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    Warrior Guide by JamJarNess

    Version: 1.7 | Updated: 06/06/07 | Search Guide | Bookmark Guide

    R  R               R  R 
     I  I             I  I     
      C  C           C  C 
       H  H    H    H  H    D    D D D  D D D  D D D  D D D  D D D 
        A  A A   A A  A   O   O  O   O  O   O    O    O   O  O   O 
         R     R     R    N N N  N N    N N      N    N   N  N N 
          D  D   D  D     G   G  G   G  G   G  G G G  G G G  G   G 
    
                 R  R  R  R  R    R       R  R  R  R  R 
                I  I  I  I  I    I I       I  I  I  I  I 
               C  C             C   C       C  C     C  C 
              H  H  H  H       H     H       H  H     H  H 
             A  A  A  A       A  A A  A       A  A   A A  A 
            R  R             R  R   R  R       R  R  R  R  R  
           D  D             D  D     D  D                 D  D
     
    (He asked for some more credit)  
    
    All Warrior Guide 
    Created by JamJarNess © 2007
     
    :-:-:-:-:-:-:-:-:-: 
    Table of Contents 
    :-:-:-:-:-:-:-:-:-: 
     
    Introduction 
    The FAQs 
    Legal Stuff 
    My Resources 
    Updates 
    Maple Story 
    Starting Your Character 
    Beginner Skills and Skills Allocation 
    The Warrior (WWG) 
    	1. Stats Allocation 
    	2. Skills 
    	3. Skills Allocation 
    	4. Training 
    	5. Tips 
    	6. Picking Your Second Job 
    	7. Warrior FAQ 
    Intermission 
    The Fighter (FWG) 
    	1. Stats Allocation 
    	2. Skills 
    	3. Skills Allocation 
    	4. Training 
    	5. Fighter FAQ 
    The Page (PWG) 
    	1. Stats Allocation 
    	2. Skills 
    	3. Skills Allocation
    4. Training 
    5. Page FAQ
    The Spearman (SWG) 
    	1. Stats Allocation 
    	2. Skills 
    	3. Skills Allocation 
    	4. Training 
    	5. Spearman FAQ 
    Intermission 
    The Third Job 
    The Crusader (CWG) 
    	1. Stats Allocation 
    	2. Skills 
    	3. Skills Allocation 
    	4. Training 
    	5. Crusader FAQ 
    The White Knight (WKWG) 
    	1. Skills 
    	2. Skills Allocation 
    	3. Training 
    	4. White Knight FAQ 
    The Dragon Knight (DKWG) 
    	1. Skills 
    	2. Skills Allocation 
    	3. Training  
    	4. Dragon Knight FAQ 
    The Fourth Job 
    General FAQs 
    Dedication Page 
    Final Words  
    
    :-:-:-:-:-:-:-:-:-: 
    Introduction 
    :-:-:-:-:-:-:-:-:-: 
     
    Hello, I am JamJarNess. This is my first guide Iíve ever written. 
    Hopefully you will enjoy this guide. Writing this took me a while, and 
    I have talked to people for information as well. I also used parts of 
    basilmarket.comís guides without permission. There was no email address 
    I can ask permission from. I am a level 33 page that got bored of Maple 
    Story and decided to look up a lot of guides. Now usually you donít 
    trust a level 33 with a guide this big, but youíre just going to have 
    to trust me. If you want to contact me, please contact me with the 
    following ways: 
     
    email - holyjamjar@yahoo.com 
    AIM Ė XD someone fart 
     
    You can also ask some of my resources questions as well. Remember, Iím 
    only level 33 so I cannot answer many of your questions regarding the 
    second and third. So, donít expect me to answer everything. A few 
    things before emailing me though. Email me only comments, mistakes, 
    suggestions, information you want to add, FAQs, or anything else 
    related to this guide. Do not email me hate mail, but if you cannot 
    restrain yourself and your evil side of you breaks through, that sucks 
    for me. Yeah and one more thing, another guide proposed that he got 
    some viruses from one of his emails, letís not send virus emails to me 
    okay? Thank you. 
     
    About the use of this guide, ask one of my resources or me if you can 
    post it on your site. I will usually give you permission. If you want 
    to add something and I let you, you will get full credit. This guide is 
    not to be used on another site without my permission. If you do I will 
    do everything in my power... which I have none... to stop you. Just for 
    your information at the moment, I may not be able to do much, but 
    anything posted on GameFAQs is considered copyrighted © so if you try 
    something funny, youíre going to be in trouble... This guide is 
    available on the following sites: 
     
    GameFAQs.com
    Gamerstemple.com 
    Neoseeker.com 
     
    If you wish to add it onto your site, please email me at the email 
    above. And also, please give credit to me. Thank you for your 
    cooperation. Now onto the guide! 
     
    Another thing to note is the skip to your section shortcut. If you look 
    closely at the table of contents, you will notice that some of them 
    have letters after them. Press ctrl + f and then type in the word you 
    see near it to get there quickly. For instance, to go to page, you 
    would type in (PWG) inside the find menu and after clicking enter two 
    or three times, you would get there. 
     
    :-:-:-:-:-:-:-:-:-: 
    The FAQs 
    :-:-:-:-:-:-:-:-:-: 
     
    Okay so if you notice inside the table of contents, I have FAQs for 
    nearly every section for the jobs. I have the warrior FAQ, fighter FAQ, 
    page FAQ, spearman FAQ, crusader FAQ, white knight FAQ, dragon knight 
    FAQ, and the general FAQ. However, when you scroll down to view the 
    FAQs, you will see that it is blank and you need to email them to me. 
     
    This is the idea, I know that I knock many FAQs that some of you might 
    ask. However, I feel that you guys have your own FAQ that isnít listed 
    in other guides. This guideís FAQ lets you email the question to me, 
    and I will answer it on the correct FAQ section (you get full credit). 
    If you have a specific section, for instance the fighter FAQ, I will 
    post it in there, but please tell me the section to make my life 
    easier. 
     
    I also have a general section which is used for things not related for 
    the warrior. On example could be why Maple Story is called Maple Story. 
    FAQ types that I will not except are questions that can be found inside 
    my guide, questions about something other than Maple Story, and 
    questions that relate to other classes (i.e. How should I distribute 
    points for a magician?). One question relating to other classes that is 
    acceptable is in what way are magicians better than warriors? You 
    should get the idea. 
     
    :-:-:-:-:-:-:-:-:-: 
    Legal Stuff 
    :-:-:-:-:-:-:-:-:-: 
     
    This may not be reproduced by any condition and can be used only for 
    personal, private use. Copyrighted 2007 JamJarNess. Well, all you have 
    to do is email me and Iíll see if you can add it :). 
     
    :-:-:-:-:-:-:-:-:-: 
    My Resources 
    :-:-:-:-:-:-:-:-:-: 
     
    After you read this guide, please send a thank you for helping create 
    this guide to supermarth64@gmail.com and btl_ace@yahoo.com. They have 
    helped me so much itís not even funny. Once again I apologize to 
    Julian, but next time leave an email so I can use part of your guide. I 
    checked a few times and Iím sure thereís none of that legal stuff. Iím 
    sorry if I took information from your guide, but I am also giving 
    credit to you. I give credit to the following people: 
     
    JamJarNess (holyjamjar@yahoo.com), Bao Ly (btl_ace@yahoo.com), Richard 
    Dong (supermarth64@gmail.com), Julian from basilís page guide 
    (unknown), HelzLance (djt3@adelphia.net), hidden-street.net (no email), 
    and hopefully more to come! 
     
    Say an extreme thank you to Richard Dong because he asked for more 
    credit and he has made a new version of this guide with his criticisms. 
     
    :-:-:-:-:-:-:-:-:-: 
    Updates 
    :-:-:-:-:-:-:-:-:-: 
     
    Version 1.0 Released to GameFAQs! I will need to look deeper for 3rd 
    job information. Sorry, please email me info or wait until I have it. 
     
    Version 1.1 Released to GameFAQS! Richard Dong has made some 
    corrections for me and I have given him cover art (see top) as thanks! 
     
    Version 1.2 This guide can now be found on Gamerstemple.com! Made Maple 
    Story section. 
     
    Version 1.3 This guide can now be found on Neoseeker.com! Created 
    second half of coverart. 
     
    Version 1.4 Released to GameFAQs! Finished 3rd job section. 
     
    Version 1.5 Released to GameFAQs! Finished my sloppy Crusader section. 
     
    Version 1.6 Released to GameFAQs! Completed the White Knight page. A 
    mysterious email from super cheat said text, literally text. 
     
    Version 1.7 Released to GameFAQs! Completed Dragon Knight section, and 
    made a FAQ section explaining. 
     
    :-:-:-:-:-:-:-:-:-: 
    Maple Story 
    :-:-:-:-:-:-:-:-:-: 
     
    Maple Story is an anime 2D MMORPG (massive multiplayer online role 
    playing game). It is probably the only anime 2D MMORPG out there. 
    Moving forward I believe some people say Maple Story as MapleStory, 
    like on GameFAQs. Either way is fine. Now if Maple Story is the first 
    game you have ever played, you may want to know some information before 
    starting your character. First off, in the realm of MMORPG, we have 
    these ďabbreviationsĒ that allow us to type fast and communicate 
    extremely quickly. Actually if you are old to this, this may help you 
    to. I know a lot. 
     
    lol = laugh out loud
    lawl = its how you pronounce lol get it? 
    lolz = laugh out louds 
    lols = laugh out louds 
    rofl = roll on floor laughing 
    lmao = laugh my anus (canít swear) off 
    lmfao = laugh my fricken anus off 
    roflmfao = roll on floor laughing my fricken anus off 
    ttyl = talk to you later 
    cya = see you 
    IMO = in my opinion 
    omg = oh my god 
    omfg = oh my fricken god 
    maby = maybe 
    i = I (a lot of these arenít capitalized) 
    u = you 
    ppl = people 
    sht = the bad kind of poop 
    g2g = got to go 
    g2g2 = got to go to
    4 = four 
    brb = be right back
    afk = away from computer 
    idc = I donít care
    idk = I donít know 
    wth = what the heck 
    wtf = what the frick 
    k = 1,000 or okay 
    kk = okay okay 
    mill = one million 
    bf = boyfriend 
    gf = girlfriend
    sin = assassin 
    atm = at the moment 
    np = no problem 
    ty = thank you
    yw = your welcome 
    nt = nice try
    gj = good job
    vnt = very nice try
    ns = nice shot
    vns = very nice shot 
    DK = dragon knight 
    WK = white knight 
    2 = to, too, two 
    8 = pl(ate)
    buff = positive enchantments like haste 
    i/l = ice lightning
    f/p = fire poison 
    roflol = roll on floor laughing out loud 
    PA = pole arm 
    FA = final attack 
    HB = hyper body 
    FAQ = frequent asked questions
    debuff = the act of taking off positive enchantments like haste
    ASAP = as soon as possible 
    ok = okay
    nty = no thank you 
    srry = sorry 
    thnx = thanks
    thx = thanks 
    BW = blunt weapon
    B> = I am buying > the following 
    S> = I am selling > the following 
    T> = I am trading for > the following 
    %? = What is your exp percent? 
    wat = what 
    wot = what 
    maby = maybe
    rlly = really 
    stfu = shut the frick up 
    gae, gai, gei, etc. = boy liking boy, happy 
    plz = please 
    oMS = official maple story = maple story global
    MS = Maple Story 
    SB = savage blow 
    MDT = mastery death teddy (only naming one monster abbreviation because 
    there are lots more) 
    def = defense 
    att = attack 
    INT, int = intelligence
    STR, str = strength 
    DEX, dex = dexterity 
    LUK, luk = luck 
    mp = mana points 
    hp = health points 
    SP = skill points 
    AP = ability points 
    y = why
    sup = whatís up 
    whatís up = what is up 
    what is up = sort of like asking how you are, sky
    wa = what 
    DPS = damage per second It is calculated by measuring how fast your 
    weaponís speed is, then using your weapon attack divided by the speed, 
    will find your DPS. A weapon has high DPS when the outcome is high. 
    DoT = damage over time 
    AoE = area of effect, AKA area effect 
    AKA = also known as 
    GW = Guild Wars
    WoW = World of Warcraft
    W.A. = weapon attack 
    W.D. = weapon defense 
    BoT = band of thieves
    pots = potions
    wt = what the 
    + = plus 
    scrll = scroll 
    cc = change channel 
    prty? = Want to party? 
    KS = kill steal 
    gawd = god 
     
    There are more, but now I want to talk about the concept of noob. There 
    are three versions of noob: newb, noob, and nub. Noob means someone who 
    thinks heís really good, but makes idol threats and is actually not 
    that great. Newb is someone who is new at something, and nub is just an 
    idiot. Hopefully this wonít confuse you, and if you see someone calling 
    you the wrong one... help them :)! 
     
    In case you do not know what aggro means, it means luring monsters. 
    Like when you attack a monster, you aggro it because it is following 
    you. There are a lot of commands in Maple Story as well, Iíll list some 
    over here. Let me use DuraKnight as the character 
     
    /trade DuraKnight = trade with DuraKnight 
    /partyinvite DuraKnight = party DuraKnight (may be wrong) 
    
    Well those are the ones I use... but if you have more email them to me. 
    Party invite I am not sure of, but trade is definitely right.
    
    If you have any questions on general info, I will be making a general 
    info FAQ at the end of the guide.
     
    To download Maple Story, go to the download page on Maple Sea or Maple 
    Global. I play Maple Global so I can explain it. First off, it is 
    changed to nexon.net so go to there instead. Then click on Maple Story. 
    On the top of the page should be a download area, click on it. There 
    are two ways of downloading it. Through .exe and through .rar. RAR 
    format needs you to use another program called WinRAR to install it and 
    stuff. However, it takes half the time than EXE. RAR files are separate 
    files and you may need to keep watch of them downloading. The good 
    thing is each one is only 2 min. and you can do them two at a time that 
    means it only takes about 20 min. to download. EXE format is easy. 
    Click on it and after about 45 min. it will be finished. The good thing 
    is that you donít have to do anything, the bad thing is it takes 
    longer. 
     
    Once you are finished downloading, right click on start and hit 
    explore. It should be downloaded in D:\Program Files or C:\Program 
    Files. Click it and then it should start installing. After about a few 
    minutes you should be done. An icon should pop up on your desktop. It 
    should say Maple Story. You are now finished with your download. 
     
    :-:-:-:-:-:-:-:-:-: 
    Starting Your Character 
    :-:-:-:-:-:-:-:-:-:
     
    If you are already a warrior and do not have these following stat 
    points: 
     
    Str: * 
    Dex: * 
    Int: 4 or 5 
    Luk: 4 or 5 
     
    I kindly ask you to restart your character. It is recommended to have 
    either 4 or 5 in int and luk because if you donít, you might not have 
    enough points for equipment. If you are just starting Maple Story and 
    if you want to create a warrior, start by pressing the create character 
    button. You should see your character in the middle. You can modify its 
    skin tone, eyes, hair, and hair color. You will only get a few choices. 
    To have more choices, you have to buy nx cash, use it on a hair salon 
    or cosmetics coupon from the cash shop in game, and use that in a hair 
    salon or cosmetics store. 
    
    To buy nx cash, simply go to the website and buy it. Now onto your 
    stats. You will see near your stats a dice. Click on the dice to 
    ďrerollĒ your stats. If you are patient try getting a 4 and a 4 in luk 
    and in int. If you arenít, you can try for a 5 and a 5. But remember, 
    both of them added together have to be at the most 10. So technically 
    they can be 6 and 4. In my opinion a 4 and 5 is probably the best okay 
    choice. This is what you should end up with.
    
    Str: * 
    Dex: * 
    Int: 4 or 5 
    Luk: 4 or 5 
     
    Star can be any number you want. The most recommended weapon right now 
    is the club because after tests it does the most damage. If you donít 
    want a bad looking weapon, use an axe because its damage while slashing 
    is greater than the sword. Speaking of weapons letís go over some of 
    the basics. 
    
    Sword is the most averaged damage. That means it can do very steady 
    damage. Axes are good at slashing but have their stab attack isnít that 
    great. A blunt weapon, such as the club, does high slash damage like 
    the axe, but has a low stab attack like axes. Spears are good when 
    stabbing, and pole arms are good at slashing. Spears are swords on a 
    stick and polearms are an axe or blunt weapon on a stick. Both spear 
    and polearms are pretty slow. 
     
    Now you are on Tutorial Island (AKA Maple Island). A good idea is to do 
    the quests. Even the very easy ones. This is because it gives you easy 
    experience. On this island you will learn how to move and attack and 
    the basic controls. After finishing all of the quests, you should be 
    around level 7 probably? Keep training on red snails, blue snails, and 
    green snails. At level 9 it is still recommended to train on the 
    island. If you think your ready, you can head over to Victoria Island. 
    First thing you do is talk to Olaf. He will give you a quest that gives 
    you 300 exp when you talk to Dances with Barlog. This wonít be able to 
    level you though. Walk around and kill stuff, eventually you should 
    reach Perion. Finish the quest and become a warrior. If you need help 
    with a beginner stat guide, use the one below.  
     
    First put all your points into str until you get 35. This will ensure 
    that you will be able to become a warrior. Then make dex twice your 
    level. So at level 10 your dex should be 20 and the rest into str. Dex 
    should be twice your level so you will be able to wear items. When you 
    reach Victoria Island by crossing over from the boat, you can take a 
    taxi to get to Perion (the warrior city) quickly, or you can take a 
    long road for some more experience points. When taking the long road, 
    please note to go the Henesys way. The reason is because the other way 
    has harder monsters that may kill a beginner like you. Another warning, 
    do not take short cuts through the dungeon; the dungeon is very hard 
    for a level 10. After a while you should reach Ellinia, keep going and 
    you should eventually reach Perion. Walk to the very top and go inside 
    the door. On the far side there should be a man sitting that is named 
    Dances with Barlog (or something like that). Talk to him and become a 
    warrior. Congratulations! 
     
    :-:-:-:-:-:-:-:-:-:  
    Beginner Skills and Skills Allocation 
    :-:-:-:-:-:-:-:-:-:
     
    Three Snails (Master Level: 3)
    Hurls snail shells to attack monsters from a long distance.
    Level 1: Snail Shell -1, MP -10, Damage 10
    Level 2: Blue Snail Shell -1, MP -15, Damage 25
    Level 3: Red Snail Shell -1, MP -20, Damage 40
    
    Recovery (Master Level: 3)
    Enables the user to recover hp constantly for 30 seconds 
    (Terms between skills: 10 minutes)
    Level 1: MP -10, Recover Hp 24 in 30 seconds
    Level 2: MP -20, Recover Hp 48 in 30 seconds
    Level 3: MP -30, Recover Hp 72 in 30 seconds
    
    Nimble Feet (Master Level: 3)
    Enables the character to move around quickly for a short amount of time
    (Terms between skills: 15 minutes)
    Level 1: MP -10, Speed +10 for 4 seconds
    Level 2: MP -15, Speed +15 for 8 seconds
    Level 3: MP -20, Speed +20 for 12 seconds 
     
    In my opinion, these skills all suck. Three snails sucks because you 
    are hurling snail shells that never miss. They may do 40 damage but you 
    can do 40 damage at level 10 as well. The good thing is that three 
    snails always hit which will give you an advantage above monsters. 
    Still youíre using mp which you donít have. Another reason is because 
    you have to keep killing red snails for their shells Recovery helps you 
    recover some health in 72 seconds. But you have a chair that recovers 
    50 per 10 seconds. Nimble can help you get around quickly, but with a 
    time limit of 12 seconds and a 15 min. recharge time... will it really 
    help? I would choose nimble and recovery because recovery can heal you 
    while you fight and nimble can let you run away if things arenít going 
    your way. 
     
    Skill Build: 
     
    1 Recovery 
    2 Recovery 
    3 Recovery (Maxed) 
    1 Nimble Feet 
    2 Nimble Feet
    3 Nimble Feet (Maxed) 
     
    3 Nimble Feet (Maxed) 
    3 Recovery (Maxed) 
    0 Three Snails (Not Maxed)
     
    Richard Dong said that you can do 3 snails instead of recovery because 
    recovery isnít going to help you when you are higher levels. Imagine 
    it, a level 11 at gate keepers. I said heíll die before he even got 
    there.
     
    This build idea and info supplied by Bao Ly.
     
    :-:-:-:-:-:-:-:-:-: 
    The Warrior (WWG) 
    :-:-:-:-:-:-:-:-:-: 
     
    The warrior is a melee fighter that uses powerful close up range 
    attacks to invoke a lot of damage. They are not a weak class, but only 
    start showing their potential during the third and fourth jobs. During 
    the first and second jobs you will get KSed a lot, level slower, and 
    might not get as much money as them, but when you reach the third job, 
    theyíre going to stare in awe while YOU rack up some uber damage. 
    
    During your warrior playing, please keep in mind of all the weapons you 
    have access to. While you currently donít need to make a serious 
    choice, the best weapons at the moment would be a medium or fast speed 
    weapon. One main reason is because of the long range weaponís unstable 
    damage. Another reason is because slow weapons without booster attack 
    really slow, which would make you think that spears, polearms, and some 
    blunt weapons stink. This is not actually the case. 
    
    During the second job, these weapons could be the hardest hitters and 
    would balance out sword and axe. Of course, you donít have to quit 
    using axe and swords. I just feel it isnít worth it using BW, polearms, 
    and spears during the first job because of their slowness. However, I 
    will explain a trick that may decrease the slowness and maybe increase 
    evasion. This may work with sword and axes as well. 
     
    Over the months I started, I noticed that assassins have two ways of 
    attacking. One way is where they jump and shoot stars. The stars shoot 
    down at an angle like this / or \. I have also noticed another way, 
    where the stars shoot from the ground when the person is jumping like 
    this _. Why can the person jump and shoot from the ground at the same 
    time? It is because he/she is using a jump + attack method. 
    
    Usually people would jump and attack and do a normal jump attack. 
    However, a glitch in the game has occurred and you can jump and attack 
    at the same time. To do it, press the jump and attack button at the 
    exact same time. You should be jump in the air, but your attack will 
    hit the enemy on the ground. If you have haste that means you can jump 
    and attack a ground enemy at the same time while jumping over the enemy 
    with ease. You wonít have to time your jump attack correctly anymore. 
    The attack will always hit enemies on the ground. 
    
    However thereís a catch. When you perform this move, it will hit only 
    ground enemies and not air enemies. This is opposite of the normal one. 
    The good things are that you might be able to evade enemies and you 
    will hit faster. The reason you attack faster is because of your 
    jumping speed. If you can do one jump attack per second, that means you 
    can jump + attack per second, increasing some weaponís speeds 
    dramatically. Vise versa, if you have a very low jump, then you can 
    attack faster. I definitely would not recommend this when you are 
    fighting larger monsters like Yetis. Although this can help you attack 
    fast, it might mess up your concentration. Besides, booster might be 
    just as fast.
    
    I only advise this trick to people who are using BW, spear, and polearm 
    in the first job. Still if you are using sword or axe, this can still 
    be helpful. This may not be useful because in the second job and third 
    job you have booster and the enemy is way too big to be hit. One last 
    note on this trick. You can use a skill with jump at the same time too. 
    Thereís also the problem with knock back. Since you are jumping over 
    the enemy and hitting at the same time, the monster usually will be 
    knocked back. If this happens you may be hit. However, since you are 
    usually going to be one hit killing monsters, this wonít be the case.
     
    :-:-:-:-:-:-:-:-:-: 
    Warrior 1. Stat Allocation 
    :-:-:-:-:-:-:-:-:-: 
     
    As I have explained earlier in the Start Your Character guide, you 
    should use the dex = x2 your level and rest into strength build. This 
    is a simple diagram of what your stats are at certain levels. (Note: 
    str is * because you may have started out with 4 or 5) 
     
    Level 10: 
    Str: * 
    Dex: 20 
    Int: 4 or 5 
    Luk: 4 or 5 
     
    Level 20: 
    Str: * 
    Dex: 40 
    Int: 4 or 5 
    Luk: 4 or 5 
     
    Level 30: 
    Str: * 
    Dex: 60 
    Int: 4 or 5 
    Luk: 4 or 5 
     
    You will want to have double your level dex because you will need it 
    for armor. Some say that you need dex for hitting enemies which is 
    true. But I say that having more attack is way better than being able 
    to hit something. Besides, able to hit something doesnít always count 
    on your dex. It also counts on your level. So if your dex is okay and 
    your level is okay you can hit monsters. Just trust me. There is also 
    way where you have absurdly high damage during the 1st job, but you 
    have low dex and not that great armor. Still, donít worry, you will 
    have enough dex for the second job. To do this method, put everything 
    into strength until a certain level, then put everything into dex. 
     
    Let us say you have 35 str and 25 dex at level 10. Put everything into 
    str until you are level 24. Once you reach 24, put everything into dex. 
    By using this method you will have a lot of attack, however, you will 
    have extremely unstable damage. Still, all warriors suffer from this 
    and dex barely helps with the unstable problem. This way will help you 
    train quickly, but it might burn a hole in your bank with all the pots 
    you use. But hey, warriors only show their potential in the 3rd and 4th 
    job, GET THERE QUICKLY!!!
    
    One question some people ask is for hp and mp. You can add points into 
    hp and mp but I think it is useless. Hp and mp waste your points for 
    armor you might need. Although putting points into mp gives you better 
    mp, you donít need a lot of mp to stay alive and you could use that for 
    armor points. Hp is another matter. A basil user posted an hp build. 
    Where you put points into power guard, put everything into hp and just 
    charge at the enemy. The enemy will receive 40% of whatever damage you 
    receive, and all a cleric has to do is heal you. 
    
    I really think this is ridiculous and a waste of time. You will have 35 
    str for about 40 levels until your power guard is strong enough... Do 
    you think itís worth it? Now we come to another thing. Pure warriors. 
    Pure warriors do the most damage and do so much damage itís not even 
    funny. A level 100 dragon knight can hit 30k if he is pure. However, 
    one major downside is the funding. I am not a big supporter of pures. 
    Maybe in a couple of years Iíll make one. Still though, consult another 
    guide for a pure warrior guide, I canít help you here. 
     
    :-:-:-:-:-:-:-:-:-: 
    Warrior 2. Skills 
    :-:-:-:-:-:-:-:-:-:
     
    Improving HP Recovery (Master Level: 16)
    
    With this, you'll recover even more HP every 10 seconds while standing 
    still.
    
    Level 1: Recover additional +3 HP
    Level 9: Recover additional +27 HP
    Level 16: Recover additional +50 HP 
     
    Improving HP Recovery is not very useful because since you will be 
    battling all the time, you should not have to wait like one minute to 
    heal all of your hp. Iíd recommend buying pots. If you need help 
    deciding how much pots you want to buy, refer to the tips section. The 
    only reason Iíd get 5 into Improving HP Recovery is to get Improving 
    Max Hp Increase. 
     
    Richard Dong: This skill SUCKS. Why would you want to stand around 
    doing nothing to see your hp go up a little bit? 
    
    Improving Max HP Increase (Master Level: 10)
    
    When having a Level Up, if AP is used on Max HP, it raises the level of 
    increase for Max HP
    
    Level 1:  After every level up, 4 Max HP will be added; if AP is used, 
    3 additional HP will be added.
    Level 6:  After every level up, 24 Max HP will be added; if AP is used, 
    18 additional HP will be added.
    Level 10: After every level up, 40 Max HP will be added; if AP is used, 
    30 additional HP will be added. 
    
    The golden skill of all warriors. Even if you do not have points into 
    hp, you will still get a bonus for health each level. Try to max this 
    out immediately. 
    
    Endure (Master Level: 8)
    
    Even when hanging on the rope or ladder, you'll be able to recover some 
    HP after a certain amount of time.
    
    Level 1: Recover HP every 31 seconds
    Level 5: Recover HP every 19 seconds
    Level 8: Recover HP every 10 seconds 
     
    Not very useful because you are going to battle not lying on a rope. 
    Endure heals lesser than hp recovery but chances are that a rope is 
    safer than a ledge with monsters spawning. Iíd recommend this more than 
    hp recovery because of this.
    
    Iron Body (Master Level: 20)
    
    Temporarily increases your weapon defense.
    
    Level 1: MP -8; Weapon def. +2 for 75 seconds.
    Level 11: MP -11; Weapon def. +22 for 190 seconds.
    Level 20: MP -15; Weapon def. +40 for 300 seconds. 
     
    This skill is not very useful in the later levels so I wouldnít 
    recommend getting it. You have more important skills to max out or try 
    to max out than this skill.
    
    Power Strike (Master Level: 20)
    
    Use MP to deliver a killer blow to the monsters with a sword.
    
    Level 1: MP -4; Sword damage 114%
    Level 11: MP -7; Sword damage 186%
    Level 20: MP -12; Sword damage 260%
     
    Your main attack skill. Max this out right after you have maxed out 
    improving max hp. 12 mp isnít a lot and is perfect for your small mana 
    bar. If you are a crusader or a white knight, you will stick with this 
    through the 3rd job. 
    
    Slash Blast (Master Level: 20)
    
    Use HP and MP to attack every enemy around you with a sword.
    
    Level 1: MP -6; HP -8, damage 57%
    Level 11: MP -9; HP -11, damage 93%
    Level 20: MP -14; HP -16, damage 130%
     
    Your mob skill. It does decent damage with 130% at max, but it costs 
    way more than mp and hp than power strike. You donít have to get it if 
    you are deciding to become a dragon knight because dragon knight has a 
    lot of mob skills already. Still, get it to level 13 at least so you 
    have 100% for slash blast. You can also get it maxed out if you want 
    because it is a long while away before you reach your third job. You 
    might even quit in between. For white knights and crusaders definitely 
    a need. 
     
    :-:-:-:-:-:-:-:-:-: 
    Warrior 3. Skills Allocation 
    :-:-:-:-:-:-:-:-:-:
     
    The idea of this build is to allow you to save a few pots in exchange 
    for lesser damage with their slash blast. It is most recommended for 
    dragon knights going-to-beís because they are going to use other mob 
    skills when they become one. 
     
    Skill Build Optional: 
    HP Recover 1
    HP Recover 3
    HP Recover 1; Improving Max HP Increase 2
    Improving Max HP Increase 3
    Improving Max HP Increase 3
    Improving Max HP Increase 2; Power Strike 1
    Power Strike 3
    Power Strike 3
    Power Strike 3
    Slash Blast 3
    Slash Blast 3
    Slash Blast 3
    Slash Blast 3;
    Slash Blast 1; Power Strike 2
    Power Strike 3
    Power Strike 3
    Power Strike 2; HP Recover 1
    HP Recover 3
    HP Recover 3
    HP Recover 3
    HP Recover 1; Endure 2
    
    16 HP Recover (Maxed)
    10 Max HP (Maxed)
    20 Power Strike (Maxed)
    13 Slash Blast (Not Maxed)
    2 Endure (Not Maxed)
    
    Advantages: 
    	-saves pots by healing on a ledge or a rope 
    	-you can heal on a ledge or rope while you are away 
    	-can heal on a rope 
    	-can heal on a ledge 
    	-important skills all maxed out 
    	-slash blast is at 100% 
     
    Disadvantages: 
    	-slash blast not maxed out 
    	-need to spend time healing on rope or ledge 
     
    This next build emphasizes more on maxing out your attack skills so you 
    will be able to do more damage. However, you will not have a high hp 
    recovery, meaning you cannot heal as well on a ledge. This is more of a 
    pot using build. 
     
    Skill Build: 
    
    HP Recover 1
    HP Recover 2
    HP Recover 1; Improving Max HP Increase 2
    Improving Max HP Increase 3
    Improving Max HP Increase 3
    Improving Max HP Increase 2; 1 Power Strike
    Slash Blast 3
    Slash Blast 3
    Slash Blast 3
    Slash Blast 1; Power Strike 2
    Power Strike 3
    Power Strike 3
    Power Strike 3
    Power Strike 3
    Power Strike 3
    Power Strike 2; Slash Blast 1
    Slash Blast 3
    Slash Blast 3
    Slash Blast 3
    Endure 3
    3 into whatever 
     
    20 Power Strike (Maxed) 
    20 Slash Blast (Maxed) 
    10 Max Hp (Maxed) 
    5 Recovery (Not Maxed) 
    3 Endure (Not Maxed) 
    3 Free Points (recommended into recovery) 
     
    Advantages: 
    	-puts points into slash blast for faster leveling 
    	-maxed out everything except the healing skills 
    	-more damage with slash blast 
    	-faster leveling than optional 
     
    Disadvantages: 
    	-loses more money than the optional build 
    	-more of a pot using build 
    	-pots arenít bad, but they arenít cheap 
     
    As you can see using this build might be better than the first because 
    you have the attack builds maxed out. Potions can become a problem, but 
    move onto the tip section later and Iíll help you manage your money. 
    
    Another option you can do is max out power strike first for more damage 
    than go into slash blast. Slower leveling but more damage. Now this is 
    where this skill build creator and I differ. I say to just put in 1 
    endure so you can go afk and heal slowly. But he says 3 which are fine 
    but Iíd rather just put in one and put the rest into hp recovery for a 
    less use of pots. Another method is getting 10 power strike, 10 slash 
    blast, 10 more power strike, then 10 more slash blast. This way you 
    will have them both maxed out in the end, but not fall behind greatly 
    in training speed.
    
    Richard Dong: If you have pots to spare (alt account or something) get 
    max slash blast first, or else just stay with yours. Do not put points 
    into hp recovery once you have 5, put it in endure (for healing on 
    rope) or iron body for show. 
     
    These 2 skill builds were supplied by Richard Dong and HelzLance. 
    Comments, however, we mainly by me. 
     
    :-:-:-:-:-:-:-:-:-: 
    Warrior 4. Training 
    :-:-:-:-:-:-:-:-:-: 
     
    Since you are going to become a beginner first, let me explain the 
    training from a beginner. First, the golden rule (IMO), is to do all 
    the quests you can until you get your first job. They give you easy 
    exp. Some give you weapons or armor, and Iíll give you tips later on 
    for this. For normal training follow this guide below. 
     
    Levels 1-10 
     
    Train on Tutorial Island. Hunt especially where there are red snails 
    and blue snails. If you think youíre up for the challenge, hunt the 
    orange mushrooms. 
     
    Levels 11-14 
     
    Finally a warrior, congratulations! Now you have several places to 
    train. I highly recommend Mushroom Park, but if you donít know that 
    hidden street, you should train in the slime tree near Ellinia or the 
    map left of Henesys. 
    
    I recommend slime tree because there are a lot of slimes and usually it 
    isnít very crowded. Ask someone for help in Ellinia if you canít find 
    it. There is another slime tree two maps right of Ellinia. I would also 
    recommend this if you are being KSed in the left slime tree. When you 
    feel you are ready, head over to the left of Henesys. In here, you 
    should battle the orange mushrooms. It sometimes is crowded, so switch 
    worlds or head back to the slime trees. 
     
    Levels 15-19 
     
    Now you have a number of options. You can stay in the slime trees which 
    will give you a nice steady of experience points, but if you think you 
    are ready, try going to Pigís Beach. If you do not know where it is, 
    ask someone to help you. I recommend asking in Henesys instead of Lith 
    Harbor because Lith has a lot of beginners. 
    
    Now you have a few choices, you can either spend a bit of money for 
    pots, or use up more time by healing. You might say that there is only 
    a rope to heal onto when you are fighting, but there is also the ledge 
    you start on to help you. To get back to the ledge, enter the cash shop 
    then exit it. Another way is switching to another channel and then 
    switching back. Since you have 5 points in hp recovery, you can heal on 
    the ledge for about 30 points. I recommend Pigís Beach for the last 
    levels of 15-19. Preferably 17, 18, and 19. This is because your power 
    strike or slash blast may be too weak for the monsters. 
     
    Levels 20-24 
     
    Getting to level 20 gives you a bunch of new options for training. You 
    can either go to PQ or hunt some harder monsters. If you decide to PQ, 
    I wouldnít recommend it if you are in the low 20s. The reason is 
    because inside Kerning PQ, it is common for warriors not to get in. 
    This is because most monsters inside are better off being ranged rather 
    than being meleed. Another reason is the lack of damage. Warriors do 
    not have great damage during 20-30. They only do anything above 250 
    periodically. Plus they have to run up and attack, letting you be KSed. 
    Another reason not to PQ is because it usually will be jammed. I also 
    donít recommend PQ because it is not that great exp considering you 
    have to fight or use hacks to get in. Still, PQ is fun if you get in, 
    if only for the first 5 times you try it. 
    
    If you do not want to PQ, try fighting green and horny mushrooms three 
    maps from Ellinia. They are close to the slime tree. Itís the most 
    right tree in the area. Although there may be other people sharing the 
    area, it is still good experience. If you donít want to use this tree, 
    there is also another tree three maps right of Ellinia. This tree has 
    about the same amount of green and horny mushrooms. I like this place 
    better because there are usually less people. Now, if you think you can 
    take on hard enemies or you can afford lots of pots, try going to the 
    dungeon. The zombie mushrooms and horny mushrooms may be pretty hard, 
    but with a decent party and a maxed out slash blast and power strike, 
    it is very profitable. 
     
    Levels 25-29 
     
    Almost there! Now you are more picked in PQ because of your uber hot 
    armor and your higher level. I donít recommend PQ still because you 
    will get more exp by training. Speaking about training, itís about time 
    for you to go into the dungeon. One basic tactic is to create a party 
    or join another personís party. The bigger the better IMO because you 
    get more shared exp from characters. You still wonít be able to kill a 
    zombie mushroom effectively but having party members is a big plus. One 
    favored class at this time would probably be a low leveled cleric. They 
    have heal which is extremely useful, and they do decent enough damage 
    on zombie mushrooms and are very helpful. 
    
    Another big plus is that in the dungeon there are Level 30+ training 
    there. All of them are pretty strong compared to you. If you party with 
    one then leveling should be easier than before. One thing though when 
    you are partying them. The closer the level they are to you, the more 
    exp you will earn. If they are 10 levels away from you, then you 
    probably shouldnít party them. If they are 5 levels or below, it is 
    probably a good choice to party them. Also, keep in mind the higher 
    level you are the more exp you take away. So if you are a level 29 
    partying a level 24 mage, you would get more exp, which is good. To see 
    if you are getting good exp, combine the share exp with the exp you 
    earn where you kill a monster. If both added up and are better than you 
    killing a monster by yourself, it is good. If it is less, departy some 
    of the higher leveled people. 
     
    :-:-:-:-:-:-:-:-:-: 
    Warrior 5. Tips 
    :-:-:-:-:-:-:-:-:-: 
     
    One important tip I have to give out is how to manage your money. My 
    old guild leader (who kicked me out), explained a nice way to earn and 
    use money for pots. Let us say you earn 50k whilst battling enemies. 
    Divide that number by half, which is 25k. You now save 25k and want to 
    use 25k. Use this money on orange pots and blue pots. 
    
    If you want to though, you could also use a white pot. White pots heal 
    more at the expanse of a bit more money, which doesnít really matter. 
    You do not want to use a mana elixir because mana elixirs cost way way 
    more money than a blue pot. A good amount of pots for now is 50 blue 
    pots and 30 white pots. 150 x 50 = 7,500 and 30 x 330 = 9,900. 9,900 + 
    7,500 = 17,400. That means you will have about 8k left over. So in your 
    bank you have saved 33k from your 50k while battling. You can use this 
    method or you can change some of the numbers in this method. For 
    instance, if you want to save up some more money because you bought 
    some stuff before, use 1/3 instead of 1/2 of your money. You also donít 
    have to use 30 white pots and 50 blue pots. 
     
    A great tip is controlling your anger. Donít get angry; instead try to 
    move yourself around the situation. If someone doesnít want you to 
    train with them and tells you to change channels, tell him that you 
    want to party because partying is beneficial. If he says no, tell him 
    why it is beneficial. If he still declines then leave. The only reason 
    I would not want to leave is if you already have a party there. I canít 
    really explain how to control your anger, but just not to get angry 
    with him. 
    
    If you do you might get defamed and reported. One time I upsetted 
    someone so much he spammed to the whole world that I was a... letís not 
    go that far. Anyways, just try to keep your cool, if you donít, things 
    could lead to much worse situations. Also, try to restrain yourself 
    from commenting on what a person is doing. If you tell them that mages 
    suck and WTH are you being one, they canít help themselves, but get 
    angry. Theyíll KS you more often and well theyíll kick your butt. You 
    are of no match to mages at the moment, just leave them be. It would be 
    beneficial, however, to party him. 
     
    Another tip is the jump + attack movement. If you want to read it, 
    please go up to the warrior section and read the second half where I 
    explain the weapons and how to increase speed while in the first job. 
    Right now, Iíll explain items you should get. Besides getting your 
    basic armor and your choice of weapon, you have choices of getting 
    other stuff as well. 
    
    One example is the snow board. Snow boards are often for collecting and 
    make you look cool, but I donít recommend you getting one or two or 
    three. The reason is because snow boards are very expensive to someone 
    like you. You donít make lots of money and spending some could be 
    harmful to your bank and your pot using. If you use hp recovery, you 
    could save some pots; however, this will lead to leveling slower which 
    is not a good thing. Right now I would recommend you only to buy these 
    items after you get your second jobs. 
     
    Do the jump quests. They may be hard, but they train your anger and 
    hatred. They also give equipment rewards. Very helpful they are both 
    for the mind and body. 
     
    Many of you might not have heard of these sites, but they will help 
    you. I will give a brief description of each site. 
     
    basilmarket.com Ė your Maple Story eBay, buy everything from stars to 
    gloves. One downside is that if you are going to sell for a high 
    amount, good luck. One big plus is its other features. They have 
    guides, videos, weapons and armor info, and lots more. 
     
    hidden-street.net Ė helps you in everything for information. They have 
    a lot of information in guides and they also have damage calculators. 
    One feature they are famous for hidden streets (duh). They also have a 
    ton of other features like guide invitations and stuff like that. 
     
    mapletip.com Ė some basic information, not that great, but is easy to 
    understand and is great for beginners. 
     
    maplewiki.com Ė the only reason I use this is for its 4th job 
    information that I look at from time to time. Anything else... isnít 
    that great. 
     
    mapleglobal.com Ė what do you know? Maple global is horribly outdated, 
    but gives you really basic information. 
     
    GameFAQs.com Ė THE place to get your guides and other info. They have 
    warrior, mage, thief, archer, cash shop, items,  monsters, and many 
    more guides. If you want to learn about a job thoroughly use this 
    placeís guides. 
     
    google.com Ė not so much info because itís very wide spread. Still a 
    great bonus for your info. 
     
    :-:-:-:-:-:-:-:-:-: 
    Warrior 6. Picking Your Second Job 
    :-:-:-:-:-:-:-:-:-: 
     
    If you already know what job you want, skip this part, but I will 
    explain a bit about what the second jobs and parts of the third jobs 
    do. The three jobs are fighter, page, and spearman. A fighter becomes a 
    crusader, a page becomes a white knight, and a spearman becomes a 
    dragon knight. 
    
    The main difference is the weapons they use. A fighter uses a sword or 
    an axe. A page uses a BW or a sword. A spearman uses a polearm or a 
    spear. I will go into further details with the job classes in their own 
    section, but I will explain what the jobs mainly do. 
    
    The fighter is the basic one versus one tank. They have power guard 
    which reduces damage and reflects and they have rage which increases 
    weapon attack and decreases weapon defense. The page is a defensive 
    class. It uses threaten to lower enemy defense by a percent and use 
    power guard to reduce and reflect damage. Spearmen use boosts instead 
    of normal skills. They can boost defense, mp, and hp for a certain 
    amount of time. 
    
    Where the jobs show much difference is in the third job. In the third 
    job, a crusader is your classic one versus one tank and killer. They 
    can charge up their weapon and when it reaches a certain level, 
    releases a very powerful strike. The crusader also has an area stun 
    skill. The good thing it wonít stun you like the dragon knight one. 
    
    The White Knight is your paladin or also known as mage knight. A mage 
    knight imbues infinities such as fire and ice into your blade. An enemy 
    that is weak against the element will get damaged more. Likewise an 
    enemy that is strong against that element wonít get damaged that much. 
    In addition the white knight gets a skill that mobs and has a chance to 
    stun. T
    
    he dragon knight is the mobber. Although they mob, the dragon knight 
    still does pretty decent damage. However, many of the dragon knightís 
    skills cost hp. To train effectively you will need a priest or cleric. 
    Against the other two classes, you will not be as strong against a 
    monster one versus one. The dragon knight has the coolest, but most 
    costing move known as dragon roar. Still, dragon knights are very 
    strong. 
    
    If youíre looking for super cool and super damage go for crusader. If 
    youíre looking for a mage hybrid or the most versatile (because of ice 
    and lesser defense skill) go for white knight. If youíre looking for a 
    mobbing, decent damage, and the coolest move in the whole game (up 
    until now) go for dragon knight. 
     
    Once you have reached level 30, head back to Dances With Barlog. He 
    should say something that is like wow youíve gotten more powerful. He 
    will give you a letter which you will need to give to this extremely 
    muscular person. I believe to get there you must travel 3 maps left of 
    Perion, and keep going up the map. Soon you will see a muscular guy. He 
    will teleport you to this map. Inside are fire boars and lupins (monkey 
    dudes that throw bananas). Normally you wouldnít train on these things, 
    but you have to. The good thing is that each of them has reduced hp and 
    possibly damage I forgot. If you kill one, you receive no exp, but it 
    might drop a black marble. Once you pick up 30, head back to Dances 
    with Barlog and receive your job advancement. Pick fighter, page, or 
    spearman. 
     
    :-:-:-:-:-:-:-:-:-: 
    Warrior 7. Warrior FAQ 
    :-:-:-:-:-:-:-:-:-: 
     
    E-mail them to me, and I will answer them here! 
     
    :-:-:-:-:-:-:-:-:-: 
    Intermission 
    :-:-:-:-:-:-:-:-:-: 
     
    Phewph, it has taken a while to write this so far. Letís take a break 
    and chill for a minute. Grab a coke a sit down. Take a nap if you want. 
    Okay time to read some more! 
     
    :-:-:-:-:-:-:-:-:-: 
    The Fighter (FWG) 
    :-:-:-:-:-:-:-:-:-: 
    
    Bao Lyís fighter/crusader guide has helped me form my own 
     
    The fighter is probably the fastest in terms of training. This is 
    because they have two skills that are very helpful. Rage, a popular 
    party skill, increases weapon attack but lowers weapon defense. 
    However, it is still extremely useful because in exchange for five 
    damage you are able to do hundreds of more damage. In addition you have 
    the skill power guard. When you use power guard, damage is reflected 
    back onto the enemy. At maxed I believe it is 40%. This means that the 
    monster will get hit 40% of the damage it did to you. This is a big pot 
    saver and it helps as temporary armor as well. 
    
    The fighter using these two skills, will be able to have great attack 
    and also have great defense. In addition a fighter can pick a sword or 
    axe. Most people go sword and rarely any go axe. However, in my opinion 
    both are good. The thing to watch out for is that sword is much more 
    expensive than axe. Now you have a choice of using two handed or one 
    handed. One handed is very week. A 70 att one hand is weaker than a 60 
    att two hand. Why? This is because the damage calculations are 
    different. If you want more damage, possibly way more damage, choose 
    two hand. However keep in mind the disadvantages. A two handed weapon 
    is a bit slower. A one handed weapon is faster. A one handed weapon is 
    weaker, but you can carry a shield. 
     
    :-:-:-:-:-:-:-:-:-: 
    Fighter Stats Allocation 
    :-:-:-:-:-:-:-:-:-: 
     
    Bao Ly does not have this inside his guide. But I will make one. For 
    the moment, I believe the dex a high leveled warrior needs is 80. As 
    long if you get 80 you should be fine. You can go 1 dex and 4 str per 
    level after you get your second job. This means you will get enough at 
    level 50. However, another method is to try and get your dex and str up 
    according to equipment. 
    
    If you are calculating beforehand, and you think that you will need 
    more strength, go ahead and put 5 str and 0 dex for a level. If you 
    think you are short on dex and need more, put some more dex instead of 
    str. However, do not put 5 into dex for four levels then leave it like 
    that. I assure you, this will be very bad. That means you wonít be able 
    to wear level 35 armor and possibly level 40 armor. This may not seem 
    bad, but it will leave a forever mark in your head. Also there may be 
    another problem. Because new items are being discovered, you may need 
    more dex than usual. If this happens, I advise you to quickly put the 
    needed dex in. This should be what you have: 
     
    Level 30: 
    Str: * 
    Dex: 60 
    Int: 4 or 5 
    Luk: 4 or 5 
     
    Level 40: 
    Str: * 
    Dex: 70 
    Int: 4 or 5 
    Luk: 4 or 5
     
    Level 50: 
    Str: * 
    Dex: 80 
    Int: 4 or 5 
    Luk: 4 or 5 
     
    level 60: 
    Str: * 
    Dex: 80 
    Int: 4 or 5 
    Luk: 4 or 5
     
    Although some of you might say that you will need dex to hit monsters, 
    I have explained earlier that accuracy is not totally based on your 
    dex. Some or most of it may be based on your level as well. That is why 
    you might not be able to hit a level 60 monster at level 50, but be 
    able to hit that monster at level 60 with the same dex. 
     
    Richard Dong: Get 80 into dex for equipment, then get dex armor, if 
    youíre heavily funded, you can get by with extremely low dex. 
     
    :-:-:-:-:-:-:-:-:-: 
    Fighter 2. Skills 
    :-:-:-:-:-:-:-:-:-:
     
    Taken out from Bao Lyís guide, comments by me. 
    
    [Sword Mastery]
    Max level: 20
    Requirements: none 
     
    Increases your minimum damage in sword.
    
    Level 1: Sword Mastery 15%, accuracy +1
    Level 10: Sword Mastery 35%, accuracy +10
    Level 20: Sword Mastery 60%, accuracy +20 
     
    If you pick sword, get this to 19 quickly. The reason you donít want to 
    get it to 20 is because you need to max out other skills as quickly as 
    possible. One point wonít kill you. Max it out near the end. Sword 
    Mastery improves only minimum damage, so having a sword makes you have 
    even greater accuracy. 
     
    [Axe Mastery]
    Max level: 20
    Requirements: none
    
    Increases your minimum damage in axe.
    
    Level 1: Axe Mastery 15%, accuracy +1
    Level 10: Axe Mastery 35%, accuracy +10
    Level 20: Axe Mastery 60%, accuracy +20
    
    This is the same as sword mastery except it is axe mastery instead. Axe 
    mastery increases axe minimum damage. Since axes have bad damage with 
    stab, it is a great boost to have more accuracy. Get this to 19 as soon 
    as possible. 
     
    [Final Attack: Sword]
    Max level: 30
    Requirements: 3 in Sword Mastery 
     
    For every power strike and slash blast, there is a chance of a second 
    hit that is twice as fast, costs zero mp, and damages more.
    
    Level 1:  2% success rate, final attack with sword damage 105%
    Level 15: 30% success rate, final attack with sword damage 175%
    Level 30: 60% success rate, final attack with sword damage 250% 
     
    When using a sword power strike or slash blast, there is a chance to 
    attack again with twice the speed and 250% more power. Although this 
    may seem great thereís a catch... or catches. First, this attack does 
    not always knock back and you will step forward. This means you 
    probably will get hit. Though, the enemy probably dies before you hit 
    it though. However, this will suck with bosses since it will really 
    hurt. 
    
    Another catch is that it only works with power strike and slash blast. 
    It does not work with many of the 3rd job skills. Then thereís another 
    catch. If this attack activates while using slash blast, the damage is 
    increased with the first monster you hit, then for every monster it 
    passes through it does lesser damage. There is a bonus though, it costs 
    no mp for final attack. 
     
    [Final Attack: Axe]
    Max level: 30
    Requirements: 3 in Axe Mastery
    Level 1:  2% success rate, final attack with axe damage 105%
    Level 15: 30% success rate, final attack with axe damage 175%
    Level 30: 60% success rate, final attack with axe damage 250%
    
    For every power strike and slash blast, there is a chance of a second 
    hit that is twice as fast, costs zero mp, and damages more. 
     
    The same as sword final attack, except for the fact that you probably 
    will do lesser damage with stab attacks. Some people choose not to get 
    final attack because of its catches. However, if you are playing 
    fighter, final attack is useful for some of the third jobs. 
    
    [Sword Booster]
    Max level: 20
    Requirements: 5 in Sword Mastery 
     
    Temporarily boost your speed in sword.
    
    Level 1: HP -29, MP -29; Increase in sword speed for 10 seconds
    Level 10: HP -20, MP -20; Increase in sword speed for 100 seconds
    Level 20: HP -10, MP -10; Increase in sword speed for 200 seconds 
     
    Increases your speed of your weapon. I think when it is maxed out it 
    gives you one level of speed higher. So for instance it would go from 
    normal to fast or slow to normal.
     
    [Axe Booster]
    Max level: 20
    Requirements: 5 in Axe Mastery 
     
    Temporarily boost your speed in axe.
    
    Level 1: HP -29, MP -29; Increase in axe speed for 10 seconds
    Level 10: HP -20, MP -20; Increase in axe speed for 100 seconds
    Level 20: HP -10, MP -10; Increase in axe speed for 200 seconds 
     
    Probably more important than sword mastery because you will have to 
    rely on that 65% of slash damage to do higher damage. In Bao Lyís guide 
    it states that slashes are 65% of the time and stabs are 35% of the 
    times. Other guides state it is 3:2 with slash being 3. With faster 
    speed you will be able to do more damage and also faster too, so this 
    is definitely a plus. 
    
    [Rage]
    Max level: 20
    Requirements: none 
     
    Increases weapon attack, but also decreases weapon defense.
    
    Level 1: MP -12; Weapon attack +1, weapon defense -1 for 8   seconds
    Level 10: MP -12; Weapon attack +5, weapon defense -5 for 80 seconds
    Level 20: MP -24; Weapon attack +10, weapon defense -10 for 160 seconds 
     
    This is what makes a fighter different from a page. Fighters have rage. 
    Rage increases your attack and decreases your weapon defense. However, 
    you will receive little damage compared to the vast damage you can do. 
    This is a party friendly skill and that is why fighter levels the 
    fastest. It is because they have rage. Parties aim for rage for more 
    damage. 
     
    [Power Guard] 
    Max level: 30 
    Requirements: 3 in Rage 
     
    When power guard is turned on, some enemy damage is reflected back and 
    is received as damage. 
     
    No info for the level and effects 
    Help Contribute by emailing me at holyjamjar@yahoo.com 
     
    At maxed it helps reduce 40% damage and reflects it back. This means 
    you will be taking only 60% damage and the monster will hurt itself. A 
    guide once proposed the use of abusing this skill by just jumping into 
    the monster and letting your healer spam heal. Eventually the monster 
    will die because power guard is unblockable. 
     
    :-:-:-:-:-:-:-:-:-: 
    Fighter 3. Skills Allocation 
    :-:-:-:-:-:-:-:-:-:
     
    Starting: 
    
    Level 30- 1 into [Weapon] Mastery
    Level 31- 3 into [Weapon] Mastery (4)
    Level 32- 3 into [Weapon] Mastery (7)
    Level 33- 3 into [Weapon] Mastery (10)
    Level 34- 3 into [Weapon] Mastery (13)
    Level 35- 3 into [Weapon] Mastery (16)
    Level 36- 3 into [Weapon] Mastery (19)
     
    This is the very front part of the skill build that everyone agrees on. 
    Then there will be two different ways to go. One will be final attack 
    and one will be rage. Also, note how mastery has 19. As I have 
    explained earlier, you need to max out other skills first, you will be 
    able to max out mastery near the end of the second job. 
     
    Final Attack: 
     
    Level 37- 3 into [Final] Attack
    Level 38- 3 into [Final] Attack (6)
    Level 39- 3 into [Final] Attack (9)
    Level 40- 3 into [Final] Attack (12)
    Level 41- 3 into [Final] Attack (15)
    Level 42- 3 into [Final] Attack (18)
    Level 43- 3 into [Final] Attack (21)
    Level 44- 3 into [Final] Attack (24)
    Level 45- 3 into [Final] Attack (27)
    Level 46- 3 into [Final] Attack (MAX)
    Level 47- 3 into Rage
    Level 48- 3 into Power Guard
    Level 49- 3 into Power Guard (6)
    Level 50- 3 into Power Guard (9)
    Level 51- 3 into Power Guard (12)
    Level 52- 3 into Power Guard (15)
    Level 53- 3 into Power Guard (18)
    Level 54- 3 into Power Guard (21)
    Level 55- 3 into Power Guard (24)
    Level 56- 3 into Power Guard (27)
    Level 57- 3 into Power Guard (MAX)
    Level 58- 3 into [Weapon] Booster
    Level 59- 3 into [Weapon] Booster (6)
    Level 60- 3 into Rage (6)
    Level 61- 3 into Rage (9)
    Level 62- 3 into Rage (12)
    Level 63- 3 into Rage (15)
    Level 64- 3 into Rage (18)
    Level 65- 2 into Rage (MAX), 1 into Weapon Booster (7)
    Level 66- 3 into [Weapon] Booster (10)
    Level 67- 3 into [Weapon] Booster (13)
    Level 68- 3 into [Weapon] Booster (16)
    Level 69- 3 into [Weapon] Booster (19)
    Level 70- 1 into [Weapon] Booster (MAX), 1 into Weapon Mastery (MAX) 1 
    point left over 
     
    30 Final Attack (MAXED) 
    30 Power Guard (MAXED) 
    20 Rage (MAXED) 
    20 Weapon Booster (MAXED) 
    20 Mastery (MAXED) 
    1 point left over (into anything) 
     
    Richard Dong: You should put about 6 points into booster after final 
    attack so you will have faster speed. Also, because final attack may 
    slow down training speed and not be efficient until a decent level, 
    save up 15 points then put it in. 
     
    This build focuses mainly on you getting good damage. Getting final 
    attack first would mean good damage and then getting power guard would 
    mean good defense. This build may cause you to get into parties lesser, 
    but it would make up more if you told them you have the stronger skills 
    maxed out. Still, having rage maxed out first may allow you to get into 
    parties quickly and train a lot. One thing that disappoints is the lack 
    of booster. Booster can help increase attacks drastically, and since 
    this build focuses a lot on increasing attack, having more attack speed 
    counts. 
    
    Party Friendly:
    
    Level 37- 3 into Rage
    Level 38- 3 into Rage (6)
    Level 39- 3 into Rage (9)
    Level 40- 3 into Rage (12)
    Level 41- 3 into Rage (15)
    Level 42- 3 into Rage (18)
    Level 43- 2 into Rage (MAX), 1 Weapon Booster
    Level 44- 3 into [Weapon] Booster (4)
    Level 45- 3 into [Weapon] Booster (7)
    Level 46- 3 into [Weapon] Booster (10)
    Level 47- 3 into [Weapon] Booster (13)
    Level 48- 3 into [Weapon] Booster (16)
    Level 49- 3 into [Weapon] Booster (19)
    Level 50- 1 into [Weapon] Booster (MAX), 2 Power Guard
    Level 51- 3 into Power Guard (5)
    Level 52- 3 into Power Guard (8)
    Level 53- 3 into Power Guard (11)
    Level 54- 3 into Power Guard (14)
    Level 55- 3 into Power Guard (17)
    Level 56- 3 into Power Guard (20)
    Level 57- 3 into Power Guard (23)
    Level 58- 3 into Power Guard (26)
    Level 59- 3 into Power Guard (29)
    Level 60- 1 into Power Guard (MAX), 2 into Final Attack
    Level 61- 3 into [Final] Attack (5)
    Level 62- 3 into [Final] Attack (8)
    Level 63- 3 into [Final] Attack (11)
    Level 64- 3 into [Final] Attack (14)
    Level 65- 3 into [Final] Attack (17)
    Level 66- 3 into [Final] Attack (20)
    Level 67- 3 into [Final] Attack (23)
    Level 68- 3 into [Final] Attack (26)
    Level 69- 3 into [Final] Attack (29)
    Level 70- 1 into [Final] Attack (MAX), 1 into [Weapon] Booster (MAX)
              1 into [Weapon] Mastery (MAX)
              1 free point
    
    Richard Dong: Put in 6 points for booster after final attack and save 
    up 15 points for final attack then add it in. 
     
    20 Rage (MAXED) 
    20 Booster (MAXED) 
    30 Power Guard (MAXED) 
    30 Final Attack (MAXED) 
    20 Weapons Booster (MAXED) 
    20 Weapon Master (MAXED) 
    1 free point (into anything) 
     
    This version focuses more on partying. Rage is a popular party skill 
    choice. It increases your attack no matter what job you are. Mages, 
    assassins, bandits, you name it. However, I find it strange to have so 
    many points into booster in the middle. I would rather just put 9 in 
    and then max out the rest in that order. This build is not final attack 
    friendly. Having final attack can help you level up quicker and save 
    money, usually anyways.
    
    :-:-:-:-:-:-:-:-:-: 
    Fighter 4. Training 
    :-:-:-:-:-:-:-:-:-:
     
    Iím sorry, but since I am lower leveled at level 33, I cannot give a 
    full explanation as I did for the warrior training. After Level 100 Iíd 
    say go into deep Ludi and defeat those hard things there. Since I did 
    not converse much between my resources, I can only glean what 
    information they have on their guides. Please email me your info and I 
    will put it on! 
    
    Level 30-34
    Hunt Evil Eyes & Zombie Mushrooms at the Dungeon.
    
    Level 35-39
    Hunt Jr. Sentinels & Sentinel Variants at Orbis Tower.
    Fire boar at east of Perion. Kitties at Orbis.
    
    *Recomended: Kitties at Orbis*
    
    Level 40-49
    
    Hunting Fire boars, Jr.Pepes, Copper Drakes.
    Small cats at Orbis.
    
    Recomended: Block Golem in Eos Tower in Ludi Floor 8
    
    Level 50-70
    
    Dark Golems, Flame Drakes or Normal Drakes, Wild
    Cargoes and/or Florina Beach.
    
    Recomended: Drake at Drake Meal Table
    
    Level 70-90
    
    Hunt Zombies & Lycanthropes
    
    Recomended: Zombies
    
    Level 90-100
    
    Lycanthropes & Fire Dog
    
    Level 100+
    
    Anything You Want To Hunt! (Go Hunt Zakum!) 
     
    :-:-:-:-:-:-:-:-:-: 
    Fighter 5. FAQ 
    :-:-:-:-:-:-:-:-:-: 
     
    Please post questions to btl_ace@yahoo.com 
     
    :-:-:-:-:-:-:-:-:-: 
    The Page (PWG) 
    :-:-:-:-:-:-:-:-:-: 
     
    The page is probably the slowest leveling out of the three second jobs. 
    The boost skills they receive is threaten and power guard. Both alter 
    defense. Threaten decreases enemyís defense by a certain amount. Power 
    Guard gives you a boost. 
     
    Richard Dong (supermarth64@gmail.com): Threaten is not such a good 
    skill because would you rather put in one more power strike, or put in 
    a threaten?  
     
    Pages can use two weapons, swords and BW. Swords do steady damage, and 
    the BW does massive slash, but bad stab damage. Many people choose 
    sword for the steady damage, but people also choose BW because of its 
    extreme damage, but slowness. Slowness and accuracy can be both boosted 
    by mastery and booster. Thus one could say that BW is better. Itís also 
    cheaper and has cheaper scrolls. 
    
    But ah, the catch. In the fourth job there is a skill called spirit and 
    a skill called sanctuary. Spirit always stabs and would benefit sword. 
    In addition holy stab does 550% damage and would definitely replace 
    your power strike. Sanctuary, on the other hand, does a massive 900% 
    damage! However, there is a time limit in which sanctuary needs to 
    recharge. Also sanctuary can only knock an enemyís hp down to 1. So if 
    you think about it, BW and sword are pretty matched. Another thing that 
    is worth noting. Many people think imbues do not work with final 
    strikes. But I believe that is wrong. A guide posted earlier that has 
    influenced me becoming a page states that imbues do work on final 
    strikes. That means that final strike could be vital for 2nd, 3rd, and 
    possibly 4th job. Iím sorry BW pages for being bias, but I am a sword 
    page. (Sorry) 
     
    Now onto the page as a party. The page is not really a party player 
    because he does not have any party skills. Though he does decent 
    amounts of damage, he still might not get picked. However, having a few 
    friends could change a lot. Leveling to 70 will be a more pain than 
    fighters and spearman, but in the end you will be more awed upon than 
    the other classes because white knights are rarer and therefore unique. 
    Many people assume that white knights and pages stink. However, 
    according to many people, page and white knight are the most versatile 
    and they also are the most efficient trainer out of the three jobs. 
    
    This is because the crusader has unstable damage, and the dragon knight 
    relies on a cleric or priest to heal him. So donít assume pages suck. 
    Now you have a choice of using two handed or one handed. One handed is 
    very week. A 70 att one hand is weaker than a 60 att two hand. Why? 
    This is because the damage calculations are different. If you want more 
    damage, possibly way more damage, choose two hand. However keep in mind 
    the disadvantages. A two handed weapon is a bit slower. A one handed 
    weapon is faster. A one handed weapon is weaker, but you can carry a 
    shield. 
     
    :-:-:-:-:-:-:-:-:-: 
    Page 1. Stats Allocation 
    :-:-:-:-:-:-:-:-:-: 
     
    Overall I donít see much of pure pages. Though they would probably be 
    very strong, but I think a pure dragon knight would be better. So I 
    will use Julian from Basil to use for the stats allocation. Dex is not 
    very important because you will need it only for equipment. Though your 
    accuracy does increase per level, it is hardly worth it. 
    
    When you grow levels, each level probably gives you more accuracy than 
    5 dex points (Iím guessing O_O). Anyways we come down to the best armor 
    you can have which is 80 dex. 80 dex may not seem a lot to you, but 
    trust me it is enough to hit monsters. One quick note here, new 
    equipment might be founded or discovered so you might need to add more 
    dex to follow accordingly. Following Julian this should be your stats. 
     
    Level 30: 
    Str: * 
    Dex: 60 
    Int: 4 or 5 
    Luk: 4 or 5 
     
    Level 40: 
    Str: * 
    Dex: 60 
    Int: 4 or 5 
    Luk: 4 or 5
     
    Level 50: 
    Str: * 
    Dex: 70 
    Int: 4 or 5 
    Luk: 4 or 5 
     
    Level 60~70: 
    Str: * 
    Dex: 80 
    Int: 4 or 5 
    Luk: 4 or 5 
     
    A few notes here. Julian kept the dex at 60 and kept boosting str 
    probably because you will need str the most in those levels. Also, if 
    you feel that you do not have enough accuracy and want more, you can 
    scroll your equipment with dex scrolls. Hopefully this will help. It is 
    better than putting AP into dex. This is because you will need the AP 
    for strength. If you think you are good to go with 80 dex, you should 
    add in strength scrolls for more damage. 
    
    Richard Dong: Get 80 into dex for equipment, then get dex armor, if 
    youíre heavily funded, you can get by with extremely low dex. 
     
    :-:-:-:-:-:-:-:-:-: 
    Page 2. Skills 
    :-:-:-:-:-:-:-:-:-:
    
    [Sword Mastery]
    Max level: 20
    Requirements: none 
     
    Increases minimum damage for the sword.
    
    Level 1: Sword Mastery 15%, accuracy +1
    Level 10: Sword Mastery 35%, accuracy +10
    Level 20: Sword Mastery 60%, accuracy +20
     
    If you are going to go fourth job you should choose sword. It will be a 
    very long way off, and you might want to reconsider because you might 
    quit in between. It is very hard leveling after 100. Even so, some 
    facts might reconsider you using sword. Sword is the most balanced 
    weapon. Plus, most of them are faster than BW. With booster, most of 
    the swords have fast speed. BW usually only goes up to normal. So that 
    would mean that sword does more DoT (damage over time), since it is 
    faster.  
     
    Swords are expensive and sword scrolls are expensive. Also, since if 
    you max out sword mastery, your accuracy will increase even further, 
    which is very good. One thing about the sword though. Since you are 
    going to fight monsters that you can kill in a few blows, the blunt 
    weapons have higher chance of killing it than the sword. This is 
    because blunt weapons damage more, but hit slower. However, you can use 
    the slowness to boost you. If a BW hits 3 blows you can hit 4 blows or 
    maybe more, eventually it will even out. So if you think about it sword 
    and BW are pretty even. 
    
    [Blunt Weapon Mastery]
    Max level: 20
    Requirements: none 
     
    Increases minimum damage for blunt weapons.
    
    Level 1: Blunt Weapon Mastery 15%, accuracy +1
    Level 10: Blunt Weapon Mastery 35%, accuracy +10
    Level 20: Blunt Weapon Mastery 60%, accuracy +20 
     
    Get this at once if you are a BW page. BW has a low minimum because its 
    stab damage isnít that good. However, the BWís slash output is very 
    high. The good thing is that the slash compared to stab is 3:2 giving a 
    good advantage. However, what are the chances of you going to hit 
    monsters more than a few times? That only happens higher up in the 
    advanced levels. That would mean your slash damage would be useless 
    since you are only going to hit a couple of times.  
     
    Since the BW has a higher damage starting off, it has much potential in 
    burst damage. Burst damage is in which you do damage in a short amount 
    of time, or also known as DPS (damage per second). Since blunt weapons 
    have high burst damage, their DPS is high. One thing though, because 
    blunt weapons are slower, when you land three blows on an enemy, a 
    sword may have already gotten four. Using this, this means that in the 
    end sword and blunt weapons even out. Each weapon is good and bad.
    
    [Sword Booster]
    Max level: 20
    Requirements: 5 in Sword Mastery 
     
    Temporarily boost your swordís attack speed.
    
    Level 1: HP -29, MP -29; Increase in sword speed for 10 seconds
    Level 10: HP -20, MP -20; Increase in sword speed for 100 seconds
    Level 20: HP -10, MP -10; Increase in sword speed for 200 seconds
     
    Although the sword is pretty fast, having more speed doesnít hurt. This 
    is what separates you from the BW. More speed could even out the BWís 
    damage. Also, if you have more speed, this could give you a big 
    advantage in your opponentís knock back (KB). If the enemy is KBed and 
    recovers do you think it will hit you if you have fast speed? No of 
    course not! Having more speed could save a gash in your bank account 
    and might even save your life. 
    
    [BW Booster]
    Max level: 20
    Requirements: 5 in BW Mastery 
     
    Temporarily boost your blunt weaponís attack speed.
    
    Level 1: HP -29, MP -29; Increase in BW speed for 10 seconds
    Level 10: HP -20, MP -20; Increase in BW speed for 100 seconds
    Level 20: HP -10, MP -10; Increase in BW speed for 200 seconds
     
    If you do not have this, good luck being a BW page. The BW is pretty 
    slow and unless you get booster you will remain slow forever. You can 
    use the jump + attack trick, but I donít think itís a great idea to use 
    that forever... Plus, as I have explained in the sword booster on top, 
    you can knock back the opponent more often which wonít allow him/her/it 
    to hit you. This could save lots of pots and your life! 
    
    [Final Attack: Sword]
    Max level: 30
    Requirements: 3 in BW Mastery 
     
    For every power strike and slash blast, there is a chance of a second 
    hit that is twice as fast, costs zero mp, and damages more.
    
    Level 1:  2% success rate, final attack with sword damage 105%
    Level 15: 30% success rate, final attack with sword damage 175%
    Level 30: 60% success rate, final attack with sword damage 250%
     
    This will help you a lot and even in the third job too. Many people say 
    that this FA (final attack) wonít work with imbues. That is incorrect, 
    imbues effect FAís, power strikes, slash blasts, and normal attacks. 
    Another thing to watch out for is that FA does not knock back. Also, 
    you move forward when you use it. This means you might hit the enemy, 
    but the enemy has a higher chance of dying so you should be okay. 
    Another thing about FA, when it happens, it is twice as fast and does 
    pretty good damage, definitely useful. 
    
    [Final Attack: BW]
    Max level: 30
    Requirements: 3 in BW Mastery
    
    For every power strike and slash blast, there is a chance of a second 
    hit that is twice as fast, costs zero mp, and damages more.
    
    Level 1:  2% success rate, final attack with BW damage 105%
    Level 15: 30% success rate, final attack with BW damage 175%
    Level 30: 60% success rate, final attack with BW damage 250% 
     
    Definitely a plus and minus. You do not have to get FA if you donít 
    want to. This applies to both sword and BW page. FA is not really 
    useful because it isnít really an attack. It is more like a good sub 
    attack. Since you are BW page you will do 250% more damage, which is a 
    lot. However, you will do twice as fast and move forward. This could 
    damage you and that really isnít something good. The good thing is that 
    this attack saves a lot of pots because it costs 0 exp.
    
    [Threaten]
    Max level: 20 
     
    Scares a mob of monsters and reduces defense.
     
    I need information for the level and defense reduction! At maxed it 
    reduces 20% of defense. It has been proven. 
     
    You donít really need this, but youíve got nothing else to put your 
    points in. Besides it does help a little bit. Defense reduction has 
    been proven to be %. You probably will not be using this skill unless 
    you are inside a big mob. This is because the monsters you kill should 
    be pretty weak (dies in 2 or 3 of your hits). You can land one power 
    strike or you can use threaten. Is it really worth it spending the time 
    to use threaten rather than using power strike? Of course not. That is 
    why this skill is not really useful since you can just attack the enemy 
    instead! But some might say that if you scare the enemy for 20%, you 
    can probably kill the enemy in 1 hit instead of 3. But remember you 
    also have FA and besides, one hit wonít really matter. 
    
    Power Guard
    Max level: 30
    Requirements: Level 3 Threaten  
     
    When power guard is turned on, part of the enemy damage you receive 
    will be reflected back.
     
    Very helpful for you. It reflects damage automatically and is helpful 
    when dealing with tough enemies. All you have to do is jump onto the 
    enemy and the enemy will eventually die. The only bad part is that you 
    will need a lot of pots or a healer. Power guard also reduces knock 
    back rate. So if you have this turned on, the enemy will knock you back 
    less. This can also be helpful on jump quests. You will not get knocked 
    back that often. This also acts like a shield as well. Get this as soon 
    as possible! In guides it tells you to get it right after your FA. 
    Since the page is not party friendly, the more skills you have the 
    better! 
    
    :-:-:-:-:-:-:-:-:-: 
    Page 3. Skills Allocation 
    :-:-:-:-:-:-:-:-:-:
    
    When I look over page guides I usually only see one or two kinds of 
    builds. The build below is probably universally used or is the widest 
    used. There are probably other guides out there that do not include FA, 
    but at the moment I think we should want more FA and more damage. Note 
    that your mastery level only goes to level 19. This is because one 
    mastery level wonít kill you, and you will need to start concentrating 
    on other skills. Donít worry, at the end of the job you will be able to 
    put points into it. Also there is an extra point on the end, I 
    recommend you put it in endure so you can rest on ropes if you are away 
    for a really long time. 
     
    Level 30 - 1 Mastery
    Level 31 - 4 Mastery
    Level 32 - 7 Mastery
    Level 33 - 10 Mastery
    Level 34 - 13 Mastery
    Level 35 - 16 Mastery
    Level 36 - 19 Mastery
    Level 37 - 3 Booster
    Level 38 - 6 Booster
    Level 39 - 3 Final Attack
    Level 40 - 6 Final Attack
    Level 41 - 9 Final Attack
    Level 42 - 12 Final Attack
    Level 43 - 15 Final Attack
    Level 44 - 18 Final Attack
    Level 45 - 21 Final Attack
    Level 46 - 24 Final Attack
    Level 47 - 27 Final Attack
    Level 48 - 30 Final Attack (MAXED)
    Level 49 - 3 Threaten (Required for Power Guard)
    Level 50 - 3 Power Guard
    Level 51 - 6 Power Guard
    Level 52 - 9 Power Guard
    Level 53 - 12 Power Guard
    Level 54 - 15 Power Guard
    Level 55 - 18 Power Guard
    Level 56 - 21 Power Guard
    Level 57 - 24 Power Guard
    Level 58 - 27 Power Guard
    Level 59 - 30 Power Guard (MAXED)
    Level 60 Ė 6 Threaten
    Level 61 - 9 Threaten
    Level 62 - 12 Threaten
    Level 63 - 15 Threaten
    Level 64 - 18 Threaten
    Level 65 - 20 Threaten (MAXED), 7 Booster
    Level 66 Ė 10 Booster
    Level 67 - 13 Booster
    Level 68 - 16 Booster
    Level 69 - 19 Booster
    Level 70 - 20 Booster (MAXED), 20 Mastery (MAXED), 1 point left over
     
    20 Mastery (MAXED)
    20 Booster (MAXED)
    30 Final Attack (MAXED)
    30 Power Guard (MAXED)
    20 Threaten (MAXED)
    1 Point for Endure or any other skill
    
    Richard Dong: Save up points for final attack because it will hinder 
    your experience gaining. 15 should be sufficient. You can also put in 
    booster points (6) after final attack. 
     
    Let me explain this build. We start out with putting points into 
    mastery to increase your accuracy. Although having accuracy in sword is 
    not that good, it is always a bonus to hit more accurate. Mastery is 
    especially needed for BW. After that we put points into booster. With 6 
    booster it should be enough speed for one level of speed. Either that 
    or you will notice your speed go higher considerably. 
    
    These points are best for BW because of their slow speed. Sword also 
    benefits by becoming faster as well. FA is maxed out next so you can 
    save pots, do more damage, and to train faster. BW especially is better 
    because of the extra speed you get. Power guard is maxed next for 
    defense. A good offense is a good defense or so they say and thatís why 
    FA is maxed out first. Threaten is maxed out next because it helps a 
    little bit and is the only active skill left. Booster and mastery get 
    maxed out and one point is left over for anything. 
     
    :-:-:-:-:-:-:-:-:-: 
    Page 4. Training 
    :-:-:-:-:-:-:-:-:-: 
     
    Sorry, training is where I am weak at, I will use the fighter guideís 
    training for here. I cannot explain this thoroughly because I am not 
    that high level yet. Please email me if you know or want to post 
    something for here!
    
    Level 30-34
    
    Hunt Evil Eyes & Zombie Mushrooms at the Dungeon.
    
    Level 35-39
    
    Hunt Jr. Sentinels & Sentinel Variants at Orbis Tower.
    Fire boar at east of Perion. Kitties at Orbis.
    
    *Recomended: Kitties at Orbis*
    
    Level 40-49
    
    Hunting Fire boars, Jr.Pepes, Copper Drakes.
    Small cats at Orbis.
    
    Recomended: Block Golem in Eos Tower in Ludi Floor 8
    
    Level 50-70
    
    Dark Golems, Flame Drakes or Normal Drakes, Wild
    Cargoes and/or Florina Beach.
    
    Recomended: Drake at Drake Meal Table
    
    Level 70-90
    
    Hunt Zombies & Lycanthropes
    
    Recomended: Zombies
    
    Level 90-100
    
    Lycanthropes & Fire Dog
    
    Level 100+
    Anything You Want To Hunt! (Go Hunt Zakum!) 
     
    :-:-:-:-:-:-:-:-:-:
    Page 5. Page FAQs
    :-:-:-:-:-:-:-:-:-: 
     
    Send questions to me, but I might not be able to answer them! 
     
    :-:-:-:-:-:-:-:-:-: 
    The Spearman 
    :-:-:-:-:-:-:-:-:-:
     
    Iím sorry readers, but this is my weakest section. I will try to use my 
    knowledge of the spearman to my best extent. If you have something to 
    add, email me. Okay the spearman doesnít show much promise, but the 
    skills they gain arenít that bad. They level faster than pages, but 
    level slower than fighters. 
    
    Where they start showing promise is in the third job. Spearmen are hard 
    hitters. Despite their slow weapon speed, their attacks are extremely 
    powerful. Do not mess with them. They can use two weapons, polearm and 
    spear. The polearm benefits from slashing and spear benefits from 
    stabbing. However, although the slash and stab ratio is 3:2, many 
    people still choose pure spear or hybrid. Hybrid means going both 
    polearm and spear. 
    
    The reason is because skills in the 3rd job have made spears do better 
    damage. People might say spear isnít that great since its 3:2 so they 
    go hybrid. First they max out pole arm and than they put in points for 
    spear for the 3rd job. Hybrid builds have been created by people and 
    there are several. One is the no FA build. Another minuses some points 
    off of hyper body, and there are others out there. 
    
    There are also pure polearm builds which will be explained more in the 
    dragon knights section. I canít reveal too much now hee hee. Still, I 
    wouldnít say for certain that spear is better than polearm. Since spear 
    and polearm are pretty slow, use the jump + attack trick until you have 
    decent booster. Another thing about spearman. Spearman are probably the 
    most picked out of the three warrior 2nd jobs. This is because they 
    gain a skill called hyper body. Hyper body increases your hp and mp by 
    a percent. So obviously this will be a popular party class. 
     
    :-:-:-:-:-:-:-:-:-:
    Spearman 1. Stats Allocation 
    :-:-:-:-:-:-:-:-:-:
     
    The spearman is similar to other classes in terms of stats. They will 
    need to have enough dex for equipment. The most you need should be 80. 
    To do this can be in a number of ways. You can do 1 dex 4 str or you 
    could use the page version and do it at certain times or you can do it 
    your own way as long if it follows equipment stats. All three methods 
    SHOULD get you to 80 and let you have enough dex for equipment. I am 
    not POSITIVE that these methods will definitely get you to 80. Now Iím 
    going to post both the page version and also the fighter version to 
    give you a decent idea of what to do. 
     
    Fighter Version (my version):
    
    Level 30: 
    Str: * 
    Dex: 60 
    Int: 4 or 5 
    Luk: 4 or 5 
     
    Level 40: 
    Str: * 
    Dex: 70 
    Int: 4 or 5 
    Luk: 4 or 5
     
    Level 50: 
    Str: * 
    Dex: 80 
    Int: 4 or 5 
    Luk: 4 or 5 
     
    level 60: 
    Str: * 
    Dex: 80 
    Int: 4 or 5 
    Luk: 4 or 5
     
    Or Page Version:
    
    Level 30: 
    Str: * 
    Dex: 60 
    Int: 4 or 5 
    Luk: 4 or 5 
     
    Level 40: 
    Str: * 
    Dex: 60 
    Int: 4 or 5 
    Luk: 4 or 5
     
    Level 50: 
    Str: * 
    Dex: 70 
    Int: 4 or 5 
    Luk: 4 or 5 
     
    Level 60~70: 
    Str: * 
    Dex: 80 
    Int: 4 or 5 
    Luk: 4 or 5 
     
    As a side note the equipment method has to be done by you and you only. 
    Only you can make the right judgments when to put in stats and when not 
    to. Also, there are pure spearmen as well, but I do not have a guide 
    currently for them, if you have a pure spearman guide, you can email it 
    to me if you would like.
    
    Richard Dong: Get 80 into dex for equipment, then get dex armor, if 
    youíre heavily funded, you can get by with extremely low dex. 
     
    :-:-:-:-:-:-:-:-:-: 
    Spearman 2. Skills 
    :-:-:-:-:-:-:-:-:-: 
     
    Here are the skills from the spearman guide from HelzLance. 
     
    [Spear Mastery]
    Master Level: 20 
    
    Increases the spear mastery and accuracy. It only applies when a spear 
    is in hand.
    
    Level 1: Spear Mastery 15%, accuracy +1
    Level 10: Spear Mastery 35%, accuracy +10
    Level 20: Spear Mastery 60%, accuracy +20
     
    Get this as soon as possible if you are going pure spear. This will 
    raise your minimum damage (slashing) up by a lot. I believe pole arm 
    and spear have extremely unstable damage. That means you may do very 
    little then very high damage. Having this skill could increase your 
    minimum so at least it would a bit more stable. Remember; do not 
    hesitate putting points into this! This skill does not decrease your 
    maximum damage!  
    
    [Pole Arm Mastery]
    Master Level: 20
    
    Increases the pole arm mastery and accuracy. It only applies when a 
    polearm is in hand.
    
    Level 1: Pole Arm Mastery 15%, accuracy +1
    Level 10: Pole Arm Mastery 35%, accuracy +10
    Level 20: Pole Arm Mastery 60%, accuracy +20 
     
    Get this if you are going hybrid or going pure pole arm. This is 
    extremely vital to you because you have unstable damage. Unstable 
    damage means you will do very high than very low. If you have mastery 
    it increases your minimum, but does not decrease you maximum. That 
    would mean you would still do tremendous damage and still maintain it 
    at a decent rate.
    
    [Final Attack : Spear]
    Master Level: 30
    
    With a certain success rate, another attack follows after performing an 
    attacking skill. Only works with a spear in hand.
    
    Level 1: 2% success rate, final attack with spear damage 105%
    Level 15: 30% success rate, final attack with spear damage 175%
    Level 30: 60% success rate, final attack with spear damage 250% 
     
    Since spears and pole arms are still a bit slow even with booster, they 
    need to rely on final attack to go faster. However, I donít think it 
    really matters because I mean what are the chances of you going to need 
    more than one attack to kill an enemy? You have lots of fire power; use 
    that to your advantage!
    
    [Final Attack : Pole Arm]
    Master Level: 30
    
    With a certain success rate, another attack follows after performing an 
    attacking skill. Only works with a pole arm in hand.
    
    Level 1: 2% success rate, final attack with pole arm damage 105%
    Level 15: 30% success rate, final attack with pole arm damage 175%
    Level 30: 60% success rate, final attack with pole arm damage 250% 
     
    A good skill, but you donít necessary need it. Your third job skills do 
    not I repeat DO NOT activate with FA. Still, it is worth getting it 
    because you need it for faster training. FA also helps reduce pot usage 
    and therefore less use of money. However, FA can be quite annoying when 
    you bump into an enemy while using it. But come on, you will probably 
    kill the enemy before he even gets close!
    
    [Spear Booster]
    Master Level: 20
    
    Use HP and MP to temporarily boost up the attacking speed of the 
    equipped spear. It only applies when a spear is in hand.
    
    Level 1: HP -29, MP -29; Increase in spear speed for 10 seconds
    Level 10: HP -20, MP -20; Increase in spear speed for 100 seconds
    Level 20: HP -10, MP -10; Increase in spear speed for 200 seconds 
     
    A definitely needed skill. Because spear and pole arm are not that 
    fast, booster is a definite need to increase their attack speed. With 
    attack speed, FA, and mastery, these weapons can rack up both DoT and 
    DPS. Of course, more speed means more kills, and more kills mean more 
    exp which means faster leveling which means closer to third job!
    
    [Pole Arm Booster]
    Master Level: 20
    
    Use HP and MP to temporarily boost up the attacking speed of the 
    equipped pole arm. It only applies when a pole arm is in hand.
    Level 1: HP -29, MP -29; Increase in pole arm speed for 10 seconds
    Level 10: HP -20, MP -20; Increase in pole arm speed for 100 seconds
    Level 20: HP -10, MP -10; Increase in pole arm speed for 200 seconds
     
    If you donít have this skill, I advise you to restart your character. 
    This skill is so badly needed for pole arm and spear it is not funny. 
    Unless you want to have super slow attacks, I advise you greatly to get 
    this skill. Not only will it increase your speed drastically, it will 
    help you level up faster and save pots (youíll get hit more). 
    
    [Iron Will]
    Master Level: 20
    
    Temporarily increases the level of weapon and magic defense on every 
    member of the party around the area.
    
    Level 1: MP -12; Weapon def. +1, magic def. +1 for 15 seconds
    Level 10: MP -12; Weapon def. +10, magic def. +10 for 150 seconds
    Level 20: MP -24; Weapon def. +20, magic def. +20 for 300 seconds 
     
    Not such a good skill in my book. Itíll be helpful because of the long 
    duration and that stuff, but it is not percent and therefore may not be 
    as good. Just like iron body, it will only reduce a few damage when you 
    are higher leveled. Iron will probably, well theoretically will do the 
    same. Still, you will need to put points in it for hyper body and what 
    else can you put points in?
    
    [Hyper Body]
    Master Level: 30
    
    Temporarily increases the Max HP and Max MP of all members of the party 
    around the area.
    
    Level 1: MP -25; MaxHP +2%, MaxMP +2% for 10 seconds
    Level 15: MP -25; MaxHP +30%, MaxMP +30% for 80 seconds
    Level 30: MP -50; MaxHP +60%, MaxMP +60% for 155 seconds
     
    This is THE skill for spearman. Hyper body is the skill that separates 
    them from the rest. It is a very popular party choice to every single 
    job. Who wouldnít want 60% more hp and 60% more mp? This is probably 
    one of the best boost skills for the warrior 2nd jobs. In fact, there 
    will probably be debate for this skill on being one of the top party 
    skills! The only ones better are probably haste and heal. 60% hp can 
    save your life and 60% mp can give you lesser pots. Max this out as 
    soon as you can. 
     
    :-:-:-:-:-:-:-:-:-: 
    Spearman 3. Skills Allocation
    :-:-:-:-:-:-:-:-:-: 
     
    Now comes the super hard part. Skill allocation. There are many ways to 
    build a spearman and I am determined to put them all here! The ones I 
    have currently are hybrid, hybrid 1.5, pure spear, and pure pole arm.
    
    The first one we will discuss on is pure spear. Pure spear has its 
    advantage in that it wonít miss out on anything and will be very strong 
    in the third job. However, although it has mastery, it will level 
    slower than a hybrid and pure pole arm because of the slash ratio. 
    Still, this is the solid secure way to go if you are going to be a 
    dragon knight. 
     
    30- Spear Mastery 1
    31- Spear Mastery 3
    32- Spear Mastery 3
    33- Spear Mastery 3
    34- Spear Mastery 3
    35- Spear Mastery 3
    36- Spear Mastery 3
    37- Spear Mastery 1; Final Attack : Spear 2
    38- Final Attack : Spear 3
    39- Final Attack : Spear 3
    40- Final Attack : Spear 3
    41- Final Attack : Spear 3
    42- Final Attack : Spear 3
    43- Final Attack : Spear 3
    44- Final Attack : Spear 3
    45- Final Attack : Spear 3
    46- Final Attack : Spear 3
    47- Final Attack : Spear 1; Iron Will 2
    48- Iron Will 1; Hyper Body 2
    49- Hyper Body 3
    50- Hyper Body 3
    51- Hyper Body 3
    52- Hyper Body 3
    53- Hyper Body 3
    54- Hyper Body 3
    55- Hyper Body 3
    56- Hyper Body 3
    57- Hyper Body 3
    58- Hyper Body 1; Spear Booster 2
    59- Spear Booster 3
    60- Spear Booster 3
    61- Spear Booster 3
    62- Spear Booster 3
    63- Spear Booster 3
    64- Spear Booster 3
    65- Iron Will 3
    66- Iron Will 3
    67- Iron Will 3
    68- Iron Will 3
    69- Iron Will 3
    70- Iron Will 2; Endure 1
     
    20 Mastery 
    30 FA 
    30 Hyper Body 
    20 Booster 
    20 Iron Will 
    1 Free Point
    
    Richard Dong: Save up points for final attack because it will hinder 
    your experience gaining. 15 should be sufficient. Get 6 points of 
    booster before final attack to get decent speed. 
    
    This build maxes out spear mastery in the beginning. Although this is 
    optional, you donít have to max it out. You can put the last point in 
    the end. One point cannot wreck your whole accuracy. Next it goes into 
    final attack, although I would put some points into booster now, you 
    can also use it this way. It will be slower, but you get more attack. 
    Speed is not very important, damage is. Then you will put a few points 
    into iron will to get hyper body. Once you get hyper body all maxed 
    out, you are a full party spearman, ready to party >_<. Finally you max 
    out booster and lastly iron will. You have one point remaining which 
    can be used for endure. 
     
    The next build will be pure pole arm. Do not worry, pole arm is not 
    THAT bad in the third job. Although dragon fury is not that powerful, 
    you can use sacrifice, which sacrifices a lot, but in return a blow 
    that has potential to be more powerful than buster. 
     
    30- Pole Arm Mastery 1
    31- Pole Arm Mastery 3
    32- Pole Arm Mastery 3
    33- Pole Arm Mastery 3
    34- Pole Arm Mastery 3
    35- Pole Arm Mastery 3
    36- Pole Arm Mastery 3
    37- Pole Arm Mastery 1;  Final Attack : Pole Arm 2
    38- Final Attack : Pole Arm 3
    39- Final Attack : Pole Arm 3
    40- Final Attack : Pole Arm 3
    41- Final Attack : Pole Arm 3
    42- Final Attack : Pole Arm 3
    43- Final Attack : Pole Arm 3
    44- Final Attack : Pole Arm 3
    45- Final Attack : Pole Arm 3
    46- Final Attack : Pole Arm 3
    47- Final Attack : Pole Arm 1; Iron Will 2
    48- Iron Will 1; Hyper Body 2
    49- Hyper Body 3
    50- Hyper Body 3
    51- Hyper Body 3
    52- Hyper Body 3
    53- Hyper Body 3
    54- Hyper Body 3
    55- Hyper Body 3
    56- Hyper Body 3
    57- Hyper Body 3
    58- Hyper Body 1; Pole Arm Booster 2
    59- Pole Arm Booster 3
    60- Pole Arm Booster 3
    61- Pole Arm Booster 3
    62- Pole Arm Booster 3
    63- Pole Arm Booster 3
    64- Pole Arm Booster 3
    65- Iron Will 3
    66- Iron Will 3
    67- Iron Will 3
    68- Iron Will 3
    69- Iron Will 3
    70- Iron Will 2; Endure 1
    
    20 Pole Arm Mastery
    30 Final Attack(Pole Arm)
    30 Hyper Body
    20 Pole Arm Booster
    20 Iron Will
    1 free point
    Richard Dong: Save up points for final attack because it will hinder 
    your experience gaining. 15 should be sufficient. You can also put in 
    booster points (6) before final attack.
     
    This is similar to the spear version except for a few things. One 
    mainly because it is pole arm instead. One thing I should note is that 
    you could put some points in between pole arm mastery and final attack 
    because well more speed you can kill faster. The free point is spent on 
    endure, but you can spend it on any other skill. The only concern I 
    have is the speed, but more damage could overcome the no speed. 
     
    Next we have our hybrid. Hybrid is used because spear has a strong 
    skill in the 3rd job that is way more powerful than the polearm one. 
    However thereís a catch, going pure spear might lower your training 
    speed. With this build you will sacrifice some skills, but in exchange 
    you will level up faster. Also, the hybrid is very versatile, at the 
    expense of buying double weapons you can use PA dragon fury and spear 
    crusher. 
     
    Hybrid Build 1: 
     
    30- Spear/Pole Arm Mastery 1
    31- Spear/Pole Arm Mastery 3
    32- Spear/Pole Arm Mastery 3
    33- Spear/Pole Arm Mastery 3
    34- Spear/Pole Arm Mastery 3
    35- Spear/Pole Arm Mastery 3
    36- Spear/Pole Arm Mastery 3
    37- Spear/Pole Arm Mastery 1; Other "Mastery" Skill 2
    38- Other "Mastery" Skill 3
    39- Other "Mastery" Skill 3
    40- Other "Mastery" Skill 3
    41- Other "Mastery" Skill 3
    42- Other "Mastery" Skill 3
    43- Other "Mastery" Skill 3
    44- Final Attack: Spear/ Polearm 3
    45- Final Attack: Spear/ Polearm 3
    46- Final Attack: Spear/ Polearm 3
    47- Final Attack: Spear/ Polearm 3
    48- Final Attack: Spear/ Polearm 3
    49- Final Attack: Spear/ Polearm 3
    50- Other Final Attack Skill 3
    51- Other Final Attack Skill 3
    52- Other Final Attack Skill 3
    53- Other Final Attack Skill 3
    54- Other Final Attack Skill 3
    55- Spear/Pole Arm Booster 3
    56- Spear/Pole Arm Booster 3
    57- Spear/Pole Arm Booster 3
    58- Spear/Pole Arm Booster 1; Other Booster Skill 2
    59- Other Booster Skill 3
    60- Other Booster Skill 3
    61- Other Booster Skill 1; Iron Will 2
    62- Iron Will 1; Hyper Body 2
    63- Hyper Body 3
    64- Hyper Body 3
    65- Hyper Body 3
    66- Hyper Body 3
    67- Hyper Body 3
    68- Hyper Body 3
    69- Hyper Body 3
    70- Hyper Body 3
    
    20 Spear Mastery
    20 Pole Arm Mastery
    15 Final Attack(Spear)
    15 Final Attack(Pole Arm)
    10 Spear Booster
    10 Pole Arm Booster
    26 Hyper Body
    
    Richard Dong: Save up points for final attack because it will hinder 
    your experience gaining. 15 should be sufficient. 
     
    I actually think there are some problems on this. First off I believe 
    final attack does not work for some of the third job skill so why get 
    15 in to Spear FA? Second is that you should get hyper body and those 
    stuff in the beginning more and it should be maxed out. Booster is also 
    not maxed out. Leaving a booster like that is not something I would do. 
     
    The next build is another hybrid build submitted by Richard Dong. It 
    focuses on getting the hyper body maxed out fist. It is a better build 
    in my book.
     
    Hybrid build 2:
    
    30- Pole Arm Master 1 
    31- Pole Arm Master 3
    32- Pole Arm Master 3
    33- Pole Arm Master 3
    34- Pole Arm Master 3
    35- Pole Arm Master 3
    36- Pole Arm Master 3
    37- Pole Arm Booster 3
    38- Pole Arm Booster 3
    39- Iron Will 3
    40- Hyper Body 3
    41- Hyper Body 3
    42- Hyper Body 3
    43- Hyper Body 3
    44- Hyper Body 3
    45- Hyper Body 3
    46- Hyper Body 3
    47- Hyper Body 3
    48- Hyper Body 3
    49- Hyper Body 3
    50- Pole Arm Booster 3
    51- Pole Arm Booster 3
    52- Pole Arm Booster 3
    53- Pole Arm Booster 3
    54- Pole Arm Booster 2; Pole Arm Mastery 1
    55- Spear Mastery 3
    56- Spear Mastery 3
    57- Spear Mastery 3
    58- Spear Mastery 3
    59- Spear Mastery 3
    60- Spear Mastery 3
    61- Spear Mastery 2; Spear Booster 1
    62- Spear Booster 3
    63- Spear Booster 3
    64- Spear Booster 3
    65- Spear Booster 3
    66- Spear Booster 3
    67- Spear Booster 3
    68- Spear Booster 1; 2 into whatever
    69- 3 into whatever
    70- 3 into whatever
     
    This is what I would call a better build. Richard takes out FA because 
    he probably knows that 3rd job skills donít work. Anyways, he puts in 
    points in booster after maxing out mastery. Then he gets hyper body 
    which is like THE skill. Then gets the rest. One thing though, if you 
    are going hybrid I would prefer this one than the other. Plus you have 
    8 free points to use for. Having no FA can be bad, but it also has a 
    lot of advantages to like being able to max out some other skills.
    
    The next build is hybrid 1.5 submitted by Richard Dong. Hybrid 1.5ís 
    main job is to help you get by the second job faster, not to be 
    versatile during the third job. So if you want to get to the third job 
    quickly, but lose your ability to be versatile, use this build. 
     
    Hybrid 1.5: 
     
    30- Pole Arm Mastery 1
    31- Pole Arm Mastery 3
    32- Pole Arm Mastery 3
    33- Pole Arm Mastery 3
    34- Pole Arm Mastery 3
    35- Pole Arm Mastery 3
    36- Pole Arm Mastery 3
    37- Pole Arm Booster 3
    38- Pole Arm Booster 3
    39- Final Attack: Pole Arm 3
    40- Final Attack: Pole Arm 3
    41- Final Attack: Pole Arm 3
    42- Final Attack: Pole Arm 3
    43- Final Attack: Pole Arm 3
    44- Final Attack: Pole Arm 3
    45- Final Attack: Pole Arm 3
    46- Final Attack: Pole Arm 3
    47- Final Attack: Pole Arm 3
    48- Final Attack: Pole Arm 3
    49- Iron Will 3
    50- Hyper Body 3
    51- Hyper Body 3
    52- Hyper Body 3
    53- Hyper Body 3
    54- Hyper Body 3
    55- Hyper Body 3
    56- Hyper Body 3
    57- Hyper Body 3
    58- Hyper Body 3
    59- Hyper Body 3
    60- Spear Mastery 3
    61- Spear Mastery 3
    62- Spear Mastery 3
    63- Spear Mastery 3
    64- Spear Mastery 3
    65- Spear Mastery 3
    66- Spear Mastery 1; Spear Booster 2
    67- Spear Booster 3 
    68- Spear Booster 3
    69- Spear Booster 3
    70- Spear Booster 3
    
    19 Pole Arm Mastery 
    6 Pole Arm Booster 
    30 Final Attack: Pole Arm (MAXED) 
    3 Iron Will 
    30 Hyper Body (MAXED) 
    19 Spear Mastery 
    14 Spear Booster 
     
    This build will get you by second job faster because of maxed hyper 
    body and final attack pole arm. The things I donít like about this 
    build is that you do not achieve maxed booster for either of the 
    weapons. And your mastery ends at 19 points. Although one point will 
    not kill you, I am very picky and this affects me GREATLY. 
     
    :-:-:-:-:-:-:-:-:-: 
    Spearman 4. Training 
    :-:-:-:-:-:-:-:-:-: 
     
    Sorry, but I cannot give a detailed explanation on training. I will 
    assume it will be similar to the other two jobs. If you have more 
    information please email it to me. 
     
    Level 30-34
    Hunt Evil Eyes & Zombie Mushrooms at the Dungeon.
    
    Level 35-39
    Hunt Jr. Sentinels & Sentinel Variants at Orbis Tower.
    Fire boar at east of Perion. Kitties at Orbis.
    
    *Recomended: Kitties at Orbis*
    
    Level 40-49
    
    Hunting Fire boars, Jr.Pepes, Copper Drakes.
    Small cats at Orbis.
    
    Recomended: Block Golem in Eos Tower in Ludi Floor 8
    
    Level 50-70
    
    Dark Golems, Flame Drakes or Normal Drakes, Wild
    Cargoes and/or Florina Beach.
    
    Recomended: Drake at Drake Meal Table
    
    Level 70-90
    
    Hunt Zombies & Lycanthropes
    
    Recomended: Zombies
    
    Level 90-100
    
    Lycanthropes & Fire Dog
    
    Level 100+
    
    Anything You Want To Hunt! (Go Hunt Zakum!) 
     
    :-:-:-:-:-:-:-:-:-: 
    Spearman 5. FAQs 
    :-:-:-:-:-:-:-:-:-: 
     
    Please email to either supermarth64@gmail.com or HelzLance 
     
    :-:-:-:-:-:-:-:-:-: 
    Intermission 
    :-:-:-:-:-:-:-:-:-: 
     
    Okay guys I think Iím going to stop here for the guide. I need to get 
    more information to continue. And also to HelzLance, I didnít get a 
    response from your email for 3 days, so I asked Richard if I could use 
    your guide. I think he said yes, so Iím sorry if I am using parts of 
    your guide without your permission. 
     
    Now the reason I need to collect more information is because I like to 
    know how things work. Iím not the type of guy to just get information 
    than paste it on here without any idea how that just worked. I need to 
    understand what a crusader is, I need to understand what a White Knight 
    is, and I need to live what a Dragon Knight is without leveling to 
    there. I need to read other guides! But I wanted to post on what I had. 
    Sorry if youíre looking for more I will edit it. I promise... as soon 
    as I know how >_< 
     
    :-:-:-:-:-:-:-:-:-: 
    The Third job 
    :-:-:-:-:-:-:-:-:-:
     
    The third job is when the warrior starts showing its true potential. At 
    the third job, they will be very strong. Remember, even as you read 
    this part of the guide, please keep in mind that all of these jobs are 
    great in their own ways. Some might be better than other in terms of 
    speed or attack, but that can be balanced out by the other skills that 
    class earns. 
     
    The crusader will be an extremely powerful attacker. Using their skill 
    combo, you can charge up to 5 orbs around them. It looks quite awesome 
    and its effect is good too. Whenever you charge up a combo, I believe 
    you will be able to raise your attack by a certain amount (itís proven 
    it is %). This means the more orbs the greater damage. Thatís not all! 
    You can get an attack called coma and panic. Panic is a mob skill that 
    sacrifices orbs to do great damage to a mob. Coma is an one on one 
    attack, it can do as much as 30k damage when released. This 30k damage 
    added with your power strikes can add up to tremendous damage. 
     
    There are however a few negative points about the crusaders. First off, 
    you will have very unstable damage because of your orbs and orb usage. 
    Secondly, you will have to stick with power strikes to charge up your 
    orbs. The good thing is that FA helps charge them up too. Iím going to 
    add here that you will gain an ability called shout which will make a 
    blue tiger thing pop out behind your back and shout. It stuns enemy and 
    does decent damage, but only about 25% of dragon roar. At least it 
    doesnít stun you! Shout is good for mob control, donít spam it. It 
    looks cool though. 
     
    The white knight will be the weakest out of the three jobs. This is 
    because their best charge, lightning charge, can only do 485% damage 
    with elemental bonuses and charge blow (I think). Crusaders can get up 
    to 1000%+ with their coma and dragon knights have an even 510% damage 
    with their crusher/buster. However, the white knight is the most 
    versatile because they can have an ice charge. Ice charge can freeze 
    the enemies, making a white knight have a great advantage over the 
    other classes. This doesnít work with bosses though (darn). 
     
    Another skill WKs get is called charge blow. Charge blow sacrifices an 
    elemental charge in exchange for a 250%+ (not sure) blow. This blow has 
    a chance to stun (maxed: 90%) and does quite a great amount of damage. 
    Ice charges do freezing instead of stunning. Charge blow, although slow 
    because you have to elemental change again, will replace your slash 
    blast. 
     
    Dragon knights will pawn every class in Maple Story, well some of them 
    at least, during the third job. They get an attack called buster or 
    crusher that does a massive 510% damage. They also have a skill called 
    dragon blood which increases your attack even more! There are, however, 
    major problems with the dragon knights. 
     
    Although extremely powerful, nearly all or most of the dragon knightís 
    attacks have hp usage. This means that to train effectively you need a 
    cleric or ALOT of money for pots. Also, the buster consists of 3 hits 
    of 170% damage to add up to 510%. Why is this bad you say? Dex doesnít 
    matter so it is most likely you will hit with all three blows. The 
    problem is knock back. Since you have three blows it is harder to knock 
    back with your attack, plus, since crusher is not THAT fast, you might 
    be hit and your cleric will need to spam heal because of all those hard 
    hits. In order to get a certain knock back, you need to buy strength 
    armor or attack+ armor. 
     
    Now to get to third job, you will need to talk to I believe Arec in El 
    Nath. After you talk to him you will need to go back to Dances with 
    Barlog in Victoria Island. Once you talk to him, he will send you to 
    defeat his evil twin brother who stole his wallet (I think). To meet 
    his evil brother, you will need to enter the Ant Tunnel map, go to the 
    very right, then enter the hidden portal to fight his evil brother. 
    After you kill the evil brother and get a black charm thing, head back 
    to dances with barlog then head over the El Nath again. Talk to Arec 
    again and then go answer your questions at this black crystal tablet in 
    a hidden street. You will need to use your refined dark crystal (from 
    the black charm) to talk to it. It will cost one black charm to talk to 
    it. 
    The crystal will ask you 10 questions (or 5); if you fail to answer 
    them incorrectly, you must start again. You can find a guide for all 
    the questions and answer on basilmarket.com. You have unlimited time to 
    answer the question, so ask some people if you need help. Once you have 
    completed the questions, head back to Arec. You should get your 3rd job 
    advancement. 
     
    :-:-:-:-:-:-:-:-:-: 
    The Crusader (CWG) 
    :-:-:-:-:-:-:-:-:-: 
     
    The Crusader has the most powerful single move strike in the whole 
    Maple Story. Using panic, they can rack up as much as 25k around level 
    90. Using their combo abilities, they can increase their attack power 
    by a great %. With great % and awesome damage, your crusader is the 
    classic one versus one warrior. However, the crusader does not HAVE to 
    be limited to one versus one. 
     
    To do a panic, have to charge up orbs which can be charged up when you 
    do an attack. Once you have a certain amount, you can release your 
    charges as coma or panic. If you are a pure and you go the crusader 
    path, your coma will probably be the highest damaging in the whole 
    game. 
     
    Another skill you get is shout. Shout is your mob control. It is 
    similar to the dragon knightís dragon roar. A blue tiger appears behind 
    your back and shouts. The screen vibrates and monsters around are 
    stunned and receive damage. Unlike the dragon roar, you yourself do not 
    get stunned. According to Richard Dong, you probably donít want to spam 
    this; itís more of a crowd control skill. 
     
    What are the bad parts of this job? Although you have uber damage and 
    can do the most single damage in the game, you have highly unstable 
    damage. Obviously this unstable damage is more of an up, then more up, 
    then more up, then super, then it drops. Another bad thing is that you 
    have to charge up your combo, and then you are able to use coma or 
    panic. This means your training speed might be slightly reduced because 
    on one monster you will charge up on, and then on another monster you 
    release your charges. Still, the crusader is one job you do not want to 
    mess with. 
     
    How does this job compare to other jobs? The crusader benefits mostly 
    from coma, but has added damage from power strikes. The white knight 
    has a steady rate of power strikes and slash blasts because of 
    elemental charges. The dragon knight has buster which is very cheap, 
    but since it is three hits it might not knock back. Also dragon knight 
    skills cost a lot of hp and needs a cleric to train efficiently. 
     
     
    :-:-:-:-:-:-:-:-:-: 
    Crusader 1. Stats Allocation 
    :-:-:-:-:-:-:-:-:-: 
     
    This is a note to all jobs, you will be finished with all your dex 
    during the second job, so you wontí need to put anything more into 
    them. 
     
    :-:-:-:-:-:-:-:-:-: 
    Crusader 2. Skills 
    :-:-:-:-:-:-:-:-:-: 
     
    [Relax]
    Max level: 20
    
    
    Recovering even more MP every 10 sec.
    
    Level 1 : Recover additional +2
    Level 10: Recover additional +20
    Level 20: Recover additional +30 
     
    Well, this isnít the best skill, but it is a great money saver. Get 
    this near your end of your job to save money on pots *cough* 150k 
    *cough*. Definitely one of the better ďsubĒ skills you can get.
    
    [Shield Mastery] Max level: 20
    
    Shield Defense increases. However, it does not affect if the character 
    does not equip the shield.
    
    Level 1 : Weapon defense +5%
    Level 10: Weapon defense +50%
    Level 20: Weapon defense +100%
    
    Well, most people go two handed because it is way stronger than one 
    handers. Itís probably good to get this skill, but an earlier guide 
    said that this skill, even with one handers, is not that great of a 
    skills. He even said Relax was more worth it. Still, I recommend it 
    because hey having more defense is always a plus, and it costs nothing 
    too.
    
    [Combo Attack]
    Max level: 30
    
    You can charge the Combos and when the combos charge up, you can use 
    the Finish Attack. The Max Combo Counter is 5.
    
    Level 1 : MP -25; Weapon attack +104% for 100 seconds, max combo
    counter 3
    Level 15: MP -30; Weapon attack +160% for 140 seconds, max combo
    counter 4
    Level 30: MP -35; Weapon attack +220% for 200 seconds, max combo
    counter 5 
     
    Whatís your problem? Get this skill maxed out. You DO want to do that 
    
    [Panic: Sword, Axe]
    Max level: 30
    
    Attack one monster with dark power. You can use this skill only when 
    you equip the axe and your combo should be charged up. 
    
    Level 1 : MP -10; Weapon attack +150% and 32% chance to put it into
    darkness
    Level 15: MP -17; Weapon attack +273% and 60% chance to put it into
    darkness
    Level 30: MP -24; Weapon attack +350% and 90% chance to put it into
    Darkness 
     
    Panic is your 30k skill. 350% damage and also has a chance to put the 
    enemy into darkness. I kind of got this confused with coma, if you see 
    any errors please email me and Iíll fix it. I believe this is the 
    strongest 3rd job single strike skill. Meso explosion has potential to 
    do more than 30k, but I do not believe one part of an explosion can do 
    30k.
    
    [Coma: Sword, Axe]
    Max level: 30
    
    Enemy become panic when they get damaged. You can use this skill only 
    when you equip the axe and your combo should be charged up.
    
    Level 1 : HP -15, MP -12; Basic attack +84%,  32% chance to stun enemy
    Level 15: HP -20, MP -19; Basic attack +140%, 60% chance to stun enemy
    Level 30: HP -25, MP -26; Basic attack +200%, 90% chance to stun enemy
     
    Not as powerful as panic, though I do think stunning the enemy is 
    useful. Plus, it isnít that weak so both are pretty useful in their own 
    ways. Coma is useful to stun, panic is useful as in damage. Itís all 
    just a matter of opinion. Get them both maxed out if you canít choose. 
    
    [Armor Crash]
    Max level: 20 
    Requires: Shout level 3
    
    Cancel out enemy's physical defense up skill in a certain rate.
    
    Level 1 : MP -35; 24% chance to nullify enemy's physical defense up
    Level 10: MP -17; 60% chance to nullify enemy's physical defense up
    Level 20: MP -7; 100% chance to nullify enemy's physical defense up
     
    This is where Bao and I differ. He says to max this out, but I say no. 
    I say this is the skill where it is partially maxed out like at 11. 
    Why? Well simple because you can keep spamming this skill on a boss 
    like Zakum and eventually youíll get the armor thing off. Besides, I 
    donít think it is worth it using on a monster, because by the time you 
    used it you could have already done a power strike to charge up your 
    combo, a coma, or a panic. 
    
    [Shout]
    Max level: 30
    
    Make the enemy stun with the damage. The max number of enemy you can 
    attack is six.
    
    Level 1 : MP -8;  Basic attack +11%, range +110%, 52% stun for 5
    seconds
    Level 15: MP -12; Basic attack +22%, range +150%, 80% stun for 7
    seconds
    Level 30: MP -16; Basic attack +30%, range +200%, 95% stun for 10
    seconds
     
    I believe this skill is not that quick, but who says you need quickness 
    when you can stun, do a bit of damage, and sort of KS people? With this 
    skill you can show off or fight back against KSers. 
     
    :-:-:-:-:-:-:-:-:-: 
    Crusader 3. Skills Allocation 
    :-:-:-:-:-:-:-:-:-: 
     
    Level 71- 3 into Combo Attack (4)
    Level 72- 3 into Combo Attack (7)
    Level 73- 3 into Combo Attack (10)
    Level 74- 3 into Combo Attack (13)
    Level 75- 3 into Combo Attack (16)
    Level 76- 3 into Combo Attack (19)
    Level 77- 3 into Combo Attack (22)
    Level 78- 3 into Combo Attack (25)
    Level 79- 3 into Combo Attack (28)
    Level 80- 2 into Combo Attack (MAX), 1 into Panic [weapon]
    Level 81- 3 into Panic [weapon] (4)
    Level 82- 3 into Panic [weapon] (7)
    Level 83- 3 into Panic [weapon] (10)
    Level 84- 3 into Panic [weapon] (13)
    Level 85- 3 into Panic [weapon] (16)
    Level 86- 3 into Panic [weapon] (19)
    Level 87- 3 into Panic [weapon] (22)
    Level 88- 3 into Panic [weapon] (25)
    Level 89- 3 into Panic [weapon] (28)
    Level 90- 2 into Panic [weapon] (MAX) 1 into Shout
    Level 91- 3 into Shout (4)
    Level 92- 3 into Shout (7)
    Level 93- 3 into Shout (10)
    Level 94- 3 into Shout (13)
    Level 95- 3 into Shout (16)
    Level 96- 3 into Shout (19)
    Level 97- 3 into Shout (22)
    Level 98- 3 into Shout (25)
    Level 99- 3 into Shout (28)
    Level 100- 2 into Shout (MAX), 1 Coma [weapon]
    Level 101- 3 Coma [weapon] (4)
    Level 102- 3 Coma [weapon] (7)
    Level 103- 3 Coma [weapon] (10)
    Level 104- 3 Coma [weapon] (13)
    Level 105- 3 Coma [weapon] (16)
    Level 106- 3 Coma [weapon] (19)
    Level 107- 3 Coma [weapon] (23)
    Level 108- 3 Coma [weapon] (26)
    Level 109- 3 Coma [weapon] (29)
    Level 110- 1 Coma [weapon] (MAX), 2 Relax
    Level 111- 3 Relax (5)
    Level 112- 3 Relax (8)
    Level 113- 3 Relax (11)
    Level 114- 3 Relax (14)
    Level 115- 3 Relax (17)
    Level 116- 3 Relax (MAX)
    Level 117- 3 Armor Crash 
    Level 118- 3 Armor Crash (6)
    Level 119- 3 Armor Crash (9)
    Level 120- 3 Armor Crash (12)
     
    30 Combo (Maxed) 
    30 Panic (Maxed) 
    30 Shout (Maxed) 
    30 Coma (Maxed) 
    20 Relax (Maxed) 
    12 Armor Crash (Not Maxed) 
     
    First you get combo to be able to charge up for your panic and coma. 
    Then you max out panic because at your current level you need to be 
    able to hit big instead of stunning. After level 90 is where you start 
    training faster. You will be struggling because you donít gain THAT 
    much of weapon attack % and your panic is too weak. Shout is used to 
    show off, mob control, and KS. Coma is used to stun and is the only 
    good skill left. Relax helps with money and finally armor crash is the 
    only skill left. 
     
    :-:-:-:-:-:-:-:-:-: 
    Crusader 4. Training 
    :-:-:-:-:-:-:-:-:-: 
     
    Help please! This is where I am weakest because Iím level 33 and 
    doesnít understand that much of training! 
     
    :-:-:-:-:-:-:-:-:-: 
    Crusader 5. Crusader FAQs 
    :-:-:-:-:-:-:-:-:-: 
     
    Email questions to Bao Ly, and I will post them here! 
     
    :-:-:-:-:-:-:-:-:-: 
    The White Knight 
    :-:-:-:-:-:-:-:-:-: 
     
    The white knight is truly unique. They do not have the fierce power of 
    the dragon knight, but do not have any extreme burst damage like the 
    crusaders. Instead, the white knight relies on his imbues to do the 
    work for him or her. The three imbues you receive during the third job 
    is fire/flame, ice/blizzard, and thunder/lightning. Using these 
    charges, you can invoke massive damage onto an enemy by using the 
    elements against them. For instance, a fire charge would be good 
    against an ice monster. However, the WK is one of the most versatile 
    classes in the game because of this. They are effective against many 
    enemies, can use defense lowering skills from the second job, can 
    freeze, can do an awesome mob skill (charge blow), can do pretty decent 
    damage, and can solo or party. 
     
    How does the WK stand against other jobs? The crusaders have their 
    extreme damaging coma and panic. Both are very deadly and can do 
    massive amounts of damage. However, in order to do massive damage, you 
    need to charge them up, making you waste time. The white knight 
    instead, has a steady damage of nice damage that can go around 10k. So 
    if the white knight has elemental advantage, he should be able to do 
    more damage then the crusader. The dragon knight is another matter. 
    They have a 510% damaging skill and the most we have is 485% damage. We 
    do more damage then them over time because they can only have 55 
    busters in one minute or around that. That means we will eventually do 
    more damage. Another thing weíre better then is that they need a 
    cleric. However, donít let this make you seem happy. They are very 
    powerful still because they do 510% per monster(s), we do 485% to a 
    monster(s) at the most and since you have to recharge charge blow, they 
    probably already had 2 busters. 
     
    That would mean they have 1020% and we have 485%... at least charge 
    blow stuns! Some reasons the white knight is not picked is because 
    people do not understand them well. Oh, look the white knight sucks 
    against bosses so why should I pick it. I mean there are some monsters 
    that canít be affected by imbues. Wrong, who is going to get exp by 
    training on bosses... probably very little. The only thing you will get 
    from a boss are good items, but the bandit in front is very swift and 
    will take everything. So, that leads us to monsters. Monsters are an 
    easy matter; we just have to pick the right monsters to attack. 
     
    :-:-:-:-:-:-:-:-:-: 
    White Knight 1. Skills 
    :-:-:-:-:-:-:-:-:-: 
    
    Relax Master Level: 20  
    Type: Passive  
    
    Description: Recovering even more MP every 10 sec.
      
    Level 1: Recover additional +2 MP  
    Level 11: Recover additional +21 MP 
    Level 20: Recover additional +30 MP  
     
    Skill that isnít very important, but hey you can save some money off of 
    this. I think itís about 150k. That isnít a lot but think what you can 
    buy with all that money. Hey you can give it to me :).
    
    Shield Mastery Master Level: 20 
    Type: Passive 
    
    Description: Shield Defense increases. However, it does not affect if 
    the character does not equip the shield. 
    
    Level 1: Weapon defense +5%  
    Level 11: Weapon defense +55% 
    Level 20: Weapon defense +100% 
     
    Not very worth it even if you do have a shield. If you want more 
    defense I guess you should get it, but only get it after you get the 
    good skills maxed out. A good offense is a good defense. Besides, a 
    white knight needs more damage, not more defense, they have threaten 
    and ice to do that for them.
    
    Charge Blow Master Level: 30 
    Type: Active 
    
    Description: Make the enemy stun. You can use this skill only when your 
    combo is charged up. 
    
    Level 1: HP -15, MP -12; Weapon attack +162% and 32% probability to 
    stun enemy  
    Level 16: HP -20, MP -19; Weapon attack +198% and 62% probability to 
    stun enemy 
    Level 30: HP -25, MP -26; Weapon attack +250% and 90% probability to 
    stun enemy  
     
    Definitely get this, although you have to recharge every single time 
    you use it, it can do a lot of damage, stun and do damage to a mob. So 
    you can just jump over the enemies. This skill looks like a circle I 
    think. It goes around you and hits monsters. Also a nice finishing 
    move. 
    
    Fire Charge (Sword) Master Level: 30 
    Type: Active 
    
    Description: You can attack with fire power. The skill gets canceled if 
    you use Charge Blow or if the time runs out. 
    
    Level 1: MP -25; Adding flame attribute and weapon att. +102% for 12 
    seconds  
    Level 16: MP -30; Adding flame attribute and weapon att. +113% for 116 
    seconds 
    Level 30: MP -35; Adding flame attribute and weapon att. +120% for 200 
    seconds 
     
    I recommend getting this first if you are a sword WK. This is because 
    you can start training on the yetis inside El Nath. Supposedly itís the 
    best place to train at the moment for your level. Great exp and 
    sometimes drop. All around a good spot. There might be other people 
    there as well so party them too for a more fun killing.
    
    
    Flame Charge (Blunt Weapon) Master Level: 30 
    Type: Active 
    
    Description: You can attack with fire power. The skill gets canceled if 
    you use Charge Blow or if the time runs out. 
    
    Level 1: MP -25; Adding flame attribute and weapon att. +102% for 12 
    seconds  
    Level 16: MP -30; Adding flame attribute and weapon att. +113% for 116 
    seconds 
    Level 30: MP -35; Adding flame attribute and weapon att. +120% for 200 
    seconds   
     
    Get this quick if you are a BW WK. Fire is good against ice and since 
    youíre going to train on yetis... well... you are... you probably want 
    to have this skill with you as it does more damage. Also, there are 
    some monsters that you face later in the game that will need to be 
    defeated by this charge. Remember, if you have a charge and it is not 
    elemental effective, it does not do a lot of damage.
    
    Ice Charge (Sword) Master Level: 30 
    Type: Active Pre-requisite:  
    
    Description: You can attack with ice power. The skill get canceled if 
    you use Charge Blow or if the time runs out. 
    
    Level 1: MP -25; Adding ice attribute and weapon att. +95% for 12 
    seconds  
    Level 16: MP -30; Adding ice attribute and weapon att. +101% for 116 
    seconds 
    Level 30: MP -35; Adding ice attribute and weapon att. +105% for 200 
    seconds  
     
    Saves your life and you bank. If you meet freeze weak monsters, they 
    not only will be frozen so you can keep hitting them and freezing, but 
    it can save your life. Freezing also allows other people to get hits in 
    easier since they donít have ice charge (unless theyíre ice mages). Ice 
    charge is very weak, so donít try to use this when another charge can 
    be more effective. Ice charge can freeze, but donít forget it costs the 
    same mp as the other charges.
    
    Blizzard Charge (Blunt Weapon) Master Level: 30 
    Type: Active 
    
    Description: You can attack with blizzard power. The skill get canceled 
    if you use Charge Blow or if the time runs out. 
    
    Level 1: MP -25; Adding ice attribute and weapon att. +95% for 12 
    seconds  
    Level 16: MP -30; Adding ice attribute and weapon att. +101% for 116 
    Level 30: MP -35; Adding ice attribute and weapon att. +105% for 200 
    seconds   
     
    Blunt weapon charge, very effective since you attack a bit slower than 
    the sword having freeze is pretty nice against the enemy. Once they 
    freeze, it doesnít matter whether you stab or slash because they will 
    be frozen no matter what. Just a quick note, some monsters do not get 
    effected by ice and usually those monsters are ice monsters so use your 
    fire charge instead. For bosses well... youíre not going to fight 
    bosses because they usually are elemental weak.
    
    Thunder Charge (Sword) Master Level: 30 
    Type: Active 
    
    Description: You can attack with thunder power. The skill get canceled 
    if you use Charge Blow or if the time runs out. 
    
    Level 1: MP -25; Adding thunder attribute and weapon att. +102% for 12 
    seconds  
    Level 16: MP -30; Adding thunder attribute and weapon att. +118% for 
    116 seconds 
    Level 30: MP -35; Adding thunder attribute and weapon att. +125% for 
    200 seconds  
     
    Iím not very sure about thunder charge. Thunder and lightning I believe 
    is good against monsters that you are going to fight way later in the 
    game. Iím not very sure about the monsters themselves, but I am sure 
    there has to be monsters that are weak against lightning. I recommend 
    getting this some time in the game because there ARE (there has to be) 
    some monsters at least out there that are going to be thunder weak.
    
    Lightning Charge (Blunt Weapon) Master Level: 30 
    Type: Active 
    
    Description: You can attack with lightning power. The skill get 
    canceled if you use Charge Blow or if the time runs out. 
    
    Level 1: MP -25; Adding thunder attribute and weapon att. +102% for 12 
    seconds  
    Level 16: MP -30; Adding thunder attribute and weapon att. +118% for 
    116 seconds 
    Level 30: MP -35; Adding thunder attribute and weapon att. +125% for 
    200 seconds   
     
    Lightning and thunder charge are the strongest charges. This means that 
    with elemental advantage lightning will do the most damage. The most 
    percent damage possible to a WK is 485% damage or something around 
    that. 485% is lightning/thunder charge with charge blow. Although 485% 
    is smaller than the dragon knightís 510%, remember the disadvantages of 
    the dragon knights as well such as the use of cleric.
    
    Magic Crash Master Level: 20 
    Type: Support Pre-requisite: Charge Blow Lv. 3 
    
    Description: Cancel out enemy's magical defense up skill in a certain 
    rate 
    
    Level 1: MP -35; 24% probability magic guard is nullified 
    Level 11: MP -16; 64% probability magic guard is nullified 
    Level 20: MP -7; 100% probability magic guard is nullified 
     
    Not such a great skill in my book. Get it as your last skill and it 
    probably wonít be maxed out. If magic crash doesnít work (because it 
    will be like at level 11), keep spamming it and it should work. Many 
    bosses have to be magic crashed such as Zakum. There are others, but 
    that is the only one I know (Iím level 33). Zakum needs all 3 of the 
    warriorís crashes to disable its powerups. However, a white knight 
    isnít that great in bosses and might not even be there making magic 
    crash in this situation pretty useless.
     
    :-:-:-:-:-:-:-:-:-: 
    White Knight 2. Skills Allocation 
    :-:-:-:-:-:-:-:-:-: 
     
    Level 70 - 1 Fire Charge 
    Level 71 - 4 Fire Charge 
    Level 72 - 7 Fire Charge 
    Level 73 - 10 Fire Charge 
    Level 74 - 13 Fire Charge 
    Level 75 - 16 Fire Charge 
    Level 76 - 19 Fire Charge 
    Level 77 - 22 Fire Charge 
    Level 78 - 25 Fire Charge 
    Level 79 - 28 Fire Charge 
    Level 80 - 30 Fire Charge (MAXED), 1 Charge Blow 
    Level 81 - 4 Charge Blow 
    Level 82 - 7 Charge Blow 
    Level 83 - 10 Charge Blow 
    Level 84 - 13 Charge Blow 
    Level 85 - 16 Charge Blow 
    Level 86 - 19 Charge Blow 
    Level 87 - 22 Charge Blow 
    Level 88 - 25 Charge Blow 
    Level 89 - 28 Charge Blow 
    Level 90 - 30 Charge Blow (MAXED), 1 Lightning Charge 
    Level 91 - 4 Lightning Charge 
    Level 92 - 7 Lightning Charge 
    Level 93 - 10 Lightning Charge 
    Level 94 - 13 Lightning Charge 
    Level 95 - 16 Lightning Charge 
    Level 96 - 19 Lightning Charge 
    Level 97 - 22 Lightning Charge 
    Level 98 - 25 Lightning Charge 
    Level 99 - 28 Lightning Charge 
    Level 100 - 30 Lightning Charge (MAXED), 1 Ice Charge 
    Level 101 - 4 Ice Charge 
    Level 102 - 7 Ice Charge 
    Level 103 - 10 Ice Charge 
    Level 104 - 13 Ice Charge 
    Level 105 - 16 Ice Charge 
    Level 106 - 19 Ice Charge 
    Level 107 - 22 Ice Charge 
    Level 108 - 25 Ice Charge 
    Level 109 - 28 Ice Charge 
    Level 110 - 30 Ice Charge, 1 Magic Crash 
    Level 111 - 4 Magic Crash 
    Level 112 - 7 Magic Crash 
    Level 113 - 10 Magic Crash 
    Level 114 - 13 Magic Crash 
    Level 115 - 16 Magic Crash 
    Level 116 - 19 Magic Crash 
    Level 117 - 20 Magic Crash (MAXED), 2 Relax or 2 Shield Mastery 
    Level 118 - 5 Relax or 5 Shield Mastery 
    Level 119 - 8 Relax or 8 Shield Mastery 
    Level 120 - 11 Relax or 11 Shield Mastery 
     
    Final Skills: 
    30 Fire Charge (MAXED) 
    30 Lightning Charge (MAXED) 
    30 Ice Charge (MAXED) 
    30 Charge Blow (MAXED) 
    20 Magic Crush (MAXED) 
    11 Relax (Not MAXED) or 11 Shield Mastery (Not MAXED) 
     
    Another white knight guide produced several combinations to use. 
    However, I couldnít ask for permission on that guide so weíre going to 
    stick with this one. Hmm, I really donítí think in the end there should 
    be maxed magic crash. Instead I think you should get maxed shield 
    mastery or relax. Each can save money in their own ways and shield 
    mastery increases defense which is a plus. 
     
    In the beginning it says for you to max out fire charge immediately. 
    Follow up with charge blow then lightning then ice charge. You do not 
    have to follow this exactly. What I would do is Fire -> some points 
    into Ice -> charge blow -> lightning -> rest into ice. This is because 
    some points into ice can help freeze monsters and help you. Itís all a 
    matter of opinion. As long if you have the following you should be 
    okay: 
     
    30 Fire Charge (MAXED) 
    30 Lightning Charge (MAXED) 
    30 Ice Charge (MAXED) 
    30 Charge Blow (MAXED) 
     
    :-:-:-:-:-:-:-:-:-: 
    White Knight 3. Training 
    :-:-:-:-:-:-:-:-:-: 
     
    Send it to my email I canít help you here sorry. 
     
    :-:-:-:-:-:-:-:-:-: 
    White Knight 4. White Knight FAQs 
    :-:-:-:-:-:-:-:-:-: 
     
    Email them to me! 
     
    :-:-:-:-:-:-:-:-:-: 
    Dragon Knight 
    :-:-:-:-:-:-:-:-:-: 
     
    Congratulations on becoming a dragon knight. The dragon knight is one 
    of the most want to beís in the whole game. They have awesome damage 
    and awesome animations. However, the downside is that it is a long road 
    to dragon knights. Many of you who are reading this guide are warriors 
    that are aiming to become a dragon knight. Many of you readers are not 
    warriors, but wish to learn more about dragon knights. Exactly why do 
    people want to be a dragon knight? 
     
    They have a 510% skill which does great amount of damage. Since the 
    basic damage of a spear is very high, 510% increases it further, making 
    it more deadly. Another skill called sacrifice sacrifices some of your 
    hp, but in exchange will deal a massive one hit to a monsters. This hit 
    has the potential of being more powerful than buster. However, thereís 
    a catch. Sacrifice is very sacrificial indeed and it acts on the slash 
    and stab animation damage thing, so it will be based on that. Dragon 
    roar is the coolest move to newbs, they love that move for some reason 
    (me too!). However, to the dragon knight... it isnít that great. It can 
    cost up to 50% of your hp and stuns you as well. A cleric is needed for 
    a dragon knight to train effectively. 
     
    Before I said that you can become pure pole arm correct? Now I will 
    explain why. This is because you can use your dragon fury to invoke 
    great mob damage. However, the problem is that there needs to be a mob. 
    For your 1v1 just use sacrifice. Since you have 3:2 slashing to stab 
    ratio, you have a chance to do greater damage. I know this for a fact 
    because I asked a pure pole arm in person. 
     
    Hybrids are very versatile in the game, for a bit more money, they can 
    wear both pole arms and spears efficiently, that is of course if you 
    arenít hybrid 1.5. Hybrid 1.5 focuses more on getting you quickly 
    through the 2nd class. Hybrid focuses more on being more balanced 
    between to two. Since hybrids can wear both pole arms and spears, they 
    can use a good buster and a good dragon fury as well. That is one 
    reason why people go hybrid.  
     
    As I have explained a couple times, there are some disadvantages to 
    dragon knights. One big disadvantage is the lack of damage of buster. 
    No, I do not mean the 510%, but I mean each part of the damage. Let us 
    say you do 9k with 510% damage. Split that in three and you have 3k for 
    170% damage. Some monsters need more then just 3k to be knocked back. 
    That would mean you would have to be hit sometimes. One way to counter 
    this is to use your dragon fury to knock back. It may be slash reduced, 
    but it should do more then 3k per hit. 
     
    Another disadvantage is your dex. When you fight harder monsters, you 
    will need more dex, and since you stopped at 80 or 90 you will need to 
    buy dex armor. However, you have already spent your money on strength 
    armor so each of your 170% hits will hit and knock back. You cannot 
    afford to put on dex armor or else youíll get hit often. If one of your 
    hits miss that means you get a 33.33% reduction. The good thing is that 
    each of your hits have a % to hit so you have that % x 3 to get at 
    least one hit on the monsters. And also, you cannot afford to put AP 
    into dex because as I have explained before you need more strength and 
    strength armor to do more damage. 
     
    Again another reason is the hp usage. Every or most of the skills you 
    get use hp. This means that if you have to low hp and the enemy hits 
    you, you might die without notice. Also this means you would need to 
    have a lot of potions or a cleric to train efficiently. With your 170% 
    knock back disadvantage as well, you may be hit even more, lowering 
    your hp even more. And your dragon roar, omg the dragon roar is so cool 
    and does okay damage to every monster on your screen. But in exchange 
    you agro them towards you, get stunned, and lose a lot of hp during the 
    attack. 
     
    Overall the dragon knight is a very hard hitting class and probably the 
    hardest in the third job, but they have many disadvantages and donít 
    train very efficiently compared to the other two classes. All the 
    attacks the dragon knight gets is powerful, but they have disadvantages 
    as well. 
     
    :-:-:-:-:-:-:-:-:-: 
    Dragon Knight 1. Skills 
    :-:-:-:-:-:-:-:-:-: 
    
    Element Resistance Master Level: 20  
    Type: Passive  
    
    Description: You get additional resistance from Fire, Cold, Lightning & 
    Poison.  
    
    Level 1: 12% resistance against magic attacks 
    Level 11: 31% resistance against magic attacks 
    Level 20: 40% resistance against magic attacks 
     
    This is one of the good defense skills a dragon knight gets. Almost 
    every monster has some type of element. Zakum has a lot of elements. 
    Definitely a great skill since you get to resist attacks. I would say 
    Elemental Resistance is way better than shield mastery. 
    
    Buster (Spear)  Master Level: 30 
    Type: Active 
    
    Description: Attack the enemy several times with the spear. 
    
    Level 1: MP -10; Basic attack 55%, attack 1 enemy 2 times 
    Level 16: MP -19; Basic attack 124%, attack 1 enemy 3 times 
    Level 30: MP -24; Basic attack 170%, attack 3 enemy 3 times 
    
    The strongest skill a dragon knight can get. 170% x 3 = 510% that means 
    for every buster you do with dragon knight, you do 510% damage. 
    However, thereís a catch. Busterís animation is only stabbing. That 
    means that in order to get stable damage, a spear is chosen more than 
    the pole arm. Only get this skill if you are hybrid, pure spear, or 
    hybrid 1.5.
    
    Buster (Pole Arm) Master Level: 30 
    Type: Active 
    
    Description: Attack the enemy several times with the pole arm. 
    
    Level 1: MP -10; Basic attack 55%, attack 1 enemy 2 times 
    Level 16: MP -19; Basic attack 124%, attack 1 enemy 3 times 
    Level 30: MP -24; Basic attack 170%, attack 3 enemy 3 times 
     
    I do not recommend this skill even to those who are pure pole arm. This 
    is because you will be using sacrifice instead of PA buster to kill 
    monsters. For mobs just use dragon fury. Forced stab animation means 
    that you will have damage reduction. 
    
    Dragon Fury (Spear)  Master Level: 30 
    Type: Active 
    
    Description: Attack multiple enemies by swinging the spear. 
    
    Level 1: HP -20, MP -10; Basic attack 80% 
    Level 16: HP -25, MP -15; Basic attack 200% 
    Level 30: HP -30, MP -20; Basic attack 250% 
     
    I still recommend this even if you are a pure spear. This is because if 
    a monster does not get knocked back by your buster, you would just hit 
    him with a dragon fury. Usually it will knock back. The things to watch 
    out for is the cost. You use up both hp and mp so go to options and 
    close off hp warning. Dragon fury is forced slash so you donít have to 
    get it if you are a pure spear. If you are pure spear and you canít 
    knock back a monster, I recommend training somewhere else instead. 
    
    Dragon Fury (Pole Arm)  Master Level: 30 
    Type: Active 
    
    Description: Attack multiple enemies by swinging the pole arm. 
    
    Level 1: HP -20, MP -10; Basic attack 80% 
    Level 16: HP -25, MP -15; Basic attack 200% 
    Level 30: HP -30, MP -20; Basic attack 250% 
     
    Your main attack if you are pure pole arm. Get this also if you are 
    hybrid, but not hybrid 1.5. Dragon fury is forced slash animation.
    
    Sacrifice Master Level: 30 
    Type: Active
    
    Description: Attack one enemy regardless their weapon defense by 
    sacrificing character's HP. 
    
    Level 1: MP -12; Basic attack 205%, sacrifice 20% HP from damage 
    Level 16: MP -15; Basic attack 280%, sacrifice 12% HP from damage 
    Level 30: MP -18; Basic attack 350%, sacrifice 5% HP from damage 
    
    Since you sacrifice 5% of your hp, and only do 350% damage, this is 
    useless to everyone who is pure spear, hybrid, or hybrid 1.5. You do 
    more damage with buster than sacrifice. However if you are a pure pole 
    arm, this will be your main attack. Since the ratio of stab and slash 
    favors pole arm, you will attack better with sacrifice. Sacrifice, 
    although costs a lot, is going to be your one versus one monster skill. 
    Also, I believe it attacks as fast as dragon fury, so you will be doing 
    more or less than buster over time. The bad thing about sacrifice is 
    that sacrifice can only affect one monster.
    
    Dragon Roar  Master Level: 30 
    Type: Active Pre-requisite: Sacrifice Lv 3  
    
    Description: Dragons attack with their roar. You can only use this 
    skill when you have more than half of HP. 
    
    Level 1: HP -59%, MP -16; Basic attack 96%, range 110%, stunned for 4 
    seconds 
    Level 16: HP -44%, MP -24; Basic attack 180%, range 260%, stunned for 3 
    seconds 
    Level 30: HP -30%, MP -30; Basic attack 240%, range 400%, stunned for 2 
    seconds 
     
    As you can see, you take away a % of your hp so in order to spam dragon 
    roar and kill efficiently you must have a priest. The good thing is 
    that dragon roar hits every monster on the screen for decent damage and 
    is chosen over sacrifice for this reason. Iím not sure if it aggros 
    though. The bad things are that you canít use dragon roar if you have 
    half of your hp left and you are stunned. However, this attack is THE 
    newb want to see skill.
    
    Power Crash  Master Level: 20 
    Type: Support Pre-requisite: Dragon Blood Lv 3 
     
    Description: Cancels out enemy's power up skill. 
    
    Level 1: MP -35; 24% success rate power up improvement skill of the 
    enemy is nullified 
    Level 11: MP -16; 64% success rate power up improvement skill of the 
    enemy is nullified 
    Level 20: MP -7; 100% success rate power up improvement skill of the 
    enemy is nullified
    
    I donít think this is very useful because youíre probably going to be 
    able to kill the monster even with power crash. And also, you could 
    just spam power crash to get the power up down. Get a few points in it, 
    but I really donít think it is useful.
    
    Dragon Blood Master Level: 20 
    Type: Support 
    
    Description: Attack with Increased Damage, but HP slowly decreased 
    
    Level 1: MP -12 HP -48 every 4 seconds; Attack +1 for 8 seconds 
    Level 11: MP -24 HP -29 every 4 seconds; Attack +7 for 88 seconds 
    Level 20: MP -24 HP -20 every 4 seconds; Attack +12 for 160 seconds
     
    This skill is very useful even if it does sap away your hp and mp. More 
    attack is useful to you since your buster may or may not knock back. 
    Dragon blood helps you knock back and give you more damage. A good sub 
    skill indeed. However, keep in mind that hp will slowly decrease. Turn 
    off hp warning in options. 
     
    :-:-:-:-:-:-:-:-:-: 
    Dragon Knight 2. Skills Allocation 
    :-:-:-:-:-:-:-:-:-: 
     
    Build #1 by HelzLance: 
    
    70- Buster 1
    71- Buster 3
    72- Buster 3
    73- Buster 3
    74- Buster 3
    75- Buster 3
    76- Buster 3
    77- Buster 3
    78- Buster 3
    79- Buster 3
    80- Buster 2; Dragon Blood 1
    81- Dragon Blood 3
    82- Dragon Blood 3
    83- Dragon Blood 3
    84- Dragon Blood 3
    85- Dragon Blood 3
    86- Dragon Blood 3
    87- Dragon Blood 1; Dragon Fury 2
    88- Dragon Fury 3
    89- Dragon Fury 3
    90- Dragon Fury 3
    91- Dragon Fury 3
    92- Dragon Fury 3
    93- Dragon Fury 3
    94- Dragon Fury 3
    95- Dragon Fury 3
    96- Dragon Fury 3
    97- Dragon Fury 1; Elemental Resistance 2
    98- Elemental Resistance 3
    99- Elemental Resistance 3
    100- Elemental Resistance 3
    101- Elemental Resistance 3
    102- Elemental Resistance 3
    103- Elemental Resistance 3
    104- Sacrifice 3
    105- Dragon Roar 1; Power Crash 2
    106- Power Crash 3
    107- Power Crash 3
    108- Power Crash 3
    109- Power Crash 3
    110- Power Crash 3
    111- Power Crash 1; Dragon Roar 2
    112- Dragon Roar 3
    113- Dragon Roar 3
    114- Dragon Roar 3
    115- Dragon Roar 3
    116- Dragon Roar 3
    117- Dragon Roar 3
    118- Dragon Roar 3
    119- Dragon Roar 3
    120- Dragon Roar 3
    
    30 Buster (MAXED)
    30 Dragon Fury (MAXED)
    20 Dragon Blood (MAXED)
    20 Elemental Resistance (MAXED)
    18 Power Crash (NOT MAXED)
    30 Dragon Roar (MAXED)
    3 Sacrifice (NOT MAXED) 
     
    This build is essentially for hybrid, hybrid 1.5, and possibly pure 
    spear. You start out by maxing out spear buster which is essential. 
    Dragon blood helps a lot for attack so you get it next. Then we have 
    dragon fury. If you are pure spear or hybrid 1.5, get spear dragon 
    fury, if you are hybrid get pole arm dragon fury. Elemental resistance 
    is maxed out because of defense. Sacrifice is left at 3 so you can get 
    dragon roar. Power crash is sort of used and is sort of maxed out. 
    Dragon roar is the finisher. 
     
    Iíd say this build is pretty good, however I believe near the end you 
    should put one point into power crash, max out dragon roar and then try 
    to max out power crash. My reasons behind this are because dragon roar 
    does help a bit and you can show off to other people. Power crash isnít 
    that helpful, but itís better than not maxed out sacrifice.
    
    Build #2 by Richard Dong: 
    
    70- Elemental Resistance 1
    71- Buster 3
    72- Buster 3
    73- Buster 3
    74- Buster 3
    75- Buster 3
    76- Buster 3
    77- Buster 3
    78- Buster 3
    79- Buster 3
    80- Buster 3
    81- Dragon Blood 3
    82- Dragon Blood 3
    83- Dragon Blood 3
    84- Dragon Blood 3
    85- Dragon Blood 3
    86- Dragon Blood 3
    87- Dragon Blood 2; Dragon Fury 1
    88- Dragon Fury 3
    89- Dragon Fury 3
    90- Dragon Fury 3
    91- Dragon Fury 3
    92- Dragon Fury 3
    93- Dragon Fury 3
    94- Dragon Fury 3
    95- Dragon Fury 3
    96- Dragon Fury 3
    97- Dragon Fury 2; Sacrifice 1
    98- Sacrifice 2; Dragon Roar 1
    99- Dragon Roar 3
    100- Dragon Roar 3
    101- Dragon Roar 3
    102- Dragon Roar 3
    103- Dragon Roar 3
    104- Dragon Roar 3
    105- Dragon Roar 3
    106- Dragon Roar 3
    107- Dragon Roar 3
    108- Dragon Roar 2; Elemental Resistance 1
    109- Elemental Resistance 3
    110- Elemental Resistance 3
    111- Elemental Resistance 3
    112- Elemental Resistance 3
    113- Elemental Resistance 3
    114- Elemental Resistance 3
    115- Power Crash 3
    116- Power Crash 3
    117- Power Crash 3
    118- Power Crash 3
    119- Power Crash 3
    120- Power Crash 3
    
    Having a 12% boost to elemental resistance is always a plus since 
    youíre going to attack yetis or something that has elemental attacks... 
    right...? Then the good skills are gotten like dragon fury and dragon 
    blood. This is where their builds differ. Richard goes dragon roar 
    maybe because it is more helpful then resistance and power crash. Itís 
    always a plus to have attack skills before the support skills (unless 
    itís dragon blood). 
     
    This build is nice and Iíd prefer it more than HelzLanceís one because 
    of the earlier dragon roar. Dragon roar is not that helpful, but at 
    least you get an attack skill maxed out! 
     
    Other builds: 
     
    Pole arm, another build where you focus on hybrid during 3rd job, and 
    other builds are not listed. I know there are more so if you could 
    email them to me that would be great.
     
    :-:-:-:-:-:-:-:-:-: 
    Dragon Knight 3. Training 
    :-:-:-:-:-:-:-:-:-: 
    
    This is my rough section, email to me. 
     
    :-:-:-:-:-:-:-:-:-: 
    Dragon Knight 4. Dragon Knight FAQ 
    :-:-:-:-:-:-:-:-:-: 
     
    Email them to Richard Dong (supermarth64@gmail.com) 
    
    :-:-:-:-:-:-:-:-:-: 
    Dedication Page 
    :-:-:-:-:-:-:-:-:-: 
     
    Thank you very much to everyone who has helped me throughout this 
    guide. I would especially like to thank Richard Dong because he asked 
    for more credit. No just kidding, he helped me a lot with his 
    criticisms and comments; I created a cover art just for him. >_< You 
    better be thankful... Hidden street helped me a lot by the information 
    on the skills. I tried to limit my use to sites like hidden street and 
    basil market because of my lack of permission. However both are 
    included in the resource section. 
     
    :-:-:-:-:-:-:-:-:-: 
    Fourth Job 
    :-:-:-:-:-:-:-:-:-: 
     
    Soon to come! Ė just the skills though 
     
    :-:-:-:-:-:-:-:-:-: 
    General FAQs 
    :-:-:-:-:-:-:-:-:-: 
     
    What is an FAQ? Ė submitted by YOitsTINO 
    An FAQ is a frequent(ly) asked question. 
     
    What is a PQ? Ė submitted by YOitsTINO 
    A PQ is a party quest, currently there are two places you can find 
    them, in Ludibrum and in Kerning City. To enter the Kerning City one, 
    you must be between levels 20 and 30. To enter Ludiís you must be level 
    35-50. 
     
    What do you do in a free market? Ė submitted by YOitsTINO 
    The free market can be accessed in three locations, El Nath, Henesys, 
    and Perion (I think at least).  
     
    Email them to me and Iíll post them. 
     
    :-:-:-:-:-:-:-:-:-: 
    Final Words 
    :-:-:-:-:-:-:-:-:-: 
     
    Hello, I havenít finished the guide yet... how can I have final words!?
    

    FAQ Display Options: Printable Version