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    FAQ by tailz2007

    Version: 1.05 | Updated: 06/19/08 | Search Guide | Bookmark Guide

     ___        ___           ______
    |   \      /   |         |   ___|
    | |\ \    / /| |         |  |___
    | | \ \  / / | |         |___   |
    | |  \ \/ /  | |          ___|  |
    |_|   \__/   |_| A P L E |______| T O R Y
    
    ----------------------------------------------------
    
    About Me
    
     I am a Level 130 Dark Knight in Windia named
    Tailz2k6. I also have a guild named NetherLords,
    which I lead (Level 50+) (no I’m not NL). If you
    want to contact me you may track me by doing /find
    Tailz2k6. I used to play Runescape as a level 76
    combat person (Tailz 2k5), but when I saw this
    game... I was hooked! I don’t focus on leveling that
    much, I’m more focused on money making. Once I have
    enough money to pay for my level 70-90 armor, I’ll
    go back to training! This is my first guide... so I
    hope I’m doing well. If you need to ask me anything that
    is not on this guide at the moment, feel free to go to
    my home server (Windia) and whisper me.
    
    ----------------------------------------------------
    
    Table Of Contents
    
    1. Intro
     1.1 Version
     1.2 Choosing a World
     1.3 Starting Your Character
     1.4 About NX cash
    2. Jobs Guide
     2.1 Beginner/Forever Beginner
     2.2 Warrior
      2.2.1 Fighter/Crusader/Hero
      2.2.2 Page/White Knight (WK)/Paladin
      2.2.3 Spearman/Dragon Knight (DK)/Dark Lord
     2.3 Bowman
      2.3.1 Hunter/Ranger/Bow Master (BM)
      2.3.2 CrossBowMan (XB)/Sniper/Marksman
    (CBM)
     2.4 Magician
      2.4.1 Fire Poison (F/P) Wizard/Fire Poison
    Mage/Fire Poison Arch Mage (F/P AM)
      2.4.2 Ice Lightning (I/L) Wizard/Ice Lightning
    Mage/Ice Lightning Arch Mage (I/L AM)
      2.4.3 Cleric/Priest/Bishop
     2.5 Thief
      2.5.1 Assassin/Hermit/Night Lord
      2.5.2 Bandit/Chief Bandit (CB)/Shadower
      2.5.3 The mixed job Sindit or Banditsin/Chief
    Hermit/Night Shadower 0_0 (Made up)
     2.6 Pirate
      2.6.1 Brawler (Infighter)/Marauder/Buccaneer
      2.6.2 Gunslinger/Outlaw/Corsair
    3. Pet
    4. Items
     4.1 Equips
      4.1.1 Warrior
      4.1.2 Bowman
      4.1.3 Magician
      4.1.4 Thief
     4.2. Scrolls
      4.2.1 Weapons
      4.2.2 Defensive
    5. Training
     5.1 Training
     5.2 Party Quests
       5.2.1 Kerning
       5.2.2 Ludibrium
       5.2.3 Orbis
       5.2.4 Henesys
       5.2.4 Ludibrium Maze
       5.2.5 Pirate
       5.2.6 Guild
       5.2.7 Amoria
       5.2.8 Zakum
       5.2.9 Carnival
    6. Skills List
    7. Things you can do at Level 200
    8. Credits
    
    ----------------------------------------------------
    
    1. Intro
    
     MapleStory is a side scrolling fusion of Super
    Mario Bros, DragonBallZ: Legacy of Goku II, and
    Runescape. I must tell you though, once you start
    playing and you get to level 20, you either get
    really hooked into the game or get really bored with
    this game and quit.
    
    1.1	Version
    
    
    Version 1.00, 8/23/07 – Started with the first
    touches of the guide. Explained first jobs, has all
    skills up for Warriors and Mages, completed
    “choosing a world”, “about NX Cash”, explained
    Spearman, showed table of jobs, and finished Kerning
    City PQ.
    
    Version 1.01, 12/30/07 – Finished Ludibrium PQ,
    Started Orbis PQ, Spearman Skills finished, First
    Job skills ALMOST complete, Explained Dragon
    Knights, edited choosing a world for the new world
    Kradia, Started Dragon Knight Skills, and edited the
    titles with more block letters!
    
    Version 1.02 6/19/08 – Wow I haven’t updated in a
    while, anyway I added some thief stuff, updated the
    PQ information, ABOUT to work on bowmen probably
    will start soon.
    
    Version 1.03 7/30/08 – I’ve added a WHOLE bunch to the
    Dragon Knight Build, including why Hybrids are better
    than being a Pure Spear or Pure PoleArm.
    
    Version 1.04 8/04/08 – Heh, Birthday Update, I’ve added Level 200
    stuff for our first Windian that is Level 200!! Congratulations
    xAshtonxx!!
    
    Version 1.05 1/01/09 – Happy New Years!! After making one character of
    ALMOST every class (Except for a Page, Hunter, Crossbowman,
    and an F/P Wizard) I got motivated to add just a few new things about
    Pirates
    and I also now just added a skill index, which is in progress. Also,
    keep watch for when I update, because I’m having some
    thoughts about putting in HP/MP Calculators!
    Here is a spoiler: An HP Fighter’s HP per level (calculator effective
    at Level 15) is: 346(Level) + -2202 = HP for your level.
    Oh, and to Trixter800: STOP COPYING MY STUFF LIKE MY CHOOSING A WORLD
    SECTION AND MY PATH OF CAREER SECTION.
    
    ---------------------------------------------------
    
    1.2 Choosing A World
    
    NOW BEFORE YOU PLAY – Choose a world that is
    comfortable for you. (if you already haven’t chosen
    a world) but remember, choose wisely, once you put
    your main there, you cannot take him to another
    world.
    
    Scania:
    -Very Overpopulated
    –Hardest place to train
    -Very easy to find the items you need
    -Outstanding economy (Free markets (FM) are like a
    mega mall)
    
    Bera:
    -Overpopulated
    -Moderate-Hard place to train
    -Easy to find the items you need
    -Very good economy (FM is very populated and is like
    a mall)
    (Pretty much exactly like Windia just with a little
    more people)
    
    Broa
    -A little over average population
    -Moderate place to train
    -Moderately-Easy to find the items you need
    -Good economy (FM is pretty decent)
    
    Windia
    -Overpopulated
    -Moderate-Hard place to train
    -Easy to find the items you need
    -Very good economy (FM is very populated and is like
    a mall)
    (Pretty much exactly like Bera just with a little
    less people)
    
    Khaini
    -Average population
    -Moderate-Easy place to train (a little more room
    than the first four)
    -Moderately rare to find the items you need
    -Somewhat good economy (FM is somewhat big)
    
    Bellacon
    -Under average population
    -Easy place to train, very spaced out
    -Rare to find things you need
    -Somewhat bad economy (FM is easy to get spots, but
    very few people to purchase things)
    
    Mardia
    -Very Unpopulated
    -Very easy place to train yet you can get kind of
    lonely, very easy to get into Party Quests
    -Very rare to find the item you need
    -Poor Economy (Very few people with shops and
    extremely few purchases)
    
    Kradia
    -Very Unpopulated
    -Roomy but lonely
    -The item you need may take quite a while to find
    -Barely any economy (A Couple of rooms of shops)
    
    Yellonde
    -Ninth Server, with a nine as a logo
    -Needs more people
    -Bad economy, (high priced items)
    -A Few rooms of shops.
    
    Demethos:
    -Server aimed for pirates
    -Very empty
    -Very difficult to find what you want
    -A few people have shops
    
    If you like to be with lots and lots of people and
    you want to go to a place with a great economy, more
    then your care of training, choose Scania, Bera,
    Broa, Windia, or Khaini.
    
    If you like to get into Party Quests, and if you
    want to get to a very high level without someone
    taking your monsters, but you don’t care about the
    economy, choose Mardia, Bellacon, Khaini, Kradia,
    Yellonde, or even Demethos.
    
    If you like to be in a world with more balance,
    choose Bera, Broa, Windia, or Khaini.
    
    ----------------------------------------------------
    
    1.3 Starting Your Character
    
    Here are a few things you need to know before you start your
    character:
    
    First of all, I am serious about this next part. Decide which
    gender you want to be wisely. If you are (honestly) gay/lesbian,
    select the opposite gender, because if you get married,
    Maple Story only allows straight marriages in this game.
    Otherwise if you are straight, please, PLEASE choose your correct gender.
    
    Second of all, Decide what job/class you want to be.
    You have to decide while you roll your stats or you will mess up your character.
    
    Quick Show of Stats:
    
    Class: Warrior
    Best Possible Stats Roll: Any STR, Any DEX, INT/LUK = 4/4
    AP Build:
    
    -Regular: STR = High As Possible, DEX = 2x Your Level, INT/LUK = 4/4
    -HP Warrior – (Fighter): STR = High As Possible, DEX/INT/LUK = 4/4/4
    (Buy Accuracy Scrolls)
    -Dexless: STR = High As Possible, DEX = 4 (Any point you would’ve put into
    DEX Normally goes to STR), INT/LUK = 4/4
    (Buy Accuracy Scrolls)
    -High DEX: STR = (2 Points/Level) DEX = (3 Points/Level) INT/LUK = 4/4
    Speed it takes to get 1st job advancement: *****
    
    Class: Bowman
    Best Possible Stats Roll: Any STR, Any DEX, INT/LUK = 4/4
    AP Build:
    -Hunter: STR = +5 Your Level, DEX = High As Possible, INT/LUK = 4/4
    -CrossBowman: STR = Your Level, DEX = High As Possible, INT/LUK = 4/4
    Speed it takes to get 1st job advancement: ***
    
    Class: Magician
    Best Possible Stats Roll: STR/DEX = 4/4, Any INT, Any LUK
    AP Build:
    
    -Regular: STR/DEX = 4/4, INT = High As Possible, LUK = +3 Your Level
    -Lukless: STR/DEX/LUK = 4/4/4, INT = High As Possible
    Speed it takes to get 1st job advancement: **
    
    Class: Thief
    Best Possible Stats Roll: STR/INT = 4/4 Any DEX, Any LUK
    AP Build:
    
    -Regular: STR/INT = 4/4, DEX = 2x Your Level, LUK = High As Possible
    -Dexless: STR/DEX/INT = 4/25/4, (Dex Stops at 25 Permanately at Level 10),
    LUK = High As Possible (Buy Accuracy Scrolls)
    -STR Bandit: STR = 10 Below Your Level, DEX = 2x Your Level, INT = 4,
    LUK = High As Possible
    Speed it takes to get 1st job advancement: *
    
    Class: Pirate
    Best Possible Stats Roll: Any STR, Any DEX, INT/LUK = 4/4
    
    -Brawler: STR = High As Possible, DEX = +5 Your Level, INT/LUK = 4/4
    -Gunslinger: STR = Your Level, DEX = High As Possible, INT/LUK = 4/4
    Speed it takes to get 1st job advancement: ****
    
    ----------------------------------------------------
    
    1.4 About NX Cash
    
     You can purchase something called NX (Nexon) Cash
    (MapleGlobal) or A-Cash (MapleSea) by using real
    money. 1 cent (U.S) is worth 10 NX. You can buy
    various items such as pets, clothing (that covers
    your armor), weddings, shops, room for more
    inventory, and etc...
    
    ----------------------------------------------------
    
    2. Jobs Guide
    
    Here is information on every job if you want to
    decide which you want to be.
    You have 10 choices to make (unless you want to stay
    a beginner)
    Once you choose your first job, you cannot go back.
    Same rules apply with choosing your 2nd job. But
    third job and fourth job is different. You have to
    be the job what your 2nd job picks. For ex: If you
    are a warrior, and choose a fighter, you can not
    become a dragon knight with that same character. You
    have to be a crusader if you are a fighter, no
    exceptions. Like also, if you chose magician, you
    can not become an assassin. It has to be with the
    three choices: F/P wizard, I/L wizard, or cleric.
    
    --------------------------------------------------
    
    Fight up close with a high attack power. (Warrior)
    
    Fight with swords, axes, and shields. (Fighter)
    Fight with swords, maces, and MAYBE a shield. (Page)
    Fight with spears and polearms. (Spearman)
    -----------------------------------------------
    
    Fight with bows using accuracy. (Bowmen)
    
    Fight with bows. (Hunter)
    Fight with crossbows. (Crossbowman)
    
    -----------------------------------------------
    
    Use spells from afar consuming MP to attack.
    (Magician)
    
    Fight with fire and poison spells. (Fire/Poison
    Wizard)
    Fight with ice and lightning spells. (Ice/Lightning
    Wizard)
    Fight with holy spells and heal party members.
    (Cleric)
    
    -----------------------------------------------
    
    Damage foes with ninja throwing stars from afar or
    with a dagger up close. (Thief)
    
    Fight with throwing stars. (Assassin)
    Fight with daggers. (Bandit)
    
    -----------------------------------------------
    
    Punch or shoot your enemies quickly. (Pirate)
    
    Fight with knucklers. (Brawler)
    Fight with guns. (Gunslinger)
    
    PATH OF CAREER
    ---------------
    
    
    F/P AM    I/L AM     Bishop     4th Job     Night Lord         Shadower   -120
     |          |          |                        |                 |
     |          |          |                        |                 |
     |          |          |                        |                 |
     |          |          |                        |                 |
     |          |          |                        |                 |
     |          |          |                        |                 |
     |          |          |                        |                 |
     |          |          |                        |                 |
     |          |          |                        |                 |
     |          |          |                        |                 |
    F/P Mage  I/L Mage   Priest    3rd Job       Hermit         Chief Bandit   -70
     |          |          |                        |                 |
     |          |          |                        |                 |
     |          |          |                        |                 |
     |          |          |                        |                 |
     |          |          |                        |                 |
     |          |          |                        |                 |
     |          |          |                        |                 |
     |          |          |                        |                 |
    F/P Wizard I/L Wizard Cleric    2nd Job       Assassin          Bandit     -30
      \         |         /                          \               /
       \        |        /                            \             /
        \       |       /                              \           /
         \      |      /                                \         /
          \     |     /                                  \       /
           \    |    /                                    \     /
            \   |   /             1st Job                  Thief        - Level 10
            Magician                                         /          - Level 8
                 \                                          /
                  \                                        /
                   \                                      /
                    ---------------Beginner---------------              - Level 1
                   /                                      \
                  /                                        \
                 /                                          \
                /                                            \
            Warrior               1st Job                  Bowman       - Level 10
            /  |  \                                      /        \
           /   |   \                                    /          \
          /    |    \                                  /            \
         /     |     \                                /              \
        /      |      \                              /                \
       /       |       \                            /                  \
    Fighter   Page  Spearman     2nd Job          Hunter          CrossBowMan -30
      |        |       |                           |                   |
      |        |       |                           |                   |
      |        |       |                           |                   |
      |        |       |                           |                   |
      |        |       |                           |                   |
      |        |       |                           |                   |
      |        |       |                           |                   |
      |        |       |                           |                   |
    Crusader  WK    Dragon Knight   3rd Job      Ranger             Sniper -70
      |        |       |                           |                   |
      |        |       |                           |                   |
      |        |       |                           |                   |
      |        |       |                           |                   |
      |        |       |                           |                   |
      |        |       |                           |                   |
      |        |       |                           |                   |
      |        |       |                           |                   |
      |        |       |                           |                   |
      |        |       |                           |                   |
    Hero   Paladin  Dark Knight    4th Job       Bow Master         Marksman -120
    
    
    
    
    
    (Since I couldn’t fit it all, here’s the Pirate version)
    
    ---------------Beginner---------------  - Level 1
                      |
                      |
                      |
                      |
    Level 10 -      Pirate                1st Job
                   /      \
                  /        \
                 /          \
                /            \
               /              \
              /                \
    30 -   Brawler         Gunslinger     2nd Job
             |                  |
             |                  |
             |                  |
             |                  |
             |                  |
             |                  |
             |                  |
             |                  |
    70 –  Marauder            Outlaw     3rd Job
             |                  |
             |                  |
             |                  |
             |                  |
             |                  |
             |                  |
             |                  |
             |                  |
             |                  |
             |                  |
    120 – Buccaneer          Corsair    4th Job
    
    Statistics for the jobs:
    
    5 Star = PERFECT
    4 Star = Great
    3 Star = Average
    2 Star = Okay
    1 Star = Poor
    
    Fighter:
    --------
    
    HP: *****
    MP: *
    Speed: ***
    Damage: ***
    Range: **
    
    Page:
    --------
    
    HP: ****
    MP: **
    Speed: ***
    Damage: ***
    Range: **
    
    Spearman:
    --------
    
    HP: ****
    MP: **
    Speed: *
    Damage: *****
    Range: ***
    
    Hunter:
    --------
    
    HP: **
    MP: **
    Speed: ***
    Damage: ***
    Range: *****
    
    Crossbowman:
    --------
    
    HP: **
    MP: **
    Speed: **
    Damage: ****
    Range: *****
    
    F/P Wizard:
    --------
    
    HP: *
    MP: *****
    Speed: ***
    Damage: ***
    Range: ****
    
    I/L Wizard:
    --------
    
    HP: *
    MP: *****
    Speed: ***
    Damage: ***
    Range: ****
    
    Cleric:
    --------
    
    HP: *
    MP: *****
    Speed: ***
    Damage: *
    Range: ****
    
    Assassin:
    --------
    
    HP: **
    MP: **
    Speed: ***
    Damage: *****
    Range: *****
    
    Bandit:
    --------
    
    HP: **
    MP: **
    Speed: *****
    Damage: ***
    Range: *
    
    Brawler:
    --------
    
    HP: ***
    MP: **
    Speed: ****
    Damage: ****
    Range: *
    
    Gunslinger:
    --------
    
    HP: **
    MP: **
    Speed: *****
    Damage: **
    Range: ****
    
    
    ----------------------------------------------------
    
    2.1 Beginner/Forever Beginner
    
    Basically this is the job you are at the beginning
    of the game. The best place to train is Maple Island
    and depending on what first job you are going to
    have you will put in your AP according what job you
    are going to be (look at the jobs section and decide
    which one you want for that info) otherwise you
    screwed your character up and you will have to
    restart your whole MS career. When you reach level
    8, you should head to Victoria Island through
    Southperry if you mastered how to pick mesos (money)
    up. If you want to be a Magician do not delay and
    wait till level 9+ to go to Ellinia and become one.
    Otherwise if you are going to be another job train
    for another 2 levels in Victoria Island (preferably
    near Lith Harbor or one screen west or southeast of
    Henesys.) Once you have become level 10 and
    distributed in the right AP for your job head
    straight for the job you want. (except magician, you
    screwed your character up if you haven’t became a
    magician at level 8)
    
    Beginner Skills (note you only get 6/9):
    
    Three Snails: Max Level 3
    Manual Skill
    Throw Snails with a 100% accurate toss
    
    Level 1: MP -10, -1 Green Snail Shell, 10 Damage on
    anything
    Level 2: MP -15, -1 Blue Snail Shell, 20 Damage on
    anything
    Level 3: MP -20, -1 Red Snail Shell, 40 Damage on
    anything
    
    Recovery: Max Level 3
    Manual Skill
    Recover a tiny bit of HP every 5 seconds for 30
    seconds (Can only use once every 10 minutes)
    
    Level 1: MP -10, Recover a total of 24 HP
    Level 2: MP -20, Recover a total of 48 HP
    Level 3: MP -30, Recover a total of 72 HP
    
    Nimble Feet:
    Manual Skill
    Run with extra speed (cancels out the skill haste
    which is even better than this skill)
    (Can only use once every 15 minutes)
    
    Level 1: MP -10, Speed +10 for 4 seconds
    Level 2: MP -15, Speed +15 for 8 seconds
    Level 3: MP -20, Speed +20 for 12 seconds
    
    Yeah, pretty crappy skills, I advise that your main
    is NOT a forever beginner, if you like beginners
    that much, become a warrior, they pretty much attack
    the same way. If you ever do make a forever
    beginner, choose weapons like common polearms, there
    are a whole lot of common polearms. At level 1 you
    can get a sky snowboard, which is a polearm with
    normal speed and 18 weapon attack. At level 12, you
    can get a aqua snowboard, same speed with around 30
    weapon attack. But if you make a forever beginner,
    you have to be very rich. You have to pay a fortune
    to get a frozen tuna at level 20 which has around
    EIGHTY-FIVE WEAPON ATTACK and the only in game
    beginners only weapon. For Spearmen, that’s like the
    average weapon attack at level 60. If you can manage
    to get your beginner to level 95 (and only two
    people have) you can equip a 100 weapon attack
    polearm which is called the red surfboard.
    Otherwise, if you have a lot of money to blow, do it
    on snowboards and surfboards (skies (which are
    spears) are too expensive) but anyway, the AP
    applies the same as warriors. Remember though,
    choosing this means no skill points. (Except for
    those three skills everyone gets, listed above.)
    
    ----------------------------------------------------
    
    2.2 Warrior
    
    Warriors are a great class to choose if you like
    attacking the way you do in games like “The Legend
    of Zelda series” or “Paper Mario/Mario + Luigi
    series” They are the highest hitting class, and the
    second to fastest levelers in the first job and the
    fastest levelers in the 3rd job! Warriors also have
    the most HP, which gives you an advantage to staying
    in battle compared to the other jobs. You may have a
    very strange hitting range, but that makes up for
    the high hitting. By level 35 if you put your AP in
    right you should have hit over 1,000! Also by level
    45-50 you can hit about 2,000! We don’t need any
    arrows, not too many MP pots, and no throwing stars,
    and if we have a good cleric/priest/bishop, then no
    HP pots. They are the lowest money consumers because
    all you need is a few MP pots. Therefore this job
    uses the least amount of money for use inventory of
    all the classes. Warriors have a unique way they put
    their AP in. Warriors are a great class for your
    first character selection if you like the way you
    attacked as a beginner.
    
    (X means the rest of the remaining AP goes into that
    stat)
    
    Warrior AP:
    
    Lvl 1:
    STR: X
    DEX: X
    Int: 4/5
    Luk: 4/5
    
    Lvl 10:
    STR: X
    DEX: 20
    Int: 4/5
    Luk: 4/5
    
    Lvl 20:
    STR: X
    DEX: 40
    Int: 4/5
    Luk: 4/5
    
    Lvl 30:
    STR: X
    DEX: 60
    
    Lvl 35:
    STR: X
    DEX: 60
    
    Lvl 40:
    STR: X
    DEX: 60
    
    Lvl 50:
    STR: X
    DEX: 70
    
    Lvl 60:
    STR: X
    DEX: 85
    
    Lvl 70+
    STR: X – EVERYTHING ELSE INTO STR AND ONLY WEAR DEX
    EQUIPS
    DEX: 100 STOP AND BUY/SCROLL ONLY DEX EQUIPS
    
    Well, that is my strategy. You can try anything over
    75+ if you don’t like the 70+ strategy.
    
    If you want to become a HP warrior, you have to have
    a main supporting it with strong weapons with
    accuracy, a LOT of money to blow and the time.
    First, get TEN STRENGTH OR MORE with 4/5 INT and
    LUK. You start out in Maple Island, and AS SOON AS
    you reach 35 strength save up your Ability points
    until you are level 15 and Maxed out the skill:
    Improving Max HP Increase. By then you should have
    around 45 ability points (though it took forever to
    get there) Blow it ALL into HP (yes all 45) and you
    should still have 35 Str BUT, you have near 3,000 HP
    at level 15 (without Hyper Body)!
    
    HP warrior build:
    
    Lvl 1:
    STR: 10+ (Get a gooooood roll)
    DEX: 5-7
    Int: 4/5
    Luk 4/5
    
    Lvl SIX:
    STR: 35
    Dex: 5-7
    Int: 4/5
    Luk: 4/5
    Leftover AP points saved:  0-2
    
    Lvl 10:
    Str: 35
    Dex: 5-7
    Int: 4/5
    Luk: 4/5
    Leftover AP points saved: 20-22
    
    OKAY WAIT STOP THERE: Let me show you your SP build
    till level 15 in order for this to work:
    
    Level 10: 1 into Improving HP Recovery (1)
    Level 11: 3 into Improving HP Recovery (4)
    Level 12: 1 into Improving HP Recovery (5), 2 into
    Improving Max HP Increase (2)
    Level 13: 3 into Improving Max HP Increase (5)
    Level 14: 3 into Improving Max HP Increase (8)
    Level 15: 2 into Improving Max HP increase (10), 1
    into Power Strike (1)
    
    Now, continuing with your AP:
    
    Lvl 15:
    Str: 35
    Dex: 5-7
    Int: 4/5
    Luk: 4/5
    Leftover AP points saved: 45-47
    
    OKAY, now that you have maxed out Improving Max HP
    Increase, you should put those 45-47 points (yes all
    of them) into HP. When you turn level 30, the only
    choice you have (to not screw up your HP warrior) is
    Fighter. Yes, you can survive something like Pianus
    at only level 30 (if you have power elixirs)! You
    can also serve well at the guild PQ and Ludi PQ,
    because you have enough HP to get through those
    monsters. (All you need is Hyper Body).
    
    The skills that warriors have truly make up a good
    class. If you have a lot of HP potions you should
    put ONLY 1-4 endure. You should also put ONLY 5 into
    Improving HP recovery. MAX out Improving Max HP as
    early as you can. Once you’re finished maxing out
    Improving Max HP you need to max out Power Strike.
    After that is maxed out, max out Slash Blast. DO NOT
    PUT ANY EXCEPT FOR ONE (for the cool looking bigger
    look) INTO IRON BODY IF YOU ARE BECOMING A SPEARMAN.
    YOU WILL GET AN EVEN BETTER SKILL IRON WILL WHICH
    INCREASES THE WHOLE PARTIES WEAPON AND MAGIC
    DEFENSE. Here are the skills:
    
    Improving HP Recovery: Max Level 16
    Automatic Skill
    Recover additional HP every 10 seconds if standing
    still.
    Level 1: Recover Additional 3 HP
    Level 2: +6 HP
    Level 3: +9 HP
    Level 4: +12 HP
    Level 5: +15 HP
    Level 6: +18 HP
    Level 7: +21 HP
    Level 8: +24 HP
    Level 9: +27 HP
    Level 10: +30 HP
    Level 11: +33 HP
    Level 12: +36 HP
    Level 13: +39 HP
    Level 14: +42 HP
    Level 15: +45 HP
    Level 16: +50 HP
    
    Improving Max HP Increase: Max Level 10
    Automatic Skill
    Boosts up the amount of Max HP after each level up,
    or AP used on Max HP.
    Level 1: If level up +4 more, if AP used +3 more
    Level 2: Level up +8, AP +6
    Level 3: Level up +12, AP +9
    Level 4: Level up +16, AP +12
    Level 5: Level up +20, AP +15
    Level 6: Level up +24, AP +18
    Level 7: Level up +28, AP +21
    Level 8: Level up +32, AP +24
    Level 9: Level up +36, AP +27
    Level 10: Level up +40, AP +30
    
    Endure: Max Level 8
    Automatic Skill
    When on a rope or ladder you’ll be able to recover
    HP after time.
    Level 1: Recover HP every 31 seconds
    Level 2: 28 seconds
    Level 3: 25 seconds
    Level 4: 22 seconds
    Level 5: 19 seconds
    Level 6: 16 seconds
    Level 7: 13 seconds
    Level 8: 10 seconds
    
    Iron Body: Max Level 20
    Manual Skill
    Temporarily increases Weapon Defense.
    Level 1: MP -8, Weapon Defense +2 for 75 seconds
    Level 2: MP -8, Weapon Defense +4 for 85 seconds
    Level 3: MP -8, Weapon Defense +6 for 95 seconds
    Level 4: MP -8, Weapon Defense +8 for 105 seconds
    Level 5: MP -9, Weapon Defense +10 for 120 seconds
    Level 6: MP -9, Weapon Defense +12 for 130 seconds
    Level 7: MP -9, Weapon Defense +14 for 140 seconds
    Level 8: MP -10, Weapon Defense +16 for 155 seconds
    Level 9: MP -10, Weapon Defense +18 for 165 seconds
    Level 10: MP -10, Weapon Defense +20 for 175 seconds
    Level 11: MP -11, Weapon Defense +22 for 190 seconds
    Level 12: MP -11, Weapon Defense +24 for 200 seconds
    Level 13: MP -12, Weapon Defense +26 for 215 seconds
    Level 14: MP -12, Weapon Defense +28 for 225 seconds
    Level 15: MP -13, Weapon Defense +30 for 240 seconds
    Level 16: MP -13, Weapon Defense +32 for 250 seconds
    Level 17: MP -14, Weapon Defense +34 for 265 seconds
    Level 18: MP -14, Weapon Defense +36 for 275 seconds
    Level 19: MP -15, Weapon Defense +38 for 290 seconds
    Level 20: MP -15, Weapon Defense +40 for 300 seconds
    
    Power Strike: Max Level 20
    Manual Skill
    Use MP to deliver a high powered blow with a weapon.
    Level 1: MP -4, Weapon damage 114%
    Level 2: MP -4, Weapon damage 120%
    Level 3: MP -4, Weapon damage 126%
    Level 4: MP -4, Weapon damage 132%
    Level 5: MP -5, Weapon damage 142%
    Level 6: MP -5, Weapon damage 148%
    Level 7: MP -5, Weapon damage 154%
    Level 8: MP -6, Weapon damage 164%
    Level 9: MP -6, Weapon damage 170%
    Level 10: MP -7, Weapon damage 180%
    Level 11: MP -7, Weapon damage 186%
    Level 12: MP -8, Weapon damage 196%
    Level 13: MP -8, Weapon damage 202%
    Level 14: MP -9, Weapon damage 212%
    Level 15: MP -9, Weapon damage 218%
    Level 16: MP -10, Weapon damage 228%
    Level 17: MP -10, Weapon damage 234%
    Level 18: MP -11, Weapon damage 244%
    Level 19: MP -11, Weapon damage 250%
    Level 20: MP -12, Weapon damage 260%
    
    Slash Blast: Max Level 20
    Manual Skill
    Use HP and MP to attack multiple enemies with a
    weapon.
    Level 1: HP -8, MP -6, Weapon damage 57%
    Level 2: HP -8, MP -6, Weapon damage 60%
    Level 3: HP -8, MP -6, Weapon damage 63%
    Level 4: HP -8, MP -6, Weapon damage 66%
    Level 5: HP -9, MP -7, Weapon damage 71%
    Level 6: HP -9, MP -7, Weapon damage 74%
    Level 7: HP -9, MP -7, Weapon damage 77%
    Level 8: HP -10, MP -8, Weapon damage 82%
    Level 9: HP -10, MP -8, Weapon damage 85%
    Level 10: HP -11, MP -9, Weapon damage 90%
    Level 11: HP -11, MP -9, Weapon damage 93%
    Level 12: HP -12, MP -10, Weapon damage 98%
    Level 13: HP -12, MP -10, Weapon damage 101%
    Level 14: HP -13, MP -11, Weapon damage 106%
    Level 15: HP -13, MP -11, Weapon damage 109%
    Level 16: HP -14, MP -12, Weapon damage 114%
    Level 17: HP -14, MP -12, Weapon damage 117%
    Level 18: HP -15, MP -13, Weapon damage 122%
    Level 19: HP -15, MP -13, Weapon damage 125%
    Level 20: HP -16, MP -14, Weapon damage 130%
    
    Normal Distribution:
    Level 10: 1 into Improving HP Recovery (1)
    Level 11: 3 into Improving HP Recovery (4)
    Level 12: 1 into Improving HP Recovery (5), 2 into
    Improving Max HP Increase (2)
    Level 13: 3 into Improving Max HP Increase (5)
    Level 14: 3 into Improving Max HP Increase (8)
    Level 15: 2 into Improving Max HP increase (10), 1
    into Power Strike (1)
    Level 16: 3 into Power Strike (4)
    Level 17: 3 into Power Strike (7)
    Level 18: 3 into Power Strike (10)
    Level 19: 3 into Power Strike (13)
    Level 20: 3 into Power Strike (16)
    Level 21: 3 into Power Strike (19)
    Level 22: 1 into Power Strike (20) 2 into Endure (2)
    Level 23: 1 into Endure (3), 2 into Improving HP
    Recovery (7)
    Level 24: 3 into Improving HP Recovery (10)
    Level 25: 3 into Improving HP Recovery (13)
    Level 26: 3 into Improving HP Recovery (16)
    Level 27: 3 into Slash Blast (4)
    Level 28: 3 into Slash Blast (7)
    Level 29: 3 into Slash Blast (10)
    Level 30: 3 into Slash Blast (13)
    
    Improving HP Recovery: 16
    Improving Max HP Increase: 10
    Endure: 3
    Iron Body: 0
    Power Strike: 20
    Slash Blast: 13
    FREE SP: 0
    
    Rich/Cleric Partner Distribution:
    
    Level 10: 1 into Improving HP Recovery (1)
    Level 11: 3 into Improving HP Recovery (4)
    Level 12: 1 into Improving HP Recovery (5), 2 into
    Improving Max HP Increase (2)
    Level 13: 3 into Improving Max HP Increase (5)
    Level 14: 3 into Improving Max HP Increase (8)
    Level 15: 2 into Improving Max HP increase (10), 1
    into Power Strike (1)
    Level 16: 3 into Power Strike (4)
    Level 17: 3 into Power Strike (7)
    Level 18: 3 into Power Strike (10)
    Level 19: 3 into Power Strike (13)
    Level 20: 3 into Power Strike (16)
    Level 21: 3 into Power Strike (19)
    Level 22: 1 into Power Strike (20), 3 into Slash
    Blast (3)
    Level 23: 3 into Slash Blast (6)
    Level 24: 3 into Slash Blast (9)
    Level 25: 3 into Slash Blast (12)
    Level 26: 3 into Slash Blast (15)
    Level 27: 3 into Slash Blast (18)
    Level 28: 2 into Slash Blast (20), FREE SP (1)
    Level 29: FREE SP (4)
    Level 30: FREE SP (7)
    
    Improving HP Recovery: 5
    Improving Max HP Increase: 10
    Endure: 0
    Iron Body: 0
    Power Strike: 20
    Slash Blast: 20
    FREE SP: 7
    
     Pretty cool, eh? With the Normal build you can
    recover for free,
    but with the Rich/Cleric build you max out Slash
    Blast and you
    get 7 Free SP to choose whatever you want with it.
    
    ----------------------------------------------------
    
    CHOOSING YOUR SECOND JOB
    
    Now to make that decision... You could go on the
    defensive side my wielding a shield with the fighter
    and hit quickly, you also might want to go on the
    magical side and become a page, or maybe you might
    just like having additional HP and MP by using hyper
    body with the spearman and go offensive by using
    spears and polearms to hit the highest of every
    single second job there is. Whichever you like best
    is going to be your second job.
    
    Fighters Pros
    -Highest HP of ALL second jobs
    -Rage increasing your Weapon Attack for your party
    but lowering your defense.
    -Most Defensive of ALL second jobs
    -Fast Weapons
    -Red Whip!
    
    Fighters Cons
    -Lowest MP of ALL second jobs
    -Swords and axes are one of the weakest warrior’s
    things
    
    Pages Pros
    -Lots of MP
    -Magical side of Warriors
    -Threaten!
    -Lowest costing 60% and 10% scrolls of ALL jobs
    -Very good weapon – Maple Doom Singer gives lots of
    STR (up to like 11) if scrolled properly
    
    Pages Cons
    -Most frowned upon Warrior
    -Other Jobs enjoy KSing them
    
    Spearman Pros
    -Lots of MP
    -Highest hitting class of ALL second jobs!!!!
    -Hyper Body makes you popular among parties
    -Booster makes up for the slow hitting
    -Spears and Polearms are popular after all the
    events and gachapon items
    
    Spearman Cons
    -Lowest Defensive of all Warrior 2nd jobs
    -Slowest weapons of ALL jobs
    
    ----------------------------------------------------
    
    2.2.1 Fighter/Crusader/Hero
    
    ----------------------------------------------------
    
    2.2.2 Page/White Knight/Paladin
    
    ----------------------------------------------------
    
    2.2.3 Spearman/Dragon Knight/Dark Knight
    
    SPEARMAN
    
    The skills are good, also the power too is good. If
    you chose spears, you’re a stabber otherwise you
    chose polearms, the slashers. They have never failed
    me, especially with snowboards and surfboards.
    Snowboards and surfboards (and the nine dragons) are
    one of the fastest polearms out there. When you get
    to the third job advancement, some of the coolest
    in-game skills are open to you. Crusher, Dragon’s
    Roar and Dragon’s Fury are all very powerful attacks
    and will make you look pro. Rumors say that there is
    better polearms at your second job versus better
    spears in your third job. Those rumors are lies, the
    Maple Scorpio (level 43 polearm) is though better
    then the Maple Impaler (level 43 spear and even
    though it’s faster).
    
    For spearmen, the skills you need to decide a HUGE
    decision at Level 30.
    Spear? Polearm? Hybrid (Both)? Once you have
    followed the distributions that I put out. The
    skills involve increasing your weapon’s accuracy,
    attacking a second time quickly, making your weapon
    faster, increasing defense, and your own HP and MP.
    Booster, however is something you should look out
    for. If you are lazy and don’t like to push the
    button more, max it out. Otherwise, if you can press
    your booster button a lot more often without caring,
    it would be better, because the amount of speed
    stays the same as you put points into booster, the
    only thing that changes is the amount of times you
    press the button. It’s best to keep booster around
    6-10.
    
    Here are the Spearman’s techniques:
    
    Spear Mastery: Max Level 20
    Automatic Skill
    When using a spear, increases accuracy.
    Level 1: Spear Mastery 15%, accuracy +1
    Level 2: Spear Mastery 15%, accuracy +2
    Level 3: Spear Mastery 20%, accuracy +3
    Level 4: Spear Mastery 20%, accuracy +4
    Level 5: Spear Mastery 25%, accuracy +5
    Level 6: Spear Mastery 25%, accuracy +6
    Level 7: Spear Mastery 30%, accuracy +7
    Level 8: Spear Mastery 30%, accuracy +8
    Level 9: Spear Mastery 35%, accuracy +9
    Level 10: Spear Mastery 35%, accuracy +10
    Level 11: Spear Mastery 40%, accuracy +11
    Level 12: Spear Mastery 40%, accuracy +12
    Level 13: Spear Mastery 45%, accuracy +13
    Level 14: Spear Mastery 45%, accuracy +14
    Level 15: Spear Mastery 50%, accuracy +15
    Level 16: Spear Mastery 50%, accuracy +16
    Level 17: Spear Mastery 55%, accuracy +17
    Level 18: Spear Mastery 55%, accuracy +18
    Level 19: Spear Mastery 60%, accuracy +19
    Level 20: Spear Mastery 60%, accuracy +20,
    
    Polearm Mastery: Max Level 20
    Automatic Skill
    When using a polearm, increases accuracy.
    Level 1: Polearm Mastery 15%, accuracy +1
    Level 2: Polearm Mastery 15%, accuracy +2
    Level 3: Polearm Mastery 20%, accuracy +3
    Level 4: Polearm Mastery 20%, accuracy +4
    Level 5: Polearm Mastery 25%, accuracy +5
    Level 6: Polearm Mastery 25%, accuracy +6
    Level 7: Polearm Mastery 30%, accuracy +7
    Level 8: Polearm Mastery 30%, accuracy +8
    Level 9: Polearm Mastery 35%, accuracy +9
    Level 10: Polearm Mastery 35%, accuracy +10
    Level 11: Polearm Mastery 40%, accuracy +11
    Level 12: Polearm Mastery 40%, accuracy +12
    Level 13: Polearm Mastery 45%, accuracy +13
    Level 14: Polearm Mastery 45%, accuracy +14
    Level 15: Polearm Mastery 50%, accuracy +15
    Level 16: Polearm Mastery 50%, accuracy +16
    Level 17: Polearm Mastery 55%, accuracy +17
    Level 18: Polearm Mastery 55%, accuracy +18
    Level 19: Polearm Mastery 60%, accuracy +19
    Level 20: Polearm Mastery 60%, accuracy +20,
    
    Spear Final Attack: Max Level 30
    Automatic Skill
    When using spears (using any attack that IS NOT your
    basic attack, such as power strike) you give an
    extra attack without consuming additional HP or MP.
    Level 1: 2% success rate, final attack with spear
    damage, 105%
    Level 2: 4% success rate, final attack with spear
    damage, 110%
    Level 3: 6% success rate, final attack with spear
    damage, 115%
    Level 4: 8% success rate, final attack with spear
    damage, 120%
    Level 5: 10% success rate, final attack with spear
    damage, 125%
    Level 6: 12% success rate, final attack with spear
    damage, 130%
    Level 7: 14% success rate, final attack with spear
    damage, 135%
    Level 8: 16% success rate, final attack with spear
    damage, 140%
    Level 9: 18% success rate, final attack with spear
    damage, 145%
    Level 10: 20% success rate, final attack with spear
    damage, 150%
    Level 11: 22% success rate, final attack with spear
    damage, 155%
    Level 12: 24% success rate, final attack with spear
    damage, 160%
    Level 13: 26% success rate, final attack with spear
    damage, 165%
    Level 14: 28% success rate, final attack with spear
    damage, 170%
    Level 15: 30% success rate, final attack with spear
    damage, 175%
    Level 16: 32% success rate, final attack with spear
    damage, 180%
    Level 17: 34% success rate, final attack with spear
    damage, 185%
    Level 18: 36% success rate, final attack with spear
    damage, 190%
    Level 19: 38% success rate, final attack with spear
    damage, 195%
    Level 20: 40% success rate, final attack with spear
    damage, 200%
    Level 21: 42% success rate, final attack with spear
    damage, 205%
    Level 22: 44% success rate, final attack with spear
    damage, 210%
    Level 23: 46% success rate, final attack with spear
    damage, 215%
    Level 24: 48% success rate, final attack with spear
    damage, 220%
    Level 25: 50% success rate, final attack with spear
    damage, 225%
    Level 26: 52% success rate, final attack with spear
    damage, 230%
    Level 27: 54% success rate, final attack with spear
    damage, 235%
    Level 28: 56% success rate, final attack with spear
    damage, 240%
    Level 29: 58% success rate, final attack with spear
    damage, 245%
    Level 30: 60% success rate, final attack with spear
    damage, 250%
    
    Polearm Final Attack: Max Level 30
    Automatic Skill
    When using polearm (using any attack that IS NOT
    your basic attack, such as power strike) you give an
    extra attack without consuming additional HP or MP.
    Level 1: 2% success rate, final attack with polearm
    damage, 105%
    Level 2: 4% success rate, final attack with polearm
    damage, 110%
    Level 3: 6% success rate, final attack with polearm
    damage, 115%
    Level 4: 8% success rate, final attack with polearm
    damage, 120%
    Level 5: 10% success rate, final attack with polearm
    damage, 125%
    Level 6: 12% success rate, final attack with polearm
    damage, 130%
    Level 7: 14% success rate, final attack with polearm
    damage, 135%
    Level 8: 16% success rate, final attack with polearm
    damage, 140%
    Level 9: 18% success rate, final attack with polearm
    damage, 145%
    Level 10: 20% success rate, final attack with
    polearm damage, 150%
    Level 11: 22% success rate, final attack with
    polearm damage, 155%
    Level 12: 24% success rate, final attack with
    polearm damage, 160%
    Level 13: 26% success rate, final attack with
    polearm damage, 165%
    Level 14: 28% success rate, final attack with
    polearm damage, 170%
    Level 15: 30% success rate, final attack with
    polearm damage, 175%
    Level 16: 32% success rate, final attack with
    polearm damage, 180%
    Level 17: 34% success rate, final attack with
    polearm damage, 185%
    Level 18: 36% success rate, final attack with
    polearm damage, 190%
    Level 19: 38% success rate, final attack with
    polearm damage, 195%
    Level 20: 40% success rate, final attack with
    polearm damage, 200%
    Level 21: 42% success rate, final attack with
    polearm damage, 205%
    Level 22: 44% success rate, final attack with
    polearm damage, 210%
    Level 23: 46% success rate, final attack with
    polearm damage, 215%
    Level 24: 48% success rate, final attack with
    polearm damage, 220%
    Level 25: 50% success rate, final attack with
    polearm damage, 225%
    Level 26: 52% success rate, final attack with
    polearm damage, 230%
    Level 27: 54% success rate, final attack with
    polearm damage, 235%
    Level 28: 56% success rate, final attack with
    polearm damage, 240%
    Level 29: 58% success rate, final attack with
    polearm damage, 245%
    Level 30: 60% success rate, final attack with
    polearm damage, 250%
    
    Spear Booster: Max Level 20
    Manual Skill
    Increases speed of spear for a certain amount of
    time based on its level.
    Level 1: HP and MP -29, Increase in spear speed, 10
    seconds
    Level 2: HP and MP -28, Increase in spear speed, 20
    seconds
    Level 3: HP and MP -27, Increase in spear speed, 30
    seconds
    Level 4: HP and MP -26, Increase in spear speed, 40
    seconds
    Level 5: HP and MP -25, Increase in spear speed, 50
    seconds
    Level 6: HP and MP -24, Increase in spear speed, 60
    seconds
    Level 7: HP and MP -23, Increase in spear speed, 70
    seconds
    Level 8: HP and MP -22, Increase in spear speed, 80
    seconds
    Level 9: HP and MP -21, Increase in spear speed, 90
    seconds
    Level 10: HP and MP -20, Increase in spear speed,
    100 seconds
    Level 11: HP and MP -19, Increase in spear speed,
    110 seconds
    Level 12: HP and MP -18, Increase in spear speed,
    120 seconds
    Level 13: HP and MP -17, Increase in spear speed,
    130 seconds
    Level 14: HP and MP -16, Increase in spear speed,
    140 seconds
    Level 15: HP and MP -15, Increase in spear speed,
    150 seconds
    Level 16: HP and MP -14, Increase in spear speed,
    160 seconds
    Level 17: HP and MP -13, Increase in spear speed,
    170 seconds
    Level 18: HP and MP -12, Increase in spear speed,
    180 seconds
    Level 19: HP and MP -11, Increase in spear speed,
    190 seconds
    Level 20: HP and MP -10, Increase in spear speed,
    200 seconds
    
    Polearm Booster: Max Level 20
    Manual Skill
    Increases speed of polearm for a certain amount of
    time based on its level.
    Level 1: HP and MP -29, Increase in polearm speed,
    10 seconds
    Level 2: HP and MP -28, Increase in polearm speed,
    20 seconds
    Level 3: HP and MP -27, Increase in polearm speed,
    30 seconds
    Level 4: HP and MP -26, Increase in polearm speed,
    40 seconds
    Level 5: HP and MP -25, Increase in polearm speed,
    50 seconds
    Level 6: HP and MP -24, Increase in polearm speed,
    60 seconds
    Level 7: HP and MP -23, Increase in polearm speed,
    70 seconds
    Level 8: HP and MP -22, Increase in polearm speed,
    80 seconds
    Level 9: HP and MP -21, Increase in polearm speed,
    90 seconds
    Level 10: HP and MP -20, Increase in polearm speed,
    100 seconds
    Level 11: HP and MP -19, Increase in polearm speed,
    110 seconds
    Level 12: HP and MP -18, Increase in polearm speed,
    120 seconds
    Level 13: HP and MP -17, Increase in polearm speed,
    130 seconds
    Level 14: HP and MP -16, Increase in polearm speed,
    140 seconds
    Level 15: HP and MP -15, Increase in polearm speed,
    150 seconds
    Level 16: HP and MP -14, Increase in polearm speed,
    160 seconds
    Level 17: HP and MP -13, Increase in polearm speed,
    170 seconds
    Level 18: HP and MP -12, Increase in polearm speed,
    180 seconds
    Level 19: HP and MP -11, Increase in polearm speed,
    190 seconds
    Level 20: HP and MP -10, Increase in polearm speed,
    200 seconds
    
    Iron Will: Max Level 20
    Manual Skill
    Increases Weapon and Magic Defense temporarily to
    the whole party.
    Level 1: Weapon and Magic Defense +1, for 15 seconds
    Level 2: Weapon and Magic Defense +2, for 30 seconds
    Level 3: Weapon and Magic Defense +3, for 45 seconds
    Level 4: Weapon and Magic Defense +4, for 60 seconds
    Level 5: Weapon and Magic Defense +5, for 75 seconds
    Level 6: Weapon and Magic Defense +6, for 90 seconds
    Level 7: Weapon and Magic Defense +7, for 105
    seconds
    Level 8: Weapon and Magic Defense +8, for 120
    seconds
    Level 9: Weapon and Magic Defense +9, for 135
    seconds
    Level 10: Weapon and Magic Defense +10, for 150
    seconds
    Level 11: Weapon and Magic Defense +11, for 165
    seconds
    Level 12: Weapon and Magic Defense +12, for 180
    seconds
    Level 13: Weapon and Magic Defense +13, for 195
    seconds
    Level 14: Weapon and Magic Defense +14, for 210
    seconds
    Level 15: Weapon and Magic Defense +15, for 225
    seconds
    Level 16: Weapon and Magic Defense +16, for 240
    seconds
    Level 17: Weapon and Magic Defense +17, for 255
    seconds
    Level 18: Weapon and Magic Defense +18, for 270
    seconds
    Level 19: Weapon and Magic Defense +19, for 285
    seconds
    Level 20: Weapon and Magic Defense +20, for 300
    seconds
    
    Hyper Body: Max Level 30
    Manual Skill
    Increases Max HP and Max HP to the whole party.
    Level 1: Max HP and Max MP 102%, for 10 seconds
    Level 2: Max HP and Max MP 104%, for 15 seconds
    Level 3: Max HP and Max MP 106%, for 20 seconds
    Level 4: Max HP and Max MP 108%, for 25 seconds
    Level 5: Max HP and Max MP 110%, for 30 seconds
    Level 6: Max HP and Max MP 112%, for 35 seconds
    Level 7: Max HP and Max MP 114%, for 40 seconds
    Level 8: Max HP and Max MP 116%, for 45 seconds
    Level 9: Max HP and Max MP 118%, for 50 seconds
    Level 10: Max HP and Max MP 120%, for 55 seconds
    Level 11: Max HP and Max MP 122%, for 60 seconds
    Level 12: Max HP and Max MP 124%, for 65 seconds
    Level 13: Max HP and Max MP 126%, for 70 seconds
    Level 14: Max HP and Max MP 128%, for 75 seconds
    Level 15: Max HP and Max MP 130%, for 80 seconds
    Level 16: Max HP and Max MP 132%, for 85 seconds
    Level 17: Max HP and Max MP 134%, for 90 seconds
    Level 18: Max HP and Max MP 136%, for 95 seconds
    Level 19: Max HP and Max MP 138%, for 100 seconds
    Level 20: Max HP and Max MP 140%, for 105 seconds
    Level 21: Max HP and Max MP 142%, for 110 seconds
    Level 22: Max HP and Max MP 144%, for 115 seconds
    Level 23: Max HP and Max MP 146%, for 120 seconds
    Level 24: Max HP and Max MP 148%, for 125 seconds
    Level 25: Max HP and Max MP 150%, for 130 seconds
    Level 26: Max HP and Max MP 152%, for 135 seconds
    Level 27: Max HP and Max MP 154%, for 140 seconds
    Level 28: Max HP and Max MP 156%, for 145 seconds
    Level 29: Max HP and Max MP 158%, for 150 seconds
    Level 30: Max HP and Max MP 160%, for 155 seconds
    
    Spear Distribution:
    Level 30: 1 into Spear Mastery (1)
    Level 31: 3 into Spear Mastery (4)
    Level 32: 3 into Spear Mastery (7)
    Level 33: 3 into Spear Mastery (10)
    Level 34: 3 into Spear Mastery (13)
    Level 35: 3 into Spear Mastery (16)
    Level 36: 3 into Spear Mastery (19)
    Level 37: 1 into Spear Mastery (20), 2 into Spear
    Final Attack (2)
    Level 38: 3 into Spear Final Attack (5)
    Level 39: 3 into Spear Final Attack (8)
    Level 40: 3 into Spear Final Attack (11)
    Level 41: 3 into Spear Final Attack (14)
    Level 42: 3 into Spear Final Attack (17)
    Level 43: 3 into Spear Final Attack (20)
    Level 44: 3 into Spear Final Attack (23)
    Level 45: 3 into Spear Final Attack (26)
    Level 46: 3 into Spear Final Attack (29)
    Level 47: 1 into Spear Final Attack (30), 2 into
    Iron Will (2)
    Level 48: 1 into Iron Will (3), 2 into Hyper Body
    (2)
    Level 49: 3 into Hyper Body (5)
    Level 50: 3 into Hyper Body (8)
    Level 51: 3 into Hyper Body (11)
    Level 52: 3 into Hyper Body (14)
    Level 53: 3 into Hyper Body (17)
    Level 54: 3 into Hyper Body (20)
    Level 55: 3 into Hyper Body (23)
    Level 56: 3 into Hyper Body (26)
    Level 57: 3 into Hyper Body (29)
    Level 58: 1 into Hyper Body (30), 2 into Spear
    Booster (2)
    Level 59: 3 into Spear Booster (5)
    Level 60: 3 into Spear Booster (8)
    Level 61: 2 into Spear Booster (10), 1 into Iron
    Will (4)
    Level 62: 3 into Iron Will (7)
    Level 63: 3 into Iron Will (10)
    Level 64: 3 into Iron Will (13)
    Level 65: 3 into Iron Will (16)
    Level 66: 3 into Iron Will (19)
    Level 67: 1 into Iron Will (20), FREE SP (2)
    Level 68: FREE SP (5)
    Level 69: FREE SP (8)
    Level 70: FREE SP (11)
    
    Spear Mastery: 20
    Polearm Mastery: 0
    Spear Final Attack: 30
    Polearm Final Attack: 0
    Spear Booster: 10
    Polearm Booster: 0
    Iron Will: 20
    Hyper Body: 30
    FREE SP: 11
    
    This build is good for people who don’t care for
    PQing too much, just for the spears, and you don’t
    have to max out booster. Also, it is very powerful
    because you have maxed Mastery and Final Attack
    really early. You also get to put the 7 points into
    Slash Blast if you did the Normal Distribution as a
    swordsman. Otherwise, free SP!
    
    Polearm Distribution:
    Level 30: 1 into Polearm Mastery (1)
    Level 31: 3 into Polearm Mastery (4)
    Level 32: 3 into Polearm Mastery (7)
    Level 33: 3 into Polearm Mastery (10)
    Level 34: 3 into Polearm Mastery (13)
    Level 35: 3 into Polearm Mastery (16)
    Level 36: 3 into Polearm Mastery (19)
    Level 37: 1 into Polearm Mastery (20), 2 into
    Polearm Final Attack (2)
    Level 38: 3 into Polearm Final Attack (5)
    Level 39: 3 into Polearm Final Attack (8)
    Level 40: 3 into Polearm Final Attack (11)
    Level 41: 3 into Polearm Final Attack (14)
    Level 42: 3 into Polearm Final Attack (17)
    Level 43: 3 into Polearm Final Attack (20)
    Level 44: 3 into Polearm Final Attack (23)
    Level 45: 3 into Polearm Final Attack (26)
    Level 46: 3 into Polearm Final Attack (29)
    Level 47: 1 into Polearm Final Attack (30), 2 into
    Iron Will (2)
    Level 48: 1 into Iron Will (3), 2 into Hyper Body
    (2)
    Level 49: 3 into Hyper Body (5)
    Level 50: 3 into Hyper Body (8)
    Level 51: 3 into Hyper Body (11)
    Level 52: 3 into Hyper Body (14)
    Level 53: 3 into Hyper Body (17)
    Level 54: 3 into Hyper Body (20)
    Level 55: 3 into Hyper Body (23)
    Level 56: 3 into Hyper Body (26)
    Level 57: 3 into Hyper Body (29)
    Level 58: 1 into Hyper Body (30), 2 into Polearm
    Booster (2)
    Level 59: 3 into Polearm Booster (5)
    Level 60: 3 into Polearm Booster (8)
    Level 61: 2 into Polearm Booster (10), 1 into Iron
    Will (4)
    Level 62: 3 into Iron Will (7)
    Level 63: 3 into Iron Will (10)
    Level 64: 3 into Iron Will (13)
    Level 65: 3 into Iron Will (16)
    Level 66: 3 into Iron Will (19)
    Level 67: 1 into Iron Will (20), FREE SP (2)
    Level 68: FREE SP (5)
    Level 69: FREE SP (8)
    Level 70: FREE SP (11)
    
    Spear Mastery: 0
    Polearm Mastery: 20
    Spear Final Attack: 0
    Polearm Final Attack: 30
    Spear Booster: 0
    Polearm Booster: 10
    Iron Will: 20
    Hyper Body: 30
    FREE SP: 11
    
    This build is good for people who don’t care for
    PQing too much, just for the pole arms, and you don’t
    have to max out booster. Also, it is very powerful
    because you have maxed Mastery and Final Attack
    really early. You also get to put the 7 points into
    Slash Blast if you did the Normal Distribution as a
    swordsman. Otherwise, free SP!
    
    Hybrid Distribution:
    Level 30: 1 into Polearm Mastery (1)
    Level 31: 3 into Polearm Mastery (4)
    Level 32: 3 into Polearm Mastery (7)
    Level 33: 3 into Polearm Mastery (10)
    Level 34: 3 into Polearm Mastery (13)
    Level 35: 3 into Polearm Mastery (16)
    Level 36: 3 into Polearm Mastery (19)
    Level 37: 1 into Polearm Mastery (20), 2 into Spear
    Mastery (2)
    Level 38: 3 into Spear Mastery (5)
    Level 39: 3 into Spear Mastery (8)
    Level 40: 3 into Spear Mastery (11)
    Level 41: 3 into Spear Mastery (14)
    Level 42: 3 into Spear Mastery (17)
    Level 43: 3 into Spear Mastery (20)
    Level 44: 3 into Polearm Final Attack (3)
    Level 45: 3 into Polearm Final Attack (6)
    Level 46: 3 into Polearm Final Attack (9)
    Level 47: 3 into Polearm Final Attack (12)
    Level 48: 3 into Polearm Final Attack (15)
    Level 49: 3 into Spear Final Attack (3)
    Level 50: 3 into Spear Final Attack (6)
    Level 51: 3 into Spear Final Attack (9)
    Level 52: 3 into Spear Final Attack (12)
    Level 53: 3 into Spear Final Attack (15)
    Level 54: 3 into Polearm Booster (3)
    Level 55: 3 into Polearm Booster (6)
    Level 56: 3 into Spear Booster (3)
    Level 57: 3 into Spear Booster (6)
    Level 58: 3 into Iron Will (3)
    Level 59: 3 into Hyper Body (3)
    Level 60: 3 into Hyper Body (6)
    Level 61: 3 into Hyper Body (9)
    Level 62: 3 into Hyper Body (12)
    Level 63: 3 into Hyper Body (15)
    Level 64: 3 into Hyper Body (18)
    Level 65: 3 into Hyper Body (21)
    Level 66: 3 into Hyper Body (24)
    Level 67: 3 into Hyper Body (27)
    Level 68: 3 into Hyper Body (30)
    Level 69: 3 into Spear Final Attack (18)
    Level 70: 3 into Polearm Final Attack (18)
    
    Spear Mastery: 20
    Polearm Mastery: 20
    Spear Final Attack: 18
    Polearm Final Attack: 18
    Spear Booster: 6
    Polearm Booster: 6
    Iron Will: 3
    Hyper Body: 30
    
    That, once again is not really for people who care
    about PQs too much, you max mastery, over half max
    final attack, and you don’t really need too many
    points into booster if your booster can last one
    minute, that’s good enough. The reason Polearm is
    first, is because polearms are cheaper in scrolls
    and polearms appear more frequently.
    
    Party Quest Distribution:
    
    Level 30: 1 into Iron Will (1)
    Level 31: 2 into Iron Will (3), 1 into Hyper Body
    (1)
    Level 32: 3 into Hyper Body (4)
    Level 33: 3 into Hyper Body (7)
    Level 34: 3 into Hyper Body (10)
    Level 35: 3 into Hyper Body (13)
    Level 36: 3 into Hyper Body (16)
    Level 37: 3 into Hyper Body (19)
    Level 38: 3 into Hyper Body (22)
    Level 39: 3 into Hyper Body (25)
    Level 40: 3 into Hyper Body (28)
    Level 41: 2 into Hyper Body (30), 1 into (Main
    weapon’s) Mastery (1)
    Level 42: 3 into (Main weapon’s) Mastery (4)
    Level 43: 3 into (Main weapon’s) Mastery (7)
    Level 44: 3 into (Main weapon’s) Mastery (10)
    Level 45: 3 into (Main weapon’s) Mastery (13)
    Level 46: 3 into (Main weapon’s) Mastery (16)
    Level 47: 3 into (Main weapon’s) Mastery (19)
    Level 48: 1 into (Main weapon’s) Mastery (20), 2
    into (Main Weapon’s) Final Attack (2)
    Level 49: 3 into (Main weapon’s) Final Attack (5)
    Level 50: 3 into (Main weapon’s) Final Attack (8)
    Level 51: 3 into (Main weapon’s) Final Attack (11)
    Level 52: 3 into (Main weapon’s) Final Attack (14)
    Level 53: 3 into (Main weapon’s) Final Attack (17)
    Level 54: 3 into (Main weapon’s) Final Attack (20)
    Level 55: 3 into (Main weapon’s) Final Attack (23)
    Level 56: 3 into (Main weapon’s) Final Attack (26)
    Level 57: 3 into (Main weapon’s) Final Attack (29)
    Level 58: 1 into (Main weapon’s) Final Attack (30),
    2 into (Main weapon’s) Booster (2)
    Level 59: 3 into (Main weapon’s) Booster (5)
    Level 60: 3 into (Main weapon’s) Booster (8)
    Level 61: 2 into (Main weapon’s) Booster (10), 1
    into Iron Will (4)
    Level 62: 3 into Iron Will (7)
    Level 63: 3 into Iron Will (10)
    Level 64: 3 into Iron Will (13)
    Level 65: 3 into Iron Will (16)
    Level 66: 3 into Iron Will (19)
    Level 67: 1 into Iron Will (20), FREE SP (2)
    Level 68: FREE SP (5)
    Level 69: FREE SP (8)
    Level 70: FREE SP (11)
    
    (Main Weapon’s) Mastery: 20
    (Main Weapon’s) Final Attack: 30
    (Main Weapon’s) Booster: 10
    Iron Will: 20
    Hyper Body: 30
    
    A twisted version of whatever weapon you chose
    distribution, made for PQing though. It’s a little
    weak at your early levels, but you will hardly
    notice. Eventually, starting at Level 59, your stats
    will be the same as the main’s weapon distribution.
    
    Now then, on to Dragon Knight.
    
    Dragon Knights can hit REALLY high at low levels. My
    Dragon Knight happens to be able to hit over 4,000
    damage at level 70 (with Power Strike). If you can
    make it to level 70, you have 4 options:
    
    IF YOU ARE A SPEAR DRAGON KNIGHT: Max out Crusher
    first. It stabs. (Buster)
    IF YOU ARE A POLEARM DRAGON KNIGHT: Max out Dragon
    Fury first. It slashes.
    IF YOU ARE A HYBRID DRAGON KNIGHT: Max out Spear Crusher,
    followed by Polearm Dragon Fury.
    IF YOU ARE A CURIOUS DRAGON KNIGHT WHO LEVELS FAST:
    Get three points into Sacrifice and max Dragon Roar.
    
    Dragon Knight’s Path:
    
    Elemental Resistance: Max Level 20
    Automatic Skill
    Resists against fire, poison, ice, and lightning
    magic.
    Level 1: Resistance from magic attacks, 12%
    Level 2: Resistance from magic attacks, 14%
    Level 3: Resistance from magic attacks, 16%
    Level 4: Resistance from magic attacks, 18%
    Level 5: Resistance from magic attacks, 20%
    Level 6: Resistance from magic attacks, 22%
    Level 7: Resistance from magic attacks, 24%
    Level 8: Resistance from magic attacks, 26%
    Level 9: Resistance from magic attacks, 28%
    Level 10: Resistance from magic attacks, 30%
    Level 11: Resistance from magic attacks, 31%
    Level 12: Resistance from magic attacks, 32%
    Level 13: Resistance from magic attacks, 33%
    Level 14: Resistance from magic attacks, 34%
    Level 15: Resistance from magic attacks, 35%
    Level 16: Resistance from magic attacks, 36%
    Level 17: Resistance from magic attacks, 37%
    Level 18: Resistance from magic attacks, 38%
    Level 19: Resistance from magic attacks, 39%
    Level 20: Resistance from magic attacks, 40%
    
    Crusher (Spear)
    Manual Skill
    Stab up to 3 enemies 3 times with a spear.
    Level 1:
    
    Hybrid Distribution:
    
    Level 70: 1 into Spear Crusher (1)
    Level 71: 3 into Spear Crusher (4)
    Level 72: 3 into Spear Crusher (7)
    Level 73: 3 into Spear Crusher (10)
    Level 74: 3 into Spear Crusher (13)
    Level 75: 3 into Spear Crusher (16)
    Level 76: 3 into Spear Crusher (19)
    Level 77: 3 into Spear Crusher (22)
    Level 78: 3 into Spear Crusher (25)
    Level 79: 3 into Spear Crusher (28)
    Level 80: 2 into Spear Crusher (30), 1 into PoleArm Dragon Fury (1)
    Level 81: 3 into PoleArm Dragon Fury (4)
    Level 82: 3 into PoleArm Dragon Fury (7)
    Level 83: 3 into PoleArm Dragon Fury (10)
    Level 84: 3 into PoleArm Dragon Fury (13)
    Level 85: 3 into PoleArm Dragon Fury (16)
    Level 86: 3 into PoleArm Dragon Fury (19)
    Level 87: 3 into PoleArm Dragon Fury (22)
    Level 88: 3 into PoleArm Dragon Fury (25)
    Level 89: 3 into PoleArm Dragon Fury (28)
    Level 90: 2 into PoleArm Dragon Fury (30), 1 into Dragon’s Blood (1)
    Level 91: 3 into Dragon’s Blood (4)
    Level 92: 3 into Dragon’s Blood (7)
    Level 93: 3 into Dragon’s Blood (10)
    Level 94: 3 into Dragon’s Blood (13)
    Level 95: 3 into Dragon’s Blood (16)
    Level 96: 3 into Dragon’s Blood (19)
    Level 97: 1 into Dragon’s Blood (20), 2 into Sacrifice (2)
    Level 98: 1 into Sacrifice (3), 2 into Dragon Roar (2)
    Level 99: 3 into Dragon Roar (5)
    Level 100: 3 into Dragon Roar (8)
    Level 101: 3 into Dragon Roar (11)
    Level 102: 3 into Dragon Roar (14)
    Level 103: 3 into Dragon Roar (17)
    Level 104: 3 into Dragon Roar (20)
    Level 105: 3 into Dragon Roar (23)
    Level 106: 3 into Dragon Roar (26)
    Level 107: 3 into Dragon Roar (29)
    Level 108: 1 into Dragon Roar (30), 2 into Sacrifice (5)
    Level 109: 3 into Sacrifice (8)
    Level 110: 3 into Sacrifice (11)
    Level 111: 3 into Sacrifice (14)
    Level 112: 3 into Sacrifice (17)
    Level 113: 3 into Sacrifice (20)
    Level 114: 3 into Sacrifice (23)
    Level 115: 3 into Sacrifice (26)
    Level 116: 3 into Sacrifice (29)
    Level 117: 1 into Sacrifice (30), 2 into Spear Booster (8)
    Level 118: 2 into Spear Booster (10), 1 into PoleArm Booster (7)
    Level 119: 3 into PoleArm Booster (10)
    Level 120: 1 into Elemental Resistance (1), 1 into Power Crash (1),
    1 into Spear Dragon Fury (1)
    
    First of all, I personally think this is the BEST possible way to
    distribute your points for many reasons:
    
    -By Level 90 You can successfully use really powerful attacks on monsters
    either alone with your spear or by using your PoleArm to gain mobs.
    -At Level 97, you no longer need to chuck 5k per Warrior Elixir.
    -At Level 108, now you can dragon roar anything that a boss spawns,
    for ex: Papulatus spawns these bombs (which roar can easily take out),
    as well as Pianus, with roar also just being an excellent mobbing skill from
    afar.
    -At Level 117, Sacrifice outdoes Power Strike if your wielding a PoleArm and
    you are ready for a quick kill at Himes or Newties.
    -At Level 119, Booster will get A LOT less annoying to buff for both weapons.
    -And finally at Level 120 you add Elemental Resistance to add at least some
    protection, and Power Crash in case a Priest isn’t there when you need to cancel
    Weapon Attack protection on monsters. Also, you might be curious
    why I would bother to put one into Spear Dragon Fury, the reason is: Dragon
    Fury goes
    a lot farther than Crusher, so if you are wielding a Spear, and you need to save
    potions
    and time not Dragon Roaring, there is your easy way to mob and enemy with a
    spear.
    
    I’m only putting Hybrid up, because I think it is the best way to distribute the
    points,
    and it is just plain stupid to attempt maxing Spear Dragon Fury, or PoleArm
    Crusher,
    seeing
    how other guides say you should. You would do the most damage as a hybrid out
    of the
    other
    builds out there as you reach 90+. If you were a pure Spear, or a pure PoleArm
    (I was
    a
    pure PoleArm) I would seriously consider about changing your ways to this build.
    
    ----------------------------------------------------
    
    2.3 Bowman – (Credit goes to MetricZero for the
    intro of the bowmen job, the bowmen AP, and the
    first two skills in this section)
    
     Bowmen are least popular class even though they are
    pretty strong. From Bowmen, you can either choose to
    use a crossbow or bow. After you decide, you must
    buy the corresponding type of arrow, i.e. (arrow,
    crossbow arrow) Too fully reach the potential of the
    bowmen, you must set your AP (ability points)
    correctly. Bowmen are built of Strength and
    Dexterity, so be sure to raise the stats correctly.
    Bowmen are very accurate and can hit things 10
    levels ahead of any other jobs. Bowmen are pretty
    fun to play on and you will be amazed at what bowmen
    can do.
    
    
     To be a successful bowman, you need to have
    strength 5 points above your level, and the rest
    into dexterity. Try to start out your character with
    4-5 luck and int. Here are stats as follows:
    
    Bowman AP:
    
    Lvl 1:
    STR: X
    DEX: X
    Int: 4/5
    Luk: 4/5
    
    Lvl 10:
    STR: 15
    DEX: X
    Int: 4/5
    Luk: 4/5
    
    Lvl 20:
    Str: 25
    Dex: X
    Int: 4/5
    Luk: 4/5
    
    Lvl 30:
    Str: 35
    Dex: X
    
    Lvl 40:
    Str: 45
    Dex: X
    
    Lvl 50:
    Str: 55
    Dex: X
    
    Lvl 60:
    Str: 65
    Dex: X
    
    Lvl 70:
    Str: 75
    Dex: X
    
     There are many different skills essential for later
    on. You will be needed in Party Quests (PQ) later on
    in your Maple life. People think that bowmen are
    useless, but in my opinion they really aren’t. Their
    skills help them level faster and help others when
    it comes to PQing as said before.
    
    The Blessing of the Amazon: Max Level 16
    Automatic Skill
    Increases accuracy no matter what weapon you use.
    Level 1: accuracy +1
    Level 2: accuracy +2
    Level 3: accuracy +3
    Level 4: accuracy +4
    Level 5: accuracy +5
    Level 6: accuracy +6
    Level 7: accuracy +7
    Level 8: accuracy +8
    Level 9: accuracy +9
    Level 10: accuracy +10
    Level 11: accuracy +11
    Level 12: accuracy +12
    Level 13: accuracy +13
    Level 14: accuracy +14
    Level 15: accuracy +15
    Level 16: accuracy +16
    
    The eye of the Amazon: Max level 8
    Automatic Skill
    Increases the range of attack for all bows and
    crossbows.
    Level 1: range of bow and crossbow +15
    Level 2: range of bow and crossbow +30
    Level 3: range of bow and crossbow +45
    Level 4: range of bow and crossbow +60
    Level 5: range of bow and crossbow +75
    Level 6: range of bow and crossbow +90
    Level 7: range of bow and crossbow +105
    Level 8: range of bow and crossbow +120
    
    Critical Shot: Max Level 20
    Automatic Skill
    Allows you to attack with a critical hit with a
    certain success rate.
    Level 1: 12% success, damage 105%
    Level 2: 14% success, damage 110%
    Level 3: 16$ success, damage 115%
    Level 4: 18% success, damage 120%
    Level 5: 20% success, damage 125%
    Level 6: 22% success, damage 130%
    Level 7: 24% success, damage 135%
    Level 8: 26% success, damage 140%
    Level 9: 28% success, damage 145%
    Level 10: 30% success, damage 150%
    Level 11: 31% success, damage 155%
    Level 12: 32% success, damage 160%
    Level 13: 33% success, damage 165%
    Level 14: 34% success, damage 170%
    Level 15: 35% success, damage 175%
    Level 16: 36% success, damage 180%
    Level 17: 37% success, damage 185%
    Level 18: 38% success, damage 190%
    Level 19: 39% success, damage 195%
    Level 20: 40% success, damage 200%
    
    Focus: Max Level 20
    Manual Skill
    Increases accuracy and avoidability for a short
    time.
    
    Level 1: MP -8, accuracy and avoidability +1 for 70
    sec
    Level 2: MP -8, accuracy and avoidability +2 for 80
    sec
    Level 3: MP -8, accuracy and avoidability +3 for 90
    sec
    Level 4: MP -8, accuracy and avoidability +4 for 100
    sec
    Level 5: MP -8, accuracy and avoidability +5 for 110
    sec
    Level 6: MP -8, accuracy and avoidability +6 for 130
    sec
    Level 7: MP -8, accuracy and avoidability +7 for 140
    sec
    Level 8: MP -8, accuracy and avoidability +8 for 150
    sec
    Level 9: MP -8, accuracy and avoidability +9 for 160
    sec
    Level 10: MP -8, accuracy and avoidability +10 for
    170 sec
    Level 11: MP -16, accuracy and avoidability +11 for
    195 sec
    Level 12: MP -16, accuracy and avoidability +12 for
    205 sec
    Level 13: MP -16, accuracy and avoidability +13 for
    215 sec
    Level 14: MP -16, accuracy and avoidability +14 for
    225 sec
    Level 15: MP -16, accuracy and avoidability +15 for
    235 sec
    Level 16: MP -16, accuracy and avoidability +16 for
    260 sec
    Level 17: MP -16, accuracy and avoidability +17 for
    270 sec
    Level 18: MP -16, accuracy and avoidability +18 for
    280 sec
    Level 19: MP -16, accuracy and avoidability +19 for
    290 sec
    Level 20: MP -16, accuracy and avoidability +20 for
    300 sec
    
    
    ----------------------------------------------------
    
    2.4 Magician - (Credit goes to Bluquar for the
    entire section)
    
    Magicians have a lot of advantages. They have ranged
    attacks, high hitting attacks, multiple-monster
    hitting attacks, and very good survival skills. If
    you choose to be a magician, you have many choices
    to make. These choices will be described throughout
    this section, as will the different attacks and
    everything you need to know to be a magician.
    
    Magician AP:
    Do *not* enter any AP into HP or MP, unless you are
    a very high level and have
    capped your LUK as well as being a party training
    priest/bishop, which doesn’t need as much INT as
    other magicians. Remember as a general rule of thumb
    for magicians, you need to start with as low STR and
    DEX as possible, then get your INT to 20, then keep
    your LUK 3 points above your level. Once you have
    got pretty far into your career as a magician, you
    will be adding 1 LUK and 4 INT every time you level
    up.
    
    Lvl 1:
    Str: 4/5
    Dex: 4/5
    INT: X
    LUK: X
    
    Lvl 10:
    Str: 4/5
    Dex: 4/5
    INT: X
    LUK: 13
    
    Lvl 20:
    Str: 4/5
    Dex: 4/5
    INT: X
    LUK: 23
    
    Lvl 30:
    INT: X
    LUK: 33
    
    Lvl 40:
    INT: X
    LUK: 43
    
    Lvl 50:
    INT: X
    LUK: 53
    
    Lvl 60:
    INT: X
    LUK: 63
    
    Lvl 70+
    INT: X – Put all of your AP into INT, except of
    course keep your LUK 3 above your level (described
    below.)
    LUK: You may want to stop increasing your LUK when
    it gets to about 93. Or you may not,
    you will want to make the decision based on what the
    highest level magician equips are, because you may
    or may not want to wear the highest level equips
    possible.
    
    Magicians have very unique skills. In the first job,
    they are useless to parties. They have a lot of ways
    to keep themselves alive, but spend a lot of money
    on potions. Although magicians are not as favorable
    as others in the first job, they become a little
    powerful in the second jobs.
    
    Improving MP Recovery: Max Level 16
    Automatic Skill
    Recover additional MP every 10 seconds.
    Level 1: Recover Additional +3 MP
    Level 2: Recover Additional +6 MP
    Level 3: Recover Additional +9 MP
    Level 4: Recover Additional +12 MP
    Level 5: Recover Additional +15 MP
    Level 6: Recover Additional +18 MP
    Level 7: Recover Additional +21 MP
    Level 8: Recover Additional +24 MP
    Level 9: Recover Additional +27 MP
    Level 10: Recover Additional +30 MP
    Level 11: Recover Additional +33 MP
    Level 12: Recover Additional +36 MP
    Level 13: Recover Additional +39 MP
    Level 14: Recover Additional +42 MP
    Level 15: Recover Additional +45 MP
    Level 16: Recover Additional +50 MP
    
    Improving MP Recovery is absolutely essential for
    magicians because magicians need a lot of MP.
    
    Improving Max MP Increase: Max Level 10
    Automatic Skill
    Boosts up the amount of Max MP after each level up,
    or AP used on Max MP.
    Level 1: If level up +2 more, if AP used +1 more
    Level 2: Level up +4, AP +2
    Level 3: Level up +6, AP +3
    Level 4: Level up +8, AP +4
    Level 5: Level up +10, AP +5
    Level 6: Level up +12, AP +6
    Level 7: Level up +14, AP +7
    Level 8: Level up +16, AP +8
    Level 9: Level up +18, AP +9
    Level 10: Level up +20, AP +10
    
    Magic Guard: Max Level 20
    Manual Skill
    Temporarily replaces damage with MP instead of HP.
    If MP reaches 0, the HP takes a full hit.
    Level 1: MP -6, Replace 11% of HP damage as MP for
    111 seconds.
    Level 2: MP -6, Replace 14% of HP damage as MP for
    132 seconds.
    Level 3: MP -6, Replace 17% of HP damage as MP for
    153 seconds.
    Level 4: MP -6, Replace 20% of HP damage as MP for
    174 seconds.
    Level 5: MP -6, Replace 23% of HP damage as MP for
    195 seconds.
    Level 6: MP -8, Replace 30% of HP damage as MP for
    246 seconds.
    Level 7: MP -8, Replace 33% of HP damage as MP for
    267 seconds.
    Level 8: MP -8, Replace 36% of HP damage as MP for
    288 seconds.
    Level 9: MP -8, Replace 39% of HP damage as MP for
    309 seconds.
    Level 10: MP -8, Replace 42% of HP damage as MP for
    330 seconds.
    Level 11: MP -10, Replace 49% of HP damage as MP for
    381 seconds.
    Level 12: MP -10, Replace 52% of HP damage as MP for
    402 seconds.
    Level 13: MP -10, Replace 55% of HP damage as MP for
    423 seconds.
    Level 14: MP -10, Replace 58% of HP damage as MP for
    444 seconds.
    Level 15: MP -10, Replace 61% of HP damage as MP for
    465 seconds.
    Level 16: MP -12, Replace 68% of HP damage as MP for
    516 seconds.
    Level 17: MP -12, Replace 71% of HP damage as MP for
    537 seconds.
    Level 18: MP -12, Replace 74% of HP damage as MP for
    558 seconds.
    Level 19: MP -12, Replace 77% of HP damage as MP for
    579 seconds.
    Level 20: MP -12, Replace 80% of HP damage as MP for
    600 seconds.
    
    Magic Armor: Max Level 20
    Manual Skill
    Temporarily boosts the weapon defense by blowing
    magic into the armor.
    Level 1: MP -8, Weapon Def. +2 for 54 seconds.
    Level 2: MP -8, Weapon Def. +4 for 68 seconds.
    Level 3: MP -8, Weapon Def. +6 for 82 seconds.
    Level 4: MP -8, Weapon Def. +8 for 96 seconds.
    Level 5: MP -8, Weapon Def. +10 for 110 seconds.
    Level 6: MP -10, Weapon Def. +12 for 144 seconds.
    Level 7: MP -10, Weapon Def. +14 for 158 seconds.
    Level 8: MP -10, Weapon Def. +16 for 172 seconds.
    Level 9: MP -10, Weapon Def. +18 for 186 seconds.
    Level 10: MP -10, Weapon Def. +20 for 200 seconds.
    Level 11: MP -13, Weapon Def. +20 for 244 seconds.
    Level 12: MP -13, Weapon Def. +24 for 258 seconds.
    Level 13: MP -13, Weapon Def. +26 for 272 seconds.
    Level 14: MP -13, Weapon Def. +28 for 286 seconds.
    Level 15: MP -13, Weapon Def. +30 for 300 seconds.
    Level 16: MP -16, Weapon Def. +32 for 344 seconds.
    Level 17: MP -16, Weapon Def. +34 for 358 seconds.
    Level 18: MP -16, Weapon Def. +36 for 372 seconds.
    Level 19: MP -16, Weapon Def. +38 for 386 seconds.
    Level 20: MP -16, Weapon Def. +40 for 400 seconds.
    
    Energy Bolt: Max Level 20
    Manual Skill
    Use MP to attack one enemy from a distance.
    Level 1: MP -6, Basic attack 20, mastery 15%
    Level 2: MP -6, Basic attack 21, mastery 15%
    Level 3: MP -6, Basic attack 22, mastery 20%
    Level 4: MP -6, Basic attack 23, mastery 20%
    Level 5: MP -7, Basic attack 26, mastery 25%
    Level 6: MP -7, Basic attack 27, mastery 25%
    Level 7: MP -7, Basic attack 28, mastery 30%
    Level 8: MP -8, Basic attack 31, mastery 30%
    Level 9: MP -8, Basic attack 32, mastery 35%
    Level 10: MP -9, Basic attack 35, mastery 35%
    Level 11: MP -9, Basic attack 36, mastery 40%
    Level 12: MP -10, Basic attack 39, mastery 40%
    Level 13: MP -10, Basic attack 40, mastery 45%
    Level 14: MP -11, Basic attack 43, mastery 45%
    Level 15: MP -11, Basic attack 44, mastery 50%
    Level 16: MP -12, Basic attack 47, mastery 50%
    Level 17: MP -12, Basic attack 48, mastery 55%
    Level 18: MP -13, Basic attack 51, mastery 55%
    Level 19: MP -13, Basic attack 52, mastery 60%
    Level 20: MP -14, Basic attack 55, mastery 60%
    
    Magic Claw: Max Level 20
    Manual Skill
    Use HP and MP to attack multiple enemies with a
    weapon.
    Level 1: MP -10, Basic attack 11 x 2 Hit, mastery
    15%
    Level 2: MP -10, Basic attack 12 x 2 Hit, mastery
    15%
    Level 3: MP -10, Basic attack 13 x 2 Hit, mastery
    20%
    Level 4: MP -10, Basic attack 14 x 2 Hit, mastery
    20%
    Level 5: MP -11, Basic attack 16 x 2 Hit, mastery
    25%
    Level 6: MP -11, Basic attack 17 x 2 Hit, mastery
    25%
    Level 7: MP -11, Basic attack 18 x 2 Hit, mastery
    30%
    Level 8: MP -12, Basic attack 20 x 2 Hit, mastery
    30%
    Level 9: MP -12, Basic attack 21 x 2 Hit, mastery
    35%
    Level 10: MP -13, Basic attack 23 x 2 Hit, mastery
    35%
    Level 11: MP -13, Basic attack 24 x 2 Hit, mastery
    40%
    Level 12: MP -14, Basic attack 26 x 2 Hit, mastery
    40%
    Level 13: MP -14, Basic attack 27 x 2 Hit, mastery
    45%
    Level 14: MP -15, Basic attack 29 x 2 Hit, mastery
    45%
    Level 15: MP -15, Basic attack 30 x 2 Hit, mastery
    50%
    Level 16: MP -16, Basic attack 32 x 2 Hit, mastery
    50%
    Level 17: MP -17, Basic attack 34 x 2 Hit, mastery
    55%
    Level 18: MP -18, Basic attack 36 x 2 Hit, mastery
    55%
    Level 19: MP -19, Basic attack 38 x 2 Hit, mastery
    60%
    Level 20: MP -20, Basic attack 40 x 2 Hit, mastery
    60%
    
    -------------------------------------
    
    Choosing your second job
    
    Here is where your future mapling career as a mage
    takes place.  Depending on what you have
    experienced, you may choose the Fire/Poison mage
    class,(the high hitting class) Ice/Lightning mage
    class,(the ksing class) or the Cleric class(the holy
    class).
    
    Fire/Poison mage Pros:
    -Highest damage of the mage class
    -Fire elemental/Poison elemental
    -Meditation makes magical attacks stronger
    -Best 1 vs 1 of the mage class
    
    Fire/Poison mage Cons:
    -No attacks that hit multiple monsters
    -Poison is kind of useless
    -Slow isn’t very good
    
    Ice/Lightning mage Pros:
    -Best ksers for second job
    -Ice freezes enemies on contact (not always)
    -Good damage for second job
    -Meditation makes magical attacks stronger
    -Best mobbing attacks of the mage class
    
    Ice/Lightning mage Cons:
    -People get mad easily from ksing (defame)
    -Slow is completely useless (ice freezes, enemies
    stop moving)
    
    Cleric Pros:
    -Heal, need I say more? (Works on whole party)
    -Bless raises stats of whole party
    -Loved in PQs.
    -Almost everyone likes to have them in parties.
    -Rich easily
    -Heal others to get EXP!
    -Later on, they easily give leech for basically free money.
    -They get a skill that increases the amount of EXP you get!
    -They can revive others.
    
    Cleric Cons:
    -The WEAKEST class in the whole game
    -Weakness makes it hard to Level
    -Is used repeatedly for others gain
    -Has no good attacking skills till 4th job.
    -Can’t train very well without an attacker in their party.
    
    2.4.3 Cleric/Priest/Bishop
    
    Clerics have a wide variety of skills that are
    useful in many situations, but they lack power.
    The most commonly used skill that any Cleric uses,
    is called Heal. They are mostly found PQing in their
    early levels, and then found in training parties in later
    levels. Many Priests I’ve seen, really like Dragon Knights
    and Dark Knights, for their good attacking skills and their
    Hyper Body, in which both skills help them level. In return,
    Priests/Bishops give them their party skills like Heal,
    Bless, Holy Symbol, and when needed, Dispel and Resurrection.
    As you can see, clerics probably have the most party skills
    Than any other class. But, alone those skills do not really
    help anyone, (even holy symbol needs 2+ people for it to be
    effective). Though some things Clerics and Priests really dislike,
    is a Dark Knight with max beholder’s healing and buffs, because it
    replaces Bless and Heal, and even Beholder’s Buffs are better than
    bless at max level. Here in this section, you will learn in which
    skills do what, and how these party skills will help others.
    
    ----------------------------------------------------
    
    2.5 Thief (First part of this paragraph goes to
    Tailz2k6, the rest of the half of this paragraph
    goes to MetricZero)
    
    If you chose thief as your first job, you have two
    choices to make. If you want to
    throw ninja stars with a great attack power which
    come in subis, mokbis, tobis, steelies, and ilbis
    (in order from weakest to strongest) then you want
    to become an Assassin (Sin). Or if you want to go
    more on the side of a Warrior and use daggers which
    is low in attack power, but very quick so you can
    attack about 6 times as fast as the slowest weapon
    of a spearman, the tuna, become a Bandit (Dit). If
    you like both however, make a Sin with max lucky
    seven and turn him/her into a bandit, or make a
    bandit with max lucky seven and turn him/her into an
    Assassin (Sin). They do take the longest to become
    their first job, Warriors and Bowmen have Strength
    and Dexterity together, so they can kill just about
    anything in one hit. Magicians however, only need to
    get to level 8. It’s very painful to get from level 8
    to 10 if you are trying to become a thief, because
    you hardly have any Dex, and you don’t have any Str.
    Thieves are the about the most common class in the
    game, with Assassins being the most popular these
    days. Assassins can be either good or bad. They can
    be good because they are easy to train in the
    beginning because they can kill steal (ks: killing
    the other persons monster) other people and hit
    moderately high. This can be their downfall too,
    because many people are annoyed by sins because they
    kill steal (ks) off them. But in my opinion, thieves
    are one of the best classes in the game. Also, they
    have many good supports such as haste (used in pqs
    and conveniencies) and meso up.
    
    Thief AP: - (Credit goes to MetricZero for
    everything but the first paragraph of the section)
    
    Unlike the warrior class, whose damage relies on
    strength, the thief class relies on luck and dex for
    damage. Basically, the dexterity for the thief has
    to be double the level, and the rest of the ability
    points into luck. Keeping that steady pace of 2 into
    dex, 3 into luck every level will get you to the
    best you can be. Or, if you want to be like me, you
    can put in 5 dex, 5 dex, 5 luck, 5 luck, 5 luck, for
    five levels, making sure you keep the double the amt
    of dex for you level. Everything all changes once
    you hit level 50. The amount of dex needs to be 40
    more than your level. Okay, heres the part where
    everything changes. If you want to hit higher, then
    you can be dexless, but this is only used for sins.
    This means you have the nessecary 25 dex to become a
    thief, but you don’t go any farther. Instead, you
    put everything else in luck and make it up by
    scrolling with dex scrolls In order to fill other
    requirements. I wouldn’t recommend being dexless
    unless you are funded, or have money to support your
    character, because good scrolls usually are
    expensive.
    
    Other Thief Builds:
    Going even further into detail, we have the luck and
    Strength bandits. The two types have different
    builds, one focusing on luck, the other on luck, but
    a little bit of strength. The luck bandit hits
    higher with more power, but has a less minimum hit.
    A strength bandit relies on strength a little bit,
    giving them a smaller and better range of damage.
    The weapons used for bandits are categorized in 2
    categories. One is the luck weapons, which you use
    if you are a luck bandit. They require the double
    dex than level and luck, depending on the level of
    the weapon. The second category is the strength
    daggers, used by the strength bandit. You need dex
    as always, and strength, depending on the level of
    the weapon. Also, another thing in mind is that
    strength daggers have higher weapon attack.
    
    For assassin stat build:
    
    Lvl 1:
    Str: 4/5
    DEX: X
    Int: 4/5
    LUK: X
    
    Lvl 10:
    Str: 4/5
    DEX: 25
    Int: 4/5
    LUK: X
    
    Lvl 20:
    DEX: 40
    LUK: X
    
    Lvl 30:
    DEX: 60
    LUK: X
    
    Lvl 40:
    DEX: 80
    LUK: X
    
    Lvl 50:
    DEX: NINETY *make note of the AP change*
    LUK: X
    
    Lvl 60:
    DEX: 100
    LUK: X
    
    Lvl 70:
    DEX: 110
    LUK: X
    
    For dexless assassin stat build:
    
    Lvl 1:
    Str: 4/5
    DEX: X
    Int: 4/5
    LUK: X
    
    Lvl 10:
    DEX: 25
    LUK: X
    
    Lvl 20:
    Dex: 25
    LUK: X
    
    Lvl 30:
    Dex: 25
    LUK: X
    
    Lvl 40:
    Dex: 25
    LUK: X
    
    Lvl 50:
    Dex: 25
    LUK: X
    
    Lvl 60:
    Dex: 25
    LUK: X
    
    Lvl 70:
    Dex: 25
    LUK: X
    
    Str bandit stat build:
    
    Lvl 1:
    STR: X
    DEX: X
    Int: 4/5
    LUK: X
    
    Lvl 10:
    STR: 5
    DEX: 25
    Int: 4/5
    LUK: X
    
    Lvl 20:
    STR: 10
    DEX: 40
    LUK: X
    
    Lvl 30:
    STR: 20
    DEX: 60
    LUK: X
    
    Lvl 40:
    STR: 30
    DEX: 80
    LUK: X
    
    Lvl 50:
    STR: 40
    DEX: 90
    LUK: X
    
    Lvl 60:
    STR: 50
    DEX: 100
    LUK: X
    
    Lvl 70:
    STR: 60
    DEX: 110
    LUK: X
    
    Luck bandit stat build:
    
    Lvl 1:
    Str: 4/5
    DEX: X
    Int: 4/5
    LUK: X
    
    Lvl 10:
    Str: 4/5
    DEX: 25
    Int: 4/5
    LUK: X
    
    Lvl 20:
    DEX: 40
    LUK: X
    
    Lvl 30:
    DEX: 60
    LUK: X
    
    Lvl 40:
    DEX: 80
    LUK: X
    
    Lvl 50:
    DEX: 90
    LUK: X
    
    Lvl 60:
    DEX: 100
    LUK: X
    
    Lvl 70:
    DEX: 110
    LUK: X
    
    Okay, now for the 1st job thief skills:
    
    Nimble Body: Max Level 20
    Automatic Skill
    Increases accuracy and avoidability
    Level 1: Accuracy +1, Avoidability +1
    Level 2: Accuracy +2, Avoidability +2
    Level 3: Accuracy +3, Avoidability +3
    Level 4: Accuracy +4, Avoidability +4
    Level 5: Accuracy +5, Avoidability +5
    Level 6: Accuracy +6, Avoidability +6
    Level 7: Accuracy +7, Avoidability +7
    Level 8: Accuracy +8, Avoidability +8
    Level 9: Accuracy +9, Avoidability +9
    Level 10: Accuracy +10, Avoidability +10
    Level 11: Accuracy +11, Avoidability +11
    Level 12: Accuracy +12, Avoidability +12
    Level 13: Accuracy +13, Avoidability +13
    Level 14: Accuracy +14, Avoidability +14
    Level 15: Accuracy +15, Avoidability +15
    Level 16: Accuracy +16, Avoidability +16
    Level 17: Accuracy +17, Avoidability +17
    Level 18: Accuracy +18, Avoidability +18
    Level 19: Accuracy +19, Avoidability +19
    Level 20: Accuracy +20, Avoidability +20
    
    Keen Eyes: Max Level 8
    Prerequisite: Nimble Body Level 3
    Automatic Skill
    Increases range of throwing stars
    Level 1: range +25
    Level 2: range +50
    Level 3: range +75
    Level 4: range +100
    Level 5: range +125
    Level 6: range +150
    Level 7: range +175
    Level 8: range +200
    
    Disorder: Max Level 20
    Manual Skill
    Decreases def and attack of monster and slows down
    monster, making it oblivious to you.
    Level 1: MP -5, Enemy’s attack and defense -1, for 7
    seconds.
    Level 2: MP -5, Enemy’s attack and defense -2, for 9
    seconds.
    Level 3: MP -5, Enemy’s attack and defense -3, for
    11 seconds.
    Level 4: MP -5, Enemy’s attack and defense -4, for
    13 seconds.
    Level 5: MP -6, Enemy’s attack and defense -5, for
    15 seconds.
    Level 6: MP -6, Enemy’s attack and defense -6, for
    20 seconds.
    Level 7: MP -6, Enemy’s attack and defense -7, for
    22 seconds.
    Level 8: MP -6, Enemy’s attack and defense -8, for
    24 seconds.
    Level 9: MP -7, Enemy’s attack and defense -9, for
    29 seconds.
    Level 10: MP -7, Enemy’s attack and defense -10, for
    31 seconds.
    Level 11: MP -7, Enemy’s attack and defense -11, for
    33 seconds.
    Level 12: MP -8, Enemy’s attack and defense -12, for
    38 seconds.
    Level 13: MP -8, Enemy’s attack and defense -13, for
    40 seconds.
    Level 14: MP -8, Enemy’s attack and defense -14, for
    42 seconds.
    Level 15: MP -9, Enemy’s attack and defense -15, for
    47 seconds.
    Level 16: MP -9, Enemy’s attack and defense -16, for
    49 seconds.
    Level 17: MP -9, Enemy’s attack and defense -17, for
    51 seconds.
    Level 18: MP -10, Enemy’s attack and defense -18,
    for 56 seconds.
    Level 19: MP -10, Enemy’s attack and defense -19,
    for 58 seconds.
    Level 20: MP -10, Enemy’s attack and defense -20,
    for 60 seconds.
    
    Dark Sight: Max Level 20
    Manual Skill
    Use Mp to turn invisible. Makes monster physical
    attacks oblivious but, magical attacks still work.
    You can’t attack, and doing so will turn you back
    visible. It decreases your movement.
    Level 1: MP -24, disappear for 10 seconds, speed -
    30.
    Level 2: MP -23, disappear for 20 seconds, speed -
    28.
    Level 3: MP -22, disappear for 30 seconds, speed -
    26.
    Level 4: MP -21, disappear for 40 seconds, speed -
    24.
    Level 5: MP -20, disappear for 50 seconds, speed -
    22.
    Level 6: MP -19, disappear for 60 seconds, speed -
    20.
    Level 7: MP -18, disappear for 70 seconds, speed -
    18.
    Level 8: MP -17, disappear for 80 seconds, speed -
    16.
    Level 9: MP -16, disappear for 90 seconds, speed -
    14.
    Level 10: MP -15, disappear for 100 seconds, speed -
    12.
    Level 11: MP -14, disappear for 110 seconds, speed -
    10.
    Level 12: MP -13, disappear for 120 seconds, speed -
    8.
    Level 13: MP -12, disappear for 130 seconds, speed -
    7.
    Level 14: MP -11, disappear for 140 seconds, speed -
    6.
    Level 15: MP -10, disappear for 150 seconds, speed -
    5.
    Level 16: MP -9, disappear for 160 seconds, speed -
    4.
    Level 17: MP -8, disappear for 170 seconds, speed -
    3.
    Level 18: MP -7, disappear for 180 seconds, speed -
    2.
    Level 19: MP -6, disappear for 190 seconds, speed -
    1.
    Level 20: MP -5, disappear for 200 seconds, speed -
    0.
    
    Double Stab: Max Level 20
    Manual Skill
    Use Mp to stab an enemy 2 times.
    Level 1: MP -6, 65% damage, 2 hits
    Level 2: MP -6, 68% damage, 2 hits
    Level 3: MP -6, 71% damage, 2 hits
    Level 4: MP -6, 74% damage, 2 hits
    Level 5: MP -7, 78% damage, 2 hits
    Level 6: MP -7, 81% damage, 2 hits
    Level 7: MP -7, 84% damage, 2 hits
    Level 8: MP -8, 88% damage, 2 hits
    Level 9: MP -8, 91% damage, 2 hits
    Level 10: MP -9, 95% damage, 2 hits
    Level 11: MP -9, 98% damage, 2 hits
    Level 12: MP -10, 102% damage, 2 hits
    Level 13: MP -10, 105% damage, 2 hits
    Level 14: MP -11, 109% damage, 2 hits
    Level 15: MP -11, 112% damage, 2 hits
    Level 16: MP -12, 116% damage, 2 hits
    Level 17: MP -12, 119% damage, 2 hits
    Level 18: MP -13, 123% damage, 2 hits
    Level 19: MP -13, 126% damage, 2 hits
    Level 20: MP -14, 130% damage, 2 hits
    
    Lucky Seven: Master Level: 20
    Manual skill
    Use Mp to throw 2 stars to apply damage based on
    luck.
    Level 1: MP -8, 58% damage, 2 hits
    Level 2: MP -8, 62% damage, 2 hits
    Level 3: MP -8, 66% damage, 2 hits
    Level 4: MP -8, 70% damage, 2 hits
    Level 5: MP -9, 76% damage, 2 hits
    Level 6: MP -9, 80% damage, 2 hits
    Level 7: MP -9, 84% damage, 2 hits
    Level 8: MP -10, 90% damage, 2 hits
    Level 9: MP -10, 94% damage, 2 hits
    Level 10: MP -11, 100% damage, 2 hits
    Level 11: MP -11, 104% damage, 2 hits
    Level 12: MP -12, 110% damage, 2 hits
    Level 13: MP -12, 114% damage, 2 hits
    Level 14: MP -13, 120% damage, 2 hits
    Level 15: MP -13, 124% damage, 2 hits
    Level 16: MP -14, 130% damage, 2 hits
    Level 17: MP -14, 134% damage, 2 hits
    Level 18: MP -15, 140% damage, 2 hits
    Level 19: MP -15, 144% damage, 2 hits
    Level 20: MP -16, 150% damage, 2 hits
    
    ----------------------------------------------
    
    Choosing your Second Job
    
    Well, the decision pretty much depends on what skill
    you maxed in your first job. If you maxed Lucky
    Seven and you wield a claw at most or all times,
    please pick Assassin. If you maxed Double Stab and
    you have equipped a dagger most of the time, please
    choose Bandit. If you are currently just starting
    your first job and want to know the benefits of each
    second job, here is what you are looking for.
    
    Assassins Pros:
    
    -Very Strong throughout your whole first to fourth
    job if equipped with the right stars and weapon
    -Critical Shot adds even more damage to an enemy
    -Very long distance when you maxed keen eyes in your
    first job
    -Good at attacking one enemy and moving on to the
    next on fairly quickly
    -Very fast when booster is somewhat maxed
    
    Assassins Cons:
    
    -Stars are pretty expensive
    -Run out of stars fast
    -Very Good claws are EXTREMELY expensive as opposed
    to other weapons
    -Only attacks one enemy in the first and second jobs
    -REALLY hard to fund a dexless
    -Hard to fund period.
    -Not many party skills except for haste
    
    Bandits Pros:
    
    -Very fast and swift
    -Savage blow attacks six times on one enemy
    -Become really strong after maxing out meso
    explosion
    -Can actually afford maxing dark sight with this job
    opposed to assassins
    -The fastest weapons in the entire game when booster
    is maxed
    
    Bandits Cons:
    
    -Very weak until third job when meso explosion is
    maxed
    -Not very good at killing bosses to meso explosion
    is maxed
    -Extremely close range can kill you easily
    -Not many party skills except for haste
    -Takes a lot of MP with double stab and savage blow
    
    
    ----------------------------------------------
    
    5. Training
    
    ----------------------------------------------------
    
    5.1 Training
    
    ----------------------------------------------------
    
    5.2 Party Quests (PQ)
    
    This is a walkthrough for each party quest.
    
    ----------------------------------------------------
    
    5.2.1 Kerning PQ: Level 21-30
    
    First of all, you go to Kerning City, (by cab,
    walking, or a scroll) and get yourself into a party
    with three other people that are level 21-30, if
    they want to PQ too. Second, make sure you are in a
    party that you can get in good. If you miss 4 times
    in a row, get out of that party. If you are leading,
    click the girl next to the sewers repetitively and
    REALLY FAST and if you did it fast enough, when the
    other
    party is out you will enter. (note only one party
    can be in at a time in one channel) If you got in,
    you should be in a place with a bunch of crocodiles.
    
    STAGE 1:
    
    This should be the longest stage throughout this
    Party Quest.
    
    1) If you are not leading: Walk over to the far
    right of the map and talk to the person.
    The quiz should give you no problems. If you need
    help, ask a party member for the answer. The answer
    to the quiz = the amount of coupons you have to
    retrieve. You get a coupon from a Crocodile (If you
    haven’t figured that out already). Once you have
    collected the right amount of coupons, return to the
    person who gave you the quiz and talk to her. She
    will give you a pass (not a coupon) drop the PASS to
    the leader, and he will collect it.
    
    2) If you are leading: Wait for your three party
    members to finish the quiz (you could help kill the
    crocodiles for your fellow party members) once they
    have dropped their PASSES (not coupons) to you, (you
    should have one minus the amount of party members on
    screen (if there are 4 people in the map (which
    means they didn’t disconnect,) you should have three
    passes, otherwise if three people are in the map,
    you should have two) BUT, you cannot have 1 or 2
    party members on the map or u cant beat stage 2-4)
    after you have your passes, click the person on the
    far bottom-right. If you did it right,
    a message will say “CLEAR” and a portal will show
    up. Enter the portal to go to stage 2.
    
    STAGE 2:
    
    This should be the shortest stage through the Party
    Quest.
    
    Unless you have 3 members in the party, the leader
    should not be on the ropes. Only three should be
    on the ropes. One person should be on each rope. The
    leader should be clicking the girl on the bottom-
    right to see if the combination
    of the ropes is right. HOWEVER, if one person
    remains absent, the leader needs to click from
    either the
    bottom-left or bottom-right rope. If you get the
    right combination, a portal will emerge
    and you will be allowed into stage 3. There are four
    combinations, so it shouldn’t be too hard.
    
    STAGE 3:
    
    Same thing as stage two, but with five combinations.
    When people say numbers, like 123, you need
    to rush to the platform with the number of cats on
    the platform. Each number represents a person’s
    platform since
    there are three digits to the number, that’s what
    platform one of those three people should go to.
    The combinations are:
    
    123, 124, 125, 134, 135, 145, 234, 235, 245, and 345
    if you didn’t get a Clear on all of those
    Combinations, your party is screwing up somehow.
    Anyway, when you Clear, you go to stage 4.
    There are 10 combinations in total.
    
    STAGE 4:
    
    Once again, a combination stage. This time the
    barrels are numbered so it should be really easy.
    Once three party members are on the barrels, here
    are three combinations to beating the stage.
    
    123, 124, 125, 126, 134, 135, 136, 145, 146, 156,
    234, 235, 236, 245, 246, 256, 345, 346, 356, and 456
    Once you Clear, go in to the portal that leads to
    the last stage.
    
    There are 20 combinations in total.
    
    LAST STAGE:
    
    Basically, you beat tough monsters that give you a
    lot of experience. At the bottom of this stage,
    there should be a giant slime named King Slime.
    Watch out for its attacks:
    
    1) The normal, you bumped into the monster attack.
    You take a LOT of damage, and could die in
    2-4 hits if you’re not careful.
    
    2) If it starts to charge, you better get ready to
    jump. It does a whole lot of damage if you get
    caught in his earthquake-like attack.
    
    3) When its antenna glows after it has been hit for
    a while, it sends regular old slimes out to harm
    you. It’s not really that painful, but it is
    distracting.
    
    Anyway, once you killed him and the all the other
    enemies on the map, give the leader a
    total of 10 passes, and return to the top. DO NOT
    CLICK THE GIRL ON THE LEFT. NOT IN ANY STAGES, NO
    NOT EVEN THE LAST STAGE. IT WILL KICK YOU OUT OF THE
    PARTY QUEST AND YOU WILL GET NOTHING. Once the
    leader clicked the girl on the top-RIGHT, a message
    will say Clear, and will allow you to also click the
    girl on the top-right. You will automatically enter
    bonus stage.
    
    BONUS STAGE:
    
    Upon entering, you get a random item, good or bad,
    otherwise there is nothing much to do
    here except to train on low leveled monsters. Wait
    until the leader exits the PQ. While the leader
    dashes to the girl near the sewers to get in again,
    leave the exit stage. If you’re lucky enough the
    leader will quickly make it to the girl next to the
    sewers in time, start clicking and you will get in
    again. Note, after the leader leaves any stage you
    have 10 seconds to leave or you will miss getting in
    the next
    time (unless you are REALLY lucky).
    
    ----------------------------------------------------
    
    5.2.2 Ludibrium PQ: Level 35-50 - (Credit goes to
    CelSpell on the first paragraph)
    
    First of all, the Ludibrium PQ is the third PQ that
    you will be able to access (excluding the guild
    quest, I’ll tell you about that later). Unlike the
    Kerning PQ, the Ludibrium PQ is located in, you
    guessed it, Ludibrium! To get there, you must take a
    boat from Ellinia to orbis, once there, talk to the
    ticketing usher again and buy a ticket to Ludi.
    Remember, the ticket is unrefundable and will only
    work once (even if you get off the boat). Once you
    buy the ticket, walk right and talk to the platform
    usher and click on Ludi (don’t get on the wrong
    platform or you’ll have to walk back again) anyway,
    once in Ludi, go to as far left as you can, and you
    should be at a map called Eos Tower “100th floor”
    and go up a floor to the 101st floor.
    
    You should have 6 people in your party (and need 6
    to get in). But up to the end of stage 8 you should
    have a minimum of 5 people, or you cannot complete
    the pq, and you will be kicked out of the party
    quest. You need at least one type of magician and
    one type of thief (and if you have no assassins but
    a bandit(s) get a 2nd job bowman. If you want to
    survive easy during the boss fight, bring a cleric
    and spearman. If you have a good leader, who is good
    at clicking, and you have gotten in, a timer saying
    59:59 should appear at the screen. That means you
    have gotten in to stage 1.
    
    STAGE 1:
    
    Basically, collect 25 passes of dimension for the
    ratz and dark ratz it’s not that hard. Once you have
    the 25 passes, toss them to the leader once the
    leader has the 25 pieces, he clicks those balloons
    and only ONE person should enter the next portal at
    first.
    
    STAGE 2:
    
    First Person in:
    
    Enter the portal and hit the box that is SECOND to
    top. Once you hit it the box several times, you
    alone will be transported to another map called
    towers trap. ONLY ONCE IN THERE, say “Clear” and the
    other members will enter the second stage. Hit the
    four boxes and gather their passes and then leave
    the stage through the portal to join the other
    members.
    
    Other members:
    
    After the first person has entered, wait or track
    the current member in the portal, after the track
    says tower’s trap, enter (or he will say “clear”).
    Destroy the 11 boxes with your party members and
    collect the tickets. The first person in should join
    you eventually. Once he has, everybody has to drop a
    total of 15 passes for the leader to collect and
    click those balloons to travel to stage 3.
    
    STAGE 3:
    
    Hit boxes to summon bloctopuses which drop one pass
    each. Collect a total of 32 and hand them to the
    leader, leader clicks balloons, you enter stage 4.
    
    STAGE 4:
    
    There are 5 portals. Each one has a dark shadow
    monster. The first two portals on the bottom are for
    everybody, the second to the bottom even has two in
    there. The other three portals on the top are for
    magicians. Kill the dark shadows and collect a total
    of 6 passes and give them to the leader. Now wait
    for the leader to click the balloons and you should
    go to stage 5.
    
    STAGE 5:
    
    When you enter stage five, DON’T TOUCH THE MONSTER
    BELOW YOU IT HITS 8,000 AND WILL KILL YOU. That
    portal is for a thief with dark sight. Anyways,
    there are six portals:
    
    4 regular portals in the middle for all classes.
    1 portal for a thief with dark sight on the bottom.
    1 portal for a magician with teleport.
    
    Middle Portals:
    
    Simple. Hit the boxes on those ledges and gather
    four passes and head to the top and enter the portal
    to reenter stage 5. Leave the portal and return to
    the balloons.
    
    Bottom Portal:
    
    If you are a thief put that dark sight on, and get
    past that giant monster without killing yourself.
    Collect four passes by turning dark sight on and off
    while throughout the portal and hitting the boxes.
    Once finished, you have two ways to leave, the top
    or the bottom. It really doesn’t matter, but I
    prefer the top. Leave the portal and return to the
    balloons. I believe brawlers and HP Fighters can get
    into the portal to now, but it puts brawlers at a heavy risk.
    
    Top Portal:
    
    A magician needs to teleport to get on top of the
    ledge to enter the portal. Now that you are in,
    teleport down then hit a box. Keep doing that until
    all four boxes are destroyed and four passes are
    dropped and collected. Leave the portal and return
    to the balloons.
    
    Everyone should hand their passes to the leader.
    Note if you only have five people at this point,
    someone has to do two portals. If you don’t have a
    magician or a thief, leave the PQ and invite one.
    Anyway, click the balloons and enter stage 6.
    
    STAGE 6:
    
    You should be in a room with three reachable boxes.
    Well, there is a simple order to the boxes which is
    not randomized like stage 8 or the KPQ combination
    stuff.
    The order is: 133 221 333 123 111. Enter the portal
    to reach stage 7.
    
    STAGE 7:
    
    Have your bowman or assassin or even gunslinger
    destroy the boxes at the top to summon rombarg.
    This is like a mini boss battle where you have
    to defeat the three monsters next to the boxes to
    summon three rombargs. Head to the bottom and fight
    all three of them. Once they are all destroyed,
    collect the three passes, give them to the leader,
    and head to stage 8.
    
    STAGE 8:
    
    This is a REALLY ANNOYING stage. It’s a stage with
    the combinations you saw in KPQ. If you don’t have 5
    or more people, you can not do anything in this
    stage and you have to leave the PQ. Anyway there are
    9 numbered boxes. 5 people should stand on numbers
    12345. There are two different ways, the easy way,
    and the fast way, but I’m just going to only show the
    easy way. The fast way is something called KMS Style
    (Korean Maple Story) where the players stand on 12345,
    and do the PQ as usual until they get to 12789, where the
    person on 1 starts alternating to 2, and then goes back to 1,
    and the players do much less work.
    
    Now the leader clicks, after each combination like
    in KPQ. The combinations are:
    
    12345
    12346
    12347
    12348
    12349
    12356
    12357
    12358
    12359
    12367
    12368
    12369
    12378
    12379
    12389
    12456
    12457
    12458
    12459
    12467
    12468
    12469
    12478
    12479
    12489
    12567
    12568
    12569
    12578
    12579
    12589
    12678
    12679
    12689
    12789
    13456
    13457
    13458
    13459
    13567
    13568
    13569
    13578
    13579
    13589
    13678
    13679
    13689
    13789
    14567
    14568
    14569
    14678
    14679
    14689
    14789
    15678
    15679
    15689
    15789
    16789
    23456
    23457
    23458
    23459
    24567
    24568
    24569
    24678
    24679
    24689
    24789
    25678
    25679
    25689
    25789
    26789
    34567
    34568
    34569
    35678
    35679
    35689
    35789
    36789
    45678
    45679
    45689
    45789
    46789
    56789
    
    Yeah. There are those 91 combinations. Which is a
    little more than a 1% chance to clear each time. If
    you didn’t get it right, after 56789, your party
    probably did something wrong. Redo it if you didn’t
    get it right. Otherwise, if you got a clear, head to
    the final stage.
    
    A CRACK IN THE ROOM:
    
    This is the final stage of experience. Have the
    person who shot the boxes in stage 7 shoot the box
    up on the ledge AFTER everyone is ready. Alishar has
    appeared. He hits a TOP of 700, so look out. In the
    middle of the battle he can seal skills, decrease
    accuracy, and summon monsters after he hits a
    certain HP. After 1/5 of the battle he summons
    chronos. After 2/5, he summons bigger chronos, after
    3/5 he summons those pink chronos, after 4/5 he
    summons a variety of chronos, and then after he is
    defeated, he drops keys. Have the leader pick up the
    keys.
    
    WITHOUT BONUS:
    
    Your leader decides to bonus rush (brush) which is
    where the leader kicks a member and reinvites him
    quickly to make it in time to get in the same PQ.
    
    BONUS: A variety of mesos, napoleons (level 50
    capes), and level 50 earrings, and a bunch of use
    items drop after destroying a box. Collect as many
    goodies as you can for a minute. After one minute
    ends, you must quickly run up the ladders and talk
    to the person who will lead you out and give you a
    parting gift (provided you have space for it) which
    could be scrolls, potions, ores, etc.
    
    Once you are out, wait for your leader to take you
    in again or quit the party and do something else.
    
    But this is only if Ludibrium Party Quest is populated, otherwise
    nab your goodies with bonus since in some of the servers, many
    people prefer getting experience from Level 35-50 through monster
    carnival PQ.
    
    I’d say this quest is done because it is easy to get in,
    gives decent EXP and even gives you a chance to get Level 50
    capes and earrings, which you can either sell or scroll.
    Otherwise, do the carnival PQ if you are looking for a necklace
    or weapons.
    
    
    ----------------------------------------------------
    
    5.2.3 Orbis PQ: Level 51-70 - (Credit goes to
    MetricZero on everything up to the end of stage 2)
    
    The third PQ in the game is called the OPQ or Orbis
    Party Quest. This quest is located in a different
    continent than the Ludi and kerning PQ. This quest
    is in Orbis. Starting at Ellinia, you take the ship
    to Orbis for a price of 5000 mesos. You wait for the
    ship, then get on when it comes. Wait for it to take
    off, and then wait another 10 minutes to get to
    Orbis. Once you arrive at Orbis, head out of the
    ticketing booth and into Orbis. Go to the far bottom
    right portal and you will be taken into the entrance
    of Orbis tower. Take the portal on the far right
    again, and you will be taken to the Unknown Tower,
    the place where the Orbis Pq is held.
    
    Getting In: First, you have to find a party that
    wants to do the PQ. Make sure you enter the party
    you want to do because there are 2 types of PQ. The
    Boss PQ is recommended for higher levels,that want
    to complete the whole PQ and get the prize at the
    end. The Rush Pq is for anyone that wants to get
    more experience(depending on condition) and wants to
    do it faster. The key is, once you do 1 boss PQ, you
    get less experience for Rush PQ stages. (I.E.:1st
    stage is 6000 exp without doing boss, but 4100 exp
    if you do boss. So anyways, to get in, find the
    party of your choice, then wait till your leader
    clicks to get in.
    
    Leading: If you are leading the party, then you need
    to recruit 6 people, go to a channel, click on
    wonky, and get in. But, if people are inside, you
    will not be able to get in until they exit. So click
    like there’s NO tomorrow!!! Also, if you have one
    person of every class, you automatically get Wonky’s
    Blessing, which increases, speed, def, m. def, or
    attack of your entire party.
    
    Skills you need: Okay, one more thing. Some skills
    are REQUIRED for this PQ. At least level 10 haste is
    needed for the 2nd stage and you need a mage with
    teleport to do the jumps because they are 124% jump,
    while the max for regular people is 123%.
    
    1st stage:
    
    Congrats you got in!! Alright, when you get in, you
    will be teleported to a map where Wonky’s speech
    pops up. Just ignore it and press Enter. The
    objective of this stage is to hit all the clouds
    that look suspicious and collect 20 cloud pieces for
    wonky. This stage is fairly easy and should take you
    no more than 3 minutes. Once you have all 20 pieces,
    give them to your leader and he/she should drop them
    on the altar. The clouds should disappear and Eak
    the cloud should appear. Have the leader talk to
    Eak, and you will be transported to the top of the
    tower. Enter the portal.
    
    For Leaders:
    
    I encourage you leaders to be active too, so the
    stage will go faster. Once you collect all the
    clouds from the party members, drop them all on the
    altar and wait for them to disappear. Eak appears,
    so you click on him.
    
    2nd stage:
    
    Whew, you made it! Now, unlike the other Party
    Quests, this PQ can be done in any order. I will
    follow the recommended way, but if you want to use a
    different combination of stages, be my guest. For
    the leaders, the leaders can abuse their power here.
    They have to enter the stage first, before the party
    members can. So follow the party leader and hope
    they know what to do =P
    
    Okay, the recommended second stage is the Lobby,
    which is located just to the right of the tower when
    you enter it. The objective of this stage is to find
    the right color CD and drop it on the record player.
    The problem is, each day has a different CD, so you
    have to make sure you find the right color CD. To
    get the CDs, you must hit boxes that are on ledges
    near the top, therefore, you must jump to get to the
    top. Watch out for the spear things that come up and
    time yourself right. This can be very frustrating
    for beginners, but can be very easy for skilled
    members. Once you have the right color CD, drop it
    on the record player and it should start playing the
    song. The leader should now click Eak to clear the
    stage and get out. You will receive 7500 exp.
    
    Color of CDs:
    Sunday: Red
    Monday: Orange
    Tuesday: Yellow
    Wednesday: Purple
    Thursday: Dark Blue
    Friday: Light Blue
    Saturday: Green
    
    Alright, on to the next stage!
    
    3rd stage:
    
    As I said before, you can go to any stage of your
    liking, but this guide takes you to the recommended
    stage. So, welcome to the sealed room. To get to the
    sealed room, you must climb up to the place with the
    statue and keep climbing on the ladder till you
    reach a platform.
    
    --------------------------------------------------
    
    5.2.7 Amoria PQ: Level 40+ (AND must be married)
    
    Why would anyone do this quest if you hardly get any
    experience? There is one reason MOST people APQ, and
    that would be for the valuable Onyx Apples. These
    Onyx Apples give you 100 ADDITIONAL Weapon Attack
    AND Magic Attack for ten minutes. This is the only
    way you can get these, other than buying them (which
    is what most people do with their apples, selling
    them).
    
    Note you are allowed to get the ticket to start this
    quest only ONCE in six hours. (Unless you get a
    ticket before entering and decide not to go in, then
    you may go twice.)
    
    Before the Party Quest:
    
    First, you must go to Amoria (available by talking
    to the NPC named Thomas Swift in Henesys) and travel
    east to the Purplewood Forest. Now you must collect
    ten Lip Lock keys from the white boar and the indigo
    eyes in that map. Once you have the keys, go to
    Amos’ Training Ground. Now you get in a party with
    these requirements:
    
    - Five other MARRIED players.
    - At least one of each gender, for stage 1.
    - Attackers for the Geist Balrog (Level 85+ People)
    - People who hardly lag, if one person lags or
    disconnects out of the game, the whole party
    suffers.
    
    
    Leader:
    
    PLEASE do not enter until you made sure that the
    other five members are in, in case someone leaves on
    you, you would be stuck inside and needing to wait
    another six hours until you can do this quest.
    
    Other Members:
    
    Enter when you receive your ticket by giving Amos
    the keys, give him your ticket and go in. A good
    leader will wait and enter last, so do not wait for
    them to enter.
    
    Once the six members are in, and leader clicks Amos,
    you will be brought to STAGE 1.
    
    STAGE 1:
    
    You will spawn at the top of the map where the
    leader will click Amos a few times until three
    greenish portals appear. Enter the one that takes
    you to the middle of the map.
    
    MEN:
    
    Simply walk to the RIGHT and push up on the rock,
    you will be transported to a small training ground
    where you must kill every single monster in your
    field. Note you are unable to hit any monsters from
    the LADIES side, without a very, very long range
    attack (which certain attacks can cut through the
    wall) otherwise, leave that gender to do their work.
    
    LADIES:
    
    Simply walk to the LEFT and push up on the rock, you
    will be transported to a small training ground where
    you must kill every single monster in your field.
    Note you are unable to hit any monsters from the MEN
    side, without a very, very long range attack (which
    certain attacks can cut through the wall) otherwise,
    leave that gender to do their work.
    
    Once every single monster is defeated in both
    fields, talk to the Glimmer Man. He will summon a
    giant fairy which you must hunt down. Once the fairy
    is dead it gives you a golden hammer. Pick up the
    golden hammer and take it back to the mirror at the
    very center of this stage. Drop the hammer on the
    mirror and wait for the mirror to crack. Let the
    leader pick up the piece of mirror that drops after
    you wait a few seconds. The leader will take it back
    to the Glimmer Man and clear the stage. Head back to
    the top of the map and talk to Amos.
    
    STAGE 2:
    
    (Coming Soon...)
    
    STAGE 3:
    
    ---------------------------------------------------
    
    6. Skills Index
    
    Here is a list of the skills sorted alphabetically along
    with what job it goes with so you can look up the section.
    Note, be aware that some skills go to two different jobs,
    and are named the same thing, but they do different things:
    
    A
    -
    
    Achilles: Hero, Paladin, Dark Knight
    Advanced Charge: Paladin
    Advanced Combo Attack: Hero
    Air Strike: Corsair
    Alchemist: Hermit
    Angel’s Ray: Bishop
    Armor Crash: Crusader
    Arrow Blow: Bowman
    Arrow Bomb: Hunter
    Arrow Eruption: Sniper
    Assassinate: Shadower
    Assaulter: Chief Bandit
    Avenger: Hermit
    Awakening: Hero, Paladin, Dark Knight, Bow Master, Marksman,
    Fire/Poison Arch Mage, Ice/Lightning Arch Mage, Bishop,
    Night Lord, Shadower, Buccaneer, Corsair
    Backspin Blow: Brawler
    Bahamut: Bishop
    Band Of Thieves: Chief Bandit
    Barrage: Buccaneer
    Battleship: Corsair
    Battleship Cannon: Corsair
    Battleship Torpedo: Corsair
    Beholder: Dark Knight
    Beholder’s Buff: Dark Knight
    Beholder’s Healing: Dark Knight
    Berserk: Dark Knight
    Big Bang: Fire/Poison Arch Mage, Ice/Lightning Arch Mage, Bishop
    Blank Shot: Gunslinger
    Blast:
    Bless: Cleric
    Blind:
    Blizzard: Sniper, Ice/Lightning Arch Mage
    Boomerang Step: Shadower
    Booster: Fighter, Page, Spearman, Hunter, Crossbowman,
    Assassin, Bandit, Brawler, Gunslinger
    Bow Expert: Bow Master
    Brandish: Hero
    Bullet Time: Pirate
    Bullseye:
    Burst Fire:
    Chain Lightning: Ice/Lightning Arch Mage
    Chakra: Chief Bandit
    Charged Blow:
    Cold Beam: Ice/Lightning Wizard
    Coma:
    Combo Attack: Crusader
    Concentrate: Bow Master
    Corkscrew Blow: Gunslinger
    Critical Shot: Bowman
    Critical Throw: Assassin
    Crusher: Dragon Knight
    Dark Sight: Thief
    Dash: Pirate
    Demolition:
    Disorder: Thief
    Dispel: Priest
    Doom: Priest
    Double Shot: Bowman, Pirate
    Double Stab: Thief
    Double Uppercut: Brawler
    Dragon Blood: Dragon Knight
    Dragon Fury: Dragon Knight
    Dragon Roar: Dragon Knight
    Dragon Strike:
    Dragon’s Breath: Bow Master, Marksman
    Drain: Assassin
    Element Amplification:
    Elemental Boost:
    Elemental Resistance: Dragon Knight, Priest
    Elquines:
    Endure: Warrior, Assassin, Bandit
    
    
    ---------------------------------------------------
    
    7. Things you can do at Level 200
    
    
    First off I’m going to start at the low levels and go up.
    
    Level 1 – Start Off
    Level 8 – Magician
    Level 10 – Warrior/Bowman/Thief/Pirate
    Level 15 – Ability to Fame
    Level 30 – Second Job Advancement
    Level 40 – Amoria PQ
    Level 50 – Zakum PQ
    Level 60 – Papulatus Hunt
    Level 70 – Third Job Advancement
    Level 70 – Tamed Monster 1 – 150% Speed / 120% Jump
    Level 80 – Horntail PQ
    Level 100 – Last set of Armor
    Level 110 – Last Weapon
    Level 120 – Fourth Job Advancement
    Level 120 – Tamed Monster 2 – 170% Speed / 120% Jump
    
    Level 200 – Final Level
    Level 200 – Turned into an NPC
    Level 200 – Blue Message Congratulation
    Level 200 – Tamed Monster 3 – 180% Speed / 120% Jump
    Level 200 – Die Without Care
    Level 200 – Echo of a Hero - +4% Weapon Att. +4% Magic Att. for 40 Min.
    Effects the whole map, Cooldown time: 120 Min.
    
    ----------------------------------------------------
    
    8. Credits
    
    I would like to thank the following for helping me
    with this guide:
    - MetricZero (For most of the 1st job bowmen section , almost all of the 1st
    job thief
    section,
     and up to the end of the second stage in the Orbis PQ)
    - Bluquar (For all of the 1st job magician section)
    - Wizet (For making MapleStory)
    - Nexon (For assisting Wizet)
    - Tailz2007 (For making most of this guide)
    - The Viewers (For taking your time to read this
    guide)
    - GameFAQS (For allowing me to post this guide)
    - CelSpell (For encouraging me to play this game and
    for the Ludibrium PQ)
    - xAshtonxx (For telling me everything I need to know about level 200)
    
    
    NOTE – I am NOT a GM (Game Master), I do not work
    for Wizet or Nexon and they did not tell me to write
    this guide.
    None of my friends who helped me are GMs. (Bluquar,
    MetricZero, or CelSpell)
    We are just regular players following the rules of
    MapleStory.
    
    --------------------------------------------
    | ________    _____    __  __      _______  |
    ||___  ___|  /  _  \  |  ||  |    |____   | |
    |   |  |    /  |_|  \ |  ||  |        /  /  |
    |   |  |   /  _____  \|  ||  |       /  /   |
    |   |  |   | |     | ||  ||  |____  /  /__  |
    |   |__|   |_|     |_||__||_______|/______| |
    |                                           |
    --------------------------------------------
    
    The only site that is permitted to use this guide is
    GameFAQs, and ONLY GameFAQs.
    
    Copyright (c) 2007 by Tailz2007. All Rights
    Reserved.
    
    

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