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    Magician FAQ by Jankers

    Version: 0.95 | Updated: 02/09/05 | Search Guide | Bookmark Guide

    =====================
    Magician FAQ
    Ver.- 0.95
    By Iggy aka Jankanpo
    =====================
    
    
    This is my first FAQ,
    so please forgive me for doing something miraculously stupid.
    
    Oh, and when I was submitting this,
    I had to scrunch everything
    (since my laptop has a differnt sized screen-
     than other computers)
    A regular computer is half of my monitor, so SORRY! =(
    
    ---
    
    TABLE OF CONTENTS
    
    1- Short intro of Maple Story and Magician (SIMSM)
    2- Creating an Ideal Character
    3- How to become a magician
    4- Skills
    5- Skill Trees
    6- Training Spots
    7- How to Get to Sleepywood
    8- Equipment List
    9- After Magician
    10- Copyright Stuff Etc.
    11- Special Thanks
    12- Other stuff
    
    ---
    =SIMSM=
    
      Ok.Maple Story is basically a free MMORPG that was first started
    in Korea a while ago.
    In Maple Story you kill various enemies to become the strongest.
    It may sound a bit boring, but it's actually 
    quite addicting later in the game when
    you have the power to wield a variety of spells,
    and you can shape your own way to destroy the enemies.
      The magician.  In short the magician is a spellcaster
    (as in they cast... spells o_o).  They are not
    meant for physical strength, but they are known for being
    able to wipe a map clean without being hurt at all with
    long ranged spells.
    
    ---
    =Creating an Ideal Character=
      Keep rolling that dice!  The stats of an ideal magician is the best stat is
      INT (Intelligence) and second best is LUK (Luck).
      Forget about STR (Strength) and DEX (Dexterity).
      In other words, 'perfect mages' are those that roll 4 STR and 4 DEX.
      An alright character can have 4 STR/5 DEX, 5 STR/4 DEX,
      or even 5 STR and 5 DEX.  After creating your character, whenever you level
      keep your LUK +3 above your level so you have just enough to equip things,
      while putting the rest of the points into INT to maximize your damage.
    
    ---
    =How to become a magician=
      To become a magician, you have to go from the 
      beginning island (Maple Island) to Victoria Island.
      But FIRST level up at Maple Island till lvl 8.
    Be sure to train INT to at least 20.  
    Do NOT upgrade anything else
    (unless you want to put some points into MP, which is not recommended).
    Upon arriving at Victoria Island at Lith Harbor
    you have to get to Ellinia (magician town).
    There are several ways to getting there.
    
    1. You head east to Henesys (the bowman town)
       and then from there keep heading east to Ellinia.  
       (You know when you arrive from the tree background)
    2. Take the cab in Lith Harbor to Ellinia for a fee.
       (Double click on the taxi and then select Ellina)
    3. Find someone selling a scroll to Ellinia, and trade with them.
       Type in /trade 'playersname'.
       Go to your inventory depending on the key it's set to,
       and go to the 'Use' tab.  Find the scroll and double click on it.
    
    When you finally get to Ellinia,
    jump/climb to the top of the map.  At the top of the map,
    enter the house up there.
    Talk to the floating old guy and if you followed my directions of being level 8
    and having at least 20 INT, congrats!  You are now officially a magician.
    
    ---
    =Skills=
      Yay!  Now that you are a magician, open up your skills
    menu with the button you chose to open it.
    When you first become a magician, you are granted one
    Skill Point (SP).  Put this skill into 'Energy Bolt'.
    Click on the arrow next to Energy Bolt just as you would to for stats.
    Click and hold on the picture of the Energy Bolt
    and drag it to a easily accessible hotkey (same way as you do with items).
    Well, every time you level up, you gain THREE (3) WHOLE SP!
    
    Here is the list of skills you can get and what each one does.
    
    HOW TO READ THIS CHART!!
    Name of Skill (Master Level [Maxed SP Amt.])- Description
    
    Improving MP Recovery (16)- Each skill point here increases the amount of MP
                                you regain every 10 seconds by 1.
                                Every level you automatically get
                                +1 to MP increase anyways!
                                This is considered one of the
                                best skills for magician
                                because to even CAST skills,
                                you need MP to do so, when you run out,
                                you have to wait for
                                awhile to gain it all back.
                                This speeds up the process.
    
    Improving Max MP Increase (10)- When you level up, your MP bar increases.
                                    If you put SP into this skill, you gain more MP
                                    when you level up AND whenever you increase
                                    the MP stat, it gives extra MP also.
                                    This skill is locked out at first
                                    and requires you to put in 5 SP into
                                    Improving MP Recovery before
                                    you can start increasing this stat.
    
    Magic Guard (20)- This is a casting spell where if you are hit, the damage
                      will be taken off of your MP bar instead of your HP,
                      which is really useful when you have a ton of MP
                      to spare.
    
    Magic Armor (20)- This spell, when casted,
                      increases the users defence against weapons.
                      I never really tested this one out,
                      but I heard it wouldn't really matter later on in the game.
    
    Energy Bolt (20)- The basic attack spell.
                      It shoots out blue bolts at your enemies.
                      Beware, for the MP cost doubles at 11.
    
    Magic Claw (20)- A more advanced and costlier attack spell than Energy Bolt.
                     This skill and Energy Bolt
                     is constantly debated at which is better.
                     Magic Claw I would recommend due to the fact that
                     it has a low delay time between castings.
                     It also doubles at 11, but I would still max this out,
                     because it's sexy >_>.
    
    ---
    =Skill Tree=
      These are just some samples.  You do NOT need to follow a skill tree.
    Be unique!  Just as long as you have fun. ^^;
    
    Level -- Skill Point Distribution (SP)/Name of Skills
    
    -
    SKILL TREE A
    I call this the 'hell' path, or the true path to what people call a 'perfect'
    magician.  They usually have friends to leech exp off of to level.
    I reccomend this to people who already made a semi-high level character.
    
    8- 1 SP into MP Recovery
    9- 3 SP into MP Recovery
    10- 1 SP into MP Recovery, 2 SP into MP Increase
    11- 3 SP into MP Increase
    12- 3 SP into MP Increase
    13- 2 SP into MP Increase (Maxed.), 1 SP into MP Recovery
    14- 3 SP into MP Recovery
    15- 3 SP into MP Recovery
    16- 3 SP into MP Recovery
    17- 1 SP into MP Recovery (Maxed.), 1 SP into Energy Bolt,
        1 SP into Magic Claw
    18- 3 SP into Magic Claw
    19- 3 SP into Magic Claw
    20- 3 SP into Magic Claw
    21- Save SP (Due to Magic Claw doubles mp after lvl 10)
    22- Save SP
    23- 9 SP into Magic Claw
    24- 1 SP into Magic Claw (Maxed.), 2 SP into Magic Guard
    25- 3 SP into Magic Guard
    26- 3 SP into Magic Guard
    27- 3 SP into Magic Guard
    28- 3 SP into Magic Guard
    29- 3 SP into Magic Guard
    30- 3 SP into Magic Guard (Maxed.)
    
    -
    SKILL TREE B
    This is the more *ahem* sane build up.
    8- 1 SP into Energy Bolt
    9- 3 SP into MP Recovery
    10- 2 SP into MP Recovery, 1 SP into MP Increase
    11- 3 SP into MP Increase
    12- 3 SP into MP Increase
    13- 3 SP into MP Increase (Maxed.)
    14- 3 SP into MP Recovery
    15- 3 SP into MP Recovery
    16- 3 SP into MP Recovery
    17- 2 SP into MP Recovery (Maxed.), 1 SP into Magic Claw
    18- 3 SP into Magic Claw
    19- 3 SP into Magic Claw
    20- 3 SP into Magic Claw
    21- Save SP (Due to Magic Claw doubles mp after lvl 10)
    22- Save SP
    23- 9 SP into Magic Claw
    24- 1 SP into Magic Claw (Maxed.), 2 SP into Magic Guard
    25- 3 SP into Magic Guard
    26- 3 SP into Magic Guard
    27- 3 SP into Magic Guard
    28- 3 SP into Magic Guard
    29- 3 SP into Magic Guard
    30- 3 SP into Magic Guard (Maxed.)
    
    -
    SKILL TREE C
    This is more quick training but low mp outcome later on.
    I seriously mean, LOW mp outcome later.  (Like 1k less than norm.?)
    Also, you get to show off Magic Armor. =P
    8- 1 SP into Energy Bolt
    9- 3 SP into Magic Claw
    10- 3 SP into Magic Claw
    11- 3 SP into Magic Claw
    12- 3 SP into Magic Claw
    13- 3 SP into Magic Claw
    14- 3 SP into Magic Claw
    15- 2 SP into Magic Claw (Maxed.), 1 SP into MP Recovery
    16- 3 SP into MP Recovery
    17- 3 SP into MP Recovery
    18- 3 SP into MP Recovery
    19- 3 SP into MP Recovery
    20- 3 SP into MP Recovery (Maxed.)
    21- 3 SP into Energy Bolt
    22- 3 SP into Energy Bolt
    23- 3 SP into Energy Bolt
    24- 3 SP into Magic Guard
    25- 3 SP into Magic Guard
    26- 3 SP into Magic Guard
    27- 3 SP into Magic Guard
    28- 3 SP into Magic Guard
    29- 3 SP into Magic Guard
    30- 2 SP into Magic Guard (Maxed.), 1 SP into Magic Armor
    
    -
    SKILL TREE D
    This is for people who like balence in their defence.
    It's very interesting, due to it balences Magic Armor and Guard
    so that Guard doesn't immediatly drain you out of MP.
    I don't recommend this one, as I just created it out of the top
    of my head.  It does seem practical though.
    8- 1 SP into Energy Bolt
    9- 3 SP into MP Recovery
    10- 2 SP into MP Recovery, 1 SP into MP Increase
    11- 3 SP into MP Increase
    12- 3 SP into MP Increase
    13- 3 SP into MP Increase (Maxed.)
    14- 3 SP into MP Recovery
    15- 3 SP into MP Recovery
    16- 3 SP into MP Recovery
    17- 2 SP into MP Recovery (Maxed.), 1 SP into Magic Claw
    18- 3 SP into Magic Claw
    19- 3 SP into Magic Claw
    20- 3 SP into Magic Claw
    21- Save SP (Due to Magic Claw doubles mp after lvl 10)
    22- Save SP
    23- 9 SP into Magic Claw
    24- 1 SP into Magic Claw (Maxed.), 2 SP into Magic Guard
    25- 3 SP into Magic Guard
    26- 3 SP into Magic Guard
    27- 2 SP into Magic Guard, 1 SP into Magic Armor
    28- 3 SP into Magic Armor
    29- 3 SP into Magic Armor
    30- 3 SP into Magic Armor
    
    -
    FOR ALL OF THESE SKILL CHARTS, YOU STILL DISTRIBUTE AP BY GOING LUK +3
    YOUR LEVEL, WHILE THE REST GET'S DUMPED INTO INT.
    
    ---
    =Training Spots=
      Well, I'm lazy, so i'll just create a little chart.
    
    
    THE CHART O_O;;
    
    Level 8-12 -->  I recommend going after snails
                    which are EVERYWHERE and Green Slimes
                    (Located around Ellinia).
                    Explore around and you should find a tree FULL of slimes
                    which is 2 maps west of Ellinia.
    Level 13-15 -->  At this point, you could keep going back to the
                     slime tree I mentioned or attack those tree-like monsters.
                     Hitting lower level monsters and killing them
                     in one hit, while gaining meager experience
                     is better than spending a minute
                     attacking a huge monster and wasting your MP.
                     Trees are located around Ellinia, Henesys,
                     Perion (Warrior town), and Kerning City (Rogue town).
    Level 16-20 -->  I would recommend to start going after
                     those green capped mushrooms
                     and blue horny mushrooms
                     (Don't you dare think dirty thoughts >_<).
                     There are trees around Ellinia filled with safe spots
                     for you to shoot them at, but most of them are crowded.  
                     You can go back and kill all those weaker monsters too.
    Level 21-27 -->  Pig Beach.
                     This info is directly from zephy84 who is a veteran and
                     played the Korean version for a while.
                     "Well, Pig Beach is... hard to explain lol.
                     I'll try my best.
                     First of all, it can be entered from the map
                     Three Branched Road, or whatever it is called,
                     which is between Lyth Harbour, Kerning City and Henesys.
                     From there you push up at the place
                     where lots of yellow flowers are.
                     The flowers are on a small platform which is
                     located middle-downside.
                     Well, it would be a little bit hard to find.
                     There are lots and lots of pigs, ribbon pigs
                     (even more than east of Henesys) some snails, and ONE IRONHOG.
                     This ironhog will be respawned every hour or two hours,
                     but because I guess there are no ones yet to kill it,
                     so it will be just THERE
                     Just be careful of the ironhog
                     and the place is really nice." -Zephy84
    
                     Or like all other levels... 
                     Kill the monsters you've been killing before in great numbers.
                     Also Land of Wild Boar, which is a hidden street is good exp.
                     (Look at Hidden Street Guide.)
    Level 28-30 -->  From my personal experiences, I recommend the
                     'Ant Tunnels' which is 
                     located to the east of Sleepywood
                     (The place in the center of the map).
                     Just don't go TOO far into the tunnels
                     or your doomed.  DOOMED O_O
    
    Random Note: Train anywhere where you can kill things with around 1-2 shots,
                 with decent exp.  Or just stay at Henesys Hunting Grounds (HHG)
                 which is located 1 screen west of Henesys.  Also the party quest
                 in Kerning City is a GREAT place to level.
    
    Check the next section on how to GET to Sleepywood.
    
    ---
    =How to Get to Sleepywood=
    HELP THANKS TO- chromax, DiabloTerrorGF, and InvalidUser
    
    Lith Harbor- Pay 10k for a VIP taxi.  (It's one way and one time).
                 Now your at the 24 hour store in the middle of the Ant Tunnels.
                 Either survive and keep going east, or die and
                 appear in Sleepywood.
    
    Kerning- Go through sewers and head east, ta daa, your there.
    
    Ellinia- VIP taxi (Same as Lith)
    
    Perion- "Dungeon Entrance (Bottom right portal in city area)" -DiabloTerrorGF 
    
    Henesys- "Upper right exit. Go straight till you reach Luke, go in,
              then go straight and drop down to the gate. Go in.
              Bing, you're there." -InvalidUser
    
    Anywhere- Find someone with a Sleepywood scroll
              and buy it from them, then use it.
    
    TIP-  Bring a scroll with you to teleport back to a town >_<
          (Ellinia, Perion, Henesys, etc.)
          Unless you want to go through a forest of doom to go back.
          Or pay for an overpriced scroll.
    
    ---
    =Equipment=
    
    Info. Courtsy of www.Mapleglobal.com
    
    WEAPONS
    
    LEVEL 0-20
    
    Bat- Level 0
    Hand Axe- Level 0
    Old Gladius- Level 0  	
    Sky-Blue Umbrella- Level 0 
    Wooden Baseball Bat- Level 0
    Razorheaded Dagger- Level 5
    Wooden Wand- Level 8
    Fruits Dagger- Level 8
    Sword- Level 10
    Double Axe- Level 10 	
    Karl Sword- Level 10
    Wooden Staff- Level 10
    Hardwood Wand- Level 13
    Sapphire Staff- Level 15
    Emerald Staff- Level 15
    Leather Purse- Level 15
    Metal Wand- Level 18
    Old Wooden Staff- Level 20
    007 Suitcase- Level 20
    
    LEVEL 21-30
    
    Ice Wand- Level 23 
    Wizard Staff- Level 25
    Plunger- Level 25
    Mithril Wand- Level 28
    Hard Candy- Level 30
    Aluminum Baseball Bat- Level 30
    
    ARMOR
    
    LEVEL 0-20
    
    HAT
    Red Bandana- Level 5/ Weapon Def. +5, Accuracy +1
    Blue Leather Hat- Level 5/ Weapon Def. +5 
    Red Leather Hat- Level 5/ Weapon Def. +5
    Black Headband- Level 5/ Weapon Def. +5
    Green Headband- Level 5/ Weapon Def. +5
    Yellow Headband- Level 5/ Weapon Def. +5
    Blue Headband- Level 5/ Weapon Def. +5
    Brown Leather Hat- Level 5/ Weapon Def. +5
    Black Swimming Cap- Level 8/ Weapon Def. +7
    Blue Swimming Cap- Level 8/ Weapon Def. +7
    Red Swimming Cap- Level 8/ Weapon Def. +7
    Old Blue Wizardry Hat- Level 10/ Weapon Def. +5, Magic Def. +15
    Old Red Wizardry Hat- Level 10/ Weapon Def. +5, Magic Def. +15
    Old Raggedy Brown Conehat- Level 10/ Weapon Def. +5, Magic Def. +15
    Red Bandana- Level 10/ Weapon Def. +8, Accuracy +1
    Blue Bandana- Level 10/ Weapon Def. +8, STR +1
    Yellow Bandana- Level 10/ Weapon Def. +8, DEX +1
    Black Bandana- Level 10/ Weapon Def. +8, INT +1
    White Bandana- Level 10/ Weapon Def. +8
    Blue Moon Conehead- Level 15/ Weapon Def. +8, Magic Def. +20
    Pink Moon Conehead- Level 15/ Weapon Def. +8, Magic Def. +20
    Green Moon Conehead- Level 15/ Weapon Def. +8, Magic Def. +20
    Dark Moon Conehead- Level 15/ Weapon Def. +8, Magic Def. +20
    Brown Moon Conehead- Level 15/ Weapon Def. +8, Magic Def. +20
    Puffy Brown Beanie- Level 15/ Weapon Def. +8
    Yellow Metal Gear- Level 15/ Weapon Def. +12, DEX +1
    Blue Metal Gear- Level 15/ Weapon Def. +12, STR +1
    Metal Gear- Level 15/ Weapon Def. +10
    Blue Wizardry Hat- Level 20/ Weapon Def. +5, Magic Def. +25
    Red Wizardry Hat- Level 20/ Weapon Def. +5, Magic Def. +25
    Green Wizardry Hat- Level 20/ Weapon Def. +5, Magic Def. +25
    Red Baseball Hat- Level 20/ Weapon Def. +5
    Black Baseball Hat- Level 20/ Weapon Def. +5
    Yellow Baseball Hat- Level 20/ Weapon Def. +5
    Brown Baseball Hat- Level 20/ Weapon Def. +5
    Blue Baseball Hat- Level 20/ Weapon Def. +5
    
    TOP
    White Undershirt- Level 0/ Weapon Def. +3 
    Undershirt- Level 0/ Weapon Def. +3 
    Grey T-Shirt- Level 0/ Weapon Def. +3 
    Yellow Cotton Shirt- Level 0/ Weapon Def. +3 
    Green Cotton Shirt- Level 0/ Weapon Def. +3 
    Red-Striped Top- Level 0/ Weapon Def. +3 
    Blue-Striped Undershirt- Level 0/ Weapon Def. +1
    White Tank Top- Level 0/ Weapon Def. +3
    Pink Sleeveless Shirt- Level 0/ Weapon Def. +1
    Black Armine- Level 8/ Weapon Def. +7, Magic Def. +5
    Green Armine- Level 8/ Weapon Def. +7, Magic Def. +5
    Blue Training Shirt- Level 8/ Weapon Def. +7, Magic Def. +5
    GreyBrown Training Shirt- Level 8/ Weapon Def. +7, Magic Def. +5
    Pink Starry Shirt- Level 11/ Weapon Def. +11
    Red-Striped T-Shirt- Level 11/ Weapon Def. +11
    Blue One-Lined T-Shirt- Level 11/ Weapon Def. +11
    Orange Sporty T-Shirt- Level 11/ Weapon Def. +11
    Purple Arianne- Level 13/ Weapon Def. +12, Magic Def. +8, INT +1
    Green Arianne- Level 13/ Weapon Def. +12, Magic Def. +8, MP +10 
    Pink Arianne- Level 13/ Weapon Def. +12, Magic Def. +10, HP +10 
    Yellow Arianne- Level 13/ Weapon Def. +12, Magic Def. +10, Speed +3 
    Black Split- Level 18/ Weapon Def. +15, Magic Def. +10, INT +1
    Red Split- Level 18/ Weapon Def. +15, Magic Def. +10, HP +10 
    Purple Split- Level 18/ Weapon Def. +15, Magic Def. +10, MP +10 
    Black Split Piece- Level 18/ Weapon Def. +15, Magic Def. +10, INT +1 
    Orange Split Piece- Level 18/ Weapon Def. +15, Magic Def. +10, HP +10 
    Blue Split Piece- Level 18/ Weapon Def. +15, Magic Def. +10, MP +10 
    
    OVERALL
    Beige Plerobe- Level 13/ Weapon Def. +16, Magic Def. +8, INT +1 / MP +5 
    Blue Plerobe- Level 13/ Weapon Def. +16, Magic Def. +8, MP +15 
    Green Plerobe- Level 13/ Weapon Def. +16, Magic Def. +8, HP +15 
    
    BOTTOM
    Blue Jean Shorts- Level 0  
    Brown Cotton Shorts- Level 0  
    Blue-Striped Boxers- Level 0  
    Red Mini Skirt- Level 0  
    Indigo Mini Skirt- Level 0  
    Pink Cotton Panties- Level 0  
    Blue Cargo's- Level 5   
    Black Armine Skirt- Level 8  
    Green Armine Skirt- Level 8  
    Blue Training Pants- Level 8  
    GreyBrown Training Patns- Level 8
    Grey Trainer Pants- Level 11  
    Purple Arianne Skirt- Level 13/ HP +5 
    Green Arianne Skirt- Level 13/ MP +5 
    Pink Arianne Skirt- Level 13/ HP +5 
    Yellow Arianne Skirt- Level 13/ MP +5 
    Ice Jeans- Level 16/ MP +3
    Faded Jeans- Level 16/ HP +3 
    Black Split Skirt- Level 18/ HP +5 
    White Split Skirt- Level 18/ MP +5 
    Black Split Pants- Level 18/ MP +5 
    White Split Pants- Level 18/ MP +5
    
    SHOE
    Red Rubber Boots- Level 0  
    Leather Sandals- Level 0  
    Yellow Rubber Boots- Level 0  
    Blue Rubber Boots- Level 0  
    Brown Coach- Level 10  
    Yellow Coach- Level 10  
    Blue Coach Shoes/ Magician 10 
    Old Black Rubber- Level 11/ Speed +2 
    Nasty Old Rubber Shoes- Level 11/ Speed +2 
    Old White Rubber Shoes- Level 11/ Speed +2 
    Beige Neatty- Level 15  
    Black Neatty- Level 15 
    Bronze Aroa Shoes- Level 16  
    Brown Aroa Shoes- Level 16  
    Green Aroa Shoes- Level 16 
    Blue Jewelry Shoes- Level 20/ INT +1 
    Purple Jewelry Shoes- Level 20/ INT +1 
    Red Jewelry Shoes- Level 20/ INT +1
    
    GLOVES
    Work Glove- Level 10
    Dark Lorin- Level 0/ INT +4, LUK +1 
    Lemona- Level 15  
    Blue Morrican- Level 20  
    Green Morrican- Level 20/ INT +1 
    Purple Morrican- Level 20/ INT +2
    
    CAPE
    White Napoleon's- Level 0 
    
    SHIELD
    Square Wooden Shield- Level 5/ Weapon Def. +5 
    Pan Lid- Level 10/ Weapon Def. +8 
    
    LEVEL 21-30
    
    HAT
    Red Starry Bandana- Level 25/ Weapon Def. +18 
    Brown Bamboo Hat- Level 25/ Weapon Def. +15, LUK +3 
    Sky-Blue Starry Bandana- Level 25/ Weapon Def. +18 
    Yellow Starry Bandana- Level 25/ Weapon Def. +18 
    Blue Pinter- Level 30/ Weapon Def. +12, Magic Def. +40, MP +20 
    Pink Pinter- Level 30/ Weapon Def. +12, Magic Def. +40, HP +20 
    Green Pinter- Level 30/ Weapon Def. +12, Magic Def. +40, INT +2 
    Black Pinter- Level 30/ Weapon Def. +12, Magic Def. +40, HP +10 
    Brown Pinter- Level 30/ Weapon Def. +12, Magic Def. +40, Speed +5 
    Goku's Bronze Headpiece- Level 30/ Weapon Def. +5, Magic Def. +35 
    Goku's Steel Headpiece- Level 30/ Weapon Def. +7, Magic Def. +38, INT +1 
    Goku's Gold Headpiece- Level 30/ Weapon Def. +9, Magic Def. +40, INT +2 
    
    TOP
    Purple Fairy Robe- Level 28/ Weapon Def. +21, Magic Def. +15, INT +2 
    Green Fairy Robe- Level 28/ Weapon Def. +21, Magic Def. +15, INT +1, MP +10 
    Blue Fairy Robe- Level 28/ Weapon Def. +21, Magic Def. +15, MP +20 
    
    OVERALL
    Blue Doros Robe- Level 23/ Weapon Def. +24, Magic Def. +12, STR +3 
    Yellow Doros Robe- Level 23/ Weapon Def. +24, Magic Def. +12, MP +30 
    White Doros Robe- Level 23/ Weapon Def. +24, Magic Def. +12, INT +3 
    Brown Doroness- Level 23/ Weapon Def. +24, Magic Def. +12, INT +3 
    Purple Doroness- Level 23/ Weapon Def. +24, Magic Def. +12, MP +30 
    Red Doroness- Level 23/ Weapon Def. +24, Magic Def. +12, HP +30 
    Brown Doros- Level 23/ Weapon Def. +24, Weapon Def. +12, INT +3 
    Blue Wizard- Level 28/ Weapon Def. +28, Magic Def. +14, MP +30 
    White Wizard- Level 28/ Weapon Def. +28, Magic Def. +14, INT +3 
    Black Wizard- Level 28/ Weapon Def. +28, Magic Def. +14, INT +3 
    Blue Wizard- Level 28/ Weapon Def. +28, Magic Def. +14, MP +30 
    Blue Gown- Level 30/ Weapon Def. +30, Avoidability +10 
    Red Gown- Level 30/ Weapon Def. +30, Avoidability +10 
    
    BOTTOM
    Woodland Pants- Level 26/ HP +5 
    Purple Fairy Robe Skirt- Level 28/ INT +1 
    Green Fairy Robe Skirt- Level 28/ MP +5 / HP +5 
    Blue Fairy Robe Skirt- Level 28/ MP +10 
    
    SHOE
    Blue Dorothy Shoes- Level 21  
    Red Dorothy Shoes- Level 21  
    Brown Dorothy Shoes- Level 21  
    Silver Windshoes- Level 25/ INT +1 
    Yellow Windshoes- Level 25/ INT +1 
    Black Windshoes- Level 25/ INT +1 
    Red-Leathered Dress Shoes- Level 26/ Speed +3 
    Orange Leather Shoes- Level 26/ Speed +3 
    Pink Leather Shoes- Level 26/ Speed +3 
    Blue Leather Shoes- Level 26/ Speed +3 
    Red Magicshoes- Level 30/ INT +1 
    Blue Magicshoes- Level 30/ INT +1 
    White Magicshoes- Level 30/ INT +1 
    Black Magicshoes- Level 30/ INT +2 
    Blue Snowshoes- Level 30 
    
    GLOVE
    Ocean Mesana- Level 25  
    Blood Mesana- Level 25/ INT +1 
    Dark Mesana- Level 25/ INT +2 
    Red Lutia- Level 30  
    Blue Lutia- Level 30/ INT +1 
    Black Lutia- Level 30/ INT +2 
    
    ACCEESSORY
    
    LEVEL 0-20
    
    EAR
    One-Side Only Earring- Level 15  
    Amethyst Earrings Ear- Level 15  
    Yellow Square- Level 20  
    Weight Earrings- Level 20 
    
    LEVEL 21-30
    
    EAR
    Red Cross Earrings- Level 25/ Magic Def. +5 
    Lightening Earrings- Level 30/ Magic Def. +10 
    Emerald Earrings- Level 30/ Magic Def. +10 
    Star Earrings- Level 30/ Magic Def. +10 
    
    ---
    =After Magician=
    
      Well now that your level 30, your now allowed to move up
    ANOTHER rank *cheering*!  First, go back to Ellinia and talk to
    that old guy (Hines).  He tell's you to go talk to someone in the
    north forest by Ellinia.  Go to screens north and travel all the way
    to the top.  There should be an old hobo (why else would he live
    in a tree?) that look's slightly like Gandalf.  Talk to him, and
    he will ask what class you want to advance to.  There should be
    a fire/poison, lightning/ice, and cleric choices.  Choose one
    and keep adventuring!
    
    ---
    
    =Copyright Stuff Etc.=
    
    Unpublished work Copyright (c) 2004 Jankanpo aka Iggy
    The guidelines for using this FAQ are simple; don't sell it or give it
    away, don't reprint it without obtaining permission, and don't bother
    posting it on a website (I'm only releasing it for www.GameFAQs.com to
    host). You may not incorporate any part of this FAQ into your own guide
    without obtaining my express written permission.
    
    Game magazine/guide/site authors are not allowed to use this FAQ, the
    following in particular: Ziff-Davis Video Game Group (publishers of
    Expert Gamer), Game 13th Magazine, IDG Media, Future Publishing, Ltd.
    (publishers of PlayStation Power, Official UK Play Station Magazine),
    Brady Games, Prima Games and Eric Pratte, Shoryuken.com,
    Kibagami, DarkGuyver, and IGN.
    
    Maple Story is (c) Wizet and Nexon."
    
    ---
    =Special Thanks to...=
    
    chromax- Sleepywood Info
    DiabloTerrorGF- Sleepywood Info
    InvalidUser- Sleepywood Info
    pAnDaPaUl- Overall Mistake ^^;
    StillLife- Helped with after mage info.
    dogg646464- Also helped with after mage info.
    dindon- Being a friend on GB and Neopets, and helping some spelling errors
    CJayC- Creating this wonderful site :D
    JubeiSaotome- Increasing length and adding stuff into this
    My parents- Buying this laptop
    Wizet and Nexon- Making this game
    Final Fantasy- Getting me hooked on these types of games in the first place.
    OMGWTFLLAMAS- Giving me a good laugh
    Shikamaru- Being my first buddy on MS
    Virus- YAY FOR US DOING THE NEKKID PERION TO KERNING CITY! :D
    My grandma- Allowing me to stay up to finish this guide >_<
    All you nuts on my buddylist who are AFK for hours >_> >_< <_<
    and finnaly... YOU the reader ^_^  Thanks for reading my first guide!
    
    ---
    =Other Stuff=
    About Me
    (Feb. 9, '05)-  I'm just a 14 year old kid, with nothing better to do.
                    I live on Hawaii, so stalk away. ^^;
                    My interest in Maple Story was when Gfaqs user Towerz
                    posted in the Gunbound message board, and I downloaded
                    the game.  My first character is a thief, so stop asking.
                    I made this FAQ just because my friends said I wouldn't
                    have the willpower to type half a page.  I guess I showed
                    them, eh?
    
    Contact Info- jankanpo@hotmail.com
                  I'm ok with flames, just don't spam please.
                  If you see a major error, please mail me.
    
    Version History-
                    0.1- Got the begenning info and equipment done
                    0.5- Collected enough info to finish the rest of this guide
                    0.9- Added what to do after magician
                    0.95- Edit/Reupdates
    CURRENT ingame name- Jankanpo (Cleric)  [If you see me, say Hi >_<]
    
    Tips from Me- Don't mess with Mushmom until your at a high second job
                - Make sure an enemy doesn't spawn in your resting spot
                - MP Increase is pretty good if your
                  willing to take the hate at the begenning
                - Don't kill steal 
                - NEVER use a bot or hack, it doesn't matter if the person
                  says they 'masked' it or are invisible to GMs.  That's
                  not true at all.  They monitor EVERYTHING.
                - Never give your Account ID or Pass to ANYONE.
                - Don't accept an account from someone you don't know,
                  due to they can retrieve the account back at any time.
                - If it's pretty empty in an area, please DO NOT spam like
                  a moron, "SELLING CRAP@@@@@@@@@@@@@@@@@@@", for if I see
                  you reposting that over and over, when there's basically
                  noone around, I WILL defame you, and ask others to do so
                  too.
                - Don't randomly defame people, or you'll cause unneeded drama,
                  since basically half the Maple populence is Gfaqs and
                  Sleepywood, we'll get you good if there's no good reason. (:
                - If you encounter an idiot, please don't respond to them,
                  just leave the area, or change channels.
                - If your stupid enough to drop something in the middle of
                  a crowded area, or anywhere for that matter, it's your own
                  fault for losing it in the first place.  Don't blame the
                  person that picks it up.  It's anyone's if you drop it.
                - Following people around the map is stupid.
                  Especially if they are a higher level than you.
                - Magic Claw > Bolts  D:
    
    ---
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     `--. \| | | | / __|| |/ // __|
    /\__/ /| |_| || (__ |   < \__ \
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    FAQ Display Options: Printable Version