Ultimate Power-Levelling Guide   
by Steven Mills (omgItsHorde)

Male Redguard Edition

Updates

Version 1.0
Basic structure implemented
Began listing base attributes

Version 1.1
Huge amount done, guide complete for now
Awaiting feedback from readers

Introduction

First off, I'd like to say hello to everyone using this guide.
This originally started as a plan I made for a new character, 
and I decided to add some extra info and make it into a guide.
It's my first ever guide. The main reason I decided to publish
these 'notes' was because I couldn't find a 'hardcore' 
powerlevelling guide which went into great detail about what 
skills to level, and when. Unforunately, because this 
character guide is so in-depth, it is unique to the Redguard
race of the male gender. If anyone was to use it for another
race or gender, it would have to be highly adapted. However, 
if I receive good feedback from whoever uses this guide, or if
anyone specifically requests it, I would be willing to publish 
similar guides to this one for each and every race and gender.
It would be time-consuming but if it helps people to enjoy the
game more then it's worth it.

I'll just mention now that for the vast majority of you, this 
procedure will be overwhelmingly boring for you, and it could
easily take anything from 10 hours to 40 or more, depending 
on how quickly you work at it. If you lack willpower (in real life :D), 
or you just don't feel like sitting tapping RB for 2 or 3 hours straight,
then please stop reading just now. If that is the case, this guide 
cannot help you. However, if you are willing to spend a good 
number of hours 'training' your character, then at the end of it
all, it will make Oblivion a very enjoyable experience. I strongly
discourage you from using this system unless you have 
already completed the game! It is not for new players!

So, on with the powerlevelling.

____________________________________________

NOTES: It is vital that you do not use ANY skills unless 
you are told to do so. No jumping whatsoever! Athletics 
is the only exception as it is for the most part uncontrollable.

*****
Step 1
Creating your character (The Tutorial)

*****

NOTES: Throughout the tutorial, try your best not to 
level any skills other than the ones I have instructed 
you to (Heavy Armour, Blade). To make sure you
don't over-level (ie level up more than the instructed
amount), press Start and go to Gameplay, and turn 
the difficulty right down. This is so enemies die in 
less hits. Less hits equals less experience which in
turn equals less chance of over-levelling. Also, grab 
as many items as you can that don't require you to 
open locks (as this will level your Security, which we 
don't want).

At certain points in the tutorial, you will be asked to
create different aspects of your character. Make
sure that by the end of the tutorial, your character
has these characteristics.

Race: Redguard
Gender: Male
Class: Custom (call this whatever you want)
Specialization: Combat
Bonus Stats: +5 Luck and +5 Endurance
Birthsign: The Thief

Core Stats:
Strength         50   (Base 40 + Racial 10)
Intelligence     30   (Base 40 - Racial 10)
Willpower       30   (Base 40 - Racial 10)
Agility            50   (Base 40 + Sign 10)
Speed            50   (Base 40 + Sign 10)
Endurance      55   (Base 40 + Racial 10 + Bonus 5)
Personality     30   (Base 40 - Racial 10)
Luck              65   (Base 50 + Sign 10 + Bonus 5)

Major Skills:
Blade             40   (Base 5 + Major 20 + Spec 5 + Racial 10)
Block             30   (Base 5 + Major 20 + Spec 5)
Conjuration     25   (Base 5 + Major 20)
Destruction     25   (Base 5 + Major 20)
Illusion           25   (Base 5 + Major 20)
Light Armour   30   (Base 5 + Major 20 + Racial 5)
Sneak            25   (Base 5 + Major 20)

Minor Skils:
Acrobatics         5   (Base 5)
Alchemy            5   (Base 5)
Alteration           5   (Base 5)
Athletics          20   (Base 5 + Spec 5 + Racial 10)
Armourer         10   (Base 5 + Spec 5)
Blunt               20   (Base 5 + Spec 5 + Racial 10)
Hand to Hand   10   (Base 5 + Spec 5)
Heavy Armour   15   (Base 5 + Spec 5 + Racial 5)
Marksman          5   (Base 5)
Mercantile        10   (Base 5 + Racial 5)
Mysticism          5   (Base 5)
Restoration         5   (Base 5)
Security             5   (Base 5)
Speechcraft        5   (Base 5)
 
NOTE: Your character's appearance is purely cosmetic. 
Have them look however you want.

Once you are out of the sewers, take note of any skills
you have levels, and move on to Step 2.

*****
Step 2
Making some money

*****
In order to buy enough weapons and armour, and to have
enough money for repairs, we need to first make money.
The way we are going to do this is by going to the Arena.
However, we are not going to fight in the Arena. We are
going to bet money on the fights. Normally, betting on
fights is not a lucrative source of income. However, 
thanks to our Luck being 65, we will have a good chance 
of winning most of the time. Luck alters the health of the
combatants, and the more Luck we have, the more health
'our' combatant has, giving them more chance to win the fight.

So, first things first, immediately fast travel from the
sewer exit to the Imperial City Market District, find a
vendor and sell everything you can. Don't worry too
much if you go up a level in Mercantile. Once you've
sold it all, you should have at least a hundred or so 
coins. Go to the Mystic Emporium and buy the spell
Conjure: Bound Dagger. Once you have it, fast travel
to the Arena District and approach the NPC (he is 
called Hundolin) standing next to the chest at the 
Arena Entrance. Go through the door on the left, into
the Arena Bloodworks. Go and find Owyn, and ask 
to fight in a match. Choose a Raiment, doesn't matter
which. After you've spoken to him, check the cupboard
on his left and take as many Raiments as you can carry.
They respawn gradually so you can always come back
for more. Make sure you leave enough room in your
inventory for the swords you will be buying shortly. 
Leave the swords that are lying around the Bloodworks,
they are inefficient for training. Once you have some
Raiments (both Heavy and Light), leave the way 
you came in and.......

#SAVE YOUR GAME#

Now talk to Hundolin, and ask to place a bet of the
highest amount you can. It doesn't matter which
team you choose. After you've placed the bet, go
through the door to Hundolin's left and enjoy the
match!

If you win, great! Go and collect your winnings. If
you bet 25 gold, you'll get 50 back. If you bet 50 
gold, you'll get 100 back and if you bet 100 gold 
you'll get 200 back.

If you don't win, reload your save and place another
bet.

Once you win, make sure you
 #SAVE YOUR GAME# !!

Repeat this procedure until you have about 10,000
gold! It sounds like a lot of hard work, but if you're
getting 100 gold per win, you only need 100 wins! 
Plus you get to see some awesome fights :D

Once you have roughly 10k, you can now begin
the long and arduous journey of maxing your stats :)

From the Imperial City, fast travel to the town of
Leyawiin (it is to the far south east on the map).
Visit the local weapon vendor and stock up on fast 
blades (buy daggers and shortswords only, leave the
rest) and buy a shield as well (you will need to buy 
arrows and a bow later, to train Marksman). After 
you have the weapons, look around Leyawiin for 
Rosentia Gallenus' house. Once you fnd it, enter.
Upon speaking to her, you should get a quest 
called Whom Gods Annoy. Proceed through the
quest until you gain possession of the staff. Once
you have it, leave the house (Scamps in tow :D) 
and find an Inn. Pay to stay for the night, and go 
to the room.

#SAVE YOUR GAME#

This is where the training will take place. Make
yourself very much at home, because you're 
going to be here for a pretty long time.

*****
Step 3
The training...

*****

Skill tips:

To train Heavy/Light Amour, and Block, hit the
Scamps 3 times each to get them to attack 
you, and then turn down the difficulty so they 
don't kill you for a long time.

To train Blade, Blunt, Hand to Hand, Destruction
and Marksman, turn the difficulty up enough so 
that the Scamps take a fair beating before they
die. Experience is based on how many times 
you hit them, not the damage you do, so hitting
them with a dagger is much better for training than
hitting them with a claymore. The same applies to 
arrows and spells. Use Iron arrows and Flare to 
train Marksman and Destruction respectively.

To train Acrobatics, just jump around.

To train Sneak, find a beggar sleeping outside, take
off your boots (this includes your Raiment, it's a full
suit of armour, including boots) and sneak into a 
wall next to them.

To train Alteration, Illusion, Mysticism, Restoration or
Conjuration, repeatedly cast a low mana-cost spell
from that particular school of magic. Here are some 
good choices:

Alteration - Protect
Illusion - Starlight
Mysticism - Minor Life Detection
Restoration - Minor Heal Wounds
Conjuration - Bound Dagger (simply unequip the dagger 
to continue casting)

Rest when you run out of mana. (You can cast almost 
twice as fast if you have a weapon or shield out and hold 
the Left Trigger (Block button) while you tap RB.

With these tips in mind, you should have any problems 
getting your skills up (other than the time it takes and 
the insane boredom it causes).

Here is an example of how the level-by-level layout works:

~~~~~~~~~~~~
Level 1       <--------------------- the level you should be.

Heavy Armour should be 15 <------- level the skill should be
Blade should be 40 <------------------- level the skill should be

+10 Heavy Armour <-------------- what you should be training 
                                            (and by how much) to get to
                                            the next level
+10 Blade <-------------------------- if you have to train more or 
                                             less than this, you've
                                            done something wrong.

(+5 End,+5 Str,+1 Luck) <---------- what stats you should
                                                 be choosing once you 
                                                 level up

End - 60 <------------------- what your stats should be after 
                                   levelling up
Str - 55<--------------------- if they are not these values
Luck - 66<------------------- you've done something wrong.

Heavy Armour should now be 25 <------ what this skills
                                                         level should be 
                                                         after you level up
Blade should now be 50 <------------------ if it is more 
                                                        than this, you've
                                                        over-levelled.
~~~~~~~~~~~~

Now that you know how to interpret the system, you 
may proceed to power-level. Make sure you train the 
minor skill BEFORE the major skill, or you will get no 
bonus to the minor skills associated stat. Also 
remember to SAVE OFTEN! It's EXTREMELY annoying 
to get up 10 skills or even 2 or 3 levels, only to screw up,
or to have your 360 crash and you have to go back and 
do it all again. 

With all I've told you in mind, get on with it already!

See you on the other side......


Level 1

Heavy Armour should be 15
Blade should be 40

+10 Heavy Armour
+10 Blade

(+5 End,+5 Str,+1 Luck)

End - 60
Str - 55
Luck - 66

Heavy Armour should now be 25
Blade should now be 50

Level 2

+10 Heavy Armour
+10 Blade

(+5 End,+5 Str,+1 Luck)

End - 65
Str - 60
Luck - 67

Heavy Armour should now be 35
Blade should now be 60

Level 3

+10 Heavy Armour
+10 Blade

(+5 End,+5 Str,+1 Luck)

End - 70
Str - 65
Luck - 68

Heavy Armour should now be 45
Blade should now be 70

Level 4

+10 Heavy Armour
+10 Blade

(+5 End,+5 Str,+1 Luck)

End - 75
Str - 70
Luck - 69

Heavy Armour should now be 55
Blade should now be 80

Level 5

+10 Heavy Armour
+10 Blade

(+5 End,+5 Str,+1 Luck)

End - 80
Str - 75
Luck - 70

Heavy Armour should now be 65
Blade should now be 90

Level 6

+10 Heavy Armour
+10 Blade

(+5 End,+5 Str,+1 Luck)

End - 85
Str - 80
Luck - 71

Heavy Armour should now be 75
Blade should now be 100

Level 7

H2H should be 10
Block should be 30

+10 H2H
+10 Block

(+5 End, +5 Str, +1 Luck)

End - 90
Str - 85
Luck - 72

H2H should now be 20
Block should now be 40

Level 8

+10 H2H
+10 Block

(+5 End, +5 Str, +1 Luck)

End - 95
Str - 90
Luck - 73

H2H should now be 30
Block should now be 50

Level 9

+10 H2H
+10 Block

(+5 End, +5 Str, +1 Luck)

End - 100
Str - 95
Luck - 74

H2H should now be 40
Block should now be 60

Level 10

Light Armour should be 30

+10 H2H
+10 Light Armour

(+5 Str, +5 Spd, +1 Luck)

Str - 100
Spd - 55
Luck - 75

H2H should now be 50
Light Armour should now be 40

Level 11

Acrobatics should be 5
Sneak should be 25

+10 Acrobatics
+10 Sneak

(+5 Spd, +5 Agi, +1 Luck)

Spd - 60
Agi - 55
Luck - 76

Acrobatics should now be 15
Sneak should now be 35

Level 12

+10 Acrobatics
+10 Sneak

(+5 Spd, +5 Agi, +1 Luck)

Spd - 65
Agi - 60
Luck - 77

Acrobatics should now be 25
Sneak should now be 45


Level 13

+10 Acrobatics
+10 Sneak

(+5 Spd, +5 Agi, +1 Luck)

Spd - 70
Agi - 65
Luck - 78

Acrobatics should now be 35
Sneak should now be 55

Level 14

+10 Acrobatics
+10 Sneak

(+5 Spd, +5 Agi, +1 Luck)

Spd - 75
Agi - 70
Luck - 79

Acrobatics should now be 45
Sneak should now be 65

Level 15

+10 Acrobatics
+10 Sneak

(+5 Spd, +5 Agi, +1 Luck)

Spd - 80
Agi - 75
Luck - 80

Acrobatics should now be 55
Sneak should now be 75

Level 16

+10 Acrobatics
+10 Sneak

(+5 Spd, +5 Agi, +1 Luck)

Spd - 85
Agi - 80
Luck - 81

Acrobatics should now be 65
Sneak should now be 85

Level 17

+10 Acrobatics
+10 Sneak

(+5 Spd, +5 Agi, +1 Luck)

Spd - 90
Agi - 85
Luck - 82

Acrobatics should now be 75
Sneak should now be 95

Level 18

Marksman should be 5
Light Armour should be 40

+10 Marksman
+10 Light Armour

(+5 Agi, +5 Spd, +1 Luck)

Agi - 90
Spd - 95
Luck - 83

Marksman should now be 15
Light Armour should now be 50

Level 19

+10 Marksman
+10 Light Armour

(+5 Agi, +5 Spd, +1 Luck)

Agi - 95
Spd - 100
Luck - 84

Marksman should now be 25
Light Armour should now be 60

Level 20

Conjuration should be 25

+10 Marksman
+10 Conjuration

(+5 Int, +5 Agi, +1 Luck)

Int - 35
Agi - 100
Luck - 85

Marksman should now be 35
Conjuration should now be 35

Level 21

Alteration should be 5

+10 Alteration 
+10 Conjuration

(+5 Wil, +5 Int, +1 Luck)

Wil - 35
Int - 40
Luck - 86

Alteration should now be 15
Conjuration should now be 35

Level 22

+10 Alteration 
+10 Conjuration

(+5 Wil, +5 Int, +1 Luck)

Wil - 40
Int - 45
Luck - 87

Alteration should now be 25
Conjuration should now be 45

Level 23

+10 Alteration 
+10 Conjuration

(+5 Wil, +5 Int, +1 Luck)

Wil - 45
Int - 50
Luck - 88

Alteration should now be 35
Conjuration should now be 55

Level 24

+10 Alteration 
+10 Conjuration

(+5 Wil, +5 Int, +1 Luck)

Wil - 50
Int - 55
Luck - 89

Alteration should now be 45
Conjuration should now be 65

Level 25

+10 Alteration 
+10 Conjuration

(+5 Wil, +5 Int, +1 Luck)

Wil - 55
Int - 60
Luck - 90

Alteration should now be 55
Conjuration should now be 75

Level 26

+10 Alteration 
+10 Conjuration

(+5 Wil, +5 Int, +1 Luck)

Wil - 60
Int - 65
Luck - 91

Alteration should now be 65
Conjuration should now be 85

Level 27

+10 Alteration 
+10 Conjuration

(+5 Wil, +5 Int, +1 Luck)

Wil - 65
Int - 70
Luck - 92

Alteration should now be 75
Conjuration should now be 95

Level 28

Mysticism should be 5
Destruction should be 25

+10 Mysticism 
+10 Destruction

(+5 Int, +5 Wil, +1 Luck)

Int - 75
Wil - 70
Luck - 93

Mysticism should now be 15
Destruction should now be 35

Level 29

+10 Mysticism 
+10 Destruction

(+5 Int, +5 Wil, +1 Luck)

Int - 80
Wil - 75
Luck - 94

Mysticism should now be 25
Destruction should now be 45

Level 30

+10 Mysticism 
+10 Destruction

(+5 Int, +5 Wil, +1 Luck)

Int - 85
Wil - 80
Luck - 95

Mysticism should now be 35
Destruction should now be 55

Level 31

+10 Mysticism 
+10 Destruction

(+5 Int, +5 Wil, +1 Luck)

Int - 90
Wil - 85
Luck - 96

Mysticism should now be 45
Destruction should now be 65

Level 32

+10 Mysticism 
+10 Destruction

(+5 Int, +5 Wil, +1 Luck)

Int - 95
Wil - 90
Luck - 97

Mysticism should now be 55
Destruction should now be 75

Level 33

+10 Mysticism 
+10 Destruction

(+5 Int, +5 Wil, +1 Luck)

Int - 100
Wil - 95
Luck - 98

Mysticism should now be 65
Destruction should now be 85

Level 34

+10 Alteration
+10 Illusion

(+5 Wil, +5 Per, +1 Luck)

Wil - 100
Per - 35
Luck - 99

Alteration should now be 85
Illusion should now be 35

Level 35

+10 Illusion

(+5 Per, +1 Luck)

Per - 40
Luck - 100

Illusion should now be 45


You should now be Level 36

Now you have achieved 100 in all stats except Personality.

If you wish to max Personality, please continue to follow the guide.

Level 36:  +10 Illusion, sleep, Per - 45

Level 37:  +10 Illusion, sleep, Per - 50

Level 38:  +10 Illusion, sleep, Per - 55

Level 39:  +10 Illusion, sleep, Per - 60

Level 40:  +10 Illusion, sleep, Per - 65

Level 42:  +10 Mercantile/Speechcraft, 
               +10 Any Major Skill, sleep, Per - 70

Level 43:  +10 Mercantile/Speechcraft, 
               +10 Any Major Skill, sleep, Per - 75

Level 44:  +10 Mercantile/Speechcraft,
               +10 Any Major Skill, sleep, Per - 80

Level 45:  +10 Mercantile/Speechcraft, 
               +10 Any Major Skill, sleep, Per - 85

Level 46:  +10 Mercantile/Speechcraft, 
               +10 Any Major Skill, sleep, Per - 90

Level 47:  +10 Mercantile/Speechcraft, 
               +10 Any Major Skill, sleep, Per - 95

Level 48:  +10 Mercantile/Speechcraft, 
               +10 Any Major Skill, sleep, Per - 100

Congratulations, you have reached Level 49 and 
your stats are maxed.

Alternately, if you want a nice rounded level of 50, 
you can change your skill-ups in the last few levels.....

Level 48:  +8 Mercantile/Speechcraft, 
              +10 Any Major Skill, sleep, Per - 99

Level 49: +10 Any Major Skill, sleep, Per - 100

Congratulations, you are now level 50!


Now that you have your stats maxed, you can finish 
off maxing all of your skills, even the major ones.
Now that you have maxed stats, level up your major 
skills no longer levels you up!

Now you can cruise through the game at your own 
pace, enjoying every minute without having to worry 
about all the number crunching!

Outro
Thanks for using my guide. I hope you found it useful. 
If you have found any mistakes, or have some helpful 
input to add (credit will be given), or if you want to see 
me make more guides, please feel free to message 
me on gamefaqs.com. My account name is 
omgItsHorde. I will not be disclosing my e-mail at 
this time.


Legal stuff
Copyright  2007 Steven Mills (omgItsHorde)
For personal use only. Do not plagiarise anything 
from this guide, do not try to credit it as your own, 
do not modify anything in the guide, do not attempt 
to distribute it for payemnt. If you refer to any part 
of the guide, credit must be given to me. If you wish 
to use it on your website please ask me for 
permission first. Basically, don't do anything with it 
other than read it or print it off for your own personal 
use.

If I find it on any site that hasn't been given my 
permission to use it, I will consider legal action.
So far the only website authorised to display this
FAQ is gamefaqs.com