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    Pirate by camofrog545

    Version: 0.9 | Updated: 07/27/08 | Search Guide | Bookmark Guide

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    (the farther away you are, the more it looks like a skull)
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    Maple Story - Online MMORPG
    FAQ: Pirate FAQ
    Copyright (c) 2008 by Valenthyne
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Username: Valenthyne
    Email: camofrog545@hotmail.com
    
    
    Table of Contents:
    
    For those who dont know, you can press Control (ctrl) + F (ctrl+f) and type in 
    exactly what you need, for example, if you wanted the introduction, you 
    would press ctrl+F and type in P1A,or if you wanted to look at the First job 
    advancement, you wouldtype P3A. Most of the people who use walkthroughs are 
    smart enoughto already know this, but sadly, there are those, such as you who
    still continue to read this, who dont know any better.
    
    The real Table of Contents:
    
    -P1A-Introduction
    -P2A-Legal stuff, and Version history
    -P3A-The start of the Pirate
    -P3B-  -Starting as a Beginner
    -P3C-  -Pirate Skill Distribution
    -P4A-The First Job Advancement
    -P4B-  -The Infighter Build
    -P4C-  -The Gunslinger Build
    -P5A-The Second Job Advancement
    -P5B-  -The Infighter
    -P5C-  -The Gunslinger
    -P6A-Training Spots
    -P7A-Any and all updates of 2008
    -P8A-Credits and Special thanks
    -P9A-Coming soon
    
    -P1A--------------------------------------------------------------
    Introduction
    
    Hey, i dont really feel like giving my full real name over the web,
    but my first name is Cameron. i Have a cleric named Valenthyne, and 
    am working on a DragonKnight name MataRyuu (but still currently spearman)
    
    When the patch with pirates come out, i will be one of the first few to
    become one, (partly because i hardly sleep), and will just grind train myself
    to be a 4th job gunslinger (outcaster/captain), and will be named KitsuneHou
    (japanese for Fox Cannon).
    
    Expect anything pirate to be way overcostly, so be funded if you plan to go
    far. Another sidenote will be that everything else will drop in price, so this
    will benefit all the non-Pirates.
    
    -P2A--------------------------------------------------------------
    This guide may not be reproduced under any circumstances except for 
    personal/private use. It may not be placed on any of the sites not listed below
    without written permission. Use of this guide on any other or as part of a
    public display is strictly prohibited and is a violation of copyright.
    
    Sites that have permission to use this guide:
    
    Gamefaqs.com
    Hidden-street.net
    supercheats.com
    
    NOTE - If you see this guide on ANY other sites than the ones listed above,
    then please notify me. You should give me a few days though - it may just be
    that a new site got the guide and I haven't released an update as of yet. Give
    me a few days, then e-mail me. This is much appreciated.
    
    --------------------------------------------------------------------
    -Version History
    
    V 0.1: just started it, found that collecting information on the pirate, was,
    a little harder than expected
    
    v 0.2: spent a few hours updating the skills, still not sure if they are named
    correctly
    
    v 0.3: Finished all of the first job skills and stats
    
    v 0.4: All second job is done
    
    V 0.5: its done, to my knowledge, but Gamefaqs refuses, saying lack_of_content.
    trying to fix
    
    v 0.6 Added a crazy ASCII picture that a friend slaved over for me (ty Azure)
    
    v 0.65 fixed legal stuff
    
    v 0.7 took the general training areas and added them in
    
    v 0.75 Made my guide look pretty d(^_^)b
    
    v 0.8 Fixed spelling errors
    
    Currently:scouring the seven internet seas for little bits and peices
    of information in this new class.
    -----------------------------------------------------------------
    
    -P3A---------------------------------------------------------------------
    
    To begin with, Pirates arenít really released yet (at least not when this 
    guide was created), 
    but I managed to scrounge up enough Korean evidence to make a guide, 
    lets begin shall we?
    
    -P3B-
    ----First Job Ė Pirate----
    Stats needed Ė DEX + STR
    (This is interesting because the main stats are STR and DEX, 
    but this class has a twist to its stat allocation. 
    One of its divisions depends more on DEX, while the other needs more STR.)
    
    If youíre planning on making the Knuckle user, an Infighter, 
    hereís what you need:
    
    *INFIGHTER:*
    DEX = LVL + 5
    STR = All other SP
    
    And if youíre planning on the Gun wielding Gunslinger, your going to need
    
    *GUNSLINGER*
    STR = LVL
    DEX = All other SP
    
    So plan ahead
    
    With all the other standard class guides, try to land a 4/4 on INT and LUK, 
    but a 5/4 or a 4/5 will work for you lazy people too.
    
    -P3C-
    ----Pirate Skill allocation----
    
    Here are the skills:
    -=-=-=-=-=-=-=-=-=-=-=-=-=-
    Quick Motion [Passive, 20]: 
    -=-=-=-=-=-=-=-=-=-=-=-=-=-
    Description: Similar to Nimble Body
    Level 1: Increases Accuracy +1, and Avoidability +1
    Level 2: Increases Accuracy +2, and Avoidability +2
    Level 3: Increases Accuracy +3, and Avoidability +3
    Level 4: Increases Accuracy +4, and Avoidability +4
    Level 5: Increases Accuracy +5, and Avoidability +5
    Level 6: Increases Accuracy +6, and Avoidability +6
    Level 7: Increases Accuracy +7, and Avoidability +7
    Level 8: Increases Accuracy +8, and Avoidability +8
    Level 9: Increases Accuracy +9, and Avoidability +9
    Level 10: Increases Accuracy +10, and Avoidability +10
    Level 11: Increases Accuracy +11, and Avoidability +11
    Level 12: Increases Accuracy +12, and Avoidability +12
    Level 13: Increases Accuracy +13, and Avoidability +13
    Level 14: Increases Accuracy +14, and Avoidability +14
    Level 15: Increases Accuracy +15, and Avoidability +15
    Level 16: Increases Accuracy +16, and Avoidability +16
    Level 17: Increases Accuracy +17, and Avoidability +17
    Level 18: Increases Accuracy +18, and Avoidability +18
    Level 19: Increases Accuracy +19, and Avoidability +19
    Level 20: Increases Accuracy +20, and Avoidability +20
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=
    First Strike [Active, 20]:
    -=-=-=-=-=-=-=-=-=-=-=-=-= 
    Description: Punches an enemy once.
    Level 1: -6 MP, 126% Damage, targets 1 Enemy
    Level 2: -6 MP, 132% Damage, targets 1 Enemy
    Level 3: -6 MP, 138% Damage, targets 1 Enemy
    Level 4: -6 MP, 144% Damage, targets 1 Enemy
    Level 5: -7 MP, 150% Damage, targets 1 Enemy
    Level 6: -7 MP, 156% Damage, targets 1 Enemy
    Level 7: -7 MP, 162% Damage, targets 1 Enemy
    Level 8: -8 MP, 168% Damage, targets 1 Enemy
    Level 9: -8 MP, 174% Damage, targets 1 Enemy
    Level 10: -9 MP, 180% Damage, targets 1 Enemy
    Level 11: -9 MP, 186% Damage, targets 1 Enemy
    Level 12: -10 MP, 192% Damage, targets 1 Enemy
    Level 13: -10 MP, 198% Damage, targets 1 Enemy
    Level 14: -11 MP, 204% Damage, targets 1 Enemy
    Level 15: -11 MP, 210% Damage, targets 1 Enemy
    Level 16: -12 MP, 216% Damage, targets 1 Enemy
    Level 17: -12 MP, 222% Damage, targets 1 Enemy
    Level 18: -13 MP, 228% Damage, targets 1 Enemy
    Level 19: -13 MP, 234% Damage, targets 1 Enemy
    Level 20: -14 MP, 240% Damage, targets 1 Enemy
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Back Flip Kick [Active, 20]: 
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Description: The character executes a Back-flip kick and damages many 
    monsters. 
    Level 1: -8 MP, 84% Damage, targets 3 Enemies
    Level 2: -8 MP, 88% Damage, targets 3 Enemies
    Level 3: -8 MP, 92% Damage, targets 3 Enemies
    Level 4: -8 MP, 96% Damage, targets 3 Enemies
    Level 5: -9 MP, 100% Damage, targets 3 Enemies
    Level 6: -9 MP, 104% Damage, targets 4 Enemies
    Level 7: -9 MP, 108% Damage, targets 4 Enemies
    Level 8: -10 MP, 112% Damage, targets 4 Enemies
    Level 9: -10 MP, 116% Damage, targets 4 Enemies
    Level 10: -11 MP, 120% Damage, targets 4 Enemies
    Level 11: -11 MP, 124% Damage, targets 4 Enemies
    Level 12: -12 MP, 128% Damage, targets 4 Enemies
    Level 13: -12 MP, 132% Damage, targets 4 Enemies
    Level 14: -13 MP, 136% Damage, targets 4 Enemies
    Level 15: -13 MP, 140% Damage, targets 4 Enemies
    Level 16: -14 MP, 144% Damage, targets 5 Enemies
    Level 17: -14 MP, 148% Damage, targets 5 Enemies
    Level 18: -15 MP, 152% Damage, targets 5 Enemies
    Level 19: -15 MP, 156% Damage, targets 5 Enemies
    Level 20: -16 MP, 160% Damage, targets 6 Enemies
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-
    Double Shot [Active, 20]:
    -=-=-=-=-=-=-=-=-=-=-=-=- 
    Description: Fires two bullets. Extremely weak but faster than Lucky Seven.
    Level 1: -5 MP, Uses 2 bullets, 61% Damage, 380 Range
    Level 2: -5 MP, Uses 2 bullets, 62% Damage, 380 Range
    Level 3: -5 MP, Uses 2 bullets, 63% Damage, 380 Range
    Level 4: -5 MP, Uses 2 bullets, 64% Damage, 380 Range
    Level 5: -6 MP, Uses 2 bullets, 65% Damage, 380 Range
    Level 6: -6 MP, Uses 2 bullets, 66% Damage, 380 Range
    Level 7: -6 MP, Uses 2 bullets, 67% Damage, 380 Range
    Level 8: -6 MP, Uses 2 bullets, 68% Damage, 380 Range
    Level 9: -7 MP, Uses 2 bullets, 69% Damage, 380 Range
    Level 10: -7 MP, Uses 2 bullets, 70% Damage, 380 Range
    Level 11: -7 MP, Uses 2 bullets, 71% Damage, 380 Range
    Level 12: -7 MP, Uses 2 bullets, 72% Damage, 380 Range
    Level 13: -8 MP, Uses 2 bullets, 73% Damage, 380 Range
    Level 14: -8 MP, Uses 2 bullets, 74% Damage, 380 Range
    Level 15: -8 MP, Uses 2 bullets, 75% Damage, 380 Range
    Level 16: -8 MP, Uses 2 bullets, 76% Damage, 380 Range
    Level 17: -9 MP, Uses 2 bullets, 77% Damage, 380 Range
    Level 18: -9 MP, Uses 2 bullets, 78% Damage, 380 Range
    Level 19: -9 MP, Uses 2 bullets, 79% Damage, 380 Range
    Level 20: -9 MP, Uses 2 bullets, 80% Damage, 380 Range
    
    
    -=-=-=-=-=-=-=-=-=
    Dash [Active, 10]: 
    -=-=-=-=-=-=-=-=-=
    Description: Tap the arrow key twice to dash for a few seconds.
    Level 1: -14 MP, +12 Speed, +1 Jump, Lasts for 4 Seconds
    Level 2: -13 MP, +14 Speed, +2 Jump, Lasts for 4 Seconds
    Level 3: -12 MP, +16 Speed, +3 Jump, Lasts for 8 Seconds
    Level 4: -11 MP, +18 Speed, +4 Jump, Lasts for 8 Seconds
    Level 5: -10 MP, +20 Speed, +5 Jump, Lasts for 12 Seconds
    Level 6: -9 MP, +22 Speed, +6 Jump, Lasts for 12 Seconds
    Level 7: -8 MP, +24 Speed, +7 Jump, Lasts for 16 Seconds
    Level 8: -7 MP, +26 Speed, +8 Jump, Lasts for 16 Seconds
    Level 9: -6 MP, +28 Speed, +9 Jump, Lasts for 20 Seconds
    Level 10: -5 MP, +30 Speed, +10 Jump, Lasts for 20 Seconds
    
    
    -P4A-
    ///JOB ADVANCEMENT\\\
    
    Upon arrival at Victoria Island, talk to Olaf and pick your job quest. Take 
    the taxi to Nautilus Port and enter the submarine in the center of town. Walk 
    to the right and enter a door with an "UP" arrow over it. this will take you 
    to the top deck of the ship. Now, walk left and enter the farthest door. 
    Inside is the bridge, where Kairin is located. Talk to Kairin and make the job 
    advancement.
    
    -P4B-
    This is the more physical pirate, who leads your front line of party-ers, and 
    you turn into an Infighter
    
    /INFIGHTER\ PIRATE
    
    LVL_SP_SKILL
    10 _+1_Dash
    11_+3_Backflip Kick
    12_+3_Backflip Kick
    13_+3_Backflip Kick
    14_+3_Backflip Kick
    15_+3_Backflip Kick
    16_+3_Backflip Kick
    17_+2_Backfip Kick (MAX)
    ___+1_Quick Motion
    18_+3_Quick Motion
    19_+3_Quick Motion
    20_+3_Quick Motion
    21_+3_Quick Motion
    22_+3_Quick Motion
    23_+3_Quick Motion
    24_+1_Quick Motion (MAX)
    ___+2_Dash
    25_+3_Dash
    26_+3_Dash
    27_+1_Dash (MAX)
    ___+2_First Strike
    28_+3_First Strike
    29_+3_First Strike
    30_+3_First Strike
    
    
    Ending with
    Backflip kick ĖMAX
    Quick motion ĖMAX
    Dash ĖMAX
    First strike Ė 11AP
    -----------------------------------------------------
    You can easily see this as being the buffed infighter, quick motion allows you 
    to get in to huge mobs of monsters, and dodge lots, while attacking everything 
    with your Mob skill Backflip Kick. Dash is actually a buffed down way of the 
    mage teleport, and works by double tapping the arrow key. This will become a 
    habit for you and you will dash everywhere later on. I didnít max First 
    strike, because even though it hits 230% damage, the back flip hits 130% to 6 
    enemies. This allows for huge mobbing. First strike is basically the warrior 
    power strike, and only hits one enemy. Feel free to replace it with back flip 
    kick, but I personally think back flip kick is more handy.
    ------------------------------------------------------
    
    -P4C-
    Now along the lines of a Bowman/Assassin mix, your ranged pirate - the 
    Gunslinger
    
    /GUNSLINGER\ PIRATE
    
    LVL_SP_SKILL
    10 _+1_Dash
    11_+3_Double Shot
    12_+3_Double Shot
    13_+3_Double Shot
    14_+3_Double Shot
    15_+3_Double Shot
    16_+3_Double Shot
    17_+2_Double Shot (MAX)
    ___+1_Quick Motion
    18_+3_Quick Motion
    19_+3_Quick Motion
    20_+3_Quick Motion
    21_+3_Quick Motion
    22_+3_Quick Motion
    23_+3_Quick Motion
    24_+1_Quick Motion (MAX)
    ___+2_Dash
    25_+3_Dash
    26_+3_Dash
    27_+1_Dash (MAX)
    ___+2_Backflip Kick
    28_+3_Backflip Kick
    29_+3_Backflip Kick
    30_+3_Backflip Kick
    -------------------------------------------------------------------------
    You can see the similarities, but the Gunslinger can perform all of his/her 
    attacks way faster, meaning dash is a huge help too. Being a ranged attacker, 
    the accuracy bonus on Quick Motion helps, while double shot is basically a 
    powered down faster lucky seven. The gunslinger is the fastest class in the 
    game, and its 4th job has the most interesting skill I have ever seen.
    -------------------------------------------------------------------------
    
    -P5A-
    So thatís it for our first Pirate job, letís get cracking on the second job... 
    Excited? You should be!
    -/\-
    -\/-
    For the Second Job Advancement, return to Kairin at level 30. When you agree 
    to take the 2nd job test, you will enter a map with a number of conveyor 
    belts and a large number of octopus monsters. You must kill the octopus 
    monsters with (your normal attack...?) when taking the Infighter test 
    and with Double Shot when taking the Gunslinger test. If you can't hit the 
    octopus with your main attacking skill, you'll know you're taking the 
    wrong test! Continually defeat the Octopuses until you have collected all 
    15 of the items and then return to Kairin. You will depart the training room 
    and be on the Bridge once more. 
    
    Talk to Kairin again to complete the job advancement.
    
    ///2nd JOBS!\\\
    -P5B-
    Alright, chosen the Infighter? If not scroll down below all this towards the 
    Gunslinger.
    
    The infighter: a hyped cross Bandit/Page/Dragon knight
    If you choose to be Low Dex, you could deal the most damage in the game, 
    but with all the same set backs, plus you need 20 Dex in the first place, 
    to become a Pirate, you need to be heavily funded, and have buying smarts too. 
    You need to scroll everything regularly, so if your still a beginner 
    at scrolling, donít bother going low-Dex, besides, this new class should still 
    prove to be exciting, without trying low-Dex. Also, there wont be any maple 
    guns and knuckles until the next anniversary, which might be around the same 
    time that the pirate is actually released with the way these patches are 
    going. Letís get started on the skill list.
    
    ----------------------------------------------------------------------
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 
    improving Max HP Increase [Passive, 10]: 
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Description: Increases your Max HP by a larger amount each level.
    Level 1: With each level up, this skill adds 3 more Max HP, 
    and when using AP, 2 more Max HP.
    Level 2: With each level up, this skill adds 6 more Max HP, 
    and when using AP, 4 more Max HP.
    Level 3: With each level up, this skill adds 9 more Max HP, 
    and when using AP, 6 more Max HP.
    Level 4: With each level up, this skill adds 12 more Max HP, 
    and when using AP, 8 more Max HP.
    Level 5: With each level up, this skill adds 15 more Max HP, 
    and when using AP, 10 more Max HP.
    Level 6: With each level up, this skill adds 18 more Max HP, 
    and when using AP, 12 more Max HP.
    Level 7: With each level up, this skill adds 21 more Max HP, 
    and when using AP, 14 more Max HP.
    Level 8: With each level up, this skill adds 24 more Max HP, 
    and when using AP, 16 more Max HP.
    Level 9: With each level up, this skill adds 27 more Max HP, 
    and when using AP, 18 more Max HP.
    Level 10: With each level up, this skill adds 30 more Max HP, 
    and when using AP, 20 more Max HP.
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Knuckle Mastery [Passive, 20]:
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Description: Increases mastery of Knuckles.
    Level 1: Mastery of Knuckle weapons 15%, Increases Accuracy +1
    Level 2: Mastery of Knuckle weapons 15%, Increases Accuracy +2
    Level 3: Mastery of Knuckle weapons 20%, Increases Accuracy +3
    Level 4: Mastery of Knuckle weapons 20%, Increases Accuracy +4
    Level 5: Mastery of Knuckle weapons 25%, Increases Accuracy +5
    Level 6: Mastery of Knuckle weapons 25%, Increases Accuracy +6
    Level 7: Mastery of Knuckle weapons 30%, Increases Accuracy +7
    Level 8: Mastery of Knuckle weapons 30%, Increases Accuracy +8
    Level 9: Mastery of Knuckle weapons 35%, Increases Accuracy +9
    Level 10: Mastery of Knuckle weapons 35%, Increases Accuracy +10
    Level 11: Mastery of Knuckle weapons 40%, Increases Accuracy +11
    Level 12: Mastery of Knuckle weapons 40%, Increases Accuracy +12
    Level 13: Mastery of Knuckle weapons 45%, Increases Accuracy +13
    Level 14: Mastery of Knuckle weapons 45%, Increases Accuracy +14
    Level 15: Mastery of Knuckle weapons 50%, Increases Accuracy +15
    Level 16: Mastery of Knuckle weapons 50%, Increases Accuracy +16
    Level 17: Mastery of Knuckle weapons 55%, Increases Accuracy +17
    Level 18: Mastery of Knuckle weapons 55%, Increases Accuracy +18
    Level 19: Mastery of Knuckle weapons 60%, Increases Accuracy +19
    Level 20: Mastery of Knuckle weapons 60%, Increases Accuracy +20
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    Knuckle Booster [Active, 20]:
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    Pre-requisite: Level 5 Knuckle Mastery
    Description: Uses HP and MP to attack faster with Knuckle weapons.
    Level 1: -29 HP, -29 MP, Increases Knuckles attack speed for 10 Seconds
    Level 2: -28 HP, -28 MP, Increases Knuckles attack speed for 20 Seconds
    Level 3: -27 HP, -27 MP, Increases Knuckles attack speed for 30 Seconds
    Level 4: -26 HP, -26 MP, Increases Knuckles attack speed for 40 Seconds
    Level 5: -25 HP, -25 MP, Increases Knuckles attack speed for 50 Seconds
    Level 6: -24 HP, -24 MP, Increases Knuckles attack speed for 60 Seconds
    Level 7: -23 HP, -23 MP, Increases Knuckles attack speed for 70 Seconds
    Level 8: -22 HP, -22 MP, Increases Knuckles attack speed for 80 Seconds
    Level 9: -21 HP, -21 MP, Increases Knuckles attack speed for 90 Seconds
    Level 10: -20 HP, -20 MP, Increases Knuckles attack speed for 100 Seconds
    Level 11: -19 HP, -19 MP, Increases Knuckles attack speed for 110 Seconds
    Level 12: -18 HP, -18 MP, Increases Knuckles attack speed for 120 Seconds
    Level 13: -17 HP, -17 MP, Increases Knuckles attack speed for 130 Seconds
    Level 14: -16 HP, -16 MP, Increases Knuckles attack speed for 140 Seconds
    Level 15: -15 HP, -15 MP, Increases Knuckles attack speed for 150 Seconds
    Level 16: -14 HP, -14 MP, Increases Knuckles attack speed for 160 Seconds
    Level 17: -13 HP, -13 MP, Increases Knuckles attack speed for 170 Seconds
    Level 18: -12 HP, -12 MP, Increases Knuckles attack speed for 180 Seconds
    Level 19: -11 HP, -11 MP, Increases Knuckles attack speed for 190 Seconds
    Level 20: -10 HP, -10 MP, Increases Knuckles attack speed for 200 Seconds
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=- 
    Backspin Blow [Active, 20]: 
    -=-=-=-=-=-=-=-=-=-=-=-=-=-
    Description: A backward elbow through several monsters, 
    sends you sliding back.
    Level 1: -12 MP, 88% Damage, attacks up to 3 enemies
    Level 2: -12 MP, 96% Damage, attacks up to 3 enemies
    Level 3: -14 MP, 104% Damage, attacks up to 3 enemies
    Level 4: -14 MP, 112% Damage, attacks up to 3 enemies
    Level 5: -16 MP, 120% Damage, attacks up to 3 enemies
    Level 6: -16 MP, 128% Damage, attacks up to 3 enemies
    Level 7: -18 MP, 136% Damage, attacks up to 3 enemies
    Level 8: -18 MP, 144% Damage, attacks up to 3 enemies
    Level 9: -20 MP, 152% Damage, attacks up to 3 enemies
    Level 10: -20 MP, 160% Damage, attacks up to 3 enemies
    Level 11: -22 MP, 168% Damage, attacks up to 3 enemies
    Level 12: -22 MP, 176% Damage, attacks up to 3 enemies
    Level 13: -24 MP, 184% Damage, attacks up to 3 enemies
    Level 14: -24 MP, 192% Damage, attacks up to 3 enemies
    Level 15: -26 MP, 200% Damage, attacks up to 3 enemies
    Level 16: -26 MP, 208% Damage, attacks up to 3 enemies
    Level 17: -28 MP, 216% Damage, attacks up to 3 enemies
    Level 18: -28 MP, 224% Damage, attacks up to 3 enemies
    Level 19: -30 MP, 232% Damage, attacks up to 3 enemies
    Level 20: -30 MP, 240% Damage, attacks up to 3 enemies
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    Double Uppercut [Active, 20]:
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    Description: Attacks twice. 
    This skill does not actually launch your character up into the air.
    Level 1: -15 MP, 100% Damage
    Level 2: -15 MP, 110% Damage
    Level 3: -15 MP, 120% Damage
    Level 4: -15 MP, 130% Damage
    Level 5: -15 MP, 140% Damage
    Level 6: -20 MP, 150% Damage
    Level 7: -20 MP, 160% Damage
    Level 8: -20 MP, 170% Damage
    Level 9: -20 MP, 180% Damage
    Level 10: -25 MP, 190% Damage
    Level 11: -25 MP, 200% Damage
    Level 12: -25 MP, 210% Damage
    Level 13: -25 MP, 220% Damage
    Level 14: -25 MP, 230% Damage
    Level 15: -25 MP, 240% Damage
    Level 16: -30 MP, 250% Damage
    Level 17: -30 MP, 260% Damage
    Level 18: -30 MP, 270% Damage
    Level 19: -30 MP, 280% Damage
    Level 20: -30 MP, 290% Damage
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-
    Screw Punch [Active, 20]: 
    -=-=-=-=-=-=-=-=-=-=-=-=-
    Description: A spinning punch, sends you sliding forward. 
    Has a charge-up time of around 1.5 seconds.
    Level 1: -20 MP, 135% Damage, attacks up to 3 enemies
    Level 2: -20 MP, 150% Damage, attacks up to 3 enemies
    Level 3: -20 MP, 165% Damage, attacks up to 3 enemies
    Level 4: -20 MP, 180% Damage, attacks up to 3 enemies
    Level 5: -24 MP, 195% Damage, attacks up to 3 enemies
    Level 6: -24 MP, 210% Damage, attacks up to 3 enemies
    Level 7: -24 MP, 225% Damage, attacks up to 3 enemies
    Level 8: -24 MP, 240% Damage, attacks up to 3 enemies
    Level 9: -28 MP, 265% Damage, attacks up to 3 enemies
    Level 10: -28 MP, 280% Damage, attacks up to 3 enemies
    Level 11: -28 MP, 295% Damage, attacks up to 3 enemies
    Level 12: -28 MP, 310% Damage, attacks up to 3 enemies
    Level 13: -32 MP, 325% Damage, attacks up to 3 enemies
    Level 14: -32 MP, 340% Damage, attacks up to 3 enemies
    Level 15: -32 MP, 355% Damage, attacks up to 3 enemies
    Level 16: -32 MP, 370% Damage, attacks up to 3 enemies
    Level 17: -36 MP, 385% Damage, attacks up to 3 enemies
    Level 18: -36 MP, 390% Damage, attacks up to 3 enemies
    Level 19: -36 MP, 405% Damage, attacks up to 3 enemies
    Level 20: -36 MP, 420% Damage, attacks up to 3 enemies
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-
    MP Recovery [Active, 10]: 
    -=-=-=-=-=-=-=-=-=-=-=-=-
    Description: Uses HP to recover MP.
    
    Level 1: Uses 10% of Max HP, and recovers 55% of the HP used. 
    Cooldown time: 70 Seconds
    Level 2: Uses 10% of Max HP, and recovers 60% of the HP used. 
    Cooldown time: 65 Seconds
    Level 3: Uses 10% of Max HP, and recovers 65% of the HP used. 
    Cooldown time: 60 Seconds
    Level 4: Uses 10% of Max HP, and recovers 70% of the HP used. 
    Cooldown time: 55 Seconds
    Level 5: Uses 10% of Max HP, and recovers 75% of the HP used. 
    Cooldown time: 50 Seconds
    Level 6: Uses 10% of Max HP, and recovers 80% of the HP used. 
    Cooldown time: 45 Seconds
    Level 7: Uses 10% of Max HP, and recovers 85% of the HP used. 
    Cooldown time: 40 Seconds
    Level 8: Uses 10% of Max HP, and recovers 90% of the HP used. 
    Cooldown time: 35 Seconds
    Level 9: Uses 10% of Max HP, and recovers 95% of the HP used. 
    Cooldown time: 30 Seconds
    Level 10: Uses 10% of Max HP, and recovers 100% of the HP used. 
    Cool down time: 25 Seconds
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=
    Oak barrel [Active, 10]:
    -=-=-=-=-=-=-=-=-=-=-=-=
    Description: Similar to Darksight. With intelligent monsters, cancellation 
    rate increases. 
    Cancellation rate also decreases when the character is not moving. The rate 
    shown seems to be 
    the maximum % rate.
    Level 1: -12 MP, 12 seconds, Cooldown time: 35 seconds, Cancellation rate: 37%
    Level 2: -12 MP, 14 seconds, Cooldown time: 35 seconds, Cancellation rate: 34%
    Level 3: -14 MP, 16 seconds, Cooldown time: 30 seconds, Cancellation rate: 31%
    Level 4: -14 MP, 18 seconds, Cooldown time: 30 seconds, Cancellation rate: 28%
    Level 5: -16 MP, 20 seconds, Cooldown time: 25 seconds, Cancellation rate: 25%
    Level 6: -16 MP, 22 seconds, Cooldown time: 25 seconds, Cancellation rate: 22%
    Level 7: -18 MP, 24 seconds, Cooldown time: 20 seconds, Cancellation rate: 19%
    Level 8: -18 MP, 26 seconds, Cooldown time: 20 seconds, Cancellation rate: 16%
    Level 9: -20 MP, 28 seconds, Cooldown time: 15 seconds, Cancellation rate: 13%
    Level 10: -20 MP, 30 seconds, Cooldown time: 15 seconds, Cancellation rate: 10%
    
    
    
    ----------------------------------------------------------------------
    Now these points were hard to decide on, especially if you 
    wanted to be an early beast... or a later tank/beast
    
    So letís go with my standard favourites, with the highest hp you can get 
    possible
    
    HP BUILD: RECOMMENDED FOR INFIGHTER. BENEFITS LATER LVLíS
    
    LVL_SP_SKILL
    30_+1_Max HP Increase
    31_+3_ Max HP Increase
    32_+3_ Max HP Increase
    33_+3_ Max HP Increase (max)
    34_+3_ Screw Punch
    35_+3_ Screw Punch
    36_+3_ Screw Punch
    37_+3_ Screw Punch
    38_+3_ Screw Punch
    39_+3_ Screw Punch
    40_+2_ Screw Punch (max)
    ___+1_Knuckle Mastery
    41_+3_Knuckle Mastery
    42_+1_Knuckle Mastery
    ___+2_Knuckle Booster
    43_+3_Knuckle Booster
    44_+3_Knuckle Booster
    45_+3_Knuckle Booster
    46_+3_Knuckle Booster
    47_+3_Knuckle Booster
    48_+3_Knuckle Booster (max)
    49_+3_Knuckle Mastery
    50_+3_Knuckle Mastery
    51_+3_Knuckle Mastery
    52_+3_Knuckle Mastery
    53_+3_Knuckle Mastery (max)
    54_+3_Backspin Blow
    55_+3_Backspin Blow
    56_+3_Backspin Blow
    57_+3_Backspin Blow
    58_+3_Backspin Blow
    59_+3_Backspin Blow
    60_+2_Backspin Blow (max)
    ___+1_MP Recovery
    61_+3_MP Recovery
    62_+3_MP Recovery
    63_+3_MP Recovery (max)
    64_+3_Double Uppercut
    65_+3_Double Uppercut
    66_+3_Double Uppercut
    67_+3_Double Uppercut
    68_+3_Double Uppercut
    69_+3_Double Uppercut
    70_+2_Double Uppercut (max)
    ___+1_Oak Barrel
    -----------------------------------------------------------------------------
    This is my most recommended second job infighter guide. You have all the buffs 
    early on, which makes for a great standard attacker, and from what I have 
    found out a combo Screw Punch/Backwards blow Is one of the best attacks, 
    when your at 70 Screw Punch + Backwards blow + Double uppercut = MASS MOB 
    DAMAGE + GODLY SINGLE DAMAGE. All of these attacks include the knuckle 
    booster, with the mastery, to provide the best damage possible.Later on, you 
    should have enough HP to make MP recovery very effective, which pretty much 
    eliminates MP pots. Donít really bother with Oak barrel, you can if you want, 
    but itís just a nerfed Dark sight that fails horribly in big mobs. Screw punch 
    takes a charge, but from what I have read, itís only a second to two seconds, 
    and itís highly worth it at 420% to 3 monsters.  If youíre a beginner, or even 
    a Veteran, I highly recommend this build.
    -----------------------------------------------------------------------------
    -P5C-
    Ah, the Gunslinger, if you wanted the infighter instead, you should scroll 
    back up, 
    other than that lets get started.
    
    The Gunslinger: a hyped Assassin/Sniper/mage with crazy speed
    
    This is the class that I chose personally myself, so itís the most in-Depth. 
    To begin with, lots of people hate the Gunslinger, saying itís an Assassin rip-
    off, and all the lovers of the Gunslinger counter with its godly speed, so 
    letís take a step back and look at it. 
    Yes, it has bullets that recharge like an assassin, 
    Yes itís probably going to replace the assassin as being THE ksíer, 
    No, it doesnít have the same damage as an assassin, and in fact its damage 
    sucks at the early stage, T.T.  
    BUT IT HAS THE SPEED OF THE GODS!
    
    Itís the fastest class. Period.
    
    It is a ranged fighter, and as we all know, they will do less damage than full-
    out Physical fighters, but the enemies canít get you can they!? MUAHAHAHA
    --------------------------------------------------
    The skills of the Gunslinger:
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=
    Gun Mastery [Passive, 20]: 
    -=-=-=-=-=-=-=-=-=-=-=-=-=
    Description: Increases Mastery of Gun Weapons and increases Accuracy.
    Level 1: Mastery of Gun Weapons 15%, +1 Accuracy
    Level 2: Mastery of Gun Weapons 15%, +2 Accuracy
    Level 3: Mastery of Gun Weapons 20%, +3 Accuracy
    Level 4: Mastery of Gun Weapons 20%, +4 Accuracy
    Level 5: Mastery of Gun Weapons 25%, +5 Accuracy
    Level 6: Mastery of Gun Weapons 25%, +6 Accuracy
    Level 7: Mastery of Gun Weapons 30%, +7 Accuracy
    Level 8: Mastery of Gun Weapons 30%, +8 Accuracy
    Level 9: Mastery of Gun Weapons 35%, +9 Accuracy
    Level 10: Mastery of Gun Weapons 35%, +10 Accuracy
    Level 11: Mastery of Gun Weapons 40%, +11 Accuracy
    Level 12: Mastery of Gun Weapons 40%, +12 Accuracy
    Level 13: Mastery of Gun Weapons 45%, +13 Accuracy
    Level 14: Mastery of Gun Weapons 45%, +14 Accuracy
    Level 15: Mastery of Gun Weapons 50%, +15 Accuracy
    Level 16: Mastery of Gun Weapons 50%, +16 Accuracy
    Level 17: Mastery of Gun Weapons 55%, +17 Accuracy
    Level 18: Mastery of Gun Weapons 55%, +18 Accuracy
    Level 19: Mastery of Gun Weapons 60%, +19 Accuracy
    Level 20: Mastery of Gun Weapons 60%, +20 Accuracy
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-
    Gun Booster [Active, 20]: 
    -=-=-=-=-=-=-=-=-=-=-=-=-
    Pre-requisite: Level 5 Gun Mastery
    Description: Increases Gun's attack speed.
    Level 1: -29 HP, -29 MP, Increases Gun's attack speed for 10 seconds
    Level 2: -28 HP, -28 MP, Increases Gun's attack speed for 20 seconds
    Level 3: -27 HP, -27 MP, Increases Gun's attack speed for 30 seconds
    Level 4: -26 HP, -26 MP, Increases Gun's attack speed for 40 seconds
    Level 5: -25 HP, -25 MP, Increases Gun's attack speed for 50 seconds
    Level 6: -24 HP, -24 MP, Increases Gun's attack speed for 60 seconds
    Level 7: -23 HP, -23 MP, Increases Gun's attack speed for 70 seconds
    Level 8: -22 HP, -22 MP, Increases Gun's attack speed for 80 seconds
    Level 9: -21 HP, -21 MP, Increases Gun's attack speed for 90 seconds
    Level 10: -20 HP, -20 MP, Increases Gun's attack speed for 100 seconds
    Level 11: -19 HP, -19 MP, Increases Gun's attack speed for 110 seconds
    Level 12: -18 HP, -18 MP, Increases Gun's attack speed for 120 seconds
    Level 13: -17 HP, -17 MP, Increases Gun's attack speed for 130 seconds
    Level 14: -16 HP, -16 MP, Increases Gun's attack speed for 140 seconds
    Level 15: -15 HP, -15 MP, Increases Gun's attack speed for 150 seconds
    Level 16: -14 HP, -14 MP, Increases Gun's attack speed for 160 seconds
    Level 17: -13 HP, -13 MP, Increases Gun's attack speed for 170 seconds
    Level 18: -12 HP, -12 MP, Increases Gun's attack speed for 180 seconds
    Level 19: -11 HP, -11 MP, Increases Gun's attack speed for 190 seconds
    Level 20: -10 HP, -10 MP, Increases Gun's attack speed for 200 seconds
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=
    Fatal Bullet [Active, 20]: 
    -=-=-=-=-=-=-=-=-=-=-=-=-=
    Description: Similar to Iron Arrow.
    Level 1: -11 MP, 65% Damage, Targets 3 enemies
    Level 2: -12 MP, 70% Damage, Targets 3 enemies
    Level 3: -13 MP, 75% Damage, Targets 3 enemies
    Level 4: -14 MP, 80% Damage, Targets 3 enemies
    Level 5: -15 MP, 85% Damage, Targets 3 enemies
    Level 6: -16 MP, 90% Damage, Targets 3 enemies
    Level 7: -17 MP, 95% Damage, Targets 3 enemies
    Level 8: -18 MP, 100% Damage, Targets 3 enemies
    Level 9: -19 MP, 105% Damage, Targets 3 enemies
    Level 10: -20 MP, 110% Damage, Targets 3 enemies
    Level 11: -21 MP, 115% Damage, Targets 3 enemies
    Level 12: -22 MP, 120% Damage, Targets 3 enemies
    Level 13: -23 MP, 125% Damage, Targets 3 enemies
    Level 14: -24 MP, 130% Damage, Targets 3 enemies
    Level 15: -25 MP, 135% Damage, Targets 3 enemies
    Level 16: -26 MP, 140% Damage, Targets 3 enemies
    Level 17: -27 MP, 145% Damage, Targets 3 enemies
    Level 18: -28 MP, 150% Damage, Targets 3 enemies
    Level 19: -29 MP, 155% Damage, Targets 3 enemies
    Level 20: -30 MP, 160% Damage, Targets 3 enemies
    
    
    -=-=-=-=-=-=-=-=-=-=-=-
    Bomb Toss [Active, 20]:
    -=-=-=-=-=-=-=-=-=-=-=-
    Description: Tosses a bomb by holding down the skill button. 
    The longer you hold it down, the farther it is tossed. Can be tossed in the 
    air.
    Level 1: -18 MP, 45% Damage, Targets 3 enemies
    Level 2: -18 MP, 50% Damage, Targets 3 enemies
    Level 3: -18 MP, 55% Damage, Targets 3 enemies
    Level 4: -18 MP, 60% Damage, Targets 3 enemies
    Level 5: -18 MP, 65% Damage, Targets 3 enemies
    Level 6: -24 MP, 70% Damage, Targets 4 enemies
    Level 7: -24 MP, 75% Damage, Targets 4 enemies
    Level 8: -24 MP, 80% Damage, Targets 4 enemies
    Level 9: -24 MP, 85% Damage, Targets 4 enemies
    Level 10: -24 MP, 90% Damage, Targets 4 enemies
    Level 11: -30 MP, 95% Damage, Targets 5 enemies
    Level 12: -30 MP, 100% Damage, Targets 5 enemies
    Level 13: -30 MP, 105% Damage, Targets 5 enemies
    Level 14: -30 MP, 110% Damage, Targets 5 enemies
    Level 15: -30 MP, 115% Damage, Targets 5 enemies
    Level 16: -36 MP, 120% Damage, Targets 6 enemies
    Level 17: -36 MP, 125% Damage, Targets 6 enemies
    Level 18: -36 MP, 130% Damage, Targets 6 enemies
    Level 19: -36 MP, 135% Damage, Targets 6 enemies
    Level 20: -36 MP, 140% Damage, Targets 6 enemies
    
    -=-=-=-=-=-=-=-=-=-
    Decoy [Active, 20]: 
    -=-=-=-=-=-=-=-=-=-
    Description: Fires a fake shot and stuns a number of enemies.
    Level 1: -10 MP, 63% Damage, Stuns for 1 second, Targets 1 enemy
    Level 2: -10 MP, 66% Damage, Stuns for 1 second, Targets 1 enemy
    Level 3: -10 MP, 69% Damage, Stuns for 1 second, Targets 1 enemy
    Level 4: -10 MP, 72% Damage, Stuns for 1 second, Targets 1 enemy
    Level 5: -10 MP, 75% Damage, Stuns for 1 second, Targets 1 enemy
    Level 6: -15 MP, 78% Damage, Stuns for 2 second, Targets 1 enemy
    Level 7: -15 MP, 81% Damage, Stuns for 2 second, Targets 1 enemy
    Level 8: -15 MP, 84% Damage, Stuns for 2 second, Targets 1 enemy
    Level 9: -15 MP, 87% Damage, Stuns for 2 second, Targets 1 enemy
    Level 10: -15 MP, 90% Damage, Stuns for 2 second, Targets 1 enemy
    Level 11: -20 MP, 93% Damage, Stuns for 3 second, Targets 1 enemy
    Level 12: -20 MP, 96% Damage, Stuns for 3 second, Targets 1 enemy
    Level 13: -20 MP, 99% Damage, Stuns for 3 second, Targets 1 enemy
    Level 14: -20 MP, 102% Damage, Stuns for 3 second, Targets 1 enemy
    Level 15: -20 MP, 105% Damage, Stuns for 3 second, Targets 1 enemy
    Level 16: -25 MP, 108% Damage, Stuns for 4 second, Targets 1 enemy
    Level 17: -25 MP, 111% Damage, Stuns for 4 second, Targets 1 enemy
    Level 18: -25 MP, 114% Damage, Stuns for 4 second, Targets 1 enemy
    Level 19: -25 MP, 117% Damage, Stuns for 4 second, Targets 1 enemy
    Level 20: -25 MP, 120% Damage, Stuns for 4 Seconds, Targets 1 enemy
    
    
    -=-=-=-=-=-=-=-=-=-
    Float [Active, 10]:
    -=-=-=-=-=-=-=-=-=-
    Description: Allows player to stay in the air longer.
    Level 1: -50 MP, Falling speed: 280
    Level 2: -46 MP, Falling speed: 260
    Level 3: -42 MP, Falling speed: 240
    Level 4: -38 MP, Falling speed: 220
    Level 5: -34 MP, Falling speed: 200
    Level 6: -30 MP, Falling speed: 180
    Level 7: -26 MP, Falling speed: 160
    Level 8: -22 MP, Falling speed: 140
    Level 9: -18 MP, Falling speed: 120
    Level 10: -14 MP, Falling speed: 100
    
    
    -=-=-=-=-=-=-=-=-=-=-=
    Withdraw [Active, 20]:
    -=-=-=-=-=-=-=-=-=-=-=
    Pre-requisite: Level 5 Float
    Description: Fires a shot, using the recoil to make the player jump back. 
    Can be used in the air. The range of attack increases with the skill level.
    Level 1: -14 MP, 70% Damage
    Level 2: -14 MP, 80% Damage
    Level 3: -14 MP, 90% Damage
    Level 4: -14 MP, 100% Damage
    Level 5: -14 MP, 110% Damage
    Level 6: -14 MP, 120% Damage
    Level 7: -18 MP, 130% Damage
    Level 8: -18 MP, 140% Damage
    Level 9: -18 MP, 150% Damage
    Level 10: -18 MP, 160% Damage
    Level 11: -22 MP, 170% Damage
    Level 12: -22 MP, 180% Damage
    Level 13: -22 MP, 190% Damage
    Level 14: -22 MP, 200% Damage
    Level 15: -22 MP, 210% Damage
    Level 16: -26 MP, 220% Damage
    Level 17: -26 MP, 230% Damage
    Level 18: -26 MP, 240% Damage
    Level 19: -26 MP, 250% Damage
    Level 20: -26 MP, 260% Damage
    
    
    Before I put the stat allocation, know that float seems good, but youíll 
    rarely find a use for it, this is my own stat allocation, so trust in it. 
    By level 50, you should have some doubts about your skills, but trust me, 
    itíll amaze everyone. Remember to read the comments at the end of the stat 
    allocation, so you know for sure how to effectively use each one.
    
    LVL_SP_SKILL
    30_+1_Float
    30_+3_Float
    32_+1_Float
    33_+2_Withdraw
    34_+3_Withdraw
    35_+3_Withdraw
    36_+3_Withdraw
    37_+3_Withdraw
    38_+3_Withdraw
    39_+3_Withdraw (Max)
    40_+3_Gun Mastery
    41_+2_Gun Mastery
    ___+1_Gun Booster
    42_+3_Gun Booster
    43_+3_Gun Booster
    44_+3_Gun Booster
    45_+3_Gun Booster
    46_+3_Gun Booster
    47_+3_Gun Booster
    48_+1_Gun Booster (max)
    ___+2_Gun Mastery
    49_+3_Gun Mastery
    50_+3_Gun Mastery
    51_+3_Gun Mastery
    52_+3_Gun Mastery
    53_+1_Gun Mastery (max)
    ___+2_Decoy
    54_+3_Decoy
    55_+3_Decoy
    56_+3_Decoy
    57_+3_Decoy
    58_+3_Decoy
    59_+3_Decoy (max)
    ___+2_Fatal Bullet
    60_+3_Fatal Bullet
    61_+3_Fatal Bullet
    62_+3_Fatal Bullet
    63_+3_Fatal Bullet
    64_+3_Fatal Bullet
    65_+3_Fatal Bullet (max)
    66_+3_Bomb Toss
    67_+3_Bomb Toss
    68_+3_Bomb Toss
    69_+3_Bomb Toss
    70_+3_Bomb Toss
    
    
    Ok, so right off the bat, I gave myself withdraw. It works like Flash jump, 
    allowing for effective battle strategies, and fast returning after a huge 
    amount of damage. The buffs came after, and then I had a dilemma between 
    Fatal Bullet and Decoy, but ended up going with decoy because of the stun 
    damage. Bomb Toss is useless with decoy, and is hard to get used too. 
    Bomb toss and decoy work almost the same damage, but decoy gives a stun, 
    which helps allot more. Run in battle- Decoy stun- Withdraw outta there- spam 
    Fatal Bullet or Bomb toss.Donít forget that your standard double shot is still 
    extremely fast, and your standard attack will be boosted with your gun booster.
    
    The gunslinger is my new favourite class, with priest following, then dark 
    knight. 
    The speed of this guy is just... insane.
    
    -P6A------------------------------------------------------------------------
    Training Spots
    
    Levels 10-20
    \Slimes/
    
    In these early levels, slimes are great. The infighter build soon finds that
    he/she can take slimes out with one kill. A gunslinger can soon ks them, and 
    scare people away. There are two good places to train on slimes,
    
    1:The slime tree in Ellinia
    -This is at a map that is the 3rd map south of Ellinia. At the far left side 
    there are trees that have black holes in them - press the up arrow at these, 
    and soon you'll find the Slime Tree. But apparently everyone already knows
    about the slime tree, so it can get crouded
    
    2:Henesys Hunting ground I
    -Find an empty channel or a spot with one person and spawn kill em all.
    The spawn is excellent here, although it can get a little crowded.
    
    
    
    Levels 20-25
    \Orange mushrooms|Pigs/
    
    You really have a choice here, for the serious Infighters, pig beach might
    be the right choice for you, but the newer gunslingers might want to stick
    to Orange mushrooms. Kerning city is a great spot for the mushrooms, and
    pig beach is located at the map "Split Road"which is where the roads from 
    Henesys, Kerning and Lith Harbor meet. I'massuming you're coming to Pig Beach 
    from Henesys, so you're starting on the rightmost side of the area. Travel 
    until you see the last ladder, which will be at the leftern side. Go up it and 
    travel a bit to the right, and you'll see a patch of yellow flowers. Press up 
    here and you'll be at Pig Beach.
    
    
    
    Levels 25-30
    \Kerning Pq|Pigs|Ant tunnel/
    
    Try the kerning PQ. Surprisingly many people want a pirate on their team, so
    you'll probably be picked up fast. another option would be to stick with pigs.
    Gunslingers should be able to handle pigs now, and Infighters should have no 
    problem. easy exp. If you really feel that your bored of pigs, you can probably
    try the beginning of Ant tunnel, but you would need to bring some pots, and a 
    return scroll outta there.
    
    *Class Change d(^_^)b hurrah*
    
    Levels 30-50
    \Monster carnival|Ant tunnel/
    
    All the answers for you are in the monster carnival, its the best exp at these
    levels, and it has great beneifits if you play smart. Because of your new Job
    status, you'll probably be picked up fast.
    
    Rank          Win Exp           Lose Exp
      A           30,000            10,000
      B           25,500            8,500
      C           21,000            7,000
      D           7,000             1,000
    
    If you collect maple coins, buy a spiegalmen necklace, and scroll it full with 
    the marbles, i have seen some sell for a good 25m (fully scrolled). So its 
    great money, great exp.If you seriously SERIOUSLY hate Pq'ing then keep on the 
    Ant tunnel, but i wouldnt
    recommend it
    
    levels 50-70
    
    By now, your class starts to shine. Try the ludi maze Pq, or you could go kill
    red drakes. By now, its really up to you, and you can pretty much kill what you
    want.
    
    
    ----------------------------------------------------------------------------
    -P7A-
    
    -Updates-
    
    -Released in KMS (korean version), a few videos are circling on youtube. 
    just type in"maplestory gunslinger" or vice-versa with infighter for some 
    sweet videos.
    
    -so it seems that a few translations got loose over ther internet, and im
    sure for gunslinger that decoy might be called invisible shot. A few other
    names were released for the different skills also, but they will be updated
    along with the game patches, and/or hidden-street updated translations.
    
    -I just recently found out more about the rechargable bullets, it seems you 
    can add elements to them (fire, water etc) to infuse mp and an element with 
    each shot, for increased elemental damage. pretty cool eh?
    
    -They recently changed the names of the 3rd and 4th job pirates
    - Boxers - Buccaneers
    - Sharpshooters - Valkyries
    - Captains - Vipers
    - Outcasters - Captains
    
    -rumors? or facts? 
    pirates to be released with 0.59 (rumor?)
    
    -P8A------------------------------------------------------------------------
    This guide is created by Valenthyne, with the help of many online 
    resources such as
    /
    -Basil Market
    -Hidden street
    -General Google information
    -Wikipedia
    
    A special thanks goes out to
    -Azure2112 for drawing my ASCII
    -Gamefaqs, and any other websites, for hosting this guide
    *and specially*
    YOU! THANK YOU FOR READING!
    -P9A--------------------------------------------------------------------------
    To Be Announced, coming soon to this guide
    -training spots (check)
    -equips
    -3rd jobs
    -4th jobs
    ----------------------------------------------------------------------------
    
    

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