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    Powel Levelling Guide by omgItsHorde

    Updated: 06/08/07 | Printable Version | Search Guide | Bookmark Guide

    Ultimate Power-Levelling Guide   
    by Steven Mills (omgItsHorde)
    
    Male Redguard Edition
    
    Updates
    
    Version 1.0
    Basic structure implemented
    Began listing base attributes
    
    Version 1.1
    Huge amount done, guide complete for now
    Awaiting feedback from readers
    
    Introduction
    
    First off, I'd like to say hello to everyone using this guide.
    This originally started as a plan I made for a new character, 
    and I decided to add some extra info and make it into a guide.
    It's my first ever guide. The main reason I decided to publish
    these 'notes' was because I couldn't find a 'hardcore' 
    powerlevelling guide which went into great detail about what 
    skills to level, and when. Unforunately, because this 
    character guide is so in-depth, it is unique to the Redguard
    race of the male gender. If anyone was to use it for another
    race or gender, it would have to be highly adapted. However, 
    if I receive good feedback from whoever uses this guide, or if
    anyone specifically requests it, I would be willing to publish 
    similar guides to this one for each and every race and gender.
    It would be time-consuming but if it helps people to enjoy the
    game more then it's worth it.
    
    I'll just mention now that for the vast majority of you, this 
    procedure will be overwhelmingly boring for you, and it could
    easily take anything from 10 hours to 40 or more, depending 
    on how quickly you work at it. If you lack willpower (in real life :D), 
    or you just don't feel like sitting tapping RB for 2 or 3 hours straight,
    then please stop reading just now. If that is the case, this guide 
    cannot help you. However, if you are willing to spend a good 
    number of hours 'training' your character, then at the end of it
    all, it will make Oblivion a very enjoyable experience. I strongly
    discourage you from using this system unless you have 
    already completed the game! It is not for new players!
    
    So, on with the powerlevelling.
    
    ____________________________________________
    
    NOTES: It is vital that you do not use ANY skills unless 
    you are told to do so. No jumping whatsoever! Athletics 
    is the only exception as it is for the most part uncontrollable.
    
    *****
    Step 1
    Creating your character (The Tutorial)
    
    *****
    
    NOTES: Throughout the tutorial, try your best not to 
    level any skills other than the ones I have instructed 
    you to (Heavy Armour, Blade). To make sure you
    don't over-level (ie level up more than the instructed
    amount), press Start and go to Gameplay, and turn 
    the difficulty right down. This is so enemies die in 
    less hits. Less hits equals less experience which in
    turn equals less chance of over-levelling. Also, grab 
    as many items as you can that don't require you to 
    open locks (as this will level your Security, which we 
    don't want).
    
    At certain points in the tutorial, you will be asked to
    create different aspects of your character. Make
    sure that by the end of the tutorial, your character
    has these characteristics.
    
    Race: Redguard
    Gender: Male
    Class: Custom (call this whatever you want)
    Specialization: Combat
    Bonus Stats: +5 Luck and +5 Endurance
    Birthsign: The Thief
    
    Core Stats:
    Strength         50   (Base 40 + Racial 10)
    Intelligence     30   (Base 40 - Racial 10)
    Willpower       30   (Base 40 - Racial 10)
    Agility            50   (Base 40 + Sign 10)
    Speed            50   (Base 40 + Sign 10)
    Endurance      55   (Base 40 + Racial 10 + Bonus 5)
    Personality     30   (Base 40 - Racial 10)
    Luck              65   (Base 50 + Sign 10 + Bonus 5)
    
    Major Skills:
    Blade             40   (Base 5 + Major 20 + Spec 5 + Racial 10)
    Block             30   (Base 5 + Major 20 + Spec 5)
    Conjuration     25   (Base 5 + Major 20)
    Destruction     25   (Base 5 + Major 20)
    Illusion           25   (Base 5 + Major 20)
    Light Armour   30   (Base 5 + Major 20 + Racial 5)
    Sneak            25   (Base 5 + Major 20)
    
    Minor Skils:
    Acrobatics         5   (Base 5)
    Alchemy            5   (Base 5)
    Alteration           5   (Base 5)
    Athletics          20   (Base 5 + Spec 5 + Racial 10)
    Armourer         10   (Base 5 + Spec 5)
    Blunt               20   (Base 5 + Spec 5 + Racial 10)
    Hand to Hand   10   (Base 5 + Spec 5)
    Heavy Armour   15   (Base 5 + Spec 5 + Racial 5)
    Marksman          5   (Base 5)
    Mercantile        10   (Base 5 + Racial 5)
    Mysticism          5   (Base 5)
    Restoration         5   (Base 5)
    Security             5   (Base 5)
    Speechcraft        5   (Base 5)
     
    NOTE: Your character's appearance is purely cosmetic. 
    Have them look however you want.
    
    Once you are out of the sewers, take note of any skills
    you have levels, and move on to Step 2.
    
    *****
    Step 2
    Making some money
    
    *****
    In order to buy enough weapons and armour, and to have
    enough money for repairs, we need to first make money.
    The way we are going to do this is by going to the Arena.
    However, we are not going to fight in the Arena. We are
    going to bet money on the fights. Normally, betting on
    fights is not a lucrative source of income. However, 
    thanks to our Luck being 65, we will have a good chance 
    of winning most of the time. Luck alters the health of the
    combatants, and the more Luck we have, the more health
    'our' combatant has, giving them more chance to win the fight.
    
    So, first things first, immediately fast travel from the
    sewer exit to the Imperial City Market District, find a
    vendor and sell everything you can. Don't worry too
    much if you go up a level in Mercantile. Once you've
    sold it all, you should have at least a hundred or so 
    coins. Go to the Mystic Emporium and buy the spell
    Conjure: Bound Dagger. Once you have it, fast travel
    to the Arena District and approach the NPC (he is 
    called Hundolin) standing next to the chest at the 
    Arena Entrance. Go through the door on the left, into
    the Arena Bloodworks. Go and find Owyn, and ask 
    to fight in a match. Choose a Raiment, doesn't matter
    which. After you've spoken to him, check the cupboard
    on his left and take as many Raiments as you can carry.
    They respawn gradually so you can always come back
    for more. Make sure you leave enough room in your
    inventory for the swords you will be buying shortly. 
    Leave the swords that are lying around the Bloodworks,
    they are inefficient for training. Once you have some
    Raiments (both Heavy and Light), leave the way 
    you came in and.......
    
    #SAVE YOUR GAME#
    
    Now talk to Hundolin, and ask to place a bet of the
    highest amount you can. It doesn't matter which
    team you choose. After you've placed the bet, go
    through the door to Hundolin's left and enjoy the
    match!
    
    If you win, great! Go and collect your winnings. If
    you bet 25 gold, you'll get 50 back. If you bet 50 
    gold, you'll get 100 back and if you bet 100 gold 
    you'll get 200 back.
    
    If you don't win, reload your save and place another
    bet.
    
    Once you win, make sure you
     #SAVE YOUR GAME# !!
    
    Repeat this procedure until you have about 10,000
    gold! It sounds like a lot of hard work, but if you're
    getting 100 gold per win, you only need 100 wins! 
    Plus you get to see some awesome fights :D
    
    Once you have roughly 10k, you can now begin
    the long and arduous journey of maxing your stats :)
    
    From the Imperial City, fast travel to the town of
    Leyawiin (it is to the far south east on the map).
    Visit the local weapon vendor and stock up on fast 
    blades (buy daggers and shortswords only, leave the
    rest) and buy a shield as well (you will need to buy 
    arrows and a bow later, to train Marksman). After 
    you have the weapons, look around Leyawiin for 
    Rosentia Gallenus' house. Once you fnd it, enter.
    Upon speaking to her, you should get a quest 
    called Whom Gods Annoy. Proceed through the
    quest until you gain possession of the staff. Once
    you have it, leave the house (Scamps in tow :D) 
    and find an Inn. Pay to stay for the night, and go 
    to the room.
    
    #SAVE YOUR GAME#
    
    This is where the training will take place. Make
    yourself very much at home, because you're 
    going to be here for a pretty long time.
    
    *****
    Step 3
    The training...
    
    *****
    
    Skill tips:
    
    To train Heavy/Light Amour, and Block, hit the
    Scamps 3 times each to get them to attack 
    you, and then turn down the difficulty so they 
    don't kill you for a long time.
    
    To train Blade, Blunt, Hand to Hand, Destruction
    and Marksman, turn the difficulty up enough so 
    that the Scamps take a fair beating before they
    die. Experience is based on how many times 
    you hit them, not the damage you do, so hitting
    them with a dagger is much better for training than
    hitting them with a claymore. The same applies to 
    arrows and spells. Use Iron arrows and Flare to 
    train Marksman and Destruction respectively.
    
    To train Acrobatics, just jump around.
    
    To train Sneak, find a beggar sleeping outside, take
    off your boots (this includes your Raiment, it's a full
    suit of armour, including boots) and sneak into a 
    wall next to them.
    
    To train Alteration, Illusion, Mysticism, Restoration or
    Conjuration, repeatedly cast a low mana-cost spell
    from that particular school of magic. Here are some 
    good choices:
    
    Alteration - Protect
    Illusion - Starlight
    Mysticism - Minor Life Detection
    Restoration - Minor Heal Wounds
    Conjuration - Bound Dagger (simply unequip the dagger 
    to continue casting)
    
    Rest when you run out of mana. (You can cast almost 
    twice as fast if you have a weapon or shield out and hold 
    the Left Trigger (Block button) while you tap RB.
    
    With these tips in mind, you should have any problems 
    getting your skills up (other than the time it takes and 
    the insane boredom it causes).
    
    Here is an example of how the level-by-level layout works:
    
    ~~~~~~~~~~~~
    Level 1       <--------------------- the level you should be.
    
    Heavy Armour should be 15 <------- level the skill should be
    Blade should be 40 <------------------- level the skill should be
    
    +10 Heavy Armour <-------------- what you should be training 
                                                (and by how much) to get to
                                                the next level
    +10 Blade <-------------------------- if you have to train more or 
                                                 less than this, you've
                                                done something wrong.
    
    (+5 End,+5 Str,+1 Luck) <---------- what stats you should
                                                     be choosing once you 
                                                     level up
    
    End - 60 <------------------- what your stats should be after 
                                       levelling up
    Str - 55<--------------------- if they are not these values
    Luck - 66<------------------- you've done something wrong.
    
    Heavy Armour should now be 25 <------ what this skills
                                                             level should be 
                                                             after you level up
    Blade should now be 50 <------------------ if it is more 
                                                            than this, you've
                                                            over-levelled.
    ~~~~~~~~~~~~
    
    Now that you know how to interpret the system, you 
    may proceed to power-level. Make sure you train the 
    minor skill BEFORE the major skill, or you will get no 
    bonus to the minor skills associated stat. Also 
    remember to SAVE OFTEN! It's EXTREMELY annoying 
    to get up 10 skills or even 2 or 3 levels, only to screw up,
    or to have your 360 crash and you have to go back and 
    do it all again. 
    
    With all I've told you in mind, get on with it already!
    
    See you on the other side......
    
    
    Level 1
    
    Heavy Armour should be 15
    Blade should be 40
    
    +10 Heavy Armour
    +10 Blade
    
    (+5 End,+5 Str,+1 Luck)
    
    End - 60
    Str - 55
    Luck - 66
    
    Heavy Armour should now be 25
    Blade should now be 50
    
    Level 2
    
    +10 Heavy Armour
    +10 Blade
    
    (+5 End,+5 Str,+1 Luck)
    
    End - 65
    Str - 60
    Luck - 67
    
    Heavy Armour should now be 35
    Blade should now be 60
    
    Level 3
    
    +10 Heavy Armour
    +10 Blade
    
    (+5 End,+5 Str,+1 Luck)
    
    End - 70
    Str - 65
    Luck - 68
    
    Heavy Armour should now be 45
    Blade should now be 70
    
    Level 4
    
    +10 Heavy Armour
    +10 Blade
    
    (+5 End,+5 Str,+1 Luck)
    
    End - 75
    Str - 70
    Luck - 69
    
    Heavy Armour should now be 55
    Blade should now be 80
    
    Level 5
    
    +10 Heavy Armour
    +10 Blade
    
    (+5 End,+5 Str,+1 Luck)
    
    End - 80
    Str - 75
    Luck - 70
    
    Heavy Armour should now be 65
    Blade should now be 90
    
    Level 6
    
    +10 Heavy Armour
    +10 Blade
    
    (+5 End,+5 Str,+1 Luck)
    
    End - 85
    Str - 80
    Luck - 71
    
    Heavy Armour should now be 75
    Blade should now be 100
    
    Level 7
    
    H2H should be 10
    Block should be 30
    
    +10 H2H
    +10 Block
    
    (+5 End, +5 Str, +1 Luck)
    
    End - 90
    Str - 85
    Luck - 72
    
    H2H should now be 20
    Block should now be 40
    
    Level 8
    
    +10 H2H
    +10 Block
    
    (+5 End, +5 Str, +1 Luck)
    
    End - 95
    Str - 90
    Luck - 73
    
    H2H should now be 30
    Block should now be 50
    
    Level 9
    
    +10 H2H
    +10 Block
    
    (+5 End, +5 Str, +1 Luck)
    
    End - 100
    Str - 95
    Luck - 74
    
    H2H should now be 40
    Block should now be 60
    
    Level 10
    
    Light Armour should be 30
    
    +10 H2H
    +10 Light Armour
    
    (+5 Str, +5 Spd, +1 Luck)
    
    Str - 100
    Spd - 55
    Luck - 75
    
    H2H should now be 50
    Light Armour should now be 40
    
    Level 11
    
    Acrobatics should be 5
    Sneak should be 25
    
    +10 Acrobatics
    +10 Sneak
    
    (+5 Spd, +5 Agi, +1 Luck)
    
    Spd - 60
    Agi - 55
    Luck - 76
    
    Acrobatics should now be 15
    Sneak should now be 35
    
    Level 12
    
    +10 Acrobatics
    +10 Sneak
    
    (+5 Spd, +5 Agi, +1 Luck)
    
    Spd - 65
    Agi - 60
    Luck - 77
    
    Acrobatics should now be 25
    Sneak should now be 45
    
    
    Level 13
    
    +10 Acrobatics
    +10 Sneak
    
    (+5 Spd, +5 Agi, +1 Luck)
    
    Spd - 70
    Agi - 65
    Luck - 78
    
    Acrobatics should now be 35
    Sneak should now be 55
    
    Level 14
    
    +10 Acrobatics
    +10 Sneak
    
    (+5 Spd, +5 Agi, +1 Luck)
    
    Spd - 75
    Agi - 70
    Luck - 79
    
    Acrobatics should now be 45
    Sneak should now be 65
    
    Level 15
    
    +10 Acrobatics
    +10 Sneak
    
    (+5 Spd, +5 Agi, +1 Luck)
    
    Spd - 80
    Agi - 75
    Luck - 80
    
    Acrobatics should now be 55
    Sneak should now be 75
    
    Level 16
    
    +10 Acrobatics
    +10 Sneak
    
    (+5 Spd, +5 Agi, +1 Luck)
    
    Spd - 85
    Agi - 80
    Luck - 81
    
    Acrobatics should now be 65
    Sneak should now be 85
    
    Level 17
    
    +10 Acrobatics
    +10 Sneak
    
    (+5 Spd, +5 Agi, +1 Luck)
    
    Spd - 90
    Agi - 85
    Luck - 82
    
    Acrobatics should now be 75
    Sneak should now be 95
    
    Level 18
    
    Marksman should be 5
    Light Armour should be 40
    
    +10 Marksman
    +10 Light Armour
    
    (+5 Agi, +5 Spd, +1 Luck)
    
    Agi - 90
    Spd - 95
    Luck - 83
    
    Marksman should now be 15
    Light Armour should now be 50
    
    Level 19
    
    +10 Marksman
    +10 Light Armour
    
    (+5 Agi, +5 Spd, +1 Luck)
    
    Agi - 95
    Spd - 100
    Luck - 84
    
    Marksman should now be 25
    Light Armour should now be 60
    
    Level 20
    
    Conjuration should be 25
    
    +10 Marksman
    +10 Conjuration
    
    (+5 Int, +5 Agi, +1 Luck)
    
    Int - 35
    Agi - 100
    Luck - 85
    
    Marksman should now be 35
    Conjuration should now be 35
    
    Level 21
    
    Alteration should be 5
    
    +10 Alteration 
    +10 Conjuration
    
    (+5 Wil, +5 Int, +1 Luck)
    
    Wil - 35
    Int - 40
    Luck - 86
    
    Alteration should now be 15
    Conjuration should now be 35
    
    Level 22
    
    +10 Alteration 
    +10 Conjuration
    
    (+5 Wil, +5 Int, +1 Luck)
    
    Wil - 40
    Int - 45
    Luck - 87
    
    Alteration should now be 25
    Conjuration should now be 45
    
    Level 23
    
    +10 Alteration 
    +10 Conjuration
    
    (+5 Wil, +5 Int, +1 Luck)
    
    Wil - 45
    Int - 50
    Luck - 88
    
    Alteration should now be 35
    Conjuration should now be 55
    
    Level 24
    
    +10 Alteration 
    +10 Conjuration
    
    (+5 Wil, +5 Int, +1 Luck)
    
    Wil - 50
    Int - 55
    Luck - 89
    
    Alteration should now be 45
    Conjuration should now be 65
    
    Level 25
    
    +10 Alteration 
    +10 Conjuration
    
    (+5 Wil, +5 Int, +1 Luck)
    
    Wil - 55
    Int - 60
    Luck - 90
    
    Alteration should now be 55
    Conjuration should now be 75
    
    Level 26
    
    +10 Alteration 
    +10 Conjuration
    
    (+5 Wil, +5 Int, +1 Luck)
    
    Wil - 60
    Int - 65
    Luck - 91
    
    Alteration should now be 65
    Conjuration should now be 85
    
    Level 27
    
    +10 Alteration 
    +10 Conjuration
    
    (+5 Wil, +5 Int, +1 Luck)
    
    Wil - 65
    Int - 70
    Luck - 92
    
    Alteration should now be 75
    Conjuration should now be 95
    
    Level 28
    
    Mysticism should be 5
    Destruction should be 25
    
    +10 Mysticism 
    +10 Destruction
    
    (+5 Int, +5 Wil, +1 Luck)
    
    Int - 75
    Wil - 70
    Luck - 93
    
    Mysticism should now be 15
    Destruction should now be 35
    
    Level 29
    
    +10 Mysticism 
    +10 Destruction
    
    (+5 Int, +5 Wil, +1 Luck)
    
    Int - 80
    Wil - 75
    Luck - 94
    
    Mysticism should now be 25
    Destruction should now be 45
    
    Level 30
    
    +10 Mysticism 
    +10 Destruction
    
    (+5 Int, +5 Wil, +1 Luck)
    
    Int - 85
    Wil - 80
    Luck - 95
    
    Mysticism should now be 35
    Destruction should now be 55
    
    Level 31
    
    +10 Mysticism 
    +10 Destruction
    
    (+5 Int, +5 Wil, +1 Luck)
    
    Int - 90
    Wil - 85
    Luck - 96
    
    Mysticism should now be 45
    Destruction should now be 65
    
    Level 32
    
    +10 Mysticism 
    +10 Destruction
    
    (+5 Int, +5 Wil, +1 Luck)
    
    Int - 95
    Wil - 90
    Luck - 97
    
    Mysticism should now be 55
    Destruction should now be 75
    
    Level 33
    
    +10 Mysticism 
    +10 Destruction
    
    (+5 Int, +5 Wil, +1 Luck)
    
    Int - 100
    Wil - 95
    Luck - 98
    
    Mysticism should now be 65
    Destruction should now be 85
    
    Level 34
    
    +10 Alteration
    +10 Illusion
    
    (+5 Wil, +5 Per, +1 Luck)
    
    Wil - 100
    Per - 35
    Luck - 99
    
    Alteration should now be 85
    Illusion should now be 35
    
    Level 35
    
    +10 Illusion
    
    (+5 Per, +1 Luck)
    
    Per - 40
    Luck - 100
    
    Illusion should now be 45
    
    
    You should now be Level 36
    
    Now you have achieved 100 in all stats except Personality.
    
    If you wish to max Personality, please continue to follow the guide.
    
    Level 36:  +10 Illusion, sleep, Per - 45
    
    Level 37:  +10 Illusion, sleep, Per - 50
    
    Level 38:  +10 Illusion, sleep, Per - 55
    
    Level 39:  +10 Illusion, sleep, Per - 60
    
    Level 40:  +10 Illusion, sleep, Per - 65
    
    Level 42:  +10 Mercantile/Speechcraft, 
                   +10 Any Major Skill, sleep, Per - 70
    
    Level 43:  +10 Mercantile/Speechcraft, 
                   +10 Any Major Skill, sleep, Per - 75
    
    Level 44:  +10 Mercantile/Speechcraft,
                   +10 Any Major Skill, sleep, Per - 80
    
    Level 45:  +10 Mercantile/Speechcraft, 
                   +10 Any Major Skill, sleep, Per - 85
    
    Level 46:  +10 Mercantile/Speechcraft, 
                   +10 Any Major Skill, sleep, Per - 90
    
    Level 47:  +10 Mercantile/Speechcraft, 
                   +10 Any Major Skill, sleep, Per - 95
    
    Level 48:  +10 Mercantile/Speechcraft, 
                   +10 Any Major Skill, sleep, Per - 100
    
    Congratulations, you have reached Level 49 and 
    your stats are maxed.
    
    Alternately, if you want a nice rounded level of 50, 
    you can change your skill-ups in the last few levels.....
    
    Level 48:  +8 Mercantile/Speechcraft, 
                  +10 Any Major Skill, sleep, Per - 99
    
    Level 49: +10 Any Major Skill, sleep, Per - 100
    
    Congratulations, you are now level 50!
    
    
    Now that you have your stats maxed, you can finish 
    off maxing all of your skills, even the major ones.
    Now that you have maxed stats, level up your major 
    skills no longer levels you up!
    
    Now you can cruise through the game at your own 
    pace, enjoying every minute without having to worry 
    about all the number crunching!
    
    Outro
    Thanks for using my guide. I hope you found it useful. 
    If you have found any mistakes, or have some helpful 
    input to add (credit will be given), or if you want to see 
    me make more guides, please feel free to message 
    me on gamefaqs.com. My account name is 
    omgItsHorde. I will not be disclosing my e-mail at 
    this time.
    
    
    Legal stuff
    Copyright  2007 Steven Mills (omgItsHorde)
    For personal use only. Do not plagiarise anything 
    from this guide, do not try to credit it as your own, 
    do not modify anything in the guide, do not attempt 
    to distribute it for payemnt. If you refer to any part 
    of the guide, credit must be given to me. If you wish 
    to use it on your website please ask me for 
    permission first. Basically, don't do anything with it 
    other than read it or print it off for your own personal 
    use.
    
    If I find it on any site that hasn't been given my 
    permission to use it, I will consider legal action.
    So far the only website authorised to display this
    FAQ is gamefaqs.com