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Super Text Twist
  PC
  FAQ/Walkthrough

Document Version: 1.00

By Topher Tweten [dragon_eye398@hotmail.com]
       AKA
   NostalgicX, SuperNova, NOVA


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-  TABLE OF CONTENTS  -
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 01. LEGAL AGREEMENTS
 02. INTRODUCTION
 03. HISTORY OF JUMBLE
 04. GAME STRATEGY
 05. VERSION HISTORY
 06. CREDITS

Note: If you want to get to a certain section very fast, copy the number
      and/or letter combination and hit Control+F then paste it. You'll
      be at the section you wanted in an instant.
                                                                               
                                                                               
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-                           01. LEGAL AGREEMENTS                              -
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This document may not be reproduced under any circumstances except for
personal, private use. It may not be placed on any web site or otherwise
distributed publicly without advance written permission. Use of this guide on
any other web site or as a part of any public display is strictly prohibited,
and a violation of copyright.
                                                                               
Websites that are currently allowed to host this guide are:
                                                                               
GameFAQs
 http://www.gamefaqs.com
                                                                               
PwnGuide
 http://pwnguide.com/index.php
                                                                               
The only website I will regularly upload the newest versions of my guide to
is GameFAQs. If I decide that you are granted rights to use of this document,
it is in your sole responsibility to keep up to date.


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-                           02. INTRODUCTION                                 -
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Well, this is a guide way far off of the usual types of games that I play, but
I'll give you some insight on why I'm writing it and what purpose this will
serve.

Just about everyday of my life, I am forced to wait to get on the computer,
while someone is playing Super Text Twist. It's always, "Let me finish this
level. I'll minimize it and finish later." With such a pro at this game living
in my house, I decided to just watch the game being played how it should be
instead of waiting around text messaging people or just making an attempt at
sleeping on the couch.

Anyways, I'll just cut to the chase. I learned uber 1337 strategies from
watching someone who gets a minimum of 100 000 points every game. In this
guide, I'll teach you some basic strategies to achieving this and hopefully
with enough practice and vocabulary growth, you'll be able to overcome this
standard in the Text Twist leaderboard.


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-                           03. HISTORY OF JUMBLE                             -
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Text Twist was based off of the popular 1954 game, Jumble. Jumble was created
by Martin Nadle (aka. Naydell or Dell & Nadel), and is one of most important
properties of Tribune Media Services, which holds the rights to the JUMBLE
trademark. Daily and Sunday Jumble puzzles are featured in hundreds of 
newspapers even today, more than 50 years later.

Jumble puzzles found in newspapers often have four-base Jumbles. Once these
base Jumbles are solved, a player uses the circled letters of each base
Jumble word to obtain a new set of letters. This set of letters will then
complete a phrase or sentence. The correct answer usually involves some sort
of visual or verbal pun, relating to an illustration and its caption published 
with the puzzle.

TextTwist, a Java game by GameHouse, is similar to Jumble. Players form words
from a set of six scrambled letters, and must find at least one 6-letter word
using all the letters to get to the next round. Additional points are granted
for words using at least three letters.

The original version of TextTwist was a freeware edition and had limited
features. This version is featured over several different websites, each of
which has their own high score board. The latest edition of TextTwist,
Super Text Twist, was released on December 12, 2001 to the United States.
Soon after, a worldwide pay-download was embarked. This newer version of the
game didn't really offer anything much extra compared to the freeware version
other than an expanded vocabulary and the ability to save your own highscores
in your own board.

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-                           04. GAME STRATEGY                                 -
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"REARRANGE THE LETTERS TO MAKE AS MANY WORDS AS YOU CAN!"

Sounds easy enough, right? There are either six or seven letters and you must
solve as many words as possible within the time limit. In order to pass on
to the next round, you MUST solve at least one word using all the available
letters.

Since you'll just lose the game if you don't solve the largest word, you must
take an approach that will help you solve the Winning Word (WW). It doesn't
even matter if you solve for anything other than the WW, but you'll want to
get as many words as possible to increase your score.

Solving the WW right away doesn't come naturally to all people, so I'll try
my best to explain some ways to approach this easier. Go for the smaller
words first and build upon that. If you establish even a few three letters,
I can almost guarantee that you can get more words if you follow these steps:

 Pluralize the words you have
    Add an "S" or "ES" to any solved word right after guessing

 Reverse your three letter words
    Many three letter words of the English language make another
    word by reversing the order of the letters.

    ie. NAT > TAN
        NIT > TIN
        PIT > TIP

 Be smart about what you guess
    Do you really think that the word you're guessing is a real
    word? If it actually is, do you think it would be a common
    enough word to be in an outdated game's dictionary?

 Make use of the Twist option
    Similar to other word games such as Boggle, taking things
    from a different point of view can make all the difference.
    By hitting the Twist button, the letters will rearrange in
    a random order. You could even fluke out and find some words
    in the newly found order!

 Practice makes perfect!
    If you play this game enough, your vocabulary will grow and
    you'll find yourself using small words that you never would
    have used in your lifetime. Hell, you might not even use the
    word, but at least you know it exists. Through practice, you
    may even stumble upon a puzzle that you've come across in
    the past and you can use this to your advantage.


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-                           05. VERSION HISTORY                               -
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                               - Version 1.00 -
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Version Updates:
  Version 1.00 - March 15, 2008
     First Draft


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-                            06. CREDITS                                      -
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Teresita Tweten
  Forcing me to witness this game out of boredom

Wikipedia
  Information on Jumble


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|                         (c) Christopher Tweten 2008                         |
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