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    Zakum FAQ by dtrmp4

    Version: 0.85 | Updated: 06/18/06 | Printable Version | Search This Guide

    Zakum FAQ
    Version 0.85
    Created by Scott Savage (dtrmp4)
    Contact me: dtrmp4@gmail.com
    
    This may be not be reproduced under any circumstances except for personal, 
    private use. It may not be placed on any web site or otherwise distributed 
    publicly without advance written permission. Use of this guide on any other 
    web site or as a part of any public display is strictly prohibited, and a 
    violation of copyright.
    
    Basically, don't steal my guide >:(
    
    This guide may only be posted on the following sites:
    gamefaqs.com
    cursedsanctuary.com
    sleepywood.net
    
    Contact me if you'd like permission
    
    With that said, let's begin :)
    
    
     ______     _                      ______      ____  
    |___  /    | |                    |  ____/\   / __ \ 
       / / __ _| | ___   _ _ __ ___   | |__ /  \ | |  | |
      / / / _` | |/ / | | | '_ ` _ \  |  __/ /\ \| |  | |
     / /_| (_| |   <| |_| | | | | | | | | / ____ \ |__| |
    /_____\__,_|_|\_\\__,_|_| |_| |_| |_|/_/    \_\___\_\
    
    
    =======================================================
    Table of Contents
    =======================================================
    
    (Remember, ctrl+f is your friend)
    
    1. Zakum Info And Stats
    --1.1. Arms
    --1.2. Body
    --1.3. Summons
    2. Explore the Dead Mine (Level 1)
    --2.1. Main
    --2.2. Collecting Items
    ------2.2.1. Keys
    ------2.2.2. Documents
    3. Observe the Zakum Dungeon (Level 2)
    4. Request for a refinery (Level 3)
    5. Fighting Zakum
    --5.1. Strategies
    6. Frequently Asked Questions
    7. Other Things
    
    
    
    
    
    
    =======================================================
    1. Zakum Info And Stats
    =======================================================
    
    Zakum is the strongest monster in any version of MapleStory, with the 
    exception of JMS. You must complete three quests before you can fight 
    him, Adobis in the map The Door To Zakum gives you these quests. He is 
    immune to pretty much everything besides damage, as most bosses are. 
    This includes freezing and poison. Zakum casts spells that raise his 
    physical and magic attack, as well as defense, which means you will need 
    all three classes of warriors: Crusader, White Knight and Dragon Knight 
    to cast Armor Crash, Magic Crash and Power Crash. Zakum has a total of 
    11 parts, eight arms and three bodies. He also summons six monsters. 
    Here are their stats:
    
    
    --------------
    1.1 Arms
    --------------
    
    Zakum's Arm 1
    --------------
    This arm drains HP and MP. It is on Zakum's left side.
    
    Level: 140
    HP: 20,000,000
    MP: 18,000
    EXP: 1,680,000
    Phys. Atk: 505
    Mag. Atk: 460
    Phys. Def: 800
    Mag. Def: 800
    Accuracy: 200
    Avoid: 14
    
    
    Zakum's Arm 2
    --------------
    This arm drains HP and MP. It is on Zakum's right side.
    
    Level: 140
    HP: 20,000,000
    MP: 18,000
    EXP: 1,680,000
    Phys. Atk: 505
    Mag. Atk: 460
    Phys. Def: 800
    Mag. Def: 800
    Accuracy: 200
    Avoid: 14
    
    
    Zakum's Arm 3
    --------------
    This arm uses Fire and Poison spells. It is on Zakum's left side.
    
    Level: 140
    HP: 20,000,000
    MP: 18,000
    EXP: 1,120,000
    Phys. Atk: 530
    Mag. Atk: 485
    Phys. Def: 800
    Mag. Def: 950
    Accuracy: 200
    Avoid: 14
    
    
    Zakum's Arm 4
    --------------
    This arm uses Ice and Lightning spells. It is on Zakum's right side.
    
    Level: 140
    HP: 20,000,000
    MP: 18,000
    EXP: 1,680,000
    Phys. Atk: 505
    Mag. Atk: 460
    Phys. Def: 800
    Mag. Def: 800
    Accuracy: 200
    Avoid: 14
    
    
    Zakum's Arm 5
    --------------
    This arm causes status conditions. It is on Zakum's left side.
    
    Level: 140
    HP: 25,000,000
    MP: 18,000
    EXP: 1,400,000
    Phys. Atk: 550
    Mag. Atk: 515
    Phys. Def: 1050
    Mag. Def: 1050
    Accuracy: 200
    Avoid: 14
    
    
    Zakum's Arm 6
    --------------
    This arm heals Zakum and his arms at around 50,000 to 55,000 HP per 30 
    seconds. It is on Zakum's right side.
    
    Level: 140
    HP: 25,000,000
    MP: 18,000
    EXP: 1,400,000
    Phys. Atk: 550
    Mag. Atk: 515
    Phys. Def: 1050
    Mag. Def: 1050
    Accuracy: 200
    Avoid: 14
    
    
    Zakum's Arm 7
    --------------
    This arm inflicts physical damage. It is on Zakum's left side.
    
    Level: 140
    HP: 25,300,000
    MP: 18,000
    EXP: 1,030,400
    Phys. Atk: 510
    Mag. Atk: 500
    Phys. Def: 1050
    Mag. Def: 750
    Accuracy: 200
    Avoid: 14
    
    
    Zakum's Arm 8
    --------------
    This arm inflicts physical damage. It is on Zakum's left side.
    
    Level: 140
    HP: 25,300,000
    MP: 18,000
    EXP: 1,030,400
    Phys. Atk: 510
    Mag. Atk: 500
    Phys. Def: 1050
    Mag. Def: 750
    Accuracy: 200
    Avoid: 14
    
    
    --------------
    1.2 Body
    --------------
    
    Zakum 1
    --------------
    This is the form Zakum will be in when he is summoned. Summons Boogie, 
    Cuzco, Opachu, Pachu, Puco and Punco.
    
    Level: 140
    HP: 66,000,000
    MP: 30,000
    EXP: 0
    Phys. Atk: 980
    Mag. Atk: 530
    Phys. Def: 1,000
    Mag. Def: 1,000
    Accuracy: 250
    Avoid: 12
    
    
    Zakum 2
    --------------
    After you kill Zakum 1, this will take his place. Summons Boogie, Cuzco, 
    Opachu, Pachu, Puco and Punco.
    
    Level: 140
    HP: 88,000,000
    MP: 35,000
    EXP: 0
    Phys. Atk: 1,040
    Mag. Atk: 550
    Phys. Def: 1,100
    Mag. Def: 1,300
    Accuracy: 250
    Avoid: 14
    
    
    Zakum 3
    --------------
    Zakum's final form, spawns after Zakum 2 is killed. Summons Boogie, 
    Cuzco, Opachu, Pachu, Puco and Punco.
    
    Level: 140
    HP: 88,000,000
    MP: 35,000
    EXP: 7,000,000
    Phys. Atk: 1,080
    Mag. Atk: 570
    Phys. Def: 1,200
    Mag. Def: 1,500
    Accuracy: 250
    Avoid: 16
    
    
    --------------
    1.3 Summons
    --------------
    
    Boogie
    --------------
    (Strong against holy attacks)
    
    Level: 35
    HP: 14,800
    MP: 500
    EXP: 400
    Phys. Atk: 180
    Mag. Atk: 300
    Phys. Def: 250
    Mag. Def: 300
    Accuracy: 250
    Avoid: 35
    
    
    Cuzco
    --------------
    (Strong against holy attacks)
    
    Level: 69
    HP: 60,000
    MP: 1,000
    EXP: 240
    Phys. Atk: 372
    Mag. Atk: 565
    Phys. Def: 320
    Mag. Def: 530
    Accuracy: 170
    Avoid: 40
    
    
    Opachu
    --------------
    (Strong against holy, lightning and poison attacks)
    (Immune to ice)
    (Weak to fire)
    
    Level: 70
    HP: 60,000
    MP: 1,000
    EXP: 250
    Phys. Atk: 400
    Mag. Atk: 600
    Phys. Def: 350
    Mag. Def: 550
    Accuracy: 180
    Avoid: 50
    
    
    Pachu
    --------------
    (Strong against holy, lightning and poison attacks)
    (Immune to fire and ice)
    
    Level: 66
    HP: 38,000
    MP: 600
    EXP: 200
    Phys. Atk: 300
    Mag. Atk: 420
    Phys. Def: 250
    Mag. Def: 400
    Accuracy: 150
    Avoid: 35
    
    
    Puco
    --------------
    
    Level: 63
    HP: 20,000
    MP: 100
    EXP: 190
    Phys. Atk: 257
    Mag. Atk: 0
    Phys. Def: 200
    Mag. Def: 220
    Accuracy: 145
    Avoid: 36
    
    
    Punco
    --------------
    (Strong against holy)
    
    Level: 67
    HP: 40,000
    MP: 700
    EXP: 210
    Phys. Atk: 310
    Mag. Atk: 435
    Phys. Def: 270
    Mag. Def: 410
    Accuracy: 165
    Avoid: 37
    
    
    =======================================================
    2. Explore the Dead Mine (Level 1)
    =======================================================
    
    --------------
    2.1 Main
    --------------
    
    This is the first quest that you will do. In order to start it, you will 
    need to be level 50. Before you go, talk to your 3rd job instructor in El 
    Nath and get his permission to go. Don't forget to do this. The road to 
    this quest is long and hard, you'll encounter a ton of enemies and will 
    be really hard for someone level 50 to do. Plan on going through Zombies, 
    Fly Eyes, Bains and Cerebes, so make sure you bring a lot of potions. I'd 
    reccomend using a Return Scroll for Dead Mine to get there faster, if you 
    don't, just walk through the long path until you get to the dead 
    mine...then continue walking until you get to a map called The Door to 
    Zakum. There's no monsters on this map. Just walk to the right until you 
    see Adobis. Talk to him and pick this quest. He will send you to the 
    Unknown Dead Mine.
    
    A party is required, however members in it are not (you need to be in a 
    party, even if you're the only one in it). This quest may be harder if 
    it's your first time, so I'd recomend bringing a friend or two along.
    
    When you first enter, you'll be in a mine map. You'll need to reference 
    this in order to understand the directions to get the seven keys that you 
    need. They're called "A Key of the Magic Box". You have 30 minutes to 
    complete the quest...GO!
    
    You come in the map in front of map 9.
    
     ___________________
    | 3  | 4  | 5  | 6  | 
    | 2  | 14 | 15 | 7  |
    | 1  | 13 |    | 8  |
    | 12 | 11 | 10 | 9  |
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    Rooms 10 and 7 lead to room 16. Here is a map for room 16:
    
     _______
    | * | 4 |
    | 3 | 5 |
    | 2 |   |
    | 1 | 6 |
     ŻŻŻŻŻŻŻ
    
    The map isn't completely accurate since some are a little higher than 
    others, but that should give you a pretty good idea of the layout.
    
    
    --------------
    2.2 Collecting
        Items
    --------------
    
    You will need to collect seven keys, specifically called A Key of the 
    Magic Box. An optional part of this quest is to collect 30 scrolls, 
    specifically called Paper Document in order to get 5 Return Scroll for 
    Dead Mine, which will transport you to the first map of the mine.
    
    You will need to bash chests and rocks  with your normal attack to get 
    the keys and scrolls. You can also get potions and mesos from these 
    chests and rocks...but they can sometimes be traps and send you back to 
    the beginning or summon monsters called Mimic. Here are their stats:
    
    Mimic
    --------------
    (3 summoned at a time)
    
    Level: 54
    HP: 4,100
    MP: 50
    EXP: 165
    Phys. Atk: 155
    Mag. Atk: 0
    Phys. Def: 275
    Mag. Def: 215
    Accuracy: 175
    Avoid: 25
    
    
    --------------
    2.2.1 Keys
    --------------
    
    The keys can be found in the following rooms (Example: 1-3 would be 
    found by going to the 3rd map in room 1)
    
    4-2 (rock)
    9-2 (chest)
    11-1 (chest)
    14-1 (chest)
    16-2 (chest)
    16-3 (chest)
    16-5 (rock)
    
    
    When you find all the keys, give them to the party leader (or collect 
    them if you're the party leader). Then go to map 16-5 and in the middle 
    you will see a huge chest. Go to the chest and stand in front of it. Have 
    the party leader drop the seven keys in front of him, wait a few seconds 
    and a Fire Ore will pop out. Have the party leader take it and go back to 
    the main room and talk to Aura. She will ask if you want to leave, say 
    yes and your party will be rewarded with 20,000 EXP each along with a 
    Piece of Fire Ore which will be used later on in Level 3. This is all you 
    get, unless you decided to get the 30 documents...
    
    
    --------------
    2.2.2 Documents
    --------------
    
    The documents are scattered throughout the Dead Mine. There's a total of 
    31 of them in the mine, you need 30. Here's the list of them along with 
    how many are in the map:
    
    All are in rocks, unless otherwise noted.
    
    1-1: 1
    1-2: 1
    2-1: 1
    3-1: 1
    3-2: 2
    4-2: 1
    5-1: 1
    6-1: 1
    7-1: 1
    7-2: 2
    8-1: 1
    9-1: 1
    9-2: 2
    10-1: 1
    10-2: 2
    11-1: 1
    12-1: 1
    13-1: 2
    14-1: 1
    15-1: 1
    16-4: 1
    16-5: 1 (chest)
    16-6: 1
    Main area: 3
    
    When your party has a total of 30 documents and you've completed the key 
    part, give all of the documents to your party leader and have him talk to 
    Aura and leave like normal. In addition to the ore and EXP (Which is 
    30,000 if you get the maps insted of 20,000), each party member will also 
    get 5 Dead Mine return scrolls.
    
    Now it's time for Part 2!
    
    
    =======================================================
    3. Observe the Zakum Dungeon (Level 2)
    =======================================================
    
    This one can is pretty simple to explain, not very simple to do :P
    
    Talk to our old pal, Adobis. Talk to him and choose this quest. You'll be 
    transported to Breath of Lava <Level 1>. This is a horizontal jump quest. 
    If you fall, you will land in the lava and have to start all over again. 
    This map also contains Firebombs which you can kill, but will explode 
    when killed. Be careful. If you don't think you can complete it, talk to 
    Amon to exit.
    
    *guide coming soon*
    
    Not over yet. Once you beat the first part, go through the portal and 
    start part two. This map also contains Lava and has the same overall 
    layout as the first part, but harder. Talk to Amon if you want to leave.
    
    *guide coming soon*
    
    When you complete this part, talk to Lira and she will give you The 
    Breath of Lava which will be used in Level 3.
    
    
    =======================================================
    4. Request For a Refinery (Level 3)
    =======================================================
    
    Before you can start this quest, you must've finished parts 1 and 2 of 
    the Zakum quest since you will need the items you get from each of those 
    (Piece of Fire Ore and The Breath of Lava). Along with these items, you 
    will need to collect 30 Zombie's Lost Gold Tooth which are dropped by...
    
    Minor Zombie
    --------------
    (Immune to poison)
    (Weak to holy)
    
    Level: 57
    HP: 4,500
    MP: 110
    EXP: 190
    Phys. Atk: 155
    Mag. Atk: 185
    Phys. Def: 165
    Mag. Def: 180
    Accuracy: 135
    Avoid: 25
    
    You can find these in the four Dead Mine maps. It shouldn't take too long 
    to collect the teeth, maybe an hour or so at max. Once you collect the 30 
    Golden Teeth, bring them and the other two items to Adobis. In exchange 
    for these, he'll give you five "Eye of Fire" which are used to summon 
    Zakum.
    
    Congratulations, you've completed the three required Zakum quests, now 
    you can fight him...and get owned!
    
    
    =======================================================
    5. Fighting Zakum
    =======================================================
    
    Note: The Zakum map is extremely...what's the word...big I guess and a 
    lot of times, people will d/c from MapleStory before you can even summon 
    him, so make sure the people you're with have good computers and a decent 
    internet connection.
    
    In order to fight Zakum, you must've completed the three previous quests 
    and have atleast one Eye of Fire. You don't need it, but someone in your 
    party does. Whoever wants to be brave and summon him, go and drop the Eye 
    of Fire in the center of the map on the platform. In a few seconds, the 
    strongest monster in GMS will spawn and, well, kill you.
    
    So you actually want to fight him? These strategies should help :)
    
    
    --------------
    5.1. Strategies
    --------------
    
    
    Strategy 1, written by xxinosanxx, used with permission
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    
    Jakum Arms Pattern:
    
    Drain Drain
    Fire/Poison BODY Ice/Thunder
    Curse Heal
    Physical Physical
    
    EXP BALANCE: DRAIN > CURSE/HEAL > MAGICAL > PHYSICAL
    
    Jakum Arms Analysis:
    
    Drain Arm:
    Drain of HP: ALL AREAS OF THE MAP / damage 1500 (1800 with magicial power 
    up)
    Drain of MP: ALL AREAS OF THE MAP / damage 1 Drain 300-500mp
    
    Ice/Thunder Arm:
    Ice attack: MOST BOTTOM AREA OF THE MAP rise of 3-6 ice cylinders / 
    Damage 2000 (2400 around, with magicial power up) NOTE: Avoidable
    Thunder attack: ALL RIGHT SIDE OF THE MAP / Damage 1700 (2000 with 
    magicial power up)
    
    Fire/Poison Arm:
    Fire Attack: MOST CENTRAL AREA AND ALSO RIGHT SIDE BOTTOM OF THE MAP / 
    Damage 1800 (2000-2100 with magical power up)
    Poison Mist: Area of where HEAL ARM AND PHYSICAL ARM / 800HP damage per 
    second NOTE: 2 second god mode won't avoid this attack
    
    Heal Arm:
    Heal of all arms and the body: 50k - 55k hp
    Magical defense up lv 2
    Magical power up lv 2
    Physical Defense lv 2
    physical power lv 2
    NOTE: When it cast the skill all arms will be applied
    
    Curse Arm:
    Curse skill: Unable to jump, Unable to cast skills, exp 50%, extreme low 
    accuracy curse.
    NOTE: LEFT MOST CORNER AND RIGHT TOP AREA WON'T BE CURSED
    
    Physical Arm:
    Single attack: bottom of the map / Random Single person of attack / 
    Damage 1900-2000 (2200 with physical power up)
    Light cylinder: ALL Central and Bottom area of the map / Damage 2000-2200 
    (2500-2700 damage with physical power up)
    
    Piority of arms down:
    
    Heal -> Right physical -> left physical -> curse -> fire/poison -> Left 
    Drain -> Ice Thunder -> Right Drain.
    
    
    =======================================================
    6. Frequently Asked Questions
    =======================================================
    
    Nothing yet, feel free to ask me a question.
    Email: dtrmp4@gmail.com
    AIM: dtrmp4
    
    
    =======================================================
    7. Other Things
    =======================================================
    
    If you'd like to contact me for suggestions, complaints, comments etc, 
    you can contact me on AIM: dtrmp4 or Email: dtrmp4@gmail.com
    
    Thanks to:
    Rick (sauna.gibbed.us) - Got a ton of info for the guide from his site 
    Wikipedia - Again, got a bunch of info from here
    maplestory.netgamers.jp - And...some info from here
    
    Also thanks to people that helped me with my guide, with strategies or 
    names of things like quests and such :).
    
    Version history:
    0.7 - Main guide done - Finished 05/20/06
    0.8 - Pictures, reorganizing - Finished 05/28/06 (Not uploaded to GameFAQs)
    0.85 - Added FAQ section, fixed some things - Finished 06/18/06
    
    Copyright 2006 dtrmp4