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    Bowman/Crossbowman FAQ by goNucks

    Version: 2.10 | Updated: 01/12/06 | Printable Version | Search Guide | Bookmark Guide

    --------------------------------------------------------
    goNucks' Comprehensive And Exhaustive FAQ to the 
    Bowmen/Crossbowmen Class
    -->Includes a large section on the third class!
    Email: [goNucks[@t]gmaiNOSPAMl.com]
    (Remove the [t] and the NOSPAM
    “Go Canucks Go”
    --------------------------------------------------------
    Version: 2.10 [FINAL] (Hopefully)
    
    If you enjoy my guide send me an email saying you enjoyed or find 
    me in game at NUCKS on Scania and fame me and say you liked 
    my guide!
    Or if you didn’t, go ahead and defame me! Actually if you are going 
    to defame me for not liking my FAQ, stop reading it >.>
    <__<
    
    READ THIS OR RISK NOT HAVING YOUR MAIL READ:
    When Emailing me, PLEASE put MAPLESTORY, or MAPLE STORY or 
    just MAPLE in your title, to ensure that it won’t be filtered as spam, 
    I’ve been getting WAY too much of it, and I've added numerous 
    filters to my GM@il.
    I get over 200 junk emails a day, probably because I publish my 
    emails like I do in my FAQs. I don’t look through it for MS guides. 
    Occasionally if I remember I search the junk for the terms 
    “bowman” or “wizard” to see if anyone comes up, but don’t rely on 
    that, as it empties itself every once in awhile.
    
    Summary: Email me like with something like this Maple: A Question 
    about your Bowman FAQ
    
    REQUESTS VIA EMAIL TO ADD ME TO BUDDY LIST 
    WILL BE IGNORED.
    
    Also DON'T INVITE ME TO JOIN MSN ON MY EMAIL.
    I WON'T REPLY.
    I ALREADY HAVE MSN. 
    And I won't be giving it to you.
    
    Okay let's start.
    
    ===
    Copyright
    ===
    
    This may be not be reproduced under any circumstances
    except for personal, private use. It may not be placed
    on any web site or otherwise distributed publicly
    without advance written permission from goNucks/Nucky.
    Use of this guide on any other web site or as a part of
    any public display is strictly prohibited, and a
    violation of copyright.
    All trademarks and copyrights contained in this document
    are owned by their respective trademark and copyright
    holders. Blah, Blah, Blah. Just don’t do it.
    
    NOTE: I am no longer allowing any other sites to post this 
    guide legally. No more asking for permission. Only the 
    following 4 sites may legally display my guide:
    GameFAQs [www.gamefaqs.com]
    Hidden Street [www.hidden-street.net]
    Neoseeker [www.neoseeker.com]
    
    THAT MEANS NO EMAILING FOR PERMISSION!
    I'm going to filter out any email that has a few
    select words so I hope to never see those emails
    ever again.
    
    Version Information
    
    2.10 - HUGE Update. The entire third job is completely changed, 
    with a completely new section added, the third job discussion. Skill 
    Builds are changed for the third class and the second class. Skill 
    builds and training areas and such are going to be changed. Final 
    Attack opinions have FINALLY been added. I also added Ossyrian 
    monsters that you could train on in the second class and changed a 
    few things in the third class section.
    
    1.90 – I’m going to update the third job as much as possible, fix as 
    many errors as I know of and leave at that. Updated 2nd job 
    skills, third job skills, added a few new sections.
    
    1.50 Fixed quite a lot of mistakes, fixed 
    alignment, changed a bit of formatting, and added my
    opinions on the third job advancement skills.
    New: Added common spots for monsters in the
    training guide.
    New: Added a Recommended Weapons for lower levels.
    
    1.40 Added a level-by level skill allocation (1st job)
    Added information in most areas.
    
    1.30 Fixed some typos, changed third job advance
    skills descriptions and provided some detail on them.
    Damage Formulas for both Bowman and Crossbowman
    included.
    
    1.11 A few typos and mistakes fixed
    1.10 All known typos fixed, skill build fixed
    1.00 FAQ Finalized, 3rd Job Skills added
    0.90 Bowman and Crossbowman Skills Split up
    0.85 Doubleshot and Arrow Blow information added
    0.80 Doubleshot and Arrowblow area added
    0.70 Added Bowmen/Crossbowmen Levelling Guide
    0.60 FAQ Revived
    
    --------------------------------------------------------
    TABLE OF CONTENTS
    --------------------------------------------------------
    
    ---
    SECTION A – INTRODUCTION TO THE GAME/BOWMEN
    ---
    
    A1 – What is Maple Story?
    A2 – Installing the game and setting up your character
    A3 – Why should I be a bowman?
    
    ---
    SECTION B – HOW TO BECOME A BOWMAN
    ---
    
    B1 - Requirements to become a Bowman
    B2 - Where to become a Bowman
    B3 – Archer or Crossbowman?
    
    ---
    SECTION C – SKILLS AND ABILITIES
    ---
    
    C1 - Basic Bowman Skills
    Subcategories:
    C1a- Offensive Spells
    C1b- Passive/Active Spells
    C2 - Skill Point Allocations
    C2a - General Skill Guideline
    C2b- ARROW BLOW OR DOUBLE SHOT?!
    C3 - Abilities (Stat Points)
    C4 - Damage Formulas (Min and Max Damage)
    C5 - Recommended Weapons
    C6 – Red Viper and Vaulter 2000 Comparison
    C7 – The Bowman Jump Shot
    
    ---
    SECTION D – ARCHER LEVELLING GUIDE
    ---
    
    D1 – Where to level for the first job
    - Common Locations
    
    ---
    SECTION E – THE WAY OF THE HUNTER/CROSSBOWMAN
    ---
    
    E1 – Requirements to become a Hunter/Crossbowman
    E2 - Where and how to become a Hunter/Crossbowman
    E3 - The Advancement Test
    E4 - Become a Hunter/Crossbowman
    
    ---
    SECTION F - SKILLS FOR THE HUNTER/CROSSBOWMAN
    ---
    
    F1 - Hunter Skills
    F2 - Crossbowman Skills
    F3 - Skill Point Allocations – Final ATK discussed here
    F4 – Hunter/Crossbowman Comparison
    
    ---
    SECTION G - LEVELLING GUIDE FOR HUNTERS/CROSSBOWMEN
    ---
    
    G1 - Training and Levelling guide for
    Hunters/Crossbowman
    
    ---
    SECTION H - RANGES AND SNIPERS - THIRD JOB
    ---
    
    H1 - General Skills of the Ranger/Sniper
    H2 - Third Job Skills Discussion
    H3 – Skill Point Allocation
    H4 – Mortal Blow Replaces PKB?
    
    --------------------------------------------------------
    SECTION A – INTRODUCTION TO THE GAME/BOWMEN
    --------------------------------------------------------
    
    ---
    A1 - WHAT IS MAPLESTORY?
    ---
    
    Maple Story is a 2D Slide-scrolling MMORPG (Massively
    Multiplayer Online Role Playing Game). The term itself
    is vague to most newcomers to RPGs, so an easy to
    describe this game would be "Super Mario Bros type that,
    where you attack monsters, gain experience and
    participate in a community game." For those Ragnorok
    Online (RO) and other 3D MMORPG players out there, the
    2D interface may be new to you, but the concept of 2D is
    a good one, keeping computers with low specs "in it".
    The game Maple Story has a simple goal and task: kill as
    many monsters as you can of a variety of levels to gain
    levels grow stronger and move on to other monsters.
    Otherwise the game play, storyline (or lack of),
    "fame" system and such are from the foreign versions,
    this makes for an interesting game with a stable
    "virtual world." There is a buddy list system,
    along with an interesting chat system, where modes
    can be swapped from "buddy chat" to "all chat" to
    "party chat" and lastly "whisper" mode. A notable
    down-side, for those used to games with large
    buddy lists, is the limited buddy-list size, which
    currently is capped at a maximum of 20 users.
    With this information in mind, you should be prepared
    for the starting of Maple Story, as NPC (Non-Playable
    Characters) guide you along your way on Maple Island
    (known as the "newbie" island).
    
    ---
    A2 – INSTALLING THE GAME AND SETTING UP YOUR CHARACTER
    ---
    
    The game is totally free of charge and is downloadable
    www.mapleglobal.com (English version) or the Eastern version 
    which is www.mapleSEA.com
    Registration is required for game play. DirectX and latest 
    driver versions may need to installed.
    After you're all set and done the installation
    and registration process, boot up the game, and log in
    at the menu (classy music too). You'll be at a "bridge"
    that's empty and you'll be required to create a new
    character for play. There will be a dice roll, and you
    should roll 4 in both INT and LUK, as you don't need
    those two stats as an archer. Try to roll as low for
    those as you can (can't go lower than 4).More details
    about the stats will be described later (or search the
    guide for C3 to find it right away). Create your
    character, change its hair, and clothes to your liking
    (keep in mind that as you level up you will need to buy
    new clothes or find them to survive against the monsters
    you fight). You will now be on the Maple Island.
    
    ---
    A3 – WHY SHOULD I BE A BOWMAN?
    ---
    
    SUMMARY FOR THE LAZY:
    
    Pros:
    High Damage due to multiple shots and Critical Damage.
    
    Highest accuracy of all classes, and decent avoidability.
    
    DEX as a stat adds accuracy, avoidability, and damage.
    Bowman aren’t used that often so you won’t be hated like Sins and 
    Mages =)
    
    Bowmen (and crossbowmen) have arguably the best third job 
    advancement. ALL of their spells are USEFUL. Not like warriors 
    wasted spells like MP recovery, shield mastery. Mages’ elemental 
    resist, etc and the fact that mages are weak as hell later. The 
    assasins and bandits are respectable in their thirds but 
    bowmen are the best.
    
    Bowmen armours and weapons are a lot cheaper than other 
    classes.
    
    CONS:
    
    Minimum range can be a royal pain in the rear end. They can’t be too 
    close or you’ll be smacking with you bow or crossbow, which wasn’t 
    what it was meant for. This is ANNOYING. This problem isn’t 
    resolved until the third class.
    
    Inconsistent damage until you acquire Bow/Crossbow Mastery. You 
    have a low minimum damage and high maximum, along with the 
    40% chance of doing critical shot (when the spell is maxed).
    
    Lack of party spells may lead you to being excluded from parties 
    (Warriors=Fury or Hyperbody, Thieves=Haste and Mages=Heal, 
    EXP Boost, or Magic attack boost).
    
    
    The Archer class is an interesting class to start off as
    a beginner (to MMORPGs that is) as it requires precise
    statistics planning and skills at the correct times. The
    archer is a ranged character; it only "activates" its
    bow attack when the enemy is at least 2 cm's away.
    Otherwise it will instead use its bow as a sword and
    smack the creature until it gets "knocked back". Though
    this may sound amusing; you'll soon find out that this
    is annoying. This is precisely the reason why archers
    are supposed to stay AWAY from mobs and snipe from a
    close distance.
    
    There are two branches of archers within the class
    itself: Bowman and Crossbow man (very creative names,
    eh). The bowman shoots faster than the crossbowman, but
    does less damage than the cross bolts do. However the
    bows don't get the upgraded "fast" speed until level 25,
    so my tip is to use a cross bow until Level 25, and then
    swap over to a bow (buy a Level 25 bow and buy bow
    arrows). If you're lazy just choose a class you like and
    stick with it.
    
    At level 30 a second job switch can be made and the
    choices are "hunter" or "crossbowman". Both are
    respectively upgraded versions of the bowman and
    crossbowman.
    
    As this is a 2D game, things can only move up, down,
    left, right, or some other flat direction. The archer
    would be pretty pathetic if it was limited to left and
    right shots, so the game implements a "hook" to the
    arrow, and after the arrow is released it tracks the
    closest opponent and curves toward it. Sounds very nice,
    but the slightest things disturbs this "auto target" and
    will easily disintegrate, if it runs into obstacles on
    the way. Keep in mind that the arrow only has a limited
    amount of distance (distance can be upgraded via the
    skills) and how far up or down it can hook, so at times
    the arrow will not hook and go straight off the screen.
    
    Lastly, it is my belief that the Bowman and 
    Crossbowman are the one of the better if not best
    classes in the third advancement.
    The skills seem cool, useful and a spell that
    reduces the likelihood of "smacking" a monster.
    --------------------------------------------------------
    SECTION B – HOW TO BECOME A BOWMAN
    --------------------------------------------------------
    
    ---
    B1 - REQUIREMENTS TO BECOME A BOWMAN
    ---
    
    As an archer you need dexterity and lots of dexterity,
    but at a beginner level it's safe to put some points
    into STR, as you'll also need some amounts of STR as a
    bowman. I suggest putting your first few points into STR
    for extra damage on your sword, and then put the rest
    into DEX (this is before you advance as a Bowman). I'd
    say 25 DEX, rest into STR until level 10 is fair. To
    advance you'll need 25 DEX and be at Level 10. YOU MUST
    ADVANCE AT LEVEL 10. If you try to advance early they
    won't let you, and if you advance late you'll skip out
    on three crucial skill points. Leave Maple Island at
    level 9 and train until you get level 10 on Victoria
    Island.
    
    ---
    B2 - WHERE TO BECOME A BOWMAN
    ---
    
    To advance you'll need to go to the town "Henesys".
    Press "W" in the game to bring up the world map, Henesys
    is located near the south.
    Once you get your way to Henesys, go to the mid'ish of
    the town and you'll metal gates with the words "Mushroom
    Park". Enter and go all the way to the right and enter
    the tree house there. Inside you'll find Helena. Talk to
    her and listen to her words of advice then advance as a
    bowman. After you advance you'll gain an extra slot for
    your USE (for those arrows), more HP, and one
    skill point. You'll need to buy bows and arrows in order
    to attack, but I suggest you put STR up to 25 and start
    equipping swords or axes, as archers are relatively weak
    in the beginner, due to their short range, low damage,
    and poor meleeing with a bow.
    
    ---
    B3 – ARCHER OR CROSSBOWMAN?
    ---
    
    Apparently archers' shoot arrows at a faster rate than
    Crossbowmen, but crossbowmen have a slightly higher
    damage. There's not much more of a difference between
    the two at least until the second job advancement, as
    both the classes have the same skills and equip either a
    bow or a crossbow. In the second job skills for the
    hunter and crossbowman will be specialized, so you won't
    be swapping weapons. If you have enough money try out
    both bows and crossbows and see which you like more and
    continue with that.
    The math works out to be pretty much the same damage/sec
    for both early on, with crossbow being slightly higher,
    but with bow and DS being more stable since they fire
    more arrows and thus its like rolling more dice with
    less sides - more stable damage. However when you get
    bow mastery the bow and crossbow damage already becomes
    very stable and so the crossbow's damage advantage will
    show itself again. However crossbowmen should note that
    since they take longer to shoot the hunter has more
    mobility and can hold off a tide of enemies better
    without PKB. Think about this when choosing. If you like
    to jump around a lot and move all the time go for
    hunter. If you like to see large numbers pop up when you
    hit an enemy go for crossbowman.
    
    That's all the advice I can give.
    
    --------------------------------------------------------
    SECTION C – SKILLS AND ABILITIES
    --------------------------------------------------------
    
    ---
    C1 - BASIC BOWMAN SKILLS
    ---
    
    C1A - Offensive Skills
    
    ALL REFERENCES TO MAKE A DECISION ABOUT ARROW BLOW OR 
    DOUBLE SHOT SHOULD BE IGNORED. ONLY DO DOUBLESHOT, AS 
    ARROWBLOW IS INFERIOR TO IT. Ignore the Hunter=DS, 
    Xbow=AB.
    AB is still good, but yeah DS is better.
    I’m not going to bother going through the entire FAQ fixing 
    references to it so keep that in mind.
    
    Arrow Blow Maxes at Level 20
    Description: Fires an arrow with authority. Applies more
    damage than usual.
    Level 1: MP -7; Damage 108%
    Level 10: MP -7; Damage 180%
    Level 20: MP -14; Damage 260%
    
    Double Shot - Maxes at Level 20
    Pre-requisite: Level 1 Arrow Blow
    Description: Fires two arrows at once to attack an enemy
    twice.
    Level 1: MP -8; Damage 56%
    Level 10: MP -8; Damage 92% Level 20: MP -16; Damage
    130% (for each arrow)
    
    C1B Passive Skills
    
    The Blessing of Amazon Maxes at Level 16
    Description: Increases accuracy
    Level 1: Accuracy+1
    Level 8: Accuracy +8
    Level 16: Accuracy +16
    
    The Eye of Amazon - Maxes at Level 8
    Pre-requisite: Blessing of Amazon Lv. 3
    Description: Increases the range of attack for both bows
    and crossbows.
    Level 1: Range of attack for bows and crossbows; +25
    Level 4: Range of attack for bows and crossbows; +100
    Level 8: Range of attack for bows and crossbows; +200
    
    Critical Shot - Maxes at Level 20
    Description: Allows you to perform a critical attack
    with a certain success rate.
    Level 1: 2% success rate, critical damage 105%
    Level 10: 20% success rate, critical damage 150%
    Level 20: 40% success rate, critical damage 200%
    
    
    Focus - Master Level: 20 (Support/Casting Spell)
    Pre-requisite: Blessing of Amazon Level 3
    Description: Focussing to temporarily increase accuracy
    and avoid ability.
    Level 1: MP -8; accuracy +1, avoid ability +1, 15 seconds
    Level 10: MP -8; accuracy +10, avoid ability +10, 150
    seconds
    Level 20: MP -16; accuracy +20, avoid ability +20, 300
    seconds
    
    ---
    C2 - SKILL POINT ALLOCATIONS
    ---
    
    -NOTE- This is -just- a guideline, you can do whatever
    you want, this is what I feel is a good guideline. I
    will list other feasible set-ups. You will get a total
    of 61 points to spend between level 10 and 30. The way
    they are listed is the way you should distribute it.
    
    Argh I keep changing my mind on what I think is good for a build. 
    First I was one of the few GO FOCUS! Bowmen. I got criticized etc 
    etc. I then tried the Arrow Blow build and I kinda liked it so I 
    recommended it but now I like the Focus build again, because if 
    you go FA’less you can end up maxing Focus
    
    Do the Following IN ORDER.
    
    Build A -  (Focus Build)
    
    Blessing of Amazon - Level 3
    Eye of Amazon - Level 8 (Maxed)
    Critical Shot - Level 20 (Maxed)
    Arrow Blow - Level 1
    Double Shot - Level 20 (Maxed)
    Focus - Level 9
    
    Build B - (Blessing Build)
    Blessing of Amazon 3
    Eye of Amazon - Level 8 (Maxed)
    Critical Shot - Level 20 (Maxed)
    Arrow Blow - Level 1
    Double Shot - Level 20
    Blessing of Amazon 9 (12)
    
    Build C (Arrow Blow Build)
    NOT RECOMMENDED BECAUSE ARROW BLOW SUCKS.
    
    Blessing of Amazon - Level 3
    Eye of Amazon - Level 8 (Maxed)
    Critical Shot - Level 20 (Maxed)
    Arrow Blow - Level 20
    Focus - Level 9
    
    For Build A:
    
    Level 10: 1 Arrow Blow
    Level 11: 3 Blessing of Amazon (Level 3)
    Level 12: 3 Eye of the Amazon
    Level 13: 3 Eye of the Amazon
    Level 14: 2 Eye of the Amazon (Maxed), 1 Critical Shot
    Level 15: 3 Critical Shot
    Level 16: 3 Critical Shot
    Level 17: 3 Critical Shot
    Level 18: 3 Critical Shot
    Level 19: 3 Critical Shot
    Level 20: 3 Critical Shot
    Level 21: 1 Critical Shot (Maxed), 2 Double Shot
    Level 22: 3 Double Shot
    Level 23: 3 Double Shot
    Level 24: 3 Double Shot
    Level 25: 3 Double Shot
    Level 26: 3 Double Shot
    Level 27: 3 Double Shot (Maxed)
    Level 28: 3 Focus
    Level 29: 3 Focus
    Level 30: 3 Focus (Level 9)
    
    ---
    C2b- ARROW BLOW OR DOUBLE SHOT?!
    ---
    
    This section is not even necessary anymore. Well…it 
    mathematically tries to convince ANYONE wanting to use Arrow 
    Blow.
    USE DOUBLE SHOT. IT’S MUCH BETTER. IT’S MORE STABLE. 
    CRITICAL CAN ACTIVATE TWICE.
    Critical Shot adds 100% damage, doesn’t double your damage.
    So,
    Damage wise:
    
    DoubleShot:
    130%+100% x 2 Arrows = 460% when both activates
    or:
    130%+100% (Critical for one shot) +130% = 360%
    
    Arrow Blow:
    Critical:
    260%+100%=360%
    
    
    You can see right away how useless Arrow Blow is. Since there is 
    two arrows you have two chances of activating Critical Shot and 
    even if only one activates, it’s damage equals Arrow Blows, and if 
    two activates it overpowers AB by far.
    It should be noted that two arrows shot=defense applied twice, but 
    that’s not important.
    AB can knockback monsters, while DS can’t because of two lower 
    damaging arrows rather than one higher damaging arrow.
    
    This is the most COMMONLY asked question for the Bowman
    class, it's the equivalent of the Mage's "Energy Bolt or
    Magic Claw?” The -general- guideline is for Hunter's to
    go for DoubleShot, and CrossBowman to go for ArrowBlow.
    This is WRONG! Go DoubleShot REGARDLESS! It’s like Mages, 
    EVERYONE USES MAGIC CLAW, NO ONE USES BOLT.
    Doubleshot/arrow blow information
    
    i) Critical shots and final attack are both
    multiplier. You get damage by multiplying them to
    base damage then minus the defence factor.
    ii) Do not worry too much.
    
    Arrow Blow is obviously more powerful than Double
    Shot since the defence factor affect less.
    i.e. once compared to twice in Double Shot.
    Say, your base damage was 1000. For the fairness,
    say, you always hit with base damage of 1000 and
    all without Critical Shot or you may assume all
    with Critical Shot.
    Also say defence factor reduce 100. (It was known
    that if a monster's D is 200, it reduces 100
    damage.)
    Arrow Blow: 1000 - 260% - 100 = 2500
    Double Shot: (500 - 260% - 100) = 1200 - 2 = 2400
    Dark Golem knocks back when it got 1500+ damage.
    So, only Arrow Blow will knock Dark Golem back.
    
    However, stable damage is also important.
    Critical Shot has 40% chance to attack at 200% at
    max level.
    Now take that into account.
    Arrow Blow with C.S.
    1000 - 260% - 200% - 100 = 5100 (40% chance)
    Arrow Blow without C.S.
    1000 - 260% - 100 = 2500 (60% chance)
    Double Shot with 2 C.S.
    (500 - 260% - 200% - 100) - 2 = 5000 (16% chance)
    Double Shot with 1 C.S.
    (500 - 260% - 200% - 100) + (500 - 260% - 100) =
    3700 (48% chance)
    Double Shot without C.S.
    (500 - 260% - 100) - 2 = 2400 (36% chance)
    Say, you are hunting a monster with 3500 HP.
    You will have 40% of one-kill and 60% of two-kill
    for Arrow Blow.
    You will have 64% of one-kill and 36% of two-kill
    for Double Shot.
    In this damage range, with double shot, you can
    train efficiently with double shot by finding
    monsters with HP around 3500.
    
    Thanks to zephy from GameFAQs for contributing that.
    
    If you don't understand that (yep, a lot of math) it
    means that Arrowblow has a higher probability of doing
    higher damage, but damage is not as stable as
    Doubleshot. For example you may do 1000 damage one turn,
    and do 200 the next, but for DoubleShot you may do 600
    for one and 500 for the other arrow.
    
    
    SUMMARY: CHOOSE DS!
    
    ---
    C3 - ABILITIES (STAT POINTS)
    ---
    
    Note:
    Hunters need their STR to be Level+5. Crossbowmen will only need 
    their STR to equal their current level at L30 and after.
    
    Hunters need lots of DEX, and a bit of STR to equip
    bows. DEX raises damage, avoid ability, and accuracy. STR
    gives more power when smacking with a bow, using
    PowerKnockback (a second job skill), and is required to
    equip bows. STR should always be +5 your level, and the
    rest of the points go into DEX. However, I suggest you
    pump STR up a bit more than it needs to be in the
    beginning stages so you can equip a sword/axe as it'll
    out damage your bow. Here's what it should look like.
    
    Every one DEX raises your ACCURACY by .8 point, and
    every four DEX raises your AVOID by 1 point (each DEX adds .25 
    AVOID)
    (2 LUK raises avoid by 1 point, but archers don't need LUK)
    
    FOR A BUILD WITH AXE/SWORD USAGE UNTIL L15
    L10 - 20 STR, rest into DEX
    L15 - 25 STR, rest into DEX
    L20 - 25 STR, rest into DEX
    L25 - 30 STR, rest into DEX
    L30 - 35 STR, rest into DEX
    
    And so on ..
    
    If you don't want to wield a sword or axe and use a bow
    right off the bat here's what you should have.
    
    L10 - 15 STR, rest into DEX
    L15 - 20 STR, rest into DEX
    L20 - 25 STR, rest into DEX
    L25 - 30 STR, rest into DEX
    L30 - 35 STR, rest into DEX
    
    
    Guideline for DEX/STR
    For NON-MELEE’ers
    
    Assuming INT is 4 and LUK is 4
     
    Lv.10 - STR 15, DEX 47  
    Lv.15 - STR 20, DEX 67 
    Lv.20 - STR 25, DEX 87  
    Lv.25 - STR 30, DEX 107  
    Lv.30 - STR 35, DEX 127 
    Lv.35 - STR 40, DEX 147 
    Lv.40 - STR 45, DEX 167 
    Lv.45 - STR 50, DEX 187 
    Lv.50 - STR 55, DEX 207 
    Lv.55 - STR 60, DEX 227 
    Lv.60 - STR 65, DEX 247 
    Lv.65 - STR 70, DEX 267 
    Lv.70 - STR 75, DEX 287
    
    Remember Crossbowmen need 5 less STR at L30 and beyond.
    
    Also, if you plan to train on slimes for awhile (until L18 or 
    so) then I suggest you pump up STR a bit more, since most slime 
    maps are populated and you'll be smacking too often if you used a 
    bow/xbow.
    
    ---
    C4 - DAMAGE FORMULAS
    ---
    
    For Bow Users:
    
    Minimum Damage:
    (DEX * 0.9 * 3.4 * Skill Mastery + STR) / 100 * W Attack
    
    Maximum Damage:
    ((DEX * 3.4 + STR) /100 ) * W Attack
    
    
    For CrossBow Users:
    
    Minimum Damage:
    (DEX * 0.9 * 3.6 * Skill Mastery + STR) / 100 * W Attack
    
    Maximum Damage:
    ( (DEX * 3.6 + STR) /100) * W Attack
    
    
    These damages are excluding the defence of the monster
    that you attack.
    
    Convert Mastery percentages to decimals.
    e.g. 60% --> 0.60
    
    If you have 0 mastery, or yet to have that spell, the
    "Skill Mastery" is 0.15.
    
    If you notice from the formulas, what makes Crossbowmen
    do more damage is the 3.6 multiplier, compared to Hunters'
    3.4 multiplier.
    
    ---
    C5 - RECOMMENDED WEAPONS
    ---
    
    I'll list what weapons I believe you should use etc.
    
    Lower levels (Both Bowman and crossbowman)
    
    Level 10 - Metal Axe
    Level 15 - Metal Axe (should find an above average one
    from slimes) or Fork Spear (also from slimes)
    Double Axe is good too.
    Level 18* - Battle Crossbow
    Level 22 ** - Balanche
    Level 25* - Battle Bow
    
    * - Use a Bow/Crossbow EVEN if you're an opposite class.
    Below level 30 it doesn't matter which weapon you use.
    at levels below 25 both Bows and Crossbows have the
    same attacking speed, so it's beneficial to use the
    Crossbow, because you have a gain in weapon attack
    over the bow. (Bows are supposed to be faster but
    weaker). At level 25 the Battle Bow becomes
    "Fast" as opposed to the others' "Normal".
    So that's when you start using a Bow.
    
    ** - Buy this bow if you have money to spare.
    Otherwise skip it until the Battle Bow.
    
    *Note* At this point you'll have to stick with your
    classes' bow, because the spells won't work with
    the opposing weapons.
    
    FOR CROSSBOWMAN
    
    Level 28 - Mountain Crossbow
    Level 32 - Eagle Crow
    Level 38 - Heckler (Dropped by Zombie Lupin) or make
    Level 42 - Silver Crow(Dropped by Zombie Lupin) or make
    Level 50 - Rower : Make
    Level 60 - Golden Crow (Dropped by Taurospear)
    Level 70 - CrossJaager (Dropped by Jr. Balrog)
    
    FOR HUNTERS
    
    Skip the Ryden (level 30 Bow) if you can.
    It's hard to make, and it has an attack speed of
    NORMAL. However when you train on wild boars if you find a 
    decent Ryden, consider using it. If the damage boost you’ll get is 
    noticeable then go for it.
    
    Level 35 - Red Viper (Attack Speed Fast)
    
    Level 40 - Vaulter 2000 (improved attack over the
    Red Viper, but attack speed of Normal.
    Refer to section C6 [which is a bit down, scroll a few lines]
    for a discussion of Red Viper and Vaulter 2k)
    
    Level 50 - Olympus: Dropped by Wild Cargo
    
    Level 60 - Asianic Bow: Dropped by Dark Yeti or
    Taurospear
    
    Level 70 - Red Hinkel: Dropped by Jr. Balrog
    
    ---
    C6 – Red Viper and Vaulter 2k Analysis
    ---
    
    I like the Red Viper more. End of that.
    ...
    ...
    ...
    ...
    
    Just kidding, here’s a detailed analysis by a sleepywood.net 
    user itirnitee:
    
    “
    Introduction 
    One of the biggest convoluted misconceptions in the archer 
    community is the comparison of the level 35 bow Red Viper and 
    the level 40 bow Vaulter 2000. It's time some facts were 
    brought into play. 
     
    Red Viper Stats 
    Level: 35 
    Drop?: No – Dark Golems are supposed to drop them, but for 
    reasons unknown 
    do not. 
    Forged Attack Power: 50 
    Attack Speed: Fast 
     
    Vaulter 2000 Stats 
    Level: 40 
    Drop?: No 
    Forged Attack Power: 55 
    Attack Speed: Normal 
     
    Attack Power Synopsis 
    Vaulter 2000 undoubtedly cannot be dropped by any monster, it 
    can only be made. It has also been confirmed that Red Viper 
    cannot be dropped either in GMS, despite being listed under a 
    drop of Dark Golems. Whether this is a glitch or intended is 
    yet to be known. Red Viper comes out forged with 50 
    attack power, while the Vaulter 2000 is forged with 55 attack 
    power. This bow comparison becomes tricky, but where the heart 
    of the argument lies. We don't have a clear cut way to say 
    that one bow trumps the other in all aspects because the 
    attack power and speed comparisons become hazy. For this 
    section I am only going to compare attack powers, in order to 
    only begin shedding light on the complete comparisons that 
    will be further analyzed in future sections. We will begin 
    with the minimum and maximum damage equations. 
     
    For bowman, damage is calculated as such (seen in this thread 
    - Damage 
    Calculator Thread - thanks to starlitsky for this info): 
    Minimum damage = [((STR*0.9*3.4*mastery)+ DEX) / 100] * 
    Weapon 
    Atk 
    Maximum damage = [((DEX*3.4) + STR) / 100] * Weapon Atk 
    Average damage = (minimum damage + maximum damage)/2 
     
    I am going to do this bow damage comparison according to 
    different "perfect" strength and dexterity possibilities by 
    level multiples of five from levels 40 to 55. I'm also going 
    to assume mastery is level 19 or 20 (+60%). 
     
    Ideal stats for level 40 bowman (45 STR and 167 DEX) - 
    Red Viper - attack 50 
    Min damage = 193.66 
    Max damage = 306.4 
    Average damage = 250.03 
     
    Vaulter 2000 - attack 55 
    Min damage = 213.03 
    Max damage = 337.04 
    Average damage = 275.04 
     
    Ideal stats for level 45 bowman (50 STR and 187 DEX) - 
    Red Viper - attack 50 
    Min damage = 215.9 
    Max damage = 342.9 
    Average damage = 279.4 
     
    Vaulter 2000 - attack 55 
    Min damage = 237.49 
    Max damage = 377.19 
    Average damage = 307.34 
     
    Ideal stats for level 50 bowman (55 STR and 207 DEX) - 
    Red Viper - attack 50 
    Min damage = 238.14 
    Max damage = 379.4 
    Average damage = 308.77 
     
    Vaulter 2000 - attack 55 
    Min damage = 261.95 
    Max damage = 417.34 
    Average damage = 339.64 
     
    Ideal stats for level 55 bowman (60 STR and 227 DEX) - 
    Red Viper - attack 50 
    Min damage = 260.38 
    Max damage = 415.9 
    Average damage = 338.14 
     
    Vaulter 2000 - attack 55 
    Min damage = 286.42 
    Max damage = 457.49 
    Average damage = 371.95 
     
    We clearly see that when speed is not factored in Vaulter 2000 
    is superior. No surprise here. 
     
    Attack Speed Comparison 
    The biggest confusion is the attack speed dilemma. What 
    exactly does Fast and Normal mean? I used a metronome to 
    compare the speed of both weapons. Assuming that there are no 
    breaks in attack pattern [which there are, but it's the same 
    for both weapons]: Red Viper attacks 88 times per minute 
    Vaulter 2000 attacks 76 times per minute 
     
    Assuming that you fire nonstop, this means that every minute 
    you use Vaulter 2000 instead of Red Viper you lose 12 shots. 
    This translates to firing an additional shot every 5 seconds 
    (60/12=5) with the Red Viper. Obviously, you don't always fire 
    nonstop, but if you just think of it as comparing times where 
    you do shoot repeatedly and add up a minutes worth of time in 
    between those shots, the same principle applies. 
     
    A sort of off topic point to consider: The Least Common 
    Multiple of 88 and 76 is 1672 [I do this for whole number 
    value comparisons in order to avoid decimals]. It would take 
    the Red Viper 19 minutes to shoot 1672 times. It would take 
    the Vaulter 2000 22 minutes to shoot 1672 times. That is a 3 
    minute loss in firing time. 
     
    Attack Power vs. Firing Speed Comparison 
    Now we'll do comparisons including firing rates of the two 
    bows in conjunction with their average damages to reach more 
    concrete conclusions about which bow is better in which 
    situations. We'll get a summation of each bow's average damage 
    within a minutes time. 
     
    Ideal stats for level 40 bowman (45 STR and 167 DEX) - 
    Red Viper - attack 50 
    Average damage = 250.03 
    Average damage per minute = 250.03 x 88 = 22002.64 
     
    Vaulter 2000 - attack 55 
    Average damage = 275.04 
    Average damage per minute = 275.04 x 76 = 20903.04 
     
    Average damage per minute difference = 1099.6 – In favor of 
    the Red Viper 
     
    Ideal stats for level 45 bowman (50 STR and 187 DEX) - 
    Red Viper - attack 50 
    Average damage = 279.4 
    Average damage per minute = 279.4 x 88 = 24587.2 
     
    Vaulter 2000 - attack 55 
    Average damage = 307.34 
    Average damage per minute = 307.34 x 76 = 23357.84 
     
    Average damage per minute difference = 1229.36 – In favor of 
    the Red Viper 
     
    Ideal stats for level 50 bowman (55 STR and 207 DEX) - 
    Red Viper - attack 50 
    Average damage = 308.77 
    Average damage per minute = 308.77 x 88 = 27171.76 
     
    Vaulter 2000 - attack 55 
    Average damage = 339.64 
    Average damage per minute = 339.64 x 76 = 25812.64 
     
    Average damage per minute difference = 1359.12 – In favor of 
    the Red Viper 
     
    Ideal stats for level 55 bowman (50 STR and 187 DEX) - 
    Red Viper - attack 50 
    Average damage = 338.14 
    Average damage per minute = 338.14 x 88 = 29756.32 
     
    Vaulter 2000 - attack 55 
    Average damage = 371.95 
    Average damage per minute = 371.95 x 76 = 28268.2 
     
    Average damage per minute difference = 1488.12 – In favor of 
    the Red Viper 
     
    ** Numerically, the average damage per minute of the base 
    attack power Red 
    Viper is better no matter what level. 
     
    Scroll Effects 
    We’ve already seen that a base attack Red Viper does more 
    average damage than a base Vaulter 2000. This section is to 
    see if the effects from scrolls change this synopsis. We will 
    look at the most common scroll build which are seven 100% 
    scrolls on each bow. I will calculate average damage per 
    minute in this one section alone, as opposed to doing it in 
    two sections as done above for the base attack levels for both 
    bows. I will also separate by levels in multiples of five, 
    based on the ideal stats for that level. 
     
    Ideal stats for level 40 bowman (45 STR and 167 DEX) - 
    Red Viper - attack 57 
    Min damage = 220.77 
    Max damage = 349.3 
    Average damage = 285.04 
    Average damage per minute = 25083.08 
     
    Vaulter 2000 - attack 62 
    Min damage = 240.13 
    Max damage = 379.94 
    Average damage = 310.03 
    Average damage per minute = 23562.508 
     
    Average damage per minute difference = 1520.57 – In favor of 
    the Red Viper 
     
    Ideal stats for level 45 bowman (50 STR and 187 DEX) - 
    Red Viper - attack 57 
    Min damage = 246.13 
    Max damage = 390.91 
    Average damage = 318.52 
    Average damage per minute = 28029.58 
     
    Vaulter 2000 - attack 62 
    Min damage = 267.72 
    Max damage = 425.2 
    Average damage = 346.46 
    Average damage per minute = 26330.96 
     
    Average damage per minute difference = 1698.62 – In favor of 
    the Red Viper 
     
    Ideal stats for level 50 bowman (55 STR and 207 DEX) - 
    Red Viper - attack 57 
    Min damage = 271.48 
    Max damage = 432.52 
    Average damage = 352 
    Average damage per minute = 30976 
     
    Vaulter 2000 - attack 62 
    Min damage = 285.29 
    Max damage = 470.46 
    Average damage = 382.88 
    Average damage per minute = 29098.64 
     
    Average damage per minute difference = 1877.36 – In favor of 
    the Red Viper 
     
    Ideal stats for level 55 bowman (60 STR and 227 DEX) - 
    Red Viper - attack 57 
    Min damage = 296.83 
    Max damage = 474.12 
    Average damage = 385.48 
    Average damage per minute = 33922.24 
     
    Vaulter 2000 - attack 62 
    Min damage = 322.87 
    Max damage = 515.72 
    Average damage = 419.3 
    Average damage per minute = 31866.47 
     
    Average damage per minute difference = 2055.77 – In favor of 
    the Red Viper 
     
    ** The evidence here is clear, and the trend is the same as 
    the base attack powers. In fact, the higher attack powers due 
    to scrolls make the Red Viper even more superior numerically 
    no matter the level. Basically, as far as average damage per 
    minute is concerned, the Red Viper becomes more superior 
    as it is scrolled more even if the Vaulter 2000 is scrolled at 
    the same pace. 
     
    Critical Shot 
    I’m going to use level 20 Critical Shot to help reach further 
    conclusions here. Level 20 Critical Shot does twice the damage 
    40% of the time. I willbe using the base damage for each bow 
    because above we saw how scrolls make the Red Vipers larger 
    average damage even more so. For Red Viper, since it attack 88 
    times per minute, this means 35.4 (88 x 40%) shots per minute 
    will be critical. For Vaulter 2000, since it attacks 76 times 
    per minute, this means 30.2 (76 x 40%) shots per minute will 
    be critical.
     
    Ideal stats for level 40 bowman (45 STR and 167 DEX) - 
    Red Viper - attack 50 
    Average damage = 250.03 
    Average damage per minute = 250.03 x 88 = 22002.64 
    Added average critical damage = 250.03 x 35.4 = 8851.06 
    Total average damage per minute w/ Critical Shot = 30853.70 
     
    Vaulter 2000 - attack 55 
    Average damage = 275.04 
    Average damage per minute = 275.04 x 76 = 20903.04 
    Added average critical damage = 250.03 x 30.2 = 8306.21 
    Total average damage per minute w/ Critical Shot = 29209.25 
     
    Average damage per minute difference = 1644.45 – In favor of 
    the Red Viper 
     
    Ideal stats for level 45 bowman (50 STR and 187 DEX) – 
    Red Viper - attack 50 
    Average damage = 279.4 
    Average damage per minute = 279.4 x 88 = 24587.2 
    Added average critical damage = 279.4 x 35.4 = 9890.76 
    Total average damage per minute w/ Critical Shot = 34477.96 
     
    Vaulter 2000 - attack 55 
    Average damage = 307.34 
    Average damage per minute = 307.34 x 76 = 23357.84 
    Added average critical damage = 307.34 x 30.2 = 9281.67 
    Total average damage per minute w/ Critical Shot = 32639.51 
     
    Average damage per minute difference = 1938.45 – In favor of 
    the Red Viper 
     
    Ideal stats for level 50 bowman (55 STR and 207 DEX) - 
    Red Viper - attack 50 
    Average damage = 308.77 
    Average damage per minute = 308.77 x 88 = 27171.76 
    Added average critical damage = 308.77 x 35.4 = 10930.46 
    Total average damage per minute w/ Critical Shot = 38102.22 
     
    Vaulter 2000 - attack 55 
    Average damage = 339.64 
    Average damage per minute = 339.64 x 76 = 25812.64 
    Added average critical damage = 339.64 x 30.2 = 10257.13 
    Total average damage per minute w/ Critical Shot = 36069.77 
     
    Average damage per minute difference = 2032.45 – In favor of 
    the Red Viper 
     
    Ideal stats for level 55 bowman (50 STR and 187 DEX) - 
    Red Viper - attack 50 
    Average damage = 338.14 
    Average damage per minute = 338.14 x 88 = 29756.32 
    Added average critical damage = 338.14 x 35.4 = 11970.16 
    Total average damage per minute w/ Critical Shot = 41726.48 
     
    Vaulter 2000 - attack 55 
    Average damage = 371.95 
    Average damage per minute = 371.95 x 76 = 28268.2 
    Added average critical damage = 371.95 x 30.2 = 11232.89 
    Total average damage per minute w/ Critical Shot = 39501.09 
     
    Average damage per minute difference = 2225.39 – In favor of 
    the Red Viper 
     
    ** As with damage scrolls, the critical shots only make the 
    Red Vipers larger average damage per minute more and more 
    apparent. The fact that more shots are being fired (12 shots 
    per minute) has such significant effects on damage. 
     
     
    Wrap Up Thoughts 
    We've basically seen here that the speed of the Red Viper 
    makes it a bow that does more average damage over time, even 
    if the attack power of it is lower, because of it’s superior 
    attack speed. There are other things to consider though that 
    can’t be summed up with numbers, but can still be contributory 
    towards the overall argument of Red Viper vs. Vaulter 2000. 
     
    ** Shooting more often for less damage (even if doing more 
    average damage) does consume more arrows. Soul Arrow is a 
    plausible solution to this dilemma 
    though. 
     
    ** Shooting more often for less damage (even if doing more 
    average damage) does consume more mana if using skills. If 
    Double Shot takes 16 mana per shot, having your 16 mana do 
    more damage per Double Shot cast with Vaulter 
    2000 would be more conservative.  
    ** Shooting more often for less damage (even if doing more 
    average damage) gives you less chance to initiate knockback on 
    tougher monsters like Golems, Drakes, and Cargos. This is far 
    more critical at higher levels. 
     
    ** Using Red Viper for its faster attack speed helps keep 
    weaker enemies at bay easier. 
     
    ** It is important to recognize that the difference between 
    the average damage of Red Viper and Vaulter 2000 is not that 
    vast enough to be crucially significant. Doing 1000-1500 more 
    average damage per minute is only 16-25 more damage per 
    second. You sort of have to self evaluate using your playing 
    style to decide if this is worthwhile when also factoring: the 
    extra mana expended for having to shoot more often with 
    skills, the extra arrows expended for having to shoot more 
    often, and the lower chance of knockback. 
     
    ** Vaulter 2000 is far more expensive to make and/or buy. 
     
    Conclusion 
    This is my synopsis through the research done here. At lower 
    levels, I’d say levels 30-45 the Red Viper would be a better 
    choice. I think the higher chance to knockback monsters after 
    level 45 (quite possibly somewhat earlier for some, depending 
    on play style) becomes more crucial at that stage of the 
    game and switching to Vaulter 2000 becomes a good choice to 
    make. If I had to make a brief summation, I’d say that 
    although the Red Viper does more damage over time, the Vaulter 
    2000 is more of a bow for convenience which becomes an 
    advantage more useful at higher levels (i.e. less mana spent, 
    more knockback occurrences, and even the least important less 
    arrows spent benefit). Seeing as how it is a higher level bow, 
    this would be a sensible call to make. If we are looking only 
    at numbers and not situational so much,it is brutally apparent 
    the Red Viper is far far far superior in all aspects 
     
    ---
    C7 – THE ARCHER JUMP SHOT
    ---
    
    Just to put a rest to those that keep emailing about the archer’s 
    jump shot.
    YES it is possible. NO it does not work like it does for the assassin. 
    For the bowman if you press jump and your attack at the exact 
    same time occasionally your character will have the attacking 
    animation, be cancelled by jumping animation and then fire an 
    arrow. I can not do this consistently and no one I know can, 
    although I hear high levels in jMS, kMS etc can do it. 
    Not my problem I’m not going to kill myself learning it.
    I can do it occasionally, and I try to practise when
    I just finished killing most of the monsters and I have some
    time to fool around.
    I hit it around ~25-30% of the time.
    
    
    --------------------------------------------------------
    SECTION D – ARCHER LEVELLING GUIDE
    --------------------------------------------------------
    
    ---
    D1 – WHERE TO LEVEL FOR THE FIRST JOB
    ---
    
    If you plan to use an axe or sword for the first few
    levels, then train on something you can kill in one,
    maybe two hits. It's better to kill a slime for 10exp in
    one hit, then it is it smack at a pig for three hits to
    earn 15exp.
    There are quite a lot of low level monsters, so choose
    whatever you like, but make sure you can kill it in one
    hit, but an archer's damage is varied, so that's fine.
    
    This is just a general guide, I'm not going to list all
    the monsters you can kill, you should explore and see
    which monsters you can kill.
    
    Level 1-10 -  Green Snail(8HP, 3exp), Blue Snail(15HP, 4exp), 
    Litte Shroom (20HP, 5exp)
    
    L10-15 - Blue Snails, Little Shroom's (5exp, 20 HP)
    Slime (10EXP, 50HP)
    
    L15-20 - Slimes, Pigs (15EXP, 75HP), Orange Mushroom
    (15EXP, 80HP)
    
    L20-25 - Ribbon Pig (20EXP, 120HP), any of the monsters
    from L15-20, and maybe the Party Quest (consult another guide
    for details how to do the PQ)
    
    L25-30 - PQ, PQ, PQ and more PQ. The Party quest is fast
    experience, and you are guaranteed prizes if you
    complete it properly. The only negative is the waiting
    time required, as only one party per channel is allowed
    to participate, and hackers take advantage of this at
    times. If you don't want to PQ, train on Dark Stumps,
    Normal/Ribbon Pigs, Octopuses, or Green Mushrooms and Horned 
    Mushrooms.
    You should be one-hitting or in bowman terms, doing it most of the 
    time for Horned Shrooms and Green ones.
    
    
    ---
    Monster Locations:
    ---
    Blue Snails are located pretty much everywhere.
    Common around Lith Harbour and Henesys.
    
    Little Shrooms are popular around Henesys.
    They are also in the Hidden map "Mushroom Garden"
    Consult a Hidden Street/Warp FAQ for how to get there.
    
    Slimes are common around Lith Harbour, Henesys.
    There is a tree dungeon completely full of slimes
    a few maps south of Ellinia in one of the trees on the far
    left.
    They are also located in "The Tree that Grew" two maps north
    of Ellinia.
    
    Pigs are commonly located in "Pig Beach" a hidden map.
    It's at the three road split, press up on a patch of yellow
    flowers. Consult a FAQ for more detailed information.
    
    Orange Mushrooms are commonly located in "Mushroom Garden".
    They are also located one map WEST of Kerning.
    
    Green shrooms can be found on the map west of Henesys or in the 
    tree dungeons south or north of Ellinia.
    
    
    --------------------------------------------------------
    SECTION E – THE WAY OF THE HUNTER/CROSSBOWMAN
    --------------------------------------------------------
    
    ---
    E1 – REQUIREMENTS TO BECOME A HUNTER/CROSSBOWMAN
    ---
    
    In order to advance as a Hunter, you must have be level
    30, a bowman (no further comment), and have spent ALL
    your skill points from the first job.
    
    
    ---
    E2 - WHERE AND HOW TO BECOME A HUNTER/CROSSBOWMAN
    ---
    Head to Henesys, enter Mushroom Park and talk to Helena.
    She'll comment about "how much stronger you've become"
    and ask if you want to advance. Tell her yes, and she'll
    give you a letter to give to a Job instructor. The
    instructor is on the first map that you go through when
    you go to Sleepywood via Henesys. He's at the top right
    and when he receives the letter he'll send you to a
    "special map". There you will take the 'test' andadvance. 
    Bring HP and MP potions along with you.
    
    ---
    E3 - THE ADVANCEMENT TEST
    ---
    
    Inside this map, you'll have to defeat the two monsters
    inside to collect marbles. You'll need to collect 30,
    and not all of the monsters drop it, so be prepared to
    spend a bit of time in here. The two monsters are evil
    eyes, and Zombie mushrooms. They are a bit more weakened
    than their common forms in Victoria, but they are still
    annoying nonetheless, as mobs of them are stuck in
    there, this is horrible for an archer. Defeat the
    monsters that are alone, and change channels. You won't
    lose your marbles..haha.that was a pun of mine (nevermind
    me). After you collect 30, talk to the instructor and
    you'll be given a "proof of hero".
    
    ---
    E4 - BECOME A HUNTER/CROSSBOWMAN
    ---
    
    When you show the Proof of Hero to Helana, she'll ask if
    you want to be a Hunter (Bowman's advance) or a
    Crossbowman. She'll briefly explain the spells to you,
    and you'll be given the choice of choosing. If you still
    haven't decided which you like more, refer back to my
    comments and information up in B3. When you become
    either one, you'll be given one skill point, more HP,
    more MP, and more ETC space.
    
    --------------------------------------------------------
    SECTION F - SKILLS FOR THE HUNTER/CROSSBOWMAN
    --------------------------------------------------------
    
    ---
    F1 - HUNTER SKILLS
    ---
    
    Attack Spells
    
    ```
    Arrow Bomb Max Level - 30
    ```
    
    Description: Fires an arrow with a bomb.
    It attacks up to 6 enemies and may stun them.
    Only works with a bow in hand.
    Level 1: MP -14; Stunner 31%, damage 72%
    Level 15: MP -14; Stunner 45%, damage 100%
    Level 30: MP -28; Stunner 60%, damage 130%
    
    ---
    Passive/Active Skills
    ---
    
    ```
    Bow Mastery: Maxes at Level 20
    ```
    
    Description: Increases the bow mastery and accuracy. It
    only applies when a bow is in hand.
    Level 1: +15% bow mastery, +1 accuracy
    Level 10: +35% bow mastery, +10 accuracy
    Level 19: +60% Mastery, +19 accuracy
    Level 20: +60% bow mastery, +20 accuracy
    
    ```
    Final Attack : Bow Maxes at Level 30
    ```
    
    Pre-requisite: Bow Mastery Level 3
    
    Description: If successful, another attack follows
    an attack. The attack is very fast striking.
    Only works with spells such as DS/AB.
    
    Level 1: 2% success rate, Damage 105%
    Level 15: 30% success rate, Damage 175%
    Level 30: 60% success rate, Damage 250%
    
    ```
    Bow Booster Maxes at Level 20
    ```
    
    Pre-requisite: Bow Mastery Level 5
    
    Description: Uses HP and MP to temporarily boost up the
    attacking speed of the bow. It only works with a bow in
    hand.
    
    Level 1: HP -29, MP -29; Increase bow attacking speed
    for 10 seconds
    Level 10: HP -20, MP -20; Increase bow attacking
    speed for 100 seconds
    Level 20: HP -10, MP -10; Increase bow attacking
    speed for 200 seconds
    
    ```
    Power Knock-Back: Maxes at Level 20
    ```
    
    Description: This is an attack. When activated
    the character swings the bow and adds higher knock back
    rate to swing up to 6 enemies back.
    
    Level 1: MP -8; Knock-back +2%, damage 105%, knock-back
    2 enemies
    Level 10: MP -8; Knock-back +20%, damage 150%, knock-
    back 3 enemies
    Level 20: MP -16; Knock-back +40%, damage 200%, knock-
    back 6 enemies
    
    ```
    Soul Arrow : Bow Maxes at Level 20
    ```
    
    Pre-requisite: Bow Booster Level 5
    Description: Allows firing of arrows without using up
    any arrows for a set amount of time.
    THIS WORKS WITH SPECIAL ARROWS (Bronze/Steel)
    
    Level 1: MP -15; Attack for 30 seconds without using up
    an arrow
    Level 10: MP -15; Attack for 300 seconds without using
    up an arrow
    Level 20: MP -30; Attack for 600 seconds without using
    up an arrow
    
    ---
    F2 - Crossbowman Skills
    ---
    
    Attacking Spells
    
    ```
    Iron Arrow: Maxes at Level 30
    ```
    
    Description: An arrow is fired and goes through up
    to six enemies (doesn't stop at the first one).
    Damage is decreased for each enemy it goes through.
    Only works when Crossbow is equipped.
    
    Level 1: MP -14; Damage 64%
    Level 15: MP -14; Damage 120%
    Level 30: MP -28; Damage 180%
    
    
    Passive/Active Spells
    
    ```
    Crossbow Mastery Maxes at Level 20
    ```
    
    Description: Increases the crossbow mastery and
    accuracy. It only applies when a crossbow is in hand.
    Level 1: +15% crossbow mastery, +1 accuracy
    Level 10: +35% crossbow mastery, +10 accuracy
    Level 20: +60% crossbow mastery, +20 accuracy
    
    ```
    Final Attack : Crossbow Maxes at Level 20
    ```
    
    Pre-requisite: Crossbow Mastery Level 3
    
    Description: If successful, another attack follows
    an attack. The attack is very fast striking.
    Only works with spells such as DS/AB. Only works
    with a crossbow in hand.
    
    Level 1: 2% success rate, final attack with crossbow
    damage 105%
    Level 15: 30% success rate, final attack with crossbow
    damage 175%
    Level 30: 60% success rate, final attack with crossbow
    damage 250%
    
    ```
    Crossbow Booster Maxes at Level 20
    ```
    
    Pre-requisite: Crossbow Mastery Level 5
    
    Uses HP and MP to temporarily boost up the
    attacking speed of the bow. It only works with a
    crossbow in hand.
    
    Level 1: HP -29, MP -29; Increase in crossbow attacking
    speed for 10 seconds
    Level 10: HP -20, MP -20; Increase in crossbow attacking
    speed for 100 seconds
    Level 20: HP -10, MP -10; Increase in crossbow attacking
    speed for 200 seconds
    
    
    Power Knock-Back Maxes at Level 20
    
    Description: This is an attack. When activated
    the character swings the bow and adds higher knock back
    rate to swing up to 6 enemies back.
    
    Level 1: MP -8; Knock-back +2%, damage 105%, knock-back
    2 enemies
    Level 10: MP -8; Knock-back +20%, damage 150%, knock-
    back 3 enemies
    Level 20: MP -16; Knock-back +40%, damage 200%, knock-
    back 6 enemies
    
    ```
    Soul Arrow : Crossbow Maxes at Level 20
    ```
    
    Pre-requisite: Crossbow Booster Level 5
    
    Description: Allows firing of arrows without using up
    any arrows for a set amount of time.
    THIS WORKS WITH SPECIAL ARROWS (Bronze/Steel)
    
    Level 1: MP -15; Attack for 30 seconds without using up
    an arrow
    Level 10: MP -15; Attack for 300 seconds without using
    up an arrow
    Level 20: MP -30; Attack for 600 seconds without using
    up an arrow
    
    
    ---
    F3 - SKILL POINT ALLOCATIONS 
    ---
    
    This is a general guide. Change what you want and when you want 
    to. For example you might want to put 2 mastery one level and put 
    one point into booster to try it out. I encourage you to do that, as it 
    makes the game a bit more fun.
    
    Okay the first thing we’ll talk about is Final Attack: Bow/Crossbow.
    Some people like it, some people don’t. 
    
    PROS
    
    Basically Final Attack is an attack that initiates at a certain 
    percentage rate and if it works an additional shot is fired after YOU 
    USE DOUBLE SHOT OR ARROW BLOW. That shot is MUCH faster 
    than a normal shot and does up to 250% of your normal damage. 
    That’s the good part, it could result in your one-hitting a monster 
    that you couldn’t because you did low damage initially.
    Also Final Attack is a free 250% which equals an additional DS or 
    AB, so you skip out on saving mana.
    Final Attack doesn’t have the minimum range problem, so no 
    smacking occurs.
    
    
    CONS
    
    HOWEVER, sometimes FA is very annoying. It could activate when 
    you don’t want to and result in a death. When you’re fighting a 
    boss monster that requires timing and synchronization between 
    jumping and shooting FA could kill you.
    Also if you one hit a monster you’ll be wasting time by doing an 
    additional shot.
    FA is also a problem for mobs. If you did enough damage to knock 
    back a monster, which is godly for an archer and WHAM FA 
    activates and the monster stops being knocked back and chases 
    you.
    That’s a problem. FA also doesn’t work with third job skills, so if 
    you are going to max it, max it out early so you get the most “fun” 
    out of it before it becomes obsolete.
    If you skip FA you can max out other more useful spells faster.
    
    
    Alright I believe that’s enough briefing.
    
    You get a total of 121 points to spend in the second class.
    
    -----------------------
    FA-LESS BUILD:
    
    Do in the following order:
    
    1 Arrow Bomb/Iron Arrow
    19 Bow/Crossbow Mastery(Pt 20 doesn’t give mastery, only ACC)
    6 Bow/Crossbow Booster (1 Minute)
    2 Soul Arrow (1 Minute)
    14 Arrow Bomb/Iron Arrow
    20 Power Knockback (Maxed)
    Save 15 points and max Arrow Bomb/Iron Arrow
    4 Bow/Crossbow Booster
    8 Soul Arrow
    10 Bow/Crossbow Booster (Maxed)
    10 Soul Arrow (Maxed)
    
    Which leaves you with 12 points remaining.
    DON’T PUT IT INTO FINAL ATTACK.
    
    Dump the remaining of the points into Focus (which is a nifty spell 
    by the way). If you dumped the points into Focus at the end of the 
    first job, you’ll have maxed focus and leftover points that you can 
    stick into blessing and 1 into mastery.
    
    If you don’t like Focus. Put one into Mastery for Accuracy and the 
    rest into Blessing.
    
    Which Results in:
    19 Bow/Crossbow Mastery
    20 Bow/Crossbow Booster (Maxed)
    20 Soul Arrow (Maxed)
    30 Arrow Bomb (Maxed)
    20 PowerKnockback (maxed)
    12 Focus (or 14 Blessing, 1 Mastery)
    
    --------
    FA 
    BUILD
    ---
    1 Arrow Bomb/Iron Arrow 
    19 Bow/Crossbow Mastery(Pt 20 doesn’t give mastery, only ACC)
    6 Bow/Crossbow Booster (1 Minute)
    2 Soul Arrow (1 Minute)
    Save FA points for 5 or so levels
     -if you have a very low level FA it’ll mess you up more than it’ll 
    help. Save for awhile and dump it when it becomes more useful.
    30 Final Attack
    20 PowerKnockBack
    9 Booster (Or just 4 Booster and put them into SA)
    29 Arrow Bomb
    5 Soul Arrow (Or 10 Soul Arrow if you saved them from Booster)
    
    Which results in:
    19 Bow/Crossbow Mastery
    15 Bow/Crossbow Booster
    7 Soul Arrow
    30 Arrow Bomb (Maxed)
    20 PowerKnockback (maxed)
    30 Final Attack
    
    Or you could do it another build:
    
    30 Arrow Bomb/Iron Arrow +1 
    31 Mastery +3 
    32 Mastery +3 
    33 Mastery +3 
    34 Mastery +3 
    35 Mastery +3 
    36 Mastery +3 
    37 Mastery +1, Final Attack +2 
    38 Final Attack +3 
    39 Final Attack +3 
    40 Final Attack +3 
    41 Final Attack +3 
    42 Final Attack +1, Booster +2 
    43 Booster +3 
    44 Booster +1, Soul Arrow +2 
    45 Arrow Bomb/Iron Arrow +3 
    46 Arrow Bomb/Iron Arrow +3 
    47 Arrow Bomb/Iron Arrow +3 
    48 Arrow Bomb/Iron Arrow +3 
    49 Arrow Bomb/Iron Arrow +2, Final Attack +1 
    50 Final Attack +3 
    51 Final Attack +3 
    52 Final Attack +3 
    53 Final Attack +3 
    54 Final Attack +2, Save SP 
    55 Save SP 
    56 Save SP 
    57 Save SP 
    58 Arrow Bomb/Iron Arrow +13 
    59 Arrow Bomb/Iron Arrow +2, Power Knockback +1 
    60 Power Knockback +3 
    61 Power Knockback +3 
    62 Power Knockback +3 
    63 Power Knockback +3 
    64 Power Knockback +3 
    65 Power Knockback +3 
    66 Power Knockback +1, Save SP 
    67 Soul Arrow +1, Booster +3, Save SP 
    68 Soul Arrow +1, Booster +3 
    69 Save SP 
    70 Soul Arrow +1, Booster +3, Focus +1, 1 Extra Point
    
    ---
    F4 – HUNTER/CROSSBOWMAN COMPARISON
    ---
    
    Hunters shoot faster, even if the bows and the crossbow have the 
    same attack speed, and generally their bows have FAST speed. 
    Crossbowman do more damage, even if the bows are the same 
    weapon attack and usually their bows have more weapon attack 
    than that of the Hunters. Basically Hunters shoot for less damage 
    but shoot faster, and crossbowman damage harder but slower. 
     
    Hunters have Arrow Bomb, which does less damage but Stuns. 
    Crossbowman have Iron Arrow which does more damage but 
    doesn’t stun. Usually people don’t use Arrow Bomb and Iron Arrow 
    for damage, so for this reason, I lean toward Arrow Bomb, because 
    the 60% stunner when maxed controls mobs.  
     
     
     
    Crossbows are USUALLY cheaper, along with their scrolls than 
    Bows. I also think Bows look nicer. And those holding crossbows 
    hide their earrings <.<
    
    --------------------------------------------------------
    SECTION G - LEVELLING GUIDE FOR HUNTERS/CROSSBOWMEN
    --------------------------------------------------------
    
    ---
    G1 - Training and Levelling guide for
    Hunters/Crossbowman
    ---
    
    As both Hunters and Crossbowmen are pretty much same
    classes for the early stages, training spots can be in
    the same places.
    The following places/monsters I list may be useful, but
    may not, depending on your training style, so keep that
    in mind.
    
    L28ish-32 Horny/Green Mushrooms, Zombie Mushroom
    L33-38 Wild Boars, Evil eyes for later stages
    L39-45 Fire Boars, Jr. Sentinels
    L46-50 Fire Boars, Curse Eyes, Jr Grupins/Cellions/Lioners
    L51-55 Stone Golems, Copper Drakes, Jr. Yetis?
    L55-60 Grupins/Cellions/Lioners, Dark Stone Golem
    L60+ Coolie Zombie, Fire Drakes, I dunno, Tauromacis?
    
    --------------------------------------------------------
    SECTION H - THIRD JOB ADVANCEMENT
    --------------------------------------------------------
    
    ---
    H1 - General Skills of the Ranger/Sniper
    ---
    
    The Ranger and Sniper are the third advance class of the
    Archer/Crossbowman. The advancement is made at level 70
    on the island Ossyria, which at the time of this writing
    is not released yet, and this is the class where the
    Bowman/Crossbowman class finally prospers. In my
    opinion, I think the Ranger's skills sound more strong,
    but it's just an opinion as I've never actually
    seen anymore than screenshots. I will list the spells
    that either class will be presented with.
    It is a common belief that the third job is where the
    archers excel (more than the other classes), although
    some say that the thieves are just as good
    
    ===
    RANGER
    ===
    
    ```
    Thrust: Max Level 20
    ```
    Description: Your Movement Speed will increase.
    
    (this spell is passive, so it adds speed permanently).
    
    Level 1: Speed +2
    Level 10: Speed +20
    Level 20: Speed +30
    
    ```
    Mortal Blow: Max Level 20
    ```
    Description: A certain chance of attacking an enemy when
    it gets too close with a certain chance of instantly
    killing an enemy with less than 50% HP.
    
    THIS IS A PASSIVE SPELL. ELIMINATES THE RANGE PROBLEM. AN 
    EXCELLENT SPELL TO HAVE.
    
    Level 1: 32% success rate, basic attack 110%; Kills the
    monster with HP at 20% or less, with a 1% chance of 
    succession.
    
    
    Level 10: 50% success rate, basic attack 200%; Kills the
    monster with HP at 35% or less, with a 5% chance of 
    succession.
    
    Level 20: 70% success rate, basic attack 250%; Kills the
    monster with HP at 50% or less, with a 10% chance of 
    succession.
    
    ```
    Puppet: Max Level 20
    ```
    Description: Summon a puppet of yourself to take damage.
    Monsters target the puppet instead of you.
    
    Level 1: MP -23; Puppet has 500 HP, lasts 5 seconds
    Level 10: MP -26; Puppet has 1800 HP, lasts 30 seconds
    Level 20: MP -32; Puppet has 6000 HP, lasts 60 seconds
    
    Meh, I don’t like this that much. 
    
    ```
    Fire Shot: Max Level 30
    ```
    Description: Enchant an arrow with Fire and shoot it at
    an enemy. The fire bursts around the enemy and will
    damage others in the vicinity.
    
    Level 1: MP -20; Attack power 50% with fire
    Level 15: MP -25; Attack power 112% with fire
    Level 30: MP -30; Attack power 150% with fire
    
    It’s okay, the Xbowman’s Ice shot seems a lot better because it 
    also freezes.
    
    ```
    Arrow Rain: Max Level 30
    ```
    Description: Fire many arrows into the air to pursue and
    attack up to 6 enemies.
    
    Level 1: MP -18 Base attack 60%
    Level 15: MP -23 Base attack 122%
    Level 30: MP -28 Base attack 160%
    
    Sounds awesome, looks awesome, and  best of all NO MINIMUM 
    RANGE PROBLEM!
    
    ```
    Silver Hawk: Max Level 30
    ```
    Description: Summon a silver hawk to fly around you and
    attack nearby enemies for a set time, or until its HP
    reaches 0.
    
    Level 1: MP -32; summons a hawk that attacks 13 times in 180 
    sec.
    50% success rate of stunning
    
    Level 15: MP -60; summons a hawk that attacks 50 times in 180 
    sec.
    88% success rate of stunning
    
    Level 30: MP -80; summons a hawk that attacks 70 times in 180 
    sec.
    99% success rate of stunning
    
    Seems okay, better than puppet of course.
    
    ```
    Strafe: Max Level 30
    ```
    Description: Shoot 4 arrows at an enemy at once.
    (not sure if its instantaneous like DS, or one by one)
    
    Level 1: MP -26; Basic attack 52%, attack 4 times
    Level 15: MP -26; Basic attack 80%, attack 4 times
    Level 30: MP -32; Basic attack 100%, attack 4 times
    
    Awesome. Fires 4 shots, although not instantly its very fast.
    
    
    ===
    SNIPER
    ===
    Look at my comments for the Ranger, same applies here, except 
    that the Ice shot is better than Fire Shot IMO.
    
    ```
    Thrust: Max Level 20
    ```
    
    Description: Your Movement Speed will increase.
    (increases by one per level, to a max of 20,
    this spell is passive, so it adds speed permanently).
    
    Level 1: Speed +2
    Level 10: Speed +20
    Level 20: Speed +30
    
    ```
    Mortal Blow: Max Level 20
    ```
    
    Description: A certain chance of attacking an enemy when
    it gets too close with a certain chance of instantly
    killing an enemy with less than 50% HP.
    
    Level 1: 32% success rate, basic attack 110%; Kills the 
    monster with
    HP at 20% or less, with a 1% chance of succession.
    
    
    Level 10: 50% success rate, basic attack 200%; Kills the 
    monster with
    HP at 35% or less, with a 5% chance of succession.
    
    
    Level 20: 70% success rate, basic attack 250%; Kills the 
    monster with
    HP at 50% or less, with a 10% chance of succession.
    
    
    ```
    Puppet: Max Level 20
    ```
    
    Description: Summon a puppet of yourself to take damage.
    Monsters target the puppet instead of you.
    
    Level 1: MP -23; Puppet has 500 HP, lasts 5 seconds
    Level 10: MP -26; Puppet has 1800 HP, lasts 30 seconds
    Level 20: MP -32; Puppet has 6000 HP, lasts 60 seconds
    
    
    ```
    Ice Shot: Max Level 30
    ```
    Description: Enchant an arrow with Ice and shoot it at
    an enemy. An ice floe will erupt behind the enemy,
    damaging any other enemies who touch it.
    
    Level 1: MP -20; Base ATK 100%, freezes enemy for 1 second
    Level 15: MP -25; Base ATK 128%, freezes enemy for 2 seconds
    Level 30: MP -30; Base ATK 140%, freezes enemy for 3 seconds
    
    ```
    Arrow Eruption: Max Level 30
    ```
    
    Description: Cause many arrows to erupt from the ground
    to pursue and attack up to 6 enemies.
    
    Level 1: MP -18; Basic attack 60%
    Level 15: MP -23; Basic attack 122%
    Level 30: MP -28; Basic attack 160%
    
    ```
    Golden Eagle: Max Level 30
    ```
    Description: Summon a golden eagle to fly around you and
    attack nearby enemies for a set time, or until its HP
    reach 0.
    
    Level 1: MP -32; summons a hawk that attacks 13 times in 180 
    sec.
    50% success rate of stunning
    
    Level 15: MP -60; summons a hawk that attacks 50 times in 180 
    sec.
    88% success rate of stunning
    
    Level 30: MP -80; summons a hawk that attacks 70 times in 180 
    sec.
    99% success rate of stunning
    
    ```
    Strafe: Max Level 30
    ```
    
    Description: Shoot 4 arrows at an enemy at once.
    (not sure if its instantaneous like DS, or one by one)
    
    Level 1: MP -26; Basic attack 52%, attack 4 times
    Level 15: MP -26; Basic attack 80%, attack 4 times
    Level 30: MP -32; Basic attack 100%, attack 4 times
    
    
    ---
    H2 - THIRD JOB SKILLS DISCUSSION
    ---
    
    Strafe - The BEST offensive move by far you’ve ever encountered. 
    It fires 4 arrows in RAPID fashion. 4 Arrows means 4 times to 
    activate critical shot! At level one it does basic attack of 52% each 
    arrow. If critical shot were to activate 4 times that would be 
    (52%+100%)x 4 which is 608% FOR A LEVEL ONE SPELL! It comes 
    out extremely fast, as someone says “can be spammed 90 times 
    per minute with a bow”.
    This should be maxed ASAP. 
    
    Mortal Blow  - A passive ability that, when maxed, lets you have a 
    70% chance to shoot a 250% damage arrow instead of smacking 
    you bow for the minimum range damage. Mortal Blow also has a 
    10% chance to 1 hit KO the monster if the monster's HP is less 
    than or equal to half (prior to activating Mortal Blow). As an archer 
    you should be very familiar with the smacking animation and how 
    annoying it is. Well Mortal Blow solves that. At least for 70% of the 
    time. Mortal Blow is very useful, but doesn’t exactly replace 
    Powerknockback.
    
    Puppet - At first I found this spell seemingly useless. Researching 
    more on it made me discover its usefulness. Basically the puppet 
    diverts the monsters attention. Summoning the puppet will 
    automatically set it a few steps in front of you. Usually monsters 
    don’t attack you until you attack first. However if you set the 
    puppet in front of you, the monsters will attempt to attack the 
    puppet instead of you. Meaning you can stand safe from a distance 
    and snipe off the monsters. However the monster can still attack 
    you, if your in the path of the puppet and the monster, naturally. 
    Magic attacks like stomping also affect you as well as the puppet if 
    you are in the range. Keep that in mind.
    When the monster is targeting the puppet, even if you hit them, 
    they’ll be focused on the puppet and won’t attack you. Until the 
    puppet dies the monster will leave you alone. Even when the 
    puppet dies though, the monsters will return to their neutral state, 
    so you can re-summon another puppet.
    Also the puppet has a much larger amount of Weapon Defense and 
    magic Defense. It is much more durable than your character itself. 
    The puppet is used mainly for luring purposes.
    It does work on bosses, so those bosses like Jr. Balrog become 
    useless for the time that the puppet is active :D.
    
    Arrow Rain/Arrow Eruption - Another godly spell. THIS ATTACK HAS 
    NO MINIMUM RANGE! Which means you can activate it from 
    ANYWHERE! Even with mobs right next to you. That’s HUGE for an 
    archer, as usually we’d have to PKB it, jump away or in third job, 
    hope for a mortal Blow, but that doesn’t necessary knock them 
    away. Arrow Rain/Eruption also triggers critical shot (up to 6 times) 
    and is a very fast spell. It has nice range and damage is not spread 
    out. It attacks all around your character in all directions.
    This move is strong, doesn’t have minimum range, is a mob 
    control, and looks extremely nice. If you can POSSIBLY find a fault 
    in this move, you shouldn’t be an archer.
    
    Fire Shot/Ice Shot
    The shot is similar to Arrow Bomb in the way that it “fires”. An 
    arrow comes out hits the first target and fire rains down/ice rains 
    down and damages them. Obviously the arrow is enchanted with 
    fire and ice respectively to their arrows and the damage is 
    multiplied by 1.5x to those weak to it. The two shots are similar but 
    the Fire Shot has Critical Damage, does more damage (150%) 
    doesn’t stun/freeze, but the Ice Shot does 140%, doesn’t have 
    Critical Damage, but freezes.
    
    Silver Hawk/Golden Eagle 
    This spell requires a 5k summoning stone, but that cost will be 
    negligible. When summoned a giant hawk appears and after a few 
    seconds it starts attacking monsters closest to it. The damage of 
    hawk/eagle is very low but it has a very high stun rate independent 
    of the monster’s avoidability and your accuracy. The hawk is 
    uncontrollable, but it follows your character so it’ll attack the 
    monster closest to you.
    
    Thrust
    This is a passive ability that increases movement ability. I 
    overrated this move at first. The +30 speed is not as great as I 
    thought it would be because at that level a number of equipment 
    already add speed and chances are, you’ll be partying with a thief 
    that has Haste so Thrust will be wasted.
    Put Leftover points and never exceed 10 points into it because the 
    first 10 SP adds 2 speed and the next 10 merely add 1.
    
    
    ---
    H3 – THIRD JOB SKILL BUILD
    ---
    
    Having never actually reached the third class this skill build is just a 
    compilation of what I know, how useful spells are, which point that 
    they become less useful, and what’s most important.
    
    Ranger
    Strafe  +30 Maxed
    Mortal Blow +10
    Arrow Rain  +20
    Puppet  +6
    Fire Shot  +30 Maxed
    Hawk +16
    Mortal Blow +10 --> (20) Maxed
    Arrow Rain +10 --> (30) Maxed 
    
    All the skills that are now important and put to the level that they’ll 
    be the most useful so now:
    Max Puppet
    Max Hawk
    Leftover points into Thrust
    
    Sniper:
    Strafe  +30 Maxed
    Mortal Blow +10
    Ice Shot  +30 Maxed
    Arrow Eruption  +20
    Eagle  +6
    Hawk +16
    Mortal Blow +10 --> (20) Maxed
    Arrow Eruption  +10 --> (30) Maxed 
    
    All the skills that are now important and put to the level that they’ll 
    be the most useful so now:
    Max Puppet
    Max Eagle
    Leftover points into Thrust
    
    
    I believe you’ll have enough points to do that. For the third class 
    ALL of our spells are godly, or at the worst, quite nice. Unlike the 
    other classes they have useless spells like Shield Mastery, 
    Alchemist, MP Recovery, etc, etc etc.
    
    And for other people’s opinions here’s an excerpt from an email 
    that I received from an knowledgeable reader. He has included his 
    opinions and his skill build. I will include mine after his, as I have 
    disagreements on some aspects.
    
    Thanks to: Wenqi Yang for this
     
    ”Thrust: Just add 10 in it. It'll give you 20% extra speed. 
    You can get the rest of the speed by scrolling equipments. 
     
    Mortal Blow: Great, but not that great. Arrow Rain/Eruption 
    ignores minimum range if mob approaches, and you can simply 
    walk away if single enemy approach. Add 5 in it because it's a 
    requisite for Arrow Rain/Eruption, then add 6 in it in the end 
    because you have no where else to add them. 
     
    Puppet: Puppet is, very useful. If you put a maxed puppet at 
    one direction of enemy and attack from the other side, the enemy 
    will NEVER attack you unless it's a full-screen effect. For effects like 
    earthquake, simply put a puppet at a different platform and 
    yeti/mushmom will not punch the floor anymore. 
     
    Fire Shot: Very useful crowd control, although there's still 
    this annoying minimum range problem. 
     
    Ice Shot: This skill is the uber leet move. Not only does it 
    damage, it freezes enemies solid, and has elemental bonus at Cave 
    of Trial III against Bain. DEFINITELY MAX THIS ONE OUT. 
     
    Arrow Rain/Eruption: Good skill to avoid minimum range, but to 
    effectively use it you have to be in the middle of a crowd, meaning 
    you'll take a lot of damage. 
     
    Silver Hawk/Golden Eagle: 99% stun rate, automatically attack. 
    Need I say more? Max it. 
     
    Strafe: 400% damage, each with their own chance of critical 
    (which hits up to 800% damage). MAX EET ASAP. 
     
    So, Skill path for ranger: 
     
    Strafe (30) 
    Mortal Blow (5) 
    Arrow Rain (26) 
    Fire Shot (30) 
    Puppet (20) 
    Silver Hawk (30) 
    Thrust (10) 
      
     
    Skill Path for Sniper 
    Strafe (30) 
    Ice Shot (30) 
    Mortal Blow (5) 
    Arrow Eruption (26) 
    Puppet (20) 
    Golden Eagle (30) 
    Thrust (10)”
    
     ---
    H3 – Mortal Blow Replaces PowerKnockBack?
    ---
    
    This is not exactly true. Although Mortal Blow is naturally a better 
    spell because it could kill, does more damage, and doesn’t require a 
    trigger (it’s a passive spell). Higher level monsters won’t be 
    Knockbacked as easy as monsters were when they were lower 
    level, so it becomes less useful. An experienced archer says that 
    knockback’s success rate is dependant on the level of the monster 
    relative to you
    Regarding about PKB.  Basically PKB becomes less useful, but still 
    will be used here and there.
    
    
    ---
    About me
    ---
    
    I'm one of the first people to played this game
    (played when it was one channel AND during Beta) and generally I 
    have
    a thorough understanding of the game, and especially
    for fire wizards and hunters. If you have questions,
    comments, find a grammatical error, disagree with
    something, or anything in general, EMAIL ME! If you
    find an error, or something wrong with my content,
    and I agree, I'll give you credit.
    You can reach me at --> goNucks[@t]gmaiNOSPAMl.com
    
    If I forgot to credit you for something (if it was
    very minor I may have forgotten), let me know and I'll fix 
    it.
    
    DON'T EMAIL ME ASKING FOR FREE ITEMS, FREE MONEY, ETC.
    I WILL NOT REPLY. 
    ALSO DON’T ASK FOR PERMISSION TO PUT THIS IN YOUR SITE, I 
    WON’T ANSWER ANYMORE.
    
    
    Credits:
    CJayC for hosting the FAQ on the site first
    Wizet for making the game (why’d they wipe beta though ;_;)
    Friends: for supporting me
    Zephy from GameFAQs for having DS/AB calculations
    www.hidden-street.net for some various skills, items, and also 
    hosting my file
    itirnitee – Red Viper/Vaulter 2k Discussion
    optakeover – various typos
    Haan Li – MP Mistake in Xbow skill
    Yeo Han Yi – typos
    Wenqi Yang – Skill Guide for 3rd Class
    
    
    God how’d I ever type all this out o___o;;
    -V2.10 End Of File-