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    Building/Unit FAQ by vegetarian_onos

    Version: 1.9 | Updated: 12/07/05 | Search Guide | Bookmark Guide

    
    Rise of Nations: Gold Edition
    Building/Unit Guide
    1. Explanation of Game
     1a. Explanation of Guide
     1b. Building Explanation
     1c. Wonder Explanation
     1d. Unit Explanation
    2. Military Buildings
    3. Civilian Buildings
    4. Wonders
    5. Military Units
     5a. Barracks Units
     5b. Stable/Auto Plant Units
     5c. Siege Factory Units
     5d. Docks/Shipyard Units
     5e. Airbase Units
     5f. Missiles
     5g. Fortress Units
    6. Civilian Units
    7. Credits
    8. Contact Info
    9. Copyright
    
    
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    1. Explanation of Game
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    Rise of Nations is a real time strategy game from Big Huge games. In it you 
    take control of a nation and try to build up its economic and military
    strength so you can crush your enemy.  You can forge alliances, declare war,
    and trade with other nations as you try to build up your nation as the best.
    Rise of Nations Gold Edition is the original Rise of Nations, and the 
    Thrones and patriots expansion pack combined together.
    
    1a. Explanation of Guide
    In Rise of Nations you are able to build many different kinds of buildings
    and produce many different units throughout the course of the game.  These
    buildings let you conduct research, gather resources, and produce units.
    The units in the game allow you to fight battles and defeat the enemy units.
    This guide will explain in detail everything you could ever need or want to
    know about each building and unit in the game.
    
    1b. Building Explanation
    There are 2 types of buildings, military, and civilian. Military buildings
    mostly produce units for use in combat, the fortress has research available
    that raises its hitpoints and other stats. Civilian buildings are used for
    many things, almost all of them have research available to help you in some
    way.  I list only the cost to build the first building of that type, every
    time you build another of the same building the cost goes up. Also the Hit 
    points of buildings go up with certain types of research. I will only be 
    listing the starting health.
    
    1c. Wonder Explanation
    A wonder can only be built once per game. There are 14 Wonders you can build 
    total. If two players are building the same Wonder at once then whichever 
    player finishes building first keeps the wonder. In conquer the world mode you 
    can build a wonder by buying or wining a Wonder of the World bonus card, to
    play this card just click on it and Select the territory you want to place the
    wonder in, then just choose the Wonder you want to build. If you have built a 
    wonder with a Wonder Of The World bonus card you must research the first 4 
    civic technologies to activate Its effects, also this can only be done in a 
    conquest style map. You can only build one wonder per city except for some 
    special situations. If a wonder is destroyed it cannot be re-built, so you 
    should defend them well.
    
    1d. Unit Explanation
    There are also 2 kinds of units, Military and Civilian. Military units allow
    you to fight battles, capture buildings, and defeat enemy units. These units
    are the basis of Rise of Nations. The other kind is Civilian units, these
    units let you build structures, gather resources, use rare resources, and
    trade between towns and nations. Also the Hit points of units go up with 
    certain types of research. I will only be listing the starting health.
    
    
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    2. Military Buildings
    ===========================================================================
    Here is how this part of the guide will look
    Name-This will be the name of the building, at certain ages the buildings
    Change names to reflect the technology level attained, I will list all names
    Purpose-This will be what purpose the building serves
    Cost-This will be how much of each resource it costs to make the building
    HP-This will be how many hit points the building has
    Capacity-This will be how many units (if any) this building can garrison
    Requirements-This will be what technologies you need to make the building
    Units-This will be what units (if any) the building produces, I will only list 
    The starting units and the new units because the upgrade list would give the 
    Same information twice  
    Upgrades-This will be the unit upgrades listed by age (in addition to certain 
    Age you will need the military level directly under that age to upgrade a unit)
    
    Name-Barracks
    Purpose-Produces all of you infantry units and scouts
    Cost-145 Timber
    HP-1200
    Capacity-10
    Requirements-Military Level 1 at the library
    Units-Slingers, Hoplites, Bowmen, Scout, Flamethrower (industrial age)
    Machine gun (modern age)
    Upgrades
    Classical Age-Javelineers, Phalanx, Archers
    Medieval Age-Elite Javelineers, Pikemen, Crossbowmen, Explorer
    Gunpowder Age-Arquebusiers, Elite Pikemen
    Enlightenment Age-Musketeers, Fusiliers
    Industrial Age-Riflemen, Anti-tank Rifle, Commando
    Modern Age-Infantry, Bazooka, Heavy Machine Gun, Special Forces
    Information Age-Assault Infantry, Anti-Tank Missile, Advanced Machine Gun, 
    Elite Special Forces
    
    Name-Stable/Auto Plant
    Purpose-Produces all of your horse/tank units
    Cost-120 Timber
    HP-1200
    Capacity-10
    Requirements-Military Level 1 at the library, Classical Age
    Units-Light horse, Cataphract (military level 2), Horse Archer (military level 
    2)
    Upgrades
    Medieval Age-Light Cavalry, Knight, Heavy Horse Archer
    Gunpowder Age-Elite Light Cavalry, Heavy Knight, Dragoon
    Enlightenment Age-Hussar, Cuirassier, Carabineer
    Industrial Age (becomes auto plant)-Armored Car, Light Tank
    Modern Age-Armored Scout Car, Tank
    Information Age-Armored Cavalry, Main Battle Tank
    
    Name-Siege Factory
    Purpose-Produces all of your siege units/anti-aircraft units and supply wagons
    Cost-120 Timber
    HP-1200
    Capacity-20
    Requirements-Military level 2 at the library, Classical Age
    Units-Catapult, Supply Wagon (Medieval Age), Anti-aircraft gun (Industrial Age)
    Upgrades
    Medieval Age-Trebuchet
    Gunpowder Age-Bombard
    Enlightenment Age-Cannon
    Industrial Age-Artillery
    Modern Age-Howitzer, Anti-aircraft Battery
    Information Age-Rocker Artillery, Anti-aircraft Missile
    
    Name-Dock/Shipyard
    Purpose-Produces all of your ships and fishing boats
    Cost-70 Timber
    HP-2400
    Capacity-20
    Requirements-Level 1 Commerce at the library
    Units-Trireme (military level 1), Bark (military level 1), 
    Fire Raft (classical age, military level 1), Bomb Vessel (gunpowder age) 
    Aircraft Carrier (modern age), Fishing Boat
    Upgrades
    Classical Age-Galley, Dromon
    Medieval Age-Carrack, Caravel, Heavy Fire Raft
    Gunpowder Age-Frigate, Corvette, Fireship
    Enlightenment Age-Man O War, Sloop, Bomb Ketch, Heavy Fireship
    Industrial Age (becomes shipyard)-Dreadnought, Destroyer, Submarine
    Modern Age-Battleship, Cruiser
    Information Age-Advanced Battleship, Missile Cruiser, Attack Submarine
    
    Name-Airbase
    Purpose-Produces all of your aircraft and helicopters
    Cost-80 Wealth 70 Oil
    HP-3240
    Capacity (planes only)-10
    Requirements-Industrial Age, Military level 5 at the library
    Units-Bi-plane, Bomber (modern age), Helicopter (modern age)
    Upgrades
    Modern Age-Fighter
    Information Age-Jet Fighter, Strategic Bomber, Attack Helicopter
    Global Prosperity-Advanced Fighter Jet, Stealth Bomber
    
    Name-Missile Silo
    Purpose-Allows you to create Conventional and Nuclear missiles to do major 
    Damage to your enemy
    Cost-80 Wealth 70 Oil
    HP-2040
    Capacity-None
    Requirements-Modern Age, Military level 6 at the library
    Units-V2 Rocket (industrial age (That seems weird but that is what it says)
    Nuclear Missile (modern age)
    Upgrades
    Modern Age-Cruise Missile
    Information Age-Nuclear ICBM
    
    Name-Lookout/Observation Post/Air Defense Gun/Radar Air Defense Gun/Sam Site
    Purpose-Allows you to see a short distance beyond it
    Cost-66 Timber
    HP-170
    Capacity-None
    Requirements-Available at start
    Units-None
    Upgrades
    Gunpowder Age-Observation Post
    Industrial Age-Air Defense Gun
    Modern Age-Radar Air Defense Gun
    Information Age-SAM Site
    
    
    Name-Fort/Castle/Fortress/Redoubt
    Purpose-Produces generals and spies automatically attacks nearby enemies, 
    Expands your national borders
    Cost-100 Wealth 300 Metal
    HP-2000
    Capacity-10
    Requirements-Military level 2 at the library, Classical Age
    Units-General (level 2 sciences), spy (level 2 science, medieval age)
    Upgrades
    Medieval Age-Fortification, Tactics
    Gunpowder Age (becomes castle)-Bombardment, Operations
    Industrial Age (becomes fortress)-Strategic Reserves, Strategy
    Modern Age (becomes redoubt)-None
    Information Age-None
    
    Name-Tower/Keep/Stockade/Bunker
    Purpose-Allows you to research attrition/militia upgrades, attacks nearby 
    Enemy units
    Cost-187 Timber 70 Wealth
    HP-750
    Capacity-5
    Requirements-Military level 1 at the library
    Units-None
    Upgrades
    Classical Age-Militia, Allegiance
    Medieval Age (becomes keep)-Oath of Fealty
    Gunpowder Age-None
    Enlightenment Age (becomes stockade)-Minutemen, Patriotism
    Industrial Age-None
    Modern Age (becomes bunker)-Partisans, Nationalism
    
    
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    3. Civilian Buildings
    ===========================================================================
    Here is how this part of the guide will look
    Name-This will be the name of the building
    Purpose-This will be what purpose the building serves
    Cost-This will be the amount of each resource needed to construct the building
    HP-This will be how many hit points the building has
    Capacity-This will be how many units (if any) this building can garrison
    Requirements-This will be what technology you need to make this building
    Research-This will be what research is available at this building
    
    
    Name-Library
    Purpose-Allows you to research each of the 4 different technology fields and 
    Upgrade to new ages
    Cost-60 Timber
    HP-1200
    Capacity-None
    Requirements-None
    Research-
    Classical Age (II)
    Medieval Age (III) 
    Gunpowder Age (IV)
    Enlightenment Age (V)
    Industrial Age (VI)
    Modern Age (VII) 
    Information Age (VIII)
    Military Level 1-Art of War
    Military Level 2-Mercenaries
    Military Level 3-Standing Army
    Military Level 4-Conscription
    Military Level 5-Leeve En Masse
    Military Level 6-Nation-In-Arms
    Military Level 7-Selective Service
    Military Final Level-Missile Shield
    Civic Level 1-City State
    Civic Level 2-Empire
    Civic Level 3-Feudalism
    Civic Level 4-Divine Right
    Civic Level 5-Constitution
    Civic Level 6-Great Power
    Civic Level 7-International Law
    Civic Final Level-World Government
    Commerce Level 1-Barter
    Commerce Level 2-Coinage
    Commerce Level 3-Trade
    Commerce Level 4-Mercantilism
    Commerce Level 5-Finance
    Commerce Level 6-Assembly Line
    Commerce Level 7-Globalization
    Commerce Final Level-Global Prosperity
    Science Level 1-Written Word
    Science Level 2-Mathematics
    Science Level 3-Chemistry
    Science Level 4-Laws of Nature
    Science Level 5-Electricity
    Science Level 6-Electronics
    Science Level 7-Computerization
    Science Final Level-Artificial Intelligence
    
    Name-City (small city)
    Purpose-Produces Citizens, creates borders, allows you to construct all other 
    Buildings near it, gathers a very small amount of resources (food and timber)
    Cost-60 Food 60 timber
    HP-1200  
    Capacity-10
    Requirements-Civic level 1 at the library
    Research-None
    
    Name-Market
    Purpose-Allows you to produce merchants and caravans, gathers wealth
    Cost-80 Timber
    HP-1200
    Capacity-10
    Requirements-Commerce level 1 at the library
    Research-None
    
    Name-Temple
    Purpose-Allows you to research Hit Point and border upgrades
    Cost-80 Timber
    HP-1200
    Capacity-None
    Requirements-Science level 1 at the library
    Research-Religion, Taxation, Vassalage, Monotheism, Social Contract,
    Existentialism, Income Tax
    
    Name-University
    Purpose-Allows you to build scholars to gather knowledge
    Cost-60 Timber 30 Wealth
    HP-1200
    Capacity-None
    Requirements-Science level 1 at the library, Classical Age
    Research-Literacy, Printing Press, Scientific Method, Institutional Research,
    Supercomputers
    
    Name-Farm
    Purpose-Allows 1 citizen to gather food
    Cost-40 Timber
    HP-400
    Capacity-None
    Requirements-None
    Research-None
    
    Name-Woodcutters Camp
    Purpose-Allows a varied number of citizens to gather timber (the number of 
    Citizens depends on the size of the forest you build this next to)
    Cost-70 Food
    HP-800
    Capacity-None
    Requirements-None
    Research-None
    
    Name-Mine
    Purpose-Allows a varied number of citizens to gather metal (the number of 
    Citizens depends on the size of the mountain you build this next to)
    Cost-50 Timber
    HP-800
    Capacity-None
    Requirements-Classical Age
    Research-None
    
    Name-Oil Well
    Purpose-Allows 1 citizen to gather oil (this can be built either at sea or on 
    Land it just needs to be built over oil)
    Cost-100 Timber 50 Metal
    HP-1080
    Capacity-None
    Requirements-Industrial Age
    Research-None
    
    Name-Granary
    Purpose-Allows you to research food gathering rate and stable/auto plant unit 
    Upgrades
    Cost-60 Timber 40 Wealth
    HP-1000
    Capacity-None
    Requirements-Science level 2 at the library, Classical Age
    Research-Agriculture, Herbal Lore, Crop Rotation, Medicine, Food Industry,
    Pharmaceuticals
    
    Name-Lumber Mill
    Purpose-Allows you to research timber gathering rate and building construction 
    Speed upgrades
    Cost-60 Food 40 Metal
    HP-1000
    Capacity-None
    Requirements-Science level 2 at the library, Classical Age
    Research-Carpentry, Construction, Logging Industry, Architecture,
    Papermill, Engineering
    
    Name-Smelter
    Purpose-Allows you to research metal gathering rate upgrades and unit creation 
    Speed upgrades
    Cost-70 Timber 50 Wealth
    HP-1755
    Capacity-None
    Requirements-Science level 3 at the library, Classical Age
    Research-Metal Alloys, Forage, Cold Casting, Supply, Steel, Logistics
    
    Name-Refinery
    Purpose-Increases the oil output of all oil wells in your nation
    Cost-100 Timber 50 Metal
    HP-1350
    Capacity-None
    Requirements-Science level 6 at the library, Industrial Age
    Research-None
    
    Name-Senate
    Purpose-Allows you to research different types of government each with their 
    Own benefits and each with a special general
    Cost-None
    HP-1200
    Capacity-None
    Requirements-Classical Age
    Research-Despotism, Monarchy, Socialism, Republic, Democracy, Capitalism
    
    
    ===========================================================================
    4. Wonders
    ===========================================================================
    Here is how this part of the guide will look
    Name-This will be the name of the wonder
    Cost-This will have the amount of each resource you need to build the wonder
    (This will be the cost with only the technologies required to build it 
    Researched)
    Benefits-This will explain the bonuses you get from building this wonder
    Wonder Points-This will be how many wonder points you get for building this
    Wonder
    Hit Points-This will be how many Hit Points the wonder has
    Requirements-This will list the requirements to build this wonder
    Rating-How I personally rate the usefulness of each wonder
    
    
    
    Pyramid
    Cost: 200 Food, 200 Timber
    Benefits: Increases your commerce limit for food and wealth by 50, Increases 
    Your city limit by one makes cities 33% cheaper, Improves your food gather 
    Rate by 20%
    Wonder Points: 1
    Hit Points-2000
    Requirements: Classical age 
    Rating-4/10
    
    Colossus 
    Cost: 200 Timber, 200 Wealth
    Benefits: Increases your population limit by 50, Increases your wealth gather 
    Rate by 30%, Increases your commerce limit for wealth and timber by 50
    Wonder Points: 1
    Hit Points-2000
    Requirements: Classical age
    Rating-6/10(the increased population limit 
    Can give you an edge in battles)
    
    Hanging Gardens
    Cost: 200 Food, 200 Wealth
    Benefits: Increases your knowledge gather rate by 50, lumber mill, smelter,
    And granary upgrade costs are reduced by 66%
    Wonder Points: 1
    Hit Points-2000
    Requirements: Classical age
    Rating-5/10
    
    Terra Cotta Army
    Cost: 300 Food, 300 Wealth
    Benefits: Automatically makes a free foot unit every 30 seconds (plus one half 
    Second for each unit already created)
    Wonder Points: 2
    Hit Points-3000
    Requirements: Medieval age
    Rating-7/10
    (If you do not like to constantly go back and create units at the barracks
    This can help)
    
    
    Colosseum
    Cost: 300 Timber, 300 Metal
    Benefits: Increases you national borders by 3, Attrition damage to enemy units 
    In you territory is increased by 50%, forts and towers are 20% cheaper to
    Build
    Wonder Points: 2
    Hit Points-3000
    Requirements: Medieval age
    Rating-6/10
    
    Forbidden City
    Cost: 300 Food, 300 Timber
    Benefits: Counts as a major city in your nation and is not revealed to the
    Enemy until construction is completed; you are not affected by capital 
    Timers (re-take, assimilation, etc.), food and timber gather rates are 
    Increased by 50, instead of 10 for a normal major city, it can garrison 20 
    Units instead of 10, it starts with 5 armor instead of 3. 
    Wonder Points: 2
    Hit Points-3000
    Requirements: Medieval age
    Rating-7/10(this can be a real life saver in multiplayer games if you need to 
    Move you capital)
    
    Temple Of Tikal
    Cost: 400 Food, 400 Timber
    Benefits: Increases your timber gathering rate by 50%, Raises your maximum 
    Gathering limit for timber by 100, Increases temple influence on national 
    Borders, hit points, and attack range by 50%
    Wonder Points: 2 (no worries they get higher soon)
    Hit Points-5000
    Requirements: Gunpowder age
    Rating-4/10(good for the beginning of any game but gets useless at the end)
    
    Porcelain Tower
    Cost: 400 Wealth, 400 Metal
    Benefits: Ships are created in half the time, increases your income from rare 
    Resources (in your territory of course) and markets by 200%, gives you the 
    Bonuses of all rare resources in your territory even if you do not have a 
    Merchant there
    Wonder Points: 2
    Hit Points-5000
    Requirements: Gunpowder age
    Rating-7/10
    (This can be very useful if you do not want to have to direct a merchant to 
    Every rare resource you find)
    
    Red Fort (My personal favorite)
    Cost: 400 Wealth 400 Metal
    Benefits: Added hit points, higher garrison ability, increased border 
    Influence, and can fight back against air attacks (this is all compared to a 
    Normal fort), it does not count against the wonder limit for a city (meaning
    You can build another wonder in a city with it), it is not revealed to the
    Enemy until construction is complete; you get all fort upgrades for free,
    And it increases the hit points of your existing forts by 33%,
    It increases the heal rate of garrisoned troops in any fort by 500,
    And on top of all this it looks kickass and is imposing
    Wonder Points: 2
    Hit Points-6000
    Requirements: Gunpowder age
    Rating-8/10 (as you can see I love this wonder and it can make the difference, 
    Between victory and defeat in a defensive battle)
    
    Angkor Wat
    Cost: 500 Timber, 500 Wealth
    Benefits: Increases your metal gather rate by 50%, raises your gather rate for 
    Metal by 100, reduces the cost of military units (except aircraft and ships)
    By 25%
    Wonder Points: 3(I told you they would get better soon)
    Hit Points-7500
    Requirements: Enlightenment age
    Rating-5/10
    
    Versailles
    Cost: 500 Food, 500 Metal
    Benefits: Reduces the cost of all library research by 50% 
    (Except for knowledge), your supply wagons can heal your troops 
    (If you are playing as France the heal rate increases by 50%),
    All siege factory units move 25% faster
    Wonder Points: 3
    Hit Points-7500
    Requirements: Enlightenment age
    Rating-7/10(this is good as it can be the only source of healing for your 
    Troops)
    
    Statue of Liberty
    Cost: 600 Food, 600 Wealth
    Benefits: You get all military upgrades for free (except ships), reduces your 
    Attrition damage in enemy territory by 100 %( eliminates it), reduces the cost 
    Of Bombing planes and air defense buildings by 25%
    Wonder Points: 4
    Hit Points-11000
    Requirements: Industrial age
    Rating-8/10(very useful as you do not have to go back and manually upgrade all 
    Of your military units)
    
    Taj Mahal
    Cost: 600 Timber, 600 Wealth
    Benefits: Doubles the hit points of all buildings in your nation, your wealth 
    Gather limit is doubled, increases your wealth maximum gather rate by 300
    Wonder Points: 4
    Hit Points-22000
    Requirements: Industrial age
    Rating-6/10(wealth is always one of the hardest things for me to gather 
    So I use this wonder often)
    
    Kremlin
    Cost: 700 Food, 700 Metal
    Benefits: Raises your maximum gather rate for food, metal, timber, and oil by 
    200, doubles the attrition damage to enemy units in your territory (if they do 
    Not have a supply wagon), all spies are created instantly, a free spy is 
    Created next to this wonder and is re-created each time it is killed for free,
    Also the spy does not count against your population limit
    Wonder Points: 6
    Hit Points-15000
    Requirements: Modern age
    Rating-6/10
    
    Eiffel Tower
    Cost: 700 Timber, 700 Oil
    Benefits: Doubles your oil gathering rate, raises your maximum gathering rate 
    For oil by 200, increases your national borders by 6
    Wonder Points: 6
    Hit Points-15000
    Requirements: Modern age
    Rating-7/10
    (This can really help you when the pressure is on to gather oil during the 
    Ending ages)
    
    Supercollider
    Cost: 800 Food, 800 Knowledge
    Benefits: all research is instant (except for military), the selling cost at 
    The market is never lower than 25 and the buying cost is never higher than 125
    Wonder Points: 8
    Hit Points-20000
    Requirements: Information Age
    Rating-10/10
    (This is a extremely useful wonder, as it can mean you are assaulting 
    Your enemy with stealth bombers while they still have bi-planes)
    
    Space Program
    Cost: 800 Wealth, 800 Knowledge
    Benefits: You can see everything on the map, 
    All missiles are created in half the time and 50% cheaper, 
    You are not affected by nuclear embargos. 
    Wonder Points: 8 
    Hit Points-20000
    Requirements: Information Age 
    Rating-9/10(very useful especially when the enemy does not yet have a missile 
    Shield)
    
    
    ===========================================================================
    5. Military Units
    ===========================================================================
    Here is how this part of the guide will look
    Name-This will be the name of the unit
    Age-This will be the age required to create this unit
    Type-This will be the type of unit
    Cost-This will be the amount of each resource you need to create the unit
    Attack-This will be the units attack power
    Health-This will be the units HP
    Craft-This will be how much craft the unit has (only for scout, general and spy 
    Types)
    Strong Against-This will be what unit types this unit is strong against
    Weak Against-This will be what unit types this unit is weak against
    
    ---------------------------------------------------------------------------
    5a. Barracks Units
    ---------------------------------------------------------------------------
    Name-Slingers
    Age-Ancient Age
    Type-Light Infantry
    Cost-40 Food 40 Timber
    Attack-10
    Health-85
    Strong Against-Foot Archers
    Weak-Against-Cavalry
    
    Name-Hoplites
    Age-Ancient Age
    Type-Heavy Infantry
    Cost-50 Food 37 Timber
    Attack-13
    Health-120
    Strong Against-Cavalry
    Weak Against-Archers, Gunpowder Infantry
    
    Name-Bowmen
    Age-Ancient Age
    Type-Foot Archers
    Cost-40 Timber 50 Wealth
    Attack-12
    Health-70
    Strong Against-Heavy Infantry
    Weak Against-Heavy Cavalry, Light Infantry
    
    Name-Scout
    Age-Ancient Age
    Type-Scout
    Cost-50 Timber 40 Wealth
    Attack-None
    Health-50
    Craft-500
    Strong Against-N/A
    Weak Against-N/A
    
    Name-Javelineers
    Age-Classical Age
    Type-Light Infantry
    Cost-40 Food 40 Timber
    Attack-11
    Health-95
    Strong Against-Foot Archers
    Weak Against-Cavalry
    
    Name-Phalanx
    Age-Classical Age
    Type-Heavy Infantry
    Cost-50 Food 30 Metal
    Attack-15
    Health-145
    Strong Against-Cavalry
    Weak Against-Archers, Gunpowder Infantry
    
    Name-Archers
    Age-Classical Age
    Type-Foot Archers
    Cost-40 Timber 50 Wealth
    Attack-14
    Health-80
    Strong Against-Heavy Infantry
    Weak Against-Heavy Cavalry, Light Infantry
    
    Name-Explorer
    Age-Medieval Age
    Type-Scout
    Cost-40 Wealth 40 Metal
    Attack-None
    Health-70
    Craft-1000
    Strong Against-N/A
    Weak Against-N/A
    
    Name-Elite Javelineers
    Age-Medieval Age
    Type-Light Infantry
    Cost-40 Food 40 Timber
    Attack-13
    Health-110
    Strong Against-Foot Archers
    Weak Against-Cavalry
    
    Name-Pikemen
    Age-Medieval Age
    Type-Heavy Infantry
    Cost-50 Food 30 Metal
    Attack-17
    Health-170
    Strong Against-Cavalry
    Weak Against-Archers, Gunpowder Infantry
    
    Name-Crossbowmen
    Age-Medieval Age
    Type-Foot Archers
    Cost-40 Timber 50 Wealth
    Attack-16
    Health-90
    Strong Against-Heavy Infantry
    Weak Against-Heavy Cavalry, Light Infantry
    
    Name-Arquebusiers
    Age-Gunpowder Age
    Type-Gunpowder Infantry
    Cost-70 Food 60 Timber
    Attack-18
    Health-132
    Strong Against-Pikemen, Archers
    Weak Against-Heavy Cavalry, Tanks
    
    Name-Elite Pikemen
    Age-Gunpowder Age
    Type-Heavy Infantry
    Cost-60 Food 50 Metal
    Attack-19
    Health-195
    Strong Against-Cavalry
    Weak Against-Archers, Gunpowder Infantry
    
    Name-Musketeers
    Age-Enlightenment Age
    Type-Gunpowder Infantry
    Cost-70 Food 60 Timber
    Attack-20
    Health-142
    Strong Against-Pikemen, Fusiliers
    Weak Against-Heavy Cavalry, Tanks
    
    Name-Fusiliers
    Age-Enlightenment Age
    Type-Heavy Infantry
    Cost-60 Food 50 Metal
    Attack-20
    Health-200
    Strong Against-Cavalry
    Weak Against-Gunpowder Infantry, Machine Guns
    
    Name-Rifleman 
    Age-Industrial Age
    Type-Gunpowder Infantry
    Cost-80 Food 70 Timber
    Attack-22
    Health-156
    Strong Against-Fusiliers, Anti-Tank Rifle
    Weak Against-Tanks, Machine Guns
    
    Name-Anti-Tank Rifle
    Age-Industrial Age
    Type-Heavy Infantry
    Cost-80 Food 60 Metal
    Attack-22
    Health-215
    Strong Against-Tanks, Cavalry
    Weak Against-Gunpowder Infantry, Machine Guns
    
    Name-Machine Gun
    Age-Industrial Age
    Type-Machine Gun
    Cost-80 Wealth 70 Metal
    Attack-140
    Health-33
    Strong Against-Infantry
    Weak Against-Tanks, Cavalry
    
    Name-Flamethrower
    Age-Industrial Age
    Type-Flamethrower
    Cost-80 Food 60 Metal
    Attack-20
    Health-125
    Strong Against-Garrisons, Entrenchments
    Weak Against-Infantry, Tanks
    
    Name-Commando
    Age-Industrial Age
    Type-Scout
    Cost-40 Wealth 40 Metal
    Attack-None
    Health-90
    Craft-1000
    Strong Against-N/A
    Weak Against-N/A
    
    Name-Infantry 
    Age-Modern Age
    Type-Modern Infantry
    Cost-80 Food 70 Timber
    Attack-24
    Health-161
    Strong Against-Bazooka, Anti-Tank Missile
    Weak Against-Tanks, Machine Guns
    
    Name-Bazooka
    Age-Modern Age
    Type-Heavy Infantry
    Cost-80 Food 60 Metal
    Attack-23
    Health-247
    Strong Against-Tanks
    Weak Against-Gunpowder Infantry, Machine Guns
    
    Name-Heavy Machine Gun
    Age-Modern Age
    Type-Machine Gun
    Cost-80 Wealth 70 Metal
    Attack-36
    Health-155
    Strong Against-Infantry
    Weak Against-Tanks, Cavalry
    
    Name-Special Forces
    Age-Modern Age
    Type-Scout
    Cost-40 Wealth 40 Metal
    Attack-None
    Health-110
    Craft-1500
    Strong Against-N/A
    Weak Against-N/A
    
    Name-Assault Infantry
    Age-Information Age
    Type-Modern Infantry
    Cost-80 Food 70 Timber
    Attack-25
    Health-180
    Strong Against-Bazooka, Anti-Tank Missile
    Weak Against-Tanks, Machine Guns
    
    Name-Anti-Tank Missile
    Age-Information Age
    Type-Heavy Infantry
    Cost-80 Food 60 Metal
    Attack-24
    Health-265
    Strong Against-Tanks
    Weak Against-Gunpowder Infantry, Machine Guns
    
    Name-Advanced Machine Gun
    Age-Information Age
    Type-Machine Gun
    Cost-80 Wealth 70 Metal
    Attack-39
    Health-170
    Strong Against-Infantry
    Weak Against-Tanks, Cavalry
    
    Name-Elite Special Forces
    Age-Information Age
    Type-Scout
    Cost-40 Wealth 40 Metal
    Attack-None
    Health-130
    Craft-2000
    Strong Against-N/A
    Weak Against-N/A
    
    ---------------------------------------------------------------------------
    5b. Stable/Auto Plant Units
    ---------------------------------------------------------------------------
    Name-Light Horse
    Age-Classical Age
    Type-Light Cavalry
    Cost-57 Food 38 Timber
    Attack-12
    Health-73
    Strong Against-Ranged Cavalry, Light Infantry
    Weak Against-Heavy Infantry, Buildings
    
    Name-Cataphract
    Age-Classical Age
    Type-Heavy Cavalry
    Cost-51 Wealth 61 Metal
    Attack-15
    Health-85
    Strong Against-Archers, Gunpowder Infantry
    Weak Against-Heavy Infantry
    
    Name-Horse Archer
    Age-Classical Age
    Type-Ranged Cavalry
    Cost-60 Timber 40 Wealth
    Attack-13
    Health-65
    Strong Against-Heavy Infantry, Civilians
    Weak Against-Light Cavalry, Archers
    
    Name-Light Cavalry
    Age-Medieval Age
    Type-Light Cavalry
    Cost-57 Food 38 Timber
    Attack-13
    Health-91
    Strong Against-Ranged Cavalry, Light Infantry
    Weak Against-Heavy Infantry Buildings
    
    Name-Knight
    Age-Medieval Age
    Type-Heavy Cavalry
    Cost-47 Wealth 57 Metal
    Attack-16
    Health-110
    Strong Against-Ranged Cavalry, Light Infantry
    
    Name-Heavy Horse Archer
    Age-Medieval Age
    Type-Ranged Cavalry
    Cost-57 Timber 38 Wealth
    Attack-15
    Health-82
    Strong Against-Heavy Infantry, Civilians
    Weak Against-Light Cavalry, Archers
    
    Name-Elite Light Cavalry
    Age-Gunpowder Age
    Type-Light Cavalry
    Cost-60 Food 40 Timber
    Attack-14
    Health-109
    Strong Against-Ranged Cavalry, Light Infantry
    Weak Against-Heavy Infantry, Buildings
    
    Name-Heavy Knight
    Age-Gunpowder Age
    Type-Heavy Infantry
    Cost-60 Wealth 70 Metal
    Attack-17
    Health-135
    Strong Against-Archers, Gunpowder Infantry
    Weak Against-Heavy Infantry
    
    Name-Dragoon
    Age-Gunpowder Age
    Type-Ranged Cavalry
    Cost-60 Timber 40 Wealth
    Attack-17
    Health-97
    Strong Against-Heavy Infantry, Civilians
    Weak Against-Light Cavalry, Archers
    
    Name-Hussar
    Age-Enlightenment Age
    Type-Light Cavalry
    Cost-60 Food 40 Timber
    Attack-16
    Health-131
    Strong Against-Ranged Cavalry, Light Infantry
    Weak Against-Heavy Infantry, Buildings
    
    Name-Cuirassier
    Age-Enlightenment Age
    Type-Heavy Cavalry
    Cost-60 Wealth 70 Metal
    Attack-18
    Health-160
    Strong Against-Archers, Gunpowder Infantry
    Weak Against-Heavy Infantry
    
    Name-Carabineer
    Age-Enlightenment Age
    Type-Ranged Cavalry
    Cost-60 Timber 40 Wealth
    Attack-19
    Health-114
    Strong Against-Heavy Infantry, Civilians
    Weak Against-Light Cavalry, Archers
    
    Name-Armored Car
    Age-Industrial Age
    Type-Ranged Cavalry
    Cost-90 Food 40 Oil
    Attack-20
    Health-150
    Strong Against-Machine Guns, Flamethrowers
    Weak Against-Tanks
    
    Name-Light Tank
    Age-Industrial Age
    Type-Tank
    Cost-80 Metal 60 Oil
    Attack-19
    Health-187
    Strong Against-Modern Infantry, Machine Guns
    Weak Against-Heavy Infantry
    
    Name-Armored Scout Car
    Age-Modern Age
    Type-Ranged Cavalry
    Cost-90 Food 40 Oil
    Attack-21
    Health-168
    Strong Against-Machine Guns, Flamethrowers
    Weak Against-Tanks
    
    Name-Tank
    Age-Modern Age
    Type-Tank
    Cost-80 Metal 60 Oil
    Attack-20
    Health-210
    Strong Against-Modern Infantry, Machine Guns
    Weak Against-Heavy Infantry
    
    Name-Armored Cavalry
    Age-Information Age
    Type-Ranged Cavalry
    Cost-90 Food 40 Oil
    Attack-22
    Health-186
    Strong Against-Machine Guns, Flamethrowers
    Weak Against-Tanks
    
    Name-Main Battle Tank
    Age-Information Age
    Type-Tank
    Cost-80 Metal 60 Oil
    Attack-22
    Health-245
    Strong Against-Modern Infantry, Machine Guns
    Weak Against-Heavy Infantry
    
    ---------------------------------------------------------------------------
    5c. Siege Factory Units
    ---------------------------------------------------------------------------
    Name-Catapult
    Age-Classical Age
    Type-Artillery Weapons
    Cost-66 Timber 66 Metal
    Attack-17
    Health-80
    Strong Against-Buildings
    Weak Against-Cavalry
    
    
    Name-Supply Wagon
    Age-Medieval Age
    Type-Supply Wagon
    Cost-80 Food 80 Timber
    Attack-None
    Health-90
    Strong Against-N/A
    Weak Against-N/A
    
    Name-Trebuchet
    Age-Medieval Age
    Type-Artillery Weapons
    Cost-63 Timber 63 Metal
    Attack-23
    Health-100
    Strong Against-Buildings
    Weak Against-Cavalry
    
    Name-Bombard
    Age-Gunpowder Age
    Type-Artillery Weapons
    Cost-76 Timber 76 Metal
    Attack-26
    Health-120
    Strong Against-Buildings
    Weak Against-Cavalry
    
    Name-Cannon
    Age-Enlightenment Age
    Type-Artillery Weapons
    Cost-80 Timber 80 Metal
    Attack-32
    Health-143
    Strong Against-Buildings
    Weak Against-Cavalry
    
    Name-Anti-Aircraft Gun
    Age-Industrial Age
    Type-Anti-Aircraft
    Cost-80 Food 80 Wealth
    Attack-36(against air targets)
    Health-110
    Strong Against-Aircraft
    Weak Against-Tanks, Infantry
    
    Name-Artillery
    Age-Industrial Age
    Type-Artillery Weapons
    Cost-100 Timber 100 Metal
    Attack-36
    Health-172
    Strong Against-Buildings
    Weak Against-Armored Cars, Tanks
    
    Name-Anti-Aircraft Battery
    Age-Modern Age
    Type-Anti-Aircraft
    Cost-80 Food 80 Wealth
    Attack-37(against air targets)
    Health-150
    Strong Against-Aircraft
    Weak Against-Tanks, Infantry
    
    Name-Howitzer
    Age-Modern Age
    Type-Artillery Weapons
    Cost-100 Metal 100 Oil
    Attack-42
    Health-200
    Strong Against-Buildings, Infantry
    Weak Against-Armored Cars, Tanks
    
    Name-Anti-Aircraft Missile
    Age-Information Age
    Type-Anti-Aircraft
    Cost-80 Food 80 Wealth
    Attack-39(against air targets)
    Health-155
    Strong Against-Aircraft
    Weak Against-Tanks, Infantry
    
    Name-Rocket Artillery
    Age-Information Age
    Type-Artillery Weapons
    Cost-100 Metal 100 Oil
    Attack-48
    Health-230
    Strong Against-Buildings, Infantry
    Weak Against-Armored Cars, Tanks
    
    ---------------------------------------------------------------------------
    5d. Docks/Shipyard Units
    ---------------------------------------------------------------------------
    Name-Fisherman
    Age-Ancient Age
    Type-Civilian
    Cost-40 Timber
    Attack-None
    Health-170
    Strong Against-N/A
    Weak Against-N/A
    
    Name-Trireme
    Age-Ancient Age
    Type-Heavy Ship
    Cost-90 Timber
    Attack-20
    Health-180
    Strong Against-Light Ships, Bombardment Ships
    Weak Against-Fire Ships
    
    Name-Bark
    Age-Ancient Age
    Type-Light Ships
    Cost-30 Food 30 Timber
    Attack-11
    Health-140
    Strong Against-Fire Ships, Transports
    Weak Against-Heavy Ships
    
    Name-Galley
    Age-Classical Age
    Type-Heavy Ships
    Cost-40 Timber 40 Metal
    Attack-22
    Health- 210
    Strong Against-Light Ships, Bombardment Ships
    Weak Against-Fire Ships
    
    Name-Dromon
    Age-Classical Age
    Type-Light Ships
    Cost-30 Food 30 Timber
    Attack-12
    Health-145
    Strong Against-Fire Ships, Transports
    Weak Against-Heavy Ships
    
    Name-Fire Raft
    Age-Classical Age
    Type-Fire Ships
    Cost-19 Timber 38 Wealth
    Attack-53
    Health-120
    Strong Against-Heavy Ships
    Weak Against-Light Ships
    
    Name-Carrack
    Age-Medieval Age
    Type-Heavy Ships
    Cost-38 Timber 38 Metal
    Attack-24
    Health-250
    Strong Against-Light Ships, Bombardment Ships
    Weak Against-Fire Ships
    
    Name-Caravel
    Age-Medieval Age
    Type-Light Ships
    Cost-28 Food 28 Timber
    Attack-13
    Health-160
    Strong Against-Fire Ships, Transports
    Weak Against-Heavy Ships
    
    Name-Heavy Fire Raft
    Age-Medieval Age
    Type-Fire Ships
    Cost-19 Timber 38 Wealth
    Attack-62
    Health-140
    Strong Against-Heavy Ships
    Weak Against-Light Ships
    
    Name-Bomb Vessel
    Age-Gunpowder Age
    Type-Bombardment Ships
    Cost-80 Timber 80 Metal
    Attack-29
    Health-200 
    Strong Against-Buildings
    Weak Against-Ships
    
    Name-Frigate
    Age-Gunpowder Age
    Type-Heavy Ships
    Cost-60 Timber 60 Metal
    Attack-26
    Health-270
    Strong Against-Light Ships, Bombardment Ships
    Weak Against-Fire Ships
    
    Name-Corvette
    Age-Gunpowder Age
    Type-Light Ships
    Cost-30 Food 30 Timber
    Attack-14
    Health-175
    Strong Against-Fire Ships, Transports
    Weak Against-Heavy Ships
    
    Name-Fireship
    Age-Gunpowder Age
    Type-Fire ships
    Cost-30 Timber 60 Wealth
    Attack-71
    Health-170
    Strong Against-Heavy Ships
    Weak Against-Light Ships
    
    Name-Man O War
    Age-Enlightenment Age
    Type-Heavy Ships
    Cost-60 Timber 60 Metal
    Attack-29
    Health-300
    Strong Against-Light Ships, Bombardment Ships
    Weak Against-Fire Ships, Submarines
    
    Name-Sloop
    Age-Enlightenment Age
    Type-Light Ships
    Cost-30 Food 30 Timber
    Attack-17
    Health-200
    Strong Against-Fire Ships, Transports
    Weak Against-Heavy Ships
    
    Name-Bomb Ketch
    Age-Enlightenment Age
    Type-Bombardment Ships
    Cost-80 Timber 80 Metal
    Attack-34
    Health-220
    Strong Against-Buildings
    Weak Against-Ships
    
    Name-Heavy Fireship
    Age-Enlightenment Age
    Type-Fire Ships
    Cost-30 Timber 60 Wealth
    Attack-80
    Health-210
    Strong Against-Heavy Ships 
    Weak Against-Light Ships
    
    Name-Dreadnought
    Age-Industrial Age
    Type-Heavy Bombardment Ships
    Cost-140 Metal 90 Oil
    Attack-35
    Health-325
    Strong Against-Light Ships, Buildings
    Weak Against-Submarines, Aircraft
    
    Name-Destroyer
    Age-Industrial Age
    Type-Light Ships
    Cost-70 Metal 70 Oil 
    Attack-18(against air and ground units)
    Health-205 
    Strong Against-Submarines, Aircraft
    Weak Against-Heavy Ships
    
    Name-Submarine
    Age-Industrial Age
    Type-Submarines
    Cost-80 Wealth 60 Oil
    Attack-96
    Health-250
    Strong Against-Heavy Ships, Transports
    Weak Against-Light Ships, Helicopters
    
    Name-Aircraft Carrier
    Age-Modern Age
    Type-Aircraft Carrier
    Cost-650 Wealth 650 Oil
    Attack-60
    Health-600
    Strong Against-Heavy Ships, Ground Targets
    Weak Against-Submarines, Cruisers, Anti-Aircraft
    
    Name-Fighter/Bomber (This is the plane the it carries)
    Age-Modern Age
    Type-Fighter Aircraft
    Cost-104 Wealth 104 Oil
    Attack-43
    Health-200
    Strong Against-Buildings, Ships
    Weak Against-Fighters, Anti-Aircraft
    
    Name-Jet Fighter/Bomber (This is the other plane it carries)
    Age-Information Age
    Type-Fighter/Bomber
    Cost-104 Wealth 104 Oil
    Attack-47
    Health-240
    Strong Against-Buildings, Ships
    Weak Against-Fighters, Anti-Aircraft
    
    Name-Battleship
    Age-Modern Age
    Type-Heavy Bombardment Ships
    Cost-140 Metal 90 Oil
    Attack-36
    Health-335
    Strong Against-Light Ships, Buildings
    Weak Against-Submarines, Aircraft
    
    Name-Cruiser
    Age-Modern Age
    Type-Light Ships
    Cost-70 Metal 70 Oil
    Attack-19(against air and ground units)
    Health-210
    Strong Against-Submarines, Aircraft
    Weak Against-Heavy Ships
    
    Name-Advanced Battleship
    Age-Information Age
    Type-Heavy Bombardment Ships
    Cost-140 Metal 90 Oil 
    Attack-41
    Health-375
    Strong Against-Light Ships, Buildings
    Weak Against-Submarines, Aircraft
    
    Name-Missile Cruiser
    Age-Information Age
    Type-Light Ships
    Cost-70 Metal 70 Oil
    Attack-20(against air and ground units)
    Health-215
    Strong Against-Submarines, Aircraft
    Weak Against-Heavy Ships
    
    Name-Attack Submarine
    Age-Information Age
    Type-Submarines
    Cost-80 Wealth 60 Oil
    Attack-103
    Health-290
    Strong Against-Heavy Ships, Transports
    Weak Against-Light Ships, Helicopters
    
    ---------------------------------------------------------------------------
    5e. Airbase Units
    ---------------------------------------------------------------------------
    Name-Bi-plane
    Age-Industrial Age
    Type-Fighter Aircraft
    Cost-90 Wealth 90 Oil
    Attack-39
    Health-118
    Strong Against-Aircraft
    Weak Against-Fighters, Anti-Aircraft
    
    Name-Bomber
    Age-Modern Age
    Type-Bomber Aircraft
    Cost-110 Wealth 110 Oil
    Attack-43
    Health-300
    Strong Against-Buildings, Ships
    Weak Against-Fighters, Anti-Aircraft
    
    Name-Helicopter
    Age-Modern Age
    Type-Helicopters
    Cost-90 Wealth 90 Oil
    Attack-14
    Health-95
    Strong Against-Tanks, Artillery, Submarines
    Weak Against-Fighters, Anti-Aircraft
    
    Name-Fighter
    Age-Modern Age
    Type-Fighter Aircraft
    Cost-90 Wealth 90 Oil
    Attack-35
    Health-138
    Strong Against-Aircraft
    Weak Against-Fighters, Anti-Aircraft
    
    Name-Jet Fighter
    Age-Information Age
    Type-Fighter Aircraft
    Cost-90 Wealth 90 Oil
    Attack-46
    Health-140
    Strong Against-Aircraft
    Weak Against-Fighters, Anti-Aircraft
    
    Name-Strategic Bomber
    Age-Information Age
    Type-Bomber Aircraft
    Cost-110 Wealth 110 Oil
    Attack-52
    Health-340
    Strong Against-Buildings, Ships
    Weak Against-Fighters, Anti-Aircraft
    
    Name-Attack Helicopter
    Age-Information Age
    Type-Helicopters
    Cost-90 Wealth 90 Oil
    Attack-20
    Health-130
    Strong Against-Tanks, Artillery, Submarines
    Weak Against-Fighters, Anti-Aircraft
    
    Name-Advanced Fighter
    Age-Global Prosperity
    Type-Fighter Aircraft
    Cost-63 Wealth 63 Oil
    Attack-50
    Health-155
    Strong Against-Aircraft
    Weak Against-Cruisers, Anti-Aircraft
    
    Name-Stealth Bomber
    Age-Global Prosperity
    Type-Bomber Aircraft
    Cost-77 Wealth 77 Oil
    Attack-60
    Health-380
    Strong Against-Buildings, Ships
    Weak Against-Fighters
    
    ---------------------------------------------------------------------------
    5f. Missiles
    ---------------------------------------------------------------------------
    Name-V2 Rocket
    Age-Industrial Age
    Type-Conventional Missiles
    Cost-95 Knowledge 95 Oil
    Attack-N/A
    Health-N/A
    Strong Against-Buildings, Ships
    Weak Against-Wonders
    
    Name-Nuclear Missile
    Age-Modern Age
    Type-Nuclear Missiles
    Cost-475 Knowledge 570 Oil
    Attack-N/A
    Health-N/A
    Strong Against-Groups of enemies, Groups of buildings
    Weak Against-Aircraft, Fast moving units
    
    Name-Cruise Missile
    Age-Information Age
    Type-Conventional Missiles
    Cost-100 Knowledge 100 Oil
    Attack-N/A
    Health-N/A
    Strong Against-Buildings, Ships
    Weak Against-Wonders
    
    Name-Nuclear ICBM
    Age-Information Age
    Type-Nuclear Missile
    Cost-750 Knowledge 900 Oil
    Attack-N/A
    Health-N/A
    Strong Against-Matter
    Weak Against-Nothing 
    
    ---------------------------------------------------------------------------
    5g. Fortress Units
    ---------------------------------------------------------------------------
    Name-General
    Age-Classical Age
    Type-General
    Cost-80 Wealth 80 Metal
    Attack-None
    Health-109
    Craft-1000
    Strong Against-N/A
    Weak Against-N/A
    
    Name-Spy
    Age-Medieval Age
    Type-Spy
    Cost-50 Wealth 50 Metal
    Attack-None
    Health-15
    Craft-1000
    Strong Against-N/A
    Weak Against-N/A
    
    ==============================================================================
    6. Civilian Units
    ==============================================================================
    Here is how this part of the guide will look
    Name-This will be the name of the unit
    Cost-This will be the cost of the unit
    Health-This will be how many Hit points this unit has
    Purpose-This will be what purpose this unit serves
    Attack-This will be the attack power of the unit(only for militia)
    
    Name-Citizen
    Cost-20 Food
    Health-40
    Purpose-Constructs buildings, gathers resources
    
    Name-Caravan
    Cost-10 Food 30 Wood
    Health-90
    Purpose-Allows trading between towns and nations to gain wealth
    
    Name-Merchant
    Cost-30 Wood 10 Wealth
    Health-90
    Purpose-Allows you to gain the bonuses of rare resources
    
    Name-Scholar
    Cost-30 Wealth
    Health-50
    Purpose-Gathers knowledge at universities
    
    Name-Militia
    Cost-N/A
    Health-50
    Purpose-Functions as a military unit
    Attack-10
    
    ===========================================================================
    7. Credits
    ===========================================================================
    Well that is my guide I hope it helps you. 
    I want to thanks GAMEFAQS for hosting this (hopefully), 
    Big Huge games for making this game,
    All my friends on the message boards,
    Everyone on the Random Insanity message board,
    Especially Jammerbam, ericlovesayuumu
    (So many alternate accounts not going to list them here), and nicomicsrule,
    And I really want to thank LivingNightmare185 on the FAQ help board
    For hosting my FAQ.
    
    ===========================================================================
    8. Contact Info
    ===========================================================================
    If you find any mistakes in this guide, 
    Be they small spelling errors or major information errors 
    Feel free to e-mail me at weathernut27@yahoo.com
    Just put something noticeable but not offensive in the topic title 
    In-case your e-mail ends up in my spam folder.
    Also if anybody wants to do some ASCII art for this guide I would really 
    Appreciate it and would credit you in the guide.
    
    
    ===========================================================================
    9. Copyright 
    ===========================================================================
    This may be not be reproduced under any circumstances except for personal, 
    private use. It may not be placed on any web site or otherwise distributed 
    publicly without advance written permission. Use of this guide on any other web 
    site or as a part of any public display is strictly prohibited, and a violation 
    of copyright.
    
    Web Sites currently permitted to host this document are:
    GameFAQS
    Neoseeker
    
     
    
    
    
    
    
    
    
    

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