End of the Line
End of the Line
Note: You must control at least 35% of gang territory in Los Santos before being able to play this mission. When you have enough territory, Sweet calls to say that he knows roughly where Smoke is hiding. The Vagos started to speak, and Smoke is hiding in East Los Santos, or Los Flores. Smoke is the only person who knows where Tenpenny is. Also, it is highly recommended that you complete the Firetruck Missions before trying this mission, so that you are fireproof. This will prove useful when escaping from the crack factory. Also, doing the amulance missions to level 12 will help as doing them will increase your maximum health from 100 to 150.
Get in the car with Sweet and drive to Big Smoke's crack fortress in East Los Santos, right on the edge of Los Flores. Stop in the red marker. The Johnson Brothers prepare an attack, but CJ wants to go in alone, as a repayment for the time he abandoned his family. Smoke's crack fortress is heavily guarded, and there is only one way inside. The doors are locked down because of the riots, so you'll need the SWAT tank to smash it down. Kill the guards guarding the crack fortress, and get on the bicycle. Go down to the next street, and get off the bike. Climb the garden fences and make your way towards the SWAT tank. Use the houses and fences as protection, and when you're ready, steal the SWAT tank. Goto to Big Smoke's crack fortress and drive through the wall at full speed, to smash it down. Drive over the Ballas inside the fortress, and make your way to the entrance.
Floor 1: Security Area
Smoke is on the fourth floor in his penthouse suite. You must work your way up the building through three different floors to get to him. Select a powerful weapon (such as an AK-47 or M4), crouch, and make your way upstairs. There is a Ballas gangster upstairs, so be prepared. Kill him, and another rolls out from the left of the hallway. Move forward and take a right turn. Eliminate the Ballas and Vagos gangsters, and continue moving through the crack fortress. There is an armor pickup at the end of the hallway if you need it. Crouch, go through the double doors and take cover behind the boxes. Still using the boxes as cover, waste all Vagos and Ballas gangsters, and a SWAT tank crashes through the window. Kill the SWAT team, and approach the entrance at the opposite end of the room. The gate automatically opens, and there are more attackers inside. Waste them, and again, crouch whilst moving up the stairs. Kill the Ballas gangster at the top of the stairs and collect the health pickup if you require it. Go thorugh the double doors to access Floor 2.
Floor 2: Drug Lab
Crouch as you move upstairs, and waste the Rifa gangster when you reach the top. There's an armor pickup available. Go through the set of double doors and immediately look left. Kill the second Rifa gangster, and make your way to the drug lab. As soon as you enter the drug lab, run east and use the boxes as cover. Eliminate all of the workers, and shoot the explosive barrels to help you do this. Go to the opposite side of the room and move upstairs, wasting anybody who gets in your way. Follow the path right around the room, and go through the set of double doors. There's another health icon towards your right. Make your way to floor three.
Floor 3: Ballas Lounge
Crouch, go up the stairs and kill the Ballas gangster waiting for you at the top. Get the armor pickup, and go through the double doors. You are welcomed by a Vagos and a Ballas gangster. Waste them, and go through the second set of double doors. The place is crawling with gangsters - leave no survivors. Make your way thorugh the rest of floor three, wasting anybody who gets in your way. Floor 3 contains a statue of Big Smoke, which highlights his success. Go and get Big Smoke!
A cutscene begins and CJ confronts Big Smoke, who is playing a video game and smoking weed in his penthouse suite. Smoke has totally lost it, and has no regrets for what he has done. He picks up a weapon, and prepares to battle CJ. Smoke's health bar is shown on-screen, and Smoke himself has a red arrow above his head. Ballas and Vagos will protect Big Smoke at all costs, so kill anybody that gets in your way. Smoke turns off the lights. Grab the thermal goggles in the corner of the room to help you see properly. Waste Big Smoke, and a cutscene begins. Before dying, Big Smoke says he got caught up the money and the power. Tenpenny, who is feeling a little exposed, enters the room with a suitcase and a gun. Carl is forced to pack the suitcase with money from Smoke's safe. Half the city is looking for cops to kill, so Tenpenny is catching a flight out of the city this evening. Just now, he has a couple of rookies waiting outside in a firetruck. Tenpenny grabs the suitcase, and points a gun at Carl. Carl shouts "Sweet!" to distract Tenpenny, and he misses the shot. Tenpenny makes a run for it, causing an explosion whilst doing so, which destroys the lighting in the building.
Use the night vision goggles that you took from Big Smoke, and make your way down to the first floor of the building. This is where the fireproof mode (gained by beating the Firetruck missions) benefits you. Unfortunately, some the gangsters that you killed on the way up have respawned, so you're going to have to kill them again. You have 7 minutes to get out of the crack fortress before it explodes. There are one or two fire extinguishers located in the crack fortress. Use them to extinguish the fires that block the exits. When you reach the exit, a cutscene begins and the crack fortress goes up in flames.
Tenpenny gets inside the firetruck, and tries to escape. Sweet dramatically jumps onto the back of the fire truck, but he can't hold on for very long. Follow Tenpenny and make sure that Sweet is safe - stay close to the firetruck and do not lose Tenpenny. Do not attack the firetruck, or you will injure Sweet. Watch out for the Vagos rioters. Fortunately, they won't do much harm, but they will throw explosives onto the road to distract you. Be sure to dodge the burnt out vehicles, and also the oncoming train when you reach the tracks. As you approach East Beach, one of the cops attempts to loosen Sweet's grip. Sweet's grip level appears on-screen, and you must save him before it runs out. Stay close to him and just as his grip meter is about to empty, get directly under him to catch him.
Sweet jumps onto the car, takes the wheel, and Carl now acts as the shooter. The car's health meter appears on-screen. Take out the cops on the firetruck, and look behind you. Cops are chasing - puncture their tires, and then shoot at the main body of the vehicle. Eliminate the Vagos rioters on the bridge, and some more will follow on bikes. Aim for their heads, not their bodies, and not the bikes. More police cars will follow. Use the same procedure - puncture the tires and then go for the main body of the vehicle. Tenpenny eventually loses control, and crashes through the bridge above Grove Street. The Johnson brothers meet up with Cesar, Kendl and Truth as Tenpenny says his last words. They decide that it's best not to put a bullet in Tenpenny, and they go inside. Madd Dogg enters with Rosie, Paul and Maccer. Madd Dogg is proud to announce that they have their first gold record. That marks the end of the story. San Andreas is yours to explore!