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    Beginners Guide by ShadowKnightZX

    Version: 1.2 | Updated: 08/08/07 | Printable Version | Search Guide | Bookmark Guide

    ****************************************************
    Table of Contents:
    
    I. Version History [verhis]
    -Up to date details.
    
    II. Copyright [cpyrght]
    -Legal stuff.
    
    III. Introduction [intro]
    - Contact information
    
    IV. Basic Information [bscinfo]
    -Three simple tidbits.
    
    V. Maple Terminoligy [mterms]
    -Definitions
    
    VI. Need to Know Info [ntkf]
    -Things any Mapler must learn and know.
    
    VII. Jobs. [jbs]
    -List of jobs and job advancments
    -Skills for jobs with descriptions
    
    VIII. Beginners Walkthrough [wlkthrgh]
    -Contains walkthrough of Maple Island
    -Contains first moments on Victoria Island
    -Contains first job advancement
    -Training spots
    
    IX. Great sites to check out [sitechk]
    -Great sites with more info
    
    ****************************************************
    I. Version History. [verhis]
    ****************************************************
    
    Version 1.0
    It took me awhile, but I at least got the full guide together
    and packed it with as much as I could. I know I have some
    revisions I'll have to make, but I just spent several hours
    finishing this off. I did this all in one night, simply on
    a whim, so please forgive mistakes. I'm quite tired
    and I'm sure my current state has left me absent minded
    in areas.
    
    Things to come:
    -Better navigation.
    -Spelling check
    -Added information in areas that are somewhat lackluster.
    
    Version 1.1
    I went through spell check and fixed some mistakes. Not
    the world's biggest fix or update, but it's a start.
    
    Things to come:
    -Better Navigation
    -Added information in areas that are somewhat lackluster.
    
    Version 1.2
    Made changes to layout. Added description of job skills for
    each class. Added Table of Contents. Attempted to make
    navigation easier with Ctrl+F specifics.
    
    Things to come:
    -Hopefully a better layout.
    -Possibly adding beginner skill builds for each job.
    
    ****************************************************
    II. Copyright. [cpyrght]
    ****************************************************
    
    This should not be reproduced under any circumstances except
    for your own personal and private use. It may not be placed
    on any website or distributed publicly without my,
    ShadowKnightZX's, permission. If you would like permission
    to place this on another website, you must email me for
    written permission. Use of this guide on any other web site
    or as part of any public display is strictly prohibited, and a
    violation of copyright. Should you see anyone violating
    copyright, please contact me immediately.
    
    MapleStory is a product of Nexon and its affiliates.
    
    As of right now www.gamefaqs.com is the only one allowed
    to host this.
    
    ****************************************************
    III. Introduction. [intro]
    ****************************************************
    
    I'm taking a crack at this MapleStory guide. It's nothing
    spectacular, and it only covers some of the basics and helps
    you get through Maple Island, while completing all quests.
    At least that's my intentions as I'm starting out. Be warned,
    this is my first guide ever, and while the subject is simple
    enough, don't expect something amazing. I'm doing my
    best here, and any and all help you can offer me would be
    awesome. I'd honestly appreciate it.
    
    How can you help me?
    
    Tell me things I missed. Ways to make things better.
    
    Things that need clarification.
    
    Etc. etc.
    
    How can you do it?
    
    Contact me.
    
    Email: AceOfHearts89X@hotmail.com
    
    I would give out more contact information, but I don't
    really think it's all that necessary. Anything you have
    to say, I'm sure can be handled in an email.
    
    Please allow me time to reply to you. If it's been
    awhile, please don't send me dozens of emails reminding
    me about your one email. I'm bad about checking my
    email, but I'm getting better at it. So, please, have
    patience. Besides, you need patience to play this game.
    
    ****************************************************
    IV. Basic Information. [bscinfo]
    ****************************************************
    
    Well, for starters, welcome to the world of MapleStory. It's a
    Massive Multiplayer Online Role Playing Game, MMORPG for
    short. It may not look the prettiest in comparison, but it's fun
    and free, and that's way more than enough incentive for me.
    In this game you will meet other players from around the
    world and you'll interact with them. If you're just starting
    out, which is really who this guide is for, there are some
    basic things you should know.
    
    P.S. Download the client, or you can't play. Simple, huh?
    Open Internet Explorer
    >Type in www.nexon.net
    >>Click MapleStory
    >>>Choose Game Download
    >>>>Follow on screen instructions
    
    A. Do not constantly beg for things.
    
       1. There are quests that require you to get certain items,
           and sometimes it takes a very long time, dependent on
           how you get the item (i.e. monster drops). Do not be
           annoying about asking someone if they have any extra
           of said item. Ask politely. Something like, "Hey, do you
           have any extra Squishy Liquids?" While not everyone is
           willing to give these away or help someone out, there are
           people that are nice and willing to give people a helping
           hand. I have, personally seen people like this, and try to
           be a person like this myself. If you're polite you have a
           better chance of getting the items you wanted, or some
           of them, than if you are annoying and constantly ask and
           beg for these items. In the end, you'll piss people off
           and they'll probably KS (Kill Steal: more info on this later)
           you.
             
            - I personally recommend taking the time to get the items
              on your own. If you want to level you need the
              Experience (EXP from this point on.)
    
       2. Leveling can take a really long time, especially once
           you've picked a job and get into the higher levels. It can
           be somewhat easier to hunt, or, more commonly known as
           'train', and gain experience if you have a party of people.
           In the lower levels, you can only attack certain monsters
           until you grow stronger, whereas stronger people can
           attack stronger monsters. This is the advantage of having
           higher level friends. Do not stand there and beg and cry
           that you want a party. This goes back to pissing people
           off and having them KS you until you go away. Again, if
           you feel you must try and get a party, ask politely for
           one.
            
            - As something I've noticed, and something you should
              definitely avoid, is that people are leaving Maple Island
              much earlier than they should and aren't strong enough
              for their job advancement and spend much time crying
              about being weak and needing training. For the sake
              of common sense, stay on Maple Island until you are
              the right level. It'll save you, and others, a lot of grief.
    
       3. Fame is a cool thing, and nice to have, and sometimes
          you need some to do certain quests, but other than that,
          it isn't all that important. It's, more or less, a status
          symbol, as the name implies. That being said, do not
          stand there and beg someone to fame you, just because
          you want it. It doesn't work that way, and really, you
          shouldn't expect it to. If you do, you'll, again, piss
          people off and they'll either defame you or KS you. Oh,
          since I forgot to mention it, it seems, you can only fame
          once you've hit level 15. You can only do it once a day
          and can only fame a specific person once a month. But
          that's per character, not account.
    
    *Note: Most begging is annoying and can, and most likely will,
              get you defamed and KS'd.
    *Note: This is first, because this is something you should know
               and will make yours, and other players time much more
               enjoyable.
    
    ****************************************************
    V. Maple Terminology. [mterms]
    ****************************************************
    
       1. Mapling: It's the games way of talking about your
                       adventuring, and you're considered, in the eyes
                       of the game, a Mapler.
    
       2. NPC: Non-Player Controlled. It's basically the characters
                  in the towns that just stand around or move a few
                  feet. They have limited action, if any, and you can
                  talk to them, but it's pointless unless you want
                  to start a quest. Yes, talking to NPC's at the right
                  time is how you start quest (More on this later.
                  I'm such a tease -_-)
    
       2. KS: Kill Stealing. It's, basically, when someone of a
                higher level comes by where lower level characters
                are training and kills whatever you, the lower level,
                are training on. It happens, so you can politely ask
                them to stop, or ask them to change channel, again
                do so politely. Never cry and whine about it,
                because usually people that KS you, don't care
                about you and your needs.
    
       3. CC: Change Channel. If someone asks you to CC, they
                 want you to change the channelyou're using so that
                 they can continue training in peace, or for whatever
                 reason they have in mind. If you ask someone to CC,
                 do not be rude about it. Like most other things that
                 are annoying or pointless, it tends to not end well
                 and they won't listen to you.
    
       4. Mush: This one is pretty simple. It's a short way of saying
                    Mushroom. There are lots of mushroom enemies,
                    and many varieties of them. Green mushroom, blue,
                    orange, horny (get your mind out of the gutter -_-;;),
                    etc. So it's easier to say Green Mush, or Blue Mush.
                    It takes less time and saves up space.
    
       5. Pots: This is another shortened term. It's short for
                   potions. Potions are, in a sense, a life blood for
                   your character. More on this later, I promise.
    
       6. NX Cash: It's basically a made up kind of money, by
                        the creators of the game, that you pay real
                        money for. You can use it to buy special items
                        you can't get otherwise.
    
    *Note: I think, for the most part, that covers things you might
              have questions about.
    
    ****************************************************
    VI. Need To Know Info. [ntkf]
    ****************************************************
    
       1. Mesos: This is the games actual currency. It, like the
                      game and unlike NX Cash, is free. There are
                      several ways you can get Mesos. The easiest
                      way, and most common way, is to kill monsters.
                      Just about every monster will drop some mesos.
                      Higher level monsters drop more. Another way is
                      to find monster items, things dropped by the
                      monsters, and sell them for mesos at a store.
                      Sometimes, monsters will drop weapons and
                      armor, some of which you can use, some you
                      can't, if you can't use it sell it. Depending on
                      what you got, you can, almost always, sell it
                      for higher if you sell it to another player instead
                      of at a store. Another thing you can find and sell
                      are scrolls. If you don't need the scroll, or can
                      live without using it, you can usually sell them
                      for pretty high prices.
    
       2. Monsters: They don't like you, but let's face it, you have
                          to love them. They give you the experience
                          and mesos you need. You might get sick of
                          seeing the same monsters over and over for
                          awhile, but eventually the scenery changes
                          and you get new challenges to take on.
    
       3. Hunting: This is the most important thing that you can
                        do in MapleStory, and it's very simple to do.
                        Simply go to an area filled with monsters, and
                        kill them. That's it. You also get all sorts of
                        nice stuff for doing so, like has already been
                        mentioned in this guide.
    
       4. Quests: These are tasks you have to perform, given to
                       you by an NPC. When you see a NPC with a
                       light bulb in a square thought bubble, double
                       click on the NPC to start talking to it. The light
                       bulb means that they have a quest for you to do.
                      When doing quests you can gain mesos, potions,
                      and special items. But, best of all, you get
                      experience. And trust me, every little bit helps.
    
       5. Experience: This is the most important thing to you. You
                            kill monsters and do quests to gain experience,
                            and you only gain levels by gaining experience.
                            Once you get into higher levels, you need
                            A LOT of experience to gain just one level.
                            In other words, don't expect to get to level
                            100 by killing a low level enemy like the pigs.
                            If you want to try, you need the patience of a
                            saint and some anti-psychotic medication.
                            Represented as the yellow bar on the bottom
                            of the screen.
    
       6. Leveling: For each level, you have a certain set amount
                        of experience you need to gain in order to
                        advance to the next level. When you level
                        up, your character gets stronger, and more
                        and more things become available to you. For
                        one, the higher the level, the more damage
                        you do. The higher the level, the more quests
                        you can do. Do you get what I'm saying? I
                        hope so, because it's pretty basic and easy.
    
       7. Ability Points: Are points you can use to increase and
                               improve your stats. Each job class as
                               specific stats that you should be working
                               on, specifically, while ignoring the others.
    
       8. Skill Points: As your character grows in levels, and with
                            a job, you get a certain amount of skill
                            points with each level up. You can then
                            use these skill points and set them into
                            skills for your job. You usually get, once
                            you get a job, three skill points per level.
                            You're free to do with them as you wish,
                            but it is highly recommended you actually
                            use them, because they help to improve
                            your character.
    
       9. Weapons: A character can have good stats, but weapons
                         can help modify those stats. They can add to
                         your characters strengths or maybe help out
                         with a weakness. If you can afford it, you
                         should try and upgrade your weapons as
                         often as possible.
    
      10. Armor: Same idea as the weapons. Except these tend
                      to give you more benefits than weapons.
                      There are armors that can boost quite a few of
                      your stats. Again, if you can afford it, upgrade
                      your armor as often as possible.
    
       12. HP: Hit Points. These represent your health, and is the
                  red bar on the bottom of the screen. Slowly
                  increases over time, unless you have a skill boost.
                  Large amounts recovered through the use of
                  potions or other health recovery items (I.E. Meat,
                  etc.).
    
       13. MP: Mana Points. These represent your magic ability,
                  and is the blue bar on the bottom of the screen.
                  Slowly increases over time, unless you have a skill
                  boost. Large amounts recovered through the use of
                  potions, or other mana recovery items
                  (I.E. Lemons, etc.).
    
       14. STR: Strength ability. Used mainly by Warriors to
                    determine their attacking power. Also
                    used by the Bowman class.
    
       15. DEX: Dexterity ability. Used mainly by Bowmen.
                    Also used by Warriors and Thieves.
    
       16. INT: Intelligence ability. Used only by Magicians.
                                               Determines the magical attack
                                               and the increase in MP per
                                               level up.
    
       17. LUK: Luck ability. Used mainly by thieves. Also used
                                      by magicians.
    
       18. Funded: Someone who has played the game before
                        and can give mesos to a new character so that
                        they can buy equips and lots of pots without
                        worrying about being poor.
    
       19. Unfunded: Most likely this is you, as you're probably a
                            beginner to the game. This means you
                            gotta earn your mesos the old fashion
                            ways. Most of the later walkthrough will talk,
                            somewhat, about what an unfunded person
                            should do. As well as unfunded skill builds
                            for jobs (you're probably goin' 'huh?', right?
                            Don't worry it'll make sense eventually.
                            I promise.)
    
    ****************************************************
    VII Jobs. [jbs]
    ****************************************************
    
    Beginner: You start off as a beginner. They don't get many
                  skills, other than the three starting skills. I,
                  personally, don't care for the starting skills, but
                  you can't save the skill points for later and use
                  them when you make the first job advancement.
                  So, really, check them out and decide which two
                  of the three you want to use, as they only give
                  you enough points to max two of them.
    
    Thief:      The Thief class is one of my personal favorites.
                  Your main weapons will be either daggers or
                  claws used to throw throwing stars. By the second
                  job job advancement, you can choose between an
                  Assassin or a Bandit. You should decide which you
                  want to be, and start raising your skills accordingly as,
                  once again, you won't be able to max every skill.
                  Has moderate HP and MP.
    
                  Important Note: The Thief class focuses on DEX
                                         and LUK, mainly LUK.
    
    1. First Job Advancement: Rogue.
    Requirements: Lvl 10
    DEX at 25
    
    -Rogue Skills:
    A. Nimble Body
    Type: Passive.
    Description: Increases accuracy and avoidability.
    
    B. Keen Eyes
    Type: Passive.
    Description: Increases the range of attack using throwing
    weapons such as throwing stars and knives.
    
    C. Disorder
    Type: Supportive
    Description: Temporarily decreases the morale of an opponent.
    Its weapon def. and attack will suffer, and the attacking
    enemy will suddenly stop attacking. Can't perform the attack
    on an enemy that's already in "disorder", however.
    
    D. Dark Sight
    Type: Supportive
    Description: Use MP to hide behind the shadows. While hiding,
    the enemy won't attack, but you can't attack back either. All
    movements other than attacking are available. It's temporary,
    so after a while, you'll be back to normal. You also can't use
    potions of any kind.
    
    E. Double Stab
    Type: Supportive.
    Description: Use MP to quickly stab an enemy twice at once
    using a dagger.
    
    F. Lucky Seven
    Type: Supportive.
    Description: Use MP to throw 2 throwing stars and apply
    damage based on LUK, regardless of the rate of claw mastery.
    
    2. Second Job Advancements: Assassin and Bandit.
    Requirements: Lvl 30
    Pass the second job advancement test.
    
    -Assassin Skills
    A. Claw Mastery
    Type: Passive.
    Description: Increases the mastery of throwing stars and
    accuracy, along with the maximum number of throwing stars
    to recharge. It only applies when the character is throwing
    stars.
    
    B. Critical Throw
    Type: Passive.
    Description: Enables the character to make a critical attack
    with throwing stars on a certain success rate.
    
    C. Claw Booster
    Type: Supportive.
    Description: Use HP and MP to temporarily boost up the
    attacking speed of the claw. It only applies when the
    character is equipped with a claw throwing stars.
    
    D. Haste
    Type: Supportive.
    Description: Temporarily improves the speed and jumping
    ability of every member of the party.
    
    E. Drain
    Type: Active.
    Description: Absorb some of the damage dished out to the
    enemy as HP. The most one can absorb at once is the
    character's MaxHP / 2, and can't absorb more than the MaxHP
    of the enemy.
    
    F. Endure
    Type: Passive
    Description: Additional recovery for both HP and MP even
    while hanging still on a rope or a ladder. The higher the
    level, the faster the recovery time, along with recovering
    additional amounts of both MP and HP.
    
    -Bandit Skills
    A. Dagger Mastery
    Type: Passive.
    Description:  Increases the dagger mastery and accuracy.
    It only applies when the character has a dagger in hand.
    
    B. Savage Blow
    Type: Supportive.
    Description: Use MP to attack an enemy up to 6 times in a
    row with a dagger.
    
    C. Dagger Booster
    Type: Supportive.
    Description: Use HP and MP to temporarily boost up the
    attacking speed of the dagger. It only applies when the
    character has a dagger in hand.
    
    D. Haste
    Type: Supportive.
    Description: Temporarily improves the speed and jumping
    ability of every member of the party.
    
    E. Steal
    Type: Active.
    Description: Enables the character to steal an item from an
    enemy with a certain success rate. Only one clean steal per
    monster, but multiple attempts can take place in the process.
    
    F. Endure
    Type: Passive.
    Description: Additional recovery for both HP and MP even while
    hanging still on a rope or a ladder. The higher the level, the
    faster the recovery time, along with recovering additional
    amounts of both MP and HP.
    
    3. Third Job Advancements: Hermit and Chief Bandit.
    Requirements: Lvl 70
    Pass third job advancement test.
    
    -Hermit Skills
    A. Shadow Partner
    Type: Supportive.
    Description: For a certain amount of time, a shadow will
    appear, repeating your every move. There's no real stamina in
    it, and it will disappear after some time.
    
    B. Avenger
    Type: Active.
    Description: Uses MP to make an enormous throwing star for
    attack. The throwing star will go through an enemy, and
    attack the ones behind it, too. Up to 6 enemies.
    
    C. Flash Jump
    Type: Supportive.
    Description: While in the air after a jump, use this skill
    + the arrow for a second jump. The higher the skill level, the
    farther the distance for the jump.
    
    D. Mesos Up
    Type: Supportive.
    For a certain amount of time, everyone in the party can make
    the enemies drop more mesos than usual with this skill.
    
    E. Shadow Mesos
    Type: Active.
    Description: Replaces MP with mesos and attacks enemies
    with the damage based on the amount of mesos thrown.
    Ignores the enemies' "weapon def. up" and "magic guard up."
    
    F. Alchemist
    Type: Passive.
    Description: Increases the effect of the recovery-based items
    like potions and others, and lengthen time for the effect, if the
    item is based on such. However, items such as Elixir and others
    that base the recovery in % do not apply in this skill.
    
    G. Shadow Web
    Type: Supportive.
    Description: Makes a spiderweb of your shadow, and holds up
    to 6 enemies in one spot at once. The enemies held in the
    spiderweb will be unable to move.
    
    -Chief Bandit Skills
    A. Shield Mastery
    Type: Passive.
    Description: Increases the def. of the equipped shield. Only
    works when the shield is equipped.
    
    B. Chakra
    Type: Supportive.
    Description: Uses MP to recover HP. Only works when the HP
    is less than 50%, and it'll stop if either attacked or moved.
    
    C. Assaulter
    Type: Active.
    Description: Attacks one enemy with incredible power and
    speed. Enemy can even be stunned on a low success rate.
    
    D. Pickpocket
    Type: Supportive.
    Description: Makes the enemy drop mesos for a certain period
    of time. The amount of mesos dropped depends on the damage
    and the skill level.
    
    E. Band of Thieves
    Type: Active.
    Description: Summons fellow bandits to attack a few monsters
    around the area. Can attack up to 6.
    
    F. Mesos Explosion
    Type: Active.
    Description: Explodes the mesos dropped on the ground
    around you to attack monsters. The mesos from the monsters
    killed by someone else will not be able to be used for this.
    
    G. Mesos Guard.
    Type: Supportive.
    Description: Uses mesos to guard 50% of the damage received.
    Once the skill is used, it saves up a certain amount of mesos,
    and once damaged from then on out, the mesos will be
    used based on the damage received. The skill will be turned
    off when the saved mesos are used up.
    
    Magician:   Another Personal Favorite of mine. They have
                    high amounts of MP but low amounts of HP.
                    They greatly make up for this with one of the
                    early mage skills.
    
    1. First Job Advancement: Mage.
    Requirements: Lvl 8
    INT at 20
    
    -Mage Skills
    A. Improving MP Recovery
    Type: Passive.
    Description: Recovering even more MP every 10 sec. The
    higher the level of the character and the skill level, the more
    recovery it enables the character to have.
    
    B. Improving Max MP
    Type: Passive.
    Description: This skill boosts up the amount of increase on
    MaxMP after each Level UP, or AP used on MaxMP.
    
    C. Magic Guard
    Type: Supportive.
    Description: Temporarily replaces damage with MP instead
    of HP. If MP reaches 0, the HP takes a full hit.
    
    D. Magic Armor
    Type: Supportive.
    Description: Temporarily boosts the weapon defense by
    blowing magic into the armor.
    
    E. Energy Bolt
    Type: Active.
    Description: Use MP to attack one enemy.
    
    F. Magic Claw
    Type: Active.
    Description: Use MP to attack an enemy twice.
    
    2. Second Job Advancements: Cleric, Ice/Lightning Wizard,
    and Fire/Poison Wizard.
    Requirements: Lvl 30
    Pass second job advancement test.
    
    -Cleric Skills
    A. MP Eater
    Type: Passive.
    Description: Soak up an enemy's MP after every magic attack.
    But if its MP reaches 0, no more.
    
    B. Heal
    Type: Recovery.
    Description: Recovers the HP of all party members around
    the area. The amount of healing depends on the number of
    people being healed, and the undead monster in the
    vicinity of this will receive damage.
    
    C. Invincible
    Type: Supportive.
    Description: Temporarily decreases the weapon damage
    received. Doesn't decrease the spell damage, however.
    
    D. Bless
    Type: Supportive.
    Description: Temporarily increases the weapon def., magic
    def., accuracy and avoidability of all party members around
    the area. BUT, it can't be used if combined with a skill or
    a potion.
    
    E. Teleport
    Type: Supportive.
    Description: Use the arrow keys to teleport to other places in
    the same map on a set distance. The higher the skill level,
    the less MP you spend.
    
    F. Holy Arrow
    Type: Active.
    Description: Fires holy arrows at an enemy. Applies major
    damage to the undeads and devil-based monsters.
    
    -Ice/Lightning Wizard
    A. MP eater
    Type: Passive.
    Description: Soak up an enemy's MP after every magic attack.
    But if its MP reaches 0, no more.
    
    B. Meditation
    Type: Supportive.
    Description: Meditate for a bit to temporarily boost up
    the magic attack of party members around
    the area.
    
    C. Teleport
    Type: Supportive.
    Description: Use the arrow keys to teleport to other places in
    the same map on a set distance. The higher the skill level,
    the less MP you spend.
    
    D. Slow
    Type: Supportive.
    Description: Temporarily slows down the opponents around
    you. Can't use it on them twice at once, and affects only
    6 enemies per attack.
    
    E. Cold Beam
    Type: Active.
    Description: Creates a sharp piece of ice to fire at an enemy.
    The ones that are struck temporarily freezes. Damages the
    fire-based enemies 1.5 times more, where as the ice-based
    enemies get only half the damage.
    
    F. Thunder Bolt
    Type: Active.
    Description: Creates an electric force field around the wizard
    and makes an electric lightening attack on every monster
    that's within the area.
    
    -Fire/Poison Wizard
    A. MP Eater
    Type: Passive.
    Description: Soak up an enemy's MP after every magic attack.
    But if its MP reaches 0, no more.
    
    B. Meditation
    Type: Supportive.
    Description: Meditate for a bit to temporarily boost up the
    magic attack of party members around the area.
    
    C. Teleport
    Type: Supportive.
    Description: Use the arrow keys to teleport to other places in
    the same map on a set distance. The higher the skill level,
    the less MP you spend.
    
    D. Slow
    Type: Supportive.
    Description: Temporarily slows down the opponents around
    you. Can't use it on them twice at once, and affects only
    6 enemies per attack.
    
    E. Fire Arrow
    Type: Active.
    Description: Create a firearrow with the power of magic,
    and fires at an enemy. Applies 1.5 times the damage to
    the ice-based monsters, whereas fire-based enemies
    receive only half the damage.
    
    F. Poison Breath
    Type: Active.
    Description: Create a poisonous water bubble, and shoots
    at an enemy. The enemy gets temporarily poisoned with
    a set success rate. Once poisoned, the HP slowly decreases.
    
    3. Third Job Advancements: Priest, Ice/Lightning Wiz,
    Fire/Poison Wiz
    Requirements: Lvl 70
    Pass third job advancement test.
    
    -Priest Skills
    A. Element Resistance
    Type: Passive.
    Description: Gains a higher tolerance for all element-based
    spell attacks from the enemy.
    
    B. Dispel
    Type: Supportive.
    Description: Cancels out all spell effects of the enemies
    within a certain area, along with curing everyone in the
    party of all sicknesses.
    
    C. Mystic Door
    Type: Supportive.
    Description: Creates a portal that heads to the nearest
    town. All members of the party can use it multiple times
    until the portal disappears. Press  to move.
    
    D. Holy Symbol
    Type: Supportive.
    Description: For a certain amount of time, everyone in the
    party can gain more EXP while hunting monsters. It only
    works 100% when the party is bigger than 2.
    
    E. Shining Ray
    Type: Active.
    Description: Attacks multiple enemies at once with the
    ray of holy light. Applies massive damage to the undead
    monsters.
    
    F. Doom
    Type: Active.
    Description: Turns multiple monsters into snails at once.
    Speed, attacking ability, and the looks all change. Does
    not work on boss monsters, and can only change up to 6
    monsters at once.
    
    G. Summon Dragon
    Type: Active.
    Description: Summons a holy dragon for a certain amount of
    time. The dragon will stay beside you and attack the
    enemies in the process. The higher the skill level, the
    stronger the summoned dragon is.
    
    -Ice/Lightning Wiz Skills
    A. Partial Resistance
    Type: Passive.
    Description: You get additional resistance from Ice &
    Lightning.
    
    B. Element Amplification
    Type: Supportive.
    Description: Use more MP, but Increase Magic Attack.
    
    C. Ice Strike
    Type:Active.
    Description: Fires ice blocks at multiple enemies. If struck, all
    monsters other than ice-based ones will freeze. Cannot
    attack more than 6 at once.
    
    D. Thunder Spear
    Type: Active.
    Description: Gathers up the power of lightening and turns it
    into a spear, attacking a single enemy. Monsters will be
    damaged with a lightening-based attack.
    
    E. Seal
    Type: Active.
    Description: Seals up the enemies around you for a certain
    amount of time. Once sealed up, the monsters can't use
    attacking skills, but the skill does not work on boss monsters.
    
    F. Magic Booster
    Type: Supportive.
    Description: Uses up a significant amount of HP and MP to
    increase the attacking speed for spells.
    
    G. Magic Composition
    Type: Active.
    Description: Uses ice & lightning-based spell on a single
    enemy. Applies massive damage to monsters that are weak
    against ice or lightning, and the enemy will be frozen for
    a certain time.
    
    -Fire/Poison Wiz Skills
    A. Partial Resistance
    Type: Passive.
    Description: You get additional resistance from Fire & Poison.
    
    B. Element Amplification
    Type: Supportive.
    Description: Use more MP, but Increase Magic Attack.
    
    C. Explosion
    Type: Active
    Description: Make an explosion around the character.
    Attack the enemy with the fire power.
    
    D. Poison Myst
    Type: Active.
    Description: Make a poison fog around the character.
    
    E. Seal
    Type: Active.
    Description: Seals up the enemies around you for a certain
    amount of time. Once sealed up, the monsters can't use
    attacking skills, but the skill does not work on boss
    monsters.
    
    F. Magic Booster
    Type: Supportive.
    Description: Uses up a significant amount of HP and MP to
    increase the attacking speed for spells.
    
    G. Magic Composition
    Type: Active.
    Description: Uses fire & poison-based spell on a single
    enemy. Applies massive damage to monsters that are weak
    against fire or poison, and the enemy will be poisoned on a
    set success rate.
    
    Warrior:    I haven't done much with Warriors, though I know
                   they become -very- powerful later in the game.
                   Though being stricly melee fighters, they get KS'd
                   a lot. If you can deal with this, good on you.
                   High HP, low MP.
    
    1. First Job Advancement: Warrior.
    Requirements: Lvl 10
    STR at 35
    
    -Warrior Skills
    A. Improving HP Recovery
    Type: Passive.
    Description: Recover additional HP every 10 sec. while
    standing still.
    
    B. Improving max HP
    Type: Passive.
    Description: This skill boosts up the amount of increase
    on MaxHP after each Level UP, or AP used on MaxHP.
    
    C. Endure
    Type: Passive.
    Description: Even when hanging on the rope or ladder,
    you'll be able to recover some HP after a certain amount
    of time.
    
    D. Iron Body
    Type: Supportive.
    Description:  Temporarily increases your weapon defense.
    
    E. Power Strike
    Type: Active.
    Description: Use MP to deliver a killer blow to the monsters
    with a sword.
    
    F. Slash Blast
    Type: Active.
    Description: Use HP and MP to attack every enemy around
    you with a sword.
    
    2. Second Job Advancements: Fighter, Page, and Spearman.
    Requirements: Lvl 30
    Pass second job advancement test.
    
    -Fighter Skills
    A. Sword Mastery
    Type: Passive.
    Description:  Increases the sword mastery and accuracy. It
    only applies when either a one-handed or a two-handed
    sword is in hand.
    
    B. Axe Mastery.
    Type: Passive.
    Description: Increases the axe mastery and accuracy.
    It only applies when either a one-handed or
    a two-handed axe is in hand.
    
    C. Final Attack: Sword
    Type: Passive.
    Description: With a certain success rate, another attack
    follows after performing an attacking skill. Only works with
    a one-handed or two-handed sword in hand.
    
    D. Final Attack: Axe
    Type: Passive.
    Description: With a certain success rate, another attack
    follows after performing an attacking skill. Only works with
    a one-handed or two-handed axe in hand.
    
    E. Sword Booster
    Type: Supportive.
    Description: Use HP and MP to temporarily boost up the
    attacking speed of the equipped sword. It only applies when
    either a one-handed or a two-handed sword is in hand.
    
    F. Axe Booster
    Type: Supportive.
    Description: Use HP and MP to temporarily boost up the
    attacking speed of the equipped axe. It only applies when
    either a one-handed or a two-handed axe is in hand.
    
    G. Rage
    Type: Supportive.
    Description: Temporarily boosts the weapon attack level of
    everyone in the party around the area, but also decreases
    the level of weapon defense.
    
    H. Power Guard
    Type: Supportive.
    Description: Returns a portion of the damage received from
    the enemy. Can't return more than 10% of the enemy's Max
    HP at once, however.
    
    -Page Skills
    A. Sword Mastery
    Type: Passive.
    Description: Increases the sword mastery and accuracy.
    It only applies when either a one-handed or a two-handed
    sword is in hand.
    
    B. Blunt Weapon Mastery
    Type: Passive.
    Description: Increases the blunt mastery and accuracy.
    It only applies when either a one-handed or a two-handed
    blunt is in hand.
    
    C. Final Attack: Sword
    Type: Passive.
    Description: With a certain success rate, another attack
    follows after performing an attacking skill. Only works with
    a one-handed or two-handed sword in hand.
    
    D. Final Attack: Blunt Weapon
    Type: Passive.
    Description: With a certain success rate, another attack
    follows after performing an attacking skill. Only works
    with a one-handed or two-handed blunt weapon in hand.
    
    E. Sword Booster
    Type: Supportive.
    Description: Use HP and MP to temporarily boost up the
    attacking speed of the equipped sword. It only applies
    when either a one-handed or a two-handed sword is in
    hand.
    
    F. Blunt Weapon Booster
    Type: Supportive.
    Description: Use HP and MP to temporarily boost up the
    attacking speed of the equipped blunt weapon. It only
    applies when either a one-handed or a two-handed blunt
    weapon is in hand.
    
    G. Threaten
    Type: Supportive.
    Description: Use MP to temporarily theaten an enemy.
    Decreases the level of weapon attack and weapon defense of
    every enemy around the area.
    
    H. Power Guard
    Type: Supportive.
    Description: Returns a portion of the damage received from
    the enemy. Can't return more than 10% of the enemy's
    Max HP at once, however.
    
    -Spearman Skills
    A. Spear Mastery
    Type: Passive.
    Description: Increases the spear mastery and accuracy. It
    only applies when a spear is in hand.
    
    B. Pole Arm Mastery
    Type: Passive.
    Description: Increases the pole arm mastery and accuracy. It
    only applies when a pole arm is in hand.
    
    C. Final Attack: Spear
    Type: Passive.
    Description: With a certain success rate, another attack
    follows after performing an attacking skill. Only works with
    a spear in hand.
    
    D. Final Attack: Pole Arm
    Type: Passive.
    Description: With a certain success rate, another attack
    follows after performing an attacking skill. Only works with
    a pole arm in hand.
    
    E. Spear Booster
    Type: Supportive.
    Description: Use HP and MP to temporarily boost up the
    attacking speed of the equipped spear. It only applies when a
    spear is in hand.
    
    F. Pole Arm Booster
    Type: Supportive.
    Description: Use HP and MP to temporarily boost up the
    attacking speed of the equipped pole arm. It only applies
    when a pole arm is in hand.
    
    G. Iron Will
    Type: Supportive.
    Description: Temporarily increases the level of weapon and
    magic defense on every member of the party around the area.
    
    H. Hyper Body
    Type: Supportive.
    Description: Temporarily increases the Max HP and Max MP
    of all members of the party around the area.
    
    3. Third Job Advancements: Crusader, Knight, Dragon Knight
    Requirements: Lvl 70
    Pass third job advancement test.
    
    -Crusader Skills
    A. Relax
    Type: Passive.
    Description: Recovering even more MP every 10 sec.
    
    B. Shield Mastery
    Type: Passive.
    Description: Shield Defense increases. However, it does not
    affect if the character does not equip the shield.
    
    C. Combo Attack
    Type: Active.
    Description: You can charge the Combos and when the
    combos charge up, you can use the Finish Attack. The Max
    Combo Counter is 5.
    
    D. Panic (Sword)
    Type: Active.
    Description: Attack one monster with dark power. You can
    use this skill only when you equip the sword and your
    combo should be charged up.
    
    E. Panic (Axe)
    Type: Active.
    Description: Attack one monster with dark power. You can
    use this skill only when you equip the axe and your
    combo should be charged up.
    
    F. Coma (Sword)
    Type: Active.
    Description: Enemy becomes panicked when they get
    damaged. You can use this skill only when you equip the
    sword and your combo should be charged up.
    
    G. Coma (Axe)
    Type: Active.
    Description: Enemy become panic when they get damaged.
    You can use this skill only when you equip the axe and
    your combo should be charged up.
    
    H. Armor Crush
    Type: Supportive.
    Description: Cancel out enemy's physical defense up skill in
    a certain rate.
    
    I. Shout
    Type: Active.
    Description: Make the enemy stun with the damage. The
    max number of enemy you can attack is six.
    
    -Knight Skills
    A. Relax
    Type: Passive.
    Description: Recovering even more MP every 10 sec.
    
    B. Shield Mastery
    Type: Passive.
    Description: Shield Defense increases. However, it does not
    affect if the character does not equip the shield.
    
    C. Charged Blow
    Type: Active.
    Description: Make the enemy stun. You can use this skill only
    when your combo is charged up.
    
    D. Fire Charge (Sword)
    Type: Active.
    Description: You can attack with fire power. The skill gets
    canceled if you use Charge Blow or if the time runs out.
    
    E. Fire Charge (Blunt Weapon)
    Type: Active.
    Description: You can attack with fire power. The skill gets
    canceled if you use Charge Blow or if the time runs out.
    
    F. Ice Charge (Sword)
    Type: Active.
    Description: You can attack with ice power. The skill get
    canceled if you use Charge Blow or if the time runs out.
    
    G. Blizzard Charge (Blunt Weapon)
    Type: Active.
    Description: You can attack with blizzard power. The skill
    get canceled if you use Charge Blow or if the time runs out.
    
    H. Thunder Charge (Sword)
    Type: Active.
    Description: You can attack with thunder power. The skill
    get canceled if you use Charge Blow or if the time runs out.
    
    I. Lightning Charge (Blunt Weapon)
    Type: Active.
    Description: You can attack with lightning power. The skill
    get canceled if you use Charge Blow or if the time runs out.
    
    J. Magic Crash
    Type: Supportive.
    Description: Cancel out enemy's magical defense up skill in
    a certain rate.
    
    -Dragon Knight Skills
    A. Element Resistance
    Type: Passive.
    Description: You get additional resistance from Fire, Cold,
    Lightning & Poison.
    
    B. Buster (Spear)
    Type: Active.
    Description: Attack the enemy several times with the spear.
    
    C. Buster (Pole Arm)
    Type: Active.
    Description: Attack the enemy several times with the pole
    arm.
    
    D. Dragon Fury (Spear)
    Type: Active.
    Description: Attack multiple enemies by swinging the spear.
    
    E. Dragon Fury (Pole Arm)
    Type: Active.
    Description: Attack multiple enemies by swinging the pole
    arm.
    
    F. Sacrifice
    Type: Active.
    Description: Attack one enemy regardless their weapon
    defense by sacrificing character's HP.
    
    G. Dragon Roar
    Type: Active.
    Description: Dragons attack with their roar. You can only
    use this skill when you have more than half of HP.
    
    H. Power Crash
    Type: Supportive.
    Description: Cancels out enemy's power up skill.
    
    I. Dragon Blood
    Type: Supportive.
    Description: Attack with Increased Damage, but HP slowly
    decreased
    
    Bowman:     Long Range fighters who use bows, or
                      crossbows, and arrows, to attack. While
                      attacking at a long range is an advantage, they
                      lose out to Thieves and assassins, in the fact
                      that a Bowman must stand still to fire. Though,
                      from what I've seen, they start to make up for
                      this later on with skills.
    
    1. First Job Advancement: Bowman
    Requirements: Lvl 10
    DEX at 25
    
    -Bowman Skills
    A. The Blessing of Amazon
    Type: Passive.
    Description: Increases accuracy
    
    B. The Eye of Amazon
    Type: Passive.
    Description: Increases the range of attack for both bows
    and crossbows.
    
    C. Critical Shot
    Type: Passive.
    Description: Allows you to perform a critical attack with a
    certain success rate.
    
    D. Focus
    Type: Supportive.
    Description: Focussing to temporarily increase accuracy and
    avoidability.
    
    E. Double Shot
    Type: Active.
    Description: Fires two arrows at once to attack an enemy
    twice.
    
    F. Arrow Blow
    Type: Active.
    Description: Fires an arrow with authority. Applies more
    damage than usual.
    
    2. Second Job Advancements: Hunter and Crossbowman.
    Requirements: Lvl 30
    Pass second job advancement test.
    
    -Hunter Skills
    A. Bow Mastery
    Type: Passive.
    Description:  Increases the bow mastery and accuracy. It only
    applies when a bow is in hand.
    
    B. Final Attack: Bow
    Type: Passive.
    Description: With a certain success rate, another attack
    follows after performing an attacking skill. Only works with
    a bow in hand.
    
    C. Bow Booster
    Type: Supportive.
    Description: Uses HP and MP to temporarily boost up the
    attacking speed of the bow. It only works with a bow in
    hand.
    
    D. Power Knock-Back
    Type: Active.
    Description: Improves the success rate of knocking back the
    enemies far when swinging the bow. The higher the
    level, the higher the number of enemies the character
    can knock down.
    
    E. Soul Arrow: Bow
    Type: Supportive.
    Description: Temporarily allows the character to fire bow
    arrows without using up the arrows. Only works with a
    bow in hand.
    
    F. Arrow Bomb
    Type: Active.
    Description: Fires arrows with bombs attached to it. If
    struck cleanly, the bomb explodes on the enemy,
    knocking out some of the enemies around with a certain
    success rate. Can't attack more than 6 at once, and it
    only works with a bow in hand.
    
    -Crossbowman Skills
    A. Crossbow Mastery
    Type: Passive.
    Description: Increases the crossbow mastery and accuracy.
    It only applies when a crossbow is in hand.
    
    B. Final Attack: Crossbow
    Type: Passive.
    Description: With a certain success rate, another attack
    follows after performing an attacking skill. Only works with
    a crossbow in hand.
    
    C. Crossbow Booster
    Type: Supportive.
    Description: Uses HP and MP to temporarily boost up the
    attacking speed of the crossbow. It only works with a
    crossbow in hand.
    
    D. Power Knock-Back
    Type: Active.
    Description: Improves the success rate of knocking back
    the enemies far when swinging the bow. The higher the
    level, the higher the number of enemies the character
    can knock down.
    
    E. Soul Arrow: Crossbow
    Type: Supportive.
    Description: Temporarily allows the character to fire
    crossbow arrows without using up the arrows. Only works
    with a crossbow in hand.
    
    F. Iron Arrow
    Type: Active.
    Description: The arrow that's fired goes through the enemy
    and damages the ones behind it. The damage decreases for
    every enemy it goes through, and it can't damage more
    than 6 at once. Only works with a crossbow in hand.
    
    3.. Third Job Advancements: Ranger and Sniper
    Requirements: Lvl 70
    Pass third job advancement test.
    
    -Ranger Skills
    A. Thrust
    Type: Passive.
    Description: Boosts up the moving speed.
    
    B. Mortal Blow
    Type: Passive.
    Description: For a certain rate, allows you to fire arrows
    even at a very close range. Even kills a monster with
    one shot every once in a while.
    
    C. Puppet
    Type: Supportive.
    Description: Summons a puppet (your other self) for a
    certain amount of time. While the puppet is around, the
    monsters will attack the puppet, not you.
    
    D. Ranger's Inferno
    Type: Active.
    Description: Uses fire-based arrows to attack up to 6
    monsters at once. Only works when equipped with a bow.
    
    E. Arrow Rain
    Type: Active.
    Description: Fires a number of arrows into the sky, attacking
    up to 6 monsters at once on its way down. Only available
    when equipped with a bow.
    
    F. Silver Hawk
    Type: Active.
    Description: Summons a silver hawk. The hawk will be
    hovering around you, attacking monsters nearby.
    
    G. Strafe
    Type: Active.
    Description: Fires 4 arrows at an enemy.
    
    -Sniper Skills
    A. Thrust
    Type: Passive.
    Description: Boosts up the moving speed.
    
    B. Mortal Blow
    Type: Passive.
    Description: For a certain rate, allows you to fire arrows
    even at a very close range. Even kills a monster with one
    shot every once in a while.
    
    C. Puppet
    Type: Passive.
    Description: Summons a puppet (your other self) for a
    certain amount of time. While the puppet is around, the
    monsters will attack the puppet, not you.
    
    D. Blizzard
    Type: Active.
    Description: Uses ice-based arrows to attack up to 6
    monsters at once. Only works when equipped with a
    crossbow.
    
    E. Arrow Eruption
    Type: Active.
    Description: Fires a number of arrows into the ground,
    attacking up to 6 monsters at once on its way up. Only
    available when equipped with a crossbow.
    
    F. Golden Eagle
    Type: Active.
    Description: Summons a golden eagle. The eagle will be
    hovering around you, attacking monsters nearby.
    
    G. Strafe
    Type: Active.
    Description: Fires 4 arrows at an enemy.
    
    ***Note: For a more in-depth look at each class and each
                  skill, look up a guide.***
    
    Huge huge huge thank you to the guys at hidden-street.net
    who have all this information up for you, and so very much
    more.
    
    ----Wow... that took forever...----
    
    ****************************************************
    VIII. Beginners Walkthrough. [wlkthrgh]
    ****************************************************
    
    
    A. Controls.
    
    Your controls should be, as follows, unless you manually
    changed them yourself.
    
    Ctrl: Attack.
    Alt: Jump
    Arrow Keys (located between the main pad and the numeric
                    keypad): Move around.
    Z or 0 on Numpad: Pick up items.
    I: Inventory
    K: Skills list
    S: Abilities List
    E: Equipment
    R: Buddy List
    G: Guild
    Q: Quests.
    F1 - F7: Different facial expressions a character can make.
    
    *Note: There are other commands, but for the most part, this
               is the most important stuff you need to know as a
               beginner in the world of MapleStory.
    
    B. Actual play time:
    
    This is gonna be just me talking. Aren't you excited? No?
    Well, geeze... -kicks a rock-
    
    Okay, by now you should have downloaded the MapleStory
    client... if you haven't... umm, do it?
    
    Pick the server you wish to play on.
    
    Options: Bera (The server I play on)
                 Scania
                 Khaini
                 Broa
                 Mardia
                 Windia
                 Bellocan
    
    Next you pick one of the 19 channels. I usually play on
    CH 16, but hey, it doesn't matter much. Though, you
    will lag a lot in more populated channels if your computer
    isn't that great.
    
    Now that you've picked a server and a channel, it's time to
    make your character.
    
    Depending on who you are, guy or gal, you entered your
    sex during Sign up, and your character is the same sex as
    you. There is no changing this. You're stuck with it.
    
    First customize the look of your character. What suits you?
    There isn't much to choose from anyways, so don't feel bad
    if you just settle for something halfway decent.
    
    Now pick a name and click the "Check" button.
    
    Once you got all of that out of the way, it's time to work on
    the important thing: Character stats.
    
    I've already covered the basic stats: Str, Dex, Int, and Luk.
    
    **By now you need to know what kind of character you're
       making.**
    
    Here's the best possible stats for each class:
    
    Thief: Str: 4
             Dex: ?
             Int: 4
             Luk: ?
    
    You can have both Str and Int at 5's, or one at 5 and
    one at 4, but if you're patient, havingboth at 4 is for
    the best. Any higher than 5 in either and you're starting to
    screw yourself over.
    
    Mage: Str: 4
             Dex: 4
             Int: ?
             Luk: ?
    
    You can have both Str and Dex at 5's, or one at 5 and
    one at 4, but if you're patient, having both at 4 is for
    the best. Any higher than 5 in either and you're starting to
    screw yourself over.
    
    (I hope you're noticing a pattern)
    
    Warrior: Str: ?
                Dex: ?
                Int: 4
                Luk: 4
    
    You can have both Int and Luk at 5's, or one at 5 and
    one at 4, but if you're patient, having both at 4 is for
    the best. Any higher than 5 in either and you're starting to
    screw yourself over.
    
    (If you haven't noticed the pattern yet, you might be
    skimming through. Don't! D: )
    
    Bowman: Str: ?
                 Dex: ?
                 Int: 4
                 Luk: 4
    
    You can have both Int and Luk at 5's, or one at 5 and
    one at 4, but if you're patient, having both at 4 is for
    the best. Any higher than 5 in either and you're starting to
    screw yourself over.
    
    So, now that you've made your character, let's put the
    little bugger on Maple Island and start things.
    
    First, read up on the controls, even though I told you them
    already. After that, close that window and talk to Sera
    (To talk to NPC's double click on them >_>).
    
    Agree to go along with the training course.
    
    Aww, look at you! You're a green apple. Aren't you just
    adorable? -pinches your cheeks- ^^;;
    
    Anyways, get a feel for the controls if you're new. Feel free
    to switch them up if you have to, but the basic controls
    are super simple once you're used to them.
    
    Ride the conveyor belts and get a look at the jobs, and
    some of the skills. Though, by now, that doesn't
    matter too much as you've already started building up
    for a specific job. No worries, though, should you see a
    job you might like better; you can have up to three
    characters on each server.
    
    In the next area talk to Roger for your first quest.
    
    Here's a super big hint!!!!!
    
    NPC's you have quests for you to do have a light bulb bubble
    indicating they wanna chat you up for a quest. If you see this
    indicator, which is a light bulb in a speech bubble (I'm
    repeating myself for a reason), then double click on them
    and read carefully.
    
    Quest: Rogers Apple (Don't quote me on the name, kids.)
    Objectives: Eat Rogers Apple.
                   Talk to Roger again.
    Rewards: Exp and pots.
    
    After he's done talking your health goes down, open up your
    inventory with the I button, or click the hot button towards
    the bottom right of the screen, and use Rogers Apple to
    regain your health. Once you do, talk to Roger again.
    
    Walk over a bit and jump up on the conveyor belt where you
    see Nina. Jump up onto the actual ground with her, and
    walk towards the edge. You will most likely see, now, both
    Nina and Sen on the screen. Talk to Nina.
    
    Quest: What Sen Wants To Eat.
    Objectives: Talk to Sen.
                    Talk to Nina again.
    Rewards: Exp.
    
    After accepting the quest, talk to Sen. Once you're done
    with him talk to Nina again.
    
    What Sen Wants To Eat Quest complete.
    
    Moving onward and to the right...
    
    Next we see a fella named Todd. Talk to him, 'cause he's
    lonely.
    
    Quest: Todd's How-To-Hunt
    Objectives: Kill 1 Drummer Bunny
                     Kill 1 Letty
                     Pick up 1 Toy Drum
                     Pick up 1 Letty's furball
                     Give collected items to Peter
    Rewards: Exp.
    
    Okay, this is pretty much as easy as it gets. Start off
    with the Drummer Bunnys'. Kill the first one you get your
    weapon on, pick up the toy drum, move to the right and get
    to working on the letty's. Nab the furball and talk to Peter.
    He'll take the items.
    
    Todd's How-To-Hunt Quest complete.
    
    Now, personally, I like to take this moment to train. The
    enemies here can't hurt you, but you can hurt them
    -and- gain experience. Even though it's only 1 exp per kill,
    it's still helpful. I usually go to about level 4 here, or
    5 if I'm super patient.
    
    By now you've leveled up. Congratulations! Now you gotta
    distribute your ability and skill points.
    
    Every time you level up, you get 5 ability points (remember
    that one) and 3 skill points (Except for a few of the beginner
    levels. Why? I really don't know).
    
    First off, now that you've gained a level, we'll start with
    Abilities, even though the game forces you to do skills by
    just up and opening the Skills menu with some
    explanations. Yes, you should read 'em. Why? 'Cause
    reading is good and it can kinda be helpful.
    
    Anyways, put the 1 skill point, or whatever they gave you as
    a start in whatever of the beginner skills you want. Just
    remember, you will only get 6 skill points as a beginner and
    must place them in the Beginner skills only. Of course, 6
    points only lets you max two of the skills. So, pick and
    choose. I only do Recover and Nimble Feet. Some people 
    like to use the Snail technique, where you throw shells,
    but I think it's a waste of MP and you can easily
    sell the shells anyways.
    
    Okay, now open up that good ol' ability points menu with the
    S key and take a good look. You need to be familiar with
    this, because you have to love it in order for the game to
    love you.
    
    How you distribute the points is based on what job you're
    going to have. Where won't you put points? HP and MP.
    Do not put points in these, as you're simply wasting
    points. Instead focus on the two Abilities for your job.
    
    As a reminder...
    Thief: Dex and Luk; mainly Luk.
    Mage: Int and Luk; mainly Int.
    Warrior: Str and Dex: mainly Str (I believe. Don't quote me yet...)
    Bowman: Str and Dex; mainly Dex (I believe. Don't quote me yet...
    Deja vu, anyone?)
    
    Also, as stated before, you need a certain required amount of
    one ability point for your job, in order to make the job
    advancement. Know what this is, and I did tell you what
    your jobs requirement is... if you missed it.. scroll up or
    CTRL+F "Requirements" til' you find it, and get it to the
    required level and then focus on the other stat (I'm not sure
    if this is the way to go with a Warrior. I'll do some
    checking, yo).
    
    Anyways, it's kinda confusing at first but soon you'll get used
    to it. Mainly, the secondary stat is used to help you wear
    equips. Often times, people will decide to lose out on
    wearing certain equips and maxing out the main stat of
    their character class. This seems to work best for Thieves
    and Mages. Someone who maxes out the main stat is
    called either a Lukless mage or a Dexless thief. Do I
    recommend this for a beginner? No. It's expensive
    and, as a beginner, you're broke.
    
    Examples (These are, roughly, based off you getting all 4's):
    
    Thief: Str: 4
             Dex: 25
             Int: 4
             Luk: After you get 25 Dex, put all your earned ability
                    points into here until lvl 10.
    
    Mage: Str: 4
             Dex: 4
             Int: Once you get 20 Int, get your Luk to 8 for first
                   equip set, then push the rest of your hard earned
                   points into Int. Why? Check a guide on mages
                   to find out. >_<
             Luk: 8
    
    Afterwards, things get a bit wonky with how you distribute
    points. To better understand how things work for your
    job, I seriously recommend you check out a guide that
    talks about your job choices specifically. Trust me, you're
    gonna be glad you did.
    
    Okay, so now that we had a detour from the
    walkthrough... let's get back to it.
    
    Keep training on the letty's, or Drummer Bunnys if you prefer,
    or just head to the right some more and talk to Heena and
    leave the training area.
    
    Talk with Peter one more time and you'll be taken to
    Maple Island.
    
    Ignore the first NPC you see on this map, and head to
    the right. As you're moving along you're gonna see my
    buddy Sam. Talk to him, because he wants to talk to you
    and you're just nice enough to give him your time. Pat
    yourself on the back for being awesome.
    
    Okay, seriously, talk to him. He has a quest for you to do.
    
    Quest: Sam's Suggestion
    Objectives: Defeat 10 Snails
                     Talk to Mai
    Rewards: Exp.
    
    Well, this is pretty easy, too. Just kill snails on this map
    until you kill 10 or level up. Whichever you prefer and
    head to the right again and use the Portal.
    
    Once again, head to the right killing snails along the way.
    Is your heart content, or are you for monster rights?
    
    Anyways, take the right portal on the bottom again, to find
    yourself in Snail Hunting Ground III.
    
    In case you didn't know it, which I hoped you would by just
    looking at all of your screen, there's a Mini-Map in the very
    top left corner that shows a map, go figure, along with
    markers.
    
    Legend: Blue marks - Portals
                Red marks - Other human controlled players
                Yellow marks - NPCs
                Orange marks (Eventually) - Party members
    
    Anyways, kids, you're gonna notice the portal's at the very
    top right of the screen. So climb up to the top right, killing
    along the way, or stay and train.
    
    Honestly, you don't have to rush through each map if you
    don't want to. Explore them if you feel like it. Just remember
    this, and please do 'cause this is pretty important: For your
    job, depending on what it is, do not level up past the
    required level to make the first job advancement. Why?
    Because if you do, you lose out on skill points which are,
    basically, invaluable in this game. So don't lose out. :|
    
    Once you've gone through that top right portal, you should
    be near a platform that holds up Maria. As you can tell,
    she's frantically looking for help, and as a hero, it's your job
    to help her. Yes, I called you a hero. Now isn't that special?
    
    Quest: Maria's Letter
    Objectives: Take Maria's Letter to Chief Lucas of Ameherst.
    Rewards: Exp and Mystery Box. Box contains either a Skull Cap
                  or a Headband.
    
    Okay, so maybe all the Maple Island quests are simple... ^^;;
    
    As a warning to Mages and Thieves: Red Snails = big pains.
    
    Since you don't really focus much on having str, you will
    hit very low (though the thief beginner hits higher than a
    mage due to Dex determining some attack power) and they
    will hurt you and laugh as you spend 3 minutes or so trying
    to kill them. It's just not worth it, but if you think you're
    hardcore, go for it. While you do that, I'm gonna go get
    somethin' to eat.....
    
    Done yet? Oh, sorry, you were waiting for me. My bad.
    
    >_<
    
    In case you haven't been doing so, use Z or 0 on the numpad
    to pick up monster drops. I figured this was something
    you'd automatically do, but if you haven't, you really really
    should. You need the money and some items.
    
    In this same area as Maria, you'll find Mai. She's over to the
    right on a platform. And for good reason: She thinks really
    high of herself. Talk to her and finish Sam's Suggestion.
    
    Sam's Suggestion Quest complete. -plays victory music-
    
    I'm so proud of you. -mutters to self, "They grow up so fast"-
    
    Err... -cough- anyways....
    
    Talk to Mai once again and select the quest, Mai's Training.
    
    Quest: Mai's Training.
    Objectives: Kill 10 Green Snails
                     Kill 10 Blue Snails
                     kill 10 Shrooms.
    Rewards: Exp.
    
    Well, get to work! Or, you could go to that bottom left
    portal and take Mai's advice and talk to that Biggs guy.
    
    **Not reccommended for Mages or Theives.**
    
    That left portal takes you to Southperry, which is a place
    you gotta remember.
    
    Go to the right, climb up the ladder or rope, or whatever's
    there, and go to the
    right once you're on that top platform. Talk to Biggs.
    
    Quest: Biggs Collection of Items.
    Objectives: Collect 30 Blue Snail Shells
                     Collect 10 Orange Mushroom Caps
    Rewards: Exp and a mystery box. Box contains either
                  Razor or Fruit Knife.
    
    If you're going to be a mage, this quest is probably not worth
    your time. As of right now, Orange Mushrooms will own
    your soul and be very mean to you. The only thing you
    would get out of it would be the experience and mesos
    from selling either the Razor or Fruit Knife. Basically, it's
    not really worth it for you. It really isn't too worth it, either,
    if you're a thief, but bandits can use the Fruit Knife. That's
    up to you, but you'll probably be annoyed with how long it
    takes to take down an Orange Mush and not die in the
    process.
    
    On the note of dying. On Maple Island, it's okay if you die.
    You'll be taken to the nearest town. Once you're off Maple
    Island and have a job, don't die. You lose experience if
    you do.
    
    Leave Southperry the way you came, and work on Mai's first
    training quest.
    
    It's easiest to take care of Shrooms in this area, and go
    back to Snail Hunting Grounds III for the blue and green
    snails. Once you're done with all the killing, head back
    to Mai.
    
    Mai's Training Quest complete.
    
    During the time you finish her first quest, you'll be
    prompted about another.
    
    Quest: Mai's Training (Part two)
    Objectives: Kill 10 Orange Mushrooms
                     Talk to Mai again when you have.
    Rewards: Exp and mesos.
    
    Okay, so unless you wanna train here, there's not much left
    for you here now. Go up this time and take that upper right
    portal. On this map you'll find all the different monster types
    that are available on Maple Island, as well as portals to
    Danger areas with even more monsters. Kill the monsters
    you come across as you make your wait to the right, and,
    depending on your job, ignoring the red snails. Once you
    make it all the way to the far right go through the portal
    and you'll be in Ameherst. Welcome.
    
    You'll see a girl who cries occasionally and whines about
    her skin. Whileyou're probably thinking about avoiding
    her, talk to her and pick her quiz.
    
    Quest: Rain's Maple Quiz
    Objectives: Read/Listen to Rain's lessons about Maple.
                     Talk to her to start the quiz.
                     Talk to her seven times to answer seven
                     questions.
    Rewards: Exp.
    
    These questions aren't really all that hard, and some of the
    answers are (Out there! Whoops, X-Files moment... <_<)in
    this guide somewhere. See, it's times like this you
    realize the value of reading. Or not. -_-
    
    Go to the right a bit and you'll see Pio walking around. Talk
    to him, 'cause his quest definitely has one of the more
    worthwhile rewards.
    
    Quest: Pio and the Recycled Goods.
    Objectives: Collect 10 Rusty Screws
                     Collect 10 Old Wooden Boards
    Rewards: Exp, mesos, and Relaxer chair.
    
    See that wooden box next to Pio? Go ahead and attack it
    until it breaks open. It will drop 1 screw and 1 board, and
    sometimes a potion and mesos. You're gonna need to do
    this 10 times to 10 boxes, or be super patient and wait for
    that box you just destroyed to respawn. Or, well, you could
    listen to me and go to the right a bit and climb up the rope
    or ladder and head to the left. There will be a box on the left
    and right side of the Weapon store. Break 'em open, get
    the goods.
    
    IF you feel the need, you can buy a razor
    for extra attack power, but I don't recommend it. You're
    gonna need all the mesos you can get.
    
    3 screws and boards down, 7 more to go. Go to the right
    and drop down. Keep heading right and you're gonna see
    that Lucas fella who you have a letter for. Talk to him
    and he'll take the letter and give a reply.
    
    Quest: Maria's Letter
    Objectives: Give Maria Lucas' Reply Letter.
    Rewards: Exp and Mystery Box. Box contains Skull Cap or
                  Headband.
    
    Next to good ol' Lucas is another box. Smash it, collect,
    head right. Ignore the portal in front of the Mushroom
    house and go a bit farther ahead and you'll see another
    box. Smash and collect. Head to the left and enter into
    the portal you just passed. Lookie, here! Two more boxes!
    Wash, rinse, and repeat our box techniques. Go through
    the portal on the left next to the Danger sign and head
    left til' you find yet another box.
    
    Note: If you're in a populated channel, other people might
             have smashed a box and it won't be where it's
             supposed to be until it respawns. For best results,
             use unpopulated channels.
    
    Head to the right and into the portal you came through,
    and go out the portal you entered the house through and
    head left to where Pio is. Smash the boxes that are back
    in that area until you finish the quest and talk to Pio.
    He'll take the goods and leave you somewhat hanging.
    Talk to him, about 2 more times, and you'll finally get
    your chair; The Relaxer.
    
    Pio and the Recycling Quest Complete.
    
    You're officially done with Ameherst, and probably
    won't return here, unless you die and get sent here.
    But now that you have The Relaxer, death should
    -not- be an issue. Got it? >:|
    
    If you're doing Mai and Bigg's quests that involve Orange
    Mushrooms, you have two real choices here:
    
    1. Go back to where Mai is and give Lucas' Reply Letter to
        Maria and get your reward. Equip the item you got by
        opening the item inventory with I and double clicking
        on the head piece in the Equips section of the
        inventory. You now have a little extra defense against
        the orange mushrooms.
    
    2. You can be all hardcore and go after the orange
        mushrooms without the extra defense. I'm pretty
        sure it isn't much, in the end, but, as they say,
        every little bit helps.
    
    Whatever you decide to do, get back to the portal that
    takes you into Ameherst and go up the step like area on
    the left. Go up the ladder/rope/whatever, and then jump
    up onto the next platform. Walk to the left and you'll
    see a Y shape of platforms. Jump up onto them and head
    to the right. Here's a tip for ya.
    
    Note: This will be super useful to you, especially if you have
             low str/attacking power.
    
    ZOMG TIP!: Stand on the edge of the top most right Y piece
                     platform and jump and attack monsters on the
                     higher platform. This works best when you're
                     as far out on the edge as you can be. If you're
                     doing it right, you'll be able to attack the
                     monsters close to the edge of their platform,
                     from your lower platform without taking any
                     damage to yourself.
    
    Once the area's clear, jump up onto that platform and head
     right to the portal and enter the Dangerous Forest.
    
    -scary music- D:
    
    Here you'll find Orange Mushrooms scattered about. If you go
    to the right and jump across the three platforms to the long
    one, and dash across the long one to the far right lower
    platform, you can do that stand on edge, jump, and attack
    trick from before on any Orange Mushrooms that spawn on
    the long ledge. When there are none there, go down the
    right side until you're on the bottom level, right side.
    There's usually very good Mushroom spawn here and plenty
    of areas you can jump to to get away when your HP is low.
    
    At this point, finish off either quest in the easiest way for you.
    
    When you're done with all that fun, head back to where you
    find our friend Mai. Talk to her again.
    
    Mai's Training Quest Complete.
    
    Well, now you really only have two options.
    
    1. Finish Biggs quest and train.
    2. Train until you're ready to leave (if you aren't doing
        Biggs quest).
    
    If you started it, and did the objectives....
    
    Biggs Collection of Items Quest Complete.
    
    If you want the Fruit Knife item from Biggs, I recommend
    finishing his quest at level 9 or so, to increase your
    chances of getting it. If you're a mage, you wasted time
    doing his quest anyways. >_<
    
    Once you've done all the training you can, and you're the
    right level for your first job advancement, or over 50 or
    60% exp, it's time to leave Maple Island.
    
    Note: Once you leave Maple Island, you can not
    come back.
    
    Head into Southperry, go all the to the right and talk
    to Shanks. Pay him for a boat ride and you'll find yourself
    on Victoria Island.
    
    Congratulations, you're off Maple Island and ready to
    really start your adventures in MapleStory!
    
    Oh, don't worry... we're not parting ways... yet....
    
    Get off that silly boat and take note of that Phil guy. Head
    down and to the right until you find a weird fella named Olaf.
    Talk to him.
    
    Quest: A Lesson On Job Advancement.
    Objectives: Listen to Olaf's Lessons.
                     Talk to Olaf again and take the short quiz.
    Rewards: Exp.
    
    Talk to him, take quiz, etc. You've done this before.
    
    A Lesson On Job Advancement Quest Complete.
    
    Talk to Olaf one more time, and you'll notice he has four
    new quests:
    
    1. The Path of Bowman
    2. The Path of Thief
    3. The Path of Magician
    4. The Path of Warrior
    
    Pick the quest that fits the job you want.
    
    Okay, well, it's time for you to get your job advancement!
    
    Head back to the left and go find that Phil guy. Talk to him
    and pick "Please take me somewhere else..."
    
    If you're becoming a Bowman, pick Henesys.
    If you're becoming a Thief, pick Kerning City.
    If you're becoming a Magician, pick Ellinia.
    If you're becoming a Warrior, pick Perion.
    
    Alright, here's some division....
    
    Henesys: Once you've been sent to Henesys wander around
                  the town and get familiar with it. Find the gates
                  that say Mushroom Park and enter the Portal. Go
                  all the way to the right until you see a tree that
                  has a portal you can enter. Go in and talk to
                  Athena Pierce. If you've raised yourself properly,
                  you'll become a Bowman.
    
    Kerning City: Once you've been sent to Kerning City wander
                       around the town and get familiar with it. Find
                       the Fusion Jazz Bar and enter through the door.
                       There is no blue portal, but not every place you
                       can access is marked by one, so remember that.
                       Go to the bottom section and talk to Dark Lord.
                       If you've raised yourself properly, you'll become
                       a Thief/Rogue.
    
    Ellinia: Once you've been sent to Ellinia wander around the
               town and get familiar with it. Head to the very top
               by climbing, and enter the building atop two oval
               shaped lines. Talk to Grendel the Really Old. If you've
               raised yourself properly, you'll become the Magician.
    
    Perion: Once you've been sent to Peron, wander around the
               town and get familiar with it. Head to the very top right
               area and you'll see a building that's pretty much set
               into the rocks. Enter here and talk with Dances with
               Balrog. If you've raised yourself properly, you'll
               become the Warrior.
    
    Note: Due to Olaf's quest, you will have to talk to each Job
             leader twice in order to get the advancement, as
             the first time you simply get exp for finishing
             Olaf's second quest.
    
    The Path of (your job here) Quest Complete.
    
    Congratulations on making the job advancement. You've
    got a lot ahead of you, and so far I think you're on the
    right track. I'm gonna give you one more helpful bit before
    shutting up, 'cause you're probably sick of me now. :(
    
    Good areas to train:
    -For a low level character, one of the best areas is
    Henesys Hunting Grounds I. Stick with snails for a bit
    and work your way up the levels.
    
    -The Snail tree in Ellinia is a good place, too.
    
    -If HHG is crowded, go to Kerning City and go in the subway
    and use the portal on the right and go after Bubblings.
    *Do not do this at a low level. You'll die.* Bubblings are
    like Green Mushrooms. Wait until you can attack Green
    Mushrooms before going for bubblings.
    
    -After bubblings, pig beach, a hidden street, is one of
    your next best options.
    
    -Then move on to Ant Tunnel.
    
    - Mid and upper 20's, your single best bet is Kerning
    Party Quest.
    
    Explore as much as you can, find the best areas for you
    and get strong. Check guides for good ways to raise your
    characters, or explore on your own if you'd like, although
    I recommend you checking a guide for an idea, at least.
    
    Expand your horizons, meet new people, and have
    a good time.
    
    ****************************************************
    IX. Great sites to check out [sitechk]
    ****************************************************
    
    www.hidden-street.net
    www.sleepywood.net
    
    ****************************************************