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    File Hacking Guide by WWEandNWOfan

    Version: .9 | Updated: 07/11/06 | Printable Version | Search Guide | Bookmark Guide

    ----------------------------------
    NASCAR Thunder 2003
    Rule Bending FAQ
    Written June 5, 2006
    Lucida Console Font, 77-79 ColumnsPerLine
    Written on Windows XP Professional
    Version 0.8
    ----------------------------------
    
    NNNN     N    A     SSSSS  CCCCC    A    RRRRR
    NNNNN    N   AAA   SSS     C       AAA   R  RRR
    NN NNN   N  AA AA    SSS   C      AA AA  R   RR
    NN  NNN  N  AA AA      SS  C      AA AA  RRRRR
    NN   NNN N  AAAAA       SS C      AAAAA  R  RRR
    NN    NNNN AA   AA     SS  C     AA   AA R   RRR
    NN     NNN A     A SSSSS   CCCCC A     A R    RRR
    
    -------------------------------
    
    ****** TABLE O' CONTENTS ******
    
    -------------------------------
    
    1. Legal Crap
    2. What And What Not To Do When Emailing Me
    3. Editing Files
    4. Closing Notes
    
    
    ---------------------------
    
    ****** 1. LEGAL CRAP ******
    
    ---------------------------
    
    
    Welcome to my rule bending, file editing FAQ of NASCAR Thunder 2003. Here I 
    will show you how to edit the basic files that make up this belated game. I
    still don't get why the mother****in' Goddamn thing still likes to crank
    left. Anyway, just read it. 
    
    This is my guide for NASCAR Thunder 2003, version 0.8. When I first thought of
    this guide, I couldn't think of one, until I remembered I wanted to do a
    guide of this game.
    
    NOTE: This guide is © 2006 by Adam 'WWEandNWOfan' Sweet. I do not own the
    name (pretty freakin' obvious). The National Association of Stock Car Auto 
    Racing owns the name and anything else that they own. This guide is unofficial, 
    and may be used for private use only, unless you have 
    authorized written consent by me. The NASCAR name, and anything else 
    associated with it may be distributed publicly with authorized written consent 
    of Electronic Arts, and, well, NASCAR.
    
    Sites that are allowed to use this guide are : 
    
    GameFaqs - *www.gamefaqs.com* (Yay, GameFAQs. GameFAQs rules.)
    ICW Online - *http://s15.invisionfree.com/icwwrestling/index.php?act=idx*
    GameSpot - *www.gamespot.com*
    
    Sites that are not allowed:
    
    Cheat Code Central - *www.cheatcc.com* (Yes, you, Cheat Code Central.
    I'm pointing at you _|_ ('O') _|_)
    
    If you want to use this guide on your site, simply email me at any of these 
    adresses:
    
    Jeff24fan93@wmconnect.com 
    dale_jr_xbox@yahoo.com
    Dale8fan1991@wmconnect.com
    
    Note that I am not going to tolerate plagarism, because it is bad and against
    the law. So if you wish to keep your computer alive and virus free, DO NOT 
    STEAL THIS GUIDE. I REPEAT, DO NOT STEAL THIS GUIDE. I will take legal action
    if you take my guide and publicly distribute it without telling me first.
    
    **If anyone sees this guide on anywhere but the currently allowed sites, 
    notify
    me immediately and they will get a VERY stern reprimand. If that doesn't work,
    read the last sentence of the above paragraph to see what I will do.
    
    ******NOTE****** This guide is best viewed under the Lucida Console font.
    
    
    ---------------------------------------------------------
    
    ****** 2. WHAT AND WHAT NOT TO DO WHEN EMAILING ME ******
    
    ---------------------------------------------------------
    
    Do -
    
    Send me questions, comments, ot anything like that.
    Send me ideas for the next updates to follow
    Send me grammar/spelling corrections
    Thank me (please) for making this guide
    Send me information that I may have missed
    Send me fanmail(if you want)
    
    PLEASE DO NOT -
    
    Send me viruses/spam
    Send me junk mail
    Send me complete ****
    tYpE lIke HOw I aM riGHT HerE, OR HERE, it makes me VERY mad!!!!
    Or like this: "OOH, j00ur guide iz da suxxorz j00 suk, te EA SUX,(right back 
    atcha, Rockstar!) j00 suk"
    
    Please include when emailing me-
    Subject line - "NT2003 FAQ", "GameFAQs related", or "Guide Related".
    
    If I don't see that, you will NOT be replied to, and I will delete it. I get
    too much junk mail to respond to, and I will reply if those are put into the
    subject line.
    
    ------------------------------
    
    ****** 3. EDITING FILES ******
    
    ------------------------------
    
    !!!!!!Want No Car Drag? Here's how:!!!!!!
    
    OK. Go to the directory that NT2003 is installed in. Find a car that you want 
    to edit. Go to Season03 and then Vehicles. Go to either Chevy, Dodge, Ford,
    or Pontiac. Go to the same car folder (ex. Aarons99) as the car you want.
    Click on the HDV file. Use Notepad/Wordpad as they are in complete English.
    You will find inside a file exactly with this: 
    
    
    //
    // This is the high-detail vehicle parameter file.
    // It is pointed to by one or more *.veh files.
    //
    // Any range has the following values: (minimum, step size, number of steps)
    // Any setting refers to the step from 0 to <number of steps - 1>.
    //
    // Everything is in SI units (kg, m, kPa, N, etc.), except:
    // Engine speed is measured in RPM.
    // Angles are measured in degrees.
    //
    // +x = left
    // +y = up
    // +z = rear
    //
    // Pushrod connections are adjusted from the values found in this file
    // based on the graphical location of the wheels.  If the graphical location
    // does not match the physical location (found in a .pm file), then all
    // suspension joints (including the pushrods) are adjusted to match the
    // graphical locations.  It should be noted that suspension joints are also
    // adjusted after setting the camber, caster, and toe-in.
    //
    // The "reference plane" is equal to the ride height.  Note that we have
    // added a graphical offset because NASCAR measures the ride heights to the
    // frame of the car, but the bodywork hangs about an inch lower (especially
    // at the air dam).  The graphical offset does not affect the physics in any
    // way, just the appearance of how far the vehicle is off the ground.  Note
    // that the "undertray" points are where the vehicle bottoms out.
    //
    // Aerodynamic variables:
    // Lift is negative downforce
    //
    
    [GENERAL]
    Rules=1                         // what rules to apply to garage setups 
    (0=none, 1=NASCAR)
    GarageDisplayFlags=0            // how settings are displayed in garage 
    (add): 1=rear wing, 2=radiator, 4=more gear info
    FeelerFlags=15                  // how collision feelers are generated 
    (add): 1=box influence 2=reduce wall-jumping 4=allow adjustment hack 
    8=top directions
    Mass=1571.2                     // all mass except fuel
    Inertia=(2508.7, 2778.8, 474.4) // all inertia except fuel
    FuelTankPos=(0.00, 0.14, 0.47)  // location of tank relative to center of
     rear axle in reference plane
    FuelTankMotion=(560.0,0.7)      // simple model of fuel movement in tank 
    (spring rate per kg, critical damping ratio)
    Notes=""
    Symmetric=0
    DamageFile=damage               // .ini file to find physical and graphical
     damage info
    CGHeight=0.2914                 // height of body mass (excluding fuel)
     above reference plane
    CGRightRange=(0.458, 0.002, 43) // fraction of weight on left tires
    CGRightSetting=0
    CGRearRange=(0.460, 0.002, 31)  // fraction of weight on rear tires
    CGRearSetting=15
    WedgeRange=(-10.0, 0.25, 81)    // rounds of wedge
    WedgeSetting=40
    WedgePushrod=-0.0005906976744   // each round of wedge changes rear-left
     jacking screw by this amount (0.0 to disable, use Rules to allow FR ride
     height)
    GraphicalOffset=(0.0, -0.0254, 0.0) // does not affect physics! NASCAR ride
     heights are measured to frame, 1 inch higher than bodywork
    FLUndertray=(0.75,  -0.0254, -0.65) // corner offset from center of front 
    axle in reference plane
    FRUndertray=(-0.75, -0.0254, -0.65) // corner offset from center of front 
    axle in reference plane
    RLUndertray=(0.75,  0.0, 0.00)  // corner offset from center of rear axle in 
    reference plane
    RRUndertray=(-0.75, 0.0, 0.00)  // corner offset from center of rear axle in 
    reference plane
    TireBrand=generic               // must appear before tire compound setting 
    (references *.tbc file)
    TireCompoundSetting=0           // compound index within brand
    FuelRange=(1.892706, 1.892706, 44)
    FuelSetting=43
    NumPitstopsRange=(0, 1, 4)
    NumPitstopsSetting=3
    Pitstop1Range=(1.892706, 1.892706, 44)
    Pitstop1Setting=43
    Pitstop2Range=(1.892706, 1.892706, 44)
    Pitstop2Setting=43
    Pitstop3Range=(1.892706, 1.892706, 44)
    Pitstop3Setting=43
    AIMinPassesPerTick=2            // minimum passes per tick (can use more 
    accurate spring/damper/torque values, but takes more CPU)
    AIRotationThreshold=0.08        // rotation threshold (rads/sec) to 
    temporarily increment passes per tick
    AIEvenSuspension=1.0            // averages out spring and damper rates to 
    improve stability (0.0 - 1.0)
    AISpringRate=0.70               // spring rate adjustment for AI physics
    AIDamperSlow=1.0                // contribution of average slow damper into
     simple AI damper
    AIDamperFast=0.2                // contribution of average fast damper into
     simple AI damper
    AITorqueStab=(0.70, 0.75, 0.40) // torque adjustment to keep AI stable
    
    [LEFTFENDER]
    FenderFlareRange=(0.0, 0.00635, 7)      // front fender flare
    FenderFlareSetting=3
    FenderCenter=(0.80, 0.15, -0.32)        // center of fender forces 
    (offset from center of front axle in ref plane)
    FenderDragParams=(0.0, 0.3616, 0.0)     // base, 1st, and 2nd order drag 
    per meter flare
    FenderLiftParams=(0.0, -1.4118, 5.811)  // base, 1st, and 2nd order lift 
    per meter flare
    FenderSideways=(0.5)                    // dropoff in downforce with yaw 
    (0.0 = none, 1.0 = max)
    
    [RIGHTFENDER]
    FenderFlareRange=(0.0, 0.00635, 7)      // front fender flare
    FenderFlareSetting=3
    FenderCenter=(-0.80, 0.15, -0.32)        // center of fender forces 
    (offset from center of front axle in ref plane)
    FenderDragParams=(0.0, 0.3616, 0.0)     // base, 1st, and 2nd order 
    drag per meter flare
    FenderLiftParams=(0.0, -1.4118, 5.811)  // base, 1st, and 2nd order 
    lift per meter flare
    FenderSideways=(0.5)                    // dropoff in downforce with 
    yaw (0.0 = none, 1.0 = max)
    
    [REARWING]                      // spoiler
    RWRange=(50.0, 1.0, 21)         // rear wing range
    RWSetting=15                    // rear wing setting
    RWDragParams=(0.0, 0.003501, -1.2e-6) // base drag and 1st and 2nd order
     with setting
    RWLiftParams=(0.0, -0.008989, 2.3e-5) // base lift and 1st and 2nd order
     with setting
    RWLiftSideways=(0.3)            // dropoff in downforce with yaw 
    (0.0 = none, 1.0 = max)
    RWLeft=(-0.02, -0.002, 0.0)     // aero forces from moving left
    RWRight=(0.02, -0.002, 0.0)     // aero forces from moving right
    RWUp=(0.0, -0.08, -0.002)       // aero forces from moving up
    RWDown=(0.0, 0.08, 0.002)       // aero forces from moving down
    RWAft=(0.0, 0.08, -0.08)        // aero forces from moving rearwards
    RWFore=(0.0, 0.0, 0.0)          // aero forces from moving forwards 
    (recomputed from settings)
    RWRot=(0.02, 0.01, 0.03)        // aero torque from rotating
    RWCenter=(0.00, 0.43, -0.54)    // center of rear wing forces (offset from
     center of rear axle at ref plane)
    
    [BODYAERO]
    BodyDragBase=(0.2191)           // base drag
    BodyDragHeightAvg=(0.165)       // drag increase with average ride height
    BodyDragHeightDiff=(0.31)       // drag increase with front/rear ride 
    height difference
    BodyMaxHeight=(0.20)            // maximum ride height that affects drag/lift
    BodyLeft=(-0.7, 0.0, 0.0)       // aero forces from moving left
    BodyRight=(0.7, 0.0, 0.0)       // aero forces from moving right
    BodyUp=(0.0, -1.5, 0.0)         // aero forces from moving up
    BodyDown=(0.0, 1.5, 0.0)        // aero forces from moving down
    BodyAft=(0.0, 0.10, -1.00)      // aero forces from moving rearwards
    BodyFore=(0.0, -0.1591, 0.443)  // aero forces from moving forwards 
    (lift value important, but drag overwritten)
    BodyRot=(2.0, 1.5, 1.0)         // aero torque from rotating
    BodyCenter=(0.0, 0.267, -3.320) // center of body aero forces (offset 
    from center of rear axle at ref plane)
    RadiatorRange=(100.0, -5.0, 21) // radiator range (front grille tape)
    RadiatorSetting=5               // radiator setting
    RadiatorDrag=(0.00019)          // effect of radiator setting on drag
    RadiatorLift=(0.00069)          // effect of radiator setting on lift
    BrakeDuctRange=(0.0, 1.0, 3)    // brake duct range
    BrakeDuctSetting=1              // brake duct setting
    BrakeDuctDrag=(0.004)           // effect of brake duct setting on drag
    BrakeDuctLift=(0.011)           // effect of brake duct setting on lift
    
    [DIFFUSER]
    DiffuserBase=(-0.1607, -0.48, 5.6)  // base lift and 1st/2nd order with 
    rear ride height
    DiffuserFrontHeight=(0.118)         // 1st order with front ride height
    DiffuserSideways=(0.5)              // dropoff with yaw 
    (0.0 = none, 1.0 = max)
    DiffuserCenter=(0.0, 0.015, -1.385) // center of diffuser forces (offset 
    from center of rear axle at ref plane)
    
    [SUSPENSION]
    PhysicalModelFile=nascar_susp.pm
    ApplySlowToFastDampers=1         // whether to apply slow damper settings 
    to fast damper settings
    AdjustSuspRates=0                // adjust suspension rates due to 
    motion ratio
    AlignWheels=1                    // correct for minor graphical offsets
    FrontWheelTrack=1.533525         // if non-zero, forces the front wheels 
    to be specified track width
    RearWheelTrack=1.533525          // if non-zero, forces the rear wheels 
    to be specified track width
    LeftWheelBase=2.794              // if non-zero, forces the left side to 
    use specified wheelbase
    RightWheelBase=2.794             // if non-zero, forces the right side to 
    use specified wheelbase
    SpringBasedAntiSway=0            // 0=diameter-based, 1=spring-based
    FrontAntiSwayBase=0.0
    FrontAntiSwayRange=(0.01905, 0.0015875, 13)
    FrontAntiSwaySetting=6
    FrontAntiSwayRate=(1.36e11, 4.0)  // (base, power), so rate = base * 
    (diameter in meters ^ power)
    RearAntiSwayBase=41000.0          // extra anti-sway from tube twisting
    RearAntiSwayRange=(0.0127, 0.0015875, 9)
    RearAntiSwaySetting=6
    RearAntiSwayRate=(1.36e11, 4.0)   // (base, power), so rate = base * 
    (diameter in meters ^ power)
    FrontToeInRange=(-0.20, 0.05, 9)
    FrontToeInSetting=2
    RearToeInRange=(-0.20, 0.05, 9)
    RearToeInSetting=6
    LeftCasterRange=(-2.0, 0.1, 81)          // front-left caster
    LeftCasterSetting=45
    RightCasterRange=(-2.0, 0.1, 81)         // front-right caster
    RightCasterSetting=55
    LeftTrackBarRange=(0.1778, 0.003175, 65)  // rear-left track bar
    LeftTrackBarSetting=20
    RightTrackBarRange=(0.1778, 0.003175, 65) // rear-right track bar
    RightTrackBarSetting=32
    
    [CONTROLS]
    SteerLockRange=(5.0, 0.5, 27)
    SteerLockSetting=14
    RearBrakeRange=(0.100, 0.005, 81)
    RearBrakeSetting=18
    BrakePressureRange=(0.80, 0.05, 5)
    BrakePressureSetting=4
    
    [ENGINE]
    Normal=EngineUnrestricted           // unrestricted engine
    RestrictorPlate=EngineRestricted    // restrictor plate engine
    
    [DRIVELINE]
    ClutchInertia=0.01370
    ClutchTorque=1610.0
    ClutchWear=0.0
    ClutchFriction=17.255
    BaulkTorque=1300.0
    SemiAutomatic=0                     // whether throttle and clutch are 
    operated automatically (like an F1 car)
    UpshiftDelay=0.125                  // delay in selecting higher gear 
    (low for semi-automatic, higher for manual)
    UpshiftClutchTime=0.225             // time to ease auto-clutch in AFTER
     upshift (0.0 for F1 cars)
    DownshiftDelay=0.125                // delay in selecting lower gear 
    (low for semi-automatic, higher for manual)
    DownshiftClutchTime=0.225           // time to ease auto-clutch in AFTER
     downshift (used to be SemiAutoClutchTime)
    WheelDrive=REAR                     // which wheels are driven: REAR, FOUR
     (even torque split), or FRONT
    GearFile=gear_ratios.ini            // Must come before final/reverse/gear
     settings!
    FinalDriveSetting=6                 // indexed into GearFile list
    ReverseSetting=12
    ForwardGears=4
    Gear1Setting=12
    Gear2Setting=51
    Gear3Setting=77
    Gear4Setting=91
    DiffType=1                          // type of differential: 
    0 = Electronically Controlled (F1), 1 = Detroit Locker (NASCAR)
    DiffTorque=250.0                    // at full lock (100% setting), the
     torque redirected per wheelspeed difference in radians/sec (roughly 1.2kph)
    DiffLockRange=(0.50, 0.50, 2)       // differential acting on all driven
     wheels
    DiffLockSetting=0
    
    [FRONTLEFT]
    BumpTravel=0.0254                   // suspension travel upwards 
    (= 5.5 inches travel - 4.5 inches minimum ride height)
    ReboundTravel=-0.3048               // suspension travel downwards 
    (= -5.0 inches travel - 7.0 inches maximum ride height)
    BumpStopSpring=300000.0             // initial spring rate of suspension
     hitting body in NASCAR
    BumpStopRisingSpring=1.20e7         // rising spring rate of same 
    (multiplied by deflection squared)
    BumpStopDamper=9000.0               // initial damping rate of suspension
     hitting body in NASCAR
    BumpStopRisingDamper=9.00e5         // rising damper rate of same 
    (multiplied by deflection squared)
    BumpStage2=0.125                    // speed where damper bump moves from 
    slow to fast
    ReboundStage2=-0.125                // speed where damper rebound moves 
    from slow to fast
    FrictionTorque=7.81                 // Newton-meters of friction between 
    spindle and wheel
    SpinInertia=1.633                   // inertia in pitch direction including
     any axle but not brake disc
    CGOffsetX=0.000                     // x-offset from graphical center to 
    physical center (NOT IMPLEMENTED)
    PushrodSpindle=(-0.200, -0.100, 0.000) // spring/damper connection to spindle
     or axle (relative to wheel center)
    PushrodBody=(-0.250, 0.300, 0.000)    // spring/damper connection to body 
    (relative to wheel center)
    CamberRange=(-6.0, 0.1, 121)
    CamberSetting=75
    PressureRange=(68.94757293, 3.44737864638, 101)
    PressureSetting=30
    PackerRange=(0.000, 0.001, 1)
    PackerSetting=0
    SpringRange=(70050.7341, 8756.341762, 37)
    SpringSetting=15
    RideHeightRange=(0.1143, 0.003175, 17) // 4.5 to 6.5 inches
    RideHeightSetting=0
    SlowBumpRange=(3502.536, 218.9085, 9)
    SlowBumpSetting=4
    FastBumpRange=(1751.268, 218.9085, 9)
    FastBumpSetting=4
    SlowReboundRange=(10507.608, 875.634, 9)
    SlowReboundSetting=4
    FastReboundRange=(3502.536, 875.634, 9)
    FastReboundSetting=4
    BrakeDiscRange=(0.0254, 0.000, 1)    // disc thickness
    BrakeDiscSetting=0
    BrakePadRange=(0, 1, 5)             // pad type (not implemented)
    BrakePadSetting=2
    BrakeDiscInertia=0.715              // inertia per meter of thickness
    BrakeOptimumTemp=250.0              // optimum brake temperature in Celsius
    (peak brake grip)
    BrakeFadeRange=650.0                // temperature outside of optimum that
     brake grip drops to half (too hot or too cold)
    BrakeWearRate=1.207e-011            // meters of wear per second at optimum
     temperature
    BrakeFailure=(1.33e-002,7.21e-004)  // average and variation in disc 
    thickness at failure
    BrakeTorque=4113.0                  // maximum brake torque at zero wear and
     optimum temp
    BrakeHeating=0.00060                // heat added linearly with brake torque
     times wheel speed (at max disc thickness)
    BrakeCooling=(3.660e-002,4.630e-004)  // minimum brake cooling rate
     (base and per unit velocity) (at max disc thickness)
    BrakeDuctCooling=1.180e-004         // brake cooling rate per brake duct
     setting (at max disc thickness)
    
    [FRONTRIGHT]
    BumpTravel=0.0254                   // suspension travel upwards (= 5.5 
    inches travel - 4.5 inches minimum ride height)
    ReboundTravel=-0.3048               // suspension travel downwards (= -5.0
     inches travel - 7.0 inches maximum ride height)
    BumpStopSpring=300000.0             // initial spring rate of suspension 
    hitting body in NASCAR
    BumpStopRisingSpring=1.20e7         // rising spring rate of same (multiplied
     by deflection squared)
    BumpStopDamper=9000.0               // initial damping rate of suspension 
    hitting body in NASCAR
    BumpStopRisingDamper=9.00e5         // rising damper rate of same (multiplied
     by deflection squared)
    BumpStage2=0.125                    // speed where damper bump moves from
    slow to fast
    ReboundStage2=-0.125                // speed where damper rebound moves from 
    slow to fast
    FrictionTorque=7.81                 // Newton-meters of friction between 
    spindle and wheel
    SpinInertia=1.633                   // inertia in pitch direction including
     any axle but not brake disc
    CGOffsetX=0.000                     // x-offset from graphical center to 
    physical center (NOT IMPLEMENTED)
    PushrodSpindle=(0.200, -0.100, 0.000) // spring/damper connection to spindle
     or axle (relative to wheel center)
    PushrodBody=(0.250, 0.300, 0.000)    // spring/damper connection to body 
    (relative to wheel center)
    CamberRange=(-6.0, 0.1, 121)
    CamberSetting=25
    PressureRange=(68.94757293, 3.44737864638, 101)
    PressureSetting=60
    PackerRange=(0.000, 0.001, 1)
    PackerSetting=0
    SpringRange=(70050.7341, 8756.341762, 37)
    SpringSetting=15
    RideHeightRange=(0.0635, 0.003175, 57) // derived from other ride heights:
     2.5 to 9.5 inches
    RideHeightSetting=24
    SlowBumpRange=(3502.536, 218.9085, 9)
    SlowBumpSetting=4
    FastBumpRange=(1751.268, 218.9085, 9)
    FastBumpSetting=4
    SlowReboundRange=(10507.608, 875.634, 9)
    SlowReboundSetting=4
    FastReboundRange=(3502.536, 875.634, 9)
    FastReboundSetting=4
    BrakeDiscRange=(0.0254, 0.000, 1)    // disc thickness
    BrakeDiscSetting=0
    BrakePadRange=(0, 1, 5)             // pad type (not implemented)
    BrakePadSetting=2
    BrakeDiscInertia=0.715              // inertia per meter of thickness
    BrakeOptimumTemp=250.0              // optimum brake temperature in Celsius
     (peak brake grip)
    BrakeFadeRange=650.0                // temperature outside of optimum that 
    brake grip drops to half (too hot or too cold)
    BrakeWearRate=1.207e-011            // meters of wear per second at optimum
     temperature
    BrakeFailure=(1.33e-002,7.21e-004)  // average and variation in disc
    thickness at failure
    BrakeTorque=4113.0                  // maximum brake torque at zero wear and
     optimum temp
    BrakeHeating=0.00060                // heat added linearly with brake torque
     times wheel speed (at max disc thickness)
    BrakeCooling=(3.660e-002,4.630e-004)  // minimum brake cooling rate
     (base and per unit velocity) (at max disc thickness)
    BrakeDuctCooling=1.180e-004         // brake cooling rate per brake duct
     setting (at max disc thickness)
    
    [REARLEFT]
    BumpTravel=0.0254                   // suspension travel upwards
     (= 5.5 inches travel - 4.5 inches minimum ride height)
    ReboundTravel=-0.3048               // suspension travel downwards
     (= -5.0 inches travel - 7.0 inches maximum ride height)
    BumpStopSpring=300000.0             // initial spring rate of suspension
     hitting body in NASCAR
    BumpStopRisingSpring=1.20e7         // rising spring rate of same 
    (multiplied by deflection squared)
    BumpStopDamper=9000.0               // initial damping rate of suspension
     hitting body in NASCAR
    BumpStopRisingDamper=9.00e5         // rising damper rate of same 
    (multiplied by deflection squared)
    BumpStage2=0.125                    // speed where damper bump moves from 
    slow to fast
    ReboundStage2=-0.125                // speed where damper rebound moves from
     slow to fast
    FrictionTorque=7.81                 // Newton-meters of friction between 
    spindle and wheel
    SpinInertia=1.722                   // inertia in pitch direction including
     any axle but not brake disc
    CGOffsetX=-0.030                     // x-offset from graphical center to 
    physical center (NOT IMPLEMENTED)
    PushrodSpindle=(-0.250, -0.100, 0.000) // spring/damper connection to spindle
     or axle (relative to wheel center)
    PushrodBody=(-0.300, 0.300, 0.000)    // spring/damper connection to body 
    (relative to wheel center)
    CamberRange=(-1.8, 1.8, 3)
    CamberSetting=2
    PressureRange=(68.94757293, 3.44737864638, 101)
    PressureSetting=30
    PackerRange=(0.000, 0.001, 1)
    PackerSetting=0
    SpringRange=(17512.6835, 4378.170881, 21)
    SpringSetting=10
    RideHeightRange=(0.1143, 0.003175, 17) // 4.5 to 6.5 inches
    RideHeightSetting=8
    SlowBumpRange=(3502.536, 218.9085, 9)
    SlowBumpSetting=4
    FastBumpRange=(1751.268, 218.9085, 9)
    FastBumpSetting=4
    SlowReboundRange=(10507.608, 875.634, 9)
    SlowReboundSetting=4
    FastReboundRange=(3502.536, 875.634, 9)
    FastReboundSetting=4
    BrakeDiscRange=(0.0254, 0.000, 1)    // disc thickness
    BrakeDiscSetting=0
    BrakePadRange=(0, 1, 5)             // pad type (not implemented)
    BrakePadSetting=2
    BrakeDiscInertia=0.715              // inertia per meter of thickness
    BrakeOptimumTemp=250.0              // optimum brake temperature in Celsius
     (peak brake grip)
    BrakeFadeRange=650.0                // temperature outside of optimum that 
    brake grip drops to half (too hot or too cold)
    BrakeWearRate=1.207e-011            // meters of wear per second at optimum
     temperature
    BrakeFailure=(1.33e-002,7.21e-004)  // average and variation in disc
    thickness at failure
    BrakeTorque=4113.0                  // maximum brake torque at zero wear and 
    optimum temp
    BrakeHeating=0.00060                // heat added linearly with brake torque
     times wheel speed (at max disc thickness)
    BrakeCooling=(1.943e-002,2.459e-004)  // minimum brake cooling rate (base and
     per unit velocity) (at max disc thickness)
    BrakeDuctCooling=6.266e-005         // brake cooling rate per brake duct 
    setting (at max disc thickness)
    
    [REARRIGHT]
    BumpTravel=0.0254                   // suspension travel upwards (= 5.5
    inches travel - 4.5 inches minimum ride height)
    ReboundTravel=-0.3048               // suspension travel downwards (= -5.0
     inches travel - 7.0 inches maximum ride height)
    BumpStopSpring=300000.0             // initial spring rate of suspension 
    hitting body in NASCAR
    BumpStopRisingSpring=1.20e7         // rising spring rate of same (multiplied
     by deflection squared)
    BumpStopDamper=9000.0               // initial damping rate of suspension 
    hitting body in NASCAR
    BumpStopRisingDamper=9.00e5         // rising damper rate of same (multiplied
     by deflection squared)
    BumpStage2=0.125                    // speed where damper bump moves from 
    slow to fast
    ReboundStage2=-0.125                // speed where damper rebound moves from
     slow to fast
    FrictionTorque=7.81                 // Newton-meters of friction between 
    spindle and wheel
    SpinInertia=1.722                   // inertia in pitch direction including
     any axle but not brake disc
    CGOffsetX=0.030                     // x-offset from graphical center to 
    physical center (NOT IMPLEMENTED)
    PushrodSpindle=(0.250, -0.100, 0.000) // spring/damper connection to spindle
     or axle (relative to wheel center)
    PushrodBody=(0.300, 0.300, 0.000)    // spring/damper connection to body 
    (relative to wheel center)
    CamberRange=(-1.8, 1.8, 3)
    CamberSetting=0
    PressureRange=(68.94757293, 3.44737864638, 101)
    PressureSetting=60
    PackerRange=(0.000, 0.001, 1)
    PackerSetting=0
    SpringRange=(17512.6835, 4378.170881, 21)
    SpringSetting=10
    RideHeightRange=(0.1143, 0.003175, 25) // 4.5 to 7.5 inches
    RideHeightSetting=16
    SlowBumpRange=(3502.536, 218.9085, 9)
    SlowBumpSetting=4
    FastBumpRange=(1751.268, 218.9085, 9)
    FastBumpSetting=4
    SlowReboundRange=(10507.608, 875.634, 9)
    SlowReboundSetting=4
    FastReboundRange=(3502.536, 875.634, 9)
    FastReboundSetting=4
    BrakeDiscRange=(0.0254, 0.000, 1)    // disc thickness
    BrakeDiscSetting=0
    BrakePadRange=(0, 1, 5)             // pad type (not implemented)
    BrakePadSetting=2
    BrakeDiscInertia=0.715              // inertia per meter of thickness
    BrakeOptimumTemp=250.0              // optimum brake temperature in Celsius
     (peak brake grip)
    BrakeFadeRange=650.0                // temperature outside of optimum that
     brake grip drops to half (too hot or too cold)
    BrakeWearRate=1.207e-011            // meters of wear per second at optimum
     temperature
    BrakeFailure=(1.33e-002,7.21e-004)  // average and variation in disc
    thickness at failure
    BrakeTorque=4113.0                  // maximum brake torque at zero wear and
     optimum temp
    BrakeHeating=0.00060                // heat added linearly with brake torque
     times wheel speed (at max disc thickness)
    BrakeCooling=(1.943e-002,2.459e-004)  // minimum brake cooling rate (base and
     per unit velocity) (at max disc thickness)
    BrakeDuctCooling=6.266e-005         // brake cooling rate per brake duct 
    setting (at max disc thickness)
    
    Change these settings to: 
    
    [BODYAERO]
    BodyDragBase=(0.0)           // base drag
    BodyDragHeightAvg=(0.0)       // drag increase with average ride height
    BodyDragHeightDiff=(0.0)       // drag increase with front/rear ride
     height difference
    BodyMaxHeight=(0.20)            // maximum ride height that affects 
    drag/lift
    BodyLeft=(-0.7, 0.0, 0.0)       // aero forces from moving left
    BodyRight=(0.7, 0.0, 0.0)       // aero forces from moving right
    BodyUp=(0.0, -1.5, 0.0)         // aero forces from moving up
    BodyDown=(0.0, 1.5, 0.0)        // aero forces from moving down
    BodyAft=(0.0, 0.10, -1.00)      // aero forces from moving rearwards
    BodyFore=(0.0, -0.1591, 0.443)  // aero forces from moving forwards (lift
     value important, but drag overwritten)
    BodyRot=(2.0, 1.5, 1.0)         // aero torque from rotating
    BodyCenter=(0.0, 0.267, -3.320) // center of body aero forces (offset
     from center of rear axle at ref plane)
    RadiatorRange=(100.0, -5.0, 21) // radiator range (front grille tape)
    RadiatorSetting=5               // radiator setting
    RadiatorDrag=(0.0)          // effect of radiator setting on drag
    RadiatorLift=(0.00069)          // effect of radiator setting on lift
    BrakeDuctRange=(0.0, 1.0, 3)    // brake duct range
    BrakeDuctSetting=1              // brake duct setting
    BrakeDuctDrag=(0.0)           // effect of brake duct setting on drag
    BrakeDuctLift=(0.011)           // effect of brake duct setting on lift
    
    And now your car will not have any drag. 
    
    !!!!!!WANT BETTER AI????? HERE'S HOW!!!!!!
    
    Go to the Season03 folder and click, this time, on Drivers. You will find a 
    mess of driver files. I'll use Matt Kenseth's for example:
    
    
    Matt Kenseth
    {
     //Driver Info
     DateofBirth=10-3-72
     TeamName=Roush Racing
     HomeTown=Cambridge, WI
     
     //Driver Stats
     Speed=3.0
     Concentration=83.0
     Fitness=80.0
     Intimidation=72.0
     Aggression=82.0
     Status=83.0
     Courtesy=86.0
     CompletedLaps%=96
     Script=default.scp
    }
    
    
    That is the exact file. Edit it to minimum or maximum.
    
    
    Matt Kenseth
    {
     //Driver Info
     DateofBirth=10-3-72
     TeamName=Roush Racing
     HomeTown=Cambridge, WI
     
     //Driver Stats
     Speed=100.0
     Concentration=100.0
     Fitness=100.0
     Intimidation=100.0
     Aggression=100.0
     Status=100.0
     Courtesy=100.0
     CompletedLaps%=100
     Script=default.scp
    }
    
    
    Or: 
    
    
    Matt Kenseth
    {
     //Driver Info
     DateofBirth=10-3-72
     TeamName=Roush Racing
     HomeTown=Cambridge, WI
     
     //Driver Stats
     Speed=0.0
     Concentration=0.0
     Fitness=0.0
     Intimidation=0.0
     Aggression=0.0
     Status=0.0
     Courtesy=0.0
     CompletedLaps%=0
     Script=default.scp
    }
    
    
    You can edit those to any you want. BUT DO NOT CHANGE THE SCRIPT FILE,
    I TELLS YA!!!!! DO NOT CHANGE THE SCRIPT FILE!!!!!
    
    
    !!!!!!WANT NO RESTRICTOR PLATES AT DAYTONA/TALLADEGA?!?!? HERE'S HOW!!!!!!
    
    Look for the marker in the file I made, but don't actually put that in the 
    GDB file. This GDB file is located in: Season03/Tracks/Daytona/Daytona500
    
    
    Daytona500
    {
      RaceLaps = 200
      Attrition = 23
      TrackName = DAYTONA®
      EventName = Daytona 500®
      VenueName = Daytona International Speedway®
      SettingsFolder = Daytona
      Location = Daytona Beach, Florida
      Date = 02/17/2002
      Track Type = Superspeedway
      Length = 2.5 Miles
      Banking = 31° Corners 18° Front 3° Back
      Capacity = 168,000
      Track Record = 42.783/Bill Elliott
      RacePitMPH = 55
      NormalPitMPH = 55
      FormationSpeedMPH = 70
      RestrictorPlate = true <<<EDIT THIS TO FALSE.
      RearSpoilerAngle = 65
      Qualifying = 48.431
      Variance = 1.163
      PitWindow = 55
      RaceResults
      FastestRaceLaps
      RaceEvents
      Weather
      PitStopStrategies
      CommTrackID = 6
      CommRaceNum = 1
      PaintSchemes
      {
        Dale Earnhardt, Jr. = a8daytona02
        Johnny Benson = f10daytona02
        Michael Waltrip = b15daytona02
        Jeff Gordon = b24dupont02
        Bobby Hamilton = b55white02
      }
      AIRaceTimeFast = 46.595
      AIRaceTimeMid = 48.154
      AIRaceTimeSlow = 49.755
    }
    
    
    !!!!!!WANT TIRES TO BE BETTER? HERE'S HOW!!!!!!
    
    Edit this file directly in the Season03 file.
    
    // Tire brand found in *.hdv files refer to file name.
    // "Generic" brand tires ... hint hint hint!
    
    // Slip curves do not represent the coefficient of grip.  Instead they
     represent
    // the reaction to the current slip.  Regardless of the peak value in 
    this curve,
    // it will be automatically normalized to have a peak of 1.0.
    
    // The peak of the slip curve is dynamically adjusted to higher or lower
     slip
    // values based on current load and possibly other factors.  See the 
    LatPeak and
    // LongPeak tire parameters for more info.
    
    // Slip curve data points are connected using a cubic spline, so there is 
    no
    // need to use a massive amount of data points unless the curve is really 
    busy.
    
    // Lateral slip angles are normalized so that you need to take the sine of
     the
    // angle to get the slip.  For example, 12 degrees is a slip of 0.208 and 
    vice
    // versa.  Longitudinal slip ratios closely match the SAE definition.
    
    // All curves should probably go out to at least a slip of 2.0, even the 
    lateral
    // and braking curves.  Although locking up your brakes is a slip of 1.0, 
    there
    // are situations where you can spin your wheels in the opposite direction
     of
    // your velocity (like shifting into reverse while moving forwards).
    
    // Note that the initial slope of the curve may have an effect on how some
    // features behave, such as traction control, skids, and tire smoke.
    
    [SLIPCURVE]
    Name="Default"
    Step=0.0150                    // Slip step
    Data:
    0.00000 0.15643 0.30902 0.45399 0.58779 0.70711 0.80902 0.89101 0.95106
    0.98769
    1.00000 0.99994 0.99977 0.99949 0.99909 0.99858 0.99796 0.99723 0.99638 
    0.99542
    0.99435 0.99318 0.99189 0.99049 0.98899 0.98738 0.98567 0.98385 0.98193 
    0.97990
    0.97778 0.97555 0.97323 0.97082 0.96830 0.96570 0.96300 0.96022 0.95734 
    0.95439
    0.95134 0.94822 0.94501 0.94173 0.93837 0.93494 0.93143 0.92786 0.92422 
    0.92052
    0.91675 0.91293 0.90905 0.90511 0.90112 0.89708 0.89300 0.88887 0.88470 
    0.88049
    0.87624 0.87197 0.86766 0.86332 0.85896 0.85458 0.85017 0.84575 0.84132 
    0.83688
    0.83243 0.82797 0.82351 0.81906 0.81460 0.81016 0.80572 0.80130 0.79689 
    0.79250
    0.78813 0.78379 0.77947 0.77518 0.77092 0.76670 0.76252 0.75837 0.75427 
    0.75022
    0.74621 0.74226 0.73836 0.73451 0.73073 0.72700 0.72334 0.71975 0.71622 
    0.71277
    0.70938 0.70607 0.70284 0.69969 0.69662 0.69363 0.69073 0.68792 0.68519 
    0.68255
    0.68001 0.67756 0.67521 0.67295 0.67080 0.66874 0.66678 0.66493 0.66318 
    0.66153
    0.66000 0.65857 0.65724 0.65603 0.65492 0.65393 0.65304 0.65227 0.65161 
    0.65107
    0.65063 0.65031 0.65010 0.65001
    
    // Note that the dry and wet performance numbers are NOT
    // relative.  They will still be scaled by the terrain dry/wet values
    // in terrain.tdf.  For example, if normal pavement has the scaling
    // parameters dry=1.0 and wet=0.8, and a rain tire has scaling
    // parameters of dry=1.30 and wet=1.35, then the overall grip in
    // the dry will be (1.0 * 1.30) = 1.30, while the overall grip in
    // the wet will be (0.8 * 1.35) = 1.08.
    
    // FYI - we may add "Compound" to each name in order to translate it,
    // because these names are not necessarily unique to tire compounds.
    
    [COMPOUND]
    Name="Dry"
    Front:
    DryLatLong=(1.461, 1.717)           // Lateral/longitudinal coefficients in
    dry weather
    WetLatLong=(0.844, 1.000)           // Lateral/longitudinal coefficients in
    wet weather
    Radius=0.355                        // Radius of tire
    RadiusRPM=4.02e-6                   // Increased radius per unit RPM
    SpringBase=131800.0                 // Base spring rate with no pressure
    SpringkPa=875.0                     // Spring rate per unit pressure
    Damper=1345.0                       // Damping rate of tire
    LoadSens=(-3.10e-6, 0.34, 21650.0)  // Load sensitivity of tire (initial
    slope, final grip multiplier, final load)
    LatPeak=(0.084, 0.345, 33400.0)     // Slip range where lateral peak force 
    occurs depending on load
    LongPeak=(0.084, 0.345, 33400.0)    // Slip range where longitudinal peak 
    force occurs depending on load
    LatCurve="Default"                  // Slip angle curve (data uses normalized 
    angle)
    BrakingCurve="Default"              // Slip ratio curve under braking
    TractiveCurve="Default"             // Slip ratio curve under acceleration
    Camber=(4.35, 0.08)                 // Peak camber angle and additional 
    lateral 
    force
     gained
    RollingResistance=460.0             // Resistance torque (Nm) per unit 
    deflection 
    (m)
     on ground
    RollingHeat=13.2                    // Heat caused by rolling (deg C per 
    unit 
    rotation
     times deflection)
    FrictionHeat=0.133                  // Heat caused from friction (deg C 
    per unit force lost thru slippage)
    Cooling=(9.10e-4, 2.75e-5)          // Cooling base and with velocity 
    (rain automatically increases cooling)
    WearRate=0.372e-7                   // Wear rate constant
    Softness=0.6                        // Softness is now just for AI strategic
    use
    AILoad=10000.0                      // Simple load sensitivity for AI vehicles
    AIGripMult=0.907                    // Grip multiplier for AI vehicles (due to
    tire 
    model simplification)
    AIPeakSlip=0.072                    // Simple peak slip angle for AI vehicles
    OptimumTemp=112.0                   // Optimum operating temperature for peak 
    forces 
    (Celsius)
    OptimumPressureBase=60.0            // Base pressure to remain flat on ground
     at 
    zero 
    deflection
    OptimumPressureMult=0.0261          // Multiplier by load to stay flat on 
    ground
    Rear:
    DryLatLong=(1.461, 1.717)
    WetLatLong=(0.844, 1.000)
    Radius=0.355
    RadiusRPM=4.02e-6
    SpringBase=131800.0
    SpringkPa=875.0
    Damper=1345.0
    LoadSens=(-3.10e-6, 0.34, 21650.0)
    LatPeak=(0.084, 0.345, 33400.0)
    LongPeak=(0.084, 0.345, 33400.0)
    LatCurve="Default"
    BrakingCurve="Default"
    TractiveCurve="Default"
    Camber=(4.35, 0.08)
    RollingResistance=460.0
    RollingHeat=13.2
    FrictionHeat=0.133
    Cooling=(9.10e-4, 2.75e-5)
    WearRate=0.372e-7
    Softness=0.6
    AILoad=10000.0
    AIGripMult=0.965
    AIPeakSlip=0.072
    OptimumTemp=112.0
    OptimumPressureBase=60.0
    OptimumPressureMult=0.0261
    
    [COMPOUND]
    Name="Wet"
    WetWeather=1
    Front:
    DryLatLong=(1.358, 1.596)
    WetLatLong=(1.417, 1.663)
    Radius=0.355
    RadiusRPM=4.02e-6
    SpringBase=131800.0
    SpringkPa=875.0
    Damper=1345.0
    LoadSens=(-3.10e-6, 0.34, 21650.0)
    LatPeak=(0.084, 0.345, 33400.0)
    LongPeak=(0.084, 0.345, 33400.0)
    LatCurve="Default"
    BrakingCurve="Default"
    TractiveCurve="Default"
    Camber=(3.75, 0.08)
    RollingResistance=460.0
    RollingHeat=19.8
    FrictionHeat=0.139
    Cooling=(9.10e-4, 2.75e-5)
    WearRate=0.655e-7
    Softness=0.9
    AILoad=10000.0
    AIGripMult=0.907
    AIPeakSlip=0.072
    OptimumTemp=107.0
    OptimumPressureBase=60.0
    OptimumPressureMult=0.0261
    Rear:
    DryLatLong=(1.358, 1.596)
    WetLatLong=(1.417, 1.663)
    Radius=0.355
    RadiusRPM=4.02e-6
    SpringBase=131800.0
    SpringkPa=875.0
    Damper=1345.0
    LoadSens=(-3.10e-6, 0.34, 21650.0)
    LatPeak=(0.084, 0.345, 33400.0)
    LongPeak=(0.084, 0.345, 33400.0)
    LatCurve="Default"
    BrakingCurve="Default"
    TractiveCurve="Default"
    Camber=(3.75, 0.08)
    RollingResistance=460.0
    RollingHeat=19.8
    FrictionHeat=0.139
    Cooling=(9.10e-4, 2.75e-5)
    WearRate=0.655e-7
    Softness=0.9
    AILoad=10000.0
    AIGripMult=0.965
    AIPeakSlip=0.072
    OptimumTemp=107.0
    OptimumPressureBase=60.0
    OptimumPressureMult=0.0261
    
    
    Change it around until you have better tires. Email me if you find the 
    perfect settings.
    
    !!!!!!WANT TO EDIT SOME MORE STUFF??? HERE'S HOW!!!!!!
    
    Directly inside the Season03 folder is a GDB file. This is what it conains:
    
    DefaultScoring
    {
      RacePitMPH = 45
      NormalPitMPH = 45
      FormationSpeedMPH = 55
      Practice1Day = Friday
      Practice1Start = 11:00
      Practice1Duration = 60
      Practice2Day = Friday
      Practice2Start = 13:00
      Practice2Duration = 60
      Practice3Day = Saturday
      Practice3Start = 9:00
      Practice3Duration = 60
      Practice4Day = Saturday
      Practice4Start = 10:15
      Practice4Duration = 60
      QualifyDay = Saturday
      QualifyStart = 13:00
      QualifyDuration = 240
      QualifyLaps = 3
      WarmupDay = Sunday
      WarmupStart = 9:30
      WarmupDuration = 60
      RaceDay = Sunday
      RaceStart = 14:00
      RaceLaps = 50
      RaceTime = 120
    }
    RaceOrder
    {
      Shootout
      Gatorade125
      Daytona500
      Subway400
      Uawdcx400
      Mbnaamer500
      Cddealers400
      Foodcity500
      Samsung500
      Virginia500
      Aarons499
      Napaauto500
      Pontiacex400
      Cocacola600
      Mbnaplat400
      Pocono500
      Sirius400
      Savemart350
      Daytpepsi400
      Tropicana400
      Newengl300
      Pennsylv500
      Brickyard400
      Watkinsglen
      Michpepsi400
      Sharpie500
      Southern500
      Chevymc400
      NewHamps300
      Mbnaamer400
      Protection400
      Easports500
      Uawgm500
      Martins500
      Napa500
      PopSecret400
      Checker500k
      Homestead400
      Daytona500Rematch
    }
    
    SeasonScoringInfo
    {
      1 = 175
      2 = 170
      3 = 165
      4 = 160
      5 = 155
      6 = 150
      7 = 146
      8 = 142
      9 = 138
      10 = 134
      11 = 130
      12 = 127
      13 = 124
      14 = 121
      15 = 118
      16 = 115
      17 = 112
      18 = 109
      19 = 106
      20 = 103
      21 = 100
      22 = 97
      23 = 94
      24 = 91
      25 = 88
      26 = 85
      27 = 82
      28 = 79
      29 = 76
      30 = 73
      31 = 70
      32 = 67
      33 = 64
      34 = 61
      35 = 58
      36 = 55
      37 = 52
      38 = 49
      39 = 46
      40 = 43
      41 = 40
      42 = 37
      43 = 34
    }
    ----------------------------------------------------------------------
    Circuit_Settings_Folder_Create_Actions
    {
      // Folder names for events can be found in the event *.gdb file
      Atlanta
      {
        Default = Atlanta.svm
        Copy = Atlanta Qualify.svm
        Copy = Atlanta Race.svm
      }
    
      Bristol
      {
        Default = Bristol.svm
        Copy = Bristol Qualify.svm
        Copy = Bristol Race.svm
      }
    
      California
      {
        Default = California.svm
        Copy = California Qualify.svm
        Copy = California Race.svm
      }
    
      Chicagoland
      {
        Default = Chicagoland.svm
        Copy = Chicagoland Qualify.svm
        Copy = Chicagoland Race.svm
      }
    
      Darlington
      {
        Default = Darlington.svm
        Copy = Darlington Qualify.svm
        Copy = Darlington Race.svm
      }
    
      Daytona
      {
        Default = Daytona.svm
        Copy = Daytona Qualify.svm
        Copy = Daytona Race.svm
      }
    
      Daytona Beach
      {
        Default = Daytona Beach.svm
        Copy = Daytona Qualify.svm
        Copy = Daytona Race.svm
      }
    
      Dover
      {
        Default = Dover.svm
        Copy = Dover Qualify.svm
        Copy = Dover Race.svm
      }
    
      Homestead
      {
        Default = Homestead.svm
        Copy = Homestead Qualify.svm
        Copy = Homestead Race.svm
      }
    
      Indianapolis
      {
        Default = Indianapolis.svm
        Copy = Indianapolis Qualify.svm
        Copy = Indianapolis Race.svm
      }
    
      Kansas
      {
        Default = Kansas.svm
        Copy = Kansas Qualify.svm
        Copy = Kansas Race.svm
      }
    
      Las Vegas
      {
        Default = Las Vegas.svm
        Copy = Las Vegas Qualify.svm
        Copy = Las Vegas Race.svm
      }
    
      Lowes
      {
        Default = Lowes.svm
        Copy = Lowes Qualify.svm
        Copy = Lowes Race.svm
      }
    
      Martinsville
      {
        Default = Martinsville.svm
        Copy = Martinsville Qualify.svm
        Copy = Martinsville Race.svm
      }
    
      Michigan
      {
        Default = Michigan.svm
        Copy = Michigan Qualify.svm
        Copy = Michigan Race.svm
      }
    
      North Carolina
      {
        Default = North Carolina.svm
        Copy = North Carolina Qualify.svm
        Copy = North Carolina Race.svm
      }
    
      New Hampshire
      {
        Default = New Hampshire.svm
        Copy = New Hampshire Qualify.svm
        Copy = New Hampshire Race.svm
      }
    
      Phoenix
      {
        Default = Phoenix.svm
        Copy = Phoenix Qualify.svm
        Copy = Phoenix Race.svm
      }
    
      Pocono
      {
        Default = Pocono.svm
        Copy = Pocono Qualify.svm
        Copy = Pocono Race.svm
      }
    
      Richmond
      {
        Default = Richmond.svm
        Copy = Richmond Qualify.svm
        Copy = Richmond Race.svm
      }
    
      Infineon
      {
        Default = Infineon.svm
        Copy = Infineon Qualify.svm
        Copy = Infineon Race.svm
      }
    
      Talladega
      {
        Default = Talladega.svm
        Copy = Talladega Qualify.svm
        Copy = Talladega Race.svm
      }
    
      Texas
      {
        Default = Texas.svm
        Copy = Texas Qualify.svm
        Copy = Texas Race.svm
      }
    
      Watkins Glen
      {
        Default = Watkins Glen.svm
        Copy = Watkins Glen Qualify.svm
        Copy = Watkins Glen Race.svm
      }
    }
    
    Nothing is changed, so edit it to your liking. Everything below the line, 
    do not edit. The line was never there; I just put it there to show you.
    
    !!!!!!WANT THAT STEERING WHEEL TO STOP GOING LEFT? HERE'S HOW!!!!!!
    
    Email me if you find out; I honestly do not know.
    
    
    
    ------------------------------
    
    ****** 4. CLOSING NOTES ******
    
    ------------------------------
    
    This guide is copyright 2006 by Adam Sweet. NASCAR Thunder 2003 and this 
    information is copyright 2002-2006 EA Tiburon. I do not own any of this info 
    stored in this guide. DO NOT ASK ME ABOUT 3D STUFF. I don't know anything 
    about the MAS files. I don't know WHAT created them.
    
    One more note: Don't mess around with the SCN files. 
    Those are camera files, and if messed around with too much, they can really
    screw something up.
    
    I would like to thank: 
    
    God for everything
    
    Me for writing this guide
    
    EA for a great game
    
    My brothe--- No wait. Never mind.
    
    GOODBYE!!!
    
    
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