--------------------------------------------------------------------------------
   MAPLE STORY 
       LUDIBRIUM PARTY QUEST GUIDE
                            BY CYBERQUAD

TABLE OF CONTENTS:
[1.00] Introduction
[2.00] Getting Started
[3.00] The Stages
   [3.01] Stage 1
   [3.02] Stage 2
   [3.03] Stage 3
   [3.04] Stage 4
   [3.05] Stage 5
   [3.06] Stage 6
   [3.07] Stage 7
   [3.08] Stage 8
   [3.09] Alishar
   [3.10] Bonus Stage
[4.00] Notes & Hints
[5.00] Terminology
[6.00] Credits

=---------=
| UPDATES |
=---------=
Version 1.0 - This FAQ was first written.

Version 1.1 - Fixed a few errors and added where the Holy Water and Eyedrop 
              sales NPC is. Also added a terminology section.

Version 1.2 - Added some more terminology, added info from helpful emails.

=---------------------=
|                     |
| [1.00] INTRODUCTION |
|                     |
=---------------------=
Greetings, fellow Maplers. If you're reading this, you're either a newbie to the
wonderous world of Ludibrium Party Quest-ing, or you're just checking the 
combination to level 6. Either way, I hope you find this guide informative.


=------------------------=
|                        |
| [2.00] GETTING STARTED |
|                        |
=------------------------=
IN ORDER TO PQ, YOU MUST BE BETWEEN THE LEVELS OF 35 AND 50. IF YOU'RE LEVEL
34 OR BELOW OR 51 OR HIGHER, YOU CANNOT LUDIBRIUM PQ.

Okay, before you start PQing, you'll probably want to bring along the following
items:
- MP potions [Mana Elixirs and Blue Potions]
- HP potions [White Potions]
- Holy Water
- Eyedrops (Unless you're a Magician)

If you're wondering where you can buy Eyedrops and Holy Water in Ludibrium,
don't worry. Simply go to the Toy Factory/Clocktower in the middle of Ludibrium
and go down until you reach "Ludibrium: Path of Time". You'll know you're there
here because you'll see a very twisted and dark background. Simply drop to the
bottom of the map and talk to Toly. She sells the potions you're looking for.
You might also want to buy a Return to Town scroll so you don't have to climb 
all the way back up.

If you want to be a leader to the party quest, I recommend the following jobs
to be in your party:
- A Cleric
- 2 Wizards
- An Assassin or Bowman for range
- An Assassin or Bandit with Dark Sight

A couple stages require you to damage enemies on far away ledges, and only
Bowmen and Assassins can hit them. You also need 6 people to Ludi PQ. Which
is 2 more than Kerning PQ. To get into the PQ, all 6 party members must be in
the map labeled "Ludibrium: Eos Tower 101st Floor", located behind the door at
the very top of the Eos Tower's 100th floor. Simply click on the Red Sign in the
room. If there's nobody in the PQ, you can go in. If it's occupied, you can't.
A track will help, as they tell you where a player in the PQ is. The leader
should start clicking on the sign when the track reaches "A Crack on the Wall"
or "Bonus".

=-------------------=
|                   |
| [3.00] THE STAGES |
|                   |
=-------------------=
Yes! It's finally time to explain the stages! So let's go. Click click click!

=----------------=
| [3.01] STAGE 1 |
=----------------=
Stage 1 requires your party to kill some Ratz and Dirty Ratz. The Ratz will drop
Passes when killed, and you must collect them all in order to pass the stage.
A couple platforms in this level require a Mage's teleport or Assassin's Haste
to collect the Passes dropped on them. Bandits can steal Passes from Ratz if
they have the skill. Remember to click on the BALLOON NPCs and not SGT. ANDERSON

DO NOT GO INTO THE PORTAL UNTIL YOUR LEADER SAYS SO. You'll find out why in
the Stage Two section.

YOUR REWARD: 2100 EXP, Plus any EXP you got from killing Ratz

=----------------=
| [3.02] STAGE 2 |
=----------------=
Stage 2 is a bit easier than Stage 1. This level has no monsters. Only boxes
that you must hit and break. Anyway, the second box from the top, when broken,
teleports everyone in the map to the Tower's Trap, where there are more boxes.
Which is why I said not to immediately go to the next map. Send one or two
people into the portal to break this particular box and collect the Passes in
the Trap. If you are selected, tell your party "Clear" once you've made it to
the Trap map. There are 4 boxes in the Trap and an additional 11 boxes in the
main level, for a total of 15 passes required to pass. Talk to the balloons to
go to level 3.

YOUR REWARD: 2520 EXP

=----------------=
| [3.03] STAGE 3 |
=----------------=
Alright! More killing! In this map, you must kill the Bloctopuses (Bloctopi?)
jumping around the map. Killing one yields a Pass. Breaking the boxes on various
platforms on the map spawns more Bloctopi. Each box contains 3 Bloctopi, which
also drop Passes, if you didn't know. Your party will start in the center of
the map. Send 3 guys up and 3 guys down to be efficient. Usually, the top will
be cleared of Bloctopi before the bottom. You need a grand total of 32 Passes to
complete this level. Talk to the balloons to proceed.

YOUR REWARD: 2940 EXP, plus any EXP from Bloctopi

=----------------=
| [3.04] STAGE 4 |
=----------------=
You're on your own for this map. No, really. This level pretty much requires no
party effort, aside from everyone needing to do it. Anyway, in the tower are
seven portals that lead to a very dark room with a dark monster in it. When you
choose a portal, mark it with an object. Usually 10 mesos or a common Ect. drop.
Marking lets your party know that the portal has been taken and nobody should
go inside. The very top and bottom portals don't lead anywhere. The top three 
available  portals are "Mage" portals, as the monsters inside have high Weapon 
Defense. The bottom two are just Physical portals. The monsters inside have high
Magic defense. Portal #4 has two enemies in it, whereas the others only have 
one, bringing the total number of Passes needed to clear this stage at 6. Talk
to those wacky balloons to go on.

YOUR REWARD: 3360 EXP, plus 340 EXP from killing the monsters in the Dark Space

=----------------=
| [3.05] STAGE 5 |
=----------------=
Another portal map. Remember to mark your portals! Anyway, there are six
teleporters on this map, each of which teleport you to another map where you
must climb a rope and jump down to platforms jutting from the wall to break the
boxes on them. There are two exceptions to this, however. The very top and very
bottom teleporters. The top one is a Teleport Teleporter, which requires a Mage
Teleport to complete. The other is a Dark Sight Teleporter, which requires a
Thief's Dark Sight to get to. In another note: DON'T TOUCH THE DARK GOLEMS!
THEY'RE RIGGED TO DEAL OVER 8000 POINTS OF DAMAGE. DO NOT GET NEAR UNLESS YOU
HAVE DARK SIGHT ACTIVE. Thank you. Each Teleporter contains 4 Boxes, which
brings the Pass completion total to 24. Talk to the balloons to pass

YOUR REWARD: 3770 EXP

=----------------=
| [3.06] STAGE 6 |
=----------------=
Ooh, a puzzle map. This one requires you to stand on or in front of a specific
box, and push up to teleport to the next tier of boxes. Using the wrong box
teleports you to the very bottom, so try not to screw up. Also note that some
of the tiers have boxes in a different order, so watch out.
THE BOX COMBINATION IS:
133 221 333 123 111

I recommend that you copy and paste this into your Maple Story text bar so that
you inform your less-experienced party members.

YOUR REWARD: Passage to Stage 7. No EXP on this one, sucker.

=----------------=
| [3.07] STAGE 7 |
=----------------=
This is one of those maps you need a Bowman or Assassin for. At the top of this
map are a Ratz, Dirty Ratz, and Bloctopus, in that order, standing in front of
boxes. Killing one of these will cause them to drop a pass, and the pass will
cause the box to pop, which in turn will spawn a Rombard/Rombot at the bottom
of the map. It is recommended that you only summon one at a time unless your
party tells you otherwise. Rombard usually attacks by walking into you, but if
you manage to knock him back (his Knockback rating is 1000 damage), the Golem,
Bloctopus, and Bloctopus Rider will gain evil eyes and the Golem's fists will
glow purple. When this happens, JUMP. If you're lucky, you'll avoid his Quake
attack, which deals damage from afar and knocks you back. Keep in mind that he
will also do the same thing when summoning Block Golems. Block Golems are pretty
much Rombard's meat shields. Er, block shields. After killing all three
Rombards, collect the passes and talk to the balloons. You need 3 passes to win
this map. Click on the balloons to go to Level number eight.

YOUR REWARD: 4620 EXP, plus EXP from the Ratz, Dirty Ratz, Bloctopus, all three
             Rombards, and any Block Golems Rombard summons.

=----------------=
| [3.08] STAGE 8 |
=----------------=
Remember those three stages in Kerning PQ? They're baaaack... And they've become
an even bigger pain in the ass. There are 9 boxes, labeled from 1 to 9, and 5
party members need to stand on them. The possible combinations are...
12345
12346
12347
12348
12349
12356
12357
12358
12359
12367
12368
12369
12378
12379
12389
12456
12457
12458
12459
12467
12468
12469
12478
12479
12489
12567
12568
12569
12578
12579
12589
12678
12679
12689
12789
13456
13457
13458
13459
13467
13468
13469
13478
13479
13489
13567
13568
13569
13578
13579
13589
13678
13679
13689
13789
14567
14568
14569
14578
14579
14589
14678
14679
14689
14789
15678
15679
15689
15789
16789
23456
23457
23458
23459
23467
23468
23469
23478
23479
23489
23567
23568
23569
23578
23579
23589
23678
23679
23689
23789
24567
24568
24569
24578
24679
24689
24789
25678
25679
25689
25789
26789
34567
34568
34569
34578
34579
34589
34678
34679
34689
34789
35678
35679
35689
35789
36789
45678
45679
45689
45789
46789
56789

That's A LOT. Geez. Hopefully you don't get the last one. Repeatedly click on
the balloons to check your solution.

YOUR REWARD: 5040 EXP

=----------------=
| [3.09] ALISHAR |
=----------------=
The Crack in the Wall. Your final confrontation with a clock ghost-thing. To
begin, have your Bowman or Assassin kill the Dirty Ratz on the platform. It'll
drop a pass, and the pass will break the box. The broken box summons Alishar.
Alishar is a gigantic purple thing with a clock on its head and a toolbelt.
Alishar has a high amount of HP, and a high evasion rate. Higher levels will
have an easier time with Alishar, and make sure your Cleric is constantly
healing. REMEMBER YOUR MAGIC GUARD, MAGES! Anyway, once you've gotten Alishar's
HP to the 2/3 point, he'll start summoning Chronos. Once you've depleted half
his health, he'll start summoning Platoon Chronos in addition to the normal
ones. Once you've got him to 1/3 his total HP, he'll start summoning Master
Chronos to combat you in addition to Platoon and Original Chronos. Alishar also
has the ability to fire an unavoidable energy blast. You'll know when he does
this when you hear him roar and flip upside down. Mages can teleport backwards
to avoid the attack before he fires it. Touching him deals roughly 600 weapon
damage, while the magic attack deals about 600 magic damage. Alishar can also
Blind or Skill Lock you, so be sure to have Eyedrops or Holy Waters hotkeyed.
When Alishar dies, he'll drop a keychain. The leader should pick up the 
keychain and talk to the balloons. Call your side if you must, because it's 
Bonus Stage time!

YOUR REWARD: 5950 EXP, plus EXP from Alishar and any Chronos, Platoon Chronos
             and Master Chronos he summons.

=--------------------=
| [3.10] BONUS STAGE |
=--------------------=
This is it! The Bonus Stage! Not a flash cartoon by Matt Wilson, but rather a
stage full of extra goodies. The Bonus Stage map contains a lot of boxes, all
of which contain Mesos. Boxes can also drop Napoleons of all colors, Soda Pop,
Sunrise and Sunset Dew, Skull and Heart earrings, Red Bean Sundaes, Orange
and Grape Juice. You have exactly one minute to break open as many boxes as you
can and collect as many goodies as you can. Unless you want to be a complete
jackass, don't take anything from a box you didn't break, unless it's Mesos.
After 10 seconds, another party is allowed to enter the Party Quest, so if you
want to rush, rush now. After one minute is up, your party will be teleported to
another reward map. Climb to the top of the map and talk to Arturo, who will 
take you back to the 101st Eos Tower Floor and give you an item. Items you can 
recieve from Arturo can include:
- 100 White or Blue Potions
- 10 Elixirs
- A 60% Weapon for Attack or Magic Attack
- 5 to 15 of a random Ore
- 1 random Statistic Ore (Wisdom/Luck/Dexterity/Power/Dark)
- Summoning Sacks
- Justice Capes

=----------------------=
|                      |
| [4.00] NOTES & HINTS |
|                      |
=----------------------=
- Bandits can steal passes from the Ratz and Bloctopi on stages 1 and 3.
- Make sure you don't have to leave or go AFK for any reason.
- Try to know what to do in Stage 8. I'm tired of noobs who don't know what
  they're doing.
- Don't be an ass: Don't drop your passes from Stage 5 into the Dark Golem
  pit. Don't steal other peoples' Bonus Stage drops. And don't go AFK or
  leave with passes.
- If you're a Cleric, heal! Heal! Don't let your teammates die, or you'll
  look like a big idiot. Likewise, if the Cleric dies, use potions. The cleric
  may have lag and got killed. The PQ gives you 100 White Potions as a prize for
  a reason.
- Alishar's knockback is 1500 Damage. Only Warriors can achieve this amount.
     {EDIT}: [Dark]illuzion` informs me that any class can knockback Alishar. He
             says that he was able to knockback Alishar with his level 50 Sin.
             Though I believe him for the Assassin and both Bowman classes, I
             believe that Bandits and all three classes of Magician, due to the
             Bandit's low attack (although they can do high damage, Savage Blow
             hits six times for low damage), and Alishar's resistance to all
             elements of Magic, are unable to knockback Alishar.
- The Ratz, Dirty Ratz and Bloctopus enemies have higher attack and HP ratings
  than their normal counterparts

=--------------------=
|                    |
| [5.00] TERMINOLOGY |
|                    |
=--------------------=
AC   : Auto-clicker. A program that automatically clicks for you in a rapid
       manner, making it easier to get into PQ. Wizet does not approve of auto
       clickers, and you can get suspended or banned from the game for using
       one. Use one if you want, but don't whine if you get banned.
AFK  : Away From Keyboard. The person is away from their computer, possibly
       doing chores, eating, using the bathroom or whatever. AFKing is usually
       fine when you're not PQing, but it wastes time when you are.
BACK : Back. Usually said once an AFK or BRB'd person returns to his or her
       compy. It obviously means they are back.
BRB  : Be Right Back. The lesser form of AFK. User will usually be back in a 
       few minutes or so.
BS   : Bonus Stage. Also short for cow excretement.
CH # : Channel #. Indicates that you should probably change to that channel. It
       may be empty, or a party member may have a track in that channel.
CLEAR: Room Clear. Said by people in Stage 2 once they've broken the rigged 
       box. When they say this, it's safe to enter Stage 2.
CLICK: Click!!. An indication to the Party leader that he should begin clicking
       the red sign on the 101st Eos Tower Floor.
CRACK: A Crack in the Wall. Usually used when tracking to indicated the track 
       is in the final level against Alishar.
DC   : Disconnected. A player's ISP or Maple Story itself has forced the player
       to exit the game, making them leave the PQ.
DROPS: Eyedrops. A potion that cures Darkness/Blindness.
DS   : Dark Sight. A Thief skill that prevents enemies from attacking the
       caster, but prevents the caster from attacking. Required to get past the
       Dark Block Golems in Stage 5.
END  : End of Journey. Used when Tracking to indicate the tracked player is
       exiting the PQ prematurely.
HASTE: An Assassin and Bandit skill that increases speed and jump stats
       temporarily.
HB   : Hyper Body. A Spearman skill that temporarily increases the HP and MP of
       the party.
HEAL : Heal. A Cleric skill that regenerates HP and can damage undead enemies.
       Heals/Damages less when more things are targeted. Heal can damage the
       Chronos and its variations in the last stage.
HW   : Holy Water. The potion that cures Skill Lock and Curse.
KEY  : Key of Dimension. An item dropped by Alishar. Needed to get into the
       Bonus Stage.
MISS : Missed. Said when another party gets into PQ before you do.
MG   : Magic Guard. A Magician skill that converts up to 80% of HP damage into
       MP damage. The one thing keeping a mage from getting killed in one hit 
       by Alishar.
N00B : A player who is obnoxious, self-centered or just plain stupid. Players
       who generally ignore requests, especially in Stage 8. Not to be confused
       with a newb.
NAP  : Napoleon. A level 50 cape that can be collected from boxes in the Bonus
       Stage. Comes in Red, Blue, Green, White and Black.
NEWB : Newbie. Someone who is new to a game. Usually willing to learn new things
       and respond to requests. Not to be confused with a n00b.
OUT  : Out! Used when tracking to tell when the track has returned to the 101st
       Eos Tower Floor.
PASS : Pass of Dimension. Items dropped by killable enemies in the PQ. Most
       stages require you to collect these.
POTS : Potions. People in PQ usually use White Potions, Blue Potions and Mana
       Potions
PQ   : Party Quest. A "quest" that requires a party. Comes in two flavors:
       Kerning and Ludibrium.
RAGE : A Fighter skill that raises Weapon Attack, but lowers Weapon Defense
RUSH : To exit the Party Quest prematurely in an attempt to get in before
       another party does.
SB   : Slash Blast/Savage Blow. Two skills. The first is a Warrior skill that
       can hit up to 6 enemies at the cost of MP and some HP. The second is a
       Bandit skill that can hit one enemy up to 6 times.
SHAR : Alishar. The final boss of the Ludi PQ.
SIN  : Assassin. A thief-class second job that throws shurikens. Can kill the
       distant enemies in stages 1, 7, and 9 and can also Dark Sight past the
       golems in Stage 5.
TELE : Teleport. A common Magician 2nd job skill that transports the caster a
       few pixels in the direction held by the arrow keys.
TRACK: A name used to determine where a person is in a PQ. Use the /find command
       to search out a person.
WHALE: Slang for Alishar. Because he kinda looks like a whale, I guess.

=----------------=
|                |
| [6.00] CREDITS |
|                |
=----------------=
- Wizet and Nexon for creating this wonderful game.

- CjayC for creating that wonderful site GameFAQs.

- Microsoft for creating Notepad, which I used to make this FAQ.

- My ISP for staying up long enough for me to actually PQ.

- [Dark]illuzion` for informing me that all classes can Knockback Alishar.

- Various others for telling me that I forgot the level requirements.

---TO REACH ME...---
My email is cyberu[at]gmail.com. Don't spam me, send me porn, hatemail,
or stupid crap like that. DO, however, ask me questions, and tell me anything
you think I should add to this.
--------------------------------------------------------------------------------