Psychonauts Boss FAQ for PS2
Version 1.1
By oracle93
eaglefourth@yahoo.com

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Contents
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Introduction
Controls
PSI Powers
FAQ
Boss Guide
       Boss 1: Mega Censor
       Boss 2: Blueprint Brain Tank
       Boss 3: Lungfish
       Boss 4: Kochamara
       Boss 5: Nightmare I
       Boss 6: Nightmare II
       Boss 7: Den Mother
       Boss 8: The Phantom
       Boss 9: Tiger
       Boss 10: Dragon
       Boss 11: Eagle
       Boss 12: Cobra
       Boss 13: El Odio
       Boss 14: Dingo Inflagrante
       Boss 15: Psychoblaster Death Tank
       Boss 16: Butcher
       Boss 17: Fiery Butcher
       Boss 18: Two-Headed Dad Monster
Version History
Special Thanks
Disclaimer

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Introduction
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I wrote this FAQ because I noticed that several of the bosses in this 
game are tough to figure out and tougher to beat. I also think that this 
is one of the best games I’ve ever played, hands down, but I could never 
write a full walkthrough because it’s so long and complicated. 

Anyway, this guide deals with all 18 bosses in the game, listing their 
attacks and strategies for victory. If you need to find one, press 
Ctrl+F and type in “Boss” and whatever number it is. 

If you want to e-mail me, my address is listed at the top. NO FREAKIN’ 
SPAM! Thank you.

Enjoy the guide and the game!

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Controls
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Left Analog: Move Raz

Right Analog: Move camera

X: Jump

X+X: Double jump

Square: PSI punch

Square+X: Palm bomb

Circle: Put an item in your backpack

Triangle: Action button (interact)

R1: Use PSI Power assigned to R1

R2: Use PSI Power assigned to R2

L1: Lock on, float with levitation bubble

L2: Use PSI Power assigned to L2

R3: 1st-person view

Start: Pause, view journal

Select: Open thought bubble

Right D-Button: PSI power list, when thought bubble is open

Left D-Button: Inventory, when thought bubble is open

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PSI Powers
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Raz will have an arsenal of 8 PSI powers at his disposal to fight 
enemies in the game. Each can be used when you have its merit badge.

PYROKINESIS
Found: Given to you by Ford Cruller at rank 10.
Use: Set certain objects on fire. Fire is pretty!
Controls: Hold the set button until the meter maxes out.

MARKSMANSHIP (A.K.A. PSI BLAST)
Found: At the end of Sasha’s Shooting Gallery
Use: Shoot a powerful beam that damages enemies and destroys things.
Controls: Simply push the set button.
(NOTE: You have limited ammo, and will have to pick up Mean Little Balls 
of Hate to restock it)

TELEKINESIS
Found: Given to you by Ford Cruller at rank 20.
Use: Pick up and move objects with a psychically controlled hand.
Controls: Hold the set button to pick up an object, then use the left 
analog to throw it.

INVISIBILITY
Found: Given to you by Ford Cruller at rank 30.
Use: Vanish for ten seconds to sneak up on enemies and other things.
Controls: Push the set button to activate invisibility and push it again 
to cancel it.

LEVITATION
Found: At the end of Milla’s Dance Party
Use: Ride a thought bubble to cross obstacles and jump long distances.
Controls: Push the set button to activate, then use the left analog to 
guide the bubble and the button again to cancel.

SHIELD
Found: Near the start of Lungfishopolis, from a revolutionary.
Use: Project a psychic barrier to shield yourself from harm.
Controls: Hold down the assigned button.

CLAIRVOYANCE
Found: The Milkman Conspiracy, from Boyd’s refrigerator.
Use: See through the eyes of another living creature in range.
Controls: Hold the set button.

CONFUSION
Found: Black Velvetopia, from Dingo in his house.
Use: Mess with your enemies’ heads, stun them and make them attack each 
other.
Controls: Push the set button.
(NOTE: You have limited ammo, and will have to pick up question marks to 
restock it)

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FAQ
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Q. Can I put your walkthrough on my website?
A. Of course. Just write and ask permission first.

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Boss Guide
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Boss 1: Mega Censor
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Found: The end of Sasha’s Shooting Gallery.

Recommended Powers: PSI blast

Attacks: 
Stamp-The Mega Censor slams his stamp on the ground, which hurts you if 
you’re in range.
Boulder-The Mega Censor rolls a rock, which moves in a straight line 
until it breaks.

Strategy: This battle takes place on all 6 sides of the cube, which you 
can run around at will. At the start, five generators will be producing 
tiny censors. These are easily dispatched, but get quite annoying if 
they surround you. The generators are healing the Mega Censor, so run 
around and PSI blast them all. After they are all destroyed, the Mega 
Censor starts using the above attacks. Use your PSI blast to take off 
health. I recommend shooting him 2-3 times (while locked on, moving to 
avoid attacks), running to another side of the cube, taking your battle 
station, and doing it again. Pyrokinesis also works, but PSI blast is a 
lot easier. A few rounds of shooting will bring the Mega Censor down.

----------------------------
Boss 2: Blueprint Brain Tank
----------------------------

Found: In the tower at the end of Brain Tumbler Experiment.

Recommended Powers: Levitation, PSI Blast

Phase 1 Attacks:
Confusion Grenade-The Blueprint Brain Tank makes a huge question mark 
appear above it. Right after, it will throw a grenade that reverses your 
controls and turns everything green for a short period of time.
Target Lock-The Blueprint Brain Tank projects a crosshair that locks 
onto you and fires a powerful blast. Get behind a pillar to avoid it.
Charge-The Blueprint Brain Tank rears up on its treads and charges 
forward.

Phase 1 Strategy: The Blueprint Brain Tank’s only weakness is its soft 
underbelly, which reveals itself just before the charge attack. Lock on 
to the yellow spot and PSI blast it to flip the tank over. Run over to 
the tank, lock onto the weak spot, and blast it as many times as you can 
before the tank flips back over. You’ll have to do this 3-5 times before 
the tank is destroyed, initiating phase 2, in which you have to fight 
the floating brain pod.

Phase 2 Attacks:
Sweeping Laser-The Brain fires a green laser which sweeps around in 
every direction. It’s doing this most of the fight.
Confusion Grenade-The Brain makes a huge question mark appear above it. 
Right after, it will throw a grenade that reverses your controls and 
turns everything green for a short period of time.

Phase 2 Strategy: The Brain can be attacked at any time during this 
phase. If you are low on mental health, stand out of laser range and PSI 
blast the brain. If you have a lot of health, however, get close to the 
Brain and punch it repeatedly. As long as you jump over the laser 
(levitation makes this easier), you won’t retain much damage, and 
punching beats the Brain a lot faster.

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Boss 3: The Lungfish
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Found: Under Lake Oblongata, right before Lungfishopolis.

Recommended Powers: N/A

Phase 1 Attacks:
Breathe In-The Lungfish inhales deeply, sucking in objects around the 
arena. Be careful not to get hit by any of these.
Blow Out-The opposite of the previous attack, the Lungfish will blow 
objects toward you. Avoid them.

Phase 1 Strategy: Be careful not to step outside the air bubble, if you 
do, you’ll die immediately. The key to victory is the yellow boxes of 
nails littered around the air bubble. Wait until the Lungfish breathes 
in, then break one of the boxes, causing the Lungfish to swallow all the 
nails-ouch. You’ll have to do this 3 times before the Lungfish shrinks 
the air bubble and chases you. You’ll see this section through the 
Lungfish’s eyes, and you’ll have to run a course of jumps and swings 
before it reverts to the original attack style, with a twist: The 
Lungfish will blow out as well as breathing in. Make sure you only break 
the boxes when it breathes in. 3 boxes of nails later, you’ll have to 
run from the Lungfish again. The lungfish will then enter the air bubble 
with you and phase 2 will begin.

Phase 2 Attacks:
Spiked Antenna-The Lungfish swings the spiked ball on its antenna when 
you get close enough.
Sucker Fish-Not really an attack, but certainly a hazard. Sucker fish 
flop around the area, biting onto your head when you step on them and 
causing severe damage.
Lobsters- Lobsters roam the area, pinching you if you touch them, these 
are a good source of mental health.

Phase 2 Strategy: See the clams all around the arena?  Lure the Lungfish 
over to one (it follows you wherever you go), then run up to it and jump 
away when it swings its antenna. The Lungfish will get stuck in the clam 
shell, so run up and punch it until it gets unstuck. Then do the whole 
thing all over again, then one more time.

-----------------
Boss 4: Kochamara
-----------------

Found: Kochamara Island, at the end of Lungfishopolis.

Recommended Powers: Shield

Attacks:
(NOTE: Kochamara yells out the name of the attack before performing it)
(NOTE 2: Every one of these attacks can be blocked with a shield)
Mighty Ram-Kochamara will swoop down and try to slam into you.
Deadly Triangle Beam-Don’t ask me why it’s called that. Kochamara shoots 
a beam of energy at you.
Mighty Ram Ground Version-The same as mighty ram, except on the ground, 
obviously.
Overly Intricate Combination Attack-Kochamara runs at you, wildly 
swiping.
Hard to Avoid Area Attack-Kochamara charges up, then blasts the entire 
area.

Strategy: Smash the buildings if you need mental health. At the start of 
the fight, Kochamara is flying, and can only perform his first 2 
attacks. When he yells “deadly triangle beam!” quickly shield yourself. 
The beam will be reflected back at Kochamara, damaging him. After three 
hits, he will drain all your PSI blast ammo (which is okay because you 
aren’t going to need it anyway), then land on the ground. Block his 
attacks with your shield until he yells “hard to avoid area attack!” 
Shield yourself, then run up and slap him around a few times. After a 
bit of this, he’ll take flight again; the same strategy applies. Keep 
using the same attack pattern, and you’ll win fairly easily.

-------------------
Boss 5: Nightmare I
-------------------

Found: The Milkman Conspiracy, after leaving the post office with the 
plunger.

Recommended Powers: PSI Blast, Telekinesis

Attacks:
Hand-A dot appears on the ground and a hand reaches out, trying to hit 
you.
Burrow-The Nightmare vanishes underground, and creates a large red hole 
that tries to pull you in.
Bomb-The Nightmare throws a bunch of bombs which explode if left alone.

Strategy: Lock onto him and PSI blast as fast as you can, strafing to 
avoid his attacks. Once you drain all of his health, he releases a batch 
of bombs which explode if you leave them too long. Use telekinesis to 
throw one of the bombs into his open neck. The Nightmare will turn to 
stone, so whack the statue to break it.

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Boss 6: Nightmare II
--------------------

Found: The Milkman Conspiracy, after leaving the book depository with 
the phone.

Recommended Powers: PSI Blast, Telekinesis

Attacks:
Hand-A dot appears on the ground and a hand reaches out, trying to hit 
you.
Burrow-The Nightmare vanishes underground, and creates a large red hole 
that tries to pull you in.
Bomb-The Nightmare throws a bunch of bombs which explode if left alone.

Strategy: Lock onto him and PSI blast as fast as you can, strafing to 
avoid his attacks. Once you drain all of his health, he releases a batch 
of bombs which explode if you leave them too long. Use Telekinesis to 
throw one of the bombs into his open neck. The Nightmare will turn to 
stone, so whack the statue to break it (Yes, this is exactly the same as 
the previous boss. Good of you to notice).

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Boss 7: Den Mother
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Found: The Milkman Conspiracy, in the Milkman’s hideout.

Recommended Powers: PSI blast, Telekinesis, Clairvoyance

Attacks:
Sewing Needle-The Den Mother throws her needle at you. Hard to see and 
harder to avoid. My advice—when she yells ANYHTING, get out of the way!
Rainbow Treats-The Den Mother throws an explosive box of cookies. It 
will lie on the ground for a moment before exploding. It has a wide 
blast radius, so remember-get out of the way when she yells!

Strategy: Note the shape of the arena-a central area, with three sets of 
stairs branching off. The Den Mother spends all of the battle atop these 
stairs, and will leap between them after receiving a certain amount of 
damage (I got a glitch once where she was hanging upside-down between 
two flights of stairs). Usually she will leap to one, then very quickly 
leap to another, and stay their until you hit her. Never go any further 
than the foot of the stairs during the light section of the battle, or 
you will almost certainly take some hits. Also note the abyss over the 
edge of the platform-don’t fall in, obviously. To hurt the Den Mother, 
simply stand at the bottom of whatever flight of stairs she’s on, lock 
on, and PSI blast. If a box of cookies is thrown, strafe away from it. 
Keep moving and blasting to avoid the needles.Usually 1-2 hits will make 
her jump to another set of stairs. Once you drain about half of her 
health, the Den Mother will make the room dark so you can’t see. An item 
called the ‘God’s Eye’ will appear in the center of the room, so run 
towards it and pick it up. Use clairvoyance on it and you will see the 
room through Den Mother’s eyes. You can’t PSI Blast anymore, because you 
can’t lock on. Instead, run onto the stairs and throw the Rainbow treats 
at her with telekinesis. This is much harder, so only toss the boxes 
that are close to her, as these have a much smaller chance of missing. 
Three boxes will bring her down...the Milkman awakes!

Bryce sent me an alternative strategy: “I’ve found that when fighting 
the Den mother, you can use the psi-blast in the second half of the 
fight. You need to get about halway up the stairs, and just by the very 
nature of the fact you had to climb the stairs in a forward direction, 
you should be well aimed at her.”

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Boss 8: The Phantom
-------------------

Found: In the catwalks at the end of Gloria’s Theater.

Recommended Powers: PSI Blast, Pyrokinesis, Levitation

Attacks:
Pen Cannons-The Phantom shoots lasers from his pens. To avoid this, try 
not to get directly in front of him. Steer around him while you’re 
floating, and when you’re on the catwalks, keep ahead of him.

Strategy: Your first goal is the basket of candles behind the Phantom. 
Levitate so you can move fast enough to slip past the Phantom’s cannons, 
then deactivate and grab the candles. Levitate back to the orchestra 
pit, then float up on the music to the catwalks, steering around the 
cannon-fire on the way up. Once there, stay ahead of the guns and put a 
candle in one of the spotlights. Use pyrokinesis to light the candle, 
which will stun the Phantom. Drop back down and lock onto the fallen 
craft. Shoot it as many times as possible. Make sure to do this quickly, 
because if you wait too long, Jasper will start to fly again. If this 
happens, go light the spotlight again. The Flower Actors and Hell Hounds 
will attack you during this assault, but don’t worry because your chain 
blast will take them out. After losing 1/3 of his life, he’ll destroy 
the spotlight, so float back up and do it all over again with a 
different one. Three assaults will defeat the Jasper-Phantom.

-------------
Boss 9: Tiger
-------------

Found: Black Velvetopia, in the queen of clubs painting.

Recommended Powers: Shield, Levitation, Invisibility

Attacks:
Swipe-Tiger will swipe at you if you get too close to him.
Lunge-Tiger will run and try to grab you-levitate to escape this.
Tiger Charge-Tiger will get on all fours, then pounce. Shield yourself 
from this.

Strategy: This battle it slightly different, in that you have a health 
bar just like the boss. Your attacks will deplete his bar, and vice-
versa. This is mostly a battle of brawn, as Tiger is only susceptible to 
punches or palm bombs, but there are several strategies you can use. The 
first is invisibility. Go invisible and the Tiger will lose track of 
you. Run up and punch him a few times, then run away and turn visible 
again. Another strategy is the shield. Run up to Tiger, put on your 
shield, and wait for him to swipe. His attack will be blocked, so whack 
him, then run away or put the shield on again. The final strategy is 
levitation: levitate above him, then deactivate the bubble and palm 
megabomb him. If you ever see him collapse, run up and beat the @#$% out 
of him before he gets up. Repeat these strategies for a farily quick 
win.

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Boss 10: Dragon
---------------

Found: Black Velvetopia, in the queen of hearts painting.

Recommended Powers: Shield, Levitation, Invisibility

Attacks:
Swipe-Dragon will swipe at you if you get too close to him.
Lunge-Dragon will run and try to grab you-levitate to escape this.
Dragon Roar-Dragon will stand still then sends out fire. You could try 
avoiding this but it covers most of the ring, so levitate instead.

Strategy: This battle it slightly different, in that you have a health 
bar just like the boss. Your attacks will deplete his bar, and vice-
versa. This is mostly a battle of brawn, as Dragon is only susceptible 
to punches or palm bombs, but there are several strategies you can use. 
The first is invisibility. Go invisible and the Dragon will lose track 
of you. Run up and punch him a few times, then run away and turn visible 
again. Another strategy is the shield. Run up to Dragon, put on your 
shield, and wait for him to swipe. His attack will be blocked, so whack 
him, then run away or put the shield on again. The final strategy is 
levitation: levitate above him, then deactivate the bubble and palm 
megabomb him. It’s good to do this right after the Dragon Roar. If you 
ever see him collapse, run up and beat the @#$% out of him before he 
gets up. Repeat these strategies for a farily quick win.

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Boss 11: Eagle
--------------

Found: Black Velvetopia, in the queen of diamonds painting.

Recommended Powers: Levitation

Attacks:
Swipe-Eagle will swipe at you if you get too close to him.
Lunge-Eagle will run and try to grab you-levitate to escape this.
Eagle Dive-Eagle flies around in the air (track him with his shadow) and 
tries to dive-bomb you. Stay ahead of him with levitation.

Strategy: This battle it slightly different, in that you have a health 
bar just like the boss. Your attacks will deplete his bar, and vice-
versa. This is mostly a battle of brawn, as Eagle is only susceptible to 
punches or palm bombs. One way is to stay on your levitation ball for 
most of the fight (it really helps to have wrecking ball or rolling 
havoc). If you see a lull in Eagle’s attacks, rush him on the ball, 
whack him a couple of times, then levitate away before he can catch you. 
If you see him run at you, levitate out of the way, then attack him 
while he’s recovering. If he flies up in the air, run away from his 
shadow until he comes down. Smack him around before he rises. If you 
ever see him collapse, run up and beat the @#$% out of him before he 
gets up. Repeat these strategies for a fairly quick win.

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Boss 12: Cobra
--------------

Found: Black Velvetopia, in the queen of spades painting.

Recommended Powers: Confusion, Levitation, Shield

Attacks:
Swipe-Cobra will swipe at you if you get too close to him.
Lunge-Cobra will run and try to grab you-levitate to escape this.
Confusion Head-Cobra will take off his head (???) and roll it at you. It 
will home in on you.

Strategy: This battle it slightly different, in that you have a health 
bar just like the boss. Your attacks will deplete his bar, and vice-
versa. The fight with Cobra, however, has a twist-he CANNOT be hurt 
until you’ve hit him with a confusion grenade. Levitate away when he 
throws his head, and use shield to block his other attacks. Toss 
grenades whenever you have an opportunity, and beat him until he regains 
his senses. After you’ve deflected an attack is a good time to toss a 
confusion grenade, but since you can’t get hit after throwing one, don’t 
be afraid to confuse Cobra whenever you get half a chance. You should 
win this fight without too much trouble.

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Boss 13: El Odio
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Found: The stadium at the end of Black Velvtopia.

Recommended Powers: Telekinesis, Levitation, Invisibility

Attacks:
Charge-El Odio will run at you. Levitate out of the way, or throw him 
off with invisibility.

Strategy: This is an easy fight. The ever-useful levitation will help 
you move faster, and you can break the roses for mental health. All you 
need to do is, after El Odio has charged (it’s easier if you can make 
him charge into a wall, try invisibility), use telekinesis to throw the 
banderillas (spears) at him. You only need to hit him with 4 before the 
fight ends.

--------------------------
Boss 14: Dingo Inflagrante
--------------------------

Found: The stadium at the end of Black Velvtopia.

Recommended Powers: Confusion, Telekinesis

Attacks:
Teleport-Dingo will warp around the arena. Not really an attacks, but is 
used to evade your spears.
Slash-Dingo will slash with his sword after teleporting.
Banderilla-This attack is used against Edgar/El Odio. Dingo will pick up 
a spear and toss it at the bull.

Strategy: This battle has an added twist-you must protect Edgar/El Odio 
while attacking Dingo. Edgar has a health bar, which is at half because 
of the 4 spears you hit him with during the last fight. Edgar will heal 
as these are pulled out, so yank them out with telekinesis as soon as 
you can. Dingo will also be throwing the banderillas (spears) at 
Edgar/El Odio, so pull them out as you see them. The roses are key 
during this fight. You will probably run out of confusion ammo more than 
once, so break the roses for grenades. You can also get mental health 
out of them. To defeat Dingo, hit him with a confusion grenade (it’s 
easiest after an attack). Once you do this, Dingo will start thinking he 
is El Odio, and lose his teleportation power temporarily. Take this 
opportunity to fling a spear at him with Telekinesis. Just like Edgar/El 
Odio, four spears will kill him.

Bryce sent me an alternative strategy: “When fighting the second half of 
the El Odio fight, if you just leave the spears in him, things are much 
easier. Tag the matador with a grenade, then stand by the bull. He'll 
charge the bull and become stunned, then fire one at him. The best part 
about that way is that you don't need to worry about him using the 
spears.”


---------------------------------
Boss 15: Psychoblaster Death Tank
---------------------------------

Found: In the asylum ruins.

Recommended Powers: Telekinesis, Pyrokinesis, Shield

Attacks:
Telekinesis-The Psychoblaster Death Tank picks up a large stone block 
and throws it at you. Easily blocked with shield.

Strategy: Prepare for a battle of telekinesis! The Death Tank’s psychic 
hands build a wooden wall around it, and a ring of stone blocks 
encircles that. Whenever a hand picks up a block from this ring (which 
will regenerate unless it is destroyed) drop what you’re doing and 
shield yourself. There are three things you have to do to get a hit in 
on the Death Tank. FIRST: when you have an opening, use Telekinesis to 
throw one of the blocks (the ones on the ground) into the ring of 
blocks, creating a gap. SECOND: When you have created a large enough 
gap, run in and use Pyrokinesis to burn down the wooden wall. THIRD: Run 
to the outer ring, wait until the gaps align and throw another block at 
the tank. Complete this sequence three times to win.

----------------
Boss 16: Butcher
----------------

Found: Meat Circus, at the end of the Tunnel of Love

Recommended Powers: Levitation, Shield

Attacks:
Cleaver Swipe-The Butcher swings his cleaver across the ground.
Sushi Chef-The Butcher slams both his cleavers down, rapidly, 
alternatively and repeatedly, in a motion across the ground.
Cleaver Chop-The Butcher slams his cleaver into the ground.

Strategy: Not a very difficult fight. For starters, every one of his 
attacks can be blocked with shield. Use levitation to stay ahead of him, 
and drop to shield whenever he gears up to attack. Make sure not to 
shield too early, or it’ll run out. To beat him, wait until he does the 
above “cleaver chop” attack. After this, the cleaver will be stuck in 
the ground. Levitate to the middle of his arm, then levitate again to 
his head. Punch his head, and you’ll be shaken off. Repeat twice to win.

----------------------
Boss 17: Fiery Butcher
----------------------

Found: Meat Circus, at the end of The Big Top.

Recommended Powers: Levitation, Shield, Telekinesis

Attacks:
Cleaver Swipe-The Butcher swings his cleaver across the ground.
Sushi Chef-The Butcher slams both his cleavers down, rapidly, 
alternatively and repeatedly, in a motion across the ground.
Cleaver Chop-The Butcher slams his cleaver into the ground.
Flaming Pin-Your evil dad will throw flaming pins at you.

Strategy: Partly the same as the last one. The Butcher has the same 
attacks, and the arena is the same, but there is a huge difference: the 
Butcher is on fire, so you can’t run up his cleaver like last time. To 
avoid the attacks, follow the previous procedure. Every one of his 
attacks can be blocked with shield. Use levitation to stay ahead of him, 
and drop to shield whenever he gears up to attack. Make sure not to 
shield too early, or it’ll run out. The key to victory is the flaming 
pins thrown by your father. Stay out of the way of the shadows to avoid 
getting hit by them. When they’ve landed, use Telekinesis to lob them at 
the Butcher’s knees. With a successful hit, he’ll fall over. Hit his 
head and he’ll get up; repeat twice to win.

-------------------------------
Boss 18: Two-Headed Dad Monster
-------------------------------

Found: Meat Circus, after beating the Fiery Butcher.

Recommended Powers: Levitation, Shield

Attacks:
Stomp-The Dad Monster will stomp on you.
Cleaver Swing-The Dad Monster swings its cleaver.
(NOTE: Both these attack occur only when you are small. Levitation and 
shield, like before, will keep you out of harm’s way)

Strategy: For the final boss of Psychonauts, this guy is surprisingly 
easy. Use levitation and shield to keep protected while the meter in the 
top-right charges. Once it’s at the top, hit triangle to become a giant 
energy monster. Smash the Dad Monster’s feeble cleaver defence (1 punch) 
and smack it around until you shrink. Repeat until death.

!!!!!!!!!!!!!!!
Version History
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Version 1.0: Completed Contents, Introduction, Controls, Psi Powers, 
FAQ, Boss Guide, Special Thanks, and Disclaimer.

Version 1.1: Added alternate strategies for Den Mother and Dingo.

!!!!!!!!!!!!!!
Special Thanks
!!!!!!!!!!!!!!

Me, oracle93: Because I wrote the guide, and because it’s customary to 
thank yourself.

Majesco, Double Fine, and Budcat: For making and distributing 
Psychonauts.

CjayC: For starting GameFAQs.
 
Papa Gamer: For his walkthrough, the likes of which us lowly Boss FAQ 
writers can only dream of creating.

Bryce: For the alternate strategies for Den Mother and Dingo.

!!!!!!!!!!
Disclaimer
!!!!!!!!!!

“Psychonauts” copyright 2005 Double Fine Productions, Inc, All Rights 
Reserved.
This Boss FAQ copyright 2005 by oracle93.
This Boss FAQ may not be sold, distributed, or placed on any website 
other than GameFAQs without the author’s explicit permission.
Violation of this agreement is prohibited and punishable by law.