___        ___           ______
|   \      /   |         |   ___|
| |\ \    / /| |         |  |___
| | \ \  / / | |         |___   |
| |  \ \/ /  | |          ___|  |
|_|   \__/   |_| A P L E |______| T O R Y

----------------------------------------------------

About Me

 I am a Level 130 Dark Knight in Windia named
Tailz2k6. I also have a guild named NetherLords,
which I lead (Level 50+) (no I’m not NL). If you
want to contact me you may track me by doing /find
Tailz2k6. I used to play Runescape as a level 76
combat person (Tailz 2k5), but when I saw this
game... I was hooked! I don’t focus on leveling that
much, I’m more focused on money making. Once I have
enough money to pay for my level 70-90 armor, I’ll
go back to training! This is my first guide... so I
hope I’m doing well. If you need to ask me anything that
is not on this guide at the moment, feel free to go to
my home server (Windia) and whisper me.

----------------------------------------------------

Table Of Contents

1. Intro
 1.1 Version
 1.2 Choosing a World
 1.3 Starting Your Character
 1.4 About NX cash
2. Jobs Guide
 2.1 Beginner/Forever Beginner
 2.2 Warrior
  2.2.1 Fighter/Crusader/Hero
  2.2.2 Page/White Knight (WK)/Paladin
  2.2.3 Spearman/Dragon Knight (DK)/Dark Lord
 2.3 Bowman
  2.3.1 Hunter/Ranger/Bow Master (BM)
  2.3.2 CrossBowMan (XB)/Sniper/Marksman
(CBM)
 2.4 Magician
  2.4.1 Fire Poison (F/P) Wizard/Fire Poison
Mage/Fire Poison Arch Mage (F/P AM)
  2.4.2 Ice Lightning (I/L) Wizard/Ice Lightning
Mage/Ice Lightning Arch Mage (I/L AM)
  2.4.3 Cleric/Priest/Bishop
 2.5 Thief
  2.5.1 Assassin/Hermit/Night Lord
  2.5.2 Bandit/Chief Bandit (CB)/Shadower
  2.5.3 The mixed job Sindit or Banditsin/Chief
Hermit/Night Shadower 0_0 (Made up)
 2.6 Pirate
  2.6.1 Brawler (Infighter)/Marauder/Buccaneer
  2.6.2 Gunslinger/Outlaw/Corsair
3. Pet
4. Items
 4.1 Equips
  4.1.1 Warrior
  4.1.2 Bowman
  4.1.3 Magician
  4.1.4 Thief
 4.2. Scrolls
  4.2.1 Weapons
  4.2.2 Defensive
5. Training
 5.1 Training
 5.2 Party Quests
   5.2.1 Kerning
   5.2.2 Ludibrium
   5.2.3 Orbis
   5.2.4 Henesys
   5.2.4 Ludibrium Maze
   5.2.5 Pirate
   5.2.6 Guild
   5.2.7 Amoria
   5.2.8 Zakum
   5.2.9 Carnival
6. Skills List
7. Things you can do at Level 200
8. Credits

----------------------------------------------------

1. Intro

 MapleStory is a side scrolling fusion of Super
Mario Bros, DragonBallZ: Legacy of Goku II, and
Runescape. I must tell you though, once you start
playing and you get to level 20, you either get
really hooked into the game or get really bored with
this game and quit.

1.1	Version


Version 1.00, 8/23/07 – Started with the first
touches of the guide. Explained first jobs, has all
skills up for Warriors and Mages, completed
“choosing a world”, “about NX Cash”, explained
Spearman, showed table of jobs, and finished Kerning
City PQ.

Version 1.01, 12/30/07 – Finished Ludibrium PQ,
Started Orbis PQ, Spearman Skills finished, First
Job skills ALMOST complete, Explained Dragon
Knights, edited choosing a world for the new world
Kradia, Started Dragon Knight Skills, and edited the
titles with more block letters!

Version 1.02 6/19/08 – Wow I haven’t updated in a
while, anyway I added some thief stuff, updated the
PQ information, ABOUT to work on bowmen probably
will start soon.

Version 1.03 7/30/08 – I’ve added a WHOLE bunch to the
Dragon Knight Build, including why Hybrids are better
than being a Pure Spear or Pure PoleArm.

Version 1.04 8/04/08 – Heh, Birthday Update, I’ve added Level 200
stuff for our first Windian that is Level 200!! Congratulations
xAshtonxx!!

Version 1.05 1/01/09 – Happy New Years!! After making one character of
ALMOST every class (Except for a Page, Hunter, Crossbowman,
and an F/P Wizard) I got motivated to add just a few new things about
Pirates
and I also now just added a skill index, which is in progress. Also,
keep watch for when I update, because I’m having some
thoughts about putting in HP/MP Calculators!
Here is a spoiler: An HP Fighter’s HP per level (calculator effective
at Level 15) is: 346(Level) + -2202 = HP for your level.
Oh, and to Trixter800: STOP COPYING MY STUFF LIKE MY CHOOSING A WORLD
SECTION AND MY PATH OF CAREER SECTION.

---------------------------------------------------

1.2 Choosing A World

NOW BEFORE YOU PLAY – Choose a world that is
comfortable for you. (if you already haven’t chosen
a world) but remember, choose wisely, once you put
your main there, you cannot take him to another
world.

Scania:
-Very Overpopulated
–Hardest place to train
-Very easy to find the items you need
-Outstanding economy (Free markets (FM) are like a
mega mall)

Bera:
-Overpopulated
-Moderate-Hard place to train
-Easy to find the items you need
-Very good economy (FM is very populated and is like
a mall)
(Pretty much exactly like Windia just with a little
more people)

Broa
-A little over average population
-Moderate place to train
-Moderately-Easy to find the items you need
-Good economy (FM is pretty decent)

Windia
-Overpopulated
-Moderate-Hard place to train
-Easy to find the items you need
-Very good economy (FM is very populated and is like
a mall)
(Pretty much exactly like Bera just with a little
less people)

Khaini
-Average population
-Moderate-Easy place to train (a little more room
than the first four)
-Moderately rare to find the items you need
-Somewhat good economy (FM is somewhat big)

Bellacon
-Under average population
-Easy place to train, very spaced out
-Rare to find things you need
-Somewhat bad economy (FM is easy to get spots, but
very few people to purchase things)

Mardia
-Very Unpopulated
-Very easy place to train yet you can get kind of
lonely, very easy to get into Party Quests
-Very rare to find the item you need
-Poor Economy (Very few people with shops and
extremely few purchases)

Kradia
-Very Unpopulated
-Roomy but lonely
-The item you need may take quite a while to find
-Barely any economy (A Couple of rooms of shops)

Yellonde
-Ninth Server, with a nine as a logo
-Needs more people
-Bad economy, (high priced items)
-A Few rooms of shops.

Demethos:
-Server aimed for pirates
-Very empty
-Very difficult to find what you want
-A few people have shops

If you like to be with lots and lots of people and
you want to go to a place with a great economy, more
then your care of training, choose Scania, Bera,
Broa, Windia, or Khaini.

If you like to get into Party Quests, and if you
want to get to a very high level without someone
taking your monsters, but you don’t care about the
economy, choose Mardia, Bellacon, Khaini, Kradia,
Yellonde, or even Demethos.

If you like to be in a world with more balance,
choose Bera, Broa, Windia, or Khaini.

----------------------------------------------------

1.3 Starting Your Character

Here are a few things you need to know before you start your
character:

First of all, I am serious about this next part. Decide which
gender you want to be wisely. If you are (honestly) gay/lesbian,
select the opposite gender, because if you get married,
Maple Story only allows straight marriages in this game.
Otherwise if you are straight, please, PLEASE choose your correct gender.

Second of all, Decide what job/class you want to be.
You have to decide while you roll your stats or you will mess up your character.

Quick Show of Stats:

Class: Warrior
Best Possible Stats Roll: Any STR, Any DEX, INT/LUK = 4/4
AP Build:

-Regular: STR = High As Possible, DEX = 2x Your Level, INT/LUK = 4/4
-HP Warrior – (Fighter): STR = High As Possible, DEX/INT/LUK = 4/4/4
(Buy Accuracy Scrolls)
-Dexless: STR = High As Possible, DEX = 4 (Any point you would’ve put into
DEX Normally goes to STR), INT/LUK = 4/4
(Buy Accuracy Scrolls)
-High DEX: STR = (2 Points/Level) DEX = (3 Points/Level) INT/LUK = 4/4
Speed it takes to get 1st job advancement: *****

Class: Bowman
Best Possible Stats Roll: Any STR, Any DEX, INT/LUK = 4/4
AP Build:
-Hunter: STR = +5 Your Level, DEX = High As Possible, INT/LUK = 4/4
-CrossBowman: STR = Your Level, DEX = High As Possible, INT/LUK = 4/4
Speed it takes to get 1st job advancement: ***

Class: Magician
Best Possible Stats Roll: STR/DEX = 4/4, Any INT, Any LUK
AP Build:

-Regular: STR/DEX = 4/4, INT = High As Possible, LUK = +3 Your Level
-Lukless: STR/DEX/LUK = 4/4/4, INT = High As Possible
Speed it takes to get 1st job advancement: **

Class: Thief
Best Possible Stats Roll: STR/INT = 4/4 Any DEX, Any LUK
AP Build:

-Regular: STR/INT = 4/4, DEX = 2x Your Level, LUK = High As Possible
-Dexless: STR/DEX/INT = 4/25/4, (Dex Stops at 25 Permanately at Level 10),
LUK = High As Possible (Buy Accuracy Scrolls)
-STR Bandit: STR = 10 Below Your Level, DEX = 2x Your Level, INT = 4,
LUK = High As Possible
Speed it takes to get 1st job advancement: *

Class: Pirate
Best Possible Stats Roll: Any STR, Any DEX, INT/LUK = 4/4

-Brawler: STR = High As Possible, DEX = +5 Your Level, INT/LUK = 4/4
-Gunslinger: STR = Your Level, DEX = High As Possible, INT/LUK = 4/4
Speed it takes to get 1st job advancement: ****

----------------------------------------------------

1.4 About NX Cash

 You can purchase something called NX (Nexon) Cash
(MapleGlobal) or A-Cash (MapleSea) by using real
money. 1 cent (U.S) is worth 10 NX. You can buy
various items such as pets, clothing (that covers
your armor), weddings, shops, room for more
inventory, and etc...

----------------------------------------------------

2. Jobs Guide

Here is information on every job if you want to
decide which you want to be.
You have 10 choices to make (unless you want to stay
a beginner)
Once you choose your first job, you cannot go back.
Same rules apply with choosing your 2nd job. But
third job and fourth job is different. You have to
be the job what your 2nd job picks. For ex: If you
are a warrior, and choose a fighter, you can not
become a dragon knight with that same character. You
have to be a crusader if you are a fighter, no
exceptions. Like also, if you chose magician, you
can not become an assassin. It has to be with the
three choices: F/P wizard, I/L wizard, or cleric.

--------------------------------------------------

Fight up close with a high attack power. (Warrior)

Fight with swords, axes, and shields. (Fighter)
Fight with swords, maces, and MAYBE a shield. (Page)
Fight with spears and polearms. (Spearman)
-----------------------------------------------

Fight with bows using accuracy. (Bowmen)

Fight with bows. (Hunter)
Fight with crossbows. (Crossbowman)

-----------------------------------------------

Use spells from afar consuming MP to attack.
(Magician)

Fight with fire and poison spells. (Fire/Poison
Wizard)
Fight with ice and lightning spells. (Ice/Lightning
Wizard)
Fight with holy spells and heal party members.
(Cleric)

-----------------------------------------------

Damage foes with ninja throwing stars from afar or
with a dagger up close. (Thief)

Fight with throwing stars. (Assassin)
Fight with daggers. (Bandit)

-----------------------------------------------

Punch or shoot your enemies quickly. (Pirate)

Fight with knucklers. (Brawler)
Fight with guns. (Gunslinger)

PATH OF CAREER
---------------


F/P AM    I/L AM     Bishop     4th Job     Night Lord         Shadower   -120
 |          |          |                        |                 |
 |          |          |                        |                 |
 |          |          |                        |                 |
 |          |          |                        |                 |
 |          |          |                        |                 |
 |          |          |                        |                 |
 |          |          |                        |                 |
 |          |          |                        |                 |
 |          |          |                        |                 |
 |          |          |                        |                 |
F/P Mage  I/L Mage   Priest    3rd Job       Hermit         Chief Bandit   -70
 |          |          |                        |                 |
 |          |          |                        |                 |
 |          |          |                        |                 |
 |          |          |                        |                 |
 |          |          |                        |                 |
 |          |          |                        |                 |
 |          |          |                        |                 |
 |          |          |                        |                 |
F/P Wizard I/L Wizard Cleric    2nd Job       Assassin          Bandit     -30
  \         |         /                          \               /
   \        |        /                            \             /
    \       |       /                              \           /
     \      |      /                                \         /
      \     |     /                                  \       /
       \    |    /                                    \     /
        \   |   /             1st Job                  Thief        - Level 10
        Magician                                         /          - Level 8
             \                                          /
              \                                        /
               \                                      /
                ---------------Beginner---------------              - Level 1
               /                                      \
              /                                        \
             /                                          \
            /                                            \
        Warrior               1st Job                  Bowman       - Level 10
        /  |  \                                      /        \
       /   |   \                                    /          \
      /    |    \                                  /            \
     /     |     \                                /              \
    /      |      \                              /                \
   /       |       \                            /                  \
Fighter   Page  Spearman     2nd Job          Hunter          CrossBowMan -30
  |        |       |                           |                   |
  |        |       |                           |                   |
  |        |       |                           |                   |
  |        |       |                           |                   |
  |        |       |                           |                   |
  |        |       |                           |                   |
  |        |       |                           |                   |
  |        |       |                           |                   |
Crusader  WK    Dragon Knight   3rd Job      Ranger             Sniper -70
  |        |       |                           |                   |
  |        |       |                           |                   |
  |        |       |                           |                   |
  |        |       |                           |                   |
  |        |       |                           |                   |
  |        |       |                           |                   |
  |        |       |                           |                   |
  |        |       |                           |                   |
  |        |       |                           |                   |
  |        |       |                           |                   |
Hero   Paladin  Dark Knight    4th Job       Bow Master         Marksman -120





(Since I couldn’t fit it all, here’s the Pirate version)

---------------Beginner---------------  - Level 1
                  |
                  |
                  |
                  |
Level 10 -      Pirate                1st Job
               /      \
              /        \
             /          \
            /            \
           /              \
          /                \
30 -   Brawler         Gunslinger     2nd Job
         |                  |
         |                  |
         |                  |
         |                  |
         |                  |
         |                  |
         |                  |
         |                  |
70 –  Marauder            Outlaw     3rd Job
         |                  |
         |                  |
         |                  |
         |                  |
         |                  |
         |                  |
         |                  |
         |                  |
         |                  |
         |                  |
120 – Buccaneer          Corsair    4th Job

Statistics for the jobs:

5 Star = PERFECT
4 Star = Great
3 Star = Average
2 Star = Okay
1 Star = Poor

Fighter:
--------

HP: *****
MP: *
Speed: ***
Damage: ***
Range: **

Page:
--------

HP: ****
MP: **
Speed: ***
Damage: ***
Range: **

Spearman:
--------

HP: ****
MP: **
Speed: *
Damage: *****
Range: ***

Hunter:
--------

HP: **
MP: **
Speed: ***
Damage: ***
Range: *****

Crossbowman:
--------

HP: **
MP: **
Speed: **
Damage: ****
Range: *****

F/P Wizard:
--------

HP: *
MP: *****
Speed: ***
Damage: ***
Range: ****

I/L Wizard:
--------

HP: *
MP: *****
Speed: ***
Damage: ***
Range: ****

Cleric:
--------

HP: *
MP: *****
Speed: ***
Damage: *
Range: ****

Assassin:
--------

HP: **
MP: **
Speed: ***
Damage: *****
Range: *****

Bandit:
--------

HP: **
MP: **
Speed: *****
Damage: ***
Range: *

Brawler:
--------

HP: ***
MP: **
Speed: ****
Damage: ****
Range: *

Gunslinger:
--------

HP: **
MP: **
Speed: *****
Damage: **
Range: ****


----------------------------------------------------

2.1 Beginner/Forever Beginner

Basically this is the job you are at the beginning
of the game. The best place to train is Maple Island
and depending on what first job you are going to
have you will put in your AP according what job you
are going to be (look at the jobs section and decide
which one you want for that info) otherwise you
screwed your character up and you will have to
restart your whole MS career. When you reach level
8, you should head to Victoria Island through
Southperry if you mastered how to pick mesos (money)
up. If you want to be a Magician do not delay and
wait till level 9+ to go to Ellinia and become one.
Otherwise if you are going to be another job train
for another 2 levels in Victoria Island (preferably
near Lith Harbor or one screen west or southeast of
Henesys.) Once you have become level 10 and
distributed in the right AP for your job head
straight for the job you want. (except magician, you
screwed your character up if you haven’t became a
magician at level 8)

Beginner Skills (note you only get 6/9):

Three Snails: Max Level 3
Manual Skill
Throw Snails with a 100% accurate toss

Level 1: MP -10, -1 Green Snail Shell, 10 Damage on
anything
Level 2: MP -15, -1 Blue Snail Shell, 20 Damage on
anything
Level 3: MP -20, -1 Red Snail Shell, 40 Damage on
anything

Recovery: Max Level 3
Manual Skill
Recover a tiny bit of HP every 5 seconds for 30
seconds (Can only use once every 10 minutes)

Level 1: MP -10, Recover a total of 24 HP
Level 2: MP -20, Recover a total of 48 HP
Level 3: MP -30, Recover a total of 72 HP

Nimble Feet:
Manual Skill
Run with extra speed (cancels out the skill haste
which is even better than this skill)
(Can only use once every 15 minutes)

Level 1: MP -10, Speed +10 for 4 seconds
Level 2: MP -15, Speed +15 for 8 seconds
Level 3: MP -20, Speed +20 for 12 seconds

Yeah, pretty crappy skills, I advise that your main
is NOT a forever beginner, if you like beginners
that much, become a warrior, they pretty much attack
the same way. If you ever do make a forever
beginner, choose weapons like common polearms, there
are a whole lot of common polearms. At level 1 you
can get a sky snowboard, which is a polearm with
normal speed and 18 weapon attack. At level 12, you
can get a aqua snowboard, same speed with around 30
weapon attack. But if you make a forever beginner,
you have to be very rich. You have to pay a fortune
to get a frozen tuna at level 20 which has around
EIGHTY-FIVE WEAPON ATTACK and the only in game
beginners only weapon. For Spearmen, that’s like the
average weapon attack at level 60. If you can manage
to get your beginner to level 95 (and only two
people have) you can equip a 100 weapon attack
polearm which is called the red surfboard.
Otherwise, if you have a lot of money to blow, do it
on snowboards and surfboards (skies (which are
spears) are too expensive) but anyway, the AP
applies the same as warriors. Remember though,
choosing this means no skill points. (Except for
those three skills everyone gets, listed above.)

----------------------------------------------------

2.2 Warrior

Warriors are a great class to choose if you like
attacking the way you do in games like “The Legend
of Zelda series” or “Paper Mario/Mario + Luigi
series” They are the highest hitting class, and the
second to fastest levelers in the first job and the
fastest levelers in the 3rd job! Warriors also have
the most HP, which gives you an advantage to staying
in battle compared to the other jobs. You may have a
very strange hitting range, but that makes up for
the high hitting. By level 35 if you put your AP in
right you should have hit over 1,000! Also by level
45-50 you can hit about 2,000! We don’t need any
arrows, not too many MP pots, and no throwing stars,
and if we have a good cleric/priest/bishop, then no
HP pots. They are the lowest money consumers because
all you need is a few MP pots. Therefore this job
uses the least amount of money for use inventory of
all the classes. Warriors have a unique way they put
their AP in. Warriors are a great class for your
first character selection if you like the way you
attacked as a beginner.

(X means the rest of the remaining AP goes into that
stat)

Warrior AP:

Lvl 1:
STR: X
DEX: X
Int: 4/5
Luk: 4/5

Lvl 10:
STR: X
DEX: 20
Int: 4/5
Luk: 4/5

Lvl 20:
STR: X
DEX: 40
Int: 4/5
Luk: 4/5

Lvl 30:
STR: X
DEX: 60

Lvl 35:
STR: X
DEX: 60

Lvl 40:
STR: X
DEX: 60

Lvl 50:
STR: X
DEX: 70

Lvl 60:
STR: X
DEX: 85

Lvl 70+
STR: X – EVERYTHING ELSE INTO STR AND ONLY WEAR DEX
EQUIPS
DEX: 100 STOP AND BUY/SCROLL ONLY DEX EQUIPS

Well, that is my strategy. You can try anything over
75+ if you don’t like the 70+ strategy.

If you want to become a HP warrior, you have to have
a main supporting it with strong weapons with
accuracy, a LOT of money to blow and the time.
First, get TEN STRENGTH OR MORE with 4/5 INT and
LUK. You start out in Maple Island, and AS SOON AS
you reach 35 strength save up your Ability points
until you are level 15 and Maxed out the skill:
Improving Max HP Increase. By then you should have
around 45 ability points (though it took forever to
get there) Blow it ALL into HP (yes all 45) and you
should still have 35 Str BUT, you have near 3,000 HP
at level 15 (without Hyper Body)!

HP warrior build:

Lvl 1:
STR: 10+ (Get a gooooood roll)
DEX: 5-7
Int: 4/5
Luk 4/5

Lvl SIX:
STR: 35
Dex: 5-7
Int: 4/5
Luk: 4/5
Leftover AP points saved:  0-2

Lvl 10:
Str: 35
Dex: 5-7
Int: 4/5
Luk: 4/5
Leftover AP points saved: 20-22

OKAY WAIT STOP THERE: Let me show you your SP build
till level 15 in order for this to work:

Level 10: 1 into Improving HP Recovery (1)
Level 11: 3 into Improving HP Recovery (4)
Level 12: 1 into Improving HP Recovery (5), 2 into
Improving Max HP Increase (2)
Level 13: 3 into Improving Max HP Increase (5)
Level 14: 3 into Improving Max HP Increase (8)
Level 15: 2 into Improving Max HP increase (10), 1
into Power Strike (1)

Now, continuing with your AP:

Lvl 15:
Str: 35
Dex: 5-7
Int: 4/5
Luk: 4/5
Leftover AP points saved: 45-47

OKAY, now that you have maxed out Improving Max HP
Increase, you should put those 45-47 points (yes all
of them) into HP. When you turn level 30, the only
choice you have (to not screw up your HP warrior) is
Fighter. Yes, you can survive something like Pianus
at only level 30 (if you have power elixirs)! You
can also serve well at the guild PQ and Ludi PQ,
because you have enough HP to get through those
monsters. (All you need is Hyper Body).

The skills that warriors have truly make up a good
class. If you have a lot of HP potions you should
put ONLY 1-4 endure. You should also put ONLY 5 into
Improving HP recovery. MAX out Improving Max HP as
early as you can. Once you’re finished maxing out
Improving Max HP you need to max out Power Strike.
After that is maxed out, max out Slash Blast. DO NOT
PUT ANY EXCEPT FOR ONE (for the cool looking bigger
look) INTO IRON BODY IF YOU ARE BECOMING A SPEARMAN.
YOU WILL GET AN EVEN BETTER SKILL IRON WILL WHICH
INCREASES THE WHOLE PARTIES WEAPON AND MAGIC
DEFENSE. Here are the skills:

Improving HP Recovery: Max Level 16
Automatic Skill
Recover additional HP every 10 seconds if standing
still.
Level 1: Recover Additional 3 HP
Level 2: +6 HP
Level 3: +9 HP
Level 4: +12 HP
Level 5: +15 HP
Level 6: +18 HP
Level 7: +21 HP
Level 8: +24 HP
Level 9: +27 HP
Level 10: +30 HP
Level 11: +33 HP
Level 12: +36 HP
Level 13: +39 HP
Level 14: +42 HP
Level 15: +45 HP
Level 16: +50 HP

Improving Max HP Increase: Max Level 10
Automatic Skill
Boosts up the amount of Max HP after each level up,
or AP used on Max HP.
Level 1: If level up +4 more, if AP used +3 more
Level 2: Level up +8, AP +6
Level 3: Level up +12, AP +9
Level 4: Level up +16, AP +12
Level 5: Level up +20, AP +15
Level 6: Level up +24, AP +18
Level 7: Level up +28, AP +21
Level 8: Level up +32, AP +24
Level 9: Level up +36, AP +27
Level 10: Level up +40, AP +30

Endure: Max Level 8
Automatic Skill
When on a rope or ladder you’ll be able to recover
HP after time.
Level 1: Recover HP every 31 seconds
Level 2: 28 seconds
Level 3: 25 seconds
Level 4: 22 seconds
Level 5: 19 seconds
Level 6: 16 seconds
Level 7: 13 seconds
Level 8: 10 seconds

Iron Body: Max Level 20
Manual Skill
Temporarily increases Weapon Defense.
Level 1: MP -8, Weapon Defense +2 for 75 seconds
Level 2: MP -8, Weapon Defense +4 for 85 seconds
Level 3: MP -8, Weapon Defense +6 for 95 seconds
Level 4: MP -8, Weapon Defense +8 for 105 seconds
Level 5: MP -9, Weapon Defense +10 for 120 seconds
Level 6: MP -9, Weapon Defense +12 for 130 seconds
Level 7: MP -9, Weapon Defense +14 for 140 seconds
Level 8: MP -10, Weapon Defense +16 for 155 seconds
Level 9: MP -10, Weapon Defense +18 for 165 seconds
Level 10: MP -10, Weapon Defense +20 for 175 seconds
Level 11: MP -11, Weapon Defense +22 for 190 seconds
Level 12: MP -11, Weapon Defense +24 for 200 seconds
Level 13: MP -12, Weapon Defense +26 for 215 seconds
Level 14: MP -12, Weapon Defense +28 for 225 seconds
Level 15: MP -13, Weapon Defense +30 for 240 seconds
Level 16: MP -13, Weapon Defense +32 for 250 seconds
Level 17: MP -14, Weapon Defense +34 for 265 seconds
Level 18: MP -14, Weapon Defense +36 for 275 seconds
Level 19: MP -15, Weapon Defense +38 for 290 seconds
Level 20: MP -15, Weapon Defense +40 for 300 seconds

Power Strike: Max Level 20
Manual Skill
Use MP to deliver a high powered blow with a weapon.
Level 1: MP -4, Weapon damage 114%
Level 2: MP -4, Weapon damage 120%
Level 3: MP -4, Weapon damage 126%
Level 4: MP -4, Weapon damage 132%
Level 5: MP -5, Weapon damage 142%
Level 6: MP -5, Weapon damage 148%
Level 7: MP -5, Weapon damage 154%
Level 8: MP -6, Weapon damage 164%
Level 9: MP -6, Weapon damage 170%
Level 10: MP -7, Weapon damage 180%
Level 11: MP -7, Weapon damage 186%
Level 12: MP -8, Weapon damage 196%
Level 13: MP -8, Weapon damage 202%
Level 14: MP -9, Weapon damage 212%
Level 15: MP -9, Weapon damage 218%
Level 16: MP -10, Weapon damage 228%
Level 17: MP -10, Weapon damage 234%
Level 18: MP -11, Weapon damage 244%
Level 19: MP -11, Weapon damage 250%
Level 20: MP -12, Weapon damage 260%

Slash Blast: Max Level 20
Manual Skill
Use HP and MP to attack multiple enemies with a
weapon.
Level 1: HP -8, MP -6, Weapon damage 57%
Level 2: HP -8, MP -6, Weapon damage 60%
Level 3: HP -8, MP -6, Weapon damage 63%
Level 4: HP -8, MP -6, Weapon damage 66%
Level 5: HP -9, MP -7, Weapon damage 71%
Level 6: HP -9, MP -7, Weapon damage 74%
Level 7: HP -9, MP -7, Weapon damage 77%
Level 8: HP -10, MP -8, Weapon damage 82%
Level 9: HP -10, MP -8, Weapon damage 85%
Level 10: HP -11, MP -9, Weapon damage 90%
Level 11: HP -11, MP -9, Weapon damage 93%
Level 12: HP -12, MP -10, Weapon damage 98%
Level 13: HP -12, MP -10, Weapon damage 101%
Level 14: HP -13, MP -11, Weapon damage 106%
Level 15: HP -13, MP -11, Weapon damage 109%
Level 16: HP -14, MP -12, Weapon damage 114%
Level 17: HP -14, MP -12, Weapon damage 117%
Level 18: HP -15, MP -13, Weapon damage 122%
Level 19: HP -15, MP -13, Weapon damage 125%
Level 20: HP -16, MP -14, Weapon damage 130%

Normal Distribution:
Level 10: 1 into Improving HP Recovery (1)
Level 11: 3 into Improving HP Recovery (4)
Level 12: 1 into Improving HP Recovery (5), 2 into
Improving Max HP Increase (2)
Level 13: 3 into Improving Max HP Increase (5)
Level 14: 3 into Improving Max HP Increase (8)
Level 15: 2 into Improving Max HP increase (10), 1
into Power Strike (1)
Level 16: 3 into Power Strike (4)
Level 17: 3 into Power Strike (7)
Level 18: 3 into Power Strike (10)
Level 19: 3 into Power Strike (13)
Level 20: 3 into Power Strike (16)
Level 21: 3 into Power Strike (19)
Level 22: 1 into Power Strike (20) 2 into Endure (2)
Level 23: 1 into Endure (3), 2 into Improving HP
Recovery (7)
Level 24: 3 into Improving HP Recovery (10)
Level 25: 3 into Improving HP Recovery (13)
Level 26: 3 into Improving HP Recovery (16)
Level 27: 3 into Slash Blast (4)
Level 28: 3 into Slash Blast (7)
Level 29: 3 into Slash Blast (10)
Level 30: 3 into Slash Blast (13)

Improving HP Recovery: 16
Improving Max HP Increase: 10
Endure: 3
Iron Body: 0
Power Strike: 20
Slash Blast: 13
FREE SP: 0

Rich/Cleric Partner Distribution:

Level 10: 1 into Improving HP Recovery (1)
Level 11: 3 into Improving HP Recovery (4)
Level 12: 1 into Improving HP Recovery (5), 2 into
Improving Max HP Increase (2)
Level 13: 3 into Improving Max HP Increase (5)
Level 14: 3 into Improving Max HP Increase (8)
Level 15: 2 into Improving Max HP increase (10), 1
into Power Strike (1)
Level 16: 3 into Power Strike (4)
Level 17: 3 into Power Strike (7)
Level 18: 3 into Power Strike (10)
Level 19: 3 into Power Strike (13)
Level 20: 3 into Power Strike (16)
Level 21: 3 into Power Strike (19)
Level 22: 1 into Power Strike (20), 3 into Slash
Blast (3)
Level 23: 3 into Slash Blast (6)
Level 24: 3 into Slash Blast (9)
Level 25: 3 into Slash Blast (12)
Level 26: 3 into Slash Blast (15)
Level 27: 3 into Slash Blast (18)
Level 28: 2 into Slash Blast (20), FREE SP (1)
Level 29: FREE SP (4)
Level 30: FREE SP (7)

Improving HP Recovery: 5
Improving Max HP Increase: 10
Endure: 0
Iron Body: 0
Power Strike: 20
Slash Blast: 20
FREE SP: 7

 Pretty cool, eh? With the Normal build you can
recover for free,
but with the Rich/Cleric build you max out Slash
Blast and you
get 7 Free SP to choose whatever you want with it.

----------------------------------------------------

CHOOSING YOUR SECOND JOB

Now to make that decision... You could go on the
defensive side my wielding a shield with the fighter
and hit quickly, you also might want to go on the
magical side and become a page, or maybe you might
just like having additional HP and MP by using hyper
body with the spearman and go offensive by using
spears and polearms to hit the highest of every
single second job there is. Whichever you like best
is going to be your second job.

Fighters Pros
-Highest HP of ALL second jobs
-Rage increasing your Weapon Attack for your party
but lowering your defense.
-Most Defensive of ALL second jobs
-Fast Weapons
-Red Whip!

Fighters Cons
-Lowest MP of ALL second jobs
-Swords and axes are one of the weakest warrior’s
things

Pages Pros
-Lots of MP
-Magical side of Warriors
-Threaten!
-Lowest costing 60% and 10% scrolls of ALL jobs
-Very good weapon – Maple Doom Singer gives lots of
STR (up to like 11) if scrolled properly

Pages Cons
-Most frowned upon Warrior
-Other Jobs enjoy KSing them

Spearman Pros
-Lots of MP
-Highest hitting class of ALL second jobs!!!!
-Hyper Body makes you popular among parties
-Booster makes up for the slow hitting
-Spears and Polearms are popular after all the
events and gachapon items

Spearman Cons
-Lowest Defensive of all Warrior 2nd jobs
-Slowest weapons of ALL jobs

----------------------------------------------------

2.2.1 Fighter/Crusader/Hero

----------------------------------------------------

2.2.2 Page/White Knight/Paladin

----------------------------------------------------

2.2.3 Spearman/Dragon Knight/Dark Knight

SPEARMAN

The skills are good, also the power too is good. If
you chose spears, you’re a stabber otherwise you
chose polearms, the slashers. They have never failed
me, especially with snowboards and surfboards.
Snowboards and surfboards (and the nine dragons) are
one of the fastest polearms out there. When you get
to the third job advancement, some of the coolest
in-game skills are open to you. Crusher, Dragon’s
Roar and Dragon’s Fury are all very powerful attacks
and will make you look pro. Rumors say that there is
better polearms at your second job versus better
spears in your third job. Those rumors are lies, the
Maple Scorpio (level 43 polearm) is though better
then the Maple Impaler (level 43 spear and even
though it’s faster).

For spearmen, the skills you need to decide a HUGE
decision at Level 30.
Spear? Polearm? Hybrid (Both)? Once you have
followed the distributions that I put out. The
skills involve increasing your weapon’s accuracy,
attacking a second time quickly, making your weapon
faster, increasing defense, and your own HP and MP.
Booster, however is something you should look out
for. If you are lazy and don’t like to push the
button more, max it out. Otherwise, if you can press
your booster button a lot more often without caring,
it would be better, because the amount of speed
stays the same as you put points into booster, the
only thing that changes is the amount of times you
press the button. It’s best to keep booster around
6-10.

Here are the Spearman’s techniques:

Spear Mastery: Max Level 20
Automatic Skill
When using a spear, increases accuracy.
Level 1: Spear Mastery 15%, accuracy +1
Level 2: Spear Mastery 15%, accuracy +2
Level 3: Spear Mastery 20%, accuracy +3
Level 4: Spear Mastery 20%, accuracy +4
Level 5: Spear Mastery 25%, accuracy +5
Level 6: Spear Mastery 25%, accuracy +6
Level 7: Spear Mastery 30%, accuracy +7
Level 8: Spear Mastery 30%, accuracy +8
Level 9: Spear Mastery 35%, accuracy +9
Level 10: Spear Mastery 35%, accuracy +10
Level 11: Spear Mastery 40%, accuracy +11
Level 12: Spear Mastery 40%, accuracy +12
Level 13: Spear Mastery 45%, accuracy +13
Level 14: Spear Mastery 45%, accuracy +14
Level 15: Spear Mastery 50%, accuracy +15
Level 16: Spear Mastery 50%, accuracy +16
Level 17: Spear Mastery 55%, accuracy +17
Level 18: Spear Mastery 55%, accuracy +18
Level 19: Spear Mastery 60%, accuracy +19
Level 20: Spear Mastery 60%, accuracy +20,

Polearm Mastery: Max Level 20
Automatic Skill
When using a polearm, increases accuracy.
Level 1: Polearm Mastery 15%, accuracy +1
Level 2: Polearm Mastery 15%, accuracy +2
Level 3: Polearm Mastery 20%, accuracy +3
Level 4: Polearm Mastery 20%, accuracy +4
Level 5: Polearm Mastery 25%, accuracy +5
Level 6: Polearm Mastery 25%, accuracy +6
Level 7: Polearm Mastery 30%, accuracy +7
Level 8: Polearm Mastery 30%, accuracy +8
Level 9: Polearm Mastery 35%, accuracy +9
Level 10: Polearm Mastery 35%, accuracy +10
Level 11: Polearm Mastery 40%, accuracy +11
Level 12: Polearm Mastery 40%, accuracy +12
Level 13: Polearm Mastery 45%, accuracy +13
Level 14: Polearm Mastery 45%, accuracy +14
Level 15: Polearm Mastery 50%, accuracy +15
Level 16: Polearm Mastery 50%, accuracy +16
Level 17: Polearm Mastery 55%, accuracy +17
Level 18: Polearm Mastery 55%, accuracy +18
Level 19: Polearm Mastery 60%, accuracy +19
Level 20: Polearm Mastery 60%, accuracy +20,

Spear Final Attack: Max Level 30
Automatic Skill
When using spears (using any attack that IS NOT your
basic attack, such as power strike) you give an
extra attack without consuming additional HP or MP.
Level 1: 2% success rate, final attack with spear
damage, 105%
Level 2: 4% success rate, final attack with spear
damage, 110%
Level 3: 6% success rate, final attack with spear
damage, 115%
Level 4: 8% success rate, final attack with spear
damage, 120%
Level 5: 10% success rate, final attack with spear
damage, 125%
Level 6: 12% success rate, final attack with spear
damage, 130%
Level 7: 14% success rate, final attack with spear
damage, 135%
Level 8: 16% success rate, final attack with spear
damage, 140%
Level 9: 18% success rate, final attack with spear
damage, 145%
Level 10: 20% success rate, final attack with spear
damage, 150%
Level 11: 22% success rate, final attack with spear
damage, 155%
Level 12: 24% success rate, final attack with spear
damage, 160%
Level 13: 26% success rate, final attack with spear
damage, 165%
Level 14: 28% success rate, final attack with spear
damage, 170%
Level 15: 30% success rate, final attack with spear
damage, 175%
Level 16: 32% success rate, final attack with spear
damage, 180%
Level 17: 34% success rate, final attack with spear
damage, 185%
Level 18: 36% success rate, final attack with spear
damage, 190%
Level 19: 38% success rate, final attack with spear
damage, 195%
Level 20: 40% success rate, final attack with spear
damage, 200%
Level 21: 42% success rate, final attack with spear
damage, 205%
Level 22: 44% success rate, final attack with spear
damage, 210%
Level 23: 46% success rate, final attack with spear
damage, 215%
Level 24: 48% success rate, final attack with spear
damage, 220%
Level 25: 50% success rate, final attack with spear
damage, 225%
Level 26: 52% success rate, final attack with spear
damage, 230%
Level 27: 54% success rate, final attack with spear
damage, 235%
Level 28: 56% success rate, final attack with spear
damage, 240%
Level 29: 58% success rate, final attack with spear
damage, 245%
Level 30: 60% success rate, final attack with spear
damage, 250%

Polearm Final Attack: Max Level 30
Automatic Skill
When using polearm (using any attack that IS NOT
your basic attack, such as power strike) you give an
extra attack without consuming additional HP or MP.
Level 1: 2% success rate, final attack with polearm
damage, 105%
Level 2: 4% success rate, final attack with polearm
damage, 110%
Level 3: 6% success rate, final attack with polearm
damage, 115%
Level 4: 8% success rate, final attack with polearm
damage, 120%
Level 5: 10% success rate, final attack with polearm
damage, 125%
Level 6: 12% success rate, final attack with polearm
damage, 130%
Level 7: 14% success rate, final attack with polearm
damage, 135%
Level 8: 16% success rate, final attack with polearm
damage, 140%
Level 9: 18% success rate, final attack with polearm
damage, 145%
Level 10: 20% success rate, final attack with
polearm damage, 150%
Level 11: 22% success rate, final attack with
polearm damage, 155%
Level 12: 24% success rate, final attack with
polearm damage, 160%
Level 13: 26% success rate, final attack with
polearm damage, 165%
Level 14: 28% success rate, final attack with
polearm damage, 170%
Level 15: 30% success rate, final attack with
polearm damage, 175%
Level 16: 32% success rate, final attack with
polearm damage, 180%
Level 17: 34% success rate, final attack with
polearm damage, 185%
Level 18: 36% success rate, final attack with
polearm damage, 190%
Level 19: 38% success rate, final attack with
polearm damage, 195%
Level 20: 40% success rate, final attack with
polearm damage, 200%
Level 21: 42% success rate, final attack with
polearm damage, 205%
Level 22: 44% success rate, final attack with
polearm damage, 210%
Level 23: 46% success rate, final attack with
polearm damage, 215%
Level 24: 48% success rate, final attack with
polearm damage, 220%
Level 25: 50% success rate, final attack with
polearm damage, 225%
Level 26: 52% success rate, final attack with
polearm damage, 230%
Level 27: 54% success rate, final attack with
polearm damage, 235%
Level 28: 56% success rate, final attack with
polearm damage, 240%
Level 29: 58% success rate, final attack with
polearm damage, 245%
Level 30: 60% success rate, final attack with
polearm damage, 250%

Spear Booster: Max Level 20
Manual Skill
Increases speed of spear for a certain amount of
time based on its level.
Level 1: HP and MP -29, Increase in spear speed, 10
seconds
Level 2: HP and MP -28, Increase in spear speed, 20
seconds
Level 3: HP and MP -27, Increase in spear speed, 30
seconds
Level 4: HP and MP -26, Increase in spear speed, 40
seconds
Level 5: HP and MP -25, Increase in spear speed, 50
seconds
Level 6: HP and MP -24, Increase in spear speed, 60
seconds
Level 7: HP and MP -23, Increase in spear speed, 70
seconds
Level 8: HP and MP -22, Increase in spear speed, 80
seconds
Level 9: HP and MP -21, Increase in spear speed, 90
seconds
Level 10: HP and MP -20, Increase in spear speed,
100 seconds
Level 11: HP and MP -19, Increase in spear speed,
110 seconds
Level 12: HP and MP -18, Increase in spear speed,
120 seconds
Level 13: HP and MP -17, Increase in spear speed,
130 seconds
Level 14: HP and MP -16, Increase in spear speed,
140 seconds
Level 15: HP and MP -15, Increase in spear speed,
150 seconds
Level 16: HP and MP -14, Increase in spear speed,
160 seconds
Level 17: HP and MP -13, Increase in spear speed,
170 seconds
Level 18: HP and MP -12, Increase in spear speed,
180 seconds
Level 19: HP and MP -11, Increase in spear speed,
190 seconds
Level 20: HP and MP -10, Increase in spear speed,
200 seconds

Polearm Booster: Max Level 20
Manual Skill
Increases speed of polearm for a certain amount of
time based on its level.
Level 1: HP and MP -29, Increase in polearm speed,
10 seconds
Level 2: HP and MP -28, Increase in polearm speed,
20 seconds
Level 3: HP and MP -27, Increase in polearm speed,
30 seconds
Level 4: HP and MP -26, Increase in polearm speed,
40 seconds
Level 5: HP and MP -25, Increase in polearm speed,
50 seconds
Level 6: HP and MP -24, Increase in polearm speed,
60 seconds
Level 7: HP and MP -23, Increase in polearm speed,
70 seconds
Level 8: HP and MP -22, Increase in polearm speed,
80 seconds
Level 9: HP and MP -21, Increase in polearm speed,
90 seconds
Level 10: HP and MP -20, Increase in polearm speed,
100 seconds
Level 11: HP and MP -19, Increase in polearm speed,
110 seconds
Level 12: HP and MP -18, Increase in polearm speed,
120 seconds
Level 13: HP and MP -17, Increase in polearm speed,
130 seconds
Level 14: HP and MP -16, Increase in polearm speed,
140 seconds
Level 15: HP and MP -15, Increase in polearm speed,
150 seconds
Level 16: HP and MP -14, Increase in polearm speed,
160 seconds
Level 17: HP and MP -13, Increase in polearm speed,
170 seconds
Level 18: HP and MP -12, Increase in polearm speed,
180 seconds
Level 19: HP and MP -11, Increase in polearm speed,
190 seconds
Level 20: HP and MP -10, Increase in polearm speed,
200 seconds

Iron Will: Max Level 20
Manual Skill
Increases Weapon and Magic Defense temporarily to
the whole party.
Level 1: Weapon and Magic Defense +1, for 15 seconds
Level 2: Weapon and Magic Defense +2, for 30 seconds
Level 3: Weapon and Magic Defense +3, for 45 seconds
Level 4: Weapon and Magic Defense +4, for 60 seconds
Level 5: Weapon and Magic Defense +5, for 75 seconds
Level 6: Weapon and Magic Defense +6, for 90 seconds
Level 7: Weapon and Magic Defense +7, for 105
seconds
Level 8: Weapon and Magic Defense +8, for 120
seconds
Level 9: Weapon and Magic Defense +9, for 135
seconds
Level 10: Weapon and Magic Defense +10, for 150
seconds
Level 11: Weapon and Magic Defense +11, for 165
seconds
Level 12: Weapon and Magic Defense +12, for 180
seconds
Level 13: Weapon and Magic Defense +13, for 195
seconds
Level 14: Weapon and Magic Defense +14, for 210
seconds
Level 15: Weapon and Magic Defense +15, for 225
seconds
Level 16: Weapon and Magic Defense +16, for 240
seconds
Level 17: Weapon and Magic Defense +17, for 255
seconds
Level 18: Weapon and Magic Defense +18, for 270
seconds
Level 19: Weapon and Magic Defense +19, for 285
seconds
Level 20: Weapon and Magic Defense +20, for 300
seconds

Hyper Body: Max Level 30
Manual Skill
Increases Max HP and Max HP to the whole party.
Level 1: Max HP and Max MP 102%, for 10 seconds
Level 2: Max HP and Max MP 104%, for 15 seconds
Level 3: Max HP and Max MP 106%, for 20 seconds
Level 4: Max HP and Max MP 108%, for 25 seconds
Level 5: Max HP and Max MP 110%, for 30 seconds
Level 6: Max HP and Max MP 112%, for 35 seconds
Level 7: Max HP and Max MP 114%, for 40 seconds
Level 8: Max HP and Max MP 116%, for 45 seconds
Level 9: Max HP and Max MP 118%, for 50 seconds
Level 10: Max HP and Max MP 120%, for 55 seconds
Level 11: Max HP and Max MP 122%, for 60 seconds
Level 12: Max HP and Max MP 124%, for 65 seconds
Level 13: Max HP and Max MP 126%, for 70 seconds
Level 14: Max HP and Max MP 128%, for 75 seconds
Level 15: Max HP and Max MP 130%, for 80 seconds
Level 16: Max HP and Max MP 132%, for 85 seconds
Level 17: Max HP and Max MP 134%, for 90 seconds
Level 18: Max HP and Max MP 136%, for 95 seconds
Level 19: Max HP and Max MP 138%, for 100 seconds
Level 20: Max HP and Max MP 140%, for 105 seconds
Level 21: Max HP and Max MP 142%, for 110 seconds
Level 22: Max HP and Max MP 144%, for 115 seconds
Level 23: Max HP and Max MP 146%, for 120 seconds
Level 24: Max HP and Max MP 148%, for 125 seconds
Level 25: Max HP and Max MP 150%, for 130 seconds
Level 26: Max HP and Max MP 152%, for 135 seconds
Level 27: Max HP and Max MP 154%, for 140 seconds
Level 28: Max HP and Max MP 156%, for 145 seconds
Level 29: Max HP and Max MP 158%, for 150 seconds
Level 30: Max HP and Max MP 160%, for 155 seconds

Spear Distribution:
Level 30: 1 into Spear Mastery (1)
Level 31: 3 into Spear Mastery (4)
Level 32: 3 into Spear Mastery (7)
Level 33: 3 into Spear Mastery (10)
Level 34: 3 into Spear Mastery (13)
Level 35: 3 into Spear Mastery (16)
Level 36: 3 into Spear Mastery (19)
Level 37: 1 into Spear Mastery (20), 2 into Spear
Final Attack (2)
Level 38: 3 into Spear Final Attack (5)
Level 39: 3 into Spear Final Attack (8)
Level 40: 3 into Spear Final Attack (11)
Level 41: 3 into Spear Final Attack (14)
Level 42: 3 into Spear Final Attack (17)
Level 43: 3 into Spear Final Attack (20)
Level 44: 3 into Spear Final Attack (23)
Level 45: 3 into Spear Final Attack (26)
Level 46: 3 into Spear Final Attack (29)
Level 47: 1 into Spear Final Attack (30), 2 into
Iron Will (2)
Level 48: 1 into Iron Will (3), 2 into Hyper Body
(2)
Level 49: 3 into Hyper Body (5)
Level 50: 3 into Hyper Body (8)
Level 51: 3 into Hyper Body (11)
Level 52: 3 into Hyper Body (14)
Level 53: 3 into Hyper Body (17)
Level 54: 3 into Hyper Body (20)
Level 55: 3 into Hyper Body (23)
Level 56: 3 into Hyper Body (26)
Level 57: 3 into Hyper Body (29)
Level 58: 1 into Hyper Body (30), 2 into Spear
Booster (2)
Level 59: 3 into Spear Booster (5)
Level 60: 3 into Spear Booster (8)
Level 61: 2 into Spear Booster (10), 1 into Iron
Will (4)
Level 62: 3 into Iron Will (7)
Level 63: 3 into Iron Will (10)
Level 64: 3 into Iron Will (13)
Level 65: 3 into Iron Will (16)
Level 66: 3 into Iron Will (19)
Level 67: 1 into Iron Will (20), FREE SP (2)
Level 68: FREE SP (5)
Level 69: FREE SP (8)
Level 70: FREE SP (11)

Spear Mastery: 20
Polearm Mastery: 0
Spear Final Attack: 30
Polearm Final Attack: 0
Spear Booster: 10
Polearm Booster: 0
Iron Will: 20
Hyper Body: 30
FREE SP: 11

This build is good for people who don’t care for
PQing too much, just for the spears, and you don’t
have to max out booster. Also, it is very powerful
because you have maxed Mastery and Final Attack
really early. You also get to put the 7 points into
Slash Blast if you did the Normal Distribution as a
swordsman. Otherwise, free SP!

Polearm Distribution:
Level 30: 1 into Polearm Mastery (1)
Level 31: 3 into Polearm Mastery (4)
Level 32: 3 into Polearm Mastery (7)
Level 33: 3 into Polearm Mastery (10)
Level 34: 3 into Polearm Mastery (13)
Level 35: 3 into Polearm Mastery (16)
Level 36: 3 into Polearm Mastery (19)
Level 37: 1 into Polearm Mastery (20), 2 into
Polearm Final Attack (2)
Level 38: 3 into Polearm Final Attack (5)
Level 39: 3 into Polearm Final Attack (8)
Level 40: 3 into Polearm Final Attack (11)
Level 41: 3 into Polearm Final Attack (14)
Level 42: 3 into Polearm Final Attack (17)
Level 43: 3 into Polearm Final Attack (20)
Level 44: 3 into Polearm Final Attack (23)
Level 45: 3 into Polearm Final Attack (26)
Level 46: 3 into Polearm Final Attack (29)
Level 47: 1 into Polearm Final Attack (30), 2 into
Iron Will (2)
Level 48: 1 into Iron Will (3), 2 into Hyper Body
(2)
Level 49: 3 into Hyper Body (5)
Level 50: 3 into Hyper Body (8)
Level 51: 3 into Hyper Body (11)
Level 52: 3 into Hyper Body (14)
Level 53: 3 into Hyper Body (17)
Level 54: 3 into Hyper Body (20)
Level 55: 3 into Hyper Body (23)
Level 56: 3 into Hyper Body (26)
Level 57: 3 into Hyper Body (29)
Level 58: 1 into Hyper Body (30), 2 into Polearm
Booster (2)
Level 59: 3 into Polearm Booster (5)
Level 60: 3 into Polearm Booster (8)
Level 61: 2 into Polearm Booster (10), 1 into Iron
Will (4)
Level 62: 3 into Iron Will (7)
Level 63: 3 into Iron Will (10)
Level 64: 3 into Iron Will (13)
Level 65: 3 into Iron Will (16)
Level 66: 3 into Iron Will (19)
Level 67: 1 into Iron Will (20), FREE SP (2)
Level 68: FREE SP (5)
Level 69: FREE SP (8)
Level 70: FREE SP (11)

Spear Mastery: 0
Polearm Mastery: 20
Spear Final Attack: 0
Polearm Final Attack: 30
Spear Booster: 0
Polearm Booster: 10
Iron Will: 20
Hyper Body: 30
FREE SP: 11

This build is good for people who don’t care for
PQing too much, just for the pole arms, and you don’t
have to max out booster. Also, it is very powerful
because you have maxed Mastery and Final Attack
really early. You also get to put the 7 points into
Slash Blast if you did the Normal Distribution as a
swordsman. Otherwise, free SP!

Hybrid Distribution:
Level 30: 1 into Polearm Mastery (1)
Level 31: 3 into Polearm Mastery (4)
Level 32: 3 into Polearm Mastery (7)
Level 33: 3 into Polearm Mastery (10)
Level 34: 3 into Polearm Mastery (13)
Level 35: 3 into Polearm Mastery (16)
Level 36: 3 into Polearm Mastery (19)
Level 37: 1 into Polearm Mastery (20), 2 into Spear
Mastery (2)
Level 38: 3 into Spear Mastery (5)
Level 39: 3 into Spear Mastery (8)
Level 40: 3 into Spear Mastery (11)
Level 41: 3 into Spear Mastery (14)
Level 42: 3 into Spear Mastery (17)
Level 43: 3 into Spear Mastery (20)
Level 44: 3 into Polearm Final Attack (3)
Level 45: 3 into Polearm Final Attack (6)
Level 46: 3 into Polearm Final Attack (9)
Level 47: 3 into Polearm Final Attack (12)
Level 48: 3 into Polearm Final Attack (15)
Level 49: 3 into Spear Final Attack (3)
Level 50: 3 into Spear Final Attack (6)
Level 51: 3 into Spear Final Attack (9)
Level 52: 3 into Spear Final Attack (12)
Level 53: 3 into Spear Final Attack (15)
Level 54: 3 into Polearm Booster (3)
Level 55: 3 into Polearm Booster (6)
Level 56: 3 into Spear Booster (3)
Level 57: 3 into Spear Booster (6)
Level 58: 3 into Iron Will (3)
Level 59: 3 into Hyper Body (3)
Level 60: 3 into Hyper Body (6)
Level 61: 3 into Hyper Body (9)
Level 62: 3 into Hyper Body (12)
Level 63: 3 into Hyper Body (15)
Level 64: 3 into Hyper Body (18)
Level 65: 3 into Hyper Body (21)
Level 66: 3 into Hyper Body (24)
Level 67: 3 into Hyper Body (27)
Level 68: 3 into Hyper Body (30)
Level 69: 3 into Spear Final Attack (18)
Level 70: 3 into Polearm Final Attack (18)

Spear Mastery: 20
Polearm Mastery: 20
Spear Final Attack: 18
Polearm Final Attack: 18
Spear Booster: 6
Polearm Booster: 6
Iron Will: 3
Hyper Body: 30

That, once again is not really for people who care
about PQs too much, you max mastery, over half max
final attack, and you don’t really need too many
points into booster if your booster can last one
minute, that’s good enough. The reason Polearm is
first, is because polearms are cheaper in scrolls
and polearms appear more frequently.

Party Quest Distribution:

Level 30: 1 into Iron Will (1)
Level 31: 2 into Iron Will (3), 1 into Hyper Body
(1)
Level 32: 3 into Hyper Body (4)
Level 33: 3 into Hyper Body (7)
Level 34: 3 into Hyper Body (10)
Level 35: 3 into Hyper Body (13)
Level 36: 3 into Hyper Body (16)
Level 37: 3 into Hyper Body (19)
Level 38: 3 into Hyper Body (22)
Level 39: 3 into Hyper Body (25)
Level 40: 3 into Hyper Body (28)
Level 41: 2 into Hyper Body (30), 1 into (Main
weapon’s) Mastery (1)
Level 42: 3 into (Main weapon’s) Mastery (4)
Level 43: 3 into (Main weapon’s) Mastery (7)
Level 44: 3 into (Main weapon’s) Mastery (10)
Level 45: 3 into (Main weapon’s) Mastery (13)
Level 46: 3 into (Main weapon’s) Mastery (16)
Level 47: 3 into (Main weapon’s) Mastery (19)
Level 48: 1 into (Main weapon’s) Mastery (20), 2
into (Main Weapon’s) Final Attack (2)
Level 49: 3 into (Main weapon’s) Final Attack (5)
Level 50: 3 into (Main weapon’s) Final Attack (8)
Level 51: 3 into (Main weapon’s) Final Attack (11)
Level 52: 3 into (Main weapon’s) Final Attack (14)
Level 53: 3 into (Main weapon’s) Final Attack (17)
Level 54: 3 into (Main weapon’s) Final Attack (20)
Level 55: 3 into (Main weapon’s) Final Attack (23)
Level 56: 3 into (Main weapon’s) Final Attack (26)
Level 57: 3 into (Main weapon’s) Final Attack (29)
Level 58: 1 into (Main weapon’s) Final Attack (30),
2 into (Main weapon’s) Booster (2)
Level 59: 3 into (Main weapon’s) Booster (5)
Level 60: 3 into (Main weapon’s) Booster (8)
Level 61: 2 into (Main weapon’s) Booster (10), 1
into Iron Will (4)
Level 62: 3 into Iron Will (7)
Level 63: 3 into Iron Will (10)
Level 64: 3 into Iron Will (13)
Level 65: 3 into Iron Will (16)
Level 66: 3 into Iron Will (19)
Level 67: 1 into Iron Will (20), FREE SP (2)
Level 68: FREE SP (5)
Level 69: FREE SP (8)
Level 70: FREE SP (11)

(Main Weapon’s) Mastery: 20
(Main Weapon’s) Final Attack: 30
(Main Weapon’s) Booster: 10
Iron Will: 20
Hyper Body: 30

A twisted version of whatever weapon you chose
distribution, made for PQing though. It’s a little
weak at your early levels, but you will hardly
notice. Eventually, starting at Level 59, your stats
will be the same as the main’s weapon distribution.

Now then, on to Dragon Knight.

Dragon Knights can hit REALLY high at low levels. My
Dragon Knight happens to be able to hit over 4,000
damage at level 70 (with Power Strike). If you can
make it to level 70, you have 4 options:

IF YOU ARE A SPEAR DRAGON KNIGHT: Max out Crusher
first. It stabs. (Buster)
IF YOU ARE A POLEARM DRAGON KNIGHT: Max out Dragon
Fury first. It slashes.
IF YOU ARE A HYBRID DRAGON KNIGHT: Max out Spear Crusher,
followed by Polearm Dragon Fury.
IF YOU ARE A CURIOUS DRAGON KNIGHT WHO LEVELS FAST:
Get three points into Sacrifice and max Dragon Roar.

Dragon Knight’s Path:

Elemental Resistance: Max Level 20
Automatic Skill
Resists against fire, poison, ice, and lightning
magic.
Level 1: Resistance from magic attacks, 12%
Level 2: Resistance from magic attacks, 14%
Level 3: Resistance from magic attacks, 16%
Level 4: Resistance from magic attacks, 18%
Level 5: Resistance from magic attacks, 20%
Level 6: Resistance from magic attacks, 22%
Level 7: Resistance from magic attacks, 24%
Level 8: Resistance from magic attacks, 26%
Level 9: Resistance from magic attacks, 28%
Level 10: Resistance from magic attacks, 30%
Level 11: Resistance from magic attacks, 31%
Level 12: Resistance from magic attacks, 32%
Level 13: Resistance from magic attacks, 33%
Level 14: Resistance from magic attacks, 34%
Level 15: Resistance from magic attacks, 35%
Level 16: Resistance from magic attacks, 36%
Level 17: Resistance from magic attacks, 37%
Level 18: Resistance from magic attacks, 38%
Level 19: Resistance from magic attacks, 39%
Level 20: Resistance from magic attacks, 40%

Crusher (Spear)
Manual Skill
Stab up to 3 enemies 3 times with a spear.
Level 1:

Hybrid Distribution:

Level 70: 1 into Spear Crusher (1)
Level 71: 3 into Spear Crusher (4)
Level 72: 3 into Spear Crusher (7)
Level 73: 3 into Spear Crusher (10)
Level 74: 3 into Spear Crusher (13)
Level 75: 3 into Spear Crusher (16)
Level 76: 3 into Spear Crusher (19)
Level 77: 3 into Spear Crusher (22)
Level 78: 3 into Spear Crusher (25)
Level 79: 3 into Spear Crusher (28)
Level 80: 2 into Spear Crusher (30), 1 into PoleArm Dragon Fury (1)
Level 81: 3 into PoleArm Dragon Fury (4)
Level 82: 3 into PoleArm Dragon Fury (7)
Level 83: 3 into PoleArm Dragon Fury (10)
Level 84: 3 into PoleArm Dragon Fury (13)
Level 85: 3 into PoleArm Dragon Fury (16)
Level 86: 3 into PoleArm Dragon Fury (19)
Level 87: 3 into PoleArm Dragon Fury (22)
Level 88: 3 into PoleArm Dragon Fury (25)
Level 89: 3 into PoleArm Dragon Fury (28)
Level 90: 2 into PoleArm Dragon Fury (30), 1 into Dragon’s Blood (1)
Level 91: 3 into Dragon’s Blood (4)
Level 92: 3 into Dragon’s Blood (7)
Level 93: 3 into Dragon’s Blood (10)
Level 94: 3 into Dragon’s Blood (13)
Level 95: 3 into Dragon’s Blood (16)
Level 96: 3 into Dragon’s Blood (19)
Level 97: 1 into Dragon’s Blood (20), 2 into Sacrifice (2)
Level 98: 1 into Sacrifice (3), 2 into Dragon Roar (2)
Level 99: 3 into Dragon Roar (5)
Level 100: 3 into Dragon Roar (8)
Level 101: 3 into Dragon Roar (11)
Level 102: 3 into Dragon Roar (14)
Level 103: 3 into Dragon Roar (17)
Level 104: 3 into Dragon Roar (20)
Level 105: 3 into Dragon Roar (23)
Level 106: 3 into Dragon Roar (26)
Level 107: 3 into Dragon Roar (29)
Level 108: 1 into Dragon Roar (30), 2 into Sacrifice (5)
Level 109: 3 into Sacrifice (8)
Level 110: 3 into Sacrifice (11)
Level 111: 3 into Sacrifice (14)
Level 112: 3 into Sacrifice (17)
Level 113: 3 into Sacrifice (20)
Level 114: 3 into Sacrifice (23)
Level 115: 3 into Sacrifice (26)
Level 116: 3 into Sacrifice (29)
Level 117: 1 into Sacrifice (30), 2 into Spear Booster (8)
Level 118: 2 into Spear Booster (10), 1 into PoleArm Booster (7)
Level 119: 3 into PoleArm Booster (10)
Level 120: 1 into Elemental Resistance (1), 1 into Power Crash (1),
1 into Spear Dragon Fury (1)

First of all, I personally think this is the BEST possible way to
distribute your points for many reasons:

-By Level 90 You can successfully use really powerful attacks on monsters
either alone with your spear or by using your PoleArm to gain mobs.
-At Level 97, you no longer need to chuck 5k per Warrior Elixir.
-At Level 108, now you can dragon roar anything that a boss spawns,
for ex: Papulatus spawns these bombs (which roar can easily take out),
as well as Pianus, with roar also just being an excellent mobbing skill from
afar.
-At Level 117, Sacrifice outdoes Power Strike if your wielding a PoleArm and
you are ready for a quick kill at Himes or Newties.
-At Level 119, Booster will get A LOT less annoying to buff for both weapons.
-And finally at Level 120 you add Elemental Resistance to add at least some
protection, and Power Crash in case a Priest isn’t there when you need to cancel
Weapon Attack protection on monsters. Also, you might be curious
why I would bother to put one into Spear Dragon Fury, the reason is: Dragon
Fury goes
a lot farther than Crusher, so if you are wielding a Spear, and you need to save
potions
and time not Dragon Roaring, there is your easy way to mob and enemy with a
spear.

I’m only putting Hybrid up, because I think it is the best way to distribute the
points,
and it is just plain stupid to attempt maxing Spear Dragon Fury, or PoleArm
Crusher,
seeing
how other guides say you should. You would do the most damage as a hybrid out
of the
other
builds out there as you reach 90+. If you were a pure Spear, or a pure PoleArm
(I was
a
pure PoleArm) I would seriously consider about changing your ways to this build.

----------------------------------------------------

2.3 Bowman – (Credit goes to MetricZero for the
intro of the bowmen job, the bowmen AP, and the
first two skills in this section)

 Bowmen are least popular class even though they are
pretty strong. From Bowmen, you can either choose to
use a crossbow or bow. After you decide, you must
buy the corresponding type of arrow, i.e. (arrow,
crossbow arrow) Too fully reach the potential of the
bowmen, you must set your AP (ability points)
correctly. Bowmen are built of Strength and
Dexterity, so be sure to raise the stats correctly.
Bowmen are very accurate and can hit things 10
levels ahead of any other jobs. Bowmen are pretty
fun to play on and you will be amazed at what bowmen
can do.


 To be a successful bowman, you need to have
strength 5 points above your level, and the rest
into dexterity. Try to start out your character with
4-5 luck and int. Here are stats as follows:

Bowman AP:

Lvl 1:
STR: X
DEX: X
Int: 4/5
Luk: 4/5

Lvl 10:
STR: 15
DEX: X
Int: 4/5
Luk: 4/5

Lvl 20:
Str: 25
Dex: X
Int: 4/5
Luk: 4/5

Lvl 30:
Str: 35
Dex: X

Lvl 40:
Str: 45
Dex: X

Lvl 50:
Str: 55
Dex: X

Lvl 60:
Str: 65
Dex: X

Lvl 70:
Str: 75
Dex: X

 There are many different skills essential for later
on. You will be needed in Party Quests (PQ) later on
in your Maple life. People think that bowmen are
useless, but in my opinion they really aren’t. Their
skills help them level faster and help others when
it comes to PQing as said before.

The Blessing of the Amazon: Max Level 16
Automatic Skill
Increases accuracy no matter what weapon you use.
Level 1: accuracy +1
Level 2: accuracy +2
Level 3: accuracy +3
Level 4: accuracy +4
Level 5: accuracy +5
Level 6: accuracy +6
Level 7: accuracy +7
Level 8: accuracy +8
Level 9: accuracy +9
Level 10: accuracy +10
Level 11: accuracy +11
Level 12: accuracy +12
Level 13: accuracy +13
Level 14: accuracy +14
Level 15: accuracy +15
Level 16: accuracy +16

The eye of the Amazon: Max level 8
Automatic Skill
Increases the range of attack for all bows and
crossbows.
Level 1: range of bow and crossbow +15
Level 2: range of bow and crossbow +30
Level 3: range of bow and crossbow +45
Level 4: range of bow and crossbow +60
Level 5: range of bow and crossbow +75
Level 6: range of bow and crossbow +90
Level 7: range of bow and crossbow +105
Level 8: range of bow and crossbow +120

Critical Shot: Max Level 20
Automatic Skill
Allows you to attack with a critical hit with a
certain success rate.
Level 1: 12% success, damage 105%
Level 2: 14% success, damage 110%
Level 3: 16$ success, damage 115%
Level 4: 18% success, damage 120%
Level 5: 20% success, damage 125%
Level 6: 22% success, damage 130%
Level 7: 24% success, damage 135%
Level 8: 26% success, damage 140%
Level 9: 28% success, damage 145%
Level 10: 30% success, damage 150%
Level 11: 31% success, damage 155%
Level 12: 32% success, damage 160%
Level 13: 33% success, damage 165%
Level 14: 34% success, damage 170%
Level 15: 35% success, damage 175%
Level 16: 36% success, damage 180%
Level 17: 37% success, damage 185%
Level 18: 38% success, damage 190%
Level 19: 39% success, damage 195%
Level 20: 40% success, damage 200%

Focus: Max Level 20
Manual Skill
Increases accuracy and avoidability for a short
time.

Level 1: MP -8, accuracy and avoidability +1 for 70
sec
Level 2: MP -8, accuracy and avoidability +2 for 80
sec
Level 3: MP -8, accuracy and avoidability +3 for 90
sec
Level 4: MP -8, accuracy and avoidability +4 for 100
sec
Level 5: MP -8, accuracy and avoidability +5 for 110
sec
Level 6: MP -8, accuracy and avoidability +6 for 130
sec
Level 7: MP -8, accuracy and avoidability +7 for 140
sec
Level 8: MP -8, accuracy and avoidability +8 for 150
sec
Level 9: MP -8, accuracy and avoidability +9 for 160
sec
Level 10: MP -8, accuracy and avoidability +10 for
170 sec
Level 11: MP -16, accuracy and avoidability +11 for
195 sec
Level 12: MP -16, accuracy and avoidability +12 for
205 sec
Level 13: MP -16, accuracy and avoidability +13 for
215 sec
Level 14: MP -16, accuracy and avoidability +14 for
225 sec
Level 15: MP -16, accuracy and avoidability +15 for
235 sec
Level 16: MP -16, accuracy and avoidability +16 for
260 sec
Level 17: MP -16, accuracy and avoidability +17 for
270 sec
Level 18: MP -16, accuracy and avoidability +18 for
280 sec
Level 19: MP -16, accuracy and avoidability +19 for
290 sec
Level 20: MP -16, accuracy and avoidability +20 for
300 sec


----------------------------------------------------

2.4 Magician - (Credit goes to Bluquar for the
entire section)

Magicians have a lot of advantages. They have ranged
attacks, high hitting attacks, multiple-monster
hitting attacks, and very good survival skills. If
you choose to be a magician, you have many choices
to make. These choices will be described throughout
this section, as will the different attacks and
everything you need to know to be a magician.

Magician AP:
Do *not* enter any AP into HP or MP, unless you are
a very high level and have
capped your LUK as well as being a party training
priest/bishop, which doesn’t need as much INT as
other magicians. Remember as a general rule of thumb
for magicians, you need to start with as low STR and
DEX as possible, then get your INT to 20, then keep
your LUK 3 points above your level. Once you have
got pretty far into your career as a magician, you
will be adding 1 LUK and 4 INT every time you level
up.

Lvl 1:
Str: 4/5
Dex: 4/5
INT: X
LUK: X

Lvl 10:
Str: 4/5
Dex: 4/5
INT: X
LUK: 13

Lvl 20:
Str: 4/5
Dex: 4/5
INT: X
LUK: 23

Lvl 30:
INT: X
LUK: 33

Lvl 40:
INT: X
LUK: 43

Lvl 50:
INT: X
LUK: 53

Lvl 60:
INT: X
LUK: 63

Lvl 70+
INT: X – Put all of your AP into INT, except of
course keep your LUK 3 above your level (described
below.)
LUK: You may want to stop increasing your LUK when
it gets to about 93. Or you may not,
you will want to make the decision based on what the
highest level magician equips are, because you may
or may not want to wear the highest level equips
possible.

Magicians have very unique skills. In the first job,
they are useless to parties. They have a lot of ways
to keep themselves alive, but spend a lot of money
on potions. Although magicians are not as favorable
as others in the first job, they become a little
powerful in the second jobs.

Improving MP Recovery: Max Level 16
Automatic Skill
Recover additional MP every 10 seconds.
Level 1: Recover Additional +3 MP
Level 2: Recover Additional +6 MP
Level 3: Recover Additional +9 MP
Level 4: Recover Additional +12 MP
Level 5: Recover Additional +15 MP
Level 6: Recover Additional +18 MP
Level 7: Recover Additional +21 MP
Level 8: Recover Additional +24 MP
Level 9: Recover Additional +27 MP
Level 10: Recover Additional +30 MP
Level 11: Recover Additional +33 MP
Level 12: Recover Additional +36 MP
Level 13: Recover Additional +39 MP
Level 14: Recover Additional +42 MP
Level 15: Recover Additional +45 MP
Level 16: Recover Additional +50 MP

Improving MP Recovery is absolutely essential for
magicians because magicians need a lot of MP.

Improving Max MP Increase: Max Level 10
Automatic Skill
Boosts up the amount of Max MP after each level up,
or AP used on Max MP.
Level 1: If level up +2 more, if AP used +1 more
Level 2: Level up +4, AP +2
Level 3: Level up +6, AP +3
Level 4: Level up +8, AP +4
Level 5: Level up +10, AP +5
Level 6: Level up +12, AP +6
Level 7: Level up +14, AP +7
Level 8: Level up +16, AP +8
Level 9: Level up +18, AP +9
Level 10: Level up +20, AP +10

Magic Guard: Max Level 20
Manual Skill
Temporarily replaces damage with MP instead of HP.
If MP reaches 0, the HP takes a full hit.
Level 1: MP -6, Replace 11% of HP damage as MP for
111 seconds.
Level 2: MP -6, Replace 14% of HP damage as MP for
132 seconds.
Level 3: MP -6, Replace 17% of HP damage as MP for
153 seconds.
Level 4: MP -6, Replace 20% of HP damage as MP for
174 seconds.
Level 5: MP -6, Replace 23% of HP damage as MP for
195 seconds.
Level 6: MP -8, Replace 30% of HP damage as MP for
246 seconds.
Level 7: MP -8, Replace 33% of HP damage as MP for
267 seconds.
Level 8: MP -8, Replace 36% of HP damage as MP for
288 seconds.
Level 9: MP -8, Replace 39% of HP damage as MP for
309 seconds.
Level 10: MP -8, Replace 42% of HP damage as MP for
330 seconds.
Level 11: MP -10, Replace 49% of HP damage as MP for
381 seconds.
Level 12: MP -10, Replace 52% of HP damage as MP for
402 seconds.
Level 13: MP -10, Replace 55% of HP damage as MP for
423 seconds.
Level 14: MP -10, Replace 58% of HP damage as MP for
444 seconds.
Level 15: MP -10, Replace 61% of HP damage as MP for
465 seconds.
Level 16: MP -12, Replace 68% of HP damage as MP for
516 seconds.
Level 17: MP -12, Replace 71% of HP damage as MP for
537 seconds.
Level 18: MP -12, Replace 74% of HP damage as MP for
558 seconds.
Level 19: MP -12, Replace 77% of HP damage as MP for
579 seconds.
Level 20: MP -12, Replace 80% of HP damage as MP for
600 seconds.

Magic Armor: Max Level 20
Manual Skill
Temporarily boosts the weapon defense by blowing
magic into the armor.
Level 1: MP -8, Weapon Def. +2 for 54 seconds.
Level 2: MP -8, Weapon Def. +4 for 68 seconds.
Level 3: MP -8, Weapon Def. +6 for 82 seconds.
Level 4: MP -8, Weapon Def. +8 for 96 seconds.
Level 5: MP -8, Weapon Def. +10 for 110 seconds.
Level 6: MP -10, Weapon Def. +12 for 144 seconds.
Level 7: MP -10, Weapon Def. +14 for 158 seconds.
Level 8: MP -10, Weapon Def. +16 for 172 seconds.
Level 9: MP -10, Weapon Def. +18 for 186 seconds.
Level 10: MP -10, Weapon Def. +20 for 200 seconds.
Level 11: MP -13, Weapon Def. +20 for 244 seconds.
Level 12: MP -13, Weapon Def. +24 for 258 seconds.
Level 13: MP -13, Weapon Def. +26 for 272 seconds.
Level 14: MP -13, Weapon Def. +28 for 286 seconds.
Level 15: MP -13, Weapon Def. +30 for 300 seconds.
Level 16: MP -16, Weapon Def. +32 for 344 seconds.
Level 17: MP -16, Weapon Def. +34 for 358 seconds.
Level 18: MP -16, Weapon Def. +36 for 372 seconds.
Level 19: MP -16, Weapon Def. +38 for 386 seconds.
Level 20: MP -16, Weapon Def. +40 for 400 seconds.

Energy Bolt: Max Level 20
Manual Skill
Use MP to attack one enemy from a distance.
Level 1: MP -6, Basic attack 20, mastery 15%
Level 2: MP -6, Basic attack 21, mastery 15%
Level 3: MP -6, Basic attack 22, mastery 20%
Level 4: MP -6, Basic attack 23, mastery 20%
Level 5: MP -7, Basic attack 26, mastery 25%
Level 6: MP -7, Basic attack 27, mastery 25%
Level 7: MP -7, Basic attack 28, mastery 30%
Level 8: MP -8, Basic attack 31, mastery 30%
Level 9: MP -8, Basic attack 32, mastery 35%
Level 10: MP -9, Basic attack 35, mastery 35%
Level 11: MP -9, Basic attack 36, mastery 40%
Level 12: MP -10, Basic attack 39, mastery 40%
Level 13: MP -10, Basic attack 40, mastery 45%
Level 14: MP -11, Basic attack 43, mastery 45%
Level 15: MP -11, Basic attack 44, mastery 50%
Level 16: MP -12, Basic attack 47, mastery 50%
Level 17: MP -12, Basic attack 48, mastery 55%
Level 18: MP -13, Basic attack 51, mastery 55%
Level 19: MP -13, Basic attack 52, mastery 60%
Level 20: MP -14, Basic attack 55, mastery 60%

Magic Claw: Max Level 20
Manual Skill
Use HP and MP to attack multiple enemies with a
weapon.
Level 1: MP -10, Basic attack 11 x 2 Hit, mastery
15%
Level 2: MP -10, Basic attack 12 x 2 Hit, mastery
15%
Level 3: MP -10, Basic attack 13 x 2 Hit, mastery
20%
Level 4: MP -10, Basic attack 14 x 2 Hit, mastery
20%
Level 5: MP -11, Basic attack 16 x 2 Hit, mastery
25%
Level 6: MP -11, Basic attack 17 x 2 Hit, mastery
25%
Level 7: MP -11, Basic attack 18 x 2 Hit, mastery
30%
Level 8: MP -12, Basic attack 20 x 2 Hit, mastery
30%
Level 9: MP -12, Basic attack 21 x 2 Hit, mastery
35%
Level 10: MP -13, Basic attack 23 x 2 Hit, mastery
35%
Level 11: MP -13, Basic attack 24 x 2 Hit, mastery
40%
Level 12: MP -14, Basic attack 26 x 2 Hit, mastery
40%
Level 13: MP -14, Basic attack 27 x 2 Hit, mastery
45%
Level 14: MP -15, Basic attack 29 x 2 Hit, mastery
45%
Level 15: MP -15, Basic attack 30 x 2 Hit, mastery
50%
Level 16: MP -16, Basic attack 32 x 2 Hit, mastery
50%
Level 17: MP -17, Basic attack 34 x 2 Hit, mastery
55%
Level 18: MP -18, Basic attack 36 x 2 Hit, mastery
55%
Level 19: MP -19, Basic attack 38 x 2 Hit, mastery
60%
Level 20: MP -20, Basic attack 40 x 2 Hit, mastery
60%

-------------------------------------

Choosing your second job

Here is where your future mapling career as a mage
takes place.  Depending on what you have
experienced, you may choose the Fire/Poison mage
class,(the high hitting class) Ice/Lightning mage
class,(the ksing class) or the Cleric class(the holy
class).

Fire/Poison mage Pros:
-Highest damage of the mage class
-Fire elemental/Poison elemental
-Meditation makes magical attacks stronger
-Best 1 vs 1 of the mage class

Fire/Poison mage Cons:
-No attacks that hit multiple monsters
-Poison is kind of useless
-Slow isn’t very good

Ice/Lightning mage Pros:
-Best ksers for second job
-Ice freezes enemies on contact (not always)
-Good damage for second job
-Meditation makes magical attacks stronger
-Best mobbing attacks of the mage class

Ice/Lightning mage Cons:
-People get mad easily from ksing (defame)
-Slow is completely useless (ice freezes, enemies
stop moving)

Cleric Pros:
-Heal, need I say more? (Works on whole party)
-Bless raises stats of whole party
-Loved in PQs.
-Almost everyone likes to have them in parties.
-Rich easily
-Heal others to get EXP!
-Later on, they easily give leech for basically free money.
-They get a skill that increases the amount of EXP you get!
-They can revive others.

Cleric Cons:
-The WEAKEST class in the whole game
-Weakness makes it hard to Level
-Is used repeatedly for others gain
-Has no good attacking skills till 4th job.
-Can’t train very well without an attacker in their party.

2.4.3 Cleric/Priest/Bishop

Clerics have a wide variety of skills that are
useful in many situations, but they lack power.
The most commonly used skill that any Cleric uses,
is called Heal. They are mostly found PQing in their
early levels, and then found in training parties in later
levels. Many Priests I’ve seen, really like Dragon Knights
and Dark Knights, for their good attacking skills and their
Hyper Body, in which both skills help them level. In return,
Priests/Bishops give them their party skills like Heal,
Bless, Holy Symbol, and when needed, Dispel and Resurrection.
As you can see, clerics probably have the most party skills
Than any other class. But, alone those skills do not really
help anyone, (even holy symbol needs 2+ people for it to be
effective). Though some things Clerics and Priests really dislike,
is a Dark Knight with max beholder’s healing and buffs, because it
replaces Bless and Heal, and even Beholder’s Buffs are better than
bless at max level. Here in this section, you will learn in which
skills do what, and how these party skills will help others.

----------------------------------------------------

2.5 Thief (First part of this paragraph goes to
Tailz2k6, the rest of the half of this paragraph
goes to MetricZero)

If you chose thief as your first job, you have two
choices to make. If you want to
throw ninja stars with a great attack power which
come in subis, mokbis, tobis, steelies, and ilbis
(in order from weakest to strongest) then you want
to become an Assassin (Sin). Or if you want to go
more on the side of a Warrior and use daggers which
is low in attack power, but very quick so you can
attack about 6 times as fast as the slowest weapon
of a spearman, the tuna, become a Bandit (Dit). If
you like both however, make a Sin with max lucky
seven and turn him/her into a bandit, or make a
bandit with max lucky seven and turn him/her into an
Assassin (Sin). They do take the longest to become
their first job, Warriors and Bowmen have Strength
and Dexterity together, so they can kill just about
anything in one hit. Magicians however, only need to
get to level 8. It’s very painful to get from level 8
to 10 if you are trying to become a thief, because
you hardly have any Dex, and you don’t have any Str.
Thieves are the about the most common class in the
game, with Assassins being the most popular these
days. Assassins can be either good or bad. They can
be good because they are easy to train in the
beginning because they can kill steal (ks: killing
the other persons monster) other people and hit
moderately high. This can be their downfall too,
because many people are annoyed by sins because they
kill steal (ks) off them. But in my opinion, thieves
are one of the best classes in the game. Also, they
have many good supports such as haste (used in pqs
and conveniencies) and meso up.

Thief AP: - (Credit goes to MetricZero for
everything but the first paragraph of the section)

Unlike the warrior class, whose damage relies on
strength, the thief class relies on luck and dex for
damage. Basically, the dexterity for the thief has
to be double the level, and the rest of the ability
points into luck. Keeping that steady pace of 2 into
dex, 3 into luck every level will get you to the
best you can be. Or, if you want to be like me, you
can put in 5 dex, 5 dex, 5 luck, 5 luck, 5 luck, for
five levels, making sure you keep the double the amt
of dex for you level. Everything all changes once
you hit level 50. The amount of dex needs to be 40
more than your level. Okay, heres the part where
everything changes. If you want to hit higher, then
you can be dexless, but this is only used for sins.
This means you have the nessecary 25 dex to become a
thief, but you don’t go any farther. Instead, you
put everything else in luck and make it up by
scrolling with dex scrolls In order to fill other
requirements. I wouldn’t recommend being dexless
unless you are funded, or have money to support your
character, because good scrolls usually are
expensive.

Other Thief Builds:
Going even further into detail, we have the luck and
Strength bandits. The two types have different
builds, one focusing on luck, the other on luck, but
a little bit of strength. The luck bandit hits
higher with more power, but has a less minimum hit.
A strength bandit relies on strength a little bit,
giving them a smaller and better range of damage.
The weapons used for bandits are categorized in 2
categories. One is the luck weapons, which you use
if you are a luck bandit. They require the double
dex than level and luck, depending on the level of
the weapon. The second category is the strength
daggers, used by the strength bandit. You need dex
as always, and strength, depending on the level of
the weapon. Also, another thing in mind is that
strength daggers have higher weapon attack.

For assassin stat build:

Lvl 1:
Str: 4/5
DEX: X
Int: 4/5
LUK: X

Lvl 10:
Str: 4/5
DEX: 25
Int: 4/5
LUK: X

Lvl 20:
DEX: 40
LUK: X

Lvl 30:
DEX: 60
LUK: X

Lvl 40:
DEX: 80
LUK: X

Lvl 50:
DEX: NINETY *make note of the AP change*
LUK: X

Lvl 60:
DEX: 100
LUK: X

Lvl 70:
DEX: 110
LUK: X

For dexless assassin stat build:

Lvl 1:
Str: 4/5
DEX: X
Int: 4/5
LUK: X

Lvl 10:
DEX: 25
LUK: X

Lvl 20:
Dex: 25
LUK: X

Lvl 30:
Dex: 25
LUK: X

Lvl 40:
Dex: 25
LUK: X

Lvl 50:
Dex: 25
LUK: X

Lvl 60:
Dex: 25
LUK: X

Lvl 70:
Dex: 25
LUK: X

Str bandit stat build:

Lvl 1:
STR: X
DEX: X
Int: 4/5
LUK: X

Lvl 10:
STR: 5
DEX: 25
Int: 4/5
LUK: X

Lvl 20:
STR: 10
DEX: 40
LUK: X

Lvl 30:
STR: 20
DEX: 60
LUK: X

Lvl 40:
STR: 30
DEX: 80
LUK: X

Lvl 50:
STR: 40
DEX: 90
LUK: X

Lvl 60:
STR: 50
DEX: 100
LUK: X

Lvl 70:
STR: 60
DEX: 110
LUK: X

Luck bandit stat build:

Lvl 1:
Str: 4/5
DEX: X
Int: 4/5
LUK: X

Lvl 10:
Str: 4/5
DEX: 25
Int: 4/5
LUK: X

Lvl 20:
DEX: 40
LUK: X

Lvl 30:
DEX: 60
LUK: X

Lvl 40:
DEX: 80
LUK: X

Lvl 50:
DEX: 90
LUK: X

Lvl 60:
DEX: 100
LUK: X

Lvl 70:
DEX: 110
LUK: X

Okay, now for the 1st job thief skills:

Nimble Body: Max Level 20
Automatic Skill
Increases accuracy and avoidability
Level 1: Accuracy +1, Avoidability +1
Level 2: Accuracy +2, Avoidability +2
Level 3: Accuracy +3, Avoidability +3
Level 4: Accuracy +4, Avoidability +4
Level 5: Accuracy +5, Avoidability +5
Level 6: Accuracy +6, Avoidability +6
Level 7: Accuracy +7, Avoidability +7
Level 8: Accuracy +8, Avoidability +8
Level 9: Accuracy +9, Avoidability +9
Level 10: Accuracy +10, Avoidability +10
Level 11: Accuracy +11, Avoidability +11
Level 12: Accuracy +12, Avoidability +12
Level 13: Accuracy +13, Avoidability +13
Level 14: Accuracy +14, Avoidability +14
Level 15: Accuracy +15, Avoidability +15
Level 16: Accuracy +16, Avoidability +16
Level 17: Accuracy +17, Avoidability +17
Level 18: Accuracy +18, Avoidability +18
Level 19: Accuracy +19, Avoidability +19
Level 20: Accuracy +20, Avoidability +20

Keen Eyes: Max Level 8
Prerequisite: Nimble Body Level 3
Automatic Skill
Increases range of throwing stars
Level 1: range +25
Level 2: range +50
Level 3: range +75
Level 4: range +100
Level 5: range +125
Level 6: range +150
Level 7: range +175
Level 8: range +200

Disorder: Max Level 20
Manual Skill
Decreases def and attack of monster and slows down
monster, making it oblivious to you.
Level 1: MP -5, Enemy’s attack and defense -1, for 7
seconds.
Level 2: MP -5, Enemy’s attack and defense -2, for 9
seconds.
Level 3: MP -5, Enemy’s attack and defense -3, for
11 seconds.
Level 4: MP -5, Enemy’s attack and defense -4, for
13 seconds.
Level 5: MP -6, Enemy’s attack and defense -5, for
15 seconds.
Level 6: MP -6, Enemy’s attack and defense -6, for
20 seconds.
Level 7: MP -6, Enemy’s attack and defense -7, for
22 seconds.
Level 8: MP -6, Enemy’s attack and defense -8, for
24 seconds.
Level 9: MP -7, Enemy’s attack and defense -9, for
29 seconds.
Level 10: MP -7, Enemy’s attack and defense -10, for
31 seconds.
Level 11: MP -7, Enemy’s attack and defense -11, for
33 seconds.
Level 12: MP -8, Enemy’s attack and defense -12, for
38 seconds.
Level 13: MP -8, Enemy’s attack and defense -13, for
40 seconds.
Level 14: MP -8, Enemy’s attack and defense -14, for
42 seconds.
Level 15: MP -9, Enemy’s attack and defense -15, for
47 seconds.
Level 16: MP -9, Enemy’s attack and defense -16, for
49 seconds.
Level 17: MP -9, Enemy’s attack and defense -17, for
51 seconds.
Level 18: MP -10, Enemy’s attack and defense -18,
for 56 seconds.
Level 19: MP -10, Enemy’s attack and defense -19,
for 58 seconds.
Level 20: MP -10, Enemy’s attack and defense -20,
for 60 seconds.

Dark Sight: Max Level 20
Manual Skill
Use Mp to turn invisible. Makes monster physical
attacks oblivious but, magical attacks still work.
You can’t attack, and doing so will turn you back
visible. It decreases your movement.
Level 1: MP -24, disappear for 10 seconds, speed -
30.
Level 2: MP -23, disappear for 20 seconds, speed -
28.
Level 3: MP -22, disappear for 30 seconds, speed -
26.
Level 4: MP -21, disappear for 40 seconds, speed -
24.
Level 5: MP -20, disappear for 50 seconds, speed -
22.
Level 6: MP -19, disappear for 60 seconds, speed -
20.
Level 7: MP -18, disappear for 70 seconds, speed -
18.
Level 8: MP -17, disappear for 80 seconds, speed -
16.
Level 9: MP -16, disappear for 90 seconds, speed -
14.
Level 10: MP -15, disappear for 100 seconds, speed -
12.
Level 11: MP -14, disappear for 110 seconds, speed -
10.
Level 12: MP -13, disappear for 120 seconds, speed -
8.
Level 13: MP -12, disappear for 130 seconds, speed -
7.
Level 14: MP -11, disappear for 140 seconds, speed -
6.
Level 15: MP -10, disappear for 150 seconds, speed -
5.
Level 16: MP -9, disappear for 160 seconds, speed -
4.
Level 17: MP -8, disappear for 170 seconds, speed -
3.
Level 18: MP -7, disappear for 180 seconds, speed -
2.
Level 19: MP -6, disappear for 190 seconds, speed -
1.
Level 20: MP -5, disappear for 200 seconds, speed -
0.

Double Stab: Max Level 20
Manual Skill
Use Mp to stab an enemy 2 times.
Level 1: MP -6, 65% damage, 2 hits
Level 2: MP -6, 68% damage, 2 hits
Level 3: MP -6, 71% damage, 2 hits
Level 4: MP -6, 74% damage, 2 hits
Level 5: MP -7, 78% damage, 2 hits
Level 6: MP -7, 81% damage, 2 hits
Level 7: MP -7, 84% damage, 2 hits
Level 8: MP -8, 88% damage, 2 hits
Level 9: MP -8, 91% damage, 2 hits
Level 10: MP -9, 95% damage, 2 hits
Level 11: MP -9, 98% damage, 2 hits
Level 12: MP -10, 102% damage, 2 hits
Level 13: MP -10, 105% damage, 2 hits
Level 14: MP -11, 109% damage, 2 hits
Level 15: MP -11, 112% damage, 2 hits
Level 16: MP -12, 116% damage, 2 hits
Level 17: MP -12, 119% damage, 2 hits
Level 18: MP -13, 123% damage, 2 hits
Level 19: MP -13, 126% damage, 2 hits
Level 20: MP -14, 130% damage, 2 hits

Lucky Seven: Master Level: 20
Manual skill
Use Mp to throw 2 stars to apply damage based on
luck.
Level 1: MP -8, 58% damage, 2 hits
Level 2: MP -8, 62% damage, 2 hits
Level 3: MP -8, 66% damage, 2 hits
Level 4: MP -8, 70% damage, 2 hits
Level 5: MP -9, 76% damage, 2 hits
Level 6: MP -9, 80% damage, 2 hits
Level 7: MP -9, 84% damage, 2 hits
Level 8: MP -10, 90% damage, 2 hits
Level 9: MP -10, 94% damage, 2 hits
Level 10: MP -11, 100% damage, 2 hits
Level 11: MP -11, 104% damage, 2 hits
Level 12: MP -12, 110% damage, 2 hits
Level 13: MP -12, 114% damage, 2 hits
Level 14: MP -13, 120% damage, 2 hits
Level 15: MP -13, 124% damage, 2 hits
Level 16: MP -14, 130% damage, 2 hits
Level 17: MP -14, 134% damage, 2 hits
Level 18: MP -15, 140% damage, 2 hits
Level 19: MP -15, 144% damage, 2 hits
Level 20: MP -16, 150% damage, 2 hits

----------------------------------------------

Choosing your Second Job

Well, the decision pretty much depends on what skill
you maxed in your first job. If you maxed Lucky
Seven and you wield a claw at most or all times,
please pick Assassin. If you maxed Double Stab and
you have equipped a dagger most of the time, please
choose Bandit. If you are currently just starting
your first job and want to know the benefits of each
second job, here is what you are looking for.

Assassins Pros:

-Very Strong throughout your whole first to fourth
job if equipped with the right stars and weapon
-Critical Shot adds even more damage to an enemy
-Very long distance when you maxed keen eyes in your
first job
-Good at attacking one enemy and moving on to the
next on fairly quickly
-Very fast when booster is somewhat maxed

Assassins Cons:

-Stars are pretty expensive
-Run out of stars fast
-Very Good claws are EXTREMELY expensive as opposed
to other weapons
-Only attacks one enemy in the first and second jobs
-REALLY hard to fund a dexless
-Hard to fund period.
-Not many party skills except for haste

Bandits Pros:

-Very fast and swift
-Savage blow attacks six times on one enemy
-Become really strong after maxing out meso
explosion
-Can actually afford maxing dark sight with this job
opposed to assassins
-The fastest weapons in the entire game when booster
is maxed

Bandits Cons:

-Very weak until third job when meso explosion is
maxed
-Not very good at killing bosses to meso explosion
is maxed
-Extremely close range can kill you easily
-Not many party skills except for haste
-Takes a lot of MP with double stab and savage blow


----------------------------------------------

5. Training

----------------------------------------------------

5.1 Training

----------------------------------------------------

5.2 Party Quests (PQ)

This is a walkthrough for each party quest.

----------------------------------------------------

5.2.1 Kerning PQ: Level 21-30

First of all, you go to Kerning City, (by cab,
walking, or a scroll) and get yourself into a party
with three other people that are level 21-30, if
they want to PQ too. Second, make sure you are in a
party that you can get in good. If you miss 4 times
in a row, get out of that party. If you are leading,
click the girl next to the sewers repetitively and
REALLY FAST and if you did it fast enough, when the
other
party is out you will enter. (note only one party
can be in at a time in one channel) If you got in,
you should be in a place with a bunch of crocodiles.

STAGE 1:

This should be the longest stage throughout this
Party Quest.

1) If you are not leading: Walk over to the far
right of the map and talk to the person.
The quiz should give you no problems. If you need
help, ask a party member for the answer. The answer
to the quiz = the amount of coupons you have to
retrieve. You get a coupon from a Crocodile (If you
haven’t figured that out already). Once you have
collected the right amount of coupons, return to the
person who gave you the quiz and talk to her. She
will give you a pass (not a coupon) drop the PASS to
the leader, and he will collect it.

2) If you are leading: Wait for your three party
members to finish the quiz (you could help kill the
crocodiles for your fellow party members) once they
have dropped their PASSES (not coupons) to you, (you
should have one minus the amount of party members on
screen (if there are 4 people in the map (which
means they didn’t disconnect,) you should have three
passes, otherwise if three people are in the map,
you should have two) BUT, you cannot have 1 or 2
party members on the map or u cant beat stage 2-4)
after you have your passes, click the person on the
far bottom-right. If you did it right,
a message will say “CLEAR” and a portal will show
up. Enter the portal to go to stage 2.

STAGE 2:

This should be the shortest stage through the Party
Quest.

Unless you have 3 members in the party, the leader
should not be on the ropes. Only three should be
on the ropes. One person should be on each rope. The
leader should be clicking the girl on the bottom-
right to see if the combination
of the ropes is right. HOWEVER, if one person
remains absent, the leader needs to click from
either the
bottom-left or bottom-right rope. If you get the
right combination, a portal will emerge
and you will be allowed into stage 3. There are four
combinations, so it shouldn’t be too hard.

STAGE 3:

Same thing as stage two, but with five combinations.
When people say numbers, like 123, you need
to rush to the platform with the number of cats on
the platform. Each number represents a person’s
platform since
there are three digits to the number, that’s what
platform one of those three people should go to.
The combinations are:

123, 124, 125, 134, 135, 145, 234, 235, 245, and 345
if you didn’t get a Clear on all of those
Combinations, your party is screwing up somehow.
Anyway, when you Clear, you go to stage 4.
There are 10 combinations in total.

STAGE 4:

Once again, a combination stage. This time the
barrels are numbered so it should be really easy.
Once three party members are on the barrels, here
are three combinations to beating the stage.

123, 124, 125, 126, 134, 135, 136, 145, 146, 156,
234, 235, 236, 245, 246, 256, 345, 346, 356, and 456
Once you Clear, go in to the portal that leads to
the last stage.

There are 20 combinations in total.

LAST STAGE:

Basically, you beat tough monsters that give you a
lot of experience. At the bottom of this stage,
there should be a giant slime named King Slime.
Watch out for its attacks:

1) The normal, you bumped into the monster attack.
You take a LOT of damage, and could die in
2-4 hits if you’re not careful.

2) If it starts to charge, you better get ready to
jump. It does a whole lot of damage if you get
caught in his earthquake-like attack.

3) When its antenna glows after it has been hit for
a while, it sends regular old slimes out to harm
you. It’s not really that painful, but it is
distracting.

Anyway, once you killed him and the all the other
enemies on the map, give the leader a
total of 10 passes, and return to the top. DO NOT
CLICK THE GIRL ON THE LEFT. NOT IN ANY STAGES, NO
NOT EVEN THE LAST STAGE. IT WILL KICK YOU OUT OF THE
PARTY QUEST AND YOU WILL GET NOTHING. Once the
leader clicked the girl on the top-RIGHT, a message
will say Clear, and will allow you to also click the
girl on the top-right. You will automatically enter
bonus stage.

BONUS STAGE:

Upon entering, you get a random item, good or bad,
otherwise there is nothing much to do
here except to train on low leveled monsters. Wait
until the leader exits the PQ. While the leader
dashes to the girl near the sewers to get in again,
leave the exit stage. If you’re lucky enough the
leader will quickly make it to the girl next to the
sewers in time, start clicking and you will get in
again. Note, after the leader leaves any stage you
have 10 seconds to leave or you will miss getting in
the next
time (unless you are REALLY lucky).

----------------------------------------------------

5.2.2 Ludibrium PQ: Level 35-50 - (Credit goes to
CelSpell on the first paragraph)

First of all, the Ludibrium PQ is the third PQ that
you will be able to access (excluding the guild
quest, I’ll tell you about that later). Unlike the
Kerning PQ, the Ludibrium PQ is located in, you
guessed it, Ludibrium! To get there, you must take a
boat from Ellinia to orbis, once there, talk to the
ticketing usher again and buy a ticket to Ludi.
Remember, the ticket is unrefundable and will only
work once (even if you get off the boat). Once you
buy the ticket, walk right and talk to the platform
usher and click on Ludi (don’t get on the wrong
platform or you’ll have to walk back again) anyway,
once in Ludi, go to as far left as you can, and you
should be at a map called Eos Tower “100th floor”
and go up a floor to the 101st floor.

You should have 6 people in your party (and need 6
to get in). But up to the end of stage 8 you should
have a minimum of 5 people, or you cannot complete
the pq, and you will be kicked out of the party
quest. You need at least one type of magician and
one type of thief (and if you have no assassins but
a bandit(s) get a 2nd job bowman. If you want to
survive easy during the boss fight, bring a cleric
and spearman. If you have a good leader, who is good
at clicking, and you have gotten in, a timer saying
59:59 should appear at the screen. That means you
have gotten in to stage 1.

STAGE 1:

Basically, collect 25 passes of dimension for the
ratz and dark ratz it’s not that hard. Once you have
the 25 passes, toss them to the leader once the
leader has the 25 pieces, he clicks those balloons
and only ONE person should enter the next portal at
first.

STAGE 2:

First Person in:

Enter the portal and hit the box that is SECOND to
top. Once you hit it the box several times, you
alone will be transported to another map called
towers trap. ONLY ONCE IN THERE, say “Clear” and the
other members will enter the second stage. Hit the
four boxes and gather their passes and then leave
the stage through the portal to join the other
members.

Other members:

After the first person has entered, wait or track
the current member in the portal, after the track
says tower’s trap, enter (or he will say “clear”).
Destroy the 11 boxes with your party members and
collect the tickets. The first person in should join
you eventually. Once he has, everybody has to drop a
total of 15 passes for the leader to collect and
click those balloons to travel to stage 3.

STAGE 3:

Hit boxes to summon bloctopuses which drop one pass
each. Collect a total of 32 and hand them to the
leader, leader clicks balloons, you enter stage 4.

STAGE 4:

There are 5 portals. Each one has a dark shadow
monster. The first two portals on the bottom are for
everybody, the second to the bottom even has two in
there. The other three portals on the top are for
magicians. Kill the dark shadows and collect a total
of 6 passes and give them to the leader. Now wait
for the leader to click the balloons and you should
go to stage 5.

STAGE 5:

When you enter stage five, DON’T TOUCH THE MONSTER
BELOW YOU IT HITS 8,000 AND WILL KILL YOU. That
portal is for a thief with dark sight. Anyways,
there are six portals:

4 regular portals in the middle for all classes.
1 portal for a thief with dark sight on the bottom.
1 portal for a magician with teleport.

Middle Portals:

Simple. Hit the boxes on those ledges and gather
four passes and head to the top and enter the portal
to reenter stage 5. Leave the portal and return to
the balloons.

Bottom Portal:

If you are a thief put that dark sight on, and get
past that giant monster without killing yourself.
Collect four passes by turning dark sight on and off
while throughout the portal and hitting the boxes.
Once finished, you have two ways to leave, the top
or the bottom. It really doesn’t matter, but I
prefer the top. Leave the portal and return to the
balloons. I believe brawlers and HP Fighters can get
into the portal to now, but it puts brawlers at a heavy risk.

Top Portal:

A magician needs to teleport to get on top of the
ledge to enter the portal. Now that you are in,
teleport down then hit a box. Keep doing that until
all four boxes are destroyed and four passes are
dropped and collected. Leave the portal and return
to the balloons.

Everyone should hand their passes to the leader.
Note if you only have five people at this point,
someone has to do two portals. If you don’t have a
magician or a thief, leave the PQ and invite one.
Anyway, click the balloons and enter stage 6.

STAGE 6:

You should be in a room with three reachable boxes.
Well, there is a simple order to the boxes which is
not randomized like stage 8 or the KPQ combination
stuff.
The order is: 133 221 333 123 111. Enter the portal
to reach stage 7.

STAGE 7:

Have your bowman or assassin or even gunslinger
destroy the boxes at the top to summon rombarg.
This is like a mini boss battle where you have
to defeat the three monsters next to the boxes to
summon three rombargs. Head to the bottom and fight
all three of them. Once they are all destroyed,
collect the three passes, give them to the leader,
and head to stage 8.

STAGE 8:

This is a REALLY ANNOYING stage. It’s a stage with
the combinations you saw in KPQ. If you don’t have 5
or more people, you can not do anything in this
stage and you have to leave the PQ. Anyway there are
9 numbered boxes. 5 people should stand on numbers
12345. There are two different ways, the easy way,
and the fast way, but I’m just going to only show the
easy way. The fast way is something called KMS Style
(Korean Maple Story) where the players stand on 12345,
and do the PQ as usual until they get to 12789, where the
person on 1 starts alternating to 2, and then goes back to 1,
and the players do much less work.

Now the leader clicks, after each combination like
in KPQ. The combinations are:

12345
12346
12347
12348
12349
12356
12357
12358
12359
12367
12368
12369
12378
12379
12389
12456
12457
12458
12459
12467
12468
12469
12478
12479
12489
12567
12568
12569
12578
12579
12589
12678
12679
12689
12789
13456
13457
13458
13459
13567
13568
13569
13578
13579
13589
13678
13679
13689
13789
14567
14568
14569
14678
14679
14689
14789
15678
15679
15689
15789
16789
23456
23457
23458
23459
24567
24568
24569
24678
24679
24689
24789
25678
25679
25689
25789
26789
34567
34568
34569
35678
35679
35689
35789
36789
45678
45679
45689
45789
46789
56789

Yeah. There are those 91 combinations. Which is a
little more than a 1% chance to clear each time. If
you didn’t get it right, after 56789, your party
probably did something wrong. Redo it if you didn’t
get it right. Otherwise, if you got a clear, head to
the final stage.

A CRACK IN THE ROOM:

This is the final stage of experience. Have the
person who shot the boxes in stage 7 shoot the box
up on the ledge AFTER everyone is ready. Alishar has
appeared. He hits a TOP of 700, so look out. In the
middle of the battle he can seal skills, decrease
accuracy, and summon monsters after he hits a
certain HP. After 1/5 of the battle he summons
chronos. After 2/5, he summons bigger chronos, after
3/5 he summons those pink chronos, after 4/5 he
summons a variety of chronos, and then after he is
defeated, he drops keys. Have the leader pick up the
keys.

WITHOUT BONUS:

Your leader decides to bonus rush (brush) which is
where the leader kicks a member and reinvites him
quickly to make it in time to get in the same PQ.

BONUS: A variety of mesos, napoleons (level 50
capes), and level 50 earrings, and a bunch of use
items drop after destroying a box. Collect as many
goodies as you can for a minute. After one minute
ends, you must quickly run up the ladders and talk
to the person who will lead you out and give you a
parting gift (provided you have space for it) which
could be scrolls, potions, ores, etc.

Once you are out, wait for your leader to take you
in again or quit the party and do something else.

But this is only if Ludibrium Party Quest is populated, otherwise
nab your goodies with bonus since in some of the servers, many
people prefer getting experience from Level 35-50 through monster
carnival PQ.

I’d say this quest is done because it is easy to get in,
gives decent EXP and even gives you a chance to get Level 50
capes and earrings, which you can either sell or scroll.
Otherwise, do the carnival PQ if you are looking for a necklace
or weapons.


----------------------------------------------------

5.2.3 Orbis PQ: Level 51-70 - (Credit goes to
MetricZero on everything up to the end of stage 2)

The third PQ in the game is called the OPQ or Orbis
Party Quest. This quest is located in a different
continent than the Ludi and kerning PQ. This quest
is in Orbis. Starting at Ellinia, you take the ship
to Orbis for a price of 5000 mesos. You wait for the
ship, then get on when it comes. Wait for it to take
off, and then wait another 10 minutes to get to
Orbis. Once you arrive at Orbis, head out of the
ticketing booth and into Orbis. Go to the far bottom
right portal and you will be taken into the entrance
of Orbis tower. Take the portal on the far right
again, and you will be taken to the Unknown Tower,
the place where the Orbis Pq is held.

Getting In: First, you have to find a party that
wants to do the PQ. Make sure you enter the party
you want to do because there are 2 types of PQ. The
Boss PQ is recommended for higher levels,that want
to complete the whole PQ and get the prize at the
end. The Rush Pq is for anyone that wants to get
more experience(depending on condition) and wants to
do it faster. The key is, once you do 1 boss PQ, you
get less experience for Rush PQ stages. (I.E.:1st
stage is 6000 exp without doing boss, but 4100 exp
if you do boss. So anyways, to get in, find the
party of your choice, then wait till your leader
clicks to get in.

Leading: If you are leading the party, then you need
to recruit 6 people, go to a channel, click on
wonky, and get in. But, if people are inside, you
will not be able to get in until they exit. So click
like there’s NO tomorrow!!! Also, if you have one
person of every class, you automatically get Wonky’s
Blessing, which increases, speed, def, m. def, or
attack of your entire party.

Skills you need: Okay, one more thing. Some skills
are REQUIRED for this PQ. At least level 10 haste is
needed for the 2nd stage and you need a mage with
teleport to do the jumps because they are 124% jump,
while the max for regular people is 123%.

1st stage:

Congrats you got in!! Alright, when you get in, you
will be teleported to a map where Wonky’s speech
pops up. Just ignore it and press Enter. The
objective of this stage is to hit all the clouds
that look suspicious and collect 20 cloud pieces for
wonky. This stage is fairly easy and should take you
no more than 3 minutes. Once you have all 20 pieces,
give them to your leader and he/she should drop them
on the altar. The clouds should disappear and Eak
the cloud should appear. Have the leader talk to
Eak, and you will be transported to the top of the
tower. Enter the portal.

For Leaders:

I encourage you leaders to be active too, so the
stage will go faster. Once you collect all the
clouds from the party members, drop them all on the
altar and wait for them to disappear. Eak appears,
so you click on him.

2nd stage:

Whew, you made it! Now, unlike the other Party
Quests, this PQ can be done in any order. I will
follow the recommended way, but if you want to use a
different combination of stages, be my guest. For
the leaders, the leaders can abuse their power here.
They have to enter the stage first, before the party
members can. So follow the party leader and hope
they know what to do =P

Okay, the recommended second stage is the Lobby,
which is located just to the right of the tower when
you enter it. The objective of this stage is to find
the right color CD and drop it on the record player.
The problem is, each day has a different CD, so you
have to make sure you find the right color CD. To
get the CDs, you must hit boxes that are on ledges
near the top, therefore, you must jump to get to the
top. Watch out for the spear things that come up and
time yourself right. This can be very frustrating
for beginners, but can be very easy for skilled
members. Once you have the right color CD, drop it
on the record player and it should start playing the
song. The leader should now click Eak to clear the
stage and get out. You will receive 7500 exp.

Color of CDs:
Sunday: Red
Monday: Orange
Tuesday: Yellow
Wednesday: Purple
Thursday: Dark Blue
Friday: Light Blue
Saturday: Green

Alright, on to the next stage!

3rd stage:

As I said before, you can go to any stage of your
liking, but this guide takes you to the recommended
stage. So, welcome to the sealed room. To get to the
sealed room, you must climb up to the place with the
statue and keep climbing on the ladder till you
reach a platform.

--------------------------------------------------

5.2.7 Amoria PQ: Level 40+ (AND must be married)

Why would anyone do this quest if you hardly get any
experience? There is one reason MOST people APQ, and
that would be for the valuable Onyx Apples. These
Onyx Apples give you 100 ADDITIONAL Weapon Attack
AND Magic Attack for ten minutes. This is the only
way you can get these, other than buying them (which
is what most people do with their apples, selling
them).

Note you are allowed to get the ticket to start this
quest only ONCE in six hours. (Unless you get a
ticket before entering and decide not to go in, then
you may go twice.)

Before the Party Quest:

First, you must go to Amoria (available by talking
to the NPC named Thomas Swift in Henesys) and travel
east to the Purplewood Forest. Now you must collect
ten Lip Lock keys from the white boar and the indigo
eyes in that map. Once you have the keys, go to
Amos’ Training Ground. Now you get in a party with
these requirements:

- Five other MARRIED players.
- At least one of each gender, for stage 1.
- Attackers for the Geist Balrog (Level 85+ People)
- People who hardly lag, if one person lags or
disconnects out of the game, the whole party
suffers.


Leader:

PLEASE do not enter until you made sure that the
other five members are in, in case someone leaves on
you, you would be stuck inside and needing to wait
another six hours until you can do this quest.

Other Members:

Enter when you receive your ticket by giving Amos
the keys, give him your ticket and go in. A good
leader will wait and enter last, so do not wait for
them to enter.

Once the six members are in, and leader clicks Amos,
you will be brought to STAGE 1.

STAGE 1:

You will spawn at the top of the map where the
leader will click Amos a few times until three
greenish portals appear. Enter the one that takes
you to the middle of the map.

MEN:

Simply walk to the RIGHT and push up on the rock,
you will be transported to a small training ground
where you must kill every single monster in your
field. Note you are unable to hit any monsters from
the LADIES side, without a very, very long range
attack (which certain attacks can cut through the
wall) otherwise, leave that gender to do their work.

LADIES:

Simply walk to the LEFT and push up on the rock, you
will be transported to a small training ground where
you must kill every single monster in your field.
Note you are unable to hit any monsters from the MEN
side, without a very, very long range attack (which
certain attacks can cut through the wall) otherwise,
leave that gender to do their work.

Once every single monster is defeated in both
fields, talk to the Glimmer Man. He will summon a
giant fairy which you must hunt down. Once the fairy
is dead it gives you a golden hammer. Pick up the
golden hammer and take it back to the mirror at the
very center of this stage. Drop the hammer on the
mirror and wait for the mirror to crack. Let the
leader pick up the piece of mirror that drops after
you wait a few seconds. The leader will take it back
to the Glimmer Man and clear the stage. Head back to
the top of the map and talk to Amos.

STAGE 2:

(Coming Soon...)

STAGE 3:

---------------------------------------------------

6. Skills Index

Here is a list of the skills sorted alphabetically along
with what job it goes with so you can look up the section.
Note, be aware that some skills go to two different jobs,
and are named the same thing, but they do different things:

A
-

Achilles: Hero, Paladin, Dark Knight
Advanced Charge: Paladin
Advanced Combo Attack: Hero
Air Strike: Corsair
Alchemist: Hermit
Angel’s Ray: Bishop
Armor Crash: Crusader
Arrow Blow: Bowman
Arrow Bomb: Hunter
Arrow Eruption: Sniper
Assassinate: Shadower
Assaulter: Chief Bandit
Avenger: Hermit
Awakening: Hero, Paladin, Dark Knight, Bow Master, Marksman,
Fire/Poison Arch Mage, Ice/Lightning Arch Mage, Bishop,
Night Lord, Shadower, Buccaneer, Corsair
Backspin Blow: Brawler
Bahamut: Bishop
Band Of Thieves: Chief Bandit
Barrage: Buccaneer
Battleship: Corsair
Battleship Cannon: Corsair
Battleship Torpedo: Corsair
Beholder: Dark Knight
Beholder’s Buff: Dark Knight
Beholder’s Healing: Dark Knight
Berserk: Dark Knight
Big Bang: Fire/Poison Arch Mage, Ice/Lightning Arch Mage, Bishop
Blank Shot: Gunslinger
Blast:
Bless: Cleric
Blind:
Blizzard: Sniper, Ice/Lightning Arch Mage
Boomerang Step: Shadower
Booster: Fighter, Page, Spearman, Hunter, Crossbowman,
Assassin, Bandit, Brawler, Gunslinger
Bow Expert: Bow Master
Brandish: Hero
Bullet Time: Pirate
Bullseye:
Burst Fire:
Chain Lightning: Ice/Lightning Arch Mage
Chakra: Chief Bandit
Charged Blow:
Cold Beam: Ice/Lightning Wizard
Coma:
Combo Attack: Crusader
Concentrate: Bow Master
Corkscrew Blow: Gunslinger
Critical Shot: Bowman
Critical Throw: Assassin
Crusher: Dragon Knight
Dark Sight: Thief
Dash: Pirate
Demolition:
Disorder: Thief
Dispel: Priest
Doom: Priest
Double Shot: Bowman, Pirate
Double Stab: Thief
Double Uppercut: Brawler
Dragon Blood: Dragon Knight
Dragon Fury: Dragon Knight
Dragon Roar: Dragon Knight
Dragon Strike:
Dragon’s Breath: Bow Master, Marksman
Drain: Assassin
Element Amplification:
Elemental Boost:
Elemental Resistance: Dragon Knight, Priest
Elquines:
Endure: Warrior, Assassin, Bandit


---------------------------------------------------

7. Things you can do at Level 200


First off I’m going to start at the low levels and go up.

Level 1 – Start Off
Level 8 – Magician
Level 10 – Warrior/Bowman/Thief/Pirate
Level 15 – Ability to Fame
Level 30 – Second Job Advancement
Level 40 – Amoria PQ
Level 50 – Zakum PQ
Level 60 – Papulatus Hunt
Level 70 – Third Job Advancement
Level 70 – Tamed Monster 1 – 150% Speed / 120% Jump
Level 80 – Horntail PQ
Level 100 – Last set of Armor
Level 110 – Last Weapon
Level 120 – Fourth Job Advancement
Level 120 – Tamed Monster 2 – 170% Speed / 120% Jump

Level 200 – Final Level
Level 200 – Turned into an NPC
Level 200 – Blue Message Congratulation
Level 200 – Tamed Monster 3 – 180% Speed / 120% Jump
Level 200 – Die Without Care
Level 200 – Echo of a Hero - +4% Weapon Att. +4% Magic Att. for 40 Min.
Effects the whole map, Cooldown time: 120 Min.

----------------------------------------------------

8. Credits

I would like to thank the following for helping me
with this guide:
- MetricZero (For most of the 1st job bowmen section , almost all of the 1st
job thief
section,
 and up to the end of the second stage in the Orbis PQ)
- Bluquar (For all of the 1st job magician section)
- Wizet (For making MapleStory)
- Nexon (For assisting Wizet)
- Tailz2007 (For making most of this guide)
- The Viewers (For taking your time to read this
guide)
- GameFAQS (For allowing me to post this guide)
- CelSpell (For encouraging me to play this game and
for the Ludibrium PQ)
- xAshtonxx (For telling me everything I need to know about level 200)


NOTE – I am NOT a GM (Game Master), I do not work
for Wizet or Nexon and they did not tell me to write
this guide.
None of my friends who helped me are GMs. (Bluquar,
MetricZero, or CelSpell)
We are just regular players following the rules of
MapleStory.

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The only site that is permitted to use this guide is
GameFAQs, and ONLY GameFAQs.

Copyright (c) 2007 by Tailz2007. All Rights
Reserved.