Zakum FAQ
Version 0.85
Created by Scott Savage (dtrmp4)
Contact me: dtrmp4@gmail.com

This may be not be reproduced under any circumstances except for personal, 
private use. It may not be placed on any web site or otherwise distributed 
publicly without advance written permission. Use of this guide on any other 
web site or as a part of any public display is strictly prohibited, and a 
violation of copyright.

Basically, don't steal my guide >:(

This guide may only be posted on the following sites:
gamefaqs.com
cursedsanctuary.com
sleepywood.net

Contact me if you'd like permission

With that said, let's begin :)


 ______     _                      ______      ____  
|___  /    | |                    |  ____/\   / __ \ 
   / / __ _| | ___   _ _ __ ___   | |__ /  \ | |  | |
  / / / _` | |/ / | | | '_ ` _ \  |  __/ /\ \| |  | |
 / /_| (_| |   <| |_| | | | | | | | | / ____ \ |__| |
/_____\__,_|_|\_\\__,_|_| |_| |_| |_|/_/    \_\___\_\


=======================================================
Table of Contents
=======================================================

(Remember, ctrl+f is your friend)

1. Zakum Info And Stats
--1.1. Arms
--1.2. Body
--1.3. Summons
2. Explore the Dead Mine (Level 1)
--2.1. Main
--2.2. Collecting Items
------2.2.1. Keys
------2.2.2. Documents
3. Observe the Zakum Dungeon (Level 2)
4. Request for a refinery (Level 3)
5. Fighting Zakum
--5.1. Strategies
6. Frequently Asked Questions
7. Other Things






=======================================================
1. Zakum Info And Stats
=======================================================

Zakum is the strongest monster in any version of MapleStory, with the 
exception of JMS. You must complete three quests before you can fight 
him, Adobis in the map The Door To Zakum gives you these quests. He is 
immune to pretty much everything besides damage, as most bosses are. 
This includes freezing and poison. Zakum casts spells that raise his 
physical and magic attack, as well as defense, which means you will need 
all three classes of warriors: Crusader, White Knight and Dragon Knight 
to cast Armor Crash, Magic Crash and Power Crash. Zakum has a total of 
11 parts, eight arms and three bodies. He also summons six monsters. 
Here are their stats:


--------------
1.1 Arms
--------------

Zakum's Arm 1
--------------
This arm drains HP and MP. It is on Zakum's left side.

Level: 140
HP: 20,000,000
MP: 18,000
EXP: 1,680,000
Phys. Atk: 505
Mag. Atk: 460
Phys. Def: 800
Mag. Def: 800
Accuracy: 200
Avoid: 14


Zakum's Arm 2
--------------
This arm drains HP and MP. It is on Zakum's right side.

Level: 140
HP: 20,000,000
MP: 18,000
EXP: 1,680,000
Phys. Atk: 505
Mag. Atk: 460
Phys. Def: 800
Mag. Def: 800
Accuracy: 200
Avoid: 14


Zakum's Arm 3
--------------
This arm uses Fire and Poison spells. It is on Zakum's left side.

Level: 140
HP: 20,000,000
MP: 18,000
EXP: 1,120,000
Phys. Atk: 530
Mag. Atk: 485
Phys. Def: 800
Mag. Def: 950
Accuracy: 200
Avoid: 14


Zakum's Arm 4
--------------
This arm uses Ice and Lightning spells. It is on Zakum's right side.

Level: 140
HP: 20,000,000
MP: 18,000
EXP: 1,680,000
Phys. Atk: 505
Mag. Atk: 460
Phys. Def: 800
Mag. Def: 800
Accuracy: 200
Avoid: 14


Zakum's Arm 5
--------------
This arm causes status conditions. It is on Zakum's left side.

Level: 140
HP: 25,000,000
MP: 18,000
EXP: 1,400,000
Phys. Atk: 550
Mag. Atk: 515
Phys. Def: 1050
Mag. Def: 1050
Accuracy: 200
Avoid: 14


Zakum's Arm 6
--------------
This arm heals Zakum and his arms at around 50,000 to 55,000 HP per 30 
seconds. It is on Zakum's right side.

Level: 140
HP: 25,000,000
MP: 18,000
EXP: 1,400,000
Phys. Atk: 550
Mag. Atk: 515
Phys. Def: 1050
Mag. Def: 1050
Accuracy: 200
Avoid: 14


Zakum's Arm 7
--------------
This arm inflicts physical damage. It is on Zakum's left side.

Level: 140
HP: 25,300,000
MP: 18,000
EXP: 1,030,400
Phys. Atk: 510
Mag. Atk: 500
Phys. Def: 1050
Mag. Def: 750
Accuracy: 200
Avoid: 14


Zakum's Arm 8
--------------
This arm inflicts physical damage. It is on Zakum's left side.

Level: 140
HP: 25,300,000
MP: 18,000
EXP: 1,030,400
Phys. Atk: 510
Mag. Atk: 500
Phys. Def: 1050
Mag. Def: 750
Accuracy: 200
Avoid: 14


--------------
1.2 Body
--------------

Zakum 1
--------------
This is the form Zakum will be in when he is summoned. Summons Boogie, 
Cuzco, Opachu, Pachu, Puco and Punco.

Level: 140
HP: 66,000,000
MP: 30,000
EXP: 0
Phys. Atk: 980
Mag. Atk: 530
Phys. Def: 1,000
Mag. Def: 1,000
Accuracy: 250
Avoid: 12


Zakum 2
--------------
After you kill Zakum 1, this will take his place. Summons Boogie, Cuzco, 
Opachu, Pachu, Puco and Punco.

Level: 140
HP: 88,000,000
MP: 35,000
EXP: 0
Phys. Atk: 1,040
Mag. Atk: 550
Phys. Def: 1,100
Mag. Def: 1,300
Accuracy: 250
Avoid: 14


Zakum 3
--------------
Zakum's final form, spawns after Zakum 2 is killed. Summons Boogie, 
Cuzco, Opachu, Pachu, Puco and Punco.

Level: 140
HP: 88,000,000
MP: 35,000
EXP: 7,000,000
Phys. Atk: 1,080
Mag. Atk: 570
Phys. Def: 1,200
Mag. Def: 1,500
Accuracy: 250
Avoid: 16


--------------
1.3 Summons
--------------

Boogie
--------------
(Strong against holy attacks)

Level: 35
HP: 14,800
MP: 500
EXP: 400
Phys. Atk: 180
Mag. Atk: 300
Phys. Def: 250
Mag. Def: 300
Accuracy: 250
Avoid: 35


Cuzco
--------------
(Strong against holy attacks)

Level: 69
HP: 60,000
MP: 1,000
EXP: 240
Phys. Atk: 372
Mag. Atk: 565
Phys. Def: 320
Mag. Def: 530
Accuracy: 170
Avoid: 40


Opachu
--------------
(Strong against holy, lightning and poison attacks)
(Immune to ice)
(Weak to fire)

Level: 70
HP: 60,000
MP: 1,000
EXP: 250
Phys. Atk: 400
Mag. Atk: 600
Phys. Def: 350
Mag. Def: 550
Accuracy: 180
Avoid: 50


Pachu
--------------
(Strong against holy, lightning and poison attacks)
(Immune to fire and ice)

Level: 66
HP: 38,000
MP: 600
EXP: 200
Phys. Atk: 300
Mag. Atk: 420
Phys. Def: 250
Mag. Def: 400
Accuracy: 150
Avoid: 35


Puco
--------------

Level: 63
HP: 20,000
MP: 100
EXP: 190
Phys. Atk: 257
Mag. Atk: 0
Phys. Def: 200
Mag. Def: 220
Accuracy: 145
Avoid: 36


Punco
--------------
(Strong against holy)

Level: 67
HP: 40,000
MP: 700
EXP: 210
Phys. Atk: 310
Mag. Atk: 435
Phys. Def: 270
Mag. Def: 410
Accuracy: 165
Avoid: 37


=======================================================
2. Explore the Dead Mine (Level 1)
=======================================================

--------------
2.1 Main
--------------

This is the first quest that you will do. In order to start it, you will 
need to be level 50. Before you go, talk to your 3rd job instructor in El 
Nath and get his permission to go. Don't forget to do this. The road to 
this quest is long and hard, you'll encounter a ton of enemies and will 
be really hard for someone level 50 to do. Plan on going through Zombies, 
Fly Eyes, Bains and Cerebes, so make sure you bring a lot of potions. I'd 
reccomend using a Return Scroll for Dead Mine to get there faster, if you 
don't, just walk through the long path until you get to the dead 
mine...then continue walking until you get to a map called The Door to 
Zakum. There's no monsters on this map. Just walk to the right until you 
see Adobis. Talk to him and pick this quest. He will send you to the 
Unknown Dead Mine.

A party is required, however members in it are not (you need to be in a 
party, even if you're the only one in it). This quest may be harder if 
it's your first time, so I'd recomend bringing a friend or two along.

When you first enter, you'll be in a mine map. You'll need to reference 
this in order to understand the directions to get the seven keys that you 
need. They're called "A Key of the Magic Box". You have 30 minutes to 
complete the quest...GO!

You come in the map in front of map 9.

 ___________________
| 3  | 4  | 5  | 6  | 
| 2  | 14 | 15 | 7  |
| 1  | 13 |    | 8  |
| 12 | 11 | 10 | 9  |
 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

Rooms 10 and 7 lead to room 16. Here is a map for room 16:

 _______
| * | 4 |
| 3 | 5 |
| 2 |   |
| 1 | 6 |
 ŻŻŻŻŻŻŻ

The map isn't completely accurate since some are a little higher than 
others, but that should give you a pretty good idea of the layout.


--------------
2.2 Collecting
    Items
--------------

You will need to collect seven keys, specifically called A Key of the 
Magic Box. An optional part of this quest is to collect 30 scrolls, 
specifically called Paper Document in order to get 5 Return Scroll for 
Dead Mine, which will transport you to the first map of the mine.

You will need to bash chests and rocks  with your normal attack to get 
the keys and scrolls. You can also get potions and mesos from these 
chests and rocks...but they can sometimes be traps and send you back to 
the beginning or summon monsters called Mimic. Here are their stats:

Mimic
--------------
(3 summoned at a time)

Level: 54
HP: 4,100
MP: 50
EXP: 165
Phys. Atk: 155
Mag. Atk: 0
Phys. Def: 275
Mag. Def: 215
Accuracy: 175
Avoid: 25


--------------
2.2.1 Keys
--------------

The keys can be found in the following rooms (Example: 1-3 would be 
found by going to the 3rd map in room 1)

4-2 (rock)
9-2 (chest)
11-1 (chest)
14-1 (chest)
16-2 (chest)
16-3 (chest)
16-5 (rock)


When you find all the keys, give them to the party leader (or collect 
them if you're the party leader). Then go to map 16-5 and in the middle 
you will see a huge chest. Go to the chest and stand in front of it. Have 
the party leader drop the seven keys in front of him, wait a few seconds 
and a Fire Ore will pop out. Have the party leader take it and go back to 
the main room and talk to Aura. She will ask if you want to leave, say 
yes and your party will be rewarded with 20,000 EXP each along with a 
Piece of Fire Ore which will be used later on in Level 3. This is all you 
get, unless you decided to get the 30 documents...


--------------
2.2.2 Documents
--------------

The documents are scattered throughout the Dead Mine. There's a total of 
31 of them in the mine, you need 30. Here's the list of them along with 
how many are in the map:

All are in rocks, unless otherwise noted.

1-1: 1
1-2: 1
2-1: 1
3-1: 1
3-2: 2
4-2: 1
5-1: 1
6-1: 1
7-1: 1
7-2: 2
8-1: 1
9-1: 1
9-2: 2
10-1: 1
10-2: 2
11-1: 1
12-1: 1
13-1: 2
14-1: 1
15-1: 1
16-4: 1
16-5: 1 (chest)
16-6: 1
Main area: 3

When your party has a total of 30 documents and you've completed the key 
part, give all of the documents to your party leader and have him talk to 
Aura and leave like normal. In addition to the ore and EXP (Which is 
30,000 if you get the maps insted of 20,000), each party member will also 
get 5 Dead Mine return scrolls.

Now it's time for Part 2!


=======================================================
3. Observe the Zakum Dungeon (Level 2)
=======================================================

This one can is pretty simple to explain, not very simple to do :P

Talk to our old pal, Adobis. Talk to him and choose this quest. You'll be 
transported to Breath of Lava <Level 1>. This is a horizontal jump quest. 
If you fall, you will land in the lava and have to start all over again. 
This map also contains Firebombs which you can kill, but will explode 
when killed. Be careful. If you don't think you can complete it, talk to 
Amon to exit.

*guide coming soon*

Not over yet. Once you beat the first part, go through the portal and 
start part two. This map also contains Lava and has the same overall 
layout as the first part, but harder. Talk to Amon if you want to leave.

*guide coming soon*

When you complete this part, talk to Lira and she will give you The 
Breath of Lava which will be used in Level 3.


=======================================================
4. Request For a Refinery (Level 3)
=======================================================

Before you can start this quest, you must've finished parts 1 and 2 of 
the Zakum quest since you will need the items you get from each of those 
(Piece of Fire Ore and The Breath of Lava). Along with these items, you 
will need to collect 30 Zombie's Lost Gold Tooth which are dropped by...

Minor Zombie
--------------
(Immune to poison)
(Weak to holy)

Level: 57
HP: 4,500
MP: 110
EXP: 190
Phys. Atk: 155
Mag. Atk: 185
Phys. Def: 165
Mag. Def: 180
Accuracy: 135
Avoid: 25

You can find these in the four Dead Mine maps. It shouldn't take too long 
to collect the teeth, maybe an hour or so at max. Once you collect the 30 
Golden Teeth, bring them and the other two items to Adobis. In exchange 
for these, he'll give you five "Eye of Fire" which are used to summon 
Zakum.

Congratulations, you've completed the three required Zakum quests, now 
you can fight him...and get owned!


=======================================================
5. Fighting Zakum
=======================================================

Note: The Zakum map is extremely...what's the word...big I guess and a 
lot of times, people will d/c from MapleStory before you can even summon 
him, so make sure the people you're with have good computers and a decent 
internet connection.

In order to fight Zakum, you must've completed the three previous quests 
and have atleast one Eye of Fire. You don't need it, but someone in your 
party does. Whoever wants to be brave and summon him, go and drop the Eye 
of Fire in the center of the map on the platform. In a few seconds, the 
strongest monster in GMS will spawn and, well, kill you.

So you actually want to fight him? These strategies should help :)


--------------
5.1. Strategies
--------------


Strategy 1, written by xxinosanxx, used with permission
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


Jakum Arms Pattern:

Drain Drain
Fire/Poison BODY Ice/Thunder
Curse Heal
Physical Physical

EXP BALANCE: DRAIN > CURSE/HEAL > MAGICAL > PHYSICAL

Jakum Arms Analysis:

Drain Arm:
Drain of HP: ALL AREAS OF THE MAP / damage 1500 (1800 with magicial power 
up)
Drain of MP: ALL AREAS OF THE MAP / damage 1 Drain 300-500mp

Ice/Thunder Arm:
Ice attack: MOST BOTTOM AREA OF THE MAP rise of 3-6 ice cylinders / 
Damage 2000 (2400 around, with magicial power up) NOTE: Avoidable
Thunder attack: ALL RIGHT SIDE OF THE MAP / Damage 1700 (2000 with 
magicial power up)

Fire/Poison Arm:
Fire Attack: MOST CENTRAL AREA AND ALSO RIGHT SIDE BOTTOM OF THE MAP / 
Damage 1800 (2000-2100 with magical power up)
Poison Mist: Area of where HEAL ARM AND PHYSICAL ARM / 800HP damage per 
second NOTE: 2 second god mode won't avoid this attack

Heal Arm:
Heal of all arms and the body: 50k - 55k hp
Magical defense up lv 2
Magical power up lv 2
Physical Defense lv 2
physical power lv 2
NOTE: When it cast the skill all arms will be applied

Curse Arm:
Curse skill: Unable to jump, Unable to cast skills, exp 50%, extreme low 
accuracy curse.
NOTE: LEFT MOST CORNER AND RIGHT TOP AREA WON'T BE CURSED

Physical Arm:
Single attack: bottom of the map / Random Single person of attack / 
Damage 1900-2000 (2200 with physical power up)
Light cylinder: ALL Central and Bottom area of the map / Damage 2000-2200 
(2500-2700 damage with physical power up)

Piority of arms down:

Heal -> Right physical -> left physical -> curse -> fire/poison -> Left 
Drain -> Ice Thunder -> Right Drain.


=======================================================
6. Frequently Asked Questions
=======================================================

Nothing yet, feel free to ask me a question.
Email: dtrmp4@gmail.com
AIM: dtrmp4


=======================================================
7. Other Things
=======================================================

If you'd like to contact me for suggestions, complaints, comments etc, 
you can contact me on AIM: dtrmp4 or Email: dtrmp4@gmail.com

Thanks to:
Rick (sauna.gibbed.us) - Got a ton of info for the guide from his site 
Wikipedia - Again, got a bunch of info from here
maplestory.netgamers.jp - And...some info from here

Also thanks to people that helped me with my guide, with strategies or 
names of things like quests and such :).

Version history:
0.7 - Main guide done - Finished 05/20/06
0.8 - Pictures, reorganizing - Finished 05/28/06 (Not uploaded to GameFAQs)
0.85 - Added FAQ section, fixed some things - Finished 06/18/06

Copyright 2006 dtrmp4