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    Ludibrium Party Quest FAQ by Cyberquad

    Version: 1.2 | Updated: 06/24/06 | Search Guide | Bookmark Guide

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       MAPLE STORY 
           LUDIBRIUM PARTY QUEST GUIDE
                                BY CYBERQUAD
    
    TABLE OF CONTENTS:
    [1.00] Introduction
    [2.00] Getting Started
    [3.00] The Stages
       [3.01] Stage 1
       [3.02] Stage 2
       [3.03] Stage 3
       [3.04] Stage 4
       [3.05] Stage 5
       [3.06] Stage 6
       [3.07] Stage 7
       [3.08] Stage 8
       [3.09] Alishar
       [3.10] Bonus Stage
    [4.00] Notes & Hints
    [5.00] Terminology
    [6.00] Credits
    
    =---------=
    | UPDATES |
    =---------=
    Version 1.0 - This FAQ was first written.
    
    Version 1.1 - Fixed a few errors and added where the Holy Water and Eyedrop 
                  sales NPC is. Also added a terminology section.
    
    Version 1.2 - Added some more terminology, added info from helpful emails.
    
    =---------------------=
    |                     |
    | [1.00] INTRODUCTION |
    |                     |
    =---------------------=
    Greetings, fellow Maplers. If you're reading this, you're either a newbie to the
    wonderous world of Ludibrium Party Quest-ing, or you're just checking the 
    combination to level 6. Either way, I hope you find this guide informative.
    
    
    =------------------------=
    |                        |
    | [2.00] GETTING STARTED |
    |                        |
    =------------------------=
    IN ORDER TO PQ, YOU MUST BE BETWEEN THE LEVELS OF 35 AND 50. IF YOU'RE LEVEL
    34 OR BELOW OR 51 OR HIGHER, YOU CANNOT LUDIBRIUM PQ.
    
    Okay, before you start PQing, you'll probably want to bring along the following
    items:
    - MP potions [Mana Elixirs and Blue Potions]
    - HP potions [White Potions]
    - Holy Water
    - Eyedrops (Unless you're a Magician)
    
    If you're wondering where you can buy Eyedrops and Holy Water in Ludibrium,
    don't worry. Simply go to the Toy Factory/Clocktower in the middle of Ludibrium
    and go down until you reach "Ludibrium: Path of Time". You'll know you're there
    here because you'll see a very twisted and dark background. Simply drop to the
    bottom of the map and talk to Toly. She sells the potions you're looking for.
    You might also want to buy a Return to Town scroll so you don't have to climb 
    all the way back up.
    
    If you want to be a leader to the party quest, I recommend the following jobs
    to be in your party:
    - A Cleric
    - 2 Wizards
    - An Assassin or Bowman for range
    - An Assassin or Bandit with Dark Sight
    
    A couple stages require you to damage enemies on far away ledges, and only
    Bowmen and Assassins can hit them. You also need 6 people to Ludi PQ. Which
    is 2 more than Kerning PQ. To get into the PQ, all 6 party members must be in
    the map labeled "Ludibrium: Eos Tower 101st Floor", located behind the door at
    the very top of the Eos Tower's 100th floor. Simply click on the Red Sign in the
    room. If there's nobody in the PQ, you can go in. If it's occupied, you can't.
    A track will help, as they tell you where a player in the PQ is. The leader
    should start clicking on the sign when the track reaches "A Crack on the Wall"
    or "Bonus".
    
    =-------------------=
    |                   |
    | [3.00] THE STAGES |
    |                   |
    =-------------------=
    Yes! It's finally time to explain the stages! So let's go. Click click click!
    
    =----------------=
    | [3.01] STAGE 1 |
    =----------------=
    Stage 1 requires your party to kill some Ratz and Dirty Ratz. The Ratz will drop
    Passes when killed, and you must collect them all in order to pass the stage.
    A couple platforms in this level require a Mage's teleport or Assassin's Haste
    to collect the Passes dropped on them. Bandits can steal Passes from Ratz if
    they have the skill. Remember to click on the BALLOON NPCs and not SGT. ANDERSON
    
    DO NOT GO INTO THE PORTAL UNTIL YOUR LEADER SAYS SO. You'll find out why in
    the Stage Two section.
    
    YOUR REWARD: 2100 EXP, Plus any EXP you got from killing Ratz
    
    =----------------=
    | [3.02] STAGE 2 |
    =----------------=
    Stage 2 is a bit easier than Stage 1. This level has no monsters. Only boxes
    that you must hit and break. Anyway, the second box from the top, when broken,
    teleports everyone in the map to the Tower's Trap, where there are more boxes.
    Which is why I said not to immediately go to the next map. Send one or two
    people into the portal to break this particular box and collect the Passes in
    the Trap. If you are selected, tell your party "Clear" once you've made it to
    the Trap map. There are 4 boxes in the Trap and an additional 11 boxes in the
    main level, for a total of 15 passes required to pass. Talk to the balloons to
    go to level 3.
    
    YOUR REWARD: 2520 EXP
    
    =----------------=
    | [3.03] STAGE 3 |
    =----------------=
    Alright! More killing! In this map, you must kill the Bloctopuses (Bloctopi?)
    jumping around the map. Killing one yields a Pass. Breaking the boxes on various
    platforms on the map spawns more Bloctopi. Each box contains 3 Bloctopi, which
    also drop Passes, if you didn't know. Your party will start in the center of
    the map. Send 3 guys up and 3 guys down to be efficient. Usually, the top will
    be cleared of Bloctopi before the bottom. You need a grand total of 32 Passes to
    complete this level. Talk to the balloons to proceed.
    
    YOUR REWARD: 2940 EXP, plus any EXP from Bloctopi
    
    =----------------=
    | [3.04] STAGE 4 |
    =----------------=
    You're on your own for this map. No, really. This level pretty much requires no
    party effort, aside from everyone needing to do it. Anyway, in the tower are
    seven portals that lead to a very dark room with a dark monster in it. When you
    choose a portal, mark it with an object. Usually 10 mesos or a common Ect. drop.
    Marking lets your party know that the portal has been taken and nobody should
    go inside. The very top and bottom portals don't lead anywhere. The top three 
    available  portals are "Mage" portals, as the monsters inside have high Weapon 
    Defense. The bottom two are just Physical portals. The monsters inside have high
    Magic defense. Portal #4 has two enemies in it, whereas the others only have 
    one, bringing the total number of Passes needed to clear this stage at 6. Talk
    to those wacky balloons to go on.
    
    YOUR REWARD: 3360 EXP, plus 340 EXP from killing the monsters in the Dark Space
    
    =----------------=
    | [3.05] STAGE 5 |
    =----------------=
    Another portal map. Remember to mark your portals! Anyway, there are six
    teleporters on this map, each of which teleport you to another map where you
    must climb a rope and jump down to platforms jutting from the wall to break the
    boxes on them. There are two exceptions to this, however. The very top and very
    bottom teleporters. The top one is a Teleport Teleporter, which requires a Mage
    Teleport to complete. The other is a Dark Sight Teleporter, which requires a
    Thief's Dark Sight to get to. In another note: DON'T TOUCH THE DARK GOLEMS!
    THEY'RE RIGGED TO DEAL OVER 8000 POINTS OF DAMAGE. DO NOT GET NEAR UNLESS YOU
    HAVE DARK SIGHT ACTIVE. Thank you. Each Teleporter contains 4 Boxes, which
    brings the Pass completion total to 24. Talk to the balloons to pass
    
    YOUR REWARD: 3770 EXP
    
    =----------------=
    | [3.06] STAGE 6 |
    =----------------=
    Ooh, a puzzle map. This one requires you to stand on or in front of a specific
    box, and push up to teleport to the next tier of boxes. Using the wrong box
    teleports you to the very bottom, so try not to screw up. Also note that some
    of the tiers have boxes in a different order, so watch out.
    THE BOX COMBINATION IS:
    133 221 333 123 111
    
    I recommend that you copy and paste this into your Maple Story text bar so that
    you inform your less-experienced party members.
    
    YOUR REWARD: Passage to Stage 7. No EXP on this one, sucker.
    
    =----------------=
    | [3.07] STAGE 7 |
    =----------------=
    This is one of those maps you need a Bowman or Assassin for. At the top of this
    map are a Ratz, Dirty Ratz, and Bloctopus, in that order, standing in front of
    boxes. Killing one of these will cause them to drop a pass, and the pass will
    cause the box to pop, which in turn will spawn a Rombard/Rombot at the bottom
    of the map. It is recommended that you only summon one at a time unless your
    party tells you otherwise. Rombard usually attacks by walking into you, but if
    you manage to knock him back (his Knockback rating is 1000 damage), the Golem,
    Bloctopus, and Bloctopus Rider will gain evil eyes and the Golem's fists will
    glow purple. When this happens, JUMP. If you're lucky, you'll avoid his Quake
    attack, which deals damage from afar and knocks you back. Keep in mind that he
    will also do the same thing when summoning Block Golems. Block Golems are pretty
    much Rombard's meat shields. Er, block shields. After killing all three
    Rombards, collect the passes and talk to the balloons. You need 3 passes to win
    this map. Click on the balloons to go to Level number eight.
    
    YOUR REWARD: 4620 EXP, plus EXP from the Ratz, Dirty Ratz, Bloctopus, all three
                 Rombards, and any Block Golems Rombard summons.
    
    =----------------=
    | [3.08] STAGE 8 |
    =----------------=
    Remember those three stages in Kerning PQ? They're baaaack... And they've become
    an even bigger pain in the ass. There are 9 boxes, labeled from 1 to 9, and 5
    party members need to stand on them. The possible combinations are...
    12345
    12346
    12347
    12348
    12349
    12356
    12357
    12358
    12359
    12367
    12368
    12369
    12378
    12379
    12389
    12456
    12457
    12458
    12459
    12467
    12468
    12469
    12478
    12479
    12489
    12567
    12568
    12569
    12578
    12579
    12589
    12678
    12679
    12689
    12789
    13456
    13457
    13458
    13459
    13467
    13468
    13469
    13478
    13479
    13489
    13567
    13568
    13569
    13578
    13579
    13589
    13678
    13679
    13689
    13789
    14567
    14568
    14569
    14578
    14579
    14589
    14678
    14679
    14689
    14789
    15678
    15679
    15689
    15789
    16789
    23456
    23457
    23458
    23459
    23467
    23468
    23469
    23478
    23479
    23489
    23567
    23568
    23569
    23578
    23579
    23589
    23678
    23679
    23689
    23789
    24567
    24568
    24569
    24578
    24679
    24689
    24789
    25678
    25679
    25689
    25789
    26789
    34567
    34568
    34569
    34578
    34579
    34589
    34678
    34679
    34689
    34789
    35678
    35679
    35689
    35789
    36789
    45678
    45679
    45689
    45789
    46789
    56789
    
    That's A LOT. Geez. Hopefully you don't get the last one. Repeatedly click on
    the balloons to check your solution.
    
    YOUR REWARD: 5040 EXP
    
    =----------------=
    | [3.09] ALISHAR |
    =----------------=
    The Crack in the Wall. Your final confrontation with a clock ghost-thing. To
    begin, have your Bowman or Assassin kill the Dirty Ratz on the platform. It'll
    drop a pass, and the pass will break the box. The broken box summons Alishar.
    Alishar is a gigantic purple thing with a clock on its head and a toolbelt.
    Alishar has a high amount of HP, and a high evasion rate. Higher levels will
    have an easier time with Alishar, and make sure your Cleric is constantly
    healing. REMEMBER YOUR MAGIC GUARD, MAGES! Anyway, once you've gotten Alishar's
    HP to the 2/3 point, he'll start summoning Chronos. Once you've depleted half
    his health, he'll start summoning Platoon Chronos in addition to the normal
    ones. Once you've got him to 1/3 his total HP, he'll start summoning Master
    Chronos to combat you in addition to Platoon and Original Chronos. Alishar also
    has the ability to fire an unavoidable energy blast. You'll know when he does
    this when you hear him roar and flip upside down. Mages can teleport backwards
    to avoid the attack before he fires it. Touching him deals roughly 600 weapon
    damage, while the magic attack deals about 600 magic damage. Alishar can also
    Blind or Skill Lock you, so be sure to have Eyedrops or Holy Waters hotkeyed.
    When Alishar dies, he'll drop a keychain. The leader should pick up the 
    keychain and talk to the balloons. Call your side if you must, because it's 
    Bonus Stage time!
    
    YOUR REWARD: 5950 EXP, plus EXP from Alishar and any Chronos, Platoon Chronos
                 and Master Chronos he summons.
    
    =--------------------=
    | [3.10] BONUS STAGE |
    =--------------------=
    This is it! The Bonus Stage! Not a flash cartoon by Matt Wilson, but rather a
    stage full of extra goodies. The Bonus Stage map contains a lot of boxes, all
    of which contain Mesos. Boxes can also drop Napoleons of all colors, Soda Pop,
    Sunrise and Sunset Dew, Skull and Heart earrings, Red Bean Sundaes, Orange
    and Grape Juice. You have exactly one minute to break open as many boxes as you
    can and collect as many goodies as you can. Unless you want to be a complete
    jackass, don't take anything from a box you didn't break, unless it's Mesos.
    After 10 seconds, another party is allowed to enter the Party Quest, so if you
    want to rush, rush now. After one minute is up, your party will be teleported to
    another reward map. Climb to the top of the map and talk to Arturo, who will 
    take you back to the 101st Eos Tower Floor and give you an item. Items you can 
    recieve from Arturo can include:
    - 100 White or Blue Potions
    - 10 Elixirs
    - A 60% Weapon for Attack or Magic Attack
    - 5 to 15 of a random Ore
    - 1 random Statistic Ore (Wisdom/Luck/Dexterity/Power/Dark)
    - Summoning Sacks
    - Justice Capes
    
    =----------------------=
    |                      |
    | [4.00] NOTES & HINTS |
    |                      |
    =----------------------=
    - Bandits can steal passes from the Ratz and Bloctopi on stages 1 and 3.
    - Make sure you don't have to leave or go AFK for any reason.
    - Try to know what to do in Stage 8. I'm tired of noobs who don't know what
      they're doing.
    - Don't be an ass: Don't drop your passes from Stage 5 into the Dark Golem
      pit. Don't steal other peoples' Bonus Stage drops. And don't go AFK or
      leave with passes.
    - If you're a Cleric, heal! Heal! Don't let your teammates die, or you'll
      look like a big idiot. Likewise, if the Cleric dies, use potions. The cleric
      may have lag and got killed. The PQ gives you 100 White Potions as a prize for
      a reason.
    - Alishar's knockback is 1500 Damage. Only Warriors can achieve this amount.
         {EDIT}: [Dark]illuzion` informs me that any class can knockback Alishar. He
                 says that he was able to knockback Alishar with his level 50 Sin.
                 Though I believe him for the Assassin and both Bowman classes, I
                 believe that Bandits and all three classes of Magician, due to the
                 Bandit's low attack (although they can do high damage, Savage Blow
                 hits six times for low damage), and Alishar's resistance to all
                 elements of Magic, are unable to knockback Alishar.
    - The Ratz, Dirty Ratz and Bloctopus enemies have higher attack and HP ratings
      than their normal counterparts
    
    =--------------------=
    |                    |
    | [5.00] TERMINOLOGY |
    |                    |
    =--------------------=
    AC   : Auto-clicker. A program that automatically clicks for you in a rapid
           manner, making it easier to get into PQ. Wizet does not approve of auto
           clickers, and you can get suspended or banned from the game for using
           one. Use one if you want, but don't whine if you get banned.
    AFK  : Away From Keyboard. The person is away from their computer, possibly
           doing chores, eating, using the bathroom or whatever. AFKing is usually
           fine when you're not PQing, but it wastes time when you are.
    BACK : Back. Usually said once an AFK or BRB'd person returns to his or her
           compy. It obviously means they are back.
    BRB  : Be Right Back. The lesser form of AFK. User will usually be back in a 
           few minutes or so.
    BS   : Bonus Stage. Also short for cow excretement.
    CH # : Channel #. Indicates that you should probably change to that channel. It
           may be empty, or a party member may have a track in that channel.
    CLEAR: Room Clear. Said by people in Stage 2 once they've broken the rigged 
           box. When they say this, it's safe to enter Stage 2.
    CLICK: Click!!. An indication to the Party leader that he should begin clicking
           the red sign on the 101st Eos Tower Floor.
    CRACK: A Crack in the Wall. Usually used when tracking to indicated the track 
           is in the final level against Alishar.
    DC   : Disconnected. A player's ISP or Maple Story itself has forced the player
           to exit the game, making them leave the PQ.
    DROPS: Eyedrops. A potion that cures Darkness/Blindness.
    DS   : Dark Sight. A Thief skill that prevents enemies from attacking the
           caster, but prevents the caster from attacking. Required to get past the
           Dark Block Golems in Stage 5.
    END  : End of Journey. Used when Tracking to indicate the tracked player is
           exiting the PQ prematurely.
    HASTE: An Assassin and Bandit skill that increases speed and jump stats
           temporarily.
    HB   : Hyper Body. A Spearman skill that temporarily increases the HP and MP of
           the party.
    HEAL : Heal. A Cleric skill that regenerates HP and can damage undead enemies.
           Heals/Damages less when more things are targeted. Heal can damage the
           Chronos and its variations in the last stage.
    HW   : Holy Water. The potion that cures Skill Lock and Curse.
    KEY  : Key of Dimension. An item dropped by Alishar. Needed to get into the
           Bonus Stage.
    MISS : Missed. Said when another party gets into PQ before you do.
    MG   : Magic Guard. A Magician skill that converts up to 80% of HP damage into
           MP damage. The one thing keeping a mage from getting killed in one hit 
           by Alishar.
    N00B : A player who is obnoxious, self-centered or just plain stupid. Players
           who generally ignore requests, especially in Stage 8. Not to be confused
           with a newb.
    NAP  : Napoleon. A level 50 cape that can be collected from boxes in the Bonus
           Stage. Comes in Red, Blue, Green, White and Black.
    NEWB : Newbie. Someone who is new to a game. Usually willing to learn new things
           and respond to requests. Not to be confused with a n00b.
    OUT  : Out! Used when tracking to tell when the track has returned to the 101st
           Eos Tower Floor.
    PASS : Pass of Dimension. Items dropped by killable enemies in the PQ. Most
           stages require you to collect these.
    POTS : Potions. People in PQ usually use White Potions, Blue Potions and Mana
           Potions
    PQ   : Party Quest. A "quest" that requires a party. Comes in two flavors:
           Kerning and Ludibrium.
    RAGE : A Fighter skill that raises Weapon Attack, but lowers Weapon Defense
    RUSH : To exit the Party Quest prematurely in an attempt to get in before
           another party does.
    SB   : Slash Blast/Savage Blow. Two skills. The first is a Warrior skill that
           can hit up to 6 enemies at the cost of MP and some HP. The second is a
           Bandit skill that can hit one enemy up to 6 times.
    SHAR : Alishar. The final boss of the Ludi PQ.
    SIN  : Assassin. A thief-class second job that throws shurikens. Can kill the
           distant enemies in stages 1, 7, and 9 and can also Dark Sight past the
           golems in Stage 5.
    TELE : Teleport. A common Magician 2nd job skill that transports the caster a
           few pixels in the direction held by the arrow keys.
    TRACK: A name used to determine where a person is in a PQ. Use the /find command
           to search out a person.
    WHALE: Slang for Alishar. Because he kinda looks like a whale, I guess.
    
    =----------------=
    |                |
    | [6.00] CREDITS |
    |                |
    =----------------=
    - Wizet and Nexon for creating this wonderful game.
    
    - CjayC for creating that wonderful site GameFAQs.
    
    - Microsoft for creating Notepad, which I used to make this FAQ.
    
    - My ISP for staying up long enough for me to actually PQ.
    
    - [Dark]illuzion` for informing me that all classes can Knockback Alishar.
    
    - Various others for telling me that I forgot the level requirements.
    
    ---TO REACH ME...---
    My email is cyberu[at]gmail.com. Don't spam me, send me porn, hatemail,
    or stupid crap like that. DO, however, ask me questions, and tell me anything
    you think I should add to this.
    --------------------------------------------------------------------------------

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