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This is an all inclusive guide, and as such, I will write everything you need to know to GPQ successfully. ------------------------------------------------------------------------------ Contact information: My current main is DarkFeatherx, though I may be on Leafstream. If you have any questions regarding GPQ, I can answer them, if you add me, or send me a whisper or message. ------------------------------------------------------------------------------ Content: 1. Requirements of GPQ 1.1 Classes 1.2 Levels 1.3 Skills 2. Before you start GPQ 3. Stages 3.1 Waiting stage 3.2 Rock stage 3.3 Stage one 3.4 Stage two 3.5 Stage three 3.6 Stage four 3.7 Stage five 4. Boss 5. Bonus ------------------------------------------------------------------------------ 1. Requirements of GPQ There are not many requirements to GPQ. You need at least 6 people, though the max amount of people you can have is the amount of earrings in the rock stage. Generally, you should GPQ with between 7-9 people. Less and someone might disconnect and screw over your entire GPQ, more and it's just confusing. 1.1 Classes There are some classes that are better at GPQ than others. The very best class in GPQ is a Dual Blade. Priests and Bishops are also very useful. As are Spearmen, and their high job counterparts. All attacking classes are useful at Ergoth. 1.2 Levels There are no specific level requirements for GPQ, except for one. You must have a level 30 or lower to finish the Pq. And, of course, you need people who can kill the boss of GPQ, Ergoth. 1.3 Skills The skills needed in GPQ are maxed haste, maxed teleport(or close enough, it may as well be maxed), some form of range attack, be it a 4th job mage's ultimate, or any of the ranged classes normal attacks or skills, and Dark Sight, Wind Walk, or Infiltrate. ------------------------------------------------------------------------------ 2. Before you start GPQ Here are some things to know before you start GPQing. You have to go to Relic Excavation Camp to GPQ. This is where the NPC to start is located. The NPC is named Shuang, to start, you must be either Guild Leader, or a Jr. Master. You click on the first option that Shuang offers you. And then you go in, if someone other than the person who started the GPQ goes in first, he or she will disconnect. Though it is possible to log back on before the GPQ starts, it is highly suggested to just wait for the GPQ leader to go in first. You have an hour and 30 minutes to finish the Pq. Gl. ------------------------------------------------------------------------------ 3. Stages There are four non-boss stages, in which you actually have to do something. There are two pre-boss stages, in which you don't really do much, but are important nonetheless. There is one post-boss stage, which is bonus, and the reason most people GPQ. 3.1 Waiting stage The first stage in GPQ, and the one where you...wait, for three minutes. I have no idea what the purpose of this stage really is, except, maybe, in case you didn't get everyone together outside of GPQ, and who need to still get to the Excavation site. It will tell you there is one minute left, and then 30 seconds left. After that, it will tell you that you can go in. 3.2 Rock stage This is technically the real "first stage" of GPQ, although most people don't consider it Stage One. In this stage, you hit rocks with your regular attack until a pair of earrings come out of it. You put these earrings on, and don't take them off in the Pq, or you die. After you get your earrings, you go to the portal in the top middle of the stage. Then you get to a more straight map, in which there are two more sets of earrings, one of these is for the sacrifice, the other is just in case you need more. Never take both of them, because it's just mean. Go far right, and through the next portal. 3.3 Stage One Welcome to the actual Pq, now that you've made it this far. This is a relatively straightforward stage. It is also called Statues, the reason being obvious. On the left side of the map, there are 11 statues, on the right there are 9, counting the one in the very middle. Two people will do this stage, everyone else sits in the middle, and stays quiet. Right side: Left Side: * * * * * * * * T/A * * * [Door] * * M/B * * * * * * * B/C Now, one person stands on either side, so they can see all the statues on their respective side. There are three rounds to this stage, it's kind of like Simon Says. A statue will light up, 4, 5, and 6 times, depending on the round. First=4, Second=5, third=6. The person who's statue lights up will call the statue in party, guild, buddy, alliance chat. It doesn't really matter, as long as the person doing the other side can see it. There are technically, any number of ways to call the statues, but, the three most used are: A1/2/3/4, B1/2/3, C1/2/3/4 T1/2/3/4, M1/2/3, B1/2/3/4 or calling it by the order it comes up in, and memorizing which statue lit up. The first two methods are more efficient, but for those who have good memories the third isn't a bad choice. This stage generally takes between 3-10 minutes. If you fail, you can restart any amount of times. You talk to the lion statue to start the statues being lit. 3.4 Stage Two In stage two, there are 6 portals. The bottom left(1), is where you just came, Stage One. The bottom middle(2) is the Jump Quests, bottom right(3), is the next stage. The middle left-ish portal(4), is where a bunch of relatively easy monsters reside, one of them holding a key. Top left(5) is the teleport and DarkSight room. Top right(6) is the altar room. (5) (6) (4) (1) (2) (3) In (2) you have three Jump Quests, Blue(the easiest), Yellow(the not-quite- hard), and Red(the hardest). At the top of each of these jump quests is a Longinus spear. You may only carry one spear at a time. In (4) there are monsters, which hit between 300-600, depending on your level, and aren't too difficult to kill, though I would suggest being level 50+ before trying. One of them drops a key, that key is then used to open (5) by dropping it on the door. When (5) is open, a mage with maxed(or 17+) teleport goes in, as well as someone with Darksight, WindWalk, or Infiltrate. The person with teleport teleports to the very far right of the map, and hits a box with regular attacks, to get another key. The Mage gives the key to the person with DarkSight, and that person will use DarkSight, and go to the top of the map, and walk across the platform. You must use DarkSight, because the mobs on that platform do a lot of damage, in which most characters cannot survive. This person will need to drop the key on the closed/locked door at the very far right. The door will open, and he/she will go in, and attack the Longinus spear. ~Note~ To pick up a Longinus Spear, you must jump+loot, otherwise you don't pick it up. ~End Note~ After you get the spear, you need to use DarkSight again, and go back out to the first map. Now, you may go to the altar stage(6). There are four altars. Ropes Haste [Door] Combo Teleport These are pretty self explanatory, but, I'll do it anyway. In  you need about 110% jump, there are two ropes, you climb one, jump to a platform, climb the second rope, and jump to the top platform, and place the Longinus Spear. In  you need 140% speed, 120% jump, or Flash Jump and some decent %age of speed and jump. It's easier to just use haste. You jump from platform to platform, avoiding the horizontal lasers. There are 3-4 lasers. and you can stand on the second highest platform without getting hit. At the top, you place the spear.  there are platforms, you must press up on the platform that follows the combination. The combo is 2152212.  you need teleport, you teleport up the platforms, being aware of the lasers, you again place the spear. ~Note~ All places which use teleport, can also be done with a 3rd job Dual Blade. ~End Note~ After you place all four spears (3) will open, and you may move onto Stage Three 3.5 Stage Three In stage three, there are a few things in which all people should know. If you are not GPQ leader, you do not loot the medal, or the scroll, that drops from the wraith-like creatures you kill. There are 8 of them. If you kill one, do not go into another portal, until the medal/scroll has been picked up. There are 4 portals here. The one that leads to Stage Two, the one leading to Stage Four, which is hidden until you finish Stage Three, and the Wine and Food portals. [Wine](1) [NPC] [Food](2) II II II II II II [Stg2](3) [Stg4] * * * * (4) One person will go into (1) and another into (2). There are boxes and platters, respectively. In each room there are 4 things of wine and food, but not all platters/boxes contain a food or wine. There are multiple ways to do this stage, I will briefly outline the easiest way. ~Note~ The food and wine rooms are jump quests. ~End Note~ There is a lion NPC in the middle of the stage. Click on him, to run through the four loot items, if you want to, you must click and hit enter all the way through his monologue before you can finish this stage. There is a specific combination, which the GPQ leader must guess by putting either a medal(m), a scroll(s), a wine(w), or a food(f) on. All four statues must have some loot on top of them. You have 7 guesses to find the combination, or more wraith- like creatures will summon. After every guess there will be some that summon, unless you hit endchat, or esc, instead of enter. ~Note~ The wraiths hit about 700 damage, and low level characters may wish to get on a ladder. ~End Note~ The easiest way to guess the combo is like this: M, M, M, M (see how many are correct by reading what the NPC says,) S, S, S, S (see how many correct) W/F, W/F, W/F, W/F (see how many correct, either wine or food, not a mix of both) Now you can tell how many of each of the 4 items you need. If it says one of the medals are correct, one scroll is correct, and two wine are correct, then there are no food, and you don't need them. You then would rotate the order like this: M, S, W, W (check how many correct) W, M, S, W (check how many correct) W, W, M, S (check how many correct) your last guess should either be the next rotation S, W, W, M, or the only combination that matches how many are correct. You can redo this stage as many times as you need to, if you fail. 3.6 Stage Four There are 18 portals in this stage. Only some of them are actually used in GPQ. Entrance to Stage 3(1), and four sets of portals, the first set has 6(2) portals, the 2nd(3) and 3rd(4) have 3 each, and the 4th(5) has 5. In each set of portals, there is a specific portal that leads to another room. In the new room you will have to kill monsters, drop their etc on a door, and then do a jump quest, except for one, in which you only have to do a jump quest. o o o o o o o o o o (1) o o o(2) o(3) o(4) o o(5) In (2) you go in a kill some statue-like mobs. They'll all drop a mark of evil, and you need to loot them all, and drop them on the far right door. You enter the next room, and there's a relatively simple jump quest. At the far end, there's a box, that you must break, and open to find pants. Loot the pants, and go through the door below where the box was. In (3) you have the "haste jump quest". You need maxed haste to finish this jump quest, though a Wind Archer's or Buccaneer's transform abilities will work if you can do it fast enough. It's not that difficult, but you have to finish the jump quest before you go through the door, on the right of the second tier of platforms. You continue going left, passed the door, then up and right, to the box. You hit the box, and it drops a shoe. Loot the shoe and then you can go through the door. (4), is the reason you need a lv 30-. The 30- will go through the portal, and kill the purple slimes, there are 20, and loot the marks of evil, that drop. Loot them, and drop them on the top right door, all at once. Then comes to the "hardest" jump quest in GPQ. It it relatively basic, though on the far right of the first tier of platforms, there is an "invisible" ladder, that is rather hard to notice, if you don't know it is there. Again, go passed the door, not going in, and finish the jump quest. At the end is another box, this one containing a crown. You may now go back and enter the door. (5) The easiest of the four jump quests. In this, you must have a ranged attack. Archers, assassins, 4th job mages, and gunslingers can hit it. It being the gargoyle at the top of the map. You have to jump up onto the small round portal, to get to the area in which you can attack the top gargoyle. It will summon other gargoyles, but until the top one dies, they won't drop what you need to get to the jump quest. So, kill the top one, then drop down and kill the 8 at the bottom. Pick up the marks of evil, and drop them on the door, to the far right. Go in. Now, there are several portals, and conveyers The conveyers don't really do much, except make jumping harder. The portal you want is the second from the left. This will bring you to the top, and then you must jump to the third portal from the right. This will bring you to the top, and yet another box. This box contains a cloak/shirt. After that go into the door. ___o_[box]__ o ____ o ____ o ____ o ____ ____ ____ o ____ o ____ o ____ o ____ ____ ____ [Door] [Door] 3.7 Stage Five This is the room that you go into, after finishing the 4 jump quests. You have to drop the 4 items you got, onto the pile of...dead NPC. Drop them in order, shoes, pants, cloak, crown. After that, a ghost will appear, the leader must click on the ghost, and you enter the pre-boss room. Here, someone must drop their earrings, onto the far right door. ~Note~ They must drop the earrings straight from their equipment window. Not taking it off first. ~End Note~ ~Note~ The sacrifice is usually the 30-, because they have the least exp to lose. ~End Note~ Then the door will open, and all attackers may go inside. There is a place where people who can't kill Ergoth, can watch/help. There is a crack in a pillar. If you press up on the crack, you'll go into the top safe area of the boss stage. You can hit the chain thing, and that does something to make Ergoth easier. Don't touch the spikes, they do damage. [Door] [crack] [Door to Ergoth] ------------------------------------------------------------------------------ 4. Boss Ergoth's stats: 1.7million HP 150k MP 150k EXP 2,175 WATK 2,335 MATK 1.1k WDEF 1.2k MDEF 25 PDRate 25 MDRate 0 Speed 144 Accuracy 121 Avoidability Normal against Heal, Strong against Fire, Poison, Ice, Lightning, and Holy. 3k HP Recovery every 10 seconds 5k MP Recovery every 10 seconds Inflicts Seal Can 1/1 HP/MP Ergoth also comes with 4 statues. 2 Lion statues, 2 Knight Statues. Lion Statue A Stats: 1million HP 100k MP 600 WATK 600 MATK 800 WDEF 850 MDEF 0 Speed 210 Accuracy 13 Avoidability 9,999 KB 1k HP recovery per 10 seconds 5k MP recovery per 10 seconds Strong against Fire, poison, ice, lightning, and holy. Immune against Heal. Lion Statue B Stats: 800k HP 70k MP 600 WATK 600 MATK 800 WDEF 850 MDEF 210 Accuracy 13 Avoidability 9,999 KB 1k HP Recovery every 10 seconds 5k MP recovery every 10 seconds Strong against Fire, Poison, Ice, Lightning, and Holy. Immune to Heal Knight Statue A Stats: 900k HP 80k MP 610 MATK 610 MATK 950 WDEf 920 MDEF 0 Speed 210 Accuracy 14 Avoidability 9,999 KB Strong to Fire, Poison, Ice, Lightning, and Holy. Immune to Heal. 1k HP recovery every 10 seconds 5k MP recovery every 10 seconds Knight Statue B Stats: 900k HP 80k MP 610 WATK 610 MATK 950 WDEf 920 MDEF 0 Speed 210 Accuracy 14 Avoidability 9,999 KB Strong to Fire, Poison, Ice, Lightning, and Holy. Immune to Heal. 1k HP recovery every 10 seconds 5k MP recovery every 10 seconds Ergoth drops Ergoth's Jawbone. Generally 4th jobs are preferable to kill Ergoth and the statues. When Ergoth dies, he also drops a Rubian stone. Leader loots it, and talks to the Lion statue at the far left. ------------------------------------------------------------------------------ 5. Bonus And then you come to bonus. There are several boxes, you attack them, they drop stuff. Including mastery books, PACs, Black Sacks, and various scrolls. ------------------------------------------------------------------------------ Credits Thanks to Nexon for making Maplestory and GPQ. HiddenStreet for the stats, and some brief reminders of what the maps look like. And, the various people who taught me to GPQ. As well as the guilds I've GPQed with.