +6               | 2x Pristine Fire Essence    |
  30 | CHA +8               | 3x Pristine Fire Essence    |
  ---|----------------------|-----------------------------|------------------
  24 | DEX +4               | Pristine Air Essence        | Cat's Grace
  27 | DEX +6               | 2x Pristine Air Essence     |
  30 | DEX +8               | 3x Pristine Air Essence     |
  ---|----------------------|-----------------------------|------------------
  12 | Will +3              | Brilliant Power Essence     | Owl's Wisdom
  15 | Will +4              | 2x Brilliant Power Essence  |
  18 | Will +5              | 3x Brilliant Power Essence  |
  21 | Will +6              | 4x Brilliant Power Essence  |
  24 | Will +7              | Pristine Power Essence      |
  27 | Will +8              | 2x Pristine Power Essence   |
  30 | Will +9              | 3x Pristine Power Essence   |
  ---|----------------------|-----------------------------|------------------
   - | INT +3               | Brilliant Spirit Essence    | Mold Spirit
   - | INT +4               | 2x Brilliant Spirit Essence |
   - | INT +5               | 3x Brilliant Spirit Essence |
   - | INT +6               | 4x Brilliant Spirit Essence |
   - | INT +7               | Pristine Spirit Essence     | Malleate Spirit
   - | INT +8               | 2x Pristine Spirit Essence  |
   - | INT +9               | 3x Pristine Spirit Essence  |

  Lvl| Belt                 | Essence + Any Belt          | Spell or Feat
  ---|----------------------|-----------------------------|------------------
  24 | STR +4               | Pristine Earth Essence      | Bull's Strength
  27 | STR +6               | 2x Pristine Earth Essence   |
  30 | STR +8               | 3x Pristine Earth Essence   |
  ---|----------------------|-----------------------------|------------------
  24 | CON +4               | Pristine Water Essence      | Bear's Endurance
  27 | CON +6               | 2x Pristine Water Essence   |
  30 | CON +8               | 3x Pristine Water Essence   |
  ---|----------------------|-----------------------------|------------------
  24 | CHA +4               | Pristine Fire Essence       | Eagle's Splendor
  27 | CHA +6               | 2x Pristine Fire Essence    |
  30 | CHA +8               | 3x Pristine Fire Essence    |
  ---|----------------------|-----------------------------|------------------
  24 | DEX +4               | Pristine Air Essence        | Cat's Grace
  27 | DEX +6               | 2x Pristine Air Essence     |
  30 | DEX +8               | 3x Pristine Air Essence     |
  ---|----------------------|-----------------------------|------------------
  12 | Fortitude +3         | Brilliant Power Essence     | Bear's Endurance
  15 | Fortitude +4         | 2x Brilliant Power Essence  |
  18 | Fortitude +5         | 3x Brilliant Power Essence  |
  21 | Fortitude +6         | 4x Brilliant Power Essence  |
  24 | Fortitude +7         | Pristine Power Essence      |
  27 | Fortitude +8         | 2x Pristine Power Essence   |
  30 | Fortitude +9         | 3x Pristine Power Essence   |
  ---|----------------------|-----------------------------|------------------
   - | STR +3               | Brilliant Spirit Essence    | Mold Spirit
   - | STR +4               | 2x Brilliant Spirit Essence |
   - | STR +5               | 3x Brilliant Spirit Essence |
   - | STR +6               | 4x Brilliant Spirit Essence |
   - | STR +7               | Pristine Spirit Essence     | Malleate Spirit
   - | STR +8               | 2x Pristine Spirit Essence  |
   - | STR +9               | 3x Pristine Spirit Essence  |
   - | STR +10              | Okku's Essence              | Mold Spirit

  Lvl| Boots                | Essence + Any Boots         | Spell or Feat
  ---|----------------------|-----------------------------|------------------
  24 | STR +4               | Pristine Earth Essence      | Bull's Strength
  27 | STR +6               | 2x Pristine Earth Essence   |
  30 | STR +8               | 3x Pristine Earth Essence   |
  ---|----------------------|-----------------------------|------------------
  24 | CON +4               | Pristine Water Essence      | Bear's Endurance
  27 | CON +6               | 2x Pristine Water Essence   |
  30 | CON +8               | 3x Pristine Water Essence   |
  ---|----------------------|-----------------------------|------------------
  24 | CHA +4               | Pristine Fire Essence       | Eagle's Splendor
  27 | CHA +6               | 2x Pristine Fire Essence    |
  30 | CHA +8               | 3x Pristine Fire Essence    |
  ---|----------------------|-----------------------------|------------------
  24 | DEX +4               | Pristine Air Essence        | Cat's Grace
  27 | DEX +6               | 2x Pristine Air Essence     |
  30 | DEX +8               | 3x Pristine Air Essence     |
  ---|----------------------|-----------------------------|------------------
  12 | Reflex +3            | Brilliant Power Essence     | Fox's Cunning
  15 | Reflex +4            | 2x Brilliant Power Essence  |
  18 | Reflex +5            | 3x Brilliant Power Essence  |
  21 | Reflex +6            | 4x Brilliant Power Essence  |
  24 | Reflex +7            | Pristine Power Essence      |
  27 | Reflex +8            | 2x Pristine Power Essence   |
  30 | Reflex +9            | 3x Pristine Power Essence   |
  ---|----------------------|-----------------------------|------------------
   - | CON +3               | Brilliant Spirit Essence    | Mold Spirit
   - | CON +4               | 2x Brilliant Spirit Essence |
   - | CON +5               | 3x Brilliant Spirit Essence |
   - | CON +6               | 4x Brilliant Spirit Essence |
   - | CON +7               | Pristine Spirit Essence     | Malleate Spirit
   - | CON +8               | 2x Pristine Spirit Essence  |
   - | CON +9               | 3x Pristine Spirit Essence  |

  Lvl| Cloak                | Essence + Any Cloak         | Spell or Feat
  ---|----------------------|-----------------------------|------------------
  12 | Acid 5/-, vs Acid+1  | Brilliant Earth Essence     | Endure Elements
  15 | Acid 5/-, vs Acid+2  | 2x Brilliant Earth Essence  |
  18 | Acid 10/-, vs Acid+2 | 3x Brilliant Earth Essence  |
  21 | Acid 10/-, vs Acid+3 | 4x Brilliant Earth Essence  |
  24 | Acid 15/-, vs Acid+4 | Pristine Earth Essence      |
  27 | Acid 20/-, vs Acid+4 | 2x Pristine Earth Essence   |
  30 | Acid 25/-, vs Acid+5 | 3x Pristine Earth Essence   |
  ---|----------------------|-----------------------------|------------------
  12 | Cold 5/-, vs Cold+1  | Brilliant Water Essence     | Endure Elements
  15 | Cold 5/-, vs Cold+2  | 2x Brilliant Water Essence  |
  18 | Cold 10/-, vs Cold+2 | 3x Brilliant Water Essence  |
  21 | Cold 10/-, vs Cold+3 | 4x Brilliant Water Essence  |
  24 | Cold 15/-, vs Cold+4 | Pristine Water Essence      |
  27 | Cold 20/-, vs Cold+4 | 2x Pristine Water Essence   |
  30 | Cold 25/-, vs Cold+5 | 3x Pristine Water Essence   |
  ---|----------------------|-----------------------------|------------------
  12 | Fire 5/-, vs Fire+1  | Brilliant Fire Essence      | Endure Elements
  15 | Fire 5/-, vs Fire+2  | 2x Brilliant Fire Essence   |
  18 | Fire 10/-, vs Fire+2 | 3x Brilliant Fire Essence   |
  21 | Fire 10/-, vs Fire+3 | 4x Brilliant Fire Essence   |
  24 | Fire 15/-, vs Fire+4 | Pristine Fire Essence       |
  27 | Fire 20/-, vs Fire+4 | 2x Pristine Fire Essence    |
  30 | Fire 25/-, vs Fire+5 | 3x Pristine Fire Essence    |
  ---|----------------------|-----------------------------|------------------
  12 | Elec 5/-, vs Elec+1  | Brilliant Air Essence       | Endure Elements
  15 | Elec 5/-, vs Elec+2  | 2x Brilliant Air Essence    |
  18 | Elec 10/-, vs Elec+2 | 3x Brilliant Air Essence    |
  21 | Elec 10/-, vs Elec+3 | 4x Brilliant Air Essence    |
  24 | Elec 15/-, vs Elec+4 | Pristine Air Essence        |
  27 | Elec 20/-, vs Elec+4 | 2x Pristine Air Essence     |
  30 | Elec 25/-, vs Elec+5 | 3x Pristine Air Essence     |
  ---|----------------------|-----------------------------|------------------
  12 | AC Deflection +2     | Brilliant Power Essence     | Tortoise Shell
  15 | AC Deflection +3     | 2x Brilliant Power Essence  |
  18 | AC Deflection +4     | 3x Brilliant Power Essence  |
  21 | AC Deflection +5     | 4x Brilliant Power Essence  |
  24 | AC Deflection +6     | Pristine Power Essence      |
  27 | AC Deflection +7     | 2x Pristine Power Essence   |
  30 | AC Deflection +8     | 3x Pristine Power Essence   |
  ---|----------------------|-----------------------------|------------------
   - | CHA +3               | Brilliant Spirit Essence    | Mold Spirit
   - | CHA +4               | 2x Brilliant Spirit Essence |
   - | CHA +5               | 3x Brilliant Spirit Essence |
   - | CHA +6               | 4x Brilliant Spirit Essence |
   - | CHA +7               | Pristine Spirit Essence     | Malleate Spirit
   - | CHA +8               | 2x Pristine Spirit Essence  |
   - | CHA +9               | 3x Pristine Spirit Essence  |

  Lvl| Gauntlet (not Bracer)| Essence + Any Gauntlet      | Spell or Feat
  ---|----------------------|-----------------------------|------------------
  12 | Dmg Acid +1d4        | Brilliant Earth Essence     | Mestil's Acid
  15 | Dmg Acid +1d6        | 2x Brilliant Earth Essence  |  Breath
  18 | Dmg Acid +1d8        | 3x Brilliant Earth Essence  |
  21 | Dmg Acid +1d10       | 4x Brilliant Earth Essence  |
  24 | Dmg Acid +2d6        | Pristine Earth Essence      |
  27 | Dmg Acid +2d8        | 2x Pristine Earth Essence   |
  30 | Dmg Acid +3d6        | 3x Pristine Earth Essence   |
  ---|----------------------|-----------------------------|------------------
  12 | Dmg Cold +1d4        | Brilliant Water Essence     | Cone of Cold or
  15 | Dmg Cold +1d6        | 2x Brilliant Water Essence  | Creeping Cold
  18 | Dmg Cold +1d8        | 3x Brilliant Water Essence  |
  21 | Dmg Cold +1d10       | 4x Brilliant Water Essence  |
  24 | Dmg Cold +2d6        | Pristine Water Essence      |
  27 | Dmg Cold +2d8        | 2x Pristine Water Essence   |
  30 | Dmg Cold +3d6        | 3x Pristine Water Essence   |
  ---|----------------------|-----------------------------|------------------
  12 | Dmg Fire +1d4        | Brilliant Fire Essence      | Fireburst or
  15 | Dmg Fire +1d6        | 2x Brilliant Fire Essence   | Body of the Sun
  18 | Dmg Fire +1d8        | 3x Brilliant Fire Essence   |
  21 | Dmg Fire +1d10       | 4x Brilliant Fire Essence   |
  24 | Dmg Fire +2d6        | Pristine Fire Essence       |
  27 | Dmg Fire +2d8        | 2x Pristine Fire Essence    |
  30 | Dmg Fire +3d6        | 3x Pristine Fire Essence    |
  ---|----------------------|-----------------------------|------------------
  12 | Dmg Electrical +1d4  | Brilliant Air Essence       | Shocking Grasp
  15 | Dmg Electrical +1d6  | 2x Brilliant Air Essence    |
  18 | Dmg Electrical +1d8  | 3x Brilliant Air Essence    |
  21 | Dmg Electrical +1d10 | 4x Brilliant Air Essence    |
  24 | Dmg Electrical +2d6  | Pristine Air Essence        |
  27 | Dmg Electrical +2d8  | 2x Pristine Air Essence     |
  30 | Dmg Electrical +3d6  | 3x Pristine Air Essence     |
  ---|----------------------|-----------------------------|------------------
  12 | AC Deflection +2     | Brilliant Power Essence     | Mage Armor
  15 | AC Deflection +3     | 2x Brilliant Power Essence  |
  18 | AC Deflection +4     | 3x Brilliant Power Essence  |
  21 | AC Deflection +5     | 4x Brilliant Power Essence  |
  24 | AC Deflection +6     | Pristine Power Essence      |
  27 | AC Deflection +7     | 2x Pristine Power Essence   |
  30 | AC Deflection +8     | 3x Pristine Power Essence   |
  ---|----------------------|-----------------------------|------------------
   - | DEX +3               | Brilliant Spirit Essence    | Mold Spirit
   - | DEX +4               | 2x Brilliant Spirit Essence |
   - | DEX +5               | 3x Brilliant Spirit Essence |
   - | DEX +6               | 4x Brilliant Spirit Essence |
   - | DEX +7               | Pristine Spirit Essence     | Malleate Spirit
   - | DEX +8               | 2x Pristine Spirit Essence  |
   - | DEX +9               | 3x Pristine Spirit Essence  |

  Lvl| Amulet               | Essence + Any Amulet        | Spell or Feat
  ---|----------------------|-----------------------------|------------------
  12 | Acid 10/-            | Brilliant Earth Essence     | Resist Energy
  15 | Acid 15/-            | 2x Brilliant Earth Essence  |
  18 | Acid 20/-            | 3x Brilliant Earth Essence  |
  21 | Acid 25/-            | 4x Brilliant Earth Essence  |
  24 | Acid 30/-            | Pristine Earth Essence      |
  27 | Acid 35/-            | 2x Pristine Earth Essence   |
  30 | Acid 40/-            | 3x Pristine Earth Essence   |
  ---|----------------------|-----------------------------|------------------
  12 | Cold 10/-            | Brilliant Water Essence     | Resist Energy
  15 | Cold 15/-            | 2x Brilliant Water Essence  |
  18 | Cold 20/-            | 3x Brilliant Water Essence  |
  21 | Cold 25/-            | 4x Brilliant Water Essence  |
  24 | Cold 30/-            | Pristine Water Essence      |
  27 | Cold 35/-            | 2x Pristine Water Essence   |
  30 | Cold 40/-            | 3x Pristine Water Essence   |
  ---|----------------------|-----------------------------|------------------
  12 | Fire 10/-            | Brilliant Fire Essence      | Resist Energy
  15 | Fire 15/-            | 2x Brilliant Fire Essence   |
  18 | Fire 20/-            | 3x Brilliant Fire Essence   |
  21 | Fire 25/-            | 4x Brilliant Fire Essence   |
  24 | Fire 30/-            | Pristine Fire Essence       |
  27 | Fire 35/-            | 2x Pristine Fire Essence    |
  30 | Fire 40/-            | 3x Pristine Fire Essence    |
  ---|----------------------|-----------------------------|------------------
  12 | Electrical 10/-      | Brilliant Fire Essence      | Resist Energy
  15 | Electrical 15/-      | 2x Brilliant Air Essence    |
  18 | Electrical 20/-      | 3x Brilliant Air Essence    |
  21 | Electrical 25/-      | 4x Brilliant Air Essence    |
  24 | Electrical 30/-      | Pristine Air Essence        |
  27 | Electrical 35/-      | 2x Pristine Air Essence     |
  30 | Electrical 40/-      | 3x Pristine Air Essence     |
  ---|----------------------|-----------------------------|------------------
  12 | Universal +1         | Brilliant Power Essence     | Superior
  15 | Universal +2         | 2x Brilliant Power Essence  |  Resistance
  18 | Universal +3         | 3x Brilliant Power Essence  |
  21 | Universal +4         | 4x Brilliant Power Essence  |
  24 | Universal +5         | Pristine Power Essence      |
  27 | Universal +6         | 2x Pristine Power Essence   |
  30 | Universal +7         | 3x Pristine Power Essence   |
  ---|----------------------|-----------------------------|------------------
   - | WIS +3               | Brilliant Spirit Essence    | Mold Spirit
   - | WIS +4               | 2x Brilliant Spirit Essence |
   - | WIS +5               | 3x Brilliant Spirit Essence |
   - | WIS +6               | 4x Brilliant Spirit Essence |
   - | WIS +7               | Pristine Spirit Essence     | Malleate Spirit
   - | WIS +8               | 2x Pristine Spirit Essence  |
   - | WIS +9               | 3x Pristine Spirit Essence  |
   - | WIS +10              | Kaelyn's Essence            | Mold Spirit

  Lvl| Ring                 | Essence + Any Ring          | Spell or Feat
  ---|----------------------|-----------------------------|------------------
  12 | Save vs Acid +3      | Brilliant Earth Essence     | Resistance
  15 | Save vs Acid +4      | 2x Brilliant Earth Essence  |
  18 | Save vs Acid +5      | 3x Brilliant Earth Essence  |
  21 | Save vs Acid +6      | 4x Brilliant Earth Essence  |
  24 | Save vs Acid +7      | Pristine Earth Essence      |
  27 | Save vs Acid +8      | 2x Pristine Earth Essence   |
  30 | Save vs Acid +9      | 3x Pristine Earth Essence   |
  ---|----------------------|-----------------------------|------------------
  12 | Save vs Cold +3      | Brilliant Water Essence     | Resistance
  15 | Save vs Cold +4      | 2x Brilliant Water Essence  |
  18 | Save vs Cold +5      | 3x Brilliant Water Essence  |
  21 | Save vs Cold +6      | 4x Brilliant Water Essence  |
  24 | Save vs Cold +7      | Pristine Water Essence      |
  27 | Save vs Cold +8      | 2x Pristine Water Essence   |
  30 | Save vs Cold +9      | 3x Pristine Water Essence   |
  ---|----------------------|-----------------------------|------------------
  12 | Save vs Fire +3      | Brilliant Fire Essence      | Resistance
  15 | Save vs Fire +4      | 2x Brilliant Fire Essence   |
  18 | Save vs Fire +5      | 3x Brilliant Fire Essence   |
  21 | Save vs Fire +6      | 4x Brilliant Fire Essence   |
  24 | Save vs Fire +7      | Pristine Fire Essence       |
  27 | Save vs Fire +8      | 2x Pristine Fire Essence    |
  30 | Save vs Fire +9      | 3x Pristine Fire Essence    |
  ---|----------------------|-----------------------------|------------------
  12 | Save vs Elec +3      | Brilliant Fire Essence      | Resistance
  15 | Save vs Elec +4      | 2x Brilliant Air Essence    |
  18 | Save vs Elec +5      | 3x Brilliant Air Essence    |
  21 | Save vs Elec +6      | 4x Brilliant Air Essence    |
  24 | Save vs Elec +7      | Pristine Air Essence        |
  27 | Save vs Elec +8      | 2x Pristine Air Essence     |
  30 | Save vs Elec +9      | 3x Pristine Air Essence     |
  ---|----------------------|-----------------------------|------------------
  12 | Bonus Wiz L2 Spell   | Brilliant Power Essence     | Legend Lore
  15 | Bonus Wiz L3 Spell   | 2x Brilliant Power Essence  |
  18 | Bonus Wiz L4 Spell   | 3x Brilliant Power Essence  |
  21 | Bonus Wiz L5 Spell   | 4x Brilliant Power Essence  |
  24 | Bonus Wiz L6 Spell   | Pristine Power Essence      |
  27 | Bonus Wiz L7 Spell   | 2x Pristine Power Essence   |
  30 | Bonus Wiz L8 Spell   | 3x Pristine Power Essence   |
  ---|----------------------|-----------------------------|------------------
   - | Bonus Clr L2 Spell   | Brilliant Spirit Essence    | Mold Spirit
   - | Bonus Clr L3 Spell   | 2x Brilliant Spirit Essence |
   - | Bonus Clr L4 Spell   | 3x Brilliant Spirit Essence |
   - | Bonus Clr L5 Spell   | 4x Brilliant Spirit Essence |
   - | Bonus Clr L6 Spell   | Pristine Spirit Essence     | Malleate Spirit
   - | Bonus Clr L7 Spell   | 2x Pristine Spirit Essence  |
   - | Bonus Clr L8 Spell   | 3x Pristine Spirit Essence  |

  Item                | Ingredients          | Feat
  --------------------|----------------------|------------
  Ring of the Uthraki | U'juk's Essence      | Mold Spirit
                      | Adamantine           |
  Staff of Ashenwood  | Wood Man's Essence   | Mold Spirit
                      | Large Charred Branch |
  Amulet of Pure Love | Gulk'aush's Essence  | Mold Spirit
                      | Gem of Brightness    |
                      | or Orglash Crystal   |

$ Instead use recipe near Magician's Workbench

  Recipe                 |Lvl|   GP | Ingredients           | Spell
  -----------------------|---|------|-----------------------|-----------------
  Amulet of Health +2    | 8 | 2000 | Copper Necklace       | Bear's Endurance
                         |   |      | Aventurine            |
  Amulet of Health +6    | 8 |18000 | Gold Necklace         | Bear's Endurance
                         |   |      | Emerald               |
  Amulet of Natural      | 3 | 1000 | Copper Necklace       | Barkskin
   Armor +1              |   |      | Bloodstone            |
                         |   |      | Treant Twigs          |
  Amulet of Natural      | 6 | 4000 | Silver Necklace       | Barkskin
   Armor +2              |   |      | Garnet                |
                         |   |      | Treant Twigs x2       |
  Amulet of Natural      | 9 | 9000 | Gold Necklace, Ruby   | Barkskin
   Armor +3              |   |      | Treant Twigs x3       |
  Amulet of Will +1      | 2 |  165 | Copper Necklace       | Resistance
                         |   |      | Malachite             |
  Amulet of Will +2      | 4 |  666 | Silver Necklace       | Resistance
                         |   |      | Greenstone            |
  Amulet of Will +3      | 6 | 1500 | Gold Necklace         | Resistance
  Belt of Agility +2     | 8 | 3000 | Drider Silk           | Cat's Grace
                         |   |      | Panther Pelt          |
  Belt of Agility +4     | 8 |12000 | Drider Silk x2        | Cat's Grace
                         |   |      | Panther Pelt          |
  Belt of Agility +6     | 8 |27000 | Drider Silk x3        | Cat's Grace
                         |   |      | Panther Pelt          |
  Belt of Strength +4    | 8 | 8000 | Bear Pelt, Mithral    | Bull's Strength
  Belt of Strength +6    | 8 |18000 | Bear Pelt x2, Mithral | Bull's Strength
  Boots of Hardiness +1  | 8 | 2000 | Scale Boots           | Stoneskin
                         |   |      | Adamantine            |
                         |   |      | Blade Spider Cogs     |
  Boots of Hardiness +2  | 8 | 5000 | Scale Boots           | Stoneskin
                         |   |      | Adamantine x2         |
                         |   |      | Blade Spider Cogs     |
  Boots of Hardiness +3  | 8 |12000 | Scale Boots           | Stoneskin
                         |   |      | Adamantine x3         |
                         |   |      | Blade Spider Cogs     |
  Boots of Reflexes +1   | 2 |  165 | Leather Boots         | Resistance
                         |   |      | Bat Wings, Wolf Pelts |
  Boots of Reflexes +2   | 4 |  666 | Leather Boots         | Resistance
                         |   |      | Bat Wings x2          |
                         |   |      | Wolf Pelts x2         |
  Boots of Reflexes +3   | 4 | 1500 | Leather Boots         | Resistance
                         |   |      | Bat Wings x3          |
                         |   |      | Wolf Pelts x3         |
  Boots of Speed         |10 |12500 | Leather Boots         | Haste
                         |   |      | Worg Fur x2           |
                         |   |      | Dire Bear Coat x2     |
  Boots of Striding +2   | 8 | 3000 | Hide Boots            | Bear's Endurance
                         |   |      | Deinonychus Claw x2   |
  Boots of Striding +4   | 8 |12000 | Hide Boots            | Bear's Endurance
                         |   |      | Deinonychus Claw x4   |
  Boots of Striding +6   | 8 |27000 | Hide Boots            | Bear's Endurance
                         |   |      | Deinonychus Claw x6   |
  Bracers of Armor +1    | 2 |  500 | Bloodstone x2         | Mage Armor
                         |   |      | Adamantine            |
  Bracers of Armor +2    | 4 | 2000 | Bloodstone x4         | Mage Armor
                         |   |      | Adamantine            |
  Bracers of Armor +3    | 6 | 4500 | Bloodstone x6         | Mage Armor
                         |   |      | Adamantine            |
  Bracers of Armor +5    |10 |12500 | Bloodstone x10        | Mage Armor
                         |   |      | Adamantine            |
  Brooch of Shielding    | 7 | 6500 | Silver Amulet, Ruby   | Shield
                         |   |      | Stag Beetle Shell     |
  Cloak of Charisma +2   | 8 | 2000 | Traveling Cloak       | Eagle's Splendor
                         |   |      | Will-O'-Wisp Glam x2  |
  Cloak of Charisma +4   | 8 | 8000 | Traveling Cloak       | Eagle's Splendor
                         |   |      | Will-O'-Wisp Glam x4  |
  Cloak of Charisma +6   | 8 |16000 | Traveling Cloak       | Eagle's Splendor
                         |   |      | Will-O'-Wisp Glam x6  |
  Cloak of               | 8 | 2000 | Traveling Cloak       | Barkskin
   Fortification +1      |   |      | Dire Bear Coat        |
  Cloak of               | 8 | 9000 | Traveling Cloak       | Stoneskin
   Fortification +2      |   |      | Dire Bear Coat        |
  Cloak of Protection +1 | 4 | 1000 | Traveling Cloak       | Shield of Faith
                         |   |      | Dire Badger Fangs x2  |
  Cloak of Protection +2 | 8 | 4000 | Traveling Cloak       | Shield of Faith
                         |   |      | Dire Badger Fangs x4  |
  Cloak of Protection +3 |12 | 9000 | Traveling Cloak       | Shield of Faith
                         |   |      | Dire Badger Fangs x6  |
  Cloak of Resistance +1 | 3 |  500 | Traveling Cloak       | Resistance
  Cloak of Resistance +2 | 6 | 2000 | Traveling Cloak       | Resistance
  Cloak of Resistance +3 | 9 | 4500 | Traveling Cloak       | Resistance
                         |   |      | Worg Fur x1           |
  Cloak of Resistance +4 |12 | 8000 | Traveling Cloak       | Resistance
                         |   |      | Worg Fur x2           |
  Cloak of Resistance +5 |15 |12500 | Traveling Cloak       | Resistance
                         |   |      | Worg Fur x3           |
  Fife of Blasting       | 7 | 2500 | Flute, Amethyst       | Sound Burst
  Gauntlets of Ogre      | 8 | 2000 | Chain Gloves          | Bull's Strength
   Power                 |   |      | Adamantine, Emerald x2|
  Gem of Seeing          |10 |17000 | Diamond, Hag Eye      | True Seeing
  Gloves of the          | 2 |  500 | Leather Gloves        | Sound Burst
   Hin Fist +1           |   |      | Deinonychus Claw      |
                         |   |      | Mithral               |
  Gloves of the          | 4 | 2000 | Leather Gloves        | Sound Burst
   Hin Fist +2           |   |      | Deinonychus Claw x2   |
                         |   |      | Mithral               |
  Gloves of the          | 6 | 4500 | Leather Gloves        | Sound Burst
   Hin Fist +3           |   |      | Deinonychus Claw x3   |
                         |   |      | Mithral               |
  Gloves of Dexterity +4 | 8 | 8000 | Leather Gloves        | Cat's Grace
                         |   |      | Drider Silk x2        |
                         |   |      | Panther Pelt          |
  Gloves of Dexterity +6 | 8 |18000 | Leather Gloves        | Cat's Grace
                         |   |      | Drider Silk x3        |
                         |   |      | Panther Pelt          |
  Headband of            | 8 | 2000 | Gold Circlet          | Fox's Cunning
   Intellect +2          |   |      | Aventurine, Beljuril  |
  Headband of            | 8 | 2000 | Gold Circlet          | Fox's Cunning
   Intellect +4          |   |      | Aventurine            |
                         |   |      | Beljuril x2           |
  Headband of            | 8 |16000 | Gold Circlet          | Fox's Cunning
   Intellect +6          |   |      | Aventurine            |
                         |   |      | Beljuril x3           |
  Lute of Charming       | 7 | 7700 | Lute, Jacinth         | Charm Person
  Periapt of Wisdom +2   | 8 | 2000 | Copper Necklace       | Owl's Wisdom
                         |   |      | Fluorspar, Cold Iron  |
  Periapt of Wisdom +4   | 8 | 8000 | Silver Necklace       | Owl's Wisdom
                         |   |      | Topaz, Cold Iron      |
  Periapt of Wisdom +6   | 8 |18000 | Gold Necklace         | Owl's Wisdom
                         |   |      | Beljuril, Cold Iron   |
  Ring of Fortitude +1   | 3 | 2000 | Copper Ring           | Heroism
                         |   |      | Amethyst, Cold Iron   |
  Ring of Fortitude +2   | 7 | 5000 | Silver Ring           | Heroism
                         |   |      | Phenalope, Cold Iron  |
  Ring of Fortitude +3   |11 |12000 | Gold Ring             | Heroism
                         |   |      | Jacinth, Cold Iron    |
  Ring of Freedom of     | 9 | 8000 | Gold Ring, Beljuril   | Freedom of
   Movement              |   |      |                       |  Movement
  Ring of Invisibility   | 3 |10000 | Silver Ring           | Invisibility
                         |   |      | Rogue Stone           |
                         |   |      | Phase Spider Leg      |
  Ring of Minor (5)      | 3 | 6000 | Copper Ring           | Resist Energy
   Acid Resistance       |   |      | Emerald x2            |
  Ring of Major (10)     | 7 |14000 | Silver Ring           | Resist Energy
   Acid Resistance       |   |      | Emerald x4            |
  Ring of Greater (20)   |11 |22000 | Gold Ring             | Resist Energy
   Acid Resistance       |   |      | Emerald x6            |
  Ring of Minor          | 3 | 6000 | Copper Ring           | Resist Energy
   Cold Resistance       |   |      | Sapphire x2           |
  Ring of Major          | 7 |14000 | Silver Ring           | Resist Energy
   Cold Resistance       |   |      | Sapphire x4           |
  Ring of Greater        |11 |22000 | Gold Ring             | Resist Energy
   Cold Resistance       |   |      | Sapphire x6           |
  Ring of Minor          | 3 | 6000 | Copper Ring           | Resist Energy
   Electrical Resistance |   |      | Topaz x2              |
  Ring of Major          | 7 |14000 | Silver Ring           | Resist Energy
   Electrical Resistance |   |      | Topaz x4              |
  Ring of Greater        |11 |22000 | Gold Ring             | Resist Energy
   Electrical Resistance |   |      | Topaz x6              |
  Ring of Minor          | 3 | 6000 | Copper Ring           | Resist Energy
   Fire Resistance       |   |      | Ruby x2               |
  Ring of Major          | 7 |14000 | Silver Ring           | Resist Energy
   Fire Resistance       |   |      | Ruby x4               |
  Ring of Greater        |11 |22000 | Gold Ring             | Resist Energy
   Fire Resistance       |   |      | Ruby x6               |
  Ring of Minor          | 3 | 6000 | Copper Ring           | Resist Energy
   Sonic Resistance      |   |      | Diamond x2            |
  Ring of Major          | 7 |14000 | Silver Ring           | Resist Energy
   Sonic Resistance      |   |      | Diamond x4            |
  Ring of Greater        |11 |22000 | Gold Ring             | Resist Energy
   Sonic Resistance      |   |      | Diamond x6            |
  Ring of Protection +1  | 5 | 1000 | Copper Ring           | Shield of Faith
                         |   |      | Fire Agate            |
  Ring of Protection +2  | 6 | 4000 | Silver Ring, Topaz    | Shield of Faith
  Ring of Protection +3  | 9 | 9000 | Gold Ring, Ruby       | Shield of Faith
  Scabbard of Blessing   | 9 | 7300 | Holy Water, Mithral   | Bless

CRAFT WAND

Need Craft Wand feat
Cast a spell on a Bone Wand in your inventory.  The cost of creating the wand
depends on the spell.

SCRIBE SCROLL

Need Scribe Scroll feat
Cast a spell on a Blank Scroll in your inventory.  The cost of creating the
scroll depends on the spell.

BREW POTION

Need Brew Potion feat
Cast a spell on an Empty Potion Bottle in your inventory.  The cost of
creating the potion depends on the spell.

CRAFT GOLEM #

Put golem head, golem torso, golem arms, golem legs and spirit essence in
Golem Crafting Station and use Hammer of Golemcraft on it.

  Golem Part                    | Golem Improvement
  ------------------------------|-------------------------------------------
  Scorching Gaze Golem Head 	| Scorching Gaze
  Galvanized Golem Torso	| DR 10/Adamantine
  Weather-resistant Golem Torso | Immunity Acid, Cold, Electricity, Fire
  Shocking Golem Arms           | Enhancement+3, Electrical+3d6
  Weighted Golem Arms           | Enhancement+3, Dmg+5, Improved Knockdown
  Stout Golem Legs	 	| Immunity Knockdown, Immunity Critical Hits
  Swift Golem Legs              | AC Dodge+4, Haste

  Safiya can make golem more resilient.

==============================================================================

(D) Strongholds and Trading

(D.01) Crossroad Keep Stronghold

Kana
  Can organize men
    Training and Garrison Duty
    Patrolling the Roads and Lands
    Recruiting more Greycloaks
  Can lower recruiting standards
  Can tithe merchants
    Direct tithes
    Indirect tithes from Innkeepers and Merchants
  Can tax farmers

  --------------------------------------------------------------------------
 | Crossroad Keep Report                                                    |
 |                                                                          |
 | GENERAL                                                                  |
 | Time Passed: 0%->25% (Arvahn)->62% (Ammon Jerro's Haven)->               |
 |   72% (Sydney Natale)->82% (Shadow Reaver Camp)->92% (Reform the Sword)  |
 | Keep Funds: 70,000GP from Nasher->200,000GP from Dragon's Hoard          |
 | Income: 2500GP->29321GP                                                  |
 | Merchants: 10->394                                                       |
 | Peasants: 5->420                                                         |
 | Peasant Civility: Average->High                                          |
 | Morale: Average->Very High                                               |
 |                                                                          |
 | GREYCLOAKS                                                               |
 | Number: 50->1320                                                         |
 | Volunteers: 0->1208                                                      |
 | Recruits: 0->62                                                          |
 | Greycloak Civility: Average->High                                        |
 | Training: None->Basic->Average->Good->Very High->Best->Best of the Best  |
 | Unit Strength: Very Low->Low->Average->High->Very High                   |
 | Weapons: Poor->Basic->Good->Best                                         |
 | Armor: None->Basic->Decent->Good->Best                                   |
 | Last Special Mission: None                                               |
 |   Old Man Morris                                                         |
 |   Doman the Ogre                                                         |
 |   Tax Collection                                                         |
 |   Bugbears                                                               |
 |   Mere of Dead Men                                                       |
 |                                                                          |
 | SERGEANTS                                                                |
 | None                                                                     |
 | Katriona                                                                 |
 | Bevil                                                                    |
 | Jalboun of the Two Blades                                                |
 | Light of Heavens                                                         |
 |                                                                          |
 | CONSTRUCTION                                                             |
 | Buildings Constructed: None->Blacksmith, Merchant Shop->                 |
 |                       Church or Monastery, Guard Tower or Wizard's Tower |
 | Keep Upgrades: None->Library, West Wing, Captain's Suite                 |
 |                                                                          |
 | SECURITY                                                                 |
 | Fortifications: Ruined->Repaired->Reinforced->Reinforced Towers          |
 | Land Security: Very Low->Low->Average->High->Very High                   |
 | Road Security: Very Low->Low->Average->High->Very High                   |
 | Road Condition: Poor->Widened->Cobbled->Renovated->                      |
 |                 Renovated with Watch Towers and New Bridges              |
  --------------------------------------------------------------------------

Master Veedle (Act II)
  Build smithy for 10,000GP
  Build merchant's shop for 10,000GP
  Repair the walls for 25,000GP
  Reinforce the walls for 50,000GP
  Build towers for 75,000GP
  Widen the trail for 10,000GP
  Cobble the trail for 35,000GP
  Improve the nearby roads for 50,000GP
  Add bridges and towers to the roads for 100,000GP
  Work on personal suite for 15,000GP
  Repair the library for 15,000GP
  Work on the west wing for 15,000GP
Master Veedle (Act III)
  Church for 50,000GP or Monastery for 75,000GP
  Guard Tower for 50,000GP or Wizard's Tower for 100,000GP
  Tip: Paladin's and Clerics should build the Church, Monks the Monastery

Deekin - ask him to move to the merchant shop

Katriona - ask her to be a sergeant

Orlen - ask him to help on the farm

Pentin - ask him and the miners to work at the keep
  Make a better offer - 1500GP

Calindra - ask her to work at the quarry

Pentin and Calindra
  Find ore deposits (required for improving Greycloak weapon and armor)
    Troll Cave - 250GP, Iron Ingot
    Bonegnasher Lair - 250GP, Iron Ingot
    Ironfist Clanhold - 250GP, Cold Iron Ingot
    Eyegouger Lair L1 - 250GP, Cold Iron Ingot
    Eyegouger Lair L3 - 250GP, Alchemical Silver Ingot
    Ember Well - 250GP, Alchemical Silver Ingot
    Duskwood Caverns - 250GP, Mithral Ingot
    Crossroad Keep Tunnel - 250GP, Mithral Ingot
    Road to Highcliff - 250GP, Darksteel Ingot
    Strange Clearing - 250GP, Darksteel Ingot
    Mount Galardrym - 250GP, Adamantine Ingot
    Mount Galardrym (Main Camp) - 250GP, Adamantine Ingot
    Fiery Canyon - 250GP, Adamantine Ingot
    Forest (Sydney Natale) - 250GP, Adamantine Ingot
    Nolaloth's Valley - 250GP, Adamantine Ingot
    Nolaloth's Valley - 250GP, Adamantine Ingot

Jacoby - ask him to work as a weaponsmith
  Equip every Greycloak with a real weapon for 5,000GP
  Equip every Greycloak with a good weapon for 15,000GP
  Equip every Greycloak with a mastercraft weapon for 35,000GP

Edario - ask him to work as an armorer
  Equip every Greycloak with basic leather armor for 3,500GP
  Equip every Greycloak with decent studded leather armor for 15,000GP
  Equip every Greycloak with good scale mail armor for 30,000GP
  Equip every Greycloak with full chainmail armor for 50,000GP

Bevil - speak to him in West Harbor before it is destroyed

Joy - ask her to come and dance

Caelryna Seerar - ask her to open a shop

Jalboun of the Two Blades - ask him to be a sergeant

Light of Heavens - fight her in Merchant Quarter, Port Llast, Crossroad Keep
______________________________________________________________________________

(D.02) Trading $

CARGO

Buy/Sell price in Trade Bars at the towns in Samarach and Sword Coast North

      \ Cargo |     GOODS     |                RESOURCES
  Town \      | Ore Timb Skin | Cold Adam Dark Mith Salt Knuc Mead Drag Zala
  ------------|---------------|---------------------------------------------
  Rassatan    |  8    4   10  |  80  300   50  200   75  200   80   60  130
  Taruin      |  8    4   10  |  80  300   50  200   75  200   80   60  130
1 Torich      |  8    4   10  |  80  300   50  200   75* 200   80   60  130
  ------------|---------------|---------------------------------------------
2 West Harbor | *9   *6   *3  |  40   50   50   80   50  100   45*  20*  70
  Leilon      | *6  *12   *5  |  80  300*  50  200   75  200   80   60  130
  Highcliff   | *6  *12   *5  |  80  300   50  200*  75  200   80   60  130
3 Phandalin   | *9   *6   *1  |  40*  50   50   80   50  100   45   20   70
  Thundertree | *9   *3   *3  |  40   50   50   80   50  100   45   20   70*
  New Leaf    | *9   *3   *3  |  40   50   50   80   50  100   45   20   70*
  Conyberry   |*15   *6   *5  |  40   50   50*  80   50  100   45   20   70
4 Port Llast  | 15    6    5  |  80   80   50  200   75  200*  80       130

   * Towns with stock (they restock over time)
  Rare Resource Nodes
   1 complete Into the Salt Mines quest
   2 complete A Deal With Dragons quest
   3 complete The Cold Iron Mining Company quest
   4 complete The Wrath of Umberlee quest

TRADE ROUTES

Once you have built a Trading Post at a town you can construct a Caravan which
will generate an income in Trade Bars.  The Caravan can be upgraded twice to
generate a higher income.

Base trade route income in Trade Bars and after first and second upgrades

                 | HC    WH    CB    NW    LE    PH    TT    NL    PL
  ---------------|----------------------------------------------------
                 | 20                40    80    70    50
  Crossroad Keep | 30    xx    xx    60   120   105    75    xx    xx
                 | 40                80   160   140   100
                 |      100          20    75
  HC Highcliff   | --   150    xx    30   112    xx    xx    xx    xx
                 |      200          40   150
                 |                        120
  WH West Harbor | --    --    xx    xx   180    xx    xx    xx    xx
                 |                        240
                 |                               50   160   160
  CB Conyberry   | --    --    --    xx    xx    75   240   240    xx
                 |                              100   320   320
                 |                                     60   200    90
  NW Neverwinter | --    --    --    --    xx    xx    90   300   135
                 |                                    120   400   180

   LE Leilon  PH Phandalin  TT Thundertree  NL New Leaf  PL Port Llast

==============================================================================

(E) Stores

Stores only have a certain amount of money to buy items with.
Fences will buy stolen goods for half their value.

Tip: Sand charges more than other stores but also pays more.  You can actually
make money by buying items from other merchants and selling them to Sand.

  (max GP) - The maximum price paid for any item.

(E.00) Tutorial Stores

West Harbor - Galen the Merchant (200GP)
  Duskwood Bow

(E.01) Act I Stores

West Harbor - Tarmas (5,000GP)
  Fife of Blasting                    Dagger +1
  Bullet +1                           Amulet of Will +1
  Ring of Protection +1               Ring of Fortitude +1
  Wand of Missiles                    Wand of Frost
  The Tome of Alchemy
  Potions: Aid, Bless, Bull's Strength, Cure Light Wounds, Lore, Owl's Wisdom,
    Eagle's Splendor, Cat's Grace
  Scrolls: Acid Splash, Fear, Flame Arrow, Magic Missile, Ray of Enfeeblement,
    Gust of Wind, Identify, Melf's Acid Arrow, Shield, Web, Summon Creature I,
    Summon Creature III, Charm Person, Color Spray, Scare, Sleep
  Other: Bone Wand, Blank Scroll, Magical Potion Bottle, Belladonna, Garlic

The Weeping Willow Inn - Jorik (5,000GP)
  Whyte's Morningstar                 Harbinger Kin +1
  Lesser Belt of Guiding Light        Magic Pouch
  Padded Armor +1                     Studded Leather Armor +1
  Half Plate +1                       Light Shield +1
  Heavy Shield +1                     Tower Shield +1
  Bracers of Armor +1                 Battleaxe +1
  Short Sword +1                      Longsword +1
  Potions: Antidote, Bless, Cure Light Wounds

Fort Locke - Galen (5,000GP)
  Robes of the Shining Hand +1        Boots of Hardiness +1
  Bracers of Archery                  Gloves of Swordplay
  Gloves of the Long Death +1         Greater Gloves of Spellcraft
  Cloak of Protection vs Evil
  Arrow +1                            Bolt +1
  Bullet +1                           Dart of Stunning
  Ring of Clear Thought +2            Ring of Resistance +1
  Mac-Fuirmidh Cithern                Lesser Magic Bag
  Potions: Cure Light Wounds
  Other: Ale, Spirits, Wine, Belladonna, Garlic, Acid Flask, Alchemist's Fire,
    Alchemical Silver Ingot, Darksteel Ingot, Diamond Dust, Distilled Alcohol,
    Holy Water, Quartz Crystal, Tanglefoot Bag, Thunderstone

Fort Locke - Tor Millows (5,000GP)
  Robe of Energy
  Potions: Antidote, Bless, Cure Disease, Bear's Endurance, Cure Light Wounds,
    Cure Moderate Wounds, Bull's Strength, Fox's Cunning, Owl's Wisdom, Speed,
    Invisibility, Eagle's Splendor, Lesser Restoration, Cat's Grace, Barkskin,
    Aid, Lore
  Other: Mortar and Pestle, Bat Tooth, Distilled Alcohol, Garlic, Holy Water,
    Imp Stinger, Powdered Silver, Stag Beetle Horn

Fort Locke - Jacoby (5,000GP)
  Harbinger Kin +1                    Imaskari Kama
  Ironwood Warmace                    Shederran Shortbow
  Sword Saint Legacy                  Writ of the Vizier
  ALL WEAPONS +1
  Other: Smith Hammer, Leather Hide, Wooden Plank, Duskwood Plank, Iron Ingot,
    Adamantine Ingot, Alchemical Silver Ingot, Cold Iron Ingot, Mithral Ingot,
    Darksteel Ingot, Trap Kit Mold, ALL ARMOR MOLDS, ALL WEAPON MOLDS

Highcliff - Branson Marlek (5,000GP)
  Mage's Skullcap                     Wizard's Hat
  Swashbuckler's Hat                  Amulet of Will +1
  Lesser Amulet of Health             Periapt of Wisdom +1
  Ring of Resistance +1               Ring of Protection +1
  Hierarch's Blade                    Ravager
  Sentinel                            Fire Axe
  Bolt of Fire                        Ice Bullet
  Piercing Arrow                      Poison Arrow (99)
  Club +2                             Dwarven Waraxe +2
  Handaxe +2                          Light Hammer +2
  Longsword +2                        Bullet +1
  Arrow +1                            Bolt +1
  Potions: Cure Light Wounds, Bless

Highcliff - Edario (5,000GP)
  Goblin Shield of Nulbish            Shield of the Wisp Hunter
  Skin of the Forest                  Studded Leather Armor +2
  ALL ARMOR +1 except Half Plate +1 and Full Plate +1

Docks District - Repko the Weaponsmith (10,000GP)
  Arc Asunder                         Elven Court Bow
  Fist of the Legion                  Foundation
  Krotan's Skullcrusher               Lawgiver
  Lesser Rift Hammer                  The Sandstorm
  Thunderbeast Axe                    Short Sword
  ALL WEAPONS +1                      Bullet +1
  Arrow +1                            Bolt +1
  Scabbard of Keen Edges
  Other: Alchemical Silver Ingot x2, Diamond Dust, Leather Hide, Wooden Plank,
    Distilled Alcohol, Duskwood Plank x2, Darksteel Ingot, Cold Iron Ingot,
    Iron Ingot, Trap Kit Mold, ALL ARMOR MOLDS, ALL WEAPON MOLDS

Docks District - Werth the Armorsmith (10,000GP)
  Armor of Comfort                    The Great Oak
  Benzo's Luck                        Flaming Gloves +2
  Mask of Persuasion                  Thayvian Circlet
  ALL ARMOR +1 except Full Plate +1
  Light Shield +1                     Light Shield +3
  Heavy Shield +1                     Tower Shield +1
  Other: Alchemical Silver Ingot x5, Cold Iron Ingot x4, Duskwood Plank x6,
    Iron Ingot, Leather Hide, Wooden Plank, ALL ARMOR MOLDS

Docks District - Reylene (10,000GP)
  Robe of Scintillating Colors        Negastaff
  Amulet of Health                    Ring of Spell Battle
  Chime of Opening                    Lens of Detection
  Boots of Hardiness +1               Boots of Reflexes +1
  Boots of Striding +1                Boots of the Sun Soul +1
  Bracers of Armor +1                 Bracers of Armor +2
  Bracers of Dexterity +1             Cloak of Fortification +1
  Cloak of Protection +1              Cloak of Resistance +1
  Gloves of the Yellow Rose +1        Lesser Gauntlets of Ogre Power
  Nymph Cloak +1                      Nymph Cloak +2
  Bolt of Fire                        Bolt of Frostbite
  Bolt of Lightning                   Fire Arrow
  Ice Arrow                           Lightning Arrow
  Fire Bullet                         Ice Bullet
  Lightning Bullet                    Quarterstaff +2
  Purple Dragon Ring                  Amulet of Natural Armor +1
  Amulet of Vitality +2               Amulet of Will +1
  Periapt of Wisdom +1                Ring of Resistance +1
  Ring of Clear Thought +1            Ring of Divine Power
  Ring of Fortitude +1                Ring of Protection +1
  Ring of Wizardry 1                  Scarab of Protection +1
  Scrolls: Blindness/Deafness, Burning Hands, Improved Mage Armor, Resistance,
    Summon Creature I, Summon Creature II, Ray of Enfeeblement, Magic Missile,
    Tasha's Hideous Laughter, Least Spell Mantle, Bull's Strength, Stone Body,
    Iron Body, Ghoul Touch, Ray of Frost, Scare, Slow, True Strike

Docks District, Sand's Shop - Sand (10,000GP)
  Boots of Tumbling                   Gloves of Spellcraft
  Gloves of the Artificer
  Amulet of Natural Armor +2          Necklace of Fireballs
  Ring of Protection +1               Ring of Protection +2
  Ring of Scholars                    Rod of Frost
  Wand of Lesser Summoning            Wand of Missiles
  Potions: Antidote, Bear's Endurance, Bless, Lesser Restoration, Cat's Grace,
    Bull's Strength, Cure Critical Wounds, Cure Disease, Cure Moderate Wounds,
    Cure Light Wounds, Cure Serious Wounds, Heal, Invisibility, Fox's Cunning,
    Eagle's Splendor, Owl's Wisdom, Death Armor, Barkskin, Speed, Lore, Aid
  Scrolls: Bear's Endurance, Blindsight, Cat's Grace, Cause Fear, Color Spray,
    Charm Person, Crushing Despair, Darkness, Daze, Disintegrate, Flame Arrow,
    Dispel Magic, Eagle's Splendor, Endure Elements, Enlarge Person, Identify,
    False Life, Repulsion, Fox's Cunning, Ghostly Visage, Improved Mage Armor,
    Greater Heroism, Haste, Invisibility, Joyful Noise, Light, Shocking Grasp,
    Mass Hold Monster, Mass Hold Person, Protection from Arrows, Mirror Image,
    Magic Missile, Rage, See Invisibility, Weapon of Impact, Vitriolic Sphere,
    Stinking Cloud, Magic Circle Against Alignment, Greater Fireburst, Grease,
    Protection from Energy, Clairaudience / Clairvoyance, Summon Creature III,
    Song of Discord, Vampiric Touch, Resist Energy, Owl's Wisdom, Hold Person,
    Mage Armor, Polar Ray, Fireball, War Cry, Sleep, Slow
  Other: Blank Scroll, Magical Potion Bottle, Bone Wand, Belladonna, Garlic,
    Distilled Alcohol, Mortar and Pestle, Smith Hammer, Giant Bee Venom Gland,
    Venom Gland, Giant Scorpion Venom Gland, Giant Centipede Venom Gland,
    Iron Ingot, Alchemical Silver Ingot x2, Cold Iron Ingot x2, Leather Hide,
    Diamond Dust, Fairy Dust, Powdered Silver, Quicksilver, Amethyst, Diamond,
    Emerald, Fire Opal, Jacinth, Ruby, Sapphire

Merchant Quarter - Deekin (10,000GP)
  Asp's Nest                          Lilting Note
  Arcane Archer Chain Shirt           Arcane Trickster Gear
  Armor of the Divine Champion        Assassin's Leathers
  Blackguard's Plate                  Cloak of Protection vs Law
  Dragon Disciple's Robe              Duelist Garb
  Dwarven Defender Plate              Eldritch Knight Chain Shirt
  Finch's Fine Chapeau                Frenzied Berserker Hide
  Harper Agent Leathers               Minor Circlet of Blasting
  Noble's Cap                         Palemaster's Robe
  Shadow Thief Leather Armor          Shadowdancer Outfit
  Warpriest Half Plate                Weapon Master's Scale
  Robes of the Shining Hand +1        Belt of Agility +1
  Boots of Hardiness +1               Boots of Reflexes +1
  Boots of Striding +1                Cloak of Fortification +1
  Cloak of Protection +1              Cloak of Resistance +1
  Nymph Cloak +1                      Nymph Cloak +2
  Necklace of Prayer Beads            Periapt of Wisdom +1
  Amulet of Natural Armor +1          Amulet of Natural Armor +2
  Amulet of Will +1                   Amulet of Will +2
  Ring of Clear Thought +1            Ring of Fortitude +1
  Ring of Protection +1               Ring of Resistance +1
  Scarab of Protection +1             Lesser Magic Bag
  Arrow +1                            Arrow +2
  Bolt +1                             Bolt +2
  Bullet +1                           Bullet +2
  Potions: Aid, Antidote, Bless
  Other: Faint Earth Essence, Fairy Dust x2, Rags

Merchant Quarter - Pap (10,000GP)
  Cape of Winter                      Monk's Belt
  Forge Fire                          Commander's Ring
  Wand of Missiles                    Wand of Arcane Disjunction
  Rod of the Ghost                    Brooch of Shielding
  Lantern of Revealing
  Potions: Antidote, Barkskin, Bull's Strength, Eagle's Splendor, Cat's Grace,
    Aid, Cure Light Wounds, Cure Moderate Wounds, Fox's Cunning, Owl's Wisdom,
    Bless
  Other: Adamantine Ingot x2, Alchemical Silver Ingot x2, Amethyst, Obsidian,
    Belladonna, Blue Diamond, Cold Iron Ingot x2, Darksteel Ingot x2, Jacinth,
    Diamond, Diamond Dust, Duskwood Plank x2, Emerald, Fire Opal, Quicksilver,
    Garlic, Mithral Ingot x2, Ruby, Shederran Plank x2, Zalantar Plank x2

Merchant Quarter, Church of Tyr - Judge Oleff (10,000GP)
  Daraz Hammer                        Heirs of Osiris
  Lesser Amulet of Health             Amulet of Will +2
  Ring of Divine Power 2              Ring of Might
  Ring of Disease Immunity            Ring of Fortitude +1
  Periapt of Wisdom +1                Scarab of Protection +1
  Gem of Brightness
  Potions: Heal, Lore, Cure Disease, Cure Light Wounds, Cure Moderate Wounds,
    Antidote
  Other: Blank Scroll, Magical Potion Bottle, Bone Wand

Old Owl Well - Simmy (5,000GP)
  Archer's Belt                       Armor of Loyalty
  Gloves of the Long Death +2         Hair Shirt of Ilmater
  Robe of Blending                    Shield of the Watch
  Blade of Chult                      Desert Wind
  Golden Sickle +1                    Lawgiver
  Rune Hammer                         Shimmering Blade
  Stars of Ojy-do                     Strongheart's Arm
  The Angry Soul                      The Biting Sword
  Will of Atar
  Dagger +2                           Kama +2
  Light Hammer +2                     Sickle +2
  Sling +2                            Warmace +2
  Acid Arrow                          Fire Arrow
  Bolt of Frostbite                   Lightning Bullet
  ALL WEAPONS +1
  Other: ALL ARMOR MOLDS, ALL WEAPON MOLDS, Iron Ingot, Leather Hide,
    Wooden Plank, Umber Hulk Hide x2, Zalantar Plank x3, Alchemist's Fire

(E.02) Act II Stores

Docks District, Sand's Shop - Merchant Elemental (??? GP)
  Boots of Tumbling                   Elder Oak Gloves
  Gargoyle Boots                      Gloves of Spellcraft
  Gloves of the Artificer             Mask of Death
  Staff of Ascension                  Necklace of Fireballs
  Amulet of Natural Armor +1          Amulet of Natural Armor +2
  Ring of Protection +1               Ring of Protection +2
  Ring of Scholars                    Rod of Frost
  Scrolls: Assay Resistance, Banishment, Disintegrate, Greater Fireburst,
    Greater Heroism, Lesser Globe of Invulnerability, Mass Charm Monster,
    Mass Hold Monster, Mass Hold Person, Polar Ray, Shroud of Flame,
    Stone Body, Summon Creature VII, Tenser's Transformation,
    Vitriolic Sphere
  Other: Blank Scroll, Bone Wand, Distilled Alcohol, Belladonna, Smith Hammer,
    Garlic, Magical Potion Bottle, Powdered Silver, Quicksilver, Wooden Plank,
    Giant Bee Venom Gland, Giant Centipede Gland, Giant Scorpion Venom Gland,
    Alchemical Silver Ingot x2, Cold Iron Ingot x2, Venom Gland, Leather Hide,
    Iron Ingot, Mortar and Pestle, Diamond Dust, Beljuril, Blue Diamond, Ruby,
    Canary Diamond, Diamond, Emerald, Fire Opal, Jacinth, Sapphire, Fairy Dust

Docks District - Fibba (10,000GP)
  Axe of Dead Illusk                  Divine Fury
  Harbinger Kin +3                    Longarm
  Mordan's Withering Blade            Offhand Axe
  Peasant Dynasty                     Planar Mace
  Rapier of the High Road             Remembrance
  Ripper                              Silvermane's Axe
  Sleepwalker Kin                     Sling of Force
  Storm +2                            Tansheron's Bow
  Tethir-Wood Cudgel                  Water's Edge
  Wicked Union                        Arrows of Petrification
  Bolt of Piercing                    Bullet of Smiting
  Aslyferund Elven Chain              Laeral's Storm Armor
  Whitebone Armor +2                  Great Wyrm Gauntlets
  Helm of Brilliance                  Mithral Shield
  Shield of the Sun                   Padded Armor +2
  Banded Mail +1                      Chain Shirt +1
  Chainmail +1                        Half Plate +1
  Leather Armor +1                    Scale Mail +1
  Light Shield +1                     Heavy Shield +1
  Tower Shield +1
  Other: ALL MOLDS x25, Iron Ingot, Leather Hide, Cold Iron Ingot x6,
    Darksteel Ingot x2, Mithral Ingot, Shederran Plank x3, Zalantar Plank x3,
    Umber Hulk Hide
Blessed of Waukeen Exotic Wears &
  Finger of the Lame Kobold (War)     Heirloom of Asenath (Sor)
  A Mad Gent's Cloak (Clr)            Anagry's Mindmaze (Wiz)
  Balhoderie's Softer Skin (Rog)      Graena's Fortune (Bbn)
  Grainstone Boots (Mnk)              Mantle of Gram the Mouse (Pal)
  Scattertrail Helmet (Drd)           The Breast of Ilum Lura (Rgr)
  The Watchful Mind of Pim (Ftr)      Ysridain's Muse (Brd)
  Blindstriker                        Caput Mortuum
  Chuk                                Clangeddin's Beard
  Coldheart                           Feybane
  Golden Sickle +2                    Grimstone Blade
  Gruumsh's Other Eye                 Ha'Ra'Kor
  Headsman                            Horseman's Bow
  Huntsman's Spear                    Ice Axe
  Iron Helm, Iron Boot                Kossuth's Hand
  Longshot                            Might Makes Right
  Monk's Friend                       Needles
  Old Bones                           Orccrusher
  Peasant Blade                       Pins
  Shishi-O                            Sun From the West
  Swift Flier                         Sword of Wrathraven
  Talon Blade                         Tapper
  The Good Day                        Waves Along the Shore

Blacklake District - Dayne Lynneth (10,000GP)
  Amulet of the Master                Ring of the Ram
  Bracers of the Blinding Strike      Cloak of the Bat
  Greater Magic Bag                   Magic Bag
  Adamantine Dagger                   Dagger +2
  Quarterstaff +3
  Belt of Agility +1                  Belt of Frost Giant Strength
  Boots of Hardiness +2               Boots of Reflexes +3
  Boots of Striding +4                Bracers of Armor +2
  Bracers of Armor +3                 Gauntlets of Ogre Power
  Gloves of the Hin Fist +3           Gloves of the Yellow Rose +2
  Cloak of Fortification +2           Cloak of Protection +2
  Cloak of Resistance +3              Nymph Cloak +4
  Amulet of Vitality +2               Amulet of Will +2
  Ring of Clear Thought +2            Ring of Clear Thought +3
  Ring of Fortitude +2                Ring of Fortitude +4
  Ring of Protection +2               Ring of Wizardry 5
  Scarab of Protection +2
  Scrolls: Mass Camouflage, Cloudkill, Bull's Strength, Bigby's Forceful Hand,
    Vampiric Touch, Charm Monster, Acid Fog, Phantasmal Killer, Mind Fog, Web,
    Balagarn's Iron Horn, Legend Lore, Cloud of Bewilderment, Keen Edge, Rage,
    Bestow Curse, Protection from Energy, Improved Mage Armor, Lightning Bolt,
    Wall of Fire, Animate Dead
  Other: Dust of Appearance, Dust of Disappearance, Phase Spider Mandible,
    Frost Giant Head, Ghost Residue
Merchant's Friend Special Stock %
  A Mad Gent's Gloves (Clr)           Armor of Gram the Mouse (Pal)
  Balhoderie's Eelskin Boots (Rog)    Grainstone Gloves (Mnk)
  Head of the Lame Kobold (War)       Scattertrail Boots (Drd)
  The Sturdy Feet of Pim (Ftr)        Anagrys' Slave-Collar (Wiz)
  Graena's Bond (Bbn)                 Heart of Ilum Lura (Rgr)
  Ysridain's Soul (Brd)               Vengeance of Asenath (Sor)
  Arcandar                            Arlec
  Athame                              Axe of the Surly Woodsman
  Bone Breaker                        Dervish Sword
  Falling Star                        Falling Thunder Storm
  Gaharu                              Giant Feller
  Gladius                             Gungne
  Gutspiller                          Hammer & Nails
  Honor's Edge                        Lichbreaker
  Locust Crossbow                     Mithral Mirror
  Mockery of Mail                     Old Hickory
  St. Sollar's Mace                   Stirge
  Tempest-Caller                      The Bloody Hand
  The Dark Blade                      The Dove
  The Mower                           The Slow Blade
  Thunderer                           Vendetta
  Wolfsbane

Blacklake District, Temple of Lathander - Dawnbringer Natrisse (10,000GP)
  Ebon Warmace                        Empty Fields
  Mace of Disruption +1               Mace +3
  Boots of the Sun Soul +2            Boots of the Sun Soul +4
  Cloak of Protection vs Evil         Vestments of Faith
  Gloves of the Yellow Rose +3        Talisman of Pure Good
  Amulet of Health                    Wand of the Heavens
  Periapt of Wisdom +1                Periapt of Wisdom +4
  Ring of Divine Power 1              Ring of Divine Power 4
  Golden Chalice of Lathander
  Potions: Heal, Antidote, Barkskin, Bear's Endurance, Bless, Bull's Strength,
    Cat's Grace, Cure Critical Wounds, Disease, Death Armor, Eagle's Splendor,
    Cure Light Wounds, Cure Moderate Wounds, Cure Serious Wounds, Speed, Lore,
    Fox's Cunning, Aid, Invisibility, Lesser Restoration, Owl's Wisdom
  Other: Dragon Blood, Glowing Earth Essence, Umber Hulk Mandible

Port Llast - Yask (10,000GP)
  Armor of Loyalty                    Callurdan Smoothhand's Armor
  Gnomish Magnetic Armor              Rogue Links
  Imaskari Shield                     Protector
  Shukenja Helm                       Skin of the Manticore
  Darksteel Breastplate               Mithral Scale Mail
  Banded Mail +3                      Breastplate +2
  Chain Shirt +2                      Chainmail +2
  Full Plate +1                       Full Plate +2
  Hide Armor +2                       Hide Armor +3
  Leather Armor +2                    Leather Armor +3
  Padded Armor +2                     Scale Mail +2
  Studded Leather Armor +2            Studded Leather Armor +4
  Half Plate +2                       Tower Shield +2
  Other: ALL ARMOR MOLDS, Trap Kit Mold x7

Port Llast - Haljal Throndor (10,000GP)
  Blade of the Rashemi                Briarspike
  Clangeddin's Wayward Axe            Deepstone Progeny
  Dragon's Breath                     Dragonslayer
  Feyduster +1                        Flail of Destruction
  Hammer of the Beast                 Ice Talon
  Kaga-To                             Messenger Blade
  Nature's Scythe                     Spear of Withering
  Stonefire Axe +2                    Stormwalker
  Stoutcorps Key                      Will of the Lost
  North Wind Bow                      Ruby Crossbow
  Dragon's Tail                       Giant's Bane
  Tempertuppin's Ever-Thrower         Dart of Stunning
  Adamantine Rapier                   Alchemical Silver Short Sword
  Darksteel Kukri                     Darksteel Light Hammer
  Duskwood Light Crossbow             Mithral Greataxe
  Bastard Sword +2                    Dagger +2
  Dwarven Waraxe +3                   Falchion +2
  Flail +2                            Flail +3
  Greataxe +2                         Greatsword +2
  Halberd +2                          Handaxe +2
  Kama +2                             Kukri +2
  Light Hammer +2                     Mace +2
  Longsword +2                        Longsword +3
  Morningstar +2                      Quarterstaff +2
  Rapier +2                           Scimitar +2
  Scythe +2                           Short Sword +2
  Sickle +3                           Spear +3
  Warhammer +2                        Warmace +2
  Light Crossbow +2                   Heavy Crossbow +2
  Shortbow +2                         Shortbow +4
  Longbow +2                          Sling +2
  Arrow +1                            Arrow +2
  Bolt +1                             Bolt +2
  Bullet +1                           Bullet +2
  Dart +1                             Dart +2
  Shuriken +1                         Shuriken +2
  Throwing Axe +1                     Throwing Axe +2
  Other: ALL WEAPON MOLDS, Adamantine Ingot, Cold Iron Ingot, Darksteel Ingot,
    Alchemical Silver Ingot, Wooden Plank, Leather Hide, Mithral Ingot,
    Iron Ingot
Blessed of Waukeen Exotic Wears &
  Balhodrie's Constant Health (Rog)   Graena's Triumph (Bbn)
  Grainstone Belt (Mnk)               Helm of Gram the Mouse (Pal)
  Scattertrail Hide (Drd)             Shackles of Asenath (Sor)
  The Industrious Hands of Pim (Ftr)  Ysridain's Touch (Brd)
  Anagrys' Shackle Breaker (Wiz)      Foot of the Lame Kobold (War)
  A Mad Gent's Boots                  Favor of Ilum Lura
  Alacrity                            Arn Kerym
  Arvoreniad                          Balance In All Things
  Black Stag Axe                      Bow of the Black Adder
  Bruiser                             Churchman's Cudgel
  Crescent Moon                       Devil's Right Hand
  Dragonsblood Katana                 Goblinsplitter
  Hallowed Redeemer                   Hammer of Marish
  Kharash Dur                         Little Death
  Longcutter                          Mage Shield
  Nagendra                            Pharaoh's Mace
  Plate-Piercer                       Silk and Iron
  Spear of Death                      Starbright
  Storm of the Steppes                The Left Hand
  The Sun's Rays                      True Crossbow
  Verdant Crescent                    Vile Drinker
  Whistling Sling                     White Dragon Bow

Port Llast - Nya (10,000GP)
  Shar's Belt of Priestly Might and Warding
  Nasher's Ring of Strength           Ring of Regeneration
  Rod of Thunder and Lightning        Greater Battle Robe
  Belt of Agility +4                  Boots of the Sun Soul +3
  Bracers of Armor +3                 Cloak of Protection vs Chaos
  Greater Gloves of the Artificer     Nymph Cloak +3
  Alchemical Silver Dagger            Magic Bag
  Amulet of Natural Armor +3          Lesser Amulet of Health
  Ring of Clear Thought +2            Ring of Force Shield
  Ring of Fortitude +2                Ring of Freedom of Movement
  Ring of Invisibility                Ring of Protection +3
  Ring of Wizardry 3                  The Wanderer's Ring
  Potions: ALL POTIONS
  Scrolls: Evard's Black Tentacles, Tasha's Hideous Laughter, Dominate Person,
    Contagion, Cone of Cold, Remove Curse, Eagle's Splendor, See Invisibility,
    Tenser's Transformation, Cure Critical Wounds, Cure Serious Wounds, Haste,
    Summon Creature V, Remove Disease, Shadow Shield, Invisibility, Confusion,
    Raise Dead, Fear, Lesser Mind Blank
  Other: Acid Flask, Alchemist's Fire, Belladonna, Coldstone x5, Quicksilver,
    Distilled Alcohol, Ghost Residue, Ice Mephit Hide, Tanglefoot Bag,
    Thunderstone, Vampire Tooth

Crossroad Keep, Crossroad Keep Interior - Uncus (15,000GP)
  Shadow Thief Leather Armor          Encircling Scale
  Cloak of the High Forest            Greater Cloak of Protection vs Law
  Padded Armor +5
  Blacksoul Sickle +1                 Bloodletter
  Crossbow of Murder                  Icy Blade
  Katana of the Mummylord             Many Talons
  Venom Halberd                       Bolt+4
  Dart +5                             Shuriken +4
  Potions: Aid, Antidote, Bless, Cat's Grace
  Other: Acid Flask, Alchemist's Fire, Choking Powder, Coldstone, Obsidian,
    Quartz Crystal, Tanglefoot Bag, Thunderstone, Trap Kit Mold x6

Crossroad Keep, Crossroad Keep Courtyard - Jacoby (20,000GP)
  Astral Blade +2                     Crossbow of Affliction
  Desert Wind +2                      Drone +4
  Fencer's Blade                      Harbinger Kin +3
  Ice Reaver +3                       Imaskari Kama
  Lesser Oathbow                      Master Li's Way
  Namarra (Neversleep) +2             Rune Hammer +2
  Sickle of Holy Mourning             Sling of Arvoreen
  Soulrazor Minion                    Staff of Command
  The Lucky One                       The Sandstorm
  Thread of Life                      Falchion +4
  Greatsword +4                       Scythe +5
  Warhammer +4                        ALL WEAPONS +3
  Arrow +1                            Arrow +2
  Bolt +1                             Bolt +2
  Bullet +1                           Bullet +2
  Dart +1                             Dart +2
  Dart +3                             Shuriken +1
  Shuriken +2                         Shuriken +3
  Throwing Axe +1                     Throwing Axe +2
  Throwing Axe +3
  Other: ALL WEAPON MOLDS x25, Adamantine Ingot x25, Darksteel Ingot x25,
    Alchemical Silver Ingot x25, Cold Iron Ingot x25, Shederran Plank x50,
    Duskwood Plank x50, Mithral Ingot x25

Crossroad Keep, Crossroad Keep Courtyard - Edario (20,000GP)
  Armor of Freedom                    Armor of Horus-Re
  Aurumvorax Armor                    Dragon Armor
  Dragon Shield                       Forgotten Shield
  Greater Shield of the Watch         Kumakawa
  Lichskull                           Neverwinter Nine Tunic
  Storm Armor                         ALL ARMOR +3
  Chain Shirt +5                      Half Plate +5
  Other: ALL ARMOR MOLDS, Cold Iron Ingot x2, Salamander Hide +2

Crossroad Keep, Merchant Shop - Deekin (20,000GP)
  Neverwinter Nine Tunic              Wondrous Gloves
  Bracers of Armor +3                 Gloves of the Hin Fist +2
  Gloves of the Minstrel              Gloves of the Yellow Rose +2
  Belt of Agility +3                  Boots of Hardiness +3
  Boots of Reflexes +2                Boots of Striding +3
  Cloak of Fortification +3           Greater Cloak of Protection vs Evil
  Nymph Cloak +2                      Greater Cloak of Protection vs Chaos
  Amulet of Natural Armor +2          Amulet of Will +2
  Ring of Clear Thought +3            Ring of Fortitude +2
  Ring of Protection +2               Ring of Resistance +3
  Scarab of Protection +2             Greater Magic Bag
  Potions: Aid, Antidote, Barkskin, Bear's Endurance, Bless, Bull's Strength,
    Cat's Grace, Cure Critical Wounds, Cure Disease, Cure Moderate Wounds,
    Cure Light Wounds, Cure Serious Wounds, Eagle's Splendor, Fox's Cunning,
    Heal, Lesser Restoration, Lore, Owl's Wisdom, Speed
  Scrolls: Cloud of Bewilderment, Enlarge Person, Rage, Summon Creature III,
    Confusion, War Cry
  Other: Blank Scroll, Magical Potion Bottle, Bone Wand

(E.03) Act III Stores

Crossroad Keep: Church - Shop Keeper (20,000GP)
  Girdle of Holy Might                Shield of Prator
  Axe of the Holy                     Hammer of Light
  Loremaster's Mace                   Thornshield
  Greater Amulet of Health            Periapt of Wisdom +5
  Ring of Divine Power 5              Scarab of Protection +4
  Potions: Aid, Antidote, Barkskin, Bear's Endurance, Bless, Bull's Strength,
    Cat's Grace, Cure Critical Wounds, Cure Disease, Cure Moderate Wounds,
    Cure Light Wounds, Cure Serious Wounds, Death Armor, Eagle's Splendor,
    Fox's Cunning, Heal, Invisibility, Lesser Restoration, Lore, Owl's Wisdom,
    Speed
  Scrolls: Cure Critical Wounds, Remove Paralysis, Remove Curse, Remove Fear,
    Remove Disease, Mass Heal, Regenerate, Resurrection x5, Spell Resistance,
    Stone Body
  Other: Choking Powder, Garlic, Holy Water, Tanglefoot Bag, Powdered Silver,
    Healer's Kit +1, Healer's Kit +3, Healer's Kit +6, Healer's Kit +10,
    Acid Flask, Alchemist's Fire

Crossroad Keep: Monastery - Shop Keeper (20,000GP)
  Armor of Fleetness                  Robes of the Shining Hand +4
  Boots of the Sun Soul +3            Boots of the Sun Soul +5
  Bracers of Dexterity +4             Gloves of the Yellow Rose +5
  Periapt of Wisdom +6                Ring of Divine Power 3
  Scarab of Protection +4             Monk's Belt
  Dragon's Tail                       Eye of the Sun
  Grains of Sand                      Many Talons
  Shining Light                       Stars of Ojy-do
  Potions: Aid, Antidote, Bless, Eagle's Splendor, Cat's Grace, Cure Disease,
    Cure Critical Wounds x3, Cure Light Wounds, Cure Moderate Wounds, Heal x3,
    Cure Serious Wounds, Bull's Strength, Lesser Restoration x3, Owl's Wisdom,
    Fox's Cunning
  Other: Mortar and Pestle, Rogue Stone, Acid Flask, Alchemist's Fire, Garlic,
    Fairy Dust x2, Bloodstone, Choking Power, Diamond Dust, Distilled Alcohol,
    Healer's Kit +1, Healer's Kit +3, Healer's Kit +6, Healer's Kit +10,
    Powdered Silver, Giant Scorpion Venom Gland, Giant Centipede Venom Gland,
    Giant Bee Venom Gland, Venom Gland, Belladonna, Quicksilver, Thunderstone,
    Tanglefoot Bag

Crossroad Keep: Guard Tower - Shop Keeper (20,000GP)
  Balduran's Armor                    Hastsezini's Shield
  Red Dragon Armor                    Axe of the Broken Plains
  Dragon's Breath                     Kukri of the Eclipse
  Short Sword of Quickness            Axe of the Coming Storm
  Crossbow of the High Forest         Phantom Bow
  Composite Longbow +3                Composite Shortbow +5
  Heavy Crossbow +3                   Light Crossbow +4
  Sling +4                            Arrow +3
  Arrow of the Vampire                Arrow of Petrification
  Fire Arrow                          Ice Arrow
  Lightning Arrow                     Piercing Arrow
  Poison Arrow                        Bolt +3
  Bolt of Fire                        Bolt of Frostbite
  Bolt of Lightning                   Bolt of Piercing
  Paralytic Bolt                      Poison Bolt
  Bullet +3                           Bullet +4
  Bullet of Screaming                 Bullet of Smiting
  Fire Bullet                         Ice Bullet
  Lightning Bullet                    Farel's Gold
  Giant's Bane
  Other: Alchemical Silver Ingot x50, Adamantine Ingot x50, Mithral Ingot x50,
    Darksteel Ingot x50, Cold Iron Ingot x50, Smith Hammer

Crossroad Keep: Wizard's Tower - Shop Keeper (20,000GP)
  Greater Mantle of Spell Resistance  White Robe of the Archmagi
  Staff of Valmaxian                  The Wizard's Ally
  Ring of Clear Thought +3            Ring of Fortitude +5
  Ring of Wizardry 4                  Ring of Wizardry 5
  Wand of Fire                        Wand of Lesser Summoning
  Wand of Missiles                    Wand of Paralyzation
  Scrolls: Acid Fog, Assay Resistance, Bane, Blackstaff, Blindsight, Darkness,
    Bull's Strength, Burning Hands, Chain Lightning, Charm Monster, Cloudkill,
    Circle of Death, Clairaudience / Clairvoyance, Death Armor, Fox's Cunning,
    Bless, Delayed Blast Fireball, Dismissal, Dispel Magic, Phantasmal Killer,
    Deep Slumber, Displacement, Eagle's Splendor, Ethereal Visage, Mage Armor,
    Evard's Black Tentacles, Expeditious Retreat, Fear, Fireball, Flame Arrow,
    Gedlee's Electric Loop, Greater Spell Mantle, Invisibility Purge, Silence,
    Lesser Planar Binding, Ghostly Visage, Least Spell Mantle, Lightning Bolt,
    Greater Planar Binding, Flame Strike, Gust of Wind, Identify, Legend Lore,
    Invisibility, Knock, Ice Storm, Mass Cure Serious Wounds, Prismatic Spray,
    Mass Cure Light Wounds, Mass Cure Moderate Wounds, Protection from Arrows,
    Protection from Alignment, Mestil's Acid Breath, Polymorph Self, Mind Fog,
    Light, Protection from Spells, Resist Energy, Stoneskin, Shocking Grasp,
    Power Word Stun, Summon Creature I, Summon Creature II, Summon Creature V,
    Summon Creature VII, Wall of Fire, Restoration, Mirror Image, True Strike,
    Scintillating Sphere, Shield, Shroud of Flame, Keen Edge, Grease, Gate
  Other: Blank Scroll, Magical Potion Bottle, Diamond Dust, Mortar and Pestle,
    Bladeling Spike, Bat Tooth x2, Dragon Blood, Imp Stinger, Umber Hulk Hide,
    Vampire Tooth, Winter Wolf Pelt, Wyvern Hide x2, Wyvern Scales, Bone Wand,
    Quicksilver, Amethyst x10

Merchant Quarter - Bill Logan (15,000GP)
  Gloves of the Hin Fist +4           Heartwood Spear
  Nameless Light                      Petty's Tempest
  Renewal                             Scimitar of Speed
  Sea Reaver                          The Brute
  ALL WEAPONS +3                      Adamantine Greatsword
  Crossbow of Accuracy                Sling of Seeking
  Dart of Accuracy                    Shining Light
  Thunderbeast Axe                    Dart +2
  Shuriken +2                         Throwing Axe +2
  Flail +4                            Longsword +4
  Arrow +2                            Bolt +2
  Bullet +2                           Piercing Arrow
  Bullet of Screaming                 Bullet of Smiting
  Giant's Bane                        Paralytic Bolt
  Other: ALL MOLDS, Duskwood Plank, Diamond Dust, Iron Ingot, Powdered Silver,
    Darksteel Ingot, Mithral Ingot x3, Leather Hide, Alchemical Silver Ingot,
    Red Dragon Hide, Shederran Plank, Trap Kit Mold x7, Zalantar Plank,
    Wooden Plank, Quicksilver

Merchant Quarter - Randolph (15,000GP)
  Robes of the Shining Hand +5        Belt of Hill Giant Strength
  Nymph Cloak +4                      Boots of Reflexes +2
  Boots of the Sun Soul +2            Boots of the Sun Soul +5
  Bracers of Armor +4                 Bracers of Dexterity +1
  Gloves of the Hin Fist +2           Gloves of the Yellow Rose +4
  Gauntlets of Ogre Power             Headband of Intellect +4
  Wand of Lightning                   Wand of Missiles
  Lesser Magic Bag                    Magic Bag
  Amulet of Natural Armor +3          Amulet of Vitality +2
  Amulet of Will +4                   Scarab of Protection +3
  Ring of Divine Power 2              Ring of Fortitude +4
  Ring of Protection +2               Ring of Resistance +2
  Ring of Wizardry 4
  Scrolls: Bigby's Grasping Hand, Chain Lightning, Cone of Cold, Displacement,
    Charm Monster, Glove of Invulnerability, Protection from Energy, Fireball,
    Invisibility Sphere, Dominate Person, Flame Weapon, Weapon of Impact, Web,
    Summon Creature IV, Ethereal Visage, Stone to Flesh, Owl's Wisdom, Shield,
    Lesser Spell Breach, Shadow Shield, Shapechange, Mind Blank, Slow
  Other: Blank Scroll, Magical Potion Bottle, Bone Wand, Adamantine Ingot x5,
    Alchemical Silver Ingot, Iron Ingot, Leather Hide, Salamander Hide x2,
    Umber Hulk Hide x3, Wooden Plank, Zalantar Plank, Trap Kit Mold, Jacinth,
    Beljuril, Blue Diamond, Canary Diamond, Star Sapphire, King's Tear,
    Bladeling Spike, Fairy Dust, Frost Giant Head, Imp Stinger, Vampire Tooth,
    Bat Tooth x2, Lich Dust x2, Wyvern Scales, Diamond Dust, Alchemist's Fire,
    Giant Scorpion Venom Gland, Tanglefoot Bag, Distilled Alcohol, Acid Flask,
    Garlic, Thunderstone, Giant Bee Venom Gland, Giant Centipede Venom Gland,
    Belladonna, Venom Gland, Choking Powder, Powdered Silver, Quicksilver

Ironfist Stronghold - Revorax (15,000GP)
  Greater Storm Armor of the Earth's Children
  Black Flame Armor                   Lesser Golem Armor
  White Dragon Armor                  Shield of the Void
  Hammer of the Wisp                  Mordan's Withering Blade
  Rift Hammer                         Throwing Axe +5
  Breastplate +2                      Chain Shirt +2
  Chainmail +2                        Full Plate +2
  Half Plate +2                       Scale Mail +2
  Light Shield +4                     Light Shield +2
  Heavy Shield +2                     Tower Shield +2
  Dwarven Waraxe +4                   Handaxe +4
  ALL WEAPONS +3
  Arrow +1                            Arrow +2
  Bolt +1                             Bolt +2
  Bolt +4                             Bolt of Frostbite
  Bullet +1                           Bullet +2
  Dart +1                             Dart +2
  Shuriken +1                         Shuriken +2
  Throwing Axe +1                     Throwing Axe +2
  Other: ALL ARMOR MOLDS, ALL WEAPON MOLDS, Adamantine Ingot x3, Leather Hide,
    Alchemical Silver Ingot, Cold Iron Ingot, Distilled Alcohol, Wooden Plank,
    Garlic, Iron Ingot, Mithral Ingot x5

Crossroad Keep, Merchant Shop - Caelryna Seerar (20,000GP)
  Courtesan Blade                     Death's Handmaiden
  Boots of the Shifting Sands         Gauntlet of Fury
  Greenleaf                           Helm of Darkness
  Robes of the Shining Hand +3        Belt of Agility +2
  Boots of Reflexes +4                Boots of Striding +2
  Bracers of Armor +5                 Bracers of Dexterity +2
  Gauntlets of Ogre Power             Gloves of the Long Death +4
  Cloak of Fortification +2           Cloak of Resistance +2
  Nymph Cloak +3                      Greater Cloak of Protection vs Good
  Amulet of Natural Armor +2          Amulet of Vitality +2
  Amulet of Will +3                   Ring of Resistance +2
  Ring of Clear Thought +2            Ring of Fortitude +4
  Wand of Fear                        Wand of Stinking Cloud
  Headband of Intellect +2            Chime of Opening
  Magic Bag
  Potions: Aid, Antidote, Barkskin, Bull's Strength, Lesser Restoration, Lore,
    Cat's Grace, Cure Light Wounds, Cure Moderate Wounds, Cure Serious Wounds,
    Cure Critical Wounds, Cure Disease, Eagle's Splendor, Fox's Cunning, Heal,
    Death Armor, Invisibility, Bless, Bear's Endurance, Owl's Wisdom, Speed
  Scrolls: Animate Dead, Contagion, Create Greater Undead, Destruction, Dirge,
    Enervation, Feeblemind, Finger of Death, Slay Living, Wail of the Banshee,
    Horrid Wilting, Shades, Vampiric Touch
  Other: Average Giant Scorpion Venom, Strong Giant Scorpion Venom, Bone Wand,
    Average Giant Bee Venom, Mild Giant Bee Venom, Mild Giant Centipede Venom,
    Strong Giant Bee Venom, Deadly Giant Bee Venom, Mild Giant Scorpion Venom,
    Average Giant Centipede Venom, Deadly Giant Centipede Venom, Blank Scroll,
    Deadly Giant Scorpion Venom, Dust of Disappearance, Magical Potion Bottle,
    Dust of Appearance, Strong Giant Centipede Venom, Venom Gland, Belladonna,
    Cold Iron Ingot, Duskwood Plank x2, Shederran Plank x4, Zalantar Plank x2,
    Garlic

Crossroad Keep, Crossroad Keep Interior - Quartermaster (20,000GP)
  ALL ARMOR +2                        ALL WEAPONS +2
  Potions: Aid, Antidote, Barkskin, Bless, Bull's Strength, Cure Light Wounds,
    Cure Moderate Wounds, Cure Disease, Cure Serious Wounds x5, Fox's Cunning,
    Eagle's Splendor, Cat's Grace, Lore, Heal, Bear's Endurance, Owl's Wisdom
  Scrolls: Blade Barrier, Meteor Swarm, Mass Cure Critical Wounds, Raise Dead,
    Bombardment, Undeath's Eternal Foe, Weird
  Other: Healer's Kit +1, Healer's Kit +3
______________________________________________________________________________

(E.04) XP1 Stores

Mulsantir Gate - Shelvedar Nuum (25,000GP)
  Banded Mail +5                      Chain Shirt +3
  Studded Leather Armor +4            Robes of the Shining Hand +2
  Heavy Shield +4                     Tower Shield +3
  Flail +4                            Greataxe +3
  Greatsword +4                       Halberd +5
  Longsword +4                        Short Sword +4
  Amulet of the Master                Ring of Major Sonic Resistance
  Wand of Missiles                    Wand of Summoning
  Greater Magic Bag                   Censer of Controlling Air Elementals
  Potions: Heal x3, Lore, Speed
  Scrolls: Clairaudience & Clairvoyance, Evard's Black Tentacles, Planar Ally,
    Power Word Petrify, Deep Slumber, Improved Mage Armor, Summon Creature IV,
    Gust of Wind, Weapon of Impact, Mass Contagion, Wall of Fire, Camouflage

Mulsantir - Azim Qo'toth (25,000GP)
  ALL ARMOR AND SHIELDS +3            ALL WEAPONS +3
  ALL ARMOR AND SHIELD MOLDS          ALL WEAPON MOLDS
  Dragon Pebbles                      Scabbard of Keen Edges
  Sacred Hands                        Cape of Winter
  Banded Mail +3                      Belt of Agility +4
  Boots of the Sun Soul +4            Bracers of Armor +5
  Bracers of Dexterity +4             Robe of Electrical Resistance
  Flaming Gloves +2                   Gloves of the Long Death +4
  Acid Arrow                          Arrow +4
  Bolt +4                             Bullet +4
  Bullet of Smiting                   Fire Bullet
  Paralytic Bolt                      Piercing Arrow
  Shuriken +4                         Teeth of Firemane
  Rod of Frost                        Wand of Fire
  Amulet of Natural Armor +4          Amulet of Vitality +4
  Lesser Amulet of Health             Periapt of Wisdom +3
  Ring of Protection +4
  Potions: Heal x8
  Scrolls: Mestil's Acid Breath, Shocking Grasp, Bull's Strength, Cat's Grace,
    Bear's Endurance, Eagle's Splendor, Lightning Bolt, Legend Lore, Fireball,
    Resistance, Mage Armor, Melf's Acid Arrow
  Other: On the Refinement of the Alchemist's Craft, The Tome of Alchemy,
    Enchanter's Satchel, Shaper's Alembic, Mortar and Pestle, Smith Hammer,
    Duskwood Plank x4, Shederran Plank x5, Wooden Plank x5, Zalantar Plank x7,
    Leather Hide x5, Darksteel Ingot x4, Cold Iron Ingot x4, Mithral Ingot x5,
    Adamantine Ingot x7, Iron Ingot x4, Alchemical Silver Ingot x5, Bone Wand,
    Black Lotus Extract, Dragon Bile, Wyvern Poison, Blank Scroll, Belladonna,
    Giant Centipede Venom Gland, Giant Bee Venom Gland, Dust of Disappearance,
    Giant Scorpion Venom Gland, Venom Gland, Diamond Dust, Garlic,Quicksilver,
    Fairy Dust, Powdered Silver, Thieves' Tools +6, Healer's Kit +6

Mulsantir - Mother Feodorra (25,000GP)
  Faraneyth's Redemption              Simbulmyn Bracers
  Aromal's Truth                      Sivlem
  Belt of Frost Giant Strength        Cloak of Resistance +4
  Gloves of the Yellow Rose +4        Half Plate +4
  Light Shield +5                     Padded Armor +5
  Heavy Crossbow +5                   Staff of Defense
  Ring of Clear Thought +6            Ring of Divine Power 3
  Rod of Thunder and Lightning        Scarab of Protection +5
  Potions: Lesser Visage of the Deity, Barkskin, Cat's Grace, Bull's Strength,
    Bear's Endurance, Fox's Cunning
  Scrolls: Extract Water Elemental, Hold Monster, Battletide, Prismatic Spray,
    Freedom of Movement, Power Word Disable, Premonition, Expeditious Retreat,
    Protection from Spells
  Other: Adamantine Ingot, Darksteel Ingot, Shederran Plank x2

Mulsantir - Katya (25,000GP)
  Scimitar of Mielikki                Scythe of Chauntea
  Boots of the Sun Soul +5            Bracers of Armor +5
  Cloak of Fortification +5           Mystran Belt of Priestly Might
  Robe of Scintillating Colors        Shuriken of Mystra
  Amulet of Natural Armor +5          Periapt of Wisdom +5
  Ring of Divine Power 5              Ring of Fortitude +6
  Ring of Major Cold Resistance       Brooch of Shielding
  Gem of Brightness
  Potions: Greater Heroism, Heal x4
  Scrolls: Greater Visage of the Deity, Call Lightning Storm, Nature's Avatar,
    Mass Cure Critical Wounds, Greater Planar Binding, Mass Bear's Endurance,
    Stoneskin, Prayer
  Other: Healer's Kit +6, Healer's Kit +10 x3

Mulsantir, The Veil Theater - Magda (25,000GP)
  Tragedian                           Finch's Finest Hat
  Thayvian Circlet                    Noble's Cap
  Nymph Cloak +6                      Cloak of Elvenkind
  Boot's of Reflexes +4               Ring of Wizardry 2
  Wand of Fear                        Lesser Magic Bag
  Chime of Opening
  Other: Thieves' Tools +6

Nightshore - Omaga (25,000GP)
  Naught Katana                       Imaskari Bracers of Immortality
  Shield of the Magi                  Gauntlets of Crushing
  Boots of Reflexes +6                Cloak of Resistance +5
  Robes of the Shining Hand +5        Tower Shield +4
  Chain Shirt +3                      Chainmail +5
  Club +5                             Flail +4
  Amulet of Will +7                   Periapt of Wisdom +6
  Ring of Protection +4               Magic Pouch
  Potions: Heal x4, Lore
  Scrolls: Mordenkainen's Sword, Summon Creature VIII, Enervation, Mind Blank,
    Greater Creeping Cold, Storm of Vengeance, Mass Hold Person, Remove Curse,
    Mass Inflict Serious Wounds, Greater Magic Weapon
  Other: Thieves' Tools +10

Ashenwood - Odesya (25,000GP)
  Blightguard                         Forest Walkers
  Snow Tiger Helm                     Belt of Hill Giant Strength
  Bracers of Armor +5                 Bracers of Dexterity +6
  Cloak of Fortification +3           Gloves of the Yellow Rose +4
  Breastplate +3                      Half Plate +4
  Hide Armor +5                       Padded Armor +4
  Studded Leather Armor +4            Light Shield +4
  The Gnomish Slayer                  Greataxe +5
  Longsword +3                        Morningstar +4
  Sickle +5                           Spear +4
  Handaxe +5                          Throwing Axe +5
  Composite Longbow +4                Composite Shortbow +5
  Acid Arrow                          Bolt of Fire
  Bolt of Lightning                   Bullet +4
  Fire Arrow                          Fire Bullet
  Amulet of Natural Armor +4          Ring of Clear Thought +2
  Ring of Protection +4               Ring of Wizardry 3
  Potions: Greater Heroism, Heal x3
  Scrolls: Protection from Energy, Mass Cure Moderate Wounds, Enlarge Person,
    Mass Owl's Wisdom, Vitriolic Sphere, Aura of Vitality
  Other: Healer's Kit +6, Torch

Thaymount, Academy: Instructors' Quarters - Oronock, Thael-ka (25,000GP)
  Runescarred Greatsword              Ra Bane Blade
  Finch's Comforting Cloak            Robe of the Archmagi
  Headband of Intellect +8            Nymph Cloak +8
  Belt of Cloud Giant Strength        Boots of Striding +7
  Light Shield +5                     Cloak of Protection +4
  Breastplate +5                      Chain Shirt +5
  Longsword +5                        Kukri +5
  Bolt +5                             Bolt of Lightning
  Dart +5                             Wand of Fire
  Ring of Fortitude +7                Ring of Wizardry 5
  Ring of Sorcerous Power             Ring of Magic Defenses
  Talisman of Pure Evil               Bowl of Commanding Water Elementals
  Spells: Superior Resistance, Mass Fox's Cunning, Globe of Invulnerability,
    Tenser's Transformation, Avasculate, Disintegrate
  Other: Thieves' Tools +10, Brilliant Air Essence x3, Pristine Power Essence,
    Pristine Fire Essence, Brilliant Earth Essence, Brilliant Spirit Essence,
    Brilliant Power Essence x2, Brilliant Water Essence x2
______________________________________________________________________________

(E.05) XP2 Samarach Stores

Samargol, Openpalm Bazaar - Merchant Irim Mendar (7,500GP)
  Heavy Ironwood Shield               Watchman's Helm
  Noble's Cap                         Stone of Alarm
  Potions: Antidote, Barkskin, Bear's Endurance, Bless x4, Lore, Owl's Wisdom,
    Aid, Cat's Grace, Cure Light Wounds x5, Eagle's Splendor, Bull's Strength,
    Fox's Cunning
  Scrolls: Cure Light Wounds, Cure Minor Wounds, Remove Disease x3, Confusion,
    Inflict Light Wounds, Inflict Minor Wounds, Camouflage x2, Knock x2, Fear,
    Resurrection x2, Aid x3, Remove Curse, Sleep x2, Haste, Slow
  Recipes: Composite Longbow 1, Composite Shortbow 1, Mild Poison Arrows,
    Mild Poison Bolts
  Other: Drum, Flute, Lute, Healer's Kit +1, Healer's Kit +3

Samargol, Openpalm Bazaar - Vadin'ya (10,000GP)
  Banded Mail +1                      Masterwork Breastplate +1
  Masterwork Chain Shirt +1           Masterwork Chainmail +1
  Masterwork Full Plate +1            Masterwork Half Plate +1
  Masterwork Hide Armor +1            Leather Armor +1
  Padded Armor +1                     Masterwork Studded Leather Armor +1
  Masterwork Scale Mail +1            Light Shield +1
  Heavy Shield +1                     Tower Shield +1
  Red Wizard Garb                     Stone of Alarm
  Craftsman's Belt Pouch              Mage's Belt
  Belt of Agility +2                  Belt of Strength +2
  Bracers of Armor +1                 Bracers of Dexterity +2
  Gloves of Ogre Power                Gloves of Swordplay
  Gloves of the Hin Fist +1           Gloves of the Yellow Rose +1
  Lesser Weighted Hands               Adamantine Helm
  Wizard's Hat                        Noble's Cap
  Mage's Skullcap                     Swashbuckler's Hat
  Cloak of Protection +1 x2           Cloak of Resistance +1 x2
  Cloak of Elvenkind                  Boots of Elvenkind
  Boots of Reflexes +1                Boots of Striding +2
  Amulet of Health +2                 Amulet of Natural Armor +1
  Amulet of Will +1                   Wand of Missiles
  Dagger +1                           Falchion +1
  Greataxe +1                         Greatsword +1
  Halberd +1                          Handaxe +1
  Kama +1                             Kukri +1
  Light Hammer +1                     Longsword +1
  Mace +1                             Quarterstaff +1
  Rapier +1                           Scimitar +1
  Short Sword +1                      Sickle +1
  Spear +1                            Warmace +1
  Longbow +1                          Shortbow +1
  Light Crossbow +1                   Sling +1
  Dart +1                             Bullet +1
  Arrow +1                            Bolt +1
  Bag of Holding                      Magic Bag
  Lesser Magic Bag x2                 Magic Pouch
  Potions: Antidote x5, Barkskin x5, Bear's Endurance x3, Eagle's Splendor x4,
    Cat's Grace x4, Cure Disease x3, Cure Moderate Wounds x1, Owl's Wisdom x4,
    Fox's Cunning x3, Bull's Strength x4, Invisibility, Mirror Image x5
  Scrolls: True Strike, Grease, Shield, Summon Creature I, Summon Creature II,
    False Life, See Invisibility, Tasha's Hideous Laughter, Web
  Recipes: Ring of Minor Acid Resistance, Ring of Minor Electrical Resistance,
    Ring of Minor Sonic Resistance, Composite Longbow 3, Composite Shortbow 3,
    Ring of Minor Cold Resistance, Composite Shortbow 4, Composite Shortbow 5,
    Ring of Minor Fire Resistance, Periapt of Wisdom +2, Cloak of Charisma +2,
    Amulet of Natural Armor +1, Headband of Intellect +2, Composite Longbow 4,
    Gloves of the Hin Fist +1, Cloak of Protection +1, Cloak of Resistance +1,
    Amulet of Health +2, Bracers of Armor +1, Composite Longbow 5,
    Belt of Agility +2, Fife of Blasting
  Other: Alchemist's Fire x2, Blank Scroll, Bone Wand, Obsidian, Thunderstone,
    Magical Potion Bottle, Tanglefoot Bag, Choking Powder x2, Healer's Kit +1,
    Healer's Kit +3, Gold Necklace x2, Copper Necklace x2, Silver Necklace x2,
    Copper Ring x2, Silver Ring x2, Gold Ring x2, Acid Flask x2, Diamond Dust
Samargol, Openpalm Bazaar - Vadin'ya (12,000GP)
  Belt of Hill Giant Strength         Luckstone
  Archer's Belt                       Brawler's Belt
  Swordsman's Belt                    Sash of Shimmering
  Boots of the Sun Soul +1            Boots of Hardiness +1
  Bracers of Archery                  Cloak of Fortification +1
  Gloves of Appraisal                 Gloves of Concentration
  Gloves of Spellcraft                Gloves of the Minstrel
  Headband of the Binder              Lesser Boots of Tumbling
  Mask of Persuasion                  Nymph Cloak +2
  Arvoreen's Amulet of Aid            Scarab of Protection +1
  Periapt of Wisdom +2                Ring of Divine Power 1
  Ring of Hiding                      Ring of Insight
  Ring of Minor Acid Resistance       Ring of Minor Fire Resistance
  Ring of Wizardry 1
  Bastard Sword +1                    Battleaxe +1
  Club +1                             Dwarven Waraxe +1
  Flail +1                            Kama +1
  Katana +1                           Morningstar +1
  Scythe +1                           Warhammer +1
  Heavy Crossbow +1                   Shuriken +1
  Throwing Axe +1
  Other: Mild Giant Centipede Venom, Mild Giant Scorpion Venom,
    Mild Giant Bee Venom

Samargol, Openpalm Bazaar - Osi Tchaluka (1,500GP)
  Recipes: Weapon Enchantment Bonus +1, AC Bonus Enchantment +1, Frost Weapon,
    Thundering Weapon, Corrosive Weapon, Shocking Weapon, Flaming Weapon

Samargol, Openpalm Bazaar - Bounty Collector Kwesi (10,000GP) ONLY BOUNTIES
Lantanese Lumber Camp - Nil Sheafrustle (10,000GP)
  Other: Badger Claws, Black Dragon Scales, Blue Dragon Scales, Dinosaur Claw,
    Worg Fur, Blade Spider Cogs, Bone Spider Legs, Panther Pelt, Treant Twigs,
    Clay Golem Shards, Clockroach Parts, Dire Badger Fangs, Fire Beetle Shell,
    Hell Hound Claws, Fire Mephit Corpse, Dire Boar Tusks, Dire Wolverine Fur,
    Ghast Arm, Ghoul Claw, Dire Bear Coat, Demihuman Skull, Stag Beetle Shell,
    Dire Wolf Pelt, Shambling Mound Moss, Ice Mephit Corpse, Megaraptor Tooth,
    Boar Teeth, Umber Hulk Carapace, Wolf Pelt, Wolverine Fur, Wyvern Stinger,
    Phase Spider Leg, Iron Golem Plates, Snow Leopard Fur, Bear Pelt, Hag Eye,
    Drider Silk

Samargol, Shrine of Waukeen - Cleric of Waukeen (1,000GP)
Rassatan, Shrine of Waukeen - Cleric (1,000GP)
Taruin, Shrine of Waukeen - Cleric (1,000GP)
Torich, Shrine of Waukeen - Cleric (1,000GP)
    Magic Bag                         Coin of Life
    Stone of Alarm
  Potions: Cure Light Wounds, Cure Moderate Wounds, Remove Blindness/Deafness,
    Cure Disease, Cure Serious Wounds, Lesser Restoration, Lesser Vigor,
    Owl's Wisdom
  Scrolls: Bull's Strength, Detect Undead, Raise Dead, Sanctuary, Restoration,
    Bless, Bless Weapon, Prayer
  Recipes: Cloak of Fortification +1, Scabbard of Blessing, Amulet of Will +1,
    Ring of Protection +1, Boots of Reflexes +1, Tanglefoot Bag, Thunderstone,
    Alchemist's Fire, Boots of Hardiness +1, Ring of Fortitude +1, Acid Flask,
    Holy Water
  Other: Scale Boots, Basic Belt, Hide Boots, Cleric's Outfit, Leather Gloves,
    Cleric's Robe, Gold Circlet, Leather Boots, Chain Gloves, Traveling Cloak,
    Basic Bracers, Blank Scroll, Magical Potion Bottle, Bone Wand, Holy Water,
    Healer's Kit +1, Healer's Kit +3

Underdark Black Market - Xo'rill (1,000GP)
  Cloak of Protection +1              Clock of Resistance +1
  Craftsman's Belt Pouch              Mage's Belt
  Red Wizard Garb                     Wand of Missiles
  Bag of Holding                      Magic Bag
  Lesser Magic Bag                    Magic Pouch
  Stone of Alarm
  Potions: Antidote, Cat's Grace, Death Armor, Eagle's Splendor, Owl's Wisdom,
    Invisibility x6, Bull's Strength
  Scrolls: True Strike, Grease, Shield, Summon Creature I, Summon Creature II,
    False Life, See Invisibility, Tasha's Hideous Laughter, Web
  Recipes: Poison Arrows, Poison Bolts
  Other: Blank Scroll, Magical Potion Bottle, Acid Flask, Caged Glacier Snake,
    Black Lotus Extract, Dragon Bile, Diamond Dust, Obsidian, Copper Necklace,
    Wyvern Poison, Alchemist's Fire, Gold Necklace, Choking Powder, Gold Ring,
    Copper Ring, Silver Necklace, Silver Ring, Thunderstone, Tanglefoot Bag,
    Bond Wand, Drider Silk

Underdark Black Market - Zhiir (1,000GP)
  Frost Longbow +1                    Heavy Shield +1
  Breastplate +1                      Chain Shirt +1
  Half Plate +1                       Studded Leather Armor +1
  Ring of Minor Acid Resistance       Ring of Minor Cold Resistance
  Ring of Minor Fire Resistance       Ring of Minor Electrical Resistance
  Ring of Minor Sonic Resistance      Ring of Protection +1
  Battleaxe +1                        Falchion +1
  Katana +1                           Mace +1
  Morningstar +1                      Quarterstaff +1
  Rapier +1                           Short Sword +1
  Warhammer +1                        Wand of Lightning
  Heavy Crossbow +1                   Sling +1
  Arrow +1                            Bolt +1
  Bullet +1                           Bolt of Lightning
  Bolt of Fire                        Bolt of Frostbite
  Fire Arrow                          Fire Bullet
  Ice Arrow                           Ice Bullet
  Lightning Arrow                     Lightning Bullet
  Potions: Cure Serious Wounds x2, Death Armor x2, Displacement x2, Shield x2,
    Invisibility x2, Mirror Image x2
  Recipes: Brooch of Shielding, Gauntlets of Ogre Power, Ring of Invisibility,
    Gem of Seeing, Lute of Charming
  Other: Healer's Kit +3 x3, Thieves' Tools +6

Lantanese Lumber Camp - Ahri "Golemkin" (4,000GP)
  Chime of Opening                    Brazier of Commanding Fire Elementals
  Drum of Haunting                    Bowl of Commanding Water Elementals
  Fochluchan Bandore                  Censer of Controlling Air Elementals
  Stone of Alarm                      Stone of Controlling Earth Elementals
  Mac-Fuirmidh                        Magic Bag
  Lesser Magic Bag x2                 Magic Pouch x2
  Potions: Antidote, Cure Disease, Cure Light Wounds, Cure Moderate Wounds
    Aid
  Other: Blade Golem Gears, Clay Golem Shards x2, Iron Golem Plates x5

Nimbre - Merchant (1,000GP)
  Hide Armor +1                       Studded Leather Armor +1
  Amulet of Natural Armor +1          Amulet of Will +1
  Ring of Fortitude +1                Ring of Minor Electrical Resistance
  Ring of Protection +1               Lesser Magic Bag
  Magic Pouch
  Potions: Cure Moderate Wounds x5, Remove Blindness/Deafness, Displacement,
    Cure Light Wounds x5, Cure Serious Wounds x3

Viper Temple - Volothamp Geddarm (10,000GP)
  Dart +2                             Dart +3
  Shuriken +2                         Shuriken +3
  Throwing Axe +2                     Throwing Axe +3
  Alchemical Silver Arrow             Alchemical Silver Bullet
  Cold Iron Arrow                     Cold Iron Bullet
  Adamantine Arrow                    Adamantine Bolt
  Adamantine Bullet                   Arrow +1
  Arrow +2                            Arrow +3
  Bolt +1                             Bolt +2
  Bolt +3                             Bullet +1
  Bullet +2                           Bullet +3
  Coin of Life x4                     Stone of Alarm x3
  Potions: Cure Critical Wounds x10, Cure Serious Wounds x10, Bull's Strength,
    Lesser Restoration x3, Bear's Endurance,
  Scrolls: Raise Dead x3
  Other: Thieves' Tolls +1 x3, Thieves' Tolls +6 x3, Thieves' Tolls +10 x3,
    Healer's Kit +1 x5, Healer's Kit +6 x3, Healer's Kit +10 x3

(E.06) XP2 Sword Coast North Stores

Leilon, Temple of Waukeen - Cleric of Waukeen (1,000GP)
Phandalin, Temple of Waukeen - Cleric of Waukeen (1,000GP)
Thundertree, Temple of Waukeen - Cleric of Waukeen (1,000GP)
New Leaf, Temple of Waukeen - Cleric of Waukeen (1,000GP)
Conyberry, Temple of Waukeen - Cleric of Waukeen (1,000GP)
Highcliff, Temple of Waukeen - Cleric of Waukeen (1,000GP)
  Belt of Agility +1                  Belt of Agility +2
  Boots of Hardiness +1               Boots of Hardiness +2
  Boots of Reflexes +1                Boots of Reflexes +2
  Boots of Striding +1                Boots of Striding +2
  Boots of the Sun Soul +1            Boots of the Sun Soul +2
  Bracers of Armor +1                 Bracers of Armor +2
  Bracers of Armor +3                 Bracers of Armor +4
  Bracers of Dexterity +1             Cloak of Fortification +1
  Cloak of Protection +1              Cloak of Protection +2
  Cloak of Resistance +1              Cloak of Resistance +2
  Lesser Gauntlets of Ogre Power      Gauntlets of Ogre Power
  Nymph Cloak +1                      Nymph Cloak +2
  Robes of the Shining Hand +1        Headband of Intellect +2
  Gloves of the Hin Fist +1           Gloves of the Hin Fist +2
  Gloves of the Long Death +1         Gloves of the Long Death +2
  Gloves of the Yellow Rose +1        Gloves of the Yellow Rose +2
  Amulet of Natural Armor +1          Amulet of Natural Armor +2
  Amulet of Vitality +2               Lesser Amulet of Health
  Amulet of Will +1                   Amulet of Will +2
  Periapt of Wisdom +1                Periapt of Wisdom +2
  Ring of Clear Thought +1            Ring of Clear Thought +2
  Ring of Fortitude +1                Ring of Fortitude +2
  Ring of Protection +1               Ring of Protection +2
  Ring of Resistance +1               Ring of Resistance +2
  Scarab of Protection +1             Scarab of Protection +2
  Wand of Missiles                    Chime of Opening
  Coin of Life                        Gem of Brightness
  Dust of Appearance                  Dust of Disappearance
  Lesser Magic Bag

West Harbor, Trading Post - Bennik Vandyrmir (1,000GP)
Leilon, Trading Post - Trader (1,000GP)
Phandalin, Trading Post - Trader (1,000GP)
Thundertree, Trading Post - Trader (1,000GP)
New Leaf, Trading Post - Trader (1,000GP)
Conyberry, Trading Post - Trader (1,000GP)
Highcliff, Trading Post - Trader (1,000GP)
Neverwinter, Blacklake District: Tyr's Eye, Trading Post - Trader (1,000GP)
Port Llast, Trading Post - Trader (1,000GP)
  Minor Circlet of Blasting
  Potions: Aid, Antidote, Bless
  Other: Spirits, Wine, Healer's Kit +1, Thieves' Tools +1, Thieves' Tools +3,
    Thieves' Tools +6, Torch

West Harbor - Goodwife Aruna (1,200GP)
  Lesser Magic Bag                    Magic Pouch
  Stone of Alarm
  Potions: Aid, Antidote, Cure Moderate Wounds, Cure Serious Wounds x6, Shield
  Recipes: Alchemical Silver Throwing Axe, Alchemical Silver Shuriken,
    Alchemical Silver Dart, Alchemical Silver Bolts, Alchemical Silver Arrows,
    Alchemical Silver Bullets
  Other: Healer's Kit +1, Healer's Kit +3, Thieves' Tools +1, Copper Necklace,
    Thieves' Tools +3, Silver Necklace, Gold Necklace, Copper Ring, Gold Ring,
    Silver Ring, Acid Flask, Alchemist's Fire, Choking Powder

West Harbor - Tarmas the Wizard (8,500GP)
  ALL ADAMANTINE ARMOR                ALL MITHRAL ARMOR
  ALL ADAMANTINE WEAPONS              ALL ALCHEMICAL SILVER WEAPONS
  ALL COLD IRON WEAPONS               ALL DARKSTEEL WEAPONS
  ALL DUSKWOOD WEAPONS                ALL MITHRAL WEAPONS
  ALL ZALANTAR WEAPONS                ALL WEAPONS +1
  Staff of the Holy                   Flail +2
  Shederran Longbow                   Shederran Shortbow
  Shederran Light Crossbow            Shederran Heavy Crossbow
  Cold Iron Arrow                     Alchemical Silver Arrow
  Cold Iron Bolt                      Alchemical Silver Bolt
  Cold Iron Bullet                    Alchemical Silver Bullet
  Adamantine Arrow                    Adamantine Bolt
  Adamantine Bullet                   Composite Longbow 1
  Banded Mail +1                      Masterwork Breastplate +1
  Masterwork Chain Shirt +1           Masterwork Chainmail +1
  Masterwork Full Plate +1            Masterwork Half Plate +1
  Masterwork Hide Armor +1            Leather Armor +1
  Padded Armor +1                     Masterwork Studded Leather Armor +1
  Masterwork Scale Mail +1            Light Shield +1
  Heavy Shield +1                     Tower Shield +1
  Belt of Agility +4                  Belt of Strength +4
  Ring of Insight                     Ring of Scholars
  Ring of Wizardry 2                  Ring of the Ram
  Rod of Freedom                      Rod of Thunder and Lightning
  Wand of Fireball                    Wand of Inflict Moderate Wounds
  Wand of Melf's Acid Arrow
  Recipes: Boots of Hardiness +2, Gloves of the Hin Fist +2, Boots of Speed,
    Boots of Striding +2

West Harbor - Sheydann Zinn (1,200GP)
  ALL COLD IRON WEAPONS               ALL ALCHEMICAL SILVER WEAPONS
  Cold Iron Arrow                     Alchemical Silver Arrow
  Cold Iron Bolt                      Alchemical Silver Bolt
  Cold Iron Bullet                    Alchemical Silver Bullet
  Shederran Longbow                   Shederran Shortbow
  Zalantar Longbow                    Zalantar Shortbow
  Amulet of Natural Armor +2
  Other: Basic Bracers, Leather Boots, Leather Gloves, Travelling Cloak,
    Basic Belt, Copper Necklace, Gold Ring, Choking Powder, Alchemist's Fire,
    Tanglefoot Bag, Thunderstone, Alexandrite, Amethyst, Fluorspar, Phenalope,
    Garnet, Acid Flask

West Harbor - Sheydann Zinn (1,500GP) if you kill Lazlo
  Breath of the Maiden                Rogue Links
  Adamantine Chain Shirt              Adamantine Chainmail
  Adamantine Helm                     Heart of the Beast
  ALL COLD IRON WEAPONS               ALL ALCHEMICAL SILVER WEAPONS
  Cold Iron Arrow                     Alchemical Silver Arrow
  Cold Iron Bolt                      Alchemical Silver Bolt
  Cold Iron Bullet                    Alchemical Silver Bullet
  Shederran Longbow                   Shederran Shortbow
  Zalantar Longbow                    Zalantar Shortbow
  Magic Bag
  Potions: Antidote x5, Displacement x3, Invisibility, Speed x3
  Other: Alexandrite, Aventurine, Bloodstone, Greenstone, Malachite, Obsidian,
    Average Giant Centipede Venom, Strong Giant Centipede Venom, Thunderstone,
    Average Giant Scorpion Venom, Strong Giant Scorpion Venom, Choking Powder,
    Average Giant Bee Venom, Thieves' Tools +6 x3, Thieves' Tools +3, Emerald,
    Strong Giant Bee Venom, Alchemist's Fire, Acid Flask, Tanglefoot Bag

Swamp Cult, Mere of Dead Men - Sheydann Zinn (10,000GP)
  Breath of the Maiden                Serrated Fang
  Asp's Nest
  Other: Deadly Giant Centipede Venom, Deadly Giant Scorpion Venom, Acid Bomb,
    Perfected Choking Powder, Perfected Tanglefoot Bag, Magical Potion Bottle,
    Wyvern Poison, Blank Scroll, Deadly Giant Bee Venom, Perfected Holy Water,
    Perfected Alchemist's Fire, Perfected Acid Flask, Dragon Bile, Diamond x3,
    Emerald x5, Bone Wand

Crossroad Keep, Crossroad Keep Courtyard - Jacoby (1,000GP)
  Masterwork Chain Shirt +1           Masterwork Chainmail +1
  Masterwork Full Plate +1            Masterwork Half Plate +1
  Masterwork Hide Armor +1            Masterwork Studded Leather Armor +1
  Masterwork Breastplate +1           Banded Mail +1
  Leather Armor +1                    Padded Armor +1
  Masterwork Scale Mail +1            Light Shield +1
  Heavy Shield +1                     Tower Shield +1
  ALL WEAPONS +1
  Recipes: Weapon Enhancement Bonus +2, AC Bonus Enchantment +2, Tower Shield,
    Beastbane Weapon, Undeadbane Weapon, Giantbane Weapon, Large Steel Shield,
    Magic Beastbane Weapon, Constructbane Weapon, Elementalbane Weapon, Bolts,
    Outsiderbane Weapon, Holy Weapon, Keen Weapon, Full Plate, Shuriken, Dart,
    Arrows, Bullets, Throwing Axe
  Other: Blank Scroll, Magical Potion Bottle, Leather Gloves, Traveling Cloak,
    Bone Wand, Basic Belt, Basic Bracers, Gold Circlet, Leather Boots
Crossroad Keep Courtyard - Jacoby (1,000G) Wizard's Wares from Highcliff
  Arcane Scholar Robes                Grey Robe of the Archmagi
  Mage's Battle Robes                 Bracers of Armor +4
  Ring of Minor Cold Resistance       Ring of Protection +2
  Wand of Fireball                    Rod of Thunder and Lightning
  Wand of Melf's Acid Arrow           Wand of Lightning Bolt
  Stone of Alarm
  Potions: Bear's Endurance, Cat's Grace, Fox's Cunning, Speed
  Scrolls: Globe of Invulnerability, Gedlee's Electric Loop, True Strike, Web,
    Scintillating Sphere, Invisibility Sphere, Ice Storm, Fireball, Confusion,
    Charm Monster, Summon Creature I, Summon Creature II, Summon Creature III,
    Summon Creature IV, Summon Creature IX, Charm Person, Color Spray, Shield,
    Greater Invisibility, Cone of Cold, Dispel Magic, Stoneskin, Invisibility,
    Death Armor, Flame Arrow, Displacement, Mage Armor, Identity, Slow, Haste,
    Magic Missile
  Recipes: Perfected Holy Water, Perfected Acid Flask, Cloak of Protection +2,
    Bracers of Armor +5, Perfected Alchemist's Fire, Headband of Intellect +4,
    Perfected Thunderstone, Perfected Tanglefoot Bag, Perfected Choking Powder
Crossroad Keep Courtyard - Jacoby (1,000G) Goods from Leilon
  Deepstone Progeny                   Dragonslayer
  Ice Reaver +1                       Shield of the Dragonslayer
  Darksteel Full Plate                Darksteel Half Plate
  Darksteel Banded Mail               Banded Mail +2
  Masterwork Full Plate +2            Masterwork Half Plate +2
  Tower Shield +2                     Battleaxe +2
  Dwarven Waraxe +2                   Greataxe +2
  Greatsword +2                       Halberd +2
  Stone of Alarm
  Recipes: Adamantine Long Sword, Adamantine Greatsword, Adamantine Battleaxe,
    Adamantine Arrows, Adamantine Bolts, Adamantine Bullets, Adamantine Flail,
    Adamantine Handaxe, Adamantine Rapier, Adamantine Kama, Adamantine Katana,
    Adamantine Halberd, Adamantine Warmace, Adamantine Kukri, Adamantine Mace,
    Adamantine Short Sword, Adamantine Light Hammer, Adamantine Bastard Sword,
    Adamantine Dwarven Waraxe, Adamantine Throwing Axe, Adamantine Full Plate,
    Adamantine Light Shield, Adamantine Heavy Shield, Adamantine Tower Shield,
    Adamantine Dart, Adamantine Sickle, Adamantine Scimitar, Adamantine Dagger
    Adamantine Shuriken, Adamantine Falchion, Adamantine Chainmail, Adamantine
    Half Plate, Adamantine Warhammer, Adamantine Greataxe, Belt of Strength +4
    Adamantine Chain Shirt, Adamantine Scale Mail, Adamantine Banded Mail
Crossroad Keep Courtyard - Jacoby (1,000G) Arms and Armor from Phandalin
  Adamantine Full Plate               Adamantine Half Plate
  Adamantine Heavy Shield             Adamantine Tower Shield
  Adamantine Banded Mail              Mithral Banded Mail
  Mithral Full Plate                  Mithral Half Plate
  Mithral Heavy Shield                Mithral Tower Shield
  Wyvern Hide Full Plate              Wyvern Hide Half Plate
  Bastard Sword +2                    Dagger +2
  Flail +2                            Greataxe +2
  Longsword +2                        Mace +2
  Morningstar +2                      Short Sword +2
  Warhammer +2                        Warmace +2
  Stone of Alarm
  Recipes: Cold Iron Warhammer, Cold Iron Light Hammer, Cold Iron Morningstar,
    Cold Iron Bullets, Cold Iron Dagger, Cold Iron Long Sword, Cold Iron Mace,
    Cold Iron Shuriken, Cold Iron Warmace, Cold Iron Greataxe, Cold Iron Dart,
    Belt of Agility +4, Cold Iron Scimitar, Cold Iron Arrows, Cold Iron Bolts,
    Cold Iron Short Sword, Cold Iron Throwing Axe, Cold Iron Dwarven Waraxe,
    Cold Iron Handaxe, Cold Iron Rapier, Cold Iron Battleaxe
Crossroad Keep Courtyard - Jacoby (1,000G) Goods from Thundertree
  Forest Walkers                      Arcane Archer Chain Shirt
  Hair Shirt of Ilmater               Harper Agent Leathers
  Eldritch Knight Chain Shirt         Lesser Boots of Tumbling
  Boots of Elvenkind                  Cloak of Elvenkind
  Sling of Force                      Amulet of the Harpers
  Leather Armor +3                    Woodsman Outfit
  Duskwood Light Crossbow             Duskwood Heavy Crossbow
  Duskwood Shortbow                   Duskwood Longbow
  Shederran Light Crossbow            Shederran Heavy Crossbow
  Shederran Shortbow                  Shederran Longbow
  Spear +2                            Thunderbeast Axe
  Adamantine Arrow                    Piercing Arrow
  Bolt of Piercing                    Giant's Bane
  Amulet of Natural Armor +1          Scarab of Protection +1
  Ring of Minor Sonic Resistance      Ring of Protection +1
  Stone of Alarm
  Recipes: Zalantar Light Crossbow, Zalantar Quarterstaff, Zalantar Shortbow,
    Zalantar Heavy Crossbow, Zalantar Spear, Zalantar Club, Zalantar Longbow,
    Gloves of Dexterity +4
  Other: Greater Tanglefoot Bag, Greater Thunderstone, Improved Thunderstone,
    Thunderstone
Crossroad Keep Courtyard - Jacoby (1,000G) Goods from Conyberry
  The Nightthief's Nimbleblade        Neverwinter Kukri
  Feyduster +1                        Bracers of Dexterity +2
  Mithral Chain Shirt                 Masterwork Chain Shirt +2
  Nymph Cloak +2                      Cloak of Resistance +2
  Padded Armor +2                     Salamander Hide Studded Leather Armor
  Kama +2                             Katana +2
  Kukri +2                            Rapier +2
  Scythe +2                           Composite Longbow +2
  Ice Dart                            Shuriken +2
  Arrow +1                            Arrow +2
  Bolt +1                             Bolt +2
  Stone of Alarm
  Recipes: Cloak of Charisma +4
  Other: Greater Tanglefoot Bag
Crossroad Keep Courtyard - Jacoby (1,000G) Goods from New Leaf
  Armor of the Wolf                   Skin of the Forest
  Masterwork Hide Armor +3            Leather Armor +2
  Shield of the Wisp Hunter           Light Ironwood Shield
  Zalantar Light Shield               Light Shield +3
  Darksteel Chain Shirt               Handaxe +2
  Quarterstaff +2                     Spear +2
  Heavy Crossbow +2                   Shortbow +2
  Stone of Alarm
  Recipes: Periapt of Wisdom +4, Composite Longbow 2, Composite Shortbow 2,
    Belt of Agility +4
Crossroad Keep Courtyard - Jacoby (1,000G) if you join Circle of Friends
  Belt of Strength +4                 Bracers of Armor +4
  Masterwork Breastplate +2           Masterwork Chain Shirt +2
  Masterwork Full Plate +2            Masterwork Half Plate +2
  Heavy Shield +2                     Tower Shield +2
  Bastard Sword +2                    Katana +2
  Mace +2                             Quarterstaff +2
  Amulet of Health +4                 Periapt of Wisdom +4
  Purple Dragon Ring                  Ring of Divine Power 3
  Ring of Fortitude +2                Ring of Freedom of Movement
  Scrolls: Resurrection, True Seeing, Undeath to Death, Undeath's Eternal Foe,
    Heal, Word of Faith
  Recipes: Adamantine Scalemail, Adamantine Full Plate, Adamantine Half Plate,
    Adamantine Heavy Shield, Adamantine Light Shield, Adamantine Tower Shield,
    Adamantine Chain Shirt, Adamantine Banded Mail, Mithral Chainmail, Mithral
    Full Plate, Mithral Banded Mail, Mithral Breastplate, Mithral Chain Shirt,
    Mithral Half Plate, Adamantine Chainmail
Crossroad Keep Courtyard - Jacoby (1,000G) if you join Forgotten Lords
  Boots of the Winterlands            Brawler's Belt
  Cloak of Protection vs Good         Cloak of Protection vs Evil
  Boots of Striding +2                Nymph Cloak +4
  Umber Hulk Hide Breastplate         Mithral Breastplate
  Masterwork Breastplate +2           Masterwork Scale Mail +2
  Masterwork Chainmail +1             Masterwork Chainmail +2
  Luckstone                           Ring of Force Shield
  Ring of Clear Thought +1            Ring of Disease Immunity
  Amulet of Health +2                 Amulet of Will +1
  Commander's Ring                    Ironskin Ring
  Fey Spear +1                        Charming Sling
  Halberd +2                          Spear +2
  Zalantar Spear                      Sling +2
  Lightning Bullet                    Ice Bullet
  Bullets of Smiting
  Potions: Eagle's Splendor, Lore
  Recipes: Adamantine Scalemail, Adamantine Full Plate, Adamantine Half Plate,
    Adamantine Heavy Shield, Adamantine Light Shield, Adamantine Tower Shield,
    Adamantine Chain Shirt, Adamantine Banded Mail, Mithral Chainmail, Mithral
    Full Plate, Mithral Banded Mail, Mithral Breastplate, Mithral Chain Shirt,
    Mithral Half Plate, Adamantine Chainmail
Crossroad Keep Courtyard - Jacoby (1,000G) if you join Fated Winds
  Assassin's Leathers                 Dread Wraps
  Robes of the Dark Moon              Skin of Shadow
  Rogue Links                         Shadow Thief Leather Armor
  Darksteel Chain Shirt               Ring of Invisibility
  Wand of Fear                        Wand of Paralyzation
  Scrolls: Charm Person, Bestow Curse, Death Armor, Destruction, Disintegrate,
    Cause Fear, Greater Invisibility, Phantasmal Killer, False Life, Darkness,
    Slay Living, Power Word Kill, Knock, Harm, Bane
  Recipes: Adamantine Scalemail, Adamantine Full Plate, Adamantine Half Plate,
    Adamantine Heavy Shield, Adamantine Light Shield, Adamantine Tower Shield,
    Adamantine Chain Shirt, Adamantine Banded Mail, Mithral Chainmail, Mithral
    Full Plate, Mithral Banded Mail, Mithral Breastplate, Mithral Chain Shirt,
    Mithral Half Plate, Adamantine Chainmail
  Other: Dust of Disappearance

Crossroad Keep, Shrine of Waukeen - Lender Daija (1,000GP)
  Coin of Life                        Stone of Alarm
  Potions: Aid, Cure Light Wounds, Cure Moderate Wounds, Cure Serious Wounds,
    Cure Disease, Lesser Restoration
  Scrolls: Raise Dead
  Recipes: Boots of Reflexes +2, Ring of Fortitude +2, Ring of Protection +2,
    Amulet of Natural Armor +2, Cloak of Fortification +2, Amulet of Will +2,
    Cloak of Resistance +2
  Other: Holy Water

Crossroad Keep, Adventurer's Guild - Candril (10,000GP) ONLY BOUNTIES
  Other: Umber Hulk Carapace, Fiendish Spider Leg, Badger Claws, Panther Pelt,
    Shadow Mastiff Fur, Black Dragon Scales, Dire Badger Fangs, Giant's Heart,
    Demihuman Skull, Dire Boar Tusks, Dire Bear Coat, Shadow Dust, Boar Teeth,
    Wolf Pelt, Dire Wolf Pelt, Wolverine Fur, Drider Silk x2, Ghoul Claw,
    Worg Fur

Sword Coast Overland Map - Aryvindaire (0GP)
  Boots of Elvenkind                  Cloak of Elvenkind
  Masterwork Chain Shirt +1           Mithral Elven Chainmail
  Leather Armor +1                    Composite Longbow of Deadly Precision
  Composite Longbow 5                 Shederran Longbow
  Arrow +1                            Arrow +2
  Arrow +3                            Ice Arrow
  Piercing Arrow                      Poison Arrow
  Ring of Invisibility                Ring of the Wood Elves
  Amulet of Natural Armor +1          Amulet of Natural Armor +2
  Amulet of Natural Armor +3
  Potions: Cure Light Wounds

Blacklake District: Tyr's Eye, Thayan Enclave - Thayan Merchant (10,000GP)
  Cloak of Protection +1              Cloak of Resistance +1
  Bracers of Armor +1                 Stone of Alarm
  Scrolls: Clairaudience & Clairvoyance, Tasha's Hideous Laughter, Cause Fear,
    Protection from Alignment, Gedlee's Electric Loop, Protection from Energy,
    Magic Circle Against Alignment, Greater Magic Weapon, Ray of Enfeeblement,
    Cloud of Bewilderment, Balagarn's Iron Horn, Scintillating Sphere, Grease,
    Protection from Arrows, Expeditious Retreat, Blindness/Deafness, Fireball,
    Bear's Endurance, Bull's Strength, See Invisibility, Mestil's Acid Breath,
    Shocking Grasp, Stinking Cloud, Low-Light Vision, Death Armor, Blindsight,
    Melf's Acid Arrow, Endure Elements, Summon Creature I, Summon Creature II,
    Summon Creature III, Invisibility Sphere, Improved Mage Armor, False Life,
    Weapon of Impact, Eagle's Splendor, Enlarge Person, Burning Hands, Shield,
    Color Spray, Deep Slumber, Detect Undead, Dispel Magic, Identify, Heroism,
    Spiderskin, Fireburst, Flame Arrow, Ghoul Touch, Charm Person, Mage Armor,
    Lightning Bolt, Magic Missile, Lesser Dispel, Mirror Image, Fox's Cunning,
    Owl's Wisdom, Magic Weapon, Invisibility, Gust of Wind, Cat's Grace, Rage,
    Hold Person, Knock, Sleep, Slow, Vampiric Touch, Ghostly Visage, Darkness,
    Displacement, True Strike, Keen Edge, Combust, Haste, Scare, Web
  Recipes: Acid Resistance, Electricity Resistance, Sonic Resistance,
    Fire Resistance, Cold Resistance
Thayan Enclave - Thayan Merchant (10,000GP) after 1 Charged Arcane Attenuator
  Bracers of Armor +2                 Stone of Alarm
  Scrolls: Isaac's Lesser Missile Storm, Shadow Conjuration, Elemental Shield,
    Minor Globe of Invulnerability, Evard's Black Tentacles, Crushing Despair,
    Lesser Globe of Invulnerability, Greater Invisibility, Least Spell Mantle,
    Lesser Spell Breach, Summon Creature IV, Assay Resistance, Polymorph Self,
    Contagion, Bestow Curse, Remove Curse, Stoneskin, Confusion, Wall of Fire,
    Phantasmal Killer, Animate Dead, Enervation, Fear, Ice Storm
  Recipes: Greater Alchemist's Fire, Greater Choking Powder, Axiomatic Weapon,
    Greater Holy Water, Greater Acid Flask, Vampiric Weapon, Anarchic Weapon,
    Deadly Weapon, Greater Thunderstone, Greater Tanglefoot Bag
Thayan Enclave - Thayan Merchant (10,000GP) after 2 Charged Arcane Attenuators
  Bracers of Armor +3                 Stone of Alarm
  Scrolls: Bigby's Interposing Hand, Firebrand, Hold Monster, Shroud of Flame,
    Lesser Planar Binding, Greater Fireburst, Lesser Spell Mantle, Feeblemind,
    Summon Creature V, Cone of Cold, Cloudkill, Dismissal, Lesser Mind Blank,
    Vitriolic Sphere, Mind Fog
  Potions: Potion of Cure Moderate Wounds
  Recipes: Strong Spike Trap, Strong Sonic Trap, Strong Tangle Trap,
    Strong Acid Trap, Strong Holy Trap, Strong Fire Trap, Strong Gas Trap
Thayan Enclave - Thayan Merchant (10,000GP) after 3 Charged Arcane Attenuators
  Bracers of Armor +4                 Stone of Alarm
  Scrolls: Summon Creature VI, Greater Spell Breach, Disintegrate, Stone Body,
    Isaac's Greater Missile Storm, Tenser's Transformation, Greater Stoneskin,
    Bigby's Forceful Hand, Greater Dispelling, Greater Heroism, Create Undead,
    Globe of Invulnerability, Ethereal Visage, Stone to Flesh, Planar Binding,
    Acid Fog, True Seeing, Chain Lightning, Undeath to Death, Circle of Death,
    Flesh to Stone, Dominate Person, Legend Lore
Thayan Enclave - Thayan Merchant (10,000GP) after 4 Charged Arcane Attenuators
  Gloves of Concentration             Gloves of Spellcraft
  Bracers of Armor +5                 Cloak of Protection +2
  Ring of Minor Acid Resistance       Ring of Minor Cold Resistance
  Ring of Minor Fire Resistance       Ring of Minor Electrical Resistance
  Ring of Minor Sonic Resistance      Stone of Alarm
  Scrolls: Summon Creature VII x5, Mordenkainen's Sword x4, Control Undead x5,
    Bigby's Grasping Hand x5, Greater Shadow Conjuration x5, Shadow Shield x5,
    Finger of Death x5, Prismatic Spray x5, Energy Immunity x5, Banishment x5,
    Ethereal Jaunt x5, Mass Hold Person x5, Delayed Blast Fireball x5,
    Spell Mantle x5
Thayan Enclave - Thayan Merchant (10,000GP) after 5 Charged Arcane Attenuators
  Bracers of Armor +6                 Amulet of Will +3
  Stone of Alarm
  Potions: Potion of Cure Serious Wounds
  Scrolls: Bigby's Clenched Fist, Mind Blank x4, Polar Ray x4, Premonition x4,
    Create Greater Undead x4, Summon Creature VIII x4, Greater Planar Binding,
    Mass Blindness/Deafness x4, Protection from Spells x4, Power Word Stun x4,
    Mass Charm Monster x4, Incendiary Cloud x4, Blackstaff x4, Iron Body x4,
    Horrid Wilting x4, Sunburst x4
  Recipes: Boots of Striding +4, Boots of Striding +6, Cloak of Resistance +4,
    Ring of Fortitude +3, Belt of Agility +6, Ring of Major Sonic Resistance,
    Gloves of the Hin Fist +3, Cloak of Protection +3, Periapt of Wisdom +6,
    Ring of Major Electrical Resistance
Thayan Enclave - Thayan Merchant (10,000GP) after 6 Charged Arcane Attenuators
  Bracers of Armor +7                 Bracers of Armor +8
  Cloak of Protection +3              Stone of Alarm
  Scrolls: Mordenkainen's Disjunction x3, Dominate Monster x4, Shapechange x3,
    Etherealness x3, Meteor Swarm x3, Wail of the Banshee, Power Word Kill x2,
    Greater Spell Mantle x3, Mass Hold Monster x3, Energy Drain x3, Shades x3,
    Summon Creature IX x3, Weird x2, Gate x3

Port Llast - Parzeeche (1,000GP)
  Darksteel Chain Shirt               Padded Armor +2
  Arrow +1                            Arrow +2
  Arrow +3                            Coin of Life
  Lesser Magic Bag                    Magic Pouch
  Stone of Alarm
  Potions: Cure Critical Wounds, Cure Light Wounds, Cure Serious Wounds x2,
    Speed
  Recipes: Darksteel Short Sword, Darksteel Greatsword, Darksteel Longsword,
    Darksteel Dwarven Waraxe, Darksteel Bastard Sword, Darksteel Light Hammer,
    Darksteel Scimitar, Darksteel Warmace, Darksteel Dagger, Darksteel Katana,
    Darksteel Falchion, Darksteel Greataxe, Darksteel Rapier, Darksteel Kukri,
    Darksteel Battleaxe, Darksteel Warhammer, Darksteel Kama, Darksteel Mace
  Other: Copper Ring, Silver Ring, Silver Necklace, Gold Ring, Canary Diamond,
    Copper Necklace, Alexandrite, Aventurine, Blue Diamond, Amethyst, Diamond,
    Gold Necklace, King's Tear, Healer's Kit +1, Healer's Kit +3, Rogue Stone,
    Phenalope, Obsidian, Sapphire, Topaz, Thieves' Tools +1, Thieves' Tools +3

Port Llast - Nya (7,500GP)
  Masterwork Adamantine Full Plate    Masterwork Studded Leather Armor +3
  Darksteel Banded Mail               Darksteel Full Plate
  Short Sword +2                      Short Sword +3
  Staff of Command                    Staff of Defense
  Ring of Divine Power 3              Ring of Fortitude +3
  Ring of Freedom of Movement         Ring of Invisibility
  Ring of Major Acid Resistance       Ring of Major Cold Resistance
  Ring of Major Fire Resistance       Ring of Major Electrical Resistance
  Ring of Protection +3               Ring of Resistance +3
  Wand of Cure Critical Wounds        Wand of Enervation
  Wand of Fireball                    Wand of Hold Person
  Wand of Restoration                 Stone of Alarm
  Scrolls: Evard's Black Tentacles, Cloud of Bewilderment, Hammer of the Gods,
    Call Lightning, Divine Power, Bull's Strength, Control Undead, Enervation,
    Undeath's Eternal Foe, Mass Bull's Strength, Eagle's Splendor, Conviction,
    Energy Immunity, Undeath to Death, Sunbeam, Ghostly Visage, Detect Undead,
    Rejuvenation Cocoon, Word of Faith, Divine Favor, Death Knell, Harm, Doom,
    Sanctuary, Silence
  Other: Thieves' Tools +6, Fire Agate, King's Tear, Fluorspar, Bloodstone x7,
    Healer's Kit +1, Healer's Kit +10 x2, Healer's Kit +3 x5, Healer's Kit +6,
    Alexandrite, Amethyst, Aventurine, Diamond, Emerald, Fire Opal, Malachite,
    Beljuril x6, Obsidian, Canary Diamond, Star Sapphire, Blue Diamond, Topaz,
    Rogue Stone, Greenstone, Phenalope, Sapphire, Jacinth, Garnet, Ruby

(E.07) XP2 Chult Stores

Temple of the World Serpent, Entry Hall - Snaketongue Merchant (7,500GP)
  Bracers of Armor +6                 Leather Armor +3
  Masterwork Breastplate +3           Masterwork Half Plate +3
  Quarterstaff +3                     Spear +3
  Warhammer +3                        Amulet of Health +4
  Ring of Protection +3               Ring of Greater Acid Resistance
  Adamantine Arrow                    Arrow +3
  Bolt +3                             Bullet +3
  Coin of Life                        Stone of Alarm
  Potions: Cure Critical Wounds, Remove Blindness/Deafness, Lesser Restoration
    Antidote
  Scrolls: Gate, Meteor Swarm
  Other: Healer's Kit +10 x2
______________________________________________________________________________

(E.08) Westgate Stores

Black Eye Tavern, Harbor Loop - Little Davey (0GP)
  Other: Night Masks' Nightmare, Brother Tobias' 1368, Ale, Spirits, Wine

Okuzoís Imports, Harbor Loop - Okuzo (5,000GP)
  Claws of the Jade Panther           Enkidu's Armor
  Fukio's Silks                       Helm of the Horselords
  Golden Bamboo Staff                 Hideo's Kama
  Kaga-To                             Master Li's Way
  Steel Blossom                       Katana +2
  Kama +1                             Kama +2
  Kukri +1                            Kukri +2
  Masterwork Kama                     Masterwork Katana
  Mithral Kama                        Mithral Kukri
  Adamantine Kama                     Adamantine Katana
  Adamantine Kukri                    Alchemical Silver Kama
  Alchemical Silver Katana            Alchemical Silver Kukri
  Darksteel Kama                      Darksteel Katana
  Darksteel Kukri                     Shuriken +1
  Shuriken +2                         Shuriken +3
  Dragon's Tail                       Grains of Sand
  Many Talons                         Stars of Ojy-do
  Ring of Jade

Sods and Sundries, Harbor Loop - Altama (5,000GP)
  Leather Armor +1                    Studded Leather Armor +1
  Boots of Reflexes +1                Boots of Reflexes +2
  Boots of Reflexes +3                Lesser Boots of Tumbling
  Cloak of Protection vs Law          Darksteel Dagger
  Darksteel Rapier                    Darksteel Short Sword
  Dagger +1                           Kukri +1
  Rapier +1                           Short Sword +1
  Potions: Cat's Grace, Invisibility, Cure Light Wounds, Cure Critical Wounds,
    Cure Serious Wounds, Cure Moderate Wounds, Lesser Restoration, Antidote,
    Lore
  Other: Black Cowled Robe, Dust of Disappearance, Fire Bomb, Healer's Kit +1,
    Healer's Kit +3, Thieves' Tools +3, Thieves' Tools +6, Thieves' Tools +10,
    Thieves' Tools +1, Choking Powder

Market Triangle - Armorer (5,000GP)
  Green Dragon Scale                  Mail of Terror
  Prismatic Chain                     The Mail of Fennibal "Thunder" Bale
  Medusa Shield                       Bright Shield
  Dazzler                             Masterwork Banded Mail
  Masterwork Chainmail                Masterwork Scale Mail
  Light Shield +1                     Light Shield +2
  Heavy Shield +1                     Heavy Shield +2
  Tower Shield +1                     Tower Shield +2
  Banded Mail +1                      Banded Mail +2
  Breastplate +1                      Breastplate +2
  Chain Shirt +1                      Chain Shirt +2
  Chainmail +1                        Chainmail +2
  Hide Armor +1                       Hide Armor +2
  Padded Armor +1                     Padded Armor +2
  Scale Mail +1                       Scale Mail +2
  Leather Armor +2                    Studded Leather Armor +2
  Half Plate +1                       Horse Hair Helmet
  Paladin Helmet                      Spike Helmet

Market Triangle - Weapon Merchant (5,000GP)
  Arc Asunder                         Blade of Chult
  Dash                                Dwarven Bloodstone Blade
  Netherese Axe                       Ogrum's Siegebow
  Masterwork Bastard Sword            Masterwork Dagger
  Masterwork Light Crossbow           Masterwork Longsword
  Masterwork Mace                     Dart of Accuracy
  Adamantine Bastard Sword            Adamantine Dagger
  Adamantine Falchion                 Adamantine Flail
  Adamantine Greatsword               Adamantine Katana
  Adamantine Light Hammer             Adamantine Longsword
  Adamantine Mace                     Adamantine Morningstar
  Adamantine Rapier                   Adamantine Scimitar
  Adamantine Short Sword              Adamantine Sickle
  Adamantine Warhammer                Alchemical Silver Warhammer
  Alchemical Silver Bastard Sword     Alchemical Silver Dagger
  Alchemical Silver Falchion          Alchemical Silver Flail
  Alchemical Silver Greatsword        Alchemical Silver Katana
  Alchemical Silver Light Hammer      Alchemical Silver Longsword
  Alchemical Silver Mace              Alchemical Silver Morningstar
  Alchemical Silver Rapier            Alchemical Silver Scimitar
  Alchemical Silver Short Sword       Alchemical Silver Sickle
  Bastard Sword +1                    Bastard Sword +2
  Battleaxe +1                        Battleaxe +2
  Dagger +1                           Dagger +2
  Dwarven Waraxe +1                   Dwarven Waraxe +2
  Falchion +1                         Falchion +2
  Greataxe +1                         Greataxe +2
  Greatsword +1                       Greatsword +2
  Halberd +1                          Halberd +2
  Handaxe +1                          Handaxe +2
  Kama +1                             Kama +2
  Katana +1                           Katana +2
  Kukri +1                            Kukri +2
  Light Hammer +1                     Light Hammer +2
  Longsword +1                        Longsword +2
  Mace +1                             Mace +2
  Morningstar +1                      Morningstar +2
  Rapier +1                           Rapier +2
  Spear +1                            Scimitar +1
  Scythe +1                           Scythe +2
  Short Sword +1                      Short Sword +2
  Sickle +1                           Sickle +2
  Warhammer +1                        Warhammer +2
  Dart +1                             Dart +2
  Shuriken +1                         Shuriken +2
  Throwing Axe +1                     Throwing Axe +2
  Longbow +1                          Shortbow +1
  Composite Longbow +1                Composite Longbow +2
  Composite Shortbow +1               Composite Shortbow +2
  Light Crossbow +1                   Light Crossbow +2
  Heavy Crossbow +1                   Heavy Crossbow +2
  Sling +1                            Sling +2
  Sling +3                            Quarterstaff +1
  Arrow +1                            Arrow +2
  Acid Arrow                          Fire Arrow
  Ice Arrow                           Lightning Arrow
  Bolt +1                             Bolt +2
  Bolt of Fire                        Bolt of Frostbite
  Bolt of Lightning                   Lightning Bullet
  Bullet +1                           Bullet +2
  Fire Bullet                         Ice Bullet

Market Triangle - Crafting Merchant (5,000GP)
  ALL ARMOR AND SHIELD MOLDS          ALL WEAPON MOLDS
  ALL CRAFTING RECIPE BOOKS
  Mortar and Pestle                   Smith Hammer
  Other: Blank Scroll, Magic Potion Bottle, Bone Wand, Giant Bee Venom Gland,
    Leather Hide, Iron Ingot, Cold Iron Ingot, Distilled Alchohol, Belladonna,
    Mithral Ingot, Adamantine Ingot, Alchemical Silver Ingot, Darksteel Ingot,
    Wooden Plank, Duskwood Plank, Shederran Plank, Zalantar Plank, Bloodstone,
    Quicksilver, Faint Water Essence, Faint Earth Essence, Faint Fire Essence,
    Diamond, Garnet, Faint Air Essence, Weak Fire Essence, Weak Earth Essence,
    Garlic, Topaz, Weak Air Essence, Weak Power Essence, Weak Water Essence,
    Fluorspar, Fire Opal

Market Triangle - Druid Merchant (5,000GP)
  Tempest's Touch                     Briarspike
  Greenleaf                           Light Ironwood Shield
  Mane of the Lion God                Studded Leather Armor +1
  Leather Armor +1                    Leather Armor +2
  Cloak of Fortification +1           Nymph Cloak +2
  Tethir-Wood Cudgel                  Zalantar Club
  Duskwood Spear                      Ironwood Quarterstaff
  Duskwood Shortbow                   Shederran Longbow
  Fire Arrow                          Fire Bullet
  Bolt of Fire                        Root of Life
  Potions: Bear's Endurance, Bull's Strength, Eagle's Splendor, Fox's Cunning,
    Antidote, Cure Critical Wounds, Cure Moderate Wounds, Cure Serious Wounds,
    Cure Light Wounds, Lessor Restoration, Cat's Grace, Owl's Wisdom, Barkskin
  Other: Shederran Plank, Zalantar Plank, Quartz Crystal, Ironwood, Dog Bone,
    Black Cowled Robe

Mintassan's Mysteries, Market Triangle - Mintassan the Magnificent (10,000GP)
  Golem Slayer                        Antimagic Cloak
  Auril's Truth                       Displacer Beast Hide
  Jack's Folly                        Mantle of Kossuth
  Mintassan's Miraculous Bracers      Tasha's Atrocious Robe
  Amulet of the Wolf                  Larloch's Soul Stealer
  Belt of Agility +1                  Belt of Agility +2
  Boots of Hardiness +1               Boots of Hardiness +2
  Boots of Reflexes +1                Boots of Reflexes +2
  Boots of Striding +1                Boots of Striding +2
  Boots of the Sun Soul +1            Boots of the Sun Soul +1
  Cloak of Protection +1              Cloak of Protection +2
  Cloak of Fortification +1           Cloak of Resistance +1
  Nymph Cloak +1                      Bracers of Dexterity +1
  Bracers of Armor +1                 Bracers of Armor +2
  Lesser Gauntlets of Ogre Power      Gauntlets of Ogre Power
  Gloves of the Hin Fist +1           Gloves of the Long Death +1
  Gloves of the Yellow Rose +1        Robes of the Shining Hand +1
  Amulet of Natural Armor +1          Amulet of Natural Armor +2
  Ring of Clear Thought +1            Ring of Clear Thought +2
  Ring of Fortitude +1                Ring of Fortitude +2
  Ring of Protection +1               Ring of Protection +2
  Ring of Resistance +1               Ring of Resistance +2
  Amulet of Vitality +2               Lesser Amulet of Health
  Rod of Frost                        Rod of the Ghost
  Wand of Arcane Disjunction          Wand of Missiles
  Wand of Paralyzation                Wand of Stinking Cloud
  Wand of Summoning                   Bowl of Commanding Water Elementals
  Brooch of Shielding                 Chime of Opening
  Drum of Haunting                    Elixir of Horus-Re
  Gem of Brightness                   Lesser Magic Bag
  Potions: Bear's Endurance, Eagle's Splendor, Bull's Strength, Fox's Cunning,
    Cat's Grace, Owl's Wisdom, Invisibility, Barkskin, Speed, Lore
  Scrolls: Isaac's Lesser Missile Storm, Clairaudience & Clairvoyance, Grease,
    Lesser Globe of Invulnerability, Minor Globe of Invulnerability, Darkness,
    Protection from Alignment, Tasha's Hideous Laughter, Greater Invisibility,
    Protection from Energy, Gedlee's Electric Loop, Cat's Grace, Animate Dead,
    Mestril's Acid Breath, Balagarn's Iron Horn, Burning Hands, Charm Monster,
    Scintillating Sphere, Ray of Enfeeblement, Expeditious Retreat, Confusion,
    Improved Mage Armor, Invisibility Sphere, Lesser Spell Breach, Enervation,
    Cloud of Bewilderment, Summon Creature IV, Polymorph Self, Shocking Grasp,
    Blindness/Deafness, Summon Creature I, Melf's Acid Arrow, Endure Elements,
    Phantasmal Killer, Low Light Vision, See Invisibility, Summon Creature II,
    Bear's Endurance, Crushing Dispair, Eagle's Splendor, Summon Creature III,
    Elemental Shield, Bull's Strength, Enlarge Person, Protection from Arrows,
    Acid Splash, Bestow Curse, Cause Fear, Charm Person, Color Spray, Combust,
    Cone of Cold, Death Armor, Dispel Magic, Displacement, Fireball, Identify,
    Flame Arrow, Fox's Cunning, Ghostly Visage, Ghoul Touch, Mage Armor, Rage,
    Light, Vampiric Touch, Stinking Cloud, Lightning Bolt, Hold Person, Knock,
    Lesser Dispel, Invisibility, Spiderskin, Remove Curse, True Strike, Flare,
    Magic Missile, Mirror Image, Owl's Wisdom, Ray of Frost, Stoneskin, Haste,
    Resistance, Shield, Sleep, Scare, Slow, Fear, Daze, Web
  Other: Alias Versus the Night Masks, Dust of Disappearance,
    Dust of Appearance

The Track, Market Triangle - Track Bartender (0GP)
  Other: Maelstrom's Punch, Sembian Swill, Souleman's Sublime, Spirits, Wine,
    Ale

Bent Mermaid Inn, Arena District - Glarn (0GP)
  Other: Thayan Red, Brother Tobias' 1368, Ale, Spirits, Wine

Morningstar Haven, Arena District - Obid Teltas (5,000GP)
Morningstar Haven, Arena District - Tylanna of the Seventh Rose (5,000GP)
  Healing Hands                       Greater Cloak of Protection vs Evil
  Gloves of the Yellow Rose +1        Gloves of the Yellow Rose +2
  Robes of the Shining Hand +1        Robes of the Shining Hand +2
  Amulet of Will +1                   Periapt of Wisdom +1
  Ring of Divine Power 1              Scarab of Protection +1
  Golden Chalice of Lathander         Scabbard of Blessing
  Potions: Aid, Bless, Cure Critical Wounds, Cure Disease, Lesser Restoration,
    Antidote, Cure Light Wounds, Cure Moderate Wounds, Cure Serious Wounds
  Other: Holy Water, Healer's Kit +1, Healer's Kit +3, Healer's Kit +6

Undergate - Drow Merchant (10,000GP)
  Jimkal's Boots                      Great Wyrm Gauntlets
  Umber Hulk Hide Breastplate         Umber Hulk Hide Heavy Shield
  Cloak of Arachnida                  Dart +3
  Asp's Nest                          Dart of Stunning
  Shuriken +2                         Throwing Axe +3
  Alchemical Silver Dagger            Alchemical Silver Longsword
  Alchemical Silver Morningstar       Alchemical Silver Short Sword
  Arrow +2                            Acid Arrow
  Mild Poison Arrow                   Poison Arrow
  Bolt +2                             Bolt of Piercing
  Bullet +2                           Bullet of Screaming
  Fire Bullet                         Lightning Bullet
  Beholder Ring (Sleep)               The Nomad's Ring
  Ring of Clear Thought +1            Ring of Clear Thought +2
  Ring of Protection +1               Magic Bag
  Magic Pouch
  Potions: Antidote, Lore, Speed
  Scrolls: Dominate Person, Finger of Death, Lesser Mind Blank, Mind Blank,
    Feeblemind
  Other: Black Cowled Robe, Healer's Kit +1, Healer's Kit +5, Healer's Kit +6,
    Healer's Kit +10, Mortar and Pestle, Smith Hammer, Deadly Giant Bee Venom,
    Deadly Giant Centipede Venom, Deadly Giant Scorpion Venom, Wraith Residue,
    Umber Hulk Hide, Umber Hulk Mandible, Magical Potion Bottle, Blank Scroll,
    Bone Wand

Undergate - Lizardfolk Witch (no limit)
  Potions: Bear's Endurance, Bull's Strength, Cat's Grace, Death Armor, Lore,
    Barkskin

The Dark Lady's Promise, Undergate - High Priestess Velisha (10,000GP)
  Shar's Embrace                      Shar's Belt of Priestly Might
  Gloves of the Long Death +1         Gloves of the Long Death +2
  Robes of the Dark Moon              Ring of Holiness
  Amulet of Will +1                   Amulet of Will +2
  Periapt of Wisdom +1                Periapt of Wisdom +2
  Scarab of Protection +1             Scarab of Protection +2
  Ring of Divine Power 1              Ring of Divine Power 2
  Ring of Divine Power 3
  Potions: Aid, Bless, Cure Critical Wounds, Cure Disease, Invisibility, Heal,
    Death Armor, Cure Light Wounds, Cure Moderate Wounds, Cure Serious Wounds,
    Antidote
  Scrolls: High Glyph of Warding, Doom, Darkness, Animate Dead, Create Undead,
    Slay Living, Bestow Curse, Moon Bolt
  Other: Black Cowled Robe, Healer's Kit +1, Healer's Kit +5, Healer's Kit +6,
    Healer's Kit +10, Holy Water, Improved Holy Water, Perfected Holy Water

==============================================================================

(F) Items

Except for Skill Bonus and Improved Saving Throws item bonuses do not stack

  Mighty+3 - add strength bonus (maximum 3) to damage
  Massive Critical 1d6 - extra damage on critical hit (Critical+1d6)
  Vorpal - behead target
  Damage Reduction 1/-  damage reduced by 1 point
  DR 1/Mithral - damage reduced by 1 point unless weapon is made of mithral
  Freedom - Immunity Entangle, Paralysis, Slow, Movement Speed Decrease
  Fire-50% - damage immunity        Fire+50% - damage vulnerability

(F.01) Tiny Weapons (Light)
  Dagger (Simple, 1d4 19-20/x2, Piercing)
@   Sacrificial Dagger (Atk-1, Dmg-1)
@   Jeweled Dagger
$   Alchemical Silver Dagger
$   Cold Iron Dagger
$   Mithral Dagger (Weight-40%)
$   Darksteel Dagger (Electrical+1)
$   Broken Bottle (Piercing+1)
    Adamantine Dagger (Magical+2)
    Bishop's Dagger (DEX+2, Keen, Critical+1d6)
@   Masterwork Dagger (Atk+1)
   Dagger +1
    Tagget's Talon +1 (Keen)
&   The Left Hand +1 (AC Deflection+2, Parry+4)
$   Saboteur's Stiletto +1 (Acid+1d4)
   Dagger +2
    Ice Talon +2 (Cold+1d6)
    Pixie Leader +2 (DC14 Sleep 50%/2 rounds)
    Courtesan Blade +2 (DC14 Stun 50%/2 rounds, Keen)
    The Wizard's Ally +2 (SR14, Immunity Mind-Affecting Spells,
      Bonus Wiz L1, L2, L3 Spell)
&   Pins +2 (Critical+1d6)
$   Vampire Dagger +2 (Vampiric+2)
   Dagger +3
%   The Slow Blade +3 (DC16 Poison CON 1d2)
#   Leech +5 (Vampiric+3)
#   Myr Styah'be'eh +10 (DC26 Wounding, Critical+2d10, Keen)
@   Altama's Equalizer +3 (Vampiric+3, DC16 Slay Undead)
  Kukri (Martial, 1d4 18-20/x2, Slashing)
$   Alchemical Silver Kukri
$   Cold Iron Kukri
$   Mithral Kukri (Weight-40%)
    Darksteel Kukri (Electrical+1)
$   Adamantine Kukri (Magical+2)
    Stormwalker (Electrical+2d6, Freedom)
   Kukri +1
    Ladymist Talon +1 (Immunity Cone of Cold, Stinking Cloud 10 uses)
$   Sharpshadow Blade +1 (Hide+2, Move Silently+2)
$   Serrated Fang +1 (Bestow Curse 1/day)
   Kukri +2
    Neverwinter Kukri +2 (Fort+1)
    Messenger Blade +2 (Keen)
    Cutting Star +2 (Fire+1d6, DC14 Blindness 25%/3 rounds)
&   Talon Blade +2 (Slashing+1d8)
%   Gutspiller +2 (DC16 Slay Human)
   Kukri +3
&   Devil's Right Hand +3 (Evil: Fire+1d6)
    Kukri of the Eclipse +4 (Negative Energy+1d6, Immunity Darkness,
      Darkvision)
#   Shadowmaster Kukri +4 (Acid+2d6, DEX+5, Hide+6, Move Silently+6, Listen+6)
#  Kukri +5

(F.02) Small Weapons (Light)
  Handaxe (Martial, 1d6 20/x3, Slashing)
$   Alchemical Silver Handaxe
$   Cold Iron Handaxe
$   Mithral Handaxe (Weight-40%)
$   Darksteel Handaxe (Electrical+1)
$   Adamantine Handaxe (Magical+2)
   Handaxe +1
   Handaxe +2
&   Ice Axe +2 (Cold+1d6, Ray of Frost unlimited uses)
   Handaxe +3
    Ice Reaver +3 (Cold+1, Cold 15/-)
    Offhand Axe +3 (Sonic+1d6, Two-Weapon Fighting)
&   Little Death +3 (Ray of Enfeeblement 3/day)
%   Vendetta +3 (+5 vs Human, Human+2d6, Two-Weapon Fighting)
   Handaxe +4
    Axe of the Broken Plains +4 (Electrical+2, Chain Lightning 1/day)
#  Handaxe +5
  Kama (Exotic, 1d6 20/x2, Slashing)
$   Alchemical Silver Kama
$   Cold Iron Kama
$   Mithral Kama (Weight-40%)
$   Darksteel Kama (Electrical+1)
$   Adamantine Kama (Magical+2)
   Kama +1
    Imaskari Kama +1 (Acid+1d4, Concentration+1)
    Peasant Dynasty +1 (Acid 5/-, Cold 5/-, Electrical 5/-, Fire 5/-)
    Empty Fields +1 (DC14 Doom 50%/2 rounds)
    Thread of Life +1 (Regeneration+1, Cure Minor Wounds, Cure Serious Wounds,
      Cure Moderate Wounds, Cure Critical Wounds)
   Kama +2
    Hideo's Kama +2 (Parry+2)
&   Balance In All Things +2 (Lawful+2d6, Chaotic+2d6)
   Kama +3
    Eye of the Sun +3 (Acid+1, Fire+1)
&   Peasant Blade +3 (CON+2)
%   Honor's Edge +3 (Lawful: Keen, Magic Circle Against Alignment 3/day)
  Light Hammer (Martial, 1d4 20/x2, Bludgeoning)
$   Alchemical Silver Light Hammer
$   Cold Iron Light Hammer
$   Mithral Light Hammer (Weight-40%)
    Darksteel Light Hammer (Electrical+1)
$   Adamantine Light Hammer (Magical+2)
   Light Hammer +1
    Daraz Hammer +1 (Sonic+1, Goblinoid+1d8)
    Storm +1 (Electrical+1d4)
   Light Hammer +2
    Hammer of the Beast +2 (DC14 Slow 50% 2 rounds)
    Storm +2 (Electrical+1d6, Electrical 10/-)
    Forge Fire +2 (Fire+1d6)
&   Nagendra +2 (Sonic+1d6)
%   Thunderer +2 (DC18 Deafness 50%/2 rounds, Electrical+1d6)
   Light Hammer +3
    Hammer of Blasting +3 (DC14 Knock, Electrical+1d6)
&   Tapper +3 (Knock unlimited uses)
    Hammer of Light +4 (Outsider+1d10, SR14)
  Mace (Simple, 1d6 20/x2, Bludgeoning)
$   Alchemical Silver Mace
$   Cold Iron Mace
$   Mithral Mace (Weight-40%)
$   Darksteel Mace (Electrical+1)
$   Adamantine Mace (Magical+2)
@   Masterwork Mace (Atk+1)
   Mace +1
    Kiss of Sune +1 (DC14 Hold 50%/2 rounds)
    Fist of the Legion +1 (DC14 Stun 50%/2 rounds)
    Mace of Disruption +1 (+5 vs Undead, Undead+1d8)
$   Quarrel's Mace +1 (Evil Half-Elf War: Fire+1d6)
$   Az'zurix Everflame +1 (Adamantine, Mass Cure Critical Wounds 1/day,
      Greater Heroism 1/day)
   Mace +2
    Petty's Tempest +2 (Electrical+1d6, DC14 Slow 50%/2 rounds)
    Planar Mace +2 (+4 vs Outsider)
&   Orccrusher +2 (+4 vs Orc, +4 vs Half-Orc, Orc+2d6, Half-Orc+2d6)
&   Pharaoh's Mace +2 (DC22 Slay Undead)
%   St. Sollar's Mace +2 (HP+10, Bonus Clr, Pal L1 Spell)
   Mace +3
#  Mace +4
    Loremaster's Mace +4 (Divine+1d6, WIS+3, Extra Turning)
#  Mace +5
  Short Sword (Martial, 1d6 19-20/x2, Piercing)
    Alchemical Silver Short Sword
$   Cold Iron Short Sword
$   Mithral Short Sword (Weight-40%)
$   Darksteel Short Sword (Electrical+1)
$   Adamantine Short Sword (Magical+2)
   Short Sword +1
    The Biting Sword +1 (Acid+1d6)
    The Lucky One +1 (Improved Evasion)
    Breath of the Maiden +1 (DC14 CON-1d2)
    Feyduster +1 (DC16 Daze 75%/1 rounds)
    Short Sword of Quickness +1 (Electrical+1d6, Haste 5/day)
$   Lastri's Short Rapier +1 (Halfling, Swb)
$   Shard of the Samarlogh +1 (Positive Energy+1d4)
@   Devil's Guile +1 (Evil: DC14 STR-1d2)
@   Demon's Spite +1 (Evil: DC14 Demon Fever)
@   Ebon Blade +1 (DC14 Blindness 10%/4 rounds)
   Short Sword +2
    Feyduster +2 (DC16 Sleep 50%/2 rounds)
    Ichthia's Neck-Knife +2 (Vampiric+3)
    The Nightthief's Claw +2 (Two-Weapon Fighting, Electrical+1d6, Light 10m)
%   Gladius +2 (DC18 Drain CON, Keen)
$   Littlefang +2 (Critical+1d4, Vampiric+1)
   Short Sword +3
    Icy Blade +3 (Cold+1d6)
&   Feybane +3 (+5 vs Fey, Fey+2d6, Cold Iron)
&   Arvoreniad +3 (Cure Moderate Wounds 5/day)
$   Kizu's Short Sword +3 (Wyvern Poison)
   Short Sword +4
#   Fingerbone's Name +7 (DC24 Ghoul Fever, Animate Dead 5/day)
  Sickle (Simple, 1d6 20/x2, Slashing)
$   Alchemical Silver Sickle
$   Cold Iron Sickle
$   Mithral Sickle (Weight-40%)
$   Darksteel Sickle (Electrical+1)
$   Adamantine Sickle (Magical+2)
   Sickle +1
    Golden Sickle +1 (Bonus Drd L0 Spell, Survival+2)
    Blacksoul Sickle +1 (Vampiric+1)
$   Umoja's Harvester +1 (Drd, Human, Good: HP+10)
   Sickle +2
    Sickle of Holy Mourning +2 (+5 vs Undead, Extra Turning)
&   Golden Sickle +2 (Fire+1d6)
&   Crescent Moon +2 (Shapechanger+2d6)
%   Athame +2 (Bonus Drd L1, L2, L3 Spell)
   Sickle +3
    Renewal +3 (Fire+2d6, Fire 10/-)
    Blacksoul Sickle +4 (Vampiric+2)
#  Sickle +5
#   Reaper's Despair +8 (DC26 Fear 50%/5 rounds, DC22 CON-1d2)

(F.03) Medium Weapons (1 Handed)
  Bastard Sword (Exotic, 1d10 19-20/x2, Slashing)
$   Alchemical Silver Bastard Sword
$   Cold Iron Bastard Sword
$   Mithral Bastard Sword (Weight-40%)
$   Darksteel Bastard Sword (Electrical+1)
$   Adamantine Bastard Sword (Magical+2)
@   Masterwork Bastard Sword (Atk+1)
   Bastard Sword +1
    Lawgiver +1 (+3 vs Chaotic)
    Dragonslayer +1 (+5 vs Dragon)
@   Stormbringer +1 (Electrical+1d6, Lightning Bolt 10 uses)
   Bastard Sword +2
    Nameless Light +2 (+5 vs Evil, Evil+1d6)
    Discord +2 (DC14 Confusion 50%/2 rounds, Sonic+1d6)
&   Grimstone Blade +2 (Critical+2d6)
$   Septimund's Blade +2 (Human, Dgd: Keen)
   Bastard Sword +3
&   Hallowed Redeemer +3 (Undead+2d6)
%   Arcandar +3 (Electrical+1d6, Call Lightning 1/day)
    Bloodletter +4 (DC16 Wounding, Vampiric+2)
  Battleaxe (Martial, 1d8 20/x3, Slashing)
$   Alchemical Silver Battleaxe
$   Cold Iron Battleaxe
$   Mithral Battleaxe (Weight-40%)
$   Darksteel Battleaxe (Electrical+1)
    Adamantine Battleaxe (Magical+2)
   Battleaxe +1
    Silvermane's Axe +1 (Keen, Regeneration+1, Raise Dead 1 use)
    Sentinel +1 (Listen+2, Spot+2, Light 10m White)
   Battleaxe +2
    Sentinel +2 (Listen+4, Spot+4, Light 10m White, True Seeing 1/day)
    Axe of Dead Illusk +2 (Vampiric+3, DC15 Fear 50%/2 rounds)
    Deepstone Progeny +2 (Immunity Death Magic)
&   Ha'Ra'Kor +2 (Vampiric+5, Inflict Serious Wounds 1/day)
&   Goblinsplitter +2 (+4 vs Goblinoid, Goblinoid+2d6)
%   Arlec +2 (Fire+1d6, Dominate Monster 1/day)
   Battleaxe +3
    Clangeddin's Wayward Axe +3 (Electrical+4)
    Mordan's Withering Blade +3 (DC16 Wounding)
    Terrance's Fell Axe +4 (STR+2, Critical+1d4)
#   Ra Bane Blade +7 (Critical+2d12, AC Armor-3)
  Club (Simple, 1d6 20/x2, Bludgeoning)
$   Bottle (on hit Broken Bottle)
$   Duskwood Club (Weight-40%)
$   Zalantar Club (Magical+1)
#   Imaskari Device Lever
$   Ship's Plank
$   Batiri Club (Slashing+1d4)
   Club +1
    Reptile Bane Cudgel +1 (Atk+3 vs Reptilian)
    Will of the Lost +1 (Vampiric+3)
    Orc Rolling Pin +1 (DC14 Stun 10%/4 rounds)
    Gladiator's Club +1 (DC14 Daze 75%/1 round)
    Watchman's Club +1 (Alertness, Listen+2, Spot+2, Light 10m Yellow)
   Club +2
    Tethir-Wood Cudgel +2 (Acid+1d6)
&   Old Bones +2 (Vampiric+2, Slay Living 1/day)
%   Gaharu +2 (STR+4)
@   Gol'Kai's Cry +2 (DC14 Fear 50%/2 rounds, Negative Energy+1d4)
   Club +3
    The Angry Soul +3 (Electrical+1d6, DC14 Fear 50%/2 rounds)
&   Churchman's Cudgel +3 (Bonus Clr L1 Spell)
#   Telthor Leg Bone +4 (Ethereal Jaunt 1/day)
#  Club +5
#   Club of Submission +8 (DC24 Disease STR-1d6, DC18 Fear 75%/3 rounds)
  Dwarven Waraxe (Exotic, 1d10 20/x3, Slashing)
$   Alchemical Silver Dwarven Waraxe
$   Cold Iron Dwarven Waraxe
$   Mithral Dwarven Waraxe (Weight-40%)
$   Darksteel Dwarven Waraxe (Electrical+1)
$   Adamantine Dwarven Waraxe (Magical+2)
   Dwarven Waraxe +1
   Dwarven Waraxe +2
&   Clangeddin's Beard +2 (Critical+1d6, Keen)
&   Kharash Dur +2 (Fire+1d6)
@   Dwarven Bloodstone Blade +2 (Giant+1d10, Keen)
   Dwarven Waraxe +3
#   Duergar Waraxe +3
%   Mithral Mirror +3 (SR14)
   Dwarven Waraxe +4
#  Dwarven Waraxe +5
#   Fatecarver +7 (AC Deflection+6 vs Outsider, Divine 5/-)
  Flail (Martial, 1d8 20/x2, Bludgeoning)
$   Alchemical Silver Flail
$   Cold Iron Flail
$   Mithral Flail (Weight-40%)
$   Darksteel Flail (Electrical+1)
$   Adamantine Flail (Magical+2)
   Flail +1
    Heirs of Osiris +1 (+4 vs Undead)
    Foundation +1 (DC14 Knock)
    Writ of the Vizier +1 (DC14 Fear 50%/2 Rounds)
   Flail +2
    Flail of Destruction +2 (Fire+1d6)
    Eberond's Flail +2 (SR14)
&   Starbright +2 (Lawful Good: Evil+2d6, Chaotic+2d6, Piercing, Small)
%   Lichbreaker +2 (DC18 Slay Undead, Cold 10/-, Piercing, Small)
@   The Mutineer's Toll +2 (Chaotic+1d8)
   Flail +3
&   Kossuth's Hand +3 (Fire+1d8, Fire 10/-, Piercing, Small)
   Flail +4
#  Flail +5
  Katana (Exotic, 1d10 19-20/x2, Slashing)
$   Alchemical Silver Katana
$   Cold Iron Katana
$   Mithral Katana (Weight-40%)
$   Darksteel Katana (Electrical+1)
$   Adamantine Katana (Magical+2)
   Katana +1
    Kaga-To +1 (DC16 Daze 50%/2 rounds)
    Sword Saint Legacy +1 (Evil+1d6)
   Katana +2
    Master Li's Way +2 (Keen, Acid+1d4)
&   Shishi-O +2 (Keen, Summon Creature V 1/day)
&   Dragonsblood Katana +2 (Fire+1d6, Fire 10/-)
%   Falling Thunder Storm +2 (Electrical+1d6, Sonic+1d6)
   Katana +3
    Divine Fury +3 (DC14 Stun 50%/2 rounds, Electrical+1d6)
#   Blade of the Elements +3 (DC14 Slay Elemental)
@   Steel Blossom +4 (Light 20m Yellow)
    Katana of the Mummylord +5 (Undead: DC22 Poison DEX 1d2)
#   Naught Katana +6 (Negative Energy+4d6, Lawful+4d6)
  Longsword (Martial, 1d8 19-20/x2, Slashing)
$   Alchemical Silver Longsword
$   Cold Iron Longsword
$   Mithral Longsword (Weight-40%)
$   Darksteel Longsword (Electrical+1)
$   Adamantine Longsword (Magical+2)
@   Masterwork Longsword (Atk+1)
   Longsword +1
    Astral Blade +1 (Sonic+1)
   Longsword +2
    Astral Blade +2 (Sonic+1d10)
    Angurvadal (Flame Tongue) +2 (Fire+1d6)
    Blade of the Gladiator +2 (Acid+1d6)
&   Sword of Wrathraven +2 (Fire+1d6)
&   Arn Kerym +2 (Keen, Electrical+1d6)
%   The Dark Blade +2 (Critical+1d8)
   Longsword +3
    Soulrazor Minion +3 (Good+1d6, Vampiric+2)
    The Sly Blade +3 (Negative Energy+1d6, Doom L10, Displacement 3/day)
    Holy Avenger +3 (Pal: +5 vs Evil, Evil+2d4, DC20 Dispel Magic, SR24,
      Protection from Alignment:Evil unlimited uses)
   Longsword +4
#  Longsword +5
#   Sivlem +6 (STR+2, Keen, Freedom, Move Silently-4, Light 10m Blue)
  Morningstar (Simple, 1d8 20/x2, Bludgeoning and Piercing)
$   Alchemical Silver Morningstar
$   Cold Iron Morningstar
    Mithral Morningstar (Weight-40%)
$   Darksteel Morningstar (Electrical+1)
$   Adamantine Morningstar (Magical+2)
   Morningstar +1
    Whyte's Morningstar +1 (Electrical+3, Parry+3)
    Bone Phoenix +1 (Fire+1d6)
$   Brainscrambler +1 (DC16 Drain WIS, DC20 Confusion 25%/1 round)
@   Mordecai's Morningstar +1 (Magical+1d4)
   Morningstar +2
    Sleepwalker Kin +2 (DC16 Sleep 50%/2 rounds)
&   The Good Day +2 (DC16 Drain CON)
&   The Sun's Rays +2 (Fire+1d6)
   Morningstar +3
%   Bone Breaker +3 (Knockdown)
#  Morningstar +4
    Drone +4 (DC16 50%/2 rounds, Sonic+1d6)
#  Morningstar +5
  Rapier (Martial, 1d6 18-20/x2, Piercing, Light)
$   Alchemical Silver Rapier
$   Cold Iron Rapier
$   Mithral Rapier (Weight-40%)
$   Darksteel Rapier (Electrical+1)
    Adamantine Rapier (Magical+2)
   Rapier +1
    Rapier of the High Road +1 (Keen, Acid+1d6)
    Namarra (Neversleep) +1 (DC14 Daze 75%/1 round)
&   Alacrity +1 (INT+2, AC Deflection+3)
@   Hook +1 (Parry+2)
@   Dash +1 (Parry+5, Reflex+2)
   Rapier +2
    Namarra (Neversleep) +2 (DC16 Sleep 50%/2 rounds)
    Bleederkin +2 (DC14 Wounding)
%   Stirge +2 (Vampiric+5)
   Rapier +3
$   Luskan Battlemage's Rapier +3
    Fencer's Blade +3 (AC Deflection+3, Regeneration+1)
&   Needles +3 (Keen)
#   Elemental's Ruin +3 (+5 vs Elemental, Keen, Elemental's Ruin)
#   Aromal's Truth +5 (AC Deflection+8 vs Human, Improved Evasion, Freedom)
  Scimitar (Martial, 1d6 18-20/x2, Slashing)
$   Alchemical Silver Scimitar
$   Cold Iron Scimitar
$   Mithral Scimitar (Weight-40%)
$   Darksteel Scimitar (Electrical+1)
$   Adamantine Scimitar (Magical+2)
   Scimitar +1
    Desert Wind +1 (Fire+1d6)
    Scimitar of Speed +1 (Haste 1/day)
$   Venomdrinker +1 (DC18 STR-1d2, Negative Energy+1d4, Poison+1)
   Scimitar +2
    Desert Wind +2 (Fire+1d10)
    Shimmering Blade +2 (Parry+5)
    Ula's Heart +2 (DC16 Fear 50%/2 rounds, Keen)
&   Sun From the West +2 (Fire+1d6, Flame Strike 1/day)
%   Dervish Sword +2 (DEX+2, Whirlwind Attack)
$   Malar's Claw +2 (DC18 Wounding)
$   Tsaa Olo's Disaster +2 (DC18 DEX-1d2, Human+2d6, Adamantine)
@   Spider's Kiss +2 (DC18 STR-1d2)
   Scimitar +3
    The Brute +3 (CON+3, Fort+3, Keen)
    The Forsaken Path +3 (Outsider+1d6, Undead+1d6, Cold Iron)
&   Silk and Iron +3 (Cleave)
#   The Gnomish Slayer +4 (Giant+5d6)
#   Scimitar of Mielikki +7
  Universal Sword (Simple, 1d8 19-20/x2, Slashing)
    Ceremonial Sword of Neverwinter +1 (Immunity Disease, Immunity Death Magic
      Light 5m Blue, Alchemical Silver)
    Silver Sword of Gith +3 (Magical+1d4, Magical+1d12 vs Outsider, SR20,
      Immunity Mind-Affecting Spells STR+1, DEX+1, CON+1, INT+4, WIS+1, CHA+1,
      Acid 5/-, Cold 5/-, Electrical 5/-, Fire 5/-, Concentration+10,
      Spell-Like Abilities 3 uses: Blade Storm, Shard Barrier, recharge when
      not in battle, Sword Form unlimited uses: Shard Hail, Alchemical Silver)
#   Silver Sword of Gith +10 (Slashing+1d12, Magical+1d12 vs Outsider, Keen,
      Critical+1d10, HP+25, Immunity Mind-Affecting Spells,Immunity Paralysis,
      DEX+6, WIS+4, SR20, Spell-Like Abilities 3 uses: Perfect Rejuvenation,
      Infinite Resonance, Unity of Will, Unbroken Circle, Chilling Wrath,
      Recharge on hit or by casting spells on the blade, Sword Form 2/day:
      Penetrating Edge - max dmg,Anti-Magic Edge - Mordenkainen's Disjunction,
      Defensive Edge - AC Deflection+10, Alchemical Silver))
  Warhammer (Martial, 1d8 20/x3, Bludgeoning)
$   Alchemical Silver Warhammer
$   Cold Iron Warhammer
$   Mithral Warhammer (Weight-40%)
$   Darksteel Warhammer (Electrical+1)
$   Adamantine Warhammer (Magical+2)
@   Golem Slayer (Atk+1 vs Construct, Sonic+1, Adamantine)
   Warhammer +1
    Lesser Rift Hammer +1 (Sonic+1d6)
    Rune Hammer +1 (SR12)
@   Wrath of Tyr "Tersyus" +1 (Good: Divine+1)
   Warhammer +2
    Rune Hammer +2 (SR14)
    Hammer of the Wisp +2 (DC14 Fear 50%/2 rounds, Light 15m Blue)
&   Might Makes Right +2 (STR+2)
&   Hammer of Marish +2 (Sonic+1d6, Shield of Faith 3/day)
%   Mockery of Mail +2 (Critical+2d8)
@   The Ravager +2 (Sonic+1d4, Piercing+1d4)
   Warhammer +3
#   Hammer of the Lost Empire +3 (Fire+1d6, STR+2, Regeneration+1)
   Warhammer +4
    Rift Hammer +6 (Sonic+1d8)

(F.04) Large Weapons (2 Handed)
  Falchion (Martial, 2d4 18-20/x2, Slashing)
$   Alchemical Silver Falchion
$   Cold Iron Falchion
$   Mithral Falchion (Weight-40%)
$   Darksteel Falchion (Electrical+1)
$   Adamantine Falchion (Magical+2)
#   Transcendent Edge (Spirit's Ruin)
@   Aloster Drake's Falchion (Electrical+1, +1 vs Electrical)
   Falchion +1
    Hierarch's Blade +1 (AC Deflection+1, Atk+4 vs Outsider)
%   The Bloody Hand +1 (DC16 Wounding, Vampiric+1)
   Falchion +2
    Decision +2 (Fire+1d6)
&   Storm of the Steppes +2 (Electrical+1d6, Call Lightning 1/day)
   Falchion +3
    Lorne's Falchion +3 (Evil: Critical+1d12)
&   Headsman +3 (DC20 Vorpal)
   Falchion +4
    The Waking Dragon +4 (Keen, Critical+1d8)
$   Fang of Zehir +4 (Divine+2d6, Poison, Keen, Adamantine)
#   Anhur's Hand +7 (Electrical+3d6)
  Greataxe (Martial, 1d12 20/x3 Slashing)
$   Alchemical Silver Greataxe
$   Cold Iron Greataxe
    Mithral Greataxe (Weight-40%)
$   Darksteel Greataxe (Electrical+1)
$   Adamantine Greataxe (Magical+2)
   Greataxe +1
    Blade of Chult +1 (DC16 Poison CON 1d2)
    Stonefire Axe +1 (Fire+2)
$   Greataxe of Flame +1 (Fire+1d6)
@   Netherese Axe +1 (SR10, Listen+3, Lore+3)
   Greataxe +2
    Stonefire Axe +2 (Fire+1d6)
    Re's Redemption +2 (+4 vs Orc, Evil+1d6)
    The Sandstorm +2 (DC16 Blindness 10%/4 Rounds, AC Dodge-1)
%   Axe of the Surly Woodsman +2 (STR+2, Cleave)
   Greataxe +3
&   Chuk +3 (Critical+2d8)
&   Black Stag Axe +3 (Cure Serious Wounds 3/day)
#   Axe of the Culling +3 (Fire+1d6, DC14 Dispel Magic)
    Axe of the Holy +4 (Good: +5 vs Undead)
#   Axe of the Bear-King +4 (Electrical+1d6, Keen)
#  Greataxe +5
# Greatclub (Martial, 1d10 20/x2, Bludgeoning)
    Ogre/Hill Giant Club (Bludgeoning+1d6)
  Greatsword (Martial, 2d6 19-20/x2, Slashing)
$   Alchemical Silver Greatsword
$   Cold Iron Greatsword
$   Mithral Greatsword (Weight-40%)
$   Darksteel Greatsword (Electrical+1)
    Adamantine Greatsword (Magical+2)
   Greatsword +1
    Harbinger Kin +1 (Fire+2)
$   Cadorna Family Sword +1 (Keen, Cold Iron)
   Greatsword +2
&   Blindstriker +2 (Evil+2d6, Alertness)
&   Vile Drinker +2 (Vampiric+3, Death Armor 3/day)
%   Tempest-Caller +2 (CON-2, Chain Lightning 1/day)
@   Shining Light of Lathander +2 (Searing Light 1/day, Light 15m Orange)
   Greatsword +3
    Blade of the Rashemi +3 (SR16, Barkskin 1/day)
    Harbinger Kin +3 (Fire+1d6)
    Gemsword +3 (Electrical+1d6)
    The Golem's Blade +3 (STR+3, Slashing+1d6, Critical+2d6)
@   Darkstar +3 (DC18 Level Drain)
@   Dawnbringer +3 (Pal: +5 vs Evil, Evil+2d4, DC20 Dispel Magic, SR24,
      Protection from Evil unlimited uses, Cold Iron)
   Greatsword +4
#  Greatsword +5
#   Runescarred Greatsword +7 (DEX+5, Will+3, Heroism 2/day, AC Deflection-2)
  Halberd (Martial, 1d10 20/x3, Piercing and Slashing)
$   Alchemical Silver Halberd
$   Cold Iron Halberd
$   Mithral Halberd (Weight-40%)
$   Darksteel Halberd (Electrical+1)
$   Adamantine Halberd (Magical+2)
&   Longcutter (Blindness/Deafness 3/day)
   Halberd +1
    Ravager +1 (Sonic+1d6)
    Will of Atar +1 (Fire+1d6)
    Arc Asunder +1 (Electrical+1d6, Parry+4, Light 10m Blue)
    Water's Edge +1 (DC16 Slay Elemental)
   Halberd +2
    Venom Halberd +2 (DC16 Poison CON 1d2)
@   The Viper +2 (DC16 STR-1d2, Critical+1d4)
   Halberd +3
&   Waves Along the Shore +3 (Knockdown)
$  Halberd +4
    Dragon's Breath +4 (DC14 Stun 75%/1 round, Fire+1d6)
#  Halberd +5
  Quarterstaff (Simple, 1d6 20/x2, Bludgeoning)
$   Duskwood Quarterstaff (Magical+1)
$   Zalantar Quarterstaff (Electrical+1)
    Staff of Curing (Heal+5, Cure Serious Wounds 25 uses)
    Staff of Defense (Sor, Wiz: AC Deflection+2, Ghostly Visage, Mage Armor,
      Protection from Alignment)
    Staff of Power (Sor, Wiz: Fireball, Magic Missile, Ray of Enfeeblement)
    Staff of Command (Sor, Wiz: Immunity Mind-Affecting Spells,
      Charm Monster, Charm Person, Dominate Person)
#   Rakshasa Staff (Sor, Wiz: Fire+1d8, Bonus Sor, Wiz L4, L5 Spell,
      Charm Monster, Charm Person, Dominate Person)
$   Staff of the Holy (Clr: Aid, Cure Light Wounds, Cure Moderate Wounds)
$   Emerald Stave (Evil: INT+2, Create Undead 1/day, Crushing Despair 1/day)
@   Ironwood Quarterstaff (Atk+1, Weight-60%)
   Quarterstaff +1
    Blackforest Staff (+1 vs Good, Vampiric+1 Protection from Alignment 3/day)
    Aiedo Wither Stick +1 (DC14 Drain STR)
    Negastaff +1 (DC14 Blindness 25%/3 rounds)
    Staff of the Magi +1 (Sor, Wiz: AC Deflection+4, Shocking Grasp, SR24,
      Lightning Bolt, Magic Missile, Improved Mage Armor, Lesser Spell Mantle,
      Fireball, Invisibility, Isaac's Lesser Missile Storm, Lesser Mind Blank,
      Assay Resistance, Cone of Cold, Dispel Magic, Protection from Evil,
      Stoneskin, Wall of Fire, Web, Charge: absorb spells)
&   Mage Shield +1 (AC Deflection+3, Bonus Wiz L1 Spell)
$   Howling Staff +1 (Sonic+1d6, Weight-30%, Dmg-2)
$   Gardener's Spade +1 (CON+2, Cure Moderate Wounds 1/day)
$   Gromcheck's Walking Stick +1 (SR10, Concentration+3, Spellcraft+3)
@   Zakarus' Staff +1 (Concentration+2, Mage Armor 1/day, Animate Dead 10 use)
   Quarterstaff +2
    Staff of Ascension +2 (Drd: AC Deflection+1, Bonus Drd L2 Spell,
      Regeneration+1, Entangle 3/day)
&   Monk's Friend +2 (WIS+4)
@   Golden Bamboo Staff +2 (DC22 Stun 75%/3 rounds)
   Quarterstaff +3
    Remembrance +3 (SR10, AC Deflection+2)
    Staff of Valmaxian +3 (Sor, Wiz: AC Deflection+2, Ethereal Visage,
      Fireball, Chain Lightning)
%   Old Hickory +3 (Entangle 3/day)
    Thornshield +4 (AC Deflection+4 Bludgeoning 5/- Piercing 5/- Slashing 5/-)
#  Quarterstaff +5
#   Staff of Ashenwood +9 (Beast+3d12, Magical Beast+3d12, Plant+3d12, HP+20,
      Mass Heal, Storm of Vengeance 1/day, Immunity Disease, Poison, Will-10)
  Scythe (Martial, 2d4 20/x4, Piercing and Slashing)
$   Alchemical Silver Scythe
$   Cold Iron Scythe
$   Mithral Scythe (Weight-40%)
$   Darksteel Scythe (Electrical+1)
$   Adamantine Scythe (Magical+2)
   Scythe +1
    Nature's Scythe +1 (+4 vs Human)
    Wicked Union +1 (DC14 Stun 75%/1 round, Vampiric+3)
   Scythe +2
    King's Scythe +2 (DC14 Slow 50%/2 rounds, Keen)
    Sea Reaver +2 (Elemental+1d6, Protection from Energy 50 uses)
&   Caput Mortuum +2 (Keen, Circle of Death 1/day)
&   Verdant Crescent +2 (DC18 Poison STR 1d2)
%   The Mower +2 (Cleave, Critical+1d8)
   Scythe +3
    The Sowing Fields +3 (Critical+1d12, Fire+2)
    Death's Handmaiden +4 (Keen, Vampiric+3)
   Scythe +5
#   Scythe of Chauntea +7
#   Akachi's Scythe +10 (Negative Energy+4d6, DR 10/-)
  Spear (Simple, 1d8 20/x3, Piercing)
$   Duskwood Spear (Weight-40%)
$   Zalantar Spear (Magical+1)
$   Onyx Spear (Keen, Critical+1d6)
   Spear +1
    Spear of Withering +1 (DC16 Drain CON)
    Fey Spear +1 (DC14 Daze 75%/1 round)
$   Ancient Thorn +1 (Keen, DC16 Daze 33%/1 round)
   Spear +2
    Briarspike +2 (Acid+1d6)
&   Huntsman's Spear +2 (Animal+2d6, Beast+2d6)
%   Vengeance of Asenath +2 (Sor: DC20 Mordenkainen's Disjunction, Keen)
$   Talos' Fury +2 (Electrical+1d4)
$   Soraevora's Spear +2 (Elf, Fav, Good: Divine+1d6)
   Spear +3
    Fey Spear +3 (Electrical+1d6, DC14 Sleep 50%/2 rounds)
    The Captain's Spear +3 (STR+1, Divine+2, Stoneskin 1/day)
&   Spear of Death +3 (Finger of Death 1/day)
%   Gungne +3 (Electrical+1d6)
#  Spear +4
    Heartwood Spear +4 (Acid+1d6, DC14 Daze 75%/1 round)
#   Frost Harpoon +4 (Cold+2d6, Keen)
  Warmace (Martial, 1d12 20/x2, Bludgeoning)
$   Alchemical Silver Warmace
$   Cold Iron Warmace
$   Mithral Warmace (Weight-40%)
$   Darksteel Warmace (Electrical+1)
$   Adamantine Warmace (Magical+2)
   Warmace +1
    Ironwood Warmace +1 (Weight-40%)
    Krotan's Skullcrusher +1 (Orc+1d6, Half-Orc, Goblinoid)
    Stoutcorps Key +1 (STR+2)
    Ebon Warmace +1 (DC14 Drain STR)
   Warmace +2
    Ardulia's Fall +2 (DC14 Slow 25%/3 rounds)
   Warmace +3
    Balafour's Gnashing Rod +3 (War: CHA+2, Fire+1d4, Combat Casting,
      Greater Spell Penetration, Flee the Scene 3/day, Hideous Blow unlimited)
&   Iron Helm, Iron Boot +3 (Keen, Immunity Knockdown)
&   Bruiser +3 (DC18 Stun 25%/3 rounds)
%   Wolfsbane +3 (Summon Creature III 1/day, Alchemical Silver)
#   Gnollgrip +8 (Critical+1d12, Vampiric+2)

(F.05) Thrown Weapons
  Dart (Simple, 1d4 20/x2, Piercing)
$   Alchemical Silver Dart
$   Cold Iron Dart
$   Adamantine Dart (Magical+2)
   Dart +1
    Asp's Nest +1 (DC14 Poison CON 1d2)
    Dart of Stunning +1 (DC14 Stun 50%/2 rounds)
   Dart +2
   Dart +3
   Dart +5
    Dart of Accuracy +5
#   Teeth of Firemane +5 (Dmg+15 vs Animal, Beast, Magical Beast)
  Shuriken (Exotic, 1d2 20/x2, Piercing)
$   Alchemical Silver Shuriken
$   Cold Iron Shuriken
$   Adamantine Shuriken (Magical+2)
    Grains of Sand (DC14 Sleep 50%/2 rounds)
   Shuriken +1
    Stars of Ojy-do +1 (Cold+1d4)
    Many Talons +1 (Good+1d4, Vampiric+1)
   Shuriken +2
    Dragon's Tail +2 (Fire+1d4)
    Shining Light +2 (DC16 Daze 50%/2 rounds)
   Shuriken +3
   Shuriken +4
#   Shuriken of Mystra +7
  Throwing Axe (Martial, 1d6 20/x2, Slashing)
$   Alchemical Silver Throwing Axe
$   Cold Iron Throwing Axe
$   Adamantine Throwing Axe (Magical+2)
   Throwing Axe +1
    Fire Axe +1 (Mighty+2, Fire+1d4)
   Throwing Axe +2
   Throwing Axe +3
    Axe of the Coming Storm +3 (Electrical+1d4)
    Thunderbeast Axe +3 (Sonic+1d4)
   Throwing Axe +5

(F.06) Ranged Weapons and Ammunition
  Heavy Crossbow (Simple, 1d10 19-20/x2, Piercing, Medium)
@   Ogrum's Siegebow (Atk-1, Mighty+6, unlimited Fire bolts: Fire+1d6)
   Heavy Crossbow +1 (Atk+1)
$   Heavy Crossbow +1 (Atk+1, Piercing+1)
$   Zalantar Heavy Crossbow (Atk+1)
    Nimble Crossbow (Atk+1, DEX+2)
$   Inshula's Preyhunter (Rgr, Human: Atk+1, Piercing+1d8, Bludgeoning-10%)
   Heavy Crossbow +2 (Atk+2)
$   Shederran Heavy Crossbow (Atk+2)
    Feywarden Crossbow (Atk+2, +5 vs Orc)
    Glorious Revolution (Atk+2, +5 vs Evil, SR10)
&   Plate-Piercer (Atk+2, Critical+2d8)
   Heavy Crossbow +3 (Atk+3)
$   Duskwood Heavy Crossbow (Atk+3, Weight-40%)
&   Longshot (Atk+3, AC Deflection+1, Universal+1)
%   Locust Crossbow (Atk+3, unlimited Bolt +3: Piercing+3)
#   Heavy Crossbow +5 (Atk+5)
    Crossbow of Accuracy (Atk+5, Concentration+2)
  Light Crossbow (Simple, 1d8 19-20/x2, Piercing, Small)
   Light Crossbow +1 (Atk+1)
$   Light Crossbow +1 (Atk+1, Piercing+1)
$   Zalantar Light Crossbow (Atk+1)
@   Masterwork Light Crossbow (Atk+1)
   Light Crossbow +2 (Atk+2)
$   Shederran Light Crossbow (Atk+2)
    Outrider's Flight (Atk+2, DEX+1)
&   Swift Flier (Atk+2, Haste)
&   True Crossbow (Atk+2, Regeneration+3)
%   Hammer & Nails (Atk+2, Critical+2d6, Bludgeoning STR attribute bonus)
@   Righley's Dueler (Atk+2, Magic Missile 1/day)
   Light Crossbow +3 (Atk+3)
    Duskwood Light Crossbow (Atk+3, Weight-40%)
    Ruby Crossbow (Atk+3, Cause Fear 1/day)
    Light Crossbow +4 (Atk+4)
    Crossbow of the High Forest (Atk+4, Regeneration+1)
    Crossbow of Murder (Atk+5, Critical+2d6)
    Crossbow of Affliction (Atk+5, Weakness Massive Criticals 1d6,
      Bludgeoning-10%)
#   Reverberating Crossbow of Pain (Atk+6, unlimited Reverberating Shot bolts:
      Sonic+4d6, Piercing+6)
  Longbow (Martial, 1d8 20/x3, Piercing, Large)
$   Composite Longbow 1 (Mighty+1)
$   Composite Longbow 2 (Mighty+2)
$   Zalantar Longbow (Mighty+2)
$   Composite Longbow 3 (Mighty+3)
$   Shederran Longbow (Mighty+4)
$   Composite Longbow 5 (Mighty+5)
    Duskwood Longbow (Mighty+6, Weight-40%)
   Longbow +1 (Atk+1)
    Duskwood Bow (Atk+1)
    Composite Longbow +1 (Atk+1, Mighty+3)
$   Longbow +1 (Atk+1, Piercing+1)
$   Frost Longbow +1 (Atk+1, Piercing+1, Cold+1d6)
   Longbow +2 (Atk+2)
&   Bow of the Black Adder (Atk+2, +4 vs Elf, unlimited Arrow +2: Piercing+2)
&   Coldheart (Atk+2, Critical+1d10, unlimited Ice Arrows: Cold+1d6)
%   Falling Star (Atk+2, Unlimited Fire Arrows: Fire+1d6)
    Composite Longbow +2 (Atk+2, Mighty+4)
    Longarm (Atk+2, Mighty+2, STR+2)
$   Longbow +2 (Atk+2, Piercing+2)
$   Composite Longbow +2 (Atk+2, Piercing+2, Mighty+4)
$   Composite Longbow of Deadly Precision (Atk+2, Piercing+2, Mighty+4)
@   Tempest's Touch (Atk+2, Electrical 10/-, unlimited Lightning arrows:
      Electrical+1d6)
   Longbow +3 (Atk+3)
    Composite Longbow +3 (Atk+3, Mighty+5)
    Elven Court Bow (Atk+3, Mighty+3)
    North Wind Bow (Atk+3, Mighty+3, Cold 20/-)
    Ripper (Atk+3, Mighty+4, Immunity Mind-Affecting Spells)
#   Dream Longbow (Atk+6, Immunity Illusion, Change Weapon Form,
      unlimited Dream Element arrows: Piercing+6, Positive Energy+1d6,
      Bludgeoning+1d6 vs Incorporeal, DC22 Sleep 25%/2 rounds)
  Shortbow (Martial, 1d6 20/x3, Piercing, Medium)
$   Zalantar Shortbow (Mighty+2)
$   Composite Shortbow 4 (Mighty+4)
    Shederran Shortbow (Mighty+4)
    Duskwood Shortbow (Mighty+6, Weight-40%)
   Shortbow +1 (Atk+1)
$   Shortbow +1 (Atk+1, Piercing+1)
    Composite Shortbow +1 (Atk+1, Mighty+3)
    Strongheart's Arm (Atk+1, Mighty+2, Fort+2)
    Tansheron's Bow (Atk+1, unlimited Lightning Arrows: Electrical+1d6)
$   Fen-Tamer (Atk+1, +3 vs Vermin, Mighty+3)
   Shortbow +2 (Atk+2)
&   White Dragon Bow (Atk+2, unlimited Ice Arrows: Cold+1d6)
$   Shortbow +2 (Atk+2, Piercing+2)
   Shortbow +3 (Atk+3)
    Composite Shortbow +3 (Atk+3, Mighty+5)
    Lesser Oathbow (Atk+3, Mighty+3, Critical+1d4)
    Lilting Note (Atk+3, Mighty+3, Perform+8)
    Phantom Bow (Atk+3, Mighty+3, Haste 3/day, Phantasmal Killer 1/day)
&   Horseman's Bow (Atk+3, HP+15)
%   The Dove (Atk+3, Charm Monster 2/day, Charm Person 2/day)
   Shortbow +4 (Atk+4)
    Composite Shortbow +4 (Atk+4, Mighty+5)
    Composite Shortbow +5 (Atk+5, Mighty+5)
#   Rage of the Lost Hin (Atk+8, Piercing-50%, Will-3, unlimited
      Lost Hin's Fury arrows: Fire+2d6, Piercing+8)
  Sling (Simple, 1d4 20/x2, Bludgeoning, Small, 1 Handed)
   Sling +1 (Atk+1)
    Tempertuppin's Ever-Thrower (Atk+1, unlimited Fire Bullets: Fire+1d6)
   Sling +2 (Atk+2)
&   Gruumsh's Other Eye (Atk+2, Critical+2d6)
&   Whistling Sling (Atk+2, unlimited Ice Bullets: Cold+1d6)
%   Giant Feller (Atk+2, +5 vs Giant)
   Sling +3 (Atk+3)
#   Charming Sling +3 (Atk+3, CHA+2)
    Sling of Force (Atk+3, Mighty+3, STR+2)
   Sling +4 (Atk+4)
    Sling of Arvoreen (Atk+4, Mighty+4, Freedom)
    Sling of Seeking (Atk+5, +6 vs Goblinoid)
#   Dragon Pebbles (Atk+6, Sonic-10%, Immunity Flesh to Stone, unlimited
      Shou Lung Wall Fragment bullets: Bludgeoning+6, Sonic+1d6)
  Arrow
$   Alchemical Silver Arrow
$   Cold Iron Arrow
$   Adamantine Arrow (Magical+2)
    Arrow +1 (Piercing+1)
    Arrow +2 (Piercing+2)
    Arrow +3 (Piercing+3)
#   Arrow +4 (Piercing+4)
#   Arrow +5 (Piercing+5)
    Piercing Arrow (Piercing+1d6)
    Acid Arrow (Acid+1d6)
    Fire Arrow (Fire+1d6)
    Ice Arrow (Cold+1d6)
    Lightning Arrow (Electrical+1d6)
    Mild Poison Arrow (DC14 Poison CON 1d2)
    Poison Arrow (DC16 Poison STR 1d2, CON 1d2)
$   Keening Reeds (DC18 Deafness 33%/3 rounds)
    Arrow of the Vampire (Vampiric+2)
    Arrows of Petrification (Flesh to Stone L7)
#   Arrow of Detonation (Fireball L10)
  Bolt
$   Alchemical Silver Bolt
$   Cold Iron Bolt
$   Adamantine Bolt (Magical+2)
    Bolt +1 (Piercing+1)
    Bolt +2 (Piercing+2)
    Bolt +3 (Piercing+3)
    Bolt +4 (Piercing+4)
    Bolt +5 (Piercing+5)
    Bolt of Piercing (Piercing+1d6)
    Bolt of Frostbite (Cold+1d4)
    Bolt of Fire (Fire+1d6)
    Bolt of Lightning (Electrical+1d6)
$   Wasp Stingers (DC14 Wounding)
    Paralytic Bolt (DC14 Stun 50%/2 rounds)
    Mild Poison Bolt (DC14 Poison CON 1d2)
    Poison Bolt (DC16 Poison STR 1d2, CON 1d2)
  Bullet
$   Alchemical Silver Bullet
$   Cold Iron Bullet
$   Adamantine Bullet (Magical+2)
    Bullets of Smiting (Bludgeoning+1d6)
    Farel's Gold (Acid+1d6)
    Ice Bullet (Cold+1d6)
    Lightning Bullet (Electrical+1d6)
    Fire Bullet (Fire+1d6)
    Bullet of Screaming (Sonic+1d4)
    Giant's Bane (Giant+1d6, Piercing+1d6)
$   Kudeu Nuts (DC18 Fear 33%/2 rounds)
    Bullet +1 (Bludgeoning+1)
    Bullet +2 (Bludgeoning+2)
    Bullet +3 (Bludgeoning+3)
    Bullet +4 (Bludgeoning+4)

(F.07) Robes
  Robe of Blending (Hide+15)
  Robe of Electrical Resistance (Electrical 15/-)
  Robe of Fire Resistance (Fire 15/-)
  Robe of Acid Resistance (Acid 15/-)
  Robe of Scintillating Colors (Displacement 1/day, Daze, Light 10m Purple)
  Robe of Energy (Sor, Wiz: Immunity Magic Missile, Magic Missile 1/day,
    Concentration+7, Light 15m Red)
# Robes of the Dark Moon (Mnk: Haste 1/day, Concentration-1)
$ Robes of the Dark Moon (Evil Mnk: AC Armor+6)
  Robes of the Shining Hand +1 (Mnk: AC Armor+1, Listen-1)
# Robes of the Shining Hand +2 (Mnk: AC Armor+2, Listen-1)
  Robes of the Shining Hand +3 (Mnk: AC Armor+3, Listen-1)
  Robes of the Shining Hand +4 (Mnk: AC Armor+4, Listen-1)
  Robes of the Shining Hand +5 (Mnk: AC Armor+5, Listen-1)
  Improved Robes of the Old Order (Mnk: AC Armor+2)
$ Mage's Battle Robes (Sor, Wiz: SR10, Concentration+2, Spellcraft+2,
    Light 10m Purple)
  Greater Battle Robe (Sor, Wiz: AC Armor+2 vs Evil, SR14, Light 10m Purple,
    Concentration+3, Spellcraft+3)
  Dragon Disciple's Robe (Rdd: AC Armor+2, Bonus Brd, Sor, Wiz L2, L3 Spell)
  Palemaster's Robe (Pma: AC Armor+2, Arcane Defense Necromancy,
    Spell Penetration)
  Duelist Garb (Due: AC Armor+3, Power Attack, Haste 2/day)
  White Robe of the Archmagi (Good, Sor, Wiz: AC Armor+5, Spell Penetration,
    Universal+1, SR12)
  Grey Robe of the Archmagi (Neutral, Sor, Wiz: AC Armor+5, Spell Penetration,
    Universal+1, SR10)
  Black Robe of the Archmagi (Evil, Sor, Wiz: AC Armor+5, Spell Penetration,
    Universal+1, SR12)
# Robe of the Archmagi (Sor, Wiz: AC Armor+5, Spell Penetration, Universal+3,
    SR20, Bonus Sor Wiz L5, L6, L7 Spell)
# Greater Robe of Eyes (True Seeing, Search+10, Spot+10)
$ Forgetful Robes (Concentration+4, Bonus Brd, Sor, Wiz L2 Spell)
@ Auril's Truth (Cold-50%, Cone of Cold, Polar Ray)
$ Barkplate (Piercing 5/-, Slashing 5/-, Fire+25%)
$ Superior Barkplate (AC Armor+1, Piercing 5/-, Slashing 5/-, Fire+25%)
$ Chir's Robes (Evil Gnome: AC Armor+1, Darkness 2/day)
$ Enduring Vestments (AC Armor+1, SR14, False Life 1/day)
@ Tasha's Atrocious Robe (AC Armor+1, Universal+1, Spell Focus Enchantment,
    Arcane Defense Enchantment)
# Red Wizard Robes (Human, Red: AC Armor+2, Concentration+5, Universal+1)
# Safiya's Disguise (Human, Red: AC Armor+3, Concentration+3)
$ Red Wizard Garb (Red: AC Armor+3, SR10, Bonus Wiz L3 Spell)
$ Arcane Scholar Robes (Asc: AC Armor+2, Spell Penetration, Concentration+10)
# Safiya's Robes (Safiya: AC Armor+3, Universal+2, Concentration+8)
@ Fukio's Silks (AC Armor+3, Move Silently+6, Mirror Image 1/day)
# Barbarian's Outfit +5 (AC Armor+5)
# Skin of Shadow (AC Armor+5, SR24, Shadow Shield 3/day)
# Binder's Robes (AC Armor+8, Bonus Brd L6, Sor L7, Wiz L7 Spell,
    Polymorph Self 2/day)
# Dread Wraps (AC Armor+10, Immunity Paralysis, Immunity Sneak Attack,
    Magical 15/-, CON-2, Fire+50%, Disease-8)

AC Penalty - Hide, Move Silently, Parry, Set Trap, Tumble, Sleight of Hand

(F.08) Light Armor
  Padded Armor (AC 1, Max AC Dex Bonus 8, Penalty 0, Spell Failure 5%)
    Pitney's Militia Armor (Toughness, Light 1/day)
   Padded Armor +1 (AC Armor+1)
   Padded Armor +2 (AC Armor+2)
   Padded Armor +3 (AC Armor+3)
#  Padded Armor +4 (AC Armor+4)
   Padded Armor +5 (AC Armor+5)
  Leather Armor (AC 2, Max AC Dex Bonus 6, Penalty 0, Spell Failure 10%)
$   Quarrel's Leathers (Evil Half-Elf War: Bestow Curse 1/day)
   Leather Armor +1 (AC Armor+1)
    Skin of the Forest (Drd, Rgr: AC Armor+1, Hide+3, Move Silently+3,
      Camouflage 1/day, Light 15m Orange)
    Callurdan Smoothhand's Armor (AC Armor+1, +2 vs Evil, SR14)
$   Lastri's Leather Armor (Halfling, Swb: AC Armor+1, Will+2)
   Leather Armor +2 (AC Armor+2)
    Shadowdancer Outfit (Shd: AC+2, DEX+2, Weapon Finesse, Spell Failure 5%)
    Harper Agent Leathers (Hrp: AC Armor+2, Displacement 1/day,
      Protection from Alignment 2/day)
    Arcane Trickster Gear (Atr: AC Armor+2, Bonus Brd, Sor, Wiz L3 Spell,
      Invisibility 3/day)
    Shadow Thief Leather Armor (Amn: AC+2, Bluff+6, Intimidate+6, Fear 1/day)
    Aurumvorax Armor (AC Armor+2, Piercing 5/-, Slashing 5/-)
$   Finch's Leather Armor (Good Half-Elf Brd: AC Armor+2, SR14)
   Leather Armor +3 (AC Armor+3)
    Hair Shirt of Ilmater (AC Armor+3, DEX-2, Cure Serious Wounds 1/day)
$   Armor of the Wolf (AC Armor+3, +5 vs Shapechanger, Move Silently+2)
#  Leather Armor +4 (AC Armor+4)
    Greenleaf (AC Armor+5, Hide+5)
&   Balhoderie's Softer Skin (Rog: AC Armor+3, Piercing 5/-)
#   Shroud of the Leopard (AC Armor+5, Listen +8, Spot +8, Cat's Grace 3/day)
  Studded Leather Armor (AC 3, Max AC Dex Bonus 5, Penalty 1, Spell 15%)
$   Woodsman Outfit
$   Spidersilk Jerkin (Spell Failure 5%, Penalty 0, Weight-70%)
$   Samarachan Patrol Gear (Spell Failure 0%, Penalty 0)
   Studded Leather Armor +1 (AC Armor+1)
$   Salamander Hide Studded Leather Armor (AC Armor +1, Fire 10/-, Weight-40%)
    Armor of Loyalty (AC Armor+1, Immunity Charm Person, Dominate Person)
$   Inshula's Armor (Rgr, Human: AC Armor+1, +2 vs Beast, Fear+1)
@   Maelstrom's Mesh (AC Armor+1, Hold Person on hit)
$   Masterwork Studded Leather Armor +1 (AC Armor+1, Penalty 0)
   Studded Leather Armor +2 (AC Armor+2)
    Armor of Thorns (AC Armor+2, Vampiric Touch 1/day)
    The Great Oak (AC Armor+2, +4 vs Giant)
    Assassin's Leathers (Asn: AC Armor+2, Weapon Finesse, Cat's Grace 3/day)
$   Masterwork Studded Leather Armor +2 (AC Armor+2, Penalty 0)
$   Belueth's Armor (Evil, Planetouched, Gld: AC Armor+2, Haste 1/day)
   Studded Leather Armor +3 (AC Armor+3)
$   Masterwork Studded Leather Armor +3 (AC Armor+3, Penalty 0)
   Studded Leather Armor +4 (AC Armor+4)
    Shadow Legion Armor (AC Armor+4, Hide+5, Move Silently+5)
#  Studded Leather Armor +5 (AC Armor+5)
    Black Flame Armor (AC Armor+5, Fire 30/-)
  Chain Shirt (AC 4, Max AC Dex Bonus 4, Penalty 2, Spell Failure 20%)
    Darksteel Chain Shirt (Acid 5/-)
$   Adamantine Chain Shirt (DR 1/-)
   Chain Shirt +1 (AC Armor+1)
    Benzo's Luck (AC Armor+1, +3 vs Chaotic, +3 vs Evil)
    Broewende Family Armor (AC Armor+1, Immunity Mind-Affecting Spells,
      Acid 5/-, Fire 5/-)
@   Rinara's Rogue Links (Rog: AC Armor+1, Hide+2, Move Silently+2)
$   Masterwork Chain Shirt +1 (AC Armor+1, Penalty 1)
   Chain Shirt +2 (AC Armor+2)
    Eldritch Knight Chain Shirt (Eld: AC Armor+2, Bonus Brd, Sor, Wiz
      L3 Spell, Power Attack, Spell Failure 0%)
    Neverwinter Nine Tunic (Nwn: AC Armor+2, CON+2, Expert Tactician,
      Spell Failure 10%)
&   The Breast of Ilum Lura (Rgr: AC Armor+2, Listen+2, Spot+2)
$   Soraevora's Chain (Elf, Fav, CG: AC 5, AC Armor+2, SR10, Reflex+2)
$   Masterwork Chain Shirt +2 (AC Armor+2, Penalty 1)
   Chain Shirt +3 (AC Armor+3)
    Armor of Fleetness (AC Armor+3, Haste 4/day)
    Mirrored Armor (AC Armor+3, SR14)
    Aslyferund Elven Chain (Elf, Half-Elf: AC Armor+3)
    Rogue Links (Rog: AC Armor+3, Hide+6, Move Silently+6)
$   Masterwork Chain Shirt +3 (AC Armor+3, Penalty 1)
   Chain Shirt +5 (AC Armor+5)
#   Eveningchain (AC Armor+7, Immunity Death Magic, Spell Failure 0%)
  Mithral Chain Shirt (AC 4, Max AC Dex Bonus 6, Penalty 0, Spell Failure 10%)
    Arcane Archer Chain Shirt (Arc: AC Armor+2, True Stike 3/day)
  Mithral Scale Mail (AC 4, Max AC Dex Bonus 5, Penalty 1, Spell Failure 15%)
  Mithral Breastplate (AC 5, Max AC Dex Bonus 5, Penalty 1, Spell Failure 15%)
  Mithral Chainmail (AC 5, Max AC Dex Bonus 4, Penalty 2, Spell Failure 20%)
    Mithral Elven Chainmail (AC Armor+3, Universal+1)
#   Steadfast Chain (AC Armor+7, Regeneration+6, Fort+4, Immunity Necromancy)

(F.09) Medium Armor
  Hide Armor (AC 3, Max AC Dex Bonus 4, Penalty 3, Spell Failure 20%)
#   Thasunta Hide (AC Armor-2, STR+8, CON+7, INT-4)
   Hide Armor +1 (AC Armor+1)
$   Masterwork Hide Armor +1 (AC Armor+1, Penalty 2)
$   Umoja's Armor (Good, Human, Drd: AC Armor+1, Penalty 2)
@   Salamander Hide Armor (AC Armor+1, Fire 10/-, Weight-40%)
   Hide Armor +2 (AC Armor+2)
    Frenzied Berserker Hide (Ber: AC Armor+2 Dash, Improved Power Attack)
   Hide Armor +3 (AC Armor+3)
    Kumakawa (AC Armor+3, Improved Evasion)
&   Graena's Fortune (Bbn: AC Armor+3, Move Silently+5)
&   Scattertrail Hide (Drd: AC Armor+2, Hide+2, Immunity Poison)
$   Masterwork Hide Armor +3 (AC Armor+3, Penalty 2)
#  Hide Armor +4 (AC Armor+4)
#  Hide Armor +5 (AC Armor+5)
  Scale Mail (AC 4, Max AC Dex Bonus 3, Penalty 4, Spell Failure 25%)
$   Adamantine Scale Mail (DR 2/-)
@   Masterwork Scale Mail (Weight-20%)
   Scale Mail +1 (AC Armor+1)
@   Green Dragon Scale (AC Armor+1, Acid-5%, Weight-60%)
$   Masterwork Scale Mail +1 (AC Armor+1, Penalty 3)
   Scale Mail +2 (AC Armor+2)
    Weapon Master's Scale (Wep: AC Armor+2, Improved Initiative, Knockdown)
$   Masterwork Scale Mail +2 (AC Armor+2, Penalty 3)
   Scale Mail +3 (AC Armor+3)
    Armor of Command (AC Armor+3, CHA+2, Diplomacy+?)
#  Scale Mail +4 (AC Armor+4)
    Dragon Armor (AC Armor+5, Universal+3)
#  Scale Mail +5 (AC Armor+5)
  Breastplate (AC 5, Max AC Dex Bonus 3, Penalty 4, Spell Failure 25%)
    Darksteel Breastplate (Acid 5/-)
#   Adamantine Breastplate (DR 2/-)
   Breastplate +1 (AC Armor+1)
$   Masterwork Breastplate +1 (AC Armor+1, Penalty 3)
$   Gilded Armor (AC Armor+1, Intimidate+3)
    Chromatic Breastplate +1 (AC Armor+1, Cold 10/- Fire 10/- Electrical 10/-)
   Breastplate +2 (AC Armor+2)
$   Umber Hulk Hide Breastplate (AC Armor +2, Immunity Mind-Affecting Spells)
$   Masterwork Breastplate +2 (AC Armor+2, Penalty 3)
   Breastplate +3 (AC Armor+3)
    Armor of Horus-Re (AC Armor+3, Electrical 10/-, Sonic 10/-)
    Storm Armor (AC Armor+3, SR10, Fire 10/-, Sonic 10/-)
$   Masterwork Breastplate +3 (AC Armor+3, Penalty 3)
#  Breastplate +5 (AC Armor+5)
    Lesser Golem Armor (AC Armor+5, STR+4, Immunity Level/Ability Drain)
#   Breastplate of Hidden Imaskar (AC Armor+6, Acid+10%, Immunity Poison)
  Chainmail (AC 5, Max AC Dex Bonus 2, Penalty 5, Spell Failure 30%)
#   Rashemi Berserker Chainmail
$   Adamantine Chainmail (DR 2/-)
@   Masterwork Chainmail (Weight-20%)
   Chainmail +1 (AC Armor+1)
$   Masterwork Chainmail +1 (AC Armor+1, Penalty 4)
$   Auril's Icy Accoutrements (AC Armor+1, Penalty 4, Cold-75%, Fire+25%,
      Cone of Cold 1/day)
@   Anti-Venom Chainmail (AC Armor+1, Immunity Poison)
@   Mail of Terror (AC Armor+1, STR+1, Intimidate+2, Fear, Phantasmal Killer,
      Wail of the Banshee)
   Chainmail +2 (AC Armor+2)
$   Masterwork Chainmail +2 (AC Armor+2, Penalty 4)
$   Septimund's Armor (Human, Dgd: AC Armor+2, Penalty 4, +4 vs Undead,
      Fort+1, Cure Critical Wounds 1/day, Detect Undead unlimited uses)
@   Prismatic Chain (AC Armor+2, Immunity Color Spray, Color Spray 1/day)
   Chainmail +3 (AC Armor+3)
    Elven Chainmail (AC Armor+3, Hide+6, Move Silently+6, Weight-60%)
#  Chainmail +4 (AC Armor+4)
$   Masterwork Chainmail +4 (AC Armor+5)
#  Chainmail +5 (AC Armor+5)
  Mithral Banded Mail (AC 6, Max AC Dex Bonus 3, Penalty 3, Spell Failure 25%)
  Mithral Half Plate (AC 7, Max AC Dex Bonus 2, Penalty 4, Spell Failure 30%)
  Mithral Full Plate (AC 8, Max AC Dex Bonus 3, Penalty 3, Spell Failure 25%)

(F.10) Heavy Armor
  Banded Mail (AC 6, Max AC Dex Bonus 1, Penalty 6, Spell Failure 35%)
$   Adamantine Banded Mail (DR 3/-)
@   Masterwork Banded Mail (Weight-20%)
   Banded Mail +1 (AC Armor+1)
    Scales of Truth +1 (AC Armor+1, Fort+1, See Invisibility 1/day)
    Rainbow Armor (AC Armor+1, Cold 10/-, Electrical 10/-, Fire 10/-)
@   The Mail of Fennibal "Thunder" Bale (AC Armor+1, Sound Burst L2 on hit)
   Banded Mail +2 (AC Armor+2)
    Armor of Comfort +2 (AC Armor+2, Heal+2, Weight-80%)
   Banded Mail +3 (AC Armor+3)
    White Dragon Armor (AC Armor+3, Cold 20/-, Weight-20%)
#  Banded Mail +5
#   Grasp of Earth (AC Armor+6, Fire 10/-, Greater Stoneskin 2/day,
      Stonehold 1/day, Sonic+25%)
  Half Plate (AC 7, Max AC Dex Bonus 0, Penalty 7, Spell Failure 40%)
$   Adamantine Half Plate (DR 3/-)
   Half Plate +1 (AC Armor+1)
    Gnomish Magnetic Armor (AC Armor+1, SR12)
$   Masterwork Half Plate +1 (AC Armor+1, Max AC Dex Bonus 1, Penalty 6)
   Half Plate +2 (AC Armor+2)
    Whitebone Armor +2 (AC Armor+2)
$   Wyvern Hide Half Plate (AC Armor+2, Poison+4, Weight-20%)
    Warpriest Half Plate (Wpr: AC Armor+2, CON+2, Extra Turning)
    Balduran's Armor (AC Armor+2, CHA+3, Regeneration+1)
$   Masterwork Half Plate +2 (AC Armor+2, Max AC Dex Bonus 1, Penalty 6)
   Half Plate +3 (AC Armor+3)
    Dwarven Defender Plate (Def: AC Armor+3, STR+2, HP+10)
    Armor of the Divine Champion (Chm: AC Armor+3, Cure Light Wounds 2/day,
      Protection from Alignment 1/day)
$   Masterwork Half Plate +3 (AC Armor+3, Max AC Dex Bonus 1, Penalty 6)
#  Half Plate +4 (AC Armor+4)
   Half Plate +5 (AC Armor+5)
#   Deep Guardian's Plate (AC Armor+5, SR18, Immunity Paralysis)
#   Thayan Knight Halfplate (AC Armor+8, Ref+5, Intimidate+8, Will-5,
      Diplomacy-5)
  Full Plate (AC 8, Max AC Dex Bonus 1, Penalty 6, Spell Failure 35%)
$   Adamantine Full Plate (DR 3/-)
$   Masterwork Adamantine Full Plate (DR 3/-, Penalty 5)
   Full Plate +1 (AC Armor+1)
    Enkidu's Armor (AC Armor+1, Piercing 5/-, Slashing 5/-)
    Elven Ceremonial Armor (AC Armor+1, Spell Focus Conjuration, Enchantment,
      Divination, Evocation)
#   Storm Armor of the Earth's Children (Dwarf, Gnome, Halfling:
      AC Armor+1, Electrical 10/-, Fire 10/-, Cold 10/-)
$   Masterwork Full Plate +1 (AC Armor+1, Penalty 5)
   Full Plate +2 (AC Armor+2)
$   Wyvern Hide Full Plate (AC Armor+2, Poison+4, Weight-20%)
    Blackguard's Plate (Blk: AC Armor+2, Protection from Alignment 2/day,
      Inflict Light Wounds 1/day)
    Laeral's Storm Armor (AC Armor+2, Fire 10/-, Electrical 10/-)
%   Armor of Gram the Mouse (Pal: AC Armor+2, Magical 5/-)
$   Masterwork Full Plate +2 (AC Armor+2, Penalty 5)
$   Grykk's Plate +2 (Lawful Good, Half-Orc, Pal: Slashing 5/-, Penalty 5)
   Full Plate +3 (AC Armor+3)
    Armor of Freedom (AC Armor+3, Freedom)
@   Mantides' Full Plate (Pal: AC Armor+3, Heal 1/day)
@   Night's Embrace (AC Armor+3, Darkvision, Cold 15/-)
$   Masterwork Full Plate +3 (AC Armor+3, Penalty 5)
#  Full Plate +5 (AC Armor+5)
    Red Dragon Armor (AC Armor+5, Fire 20/-, Weight-20%)
    Greater Storm Armor of the Earth's Children (Dwarf, Gnome, Halfling:
      AC Armor+7, Electrical 15/-, Fire 15/-)
#   Blessings of Bhalla (AC Armor+7, Immunity Level/Ability Drain,
      Aura versus Alignment 2/day)
#   Sey'ryu's Scales (AC Armor+8, Electrical+75%, Chain Lightning 3/day,
      Magical 20/-)

(F.11) Shields
  Light Shield (AC Shield 1, Penalty 1, Spell Failure 5%)
$   Batiri Buckler (AC Shield 0, Weight-50%, Fire+10%, Spell Failure 0%)
    Adamantine Light Shield (DR 1/-)
$   Light Ironwood Shield (Weight-60%, Spell Failure 0%)
    Shield of Dawn (AC Shield+2 vs Undead, Light 10m White)
    Shield of the Watch (AC Shield+2 vs Human)
@   Dazzler (Daze unlimited uses)
@   Medusa Shield (Immunity Poison, Flesh to Stone 5 uses)
   Light Shield +1 (AC Shield+1)
    Dwarven Mirth (AC Shield+1, CHA+2)
@   Bright Shield (AC Shield+1, Light 15m Yellow)
   Light Shield +2 (AC Shield+2)
$   Zalantar Light Shield (AC Shield+2, Spell Failure -5%)
    Protector (AC Shield+2)
    Shield of the Wisp Hunter (AC Shield+2, Electrical 10/-)
    Mithral Shield (AC Shield+2, Freedom)
@   Umber Hulk Hide Heavy Shield (AC Shield+2, Immunity Mind-Affecting Spells)
   Light Shield +3 (AC Shield+3)
    Hearth Shield (AC Shield+3, Fire 15/-)
   Light Shield +4 (AC Shield+4)
    Shield of the Void (AC Shield+4, Immunity L0, L1, L2 spells)
#  Light Shield +5 (AC Shield+5)
#   Foxheart Buckler (AC Shield+5, INT+6, Bluff+10)
#   Shield of the Magi (AC Shield+6, Bonus Brd, Sor, Wiz L4 Spell,
      Minor Globe of Invulnerability 1/day, Greater Magic Weapon 1/day,
      Spell Failure 0%)
#   Witchblessed (AC Shield+8, Immunity L0, L1, L2, L3 spells)
  Heavy Shield (AC Shield 2, Penalty 2, Spell Failure 15%)
    Darksteel Heavy Shield (Acid 5/-)
$   Adamantine Heavy Shield (DR 2/-)
$   Mithral Heavy Shield (Weight-40%, Spell Failure 0%)
$   Heavy Ironwood Shield (Weight-60%, Spell Failure 10%)
   Heavy Shield +1 (AC Shield+1)
    Laeral's Spell Shield (AC Shield+1, SR16)
$   Grykk's Heavy Shield (Good, Half-Orc, Pal: AC Shield+1, +2 vs Evil)
@   Shield of the Maimed God (AC Shield+1)
   Heavy Shield +2 (AC Shield+2)
    Dragon Shield (AC Shield+2, Acid 10/- Cold 10/- Electrical 10/- Fire 10/-)
    Uthgardt Holy Shield (AC Shield+2, STR+2, CHA-2, Taunt+2)
#  Heavy Shield +3 (AC Shield+3)
    Mirror Shield (AC Shield+3, SR12)
    Shield of the Sun (AC Shield+3, Light 20m Yellow, Searing Light 16 uses)
$   Shield of the Dragonslayer (AC Shield+3, +5 vs Dragon)
#  Heavy Shield +4 (AC Shield+4)
    Shield of the Holy (AC Shield+4, Extra Turning)
    Shield of Prator (AC Shield+5, WIS+4, SR14, Electrical 10/-, Sonic 10/-,
      Cold 15/-, Acid 10/-, Fire 10/-)
#   Dented Platter (AC Shield+5, Slashing-25%, Bludgeoning+10%, Fort+6)
#   Kepeturi Crest (AC Shield+6, WIS+8, Sunburst 3/day)
#   Sey'ryu's Scale (AC Shield+6, Immunity Electrical, SR28)
#   Triune Shield (AC Shield+7, SR16, Immunity Disease, Spell Failure 25%)
  Tower Shield (AC Shield 4, Penalty 10, Spell Failure 50%, Atk-2)
$   Adamantine Tower Shield (DR 3/-)
$   Mithral Tower Shield (Weight-40%, Spell Failure 30%)
   Tower Shield +1 (AC Shield+1)
    Goblin Shield of Nulbish +1 (AC Shield+1, +3 vs Goblinoid, Darkvision)
    Greater Shield of Dawn +1 (AC Shield+1, +5 vs Undead, Light 15m White)
   Tower Shield +2 (AC Shield+2)
    Greater Shield of the Watch (AC Armor+2, +5 vs Human)
    Imaskari Shield (AC Shield+2, SR12)
#   Shield of Darksteel Tower (AC Shield+2, +4 vs Good)
#  Tower Shield +3 (AC Shield+3)
#  Tower Shield +4 (AC Shield+4)
    Forgotten Shield (AC Shield+4, Immunity Slashing 25%, Will+2)
#   Blightguard (AC Shield+4, +8 vs Plant, STR+6)
#  Tower Shield +5 (AC Shield+5)
    Hastsezini's Shield (Lawful: AC Shield +5)
#   Brown Dragon Shield (AC Shield+5, Acid+75%, Disintegrate 1/day)
#   Mage Protector (AC Shield+5, STR+6, INT-4, Mind-Affecting Spells+4)

(F.12) Helmets
  Leather Helm
  Scale Helm
  Chain Helm
  Horse Hair Helmet (Concentration+1)
  Paladin Helmet (Concentration+1)
  Pot Helmet (Concentration+1)
  Spike Helmet (Concentration+1)
  Stag Helmet (Concentration+1)
  Winged Helmet (Concentration+1)
  Mage's Skullcap (Concentration+2)
  Wizard's Hat (Concentration+2)
  Swashbuckler's Hat (Diplomacy+2)
  Noble's Cap (CHA+1)
@ Silk Chapeau (CHA+1)
  Headband of Intellect +2 (INT+2)
  Headband of Intellect +4 (INT+4)
$ Headband of Intellect +6 (INT+6)
  Caretaker's Veil (DEX-4, AC Armor-2, True Seeing)
  The Regal (Acid 10/-, Fire 10/-, Search-5, Spot-5)
# Chromatic Crown (Acid 15/-, Cold 15/-, Electrical 15/-, Fire 15/-, Poison+5)
$ Jungle Headdress (Survival+3)
$ Headband of the Binder (Lore+4, Spellcraft+4)
  Moonstone Mask (Listen+5, Search+5, Spot+5, Darkvision, Concentration+1)
  Watchman's Helm (Listen+8, Search+8, Spot+8, Light 10m Blue)
  Thayvian Circlet (INT+2, Concentration+1, Universal+1)
  Mask of Persuasion (CHA+1, Concentration+1, Diplomacy+3, Light 10m Yellow)
# Greater Mask of Persuasion (CHA+2, Concentration+1, Diplomacy+5,
    Light 10m Yellow)
  Finch's Fine Chapeau (Bluff+4, Diplomacy+4, Perform+2, Slight of Hand+2)
  Mask of the Skull (Finger of Death 1/day)
  Minor Circlet of Blasting (Searing Light 1/day)
  Mask of Death (Finger of Death, Vampiric Touch, Death Armor 1/day)
  Helm of Brilliance (Fire 20/-, Light 10m Blue, Fireball, Greater Fireburst,
    Prismatic Spray, Wall of Fire)
  Helm of Darkness (Darkvision, Cold 20/-, Immunity Fear, Immunity Darkness,
    Immunity Death Magic, Darkness 50 uses)
# Deathless Diadem (Immunity Death Magic, Negative Energy+75%,
    Positive Energy-25%)
# Golden Circlet (SR10, Immunity Mind-Affecting Spells, Concentration+1,
    Will+1)
  Shukenja Helm (Sor: Concentration+1, Bonus Sor L1, L1, L2, L3 Spell)
  Lichskull (Sor, Wiz, Pma, Rdd: CHA-2, SR18, Concentration+12, Spellcraft+12)
$ Finch's Comfortable Cap (Half-Elf Brd: HP+10, Improved Evasion)
& Anagry's Mindmaze (Wiz: INT+2, Immunity Mind-Affecting Spells)
& Scattertrail Helmet (Drd: Entangle 3/day, Summon Creature IV 1/day)
& The Watchful Mind of Pim (Ftr: Search+4, Spot+4, Invisibility Purge 1/day)
& Helm of Gram the Mouse (Pal: DR 2/-, Piercing 5/-)
% Head of the Lame Kobold (War: CHA+2, INT-2, Fear 3/day)
# Finch's Finest Hat (DEX+2, CHA+2, Bluff+8, Diplomacy+8, Slight of Hand+8,
    Perform+8)
# Tragedian (Diplomacy+8, Intimidate+10, Taunt+10, Crushing Despair 5/day)
# Adamantine Helm (AC Deflection +2, Concentration +1)
# Ice Troll Helmet (AC Deflection+2, HP+15, Bludgeoning 10/-, Will+3, Ref-3)
# Snow Tiger Helm (AC Deflection+2, CON+6, Immunity Fear)
# Efrem's Stag Helm (AC Deflection+4, CON+4, Freedom, Divine 10/-, Weight-50%)
# Mask of the Betrayer (Immunity Death Magic, Immunity Level/Ability Drain)
# Lesser Eyes of the Coven (INT+4, WIS+4, CHA+4, Phatasmal Killer 1/day,
    Deep Slumber 1/day)
# Eyes of the Coven (INT+9, WIS+9, CHA+9, Premonition 1/day, Weird 1/day,
    True Seeing 1/day)
$ Belueth's Mask (Evil, Planetouched, Gld: Freedom)
$ The Imarskarcana (SR26, Lore+10, Gate, Legend Lore, True Seeing 1/day)
$ Eyepatch of the Great Sea Corsair (Spot+5, See Invisibility 1/day)
@ Helm of the Horselords (Immunity Fear, Intimidate+5, Concentration+1)
@ Orbakh's Domino Mask (Light 5m Purple)
@ Domino Mask (HP+10, Concentration-2, Ghostly Visage 2/day, Will DC15 Evil+2)
@ Domino Mask (HP+10, Concentration-4, Ghostly Visage 2/day, Fear 1/day,
    Immunity Mind-Affecting Spells, DC15 vs Will or Evil+2)
@ Domino Mask (HP+10, Concentration-6, Ghostly Visage 2/day, Fear 1/day,
    Immunity Mind-Affecting Spells, True Seeing, DC15 vs Will or Evil+2)
@ Domino Mask (HP+10, Concentration-8, Ghostly Visage 2/day, Fear 1/day,
    Immunity Mind-Affecting Spells, True Seeing, Immunity Death Magic,
    DC15 vs Will or Evil+2)

(F.13) Bracers
  Bracers of Armor +1 (AC Armor+1)
  Bracers of Armor +2 (AC Armor+2)
  Bracers of Armor +3 (AC Armor+3)
  Bracers of Armor +4 (AC Armor+4)
  Bracers of Armor +5 (AC Armor+5)
# Bracers of Armor +6 (AC Armor+6)
# Bracers of Armor +7 (AC Armor+7)
# Bracers of Armor +8 (AC Armor+8)
@ Mintassan's Miraculous Bracers (AC Armor+3, HP+5)
  Bracers of the Blinding Strike (AC Armor+4, Haste 4/day)
& Shackles of Asenath (Sor: AC Armor+4, STR+2)
# Gnarlthorn's Sacrifice (AC Armor+4 Immunity Level/Ability Drain, Heal 1/day)
# Bracers of Artifice (AC Armor+6, Magical 5/-, Bonus Sor, Wiz L8 Spell)
  Bracers of Dexterity +1 (DEX+1)
  Bracers of Dexterity +2 (DEX+2)
  Bracers of Dexterity +4 (DEX+4)
# Bracers of Dexterity +6 (DEX+6)
  Bracers of Archery (DEX+1, Point Blank Shot)
@ Bracers of Bruising (STR+3, Intimidate+3)
# Imaskari Bracers of Immortality (CON+8, Regeneration+2)
# Simbulmyn Bracers (Human, Elf, Half-Elf: AC Armor+2, Improved Initiative,
    Iron Will, Toughness, Negative Energy 5/-)
# Red Guard (Magical+25%, Immunity Level/Ability Drain,
    Greater Dispelling 3/day)
# Bracers of the Inner Planes (Darkvision, Acid-20%, Cold-20%, Electrical-20%,
    Fire-20%, Negative Energy-20%, Positive Energy-20%)

(F.14) Gauntlets and Gloves
  Gloves of the Yellow Rose +1 (Mnk: Atk+1, Electrical+1)
  Gloves of the Yellow Rose +2 (Mnk: Atk+2, Electrical+1)
  Gloves of the Yellow Rose +3 (Mnk: Atk+3, Electrical+1)
  Gloves of the Yellow Rose +4 (Mnk: Atk+4, Electrical+1)
  Gloves of the Yellow Rose +5 (Mnk: Atk+5, Electrical+1)
$ Gloves of the Hin Fist +1 (Mnk: Atk+1, Sonic+1)
  Gloves of the Hin Fist +2 (Mnk: Atk+2, Sonic+2)
  Gloves of the Hin Fist +3 (Mnk: Atk+3, Sonic+2)
  Gloves of the Hin Fist +4 (Mnk: Atk+4, Sonic+1d4)
  Gloves of the Hin Fist +5 (Mnk: Atk+5, Sonic+1d6)
  Gloves of the Long Death +1 (Mnk: Atk+1, Cold+1)
  Gloves of the Long Death +2 (Mnk: Atk+2, Cold+2)
  Gloves of the Long Death +3 (Mnk: Atk+3, Cold+2)
  Gloves of the Long Death +4 (Mnk: Atk+4, Cold+1d4)
  Gloves of the Long Death +5 (Mnk: Atk+5, Cold+1d6)
$ Lesser Weighted Hands (Mnk: Atk+1, Dmg+1)
@ Claws of the Jade Panther (Mnk: Slashing+1d6)
  Gauntlets of Ironfist (Atk+1, STR+3, Giant+1d8, Bludgeoning+1d4)
$ Thundering Handwraps +2 (Atk+2, Dmg+2, Sonic+1d6)
  Flaming Gloves +2 (Mnk: Atk+2, Fire+2, Fireburst 2/day)
$ Ribsmasher's Grips (Human, Mnk: Atk+3, Dmg+3, Bludgeoning+1d4, Diplomacy-7)
  Fists of Balance (Mnk: Atk+5, Cold+1d6, Fire+1d6, Cold 15/-, Fire 15/-,
    Flame Arrow 1/day, Ice Storm 1/day)
# Sacred Hands (Atk+5, Magical+1d8, Weapon Specialization Unarmed,
    Greater Weapon Focus Unarmed, Mass Heal 12 uses)
  Great Wyrm Gauntlets (Atk+6, DEX-4, Fire+2d6)
# Gauntlets of Crushing	(Mnk: Atk+6, Bludgeoning+1d10, Construct+1d10)
# Cat Queen's Claws (Atk+8, Magical+1d12, DEX+6, Mind-Affecting Spells-4,
    Mass Charm 3/day)
$ Fists of Bane (Evil: Inflict Moderate Wounds L3)
  Lesser Gauntlets of Ogre Power (STR+1)
  Gauntlets of Ogre Power (STR+2)
$ Gauntlets of Strength +4 (STR+4)
$ Gloves of Dexterity +4 (DEX+4)
  Gauntlet of Fury (AC Deflection+2, Isaac's Greater Missile Storm 1/day,
    Magic Missile 1/day)
$ Gardener's Gloves (Regeneration+1, Acid 5/-, Poison+3)
  Gloves of Concentration (Concentration+3)
  Greater Gloves of Concentration (Concentration+6)
  Gloves of the Balanced Hands (Parry+2)
  Gloves of Swordplay (Parry+3)
$ Gloves of Appraisal (Appraise+3)
  Gloves of Spellcraft (Clr, Drd, Sor, Wiz: Spellcraft+3)
  Greater Gloves of Spellcraft (Clr, Drd, Sor, Wiz: Spellcraft+6)
  Gloves of the Minstrel (Brd: Perform +3)
  Greater Gloves of the Minstrel (Brd: Perform +6)
  Wondrous Gloves (Brd: WIS-1, Bonus Brd L0, L1, L2, L3 Spell)
  Elder Oak Gloves (Drd: WIS+2, Bonus Drd L1, L2, L3 Spell)
  Gloves of the Artificer (Craft Alchemy+3, Armor+3, Trap+3, Weapon+3)
  Greater Gloves of the Artificer (Craft Alchemy+6, Armor+6, Trap+6, Weapon+6)
# Grips of Gond (Craft Alchemy+12, Armor+12, Trap+12, Weapon+12)
& Favor of Ilum Lura (DEX+4)
& The Industrious Hands of Pim (Ftr: DEX+2, Haste 1/day)
& Ysridain's Touch (Brd: AC Deflection+3, Diplomacy+3, Bluff-3)
@ Healing Hands (Heal+2, Cure Light Wounds 1/day)
% A Mad Gent's Gloves (Clr: Cure Moderate Wounds 3/day)
% Grainstone Gloves (Mnk: Daze L2)
# Thicketfavors (Drd, Rgr, Sps: WIS+6, Bonus Rgr L4, Drd L9, Sps L9 spell,
    Regeneration+3, Universal+2)

(F.15) Belts and Girdles
  Belt of Agility +1 (DEX+1, Freedom)
  Belt of Agility +2 (DEX+2, Freedom)
  Belt of Agility +3 (DEX+3, Freedom)
  Belt of Agility +4 (DEX+4, Freedom)
# Belt of Agility +6 (DEX+6, Freedom)
$ Belt of Agility +2 (DEX+2)
$ Belt of Agility +4 (DEX+4)
$ Belt of Strength +2 (STR+2)
$ Belt of Strength +4 (STR+4)
$ Belt of Strength +4 (STR+6)
  Belt of Hill Giant Strength (STR+3)
  Belt of Frost Giant Strength (STR+4)
  Belt of Stone Giant Strength (STR+6)
# Belt of Cloud Giant Strength (STR+8)
# Belt of Storm Giant Strength (STR+10)
  Mystran Belt of Priestly Might (Good: STR+4, AC Deflection+2)
  Kossuth's Belt of Priestly Might and Warding (Neutral: STR+4,
    AC Deflection+2, Magic Circle Against Alignment 1/day)
@ Shar's Belt of Priestly Might (Evil: STR+2, AC Deflection+1)
  Shar's Belt of Priestly Might and Warding (Evil: STR+4, AC Deflection+2,
    Magic Circle Against Alignment 1/day)
$ Ribsmasher's Harness (Human Mnk: STR+4, HP+10)
$ Mage's Belt (Spellcraft +4)
$ Craftsman's Belt Pouch (Craft Alchemy+2, Armor+2, Trap+2, Weapon+2)
  Archer's Belt (Piercing 5/-)
  Brawler's Belt (Bludgeoning 5/-)
  Swordsman's Belt (Slashing 5/-)
  Greater Archer's Belt (Piercing 20/-)
$ Sash of Shimmering (SR12)
  Ceremonial Uthgardt Belt (Immunity Death Magic, Immunity Disease, Fort+5)
  Lesser Belt of Guiding Light (Immunity Fear, Lore+2, Light 15m Purple)
  Belt of Guiding Light (Immunity Death Magic, Light 10m Blue)
  Encircling Scale (Darkvision, Immunity Poison, Poison 16 uses)
$ Lathar's Last Belt (Immunity Finger of Death, Immunity Power Word Kill)
  Monk's Belt (Mnk: Improved Critical Unarmed, Weapon Specialization Unarmed,
    Haste 1/day)
  Girdle of Holy Might (Clr: Bonus Clr L5, L6, L7 Spell)
  Belt of Ironfist (CON+3, DR 5/Mithral, Universal+1)
& Graena's Triumph (Bbn: STR+2, CON+2)
& Grainstone Belt (Mnk: STR+2, Bludgeoning 5/-, Piercing 5/-, Slashing 5/-)
# Faraneyth's Redemption (AC Deflection+4, Regeneration+8, Will+4)
# Belt of Raumathar (Spell Penetration, Spell Focus Evocation, Sunburst 1/day,
    Magic Missile 1/day, Prismatic Spray 1/day, Greater Fireburst 1/day)
# Relli's Belt of Mischief (AC Deflection+1 vs Lawful, Power Word Blind 1/day,
    Confusion 1/day, Feeblemind 1/day, Greater Spell Breach 1/day)
# Belt of the Avowed (DEX+6, WIS+7, CHA-4, Improved Critical Unarmed Strike,
    Legend Lore 1/day)
# Construct Girdle (STR+12, DEX-6, Immunity Paralysis, Immunity Sneak Attack,
    Bludgeoning-50%)

(F.16) Boots
  Boots of Reflexes +1 (Ref+1)
  Boots of Reflexes +2 (Ref+2)
  Boots of Reflexes +3 (Ref+3)
  Boots of Reflexes +4 (Ref+4)
  Boots of Striding +1 (CON+1)
  Boots of Striding +2 (CON+2)
  Boots of Striding +3 (CON+3)
  Boots of Striding +4 (CON+4)
# Boots of Striding +6 (CON+6)
  Boots of Hardiness +1 (AC Dodge+1, CON+1)
  Boots of Hardiness +2 (AC Dodge+2, CON+2)
  Boots of Hardiness +3 (AC Dodge+3, CON+3)
# Longstrider's Steps (CON+3, Freedom, Improved Evasion, Mass Haste 1/day)
  Boots of the Sun Soul +1 (Mnk: AC Dodge+1)
  Boots of the Sun Soul +2 (Mnk: AC Dodge+2)
  Boots of the Sun Soul +3 (Mnk: AC Dodge+3)
  Boots of the Sun Soul +4 (Mnk: AC Dodge+4, DEX+2)
  Boots of the Sun Soul +5 (Mnk: AC Dodge+5, DEX+3)
# Dragon Slippers (DEX+2, SR10, Immunity Fear, Immunity Knockdown)
# Forest Walkers (DEX+6, Bludgeoning 10/-, Freedom of Movement 3/day)
# Kitten Slippers (DEX+6, Move Silently+16, Freedom, Power Word Petrify 1/day,
    Haste 4/day)
  Gargoyle Boots (AC Dodge+2, Fort+3, Stoneskin 10 uses)
  Boots of Elvenkind (Move Silently +5)
  Lesser Boots of Tumbling (Tumble+4)
  Boots of Tumbling (Tumble+8)
  Greater Boots of Tumbling (Tumble+12)
  Boots of the Shifting Sands (DEX-1, Haste 4/day, Earthquake 1/day)
& Grainstone Boots (Mnk: DEX+2, Haste 1/day)
& A Mad Gent's Boots (Remove Blindness/Deafness 3/day)
% Balhoderie's Eelskin Boots (Rog: Haste 4/day)
% The Sturdy Feet of Pim (Ftr: HP+15, Immunity Knockdown)
% Scattertrail Boots (Drd: Move Silently+2, Freedom of Movement 1/day)
$ Boots of the Mountain King (Freedom, Stoneskin 1/day)
@ Jimkal's Boots (Dash, Poison-1)
@ Jack's Folly (Enlarge Person 1/day)

(F.17) Cloaks
  Cloak of Resistance +1 (Universal+1)
  Cloak of Resistance +2 (Universal+2)
  Cloak of Resistance +3 (Universal+3)
# Cloak of Resistance +4 (Universal+4)
# Cloak of Resistance +5 (Universal+5)
  Cloak of Protection +1 (AC Deflection+1)
  Cloak of Protection +2 (AC Deflection+2)
$ Cloak of Protection +3 (AC Deflection+3)
# Cloak of Protection +4 (AC Deflection+4)
# Cloak of Protection +5 (AC Deflection+5)
  Cloak of Fortification +1 (AC Deflection+1, Universal+1)
  Cloak of Fortification +2 (AC Deflection+2, Universal+2)
  Cloak of Fortification +3 (AC Deflection+3, Universal+3)
# Cloak of Fortification +5 (AC Deflection+5, Universal+5)
  Skin of the Manticore (Drd, Rgr: AC Deflection+1, Fort+2, Quillfire 2/day)
  Cloak of the High Forest (Drd: AC Deflection+2, Fort+1)
@ Mane of the Lion God (AC Deflection+3 vs Chaotic, Immunity Fear)
@ Cloak of Mysteries (AC Deflection+3, Bluff+3, Spell Focus Illusion)
$ Cloak of Protection vs Good (AC Deflection+2 vs Good)
  Greater Cloak of Protection vs Good (AC Deflection+5 vs Good)
  Cloak of Protection vs Evil (AC Deflection+2 vs Evil)
  Greater Cloak of Protection vs Evil (AC Deflection+5 vs Evil)
  Cloak of Protection vs Law (AC Deflection+2 vs Lawful)
  Greater Cloak of Protection vs Law (AC Deflection+5 vs Lawful)
  Cloak of Protection vs Chaos (AC Deflection+2 vs Chaos)
  Greater Cloak of Protection vs Chaos (AC Deflection+5 vs Chaos)
  Cloak of the Bat (AC Deflection+2, Hide+10, Darkvision, Immunity Darkness)
  Neverwinter Knight's Cloak (AC Deflection+3, CHA+1, HP+9, Regeneration+1,
    Diplomacy+2, Freedom, Light 5m Blue)
# Durthan Cloak (AC Deflection+3, Acid-25%, Electrical-25%, Sonic-25%,
    Fire-25%, Bonus Brd, Clr, Drd, Fav, Sor, Sps, Wiz L3, L5 Spell, Cold+25%)
# Planar Hunter's Cloak (AC Deflection+6 vs Magical Beast and Outsider,
    Immunity Knockdown, Search+10)
  Harvest Cloak (CHA+1)
  Nymph Cloak +1 (CHA+1)
  Nymph Cloak +2 (CHA+2)
  Nymph Cloak +3 (CHA+3)
  Nymph Cloak +4 (CHA+4)
$ Cloak of Charisma +6 (CHA+6)
# Forestqueen's Blessing (CHA+4, Universal+4, Disease+10, Barkskin 5/day)
@ Mantle of Kossuth (Fire 10/-)
  Cape of the Fire Bath (Universal+2, Fire 10/-)
  Cape of Winter (Universal+2, Cold 10/-)
  City Watch Cloak (Diplomacy+1, Intimidate+1)
  Cloak of Etherealness (Ethereal Jaunt 1/day)
@ Displacer Beast Hide (Displacement 1/day)
  Cloak of Displacement (Displacement 3/day)
  Cloak of Elvenkind (Hide +5)
@ Shar's Embrace (Darkness 3/day, Darkvision)
  Kistrel's Cloak (SR10, Darkvision, Freedom)
@ Antimagic Cloak (SR12, Minor Globe of Invulnerabiity 1/day)
  Greater Mantle of Spell Resistance (SR20)
  Cloak of Arachnida (Immunity Web, Poison+2, Web 1/day)
  Cloak of Blackflame (Immunity Level/Ability Drain)
# Finch's Comforting Cloak (HP+15, Immunity Fear, Acid 10/-, Fire 10/-)
# Shroud of the Elder Doom (Immunity Death Magic, Finger of Death 2/day)
& A Mad Gent's Cloak (Clr: CHA+2, AC Deflection+2)
& Mantle of Gram the Mouse (Pal: WIS+2, CHA+2)
& Balhodrie's Constant Health (Rog: Cold 5/-, Fire 5/-)
@ Ebon Cape (Improved Evasion, Reflex+3)

(F.18) Amulets, Necklaces, Pendants, Periapts, Scarabs and Talismans
  Glittering Necklace (Light 15m White)
  Amulet of Natural Armor +1 (AC Natural+1)
  Amulet of Natural Armor +2 (AC Natural+2)
  Amulet of Natural Armor +3 (AC Natural+3)
  Amulet of Natural Armor +4 (AC Natural+4)
# Amulet of Natural Armor +5 (AC Natural+5)
  The Ancient Sermon (Clr: AC Natural+3, Bonus Clr L1, L2, L3 Spell)
# Eldritch Charm (War: AC Natural+4, Fire-30%)
# Hilaiyreen (AC Natural+4, HP+20, Universal+2, Heal 1/day)
# The Likely Amulet (AC Natural+5, CON+6, WIS+6)
# Amulet of Protected Dalliances (AC Natural+5 vs Fey, CHA+3,
    Immunity Mind-Affecting Spells)
  Amulet of Will +1 (Will+1)
  Amulet of Will +2 (Will+2)
  Amulet of Will +3 (Will+3)
  Amulet of Will +4 (Will+4)
  Amulet of Will +6 (Will+6)
# Amulet of Will +8 (Will+8)
  Leldon's Lucky Coin (Ref+3)
  Periapt of Wisdom +1 (WIS+1)
  Periapt of Wisdom +2 (WIS+2)
# Periapt of Wisdom +3 (WIS+3)
  Periapt of Wisdom +4 (WIS+4)
  Periapt of Wisdom +5 (WIS+5)
  Periapt of Wisdom +6 (WIS+6)
@ Maernos Family Crest (CHA+2)
  Amulet of Vitality +2 (CON+2)
# Amulet of Vitality +4 (CON+4)
$ Amulet of Health +2 (CON+2)
$ Amulet of Health +4 (CON+4)
$ Amulet of Health +6 (CON+6)
$ Unwilling Pendant (CON+2, Cold-10%, Mind-Affecting Spells-2)
  Talisman of Pure Good (Good: SR12, WIS+3, CHA+3)
  Talisman of Pure Evil (Evil: SR12, WIS+3, CHA+3)
  Scarab of Protection +1 (Universal+1)
  Scarab of Protection +2 (Universal+2)
  Scarab of Protection +3 (Universal+3)
  Scarab of Protection +4 (Universal+4)
# Scarab of Protection +5 (Universal+5)
$ Snaketongue Amulet (Poison+1)
$ Sailor's Shelter (Fear+3)
$ Singing Pendant (Regeneration+1 for 10 rounds 3/day)
  Amulet of Electrical Resistance (Electrical 20/-)
  Arvoreen's Amulet of Aid (Aid 6 uses)
  Amulet of Truth (True Seeing)
  Lesser Amulet of Health (Immunity Disease, Poison)
  Amulet of Health (Immunity Disease, Poison, Level/Ability Drain)
  Greater Amulet of Health (Immunity Level/Ability Drain, Disease, Poison,
    Regeneration+1)
# Amulet of Pure Love (Immunity Level/Ability Drain, Immunity Fear,
    Regeneration+2, Greater Restoration 1/day)
  Scarab of Greater Protection (SR20, Immunity Death, Immunity Energy Drain)
  Medallion of Thought (Immunity Mind-Affecting Spells, Bluff+5, Diplomacy+5)
  Amulet of the Doomguide (Lawful: Immunity Death Magic)
$ Holdfast (Immunity Hold Person, Hold Monster 1/day, Hold Person 2/day)
  Amulet of the Harpers (Hrp Non-evil: Mind-Affecting Spells+5,
    Electrical 5/-, Immunity Magic Missile)
  Amulet of Undead Turning (Clr, Pal Non-evil: Extra Turning, Light 20m White)
  Necklace of Fireballs (Fireball)
  Greater Necklace of Fireballs (Fireball, Flamestrike)
  Necklace of Prayer Beads (Clr, Drd, Pal, Rgr: Bless, Cure Serious Wounds,
    Remove Disease, Remove Blindness/Deafness)
  Amulet of the Master (SR16, Diplomacy +6, Disable Device+6, Open Lock+6,
    Search+6, Lore+6)
  Luckstone (Universal+1, Appraise+1, Concentration+1, Craft Trap+1, Listen+1,
    Diplomacy+1, Disable Device+1, Heal+1, Hide+1, Move Silently+1, Perform+1,
    Lore+1, Open Lock+1, Parry+1, Set Trap+1, Sleight of Hand+1, Spellcraft+1,
    Spot+1, Taunt+1, Tumble+1, Use Magic Device+1)
& Anagrys' Shackle Breaker (Wiz: Greater Dispelling 3/day)
& Foot of the Lame Kobold (War: Magic Missile 5/day)
% Ysridain's Soul (Brd: HP+15, Perform+4, Concentration+2)
% Anagrys' Slave-Collar (Wiz: Bonus Wiz L1, L2, L3 Spell)
# Amulet of Divine Radiance (Clr, Pal: CHA+6, Extra Turning, Light 20m White)
# Amulet of Unyielding Will (Immunity Charm Person, Immunity Dominate Person)
# Periapt of the Lost Witch (SR30, Immunity Critical Hits, Avasculate 1/day,
    Bestow Curse unlimited uses)
@ Amulet of the Wolf (Summon Creature III 3 uses)
@ Lathander's Favor (Bless 1/day)
@ Ebon Circle (Invisibility 1/day, See Invisibility 1/day)
@ The Grinning Skull (Darkvision, +1 vs Negative Energy, +1 vs Cold)
@ Fire Knife Medallion (Rog, Asn: Craft Trap+4, Set Trap+4, Flare unlimited)

(F.19) Rings
  Copper Ring
  Silver Ring
  Ring of Crimson (Light 15m Red)
@ Ring of Jade (Light 15m Green)
  Ring of Resistance +1 (Universal+1, Light 15m Orange)
  Ring of Resistance +2 (Universal+2, Light 15m Orange)
  Ring of Resistance +3 (Universal+3, Light 15m Orange)
  Ring of Protection +1 (AC Deflection+1)
  Ring of Protection +2 (AC Deflection+2)
  Ring of Protection +3 (AC Deflection+3)
# Ring of Protection +4 (AC Deflection+4)
# Ring of Protection +5 (AC Deflection+5)
$ Sa'Sani's Signet (AC Deflection+1, HP+5)
  Ring of Force Shield (Bbn Brd Clr Drd Ftr Pal Rgr Hrp: AC Deflection+2)
  Commander's Ring (AC Deflection+2, Universal+2, Light 15m Yellow,
    Knock 1/day)
  Ring of Caitlyn (AC Deflection+2, AC Deflection+1 vs Undead)
# Imaedril's Respite (AC Deflection+5 vs Shapechanger, Immunity Transmutation)
# Ring of the Uthraki (AC Deflection+5 vs Shapechanger, Shapechange 1/day,
    Eagle's Splendor 1/day, Freedom)
  Ring of Fortitude +1 (Fort+1)
  Ring of Fortitude +2 (Fort+2)
$ Ring of Fortitude +3 (Fort+3)
  Ring of Fortitude +4 (Fort+4)
  Ring of Fortitude +5 (Fort+5)
# Ring of Fortitude +6 (Fort+6)
  Ring of Clear Thought +1 (INT+1)
  Ring of Clear Thought +2 (INT+2)
  Ring of Clear Thought +3 (INT+3)
# Ring of Clear Thought +5 (INT+5)
# Ring of Clear Thought +6 (INT+6)
$ Chir's Ring (Chaotic, Gnome, Wiz: INT+1, Bonus Wiz L2 Spell)
  Nasher's Ring of Strength (STR+3)
  Ring of Elemental Resistance (Acid, Cold, Electrical, Fire 15/-)
$ Ring of Minor Acid Resistance (Acid 10/-)
$ Ring of Major Acid Resistance (Acid 20/-)
  Ring of Major Acid Resistance (Acid 30/-)
$ Ring of Greater Acid Resistance (Acid 30/-)
$ Ring of Minor Cold Resistance (Cold 10/-)
$ Ring of Major Cold Resistance (Cold 20/-)
# Ring of Major Cold Resistance (Cold 30/-)
$ Ring of Greater Cold Resistance (Cold 30/-)
$ Ring of Minor Electrical Resistance (Electrical 10/-)
$ Ring of Major Electrical Resistance (Electrical 20/-)
$ Ring of Greater Electrical Resistance (Electrical 30/-)
$ Ring of Minor Fire Resistance (Fire 10/-)
$ Ring of Major Fire Resistance (Fire 20/-)
  Ring of Major Fire Resistance (Fire 30/-)
$ Ring of Greater Fire Resistance (Fire 30/-)
$ Ring of Minor Sonic Resistance (Sonic 10/-)
$ Ring of Major Sonic Resistance (Sonic 20/-)
# Ring of Major Sonic Resistance (Sonic 30/-)
$ Ring of Greater Sonic Resistance (Sonic 30/-)
$ Ironskin Ring (Piercing 5/-, Slashing 5/-)
  Lesser Ring of Power (Cold, Electrical, Fire 5/-, Regeneration+1)
  Ring of Power (Cold, Electrical, Fire 15/-, Regeneration+1, Freedom)
# Bone Dancer's Ring (Immunity Death Magic, Immunity Level/Ability Drain,
    Piercing 10/-, Slashing 10/-)
  Ring of Disease Immunity (Immunity Disease)
  Purple Dragon Ring (Immunity Poison, Light unlimited uses)
  Bone Ring (Immunity Level/Ability Drain)
  Ring of Freedom of Movement (Freedom)
  Ring of Improved Evasion (Improved Evasion)
  Ring of Might (Weapon Specialization Unarmed, Improved Critical Unarmed)
  Ring of Nine Lives (Heal 9 uses)
  Ring of the Ram (Knockdown, Knock 50 uses)
  Ring of Insight (Lore+5)
  Ring of Scholars (Lore+5, Light 15m White)
$ Ring of Scholars (Lore+10)
  Ring of Hiding (Hide+6)
  Ring of Spell Battle (Spellcraft+10, Dispel Magic 1/day)
  Ring of Invisibility (Invisibility 3/day)
  Ring of Regeneration (Regeneration+4)
  Ring of Divine Power 1 (Bonus Clr, Drd, Fav, Sps L1 Spell)
  Ring of Divine Power 2 (Bonus Clr, Drd, Fav, Sps L2 Spell)
  Ring of Divine Power 3 (Bonus Clr, Drd, Fav, Sps L3 Spell)
  Ring of Divine Power 4 (Bonus Clr, Drd, Fav, Sps L4 Spell)
  Ring of Divine Power 5 (Bonus Clr, Drd, Fav, Sps L5 Spell)
# Ring of Holiness (Clr: Bonus Clr L0, L1, L2, L3, L4 Spell)
  Ring of Wizardry 1 (Bonus Brd, Sor, Wiz L1 Spell)
# Ring of Wizardry 2 (Bonus Brd, Sor, Wiz L1 Spell)
  Ring of Wizardry 3 (Bonus Brd, Sor, Wiz L3 Spell)
  Ring of Wizardry 4 (Bonus Brd, Sor, Wiz L4 Spell)
  Ring of Wizardry 5 (Bonus Brd, Sor, Wiz L5 Spell)
  The Wanderer's Ring (Bonus Wiz L1, L2, L3, L4 Spell, Light 20m Blue)
  The Nomad's Ring (Bonus Sor L1, L2, L3, L4 Spell, Light 20m Blue)
  Ring of Sorcerous Power (Sor: CHA+2, SR10, Bonus Sor L3, L5 Spell)
& Finger of the Lame Kobold (War: Regeneration+3)
& Heirloom of Asenath (Sor: CHA+2, Concentration+4)
% Graena's Bond (Bbn: Inflict Serious Wounds 3/day)
% Heart of Ilum Lura (Rgr: Universal+2)
# Stoneeater's Ring (Stone to Flesh 1/day)
# Ring of Magic Defenses (SR14, Spellcraft+2, Dispel Magic 1/day)
# Ring of Seething Hatred (SR20, Haste 3/day, Rage 3/day)
# Mourningring (Universal+6, Create Greater Undead 1/day Healing Circle 2/day)
# Ring of the Frozen Falls (Cold-25%, Hypothermia 3/day, Polar Ray 1/day)
# Ring of Leeched Abjuration (STR-3, DEX-3, CON-3, Immunity L0, L1, L2 Spells,
    SR24, Immunity Evocation, Spell Mantle, Globe of Invulnerability 1/day)
# Lyonsbane Ring (Death+15, Resurrection 3/day)
# Nentyarch's Band (WIS+6, Augment Summoning, Bonus Drd, Sps L7 Spell,
    Banishment 1/day)
# Ring of the Untherite Generals (CHA+4, Expert Tactician, Battletide 1/day,
    War Cry 1/day, Cure Moderate Wounds 1/day)
# Heart of Rashemen (Haste, Freedom, Improved Evasion, Regeneration +5,
    Light 5m White)
$ Ring of the Wood Elves (SR16)
$ Empty Ring of Djinni Summoning (Dismissal 1/day)
$ Ring of Djinni Summoning (Summon Djinni 1/day)
$ Eye of the Spider Queen (Evil: Poison+1, Web 1/day)
$ Volo's Rejuvenating Ring (HP+25, Cure Critical Wounds 1/day)
@ Larloch's Soul Stealer (Circle of Death, Finger of Death 10 uses)
@ Ring of Merchant Rule (CHA+2, Appraise+4, Light 15m White)
@ Beholder Ring (Sleep) (Spot+3, Sleep 1/day)
@ Beholder Ring (Slow) (Spot+3, Slow 1/day)
@ Ring of the Shattered Vow (Chaotic: Freedom, Haste 1/day, Mind Affecting-2)
@ Malchor's Punch (Knockdown)

(F.20) Scrolls Innate Level 0
  1 to 9 is the class casting level   @ - Added in an update
                                        Brd Clr Drd Pal Rgr Sor
                                            Fav Sps         Wiz
  Acid Splash (C)                        -   -   -   -   -   0
  Cure Minor Wounds (C)                  0   0   0   -   -   -
  Daze (E)                               0   -   -   -   -   0
  Flare (V)                              0   -   0   -   -   0
  Inflict Minor Wounds (N)               -   0   -   -   -   -
  Light (V)                              0   0   0   -   -   0
  Ray of Frost (C)                       -   -   -   -   -   0
  Resistance (A)                         0   0   0   1   -   0
# Touch of Fatigue (N)                   -   -   -   -   -   0
  Virtue (T)                             -   0   0   1   -   -

(F.21) Scrolls Innate Level 1
  Amplify (T)                            1   -   -   -   -   -
  Bane (E)                               -   1   -   -   -   -
$ Blades of Fire (C)                     -   -   -   -   1   1
  Bless (E)                              -   1   -   1   -   -
  Bless Weapon (T)                       -   -   -   1   -   -
  Burning Hands (T)                      -   -   -   -   -   1
  Camouflage (T)                         -   -   1   -   1   -
  Cause Fear (N)                         1   1   -   -   -   1
  Charm Person (E)                       1   -   -   -   -   1
  Color Spray (I)                        -   -   -   -   -   1
$ Conviction (A)                         -   1   -   -   -   -
  Cure Light Wounds (C)                  1   1   1   1   1   -
  Detect Undead (D)                      -   1   -   1   -   1
  Divine Favor (V)                       -   1   -   1   -   -
  Doom (E)                               -   1   -   -   -   -
  Enlarge Person (T)                     -   -   -   -   -   1
  Entangle (T)                           -   -   1   -   1   -
  Entropic Shield (A)                    -   1   -   -   -   -
  Expeditious Retreat (T)                1   -   -   -   -   1
@ Foundation of Stone (T)                -   -   1   -   -   -
  Grease (C)                             1   -   -   -   -   1
  Identify (D)                           1   -   -   -   -   1
  Inflict Light Wounds (N)               -   1   -   -   -   -
  Joyful Noise (A)                       1   -   -   -   -   -
  Lesser Dispel (A)                      1   2   2   -   -   2
$ Lesser Orb of Acid (C)                 -   -   -   -   -   1
$ Lesser Orb of Cold (C)                 -   -   -   -   -   1
$ Lesser Orb of Electricity (C)          -   -   -   -   -   1
$ Lesser Orb of Fire (C)                 -   -   -   -   -   1
$ Lesser Orb of Sound (C)                -   -   -   -   -   1
  Lesser Restoration (C)                 -   2   2   1   -   -
# Lesser Vigor (C)                       -   1   1   -   -   -
# Lionheart (A)                          -   -   -   1   -   -
  Low Light Vision (T)                   -   -   1   -   1   1
  Mage Armor (C)                         -   -   -   -   -   1
  Magic Fang (T)                         -   -   1   -   1   -
  Magic Missile (E)                      -   -   -   -   -   1
  Magic Weapon (T)                       -   1   -   1   -   1
$ Nightshield (A)                        -   1   -   -   -   1
  Protection from Alignment (A)          -   1   -   1   -   1
  Ray of Enfeeblement (N)                -   -   -   -   -   1
$ Reduce Person (T)                      -   -   -   -   -   1
  Remove Fear (A)                        1   1   -   -   -   -
  Sanctuary (A)                          -   1   -   -   -   -
  Shield (A)                             -   -   -   -   -   1
  Shield of Faith (A)                    -   1   -   -   -   -
  Shocking Grasp (V)                     -   -   -   -   -   1
  Sleep (E)                              1   -   1   -   2   1
  Summon Creature I (C)                  1   1   1   -   1   1
  Tasha's Hideous Laughter (E)           1   -   -   -   -   2
  True Strike (D)                        -   -   -   -   -   1

(F.22) Scrolls Innate Level 2
  Aid (E)                                -   2   -   2   3   -
$ Animal Trance (E)                      2   -   2   -   -   -
$ Animalistic Power (T)                  -   2   2   -   2   2
  Aura of Glory (D)                      -   -   -   2   -   -
  Balagarn's Iron Horn (T)               1   -   -   -   -   2
  Barkskin (T)                           -   -   2   -   2   -
  Bear's Endurance (T)                   -   2   2   -   2   2
$ Bladeweave (I)                         2   -   -   -   -   2
  Blindness/Deafness (I)                 2   3   -   -   -   2
  Blindsight (T)                         -   3   3   -   -   2
@ Body of the Sun (T)                    -   -   2   -   -   -
  Bull's Strength (T)                    2   2   2   2   -   2
  Cat's Grace (T)                        2   -   2   -   2   2
  Cloud of Bewilderment (V)              2   -   -   -   -   2
  Combust (V)                            -   -   -   -   -   2
# Creeping Cold (T)                      -   -   2   -   -   -
  Cure Moderate Wounds (C)               2   2   3   3   3   -
# Curse of Impending Blades (N)          2   -   -   -   2   2
  Darkness (V)                           2   2   -   -   -   2
  Death Armor (N)                        -   -   -   -   -   2
  Death Knell (N)                        -   2   -   -   -   -
  Eagle's Splendor (T)                   2   2   -   2   -   2
  Endure Elements (A)                    -   1   1   1   -   1
  False Life (N)                         -   -   -   -   -   2
  Find Traps (D)                         3   2   -   -   -   -
  Fireburst (V)                          -   -   -   -   -   2
  Flame Weapon (V)                       -   -   2   -   -   -
  Fox's Cunning (T)                      2   2   -   -   -   2
  Gedlee's Electric Loop (V)             -   -   -   -   -   2
  Ghostly Visage (I)                     2   -   -   -   -   2
  Ghoul Touch (N)                        -   -   -   -   -   2
  Healing Sting (N)                      -   -   2   -   -   -
  Hold Animal (E)                        -   -   2   -   2   -
  Hold Person (E)                        2   2   -   -   -   3
  Inflict Moderate Wounds (N)            -   2   -   -   -   -
  Invisibility (I)                       2   -   -   -   -   2
  Knock (T)                              -   -   -   -   -   2
$ Living Undeath (N)                     -   2   -   -   -   -
  Mass Camouflage (T)                    -   -   2   -   2   -
$ Mass Snake's Swiftness (T)             -   -   2   -   -   3
  Melf's Acid Arrow (C)                  -   -   -   -   -   2
  Mirror Image (I)                       2   -   -   -   -   2
  Owl's Wisdom (T)                       2   2   2   2   2   2
  Owl's Insight (T)                      -   -   5   -   -   -
  Protection from Arrows (A)             -   -   -   -   -   2
  Protection from Energy (A)             -   3   3   -   2   3
$ Reduce Animal (T)                      -   -   2   -   3   -
  Remove Paralysis (C)                   -   2   -   2   -   -
  Resist Energy (A)                      -   2   2   2   1   2
  Scare (N)                              2   -   -   -   -   2
# Scorching Ray (V)                      -   -   -   -   -   2
  See Invisibility (D)                   3   -   -   -   -   2
  Shield Other (A)                       -   2   -   2   -   -
  Silence (I)                            2   2   -   -   -   -
$ Snake's Swiftness (T)                  -   -   1   -   -   2
  Sound Burst (V)                        2   2   -   -   -   -
$ Stabilize (C)                          -   2   -   2   -   -
  Summon Creature II (C)                 2   2   2   -   2   2
# Touch of Idiocy (E)                    -   -   -   -   -   2
  Web (C)                                -   -   -   -   -   2

(F.23) Scrolls Innate Level 3
  Animate Dead (N)                       -   3   -   -   -   4
  Bestow Curse (T)                       -   3   -   -   -   4
  Call Lightning (V)                     -   -   3   -   -   -
  Charm Monster (E)                      3   -   -   -   -   4
  Clairaudience / Clairvoyance (D)       3   -   -   -   -   3
  Confusion (E)                          3   -   -   -   -   4
  Contagion (N)                          -   3   3   -   -   4
  Crushing Despair (E)                   3   -   -   -   -   4
  Deep Slumber (E)                       3   -   -   -   -   3
  Dehydrate (N)                          -   -   3   -   -   -
  Dispel Magic (A)                       3   3   4   3   -   3
  Displacement (I)                       3   -   -   -   -   3
  Dominate Animal (E)                    -   -   3   -   -   -
  Fear (N)                               3   -   -   -   -   4
  Fireball (V)                           -   -   -   -   -   3
  Flame Arrow (C)                        -   -   -   -   -   3
  Glyph of Warding (A)                   -   3   -   -   -   -
  Greater Magic Fang (T)                 -   -   3   -   3   -
  Greater Magic Weapon (T)               -   4   -   3   -   3
  Gust of Wind (V)                       -   -   2   -   -   2
  Haste (T)                              3   -   -   -   -   3
  Heroism (E)                            2   -   -   -   -   3
# Hypothermia (V)                        -   4   3   -   -   -
  Improved Mage Armor (C)                -   -   -   -   -   3
  Infestation of Maggots (N)             -   -   3   -   -   -
  Inflict Serious Wounds (N)             -   3   -   -   -   -
  Invisibility Purge (V)                 -   3   -   -   3   -
  Invisibility Sphere (I)                3   -   -   -   -   3
@ Jagged Tooth (T)                       -   -   3   -   2   -
  Keen Edge (T)                          -   -   -   -   -   3
# Lesser Visage of the Deity (T)         -   3   -   4   -   -
  Lightning Bolt (V)                     -   -   -   -   -   3
  Magic Circle Against Alignment (A)     -   3   -   3   -   3
  Magic Vestment (T)                     -   3   -   -   -   -
# Mass Aid (E)                           -   3   -   -   -   -
# Mass Curse of Impending Blades (N)     3   -   -   -   3   3
# Mass Lesser Vigor (C)                  -   3   3   -   -   -
  Mestil's Acid Breath (C)               -   -   -   -   -   3
  Neutralize Poison (C)                  4   4   3   4   3   -
  Poison (N)                             -   4   3   -   -   -
# Power Word Maladroit (D)               -   -   -   -   -   3
# Power Word Weaken (D)                  -   -   -   -   -   3
  Prayer (C)                             -   3   -   3   -   -
  Quillfire (T)                          -   -   3   -   -   -
  Rage (E)                               2   -   -   -   -   3
  Remove Blindness/Deafness (D)          -   3   -   3   -   -
  Remove Curse (A)                       3   3   -   3   -   4
  Remove Disease (C)                     -   3   3   -   3   -
  Scintillating Sphere (V)               -   -   -   -   -   3
  Searing Light (V)                      -   3   -   -   -   -
  Slow (T)                               3   -   -   -   -   3
  Spiderskin (T)                         -   -   3   -   -   3
  Spike Growth (T)                       -   -   3   -   2   -
  Stinking Cloud (C)                     -   -   -   -   -   3
  Summon Creature III (C)                3   3   3   -   3   3
  Vampiric Touch (N)                     -   -   -   -   -   3
# Vigor (C)                              -   3   3   -   -   -
  Weapon of Impact (T)                   3   3   -   -   -   3

(F.24) Scrolls Innate Level 4
  Arc of Lightning (C)                   -   -   4   -   -   5
  Assay Resistance (D)                   -   4   -   -   -   4
$ Castigate (V)                          -   4   -   4   -   -
  Cure Serious Wounds (C)                3   3   4   4   4   -
  Cure Critical Wounds (C)               4   4   5   -   -   -
  Death Ward (N)                         -   4   5   4   -   -
  Dismissal (A)                          -   4   -   -   -   5
  Divine Power (V)                       -   4   -   -   -   -
  Dominate Person (E)                    4   -   -   -   -   5
  Elemental Shield (V)                   -   -   -   -   -   4
  Enervation (N)                         -   -   -   -   -   4
  Evard's Black Tentacles (C)            -   -   -   -   -   4
  Flame Strike (V)                       -   5   4   -   -   -
  Freedom of Movement (A)                4   4   4   4   4   -
# Greater Creeping Cold (T)              -   -   4   -   -   -
  Greater Invisibility (I)               4   -   -   -   -   4
# Greater Resistance (A)                 4   4   4   -   -   4
  Hammer of the Gods (V)                 -   4   -   -   -   -
  Hold Monster (E)                       4   -   4   -   -   5
  Holy Sword (V)                         -   -   -   4   -   -
  Ice Storm (V)                          6   -   4   -   -   4
  Inflict Critical Wounds (N)            -   4   -   -   -   -
  Isaac's Lesser Missile Storm (V)       -   -   -   -   -   4
  Least Spell Mantle (A)                 -   4   -   -   -   4
  Lesser Globe of Invulnerability (A)    -   -   -   -   -   4
  Lesser Spell Breach (A)                -   -   -   -   -   4
$ Mass Reduce Person (T)                 -   -   -   -   -   4
@ Moonbolt (V)                           -   -   4   -   -   -
$ Orb of Acid (C)                        -   -   -   -   -   4
$ Orb of Cold (C)                        -   -   -   -   -   4
$ Orb of Electricity (C)                 -   -   -   -   -   4
$ Orb of Fire (C)                        -   -   -   -   -   4
$ Orb of Sound (C)                       -   -   -   -   -   4
  Phantasmal Killer (I)                  -   -   -   -   -   4
  Polymorph Self (T)                     -   -   -   -   4   4
# Recitation (C)                         -   4   -   -   -   -
  Restoration (C)                        -   4   5   4   -   -
  Shadow Conjuration (I)                 4   -   -   -   -   4
# Shout (T)                              4   -   -   -   -   4
  Stoneskin (A)                          -   -   4   -   -   4
  Summon Creature IV (C)                 4   4   4   -   4   4
  Wall Of Fire (V)                       -   -   5   -   -   4
  War Cry (E)                            4   -   -   -   -   -

(F.25) Scrolls Innate Level 5
  Awaken (T)                             -   -   5   -   -   -
  Battletide (T)                         -   5   -   -   -   -
  Bigby's Interposing Hand (V)           -   -   -   -   -   5
# Cacophonic Burst (V)                   5   -   -   -   -   5
# Call Lightning Storm (V)               -   -   5   -   -   -
  Cloudkill (N)                          -   -   -   -   -   5
  Cone of Cold (V)                       -   -   -   -   -   5
  Ethereal Visage (I)                    5   -   -   -   -   6
  Feeblemind (D)                         -   -   -   -   -   5
  Firebrand (V)                          -   -   -   -   -   5
# Glass Doppelganger (I)                 -   -   -   -   -   5
  Greater Fireburst (V)                  -   -   -   -   -   5
  Greater Heroism (E)                    5   -   -   -   -   6
$ Greater Reduce Person (T)              -   -   -   -   -   5
# Heal Animal Companion (C)              -   -   5   -   3   -
  Inferno (T)                            -   -   5   -   -   -
  Lesser Mind Blank (A)                  -   -   -   -   -   5
  Lesser Planar Binding (C)              -   -   -   -   -   5
  Lesser Spell Mantle (A)                -   5   -   -   -   5
# Mass Contagion (N)                     -   5   5   -   -   6
  Mass Cure Light Wounds (C)             5   5   6   -   -   -
  Mass Inflict Light Wounds (N)          -   5   -   -   -   -
  Mind Fog (E)                           5   -   -   -   -   5
# Power Word Disable (D)                 -   -   -   -   -   5
  Raise Dead (C)                         -   5   -   -   -   -
@ Rejuvenation Cocoon (C)                -   -   5   -   -   -
  Righteous Might (T)                    -   5   -   -   -   -
  Shroud of Flame (V)                    -   -   -   -   -   5
  Slay Living (N)                        -   5   5   -   -   -
  Song of Discord                        5   -   -   -   -   -
  Spell Resistance (A)                   -   5   5   -   -   -
  Summon Creature V (C)                  5   5   5   -   -   5
  True Seeing (D)                        -   5   7   -   -   6
  Vine Mine (C)                          -   -   3   -   -   -
  Vitriolic Sphere (C)                   -   -   -   -   -   5
# Wall of Dispel Magic (A)               -   5   -   -   -   5

(F.26) Scrolls Innate Level 6
  Acid Fog (C)                           -   -   -   -   -   6
  Banishment (A)                         -   6   -   -   -   7
  Bigby's Forceful Hand (V)              -   -   -   -   -   6
  Blade Barrier (V)                      -   6   -   -   -   -
  Chain Lightning (V)                    -   -   -   -   -   6
  Circle of Death (N)                    -   -   -   -   -   6
  Create Undead (N)                      -   6   -   -   -   6
  Crumble (T)                            -   -   6   -   -   -
  Dirge (V)                              6   -   -   -   -   -
  Disintegrate (T)                       -   -   -   -   -   6
  Drown (T)                              -   -   6   -   -   -
  Energy Immunity (A)                    6   6   6   -   -   7
# Extract Water Elemental                -   -   6   -   -   6
  Flesh to Stone (T)                     -   -   -   -   -   6
  Globe of Invulnerability (A)           -   -   -   -   -   6
  Greater Dispel Magic (A)               5   6   6   -   -   6
  Greater Spell Breach (A)               -   -   -   -   -   6
  Greater Stoneskin (T)                  -   -   6   -   -   6
  Harm (N)                               -   6   7   -   -   -
  Heal (C)                               -   6   7   -   -   -
  Isaac's Greater Missile Storm (V)      -   -   -   -   -   6
  Legend Lore (D)                        4   -   -   -   -   6
# Mass Bear's Endurance (T)              -   6   6   -   -   6
# Mass Bull's Strength (T)               -   6   6   -   -   6
# Mass Cat's Grace (T)                   6   -   6   -   -   6
  Mass Cure Moderate Wounds (C)          6   6   7   -   -   -
# Mass Eagle's Splendor (T)              6   6   -   -   -   6
# Mass Fox's Cunning (T)                 6   -   -   -   -   6
  Mass Inflict Moderate Wounds (N)       -   6   -   -   -   -
# Mass Owl's Wisdom (T)                  -   6   6   -   -   6
  Planar Ally (C)                        -   6   -   -   -   -
  Planar Binding (C)                     -   -   -   -   -   6
  Shades (I)                             -   -   -   -   -   9
  Stone Body (T)                         -   6   -   -   -   6
  Stonehold (C)                          -   -   6   -   -   -
  Stone to Flesh (T)                     -   -   -   -   -   6
  Summon Creature VI (C)                 6   6   6   -   -   6
# Superior Resistance (A)                6   6   6   -   -   6
  Tenser's Transformation (T)            -   -   -   -   -   6
@ Tortoise Shell (T)                     -   -   6   -   -   -
  Undeath to Death (N)                   -   6   -   -   -   6
# Vigorous Cycle (C)                     -   6   6   -   -   -

(F.27) Scrolls Innate Level 7
  Aura of Vitality (T)                   -   -   7   -   -   -
# Avasculate (N)                         -   -   -   -   -   7
  Bigby's Grasping Hand (V)              -   -   -   -   -   7
$ Blood to Water (N)                     -   7   -   -   -   -
  Control Undead (N)                     -   6   -   -   -   7
  Creeping Doom (C)                      -   -   7   -   -   -
  Delayed Blast Fireball (V)             -   -   -   -   -   7
  Destruction (N)                        -   7   -   -   -   -
  Ethereal Jaunt (T)                     -   7   -   -   -   7
  Finger of Death (N)                    -   -   8   -   -   7
  Fire Storm (V)                         -   8   7   -   -   -
  Greater Restoration (C)                -   7   -   -   -   -
  Greater Shadow Conjuration (I)         -   -   -   -   -   7
# Hiss of Sleep (E)                      -   -   -   -   -   7
  Mass Cure Serious Wounds (C)           -   7   8   -   -   -
  Mass Inflict Serious Wounds (N)        -   7   -   -   -   -
  Mass Hold Person (E)                   6   -   -   -   -   7
  Mordenkainen's Sword (T)               -   -   -   -   -   7
# Power Word Blind (D)                   -   -   -   -   -   7
  Power Word Stun (D)                    -   -   -   -   -   8
  Prismatic Spray (V)                    -   -   -   -   -   7
  Protection from Spells (A)             -   -   -   -   -   8
  Regenerate (C)                         -   7   6   -   -   -
  Resurrection (C)                       -   7   -   -   -   -
  Shadow Shield (I)                      -   -   -   -   -   7
# Solipsism (I)                          -   -   -   -   -   7
  Spell Mantle (A)                       -   7   -   -   -   7
  Summon Creature VII (C)                -   7   7   -   -   7
@ Swamp Lung (C)                         -   -   7   -   -   -
  Word of Faith (V)                      -   7   -   -   -   -

(F.28) Scrolls Innate Level 8
  Aura versus Alignment (A)              -   8   -   -   -   -
  Bigby's Clenched Fist (V)              -   -   -   -   -   8
  Blackstaff (E)                         -   -   -   -   -   8
  Bombardment (C)                        -   -   8   -   -   -
  Create Greater Undead (N)              -   8   -   -   -   8
  Earthquake (V)                         -   8   8   -   -   -
  Greater Planar Binding (C)             -   -   -   -   -   8
# Greater Shout (T)                      6   -   -   -   -   8
  Horrid Wilting (N)                     -   -   -   -   -   8
  Incendiary Cloud (V)                   -   -   -   -   -   8
  Iron Body (T)                          -   -   -   -   -   8
  Mass Blindness/Deafness (I)            -   -   -   -   -   8
  Mass Charm Monster (E)                 6   -   -   -   -   8
  Mass Cure Critical Wounds (C)          -   8   9   -   -   -
# Mass Death Ward (N)                    -   8   9   -   -   -
  Mass Inflict Critical Wounds (N)       -   8   -   -   -   -
  Mind Blank (A)                         -   -   -   -   -   8
  Polar Ray (V)                          -   -   -   -   -   8
# Power Word Petrify (D)                 -   -   -   -   -   8
  Premonition (D)                        -   -   8   -   -   8
@ Storm Avatar (T)                       -   -   8   -   -   -
  Summon Creature VIII (C)               -   8   8   -   -   8
  Sunbeam (V)                            -   8   7   -   -   -
  Sunburst (V)                           -   -   8   -   -   8
# Wall of Greater Dispel Magic (A)       -   8   -   -   -   8

(F.29) Scrolls Innate Level 9
  Bigby's Crushing Hand (V)              -   -   -   -   -   9
# Burst of Glacial Wrath (V)             -   -   9   -   -   9
  Dominate Monster (E)                   -   -   -   -   -   9
  Elemental Swarm (C)                    -   -   9   -   -   -
  Energy Drain (N)                       -   9   -   -   -   9
  Etherealness (T)                       -   9   -   -   -   9
  Gate (C)                               -   9   -   -   -   9
  Greater Spell Mantle (A)               -   -   -   -   -   9
# Greater Visage of the Deity            -   9   -   -   -   -
  Implosion (V)                          -   9   -   -   -   -
# Mass Drown (C)                         -   -   9   -   -   -
  Mass Heal (C)                          -   9   -   -   -   -
  Mass Hold Monster (E)                  -   -   -   -   -   9
  Meteor Swarm (V)                       -   -   -   -   -   9
  Mordenkainen's Disjunction (A)         -   -   -   -   -   9
@ Natureís Avatar (T)                    -   -   9   -   -   -
  Power Word Kill (D)                    -   -   -   -   -   9
  Shades (I)                             -   -   -   -   -   9
# Shadow Simulacrum (I)                  -   -   -   -   -   9
  Shapechange (T)                        -   -   9   -   -   9
  Storm of Vengeance (C)                 -   9   9   -   -   -
  Summon Creature IX (C)                 -   9   9   -   -   9
  Undeath's Eternal Foe (A)              -   9   -   -   -   -
  Wail of the Banshee (N)                -   -   -   -   -   9
  Weird (I)                              -   -   -   -   -   9

(F.30) Wands and Rods
  Rod of Frost (Ray of Frost unlimited uses)
  Rod of the Ghost (Ghostly Visage 1/day)
  Rod of Thunder and Lightning (Chain Lightning 1/day, Sound Burst 3/day)
$ Rod of Freedom (Freedom of Movement, Remove Paralysis, Stone to Flesh)
  Rod of Resurrection (Resurrection 8 uses)
# Rod of Reversal (Dispel Magic, Greater Dispelling)
# Imaskari Rod (Greater Dispelling 3/day)
$ Illusion Stick (Ethereal Jaunt, Mirror Image)
  Wand of the Heavens (Clr, Drd, Pal: Flame Strike 10 uses)
$ Wand of Inflict Moderate Wounds (Clr, Blk: Inflict Moderate Wounds 50 uses)
  Wand of Sleep (Brd, Drd, Rgr, Sor, Wiz: Sleep 50 uses)
  Wand of Lesser Summoning (Brd Drd Rgr Sor Wiz: Summon Creature II 25 uses)
  Wand of Summoning (Brd, Drd, Rgr, Sor, Wiz: Summon Creature IV 10 uses)
  Wand of Fear (Brd, Sor, Wiz: Fear 16 uses)
  Wand of Lightning (Brd, Sor, Wiz: Lightning Bolt 10 uses)
  Wand of Fire (Brd, Sor, Wiz: Fireball 10 uses)
  Wand of Missiles (Brd, Sor, Wiz: Magic Missile 50 uses)
$ Wand of Magic Missile (Sor, Wiz: Magic Missile 50 uses)
  Wand of Stinking Cloud (Brd, Sor, Wiz: Stinking Cloud 16 uses)
  Wand of Paralyzation (Brd, Sor, Wiz: Hold Monster 10 uses)
  Wand of Arcane Disjunction (Brd, Sor, Wiz: Dispel Magic 25 uses)
$ Wand of Fireball (Sor, Wiz: Fireball L5 50 uses)
$ Wand of Lightning Bolt (Sor, Wiz: Lightning Bolt 50 uses)
$ Wand of Melf's Acid Arrow (Sor, Wiz: Melf's Acid Arrow L3 50 uses)
$ Wand of Enervation (Sor, Wiz: Enervation 50 uses)
$ Wand of Cure Critical Wounds (Brd Blk Clr Drd Sps: Cure Critical 50 uses)
$ Wand of Hold Person (Brd, Clr, Sor, Wiz: Hold Person 50 uses)
$ Wand of Restoration (Clr, Pal: Restoration 50 uses)
# Wand of Eternal Decay (Contagion 3/day, Crumble 1/day, Horrid Wilting 1/day,
    Harm 1/day, Inflict Moderate Wounds unlimited uses)

(F.31) Potions
  Potion of Cure Light Wounds
  Potion of Lore (Lore+4)
  Potion of Bless
  Potion of Cure Moderate Wounds
  Potion of Aid
  Potion of Barkskin
  Potion of Death Armor
  Potion of Invisibility
  Potion of Lesser Restoration
  Potion of Bear's Endurance
  Potion of Bull's Strength
  Potion of Cat's Grace
  Potion of Eagle's Splendor
  Potion of Fox's Cunning
  Potion of Owl's Wisdom
  Potion of Cure Serious Wounds
  Potion of Cure Critical Wounds
  Potion of Antidote
  Potion of Cure Disease
  Potion of Speed
  Potion of Heal
# Potion of Greater Heroism
$ Potion of Shield
$ Potion of Mirror Image
$ Potion of Remove Blindness/Deafness
$ Potion of Displacement
$ Potion of Lionheart
$ Potion of Lesser Visage of the Deity

(F.32) Magical Items
  Gem of Seeing (True Seeing 1/day)
  Scabbard of Blessing (Cast Aid 3/day, Bless 3/day)
  Scabbard of Keen Edges (Keen Edge 3/day)
  Glowstone (Searing Light 3/day)
  Brooch of Shielding (Shield 3/day)
  Lens of Detection (Find Traps 3/day)
  Golden Chalice of Lathander (Mass Cure Serious Wounds 3 uses)
  Chime of Opening (Knock 50 uses)
  Lantern of Revealing (Invisibility Purge unlimited uses)
  Gem of Brightness (Sunbeam, Blindness/Deafness, Light)
  Bowl of Commanding Water Elementals (Summon Water Elemental 10 uses)
  Brazier of Commanding Fire Elementals (Summon Fire Elemental 10 uses)
  Stone of Controlling Earth Elementals (Summon Earth Elemental 10 uses)
# Censer of Controlling Air Elementals (Summon Air Elemental 10 uses)
# Book of the Waves (Extract Water Elemental, Summon Water Elemental,
    Mass Drown)
# Orb of Elemental Summoning (Elemental Swarm 1/day)
# Orglash Crystal (Cold-100%, Fire+50%, Summon Orglash 1/day)
  Silver Shard: Health Bonus (HP+10)
  Silver Shard: Acid and Electrical Resistance (Acid 5/-, Electrical 5/-)
  Silver Shard: Fire and Cold Resistance (Cold 5/-, Fire 5/-)
  Silver Shard: Physical Bonuses (STR+1, CON+1, DEX+1)
  Silver Shard: Mental Bonuses (INT+1, WIS+1, CHA+1)
  Silver Shard: Combat Bonus (Atk+1, Magical Dmg+1)
  Silver Shard: Paralysis Immunity (Immunity Paralysis)
  Infernal Token of Mephasm (STR+3, Light 5m Red)
  Infernal Token of Mephasm (DEX+3, Light 5m Red)
  Infernal Token of Mephasm (CON+3, Light 5m Red)
  Infernal Token of Mephasm (INT+3, Light 5m Red)
  Infernal Token of Mephasm (WIS+3, Light 5m Red)
  Infernal Token of Mephasm (CHA+3, Light 5m Red)
  Ilrah's Rib (Toughness, Blind-Fight)
# Astral Rodent Charm (AC Dodge+1, STR+4, INT-2)
# Dire Totem of the Beastlands (STR+4, DEX+4, CON+4, INT+4, WIS+4, CHA+4)
# Malarite Totem (Avasculate 10 uses, Summon Creature VI 15 uses, Diplomacy-8)
# Telthori Totem (Will+3, Mind-Affecting Spells+5)
# Hulmarra's Emerald (Improved Mage Armor 1/day, Lesser Spell Mantle 1/day,
    Weapon of Impact 1/day, INT+3)
# Deea Pouch (STR+4, Intimidate+12, WIS-4, Diplomacy-10)
$ Coin of Life (Raise Dead 1 use)
$ Stone of Alarm (rest in unsafe interior areas 1 use)
$ Lantanese Healing Herbs (Cure Moderate Wounds 1 use)
$ Spherelight (Light unlimited uses)
$ Sauringar Tome (+1 vs Poison)
$ Collapsable Clockroach (Summon Clockroach 25 uses)
$ The Simbul's Sly Smile (DR 1/-)
$ Relic of Semuanya (Acid+5%, Disease+1)
$ Zouldrin's Bauble (Open Lock+5, AC Dodge+1 vs Human)
$ Seal of Illusk (STR+2, Intimidate+8, Diplomacy-4)
$ Mephit Guano (CHA-2, Stinking Cloud 10 uses)
$ Ivory Horn of Valhalla (Summon Ivory Shieldmaiden, 3 uses)
$ Sigil of the Last Port (CON+2, AC Dodge+3 vs Orc)
$ Volo's Custom Chicanery (Disable Device +4, Open Lock +4, Move Silently +2)
$ Thayan Learning Scroll (1000XP 1 use)
$ Sensory Stone (2000XP 1 use)
$ Heart of the Beast (Divine Power 1 use)
@ Root of Life (HP+10, Greater Restoration 1 use)
Flute
  Fife of Blasting (Brd: Sound Burst 1/day)
  Wenderkazoo (Brd, Gnome: CHA+3, Perform+9, Weight-20%, True Seeing 1/day,
    Mass Charm 1/day, Confusion 1/day, See Invisibility unlimited uses)
# Austruth Flute (Brd, Hrp, Shd: Greater Dispelling 1/day, Mind Fog 1/day,
    Mass Cure Moderate Wounds 1/day)
$ Sorlyn's Ditty (Cure Moderate Wounds 1/day, Sound Burst 1/day)
@ Coffin's Call (Brd, Hrp: Animate Dead 1/day, Scare 3/day)
Mandolin
  Doss Lute (Brd: Ghostly Visage, Hold Person, Neutralize Poison 1/day)
  Fochluchan Bandore (Brd: Light 1/day)
  Mac-Fuirmidh Cithern (Brd: Cure Light Wounds, Mage Armor, Sleep 1/day)
& Ysridain's Muse (Brd: Confusion 3/day)
$ Finch's Spare Lute (Brd: Perform+6, Sleight of Hand+2)
$ Lute of Charming (Charm Person 1/day)
Drum
  Drum of Haunting (Brd: Animate Dead, Cause Fear, Fear)
# Doldrum (Brd, Hrp: Vampiric+5, Will-4, Tasha's Hideous Laughter 3/day,
    Wail of the Banshee 2/day)
Special
# Dream Weapon (Magical+1d4 vs Incorporeal, Positive Energy+1d4,
      DC24 Sleep 10%/2 rounds, Immunity Illusion, Change Weapon Form)
    Dream Dagger (Atk+6, Piercing+6)
    Dream Quarterstaff (Atk+6, Bludgeoning+6)
    Dream Mace (Atk+6, Bludgeoning+6)
    Dream Battleaxe (Atk+6, Slashing+6)
    Dream Scimitar (Atk+6, Slashing+6)
    Dream Longsword (Atk+6, Physical+6, cannot Change Form)
    Dream Greatsword (Atk+6, Physical+6)
    Dream Longbow (Atk+6, Immunity Illusion, Change Weapon Form,
      unlimited Dream Element arrows: Piercing+6, Positive Energy+1d6,
      Bludgeoning+1d6 vs Incorporeal, DC22 Sleep 25%/2 rounds)

(F.33) Gems
  Malachite
  Obsidian
  Fluorspar
  Bloodstone
  Fire Agate
  Amethyst
  Aventurine
  Phenalope
  Greenstone
  Garnet
  Alexandrite
  Topaz
  Fire Opal
  Emerald
  Sapphire
  Diamond
  Ruby
  Jacinth
  Canary Diamond
  Beljuril
  Star Sapphire
  King's Tear
  Blue Diamond
  Rogue Stone

(F.34) Basic Crafting Components
  Fairy Dust
  Garlic
  Venom Gland
  Giant Bee Venom Gland
  Giant Scorpion Venom Gland
  Giant Centipede Venom Gland
  Belladonna
  Distilled Alcohol
  Quicksilver
  Powdered Silver
  Diamond Dust
  Leather Hide
  Wooden Plank
  Iron Ingot
  Duskwood Plank
  Zalantar Plank
  Alchemical Silver Ingot
  Cold Iron Ingot
  Shederran Plank
  Mithral Ingot
  Darksteel Ingot
  Umber Hulk Hide
  Adamantine Ingot

(F.35) Grenadelike
  Alchemists Fire (Fire Dmg 1d6)
  Improved Alchemist's Fire (Fire Dmg 1d8)
  Greater Alchemist's Fire (Fire Dmg 1d10)
  Perfected Alchemist's Fire (Fire Dmg 2d6)
  Acid Flask (Acid Dmg 1d6)
  Improved Acid Flask (Acid Dmg 1d8)
  Greater Acid Flask (Acid Dmg 1d10)
  Perfected Acid Flask (Acid Dmg 2d6)
  Holy Water (Holy Dmg 2d4 vs Undead)
  Improved Holy Water (Holy Dmg 2d6 vs Undead)
  Greater Holy Water (Holy Dmg 2d8 vs Undead)
  Perfected Holy Water (Holy Dmg 2d10 vs Undead)
  Thunderstone (DC15 Deafen 5 rounds)
  Improved Thunderstone (DC17 Deafen 5 rounds)
  Greater Thunderstone (DC19 Deafen 5 rounds)
  Perfected Thunderstone (DC21 Deafen 5 rounds)
  Choking Powder (DC15 Daze 5 rounds)
  Improved Choking Powder (DC17 Daze 5 rounds)
  Greater Choking Powder (DC19 Daze 5 rounds)
  Perfected Choking Powder (DC21 Daze 5 rounds)
  Tanglefoot Bag (DC15 Hold 2 rounds)
  Improved Tanglefoot Bag (DC17 Hold 3 rounds)
  Greater Tanglefoot Bag (DC19 Hold 4 rounds)
  Perfected Tanglefoot Bag (DC21 Hold 6 rounds)
  Blastglobe (Firebomb)
$ Acid Bomb (Acidbomb - Acid Fog)

(F.36) Trap Kits (Minor, Average, Strong, Deadly)
  Spike
  Sonic
  Frost
  Acid Splash
  Negative Energy
  Holy
  Tangle
  Blob of Acid
  Fire
  Electrical
  Gas

(F.37) Miscellaneous Items
  Mild Giant Bee Venom (DC18 Poison CON 1d2)
  Average Giant Bee Venom (DC20Poison CON 1d2)
  Strong Giant Bee Venom (DC22 Poison CON 1d2)
  Deadly Giant Bee Venom (DC26 Poison CON 1d2)
  Mild Giant Centipede Venom (DC18 Poison INT 1d2)
  Average Giant Centipede Venom (DC20Poison INT 1d2)
  Strong Giant Centipede Venom (DC22 Poison INT 1d2)
  Deadly Giant Centipede Venom (DC26 Poison INT 1d2)
  Mild Giant Scorpion Venom (DC18 Poison STR 1d2)
  Average Giant Scorpion Venom (DC20Poison STR 1d2)
  Strong Giant Scorpion Venom (DC22 Poison STR 1d2)
  Deadly Giant Scorpion Venom (DC26 Poison STR 1d2)
# Black Lotus Extract (DC20 CON-3d6, CON-3d6, 5 uses)
# Wyvern Poison (DC17 CON-2d6, CON-2d6, 5 uses)
# Dragon Bile (DC26 STR-3d6, 5 uses)
# Jar of Condensed Orglash Essences (Cold Dmg)
  Thieves' Tools +1
  Thieves' Tools +3
  Thieves' Tools +6
  Thieves' Tools +10
  Healer's Kit +1
  Healer's Kit +3
  Healer's Kit +6
  Healer's Kit +10
  Magic Pouch (Content Weight -20%)
  Lesser Magic Bag (Content Weight -40%)
  Magic Bag (Content Weight -60%)
  Greater Magic Bag (Content Weight -80%)
  Bag of Holding (Content Weight -100%)
  Quartz Crystal
  Coldstone

(F.38) Item Sets
  Some items increase in power when worn at the same time as a set

  Gauntlets of Ironfist (Atk+4, STR+4, Giant+1d8, DC24 Blindness 10%/3 rounds,
    DC22 Daze 10%/2 rounds, DC20 Sleep 5%/2 rounds, Electrical+1d6)
  Belt of Ironfist (CON+4, DR 5/Mithral, Universal+2, SR10,
    Immunity Paralysis)
  Hammer of Ironfist +4 (Dwarf: STR+6, Electrical 10/-, Charge: 15+1d15 hits,
    Alchemical Silver)
  Hammer of Ironfist +4 (Dwarf: STR+6, Electrical 10/-, Electrical+1d8,
    DC20 Knockdown 5%/9 seconds, Self: Bolt of Lightning Electrical Dmg 8d6,
    DC25 Stun 9 seconds, Deafen 3 rounds, Alchemical Silver)

==============================================================================

(G) Addendum (and other things)

GAME EDITIONS

Neverwinter Nights 2 Pre-Order
  Merchant's Friend bonus history feat

Neverwinter Nights 2 (1.00.788)

Neverwinter Nights 2 Limited Edition (US, AU, NZ)
  Full 178 page manual
  Blessed of Waukeen bonus history feat
  20 Good and Evil predefined characters
  Lawful Good and Chaotic Evil rings, Art Book, Cloth Map

Neverwinter Nights 2 Lawful Good Limited Edition (EU)
  Basic 36 page manual
  CD of Artwork, Videos, Screensavers and Soundtrack
  Blessed of Waukeen bonus history feat
  10 Good predefined characters
    Brigid Chandler      NG Female Human Sorcerer         10 14 14 11 10 17
    Calad Whitecinder    LG Male Sun Elf Monk             14 14 12 12 16 10
    Ephraela Blessed     LG Female Aasimar Paladin        15 10 14 10 16 17
    Hadan Shieldcleft    NG Male Shield Dwarf Fighter     16 14 16 14 10  8
    Ilaria Miller        CG Female Half-Elf Ranger        14 16 14 10 14 10
    Maricca Water-Bearer CG Female Half-Orc Barbarian     18 16 14  8 10  8
    Quinn Oaks           NG Male Lightfoot Halfling Rogue 10 18 14 14 10 12
    Stangal Lightbender  LG Male Deep Gnome Wizard         8 16 14 17 13  6
    Tristan Fisher       CG Male Human Warlock            10 16 12 12 10 16
    Ysan Stillheart      CG Male Moon Elf Bard            12 16 12 12 10 16
  Lawful Good ring in blue, Art Book, Map poster, Eldricht Giant figure
  Neverwinter Nights Platinum

Neverwinter Nights 2 Chaotic Evil Limited Edition (EU)
  Basic 36 page manual
  CD of Artwork, Videos, Screensavers and Soundtrack
  Blessed of Waukeen bonus feat
  10 Evil predefined characters
    Adaur Harbor       NE Male Drow Cleric                14 12 12 12 16 16
    Barran Fenwalker   NE Male Strongheart Halfling Rogue 10 18 14 14 10 12
    Cylla Meadows      CE Female Rock Gnome Bard          10 14 16 12 10 16
    Emma Goodneighbor  LE Female Human Wizard             10 14 14 17 11 10
    Erraden Markmaker  LE Female Gray Dwarf Fighter       16 14 16 14 10  6
    Eviel Whitehunter  LE Female Wood Elf Ranger          16 18 12  8 14 10
    Gephet Maladoric   CE Male Tiefling Warlock           10 18 12 14 10 14
    Harald Weaver      CE Male Half-Orc Barbarian         18 16 14  8 10  8
    Hella Earthstar    NE Female Gold Dwarf Druid         14 12 16 10 16 10
    Riliad Eladalmer   CE Male Half-Elf Sorcerer          10 14 14 11 10 17
  Coloured Evil ring in red, Art Book, Map poster, Huge Mountain Troll figure
  Neverwinter Nights Platinum

Neverwinter Nights 2 - Mask of the Betrayer Pre-Order
  Mystra's Blessing bonus item

Neverwinter Nights 2 - Mask of the Betrayer (1.10.1115)

Neverwinter Nights 2 Gold
  Neverwinter Nights 2
  Neverwinter Nights 2: Mask of the Betrayer

Neverwinter Nights 2: Storm of Zehir (1.20.1541)

Neverwinter Nights 2 Deluxe (Online Download Only)
  Neverwinter Nights 2
  Neverwinter Nights 2: Mask of the Betrayer
  Neverwinter Nights 2: Storm of Zehir

Adventure Packs (Online Download Only)
  Mysteries of Westgate (1.00, requires 1.22.1588)

BONUSES

Blessed of Waukeen &
  Blessed by Waukeen, the deity of coins and wealth, you have a soft golden
  halo above your head.
    +1 bonus to all saving throws
    Two merchants (Fibba and Haljal Throndor) will recognize this blessing and
    offer special items.

Merchant's Friend $
  In his younger days, your foster father often served as an escort to
  merchants traveling the Sword Coast.  Daeghun's reputation follows you and
  affords you special treatment from merchants.
    10% discount from merchants
    Special access to rare and exotic items sold by one particular vendor
    (Dayne Lynneth).

Mystra's Blessing #
  This item contains the blessing of Mystra, the Lady of Mysteries, one of the
  Three worshipped in Rashmen. Simply holding it bolsters your resolve.
    Improved Saving Throws: Will +2
  You may use this blessing to permanently bestow the following properties
  upon any single weapon (thereby consuming the blessing).
    Unique Power 1 use: Immunity Illusion, True Seeing, +1d6 Magical damage

GAME UPDATES

Spells added in 1.01

Foundation of Stone
  This spell grants a target immunity to knockdown, but reduces their movement
  speed.
Body of the Sun
  The casterís body emanates fire, burning nearby creatures.
Jagged Tooth
  This spell grants a targeted animal the Keen property on one of its natural
  weapons.
Moonbolt
  This spell creates a bolt of energy that deals strength damage to living
  creatures and knocks down undead, giving them penalties on attack rolls and
  saving throws.
Rejuvenation Cocoon
  The target of this spell becomes encased in a regenerative cocoon, where
  they are cured from poison and disease and regenerate health.
Tortoise Shell
  The caster gains a natural armor bonus of +6, plus an additional 1 per every
  three caster levels to a maximum of +9.
Swamp Lung
  This spell causes victims to fall prone for 1-6 rounds, during which time
  they can catch disease.
Storm Avatar
  This spell infuses the caster with the energy of a storm, making them immune
  to missiles, hasting them, and adding damage to their attacks.
Natureís Avatar
  This spell grants a targeted animal a series of very powerful buffs.

ERRORS AND BUGS

Neverwinter Nights 2 Manual Errors

- Monks do not receive Cleave as a L1 bonus feat
- 2nd-level Bard Spells should not include Scare
- 6th-level Bard Spells is missing Mass Charm Monster
- 1st-level Cleric Spells should not include Scare
- Use Magic Device is not a prohibited skill

Neverwinter Nights 2 Errors

- Stolen item values display at one quarter of the gold paid by a fence.
- Kossuth's Hand is a Flail but the description and actual stats have errors
    Base Damage - Flail:1d8         Description:1d6         Actual:1d8
    Base Critical Flail:x2          Description:19-20/x2    Actual:20/x2
    Damage Type - Flail:Bludeoning  Description:Piercing    Actual:Piercing
    Weight      - Flail:5.0 pounds  Description:5.0 pounds  Actual:5.0 pounds
    Feat        - Flail:Martial     Description & Actual: Martial or Rogue
    Weapon Size - Flail:Medium      Description:Small       Actual:Both
  When I say both I mean it is counted as a light off-hand weapon but is held
  in the main-hand with your other weapon since you can't normally equip a
  flail in your off-hand, weird!  I think it's a messed up short sword.
- Lichbreaker and Starbright are Flails with the same errors as Kossuth's Hand
- Hedge Trimmer halberd (n2_unw_hal3) is missing from Dayne Lynneth merchant.
- Weapon Finesse feat description lists Whip which are not in NWN2.
- Weapon Proficiency (Martial) feat description lists "Light Flail" which
  should be just "Flail" and is missing Falchion.
- Weapon Specialization Club does not require Fighter L4 prerequisite.
- Small Stature description is missing Falchion and Warmace.
- Good Aim feat description is missing Sling.
- Tower Shield Proficiency does not mention that Shield Proficiency is a
  prerequisite.
- Several feats are missing Required For information.
- Improved Disarm feat does not place disarmed weapons into your inventory.
- Scare spell has multiple errors:
    Manual - Caster Level: Bard 2, Cleric 1, Wizard / Sorcerer 2
    Spell - Caster Level: Bard 2, Wizard / Sorcerer 2, Innate: 2
    Scroll - Caster Level: Bard 1, Cleric 1, Wizard / Sorcerer 1, Innate: 1
    Game - Caster Level: Wizard / Sorcerer 2, Innate: 2
- Craft Weapon skill description incorrectly lists leather as a material.
- Freedom of Movement spell description caster level is missing Bard 4.
- Jagged Tooth spell description caster level should be Druid 3, Ranger 2.
- Mass Charm Monster spell description caster level is missing Bard 6
- Mass Hold Person spell description caster level is missing Bard 6
- Dismissal spell description caster level should not list Bard 4
- Gust of Wind spell description caster level should not list Bard 3
- Spell Mantle spell description caster level is missing Cleric 7
- The scroll Resist Elements is actually Resist Energy.
- Gloves of the Balanced Hands does not give the Two-Weapon Fighting bonus
  feat.
- Dialogue by Grobnar about Wendersnaven spelt successfully as sucessfully.
- Invulnerable Armor is not a valid recipe.
- Rangers equipping Medium Armor made from Mithral get a message that it has
  disabled your rangers abilities but it does not.
- Harper Agent class description suggests rogues are a good choice and yet the
  ability to cast spells is a requirement.

Neverwinter Nights 2 Bugs

- When multiclass characters gain a feat there are many feats that can only be
  selected when leveling as a particular class.  For example a Cleric/Fighter
  can only select Divine Might when gaining a level in the Cleric class.
  Prestige classes like Arcane Trickster cannot select Martial or Exotic
  weapon proficiency.
- If you save the game at the beginning of the tutorial you get an extra 10GP
  every time you reload.
- Shandra Jerro gives you another Silver Shard: Mental Bonuses even though you
  got it from Zeeaire.
- At the end of Act I you can ask Duncan to tell you everything about the
  wound on your chest multiple times and receive 1500XP each time.
- After you give Lord Nasher Avril's Journal, you can pickpocket it from him
  and claim the reward again and again.
- Sand sells a Fireburst scroll which is actually Repulsion but doesn't work.
- Crossroad Keep Key has the icon and description of Thieves Tools +1.
- After asking them to join you at Crossroad Keep Deekin, Sal and Jacoby can
  also still be found in their old locations as well as at the keep.
- One of the requirements for Warpriest is the ability to cast 4th level
  divine spells.  However if that requirement wasn't met by a single class
  (eg L5 Druid/L3 Harper Scout) then when you come to select the divine class
  to continue advancing the list is empty even though it wants you to select
  one.  If you click next then your character will not gain divine spells as
  a Warpriest.

Mask of the Betrayer Manual Errors

- Full value is retained when converting one power essence into weaker
  essences.
- Armed Deflection prerequisite is Epic Prowess not Weapon Focus.
- Combat Insight does not have INT 19 as a prerequisite.
- Epic Deflection prerequisite is DEX 19 not DEX 25.
- Epic Weapon Focus prerequisite is Greater Weapon Focus.
- Epic Weapon Specialization prerequisite is Greater Weapon Specialization.
- Epic Weapon Focus Falchion prerequisite is only Weapon Focus Falchion.

Mask of the Betrayer Errors

- The recovered Fatal Electrical Trap in The Sloop and many other places gives
  a Short Sword with a red ? for an image.
- All MotB scrolls have a very low value of around 8GP, even level 9 spells.
- When asking Kaelyn for a name, Gann says you defeated the bear god before
  you have.
- Scorching Ray (Many) scroll is missing most of the description and if you
  add it to your spellbook you cannot cast it, instead use Scorching Ray.
- Ogre/Hill Giant Club (Greatclub) description has several errors
    Base Damage     Description:1d6         Actual:1d10
    Base Critical   Description:19-20/x2    Actual:20/x2
    Damage Type     Description:Piercing    Actual:Bludgeoning?
    Weapon Size     Description:Small       Actual:Large
- Great Smiting is not available to characters with Smite Infidel feat.
- Mass Eagle's Splendor spell description caster level should be Cleric 6 not
  Druid 6.

Mask of the Betrayer Bugs

- After defeating Okku, every time you enter Mulsantir or load a save game in
  Mulsantir and other locations you gain 500XP.
- Dream Longsword cannot Change Form.

Storm of Zehir UK Manual Errors

- Mounts are listed in the contents but are not in the game.
- Empower Turning is listed twice, the second one should be Improved Turning.
- Missile Volley is missing Leader Prerequisite: Ranged Weapon Specialization
- Doomguide Base Attack Bonus is Medium not High

Storm of Zehir Errors

- You can intimidate Inshula sar Mashewe by saying "How do I know your skills
  are worth fifty gold?" when she actually wants 500GP to join you.
- Batiri Buckler base armor class is 0 not +1.
- If for the quest A Deal With Dragons you decide to kill Lazlo and Tarmas
  then the dragons you are allowed back into West Harbor where Tarmas is still
  alive.
- When you tell Rynn Shepherde that you are here to kill him he points out
  that he has a ship full of guards even if you got The Prioress to sink it.
- Minor Globe of Invulnerability scroll is Lesser Globe of Invulnerability.
- Sating the Sensate, Part 3 quest journal entry asks for 3 resources not 2.
- Master Guide history feat description spelt Elminster as "Eliminster".
- Doomguide description does not mention they get Deity's Weapon Proficiency
  Exotic.
- Ending mentions Septimund even if you feed him to One of Many
- The first time you meet Septimund if you go to far from Port Llast what he
  says makes no sense "I will see you there ere you return".

Storm of Zehir Bugs

- After getting a few thousand trade bars each time I returned to Crossroad
  Keep I returned and got over a million.

Mysteries of Westgate Errors

- The Golden Band a Shady Huckster sells looks like a hat when worn
- Charissa does not get Animal Companion and Uncanny Dodge from her domains.

Mysteries of Westgate Bugs

- Tourist feat applies a -3 armor check penalty everytime you change armor.
- Alchemist's Workbench in Mintassan's Mysteries doesn't work.
- After finding the BTW Talisman you gain 2500XP everytime you load Undergate.

==============================================================================

(H) Unanswered Questions, Tips, Secrets, Cheats and Undiscovered Items

UNANSWERED QUESTIONS

  What is the Humble Chest in Crossroad Keep: Monastery for?
$ What is the Lever in the Holy Sanctum in Temple of the World Serpent for?

TIPS

- If you save the game before opening a container you can reload it to get a
  different item.  You may consider doing this so you can get a particular gem
  you need for crafting.  Only items that are the same every time are listed
  below.  Some treasure is determined by your level and some by your class or
  weapon proficiencies.
- After speaking to someone, speak to them again or return to them later as
  they may have something else to say.
- Recover and sell traps rather than disarm them.
- Don't sell crafting components, turn them into items and then sell them.
- There is a character level limit of 20 for NWN2 and 30 for MotB and SoZ,
  not an experience cap.  This means races with a level adjustment (eg Drow)
  continue gaining experience and levels after normal races have stopped.
# XP is now gained for open lock (DCx3) and disarm/recover trap (DCx5).

# How to manage spirit energy

To reduce the speed that your spirit energy drains at, keep your craving low.
Travelling between locations is considered resting but uses less spirit energy
and your rest will not be interupted.  After travelling summon elementals and
then use suppress.  Travel back and forth doing this until you have reduced
craving to zero.  Then try and only use Devour Spirit or Devour Soul once a
day, using Eternal Rest does not increase craving.

$ How to get all 12 teamwork feats

Normally a level 30 character can only get 10 feats. When you ask for training
in a teamwork feat as long as you don't end the conversation you can ask for
training in the other feats that person offers.  Providing you get the first 9
feats from only 3 trainers you can get the last 3 feats at level 28 from the
forth trainer (except Maxil).


INTERESTING INFORMATION

1 round = 6 seconds

# Wychlaran - the Witches of Rashemen
Hathran - learned sisterhood of powerful human female spellcasters
Othlor (or True Ones) - highest ranking Hathran
Ethran - untrained acolyte female spellcasters
Vremyonni (or Old Ones) - male spellcasters and creators of magical items

# In the game Baldur's Gate you meet Minsc, a berserker from Rashemen who
wants you to rescue Dynaheir, a Wychlaran.  You also meet Edwin Odesseiron, a
Red Wizard of Thay who wants to kill Dynaheir.

@ Tales of Minsc and Boo are told in Westgate as Minx and Bloo

$ In the game Baldur's Gate you meet Volothamp Geddarm at the Belching Dragon
Tavern.

@ The Dukes of Daggerford are the Ossian developers

@ Raphael is inspired by Terry Pratchett's Twoflower

@ Crafting Merchant is a variation on Monty Python's Cheese Shop sketch


SECRET RECIPES

These recipes are not detailed during the game.

Craft Magic Arms and Armor

Keen weapon enchantment - cast Lightning Bolt on
  Weapon, Weak Earth Essence, Ruby
Massive Criticals: 1d10 weapon enchantment - cast Flame Strike or Fireball on
  Weapon, Glowing Fire Essence, Faint Power Essence, Fire Opal
AC Deflection+1 weapon enchantment - cast Mage Armor or Shield of Faith on
  Weapon, Weak Earth Essence, Diamond
AC Deflection+2 weapon enchantment - cast Mage Armor or Shield of Faith on
  Weapon, Glowing Earth Essence, Emerald
AC Deflection+3 weapon enchantment - cast Mage Armor or Shield of Faith on
  Weapon, Radiant Earth Essence, Blue Diamond
Haste 3/day weapon enchantment - cast Haste on
  Weapon, Weak Air Essence, Weak Power Essence, Blue Diamond

Craft Wondrous Item

Lesser Amulet of Health - cast Remove Disease/Neutralize Poison on
  Iron Ingot, Weak Water Essence, Weak Power Essence, Obsidian
Amulet of Health - cast Remove Disease/Neutralize Poison on
  Iron Ingot, Glowing Water Essence, Glowing Power Essence, Canary Diamond
Greater Amulet of Health - cast Remove Disease/Neutralize Poison on
  Iron Ingot, Radiant Water Essence, Radiant Power Essence, Blue Diamond
Boots of Speed (Haste 3/day) - cast Haste on
  Leather Hide, Weak Air Essence, Weak Power Essence, Star Sapphire
Robe of the Archmagi - cast Mage Armor/Shield of Faith on Leather Hide,
  Glowing Power Essence, Radiant Earth Essence, Radiant Water Essence,
  Radiant Air Essence, Radiant Fire Essence, King's Tear, Iron Ingot

# Craft Magic Arms and Armor

  Lvl| Arms                   | Essences + Any Weapon       | Spell or Feat
  ---|------------------------|-----------------------------|-----------------
  12 | DC14 Silence 10%/4 Rnds| Brilliant Power Essence     | Silence
     |                        | Pristine Air Essence        |
  15 | DC16 Silence 10%/4 Rnds| 2x Brilliant Power Essence  | Silence
     |                        | Pristine Air Essence        |
  18 | DC18 Silence 10%/4 Rnds| 3x Brilliant Power Essence  | Silence
     |                        | Pristine Air Essence        |
  21 | DC20 Silence 10%/4 Rnds| 4x Brilliant Power Essence  | Silence
     |                        | Pristine Air Essence        |
  24 | DC22 Silence 10%/4 Rnds| Pristine Power Essence      | Silence
     |                        | Pristine Air Essence        |
  27 | DC24 Silence 10%/4 Rnds| 2x Pristine Power Essence   | Silence
     |                        | Pristine Air Essence        |
  30 | DC26 Silence 10%/4 Rnds| 3x Pristine Power Essence   | Silence
     |                        | Pristine Air Essence        |
  ---|------------------------|-----------------------------|-----------------
  12 | DC14 Stun 10%/4 Rounds | Brilliant Power Essence     | Power Word Stun
     |                        | 2x Pristine Air Essence     |
  15 | DC16 Stun 10%/4 Rounds | 2x Brilliant Power Essence  | Power Word Stun
     |                        | 2x Pristine Air Essence     |
  18 | DC18 Stun 10%/4 Rounds | 3x Brilliant Power Essence  | Power Word Stun
     |                        | 2x Pristine Air Essence     |
  21 | DC20 Stun 10%/4 Rounds | 4x Brilliant Power Essence  | Power Word Stun
     |                        | 2x Pristine Air Essence     |
  24 | DC22 Stun 10%/4 Rounds | Pristine Power Essence      | Power Word Stun
     |                        | 2x Pristine Air Essence     |
  27 | DC24 Stun 10%/4 Rounds | 2x Pristine Power Essence   | Power Word Stun
     |                        | 2x Pristine Air Essence     |
  30 | DC26 Stun 10%/4 Rounds | 3x Pristine Power Essence   | Power Word Stun
     |                        | 2x Pristine Air Essence     |
  ---|------------------------|-----------------------------|-----------------
  12 | DC14 Drain STR         | Brilliant Power Essence     | Enervation
     |                        | Pristine Earth Essence      |
  15 | DC16 Drain STR         | 2x Brilliant Power Essence  | Enervation
     |                        | Pristine Earth Essence      |
  18 | DC18 Drain STR         | 3x Brilliant Power Essence  | Enervation
     |                        | Pristine Earth Essence      |
  21 | DC20 Drain STR         | 4x Brilliant Power Essence  | Enervation
     |                        | Pristine Earth Essence      |
  24 | DC22 Drain STR         | Pristine Power Essence      | Enervation
     |                        | Pristine Earth Essence      |
  27 | DC24 Drain STR         | 2x Pristine Power Essence   | Enervation
     |                        | Pristine Earth Essence      |
  30 | DC26 Drain STR         | 3x Pristine Power Essence   | Enervation
     |                        | Pristine Earth Essence      |
  ---|------------------------|-----------------------------|-----------------
  12 | DC14 Blindness         | Brilliant Power Essence     | Blindness/
     |  10%/4 Rounds          | 2x Pristine Earth Essence   |  Deafness
  15 | DC16 Blindness         | 2x Brilliant Power Essence  | Blindness/
     |  10%/4 Rounds          | 2x Pristine Earth Essence   |  Deafness
  18 | DC18 Blindness         | 3x Brilliant Power Essence  | Blindness/
     |  10%/4 Rounds          | 2x Pristine Earth Essence   |  Deafness
  21 | DC20 Blindness         | 4x Brilliant Power Essence  | Blindness/
     |  10%/4 Rounds          | 2x Pristine Earth Essence   |  Deafness
  24 | DC22 Blindness         | Pristine Power Essence      | Blindness/
     |  10%/4 Rounds          | 2x Pristine Earth Essence   |  Deafness
  27 | DC24 Blindness         | 2x Pristine Power Essence   | Blindness/
     |  10%/4 Rounds          | 2x Pristine Earth Essence   |  Deafness
  30 | DC26 Blindness         | 3x Pristine Power Essence   | Blindness/
     |  10%/4 Rounds          | 2x Pristine Earth Essence   |  Deafness
  ---|------------------------|-----------------------------|-----------------
  12 | DC14 Drain DEX         | Brilliant Power Essence     | Enervation
     |                        | Pristine Fire Essence       |
  15 | DC16 Drain DEX         | 2x Brilliant Power Essence  | Enervation
     |                        | Pristine Fire Essence       |
  18 | DC18 Drain DEX         | 3x Brilliant Power Essence  | Enervation
     |                        | Pristine Fire Essence       |
  21 | DC20 Drain DEX         | 4x Brilliant Power Essence  | Enervation
     |                        | Pristine Fire Essence       |
  24 | DC22 Drain DEX         | Pristine Power Essence      | Enervation
     |                        | Pristine Fire Essence       |
  27 | DC24 Drain DEX         | 2x Pristine Power Essence   | Enervation
     |                        | Pristine Fire Essence       |
  30 | DC26 Drain DEX         | 3x Pristine Power Essence   | Enervation
     |                        | Pristine Fire Essence       |
  ---|------------------------|-----------------------------|-----------------
  12 | DC14 Fear 10%/4 Rounds | Brilliant Power Essence     | Fear
     |                        | 2x Pristine Fire Essence    |
  15 | DC16 Fear 10%/4 Rounds | 2x Brilliant Power Essence  | Fear
     |                        | 2x Pristine Fire Essence    |
  18 | DC18 Fear 10%/4 Rounds | 3x Brilliant Power Essence  | Fear
     |                        | 2x Pristine Fire Essence    |
  21 | DC20 Fear 10%/4 Rounds | 4x Brilliant Power Essence  | Fear
     |                        | 2x Pristine Fire Essence    |
  24 | DC22 Fear 10%/4 Rounds | Pristine Power Essence      | Fear
     |                        | 2x Pristine Fire Essence    |
  27 | DC24 Fear 10%/4 Rounds | 2x Pristine Power Essence   | Fear
     |                        | 2x Pristine Fire Essence    |
  30 | DC26 Fear 10%/4 Rounds | 3x Pristine Power Essence   | Fear
     |                        | 2x Pristine Fire Essence    |
  ---|------------------------|-----------------------------|-----------------
  12 | DC14 Drain CON         | Brilliant Power Essence     | Enervation
     |                        | Pristine Water Essence      |
  15 | DC16 Drain CON         | 2x Brilliant Power Essence  | Enervation
     |                        | Pristine Water Essence      |
  18 | DC18 Drain CON         | 3x Brilliant Power Essence  | Enervation
     |                        | Pristine Water Essence      |
  21 | DC20 Drain CON         | 4x Brilliant Power Essence  | Enervation
     |                        | Pristine Water Essence      |
  24 | DC22 Drain CON         | Pristine Power Essence      | Enervation
     |                        | Pristine Water Essence      |
  27 | DC24 Drain CON         | 2x Pristine Power Essence   | Enervation
     |                        | Pristine Water Essence      |
  30 | DC26 Drain CON         | 3x Pristine Power Essence   | Enervation
     |                        | Pristine Water Essence      |
  ---|------------------------|-----------------------------|-----------------
  12 | DC14 Confusion         | Brilliant Power Essence     | Confusion
     |  10%/4 Rounds          | 2x Pristine Water Essence   |
  15 | DC16 Confusion         | 2x Brilliant Power Essence  | Confusion
     |  10%/4 Rounds          | 2x Pristine Water Essence   |
  18 | DC18 Confusion         | 3x Brilliant Power Essence  | Confusion
     |  10%/4 Rounds          | 2x Pristine Water Essence   |
  21 | DC20 Confusion         | 4x Brilliant Power Essence  | Confusion
     |  10%/4 Rounds          | 2x Pristine Water Essence   |
  24 | DC22 Confusion         | Pristine Power Essence      | Confusion
     |  10%/4 Rounds          | 2x Pristine Water Essence   |
  27 | DC24 Confusion         | 2x Pristine Power Essence   | Confusion
     |  10%/4 Rounds          | 2x Pristine Water Essence   |
  30 | DC26 Confusion         | 3x Pristine Power Essence   | Confusion
     |  10%/4 Rounds          | 2x Pristine Water Essence   |
  ---|------------------------|-----------------------------|-----------------
   ? | Keen                   | Brilliant Power Essence     | Keen Edge or
     |                        | Brilliant Air Essence       | Weapon of Impact
     |                        | Brilliant Fire Essence      |
  ---|------------------------|-----------------------------|-----------------
   - | DC14 Lesser Dispelling | Brilliant Power Essence     | Mold Spirit
     |                        | Brilliant Spirit Essence    |
   - | DC16 Lesser Dispelling | 2x Brilliant Power Essence  | Mold Spirit
     |                        | Brilliant Spirit Essence    |
   - | DC18 Lesser Dispelling | 3x Brilliant Power Essence  | Mold Spirit
     |                        | Brilliant Spirit Essence    |
   - | DC20 Lesser Dispelling | 4x Brilliant Power Essence  | Mold Spirit
     |                        | Brilliant Spirit Essence    |
   - | DC22 Lesser Dispelling | Pristine Power Essence      | Mold Spirit
     |                        | Brilliant Spirit Essence    |
   - | DC24 Lesser Dispelling | 2x Pristine Power Essence   | Mold Spirit
     |                        | Brilliant Spirit Essence    |
   - | DC26 Lesser Dispelling | 3x Pristine Power Essence   | Mold Spirit
     |                        | Brilliant Spirit Essence    |
   - | DC14 Dispel Magic      | Brilliant Power Essence     | Mold Spirit
     |                        | 2x Brilliant Spirit Essence |
   - | DC16 Dispel Magic      | 2x Brilliant Power Essence  | Mold Spirit
     |                        | 2x Brilliant Spirit Essence |
   - | DC18 Dispel Magic      | 3x Brilliant Power Essence  | Mold Spirit
     |                        | 2x Brilliant Spirit Essence |
   - | DC20 Dispel Magic      | 4x Brilliant Power Essence  | Mold Spirit
     |                        | 2x Brilliant Spirit Essence |
   - | DC22 Dispel Magic      | Pristine Power Essence      | Mold Spirit
     |                        | 2x Brilliant Spirit Essence |
   - | DC24 Dispel Magic      | 2x Pristine Power Essence   | Mold Spirit
     |                        | 2x Brilliant Spirit Essence |
   - | DC26 Dispel Magic      | 3x Pristine Power Essence   | Mold Spirit
     |                        | 2x Brilliant Spirit Essence |
   - | DC14 Greater Dispelling| Brilliant Power Essence     | Mold Spirit
     |                        | 3x Brilliant Spirit Essence |
   - | DC16 Greater Dispelling| 2x Brilliant Power Essence  | Mold Spirit
     |                        | 3x Brilliant Spirit Essence |
   - | DC18 Greater Dispelling| 3x Brilliant Power Essence  | Mold Spirit
     |                        | 3x Brilliant Spirit Essence |
   - | DC20 Greater Dispelling| 4x Brilliant Power Essence  | Mold Spirit
     |                        | 3x Brilliant Spirit Essence |
   - | DC22 Greater Dispelling| Pristine Power Essence      | Mold Spirit
     |                        | 3x Brilliant Spirit Essence |
   - | DC24 Greater Dispelling| 2x Pristine Power Essence   | Mold Spirit
     |                        | 3x Brilliant Spirit Essence |
   - | DC26 Greater Dispelling| 3x Pristine Power Essence   | Mold Spirit
     |                        | 3x Brilliant Spirit Essence |
  ---|------------------------|-----------------------------|-----------------
   - | DC14 Wounding          | Brilliant Power Essence     | Malleate Spirit
     |                        | Pristine Spirit Essence     |
   - | DC16 Wounding          | 2x Brilliant Power Essence  | Malleate Spirit
     |                        | Pristine Spirit Essence     |
   - | DC18 Wounding          | 3x Brilliant Power Essence  | Malleate Spirit
     |                        | Pristine Spirit Essence     |
   - | DC20 Wounding          | 4x Brilliant Power Essence  | Malleate Spirit
     |                        | Pristine Spirit Essence     |
   - | DC22 Wounding          | Pristine Power Essence      | Malleate Spirit
     |                        | Pristine Spirit Essence     |
   - | DC24 Wounding          | 2x Pristine Power Essence   | Malleate Spirit
     |                        | Pristine Spirit Essence     |
   - | DC26 Wounding          | 3x Pristine Power Essence   | Malleate Spirit
     |                        | Pristine Spirit Essence     |
  ---|------------------------|-----------------------------|-----------------
   - | DC14 Vorpal            | Brilliant Power Essence     | Malleate Spirit
     |                        | 2x Pristine Spirit Essence  |
   - | DC16 Vorpal            | 2x Brilliant Power Essence  | Malleate Spirit
     |                        | 2x Pristine Spirit Essence  |
   - | DC18 Vorpal            | 3x Brilliant Power Essence  | Malleate Spirit
     |                        | 2x Pristine Spirit Essence  |
   - | DC20 Vorpal            | 4x Brilliant Power Essence  | Malleate Spirit
     |                        | 2x Pristine Spirit Essence  |
   - | DC22 Vorpal            | Pristine Power Essence      | Malleate Spirit
     |                        | 2x Pristine Spirit Essence  |
   - | DC24 Vorpal            | 2x Pristine Power Essence   | Malleate Spirit
     |                        | 2x Pristine Spirit Essence  |
   - | DC26 Vorpal            | 3x Pristine Power Essence   | Malleate Spirit
     |                        | 2x Pristine Spirit Essence  |
  ---|------------------------|-----------------------------|-----------------
   - | Haste                  | Pristine Power Essence      | Malleate Spirit
     |                        | 3x Pristine Spirit Essence  |

# Craft Wondrous Item

Orb of Elemental Summoning - L24 cast Summon Creature VII on Prisitine Water
  Essence, Pristine Air Essence, Pristine Earth Essence, Pristine Fire Essence
Lesser Eyes of the Coven - use Mold Spirit on 2x Slumbering Coven Essence
Eyes of the Coven - use Mold Spirit on 5x Slumbering Coven Essence


CHEATS

Cheats are entered in the console, to open the console type ` (the key on your
keyboard just below Esc, marked as ~ on US keyboards and | on UK keyboards)


You can add the pre-order and limited edition feats to your character from the
console, select your character and type
`
DebugMode 1
givefeat 1765
givefeat 1764
DebugMode 0
`
(1764 = Merchant's Friend, 1765 = Blessed of Waukeen)


# You can also add the MotB pre-order item to your inventory from the console.
`
DebugMode 1
giveitem nx1_blessing_mystra
DebugMode 0
`
As well as Mystra's Blessing, there were two other pre-order items created but
never released.
  nx1_blessing_chauntea
  nx1_blessing_mielikki


Guyven of the Road will only appear at Crossroad keep if you say "You will
always have a place at my fire" and not "You are welcome to stay at my home".
If you feel that he should accept either invite, leave Crossroad Keep and type
`
DebugMode 1
rs ga_global_int("01_Join_Guyven","1")
DebugMode 0
`

You can give your character items, select your character and type
`
DebugMode 1
giveitem <code>
DebugMode 0
`
If you want one of the undiscovered items listed below without "cheating", you
can give yourself the item then sell it to a store and then buy it.


When you install Mask of the Betrayer or Storm of Zehir it changes the
launcher menu, in-game menu, loading screens and background music.  I have
created files that restore the original NWN2 ones that can be downloaded from
  http://nwvault.ign.com/View.php?view=NWN2UI.Detail&id=179554&id=120


UNDISCOVERED ITEMS

Arms

# Touch of Death +6 (Bastard Sword)                         nx1_bastardsword01
    (Chaotic+10, Undead+10, Keen, Greater Visage of the Deity 1/day)
$ Sparksteel (Bastard Sword, Electrical+1d4)                  nx2_bsword_spark
$ Axe of Sacrifice +1 (Battleaxe)                           nx2_baxe_sacrifice
    (Critical+2d6, Keen, AC Dodge-1, DEX-2, Ref-1)
$ Hearttaster +1 (Dagger, Acid+1d6, Keen)               nx2_dagger_hearttaster
$ Vampiric Dagger +2 (Vampiric+2)                         m_dagger_vampiric_02
$ Riftcleaver +1 (Dwarven Waraxe)                             nx2_dwaxe_cleave
$ Chaos Sliver +1 (Falchion)                                   nx2_falch_chaos
    (Acid+2, Cold+2, Electrical+2, Fire+2, Sonic+2)
$ Zarl's Falchion +3 (Chaotic: Fire+1d6)                        nx2_falch_zarl
$ Flail of Panic +1 (DC20 Fear 50%/2 rounds)                   nx2_flail_panic
$ Orcish Render +1 (Greataxe, Critical+1d6, AC Dodge-3)       nx2_gaxe_orcrend
$ Trollblood Axe +1 (Greataxe, Vampiric+2, Fire+25%)       nx2_gaxe_trollblood
$ Royalty Guard +1 (Halberd, Shield Other 1/day)           nx2_halberd_royalty
% Hedge Trimmer +2 (Halberd, Cleave, Cold+1d6)                     n2_unw_hal3
$ Frigid Chopper +1 (Handaxe, Cold+1d6)                        nx2_haxe_frigid
$ Shocking Heavy Crossbow +1                                nx2_hxbow_shock_01
    (Atk+1, Piercing+1, Electrical+1d6)
$ Brutal Bite +1 (Kama, STR+2, INT-2)                          nx2_kama_brutal
$ Ubtao's Tooth +1 (Kama, STR+1, Tumble+2, Weight-20%)          nx2_kama_ubtao
$ Snakeblood Slayer +2 (Kama)                              nx2_kama_snakeblood
    (Divine+1d8, Yuan-ti Pureblood+1d6, Reptilian+1d4)
$ The Devoted Servant +1 (Katana, Divine+1d8)               nx2_katana_devoted
$ Healthful Edge +1 (Kukri, HP+10, Dmg-2)                  nx2_kukri_healthful
$ Skinning Blade +2 (Kukri, Magical Beast+1d8, Beast+1d6)   nx2_kukri_skinning
$ Frost Longsword +1 (Cold+1d6)                            nx2_lsword_frost_01
$ Highwayman (Light Crossbow)                              nx2_lxbo_highwayman
    (Atk+1, Piercing+1, Intimidate+4)
$ Composite Longbow of Precision                             nx2_clbow_precise
    (Atk+1, Piercing+1, Mighty+2)
$ Enduring Bow (Longbow)                                     nx2_lbow_enduring
    (Atk+1, Piercing+1, HP+5, unlimited arrows)
$ Silver Sword +3 (Longsword, DC18 100% Daze/2 rounds)       nx2_lsword_silver
$ Magmablessed (Morningstar, Fire+2d8)                  nx2_mstar_magmablessed
$ Blighted Pole (Quarterstaff)                              nx2_staff_blighted
    (Acid+1d4, Acid Splash 3/day, Cloudkill 1/day)
$ Screaming Needle +1 (Rapier)                            nx2_rapier_screaming
    (DC14 Daze 50%/1 round, Sonic+1d6)
# Scimitar of Pestilence +3 (DC20 STR-1d6, CON-1d2, Cold Iron)  nx1_scimitar01
$ Putrid Scythe +1                                           nx2_scythe_putrid
    (DC18 Blinding Sickness, Negative Energy+1d4)
$ Flameblessed +1 (Short Sword, Fire+2d6, Cold+50%)      nx2_ssword_flamebless
$ Radiant Song +1 (Sickle, Sunbeam 1/day)               nx2_sickle_radiantsong
$ Hagsbane Spear +2 (+4 vs Monstrous, Monstrous+2d6)          m_spear_hagsbane
$ The Solemn Promise +1 (Warhammer, Critical+1d8)              nx2_wham_solemn
$ Chef Gronk's Tenderizer +2 (Warmace, DC18 Stun 10%/2 rounds) nx2_wmace_gronk
$ Storm Bludegon +1 (Warmace)                               nx2_wmace_bludgeon
    (Electrical+1d6, Gedlee's Electric Loop 5/day)

Armor

# Will of the Wychlaran (Robe)                                     nx1_cloth02
    (AC Armor+7, SR18, Spellcraft+10, Bonus Brd, Sor, Wiz L6 Spell)
$ Deceptive Rags (Robe)                                    nx2_cloth_deceptive
    (AC Armor+4, Bonus Brd, Sor, Wiz L3 Spell)
$ Aspirant Weave (Robe, Bludgeoning 5/-)                    nx2_cloth_aspirant
$ Quilt of Silence (Padded Armor)                                nx2_pad_quilt
    (AC Armor+1, Disable Device+2, Move Silently+6, Darkness 1/day)
$ Hellfire Warlock Trappings (Leather Armor)                  nx2_pca_hellfire
    (Hel: AC Armor+2, +3 vs Lawful, HP+15)
# Bristlebeard's Gift (Studded Leather)                   nx1_studdedleather01
    (AC Armor+8, DR 10/Cold Iron, Greater Bull's Strength 1/day)
$ Forestguard Chain (Chain Shirt)                       nx2_cshirt_forestguard
    (AC Armor+1, +3 vs Magical Beast, Mithral)
$ Supreme Hunter's Garb (Masterwork Hide Armor)                nx2_hide_hunter
    (AC Armor+1, Slashing 5/-, Rage 1/day)
$ Scavenger's Scale (Masterwork Scale Mail)                nx2_scale_scavenger
    (Chaotic: AC Armor+1, Negative Energy-25%, Confusion 1/day)
# Imaskari Battlemage Armor (Chainmail)                        nx1_chainmail01
    (AC Armor+3, Spell Failure 10%, Mithral)
# Berserker Hauberk (Chainmail)                                nx1_chainmail02
    (AC Armor+8, CON+6, Cold-50%, INT-2)
$ Doomguide Garb (Masterwork Chainmail)                      nx2_pca_doomguide
    (Dgd: AC Armor+2, Cure Critical Wounds 1/day, Detect Undead unlimited)
$ Unwieldy Plate (Masterwork Half Plate)                   nx2_hplate_unwieldy
    (AC Armor+2, DR 5/Magical, DEX-3)
# The Frostmaiden's Bane (Light Shield)                      nx1_lightshield04
    (AC Shield+3, Cold 20/-, Mithral)

$ Buffo the Navigator's Jaunty Cap (Concentration+2)             n2_helm_buffo
# Clasps of the Devoted (Bracers)                                 nx1_bracer08
    (HP+10, Mass Heal 1/day, Resurrection 1/day, Protection from Spells 2/day)
$ Lithe Guards (Bracer, AC Armor+2, DEX+2, Tumble+2)           nx2_brace_lithe
# Claws of the Spirit Wolf (Gloves)                                nx1_glove01
    (Atk+5, STR+3, DC20 Wounding, Rage 3/day)
$ Blazing Gauntlets (Fire+1d6, Flame Strike 2/day)           nx2_glove_blazing
$ Gloves of Slowing (Mnk: DC18 Slow 75%/2 rounds)           nx2_gloves_slowing
$ Greater Weighted Hands (Mnk: Atk+3, Dmg+3)                nx2_glove_weight03
$ Hands of the True Strike (Gauntlet, True Strike 1/day)     nx2_gloves_strike
  Belt of Fire Giant Strength (STR+5)                           nw_it_mbelt008
# Belted Quiver of Supreme Skill (Belt, DEX+7, Rapid Reload,        nx1_belt06
    Improved Critical Light Crossbow and Heavy Crossbow, Rapid Shot, Manyshot)
$ Belt of Growth (Enlarge Person 1/day)                        nx2_belt_growth
$ Girdle of Might (STR+2, AC Deflection+1)                      nx2_belt_might
$ Quiver of Skill (Belt, Point Blank Shot)                     nx2_belt_quiver
$ Rogue's Harness (Belt, Disable Device+4)               nx2_belt_rogueharness
# Boots of Stalwart Defender                                      nx1_boots001
    (HP+20, Regeneration+1, Immunity Knockdown)
# Resilient Trodders (Boots, AC Dodge+1, CON+5, Universal+4,       nx1_boots04
    Immunity Fear, Immunity Knockdown, Greater Visage of the Deity 2/day)
$ Boots of the Mountain King (Freedom, Stoneskin 1/day) nx2_boots_mountainking
$ Ferrous Clogs (Immunity Knockdown)                        nx2_boots_hardy_01
$ Marvelous Galoshes (Freedom, Cold-15%)                    nx2_boots_galoshes
$ Boots of the Plane Strider (AC Dodge+3, HP+20, Freedom,   nx2_artifact_boots
    Banishment 1/day, Haste 1/day, Mirror Image 1/day, Planar Ally 1/day)
$ Cloak of the Dragon Twins (AC Deflection+1, Acid-50%)  nx2_cloak_dragontwins
$ Putrescent Cloak                                        nx2_cloak_putrescent
    (Neutral, Evil: CHA-2, Ghostly Visage 1/day)
$ Cloak of the Heavens                                      nx2_artifact_cloak
    (HP+15, Universal+15, Immunity Critical Hits, Immunity Fear)
$ Nondushiran Amulet (HP+20)                                nx2_neck_nondushir
$ Zarl's Collar (SR12, DR 5/-, Will-2)                           nx2_neck_zarl
# Ashenring (CON+5, Regeneration+4, Mass Cure Light Wounds 1/day)   nx1_ring09
# Ring of Universal Energy Resistance                               nx1_ring11
    (Acid 20/-, Cold 20/-, Electrical 20/-, Fire 20/-, Sonic 20/-)
# Ring of Changing (Shapechange 1/day)                              nx1_ring16
$ Band of the Forest (Ring)                                nx2_ring_bandforest
    (Good: +1 vs Negative Energy, Entangle 1/day)
$ Blood of the Mere (AC Deflection+1 vs Evil, Fire 5/-)     nx2_ring_bloodmere
$ Signet of House Sauringar (AC Deflection+3)               nx2_ring_sauringar
$ Snaketongue Ring (+1 vs Poison)                         nx2_ring_snaketongue
$ Rod of the Cautious Mage (Premonition, Spell Mantle)        nx2_rod_cautious

Crafting

# Broken Ring                                                nx1_e_broken_ring
# Founder's Essence                                        nx1_cft_ess_founder
# Ring of the Red Wizard (INT+7, WIS+7, Bonus Wiz L7, L8, Spell,
    Regeneration+1)
# Ring of the Founder (INT+8, WIS+8, Bonus Wiz L7, L8, L9 Spell, DR 5/-,
    Regeneration+2)
# Broken Scythe Blade                                   nx1_crft_broken_scythe
# Myrkul's Wrath +10 (Scythe, DC26 Slay Good, DC24 Wounding, Critical+2d12,
    Keen, Immunity Death Magic, Gate 1/day, AC-12)
# Gnarlthorn's Essence                                  nx1_cft_ess_gnarlthorn
# Gnarlthorn Bow (Atk+4, Improved Critical Longbow, unlimited Nature's Rage
    arrows: Piercing+4, Elemental+3d6, Outsider+3d6, Planetouched+3d6)
# Araman's Essence                                          nx1_cft_ess_araman
# Safiya's Essence                                          nx1_cft_ess_safiya
# Gann's Essence                                              nx1_cft_ess_gann
# One of Many's Essence                                  nx1_cft_ess_oneofmany
# Amulet of Betrayal Personified (HP+50, Immunity Level/Ability Drain,
    STR+12, DEX+12, CON+12, INT+12, WIS+12, CHA+12, Negative Energy-100%,
    Positive Energy+100%, Divine+100%, Universal-15)

==============================================================================

(I) Credits and Revision History

I would like to thank http://www.gamefaqs.com for hosting my FAQs.

Some text is quoted from the Neverwinter Nights 2 games.  Some location
desciptions are partly quoted from Wizards of the Coast publications.

Thanks to Kianne and Life_Hurts for confirming my problem with Guyven of the
Road and how to fix it.

0.00 (06-09-08)
  Guide started
0.10 (08-12-08)
  OC - main quest completed as City Watch, most side quests completed
0.20 (04-01-09)
  MotB - main quest completed, most side quests completed
1.09 (01-02-09)
  SoZ - main quest completed, all side quests completed
1.10 (03-02-09) 627,945 bytes
  Spell check and minor corrections, Favored Enemy list added to A.03
1.11 (12-02-09) 657,126 bytes
  Completed details on all classes, many updates to SoZ areas and stores
1.20 (26-05-09) 794,401 bytes
  Included changes made in patch 1.22.1588
  MotB - added One of Many companion, many area updates, crafting and items
  SoZ - some updates, undiscovered items listed
  MoW - main quest completed as Lathander, Ebon Claw and Vampire, all side
    quests completed

Currently not covered
  OC - main quest alternative as Shadow Thief
  MoW - main quest alternative with 

Useful links
  http://forgottenrealms.wikia.com
  http://www.dandwiki.com
  http://nwn2.wikia.com
  http://www.thieves-guild.net

==============================================================================

(J) Contact Information

If you see any mistakes or know of something I have missed or can help me with
my unanswered questions or know the location of an undiscovered item listed in
appendix (H) you can email me at

  duncanclay@msn.com

Please mention the revision number in your message.

I have also written guides for Neverwinter Nights and Baldur's Gate available
from http://www.gamefaqs.com/features/recognition/6889.html

This FAQ is a gamefaqs.com exclusive, no other site or organization has my
permission to host, distribute or modify it.  Please don't copy my work,

  Duncan (aka Naranek Angmar)

Quote from Bishop
  "You see, Duncan, he saved my life once."

Quote from Grobnar Gnomehands
  "Oooh, apples! Those red things that are so crunchy and delicious. Or am I
  thinking of crimson-venom spiders?"

Quotes from Kaji
  "I can sneak around unseen... especially if it's really dark. And especially
  if everyone's asleep"
  "Uh... I can... um... walk into traps and set them off"

Quotes from Chir Darkflame
  "Nah, once you've eaten dragon, all other reptiles just taste... chickeny"
  "So this is a Northern city huh? Much less skin. Shame!"

                                    ^^\o/^^