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    Madden Cards List by !.ACA.! / AlastorX

    Version: 2.2 | Updated: 10/01/02 | Printable Version | Search Guide | Bookmark Guide

    Madden NFL 2003
    All Consoles (2002) (North America)
    
    Madden Cards Encyclopedia
    
    v2.2 [October 1, 2002]
    
    written by Anthony Charles Ambrose (ACA) <webmaster@timefall.com>
    written by Alastor AlisleX
    
    Document 2002.  All Rights Reserved.  Full legal notice at end.
    
    Additional guides can be found at http://www.timefall.com/
    
    
    
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    Introduction and How To Read This Document
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    Each of the cards are designated by their name, number, duration of affect,
    rarity, value if sold back, and their power rating as appraised by the game
    makers. The Card Description is the quote off of the back of the card,
    verbatim.
    
    Note however, that the rarity of some cards is very much off, and I do not at
    this time have the data to be able to share the true rarity of the cards. We
    are working on that, but are awaiting the release of NASCAR Thunder 2003 so 
    that we get an accurate sample with all of the cards unlocked.
    
    Any time a "/" is used in this FAQ it denotes the difference between bronze,
    silver and gold information on the card. Thus a card that is good for
    1 play as a bronze, 1 quarter as a silver, or 1 half as a gold will have
    "P/Q/H" to denote play, quarter and half respectively. In the cases where
    the variable by card type is a percentage, the percentages are listed.
    Thus, a card that affects a given attribute by 25% as a bronze, 50% as a
    silver, and 75% as a gold would be shown as 25/50/75% respectively. A "G"
    represents "Game".
    
    Note also that not all cards can be earned in packs. Some will only come as a
    result of getting a gold in a mini camp. Some will only come as a reward for
    beating a game situation. Some will only be available through another means.
    We are currently working on this information but again are awaiting the
    release of NASCAR Thunder 2003 so that we may test these with a proper sample.
    
    Some of the cards have bugs. I have not had a chance to play test all of the
    cards yet. I am certain there are more bugs out there. I have found some on my
    own. Some of the information listed on this page may be incorrect. If you find
    any new information or have a correction to make, feel free to contact us. Your
    contribution helps others!
    
    Paul Hanlin Jr has contributed the passerby cheat information, thanks!
    
    
    WHATS NEW IN V2.2
    -----------------
    - Fixed a few typos
    - Added Passerby Cheat Info
    
    
    
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    Player Cards (#001 - #150)
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    Cards #1 - #150 are player's cards, and have a picture of the player on the
    front; they come in bronze, silver or gold.
    
    The backs of all the player cards all have the same explanation to them, except
    for the career stats of the player the card belongs to. Those are not listed
    here.
    
    Rarity: 1 in 350/550/1200
    Duration of affect: P/Q/H
    Value if sold: 2/4/8
    Power rating: 25/25/25
    
    Card Description: 
    "Playing this card gives a 25% ratings
    boost until the end of the current P/Q/H."
    
    Card Explanation:
    In theory this card will boost that player's stats by 25% for the
    specified duration.
    
    001. Marty Booker           051. Oronde Gadsden      101. Tim Brown
    002. Mike Brown             052. Sam Madison         102. Rich Gannon
    003. Anthony Thomas         053. Patrick Surtain     103. Charlie Garner
    004. Brian Urlacher         054. Jason Taylor        104. Jerry Rice
    005. Corey Dillon           055. Zach Thomas         105. Charles Woodson
    006. Justin Smith          *056. Ricky Williams      106. Rod Woodson
    007. Takeo Spikes           057. Brian Dawkins       107. Isaac Bruce
    008. Peter Warrick          058. Hugh Douglas        108. Marshall Faulk
    009. Drew Bledsoe           059. Chad Lewis          109. Torry Holt
    010. Eric Moulds            060. Donovan McNabb      110. Kurt Warner
    011. Peerless Price         061. Corey Simon         111. Aeneas Williams
    012. Terrell Davis          062. Duce Staley         112. Grant Wistrom
    013. Brian Griese           063. Troy Vincent        113. Peter Boulware
    014. Ed McCaffrey           064. Keith Brooking      114. Jamal Lewis
    015  Trevor Pryce           065. Warrick Dunn        115. Ray Lewis
    016. Shannon Sharpe         066. Michael Vick        116. Michael McCrary
    017. Rod Smith              067. Jeff Garcia         117. Jonathan Ogden
    018. Courtney Brown         068. Garrison Hearst     118. Matt Stover
    019. Tim Couch              069. Terrell Owens       119. Jesse Armstead
    020. Robert Griffith        070. Bryant Young        120. Champ Bailey
    021. Kevin Johnson          071. Tiki Barber         121. Stephen Davis
    022. Jamir Miller           072. Kerry Collins       122. Rod Gardner
    023. Mike Alstott           073. Jason Sehorn        123. Jeremiah Trotter
    024. Derrick Brooks         074. Michael Strahan     124. Aaron Brooks
    025. Keyshawn Johnson       075. Amani Toomer        125. Joe Horn
    026. John Lynch             076. Mark Brunell        126. Sammy Knight
    027. Warren Sapp            077. Jimmy Smith         127. Deuce McAllister
    028. David Boston           078. Fred Taylor         128. Shaun Alexander
    029. Jake Plummer           079. John Abraham        129. Trent Dilfer
    030. Frank Sanders          080. Sam Cowart          130. Levon Kirkland
    031. Rodney Harrison        081. Mo Lewis            131. John Randle
    032. Junior Seau            082. Curtis Martin       132. Anthony Simmons
    033. LaDainian Tomlinson    083. Vinny Testaverde    133. Kendrell Bell
    034. Marcelius Wiley        084. Germain Crowell     134. Jerome Bettis
    035. Tony Gonzalez          085. Luther Elliss       135. Plaxico Burress
    036. Trent Green            086. Robert Porcher      136. Jason Gildon
    037. Priest Holmes          087. Shaun Rogers        137. Joey Porter
    038. Johnnie Morton         088. James Stewart       138. Kordell Stewart
    039. Marvin Harrison        089. Brett Favre         139. Hines Ward
    040. Edgerrin James         090. Ahman Green         140. Dewayne Washington
    041. Peyton Manning         091. Darren Sharper      141. Tony Boselli
    042. Mike Peterson          092. Dan Morgan          142. Aaron Glenn
    043. Marcus Pollard         093. Muhsin Muhammad     143. Eddie George
    044. Dexter Coakley         094. Wesley Walls        144. Jevon Kearse
    045. La'Roi Glover          095. Tom Brady           145. Steve McNair
    046. Raghib Ismail          096. Troy Brown          146. Samari Rolle
    047. Emmitt Smith           097. Ty Law              147. Frank Wycheck
    048. Darren Woodson         098. Lawyer Milloy       148. Michael Bennett
    049. Chris Chambers         099. Antoine Smith     **149. Daunte Culpepper
    050. Jay Fiedler            100. Greg Biekert        150. Randy Moss
    
    * Card 056 is locked and can only be unlocked by placing a save file from
    EA's NCAA 2003 game onto the memory card.
    
    ** Card 149 is locked and can only be unlocked by placing a save file from
    EA's NASCAR Thunder 2003 onto the memory card.
    
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    Historic Players (#151 - #205)
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    Cards #151-#205 are Historic Players cards.
    
    Rarity: 1 in 1300
    Duration of affect: Unlimited
    Value if sold: 10
    Power rating: 0
    
    Card Description: 
    "[Player's name] will be added to the roster as a Free Agent."
    
    Card Explanation:
    It is unconfirmed that the player in question will be added to your franchise
    roster. He will be given the age of 36, and his attributes will be optimized
    to reflect the best he ever achieved in his NFL career. Yes, you have to pay
    the player, and some are quite expensive. We are currently gathering that
    information and will be adding it shortly. To the best of my knowledge,
    Historic players retire via the same formula as other players do.
    
       151. Troy Aikman            168. Jim Kelly         185. Barry Sanders
       152. Sammy Baugh            169. Jack Lambert     186. Deion Sanders
      *153. Kevin Butler           170. Dick Lane           187. Gale Sayers
       154. Dwight Clark           171. Willie Lanier       188. Art Shell
       155. Roger Craig           172. Steve Largent       189. Phil Simms
       156. Willie Davis           173. Bob Lilly          190. Mike Singletary
       157. Richard Dent           174. Dan Marino          191. Jackie Slater
     **158. Mike Ditka             175. Don Maynard       192. Jan Stenerud
    ***159. John Elway             176. Matt Millen         193. Derrick Thomas
       160. Boomer Esiason         177. Art Monk            194. Thurman Thomas
       161. Otto Graham            178. Warren Moon         195. Jim Thorpe
       162. Red Grange             179. Mike Munchak        196. Gene Upshaw
       163. Jack Ham               180. Bronco Nagurski     197. Herschel Walker
       164. Lester Hayes           181. Merlin Olsen     198. Reggie White
       165. Ted Hendricks          182. Jim Otto            199. Randy White
       166. Don Hutson             183. Alan Page          200. Steve Young
       167. Michael Irvin          184. William Perry
    
    * Card 153 is locked and can only be unlocked by receiving a gold trophy in
    the All-Madden Coffin Corner Punt drill in mini camp mode.
    
    ** Card 158 is locked and can only be unlocked by placing a save file from
    EA's NCAA 2003 game onto the memory card.
    
    *** Card 159 is locked and can only be unlocked by receiving a gold trophy
    in the All-Madden Precision Passing drill in mini camp mode.
    
     Card 172 is locked and can only be unlocked by placing a save file from
    EA's NASCAR Thunder 2003 onto the memory card.
    
     Card 185 is locked and can only be unlocked by receiving a gold trophy in
    the All-Madden Ground Attack drill in mini camp mode.
    
     Card 186 is locked and can only be unlocked by receiving a gold trophy in
    the All-Madden Swat Ball drill in mini camp mode.
    
     Card 190 is locked and can only be unlocked by receiving a gold trophy in
    the All-Madden Chase and Tackle drill in mini camp mode.
    
     Card 192 is locked and can only be unlocked by receiving a gold trophy in
    the All-Madden Clutch Kicking drill in mini camp mode.
    
     Card 198 is locked and can only be unlocked by receiving a gold trophy in
    the All-Madden Trench Fight drill in mini camp mode.
    
     Card 200 is locked and can only be unlocked by receiving a gold trophy in
    the All-Madden Precision Passing drill in mini camp mode.
    
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    Musician Cards (#201 - #205)
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    Cards #201-#205 are Musician cards.
    
    Rarity: 1 in 1300
    Duration of affect: Unlimited
    Value if sold: 10
    Power rating: 0
    
    Card Description: 
    "[Player's name] will be added to the roster as a Free Agent."
    
    Card Explanation: This card simply adds the musicians, primarily from Good
    Charlotte, to your roster. Any time you start a new profile, you receive
    enough tokens to purchase one pack of Madden Cards. The first pack of a new
    profile will always contain the following musicians, and ten random cards from
    those that are unlocked to the profile.
    
    201. Andrew W.K.
    202. Benji
    203. Billy
    204. Joel
    205. Paul
    
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    Cheat Cards (#206 - #231)
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    Cards #206-231 are Cheat Cards.
    
    Rarity: 1 in 450/650/1300
    Duration of affect: Varies, see specific card description
    Value if sold: 3/6/12
    Power rating: 25/50/75
    
    Note: In the case of the cards locked via mini camp mode (the drills),
    receiving a gold trophy in the specified drill unlocks the bronze version of
    the card in Rookie mode, the silver in Pro mode, and the Gold in All-Pro mode.
    Receiving a gold in the drill also earns you one of the corresponding card.
    
    
    206. 1st and 5
    --------------
    Card Description: "When this card is played, your first down yards to go will
    be set to five for 1 P/Q/H."
    
    
    207. 1st and 15
    ---------------
    Card Description: "This card requires your opponent to get 15 yards to reach
    a first down for 1 P/Q/H.
    
    
    208. 5th Down
    -------------
    Card Description: "When this card is played, you will get 5 downs to make a
    first for 1 P/Q/H."
    
    Note: Card #208 is bugged. If a player attempts to use a bronze version of
    this card, it seems to have no affect. If someone knows has used the bronze
    version of this card effectively, I'd appreciate it if you'd let me know how.
    
    
    209. 3rd Down
    -------------
    Card Description: "When this card is played, your opponent will only get 3
    downs to make a first for 1 P/Q/H."
    
    
    210. Human Plow
    ---------------
    Card Description: "When this card is played, your broken tackles will increase
    by 25/50/75% for the game."
    
    Note: This card is locked and can only be unlocked by receiving a gold trophy
    in the Ground Attack drills.
    
    
    211. Super Dive
    ---------------
    Card Description: "When this card is played, your diving distance will
    increase by 25/50/75% for the game."
    
    
    212. Da Boot
    ------------
    Card Description: "When this card is played, you will receive unlimited field
    goal range for 1 P/Q/H."
    
    Note: This card is locked and can only be unlocked by receiving a gold trophy
    in the Clutch Kicking drills.
    
    
    213. Tight Fit
    --------------
    Card Description: "When this card is played, your opponent's uprights will be
    made very narrow for 1 P/Q/H."
    
    
    214. Da Bomb
    ------------
    Card Description: "When this card is played, you will receive unlimited pass
    range for 1 P/Q/H."
    
    
    215. Lame Duck
    --------------
    Card Description: "When this card is played, your opponent will throw a lob
    pass for 1 P/Q/H."
    
    Note: This card is locked and can only be unlocked by receiving a gold trophy
    in the Swat Ball drill.
    
    
    216. Mistake Free
    -----------------
    Card Description: "When this card is played, you can't fumble or throw an
    interception for 1 P/Q/H."
    
    Note: This card is bugged. Although it happens rarely, a player can fumble
    despite that this card has been played. In the instance that I had it happen,
    it is possible that the fumble was not a "legitimate" fumble and would have
    been over-turned by a review of the play, however I was out of challenges at
    the time that this occurred.
    
    
    217. Fumblitis
    --------------
    Card Description: "When this card is played, your opponent's fumbles will
    increase by 25/50/75% for the game."
    
    Note: This card is locked and can only be unlocked by receiving a gold trophy
    in the Chase and Tackle drill.
    
    
    218. Bingo
    ----------
    Card Description: "When this card is played, your defensive interceptions will
    increase by 25/50/75% for the game."
    
    219. Unforced Errors
    --------------------
    Card Description: "When this card is played, your opponent will fumble every
    time he tries to juke for 1 P/Q/H."
    
    
    220. Mr. Mobility
    -----------------
    Card Description: "When this card is played, your QB can't be sacked for 1
    P/Q/H."
    
    Note: This card is bugged. Although it happens rarely, your quarterback can be
    sacked even if you play this card.
    
    
    221. Extra Credit
    -----------------
    Card Description: "This card awards 2/3/4 points for every interception and
    1/2/3 points for every sack."
    
    Note: This card is locked and can only be unlocked by placing a save file from
    EA's NCAA 2003 game onto the memory card.
    
    
    222. Touchy
    -----------
    Card Description: "When this card is played, your opponent's penalties will
    increase by 50% for 1 P/Q/H."
    
    
    223. Bad Spot
    -------------
    Card Description: "When this card is played, the ref will spot the ball 1-2
    yards short for 1 P/Q/H."
    
    
    224. Toast
    ----------
    Card Description: "When this card is played, your ability to burn a DB will
    increase by 25/50/75% for the game."
    
    
    225. Jam
    --------
    Card Description: "When this card is played, your ability to jam a WR will
    increase by 25/50/75% for the game."
    
    
    226. Pocket Protectors
    ----------------------
    Card Description: "When this card is played, your pass blocking success will
    increase by 25/50/75% for the game."
    
    Note: This card is locked and can only be unlocked by receiving a gold trophy
    in the Pocket Presence drill.
    
    
    227. Penetration
    ----------------
    Card Description: "When this card is played, your d-line success will increase
    by 25/50/75% for the game."
    
    Note: This card is locked and can only be unlocked by receiving a gold trophy
    in the Trench Fight drill.
    
    
    228. QB On Target
    -----------------
    Card Description: "When this card is played, your QB Accuracy will be 100% for
    1 P/Q/H."
    
    Note: This card is locked and can only be unlocked by receiving a gold trophy
    in the Precision Passing drill.
    
    
    229. Coffin Corner
    ------------------
    Card Description: "When this card is played, your punt will go out of bounds at
    max distance for 1 P/Q/H."
    
    Note: This card is locked and can only be unlocked by receiving a gold trophy
    in the Coffin Corner Punt drill.
    
    
    230. Wind Gust
    --------------
    Card Description: "When this card is played, fieldgoal kicks will receive a
    gust of wind in your favor for 1 P/Q/H."
    
    
    231. Hands of Glue
    ------------------
    Card Description: "When this card is played, your catching ability will
    increase by 25/50/75% for the game."
    
    
    232. Hands of Stone
    -------------------
    Card Description: "When this card is played, your opponent's catching ability
    decrease by 25/50/75% for the game."
    
    
    233. Couch Potato
    -----------------
    Card Description: "When this card is played, your opponent's fatigue will
    increase by 25/50/75% for the game."
    
    
    234. Time Out
    -------------
    Card Description: "When this card is played, you will get unlimited timeouts
    for 1 Q/H/G."
    
    
    235. Ouch!
    ----------
    Card Description: "When this card is played, your opponent's injuries will
    increase by 25/50/75% for the game.
    
    
    236. Worker's Comp
    ------------------
    Card Description: "This card awards points (based on severity) whenever a
    player gets injured for 1 Q/H/G.
    
    
    237. Passerby
    -------------
    Card Description: When this card is played, your QB can throw past the line of
    scrmmage for one play."
    
    Note: This card is locked and can only be unlocked by placing a save file from
    EA's NASCAR Thunder 2003 game onto the memory card.
    
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    Locked Stadiums (#238 - #248)
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    Cards #238-248 are locked stadiums.
    
    Rarity: 1 in 2000
    Duration of affect: Unlimited
    Value if sold: 25
    Power rating: 0
    
    Card Description: 
    "If you have this card, the [name of card] stadium will be unlocked at Stadium
    Select."
    
    Card Explanation:
    It just allows you to play exhibition games (Play Now from the main menu) in
    these stadiums.
    
      238. Super Bowl XXXVII
      239. Super Bowl XXXVIII
      240. Super Bowl XXXIX
      241. Super Bowl XL
      242. Aloha Stadium(tm)
      243. Tiburon Complex
      244. EA SPORTS
     *245. Dodge City
    **246. Pharoah Stadium
      247. Alpha Blitz
      248. Maddenstein
    
    * Card 245 is locked and can only be unlocked by placing a save file from
    EA's NCAA 2003 game onto the memory card.
    
    ** Card 246 is locked and can only be unlocked by placing a save file from
    EA's NASCAR Thunder 2003 game onto the memory card. 
    
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    Locked Teams (#249 - #296)
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    Cards # 249-296 are locked teams.
    
    Rarity: 1 in 1400
    Duration of affect: Unlimited
    Value if sold: 10
    Power rating: 0
    
    Card Description: "If you have this card, the [name of card] will be unlocked
    at Team Select."
    
    Note: The back of the All-Madden teams (#275-#290) read, "[Name of card]
    consists of John's personal favorites for that year."
    
    Note: The back of the Madden Super Bowl (# 291) reads, "A compilation of the
    toughest players to ever see a Super Bowl."
    
    Note: Cards #293-#296 have individual wording on the backs that pertain to the
    fictional team they represent.
    
    Card Explanation:
    It just allows you to play exhibition games (Play Now from the main menu) with
    these teams.
    
    249. '58 Colts              265. '86 Giants          281. All Madden '90
    250. '66 Packers            266. '88 49ers           282. All Madden '91
    251. '68 Jets               267. '90 Eagles          283. All Madden '92
    252. '70 Browns             268. '91 Lions           284. All Madden '93
    253. '72 Dolphins           269. '92 Cowboys         285. All Madden '94
    254. '73 Bills              270. '93 Bills           286. All Madden '95
    255. '74 Steelers           271. '94 49ers           287. All Madden '96
    256. '76 Raiders            272. '96 Packers         288. All Madden '97
    257. '77 Broncos            273. '98 Broncos         289. All Madden '98
    258. '78 Dolphins           274. '99 Rams            290. All Madden '99
    259. '80 Raiders            275. All Madden '84      291. Madden Super Bowl
    260. '81 Chargers           276. All Madden '85     *292. Marshals
    261. '82 Redskins           277. All Madden '86    **293. Mummies
    262. '83 Raiders            278. All Madden '87      294. Sugar Buzz
    263. '84 Dolphins           279. All Madden '88      295. Monsters
    264. '85 Bears              280. All Madden '89   ***296. All-Time All Madden
    
    * Card 292 is locked and can only be unlocked by placing a save file from
    EA's NCAA 2003 game onto the memory card.
    
    ** Card 293 is locked and can only be unlocked by placing a save file from
    EA's NASCAR Thunder 2003 game onto the memory card.
    
    *** I have bought over 2,000 packs of cards, and not gotten one of these. No
    one on the message boards have reported getting one of these. I suspect that
    this card, despite showing as unlocked, is locked until a player collects all
    other cards, including the locked cards.
    
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    Cheerleader/Pump Up Crowd Cards (#297 - #328)
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    Cards #297-#328 are either Cheerleader or Pump Up Crowd cards (if the team has
    no cheerleaders). Each card is locked and can only be unlocked by winning the
    game situation for the corresponding city in the mini camp, game situation
    mode.
    
    Rarity: 1 in 350
    Duration of affect: 1 Play
    Value if sold: 4
    Power rating: 25
    
    Card Description: "When this card is played, this will pump up the crowd for
    the [Team]."
    
    297. Bears                  308. Dolphins            319. Raiders
    298. Bengals                309. Eagles              320. Rams
    290. Bills                  310. Falcons             321. Ravens
    300. Denver                 311. 49ers               322. Redskins
    301. Browns                 312. Giants              323. Saints
    302. Buccaneers             313. Jaguars             324. Seahawks
    303. Cardinals              314. Jets                325. Steelers
    304. Chargers               315. Lions               326. Texans
    305. Chiefs                 316. Packers             327. Titans
    306. Colts                  317. Panthers            328. Vikings
    307. Cowboys                318. Patriots
    
    
    
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                                   Copyright 2002
                             Anthony Charles Ambrose (ACA)
                                 webmaster@timefall.com
                                          &
                                   Alastor Alisle
    
                                  All rights reserved
    
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