Stronghold 2 Rated T for TEEN Made by Firefly Studios and 2K Games BEFORE YOU READ!!!!!!!!!!!!!!!!!!!!!! This FAQ is made to describe the 1.2 version of Stronghold 2. If you have any questions about this, contact me or just simply download the 1.1 patch and 1.2 patch. Contents: ----------------------------------------------------------- 1. Introduction 2. Story 3. System Requirements 4. Starting out 5. Building and buildings 6. Money, Honour, and Economic Things 7. Military and War (UNIT GUIDE INCLUDED) 8. Building A Good Castle (Defense strategies included) 9. Kingmaker and Freebuild 10. Hints and Tips 11. Websites involving Stronghold 2 12. Questions and answers 13. Contact ----------------------------------------------------------- =========================================================== 1.Introduction Stronghold 2 is the third game in the "Stronghold" series. First, Stronghold was released and Stronghold: Crusader soon followed. Both were great castle sims that involved castle building and war. Now, Stronghold 2 has been released with many, many new features. ========================================================== ========================================================== 2.Story Stronghold 2 takes place in the medieval times. The king has fled and his whereabouts are unknown. The last Viking threat is yet to be eliminated. ========================================================== ========================================================== 3.System Requirements Win98SE/ME/2000/XP 512 MB RAM Graphics: 64 MB DirectX 9.0c These are the recommended requirements. NOT COMPATABLE FOR ANY MACINTOSH PCs =========================================================== =========================================================== 4.Starting out When you get to the main menu, you should press "Play" at the top. You have three choices from there: The Path of Peace: A campaign with less war and more economic stuff and a "Free Build" mode. The Path of War: Play against AI opponents, play the "Lost King" campaign, and a mode where you get to control armies from real battles in history. Tutorial: Located on the bottom right area. You will learn the basics. Screen Display: The top area of the screen contains these things: Menu: Access the pause menu Current Rank and Promotion Button: Your current rank. This will be discussed later. Date: What month and year it is. Gold: Money, money, money. Honour: You can use these to buy estates and other things. Population: How many people are living in your castle. Popularity: How much the people like you. The bottom part of the screen: Delete (eraser icon): Delete your buildings or structures. Show Estates: Show what estates you own. Magnify: Control the camera a bit. Building categories: Clicking on each one shows different building options. Building selection panel: Shows what buildings you can build in that category. Mini-map: A map showing where the camera is looking at. Report Status: View things about your castle (military power, crime rate, popularity bonuses, etc) =========================================================== =========================================================== 5.Building and buildings To scroll through what available buildings there are to use, check out the building categories on the bottom area of the screen. Then click on the building you want to build. Click on the location you want to put it on. You can use the mouse wheel to rotate the building. Some buildings require some gold and resources (wood and stone). Resources will be explained in section 6 of this FAQ. Many economic things will be explained there also. Building guide: Apothecary The person who works here can cure disease spreading around town. Disease will kill people and damage troops if they are too close to the infected area. Those who work here are immune to it. Apple Farm An apple farmer will pick apples to be sent to the granary. Armourer's Workshop Metal armor is made for your troops. It requires iron to make metal armor. Armoury This is where your weapons are stored. Unlike the Stronghold games released in the past, the armory can hold unlimited weapons. If the armory is destroyed, everything in it goes with it. Bakery Bakers can bake bread by using flour milled by the workers there. See "Mill" for more info. Barracks A military building where you can buy units (not mercs). For more info, read the military section(s) of this FAQ. Bee Hive You can get beeswax and the chandlers can make candles for church. Blacksmith's Workshop A blacksmith can make maces and swords. You need iron for them. Brewery You can make ale for your inn. You must get hops from hop farms. Carter Post It allows goods and things to be exchanged between players. Estates can also supply your main estate. Chandlers Workshop Chandlers collect beeswax and make candles. Church They can add a popularity bonus for religion. You can also use candles to hold some services in there. Courthouse/Dungeon When criminals strike and get caught by guards, they get brought here and see a judge. Then they get punished. See section 6 of this FAQ for more info on crime. Dairy Farm You can get cheese to be added to your granary. The tanner at the Tanner's Workshop can also get the cows here for leather. Cows will come back after they are killed. Engineer's guild You can get engineers and laddermen. You need to build an Engineer's Guild in order to make things from your siege camp if needed. Traveling Fair A traveling fair will come to this building to do their stuff. The building will disappear if there is no fair. Then it will reappear some other time. Falconer's Post They kill rats running around town. They have a high chance of turning to crime. Eel Pond A worker here gets eels and brings it to the lord's kitchen to prepare for a feast that may come. Geese can also be found here and taken to the kitchen. Fletcher's Workshop You make bows and crossbows here. You need wood. Gardener's Hut Get some veggies for the lord's feast. Guard Post They watch for crime. There must be a courthouse for him to take the criminal to. Gong Pit Back then, people left their "droppings" around. The worker here can clean up the mess, then drop it into a pit. YUCK! The bad thing about this guys is that they have a high chance of turning into a criminal. Granary It stores food. Unlike the previous Stronghold games, you can now hold infinite food. Hop Farm You get hops from here that can be brewed into ale. Hovel Every time you build a hovel, 8 more people are added to your population. If a hovel is destroyed, you must replace it or else there will be overcrowding. Hunter Post They can hunt for meat. Almost any wild animal can be hunted. Inn You can only build one of these. Here, the worker gets the ale and people go there and have a good time. Iron Mine You must build this over iron ore. You can get iron for weapons. Jousting A nice event to watch. You get a good popularity bonus and lots of honor. Saxon Hall One of the castles you can get. It's really bad. Small Keep A small, but decent stone castle. Medium Keep It's pretty good. A bigger stone castle. Large Keep Now that's what I'm talking about. The biggest castle you can get made of stone. Lady's Bedchamber The Lady can weave cloth for dances here. The lord will marry her and sometimes, they go there to, well, you know... Lord's Kitchen When you have the royal food you need, it is stored here and then brought to the keep for feasts. Market Running short of cash or other stuff? Trade them here. Mill Get flour for the bakers. You need wheat from wheat farms. Mercenary Post Get mercenaries. Although they come with their own weapons, they prevent you from paying a greater price. Monastery Get your monks here. Also the gathering point for monks. Musicians Guild If you want to get more honour from your feasts, build one of these. Oil Smelter Engineers can boil oil to be used for castle defenses. Ox Tether They can transport stone and iron. Pig Farmer Pigs are sent to the kitchen and turned into meat for feasts. Pitch Ditch If you have some pitch, you can place them for castle defenses. Use a flaming arrow to light them up. Pitch Rig Build this on swamps to extract oil. Then it's turned into pitch. Poleturner's Workshop You can make spears and pikes. Punishments Use these punishments on a criminal so you can turn him into a peasant. Sawpit Basically, this is where the woodcutters go. They fetch wood and bring them back here to turn them into wooden planks. Sheep Farm The shepherd shears the sheep and stores it for the weaver. Siege Camp Create siege weapons here. You may need an Engineer's Guild to use this. Statues When you build this, you get honour every once in a while. It comes in small amounts, but it's not as pricey as jousting or hard as feasts. Stone Quarry 3 workers come here to mine stone for castle walls and buildings. You need an ox tether to transport them. Stable It keeps your horses for your lord and knights. Mercs that have horses automatically come with their own. It can hold a few horses, but they will reappear later for more riders. Stockpile Wood, stone, pitch, and other things are stored here. You may need to make more since they have a limited capacity. Tanner's Workshop A tanner works here and kills cows for leather armor. Torturer's Guild Torturers live here to punish the criminals. You may need to make a few for punishments that require more than one. Treasury Your money is stored here, but you can still use them without one. If you want to tax people, click on it. Vineyard You can harvest grapes. They are taken to the stockpile and a vintner will get them and bring it to his workshop. Vintner's Workshop He gets the grapes and turns it into wine for feasts. War Hound Cage They contain vicious dogs that will kill the nearest person friend and foe alike when released. Water Pot Put out the fire by hiring peasants to work here. It uses 3 people and is much more useful than a well. Weaver's Workshop The weaver uses sheep's wool and turns it into cloth which the Lady uses to turn into dresses for royal dances. Well One person can slowly put out a fire with this. Wheat Farm The farmer can gather wheat that will be taken to the mill where it is turned into flour for the baker. =========================================================== =========================================================== 6.Money, Honour, and Economic Things You will need to learn how to wage war as well as managing your economy because you can't get much of an army without one. Popularity ---------- The people like their lord and treat him well... if he is doing a good job, that is. Popularity is very important and can be easy to handle. Popularity is located at the top-right corner of the screen. If it is above 50, people like you and will stay in your castle. If it is below 50, it's even worse than being hated. People will start to leave your castle. If people leave your castle, there will be nobody to be recruited as troops or farm or do any work that will keep your castle up and running. The only people that won't leave are the troops that are already recruited. To gain popularity, you can: -Increase food rations -Have traveling fairs and jousting -Have candles for the church mass -Have a good supply of ale/consumption of ale -Bribe your people with money or have no taxes at all To lose popularity: -Having too many criminals running around -Too many rats running around -Too much gong laying around -No food/lower food use -Have high taxes -overcrowding Money ----- It's easily one of the most important things in the entire game. Money is the only thing getting your troops and buying resources that you need. To gain money, you will need to make a treasury. Then click on it and set the tax rate. If the taxes are too high, then your popularity will fall. If you want to trade the things you have, build a marketplace and click on it. Then click the things you want to sell and want to buy. You can also tax your estates. Here is a chart showing how you can tax people: Large Bribe- +8 popularity Small Bribe- +4 popularity No Taxes (default)- +1 popularity Low Taxes- -2 popularity Normal Taxes- -4 popularity High Taxes- -6 popularity Extortionate Taxes- -8 popularity Cruel Taxes- -12 popularity Extra Cruel- -16 popularity Depending on your population, the amount of money you get will differ. Honour ------ Not only do you need to use money to buy troops, but honour. Really good units like archers, crossbowmen, and knights need them. You can get honour by holding royal dances, feasts, and many other things. To gain honour: -Make sure there is jousting -Build a bedchamber for your Lady -hold feasts (the bigger, the better) -Hold royal dances -Make statues and other honour gaining buildings You can also use honour to buy estates (mentioned later) To hold a royal dance, you must get sheep's wool to be turned into cloth. The cloth must be stored so the lady can make dresses for a royal dance. To hold a feast, make the Lord's Kitchen. Then make a pig farm, eel pond, and a vineyard and vintner's workshop. They will be stored in the kitchen and when the time comes, the food will be at the feast. You will get a big honor boost depending on how many people are dining. How does the Lady's Bedchamber get honour? I don't know, but you get some anyway. If you see the Lord following her back to the bedchamber, zoom in with the mouse wheel so you can see through buildings. When they are both in there, both will start kissing, then jump on the bed, then the curtain closes. Then a big crown symbol with a 1 appears (+1 honour). BLING! Jousting is a big hit in those days. You get a great honour boost. It's also fun to watch and bet with someone. Estates ------- In certain missions and maps, there will be estates you can own. When you own one, you can ship their goods to you. You can buy estates with honour. Resources --------- They are extremely important. You will need a lot of them. They will be stored in the stockpile. Wood: The most used resource in the game. You can get wood from woodcutters that work at the saw pit. The woodcutter must find a tree, cut it down, go back to the pit, and cut it into planks. Then they are stored. Wood is used for wooded walls, buildings, and some weapons. Wooden weapons are bows, crossbows, spears, and pikes. Stone: If you want your castle to last for a long time, you need stone. Stone can be mined on, well, stone. They look like white rocks. If the land is even and there is enough, you can build a stone quarry there. It takes 3 peasants to work there. If you want to transport your stone, build an ox tether nearby. You can use stone for walls and buildings. Iron: Need swords an armor? You definitely need some iron. To get iron, make an iron mine on iron ore. Iron ore looks like this reddish stuff on the ground. If the land is even and there is enough of it, you can build a mine. Then you get an ox tether and transport them to your stockpile. Iron is mainly used for weapons. You can make swords, maces, and metal armor. The oil smelter also needs iron. Fighting Crime -------------- Criminals will run about your castle. A worker becomes a criminal and the work he does will be affected by it. To catch a criminal, you need to place several guard posts in the area. Then immediately make a courthouse. Once captured, they go to face the judge. If you want to turn a criminal back into a peasant, use these punishments: Stocks: This is an awfully slow way of torturing anybody for being a bad person. No torturers needed. Humiliation Mask: The criminal gets his hand leashed on a pole while wearing a donkey mask. It's still pretty slow going. Gibbet: Suspend the criminal in a cage. It still takes some time. Wheel: Attach them to a wheel and spin them round and round. Where it stops, nobody knows. A torturer is needed for this. Flogging Post: Ouch. Tie a criminal's hands onto a suspending bar and whip him like crazy. It is a bit faster than the other punishments above. Burning Chair: Burning hot. You need a torturer to use this. It is a little fast. Rack: Stretch them out and make them taller. You need a torturer to use this. Burning Post: A slow, unpleasant deal of pain. Two torturers are needed. Gallows: Hang them up. It is pretty fast and you need two torturers. Block: Off with his head! It is easily the quickest way to get rid of criminals. Sorry folks. This is a rated T game, so don't think you are going to see any action. Just do this for the sake of the economy. Gong farmers and falconers are most likely to turn into criminals. If criminals run around for too long, they will steal from your granary. Once you have upgraded your version of Stronghold 2 to version 1.2 or higher, clicking on a punishment in progress will show a bar that shows how long it will take for the criminal to become good again. Food ---- Food is very important. It's probably a good idea to keep the supply up. You will need to place a granary to store food. If there is no food or if you set it so that no food will be consumed, you will get a big popularity downfall. To adjust food consumption, click on the granary. No Rations- -8 popularity Half Rations- -4 popularity Normal Rations- +0 popularity Extra Rations- +4 popularity Double Rations- +8 popularity You can see an arrow on the granary menu on the bottom right. Clicking on it sends you to your food types. They tell you how much of each food is left. Meat, apples, cheese, and bread are displayed. The green checkmarks next to them tell that people are eating those foods. You can click them to stop consumption of that food. To get apples, make apple farms. To get cheese, make a dairy farm. To get meat, build a hunters post (if there are any wild animals around). To make bread, make a wheat farm. Then make a mill to mill the wheat into flour. Then make a bakery so the flour can be turned into bread. Additionally, you can get food by using the marketplace. Depending on you population, your food consumption speed will vary. Gong and rats ------------- The smelly gong and annoying rats are always a big problem. To get rid of gong, make a gong pit. Then the worker will scoop them up and dump them into the pit. Then make a apothecary to get rid of the disease the gong made. To get rid of rats, make a falconer's post. The falconer will send his bird to kill the rats. Be warned, though, that falconers and gong farmers can turn into criminals more often than other people. There may be more things to do with economy and stuff, but this is pretty much the basic stuff you will need to know. =========================================================== =========================================================== 7.Military and War (UNIT GUID INCLUDED) If you want your castle to last long enough to complete your goals, you will need to get an army going. To make a unit, click a building that can produce them. You will need peasants available and weapons. Gold and honour are required too. Peasants will regenerate if they are used for military. Military buildings: Barracks-Get troops that are not mercenaries here. They require weapons. Mercenary Post-Get mercenaries Engineers Guild-Get engineers and ladder men. Also fire ballistas. Siege Camp-Get siege weapons Armory-Store weapons Units that are not mercenaries ------------------------------ These units are not mercenaries. All but one need weapons. Most of them need honour. These units are made at the barracks. Non-mercenary units: Armed Peasant Cost: very very cheap. No weapons. Attack: very very low Defense: very low Ranged attack: none Range: hand-to-hand Good against: nothing except other armed peasants These armed peasants are really, really bad. The good thing is their price. If you get hundreds of them, you have an okay fighting force, but if you need to slow down an enemy advance, use a bunch of armed peasants to do that. Spearmen Cost: cheap. 1 spear Attack: low Defense: low Ranged attack: none Range: hand-to-hand Good against: really weak units It is not a good unit, but if you cannot get anything better, use your money for some cheap units. Archer Cost: cheap. 1 bow Attack: Good. Bad hand-to-hand Defense: medium-low Ranged attack: bows and arrows Range: hand-to-hand and far range Good against: light armored units It's a great ranged unit. With a cheap cost, you can get plenty of them. Archers are probably the most used unit in the game and is a really good unit to put on the towers. Crossbowmen Cost: Medium gold. 1 crossbow and 1 leather armor Attack: Moderately High. Bad hand-to-hand Defense: Medium Ranged Attack: crossbow arrows Range: hand-to-hand and medium range Good Against: Armored Units It is a bit pricey, but their attack is great. They have a reload time that is short and can't fire as fast as normal archers. Macemen Cost: Medium Gold. 1 mace and 1 leather armor Attack: Good Defense: medium-low Ranged attack: None Range: hand-to-hand Good Against: lightly armored units The macemen have a good attack speed and fast movement. They are also eager for battle. Use them when you need to get rid of something fast. Pikemen Cost: Medium Gold. 1 pike and 1 metal armor Attack: medium-high Defense: good Ranged attack: none Range: hant-to-hand Good Against: armored units Pikemen are good for guarding the insides of towers and castle walls. They move slowly, but they can really take care of annoying units. Swordsmen Cost: high gold. 1 sword and 1 metal armor Attack: great Defense: great Ranged attack: none Range: hand-to-hand Good Against: all units (except knights) One of the greatest units in the entire game. With great offense and defense, they can really cause some trouble. They are slow and are no match for knights and lords. Knights Cost: very high gold. 1 sword and 1 metal armor Attack: Excellent Defense: Excellent Ranged Attack: none Range: hand-to-hand Good Against: all units They are so powerful, they are almost equal to lords. They cost a lot of honour and gold. You can even put these noble knights on horses (described later in this section) The Lord Cost: Nothing. You must have a castle though. Attack: BEST Defense: BEST Ranged attack: none Range: hand-to-hand Good Against: EVERYTHING You can only have one lord (the first campaign mission lets you have 2, but you must check it out for yourself to see what I mean) and if the lord dies, you lose, but if you kill enemy lords, you get closer to victory. Lords can be placed on horses. NEVER use your lord in battles on the field. Health can't regenerate and make sure that your lord sees the smallest amount of battle. When you kingdom is at the edge of defeat, the lord will retreat back to his castle. Weapons ------- You need weapons for non-mercenary units. They may take some time, but you can buy some. You must have an armory to store as many weapons you can get. Bows and crossbows: made from Fletcher's Workshop. They will start producing bows unless you click on the workshop and switch production to crossbows by clicking the crossbow symbol. You need wood to make these weapons. Some campaign missions will not allow crossbows to be produced. Crossbows take longer to make and it will require more wood. Spears and pikes: Made from Poleturner's Workshop. You need wood and they will start producing spears until you switch production to pikes by clicking on the workshop and switching production to pikes by clicking the pike symbol. On some campaign missions, you can't produce pikes. You don't need any metal for the tips of spears and pikes. They are automatically put on by whoever works there free of any charge. Swords and maces: Made from Blacksmith's Workshop. You need iron and they will start producing swords until you switch production to maces by clicking on the workshop and clicking the mace symbol. Some campaign missions might not let you build maces OR swords or the workshop itself. Leather Armor: Made from Tanner's Workshop. The tanner will kill a cow from a dairy farm and turn it into leather. After that, it will go to the armory. Metal Armor: Made from Armorer's Workshop. You need iron. Once the armor is made, it goes to the armory. NOTE: MERCENARIES AUTOMATICALLY COME WITH THEIR OWN WEAPONS. Mercenaries ----------- Mercenaries are made from a mercenary post. Click on it to view the available units to make. Mercenaries come with their own weapons, but their cost is greater. They will take peasants and some will require some honour. Assassin Cost: Medium gold (unbelievably high honour) Attack: Good Defense: Medium-low Ranged Attack: none Range: hand-to-hand Good Against: Average units They are some good combat units. Assassins possess a great ability to climb walls with a rope leaving them defenseless from arrows. You can use this ability to creep into some other person's castle or sabotage gatehouses or the plain old archer massacre. Axe Thrower Cost: Very High gold Attack: Great ranged, bad hand-to-hand Defense: low Ranged Attack: throwing axes Range: Short Good Against: most units Their attack power is great when it comes to ranged attacking. They have a short range and bad defense, but it is still good for some castle protection. Beserker Cost: High gold Attack: Excellent Defense: low Ranged attack: none Range: hand-to-hand Good Against: most units They go berserk indeed. They have great attack power but they can be easy to kill due to bad defense. Horse Archers Cost: high gold Attack: medium-high Defense: medium-low Ranged Attack: arrows Range: Hand-to-hand and long range Good Against: Lightly-armored units They are pretty fast and have the unique ability to shoot while moving. Use this to your advantage or die trying. Light Cavalry Cost: Low Attack: medium-low Defense: medium-low Ranged attack: none Range: hand-to-hand Good Against: weak units The fastest unit in the game. Their attack power is a bit low, but make a big group and you got yourself a cavalry team. Combine them with horse archers for great effect. Outlaw Cost: High Attack: medium Defense: Low Ranged Attack: Javelin Range: hand-to-hand and medium range Good Against: lightly armored units They can throw a javelin, but then they switch to a close combat weapon until the javelin throw ability recharges. Not a good choice for castle defense, but good for offense. Pictish Boat Warrior Cost: low Attack: low Defense: low Ranged Attack: None Range: hand-to-hand Good Against: weak units There really isn't much of a use for this unit in heavy combat. It does have the ability to travel on water. Thief Cost: very low Attack: good Defense: low Ranged Attack: none Range: hand-to-hand Good Against: weak units A thief is a thief. Once a thief, always a thief. Now you can use them against the enemy. They look like farmers to the enemy, so look for farmers that look suspicious. Click on him and press the "uncover" button. Guards also can catch them but must engage in combat. You can steal gold with thieves. Monks ----- Monks can be created from a Monastery. There are 2 types of monks that don't cost too much. Fighting Monk Cost: low Attack: Medium Defense: low Ranged attack: none Range: hand-to-hand Good Against: lightly-armored units (no comment) Warrior Monk Cost: medium Attack: Medium Defense: medium Ranged Attack: none Range: hand-to-hand Good Against: lightly-armored units They are a bit stronger that fighting monks and have better defense. Siege Equipment and laddermen ----------------------------------------- Siege equipment is great for offense, but does little for great defense. They are a bit on the expensive side, but they all pack a decent punch. Siege equipment require engineers (that now come with them when built), so you will need peasants. Engineer's Guild: Hire engineers. You can also make fire billistas and catapults and the engineers will automatically come with them. Siege Camp: Make siege equipment here. Click on it to view the siege equipment you want to make. Engineers will automatically come with them. SIEGE EQUIPMENT: Mangonels Cost: Fairly high Attack: Great Defense: Good Ranged Attack: Fling rocks Range: Far Good Against: Large groups of enemies They fling many rocks. It's accuracy is very bad, so targeting a large group is a great way to use one. You must build this on a tower big enough to hold it. To make one, click on the military buildings tab and click the symbol for this. Then place it on a tower that is big enough. Ballistae Cost: fairly high Attack: Good Defense: Good Ranged Attack: Large arrows Range: Far Good Against: Armored Units They are fairly accurate and powerful. Those knights, however, can withstand a whole bunch of these (whoa!). If you fire it at a good spot, you can hit 2 enemies at once. This must be built on top of a tower. Repeat the steps for making mangonels except using the ballistae icon. Battering Ram Cost: Somewhat high Attack: Good (only attacks walls and buildings) Defense: Great Ranged Attack: none Range: Close Good Against: Gatehouses, walls, and wooden buildings They are good for breaking down walls and it can withstand a lot of arrows. The only bad thing is that it is slow and melee attackers can bring this thing down in a couple of seconds. Siege Towers Cost: Somewhat high Attack: None Defense: Great Ranged Attack: None Range: Close Good Against: None It is basically a giant ladder. Have this "attack" a wall. Then units can climb onto walls using the tower. Large Siege Tower Cost: a little higher than regular STs. Attack: None Defense: Great Ranged Attack: None Range: Close Good Against: none The Large Siege Tower can hold archers on top of them to provide great protection. It also does all of the normal siege tower's things. Catapults Cost: Medium-high Attack: Great Defense: Medium-high Ranged Attack: Rock Range: Pretty long Good Against: Walls, buildings, and units Catapults are good for bringing down walls. They are not useful for firing over walls or objects. Trebuchet Cost: High Attack: Great Defense: Great Ranged Attack: Rock Range: Very Far Good Against: Walls, buildings, and units Trebuchets fire up high making it useful for firing over walls. The problem with them is that once it is set up somewhere, you can't move it. Once you build a trebuchet, it can move to its location to set up. They take longer to fire than catapults. Fire Ballista Cost: Medium-high Attack: Great Defense: good Ranged Attack: Big flaming arrow Range: Far Good Against: Units They can move around slowly and pick off targets. If you are lucky, you can hit 2 enemies at once. Cat Cost: Medium Attack: None Defense: Great Ranged Attack: None Range: No attack range Good Against: none When you need to get the job done with infantry, you can make a "cat" to shield soldiers from above. No, this is not the animal. Just a name. Burning Cart Cost: Medium-high Attack: Burning good (fire damage) Defense: Good Ranged Attack: none Range: Surrounding Good Against: stuff that will easily fall to fire. Need to burn up something? Two engineers will get a cart full of hay and pitch. Then they will light it on fire making everything around it burn. Mantlet Cost: cheep Attack: none Defense: good Ranged Attack: None Range: none Good Against: none These are basically shields to protect things at the front line of battle. Engineer Cost: Cheep Attack: very low Defense: low Ranged Attack: none Range: hand-to-hand Good Against: None You only need engineers to get control of the oil smelter and siege equipment. They can also make tunnels. Make a tunnel entrance near enemy territory and they will dig. Laddermen Cost: cheep Attack: Very Low Defense: low Ranged Attack: None Range: hand-to-hand Good Against: none They can put ladders on walls so your troops can conquer enemy walls. They will go back to a siege camp to get another ladder. Very bad at combat. =========================================================== =========================================================== 8.Building a Good Castle Make sure your economy is good, but you will need to make walls to ensure your safety. Walls ----- You have wooden and stone walls. Wooden walls can be taken down with melee weapons and stone walls now can't be harmed with weapons except heavy power like catapults. For wooden walls, you can only make one layer at a time while for stone walls, you can make up to three layers at a time. To do this, go to the castle buildings tab and click the icon that lets you make three layers of stone walls at the same time. One block of wall costs 1 wood/stone. NOTE: In order to access walls, make towers with entrances connecting to them. There is also a building called a stairway. It is as high as a stone wall, but it is actually a stairway inside of it. To get on top of wooden walls (you can do that this time), make a wooden platform. Towers ------ Some towers allow you to mount some siege equipment and some have arrow slits that allow archers to shoot at enemies without suffering returning damage. Lookout Tower: The highest tower in the game. It doesn't require that much stone. At the top, only a few units can fit. There are no arrow slits and can't mount siege equipment. Short Round Tower: A short and round tower that can hold siege equipment. No arrow slits. Square Tower: They are a bit bigger than lookout towers. It has two arrow slits and can hold siege equipment. Tall Round Tower: A tall round tower that can hold siege equipment and has two arrow slits. Great Tower: The strongest tower. Also the biggest. It has FOUR arrow slits and holds siege equipment. Horded Square Tower: Provides defense for troops on the top of the tower with cover until it burns off, turning into a normal square tower. Horded Tall Round Tower: Same as a tall round tower, but it has protection for units on the top until it burns off. NOTE: Each tower has stairways. When you are deciding where to build your towers, look for the green arrow telling where the entrance to the tower is. Gatehouses ---------- Gatehouses are important if you want to leave your castle and come back in. To make a gatehouse, go to the castle buildings tab and click on the gatehouse you want to use. Click on the gatehouse to open and close it. NOTE: When enemies get close, YOU MUST close it manually. It doesn't seem to close automatically. And ALWAYS use wooden gatehouses with wooden walls and stone gatehouses with stone walls. Wooden Gatehouse: Used with Wooden Walls Small Gatehouse: A normal gatehouse for stone walls. You can make rolling logs and stone tippers on them (mentioned later). Medium Gatehouse: It is bigger and better than a small one. There is more room for troops. Highly Recommended. Large Gatehouse: Highly recommended. It is even better than medium ones, but this one has a moat. Sally Port: Looks like a thick normal wall. When troops fall back to this wall looking thing, you can smash it into a small gatehouse for your troops to get back into a castle. CASTLE DEFENSE -------------- If you're going to live through any of this, you need a good castle defense. These are just the basics and more advanced and helpful tips will come near the end of the faq. TRAPS You have three kinds of traps to put around your castle. Man Traps: Your enemy cannot see this. Once an enemy walks on this, spikes will pop up and kill the poor guy. Then delete the trap and make a new one because it is now completely useless. Killing Pit: Ow. They hurt. Your enemy cannot see this. It is larger than man traps, but there is something you need to know. In order for this thing to work, there must be enough weight to make them fall inside. A knight or swordsman will work. A bunch of spearmen will work, too. Pitch Ditch: You need pitch to make this. Place this where none of your own buildings are near and your troops should not get too close to it either. Place a lot of pitch ditches, but if you want maximum effect, make sure that each one is adjacent to each other. Then have an archer stand on a wall and build a brazier near him. The archer can now shoot flaming arrows. Select the archer and tell him to shoot the pitch ditch. Now it will go up in flames. Enemies can't see this. THINGS TO PLACE ON WALLS Besides troops, you can place some other stuff to help your defense: Brazier: Archers can shoot flaming arrows if they are close enough to it. It can light pitch ditches and does extra damage. Rock Basket: Units that can't use ranged attacks can throw big heavy rocks. It is fairly a short range thing, but it hurts. Be careful where you place them, though. If you place archers near them, they will throw rocks. Stone Tipper: Place them on the edge of your wall. When enemies are right at your wall, click on the stone tipper and click the little icon that pops up. It will drop a bunch of stone rocks that does heavy damage. Rocks will recharge after a while Rolling Logs: A new little trick that people really, really like to see. Place this at the edge of a wall. Logs will roll until they stop for too long or go too slow for too long. They leave a trail of fire and do good damage to enemies. They will send enemies flying, so try to send them flying into water (instant kill) or off high places (not towers/walls, but tops of hills and stuff) for great, great damage. The higher the drop, the better. When making walls, make sure that there are NO open spaces or else you will die quickly. If your castle is at a corner of a map, use that to your building advantage. If there are no corners, try to make your out walls stretch out as big as possible to give your buildings some safe space. Try to make it look as round as possible on the mini map. Make plenty of towers, too. When you want to place troops on the wall, put some melee units on there to push of ladders and fend off those who came up on them. And make some braziers every few areas. Since that rolling logs and stone tippers cost a lot, put them at weak points. If you have enough money for trebuchets, place them behind walls to increase defense. When you are on a hill, make your walls around the higher points so your archers can get better range and rolling logs get increased speed and power. Also, always have a good mix of archers and crossbowmen. And be careful of mangonels because they can kill your own units and damage your own buildings. =========================================================== =========================================================== 9.Kingmaker and Freebuild Kingmaker --------- Kingmaker is like a skirmish mode. Much like the one in Stronghold: Crusader where you choose your opponent and fight. You can choose several opponents to fight. There are a variety of maps to choose from. Only 8 players can play in a game of Kingmaker. When you select your players, you can choose how much of an advantage you want over computer players by looking at the peasant and knight on other sides of a scale. Clicking on the peasant's side increases the money human players get while clicking on the knight's side gives computer players an advantage. Then there are these symbols that tell what rank is everyone. The rank will affect how much money you get and what troops you get. Then select a map. You and the other players will have different colors. The castle icon tells you whose castle and estate they control. If you want to control other estates, click the person's castle and click on one of the flags and that player will start with that estate. Then once you play the game, you must defend yourself and eliminate all other players. Freebuild --------- Freebuild is simply a game of peace. Manage your economy, make weird castle designs, whatever you want. When you feel like you can take on an invasion, press F1 to bring up a menu telling you how big you want the invasion. Small-Few weak enemies Medium-Some more enemies that are not very strong Large-Many enemies with strong units Very Large-Many many enemies with strong units When you select your invasion, you see a siege camp that you must build. Make it far from your castle since the enemy will gather wherever you put this special enemy siege camp. You must survive the onslaught and destroy the siege camp. You can make multiple invasions at one time if you want. =========================================================== =========================================================== 10.Hints and Tips 1. Use rolling logs to damage enemies and buy some time since logs knock them over. 2. When using rolling logs, try to knock off enemies from high heights to inflict more damage. 3. When using ballistae and fire ballistae, try to knock enemies off high heights to inflict more damage. 4. When using fire ballistae or ballistae, target a center of a group to inflict damage to multiple enemies. 5. Stone tippers are very effective, but it has a very short range. Use them for gatehouses in case enemies bring up battering rams. 6. Place killing pits and man traps around gatehouses. 7. You should place gatehouses and walls around the entrance to your stronghold to buy your lord some time to prepare for his final stand. 8. Place knights, swordsmen, and pikemen inside your stronghold and crossbowmen on top of the stronghold. Your elite units are great for defending it. 9. To do serious rolling log damage, make 2 walls like this: | | | X| X=rolling logs | | Obviously, connect one of the walls to your main wall for defense and to lure enemies. Once the enemy comes in between those two walls, release the rolling logs and they will knock the enemies over, bounce off the other wall, then hit them again. The distance does not matter but must be close enough for it to bounce off the other wall. 10. Place trebuchets behind walls to provide extra defense. 11. Place pikemen inside towers. They are good defense units. 12. If there are any wolves or bears in the area, kill them or make walls around your castles and let them live to get your enemies. 13. When invading someone else's castle, use the burning cart in between gaps in buildings to take out more buildings. 14. Since your marketplace requires no resources and workers don't need to get to them, build it on an island or where nobody can get to it. =========================================================== =========================================================== 11.Websites involving Stronghold 2 www.take2games.com www.lordwibble.com stronghold.heavengames.com www.strongholdknights.com www.stronghold2.com www.fireflyworlds.com www.2kgames.com Find cheat codes, faqs, reviews, and message board at www.gamefaqs.com www.gamespot.com (same as above except more news and downloads) Find many reviews at www.gamerankings.com Find movies at www.gametrailers.com =========================================================== =========================================================== 12.Questions and Answers Q: I can't get my formations on walls. How can I? A: You can't use formations on walls so if you want a line formation, you have to select them one by one and put them in a line. Q: Help! My archers are throwing rocks! A: You made them stand to close to the rock baskets. You must delete the basket or move the archers away. Q: Can crossbowmen shoot flaming arrows? A: Nope. Q: Can you still shoot cows from trebuchets and catapults? A: Yes. Click on them and click the cow icon and attack where you want. Q: Do I need to get rocks for my catapults/trebuchets? A: Not anymore. Q: Where do horses go when my knights go on foot? A: Back to the stables. Q: What the heck happened to my graphics? The buildings look like crap! A: You need to buy a new graphics card. Get one of those ATI Radeon things. If it still doesn't work, contact the company. It is not a glitch. Q: What the heck happened to my sound? People talk weird and repeat some of the same stuff. A: Well, for one thing, people are supposed to talk weird but if the sound sounds like it got seriously messed up, try a new sound card. Q: Why does it take so damn long to kill knights? A: Because they're so damn good. Q: Can I dismount horse archers and light cavalry? A: Nope. Q: Why can't I make anymore stockpiles? I can only get 3. A: Hey, I'm wondering about the same thing here. Q: Why didn't a red bar show up when I clicked on a punishment in progress? A: Download the 1.2 patch to get one. Q: My popularity is suffering because of rats. I need help. A: Falconers turn to being a criminal more often than most other jobs. Catch them. It could also be because you don't know where the rats are running around. Zoom in very closely until you see these little black figures with tails running around. Place the post around those areas and you might be able to catch them. Q: Alright then, but I see many rats in one group. Will the bird have to get every single one? A: When the bird kills rats, it kills that whole group. Q: My criminals have been in the dungeon for a long time and they are not punished. What should I do? A: It is some sort of glitch. Destroy the courthouse/dungeon and immediately make a new one. The criminals will be loose, so catch them again and they should be punished. Q: Can I place trebuchets on walls like in the third Lord of the Rings movie? A: No. Q: Can I make a stairway to get on top of buildings? A: yes, for some of them like the kitchen, courthouse, and barracks. Q: Can I make low walls like in Crusader? A: No, you can only make high walls. Q: Do any of the other Stronghold Characters return? A: No. Q: My game crashed after a while. How do I stop this? A: Well, it happened to me too. Download the latest patches to fix this. The 1.2 patch can fix this one, not the 1.1 patch. Q: How much does Stronghold 2 cost? A: around $40-$50 in the USA. Q: Where is all the blood? A: Good question. I don't know either. Q: Where are all the burning bodies? A: Good Question. I don't know either. Q: Can you play this game with Gamespy Arcade? A: yes, but on the main menu, clicking on multiplayer will automatically bring you there, but you can't access it using Gamespy Arcade. You must connect to the server by clicking on the multiplayer selection on the main menu. =========================================================== =========================================================== 13.Contact Email me at Swordbullet@yahoo.com Describe your problem in full detail so I can understand it. If you need professional help, email the game company.
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