Scarface: The World Is Yours (PS2) WEAPONS FAQ Date created: 11/10/06 My Copyright issues: Use this FAQ on your domain as long as you give me credit for it. Don't plagiarize. Feel free to email me at firstname.lastname@example.org for anything you need to tell me, including any corrections or additional information that is needed on this guide. Ok, enough of the legal stuff, let's get this FAQ started! ----------------------------------------------------------------------------- TABLE OF CONTENTS I. The Weapons of Mass Destruction II. The Melee Weapons - Lead Pipe - Machete - Chainsaw III. The Handguns - .38 Automatic - .45 Automatic - Desert Eagle IV. The Sub-Machine Guns - Micro SMG - MAC-10 V. The Assault Rifles - AK47 - Carbine Assault Rifle (M16) VI. Other Rifles - Shotgun - Sniper Rifle VII. Heavy Artillery - SAW - Grenade Launcher - Bazooka - Missile Launcher VIII. ¡Game Over, Maricon! -- I. The Weapons Of Mass Destruction -- Hey welcome to my Weapons FAQ for Scarface: The World Is Yours. This is my first ever guide. Scarface is a great game with many tools used for your destructive pleasure. It doesn't have as much guns as other games like GTA, but I'd say it's enough. At least you can used most of them while driving, unlike SOME games... *coughgtacough*... Note that this is still an incomplete FAQ and I might be missing a weapon or two. But I'm pretty sure I have almost all of them. And of course, feel free to email me for corrections/contributions/etc. -- II. The Melee Weapons -- -Lead Pipe- This is pretty much the most basic weapon in the game. It's a melee weapon, you whack people with it, what else can I say? It may be a decent melee weapon during the beginning of the game, but as you progress further, this ends up as just being useless... RATING: 2/10 RECOMMENDED USAGE: In a fist-fight I guess, since this is completely useless in shootouts. Even then you can easily beat the crap outta people with just your bare fists... -Machete- Now we're talking! Here's a very decent melee weapon that you acquire early in the game. It's usually a one-hit slice kill, and it could work as a good stealth weapon. But then again, this is Scarface we're talking about, so stealth isn't really that good of an option compared to just shooting a guy in the nuts. RATING: 5/10 RECOMMENDED USAGE: Deadly in melee fighting, obviously not too effective in shootouts. -Chainsaw- Ahh yes, the ultimate melee weapon. This beast is an absolute killer. Just get some unlucky guy to get in range and slice him to ribbons. You can also get creative with your artworks of death. The game tallies your chainsaw deaths via head, arm, leg, or full body decapitations. The downside is that you'll probably get the cops' attention quite easily with that thing in public. RATING: 7/10 RECOMMENDED USAGE: While outnumbered in a melee battle; especially lethal while in Rage Mode. -- III. The Handguns -- -.38 Automatic- The most basic gun in the game. It's cheap, easy to use, and the ammo is very easy to find or buy. This is probably the first gun you ever use in the game, but is quickly replaced by a much better handgun. RATING: 5/10 RECOMMENDED USAGE: Your first few gang wars. Always aim for the head, since the gun is kinda weak. -.45 Automatic- The good ol' 45! This gun is quite versatile, with a perfect mix of power, fire rate, and Style. It can later be upgraded to fit a suppressor, which makes it good for silent takedowns. You can buy this early in the game, quickly replacing the .38 Automatic. RATING: 7/10 RECOMMENDED USAGE: Small shootouts where precision is required. When upgraded with a silencer, it becomes crucial in later gang fights in open areas. -Desert Eagle- This one-shot killing machine makes a welcome appearance here. First used in the mission "Babylon Club" and later available to buy through weapon dealers, this is one hell of a gun. Aim, shoot, kill. Rinse and repeat. it's only downsides are a small-ish clip and a slow rate of fire. Guaranteed to kill normal goons in one hit or your money back. Excluding armored thugs and DEA, they may take 2-3 hits to take out (aim for the head). RATING: 8/10 RECOMMENDED USAGE: Perfect in gang wars of any situation. Do not use against chainsaw-wielding armored thugs, since it takes them 2 hits to die, and couple that with the gun's slow rate of fire and you'll probably get diced up to pieces before you can even fire that 2nd shot. -- IV. The Sub-Machine Guns -- -Micro-SMG- The first automatic gun you encounter, it makes a good first impression of how awesome the rest of the automatics will be. It has a blistering fast rate of fire, but has an unstable recoil and short range, making car combat with this thing more of a hassle than anything else. It does make a good on-foot weapon, but thanks to its small clip (about 25 or 30 rounds), you'll spend most of your time reloading. It can later be upgraded with a longer clip, butt stock, and (I think) a silencer, but by then, it'd be eclipsed by much better guns. RATING: 4/10 RECOMMENDED USAGE: Seeing as how this is your first automatic, this works in small-scale fights. But as enemies become better equipped, so should you. -MAC-10- Yes, a MUCH better SMG than the micro, thanks mostly to its more stable recoil, while retaining its blazing rate of fire. Acquired somewhere in the middle of the storyline, you'll grow to appreciate this gun. I didn't use it too much since the Micro SMG kinda turned me off from this type of gun, and instead favoring the assault rifle. Boy, I was wrong. This makes a great close-quarters weapon, since it packs more power than the Micro SMG. But sadly it also has a small clip, so upgrade it ASAP and stick with it. RATING: 7/10 RECOMMENDED USAGE: Overall a good gun in any situation. Works best in close to mid-range shootouts. Once you upgrade it with a silencer, it becomes a great weapon in gang wars (in order to avoid cop attention). -- V. The Assault Rifles -- -AK47- This is your first assault rifle, and you'll be glad to buy it. It's easily one of the better guns in the game. This baby will save your ass more times than you would think it would. It can extend to a longer range, but the further you reach, the weaker the shots become. And its recoil make it jump around a bit though. But even still, this is a beauty, with good accuracy and damage. You can later upgrade it with a longer clip and a shotgun attachment. RATING: 8/10 RECOMMENDED USAGE: Works best in shootout missions, especially in the Island Missions. Also makes a great vehicle weapon. Deadly and dominant in gang wars, but watch out for your cop meter. -Carbine Assault Rifle (M16)- Tony's "little friend" from the movie makes a triumphant return, and this time with a vengeance and a taste for blood (ok that sounded corny). This beauty of an automatic rifle is the godfather of guns, with a good-sized clip and deadly accuracy and power. You first get a sample of its awesomeness in the very first mission (fully-equipped and with unlimited ammo!), but you can't buy it for keeps until much later in the game. :( Unlike the AK47, which kinda struggles in long range, this gun was born for mid-to-long range gunfights. It's also more powerful than the AK, to the point where you can take out a whole group of enemies before exhausting your clip. Hell, it just outclasses the AK or any other gun in every category possible. Once you get your hands on this masterpiece, there's no turning back. Oh and did I mention that you can upgrade its clip to 100 (!) rounds AND a grenade launcher attachment? RATING: 10/10! RECOMMENDED USAGE: A perfect weapon for almost any situation. This gun is pretty much required for later missions and gang wars. It can also mow down cars really quick, with its powerful bullets and its grenade launcher attachment. -- VI. Other Rifles -- -Shotgun- This is one awesome gun that you acquire early in the game. I probably used this more often than the Micro SMG (I bought them both at the same time). It's the best gun in close-range, since you can take out a whole group of enemies with just one buckshot. Oh and the shotgun has, quite possibly, the coolest, most sickening execution move out of any gun. I'm not gonna say anything, but let's just say that you'll be seeing a lot of red all over the place. ;) RATING: 8/10 RECOMMENDED USAGE: Well, you're definitely not gonna use this to snipe on anyone, so just stick to close range. The closer the better. Makes a great gun in early gang wars and general close-range situations. -Sniper Rifle- I haven't used this gun too often, since it's acquired kinda late in the story. It's absolutely deadly though since it's a one-hit kill no matter where you shoot. Aim for the head for a very satisfying "watermelon effect". Obviously it'd be foolish to use it in active combat. It's used to get a lead on the enemies by taking out a few of them from afar before they even realize that you're there. And since there's no auto-aim, you better make your shot count. This is the key weapon when you're playing as the Assassin. RATING: 7/10 RECOMMENDED USAGE: Best used from afar, and I mean, AFAR. You might also need this in the final missions too. -- VII. Heavy Artillery -- -S.A.W.- What kind of self-respecting shooting action game would be complete without a heavy machine gun of some sort? GTA has their Minigun and M60, while BLACK has its M240. Scarface answers this call with the S.A.W. It's pretty much the same as an M60, complete with a bipod attached to the front. You usually find these attached to some helicopters and boats during missions, but you can buy one from the weapon dealer. These things are monsters; they mow down anything that comes in its path, no matter if they're people, cars, kittens, whatever. Trapped in the corner with an army of bloodthirsty thugs? Whip it out, hold R1 and go to work. It'll get the job done. But don't think that it'll replace the assault rifles. Not even close. It doesn't have auto-aim, and its recoil is out of control, so long-distance shooting is out of the question with this machine gun. I don't think this gun will see too much action, at least not as much as an AK or Carbine would. But this is still the ideal machine gun for crowd control. RATING: 8/10 RECOMMENDED USAGE: On some missions where you're extremely outnumbered. Also destroys cars pretty quick. -Grenade Launcher- This is the first heavy artillery weapon you come across and it does its job. Like its namesake, it launches grenades that explode on impact. So, it's ideal for vehicular combat and for those annoying bastards who refuse to die easy. And it packs a good amount of ammo with 3 grenades per 48. The downfall is that you have to manually configure where the grenade goes to. So if you're planning on using this for long-range, you'll have to arch your shot and find the correct angle in order to score a hit. And the grenades' explosion range doesn't spread too far, so it's best to actually hit the target directly. But still, it's small, compact, and usable while driving a vehicle. RATING: 7/10 RECOMMENDED USAGE: This is the Enforcer's main weapon, so stick with it. Best used for groups of enemies you want dead fast. But, be wary of how you use it; cops don't seem to like it too much seeing you destroy cars and launching grenades at crowds of people... -Bazooka- Ahh, much better. This beast fires a straight rocket to wherever you point it at. But use it wisely. Ammo is scarce and expensive, and you can only hold 4 rockets at a time. So this gun is pretty much reserved for blowing up vehicles (especially helicopters) to pieces quick and easy. RATING: 8/10 RECOMMENDED USAGE: Mainly for vehicular combat. I'd use it for shootouts, but the scarcity of ammo holds it back. -Missile Launcher- Oh yes, the ultimate weapon of destruction. It may look like a giant Lego piece, but you can't deny its kickassness. A much faster rate of fire than the bazooka equals faster destruction. And it holds 4 rockets, so no need to reload until you've exhausted all of them. This should be reserved for destroying alot of vehicles or just raising as much hell as possible. RATING: 9/10 RECOMMENDED USAGE: Hell, it even says in the game that it's "completely unneccesary". Since it's so powerful and devastating, it's pretty much overkill in any situation. -- VIII. ¡Game Over, Maricón! -- Well, this, sadly, is the end. I might update it later with some other extra tidbits here and there, but this is pretty much finished. I'd like to say thanks to the following: GameFAQs and supercheats: For publishing this FAQ and always doing a good job at lending gamers a helping hand. Sierra/Vivendi and Radical Ent.: For crafting this masterpiece of a video game. Keep up the good works guys! Here's to a SEQUEL! ¡Say Goodnight To The Bad Guy!
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