MapleStory Assassin/Hermit Guide for all By, SinMastah/Tubby353 Table of Contents 1.1 Introduction 2.1 Legal Info 3.1 Starting Off 4.1 Rogue Skills 4.2 Assassin Skills 4.3 Hermit Skills 5.1 Regular Stat Build 5.2 Low DEX Stat Build 6.1 Rogue Skill Build 6.2 Assassin Skill Build 6.3 Hermit Skill Build 7.1 Funded vs. Unfunded 8.1 Training Spots for Rogue 8.2 Training Spots for Assassin 8.3 Training Spots for Hermits 9.1 Weapons to use 9.2 Stars 9.3 General Equips Regular Build 9.4 General Equips Low DEX Build 9.5 Useful Cash Shop Items 10.1 Small Bits of Advice 11.1 Contact Information 11.2 Closing and Thanks 11.3 Next Version 1.1 Introduction So you want to become an Assassin. See an Assassin is basically an archer with two key differences. Archers are slower than thieves in general and Assassins can jump shoot enemies with ease and have a longer range. Assassins are not the most powerful class, but probably the fastest class. If being very fast and some one powerful appeals to you become an Assassin. 2.1 Legal Info 1. Do not produce this guide to the masses and distribute it, you can print off a copy for your friends if you want to. 2. Do not sell my publication. 3. This guide only belongs on GameFaqs.com, Hidden-street.net, Sleepywood.net, and MapleGuilds.com 4. If you want you, you can link this in a post such as in the forums, but do not post the guide itself in a forum 5. Note that SinMastah and Tubby353 are the same person, SinMastah was my favorite IGN, Tubby353 is my screen name for most things 3.1 Starting off So you have chosen to become an Assassin, but do not think it will be that easy. First when you are making your character, roll the die until you get 4 into STR and 4 into int. It may take a while but it is definitely worth it. Now as you start the game you will have to overcome monsters as a beginner doing very low damage. Just because you do low damage does not mean you will suck later on. As you start out do every quest you can on Maple Island because it gives you valuable exp points which are hard to come across in Maple Island. Do not leave Maple Island until you become level 10. As you level up put 5 into DEX until it is at 25. Put the rest into LUK until you leave Maple Island. You will want to stay in the first map with snails until about level 7 or 8, then venture off to do some of the quests and do all the quests you encounter while getting to level 7 or 8. After many kills and quests done get off Maple Island by talking to Shanks. Now the real journey begins. 4.1 Rogue Skills Nimble body, this basically increases your Accuracy and Availability by a decent amount. This is very useful and we will be maxing this. Level 1: Accuracy +1, avoidability +1 Level 10: Accuracy +10, avoidability +10 Level 20: Accuracy +20, avoidability +20 Keen Eyes, This skills increases range for your throwing. In the beginning of using throwing stars you will have short range and can not jump attack, which is why we max this skill ASAP. Level 1: Range of attack for throwing weapon: +25 Level 4: Range of attack for throwing weapon: +100 Level 8: Range of attack for throwing weapon: +200 Disorder, This skill is pointless for Assassins, we still need 3 into this though to get dark sight. Basically this skill drops the stats of enemies by a very low amount, it is fun to mess around with. It might be more useful if you could throw stars using disorder, but it is only a melee attack unfortunately. Level 1: MP -5; Enemy's weapon attack -1, weapon def. -1 for 7 seconds Level 10: MP -7; Enemy's weapon attack -10, weapon def. - 10 for 31 seconds Level 20: MP -10; Enemy's weapon attack -20, weapon def. -20 for 60 seconds Dark Sight, This skill allows thieves to disappear and now you can not be hit by physical attacks when this skill is being used. Notice how I said physical attacks and not magical attacks. Also this skill will slow you down unless it is maxed. It also cancels out hasteís speed bonus unless it is maxed. Level 1: MP -24; Disappear for 10 seconds, speed -57 Level 10: MP -15; Disappear for 100 seconds, speed -30 Level 20: MP -5; Disappear for 200 seconds, speed -0 Double Stab, This skill is for bandits, not for assassins. Itís where you attack an enemy twice with a melee weapon. Level 1: MP -6; Damage 65% 2 Hits Level 10: MP -9; Damage 95% 2 Hits Level 20: MP -14; Damage 130% 2 Hits Lucky 7, this is the main attacking skill for assassins, so far itís the only single attacking skill that you will be using to effectively train with. Later on we get new skills to use, but they might not be the most effective. However we will get into this later. Level 1: MP -8; Damage 58% x 2 Hits Level 10: MP -11; Damage 100% x 2 Hits Level 20: MP -16; Damage 150% x 2 Hits 4.2 Assassin skills, Congrats on being an Assassin, now you have more passives and party skills to use. Most are very useful. Claw Mastery, More accuracy, more stars, more minimum damage. Thatís all there is to this skill. Consider this mastery the best of all masteries because it adds more stars. Level 1: Claw mastery 15%, accuracy +1, maximum number +10 Level 10: Claw mastery 35%, accuracy +10, maximum number +100 Level 20: Claw mastery 60%, accuracy +20, maximum number +200 Critical Throw, This is possibly the best second job skill for Assassins because it has a chance to multiply the damage by two and itís passive. With a 50% chance you can expect at least one critical per Lucky 7. Very useful. Level 1: 21% success rate, critical damage 113% Level 10: 30% success rate, critical damage 140% Level 20: 40% success rate, critical damage 170% Level 30: 50% success rate, critical damage 200% Endure, Not very useful skill, it adds how much HP and MP you regenerate. We need 3 into this for drain though. Level 1: Additional recovery of HP +3, MP +1 every 29 seconds Level 10: Additional recovery of HP +30, MP +10 every 20 seconds Level 20: Additional recovery of HP +60, MP +20 every 10 seconds Claw Booster, Faster attack basically. We have the choice of either maxing this or maxing drain. This is a must. Honestly if you want get 1 into this and compare the different speeds if you do not believe me. You will definitely get booster. Level 1: HP -29, MP -29; Improves claw speed for 10 seconds Level 10: HP -20, MP -20; Improves claw speed for 100 seconds Level 20: HP -10, MP -10; Improves claw speed for 200 seconds Haste, This skill makes you jump higher and run faster. This skill is a big difference between Archers and Assassins. The bonus is huge. Also useful if some one wanted to KS you out of the map. Did I mention party members can benefit from this skill too. Level 1: MP -15; Speed +2, jump +1 for 10 seconds Level 10: MP -15; Speed +20, jump +10 for 100 seconds Level 20: MP -30; Speed +40, jump +20 for 200 seconds Drain, this is kind of like heal, but instead of just healing youíre leaching. Not effective for killing, but throw one of these when your HP is low. The limitations are kind of confusing but they are understandable. Level 1: MP -12; Damage 102%, absorbing 16% of the damage Level 10: MP -12; Damage 120%, absorbing 25% of the damage Level 20: MP -24; Damage 140%, absorbing 35% of the damage Level 30: MP -24; Damage 160%, absorbing 45% of the damage 4.3 Hermit Skills, Wow now you really deserve congrats. 60 levels of lucky 7 and you made it. Now it pays off big time. Alchemist, you heal more and potions that increase your stats have a longer time period. Simple. Level 1: Recovery rate 103%, duration of effect 103% Level 10: Recovery rate 130%, duration of effect 130% Level 20: Recovery rate 150%, duration of effect 150% Mesos Up, Alright so we have a skill that increases the money we get. It will help a little bit but not enough to be the first thing to max. Level 1: MP -45; Drop rate +3% for 25 seconds Level 10: MP -50; Drop rate +30% for 70 seconds Level 20: MP -60; Drop rate +50% for 120 seconds CopyCat, now we are talking. This skill is like having two Assassins. They copy cat attacks with you so you throw 4 stars instead of 2. At a cost of a summoning stone to summon it which costs 5k this skill is not cheap, but it is worth it. Probably the best Hermit skill. Level 1: MP -200; Normal attack 20%, summoned with basic attack 21% for 60 seconds Level 10: MP -155; Normal attack 49%, summoned with basic attack 24% for 60 seconds Level 20: MP -105; Normal attack 70%, summoned with basic attack 34% for 120 seconds Level 30: MP -55; Normal attack 80%, summoned with basic attack 50% for 180 seconds Shadow Web, This skill basically traps monsters for a period of time for you to attack, again simple. Level 1: MP -10; Holds the enemies with 42% success rate for 5 seconds Level 10: MP -14; Holds the enemies with 60% success rate for 6 seconds Level 20: MP -22; Holds the enemies with 80% success rate for 8 seconds Shadow Mesos, This skill uses mesos instead of MP. Useful in a way. It also ignores enemies defense up skills. Level 1: Uses min. 50 mesos, max. 220 mesos; Basic attack +50% with 1% success rate Level 10: Uses min. 140 mesos, max. 400 mesos; Basic attack +50% with 4% success rate Level 20: Uses min. 240 mesos, max. 600 mesos; Basic attack +50% with 7% success rate Level 30: Uses min. 340 mesos, max. 800 mesos; Basic attack +50% with 10% success rate Avenger, finally we have a multi enemy attack. This will pass through enemies so you can hit up to 6 depending on the skill level. Also is you use copy cat, it will throw the avenger again. Level 1: MP -16; Basic attack 65%, uses 3 throwing stars to attack up to 4 enemies Level 10: MP -16; Basic attack 110%, uses 3 throwing stars to attack up to 4 enemies Level 20: MP -23; Basic attack 150%, uses 3 throwing stars to attack up to 5 enemies Level 30: MP -30; Basic attack 180%, uses 3 throwing stars to attack up to 6 enemies Flash Jump, Have you heard some one say something relating to FJ and how amazing it is. Well this is it. Itís like the teleport for Assassins, but we move farther and it looks a lot cooler too. A big MP loss per jump though. Level 1: MP -60; Jumps a certain distance Level 10: MP -33; Jumps a certain distance Level 20: MP -13; Jumps a certain distance 5.1, Regular stat build. This is an easy and probably the most common build you can find. Most unfunded Assassins decide to go this way since they do not have to scroll their items for more DEX to use their weapon. Assassins have very low weapon attack based on the claw. You see level 70 claws with around 50 attack and yet you see other weapon with 100+ attack at this level. This is why we need to use every weapon we can. Fortunately with this stat build you will be able to do this. Basically while you start out make sure you have 4 into STR and 4 into INT. Then continue on with this build. Level 10- 25 DEX Level 15- 30 DEX Level 20- 40 DEX Level 25- 50 DEX Level 30- 60 DEX Level 35- 70 DEX Level 40- 80 DEX Level 50- 90 DEX Level 60- 100 DEX Just add 1 DEX per level after level 60 and you will be able to use every equipment afterwards. 5.2, Low-DEX stat build. Now like mentioned early we need to use every weapon at the higher levels. To do this we need more DEX to be able to do this. So you will scroll a Sauna robe to get as much DEX as possible. It is a good idea to get around 20+ DEX. The reason people go Low- DEX is to get more LUK which is the main damage booster for Assassins. There is one drawback, and to avoid it you need a lot of DEX added or you can not use the new weapon at your level so you just end up being even with every one else. However you can scroll many things for DEX, this includes overalls, capes, and gloves, however it is not recommended to scroll gloves for DEX, rather than attack. Most people cap their DEX around 80 because you can easily get 35+ DEX from equips. If you plan on leveling to the 100+ it might be easier to cap DEX at 100 just so you can use casters and any higher level claws that may come out in the future. Some people cap their DEX around 70 because they have great Sauna robes. If at your level you are fine for DEX, such as you are level 60 and have capped your DEX at 70 and have a 30 DEX Sauna robe have more LUK equips as it will add more damage then DEX. The reason people go low-DEX remember is to be able to equip the highest level claw at your level and still have a lot of LUK. Note, Thanks to Mitsune_Rakaen I have more info in this section 6.1 Rogue Skill Build This is probably the most common skill build for rouges considering there are not a lot of skills to choose from and some are for Bandits only and some are for Assassins only. After the job advancements the skill choosing becomes harder, but not as hard as the leveling itself, so be prepared for massive grinding. Level 10- 1 nimble body Level 11- 2 nimble body, 1 keen eyes Level 12- 3 keen eyes Level 13- 3 keen eyes Level 14- 1 keen eyes (maxed) 2 lucky 7 Level 15- 3 lucky 7 Level 16- 3 lucky 7 Level 17- 3 lucky 7 Level 18- 3 lucky 7 Level 19- 3 lucky 7 Level 20- 3 lucky 7 (maxed) Level 21- 3 nimble body Level 22- 3 nimble body Level 23- 3 nimble body Level 24- 3 nimble body Level 25- 3 nimble body Level 26- 2 nimble body (maxed) 1 disorder Level 27- 2 disorder 1 dark sight Level 28- 3 dark sight Level 29- 3 dark sight Level 30- 3 dark sight 6.2 Assassin Skill Build Now it gets good, we are finally an Assassin with a lot of skills at your disposal. These are all good except for possibly endure which is ok. In this we max basically everything in order so your damage and training speed will be at its fullest in my opinion. This is if you do not mind spending a little more on Hp pots then having more stars, and recasting booster every so often. Level 30- 1 mastery Level 31- 2 mastery 1 critical throw Level 32- 3 critical throw Level 33- 3 critical throw Level 34- 3 critical throw Level 35- 3 critical throw Level 36- 3 critical throw Level 37- 3 critical throw Level 38- 3 critical throw Level 39- 3 critical throw Level 40- 3 critical throw Level 41- 2 critical throw 1 mastery Level 42- 1 mastery 2 booster Level 43- 3 booster Level 44- 1 booster 2 haste Level 45- 3 haste Level 46- 3 haste Level 47- 3 haste Level 48- 3 haste Level 49- 3 haste Level 50- 3 haste Level 51- 3 mastery Level 52- 3 mastery Level 53- 3 mastery Level 54- 3 mastery Level 55- 3 mastery Level 56- 3 endure Level 57- 3 drain Level 58- 3 drain Level 59- 3 drain Level 60- 3 drain Level 61- 3 drain Level 62- 3 drain Level 63- 3 drain Level 64- 3 drain Level 65- 3 drain Level 66- 3 drain* Level 67- 3 booster Level 68- 3 booster Level 69- 3 booster Level 70- 3 booster 6.3 Hermit Skill Build Wow and congrats, after all that time you spent itís about to pay off. This is where Assassins really start to get good. We increase our attack at level 80 and we finally get a multi enemy attack. We even save money on potions and we have a skill that increases the mesos you pick up. We also get a new skill to make us even go faster. You can max shadow mesos or shadow web, I find shadow web to be kind of pointless, but if you want it you will have 10 more points, I would recommend finishing drain or booster, or just put some points into shadow mesos, or you can put points into endure which I find to be less important but it is your character not mine. Also if you feel content with single attacks you can max avenger later on, or at least get 5 points into it the get flash jump then continue with avenger then continue on with the build. You can also get mesos up before alchemist Level 70- 1 copycat Level 71- 3 Avenger Level 72- 2 Avenger 1 copycat Level 73- 3 copycat Level 74- 3 copycat Level 75- 3 copycat Level 76- 3 copycat Level 77- 3 copycat Level 78- 3 copycat Level 79- 3 copycat Level 80- 3 copycat Level 81- 3 copy cat Level 82- 1 copy cat 2 avenger Level 83- 3 avenger Level 84- 3 avenger Level 85- 3 avenger Level 86- 3 avenger Level 87- 3 avenger Level 88- 3 avenger Level 89- 3 avenger Level 90- 2 avenger 1 flash jump Level 91- 3 flash jump Level 92- 3 flash jump Level 93- 3 flash jump Level 94- 3 flash jump Level 95- 3 flash jump Level 96- 3 flash jump Level 97- 1 flash jump 2 alchemist Level 98- 3 alchemist Level 99- 3 alchemist Level 100- 3 alchemist Level 101- 3 alchemist Level 102- 3 alchemist Level 103- 3 alchemist Level 104- 3 mesos up Level 105- 3 mesos up Level 106- 3 mesos up Level 107- 3 mesos up Level 108- 3 mesos up Level 109- 3 mesos up Level 110- 2 mesos up 1 shadow mesos Level 111- 3 shadow mesos Level 112- 3 shadow mesos Level 113- 3 shadow mesos Level 114- 3 shadow mesos Level 115- 3 shadow mesos Level 116- 3 shadow mesos Level 117- 3 shadow mesos Level 118- 3 shadow mesos Level 119- 3 shadow mesos Level 120- 2 shadow mesos 1 into Booster, Drain, or shadow web 7.1 Funded vs. Unfunded You may think that funded Assassins are better off then unfunded Assassins. Well, youíre dead right they are better. Usually if your funded you have a higher level character that you quit and used the mesos from that character and moved it to your new Assassin. This helps because you have a lot of potions to use with out a big dent in your money supply. You can also buy nicer stars which helps tremendously. More important you can buy a really nice attack work glove. Considering you can use it at level 10 it immediately affects you. Letís say you have 20 mill to spend on your new Assassin. You may buy a nice 8 attack glove and some sets of tobis. Already you have an 8 attack bonus from your glove, and tobis are 6 attack higher than subis so already you have 14 more attack. The funded bonus does not stop there. It is easier to make a low DEX Assassin because you can scroll for more DEX. Most unfunded characters can not do that. Later on you will get a cape at level 25 and 42 from quests. I recommend if youíre funded to scroll your level 25 cape with 100% cape LUK scrolls so you have some more attack. You can either skip scroll the level 42 cape, or once again you can 100% cape LUK it. At level 50 you have three options, you can stay with your cape (I recommend changing it if itís a level 25 one.) You can scroll your new level 50 cape for LUK with 100%s or 60%. Or if your low-DEX you should scroll your new cape with DEX. Most unfunded Assassins have trouble scrolling their capes because of the new claws they need, and they need better stats etc. Remember it is better to be funded, but also remember it is easier to be unfunded then to be in debt, so donít beg your friends for money unless they give it to you and do not expect it back. 8.1 Training Spots for Rogue When you make your character you are going to end up on Maple Island. This is a great training spots for new people. Start by killing the 1 exp sentinels for 1 or 2 levels. Then move onto green and blue snails. Do not kill red snails because that takes way too long. Stay at Maple Island until level 10 unless you have a friend that is willing to level you. At level 10 make your way over to kerning city, then go in the jazz bar and your life will change forever. Here are your basic training spots from here until Assassin. Level 10-15. Stay on the bottom floor of Henesys hunting grounds located on map left of Henesys. Level 15-20. Move up a level in the hunting grounds or move to the slime tree in Ellinia, named the dungeon, southern forest 1. Note when in the slime tree you should probably equip a dagger since it is very close range. I did this, but my friend was fine using a claw Level 20-24. Go to the pig beach and find a nice quiet area there, the top right corner platform is a good spot with a nice spawn, but if you one hit kill pigs you should try roaming on the bottom left area more. Level 24-30. Go to the dungeon, southern forest 4 and kill those guys, again its kind of close range but I do not recommend using a dagger this far in. In the later 20ís you can try party questing at kerning city or go to the ant tunnel 1 and 2. Note, for map reference look at Hidden-Street.net 8.2 Training Spots for Assassin. Again congrats on being an Assassin, but that was nothing really. In the beginning the leveling will not be very bad, but later on it gets pretty bad so you might want to switch the areas you train at. I will suggest these places also. Note that the other places will not be the best for exp, but rather for mild training, but they will drop good stuff for you. Level 30-35. Kill wild boars at land of the wild boar 1 or 2. Watch out for jr. boogies. Level 25-35. Crows in the maple shrine. If you have a good enough character you should be able to one hit kill at level 25 Level 35-40. Go to the burnt land 1, 2, or 3 and kill fire boars. Level 40-45. Dangerous valley 1 or kill jr. cellions in Orbis at the garden of red 1, Level 45-50. Ludibrium party quest for platoon chronos, Also in the late 40ís you could try to take on robos and tobos but I donít suggest it. Level 50-60. Zombies. If you get bored of zombies who will probably happen go red drakes in search of steelys in the later 50ís. Also for a little worse exp but better drops would be yetis. You can go dark stone golems if you need tobis and mild exp in the later 50s. Level 60-70. If your really hard core stay at zombies. If youíre bored continue with yetis or red drakes for drops. In the later 60ís you may be able to go to the mixed golems in the sleepy dungeon. 8.3 Training spots for Hermit Again congrats on being hard core and leveling through the dead zombies. Amazing exp arenít they. But enough of that, once you max copy cat you almost doubled your power so you need to unleash it. With a lot of high leveled Ludibrium monsters out they are great places to train, but I am not very familiar with them, so later I will upgrade my guide to have those places more accurately. Level 70-75. Zombies still. You can try going cerebes early if you have nice equips, but zombies should still be good exp, if not try buffys. Level 75-80ish. Try going cerebes, unless you have a lot of money donít use copycat until 75+ because you will just be wasting summoning stones. Some other places may be death teddies or buffoons for drops, but cerebes already have probably one of the best drops you can get at your level so I would stay there. Level 80ish- 85 or 90. Go to bains, with your new copy cat and avenger you should be dominating bains at this level. It might be harder in the later 70ís so you may want to try some more cerebes. Again bains have great drops, but you might want to try Vikings and find some ilbis but be careful, they do high damage but their attacks can be avoided. Level 90- 100. Spirit Vikings all the way. They drop some nice stuff like ilbis, and you can use those for sure. Maybe later move on to gigantic spirit Vikings. If you find a level 90ish cleric go to grim phantom watches and stick with the cleric. Also try death teddies or some pirates if you want, get a cleric for death teddies or master death teddies Level 100-110. You may want to try thanatos and possibly gatekeepers. The gatekeeper spawn might not be the best though. If you get bored you should try going back to Vikings or maybe pirates because you dominate them now and should keep a good spawn going. Level 110-120. Just stay at the higher leveled monsters such as gatekeepers or thanatos. Possibly Vikings and grim phantom watches. If you have very low stars I would suggest going Vikings or macis/spears. If you do go to macis/spears go to cursed sanctuary 4 and just lay waste to anything there. Do not bring a friend along. Why? You donít need one. Basically at this level it is very hard to level with the monsters out. I might even suggest lycanthropes, basically any high leveled thing. Note: You can easily take on zombies from level 50-90 if you want to. It would be amazing exp around 70s-80s because you can one hit kill them with CopyCat, around the upper 80ís and 90ís you will probably not be getting the most exp you can. Also if you train there for that long you may be missing out on drops. 9.1 Weapons to Use From starting out it is very simple to know what weapons to use. It is universal to follow the order I am about to give you funded or non funded. Level 10-14. Garnier Level 15-19. Steel Titans Level 20-24. Bronze igor (Skip if not funded) Level 25-39. Meba with 7 100% scrolls Level 40-49. Dark avarice with 7 100% scrolls Level 50-59. Dark or sapphire slain using 7 60% scrolls Level 60-69. Dark gigantic using 7 60% scrolls Level 70-89. Dark or green scarab using 7 60% scrolls, this can last you easily through a mamba Level 90-99. Casters using 7 60% scrolls Note that when using 60% scrolls a good scrolled claw is +5 or higher, anything lower should be rescrolled. Note I will update this list once more claws are available to OMS Note that trying out 30% scrolls are definetely worth it, but don't test your luck 9.2 Stars Stars are the things you throw when attacking with an Assassin, it is very useful to upgrade stars as they add more attack. Here is a guide about when you should upgrade for unfunded Assassins. However if you do not have the money do not upgrade stars, and make sure you get a better claw and attack glove before getting better stars. Level 10-20. Subi Level 20-30 mokbis or wooden tops Level 30-40 Kumbis or icicles Level 50-60 Tobis Level 60 and higher. Steelys and ilbis And if you become insanely rich go for hwabis Note for funded Assassins you should buy an attack work glove then buy nice stars first. Try getting tobis in the beginning then upgrade to either ilbis or steelys. Note I will upgrade this when new stars are added to OMS 9.3 General Equips Regular Build Here you will find what you should have equipped at what level. It is preferable to have higher LUK on these equips. Defense is not a must but it is nice. Level 10-14. Dream Set, Dark alley Beanie, Gidder, Attack work Glove Level 15-24. Night Set, Theif hood, Gidder, (attack) Work Glove or mischief Level 25-29 Sneak/Sneakless Set, Tiberian, Gidder, Attack work glove or mischief Level 30-34 Stealer/Steal Set, Guide, Chain Shoes, Attack work glove or sylvia Level 35-39 Knuckle Vest/Fruit Set, Burglar, Line Boots, Attack glove or arbion Level 40-49 Shadow Set, Pilfer, Black Lined shoes, Attack work glove or arbion Level 50-59 China/Moon Set, Sonata, Goni Shoes, Attack work glove Level 60-69 Scorpio/Mantis Set, Dark Identity, Moss shoes, Attack work glove Level 70-79 Stud/Mystique Set, NightFox, Mystique shoes, Attack work glove Level 80-89 Pirate Set, Pireta, Pirate shoes, Attack work glove Level 90-100 Osfa Set, Osfa, Osfa Boots, Attack work glove Note, The order for equipment is set/hat/shoes/glove Note, I will update this list once more equips come out to OMS Note, Try to get an attack work glove right away Note, Starting on level 30 get new earrings every 10 levels. 9.4 General equips Low-DEX build In this build I will not make a list for equipment, but rather have suggestions for you to have for equipment. First off have a sauna robe with 20 DEX on it, 30 DEX is ideal and any higher is very unrealistic, but anything is possible. After the robe is taken care of you will need to scroll a cape. I suggest at level 50 because this is when you actually start to cap your DEX. I would suggest getting an 8 DEX cape or 10 DEX. What you might want to try to do is to keep scrolling the first slot in a napoleon with 10% or 30% DEX cape scroll until one works, then continue scrolling with 60%s. Always have DEX boots and DEX hats equipped and use an attack work glove always. Remember more attack will always beat low-DEX, but both is dominate. It is rumored that earring scroll for DEX may come out so do that when you can. If you get to level 70 use a green scarab for an addition DEX bonus. If done ideally you may have a 50 DEX bonus from every equip that I mentioned except for the earrings. Just remember to have perfect DEX equips every time. 9.5 Useful Cash Shop Items There are many Cash Shop items, but not all of these are very good. Some of these do however help you. For starters buy a cheap shop permit so you can sell your drops and make some money for more stars and useful things. Also I found that if you have a pet with mesos magnet and item pouch it will decrease your leveling time by a good hour or 2 and the upper levels. This is even more useful for people with bad connections that do not pick up that fast.Then look at the 2x exp cards and buy one for the time you usually play as this will also help you alot, and it is only 15 dollars a month. Last but not least be sure to pick up 5 safety charms so you do not lose your hard earned exp. Itís a good idea to get the safety charms around level 60 because before then it is a waste of money. This only costs about 30 dollars and can literally save you hours from picking up items, or spamming in the free market, or just making up for sloppy use of your character. 10.1 Small Bits of Advice This is what every new player needs, just little advice for you. If you feel unmotivated but want to be all powerful just go to youtube.com and search for movies relating to high level Hermits, in no time you will be back playing and hoping to get there. When upgrading your equips make sure you upgrade them in this order, start out by upgrading your claw, then get an attack work glove, then lastly upgrade your throwing stars. Try not to KS people, this can lead them to be angry and defame you, or even KS you back. Learn how to jump attack once you have maxed your range, this will be very useful to you in the future. Do not wait too long for pqs because they are very hard to get into. If you are funded I would recommend getting an attack work glove before great stars, also maybe buy a +6 or +7 slain. That is all the advice I have at the moment, I will be updating my guide and will probably update this section too. 11.1 Contact Information You can contact me at sportsguy0356 on instant messaging (I have AIM) to give me ideas of what to put in, or just typos too fix, or whatever. Please do not contact me here if you just have a simple question but PM cKAMRON of Bellocan on the game. If you are not on Bellocan just make a new character and ask him. 11.2 Closing and Thanks. Well thatís the end of my guide and I hope you guys enjoyed it and learned a lot from it. Thatís the reason I wrote it, it was for all you maple players that want to score big on becoming an Assassin and good luck. Before I end this guide I need to thank many people. I owe big thanks to Hidden-Street.net for letting me use their skill page. They also helped me when I was just starting and they still help me today, so if you have not looked there please take a peak or donate a dollar or two. Big thanks to LunaStrike of Bera, he was a great motivation when I was an Assassin. If you see him please change channels if he wants you to and give him a friendly fame for being so cool Thanks to my friend Bobby, he got me into this game and also helped me get motivated. If you see cKAMRON on Bellocan please give him a nice friendly fame. 11.3 Next Version Current Version: 1.05, Fixed hermits build a little, added a little more info to the stars section Next Version: Possibly adding Bandits, I might add more descriptions, add to training areas. (C)2006 SinMastah/Tubby356. Please look at section 2 for more information. Work finished 25th of March '06, last changed 20th of June 07'
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